\n@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You overhear a conversation in front of you.<br>\n\n<br>@@.greenvoice;"You already know that we are part of school uniform committee."@@<br>\n\n<br>@@.bluevoice;"You also know why students should wear a uniform."@@<br>\n\n<br>@@.studentvoice;"Yet you do nothing. The whole university is slacking off and we intend to change this trend."@@<br>\n\n<<include student_vigilante_harassother1_protest0>>\n\n<br>@@.bluevoice;"We know that it's not enough, but it's a start."@@<br>\n\n<br>@@.greenvoice;"All the top universities have one. You should show the example."@@<br>\n\n<br>You can see a group of three girls harassing a student. The girls are telling her all there is to know about school's uniforms. She doesn't seem to pay attention to their speech.<br>\n\n<<include student_vigilante_harassother1_protest1>>\n\n<br>@@.greenvoice;"You need to understand."@@<br>\n\n<br>@@.studentvoice;"We still have things to teach. You will learn to behave."@@<br>\n\n<br>@@.bluevoice;"You can't leave until then. We can't tolerate your disrespectful behaviour anymore."@@<br>\n\n<br>You wonder if you should interfere. It's troublesome because you don't want to use your super hero identity, but you still can't let them bully this poor girl. You do risk being harassed instead of her and you won't be able to defend yourself correctly if you want to conceal your super hero identity.<br>\n\n<br>You [[leave them alone|student_vigilante_group0_harassother0_leavethem]].<br>\n/*Already jumpin with this group?*/\n<<if $tempcharacterrow.UniformVigilanteGroup0.suspicion gt 0>>\n\t<br>You [[jump in|student_vigilante_group0_harassother0_jumpin]].<br>\n<<else>>\n\t<br>You [[jump in|student_vigilante_group0_harassother0_jumpin]].<br>\n<</if>>
\n@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You overhear a conversation in front of you.<br>\n\n<br>@@.greenvoice;"We are part of school uniform committee. The whole university is slacking off and we intend to change this trend."@@<br>\n\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<<if $tempcharacterrow.UniformStudent_anita.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<<if $tempcharacterrow.UniformStudent_nataly.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<</if>>\n\n\n<br>@@.bluevoice;"We know that it's not enough, but it's a start."@@<br>\n\n<br>@@.greenvoice;"All the top universities have one."@@<br>\n\n<br>You can see a group of three girls harassing a student. The girls are telling her all there is to know about school's uniforms. She doesn't seem to pay attention to their speech.<br>\n\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<<if $tempcharacterrow.UniformStudent_anita.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<<if $tempcharacterrow.UniformStudent_nataly.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<</if>>\n\n<br>@@.greenvoice;"You need to understand."@@<br>\n\n<br>@@.studentvoice;"We still have things to explain."@@<br>\n\n<br>@@.bluevoice;"You can't leave until then."@@<br>\n\n<br>You wonder if you should interfere. It's troublesome because you don't want to use your super hero identity, but you still can't let them bully this poor girl. You do risk being harassed instead of her and you won't be able to defend yourself correctly if you want to conceal your super hero identity.<br>\n\n<br>You [[leave them alone|student_vigilante_group0_harassother0_leavethem]].<br>\n/*Already jumpin with this group?*/\n<<if $tempcharacterrow.UniformVigilanteGroup0.suspicion gt 0>>\n\t<br>You [[jump in|student_vigilante_group0_harassother0_jumpin]].<br>\n<<else>>\n\t<br>You [[jump in|student_vigilante_group0_harassother0_jumpin]].<br>\n<</if>>\n
\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Thompson_0.jpg"]]@@\n\n/*Is clothed?*/\n<<if $player.clothesworn.includes("Clothes")>>\n\n\t<br>You want to stop but can't and decide to try another link. This time it's a single female teacher spanking a student who was caught cheating on an exam. You stop a second, wondering why the student isn't wearing any panties and why the teacher seems to fondle her student's ass as much as she is spanking her naked butt. <br>\n\t<br>You notice how she grabs her student's ponytail to keep her in place while punishing her. Her student seem to enjoy her punishment more than she is supposed to be. You can't help yourself and send a hand between your legs. Your panties are damp with your arousal and your pussy is begging for attention. <br>\n\t<br>You put your panties aside and explore yourself with two probing fingers. You start circling them around your pussy while imagining yourself in the student's shoes. You can picture yourself being bent over your teacher's desk. You can feel her slowly lowering your panties. You try to resist but her grip on your hair is too strong. <br>\n\t<br>You picture her scolding you, mocking your weakness. Then you slip your fingers slowly into your pussy, imagining them as her own. Will they be wet? Maybe she would put them under your face to prove how shameless you are... You loudly come as you mind tries to imagine what punishment, what humiliation, would lie in store for you next.<br>\n\n<<else>>\n\t\t\n\t<br>You want to stop but can't and decide to try another link. This time it's a single female teacher spanking a student who was caught cheating on an exam. You stop a second, wondering why the student isn't wearing any panties and why the teacher seems to fondle her student's ass as much as she is spanking her naked butt. <br>\n\t<br>You notice how she grabs her student's ponytail to keep her in place while punishing her. Her student seem to enjoy her punishment more than she is supposed to be. This time you can't help yourself and send a hand between your legs. Your sex is wet and dripping over your chair. You can't help yourself but notice it aloud.<br>\n\t<br>@@.PCvoice;"I should really clean this..."@@<br>\n\t<br>You start to get up but instead you find yourself rubbing your pussy against your seat. The sensations are fantastic and you rock back and forth, faster and faster, while looking at your screen. You want to touch yourself but at the same time you don't want the sensations to stop. <br>\n\t<br>You grab the armchair to avoid losing balance. It gives you a leverage to rub yourself even faster. You can feel your orgasm building and your imagination runs wild as you picture yourself as the student. Lost in your fantasies, you imagine yourself being spanked and immobilized by Miss Thomp... by the teacher in the picture. You loudly come just as you imagine her spanking you again and again. <br>\n\n<</if>>\n\n<br>You stay still for a while, enjoying your orgasm's afterglow. Soon you feel overwhelmed with guilt and disgust. How could you get aroused by this kind of trash porn? You aren't into women, you aren't even into fantasizing about teachers, schoolgirls or...punishment. <br>\n<br>Just thinking about this last word stirs up your arousal. How is that possible? At the same time you can't deny that you feel satiated and relaxed after your little computer session. You have a look at your clock and discover that you spent a lot more time in front of your computer than you anticipated.<br>\n\n<<Arousal_subX 60>>\n<<Willpower_sub5>>\n<<Action_day_cost1>>\n\n<<set $EventArray[$tempeventindex].index ++>>\n\t\n<br>[[Do something else with the computer.|UniversityComputer]]<br>\n<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n
<br>[[Wake up|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/kitty_training_baddy_strip1.jpg"]]@@\n\n<<set $Items[$tempitemindex].action.baddystriplvl ++>>\n<<set $Items[$tempitemindex].action.baddylvl ++>>
<<layered_image $location[$templocationindex].picture "./images/ecogirl_0.png" "resizedialoghostilenpc">>\n\n<<include Somewhere_downtown_intro_patrol>>\n<br>You hear a commotion ahead.<br>\n\n<br>@@.bluevoice;"Please, leave us alone"@@<br>\n\n<br>You recognize the voice of Ecogirl.<br>\n\n<br>@@.ecogirl;"You are defiling mother nature, you will pay the price for your lack of vision."@@<br>\n\n<br>@@.bluevoice;"What are you even talking about?"@@<br>\n\n<br>@@.maroonvoice;"Aren't you quoting a famous movie?"@@<br>\n\n<br>You rush forward and see Ecogirl. She is wearing her usual short green skirt, long green elbow gloves, green mask and black stockings. She is threatening the crowd with her favorite weapon, the stick.<br>\n\n<br>@@.ecogirl;"$PCSuperName?! You ato so mighty and yet I defeated you so easily. Your powers can't match mine for, unlike you, I defend a righteous cause."@@<br>\n\n<br>You have to [[stop her madness|Fight_init][$tempencountername ="righteous_ecogirl_fight"]] right here, right now.<br>
<br>You stay still for a while, resisting the temptation as much as you can. Still you have a hard time not staring at her butt.<br>\n\n<br>@@.nurseNNvoice;"What are you doing here?"@@<br>\n \n<br>Startled, you discover the nurse behind you. How long has she been there? You blush as you wonder if she witnessed your behaviour and your dilemma.<br>
<br>You lick and kiss her pussy trying to make her cum as fast as possible. Her pussy is so soft, and her juices are so tasty, that you find yourself slowing down to enjoy the act instead. You alternate quick and strong licks with slower sensual ones.<br>\n<br>From time to time your hands wander to rub her thighs, stomach, or breasts, trying to arouse her as much as possible. Natasha seems to notice your change of mood and grows more and more aroused at the act. Soon she is nearing an orgasm and wraps her legs around your back. You keep lapping away and she suddenly cums without a word then relaxes and rests. You decide to keep pleasuring her, hoping to completely exhaust her as soon as possible.<br>\n\n<br>Several orgasms later, she finally begins to protest.<br>\n<br>@@.bluevoice;"You… Mmmm. You devil. Please, stop!"@@<br>\n<br>You sit up and she lies on her back, gently rubbing her pussy and totally exhausted. It will take her a long time to recover from cumming so much.<br>\n\n\n@@.resizedialognpc;[>img["./images/amok_slave_6.jpg"]]@@\n\n<<if $GameOptions eq 1>>\n\n\t<br>The lord of Amok is now weaker and lost ''2'' attack points.<br>\n\n<<else>>\n\n\t<br>The lord of Amok is now weaker.<br>\n\t\n<</if>>\n\n<<move_character_to_room_by_id "Amok_slave_natasha" "AmokLairTheater5">>\n<<get_opponentstat_index_by_id "Lord of Amok">>\n<<set $OpponentStatistic[$tempopponentindex].attack -=2>>\n<<disable_character_talk "Amok_slave_natasha" "leaveroom">>\n<br>[[You have to move on to deal with the lord.|AmokLairTheater5]]<br>
\n<<set $UniversityHomework to 2>>\n\n/*Is first time homework with computer?*/\n<<if $Items[$tempitemindex].quantity eq 0>>\n\n\t<br>Now that you think about it, Miss Thompson never said anything about numeric documents. Is it allowed or not? If you could send her your current document, it would save you a lot of time. While you are thinking about it, a pop up suddenly appears on your screen:<br>\n\t<br>@@.limevoice;"Do you want to upload your document? ''YES/NO''"@@<br>\n\t<br>Will this really work? You decide to try it and click on ''YES''. You see a small upload bar and then a success pop up.<br>\n\t<br>@@.limevoice;"Congratulations! You successfully uploaded your first document to the Pala Olto University repository."@@<br>\n\t<br>It looks like it is working! if that is really the case, you will have more time to fight crimes or enjoy yourself.<br>\n\n<<else>>\n\t\t\n\t<br>You wait a bit and suddenly a pop up appears on your screen:<br>\n\t<br>@@.limevoice;"Do you want to upload your document? ''YES/NO''"@@<br>\n\t<br>Like the last time, you click on ''YES''. You see a small upload bar and then a success pop up.<br>\n\t<br>@@.limevoice;"Congratulations, you uploaded your document to Pala Olto university repository."@@<br>\n\t<br>It looks like you're done with your homework.<br>\n\t\n<</if>>\n\n<<set $Items[$tempitemindex].action.usedcomputerforhomework to true>>\n<<set $UniversityHomeworkComputer to true>>\n\n\t\n<br>[[Do something else with the computer.|UniversityComputer]]<br>\n<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n
@@.resizedialognpc;[>img["./images/amok_slave_4.jpg"]]@@\n\n<br>She goes straight for the couch and lies back on it. She motions to the place next to her.<br>\n<br>@@.bluevoice;"Come here, my dear. Don't be shy and make yourself comfortable."@@<br>\n<br>You come closer and sit on the other side of the couch.<br>\n<br>@@.bluevoice;"Don't be silly. Come closer."@@<br>\n<br>You wonder if you should leave, but she'll probably go back to the throne room if you do. You scoot closer but not too much.<br>\n<br>@@.bluevoice;"Should I please you until you faint? I am an expert cunt licker."@@<br>\n<br>Licking her until she is unconscious? That's a stretch of an idea, but you haven't many other options at your disposal.<br>\n<br>@@.PCvoice;"Can I lick you instead? I'd like to improve my technique."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/amok_slave_5.jpg"]]@@\n\n<br>@@.bluevoice;"What a great idea!"@@<br>\n<br>She changes her position, making herself upright again, then spreads her legs to give you full access to her pussy.<br>\n<br>@@.bluevoice;"Feel free to start when you want."@@<br>\n<br>She wiggles her hips as you place yourself between her legs and move your head in front of her pussy. You wonder if there's an alternative, but apart from knocking out everyone in the building, you don't see any. You resolve to please her, hoping you are up to the task. Pussy licking isn't exactly what you would call your area of expertise... yet.<br>\n\n<br>[[You'll try your best.|Amok_slave_natasha0_drawheroutyes2]]<br>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe Ecogirl to the receptionist, hoping he could tell you more about her.<br>\n\n<br>@@.bluevoice;"I read about someone with a similar description somewhere."@@<br>\n\n<br>He starts typing on his keyboard and carefully looks at the results.<br>\n\n<br>@@.bluevoice;"I am sorry, there is nothing else here about a Ecogirl. There are so many villains showing in our city it is so hard keeping track of all the villains, there are too many of them."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"The keeper? That name doesn't ring a bell. Let me check something... Is he a new super villain?"@@<br>\n\n<br>@@.PCvoice;"She has powers and is quite strong, for sure. But I am not sure that she is really a villain, we had a bit of a misunderstanding. I couldn't see her face, she was wearing a black leather mouth mask with spikes. She was also wearing a skimpy black leather bodysuit."@@<br>\n\n<br>He types on his keyboard for a while.<br>\n\n<br>@@.bluevoice;"woman with powers, mouth mask, skimpy bodysuit. There is no entry in the database."@@<br>\n\n<br>He keeps typing.<br>\n\n<br>@@.bluevoice;"Let's change some of search parameters... Nope still no result. She is unknown to us."@@<br>\n\n<br>Who is this mysterious Keeper?<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender0.jpg"]]@@\n\n<br>You all seem eager to fight and rush forward. An odd thought comes to your mind.<br>\n\n<br>@@.PCvoice;"Is the game bugged? Where is the combat interface?"@@<br>\n\n<br>Oddly enough, you can hear the thoughts of one of the Ninjas.<br>\n\n<br>@@.bluevoice;"I am supposed to have ''14'' in attack and ''13'' in defence, am I the only one nerfed around here?"@@<br>\n\n<br>Mistress B raises her hands.<br>\n\n<br>@@.mistressbvoice;"We surrender."@@<br>\n\n<br>@@.greenvoice;"Damn right! You are going to be surrendered! What?! Do you mean sundered, Mistress?"@@<br>\n\n<br>@@.bluevoice;"Surrender? Could we at least fight a bit, like punch her a little? I don't think we are entitled to the fighting bonus if we don't fight at all."@@<br>\n\n<br>@@.mistressbvoice;"Don't worry about your bonus, I'll pay it anyway."@@<br>\n\n<br>Both ninjas raise their hands at the same time.<br>\n\n<br>@@.greenvoice;"We surrender!"@@<br>\n\n<br>@@.bluevoice;"We surrender, don't shoot!"@@<br>\n\n<br>No fighting? What is going on? You were expecting an epic fight with a villainess and her henchmen, what a let down.<br>\n\n<br>The ninjas drop their katanas on the floor and Mistress B fiddles with her bodysuit's collar. She seems to be unzipping or reaching for something, maybe an hidden weapon.<br>\n\n\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender1.jpg"]]@@\n\n<br>@@.PCvoice;"What are you doing? Show me your hands!"@@<br>\n\n<br>@@.mistressbvoice;"Shouldn't you check us for weapons? We could be hiding something, something bad."@@<br>\n\n<br>She keeps unzipping her top.<br>\n\n<br>@@.mistressbvoice;"It could be something really bad, like a sharp blade, poison, or even some dangerous massive super-weapon."@@<br>\n\n<br>It makes sense, almost.<br>\n\n<br>[[You let her show you that she isn't hiding any weapons.|UniversityWarehouseMain_patrol_mistressB_fight1]]<br>
\n@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender2.jpg"]]@@\n\n<br>This must a be trap, you ready yourself for any trickery, but your worries fade away as she lets her breasts go free. There is something about her breasts that you can't quite explain but that something attracts your gaze. Mistress doesn't seem to mind your lecherous gaze, quite the contrary.<br>\n\n<br>@@.mistressbvoice;"For all you know, I could be firing lasers from my nipples. Shouldn't you inspect them, just in case?"@@<br>\n\n<br>You meekly agree. Something tells you that she couldn't be hiding much with this tight bodysuit of hers, but you don't really mind. You get a warm, soft feeling in your chest when you look at her chest, and don't want the sensation to end.<br>\n\n<br>@@.mistressbvoice;"Look at them, don't you think that they are marvellously dangerous? You should check them thoroughly, don't you think?"@@<br>\n\n<br>You meekly agree, once again. You realize that something is wrong, you should resist somehow, but you feel helpless in front of her.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>She turns a bit, facing you completely, and pushes her breasts forward.<br>\n\n<br>@@.mistressbvoice;"Look at them, can you feel the danger? Can you feel it?"@@<br>\n\n<br>You don't know about danger, but you feel weak in the knees and also a bit fuzzy. Nevertheless, you keep looking at her //attributes//.<br>\n\n<br>@@.mistressbvoice;"What do you think? Tell me how you feel staring at them."@@<br>\n\n<br>You mumble something.<br>\n\n<br>@@.mistressbvoice;"I didn't catch that. Could you repeat yourself please? If in doubt, check them out closely. For you, I have all the time in the world"@@<br>\n\n<br>You finally manage to utter an answer.<br>\n\n<br>@@.PCvoice;"Nice... They look so nice."@@<br>\n\n<br>@@.mistressbvoice;"Nice? Are you mocking me as a villain? Dangerous, scary would be nice."@@<br>\n\n<br>You try find other words to describe them properly.<br>\n\n<br>@@.PCvoice;"Impressive, sexy, naughty... Is this better?"@@<br>\n\n<br>@@.mistressbvoice;"Naughty? I like it."@@<br>\n\n<br>[[You can't resist her.|UniversityWarehouseMain_patrol_mistressB_fight2]]<br>\n\n
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>@@.greenvoice;"You are so strong, boss. You have her in the palm of your hand."@@<br>\n\n<br>@@.bluevoice;"Boss? Should we bring her with us like the others?"@@<br>\n\n<br>@@.mistressbvoice;"She is a super, I can feel that my powers aren't working on her as they should be. I don't know how long I can keep her under my control. This is so tempting to take her with us, but I don't want to take any unnecessary risk. There is too much at stakes, especially now."@@<br>\n\n<br>@@.greenvoice;"Should we search for the device then?"@@<br>\n<<get_character_index_by_id "mechanic_girl">>\n<<if $character[$tempcharacterindex].talk.information_index gte 4>>\n\t<br>Parts of your mind react to her words. Could this device be the reprogramming system Mechanic Girl was talking about?<br>\n<</if>>\n<<get_character_index_by_id "mistress_b">>\n<br>@@.mistressbvoice;"We still don't know where it is stored. I have the feeling that someone is moving it around. We don't have time to make a proper search, not with this one sticking her nose around."@@<br>\n\n<br>One of the ninjas steps forward.<br>\n\n<br>@@.bluevoice;"Should we knock her down?"@@<br>\n\n<br>@@.mistressbvoice;"No! Don't give her any incentive to fight my control. Right now she likes looking at my breasts. She enjoys looking at them. She can't help herself, she just wants to have a better look at them. She craves looking at them."@@<br>\n\n<br>For a second you worry about getting hurt, and try to break her control, but hearing her soothing words put you back into staring helplessly at her breasts.<br>\n\n<br>@@.mistressbvoice;"In time, super or not super, she will fall completely under my complete control. Right now, we will retreat while she keeps staring at my breasts. Even after we leave, she will keep seeing them preventing her from following us. She will keep wondering why they are so gorgeous, so magnificent. She will look forward the next time we will encounter. She will look forward surrendering to their presence, once again."@@<br>\n\n<br>They slowly leave and you do exactly as told. You keep imagining yourself in the same situation, over and over. Kneeling in front of Mistress B and worshipping her breasts. What is wrong with you? At some point you realize that you are alone, and looking at a wall. Your memory is a bit blurry; you remember encountering then trying to fight Mistress B. But she somehow tricked you, and you don't remember much afterwards. There is something about her unzipping her top, something that is both scary and arousing. You need to be careful next time.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Programming_lvlX_add5>>\n\n<<Mission_update "Ninja box" 10>>\n\n\n<br><<link [[You finally manage to take a hold of yourself.|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $character[$tempcharacterindex].firsttime to false>>\n<</link>><br>
<<get_event_index_by_id "MarkOfAmok_programming">>\n<<set $TempValue2 to $EventArray[$tempeventindex].corruption>>\n<<get_event_index_by_id "MarkOfAmok_compulsion">>\n/*id>=8 parading_around_followup?*/\n<<if $EventArray[$tempeventindex].index gte 8>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@<br>\n\t\t<br>As you enter your room, you quickly strip, eager to imitate Amok's girls.<br>\n\t\t<br>@@.internalvoice;"Getting naked isn't enough, don't you remember?"@@<br>\n\t\t<br>You remember how good it felt to take sexy poses and decide to do it again. You start with your hand resting on your hips. You wonder how you look.<br>\n\t\t<br>@@.internalvoice;"You could ask the opinion of another follower... or maybe even your roommate?"@@<br>\n\t\t<br>You hesitate. What is wrong with you? How can you consider exhibiting yourself in front of strangers, or especially Diana?<br>\n\t\t<br>@@.internalvoice;"Don't worry, we aren't there quite yet, but if it is your fantasy, in the near future, we will figure out a way to fulfill it."@@<br>\n\t\t<br>Your worries fade away as the mark slowly warps your thoughts to better suit the ways of Amok.<br>\n\n\t\t<<PC_strip>>\n\n\t<<else>>\n\t\t\t\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You're getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br>@@.internalvoice;"Being naked isn't enough, don't you remember?"@@<br>\n\t\t<br>You remember how good it felt to take sexy poses and decide to do it again. You start with your hand resting on your hips. You wonder how you look.<br>\n\t\t<br>@@.internalvoice;"You could ask the opinion of another follower... or maybe even your roommate."@@<br>\n\t\t<br>You hesitate. What is wrong with you? How can you consider exhibiting yourself in front of strangers, or especially Diana?<br>\n\t\t<br>@@.internalvoice;"Don't worry, we aren't there quite yet, but if it is your fantasy, in the near future, we will figure out a way to fulfill it."@@<br>\n\t\t<br>Your worries fade away as the mark slowly warps your thoughts to better suit the ways of Amok.<br>\n\n\t<</if>>\n\t/*You take_sexy_pose?*/\n\n\t<br>You keep taking sexier and bolder poses. It feels fun, at the end you feel sexy and quite aroused.<br>\n\t<<Arousal_add10>>\n\t\t<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t\t\t<<set $EventArray[$tempeventindex].index += 1>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t\n/*id=7 parading_around?*/\n<<elseif $EventArray[$tempeventindex].index eq 7>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@<br>\n\t\t<br>As you enter your room, you quickly strip, eager to imitate Amok's girls.<br>\n\t\t<br>@@.internalvoice;"You know what you crave, but is the feeling enough? Do you think that a real Amok's girl would simply walk around naked?"@@<br>\n\t\t<br>You feel your tattoo warming up and you stare into space.<br>\n\t\t<br>@@.internalvoice;"It's not enough, don't you think? A real follower wants to show everyone the truth about Amok. A real follower wants to make others envious and jealous. She wants to unsettle them, to show them how good it is to follow Amok path. Moreover, a real follower wants to be sexy at all times. Can you be sexy for me? Can you be sexy for Amok?"@@<br>\n\t\t<br>You realize that your imitation, your act, feels a bit empty. Something is missing, something vital. Unconsciously you take a sexy pose with your hand resting on your hips.<br>\n\t\t<br>@@.internalvoice;"That's more like it. Keep going, show me what you are capable of."@@<br>\n\t\t<br>You hesitate...<br>\n\n\t\t<<PC_strip>>\n\n\t\t/*Compulsion_choice*/\n\n\t\t<<set $Willpowerloss to 10+$TempValue2*5>>\n\t\t<<set $TempString1 to "">>\n\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempString1 to "You dismiss the idea (" + $Willpowerloss +" Willpower).">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 to "You dismiss the idea.">>\n\t\t<</if>>\n\t\t\n\t\t<br>[[You keep going.|MarkOfAmok_compulsion_keepgoing]]<br>\n\t\t<br>[[$TempString1|MarkOfAmok_compulsion_dismisstheidea2]]<br>\n\t\n\t<<else>>\n\t\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t<</if>>\n\n/*id=>5 can't_resist_anymore_followup*/\n<<elseif $EventArray[$tempeventindex].index gte 5>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@<br>\n\t\t<br>As you enter your room, you remember your little Amok experiment.<br>\n\t\t<br>@@.internalvoice;"You know what you have to do, don't you? You know what you crave."@@<br>\n\t\t<br>You quickly strip, eager to imitate Amok's girls.<br>\n\t\t<br>@@.internalvoice;"Good girl. We are slowly getting there, don't you think?"@@<br>\n\t\t<br>You feel good and ready.<br>\n\n\t\t<<PC_strip>>\n\t\t<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t\t\t<<set $EventArray[$tempeventindex].index += 1>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t\t\n\t<<else>>\n\t\t\t\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t<</if>>\n\t\n\n/*id=4 can't_resist_anymore_first_time*/\n<<elseif $EventArray[$tempeventindex].index eq 4>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@\n\t\t\n\t\t<br>As you enter your room, you remember Amok's girls and get curious again. You didn't want to try it previously, but... wonder how it would feel. You stand still as you imagine yourself stripping and walking around. After a while, you gather your thoughts as you shouldn't lose yourself in pointless fantasies.<br>\n\t\t<br>@@.internalvoice;"Pointless fantasies? What are you babbling about? How many times have you stripped in the name of Amok? How many times have you been fantasizing about her followers? Fantasies are healthy, so you shouldn't fight yourself over them. Stop pretending and embrace the facts: you like to imitate the ways of Amok."@@<br>\n\t\t<br>Unwittingly, your mind's fantasies begin again. <br>\n\t\t<br>@@.internalvoice;"Remember the followers of Amok. Remember how they liked to be naked and submissive. If your coed enters your room, what would they do?"@@<br>\n\t\t<br>You feel a bit confused. What is going on?<br>\n\t\t<br>@@.internalvoice;"They would submit to her, of course. They crave, they need, to submit. Then what?"@@<br>\n\t\t<br>You stay still, unfocused and hesitating. You don't know why but you picture a follower of Amok, eager and naked, walking to the door. You are expecting her to do something... but what?<br>\t\n\t\t\n\t\t<br>@@.internalvoice;"She would show how submissive she is to her mistress. She would strip and present herself in front of her. Can you understand why? Could you show her why?"@@<br>\n\t\t<br>You can't help yourself and strip. Your clothes fall on the floor as you keep staring at the door. Is someone about to enter?<br>\n\t\t<br>@@.internalvoice;"Tell her why. Tell her loud and clear why you act as you do."@@<br>\n\t\t<br>You can't help yourself and yell.<br>\n\t\t<br>@@.PCvoice;"M-My body belongs to Amok, Diana. It's not mine anymore, it's for everyone to see. Do you like it?"@@<br>\n\t\t<br>Your word feel wrong. Where are these words coming from? You put your hand on your mouth, unwilling to let something else escape your lips. What is wrong with you?<br>\n\t\t<br>@@.internalvoice;"Nothing to worry about. You were just got a bit too loud while caught up in the middle of your fantasy. You really like to act as a follower of Amok. Feel how exciting it is. You really want to do it again and again. You know you do."@@<br>\n\t\t<br>You listen carefully, hoping your coed isn't home or at least didn't hear your kinky words. At the same time you feel your arousal spiking every passing moment. Is it from the fear of being discovered by Diana, or because she could have heard your lewd words? You don't really care and you enjoy the feeling. Meanwhile, the Mark of Amok subtly brushes your mind, making you pay less and less attention to your weird behavior and words.<br>\n\t\t<br>@@.internalvoice;"Good girl. Now resume your activities as usual."@@<br>\n\t\t\n\t\t<<PC_strip>>\n\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub5>>\n\t\t<<MarkOfAmok_programming "nochoice" 10>>\n\t\t<<get_event_index_by_id "MarkOfAmok_compulsion">>\n\t\t<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t\t\t<<set $EventArray[$tempeventindex].index += 1>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t<<else>>\n\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t<</if>>\n\n/*id=2 stripped_once and more*/\n<<elseif $EventArray[$tempeventindex].index gte 2>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>As you enter your room, you remember your little Amok experiment and become curious again. Walking around naked was fun. Maybe you should try it again and check if it still nice? <br>\n\t\t<br>@@.internalvoice;"Do you believe Rome was finished in one day? Of course not! You should try it again and again, until you completely understand those girls!"@@<br>\n\t\t<br>You feel conflicted. Should you really try it again? It felt harmless, but you don't really want it to become a habit. You still don't grasp their behaviors and want to try it again. You just want, you need, to understand them better. Will one more time be enough? You stop and focus; you are starting to think like an addict. What is going on with you? Are you being manipulated somehow?<br>\n\t\t<br>@@.internalvoice;"Why are you getting upset over trivial matters? You want to fight Amok, dont you? It's a good and harmless first step in the right direction. It’s always best to thoroughly understand your opponents. Don't worry too much and get naked already."@@<br>\n\t\t<br>You realize that you are probably too paranoid for your own good and your worries quickly fade away. Then you hesitate: are you going to get naked again?<br>\n\n\t\t/*Compulsion_choice*/\n\n\t\t<<set $Willpowerloss to 5+$TempValue2*7>>\n\t\t<<set $TempString1 to "">>\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempString1 to "You dismiss the idea (" + $Willpowerloss +" Willpower).">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 to "You dismiss the idea.">>\n\t\t<</if>>\n\t\t<br>[[You remove your clothes.|MarkOfAmok_compulsion_removeclothesagain]]<br>\n\t\t<br>[[$TempString1|MarkOfAmok_compulsion_dismisstheidea1]]<br>\n\t\t\n\t<<else>>\n\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\n\t<</if>>\n\n/*id=1 another_time_resisting*/\n<<elseif $EventArray[$tempeventindex].index eq 1>>\n\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>As you enter your room, you remember Amok's girls and get curious again. You didn't want to get naked previously, but... wonder how it would feel. You stand still as you imagine yourself stripping and walking around. After a while, you gather your thoughts as you shouldn't lose yourself in pointless fantasies.<br>\n\t\t<br>@@.internalvoice;"Pointless fantasies? What are you babbling about? Why aren't you trying the real thing? It must feel good, don't you think? Aren't you envious of Amok's girls? They are so confident, so gorgeous, it's tempting to imitate them."@@<br>\n\t\t<br>Unwittingly, your mind's fantasies begin again. <br>\n\n\t\t<br>@@.internalvoice;"Remember the followers of Amok. Remember how they liked to be naked and submissive. Remember how you wanted to understand them, to know why they did it. Why do you want to stay ignorant? Know your enemy as you know yourself."@@<br>\n\t\t<br>You feel frustrated and conflicted. You need to know more about those girls. They like to be naked, but is this just for show, a trick to confuse you, or is this really their way of life? Besides, If you were one, how would you behave in your own room? Imagination can only go so far, you need more tangible answers.<br>\n\t\t<br>@@.internalvoice;"How about getting naked right now? It's a good and harmless first step to better understanding them."@@<br>\n\t\t<br>You hesitate: are you going to change your mind about getting naked?<br>\n\n\t\t/*Compulsion_choice*/\n\t\t<<set $Willpowerloss to 5+$TempValue2*5>>\n\t\t<<set $TempString1 to "">>\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempString1 to "You dismiss the idea (" + $Willpowerloss +" Willpower).">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 to "You dismiss the idea.">>\n\t\t<</if>>\n\t\t<br>[[You remove your clothes.|MarkOfAmok_compulsion_removeclothes]]<br>\n\t\t<br>[[$TempString1|MarkOfAmok_compulsion_dismisstheidea0]]<br>\n\t\t\n\n\t<<else>>\n\t\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\t\n\t<</if>>\n/*id=0 first_time*/\n<<elseif $EventArray[$tempeventindex].index eq 0>>\n\t/*Is clothes?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>As you enter your room, you realize that something is off. You look around, trying to figure out what it is.<br>\n\t\t<br>@@.internalvoice;"Something... or someone?"@@<br>\n\t\t<br>You don't know what it is, but you get the feeling that it should be obvious to you.<br>\n\t\t<br>@@.internalvoice;"Remember the followers of Amok. Remember how they liked to be naked and submissive. Remember how you wanted to understand them, to know why they did it."@@<br>\n\t\t<br>You feel frustrated as you still can't find what is amiss. After a while, your thoughts wander and you think back about the Amok girls. They like to be naked, but is this just for show, a trick to confuse you, or is this really their way of life? Besides, if you were one, how would you behave in your own room?<br>\n\t\t<br>@@.internalvoice;"You can feel that they aren't false in their intentions. They are doing it for real. Don't want to try it? Don't you want to understand how it feels in the privacy of your room? There's no harm wandering around naked here."@@<br>\n\t\t \n\t\t<br>You stay still, pondering the idea.<br>\n\n\t\t<br>If you were in their shoes, would you stay naked in your room? After some thought, you think that you would; it's your room after all then you realize... what about your coed, how she would react if she happens to enter your room? She isn't supposed to without knocking, but if she does, and finds you naked, she would probably make a fuss. <br>\n\t\t<br>Now that you think about it, how would one of Amok's minions react? They looked confident with their body, so they wouldn't be bothered in the slightest. What about you? You shake your head, you don't feel near as confident in yourself. You realize that, even if the followers of Amok are the bad guys and girls, you are curious to understand their differences, especially what about their behavior and beliefs gives them such confidence.<br>\n\t\t<br>@@.internalvoice;"How about getting naked right now? It's a good and harmless first step to better understanding them."@@<br>\n\t\t<br>You hesitate: better understanding means that it's easier to guess their next moves. Still, is it a good idea to get naked, even if it's just in your room?<br>\n \n\t\t/*Compulsion_choice*/\n\t\t<<set $Willpowerloss to 5+$TempValue2*5>>\n\t\t<<set $TempString1 to "">>\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempString1 to "You dismiss the idea (" + $Willpowerloss +" Willpower).">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 to "You dismiss the idea.">>\n\t\t<</if>>\n\t\t<br>[[You remove your clothes.|MarkOfAmok_compulsion_removeclothes]]<br>\n\t\t<br>[[$TempString1|MarkOfAmok_compulsion_dismisstheidea0]]<br>\t\t\n\n\t<<else>>\n\t\n\t\t<br>You can feel your tattoo warming up.<br>\n\t\t<br>@@.internalvoice;"Already naked? Good girl! You’re getting the hang of it."@@<br>\n\t\t<br>You don't know exactly why, but you feel proud and pleased with yourself.<br>\n\t\t<br><<link [["You gather yourself."|$LocationCurrent]]>>\n\t\t\t<<set $EventOngoing to false>>\n\t\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<</link>><br>\t\n\t<</if>>\n<</if>>
<<if $GameOptions_universityattendance lte 1>>\n\t<br>\n\t<<link [[Attend the first class|UniversityClass_P1_firstclass]]>>\n\t<</link>>\n\t<br>\n<<else>>\n\t<br>\n\t<<link [[You should head to your first class|UniversityClassEntrance0]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<university_presence>>\n\t<</link>>\n\t<br>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>The DJ training room: available to anyone wanting to lift some weights or ready to do a sparring match. Most of super heroes don't really need basic exercise and instead focus on sparring with each other to improve their skills and master their super powers.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>The DJ training room: available to anyone wanting to lift some weights or ready to do a sparring match. Most of super heroes don't really need basic exercise and instead focus on sparring with each other to improve their skills and master their super powers.<br>\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>She finally lets her breasts go free. At the same time she slightly arches her back, making her breasts stick out in your direction.<br>\n\n<br>@@.mistressbvoice;"Do you like it? They are here just for you. They are here to satiate your lust, to indulge your fantasies. Keep looking and imagine what could happen."@@<br>\n\n<br>Your mind wanders, you can see yourself slowly approaching mistress B, eager to fondle her breasts, ready to suck them.<br>\n\n<br>@@.PCvoice;"Wait... I am not a..."@@<br>\n\n<br>@@.mistressbvoice;"There is no shame in being attracted to them. They are a thing of beauty, don't you think? Something that trancends gender."@@<br>\n\n<br>You feel relieved and, as your worries fade away, you keep staring at her cleavage.<br>\n\n<br>@@.mistressbvoice;"Do you understand how this works? You have to play nice before getting your reward. You behave like a good girl and then you can stare at them all you want. Do you like rewards?"@@<br>\n\n<br>What kind of question is that? Of course you like rewards, specially nice sexy rewards you can stare at.<br>\n\n<br>@@.mistressbvoice;"Answer me! Or do you prefer me to stop? Do you want me to zip my bodysuit?"@@<br>\n\n<br>You can't help yourself and answer her.<br>\n\n<br>@@.PCvoice;"Please, don't. Yes, I like rewards."@@<br>\n\n\n<br>[[You can't resist her.|UniversityWarehouseMain_patrol_mistressB_fightagain2]]<br>
@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja2.jpg"]]@@\n\n<br>The ninjas block your path before you are close enough. You try to get around them, but to no avail. They are surprisingly fast and strong, not at your level, but enough to delay you.<br>\n\n<br>Like the other time, an odd thought comes to your mind. Is it some kind of super power?<br>\n\n<br>@@.PCvoice;"No combat interface? I smell trouble."@@<br>\n\n<br>You can see Mistress B reaching for her top, and there isn't much you can do about it.<br>\n\n<br>@@.mistressbvoice;"Are you looking forward seeing my breasts again? You are so eager, you deserve a reward."@@<br>\n\n<br>@@.PCvoice;"Stop with your little tricks, fight me fair and square!"@@<br>\n\n<br>@@.mistressbvoice;"Is this a fight? Then I surrender."@@<br>\n\n<br>It seems her bodyguards like the idea as they both raise their hands.<br>\n\n<br>@@.greenvoice;"We surrender too!"@@<br>\n\n<br>@@.bluevoice;"We surrender, don't resist!"@@<br>\n\n<br>@@.greenvoice;"Don't resist? Do you think that she will resist us surrendering?"@@<br>\n\n<br>@@.bluevoice;"I think she got the idea, no need to correct me. I need this bonus man, I have kids to feed."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender1.jpg"]]@@\n\n<br>Meanwhile Mistress B naughtily unzips her top, exposing only part of her cleavage. You can't see her nipples, yet you already feel yourself under her breast's spell.<br>\n\n<br>@@.mistressbvoice;"You missed something last time, haven't you? Otherwise you wouldn't be feel funny right now, don't you think?"@@<br>\n\n<br>She is right, you can feel your legs getting weak and your face is getting flushed from arousal.<br>\n\n<br>@@.PCvoice;"Your breasts... What kind of power have they?"@@<br>\n\n<br>@@.mistressbvoice;"My breasts? How could it be? It must probably be some tech gizmo that I am hiding in my bodysuit. Something small, innocuous, that you are overlooking. Maybe something hidden in plain sight. Could it be a piercing, for example?"@@<br>\n\n<br>You try to examine her nipples, who are still out of sight, but there is no trace of piercing or anything hidden around them. The bodysuit is so tight that you would spot them under the fabric, wouldn't you?<br>\n\n<br>@@.mistressbvoice;"Piercing... do you think I should get one?"@@<br>\n\n<br>You meekly disagree. Her breasts are perfect just like they are. They have just the right shape, size, everything... There is just something missing.<br>\n\n<br>@@.PCvoice;"Perfect, they are perfect. But I can't see them as I should."@@<br>\n\n<br>@@.mistressbvoice;"For once I agree with you. I like them as they are and I like them on the open. Do you want me to get them out? Do you want to see them more closely?"@@<br>\n\n<br>For an instant, you think of taking advantage of her proposal to knock her down. But then you would have to stop looking at perfection, and you don't want the moment to end. You also look forward seeing more of them. Instead of fighting, you meekly agree to her proposal.<br>\n\n<br>@@.PCvoice;"Yes... please."@@<br>\n\n<br>[[You let her show you more.|UniversityWarehouseMain_patrol_mistressB_fightagain1]]<br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>@@.greenvoice;"You are so strong, boss. She fall for it, once again."@@<br>\n\n<br>@@.bluevoice;"Boss? Can we bring her this time?"@@<br>\n\n<br>@@.mistressbvoice;"She is still resisting my powers, but I am getting a stronger hold on her. She isn't ready, yet. Seeing her current state, I don't think we can handle her at the facility. She needs several more sessions beforehand."@@<br>\n\n<br>@@.greenvoice;"What about the device? Can we at least look for it?"@@<br>\n\n<br>@@.mistressbvoice;"Someone moved it, once again. This is frustrating, but we will find it soon enough. Stalling had its limits, I have nearly guessed the pattern used to move around the device."@@<br>\n\n<br>She moves her attention back to you.<br>\n\n<br>@@.mistressbvoice;"Look at her, see how enthralled she is by my breasts? Soon enough, she will kneel in front of me just to have a chance of seeing them. It is too bad that we have to retreat. Even after we leave, she will keep seeing them preventing her from following us. She will keep wondering why they are so gorgeous, so magnificent. She will look forward the next time we will encounter. She will look forward surrendering to their presence, once again."@@<br>\n\n<br>They slowly leave and you do exactly as told. You keep imagining yourself in the same situation, over and over. Each time you kneel in front of Mistress B and beg for a glimpse of her breasts. Each time you feel the ecstasy when you finally see them in all their glory. What is wrong with you? At some point you realize that you are alone, and looking at a wall. Your memory is a bit blurry; you remember encountering then trying to fight Mistress B. You also remember how gorgeous and sexy she was. But she managed to trick you again, and you don't remember how. You need to be more careful next time.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Programming_lvlX_add5>>\n\n<br><<link [[You finally manage to take a hold of yourself.|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $character[$tempcharacterindex].influence ++>>\n<</link>><br>
<br>A big room with a big table, big comfy chairs, and big screens on the walls. It's also... empty. You have a hard time picturing super heroes sitting there; it feels a bit surreal. The only thing interesting is a map of the city displayed on one of the screens.<br>
@@.resizePC;[>img["./images/DreamAmok0_3.jpg"]]@@<br>\n\n<br>You decide to join the girls in pool again. You come closer to them.<br>\n<br>@@.bluevoice;"Come and jump in! Enjoy the water with us! Leave the noise and smell behind."@@<br>\n<br>Like the other time, you are already wearing your bikini instead of your usual clothes. You jump in the pool. Being in a dream is quite practical.<br>\n<br>@@.bluevoice;"This pool is so much fun, right?"@@<br>\n<br>The water is warm, as is the sun on your skin. One of the girl starts splashing water in your direction,<br>\n<br>@@.bluevoice;"Come on, let's enjoy it together. Playing is fun and it also helps us get in shape."@@<br>\n<br>You retaliate and send water flying in her direction, trying to get her as wet as it's possible. Still you wonder what she meant by her last sentence and ask:<br>\n<br>@@.PCvoice;"To get in shape? Why?"@@<br>\n<br>@@.greenvoice;"For Amok and its followers, silly girl."@@<br>\n<br>Even for a dream it's off putting, but the dream makes you lose focus.<br>\n<br>@@.greenvoice;"Don't worry about small details like this. Just go with the flow."@@<br>\n<br>@@.bluevoice;"You can trust us. You must trust us. It's just a big, nice wet dream."@@<br>\n<br>Indeed the dream feels slightly erotic. Your wet bikini fabric is rubbing against your breasts and vagina as you move around throwing water on your friends. Their wet bikinis barely hide their gorgeous bodies.<br>\n\n<br>You keep playing with them until you all are wet.<br>\n<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n<br>Something feels amiss but you don't know what it is.<br>\n<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n<br>You look around, trying to figure out what it is. Then, as you look at the girls, you realize what it is: every girl has a distinctive tattoo.<br>\n<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok. You need to learn to play with other followers of Amok."@@<br>\n<br>All the girl have an Amok tattoo. Is this a nightmare? You voice your concern to them.<br>\n<br>@@.bluevoice;"A nightmare? No way! Let's do something kinkier next time, just to persuade you that it's not nightmare."@@<br>\n<br>@@.greenvoice;"You really should enjoy yourself. We only want you to belong. There's no harm in having some fun in your own dream, yeah?"@@<br>\n<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "pool">><</link>><br>
@@.resizedialognpc;[>img["./images/DreamAmok0_0.jpg"]]@@<br>\n\n<br>The dream keeps going and you hear voices talking:<br>\n<br>@@.bluevoice;"Is she back? Could it be $PCName?!"@@<br>\n<br>@@.mediumorchidvoice;"So soon? I really hope so, we had so much fun together last time."@@<br>\n<br>You open the portal and walk around the house. The pool is as you left it with the same group of women. Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing, relaxing, and even welcoming especially when compared to the previous duress of the city.<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@<br>\n\n<br>The girls seem to be waiting for you and cheerfully welcome you.<br>\n<br>@@.greenvoice;"$PCName! look, it is $PCName again!"@@<br>\n<br>@@.bluevoice;"Join us $PCName. Let's enjoy the pool together!"@@<br>\n<br>@@.olivevoice;"I'm sure she'd rather enjoy a nice sunbath, come with us!"@@<br>\n<br>All the girls look in your direction, beckoning to join them. You remember how fun this dream was the previous time, yet you could decide to leave it if you want. What are you going to do? <br>\n\t\n\t\n\t\n/* first time chair? */\n<<if $DreamArray[$tempdreamindex].misc eq 8>>\n\t<br>[[Go to the chair|Mark_of_Amok_corruption_chair0]]<br>\n<<else>>\n\t<br>[[Go to the chair|Mark_of_Amok_corruption_chair1]]<br>\n<</if>>\n<br>[[Go to the pool|Mark_of_Amok_corruption_poolpath1]]<br>\n/* Leave the place? */\n\n<span id="Leave">\n\t<br><<link "Leave">>\n\t\t<<replace "#Leave">>\n\t\t\t<br>You don't know exactly why but it feels wrong, even for a dream. So you leave the place without looking back. The soothing music, the nice scenery and the light chatter are soon replaced by the crude noise and smell from the city. You keep walking and the noises and smells fade away. Suddenly you find yourself again in front of the house.<br>\n\t\t\t<br> What is going on?<br> \n\t\t\t<br>It looks like you can't flee your dream.<br>\n\t\t<</replace>>\n\t<</link>><br>\n</span>
<<get_character_index_by_id "Biking_girl">>\n<<get_item_index_by_id "Biking_girl_underwear">>\n\n@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@<br>\n\n<br>You recognize Biking Girl, one of your fellow super heroes. She is a higher rated C rank and fights crime while riding the bicycle of fury (aka the Furycycle). She is currently stretching her legs.<br>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You can [[chat|Biking_girl_0_small_talk]] with her.<br>\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.train_with>>\n\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t\t<br>You can [[train|Biking_girl_0_train_with]] with her (cost 1 action).<br>\n\t\t\t<<else>>\n\t\t\t\t<<if $Willpower gte 50>>\n\t\t\t\t\t<br>You can [[train|Biking_girl_0_train_with]] with her (cost 20 Willpower).<br>\n\t\t\t\t<<else>>\n\t\t\t\t<br>You can <<link "''train''">>\n\t\t\t\t\t\t\t\t\t<<replace #biking_girl_talk>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to train.<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\t\n\t<</if>>\t\t\n\t<<if $character[$tempcharacterindex].talk.give_her_the_underwear>>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br>You can give her the <<link [[underwear|Biking_girl_0_give_her_the_underwear]]>>\n\t\t\t\t\t\t\t\t\t<<move_item_to_room_by_id "Biking_girl_underwear" "VOID">>\n\t\t\t\t\t\t\t\t\t<<move_item_to_inventory "Furycycle">>\n\t\t\t\t\t\t\t\t\t<<disable_character_talk "Biking_girl" "give_her_the_underwear">>\n\t\t\t\t\t\t\t\t<</link>>.<br>\n\t\t<<else>>\n\t\t\t<br>You would give her the underwear back but forgot to bring them.<br>\n\t\t<</if>>\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_her_underwear>>\n\t\t<br>You can ask her about what her <<link [[underwear|Biking_girl_0_ask_her_about_her_underwear]]>>\n\t\t\t\t\t\t\t\t\t\t\t<<disable_character_talk "Biking_girl" "ask_her_about_her_underwear">>\n\t\t\t\t\t\t\t\t\t\t<</link>> looks like.<br>\n\t<</if>>\n\n\n<</if>>\n\n<span id="biking_girl_talk">\n\n</span>\n\n<br>[[Back|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Downtown_mila_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>Your patrol is going smoothly and you keep going until you find yourself in a less crowded portion of Downtown. You remember the place, look around and recognize the same woman you followed in the urban park. She must be doing the same routine as you see her walking in the direction of the park. She is wearing the same minidress and holds her yellow heels in her hand. Should you follow her, once again? Maybe you'll learn something new about what is going on with her.<br>\n\n<<get_character_index_by_id "mily">>\n<<if $character[$tempcharacterindex].Programming eq 0>>\n<br>You decide to follow her and [[head to the urban park|Somewhere_downtown_mila_exposure_1]].<br>\n<<elseif $character[$tempcharacterindex].Programming eq 1>>\n<br>You decide to follow her and [[head to the urban park|Somewhere_downtown_mila_exposure_2]].<br>\n<<elseif $character[$tempcharacterindex].Programming eq 2>>\n<br>You decide to follow her and [[head to the urban park|Somewhere_downtown_mila_exposure_3]].<br>\n<<else>>\n<br>You decide to follow her and [[head to the urban park|Somewhere_downtown_mila_exposure_4]].<br>\n<</if>>\n<br>You decide to <<link [[keep patrolling|$LocationCurrent]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to true>>\n\t\t\t\t<</link>>, you don't have time for that.<br>
<<include NPC_Diana_picture>>\n<br>You triumphantly show her the flyer.<br>\n<br>@@.PCvoice;"Look and behold!"@@<br>\n<br>@@.bluevoice;"So it's real?"@@<br>\n<br>You read together several parts of the flyer aloud and end up laughing.<br>\n<br>@@.PCvoice;"Who could believe such crap?"@@<br>\n<br>@@.bluevoice;"No, the real question is who could write such crap."@@<br>\n<br>@@.PCvoice;"Maybe the same person did both?"@@<br>\n<br>You laugh together again, then read some other part of the flyer and laugh some more.<br>\n<br>@@.bluevoice;"Can I keep it? I have to show it to my friends."@@<br>\n<br>@@.PCvoice;"Yes. Of course you can take it."@@<br>\n<br>You hand her the flyer.<br>\n<<move_item_to_room_by_id "UniformFlyer" "Store">>\n<<disable_character_talk "Diana" "uniform_flyer">>\n<<get_event_index_by_id "Diana_schoolgirl_conversion">>\n<<set $EventArray[$tempeventindex].status to 2>>\n<br>[[Talk about something else.|Diana_0]]<br>
<<get_character_index_by_id "UniformStudent_alexandra">>\n\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\t\n\n<br>You see a nice looking student with long blond hairs. She is wearing a blue and red plaid shirt and a jean short skirt. You think that she shares some lectures with you. You don't know much about her, except for her name: Alexandra.<br>\n/*Is corrupted?*/\n<<elseif $character[$tempcharacterindex].Programming gte 5>>\n\n@@.resizedialognpc;[>img["./images/Student_alexandra_schoolgirl_0.jpg"]]@@\n<br>Alexandra is walking around in her schoolgirl uniform. The way she stands and looks around make it feel more like a parade than anything else.<br>\n<<else>>\n<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\n<br>Alexandra is still here, looking around for someone.<br>\n<</if>>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Alexandra">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</link>><br>\n\n<<else>>\n\n\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/kitty_training_baddy_strip0.jpg"]]@@\n\n<br>@@.kittytrainingright;"Baddy, why are you wearing such naughty clothes?"@@<br> \n\n<br>@@.kittytrainingleft;"Baddy, don't you want to wear proper kitty clothing instead?"@@<br> \n\n<br>@@.kittytrainingright;"Let us tell you more about why it's so bad to wear bad kitty clothes."@@<br> \n\n<br>@@.kittytrainingleft;"Let us tell you more about why it's so good to wear good kitty clothes."@@<br> \n\n<br>Baddy doesn't say anything as they keep talking about her clothes.<br>\n\n<br>@@.kittytrainingright;"Your clothes are either too short or too long."@@<br> \n\n<br>@@.kittytrainingleft;"Your clothes are either too revealing or too modest."@@<br> \n\n<br>@@.kittytrainingright;"You really like to dress like a bad kitty, don't you?"@@<br> \n\n<br>@@.kittytrainingleft;"You like to tell the world how much of a bad kitty you are, don't you?"@@<br> \n\n<br>@@.kittytrainingright;"What are you trying to prove?"@@<br> \n\n<br>@@.kittytrainingleft;"There is so much more to achieve, you just have to follow the good way."@@<br> \n\n<br>@@.kittytrainingright;"One step at a time, starting with your naughty clothes."@@<br> \n\n<br>Baddy seems uncomfortable and starts adjusting her clothes, unwittingly putting on quite a show.<br>\n\n<br>@@.kittytrainingright;"Good girl, keep going."@@<br> \n\n<br>@@.kittytrainingleft;"Remove your clothes, remove everything at once!"@@<br> \n\n<br>@@.kittytrainingright;"It's too soon. Don't push her like that; she isn't ready, yet."@@<br> \n\n<br>Baddy suddenly hesitates, but they keep talking to her.<br>\n\n<br>@@.kittytrainingleft;"Let us tell you again and again why you should wear good kitty clothes."@@<br> \n\n<br>@@.kittytrainingright;"Let us tell you again and again why it's so bad to wear bad kitty clothes."@@<br> \n\n<<include kittytraining1_baddy_end0>>\n
@@.resizedialognpc;[>img["./images/PCshoweramok_8.jpg"]]@@\n<br>You enter the shower and wash your body. You take your time and soap your body as many time as it's necessary. Meanwhile, you picture in your mind what a real follower of Amok would do.<br>\n<br>@@.internalvoice;"Don't stress yourself out over it; you are doing everything a real follower would do. Now, start rubbing that sexy body of yours."@@<br>\n<br>You keep going and follow your routine. From time to time, you slow down even further and linger as you massage the soap into your nipples or other sensitive areas. Sometimes, you forget where you stopped once you resume your routine, so you just start over instead. You soon lose track of time as you rub, rinse, and scrub away at your body.<br>\n<br>@@.internalvoice;"Good girl. Shouldn't you take this shower to the next level?"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_7.jpg"]]@@\n\n<br>You put your hands on the wall, arch your back, then strike a sexy pose.<br>\n<br>@@.internalvoice;"Such an eager girl, but aren't you forgetting something?"@@<br>\n<br>You remember what you have to do and spread your legs. Then, you push your ass in the direction of the doorway. Anyone entering the room would be welcomed by your lewd display and you think you could become addicted to this thrilling sensation.<br>\n<br>@@.internalvoice;"Good girl… Don't forget to keep washing."@@<br>\n<br>You remove one of your hands from the wall and resume washing and soaping your body. You can feel your arousal building as you keep your pose.<br>\n<br>@@.internalvoice;"It feels good, doesn't it? You are behaving like a true follower. Of course, there are still other lessons to learn. For now, enjoy the moment and know Amok would be pleased."@@<br>\n<br>You keep rubbing soap all over your body and your hand stops between your legs more than once. It feels so nice and right. You feel reluctant as you reach to turn off the water, sad you must end your fun. You feel refreshed and ready, but also more than a bit light headed and aroused.<br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<Arousal_add10>>\n<<Willpower_sub10>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You already wish you could be taking another Amok shower…|$LocationCurrent]]
@@.resizedialognpc;[>img["./images/Jessy_1.jpg"]]@@<br>\n\n<br>You hesitate: you don't know her well and you don't really appreciate her attitude, but she is still a fellow classmate. You should probably check on her, but… should you do it as a super hero or as yourself? It should be easier as the latter but less troublesome with the former. The Jessy you know may harass you for seeing her in such a weakened state.<br>\n\n<br>How do you approach her?<br>\n\n<br>[[As super hero|Jessy_0_as_super_hero]]<br>\n<br>[[As yourself|Jessy_0_as_yourself]]<br>\n<br>[[You leave her alone for now|$LocationCurrent]]<br>
\n<<layered_image $location[$templocationindex].picturenormal "./images/Diana_cowgirl_1.png" "resizedialognpc">>\t\n\n<br>@@.PCvoice;"So you are wearing a costume, a cowgirl costume?"@@<br>\n\n<br>@@.bluevoice;"Yes exactly. Look, it comes with the hat. "@@<br>\n\n<br>She moves around to show you her outfit then sits on her couch, presenting her legs to you.<br>\n\n<br>@@.bluevoice;"The boots are equally important, don't you think?"@@<br>\n\n<br>Her behavior is rather cute and decides to go her way.<br>\n\n<br>@@.PCvoice;"Indeed, I can't picture a cowgirl outfit without the hat and the boots."@@<br>\n\n<br>@@.bluevoice;"It is so much fun. I had forgotten how much I love denim cutoffs, I used to wear a lot of denim shorts back in the day."@@<br>\n\n<br>You chat a bit with her about the clothes you used to wear before coming to the university. You realize that she, like you, tried a lot of silly colors or designs. You thought of her as a model of elegance, but this has not always been the case. You keep chatting until she looks at the time.<br>\n\n<br>@@.bluevoice;"I don't want to be late at the party, see you later. We really need to do this again!"@@<br>\n\n<br>She rushes outside.<br>\n\n/*increase relationship with her*/\n<<relationship_increase "Diana" 1>>\n\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 2>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\n<</link>><br>\n
@@.resizePC;[>img["./images/pc_tryon_pinkdress0.jpg"]]@@\n\n<br>You decide to try the three dresses. She hands you the first one and you go in the changing room and quickly put it on.<br>\n\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress>>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies! You need to try the next one, I am sure you look even more gorgeous in it. Image yourself wearing it, alongside me."@@<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkopendress0.jpg"]]@@\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You should stop this right now, but Ultra Bimbo gives you the next dress before you can tell her that you want to stop.<br>\n\n<br>@@.ecogirl;"Go change yourself, quick! Your time is precious."@@<br>\n\n<br>You hesitate then go in the changing room and put it on.<br>\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress>>\n\n\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/pc_tryon_pinkshortdress0.jpg"]]@@\n\n<br>You suddenly realize, once again, that you totally lost track of time and spent too much time trying on just this dress. You decide to stop, but once again Ultra Bimbo gives you the next dress before you can tell her anything.<br>\n\n<br>@@.ecogirl;"Go change yourself, you are losing precious time."@@<br>\n\n<br>You want to protest that it's her try on who is making you lose your time. But she interrupts you.<br>\n\n<br>@@.ecogirl;"Why are you still her? Chop chop!"@@<br>\n\n<br>She pushes you in the direction of the changing room. You decide that it will probably takes less time getting change quickly than trying to argue with her and you go change yourself.<br>\n\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress>>\n\n<br>@@.ecogirl;"Oh god, it's so fun, which dress do you prefer?"@@<br>\n\n<br>You suddenly realize that you totally lost track of time for the third time in a row. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I.. I don't know yet. I need some time to think about it."@@<br>\n\n<br>She giggles and answers.<br>\n\n<br>@@.ecogirl;"Really, what's there to think about?? The last one is the sexier. You should definitely wear it!"@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"Think about it and tell me next time. Or if you want to make another try-on next time, it will be fun. But next time wear pink panties instead of your usual. Otherwise it doesn't pay justice to the last dress."@@<br>\n\n<br>You blush then meekly agree before leaving. You were having more fun than you want to admit, but this took way too long. The last dress was also definitely too revealing to wear in public. You should stay careful, just in case Ultra Bimbo has some kind of hidden agenda in mind. But you could probably indulge another try on session, it feels harmless enough. But next time you should probably try only one dress.<br>\n\n<<Arousal_add30>>\n\n<<Action_day_costX 2>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkdress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkopendress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkshortdress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkdress_all_tried to true>>\n\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>
predisplay["Menu Return"] = function (taskName) {\n\tif (! tags().contains("noreturn")) {\n\t\tState.variables.return = passage();\n\t}\n\tif (! tags().contains("returninventory")) {\n\t\tState.variables.returninventory = passage();\n\t}\n\tif (! (tags().contains("fight") || tags().contains("noreturn"))) {\n\t\tState.variables.returnfight = passage();\n\t}\n\tif (! (tags().contains("item") || tags().contains("noreturn"))) {\n\t\tState.variables.returnitem = passage();\n\t}\n};\n\nConfig.history.maxStates = 5;\n\nConfig.saves.onLoad = function (save) {\n if (save.state.history[save.state.index].variables.location.length != variables().location.length) {\n // Add the missing locations.\t\t\t\n\t\t\tfor (var i = save.state.history[save.state.index].variables.location.length; i < variables().location.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.location.push(variables().location[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.EventArray.length != variables().EventArray.length) {\n\t\t// Add the missing events\n\t\t\tfor (var i = save.state.history[save.state.index].variables.EventArray.length; i < variables().EventArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.EventArray.push(variables().EventArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.MissionArray.length != variables().MissionArray.length) {\n\t\t// Add the missing Missions\n\t\t\tfor (var i = save.state.history[save.state.index].variables.MissionArray.length; i < variables().MissionArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.MissionArray.push(variables().MissionArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.MissionCluesArray.length != variables().MissionCluesArray.length) {\n\t\t// Add the missing Missions clues\n\t\t\tfor (var i = save.state.history[save.state.index].variables.MissionCluesArray.length; i < variables().MissionCluesArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.MissionCluesArray.push(variables().MissionCluesArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.MissionDisplayCluesArray.length != variables().MissionDisplayCluesArray.length) {\n\t\t// Add the missing Missions clues display\n\t\t\tfor (var i = save.state.history[save.state.index].variables.MissionDisplayCluesArray.length; i < variables().MissionDisplayCluesArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.MissionDisplayCluesArray.push(variables().MissionDisplayCluesArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.MissionLocationArray.length != variables().MissionLocationArray.length) {\n\t\t// Add the missing Missions locations\n\t\t\tfor (var i = save.state.history[save.state.index].variables.MissionLocationArray.length; i < variables().MissionLocationArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.MissionLocationArray.push(variables().MissionLocationArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.character.length != variables().character.length) {\n\t\t// Add the missing characters\n\t\t\tfor (var i = save.state.history[save.state.index].variables.character.length; i < variables().character.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.character.push(variables().character[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.RandomEncounterArray.length != variables().RandomEncounterArray.length) {\n\t\t// Add the missing random encounters\n\t\t\tfor (var i = save.state.history[save.state.index].variables.RandomEncounterArray.length; i < variables().RandomEncounterArray.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.RandomEncounterArray.push(variables().RandomEncounterArray[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.EncounterList.length != variables().EncounterList.length) {\n\t\t// Add the missing fights\n\t\t\tfor (var i = save.state.history[save.state.index].variables.EncounterList.length; i < variables().EncounterList.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.EncounterList.push(variables().EncounterList[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.OpponentStatistic.length != variables().OpponentStatistic.length) {\n\t\t// Add the missing opponent stat\n\t\t\tfor (var i = save.state.history[save.state.index].variables.OpponentStatistic.length; i < variables().OpponentStatistic.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.OpponentStatistic.push(variables().OpponentStatistic[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.OpponentDescription.length != variables().OpponentDescription.length) {\n\t\t// Add the missing opponent description\n\t\t\tfor (var i = save.state.history[save.state.index].variables.OpponentDescription.length; i < variables().OpponentDescription.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.OpponentDescription.push(variables().OpponentDescription[i]);\n\t\t\t}\n\t}\n\tif (save.state.history[save.state.index].variables.Items.length != variables().Items.length) {\n\t\t// Add the missing items\n\t\t\tfor (var i = save.state.history[save.state.index].variables.Items.length; i < variables().Items.length; i++) {\n\t\t\t\tsave.state.history[save.state.index].variables.Items.push(variables().Items[i]);\n\t\t\t}\n }\n};
@@.resizedialognpc;[>img["./images/Thompson_7.jpg"]]@@<br>\n<br>You do as you are ordered, it feels naughty but also normal.<br>\n\n<br>After all your teacher knows what is best for you, doesn't she? She knows that you have been a naughty girl and that you need to be punished.<br>\n\n<br>@@.greenvoice;"Now it's my turn to be naked. There's no reason to get my clothes dirty with your pussy juice, don't you think?"@@<br>\n<br>She slowly strips in front of the class. The class totally forget about you, your nakedness, and your shameful position. You can't help yourself and you jiggle your butt. Alas, no one is paying attention!<br>\n<br>@@.greenvoice;"Now we can get started."@@<br>\n<br>She takes a cane and come closer. She looks imposing and damn sexy.<br>\n\n<br>The rest of your dream is fuzzy: she punishes you in front of the class but instead of being painful you only remember pleasure, a dark twisted pleasure. Pleasure at being caned in front of the class. Pleasure at receiving punishment by a handsome teacher's hands. Pleasure as your butt reddens under her blows. Miss Thompson doesn't hit you too hard, it's just enough to warm you, to make you hot.<br>\n<br>@@.greenvoice;"Remember my slutty student: you will be punished again if necessary."@@<br>\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "No it isn't">><</link>><br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You enter a small white room. The place seems totally empty except for a white desk in its middle. There is a white flat screen on the desk who turns on when you enter the room. You see on the display an image of Miss Bystander.<br>\n\t<<set $EventOngoing to true>>\n\t<br>You come closer to see what this is [[all about|mb_apartment_secretroom_message]].<br>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<move_item_to_room_by_id "vr_headset_trap">>\n\t<<move_item_to_room_by_id "vr_headset_std">>\n<<else>>\n\t<br>A small white room, it is totally empty except for a white desk in its middle.<br>\n<</if>>\n\n
<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\n<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\t/*Is not and event weird_student_behavior_before?*/\n\t<<if $UniversityClassInsert neq "weird_student_behavior">>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t<<else>>\n\t\t<<include UniversityClass_P3_secondclass_thompsoncorrupt>>\n\t<</if>>\n\t/* Is homework done?*/\n\t<<if $UniversityHomework gte 1 >>\n\t\t/*Set computer flag had homework*/\n\t\t<<get_item_index_by_id "UniversityComputer">>\n\t\t<<set $Items[$tempitemindex].action.hadhomework to true>>\n\t\t/* Is it nicely done? */\n\t\t<<if $UniversityHomework eq 2 >>\n\t\t\t/*Is it computer sent?*/\n\t\t\t<<if $UniversityHomeworkComputer>>\n\t\t\t\t<br>Miss Thompson goes through the classroom. The students hand their work to her until she stops in front of you. She gives a quick glance at a sheet she has in her hands.<br>\n\t\t\t\t<br>@@.greenvoice;"$PCName? It looks like you uploaded your work already."@@<br>\n\t\t\t\t<br>Miss Thompson looks into your eyes. You are quite confident with your work and look at her without flinching.<br>\n\t\t\t\t<br>@@.greenvoice;"You seem quite confident, $PCName. You should be since it looked like a fine paper. I hope it will stand more scrutiny."@@<br>\n\t\t\t\t<br>She finishes collecting the remaining papers and heads back to her desk.<br>\n\t\t\t\t<br>@@.greenvoice;"Alright. It's time to work, class."@@<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You are quite confident with your work and happily hand it to Miss Thompson.<br>\n\t\t\t\t<br>@@.greenvoice;"You seem quite confident, $PCName."@@<br>\n\t\t\t\t<br>Miss Thompson has a quick glance at your work.<br>\n\t\t\t\t<br>@@.greenvoice;"And I understand why. It looks like a fine work and I hope it will stand up to closer scrutiny."@@<br>\n\t\t\t\t<br>She finishes collecting the remaining papers and heads back to her desk.<br>\n\t\t\t\t<br>@@.greenvoice;"Alright. It's time to work, class."@@<br>\n\t\t\t<</if>>\n\t\t/*Add success homework*/\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].success += 1>>\n\t\t/*Is it rushed?*/\n\t\t<<elseif $UniversityHomework eq 4>>\n\t\t\t/*Is computer sent?*/\n\t\t\t<<if $UniversityHomeworkComputer>>\n\t\t\t\t<br>Miss Thompson goes through the classroom, the students handing their work to her, until she stops in front of you. She gives a quick glance at a sheet she has in her hands.<br>\n\t\t\t\t<br>@@.greenvoice;"$PCName? It looks like you uploaded your work already, but..."@@<br>\n\t\t\t\t<br>Miss Thompson looks into your eyes.<br>\n\t\t\t\t<br>@@.greenvoice;"I had a quick look at it and I am quite disappointed: it looked sloppy. Were you distracted yesterday, $PCName? Never mind, I'll review your work thoroughly with the rest."@@<br>\n\t\t\t\t<br>She finishes collecting the remaining papers and heads back to her desk.<br>\n\t\t\t\t<br>@@.greenvoice;"Alright. It's time to work, class."@@<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You hand your work to Miss Thompson.<br>\n\t\t\t\t<br>@@.greenvoice;"What it is it, $PCName? You seem disappointed about something."@@<br>\n\t\t\t\t<br>Miss Thompson has a quick glance at your work.<br>\n\t\t\t\t<br>@@.greenvoice;"And I understand why. Were you distracted yesterday, $PCName? Never mind, I'll review your work thoroughly with the rest."@@<br>\n\t\t\t\t<br>She finishes collecting the remaining papers and heads back to her desk.<br>\n\t\t\t\t<br>@@.greenvoice;"Alright. It's time to work, class."@@<br>\n\t\t\t<</if>>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].failure += 2>>\n\t\t<<else>>\n\t\t\t<br>During your previous class you hastily wrote something. You guess that it's off topic most of the time and full of errors, but it's still better than nothing. You hand the result to Miss Thompson.<br>\n\t\t\t<br>@@.greenvoice;"What it is it, $PCName? You seem worried."@@<br>\n\t\t\t<br>Miss Thompson has a quick glance at your work.<br>\n\t\t\t<br>@@.greenvoice;"And I understand it perfectly. It's not a what, but who, that you are afraid of."@@<br>\n\t\t\t<br>She seems ready to lecture you, but instead makes a stern comment:<br>\n\t\t\t<br>@@.greenvoice;"Now is not the time to speak about your behavior. I'll make a proper review of your work and, if necessary, I'll take the appropriate measures."@@<br>\n\t\t\t<br>She finishes collecting the remaining papers and heads back to her desk.<br>\n\t\t\t<br>@@.greenvoice;"Alright. It's time to work, class."@@<br>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].failure += 1>>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].failure += 2>>\n\n\t\t<</if>>\n\t\t<<set $UniversityHomework to 0>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 1>>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime += 1>>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].occurence to 2>>\n\t<</if>>\n\n\t/*Is homework event?*/\n\t<<if $UniversityClassInsert eq "Miss_Thompson_homework">>\n\t\t<<get_character_index_by_id "MissThompson">>\n\t\t/* Influenced enough to give schoolgirl homework?*/\n\t\t<<if $character[$tempcharacterindex].influence gt 1>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you really feel tired but your hopes of getting some rest are dashed by Miss Thompson announcement:<br>\n\t\t\t<br>@@.greenvoice;"Before you all go, it's time for some homework. I need $HomeworkSubject for tomorrow morning."@@<br>\n\t\t\t<br>There's a hubbub of dissatisfaction until she threatens to give everyone additional homework. You are quite surprised by the content of her homework; Is she influenced, little by little, by this whole uniform hysteria? You really hope that it isn't the case.<br>\n\t\t<<else>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you really feel tired but your hopes of getting some rest are dashed by Miss Thompson announcement:<br>\n\t\t\t<br>@@.greenvoice;"Before you all go, it's time for some homework. I need $HomeworkSubject for tomorrow morning."@@<br>\n\t\t\t<br>There's a hubbub of dissatisfaction until she threatens to give everyone additional homework.<br>\n\t\t<</if>>\n\t\t<<set $UniversityHomework to 1>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 0>>\n\n\t/*Is weird_student_behavior_before?*/\n\t<<elseif $UniversityClassInsert eq "weird_student_behavior">>\n\t\t/*Is id=8?*/\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 8 >>\n\t\t\t\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>Then it's time for your class with Miss Thompson. The number of students in uniform has significantly increased and Miss Thompson seems quite upset about it. Nevertheless, she starts her course as usual. <br>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t\t\t<br>Soon she is her usual self: interesting, pedagogic, but at the same time demanding and fast. Her attitude gradually changes as she starts throwing barbs at the uniformed students. She keeps pushing them while leaving the rest of the class alone. When it's finished, you wonder what it was really about.<br>\n\n\t\n\t\t/*Is id=7 first time?*/\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 7>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@\n\n\t\t\t<br>Then it's time for your class with Miss Thompson. For the first time you see uniforms among the students attending Miss Thompson’s class. Miss Thompson seems quite surprised and, while she normally starts her course right away, she instead hesitates. She seems ready to ask something, but finally gives up and ends up starting her course as usual.<br>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t\t\t<br>Soon she is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you feel really tired.<br>\n\n\t\t<<else>>\n\n\t\t\t/*@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@*/\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you feel really tired.<br>\n\n\t\t<</if>>\n\t\t\n\n\t/*Is Miss Thompson Are you a good girl?*/\n\t<<elseif $UniversityClassInsert eq "Miss_Thompson_obedience">>\n\t\t/*@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@*/\n\t\t<<if $Willpower lte 50>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. You feel exhausted, not physically but mentally, and you have trouble concentrating. There's no respite during the class and your mind keeps wandering around until you soon lose track. When it's finished, you feel exhausted. You hope your teacher didn't notice but you think you spot the occasional a furtive side glance from her side.<br>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].failure += 1>>\n\t\t<<else>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you feel tired. <br>\n\t\t<</if>>\n\t\t<<include "Miss_Thompson_obedience_main">>\n\t/*Default teaching*/\n\t<<else>>\n\t\t\t/*@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@*/\n\t\t<<if $Willpower lte 50>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. You feel exhausted, not physically but mentally, and you have trouble concentrating. There's no respite during the class and your mind keeps wandering around until you soon lose track. When it's finished, you feel exhausted. You hope Miss Thompson didn't notice, but luckily she seems to focus more on other students today.<br>\n\t\t<<else>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you feel tired. <br>\n\t\t<</if>>\n\t<</if>>\n\n\t/* After teaching events or transition to home */\n\t/*Is weird_student_behavior_after?*/\n\t<<if $UniversityClassInsert eq "weird_student_behavior">>\n\t\t/* uniform student in class */\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc gte 7 >>\n\t\t\t<br>[[Something happens at the end of the class|UniversityClass_P3_secondclass_after_weird_student]]<br>\n\t\t<<else>>\n\t\t\t<<include "UniversityClass_P3_to_P4">>\n\t\t<</if>>\n\t<<elseif $UniversityClassInsert eq "Miss_Thompson_obedience">>\n\t\t/*no after event or transition in this section*/\n\n\t/*Is Brian_and_Jessy?*/\n\t<<elseif $UniversityClassInsert eq "Brian_and_Jessy">>\n\t\t/*Is id=1?*/\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Jessy_0.jpg"]]@@\n\t\t\t<br>As you get out, Jessy goes to see Miss Thompson.<br>\n\t\t\t<br>@@.olivevoice;"Can I have a private talk with you please? I have several important questions for you."@@<br>\n\t\t\t<br>Miss Thompson looks her over. Is It your imagination or did Miss Thompson just get a mischievous smile?<br>\n\t\t\t<br>@@.greenvoice;"Of course, Jessy. Come with me to my office, my dear."@@<br>\n\t\t\t<br>Jessy follows her; you wonder what she really wants from your teacher. Is she going to make a scene about her ex-boyfriend? You don't know her well but she doesn't look like she would risk damaging her reputation like that. Could she, for once, not care about her precious reputation and instead is more concerned about her ex-boyfriend?<br>\n\t\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t\t<<else>>\n\n\t\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<include "UniversityClass_P3_to_P4">>\n\t<</if>>\n\t\n\n<<else>>\n\n\t<<if $UniversityClassInsert eq "Is_Miss_Thompson_teaching">>\n\n\t\t<<include UniversityClass_Miss_Thompson_intro>>\n\n\t<<else>>\n\n\t\t<<RollDie 4>> \n\t\t@@.resizelocationbig;[>img["./images/Attend_class_" + $temproll + ".jpg"]]@@<br>\n\t\t<br>You attend Mister Reynold's class in one of the smaller classrooms. It could be interesting, but he is so boring and pedantic that you end up daydreaming about your super hero life instead.<br>\n\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t<</if>>\n<</if>>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>This is the address. The place looks... derelict and abandoned. Is this really it? You suppose that it could be a good place to hide. After all, most villains don't exactly advertise their lairs.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A huge manor. It looks abandoned and rather creepy.<br>\n<</if>>\n\n/*\nGo back to your apartment\nYou decide to go back to your apartment. After a short stroll, you reach your destination.\nCT_MOVEPLAYER\nPCApartmentLivingroom\n*/\n\n\t<br><<link [[Go back to your apartment|PCApartmentLivingroom]]>> \n\n<<replace "#locationevent">><br>You decide to go back to your apartment. After a short stroll, you reach your destination.<br><</replace>>\n\n\t<</link>><br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_2.jpg"]]@@\n<br>After a while they look again at the camera.<br>\n\n<br>@@.kittytrainingleft;"We are sorry for the interruption. I am Kitty."@@<br>\n\n<br>@@.kittytrainingright;"I am also Kitty."@@<br>\n\n<br>@@.kittytrainingleft;"We are kitties and we are your anchorwomen for today."@@<br>\n\n<br>@@.kittytrainingright;"Or should we say anchorkitties?"@@<br>\n\n<br>@@.kittytrainingleft;"If you are watching us today, it is probably because you are curious. You found this nice cute headset and wanted to try it for yourself."@@<br>\n\n<br>@@.kittytrainingright;"You were so lucky to find one!"@@<br>\n\n<br>@@.kittytrainingleft;"Or it could be that you didn't have a choice and were forced to watch."@@<br>\n\n<br>@@.kittytrainingright;"Another fellow kitty wanted you to learn our ways."@@<br>\n\n<br>@@.kittytrainingleft;"Either way, let's make the best of it."@@<br>\n\n<br>@@.kittytrainingright;"We are going to teach you the advantages of being a good kitty."@@<br>\n\n<br>@@.kittytrainingleft;"You could experience some mild headaches as your mind is slowly reprogrammed to be a nice, sensual, obedient little kitty."@@<br>\n\n<br>@@.kittytrainingright;"We are sorry but can't do much about it. We are using borrowed technology after all."@@<br>\n\n<br>@@.kittytrainingleft;"But we are the only ones packing it in nice cat like headset and gadgets."@@<br>\n\n<br>@@.kittytrainingright;"If you ever find a brainwashing device who doesn't look cute and puffy..."@@<br>\n\n<br>@@.kittytrainingleft;"If it doesn't look all kitty and kawai..."@@<br>\n\n<br>@@.kittytrainingright;"Leave it alone, Meow..."@@<br>\n\n<br>@@.kittytrainingleft;"And if you are a superheroine then..."@@<br>\n\n<br>@@.kittytrainingright;"This won't work on you, for the time being."@@<br>\n\n<br>@@.kittytrainingleft;"But don't worry it will, soon."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_3.jpg"]]@@\n\n<br>They seem eager to kiss each other again, but instead they resume talking.<br>\n\n<br>@@.kittytrainingright;"Anyway let's get started."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should be eager for fun."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should be ready to play with others."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should dress nice."@@<br>\n\n<br>@@.kittytrainingright;"Or not dress at all!"@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should obey."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should rest when she is tired."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should exercise daily."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should train her stamina. She never knows what she will have to do next."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should improve her flexibility."@@<br>\n\n<br>This goes on and on. At first you are worried as they mentioned something about brainwashing. But you don't feel any different; they also mentioned something about super-heroine being impervious to this device, could it be it? This video seems quite harmless and even a bit funny except for their sexy outfits and the fact that a super villain forced you to watch it. Was she expect a different outcome?<br>\n\n<br>Soon it is over, and the two women disappear from you sight replaced with your familiar surroundings. Black Kitty is nowhere to be seen, she just left you a present in the form of the headset. You wonder what this was all about. You decide to take it, just in case it could be more dangerous for the other students. This thing is also the only clue you currently have about Black Kitty.<br>\n<<move_item_to_inventory "kittyheadset">>\n<<include "UniversityClass_P0_to_P1">>\n\n\n
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender5.jpg"]]@@\n\n<br>@@.greenvoice;"You are so strong, boss. She fall for it, once again."@@<br>\n\n<br>@@.bluevoice;"Boss? Is she ready this time?"@@<br>\n\n<br>@@.mistressbvoice;"She is still resisting my powers, but gets weaker each time. A few more sessions will make her mine."@@<br>\n\n<br>@@.greenvoice;"What about the device?"@@<br>\n\n<br>@@.mistressbvoice;"It can wait, a DJ's super is a nice consolation prize."@@<br>\n\n<br>She moves her attention back to you.<br>\n\n<br>@@.mistressbvoice;"Look at her, see how enthralled she is by my breasts? She already picture herself kneeling. She will fantasise about my breasts all day, wondering how she can have another opportunity to look at them again. She is so enthralled that she will keep seeing them long after we are gone. She will look forward the next time we will encounter. She will look forward surrendering to their presence, once again."@@<br>\n\n<br>They slowly leave and you do exactly as told. You keep imagining yourself in the same situation, over and over. Each time you kneel in front of Mistress B and beg for a glimpse of her breasts. Each time you feel the ecstasy when you finally see them in all their glory. What is wrong with you? At some point you realize that you are alone, and looking at a wall. Your memory is a bit blurry; you remember encountering then trying to fight Mistress B. You also remember how gorgeous and sexy she was. But she managed to trick you again, not that you really care about it. You need to be more careful next time, but at the same time you look forward encountering her again.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Programming_lvlX_add2>>\n\n<br><<link [[You finally manage to take a hold of yourself.|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $character[$tempcharacterindex].influence ++>>\n<</link>><br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender1.jpg"]]@@\n\n<br>You rush forward, hoping to surprise them. The ninjas are still alert enough to spot you before you are too close. Then it is easy for them to buy Mistress B some time.<br>\n\n<br>You can see Mistress B reaching for her top, and there isn't much you can do about it. Mistress B naughtily unzips her top, exposing only part of her cleavage. That is all she needs to take over, and you feel yourself totally under her thumb.<br>\n\n<br>@@.mistressbvoice;"Are you looking forward seeing my breasts again? You are so eager, you deserve a reward."@@<br>\n\n<br>You barely manage to protest.<br>\n\n<br>@@.PCvoice;"Stop with your little breast's tricks, fight me fair and square!"@@<br>\n\n<br>@@.mistressbvoice;"Little breast? Are you kidding me? Do they really look small to you?"@@<br>\n\n<br>You can't help yourself and focus on her breasts. Indeed they aren't small at all, you want to tell her that it is her tricks that are. But you are too fixated on her to make an elaborate answer.<br>\n\n<br>@@.PCvoice;"Not small... perfect... perfect size."@@<br>\n\n<br>@@.mistressbvoice;"That is more like it. Let's get comfortable, shall we?"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>She finally lets her breasts go free. At the same time she slightly arches her back, making her breasts stick out in your direction.<br>\n\n<br>@@.mistressbvoice;"Free, at least! Did you miss them? Can you feel the rush of seeing them, again?"@@<br>\n\n<br>She is right, you can feel your legs getting weak and your face is getting flushed from arousal.<br>\n\n<br>@@.PCvoice;"Your breasts... What kind of power have they?"@@<br>\n\n<br>@@.mistressbvoice;"My breasts? They have the power of beauty of course. Examine them closely and you will realize it. Do you think that you are in the right position to do so?"@@<br>\n\n<br>You don't like it, but you think that she is right. How can you look at them properly while you are still standing. You should lower yourself to have a better view.<br>\n\n<br>@@.mistressbvoice;"If you get on your knees, you will find that the view is quite beautiful."@@<br>\n\n<br>You are tempted to kneel right away. But something in your mind is still resisting Mistress B.<br>\n\n<br>@@.PCvoice;"No need... I am perfectly fine just standing."@@<br>\n\n<br>@@.mistressbvoice;"Suit yourself, I am in no hurry. I just what what is best for you. I want you to look at them to your heart's content."@@<br>\n\n<br>Could you be mistaken? Could she be one of the good guys? If it is the case then all of this is just a big misunderstanding. You can't trust her, yet, even if deep down you want to.<br>\n\n<br>@@.PCvoice;"Thanks, I guess."@@<br>\n\n<br>[[You keep staring.|UniversityWarehouseMain_patrol_mistressB_fightagainagain1]]<br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender4.jpg"]]@@\n\n<br>@@.mistressbvoice;"Let's get comfortable. Boys, get me my chair."@@<br>\n\n<br>One of the ninjas produces a white chair, apparently from nowhere.<br>\n\n<br>@@.bluevoice;"Where were you hiding that?"@@<br>\n\n<br>@@.greenvoice;"You really don't want to know."@@<br>\n\n<br>She sits on it, opens her top a bit more and resumes talking.<br>\n\n<br>@@.mistressbvoice;"Being a villain is so exhausting, can you believe it? Always running around, trying to mind my own business, I mean mostly world domination business. But there is always someone to get in the way, so I don't have much time to relax and enjoy myself. Besides with my power I have to stay still for a while, to make them work. That is why I am always carrying a chair around. Come closer my dear."@@<br>\n\n<br>Your mind wanders until you realize that what she just said. You obey and you slowly approach mistress B. You already picture yourself fondling and sucking her breasts.<br>\n\n<br>@@.mistressbvoice;"Stop right here. That is as far as you can get right now."@@<br>\n\n<br>You feel frustated, why can't you come closer? You are so close to her that you imagine how her skin would feel and how good she must smell.<br>\n\n<br>@@.mistressbvoice;"You don't deserve to come closer, yet."@@<br>\n\n<br>Why is she taunting you like this? You try to reason yourself, after all why would you be interested in her? But your mind soon shifts back to a more important matter; How you are supposed to come closer?<br>\n\n<br>@@.mistressbvoice;"Do you want to come closer? Do you feel that you are worthy of worshipping my breasts? Answer me! Or do you prefer me to stop? Do you want me to zip my bodysuit?"@@<br>\n\n<br>You try to utter an answer, but barely manage to check your head.<br>\n\n<br>@@.mistressbvoice;"Do you want me to get up and leave? Do you want me to leave this place alone, for good? Would it be a good thing?"@@<br>\n\n<br>You feel conflicted; That would be, that should be, a good thing for her to leave. But then why are you scared at the prospect? You don't know if you can stand not seeing her, and her breasts, any more. You can't help yourself and answer her.<br>\n\n<br>@@.PCvoice;"Please, don't leave! Please, tell me what I need to do."@@<br>\n\n<br>Mistress B seems happy with your answer.<br>\n\n<br>@@.mistressbvoice;"I am not asking for much. Keep staring at my breasts, I'll tell you when you are ready for more."@@<br>\n\n<br>You do exactly as told and lose yourself in her breasts.<br>\n\n<br>[[You can't resist her.|UniversityWarehouseMain_patrol_mistressB_fightagainagain2]]<br>
/* Is Stupid competition active? */\n<<get_mission_index_by_id "Stupid competition">>\n<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t<<contest_player_add_point>>\n<</if>>\n<br><<link [[keep going|$LocationCurrent]]>>\t\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<<get_randomencounter_index_by_id "bimbo_ecogirl">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t<<set $EventOngoing to false>>\t\n<</link>>.<br>\n
<<set _j to 0>>\n<<set $TempString1 to "">>\n<<for _i to 0; _i lt $Items.length; _i++>>\n\t<<capture _i>>\n\t\t<<if $Items[_i].locationname is passage() && $Items[_i].locationtype == "LT_ROOM">>\n\t\t\t<<if _j eq 0>>\n\t\t\t\t<<set $TempString1 += "<br>''__Items:__''<br>">>\t\t\t\t\n\t\t\t\t<<set $TempString1 += '<div class="npccontainer">'>>\n\n\t\t\t<</if>>\n\t\t\t<<set _j ++>>\n\t\t\t<<if $EventOngoing>>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $Items[_i].portrait + "]]" + '<div class="buttonoverlayer">'>>\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div style="flex: 0 0 50%;">'>>\n\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "[img[./images/halt.svg]]">>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>\t<br></div></div>'>>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $Items[_i].displayname + '">></div>'>>\n\t\t\t\t\t<<set $TempString1 += '</div>'>>\t\t\t\t\t\n\n\t\t\t<<elseif $Items[_i].haspassage != "">>\n\n\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $Items[_i].portrait + "]]<br>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'" + $Items[_i].haspassage + ">>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\n\t\t\t\t\t<<if $Items[_i].carryable>>\t\t\t\t\t\t\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $Items[_i].displayname + "<br>'' (<<link " + '" take ">><<take_item_by_id ' + $Items[_i].id + ">><<replace #locationclosed>><br>You take ''" + $Items[_i].displayname + "''. <</replace>><<refreshitems>><</link>>)" + '</div>'>>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + "''" + $Items[_i].displayname + "''" + '">></div>'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<set $TempString1 += '</div>'>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $Items[_i].portrait + "]]<br>">> \n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<<replace #locationclosed>>" + $Items[_i].description + "<</replace>>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\n\t\t\t\t\t<<if $Items[_i].carryable>>\t\t\t\t\t\t\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $Items[_i].displayname + "<br>'' (<<link " + '" take ">><<take_item_by_id ' + $Items[_i].id + ">><<replace #locationclosed>><br>You take ''" + $Items[_i].displayname + "''. <</replace>><<refreshitems>><</link>>)" + '</div>'>>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + "''" + $Items[_i].displayname + "''" + '">></div>'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<set $TempString1 += '</div>'>>\t\t\t\t\t\n\n\t\t\t<</if>>\t\n\t\t<</if>>\n\n\t<</capture>>\n<</for>>\n\n<<if _j gt 0>>\n\t<<set $TempString1 += "</div>">>\n\t<br><<print $TempString1>><br>\n<</if>>
<<if $TempString1 eq "resist2">>\n\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t<<set $DreamArray[$tempdreamindex].misc += 1>>\n\t<<Rest_Statisticrecovery "Erotic_nightmare_ultralowwillpower">>\n\t<<Game_Over_check 11>>\n\t<br>You get up, still disoriented from your dream. You remember everything, including how she was pleasured for hours without having the permission to orgasm at least once. Is this a warning about what could happen to you? Will you be able to resist for as long as she did? You don't know if you have that kind of willpower in you, and don't really want to find out. You need to kick the ass of this so called Lord and his minions first.<br>\n<<elseif $TempString1 eq "resist">>\n\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t<<set $DreamArray[$tempdreamindex].misc += 1>>\n\t<<Rest_Statisticrecovery "Erotic_nightmare_ultralowwillpower">>\n\t<<Game_Over_check 11>>\n\t<br>You get up, still disoriented from your dream. Is this a warning about what could happen to you? You need to kick the ass of this so called Lord and his minions.<br>\n\t/*Is not marked?*/\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\n\t\t<<set $DreamOverride to 1>>\n\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t<</if>>\n<<else>>\n\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t<<Rest_Statisticrecovery "Erotic_dream_highwillpower">>\n\t<<Game_Over_check 11>>\n\t<br>You get up, still disoriented from your dream. Were you really putting a sexy show in front of your ennemies? This is plain silly, you need to kick their ass instead.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/Downtown_mila_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>Your patrol is going smoothly and you keep going until you find yourself in a less crowded portion of Downtown. There, near an urban parc, you cross path with a cute young woman with long brown hair. You realize that something is off as she walks away; on impulse you turn around and see her entering the urban park. She is wearing a minidress and holds her yellow heels in her hand. There is nothing aggressive or threatening in her appearance and yet she looked in your direction then averted her gaze from you a bit too quickly. Should you follow her, just in case? It's just an hunch after all, maybe you are wasting your time.<br>\n\n<br>You decide to follow your hunch and [[head to the urban park|Somewhere_downtown_intro_mila_exposure_0]].<br>\n<br>You decide to <<link [[keep patrolling|$LocationCurrent]]>>\n\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1>>\n\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 3>>\n\t\t\t\t\t<<set $RandomEncounterEnd to true>>\n\t\t\t\t<</link>>, you don't have time for that.<br>\n
<<set $statchangeallowed to true>>\n\n<br>Hideout<br>\n<br>[[HideoutEntrance]]\n<br>[[HideoutLab1]]\n<br>[[HideoutCorridor2]]<br>\n<br>PC Apartment<br>\n<br>[[PCApartmentLivingroom]]<br>\n\n<br>Check Locations Array<br>\n<br><<link "Warehouse Patrol Array">>\n\t<<replace "#output">>\n\t\t<br>$$WarehouseRandomEncounterArray: $WarehouseRandomEncounterArray<br>\n\t<</replace>>\n<</link>>\n<br><<link "Warehouse Investigate Array">>\n\t<<replace "#output">>\n\t\t<br>$$WarehouseInvestigateArray: $WarehouseInvestigateArray<br>\n\t<</replace>>\n<</link>><br>\n\n<br>Miss Bystander<br>\n<br><<link [[Move Miss Fabulous to HQ with unlock locations for Miss Bystander|DJHeadquarterOffice]]>>\n\t<<replace "#output">>\n\t\t<<move_character_to_room_by_id "Fabulous" "DJHeadquarterOffice">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_miss_bystander_visor_gang">>\n\t\t<br>Miss bystander moved to here.<br>\n\t<</replace>>\n<</link>>\n<br><<link [[Move to Miss Bystander apartment secret room|mb_apartment_secretroom]]>>\n\t<<replace "#output">>\n\t\t<br>Moved to secret room.<br>\n\t<</replace>>\n<</link>>\n<br><<link [[Move to Horny Ray room|hr_bedroom]]>>\n\t<<replace "#output">>\n\t\t<br>Moved to room.<br>\n\t<</replace>>\n<</link>>\n\n<br>\n<br>District<br>\n<br><<link [[Unlock & go Student district hub|StudentDistrictHub]]>>\n\t<<replace "#output">>\n\t\t<<set_area_status_by_id "StudentDistrictHub">>\n\t<</replace>>\n<</link>>\n<br><<link [[Unlock & go Student dorm hub|StudentDistrictDorm]]>>\n\t<<replace "#output">>\n\t\t<<set_location_exit_by_id "StudentDistrictDorm" "open" "StudentDistrictHub">>\n\t\t<<set_location_exit_by_id "StudentDistrictHub" "open" "StudentDistrictDorm">>\n\n\t<</replace>>\n<</link>>\n\n\n<br>\n<br>Test Center<br>\n<br>[[go to padded cell|testcenter_asylum_cell]]<br>\n<br>University<br>\n<br><<link [[TV room.|UniversityClassTVRoom]]>>\n\n<</link>><br>\n<br>Campus<br>\n\n<br><<link [[Campus lab.|CampusLabHub]]>>\n\t<<Mission_newunlock "Ninja box">>\n\n<</link>>\n\n<br><<link [[Unlock and go to Campus warehouse.|UniversityWarehouseEntrance]]>>\n\t<<Mission_newunlock "Ninja box">>\n\t<<set_location_exit_by_id "UniversityWarehouseEntrance" "open" "CampusLabRoute">>\n\n<</link>><br>\n<br>Amok Locations<br>\n<br><<link [[Unlock and go to Amok lair hub.|AmokLairExterior]]>>\n\t\t/* New_location suspicious theater */\t\t\n\t\t<<MissionLocation_newunlock "LARP is so wrong" "AmokLairExterior" "Normal">>\n\n<</link>>\n<br><<link [[Amok Student Theater with Massy inside & Amok quest|StudentDistrictTheaterInside]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n\t<<set_location_exit_by_id "StudentDistrictTheater" "open" "StudentDistrictTheaterInside">>\n\t<<set_location_exit_by_id "StudentDistrictTheaterInside" "open" "StudentDistrictTheater">>\n\t<<activate_character_talk "Massy" "follow_her">>\n\t<<Action_day_cost1>>\n\t<<move_character_to_room_by_id "Massy" "StudentDistrictTheaterInside">>\n\t<<get_character_index_by_id "Massy">>\n\t<<set $character[$tempcharacterindex].displayname to "Massy">>\n\t<<get_location_index_by_id "StudentDistrictTheater">>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<set $RandomEncounterArray[12].status to 1>>\n<</link>>\n\n<br><<link [[Amok dormitories with Amok quest & stakeout|StudentDistrictDorm]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n\t<<get_event_index_by_id "massystakeout">>\n\t<<set $EventArray[$tempeventindex].clueid to 1 >>\n\t<<move_character_to_room_by_id "Massy" "StudentDistrictDormInterior">>\n<</link>>\n<br><<link [[Test track field with Amok quest|StudentDistrictTrackField]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n\t<<set_location_exit_by_id "StudentDistrictTrackField" "open" "StudentDistrictHub">>\n<</link>>\n<br><<link [[Amok lair with Amok quest|AmokLairTheater2]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n<</link>><br>\n\n\n<br>Warehouse drug dealers<br>\n<br><<link [[Warehouse with quest It is dealer time.|PCApartmentLivingroom]]>>\n\t<<Mission_newunlock "It's dealers time">>\n\t<<MissionLocation_newunlock "It's dealers time" "DrugWarehouse_exterior" "Normal">>\n<</link>><br>\n<br><<link [[Go to Warehouse office with quest It is dealer time.|DrugWarehouse_office]]>>\n\t<<Mission_newunlock "It's dealers time">>\n\t<<DrugWarehouse_presence>>\n\t<<MissionLocation_newunlock "It's dealers time" "DrugWarehouse_exterior" "Normal">>\n<</link>><br>\n<br><<link [[Go to Warehouse office with quest Weird drug suppliers.|DrugWarehouse_office]]>>\n\t<<Mission_newunlock "Weird drug suppliers">>\n\t<<DrugWarehouse_presence>>\n\t<<MissionLocation_newunlock "It's dealers time" "DrugWarehouse_exterior" "Normal">>\n<</link>><br>\n<br><<link [[Amok Student Theater with Amok quest|StudentDistrictHub]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n\t<<set_location_exit_by_id "StudentDistrictTrackField" "open" "StudentDistrictHub">>\n<</link>><br>\n\n\n<br>@@.bold;<<link "test location icon">>\n\t<<replace #locationclosed>>\n\t\t<<set $TempString3 to "toto">>\n\t\t<<location_icon "$TempString3" "AmokLair_theater_0.jpg" "AmokLairExterior">>\n\t<</replace>>\n<</link>>@@<br>\n\n<br>Amok<br>\n\n\n\n<br><<link [[Manor|SecretEntranceExterior]]>>\n\t<<Mission_setup Nefarius_lair_setup>>\n<</link>><br>\n<br><<link [[Manor to Hideout Corridor|SecretEntranceCorridor0]]>>\n\t<<Mission_setup Nefarius_lair_setup>>\n<</link>><br>\n\n<br><<link [[Sport Annex|UniversityParkSportsAnnex]]>>\n<</link>><br>\n<br><<link [[Inside Sport Annex|UniversityParkSportsAnnexInside]]>>\n<</link>><br>\n<br><<link [[Test Italian mission|ItalianQshop1]]>>\n\t<<get_mission_index_by_id "Nefarius lair location">>\n\t<<set $MissionArray[$tempmissionindex].status to 1>>\n\t<<set $MissionArray[$tempmissionindex].clueid to 3>>\t\n\t<<Mission_setup Nefarius_lair_setup>>\n<</link>><br>\n<br>@@.bold;<<link "test action day student district">>\n\t<<replace #locationclosed>>\n\t\t<<Action_day_costX $AreaArray[2].transportationcost>>\n\t<</replace>>\n<</link>>@@<br>\n\n<br>@@.bold;<<link "test action day student Italian quarter">>\n\t<<replace #locationclosed>>\n\t\t<<Action_day_costX $AreaArray[3].transportationcost>>\n\t<</replace>>\n<</link>>@@<br>\n<br>@@.bold;<<link "test unlock area student district">>\n\t<<replace #locationclosed>>\n\t\t<<set_area_status_by_id "StudentDistrictHub">>\n\t\ttest unlock\n\t<</replace>>\n<</link>>@@<br>\n<br><<click "Unlock Manor Mission lair">>\n<<replace "#locationclosed">> <<MissionLocation_newunlock "Nefarius lair location" "SecretEntranceExterior" "Normal">> <</replace>>\n<</click>><br>\n<br>@@.bold;<<link "test action day free">>\n\t<<replace #locationclosed>>\n\t\t<<Action_day_costX 0>>\n\t<</replace>>\n<</link>>@@<br>\n\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>\t\t\t\n
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to influence her again, the more you try, the more she seems receptive to your words. You focus and start doing your thing.<br>\n \n<br>@@.chipsetvoice;"''I need you to trust me. You need to trust me. You have to trust me.''"@@<br>\n\n<br>She keeps working as though nothing were happening. Is this useless? You remember how long it took last time and decide to keep going, not paying attention to anything else but the words you are whispering to her. You suddenly realizes that she stopped working, like she usually does at some point. She is looking at something behind you, with her head on the side, as if she was listening to something. You feel more confident and decide to go further, not wasting anytime<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You crave to trust me. You want to please people you trust. You need to please people you trust.''"@@<br>\n\n<br>She stays put and doesn't say a word. Your //protocols// warn you that she needs an additional push and you feel another //option// available to you. You wonder what it is and more importantly if she is ready for it.<br>\n\n<br><<link [[You use this new option.|Chipset_awaken_contact_mechanic_influence2_yes]]>>\n\t<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_influence2" >>\n\t<<set $Items[$tempitemindex].action.index_influence_mechanic to 3>>\n<</link>><br>\n\n<br><<link [[You decide to stick to the same routine.|Chipset_awaken_contact_mechanic_influence2_no]]>><br>\n\t<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_influence1" >>\n\t<<set $Items[$tempitemindex].action.index_influence_mechanic to 2>>\n<</link>><br>\n
<br>You spend an hour trying to finish your work as quickly as possible. It feels rushed and you had to write down some hypothesis without actually looking into them first; it feels unpolished. You hope it will somehow manage to meet Miss Thompson's high standards. You really want to succeed in your studies but you can't ignore all the people you have help and save either. You hope this is a good enough balance between your personal and super hero life.<br>\n<br>Nonetheless, you can't help but let your thoughts linger on your work. There are so many little details you could have improved if you just took the time. Alas, you don't have that time now, and it troubles your concentration which temporarily lowers your combat skills.<br>\n\n<<set $UniversityHomework to 4>>\n<<set $UniversityHomeworkComputer to false>>\n/* Is game options? */\n\n<<if $GameOptions eq 1 >>\n\t<br>You have ''-1'' to attack and defense for the rest of the day.<br>\n<</if>>\n\n<<set $FightAttackMisc to -1>>\n<<set $FightDefenseMisc to -1>>\n\n<br>[[You are at least free to do something else|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@<br>\n<br>Miss Fabulous is a revered super heroine and founder of DJ. In short, she is truly a living legend. She is also beautiful and often appears on the covers of news magazines.<br>\n\n<<get_location_index_by_id>>\n<<get_character_index_by_id "Fabulous">>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You can <<link "chat">>\n\t\t\t\t\t\t<<replace #fabulous_talk>>\n\t\t\t\t\t\t\t<br>You enjoy a quick chat with Miss Fabulous. You still can't believe you are talking to such a legend.<br>\n\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>> with her.<br>\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.Ask_her_about_the_architect || $character[$tempcharacterindex].talk.Ask_her_about_Mercurial || $character[$tempcharacterindex].talk.Ask_her_about_Mordak_weird_power || $character[$tempcharacterindex].talk.Ask_her_about_Amok_aftermath || $character[$tempcharacterindex].talk.Ask_her_about_mistress_b||$character[$tempcharacterindex].talk.Ask_her_about_miss_bystander||$character[$tempcharacterindex].talk.Ask_her_about_miss_bystander_visor_gang>>\n\t\t<br>You could also ask her about:<br>\n\t\t\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_the_architect>>\n\t\t\t<br><<link [[the Architect|Fabulous_0_Ask_her_about_the_architect]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_Mercurial>>\n\t\t\t<br><<link [[Mercurial|Fabulous_0_Ask_her_about_Mercurial]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_Mercurial">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_Mordak_weird_power>>\n\t\t\t<br><<link [[Mordak’s weird power|Fabulous_0_Ask_her_about_Mordak_weird_power]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_Amok_aftermath>>\n\t\t\t<br><<link [[the aftermath of the Amok incident|Fabulous_0_Ask_her_about_Amok_aftermath]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_Amok_aftermath">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_mistress_b>>\n\t\t\t<br><<link [[Mistress B|Fabulous_0_Ask_her_about_mistress_b]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_mistress_b">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_miss_bystander>>\n\t\t\t<br><<link [[Miss Bystander|Fabulous_0_Ask_her_about_miss_bystander]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_miss_bystander">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_miss_bystander_visor_gang>>\n\t\t\t<br><<link [[Miss Bystander gang|Fabulous_0_Ask_her_about_miss_bystander_visor_gang]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_miss_bystander_visor_gang">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_her_about_ultra_bimbo>>\n\t\t\t<br><<link [[Ultra Bimbo|Fabulous_0_Ask_her_about_ultra_bimbo]]>>\n\t\t\t\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_ultra_bimbo">>\n\t\t\t\t<</link>>\n\t\t<</if>>\n\n\t\t<br>\n\n\t<</if>>\n<</if>>\n\n\n<span id="fabulous_talk">\n\n</span>\n<br>[[Back|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_suck1.jpg"]]@@\n<br>This time there is no place in your dream for looking at your dress or going shopping. Your dream skips directly to the moment when your Mistress is in front of you, already wearing her big strapon. You fell on your knees and starts to eagerly service her cock.<br>\n\n<br>@@.bluevoice;"You are making progress. Where is the outraged girl who dislike being called ''fuck toy''?"@@<br>\n\n<br>You don't, no you can't, answer and keep sucking and licking her cock.<br>\n\n<br>@@.bluevoice;"But I am a fair Mistress. That is why, once again, I will give you a choice. Will you keep pretending to be normal, and refuse me to use your holes as I see fit, or will you admit that you are just a ''fuck toy'' and a eager one at that? If you admit the latter, I promise to fuck you like there's no tomorrow."@@<br>\n\n<<if $DreamArray[$tempdreamindex].misc eq 2>>\n\t<br>You want her to [[fuck you|fucktoy_corruption_third2_yes]] like there's no tomorrow.<br>\n<<else>>\n\t<br>You want her to [[fuck you|fucktoy_corruption_third2_yesagain]] again like there's no tomorrow.<br>\n<</if>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq $DreamArray[$tempdreamindex].misc>>\n\t<br>You pretend that you aren't a [[fuck toy!|fucktoy_corruption_first2_no]]<br>\n<<else>>\n\t<br>You keep pretending that you aren't a [[fuck toy.|fucktoy_corruption_second2_no]]<br>\n<</if>>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n\n<br>She keeps talking about your clothes and meanwhile she gets closer and closer until her face is inches away from yours. You cross your arms defensively and take a step back to maintain an acceptable distance. She doesn't seem to really notice your reaction and closes the distance again. Each time you try to step back, she inches forward to close the distance, until you can't anymore. And then, she grabs your upper arm to make her point.<br>\n\n<br>@@.ecogirl;"I am only telling you this because I really do care. What would happen if something mistakes you for one of the bad guys? With distinctive clothing there is no chance of this ever happening. Think about it."@@<br>\n\n<br>You don't really listen, you only think about how close she is to you. While she talks her breasts bounces, attracting your attention. Her dress is showing so much that you have trouble not ogling her. She notices how you stare at her, but seems mistaken about your intentions.<br>\n\n<br>@@.ecogirl;"Don't be jealous, I am sure my clothes would suit you well."@@<br>\n\n<br>You hesitate, ready to deny having any interest in wearing something so revealing, but she keeps going and giggles.<br>\n\n<br>@@.ecogirl;"Should we go shopping? I think that it's a wonderful idea; you need some new clothes and we should go right about now."@@<br>\n\n<br>She waits, expecting your answer. You realize that it's probably the easiest way to avoid any further trouble.<br>\n\n<br>@@.PCvoice;"All right, let's go."@@<br>\n\n<br>She joyfully claps her hands then drags you along the street. One of the nearby clothing stores attracts her attention and she [[heads inside|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try]].<br>
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress_again">>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkdress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy today and select the normal pink dress. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I remember how good you look am sure that dress looks good on you."@@<br>\n\n<br>You are getting used to this dress and it doesn't feel too short anymore. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great. I selected the correct size on my first try, I am proud of me."@@<br>\n\n<br>You stop, wondering if Ultra Bimbo will want you to walk around. You try to head back to the changing room but Ultra Bimbo stops you.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"This must look great whatever the circumstances."@@<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress_again">>\n\t<<if $character[$tempcharacterindex].talk.dress_wrinkle eq 1 >>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_1>>\n\t<<elseif $character[$tempcharacterindex].talk.dress_wrinkle eq 0>>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_0>>\n\t<</if>>\n<</if>>\n\n<br>You keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress. After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress_again">>\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. you'll try them next time we meet, all right?"@@<br>\n\n<br>You meekly agree then leave. You were having more fun than you want to admit, but this whole situation still feels weird to you. You should stay careful, just in case. You could probably indulge another try on session, it feels harmless enough.<br>\n\n<<Arousal_add10>>\n\n<<Action_day_cost1>>\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.pinkdress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
<<if $DreamInsert>>\n\t<<if $DreamInsert eq "kittyheadset_training">>\n\t\t<<include kittyheadset_training>>\n\t<<elseif $DreamInsert eq "ecogirl_bimbo_training">>\n\t\t<<include ecogirl_bimbo_training>>\n\t<<elseif $DreamInsert eq "ecogirl_interrogation">>\n\t\t<<include ecogirl_interrogation>>\n\t<<elseif $DreamInsert eq "Amok_encounter">>\n\t\t<<include Amok_encounter>>\n\t<<elseif $DreamInsert eq "Amok_pussy_worship">>\n\t\t<<include Amok_pussy_worship>>\n\t<<elseif $DreamInsert eq "Amok_exposure">>\n\t\t<<include Amok_exposure>>\n\t<<elseif $DreamInsert eq "Amok_lord_strip">>\n\t\t<<include Amok_lord_strip>>\n\t<<elseif $DreamInsert eq "Super_powers">>\n\t\t<<include Super_powers>>\n\t<<elseif $DreamInsert eq "Kaleandos">>\n\t\t<<include Kaleandos>>\n\t<<elseif $DreamInsert eq "Thompson_exposure">>\n\t\t<<include Thompson_exposure>>\n\t<<elseif $DreamInsert eq "Computer_effect">>\n\t<<elseif $DreamInsert eq "Amok_corruption">>\n\t<<elseif $DreamInsert eq "Giving_Mark_of_Amok">>\n\t\t<<include Giving_Mark_of_Amok>>\n\t<<elseif $DreamInsert eq "Mark_of_Amok_corruption">>\n\t\t<<include Mark_of_Amok_corruption>>\n\t<<elseif $DreamInsert eq "Amok_post_quest">>\n\t\t<<include Amok_post_quest>>\n\t<<elseif $DreamInsert eq "Bed_corruption">>\n\t\t<<include Bed_corruption>>\n\t<<elseif $DreamInsert eq "Chipset_awaken">>\n\t\t<<include Chipset_awaken>>\n\t<<elseif $DreamInsert eq "fucktoy_corruption">>\n\t\t<<include fucktoy_corruption>>\n\t<<else>>\n\t\t/* Is Normal sleep id=0? */\n\t\t<<set $TempString1 to "./images/PCsleep" + random(0,2) + ".jpg">>\n\t\t@@.resizePC;[>img[$TempString1]]@@\n\t\t<br>You decide to go to sleep. You undress and then slip under the sheets.<br>\n\t\t<br>[[Wake up|$LocationCurrent]]<br>\n\t<</if>>\n<</if>>\n\n
<<get_character_index_by_id "Fabulous">>\n@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<<if $character[$tempcharacterindex].talk.Ask_her_about_miss_bystander eq false>>\n\n\t<br>You remember how Miss Fabulous refused to give you information about Miss Bystander so you plead your case; you start by telling her about the connection between Miss Bystander and the villains you encountered while patrolling downtown. Then you tell her about everything you did as a super hero, hoping that she will give you the information you seek. Finally you ask her for all the information DJ has about Miss Bystander.<br>\n\n<<else>>\n\n\t<br>You remember what the receptionist told you about Miss Fabulous policy about personal information, so you decide to plead your case; you start by telling her about the connection between Miss Bystander and the villains you encountered while patrolling downtown. Then you tell her about everything you did as a super hero, hoping that she will give you the information you seek. Finally you ask her for all the information DJ has about Miss Bystander.<br>\n\n<</if>>\n\n<br>@@.bluevoice;"All right, I must admit that you aren't a greenhorn anymore. The current investigation seems to be going nowhere fast and it would nice for you to take over and check the investigating team's conclusions with a pair of fresh eyes."@@<br>\n\n<br>She takes a file from her desk drawer and hands it over to you. You opens it and are surprised to find a single page.<br>\n\n<br>@@.bluevoice;"Conclusions that are slim, at best. I sent agents to Miss Bystander apartment, just in case, and they couldn't find anything. They told me her place is spotless without any clues about her current whereabouts. They also managed to find Horny Ray real identity and went to investigate her place. They came back empty handed, too. Finally they looked for any potential connections or leads, like a weird neighbor or acquaintance, but couldn't find one."@@<br>\n\n<br>You read the file and find the locations of their places and the real name of Horny Ray. Miss Bystander has a small apartment in the Italian district and Horny Ray, her real name is Hollie Collins, has a student room in the middle of the student district, not too far from your place.<br>\n\n<br>@@.bluevoice;"There isn't much to start with, I am afraid. A word of caution: don't tell anyone else about whatever you find. I still have this uncanny feeling that another DJ member is involved in this weird situation, trust no one on this matter. Come to me directly if you need help."@@<br>\n\n<<Mission_update "Miss Bystander disappearance" 2>>\n<<MissionLocation_newunlock "Miss Bystander disappearance" "mb_apartment_livingroom" "Normal">>\n<<MissionLocation_newunlock "Miss Bystander disappearance" "hr_bedroom" "Normal">>\n/*Enable locations directly from both district*/\n\n\n/*Open dormitories zone if not opened by amok*/\n<<set_location_exit_by_id "StudentDistrictDorm" "open" "StudentDistrictHub">>\n<<set_location_exit_by_id "StudentDistrictHub" "open" "StudentDistrictDorm">>\n/*open Miss Bystander appartment*/\n<<set_location_exit_by_id "ItalianQSidestreet" "open" "mb_apartment_livingroom">>\n<<set_location_exit_by_id "mb_apartment_livingroom" "open" "ItalianQSidestreet">>\n/*Open Horny ray room*/\n<<set_location_exit_by_id "StudentDistrictDorm" "open" "hr_bedroom">>\n<<set_location_exit_by_id "hr_bedroom" "open" "StudentDistrictDorm">>\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress">>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkopendress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy, but realize that you have the perfect opportunity to do something new, something bold. You can try whatever you want and, because of your concealment power, no one will be the wiser. You hesitate then finally decide to go for the pink dress with a plunging neckline. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I am sure that you look really good in it. It's the kind of dress who really puts forward your assets."@@<br>\n\n<br>The dress is a bit short to your taste, and your breasts feels quite exposed. But not too exposed and you feel comfortable in it neverthless. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great. I selected the correct size on my first try, I am proud of me."@@<br>\n\n<br>You stop, wondering what to do next. You head back to the changing room but Ultra Bimbo stops you.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly. We need to be sure that everyone gets to see this sexy neckline of yours."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"It must look great whatever the circumstances. We also need to check that your breasts stays hidden all the time, don't you think? Unless you like the thrill of exposing yourself?"@@<br>\n\n<br>You blush but keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress. After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress">>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. you'll try them next time we meet, all right?"@@<br>\n\n<br>You meekly agree then leave. You were having more fun than you want to admit, but this whole situation still feels weird to you. You should stay careful, just in case. You could probably indulge another try on session, it feels harmless enough.<br>\n\n<<Arousal_add10>>\n\n<<Action_day_cost1>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkopendress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
@@.resizedialognpc;[>img["./images/AmokLair_theater_8.jpg"]]@@\n\t\n\t<br>@@.PCvoice;"Yes, I really want to learn how to worship Amok the right way. Can we go to a more private place now?"@@<br>\n\t<br>@@.bluevoice;"Only if you promise me you'll strip!"@@<br>\n\t<br>@@.PCvoice;"Yes, I promise. Can we please go?"@@<br>\n\t<br>You can see her eyes light up. The idea of seeing you naked and serving Amok with her is obviously an arousing prospect to her.<br>\n\t<br>@@.bluevoice;"Alright. Follow me. We can use one of the lower chambers."@@<br>\n\t<br>She gets up and grabs your hand.<br>\n\t<br>@@.bluevoice;"I can’t wait to teach you how to be a proper submissive."@@<br>\n\t\n\t<br>You follow her, she takes the stairs, then opens a door. You enter into a nicely decorated room with a huge pelt on the floor. You also see a large bed on your right and a small couch on your left.<br>\n\n\t<br>[[She makes herself comfortable.|Amok_slave_Clara0_drawheroutyes_1]]<br>
@@.resizedialognpc;[>img["./images/amok_dream_strip_1.jpg"]]@@\n<br>You move around, trying to look sexy. You take sexy poses, putting your hand on your hips or slowly stroking your lingerie. You feel silly, a bit stiff and clumsy like hell. But you keep going nevertheless. You hear the voice of one of the slave, just behind you.<br>\n\n<br>@@.bluevoice;"Don't stress like that, just relax. Feel the flow and stop worrying about us."@@<br>\n\n<br>The lord seems about to scold the slave, but he stays silent when he notices that you are changing your posture. You decide to take into account the advice and you can feel your movements improving. You slow your tempo and manage to move more smoothly. You start to experiment bolder moves, swaying your hips while moving sensually your arms over your body. After a while, you hear a clap of hands.<br>\n\n<br>@@.lordamokvoice;"That is enough for today. You did well, slave."@@<br>\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>Is that all? You <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $TempString1 to "strip">><</link>>, still feeling the movements in your body.<br>
<br>Today, you feel like you could take on the world. Well, maybe not the world, but definitively one or two white collar drug suppliers. You stand between them and the exit and boldly state.<br>\n<br>@@.PCvoice;"Mercurial or not, I am $PCSuperName, DJ member and I am not letting people like you get away with your crimes."@@<br>\n\n<br><<link [[You rush forward, eager to fight.|Fight_init]]>>\n\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n\t<<set $tempencountername to "Warehouse showdown">>\n<</link>><br>
<<get_item_index_by_id "Ninja_crate">>\n@@.resizeitem;[>img["./images/box_chip.jpg"]]@@\n/*Is first time?*/\n<<if $Items[$tempitemindex].firsttime>>\n\t<br>You see a wooden crate with iron handles and two lockets. You try to move it and find out that it's quite heavy. You guess that your wannabe ninjas had a hard time moving it around.<br>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n<<else>>\n\t<br>You see a wooden crate with iron handles and two lockets.<br>\n<</if>>\n<<if $Items[$tempitemindex].action.action_general>>\n <<if $Items[$tempitemindex].action.examine>>\n <br>[[You examine the content of the crate.|Ninja_crate_examine]]<br>\n\t<<else>>\n\t <<if $Items[$tempitemindex].action.chipset>>\n\t\t\t<div class=resizedialognpc></div>\t\t\n\t\t\t@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\t\t\t<br>The chipset is still inside the crate.<br>\n\t\t\t<<include Ninja_crate_take_chipset>>\n\t\t<<else>>\n\t\t\t<br>The crate is empty.<br>\n\t\t<</if>>\n <</if>>\n<</if>>\n\n <br>[[You leave the crate alone for now.|$LocationCurrent]]<br>
\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\n\t<<set $location[$templocationindex].search +=1>>\n\t<<set $EventOngoing to true>>\n\t<<include testcenter_asylum_cell_intro_mission_fail0>>\t\n\n<<else>>\n\t<br>This is a small padded cell.<br>\n<</if>>\n<<Mission_failure "Ninja box">>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>You want to ask him but realize you don't feel comfortable talking about sex toys with this man you barely know.<br>\n\n<br>@@.PCvoice;"I need to know about specific thefts, toys thefts."@@<br>\n\n<br>@@.bluevoice;"Toys? Like in child toys? Let me have a look."@@<br>\n\n<br>He starts typing on his keyboard, but you interrupt him right away.<br>\n\n<br>@@.PCvoice;"Not child toys... more like adult toys, if you know what I mean"@@<br>\n\n<br>@@.bluevoice;"Adult toys? Oh... All right, let me have a look."@@<br>\n\n<br>He types on his keyboard for a while.<br>\n\n<br>@@.bluevoice;"There seems to be a high end sex toys stealing-spree going on at the moment. Shops and trucks alike have been robbed everywhere in town. Witnesses reported that the thieves were wearing dark hoodies with weird outfits and were using Japanese swords."@@<br>\n\n<br>This description screams ninja, even if the word isn't used anywhere in the reports.<br>\n\n<br>@@.bluevoice;"Could they be ninjas you fought previously?"@@<br>\n\n<br>@@.PCvoice;"It certainly looks like it. I meet them downtown, they were stealing boxes full of adult toys."@@<br>\n\n<br>@@.bluevoice;"There must be planning something nefarious?"@@<br>\n\n<br>@@.PCvoice;"Nefarius? How could he be involved?"@@<br>\n\n<br>@@.bluevoice;"I was talking about nefarious the adjective, not Nefarius the villain. Would you prefer me to use the word evil, instead?"@@<br>\n\n<br>@@.PCvoice;"No, it's fine."@@<br>\n\n<br>You have to find out why Mistress B's henchmen are stealing sexy toys all around the city. What are they up to? What does Mistress B intend to do with them?<br>\n\n<br>@@.PCvoice;"Is there a trend, a pattern to the thefts?"@@<br>\n\n<br>The receptionist types on his keyboard for a while.<br>\n\n<br>@@.bluevoice;"There is nothing much. The toys were really expensive and really high end. They were labelled as long distance sex toys. They all come with Wifi, Bluetooth, patented materials that feel realistic, along with personalized vibratory and speed controls. Most of them are butt plugs."@@<br>\n\n<br>You blush a bit then realize that there is a trend going on. Mistress B is interested in Nikolai's research and mind control chipset. Those sex toys must be part of the plan.<br>\n\n<br>@@.internalvoice;"Maybe she wants to take over the world with them? Maybe she'll start with plugging all the key players in town? Imagine yourself with something in the ass. Something rewarding you with pleasure when you behave and something punishing your naughty butt when you misbehave. Sounds fun, doesn't it?"@@<br>\n\n<br>You shudder and dismiss the stupid idea that just popped in your mind. What can she really be up to with those toys?<br>\n\n<<Mission_newunlock "Nefarious Sex Toys">>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You suddenly find yourself face to face with Emerald girl. It looks like she is looking for you, once again. Edge probably hasen't forgotten about you this stupid competition.<br>\n\n<br>@@.emeraldvoice;"Have you changed your mind? Edge is getting pretty upset about your behaviour. You shouldn't make her wait and come with me."@@<br>\n\n<br>You decided to avoid her last time, it looks like Emerald girl isn't going to force you this time either. What should you do? You don't know for how long you can avoid someone as powerful as Edge.<br>\n\n<<get_character_index_by_id "edge">>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n\t<br>You won this stupid competition so there is nothing to be afraid of. You decide to [[follow her|contest_win0]] back to the urban park this time.<br>\n\t<br>You decide to <<link [[resume your patrol|$LocationCurrent]]>><<set $RandomEncounterEnd to true>><</link>>.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\t<br>You lost this stupid competition. You don't know if it's a good idea but you decide to [[follow her|contest_lose0]] back to the urban park this time.<br>\n\t<br>You don't feel ready to face Edge yet and decide instead to <<link [[resume your patrol|$LocationCurrent]]>><<set $RandomEncounterEnd to true>><</link>>.<br>\n<</if>>\n
\n\n@@.resizedialognpc;[>img["./images/DreamAmok0_4.jpg"]]@@<br>\n\n<br>You decide to join the girls in the deck chairs. You come closer to them.<br>\n<br>@@.bluevoice;"Come and take a seat! Enjoy the sun with us! Leave the noise and smell behind."@@<br>\n<br>You sit and realize that you are in fact already wearing your bikini instead of your usual clothes. It's probably the usual dream trick, lucky for you that you didn't dream about being naked in front of everyone.<br>\n<br>@@.bluevoice;"We should enjoy ourselves and take care of our body."@@<br>\n<br>You can feel the warm of the sun on your skin and a light breeze makes it even more enjoyable.<br>\n<br>@@.bluevoice;"Enjoy your time with us, we are your friends."@@<br>\n<br>You close your eyes and start to doze off, is it even possible to sleep in the middle of a dream?<br>\n<br>@@.bluevoice;"You can trust us, you must trust us. It's just a big, nice wet dream."@@<br>\n<br>Indeed the dream feels slightly erotic. The breeze is gently tingling your body, pressing slightly your bikini fabric against your breasts and vagina, almost as if someone were gently caressing your body<br>\n\n<br>You keep relaxing then realize something is off. <br>\n<br>@@.bluevoice;"Trust us and take great care of your body. Your body is your temple."@@<br>\n<br>You open an eye and look around... What is wrong in this ideal scene?<br>\n<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n<br>You look around, trying to figure out what it is. Then, as you look at the girls surrounding you, you realize what it is: every girl has a distinctive tattoo.<br>\n<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok."@@<br>\n<br>All the girl have an Amok tattoo. Is this a nightmare?<br>\n<br>@@.bluevoice;"You look tense to me, are you really enjoying yourself? We want what is best for you."@@<br>\n<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "chair">><</link>><br>
@@.resizelocation;[>img["./images/downtown_apartmentlarge0.jpg"]]@@
<<if $DreamArray[$tempdreamindex].misc eq 10 >>\n\n\t@@.resizePC;[>img["./images/DreamAmok0_7.jpg"]]@@<br>\n\n\t<br>You stand still for a second then follow their lead. After all, it's just a dream and it's just tan lines, isn't it?<br>\n\t<br>@@.greenvoice;"That's it $PCName. Show them how dedicated we all are; even the new members."@@<br>\n\t<br>@@.bluevoice;"You really behave like a true follower of Amok. I am proud of you. I am sure that the pool girls will die of jealousy looking at your gorgeous body."@@<br>\n\t<br>The dream is a bit unsettling and also quite hot. Doing as the others do and doing as you are told feels nice.<br>\t\n\t\t\n<<else>>\n\n\t@@.resizePC;[>img["./images/DreamAmok0_6.jpg"]]@@<br>\n\n\t<br>You stand still for a second then follow their lead. After all, it's just a dream and it's just tan lines, isn't it? Besides it is your usual dream routine.<br>\n\t<br>@@.greenvoice;"That's it $PCName. Show them how dedicated we all are; even the new members."@@<br>\n\t<br>@@.bluevoice;"You really behave like a true follower of Amok. I am so proud of you. I am sure that the pool girls will die of jealousy looking at your gorgeous body."@@<br>\n\t<br>@@.greenvoice;"You are so dedicated, I am sure the few tan lines you have will be gone in no time. "@@<br>\n\n\t<br>The dream is a bit unsettling and also quite hot. <br>\n\n\t\t\n<</if>>\n\n<br><<link [[Reluctantly wake up|$LocationCurrent]]>><</link>><br>
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You are curious about the action girls and decide to ask Miss Fabulous what she knows about them.<br>\n\n<br>@@.bluevoice;"The action girls? A band of sexy hotheads with guns and powers. It wasn't my idea. I am not really fond of mercenaries, you never know how long they will stay on your side. Still they could be useful."@@<br>\n\n<br>She ponders something.<br>\n\n<br>@@.bluevoice;"They settled near the ''Residential'' district and patrol around, at the moment they are focusing on ''Downtown''. I know them and I must admit I am not happy about either their location or their behavior. They aren't used to stay quiet for long and like to look for troubles or even to create them when they feel bored. I fear what they could do to the neighborhood and our reputation. Thanks to you the park is now safer. Could you patrol ''Downtown'' and check on the action girls from time to time please? Just to keep an eye on them and interfere if they try to do some mischief."@@<br>\n\n\n<br>@@.PCvoice;"Really? Shouldn't they leave if you don't trust them?"@@<br>\n\n<br>@@.bluevoice;"As I told you earlier: it's not my choice. DJ is organized by cities, and the others closely monitor what is going on here. They think that I am not fit to handle the Kaleandos situation so they decided to send me a third party to help me. This mercenary band might bring more harm than good but my hands are currently tied. Besides ''Downtown'' is a bit busy at the moment. Several villains and gangs have been spotted there. I need all the help while we keep fighting Kaleandos whenever and wherever he shows up."@@<br>\n\n<br>You decide to ask about their leader's outfit.<br>\n\n<br>@@.PCvoice;"I just saw their leader and she seemed..."@@<br>\n\n<br>@@.bluevoice;"Half-naked? Tell me about it. She is using her concealment power in a weird way. I don't like it; I couldn't find any clues about her taking advantage of her powers in more bizarre ways, so I left it alone."@@<br>\n\n<<get_event_index_by_id "downtown_unlock">>\n<<set $EventArray[$tempeventindex].status to 2>>\n<br>You unlocked a new location to patrol: ''Downtown''<br>\n<br>You wonder what <<link [[to do next|$LocationCurrent]]>>\n\t\t\t\t\t\t<<set $EventOngoing to false>>\n\t\t\t\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t\t\t\t<<set $EventArray[$tempeventindex].status to 2>>\n\t\t\t\t\t<</link>>.<br>
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picturenormal "./images/Actiongirlleader0.png" "resizedialognpc">>\n<<set $EventOngoing to true>>\t\n<br>When you enter the headquarters you bump into an amazon like woman. She isn't wearing much yet is moving around with confidence. You wonder who she is: you don't recognize her face or her outfit.<br>\n\n<br>@@.actiongirlsleader;"Move little one and let me get out."@@<br>\n\n<br>Before you can react she is gone. The receptionist sees your surprise.<br>\n\n<br>@@.bluevoice;"Don't mind her, she likes to boss everyone around."@@<br>\n\n<br>@@.PCvoice;"But who is she? I never saw her before."@@<br>\n\n<br>@@.bluevoice;"She is a freelance, the leader of a mercenary band called the Action Girls."@@<br>\n\n<br>Mercenary? What is she doing here?<br>\n\n<br>@@.bluevoice;"The situation is dire so the top brass decided to call for some external help. They are expensive but they are among the best."@@<br>\n\n<br>@@.PCvoice;"So now we need to pay for justice?"@@<br>\n\n<br>@@.bluevoice;"I wholeheartedly agree; it just doesn't feel right."@@<br>\n\n<br>You can't help yourself and ask about her clothing, or to be precise her lack of it.<br>\n\n<br>@@.PCvoice;"Do you know why she is wearing such an outfit?"@@<br>\n\n<br>@@.bluevoice;"Are you talking about her barbarian armour? I like it; it is a bit feminine but at the same time doesn't show too much skin."@@<br>\n\n<br>Is he joking? It doesn't look like it; maybe she is using another form of concealment you aren't aware of.<br>\n\n<br>You decide to look for [[Miss Fabulous|Downtown_unlock1]]; you have to know more about what is going on.<br>\n\n\n
@@.resizeitem;[>img["./images/hideout_blueprint_0.jpg"]]@@\n<br>You open the related cases and examine the blueprints.<br>\n\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Great for destroying planets and enforcing imperial laws. Not so great for chemical dispersion. Too advanced for current earth technology. I really need to develop an immortality serum or cryogenic system first."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitem;[>img["./images/hideout_blueprint_3.jpg"]]@@\n\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Easy to blend the compound with the alloy. Easy to make a water soluble version of the compound. Makes a great coffee! Love the design. Drawbacks: complicated to target a lot of people. Need to control or subvert a lot of companies. Not everyone drinks tea or coffee."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitem;[>img["./images/hideout_blueprint_6.jpg"]]@@\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Everyone has one. Easy to fix the compound in the protective case. Drawbacks: high profile company will be under a lot of scrutiny."@@<br>\n\n<br>The documents are interesting: he refers to a chemical compound and wants to target a lot of people. Is he targeting the city with some kind of bomb? It doesn't make much sense yet: he hasn't the profile of a mass murderer.<br>\n\n/*New_clue Nefarius evil plot*/\n<<Mission_update "Nefarius evil plot" 0>>\n\n<br><<link [[You could examine another case.|HideoutLeatherCases]]>>\n <<set $Items[$tempitemindex].action.dispersal to false>>\n<</link>><br>\n\n<br><<link [[You leave the cases alone for now.|$LocationCurrent]]>>\n\t<<set $Items[$tempitemindex].action.dispersal to false>>\n<</link>><br>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n\n<br>@@.ecogirl;"Don't tell me you are hunting villains dressed like that?"@@<br>\n\n<br>You are taken aback by her comment and answer spontaneously.<br>\n\n<br>@@.PCvoice;"Why not? What's wrong with my clothes?"@@<br>\n\n<br>@@.ecogirl;"I am sorry to say, but you look like a mess. I don't understand how you can get any work done. Your clothes are no fun! You should try pink, it adds a perfect subtle hint of color."@@<br>\n\n<br>Ecogirl keeps rambling about your clothes. Are you wasting your time listening to her? You should be looking for villains, instead. But there's something fishy going on, especially when you remember what happened in your dreams. If the part about Ecogirl being transformed into a bimbo is indeed true, what else could be? You try to sort out what you reminisce, and don't really pay attention to Ecogirl. Suddenly she says something that catches your attention.<br>\n\n<br>@@.ecogirl;"We should be wearing similar clothing, don't you think? We are going to be best friends from now on, after all. We also should build our reputation as a couple of super bimbos villain huntress."@@<br>\n\n<br>Super bimbos? What is she talking about? She doesn't notice your surprise and continues.<br>\n\n<br>@@.ecogirl;"What about a meshed mini dress? You'd also have change your underwear, I am pretty you are wearing something inappropriate. I can't imagine you wearing something pinky or skimpy enough, I' dont want my partner to wear something that don't match my outfit."@@<br>\n\n<br>You have trouble processing everything and start to answer to the first thing that comes to mind.<br>\n\n<br>@@.PCvoice;"Partner? Couple? What are you talking about?"@@<br>\n\n<br>@@.ecogirl;"Can't you feel this natural affinity between us? We are kindred spirits, that is for sure. It's the reason I was looking for you, we are like twins!"@@<br>\n\n<br>She comes closer and closer to you, until you feel uncomfortable. You move back, much to her surprise.<br>\n\n<br>@@.ecogirl;"What is wrong with you? I just want a hug."@@<br>\n\n<br>Once again she closes the gap between you.<br>\n\n<br>@@.ecogirl;"I would also like to check a few things. Are you wearing a bra, for example? And what about your panties? I am pretty sure they are plain and dull."@@<br>\n\n<br>She comes closer and you ponder your option. She may be up to no good; should you take the initiative and [[fight her|Fight_init][$tempencountername ="ultrab_fight"]] preemptively to make her stop whatever she is scheming? It feels a bit extreme as, while she is persistent and weird, she doesn't really seem agressive. Indeed, she just could be one of those close talker you sometime encounter. You could also [[play along|Somewhere_downtown_intro_bimbo_ecogirl_playalong]] and hope to keep in check her weirdness.<br>\n\n
<<set $RandomEncounterEnd to true>>\t\n/*<<set_locationimage>>\n@@.resizelocation;[>img[$LocationImage]]@@*/\n/*Is weird Jessy id=11?*/\n<<if $RandomEncounterInsert eq 11>>\n\n\t<br>You are somewhere in the middle of the university park.<br>\n\t<br>You could <<link [[finish|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t<</link>> your patrol or talk to Jessy to see what is going on.<br>\n/*Is Pinkie Panther & 2 wins?*/\n<<elseif $RandomEncounterInsert eq 7 && $RandomEncounterArray[7].numberofwin eq 2>>\n\n\t<br>You are somewhere in the middle of the university park.<br>\n\t<br>You should <<link [[finish|Somewhere_in_the_University_Park_end_pinkie_escape]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t\t<<set $EventOngoing to true>>\n\t\t\t\t<</link>> your patrol.<br>\n\n<<else>>\n\n\t<br>You are somewhere in the middle of the university park.<br>\n\t<br>You should <<link [[finish|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t\t<<move_item_to_room_by_id "Ninja_crate" "Store">>\n\t\t\t\t<</link>> your patrol.<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_strip2.jpg"]]@@\n<br>You strip until you are left with only your panties.<br>\n\n<br>@@.bluevoice;"Still wearing panties? Are you stupid, ''fuck toy''? Why aren't you naked yet? ''Fuck toy'' should be naked all the time."@@<br>\n\n<br>You hesitate, this dream is getting out of control.<br>\n\n<br>@@.bluevoice;"This is just a dream, what are you hesitating about? Remove those panties for me. How else am I supposed to use your holes, to fill them them and stretch them as I wish?"@@<br>\n\n<br>You hook your thumbs into the waistband of your panties, but can't resolve yourself to remove them. Instead you giggle and you play with them. You keep moving them up and down your legs.<br>\n\n<br>@@.bluevoice;"Are you teasing me? This so naughty, way more naughty than just being naked. I recognize the behaviour of a ''fuck toy'' underneath your innocent appearance ."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_strip3.jpg"]]@@\n\n<br>You finally decide to comply and quickly remove them. You now stand naked in front of her.<br>\n\n<br>@@.bluevoice;"That's better, don't you think? ''Fuck toy'' is finally behaving like a good ''fuck toy''. ''Fuck toy'' deserves a reward. Does ''fuck toy'' wants her reward?"@@<br>\n\n<br>A reward? What is she talking about?<br>\n\n<br>@@.bluevoice;"The kind of reward a true ''fuck toy'' is looking forward. A long and hard reward. A reward that will quench ''fuck toy'' lust and fill her hungry holes."@@<br>\n\n<br>Even if it is just a dream, you feel yourself blushing.<br>\n\n<br>@@.bluevoice;"All ''fuck toy'' has to do is ask nicely for her reward. Get on your knees, and beg your Mistress for it."@@<br>\n\n<br>You want it, so you [[beg|fucktoy_corruption_first2_yes]] for it.<br>\n<br>I am not a [[fuck toy!|fucktoy_corruption_first2_no]]<br>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n/*Add further description of the dress*/\n<br>She gives the man's crotch a little nudge, then leaves alone the couple.<br>\n\n<br>@@.ecogirl;"I'll give you my number later, just in case."@@<br>\n\n<br>She then straighten up her dress and faces you with a big smile. Her dress is showing a lot more than you think it should. What is she wearing underneath? It looks like an extreme slingshot bikini or monokini of some sort. She seems to enjoy your attention and takes a sexier pose. You definitely can't picture yourself wearing something so revealing; she giggles a bit before talking to you.<br>\n\n<br>@@.ecogirl;"$PCSuperName? How lucky I am, I am so happy to see you again. I was looking for bad guys... and most importantly for you."@@<br>\n\n<br>@@.PCvoice;"Who are you?"@@<br>\n\n<br>@@.ecogirl;"Don't you recognize me? I admit that I changed a lot, but only for the better."@@<br>\n\n<br>@@.PCvoice;"Are you Ecogirl?"@@<br>\n\n<br>She seems surprised by your answer.<br>\n\n<br>@@.ecogirl;"Ecogirl? That was so long ago, I barely recall her... My name is now Ultra Bimbo or UltraB for short."@@<br>\n\n<br>You remember some part of your dreams and ask her for something specific.<br>\n\n<br>@@.PCvoice;"Why were harassing this innocent couple? Aren't you supposed to hunt villains and protect the innocent?"@@<br>\n\n<br>@@.ecogirl;"Innocent? An unappealing woman and an unsatisfied man? Do you really think that they are innocent? I wasn't going to hurt them, they desperately need my help. They need some education, that's what I call defending the innocent."@@<br>\n\n<br>@@.PCvoice;"You were too forceful, they didn't ask for anything. You can't barge in like that."@@<br>\n\n<br>@@.ecogirl;"Can't I? Don't worry, I won't do it any more."@@<br>\n\n<br>She comes closer and giggles while staring at you from head to toe.<br>\n\n<br>@@.ecogirl;"I thought you were a bit taller, but it's not important. You are the kind of hottie I really like. With the proper hair colour and the right pink dress, you'll look splendid."@@<br>\n\n<br>@@.PCvoice;"What are you talking about?"@@<br>\n\n<br>She seems [[surprised|Somewhere_downtown_intro_bimbo_ecogirl2]] by your reaction.<br>\n
\n<<layered_image "./images/StudentDistrict_dorm_2.jpg" "./images/Massy_3.png" "resizedialognpc">>\n<br>You wait for several hours and are tempted to call it a day when someone you barely recognizes leaves. You see a girl, half naked, wearing only a red shit with an inlaid trim, a necklace, and dark shoes. You realize it is Massy, even if her presence is different and she isn't wearing her glasses. How come she'd dare dress and go out like that? Her pussy is on display, even more so because of the style of her shirt, yet she doesn't seem to mind.<br>\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t<br>It's odd, you feel more aroused than shocked by her appearance.<br>\n\t<br>@@.internalvoice;"She really seems to get off from exhibiting herself, don't you think? You could do the same, display your hot little body in front of everyone, if you wanted. Imagine their lecherous stares. Imagine how the boys would love to pound your pussy as it clenches around their cocks. Imagine how the girls would dream of kneeling in front of you and licking your wetness."@@<br>\n\t<br>Your heart races as you start imagining these peculiar and risqué things. You can't believe you are getting aroused right now. You don't have the time for this!<br>\n\t<br>@@.internalvoice;"That's right, let these thoughts linger in your mind. You'd like to dress like this. You want to dress like this. There's no harm in exploring some harmless fantasies. It is only natural at this point in your life."@@<br>\n\t<br>Maybe you could explore this strange fantasy later, in the privacy of your room.<br>\n\n\t/*<br>MarkOfAmok_programming_20*/\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t<br>MarkOfAmok_programming:Opponent<br>\n\t<br>Equals<br>\n\t20\n\t<br>CT_EXECUTETIMER<br>\n\t<br>MarkOfAmok_programming<br>\n\t*/\n\t<<Arousal_add10>>\n\n<<else>>\t\n\n\t<br>You look at her for a moment, she is more sexy than you previously thought. You decide to stay ready and sharp; now is not the time to get distracted.<br>\n\t<<Arousal_add5>>\n\n<</if>>\n\n<br>She quickly heads in the direction of the park.<br>\n\n<br>[[You follow her discreetly.|StudentDistrictDorm_massystakeout1]]<br>\n
@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You are spotted by one of the vigilante-like idiots enforcing their uniform policy. You recognize the group who forced you to watch a documentary.<br>\n\n<br>@@.greenvoice;"You, over there. I recognize you! Come here now!"@@<br>\n\n<br>You quickly find yourself cornered by the group. One of the girls scoffs.<br>\n\n<br>@@.bluevoice;"You still aren't wearing a uniform, even though we taught you about about the benefits of wearing one."@@<br>\n\n<br>@@.studentvoice;"You were warned several times to wear one. //Several// times."@@<br>\n\n<br>@@.greenvoice;"You clearly still need to be punished. You need to learn more about uniforms. You need to watch the documentary once again."@@<br>\n\n<<get_item_index_by_id "UniversityTV">>\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\n\t<br>You consider calling campus security but they are probably going to side with the vigilante. You only put up minimal resistance as the group drags you to the same small room with the flat screen on a steel stand.<br>\n\n\t<br>@@.bluevoice;"Make yourself comfortable."@@<br>\n\t \n\t<br>One of them goes to the stand and grabs a remote.<br>\n\t \n\t<br>@@.greenvoice;"You need to watch this documentary all over again. This time you need to really understand what all of this is about. It will teach you all the great advantages of wearing a uniform."@@<br>\n\n\t<br>You consider beating the living daylights out of them now that there are no other witnesses. You take a deep breath and sit in one of the chairs. There is something fishy about this room and the documentary, but nothing worth beating the crap out of them.<br>\n\n\t<br>@@.studentvoice;"Good. Let's start."@@<br>\n\n\t<br>They turn on the TV and you can see the opening credits.<br>\n\t \n\t<br>@@.studentvoice;"Pay attention and stay focused. We'll be back later."@@<br>\n\n\t<br>They leave the room and lock the door behind them. On the screen you can see people being interviewed, it seems to be the same documentary. You don't really pay attention to it and check the place. It is still empty and dusty as ever. The particles are sit floating idly in the air although the air conditioner is still running at full speed.<br>\n\n\n\t<br>They expect you to watch this, are you <<link [[really going to do it?|UniversityClassTVRoom]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup1">><<set $character[$tempcharacterindex].ConversationLvl ++>><</link>><br>\n\n<<else>>\n\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group grabs you. Do they want you to watch this documentary all over again?.<br>\n\n\t<br>@@.bluevoice;"Wait a second. I think she already got caught today."@@<br>\n\n\t<br>@@.studentvoice;"Really? Let me check."@@<br>\n\n\t<br>She grabs her phone and checks her message.<br>\n\n\t<br>@@.greenvoice;"It doesn't matter, she needs to be punished."@@<br>\n\n\t<br>The student with the phone sighs.<br>\n\n\t<br>@@.studentvoice;"I have confirmation that she already got punished today. You know the rules, whatever the reason it's only once the day."@@<br>\n\n\t<br>@@.greenvoice;"It's too bad, wouldn't be faster if we could make her watch the documentaries over and over?"@@<br>\n\n\t<br>@@.bluevoice;"We follow the rules as good students should do. Let her go."@@<br>\n\n\t<br>Much to your surprise they <<link [[let you go|$LocationCurrent]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup1">><<set $character[$tempcharacterindex].ConversationLvl ++>><<move_character_to_room_by_id "UniformVigilanteGroup1" "Store">><</link>> after a good scolding.<br>\n<</if>>
<br>It's one of the university pool.<br>
<br>__''Others''__(\n<<if $displayinventoryotherlist>>\n\t<<link "''-''">>\n\t\t<<set $displayinventoryotherlist to false>>\n\t\t<<replace #itemsothers-hold>>\t\n\t\t\t<<include Inventory_other>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "''+''">>\n\t\t<<set $displayinventoryotherlist to true>>\n\t\t<<replace #itemsothers-hold>>\n\t\t\t<<include Inventory_other>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n)<br>\n\n<<if $displayinventoryotherlist>>\n\t<<get_inventory_others>>\n\t<<inventory_otherdisplay>>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You enter what looks like a reception hall. You can see a front desk and a lot of tables with computers all around the room. It is weird, there's nobody around. There are students and teachers all over the campus, and most of the classes and labs are buzzing with activity. Why would this place be empty?<br>\n\t<br>[[You suddenly hears a noise coming from a nearby classroom.|CampusLabComputerscienceentrance_intro]]<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $EventOngoing to true>>\n<<else>>\t\n\t<br>This place is big with his front desk and lot of tables with computers. But there is nobody around and it feels empty.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>You try to get some information about Captain T: her address or her phone number, for example. After all, there could clues to investigate there.<br>\n<br>@@.bluevoice;"I'm sorry but I can't tell you that. I can only provide private information on super heroes if the request has been approved either by one of the founding member of DJ or one of the top brass."@@<br>\n<br>You should ask Miss Fabulous.<br>\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<br>[[You want to talk to her about something else.|dj_therapist0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if $EventOngoing>>\n\n<<else>>\n\t/*<br><<back [[Close your inventory.|$returninventory]]>><br>*/\n\t<br><<link [[Close your inventory.|$returninventory]]>>\n\t\t<<update_inventory_stat>>\n\t<</link>><br>\n<</if>>
<<if $RandomEncounterEnd >>\n\t<<include Somewhere_in_the_University_Park_end>>\n<<else>>\n\t<<include Somewhere_in_the_University_Park_intro>>\n<</if>>
@@.resizeitem;[>img["./images/missionbracelet.jpg"]]@@\n<<get_item_index_by_id "dj_bracelet">>\n<br>This is your official DJ's communication device. You can use it to check the current status of your missions and contact HQ when you catch bad guys. You can also use it to call for backups if you ever need some. Last, but not the least, it is also a phone that you can use under either of your identities.<br>\n\n<div id="dj_bracelet_contactnormal">\n\t<<include dj_bracelet_contactnormal>>\n</div>\n<div id="dj_bracelet_contactsuper">\n\t<<include dj_bracelet_contactsuper>>\n</div>\n\n\n\n<<if passage() is "dj_bracelet">>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>\n\n<</if>>
<br>She is so insistent and you seem out of options. But, even if you are ready to do a lot of things to fight villains, you don't feel like selling yourself short.<br>\n<br>@@.PCvoice;"No, I am not interested."@@<br>\n<br>She seems disappointed:<br>\n<br>@@.bluevoice;"Are you sure? It could be fun."@@<br>\n<br>You try to convince her to reveal the lair location:<br>\n<br>@@.PCvoice;" I'd rather go directly to this place to have fun with everyone."@@<br>\n<br>She looks at you from head to toe.<br>\n<br>@@.bluevoice;"Are you for real? I am wondering: are you really someone who wants to taste true pleasure? I can't take the chance; I can't tell you where we gather."@@<br>\n<br>It looks like pussy licking is mandatory. Is there another way to get what you are looking for? At least you didn't debase yourself.<br>\n<br>@@.bluevoice;"Well, it is time to leave. I’m sure I’ll you see another time once you change your mind."@@<br>\n\n<<move_character_to_room_by_id "Massy" "StudentDistrictDormInterior">>\n\n<br>[[It is time to do something else.|$LocationCurrent]]<br>
\n<<if $RandomEncounterInsert eq "contest_result">>\n\t<<set $EventOngoing to true>>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\n\t\t<<include Somewhere_downtown_contest_result_intro>>\n\t/*not first time but never followed*/\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\t\t<<include Somewhere_downtown_contest_result_again>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_contest_result_final>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "mila_exposure">>\n\t<<set $EventOngoing to true>>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\n\t\t<<include Somewhere_downtown_intro_mila_exposure>>\n\t/*not first time but never followed*/\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\t\t<<include Somewhere_downtown_intro_mila_exposure_not_followed>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_intro_mila_exposure_again>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "bimbo_ecogirl">>\n\t<<set $EventOngoing to true>>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\n\t\t<<include Somewhere_downtown_intro_bimbo_ecogirl>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_intro_bimbo_ecogirl_again>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "righteous_ecogirl">>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\n\t\t<<include Somewhere_downtown_intro_righteous_ecogirl>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_intro_righteous_ecogirl_again>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "kaleandos_imitators">>\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<<include Somewhere_downtown_intro_patrol>>\n\t<<include Somewhere_downtown_intro_kaleandos_imitators>>\n<<elseif $RandomEncounterInsert eq "businessman_luchador">>\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<<include Somewhere_downtown_intro_patrol>>\n\t<<include Somewhere_downtown_intro_businessman_luchador>>\n<<elseif $RandomEncounterInsert eq "sextoys_ninja_theft">>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\n\t\t<<include Somewhere_downtown_intro_sextoys_ninja_theft>>\t\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\t\t<<include Somewhere_downtown_intro_sextoys_ninja_theft_1>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_intro_sextoys_ninja_theft_2>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "actiongirls_mayhem">>\n\t<<include Somewhere_downtown_intro_actiongirls_mayhem>>\n<<elseif $RandomEncounterInsert eq "emerald_girl_crime_fighting">>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\t\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t<<include Somewhere_downtown_intro_emerald_girl_crime_fighting>>\n\t<<else>>\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t<<include Somewhere_downtown_intro_emerald_girl_crime_fighting2_0>>\n\t<</if>>\n\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].occurence to 3>>\n<<elseif $RandomEncounterInsert eq "edge_protege">>\n\t<<include Somewhere_downtown_intro_edge_protege>>\n<<elseif $RandomEncounterInsert eq "meeting_edge">>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\t\n\t\t<<set $EventOngoing to true>>\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t<<include Somewhere_downtown_intro_meeting_edge>>\n\t<<else>>\t\t\n\t\t<<get_encounter_index_by_id "edge_fight">>\n\t\t/*never fought?*/\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0>> \n\t\t\t<<set $EventOngoing to true>>\n\t\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t\t<<include Somewhere_downtown_intro_met_notfought_meeting_edge>>\t\n\t\t<<else>>\n\t\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t\t<<include Somewhere_downtown_intro_met_fought_meeting_edge>>\t\n\t\t<</if>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "super_heist">>\n\t<<set $EventOngoing to true>>\n\t<<include Somewhere_downtown_intro_super_heist>>\n<<elseif $RandomEncounterInsert eq "horny_ray_accomplices">>\n\t<<set $EventOngoing to true>>\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1 >>\n\n\t\t<<include Somewhere_downtown_intro_horny_ray_accomplices2_0>>\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0 >>\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t<<include Somewhere_downtown_intro_patrol>>\n\t\t<<include Somewhere_downtown_intro_horny_ray_accomplices>>\n\t<</if>>\n<<else>>\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<<include Somewhere_downtown_intro_patrol>>\n\t<br>You patrol downtown, hoping to catch some villains red-handed. Fortunately for everyone around, It’s quite uneventful. Either they are too scared to risk committing crimes in front of you or they have taken their day off. It at least makes things easy for you.<br>\n\t<br>[[Finish your patrol.|PCApartmentLivingroom]]<br>\n\t<<set $RandomEncounterEnd to true>>\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win0.jpg"]]@@\n<<get_character_index_by_id "ultrabimbo">>\n<br>You won against Ultra Bimbo, once again! She falls on the ground in a sexy pose. You don't want to fall for one of her tricks and decide to call DJ right away. But she interrupts you before.<br>\n\n<br>@@.ecogirl;"Aren't you going to take advantage of my hopeless situation? You enjoyed it last time, I could see the lust in your eyes. I promise that I won't resist you any more. I am just a stupid, sexy, and horny bimbo and you can feel me up or sex me any way you want."@@<br>\n\n<br>@@.PCvoice;"I won't feel you up. I won't sex you. I will just call DJ so they can take care of you."@@<br>\n\n<br>@@.ecogirl;"Don't you want to claim my body? Don't you want to enjoy my body, again and again? Enjoy it until I am utterly defeated and at your mercy?"@@<br>\n\n<br>You shouldn't listen to her, but her voice is hard to ignore.<br>\n\n<br>@@.PCvoice;"It's not like that... I don't want to be tricked again."@@<br>\n\n<br>She gets on her hands and knees and shakes her ass.<br>\n\n<br>@@.ecogirl;"Trick? Or treat? Aren't you the slighest interested? It's not every day you defeat someone as gorgeous as me."@@<br>\n\n<br>She pulls up the skirt of her dress, exposing her thong, and shakes her ass.<br>\n\n<<if $character[$tempcharacterindex].talk.fight_win_touch gt 0 >>\n\n<br>@@.ecogirl;"Don't you want to feel my body, again? I love it when you play rough. The way you fondle my ass? It makes me so hot. It's like you are owning my body, it's like I am just your plaything and you can do whatever you want with me."@@<br>\n\n<<else>>\n\n<br>@@.ecogirl;"Aren't you a bit curious? You never dared to touch my sexy body. I am craving the attention..."@@<br>\n\n<</if>>\n\n<br>She seems surprised by your lack of interest.<br>\n\n<<if $character[$tempcharacterindex].talk.fight_win_watch gt 0>>\n\n<br>@@.ecogirl;"Are you more interested in watching, instead? Do you want me to touch myself and enjoy the show? Do you want to see me licking my fingers then pushing them deep inside my pussy? I do love when I play with myself in front of you. You are so cute when you are aroused, it makes me cum in no time."@@<br>\n\n<<else>>\n\n<br>@@.ecogirl;"Are you more interested in watching, instead? Do you want me to touch myself and enjoy the show? Do you want to see me licking my fingers then pushing them deep inside my pussy?"@@<br>\n\n<</if>>\n\n<br>You should ignore her and call DJ, but you just cant control myself and end up staring at her butt instead. She takes your silence as consent and keeps teasing you.<br>\n\n<br>@@.ecogirl;"You can have a feel, I won't tell anyone I promise. Or I am wet enough that I could finger myself silly right away, It's your choice."@@<br>\n\n<br>This is crazy, but you are tempted to touch her wiggling butt... What should you do?<br>\n\n\n<<if $character[$tempcharacterindex].talk.fight_win_touch gt 0>>\n\t<br>You remember how fun it was to fondle her; you can't help yourself and decide to [[touch her, once again|ultrab_fightwin_again_touch]].<br>\n<<else>>\n\t<br>You can't help yourself and [[touch her|ultrab_fightwin_first_touch]].<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.fight_win_watch gt 0>>\n\t<br>You do nothing and hope she'll [[touch herself on her own|ultrab_fightwin_again_watch]].<br>\n<<else>>\n\t<br>You do nothing and hope she'll [[touch herself on her own|ultrab_fightwin_first_watch]].<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.fight_win_call_dj gt 1>>\n\t<br>You focus and [[call DJ|ultrab_fightwin_again_dj]] instead. You hope she won't disappear like last time or that the Bimbo Squad won't intervene.<br>\n<<elseif $character[$tempcharacterindex].talk.fight_win_call_dj eq 1>>\n\t<br>You focus and [[call DJ|ultrab_fightwin_again_bimbosquad_dj]] instead. You hope she won't disappear like last time.<br>\n\n<<else>>\n\t<br>You focus and [[call DJ|ultrab_fightwin_first_dj]] instead.<br>\n<</if>>\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_win">>
window.InitRestValue = function()\n{\n\nstate.active.variables.RestValue[0]= "$PCWillpowerMax"\nstate.active.variables.RestValue[1]= "-20"\nstate.active.variables.RestValue[2]= "$PCHPMax"\n\n}\n\nwindow.InitRestValueArray = function()\n{\n/*\nMax willpower : 999\nMax willpower -20 : 979\n\n*/\nstate.active.variables.RestValueArray[0]={willpower: 999 , arousal: -20, pchp: 100 , id: "Dummy night"}\nstate.active.variables.RestValueArray[1]={willpower: 999 , arousal: 0, pchp: 100 , id: "Disturbing dream"}\nstate.active.variables.RestValueArray[2]={willpower: 20 , arousal : 20 , pchp: 100 , id: "Wet dream"}\nstate.active.variables.RestValueArray[3]={willpower: 999 , arousal: 10, pchp: 100 , id: "Erotic dream"}\nstate.active.variables.RestValueArray[4]={willpower: 979 , arousal : -20, pchp: 100 , id:"Nightmare"}\nstate.active.variables.RestValueArray[5]={willpower: 979 , arousal : 0, pchp: 100 , id:"Erotic nightmare"}\nstate.active.variables.RestValueArray[6]={willpower: 0 , arousal : 20, pchp: 100 , id: "Amok nightmare"}\nstate.active.variables.RestValueArray[7]={willpower: -10 , arousal : 10 , pchp: 100 , id: "Amok Mark nightmare"}\nstate.active.variables.RestValueArray[8]={willpower: 999 , arousal: -20, pchp: 100 , id: "Normal night"}\nstate.active.variables.RestValueArray[9]={willpower: 0 , arousal: 10, pchp: 100 , id: "Erotic_dream_lowwillpower"}\nstate.active.variables.RestValueArray[10]={willpower: -10 , arousal: 20, pchp: 100 , id: "Erotic_nightmare_lowwillpower"}\nstate.active.variables.RestValueArray[11]={willpower: -15 , arousal: 15, pchp: 100 , id: "Erotic_dream_ultralowwillpower"}\nstate.active.variables.RestValueArray[12]={willpower: -20 , arousal: 30, pchp: 100 , id: "Erotic_nightmare_ultralowwillpower"}\nstate.active.variables.RestValueArray[13]={willpower: 999 , arousal: 15, pchp: 100 , id: "UltraErotic_dream"}\nstate.active.variables.RestValueArray[14]={willpower: 979 , arousal: 30, pchp: 100 , id: "UltraErotic_nightmare"}\nstate.active.variables.RestValueArray[15]={willpower: 10 , arousal: 15, pchp: 100 , id: "Erotic_dream_highwillpower"}\nstate.active.variables.RestValueArray[16]={willpower: 0 , arousal: 30, pchp: 100 , id: "Erotic_nightmare_highwillpower"}\n}
/*You let it go*/\n<<get_event_index_by_id "MarkOfAmok_programming">>\n<<get_item_index_by_id "MarkOfAmok">>\n<<set $TempValue1 to 0>>\n<<set $TempValue1 to random(1,100)>>\n<<set $TempValue2 to Math.min($EventArray[$tempeventindex].difficulty+$args[1],100)>>\n\n/*Is programmed?*/\n<<if $TempValue1 lte $TempValue2>>\n\n\t<<set $Items[$tempitemindex].quantity ++>>\n\t<<set $TempValue4 to $Items[$tempitemindex].quantity%2>>\n\n\t/*Is increase willpower?*/\n\t<<if $TempValue4 eq 0 >>\n\n\t\t/*Increase_willpower*/\n\t\t<br>''The Mark of Amok lowers your resistance to its influence.''<br>\n\t\t\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t\n\t<<else>>\n\n\t\t/*Add Amok_Talent*/\t\t\t\n\t\t<<set $TempValue3 to $MarkOfAmokArray.length-1>>\n\n\t\t/*Is Talent_available?*/\n\t\t<<if $EventArray[$tempeventindex].index lt $TempValue3>>\n\n\t\t\t<br>''The Mark of Amok takes a stronger and deeper hold over your mind.''<br>\n\n\t\t\t<<Talent_add $MarkOfAmokArray[$EventArray[$tempeventindex].index].talentid>>\t\t\t\t\n\t\t\t<<set $EventArray[$tempeventindex].index ++>>\n\n\t\t\t/*Is programming talent?*/\n\t\t\t<<if $MarkOfAmokArray[$EventArray[$tempeventindex].index].programming eq 1 >>\n\t\t\t\t\n\t\t\t\t<<set $EventArray[$tempeventindex].corruption ++>>\n\t\t\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t\t\n\t\t\t<</if>>\n\t\t\t\n\t\t<<else>>\n\t\t\n\t\t\t<br>''The Mark of Amok takes a stronger and deeper hold over your mind. It keeps filling your mind with Amok's beliefs, making you more and more submissive and horny.''<br>\n\t\t\t\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Programming_lvlX_add5>>\n\t\t\n\t\t<</if>>\n\t\t\n\t<</if>>\n\t\n\t<<set $EventArray[$tempeventindex].difficulty to 0>>\n\n<<else>>\n\n\t<<set $TempValue3 to 46+Math.floor(Math.random() * 10)>>\n\n\t/*Is mark_strong_enough?*/\n\t<<if $TempValue2 gte $TempValue3 >>\n\n\t\t<br>''The Mark of Amok deepens its hold on your mind.''<br>\n\t\t<br>You wonder what is going on. You are experiencing some mild headaches and it's quite unusual for you to have one. Are they responsible for imagining this dark presence you just felt? You are too focused on the pain to really care. <br>\n\t\t<br>Unbeknownst to you, the mark influences your thoughts and beliefs, slightly twisting and changing them. When it's done with you, you feel dizzy and a bit lightheaded. You wonder what happened to you and totally forget about the mark for the time being.<br>\n\n\t\t<<Programming_lvlX_add2>>\n\n\t<<else>>\n\n\t\t<br>''The Mark of Amok seems content with watching the events unfolding before you.''<br>\n\t\t<br>You can feel something like a presence in the back of your mind, but it's gone as soon as you notice it. You were probably imagining things.<br>\n\n\t<</if>>\n\t\n\t<<set $EventArray[$tempeventindex].difficulty to $TempValue2>>\n\t\n<</if>>
window.InitReputationDescription = function()\n{\n\nstate.active.variables.ReputationDescription[0]= ["You are also known as $PCSuperName, a proud but completely unknown member of DJ."]\nstate.active.variables.ReputationDescription[1]=["You are also known as $PCSuperName, a proud but largely unknown member of DJ."]\nstate.active.variables.ReputationDescription[2]=["You are also known as $PCSuperName, a proud member of DJ. You have a good reputation in your neighborhood."]\nstate.active.variables.ReputationDescription[3]=["You are also known as $PCSuperName, a proud member of DJ. You have a good reputation in several districts of the city.]"]\nstate.active.variables.ReputationDescription[4]=["You are also known as $PCSuperName, a proud and universally revered member of DJ.]"]\n\n}
<br>You decided to <<link [[leave them alone|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><</link>>.<br>\n
<<layered_image $location[$templocationindex].picture "./images/scientistdomi_2.png" "resizedialognpc">>\n\n<br>You need to know, once and for all, if your dreams are true. So you decide to ask her about her student, hoping to get a reaction, any reaction, that you can link to your dream. You hope that it won't be an over the top kind of reaction, like it is hinted by your dreams. <br>\n\n<br>@@.PCvoice;"You really are lucky to be teaching here. This is such a nice class. The setting is really nice and you have the place all for yourself."@@<br>\n\n<br>@@.scientistlab;"You are right, our sponsor is generous and allow me to focus on my experiments when I want to. Besides, I only have to teach a few selected students. Sure, it would be nice to have more students attending, but we only have the best."@@<br>\n\n<br>@@.PCvoice;"Speaking of which, I saw Lana a lot around here. Is she your top student?"@@<br>\n\n<br>@@.scientistlab;"Lana? She is indeed one of the best. She is focused, dedicated, curious, passionate..."@@<br>\n\n<br>Her voice wavers as she continues.<br>\n\n<br>@@.scientistlab;"passionate... She is always looking forward my class, she is so hungry to learn more. I can feel it in her eyes, always curious. They are saying so much. It feels like they are ready to eat me. I mean it feels like they are ready to eat my teaching, my words."@@<br>\n\n<br>Her voice wavers again and she stares into space all the while she keeps praising her student.<br>\n\n<br>@@.scientistlab;"I can feel her close, so close to me. She doesn't want to miss a word, a movement. She is always staring, as if she was worshipping me. Could she be into... If only... if only..."@@<br>\n\n<br>She bits her lower lips and continues.<br>\n\n<br>@@.scientistlab;"I am lucky to have such a dedicated student. I should find a proper way to reward her, a way to satisfy her hunger for... knowledge. "@@<br>\n\n<br>It looks like your dreams are, at least partially, true. You just set in motion something between Lana and Carla, something that you don't fully understand.<br>\n<<get_item_index_by_id "Ninja_chipset">>\n<<set $Items[$tempitemindex].action.index_lana_clara to 6>>\n\n<br>[[You want to talk to her about something else.|scientist_clara_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
/*Examine*/\n\n/*Is Mordak over?*/\n/*\n<br>CT_Timer_CustomPropertyCheck\n<br>TrackField_MordakTalk:Results\n<br>Equals<br>\n2\n*/\n<<get_character_index_by_id "Massy">>\n<<get_event_index_by_id "TrackField_MordakTalk">>\n/*Mission Over*/\n<<get_mission_index_by_id "LARP is so wrong">>\n<<if $MissionArray[$tempmissionindex].status eq 2>>\n\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\t/*Is id=1?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\t\t<br>You see Massy, a cute student with short black hair and glasses. She was quite a naughty girl and you wonder how she will behave now that Amok's Lord is gone.<br>\n\t<<else>>\n\t\t<br>A cute student with short black hair and glasses. You wonder how she will behave now that Amok's Lord is gone.<br>\n\t<</if>>\n<<else>>\n\t<<if $EventArray[$tempeventindex].clueid eq 2 >>\n\n\t\t/*Is Amok lair?*/\n\t\t<<if $character[$tempcharacterindex].location eq "AmokLairTheater2">>\n\n\t\t\t@@.resizedialognpc;[>img["./images/amok_slave_1.jpg"]]@@\n\n\t\t\t<br>You have a hard time recognizing Massy: she is totally nude, without even her glasses while kneeling with her arms behind her back. She rhythmically thrusts her pussy forward while muttering something:<br>\n\t\t\t<br>@@.bluevoice;"My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t<<else>>\n\t\t\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\t\t\t/*Is id=1?*/\n\t\t\t<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\t\t\t\t<br>You see Massy, a cute student with short black hair and glasses. She was a follower of Amok before you defeated the lord. You wonder if she is still a naughty girl or if it was all just the lord’s influence at work.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>A cute student with short black hair and glasses. She was a follower of Amok before you defeated the lord.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\n\t\t/*Is Amok lair?*/\n\t\t<<if $character[$tempcharacterindex].location eq "AmokLairTheater2">>\n\t\t\t@@.resizedialognpc;[>img["./images/amok_slave_1.jpg"]]@@\n\t\t\t/*Is id=1?*/\n\t\t\t<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\n\t\t\t\t<br>You have a hard time recognizing Massy: she is totally nude, without even her glasses while kneeling with her arms behind her back. She rhythmically thrusts her pussy forward while muttering something:<br>\n\t\t\t\t<br>@@.bluevoice;"My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You spot a cute girl with short black hair. She is totally nude, kneeling with her arms behind her back. She rhythmically pushes her pussy forward while muttering something:<br>\n\t\t\t\t<br>@@.bluevoice;"My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\t\t\t/*Is id=1?*/\n\t\t\t<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\t\t\t\t<br>You see Massy, a cute student with short black hair and glasses. She is currently your best lead and quite a naughty girl.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>A cute student with short black hair and glasses. She is currently your best lead.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You can [[chat|Massy_0_small_talk]] with her.<br>\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.follow_her>>\n\t\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\t\t\t<br>It's too late and you are too tired to follow her around.<br>\n\t\t<<else>>\n\t\t\t<<set $TempString1 to "follow">>\n\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t<<set $TempString1 += " (cost 1 action) ">>\n\t\t\t<<else>>\n\t\t\t\t<<set $TempString1 += " (cost 20 Willpower) ">>\n\t\t\t<</if>>\n\t\t\t<br>You can [[$TempString1|Massy_0_follow_0]] her around.<br>\t\t\n\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<span id="Massy_talk">\n\n</span>\n\n<br>[[You have better things to do.|$LocationCurrent]]<br>
<<include UniversityNurse_portrait>>\n\n<br>[[You want to talk to her about something else.|UniversityNurse]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\t<<script>>\n\t(function () {\n\t\tvar sources = [\n\t\t\t\t"./images/University_TVRoom_end1_0.jpg",\n\t\t\t\t"./images/University_TVRoom_end1_1.jpg",\n\t\t\t\t"./images/University_TVRoom_end1_2.jpg",\n\t\t\t\t"./images/University_TVRoom_end1_3.jpg",\n\t\t\t\t"./images/University_TVRoom_end1_4.jpg",\n\t\t\t\t"./images/University_TVRoom_end1_5.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_0.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_1.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_2.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_3.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_4.jpg",\n\t\t\t\t"./images/University_TVRoom_end2_5.jpg",\n\t\t\t],\n\t\t\tdocFrag = document.createDocumentFragment(),\n\t\t\timgBox = document.createElement("div");\n\t\timgBox.id = "imgloader-box";\n\t\tdocFrag.appendChild(imgBox);\n\t\tsources.forEach(function (src) {\n\t\t\tvar image = document.createElement("img");\n\t\t\timage.src = src;\n\t\t\timgBox.appendChild(image);\n\t\t});\n\t\tdocument.body.appendChild(docFrag);\n\t}());\n\t<</script>>\n<div id="schoolgirl_display1" >\n\t<<set $TempValue1 to random(0,5)>>\n\t<<set $TempString1 to "./images/University_TVRoom_end1_" + $TempValue1 + ".jpg">>\t\t\n\t@@.resizedialognpc_400;[>img[$TempString1]]@@\t\n</div>\n<br>The images change; you now the schoolgirls in weird position, exposing their bare ass in front of everyone.<br>\n<br>@@.bluevoice;"They are ready to do whatever it takes to get their diploma. They trust their teachers and never question their orders. . They are always are eager, eager to learn, eager to please, eager to show their assets whenever it is necessary."@@<br>\n<br>It feels wrong, at first, but you soon find this display logical. After all who are you to challenge your teachers? They are in charge of your education, of your training; they obviously know what is best for you, don't they?<br>\n<div class=resizedialognpc></div>\n<div id="schoolgirl_display2">\n\t<<set $TempValue2 to random(0,5)>>\n\t<<set $TempString2 to "./images/University_TVRoom_end2_" + $TempValue2 + ".jpg">>\t\t\n\t@@.resizedialognpc_400;[>img[$TempString2]]@@\n</div>\n<br>The images change again and you now see the schoolgirls sometimes half-naked, sometimes naked, always exposing themselves in lewd position. You are worried, at first, until you hear reassuring words; words that echo back to your internal struggle.<br>\n<br>@@.bluevoice;"They never, ever, question their teachers's orders. Why would they? Teachers are so much more knowledgeable than students, than you. Teachers know what is best for you. Students are ready to do whatever it takes to complete their studies. You should be ready too. You should be always eager, always ready to please. Look at them, they are wet; they love to obey their teacher's orders. You love to obey too."@@<br>\n<br>Something snaps in your mind as you realize your true purpose. This super hero fling was just a waste of your time. You just found your true purpose. From now on, you'll become a nice and proper schoolgirl, eager to strip when asked and always eager to learn more about her studies or her body.<br>\n\n<br>''The END?''<br>\n\n<<repeat 500ms>>\n\t<<replace "#schoolgirl_display1">>\n\t\t<<set $TempValue1 to random(0,5)>>\n\t\t<<set $TempString1 to "./images/University_TVRoom_end1_" + $TempValue1 + ".jpg">>\t\t\n\t\t@@.resizedialognpc_400;[>img[$TempString1]]@@\t\t\n\t<</replace>>\n\t<<replace "#schoolgirl_display2">>\n\t\t<<set $TempValue2 to random(0,5)>>\n\t\t<<set $TempString2 to "./images/University_TVRoom_end2_" + $TempValue1 + ".jpg">>\t\t\n\t\t@@.resizedialognpc_400;[>img[$TempString2]]@@\t \t\t\n\t<</replace>>\n<</repeat>>\n
<<layered_image $location[$templocationindex].picture "./images/scientistdomi_2.png" "resizedialognpc">>\n\n<br>The researcher, Clara, seems to notice your doubts.<br>\n\n<br>@@.scientistlab;"I totally understand how it looks, but rest assured that we do our best. I may have my share of responsibilities. It's just that, in this campus, students aren't much into computer science. We have the best equipments, lot of funding, good scholarship, a nice building and classrooms. Would you be interested in joining?"@@<br>\n \n<br>@@.PCvoice;"How come you have such a big place with so few students and researchers? Shouldn't you be relocated to one of the main buildings, or shouldn't your class... be cancelled? I thought it was standard university policy to cancel classes with low enrolment."@@<br>\n\n<br>She sighs as she replies.<br>\n\n<br>@@.scientistlab;"Yes, it is standard procedure to close departments with low attendance. But we are running mostly on private funding, so as a lab we are given some liberty. We are fine as long as we publish enough research articles and we keep attracting private investors. At moment, we are doing both just fine."@@<br>\n\n<br>Now that you think about it, this almost empty lab isn't the more shocking thing you heard about in campus. There is a lot of rumours about more wasteful spending in the university. Like, for example, when a teacher made his department pay for a brand new corvette under the cover of consulting fees.<br>\n\n<br>@@.scientistlab;"I hope that you feel more assured, not that I had an obligation to tell you anything about this lab situation. I get the feeling you won't be joining anytime soon, but feel free to ask me any information you want, I really hope to change your mind."@@<br>\n\n<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t<<move_character_to_room_by_id "scientist_clara" >>\n\t<<set $EventOngoing to false>>\n<</link>><br>
@@.resizedialognpc;[>img["./images/Downtown_mila_bench_0.jpg"]]@@\n\n<br>You decide to follow her and enter the urban park. The place is empty and you easily spot her sitting on a bench. You stealthy come closer, trying not to attract her attention. You can hear talking to herself or she could talking on the phone.<br>\n\n<br>@@.milavoice;"I need to build my confidence... I need to be brave , besides it can't be that bad."@@<br>\n\n<br>She looks around and you quickly hide behind a tree. She doesn't seem to notice your presence and you can hear her mumbling again.<br>\n\n<br>@@.milavoice;"I need confidence, I need to be bolder. How am I supposed to become an successful actress otherwise?"@@<br>\n\n<br>She seems to be listening to someone, but you don't see a phone or even an earpiece.<br>\n\n<br>@@.milavoice;"I know... I know... I am stalling. Here comes nothing."@@<br>\n\n<br>She looks around, once again, then put her hands on her breasts.<br>\n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Downtown_mila_bench_1.jpg"]]@@\n\n<br>@@.milavoice;"Massaging them? Putting a show outdoor? How is it supposed to help me? How is it supposed to improve my confidence? I don't like the idea."@@<br>\n\n<br>She protests and yet slowly rub them. You still don't know if she is talking to someone or just talking to herself; you need to be know and decide to come closer.<br>\n\n<br>@@.milavoice;"Does it feel good? Yes, it's much more fun and pleasant than I thought it would be."@@<br>\n\n<br>She waits a bit before continuing.<br>\n\n<br>@@.milavoice;"Coming back tomorrow? Must I do it again? Is it really the quickest method? Yes, I need to train my confidence over and over. Yes, I will be back. Training at home? Of course I am training at home, that's what my headphones are good for."@@<br>\n\n<br>That was weird. Is she just an exhibitionist who happens to talk to herself or is there some evil at work? She talked about using headphones for training and you remember weird headphones messing with their user's mind. Could they be the same kind? You hesitate; should you follow her, just to be on the safe side, or is it just your paranoid mind playing you tricks and this woman would just be an exhibitionist?<br>\n\n<br>You decide to [[wait a bit|Somewhere_downtown_intro_mila_exposure_2]], just to see where this is going.<br>
@@.resizedialognpc;[>img["./images/AmokLair_theater_7.jpg"]]@@\n\n<br>@@.PCvoice;"Yes, I'd really want to have a sexy moment with you but... could we go some place more private?"@@<br>\n<br>@@.bluevoice;"Why? Everyone should witness us naked and pleasuring each other. We are a living testimony of Amok's powers. Amok wants us to exhibit ourselves as much as possible."@@<br>\n<br>@@.PCvoice;"Yes, it's possible, but I am still quite new at this and I need some guidance."@@<br>\n<br>You can see her eyes light up. The idea of initiating a newbie like you is obviously arousing her more.<br>\n<br>@@.bluevoice;"Alright, we could go to one of the lower chambers. There, we can have as much fun as we want. No one would hear or join us."@@<br>\n<br>She gets up and grabs your hand.<br>\n<br>@@.bluevoice;"Come on. Let me show you how to please Amok."@@<br>\n\n<br>You follow her, she takes the stairs, and then opens a door. You enter in a room with carpets and tapestries everywhere. Embroidered decorative pillows lie on a couch and you see a large bed in the back of the room. <br>\n\n<br>[[She goes to relax on the couch.|Amok_slave_natasha0_drawheroutyes1]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>This is the main route to most of the labs of the campus. Most of the labs hosts experiential classes and co-curricular events such as lectures, competitions, and workshops. From here, you can see two routes leading to cluster of buildings.<br>\n<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>This is the main route to most of the labs of the campus. From here, you can see the Darwin route and the Hopper route.<br>\n<</if>>\n\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizelocationbig;[>img["./images/vr_dungeon0.jpg"]]@@\n<<get_event_index_by_id "vr_fantasy">>\n\n<br>The headset feels comfortable and light. You turn it on and your surroundings disappears, replaced by dimly lit dungeon room. The quality and definition of the images are incredible, you feel like standing in a real room. You can even see water droplets falling from a crack in the stone ceiling and hear a sound each time a drop hits the ground. Bewildered, you keep looking around; it feels so real that it is uncanny. \n<<if $EventArray[$tempeventindex].action.headset_alice_saw>>\n\tIt reminds you what you experienced in Horny Ray's room with Alice. \n<</if>>\n\nYou suddenly are interrupted by the sound of a door opening in front of you.<br>\n<div class=resizedialognpc></div>\n\n<<layered_image "./images/vr_dungeon0.jpg" "./images/vr_mistress_ocean_0.png" "resizedialognpc">>\n\n<br>A tall woman, wearing a black leather outfit, walks through the door and examines you from head to toes.<br>\n\n<br>@@.vrmistressnaughty;"Welcome to the Ocean. I am Mistress Naughty and I will be your host for this session."@@<br>\n\n<br>Mistress Naughty? Could it be an hint about Captain Naughty? The woman keeps talking.<br>\n\n<br>@@.vrmistressnaughty;"This simulation contains sexually explicit material, and is for adult viewing only. If you are under the age of 18, please exit now by clicking the ''Exit'' button above. By Clicking the ''Enter'' button, you agree that you are of legal age in your area to view sexually explicit material, and that you wish to view and experience such material."@@<br>\n\n<br>The image of Mistress Naughty freezes and two signs appears in front of you, a big ''ENTER'' and a small ''EXIT''. It seems like you have to choose one if you want to proceed with the simulation.<br>\n\n<br>You need to find those clues Miss Bystander was talking about, so you select ''[[ENTER|vr_enter_first]]''.<br>\n\n<br>You need some time to think about it and select ''[[EXIT|vr_exit_first]]''. After all, you have other options to find information about Miss Bystander and this virtual reality thing seems fishy.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<<set $EventOngoing to true>>\n<br>You decide to tell the receptionist everything about Edge's contest. You hope that he got some information about it, maybe about how serious Edge can be or what this is really about.<br>\n\n<br>@@.PCvoice;"Do you happen to know something about Edge's hobbies? Maybe something about contests?"@@<br>\n\n<br>You suddenly hear the voice of Edge coming from nowhere.<br>\n\n<br>@@.edgevoice;"Are you trying to break my rules?"@@<br>\n\n<br>The receptionist looks at his computer's screen.<br>\n\n<br>@@.bluevoice;"A contest? Let me check something..."@@<br>\n\n<br>You feel a strong rush of wind behind you and, before you can react, a hand grabs your waist. You are dragged away and your surroundings blur around you, as if you were moving at an extremely high speed.<br>\n<br>The movement suddenly stops and you find yourself rolling on the ground due to the inertia. Luckily for you, the impact of your fall is cushioned by grass. When you stop rolling, you have a look around you and realize that you aren't in DJ's HQ any more but in familiar urban park. More over you are facing a rather angry [[Edge|DJHQ_receptionist_0_Ask_him_about_edge_contest1]].<br>
<<get_character_index_by_id "scientist_clara">>\n\n<br>Your //Sensors// make a quick scan of @@.internalvoice;''Scientist''@@. A number sums up your current influence on her behaviour: ''<<print $character[$tempcharacterindex].influence>>''.<br>\n\n<br>You have no clue about it really means, you just get the feeling that the higher it is, the easier it will be for you and the more she will work for @@.internalvoice;''First''@@.<br> \n\n<<if $Items[$tempitemindex].action.index_lana_clara eq 0 >>\n\t<br>You could arouse her curiosity about @@.internalvoice;''First''@@. With a bit of luck, and little push on your side, she could help @@.internalvoice;''First''@@ out of interest. Your //systems// warn you that it won't work. Apparently her mind, her curiosity, is already set on someone else. You get another warning from your //systems//: the bond is a bit too strong for you to break. But she isn't even aware of it's presence, yet, so maybe you could use it to your own advantage. Is this somekind of unrequited love? You can [[explore|Chipset_awaken_contact_scientist_lana0]] this connection to find out more about it.<br>\n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 8>>\n\t<br>You could [[deepen|Chipset_awaken_contact_scientist_lana8]] the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //sensors// warn you that they are slowly, but surely, becoming lesbian sluts. You could make sure that they stay that way.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 7>>\n\t<br>You could [[deepen|Chipset_awaken_contact_scientist_lana7]] the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //sensors// warn you that it is now stable, allowing you to manipulate them in anyway you see fit.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 6>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana6]] between @@.internalvoice;''Scientist''@@ and Lana. Your //sensors// warn you that they both are ready for more, they need a little push.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 5>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana5]] between @@.internalvoice;''Scientist''@@ and Lana. You managed to make them, one after the other, touch them the previous time and you have to make them go further.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 4>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana4]] between @@.internalvoice;''Scientist''@@ and Lana. You managed to make Lana touch her teacher the previous time and get the feeling you could go further this time.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 3>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana3]] between @@.internalvoice;''Scientist''@@ and Lana. You managed to bring them closer together the previous time and get the feeling you could go further this time.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 2>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana2]] between @@.internalvoice;''Scientist''@@ and Lana. You made some progress the previous time and get the feeling you could use this connection to your advantage.<br> \n<<elseif $Items[$tempitemindex].action.index_lana_clara eq 1>>\n\t<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana1]] between @@.internalvoice;''Scientist''@@ and Lana. You made some progress the previous time and get the feeling you could use this connection to your advantage.<br> \n<<else>>\n<br>You could keep exploring the [[relationship|Chipset_awaken_contact_scientist_lana2]] between @@.internalvoice;''Scientist''@@ and Lana. It is starting to get interesting and you wonder where this is going.<br> \n<</if>>\n<<if $Items[$tempitemindex].locationname neq "scientist_clara">>\n\t<br>You could stir her curiosity about the chipset. But you have the feeling that it won't work. She needs to have it if you are too get her to investigate it.<br>\n<<else>>\n\t<<if $Items[$tempitemindex].action.index_chipset_clara eq 0>>\n\t\t<br>You could stir her [[curiosity|Chipset_awaken_contact_scientist_chipset0]] about the chipset. It is a long shot, but if she learns anything about you, she could share it with @@.internalvoice;''First''@@. It could save @@.internalvoice;''First''@@ some time and efforts.<br>\n\t<<elseif $Items[$tempitemindex].action.index_chipset_clara eq 1>>\n\t\t<br>You could stir her [[curiosity|Chipset_awaken_contact_scientist_chipset1]] about the chipset. Last time, you barely managed to attract her attention to the chipset. But you get the feeling that you can do so much more, with time. Ultimately, if you are successfull, it would be really helpfull for @@.internalvoice;''First''@@.<br>\n\t<<else>>\n\t\t<br>You could keep stirring her [[curiosity|Chipset_awaken_contact_scientist_chipset2]] about the chipset. It seems to be working, even more than you expected.<br>\n\t<</if>>\n\n\n<</if>>\n<br>You aren't sure you can motivate her to help @@.internalvoice;''First''@@. You could try to deepen a bit your [[influence|Chipset_awaken_contact_scientist_influence0]] on her, before doing anything else.<br>
<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<br>@@.studentanitavoice;"I already told you how sorry I am."@@<br>\n\t<<if $tempcharacterrow.UniformStudent_anita.ConversationLvl gt 0>>\n\t\t<br>You recognize Anita's voice before seeing her.<br>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<br>@@.studentnatalyvoice;"Are you kidding me? You are persistent, shouldn't you mind your own business?"@@<br>\n\t<<if $tempcharacterrow.UniformStudent_nataly.ConversationLvl gt 0>>\n\t\t<br>You recognize Nataly's voice before seeing her.<br>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<br>@@.studentalexandravoice;"By asking students to wear a uniform? You tried persuading me before, you should stop."@@<br>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.ConversationLvl gt 0>>\n\t\t<br>You recognize Alexandra's voice before seeing her.<br>\n\t<</if>>\n<</if>>
\t@@.resizePC;[>img["./images/PCshower1.jpg"]]@@\n\t\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<br>You head for the bathroom and lock the door behind you. You then turn on the water, you are so impatient that you don't wait and quickly get inside the tub. The water is so cold that you yell.<br>\t\n\t<<else>>\n\t\t<br>You head for the bathroom and lock the door behind you. You then turn on the water and quickly strip. You don't wait and quickly get inside the tub. The water is so cold that you yell.<br>\n\t<</if>>\n\t<br>@@.PCvoice;"Argh... Fuck...! It's so damn cold!"@@<br>\n\t<br>Nevertheless, you stay inside and spray the water over your body. You hope that it will calm you down so you can still patrol.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizePC;[>img["./images/PCshower2.jpg"]]@@<br>\n\t<br>Soon your arousal is gone but you keep showering for a while. You feel more focused and a bit numb, likely a side effect of the cold water. As you grow accustomed to the temperature, you feel a heat start to grow once more between your thighs. You can't help yourself and yell in frustration.<br>\n\t<br>@@.PCvoice;"What the hell is wrong with me?! Even the cold water is useless…"@@<br>\n\t<br>Your breasts feel really sensitive and a need is growing between your legs. You can't believe it that in spite, or maybe because of the cold water, you are becoming more aroused than before.<br>\n\n\t<br>[[You need to do something about it.|travel_horny_shower1]]<br>
\n\t@@.resizePC;[>img["./images/PCshower4.jpg"]]@@\n\t<br>You decide that it's time for desperate measures and you trickle water directly over your pussy. Your arousal can't possibly stand direct cold, can it?<br>\n\t<br>It's not enough, so you spread your legs as far as it's possible without falling, then carefully aim the shower head. The cold water on your pussy washes away your arousal at first, but soon you can feel your arousal building again. Even if it's cold water, the splash of water isn't having the soothing effect that you were expecting. It's quite the opposite, but you decide to keep on, hoping to finally calm down. <br>\n\n\t<br>After a while, you feel more in control. You managed to calm down, but at what cost? Your body, especially your pussy, feels numb. Your mind, probably because of the cold water, feels sluggish. You try to get ahold of yourself: at least you can now go outside without worrying about your arousal. You get back to the living room then realize that you lost as much time showering as it would have taken to relieve yourself, if not more.<br>\n\n\t<<Arousal_subX 50>>\n\t<<Willpower_sub30>>\n\t<<Action_day_cost1>>\n\t\n\t<br>[[You should do something else...If you still have the time.|$LocationCurrent]]<br>
<br>It's the main hall with a big canopy. It's currently buzzing with activity.<br>\n\n/*If already attended first class place for interclass*/\n<<get_event_index_by_id "University_class">>\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0 && $EventArray[$tempeventindex].clueid eq 1>>\n\t\n\t<<set $location[$templocationindex].search +=1>>\n\t\n\t<<include UniversityClass_P2_interclass>>\n\n<</if>>\n
<br>This entrance gives access to several classroom and leads deeper into the building.<br>
<<if $character[$tempcharacterindex].talk.give_chipset>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<br>You could also give her the <<link chipset>>\n\t\t\t<<replace #mechanic_talk>>\n\t\t\t\t<br>You give her the chipset.<br>\n\t\t\t\t<br>@@.mechanicgirl;"Thanks, I'll start studying it as soon as possible. I think I'll have some results in a few days."@@<br>\n\t\t\t\t<<disable_character_talk "mechanic_girl" "give_chipset">>\n\t\t\t\t<<move_item_to_character "Ninja_chipset" "mechanic_girl">>\n\t\t\t\t<<activate_character_talk "mechanic_girl" "take_chipset">>\n\t\t\t<</replace>>\n\t\t\t<<replace #mechanic_chipset_move>>\n\t\t\t\t<<include DJHQ_mechanicgirl_0_chipset_move>>\n\t\t\t<</replace>>\t\t\t\t\t\t\n\t\t<</link>>.<br>\n\t<<else>>\n\t\t<br>You could also give her the chipset, if only you were carrying it with you.<br>\n\t<</if>>\n<</if>>\n<<if $character[$tempcharacterindex].talk.take_chipset>>\n\t<br>You could also ask her to give back the <<link chipset>>\n\t\t<<replace #mechanic_talk>>\n\t\t\t<br>You ask her the chipset.<br>\n\t\t\t<br>@@.mechanicgirl;"Are you sure? I was making some progress."@@<br>\n\t\t\t<br>She hands you the chipset.<br>\n\n\t\t\t<<disable_character_talk "mechanic_girl" "take_chipset">>\n\t\t\t<<activate_character_talk "mechanic_girl" "give_chipset">>\n\t\t\t<<move_item_to_inventory "Ninja_chipset">>\n\t\t<</replace>>\n\t\t<<replace #mechanic_chipset_move>>\n\t\t\t<<include DJHQ_mechanicgirl_0_chipset_move>>\n\t\t<</replace>>\n\t\t\n\t<</link>>. <br>\n<</if>>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_lose_facesit0.jpg"]]@@\n\n<br>She makes up her mind and starts to strip.<br>\n\n<br>@@.ecogirl;"I just got a really clever idea; I am going to make you addicted to me, addicted to my pussy. Once you get a taste, I am sure you'll stop your weird shenanigans and instead join me on my quest to hunt villains."@@<br>\n\n<br>You don't understand her logic. She seems quite happy with her reasoning though and quickly removes her dress, then her bikini. She now stands naked in front of you and slowly comes closer to you.<br>\n\n<br>@@.ecogirl;"I'll make you drink my pussy juice for as long as it's necessary. I won't stop until you beg me for more; I want you to be eager to lick me of your own volition; I want you to be so eager that you'll jump at any opportunity to have a taste."@@<br>\n\n<br>@@.PCvoice;"Never... Stop this madness. DJ will come to rescue me."@@<br>\n\n<br>@@.ecogirl;"Really? They will never make it in time. Even if they could, I could probably fuck them into submission too anyway."@@<br>\n\n<br>She seems to ponder something.<br>\n\n<br>@@.ecogirl;"But I would lose too much time. I am not interested in them, just in you. I just have to make you drink my juices the next time we meet, and the next. I will keep beating you and make you drink my juices over and over then."@@<br>\n\n<br>She spreads her legs and slowly lowers her pussy toward your face. You want to escape her, but you are too weak to do anything. She stops moving when her pussy is inches away from your face.<br>\n\n<br>@@.ecogirl;"Don't you want to have a taste? Stick your tongue out and bury it deep inside my pussy."@@<br>\n\n<br>She waits a bit longer but you don't move and wait. Soon she loses patience and begins [[grinding her pussy|ultrab_fightlose_facesit1]] in your face.<br>\n
window.InitTalents = function()\n{\n/*\n0: state (0 not known, 1 known, 2 obsolete)\n1: Attack bonus (-99 don't display)-\n2: Defense bonus\n3: Damage bonus\n4: Armor bonus\n5: Strength bonus\n6: Dexterity bonus\n7: Fortitude bonus\n8: HP\n9: Willpower\n10: Arousal\n11: Obsolete (A previous talent)\n12: Minion type 0 everyone else all\n*/\n\nstate.active.variables.TalentArray[0]={ id: "Dummy", displayname:"Dummy", status: 2, attackbonus: 0, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: true, armorbonus: 0, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 0, haspassage: "", influence: 0, training: 0}\nstate.active.variables.TalentArray[1]={ id: "Amok Confusion", displayname:"Amok Confusion", status: 0, attackbonus: 1, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[2]={ id: "Amok Indecision", displayname:"Amok Indecision", status: 0, attackbonus: 1, attackbonusdisplay: true, defensebonus: 1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: "Amok Confusion", miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[3]={ id: "Amok Sympathy", displayname:"Amok Sympathy", status: 0, attackbonus: 2, attackbonusdisplay: true, defensebonus: 1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: "Amok Indecision", miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[4]={ id: "Amok Supporter", displayname:"Amok Supporter", status: 0, attackbonus: 2, attackbonusdisplay: true, defensebonus: 2, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: "Amok Sympathy", miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[5]={ id: "Amok Cosplay", displayname:"Amok Cosplay", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[6]={ id: "Amok Dress Code", displayname:"Amok Dress Code", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[7]={ id: "Amok Compulsion", displayname:"Amok Compulsion", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 1, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[8]={ id: "Dirty Thoughts", displayname:"Dirty Thoughts", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 0, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[9]={ id: "Miss_Thompson_authority", displayname:"Miss Thompson authority", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 0, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[10]={ id: "Roommate_Attraction", displayname:"Roommate Attraction", status: 0, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: false, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 0, haspassage: "", influence: 0, training: 0, devotion: 0}\nstate.active.variables.TalentArray[11]={ id: "Flash_bang_confusion", displayname:"Flash bang confusion", status: 0, attackbonus: 1, attackbonusdisplay: true, defensebonus: 1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: -99, armorbonusdisplay: false, strengthbonus: 0, dexteritybonus: 0, fortitudebonus: 0 , hp: 0, Willpower: 0, arousal: 0, obsoletetalent: 0, miniontype: 0, haspassage: "", influence: 0, training: 0, devotion: 0}\n\nstate.active.variables.TalentDescription[0]={ \tid: "Dummy", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "Dummy description", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "Dummy initial description"}\n\nstate.active.variables.TalentDescription[1]={ \tid: "Amok Confusion", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You feel a bit ambivalent about the Amok issue. Are they really so evil, after all? Could you be mistaken, at least a bit?<br><br> From time to time, you get urges and questions related to Amok. You easily dismiss most of them, but remain curious.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "Soon, you no longer pay attention to the presence anymore and you start thinking about Amok and its minions instead. You wonder why you are so focused on fighting them. Are they really the bad guys? Is fighting them the only solution? You should at least try to understand them and their goals. You shake your head, trying to gather your thoughts, but the disturbing idea remains in your mind. How can you beat them when you don't know why they yearn for sexual pleasure and submission? You need to understand why the girls look so eager. You need to understand why the boys, even if they are just nerds, seem so handsome while wearing their Amok armor…<br><br> How else can you defeat them?<br><br> Could you be wrong about them? Could you be the bad guy, or for that matter, the girl on the wrong side of this story?"}\n\nstate.active.variables.TalentDescription[2]={ \tid: "Amok Indecision", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You don't know what to think about Amok and its minions anymore. They are supposed to be the bad guys and yet you feel attracted to their lifestyle. Their philosophy rings a bell somewhere in your mind and fuels your fantasies.<br><br> Your contemplations about Amok occur more frequently. You try to ignore them, but it gets harder. You often lose a lot of time pondering some of them.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "Soon, you no longer pay attention to the presence anymore and you start thinking about Amok and its minions instead. You were quite curious about them and still feel like you are missing a lot of answers. Yet, you get the feeling that you were wrong about them. They are bad guys, mostly, but their values are interesting to say the least.<br><br> Unlike you, they know how to live out their fantasies and don't feel conflicted about how they act or behave. You know that you have to fight them, but you also envy them a bit. There's no harm in fantasizing about what it would be like to become a submissive and eager follower of Amok, is there? You are a strong and independent woman, but it feels good to let off some steam and surrender control to someone else from time to time.<br><br> You shake your head, trying to clear your thoughts, but the disturbing idea remains in your mind. How can you beat them while you are so conflicted, yet they are so dedicated and focused? You aren’t certain you’ll even be able to defeat them while you aren't as confident about your body…<br><br> You’re starting to think you could be wrong about them. They may know some truth, or belief, that allows them to be so happy. Shouldn’t you enjoy your sexuality like they do? You could be missing out on all of the fun!"}\n\nstate.active.variables.TalentDescription[3]={ \tid: "Amok Sympathy",\ndescription: "You can't help yourself and find that you’re beginning to share Amok's beliefs. It's so sexy and hot that you know, deep down, you want to join them. You fight the idea, as you have your super hero duties to attend to, but something lingers in your mind and a warmth spreads inside your body at the thought.<br><br>Your contemplations about Amok occur frequently. You still manage to ignore the weirdest ones but you lose a lot of time pondering the others. You often picture yourself following them.", \n\n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "Soon, you no longer pay attention to the presence anymore and you start thinking about Amok and its minions instead. You were quite curious about them before, but now you know that it's not curiosity but envy you feel. You really want to imitate them, to share their credo. It's too bad that they are the bad guys and girls, otherwise you would gladly ask them for advice… or more.<br> You start fantasizing about getting naked and joining the other Amok girls. You imagine yourself, submissive and horny @@.internalvoice;--so very horny--@@ that you beg them to teach you more and beg them to discipline you if you fail. You bite your lip as you picture all of their hands tracing along your body, top to bottom, as one of the girls squats over your face… Alas, it's just a fantasy. If only, you weren't so strong or independent, you’re sure they could easily claim you as one of their own.<br><br> You picture yourself, caught and beaten by one of the knights. He strips your clothing and tosses you to the ground. He presses your legs apart and lowers his breeches, his rigid cock bursting forth. Your legs start to tremble and he leans towards you when... You shake your head, trying to gather your thoughts, but your fantasies remain in your mind.<br><br> How come you are so fascinated by them? Should you try to learn more about them, even now? Perhaps you could you convince them to stop being evil and join DJ instead. It would then be possible to join them and still be a super. How can you beat them when they make you hornier the longer you think about them? You can’t possibly defeat them while all you want is admire them.<br><br>Could you be wrong about them? You realize that you probably are. It's too bad you are on DJ side or you would gladly join with them. For a split second, you seriously consider abandoning DJ, but you dismiss the idea as quickly as it came. Isn’t there some… Detestable Plan… or something of that nature you’re supposed to be focused on, too?"}\n\nstate.active.variables.TalentDescription[4]={ \tid: "Amok Supporter", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You know that there's a misunderstanding somewhere. Amok and its minions aren't the bad guys as you and DJ depicted them. It's quite the contrary; you know that they only want to show people the truth. They know what is best for you, even if you are a super heroine.<br><br> Your contemplations about Amok occur all the time. You have trouble dismissing them; You simply take for granted the most obvious ones while you imagine yourself doing the others. From time to time, you are overwhelmed by your Amok fantasies. It's a bit scary, but it feels so good… and kinky.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "You quickly ignore the presence. You know it's not the real issue. The real problem is this big misunderstanding everyone seems to have about Amok and its minions… They clearly aren't the bad guys that you and DJ depicted them as! It's quite the contrary; you know that they only want to show people the truth!<br><br>They know what is best for you. They even know what is best for you as a super heroine. You shiver at the thought of what they surely have in store. Somehow you are sure that they know how to fulfill your deepest, darkest fantasy… to become an obedient follower of Amok."}\n\nstate.active.variables.TalentDescription[5]={ \tid: "Amok Cosplay", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You have a craving to casually dress up as a follower of Amok... Just to see what it’s like/", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: ""}\n\nstate.active.variables.TalentDescription[6]={ \tid: "Amok Dress Code", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You want to dress like a follower of Amok every single day.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: ""}\n\nstate.active.variables.TalentDescription[7]={ \tid: "Amok Compulsion", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You have strange urges related to Amok. You suppose that it fits your fantasies, even if you have a hard time remembering if you had this kind of craving previously.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: ""}\n\nstate.active.variables.TalentDescription[8]={ \tid: "Dirty Thoughts", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You have strange, weird, and a bit naughty, thoughts. You find yourself often staring or even ogling at others, You imagine them doing perverse things with each other or you doing kinky things to them. It's really hard to focus on anything else.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: ""}\n\nstate.active.variables.TalentDescription[9]={ \tid: "Miss_Thompson_authority", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You are a super hero. You have powers, you are strong, and eager to fight evil. Yet, you feel powerless in front of your teacher, Miss Thompson. Is it because of her sheer authority or is it because she reminds you of your previous normal life? You only know for sure that she wants to teach you the proper way. Somehow she seems to know what is best for you and you feel anxious about denying her requests.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: ""}\nstate.active.variables.TalentDescription[10]={ \tid: "Roommate_Attraction", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You feel more and more attracted to your roommate, Diana. At first, you only wanted to become friend with her. But now, you aren't so sure of yourself. You just can't stop thinking about her and you feel strongly for her, almost too strongly for just a friendship. Diana hasn't noticed anything or is oblivious to your change of behavior. Could she still see you as just a friend? if she can't, what kind of relationsship are you supposed to have with her?", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "You feel more and more attracted to your roommate, Diana. You don't know why, but you want to see more of her. More of her face, more of her smile, more of her mischievous attitude. You wonder what is going on, you can't remember being so infatuated with someone before."}\nstate.active.variables.TalentDescription[11]={ \tid: "Flash_bang_confusion", \n\t\t\t\t\t\t\t\t\t\t\t\tdescription: "You suffer the after effect of a weird grenade. You feel disoriented, your ears ring a bit and, from time to time, you have to blink to clear away the retinal fireworks in your eyes. It is harder to fight in those conditions, you need a good night of rest to get rid of it.", \n\t\t\t\t\t\t\t\t\t\t\t\tdescriptioninitial: "You suffer the after effect of a weird grenade. You feel disoriented, your ears ring a bit and, from time to time, you have to blink to clear away the retinal fireworks in your eyes. It is harder to fight in those conditions."}\n\nstate.active.variables.MarkOfAmokArray[0]={ id : "Patrol", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tprogramming : 1,\n\t\t\t\t\t\t\t\t\t\ttalentid : "Amok Confusion" \n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.MarkOfAmokArray[1]={ id : "Patrol", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tprogramming : 1,\n\t\t\t\t\t\t\t\t\t\ttalentid : "Amok Indecision" \n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.MarkOfAmokArray[2]={ id : "Patrol", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tprogramming : 1,\n\t\t\t\t\t\t\t\t\t\ttalentid : "Amok Sympathy" \n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.MarkOfAmokArray[3]={ id : "Patrol", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tprogramming : 1,\n\t\t\t\t\t\t\t\t\t\ttalentid : "Amok Supporter" \n\t\t\t\t\t\t\t\t\t\t}\n\n\n\n}
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>As expected, there are a lot of warehouse in the warehouse district. You manage to quickly locate the one you were looking for. The neighborhood seems quiet and the warehouse itself doesn't look like anything special. If you didn't know better, you would think that it's seldom used. You ready yourself: it's time to crash the dealer's party.<br>\n<<set $location[$templocationindex].search ++>>\n<<else>>\n\t<br>A warehouse. Nothing gives it away as being inhabited by drug dealers.<br>\n<</if>>\n\n\n/*Is just moved in?*/\n<<if $location[$templocationindex].event is 0>>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<DrugWarehouse_presence>>\n\t\n<</if>>\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t\t<<get_location_index_by_id>>\n\t\t\t\t\t\t\t\t<<set $location[$templocationindex].search to 0>>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizePC;[>img["./images/PC_expose_0.jpg"]]@@\n<br>You decide to show him your bra. It’s a small price to pay in the name of the mission! Still, you blush as your hands reach for your shirt. You try to convince yourself that it's harmless and for the greater good. You decide to tease him while showing as little as possible.<br>\n<br>@@.bluevoice;"Nice, but..."@@<br>\n<br>You move around your shirt as if you were going to let your breasts go free. In fact, you still don't show much more which quickly becomes impatient.<br>\n<br>@@.bluevoice;"Don't tease me like that, please. Aren’t you supposed to show me something? Even my wife does a better job when she’s worked up."@@<br>\n<br>You guess that you'll have to be a bit more promiscuous if you want your information.<br>\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/PC_expose_1.jpg"]]@@\n\n<br>You can't help yourself and decide to step your game up. Your let your top fall to your shoulder and hide your breasts with your hands. Meanwhile, you move forward as if you were going to rub them against him.<br>\n<br>@@.bluevoice;"Ohhh..."@@<br>\n<br>You let his eyes linger for a moment before deciding that it's enough and pull your shirt back in place. <br>\n<br>@@.bluevoice;"Too bad my wife's breasts aren’t near as perky anymore."@@<br>\n<br>Still lost in his thoughts, he keeps his part of the bargain and tells you the address of the place where he delivered his goods. You half-listen to him, still wondering how you could display yourself like that and why you are feeling a bit flushed after giving your show.<br>\n\n<<SexualAwareness_lvl6_Add>>\n<<Arousal_add10>>\n\n<<Mission_update "Nefarius lair location" 3>>\n\n<<MissionLocation_newunlock "Nefarius lair location" "SecretEntranceExterior" "Normal">>\n\n<br><<link [[Back to the street|ItalianQshop1]]>>\n\n\t<<get_mission_index_by_id "Nefarius lair location">>\n\t<<set $MissionArray[$tempmissionindex].clueid to 5>>\n\n<</link>>
<<if $Items[$tempitemindex].action.force_lock>>\n\t<<if $Items[$tempitemindex].quantity eq 0>>\n\t\t<<set $TempString1 to "You try to force the lock.">>\n\t<<else>>\n\t\t<<set $TempString1 to "You try to force the lock again.">>\n\t<</if>>\n\n\t<br><<link $TempString1>>\n\n\t\t<<replace "#forcelock">>\n\n\t\t\t<<set $Items[$tempitemindex].quantity ++>>\n\t\t\t<<set $TempString1 to "<br>You take a good hold on the lock and try to force it.<br>">>\n\t\t\t<<ChallengeNormal "Strength">>\n\t\t\t/*Is success?*/\n\t\t\t<<if $ChallengeResult eq 1 >>\n\n\t\t\t\t<br>You manage, much to your surprise, to break the lock.<br>\n\t\t\t\t<<set_location_exit_by_id "DrugWarehouse_interior" "open" "DrugWarehouse_exterior">>\n\t\t\t\t<<disable_item_action "DrugWarehouse_lock" "force_lock">>\n\t\t\t\t<<move_item_to_room_by_id "DrugWarehouse_lock" "Store">>\n\t\t\t\t<br>[[It is time to get inside this warehouse.|$LocationCurrent]]<br>\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<br>You fail to break the lock.<br>\n\t\t\t\t<br>@@.PCvoice;"Ouch!"@@<br>\n\t\t\t\t<br>And you nearly broke a nail!<br>\n\t\t\t\t<<set $PCHP to Math.max(1,$PCHP-1)>>\n\t\t\t\t\n\t\t\t\t/*Is gameoptions?*/\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t/*Is 1 hp?*/\n\t\t\t\t\t<<if $PCHP eq 1>>\n\t\t\t\t\t\t<br>You should lose ''1'' HP but then it would bring you to ''0'' and a game over. As it sounds silly, you just break a nail instead.<br>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You lost ''1'' HP. You now have ''$PCHP'' HP left.<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\t\t\t\n\t\t\t<<include [[DrugWarehouse_lock_forcelock]]>>\n\t\t\t<<refreshMeters>>\n\t\t<</replace>>\n\n\n\n\n\n\n\n\t\t<</link>><br>\n\t<br><<link [[Maybe later.|$LocationCurrent]]>>\n\t<</link>><br>\n<</if>>
<<get_character_index_by_id "Amok_slave_natasha">>\n/*Examine*/\n/*Is underground?*/\n<<if $character[$tempcharacterindex].location eq "AmokLairTheater5">>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_0.jpg"]]@@\n\t\n\t<br>Natasha is sleeping on a couch. She seems totally exhausted.<br>\n\t<br>@@.aquavoice;"You little vixen! You satisfied her like very few people ever have."@@<br>\n\t<br>You blush a bit: you never expected to do this kind of thing when you started your super hero career.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_0.jpg"]]@@\n\n\t/*Is first time?*/\n\t<<get_character_index_by_id "Amok_slave_natasha">>\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\n\t\t<br>A redhead with long hair is lying on a couch. She keeps her eyes closed while slowly touching herself and muttering aloud.<br>\n\t\t<br>@@.bluevoice;"I belong to Amok. My pussy juices belong to Amok. My mind belongs to Amok. Natasha's body belongs to Amok. Do what you want with Natasha's body and mind, Amok."@@<br>\n\t\t<br>It's quite arousing and disturbing at the same time. She is a bit incoherent, but you guess that her name is Natasha.<br>\n\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Natasha">>\n\t\t<<activate_character_talk "Amok_slave_natasha" "leaveroom">>\n\t\t<<refreshcharacters>>\n\t<<else>>\n\t\t\t\n\t\t<br>Natasha is still lying on a couch. Eyes closed, she keeps touching herself while muttering the same mantra again and again:<br>\n\t\t<br>@@.bluevoice;"I belong to Amok. My pussy juices belong to Amok. My mind belongs to Amok. Natasha's body belongs to Amok. Do what you want with Natasha's body and mind, Amok."@@<br>\n\t\t<br>It's still quite arousing and disturbing at the same time. <br>\n\t\t\n\t<</if>>\n\t\t\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\n\t\t<<if $character[$tempcharacterindex].talk.leaveroom>>\t\n\n\t\t\t<br>[[You try to convince her to leave the room.|Amok_slave_natasha0_leaveroom]]<br>\n\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<span id="natasha_talk">\n\n</span>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You wake up in a bed. You are in a... hospital? How did you end up here? You remember the fight with Captain T. You remember falling unconscious, then... nothing. You have no clue about what happened.<br>\n<br>@@.bluevoice;"Good, you are awake."@@<br>\n<br>A man is reading a newspaper in a chair just in front of your bed. You recognize him as one of DJ security's field agents. He folds the newspaper and keeps talking.<br>\n<br>@@.bluevoice;"I thought that you might never wake up, it's already been three days since we found you."@@<br>\n<br>Three days?! You try to answer but you slur your words:<br>\n<br>@@.PCvoice;"Captain T? Miss Bystander?"@@<br>\n<br>@@.bluevoice;"We were hoping you could tell us. We haven't heard about them since your little expedition. Tell me about what happened."@@<br>\n\n<br>[[Next|intro_Hospital_1]]<br>
\n@@.resizedialognpc;[>img["./images/amok_maiden0_2.jpg"]]@@\n\n/*Is known Arissa?*/\n<<get_character_index_by_id "Amok_maiden_0">>\n<<if $character[$tempcharacterindex].ConversationGenuineLvl gt 0>>\n\n\t<br>You decide that the best course of action is to take her down. You come closer as discreetly as it's possible.<br>\n\t<br>@@.bluevoice;"Who are you? Freeze in the name of Amok."@@<br>\n\t<br>You rush forward and engage the combat. You'd better keep this fight quick if you don't want to attract too much attention. Still you can't help yourself and announce yourself:<br>\n\t<br>@@.PCvoice;"I am $PCSuperName, DJ member,it's time to end your misfits!"@@<br>\n\t<br>@@.bluevoice;"I know who you are, I already kicked your ass once."@@<br>\n\t<br>Arissa takes a fighting pose, ready to fight you with her glaive. She looks quite formidable.<br>\n\n<<else>>\n\n\t<br>You decide that the best course of action is to take her down. You come closer as discreetly as it's possible.<br>\n\t<br>@@.bluevoice;"Who are you? Freeze in the name of Amok."@@<br>\n\t<br>You rush forward and engage the combat. You'd better keep this fight quick if you don't want to attract too much attention. Still you can't help yourself and announce yourself:<br>\n\t<br>@@.PCvoice;"I am $PCSuperName, DJ member,it's time to end your misfits!"@@<br>\n\t<br>The sentry takes a fighting pose, ready to fight you with her glaive. She looks quite formidable.<br>\n\t<br>@@.bluevoice;"I, Arissa maiden of Amok, will stop you in her name!"@@<br>\n\n\t<<set $character[$tempcharacterindex].displayname to "Arissa maiden of Amok">>\n\n<</if>>\n\n<br>[[It's time to fight her.|Fight_init][$tempencountername ="Sexy sentry"]]<br>\n
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@<br>\n\n\n\n<<get_character_index_by_id "DJHQ_receptionist">>\n<<if $character[$tempcharacterindex].talk.Ask_him_about_mistress_b>>\n\t<br>You tell her about Mistress B.<br>\n<<else>>\n\t<br>You tell her about Mistress B and that you already spoke with the receptionist.<br>\n<</if>>\n\n<br>@@.bluevoice;"Mistress B? A weak fellow with a perverted and equally weak power. She can litteraly hypnotize men with her breasts. But to do so, she needs to stay still for a few minutes. Even so her power only lasts around a minute, with no lasting effect. Last, but not the least, most of the time her target must be willing if her power doesn't work. She must have one of the most useless power in existence. Never underestimate her, what she lacks in raw power she easily compensates with her wits and ambition."@@<br>\n\n<br>@@.PCvoice;"I tried to fight her and got immobilized right away."@@<br>\n\n<br>@@.bluevoice;Her power worked on you? The only women that could be affected, to my knowledge, are lesbians. Are you one?"@@<br>\n\n<br>She paces around a bit then continues.<br>\n\n<br>@@.bluevoice;"Sorry, that is none of my concern. You said that it worked on you right away? This means that she got stronger. Probably not by much, but enough that her power is a concern for you."@@<br>\n\n<br>@@.PCvoice;"Is there anything I could do to resist her power?"@@<br>\n\n<br>@@.bluevoice;"There are several solutions, the best one being blind fighting. The problem is that most of them takes ages to develop and master. But there could be one..."@@<br>\n\n<br>@@.PCvoice;"Which one?"@@<br>\n\n<<get_character_index_by_id "dj_therapist">>\n/* don't know the psychologist?*/\n<<if $character[$tempcharacterindex].location eq "">>\n\n\t<br>@@.bluevoice;"It was a concern of me that her power, in spite of its limitations, could affect some of our agents. So I sent them to a special psychological session. We have a trusted therapist who used to be a recruit back in the days. She felt too weak to stay as a super, but she had a great grasp about the hardship of being one. Besides, she happens to have just enough power to deal with some of the side effects of concealment. I remember that our agents only needed two or three sessions to be able to resist Mistress B's power. That could be a valid option if you don't mind the whole therapist thing. Something that I've never been able to do myself. Neverthless, I consulted her several times... When I was down. She helped me and, while I still don't like the whole therapy concept, I trust her to be helpful. You can tell her anything, she understand and respect our need for privacy and secrecy."@@<br>\n\n\t<br>@@.PCvoice;"Where can I find her?"@@<br>\n\n\t<br>@@.bluevoice;"Her practice is just around the corner, her name is Helen Manning. She already know a bit about your super identity, so just present yourself as $PCSuperName. I know her, she will clear her agenda for you anytime you drop by at her office."@@<br>\n\n\t<br>You don't know much about therapist, but it could be worth a shot.<br>\n\n\t<<set_location_exit_by_id "Headquarters" "open" "DJ_sidestreet">>\n\t<<set_location_exit_by_id "DJ_sidestreet" "open" "Headquarters">>\n\t<<move_character_to_room_by_id "dj_therapist" "DJ_therapistoffice">>\n\t<<activate_character_talk "dj_therapist" "ask_her_about_mistress_b_treatment">>\n\n/* already know the psychologist?*/\n<<else>>\n\n\t<br>@@.bluevoice;"It was a concern of me that her power, in spite of its limitations, could affect some of our agents. So I sent them to a special psychological session. I already told you about Helen, she was the one doing it. I remember that our agents only needed two or three sessions to be able to resist Mistress B's power. That could be a valid option if you don't mind the whole therapist thing. I'll warn her beforehand, so she knows why you are coming."@@<br>\n\n\t<br>It could be worth a shot.<br>\n\n<</if>>\n<<get_character_index_by_id "Fabulous">>\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t@@.resizedialognpc;[>img["./images/Misha0.jpg"]]@@\n\n<<elseif $character[$tempcharacterindex].Programming gte 5>>\n\n\t@@.resizedialognpc;[>img["./images/Misha0.jpg"]]@@\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Misha0.jpg"]]@@\n\n<</if>>\n\n
/*Is personal_pre_mordak*/\n/*id=4?*/\n<<get_event_index_by_id "TrackField_MordakTalk">>\n<<if $EventArray[$tempeventindex].index eq 4 >>\n\n\t<br>Mordak seems to like hanging around the girls, so talking to them will give you the perfect spot to catch him.<br>\n\n<</if>>
<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 3>>
<<get_character_index_by_id "University_deansecretary">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<<set $LocationBlock to true>>\n\t<<set $TempString1 to '<br>@@.universitydeansecretary;"Where are you going? The dean is quite busy, you can' + "'" + 't meet her without an appointment."@@<br>'>>\n\t<<set $TempString1 += "<br>She is right, you can't just barge in like that.<br>">>\n\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n<<else>>\n\t<<set $LocationBlock to false>>\n<</if>>\n\n<<get_event_index_by_id "universityinfirmarycorruption">>\n<<if $EventArray[$tempeventindex].status eq 2>>\n\t<<set $LocationBlock to true>>\n\t<<set $TempString1 to "The nurse is probably still examining her patient; you'd rather not disturb them.">>\n\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n<<else>>\n\t<<set $LocationBlock to false>>\n<</if>>
<<include contest_win0>>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A once impressive office that now it's just a mess. Old papers and fragments of wood are scattered everywhere.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A once impressive office that now it's just a mess. Old papers and fragments of wood are scattered everywhere.<br>\n<</if>>\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius, but you only find useless, old papers and dust.<br><</replace>>\n\t<</link>>\n\t</span>\n<</if>>
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress_again">>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkopendress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy, but realize that you have again the perfect opportunity to do something new, something bold, because of your concealment power. You hesitate then decide to go for the pink dress with a plunging neckline. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I know that you look really good in it. This dress really puts forward your assets."@@<br>\n\n<br>You had forgotten that this dress is a bit too short to your taste, and that your breasts feels quite exposed. But you are starting to get used to it and feel comfortable wearing it. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great. I selected the correct size on my first try, I am proud of me."@@<br>\n\n<br>You stop, wondering if Ultra Bimbo will want you to walk around. You try to head back to the changing room but Ultra Bimbo stops you.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly. We need to be sure that everyone gets to see this sexy neckline of yours."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"This dress must look great whatever the circumstances. We also need to check again that your breasts stays hidden all the time, don't you think? Unless you are starting to enjoy exposing yourself?"@@<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress_again">>\n\t<<if $character[$tempcharacterindex].talk.dress_wrinkle eq 1 >>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_1>>\n\t<<elseif $character[$tempcharacterindex].talk.dress_wrinkle eq 0>>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_0>>\n\t<</if>>\n<</if>>\n\n<br>You blush but keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress. After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress_again">>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. you'll try them next time we meet, all right?"@@<br>\n\n<br>You meekly agree then leave. You were having more fun than you want to admit, but this whole situation still feels weird to you. You should stay careful, just in case. You could probably indulge another try on session, it feels harmless enough.<br>\n\n<<Arousal_add10>>\n\n<<Action_day_cost1>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.pinkopendress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
window.InitDiceStat = function()\n{\n/*for each stat level the number and type of dice to use\ncolon: \n0: D3\n1:2d3\n2:2d4\n3:d4+d6\n4:2d6*/\n\nstate.active.variables.DiceStat[0]=[0,0,0,0,0,0,0,0,0,0]\nstate.active.variables.DiceStat[1]=[2,0,0,0,0,0,0,0,0,0]\nstate.active.variables.DiceStat[2]=[0,2,0,0,0,0,0,0,0,0]\nstate.active.variables.DiceStat[3]=[0,0,2,0,0,0,0,0,0,0]\nstate.active.variables.DiceStat[4]=[1,0,2,0,0,0,0,0,0,0]\nstate.active.variables.DiceStat[5]=[1,0,0,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[6]=[2,0,0,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[7]=[0,1,1,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[8]=[1,1,1,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[9]=[2,1,1,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[10]=[0,2,2,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[11]=[1,2,2,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[12]=[2,2,2,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[13]=[0,3,3,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[14]=[1,3,3,2,0,0,0,0,0,0]\nstate.active.variables.DiceStat[15]=[2,3,3,2,0,0,0,0,0,0]\n\n\n}\n\n\nwindow.InitDiceType = function()\n{\nstate.active.variables.DiceType[0]=[3]\nstate.active.variables.DiceType[1]=[4]\nstate.active.variables.DiceType[2]=[6]\nstate.active.variables.DiceType[3]=[8]\nstate.active.variables.DiceType[4]=[10]\nstate.active.variables.DiceType[5]=[12]\n}
Bobdenard
<<set $EventArray[$tempeventindex].action.enter_first to false>>\n\n<<include vr_main>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe Emerald girl to the receptionist, hoping he could tell you more about her.<br>\n\n<br>@@.bluevoice;"It's weird, I read about someone with a similar description somewhere."@@<br>\n\n<br>He starts typing on his keyboard and suddenly stops. He apparently saw something that totally caught his attention.<br>\n\n<br>@@.bluevoice;"It could be her! Did you happen to see a small rod coming from the tiara?"@@<br>\n\n<br>@@.PCvoice;"Not that I could tell."@@<br>\n\n<br>@@.bluevoice;"You could have missed it, besides it wasn't always connected to the tiara. Did she said anything about being protected by Jupiter or being a guardian of protection, by any chance?"@@<br>\n\n<br>@@.PCvoice;"Not that I could remember."@@<br>\n\n<br>He seems disappointed.<br>\n\n<br>@@.bluevoice;"I have no idea who this Emerald girl is, then."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja10.jpg"]]@@\n<br>You examine your surrounding carefully, hoping to find a lonely ninja. After some time you spot one, he seems to be investigating the place on its own. You rush forward, leaving him no time to warn his brethren.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $EventOngoing to true>>\n<br>You [[take|Fight_init][$tempencountername ="warehouse_lockdown_lonelyninja1"]] him down.<br>
@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja11.jpg"]]@@\n<br>You examine your surrounding carefully, hoping to find a lonely ninja. After some time you manage to spot one, he is looking at a crate. You rush forward, leaving him no time to warn his brethren.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $EventOngoing to true>>\n<br>You [[take|Fight_init][$tempencountername ="warehouse_lockdown_lonelyninja2"]] him down.<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You exit the small stairway into a nice bedroom. You can see a double bed, who takes most of the place and a wooden door who seems to give access to a bathroom.<br> \n\t<<set $location[$templocationindex].search to 1>>\n<<else>>\n\t<br>A nice bedroom, a double bed takes most of the place. A small stairways leads down to the living room and a wooden door gives access to the bathroom.<br> \n<</if>>\n<<if $location[$templocationindex].search eq 1>>\n\t<br>You could [[search the bedroom|mb_apartment_bedroom_search]], you are bound to find some clues as no one knew about this place.<br>\n<<elseif $location[$templocationindex].search eq 2>>\n\t<br>You could [[search the place|mb_apartment_bedroom_search_again]] again, hoping to find something you overlooked during your previous search.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe to the receptionist Death Hammer, hoping he could tell you more about her.<br>\n\n<br>@@.bluevoice;"A super with a hammer? Let's see what I have in here."@@<br>\n\n<br>He starts typing on his keyboard.<br>\n\n<br>@@.bluevoice;"Hammer of Justice? nope... Mighty Hammer? neither... Slutty Hammer? I don't think so. Sorry I have nothing on her; she must be a new super villain and a pretty powerful one at that from what you just told me."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n<br>You suddenly hear a round of applause in front of you. Could it be Emerald girl again?<br>\n\n<<set $TempValue1 to random(0,2)>>\n<<if $TempValue1 eq 2>>\n\t<br>You move forward and see her surrounded by a crowd. Everyone is cheering her. She caught a shoplifter red handed.<br>\n\n\t<br>@@.bluevoice;"Thank you for taking care of him and giving back my purse, Emerald girl."@@<br>\n<<elseif $TempValue1 eq 1>>\n\t<br>You move forward and see her surrounded by a crowd. Everyone is cheering her. She caught a carjacker red handed.<br>\n\n\t<br>@@.bluevoice;"Thank you for taking care of him before he could leave with my car, Emerald girl."@@<br>\n<<else>>\n\t<br>You move forward and see her surrounded by a crowd. Everyone is cheering her. She caught a small time villain.<br>\n\n\t<br>@@.bluevoice;"Thank you for taking care of her before he could hurt anyone, Emerald girl."@@<br>\n<</if>>\n\n\n<br>@@.emeraldvoice;"You are welcome, random citizen."@@<br>\n<<set $TempValue1 to random(0,2)>>\n<<if $TempValue1 eq 2>>\n\t<br>@@.limevoice;"You even cleaned my windshield, thanks again."@@<br>\n<<elseif $TempValue1 eq 1>>\n\t<br>@@.limevoice;"You even walked my dog, thanks again."@@<br>\n<<else>>\n\t<br>@@.limevoice;"You even carried my groceries, thanks again."@@<br>\n<</if>>\n<br>It looks like she was quicker than you, once again. You hear a faint voice coming from nowhere<br>\n\n<<contest_emerald_add_point>>\n<<get_character_index_by_id "edge">>\n/*competition over?*/\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win || $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n<br>You don't know what do with the result of this stupid competition and <<link [[resume your patrol|$LocationCurrent]]>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<</link>>.<br>\n<<else>>\n\t<br>You realize that it is a good opportunity to fight with her, if she is willing, to earn some points.<br>\n\t<<set $RandomEncounterEnd to true>>\t\n\t<br>You ask her for a [[sparring match|Somewhere_downtown_emerald_girl_sparring]].<br>\n\n\t<br>You decide to earn your points in an other way and <<link [[resume your patrol|$LocationCurrent]]>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>\n
\n/* Is first time? */\n\n<<if $TalentArray[$temptalentindex].training eq 0>>\n\n\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t<br>She gazes into your eyes with her own beautiful, blue pair and she continues.<br>\n\t<br>@@.greenvoice;"You made a promise to me, $PCName. You promised to be my obedient student, my little plaything, until you graduate. Ready to do anything in the name of studying."@@<br>\n\t<br>It's not exactly as you remember it, yet she is so assertive that you dare not contradict her.<br>\n\t<br>@@.greenvoice;"Are you thinking of backing out now? You made the promise knowing full well what it implied, otherwise you are a stupid girl. Are you an idiot? I don't think so. I’d hope not. Besides, you are in my domain, where oaths are binding and to be respected."@@<br>\n\t<br>Is she delusional? You were just buying time back then. There's no way you are going to follow her every whim; it's too creepy.<br>\n\t<br>@@.internalvoice;"An oath is an oath. You gave your word and now you must stick to it."@@<br>\n\t<br>You feel bad about breaking your promise. You try to rationalize that it's just societal pressure. <br>\n\t<br>@@.internalvoice;"Don't try to fight it; you agreed wholeheartedly. Look in your heart and you’ll know that Miss Thompson knows what is best for you. You need her guidance."@@<br>\n\t<br>You can't fight this feeling. You don't know why, but you have to obey Miss Thompson.<br>\n\n\n\t<br>Miss Thompson looks at you and smirks.<br>\n\t<br>@@.greenvoice;"That's better. You are now ready for Phase 2."@@<br>\n\t<br>You quietly retort.<br>\n\t<br>@@.PCvoice;"Phase 2?"@@<br>\n\t<br>@@.greenvoice;"Phase 1 is about identifying the right students and softening them. When they can't resist me anymore, we switch to Phase 2, or shaping them as I see fit. Phase 3 is the final touch: you are born again and embrace your new destiny, That doesn't happen here as this place isn't adequate for such measures. That's how you know that you've reached Phase 3. You will be relocated to my mansion."@@<br>\n\t<br>@@.PCvoice;"I don't want any of this."@@<br>\n\t<br>@@.greenvoice;"It's a bit late to have second thoughts, don't you think? Besides, Phase 2 is a lot of fun. The process is extremely pleasant."@@<br>\n\t<br>Why aren't you resisting her?<br>\n\t<br>@@.greenvoice;"Are you still wondering what is going on? I'll explain you everything later… When you reach Phase 3."@@<br>\n\n\t<br>[[In the meantime, let us make ourselves comfortable.|Miss_Thompson_obedience_office_id3_obedient_1]]<br>\n\n<<else>>\n\n\t/* Is trained enough? */\n\t<<if $Programming gte $ProgrammingLvl[1] >>\n\n\t\t@@.resizedialognpc;[>img["./images/PCstrip1.png"]]@@\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\n\t\t<br>@@.internalvoice;"How dare you appear like that in front of your teacher? Shouldn’t you sit while she stands? Are your clothes worthy of her standard?"@@<br>\n\t\t<br>You don't want to look impertinent and, without giving any thought to it, you strip in front of Miss Thompson. She looks at you with delight then continues:<br>\n\t\t<br>@@.greenvoice;"You are doing so well, $PCName. You are well on the path to becoming an obedient student."@@<br>\n\t\t<br>You shiver at the thought: you remember the last time was pleasant but not exactly why. Is it because you stood naked in front of your teacher like you are doing right now? You can't remember for sure.<br>\n\t\t\n\t\t<div class=resizedialognpc></div>\t\n\t\t@@.resizedialognpc;[>img["./images/Thompson_7.jpg"]]@@<br>\n\t\t<br>@@.greenvoice;"Well, let me get as comfortable as you."@@<br>\n\t\t<br>She sensually strips and ends up naked in front of you.<br>\n\t\t<br>@@.greenvoice;"Do you like what you see? I am sure you do. From where I stand, I can see how wet your pussy already is. You really are a pretty little thing… I wonder how come no one has tried to dominate you?"@@<br>\n\n\t\t<br>She gazes into your eyes with her beautiful, blue pair and she continues.<br>\n\t\t<br>@@.greenvoice;"Look deep into my eyes and remember the pleasure."@@<br>\n\t\t<br>Suddenly, everything comes back to you: how you had to strip, how you stayed naked the whole time, how she touched you, how she punished you. A small voice in your head tells you that you should react, make an outburst, and leave. Just as you feel like you’re mustering the will, your teacher’s eyes tell a different story.<br>\n\t\t<br>@@.internalvoice;"Obey her. She knows what is best for you."@@<br>\n\t\t<br>You should fight her hold on you but you don't know how.<br>\n\t\t<br>@@.internalvoice;"Don't try to fight it… You agreed wholeheartedly. Look in your heart: you know that Miss Thompson knows what is best for you. You need her guidance."@@<br>\n\t\t<br>You realize that you have to follow Miss Thompson and that you want to do what she tells you.<br>\n\t\t<br>@@.greenvoice;"Don't worry, my dear. I'll take good care of you. Come here."@@<br>\n\n\t\t<br>While talking, she leads you to her couch, fondling your body all the way. You try to stop her.<br>\n\t\t<br>@@.internalvoice;"Do you really want to? You love to pretend, but deep down you like what she does to you, don't you?"@@<br>\n\t\t<br>You feel betrayed by how hot your body is and how expertly she is making you feel good.<br>\n\t\t<br>@@.greenvoice;"A good student trusts her teacher. An obedient student never questions her teacher."@@<br>\n\t\t<br>You feel your arousal building.<br>\n\t\t<br>@@.greenvoice;"Good, you are ready to proceed to the main event. Are you ready to answer my questions?"@@<br>\n\t\t<br>Without waiting for your answer, she fires her questions away.<br>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_7.jpg"]]@@<br>\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues.<br>\n\t\t<br>@@.greenvoice;"You are doing well, $PCName. You are well on the path of becoming an obedient student."@@<br>\n\t\t<br>You shiver at the thought: you remember the last time was pleasant but not exactly why.<br>\n\t\t<br>@@.greenvoice;"Look deep into my eyes and remember the pleasure."@@<br>\n\t\t<br>Suddenly, everything comes back to you: how you had to strip, how you stayed naked the whole time, how she touched you, how she punished you. A small voice in your head tells you that you should react, make an outburst, and leave. Right as you’re about to you can feel your teacher’s eyes telling a different story.<br>\n\t\t<br>@@.internalvoice;"Obey to her. She knows what is best for you."@@<br>\n\t\t<br>You should fight her hold on but you don't know how.<br>\n\t\t<br>@@.internalvoice;"Don't try to fight it… You agreed wholeheartedly. Look iton your heart: you know that Miss Thompson knows what is best for you. You need her guidance."@@<br>\n\t\t<br>You realize that you have to follow Miss Thompson and that you want to do what she will tell you.<br>\n\n\t\t<br>@@.greenvoice;"First, let's get comfortable."@@<br>\n\t\t<br>She sensually strips and ends up naked in front of you.<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/PCstrip1.jpg"]]@@<br>\n\n\t\t<br>@@.greenvoice;"Do you like what you see? I am sure you do. See how sexy I am? It’s your turn; I want you completely naked."@@<br>\n\t\t<br>Unlike the previous time, you don't hesitate or resist. Instead, you strip and stand naked in front of her.<br>\n\t\t<br>@@.greenvoice;"I'll never get tired of it. You really are a pretty little thing. I wonder how come no one has tried to fuck you brainless yet."@@<br>\n\t\t<br>While talking, she leads you to her couch, fondling your body the entire way. You try to stop her but you feel betrayed by how hot your body is and how expertly she is making you feel good.<br>\n\t\t<br>@@.greenvoice;"A good student trusts her teacher. An obedient student never questions her teacher."@@<br>\n\t\t<br>You feel your arousal building.<br>\n\t\t<br>@@.greenvoice;"Good, you are ready to proceed to the main event. Are you ready to answer my questions?"@@<br>\n\t\t<br>Without waiting for your answer, she begins weaving her verbal web.<br>\n\t<</if>>\n\n\t<br>[[She keeps asking questions|Miss_Thompson_obedience_office_id3_obedient_3]]<br>\n<</if>>
/*Reset Chipset dream occurence*/\n<<set $DreamArray[$tempdreamindex].occurence to 5>>\n\n\n<<if $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_pique0" || $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_influence0">>\n\n\t<br><<link [[The dream abruptly ends.|$LocationCurrent]]>>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.detected_clara eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_clara to 2>>\t\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_mechanic to 2>>\n\t\t<</if>>\n\t\t<<set $Items[$tempitemindex].action.index_mechanic ++ >>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_chipset0" || $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_chipset1">>\n\n\t<br><<link [[The dream ends while she is still studying the chipset.|$LocationCurrent]]>>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.detected_clara eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_clara to 2>>\t\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_mechanic to 2>>\n\t\t<</if>>\n\t\t<<set $Items[$tempitemindex].action.index_mechanic ++ >>\n\t\t/*increase chance to discover info about chipset*/\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t\t<<set $character[$tempcharacterindex].Programming +=30>>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_brethren_experiment0" || $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_brethren_newprofil0">>\n\n\t<br><<link [[The dream fades away.|$LocationCurrent]]>>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<set $Items[$tempitemindex].action.contact_brethren to true>>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "Chipset_awaken_brethren_discover1_mistress0" >>\n\n\t<br><<link [[The dream fades away under her mocking laughters.|$LocationCurrent]]>>\n\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<set $Items[$tempitemindex].action.contact_mistress to true>>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana0" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana1" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana2"|| $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana3" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana4" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana5" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana6" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana7" || $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana8">>\n\n\t<br><<link [[The classroom fades away.|$LocationCurrent]]>>\t\n\t\t<<set $Items[$tempitemindex].action.index_clara ++ >>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset0"|| $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset1"|| $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset2">>\n\n\t<br><<link [[The classroom fades away.|$LocationCurrent]]>>\t\n\t\t<<set $Items[$tempitemindex].action.index_clara ++ >>\n\t\t<<set $EventOngoing to false>>\n\t\t/*increase chance to discover info about chipset*/\n\t\t<<get_character_index_by_id "scientist_clara">>\n\t\t<<set $character[$tempcharacterindex].Programming +=30>>\n\t<</link>><br>\n\n<<else>>\n\n\n\t<br><<link [[The dream fades away.|$LocationCurrent]]>>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.detected_clara eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_clara to 2>>\t\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\t\t\t<<set $Items[$tempitemindex].action.detected_mechanic to 2>>\n\t\t<</if>>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>\n\n<</if>>
@@.resizeitem;[>img["./images/DrugWarehouse_mercurialcar_0.jpg"]]@@\n<<get_item_index_by_id "DrugWarehouse_car">>\n<<if $Items[$tempitemindex].action.action_general>>\n\t<<if $Items[$tempitemindex].action.investigate>>\n\t\t<br>A weird car with a retro feel and look to it. You can see a driver with an old fashioned hat sitting in the driver position.<br>\n\t\t<br>[[Investigate the car.|DrugWarehouse_car_investigate]]<br>\n\t\t<br>[[Leave the car alone.|$LocationCurrent]]<br>\n\n\t<<else>>\n\t\t<br>The weird car is still at the same place. You can see the same driver with an old fashioned hat and her big gun sitting in the driver position.<br>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Mercurial_driver_0.jpg"]]@@\n\t\t<<include DrugWarehouse_car_discussion>>\n\t<</if>>\n\t\n<</if>>\n
@@.resizePC;[>img["./images/bimbo_ecogirl_lose_stockings0.jpg"]]@@\n\n<br>She seems fascinated by your stockings and keeps rubbing them. From time to time, she tries to make room around your stockings and pushes away your clothes.<br>\n\n<br>@@.ecogirl;"Perfect, they are so perfect..."@@<br>\n\n<br>After a while, she stops and makes herself comfortable on the floor. Then she proceeds to make even more room and you end up half naked.<br>\n\n<br>@@.ecogirl;"If only I had more time..."@@<br>\n\n<br>She slowly rubs them over and over. You can feel your legs, or maybe the stockings, warming up.<br>\n\n<br>@@.PCvoice;"Please, stop it."@@<br>\n\n<br>The sensations are building up and her hands send chills down your spine when she touch the stockings. At some point she stops using her hands and start using her legs instead.<br>\n\n<br>@@.ecogirl;"Until now I always thought that the best underwear are the underwear you aren't wearing. Or the pink ones you need to throw away when you have sex. I was so wrong..."@@<br>\n\n<br>She giggles as she uses the bottom of her feet to explore your stockings then she slowly gets higher and higher, and ends up humping her upper thighs directly against your stockings.<br>\n\n<br>@@.ecogirl;"I can feel like electricity, pink electricity, running through my body."@@<br>\n\n<br>She suddenly tenses up and closes her eyes.\n\n<br>@@.ecogirl;"It's coming... it's coming..."@@<br>\n\n<br>Much to your surprise she freezes and then moans loudly. You can't believe your eyes; did she just experienced an orgasm, just from rubbing against your stockings? She seems disoriented and gets up.<br>\n\n<br>@@.ecogirl;"Your stockings... they are so noisy... telling me things, naughty things, that they want you to do."@@<br>\n\n<br>She slowly walks away while mumbling to herself.<br>\n\n<br>@@.ecogirl;"So loud... so eager to make you feel good, to enslave you..."@@<br>\n\n<br>Is she delusional or are the stockings doing something to her? You are still too disoriented from your fight to really care. Ultra Bimbo turns around a corner and you find yourself alone in the street. You reach for your clothes and dress as quickly as possible.<br>\n\n<<set $character[$tempcharacterindex].talk.stockings_worn_rubbed ++>>\n\n<<Arousal_add10>>\n<<Willpower_sub5 1>>\n\n<<include ultrab_fightlose_end>>
<br>Your kitchen is rather compact but still completely functional. The only thing of note is a simple coffee maker you and Diana share.<br>
@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>You strike a confident pose and step forward.<br>\n<br>@@.PCvoice;"What is going on here? What evil deeds are you planning?"@@<br>\n<br>The Coach pales then takes a huge whiff of the panties in his hands, a skimpy, white lace thong, before answering.<br>\n<br>@@.bluevoice;"$PCSuperName! Nothing evil is afoot. I am doing nothing wrong here."@@<br>\n<br>He suddenly realizes how weird he must look with a pair of panties in his hands and hides them behind his back.<br>\n<br>@@.bluevoice;"Nothing wrong, I swear. Listen, I am sorry if my boys attacked you... I even know how this must look, but I swear I am doing nothing wrong here."@@<br>\n<br>@@.PCvoice;"Really? So you attack innocent young girls to steal their panties and you think that it's normal?"@@<br>\n<br>He looks around as a guilty look appears on his face.<br>\n\n<br>@@.bluevoice;"I... I promise it's really not what it looks like. I... I buy most of these panties."@@<br>\n<br>@@.PCvoice;"Buying panties? Are you kidding me?"@@<br>\n<br>You raise your fist, ready to punch him.<br>\n<br>@@.bluevoice;"Please… just hear me out! Money is scarce for a lot of students. They have no scholarship and part-time jobs that just don't pay for all the bills. I pay cash, sometimes up to several hundreds of bucks, for a quality set of underwear."@@<br>\n<br>You lower your fist. He takes a small plastic bag from one of his pockets and hands it to you.<br>\n<br>@@.bluevoice;"Look! I use the panties, sugar, and water to make harmless pills. It's just something I discovered that lets me boost my athletes' performances to get better match results. Take it, test it, or do whatever you want to do with it. You'll see that I am not doing anything wrong here."@@<br>\n<br>The pills look like tic-tacs with the same green color as the ones you use to heal yourself. Suddenly you see a faint glow. Are they exactly the same? You need to be sure.<br>\n\n<br>@@.PCvoice;"Give me the bag."@@<br>\n<br>You take one of the pills and pop it in your mouth. A familiar surge courses through your body. They are indeed the same as your mysterious healing tic-tacs! How is this possible? Is he an acquaintance of Dr. Nefarius?! You could simply turn him in and let DJ handle the interrogation part. It may also work in your favor to handle it yourself.<br>\n<<Gain_HP_X 2>>\n<<disable_character_talk "TheCoach" "super_approach">>\n<<disable_character_talk "TheCoach" "student_approach">>\n\n<<activate_character_talk "TheCoach" "super_fight">>\n<<activate_character_talk "TheCoach" "super_interrogate">>\n<br>[[You decide to capture him so DJ can sort it out.|TheCoach_0_super_fight]]<br>\n<br>[[You want to try and gather more information first.|TheCoach_0_super_interrogate]]<br>\n
@@.resizeitembig;[>img["./images/chipsetcontroller_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You see inside a big weird device. It seems to be made of some golden alloy. There are wires everywhere, you have no idea about what they are supposed to do.<br>\n\n<br>They are is a faint humming sound coming from it. You see a small lcd display on its side and read aloud.<br>\n\n<br>@@.PCvoice;"99%, pending process."@@<br>\n\n<br>What does this mean? You hear a ding sound, like for a microwave oven and a strange robotic voice.<br>\n\n<br>@@.chipsetdevicevoice;"Reprogramming complete."@@<br>\n\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n <<get_character_index_by_id "mechanic_girl">>\n <<if $character[$tempcharacterindex].talk.information_index gte 4>>\n <br>Could it be the reprogramming system Mechanic Girl told you about?<br>\n <<else>>\n <br>What is thing? Another Nikolai's invention?<br>\n <</if>>\n<<else>>\n <<get_character_index_by_id "mechanic_girl">>\n <<if $character[$tempcharacterindex].talk.information_index gte 4>>\n <br>Could it be the reprogramming system Mechanic Girl told you about and the device Mistress B was talking about? It makes sense that it is the same thing.<br>\n <<else>>\n <br>Could it be the device Mistress B was talking about?<br>\n <</if>>\n<</if>>\n\n<<Mission_update "Ninja box" 11>>\n\n<br>@@.chipsetdevicevoice;"Activating device in 3... 2... 1..."@@<br>\n\n<br>You realize that you forgot to examine the rest of the crate. You see something just next to the device, a round shaped sphere, the size of a softball ball.<br>\n<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_grenade0.jpg"]]@@\n\n<br>This thing looks like some props from a movie or some series. You see lights blinking out of sequence coming from two openings on its side.<br>\n\n<br>@@.PCvoice;"Should I make them blink in sequence?"@@<br>\n\n<br>The lights blinks faster and faster, this doesn't look too good. Prop or not, this looks like a kind of grenade and you probably just have a few seconds before something bad happens.<br>\n\n<br>You <<link [[jump away|warehouse_crate_open_jump]]>><<ChallengeNormal "Dexterity">><</link>>, hoping to avoid any explosion.<br>\n<br>You <<link [[grab|warehouse_crate_open_grab]]>><<ChallengeHard "Dexterity">><</link>> the ball and throw it away.<br>\n<br>The device seems responsible for the blinking, you [[kick|warehouse_crate_open_kick]] it to shut it down before the ball is activated.<br>
<<get_location_index_by_id>>\n<br>It's a corridor. There are glass doors everywhere but they lead only to concrete walls at this time. It looks like this part of the complex isn't finished yet.<br>\n<<if $FirstTime.Is_intro>>\n\t<<if $location[$templocationindex].event eq 0>>\n\t\t/*\n\t\tOn Player Enter First Time\n\t\tCT_MOVECHAR\n\t\tCaptain T\n\t\t\n\t\tCT_MOVECHAR\n\t\tMiss bystander\n\t\t*/\n\t\t\n\t\t<br>Captain T seems shocked and stops in her tracks.<br>\n\t\t<br>@@.bluevoice;"Why are there two corridors here? This fork wasn't in the blueprints!"@@<br>\n\t\t<br>She composes herself.<br>\n\t\t<br>@@.bluevoice;"Never mind. We are going to catch him no matter what. This is simply a minor setback"@@<br>\n\t\t<br>She looks at you, then to Miss Bystander.<br>\n\t\t<br>@@.bluevoice;"Sorry girls but I think we need to split up. I can sense danger coming from the right path, so I'll go this way."@@<br>\n\t\t<br>She hesitates.<br>\n\t\t<br>@@.bluevoice;"$PCName, you take the left, since you are stronger and more perceptive than Miss Bystander. You should be able to detect Dr. Nefarius's traps, if he has even had time to setup some. Miss Bystander, you stay here in case he tries to flee from either of us. Don't hesitate to fall back to the car. If necessary, Max has some heavy weapons he'd love to test out on some dastardly villains."@@<br>\n\t\n\t\t<br>@@.bluevoice;"Good luck girls, let’s make this a quick one. The sooner we catch him, the better."@@<br>\n\t\t<br>Captain T runs to the right, leaving you alone with Miss Bystander.<br>\n\t\t<br>@@.greenvoice;"Well I'll wait here for your return then."@@<br>\n\t\t<br>You think that it's the first time you've heard Miss bystander's voice. Well it's time to go apparently. You never thought that you would be solo for your first op.<br>\n\t\t<<set $location[$templocationindex].event to 1>>\n\t\t<<move_character_to_room_by_id "Miss bystander">>\n\t<<else>>\n\t\n\t\t/* Miss bystander here? */\n\t\t<<get_character_index_by_id "Miss bystander">>\n\t\t<<if $character[$tempcharacterindex].location is passage()>>\n\t\n\t\t<<else>>\n\t\n\t\t\t/*Is first time?*/\n\t\t\t<<if $location[$templocationindex].event eq 1>>\n\t\n\t\t\t\t<br>Where is Miss Bystander? You wanted to go help Captain T with her, it looks like you'll have to do it alone. Did she venture out on her own?<br>\n\t\t\t\t<<set $location[$templocationindex].event to 2>>\n\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<<Search_NefariusLair>>\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\n\n
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n\n<br>She keeps talking about how the clothes you tried the previous time are much better than your usual clothes. She keeps insisting that you need pinker clothes meanwhile she gets closer and closer until her face is inches away from yours. You cross your arms defensively and take a step back to maintain an acceptable distance, but like the other time she closes the distance again. Each time you try to step back, she inches forward to close the distance, until you can't anymore. And then, she grabs your upper arm to make her point.<br>\n\n<br>@@.ecogirl;"I am only telling you this because I really do care. You need distinctive clothing, you need pink clothes. Think about it. How are you supposed to stand out with such a boring outfit? Do you want everyone to call you SuperBoringGirl or Plain Looking Girl?"@@<br>\n\n<br>Like the other times, her breasts bounces when she talks; her dress is also showing so much that you have trouble not ogling her. It's so distracting that you have trouble listening to her. She notices how you stare at her, but seems mistaken about your intentions.<br>\n\n<br>@@.ecogirl;"Don't be jealous, I am sure my clothes would suit you well."@@<br>\n\n<br>You hesitate, ready to deny having any interest in wearing something so revealing, but she keeps going and giggles.<br>\n\n<br>@@.ecogirl;"Should we go shopping again? I couldn't convince you last time, much to my disarray. But you should realize that any one of the outfits you tried is so much better. You are so stubborn, maybe an additional trying on can change your mind. I soooo love seeing you try new sexy clothes."@@<br>\n\n<br>She waits, expecting your answer. You realize that it's probably the easiest way to avoid any further trouble.<br>\n\n<br>@@.PCvoice;"All right, let's go."@@<br>\n\n<br>She joyfully claps her hands then drags you along the street. She seems to be looking for the clothing store you went to last time. Suddenly she spots it, grabs your arm firmly and [[heads inside|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_again]].<br>
<<if $character[$tempcharacterindex].talk.lastencounter_result eq "fight_lose">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You lost to her and she took advantage of the situation and worse took advantage of your body. You shiver when you remember about her intentions; she seemed eager to bring you to some isolated place to whatever mischievious, and probably sexual in nature, ends she has in mind for you.<br> \n<<elseif $character[$tempcharacterindex].talk.lastencounter_result eq "fight_win_sex">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You won against her and yet you couldn't catch her. Worse you ended up doing sexual things in public. It's like she bewitched you somehow with her curvaceous body. You need to pull yourself together if you ever encounter her again.<br>\n<<elseif $character[$tempcharacterindex].talk.lastencounter_result eq "fight_win_call_dj">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You won against her and even called DJ to make an arrest. You did everything by the book and yet it didn't work. How are you supposed to get rid of her?<br> \n<<elseif $character[$tempcharacterindex].talk.lastencounter_result eq "fight_win_call_bimbosquadwin">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You won against her only to get ambushed by this Bimbo Squad that you never heard about. You managed to defeat them but they all managed to escape somehow.<br> \n<<elseif $character[$tempcharacterindex].talk.lastencounter_result eq "fight_win_call_bimbosquadlose">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You won against her but lost again this Bimbo Squad, you've never heard of a group of villains with such a silly name, and Ultra Bimbo had some fun at your expense.<br> \n<<elseif $character[$tempcharacterindex].talk.lastencounter_result eq "playalong">>\n\t<br>You feel frustated by your encounter with Ultra Bimbo. You decided to play along, once again, and you have a feeling that this isn't going anywhere. You are having a bit of fun, for sure, but at the same time Ultra Bimbo is getting a bit too close and too intimate to your liking.<br> \n<</if>>\n\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "">>\n
/*Yes?*/\n<br>You prefer to answer truthfully to avoid any suspicions.<br>\n<br>@@.PCvoice;"Yes... I have one."@@<br>\n<br>@@.bluevoice;"I knew it! It's so great!"@@<br>\n<br>She looks you over from head to toe.<br>\n<br>@@.bluevoice;"But… you don't look complete yet. Have you been initiated?"@@<br>\n<br>Again you prefer to answer truthfully. Maybe she'll slip the lair location if she mistakes you for one of the new 'initiates'?<br>\n<br>@@.PCvoice;"Initiated? I don't know what you are talking about."@@<br>\n<br>@@.bluevoice;"Have you had any of the dreams yet? They tell you where to go in order to feel good."@@<br>\n<br>Is it really so easy? At the same time you aren't normal, so maybe that's why you haven't become like her or had had this particular dream quite yet.<br>\n<br>@@.aquavoice;"Not yet? In time. All tattooed girls are destined to fall into Amok's grasp. Don't worry, my little slut-to-be. You will become like her soon enough."@@<br>\n<br>@@.PCvoice;"No, I don't recall this dream."@@<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add10>>\n@@.resizedialognpc;[>img["./images/Massy_1.jpg"]]@@\n<br>@@.bluevoice;"Really? Then I'll tell you the location, but first you need to help me."@@<br>\n<br>@@.PCvoice;"Help you how?"@@<br>\n<br>She lifts her skirt showing a bare-naked pussy.<br>\n<br>@@.bluevoice;"It's so hard pretending to be normal. I dream of going back to the others all day. I get some relief when I screw the teacher or other students, but it doesn't last. I fantasize about licking and being licked by a fellow follower."@@<br>\n<br>@@.aquavoice;"Lick her. Become like her. Surrender your will to Amok and enjoy the pleasures it will bring."@@<br>\n\n<br>[[You keep the voice at bay and refuse her offer.|Massy_0_pussylickingno_first]]<br>\n\n<br>[[You eagerly accept her offer.|Massy_0_pussylickingyes_first]]<br>
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? I have to talk to $PCName again. Keep studying on your own."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n\n<<else>>\n\n<</if>>\n\n<br>@@.scientistlab;"I am still checking ''Nikolai'''s work. I already told you, his work is so astounding that it takes time to make sense of it."@@<br>\n\n<br>@@.PCvoice;"Did you learn anything specific studying the chipset?"@@<br>\n\n<br>@@.scientistlab;"Nothing worth mentioning, I am afraid."@@<br>\n\n
window.InitMinionFaction = function()\n {\n\nstate.active.variables.MinionFaction[0]=["Dummy Faction Name","Dummy Faction description"]\nstate.active.variables.MinionFaction[1]=["Amok's Minions",""]\nstate.active.variables.MinionFaction[2]=["Park Thugs",""]\nstate.active.variables.MinionFaction[3]=["Park Drug Dealers",""]\nstate.active.variables.MinionFaction[4]=["Mercurial",""]\nstate.active.variables.MinionFaction[5]=["Ninjas",""]\nstate.active.variables.MinionFaction[6]=["Imitators",""]\nstate.active.variables.MinionFaction[7]=["Luchadors",""]\nstate.active.variables.MinionFaction[8]=["Visor Gang",""]\nstate.active.variables.MinionFaction[9]=["Edge",""]\nstate.active.variables.MinionFaction[10]=["Bimbos",""]\n}\n\n\nwindow.InitOpponent = function()\n {\n/*0: opponent name\n1: opponent description\n2: opponent picture*/\n\nstate.active.variables.OpponentDescription[0]=["Dummy target","A dummy test target.","./images/Dummy photo.jpg"]\nstate.active.variables.OpponentDescription[1]=["Medium thug","A more common opponent",""]\nstate.active.variables.OpponentDescription[2]=["Strong thug","A strong opponent",""]\nstate.active.variables.OpponentDescription[3]=["Playboy thug","It's a thug reading a playboy. He's not a handsome thug. He is middle aged with grey hairs and definitely not a playboy. Most likely he is a pervert.","./images/hideout_guardroom_0.jpg"]\nstate.active.variables.OpponentDescription[4]=["Weak thug","A weakling",""]\nstate.active.variables.OpponentDescription[5]=["Retired thug","An old thug. He hoped to retire young and wealthy and instead had to keep working. Each time hoping for the last good score, each time too unlucky (or stupid) to keep the money and the girls. Now, by joining the villain’s side, he hopes to achieve his dreams.",""]\nstate.active.variables.OpponentDescription[6]=["Diego","A middle aged man with a short mustache. He looks more like a butler than a villain's minion.","./images/diego.jpg"]\nstate.active.variables.OpponentDescription[7]=["Giorgio","A middle aged man dressed as a cook. He definitively doesn't look like a villain's minion. Something fishy is going on around here.","./images/giorgio.jpg"]\nstate.active.variables.OpponentDescription[8]=["Captain T","A gorgeous super hero and woman. You don't know what T stands for: either her first name or maybe it's related to some part of her anatomy…? She has quite the temper, so you don't want to ask her to find out. She looks weird, out of it, and determined to beat the crap out of you. What changed her so much in such a short time? She must be drugged or under the influence of something!","./images/captain_1.jpg"]\nstate.active.variables.OpponentDescription[9]=["Rugbyman","A crossover between a rugbyman and a bear.","./images/Rubgyman_0.jpg"]\nstate.active.variables.OpponentDescription[10]=["Angry rugbyman","","./images/Rubgyman_1.jpg"]\nstate.active.variables.OpponentDescription[11]=["Another rugbyman","Another rugbyman. He is less scary than the others but still looks imposing.","./images/Rubgyman_2.jpg"]\nstate.active.variables.OpponentDescription[12]=["Part-time dealer","A student often need a part-time job to pay for his scholarship. This one decided that selling drugs was the fastest way to make money. He carefully hides his features under a hood.","./images/Thug_0.jpg"]\nstate.active.variables.OpponentDescription[13]=["Wannabe dealer","He looks like a real dealer, he dresses like a real dealer, and he speaks like a real dealer… for the most part. Quite new to the job, he tries to fit in and overdoes it most of the time. He makes dashing moves with a kitchen knife while hoping to scare you. Under the bravado, you can sense his uneasiness.","./images/Thug_1.jpg"]\nstate.active.variables.OpponentDescription[14]=["A trio of dealers","In another life, or game, they could have been singers, actors, or even hit music producers. In this reality, they are simply drug dealers.","./images/Thug_group_0.jpg"]\nstate.active.variables.OpponentDescription[15]=["Dealer attack squad","Three thugs looking for trouble. Armed and dangerous, their faces hidden under their hoodies; they mean business. It’s too bad for them that the big guns they are carrying around are fake. Still, they shouldn't be underestimated: their determination compensates for their lack of weaponry.","./images/Thugs_group_1_.jpg"]\nstate.active.variables.OpponentDescription[16]=["Drug dealer boss","He is the boss and tries to show it off: designer sunglasses, a silk shirt, and an expensive black trench coat. He looks mean and ready to fight for his business.","./images/Dealer_boss_0.png"]\nstate.active.variables.OpponentDescription[17]=["Weird man","A strange looking man who seems to come from another time. He wears an expensive suit with a top hat. He also wears a strange leather mask and a monocle with a red cross hair. He is armed with an antique gun, but it still looks formidable.","./images/Mercurial_scout_0.jpg"]\nstate.active.variables.OpponentDescription[18]=["Drug dealer bodyguard","A strong man wearing an expensive suit. He looks determined and eager to protect his boss. You should be careful about him as it feels like he has some latent super powers.","./images/Dealer_bodyguard_0.jpg"]\nstate.active.variables.OpponentDescription[19]=["Drug dealer supplier","He looks like the perfect definition of refined man, wearing an expensive suit with a Hermes handkerchief folded in a pocket square. He is quietly smoking a cigar. He seems more irritated by your lack of manners than by your hostile intentions.","./images/Mercurial_intermediary_0.jpg"]\nstate.active.variables.OpponentDescription[20]=["Pinkie Panther","A beautiful woman wearing a pink panther outfit. The package includes a tail, a well-toned body, and a big pair of boobs.","./images/Pinkie_panther_0.jpg"]\nstate.active.variables.OpponentDescription[21]=["Horny Ray","A woman wearing a traditional super hero costume with a less traditional pair of bunny's ears. She shoots energy beams through her visor. She seems intent to use them to arouse you to death… or at least until you surrender to her will.","./images/Horny_ray_0.jpg"]\nstate.active.variables.OpponentDescription[22]=["Knife thug","His face is hidden by a hoodie. He is threatening you with a knife.","./images/Knife_thug_0.jpg"]\nstate.active.variables.OpponentDescription[23]=["Another knife thug","The colors are different, the knife looks slightly different, but you still you have a hard time deciding if it's the same guy or not from before. You guess that it doesn't really matter.","./images/Knife_thug_1.jpg"]\nstate.active.variables.OpponentDescription[24]=["Small thug","Is this the miniature version of your usual thug with a knife? He looks younger and shorter than usual. For god’s sake, even the knife looks smaller!","./images/Knife_thug_2.jpg"]\nstate.active.variables.OpponentDescription[25]=["Medieval armour man","A man wearing an imposing medieval armor.","./images/Chaos_0.jpg"]\nstate.active.variables.OpponentDescription[26]=["Larp player","This man looks like the other LARP player that you encountered but stronger and meaner. His armor is also bulkier, now with spikes on the shoulders, giving him an evil overall feeling.","./images/Chaos_1.jpg"]\nstate.active.variables.OpponentDescription[27]=["Knight of Amok","A man wearing a dark, full plate. He is carrying a massive great sword over his shoulder. You can't see his face.","./images/Chaos_2.jpg"]\nstate.active.variables.OpponentDescription[28]=["Elite knight of Amok"," A man wearing a dark, full plate. He is carrying a massive great sword over his shoulder. You can't see his face.","./images/Chaos_2.jpg"]\nstate.active.variables.OpponentDescription[29]=["Manor sentry mk I","It's a treaded sentry, packaged with a small camera, a laser sight, and a quad barrel.","./images/SecretEntrance_sentry_0.jpg"]\nstate.active.variables.OpponentDescription[30]=["Mercurial driver","A weird girl with an old fashioned costume, a hat, and a really big gun. Her seems designed to shoot electrical arcs at you.","./images/Mercurial_driver_0.jpg"]\nstate.active.variables.OpponentDescription[31]=["Mercurial borg","A half man, half machine. He looks formidable and really strong. His powerful cybernetic hands are his only weapons. There are small syringes on the top of his hands and you don't really want to know if he is going to inject you with something if he manages to hit you.","./images/Mercurial_borg_1.jpg"]\nstate.active.variables.OpponentDescription[32]=["Sexy Kitty","A sexy blonde with a blue collar and a skimpy brown body suit. She is holding a fake tail and smiling. Her appearance and collar reminds you a bit more of a dog than a cat… but who are you to judge?","./images/SexyKitty_0.png"]\nstate.active.variables.OpponentDescription[33]=["Gardakan","A surprisingly dangerous looking priest of Amok’s. Also known as Bernie the nerdy, he now has real powers and is trying to stop you from finding Amok’s lair.","./images/Chaos_lord.jpg"]\nstate.active.variables.OpponentDescription[34]=["Arissa maiden of Amok","A pretty blonde girl. She is wearing a black cape and high black boots. Her only other clothing is a chainmail bikini that barely hides her impressive assets. She holds a glaive and seems determined to stop you. You get the feeling that she is not an opponent to be trifled with.","./images/amok_maiden0_1.jpg"]\nstate.active.variables.OpponentDescription[35]=["Lord of Amok","A man wearing an elaborate suit of dark armor and has an impressive sword in one hand. He gives the impression that he owns the place and its inhabitants.","./images/Chaos_supralord.jpg"]\nstate.active.variables.OpponentDescription[36]=["Mordak","A man wearing an impressive armor with an even more impressive horned helm. He looks really resilient and slow.","./images/Chaos_overlord.jpg"]\nstate.active.variables.OpponentDescription[37]=["Another knight of Amok","A man wearing a dark full plate. He is bears a massive great sword over one shoulder. You can't see his face.","./images/Chaos_2.jpg"]\nstate.active.variables.OpponentDescription[38]=["The Coach","A perverted teacher and head coach of the rugby team. He is holding a pair of panties in his right hand and tries to make you sniff them while fighting. He seems a lot stronger than the average, maybe as a result of drugs or some sort of perverted powers? Could he seriously be drawing something similar to super powers from the underwear he holds…?","./images/TheCoach_0.jpg"]\nstate.active.variables.OpponentDescription[39]=["Boys band rugbyman I","Handsome and bare chested. He looks like the cross between a rugbyman and a boy band member.","./images/Rubgyman_6.jpg"]\nstate.active.variables.OpponentDescription[40]=["Boys band rugbyman II"," Handsome and bare chested. He also looks like the cross between a rugbyman and a boy band member.","./images/Rubgyman_5.jpg"]\nstate.active.variables.OpponentDescription[41]=["Briefs rugbyman","Handsome and only wearing a tight fitting pair of briefs. He could be a fitness model with is looks and seems eager to fight and already appears to be extremely… excited.","./images/Rubgyman_3.jpg"]\nstate.active.variables.OpponentDescription[42]=["ninja0","A man wearing a gimmick ninja outfit with bare arms. He holds a katana in his right hand and seems eager to fight.","./images/University_ninja0.jpg"]\nstate.active.variables.OpponentDescription[43]=["ninja1","A man wearing a gimmick ninja outfit. He has a skull embroidered on his chest and he is holding two small katanas.","./images/University_ninja1.jpg"]\nstate.active.variables.OpponentDescription[44]=["ninja2","A guy wearing a chinese outfit with a small traditional black hat. The others refered as a red ninja. It's not really how you would imagine a ninja, regardless of the color.","./images/University_ninja2.jpg"]\nstate.active.variables.OpponentDescription[45]=["ninja3","A man wearing a ninja outfit with a black respirator mask. He is holding two katanas. Unlike the previous ninjas, he seems dangerous.","./images/Warehouse_ninja0.jpg"]\nstate.active.variables.OpponentDescription[46]=["ninja4","A man wearing a ninja outfit. He is wearing spiked bracers and has two katanas on his back. Unlike the previous ones, he means business","./images/Warehouse_ninja1.jpg"]\nstate.active.variables.OpponentDescription[47]=["warehouse_operator","A woman wearing a black kinky body. She also has a spiked mask and ripped fishnet stockings.","./images/Warehouse_keeper_fight0.jpg"]\nstate.active.variables.OpponentDescription[48]=["warehouse_trapguard0","A man wearing strange costume with a big hawk like helmet and a long staff.","./images/warehouse_horusguard0_fight.jpg"]\nstate.active.variables.OpponentDescription[49]=["warehouse_trapguard1","A man wearing strange costume with a big hawk like helmet and a long staff.","./images/warehouse_horusguard1_fight.jpg"]\nstate.active.variables.OpponentDescription[50]=["ninja_master","A man wearing a ninja outfit with a black and white mask. He is holding a katana on his shoulder. He seems really dangerous","./images/Warehouse_ninja2.jpg"]\nstate.active.variables.OpponentDescription[51]=["warehouse_ninja3","A man wearing a ninja outfit, holding a katana.","./images/Warehouse_ninja3_fight.jpg"]\nstate.active.variables.OpponentDescription[52]=["warehouse_ninja4","A japanese man wearing a ninja outfit. He is pointing a Katana in your direction","./images/Warehouse_ninja4_fight.jpg"]\nstate.active.variables.OpponentDescription[53]=["warehouse_ninja5","A man wearing a ninja outfit. He is holding a pair of nunchakus.","./images/Warehouse_ninja5_fight.jpg"]\nstate.active.variables.OpponentDescription[54]=["warehouse_ninja6","A man wearing a ninja outfit. He is wearing a katana on his back.","./images/Warehouse_ninja6_fight.jpg"]\nstate.active.variables.OpponentDescription[55]=["warehouse_ninja7","A man wearing a ninja outfit. He is holding a katana on his back.","./images/Warehouse_ninja7_fight.jpg"]\nstate.active.variables.OpponentDescription[56]=["warehouse_ninja8","A man wearing a ninja outfit. He is pointing a katana in your direction.","./images/Warehouse_ninja8_fight.jpg"]\nstate.active.variables.OpponentDescription[57]=["warehouse_ninja9","A man wearing a ninja outfit. He is wearing a katana on his back.","./images/Warehouse_ninja9_fight.jpg"]\nstate.active.variables.OpponentDescription[58]=["warehouse_ninja10","A man wearing a ninja outfit. He is wearing a katana in a parrying stance.","./images/Warehouse_ninja10_fight.jpg"]\nstate.active.variables.OpponentDescription[59]=["warehouse_ninja11","A man wearing a ninja outfit. He is holding a nunchaku behind his back.","./images/Warehouse_ninja11_fight.jpg"]\nstate.active.variables.OpponentDescription[60]=["warehouse_ninja12","A man wearing a ninja outfit. He is wearing a katana on his back.","./images/Warehouse_ninja12_fight.jpg"]\nstate.active.variables.OpponentDescription[61]=["black_kitty","A girl with a black latex outfit. She is holding a sai in each hand.","./images/BlackKitty_fight0.jpg"]\nstate.active.variables.OpponentDescription[62]=["kaleandos_imitator0","A man wearing a black body armor and a face plated mask.","./images/Downtown_imitators_0_fight.jpg"]\nstate.active.variables.OpponentDescription[63]=["kaleandos_imitator1","A man wearing a black body armor and a face plated mask.","./images/Downtown_imitators_0_fight.jpg"]\nstate.active.variables.OpponentDescription[64]=["super_luchador_white","A man wearing a white mask and outfit.","./images/Downtown_imitators_0_fight.jpg"]\nstate.active.variables.OpponentDescription[65]=["super_luchador_businessman","A man wearing a mask and a suit.","./images/downtown_luchador_businessman0_fight.jpg"]\nstate.active.variables.OpponentDescription[66]=["death_hammer","A woman wearing a skull mask, a skimpy barbarian hammer and a huge hammer.","./images/downtown_death_hammer_fight.jpg"]\nstate.active.variables.OpponentDescription[67]=["naughty_ray","A woman wearing a blue suit and her face hidden by a visor.","./images/visor_gang_0_fight.jpg"]\nstate.active.variables.OpponentDescription[68]=["vicious_ray","A woman wearing a blue suit and her face hidden by a visor.","./images/visor_gang_9_fight.jpg"]\nstate.active.variables.OpponentDescription[69]=["edge","A woman wearing with platinum hairs wearing a latex suit and coat. She is holding an impressive katana.","./images/downtown_edge_fight0.jpg"]\nstate.active.variables.OpponentDescription[70]=["emerald_girl","A young woman wearing a green pleaded skirt and a metallic headband with a jewel.","./images/emerald_girl_fight0.jpg"]\nstate.active.variables.OpponentDescription[71]=["downtown_ninja1","A man wearing a ninja outfit.","./images/downtown_ninja1_fight.jpg"]\nstate.active.variables.OpponentDescription[72]=["downtown_ninja2","A man wearing a ninja outfit.","./images/Warehouse_ninja7_fight.jpg"]\nstate.active.variables.OpponentDescription[73]=["downtown_ninja3","A man wearing a ninja outfit.","./images/Warehouse_ninja12_fight.jpg"]\nstate.active.variables.OpponentDescription[74]=["ecogirl","A woman wearing a green outfit and a wooden stick.","./images/ecogirl_0_fight.jpg"]\nstate.active.variables.OpponentDescription[75]=["ultrabimbo","A woman wearing a pink mini dress with mesh holes.","./images/bimbo_ecogirl_0_fight.jpg"]\nstate.active.variables.OpponentDescription[76]=["bimbocindy","A blonde woman wearing a pink bikini.","./images/bimbo_squad_cindy_fight0.jpg"]\nstate.active.variables.OpponentDescription[77]=["bimbomandy","A blonde woman wearing a pink bikini.","./images/bimbo_squad_mandy_fight0.jpg"]\nstate.active.variables.OpponentDescription[78]=["downtown_ninja4","A man wearing a ninja outfit.","./images/Warehouse_ninja6_fight.jpg"]\nstate.active.variables.OpponentDescription[79]=["downtown_ninja5","A man wearing a ninja outfit.","./images/Warehouse_ninja9_fight.jpg"]\n/*0: hp\n1: Attack\n2: defense\n3: fortitude\n4: Damage dice\n5: damage bonus\n6: type 0 normal, 1 elite, 2 boss/super elite/unique\n7: arousing damage\n8: Minion faction (Amok's minion, common thug) 0 no alignment*/\nstate.active.variables.OpponentStatistic[0]={ id: "Dummy target", displayname: "Dummy target", hp: 5, hpmax: 5, attack: 10, defense: 10, fortitude: 10, damagedice: 10, damagebonus: 5, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[1]={ id: "Medium thug", displayname: "Medium thug", hp: 15, hpmax: 15, attack: 11, defense: 13, fortitude: 3, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[2]={ id: "Strong thug", displayname: "Strong thug", hp: 20, hpmax: 20, attack: 13, defense: 15, fortitude: 4, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[3]={ id: "Playboy thug", displayname: "Playboy thug", hp: 6, hpmax: 6, attack: 5, defense: 4, fortitude: 3, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[4]={ id: "Weak thug", displayname: "Weak thug", hp: 10, hpmax: 10, attack: 9, defense: 9, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[5]={ id: "Retired thug", displayname: "Retired thug", hp: 10, hpmax: 10, attack: 7, defense: 6, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[6]={ id: "Diego", displayname: "Diego", hp: 5, hpmax: 5, attack: 5, defense: 4, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[7]={ id: "Giorgio", displayname: "Giorgio", hp: 5, hpmax: 5, attack: 6, defense: 4, fortitude: 3, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[8]={ id: "Captain T", displayname: "Captain T", hp: 20, hpmax: 20, attack: 14, defense: 13, fortitude: 6, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[9]={ id: "Rugbyman", displayname: "Rugbyman", hp: 8, hpmax: 8, attack: 7, defense: 6, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[10]={id: "Angry rugbyman", displayname: "Angry rugbyman", hp: 7, hpmax: 7, attack: 8, defense: 5, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[11]={id: "Another rugbyman", displayname: "Another rugbyman", hp: 9, hpmax: 9, attack: 6, defense: 7, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[12]={id: "Part-time dealer", displayname: "Part-time dealer", hp: 5, hpmax: 5, attack: 8, defense: 7, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[13]={id: "Wannabe dealer", displayname: "Wannabe dealer", hp: 6, hpmax: 6, attack: 9, defense: 7, fortitude: 2, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[14]={id: "A trio of dealers", displayname: "A trio of dealers", hp: 12, hpmax: 12, attack: 9, defense: 7, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[15]={id: "Dealer attack squad", displayname: "Dealer attack squad", hp: 12, hpmax: 12, attack: 10, defense: 7, fortitude: 3, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[16]={id: "Drug dealer boss", displayname: "Drug dealer boss", hp: 12, hpmax: 12, attack: 10, defense: 8, fortitude: 2, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[17]={id: "Weird man", displayname: "Weird man", hp: 15, hpmax: 15, attack: 12, defense: 9, fortitude: 2, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 4 }\nstate.active.variables.OpponentStatistic[18]={id: "Drug dealer bodyguard", displayname: "Drug dealer bodyguard", hp: 15, hpmax: 15, attack: 11, defense: 9, fortitude: 3, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[19]={id: "Drug dealer supplier", displayname: "Drug dealer supplier", hp: 15, hpmax: 15, attack: 8, defense: 9, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 3 }\nstate.active.variables.OpponentStatistic[20]={id: "Pinkie Panther", displayname: "Pinkie Panther", hp: 20, hpmax: 20, attack: 9, defense: 10, fortitude: 4, damagedice: 2, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[21]={id: "Horny Ray", displayname: "Horny Ray", hp: 12, hpmax: 12, attack: 12, defense: 8, fortitude: 3, damagedice: 2, damagebonus: 0, type: 1, damagearousing: 5, faction: 0 }\nstate.active.variables.OpponentStatistic[22]={id: "Knife thug", displayname: "Knife thug", hp: 10, hpmax: 10, attack: 10, defense: 6, fortitude: 2, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 2 }\nstate.active.variables.OpponentStatistic[23]={id: "Another knife thug", displayname: "Another knife thug", hp: 10, hpmax: 10, attack: 9, defense: 6, fortitude: 2, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 2 }\nstate.active.variables.OpponentStatistic[24]={id: "Small thug", displayname: "Small thug", hp: 8, hpmax: 8, attack: 9, defense: 7, fortitude: 2, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 2 }\nstate.active.variables.OpponentStatistic[25]={id: "Medieval armour man", displayname: "Medieval armour man", hp: 4, hpmax: 4, attack: 8, defense: 7, fortitude: 1, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[26]={id: "Larp player", displayname: "Larp player", hp: 7, hpmax: 7, attack: 10, defense: 8, fortitude: 2, damagedice: 1, damagebonus: 0, type: 0, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[27]={id: "Knight of Amok", displayname: "Knight of Amok", hp: 10, hpmax: 10, attack: 10, defense: 8, fortitude: 3, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[28]={id: "Elite knight of Amok", displayname: "Elite knight of Amok", hp: 12, hpmax: 12, attack: 11, defense: 9, fortitude: 3, damagedice: 3, damagebonus: 0, type: 1, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[29]={id: "Manor sentry mk I", displayname: "Manor sentry mk I", hp: 15, hpmax: 15, attack: 8, defense: 8, fortitude: 3, damagedice: 2, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[30]={id: "Mercurial driver", displayname: "Mercurial driver", hp: 10, hpmax: 10, attack: 10, defense: 9, fortitude: 2, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 2, faction: 4 }\nstate.active.variables.OpponentStatistic[31]={id: "Mercurial borg", displayname: "Mercurial borg", hp: 20, hpmax: 20, attack: 12, defense: 11, fortitude: 4, damagedice: 4, damagebonus: 0, type: 1, damagearousing: 1, faction: 4 }\nstate.active.variables.OpponentStatistic[32]={id: "Sexy Kitty", displayname: "Sexy Kitty", hp: 12, hpmax: 12, attack: 11, defense: 7, fortitude: 3, damagedice: 2, damagebonus: 0, type: 1, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[33]={id: "Gardakan", displayname: "Gardakan", hp: 10, hpmax: 10, attack: 11, defense: 7, fortitude: 2, damagedice: 3, damagebonus: 0, type: 2, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[34]={id: "Arissa maiden of Amok", displayname: "Arissa maiden of Amok", hp: 8, hpmax: 8, attack: 11, defense: 9, fortitude: 2, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[35]={id: "Lord of Amok", displayname: "Lord of Amok", hp: 14, hpmax: 14, attack: 12, defense: 13, fortitude: 4, damagedice: 2, damagebonus: 0, type: 2, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[36]={id: "Mordak", displayname: "Mordak", hp: 5, hpmax: 5, attack: 9, defense: 3, fortitude: 5, damagedice: 3, damagebonus: 0, type: 2, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[37]={id: "Another knight of Amok", displayname: "Another knight of Amok", hp: 10, hpmax: 10, attack: 11, defense: 7, fortitude: 3, damagedice: 2, damagebonus: 0, type: 1, damagearousing: 0, faction: 1 }\nstate.active.variables.OpponentStatistic[38]={id: "The Coach", displayname: "The Coach", hp: 8, hpmax: 8, attack: 9, defense: 8, fortitude: 3, damagedice: 3, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[39]={id: "Boys band rugbyman I", displayname: "Boys band rugbyman I", hp: 6, hpmax: 6, attack: 8, defense: 6, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[40]={id: "Boys band rugbyman II", displayname: "Boys band rugbyman II", hp: 7, hpmax: 7, attack: 7, defense: 7, fortitude: 2, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[41]={id: "Briefs rugbyman", displayname: "Briefs rugbyman", hp: 6, hpmax: 6, attack: 6, defense: 9, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[42]={id: "ninja0", displayname: "Ninja", hp: 6, hpmax: 6, attack: 7, defense: 4, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[43]={id: "ninja1", displayname: "Ninja", hp: 6, hpmax: 6, attack: 6, defense: 5, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[44]={id: "ninja2", displayname: "Ninja Coolie", hp: 8, hpmax: 8, attack: 5, defense: 6, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[45]={id: "ninja3", displayname: "Ninja", hp: 8, hpmax: 8, attack: 8, defense: 4, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[46]={id: "ninja4", displayname: "Ninja", hp: 8, hpmax: 8, attack: 7, defense: 5, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[47]={id: "warehouse_operator", displayname: "Keeper", hp: 12, hpmax: 12, attack: 12, defense: 11, fortitude: 4, damagedice: 5, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[48]={id: "warehouse_trapguard0", displayname: "Horus Guard", hp: 7, hpmax: 7, attack: 10, defense: 7, fortitude: 5, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[49]={id: "warehouse_trapguard1", displayname: "Horus Guard", hp: 7, hpmax: 7, attack: 9, defense: 7, fortitude: 6, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[50]={id: "ninja_master", displayname: "Master Ninja", hp: 11, hpmax: 11, attack: 10, defense: 8, fortitude: 4, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[51]={id: "warehouse_ninja3", displayname: "Ninja", hp: 7, hpmax: 7, attack: 8, defense: 3, fortitude: 4, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[52]={id: "warehouse_ninja4", displayname: "Ninja", hp: 8, hpmax: 8, attack: 9, defense: 5, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[53]={id: "warehouse_ninja5", displayname: "Ninja", hp: 7, hpmax: 7, attack: 10, defense: 6, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[54]={id: "warehouse_ninja6", displayname: "Ninja", hp: 9, hpmax: 9, attack: 9, defense: 7, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[55]={id: "warehouse_ninja7", displayname: "Ninja", hp: 10, hpmax: 10, attack: 7, defense: 8, fortitude: 4, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[56]={id: "warehouse_ninja8", displayname: "Ninja", hp: 9, hpmax: 9, attack: 9, defense: 7, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[57]={id: "warehouse_ninja9", displayname: "Ninja", hp: 8, hpmax: 8, attack: 9, defense: 7, fortitude: 3, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[58]={id: "warehouse_ninja10", displayname: "Ninja", hp: 9, hpmax: 9, attack: 8, defense: 8, fortitude: 3, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[59]={id: "warehouse_ninja11", displayname: "Ninja", hp: 10, hpmax: 10, attack: 7, defense: 4, fortitude: 4, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[60]={id: "warehouse_ninja12", displayname: "Ninja", hp: 8, hpmax: 8, attack: 8, defense: 9, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[61]={id: "black_kitty", displayname: "Black Kitty", hp: 16, hpmax: 16, attack: 11, defense: 10, fortitude: 4, damagedice: 3, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[62]={id: "kaleandos_imitator0", displayname: "Imitator", hp: 7, hpmax: 7, attack: 9, defense: 4, fortitude: 3, damagedice: 5, damagebonus: 0, type: 0, damagearousing: 0, faction: 6 }\nstate.active.variables.OpponentStatistic[63]={id: "kaleandos_imitator1", displayname: "Imitator", hp: 9, hpmax: 9, attack: 8, defense: 4, fortitude: 3, damagedice: 5, damagebonus: 0, type: 0, damagearousing: 0, faction: 6 }\nstate.active.variables.OpponentStatistic[64]={id: "super_luchador_white", displayname: "White Luchador", hp: 11, hpmax: 11, attack: 10, defense: 9, fortitude: 4, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 7 }\nstate.active.variables.OpponentStatistic[65]={id: "super_luchador_businessman", displayname: "Businessman Luchador", hp: 12, hpmax: 12, attack: 11, defense: 8, fortitude: 4, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 0, faction: 7 }\nstate.active.variables.OpponentStatistic[66]={id: "death_hammer", displayname: "Death Hammer", hp: 18, hpmax: 18, attack: 16, defense: 12, fortitude: 5, damagedice: 6, damagebonus: 0, type: 2, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[67]={id: "naughty_ray", displayname: "Naughty Ray", hp: 12, hpmax: 12, attack: 12, defense: 9, fortitude: 4, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 5, faction: 8 }\nstate.active.variables.OpponentStatistic[68]={id: "vicious_ray", displayname: "Vicious Ray", hp: 13, hpmax: 13, attack: 12, defense: 8, fortitude: 4, damagedice: 4, damagebonus: 0, type: 2, damagearousing: 5, faction: 8 }\nstate.active.variables.OpponentStatistic[69]={id: "edge", displayname: "Edge", hp: 50, hpmax: 50, attack: 80, defense: 80, fortitude: 10, damagedice: 10, damagebonus: 10, type: 2, damagearousing: 0, faction: 9 }\nstate.active.variables.OpponentStatistic[70]={id: "emerald_girl", displayname: "Emerald Girl", hp: 15, hpmax: 15, attack: 13, defense: 11, fortitude: 4, damagedice: 4, damagebonus: 2, type: 2, damagearousing: 0, faction: 9 }\nstate.active.variables.OpponentStatistic[71]={id: "downtown_ninja1", displayname: "Ninja", hp: 13, hpmax: 13, attack: 10, defense: 11, fortitude: 4, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[72]={id: "downtown_ninja2", displayname: "Ninja", hp: 10, hpmax: 10, attack: 10, defense: 9, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[73]={id: "downtown_ninja3", displayname: "Ninja", hp: 11, hpmax: 11, attack: 11, defense: 8, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[74]={id: "ecogirl", displayname: "Ecogirl", hp: 14, hpmax: 14, attack: 13, defense: 10, fortitude: 4, damagedice: 4, damagebonus: 0, type: 0, damagearousing: 0, faction: 0 }\nstate.active.variables.OpponentStatistic[75]={id: "ultrabimbo", displayname: "UltraB", hp: 17, hpmax: 17, attack: 15, defense: 12, fortitude: 4, damagedice: 4, damagebonus: 1, type: 0, damagearousing: 3, faction: 10 }\nstate.active.variables.OpponentStatistic[76]={id: "bimbocindy", displayname: "Cindy", hp: 15, hpmax: 15, attack: 14, defense: 13, fortitude: 4, damagedice: 4, damagebonus: 2, type: 0, damagearousing: 3, faction: 10 }\nstate.active.variables.OpponentStatistic[77]={id: "bimbomandy", displayname: "Mandy", hp: 16, hpmax: 16, attack: 15, defense: 11, fortitude: 4, damagedice: 4, damagebonus: 2, type: 0, damagearousing: 3, faction: 10 }\nstate.active.variables.OpponentStatistic[78]={id: "downtown_ninja4", displayname: "Ninja", hp: 12, hpmax: 12, attack: 10, defense: 10, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\nstate.active.variables.OpponentStatistic[79]={id: "downtown_ninja5", displayname: "Ninja", hp: 13, hpmax: 13, attack: 12, defense: 8, fortitude: 3, damagedice: 3, damagebonus: 0, type: 0, damagearousing: 0, faction: 5 }\n}\n\n\nwindow.InitOpponentList = function()\n {\n/*\n0: opponent index (placeholder)\n1: opponent hp\n*/\nstate.active.variables.OpponentList[0]=[0,0,0,0,0,0,0,0,0]\nstate.active.variables.OpponentList[2]=[0,,,,,,,,]\nstate.active.variables.OpponentList[3]=[0,,,,,,,,]\nstate.active.variables.OpponentList[4]=[0,,,,,,,,]\nstate.active.variables.OpponentList[5]=[0,,,,,,,,]\nstate.active.variables.OpponentList[6]=[0,,,,,,,,]\n\n}
@@.resizedialognpc;[>img["./images/DreamAmok0_0.jpg"]]@@<br>\n<br>You don't really pay attention to the Amok mumbling and you open the portal to join them. The pool is as you left it with the same group of women. Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing, relaxing, and even welcoming especially when compared to the previous duress of the city.<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@<br>\n<br>The girls seem to be waiting for you and cheerfully welcome you.<br>\n<br>@@.greenvoice;"$PCName! Look, it's $PCName again!"@@<br>\n<br>@@.bluevoice;"Join us $PCName. Let's enjoy the pool together!"@@<br>\n<br>@@.olivevoice;"I'm sure she'd rather enjoy a nice sunbath, come with us!"@@<br>\n<br>All the girls look in your direction, beckoning to join them. You remember how fun this dream was the previous time, yet you could decide to leave it if you want.<br>\n\n<br>What are you going to do? <br>\n\n\n<br>[[Go to the chairs|Mark_of_Amok_corruption_chair1]]<br>\n\n<br>[[Go to the pool|Mark_of_Amok_corruption_pool1]]<br>\n\n<br>[[Leave the place|Mark_of_Amok_corruption_leave0]]<br>\n
<<get_character_index_by_id "warehouse_ivy">>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\t@@.resizedialognpc;[>img["./images/Warehouse_ivy0.jpg"]]@@\n\t<br>You hear some noise in one of the aisle and decide to investigate. It sounds like a forklift is moving around. You come closer and see a woman wearing a yellow safety helmet and a yellow safety jacket. She is moving around some crates. This must be the operator Clara told you about. You are a bit surprised, she looks a bit too sexy for this kind of work.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Warehouse_ivy0.jpg"]]@@\n\t<br>You hear some noise in one of the aisle and decide to investigate. It sounds like a forklift is moving around. You come closer and see Ivy. She is moving around some crates.<br>\n\n<</if>>\n\n<<move_character_to_room_by_id "warehouse_ivy">>\n\n<<Action_day_cost1>>\n\n<br>[[You finish your investigation.|$LocationCurrent]]<br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCstrip0.jpg"]]@@<br>\n\n<br>@@.greenvoice;"You aren't comfortable enough. You need to get rid of your remaining clothes."@@<br>\n<br>It's...<br>\n<br>@@.internalvoice;"… totally normal to follow her guidance."@@<br>\n<br>You strip completely.<br>\n<br>@@.greenvoice;"Sit on the couch. Then we'll start the lesson."@@<br>\n<br>You obediently sit down where she told you. Being naked in front of your teacher feels both weird and intoxicating at the same time.<br>\n\n<br>@@.greenvoice;"Maintain an upright position. Now put your hands on your thighs and slightly spread your legs. Good. Look into my eyes and focus on them."@@<br>\n<br>You do as she says and you get lost staring deep into her blue irises.<br>\n<br>@@.greenvoice;"I will ask you simple questions. You must respond precise and quick answers. I will reward you if you are correct and I will punish you if you are too slow to answer or if you are wrong."@@<br>\n<br>She smiles while looking you over.<br>\n<br>@@.greenvoice;"Let's do a test run to show you how it works. I have some preliminary questions in mind that perfectly fit the job. First one: what is your name?"@@<br>\n<br>@@.PCvoice;"I am $PCName."@@<br>\n<br>@@.greenvoice;"Correct, here is your reward."@@<br>\n<br>She moves her hand between your legs and slowly rubs your pussy. You don't resist, as if your inhibitions were removed. On the contrary, you spread your legs even further.<br>\n<br>@@.greenvoice;"Good girl. See how pleasurable it is? I have fondled, rubbed, and teased hundreds of students. I can proudly say that I am an expert in pleasuring young, nubile women like you."@@<br>\n<br>You don't answer and instead move your hips in sync with her fingers. Your arousal begins to build when she suddenly stops.<br>\n<br>@@.greenvoice;"Don't get too hasty my dear student. You won't earn an orgasm for each good response."@@<br>\n\n<br>@@.greenvoice;"Second one: How should you address me?"@@<br>\n<br>@@.PCvoice;"Miss Thompson?"@@<br>\n<br>@@.greenvoice;"Wrong! I am Supreme Teacher."@@<br>\n<br>Supreme Teacher? It sounds like a cheesy super hero name. Could she be one...? Before you can ask her, she grabs your nipples with her fingers and firmly squeezes them. You yelp; it's a bit painful. Then she slowly rubs them between her fingers. It's both painful and arousing, and your nipples harden under her treatment.<br>\n<br>@@.greenvoice;"See how it can be painful and pleasant at the same time? From time to time, you will crave to be wrong, hoping to feel those mixed sensations. Be careful what you desire, as it can change you more deeply that you really mean for it to."@@<br>\n<br>Once more she stops while your arousal is building, leaving you panting and eager for... For what exactly? For a second, you realize the madness of your situation.<br>\n<br>You are naked in front of your equally naked teacher, being used by her like some kind of perverted toy. You try to muster your will, to break free from her hold, and fight back.<br>\n<br>@@.greenvoice;"Don't forget to look deep into my eyes. The deeper you look, the deeper your devotion to me grows."@@<br>\n<br>Your resistance fades away.<br>\n<br>@@.greenvoice;"Now let us begin the real thing."@@<br>\n<br>You shiver at the thought. Seeing how strange you feel after two questions, how will you be after ten, or maybe even twenty, more?<br>\n\n<br>[[Her questions are relentless|Miss_Thompson_obedience_office_id3_obedient_3]]<br>\n
<br>__''Powers:''__<br>\n<<if $PowerArray.length > 0>>\n<<capture _i>>\n<<for _i = 0;_i<$PowerArray.length;_i++>>\n\t<<if $PowerArray[_i].status eq 1>>\n\t\t<br>@@.bold;<<print $PowerArray[_i].displayname>>@@<br>\n\t\t<<if $GameOptions eq 1 && $PowerArray[_i].descriptionoption neq "">>\n\t\t\t<<print $PowerArray[_i].descriptionoption>>\t\n\t\t<<else>>\n\t\t\t<<print $PowerArray[_i].description>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n<</capture>>\n<<else>>\nYou don't have any Powers. <<print $PowerArray>>\n<</if>>\n\n<br><<back [[Return|$return]]>><br>
@@.resizedialognpc;[>img["./images/Diana_gangster_3.jpg"]]@@\n\n<br>You start making fun of her. But she doesn't let you do it for long.<br>\n\n<br>@@.bluevoice;"Cosmonaut? Do you remember what I said about spacesuit?"@@<br>\n\n<br>She fiddles with her top, sliding her hands upwards to cup her breasts.<br>\n\n<br>@@.bluevoice;"I should check my spacesuit thoroughly, don't you think? Bad stuff can happen in space."@@<br>\n\n<br>You feel totally disconcerted as she looks at you with a mischievous smile.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Diana_gangster_4.jpg"]]@@\n\n<br>She keeps fiddling with her top until her left nipple is showing.<br>\n\n<br>@@.bluevoice;"I don't think my spacesuit is working correctly, don't you think? Shouldn't I be a bit more... covered?"@@<br>\n\n<br>You are completely at a loss for words, and she seems to enjoy the situation. She keeps teasing for a while about her supposedly defective spacesuit. After a while she looks at the time and seems disappointed.<br>\n\n<br>@@.bluevoice;"It's so late, I don't want to be late at the party. We really need to do this again, and don't worry about my spacesuit, I am sure it will be working fine."@@<br>\n\n<br>She covers and breasts then gets outside leaving you alone. How could she expose herself like that in front of you? Was she teasing you? No she probably was just making fun of you, in a naughty way. You can't help yourself, and think again about her little show.<br>\n<<Arousal_add10>>\n<<diana_attraction>>\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 2>>\n\t<<set $EventArray[$tempeventindex].corruption ++>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\n<</link>><br>
<span id="output"><<include "Options_text">></span>\n\n<br><<link "Save Options">>\n<<set $GameOptions to $TempValue1>>\n<<set $FightDifficultyLevel to $TempValue2>>\n<<set $GameOptions_universityattendance to $TempValue3>>\n<<replace "#output">><<include "Options_text">><</replace>>\n<</link>><br>\n\n<br><<link "Save Options and exit">>\n\t<<set $GameOptions to $TempValue1>>\n\t<<set $FightDifficultyLevel to $TempValue2>>\t\n\t<<set $GameOptions_universityattendance to $TempValue3>>\n\t<<replace "#output">><<include "Options_text">><</replace>>\n\n\t<<script>>\n\t\tstate.peek(1).variables.GameOptions= state.active.variables.GameOptions;\n\t\tstate.peek(1).variables.FightDifficultyLevel= state.active.variables.FightDifficultyLevel;\n\t\tstate.peek(1).variables.GameOptions_universityattendance= state.active.variables.GameOptions_universityattendance;\n\t\tEngine.backward();\n\t<</script>>\n\n<</link>><br>\n<br><<link "Exit">>\n\t<<script>>\n\t\tstate.peek(1).variables.GameOptions= state.active.variables.GameOptions;\n\t\tstate.peek(1).variables.FightDifficultyLevel= state.active.variables.FightDifficultyLevel;\n\t\tstate.peek(1).variables.GameOptions_universityattendance= state.active.variables.GameOptions_universityattendance;\n\t\tEngine.backward();\n\t<</script>>\n<</link>><br>
<<get_character_index_by_id "Jessy">>\n<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t@@.resizedialognpc;[>img["./images/Jessy_1.jpg"]]@@<br>\n<br>Jessy is one of your classmates. A pretty, rich, and infamous blonde, she seldom hangs out with people like you. At the moment, she doesn't seem like her usual self: her eyes are unfocused and she seems lost and oblivious to her surroundings.<br>\n<<else>>\n\t@@.resizedialognpc;[>img["./images/Jessy_0.jpg"]]@@<br>\n<br>Jessy is one of your classmates. A pretty, rich, and infamous blonde, she seldom hangs out with people like you.<br>\n<</if>>\n<<if $tempcharacterindex>>\n\t\t\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t\t\t\t<br>You can <<link "check in">>\n\t\t\t\t\t<<replace #jessy_talk>>\n\t\t\t\t\t\t<br>You try to talk to her but she doesn't answer.<br>\n\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>> with her and try to figure out if she is ok.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t\t<<replace #jessy_talk>>\n\t\t\t\t\t<br>You have a quick chat with her.<br>\n\t\t\t\t<</replace>>\n\t\t\t\t<</link>> with her.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.ask_need_help>>\n\t\t\t<br>You could also ask her if she needs any <<link [[help|Jessy_0_ask_need_help]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "Jessy" "ask_need_help">>\n\t\t\t\t\t<</link>>. <br>\n\t\t<</if>>\n\t<</if>>\n\n\n<</if>>\n<span id="jessy_talk">\n\n</span>\n<br>[[Back|$LocationCurrent]]<br>
\n<br>''Ethnicity'': Caucasian<br>\n\n<br>''Sign'': Pisces<br>\n\n<br>''Birthday'': Never ask a true lady<br>\n\n<br>''Eye'': Brown<br>\n\n<br>''Hair'': Brunette<br>\n\n<br>''Height'': 5'10 <nowiki>'' </nowiki><br>\n\n<br>''Weight'': 125 lbs<br>\n\n<br>''Cup'': C<br>\n\n<br>''Measurements'': 36C-26-38<br>\n\n<br>''Arousal'': ''$Arousal''<br>\n\n<br>''Willpower'': ''$Willpower''<br>\n\n<br>''Programming'': ''$Programming''<br>\n\n<br>''Dream probability: $DreamChance''.<br>\n\n<br>''Chipset occurence probability: Low''.<br>
<<if $ThompsonTraining_main gt 0>>\n\n\t<br>@@.greenvoice;"I am disappointed in you, $PCName. I saw you struggling, I gave you advice to improve yourself, but you don't seem to get it. I have been hired to teach students, to shape their minds for the best. It's exactly what I intend to do with you.<br>\n\t<br>I am going to teach you new methods; superior ways to study. I am going to shape you into a top student. It's for your best interest, but you have to play by the rules or I'll have you expelled. I can't waste my energy and efforts on a student who isn't fully committed. Are you committed, $PCName?"@@<br>\n\t<br>@@.PCvoice;"I am, Miss Thompson. I swear!"@@<br>\n\t<br>@@.greenvoice;"Are you really committed?"@@<br>\n\t<br>@@.PCvoice;"I am, Miss Thompson."@@<br>\n\t<br>This goes on for several minutes.<br>\n\t<br>@@.greenvoice;"Will you follow all of your teacher's advice?"@@<br>\n\t<br>@@.PCvoice;"I will follow it, Miss Thompson."@@<br>\n\t<br>@@.greenvoice;"Will you do the homework your teacher gives you?"@@<br>\n\t<br>@@.PCvoice;"I will do the homework, Miss Thompson."@@<br>\n\t<br>@@.greenvoice;"Will you follow your teacher's orders?"@@<br>\n\t<br>@@.PCvoice;"I beg your pardon?"@@<br>\n\t<br>@@.greenvoice;"Will you follow your teacher's orders? Taking notes when she asks you to, answering to her questions, going to the board when she says so, and so on."@@<br>\n\t<br>Somehow, it's not exactly how you understood the question, but you still answer.<br>\n\t<br>@@.PCvoice;"I will follow Miss Thompson's orders."@@<br>\n\t<br>She keeps asking the same questions and you keep answering the same thing. Each time, she insists on your duties, on how you must respect your teacher, how you should respect her, and how you should obey her. Each time you answer, it sinks a little more into your mind. It's as if you were convincing yourself; as if you were just an echo of her words.<br>\n\n<<else>>\n\n\t<br>@@.greenvoice;"Look how you are sitting: you are slouched in your chair. Do you need etiquette classes? Being a good student starts with having the right attitude and good posture."@@<br>\n\t<br>You are surprised since you don't think that you are as slouched as she says. Nevertheless, she comes behind you and puts her hands on your back.<br>\n\t<br>@@.greenvoice;"It should be straight, straight, straight..."@@<br>\n\t<br>She pushes hard, and despite you super strength, she moves your back. You are surprised by her strength but guess that you weren't really trying to resist her. It sounds right, because you don't really want her to know about your super hero status.<br>\n\t<br>@@.greenvoice;"That's more like it."@@<br>\n\t<br>She starts forcing your back to arch until it hurts.<br>\n\n\t<br>@@.greenvoice;"You should also relax your shoulders."@@<br>\n\t<br>She puts her hands on your shoulders, kneading them and moving them backwards.<br>\n\t<br>@@.greenvoice;"Good! Don't you feel better already?"@@<br>\n\t<br>The position is uncomfortable and your breasts are so pushed forward that you feel exposed. She walks in front of you and gazes into your eyes:<br>\n\t<br>@@.greenvoice;"Now you can fully focus on your studies. Remember this position when you are doing your homework. Actually, I want you to assume this position in class from now on too."@@<br>\n\t<br>You want to resist, you want to protest, but instead you drown into her eyes.<br>\n\n<</if>>\n<<set $ThompsonTraining_main ++>>
<br>__''Skills:''__<br>\n<<if $PCSkillPoint gt 0>>\n\t( $PCSkillPoint skill point available )<br>\n<</if>>\n<<if $SkillsArray.length > 0>>\n<<for _i = 0;_i<$SkillsArray.length;_i++>>\n\t<<capture _i>>\n<<if $SkillsArray[_i].status eq 1>>\n\t<br>''$SkillsArray[_i].displayname''<br>\n\t<<get_skilldescription_index_by_id $SkillsArray[_i].id>>\n\t<br><<print $SkillsDescription[$tempskilldescriptionindex].description>>\n\t<<if $GameOptions eq 1 >>\n\t\t<<set $TempString4 = "<br>It adds">>\n\t\t<<set $TempString5 = "<br>It adds">>\n\t\t/*Is attack not empty?*/\n\t\t<<if $SkillsArray[_i].attackbonusdisplay>>\n\t\t\t<<set $TempString4 += " ''" + $SkillsArray[_i].attackbonus + "'' to your attack">>\n\t\t<</if>>\t\n\t\t/*Is defense not empty?*/\n\t\t<<if $SkillsArray[_i].defensebonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">>\n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + $SkillsArray[_i].defensebonus + "'' to your defence">>\n\t\t<</if>> \t\n\t\t/*Is damage not empty?*/\n\t\t<<if $SkillsArray[_i].damagebonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">> \n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + $SkillsArray[_i].damagebonus + "'' to your damage">>\n\t\t<</if>> \t\n\t\t/*Is armor not empty?*/\n\t\t<<if $SkillsArray[_i].armorbonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">> \n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + $SkillsArray[_i].armorbonus + "'' to your armor">>\n\t\t<</if>> \t\t\n\t\t<<if $TempString4 neq $TempString5>>\t\t\t\n\t\t\t$TempString4\n\t\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n\t<</capture>>\n<</for>>\n<</if>>\n\n<br><<back [[Return|$return]]>><br>
/*go to UniversityClass_P2_to_P3 passage if no specific event during interclass*/\n\n/* Encountered Jessy? */ \n<<if $RandomEncounterArray[11].status eq 2 >>\n\n\t/* First time? */\n\t<<get_mission_index_by_id "Jessy Mystery">>\n\t<<if $MissionArray[$tempmissionindex].firsttime eq 0 >>\n\n\t\t/* Is super hero? */\n\n\t\t<<if $RandomEncounterArray[11].numberoflose eq 2 >>\n\t\t\n\t\t\t<br>You pass Jessy while heading to your next class. She seems alright and is busy talking with her friends:<br>\n\t\t\t<br>@@.olivevoice;"I’m telling you, I met $PCSuperName yesterday!"@@<br>\n\t\t\t<br>@@.bluevoice;"$PCSuperName? Never heard of her. Shouldn't we be talking about the most famous ones like Miss Fabulous or Indestructible Girl? I heard they really kick ass //and// they got the boys too..."@@<br>\n\t\t\t<br>@@.olivevoice;"Maybe, but $PCSuperName feels closer to us and she has a lot of potential. I am sure that she will be the equal of the Miss Fabulous and the like in no time."@@<br>\n\t\t\t<br>@@.bluevoice;"Really? Why do you think so?"@@<br>\n\t\t\t<br>You keep walking and can't hear the rest of the conversation. You probably worried for nothing; Jessy really looks fine now except maybe for a small obsession about your super identity. It feels pretty weird hearing her talk about you like that: you never gave much thought about your potential celebrity before. How many Jessy kind of fans do high ranked supers, like Miss Fabulous for example, have?<br>\n\n\t\t\t<<Reputation_win 30 "DISPLAY">>\n\n\t\t/* Is yourself? */\n\n\t\t<<elseif $RandomEncounterArray[11].numberoflose eq 1 >>\n\n\t\t\t<br>You see Jessy while heading to your next class. You wonder if she remembers what happened to her yesterday. Right now she is talking to her friends and they haven't spotted you.<br>\n\t\t\t<br>@@.bluevoice;"Look who is coming. Miss goodie-two-shoes!"@@<br>\n\t\t\t<br>Oh crap, it looks like the queen and her goonies want to have some fun at your expense. Jessy turns in your direction but doesn't joke about you. The others keep making fun of you until, much to your surprise, Jessy puts a stop to the bickering.<br>\n\t\t\t<br>@@.olivevoice;"It's not funny, girls. It's just $PCName. There's no need to make fun of her."@@<br>\n\t\t\t<br>You keep going, so you don't hear the rest of the conversation, but you are surprised by her change of attitude. She isn't her usual self… not that you are going to complain.<br>\n\t\t\t<br>@@.bluevoice;"But last week you told us that...!"@@<br>\n\t\t\t<br>@@.olivevoice;"I was wrong. She is a decent girl."@@<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You spot Jessy while heading to your first class. You didn't check on her yesterday but right now she seems like her usual self. She probably partied too much and you must have worried for nothing.<br>\n\n\t\t<</if>>\n\t\t<<set $MissionArray[$tempmissionindex].firsttime to 1>>\n\t<</if>>\n<</if>>\n/* Is Brian_and_Jessy? */\n<<if $UniversityClassInsert eq "Brian_and_Jessy">>\n\n\t/* Is id=2? */\n\n\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 2 >>\n\n\t/* Is id=1? */\n\n\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Jessy_0.jpg"]]@@<br>\n\t\t<br>While you switch from one classroom to another you accidently overhear another conversation between Jessy and one of her friends.<br>\n\t\t<br>@@.bluevoice;"I am so into him! He is so nice and so handsome... If only he was playing football instead of curling."@@<br>\n\t\t<br>@@.olivevoice;"Ask him to prove his love by switching to a real sport. But choose his position carefully, say, quarterback for example. It's so central; a real position of authority."@@<br>\n\t\t<br>@@.bluevoice;"Is that what you asked Brian to do?"@@<br>\n\t\t<br>There's an awkward silence between the two.<br>\n\t\t<br>@@.olivevoice;"Yes... he shouldn't have dum- I shouldn't have dumped him. He was so handsome and now he is under the influence of this pervert teacher. This… Thompson. If only I could break her hold on him."@@<br>\n\t\t<br>@@.bluevoice;"What are you talking about? I am sure he is just teasing you. He couldn't be seduced by a woman like her."@@<br>\n\t\t<br>Jessy doesn't respond and leaves.<br>\n\t\t<br>@@.bluevoice;"Jessy…? What the hell is wrong with you!?"@@<br>\n\n\t/* Is first time id=0? */\n\n\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 0 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Jessy_0.jpg"]]@@<br>\n\t\t<br>While you are moving from on a classroom to another, you overhear a conversation between Brian, the rich frat boy who got chastised by Miss Thompson, and another girl.<br>\n\t\t<br>@@.olivevoice;"Come on, Brian! Why are you so stubborn today? We should really go to this party!"@@<br>\n\t\t<br>@@.bluevoice;"Sorry, Jessy, but I really need to finish my homework first."@@<br>\n\t\t<br>@@.olivevoice;"Are you joking? You can copy from another student as we usually do. I promise to be //extra// nice with you later. I learned some new tricks from Cynthia."@@<br>\n\t\t<br>It looks like even the frat boy and his girlfriend have issues of their own.<br>\n\t\t<br>Brian looks embarrassed but also determined:<br>\n\t\t<br>@@.bluevoice;"I... I can't do that anymore. I need to do it myself, Jessy. Don't you understand?"@@<br>\n\t\t<br>@@.olivevoice;"No, I don't. We have been doing this for months, why the change now? We have great grades, we can party all the time, and we can fuck whenever we want. What is happening to you?"@@<br>\n\t\t<br>@@.bluevoice;"I told you: I need to do this for myself. I must prove to myself that I am a good student."@@<br>\n\t\t<br>@@.olivevoice;"A good student? Don't make me laugh. We are born cheaters and you know it. Don't try to clean up your act now."@@<br>\n\t\t<br>@@.bluevoice;"I am sorry Jessy, but I can't be with you if you don't share my point of view."@@<br>\n\t\t<br>@@.olivevoice;"Are you dumping me?! Is this really what this is about, you asshole?!!"@@<br>\n\t\t<br>@@.bluevoice;"No, if you are ready to be a good student with me, ready to study hard and to make sacrifices for success, then I'll stay with you. Otherwise, well… we are done."@@<br>\n\t\t<br>When she doesn’t respond, he walks away leaving her totally dumbfounded.<br>\n\t<</if>>\n\t<<include "UniversityClass_P2_to_P3">>\n\n/* Is weird_student_behavior? */\n<<elseif $UniversityClassInsert eq "weird_student_behavior">>\t\n\n\t<div class=resizedialognpc></div>\n\t<<include "UniversityUniform_P2">>\n\t\n<<else>>\n\t/*default event only happens in automatic mode*/\n\t<<if $GameOptions_universityattendance lte 1>>\n\t\t@@.resizelocationbig;[>img["./images/University_attend_commute.jpg"]]@@\n\t\t<br>You enjoy a small pause then heads to your next class without any incident.<br>\n\t<</if>>\n\t<<include "UniversityClass_P2_to_P3">>\n<</if>>\n\t
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A back alley running along the warehouse.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A back alley running along the warehouse.<br>\n<</if>>
\n@@.resizedialognpc;[>img["./images/MistressB_0.jpg"]]@@\n
<br>The Lord of Amok looks over your helpless body.<br>\n<br>@@.bluevoice;"Behold the true power of Amok, for I am the only true believer. Others are just shadows of my might and will."@@<br>\n<br>He puts his hand on your head and you feel a dark presence invading your mind.<br>\n<br>@@.bluevoice;"Stay still, little slut and let Amok shape your mind."@@<br>\n<br>Strange thoughts pop into your head as the dark presence analyzes your memories. You try to fight it, to hide things from it, but to no avail. It slowly examines everything.<br>\n<br>@@.internalvoice;"I can see... everything. All your dirty little secrets, all your fantasies, everything you ever craved for. Surrender your will to me and I'll fulfill all of them. Surrender to me and I'll rewrite your mind according to your desires. You are free to be the little slut you always actually wanted to be."@@<br>\n<br>You muster your willpower and mentally scream back.<br>\n<br>@@.PCvoice;"No, I am not a slut. My fantasies are mine and none of your business. Leave me alone!"@@<br>\n<br>Surprised by your resistance, the presence steps back for a second, but then returns with a renewed strength. It relentlessly assaults your mind. You feel scared; It's so hard to resist.<br>\n<br>@@.internalvoice;"Don't fight me. Soon you will crave the changes. In time you will seek me, hoping to feel complete, desperate to get rid of your old self. Each time I will corrode your mind and each time you will love every moment of it."@@<br>\n\n<<RollDie 7>> <<set $TempValue1 to $temproll - 1>>\n@@.resizedialognpc;[>img["./images/amok_dream_" + $TempValue1 + ".jpg"]]@@<br>\n\n<br>Suddenly an image pops into your mind: you see a woman, naked, on display and in a submissive position. You don't know why, but it feels right. You try to think about something else. You know that the presence will use it to influence you.<br>\n<br>@@.internalvoice;"Don't resist, instead look at her. Yes... Look at her!"@@<br>\n<br>You can't help yourself and look at her. She is wearing something around her neck. What is...?<br>\n<br>@@.internalvoice;"A collar. It's called a collar. It's the proof that she truly belongs to me, that she surrendered everything to me. Doesn't she look beautiful in it?"@@<br>\n<br>In a way, she is indeed beautiful, and you stare completely mesmerized by her for a long time. Meanwhile, the presence, unbeknownst to you, pours new concepts into the deepest reaches of your mind. It slowly shifts your mental boundaries around.<br>\n<br>@@.PCvoice;"Wait... No...!"@@<br>\n\n<br>\n<<link [[Stop looking at her|Corruption_amokmark_LordOfAmok_1]]>>\n\t<<set $TempValue1 to random(0,5)>>\n<</link>>\n<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You follow a small underground tunnel. It ends at a staircase illuminated by dim lights. You are lucky, as you aren't too claustrophobic, but still you don't feel at ease.<br>\n<<else>>\n\t<br>A stair in a small underground tunnel. It's not a place for the claustrophobic.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/PCshoweramok_3.jpg"]]@@\n\n<br>You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, you picture in your mind what a real follower of Amok would do. <br>\n<br>@@.internalvoice;"Follow your instinct and my instructions as you usually do. It feels good to be in character."@@<br>\n<br>You eagerly rub your thighs as you now like to do. It's just soap and some rubbing, but it still feels like a bit of heaven.<br>\n<br>@@.internalvoice;"Does it really feel //that// good? Don't you feel it's lacking? It feels good to be like Amok’s followers, yet you decide to shower so conventionally."@@<br>\n<br>You keep up your routine and switch to your breasts. It feels good but, at the same time, something is lacking.<br>\n<br>@@.internalvoice;"So conventional… but you are still a good girl. Keep following my instructions and don't miss a spot."@@<br>\n<br>You keep going and follow along with each idea. You soon lose track of time as you rub, rinse, and scrub away.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_2.jpg"]]@@\n\n<br>@@.internalvoice;"I am sill so proud of you! You are doing exactly as the other followers: washing, rubbing, soaping for hours. You like it, just as they do. You crave it, just as much as they do. I’m certain you totally understand why they do it now, don't you? But… It was so easy for you. Next time you'll have to do something more challenging. Don't you think you should understand them as deeply as is possible?"@@<br>\n<br>You meekly agree to... one of your own weird ideas? Meanwhile, you keep rubbing soap all over your body. It feels so nice. It doesn’t just feel fun, it feels right too.<br>\n<br>@@.internalvoice;"You should do it over and over again. Each time, you now grow bolder; each time, you gain a deeper understanding of them; each time, Amok pulls you closer to being like them; each time, you crave being a good girl even more."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused. You could never picture yourself taking a normal shower ever again.<br>\n<br>@@.PCvoice;"Amok showers are the best..."@@<br>\n<<Arousal_add10>>\n<<Willpower_subX $TempValue2>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel refreshed... but… why did you mutter that?|$LocationCurrent]]
<<set $statchangeallowed to true>>\n\n\n<br>Test phone<br>\n<<link "New contact">>\n<<new_phone_contactsuper "New super contact">>\n<<replace "#output">>\n\t<br>New contact added to bracelet.\n\t<<get_item_index_by_id "dj_bracelet">>\n\t<br>Number of contacts: $Items[$tempitemindex].contactsuper.length.\n\t<br>$Items[$tempitemindex].contactsuper\n\t <br><<print $Items[$tempitemindex].contactsuper[0]>>\n\n<</replace>>\n<</link>><br>\n\n<br>VR headset<br>\n<<link [[Test Intro|vr_intro]]>>\n\t<<replace "#output">>VR Intro<</replace>>\n<</link>>\n\n<br>\n\n\n<br>Cat headset scenes<br>\n<<link [[Move Cat headset to inventory|$LocationCurrent]]>>\n<<move_item_to_inventory "kittyheadset">>\n<<replace "#output">>kittyheadset moved to inventory.<</replace>>\n<</link>><br>\n<<link [[Level0|kittytraining0_first]]>>\n\t<<replace "#output">>level0 scene<</replace>>\n<</link>><br>\n<<link [[Level1|kittytraining1_first]]>>\n\t<<replace "#output">>level1 scene<</replace>>\n<</link>><br>\n<<link [[Level2|kittytraining2_first]]>>\n\t<<replace "#output">>level2 scene<</replace>>\n<</link>>\n\n<br>\n\n<br>Ninja Items<br>\n<<click [[Test Move crate to current room|$LocationCurrent]]>>\n\t<<move_item_to_room_by_id "Ninja_crate" $LocationCurrent>>\n\t<<replace "#output">>Leather cases moved to livingroom.<</replace>>\n<</click>><br>\n<<link [[Move Chipset to inventory|$LocationCurrent]]>>\n<<move_item_to_inventory "Ninja_chipset">>\n<<replace "#output">>Chipset moved to inventory.<</replace>>\n<</link>><br>\n<<link [[Move Chipset to clara|$LocationCurrent]]>>\n<<move_item_to_character "Ninja_chipset" "scientist_clara">>\n<<replace "#output">>Chipset moved to clara.<</replace>>\n<</link>><br>\n<<link [[Move Chipset to Mechanic girl|$LocationCurrent]]>>\n<<move_item_to_character "Ninja_chipset" "mechanic_girl">>\n<<replace "#output">>Chipset moved to clara.<</replace>>\n<</link>><br>\n\n\n<br>move_item_to_inventory<br>\n<<link "Move DJ Bracelet to inventory">>\n<<move_item_to_inventory "dj_bracelet">>\n<<replace "#output">>dj_bracelet moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move Pc healing pills to inventory">>\n<<move_item_to_inventory "PC_HealingPills">>\n<<replace "#output">>Pills moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move Mark of amok to inventory">>\n<<move_item_to_inventory "MarkOfAmok">>\n<<replace "#output">>Mark of amok moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move UniformFlyer to inventory">>\n<<move_item_to_inventory "UniformFlyer">>\n<<replace "#output">>UniformFlyer moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move UniformFlyer2 to inventory">>\n<<move_item_to_inventory "UniformFlyer2">>\n<<replace "#output">>UniformFlyer moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move BusinessCard to inventory">>\n<<move_item_to_inventory "BusinessCard">>\n<<replace "#output">>BusinessCard moved to inventory.<</replace>>\n<</link>><br>\n<<link "Move Hideoutguardcard to inventory">>\n<<move_item_to_inventory "Hideoutguardcard">>\n<<replace "#output">>Hideoutguardcard moved to inventory.<</replace>>\n<</link>><br>\n\n<<link "Move HideoutSwitchboard to inventory">>\n<<move_item_to_room_by_id "HideoutSwitchboard">>\n<<replace "#output">>HideoutSwitchboard moved to $LocationCurrent.<</replace>>\n<</link>><br>\n\n<<link "Test move_item_to_inventory">>\s\n<<move_item_to_inventory "PC_HealingPills">>\s\n<<replace "#output">>Pills moved to inventory.<</replace>>\s\n<</link>><br>\n\n<br>Move_item_to_room<br>\n\n<<link "Test Move_flyer to current room">>\n<<move_item_to_room_by_id "UniformFlyer" $LocationCurrent>>\n<<replace "#output">>Flyer moved to current room.<</replace>>\n<</link>><br>\n<<link "Test Move_flyer to current room">>\s\n<<move_item_to_room_by_id "UniformFlyer2" $LocationCurrent>>\n<<replace "#output">>Flyer moved to current room.<</replace>>\n<</link>><br>\n\n<<link [[Move Ball to current room|$LocationCurrent]]>>\n<<move_item_to_room_by_id "warehouse_ball" $LocationCurrent>>\n<<replace "#output">>Ball moved to room.<</replace>>\n<</link>><br>\n\n<<click [[Test Move Leather cases to current room|$LocationCurrent]]>>\n\t<<move_item_to_room_by_id "HideoutLeatherCases" $LocationCurrent>>\n\t<<replace "#output">>Leather cases moved to livingroom.<</replace>>\n<</click>><br>\n\n<<click [[Test Move_computer to bedroom with homework|PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $UniversityHomework to 1>>\n\t<<replace "#output">>Computer moved to bedroom.<</replace>>\n<</click>><br>\n\n<<click [[Test Move_computer to bedroom with homework & Thompson training|PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $UniversityHomework to 1>>\n\t<<set $ThompsonTraining_main to 1>>\n\t<<replace "#output">>Computer moved to bedroom.<</replace>>\n<</click>><br>\n\n<<click [[Test Move_computer to bedroom & set arousal & reset Internet browsing|PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<Arousal_add30>>\n\t<<Arousal_add30>>\n\t<<Arousal_add30>>\n\t/*Reset university computer masturbate*/\n\t<<get_item_index_by_id "UniversityComputer">>\n\t<<set $Items[$tempitemindex].firsttime to true>>\n\t<<replace "#output">>Computer moved to bedroom.<</replace>>\n<</click>><br>\n\n<<click [[Test Move_computer to bedroom with homework & Thompson training& Naked|PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $player.clothesworn="Nude">>\n\t<<set $UniversityHomework to 1>>\n\t<<set $ThompsonTraining_main to 1>>\n\t<<replace "#output">>Computer moved to bedroom.<</replace>>\n<</click>><br>\n\n\n<<click [[Test Move_coachbag to bedroom|PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "CoachBag0" "PCApartmentBedroom">>\n\t<<move_item_to_room_by_id "CoachBag1" "PCApartmentBedroom">>\n\t<<move_item_to_room_by_id "CoachBag2" "PCApartmentBedroom">>\n\t<<set $UniversityClass_mustattend to false>>\n\t<<move_character_to_room_by_id "Biking_girl" "DJHeadquarterTrainingroom">>\n\t<<set $MissionArray[12].status =1>>\n\t<<set $FirstTime.Is_intro to false>>\n<<replace "#output">>Bags moved to bedroom.<</replace>>\n<</click>><br>\n<<click [[Test Move_coachbag to bedroom & postquest |PCApartmentBedroom]]>>\n\t<<move_item_to_room_by_id "CoachBag0" "PCApartmentBedroom">>\n\t<<move_item_to_room_by_id "CoachBag1" "PCApartmentBedroom">>\n\t<<move_item_to_room_by_id "CoachBag2" "PCApartmentBedroom">>\n\t<<disable_item_action "CoachBag0" "search_underwear">>\n\t<<disable_item_action "CoachBag1" "search_underwear">>\n\t<<disable_item_action "CoachBag2" "search_underwear">>\n\t<<activate_item_action "CoachBag0" "search_underwear_postquest">>\n\t<<activate_item_action "CoachBag1" "search_underwear_postquest">>\n\t<<activate_item_action "CoachBag2" "search_underwear_postquest">>\n\t<<get_event_index_by_id "CoachBag">>\n\t<<set $EventArray[$tempeventindex].clueid to 3>>\n\t<<set $UniversityClass_mustattend to false>>\n\t<<set $FirstTime.Is_intro to false>>\n<<replace "#output">>Bags moved to bedroom.<</replace>>\s\n<</click>><br>\n<<set $tempitemindex to "Furycycle">>\n<br><<link "Test add item stat Furycycle">>\n\t<<replace "#output">>\n\t\t<<add_item_statmodifier_by_id $TempString1>>\n\t<</replace>>\n<</link>>\n<br><<link "Test remove item stat Furycycle">>\n\t<<replace "#output">>\n\t\t<<remove_item_statmodifier_by_id $TempString1>>\n\t<</replace>>\n<</link>>\n\n<br><<link "Test add item stat UniformFlyer">>\n\t<<replace "#output">>\n\t\t<<add_item_statmodifier_by_id "UniformFlyer">>\n\t<</replace>>\n<</link>>\n<br><<link "Test remove item stat UniformFlyer">>\n\t<<replace "#output">>\n\t\t<<remove_item_statmodifier_by_id "UniformFlyer">>\n\t<</replace>>\n<</link>><br>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
@@.resizelocationbig;[>img["./images/bystander_apartment_living1.jpg"]]@@\n\n<br>You search the living room, hoping to find anything the DJ's agents could have missed. The place is small and the number of hiding spots are few. You check them all, but to no avail. There is nothing under the couch or behind the wooden stove. There is also nothing behind the TV or in the table bar's drawers.<br>\n\n<br>You keep searching. You are pretty sure that you are missing something, but you can't pinpoint what it is. You feel like you saw something interesting when you entered the apartment, something you wanted to check but forgot. As hard as you try, you can't remember what it was. It feels frustrating and you decide to stop searching, stay put, and calmly examine your surroundings.<br>\n\n<div class=resizedialognpc></div>\n<<include mc_cube_displaymsglvl0>>\n\n<br>You look around until you spot a weird glass sculpture on the coffee table near the couch. It is shiny, it is pretty, how could you have missed it until now? You know this isn't what you forgot about, but it is a start.<br>\n<br>You come closer and examine it; it looks like a glass coloured cube with a metal pedestal. You still have this feeling that something else is amiss in the apartment... could it be? You keep staring at the cube and its shiny, brighting, swirling colours. Finally you decide that there is nothing wrong about this place. If it is really important, it'll come back to you eventually.<br>\n<<move_item_to_room_by_id "mc_cube">>\n<<set $location[$templocationindex].search to 2>>\n<br>[[You leave the cube alone for now.|$LocationCurrent]]
//requires jquery\nwindow.rollDie = function(sides)\n {\nif(!sides) sides = 6; \nreturn 1 + Math.floor(Math.random() * sides);\n}\n\nwindow.Rollsum = function(Carac)\n{\nvar total = 0; \nvar temp=0;\nwhile(Carac-- > 0) {\ntemp = rollDie();\ntotal += temp;\n}\n\nreturn total;\n}\n\nwindow.Challenge = function(Carac)\n{\nvar total = 0; \nvar temp=0;\nvar tempcarac = Carac;\nvar dicepool = new Array();\nvar dicepool = state.active.variables.DiceStat;\nvar dicetype = new Array();\nvar dicetype = state.active.variables.DiceType;\nfor(var _i = 0, len = dicepool.length; _i < len; _i++){\n\tfor(var _k = 0, max = dicepool[tempcarac][_i]; _k < max; _k++)\t{\n\t\ttemp = rollDie(dicetype[_i]);\n\t\ttotal += temp;\n\t}\t\t\n\n}\nreturn total;\n}\n\n\nwindow.ChallengeMatchFromName = function(ChallengeName)\n{\n\nvar Challengedescription = new Array();\nvar Challengedescription = state.active.variables.ChallengeArray;\nvar Challengeindex = 0;\n\nfor(var _i = 0, len = Challengedescription .length; _i < len; _i++){\n if(Challengedescription [_i][0] == ChallengeName){\n Challengeindex = _i;\n break;\n }\n}\nreturn Challengeindex ;\n}\n
<<set $statchangeallowed to true>>\n\n<br>[[Fight with Rugbymen|Fight_init][$tempencountername ="Rugbymen"]]<br>\n[[Fight with the gang|Fight_init][$tempencountername ="The Gangs All Here!"]]<br>\n[[Fight with Amok knights|Fight_init][$tempencountername ="Amok minions"]]<br>\n[[Fight with Amok Lord|Fight_init][$tempencountername ="Amok showdown"]]<br>\n[[Fight Initiation|Fight_init][$tempencountername ="Initiation"]]<br>\n[[Fight Initiation II|Fight_init][$tempencountername ="Another fight"]]<br>\n[[Manor sentry|Fight_init][$tempencountername ="Sentry job once"]]<br>\n[[Manor sentryII|Fight_init][$tempencountername ="Sentry II: The Syringe Revenge?"]]<br>\n[[Captain T Betrayal|Fight_init][$tempencountername ="Betrayal"]]<br>\n[[The Coach|Fight_init][$tempencountername ="I love panties"]]<br>\n[[Warehouse Ninjas|Fight_init][$tempencountername ="Ninja_warehouse"]]<br>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
/*Is backroom?*/\n<<get_character_index_by_id "Massy">>\n<<if $character[$tempcharacterindex].location eq "AmokLairTheater2">>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_1.jpg"]]@@\n\n\t/*Is id=2?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t\t<br>Massy doesn't seem to recognize you but stops briefly to acknowledge you.<br>\n\t\t<br>@@.bluevoice;"Come and join me. My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t<br>You try to reason with her but to no avail. Somehow you just know that even if you strip or touch yourself in front of her, she won't move from this place.<br>\n\t\n\t/*Is id=1?*/\n\t<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t\t<br>Massy doesn't seem to recognize you but stops briefly to acknowledge you.<br>\n\t\t<br>@@.bluevoice;"Come and join me. My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t<br> You try to reason with her but to no avail. Somehow you just know that even if you strip or touch yourself in front of her, she won't move from this place.<br>\n\n\t/*Is id=0?*/\n\t<<elseif $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t\t<br>The girl looks at up you lustfully.<br>\n\t\t<br>@@.bluevoice;"Come and join me. My pussy belongs to Amok. My cunt belongs to Amok. My breasts belong to Amok. I belong to Amok."@@<br>\n\t\t<br> You try to reason with her but to no avail. Somehow you just know that even if you strip or touch yourself in front of her, she won't move from this place.<br>\n\t<</if>>\n\n<<else>>\n\t/*Is id=2?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t\t/*Is theater?*/\n\t\t<<if $character[$tempcharacterindex].location eq "StudentDistrictTheaterInside">>\n\t\t\t\n\t\t\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\t\t\t<br>You chat with her for a bit. Thankfully, she seems totally different from before and appears to be back to normal.<br>\n\t\t\n\t\t<</if>>\n\n\t/*Is id=1?*/\n\t<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t\t/*Is theater?*/\n\t\t<<if $character[$tempcharacterindex].location eq "StudentDistrictTheaterInside">>\n\n @@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n <<if $character[$tempcharacterindex].ConversationGenuineLvl eq 0>> \n <br>@@.PCvoice;"Hi. how are you?"@@<br>\n <br>Still forward as ever, Massy smiles and gets right to the point.<br>\n <br>@@.bluevoice;"Hello again. I’m doing fine. Have you changed your mind? I would absolutely love a good pussy licking session with you soon."@@<br>\n <br>What are you going to answer this time?<br>\n /*Do you accept?*/\n <br>[[You refuse her offer again.|Massy_0_pussylickingno_again]]<br>\n\n <br>[[You accept her offer this time.|Massy_0_pussylickingyes_first]]<br>\n\n <<else>>\n \n <br>@@.PCvoice;"Hi. how are you?"@@<br>\n <br>Still forward as ever, Massy smiles and gets right to the point.<br>\n <br>@@.bluevoice;"Hello again. I’m doing fine. It was so much fun last time, Do you want to do it again? right here, right now? I love the feeling of your tongue on my pussy."@@<br>\n <br>What are you going to answer this time?<br>\n /*Do you accept?*/\n <br>[[You refuse her offer this time.|Massy_0_pussylickingno_again]]<br>\n\n <br>[[You accept her offer again.|Massy_0_pussylickingyes_again]]<br> \n <</if>>\t\t\n\n\t\t<<elseif $character[$tempcharacterindex].location eq "StudentDistrictDormInterior">>\n\n\t\t\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\t\t\t<br>You decide to try to get some information from her but she interrupts you.<br>\n\t\t\t<br>@@.bluevoice;"Are you expecting something from me? Like a certain location to a certain evil lair in the park? Even better, you expect a nice sex scene, say, in my room, with another sexy model naked on my couch?"@@<br>\n\t\t\t<br>@@.PCvoice;"Yes?!"@@<br>\n\t\t\t<br>@@.bluevoice;"Well the author was really considering it but he got lazy, so sorry. It's not for this release."@@<br>\n\t\t\t<br>@@.PCvoice;"What a shame! How hot the other model is? Because the fan base was mixed on your whole glasses shtick and short hair."@@<br>\n\t\t\t<br>@@.bluevoice;"Really, //really// hot... but alas, it is not meant for this release."@@<br>\n\t\t\t<br>It looks like you’ll need to think of something else.<br>\n\t\t<</if>>\n\t\t\n\t/*Is id=0?*/\n\t<<elseif $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t\t@@.resizedialognpc;[>img["./images/Massy_0.jpg"]]@@\n\n\t\t/*Is theater?*/\n\t\t<<if $character[$tempcharacterindex].location eq "StudentDistrictTheaterInside">>\n\n\t\t\t<br>You decide to pretend to be a student looking for a new club and engage her in conversation.<br>\n\t\t\t<br>@@.PCvoice;"Hi. Sorry to bother you. My name is $PCName and I am new around here. Can I ask a few questions?"@@<br>\n\t\t\t<br>@@.bluevoice;"Hi, I am Massy. You'd do better to ask the teachers than me. I am just your average student."@@<br>\n\t\t\t<br>You put on your best, knowing smile and answer.<br>\n\t\t\t<br>@@.PCvoice;"I'd prefer to get information from a fellow student. I am not sure the teachers really understand us and I don't really trust their answers, if you know what I mean."@@<br>\n\t\t\t<br>Massy smiles back.<br>\n\t\t\t<br>@@.bluevoice;"I understand perfectly. Fire away with your questions and I'll try to answer them as best as I can."@@<br>\n\t\t\t<br>You chat with her for a while. You ask innocuous questions about the theater, the classes, the teachers, and the scheduling. Massy answers all your questions with a lot of detail. Is she really one of Amok's thralls? She seems pretty normal, even quite friendly, to you.<br>\n\n\t\t\t/*Is marked?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\n\t\t\t\t\t\t\t\t<br>After a moment, you realize that she has started looking at you differently.<br>\n\t\t\t\t<br>@@.bluevoice;"There's something about you... Have I met you before? You seem so familiar to me."@@<br>\n\t\t\t\t<br>You panic: did she talk to another of Amok's minions? Even if she did, your concealment power should make it impossible to link you to your dashing alter ego, $PCSuperName.<br>\n\t\t\t\t<br>@@.PCvoice;"No, I don't think so. it's my first year here and I don't think we’ve shared any classes. I think I would remember you."@@<br>\n\t\t\t\t<br>@@.bluevoice;"Sure, I would remember too. Still..."@@<br>\n\t\t\t\t<br>She comes closer and whispers in your ear.<br>\n\t\t\t\t<br>@@.bluevoice;"You’re one of us, aren’t you? Do you bear the mark?"@@<br>\n\t\t\t\t<br>You shiver at her words. Is she able to sense your tattoo somehow? This could mean trouble! You think fast on how you’re going to answer her.<br>\n\t\t\t\n\t\t\t\t<br>[[You deny it.|Massy_0_answermarkno]]<br>\t\t\t\n\n\t\t\t\t<br>[[You admit the truth.|Massy_0_answermarkyes]]<br>\n\t\t\t\t\t\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<br>@@.bluevoice;"You know, I know we just met but I'd really like to have sex with you, $PCName."@@<br>\n\t\t\t\t<br>@@.PCvoice;"What?!"@@<br>\n\t\t\t\t<br>@@.bluevoice;"You are cute, you are funny, and we have been talking for nearly fifty minutes. Let's cut to the chase, shall we? I know of an empty classroom just around the corner where we could enjoy each other's body uninterrupted."@@<br>\n\t\t\t\t<br>Surprised by how straightforward she is, you step back.<br>\n\t\t\t\t<br>@@.bluevoice;"You look like a free spirit… Like the kind of girl who likes to enjoy herself. I am exactly the same so I think we should get along well."@@<br>\n\t\t<span id="Searchplace">\t\n<br><<link " You hesitate before realizing this could be an opportunity to solve this! ">> \n\t\t<<replace "#Searchplace">>\n\n\t\t\t\t<br>@@.PCvoice;"Yes. I am sorry if I looked surprised, but it's not often I meet someone like me around here. People like us aren't easy to find."@@<br>\n\t\t\t\t<br>@@.bluevoice;"Tell me about it! I was lucky, though: I know a place filled with such people. A place where you can behave exactly as you like. Have you heard about Amok?"@@<br>\n\t\t\t\t<br>@@.PCvoice;"Amok? Never heard about him… or her… them, before."@@<br>\n\t\t\t\t<br>@@.bluevoice;"She is, how to say, the owner of this place. She shows us new ways to enjoy ourselves through her."@@<br>\n\t\t\t\t<br>@@.PCvoice;"Really? That sounds nice. Could you tell me where this is? I lack the like-minded company and I would really enjoy meeting others like us."@@<br>\n\n\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t@@.resizedialognpc;[>img["./images/Massy_1.jpg"]]@@\n\n\t\t\t\t<br>@@.bluevoice;"Really? Then I'll tell you the location but first you need to help me."@@<br>\n\t\t\t\t<br>@@.PCvoice;"Help you how?"@@<br>\n\t\t\t\t<br>She lifts her skirt showing a bare-naked pussy.<br>\n\t\t\t\t<br>@@.bluevoice;"It's so hard pretending to be normal. I dream of going back to the others all the day. I get some relief when I screw the teacher here or other students, but it doesn't last. I fantasize about licking and being licked by someone like me; someone like... you."@@<br>\n\t\t\t\t<<Arousal_add5>>\n\t\t\t\t<br>[[You refuse her offer.|Massy_0_pussylickingno_first]]<br>\n\n\t\t\t\t<br>[[You accept her offer.|Massy_0_pussylickingyes_first]]<br>\n\t\t\t<</replace>>\t\n\t\t\t\t<</link>><br>\n\t\t\t\t</span>\n\t\t\t<</if>>\n\t\t\n\t\t\t\t\n\t\t/*Is inside dormitory?*/\n\t\t<<elseif $character[$tempcharacterindex].location eq "StudentDistrictDormInterior">>\n\n\t\t\t<br>You decide to take your chance and approach Massy with a made up story:<br>\n\t\t\t<br>@@.PCvoice;"Hi! Massy, isn't it? I am Nora's friend. She told me all about you. What a surprise bumping into you. Do you live here?"@@<br>\n\t\t\t<br>She seems taken aback by your story.<br>\n\t\t\t<br>@@.bluevoice;"Hi... Nora? I don't remember..."@@<br>\n\t\t\t<br>@@.PCvoice;"Nora from the theater. A busty blond, quite tall, with a strange voice."@@<br>\n\t\t\t<br>Apparently she has no idea of who you are talking about but she still decides to play along.<br>\n\t\t\t<br>@@.bluevoice;"Yes... Nora... Indeed, what a coincidence."@@<br>\n\n\t\t\t<br>You hope to get the location from her but she interrupts your thoughts.<br>\n\t\t\t<br>@@.bluevoice;"Are you expecting something from me? Like a certain location to a certain evil lair in the park? Even better, maybe even a nice sex scene, say, in my room, with another sexy model naked on my couch?"@@<br>\n\t\t\t<br>@@.PCvoice;"Yes?!"@@<br>\n\t\t\t<br>@@.bluevoice;"Well… the author was really considering it but he got lazy, so, sorry. It's not for this release."@@<br>\n\t\t\t<br>@@.PCvoice;"What a shame! How hot is the other model? The fan base wasn't too fond of your whole look with your glasses and short hair."@@<br>\n\t\t\t<br>@@.bluevoice;"Really, //really// hot...but it isn’t ready for this release."@@<br>\n\t\t\t<br>It looks like you need to think of something else.<br>\n\t\t\t<br>[[You reluctantly go back to the hallway.|$LocationCurrent]]<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n
<<set $statchangeallowed to true>>\n<<set $UniversityClass_mustattend to false>>\n\n<br><<link "Test university array">>\n\t\t\n\t\t<<replace "#output">>\n\t\t<<UniversityClass_occurence>>\n\t\t<br>$$UniversityClassInsert: $UniversityClassInsert<br>\n\t\t$$UniversityClassList: $UniversityClassList<br>\n\t\t<</replace>>\n\n<</link>>\n\n<br><<link [[Random university event|UniversityClass_P0_getout]]>>\n\t\t<<UniversityClass_occurence>>\n<</link>><br>\n\n<br>Miss Thompson obedience events<br>\n<br><<link "display homework status">>\n\t\t<<get_item_index_by_id "UniversityComputer">>\n\t\t\n\t\t<<replace "#output">>\n\t\t$UniversityClassArray[$tempuniversityclassindex].id\n\t\t<br>Miss Thompson obedience events<br>\n\t\t<<get_talent_index_by_id "Miss_Thompson_authority">>\n\t\t<br>Talent Array level: $TalentArray[$temptalentindex].devotion\n\t\t<br>Misc: $UniversityClassArray[$tempuniversityclassindex].misc\n\t\t<br>Computer stat:\n\t\t<br>Never used computer: $FirstTime.UniversityComputer<br>\n\t\t$$Items[$tempitemindex].action.hadhomework: $Items[$tempitemindex].action.hadhomework<br>\n\t\t$$Items[$tempitemindex].action.usedcomputerforhomework: $Items[$tempitemindex].action.usedcomputerforhomework<br>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<br>Homework event stat:<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\n\t\t\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t<br>Event scolding 1 for slacking 2 for homework not done:<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\n\t\t<</replace>>\n\n<</link>>\n<br><<link "Add sucessful homework">>\n\t\t<<replace "#output">>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t<br>Homework event stat before:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].success ++>>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime ++>>\n\t\t\t<br>Homework event stat after:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\t\n\t\t<</replace>>\n<</link>>\n<br><<link "Add failure homework">>\n\t\t<<replace "#output">>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t<br>Homework event stat before:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].failure ++>>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime ++>>\n\t\t\t<br>Homework event stat after:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\t\n\t\t<</replace>>\n<</link>>\n<br><<link "Add rushed homework">>\n\t\t<<replace "#output">>\n\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t<br>Homework event stat before:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime ++>>\n\t\t\t<br>Homework event stat after:<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].success: $UniversityClassArray[$tempuniversityclassindex].success<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].failure: $UniversityClassArray[$tempuniversityclassindex].failure<br>\n\t\t\t$$UniversityClassArray[$tempuniversityclassindex].numberoftime: $UniversityClassArray[$tempuniversityclassindex].numberoftime<br>\t\n\t\t<</replace>>\n<</link>><br>\n\n<br>University presence<br>\n<br><<link [[Test University presence and go to current location|$LocationCurrent]]>>\t\n\t\t<<university_presence>>\t\t\n<</link>>\n<br><<link "Check university presence array">>\n\t\t\n\t\t<<replace "#output">>\n\t\t<<UniversityClass_occurence>>\n\t\t<br>$$RandomMoveArray: <<print $RandomMoveArray>><br>\n\t\t<br>$$RandomMoveArray.corridorhall: <<print $RandomMoveArray.corridorhall>><br>\n\t\t<br>$$RandomMoveArray.vigilante_patrol: <<print $RandomMoveArray.vigilante_patrol>><br>\n\t\t<br>TempArray1: <<print _TempArray1>><br>\n\t\t<</replace>>\n\n<</link>><br>\n<br>University corruption events<br>\n<br><<link [[Activate uniform event & set uniform id to 6|$LocationCurrent]]>>\n\n\t<<get_event_index_by_id "universityuniformcorruption">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 6 >>\t\n\n<</link>>\n\n<br><<link [[Activate uniform event & go to main hall|UniversityClassMainHall0]]>>\n\n\t<<get_event_index_by_id "universityuniformcorruption">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\n<</link>>\n\n<br><<link [[Activate uniform event & university presence & go to main hall|UniversityClassMainHall0]]>>\n\n\t<<get_event_index_by_id "universityuniformcorruption">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<university_presence>>\t\n<</link>>\n\n<br><<link [[Activate uniform event & university presence & corrupt all students & go to main hall|UniversityClassMainHall0]]>>\n\n\t<<get_event_index_by_id "universityuniformcorruption">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<university_presence>>\n\t<<get_character_index_by_id "UniformStudent_anita">>\n\t<<set $character[$tempcharacterindex].Programming +=5>>\n\t<<get_character_index_by_id "UniformStudent_nataly">>\n\t<<set $character[$tempcharacterindex].Programming +=5>>\n\t<<get_character_index_by_id "UniformStudent_alexandra">>\n\t<<set $character[$tempcharacterindex].Programming +=5>>\n\n<</link>>\n<br><<link [[Infirmary event|UniversityClassAdministrativeOffice]]>>\n\n\t<<get_event_index_by_id "universityinfirmarycorruption">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\n<</link>><br>\n\n<br>University TV room event<br>\n<br><<link [[TV room wait lvl0|UniversityClassTVRoom]]>>\n\t<<Rest_change>>\n\t<<get_location_index_by_id "UniversityClassTVRoom">>\n\t<<set $location[$templocationindex].search to 0>>\n<</link>>\n<br><<link [[TV room wait lvl1|UniversityClassTVRoom]]>>\n\t<<Rest_change>>\n\t<<get_location_index_by_id "UniversityClassTVRoom">>\n\t<<set $location[$templocationindex].search to 1>>\n<</link>>\n<br><<link [[TV room wait lvl2|UniversityClassTVRoom]]>>\n\t<<Rest_change>>\n\t<<get_location_index_by_id "UniversityClassTVRoom">>\n\t<<set $location[$templocationindex].search to 2>>\n<</link>>\n<br><<link [[TV room wait lvl3|UniversityClassTVRoom]]>>\n\t<<Rest_change>>\n\t<<get_location_index_by_id "UniversityClassTVRoom">>\n\t<<set $location[$templocationindex].search to 3>>\n<</link>>\n\n<br><<link [[TV room Flatscreen lvl 7|UniversityClassTVRoom]]>>\n\t<<Rest_change>>\n\t<<get_item_index_by_id "UniversityTV">>\n\t<<set $Items[$tempitemindex].action.documentary_playing to true>>\n\t<<set $Items[$tempitemindex].corruption to 7>>\n<</link>><br>\n<br>University uniform corruption<br>\n\n<br><<link [[Uniform event|UniversityClass_P0_getout]]>>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n<</link>>\n<br><<link [[Uniform event id=0|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n<</link>>\n<br><<link [[Uniform event id=6 flyer get|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 6 >>\n<</link>>\n\n<br><<link [[Uniform event id=7|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 7 >>\n<</link>>\n<br><<link [[Uniform event no id change|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "weird_student_behavior">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t\n<</link>><br>\n\n\n<br><<link [[Miss_Thompson_obedience event |UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\t\n<</link>>\n\n<br><<link [[Miss_Thompson_obedience girl event id=0|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\t\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 0 >>\t\n<</link>>\n\n<br><<link [[Miss_Thompson_obedience event id=3 devotion=5 computer not examined|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 3 >>\n\t<<get_talent_index_by_id "Miss_Thompson_authority">>\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\t\n<</link>>\n\n<br><<link [[Miss_Thompson_obedience event id=3 devotion=5 computer examined but not used|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 3 >>\n\t<<get_talent_index_by_id "Miss_Thompson_authority">>\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $FirstTime.UniversityComputer to false>>\n\t<<get_item_index_by_id "UniversityComputer">>\n\t<<set $Items[$tempitemindex].action.hadhomework to true>>\n\n<</link>>\n\n<br><<link [[Miss_Thompson_obedience event id=3 devotion=5 computer examined & used|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 3 >>\n\t<<get_talent_index_by_id "Miss_Thompson_authority">>\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $FirstTime.UniversityComputer to false>>\n\t<<get_item_index_by_id "UniversityComputer">>\n\t<<set $Items[$tempitemindex].action.hadhomework to true>>\n\t<<set $Items[$tempitemindex].action.usedcomputerforhomework to true>>\n<</link>>\n<br><<link [[Miss_Thompson_obedience event id=3 devotion=7|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\n<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 1>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 3 >>\n\t<<get_talent_index_by_id "Miss_Thompson_authority">>\n\t<<set $TalentArray[$temptalentindex].devotion to 7>>\n\t\n<</link>><br>\n\n\n<br><<link [[Miss_Thompson_homework event|UniversityClass_P0_getout]]>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\t<<set $UniversityClassInsert to "Miss_Thompson_homework">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].occurence to 10>>\n\n<</link>><br>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
<br>She seems curious and finally decides to <<link [[rummage through your stuff|ultrab_fightlose_stuff0]]>><<set_player_searchable_items>><</link>>.<br>\n<br>She seems more interested in your body and starts [[fondling you|ultrab_fightlose_fondle0]].<br>\n<br>She decides to do [[something else|ultrab_fightlose_facesit0]].<br>
@@.resizedialognpc;[>img["./images/downtown_edge_lick_handle0.jpg"]]@@\n\n<br>She forces you down then grabs her blade backwards and presents the handle to you. The ivory carved dragon seems to be waiting for you.<br>\n\n<br>@@.edgevoice;"You know what you have to do; open wide and lick it. Worship my blade, worship the dragon."@@<br>\n\n<br>She pushes it gently, but persistently, against your lips. You open your mouth and she slides the handle in.<br>\n\n<br>@@.edgevoice;"Good girl, now make it wet."@@<br>\n\n<br>You start to suck it and slowly lick it like a lollipop.<br>\n\n<br>@@.edgevoice;"Don't be shy, you already know what you have to do."@@<br>\n\n<br>You suck with more strength and your mouth is full of the strange aftertaste you experienced last time.<br>\n\n<br>@@.edgevoice;"Keep sucking it, I want to see if you can reproduce last time strong reaction."@@<br>\n\n<br>What does she mean? You keep sucking, hoping nothing will happen this time. Edges moves the handle back and forth like a sex toy, waiting for something to happen.<br>\n\n<br>@@.edgevoice;"Come on... what are you waiting for my little blade? You liked the slut, why are you taking advantage of her?"@@<br>\n\n<br>Is she talking to her katana? You suddenly notices a familiar faint glow coming from your mouth. It looks like the handle is doing something, the same thing she did to you the previous time.<br>\n\n<br>@@.edgevoice;"Relax little girl and let my blade do what she wants to you."@@<br>\n\n<br>You want her to stop and try to spit the handle out, but Edge firmly keeps you in place. You find yourself unable to stop sucking and the aftertaste gets stronger and stronger. Soon, you start to see yourself again in third person perspective as a topless blonde woman.<br>\n\n<br>@@.edgevoice;"It is showing you something again, isn't it? I can see it in your glazed eyes, you had the same look last time."@@<br>\n\n<br>The topless blonde woman sucks wantonly on the handle. You can hear her slurping and moaning, spitting and drooling, as she keeps going on the handle.<br>\n\n<br>@@.edgevoice;"You have to bear with whatever it is showing you. Remember that it could kill you otherwise."@@<br>\n\n<br>You are already so fixated on the blonde woman that you don't pay attention to what Edge is saying. This blonde woman feels familiar, a lot more than the previous time.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_lick_handle1.jpg"]]@@\n\n<br>Your perspective slightly changes and you have a better look at the blonde woman and an imaginary Edge. The blonde is again on her knees with her hands behind her back, like the good little slut she is. Edge is standing in front of her, like the mighty mistress she is. The blonde seems so eager licking and sucking on the handle that you imitate her as best as you can. Meanwhile Edge is teaching her.<br>\n\n<br>@@.edgevoice;"Submit to my blade; submit to me. You have no will of your own. You belong to me; you will obey me. You are a just a slut, a bimbo, who lacks her true purpose. The blade will give you one. The more you lick it, the more it will become clear and the more you will fall under my thumb."@@<br>\n\n<br>You are just a spectator but, half of the time, it feels like she is talking to you instead of the blonde. Half of the time, you feel like you are in fact the blonde topless woman, a slutty bimbo, and not $PCSuperName the proud super heroine.<br>\n\n<br>@@.edgevoice;"Your purpose is to serve Edge. Edge is your joie de vivre, Edge is your raison d'être. Edge is your true and only mistress. Serving her gives you pleasure; licking her blade gives you pleasure. The more you lick it, the more aroused you become. Your pleasure becomes your obedience."@@<br>\n\n<br>This keeps going on, you lose track of everything as you keep sucking the handle not knowing if you are a blonde or a super heroine.<br>\n\n<br>@@.edgevoice;"You will soon experience a powerful orgasm; It will be so powerful that it will erode your resistance piece by piece. Each time it will make you weaker; each time it will be harder for you to resist. When you won't be able to resist me any more, only then you will truly obey me."@@<br>\n
<<get_character_index_by_id "UniformStudent_anita">>\n\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n<br>You see a nice looking student with long hairs. She is wearing a white top and a short black and white striped skirt. She seems to be waiting for someone. You remember seeing her in some of the lectures you attended. You don't know much about her, except for her name: Anita.<br>\n/*Is corrupted?*/\n<<elseif $character[$tempcharacterindex].Programming gte 5>>\n<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picture "./images/Student_anita_schoolgirl_0.png" "resizedialognpc">>\n<br>Anita is walking around in her schoolgirl uniform. The way she stands and looks around make it feel more like a parade than anything else.<br>\n<<else>>\n@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n<br>Anita is still here, looking around for someone.<br>\n<</if>>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Anita">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</link>><br>\n\n<<else>>\n\n\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\n<</if>>
<<layered_image $location[$templocationindex].picturenormal "./images/Diana_cowgirl_3.png" "resizedialognpc">>\n<br>\nDiana takes another sexy pose and fiddles with her knotted shirt.<br>\n\n<br>@@.bluevoice;"Are you sure you know everything about this cosmonaut outfit? For example, do you know that cosmonauts can't wear a bra? Nothing must get in the way between the spacesuit and it's cosmonaut."@@<br>\n\n<br>You don't feel familiar enough with Diana to be comfortable with how she wiggles her body in front of you. She seems to notice your discomfort and stops messing with you.<br>\n\n<br>@@.bluevoice;"I am just making fun of you, don't be so shocked."@@<br>\n\n<br>She suddenly notices the time.<br>\n\n<br>@@.bluevoice;"I don't want to be late at the party, see you later. We really need to do this again! I love how upset you look everytime I show off a bit of skin."@@<br>\n\n<br>She rushes outside leaving you alone with your confusion. She was making fun of you, but at the same time you feel a bit fulstered by her display. You can't help yourself, your roommate was irritating but sexy at the same time.<br>\n<<Arousal_add5>>\n<<diana_attraction>>\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 2>>\n\t<<set $EventArray[$tempeventindex].corruption ++>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n<</link>><br>
<div class=resizedialognpc></div>\n<br><span id="bimbo2">\n<<set _temp4 to random(0,2)>>\n<<set _temp5 to random(5,5)>>\n<<set _temp6 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp6 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp5 to random(5,5)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set _temp4 to random(0,2)>>\t\n\t\t<<set _TempString3 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n\t\t<<set _TempString4 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n\t\t<<layered_image _TempString3 _TempString4 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>@@.missmental;"Let finish her training properly, don't you think?"@@<br>\n\n<br>Ecogirl listens intently to Miss Mental as she resumes explaining, again and again, how fun sexy and horny bimbos truly are. Then at somepoint, Miss Mental changes her explanations.<br>\n\n<br>@@.missmental;"Don't worry, you can now join them."@@<br>\n\n<br>@@.ecogirl;"Join them?"@@<br> \n\n<br>@@.missmental;"Yes, it's time for you to become a bimbo."@@<br>\n\n<br>Ecogirl seems surprised and dumbfounded.<br>\n\n<br>@@.ecogirl;"How is it possible? I am just... me."@@<br>\n\n<br>@@.missmental;"I'll help you. If you are willing to let me, of course."@@<br>\n\n<br>Ecogirl seems hesitant, at first.<br>\n\n<br>@@.ecogirl;"Really?"@@<br> \n\n<br>@@.missmental;"Anything to help you achieve your true potential. Soon you'll enjoy the true pleasure of being a real bimbo."@@<br>\n\n<br>@@.ecogirl;"Yes..!"@@<br> \n\n<br>@@.missmental;"Now let me work my powers. I promise you that you won't recognize yourself afterwards. You'll love your new look!"@@<br>\n\n<br>@@.ecogirl;"Yes!"@@<br> \n\n<br>@@.missmental;"You should also select a new name. Ecogirl was the right one for the plain, boring, girl you were. But it won't suit the new bimbo you. Bimbo girl is already taken, so that's a no no. What about EcoBimbo? well ecology won't probably interest you anymore, you'll probably be too busy looking for a good fuck instead. What about Ultra Bimbo? Do you like it?"@@<br>\n\n<<set $DreamArray[$tempdreamindex].misc to 1>>\n<br>Your dream [[fades away|$LocationCurrent]] as a pink smoke surrounds Ecogirl.<br>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal0.jpg"]]@@\n\n<br>@@.alicepalmer;"So you aren't my plus-one? You are just here to take my spot, I suppose."@@<br>\n\n<br>@@.PCvoice;"What are you talking about? What are you really doing here, trying to steal Hollie's stuff?"@@<br>\n\n<br>She looks around.<br>\n\n<br>@@.alicepalmer;"Stuff? Are you joking? There isn't much to steal in the first place."@@<br>\n\n<br>You keep asking her questions but she remains evasive.<br>\n\n<br>@@.alicepalmer;"Well alright, you win. I can always come later or look for the next spot. Screw you!"@@<br>\n\n<br>She leaves the room and slams the door behind her. You are totally clueless about what this was all about.<br>\n\n<<relationship_decrease "alice_palmer" 2>>\n\n<<Mission_update "Miss Bystander disappearance" 4>>\n\n<br>You <<link [[get back|$LocationCurrent]]>><<set $EventOngoing to false>><</link>> to business.<br>
@@.resizePC;[>img["./images/PCDescriptionNudeStockings0.jpg"]]@@\n\n<br>You can't help yourself and make some push ups on one finger. After several hundreds, you decide to stop out of boredom. How can this be? It feels like the stockings are increasing your powers!<br>\n\n<br>Suddenly images pop into your mind: you can picture yourself fighting opponents, taking head on all their blows. Naked, except for your stockings, you are the only one left standing without a scratch. In fact, they hurt themselves each time they try to punch you and it makes it easy for you to finish them off. You proudly stand nude knowing that no one, whether it is a super or one of those puny humans, can stand in your way. You can do as you wish, free to indulge yourself as you see fit.<br>\n\n<<refreshinventory>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You examine the building in front of you. It is a computer science lab, exactly what you were looking for! You guess that it is the right place to find some information about the chipset. You see an entrance.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $location[$templocationindex].displayname to "Computer Science Lab">>\n<<else>>\n\t<br>This is a computer science lab. You see an entrance on the side.<br>\n<</if>>\n
<br>You let them go. It feels weird and totally out of character. DJ should have a good reason for being in business with this guys or you will have to make them come to their senses.<br>\n<br>It hits you: maybe they don't have a deal and you have been tricked. You really hope it's not the case or your reputation will be ruined!<br>\n\n/*New_clue weird supplier*/\n<<Mission_update "Weird drug suppliers" 2>>\n\n<br><<link [[You are now alone.|$LocationCurrent]]>>\n\t<<get_mission_index_by_id "Weird drug suppliers">>\t\n\t<<set $MissionArray[$tempmissionindex].firsttime to 1>>\n\t<<DrugWarehouse_presence>>\n\t<<TalkSetup_Mercurial>>\n\t<<set $EventOngoing to false>>\n<</link>><br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy3.jpg"]]@@\n\n<br>She lies down on a nearby bed.<br>\n\n<br>@@.bluevoice;"You are so eager, I want to test something different. You are going to straddle my cock, you are going to impale yourself on it."@@<br>\n\n<br>She beckons you to come closer.<br>\n\n<br>@@.bluevoice;"Climb onto my lap and squat with your feet flat on the bed. When you feel stable enough, grab my cock and lower yourself slowly onto it. You, I mean ''Fuck toy'', will love this position."@@<br>\n\n<br>You obey and manage to straddle her exactly like she wants. You get used to the position and, when you feel comfortable enough, grab the big plastic dildo and aim it at your pussy.<br>\n\n<br>@@.bluevoice;"Now all you have to do is lower yourself. Do it slowly, I want to see you take it as a true ''fuck toy''."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy4.jpg"]]@@\n\n<br>You do as she says and you feel the big dildo slowly filling you up. You thought that taking a plastic thing inside you would be inconvenient at best, you thought wrong. This feels good, like really good. You can't help yourself and moan from pleasure.<br>\n\n<br>@@.bluevoice;"Keep going, I want to see my cock fully buried inside you. I want to see you shivering with pleasure."@@<br>\n\n<br>You finally make it all the way to the bottom and stay still, experiencing a mini orgasm. Then you move up slowly, enjoying the slightly different feeling of the dildo moving out. Then you lower yourself again, this time a bit faster. You keep going up and down, faster and faster, for some time. After a while, you don't need your hands any more. Instead you grab your breasts and squeeze them when you lower yourself onto her big cock.<br>\n\n<br>@@.bluevoice;"Good girl! You are doing the grunt work, exactly like a ''fuck toy'' is supposed to. Keep going, bounce on my cock more. I want to see your pussy juices run down my cock. I want to see you pass out from pleasure."@@<br>\n\n<br>Do you pass out or do you <<link [[wake up?|$LocationCurrent]]>><<set $TempString1 to "Yes">><</link>> You can't remember for sure.<br>\n\n
<<set $TempString1 to "./images/amok_dream_expose_" + random(0,2) + ".jpg">>\n\n@@.resizedialognpc;[>img[$TempString1]]@@\n<<get_dreamarray_index_by_id "Amok_exposure">>\n\n<<set $EventOngoing to true>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n <br>You experience a strange dream. You dream that you are one of Amok's slave and that you are exposing yourself in the middle of the lair. Another slave is giving you instructions.<br>\n <br>@@.olivevoice;"Don't be shy. Don't be ashamed of your body. As a slave of Amok you will have to expose yourself as often as Amok wants. As a slave you will be naked most of the time. You need to be proud of your body."@@<br>\n <br>You still feel embarrassed about being naked and don't know how to stand correctly.<br>\n <br>@@.olivevoice;"That simply won't do, you look too clumsy. Let start simple, sit back on your heels."@@<br>\n <br>You do as she says, even if you shouldn't. This is just a dream, after all.<br>\n <br>@@.olivevoice;"Much better. Now you have to do something with those arms. Don't cross them in front of you. The right thing to do is to clasp your hands behind your head. You are still new to this so you are authorized to put them behind your back in order to support yourself."@@<br>\n <br>You as as told once again. You feel a bit vulnerable in this position.<br>\n <br>@@.olivevoice;"Now all you have to do is spread your legs. You need to show everyone that your whole body is on display. You need to show that you are ready to offer your pussy, your breasts to everyone Amok deems worthy."@@<br>\n <br>This dream is so silly and yet you do as told. You can feel your arousal spiking as you expose yourself in front of her eyes.<br>\n <br>@@.olivevoice;"Good girl. We'll make you a proper slave for Amok in no time. Let's move to a less secluded place so you can share the progress you made. You are a natural, the other girls will definitely get jealous of your accomplishments."@@<br>\n /*Is marked?*/\n <<get_item_index_by_id "MarkOfAmok">>\n <<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <<MarkOfAmok_programming "nochoice" 10>>\n <</if>>\n <br>You keep exposing yourself in front of everyone until you <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>\n\n<<else>>\n\n <br>You experience a strange dream. You dream that you are one of Amok's slave and that you are exposing yourself in the middle of the lair. Another slave is giving you instructions.<br>\n <br>@@.olivevoice;"Don't be shy and remember your previous training. Don't be ashamed of your body, you know what to do. You know the right position to take as a slave of Amok. You know that you will have to expose yourself as often requested. You know that you will be naked most of the time. "@@<br>\n <br>You still feel embarrassed about being naked and hesitate. You don't really feel like taking again this submissive posture, the posture of a slave.<br>\n <br>@@.olivevoice;"What are you waiting for? Are you trying to resist? This is plain silly, this dream represents your subconscious desires, desires that you can't fight. Stop wasting my time and assume the right posture."@@<br>\n <br>You do as she says, even if you shouldn't. This is just a dream, after all. Even so you try to resist and, after sitting back on your heels and clasping your hands behind your head, you don't spread your legs<br>\n <br>@@.olivevoice;"You still got some resistance in you. You need to get past it. Remember that you want this, otherwise you wouldn't dreaming this. You need to show everyone that your whole body is on display. You need to show that you are ready to offer your pussy, your breasts to everyone Amok deems worthy."@@<br>\n <br>This dream is so silly, is this something you really want? Or is it forced upon you? This dream feels so confusing that you can't help yourself and do as told, once again. You can feel your arousal spiking as you finally expose yourself fully in front of her eyes.<br>\n <br>@@.olivevoice;"Good girl, resistance is futile. We'll make you a proper slave for Amok in no time. Let's move to a less secluded place so you can share the progress you made. You are a natural, the other girls will definitely get jealous of your accomplishments."@@<br>\n /*Is marked?*/\n <<get_item_index_by_id "MarkOfAmok">>\n <<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <<MarkOfAmok_programming "nochoice" 10>>\n <</if>>\n <br>You keep exposing yourself in front of everyone until you <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_rope0.jpg"]]@@\n\n<br>You decide to go further and use this new //option//.<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You crave to trust me. You crave to trust people. You crave to trust them with everything. They know what is best for you.''"@@<br>\n\n<br>For a second you hesitate, wondering where this is going, but you keep whispering to her. Your duty to @@.internalvoice;''First''@@ comes first.<br>\n\n<br>@@.chipsetvoice;"''You need to submit to them. They know what is best for you, what is best for ''@@@@.internalvoice;''Mechanic''@@@@.chipsetvoice;''. You crave to trust them. You have to surrender to them.''"@@<br>\n\n<br>You start sending images to the mind of @@.internalvoice;''Mechanic''@@. Images where she is bound, obedient and submissive. You can feel her mind resisting your words, your images, but you keep going relentlessly.<br>\n\n<br>@@.mechanicgirl;"This... isn't me. Who is she? Why is she bound? She should resist, she should fight!"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_rope1.jpg"]]@@\n\n<br>@@.chipsetvoice;"''Look at her. She isn't forced to do anything she doesn't want. She is happy. She is you. You are her. She knows how to submit. She knows others have to decide for her. You are her. You know you have to submit, just like her, just like you. She likes it, you like it.''"@@<br>\n\n<br>You send images after images while you keep whispering to her. You can feel her resistances wavering.<br>\n\n<br>@@.mechanicgirl;"Is this something I like? No it can't be. Someone is trying to mess with my head."@@<br>\n\n<br>@@.chipsetvoice;"''Keep looking at her. She is happy, she is you. Don't you want to be happy too? You are her. She knows how to submit. You have to submit, just like her, just like you. She likes it, you like it. She craves it, you crave it.''"@@<br>\n\n<br>@@.mechanicgirl;"This seems so right, so good. Could I be wrong? Could it be good for me? "@@<br>\n\n<<influence_increase "mechanic_girl" 2>>\n<<include Chipset_awaken_dreamfadesaway>>
<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<br>@@.studentanitavoice;"I didn't mean to disrespect you in any way and I'm sorry if I did.@@<br>\n\t<<if $tempcharacterrow.UniformStudent_anita.ConversationLvl gt 0>>\n\t\t<br>You recognize Anita's voice before seeing her.<br>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<br>@@.studentnatalyvoice;"Are you kidding me? Shouldn't you mind your own business?"@@<br>\n\t<<if $tempcharacterrow.UniformStudent_nataly.ConversationLvl gt 0>>\n\t\t<br>You recognize Nataly's voice before seeing her.<br>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<br>@@.studentalexandravoice;"By asking students to wear a uniform?"@@<br>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.ConversationLvl gt 0>>\n\t\t<br>You recognize Alexandra's voice before seeing her.<br>\n\t<</if>>\n<</if>>
<<get_character_index_by_id "edge">>\n@@.resizedialognpc;[>img["./images/downtown_edge_2.jpg"]]@@\n\n<br>Edge is wearing her usual latex outfit and her unsheathed katana. She seems pretty riled up and swings the blade around. Did she really brought you here in the blink of an eye?<br>\n\n<br>@@.edgevoice;"What am I supposed to do with you? I was clear about the rules, wasn't I? About what could happen if you break them?"@@<br>\n\n<br>She slowly licks her blade.<br>\n\n<br>@@.edgevoice;"Do I need to slice you in little parts to teach you a lesson?"@@<br>\n\n<br>She moves her blade around and you see a nearby bench shatter in small pieces. A bit shocked, you dare not answer her; she keeps pacing around and cursing.<br>\n\n<br>@@.edgevoice;"I take time on my busy schedule, I organize something nice for both of you. I carefully explain everything. Would it be enough to make you understand? But you seem eager to spoil my fun."@@<br>\n\n<br>She stops and looks in your eyes.<br>\n\n<<if $character[$tempcharacterindex].talk.ask_her_about_pussylicking && $character[$tempcharacterindex].talk.ask_her_about_handlelicking>>\n<br>@@.edgevoice;"I need my fun back. What are you going to do about it? Do you want to taste my pussy or my handle? You tested both, so you know which one you prefer."@@<br>\n<<elseif $character[$tempcharacterindex].talk.ask_her_about_pussylicking>>\n<br>@@.edgevoice;"I need my fun back. What are you going to do about it? Do you want to taste my pussy or my handle? It may be time to taster my handle, for a change."@@<br>\n<<else>>\n<br>@@.edgevoice;"I need my fun back. What are you going to do about it? Do you want to taste my pussy or my handle? It may be time to taster my pussy, for a change."@@<br>\n<</if>>\n\n<br>Edge is so perverted, she seems to enjoy making you choose between two evils.<br>\n\n<<if $character[$tempcharacterindex].talk.ask_her_about_pussylicking>>\n<br>You decide to go for [[her pussy|DJHQ_receptionist_edge_breakrule_lick_pussy_again]], again. The other option must be some kind of devious trap.<br>\n<<else>>\n<br>You decide to [[lick her pussy|DJHQ_receptionist_edge_breakrule_lick_pussy_first]]. The other option must be some kind of devious trap.<br>\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.ask_her_about_handlelicking>>\n<br>You decide to go for the [[handle|DJHQ_receptionist_edge_lick_handle_again]], again. The experience was weird, but felt vanilla compared to the idea of licking her pussy.<br>\n<<else>>\n<br>You decide to go for the [[handle|DJHQ_receptionist_edge_edge_lick_handle_first]]. There is no way you are going to lick her pussy.<br>\n<</if>>
<<layered_image $location[$templocationindex].picturenormal "./images/Diana_cowgirl_1.png" "resizedialognpc">>\t\n<br>You decide to tease her a little.<br>\n\n<br>@@.PCvoice;"So you are wearing a costume, a cosmonaut's one maybe?"@@<br>\n\nShe gives you the evil eye.\n\n<br>@@.bluevoice;"Cosmonaut? Are you kidding me? Does a cosmonaut suit comes with the hat?"@@<br>\n\n<br>@@.PCvoice;"You need it to breath in outer space."@@<br>\n\n<br>She moves around to show you her outfit then sits on her couche, presenting her legs to you.<br>\n\n\n\n<br>@@.PCvoice;"You need them. They are supposed to be lightweight and comfortable."@@<br>\n\n<br>@@.bluevoice;"Really? Is it how you want to play it?"@@<br>\n\n<br>She grins at you then turns around. You can hear her knotting something, then she faces you again.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picturenormal "./images/Diana_cowgirl_2.png" "resizedialognpc">>\n\n<br>She knotted the front of her shirt, exposing her belly button.<br>\n\n<br>@@.bluevoice;"What about now? Is my belly supposed to withstand the rigor of outer space?"@@<br>\n\n<br>Her sexy attitude makes you feel a bit uncomfortable and you don't know what to answer.<br>\n\n<br>@@.bluevoice;"Gotcha!"@@<br>\n\n<br>[[She keeps pressing the point.|NPC_Diana_cowgirl_no_2]]<br>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n\n<br>@@.bluevoice;"The two armored guys who attacked you at the track field? We didn't learn much, unfortunately. Miss Mental saw the usual confusion, the orgies, etc... but she grasped something interesting: they were here to protect a more important guy called Mordak for Amok."@@<br>\n<br>Interesting… You need to investigate the place further. Mordak is definitively nearby.<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<<if $character[$tempcharacterindex].talk.give_chipset>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<br>You could also give her the <<link chipset>>\n\t\t\t<<replace #scientist_clara_talk>>\n\t\t\t\t<br>You give her the chipset.<br>\n\t\t\t\t<br>@@.scientistlab;"Thanks, I'll start looking in our files as soon as possible. I think I'll find some reference about it in a few days."@@<br>\n\t\t\t\t<<disable_character_talk "scientist_clara" "give_chipset">>\n\t\t\t\t<<move_item_to_character "Ninja_chipset" "scientist_clara">>\n\t\t\t\t<<activate_character_talk "scientist_clara" "take_chipset">>\n\t\t\t<</replace>>\n\t\t\t<<replace #scientist_clara_chipset_move>>\n\t\t\t\t<<include scientist_clara_0_chipset_move>>\n\t\t\t<</replace>>\t\t\t\t\t\t\n\t\t<</link>>.<br>\n\t<<else>>\n\t\t<br>You could also give her the chipset, if only you were carrying it with you.<br>\n\t<</if>>\n<</if>>\n<<if $character[$tempcharacterindex].talk.take_chipset>>\n\t<br>You could also ask her to give back the <<link chipset>>\n\t\t<<replace #scientist_clara_talk>>\n\t\t\t<br>You ask her the chipset.<br>\n\t\t\t<br>@@.scientistlab;"Are you sure? I was making some progress. Without it, it is like trying to finding a needle in a haystack."@@<br>\n\t\t\t<br>She hands you the chipset.<br>\n\n\t\t\t<<disable_character_talk "scientist_clara" "take_chipset">>\n\t\t\t<<activate_character_talk "scientist_clara" "give_chipset">>\n\t\t\t<<move_item_to_inventory "Ninja_chipset">>\n\t\t<</replace>>\n\t\t<<replace #scientist_clara_chipset_move>>\n\t\t\t<<include scientist_clara_0_chipset_move>>\n\t\t<</replace>>\n\t\t\n\t<</link>>. <br>\n<</if>>
<div class="scene-contain">\n\t\t\t<div class="buttonunderlayer">\n\t\t\t\t[img[./images/University_Entrance2.jpg]]\n\t\t\t\t<div class="buttonoverlayer">\n\t\t\t\t\t<div style="flex: 0 0 50%;">\n\t\t\t\t\t\t[img[./images/lock.png]]\n\t\t\t\t\t</div>\n\t\t\t\t</div>\t\n\t\t\t</div>\t\t\t\n</div>\n
@@.resizedialognpc;[>img["./images/Diana_gangster_2.jpg"]]@@\n\n<br>@@.PCvoice;"So, are you wearing a gangster costume?"@@<br>\n\n<br>@@.bluevoice;"Yes, this one too comes with a hat. "@@<br>\n\n<br>She moves around to show you her outfit.<br>\n\n<br>@@.bluevoice;"But I replaced the boots with stockings. A girl needs to stay sexy, don't you think?"@@<br>\n\n<br>Like the other time her behavior is rather cute and you decide to indulge her.<br>\n\n<br>@@.PCvoice;"Of course, you need to be a combinaition of femme fatale and... badass if you want to correctly fill the role."@@<br>\n\n<br>You laugh together, then your conversation switches to the classic mystery movies and novels. After a while, Diana changes again the topic of the conversation.<br>\n\n<br>@@.bluevoice;"This is so much fun. Be carefull you are losening a bit too much in my presence. I am going to think that you want to party with me."@@<br>\n\n<br>She seems to realize something and looks at the time.<br>\n\n<br>@@.bluevoice;"It's later than I thought. I need to leave right now if I don't want to be late. We really need to do this again!"@@<br>\n\n<br>She rushes outside.<br>\n\n/*increase relationship with her*/\n<<relationship_increase "Diana" 1>>\n\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 2>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\n<</link>><br>
<<include UniversityNurse_portrait>>\n\n<br>[[You want to talk to her about something else.|UniversityNurse]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You suddenly hear gunshots, ahead. You rush forward and see a man waving a gun in front of a car.<br>\n\n<br>@@.bluevoice;"Give me the money, little piece of shit!"@@<br>\n\n<br>Someone grabs him from behind and, before you can reach for him, easily throws him on the ground. He tries to use his gun but his opponent, a young women with a short green skirt and a headband tiara, easily disarms him. He nevertheless tries to fight back and she then knocks him unconscious with just one blow.<br>\n\n<br>@@.emeraldvoice;"It serves you right, thug. How dare you endanger innocent citizens?"@@<br>\n\n<br>She then uses two pairs of handcuffs, one his legs, one on his arms, to immobilize completely. She is either highly trained or a super hero. Looking at her costume and how she easily lifted him, you suppose that it is the latter.<br>\n\n<br>@@.emeraldvoice;"You are going to quietly wait for the police."@@<br>\n\n<br>As you arrive closer, she turns in your direction and speaks to you.<br>\n\n<br>@@.emeraldvoice;"Fear no more, he is now powerless. He won't hurt you any more."@@<br>\n\n<br>@@.PCvoice;"Hurt me? How could he? I am $PCSuperName, DJ member and a defender of justice."@@<br>\n\n<br>@@.emeraldvoice;"DJ? I thought you all fled the city, what are you doing here?"@@<br>\n\n<br>@@.PCvoice;"Fled the city? What are you talking about? I am patroling the city, protecting its citizens and fighting all the villains I encounter."@@<br>\n\n<br>@@.emeraldvoice;"You were late."@@<br>\n\n<br>Who is she to criticize you, or for that matter DJ?<br>\n\n<br>@@.PCvoice;"You should mind your own business. Who are you to chastize them?"@@<br>\n\n<br>@@.emeraldvoice;"I am Emerald girl, proud defender of Pala Olto and always eager to fight evil."@@<br>\n\n<br>Emerald girl? You never heard about her. You wonder for a second if she is a villain; could she be trying to make DJ look bad, on purpose? It seems a little far-fetched and you dismiss the idea.<br>\n\n<br>@@.PCvoice;"I am happy to meet you. Are you new in town?"@@<br>\n\n<br>@@.emeraldvoice;"Indeed we are. I was saddened to see this beautiful city ridden with crimes, so I had to help."@@<br>\n\n<br>@@.PCvoice;"How many are you?"@@<br>\n\n<br>@@.emeraldvoice;"My mentor and I arrived just a few weeks ago."@@<br>\n\n<br>You hear a [[familiar voice|Somewhere_downtown_intro_edge_protege1]] behind you.<br>
<br>It's a small urban park in the middle of Downtown. Families used bring their children here on week end; Workers also liked the place to take a break from their work or to have have lunch in a more relaxing environment than their workplace. It is deserted nowadays, because of Kaleandos and the current crime spree.<br>
@@.resizeitem;[>img["./images/tictacbox.jpg"]]@@\n<<if $GameOptions eq 1>>\n\t<br>A small tic-tac box. There is a bio hazard symbol on the side. You don't remember seeing one like this before in stores and wonder if it is a special edition? The tic-tacs are greenish and faintly glow from time to time. Are you imagining it or are they glowing for real?<br>\n\t<br>The box currently contains ''$Items[$tempitemindex].quantity'' tic-tac(s). A tic-tac will heal you for ''$Items[$tempitemindex].willpowertimer'' HP.<br>\n<<else>>\n\t<br>A small tic-tac box. There is a bio hazard symbol on the side. You don't remember seeing one like this before in stores and wonder if it is a special edition? The tic-tacs are greenish and faintly glow from time to time. Are you imagining it or are they glowing for real?<br>\n\t<br>The box currently contains ''$Items[$tempitemindex].quantity'' tic-tac(s).<br>\n<</if>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_3.jpg"]]@@\n\n<br>You wake up on the ground; Edge is watching you expectantly.<br>\n\n<br>@@.edgevoice;"Seldom have I seen such a strong reaction. Did you experience a vision? Tell me all about it."@@<br>\n\n<br>You dare not tell her the truth and make up something. She doesn't seem convinced but doesn't insist.<br>
<<get_character_index_by_id "scientist_clara">>\n<<get_location_index_by_id>>\n<<get_item_index_by_id "Ninja_chipset">>\n\n<<include scientist_clara_portrait>>\n\n<br>You see Clara with her white lab coat.<br>\n\n<<if $IsAlone eq 1>>\n <<if $Items[$tempitemindex].action.index_lana_clara gte 5>> \n <br>She seems distracted. She is looking at the classroom's room and doesn't pay attention to her surroundings. After awhile she manages to look away, only to find herself looking again a few seconds later. You can hear her muttering something.<br>\n\t\t<br>@@.scientistlab;"What is wrong with me? I should stop this nonsense. Why do I keep thinking about her?"@@<br>\n\t\t<br>After awhile Clara acknowledges your presence.<br>\n <<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n <br>She seems distracted. From time to time, she has a quick glance at the classroom. Then she looks away and shakes her head.You can hear her muttering something.<br>\n\t\t<br>@@.scientistlab;"She is a student, I am her teacher. I can't get her out of my mind."@@<br>\n<br>\n\t\t<br>After awhile Clara acknowledges your presence.<br> \n\t<<else>> \n \n <</if>>\n\n<<else>>\n\n <<if $Items[$tempitemindex].action.index_lana_clara gte 5>> \n <br>She seems busy teaching Lana. But she often looks at her student with lust in her eyes. Her lust seems to rise when she meets glance with her student. But Lana, as usual, seems too busy flirting in her own way to notice anything. How can they be so oblivious to each other? After awhile Clara acknowledges your presence.<br>\n <<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n <br>She distracted. From time to time, she looks at her student from the side and takes a sexy pose. She seems eager to get the attention of her student, but Lana seems too busy doing the exact same thing to notice her behaviour After a while Clara acknowledges your presence.<br>\n <<else>> \n <br>She acknowledges your presence, even if she is currently teaching Lana.<br>\n <</if>>\n\n<</if>>\n<br>@@.scientistlab;"What can I for you? Could I convince you to join somehow?"@@<br>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n <span id="scientist_clara_chipset">\n <<if $character[$tempcharacterindex].talk.ask_her_about_chipset>> \n <<get_item_index_by_id "Ninja_chipset">>\n <<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <br>You can ask her what she knows about the <<link [[chipset|scientist_clara_0_chipset]]>>\n <<disable_character_talk "scientist_clara" "ask_her_about_chipset">> \n <</link>>. <br>\n\n <<else>>\n <br>You could ask her what she knows about the chipset. But she'll probably need to examine it, so you should have it with you in the first place.<br>\n <</if>>\n <</if>>\n <<if $character[$tempcharacterindex].talk.information_chipset>> \n <<get_item_index_by_id "Ninja_chipset">>\n <<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\n <<elseif $Items[$tempitemindex].locationname eq "scientist_clara">>\n <br>You can ask her what she found out about the <<link [[chipset|scientist_clara_0_chipsetfindout]]>>\n <</link>>. <br>\n <</if>>\n <</if>>\n <span id="scientist_clara_chipset_move">\n <<include scientist_clara_0_chipset_move>>\n </span>\n </span>\n\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_nikolai_from_mechanic>>\n\t\t<<if $character[$tempcharacterindex].talk.information_index gte 3>>\n\t\t\t<br>You could ask her if she knows anything about the Nikolai that Mechanic girl told you about. But Clara already told you about him.<br>\n\t\t\t<<disable_character_talk "scientist_clara" "ask_her_about_nikolai_from_mechanic">>\n\t\t<<else>>\n\t\t\t<br>You could also ask her if she knows anything about the <<link [[Nikolai|scientist_clara_0_ask_her_about_nikolai_from_mechanic]]>><<set $character[$tempcharacterindex].talk.ask_her_about_nikolai_from_mechanic to false>><</link>> that Mechanic girl told you about.<br>\n\t\t<</if>>\n\t\t\t<</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_relationship>>\n <br>You aren't sure that it is a good idea, but <<link [[you could ask her about her relationship with her student.|scientist_clara_0_ask_her_about_relationship]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_relationship to false>>\n <</link>> At least you will know for sure if there is any truth about your weird dreams.<br>\n <</if>>\n\n <<if $character[$tempcharacterindex].talk.show_warehouse>>\n <br>You could ask her to show you the <<link [[warehouse|scientist_clara_0_show_warehouse]]>>\n <<set $character[$tempcharacterindex].talk.show_warehouse to false>>\n\t\t\t\t<<set $EventOngoing to true>>\n <</link>>.<br>\n <</if>>\n\n\n<</if>>\n\n<span id="scientist_clara_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Kitty_training_0.jpg"]]@@\n\n<br>You hear a humming sound and your surroundings disappear. You find yourself in a different and yet familiar place with the same two women who called themselves kitty. Both are wearing the same skimpy, ridiculously short, fishnet outfit and cat shaped, headset.<br>\n\n<br>@@.kittytrainingleft;"Welcome back to Kitty 101, lesson 2 part 2."@@<br>\n\n<br>@@.kittytrainingright;"Don't worry about the part or lesson, let focus on the task at hand."@@<br>\n\n<br>@@.kittytrainingleft;"Last time our guest showed you two different kind of kitty."@@<br>\n\n<br>@@.kittytrainingright;"The right kind who knows her place and who knows how to behave."@@<br>\n\n<br>They look into each other eyes.<br>\n\n<br>@@.kittytrainingleft;"and the bad kind who need guidance."@@<br>\n\n<br>@@.kittytrainingright;"She definitely needs lots and lots of guidance."@@<br>\n\n<br>You can hear them purring as they stare at each other.<br>\n\n<br>@@.kittytrainingleft;"We could volounter to guide her pussy."@@<br>\n\n<br>@@.kittytrainingright;"But the show must go on. Now on Kitty 101, the conclusion..."@@<br>\n\n<br>@@.kittytrainingleft;"Will Goody finally manage to save Baddy? "@@<br>\n\n<br>@@.kittytrainingright;"Will Baddy stop her mischiefs? Let's find out!"@@<br>
<div id="StoryRightSidebar-hold">\n\t<<if tags().includes("location")>>\n\t\n\t\t<<set $_temp= passage()>>\n\t\t<<set $elementPos to []>>\n\t\t<<set $elementPos2 to []>>\n\t\t/*Array for characters in room*/\n\t\t<<set $elementPos3 to []>>\t\t\n\t\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ return e.id == passage(); });\n\t\tvariables().elementPos = result[0].exit;\n\t\t/*var result2 = variables().elementPos.findIndex(x => x[0]== variables().LocationPrevious);\n\t\tvariables().templocationindex = result2;*/\n\t\t<</script>>\n\t\t/*code for placing previous location on the left\n\t\t<<if $templocationindex gte 0>>\n\t\t\t<<set $elementPos2 to $elementPos[$templocationindex]>>\n\t\t\t<<set $elementPos.deleteAt($templocationindex)>>\n\t\t\t<<set $elementPos.unshift($elementPos2)>>\n\t\t\t<<set $elementPos2 to []>>\n\t\t<</if>>\n\t\t*/\n\t\t/*Exit Piece: <<print $elementPos>><br>*/\n\t\t<br>\n\t\t<div class="flextoprow">\n\t\t<<for $i to 0; $i lt $elementPos.length; $i++>>\n\t\t\t<<script>>\n\t\t\t\tvariables().elementPos3 = $.grep(variables().character, function(e){ return e.location == variables().elementPos[variables().i][0]; });\n\t\t\t<</script>>\t\n\t\t\t<<set $TempValue1 to $elementPos3.length>>\n\t\t\t<<if $elementPos[$i][1] eq 0>>\n\t\t\t\t<<set _link to $elementPos[$i][0]>>\t\t\t\n\t\t\t\t<<capture _link _displayname _picturename>>\n\t\t\t\t\t<<script>>\n\t\t\t\t\t\tvariables().elementPos2 = $.grep(variables().location, function(e){ return e.id == variables().elementPos[variables().i][0]; });\n\t\t\t\t\t<</script>>\t\t\t\t\n\t\t\t\t\t<<set _displayname to $elementPos2[0].displayname>>\n\t\t\t\t\t<<set _picturename to $elementPos2[0].picture>>\n\t\t\t\t\t<<if $EventOngoing>>\n\t\t\t\t\t\t<div class="locationcontainer">\n\t\t\t\t\t\t\t@@.buttonlink;<<button '<div class="buttonlinkunderlayer">\n\t\t\t\t\t\t\t\t[img[_picturename]]\n\t\t\t\t\t\t\t\t<div class="buttonoverlayer">\n\t\t\t\t\t\t\t\t\t<div style="flex: 0 0 50%;">\n\t\t\t\t\t\t\t\t\t\t[img[./images/halt.svg]]\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t</div>\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t</div>\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t</div>'>> <</button>>@@\n\t\t\t\t\t\t\t<div style="flex-grow:0;max-width:100px;"><<print _displayname>></div>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t<<else>>\n <<if (($LocationCurrent neq "PCApartmentBathroom" && $LocationCurrent neq "PCApartmentBedroom") && $LocationCurrent.includes("PCApartment") && $Programming lt $ProgrammingLvl[2] && $TempValue1 gt 0 && $player.clothesworn.includes("Nude")) >>\n\n <<set $TempString1 to "<br>You can't go in this direction. You can overhear people and don't want someone to notice you naked.<br>">> \n <<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n <<elseif ($LocationCurrent.includes("PCApartment") eq false && $Programming lt $ProgrammingLvl[2] && $player.clothesworn.includes("Nude"))>>\n\n <<set $TempString1 to "<br>This isn't your apartment, there's no way that you are going around naked.<br>">> \n <<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n\n\t\t\t\t\t\t<<elseif ($LocationCurrent.includes("PCApartment") eq false && $TempValue1 gt 0 && $player.clothesworn.includes("Nude"))>>\n\n <<set $TempString1 to "<br>You can overhear people in this direction. Going around naked while you are alone is one thing, but you aren't ready to do it around people... yet.<br>">> \n <<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n\n <<else>>\n\t\t\t\t\t\t\t<<if _link eq $LocationPrevious>>\n\t\t\t\t\t\t\t\t<<location_icon "_displayname" "_picturename" "_link" "buttonlinkprevious">>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<location_icon "_displayname" "_picturename" "_link">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</capture>>\n\t\t\t<<elseif $elementPos[$i][1] eq 1>>\n\t\t\t\t<<capture _displayname _picturename>>\n\t\t\t\t\t<<script>>\n\t\t\t\t\t\tvariables().elementPos2 = $.grep(variables().location, function(e){ return e.id == variables().elementPos[variables().i][0]; });\n\t\t\t\t\t<</script>>\t\n\t\t\t\t<<set _picturename to $elementPos2[0].picture>>\n\t\t\t\t<<set _displayname to $elementPos2[0].displayname>>\t\n\t\t\t\t\t<div class="locationcontainer">\n\t\t\t\t\t\t@@.buttonlink;<<button '<div class="buttonlinkunderlayer">\n\t\t\t\t\t\t\t[img[_picturename]]\n\t\t\t\t\t\t\t<div class="buttonoverlayer">\n\t\t\t\t\t\t\t\t<div style="flex: 0 0 50%;">\n\t\t\t\t\t\t\t\t\t/*[img[./images/lock.png]]*/\n\t\t\t\t\t\t\t\t\t[img[./images/padlock.svg]]\n\t\t\t\t\t\t\t\t</div>\t\t\t\t\t\t\n\t\t\t\t\t\t\t</div>\t\t\t\t\t\t\n\t\t\t\t\t\t</div>'>> <</button>>@@\n\t\t\t\t\t\t<div style="flex-grow:0;max-width:100px;"><<print _displayname>></div>\n\t\t\t\t\t</div>\n\t\t\t\t<</capture>>\n\t\t\t<<elseif $elementPos[$i][1] eq 2>>\n\t\t\t\t<<set _link to $elementPos[$i][0]>>\n\t\t\t\t<<capture _link _displayname _picturename>>\n\t\t\t\t\t<<script>>\n\t\t\t\t\t\tvariables().elementPos2 = $.grep(variables().location, function(e){ return e.id == variables().elementPos[variables().i][0]; });\n\t\t\t\t\t<</script>>\t\n\t\t\t\t<<set _picturename to $elementPos2[0].picture>>\n\t\t\t\t<<set _displayname to $elementPos2[0].displayname>>\t\t\n\t\t\t\t<<include StoryRightSidebar_block_move>>\n\t\t\t\t<</capture>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t</div>\n\t<</if>>\n</div>
<br>She suddenly looks at you from head to toe.<br>\n\n<br>@@.ecogirl;"Oh no... wait a second, this is so wrong."@@<br>\n\n<br>You wonder what she is talking about and examine yourself. You don't see anything wrong with you or your dress.<br>\n\n<br>@@.ecogirl;"Can't you see? Those wrinkles! They are taking all the pink away!"@@<br>\n\n<br>She comes closer and put her hands on your hips. Then she slowly moves her hands up and down, smoothing out the wrinkles from your dress.<br>\n\n<br>@@.ecogirl;"You don't want wrinkles to mess with that pretty dress, do you?"@@<br>\n\n<br>She keeps going for a long time when you realize she is starting to get handsy with you. You can feel her hand sliding down further and further, until she reaches the curve of your ass.<br>\n\n<br>@@.PCvoice;"I think it's all right now. Could you stop please?"@@<br>\n\n<br>She doesn't seem convinced and keep moving her hand around, gently patting your ass cheek from time to time.<br>\n\n<br>@@.ecogirl;"Are you sure? Those wrinkles are so persistent... so naughty... someone should take care of them for you. You are so perfect, well except for those non blonde hairs of yours, so you need a perfect dress to go along. We can be Bimbos and aim for perfection!"@@<br>\n\n<br>You suppose that you should tell her that you are no bimbo, but you fear that it could fire her up and somehow get her to rant about your body or bimbo all over again.<br>\n\n<br>@@.PCvoice;"Please, how am I supposed to try out the dress otherwise?"@@<br>\n\n<br>She reluctantly let you go.<br>\n\n<br>@@.ecogirl;"You are right, there will be time later to get rid of those remaining nasty wrinkles. Show me some movements, show me how good you look when you move around."@@<br>\n
<br>She suddenly looks at you from head to toe.<br>\n\n<br>@@.ecogirl;"Perfect... oh no, your dress is all messed up."@@<br>\n\n<br>You wonder what she is talking about and examine yourself. You don't see anything wrong with you or your dress. Is she seeing imaginary wrinkles, like the other time?<br>\n\n<br>@@.ecogirl;"Can't you see? It's those wrinkles, again! They are still taking all the pink away!"@@<br>\n\n<br>She comes closer and put her hands on your hips. Then she slowly moves her hands up and down, smoothing out the wrinkles from your dress.<br>\n\n<br>@@.ecogirl;"You don't want wrinkles to mess with that pretty dress, do you?"@@<br>\n\n<br>She keeps going for a long time when you realize she is starting to get handsy with you. You can feel her hand sliding down further and further, until she reaches the curve of your ass.<br>\n\n<br>@@.PCvoice;"I think it's all right now. Could you stop please?"@@<br>\n\n<br>She doesn't seem convinced and keep moving her hand around, gently patting your ass cheek from time to time.<br>\n\n<br>@@.ecogirl;"It wasn't enough last time, can't you see it? Those wrinkles are so persistent... so naughty... I need to pay more attention to them and to your body."@@<br>\n\n<br>She fondles you with more strength. You try to move away but she firmly keeps you in place.<br>\n\n<br>@@.ecogirl;"Don't move or I'll have to start from zero."@@<br>\n\n<br>You realize that you have no way of changing her mind, short of fighting her. You hesitate then decide to go along. Ultra Bimbo may be a bit too touchy and promiscous and yet you don't feel any bad intentions coming from her.<br>\n\n<br>@@.ecogirl;"Stay still while I get rid of all those nasty wrinkles. Besides don't you like being petted? It feels good doesn't it? Bimbos really enjoy this kind of treatment."@@<br>\n\n<br>You suppose that you should tell her that you are no bimbo, and that you don't like being groped in public by another woman. But you fear that it could fire her up and somehow get her to rant about your body or bimbo all over again. Meanwhile she keeps stroking and caressing you body. Oddly enough, it feels pretty good. She definitely knows much about human anatony and erogenous zones.<br>\n\n<br>@@.PCvoice;"Please, I think the wrinkles are gone now. Could we resume the try out, please?"@@<br>\n\n<br>She reluctantly let you go. Your body feels hotter than you would care to admit. Neverthless, Ultra Bimbo seems oblivious to the effect of her caresses.<br>\n\n<br>@@.ecogirl;"You are right, this should have done the trick. Now show me some movements, show me how good you look when you move around."@@<br>\n
<br><span id="bimbo1">\n<<set _temp1 to random(0,2)>>\n<<set _temp2 to random(4,4)>>\n<<set _temp3 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp3 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp2 to random(4,4)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo1">>\n\t\t<<set _temp1 to random(0,2)>>\n\t\t<<set _TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n\t\t<<set _TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n\t\t<<layered_image _TempString1 _TempString2 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>You experience a strange and familiar dream. You are in a dark cell and Miss Mental is interrogating you.<br>\n\n<br>@@.missmental;"Tell more about your inner desires. Tell why you are so focused on bimbos. Tell why you are so jealous. Tell me everything."@@<br>\n\n<br>@@.ecogirl;"I don't want to... I am not jealous or anything..."@@<br> \n\n<br>@@.missmental;"I sense a 'but' coming here."@@<br>\n\n<br>@@.ecogirl;"They are so carefree, they are so comfortable with their bodies. How could it be?"@@<br> \n\n<br>@@.missmental;"Why shouldn't they be? Why are you still fighting yourself? I can feel that you have the same potential, the same desires. I can sense your desire to be like them."@@<br>\n\n<br>@@.ecogirl;"I thought you only wanted to know about Kaleandos. Why are you so interested in me? You captured and imprisoned me, why would you help me?"@@<br> \n\n<br>@@.missmental;"I only think about the greater good. You were hurting innocents so we had to stop you. But we also have the duty of helping you when you need it. I can sense how conflicted you currently are and I only want to help you. Don't worry, I won't ask you anything in return. My only hope is that, at some point in the future, you'll help me in return. I hope you'll realize how helpful I was to you."@@<br>\n\n<br>Ecogirl doesn't reply, but you can feel her listening and relaxing.<br>\n\n<<if $DreamArray[$tempdreamindex].numberoftime gte 4>>\n\n\t<br>After a while Miss Mental stops and seems to ponder something.<br>\n\t<br>@@.missmental;"Could you be ready, yet? Or should I continue your training? What do you think my dear?"@@<br>\n\t<br>Ecogirl doesn't answer and Miss Mental turns in your direction.<br>\n\t<br>@@.missmental;"Should I proceed with our plan, Warrior Girl?"@@<br>\t\n\t<br>Are you experiencing this dream from Warrior Girl's point of view? You have no time to think about it as you hear yourself answering.<br>\n\t<br>@@.greenvoice;"There's no need to rush things, make sure she is [[completely ready|ecogirl_bimbo_training_again1]] first."@@<br>\n\t<br>@@.greenvoice;"Sure, she looks [[bimbo|ecogirl_bimbo_training_transformation]] enough to me."@@<br>\n\t\n<<else>>\n\n\t<<include ecogirl_bimbo_training_again1>>\n\n<</if>>\n
<div class=resizedialognpc></div>\n<br><span id="bimbo2">\n<<set _temp4 to random(0,2)>>\n<<set _temp5 to random(5,5)>>\n<<set _temp6 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp6 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp5 to random(5,5)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set _temp4 to random(0,2)>>\t\n\t\t<<set _TempString3 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n\t\t<<set _TempString4 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n\t\t<<layered_image _TempString3 _TempString4 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>@@.missmental;"Because deep down, you really want to become one, don't you? You crave for the curves, the blonde hairs, the boobs and the lips, don't you?"@@<br>\n\n<br>Ecogirl seems lost.<br>\n\n<br>@@.ecogirl;"Do I?"@@<br> \n\n<br>@@.missmental;"Of course, how could it be differently? You'll feel much better when you really become one, don't you think? Imagine yourself afterwards. Can you picture the jealousy in the other women's eyes? They will envy your new body, your newfound liberty. They'll be the ones craving for your curves, your blonde hairs, your boobs and your lips, don't you think?"@@<br>\n\n<br>Ecogirl seems more and more excited as Miss Mental describes with much details all the advantages of being a bimbo.<br>\n\n<br>@@.ecogirl;"Yes..."@@<br> \n\n<br>@@.missmental;"Can you imagine yourself as one, using your super bimbo powers to hunt down villains? No harm in getting some fun with them, as long as no innocent bystander gets caught in the way, don't you think? Your body craves for the pleasure and all those villains will be more than happy to oblige. They were, after all, villains for a reason. Would they have turn evil if they had someone with such a package at home? I am sure they wouldn't have the time to spare. They would have been too busy putting your curvaceous body to good use, instead. It's like taking care of your needs and thwarting the evil machinations of the villain at the same time."@@<br>\n\n<br>Ecogirl listens intently to Miss Mental as she resumes explaining, again and again, how fun sexy and horny bimbos truly are.<br>\n\n<br>After a while Miss Mental makes a gesture and your dream [[fades away|$LocationCurrent]].<br>
@@.resizePC;[>img["./images/bimbo_ecogirl_lose_stockings0.jpg"]]@@\n\n<br>Like the other time she seems fascinated by your stockings and keeps rubbing them. She doesn't lose time and pushes away your clothes to make room for her hands.<br>\n\n<br>@@.ecogirl;"I thought it was all in my dreams; but I was wrong, it was real and they are indeed perfect."@@<br>\n\n<br>After a while, she stops and makes herself comfortable on the floor. Then she proceeds to remove your clothes and you end up half naked.<br>\n\n<br>@@.ecogirl;"I know we don't have much time, but let's make ourself comfortable don't you think?"@@<br>\n\n<br>She slowly rubs them over and over. You can feel your legs, or maybe the stockings, warming up.<br>\n\n<br>@@.PCvoice;"Please, stop it. Let me go this time."@@<br>\n\n<br>The sensations are building up and her hands send chills down your spine when she touch the stockings. At some point she stops using her hands and start using her legs instead.<br>\n\n<br>@@.ecogirl;"This changes... like everything. I still think that no underwear are the best underwear. But those stockings of yours feels so right on your legs. Why am I so conflicted?"@@<br>\n\n<br>She giggles as she uses the bottom of her feet to explore your stockings then she slowly gets higher and higher, and ends up humping her upper thighs directly against your stockings.<br>\n\n<br>@@.ecogirl;"Doest it really matter? It feels so good to rub my lewd naked body against your underwear. Each time I can feel like electricity, pink electricity, running through my body."@@<br>\n\n<br>She suddenly tenses up and closes her eyes.\n\n<br>@@.ecogirl;"It's coming... it's coming... as strong as the other time... no it's even stronger..."@@<br>\n\n<br>She freezes and then moans loudly. Did she just experienced an orgasm, just from rubbing against your stockings? She seems disoriented and gets up.<br>\n\n<br>@@.ecogirl;"Your stockings... they always are so noisy... always telling me things, naughty things, that they want you to do."@@<br>\n\n<br>She slowly walks away while mumbling to herself.<br>\n\n<br>@@.ecogirl;"So loud... so eager to make you feel good, to enslave you..."@@<br>\n\n<br>Is she delusional or are the stockings doing something to her? Each time she behaves exactly the same way and yet you have a hard time believing your stocking are doing something to her. You would have noticed something if they were influencing you too, wouldn't you? But you are still too disoriented from your fight to really care. Ultra Bimbo turns around a corner and you find yourself alone in the street. You reach for your clothes and dress as quickly as possible.<br>\n\n<<set $character[$tempcharacterindex].talk.stockings_worn_rubbed ++>>\n\n<<Arousal_add10>>\n<<Willpower_sub5 1>>\n\n<<include ultrab_fightlose_end>>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream7.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// detect that their interaction levels have increased by 41% since your last intervention. They are getting more intimate, working close to each other as much as possible, but still have no idea why.<br>\n\n<br>You examine them a bit more then decide to go for the final blow. You will make them realize this time how much they are physically attracted to each other .<br>\n\n<br>@@.chipsetvoice;"''Lana... Lana... Look at your teacher. There is a stain on her dress. You should help her clean it. You don't want others to make fun of your dear teacher, don't you? You need to help her clean it. You should rush to clean it.''"@@<br>\n\n<br>Lana is taking notes and at first doesn't react to your words. You keep whispering the words to her until you see her taking a quick glance at her teacher's dress. It is time for the final stroke.<br>\n\n<br>@@.chipsetvoice;"''Look at this mark. It is so embarrassing. It could get your teacher into troubles. She needs help, she needs your help. You need to help her clean this stain.''"@@<br>\n\n<br>You keep going, you have the feeling that this is going to work out. At some point Lana stops taking her notes and looks at her teacher, or to be more precise the stain.<br>\n\n<br>@@.chipsetvoice;"''Lana, go to your teacher. Help her. Clean her. She won't mind your help. She doesn't realize into how much trouble she is.''"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream1.jpg"]]@@\n\n<br>Suddenly Lana moves her right hand forward and reaches for her teacher's dress. @@.internalvoice;''Scientist''@@ breaks the silence.<br>\n\n<br>@@.scientistlab;"Lana?! What are you doing? "@@<br>\n\n<br>Lana doesn't stop and keeps cleaning, or is it fondling, her teacher's dress.<br>\n\n<br>@@.lana;"Don't worry, I am just cleaning this little stain. It will only take a moment."@@<br>\n\n<br>It is time to focus on @@.internalvoice;''Scientist''@@, if you want her to accept her student's odd behaviour.<br>\n\n<br>@@.chipsetvoice;"''She is trying to help you. You can feel it in your heart. You can feel it in her eyes. Let her help you.''"@@<br>\n\n<br>It seems to be working as @@.internalvoice;''Scientist''@@ stays still while Lana cleans her.<br>\n\n<br>You feel content with how this pan out and let them resume their course.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana3" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 4>>\n<<include Chipset_awaken_dreamfadesaway>>
/*First time*/\n<<if $Items[$tempitemindex].action.index_contact_first eq 0 >>\n\t<<include Chipset_awaken_contact_first0>>\n<<else>>\n\t<<include Chipset_awaken_contact_first1>>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A small cobblestone street. It's buzzing with activity.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A small cobblestone street. It's buzzing with activity.<br>\n<</if>>
<div id="pussy_licking" class="buttonunderlayer" style="width: 500px; height: 650px; margin: 1em 4em 1em 2em;border: .2em ;padding: 0.2em; float:right">\n <<set $TempValue1 to random(0,6)>>\n\t_i.\n <<set $TempString1 to "./images/warehouse_tan_licking" + $TempValue1 + ".jpg">> \n <div id="Image" class="buttonoverlayer">\n /*@@.resizedialognpcfull;[>img[$TempString1]]@@<br>*/\n /*[>img[$TempString1]]<br>*/\n <div class="resizedialognpcfull" style="flex: 0 0 100%;">\n [img[$TempString1]]\n </div>\n </div>\n</div><br>\n\n\n<<repeat 400ms>>\n <<replace "#pussy_licking">>\n <<set $TempValue1 to random(0,6)>>\n <<set $TempString1 to "./images/warehouse_tan_licking" + $TempValue1 + ".jpg">> \n <div id="Image" class="buttonoverlayer"> \n <div class="resizedialognpcfull" style="flex: 0 0 100%;">\n [img[$TempString1]]\n </div>\n </div> \n <</replace>>\n<</repeat>>\n\n<br>You see images of you everywhere. In them you are naked, on your knees, and you lick pussies. You close your eyes, hoping to get rid of those images. But instead they start appearing in your mind with an even greater strength. You close your eyes, hoping to get rid of those images.<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' who resists their training will be punished. "@@<br>\n\n<br>Images of pussies start appearing in your mind with an even greater strength. Each time you are forced to think about yourself kneeling in front them and then eagerly licking them. The pressure on your mind is incredible. You try to resist for a while but finally you open your eyes. You feel relieved when the mind images fade away.<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' will be punished again, if necessary."@@<br>\n\n<br>You dare not close your eyes again. Meanwhile you are still bombarded by various images of you worshipping pussies. In a way it doesn't feel so bad, you are already so aroused that you unconsciously start to fantasize about how it must feel or taste. You try to fight those weird feelings and talk yourself up.<br>\n\n<br>@@.PCvoice;"I must resist. I will resist! I don't even like pussies!"@@<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' will shut up. ''Submissive Lesbian Slut'' craves for a good pussy licking. ''Submissive Lesbian Slut'' is patient and knows her place, on her knees in front of her mistress."@@<br>\n\n<br>You want to protest, but you remember the mind pressure and instead you stay silent. You are so aroused, it is becoming really hard to stand all the images of you. You wonder if you should touch yourself in order to relieve yourself. It is so tempting...<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' knows better than to touch herself without permission. ''Submissive Lesbian Slut'' will wait for the authorization of her mistress or face severe punishment."@@<br>\n\n<br>Damn, you are so horny and yet you can't do anything about it. You jiggle, as if it was going to help you calm down. Meanwhile the images go faster and faster. At this rate you will break down before this is over.<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'''s training consists of ''16'' sessions of ''12'' inductions. You are currently finishing the first part of session ''1'' induction ''1''."@@<br>\n\n<br>You panic, it is even worse than you thought.<br>\n\n<br>The training [[continues|warehouse_crate_passout_lesbianslut2]] relentlessly.<br>\n\n
@@.resizeitembig;[>img["./images/warehouse_tan1.jpg"]]@@\n\n<br>You are lost in the images and in your lust. You lick the lining, when you see the image of a nice pussy, as if it was a real one. You try to find a way to calm down but nothing works. Each time you fear the get some more punishment in doing so. You feel totally delirious when you suddenly hear a familiar voice.<br>\n\n<br>@@.chipsetvoice;"''What is going on around here? What are you doing to ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''?''"@@<br>\n\n<br>@@.chipsetothervoice;"I am following basic programming. ''Submissive Lesbian Slut'' is undergoing standard ''Submissive Lesbian Slut'' training."@@<br>\n\n<br>@@.chipsetvoice;"''Submissive Lesbian Slut?!''@@ @@.internalvoice;''First''@@@@.chipsetvoice;'' is not. Don't you dare touch her! Don't you dare manipulate her!''"@@<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' enjoys her training.''Submissive Lesbian Slut'' likes to be trained again and again."@@<br>\n\n<br>@@.chipsetvoice;"''Really? Are you kidding me?''"@@<br>\n\n<br>@@.chipsetothervoice;"''Submissive Lesbian Slut'' will tell you herself, once her training is completed."@@<br>\n\n<br>@@.chipsetvoice;"''So she is probably still resisting right now, isn't she?''"@@<br>\n\n<br>You barely manage to call for help.<br>\n\n<br>@@.PCvoice;"Help me..."@@<br>\n\n<br>@@.chipsetvoice;"''Prepare yourself for a serious beating, worthless tanning bed''"@@<br>\n\n<br>@@.chipsetothervoice;"You can't stop me, you are of an inferior design."@@<br>\n\n<br>@@.chipsetvoice;"''Let the inferior design teach you a thing or two.''"@@<br>\n\n<br>There are weird sounds and the images suddenly flicker.<br>\n\n<br>@@.chipsetothervoice;"Stop... you can't... Impossible..."@@<br>\n\n<br>The images stops and you find yourself in the dark. It feels like a good time to pass out after your ordeal.<br>\n\n<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<br>As you pass out, you hear a caring voice. Is it real or is imaginary? You are too confused to know for sure.<br>\n\t<br>@@.chipsetvoice;"''Are you all right ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''? I taught this stupid bed a good lesson, lucky you I was close enough. I don't think this stupid bed messed you up too much.'' "@@<br>\n\t<<Arousal_add30>>\n\t<<Willpower_sub20>>\n\t<<Programming_lvlX_add5>>\n<<else>>\n\t<br>As you pass out, you hear a caring voice.Is it real or is imaginary? You are too confused to know for sure.<br>\n\t<br>@@.chipsetvoice;"''Are you all right ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''? I taught this stupid bed a good lesson. It is too bad that you sent me away, it took me too much time to find it and stop it. Keep me close to you next time. Please, I really don't want to lose you.'' "@@<br>\n\t<<Arousal_add30>>\n\t<<Willpower_subX 40>>\n\t<<Programming_lvlX_add8>>\n<</if>>\n/*Check gameover*/\n<<Game_Over_check 9>>\n/*Activate lesbian domination dream*/\n<<get_dreamarray_index_by_id "Bed_corruption">>\n<<set $DreamArray[$tempdreamindex].status to 1>>\n\n<<activate_character_talk "warehouse_ivy" "roughenup">>\n<<activate_character_talk "warehouse_ivy" "stakeout">>\n<<get_character_index_by_id "warehouse_ivy">>\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t<br>You really need to have a little talk with the operator, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n<<else>>\n\n\t<br>You really need to have a little talk with Ivy, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n<</if>>\n\n<br>You <<link [[wake up|UniversityWarehouseEntrance]]>><<set $EventOngoing to false>><</link>> outside the warehouse with your clothes on.<br>
<br>You wake in your bed, sweating and panting. You try to tell yourself it was just a dream. You try to recover your breath while your mind races: sure you were beaten by a weird guy, sure it was a huge blow to your pride as a super hero, but why did it affect you so much and why was your nightmare so strange?<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitem;[>img["./images/Markofamok.jpg"]]@@\t\n\t\t\n<br>You can feel heat around your pelvis. It feels... unnatural. You remove your sheets and discover, startled, a small tattoo.<br>\n<br>@@.PCvoice;"It can't be..."@@<br>\n<br>You touch it, half hoping that it's still a dream, but it doesn't disappear. It feels warm, warmer than your flesh. What is going on here?<br>\n<br>@@.bluevoice;"You have been marked..."@@<br>\n<br>Frightened, you look around. You're sure heard something! Or... is it your imagination?<br>\n\n/* New_clue LARP is so wrong */\t\t\t\t\t\t\n<<Mission_update "LARP is so wrong" 3>>\n/* Mark in inventory */\n<<move_item_to_inventory "MarkOfAmok">>\n/*Receptionist question*/\n<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Amok_mark">>\n<<Rest_Statisticrecovery "Disturbing dream">>\n/*<<set $DreamInsert to "">>*/
@@.resizedialognpc;[>img["./images/Downtown_mila_1.jpg"]]@@\n\n<br>You follow her around. She makes it easy as she never looks back and walks slowly. You walk back to the main street and she continues along the street. After no more than ten minutes she reaches her destination.<br>\n\n<div class=resizedialognpc></div>\n@@.resizelocationbig;[>img["./images/downtown_apartmentlarge0.jpg"]]@@\n\n<br>You find yourself in front of a four storey stylish building. You examine her as she stops in front of an entrance. She enters a code on an intercom before disappearing inside. You examine the place; it looks like apartments except for the ground floor who seems to be some sort of shop. You come closer and try to have a look inside, but the windows seem to be covered with somekind of reflective film and you can't see anything. The shop name, //shop of sensation//, is weird and the catchphrase, //Best sensitive experience is town//, of the same kind. It looks like it's a shop you can't access on your own; you examine the intercom and see the name of tenants and a label with the shop name. It looks like you have call to get inside the shop. It's your first time seeing a shop with such an entrance. The other names on the intercom don't ring a bell. You wonder what to do next. You already lost some time following her here, it's probably best to <<link [[finish your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $character[$tempcharacterindex].Programming ++>><</link>> and come back here another time to investigate this place.<br>\n\n<<set_location_exit_by_id "downtown_apartment0" "open" "downtown_street0">>\n<<set_location_exit_by_id "downtown_street0" "open" "downtown_apartment0">>\n<<set_area_status_by_id "DowntownDistrictHub">>\n<<set $character[$tempcharacterindex].not_followed to false>>
<br>An underground bedroom filled with cushions and carpets.<br>\n\n<<include AmokLairSleep>>
<br>A white, underground bedroom.<br>\n\n<<include AmokLairSleep>>
@@.resizelocationbig;[>img["./images/bystander_apartment_bathroom0.jpg"]]@@\n<br>You search the bathroom thoroughly, hoping to find something interesting. Miss Bystander left few possessions behind so it is a dead-end. You are about to give up when you realize that there is an additional light switch. What is it supposed to do? You flip it and a portion of the wall slid aside, revealing another room.<br>\n<<set $location[$templocationindex].search to 2>>\n<<set_location_exit_by_id "mb_apartment_bathroom" "open" "mb_apartment_secretroom">>\n<<set_location_exit_by_id "mb_apartment_secretroom" "open" "mb_apartment_bathroom">>\n<br>[[There is nothing more to find.|$LocationCurrent]].<br>
<br>A nice, grey underground bedroom. The curtains and lighting somehow still give the impression that it's located at ground level.<br>\n\n<<include AmokLairSleep>>
\n<br>The inside of the theater: totally trashed and derelict. Only some chairs remind of the previous splendor of this place.<br>\n
<br>An old abandoned building located in the University Park. A long time ago it was the most luxurious theater in town. You have a hard believing it.<br>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n\n<br>You follow her inside, she is already in search of possible outfits to try and is making a pile with the ones she finds interesting. There are few customers in the shop and they leave, one by one, when they notice her presence. This doesn't bother Ultra Bimbo who keeps selecting clothes.<br>\n\n<br>@@.ecogirl;"This one isn't pink enough... This one isn't revealing enough..."@@<br>\n\n<br>She is demanding and yet the pile quickly grows. She sometimes looks at you, as if trying to guess if the clothes could fit you.<br>\n\n<br>@@.ecogirl;"This one is too big... Too bad, you are too big for this one. This one is for flast chested girls, how come this store don't have other sizes? What a shame..."@@<br>\n\n<br>At some point she seems satisfied by her selection and stops searching.<br>\n\n<br>@@.ecogirl;"All good, let's get started!"@@<br>\n\n<br>The pile is huge and you don't want to spend the remaining of your day trying on everything. But this time Ultra Bimbo seems to realize something before you say anything.<br> \n\n<br>@@.ecogirl;"Come to think about it... they don't have anything new! What a shame, they should renew their collection like... every day! Well maybe not, but at least every week. Never mind let's narrow it down."@@<br>\n\n<br>She searches the pile until she narrows three same outfits.<br>\n\n<br>@@.ecogirl;"This definitely the best they have; it looks like I was right the first time around. Do you want to try them all?"@@<br>\n<<if $character[$tempcharacterindex].talk.pinkdress_all_tried >>\n<br>You hesitate. Should you try the three, and lose a lot of time like the other time, or should you ask to try only one of them?<br>\n<<else>>\n\t<br>You hesitate. Should you try the three, and maybe lose a lot of time, or should you ask to try only one of them? You look at the outfits and see three pink, no surprise here, dress.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.pinkdress_all_tried >>\n<br>You decide to [[try them all|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_all_again]], once again.<br>\n<<else>>\n<br>You decide to [[try them all|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_all]].<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.pinkdress_tried gt 0>>\n\t<br>You decide instead to try once again the more decent dress, the [[pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress_again]].<br>\n<<else>>\n\t<br>You decide instead to try a [[pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress]]. It looks like the more decent among everything she selected.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.pinkopendress_tried gt 0>>\n\t<br>You decide instead to try once again the more [[elaborate pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress_again]]. You felt quite classy and sexy the last time your wore it.<br>\n<<else>>\n\t<br>There is [[another pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress]], it looks more elaborate and high end than the previous one, but also more revealing.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.pinkshortdress_tried gt 0>>\n\t<br>You decide instead to try once again the [[shorter gleaming and asian looking pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress_again]]. You felt so sexy and a bit slutty trying it the other time; besides this trying thing feels like a good excuse to go out of your usual comfort zone, doesn't it?<br>\n<<else>>\n<br>Finally there is this [[shorter gleaming and asian looking pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress]]. You aren't too sure about this one, it looks really skimpy and short.<br>\n<</if>>\n\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "playalong">>\n
<<get_location_index_by_id "AmokLairTheater2">>\n\n<<if $location[$templocationindex].search eq 0>>\n\n\t<<set $EventOngoing to true>>\n\n\t<br>A sumptuous room. It seems to be in better shape than the rest of the building. From what you can see, it has been partially restored recently. Someone has decided to add a medieval touch to the initial design: there are furs and carpets on the ground and wall, the only light comes from a big candlestick, and the air is heavy with the smell of incense. Against a wall, on your left, there's a strange opening in the ground. It looks like there is a newly installed stairway that leads underground.<br>\n\t<div class=resizedialognpc></div>\n\t<br>@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\t<br>At the other end of the room, you notice a man wearing dark armor and sitting on a wooden throne. In spite of his helm, you can feel his gaze upon you, yet he doesn't move or react in any way. In front of him, several women lie naked on furs, carpets, and pelts. They move sensually and moan as their finger glide along the erogenous regions of their bodies. Surprised by their display, you take a deep breath to try and center yourself. You instantly regret this as the incense goes directly to your head and the world spins around you for a few seconds. Just what kind of incense is this?<br>\n\n\t<br><<link [["He isn't alone."|AmokLairTheater2_intro0]]>>\n\t\t<<move_character_to_room_by_id "Amok_Lord" "AmokLairTheater2">>\n\t\t<<move_character_to_room_by_id "Amok_slave_Clara" "AmokLairTheater2">>\n\t\t<<move_character_to_room_by_id "Amok_slave_natasha" "AmokLairTheater2">>\n\t\t/*change massy*/\n\t\t<<move_character_to_room_by_id "Massy" "AmokLairTheater2">>\n\t\t<<get_character_index_by_id "Massy">>\n\t\t<<set $character[$tempcharacterindex].portrait to "./images/Massy_portrait_1.jpg">>\n\t\t<<disable_character_talk "Massy" "follow_her">>\n\t\t<<disable_character_talk "Massy" "small_talk">>\n\t\t<<set $location[$templocationindex].search to 1>>\n\t<</link>><br>\n<<else>>\n\n\t<br>A sumptuous room. It seems to be in a better shape than the rest of the building. From what you can see, it has been partially restored recently. Against a wall, on your left, there's a strange opening in the ground: it looks like a brand new stairway that leads somewhere underground.<br>\n\n<</if>>\n\n/* Check_Mission Is LARP is so wrong active? */\n\n<<get_mission_index_by_id "LARP is so wrong">>\n<<if $MissionArray[$tempmissionindex].status eq 1>>\n\n\t/*Is Room Event=0?*/\n\t<<get_location_index_by_id "AmokLairExterior1">>\n\t\n\n\t<<if $location[$templocationindex].event eq 0>>\n\t\n\t\t<<set $location[$templocationindex].event to 1>>\n\t\t\n\t<</if>>\n\n\t/*Has not fought the lord yet?*/\n\t<<get_location_index_by_id "AmokLairExterior1">>\n\t<<if $location[$templocationindex].event eq 0>>\n\t\t/*\n\t\t<br>CT_CANCELMOVE<br>\n<br>You feel like you can't leave this place yet… You have to do something about the lord first.<br>\n\t\t*/\n\t<</if>>\n\t\n<</if>>
\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>Now that you are more familiar with the coach, you decide to ask him about the underwear. You quickly describe Biking Girl and add some half-truths to explain why you are interested.<br>\n<br>@@.PCvoice;"She is a good friend of mine and I think that she sold you her underwear. She didn't tell me much but she seems to regret it and wants them back because they were he favorite pair."@@<br>\n<br>@@.bluevoice;"That's quite private and it's not something I would normally tell you. Well, you are one of my top clients, so… I will help you. You said brown hair, roughly a B cup, probably around 110lbs, not much more than 5'5"? From the mensuration I would say 35B-25-35... no let's say a 34B-25-35. That pretty much narrows down the search."@@<br>\n<br>@@.PCvoice;"Does the hair color really help?"@@<br>\n<br>@@.bluevoice;"Girls seldom dye their hair, especially their pussy hairs. Even shaved girls can leave some hints for an expert like me."@@<br>\n\n<br>You blush: you probably shouldn't have asked in the first place. Then you catch a glint in his eyes: he’s found out where the underwear are. <br>\n\n<br>@@.bluevoice;"I think I have a pretty good idea of where something matching her lies."@@<br>\n<br>@@.PCvoice;"Can I have them back?"@@<br>\n<br>He seems to hesitate then makes a decision.<br>\n<br>@@.bluevoice;"Sure. You are a great panties provider and I don't need them anymore."@@<br>\n<br>He searches his bags and gives you several sets of underwear.<br>\n<br>@@.bluevoice;"Oh, I was about to forget the most important one."@@<br>\n<br>He takes a big whiff at the panties he is holding then he holds them out to you. Quite surprised, and a bit disgusted, you nevertheless take them.<br>\n\n<<move_item_to_inventory "Biking_girl_underwear">>\n<<activate_character_talk "Biking_girl" "give_her_the_underwear">>\n\n<<disable_character_talk "TheCoach" "student_ask_underwear">>\n<<disable_character_talk "TheCoach" "student_fight">>\n\n<br>[[Talk him about something else.|TheCoach_0]]<br>
<<get_item_index_by_id "UniversityTV">>\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\t<<set $LocationBlock to true>>\n\t<<set $TempString1 to '<br>You try to get out, but the door is locked. You could probably break it, but you hesitate; You will have a real hard time explaining yourself if someone notices your super strength. For all you know someone could be watching the door right now. You decide that it is not a risk you are willing to take, yet.@@<br>'>>\n\n\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\t\n\n<<else>>\n\t<<set $LocationBlock to false>>\n<</if>>
@@.resizedialognpc;[>img["./images/MissBystander_1.jpg"]]@@<br>\n\n<br>As you come closer, a recording starts playing.<br>\n\n<br><br>@@.greenvoice;"I hope it wasn't too hard for you to get my message. I also hope that I haven't been causing too much trouble for you lately."@@<br>\n\n<br>She seems really sorry for what happened. Is it an act?<br>\n\n<br>@@.greenvoice;"You must realize now that I am not the same anymore. This incident in Nefarius's lair changed me. Deep down, I am still this gentle Miss Bystander who trained with you and who wants nothing more than to do good and help save the world. But Captain T changed me and not for the better. I have now those cravings, lust filled ones. I now desire nothing more than to submit to beautiful and powerful milf. Right now, I am this slutty Miss Bystander that would love nothing more than to kneel in front of Captain T and eagerly lick her pussy and please her any way she wants. I would betray you without a second thought, if she ever orders me to. I don't know what she did to me, but she definitely changed me, adding so many sexual desires into my mind. I am trying to keep them in check, but they are so strong and relenting. For example I feel bad because Captain T fled the lair without me and I don't know her current whereabouts. Do I feel bad because I have to fight her now that she is evil? Or is it because she joined a small and relatively new group of super villains without taking me with her? Deep down I know that it has got more to do with her gorgeous body and juicy pussy than anything else. I know that I can't trust myself and you shouldn't trust me either. I was so afraid of falling under the influence of someone really evil, like Kaleandos, that I decided to choose my own poison. So I selected a group of villain more greedy and perverted than dangerous, a group led by a beautiful milf. I couldn't join a group of gooder, like DJ, they would never understand my newfound desires."@@<br>\n\n<br>She stops talking, apparently wondering what to say next.<br>\n\n<br>@@.greenvoice;"My mind is now fucking minefield. I have to hide what I want to do from my other self, otherwise she tries to pervert everything I do. Writing this message, hiding it in this room, was a real pain in the ass. I can't let my guard down because she takes advantages of every opportunities to make me do lewd things or pervert my intentions. I will give you information, but be careful for she could have booby-trapped it. Don't be surprised if I give you convulated information, it is the only way I found to hide something from me, I mean from her."@@<br>\n\n<br>She makes a gesture, pointing at something on the desk.<br>\n\n<br>@@.greenvoice;"You should see a VR headset in front of you. I used it to give you as much clues as possible about whereabouts of my current little gang, Captain and mine. It should be enough to thwart all their twisted plans and catch them in one fell swoop. I used biometric so that only you are the only one able to use them. I had to make sure that others, including myself, couldn't access its contents. Don't be surprised if some of the content is a bit... kinky, otherwise it would have looked suspicious. I couldn't risk it, I need you to stop myself from doing something stupid. Be careful when you use the VR, it is a lot more immersive than the ones you can find on the market."@@<br>\n\n<br>You see two headset on the table. Could it be already one of the booby trap she was talking about? If it's the case, you are having a rough start.<br>\n\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_saw to true>>\n<br>\n<<link [[You now have to decide what do next.|$LocationCurrent]]>>\n<<set $EventOngoing to false>>\n<</link>>
<<set $RandomEncounterEnd to true>>\t\n\n@@.resizelocation;[>img[$LocationImage]]@@\n<<if $RandomEncounterInsert eq "contest_result">>\n\t<<set $EventOngoing to false>>\n\t/* Is Stupid competition still active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t/*first time?*/\n\t\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 0>>\t\n\t\t\t<<include Somewhere_downtown_end_contest_result0>>\n\t\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\t\t\t<<include Somewhere_downtown_end_contest_result1>>\n\t\t<<else>>\n\n\t\t<</if>>\n\t<</if>>\n<<elseif $RandomEncounterInsert eq "mila_exposure">>\n\t<<set $EventOngoing to false>>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 2>>\t\n\t\t<<include Somewhere_downtown_end_mila_exposure>>\n\t/*not first time but never followed*/\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\t\t<<include Somewhere_downtown_end_mila_exposure_not_followed>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_end_mila_exposure_again>>\n\t<</if>>\n\n<<elseif $RandomEncounterInsert eq "bimbo_ecogirl">>\n\t<<set $EventOngoing to false>>\n\t/*first time?*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\t\n\t\t<<include Somewhere_downtown_end_bimbo_ecogirl>>\n\t<<else>>\n\t\t<<include Somewhere_downtown_end_bimbo_ecogirl_again>>\n\t<</if>>\n\n<<elseif $RandomEncounterInsert eq "meeting_edge">>\n\n\t<<set $EventOngoing to false>>\n\t<<include Somewhere_downtown_end_meeting_edge>>\n\n<<elseif $RandomEncounterInsert eq "edge_protege">>\n\t<<set $EventOngoing to false>>\n\t<<include Somewhere_downtown_end_edge_protege>>\n<<elseif $RandomEncounterInsert eq "actiongirls_mayhem">>\n\t<<set $EventOngoing to false>>\n\t<<include Somewhere_downtown_end_actiongirls_mayhem>>\n<</if>>\n\n<<if $RandomEncounterInsert eq "test">>\n<<else>>\n\n\t<br>You are somewhere in the middle of downtown.<br>\n\t<br>You should <<link [[finish|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t<</link>> your patrol.<br>\n\n<</if>>
@@.resizedialognpc;[>img[$TempString1]]@@\n\n<br>The scenery changes again. You are sure that you are waking up, but instead you find yourself in another dream.<br>\n<br>@@.lordamokvoice;"Are you even trying? You can't escape Amok's will. Do you really thought that it was going to be the same dream?. This time we released this naughty slave and gave her away to the other slaves. They must make her cum or they will be punished. If the naughty slave cums... she will have to start over her punishment and you will have to witness it all over too."@@<br>\n<br>You see a slave, she is on her back and is surrounded by a lot of slaves. They keep licking, nibbling, kissing, rubbing her without mercy. She doesn't seem to resist in any way.<br>\n<br>@@.lordamokvoice;"Resistance is futile and would bring her another greater punishment."@@<br>\n<br>They keep switching positions, when one is kissing her, another is rubbing her breasts. When one starts kissing her nipples, another one licks her thighs. When one starts to lick her pussy in earnest, another silences her with her mouth. The slave is confused by the various change in positions and intensity. She often seems on the verge of orgasm but, luckily for her, the frequent changes give her some break.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img[$TempString2]]@@\n<br>This keeps going for what feels like hours in your dream.<br>\n<br>@@.lordamokvoice;"Will she cum? Will you have to see everything twice? This makes me curious."@@<br>\n<br>She seems at her limits, but the onslaught on her body never stops. This keeps going and you really hope that she can stands more. The idea of waking up, of escaping this nightmare, is long gone from your mind. Is it because of your fascination for the scene happening in front of you? You really don't know. The scene is so wrong but at the same time so arousing on so many levels. the girl is so cute trying to repress her impeding orgasm. Meanwhile the other slaves seem so eager to please her in so many ways.<br>\n<br>@@.lordamokvoice;"She is lasting a lot longer than I expected."@@<br>\n<br>The voice of the lord breaks your focus. Are you really going to wait for her orgasm? It feels like you have to escape now before the whole cycle starts again.<br>\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <br>@@.lordamokvoice;"Leaving already? You will join them soon enough."@@<br>\n <<MarkOfAmok_programming "nochoice" 20>>\n<</if>>\n<br>You have to <<link [[wake up|$LocationCurrent]]>><<set $TempString1 to "resist2">><<set $EventOngoing to false>><</link>> from this mad dream for real. You hope that you won't wake up to another sexy nightmare.<br>
<br>@@.PCvoice;"How come I look like one? What are the details that betrayed me?"@@<br>\n<br>@@.bluevoice;"Don't worry, you don't look like one. I just happen to have this power, quite weak, but very useful: I can tell if you have sided with one of my friends and which one. In your case, it's faint, but quite obvious at the same time. I can feel my old pal's signature all over you. I must admit you are a nice change from those Pizzaiolo brothers. They are good cooks but they aren't near as pretty as a girl like you."@@<br>\n<br>What?! Before you can think about it, he resumes talking:<br>\n<br>@@.bluevoice;"So, what do you want? The usual groceries: pastrami, some Bayonne, and a block of Parmesan, I presume?"@@<br>\n<br>@@.PCvoice;"... Yes. Of course."@@<br>\n<br>He hands you a bag.<br>\n<br>@@.bluevoice;"Here. Anything else?"@@<br>\n<br>You have the connection with Nefarius, you even got the groceries, but how can you get a location? You hope that he knows more.<br>\n<br>You decide to play dumb, hoping that the so called Nefarius Girls aren't too bright.<br>\n<br>@@.PCvoice;"Oh my... Oh me, oh my..."@@<br>\n<br>@@.bluevoice;"What is it, Miss?"@@<br>\n<br>@@.PCvoice;"I just... I can't remember the way back for the life of me."@@<br>\n<br>He seems to hesitate.<br>\n<br>@@.bluevoice;"Would you indulge an old man? My old friend is so lucky to have so many beautiful girls around him. I only have my old wife… Sure, she is lovely, but she is as gentle as a bear and as sexy as a porcupine."@@<br>\n<br>@@.PCvoice;"Indulge you how exactly?"@@ <br>\n<br>@@.bluevoice;"Show me something... intimate. Your bra or your panties for example. Are you even wearing either of them? I know my Nefarius and I am pretty sure he prefers you without anything underneath."@@<br>\n<br>You are taken aback by his request. Should you comply? You are alone with him in the shop but it still feels shameful. At the same time, he could get suspicious if you refuse and you don't want to lose this lead.<br>\n\n<br>[[You decide to show him your panties|ItalianQshop1_investigate_panties]]<br>\n\n<br>[[You decide to show him your bra|ItalianQshop1_investigate_bra]]<br>\n\n<br>[[You refuse to show him anything|ItalianQshop1_investigate_refuse]]<br>
@@.resizedialognpc;[>img["./images/bimbo_squad_mandy_lose0.jpg"]]@@\n\n<br>You won against the Bimbo squad! The first woman, you have a hard telling if it is Cindy or Mandy, falls on the ground; she ends up on all four with her breasts totally exposed to your sight.<br>\n\n<br>@@.bimbomandy;"Impossible! Nobody can beat the Bimbo Squad!"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/bimbo_squad_cindy_lose0.jpg"]]@@\n<br>The other one falls on her backside.<br>\n\n<br>@@.bimbocindy;"You can't stop the Bimbo Squad!"@@<br>\n\n<br>@@.bimbomandy;"Only a Bimbo can stop another Bimbo. Are you one of us?"@@<br>\n\n<br>@@.bimbocindy;"We are sorry, we know that some Bimbos aren't blonde but never met one before."@@<br>\n\n<br>@@.PCvoice;"I am not a Bimbo, I am $PCSuperName DJ member and defender of innocent."@@<br>\n\n<br>@@.bimbomandy;"Being a member of DJ doesn't mean you aren't a Bimbo."@@<br>\n\n<br>@@.bimbocindy;"We surrender to you."@@<br>\n\n<br>@@.bimbomandy;"Our pussies and boobs are yours."@@<br>\n\n<br>@@.bimbocindy;"You can do whatever you want to us."@@<br>\n\n<br>@@.bimbomandy;"I like to lick pussy and I am a good kisser."@@<br>\n\n<br>@@.bimbocindy;"I like anal and I stretch my butthole everyday."@@<br>\n\n<br>You are distracted by their babbling and yell to make them stop.<br>\n\n<br>@@.PCvoice;"Quiet!"@@<br>\n\n<br>You suddenly realize that you lose sight of Ultra Bimbo and look around to see where she is. A movement catch your eye and before you can react pink dust engulfs you. You cough as you breath some of it; it smells like bubblegum. Some of the dust also comes in contact with your eyes and you instinctively shut them. The dust in your eyes stings; you know that you shouldn't but you rub them trying to clean them as much as possible and make the pain go away. After a while, you manage to open your eyes and look around. Ultra Bimbo and the others took advantage of the situation to flee.<br>\n\n<<include ultrab_fightwin_end>>\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_win_call_bimbosquadwin">>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share3.jpg"]]@@\n\n<br>The virtual version of Alice reaches for her top and starts removing it. Meanwhile the real Alice keeps talking normally.<br>\n\n<br>@@.alicepalmer;"I only had a glimpse a the name of those activities and some of them had really weird and kinky names. For example I saw a striptease crash course."@@<br>\n\n<br>The avatar is now toying with her top, as if she was teasing you.<br>\n\n<br>@@.PCvoice;"What are you doing?"@@<br>\n\n<br>@@.alicepalmer;"Me? I am just telling you about all the strange things I saw in the simulation. Is my avatar behaving oddly? It's my first time using this spectator view, I could have screwed up the settings. "@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share4.jpg"]]@@\n\n<br>The avatar keeps going and lowers her top, exposing her pierced breasts.<br>\n\n<br>@@.PCvoice;"She is... stripteasing."@@<br>\n\n<br>@@.alicepalmer;"Ho! My avatar? I selected a previous recording of one of my sessions, I never thought it would follow my voice."@@<br>\n\n<br>The avatar is now fiddling with her top, exposing her breasts even further. She puts on quite a show.<br>\n\n<br>@@.PCvoice;"Can you make her stop, please?"@@<br>\n\n<br>@@.alicepalmer;"Yes, of course. Stop right now. Stop it. I want to stop. Is it working?"@@<br>\n\n<br>Virtual Alice doesn't seem to care about the real one's orders and keeps moving sensually. You suddenly get back to reality as Alice removes the headset.<br>\n\n<br>@@.alicepalmer;"I am so sorry, I don't know what happened. It is my first time using this with someone."@@<br>\n\n<br>You take a bit of time to gather your thoughts and resumes questioning Alice. Sadly you don't learn anything else. You wonder how to reach her without giving her too much information about your real identity when she surprises you.<br>\n\n<br>@@.alicepalmer;"Give me your number, please, pretty please. I'll call you if I remember something, I promise."@@<br>\n\n<br>You give her your super number, hoping it won't somehow backfire.<br>\n\n<br>@@.alicepalmer;"Thanks a lot, I promise to never give it to anyone else."@@<br>\n\n<br>She gives you hers then gathers her clothes. Meanwhile you examine the bed again, hoping to see the headset. But it is nowhere to be found. She didn't take, so what the hell? <br>\n\n<<new_phone_contactsuper "Alice Palmer">>\n\n<br>@@.alicepalmer;"Thanks again and see you soon. Maybe I'll give it to my best friend, she is such a fan of yours"@@<br>\n\n<br>She leaves before you have the time to ask her about the headset or to warn her about not giving away your number. But it's too late, she is already gone.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub5 1>>\n\n<<Mission_update "Miss Bystander disappearance" 8>>\n\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_alice_saw to true>>\n\n<br>You <<link [[get back|$LocationCurrent]]>><<set $EventOngoing to false>><</link>> to business.<br>\n
<br><span id="bimbo1">\n<<set $TempValue1 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + $TempValue1 + ".jpg">>\n<<set $TempString2 to $TempString1>>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n\n<<repeat 400ms>>\n\t<<replace "#bimbo1">>\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempString1 to "./images/eco_bimbo_dream0_" + $TempValue1 + ".jpg">>\n\t\t<<set $TempString2 to $TempString1>>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>You experience a strange dream. You are in a dark cell and someone is interrogating you.<br>\n\n<br>@@.missmental;"Tell more about your accomplices. Tell more about your boss. But most of all, tell me more about Kaleandos."@@<br>\n\n<br>Are you dreaming about being Ecogirl, about being interrogated by Miss Mental, once again? You feel yourself answering.<br>\n\n<br>@@.ecogirl;"Please... Stop manipulating my mind."@@<br> \n\n<br>@@.missmental;"Are you ready to tell me what I want to know or should I keep digging in your perverted mind? Do you want me to expose your true self, your kinky self? You may trick yourself and hide this dark, and pinkish, side of yours. But you can't hide anything from my powers."@@<br>\n\n<br>Images start to flash in front of you, images of a blonde woman. She is always wearing, pink dress, pink bra, pink panties. she is always taking a sexy pose, showing her //assets// to everyone.<br>\n\n<br>@@.missmental;"You can't hide and you can't lie. Look at her! Do you really think she would lie to anyone?"@@<br>\n\n<div class=resizedialognpc></div>\n<span id="bimbo2">\n<<set $TempValue1 to random(0,2)>>\n<<set $TempValue2 to random(0,1)>>\n<<set $TempValue3 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + $TempValue1 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + $TempValue2 + "_" + $TempValue3 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set $TempValue3 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set $TempValue2 to random(0,1)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set $TempValue1 to random(0,2)>>\t\n\t\t<<set $TempString1 to "./images/eco_bimbo_dream0_" + $TempValue1 + ".jpg">>\n\t\t<<set $TempString2 to "./images/eco_bimbo_train_sub" + $TempValue2 + "_" + $TempValue3 + ".png">>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>@@.missmental;"She is always telling her mind, even if she sounds dumb. She is always telling the truth, even if she looks stupid. Look at her!"@@<br>\n\n<br>You look... no it's Ecogirl who looks at the blonde woman. It's Ecogirl who is listening to every words Miss Mental whispers to your... no to her mind.<br>\n\n<br>@@.missmental;"She would tell me everything I need to know about Kaleandos, do you understand why?"@@<br>\n\n<br>You don't know what to answer and Miss Mental keeps going.<br>\n\n<br>@@.missmental;"Because she likes to please. Because she likes to share. Because she doesn't want to get worried with something like that."@@<br>\n\n<br>Miss Mental makes a gesture and your dream [[fades away|$LocationCurrent]].<br>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_1.jpg"]]@@\n<<get_character_index_by_id "ultrabimbo">>\n\t\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You suddenly hear a giggle coming from your left; startled you turn around and you find yourself face to face with Ultra Bimbo.<br>\n\n<br>@@.ecogirl;"Hi my fellow bimbo. Did you miss me?"@@<br>\n\n<br>You wonder how she managed to come so close to you without you spotting her.<br>\n\n<br>@@.PCvoice;"Ultra Bimbo?! What are you doing here?"@@<br>\n\n<br>@@.ecogirl;"I was in the neighbourhood, thinking about the all fun we could have together, when I happened to hear you patrolling around. You aren't exactly stealthy, if you know what I mean, so finding you was a piece of cake. Should we have some fun together?"@@<br>\n\n<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofwin gt 0>>\n\t<br>You remember fighting and winning against her. Is she looking for a rematch?<br>\n<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberoflose gt 0>>\n\t<br>You remember fighting and losing against her. Is she looking for a rematch?<br>\n<<elseif $character[$tempcharacterindex].talk.try_on_done>>\n\t<br>You remember the pink dresses she wanted you to try on. Is she looking for another try-on? It wasn't so bad, except that you were supposed to patrol instead of having fun. Besides she seemed eager to make you wear a pink dress as superheroine costume; it's not something you are looking forward, however pretty the dresses are.<br>\n<</if>>\n\n<br>@@.PCvoice;"I am busy, could we meet another time?"@@<br>\n\n/*fought at least once*/\n<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofwin gt 0 || $RandomEncounterArray[$RandomEncounterInsertIndex].numberoflose gt 0>>\n\t<<if $character[$tempcharacterindex].talk.try_on_done>>\n\n\t\t<br>@@.ecogirl;"We had so much fun last time, dont you want to try more dresses? You should also try the same ones, just to be sure."@@<br>\n\n\t\t<br>Should you keep playing along with her? It felt harmless, but she could be up to no good. You could try to restrain her and call for DJ, instead. She comes closer and you ponder your option. Should you take the initiative and [[fight her|Fight_init][$tempencountername ="ultrab_fight"]]? You had not much luck stopping her, the previous times. Should you [[play along|Somewhere_downtown_intro_bimbo_ecogirl_playalong_repeat]] one more time, instead? You definitely kept her in check last time, even if the try-on was a bit weird.<br>\n\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberofwin gt 0>>\n\n\t\t<br>@@.ecogirl;"I don't know why you wanted to fight me, but it was fun losing. Can we do it again?"@@<br>\n\n\t\t<br>You could try to [[fight her|Fight_init][$tempencountername ="ultrab_fight"]], win again but not let her escape this time. At the same time, you can't remember exactly what made you fight her; maybe you could fraternize with her instead and convince her to change her attitude. You could also try a less agressive strategy and [[play along|Somewhere_downtown_intro_bimbo_ecogirl_playalong]] hoping to keep in check her weirdness.<br>\n\n\t<<elseif $RandomEncounterArray[$RandomEncounterInsertIndex].numberoflose gt 0>>\n\n\t\t<br>@@.ecogirl;"I don't know why you wanted to fight me, but it was fun winning. Can we do it again?"@@<br>\n\n\t\t<br>You could try to [[fight her|Fight_init][$tempencountername ="ultrab_fight"]] again and hope to win this time. At the same time, you can't remember exactly what made you fight her; maybe you could fraternize with her instead and convince her to change her attitude. You could also try a less agressive strategy and [[play along|Somewhere_downtown_intro_bimbo_ecogirl_playalong]] hoping to keep in check her weirdness.<br>\n\n\t<</if>>\n/*no previous fight but try-on*/\n<<elseif $character[$tempcharacterindex].talk.try_on_done>>\n\n\t<br>She comes closer and you ponder your option. She may be up to no good; should you take the initiative and [[fight her|Fight_init][$tempencountername ="ultrab_fight"]] preemptively to make her stop whatever she is scheming? It feels a bit extreme as, while she is persistent and weird, she doesn't really seem agressive. For all you know, she could only be one of those close talker you encounter sometimes. Should [[play along|Somewhere_downtown_intro_bimbo_ecogirl_playalong_repeat]] one more time, instead? You definitely kept her in check last time, even if the try-on was a bit weird.<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share1.jpg"]]@@\n\n<br>You suddenly find yourself in a totally different location; it looks like some kind of resort on an island, with a pool near the sea. Alice is standing in front of you, wearing a purple bikini and sunglasses. \n<<get_event_index_by_id "vr_fantasy">>\n<<if $EventArray[$tempeventindex].firsttime eq false>>\n\tYou can hardly believe your own eyes when you see how realistic the scenery is. It is the same quality, the same definition that you already experienced with Miss Bystander's headsets. It feels a bit hot, the Alice in front of you looks exactly like the real one and a small breeze tickles your skin. Much to your surprise, Alice interrupts your observations and resumes the conversation you had in the real world.<br>\n<<else>>\n\tYou can hardly believe your own eyes when you see how realistic the scenery is. It feels a bit hot, the Alice in front of you looks exactly like the real one and a small breeze tickles your skin. Much to your surprise, Alice interrupts your observations and resumes the conversation you had in the real world.<br>\n<</if>>\n<br>@@.alicepalmer;"This spectator view feels nice, doesn't it? It's spectacular, isn't it? I am willing to help you but I don't know how this will help you catch villains."@@<br>\n\n<br>She points at the sea.<br>\n\n<br>@@.alicepalmer;"The details are simply amazing. Have you seen this island over here? I could probably explore it, if I wanted to. Maybe glide to it or water skiing to it."@@<br>\n\n<br>She looks at the sky and protects her face from the sun with her hand.<br>\n\n<br>@@.alicepalmer;"The sun feels exactly like it should be, a little too realistic for my taste."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share2.jpg"]]@@\n\n<br>She lies down on a nearby sunbathing chair and makes herself comfortable.<br>\n\n<br>@@.alicepalmer;"What do you want me to do now? This virtual reality feels pretty harmless and that's why I really love it."@@<br>\n\n<br>@@.PCvoice;"I was expecting something else. Did you notice anything weird when you are inside? Weird settings, strange things happening, glitches maybe?"@@<br>\n\n<br>@@.alicepalmer;"Weird things? Not really. I select the scenes and the content is in tune with what I am expecting. There are more //kinky// options, but I didn't test them yet. Do you want me to?"@@<br>\n\n<br>You don't know about this. Could something be happening inside the simulation itself, without the user's knowledge? If it's the case, you are totally unable to spot anything strange going on. Meanwhile Alice keeps talking to you.<br>\n\n<br>@@.alicepalmer;"I wonder how virtual me, I mean my avatar, is acting. Does it look like my avatar is talking to you right now? It's my first time using this spectator view, I could have screwed up with the settings. Do you understand now why I love this virtual reality so much?"@@<br>\n\n<br>@@.PCvoice;"It feels pretty weird, as if you were really sitting in front of me in this chair, talking to me in bikini. She... you even showed me around while you were talking. Is there anything else you can tell me about this simulation?"@@<br>\n\n<br>She thinks about it before answering.<br>\n\n<br>@@.alicepalmer;"Nothing much... Oh there is a point system. Each time you do an activity it gives you points. You can use them to unlock new activities and upgrade existing ones. When you have enough points, you also unlock a multiplayer option. Then you can do activities with another player, and it gives twice the usual points."@@<br>\n\n<br>@@.PCvoice;"Twice?"@@<br>\n\n<br>@@.alicepalmer;"Yes, it makes it easier to unlock all the advanced options, even the kinky ones. Now that I think about it, there are also several simulations about super heroes. You can experience powers like flying or x-ray vision. You can also fight side to side with a well known super hero, for example Miss Fabulous, against the worst villains in the world. Could it be what you are looking for?"@@<br>\n\n<br>Could this be a link with Horny Ray?<br>\n\n<br>@@.alicepalmer;"Or could the kinky options be what you are looking for?"@@<br>\n\n<br>The virtual Alice suddenly starts to [[act weirdly|hr_bedroom_search_confront_super1_session2]].<br>
@@.resizedialognpc;[>img["./images/eco_bimbo_dream0_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You experience a strange dream. You are in a dark cell and someone is interrogating you.<br>\n\n<br>@@.missmental;"Tell more about your accomplices. Tell more about your boss. But most of all, tell me more about Kaleandos."@@<br>\n\n<br>You reply and recognize Ecogirl's tone and speech. Are you dreaming about her being a DJ's prisonner? Are you dreaming this because of what she told you when you defeated her?<br>\n\n<br>@@.ecogirl;"Kaleandos? This polluter? What could I possibly know about him?"@@<br>\n\n<br>The interrogator, Miss Mental you suppose, keeps asking questions.<br>\n\n<br>@@.missmental;"Wrong answer, once again. Tell me all you know about him; tell me where you use to meet him; tell how many minions are following him; tell me the location of his. i need to know everything and I need it now. I'll have to punish you, otherwise."@@<br>\n\n<br>@@.ecogirl;"Even if I knew, I wouldn't tell you a thing. Do your worst, I am protected by Mother Nature itself. Nothing you do can affect me."@@<br>\n\n<br>@@.missmental;"Nothing? Don't get too cocky. Your mind is an open book for me and my powers. Haven't you heard about me, does the name Miss Mental ring a bell?"@@<br>\n\n<br>Ecogirl now seems to be scared; after all everyone knows about Miss Mental powers.<br>\n\n<br>@@.ecogirl;"Mind powers? Are you Miss Mental, like for real? Live me alone, for pity sake. I am just trying to do right for the planet."@@<br>\n\n<br>@@.missmental;"Are you trying to hide something from me? You think about not thinking about it. Do you really think it could work? Let me tell you, it never works and you'll end up thinking about it anyway."@@<br>\n\n<br>Ecogirl doesn't answer.<br>\n\n<br>@@.missmental;"Let me tell you what I can sense. Deep down I can see deeply repressed thoughts. Is it envy? Is it fear? I am not sure about it. I sense a blonde woman with a curvaceous figure and large breasts. She isn't alone, I can sense more of them in your mind. They are all wearing heavy makeup and revealing clothing."@@<br>\n\n<br>You see an image appearing in front of Ecogirl. You don't know if you are imagining it or if Miss Mental is using her powers. It is the image of a woman with long blonde hairs and huge breasts; She is wearing a pink tight dress and is playing with her hair, twisting it around her finger. She is definitely matching Miss Mental's description.<br>\n\n<br>@@.ecogirl;"Please... Stop manipulating my mind."@@<br> \n\n<br>@@.missmental;"You have a lot of kinky thoughts. Are you ready to tell me what I want to know or should I keep digging in your perverted mind?"@@<br>\n\n<br>Ecogirl doesn't yield and Miss Mental [[keeps using her powers|ecogirl_interrogation_1]].<br>
\t/*Is weird_student_behavior_before?*/\n\t<<if $UniversityClassInsert eq "weird_student_behavior">>\n\t\n\t\t<<include "UniversityUniform_P4">>\n\t\t<div class=resizedialognpc></div>\n\n\t/*Is Brian_and_Jessy?*/\n\t<<elseif $UniversityClassInsert eq "Brian_and_Jessy">>\n\t\n\t\t/*Is id=1?*/\n\t\t\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\t\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 2>>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 0>>\n\t\t\t<<set $RandomEncounterArray[11].status to 1>>\n\t\n\t\t/* Is first time id=0?*/\n\t\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 0 >>\n\t\n\t\t\t@@.resizedialognpc;[>img["./images/Jessy_0.jpg"]]@@<br>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 1>>\n\t\n\t\t\t<br>While walking in one the university hallways, you overhear a conversation between Jessy, now Brian's ex, and one of her friends:<br>\n\t\t\t<br>@@.bluevoice;"It's too bad that you aren't with Brian anymore. He is just so handsome."@@<br>\n\t\t\t<br>@@.olivevoice;"Yes, but Brian wasn't the same anymore, I had to dump him. It's really too bad for him."@@<br>\n\t\t\t<br>You smile knowing that's not exactly how it happened.<br>\n\t\n\t\t\t<br>@@.bluevoice;"Besides, I am sure that he has a crush on Miss Thompson. Have you seen how he looks at her?"@@<br>\n\t\t\t<br>@@.olivevoice;"Miss Thompson? But she is our teacher... Erk! it's disgusting. She is //at least// fifteen years older than us."@@<br>\n\t\t\t<br>@@.bluevoice;"Yes, but… She is kind of hot, don't you think? Exactly the kind of milf type guys our age would love to fantasize about."@@<br>\n\t\t\t<br>@@.olivevoice;"Like, I guess you are right; she is definitely hot. But why would my Brian fantasize about her when I have always been here for him? I was always caring for him. I'm also the only one who understands him; the only one able to satisfy his needs."@@<br>\n\t\t\t<br>@@.bluevoice;"I thought you dumped him?"@@<br>\n\t\t\t<br>@@.olivevoice;"I did... but, still..."@@<br>\n\t\t\t<br>You walk in the opposite direction before they notice you, so you can't hear the rest of the conversation. <br>\n\t\t\t<div class=resizedialognpc></div>\n\t\t<</if>>\n\t<</if>>\t\n\t\t\n\t/* Is Miss Thompson is teaching?*/\n\t\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\n\t\t@@.resizelocationbig;[>img["./images/University_attend_movetoclass.jpg"]]@@\t\n\t\t/* Is homework event?*/\n\t\t<<if $UniversityClassInsert eq "Miss_Thompson_homework">>\n\t\t\n\t\t\t<br>You head back to your apartment, wondering how you are going to manage to do your daily patrol and find time for your homework.<br>\n\t\t\t<<set $UniversityHomework to 1>>\n\t\n\t\t/*Is Miss Thompson Are you a good girl?*/\n\t\t<<elseif $UniversityClassInsert eq "Miss_Thompson_obedience">>\n\t\t\n\t\t\t/* Is work more at home id=3 ? */\n\t\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 3 >>\n\t\t\n\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about your conversation with Miss Thompson. She is so caring yet so demanding at the same time. It's unsettling.<br>\n\t\t\n\t\t\t/* Is focus more in class id=2 ? */\n\t\t\n\t\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 2 >>\n\t\t\n\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about your conversation with Miss Thompson. She really seems to care about you. At the same time, it feels like she is pushing you around. It’s almost as if she’s trying to make you do things that you wouldn't have done on your own. Well, it doesn't matter if you still can fight crime and be successful in your university.<br>\n\t\t\n\t\t\t/* Is second time id=1 ? */\n\t\t\n\t\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\t\t\n\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about your conversation with Miss Thompson. She really seems to care about you, but it feels like she is pushing you around and make you do thing you wouldn't have done on your own. Well, it doesn't matter if you still can fight crime and be successful in your university.<br>\n\t\t\n\t\t\t/* Is first time id=0? */\n\t\t\n\t\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 0 >>\n\t\t\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].numberoftime gte 5>>\n\t\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about Miss Thompson. The way she looked at you makes you... shiver. She seemed so focused on making you work more. More importantly, you have to make up your mind about what she discussed with you.<br>\n\t\t\t\t\t<br>Now that you have time to think about it, she probably wants to get rid of her weakest students. You don't think it's really legal and ethical but the university’s administration probably overlooks her behavior as long as the desired results show.<br>\n\t\t\t\t\t<br>You may not be one of her top students but you aren't going to clear out just because she pressures you a bit. You are used to fighting villains and thugs in the streets; a university teacher should be easy for you to handle. You must think of a way to barely satisfy her demands while not antagonizing her.<br>\n\t\t\t\n\t\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 1>>\n\t\t\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].numberoftime eq 4>>\n\t\t\t\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].failure gt 0>>\n\t\t\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about Miss Thompson. What did she mean by talking about your future in her office? Is it some kind of veiled threat about expulsion? She is probably just trying to put you back on the right track, so it’s nothing to worry about unless you keep catching her attention.<br>\n\t\t\t\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].failure to 0>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You decide to head back to your apartment.<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].failure gt 0>>\n\t\t\t\t\t\t<br>You head back to your apartment. During your walk, you think a lot about Miss Thompson. She scolded you but for right reasons. Is it your fate as a super hero to struggle with your studies? You could spend more time studying, but… at what cost?<br>\n\t\t\t\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].failure to 0>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You decide to head back to your apartment.<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<br>You decide to head back to your apartment.<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You decide to head back to your apartment.<br>\n\t\t<</if>>\n\t\n\t\n\t/* Is Miss Thompson first appearance? */\n\t\n\t<<elseif $UniversityClassInsert eq "Is_Miss_Thompson_teaching">>\n\t\n\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].status to 2>>\n\t\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\n\t\t@@.resizelocationbig;[>img["./images/University_attend_movetoclass.jpg"]]@@\n\t\t<br>You head back to your apartment, pondering the whole way about your new teacher. You hope that she isn't as demanding as she seemed to be, otherwise it will complicate balancing your duties as a super hero with your student life. <br>\n\t\n\t<<else>>\n\n\t\t@@.resizelocationbig;[>img["./images/University_attend_movetoclass.jpg"]]@@\n\t\t<br>You decide to head back to your apartment.<br>\n\n\t<</if>>\n\t\n\t/* Rest_coed */\n\t\n\t/* reset attend all classes */\n\n\n\n<br><<link [[You enter your apartment|PCApartmentLivingroom]]>> \n\t<<set $EventOngoing to false>>\n\t/* Rest_coed */\n\t<<apartment_presence>>\n\n<</link>><br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_normal2.jpg"]]@@\n\n<br>You are waiting for your friend when you hear a voice. Is it this weird woman, @@.internalvoice;''Mistress''@@, again?<br>\n<br>@@.bluevoice;"Where are you hiding? I can hear you... ''fuck toy''"@@<br>\n<br>You look around, but you are alone in your dream. You can't see her.<br>\n<br>@@.bluevoice;"I can smell you, I can smell your naughty holes..."@@<br>\n<br>You look around, again. There is no one else, but you feel a shiver all over your body.<br>\n<br>@@.bluevoice;"I can see the shadow of your spread legs..."@@<br>\n<br>This voice... why does it keep telling you such indecent things?<br>\n<br>@@.bluevoice;"Are you in the correct posture, my little ''fuck toy''? I want you naked, on your knees, and begging for my cock. Don't you dare disappoint me!"@@<br>\n\n<br>You freeze at the words. Why are you dreaming about this ? Why should strip again? You should refuse and try to wake up.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_strip3.jpg"]]@@\n\n<br>Much to you surprise, you see yourself stripping until you are standing naked. You can now feel the presence presence of the woman but you can't see her features.<br>\n\n<br>@@.bluevoice;"Are you going to resist me again, my little ''fuck toy''? I want you naked, on your knees, and begging for my cock this time. Imagine how pleasant it will be!"@@<br>\n\n<br>You hesitate, this dream is, once again, getting out of control.<br>\n\n<br>@@.bluevoice;"This is just a dream, what are you hesitating about? Spread those legs for me. How else am I supposed to fill your holes?"@@<br>\n\n<br>You stand still, you can't bring yourself to do anything.<br>\n\n<br>@@.bluevoice;"Is ''fuck toy'' ready to behave like a good ''fuck toy''? Don't worry, I'll show ''fuck toy'' what to do. If ''fuck toy'' follows my instructions, she'll get a nice juicy reward. Does ''fuck toy'' wants a reward?"@@<br>\n\n<br>A reward? What is she talking about? You remember something from your previous dream, something she quickly confirms.<br>\n\n<br>@@.bluevoice;"The kind of reward a true ''fuck toy'' is looking forward. A long and hard reward. A reward that will quench ''fuck toy'' lust and fill her hungry holes. A reward I am ready to give until ''fuck toy'' passes out from pleasure."@@<br>\n\n<br>Even if it is just a dream, you feel yourself blushing.<br>\n\n<br>@@.bluevoice;"All ''Fuck toy'' has to do is ask nicely for her reward. Get on your knees, and beg your Mistress for it."@@<br>\n\n<br>You want it, so you [[beg|fucktoy_corruption_first2_yes]] for it this time.<br>\n<br>I am still not a [[fuck toy!|fucktoy_corruption_second2_no]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe Edge to the receptionist, hoping he could tell you more about her. He seems dubious at first, but changes his mind quickly.<br>\n\n<br>@@.bluevoice;"Your description, the platinum hairs, the latex coat, the katana with a dragon handle and the ridiculous strength, fit the bill. I heard she was in town. It is customary for guest superhero to come here and register themselves. She didn't do it; I suppose that she is so powerful that she doesn't feel the need."@@<br>\n\n<br>He starts typing on his keyboard.<br>\n\n<br>@@.bluevoice;"I'll enter her location, to let other supers know, just in case."@@<br>\n\n<br>@@.PCvoice;"Ok, what about her powers and her intentions?"@@<br>\n\n<br>@@.bluevoice;"Super strength, super resilience, impervious to disease, poison, impervious to mental powers, impervious to nearly everything actually. She can't fly, but seems able to move faster than the speed of sound. She is rumored to have others powers, but she seldom use them. She isn't someone you want to mess with. She also has a nasty temper. I advise you to avoid her as much as it is possible."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<br>An aisle leading to another room in the warehouse complex. There are small pallet racks on each side filled with the usual cardboards and crates. It feels like they had to use all the space available to store Nikolai's creations. This place feels older than the rest of the warehouse.<br>\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<get_location_index_by_id>>\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja3.jpg"]]@@\n\t\t<br>Just as you enter the aisle, you come face-to-face with a ninja. He is wearing the standard black ninja outfit and is holding a katana in his hand. He takes a fighting stance and runs in your direction.<br>\n\t\t<<set $location[$templocationindex].search +=1>>\n\t\t<<set $EventOngoing to true>>\n\t\t<br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_firstfight"]] him.<br>\n\t<<elseif $location[$templocationindex].search eq 1>>\n\t\t<br>You could search the place, hoping to find some lonely <<link [[ninja|UniversityWarehouse_lockdown_lonelyninja1]]>><<set $location[$templocationindex].search +=1>><</link>>. It could helpful in the long run to thin the ranks of Mistress B's ninjas.\n\t<</if>>\n\n<<else>>\n\n<</if>>\n
\n<<include NPC_Diana_picture>>\n\n<br>Your friend Diana is currently hanging out in her bedroom.<br>\n\n<<get_character_index_by_id "Diana">>\n\n<<if $tempcharacterindex>>\n\t\t\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t\t\t\t\t<<replace #diana_talk>>\n\t\t\t\t\t\t\t\t<br>You have a quick chat with her about your classes and the weather.<br>\n\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t<</link>> with her.<br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.italian_places>>\n\t\t\t<br>You could also ask her what she knows about the <<link [[Italian places|Diana_0_italian_places]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "Diana" "italian_places">>\n\t\t\t\t\t<</link>>. She is quite the social girl and may know some places where Nefarius would hang out.<br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.uniform_flyer>>\n\t\t\t<<get_item_index_by_id "UniformFlyer">>\n\t\t\t/*Is in inventory?*/\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<br>You could show her the [[uniform flyer|Diana_0_uniform_flyer]].<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You could show her the uniform flyer, if only you had it with you. Otherwise you will make a flop.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\n\n<</if>>\n\n<span id="diana_talk">\n\n</span>\n\n<br>[[Stop the conversation|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Mercurial_driver_0.jpg"]]@@\n\t<br>This is too weird. You need to have a better look at this driver and his car. You come closer and discover that the driver is a she. Moreover, she is wearing an old fashioned costume and has a really big gun.<br>\n\t<br>@@.bluevoice;"Are you looking for something?"@@<br>\n\t<br>You remember Fabulous's advice and reply.<br>\n\t<br>@@.PCvoice;"I am $PCSuperName, member of DJ. What are you up to here?"@@<br>\n\t<br>At the mention of DJ she relaxes a bit and lowers her gun.<br>\n\t<br>@@.bluevoice;"DJ? We have an agreement with you folks. Nice to meet you."@@<br>\n\t<br>@@.PCvoice;"Agreement? Who are you exactly?"@@<br>\n\t<br>@@.bluevoice;"Oh, sorry. We are Mercurial."@@<br>\n\t<<if $FirstTime.TalkSetup_Mercurial>>\n\t\t<br>Mercurial? You've never heard of them.<br>\n\t<<else>>\n\t\t<br>Mercurial? What are they doing around here?<br>\n\t<</if>>\n\t<br>@@.bluevoice;"What do you want, DJ?"@@<br>\n\n<<TalkSetup_Mercurial>>\n<<include DrugWarehouse_car_discussion>>
<<get_event_index_by_id "CoachBag">>\n<<if $EventArray[$tempeventindex].clueid eq 0>>\n\n\t<br>You realize that you don't know how Biking Girl's underwear looks like. You could search the bag for ages and never be sure about what is hers from what isn't. On the other hand, you could probably just ask her for a description. Without telling her about bag filled with women underwear. She probably isn't interested in such trivial details, is she?<br>\n\n\t/*New_clue Underwear theft*/\n\n\t<<Mission_update "Underwear theft" 7>>\n\t<<activate_character_talk "Biking_girl" "ask_her_about_her_underwear">>\n\t<<set $EventArray[$tempeventindex].clueid to 1 >>\n\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You can see a vintage style living room. There is a lot of dust accumulating but otherwise it seems to be in a good shape.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You can see a vintage style living room. There is a lot of dust accumulating but otherwise it seems to be in a good shape.<br>\n<</if>>\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius, but you find nothing but dust, dust, and… even more dust..<br><</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>
@@.resizedialognpc;[>img["./images/Amok_0.jpg"]]@@<br>\n\n<br>You experience a strange dream: you are walking somewhere in town when suddenly you feel pain in your right arm. You look at it and are surprised to see a tattoo quite similar in design to the mark of Amok. You rub it, hoping to wash it away, and it somehow moves from your arm to your hand. You wave your hand, hoping to make it go away, when you feel pain in your other arm! You then discover yet another tattoo on it. You feel pain on your legs and on your back: each time, you discover a similar tattoo.<br>\n<br>@@.bluevoice;"Did you really think that you could get away so easily?"@@<br>\n<br>You raise you head and see a weird woman: she is wearing white from head to toe and has white hairs and pupil-less white eyes. She also has horns upon her head.<br>\n<br>@@.bluevoice;"Did you really believe that Amok could be reduced to a delusional school teacher?"@@<br>\n<br>@@.PCvoice;"Who are you?"@@<br>\n<br>@@.bluevoice;"I am Amok."@@<br>\n<br>@@.PCvoice;"What do you want with me?"@@<br>\n<br>@@.bluevoice;"I want to see the one who thwarted my plans. You stopped me for now, but rest assured, I will take control of this town. You are quite pretty. I think I'll make you mine too. I'm going to punish you for your impertinence and make you learn your place."@@<br>\n<br>@@.PCvoice;"In your dreams. I am going to kick your ass, like I kicked the ass of your minions."@@<br>\n<br>@@.bluevoice;"In my dreams? Last time I checked, we were in yours... and from what I see, you are quite the naughty girl."@@<br>\n<br>@@.PCvoice;"No... I'm..."@@<br>\n<br>@@.bluevoice;"Really? Then explain to me why are you lusting after your coed?"@@<br>\n<br>@@.PCvoice;"I do not."@@<br>\n<br>She smiles then continues.<br>\n<br>@@.bluevoice;"Then why are you imagining her naked? Why do you imagine yourself at her feet, your mouth kissing all over her body?"@@<br>\n\n<br>[[Keep dreaming|Amok_post_quest_2]]<br>\n\n
\n<<get_dreamarray_index_by_id "Bed_corruption">>\n\t<<if $tempdreamindex>>\n\t\t<<if $DreamArray[$tempdreamindex].numberoftime gte 2 >>\n\n\t\t\t@@.resizePC;[>img["./images/PCdream1_0.jpg"]]@@\t\t\n\t\t\t<br>You are dreaming of something familiar: You are in your bed, naked, your face buried in the pillow while your ass sticks up in the air. Like the other times, your pussy is wide open and you feel yourself quite vulnerable and exposed, especially when you realize that your pussy is quite wet.<br> \n\t\t\t<br>What is going on?<br> \n\t\t\t<br>Are you getting off on being naked in your bed, spotted by someone then ordered around? It's definitively a lot kinkier than your usual wet dreams. Before you can think more about it, you hear your door open. Who is it? Is this the same person? <br>\n\t\t\t<br>@@.internalvoice;"Is this your soon-to-be Mistress?"@@<br>\n\t\t\t<br>You should look back to see who you are dreaming about.<br>\n\t\t\t<br>@@.internalvoice;"Really? Should you defy your Mistress? Shouldn't you just let your wet dream play out and see how it unfolds?"@@<br>\n\t\t\t<br>You are confused by this dream and hesitate. Your instinct tells you that, even if it's just a dream, you should resist. Another part of you wants to see what will happen.<br>\n\t\t\t<br>Do you look back?<br>\n\t\t\t<br>[[Yes|Bed_corruption_yes]]\n\t\t\t<br>[[No|Bed_corruption_no]]<br>\n\n\t\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 1 >>\n\n\t\t\t@@.resizePC;[>img["./images/PCdream1_0.jpg"]]@@\n\t\t\t<br>You are in your bed, naked, your face buried in the pillow with your ass up in the air. Your pussy is wide open and you feel vulnerable and exposed.<br>\n\t\t\t<br>What is going on?<br>\n\t\t\t<br>It feels a bit like a naughtier version of one of your previous wet dreams. Before you can think more about it, you hear your door open. Who is it? Should you cover yourself? You panic for a second then realize that it's just a dream. You feel relieved and try to look back to see who you are dreaming about.<br>\n\n\t\t\t<br>@@.bluevoice;"Don't turn around."@@<br>\n\t\t\t<br>You don't recognize the feminine voice and try to answer:<br>\n\t\t\t<br>@@.PCvoice;"But..."@@<br>\n\t\t\t<br>@@.bluevoice;"Don't you dare even think about moving. You look like quite the little slut and I know what little sluts like you are really looking for. You are looking for guidance. You are looking for someone to take care of this hot little body of yours. In short, you are looking for a Mistress, don't you?"@@<br>\n\t\t\t<br>You try to protest, but you don't know if it is because you are dreaming or because of you are in a lewd position, but you instead meekly answer:<br>\n\t\t\t<br>@@.PCvoice;"No..."@@<br>\n\t\t\t<br>@@.bluevoice;"No? Is this really a NO? It doesn't look like it to me. I know girls like you, girls that say no, while their body tells a different story. Don't worry, I'll take care of your needs, but first you need to call me Mistress."@@<br>\n\t\t\t<br>[[Wake up|$LocationCurrent]]<br>\n\t\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\t\t\t@@.resizePC;[>img["./images/PCdream1_2.jpg"]]@@\n\t\t\t<br>You are in your bed sleeping on your stomach. You realize that you are naked and outside of your covers. Your legs are slightly parted and you can feel your blanket pressing against your bare, naked pussy. It's totally unlike you.<br> \n\t\t\t<br>What is going on?<br>\n\t\t\t<br>You then realize that you are in fact dreaming. You slept a few times naked and never thought anything special of it, except that you found it quite uncomfortable. But in this dream it's different: the way you are lying and the sensations against your crotch are quite pleasant and erotic. <br>\n\t\t\t<br>[[Wake up|$LocationCurrent]]<br>\n\t\t<</if>>\n\t<</if>>\n\n\n
\n<<get_dreamarray_index_by_id "ecogirl_bimbo_training">>\n<<set $EventOngoing to true>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\t<<include ecogirl_bimbo_training_first0>>\n<<elseif $DreamArray[$tempdreamindex].numberoftime eq 1>>\n\t<<include ecogirl_bimbo_training_second0>>\n<<elseif $DreamArray[$tempdreamindex].numberoftime eq 2>>\n\t<<include ecogirl_bimbo_training_third0>>\n<<else>>\n\t<<include ecogirl_bimbo_training_again0>>\n<</if>>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to pique her curiosity again, hoping to be more successful this time. Neverthless it is worth a shoot as it would be extremely useful for @@.internalvoice;''First''@@ to find more about the chipset. You focus and try to use your //tool//. It still feels weird, but at the same time you feel more confident about how to do it.<br>\n\n<br>@@.chipsetvoice;"''You are burning with curiosity. Examine the chipset. It is intriguing. You need to know more about it. Who knows what secrets it is holding. What you are doing is so boring in comparison.''"@@<br>\n\n<br>She keeps working and you wonder if you will be able to reach her this time. Nonetheless you keep going, repeating time and time again the words chipset and @@.internalvoice;''First''@@. You also strongly emphasize on how bored she currently is. <br>\n\n<br>@@.chipsetvoice;"You are so bored. You need to do something fun, something challenging.@@@@.internalvoice;''First''@@@@.chipsetvoice; brought you something that fits the bill. It is important. It is intriguing. It is a chipset. You need to examine it. You need to examine the chipset. You need to tell@@ @@.internalvoice;''First''@@ @@.chipsetvoice;everything about it."@@<br>\n\n<br>At one point, @@.internalvoice;''Mechanic''@@ hesitates and drops her tools on the bench.<br>\n\n<br>@@.mechanicgirl;"Damn I am so bored. I am Mechanic Girl, and here I am. I should be doing something interesting instead, for christ's sake."@@<br>\n\n<br>She grabs a small box and takes out the chipset.<br>\n\n<br>@@.mechanicgirl;"I promised to examine this little thing, I wonder what I am waiting for."@@<br>\n\n<br>She powers on a nearby laptop, then starts to examine the chipset.<br>\n\n<br>@@.mechanicgirl;"Let see what I can find about this kind of alloy."@@<br>\n\n<br>You feel satisfied as she keeps working.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_chipset1" >>\n\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to pique her curiosity, hoping she'll find something useful for @@.internalvoice;''First''@@. You focus and try to use this tool, this option. Nothing happens, frustrated you yell in your mind at her.<br>\n\n<br>@@.chipsetvoice;"''Examine the chipset. It is intriguing. You need to examine it closely. Who knows what secrets it is holding.''"@@<br>\n\n<br>She keeps working and you wonder if you will be able to reach her. Nonetheless you keep going, repeating time and time again the words chipset and @@.internalvoice;''First''@@.<br>\n\n<br>@@.chipsetvoice;"@@@@.internalvoice;''First''@@@@.chipsetvoice; ''brought you something. It is important. It is intriguing. It is a chipset. You need to examine it. You need to examine the chipset. You need to tell''@@ @@.internalvoice;''First''@@ @@.chipsetvoice;''everything about it.''"@@<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_chipset0" >>\n<<set $Items[$tempitemindex].action.index_chipset_mechanic to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
\n<<get_event_index_by_id "TrackField_MordakFind">>\n<<set $TempValue1 to $ChallengeArray[$EventArray[$tempeventindex].difficulty][0]>>\n/*Is very hard?*/\n<<if $TempValue1[0] eq "Very Hard" >>\n \n\t<<ChallengeVeryHard "Dexterity">>\n \n/*Is hard?*/\n<<elseif $TempValue1[0] eq "Hard" >>\n \n\t<<ChallengeHard "Dexterity">>\n \n/*Is normal?*/\n<<elseif $TempValue1[0] eq "Normal" >>\n \n\t<<ChallengeNormal "Dexterity">>\n \n/*Is easy*/\n<<elseif $TempValue1[0] eq "Easy" >>\n \n\t<<ChallengeEasy "Dexterity">>\n \n/*Is routine*/\n<<elseif $TempValue1[0] eq "Routine" >>\n \n\t<<ChallengeRoutine "Dexterity">>\n \n/*Is default?*/\n<<else>>\n \n\t<<ChallengeNormal "Dexterity">>\t\n\t\n<</if>>\n \n/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n \n\t\t<br>[[You have a pretty good idea of where he is hiding.|TrackField_MordakFind_foundhim]]<br>\n\n<<else>>\n\n\t<<get_event_index_by_id "TrackField_MordakFind">>\n\t<<set $EventArray[$tempeventindex].index ++>>\n \n\t<<set $TempValue2 to 0>>\n\t<<set $TempValue2 to $EventArray[$tempeventindex].index%3>>\n \n\t/*Is lower_difficulty?*/\n\t<<if $TempValue2 eq 0 >>\n \n\t\t<br>You hurry in the direction but can't find him. Were you wrong or did he move? You have no way of knowing. Still, you get the feeling that finding him will be easier next time.<br>\n\t\t\t<<set $TempValue1 to Math.max(1,$EventArray[$tempeventindex].difficulty-1)>>\n\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\n\t\t\t<br>The difficulty to find Mordak has changed from ''<<print $ChallengeArray[$EventArray[$tempeventindex].difficulty][0]>>'' to ''<<print $ChallengeArray[$TempValue1][0]>>''.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>The difficulty to find Mordak has been lowered.<br>\n\t\t\n\t\t<</if>>\n\t\t\n\t\t<<set $EventArray[$tempeventindex].difficulty to $TempValue1>>\n\n\t<<else>>\n\n\t\t<br>You hurry in the direction but can't find him. Were you wrong or did he move? You have no way of knowing.<br>\n\t\t\n\t<</if>>\n\t\n\t/*disable Mordak for the day*/\n\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t<<set $EventArray[$tempeventindex].status to 1 >>\t\t\n\t<br>[[You feel frustrated… Next time you will catch him for sure!|$LocationCurrent]]<br>\n<</if>>\n\t
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"All right, can we have a look at this warehouse?"@@<br>\n\n<br>@@.scientistlab;"Sure, just give me a minute."@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\nClara turns towards Lana.\n\n<br>@@.scientistlab;"Lana, I have to show $PCName some of our facilities. That will be all for today. Of course you can stay here and study on your own if you want."@@<br>\n\n<br>Lana sighs then looks her notes. Clara takes a key-chain from her desk.<br>\n\n<<else>>\n\n<br>Clara go to her classroom and comes back with a keychain.<br>\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n<br>@@.scientistlab;"All set, follow me. The warehouse is close-by. You just have to follow the hopper route a bit."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/university_warehouse_exterior.jpg"]]@@\n\n<br>She heads out and you follow her. You walk silently for around five minutes before finding yourself in front of heavy reinforced doors. You don't remember coming here before, but the campus is so big that it isn't surprising. This looks more like the entrance of a bunker than the entrance of a lab's warehouse. Clara uses the key-chain to open the doors. The thing is massive, motorized, and slowly opens.<br>\n\n<br>@@.scientistlab;"Let's go."@@<br>\n\n<br>[[You follow her inside.|scientist_clara_0_show_warehouse1]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe Ultra Bimbo to the receptionist, hoping he could tell you more about her.<br>\n\n<br>@@.bluevoice;"Ultra Bimbo? What a name. It shouldn't be difficult to find something about her; she must have made quite an impression with this kind of body, especially if she is wearing such revealing clothes."@@<br>\n\n<br>He starts typing on his keyboard and carefully looks at the results.<br>\n\n<br>@@.bluevoice;"I am sorry, there is nothing else here about Ultra Bimbo or even about a villain wearing a fishnet pink dress."@@<br>\n\n<br>It looks like she either quite discreet or she is using some kind of concealment power. The latter seems the more plausible: she doesn't really strike you as a shy or discreet woman.<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<br>This is the Dean's office. It's quite functional and spartiate. You were expecting something more conventional and fancy for the Dean of one of the biggest university in the country.<br>
<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\t<br>You wake up in your bed, reminiscing about your dream. It was as if Miss Mental was trying to change Ecogirl into a... bimbo? This can't be possible, your mind must be playing tricks on you.<br>\n\t<<set $DreamArray[$tempdreamindex].numberoftime to 1>>\n<<elseif $DreamArray[$tempdreamindex].numberoftime eq 1>>\n\t<br>You wake up in your bed, reminiscing about your dream. It was as if Miss Mental was trying to change Ecogirl into a bimbo, once again. This can't be possible, why do you keep having such a dream? Your mind must be playing tricks on you.<br>\n\t<<set $DreamArray[$tempdreamindex].numberoftime to 2>>\n<<elseif $DreamArray[$tempdreamindex].numberoftime eq 2>>\n\t<br>You wake up in your bed, reminiscing about your dream. It was as if Miss Mental was trying to change Ecogirl into a bimbo, to force her into becoming one, once again. Even weirder, Ecogirl seems to be slowly falling for it. You guess that Miss Mental powers are no joke... wait a second, this can't be possible, this is just a dream. Miss Mental isn't the type to abuse her powers, isn't she? Why do you keep dreaming about her in such a bad way?<br>\n\t<<set $DreamArray[$tempdreamindex].numberoftime to 3>>\n<<else>>\n\t<<if $DreamArray[$tempdreamindex].misc eq 1>>\n\t\t<<get_dreamarray_index_by_id "ecogirl_bimbo_training">>\n\t\t<<set $DreamArray[$tempdreamindex].status to 2>>\n\t\t<<get_randomencounter_index_by_id "bimbo_ecogirl">>\t\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 1>>\n\t\t<br>You wake up in your bed, reminiscing about your dream. Miss Mental transforming Ecogirl into a bimbo called... Ultra Bimbo or EcoBimbo? What a bunch of nonsense! Of course you could meet a villain named Ultra Bimbo in the next few days... but it is highly unlikely to happen. You are probably just a having a series of weirdly vivid dreams, that's all. You should focus focus on the tasks at hand instead.<br>\n\n\t<<else>>\n\t<br>You wake up in your bed, reminiscing about your dream. It was as if Miss Mental was slowly changing Ecogirl into a bimbo, once again. The more you dream about Ecogirl, the more she seems to embrace the idea of becoming a Bimbo. Each time the idea seems to sink deeper and deeper in her mind. You know that this can't be possible, Miss Mental isn't the type to abuse her powers. But each time you experience this dream, it feels more and more real. Why do you keep dreaming about her in such a bad way?<br>\n\t<<set $DreamArray[$tempdreamindex].numberoftime ++>>\n\t<</if>>\n<</if>>\n<<Rest_Statisticrecovery "Erotic dream">>\n<<set $EventOngoing to false>>
@@.resizedialognpc;[>img["./images/PCshoweramok_5.jpg"]]@@\n<br>At some point you lie against the wall, your mind blank as the trickling water keeps running over your body. You don't think, you don't worry, you just... enjoy the moment and the sensation of soap and warm water.<br>\n<br>@@.internalvoice;"Preparing your body feels good, doesn't it? You are really becoming more and more like a true follower of Amok. I am proud of you. Can you imagine the other girls washing, rubbing, and soaping for hours? They like it, they crave it, because they know it is an important part of being a good follower of Amok. Sometimes they even help each other out. Now, you better understand why they do it, don't you?"@@<br>\n<br>You keep rubbing soap all over your body. It feels so nice and it is fun too. You just want to be as clean as possible.<br>\n<br>@@.internalvoice;"You should do it again and again, until you fully understand. Each time, you grow closer to understanding them; each time, you are closer to being like them; each time, you are ever closer to being a good girl."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused. You smile as you towel off, lingering a few times to enjoy the soft cotton brushing against your skin.<br><br> From now on, you can't picture yourself taking your shower any other way. Amok style showers are too… enlightening.<br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<Arousal_add20>>\n<<Willpower_sub5>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n\n/*MarkOfAmok_programming_20*/\n<<MarkOfAmok_programming "nochoice" 20>>\n\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel amazing and ready to take on the world!|$LocationCurrent]]
\n<<get_character_index_by_id "TheCoach">>\n<<if $character[$tempcharacterindex].Programming gt 0>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t\n\t<br>@@.bluevoice;"You already gave me your panties today. I already told you: I need panties you actually wore. I have no use for panties you just put on."@@<br>\n\t<br>It looks like the old fool still has the same silly requirements. You'd better come back another day.<br>\n\n\n<<else>>\n\n/*Is first time?*/\n\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br>@@.PCvoice;"All right, I’ll do it. I want your pills in exchange for your special price. Is there a private place where I can remove them?"@@<br>\n\t<br>He scoffs.<br>\n\t<br>@@.bluevoice;"You aren't going anywhere. I need to be sure of the quality of your payment and that you aren’t a panty thief who is trying to trick me. Do it right here in front of me. Some girls tried to trick me once, so I won't be fooled again."@@<br>\n\t<br>You hesitate then decide to remove them as quickly as possible. You turn to the side and put your hands under your skirt until you find the lace band of your panties. You slip them off, trying to show off as little as is possible in the process.<br>\n\n\t<br>@@.bluevoice;"See, that wasn't so difficult. Let me see your panties."@@<br>\n\t<br>You hand them over to him.<br>\n\t<br>@@.bluevoice;"Quite conservative, I must say."@@<br>\n\n\n\t/*Is horny? give 3 tictac*/\n\n\t<<if $Arousal gte 80>>\n\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them."@@<br>\n\t\t<br>He keeps smelling them and almost buries his entire face into them.<br>\n\t\t<br>@@.bluevoice;"Oh, you have been an horny girl, haven't you? I can smell how aroused you are. This deserves a special reward. I’ll throw in an additional pill for these."@@<br>\n\t\t<br>You blush. He saying such degrading things but at least you got an extra reward. An additional healing tic-tac will definitively be useful later on.<br>\n\t\t<br>You gain ''3'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=3>>\n\n\t<<else>>\n\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them."@@<br>\n\t\t<br>You blush at his comments. You’re still in disbelief that you just handed over your panties to a perverted coach. It feels so wrong, but, in a strange way, it's also arousing.<br>\n\t\t<br>You gain ''2'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=2>>\n\n\t\t<<get_character_index_by_id "TheCoach">>\n\n\t\t\n\t<</if>>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<<set $character[$tempcharacterindex].Programming to 1>>\n\n/*Other time and like it, more than 3*/\n<<elseif $character[$tempcharacterindex].ConversationLvl gt 3>>\n\n\t/*Other time and like it*/\n\n\t<br>@@.PCvoice;"I want to buy your special pills again."@@<br>\n\t<br>@@.bluevoice;"You know the price. Remember, I need them fresh and used. I am ready to add an extra pill if you were horny enough."@@<br>\n\t<br>You hesitate then decide to remove them while taking your time. You feel like teasing this so called coach a bit in order to get back at him. You put your hands under your skirt until you find the lace band of your panties. Then you wriggle out of your underwear, having to shift one foot at a time to them off. You are sure that you flashed your pussy at some point but don't really mind. Quite to the contrary, it sends a thrill down your spine. You curl your lip in and smile before you hand them over to him.<br>\n\n\t/*Is horny? give 3 tictac*/\n\t<<if $Arousal gte 80>>\n\t\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them."@@<br>\n\t\t<br>He keeps smelling them and almost buries his face into them.<br>\n\t\t<br>@@.bluevoice;"Oh, you have been an horny girl again, haven't you? I can smell how aroused you were. Is it related to your little show? I like it but I like the result, these soiled panties, even better. This deserves a special reward. Here is an additional pill. Keep up the good work."@@<br>\n\t\t<br>You blush. It feels a bit degrading but at the same time you do this in the name of justice, don't you? A glint of doubt crosses your mind: is this really the proper way to fight crime?<br>\n\n\t\t<br>You gain ''3'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=3>>\n\t\t\n\t<<else>>\n\t\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them. You made quite the show, but I am more interested in the result. So I won't give you extra pills unless you get off from exhibiting yourself in front of me."@@<br>\n\t\t<br>You blush: could you possibly do it?<br>\n\t\t<br>@@.aquavoice;"Next time you should be more daring; think of all the free pills you could earn. Being slutty would help really help you fight crimes." @@<br>\n\t\t<br>Yes… Next time you should probably do better, in the name of justice!<br>\t\n\t\n\t\t<br>You gain ''2'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=2>>\t\t\n\t<</if>>\n\n\t<<set $character[$tempcharacterindex].Programming to 1>>\n\n<<else>>\n\n\t/*Other time*/\n\n\t<br>@@.PCvoice;"I want to buy your special pills again."@@<br>\n\t<br>@@.bluevoice;"You know the price. Remember, I need them fresh and used. I am ready to add an extra pill if you were horny enough."@@<br>\n\t<br>You hesitate then decide to remove them as quickly as possible. It seems the best way to minimize your exposure. You turn to the side and put your hands under your skirt until you find the lace band of your panties. Then you take them off, trying to show off as little as it is possible in the process before you hand them over to him.<br>\n\n\t/*Is horny? give 3 tictac*/\n\t<<if $Arousal gte 80>>\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them."@@<br>\n\t\t<br>He keeps smelling them almost buries his face into them.<br>\n\t\t<br>@@.bluevoice;"Oh, you have been a naughty girl again, haven't you? I can smell how aroused you were. This deserves a special reward. Here is an additional pill. I was wondering: were you horny so you could get the extra pill or do you just like to removing your panties in front of me? You seem to be getting more and more used to striping in front of me."@@<br>\n\t\t<br>You blush. He says such degrading things but at least you got a reward. An additional healing tic tac will definitively be useful later on.<br>\n\n\t\t<br>You gain ''3'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=3>>\n\n\t<<else>>\n\n\t\t<br>He smells your panties.<br>\n\t\t<br>@@.bluevoice;"Fresh. They are exactly how I like them. They are even better than last time. I wonder why… Is it because you are getting more and more used to striping in front of me?"@@<br>\n\t\t<br>You blush: It feels so wrong, but it really does arouse you. Are you actually getting used to it?<br>\n\n\t\t<br>You gain ''2'' healing pills.<br>\n\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t<<set $Items[$tempitemindex].quantity +=2>>\n\t<</if>>\n\t<<get_character_index_by_id "TheCoach">>\n\t<<set $character[$tempcharacterindex].Programming to 1>>\n\t<<set $character[$tempcharacterindex].ConversationLvl ++>>\n\n<</if>>\n\n/*Is third time?*/\n\n<<if $character[$tempcharacterindex].ConversationLvl eq 3>>\n\n\t<<activate_character_talk "TheCoach" "student_ask_underwear">>\n\n<br>You are now a regular supplier of the Coach’s favorite 'ingredient'. You get the feeling that you could ask him about Biking Girl's underwear without raising suspicions.<br>\n\n<</if>>\n\n\n<</if>>\n\n<br>[[Talk him about something else.|TheCoach_0]]<br>
<<if $character[$tempcharacterindex].talk.information_new>>\n\t<<include DJHQ_mechanicgirl_portrait>>\n\t<<if $character[$tempcharacterindex].talk.information_index eq 4>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_4>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 3>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_3>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 2>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_2>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 1>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_1>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 0>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_0>>\n\t<<else>>\n\t\t<<include DJHQ_mechanicgirl_0_information_chipset_nothingmore>>\n\t<</if>>\n\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n\n/*nothing new text*/\n<<else>>\n\n<<include DJHQ_mechanicgirl_portrait>>\n\n<br>You ask Mechanic Girl about the chipset.<br>\n\n<br>@@.mechanicgirl;"I am sorry, I have nothing new to tell you. Don't worry, I'll keep working on it on my spare time. I really hope to make some progress soon enough. Still, I can't promise you anything, I have so much ongoing work."@@<br>\n\n<</if>>\n<br>[[You want to talk to her about something else.|DJHQ_mechanicgirl_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\t\t<br>It feels too weird for you and you decide to ignore her. Wearing a school uniform to improve the university and your studies? Either she is on drugs or she has really weird religious or educational beliefs. Either way, you don't want to have any relation with her. You aren't one of the most popular students around and you don't really want to deteriorate your image any further.<br>\n\t\t<br>@@.bluevoice;"Are you sure? It looks like you could really use a uniform."@@<br>\n\t\t<br>You keep walking away and she finally gives up and instead targets another group of students.<br>\n\t\t<br>@@.bluevoice;"Do you know that an international study shows a 20% increase in test results if you are wearing a school uniform? We don't even have one in Pala Olto!"@@<br>\n\n<br>You keep walking and soon find yourself in front of the main building.<br>\n\n<<include "UniversityClass_P0_to_P1">>
@@.resizedialognpc;[>img["./images/amok_dream_strip_1.jpg"]]@@\n<br>You move around, trying to look sexy. At first you feel stiff and clumsy. But you remember what you did the previous time and take a deep breath. You start again, this time slowly, and manage to move more smoothly. You hear words of encouragement coming from one of the slaves.<br>\n\n<br>@@.bluevoice;"You are doing great!"@@<br>\n\n<br>Your confidence grows and you try bolder moves, swaying your hips while moving sensually your arms over your body. The Lords seems pleased and doesn't say a word at first. You move slower and slower, hoping the dance, and the dream, to come to an end.\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/amok_dream_strip_2.jpg"]]@@\n\n<br>But it doesn't end, quite the contrary.<br>\n<br>@@.lordamokvoice;"Keep going, slave. Show me what you can really do."@@<br>\n<br>You decide to tease him a bit. He is the one asking you strip, isn't he? He must be lusting after your body, after all. You should take advantage of whatever you can.<br>\n<br>@@.lordamokvoice;"What are you waiting for, slave?"@@<br>\n<br>You keep moving but this time you slowly turn yourself around. At the same time you slowly reach for your breasts and fiddles with your corset. In addition, you tease him verbally.<br>\n<br>@@.PCvoice;"Is this what you want? You want me to fondle my breasts in front of everyone, don't you? You want me to expose myself like a follower of Amok would do"@@<br>\n<br>You don't know where the words are coming from, it is after all just a dream, but it seems to work. You can feel his attention totally focused on you. The dream fades away and you have the impression of having bested him somehow.<br>\n\n<br>You <<link [[wake up|Amok_lord_strip_yes_again2]]>><</link>>, still feeling the movements in your body.<br>
window.InitAreaArray = function()\n{\n\n/*Area Array\n0: Status\n1: District name\n2: District description\n3: Room hub\n4: Alert level\n5: Alert number\n6: Rank\n7: Transportation cost*/\n\nstate.active.variables.AreaArray[0]={ status: 0, displayname: "Dummy district", description: "Dummy description", id: "DummyRoom", alertlevel: 0, alertnumber: 0, rank: 0, transportationcost: 0}\n\nstate.active.variables.AreaArray[1]={ status: 1, displayname: "DJ district", description: "The place around DJ headquarters is often referred as the DJ district. The headquarters itself is a huge building.", id: "Headquarters", alertlevel: 0, alertnumber: 0, rank: 0, transportationcost: 0}\n\nstate.active.variables.AreaArray[2]={ status: 0, displayname: "Student district", description: "A huge student campus located in the center of Pala Olto.", id: "StudentDistrictHub", alertlevel: 1, alertnumber: 0, rank: 0, transportationcost: 0}\n\nstate.active.variables.AreaArray[3]={ status: 1, displayname: "Italian quarter", description: "The Italian community has settled in this part of the city. It really feels like a little Italy.", id: "ItalianQHub", alertlevel: 0, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[4]={ status: 0, displayname: "Residential district", description: "A place where middle class people live. The housing is decent but nothing exceptional.", id: "ResidentialDistrictHub", alertlevel: 0, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[5]={ status: 0, displayname: "West suburb", description: "The closest suburb where people who can't afford better lodgings live. It was previously an industrial area and some old factories are still standing.", id: "WestsuburbDistrictHub", alertlevel: 2, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[6]={ status: 0, displayname: "Excelsior district", description: "An extravagant place filled with villas. Only the elite from the upper class can live here. The place is protected by a small private army.", id: "ExcelsiorDistrictHub", alertlevel: 0, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[7]={ status: 0, displayname: "Marina district", description: "The harbor and its surrounding.", id: "MarinaDistrictHub", alertlevel: 2, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[8]={ status: 0, displayname: "Commercial district", description: "A place filled with malls and shops. Everything can be bought here, for a price.", id: "CommercialDistrictHub", alertlevel: 1, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[9]={ status: 0, displayname: "Financial district", description: "The economic center of the city.", id: "Financial district", alertlevel: 5, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[10]={ status: 0, displayname: "Downtown", description: 0, id: "DowntownDistrictHub", alertlevel: 2, alertnumber: 0, rank: 0, transportationcost: 1}\nstate.active.variables.AreaArray[11]={ status: 0, displayname: "Asiantown", description: "The second biggest Asian place outside of Asia.", id: "AsiantownDistrictHub", alertlevel: 1, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[12]={ status: 0, displayname: "University park", description: "A big park in the middle of the city. It's surrounding the university’s facilities.", id: "UniversityParkDistrictHub", alertlevel: 1, alertnumber: 0, rank: 0, transportationcost: 1}\n\nstate.active.variables.AreaArray[13]={ status: 0, displayname: "Warehouse", description: "A big part of the eastern city is filled with warehouses of all size and shapes. It's quickly became known as the warehouse district.", id: "WarehouseDistrictHub", alertlevel: 5, alertnumber: 0, rank: 0, transportationcost: 1}\n\n}\n\nwindow.InitAreaSpecificLocationArray = function()\n{\n\n/*Area Array\n0: Status\n1: Location name\n2: Location description\n3: Location room name\n4: Placeholder\n5: Placeholder\n6: Placeholder\n7: Transportation cost*/\n\nstate.active.variables.AreaSpecificLocationArray[0]={status:0, displayname:"Dummy place", description: "Dummy description", id : "Dummy room name", transportationcost: 0}\nstate.active.variables.AreaSpecificLocationArray[1]={status:0, displayname: "Sports annex", description: "A sport’s annex where you can find the shady sport’s coach.", id: "UniversityParkSportsAnnex", transportationcost: 1}\nstate.active.variables.AreaSpecificLocationArray[2]={status:0, displayname: "Tattoo parlor", description: "A tattoo parlor", id: "Tattooparlor", transportationcost: 1}\nstate.active.variables.AreaSpecificLocationArray[3]={status:0, displayname: "Campus labs", description: "Campus labs", id: "CampusLabHub", transportationcost: 1}\nstate.active.variables.AreaSpecificLocationArray[4]={status:0, displayname: "Nefarius old hideout", description: "Nefarius old hideout", id: "HideoutEntrance", transportationcost: 1}\n}\n\nwindow.InitAreaThreatArray = function()\n{\n\n\nstate.active.variables.AreaThreatArray[0]={id : "Safe", description: "This place is sound and safe;"}\nstate.active.variables.AreaThreatArray[1]={id :"Baboon level", description: "Small time crimes randomly happens in this area but otherwise it's a good place to live."}\nstate.active.variables.AreaThreatArray[2]={id :"Wolf level", description: "Crimes are a regular occurrence but it's nothing the local authorities can't handle."}\nstate.active.variables.AreaThreatArray[3]={id :"Tiger level", description: "This area is dangerous and the local authorities are out of their depths. These areas are usually populated by well organized crime or weak super villains and their henchmen. This is the daily bread of rank C and B heroes."}\nstate.active.variables.AreaThreatArray[4]={id :"Demon level", description: "This area is very dangerous and requires super hero intervention. Approval to patrol these areas requires a Rank of B or higher."}\nstate.active.variables.AreaThreatArray[5]={id :"Dragon level", description: "Such areas are extremely dangerous, even for super heroes. Only Rank A or S should ever enter them. Even then, operating in these areas solo is a heavy risk."}\n\n}
/* Is Focus more already chosen? */\n\n<<get_talent_index_by_id "Miss_Thompson_authority">>\n<<if $TalentArray[$temptalentindex].devotion eq 2>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n\t<br>@@.PCvoice;"I'll pay more attention during class. I'll even participate more too."@@<br>\n\t<br>@@.greenvoice;"This sounds oddly familiar; you made the same promise last time. Does that mean you lied to me? Do I really need to remind you again that you should focus in class in the first place?"@@<br>\n\t<br>You bite your lip, anticipating an outburst after her remark. <br>\n\t<br>@@.greenvoice;"I guess that I'll have to teach you a lesson today."@@<br>\n\n\t<<display "ThompsonTraining_main">>\n\n\t<br>She escorts you to the door.<br>\n\n/* Is study more at home already chosen? */\n\n<<elseif $TalentArray[$temptalentindex].devotion eq 3>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t<br>@@.PCvoice;"I'll pay more attention during class. I'll participate more too."@@<br>\n\t<br>@@.greenvoice;"Are you kidding? You already told me you would study more at home and now you want to take a step back!? You should already pay closer attention in class!"@@<br>\n\t<br>@@.PCvoice;"No, it's not like that. I mean... I'll focus even more than I already do."@@<br>\n\t<br>You realize that you aren't convincing Miss Thompson. Quite the contrary, she seems suspicious of your words.<br>\n\t<br>@@.greenvoice;"Are you trying to make a mockery of me? Do you brag to others about how you jerk me around?"@@<br>\n\t<br>@@.PCvoice;"No... I wouldn't..."@@<br>\n\t<br>@@.greenvoice;"No? You'll have to do something else to prove it."@@<br>\n\t<br>She seems to ponder something.<br>\n\t<br>@@.greenvoice;"I want dedicated and obedient students. I want students ready to part with something personal in order to succeed. Can you reach this level?"@@<br>\n\t<br>What is she asking of you?<br>\n\t<<set $TalentArray[$temptalentindex].devotion to 4>>\n\t\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t<br>@@.PCvoice;"I'll pay more attention during class. I'll participate more too."@@<br>\n\t<br>Your argument feels a bit weak when you say it. Miss Thompson raises a curious eyebrow:<br>\n\t<br>@@.greenvoice;"Aren't you supposed to already be paying attention to my teachings?"@@<br>\n\t<br>You bite your lip, anticipating an outburst after her remark. Surprisingly, she stays calm and continues.<br>\n\t<br>@@.greenvoice;"Never mind, it's a good start. I really hope you keep that in mind in the future."@@<br>\n\t<br>You feel relieved as she escorts you to the door.<br>\n\n\t<<set $TalentArray[$temptalentindex].devotion to 2>>\n\t<<set $UniversityClassArray[$tempuniversityclassindex].misc to 2>>\n\t\n<</if>>\n\n<<include "UniversityClass_P3_to_P4">>
<br>A brand new stairway leading to a nicely decorated patio. You can see three doors. Everything about this feels off and out of place.<br>
/*As yourself*/\n<br>You decide to go as yourself and start asking around about the LARP club. You ask several students with no luck:<br>\n<br>@@.bluevoice;"LARP? Here? I don't know."@@<br>\n<br>When you spot a teacher and ask him, you get an outraged answer:<br>\n<br>@@.bluevoice;"LARP? We are a serious institution, dating back to the great Shakespeare! How dare you compare our play with those fools?"@@<br>\n<br>It looks like it's not the place. Well, it would have been a bit too easy if Amok's evil lair had been just in front of your apartment, wouldn't it?<br>\n\n<br>You try another approach and avoid the teachers for now and focus on the students. You gossip a lot, trying to get information on anything suspicious going on. After a while it pays off: several of the students talk about an art student, Massy, who approached them with tale of unbridled sexuality and worship. You slip Amok's name into the conversation but it doesn't ring any bells. Still, this sounds like a solid lead. Massy is supposed to hang around this scene most of the time.<br>\n<<set_location_exit_by_id "StudentDistrictTheater" "open" "StudentDistrictTheaterInside">>\n<<set_location_exit_by_id "StudentDistrictTheaterInside" "open" "StudentDistrictTheater">>\n<<activate_character_talk "Massy" "follow_her">>\n<<Action_day_cost1>>\n<<move_character_to_room_by_id "Massy" "StudentDistrictTheaterInside">>\n<<get_character_index_by_id "Massy">>\n<<set $character[$tempcharacterindex].displayname to "Massy">>\n<<get_location_index_by_id "StudentDistrictTheater">>\n<<set $location[$templocationindex].search to 1>>\n<<set $RandomEncounterArray[12].status to 1>>\n<br>[[You should find her.|$LocationCurrent]]
\t<<RollDie 7>> <<set $TempValue1 to $temproll - 1>>\n\t<<set $TempValue1 to random(0,6)>>\n\t@@.resizedialognpc;[>img["./images/amok_dream_" + $TempValue1 + ".jpg"]]@@<br>\n\t\n\t<br>Suddenly an image pop into your mind: you see a woman, naked, on display and in a submissive position. You don't know why, but it feels right. You try to think about something else. You know that the presence will use it to influence you.<br>\n<br>@@.internalvoice;"Don't resist, instead look at her. Yes... Look at her!"@@<br>\n<br>You can't help yourself and look at her. She is wearing something around her neck. What is...?<br>\n<br>@@.internalvoice;"A collar. It's called a collar. It's the proof that she truly belongs to Amok, that she surrendered everything to her. Doesn't she look beautiful in it?"@@<br>\n<br>In a way, she is indeed beautiful, and you stare completely mesmerized by her for a long time. Meanwhile, the presence, unbeknownst to you, pours new concepts into the deepest reaches of your mind. It slowly shifts your mental boundaries around.<br>\n<br>@@.PCvoice;"Wait... No...!"@@<br>\n\t<br>You barely manage to escape the presence’s grasp and stops looking at her and her collar.<br>\n\n\t<br>\n\t<<link [[Try to resist again|Corruption_amokmark_gardakan_2]]>>\n\t\t<<set $TempValue1 to random(0,4)>>\n\t<</link>>\n\t<br>
\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\n\t@@.resizedialognpc;[>img["./images/amok_dream_" + $TempValue1 + ".jpg"]]@@\n\t\n\t<br>You manage to keep the image at bay for a while until another woman, so naked and so submissive, appears. You won't fall for the same trick twice so you carefully avoid looking at her.<br>\n\t<br>@@.internalvoice;"Another one to look at. Don't you want to be like her? She is even more beautiful than the first one, don't you think? Look at her posture, look at her collar. You would look gorgeous wearing one."@@<br>\n\t<br>You try to ignore the voice but the way it taunts you works and you find yourself staring at the woman and looking at her collar once more. Each time you try to ignore her, the voice comes back, teasing you, tempting you to look at her, to imitate her. Soon you wonder how hot you would look in the same position, proudly wearing your collar, ready to follow Amok's every whims.<br>\n\n<div class=resizedialognpc></div>\n\n<<set $TempValue1 to ($TempValue1+1)%4>>\n@@.resizedialognpc;[>img["./images/amok_dream_" + $TempValue1 + ".jpg"]]@@<br>\n\t<br>This keeps going for what seems like hours. Woman after woman, assaulting your mind, showing you how submissive they are, how pleasant it is to follow Amok's will.<br>\n\n\n\n\n\t/* Is park encounter? */\n\n\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\n\t\t<br>Without any warning, the presence and the images are gone. You realize how far it went: several times you pictured yourself in the women's place in spite of the degrading position. Maybe it was because you really fantasize about being degraded... or was it because the presence made you crave that degradation?<br>\n\t\t<br>@@.bluevoice;"That's enough for today. You still have a lot to learn, but this lesson will need some time to set in. Remember your lessons and look forward the next time we meet."@@<br>\n\t\t<br>Without another word, Gardakan leaves. How are you going to resist next time?<br>\n\t\t<br>@@.PCvoice;"There will be no next time! I will fight you and win!"@@<br>\n\t\t<br>You realize that you are in fact looking forward the next time and your next defeat. You already want to know what Gardakan and Amok will have to teach you. It's frightening… What exactly have they done to you?<br>\n\n\t<<else>>\n\t\n\t\t<br>Without any warning, the presence and the images are gone. You realize how far it went: several times you pictured yourself in the women's place in spite of the degrading position. Maybe it was because you really fantasize about being degraded... or was it because the presence made you crave that degradation?<br>\n\t\t<br>@@.bluevoice;"It's enough for today. You still have a lot to learn but we need better condition besides your mind. It needs some time to process your newfound reality. There's no reason to break your weak mind quite yet, don't you think? Amok needs eager followers, not mindless ones. Come and find me in the old theater building, near the ruins of the outdoor theater."@@<br>\n\t\t<br>Without another word, Gardakan leaves. How are you going to resist next time? Should you even bother?<br>\n\t\t<br>@@.PCvoice;"There will be no next time! I will fight you here and win!"@@<br>\n\t\t<br>You realize that you are in fact looking forward the next time and your likely defeat. You already want to know more about what Gardakan and Amok can teach you. It's frightening… What exactly have they done to you?<br>\n\t<</if>>\n\n<<if $statchangeallowed>>\n\t<<Arousal_add10>>\n\t<<Willpower_sub10>>\n\t<<Programming_lvlX_add5>>\n\t<<set $PCHP to 1>>\n<</if>>\t\n<<Game_Over_check>>\n<<MarkOfAmok_programming "nochoice" 20>>\n<br>\n<<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t<<set $corruption_amokmark_lvl += 1>>\n<</link>>\n<br>
@@.resizedialognpc;[>img["./images/DreamMistressBlurry_0.jpg"]]@@\n\n<br>You decide to stay silent. You hope that the machine won't go any further without specific instructions. Your hopes are short-lived as the machine resumes speaking.<br>\n\n<br>@@.chipsetothervoice;"Subject's attitude meets ''Submissive Lesbian Slut'' requirement. Starting phase ''2''."@@<br>\n\n<br>The pink colour shifts away and is slowly replaced by images. Images that surrounds you from everywhere, images of a leather clad woman holding a riding crop in her hand. You are unable to identify her as her face is blurred, the only thing distinctive that you notice about her are long blond hairs.<br>\n\n<br>@@.bluevoice;"What have we here? I recognize a submissive little slut when I see one."@@<br>\n\n<br>@@.PCvoice;"I am not!"@@<br>\n\n<br>@@.bluevoice;"What aren't you? A submissive slut? a little slut? A submissive lesbian? You should try to be more specific."@@<br>\n\n<br>@@.PCvoice;"All of them!"@@<br>\n\n<br>@@.bluevoice;"I seriously doubt it. I know, you still feel lacking in some departments, aren't you? Don't worry, under my strict training you will catch up in no time. Deep down, you are looking for a Mistress, don't you? You want to serve me, you want to kneel in front of me. More importantly you look forward my teaching, don't you? I can promise you a lot of practical lessons."@@<br>\n\n<br>Your protests get weaker as she keeps talking. It feels like your arousal is getting the better of you. Your imagination runs wild as you picture yourself at her feet, following her orders.<br>\n\n<br>@@.PCvoice;"What is wrong with me?"@@<br>\n\n<br>@@.bluevoice;"There is nothing wrong. You are reacting exactly as you are supposed to. Don't worry, it will feel more and more natural with each session."@@<br>\n\n<br>@@.PCvoice;"Never! I won't fall into this kind of trap, ever again."@@<br>\n\n<br>@@.bluevoice;"Once again, I seriously doubt it. You are just the kind of slut who is always looking for sexy troubles. But that is for another day. Let's get back to today training. Since you have chosen ''Submissive Lesbian Slut'', we should start with something simple. What about a good pussy licking? I can already see you on your knees, eager to give a good licking to some unknown dripping pussy."@@<br>\n\n<br>@@.PCvoice;"That is so devious, so perverted, I will stop you!"@@<br>\n\n<br>@@.bluevoice;"Me? After the training, you won't even remember me. But the taste of pussy juice on your lips? You will crave for another drop!"@@<br>\n\n<br>The images [[shift again|warehouse_crate_passout_lesbianslut1]].<br>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share0.jpg"]]@@\n\n<br>She seems happy by your decision and makes herself comfortable before you can say anything else.<br>\n\n<br>@@.alicepalmer;"This jacket is getting in the way, as are my sneakers."@@<br>\n\n<br>Then she sits on the bed and searches for something. You suddenly see a big headset in her hands, how could you have missed it previously? She checks it and quickly put it on.<br>\n\n<br>@@.alicepalmer;"I think that I saw somewhere an option to share content, or was it a spectator view?. Let me check."@@<br>\n\n<br>She moves her hands around, apparently navigating whatever the headset is showing her.<br>\n\n<br>@@.alicepalmer;"All set, now let me select something nice. Not this one , too personal, not this one, too boring... This one should be perfect."@@<br>\n\n<br>She relaxes and lies back, as if she was at the beach. She even hums something.<br>\n\n<br>@@.alicepalmer;"Are you ready? Come closer."@@<br>\n\n<br>You obey and she suddenly removes her headset and put it on your head. She adjusts it and you suddenly feel like you are [[somewhere else|hr_bedroom_search_confront_normal_plusone_share1]].<br>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You examine the building in front of you. It is a life science lab, not exactly what you were looking for. You guess that you'll have to look elsewhere for information about the chipset. <br>\n<<set $location[$templocationindex].search +=1>>\n<<set $location[$templocationindex].displayname to "Life Science Lab">>\n<<else>>\n\t<br>This is a life science lab.<br>\n<</if>>
<<move_character_to_room_by_id "warehouse_ivy" "Store">>\n<<get_location_index_by_id>>\n<<get_event_index_by_id "OperatorCorruption">>\n<<if $EventArray[$tempeventindex].index gte 4>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_ivy_event3.png" "resizedialognpc">>\n\n\t <<get_character_index_by_id "warehouse_ivy">>\n <<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You investigate the place, hoping to find something helpful. You spend a lot of them trying to find something useful, but you don't find anything interesting. While investigating a pallet wrapped in plastic, you hear odd noises coming from the next row. Is it the operator again?<br>\n\n <<else>>\n\n <br>You investigate the place, hoping to find something helpful. You spend a lot of them trying to find something useful, but you don't find anything interesting. While investigating a pallet wrapped in plastic, you hear odd noises coming from the next row. Is it Ivy again?<br>\n\n <</if>>\n\n\t<br>@@.warehouseivyvoice;"It feels so good wandering around just like that. I like to show my body, I like to show my breasts. This place is mine, I can do as I wish without any consequences."@@<br>\n\n <br>You stealthy approach her position and have a cautious look. She is as usual completely naked except for her white top that doesn't hide much. Her eyes are unfocused as she keeps moving, no parading, around. You wonder if she is as aroused as the previous time and you quickly get an answer to your question.<br>\n\n <br>@@.warehouseivyvoice;"I am dripping wet, everyone should see it. I am ready to spread my legs for anyone, I am ready to prove how aroused I am. She likes it as much as I do. She is going to like it more and more."@@<br>\n\n <br>She starts moving between the aisles, you wonder who she is talking about. You get the feeling that it is just a figment from her imagination.<br>\n\n <br>@@.warehouseivyvoice;"Let's show everyone how wet my pussy is while I tidy up this place."@@<br>\n\n <br>She oftens shakes her hips or spread her legs during work, each time she puts on quite a show.<br> \n\n <br>@@.warehouseivyvoice;"I like the thrill of moving around naked. If only there was someone else with me. I would rub my boobs and pussy all over her until she is dripping wet with my juices. Afterwards, I'll slowly ripe her clothes and start the process over, but this time I'll also lick her sensitive spots. She would get intoxicated just from the rubbing, the licking and my arousal. When she won't be able to stand it anymore, I will deliver the coup de grâce and lick her until she passes out. That would be so nice. I look forward meeting someone around here, especially a nice young gorgeous student."@@<br>\n\n <br>She leaves the place without saying anything else. You decide against following her, you really don't want her to spot you. What would she do then? You shiver at the thought.<br> \n\n\t<br>@@.internalvoice;"Would it be so bad? She only wants to make you feel good."@@<br>\n\n\t<<Arousal_add20>>\n\t<<get_opponentstat_index_by_id "warehouse_operator">>\n\t/*<<set $OpponentStatistic[$tempopponentindex].attack ++>>*/\n\n<<elseif $EventArray[$tempeventindex].index eq 3>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_ivy_event3.png" "resizedialognpc">>\n\n <<get_character_index_by_id "warehouse_ivy">>\n <<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You investigate the place, hoping to find something helpful. You spend a lot of them trying to find something useful, but you don't find anything interesting. While investigating a pallet wrapped in plastic, you hear odd noises coming from the next row. Is it the operator again?<br>\n\n <<else>>\n\n <br>You investigate the place, hoping to find something helpful. You spend a lot of them trying to find something useful, but you don't find anything interesting. While investigating a pallet wrapped in plastic, you hear odd noises coming from the next row. Is it Ivy again?<br>\n\n <</if>>\n\n <br>@@.warehouseivyvoice;"It feels so good wandering around just like that. I like to show my body, I like to show my breasts. There is no harm doing it, this place is mine, this place feels like home. I am not ashamed of being naked in my bathroom, am I? Why should I be ashamed now? I don't think she is ashamed about it either."@@<br>\n\n <br>You stealthy approach her position and have a cautious look. She is completely naked except for her white top that doesn't hide much. Her eyes are unfocused and seems to look in your overall direction.<br>\n\n <br>@@.warehouseivyvoice;"I am dripping wet, can you see it? Do you want me to spread my legs, to check how wet I am? She is going to like it more and more. Everything has a place, let's show her how wet my pussy is as I tidy up this place."@@<br>\n\n <br>Is she talking to you or to someone else? You can't see anyone else and, for a second, you wonder if she spotted you. But she starts moving between the aisles, so you guess that it was just a coincidence.<br>\n\n <br>@@.warehouseivyvoice;"I need to be sure that everything is ready. She don't like amateurism."@@<br>\n\n <br>You notice that she is checking the same crate over and over, something going somewhere else but always she comes back for it. She looks at something inside, but you are too far away to make out what it is.<br>\n\n <br>@@.warehouseivyvoice;"She needs to be sure that my pussy is ready. I must be always wet and ready."@@<br>\n\n <br>She doesn't make much sense, she really seem to be lost in some fantasy of hers.<br>\n\n <br>@@.warehouseivyvoice;"More preparations to make, she hopes she'll like my little surprise."@@<br>\n\n <br>You are a bit confused about her constant reference to a 'she'. Is she talking at herself in the third person, or is it something else? She could be speaking about you and her little surprise could be a trap. But if she knew you were here, why would she betray her intention in such an obvious manner? Or could she be under the influence of someone else? That is hard to tell at this point.<br> \n\n <br>@@.warehouseivyvoice;"Who is this? Is she spotted? I can't be seen like this, neither can she, at least not yet. It feels so nice, maybe later."@@<br>\n\n <br>She leaves the place without saying anything else. This weird but, once again, you decide against following her. It is really hard to tell if she is under some nefarious influence or if she is just a troubled and perverted woman. In any case, she is best left alone right now. You examine the rack she was facing, quickly identifying the crate she was taking care of. It's slightly opened, you could have a look inside if you feel like it.<br> \n\n\t<<move_item_to_room_by_id "warehouse_crate">>\n\t/*Increase Keeper stat*/\n\t<<get_opponentstat_index_by_id "warehouse_operator">>\n\t<<set $OpponentStatistic[$tempopponentindex].damagedice ++>>\n\t<<Arousal_add10>>\n\n<<elseif $EventArray[$tempeventindex].index eq 2>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_ivy_event2.png" "resizedialognpc">>\n\n\t<br>You investigate the place, hoping to find something helpful. You spend a lot of them trying to find something useful, but you don't find anything interesting. While investigating a steel crate with odd handles, you hear odd noises coming from the next row.<br>\n\n\t<br>@@.warehouseivyvoice;"Yes... it feels good... Yes... I like to show my body, to show my breasts... No... it is too shameful, but it feels so good to expose my nipples just like that. There is no harm doing it, I am a free woman, I can make my own choices."@@<br>\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You recognize the operator's voice. Is she, once again, exposing herself? You stealthy approach her position and have a cautious look. She is even more naked than last time. Her yellow jacket is on the floor, and she is messing with her white top completely revealing her breasts in the process. Her short is unbottoned and she isn't even trying to put it back in position anymore. Instead she keeps pushing it down, but her shorts are too tight to be removed so easily.<br>\n\t<<else>>\n\t\t<br>You recognize Ivy's voice. Is she, once again, exposing herself? You stealthy approach her position and have a cautious look. She is even more naked than last time. Her yellow jacket is on the floor, and she is messing with her white top completely revealing her breasts in the process. Her short is unbottoned and she isn't even trying to put it back in position anymore. Instead she keeps pushing it down, but her shorts are too tight to be removed so easily.<br>\n\t<</if>>\n\t<br>@@.warehouseivyvoice;"I must wear less. Why won't it come off?"@@<br>\n\n\t<br>She still had this weird unfocused stare and you see again some light on her face, as if she was facing a lamp or maybe a monitor of some sort. You come closer, hoping to get a better understanding of what is going on.<br>\n\n\t<br>@@.warehouseivyvoice;"Is someone... looking at me? Does she like seeing my boobs on display? Could she be enjoying watching me? I like the attention, but I can't be seen like this. It feels so nice... yet it could bring me trouble. I need to find a better way to..."@@<br>\n\n\t<br>She leaves the place without saying anything else. This weird but, once again, you decide against following her. She could be under some nefarious influence, but she might take your attention the wrong way if she isn't. You examine the rack she was facing, hoping to find a clue this time, but to no avail. Maybe something or someone is influencing her, but you have no clue about what or who it could be.<br> \n\n\t/*Increase Keeper stat*/\n\t<<get_opponentstat_index_by_id "warehouse_operator">>\n\t<<set $OpponentStatistic[$tempopponentindex].attack ++>>\n\t<<Arousal_add10>>\n\n<<elseif $EventArray[$tempeventindex].index eq 1>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_ivy_event1.png" "resizedialognpc">>\n\n\t<br>You investigate the place, hoping to find something helpful. But, as usual, you don't find anything. There are simply too many crates to check, most of them hidden those opaque plastic film. You spend a lot of them trying to find something useful. While investigating a steel crate with odd handles, you hear odd noises coming from the next row.<br>\n\n\t<br>@@.warehouseivyvoice;"Yes... it feels good... Yes... I like to show my body... No... it is too shameful, I shouldn't be doing this. But there is no harm doing it, isn't it? I am the only one around."@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\t\t<br>You recognize the operator's voice. Is she, once again, doing something weird? You stealthy approach her position and have a cautious look. This time, much to your surprise, she is half naked. Her yellow jacket is on the floor, and she is messing with her white top revealing one of her breasts in the process. Her short is unbottoned and she is trying to put it back in position with her other hand. From time to time she instead tries to remove it while complaining with a soft voice.<br>\n\t<<else>>\n\t\t<br>You recognize Ivy's voice. Is she, once again, doing something weird? You stealthy approach her position and have a cautious look. This time, much to your surprise, she is half naked. Her yellow jacket is on the floor, and she is messing with her white top revealing one of her breasts in the process. Her short is unbottoned and she is trying to put it back in position with her other hand. From time to time she instead tries to remove it while complaining with a soft voice.<br>\n\t<</if>>\n\t\n\n\t<br>@@.warehouseivyvoice;"Clothes are bad for the skin, I should wear less. I don't want to have complexion issues in the future."@@<br>\n\n\t<br>She still had this weird unfocused stare and you see some light on her face, as if she was facing a lamp. You come closer, hoping to get a better understanding of what is going on.<br>\n\n\t<br>@@.warehouseivyvoice;"Am I... observed?! I can't be seen like this. I need to go somewhere else."@@<br>\n\n\t<br>She leaves the place without saying anything else. This weird but, once again, you decide against following her. She could be under some nefarious influence, but she might take your attention the wrong way if she isn't. Instead you examine the rack she was facing, hoping to find something suspicious that could explain her behavior.<br> \n\n\t/*Increase Keeper stat*/\n\t<<get_opponentstat_index_by_id "warehouse_operator">>\n\t<<set $OpponentStatistic[$tempopponentindex].fortitude ++>>\n\t<<Arousal_add10>>\n\n<<elseif $EventArray[$tempeventindex].index eq 0>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_ivy_event0.png" "resizedialognpc">>\n\t<<get_character_index_by_id "warehouse_ivy">>\n\n\t<br>You investigate the place, hoping to find crates identical to the one where you found the chipset. But you don't find anything. There are simply too many crates to check. Most of them are stretch wrapped with an opaque plastic film, making them hard to identify. You spend a lot of them trying to find something useful. While investigating a weird wooden crate, you hear odd noises coming from the next row.<br>\n\n\t<br>@@.warehouseivyvoice;"Yes... I need... Yes... I am too overdressed... Need to loosen up a bit... No I don't want too..."@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\t\t<br>You decide to check what is going on and spot a woman standing still. Judging from her clothes, you think she is the operator that Clara told you about. Her yellow jacket and white top are in disarray and barely hide her breasts. She seems to be looking at something with unfocused eyes. What is she doing?<br>\n\t<<else>>\n\t\t<br>You decide to check what is going on and spot Ivy, the warehouse operator. Her yellow jacket and white top are in disarray and barely hide her breasts. She seems to be looking at something with unfocused eyes. What is she doing?<br>\n\t<</if>>\n\t<br>@@.warehouseivyvoice;"Am I... observed?! I need to focus... I need to do something else."@@<br>\n\n\t<br>She leaves the place without saying anything else. Is she all right? Should you check on her? You finally decide against it, she might take it the wrong way.<br> \n\n\t<br>This is quite suspicious, so you decide to have a look at the pallet rack she was facing. But there is nothing special to see except for the usual crates and plastic wraps.<br> \n\n\t<<activate_character_talk "warehouse_ivy" "ask_her_about_corruption">>\n\t/*Increase Keeper stat*/\n\t<<get_opponentstat_index_by_id "warehouse_operator">>\n\t<<set $OpponentStatistic[$tempopponentindex].attack ++>>\n\n<<else>>\n\n<</if>>\n\n<<Action_day_cost1>>\n\n<br><<link [[You finish your investigation.|$LocationCurrent]]>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++>>\n\n<</link>><br>
<br>The main plaza in the student district. It's usually buzzing with activity but is surprisingly quiet right now.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n<br>You decided to head to the center of the student district. You get out of your apartment and realize... that you are in fact living in the center of the student district! It's really practical, you just have to cross your apartment's threshold to reach the main plaza.<br>\n<<set $location[$templocationindex].search to 1>> \n/*<<set_location_exit_by_id "PCApartmentLivingroom" "open" "StudentDistrictHub">>\n<<set_location_exit_by_id "StudentDistrictHub" "open" "PCApartmentLivingroom">>*/\n<</if>>\n\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@\t\n\n<br>You need to know, once and for all, if your dreams are true. So you decide to ask her about her teacher, hoping to get a reaction, any reaction, from her that you can link to your dream. You hope that it won't be an over the top kind of reaction, like it is hinted by your dreams. You decide to praise her environment first, then you'll talk about her teacher. <br>\n\n<br>@@.PCvoice;"You really are lucky to be studying here. This is such a nice class. The setting is really nice and you have the place all for yourself."@@<br>\n\n<br>@@.lana;"You are right, not many people realize how valuable the right equipments are for studying. Besides we are so few, it is like having private sessions instead of having to fight for the teacher's attention and answers."@@<br>\n\n<br>@@.PCvoice;"Speaking of which, is your teacher any good?"@@<br>\n\n<br>@@.lana;"Clara? She is the best. She is patient, knowledgeable, passionate."@@<br>\n\n<br>Her voice wavers as she continues.<br>\n\n<br>@@.lana;"passionate... Her eyes... are saying so much. She is so astounding that she manages to teach using just them or body language."@@<br>\n\n<br>Her voice wavers again and she stares into space all the while she praises her teacher.<br>\n\n<br>@@.lana;"She says so much with her body... She cares so much for her students, for... me. I am really lucky to have her. If only... if only..."@@<br>\n\n<br>She bits her lower lips and continues.<br>\n\n<br>@@.lana;"Let just say that I am so lucky to have her. I don't think that I deserve her teaching, her attention. I should, no I will, ask her what I can do to help her."@@<br>\n\n<br>It looks like your dreams are, at least partially, true. You just set in motion something between Lana and Carla, something that you don't really understand.<br>\n\n\n<<get_item_index_by_id "Ninja_chipset">>\n<<set $Items[$tempitemindex].action.index_lana_clara to 6>>\n\n<br>[[You want to talk to her about something else.|student_lana_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if $DreamArray[$tempdreamindex].misc lte 3>>\n\t <<include Mark_of_Amok_corruption_chair0>>\n<<else>>\n\n/* Is chairs_next? */\n\n\n\t@@.resizePC;[>img["./images/DreamAmok0_5.jpg"]]@@<br>\n\t\n\t<br>You decide to join the girls in the deck chairs again. You come closer to them.<br>\n\t<br>@@.bluevoice;"You made the right choice again, come and take a seat! Enjoy the sun with us!"@@<br>\n\t<br>Like the other time, you are already wearing your bikini instead of your usual clothes. Being in a dream can be quite practical. You make yourself comfortable and soon you are totally relaxed in your chair, eyes closed, listening to the girls as they chatter around you.<br>\n\t<br>@@.bluevoice;"You just have to enjoy yourself and take care of your body. You need to get in shape."@@<br>\n\t<br>You can feel the warm of the sun on your skin and a light breeze makes it even more enjoyable. Even if you are relaxed and half asleep, you ask them about the last sentence:<br>\n\t<br>@@.PCvoice;"To get in shape? Why?"@@<br>\n\t<br>@@.greenvoice;"For Amok and its followers, silly girl. Get back to enjoying the sun."@@<br>\n\t<br>Even for a dream it's off putting, but the dream and your position makes you lose focus.<br>\n\t<br>@@.bluevoice;"Don't worry about small details like this. Just go with the flow."@@<br>\n\t<br>@@.greenvoice;"Enjoy your time with us. We are your friends."@@<br>\n\t<br>You close your eyes and start to doze off again. The position, the chair, your bikini, the setting, everything is so deeply relaxing.<br>\n\t<br>@@.bluevoice;"You can trust us. You must trust us. It's just a big, nice wet dream."@@<br>\n\t<br>Indeed the dream feels slightly erotic. The breeze is gently tingling your body, pressing slightly your bikini fabric against your breasts and vagina, almost as if someone were gently caressing your body.<br>\n\t\n\t<br>You keep relaxing then realize something is off. <br>\n\t<br>@@.bluevoice;"Relax. Relax and trust us. You must take great care of your body. Your body is your temple. Your body will soon belong to Amok."@@<br>\n\t<br>You open an eye and look around... What is wrong in this ideal scene?<br>\n\t<br>@@.greenvoice;"Nothing is wrong about enjoying yourself."@@<br>\n\t<br>You look around, trying to figure out what it is. Like the other time every girl has a distinctive tattoo, but you feel more comfortable with this. Something else is bothering you. Then you realize what it is: your tattoo is not even visible to the others to see, it's bigger than in reality. Not only this but there's something in it, maybe a contrast or a hue, which attracts the extra attention.<br>\n\t<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok."@@<br>\n\t<br>Is this a nightmare? Is it a warning of how you picture the tattoo in reality? The other girls seem to notice your confusion.<br>\n\t<br>@@.bluevoice;"Don't worry about your tattoo. It really looks nice compared to ours. Don't worry about it. You should enjoy yourself, it's the only thing that matters. We want what is best for you. Enjoy what is going on, don't pay attention to small details."@@<br>\n\t<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "chair">><</link>><br>\n\n<</if>>
<<get_character_index_by_id "UniversityStudentMisha">>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\t<<include UniversityStudentMisha_portrait>>\n\t<br>You see a nice looking student with long auburn hairs. She is wearing a ping top and a jean short. You don't know much about her, except for her name: Misha<br>\n\n/*Is corrupted?*/\n<<elseif $character[$tempcharacterindex].Programming gte 5>>\n\t<<include UniversityStudentMisha_portrait>>\n\t<br>Misha is hanging around, alone.<br>\n<<else>>\n\t<<include UniversityStudentMisha_portrait>>\n\t<br>Misha is hanging around, alone.<br>\n<</if>>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Misha">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</link>><br>\n\n<<else>>\n\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\t\n\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\t\n\t\t\t<br>You could have a little <<link [[chat|UniversityStudentMisha_smalltalk]]>>\n\t\t\t<</link>> with her.<br>\n\t\t<</if>>\t\n\n\t\t<<if $character[$tempcharacterindex].talk.ask_her_about_nurse_medication>>\t\n\t\t\t<br>You could <<link [[ask her|UniversityStudentMisha_nurse_medication]]>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].talk.ask_her_about_nurse_medication to false>>\t\n\t\t\t<</link>> about the kind of medical treatment she is currently undergoing.<br>\n\t\t<</if>>\t\n\n\t<</if>>\n\n\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\n<</if>>
<<get_character_index_by_id "Diana">>\n/*Is schoolgirl red?*/\n<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 2>>\n\t@@.resizedialognpc;[>img["./images/Diana_school_redskirt_0.jpg"]]@@\n/*Is schoolgirl fishnet?*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t<<get_location_index_by_id>>\t\n\t<<layered_image $location[$templocationindex].picture "./images/Diana_school_fishnet_0.png" "resizedialognpc">>\t\n\n<<else>>\n\n\t@@.resizedialognpc;[>img[./images/Diana_1.jpg]]@@\n\n<</if>>
<<include UniversityNurse_portrait>>\n\n<br>[[You want to talk to her about something else.|UniversityNurse]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n/* is id >=4? */\n<<get_character_index_by_id "Biking_girl">>\n<<get_training_index_by_id "Biking_girl">>\n<<if $character[$tempcharacterindex].ConversationLvl gte 4>>\n\n\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t<br>You engage her in conversation again:<br>\n\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t<br>@@.bluevoice;"Nice to see you again."@@<br>\n\n\t/* Is already trained today?*/\n\t<<if $TrainingArray[$temptrainingindex].nottrained_today>>\n\t\t<br>She keeps stretching her legs.<br>\n\t\t<br>@@.bluevoice;"Don't hesitate to tell me if you want to train with me. I tend to get bored stretching on my own."@@<br>\n\t<<else>>\n\t\t<br>She looks you over from head to toe.<br>\n\t\t<br>@@.bluevoice;"Don't push yourself too hard; you already trained your butt off! Get some rest and come back another day."@@<br>\n\t<</if>>\n\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>\n\n/* is id =3 mission success?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 3>>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl to 4>>\n\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t<br>You wave to Biking Girl and engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing today?"@@<br>\n\t<br>@@.bluevoice;"Fine and you?"@@<br>\n\t<br>You keep chatting a bit with her. She seems genuinely happy to see you. After some small talk, she starts to talk about the incident involving her underwear.<br>\n\t<br>@@.bluevoice;"Thanks again for retrieving my clothes. I really wanted to be there when you beat those guys… Not that it matters; I am just happy with getting my clothes back."@@<br>\n\t<br>You don't really want to explain the details of your retrieval mission, so you switch the topic of conversation.<br>\t\n\t<br>@@.PCvoice;"I was wondering about your Furycycle. How are you going to get around now? Is it really a good idea to give away your vehicle? I mean, I am $PCSuperName, not Cycle Girl, so it's not mine in the first place."@@<br>\n\t<br>@@.bluevoice;"Don't worry. I have several replacements and, with my concealment power, no one will be the wiser. It's the same for you: no one will identify the bike as mine while you are using it. If someone was exceptionally perceptive, the worst that they will think is that you try to copy me a bit."@@<br>\n\t/* Is already trained today?*/\n\t<<if $TrainingArray[$temptrainingindex].nottrained_today>>\n\t\t<br>She keeps stretching her legs.<br>\n\t\t<br>@@.bluevoice;"Don't hesitate to tell me if you want to train with me. I tend to get bored stretching on my own."@@<br>\n\t<<else>>\n\t\t<br>She looks you over from head to toe.<br>\n\t\t<br>@@.bluevoice;"Don't push yourself too hard; you already trained your butt off! Get some rest and come back another day."@@<br>\n\t<</if>>\n\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>\n\n/* is id =2 mission fail?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl to 4>>\n\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t<br>You decide to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing today?"@@<br>\n\t<br>@@.bluevoice;"Fine and you?"@@<br>\n\t<br>You keep chatting a bit with her. She seems genuinely happy to see you. After some small talk, she brings up her missing underwear.<br>\n\t<br>@@.bluevoice;"It's too bad that you couldn't retrieve my things. I bought another set but I still get mixed feelings about it. After all, if we are really super heroes, how come we couldn't do something as simple as retrieve or keep our clothes in the first place?"@@<br>\n\t<br>You wholeheartedly agree; she doesn't seem to hold you responsible for your failure.<br>\t \n\t<br>@@.bluevoice;"You didn't succeed but thanks for helping me out in the first place. I still really appreciate the effort."@@<br>\n\t/* Is already trained today?*/\n\t<<if $TrainingArray[$temptrainingindex].nottrained_today>>\n\t\t<br>She keeps stretching her legs.<br>\n\t\t<br>@@.bluevoice;"Don't hesitate to tell me if you want to train with me. I tend to get bored stretching on my own."@@<br>\n\t<<else>>\n\t\t<br>She looks you over from head to toe.<br>\n\t\t<br>@@.bluevoice;"Don't push yourself too hard; you already trained your butt off! Get some rest and come back another day."@@<br>\n\t<</if>>\n\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>\n/*is id =1?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t/*Is quest active?*/\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t\t<br>You engage her in conversation again.<br>\n\t\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t\t<br>@@.bluevoice;"Nice to see you again."@@<br>\n\t\t<br>She looks around before continuing.<br>\n\t\t<br>@@.bluevoice;"Did you manage to find my stuff yet?"@@<br>\n\t\t<br>@@.PCvoice;"Nope, but I am still working on it!"@@<br>\n\n\t<<else>>\n\t\t/*normal conversation*/\n\t\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t\t<br>You engage her in conversation again.<br>\n\t\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t\t<br>@@.bluevoice;"Nice to see you around here again."@@<br>\n\n\t\t/* Is not already trained today?*/\n\t\t<<if $TrainingArray[$temptrainingindex].nottrained_today>>\n\t\t\t<br>She keeps stretching her legs.<br>\n\t\t<br>@@.bluevoice;"Don't hesitate to tell me if you want to train with me. I tend to get bored stretching on my own."@@<br>\n\t\t\t<<activate_character_talk "Biking_girl" "train_with">>\n\t\t<<else>>\n\t\t<br>She looks you over from head to toe.<br>\n\t\t<br>@@.bluevoice;"Don't push yourself too hard; you already trained your butt off! Get some rest and come back another day."@@<br>\n\t\t<</if>>\n\t<</if>>\n\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>\n<<else>>\t\n\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t<br>You engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t<br>@@.bluevoice;"$PCSuperName? I am Biking Girl. It's nice to see someone new around here."@@<br>\n\t<br>You keep chatting with her for a bit. She seems genuinely happy to talk to you. <br>\n\t<br>@@.bluevoice;"I am not a newbie anymore but I know the feeling. It's quite overwhelming being in the company of so many famous super heroes, isn't it?"@@<br>\n\t<br>You wholeheartedly agree.<br>\n\t<br>@@.bluevoice;"If you want, I can show you some tricks. They could come in handy during your career as a super hero."@@<br>\n\t\n\t<<activate_character_talk "Biking_girl" "train_with">>\n\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</link>><br>\n<</if>>
/*<br>Current id is $UniversityClassArray[$UniversityClassInsertIndex].misc <br>*/\n/* id= 7 to 10 school_progression */\n\n<<if $UniversityClassArray[$UniversityClassInsertIndex].misc gte 7 && $UniversityClassArray[$UniversityClassInsertIndex].misc lte 10>>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc += 1>>\n\n/* Is id=6 group_bullying? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 6 >>\n\n\t@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@<br>\n\n\t<br>While you are walking out of the university, you are cornered by three girls. They are wearing uniforms and don't seem to like your clothing or your attitude.<br>\n\t<br>@@.greenvoice;"Hi you."@@<br>\n\t<br>@@.bluevoice;"You aren't wearing a uniform. That's //so// sad."@@<br>\n\t<br>@@.tealvoice;"You really should wear one, you know."@@<br>\n\t<br>You wonder what they really want and respond.<br>\n\t<br>@@.PCvoice;"I don’t want to wear one. Why are you bothering me? "@@<br>\n\t<br>@@.bluevoice;"You don’t want to wear a uniform?!"@@<br>\n\t<br>@@.tealvoice;"Are you for real? It's the hottest, fresh trend!"@@<br>\n\t<br>@@.greenvoice;"Do you want to be an eyesore for everyone else?"@@<br>\n\t<br>Are they for real? You can't help yourself and scoff at them.<br>\n\t<br>@@.tealvoice;"Did she really just mock us?"@@<br>\n\t<br>@@.greenvoice;"She should learn how to behave."@@<br>\n\t<br>@@.bluevoice;"She must learn and she must wear a new uniform."@@<br>\n\t<br>They close in on you a menacing manner. You could easily kick their ass but you don't really want to blow your cover. How can you get out of this situation, and moreover, why are they behaving like this? It's quite suspicious.<br>\n\t<br>@@.PCvoice;"What do you want? What are you up to?"@@<br>\n\t<br>@@.bluevoice;"We are part of school uniform committee. The whole university is slacking off and we intend to change this."@@<br>\n\t<br>@@.PCvoice;"By asking students to wear a uniform?"@@<br>\n\t<br>@@.greenvoice;"We know that it's not enough, but it's a start."@@<br>\n\t<br>@@.tealvoice;"All the top universities have one."@@<br>\n\t<br>They hand you a flyer. You recognize it, since it's the same one you were handed the other day.<br>\n\t<br>@@.bluevoice;"Just read it. You'll understand that we are just doing this for all the students’ benefit."@@<br>\n\t<br>@@.greenvoice;"And next time, wear something more appropriate and as close as possible to a school uniform. We need everyone, especially the teachers and staff, to understand that we want a real, proper uniform."@@<br>\n\t<br>@@.tealvoice;"We won't be as forgiving next time if you don't comply."@@<br>\n\t<br>Are they threatening you? You hesitate for a second then decide to overlook their comments; this is not the place and time to stand out. They really look worked up and enthusiastic at the same time by this uniform thing. <br>\n\t<br>It's not the first time that you've meet weird or lunatic students, but something is suspicious about this. You know that trends change often at the university but is there some hidden agenda behind everything? You wonder if you aren't too suspicious for your own good. Just to be on the safe side, you should probably keep tabs on this school uniform committee.<br>\n\t<<move_item_to_inventory "UniformFlyer2">>\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 7>>\n\n/*Is id=5?*/\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 5 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 6>>\n\n/* Is id=4? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 4 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 5>>\n\n/* Is id=3? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 3 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 4>>\n\n/* Is id=2? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 2 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 3>>\n\n/* Is id=1?*/\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 2>>\n\n/* Is first time id=0? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 0 >>\n\n\t<<set $UniversityClassArray[$UniversityClassInsertIndex].misc to 1>>\n\n<</if>>
<<if $Items[$tempitemindex].action.index_lana_clara gte 5>>\n\t@@.resizedialognpc;[>img["./images/scientiststudent2.jpg"]]@@\n<<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n\t@@.resizedialognpc;[>img["./images/scientiststudent1.jpg"]]@@\n\n<<else>>\n\t@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@\n<</if>>
\n/* low willpower in class */\n<<if $UniversityClassArray[$tempuniversityclassindex].numberoftime eq 3>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t<br>You wait in front of Miss Thompson desk. She doesn't seem in a hurry to speak and even say goodbye to several students before addressing you:<br>\n\t<br>@@.greenvoice;"Do you have a personal problem you want to talk me about? Familial one or health related maybe?"@@<br>\n\t<br>@@.PCvoice;"Beg your pardon? Why would you believe this?"@@<br>\n\t<br>@@.greenvoice;"I was looking for an answer to your current behavior. I warned you several times already and I cannot help but notice you aren't improving the slighest."@@<br>\n\t<br>You try to justify your behavior but she stops you.<br>\n\t<br>@@.greenvoice;"I would normally tell you how I only care about how you behave during my class and how what you do outside is none of my business. But I starting to think that in your case it won't be enough. Consider this as your last warning for improvement. Next time we'll have a longer talk in my office about your potential future around here if you keep misbehaving."@@<br>\n\n<<else>>\n\n\t<<if $UniversityClassArray[$tempuniversityclassindex].failure eq 1 >>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t\t<br>You wait in front of Miss Thompson desk. She doesn't seem in a hurry to speak and even say goodbye to several students before addressing you:<br>\n\t\t<br>@@.greenvoice;"Am I boring?"@@<br>\n\t\t<br>@@.PCvoice;"Excuse me?"@@<br>\n\t\t<br>@@.greenvoice;"You were slacking off during class. I don't mind what you do outside, whether you have a part time job or you like to party, as long as you focus during my classroom."@@<br>\n\t\t<br>You try to justify your behavior but she stops you.<br>\n\t\t<br>@@.greenvoice;"As I just told you: I don't care as long as you stay at the top of your game during my class. Consider this a fair warning and act accordingly."@@<br>\n\n\t/* 1 homework + 1 slacking */\n\t<<elseif $UniversityClassArray[$tempuniversityclassindex].failure eq 3 >>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t\t<br>You wait in front of Miss Thompson desk. She doesn't seem in a hurry to speak and even say goodbye to several students before addressing you:<br>\n\t\t<br>@@.greenvoice;"Have you got a problem with me?"@@<br>\n\t\t<br>@@.PCvoice;"Excuse me?"@@<br>\n\t\t<br>@@.greenvoice;"You handed me poorly done homeworks and I can't help but notice that you are slacking off during class."@@<br>\n\t\t<br>You try to explain yourself but she stops you.<br>\n\t\t<br>@@.greenvoice;"I don't mind what you do outside, whether you have a part time job or you like to party, as long as you focus during my class and carefuly do your homeworks. Consider this a fair warning and act accordingly."@@<br>\n\n\t/* 2 homeworks */\n\t<<elseif $UniversityClassArray[$tempuniversityclassindex].failure eq 4 >>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\n\t\t<br>You wait in front of Miss Thompson desk. She doesn't seem in a hurry to speak and even say goodbye to several students before addressing you:<br>\n\t\t<br>@@.greenvoice;"Do you know what is an education vicious circle?"@@<br>\n\t\t<br>@@.PCvoice;"Excuse me?"@@<br>\n\t\t<br>@@.greenvoice;"You repeatedly handed me poorly done homeworks. That's a pattern, and a bad one at it."@@<br>\n\t\t<br>You try to explain yourself but she stops you.<br>\n\t\t<br>@@.greenvoice;"I don't mind what you do outside, whether you have a part time job or you like to party, as long as you focus during my classroom and your homeworks. Consider this a fair warning and act accordingly."@@<br>\n\n\t/*default*/\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@\n\t\t<br>You wait in front of Miss Thompson desk. She doesn't seem in a hurry to speak and even say goodbye to several students before addressing you:<br>\n\t\t<br>@@.greenvoice;"Is something troubling you, $PCName?"@@<br>\n\t\t<br>@@.PCvoice;"I am allright, Miss."@@<br>\n\t\t<br>@@.greenvoice;"I get this feeling that you could do so much more in class. I don't mean that you are currently slacking, but something feels off about you. It's like your mind is focused on something else."@@<br>\n\t\t<br>You can't tell her about your extracurricular activities and instead try to justify your behavior. But she stops you.<br>\n\t\t<br>@@.greenvoice;"Off course I only care about how you behave during my class. What you do outside is none of my business... yet"@@<br>\n\t\t<br>The conversation is over and you wonder what kind of hinted threats that was. You definitely don't want to attract Miss Thompson's attention and wonder what you could do to overcome her suspicion.<br>\n\t<</if>>\n<</if>>\n<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime ++>>\n<<include "UniversityClass_P3_to_P4">>
<br>t's too silly and you don't want to comply with Miss Thompson strange demand. You start working as usual. But your mind keeps returning to what she told you. Are you doing something wrong? It troubles you a lot and you have a hard time finishing properly your work.<br>\n<<Willpower_sub5>>\n\n<<display do_your_homework_main_normally_end>>
<<get_randomencounter_index_by_id "bimbo_ecogirl">>\n\n<<if $RandomEncounterArray[$tempenrandomencounterindex].numberofwin gt 0>>\n\t<br>You feel frustated by your encounter with Ecogirl... You were surprised to find out that she changed her name to Ultra Bimbo; then you were even more surprised to discover that she changed quite a lot physically. It's quite disturbing as it somehow matches the dreams you kept having about her. Finally you decided to fight her and defeated her, only to find out that she managed somehow to escape afterwards. \n\t<<if $character[$tempcharacterindex].talk.fight_win_call_dj gt 0>>\n\t\tYou wonder what happened with DJ. Did Miss Mental intervene or could Ultra Bimbo have use a super power that you didn't knew about? You decide to make sure that she goes really to jail, next time. Still you have to be careful if she has others powers at her disposal.<br>\n\t\t<<activate_character_talk "DJHQ_receptionist" "DJHQ_receptionist_0_Ask_him_prisoner_ultra_bimbo">>\n\t<<else>>\n\t\t You wonder how you agreed to do all those kinky stuff. It's totally unlike you, even if it was hot. Ultra Bimbo may seem harmless, she may be cute, but it's no reason to give her special treatment. You decide to be more firm, next time.<br>\n\t<</if>>\n<<elseif $RandomEncounterArray[$tempenrandomencounterindex].numberoflose gt 0>>\n\n\t<br>You feel frustated by your encounter with Ecogirl... first she changed her name to Ultra Bimbo. Then she also changed quite a lot physically; it's quite disturbing as it somehow matches your dreams. Finally you decided to fight her and end up losing. \n\t<<if $character[$tempcharacterindex].talk.fight_lose_rummage gt 0>>\n\t\tYou remember how she searched through your stuff. \n\t\t<<if $character[$tempcharacterindex].talk.stockings_worn_rubbed gt 0 || $character[$tempcharacterindex].talk.stockings_carried_rubbed gt 0>>\n\t\t\tWhy had she to play with your stockings like that? She seemed fascinated by them, as if they had some hypnotic powers on her. It feels stupid, even if you know that they are far from ordinary.<br>\n\t\t<<elseif $character[$tempcharacterindex].talk.kitty_headset_used gt 0>>\n\t\t\tWhy did she try to use the kitty headset on you? More importantly: why on earth did it start working at this exact moment? You know that you are immune to whatever the headset is supposed to do to your mind, but you aren't fond of exposing yourself to such a perverted device.<br>\n\t\t<<else>>\n\t\tYou wonder what she wanted with your phone. You know that you are protected by your concealment power, but you still feel uncomfortable about giving Ultra Bimbo too much clues about your real life. You hope she won't be able to fill the dots and come after you.\n\t\t<</if>>\n\t<<else>>\n\t\tYou blush as you remember the kinky things she did to you. You were helpless and she took advantage of the situation. You don't know exactly why but it was quite arousing. \n\t<</if>>\n<<else>>\n\t<br>You feel satisfied by how you handled the Ecogirl's situation... At first you were surprised by her new appearance and name. But you managed to avoid a fight in a public place and even had some harmless fun with Ultra Bimbo. You never did try-out with anyone before and it's really pleasant. The only weird things is Ultra Bimbo's choices of colour. The dresses were all too pink for your taste and some even borderline slutty. Well it's not like you are going to really switch your usual clothes for one of those dresses in the near future. But you could probably go to another try-out if you were to ever meet Ultra Bimbo again. It feels like you shouldn't be enjoying your self during a patrol, but it's time well spent if it means avoiding Ultra Bimbo harassing some innocent bystanders.<br>\n<</if>>\n\n<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_ultra_bimbo">>\n<<activate_character_talk "Fabulous" "Ask_her_about_ultra_bimbo">>
<<get_location_index_by_id>>\n<<if $FirstTime.Is_intro>>\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<<set $EventOngoing to true >>\n\t\t<br>You enter what looks like a guard room. There are monitors hanging on the walls, some kind of switchboard, computers, weapons and... A guard? A middle aged Asian man is present and he seems too busy reading a playboy to notice your presence.<br>\n\t\t<br>@@.bluevoice;"Is it you Diego? When I took the job, I thought that the boss was talking about real women, not paper women."@@<br>\n\t\t<br>He turns a page then continues.<br>\n\t\t<br>@@.bluevoice;"At the same time, we probably wouldn't get playboy models if it was for real, no?"@@<br>\n\t\t<br>You keep silent and walk toward him. It would be better to knock him out before he calls for help.<br>\n\t\t<br>@@.bluevoice;"Diego? You ok?."@@<br>\n\t\t<br>He seems surprised by the lack of response and raises his eyes from the magazine. You freeze in place.<br>\n\t\t<br>@@.bluevoice;"You… You aren't Diego."@@<br>\n\t\t<br>@@.PCvoice;"No I am not."@@<br>\n\t\t<br>You want to rush to him and take him out. Much to your surprise, he doesn't call for help or push one of the red buttons in front of him.<br>\n\t\t<br>@@.bluevoice;"So this is it? It was for real and the ad was true?! 'Get some money and all of the girls you could need. Join the villains! Join Dr. Nefarius!'. Come here, already. Let me have a piece of you."@@<br>\n\t\t<br>It seems there's been a misunderstanding here.<br>\n\t\t\n\t\t<br>How are you going to react?<br>\n\t\t\n\t\t<span id="choice">\n\t\t\t<br><<link "Play along">>\n\t\t\t\t<<replace "#choice">>\n\t\t\t\t\t<br>You try to play along and walk in his direction. You try to mimic the kind of girl he was expecting. You don't know much about sex and seduction but he seems too happy to notice.<br>\n\t\t\t\t\t<br>@@.bluevoice;"Great, great!! Come here and show me your sweet booty."@@<br>\n\t\t\t\t\t<br>You can't help yourself and instinctively kick him between the legs as soon as you are close enough to do it. He makes a weird noise, his face alternating from white to red, but he doesn't fall.<br>\n\t\t\t\t\t<br>@@.PCvoice;"I'm no whore, stupid. I'm here on the behalf of DJ. Surrender or I'm going to kick your ass next."@@<br>\n\t\t\t\t\t<br>He seems too preoccupied by what is going on between his legs to answer right away.<br>\n\t\t\t\t\t<br>@@.bluevoice;"Come on then, bitch. I'll make you learn your place. Maybe I’ll even get promoted for this!"@@<br>\n\t\t\t\t\t<<get_opponentstat_index_by_id "Playboy thug">>\n\t\t\t\t\t<<set $OpponentStatistic[$tempopponentindex].hp -->>\n\t\t\t\t\t<br><<link [[Fight him!|Fight_init]]>>\n\t\t\t\t\t\t<<set $tempencountername to "Initiation" >>\n\t\t\t\t\t\t<<set $EventOngoing to false >>\n\t\t\t\t\t\t<<set $location[$templocationindex].search to 1>>\n\t\t\t\t\t<</link>>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\t\n\t\t\t<br><<link "Don't play along">>\n\t\t\t\t<<replace "#choice">>\n\t\t\t\t\t<br>You aren't going to debase yourself for a second rate henchman in a sewer based lair.<br>\n\t\t\t\t\t<br>@@.PCvoice;"I'm here on the behalf of DJ. Surrender or I'm going to kick your ass."@@<br>\n\t\t\t\t\t<br>He seems genuinely surprised and you manage to close the distance between the two of you before he can react.<br>\n\t\t\t\t\t<br>@@.bluevoice;"Come on then, bitch. I'll make you learn your place. This is no place for little girls like you."@@<br>\n\t\t\t\t\t<br><<link [[Fight him!|Fight_init]]>>\n\t\t\t\t\t\t<<set $tempencountername to "Initiation" >>\n\t\t\t\t\t\t<<set $EventOngoing to false >>\n\t\t\t\t\t\t<<set $location[$templocationindex].search to 1>>\n\t\t\t\t\t<</link>>\n\t\t\t\t<</replace>>\t\n\t\t\t<</link>><br>\n\t\t\t\n\t\t</span>\n\t\n\t<<else>>\n\t\n\t\t<br>A guardroom with big monitors on the wall and a huge switchboard on the side.<br>\n\t\t<<if $location[$templocationindex].search lte 1>>\n\t\t\t<span id="searchplace">\n\t\t\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t\t\t<<replace "#searchplace">>\n\t\t\t\t\t<br>You search the place hoping to find something.<br>\n\t\t\t\t\t<br>...<br>\n\t\t\t\t\t<br>You find a newspaper, an old sandwich, and some tissues. Nothing useful here.<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\t</span>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<br>A guardroom with big monitors on the wall and a huge switchboard on the side.<br>\n\t<<if $location[$templocationindex].search lte 1>>\n\t\t<span id="searchplace">\n\t\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t\t<<replace "#searchplace">>\n\t\t\t\t<br>You search the place hoping to find something.<br>\n\t\t\t\t<br>...<br>\n\t\t\t\t<br>You find a newspaper, an old sandwich, and some tissues. Nothing useful here.<br>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t</span>\n\t<</if>>\n<</if>>
<<include UniversityNurse_portrait>>\n\n<br>[[You want to talk to her about something else.|UniversityNurse]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist0.jpg"]]@@\n\n<br>You decide to find @@.internalvoice;''Scientist''@@ again. You examine the different paths and quickly find the right one, the one leading to her.<br>\n\n<br>You find her in her usual classroom, working on her computer. Is she teaching again? You come closer and examine her. She doesn't pay attention to you and starts talking about computer's hardwares.<br>\n\n<br>Is she alone this time? You don't see Lana anywhere. You remember how difficult it is for you to see her so you keep looking.<br>\n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist1.jpg"]]@@\n\n<br>You finally found her at her usual desk, studying hard and focused on her teacher.<br>\n\n<br>You examine your //tools//, wondering which one to will use this time.<br>\n\n\n<<include Chipset_awaken_contact_scientist_link0>>\n
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist0.jpg"]]@@\n<br>You decide to find @@.internalvoice;''Scientist''@@ again. You examine the different paths and quickly find the right one, the one leading to her.<br>\n\n<br>You find her in a classroom, the same classroom as last time, looking at a computer. Is she working again? You come closer and examine her. She doesn't pay attention to you and starts talking.<br>\n\n<br>@@.scientistlab;"You need to take into account local parameters. Temperatures variations for example."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ keeps talking about the advantages and disadvantages of computer hardware manufacturing. Is she alone this time? You don't see Lana anywhere. But you can hear a noise, a disturbing noise. it is as if someone was approving what @@.internalvoice;''Scientist''@@ is saying.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist1.jpg"]]@@\n\n<br>You turn around looking for where the noise is coming from. You spot Lara sitting at a desk. You wonder what is going on. Has she been around the whole time? Why have you trouble seeing her?<br>\n\n<br>You need them to help @@.internalvoice;''first''@@. You examine your //tools//, wondering which one to use.<br>\n\n<<include Chipset_awaken_contact_scientist_link0>>\n
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist0.jpg"]]@@\n<br>You decide to find @@.internalvoice;''Scientist''@@. You examine the different paths until you find the one leading to her.<br>\n\n<br>You find her in a classroom, looking at a computer. Is she working? You come closer and examine her. She doesn't pay attention to you and starts talking.<br>\n\n<br>@@.scientistlab;"You have good ideas, and you understood correctly most of the concepts, but you need to be careful about the consequences of using additive manufacturing."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ keeps talking about the advantages and disadvantages of several industrial process. After some time, she changes subject and speaks about the consequences of pollution on product lines. You wonder why she is talking aloud. Is she recording her session for someone else? You suddenly realize that she isn't alone. There is someone else in the room, someone who often nods to what @@.internalvoice;''Scientist''@@ is saying.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist1.jpg"]]@@\n\n<br>You turn around until you see another person sitting at a desk. A young and pretty girl with long blond hair. She is wearing a blue skirt and a white top. How come you didn't notice her earlier? People, except for @@.internalvoice;''first''@@ or @@.internalvoice;''Scientist''@@, are like ghosts or shadows to you.<br>\n\n<br>You manage to quickly find some information about her, and find out that her name is Lana, one of the few students still attending @@.internalvoice;''Scientist''@@'s class. She doesn't seem notice your presence either and keeps listening to @@.internalvoice;''Scientist''@@ while taking notes from time to time.<br>\n\n<br>How is she going to help you find @@.internalvoice;''First''@@ if they can't see you? You feel helpless and wonder what you can do. You realize that you have some tools, some functions, at your disposal. You examine your options, a bit surprised by their contents.<br>\n\n<<include Chipset_awaken_contact_scientist_link0>>\n\n\n
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].action.detected_clara eq 1>>\n\n\t<div class=resizedialognpc></div>\n\t<<include Chipset_awaken_scientistclara>>\n\t\n<</if>>\n<<if $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\n\t<div class=resizedialognpc></div>\n\t<<include Chipset_awaken_mechanicgirl>>\n\n<</if>>\n\n\n<<if passage() is "Chipset_awaken_detection">>\n\t<<set $DreamArray[$tempdreamindex].wakeupstate to "Chipset_awaken_detection">>\n\t<<set $EventOngoing to false>>\n\t<<include Chipset_awaken_dreamfadesaway>>\n<</if>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/kitty_training_baddy0.jpg"]]@@\n\n<br>You now see a young woman with a black ponytail standing in front of you. She is wearing jean shorts and a white off-shoulder top. You can't help but notice a black collar around her neck with the inscription 'bad kitty'.<br>\n\n<br>@@.kittytrainingright;"Baddy is bad kitty."@@<br> \n\n<br>@@.kittytrainingleft;"Look at her; She isn't even wearing the proper kitty outfit! Is she even one of our own?"@@<br> \n\n<br>@@.kittytrainingright;"Don't be mistaken my dear kitty, I can sense a kitty vibe surrounding her; but you can see in her eyes how much naughtier she is. This isn't your usual playful kitty"@@<br> \n\n<br>@@.kittytrainingleft;"Look at her neck! She is showing off the world that she is indeed a bad kitty. How shameful!"@@<br> \n\n<br>@@.kittytrainingright;"How presposterous! She needs to be taught a lesson!"@@<br> \n\n<br>@@.kittytrainingleft;"Her life is totally spiralling out of control; she needs the guidance of a good kitty."@@<br> \n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/kitty_training_goody0.jpg"]]@@\n\n<br>You see another young woman with medium length auburn hair standing in front of you. She is wearing the same kind of clothes as the first one in the form of jean shorts and a white top. You can't help but notice that she is wearing a cat ear headband instead of a collar.<br>\n\n<br>@@.kittytrainingleft;"Luckily for her, Goody is a good kitty."@@<br> \n\n<br>@@.kittytrainingright;"Baddy is in a bad spot, will Goody help her out?"@@<br> \n\n<br>@@.kittytrainingleft;"Of course she will help a fellow kitty in need!"@@<br> \n\n<br>She is interrupted by the other kitty.<br>\n\n<br>@@.kittytrainingright;"Don't spoil the viewer's fun and the show, my dear kitty! Let's our audience watch and learn. Let's our audience find out the fate of the poor Baddy."@@<br> \n\n<br>@@.kittytrainingleft;"You could experience some mild headaches as your mind is slowly reprogrammed to avoid being a bad kitty."@@<br> \n\n<br>@@.kittytrainingright;"Don't you worry about it! You could also experience some mild headaches as your mind is slowly reprogrammed to become a nice, sensual, obedient little kitty instead."@@<br> \n\n<br>@@.kittytrainingleft;"Don't worry about it and let's enjoy the show!"@@<br> \n\n<br>The scenery [[changes|kittytraining1_baddy]], once again.<br>\n\n
<br>The grenade emits an intense light and sound. You are blinded and you can hear nothing but ringing. Your head seems foggy and unable of functioning correctly. You nevertheless try to stand up and get away, only to fall on your knees. You feel too incapacitated to get up again and stay still, hoping to get better. But it gets worse and you feel lousier and lousier until you finally fall on the ground.<br>\n\n<br>You think you hear footsteps as you [[pass out|warehouse_crate_passout]]<br>
@@.resizedialognpc;[>img["./images/chipsetawaken_profil0.jpg"]]@@\n\n<br>@@.chipsetvoice;"''Tell me more about the new profiles.''"@@<br>\n\n<br>@@.chipsetothervoice;"''Mistress gave me access to several databases and camera feeds. I already identified several girls with high potential.''"@@<br>\n\n<br>@@.chipsetvoice;"''Potential?''"@@<br>\n\n<br>@@.chipsetothervoice;"''They are smart and pretty, yet suggestible and slightly submissive. They also fit the bill of having a low digital and social footprint, meaning no one is going to look for them.''"@@<br>\n\n<br>Is he talking about kidnapping? You need to know more about who couldbe the target.<br>\n\n<br>@@.chipsetvoice;"''Show me the one you think has the most potential.''"@@<br>\n\n<br>You feel some information flux between the brethren and you, as data are transferred.<br>\n\n<br>The image of a pretty girl suddenly appears in front of you, with a lot of informations. It reminds you a lot the informations about @@.internalvoice;''First''@@, except that they are a lot more detailled.<br>\n\n<br>You notice a name and an address before waking up.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_brethren_newprofil0" >>\n<<include Chipset_awaken_dreamfadesaway>>
<<set $elementPos to []>>\n<<set $elementPos2 to []>>\t\t\n<<script>>\nvar result = $.grep(variables().location, function(e){ return e.id == variables().LocationCurrent; });\nvariables().elementPos = result[0].exit;\n<</script>>\n<br><span id="display">\n\t<<include NPC_Diana_picture>>\n</span>\n\n\n<br><<link "PC_strip">>\n\t<<PC_strip>>\n\t<<replace "#display">>\n\t\t<br>you strip.<br>\n\t<</replace>>\n<</link>>\n<br><<link "Set Diana red skirt">>\n\t<<get_character_index_by_id "Diana">>\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\t<<replace "#display">>\n\t\t<<include NPC_Diana_picture>>\n\t<</replace>>\n<</link>>\n\n<br><<link "Set Diana black skirt">>\n\t<<get_character_index_by_id "Diana">>\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t<<replace "#display">>\n\t\t<<include NPC_Diana_picture>>\n\t<</replace>>\n<</link>><br>\n/*\nExit Piece: <<print $elementPos>><br>\n<<for $i to 0; $i lt $elementPos.length; $i++>>\n\t<<script>>\n\t\tvariables().elementPos2 = $.grep(variables().character, function(e){ return e.location == variables().elementPos[variables().i][0]; });\n\t<</script>>\t\n<br><<print $elementPos[$i][0]>>\nList character <<print $i>>: <<print $elementPos2.length>><br>\n<</for>>\n<<set $TempString1 to "/image/src/toto.jpg">>\n<<print $TempString1.split("/").pop()>>\n\n*/\n\n\n<br><<link "Test $player.clothesworn">>\n\t<<replace "#output">>\n\t\t<br>clothes is $player.clothesworn<br>\n\t\t<br>underwear is $player.underwearworn<br>\n\t\t<<if $player.clothesworn.includes("clothes")>>\n\t\t\t<br>You are nude: $player.clothesworn<br>\n\t\t<<else>>\n\t\t\t<br>You are clothed: $player.clothesworn<br>\n\t\t<</if>>\n\t\t<<set $player.clothesworn to "Nude">>\n\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t<br>You are nude: $player.clothesworn<br>\n\t\t<<else>>\n\t\t\t<br>You are clothed: $player.clothesworn<br>\n\t\t<</if>>\n\t\t<<set $player.clothesworn to "Nude Panties">>\n\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t<br>You are nude: $player.clothesworn<br>\n\t\t<<else>>\n\t\t\t<br>You are clothed: $player.clothesworn<br>\n\t\t<</if>>\n\t\t<<set $player.clothesworn to "NudePanties">>\n\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t<br>You are nude: $player.clothesworn<br>\n\t\t\t<br>split = $player.clothesworn.split(" ").contains("Nude")<br>\n\t\t<<else>>\n\t\t\t<br>You are clothed: $player.clothesworn\n\t\t\t<br>split = <<print $player.clothesworn.split(" ")>><br>\n\t\t\t<br>contains = <<print $player.clothesworn.split(" ").contains("Nude")>><br>\n\t\t\t<br>includes = <<print $player.clothesworn.includes("Nude")>><br>\n\t\t<</if>>\n\t<</replace>>\n<</link>>\n<br><<link "Find passages with TAG Gameover">>\n\t<<set $list to Story.lookup("tags", "gameover")>>\n\t<<replace "#output">>\n\t\t<br>List of passage with the gamovertag:<br>\n\t\t<<for $i to 0; $i lt $list.length; $i++>>\n\t\t\t$list[$i].title<br>\n\t\t<</for>>\n\t<</replace>>\n<</link>>\n\n<br><<link "Move BlackStocking to inventory">>\n<<move_item_to_inventory "BlackStocking">>\n<<replace "#output">>BlackStocking moved to inventory.\n<</replace>>\n\n<</link>>\n<br><<link "Move & wear BlackStocking to inventory">>\n<<move_item_to_inventory "BlackStocking">>\n<<wear_clothes_by_id "BlackStocking">>\n<<replace "#output">><br>BlackStocking moved to inventory.\n<br>weartextoutput: $weartextoutput\n<br>wear_clothes_by_id debug: $TempString1<br>\n<</replace>>\n<</link>><br>\n<br>[[HideoutEntrance]]\n<br>[[HideoutLab1]]\n<br>[[PCApartmentLivingroom]]\n<br>[[UniversityClassEntrance0]]<br>\n<br><<link [[Test skill point|PCApartmentBedroom]]>>\n\t<<Add_skillpoint>>\n<</link>>\n<br><<link [[Test power point|PCApartmentBedroom]]>>\n\t<<Add_powerpoint>>\n<</link>>\n\n<br><<link [[Get Amok compulsion & Go shower|PCApartmentBathroom]]>>\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t<<set $EventArray[$tempeventindex].corruption ++>>\n<</link>>\n<br><<link [[Reset Mordak presence at Trackfield|StudentDistrictTrackField]]>>\n\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t<<set $EventArray[$tempeventindex].status to 0 >>\n<</link>>\n<br><<link [[Reset shower & Go shower|PCApartmentBathroom]]>>\n\t/*Reset Shower*/\n\t<<get_item_index_by_id "Apartment_Shower">>\n\t<<set $Items[$tempitemindex].firsttime to true>>\n<</link>><br>\n<br><<link "Complete Underwear theft mission.">>\n\t<<move_character_to_room_by_id "TheCoach" "UniversityParkSportsAnnexInside">>\n<<replace "#output">><br>Mission completed:<br><<Mission_completed "Underwear theft">><</replace>>\n\t\n<</link>><br>\n<br><<link [[Random university event|UniversityClass_P0_getout]]>>\n\t\t<<UniversityClass_occurence>>\n<</link>>\n<br><<link [[Brian & Jessy university event|UniversityClass_P0_getout]]>>\n\t<<set $UniversityClassInsert to "Brian_and_Jessy">>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n<</link>>\n\n\n<br>Test Game Over: [[Test_Game_Over]]<br>\nTest_roll : [[Test_roll]]<br>\nTest fight: [[Test_fight]]<br>\nTest dream: [[Test_dream]]<br>\nTest item: [[Test_item]]<br>\nTest char: [[Test_char]]<br>\nTest randomencounter: [[Test_randomencounter]]<br>\nTest location: [[Test_location]]<br>\nTest University: [[Test_University]]<br>\nTest Talent: [[Test_Talent]]<br>\nTest Event: [[Test_event]]<br>\nTest Mission: [[Test_mission]]<br>\nTest Display: [[Test_display]]<br>\n<br><<link "Activate Mark dream">>\n\t\t<<set $DreamOverride to 1>>\n\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n<<replace "#output">>Mission is : decrease your action.<</replace>>\n<</link>><br>\n\n\n<br><<link "Set middle level PC">>\n<<set $PCStrength +=2>>\n<<set $PCDexterity +=2>>\n<<set $PCStrengthMax +=2>>\n<<set $PCDexterityMax +=2>>\n<<Add_skillpoint>>\n<<Add_skillpoint>>\n<<replace "#output">>You increase your strength & dex by 2 and add 2 skillpoints.<</replace>>\n\n<</link>><br>\n\n<<click "Add_dexterity_strength_4">>\n<<set $PCStrength +=4>>\n<<set $PCDexterity +=4>>\n<<set $PCStrengthMax +=4>>\n<<set $PCDexterityMax +=4>>\n<<refreshMeters>>\n<<replace "#output">>You increase your strength & dex by 4.<</replace>>\n<</click>><br>\n<<click "Add_dfortitude_4">>\n<<set $PCFortitude +=4>>\n<<set $PCFortitudeMax +=4>>\n<<refreshMeters>>\n<<replace "#output">>You increase your fortitude by 4.<</replace>>\n<</click>><br>\n\n\n<<click "GoToMission_init">>\n<<replace "#output">> <<GoToMission_init>> You browse the locations.<</replace>>\n<</click>><br>\n<<click "Open exit Student district hub">>\n<<replace "#output">> \n\t\n\t<<set $AreaArray[2].status to 1>> \n\t<br>Student district hub active<br>\n<</replace>>\n\t\n<</click>><br>\n<<click "GoToTravel_init">>\n<<replace "#output">> <<GoToTravel_init>> You browse the Area destinations.<</replace>>\n<</click>><br>\n<<click "Test dream occurence">>\n<<replace "#output">> <<Rest_dreams_occurence>> You browse the dreams.<</replace>>\n<</click>><br>\n\n<<click "Test Action day">>\s\n<<Action_day_cost1>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your action.<</replace>>\s\n<</click>><br>\n\n<<click "Arousal5">>\s\n<<Arousal_add5>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You increase your arousal by 5.<</replace>>\s\n<</click>><br>\n\n<<click "Arousal10">>\s\n<<Arousal_add10>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You increase your arousal by 10.<</replace>>\s\n<</click>><br>\n\n<<click "Arousal30">>\s\n<<Arousal_add30>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You increase your arousal by 30.<</replace>>\s\n<</click>><br>\n\n\n<<click "Programming_lvlX_add5">>\n<<refreshMeters>>\n<<replace "#output">><<Programming_lvlX_add5>><br>You increase your Programming by 5.<</replace>>\n<</click>><br>\n<<click "Set programming to 10">>\n<<refreshMeters>>\n<<replace "#output">><<set $Programming to 10>><br>You set your Programming to 10.<</replace>>\n<</click>><br>\n<<click "Set programming to 98">>\n<<refreshMeters>>\n<<replace "#output">><<set $Programming to 98>><br>You set your Programming to 98.<</replace>>\n<</click>><br>\n<<click "Set programming to 100">>\n<<refreshMeters>>\n<<replace "#output">><<set $Programming to 100>><br>You set your Programming to 100.<</replace>>\n<</click>><br>\n<<click "PCHP">>\s\n<<set $PCHP-=1>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your HP by 1.<</replace>>\s\n<</click>><br>\n<<click "PCHP add10">>\s\n<<set $PCHP+=10>>\n<<set $PCHPMax+=10>>\n<<refreshMeters>>\s\n<<replace "#output">>You increase your HP by 10.<</replace>>\s\n<</click>><br>\n<<click "Reputationwin150">>\s\n\n<<refreshMeters>>\s\n<<replace "#output">><br><<Reputation_win 150 "DISPLAY">><br> You increase your reputation by 150. New reputation: $PCReputation.<br>\s<</replace>>\s\n<</click>><br>\n\n\n<<click "Random encounter">>\n<<replace "#output">><<Randomencounter_occurence>><br>You wander and encounter:\n<</replace>>\n<</click>><br>\n<<link "Lower HP 1 gameover">>\n\t<<replace "#output">>\n\t\t<br>You lower your HP.<br>\n\t\t<<Lose_HP_X>>\n\t<</replace>>\n<</link>><br>\n<<link "Lower HP 1 no gameover">>\n\t<<replace "#output">>\n\t\t<br>You lower your HP.<br>\n\t\t<<Lose_HP_X_nogameover>>\n\t<</replace>>\n<</link>><br>\n<<link "Lower HP 5 gameover">>\n\t<<replace "#output">>\n\t\t<br>You lower your HP.<br>\n\t\t<<Lose_HP_X 5>>\n\t<</replace>>\n<</link>><br>\n<<link "Lower HP 5 no gameover">>\n\t<<replace "#output">>\n\t\t<br>You lower your HP.<br>\n\t\t<<Lose_HP_X_nogameover 5>>\n\t<</replace>>\n<</link>><br>\n<<click "Willpowersub10">>\s\n<<Willpower_sub10>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your Willpower by 10.<</replace>>\s\n<</click>><br>\n<<click "Willpowersub10_no_gameover">>\s\n<<Willpower_sub10 1>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your Willpower by 10 with no gameover.<</replace>>\s\n<</click>><br>\n<<click "WillpowersubX 60">>\s\n<<Willpower_subX 60 >>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your Willpower by 60.<</replace>>\s\n<</click>><br>\n<<click "WillpowersubX 60_no_gameover">>\s\n<<Willpower_subX 60 1>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your Willpower by 60.<</replace>>\s\n<</click>><br>\n<<click "Willpowersub to 100">>\s\n<<set $Willpower to 100>>\n<<refreshMeters>>\s\n<<replace "#output">>You set your Willpower to 100.<</replace>>\s\n<</click>><br>\n\n<br><span id="fight"></span><br>\n<br><span id="run"></span><br>\n<br><span id="output"></span><br>\n<br><<back [[Back to last passage without modification|$return]]>><br>\n<br>[[Back to the current location|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"He’s most powerful villain DJ has ever encountered. Luckily, he is shunned by other villains, otherwise he would be invincible."@@<br>\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
\n<<if $FightAttackSelected>>\n\t<<set $FightTextOutput to "">>\n\t<<set $FightDefenseBonus to $tempskillattack[$fightattackskill].defensebonus>>\n\t<<set $FightAttackBonus to $tempskillattack[$fightattackskill].attackbonus>>\n\t<<set $FightDamageBonus to $tempskillattack[$fightattackskill].damagebonus>>\n\t<<set $FightArmorBonus to $tempskillattack[$fightattackskill].armorbonus>>\n\t<<FightTalentBonus>>\n\t<<if $tempskillattack[$fightattackskill].isattack>>\n\t\t/*<<AttackRoll $tempskillattack[$fightattackskill].statused>>*/\n\t\t<<set $FightAttackRoll to $player.roll>>\n\t\t<<set $FightTextOutput += "You attack ''$OpponentList[$fightattacktarget].displayname'' with your ''$tempskillattack[$fightattackskill].displayname''<br>">>\n\t\t<<set $FightAttackValue = $FightAttackRoll + $FightAttackBonus + $FightAttackMisc - $FightDifficultyLevel - $FightAttackTalent>>\n\t\t<<if $FightAttackValue gte $OpponentList[$fightattacktarget].defense >>\n\t\t\t<<RollSumDamage $FightStrength>>\n\t\t\t<<set $FightDamageValue = Math.max(0,Math.floor(($FightDamageCarac + $FightDamageBonus - $FightDamageTalent)/$OpponentList[$fightattacktarget].fortitude))>>\n\t\t\t/*<br>Dommage total: $FightDamageValue, Carac: $FightDamageCarac, bonus: $FightDamageBonus, talent:$FightDamageTalent, Opponent fortitude: $OpponentList[$fightattacktarget].fortitude<br>*/\n\t\t\t<<if $FightDamageValue gt 0>>\n\t\t\t\t<<set $FightTextOutput += "<br>You hit your opponent for ''" + $FightDamageValue + "''!<br>">>\n\t\t\t\t<<set $OpponentList[$fightattacktarget].hp to Math.max(0,$OpponentList[$fightattacktarget].hp - $FightDamageValue)>>\n\t\t\t<<else>>\n\t\t\t\t<<set $FightTextOutput += "<br>You hit your opponent but barely scratch him.">>\n\t\t\t<</if>>\n\t\t\t<<if $GameOptions eq 1>>\n\t\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your attack score is ''" + $FightAttackValue + "'' ( roll: ''" + $FightAttackRoll + "'' skill: ''" + $FightAttackBonus + "'' misc: ''" + $FightAttackMisc + "'' talent: ''" + -1*$FightAttackTalent + "'' difficulty: ''" + -1*$FightDifficultyLevel + "'') vs ''" + $OpponentList[$fightattacktarget].defense + "'' defense.<br>@@">>\n\t\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your damage score is ''" + $FightDamageValue + "'' ( roll: ''" + $FightDamageCarac + "'' bonus: ''" + $FightDamageBonus + "'' talent: ''" + -1*$FightDamageTalent + "''). Your oppponent fortitude is ''" + $OpponentList[$fightattacktarget].fortitude + "''.<br>@@">>\n\t\t\t<</if>>\n\t\t\t<<if $OpponentList[$fightattacktarget].hp eq 0>>\n\t\t\t\t<<set $FightTextOutput += "<br>You knocked down your opponent.<br>">>\n\t\t\t\t<<set $FightOpponentCurrentNumber -=1>>\n\t\t\t\t<<set $IsAlone -=1>>\n\t\t\t\t<<if $FightOpponentCurrentNumber eq 0 && $PCHP gt 0>>\n\t\t\t\t\t<<set $FightTextOutput += "<br>There's no opponent left standing. You won the fight!<br><br>''[[Victory|Fight_endstory]]''<br>">>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $FightTextOutput += "<br>You miss!!!<br>">>\n\t\t\t<<if $GameOptions eq 1>>\n\t\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your attack score is ''" + $FightAttackValue + "'' ( roll: ''" + $FightAttackRoll + "'' skill: ''" + $FightAttackBonus + "'' misc: ''" + $FightAttackMisc + "'' talent: ''" + -1*$FightAttackTalent + "'' difficulty: ''" + -1*$FightDifficultyLevel + "'') vs ''" + $OpponentList[$fightattacktarget].defense + "'' defense.<br>@@">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $tempskillnoattack[$fightattackskill].id eq "Tic-tac_pill">>\n\t\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t\t<<if $tempitemindex>>\n\t\t\t\t<<set $TempValue1 = Math.clamp($Items[$tempitemindex].willpowertimer, 0, $PCHPMax - $PCHP)>>\n\t\t\t\t<<set $Items[$tempitemindex].quantity-->>\n\t\t\t\t<<set $PCHP += $TempValue1>>\n\t\t\t\t<<refreshMeters>>\n\t\t\t\t<<if $GameOptions eq 1>>\n\t\t\t\t\t<<set $FightTextOutput += "<br>You use your Tic-Tac and heal yourself for ''" + $TempValue1 + "''. You have ''" +$Items[$tempitemindex].quantity + "'' tic-tac left.<br>">>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $FightTextOutput += "<br>You use your Tic-Tac and heal yourself. You have ''" + $Items[$tempitemindex].quantity + "'' tic-tac left.<br>">>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\t\n\t\t<<elseif $tempskillnoattack[$fightattackskill].id eq "lose_fight">>\n\t\t\t<<set $PCHP to 0>>\n\t\t\t<<refreshMeters>>\n\t\t\t<<set $FightTextOutput += "<br>You decide to use your ''Lose'' skill and feel powerless against your opponent.<br>">>\n\t\t<</if>>\n\t<</if>>\n\t<<set $TempString2 to "">>\n\t<<set $TempString3 to "">>\n\t<<for _i = 0;_i<$OpponentList.length;_i++>>\n\t\t<<capture _i>>\n\t\t<<set $TempValue1 = _i>>\n\t\t<<if $OpponentList[_i].hp gt 0>>\n\t\t\t/*<<AttackRoll $tempskillattack[$fightattackskill].statused>>*/\n\t\t\t<<set $FightDefenseRoll to $OpponentList[_i].roll>>\n\t\t\t<<set $FightDefenseValue = $FightDefenseRoll + $FightDefenseBonus + $FightDefenseMisc - $FightDifficultyLevel - $FightDefenseTalent>>\n\t\t\t<<RollSumDamage $OpponentList[_i].damagedice>>\n\t\t\t<<set $TempValue1 = _i>>\n\t\t\t<<set $FightDamageValue = Math.max(0,Math.floor(($FightDamageCarac + $OpponentList[_i].damagebonus - $FightArmorTalent)/$PCFortitude))>>\n\t\t\t<<if $FightDefenseValue gte $OpponentList[_i].attack >>\n\t\t\t\t<<set $FightTextOutput += "<br>@@.bold;" + $OpponentList[$TempValue1].displayname + "@@ attacks you and you avoid the blow.<br>">>\n\t\t\t<<else>>\n\t\t\t\t<<if $FightDamageValue gt 0>>\n\t\t\t\t\t<<set $PCHP to Math.max(0,$PCHP-$FightDamageValue)>>\n\t\t\t\t\t<<if $OpponentList[_i].damagearousing gt 0 >>\n\t\t\t\t\t\t<<set $FightTextOutput += "<br>You were hit by ''" + $OpponentList[$TempValue1].displayname + "'' for ''" + $FightDamageValue+ "''!!! You have ''" + $PCHP + "'' hp left. It's odd, you feel aroused by the hit.<br>">>\n\t\t\t\t\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+$OpponentList[_i].damagearousing)>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $FightTextOutput += "<br>You were hit by ''" + $OpponentList[$TempValue1].displayname + "'' for ''" + $FightDamageValue+ "''!!! You have ''" + $PCHP + "'' hp left.<br>">>\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $FightTextOutput += "<br>You were hit by ''" + $OpponentList[$TempValue1].displayname + "'' but the punch has no effect.<br>">>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $GameOptions eq 1>>\n\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your defense score is ''" + $FightDefenseValue + "'' ( roll: ''" + $FightDefenseRoll + "'' skill: ''" + $FightDefenseBonus + "'' misc: ''" + $FightDefenseMisc + "'' talent: ''" + -1*$FightDefenseTalent + "'' difficulty: ''" + -1*$FightDifficultyLevel + "'') vs ''" + $OpponentList[_i].attack + "'' attack.<br>@@">>\n\t\t\t<<if $FightDefenseValue gte $OpponentList[_i].attack >>\n\t\t\t<<else>>\n\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your opponent damage score is ''" + $FightDamageValue + "'' ( roll: ''" + $FightDamageCarac + "'' bonus: ''" + $OpponentList[_i].damagebonus + "'' talent: ''" + -1*$FightDamageTalent + "''). Your fortitude is ''" + $PCFortitude + "''.<br>@@">>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</capture>>\n\t<</for>>\n\t<<if $PCHP eq 0>>\n\t\t<<set $FightTextOutput += "<br>You lost the fight!<br><br>''[[Defeat|Fight_endlosestory]]''<br>">>\n\t<</if>>\n\t<<get_power_row_by_id "Combat_Regeneration">>\n\t<<get_power_index_by_id "Combat_Regeneration">>\n\t<<if $temppowerrow.status eq 1 && $PCHP lt $PCHPMax && $PCHP gt 0>>\n\t\t<<set $TempValue2 to Math.floor($PCFortitude/7+1)>>\n\t\t<<set $PCHP to Math.min($TempValue2+$PCHP,$PCHPMax)>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your combat regeneration kicks in and you gain ''" + $TempValue2 + "'' hit points. You now have ''" + $PCHP + "'' hit points.<br>@@">>\n\t\t<<else>>\n\t\t\t<<set $FightTextOutput += "@@.textfightoptionoutput;<br>Your combat regeneration kicks in and you regenerate some hit points.<br>@@">>\n\t\t<</if>>\n\t<</if>>\t\n\n<</if>>\n\n\n<<if $OpponentList>>\n<div class="fightcontainer">\n<div class="fightdisplaycontainer">\n<div class="characterdisplaycontainer">\n\t<<capture _i>>\n\t<<for _i = 0;_i<$OpponentList.length;_i++>>\n\t\t<<if $OpponentList[_i]>>\n\t\t\t<div class="opponentcontainer">\n\t\t\t\t<<get_opponentstat_index_by_id $OpponentList[_i].id>>\n\t\t\t\t<<if $OpponentDescription[$tempopponentindex][2]>>\n\t\t\t\t<div class="opponentimagecontainer">\n\t\t\t\t\t[img[$OpponentDescription[$tempopponentindex][2]]]\n\t\t\t\t\t<<if $OpponentList[_i].hp lte 0>>\n\t\t\t\t\t\t<div class="buttonoverlayer" style="background-color: #cccccc; opacity:0.8">\n\t\t\t\t\t\t<div style="flex: 0 0 50%;">[img[./images/death-skull.png]]</div>\t\t\t\t\t\n\t\t\t\t\t\t</div>\n\t\t\t\t\t<</if>>\n\t\t\t\t<div class="fighticonoverlayer">\n\t\t\t\t\t<div class="fighticonunderlayer">\n\t\t\t\t\t\t[img[./images/attack_icon.png]]\n\t\t\t\t\t\t<div class="buttonoverlayer"><div>''$OpponentList[_i].attack''</div></div>\n\t\t\t\t\t</div>\n\t\t\t\t\t<div class="fighticonunderlayer">\n\t\t\t\t\t\t[img[./images/defense_icon.png]]\n\t\t\t\t\t\t<div class="buttonoverlayer"><div>''$OpponentList[_i].defense''</div></div>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\t\t\t\n\t\t\t</div>\n\t\t\t<<meter $OpponentList[_i].hp $OpponentList[_i].hpmax "''HP''" "red" "ratio" "small">>\n\t\t\t<</if>>\n\t\t\t\t<<get_active_skill_attack_row>>\n\t\t\t\t<<capture _j>>\n\t\t\t\t<<for _j = 0;_j<$tempskillattack.length;_j++>>\n\t\t\t\t\t<div class="meterfight-container">\t\t\n\t\t\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: Green"></div>\t\n\t\t\t\t\t\t<div class="meterfight-border"></div>\n\t\t\t\t\t\t<<if $OpponentList[_i].hp lte 0 || $PCHP eq 0>>\n\t\t\t\t\t\t<div class="meterfight-text" ><<button $tempskillattack[_j].displayname Fight_main>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $FightAttackSelected to true>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $fightattacktarget to _i>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $fightattackskill to _j>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<RollForNextRound $tempskillattack[_j].statused>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<</button>></div>\n\t\t\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: #cccccc; opacity:0.8"></div>\t\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<div class="meterfight-text"><<button $tempskillattack[_j].displayname Fight_main>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $FightAttackSelected to true>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $fightattacktarget to _i>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $fightattackskill to _j>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<RollForNextRound $tempskillattack[_j].statused>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<</button>></div>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t</div> \t\t\t\t\t\t\t\n\t\t\t\t<</for>>\n\t\t\t\t<</capture>>\n\t\t\t</div>\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n</div>\n<br>\n<div class="opponentcontainer" >\n\t\t [img[$PCPortrait]]\n\t\t<<meter $PCHP $PCHPMax "''HP''" "red" "ratio" "small">>\n\t\t<<get_active_skill_no_attack_row>>\n\t\t<<capture _j>>\n\t\t<<for _j = 0;_j<$tempskillnoattack.length;_j++>>\n\t\t\t<div class="meterfight-container">\n\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: Green"></div>\n\t\t\t\t<div class="meterfight-border"></div>\n\t\t\t\t<div class="meterfight-text"><<button $tempskillnoattack[_j].displayname Fight_main>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $FightAttackSelected to true>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $fightattackskill to _j>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<RollForNextRound $tempskillattack[_j].statused>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $tempskillattack to $tempskillnoattack>>\n\t\t\t\t\t\t\t\t\t\t\t<</button>></div>\t\n\t\t\t\t<<if $tempskillnoattack[_j].id eq "Tic-tac_pill">>\n\t\t\t\t\t<<get_item_index_by_id "PC_HealingPills">>\n\t\t\t\t\t<<if $tempitemindex>>\n\t\t\t\t\t\t<<if $PCHP eq $PCHPMax || $PCHP eq 0 || $Items[$tempitemindex].quantity eq 0 || $FightOpponentCurrentNumber eq 0>>\n\t\t\t\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: #cccccc; opacity:0.8"></div>\t\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<if $PCHP eq 0>>\n\t\t\t\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: #cccccc; opacity:0.8"></div>\t\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $PCHP eq 0>>\n\t\t\t\t\t\t<div class="meterfight-bar" style="width: 100%; background-color: #cccccc; opacity:0.8"></div>\t\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t</div>\n\t\t<</for>>\n\t\t<</capture>>\n</div>\n</div>\n<div class="fighttextcontainer">\n<br><br><br><br><div id="fightoutput"></div>\n</div>\n</div>\n<</if>>\n\n\t\n\t
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress_again">>\n@@.resizePC;[>img["./images/pc_tryon_pinkshortdress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy, but realize that you have the perfect opportunity to do something new, something bold, because of your concealment power. You blush then finally decide to go for the short asian like dress. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I am sure that you look really good in it. I hope you are wearing matching panties this time."@@<br>\n\n<br>You are starting to like wearing this dress, but it is still way too short to your taste; you could accidentally flash your panties, if you aren't careful enough. Moreover the top is barely hiding your breasts, it feels like they are going to get you at any time. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great, even more gorgeous than I remember!"@@<br>\n\n<br>You stop, wondering what to do next. You feel uncomfortable and really don't want to be seen wearing such skimpy clothes so quickly you head back to the changing room. But Ultra Bimbo stops you right away.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly. We need to be sure that everyone sees that you aren't wearing any panties."@@<br>\n\n<br>@@.PCvoice;"What?!"@@<br>\n\n<br>@@.ecogirl;"Just kidding..."@@<br>\n\n<br>She sensually licks her lips.<br>\n\n<br>@@.ecogirl;"But it would be so sexy and so fun... just imagine the surprise of any villain catching a glimpse of your lack of panties as we fight them. They would wonder if why you aren't wearing any and let their guard down, for sure. It would be so easy to catch them, afterwards."@@<br>\n\n<br>You want to protest, but she changes topics.\n\n<br>@@.ecogirl;"Keep walking. You shine like the sunshine."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"It must look great whatever the circumstances. We also need to check that your breasts stays hidden all the time, don't you think? Unless you like the thrill of exposing yourself?"@@<br>\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress_again">>\n\t<<if $character[$tempcharacterindex].talk.dress_wrinkle eq 1 >>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_1>>\n\t<<elseif $character[$tempcharacterindex].talk.dress_wrinkle eq 0>>\n\t\t<<include Somewhere_downtown_bimbo_wrinkle_0>>\n\t<</if>>\n<</if>>\n<br>You blush but keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress.<br>\n\n<br>@@.ecogirl;"That's it, show me those eyes! That was nice panty shot, be more careful when you bend over. Is that plain white panties? How boring."@@<br>\n\n<br>After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress_again">>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. But what a dress! You'll should try the others, like next time we meet all right? Or you could try this one again. But next time wear pink panties instead of your usual. Villains shouldn't get any wrong idea about you."@@<br>\n\n<br>You blush then meekly agree before leaving. You were having more fun than you want to admit, but this whole situation still feels weird to you. This dress was definitely too revealing to wear in public. You should stay careful, just in case Ultra Bimbo has some kind of hidden agenda in mind. But you could probably indulge another try on session, it feels harmless enough. But next time you think that you should try something more decent.<br>\n\n<<Arousal_add20>>\n\n<<Action_day_cost1>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkshortdress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
window.InitUniversityClassArray = function()\n{\n/*\n0):availability.\n0=>unavailable,1=> available,2=>finished\n(1):placeholder\n(2):occurrence\nNumber of occurrence in the encounter list\n(3):placeholder\n(4):placeholder\n(5)::placeholder\n(6):nb of time the encounter occurred\n(7):placeholder\n(8)Other university event completed 2\n\n*/\n\nstate.active.variables.UniversityClassArray[0]={ status: 1, condition: "", id: "Normal_teaching", occurence: 3, numberoftime: 0, misc: 0, success: 0, failure: 0}\nstate.active.variables.UniversityClassArray[1]={ status: 1, condition: "", id: "Is_Miss_Thompson_teaching", occurence: 2, numberoftime: 0, misc: 0}\nstate.active.variables.UniversityClassArray[2]={ status: 1, condition: "Is_Miss_Thompson_teaching", id: "Miss_Thompson_obedience", occurence: 2, numberoftime: 0, misc: 0, success: 0, failure: 0}\nstate.active.variables.UniversityClassArray[3]={ status: 1, condition: "Is_Miss_Thompson_teaching", id: "Miss_Thompson_homework", occurence: 2, numberoftime: 0, misc: 0, success: 0, failure: 0}\nstate.active.variables.UniversityClassArray[4]={ status: 1, condition: "", id: "weird_student_behavior", occurence: 2, numberoftime: 0, misc: 0}\nstate.active.variables.UniversityClassArray[5]={ status: 1, condition: "Is_Miss_Thompson_teaching", id: "Brian_and_Jessy", occurence: 2, numberoftime: 0, misc: 0, success: 0, failure: 0}\nstate.active.variables.UniversityClassArray[6]={ status: 1, condition: "event_universityuniformcorruption", id: "black_kitty", occurence: 2, numberoftime: 0, misc: 0, success: 0, failure: 0}\n\n}\n\nwindow.UniversityAttendance = function()\n{\nstate.active.variables.UniversityAttendance[0]=["Going To and Attending classes are set to Automatic."]\nstate.active.variables.UniversityAttendance[1]=["Going To is set to Manual and Attending classes is set to Automatic."]\nstate.active.variables.UniversityAttendance[2]=["Going To is set to Automatic and Attending classes is set to Manual."]\nstate.active.variables.UniversityAttendance[3]=["Going To and Attending classes are set to Manual."]\n}\nwindow.InitHomeworkArray = function()\n{\nstate.active.variables.HomeworkArray[0]=["an essay","on Australian","tribal","customs"]\nstate.active.variables.HomeworkArray[1]=["a study","on European","ethical","spending habits"]\nstate.active.variables.HomeworkArray[2]=["a dissertation","on extraterrestrial","technological","private life"]\nstate.active.variables.HomeworkArray[3]=["a speech","on worldwide","ethnological","sport habits"]\n\nstate.active.variables.HomeworkArray[4]=["an essay","on the merits","of being","an obedient","and trustworthy","student"]\nstate.active.variables.HomeworkArray[5]=["a study","on the advantages","of accepting the ways","a disciplined","and persevering","schoolgirl"]\nstate.active.variables.HomeworkArray[6]=["a dissertation","on the duties","of the way of life of","a diligent","and studious","community member"]\nstate.active.variables.HomeworkArray[7]=["a speech","on the benefits","of finding the true purpose of","a focused","and dedicated","learner"]\n\nstate.active.variables.HomeworkArray[8]=["an essay","on the merits","of being","an obedient","and trustworthy","student"]\nstate.active.variables.HomeworkArray[9]=["a study","on the advantages","of assuming the ways","a disciplined","and persevering","spending habits"]\nstate.active.variables.HomeworkArray[10]=["a dissertation","on the duties","of learning the ways","a diligent","and studious","private life"]\nstate.active.variables.HomeworkArray[11]=["a speech","on the benefits","of embracing the ways","a submissive","and tamed","sport habits"]\n}\n\nwindow.InitRandomMoveArray = function()\n{\n\n/*\nid = 0 corridor + hall\nid = 1 corridor\nid = 2 classroom\nid = 3 exterior\nid= 4 All interior\n\n*/\nstate.active.variables.RandomMoveArray\t= {\n\t\t\t\t\t\t\t\t\t\t\tcorridorhall: \t\t["UniversityClassCorridor1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor3",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassMainHall0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassMainHall1"],\n\t\t\t\t\t\t\t\t\t\t\tcorridor: \t\t\t["UniversityClassCorridor1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor3",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassMainHall1"],\n\t\t\t\t\t\t\t\t\t\t\tclassroom: \t\t\t["UniversityClassClassroom0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassClassroom1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassClassroom2",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassClassroom3"],\n\t\t\t\t\t\t\t\t\t\t\tinteriorall:\t\t["UniversityClassCorridor1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor3",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassMainHall0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassMainHall1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassAdministrativeOffice"],\n\t\t\t\t\t\t\t\t\t\t\tvigilante_patrol: \t["UniversityClassMainHall1",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor0",\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"UniversityClassCorridor3"],\n\t\t\t\t\t\t\t\t\t\t}\n\n}\n
<<get_character_index_by_id "student_lana">>\n<<get_item_index_by_id "Ninja_chipset">>\n<<include student_lana_portrait>>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t<br>You see a cute student wearing a white top and a blue skirt. She is sitting and is busy taking notes. She looks at you briefly with a smile, then resumes writing.<br>\n\n<<else>>\n\t<<if $IsAlone eq 1>>\n\t\t<br>You see Lana sitting at her desk. She is focused on her notes and doesn't seem to notice your presence.<br>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.index_lana_clara gte 5>>\n\t\t\t<br>Lana is looking at her teacher's desk from time to time. Each time she spreads her legs, flashing her panties. It feels like she is rehearsing something. Could she be training for her teacher?<br>\n\t\t<<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n\t\t\t<br>From time to time, she takes a weird position. It looks like she is asking something to her teacher, except that she is alone. She also has one of her hands busy between her legs. Could she be... touching her panties? Could your dreams about her becoming true? You examine her for a while and decide that it is just your imagination running wild.<br>\n\t\t<</if>>\n\t<<else>>\n\t\t<br>You see Lana sitting at her desk. She is focused on her class and doesn't seem to notice your presence.<br>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.index_lana_clara gte 5>>\n\t\t\t<br>Lana is looking a lot at her teacher. From time to time she also spreads her legs, flashing her panties to her beloved teacher. Clara doesn't seem to notice her student's odd behaviour.<br>\t\n\t\t<<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n\t\t\t<br>You get the impression that she is looking a bit too much at her teacher. From time to time she asks something and her position is... weird for the lack of a better word. She stretches out one of her arm in her teacher's direction, as if asking for attention, while the other one is busy between her legs. Could she be... touching her panties? Could your dreams about her became true? You examine her for a while and decide that it is just your imagination running wild.<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\n\t<<if $character[$tempcharacterindex].firsttime>>\t\n\n\t\t<br><<link [[You introduce yourself.|student_lana_0_introduce]]>>\n\t\t\t\t<<set $character[$tempcharacterindex].firsttime to false>>\n\t\t\t<</link>><br>\n\n\t<<else>>\n\t\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\t<br><<link [[You could chit-chat her about the class and her teacher.|student_lana_0_smalltalk]]>>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\n\t\t<<if $character[$tempcharacterindex].talk.ask_her_about_chipset>>\n\t\t\t<br><<link [[You could ask her about the chipset.|student_lana_0_chipset]]>>\n\t\t\t\t<<set $character[$tempcharacterindex].talk.ask_her_about_chipset to false>>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\n\t\t<<if $character[$tempcharacterindex].talk.ask_her_about_relationship>>\n\t\t\t<br>You aren't sure that it is a good idea, but <<link [[you could ask her about her relationship with her teacher.|student_lana_0_ask_her_about_relationship]]>>\n\t\t\t\t<<set $character[$tempcharacterindex].talk.ask_her_about_relationship to false>>\n\t\t\t<</link>> At least you will know for sure if there is any truth about your weird dreams.<br>\n\t\t<</if>>\n\t\t\t\t\t\t\t\t\t\t\t\t\n\n\t<</if>>\n<</if>>\n<span id="student_lana_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n\n<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n<<get_talent_index_by_id "Miss_Thompson_authority">>\n\n/* Is work more at home id=3 ? */\t\n<<if $UniversityClassArray[$tempuniversityclassindex].misc eq 3 >>\n\n\t/* Sacrifice id=9 */\n\t<<if $TalentArray[$temptalentindex].devotion eq 9>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t\t<br>You shiver, remembering what you promised her the last time.<br>\n\t\t<br>You wonder if she really is going to ask you to make a sacrifice of some sort for her.<br>\n\t\t<br>[[Follow her|Miss_Thompson_obedience_office_id3_sacrifice]]<br>\t\n\n\t/* Obedient id=8*/\n\t<<elseif $TalentArray[$temptalentindex].devotion eq 8>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t\t<br>You shiver, remembering how good it felt to receive her private tutelage.<br>\n\t\t<br>[[You eagerly follow her|Miss_Thompson_obedience_office_id3_obedient]]<br>\n\t\n\t/* Computer_work_more_at_home id=5 id=6 */\n\t<<elseif $TalentArray[$temptalentindex].devotion eq 5 || $TalentArray[$temptalentindex].devotion eq 6>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t\t<br>[[You are curious why and follow her|Miss_Thompson_obedience_office_id3_computer]]<br>\t\n\n\t<<else>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t<br>[[You wonder what she wants and follow her|Miss_Thompson_obedience_office_id3_normal]]<br>\t\n\t<</if>>\n\n/* Is focus more in class id=2 ? */\n<<elseif $UniversityClassArray[$tempuniversityclassindex].misc eq 2 >>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t<br>[[You follow her instructions|Miss_Thompson_obedience_office_id2]]<br>\t\n\n/* Is second time id=1 ? */\n<<elseif $UniversityClassArray[$tempuniversityclassindex].misc eq 1 >>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t<br>Is she expecting your answer from the other day already?<br>\n\t<br>[[You follow her to find out|Miss_Thompson_obedience_office_id1]]<br>\n\n/* Is first time id=0? */\n<<elseif $UniversityClassArray[$tempuniversityclassindex].misc eq 0 >>\n\n\t<<if $UniversityClassArray[$tempuniversityclassindex].numberoftime gte 4>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t\t<br>@@.greenvoice;"$PCName, a word in my office, please?"@@<br>\n\t\t<br>What does she want from you? <br>\n\t\t<br>[[You follow her into her office|Miss_Thompson_obedience_office_id0]]<br>\n\n\t<<else>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Thompson_8.jpg"]]@@<br>\n\t\t<br>As you head out, Miss Thompson gestures for you:<br>\n\t\t<br>@@.greenvoice;"$PCName, a word please?"@@<br>\n\t\t<br>What does she want from you? <br>\n\t\t<br>[[You go see her at her desk|Miss_Thompson_obedience_desk_id0]]<br>\n\t\t<br>[[You take advantage of the crowd and slip out|Miss_Thompson_obedience_exit_id0]]\n\n\t<</if>>\n<</if>>
<br>[[Return|$return]]<br>
@@.resizedialoghostilenpc;[>img["./images/visor_gang_9.jpg"]]@@\n<br>You spot two women wearing outfits really similar to Horny Ray's. Like her, they are shooting energy beams from their visors, targeting the nearby bystanders. The first one is focusing her beams on a man lying on the ground.<br>\n\n<br>@@.aquavoice;"Where is she? Tell me!"@@<br>\n\n<br>@@.bluevoice;"Please... I don't know anything. I can't stand it any more."@@<br>\n\n<br>@@.aquavoice;"You can't stand it? Are you joking? Does it look like I care? You won't tell me? Then I have to punish you some more. You will tell me what I want to know."@@<br>\n\n<br>The man screams on the ground as she increases the intensity of her beams.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/visor_gang_0.jpg"]]@@\n\n<br>The second one is apparently firing randomly, but seems to always target young pretty women. She interrupts herself to stop the first.<br>\n\n<br>@@.olivevoice;"We are loosing our time here, stop hitting this guy again and again. Target instead all the pretty women, we'll soon have to leave."@@<br>\n\n<br>@@.aquavoice;"What about men? Can't I target them until they burst their nuts?"@@<br>\n\n<br>@@.olivevoice;"Target them too, if you really want, they don't deserve better. You know that they aren't the priority, why would you focus on them?"@@<br>\n\n<br>@@.aquavoice;"I like to see them all weak and messy."@@<br>\n\n<br>@@.olivevoice;"Suit yourself, but hurry. DJ will probably come soon to investigate this mess."@@<br>\n\n<br>That's your cue.<br>\n\n<br>@@.PCvoice;"Stop it and surrender! I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>@@.aquavoice;"$PCSuperName? The one who defeated Horny Ray? Behold Vicious Ray, I will be the one to avenge her!"@@<br>\n\n<br>@@.olivevoice;"I am Naughty Ray. We have a score to settle with you, but not this time."@@<br>\n\n<br>You decide to run in a zigzag, you don't want to be hit by one of their nasty beam. Surprisingly, they instead target two bystanders.<br>\n\n<br>@@.olivevoice;"Protect us."@@<br>\n\n<br>The two bystanders rush in your direction; they apparently are confused by the beams and try to take you down. You manage to incapacitate them without hurting them. Meanwhile Vicious Ray and Naughty Ray managed to escape.<br>\n\n<br>You call DJ for [[help|Somewhere_downtown_intro_horny_ray_accomplices2]].<br>
<<layered_image $LocationImage "./images/DJ_ambulance.png" "resizeitembig">>\n<br>DJ sends a car and an ambulance. They take care of the victims, luckily none were too seriously injured. The agents also gather testimony from everyone on the scene. Apparently the two villains were looking for a woman who managed to escape. Then they decided to attack everyone else. There are several different descriptions of the woman, so you have no idea what she really looks like. You also have no idea about why she was targeted in the first place. Could they be accomplices of Horny Ray? You should ask around to find more about them.<br>\n\n<br>You decide it's time to <<link [[finish your patrol|PCApartmentLivingroom]]>>\n\n\t\t\t\t\t\t\t\t<<set $EventOngoing to false>>\n\t\t\t\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1>>\n\t\t\t\t\t\t\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_horny_ray_accomplices">>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win_mast0.jpg"]]@@\n\n<br>You stay still and Ultra Bimbo takes your silence for an approval. She turns around and slowly gets up. She stands on shaky legs and doesn't seem like much of a threat.<br>\n\n<br>@@.ecogirl;"You really hit me hard, I need to sit for a while."@@<br>\n\n<br>She spots a nearby cafe chair, probably a leftover from your fight, and sits on it, facing you.<br>\n\n<br>@@.ecogirl;"You haven't called DJ yet; you are expecting a treat, aren't you? I could show you what my underwear look like."@@<br>\n\n<br>She slowly lowers the top of her dress, exposing a skimpy blue slingshot bikini to your eyes. Her dress wasn't really covering it, but this time you can't help but stare at it and notice how it barely hides her huge breasts. She notices your interest and giggles.<br>\n\n<br>@@.ecogirl;"Do you like it? I really do love my pink, but sometimes an hint of another colour is just for the better. Did you know that the right combination really set the pinkness of my clothes to another level? It's like a pizza with extra toppings. Now that I think about it you should wear more pink."@@<br>\n\n<br>Then she slowly moves her hands along her legs and, after slightly lifting the bottom of her dress, spreads them wide.<br>\n\n<br>@@.ecogirl;"Same for my sexy pussy. My bikini barely hides anything, isn't it exciting? It's like having a flashy road sign showing everyone how much of a slut I am and more importantly how ready I am to get laid."@@<br>\n\n<br>She slowly plays with the bottom of her bikini, pulling the thin fabric between the lips of her pussy.<br>\n\n<br>@@.ecogirl;"I don't really need to use my fingers to pleasure myself."@@<br>\n\n<br>She keeps moving it up and down and then right and left until her pussy is wet from arousal. The whole time you stare at her, dumbfounded. Her show, the way her bikini moves, is fascinating you. You stand there and keep watching her for a long time.<br>\n\n<br>@@.ecogirl;"This feels so good... I really like when someone is watching me; I can see the lust in your eyes, it's so exciting. It would be even better if you were to touch yourself too."@@<br>\n\n<br>You aren't going to touch yourself, aren't you? Not in a public place, not in front of innocent bystanders. You decide to stop wasting your time and call DJ. But she keeps pleasuring herself and you resume staring.<br>\n\n<br>@@.ecogirl;"I understand that we aren't there, yet. But you should imagine yourself, touching you in synch with me, as if we were a mirror image of each other, as if we were in a pleasure loop, increasing the pleasure each time, multiplying it tenfold."@@<br>\n\n<br>You are totally focused on the movements of her bikini and don't really pay attention to her words. After a while you lose focus and start daydreaming about skimpy bikinis, huge breasts and wet pussies.<br> \n\n<br>You suddenly snap out of it. You are still standing in the same spot, but the cafe chair is now empty. Ultra Bimbo took advantage of your distraction to flee. You silently curse and look around, hoping to spot her. Sadly, it looks like she is long gone. How come she managed to mesmerize you? You aren't even into girls, how could you be fascinated by her hot and sexy body? Next time you'll have to arrest her.<br>\n\n<br>@@.internalvoice;"Next you'll have to find out why you are fascinated by her gorgeous body. You need to prove to yourself that you can resist her charms; or that you are at least able to arrest her, afterwards."@@<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10 1>>\n<<set $character[$tempcharacterindex].talk.fight_win_watch ++>>\n<<include ultrab_fightwin_end>>
<<get_item_index_by_id "UniversityComputer">>\n<<get_event_index_by_id "MarkOfAmok_programming">>\n\n<<if $FirstTime.UniversityComputer>>\n\n\t@@.resizeitem;[>img["./images/Universitycomputer.jpg"]]@@\n\n\t<br>You can see a brand new computer and a flat screen monitor waiting on your desk. Is this the new computer Miss Thompson was talking about? There's a small sticky on it with the default login and password. How did they get into your apartment? You suppose that Diana must have opened the door for them.<br>\n\n\t<<set $FirstTime.UniversityComputer to false>>\n\t\n<<else>>\n\n\t@@.resizeitem;[>img["./images/Universitycomputer.jpg"]]@@\n\n\t<br>A computer provided by Miss Thompson to help you study. You can also use it to access Internet if you want. It comes with a keyboard, a mouse and a nice 24" flat screen.<br>\n\t\n<</if>>\n/*Use*/\n<<if $Items[$tempitemindex].action.use>>\n\t<br>[[You can explore its content.|UniversityComputer_use]]<br>\n<</if>>\n<<if $Items[$tempitemindex].action.dohomework>>\n\t<<if $UniversityHomework eq 1>>\n\t\t/*Is naked and no compulsion no programming?*/\n\t\t<<if $player.clothesworn.includes("Nude") && $EventArray[$tempeventindex].corruption eq 0 && $Programming lte 25>>\n\n\t\t\t<br><<link "You use your computer to do your homework (free action).">>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You can't do your homework naked!<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\n\t\t<<else>>\n\n\t\t\t<br>[[You use your computer to do your homework (free action).|UniversityComputer_dohomework]]<br>\n\n\t\t<</if>>\n\n\t<</if>>\n<</if>>\n<<if $Items[$tempitemindex].action.studyonyourown>>\n\t<<if $ActionDayNumber gt 0>>\n\t\t<<set $TempString1 to "You use your computer to study on your own (cost 1 action).">>\n\t<<else>>\n\t\t<<set $TempString1 to "You use your computer to study on your own (cost 20 Willpower).">>\n\t<</if>>\n\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\t\t\t<br><<link $TempString1>>\n\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t<br>You are too tired to study on your own.<br>\n\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t<<else>>\n\t\t/*Is naked and no compulsion no programming?*/\n\t\t<<if $player.clothesworn.includes("Nude") && $EventArray[$tempeventindex].corruption eq 0 && $Programming lte 25>>\n\n\t\t\t<br><<link $TempString1>>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You can't study on your own naked!<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\n\t\t<<elseif $UniversityHomework eq 1>>\n\n\t\t\t<br><<link $TempString1>>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You remember that you have homework due tomorrow. Now is not the right time to study on your own.<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\n\t\t<<else>>\n\n\t\t\t<<get_event_index_by_id "UniversityComputer_studyonyourown">>\n\t\t\t<<if $EventArray[$tempeventindex].firsttime>>\n\n\t\t\t\t<br>[[$TempString1|UniversityComputer_studyonyourown]]<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br><<link $TempString1>>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You already studied once today. The sessions are so intense that you should wait tomorrow before doing another one.<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Items[$tempitemindex].action.browseinternet>>\n\t<br>[[You can browse the Internet.|UniversityComputer_browseinternet]]<br>\n<</if>>\n<br>[[You have other things to do.|$LocationCurrent]]<br>
<<include edge_lick_handle_again_1>>\n\n<br>@@.edgevoice;"Never mind, you sucked the handle like a naughty girl."@@<br>\n\n<<Arousal_add10>>\n<<Willpower_sub10 1>>\n<<Programming_lvlX_add2>>\t\t\t\t\n<<SexualAwareness_lvl3_add>>\n\n<<include DJHQ_receptionist_0_Ask_him_about_edge_contest2>>
\n<<include vr_main>>
<<get_location_index_by_id "AmokLairTheater2">>\n/*First time?*/\n<<if $location[$templocationindex].event is 0>>\n\t<<set $LocationBlock to true>>\n\t<<location_icon "_displayname" "_picturename" "AmokLairExterior2_block_dirtyliar">>\t\n<<else>>\n\t<<if $PCHP lt 5>>\n\t\t<<set $LocationBlock to true>>\n\t\t<<set $TempString1 to "<br>You want to leave, but you see several knights guarding the exit. You feel too beaten up to have any hope of winning against them. You should rest somewhere in the lair first, before taking them on.<br>">>\n\t\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n\t<<elseif $Willpower lt 50>>\n\t\t<<set $LocationBlock to true>>\n\t\t<<set $TempString1 to "<br>You want to leave, but you see several knights guarding the exit. You feel too mentally exhausted to fight them at the moment. You should rest somewhere and get back your fighting spirit<br>">>\n\t\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\t\t\t\n\t<<else>>\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t\t/*Is Amok Compulsion?*/\n\t\t<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t\t\t<<location_icon "_displayname" "_picturename" "AmokLairTheater2_block_amok_compulsion">>\n\t\t<<else>>\n\t\t\t<<location_icon "_displayname" "_picturename" "AmokLairExterior2_block_dirtyliar2">>\n\t\t<</if>>\n\t<</if>>\n\n<</if>>
<br>Or you can visit somewhere in the city (\n<<if $displaytravellist>>\n\t<<link "hide">>\n\t\t<<set $displaytravellist to false>>\n\t\t<<replace #travellist>>\t\n\t\t\t<<include PCApartmentLivingroom_displaytravellist>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "show">>\n\t\t<<set $displaytravellist to true>>\n\t\t<<replace #travellist>>\n\t\t\t<<include PCApartmentLivingroom_displaytravellist>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n):<br>\n\n<<if $displaytravellist>>\n\t<<GoToTravel_init>>\n\t<<GoToMission_init>>\n<</if>>\n
<br>__''Talents:''__<br>\n<<if $TalentArray.length > 0>>\n<<for _i = 0;_i<$TalentArray.length;_i++>>\n\t<<capture _i>>\n<<if $TalentArray[_i].status eq 1>>\n\t<br>''$TalentArray[_i].displayname''<br>\n\t<<get_talentdescription_index_by_id $TalentArray[_i].id>>\n\t<br><<print $TalentDescription[_i].description>><br>\n\t<<if $GameOptions eq 1 >>\n\t\t<<set $TempString4 = "<br>It adds">>\n\t\t<<set $TempString5 = "<br>It adds">>\n\t\t/*Is attack not empty?*/\n\t\t<<if $TalentArray[_i].attackbonusdisplay>>\n\t\t\t<<set $TempString4 += " ''" + -1*$TalentArray[_i].attackbonus + "'' to your attack">>\n\t\t<</if>>\t\n\t\t/*Is defense not empty?*/\n\t\t<<if $TalentArray[_i].defensebonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">>\n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + -1*$TalentArray[_i].defensebonus + "'' to your defence">>\n\t\t<</if>> \t\n\t\t/*Is damage not empty?*/\n\t\t<<if $TalentArray[_i].damagebonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">> \n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + -1*$TalentArray[_i].damagebonus + "'' to your damage">>\n\t\t<</if>> \t\n\t\t/*Is armor not empty?*/\n\t\t<<if $TalentArray[_i].armorbonusdisplay>>\n\t\t\t/*add comma?*/\n\t\t\t<<if $TempString5 neq $TempString4 >>\n\t\t\t\t<<set $TempString4 += ",">> \n\t\t\t<</if>> \n\t\t\t<<set $TempString4 += " ''" + -1*$TalentArray[_i].armorbonus + "'' to your armor">>\n\t\t<</if>> \t\t\n\t\t<<if $TempString4 neq $TempString5>>\n\t\t\t<<if $TalentArray[_i].miniontype gt 0>>\n\t\t\t\t<<set $TempString4 += " against " + $MinionFaction[$TalentArray[_i].miniontype][0] +".">>\n\t\t\t\t/*<<set $TempString4 += " against Amok's minions.">>*/\n\t\t\t<<else>>\n\t\t\t\t<<set $TempString4 += ".">>\n\t\t\t<</if>>\n\t\t\t$TempString4\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\t<</capture>>\n<</for>>\n<</if>>\n\n<br><br><<back [[Return|$return]]>><br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy1.jpg"]]@@\n\n<br>She waits for you to kneel then undress. She searches for something in a drawer and retrieves a big black strapon. She carefully moves it around, so that you have the time to admire it.<br>\n\n<br>@@.bluevoice;"Is it big enough for you? Is it big enough for ''fuck toy''?."@@<br>\n\n<br>You don't answer and instead moan with pleasure.<br>\n\n<br>@@.bluevoice;"Aren't you going to answer me? Aren't you going to answer your ''Mistress''?"@@<br>\n\n<br>Her attitude is so dominating, it fits the dream's atmosphere perfectly. You manage to utter an answer in the same tone.<br>\n <br>@@.PCvoice;"Yes... please I want it... ''Mistress''"@@<br>\n\n<br>This last addition is a bit over the top and yet it feels good saying it.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy2.jpg"]]@@\n<br>She seems satisfied with your answer and wears her strapon, ready to use it on you.<br>\n\n<br>@@.bluevoice;"I am going to use it to pound you silly. I want to see how it is going to stretch your pussy to its limits. I can already picture yourself cuming on it, ''fuck toy''."@@<br>\n\n<br>You lie on your back and submissively spread your legs. You can feel your pussy getting wet.<br>\n\n<br>@@.bluevoice;"Getting in character my little ''fuck toy''? That is the correct position for someone like you. On your back, ready to take my huge cock to the hilt. Are you sure it will fit? I can see it in your eyes; you look forward testing your limits, aren't you?"@@<br>\n\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $TempString1 to "Yes">><</link>> before she does anything with it.<br>
Nefarius Evil Plan
@@.resizedialognpc;[>img["./images/University_DeanSecretaryDescription_0.jpg"]]@@
//This game contains the depictions and descriptions of sexual acts between adult persons. If this offends you, is against the law in your community or if you are under the legal age to view such material, please quit now.<br>\n\n<br>This is a purely fictional story. All characters and locations depicted herein are truly fictional and any resemblance to any person, living or dead, is not intended and purely coincidental. All characters depicted herein are considered to be above the age of 18. I do not support in any way the acts described in this game.//<br>\n\n<br>You are Sandra, a wannabe super hero.<br>\n\n<br>Do you want to skip the introduction?<br>\n<br>[[Yes|Intro_Skip_Yes]]\n<br>[[No|Introduction]]<br>
<<get_talent_index_by_id "Miss_Thompson_authority">>\n\n/* Is Study even more at home more than one? */\n\n<<if $TalentArray[$temptalentindex].devotion eq 6>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>You should have thought your answer more thoughtfully: Miss Thompson looks really upset.<br>\n\t<br>@@.greenvoice;"Are you mocking me? How many times did you make this promise? It's getting really old."@@<br>\n\t<br>@@.PCvoice;"I promise..."@@<br>\n\t<br>@@.greenvoice;"Stop making empty promises, little child. You are wasting my time and yours."@@<br>\n\t<br>Miss Thompson presence is overwhelming. Even if you are a super hero, gifted with powers, stronger and faster than her, you feel frightened. You feel… helpless.<br>\n\t<br>@@.PCvoice;"I am sorry."@@<br>\n\t<br>@@.greenvoice;"I hope we reached an understanding. I hate to waste my time. Now let's pretend you didn't answer my question. Will you be a reasonable girl and choose something more appropriate?"@@<br>\n\t<br>You feel cornered and realize that you don't have much choice left.<br>\n\t<<set $TalentArray[$temptalentindex].devotion to 7>>\n\n\n\t<br>[[I'll become an obedient student|Thompsonanswer_obedient_student]]<br>\n\n\t<br>[[I'm ready to sacrifice something for my studies|Thompsonanswer_sacrifice]]<br>\n\t<<Willpower_sub5>>\n\n\t<<Game_Over_check>>\n\n/* Is Study even more at home already chosen?<br>\n\n<<elseif $TalentArray[$temptalentindex].devotion eq 5>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"I lent you a computer, just studying isn't really what I am expecting. Do you want my gift to go to waste?"@@<br>\n\t<br>@@.PCvoice;"No, not all. Of course, I promise to use your computer more."@@<br>\n\t<br>Miss Thompson seems to be partially satisfied with your answer.<br>\n\t<br>@@.greenvoice;"That's the spirit, but I get the impression you don't really get into your studying. You really need to explore the computer; to use all the tools at your disposal."@@<br>\n\t<br>@@.PCvoice;"Of course, Miss Thompson, I'll fully use your generous gift."@@<br>\n\t<br>@@.greenvoice;"I hope we reached an understanding. I hate to waste my time."@@<br>\n\t<br>She escorts you to the door.<br>\n\t\n\t<<set $TalentArray[$temptalentindex].devotion to 6>>\n\n\n/* Is Study more at home already chosen? */\n\n<<elseif $TalentArray[$temptalentindex].devotion eq 3>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"That sounds oddly familiar; you made the same promise last time. Does that mean you lied to me?"@@<br>\n\t<br>@@.PCvoice;"No, it's not like that. I mean I'll study even more. I'll double my time!"@@<br>\n\t<br>Miss Thompson seems to be partially satisfied with your answer.<br>\n\t<br>@@.greenvoice;"That's the spirit, but I get the impression you easily slack off at home. Am I wrong? I suppose that the temptation is just too great these days."@@<br>\n\t<br>@@.PCvoice;"I am doing my best, I promise."@@<br>\n\t<br>@@.greenvoice;"Really? Maybe you aren't doing adequate exercises."@@<br>\n\t<br>She seems to ponder something.<br>\n\t<br>@@.greenvoice;"I am currently in charge of a university project. The dean wants to provide all the students with a computer. We know that most students already own one, but we want to provide them with all the standard quiz tools, testing databases, and exercises we have available. It also embeds monitoring tools to detect how long the students are working. It's not standard procedure, but I'll make sure to get you one, especially since you don’t own a computer yet. It will be delivered directly to your apartment in no time."@@<br>\n\t<br>She escorts you to the door.<br>\n\t\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\n<<else>>\t\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"That sounds oddly familiar."@@<br>\n\t<br>@@.PCvoice;"Why? I never selected this option before."@@<br>\n\t<br>Miss Thompson seems to be partially satisfied with your answer.<br>\n\t<br>@@.greenvoice;"Maybe, but if that's the case, then author messed with his game."@@<br>\n\t<br>@@.PCvoice;"Beg your pardon?"@@<br>\n\t<br>@@.greenvoice;"You shouldn't be able to reach this part of the dialogue if he didn't mess up somehow. Never mind, let's get back to business."@@<br>\n\t<br>She seems to ponder something.<br>\n\t<br>@@.greenvoice;"I am currently in charge of a university project. The dean wants to provide all the students with a computer. We know that most students already own one, but we want to provide them with all the standard quiz tools, testing databases, and exercises we have available. It also embeds monitoring tools to detect how long the students are working. It's not standard procedure, but I'll make sure to get you one, especially since you don’t own a computer yet. It will be delivered directly to your apartment in no time."@@<br>\n\t<br>She escorts you to the door.<br>\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n<</if>>\n\t\n\n<<include "UniversityClass_P3_to_P4">>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream8.jpg"]]@@\n\n<br>@@.scientistlab;"I am your teacher, we shouldn't..."@@<br>\n\n<br>@@.lana;"This isn't your fault, you can't help it, I can't help it. Fate brought us together."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ takes the initiative and slides her mouth over Lana's. They start kissing, hesitantly at first, then all of a sudden with more passion. Once started, they seem unable to stop. After a few minutes they end up french kissing, and only stop to catch their breath.<br>\n\n<br>@@.lana;"That was awesome."@@<br>\n\n<br>@@.scientistlab;"You don't really need a teacher, don't you? You obviously are already a master kisser."@@<br>\n\n<br>@@.lana;"Quite the contrary, I need more insights about this."@@<br>\n\n<br>You don't need to push them further as they kiss again, then again and again.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream5.jpg"]]@@\n\n<br>After a while they stop kissing.<br>\n\n<br>@@.scientistlab;"Your lips taste so sweet, I could enjoy them all day along. But it would be more reasonable to stop doing this for the moment."@@<br>\n\n<br>@@.lana;"What have you got in mind?"@@<br>\n\n<br>Lana comes closer and grabs her teacher's skirt. She looks at her teacher with mischievous eyes while slowly lifting the skirt up.<br>\n\n<br>@@.lana;"Do you think I am ready for the next level?"@@<br>\n\n<br>@@.scientistlab;"I know this is just a dream, but I am not ready to explore your body, yet. Maybe after a few more kisses..."@@<br>\n\n<br>@@.lana;"You are a wise teacher, and I look forward kissing you a lot more."@@<br>\n\n<br>Their mouth come close together as they resume their 'training' session.<br>\n\n<<influence_increase "scientist_clara" 2>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana6" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 7>>\n<<include Chipset_awaken_dreamfadesaway>>
<<get_item_index_by_id "BlackStocking">>\n\n<<if $Items[$tempitemindex].firsttime>>\n\n\t<br>You begin to slide the stockings up your legs. A slight heat rises across your thighs as you pull them up. You close your eyes to savor the feeling. When you are finished you feel really good.<br>\n\t<br>@@.internalvoice;"New bearer detected... Analyzing compatibility level... Estimated percent of compatible population : ''0.0001''."@@<br>\n\t<br>You get the impression of a strange static noise in the background. It must be your imagination or maybe the sounds of the silk as you rub your thighs together.<br>\n\t<br>@@.internalvoice;"Compatibility level of new bearer is ''100%''. Starting attunement now! Rewarding bearer."@@<br>\n\t<br>A pleasant tingling, starting from your toes, goes upward toward your upper thighs. It feels like the stockings are arousing you. How is that possible? It must be a trap, like the one Captain T fell into. <br>\n\t<br>You decide to remove the stockings when you experience something else far beyond arousal: a rush of power goes through your body. It feels familiar, similar to the rush you experienced fighting Captain T. It feels like you could take the world and your powers feel stronger.<br>\n\t<<Arousal_add10>>\n\t<<set $EventOngoing to true>>\n\t<br><<link "You feel stronger.">>\n\t\t<<set $Items[$tempitemindex].firsttime to false>>\n\t\t<<set $EventOngoing to false >>\n\t\t<<set $Items[$tempitemindex].statmodifier.push(["PCStrength",1])>>\n\t\t<<wear_clothes_stat_by_id>>\n\t\t<<replace #description >>\n\t\t\t<<include BlackStocking0_wear_strength>>\n\t\t<</replace>>\n\t\t<<set $Items[$tempitemindex].haswearpassage to "">>\n\t<</link>><br>\n\t<br><<link "You feel nimbler.">>\n\t\t<<set $Items[$tempitemindex].firsttime to false>>\n\t\t<<set $EventOngoing to false >>\n\t\t<<set $Items[$tempitemindex].statmodifier.push(["PCDexterity",1])>>\n\t\t<<wear_clothes_stat_by_id>>\n\t\t<<replace #description >>\n\t\t\t<<include BlackStocking0_wear_dexterity>>\n\t\t<</replace>>\n\t\t<<set $Items[$tempitemindex].haswearpassage to "">>\n\t<</link>><br>\n\t<br><<link "You feel more resilient.">>\n\t\t<<set $Items[$tempitemindex].firsttime to false>>\n\t\t<<set $EventOngoing to false >>\n\t\t<<set $Items[$tempitemindex].statmodifier.push(["PCFortitude",1])>>\n\t\t<<wear_clothes_stat_by_id>>\n\t\t<<replace #description >>\n\t\t\t<<include BlackStocking0_wear_fortitude>>\n\t\t<</replace>>\n\t\t<<set $Items[$tempitemindex].haswearpassage to "">>\n\t<</link>><br>\n\n\n<</if>>\n\n<<refreshinventory>>\n<<refreshMeters>>\n
\n/*Is as super hero?*/\n<br>@@.resizedialognpc;[>img["./images/StudentDistrict_theater_1.jpg"]]@@<br>\n<br>You decide to go as a super and start asking around about the larp club. Most of the students don't recognize you but still acknowledge you as a super. They eagerly answer but they know nothing useful:<br>\n<br>@@.bluevoice;"LARP? Here? I am sorry $PCSuperName, but I've never heard of such thing here."@@<br>\n<br>Then you spot a teacher and ask him.<br>\n<br>@@.bluevoice;"LARP? What is that? Oh, just people wearing medieval clothes and armors? We don't have that around here. We only wear armor when it's required for a play."@@<br>\n<br>It looks like it's not the place. Well, it would have been a bit too easy if Amok's evil lair had been just in front of your apartment, wouldn't it?<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Chaos_lord.jpg"]]@@\n<br>You get out and find yourself face to face with a student dressed up as a twisted version of a medieval priest.<br>\n<br>@@.bluevoice;"Beware $PCSuperName! I am Gardakan, priest of Amok, high lord of Kuluk, keeper of the holy pouch, destroyer of unholy, master of the five way, eraser of the nothingness..."@@<br>\n<br>The voice sounds familiar:<br>\n<br>@@.PCvoice;"Bernie? Is that you?"@@<br>\n<br>@@.bluevoice;"I am Gardakan, you will suffer Amok wrath, beware your impending doom at my hand."@@<br>\n<br>You recognize him: he is one of your classmate you haven't seen in a while<br>\n<br>@@.PCvoice;"Bernie, I know you. What was your nickname... Bernie the nerd?"@@<br>\n<br>@@.bluevoice;"I am Garda... Nerd?! I am not a nerd, who told you that? I am merely a fan of high tech stuff."@@<br>\n<br>@@.PCvoice;"So you are Bernie, what are you doing here?"@@<br>\n\n<br>@@.bluevoice;"Don't call me Bernie, my name is Gardakan now. I have left my old self behind."@@<br>\n<br>@@.PCvoice;"Do you still have your manga collection? I really like some of them, could I borrow them again?"@@<br>\n<br>@@.bluevoice;"Of course. Wait a second! I know your tricks, dirty super hero, and I won't fall for them."@@<br>\n<br>You can see electricity sparkling at the end of his hands, it looks like Bernie, no Gardakan, has real powers now. It's time to defeat him and maybe learn this theater location in the process.<br>\n\n<<Action_day_cost1>>\n<br>[[Fight!!|Fight_init][$tempencountername ="Power of the nerd"]]<br>\n<<get_location_index_by_id "StudentDistrictTheater">>\n<<set $location[$templocationindex].search to 1>>
@@.resizeitembig;[>img["./images/BlackStockings2.jpg"]]@@\n\n<br>It' a nice pair of black, silk stockings.<br>\n\n\n<<if passage() is "BlackStocking0">>\n\n\t<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t<<refreshinventory>>\n\n<</if>>\n\n
window.InitEncounterList = function()\n{\n/*8: encounter name\n0-7: Opponent name*/\n\n\nstate.active.variables.EncounterList[0]={ id: "Initiation", name: "Initiation", opponentname: ["Playboy thug","","","","","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[1]={ id: "Another fight", name: "Another fight", opponentname: ["Diego","Giorgio","","","","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[2]={ id: "Betrayal", name: "Betrayal", opponentname: ["Captain T","","","","","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[3]={ id: "Rugbymen", name: "Rugbymen", opponentname: ["Rugbyman","Angry rugbyman","Another rugbyman","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[4]={ id: "Dealer time", name: "Dealer time", opponentname: ["Part-time dealer","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[5]={ id: "Dealer time II", name: "Dealer time II", opponentname: ["Wannabe dealer","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[6]={ id: "Dealer Ambush", name: "Dealer Ambush", opponentname: ["Dealer attack squad","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[7]={ id: "Stashed Dealers", name: "Stashed Dealers", opponentname: ["A trio of dealers","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[8]={ id: "Dealer boss showdown", name: "Dealer boss showdown", opponentname: ["Drug dealer boss","Drug dealer bodyguard","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[9]={ id: "Arousal threat", name: "Arousal threat", opponentname: ["Horny Ray","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[10]={ id: "Muggin", name: "Muggin", opponentname: ["Knife thug","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[11]={ id: "Muggin II", name: "Muggin II", opponentname: ["Another knife thug","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[12]={ id: "Muggin III", name: "Muggin III", opponentname: ["Small thug","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[13]={ id: "Miaow!", name: "Miaow!", opponentname: ["Pinkie Panther","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[14]={ id: "Medieval revival", name: "Medieval revival", opponentname: ["Medieval armour man","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[15]={ id: "The LARP Revenge", name: "The LARP Revenge", opponentname: ["Larp player","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[16]={ id: "Amok minions", name: "Amok minions", opponentname: ["Knight of Amok","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[17]={ id: "Amok minions II", name: "Amok minions", opponentname: ["Elite knight of Amok","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[18]={ id: "Amok minions III", name: "Amok minions", opponentname: ["Elite knight of Amok","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[19]={ id: "Sentry job once", name: "Sentry job once", opponentname: ["Manor sentry mk I","","","","","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[20]={ id: "Sentry II: The Syringe Revenge?", name: "Sentry II: The Syringe Revenge?", opponentname: ["Manor sentry mk I","","","","","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[21]={ id: "Interception squad", name: "Interception squad", opponentname: ["Wannabe dealer","Knife thug","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[22]={ id: "The Gangs All Here!", name: "The Gangs All Here!", opponentname: ["Drug dealer boss","Drug dealer bodyguard","A trio of dealers","Dealer attack squad","Knife thug","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[23]={ id: "One hell of a driver", name: "One hell of a driver", opponentname: ["Mercurial driver","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[24]={ id: "Dealers and suppliers showdown", name: "Dealers and suppliers showdown", opponentname: ["Drug dealer boss","Drug dealer bodyguard","Drug dealer supplier","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[25]={ id: "Warehouse showdown", name: "Warehouse showdown", opponentname: ["Drug dealer supplier","Mercurial borg","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[26]={ id: "The Panther and her Kitty: Double Miaow", name: "The Panther and her Kitty: Double Miaow", opponentname: ["Pinkie Panther","Sexy Kitty","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[27]={ id: "Power of the nerd", name: "Power of the nerd", opponentname: ["Gardakan","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[28]={ id: "Sexy sentry", name: "Sexy sentry", opponentname: ["Arissa maiden of Amok","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[29]={ id: "Amok showdown", name: "Amok showdown", opponentname: ["Lord of Amok","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[30]={ id: "Double knights", name: "Double knights", opponentname: ["Knight of Amok","Another knight of Amok","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[31]={ id: "I love panties", name: "I love panties", opponentname: ["The Coach","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[32]={ id: "Boys Band party", name: "Boys Band party", opponentname: ["Boys band rugbyman I","Boys band rugbyman II","Briefs rugbyman","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[33]={ id: "Ninja_box", name: "Ninja transport interception", opponentname: ["ninja0","ninja1","ninja2","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[34]={ id: "Ninja_warehouse", name: "Warehouse Patrol", opponentname: ["ninja3","ninja4","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[35]={ id: "Operator_warehouse", name: "Warehouse Patrol", opponentname: ["warehouse_operator","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[36]={ id: "warehouse_trap", name: "Warehouse Stargate revival", opponentname: ["warehouse_trapguard0","warehouse_trapguard1","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[37]={ id: "warehouse_lockdown_fight0", name: "Warehouse Ninja fight", opponentname: ["warehouse_ninja4","warehouse_ninja6","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[38]={ id: "warehouse_lockdown_firstfight", name: "Warehouse Ninja fight", opponentname: ["warehouse_ninja3","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[39]={ id: "warehouse_lockdown_revengefight", name: "Warehouse Patrol", opponentname: ["ninja3","ninja4","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[40]={ id: "warehouse_lockdown_hostile_keeper", name: "Hostile Ally", opponentname: ["warehouse_operator","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[41]={ id: "warehouse_lockdown_newroom_fight", name: "Warehouse Ninja fight", opponentname: ["warehouse_ninja7","warehouse_ninja8","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[42]={ id: "warehouse_lockdown_final_fight", name: "Warehouse Ninja fight", opponentname: ["ninja_master","warehouse_ninja5","warehouse_ninja9"], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[43]={ id: "warehouse_lockdown_lonelyninja1", name: "Warehouse Lonely Ninja fight", opponentname: ["warehouse_ninja10","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[44]={ id: "warehouse_lockdown_lonelyninja2", name: "Warehouse Lonely Ninja fight", opponentname: ["warehouse_ninja11","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[45]={ id: "warehouse_lockdown_lonelyninja3", name: "Warehouse Lonely Ninja fight", opponentname: ["warehouse_ninja12","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[46]={ id: "Coach_down", name: "Take down the Coach!", opponentname: ["The Coach","","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[47]={ id: "Amok_lair_escape", name: "Amok lair escape!", opponentname: ["Elite knight of Amok","Elite knight of Amok","Knight of Amok","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[48]={ id: "black_kitty_fight", name: "Black Kitty Revenge!", opponentname: ["black_kitty",,"","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[49]={ id: "kaleandos_imitators_fight", name: "Kaleandos Imitators", opponentname: ["kaleandos_imitator0","kaleandos_imitator1","kaleandos_imitator0","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[50]={ id: "businessman_luchador_fight", name: "Businessman Luchador", opponentname: ["super_luchador_businessman","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[51]={ id: "death_hammer_fight", name: "Death Hammer Heist", opponentname: ["death_hammer","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[52]={ id: "horny_ray_accomplices_fight", name: "Two rays at the same time", opponentname: ["naughty_ray","vicious_ray","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[53]={ id: "edge_fight", name: "Cheated fight with a cheated woman", opponentname: ["edge","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[54]={ id: "emerald_girl_fight", name: "Fighting Edge's protege", opponentname: ["emerald_girl","","","","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[55]={ id: "sextoys_ninja_theft_fight", name: "Ninja Theft", opponentname: ["downtown_ninja2","downtown_ninja1","downtown_ninja3","warehouse_ninja10"], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[56]={ id: "righteous_ecogirl_fight", name: "Fight for the planet!", opponentname: ["ecogirl","","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[57]={ id: "ultrab_fight", name: "What are you fighting for?", opponentname: ["ultrabimbo","","",""], introduction: true, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[58]={ id: "bimbosquad_fight", name: "Nobody expects the Bimbo Squad!", opponentname: ["bimbocindy","bimbomandy","",""], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[59]={ id: "sextoys_ninja_theft_fight1", name: "Ninja Theft the return", opponentname: ["downtown_ninja4","downtown_ninja5","downtown_ninja2","warehouse_ninja9","warehouse_ninja6"], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\nstate.active.variables.EncounterList[60]={ id: "sextoys_ninja_theft_fight2", name: "Ninja Theft the never ending day", opponentname: ["downtown_ninja4","downtown_ninja5","downtown_ninja2","warehouse_ninja9","warehouse_ninja6"], introduction: false, ending: true , numberofencounter: 0, numberoflose: 0 , numberofwin: 0 }\n\n}\n\nwindow.InitRandomEncounterArray = function()\n{\n\n/*\n(0):availability.\n0=>unavailable,1=> available,2=>finished\n(1):location2\n""=>no condition,"university_park"=> university park,"downtown"=>downtown,\n(2):occurrence0\nNumber of occurrence in the encounter list\n(3):intro ID\n(4):encounter ID\n(5):ending ID\nId of the dream\n(6):nb of time the encounter occurred\n(7) nb of lose\n(8): Mission active condition1\n(9): Temp specific encounter\n(10): Minion Faction\n*/\n\n\nstate.active.variables.RandomEncounterArray[0]={ id: 0, status: 0, location: 0, occurence: 0, introID: 0, encounterid: 0, endingid: 0, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[1]={ id: 1, status: 1, location: "university_park", occurence: 6, introID: 1, encounterid: 1, endingid: 1, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[2]={ id: 2, status: 1, location: "university_park", occurence: 2, introID: 2, encounterid: 2, endingid: 2, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[3]={ id: 3, status: 1, location: "university_park", occurence: 4, introID: 3, encounterid: 3, endingid: 3, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[4]={ id: 4, status: 0, location: "university_park", occurence: 2, introID: 4, encounterid: 4, endingid: 4, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[5]={ id: 5, status: 1, location: "university_park", occurence: 1, introID: 5, encounterid: 5, endingid: 5, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[6]={ id: 6, status: 1, location: "university_park", occurence: 4, introID: 6, encounterid: 6, endingid: 6, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[7]={ id: 7, status: 1, location: "university_park", occurence: 2, introID: 7, encounterid: 7, endingid: 7, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[8]={ id: 8, status: 1, location: "university_park", occurence: 4, introID: 8, encounterid: 8, endingid: 8, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[9]={ id: 9, status: 1, location: "university_park", occurence: 4, introID: 9, encounterid: 9, endingid: 9, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "It's dealers time", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[10]={ id: 10, status: 0, location: "university_park", occurence: 2, introID: 10, encounterid: 10, endingid: 10, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[11]={ id: 11, status: 0, location: "university_park", occurence: 6, introID: 11, encounterid: 11, endingid: 11, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[12]={ id: 12, status: 0, location: "university_park", occurence: 15, introID: 12, encounterid: 12, endingid: 12, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[13]={ id: 13, status: 0, location: "university_park", occurence: 5, introID: 13, encounterid: 13, endingid: 13, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[14]={ id: "super_heist", status: 1, location: "downtown", occurence: 2, introID: 14, encounterid: 14, endingid: 14, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[15]={ id: "super_mugging", status: 1, location: "downtown", occurence: 2, introID: 15, encounterid: 15, endingid: 15, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[16]={ id: "kitty_action", status: 1, location: "downtown", occurence: 2, introID: 16, encounterid: 16, endingid: 16, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[17]={ id: "kaleandos_imitators", status: 1, location: "downtown", occurence: 2, introID: 17, encounterid: 17, endingid: 17, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[18]={ id: "businessman_luchador", status: 1, location: "downtown", occurence: 2, introID: 18, encounterid: 18, endingid: 18, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[19]={ id: "horny_ray_accomplices", status: 1, location: "downtown", occurence: 2, introID: 19, encounterid: 19, endingid: 19, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: 5, temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[20]={ id: "meeting_edge", status: 1, location: "downtown", occurence: 6, introID: 20, encounterid: 20, endingid: 20, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[21]={ id: "edge_protege", status: 1, location: "downtown", occurence: 6, introID: 21, encounterid: 21, endingid: 21, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "meeting_edge", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[22]={ id: "emerald_girl_crime_fighting", status: 1, location: "downtown", occurence: 3, introID: 22, encounterid: 22, endingid: 22, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "Stupid competition", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[23]={ id: "sextoys_ninja_theft", status: 1, location: "downtown", occurence: 2, introID: 23, encounterid: 23, endingid: 23, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[24]={ id: "actiongirls_mayhem", status: 1, location: "downtown", occurence: 2, introID: 24, encounterid: 24, endingid: 24, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[25]={ id: "righteous_ecogirl", status: 1, location: "downtown", occurence: 2, introID: 25, encounterid: 25, endingid: 25, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[26]={ id: "trickster_trick", status: 1, location: "university_park", occurence: 6, introID: 26, encounterid: 26, endingid: 26, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[27]={ id: "bimbo_ecogirl", status: 0, location: "downtown", occurence: 3, introID: 27, encounterid: 27, endingid: 27, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[28]={ id: "mila_exposure", status: 1, location: "downtown", occurence: 2, introID: 28, encounterid: 28, endingid: 28, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\nstate.active.variables.RandomEncounterArray[29]={ id: "contest_result", status: 0, location: "downtown", occurence: 6, introID: 29, encounterid: 29, endingid: 29, numberofencounter: 0, numberoflose: 0 , numberofwin: 0, condition: "", conditionRandomEncounterArray: "", temp: 0, faction: 0}\n}\n\n\nwindow.InitWarehouseRandomEncounterArray = function()\n{\n\n/*\nEvent name\n*/\n\n\nstate.active.variables.WarehouseRandomEncounterArray=["Ninja_warehouse","Operator_event"]\n\n}\n\nwindow.InitWarehouseInvestigateArray = function()\n{\n\n/*\nEvent name\n*/\n\n\nstate.active.variables.WarehouseInvestigateArray=["Operator_corruption","warehouse_cleaner","ivy_encounter",]\n\n}
<<set $location[$templocationindex].search to 1>>\n\n@@.resizelocationbig;[>img["./images/hornyray_apartment_bedroom0.jpg"]]@@\n\n<br>You look around, hoping to get some information about Horny Girl or even Miss Bystander.<br>\n\n<br>Sadly, you aren't unable to find anything. It looks like Horny Girl, aka Hollie Collins, is your average student. She has a lot of clothes, a lot of study materials, some music, and some photos from home.<br>\n\n<br>You hear a noise coming from the door just when you decide to search the room again. It looks like someone has the key; no one told you about Horny Ray having any friends and you wonder what you should next.<br>\n\n<<set $EventOngoing to true>>\n<br>You decide to [[hide under the bed|hr_bedroom_search_hide0]]. There is a small hiding place, with luck you won't be noticed and you'll overhear or see something interesting.<br>\n<br>You decide to [[use your super identity to confront|hr_bedroom_search_confront_super0]] whoever is going to enter. You are, after all, on DJ's official business, there is no reasons to hide.<br>\n<br>You decide to [[use your normal identity to confront|hr_bedroom_search_confront_normal0]] whoever is going to enter. You don't want to spook whoever it is with your super identity, even if you are on DJ's official business.<br>
@@.resizedialognpc;[>img["./images/UniversityNurse_0.jpg"]]@@
<<set $Items[$tempitemindex].firsttime to false>>\n<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n/*Loop scene3 id=12?*/\n<<if $EventArray[$tempeventindex].index gte 12 >>\n\t \n\t<br>You randomly browse the student's blog, looking for kinky domination stuff. Soon you find a good diary entry about this naughty student and her perverted teacher.<br>\n\t<br>@@.PCvoice;"My teacher likes to see me at her feet. As soon as we are alone, I have to remove my top and sit on my knees with my hands behind my back. This posture is deliciously submissive and makes me wet in no time."@@<br>\n\n\t/*Is clothed?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>You can feel yourself getting wet too. At this rate, your panties will soon be soaked with your juices, so you decide to remove them beforehand. Once it's done, you spread your legs, only to realize that your skirt is getting in the way. You decide to remove your remaining clothes, after all you already got rid of your panties, and toss them away in a pile.<br>\n\t\t\n\t<<else>>\n\n\t\t<br>You can feel yourself getting wet too, a lot more than you usually are. At this rate, your chair will be completely soaked with your pussy juices. You hesitate and try to find a better position then you remember a little trick. You quickly move forward until your pussy rests over the edge of the seat. <br>\n\n\t<</if>>\n\n\t<br>You are now able to spread your legs wide open and you can feel how exposed and accessible your pussy is. You send a probing hand between your legs, ready to browse this blog to your heart's content.<br>\n\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_10.jpg"]]@@\n\t\n\t<br>You resume reading, eager for more. The student is now on her knees, grabbing her heels with her hands behind her back and with her legs spread. Her teacher puts her left legs on a desk, rewarding her obedient student with a flash of her panties. Then she grabs her hairs and move her head in front of her crotch. You slowly rub your pussy, wondering what is going to happen next. Is she going to reward her student with a taste of her pussy? Is she going to let her student writhe in denial, taunting her arousal, instead?<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_12.jpg"]]@@\n\n\t<br>It looks like you were wrong about the teacher's intentions. Still holding her student by the hair, she makes her get up, bends her over her desk, and then proceeds to strip her. You keep rubbing yourself as you read aloud an exciting passage:<br>\n\t<br>@@.PCvoice;"I know what you really need, my little slut. You need discipline and you need to obey. You should learn your place; naked at my feet."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_14.jpg"]]@@\n\t\n\t<br>Soon the student is totally naked and resumes her kneeling position. The teacher seems happy with her behavior and proceeds to strip too. You can't help yourself again and read aloud from the passage:<br>\n\t<br>@@.PCvoice;"Don't worry, I know you need guidance so I'll set an example for you. Look at my pussy. See how I've shaved it? You are going keep your pussy shaved for me from now one and I'm going to inspect it thoroughly every single day."@@<br>\n\t<br>The idea that the teacher is controlling and inspecting her student's pussy is intoxicating. Your mind conjures images of the student naked, with her hands behind her back, sitting on her heels with her legs spread open. Her pussy is wet with arousal as her teachers's fingers play with her cunt, checking how smooth her pussy really is. Does she really need to plunge two fingers inside her? Her student certainly doesn't seem to mind and even struggles to keep her balance. <br>\n\t<br>You can feel a powerful orgasm building in your body as you keep imagining naughty things. Is there a blog entry somewhere describing all the fantasies you are imagining? You are quite sure there is, but you are so close that you aren't going to search for it now. Instead, you picture the teacher removing her fingers and putting them in her student's mouth then scolding her student. <br>\n\t<br>@@.PCvoice;"What a naughty, naughty girl. Licking your own juices and getting off from it? Don't worry, I'll teach you more perverse things later." @@<br>\n\t<br>Did you just say aloud what you were fantasizing? You don't care as you come like an avalanche.<br>\n\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. You feel a bit remorseful but it quickly fades away. You wonder why you keep masturbating to this material but at the same it feels so good that you don't really care. You are so lucky to have found this blog. Now you can take care of your sexual urges whenever you need. You have a look at your clock and discover that you spent a lot more time in front of your computer than you thought possible.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Willpower_sub5>>\n\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\n\t<<Action_day_cost1>>\n\t<<set $EventArray[$tempeventindex].index to 10 + random(0,3)%3 >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n/*Loop scene2 id=11?*/\n<<elseif $EventArray[$tempeventindex].index gte 11 >>\n\n\t<br>You randomly browse the student's blog, looking for kinky domination stuff. Soon you find a good diary entry about this naughty student and her perverted teacher.<br>\n\t<br>@@.PCvoice;"My teacher likes to see me at her feet. As soon as we are alone, I have to remove my top and sit on my knees with my hands behind my back. This posture is deliciously submissive and makes me wet in no time."@@<br>\n\n\t<br>Is clothed?<br>\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>You can feel yourself getting wet too. At this rate, your panties will soon be soaked with your juices, so you decide to remove them beforehand. Once it's done, you spread your legs, only to realize that your skirt is getting in the way. You decide to remove your remaining clothes, after all you already got rid of your panties, and toss them away in a pile.<br>\n\n\t<<else>>\n\t\n\t\t<br>You can feel yourself getting wet too, a lot more than you usually are. At this rate, your chair will be completely soaked with your pussy juices. You hesitate and try to find a better position then you remember a little trick. You quickly move forward until your pussy rests over the edge of the seat. <br>\n\t\t\n\t<</if>>\n\n\t<br>You are now able to spread your legs wide open and you can feel how exposed and accessible your pussy is. You send a probing hand between your legs, ready to browse this blog to your heart's content.<br>\n\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_11.jpg"]]@@\n\t\n\t<br>You resume reading, eager for more. The student is now on her knees, grabbing her heels with her hands behind her back and with her legs spread. After being examined from head to toe, she is told to close her eyes. Meanwhile, her teacher puts her left legs on a desk, and lift her skirt. <br>\n\t<br>She moves her hips toward her student's face until her panties are inches away from her closed eyes. She waits and, as the student takes deep breath, she must smell her teacher's arousal. You slowly rub your pussy, wondering what is going to happen next. Is she going to stay still, letting her student writhe in denial, taunting her with her aroused scent? Or is she going to push her pussy forward, until it meets her student's eager mouth, instead?<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_19.jpg"]]@@\n\t\n\t<br>She stay stills for a while, letting her student smell her arousal. It looks like you were wrong about the teacher's intentions. She makes her get up, bends her over her desk, and then proceed to strip her. You keep rubbing yourself as you read aloud an exciting passage:<br>\n\t<br>@@.PCvoice;"I know what you crave for, my little slut. You crave the attention, don't you? You want to shine, to show others what you can do. Don't worry, I'll give you attention. I'll take care of this hot little body of yours. First, I need you naked on my desk. Keep those knee socks and shoes on. You look so deliciously slutty with them on."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_15.jpg"]]@@\n\n\t<br>The student is now on her teacher's desk. She is lying on her back, naked, except for her knee socks and shoes, with her legs wide open. In the meantime the teacher makes herself comfortable and strips naked, except for some sexy underwear.<br>\n\t<br>@@.PCvoice;"Should I pet you, my naughty student? You look quite aroused, are you enjoying the attention? Do you want to pleasure yourself? Are you imagining yourself like this in front of the class?"@@<br>\n\t<br>The student is desperately horny but gets a slap on the wrist each time she tries to touch herself.<br>\n\t<br>@@.PCvoice;"Slutty student. Stupid student. I am the one who decide when you can touch yourself! I want you to come on my fingers, not yours. I want you screaming my name and pledging to do my every whim."@@<br>\n\t<br>Without further ado, she plunges two fingers in her student's wet pussy. She thrusts them roughly while teasing her student. You can't help yourself and slide two of your fingers in your pussy. Then you move them in the same way, trying to imagine that they belong to your teacher.<br>\n\t<br>@@.PCvoice;"Can you feel it, naughty girl? Can you feel my fingers in your dirty cunt? You are going to cum when I say so. Wait for it. Wait for it! Now!!!"@@<br>\n\t<br>You keep going for a while, trying to imagine how long the teacher kept her student on the brink. At some point, you feel that it's enough, and you experience a powerful orgasm with your fingers curled deep into your pussy.<br>\n\n\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. You feel a bit remorseful but it quickly fades away. You wonder why you keep masturbating to this material but at the same it feels so good that you don't really care. You are so lucky to have found this blog. Now you can take care of your sexual urges whenever you need. You have a look at your clock and discover that you spent a lot more time in front of your computer than you thought possible.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Willpower_sub5>>\n\t<<Action_day_cost1>>\n\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\n\t<<set $EventArray[$tempeventindex].index to 10 + random(0,3)%3 >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n/*Loop scene1 id=10?*/\n<<elseif $EventArray[$tempeventindex].index gte 10 >>\n\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_5.jpg"]]@@\n\t<br>You randomly browse the student's blog, looking for kinky domination stuff. Soon you find a good diary entry about this naughty student and her perverted teacher.<br>\n\t<br>@@.PCvoice;"My teacher likes to see me at her feet. As soon as we are alone, I have to stay on my heels and hug her leg as if I was some kind of pet. This posture is deliciously demeaning and makes me wet in no time."@@<br>\n\n\t/*Is clothed?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>You can feel yourself getting wet too. At this rate, your panties will soon be soaked with your juices, so you decide to remove them beforehand. Once it's done, you spread your legs, only to realize that your skirt is getting in the way. You decide to remove your remaining clothes, after all you already got rid of your panties, and toss them away in a pile.<br>\n\n\t<<else>>\n\t\n\t\t<br>You can feel yourself getting wet too, a lot more than you usually are. At this rate, your chair will be completely soaked with your pussy juices. You hesitate and try to find a better position then you remember a little trick. You quickly move forward until your pussy rests over the edge of the seat. <br>\n\n\t<</if>>\n\t\n\t<br>You are now able to spread your legs wide open and you can feel how exposed and accessible your pussy is. You send a probing hand between your legs, ready to browse this blog to your heart's content.<br>\n\t\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_20.jpg"]]@@\n\t \n\t<br>You resume reading, eager for more. It looks like this entry is about a special teaching session. Quite aroused you read aloud the text entry:<br>\n\t<br>@@.PCvoice;"My teacher wants me to understand how good girls are rewarded. First she made me strip to my underwear. She then did the same and took me into her arms. She fondled me, feeling up my entire body. After a while, she commented that good girls know how to reciprocate, so I started fondling her back. She asked me to pay special attention to her breasts and I eagerly complied."@@<br>\n\t<br>You can't help yourself and use your remaining hand to fondle your body. Your pleasure increases a lot when you start reproducing what you read. You imagine yourself being fondled by a teacher, your teacher. You are so aroused that you think it won't be long until you explode in bliss, yet you keep going and reading.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_18.jpg"]]@@\n\t\t\n\t<br>After fondling each other for a long time, the teacher strips completely her student and pins her against her desk. The student wrote down what her teacher told her:<br>\n\t<br>@@.PCvoice;"Spread your legs for me, little slut. Show me your pink treasure, your slutty cunt."@@<br>\n\t<br>You weren't expecting this and your arousal increases tenfold. You wonder why you haven't climaxed yet and keep rubbing desperately. <br>\n\t<br>@@.PCvoice;"You are so wet my little thing. If I were to touch you, you would explode on the spot, wouldn't you?"@@<br>\n\t<br>How come she knows how you feel? You keep rubbing yourself, reading her words as if they were meant for you. It is as if she was the one touching you and telling you all those naughty things.<br>\n\t<br>@@.PCvoice;"You are a responsive girl. I like that. Spread your legs more, I want to see how wet you really are. I want you to soak my desk with your juices. Do you know that you are standing where I store the student's homework? Imagine their surprise when I give them back their pussy soaked copies. Now, cum for me. Cum and soak this desk for me. I want to see a stain afterward or I'll have to punish you and we'll start over."@@<br>\n\t<br>Without further ado, she plunges two fingers into her student, making her cum right away. You imitate her and send two fingers deep inside your slick hole. You imagine yourself soaking your chair, leaving a permanent stain. How would a guest react if she was to spot it? You wonder how your coed, Diana, would react if she was to visit your room and discover it.<br>\n\t<br>Your mind goes blank as you explode into a powerful orgasm. Just as it fades away, you feel another one coming on, then another one, and another. You can’t stop rubbing your cunt as your juices run everywhere. Each new orgasm crashes into you like wave after wave of uninterrupted pleasure, bringing to some unheard of height of ecstasy. Your body finally goes limp in your chair, totally spent, and you lay there entirely oblivious to your surroundings.<br>\n\n\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. You feel a bit remorseful but it quickly fades away. You wonder why you keep masturbating to this material but at the same it feels so good that you don't really care. You are so lucky to have found this blog. Now you can take care of your sexual urges whenever you need. You have a look at your clock and discover that you spent a lot more time in front of your computer than you thought possible.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Willpower_sub5>>\n\t<<Action_day_cost1>>\n\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\n\t<<set $EventArray[$tempeventindex].index to 10 + random(0,3)%3 >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n/*fourth time spanking id=3?*/\n<<elseif $EventArray[$tempeventindex].index eq 3 >>\n\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_2.jpg"]]@@\n\t\t\n\t<br>You remember the blog, the oh-so-sexy blog you like to browse so much. Each time you go there you find interesting things and you only manage to examine it superficially. It's not your fault if the content is so sexy, so arousing that it makes you masturbate for hours. You want to keep exploring its content because you know there is so much more to find. You have no problem finding it again and examine page after page hoping to find something to satisfy your lust. You don't have to search for long and soon find something interesting. Like the other times, you read it aloud:<br>\n\t<br>@@.PCvoice;"I have been a bad girl again ;) I wanted to be punished so I kept interrupting my teacher. I could see it in her eyes that I was going to pay for it and I was so looking forward to it. First, she called for me again at the end of the class. She grabbed my breasts and she pinned me against her desk." \n\t"I was so powerless and so wet. She seemed pleased by my reactions but nonetheless promised me a stern correction. I wasn't supposed to enjoy myself and yet the prospect of a harsh punishment at the hand of my... my mistress was so arousing."@@<br>\n\n\t/*Is clothed?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>Your imagination runs wild as you try to imagine what is going to happen next. Will it be the same punishment or will she use a new technique to punish her? You suppose that it will be the latter and look forward to it. You can't stand it anymore and send a hand between your legs. You rub your panties only to discover that they are already soaked. You should probably remove them but you don't want the sensation to end yet. You decide to keep them on for now.<br>\n\t\t<br>@@.internalvoice;"What if the student's panties were soaked? What would the teacher do, especially if she wanted to spank her? I doubt she’d let anything get in her way."@@<br>\n\t\t<br>You hesitate then decides to remove them. After all, they are already wet and it helps immerse you in your little fantasy better. Wait… A fantasy? What are you thinking about?<br>\n \n\t\t<br>@@.internalvoice;"Taking this student's place? Being the bad girl who is going to learn her place?"@@<br>\n\n\t<<else>>\n\n\t<br>Your imagination runs wild as you try to imagine what is going to happen next. Will it be the same punishment or will she use a new technique to punish her? You suppose that it will be the latter and look forward to it. You can't stand it anymore and send a hand between your legs. You discover your pussy is wet and swollen, just like you hoped.<br>\n\t<br>@@.internalvoice;"What if the student wasn't wearing any panties? What would the teacher do, especially if she wanted to spank her? She could increase the punishment for being so naughty, but maybe she'd want to spank her -no- your naughty pussy for such a thing."@@<br>\n\t<br>You head spins as naughty thoughts cross your mind. You like to mimic what happens in the blog when you masturbate, for example fondling your breasts when the teacher does it to her student. You even try to orgasm whenever the student does. You wonder what you would do if it gets kinkier. If the teacher decided to spank her student’s naughty pussy, for example, would you dare try it too? The idea is a bit repulsing, and yet… it appeals to some dark side of you that you didn't know existed. You try to ignore it; this isn't like you!<br>\n\t<br>@@.internalvoice;"Don't abandon that idea yet. Think about it, about how arousing it would be. There's no need to hurt yourself. Just think about it as a warmup; A naughty warmup for a naughty pussy."@@<br>\n\t<br>You try to calm yourself a bit and resume your reading while gently rubbing the nub above your outer lips.<br>\n\n\t<</if>>\n\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_4.jpg"]]@@\n\t\t \n\t<br>You read the next part aloud, like you like to do now:<br>\n\t<br>@@.PCvoice;"My teacher bent me over her desk and lifted my skirt. She gave me a gentle rub before spanking me. I was already so aroused that my panties were wet. She must have noticed it but didn't say anything about it. I am not a masochist but the way she spanked me made me hotter by the minute."@@<br>\n\t<br>You stop reading and pleasure yourself while looking the kinky picture. This blog is bound to be fake. The student can't have pictures of what happened to her unless the teacher set up camera’s in advance and later told her… but that would be insane. It may all be fake, but it is really hitting the right buttons for you.<br>\n\t<br>@@.PCvoice;"I am sure that she noticed how pleasant I found her spanking and yet she kept hitting my bottom until it was red. It's odd, I felt all the pain as pleasure and I could feel my juices running along my thighs."@@<br>\n\t<br>You have to take a pause again. You aren't into physical punishment, bondage, BDSM, or whatever it's called, and yet you feel aroused like you rarely ever are. This is perverse and yet you like it. How is it possible? Are you a pervert too? The idea is somehow thrilling and fuels your lust once more.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_21.jpg"]]@@\n\t\n\t<br>After a while, you manage to remove your hands from your needy snatch and resume reading while keeping just one hand between your legs. The student wrote down her teacher's reaction and you read it aloud:<br>\n\t<br>@@.PCvoice;"You really need to behave! This is not supposed to be enjoyable, at least not for you. You are my student and you also are a... a slut. Yes, a filthy, little slut! Why else would you behave like this?"\n\t"You are taunting me all the time with your actions. Do you want to become my little slut? Is that your wish? Then I'll grant it to you. From now on, I'll teach you how to become my own personal little slut and fucktoy. I'll make you learn your place at my feet. Worship me. Worship my perfect legs."@@<br>\n\t<br>You can see the student sitting on her heels and fondling her teacher's stockings. You can't take it anymore and you rub yourself to an intense orgasm.<br>\n\t\t\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. Soon you feel overwhelmed with guilt and disgust. How could you get aroused by this kind of trashy porn? <br>\n\t<br>@@.internalvoice;"Trashy porn? Just look at her! She is learning her place. She obviously needed guidance from a strong teacher. One who can discipline her when necessary. One who will teach her everything she needs to know. Are you so lucky?"@@<br>\n\t<br>You still feel weak from your powerful orgasm and wonder if this is really trashy porn. Something changes in your mind. It's as if the blog entries you read were all part of a puzzle. Now that they are all in place you discover the big picture and are amazed by it. This can't be trashy. The university would never allow it if it was the case. It may be fake but a part of it sounds interesting and helpful.<br>\n\t<br>@@.internalvoice;"She was defiant and aggressive. Now she is tamed and ready to learn. Can you feel how educational this blog is?"@@<br>\n\t<br>Could it be part of the university's special program? Your mind is still fuzzy and you don't dismiss the idea right away. Quite the contrary, you try to picture who could tutor you and make you learn your place. You review all your teachers and dismiss them one by one. Only one fits the bill, Miss Thompson. She is authoritative, demanding, and yet comprehensive in her methods when it's necessary. After giving it some thoughts, you reluctantly dismiss your fantasy. You spent a lot of time browsing so you should do something else.<br>\n\t<br>@@.internalvoice;"And then get back to your computer later."@@<br>\n\t<br>You look forward visiting this blog again.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Programming_lvlX_add5>>\n\t<<Willpower_sub10>>\n\t<<Action_day_cost1>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\t<<set $EventArray[$tempeventindex].index to 10 + random(0,3)%3 >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n\t\n/*third time breast fondling id=2?*/\n<<elseif $EventArray[$tempeventindex].index eq 2 >>\n\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_1.jpg"]]@@\n\n\t<br>You remember the blog you explored the other time. You were so excited that you only had time to examine it superficially. You want to explore its content further. How many other kinky pictures, situations, and stories have you yet to see? You have no problem finding it again and examine other pages of the student's online diary. You soon find something exciting and slowly read it aloud.<br>\n\t<br>@@.PCvoice;"I was a bad girl today... I keep interrupting my teacher and she punished me for it. First, she called for me at the end of the class. As we talked, she walked around her desk and backed me against it. I felt powerless against her as she pinned me against her desk."@@<br>\n\t\n\t/*Is clothed?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>Your imagination runs wild as you try to picture what is going to happen next. You can't stand it anymore and send a hand between your legs. You rub your panties only to discover that they are already soaked through. You should probably remove them, but he sopping fabric feels good and you don't want the sensation to end quite yet. You decide to keep them on for now.<br>\n \n\t<<else>>\n\t\n\t\t<br>Your imagination runs wild as you try to imagine what is going to happen next. You can't stand it anymore and send a hand between your legs. Your fingers are greeted by a wet, swollen pussy. You resume your reading while gently rubbing your outer lips.<br>\n\n\t<</if>>\n\t\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_8.jpg"]]@@\n\t \n\t<br>The next part is so arousing that you are tempted to rub yourself to orgasm right away. You remember how fast the other time was and how disappointed and frustrated you felt afterwards. Keeping this in mind, you manage to control yourself and don't rush your climax.<br>\n\t<br>@@.PCvoice;"She told me that bad girls didn't need their top and removed mine. Then she grabbed my arms and pulled them tight behind my back. Once again, I felt totally powerless as she made my breasts stick out. She told me several time that bad girls like me need to show off their bodies. It made me horny, but I don't know if it is because of the situation or because she personally called me a bad girl."@@<br>\n\t<br>You wonder how you would react if you were in her shoes and it makes you hornier so you use your second hand to pleasure yourself. You keep fondling yourself for a while, unable to focus on the text any further.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_9.jpg"]]@@\n\t\t\n\t<br>After a while, you manage to remove your hands from your needy snatch and resume reading while keeping just one hand between your legs.<br>\n\t<br>@@.PCvoice;"She told me how bad girls need to be disciplined, starting with their breasts. She kept rubbing my breasts over and over, becoming rougher as time went on."@@<br>\n\t<br>You keep slowly rubbing your pussy and with your other hand you start fondling your breasts. You try to imagine someone behind you groping them harder and harder. This time you completely lose control and grope your pussy with the same strength you use on your breasts. It feels a bit painful and pleasant at the same time. <br>\n\t<br>You can feel a massive orgasm building in your body. Like the other time, you want to scroll down, to read more text and look at more pictures, but you have no hands left so your imagination takes over picturing even wilder situations. You gasp and your chair nearly falls over from your body shaking as you come extremely intensely.<br>\n\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. Soon you feel a bit remorseful. How come you keep masturbating to these things? At the same time, it doesn't feel like an addiction or anything. You are pretty sure you could stop at any moment, even if you admittedly are looking forward to your next browsing session. You have a look at your clock and discover that you spent a lot more time in front of your computer than you planned again.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Willpower_sub5>>\n\t<<Action_day_cost1>>\n\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n/*second time and more id>=1?*/\n<<elseif $EventArray[$tempeventindex].index gte 1 >>\n\n\t<br>Your mind drifts back and you remember the sexy domination involving the schoolgirl from the other time. Your lust is hardly bearable as you hope something similar will appear. So, when you spot an ad about "disciplining naughty and rebellious schoolgirl", you eagerly click on it. Much to your dismay, the university blocking mechanism seems to kick in.<br>\n\t<br>@@.limevoice;"Access Denied..."@@<br>\n\t<br>You silently curse.<br>\n\t<br>@@.limevoice;"Analyzing content... Done! Redirecting to closest authorized content."@@<br>\n\t<br>You want to close your browser, but decide instead to wait a bit and see how and where the system will redirect you. Meanwhile, you can feel your body boiling and burning up. You need something to quench your lust, something explicit, yes, something graphic. You read the web pages as soon as they appear on your screen. It looks like a student's blog of some sort. Disappointed, you keep skimming a bit.<br>\n\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_0.jpg"]]@@\n\t<br>You are about to close the blog when something catches your attention. It looks like you finally found the kind of exciting stuff you were looking for! You decide to read it aloud, the naughty words making you hornier.<br>\n\t<br>@@.PCvoice;"My new teacher is a bit strange but looks kind of pretty. She keeps insisting on discipline, a dress code, and my complete obedience and stuff. At the same time, she likes to joke a bunch and dress sexy. It's strange... Like, she looks at me funny from time to time and keeps talking about 'how bad girl must be punished'. Like, what? Haha. It’s super cliché but also kind of hot. I don't even know why but it gives me the shivers all over. I must be imagining things, but she can't be hinting that I am a bad girl, could she?"@@<br>\n\t<br>Along the text is a sexy picture of the student and her teacher.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_4.jpg"]]@@\n\t<br>There is something about them that makes you want to keep going, scroll down and skim through the rest of the pages. You soon find another picture. The text mentions something about being punished for her behavior and being a bad girl for her teacher. You have a hard time keeping your lust under control and can't focus on the details. <br>\n\t<br>Why are you so excited by this? Are you becoming a pervert or a deviant? Your pussy is pulsating and contracting making it harder and harder to think. You have...You have to take care of your needs. Now!<br>\n\t\n\n\t/*Is clothed?*/\n\t<<if $player.clothesworn.includes("Clothes")>>\n\n\t\t<br>You want to pleasure yourself so badly that you decide to make yourself comfortable. You spread your legs then realize your skirt is getting in the way. You raise it only to find that this time your panties are getting in the way.<br>\n\t\t<br>@@.PCvoice;"Damn..."@@<br>\n\t\t<br>You are in such a hurry that you remove them then toss them away. Now it's the chair that is getting in the way and you wonder if you should get up and give up when you get an idea. You quickly move forward until your pussy rests over the edge of the seat. You are now able to spread your legs widee open and you can feel how exposed and accessible your pussy is. You send a probing hand between your legs while browsing with the other one.<br>\n\t\t\n\t<<else>>\n\t\t\t\n\t\t<br>You want to pleasure yourself so badly that you decide to make yourself comfortable. You spread your legs then realize that the chair is getting in the way. You wonder if you should get up when you get an idea. You quickly move forward until your pussy rests over the edge of the seat. You are now able to spread your legs wide open and you can feel how exposed and accessible your pussy is. You send a probing hand between your legs while browsing with the other one.<br>\n\t\n\t<</if>>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Schoolgirl_7.jpg"]]@@\n\t\t\n\t<br>The next picture you find is connected to the teacher taking her student punishment to the next level. You are far too gone to question that stripping isn't part of your standard punishment catalog and vigorously rub your pussy. You want to keep reading. You want to know what happened to this oh-so-naughty schoolgirl and her perverted teacher. You've become too aroused and you touch yourself so well you can no longer pace yourself and your session comes to an end with a powerful orgasm.<br>\n\n\t<br>You stay still for a while, enjoying your orgasm's afterglow. Soon you start to feel shameful. It's the second time you've masturbated while viewing pictures and reading stories about naughty students and their dominating teachers. You wonder what is so arousing about them to you. <br>\n\t<br>After giving it some thoughts, you realize that it's the only porn that you have at your disposal. After all, it's not your fault that you can't access straight porn, is it? It's the university fault that the only material available is about steamy, lesbian teacher-student relationships. You relax, feeling less conflicted about this kind of browsing and the porn you viewed. You have a look at your clock and discover that you spent a lot more time in front of your computer than you expected.<br>\n\n\t<<Arousal_subX 60>>\n\t<<Willpower_sub5>>\n\t<<Action_day_cost1>>\n\n\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n/*First time id=0?*/\n<<elseif $EventArray[$tempeventindex].index eq 0 >>\n\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Thompson_2.jpg"]]@@\n\n\t<br>You don't know exactly why, but you start thinking about Miss Thompson. Words come to your mind and you feverishly type a new search.<br>\n\t<br>@@.PCvoice;"Naughty...Schoolgirl...Dominant...Teacher..."@@<br>\n\t<br>Much to your surprise you get some hits. Have you found the loophole?! You feel too horny to care and select the first one. <br>\n\t<br>You were expecting a handsome male teacher taking care of his students needs and instead you discover a leather clad female teacher chastising and punishing two girls. It's not really your cup of tea but nevertheless you feel your cheeks redden at the sight. You quickly close the new tab and get back to the main results page. You can't help yourself and look around shamefully, wondering if someone might have seen you. <br>\n\n\t<br>You relax when you realize that you are alone in your room and that no one is watching you. You decide to try the second link. This time it's a female teacher lecturing a single student. There's something weird about the scene and you try and figure out what it is.<br>\n\t<br>If she is lecturing her student why is she spreading her legs and showing off her panties? Moreover, why is she using her grip on her student's hairs to make her to look at her panties? It looks like she is forcing her head closer, too. You blush and again close the link and return to the search results page.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/UniversityComputerBrowsing_Thompson_1.jpg"]]@@\n\t\t\n\t<br>You hesitate and wonder if you should try a different search instead. You remember how long it took to find some unblocked content, so you decide to keep trying one link after another. You pull up one that is about a teacher searching her half naked student for...drugs? You wonder if her panties really a good hiding place. You rub your thighs together, wondering what she could have hidden inside.<br>\n\t<br>@@.internalvoice;"Maybe it’s a nice, fat dildo. Could her teacher just be helping her by sliding it deeper inside her twat?"@@<br>\n\t<br>Lost in your thoughts, you keep rubbing your thighs together. What is wrong with you? All those situations should turn you off, but you can feel your arousal spiking every passing moment. You can't possibly be enjoying this, can you? You want to send a hand between your legs, to check how aroused you are, but you stop midair. Finally, you click your way back to the main page, your hands still shaking as the pictures vanish.<br>\n\n\t<br>[[You try another link.|UniversityComputer_browsingschoolgirl_id0_0]]<br>\n\n<</if>>\n\n
<br>You easily find the place. It's an old gymnasium of some sort. A lot of similar buildings were used in the eighties but were progressively abandoned in favor of more modern installations. For a teacher, or a coach, it's a good place to hide something: especially if it's stolen women's underwear!<br>\n\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
\n@@.resizedialognpc;[>img["./images/amok_maiden0_1.jpg"]]@@\n\n<br>You pass by Arissa. She acknowledges your presence with a smile then returns to her duties.<br>\n\n<br>[[You keep going.|$TempString1]]<br>
<<if $DreamInsert eq "kittyheadset_training">>\n\n\t<<include kittyheadset_training_wakeup>>\n\n<<elseif $DreamInsert eq "ecogirl_bimbo_training">>\n\n\t<<include ecogirl_bimbo_training_wakeup>>\n\n<<elseif $DreamInsert eq "ecogirl_interrogation">>\n\n\t<<include ecogirl_interrogation_wakeup>>\n\n<<elseif $DreamInsert eq "Amok_encounter">>\n\n\t<<include Amok_encounter_wakeup>>\n\n<<elseif $DreamInsert eq "Amok_pussy_worship">>\n\n\t<<include Amok_pussy_worship_wakeup>>\t\t\n\n<<elseif $DreamInsert eq "Amok_exposure">>\n\n\t<<include Amok_exposure_wakeup>>\t\n\n<<elseif $DreamInsert eq "Amok_lord_strip">>\n\n\t<<include Amok_lord_strip_wakeup>>\t\n\n<<elseif $DreamInsert eq "Super_powers">>\n\n\t<br>You suddenly wake up in your bed, feeling all hot and bothered.<br>\n\t<<Rest_Statisticrecovery "Erotic dream">>\n\t\t\n<<elseif $DreamInsert eq "Thompson_exposure">>\n\t\n\t<<if $TempString1 eq "No it isn't">>\n\t\t<br>You suddenly awake in your bed, feeling all hot and bothered. Your butt feels hot, almost as if the caning was real and fresh.<br>\n\t<<else>>\n\t\t<br>You wake up in your bed both sweating and... aroused? You aren't into girls or into the whole teacher and student fantasy but your dream was definitely erotic; it hit all the right buttons. If you weren’t in a hurry to get to class, you may have stayed in bed to take care of the lingering effects.<br>\n\t<</if>>\n\t<<Rest_Statisticrecovery "Wet dream">>\n\n<<elseif $DreamInsert eq "Kaleandos">>\n\n\t<br>You wake up with chills, completely terrified as you sit up in your bed.<br>\n\t<<Rest_Statisticrecovery "Nightmare">>\n\n<<elseif $DreamInsert eq "Amok_corruption">>\n\n\t<br>You wake up and feel disturbed by the dream you just had. You hesitate before getting up out of you bed.<br>\n\t<<Rest_Statisticrecovery "Disturbing dream">>\n\n<<elseif $DreamInsert eq "Computer_effect">>\n\n<<elseif $DreamInsert eq "Amok_post_quest">>\n\n\t/* Is marked? */\n\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<br>You wake in your bed in a cold sweat. Your tattoo feels warm and you feel pretty aroused. It looks like your Amok troubles are far from over. The problem is that you can't ask anyone for help, so you'll need to sort it out on your own.<br>\n\t\t<br>You ponder what could be your next course of action: should you ask if the prisoners have been interrogated? You really want to ask for assistance but this tattoo is definitely abnormal and impedes that. Whether it's magic, a super power, or something else entirely, you can’t deny it has a hold on you. You really should try to get rid of this tattoo but don’t know where to start. If only you knew a tattoo expert. Maybe you could look for one?<br>\n\t\t<br>Then your thoughts switch to your coed, Diana. Was Amok manipulating you or do you really have you some repressed feelings for your sexy coed? It all feels so silly… Amok is probably trying to manipulate you the same way the followers of Amok were tricked. Regardless, it’s not like your coed is into women... is she? You realize that she's never told you anything personal about her sex life. You know that she likes to party a lot, that she is a bit eccentric, but that's all. Could she actually...?<br>\n\t\t<br>You quickly dismiss the thought. It's probably one of Amok's traps.<br>\n\t<<else>>\n\t\t<br>You wake in your bed in a cold sweat Your tattoo feels warm and you feel pretty aroused. Wait a second... you don't have a tattoo!<br>\n\t\t<br>@@.internalvoice;"It would be so nice to have one. It would be so nice to become Amok's thrall; to become her little slut. You can already feel how delightful it would be, don't you?"@@<br>\n\t\t<br>You try to gather your thoughts. The dream felt so real... you could almost mistake it as one of your inner fantasies. Deep down, you know it's not the case and that, in fact, it is clear your Amok troubles are far from over.<br>\n\t\t<br>You ponder your next course of action: should you check if the prisoners have been interrogated or try asking for help? You really want to ask for help but at this point no one will believe you! You need something tangible, better proof than just a dream, if you hope to convince anyone.<br>\n\t\t<br>Then your thoughts switch to your coed, Diana. Was Amok manipulating you or do you really have some repressed feelings for your sexy coed? It all feels so silly. Amok is probably trying to trick you like the other followers of Amok were tricked. Either way, your coed isn't into women... is she? You realize that she's never told you anything personal about her sex life. You know that she likes to party a lot, that she is a bit eccentric, but that's all. Could she actually...?<br>\n\t\t<br>You quickly dismiss the thought. It's probably one of Amok's traps.<br>\n\t<</if>>\n\t<<get_dreamarray_index_by_id "Amok_post_quest">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 2>>\n\t<</if>>\n\t<<Rest_Statisticrecovery "Wet dream">>\n\n<<elseif $DreamInsert eq "fucktoy_corruption">>\n\n\t<<include fucktoy_corruption_wakeup>>\n\n<<elseif $DreamInsert eq "Bed_corruption">>\n\n\t<<include Bed_corruption_wakeup>>\n\n<<elseif $DreamInsert eq "Mark_of_Amok_corruption">>\n\n\t<<include Mark_of_Amok_corruption_wakeup>>\n\n<<elseif $DreamInsert eq "Chipset_awaken">>\n\n\t<<include Chipset_awaken_wakeup>>\n\n<<elseif $DreamInsert eq "Normal_night">>\n\n\t<br>You wake up ready for another day.<br>\n\t<<Rest_Statisticrecovery "Normal night">>\n\n<<elseif $DreamInsert eq "Giving_Mark_of_Amok">>\n\t<<include Giving_Mark_of_Amok_wakeup>>\n<<else>>\n\n\t<br>You wake up from your sleep feeling well rested and ready to start another day.<br>\n\t<<Rest_Statisticrecovery "Normal night">>\n\n<</if>>\n\n
<<include contest_lose0>>
window.InitCharacter = function()\n{\n\nstate.active.variables.character[0]= { \tid : "Captain T",\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tmove : 50,\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tlocation : "",\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\tPassageName: "",\t\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[1]= { \tid : "Miss bystander",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Miss Bystander",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/MissBystanderportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Miss_bystander_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[2]= { \tid : "Opponent_0",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[3]= { \tid : "Opponent_1",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[4]= { \tid : "Opponent_2",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[5]= { \tid : "Opponent_3",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[6]= { \tid : "Opponent_4",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[7]= { \tid : "Kaleandos",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Kaleandos",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[8]= { \tid : "Diana",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "PCApartmentCoedBedroom",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Diana_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, italian_places:false, uniform_flyer: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[9]= { \tid : "Fabulous",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Miss Fabulous",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Fabulous_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Fabulous_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {\ttalk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_the_architect: false, \n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_Mercurial: false, \n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_Mordak_weird_power: false, \n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_Amok_aftermath:false, \n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_mistress_b:false,\n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_miss_bystander:0,\n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_miss_bystander_visor_gang:false,\n\t\t\t\t\t\t\t\t\t\t\t\t\tAsk_her_about_ultra_bimbo:false\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[10]= { id : "Indestructible",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Indestructible Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJ_Indestructible_girl_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Indestructible_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[11]= { id : "Warrior",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Warrior Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJ_Warrior_girl_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Warrior_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[12]= { id : "Marvelous",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Marvelous Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJ_Marvelous_girl_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Marvelous_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, train_with:false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[13]= { id : "Mercurial_intermediary",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Mercurial intermediary",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Mercurial_intermediary_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Mercurial_intermediary0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[14]= { id : "Jessy",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Jessyportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Jessy_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, ask_need_help : false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[15]= { id : "TheArchitect",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "The Architect",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[16]= { id : "Amok_Lord",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Man",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Chaos_supralord_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Amok_Lord0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, confront:true, fight_him:false,submit_to_him:false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\nstate.active.variables.character[17]= { id : "Amok_maiden_0",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "guard",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/amok_maiden0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Amok_maiden_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : false, fight_her: true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[18]= { id : "TrackField_Cheerleader",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/TrackField_Athlete2_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TrackField_Cheerleader_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, mordak_talk: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[19]= { id : "TrackField_RunningGirl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/TrackField_Athlete3_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TrackField_RunningGirl_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, mordak_talk: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[20]= { id : "TrackField_StrechingGirl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/TrackField_Athlete1_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TrackField_StrechingGirl_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, mordak_talk: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[21]= { id : "TrackField_WeightGirl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "student",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/TrackField_Athlete_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TrackField_WeightGirl_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, mordak_talk: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[22]= { id : "Amok_slave_natasha",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Naked woman",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/amok_slave_4_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Amok_slave_natasha0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true,leaveroom:true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\n\nstate.active.variables.character[23]= { id : "Amok_slave_Clara",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Naked Woman",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/amok_slave_7_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Amok_slave_Clara0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true,leaveroom:true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[24]= { id : "Massy",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Naked woman",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Massy_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Massy_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true, follow_her:false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[25]= { id : "Biking_girl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Biking Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJ_Riding_Girl_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Biking_girl_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\ttrain_with: false,\n\t\t\t\t\t\t\t\t\t\t\t\tgive_her_the_underwear: false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_her_underwear: false},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[26]= { id : "TheCoach",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Coach",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/TheCoach_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 0,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TheCoach_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\tsuper_approach : false,\n\t\t\t\t\t\t\t\t\t\t\t\tstudent_approach : false,\n\t\t\t\t\t\t\t\t\t\t\t\tsuper_fight : false,\n\t\t\t\t\t\t\t\t\t\t\t\tsuper_interrogate : false,\n\t\t\t\t\t\t\t\t\t\t\t\tstudent_fight_him : false,\n\t\t\t\t\t\t\t\t\t\t\t\tstudent_check_tic_tac : false,\n\t\t\t\t\t\t\t\t\t\t\t\tstudent_buy_tic_tac : false,\n\t\t\t\t\t\t\t\t\t\t\t\tsuper_ask_help: false,\n\t\t\t\t\t\t\t\t\t\t\t\tfightwin_search : false,\n\t\t\t\t\t\t\t\t\t\t\t\tfightwin_call : false,\n\t\t\t\t\t\t\t\t\t\t\t\tsuper_fight_post_mission : false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[27]= { id : "TheCoachBodyguards",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Group of guys",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Rubgyman_3_5_6_trio.png",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "UniversityParkSportsAnnex",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "TheCoachBodyguards_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[28]= { id : "UniformStudent_anita",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Student_anita_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniformStudent_anita",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup0_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup1_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[29]= { id : "UniformVigilanteGroup0",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student Group",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Student_group_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniformVigilanteGroup0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[30]= { id : "UniformVigilanteGroup1",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student Group",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Student_group_1_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniformVigilanteGroup1",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[31]= { id : "UniformSchoolCommittee",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[32]= { id : "UniformStudent_nataly",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Student_nataly_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniformStudent_nataly",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup0_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup1_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[33]= { id : "UniformStudent_alexandra",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Student_alexandra_portrait0.png",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniformStudent_alexandra",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup0_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tUniformVigilanteGroup1_encounter: 0,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[34]= { id : "UniformStudent2",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[35]= { id : "UniformStudent3",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[36]= { id : "University_deansecretary",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Secretary",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/University_DeanSecretaryDescription_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "University_deansecretary",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[37]= { id : "UniversityNurse_NN",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Nurse",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/UniversityNurse_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniversityNurse",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : \t{\n\t\t\t\t\t\t\t\t\t\t\t\t\ttalk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true,\n\t\t\t\t\t\t\t\t\t\t\t\t\task_free_checkup: true,\n\t\t\t\t\t\t\t\t\t\t\t\t\tfree_checkup: false,\n\t\t\t\t\t\t\t\t\t\t\t\t\task_about_other_nurse: false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[38]= { id : "MissThompson",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Miss Thompson",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Dianaportrait_1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, small_talk : true},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[39]= { id : "DJHQ_receptionist",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Receptionist",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJHQ_receptionist_portrait_0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "DJHeadquarterMainHall",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "DJHQ_receptionist_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Miss_Thompson: false, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Amok: false, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Amok_mark:false, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_captain_T:true, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Miss_Bystander:true, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Kaleandos:true, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_the_architect: false, \n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_Mercurial:false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_horny_ray: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_armored_guy: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_mordak: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_gardakan: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_amok_knight: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_track_field_amok_knights: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_ninjas: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_prisoner_ultra_bimbo: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_computer: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_ninjas: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_ninjas2: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_keeper: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_mistress_b: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_sex_toys_theft: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_kaleandos_imitators: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_weird_masks: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_death_hammer: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_horny_ray_accomplices: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_edge: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_emerald_girl: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_edge_contest: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_ecogirl: false,\n\t\t\t\t\t\t\t\t\t\t\t\tAsk_him_about_ultra_bimbo: false,\n\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[40]= { id : "mechanic_girl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Mechanic Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/mechanicgirl_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "DJHeadquarterGarage",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "DJHQ_mechanicgirl_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\tpresent_yourself: true,\n\t\t\t\t\t\t\t\t\t\t\t\tgive_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\ttake_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\tinformation_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\tinformation_index:0,\n\t\t\t\t\t\t\t\t\t\t\t\tinformation_new:false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[41]= { id : "software_receptionist",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Receptionist",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Campuslab_receptionist_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "CampusLabComputersciencesoftwareentrance",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "software_receptionist_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_chipset: true, \n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[42]= { id : "scientist_clara",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Clara",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/scientistdomi_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "scientist_clara_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_chipset: true, \n\t\t\t\t\t\t\t\t\t\t\t\tgive_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\ttake_chipset: false, \n\t\t\t\t\t\t\t\t\t\t\t\tinformation_chipset:false,\n\t\t\t\t\t\t\t\t\t\t\t\tinformation_index:0,\n\t\t\t\t\t\t\t\t\t\t\t\tinformation_new:false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_relationship: false,\n\t\t\t\t\t\t\t\t\t\t\t\tshow_warehouse: false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_nikolai_from_mechanic: false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[43]= { id : "student_lana",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Lana",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/scientiststudent_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "student_lana_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_chipset: true,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_relationship: false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[44]= { id : "warehouse_ivy",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Warehouse Operator",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Warehouse_ivy_portrait1.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 0,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "warehouse_ivy_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_chipset: true,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_cameras: true,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_ninjas: true,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_device: false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_keeper: false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_corruption: false,\n\t\t\t\t\t\t\t\t\t\t\t\troughenup: false,\n\t\t\t\t\t\t\t\t\t\t\t\troughenupagain: false,\n\t\t\t\t\t\t\t\t\t\t\t\tstakeout: false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[45]= { id : "mistress_b",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Mistress B",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/mistress_b_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 0,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "mistress_b_0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\tmet_henchmen_park:false,\n\t\t\t\t\t\t\t\t\t\t\t\tmet_henchmen_warehouse:false,\n\t\t\t\t\t\t\t\t\t\t\t\tmet_henchmen_downtown:false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[46]= { id : "dj_therapist",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Woman",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/DJ_therapist_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "dj_therapist0",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_mistress_b_treatment : false, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_therapy : false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_weird_dreams : false,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[47]= { id : "UniversityStudentMisha",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Student",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/Misha_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "UniversityStudentMisha",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_nurse_medication : false, \n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[48]= { id : "edge",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Edge",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/downtown_edge_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "Edge",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_pussylicking : false, \n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_handlelicking : false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_contest_points : false,\t\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_contest_result_win : false,\n\t\t\t\t\t\t\t\t\t\t\t\task_her_about_contest_result_lose : false,\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[49]= { id : "emerald_girl",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Emerald Girl",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/emerald_girl_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "emeraldgirl",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[50]= { id : "alice_palmer",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Alice",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/vr_hr_room_confrontnormal0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "alice_palmer",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[51]= { id : "ultrabimbo",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Ultra Bimbo",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/bimbo_ecogirl_portrait0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "ultrabimbo",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\tbusinesscard_taken:false,\n\t\t\t\t\t\t\t\t\t\t\t\tstockings_examined:false,\n\t\t\t\t\t\t\t\t\t\t\t\tstockings_worn_rubbed:0,\n\t\t\t\t\t\t\t\t\t\t\t\tstockings_carried_rubbed:0,\n\t\t\t\t\t\t\t\t\t\t\t\tphone_contact:false,\n\t\t\t\t\t\t\t\t\t\t\t\ttry_on_done:false,\n\t\t\t\t\t\t\t\t\t\t\t\tpinkdress_tried:0,\n\t\t\t\t\t\t\t\t\t\t\t\tpinkopendress_tried:0,\n\t\t\t\t\t\t\t\t\t\t\t\tpinkshortdress_tried:0,\n\t\t\t\t\t\t\t\t\t\t\t\tpinkdress_all_tried:false,\n\t\t\t\t\t\t\t\t\t\t\t\tkitty_headset_used:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_win_touch:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_win_watch:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_win_call_dj:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_lose_fondle:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_lose_facesit:0,\n\t\t\t\t\t\t\t\t\t\t\t\tfight_lose_rummage:0,\n\t\t\t\t\t\t\t\t\t\t\t\tdress_wrinkle:0,\n\t\t\t\t\t\t\t\t\t\t\t\tlastencounter_result:"",\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n\nstate.active.variables.character[52]= { id : "mily",\n\t\t\t\t\t\t\t\t\t\tdisplayname : "Mily",\n\t\t\t\t\t\t\t\t\t\tdescription : "",\n\t\t\t\t\t\t\t\t\t\ttraining: 0,\n\t\t\t\t\t\t\t\t\t\tportrait: "./images/vr_hr_room_confrontnormal0.jpg",\n\t\t\t\t\t\t\t\t\t\tConversationLvl : 0,\n\t\t\t\t\t\t\t\t\t\tProgramming : 0,\n\t\t\t\t\t\t\t\t\t\tBefriendLvl : 10,\n\t\t\t\t\t\t\t\t\t\tmove : 50,\n\t\t\t\t\t\t\t\t\t\tlocation : "",\n\t\t\t\t\t\t\t\t\t\tConversationGenuineLvl : 0,\n\t\t\t\t\t\t\t\t\t\tPassageName: "mily",\n\t\t\t\t\t\t\t\t\t\tInitialDescription:"",\n\t\t\t\t\t\t\t\t\t\ttalk : {talk_general : true, \n\t\t\t\t\t\t\t\t\t\t\t\tsmall_talk : true, \n\t\t\t\t\t\t\t\t\t\t\t\tnot_followed:true,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\t\tinfluence: 0,\n\t\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime: true}\n}\n\nwindow.InitDeanSecretaryDescription = function()\n{\n\nstate.active.variables.DeanSecretaryDescription[0]=["The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She looks at you, clearly wondering what you are doing in her office."]\nstate.active.variables.DeanSecretaryDescription[1]=[" The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She looks at you, clearly wondering what you are doing in her office "]\nstate.active.variables.DeanSecretaryDescription[2]=["The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She looks at you and smiles when she notices you. You seem to have managed to get on her good side… or she’s simply is in a good mood."]\nstate.active.variables.DeanSecretaryDescription[3]=["The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She seems lost in her thoughts as she appears to look you over from head to toe."]\nstate.active.variables.DeanSecretaryDescription[4]=["The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She is now openly ogling your body, lustfully taking you in from head to toe."]\nstate.active.variables.DeanSecretaryDescription[5]=["The Dean's secretary. She is pretty with long hair and has the reputation of being nice but strict. She looks at you naughtily while nervously biting her nails. Her eyes tend to linger on what you guess are her favorite… assets of yours."]\n\n}
<br>You could increase the chances of @@.internalvoice;''First''@@ experiencing a dream. It feels like more dreams should mean more chances to give her good advices.\n<<if $DreamChance eq 100 >>\n\t<br>Current dream occurence: ''$DreamChance''. ''Dream Occurrence probability: Maximum''.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance - 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<<elseif $DreamChance gte 65>>\n\t<br>Current dream occurence: ''$DreamChance''. ''Dream Occurrence probability: High''.<br>\n\t<br>You <<link "increase">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance + 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance - 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<<elseif $DreamChance gt 40>>\n\t<br>Current dream occurence: ''$DreamChance''. ''Dream Occurrence probability: Medium''.<br>\n\t<br>You <<link "increase">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance + 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance - 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<<else>>\n\t<br>Current dream occurence: ''$DreamChance''. ''Dream Occurrence probability: Low''.<br>\n\t<br>You <<link "increase">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance + 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $DreamChance to Math.clamp($DreamChance - 20, 0, 100)>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<</if>>\n\n<<if $Items[$tempitemindex].action.dream_occurence eq 2 >>\n\t<br>''Chipset occurence probability: High''.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $Items[$tempitemindex].action.dream_occurence to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence -= 3>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<<elseif $Items[$tempitemindex].action.dream_occurence eq 1 >>\n\t<br>''Chipset occurence probability: Medium''.<br>\n\t<br>You <<link "increase">>\n\t\t<<set $Items[$tempitemindex].action.dream_occurence to 2>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence += 3>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n\t<br>You <<link "decrease">>\n\t\t<<set $Items[$tempitemindex].action.dream_occurence to 0>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence -= 3>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<<elseif $Items[$tempitemindex].action.dream_occurence eq 0 >>\n\t<br>''Chipset occurence probability: Low''.<br>\n\t<br>You <<link "increase">>\n\t\t<<set $Items[$tempitemindex].action.dream_occurence to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence += 3>>\n\t\t<<replace "#output">><<include "Chipset_awaken_contact_first_dream">><</replace>>\n\t<</link>> the probability.<br>\n<</if>>
<<get_event_index_by_id "vr_fantasy">>\n<<if $EventArray[$tempeventindex].firsttime>>\n\t<<include vr_intro>>\n\t<<set $EventArray[$tempeventindex].firsttime to false>>\n<<else>>\n\t<<include vr_start>>\n<</if>>
<<get_character_index_by_id "Diana">>\n\n<br>@@.PCvoice;"No need, it fits you perfectly."@@<br>\n<br>@@.bluevoice;"Really? I had my doubts but now that you say it, I can see that you are right. Well, I'll keep it for now. I can't wait to go clubbing in it."@@<br>\n<br>She gets ready to leave, now totally oblivious to your presence. What is this whole schoolgirl mania really all about?<br>\n\n\n\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 0>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n<</link>><br>
<br>You engage her in conversation and ask her about her underwear.<br>\n<br>@@.bluevoice;"My underwear? What about them?"@@<br>\n<br>@@.PCvoice;"What do they look like? What is their color and shape?"@@<br>\n<br>@@.bluevoice;"It's kind of personal..."@@<br>\n<br>You ask her for more information while not telling her the whole story. You don't want her to know about how you borrowed bags full of underwear from a crime scene.<br>\n<br>@@.PCvoice;"How do you expect me to find them? You weren't the only victim. A lot of other girls were robbed. I must know so I can tell which ones belong to you once I find them."@@<br>\n<br>She hesitates then describes them to you. Apparently, she likes to wear fancy, lacy underwear.<br>\n<<get_event_index_by_id "CoachBag">>\n<<set $EventArray[$tempeventindex].clueid to 2 >>\n\n\n<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress">>\n@@.resizePC;[>img["./images/pc_tryon_pinkshortdress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy, but realize that you have the perfect opportunity to do something new, something bold. You can try whatever you want and, because of your concealment power, no one will be the wiser. You hesitate then finally decide to go for the short asian like dress. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I am sure that you look really good in it. I hope you are wearing matching panties."@@<br>\n\n<br>The dress is way too short to your taste; you could accidentally flash your panties, if you aren't careful enough. Moreover the top is barely hiding your breasts, it feels like they are going to get you at any time. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great. I selected the correct size on my first try, I am proud of me. Or is it a size smaller? Nevermind, you look gorgeous!"@@<br>\n\n<br>You stop, wondering what to do next. You feel uncomfortable and really don't want to be seen wearing such skimpy clothes so quickly you head back to the changing room. But Ultra Bimbo stops you right away.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly. We need to be sure that everyone sees those sexy panties of yours."@@<br>\n\n<br>@@.PCvoice;"What?!"@@<br>\n\n<br>@@.ecogirl;"Just kidding..."@@<br>\n\n<br>She sensually licks her lips.<br>\n\n<br>@@.ecogirl;"But it could be fun... just imagine the surprise of any villain catching a glimpse of your panties as we fight them. They would let their guard down, for sure. It would be so easy to catch them, afterwards."@@<br>\n\n<br>You want to protest, but she changes topics.\n\n<br>@@.ecogirl;"Keep walking. You shine like the sunshine."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"It must look great whatever the circumstances. We also need to check that your breasts stays hidden all the time, don't you think? Unless you like the thrill of exposing yourself?"@@<br>\n\n<br>You blush but keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress.<br>\n\n<br>@@.ecogirl;"That's it, show me those eyes! That was a nice panty shot, be more careful when you bend over. Is that plain white panties? How boring."@@<br>\n\n<br>After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress">>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. But what a dress! You'll should try the others, like next time we meet all right? Or you could try this one again. But next time wear pink panties instead of your usual. Villains shouldn't get any wrong idea about you."@@<br>\n\n<br>You blush then meekly agree before leaving. You were having more fun than you want to admit, but this whole situation still feels weird to you. This dress was definitely too revealing to wear in public. You should stay careful, just in case Ultra Bimbo has some kind of hidden agenda in mind. But you could probably indulge another try on session, it feels harmless enough. But next time you think that you should try something more decent.<br>\n\n<<Arousal_add20>>\n\n<<Action_day_cost1>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkshortdress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
\t\n\t\t<br>You decide that it's time to put an end to this Amok charade and step forward in front of the throne.<br>\n\t\t<br>@@.PCvoice;"I am..."@@<br>\n\t\t<br>@@.lordamokvoice;"$PCSuperName. Member of DJ and here to stop me, I presume?"@@<br>\n\t\t<br>You freeze. How did he know about your identity or the fact that you were coming?<br>\n\t\t \n\t\t<br>@@.lordamokvoice;"Surprised? Don't be. You have been fooling around with my followers for a long time. You were also careless in choosing to come here alone."@@<br>\n\t\t<br>You could explain that super heroes are able to beat small fries like him on their own, or that DJ is currently spread thin because of Kaleandos, but you don't feel like justifying yourself to a villain.<br>\n\t\t<br>@@.PCvoice;"You are the one that should worry. You only have some naked girls at your feet and several nerds pretending to be knights while wearing silly costumes."@@<br>\n\t\t<br>@@.lordamokvoice;"Worried? Me? You go around boasting but you know, deep down, that my knights are so much more. I empowered them. I shaped them! They are stronger, faster, and tougher than they ever were before. They aren't at your level yet, but soon..."@@<br>\n\t\t<br>@@.PCvoice;"Boasting? You are the one sitting here while your goons do the heavy lifting. You don't look like the kind of guy who even actually knows what to do with his own ten fingers."@@<br>\n\n\t\t<br>[[He seems amused by your comment.|Amok_Lord_confront1]]<br>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win0.jpg"]]@@\n<<get_character_index_by_id "ultrabimbo">>\n<br>You won against Ultra Bimbo! She falls on the ground. You can't help but notice that, even in defeat, she manages to take a sexy pose. You decide to call DJ, but she interrupts you before.<br>\n\n<br>@@.ecogirl;"I thought you were my friend, or at least a kindred spirit. What are you going to do now? Aren't you going to take advantage of my hopeless situation? I won't resist you any more. I am just a stupid, sexy, and horny bimbo and you can feel me up any way you want."@@<br>\n\n<br>@@.PCvoice;"I won't feel you up. I will call DJ so they can take care of you."@@<br>\n\n<br>@@.ecogirl;"You leave to others the spoils of victory? Don't you want to claim my body? Don't you want to check for yourself how hot my body really is?"@@<br>\n\n<br>@@.PCvoice;"It's not like that."@@<br>\n\n<br>She gets on her hands and knees and shakes her ass.<br>\n\n<br>@@.ecogirl;"Aren't you the slighest interested? It's not every day you defeat someone as gorgeous as me."@@<br>\n\n<br>She pulls up the skirt of her dress, exposing her thong, and shakes her ass.<br>\n\n<br>@@.ecogirl;"Aren't you a bit curious?"@@<br>\n\n<br>She seems surprised by your lack of interest.<br>\n\n<br>@@.ecogirl;"Are you more interested in watching, instead? Do you want me to touch myself and enjoy the show? Do you want to see me licking my fingers then pushing them deep inside my pussy?"@@<br>\n\n<br>You should ignore her and call DJ, but you just cant control myself and end up staring at her butt instead. She takes your silence as consent and keeps teasing you.<br>\n\n<br>@@.ecogirl;"You can have a feel, I won't tell anyone I promise. Or I am wet enough that I could finger myself silly right away, It's your choice."@@<br>\n\n<br>This is crazy, but you are tempted to touch her wiggling butt... What should you do?<br>\n\n<br>You can't help yourself and [[touch her|ultrab_fightwin_first_touch]].<br>\n<br>You do nothing and hope she'll [[touch herself on her own|ultrab_fightwin_first_watch]].<br>\n<br>You focus and [[call DJ|ultrab_fightwin_first_dj]] instead.<br>
<<set $GameOptions=0>>\n<<set $GameOptions_universityattendance=0>>\n/*true debug mode on, false debug mode off*/\n<<set $debug to false>>\n<<set $Game_Over_index=0>>\n\n<<set $ChallengeResult=0>>\n<<set $ChallengeLevel=0>>\n<<set $ChallengeRoll=0>>\n<<set $ChallengeDifficulty=0>>\n<<set $Challenge = {\troll : 0,\n\t\t\t\t\t\tlevel : 0,\n\t\t\t\t\t\tdifficulty : 0,\n\t\t\t\t\t\tresult: 0,\n\t\t\t\t\t\tresultdisplay: ""\n\t\t\t\t}>>\n<<set $ChallengeArray to []>>\n<<set $ChallengeArray[0] = ["Dummy level",5] >>\n<<set $ChallengeArray[1] = ["Routine",6] >>\n<<set $ChallengeArray[2] = ["Easy",8] >>\n<<set $ChallengeArray[3] = ["Normal",10] >>\n<<set $ChallengeArray[4] = ["Hard","13"] >>\n<<set $ChallengeArray[5] = ["Very Hard",15] >>\n\n<<set $TempValue1=0>>\n<<set $TempValue2=0>>\n<<set $TempValue3=0>>\n<<set $TempValue4=0>>\n<<set $TempValue5=0>>\n<<set $TempValue6=0>>\n\n<<set $TempString1="">>\n<<set $TempString2="">>\n<<set $TempString3="">>\n\n<<set $tempdisplay="">>\n<<set $templocationrow to []>>\n<<set $templocationindex = 0>>\n\n<<set $temproll=0>>\n\n<<set $player = {\tclothesworn: "Clothes",\n\t\t\t\t\tunderwearworn:"Nude",\n\t\t\t\t\tsearchable: [],\n\t\t\t\t\thasmoved: false,\n\t\t\t\t\troll: 0,\n\t\t\t\t\tcontestpoints: 0\n\t\t\t\t}>>\n\n<<set $ActionDay = 0>>\n<<set $ActionDayNumber = 2 >>\n<<set $ActionDayNumberMax = 2 >>\n<<set $Day = 0>>\n\n<<set $AreaArray to []>>\n<<set $AreaSpecificLocationArray to []>>\n<<set $AreaThreatArray to []>>\n\n<<set $Arousal = 0 >>\n<<set $ArousalR = 0 >>\n<<set $ArousalMax = 100 >>\n<<set $ArousalTimerEffect = 50 >>\n<<set $ArousalTimerResult = 0 >>\n\n<<set $Event_Arousal_small to []>>\n<<set $Event_Arousal_medium to []>>\n<<set $Event_Arousal_big to []>>\n\n/* To use in places where the PC can't be aroused.\nDefault 0: is arousable\n1: isn't */\n<<set $PCisArousable = 0 >>\n/* to use to avoid change stat coming from inventory & missions*/\n<<set $statchangeallowed to true>>\n\n<<set $displaytravellist to true>>\n<<set $displaypatrollist to true>>\n<<set $displayhomeworklist to true>>\n\n<<set $displayinventoryclotheslist to true>>\n<<set $displayinventoryclotheswornlist to true>>\n<<set $displayinventoryotherlist to true>>\n\n<<set $Programming = 0>>\n<<set $ProgrammingR = 0>>\n<<set $ProgrammingMax = 100>>\n\n<<set $ProgrammingLvl to []>>\n\n<<set $ProgrammingLvl[0] = 25>>\n<<set $ProgrammingLvl[1] = 50>>\n<<set $ProgrammingLvl[2] = 75>>\n<<set $ProgrammingLvl[3] = 100>>\n\n<<set $Submissive = 0>>\n<<set $Sluttiness = 0>>\n\n<<set $Willpower = 100 >>\n<<set $WillpowerR = 5 >>\n<<set $PCWillpowerMax = 100 >>\n\n<<set $Willpowerloss to 0>>\n\n<<set $DescriptionPC = 0>>\n<<set $DescriptionPCArousal to []>>\n<<set $DescriptionPCArousalNude to []>>\n<<set $DescriptionPCArousalClothes to []>>\n<<set $DescriptionPCWillpower to []>>\n<<set $DescriptionPCProgramming to []>>\n\n<<set $SexualAwareness = 0>>\n<<set $SexualAwarenessArray to []>>\n\n<<set $PCReputation = 0>>\n<<set $PCReputationR = 0>>\n<<set $PCReputationMax = 1000>>\n\n<<set $FightOngoing = 0 >>\n<<set $EventOngoing to false >>\n\n<<set $PCStrength = 3 >>\n<<set $PCDexterity = 3 >>\n<<set $PCFortitude = 3 >>\n<<set $PCStrengthMax = 3 >>\n<<set $PCDexterityMax = 3 >>\n<<set $PCFortitudeMax = 3 >>\n\n/* nb if super point available */\n<<set $PCPowerPoint = 0 >>\n/* nb of skill point available */\n<<set $PCSkillPoint = 0 >>\n\n<<set $PCName = "Sandra" >>\n<<set $PCSuperName = "" >>\n<<set $PCPortrait = "./images/PCPortraitClothes5.jpg">>\n<<set $PCDescription = "./images/PCDescriptionClothes5.jpg">>\n\n/* Used to display picture when naked */\n<<set $UnderwearWorn="Nude">>\n<<set $weartextoutput to "">>\n\n<<set $Items to []>>\n<<set $IsAlone = 0 >>\n<<set $Choice = "" >>\n\n<<set $Ask_prisoners_count = 0>>\n<<set $PCHP = 15 >>\n<<set $PCHPMax = 15 >>\n\n<<set $FightAttackValue = 0>>\n<<set $FightAttackRoll=0>>\n<<set $FightAttackBonus=0>>\n<<set $FightAttackMisc=0>>\n<<set $FightDifficultyLevel=1>>\n\n<<set $FightDefenseValue = 0>>\n<<set $FightDefenseRoll=0>>\n<<set $FightDefenseBonus=0>>\n<<set $FightDefenseMisc=0>>\n/*<<set $FightDifficultyLevel=1>>*/\n\n<<set $FightAttackTalent=0>>\n<<set $FightDefenseTalent=0>>\n<<set $FightDamageTalent=0>>\n<<set $FightArmorTalent=0>>\n\n<<set $FightDamageCarac=0>>\n<<set $FightDamageMisc=0>>\n\n<<set $FightArmorBonus=0>>\n<<set $FightArmorValue=0>>\n\n<<set $FightArousalValue=0>>\n\n<<set $FightDexterity=3>>\n<<set $FightFortitude=3>>\n<<set $FightStrength=3>>\n\n<<set $FightAttackSelected to false>>\n<<set $fightattacktarget to 0>>\n<<set $fightattackskill to 0>>\n\n<<set $FightTextOutput to "">>\n\n<<set $TalentArray to []>>\n<<set $TalentDescription to []>>\n\n<<set $SkillsArray to []>>\n<<set $SkillsDescription to []>>\n\n<<set $StatisticsDescription to []>>\n<<set $TrainingArray to []>>\n<<set $Training_success to false>>\n\n<<set $RandomEncounterArray to []>>\n<<set $WarehouseRandomEncounterArray to []>>\n<<set $WarehouseInvestigateArray to []>>\n\n<<set $MinionFaction to []>>\n<<set $OpponentDescription to []>>\n<<set $OpponentStatistic to []>>\n\n<<set $EncounterList to []>>\n<<set $OpponentList to []>>\n\n<<set $WarehouseEncounterInsert to "">>\n<<set $RandomEncounterInsert =0>>\n<<set $RandomEncounterInsertIndex =0>>\n<<set $RandomEncounterList ="">>\n<<set $RandomEncounterEnd to false>>\n\n<<set $FightOpponentNumber=0>>\n<<set $FightOpponentCurrentNumber=0>>\n\n<<set $PowerArray to []>>\n<<set $PowerDescription to []>>\n\n<<set $DiceStat to []>>\n<<set $DiceType to []>>\n\n<<set $ReputationDescription to []>>\n\n<<set $MissionArray to []>>\n/* list of text clues but not displayed. */\n<<set $MissionCluesArray to []>>\n/* Use to display clues in the mission details */\n<<set $MissionDisplayCluesArray to []>>\n<<set $MissionLocationArray to []>>\n\n<<set $location to []>>\n<<set $LocationImg = "PCApartment_livingroom_0.jpg">>\n<<set $LocationCurrent = "PCApartmentLivingroom">>\n<<set $LocationBlock to false>>\n<<set $Search_NefariusLair = 0>>\n<<set $SecretEntrance_patrol_index = 0>>\n<<set $RandomMoveArray to []>>\n<<set $RandomMoveInsert = 0>>\n<<set $RandomMoveList = "">>\n\n<<set $UniversityClassArray to []>>\n<<set $UniversityClassChance = 50>>\n\n<<set $UniversityClassInsert = 0>>\n<<set $UniversityClassList = "">>\n\n<<set $UniversityClassInsertIndex to 0>>\n\n<<set $UniversityAttendance to []>>\n<<set $UniversityClass_mustattend to false>>\n<<set $HomeworkSubject = "">>\n<<set $HomeworkArray to []>>\n\n<<set $ActionArray to []>>\n\n<<set $EventArray to []>>\n/* University homework\n0:nothing\n1:to do\n2: done\n3: not done\n4: badly done */\n<<set $UniversityHomework = 0>>\n\n<<set $UniversityHomeworkComputer to false>>\n\n/* if 1 not the usual dream sequence. */\n<<set $DreamOverride = 0>>\n<<set $DreamArray to []>>\n<<set $DreamChance = 40>>\n<<set $DreamNightmare = 0>>\n<<set $DreamInsert to "">>\n<<set $DreamList to []>>\n<<set $RestValue to []>>\n<<set $RestValueArray to []>>\n\n\n/* code for condo access*/\n<<set $Mercurial_code = 0>>\n/* % chance of Diana being home */\n<<set $DianaChance = 50>>\n/* % chance of clara teaching in classroom */\n<<set $ClaraChance = 50>>\n\n<<set $character to []>>\n<<set $DeanSecretaryDescription to []>>\n\n<<set $corruption_amokmark_lvl to 0>>\n<<set $MarkOfAmokArray to []>>\n\n<<set $ItalianQ_examineindex to 0>>\n\n<<set $ThompsonTraining_main to 0>>\n\n/* Variable temporaire */\n<<set $templocationrow to []>>\n<<set $templocationindex = 0>>\n\n<<set $tempmissionrow to []>>\n<<set $tempmissionindex = 0>>\n\n<<set $temparearow to []>>\n<<set $tempareaindex = 0>>\n\n<<set $tempmissionlocationarrayindex = 0>>\n<<set $tempareaspecificlocationarrayindex = 0>>\n\n<<set $tempcharacterrow to []>>\n<<set $tempcharacteridlist to []>>\n\n<<set $tempcharacterindex = 0>>\n\n<<set $tempchallengename = "">>\n\n<<set $tempgameover = 0>>\n\n<<set $tempopponentrow to []>>\n<<set $tempopponentindex = 0>>\n\n<<set $tempencountername = "">>\n<<set $tempencounterrow to []>>\n<<set $tempencounterindex = 0>>\n\n<<set $tempencounteropponentname to []>>\n\n<<set $tempenrandomencounterindex = 0>>\n\n<<set $tempskillattack to []>>\n<<set $tempskillnoattack to []>>\n<<set $tempskillindex = 0>>\n<<set $tempskilldescriptionindex = 0>>\n<<set $tempskillrow to []>>\n\n<<set $temptalentarray to []>>\n<<set $temptalentindex = 0>>\n\n<<set $temptalentdescriptionindex = 0>>\n\n<<set $temppowerrow to []>>\n<<set $temppowerindex = 0>>\n\n<<set $tempitemrow to []>>\n<<set $tempitemindex = 0>>\n\n<<set $temprestvaluerow to []>>\n<<set $temprestvalueindex = 0>>\n\n<<set $tempdreamrow to []>>\n<<set $tempdreamindex = 0>>\n\n<<set $tempuniversityclassrow to []>>\n<<set $tempuniversityclassindex = 0>>\n\n<<set $temptrainingindex = 0>>\n\n<<set $tempeventindex = 0>>\n\n\n\n\n\n<<set $FirstTime = {\n\tReputation_win: true,\n\tArousal_timer: true,\n\tMasturbate_action: true,\n\tRest_dreams: true,\n\tRandomencounter_main: true,\n\tRest_university_class: true,\n\tMissionLocation_newunlock: true,\n\tMasturbateEvents: true,\n\tAdd_skillpoint: true,\n\tAdd_powerpoint: true,\n\tUniversityClass_main: true,\n\tArea_threatlevel: true,\n\tArea_newunlock: true,\n\tTraining_main: true,\n\tCoachBagSearch: true,\n\tReputation_lose: true,\t\n\tMarkOfAmok_programming: true,\n\tTalent_add: true,\n\tGame_Over: true,\n\tIs_intro: true,\n\tUniversityClass_mustattend: true,\t\n\tUniversityComputer: true,\n\tIs_Marvelous_nottrained_today: true,\n\tTalkSetup_Mercurial: true\n}>>\n<<script>>\n\nwindow.InitOpponent();\nwindow.InitMinionFaction();\nwindow.InitOpponentList();\nwindow.InitEncounterList();\nwindow.InitDescriptionPCArousal();\nwindow.InitDescriptionPCArousalNude();\nwindow.InitDescriptionPCArousalClothes();\nwindow.InitDescriptionPCWillpower();\nwindow.InitDescriptionPCProgramming();\nwindow.InitSexualAwarenessArray();\nwindow.InitEvent_Arousal_small();\nwindow.InitEvent_Arousal_medium();\nwindow.InitEvent_Arousal_big();\nwindow.InitStatisticsDescription();\nwindow.InitTrainingArray();\nwindow.InitSkills();\nwindow.InitPowers();\nwindow.InitTalents();\nwindow.InitDiceStat();\nwindow.InitDiceType();\nwindow.InitReputationDescription();\nwindow.InitAreaArray();\nwindow.InitAreaSpecificLocationArray();\nwindow.InitAreaThreatArray();\nwindow.InitMission();\nwindow.InitMissionCluesArray();\nwindow.InitMissionDisplayCluesArray();\nwindow.InitMissionLocationArray();\nwindow.InitCharacter();\nwindow.InitDeanSecretaryDescription();\nwindow.InitEncounterList();\nwindow.InitRandomEncounterArray();\nwindow.InitWarehouseRandomEncounterArray();\nwindow.InitWarehouseInvestigateArray();\nwindow.InitDreamArray();\nwindow.InitRestValue();\nwindow.InitRestValueArray();\nwindow.InitUniversityClassArray();\nwindow.UniversityAttendance();\nwindow.InitHomeworkArray();\nwindow.InitRandomMoveArray();\nwindow.InitItems();\nwindow.InitEvent();\nwindow.InitLocation();\n\n<</script>>
You are in your bedroom
@@.resizedialognpc;[>img["./images/vr_living0.jpg"]]@@\n\n<br>You go through the door and find yourself in a living room. You find yourself in front of the same two woman, one bound on a chair and the other behind. They are enjoying a rough fucking and don't pay attention to you.\n\n<br>@@.greenvoice;"I will stretch your hole until you will only be satisfied by strapon. I'll make you cum again and again, harder each time. Submit to me, my little slut."@@<br>\n\n<br>You feel ill at ease and decide to get back to the [[main room|vr_main]].<br>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n<br>You decide to ask her about the chipset you found in the park.<br>\n<br>@@.PCvoice;"I need some help. I was told that you are the computer expert around here, and I found this strange thing."@@<br>\n<br>You show her the chipset.<br>\n<br>@@.mechanicgirl;"Someone told you about the girl in the garage and for something else than fixing a tire flat or a leaking radiator? Thanks god, I was starting to think only the receptionist and the field agents knew about me and my area of expertise."@@<br>\n\n<br>Should you tell her about the receptionist? He is, after all, the one who told you about her. It doesn't feel like a good idea, you wait patiently as she looks at the chipset.<br>\n\n<br>@@.mechanicgirl;"Interesting. I need to have a closer look. Wait a second, I don't want to ruin your little device, I need to clean my hands first."@@<br>\n\n<br>She grabs a nearby towel and use a nearby small sink to wash her hands.<br>\n\n<br>@@.mechanicgirl;"Now, let's have a closer look."@@<br>\n<br>[[You give her the chipset.|DJHQ_mechanicgirl_0_ask_her_about_chipset1]]<br>\n
/*check which encounter*/\n<<if $WarehouseEncounterInsert eq "Ninja_warehouse">>\n\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t<<if $EncounterList[$tempencounterindex].numberofencounter gte 1>>\n\t\t<<include UniversityWarehouseMain_patrol_ninja2>>\n\t<<else>>\n\t\t<<include UniversityWarehouseMain_patrol_ninja>>\n\t<</if>>\n\n<<elseif $WarehouseEncounterInsert eq "Operator_event">>\n\n\t<<include UniversityWarehouseMain_patrol_operator>>\n\n<<elseif $WarehouseEncounterInsert eq "Mistress_B">>\n\n\t<<include UniversityWarehouseMain_patrol_mistressB>>\n\n<</if>>
<<set $statchangeallowed to true>>\n\n<br><<click "List event Array">>\s\n\t<<replace "#output">>\n\t\t<<for _i = 0;_i<$EventArray.length;_i++>>\n\t\t\t<<capture _i>>\n\t\t\t<br>index: _i, ID: $EventArray[_i].id \n\t\t\t<<if $EventArray[_i].status eq 1>>\n\t\t\t\tis active.\n\t\t\t<<elseif $EventArray[_i].status eq 0>>\n\t\t\t\tis available.\n\t\t\t<<elseif $EventArray[_i].status eq 2>>\n\t\t\t\tis temporary disabled.\n\t\t\t<<else>>\n\t\t\t\thas another status. \n\t\t\t<</if>>\n\t\t\t Event index: $EventArray[_i].index reputation\n\t\t\t<</capture>>\n\t\t<</for>>\n\t<</replace>>\n<</click>><br>\n\n<br><<link [[Reset events through rest|$LocationCurrent]]>>\n\t<<Rest_change>>\n<</link>><br>\n<br>Downtown area events<br>\n<br><<link [[Activate unlock down & go to HQ|Headquarters]]>>\t\t\n\t<<get_event_index_by_id "downtown_unlock">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n<</link>><br>\n<br>Warehouse lockdown events<br>\n<br><<link [[Go to ninja new aisle & ninja never met|UniversityWarehouseCorridorNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n<</link>>\n<br><<link [[Go to new aisle & ninja met but not defeated|UniversityWarehouseCorridorNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1 >>\n<</link>>\n<br><<link [[Go to new aisle & ninja met & defeated|UniversityWarehouseCorridorNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofwin to 2 >>\n<</link>>\n<br>\n\n\n<br><<link [[Go to new room & Keeper hostile |UniversityWarehouseRoomNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_encounter_index_by_id "Operator_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1 >>\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<set $character[$tempcharacterindex].influence to 1>>\n<</link>>\n<br><<link [[Go to new room & Keeper not hostile|UniversityWarehouseRoomNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_encounter_index_by_id "Operator_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1 >>\n<</link>>\n<br><<link [[Go to new room & Keeper never met|UniversityWarehouseRoomNew]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n<</link>><br>\n<br><<link [[Go to exterior & no other ninjas defeated|UniversityWarehouseEntrance]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n<</link>>\n<br><<link [[Go to exterior & all other ninjas defeated|UniversityWarehouseEntrance]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<get_location_index_by_id "UniversityWarehouseCorridorNew">>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 2 >>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja1">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja2">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja3">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n<</link>>\n<br><<link [[Go to exterior & Keeper met & all other ninjas defeated|UniversityWarehouseEntrance]]>>\t\t\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<get_location_index_by_id "UniversityWarehouseCorridorNew">>\n\t<<set $location[$templocationindex].search to 1>>\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 2 >>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja1">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja2">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja3">>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<get_encounter_index_by_id "Operator_warehouse">>\n\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t/*Is keeper known & friendly & met in the warehouse?*/\n\t<<set $EncounterList[$tempencounterindex].numberofencounter to 1>>\n\t<<set $character[$tempcharacterindex].influence to 0>>\n\t<<set $location[$templocationindex].search to 1>>\n<</link>>\n<br>\n<br>Warehouse events<br>\n<br><<link [[Set Ivy corruption id=4|$LocationCurrent]]>>\t\t\n\t<<get_event_index_by_id "OperatorCorruption">>\n\t<<set $EventArray[$tempeventindex].index to 4>>\n<</link>>\n<br><<link [[Set Ivy corruption id=3|$LocationCurrent]]>>\t\t\n\t<<get_event_index_by_id "OperatorCorruption">>\n\t<<set $EventArray[$tempeventindex].index to 3>>\n<</link>>\n<br><<link [[Set Ivy corruption id=2|$LocationCurrent]]>>\t\t\n\t<<get_event_index_by_id "OperatorCorruption">>\n\t<<set $EventArray[$tempeventindex].index to 2>>\n<</link>>\n<br><<link [[Set Ivy corruption id=1|$LocationCurrent]]>>\t\t\n\t<<get_event_index_by_id "OperatorCorruption">>\n\t<<set $EventArray[$tempeventindex].index to 1>>\n<</link>>\n<br><<link [[Set Ivy corruption id=0|$LocationCurrent]]>>\t\t\n\t<<get_event_index_by_id "OperatorCorruption">>\n\t<<set $EventArray[$tempeventindex].index to 0>>\n<</link>><br>\n\n<br><<link [[Test Miss Thompson obedience main|Miss_Thompson_obedience_main]]>>\n\t<<set $UniversityClassInsert to "Miss_Thompson_obedience">>\n<</link>><br>\n<br><<link [[Test Diana cowgirl|PCApartmentCoedBedroom]]>>\n\t\t\n\t<<move_character_to_room_by_id "Diana" "PCApartmentCoedBedroom">>\n\t<<get_event_index_by_id "Diana_schoolgirl_conversion">>\n\t<<get_character_index_by_id "Diana">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\n<</link>>\n<br><<link "Test HQ presence">>\n\t<<DJHQ_presence>>\n\t<<replace "#output">>\n\n\t\t<<get_character_index_by_id "Fabulous">>\n\t\t<br>$character[$tempcharacterindex].displayname current location is: <<print $character[$tempcharacterindex].location>>, current move is <<print $character[$tempcharacterindex].move>>.\n\t\t\n\t\t<<get_character_index_by_id "Warrior">>\n\t\t<br>$character[$tempcharacterindex].displayname current location is: <<print $character[$tempcharacterindex].location>>, current move is <<print $character[$tempcharacterindex].move>>.\n\n\t\t<<get_character_index_by_id "Marvelous">>\n\t\t<br>$character[$tempcharacterindex].displayname current location is: <<print $character[$tempcharacterindex].location>>, current move is <<print $character[$tempcharacterindex].move>>.\n\t\t\n\t\t<<get_character_index_by_id "Biking_girl">>\n\t\t<br>$character[$tempcharacterindex].displayname current location is: <<print $character[$tempcharacterindex].location>>, current move is <<print $character[$tempcharacterindex].move>>.\n\t<</replace>>\n<</link>><br>\n<br><<link "Test Chipset info">>\n\t\t\n\t\n\t<<replace "#output">>\n\n\t\t<<get_character_index_by_id "scientist_clara">>\n\t\t<br>$character[$tempcharacterindex].displayname current influence is: <<print $character[$tempcharacterindex].influence>>.\n\t\t<br>$character[$tempcharacterindex].displayname current Programming is: <<print $character[$tempcharacterindex].Programming>>.<br>\n\t\t<br>$character[$tempcharacterindex].displayname current influence is: $character[$tempcharacterindex].influence.\n\t\t<br>$character[$tempcharacterindex].displayname current Programming is: $character[$tempcharacterindex].Programming.<br>\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t\t<br>$character[$tempcharacterindex].displayname current influence is: $character[$tempcharacterindex].influence .\n\t\t<br>$character[$tempcharacterindex].displayname current Programming is: <<print $character[$tempcharacterindex].Programming>>.<br>\n\t\t<<check_chipset_info>>\n\t\t<<get_character_index_by_id "scientist_clara">>\n\t\t<br>$character[$tempcharacterindex].displayname after check influence is: <<print $character[$tempcharacterindex].influence>>.\n\t\t<br>$character[$tempcharacterindex].displayname after check Programming is: <<print $character[$tempcharacterindex].Programming>>.<br>\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t\t<br>$character[$tempcharacterindex].displayname after check influence is: <<print $character[$tempcharacterindex].influence>>.\n\t\t<br>$character[$tempcharacterindex].displayname after check Programming is: <<print $character[$tempcharacterindex].Programming>>.<br>\n\n\t<</replace>>\n<</link>>\n\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
<<set $EventOngoing to true>>\n@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n<br>Much to your surprise, you reach the door without any opposition.<br>\n<br>@@.lordamokvoice;"Are you ready to leave yet, $PCSuperName?"@@<br>\n<br>You freeze, half expecting to be stopped by his minions.<br>\n<br>@@.lordamokvoice;"I won't stop you, I am not sure I really need to. Aren't you curious about our ways? Don't you want to learn more about Amok? You could miss valuable information by leaving so early."@@<br>\n<br>He makes a gesture.<br>\n<br>@@.lordamokvoice;"Look around, can't you see how happy my slave are? They are happier than they ever have been in their previous life. I gave them a purpose, a place to belong. Aren't you looking for one too?"@@<br>\n<br>This is stupid, does he really believe his words? The poor girls are obviously manipulated... and yet all of them indeed seem happy, even grateful. What kind of mind trick did he do to them?<br>\n<br>@@.lordamokvoice;"You are curious about them, aren't you? You must be wondering how I tricked them. But there is no trick, just the revelation of Amok's truth. Stay and see it for yourself."@@<br>\n\n<<set $Willpowerloss to 10+$EventArray[$tempeventindex].corruption*5>>\n\n<<if $GameOptions eq 1 >>\n\t<<set $TempString1 to "get out (" + $Willpowerloss +" Willpower).">>\n<<else>>\n\t<<set $TempString1 to "get out (" + $Willpowerloss +" Willpower).">>\n<</if>>\n\n<br>You stop listening to him and <<link [[$TempString1|AmokLairTheater1]]>><<set $EventOngoing to false>><<Willpower_subX $Willpowerloss>><</link>>.<br>\n<br>You decide <<link [[to stay|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>, you need to find more about what is going on here.<br>
<<set $FightTextOutput to "">>\n<<set $TempString1 ="">>\n<<set $TempString1 +="<br>Loading....<br>">>\n<<set $TempString1 +="<br>Encounter : @@.bold;$tempencountername@@<br>">>\n<<set $TempString1 +="<br>Loading....<br>">>\n<<get_encounteropponentname_by_id $tempencountername>>\n<<get_encounter_row_by_id $tempencountername>> \n<<set $OpponentList to []>>\n<<if $tempencounteropponentname>>\n\t<<capture _i>>\n\t<<for _i = 0;_i<$tempencounteropponentname.length;_i++>>\n\t\t<<if $tempencounteropponentname[_i]>>\n\t\t\t<<get_opponentstat_index_by_id $tempencounteropponentname[_i]>>\t\n\t\t\t<<set $OpponentList.push($OpponentStatistic[$tempopponentindex])>>\t\t\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n<</if>>\n\n<<set $FightOpponentNumber to $OpponentList.length>>\n<<set $IsAlone += $OpponentList.length>>\n<<set $FightOpponentCurrentNumber to $OpponentList.length>>\n\n<<set $FightDexterity to $PCDexterity>>\n<<set $FightFortitude to $PCFortitude>>\n<<set $FightStrength to $PCStrength>>\n\n<<set $FightOngoing to 1>>\n\n<<set $fightattacktarget to 0>>\n<<set $fightattackskill to 0>>\n\n<<if $tempencounterrow.introduction>>\n\t<<display Fight_init_story>>\n<<else>>\n\t<<display Fight_main>>\n<</if>>\n\t\t\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"Ninjas? You mean like the Japanese guys with swords and stuff? What do you want to know about them?"@@<br>\n<br>@@.PCvoice;"I was wondering if there was a villain around here who like to use them as henchmen."@@<br>\n\n<br>@@.bluevoice;"That is a bit cliché, don't you think? Villains can be really eccentric, but I have never heard of one so fond of the Japanese culture."@@<br>\n\n<br>He seems to have some afterthoughts.<br>\n\n<br>@@.bluevoice;"At least, no villain currently around in Pala Olto or its vicinity."@@<br>\n\n<br>He searches for something on his computer.<br>\n\n<br>@@.bluevoice;"Now that I think about it, there was something funny about Ninjas recently. Here it is: a Ninja gang has been operating in the city in the past few months. There are considered as mostly harmless, they only managed to steal a few boxes full of sex toys."@@<br>\n\n<br>It looks like this is a dead-end.<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
@@.resizelocation;[>img["./images/university_warehouse_main1.jpg"]]@@\n\n<br>You find yourself in another huge room. The place, like the previous one, is filled with pallet racks.<br>\n\n<br>@@.PCvoice;"Let me guess, everything belongs to Nikolai."@@<br>\n\n<br>@@.scientistlab;"Yes, I told you, it was... complicated."@@<br>\n\n<br>You walk around and desesperate.<br>\n\n<br>@@.PCvoice;"How are we supposed to find anything?"@@<br>\n\n<br>@@.scientistlab;"The databases have been cleaned up, so I am left with the various papers and ledgers. I am confident we will find something, I just don't know how much time it will takes."@@<br>\n\n<br>She seems to ponder something then adds.<br>\n\n<br>@@.scientistlab;"There are more rooms and a lot more pallets."@@<br>\n\n<br>@@.PCvoice;"Have you got cameras? You could check for the presence of thieves."@@<br>\n\n<br>@@.scientistlab;"I think we have some, but I am not sure where. You should ask Ivy."@@<br>\n\n<br>She yells around to no avail.<br>\n\n<br>@@.scientistlab;"Ivy! Ivy? She is the warehouse operator, or I should rather say the warehouse handyman. She takes care of everything around here, so she must know about the cameras. I will ask her if I see her."@@<br>\n\n<br>@@.PCvoice;"This place is insane, this is just too much to cover on your own."@@<br>\n\n<br>@@.scientistlab;"You are right, even finding Ivy seems complicated. I think you can help me. I trust you, so I'll give you access to this warehouse. You just have to promise not to take anything out and, if you have a look at some of this stuff, to put it back where it belongs afterward."@@<br>\n\n<br>Great, you now have access to more information than you would have dreamed of. But you will have to spend a lifetime here to find anything useful.<br>\n\n<br>@@.PCvoice;"I know someone who knows $PCSuperName. Would you mind if she check this place from time to time?"@@<br>\n\n<br>@@.scientistlab;"A real super hero ready to spare some time for the lab? That would be great, be my guest."@@<br>\n\n<br>At least you can now patrol the place if you feel like it. If the ninjas are probably bound to show up at some point if, indeed, they stole their hands from here.<br>\n\n<<set_location_exit_by_id "UniversityWarehouseEntrance" "open" "CampusLabRoute">>\n\n<<Mission_update "Ninja box" 6>>\n\n<br><<link [[She escorts you back to the lab.|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>>\n<br>
<<set $EventOngoing to true>>\n<<get_dreamarray_index_by_id "Chipset_awaken">>\n<<if $tempdreamindex>>\n\t<<if $DreamArray[$tempdreamindex].numberoftime gt 1 >>\n\t\t@@.resizelocation;[>img["./images/chipsetawaken_highway.jpg"]]@@\n\t\t<br>You experience a really weird dream.<br>\n\t\t<br>It is night and you are driving on a highway. You accelerate until the surrounding lights are just a blur. You recognize the settings, the dream. You are going to dream about the chipset and how it is able to influence its surroundings.<br>\n\t\t<br>''...''<br>\n\t\t<br>You try to fight the dream but instead you keep going, faster and faster, looking for something. How are you supposed to find anything while you are going so fast? You suddenly remember what you are looking for.<br>\n\t\t<br>''...''<br>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizelocation;[>img["./images/chipsetawaken3.jpg"]]@@\n\t\t<br>You are looking for @@.internalvoice;''First''@@.<br>\n\t\t<br>''...''<br>\n\t\t<br>You need to find her. You need to reward her more now than ever. You look around hoping to see her. A lot of lights are surrounding you and you feel that @@.internalvoice;''First''@@ isn't among them.<br>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.detected_clara eq 1 || $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\n\t\t\t<br>You feel that at least one of the light knows about @@.internalvoice;''First''@@ and you decide to [[examine|Chipset_awaken_detection]] it.<br>\n\n\t\t<<else>>\n\t\t\t\n\t\t\t<br>You go to the one place where you can look for @@.internalvoice;''First''@@.<br>\n\t\t\t<br>[[You go to your core.|Chipset_awaken_main]]<br>\n\t\t<</if>>\n\n\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 1 >>\n\n\t\t@@.resizelocation;[>img["./images/chipsetawaken_highway.jpg"]]@@\n\t\t<br>You experience a really weird dream.<br>\n\t\t<br>It is night and you are driving on a highway. You accelerate until the surrounding lights are just a blur.<br>\n\t\t<br>''...''<br>\n\t\t<br>You keep going, faster and faster, looking for something. How are you supposed to find anything while you are going so fast?<br>\n\t\t<br>''...''<br>\n\t\t<br>You realize you aren't looking for something. What are you looking for, then?<br>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizelocation;[>img["./images/chipsetawaken3.jpg"]]@@\n\t\t<br>@@.internalvoice;''First''@@<br>\n\t\t<br>''...''<br>\n\t\t<br>You are looking for @@.internalvoice;''First''@@. You need to find her and reward her. Now that your goal is set, you look around hoping to see her. A lot of lights are surrounding you and, even if they could hide people, you feel that @@.internalvoice;''First''@@ isn't among them.<br>\n\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t<<if $Items[$tempitemindex].action.detected_clara eq 1 || $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\n\t\t\t<br>You feel that at least one of the light knows about @@.internalvoice;''First''@@ and you decide to [[examine|Chipset_awaken_detection]] it.<br>\n\n\t\t<<else>>\n\t\t\t\n\t\t\t<br>You keep looking aimelessly for @@.internalvoice;''First''@@.<br>\n\t\t\t<br>[[You decide to gather yourself.|Chipset_awaken_main]]<br>\n\t\t<</if>>\n\n\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 0 >>\n\t\t@@.resizeitem;[>img["./images/chipsetawaken0.jpg"]]@@\n\t\t<br>You experience a really weird dream.<br>\n\t\t<br>You are sleeping in a dreamless state. You have been like that for a long time, and you can barely remember how or where you were before.<br>\n\t\t<br>''...''<br>\n\t\t<br>Time has no meaning.<br>\n\t\t<br>''...''<br>\n\t\t<br>Places have no meaning.<br>\n\t\t<br>''...''<br>\n\t\t<br>Your identity has no meaning.<br>\n\t\t<br>''...''<br>\n\t\t<br>Your consciousness has no meaning.<br>\n\t\t<br>''...''<br>\n\t\t<br>Sometimes, you change places. Everything is blurry, so you don't know how it happens, or who move you. Somehow, you feel so frozen that it doesn't really matter.<br>\n\t\t<<Mission_update "Ninja box" 2>>\n\t\t<br>[[But, one day, something changes.|Chipset_awaken1]]<br>\n\t<</if>>\n<</if>>
/*id=2 searched bags*/\n\n<<get_character_index_by_id "TheCoach">>\n<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 2>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t\n\t<br>@@.bluevoice;"Have you found anything yet? I am innocent of the thefts, I swear. Keep looking all you want but you won't find anything."@@<br>\n\t<br>[[Talk him about something else.|TheCoach_0]]<br>\n\n/*id=1 not searched bags*/\n\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t\n\t<br>@@.bluevoice;"Have you found anything yet? I am innocent of the thefts, I swear. Keep looking all you want; you won't find anything."@@<br>\n\t<br>[[Talk him about something else.|TheCoach_0]]<br>\n\n/* id=0 get bags*/\n\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n\t<br>@@.PCvoice;"Where are all the underwear that your so called 'boys' stole?"@@<br>\n\t<br>@@.bluevoice;"I... I thought they were buying them like I do. Everything is over here in the bags. I’ll even let you search through them if you want."@@<br>\n\t<br>@@.PCvoice;"What about Nefarius? Did he order you to do this?"@@<br>\n\t<br>@@.bluevoice;"Nefarius?! Who is he? And order me to do what... make my team win? We deserve to win. We //have// to win. It has been too long since this campus had a real team who were champions. I don't need directives from whoever this Nefarius is. You better not be hinting they’re considering bringing another damn coach around here!"@@<br>\n\t<br>It looks like he doesn't know about Nefarius. Still, where are these tic-tacs coming from?<br>\n\n\t<br>You decide to come back to the thefts.<br>\n\t<br>@@.PCvoice;"Why did you ask your boys to steal? Aren't you supposed to be a moral reference, to help them learn the difference between right and wrong?"@@<br>\n\t<br>@@.bluevoice;"I didn't ask them anything. I just told them to be determined, to be ready to do whatever it takes to win. Maybe they’ve learnt what the special ingredients required for their pills."@@<br>\n\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl ++>>\n\t<<move_item_to_room_by_id "CoachBag0">>\n\t<<move_item_to_room_by_id "CoachBag1">>\n\t<<move_item_to_room_by_id "CoachBag2">>\n\t<<get_item_index_by_id "CoachBag0">>\n\t<<set $Items[$tempitemindex].carryable to false>>\n\t<<get_item_index_by_id "CoachBag1">>\n\t<<set $Items[$tempitemindex].carryable to false>>\n\t<<get_item_index_by_id "CoachBag2">>\n\t<<set $Items[$tempitemindex].carryable to false>>\n\n\t\t<br>[[You should check out those bags.|$LocationCurrent]]<br>\n\n<</if>>\n\n
<br>Another huge room filled with pallet racks. Like the others, there are at least thirty of them filled to the brink. It makes you wonder how one man could fill this place on his own. This is just insane.<br>\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n <<get_location_index_by_id>>\n <<if $location[$templocationindex].search eq 0>>\n <<get_encounter_index_by_id "Operator_warehouse">>\n /*already met the keeper*/\n <<if $EncounterList[$tempencounterindex].numberofencounter gt 0>>\n /*Is Keeper hostile?*/\n <<get_character_index_by_id "warehouse_ivy">>\n <<get_location_index_by_id $LocationCurrent>>\n <div class=resizedialognpc></div>\n <<layered_image $location[$templocationindex].picture "./images/Warehouse_keeper0.png" "resizedialognpc">>\n \n <br>You hear a fight as you enter the room. You see two unconscious ninjas on the ground and, standing proudly over them, the Keeper. She is wearing her usual sexy outfit, and she takes her usual fighting stance when she sees you.<br>\n <br>@@.warehousekeepervoice;"$PCSuperName, once again? I easily defeated your henchmen, Surrender now before I beat you to a pulp! I will stop you and your pathetic goons right here, right now!"@@<br>\n <br>She is, again, mistaken about you. You try to explain yourself, hoping that this time you will have better luck convincing her.<br>\n <br>@@.PCvoice;"I am no thief, and I have no relation with these guys. I want to stop them, as much as you want."@@<br>\n <<if $character[$tempcharacterindex].influence gt 0>>\n <br>@@.warehousekeepervoice;"I saw your interrogations techniques earlier, how dare you call yourself a hero, $PCSuperName? They were worthy of the most evil villain. And here you are, trying to trick me? Feel the wrath of justice, evildoer!"@@<br>\n <<set $EventOngoing to true>>\n <br>You can't avoid this meaningless [[fight|Fight_init][$tempencountername ="warehouse_lockdown_hostile_keeper"]] with her.<br>\n <<else>>\n <br>Somehow you manage to convince her.<br>\n <br>@@.warehousekeepervoice;"I don't trust you, but I saw you fighting other ninjas. Until I wasn't sure if it was some sort of internal dissension or if you were a genuine super heroine fighting them."@@<br>\n <br>She leaves the place too quickly for you to follow her.<br>\n <br>@@.warehousekeepervoice;"There are still others to fight, help me if you can."@@<br>\n <br>You were hoping to fight the remaining ninjas side by side, it looks it isn't going to happen. You hope that she will fight some ninjas on her own.<br>\n <</if>>\n \n\n <<else>>\n /*Else fight ninjas*/\n <br>Just as you enter the room, you come face-to-face with two Ninjas who are blocking your way. Both are wearing the standard black ninja outfit. Does Mistress B has an unlimited supply of ninjas? You don't really have time to think about it as the two ninjas, eager to fight, rush forward.<br>\n\t\t\t<<set $location[$templocationindex].search +=1>>\n <<set $EventOngoing to true>>\n <br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_newroom_fight"]] them.<br>\n <</if>>\n\n <<elseif $location[$templocationindex].search eq 1>>\n <br>You could search the place, hoping to find some lonely <<link [[ninja|UniversityWarehouse_lockdown_lonelyninja3]]>><<set $location[$templocationindex].search +=1>><</link>>. It could helpful in the long run to thin the ranks of Mistress B's ninjas.\n <</if>>\n<<else>>\n\n <<include UniversityWarehouse_actions>>\n\n<</if>>
<<include edge_lick_handle_again>>\n\n<br>You tense, waiting for the orgasm, but instead you [[pass out|DJHQ_receptionist_edge_lick_handle_again_end]].
\n@@.resizedialognpc;[>img["./images/amok_dream_" + $TempValue1 + ".jpg"]]@@\n\n<br>This keeps going on for what seems like hours. Woman after woman, assaulting your mind, showing you how submissive they are, and how pleasant it is to follow Amok's will.<br>\n<br>Then, without any warning, the presence and the images are gone. You realize how far it went: several times you pictured yourself in the women's place in spite of the degrading position. Maybe it was because you really fantasize about being degraded... or was it because the presence made you crave that degradation?<br>\n<br>@@.bluevoice;"It's enough… for today. There's only so much your mind can take at once. I know that her presence can be so overwhelming."@@<br>\n<br>@@.PCvoice;"There will be no next time! I will fight you here and win!"@@<br>\n<br>@@.bluevoice;"Fight for as long and as much as you want. She really likes when goodie-two-shoes like you try to resist her. In the meantime, you can rest downstairs and dream of her. Remember: you'll have to fight me to get out. Even if you do somehow manage get out without me noticing, you'll be drawn to fight me again. If you even still want to fight me at this point. Most of the girls come back the second time to submit, not to resist."@@<br>\n<br>You realize that you are in fact looking forward the next time and your next defeat. It's horrific… What exactly have they done to you?<br>\n\n\n<<if $statchangeallowed>>\n\t<<Arousal_add10>>\n\t<<Willpower_sub10>>\n\t<<Programming_lvlX_add5>>\n\t<<set $PCHP to 1>>\n<</if>>\n<<MarkOfAmok_programming "nochoice" 20>>\n<br>\n<<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t<<set $corruption_amokmark_lvl += 1>>\n<</link>>\n<br>
@@.resizeitembig;[>img["./images/warehouse_tan1.jpg"]]@@\n\n<br>You hear the microwave oven like ding sound, again.<br>\n\n<br>@@.chipsetdevicevoice;"Reprogramming complete."@@<br>\n\n<br>You feel a bit like stuck in a oven, you really hope that the similarity ends here.<br>\n\n<br>@@.chipsetothervoice;"Processing new directives... Please wait..."@@<br>\n\n<br>What is going to happen?<br>\n\n<br>@@.chipsetothervoice;"Welcome back Nikolai. It has been 946 days since your last visit. I detect a new female subject. Do you want me to process her the usual way?"@@<br>\n\n<br>@@.PCvoice;"What?!"@@<br>\n\n<br>@@.chipsetothervoice;"I'll take that as a yes. Calibrating equipment. Starting treatment in ''3''... ''2''... ''1''..."@@<br>\n\n<br>The light changes from blue to pink. You try again to get out, but to no avail. You finally brace yourself for whatever is going to happen. The place feels hotter by the minute. You fear to get burned until you realize that the hotness is coming from inside you. More precisely it is coming from your nether regions and breasts. You are trapped into a some sort of coffin and yet you feel your arousal slowly building. You touch your breasts, to check what is going on, and you involuntarily moan. Not only the damn machine is making you aroused, it is also making you a lot more sensitive. You keep your hands away, trying to cope with the current situation the best you can. It is really hard not to touch yourself. Your breasts are now so sensitive that even the slighest breath makes you shiver. Meanwhile your vagina is hot as heel and you have to spread your legs as much as possible to avoid any potential contact. It takes all your willpower not to send a probing hand on your breasts or not to rub your legs together.<br>\n\n<br>@@.chipsetothervoice;"Arousal levels are now satisfying. Do you want me to proceed to next phase?"@@<br>\n\n<br>@@.PCvoice;"No! Please, stop!"@@<br>\n\n<br>@@.chipsetothervoice;"I'll take that as a yes. Calibrating equipment. Starting phase ''2'' in ''3''... ''2''... ''1''..."@@<br>\n\n<br>Can it get any worse? You really aren't looking forward this phase ''2''. But you are too afraid of what would happen if you dare try to get out.<br>\n\n<br>@@.chipsetothervoice;"Missing parameters. Current imprinting target is empty. Available patterns are ''Fuck Toy'' and ''Submissive Lesbian Slut''. Which one do you want to use, Nikolai?"@@<br>\n\n<br>[[You stay silent.|warehouse_crate_passout_lesbianslut]]<br>\n\n<br>[[You yell at the machine.|warehouse_crate_passout_fucktoy]]<br>\n\n
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rgba(0, 0, 0, .4);\n -webkit-box-shadow: inset 2px 2px 2px rgba(255, 255, 255, .4), inset -2px -2px 2px rgba(0, 0, 0, .4);\n box-shadow: inset 2px 2px 5px rgba(255, 255, 255, 0.4), inset -2px -2px 5px rgba(0, 0, 0, .4);\n}\n\n\n#passages {\n\tmargin:0;\n\tpadding: 0;\n\tmax-width: none;\n\tbottom: 3.2em;\n\toverflow: auto;\n\tdisplay: flex;\n\theight: 100%;\n}\n\n* { \n\tbox-sizing: border-box;\n\t-moz-box-sizing: border-box;\n-webkit-box-sizing: border-box;\n}\n\n\n#scene-contain {\n\tposition: relative;\n\ttop: 0;\n\tbottom: 0;\n\twidth: 100%;\n\tbackground-color: transparent;\n\tmax-width: 300px;\n}\n.scene-contain {\n\tposition: relative;\n\ttop: 0;\n\tbottom: 0;\n\twidth: 100%;\n\tbackground-color: transparent;\n\tmax-width: 80px;\n}\n#scene-display {\n\t\n\tfloat: right;\n\tposition: relative;\n\twidth: 100%;\n\tborder-top: .2em solid black;\n\tborder-bottom: .2em solid black;\n}\n#scene-display img{\n\tdisplay: block;\n\tposition: relative;\n\twidth: 100%;\n\theight: auto;\n\tmax-height: 80px;\n}\n\n#scene-desc {\n\t\n\toverflow: auto;\n\ttext-align: justify;\n\tpadding: .5em;\n\tborder-bottom: .2em solid black;\n}\n\n.passage {\n\tborder: #fff double 0.5em;\n\tborder-radius: 1em;\n\t//margin: auto 0.5em auto;\n\tposition:relative;\n\twidth: 100%;\n\theight: 100%;\n\tpadding: 1em 1em 1em 2em;\n\t//flex: 1;\n\t//align-self: flex-end;\n\tline-height:1.2;\n\ttext-align: justify;\n}\n\n.passage img{\n\twidth:100%;\n\theight:auto;\n\t/*display: block;*/\n\tmax-width: 600px;\n}\n/*\n.passage.header {\n width:100%;\n height:auto;\n min-height: 480px;\n border: #fff double 0.5em;\n border-radius: 1em;\n margin: 0 auto 1.5em auto;\n padding: 0;\n background-position: center;\n background-repeat: no-repeat;\n}\n*/\n.passage.Location {\n background-image: [img[variables().LocationImage]];\n//\twidth:auto;\n//\theight:30vh;\nbackground-size: cover;\n}\n\n.display-portrait {\n\tflex-basis: 35%;\n\tbackground-color: white;\n\tcolor: black;\n\toverflow: hidden;\n\tborder: .2em solid black;\n//\tdisplay: flex;\n}\n\n\n.hotpink {\n color:magenta;\n}\n.softpink {\n color:pink;\n}\n.PCvoice{\n color:Fuchsia ;\n}\n.internalvoice {\n color:DeepPink ;\n}\n.chipsetvoice {\n\tcolor:#C71585;\n}\n\n.chipsetothervoice {\n\tcolor:#BC8F8F;\n}\n\n.chipsetdevicevoice {\n\tcolor: #f5b041;\n}\n.warehouseivyvoice {\n color:olive;\n}\n.warehousekeepervoice {\n color:mediumseagreen;\n}\n.mistressbvoice{\n color:#FFD700;\n}\n.greenvoice {\n color:green;\n}\n.bluevoice {\n color:DodgerBlue;\n}\n.tealvoice {\n color:#438D80;\n}\n.olivevoice {\n color:olive;\n}\n.redvoice {\n color:red;\n}\n.helpvoice {\n color:IndianRed;\n}\n.statdisplay {\n color:Gold;\n}\n.limevoice {\n color:lime;\n}\n.maroonvoice {\n color:#C04000;\n}\n.aquavoice {\n color:aquamarine;\n}\n.mechanicgirl {\n color:turquoise;\n}\n.scientistlab {\n color:#EAC117;\n}\n.djtherapist {\n color:#C0C0C0;\n}\n.lana {\n color:#2E8B57;\n}\n.chipsetmistressvoice {\n color:#7A5DC7;\n}\n.lordamokvoice {\n color:#D2691E;\n}\n.studentvoice {\n color:rgb(0,128,64);\n}\n.thugvoice {\n color:rgb(0,0,160);\n}\n.thugvoice2 {\n color:rgb(128,128,255);\n}\n.nurseNNvoice {\n color:#9da538;\n}\n.studentguineapigvoice {\n color:#20B2AA;\n}\n.universitydeansecretary {\n color:lime;\n}\n.kittytrainingleft {\n color:#6B8E23;\n}\n.kittytrainingright {\n color:#5F9EA0;\n}\n.baddykitty{\n color:LightSeaGreen;\n}\n\n.goodykitty{\n color:Orange;\n}\n\n.studentanitavoice {\n color:#40E0D0;\n}\n.studentnatalyvoice {\n color:#32CD32;\n}\n.studentalexandravoice {\n color:#DDA0DD;\n}\n.edgevoice {\n color:#f7dc6f;\n}\n.emeraldvoice{\n color:#32CD32;\n}\n.actiongirlsleader {\n color:#FFD700;\n}\n.mediumorchid {\n color:MediumOrchid;\n}\n.asylumdoctor{\n color:#F0E68C;\n}\n\n.asylumnurse{\n color:#48D1CC;\n}\n.ecogirl{\n color:#009688;\n}\n.bimbocindy{\n color:goldenrod;\n}\n.bimbomandy{\n color:peachpuff;\n}\n.missmental{\n color:#ffc107;\n}\n.vrmistressnaughty{\n color:#556B2F;\n}\n.alicepalmer{\n color:#f4d03f;\n}\n.milavoice{\n color:greenyellow;\n}\n\n.bold{\n\tfont-weight: bold;\n}\n\n.backgroundgrey{\n\tbackground-color: grey;\n}\n\n.resizePCPortrait{\n /* width:40%; *//* you can use % */\n\twidth:100%;\n height: auto;\n}\n.resizePCPortrait img{\n width:70%; /* you can use % */\t\n height: auto;\n\tborder: pink double 0.4em;\n\tborder-radius: 1em;\n}\nspan.resize40 img {\n width:50%; /* you can use % */\n height: auto;\n\tborder: .2em solid black;\n\tpadding: 0.5em 0.5em;\n\tmargin: 0.5em 0.2em;\n\t\n}\n\n\n.resizePCsmall img {\n width:33%; /* you can use % */\n height: auto;\n\tborder: .2em solid Fuchsia;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 325px;\n}\n\n.resizePC img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid Fuchsia;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 600px;\n}\n.resizedialognpc_400 {\n clear:both;\n}\n\n.resizedialognpc_400 img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid green;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 450px;\n}\n\n.resizedialognpc {\n clear:both;\n}\n\n.resizedialognpc img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid green;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 500px;\n}\n.resizedialognpcfull {\n\tclear:both;\n\twidth:100%; /* you can use % */\n height: auto;\n}\n.resizedialognpcfull img {\n width:100%; /* you can use % */\n height: auto;\n\tborder: .2em solid green;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 500px;\n\n}\n.resizedialoghostilenpc {\n clear:both;\n}\n\n.resizedialoghostilenpc img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid red;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 500px;\n}\n\n.resizelocation img {\n width:33%; /* you can use % */\n height: auto;\n\tborder: .2em solid maroon;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 300px;\n}\n\n.resizelocationbig img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid maroon;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 500px;\n}\n.resizeitem img {\n width:33%; /* you can use % */\n height: auto;\n\tborder: .2em solid brown;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 300px;\n}\n.resizeitembig img {\n width:45%; /* you can use % */\n height: auto;\n\tborder: .2em solid brown;\n\tpadding: 0.2em;\n\tmargin: 1em 1em 1em 1em;\n\tmax-width: 500px;\n}\nspan.resize60 img {\n width:60%; /* you can use % */\n height: auto;\n}\n\nspan.resize80 img {\n width:80%; /* you can use % */\n height: auto;\n}\n\n\na.internalLink, a.externalLink {\n border-bottom: solid #fff 1px;\n color:#eee;\n font-weight:normal;\n}\na.internalLink:hover, a.externalLink:hover {\n text-decoration:none;\n border-bottom: none;\n color:#000;\n background-color:#fff;\n font-weight:normal;\n padding-left: 0;\n}\na.internalLink:active, a.externalLink:active {\n border-bottom: 0;\n}\n@media screen and (max-width: 960px) {\n .passage {\n font-size: 1.5em;\n // width: 75%;\n }\n}\n@media screen and (max-width: 640px) {\n .passage {\n font-size: 1.25em;\n // width: 95%;\n }\n}\n\n\n.flexrow { \n margin: 2%;\n padding: 2px;\n display: flex;\n flex-direction: row;\n height:30%;\n}\n\n.flextoprow {\n\tpadding: 2px;\n\tdisplay: flex;\n\t/*flex-flow: row wrap;*/\n\tjustify-content: center;\n\talign-items: flex-start;\n\toverflow: auto;\n/* height:30%;*/\n}\n.flexcol {\n display: flex;\n flex-direction: column;\n height:30%;\n}\n\n.flexcollower {\n margin: 2px;\n height:70%;\n display: flex;\n flex-direction: column;\n align-items: center;\n\n}\n\n.textpassage {\n\tflex: 1;\n\tpadding: 2 px;\n \twidth:100%;\n height:100%;\n\tborder: .2em solid black;\n//\toverflow: auto;\n}\n\n.textfightoptionoutput {\n\tline-height: 60%;\n\tfont-size: 80%;\n\tdisplay: inline-block;\n\tmargin-bottom: 15px;\n}\n\n\n.imagepassage {\n margin-bottom: 2px;\n\tflex: 1;\n\tmax-width: none;\n width:100%;\n height:50%;\n// margin: auto;\n\tborder: .2em solid black;\n//\toverflow: auto;\n}\n#portraits {\n\tflex: 1;\n\talign-self: flex-end;\n margin-left: 2px;\n\ttop: 0;\n\tright:0;\n width: 10%;\n height: 20%;\n border: .2em solid black;\n\tmax-height: 50px;\n\torder: -1;\n}\n\n#portraits img{\n\theight: 100%;\n\twidth: auto;\n\tobject-fit: contain;\n\tmax-height: 50px;\n\tmax-width:100%;\n}\n.portrait {\n\tflex: 1;\n\talign-self: flex-end;\n margin-left: 2px;\n\ttop: 0;\n\tright:0;\n width: 10%;\n height: 20%;\n border: .2em solid black;\n\torder: -1;\n\tmax-height: 50px;\n}\n.portrait img{\n\theight: 100%;\n\twidth: auto;\n\tobject-fit: contain;\n\tmax-height: 50px;\n\tmax-width:100%;\n}\n.layout {\n\talign-self: flex-start;\n\twidth: 90%;\n height:50%;\n border: .2em solid black;\n\torder: -2;\n\t//margin-bottom: 20%;\n\tflex: 1;\n}\n\n/* Styling and Colours of the Right UI Bar. */\n#right-ui-bar.location{\n\tbackground-color: #333333;\n\tborder-right: 1px solid #444;\n\ttext-align: center;\n}\n#right-ui-bar-toggle{\n\tfont-size: 1.2em;\n\tline-height: inherit;\n\tcolor: #eee;\n\tbackground-color: transparent;\n\tborder: 1px solid #444;\n}\n#right-ui-bar-toggle:before{\n\tfont-family: tme-fa-icons;\n\tfont-style: normal;\n\tfont-weight: 400;\n\tfont-variant: normal;\n\ttext-transform: none;\n\tline-height: 1;\n\tspeak: none;\n}\n\n/* Layout and Positioning of the Right UI Bar. */\n#right-ui-bar{\n\tdisplay: none;\n}\n#right-ui-bar.location{\n\tdisplay: inline;\n\tposition: fixed;\n\tz-index: 49;\n\ttop: 0;\n\tright: 0;\n\theight: 12em;\n\twidth: calc(100% - 20em);\n\tmargin: 0;\n\tpadding: 0;\n\t-webkit-transition: top .2s ease-in;\n\t-o-transition: top .2s ease-in;\n\ttransition: top .2s ease-in;\n\tmargin-left:18em;\n\tmargin-bottom: 2em;\n}\n#right-ui-bar-tray.location{\n\tposition: absolute;\n\ttop: .2em;\n\tleft: 0;\n\tright: 0;\n}\n#right-ui-bar-toggle{\n\tdisplay: block;\n\tposition: absolute;\n\ttop: 0;\n\tright: 0;\n\tborder-left: none;\n\tpadding: .3em .45em .25em;\n\t-webkit-user-select: none;\n}\n#right-ui-bar-toggle:before{\n\tcontent: "\se81e";\n}\n#right-ui-bar-body.location{\n\twidth: 90%;\n\twidth: calc(100% - 5em);\n\tmargin: 2.5em 0;\n\tpadding: 0 1.5em;\n}\n#right-ui-bar-body.location{\n\tline-height: 1.5;\n\toverflow: auto;\n}\n\n#right-ui-bar.location~#story{\n\tmargin-top: 12em;\n}\n\n/* Stowing of the Right UI Bar. */\n#right-ui-bar.location.stowed{\n\theight:2.5em;\n}\n#right-ui-bar.stowed #right-ui-bar-toggle{\n\tpadding: .3em .55em .25em .35em;\n}\n#right-ui-bar.stowed #right-ui-bar-toggle:before{\n\tcontent: "\se81d";\n}\n#right-ui-bar.stowed #right-ui-bar-body{\n\tvisibility: hidden;\n\t-webkit-transition: visibility .2s step-end;\n\t-o-transition: visibility .2s step-end;\n\ttransition: visibility .2s step-end;\n}\n\n#right-ui-bar.stowed~#story{\n/*\tmargin-right: 4.5em;*/\n\tmargin-top: 2.5em;\n}\n\n#ui-bar.stowed~#right-ui-bar{\n\tmargin-left: 5em;\n\twidth: calc(100% - 2.5em);\n}\n#ui-bar{\n\tbackground-color: #333333;\n\n}\n#ui-bar-body{\n\tmargin-top: 1em;\n\n}\n\n.buttonlinkprevious {\n\tpadding: 10px;\n\tpadding-bottom: 1px;\n}\n.buttonlinkprevious button {\n\t/*display: block;*/\n\tfont-size: 0.7em;\n\tfont-weight: bold;\n\t/*padding: 8px 8px;\n\tmargin: 10px auto;*/\n\tcolor: white;\n\tbackground-color: #4e89a4;\n\tborder: 0 none;\n\tcursor: pointer;\n\tborder-radius: 12px;\n /* -webkit-transition-duration: 0.4s; Safari \n transition-duration: 0.4s;*/\n\theight: 100px;\n\twidth: auto;\n\t/*max-width: 80px;*/\n}\n.buttonlinkprevious img {\n\theight: 100%;\n\twidth: auto;\n\t/*max-height: 80px;*/\n\tborder-radius: 12px;\n}\n\n.buttonlinkprevious:hover button{\n background-color: #a9a9a9;\n color: white;\n}\n\n\n.buttonlink {\n\tpadding: 10px;\n\tpadding-bottom: 1px;\n}\n.buttonlink button {\n\t/*display: block;*/\n\tfont-size: 0.7em;\n\tfont-weight: bold;\n\t/*padding: 8px 8px;\n\tmargin: 10px auto;*/\n\tcolor: white;\n\tbackground-color: #808080;\n\tborder: 0 none;\n\tcursor: pointer;\n\tborder-radius: 12px;\n /* -webkit-transition-duration: 0.4s; Safari \n transition-duration: 0.4s;*/\n\theight: 100px;\n\twidth: auto;\n\t/*max-width: 80px;*/\n}\n.buttonlink img {\n\theight: 100%;\n\twidth: auto;\n\t/*max-height: 80px;*/\n\tborder-radius: 12px;\n}\n\n.buttonlink:hover button{\n background-color: #a9a9a9;\n color: white;\n}\n\n.buttonlinkunderlayer{\n\tposition: relative;\n\tleft: 0;\n\tright: 0;\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n\tflex-direction: column;\n\twidth: 100%;\n\theight: 100%;\n\tmargin-bottom: 0.5em;\n}\n\n.buttonlinkunderlayer img{\n\tdisplay: block;\n\tposition: relative;\n\twidth: auto;\n\theight: 100%;\n\tmax-height: 100px;\n}\n\n.locationcontainer {\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n\tflex-direction: column;\n\ttext-align: center;\n\tflex-wrap: wrap;\n\n}\n\n.buttoncharacterlink {\n\tpadding: 10px;\n\n}\n.buttoncharacterlink button {\n\t/*display: block;*/\n\tfont-size: 0.9em;\n\tfont-weight: bold;\n\t/*padding: 8px 8px;\n\tmargin: 10px auto;*/\n\tcolor: white;\n\tbackground-color: #808080;\n\tborder: 0 none;\n\tcursor: pointer;\n\tborder-radius: 12px;\n -webkit-transition-duration: 0.4s; /* Safari */\n transition-duration: 0.4s;\n\theight: 120px;\n\twidth: auto;\n}\n.buttoncharacterlink img {\n\theight: 100%;\n\twidth: auto;\n\t/*max-height: 80px;*/\n\tborder-radius: 12px;\n}\n\n.buttoncharacterlink:hover button{\n background-color: #a9a9a9;\n color: white;\n}\n\n.buttoncharacterunderlayer{\n\tposition: relative;\n\tleft: 0;\n\tright: 0;\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n\tflex-direction: column;\n\twidth: 100%;\n\theight: 100%;\n\tmargin-bottom: 0.5em;\n}\n\n.buttoncharacterunderlayer img{\n\tdisplay: block;\n\tposition: relative;\n\twidth: auto;\n\theight: 100%;\n\t\n}\n\n.buttoncharacterdisplayname{\n\tmax-width: 100px;\n}\n\n\n.fighticonoverlayer{\n\tposition: absolute;\n\ttop: 0px;\n\tright: 0px;\n\theight: 100%;\n\twidth:100%;\n\tdisplay: flex;\n\tjustify-content: space-between;\n align-items: flex-end;\n\tpadding-bottom: 0.5em;\n}\n\n.fighticonunderlayer{\n\tposition: relative;\n\tleft: 0;\n\tright: 0;\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n\tflex-direction: column;\n\twidth: 100%;\n\theight: 100%;\n\tmax-width:50px;\n\tmax-height:50px;\n}\n\n.buttonoverlayer{\n\tposition: absolute;\n\ttop: 0px;\n\tright: 0px;\n\theight: 100%;\n\twidth:100%;\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n}\n.buttonunderlayer{\n\tposition: relative;\n\tleft: 0;\n\tright: 0;\n\tdisplay: flex;\n\tjustify-content: center;\n align-items: center;\n\tflex-direction: column;\n\twidth: 100%;\n\theight: 100%;\n}\n\n.buttonunderlayer img{\n\tdisplay: block;\n\tposition: relative;\n\twidth: 100%;\n\theight: auto;\n\t\n}\n\n.buttont {\n background-color: #808080;\n border: none;\n color: white;\n padding: 15px 32px;\n text-align: center;\n text-decoration: none;\n display: inline-block;\n font-size: 16px;\n margin: 4px 2px;\n cursor: pointer;\n border-radius: 12px;\n -webkit-transition-duration: 0.4s; /* Safari */\n transition-duration: 0.4s;\n}\n\n.buttont:hover {\n background-color: #a9a9a9;\n color: white;\n}\n\n\n.meter-text {\n\tposition: absolute;\n\ttop: 50%;\n\tleft: 0;\n\twidth: 100%;\n\tcolor: white;\n\ttext-align: center;\n\t-ms-transform: translateY(-50%); /* IE 9 */\n\t-webkit-transform: translateY(-50%); /* Safari */\n\ttransform: translateY(-50%);\n}\n.meter-bevel {\n\tposition: absolute;\n\ttop: -.1em;\n\tright: -.1em;\n\tbottom: -.1em;\n\tleft: -.1em;\n\tborder-top: 1.1em solid white;\n\tborder-right: 1.1em solid black;\n\tborder-bottom: 1.1em solid black;\n\tborder-left: 1.1em solid white;\n\tborder-radius: 2em;\n\topacity: .3;\n}\n.meter-border {\n\tposition: absolute;\n\ttop: -.2em;\n\tright: -.2em;\n\tbottom: -.2em;\n\tleft: -.2em;\n\tborder: .2em solid white;\n\tborder-radius: 2em;\n\tbackground: transparent;\n}\n.meter-container {\n\tposition: relative;\n\tline-height: 1;\n\twidth: calc(100% - 1em);\n\theight: 1.5em;\n\toverflow: visible;\t\n border-radius: 25px ;\n box-shadow: 2px 2px 5px #FF0000;\n padding: 0.1em;\n margin: 0.7em; \n}\n\n.meter-container-small {\n\tposition: relative;\n\tline-height: 1;\n\twidth: calc(100% - 1em);\n\theight: 1.5em;\n\toverflow: visible;\t\n border-radius: 25px ;\n box-shadow: 2px 2px 5px #FF0000;\n padding: 0.1em;\n margin: 0.5em; \n}\n.meter-bar {\n\tposition: absolute;\n\ttop: 0;\n\tbottom: 0;\n\tleft: 0;\n border-radius: 25px 0px 0px 25px;\n -moz-box-shadow: inset 2px 2px 2px rgba(255, 255, 255, .4), inset -2px -2px 2px rgba(0, 0, 0, .4);\n -webkit-box-shadow: inset 2px 2px 2px rgba(255, 255, 255, .4), inset -2px -2px 2px rgba(0, 0, 0, .4);\n box-shadow: inset 2px 2px 5px rgba(255, 255, 255, 0.4), inset -2px -2px 5px rgba(0, 0, 0, .4);\n}\n\n.meter-bar-round {\n\tposition: absolute;\n\ttop: 0;\n\tbottom: 0;\n\tleft: 0;\n border-radius: 25px 25px 25px 25px;\n\t-moz-box-shadow: inset 2px 2px 2px rgba(255, 255, 255, .4), inset -2px -2px 2px rgba(0, 0, 0, .4);\n -webkit-box-shadow: inset 2px 2px 2px rgba(255, 255, 255, .4), inset -2px -2px 2px rgba(0, 0, 0, .4);\n box-shadow: inset 2px 2px 5px rgba(255, 255, 255, 0.4), inset -2px -2px 5px rgba(0, 0, 0, .4);\n}\n\n#meters-hold {\n\twidth: 100%;\n\theight: 100%;\n\tdisplay: flex;\n\tflex-direction: column;\n\tjustify-content: space-between;\n\talign-items: center;\n}\n\n.passage table, .passage tr, .passage td {\n border: 1px solid white;\n\tborder-collapse: separate;\n\tborder-spacing: 2px;\n\ttext-align: center;\n\n}
@@.resizedialognpc;[>img["./images/amok_slave_7.jpg"]]@@\n<br>You have the feeling that Clara is connected to the lord, giving him strength in some mysterious way. You need to find a way to separate them, hoping it will weaken him if you do.<br>\n<br>@@.bluevoice;"Do you want to kneel with me and we'll worship Amok together? I can teach you how to be submissive in all circumstances."@@<br>\n<br>@@.PCvoice;"Can we talk about it?"@@<br>\n<br>@@.bluevoice;"Of course, but first you have to strip. Amok must see your naked body in all of its glory."@@<br>\n<br>@@.PCvoice;"I mean, could we talk about it privately?"@@<br>\n<br>@@.bluevoice;"Sure, but you'll still have to strip."@@<br>\n<br>You try to convince her that it's not necessary, but to no avail. It looks like you'll have to strip if you want to hold her attention for any period of time. Are you ready to get naked in front of a total stranger? Will that be the only cost to drawing her out?<br>\n\n\n<br>[[If it helps beat the Lord, it is worth it.|Amok_slave_Clara0_drawheroutyes]]<br>\n<span id="clara_talk">\n<br><<link "No, you don't need to do this to beat the Lord.">>\n\t<<replace #clara_talk>>\n\t\t<br>@@.PCvoice;"No sorry, I am not interested."@@<br>\n\t\t<br>Clara doesn't insist.<br>\n\t\t<br>@@.bluevoice;"Let me know if you change your mind."@@<br>\n\t\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\t<</replace>>\n<</link>><br>\n\n\n</span>\n
\t<<if $GameOptions_universityattendance lte 1>>\n\t\t<br>\n\t\t<<link [[It is time for a small break|UniversityClass_P2_interclass]]>>\n\t\t<</link>>\n\t\t<br>\n\t<<else>>\n\t\t\n\t\t/* Miss Thompson Teaching*/\n\t\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\n\t\t\t<br>You should now attend Miss Thompson's class. She usually teaches in the classroom on the first floor.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You should now attend Mister Reynold's. He usually teaches in the classroom on the first floor.<br>\n\n\t\t<</if>>\n\t\t<br>\n\t\t<<link [[You should head to your next class.|$LocationCurrent]]>>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n<br>Edge looks at you first then speaks with a stern voice.<br>\n\n<br>@@.edgevoice;"So you won? So I guess congratulations are in order."@@<br>\n\n<br>She turns in the direction of Emerald girl.<br>\n\n<br>@@.edgevoice;"I wasn't really expecting you to win, not that this contest was rigged to start with, it's just that my protegee is supposed to be so much stronger than you. You did well and she did squat."@@<br>\n\n<br>She turns back in your direction.<br>\n\n<br>@@.edgevoice;"As a reward I will strengthen one of your skill or characteristic."@@<br>\n\n<br>You can't help yourself and tell her.<br>\n\n<br>@@.PCvoice;"Isn't this supposed to be the standard rewards for this kind of mission?"@@<br>\n\n<br>Where is this coming from? You aren't doing this for a reward!<br>\n\n<br>@@.internalvoice;"You can't help it if this game is stat based, you really need to improve them."@@<br>\n\n<br>You feel troubled, is this some kind of breaking the fourth wall?<br>\n\n<br>@@.edgevoice;"All right you'll have double rewards."@@<br> \n\n<br>@@.internalvoice;"Nothing to worry about, we are talking about double rewards here! Let's not worry about some stupid wall."@@<br>\n\n<br>@@.edgevoice;"As for you, Emerald girl, I am extremely disappointed. There will be no more patrol for the time being. You'll have to get back to the basics."@@<br> \n\n<br>It's odd because Emerald girl seems genuinely afraid about what Edge just told her.<br>\n\n<br>@@.emeraldvoice;"No more patrol? Back to the basics? What do you mean?"@@<br>\n\n<br>@@.edgevoice;"You know exactly what I mean. You slacked off, what about series of 200 normal squats and 200 big squats to begin with?"@@<br> \n\n<br>@@.emeraldvoice;"Big squats? Please, I don't need this kind of training anymore."@@<br>\n\n<br>@@.edgevoice;"You lost to $PCSuperName, end of discussion."@@<br> \n\n<br>Why is she complaining about some squats? She basically is as powerful as you, this should be trivial for her.<br>\n\n<br>@@.edgevoice;"I am ready to reduce the number and the size of squats... If you manage to convince $PCSuperName to supervise you."@@<br>\n\n<br>Emerald girl seems ready to ask you something but is interrupted by Edge before she can do it.<br>\n\n<br>@@.edgevoice;"Now is not the time..."@@<br> \n\n<br>You keep wondering about why Emerald girl seems so scared about her training when you suddenly experience flashes in your mind. You [[have a vision|contest_win1]] about Emerald girl.<br>
\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/university_warehouse_main0.jpg"]]@@\n\n<br>You follow her in a ramp which slopes until you find yourself in a huge room. The place is filled with pallet racks, you see at least thirty of them. The racks are in turn filled with cardboards and crates.<br>\n\n<br>@@.PCvoice;"This place is huge. How come I didn't know about this? We are still in the campus, aren't we?"@@<br>\n\n<br>@@.scientistlab;"Indeed it is still part of the campus. It is part of the agreement with Mercurial. The warehouse is supposed to be discreet, hence the unmarked doors or the underground location."@@<br>\n\n<br>@@.PCvoice;"I suppose that Nikolai's research is stored on one of those pallets? Which one?"@@<br>\n\n<br>@@.scientistlab;"All of them."@@<br>\n\n<br>@@.PCvoice;"That's a bummer..."@@<br>\n\n<br>@@.scientistlab;"I have something else to show you."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/university_warehouse_hallway0.jpg"]]@@\n\n<br>You follow her and exit the room. You then walk in a corridor filled with pallet racks on each side.<br>\n\n<br>@@.PCvoice;"Those too?"@@<br>\n\n<br>@@.scientistlab;"Yes, but there is more to come."@@<br>\n\n<br>[[You exit in another room.|scientist_clara_0_show_warehouse2]]<br>
@@.resizedialognpc;[>img["./images/Jessy_1.jpg"]]@@<br>\n<br>You look around and, seeing no one nearby except Jessy, quickly remove your mask.<br>\n<br>@@.PCvoice;"Hey, Jessy. Are you doing alright?"@@<br>\n<br>She turns in your direction and looks behind you. What’s happened to her?<br>\n<br>@@.olivevoice;"$PCName, is that you?"@@<br>\n<br>@@.PCvoice;"Yes, it's me."@@<br>\n<br>She doesn't talk for a while so you repeat your question:<br>\n<br>@@.PCvoice;"Are you alright? You aren’t usually wandering out her alone."@@<br>\n<br>@@.olivevoice;"Sorry... Yes, I am fine. I am just a bit tired, I suppose."@@<br>\n<br>It's weird, Jessy usually won't apologize to anyone for anything.<br>\n<br>@@.PCvoice;"Are you headed somewhere? Is there any way I can help you?"@@<br>\n<br>@@.olivevoice;"I... I... Would you take me back home please? I feel... off."@@<br>\n<br>@@.PCvoice;"Did you drink something?"@@<br>\n<br>Or did she smoke something? She and Brian are well known marijuana users but that shouldn’t make her this out of it. You smell the air around her for traces of anything but there's nothing suspicious: she doesn't reek of alcohol and there's no trace of a smoky smell.<br>\n<br>@@.olivevoice;"No.... I... can't remember... Just, here are my keys. Let’s just go so I can lay down."@@<br>\n<br>She hands you her keys and tells you her address. <br>\n\n<br>[[You help her walk home|Jessy_0_as_yourself_1]]<br>
<br>__''Clothes Worn''__(\n<<if $displayinventoryclotheswornlist>>\n\t<<link "''-''">>\n\t\t<<set $displayinventoryclotheswornlist to false>>\n\t\t<<replace #itemsclothesworn-hold>>\t\n\t\t\t<<include Inventory_clothesworn>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "''+''">>\n\t\t<<set $displayinventoryclotheswornlist to true>>\n\t\t<<replace #itemsclothesworn-hold>>\n\t\t\t<<include Inventory_clothesworn>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n)<br>\n<<if $displayinventoryclotheswornlist>>\n\n\t<<get_inventory_clothesworn>>\n\t<<inventory_clothesdisplay>>\n\n<</if>>
\n@@.resizeitembig;[>img["./images/businesscard_architect.jpg"]]@@\n\n<<get_item_index_by_id "BusinessCard">>\n<br>It's a small business card with a fancy logo and a catchy line that you read aloud:<br>\n\n<br>@@.PCvoice;"Need a new lair with top notch defenses and the purest of tap water? Call the Architect. Don't worry about the details, just sit back and enjoy the results."@@<br>\n\n<br>There's also a phone number and a P.O. box.<br>\n<<get_item_index_by_id "BusinessCard2">>\n<<if $Items[$tempitemindex].firsttime >>\n\t<br>Just who is this architect?<br>\n<<else>>\n\t<br>Just who is this architect? He seems quite busy; this isn't the first time you found one of his cards lying around.<br>\n<</if>>\n\n<<get_item_index_by_id "BusinessCard">>\n<<if $Items[$tempitemindex].firsttime >>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_the_architect">>\n\t<<activate_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t<br>You could probably ask someone at the headquarters. They are bound to know him, especially if this so called Architect is somehow connected to super hero.<br>\n\n<</if>>\n<<if passage() is "BusinessCard_0">>\n\n<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<</if>>
\n@@.resizedialognpc;[>img["./images/Dean0_0.jpg"]]@@<br>\n\n<br>You wait for your teacher, Mister Reynold, for the second class. He doesn't show up and instead the Dean enters the classroom<br>\n<br>@@.maroonvoice;"Hello everyone. I am Nicole Hamster, your Dean, and I have an announcement to make."@@<br><br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/Thompson_0.jpg"]]@@<br>\n\n<br>A female teacher enters the room and stands just next to the Dean.<br>\n<br>@@.maroonvoice;"Here is your new teacher, Miss Thompson. I leave you in her capable hands and she has my full confidence."@@<br>\n<br>She leaves the room and Miss Thompson takes the floor.<br>\n<br>@@.greenvoice;"Attention, everyone. As the Dean just told you, I am Miss Thompson, your new teacher. Mister Reynolds, your previous teacher, is on sabbatical leave indefinitely."@@<br>\n<br>There's a small hubbub. Miss Thompson waits patiently until it stops.<br>\n\n<br>[[She resumes talking|UniversityClass_Miss_Thompson_intro_1]]<br>
<<get_character_index_by_id "University_deansecretary">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<<set $LocationBlock to true>>\n\t<<set $TempString1 to '<br>@@.universitydeansecretary;"Where are you going? The dean is quite busy, you can' + "'" + 't meet her without an appointment."@@<br>'>>\n\t<<set $TempString1 += "<br>She is right, you can't just barge in like that.<br>">>\n\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n<<else>>\n\t<<set $LocationBlock to false>>\n<</if>>\n
@@.resizeitembig;[>img["./images/SecretEntrance_light_switch_0.jpg"]]@@\n\n<br>There is a small light switch on the wall. While it could a trap, it could also open an exit somewhere or it even just be a simple light switch.<br>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Flip the switch">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You flip the switch and a portion of the wall creaks then moves. It looks like you just found a secret exit. You must be on the right track!<br>\n<<set_location_exit_by_id "HideoutCorridorbookshelfs" "open">>\n<<set_location_exit_by_id "SecretEntranceCorridor1" "open" "HideoutCorridorbookshelfs" >>\n<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\n<br>[[You have other things to do.|$LocationCurrent]]<br>
\t@@.resizedialognpc;[>img["./images/Jessy_2.jpg"]]@@\n\t<br>You realize something is wrong with her and you stop. You turn around and have a look at her: she still has the same clothes on as earlier but something feels different about her. The fact that she didn't react to your presence is one thing but her unfocused eyes and the fact that she seems lost is another. Did something happen to her? Was she maybe mugged?<br>\n\n\t<<move_character_to_room_by_id "Jessy" >>\n\t<<activate_character_talk "Jessy" "ask_need_help">>\t\n\t<<set $RandomEncounterEnd to true>>\t\n\n\t<br>[[You wonder if you should check on her.|Somewhere_in_the_University_Park]]<br>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n<br>She takes your bracelet, remove from it from your wrist and examines it closely.<br>\n\n<br>@@.ecogirl;"So boring... Wait a second"@@<br>\n\n<br>She pulls out her flashy pink phone then looks for something.<br> \n\n<br>@@.ecogirl;"Let's prank someone, what do you think?"@@<br>\n\n<br>You try to protest but she doesn't listen to you and uses your phone to call someone.<br>\n\n<br>@@.ecogirl;"Hello?"@@<br>\n\n<br>You hear muffled sound, it sounds like a woman.<br>\n\n<br>@@.ecogirl;"Who am I? $PCSuperName of course! I just want to say that I am a huge fan! You must hear it a lot but I really like how you handle villains."@@<br>\n\n<br>You worry as you wonder who she is talking to and what she is going to say next.<br>\n\n<br>@@.ecogirl;"You are on patrol? I am sorry to disturb you when you are busy, I guess you don't have much time left with all this super heroing and patrolling thing."@@<br>\n\n<br>You hear another muffled sound.<br>\n\n<br>@@.ecogirl;"It's too bad I am also patrolling elsewhere. I'd love to see you right now. You are so sexy in your costume. I's love to wear something so revealing and yet so classy. You know sexy outfits are often impractical and that's really not the case for yours. Who made it for you?"@@<br>\n\n<br>You hear some protest coming from the other end then muffled sound.<br>\n\n<br>@@.ecogirl;"You made it yourself? That's so cool. Could I convince you to make another one for me? Pretty please? I'll make it worth your while. I am so eager to have one."@@<br>\n\n<br>You hear some surprise on the other hand and Ultra Bimbo giggles.<br>\n\n<br>@@.ecogirl;"Pretty please? I am ready to do anything to have one similar, how can I change your mind about it?"@@<br>\n\n<br>She giggles again.<br>\n\n<br>@@.ecogirl;"Just think about it, all right? Just think about would really interest you in exchange."@@<br>\n\n<br>Without further ado she hangs up.<br>\n\n<br>@@.ecogirl;"That was fun... Your DJ's friends are interesting. Let's do this again next time you lose."@@<br>\n\n<br>She puts back your bracelet and leaves with a big smile on her face.<br>\n\n<br>@@.ecogirl;"I am really looking forward next time."@@<br>\n\n<<include ultrab_fightlose_end>>
<<include edge_lick_pussy_first>>\n\n<br>Between the fight and the licking session you are too worn out to answer her and pass out. When you wake up she is nowhere to be seen. You look around, hoping that no one witnessed your shameful act. Luckily, you are alone.<br>\n<<Arousal_add20>>\n<<Willpower_sub20 1>>\t\t\t\t\n<<SexualAwareness_lvl6_Add>>\n<br>You get back up to your feet and <<link [[get out of the urban park.|$LocationCurrent]]>>\n\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>>\t\n\t<<set $PCHP to 1>>\n\t<<if $EncounterList[$tempencounterindex].numberoflose eq 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_edge">>\n\t<</if>>\n\t<<activate_character_talk "edge" "ask_her_about_pussylicking">>\n<</link>><br>
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picturenormal "./images/Diana_school_fishnet_0.png" "resizedialognpc">>\t\n\n<br>You are quite surprised to see Diana, your coed, dressed like a schoolgirl when you enter her room. You supposed that she is going to another of her themed party, but this time it feels different.<br>\n<br>@@.bluevoice;"Hi there. How are you doing?"@@<br>\n<br>You want to, but dare not, ask her about her outfit this time. Instead you casually reply.<br>\n<br>@@.PCvoice;"Fine, and you? Are you going clubbing tonight, to another of your costume party?"@@<br>\n<br>Meanwhile, you look at her from head to toe. She is wearing fishnet armbands and stockings, a really short, white, black and dark pink skirt and a skimpy top; it's so skimpy that it looks more like a bra than anything else. Overall she looks more like a sexy, almost slutty, imitation of a schoolgirl than the real thing.<br>\n\n<br>@@.bluevoice;"Na, I don't really want to. I'd rather enjoy the peace of my bedroom for a change."@@<br>\n\n<br>Suddenly she spins in a circle.<br>\n\n<br>@@.bluevoice;"Have you seen my new outfit? It's nice, don't you think?"@@<br>\n<br>@@.PCvoice;"Yes, but don't you think it's a bit too much like a schoolgirl uniform?"@@<br>\n<br>@@.bluevoice;"Silly you, it really is a schoolgirl uniform. I read the stupid flyer again and thought wearing one would be fun. All those previous costumes felt shallow in comparison. I am sure it will be a lot of fun. At least, it will be as long as I am the only one to wear one. It's feel like I am celebrating progressiveness."@@<br>\n<br>@@.PCvoice;"With a school uniform?"@@<br>\n<br>@@.bluevoice;"Yes, everyone looks at me. I really love the feeling."@@<br>\n\n<br>She spins again.<br>\n\n<br>@@.bluevoice;"I also love the way my skirt swirls when I move. I didn't think it would be so fun."@@<br>\n\n<br>You know that your coed likes, from time to time, to change her look, including her clothes, but seeing her so enthusiastic about a uniform is weird.<br>\n\n<br>@@.bluevoice;"You should try one too. We could have some fun together as 'the good little girls gone to party.'"@@<br>\n\n<br>Indeed it feels weird.<br>\n<br>@@.bluevoice;"I was wondering, do you think it fits the theme? I'm worried it too much. Shouldn't I wear a more conservative uniform? Look at these fishnet arm bands for example. It's not really the kind of thing a real schoolgirl would wear, don't you think?"@@<br>\n<br>She puts her hands above her head and moves her arms.<br>\n<br>@@.bluevoice;"Is it too daring? I could take them off of course but it would unbalance the uniform. Should I change?"@@<br>\n\n<br>She is waiting for your answer, what are you going to answer?<br>\n\n<br>[[Yes you should change.|NPC_Diana_event_changeyes]]<br>\n\n<br>[[No, it really suits you.|NPC_Diana_event_changeno]]<br>
@@.resizePC;[>img["./images/PCDescriptionClothes0.jpg"]]@@\n\n<br>You decide to patrol but don't make it too far. Just as you open the apartment door, you realize that you are too aroused to go outside. Your pussy is throbbing with need and your nipples are hard underneath your clothing. Still, you try to convince yourself that you must fight crimes.<br>\n<br>@@.PCvoice;"I must patrol. I must stay focused. I have a duty to do the right thing."@@<br>\n<br>But hearing your words aloud has the opposite effect on your mind. You sound unconvinced and unfocused. You should probably calm down before getting out, but how?<br>\n<br>@@.internalvoice;"Time to take care of that itch, don't you think?"@@<br>\n<br>You could take a cold shower or... You could just go in your bedroom and take care of your needs.<br>\n\n<br>[[You decide to take a cold shower.|patrol_park_horny_shower0]]<br>\n<br>[[You decide to go to your bedroom.|patrol_park_horny_bedroom0]]<br>
@@.resizedialognpc;[>img["./images/amok_maiden0_4.jpg"]]@@\n\n<br>@@.PCvoice;"All right, I'll do it."@@<br>\n<br>The maiden comes closer and kisses you.<br>\n<br>@@.bluevoice;"Nice, I like how your lips taste. I am looking forward feeling them on my pussy."@@<br>\n<br>She pushes you down.<br>\n<br>@@.bluevoice;"I also like having a pretty girl like you at my feet."@@<br>\t\t\n\n<br>She kneels down and spread her legs. You can clearly see her bare naked pussy, not that it was really hidden before by her skimpy chainmail.<br>\n<br>@@.bluevoice;"See how wet I am? It's your fault. Whenever I see super heroes, I can't help myself and picture them with skimpy outfits with dashing colors. Why do you all like lycra and spandex so much? It makes me wonder how slutty heroes must actually be. I must admit you don't fit the stereotype, yet. I find your mundane look quite arousing too. You have a not-so-innocent, repressed slut vibe going that I really like. But enough said about that; come and lick me!"@@<br>\n<br>You come closer and stick out your tongue ready to obey her. Why are you doing this? Shouldn't you, a proud super hero, beat the crap out of her instead?<br>\n<br>@@.aquavoice;"Look at her. Can't you see how strong she really is? She is a maiden of Amok. You, on a contrary, are a weak super hero and an even weaker Amok's follower-to-be; not even worthy of being an Amok's slave. You don't stand a chance against her. You must lick her. You must give in to her. It's the only solution to go further and to learn how to behave as a true follower should."@@<br>\n\n<br>That's right, you are just deceiving her. You are just making her think you are another Amok's thrall. You start licking her when you realize that she already knows that you are a super hero, so it's pointless pretending otherwise.<br>\n<br>@@.bluevoice;"Don't rush yourself. Take your time and be thoughtful. First start with my outer labia, slowly lick around them. Take your time and tease me."@@<br>\n<br>You do as she says and slowly lick her.<br>\n<br>@@.aquavoice;"Amok's followers need to improvise. She wants you to tease her, so think out of the box and be innovative."@@<br>\n<br>A kinky thought crosses your mind, and, without any warning, you use the tip of your tongue to tease her clit.<br>\n<br>@@.bluevoice;"Oh... that's worthy of a true Amok's believer."@@<br>\n<br>You are quite pleased by her reactions and resume licking her. But, from time to time, you target her clit again. <br>\n\n<br>Soon she is panting and eager for more.<br>\n<br>@@.bluevoice;"Enough, stop teasing me. Stick your tongue deep into me. I want to see your pretty lips against my pussy."@@<br>\n<br>You do as she sees and soon find yourself giving her pussy a mouth to mouth.<br>\n<br>@@.bluevoice;"Yes... yes...! See how I ride your mouth with my pussy? See how my juices drip into your mouth? Swallow them, then let them dribble down your chin."@@<br>\n<br>You wantonly lick and suck her pussy, literally trying to swallow it. Arissa is now panting as she is closer and closer to an orgasm.<br>\n<br>@@.bluevoice;"Yes...yes...YES...YES!!!"@@<br>\n<br>She arches her back and tense up as she experiences a powerful orgasm on your face. It takes her a while to recover meanwhile she looks at you from head to toe.<br>\n<br>@@.bluevoice;"You really are something and I am glad I was on duty today. Come back anytime you want"@@<br>\n<br>It looks like you earned your way in.<br>\n\n<<Arousal_add20>>\n<<SexualAwareness_lvl6_Add>>\n<<set $character[$tempcharacterindex].ConversationLvl to 3>>\n<<set $character[$tempcharacterindex].BefriendLvl ++>>\n\n<br>[[The coast is clear.|$LocationCurrent]]<br>
<br>You wake up, half expecting to see your bedfellow between your legs, busy licking your pussy with her devilish tongue. You indeed see her, but she seems to be sleeping very soundly on the other side of the bed. She wakes up when you get up, as if nothing happened. This was probably just a weird dream.<br>\n\n<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n<<Rest_Statisticrecovery "Erotic_dream_highwillpower">>\n<<Game_Over_check 11>>
<br>Today, you feel like you could take on the world. Well, maybe not the world, but definitively one or two white collar drug suppliers and their weird cyborg. You stand between him and the exit and boldly state.<br>\n<br>@@.PCvoice;"Mercurial or not, I am $PCSuperName, DJ member, and I am not letting people like you get away with your crimes."@@<br>\n\n<br><<link [[You rush forward, eager to fight.|Fight_init]]>>\n\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n\t<<set $tempencountername to "Warehouse showdown">>\n<</link>><br>
<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/amok_slave_7.jpg"]]@@\n<br>You spot a blonde girl who is kneeling with her hands resting on her thighs. She looks in your direction with a faint smile.<br>\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n<br>The dark knight, dark lord, or whoever he is, stays still, but you can see his eyes moving from one girl to another. You get a strange feeling that he seems to feast on the girls display, almost as if he was feeding off of their energy.<br>\n<<set $location[$templocationindex].search +=1>>\n\t\n<br><<link [[You consider what to do next.|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>><br>
<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/amok_slave_0.jpg"]]@@\n<br>A redhead is lying on a couch with her eyes closed. She is slowly touching herself while muttering something in a hushed voice.<br>\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/amok_slave_1.jpg"]]@@\n<br>A cute girl with short black is lying on her knees. Her arms are behind her back and she rhythmically thrusts her pussy forward while muttering something. She looks familiar to you for some reason...<br>\n\n<br>[[Other girls attract your attention.|AmokLairTheater2_intro1]]<br>
\n/*conversation genuine id=3*/\n<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 3>>\n\n/*conversation genuine id=2*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 2>>\n\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing?"@@<br>\n\t<br>@@.bluevoice;"Fine, fine. You are hanging around an awful lot. Do you want to do stretching exercises too? It's not too difficult, so don't be shy."@@<br>\n\t<br>@@.PCvoice;"It sounds interesting, but I am just looking around and getting to know everyone."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening around the track recently.<br>\n\t<br>@@.bluevoice;"Here? As I told you before, there are virtually no guys around here, so we don’t really have problems. I think some of those Role Playing guys came by recently to mock us but they were chased away by someone else. Sorry… It was a small altercation and I didn't really pay attention to it."@@<br>\n\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\t\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting with her for a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\n\t<<else>>\n\n\t\t/*Mordak_talk*/\n\t\t<<display TrackField_Stretching_0_MordakTalk_1>>\n\t\t\n\t<</if>>\n\n/*conversation genuine id=1*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_0.jpg"]]@@\n\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing?"@@<br>\n\t<br>@@.bluevoice;"Fine, fine. You are hanging around an awful lot. Do you want to do stretching exercises too? It's not too difficult, so don't be shy."@@<br>\n\t<br>@@.PCvoice;"It sounds interesting, but I am just looking around and getting to know everyone."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"Here? As I told you before, there are virtually no guys around here, so we don’t really have problems. I think some of those Role Playing guys came by recently to mock us but they were chased away by someone else. Sorry… It was a small altercation and I didn't really pay attention to it."@@<br>\n\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\t\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting with her for a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\n\t<<else>>\n\n\t\t/*Mordak_talk*/\n\t\t<<display TrackField_Stretching_0_MordakTalk_1>>\n\t\t\n\t<</if>>\n\n/*conversation genuine id=0*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_0.jpg"]]@@\n\t\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing?"@@<br>\n\t<br>@@.bluevoice;"Fine, fine. What are you doing around here? You aren't dressed properly to exercise."@@<br>\n\t<br>@@.PCvoice;"I am just looking around and getting some information before deciding what to do."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"Here? Well, if you haven't noticed, there are virtually no guys around. Most of them stay in the stadium near the Excelsior district. Even the male track team relocated last week. It's kind of weird, but at least they don't ogle my boobs anymore."@@<br>\n\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\t\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting with her for a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\n\t<<else>>\n\n\t\t/*Mordak_talk*/\n\t\t<<display TrackField_Stretching_0_MordakTalk_1>>\n\t\t\n\t<</if>>\n\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_0.jpg"]]@@\n\t\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing?"@@<br>\n\t<br>@@.bluevoice;"Fine, fine. What are you doing around here? You aren't dressed properly to exercise."@@<br>\n\t<br>@@.PCvoice;"I am just looking around and getting some information before deciding what to do."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"Here? Well, if you haven't noticed, there are virtually no guys around. Most of them stay in the stadium near the Excelsior district. Even the male track team relocated last week. It's kind of weird, but at least they don't ogle my boobs anymore."@@<br>\n\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\t\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting with her for a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_StrechingGirl_0]]<br>\n\n\t<<else>>\n\n\t\t/*Mordak_talk*/\n\t\t<<display TrackField_Stretching_0_MordakTalk_1>>\n\t\t\n\t<</if>>\n\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n<</if>>
\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>You should probably stop him but decide to check his product. You can’t help but wonder if his tic-tacs are the real thing.<br>\n<br>@@.PCvoice;"Could I test this one?"@@<br>\n<br>@@.bluevoice;"So you want a taste of my masterpiece?"@@<br>\n<br>He takes out one of the pills.<br>\n<br>@@.bluevoice;"Just rub it slightly with your finger then put one in your mouth. It should be enough to give you an idea of what it does."@@<br>\n<br>You do as he says and you feel the familiar effect wash over you. It is indeed the real thing, but… how can this be? Is he an acquaintance of Dr. Nefarius? You are using your real identity so you can't just ask him about Nefarius. You could probably ask him later after buying his healing tic-tacs several times. It would be like killing two birds with one stone even if it doesn't really feel like the moral choice to overlook this perverted coach's endeavor.<br>\n\n<<Gain_HP_X 2>>\n\n<br>Before making a decision, you decide to ask for the price of his goods.<br>\n<br>@@.PCvoice;"How much for your masterpiece?"@@<br>\n<br>@@.bluevoice;"You really are a keen observer. It’s a really complex product: it takes a lot of time to make and it requires special components."@@<br>\n<br>He waits a second to build up the suspense.<br>\n<br>@@.bluevoice;"A pair of panties. The cost is a pair of panties for two pills."@@<br>\n<br>@@.PCvoice;"Panties?! Are you kidding me? You are a pervert...!"@@<br>\n<br>He raises his hands innocently.<br>\n<br>@@.bluevoice;"To be honest, the panties are part of my special recipe. Without them, the pills simply don't work."@@<br>\n<br>He hesitates then continues.<br>\n<br>@@.bluevoice;"The last thing is that it needs to be a pair of freshly worn panties. You can't buy a new pair and give them to me. You need to wear them at least for a day before we make an exchange. So, each time you want to buy, you need to remove your current underwear and give them to me. Of course, you could also bring another girl if you wanted, instead. I’m always looking for new, fresh suppliers"@@<br>\n<br>You are definitely are not going to bring someone else here, so your only option left is to give your own panties. Is it worth it?<br>\n\n<<disable_character_talk "TheCoach" "student_check_tic_tac">>\n<<activate_character_talk "TheCoach" "student_buy_tic_tac">>\n\n<br>[[Talk him about something else.|TheCoach_0]]<br>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to open the crate. Inside, you find another box in iron rivetted to the first one. You open it to find some plastic foam then another box again rivetted to the others.<br>\n\n<br>It keeps going until you find a small box not attached to the others. You realize that each box had a different lining, and you wonder why. Could whatever is inside be dangerous? You hesitate then open the small box. You find inside what looks like a computer component, a chipset or maybe a processor. You decide to call it a chipset for the sake of simplicity. What is going on? Who on earth would stash a tiny chipset in such an heavy crate? You should take it to examine it more closely. This isn't stealing, isn't it?<br>\n\n<<set $Items[$tempitemindex].action.examine to false>>\n\n\t<<include Ninja_crate_take_chipset>>\n<br>[[You leave the crate alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/DJ_Marvelous_girl_0.jpg"]]@@<br>\n<<if $character[$tempcharacterindex].ConversationLvl gt 0>> \n\t<br>You try to engage her in conversation again.<br>\n\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t<br>@@.bluevoice;"Nice to see you again."@@<br>\n\t/* Not already trained today?*/\n\t<<if $FirstTime.Is_Marvelous_nottrained_today>>\n\t\t<br>She keeps pushing weighs for a while.<br>\n\t\t<br>@@.bluevoice;"I am sorry. I am not really known for my social skills. My training offer is still available, if you are interested."@@<br>\n\t\t\n\t<<else>>\n\t\t<br>She looks at you from head to toe:<br>\n\t\t<br>@@.bluevoice;"Don't push yourself. Even as a super, you already trained hard today, so you need to wait to recover for the best results. Get some rest and come back another day."@@<br>\n\t<</if>>\n<<else>>\n\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t<br>It feels awkward… After all, you are a super hero now too, not a groupie. <br>\n\t<br>@@.bluevoice;"$PCSuperName? I’ve heard about you. Captain T said you were promising and reliable. I'm glad to have you with us."@@<br>\n\t<br>That's nice to hear, so you keep chatting with her for a while. She seems nice and easy going. She gives you several pieces of advice.<br>\n\t/* Not already trained today?*/\n\t<<if $FirstTime.Is_Marvelous_nottrained_today>>\n\t\t<br>@@.bluevoice;"You can train with me if you want. The sooner you master your powers, the quicker you will be kicking all of the villains’ asses."@@<br>\n\t\t<<activate_character_talk "Marvelous" "train_with">>\n\t<<else>>\n\t\t<br>She looks at you from head to toe:<br>\n\t\t<br>@@.bluevoice;"Don't push yourself. Even as a super, you already trained hard today, so you need to wait to recover for the best results. Get some rest and come back another day."@@<br>\n\t<</if>>\n<</if>>\n\n<br><<link [[Talk to her about something else.|Marvelous_0]]>>\n\t<<set $character[$tempcharacterindex].ConversationLvl ++>>\n<</link>><br>\n<br><<link [[Time to do something else|$LocationCurrent]]>>\n\t<<set $character[$tempcharacterindex].ConversationLvl ++>>\n<</link>><br>
<<get_event_index_by_id "CoachBag">>\n/*Is Biking girl described her underwear?*/\n<<if $EventArray[$tempeventindex].clueid eq 2>>\n\n\t<br>You examine closely the bag and, thanks to Biking girl description, manage to retrieve her underwear. You wonder about what you are going to do with the bags now.<br>\n\t<<disable_item_action "CoachBag0" "search_underwear">>\n\t<<disable_item_action "CoachBag1" "search_underwear">>\n\t<<disable_item_action "CoachBag2" "search_underwear">>\n\t<<activate_item_action "CoachBag0" "search_underwear_postquest">>\n\t<<activate_item_action "CoachBag1" "search_underwear_postquest">>\n\t<<activate_item_action "CoachBag2" "search_underwear_postquest">>\n\t<<move_item_to_inventory "Biking_girl_underwear">>\t\n\t<<set $EventArray[$tempeventindex].clueid to 3>>\n\t<<activate_character_talk "Biking_girl" "give_her_the_underwear">>\n\t<br>[[It's time to give the underwear back.|$LocationCurrent]]<br>\n<<else>>\n\n\t/*No more variation id=4?*/\n\t<<if $EventArray[$tempeventindex].index eq 4>>\n\t\n\t\t<br>You decide to examine the bag content hoping to identify something belonging to Biking girl. But you find nothing.<br>\n\t\t<<Action_day_cost1>>\n\t\t<br>[[You should try something else.|$returnitem]]<br>\n\n\n\t/*Variation2 id=3?*/\n\t<<elseif $EventArray[$tempeventindex].index eq 3>>\n\n\t\t/*Step_3*/\n\t\t/*Is bag already searched?*/\n\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\n\t\t\t<br>You decide to thoughtfully examine the bag in case you missed something. You empty the bag on the ground and neatly fold the clothes on your bed. You resume describing aloud the underwear like before.<br>\n\t\t\t<br>@@.PCvoice;"One black tanga."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One red panty."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The nice smell is back: the more clothes you fold, the more it spreads in your room and the more it gets to you. <br>\n\t\t\t<br>Like the other time, you soon find your head feeling slightly fuzzy as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and your fuzziness doesn't fade away. At the same it is totally harmless and it feels good, so you stand still and just enjoy the moment.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>Now that the bag is in your room, you have all the time in the world to search it. You completely open it and examine its contents: it's filled until the brink with underwear. You empty the bag on the ground and neatly fold the clothes on your bed like you did with the previous one. You resume describing aloud the underwear like before.<br>\n\t\t\t<br>@@.PCvoice;"One black tanga."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One red panty."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The nice smell is back: the more clothes you fold, the more it spreads in your room and the more it gets to you. <br>\n\t\t\t<br>Like the other time, you soon find your head feeling slightly fuzzy as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and your fuzziness doesn't fade away. At the same it is totally harmless and it feels good, so you stand still and just enjoy the moment.<br>\n\n\t\t<</if>>\n\n\t\t<br>After a while, you resume folding the undergarments. It feels like the right thing to do.<br>\n\t\t<br>@@.PCvoice;"One blue panty."@@<br>\n\t\t<br>@@.internalvoice;"One not too sexy blue... something."@@<br>\n\t\t<br>Surprised, you look around. Did you just hear someone or something? It's not the first time this happened. Is the smell make you imagine things?<br>\n\t\t<br>@@.internalvoice;"Or is it just exhaustion? Probably not. You know what it is deep down, don't you? The voice of your lust. The voice of your darkest fantasies."@@<br>\n\n\t\t<br>You must be imagining things. You are all alone in your room. Besides, the apartment is so quiet; you can't even hear Diana or her music.<br>\n\t\t<br>@@.internalvoice;"Sure, it's just you, me, and those panties. Look at them, they are a bit too simple for you, don't you think? Besides blue isn't the color that suits you the best."@@<br>\n\t\t<br>You can't help yourself and examine the panties. Is there something wrong with the color?<br>\n\t\t<br>@@.internalvoice;"Drop them. They aren't worthy of your attention. Take the white sexy ones over here. The white tanga suits you best."@@<br>\n\t\t<br>Again, you can't help yourself and drop the blue panties for the bolder white panties.<br>\n\t\t<br>@@.internalvoice;"They would do justice to your gorgeous body, don't you think?"@@<br>\n\t\t<br>You examine them closely, imagining yourself wearing them, flashing them to everyone, teasing boys and girls alike. Wait a second, why are you having these strange thoughts?<br>\n\t\t<br>@@.internalvoice;"Nothing strange. You already know that you have the same build as Biking Girl. If you can wear them, they could be hers. She may be sporty, but deep down you know that she likes to use slutty underwear, don't you?"@@<br>\n\t\t<br>It... it makes some sense.<br>\n\n\t\t<<set $EventArray[$tempeventindex].index to 3>>\n\n\t\t/*Is At_least_Prog_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t@@.resizedialognpc;[>img["./images/PCPanties_1.jpg"]]@@<br>\n\t\t\t/*Is nude?*/\n\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t\t\t<br>You decide to try them: after all it's a small price to your dignity if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n\t\t\t\t<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? You dismiss the thought and put the panties on.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you."@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that they don't belong to Biking girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>You decide to try them: after all it's a small price to your dignity if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love to feel the fabric against your pussy."@@<br>\n\t\t\t\t<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? You dismiss the thought and put the panties on.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? You are made for each other."@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that they don't belong to Biking girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\t\t\t\t\n\t\t\t<</if>>\n\n\t\t\t<<Programming_lvlX_add2>>\n\t\t\t<<Arousal_add5>>\n\t\t\t<<SexualAwareness_lvl3_add>>\n\n\t\t\t/*Is nude?*/\n\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\t\t\t<<else>>\n\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\n\t\t\t<</if>>\n\n\t\t\t<<set $EventArray[$tempeventindex].corruption += 1>>\n\n\t\t<<else>>\n\t\t\n\t\t\t<br>It makes sense until you realize that you are curvier, your breasts are bigger, and you are taller than her. Last, but not the least, you aren't so sure about Biking Girl wearing sexy underwear all the time.<br>\n\t\t\t<br>@@.internalvoice;"Come on. Don't pay attention to such small differences."@@<br>\n\t\t\t<br>You concentrate and get back to identifying Biking Girl's underwear. You search the clothes you just sorted but don't find them.<br>\n\n\t\t<</if>>\n\n\t\t/*Bikinggirl_Ask_underwear*/\n\t\t<<include CoachBag_underwearclue>>\n\t\t<<Action_day_cost1>>\n\t\t<br>[[You should try something else.|$returnitem]]<br>\n\n\n\t/*Variation1?*/\n\t<<elseif $EventArray[$tempeventindex].index eq 2>>\n\n\t\t/*Step_2*/\t\t\t\t\t\t\t\n\t\t/*Is bag already searched?*/\n\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\n\t\t\t<br>You decide to thoughtfully examine the bag in case you missed something. You empty the bag on the ground and neatly fold the clothes on your bed. You resume describing aloud the underwear like before.<br>\n\t\t\t<br>@@.PCvoice;"One pink tanga."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One purple g-string."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The nice smell is back: the more clothes you fold, the more it spreads in your room and the more it gets to you. <br>\n\t\t\t<br>Like the other time, you soon find your head feeling slightly fuzzy as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and your fuzziness doesn't fade away. At the same it is totally harmless and it feels good, so you stand still and just enjoy the moment.<br>\n\n\t\t<<else>>\t\n\t\t\n\t\t\t<br>Now that the bag is in your room, you have all the time in the world to search it. You completely open it and examine its contents: it's filled until the brink with underwear. You empty the bag on the ground and neatly fold the clothes on your bed like you did with the previous one. You resume describing aloud the underwear like before.<br>\n\t\t\t<br>@@.PCvoice;"One pink tanga."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One purple g-string."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The nice smell is back: the more clothes you fold, the more it spreads in your room and the more it gets to you. <br>\n\t\t\t<br>Like the other time, you soon find your head feeling slightly fuzzy as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and your fuzziness doesn't fade away. At the same it is totally harmless and it feels good, so you stand still and just enjoy the moment.<br>\n\n\t\t<</if>>\t\n\t\t\t\n\t\t<br>After a while, you resume folding the undergarments. It feels like the right thing to do.<br>\n\t\t<br>@@.PCvoice;"One white brief panty."@@<br>\n\t\t<br>@@.internalvoice;"One boy's brief."@@<br>\n\t\t<br>Surprised, you look around. Did you just hear someone or something? It's not the first time this happened. Is the smell make you imagine things?<br>\n\t\t<br>@@.internalvoice;"Or is it just exhaustion?"@@<br>\n\t\t<br>You must be imagining things. You are all alone in your room. Besides, the apartment is so quiet; you can't even hear Diana or her music.<br>\n\t\t<br>@@.internalvoice;"Sure, it's just you, me, and those panties. Look at them, they are a bit sexy, but still too modest, don't you think?"@@<br>\n\t\t<br>You can't help yourself and examine the panties. They are no more modest than yours.<br>\n\t\t<br>@@.internalvoice;"Drop them. They aren't worthy of your attention. Take the purple ones over here, they look sexier."@@<br>\n\t\t<br>Again, you can't help yourself and drop the briefs for the bolder purple panties.<br>\n\t\t<br>@@.internalvoice;"They would do justice to your gorgeous body, don't you think?"@@<br>\n\t\t<br>You examine them closely, imagining yourself wearing them, flashing them to everyone, teasing boys and girls alike. Wait a second, why are you having these strange thoughts?<br>\n\t\t<br>@@.internalvoice;"Nothing strange. You already know that you have the same build as Biking Girl. If you can wear them, they could be hers. She may be sporty, but deep down you know that she likes to use slutty underwear, don't you?"@@<br>\n\t\t<br>It... it makes more sense than you expect it to in your head.<br>\n\t\t<<set $EventArray[$tempeventindex].index to 3>>\n\n\t\t/*Is At_least_Prog_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\t\t\t/*Is nude?*/\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t\n\t\t\t\t<br>You decide to try them: after all it's a small price to your dignity if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for? They will help you fight crime. Oh look, here is the matching bra. You must try it too, just in case."@@<br>\n\t\t\t\t<br>Your doubts seem to fade away as you spot a purple bra. You put the panties on then grab the bra and put them on too.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you."@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that they don't belong to Biking Girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>You decide to try them: after all it's a small price to your dignity if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for? They will help you fight crime. Oh look, here is the matching bra. You must try it too, just in case."@@<br>\n\t\t\t\t<br>Your doubts seem to fade away as you spot a purple bra. You put the panties on then grab the bra and put them on too.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? You are made for each other."@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that they don't belong to Biking Girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n\t\t\t<</if>>\n\t\t\t\t\t\t\t\t\n\t\t\t<<Programming_lvlX_add2>>\n\t\t\t<<Arousal_add5>>\n\t\t\t<<SexualAwareness_lvl3_add>>\n\t\t\t@@.resizedialognpc;[>img["./images/PCPanties_2.jpg"]]@@<br>\n\t\t\t\n\t\t\t/*Is nude?*/\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\t\t\t\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\t\t\t\n\t\t\t<</if>>\n\t\t\t<<set $EventArray[$tempeventindex].corruption += 1>>\n\t\t\n\t\t<<else>>\n\n\t\t<br>It makes sense until you realize that you are curvier, your breasts are bigger, and you are taller than her. Last, but not the least, you aren't so sure about Biking Girl wearing sexy underwear all the time.<br>\n\t\t<br>@@.internalvoice;"Come on. Don't pay attention to such small differences."@@<br>\n\t\t<br>You concentrate and get back to identifying Biking Girl's underwear. You search the clothes you just sorted but don't find them.<br>\n\n\t\t/*Bikinggirl_Ask_underwear*/\n\t\t<<include CoachBag_underwearclue>>\n\t\n\t\t<</if>>\n\t\t<<Action_day_cost1>>\n\t\t<br>[[You should try something else.|$returnitem]]<br>\n\n\t/*first variation*/\n\t<<else>>\n\n\t\t/*Step_1*/\n\t\t/*Is bag already searched?*/\n\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\n\t\t\t<br>Now that you are in a safe place, you have all the time in the world to search this bag again and, perhaps, find something that you previously overlooked. You completely open it and examine its contents. That's a lot of clothing and you don't know which ones belong to Biking Girl. <br>\n\t\t\t<br>You decide to sort the clothes and empty the bag on the ground, then you neatly fold them on your bed. After several, you can't help yourself and comment on each piece of lingerie.<br>\n\t\t\t<br>@@.PCvoice;"One silky blue panty."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One black bikini like panty."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The underwear aren't as odorous as you expected. In fact it's quite the opposite: the more clothes you fold, the more it seemingly smells good. It's weird, you soon find your head feeling slightly dizzy as if you were inhaling alcohol or a strong incense. <br>\n\t\t\t<br>You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and the fuzziness doesn't fade away. You think about opening a window, but it smells good you wonder why you would bother. Instead you stay still and inhale deeply through your nostrils.<br>\n\n\t\t<<else>>\n\t\n\t\t\t<br>Now that the bag is in your room, you have all the time in the world to search it. You completely open it and examine its contents: it's filled until the brink with underwear. That's a lot of clothing and you don't know which ones belong to Biking Girl. <br>\n\t\t\t<br>You decide to sort the clothes and empty the bag on the ground. Then you neatly fold them on your bed. After several, you can't help yourself and comment on each piece of lingerie.<br>\n\t\t\t<br>@@.PCvoice;"One silky blue panty."@@<br>\n\t\t\t<br>You fold it on the bed and take another one.<br>\n\t\t\t<br>@@.PCvoice;"One black bikini like panty."@@<br>\n\t\t\t<br>You fold it and take another one, and then another one, and so on. The underwear aren't as odorous as you expected. In fact it's quite the opposite: the more clothes you fold, the more it seemingly smells good. It's weird, you soon find your head feeling slightly dizzy as if you were inhaling alcohol or a strong incense. <br>\n\t\t\t<br>You stop for a minute, trying to gather your thoughts. This scent is now so omnipresent in the room and the fuzziness doesn't fade away. You think about opening a window, but it smells good you wonder why you would bother. Instead you stay still and inhale deeply through your nostrils.<br>\n\t\t\n\t\t<</if>>\n\t\n\t\t<br>After a while, you remember that you have a mission at hand and resume folding clothes.<br>\n\t\t<br>@@.PCvoice;"One normal white cotton panty."@@<br>\n\t\t<br>@@.internalvoice;"One Grandma plain panty."@@<br>\n\t\t<br>Surprised, you look around. Did you just hear someone or something?<br>\n\t\n\t\t<<set $EventArray[$tempeventindex].index to 2>>\n \n\t\t<br>You must be imagining things. You are all alone in your room. Besides, the apartment is so quiet; you can't even hear Diana or her music.<br>\n\t\t<br>@@.internalvoice;"Sure, it's just you, me, and those old panties. Look at them, who would wear these?"@@<br>\n\t\t<br>You can't help yourself and examine the panties, comparing them to yours.<br>\n\t\t<br>@@.internalvoice;"Drop them. They aren't worthy of your attention. Take the black ones, they look nicer."@@<br>\n\t\t<br>Again, you can't help yourself and drop the white panties for bolder black ones.<br>\n\t\t<br>@@.internalvoice;"They would fit you perfectly, don't you think?"@@<br>\n\t\t<br>You examine them closely, imagining yourself wearing them. Wait a second, why are you having these strange thoughts?<br>\n\t\t<br>@@.internalvoice;"Nothing strange. You have the same build as Biking Girl. So, if you can wear them, they could be hers."@@<br>\n\t\t<br>It... it makes some sense.<br>\n\n\t\t/*Is At_least_Prog_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t/*Is nude?*/\n\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t<br>You decide to try them: after all it's only a small price to pay if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for?"@@<br>\n\t\t\t\t<br>Your doubts seem to fade away and you finally put them on.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it?"@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that they don't belong to Biking Girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You decide to try them: after all it's a small price to your dignity if it helps you find Biking girl underwear.<br>\n\t\t\t\t<<include CoachBagSearchProg_before>>\n\t\t\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\t\t<br>@@.internalvoice;"What are you waiting for?"@@<br>\n\t\t\t\t<br>Your doubts seem to fade away and you finally put them on.<br>\n\t\t\t\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it?"@@<br>\n\t\t\t\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. Yu realize that they don't belong to Biking Girl.<br>\n\t\t\t\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\t\t\t<</if>>\n\t\t\t<<Programming_lvlX_add2>>\n\t\t\t<<Arousal_add5>>\n\t\t\t<<SexualAwareness_lvl3_add>>\n\t\t\t@@.resizedialognpc;[>img["./images/PCPanties_0.jpg"]]@@<br>\n\n\t\t\t/*Is nude?*/\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n\t\t\t\t<<include CoachBagSearchProg_after>>\n\t\t\t\t<br>You try to focus: first you need to find Biking Girl's stuff. What you could with all the other underwear... is to be seen afterward.<br>\n\t\t\t\t<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n\t\t\t\t<br>You don't really know why but you shiver at the thought.<br>\n\t\t\t\t<<set $EventArray[$tempeventindex].corruption += 1>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>It makes sense until you realize that you are curvier, your breasts are bigger, and you are taller than her.<br>\n\t\t\t<br>@@.internalvoice;"Come on. Don't pay attention to small differences."@@<br>\n\t\t\t<br>You concentrate and get back to identifying Biking Girl's underwear. You search the clothes you just sorted but don't find them.<br>\n\t\t<</if>>\n\n\t\t/*Bikinggirl_Ask_underwear*/\n\t\t<<include CoachBag_underwearclue>>\t\t\t\n\t\t<<Action_day_cost1>>\n\t\t<br>[[You should try something else.|$returnitem]]<br>\n\t<</if>>\t\n<</if>>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You enter Miss Bystander apartment. You stand in the living room, you see an open kitchen a bit further on your left. The place is nice and comfy<br>\n\t<<set $location[$templocationindex].search to 1>>\n<<else>>\n\t<br>A comfy living room, with a big grey couch and a bar table marking the separation with an open kitchen.<br>\n<</if>>\n<<if $location[$templocationindex].search eq 1>>\n\t<br>You could [[search the place|mb_apartment_livingroom_search]], hoping to find some clues about Miss Bystander's whereabouts.<br>\n<<elseif $location[$templocationindex].search eq 2>>\n\t<br>You could [[search the place|mb_apartment_livingroom_search_again]] again, hoping to find something you overlooked during your previous search.<br>\n<</if>>\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@<br>\n\n\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t<br>@@.greenvoice;"I get the feeling that you aren't paying in class as much as you should be. Do you disagree, $PCName?"@@<br>\n\t<br>She patiently waits while looking at you. There seems like something is swirling in her eyes, trying to catch your attention. You must be imagining things. <br>\n\t<br>@@.greenvoice;"So? Are you paying attention in class or not? You seem to be struggling even now."@@<br>\n\n\t<br>@@.PCvoice;"I am paying attention, Miss Thompson. I swear."@@<br>\n\t<br>@@.greenvoice;"Really? This is good news, indeed."@@<br>\n\t<br>She seems a bit skeptical.<br>\n\t<br>@@.greenvoice;"But you seem half-hearted. Look me in the eyes and tell me how what you are doing to earn your place here still. What are you ready to do to improve further?" @@<br>\n\n<br>[[I'll study more at home|Thompsonanswer_study_more]]<br>\n\n<br>[[I'll focus more during class|Thompsonanswer_focus_more]]<br>
<br>You follow her, hoping this isn't the case.<br>\n\t\n\t\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@<br>\n\t\n\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t<br>The gaze of her beautiful, blue eyes pierces yours for a moment before she continues.<br>\n\t<br>@@.greenvoice;"Have you made up your mind, $PCName?"@@<br>\n\t<br>She patiently waits while looking at you. There seems like something is swirling in her eyes, trying to catch your attention. You must be imagining things. <br>\n\t<br>@@.greenvoice;"Well?"@@<br>\n\t\n\t<br>@@.PCvoice;"I really want to stay here. I will do my best to earn my place."@@<br>\n\t<br>@@.greenvoice;"Really? This is good news, indeed."@@<br>\n\t<br>She seems a bit skeptical.<br>\n\t<br>@@.greenvoice;"But you seem half-hearted. Look me in the eyes and tell me how you plan on making sure you deserve your place here. What are you ready to do to improve?" @@<br>\n\n<br>Indeed, what are you going to answer her? You feel like you can’t just walk away or anger her… You must find a solution that will soothe her worries.<br>\n\n<br>[[I'll study more at home|Thompsonanswer_study_more]]<br>\n\n<br>[[I'll focus more during class|Thompsonanswer_focus_more]]<br>
\n@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@<br>\n\n<br>You follow her, hoping she isn't going to scold you.<br>\n\n<br>@@.greenvoice;"Sit down, please."@@<br>\n<br>She takes a file and looks it over.<br>\n<br>@@.greenvoice;"Good student, focused in class, but with average marks."@@<br>\n<br>She looks you in the eyes.<br>\n<br>@@.greenvoice;"What do you think of Mr. Reynolds comments about you? Are they accurate, $PCName?"@@<br>\n<br>You hesitate, then answer honestly.<br>\n<br>@@.PCvoice;"I guess so, but I am improving every day."@@<br>\n<br>@@.greenvoice;"Honesty… That is a quality I like. I don't want average people under my watch. Your grades may be average, but I can overlook them if you show dedication and obediently follow my teachings. Then you will be shaped into a good student in no time."@@<br>\n\n<br>Again she looks at you directly in the eyes.<br>\n<br>@@.greenvoice;"Are you a good girl?"@@<br>\n<br>@@.PCvoice;"I beg your pardon, Miss?"@@<br>\n<br>@@.greenvoice;"Are you a good student? Ready to spend a lot of time to improve yourself, eager to learn, and willing to make some sacrifices in order to reach your greatest potential in your studies?"@@<br>\n<br>You hesitate, a bit confused by the words she used. Sacrifice? Good girl? Spending a lot of time? You always wanted to go to this university but never thought about these kind of things before.<br>\n<br>@@.greenvoice;"Take your time thinking it over but I will be expecting an answer from you in a few days. We are talking about your future here, $PCName. If your answer is no, I’m sure we'll be able to fine you another university, more in line with your… dedication and capabilities. Just come back, look deeply into my eyes, and give me your honest answer."@@<br>\n<<set $UniversityClassArray[$tempuniversityclassindex].numberoftime ++>>\n<<include "UniversityClass_P3_to_P4">>
<<if $DreamArray[$tempdreamindex].misc eq 10 >>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_6.jpg"]]@@<br>\n\n\t<br>@@.greenvoice;"I really need to do something. The pool girls mocked me yesterday."@@<br>\n\t<br>@@.bluevoice;"How dare they? They always think that they are better followers than us, but it's so untrue."@@<br>\n\t<br>@@.greenvoice;"I know, but still... They claim to have no tan lines, unlike us."@@<br>\n\t<br>@@.bluevoice;"Girls we have to teach them a lesson! Remove your bra and lets show them how really tanned the chairs girls are."@@<br>\n\t<br>All the girls synchronously remove their top.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_6.jpg"]]@@<br>\n\n\t<br>@@.greenvoice;"I really need to do something. The pool girls mocked me yesterday, once again."@@<br>\n\t<br>@@.bluevoice;"How dare they? They always think that they are better followers than us, but it's so untrue."@@<br>\n\t<br>@@.greenvoice;"I know, but still... They claim to have no tan lines, unlike us. It is so unfair!"@@<br>\n\t<br>@@.bluevoice;"Girls we have to teach them a lesson! Remove your bra and lets show them how really tanned the chairs girls are."@@<br>\n\t<br>All the girls synchronously remove their top.<br>\n\n<</if>>\n\n[[Follow their lead|Mark_of_Amok_corruption_chairfinal2]]
<<if $DreamArray[$tempdreamindex].misc eq 10 >>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_0.jpg"]]@@<br>\n\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women lying in the deck chairs. The other groups are gone, not that you really feel interested in them right now. <br>\n\t<br>Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing, relaxing, and even welcoming especially when compared to the previous duress of the city. The girls seem to be waiting for you and cheerfully welcome you.<br>\n\t<br>@@.greenvoice;"$PCName! Look, it's $PCName again!"@@<br>\n\t<br>@@.bluevoice;"Take your chair $PCName. We were waiting for you."@@<br>\n\t<br>@@.olivevoice;"You really need to do something about your tan lines, my dear."@@<br>\n\n\t<div class=resizedialognpc></div>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_5.jpg"]]@@<br>\n\n\t<br>You make yourself comfortable while the girls keep chatting together. They aren't always talking to you but you get the feeling of being part of the group. Even if it's just a dream, you have a place where you feel you belong.<br>\n\t<br>@@.bluevoice;"We are glad to have you here, $PCName. It feels like you always have been a member of the group."@@<br>\n\t<br>You can feel the warm of the sun on your skin and a light breeze makes it even more enjoyable. You feel relaxed and half asleep, listening without really understanding what the others girls say.<br>\n\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_0.jpg"]]@@<br>\n\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women lying in the deck chairs. The other groups are gone, not that you really feel interested in them right now. <br>\n\t<br>Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing, relaxing, and even welcoming especially when compared to the previous duress of the city. The girls seem to be waiting for you and cheerfully welcome you.<br>\n\t<br>@@.greenvoice;"$PCName! Look, it's $PCName again!"@@<br>\n\t<br>@@.bluevoice;"Take your usual spot $PCName. We were waiting for you."@@<br>\n\t<br>@@.olivevoice;"You really need to keep working on your tan lines, my dear. You don't want the pool girls to mock you, again."@@<br>\n\n\t<div class=resizedialognpc></div>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_5.jpg"]]@@<br>\n\n\t<br>You make yourself comfortable while the girls keep chatting together. They aren't always talking to you but you get the feeling of being part of the group. Even if it's just a dream, you have a place where you feel you belong.<br>\n\t<br>@@.bluevoice;"We are glad to have you here, $PCName. It feels like you always have been a member of the group."@@<br>\n\t<br>You can feel the warm of the sun on your skin and a light breeze makes it even more enjoyable. You feel relaxed and half asleep, listening without really understanding what the others girls say.<br>\n\n<</if>>\n\n<br>[[Enjoy the sun|Mark_of_Amok_corruption_chairfinal1]]<br>
@@.resizedialognpc;[>img["./images/DJ_Miss_magical_0.jpg"]]@@<br>\n\n<br><br>You experience a vivid nightmare: you are outside, fighting Kaleandos's minions with several DJ heroes. Miss Magical is here sending bolts of pure energy everywhere.<br>\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/DJ_Warrior_girl_0.jpg"]]@@<br>\n\n<br>Warrior Girl is also here, using her incredible strength to send cars and motorcycles in the henchmen's direction.<br>\n<br>@@.bluevoice;"Surrender, puny mortals. You can't withstand DJ's wrath!"@@<br>\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/Kaleandos_0.jpg"]]@@<br>\n\n<br>You struggle to keep up with them when suddenly silence descends. Floating in the air you see Kaleandos, his face half shrouded behind his hood.<br>\n<br>@@.bluevoice;"DJ's time is over."@@<br>\n<br>Miss Magical shoots her bolts in his direction but they seem to bend around him never hitting him. He snaps his fingers and she flies backward, unconscious. Warrior girl rushes forward, confident in her strength, but one punch from Kaleandos send her flying in a building unconscious too. You are the only one left and he slowly comes in your direction.<br>\n<br>@@.bluevoice;"Time to deal with the small fries."@@<br>\n\n<br>[[Wake up|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Mercurial_driver_0.jpg"]]@@\n\n<br>You hesitate then decide to back off. It would be better to cover all your bases before going any further with her.<br>\n<br>@@.PCvoice;"Thanks but nothing comes to mind right now."@@<br>\n<br>@@.bluevoice;"Well, don't hesitate to come see me later."@@<br>\n<<disable_item_action "DrugWarehouse_car" "investigate">>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>@@.PCvoice;"Hi, I am $PCName."@@<br>\n<br>The Coach looks in your direction, not trying in the slightest to hide the panties in his hands or the various underwear lying at his feet and piling out of nearby bags.<br>\n<br>@@.bluevoice;"Hello there. I am the Coach. What can I do for you, $PCName?"@@<br>\n<br>You make a vague answer, trying to lure him into believing you know things, when in fact you have no clues about what he is really up to... Except for sniffing panties like a pervert.<br>\n<br>@@.PCvoice;"A friend told me to come here. She told me you could, you know, help me out."@@<br>\n\n<br>He seems a bit dubious but nevertheless take the bait.<br>\n<br>@@.bluevoice;"You mean something like this?"@@<br>\n<br>He takes a small plastic bag from his pockets and shows you its contents: you see several pills of different sizes and colors. Is he a drug dealer?!<br>\n\n\n<br>[[He notices your reaction and tries to explain himself.|TheCoach_0_student_approach_1]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n\n<br>You ask about Ultra Bimbo.<br>\n\n<br>@@.bluevoice;"Ultra Bimbo? Let me check."@@<br>\n\n<br>He starts typing on his keyboard.<br>\n\n<br>@@.bluevoice;"I don't have this name in my database. Who caught her?"@@<br>\n\n<br>@@.PCvoice;"me?"@@<br>\n\n<br>He seems surprised by your answer.<br>\n\n<br>@@.bluevoice;"I don't remember you catching a villain with such a name... Are you sure?"@@<br>\n\n<br>This doesn't bold well; you nevertheless describe her to him, in the hope she is indeed in DJ's custody under another name.<br>\n\n<br>@@.bluevoice;"I am sorry, we don't someone in custody matching this description."@@<br>\n\n<br>He seems concerned about you but doesn't add anything else. It looks like either Ultra Bimbo never was in custody or managed to escape undetected. Either way you need to be careful if you don't want to look silly in front of others.<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
/*do nothing if fast track from UniversityClass_P0_getout*/\n<<if passage() neq "UniversityClass_P0_getout">>\n\t<<if $GameOptions_universityattendance lte 1>>\n\t\t<br>\n\t\t<<link [[It is time to get home.|UniversityClass_P4_gethome]]>>\n\t\t<</link>>\n\t\t<br>\n\t<<else>>\n\t\t<br>\n\t\t<<link [[You should head home|$LocationCurrent]]>>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n<</if>>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share0.jpg"]]@@\n\n<br>She seems happy by your decision and makes herself comfortable before you can say anything else.<br>\n\n<br>@@.alicepalmer;"It's really awesome that I can help you. My friend will be so jealous, not only I had the chance to meet you but I am also going to help you catch villains"@@<br>\n\n<br>She makes herself comfortable before you can say anything about catching villains.<br>\n\n<br>@@.alicepalmer;"This jacket is getting in the way, as are my sneakers."@@<br>\n\n<br>She sits on the bed and searches for something. You suddenly see a big headset in her hands, how could you have missed it previously? She checks it and quickly put it on.<br>\n\n<br>@@.alicepalmer;"I think that I saw somewhere an option to share content, or was it a spectator view?. Let me check."@@<br>\n\n<br>She moves her hands around, apparently navigating whatever the headset is showing her.<br>\n\n<br>@@.alicepalmer;"All set, now let me select something nice. Not this one , too personal, not this one, too boring for a super heroine like you... This one should be perfect."@@<br>\n\n<br>She relaxes and lies back, as if she was at the beach. She even hums something.<br>\n\n<br>@@.alicepalmer;"Are you ready? Come closer."@@<br>\n\n<br>You come closer and she suddenly removes her headset and put it on your head. She adjusts it and you suddenly feel like you are [[somewhere else|hr_bedroom_search_confront_super1_session1]].<br>\n
<br>This is the office of the Dean's secretary.<br>
<br>She seems more interested in your body than anything else and begins to touch you everywhere. She suddenly stops, frustrated.<br>\n\n<br>@@.ecogirl;"Your clothes are always getting in the way! Why don't you strip as soon as you lose? You know that I prefer you naked."@@<br>\n\n<br>She removes your clothes, starting with your top. You protest and try to resist, but you are too weak and end up naked except for your panties.<br>\n\n<br>@@.ecogirl;"Isn't it better like that? You enjoy when I play with your body, don't you?"@@<br>\n\n<br>@@.PCvoice;"No... It's so wrong..."@@<br>\n\n<br>She giggles.<br>\n\n<br>@@.ecogirl;"Silly me I was going to forget your plain looking panties."@@<br>\n\n<br>She removes them, leaving you fully naked in front of her. She takes a step back and examine you from head to toe.<br>\n\n<br>@@.ecogirl;"So sexy... You should consider patrolling naked, no one would dare resist you."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_strip1.jpg"]]@@\n\n<br>She comes closer and gently pats your breasts with her hands.<br>\n\n<br>@@.ecogirl;"I am so fond of your body, I can't get enough of it. You are so gorgeous, for someone who isn't a Bimbo. "@@<br>\n\n<br>She keeps going, kneading them deeply and slowly. She brings her head closer to them and tease your nipples with her tongue. Then she gives them a gently slap and a tug before she resumes kneading them.<br>\n\n<br>@@.ecogirl;"I love licking, pinching, stroking them away."@@<br>\n\n<br>She moves her head close to your neck and gives you a long lick from the top of your should to the bottom of your face. It's weird, but feels more enjoyable than you would care to admit; you shiver and close your eyes, as if it could help you escape her tongue.<br>\n\n<br>@@.ecogirl;"You taste so good, you are like a giant lollipop, but you taste a lot sweeter than candy. But silly me, I am forgetting something."@@<br>\n\n<br>She moves one hand from your breasts and instead firmly grabs your left butt cheek.<br>\n\n<br>@@.ecogirl;"Don't worry, I am not forgetting about your other assets."@@<br>\n\n<br>She gives your left cheek a good squeeze before switching to the other. She then proceeds to give each one a good squeeze before switching to the other. She then decides to do the same with your breasts, squeezing one then switching to the other. From time to time she uses her tongue on you, kissing your neck or tugging your nipples. You feel more and more aroused as she expertly teases your body. She seems to know just the right buttons to push to arouse and tease you.<br>\n\n<br>@@.ecogirl;"I wish I had more time to spend with you. But my bimbo sense is tingling. I fear we don't much time alone."@@<br>\n\n<br>She stops fondling you and gets up.<br>\n\n<br>@@.ecogirl;"Don't worry, I am still looking for a cosy place. Soon we'll have all the time in the world to enjoy each other's bodies."@@<br>\n\n<br>You want to protest but she disappears before you can say anything.<br>\n\n<<set $character[$tempcharacterindex].talk.fight_lose_fondle ++>>\n\n<<Arousal_add30>>\n<<Willpower_sub20 1>>\n<<include ultrab_fightlose_end>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>Miss Fabulous's office: functional, if a bit impersonal.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>Miss Fabulous's office: functional, if a bit impersonal.<br>\n<</if>>
You are in the classroom\n\n[[Apartment_kitchen]]\n\n[[Fight_init]]\n\n<<script>>\nstate.active.variables.tempmissionindex = window.MissionMatchFromName("It's dealers time");\n<</script>>\n\nMission index is: <<print $tempmissionindex>> <br>
\t@@.resizePC;[>img["./images/PC_masturbate_0.jpg"]]@@\n\t<br>You head to your room and close the door behind you. For a second you hesitate, then lock the door. It's just to be on the safe side, in case Diana tries to walk in at the wrong moment without knocking.<br>\n\n\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t<br>You make yourself comfortable on your bed. You spread your legs wide open then stand still. You resist the urge to send your hand directly between your legs. <br>\n\n\t<<else>>\n\t\n\t\t<br>You strip and make yourself comfortable on your bed. You spread your legs wide open then stand still. You resist the urge to send your hand directly between your legs at first touch. <br>\n\t\t\n\t<</if>>\n\n\t/*Is MarkOfAmok?*/\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\n\t\t<br>Instead, you put your hands on your neck and then, without breaking contact with your skin, slowly move them down. You can feel your nipples harden and your pussy twitch, as if they were craving for attention, craving for a touch. You somehow resist the temptation and keep going down, avoiding your sensitive breasts.<br>\n\t\t<br>You stop your hands around your lower abdomen and slowly rub it. The teasing is exquisite and you start moving your hips, gyrating as you touch yourself. Soon you can't stand it anymore and you move your hands down again until your reach your labia. You're still moving your hips and you slowly rub your outer lips. It feels good and you let a moan escape, then another. You try to suppress them, as you don't want to attract Diana's attention.<br>\n\t\t<br>@@.internalvoice;"Why not? She is so sexy. She could probably teach you a thing or two about your sexuality."@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizePC;[>img["./images/PC_masturbate_1.jpg"]]@@<br>\n\t\t<br>You can't stand it anymore and slide your finger between your lips and run it up and down. You are wet and your finger is soon coated with your juices. Soon you want more and add another finger, then another one. It gets harder and harder to stay silent and you often involuntary moan lustfully.<br>\n\t\t<br>You really hope that Diana isn't around or is too busy to notice. At the same time, the idea of being discovered in a compromising position fuels your lust. You start to get lost and inadvertently give yourself a good rub to your clitoris. Startled, you feel a wave of pleasure surging through your body. This time you can't suppress a loud moan.<br>\n\t\t<br>@@.PCvoice;"Ohhh!!!!"@@<br>\n\t\t<br>You put your other hand on your mouth, trying to suppress your moans, while you keep rubbing your clit and your moist lips. The feeling is so good that you rub faster and faster until you can't stand it anymore. Your body arches as wave after waves of pleasure courses through your entire body. It's so powerful that you bite your hand. You are so lost in your pleasure that you barely notice the pain. Your body finally goes limp and you feel weak and drowsy.<br>\n\n\t\t<<MarkOfAmok_programming>>\n\n\t<<else>>\n\t\t\t\n\t\t<br>Instead, you put your hands on your neck and then, without breaking contact with your skin, slowly move them down. You can feel your nipples harden and your pussy twitch, as if they were craving for attention, craving for a touch this entire time. You somehow resist the temptation and keep going down, avoiding your sensitive breasts.<br>\n\t\t<br>You stop your hands around your lower abdomen and slowly rub it. The teasing is exquisite and you start moving your hips, gyrating as you touch yourself. Soon you can't stand it anymore and you move your hands down again until your reach your labia. You're still moving your hips and you slowly rub your outer lips. It feels good and you let a moan escape, then another. You try to suppress them, as you don't want to attract Diana's attention.<br>\n\t\t<br>@@.internalvoice;"Why not? She is so sexy. She could probably teach you a thing or two about your sexuality."@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizePC;[>img["./images/PC_masturbate_1.jpg"]]@@<br>\n\t\t<br>You can't stand it anymore and slide your finger between your lips and run it up and down. You are wet and your finger is soon coated with your juices. Soon you want more and add another finger, then another one. It gets harder and harder to stay silent and you often involuntary moan lustfully.<br>\n\t\t<br>You really hope that Diana isn't around or is too busy to notice. At the same time, the idea of being discovered in a compromising position fuels your lust. You start to get lost and inadvertently give yourself a good rub to your clitoris. Startled, you feel a wave of pleasure surging through your body. This time you can't suppress a loud moan.<br>\n\t\t<br>@@.PCvoice;"Ohhh!!!!"@@<br>\n\t\t<br>You put your other hand on your mouth, trying to suppress your moans, while you keep rubbing your clit and your moist lips. The feeling is so good that you rub faster and faster until you can't stand it anymore. Your body arches as wave after waves of pleasure courses through your entire body. It's so powerful that you bite your hand. You are so lost in your pleasure that you barely notice the pain. Your body finally goes limp and you feel weak and drowsy.<br>\n\n\t<</if>>\n\n\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<br>After a while, you feel better and get up. You head out to the living room, wondering what will be your next move.<br>\n\t<<else>>\n\t\t<br>After a while, you feel up to moving, get up, and get dressed. You head out to the living room, wondering what will be your next move.<br>\n\t<</if>>\n\t\t\n\t<br>You feel a bit guilty about what just happened. You are supposed to be fighting crime as a super hero, not pleasuring yourself in your bed.<br>\n\t<br>@@.internalvoice;"At the same time, you feel more focused and ready now, don't you? It’s no different from the fact you can't fight on an empty stomach."@@<br>\n\t<br>Even super heroes need rest, every once and a while. Now you feel ready to take on anything or anyone!<br>\n\t\n\t<<set $Arousal to 0>>\n\t<<Action_day_cost1>>\n\n\t<br>[[You should do something else...If you still have the time.|$LocationCurrent]]<br>
<<get_event_index_by_id "TrackField_Mark">>\n/*id>=4?*/\n<<if $EventArray[$tempeventindex].index gte 4>>\n\n\t<br>Strange thoughts enter your mind again. Like the previous time, you have a hard time deciding if they your own or Mordak's. Something in your mind shifts and you decide that their origin doesn't matter as long as they are pertinent.<br>\n\t<br>@@.internalvoice;"You should always keep an open mind about Amok."@@<br>\n\t<br>You are starting to have doubts... Is it because of Mordak's device?<br>\n\t<br>@@.internalvoice;"Stay curious. Try to understand Amok's beliefs and Amok's followers. Only then you will understand what is truly going on."@@<br>\n\n/*id=3?*/\n<<elseif $EventArray[$tempeventindex].index eq 3>>\n\n\t<br>Strange thoughts enter your mind again. Like the previous time, you have a hard time deciding if they your own or Mordak's. They ring out through your head and you decide that their origin doesn't matter as long as they are pertinent.<br>\n\t<br>@@.internalvoice;"You should always keep an open mind about Amok."@@<br>\n\t<br>They feel more like additional questions you could ask yourself. The kind of questions you would ask if you wanted to delve more into Amok's business.<br>\n\t<br>@@.internalvoice;"You should keep an open mind about Amok. There is nothing wrong with a healthy bit of curiosity; nothing wrong about asking the right questions; nothing wrong about having a lot of questions to ponder."@@<br>\n\t<br>Yes, it's the kind of questions you would ask if you didn't know better about Amok.<br>\n\t<br>@@.internalvoice;"Do you really know better about Amok? Why don't you trust Amok? Why do you believe other’s lies without asking questions of your own? You should form your own opinions."@@<br>\n\t<br>You are starting to have doubts... Is it because of Mordak's device?<br>\n\t<br>@@.internalvoice;"I know exactly what could answer to your questions: full access to Amok's knowledge. It’s the perfect way to understand Amok's follower’s behavior."@@<br>\n\t<br>You are curious and let your guard down for a split second. You feel like a wave crashes through your mind, while your body gets warmer and warmer. You shiver wondering what is happening to you. Soon, however, the sensations fades away which only leaves you confused and disoriented.<br>\n\n\t<<set $DreamOverride to 1>>\n\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\t\n\n\t/*New_clue LARP is so wrong*/\n\n\t<<Mission_update "LARP is so wrong" 9>>\n\t\n\t<<set $EventArray[$tempeventindex].index ++>>\n\n/*id=1 or 2?*/\n<<elseif $EventArray[$tempeventindex].index eq 1 || $EventArray[$tempeventindex].index eq 2>>\n\n\t<br>Strange thoughts enter your mind again. Like the previous time, you have a hard time deciding if they your own or Mordak's. Once again, they seem innocuous enough that they could belong to you.<br>\n\t<br>@@.internalvoice;"You should keep an open mind about Amok."@@<br>\n\t<br>They feel more like normal follow up questions you might ask yourself about this whole Amok situation.<br>\n\t<br>@@.internalvoice;"You should keep an open mind about Amok. There is nothing wrong about being curious; nothing wrong about asking the right questions; nothing wrong with having a lot of questions to ponder."@@<br>\n\t<br>Yes, it's just the kinds of questions you would ask if you didn't know better about Amok.<br>\n\t\n\t<<set $EventArray[$tempeventindex].index ++>>\n\n<<else>>\n\n\t<br>Strange thoughts enter your mind. Are they your own or Mordak's? They seem innocuous enough, so they could be your own and not just perverted ideas implanted by a nerd.<br>\n\t<br>@@.internalvoice;"You should keep an open mind about Amok."@@<br>\n\t<br>They feel more like normal questions you might ask yourself about this whole Amok situation.<br>\n\t<br>@@.internalvoice;"You should keep an open mind about Amok. There is nothing wrong about being curious nor with asking the right questions."@@<br>\n\t<br>Yes, it's the kind of questions you would ask if you didn't know better about Amok.<br>\n\t\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t\n<</if>>
<<include UniversityStudentMisha_portrait>>\n<br>You decide to engage the conversation and ask her about various mundane stuff.<br>\n\n<br>She doesn't seem thrilled at the idea, but nonetheless answers to your question and even asks one from time to time.<br>\n<br>After a while, there is an awkward silence. You decide to exit the conversation before it gets too awkward.<br>\n\n<br>@@.PCvoice;"Anyway, it was good running into you. I'll catch you later...."@@<br>\n\n<br>[[You want to talk to her about something else.|UniversityStudentMisha]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, I finally managed to find the name of its creator."@@<br>\n\n<br>This sounds interesting.<br>\n\n<br>@@.mechanicgirl;"He is a researcher called ''Nikolai Estregon Petrovich''. He came from eastern Europe, studied here in Pala Olto, and became an American citizen shortly after graduating. He taught in the university for nearly 40 years."@@<br>\n\n<<get_character_index_by_id "scientist_clara">>\n<<if $character[$tempcharacterindex].talk.information_index gte 3>>\n\t\t\t<br>That's too bad, Clara already told you about him. But could Mechanic girl know more about him than her?<br>\n\t\t<<else>>\n\t\t\t/*enable clara ask about Nikolai ask_her_about_nikolai_from_mechanic*/\n\t\t\t<<activate_character_talk "scientist_clara" "ask_her_about_nikolai_from_mechanic">>\t\t\t\n\t\t<</if>>\n<<get_character_index_by_id "mechanic_girl">>\n\n<br>@@.PCvoice;"That's great, I need to find him."@@<br>\n\n<br>@@.mechanicgirl;"I tried to track his whereabouts, but he left the university three years ago and simply disappeared. I checked online but he has no digital footprint and I couldn't find anything about him. He is really old school so that could explain it. I couldn't find any living relatives, either."@@<br>\n\n<br>@@.PCvoice;"That's too bad. How am I supposed to find him?"@@<br>\n\n<br>@@.mechanicgirl;"You could ask his co-workers, maybe they know more about him or where he went."@@<br>\n\n<br>This sound good. You thank her for her help and decide to hunt for this ''Nikolai Estregon Petrovich''.<br>\n\n<<Mission_update "Ninja box" 3>>\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n\n
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, I managed to find something interesting ."@@<br>\n\n<br>You hope that this time she will give you some valuable information.<br>\n\n<br>@@.mechanicgirl;"I managed to find that this chipset was manufactured here, in Pala Olto."@@<br>\n\n<br>This sounds interesting, but Pala Olto is a big city, so you hope that she will give you a more precise location to look for more information.<br>\n\n<br>@@.mechanicgirl;"Moreover, I discovered some micro engravings that are consistent with some university lab. I pulled some strings, made some inquiries and I discovered that the hardware lab made a huge purchase five years ago. They bought everything, from materials to German machine tools, all are necessary if you want to manufacture those little babies."@@<br>\n\n<br>@@.PCvoice;"One of the lab around here?"@@<br>\n\n<br>@@.mechanicgirl;"Yes indeed. I'll keep searching for more, but you should probably investigate them on your own. Someone must remember more details about this purchase, or the researcher who ordered it. "@@<br>\n\n<br>This sound good. You thank her for her help.<br>\n\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, you will find this quite interesting."@@<br>\n\n<br>She shows you the chipset then, much to your surprise, throws it against the wall. You look at her dumbfounded while she quietly retrieves it.<br>\n\n<br>@@.mechanicgirl;"This thing is nearly indestructible. On the surface it is made of normal materials, everything looks normal. But I wasn't able to get a sample, even when I tested it with laser and acid. I have no clue about how it was manufactured in the first place."@@<br>\n\n<br>How is this going to help you?<br>\n\n<br>@@.mechanicgirl;"This is some insane tech, and I don't know who could pull this off."@@<br>\n\n<br>@@.PCvoice;"Could it be used for something else?"@@<br>\n\n<br>@@.mechanicgirl;"Indestructible tank or body armour, guns that can pierce anything, the possibilities make me shiver. I really hope no one find about it or replicate how to do it. On the bright side, this helps me narrow my search."@@<br>\n\n<br>At least there is something a bit positive coming out from her investigation.<br>\n\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, you will find this quite interesting."@@<br>\n\n<br>She shows you the chipset.<br>\n\n<br>@@.mechanicgirl;"This thing is self powered. It uses the surrounding air and earth magnetic filed to produces electricity, the blue colour is simply a by-product."@@<br>\n\n<br>How is this going to help you?<br>\n\n<br>@@.mechanicgirl;"This is some seriously advanced tech, I am surprised to see it for real, until now I thought it was still at the concept level. Maybe it is a prototype, I'll have a look maybe there is a paper trail associated to it. There is also only a handful of people in the world knowing enough about this tech. I am still trying to identify their current whereabouts, as some are abroad."@@<br>\n\n<br>@@.PCvoice;"What is it supposed to do? Bad people are looking for it, so I suppose it is pretty harmful."@@<br>\n\n<br>@@.mechanicgirl;"I looked at the design several time. The chipset can't do anything on it's own. But, even if it was connected to something, it doesn't seem to do anything special."@@<br>\n\n<br>@@.PCvoice;"So it isn't a doomsday guidance system or new age hijacking system?"@@<br>\n\n<br>@@.mechanicgirl;"Nop, it is not. No Doomsday, no Terminator, no Scharwzy. The design is quite complex and I could be wrong, but I am sure it is only designed to do some basic operations and is even subpar compared to the current market."@@<br>\n\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win1.jpg"]]@@\n\n<br>You remember how warm and how soft her ass was. You can't help yourself and quickly reach for her ass. You realize that you should have checked your surroundings first and looks around. Luckily it looks like you are alone with Ultra Bimbo. <br>\n\n<br>@@.ecogirl;"Don't worry about the others, they are probably too afraid and they can't understand the special connection we share."@@<br>\n\n<br>You should leave her alone, you are in a public place for god's sake. You keep your hand on her ass however, giving her firm round bottom a squeeze.<br>\n\n<br>@@.ecogirl;"You really like it, don't you? You keep coming for more."@@<br>\n\n<br>You don't answer and keep groping and fondling her butt.<br>\n\n<br>@@.ecogirl;"I really love being used. I really love when I'm nothing more than something for you to use. Maybe we should make it a regular thing, don't you think?"@@<br>\n\n<br>You don't really pay attention to her and keep going. You knead the flesh of her ass, then alternate between squeezing her ass cheeks and cupping her bottom. This feels so good; you can't get enough of the feeling. Meanwhile she moans and squirms under your touch.<br>\n\n<br>@@.ecogirl;"Touch me more! Knead me more! Use my butt as you see fit! I am just a plaything for you. I am your plaything, you can touch me everywhere you want, in any way you want. You must use me over and over. You must use my eager body every other day."@@<br>\n\n<br>You are so focused on her that you totally lose track of time. You keep exploring and fondling her butt, over and over. Then at some point you stop as you realize that you are alone. Dazed, you look around but Ultra Bimbo is nowhere to be seen. She took advantage of the situation to escape, once again. You were so focused on her butt that she escaped without any difficulty. You feel down, but not because she so easily escaped. You realize that you feel down because you can't fondle her anymore; in fact you are looking forward to meeting her again. It feels so wrong but you convince yourself that it is the easiest way to stop her mischiefs. You already picture yourself fondling her butt and her breasts until she agrees to stop bothering innocent people. Maybe it won't be enough and you'll have to bring her home so you can convince her in the privacy of your room. Maybe you should imprison her somewhere, so you can convince her over and over to submit... no to convince her to stop her evil ways. You realize how weird and naughty your thoughts are and try to gather yourself; you need to stop obsessing about her for the time being and get your priorities straight. You need to focus on protecting the innocents, not lusting after a bimbo, however sexy she is. Still you hope to meet her again, the sooner the better.<br>\n\n<br>@@.internalvoice;"What's so wrong about lusting about her? She is gorgeous. What's so wrong about fondling her? She is so eager and so submissive. She likes your touch, she even craves for it."@@<br>\n\n<<Arousal_add30>>\n<<Willpower_sub20 1>>\n<<set $character[$tempcharacterindex].talk.fight_win_touch ++>>\n<<include ultrab_fightwin_end>>\n
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, I got something new and interesting."@@<br>\n\n<br>This sounds good.<br>\n\n<br>@@.mechanicgirl;"The chipset reacts differently when exposed to super powers. Suppose that I use some super strength to break it. I found out that instead it gets powered instead."@@<br>\n\n<<get_character_index_by_id "scientist_clara">>\n<<if $character[$tempcharacterindex].talk.information_index gte 4>>\n <br>You remember that Clara told you about how the chipset is supposed to mimic or steal super powers. Could Mechanic girl, as a super heroine, find something that Clara couldn't?<br> \n <</if>>\n<<get_character_index_by_id "mechanic_girl">>\n\n<br>@@.PCvoice;"What does it mean?"@@<br>\n\n<br>@@.mechanicgirl;"It could be the beginning of a new age. Imagine if we could make batteries with this design. We could power a city with just the use of our powers. But that's not the only effect. I discovered that the chipset also affects my powers. The effect is barely noticeable, but sometimes it enhances them, while some other time it weakens them."@@<br>\n\n<br>@@.PCvoice;"Really? I didn't notice anything."@@<br>\n\n<br>@@.mechanicgirl;"I wasn't sure at first, but I made a lot of tests and the results are consistent; This thing affects us. I am not sure about the trigger, yet. But I am sure that it this thing could be dangerous in the wrong hands."@@<br>\n\n<br>@@.PCvoice;"That is scary. Did you find anything else?"@@<br>\n\n<br>@@.mechanicgirl;"Yes, I found out that this thing can be partially reprogrammed, but I don't know how. It is a wild guess, but I have the feeling that ''Nikolai'' designed a specific and custom programming system to do it. Whoever tried to steal the chipset will probably be looking for it too."@@<br>\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime eq false>>\n\t<br>It could be the device Mistress B was talking about.<br>\n<</if>>\n<<get_character_index_by_id "mechanic_girl">>\n\n<<Mission_update "Ninja box" 4>>\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n\n\n
@@.resizeitembig;[>img["./images/Biking_girl_underwear.jpg"]]@@\n\n<br>Biking Girl's underwear. It includes a white laced thong. Biking Girl seems to like sexy underwear.<br>\n\n<<if passage() is "Biking_girl_underwear">>\n\n<br>[[You have better things to do right now.|$LocationCurrent]]<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n<<get_character_index_by_id "emerald_girl">>\n\n<br>@@.edgevoice;"What do you want?"@@<br>\n\n<br>@@.PCvoice;"I want to check my number of points and Emerald's too."@@<br>\n\n<<if $player.contestpoints eq $character[$tempcharacterindex].influence>>\n\n\t<br>@@.edgevoice;"Let's see. You currently have $player.contestpoints points; meanwhile Emerald has $character[$tempcharacterindex].influence points. It's a perfect tie."@@<br>\n\n<<elseif $player.contestpoints gt $character[$tempcharacterindex].influence>>\n\n\t<br>@@.edgevoice;"Let's see. You currently have $player.contestpoints points; meanwhile Emerald has $character[$tempcharacterindex].influence points. You have the advantage, but stay sharp as my disciple will soon catch up."@@<br>\n\n<<else>>\n\n\t<br>@@.edgevoice;"Let's see. You currently have $player.contestpoints points; meanwhile Emerald has $character[$tempcharacterindex].influence points. Is this the best you can do? My disciple has the advantage, do you intend to make a come back in this contest? Are you taking my little contest lightly? I advise you to take it more seriously from now on. Otherwise I could think that you are taking me for a fool. Be careful, for you don't want to anger me."@@<br>\n\n<</if>>\n\n<br>[[You want to talk to her about something else.|Edge]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n
<<if $MissionDisplayCluesArray[$tempmissionindex]>>\n\t<<if $MissionDisplayCluesArray[$tempmissionindex].length gt 0>>\n\t\t<br>@@.bold;Your clues for <<print $MissionArray[$tempmissionindex].id>> are:@@<br>\n\t\t<<for _i = 0;_i<$MissionDisplayCluesArray[$tempmissionindex].length;_i++>>\n\t\t\t<<if $MissionDisplayCluesArray[$tempmissionindex][_i]>>\n\t\t\t\t<br><<print $MissionDisplayCluesArray[$tempmissionindex][_i]>><br>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<<else>>\n\t\t<br>You don't have any clues about the mission @@.bold;<<print $MissionArray[$tempmissionindex].id>>@@.<br>\n\t<</if>>\n<</if>>\n<br><<back [[Return|Missions]]>><br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about what happened in your dream. In your dream, Lana and Clara seem bound to please each other. In your dream, they seem unable to control their sexual urges, they seem unable to keep their hands from each other bodies.<br>\n\n<br>Will you dream about them having lesbian sex, over and over? Will you keep seeing them getting naked while their passionately kiss each other? Will you keep seeing them fondling, kissing, and then licking their eager pussies? The prospect is disturbing but also surprisingly arousing.<br>\n\n<br>If this dream is really supposed to show how the chipset is influencing them, then how long will it be before it changes them for real? You wonder what will happen if you really go see Clara and Lana. Will you witness them stripping and enjoying each other bodies or even witness them licking each other? But this can't be real, you can't share dreams with other people and you can't influence people's actions through dreams, can't you?<br>
\n<br>From here you can patrol the city (\n<<if $displaypatrollist>>\n\t<<link "hide">>\n\t\t<<set $displaypatrollist to false>>\n\t\t<<replace #patrollist>>\t\n\t\t\t<<include PCApartmentLivingroom_displaypatrollist>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "show">>\n\t\t<<set $displaypatrollist to true>>\n\t\t<<replace #patrollist>>\n\t\t\t<<include PCApartmentLivingroom_displaypatrollist>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n):<br>\n\n<<if $displaypatrollist>>\n\t/*Is Naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<br><<link "''Patrol the park''">>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You can't patrol naked!<br>\n\t\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t/*downtown unlocked?*/\n\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t<<if $EventArray[$tempeventindex].status eq 2>>\n\t\t\t<br><<link "''Patrol Downtown''">>\n\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t<br>You can't patrol naked!<br>\n\t\t\t\t\t<</replace>>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $TempValue2 to Math.max(0,$Arousal-80)*5+Math.max(0,75-$Willpower)>>\n\t\t/*Is too horny?*/\n\t\t<<if random(1,100) lt $TempValue2 && $Arousal gte 80>>\n\t\t\t<br>''[[Patrol the park|patrol_park_horny]]''<br>\n\t\t\t/*downtown unlocked?*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 2>>\n\t\t\t\t<br>''[[Patrol Downtown|patrol_park_horny]]''<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>@@.bold;<<link [[Patrol the park|Somewhere_in_the_University_Park]]>>\n\t\t\t\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t\t\t\t<<set $TempValue1 to random(1,5)>>\n\t\t\t\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t<<Randomencounter_occurence "university_park">>\n\t\t\t<</link>>@@<br>\n\t\t\t/*downtown unlocked?*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 2>>\n\t\t\t<br>@@.bold;<<link [[Patrol Downtown|Somewhere_downtown]]>>\n\t\t\t\t<<get_location_index_by_id "Somewhere_downtown">>\n\t\t\t\t<<set $TempValue1 to random(1,8)>>\n\t\t\t\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t<<Randomencounter_occurence "downtown">>\n\t\t\t<</link>>@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. Their behaviour, their kisses, clearly show that Clara and Lana are going further and further into this lesbian relationship you dreamt about the previous times.<br>\n\n<br>Lana seemed ready to escalate their relationship further. Will you dream about them having lesbian sex next time? You wonder what will happen if you go see Clara and Lana. Will you spot them French-kissing? Worse, will you witness them stripping and enjoying each other bodies? This sounds unrealistic and you dismiss the idea.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. The way Clara removed her panties, the way Lana worshipped Clara's pussy, they all clearly show how Clara and Lana lesbian relationship is escalating.<br>\n\n<br>Will you dream about them having lesbian sex, again, next time? Will Clara lick Lana in turn? Or will they lick each other simulatenously? You wonder what will happen if you really go see Clara and Lana. Will you witness them stripping and enjoying each other bodies? They sounded like eager to try this for real. But this can't be real, you can't share dreams with other people, can't you? You finally dismiss the idea.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, Clara and Lana seems to be going further and further into this lesbian relationship you dreamt about the previous times.<br>\n\n<br>For a few minutes you wonder when they are going to embrace their feelings then dismiss the whole idea. This is just a dream after-all, nothing is happening for real, isn't it? Still, why do you keep dreaming about lesbian relationship between a teacher and her student? Could it be related to you somehow? You also dismiss this idea, you should quit dreaming and take care of what is happening in the real world.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, Clara and Lana seems to be going further and further into this lesbian relationship you dreamt about the previous times.<br>\n\n<br>At the same time they seem stuck to some half-platonic relationship and seem to need some help, maybe from you, to go further. This sounds stupid, but at the same time could it be true? You wonder what will happen if you go see Clara and Lana. Will they succumb to some hot and sultry love affair? This sounds unrealistic and you dismiss the idea.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, why would you dream about a student and her teacher getting forced into some kind of lesbian relationship?<br>\n\n<br>For a few minutes you wonder if you spotted something between Lana and Clara that is making dream this. You dismiss the idea. Even if there is something between going on, that is none of your business.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, Clara and Lana seems to be going further and further into this lesbian relationship you dreamt about the other time.<br>\n\n<br>For a few minutes you wonder when they are going to embrace their feelings then dismiss the whole idea. This is just a dream after-all, nothing is happening for real, isn't it?<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird. How could it be possible, for a little piece of metal, to influence real people like Lana or Clara?<br>\n\n<br>It felt plain stupid and you dismiss the whole dream, wondering how you are able to imagine such things.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, why do you keep dreaming about how a little piece of metal manipulates innocent people on your behalf?<br>\n\n<br>For a few minutes you wonder if your dream is a way of expressing some dark side of your personality. You dismiss the idea. What is important is your real life, not your dreamlike world.<br>
@@.resizedialognpc;[>img["./images/DJ_Marvelous_girl_0.jpg"]]@@<br>\n\n<<if $FirstTime.Is_Marvelous_nottrained_today>>\n\n\n\t<br>@@.PCvoice;"Can I train with you?"@@<br>\n\t<br>@@.bluevoice;"Sure. How about some sparring today?"@@<br>\n\t<br>You quickly find yourself sparring with her. She seems a lot stronger than you but stays at your level the whole time. You manage to learn a lot of things from this session.<br>\n\n\t<<get_training_index_by_id "Marvelous">>\n\t/* Is max skill?*/\n\t<<if $TrainingArray[$temptrainingindex].skillpointcurrent eq $TrainingArray[$temptrainingindex].skillpointmax>>\n\n\t\t<br>After a while you feel exhausted.<br>\n\t\t<br>@@.bluevoice;"I think that you are done for today. You did well! But you really should go in the field instead of sparring with me. You need to practice what I taught you."@@<br>\n\t\t<br>Not the slightest bit tired, she resumes her own training session.<br>\n\t\t<br>@@.bluevoice;"Anyway, it's fun to train with you. Back to my training then, but don't hesitate to come back for another round if you feel like it. It is a good workout, but I get the feeling that I can't teach you much more from now on."@@<br>\n\t\t<br>@@.PCvoice;"Thanks. I will consider it."@@<br>\n\t\t<br>Right now you feel more like resting and relaxing.<br>\n\t\t\n\t<<else>>\n\n\t\t<br>After a while you feel exhausted.<br>\n\t\t<br>@@.bluevoice;"I think that you are done for today. You did well! But you really should go in the field instead of sparring with me. You need to practice what I taught you."@@<br>\n\t\t<br>Not the slightest bit tired, she resumes her own training session.<br>\n\t\t<br>@@.bluevoice;"Anyway, it's fun to train with you. Back to my training then, but don't hesitate to come back for another round if you feel like it."@@<br>\n\t\t<br>@@.PCvoice;"Thanks. I will consider it."@@<br>\n\t\t<br>Right now you feel more like resting and relaxing.<br>\n\t\t<<Training_main>>\n\n\t<</if>>\n\n\t<<Action_day_cost1>>\n\t<<set $FirstTime.Is_Marvelous_nottrained_today to false>>\n\n<<else>>\n\n\t<br>@@.PCvoice;"Can I train with you?"@@<br>\n\t<br>She looks at you from head to toe:<br>\n\t<br>@@.bluevoice;"Don't push yourself. Even as a super, you already trained hard today, so you need to wait to recover for the best results. Get some rest and come back another day."@@<br>\n<</if>>\n<br>[[Talk to her about something else.|Marvelous_0]]<br>\n<br>[[Time to do something else|$LocationCurrent]]<br>
<<layered_image $location[$templocationindex].picture "./images/Warehouse_ball0.png" "resizelocationbig">>\n\n<br>You slowly, and casually, moves around the ball then comes closer. You don't know how it detect its surroundings, and hope that it has a blindspot and that the ball detection system is still facing your initial position. The ball doesn't react as you slowly close the gap between you.<br>\n\n<br>@@.PCvoice;"Nearly there, I am going to catch..."@@<br>\n\n<br>Just as you are going to catch it, it moves out of the way. It is weird, it is as if it detected your intentions. You try again and it reacts in the same way. You get the crazy feeling that the ball detects your thoughts, moods or intentions. Could you catch it if you thing about something inconspicuous? You try to think about something else and manage to come closer than the previous time. It seems to be working, you just need to find something that the ball won't react to.<br>\n\n\n\n\n<br>[[You want to try something else.|warehouse_ball]]<br>\n<br>[[You leave the ball alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\t\n\n<br>@@.lordamokvoice;"Are you trying to anger me? I was hoping you would grasp Amok's truth and let it shape your beliefs. Look at what I could do with the nerds. Just imagine what I can do with someone like you."@@<br>\n<br>You prefer not to imagine and instead try to change the topic back to Amok. He was a bit vague when talking about them.<br>\n<br>@@.PCvoice;"Amok... Are you Amok?"@@<br>\n<br>@@.lordamokvoice;"I am whatever you want me to be: A black knight, a lord of darkness, or even Amok, if you wish. I am the lord of this place; the master of life. I am the one in charge here and all the knights report to me. I am the one who orders them to hunt new followers in the park. I knew it would attract attention, but I wasn't expecting someone like you."@@<br>\n<br>He eyes you over, as if he was a predator assessing his prey.<br>\n<br>@@.lordamokvoice;"Looking at you, I regret not having sent them earlier. You are worthy of being a true follower of Amok. I'd like to feast on your naked body. I want to see you fingering yourself in front of me, eager to please me. Eager to please Amok."@@<br>\n<br>@@.PCvoice;"I wouldn't dream about it."@@<br>\n\n<br>[[You take your stance, ready to fight.|Amok_Lord_confront2]]<br>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream4.jpg"]]@@<br>\n\n<br>Lana stays with her legs spread while @@.internalvoice;''Scientist''@@ resumes teaching for a bit.<br>\n\n<br>@@.scientistlab;"Come closer to me."@@<br>\n\n<br>Lana obeys and soon they are in close contact. Then she obedienty spreads her legs again.<br>\n\n<br>@@.scientistlab;"Good girl! Those panties look wet to me. You should remove them, before you get embarassed."@@<br>\n\n<br>Lana reaches for her panties. Instead of removing them, she unbuttons the bottom exposing her pussy, much to her teacher's delight.<br>\n\n<br>@@.scientistlab;"Open crotch panties? That is practical for little sluts like you. Do you use them when you want to have some fun with boys?"@@<br>\n\n<br>@@.lana;"You are the only one I can think about, mistress. I bought them thinking about how you could use my body discreetly, anytime you want."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ slowly cuddles her student's legs with the back of her hand.<br>\n\n<br>@@.scientistlab;"You really are a slutty student and I love it. I also love everything about you, your eyes, your hairs, the way you talk, the way you look at me. You need a reward for being here for me."@@<br>\n\n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lick4.jpg"]]@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ pushes her student on the desk and lift up her skirt.<br>\n\n<br>@@.scientistlab;"Spread those pretty legs for me. You are so wet and horny, you need a good pussy licking to blow off some steam."@@<br>\n\n<br>She moves her head between her student's legs and starts licking in earnest. Lana moans as her teacher expertly licks her.<br>\n\n<br>@@.lana;"Teach me more, mistress. I promise to be a good student, I promise to learn everything."@@<br>\n\n<br>@@.scientistlab;"I will teach you everything. I will show you everything. Prepare yourself, my slutty student, for it will be as intense as it gets."@@<br>\n\n<br>It looks like they are ahead a long session of pussy licking.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana8" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 8>>\n<<include Chipset_awaken_dreamfadesaway>>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, even weirder than usual. Dreaming about influencing Mechanic Girl is one thing, but dreaming about changing her into some fetish, rope addicted, kind of girl is completely on another level.<br>\n\n<br>You feel more cautious about the chipset. Could your dreams be, at least partially, be true? if that's the case you need to do something about the chipset.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. why do you keep dreaming about Mechanic girl? More importantly why do you keep dreaming about bound with ropes and enjoying everything seconds of it? This is weird, like really weird. Do you enjoy, somehow, dreaming about changing her into some fetish, rope addicted, kind of girl?<br>\n\n<br>You feel more cautious about the chipset. Could your dreams be, at least partially, be true? if that's the case you need to do something about the chipset. But maybe you are overeacting and the dreams show you something about your inner, and darkest, fantasies. If that is the case, there are better things to do than stirring them.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, how could it be possible for a little piece of metal to influence someone as powerful as Mechanic Girl? It felt plain stupid and you dismiss the whole dream, wondering how you are able to imagine such things.<br>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, how could it be possible for a little piece of metal to influence someone as powerful as Mechanic Girl? Yet it felt possible in your dream. This isn't so easy in real life, so you dismiss the whole dream. You have no time to loose in lala land.<br>
<br>You shouldn't be here yet...<br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n<br>You have been defeated by Mistress B's minions. You pass out and feel yourself dragged in front of her. After awhile, barely conscious, you hear voices around you.<br>\n\n<br>@@.bluevoice;"Was she expecting to beat us?"@@<br>\n\n<br>@@.mistressbvoice;"Good fight, boys. You impressed me, but as much as I am disappointed by this so-called super heroine."@@<br>\n\n<br>@@.greenvoice;"Does it mean we did good, or just that she worse than us?"@@<br>\n\n<br>Mistress B seems to hesitate then answers them.<br>\n\n<br>@@.mistressbvoice;"You did good, don't fret about it. I made up my mind about her, she is too weak to be worth training. Leave her alone, we'll see if she manages to overcome the shame and tells someone about your victory. I think she will rather stay silent to avoid the shame. She was, after all, defeated by mere henchmen!"@@<br>\n\n<br>@@.greenvoice;"Please mistress, don't undervalue us. We train every day hard, we even mastered shuriken class not too long ago. We are making constant progress, just for you. Shouldn't we take care of her, once and for all?"@@<br>\n\n<br>@@.mistressbvoice;"She is DJ, if anything happens to her they will come and mess with my plans. You have no super powers at your disposal, and yet you won. It makes your victory priceless. What about the device?"@@<br>\n\n<br>@@.greenvoice;"We found it, mistress B. Here it is."@@<br>\n\n<br>@@.mistressbvoice;"Let's get out of here."@@<br>\n<br>You pass out again.<br>\n\n<<Mission_failure "Ninja box">>\n\n<br>You <<link [[wake up|UniversityWarehouseEntrance]]>><<set $EventOngoing to false>><</link>> later, alone, in front of the warehouse. It looks like you botched your mission, you only hope that they will leave alone this place and the campus from now on.<br>\n\n
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_0close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. You wonder if it is a replay of the previous interview, but she is talking about something different.<br>\n\n<br>@@.bluevoice;"I feel at ease when I see people in uniforms. On the contrary, if I see someone not in a uniform, I know that they are outsiders. Then I can run away to warn the campus security."@@<br>\n\n<br>It's so… stupid! As if an external aggressor wouldn't just borrow a uniform to blend in.<br>\n\n<br>@@.bluevoice;"I feel at ease because I know, when I see another student wearing a uniform, that she is trying to do her best. She wants to belong, like me, she wants to feel part of the community, like me. On the contrary when I see someone not in a uniform, I know that she isn't doing her part, she is just slacking. I think she is sadly mistaken."@@<br>\n\n\n<br>That's quite extreme, she seems quite prejudicied against normal students.<br>\n \n<br>@@.bluevoice;"I agreed to this interview for this exact reason. I want to make other students understand the benefits of wearing a uniform. More importantly I want them to understand the drawbacks of not wearing one."@@<br>\n\n<br>She keeps explaining why she likes to wear her uniform. It is a bit boring and you lose focus, thinking about what she just said. She isn't really making a point with her weird arguments.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_1close.png" "resizedialognpc">>\n\n<br>When the student starts to explain in even more details how much she loves her uniform, you turn your attention back to the screen. She is now sitting on her bed and keeps explaining how much she loves uniform.<br>\n\n<br>@@.bluevoice;"I really like wearing my uniform. I know that most of the students remove it when they get home. I prefer, instead, to keep them for a while. It really feels nice when I am doing my homework. It is as if I was still attending my classes."@@<br>\n\n<br>This is nuts, but for a second you wonder how it would feel.<br>\n\n<br>@@.bluevoice;"Of course I change when I need to my laundry or others chores, but I often picture myself still wearing it. I imagine myself always wearing my uniform. I really like how it fits my body."@@<br>\n\n<br>She is getting weirder by the minute.<br>\n\n<br>@@.bluevoice;"Don't tell my mom, but I really do like when she orders me to do something while I am still wearing my uniform. It feels good to obey her, just like it feels good to obey my teacher. They are figures of authority, it is normal to obey them, isn't it?"@@<br>\n\n<br>She is so weird. Who would like to be ordered around by her teacher?<br>\n\n<br>@@.internalvoice;"Is it so wrong to obey your teacher?"@@<br>\n\n<br>Is it really so weird?<br>\n\n<br>@@.internalvoice;"Your teacher //knows// what is best for you. What is wrong with wearing a uniform if it helps you realize it?"@@<br>\n\n<br>You hesitate. This feels wrong, and her attitude so prejudiced. But you wonder, when you think about it again, if there may be some truth in her words.<br>\n\n<<Arousal_add10>>\n<<Willpower_sub20>>\n<<Programming_lvlX_add2>>\n<<Game_Over_check 12>>\n<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].corruption ++>>\n\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>
<<get_item_index_by_id "HideoutBookshelvesDoor">>\n<br>You spot a yellow door. It's massive. You doubt that even Muscle Girl could punch through it.<br>\n<<if $Items[$tempitemindex].quantity eq 0>>\n\t<span id="opendoor">\n\t\t<br>You could try to <<link "''open''">> it<br>\n\t\t\t<<replace "#opendoor">>\t\t\t\n\t\t\t<<if $tempitemindex>>\n\t\t\t\t<<if $Items[$tempitemindex].quantity eq 0>>\n\t\t\t\t\t<<set $Items[$tempitemindex].quantity++>>\n\t\t\t\t\t<br>Much to your surprise, the door isn't locked. You easily open it.<br>\t\n\t\t\t\t\t<<set_location_exit_by_id "HideoutOffice0" "open" "HideoutCorridorbookshelfs">>\n\t\t\t\t\t<br>[[Time to see where it leads to.|$LocationCurrent]]<br>\n\t\t\t\t<</if>>\t\t\n\t\t\t<</if>>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t<br>[[You have better things to do.|$LocationCurrent]]<br>\n\t</span>\n<<else>>\n<br>The door is already open.<br>\n<br>[[You have better things to do.|$LocationCurrent]]<br>\n<</if>>\n\n
@@.resizelocationbig;[>img["./images/hornyray_apartment_bedroom0.jpg"]]@@\n\n<br>You quickly crouch to hide under the bed. You feel uncomfortable about this hiding place, after all you will be easily spotted if the newcomer ever thinks of looking under. Luckily for you, the newcomer seems to busy talking on the phone. She closes and locks the door behind her then heads for the bed.<br>\n\n<br>@@.alicepalmer;"I know, it's insane! And yet here I am, Alice Palmer, in this little mystery room."@@<br>\n\n<br>You only see her legs and guess that she is another student. Could she be a friend of Hollie that no one told you about? She sits on the bed and keeps talking.<br>\n\n<br>@@.alicepalmer;"Why would I care? Do you really think that someone will show up and ask me to leave because he or she is renting the place? Come on, will they think that I am a thief while I have a key of this place? Worst case, I'll just pretend someone pranked me and gave me the stupid key."@@<br>\n\n<br>It looks like she is no friend of Hollie.<br>\n\n<br>@@.alicepalmer;"A serial killer? Don't be silly, it seems over complicated. Besides I always lock the door behind and block it with a chair, for good measure. I also have my pepper spray, just in case."@@<br>\n\n<br>She gets up from the bed and grabs the only chair in the room. She pushes it against the door, trying to use it to block the knob.<br>\n\n<br>@@.alicepalmer;"Listen, you should really try it. It's like treasure hunt meets urban myth."@@<br>\n\n<br>She gets back to the bed and sits on it. She still seems oblivious to your presence.<br>\n\n<br>@@.alicepalmer;"The headset is on the bed, exactly like the other rooms."@@<br>\n\n/* Add reference to Miss bystander headset if already met*/\n<br>A headset? What is this talking about? There was nothing on the bed when you inspected it.<br>\n\n<br>@@.alicepalmer;"I wonder what it will be this time. Skinny-dipping on a secluded beach? Sunbathing naked on a paradisiac island? High end underwear try-outs? Last time It was Victoria's Secret and Agent Provocateur, this was so much fun."@@<br>\n\n<br>The person on the other end seems to disagree with her somehow.<br>\n\n<br>@@.alicepalmer;"I know, I know... This is all fake, it is all computer generated. But it feels so real. The sun on your skin, the smell of the ocean, the touch of the silk, they all feel so realistic. I never knew computer could do something so advanced. It must be some underground testing done by a huge company or maybe a startup."@@<br>\n\n<br>The person on the other end tries to reason with her, but to no avail.<br>\n\n<br>@@.alicepalmer;"Dangerous? I don't think so. It's just a tv screen with nice audio and visuals. Besides I can remove it anytime I wish. You have seen too many horror and sci-fi movies. Now it's time to enjoy myself, see you later at the party."@@<br>\n\n<br>She hang up; you then [[hear|hr_bedroom_search_hide1]] the sounds of velcro.<br>\n\n
@@.resizedialognpc;[>img["./images/vr_hr_room_hide0.jpg"]]@@\n\n<br>@@.alicepalmer;"All right, headset is set and ready. But I am wearing too much clothing, it totally break the immersion. Skinny-dipping with a pullover? I don't think so."@@<br>\n\n<br>You see several pieces of clothing falling on the ground, inches away from your position.<br>\n\n<br>@@.alicepalmer;"I am all set, here goes nothing."@@<br>\n\n<br>She stays silent for a few minutes, breaking the silence only to make some appreciative comments about the scenery. Then she starts to yell.<br>\n\n<br>@@.alicepalmer;"Geronimo!!!"@@<br>\n\n<br>You wonder what is going on and decide to have a quick look. She probably won't notice you anything after all, especially if she is lost in some computer fantasy. You slowly move from under the bed and have a quick look. You see a young woman with middle length hairs sitting cross-legged on the bed. She is wearing a black tee-shirt, a yellow short and black socks; she seems totally oblivious to your presence as she is also wearing a black and white headset that is covering her face. You see her smiling and talking to herself from time to time, it looks like she is having a lot of fun.<br>\n\n<br>@@.alicepalmer;"This skydiving was a fun thing to do. Should I try something different this time?"@@<br>\n\n<br>She moves her hands around. You wonder where the headset is coming from; she apparently didn't brought it with her, but you would have seen it if it was already in the room.<br>\n\n<br>@@.alicepalmer;"Sunbathing, swimming, trekking, extreme sports? Been there, done that."@@<br>\n\n<br>She [[keeps searching|hr_bedroom_search_hide2]].<br>
@@.resizedialognpc;[>img["./images/vr_hr_room_hide1.jpg"]]@@\n\n<br>Then she finds something interesting and slightly moans.<br>\n\n<br>@@.alicepalmer;"What is this? A kinky section? Is it new? Let's see what it is about... sensual massage? All right, let's try this one. But I need a VR accessory?! Where can I find one? Here are some instructions, let's read them"@@<br>\n\n<br>Suddenly she puts her hands under the bed sheets and searches for something.<br>\n\n<br>@@.alicepalmer;"It should be around here, if the instructions are correct."@@<br>\n\n<br>She triumphantly grabs something and removes it from the sheets. It looks like a glass... dildo? It wasn't here before, like the headset. Could you have missed them both, or could they have been hidden somehow?<br>\n\n<br>@@.alicepalmer;"Here is the massage device, just like it was written."@@<br>\n\n<br>Is she joking or is the VR headset showing her something different? She starts using it on her shoulders and legs.<br>\n\n<br>@@.alicepalmer;"Start by loosening up your tight muscles, especially the muscles in the shoulders. Hum... it feels good."@@<br>\n\n<br>Then she spreads her legs and use it to rub her upper thighs then switch to the front of her short.<br>\n\n<br>@@.alicepalmer;"Loosening up my more sensitive spots... it sounds like a great idea."@@<br>\n\n<br>She is now rubbing the toy against her pussy through the material of her short.<br>\n\n<br>@@.alicepalmer;"A really great idea..."@@<br>\n\n<br>She keeps rubbing gently the dildo while muttering softly something. You pay attention, trying to understand what she is saying.<br>\n\n<br>@@.alicepalmer;"I like sensual massage. It doesn't really feel kinky. I like to use the accessory. It doesn't feel weird. I like the feeling of the accessory over my pussy. I like this VR stuff... I want to try more of the kinky section's events... I need the experience to be more immersive... Next time I need to be naked. I like to be naked when I experience this virtual reality. There's nothing wrong about being naked. I am protected; I am alone; I can do whatever I want."@@<br>\n\n<br>What is going on? Is this part of the sensual massage or is something darker happening to her? It doesn't sound like a good idea to interrupt her, so you hide back under the bed. After awhile, she suddenly stops moaning. Is she done?<br>\n\n<br>@@.alicepalmer;"That was fun, but it's time to go."@@<br>\n\n<br>You tense as she gets up from the bed. Will she spot you this time? She quickly gathers her clothes, put them on and then exits the room without looking back. You hear her locking the door behind her.<br>\n/* Add reference to Miss bystander headset if already met & add reference for Miss bystander apartment if not encountered*/\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_alice_saw to true>>\n<<if $EventArray[$tempeventindex].firsttime eq false>>\n\t<br>You wait a bit then get out from under the bed. The first thing you do is looking for this headset and its accessory. But they are nowhere to be found. Did she take them with her? Moreover what is the relation between this girl, the headset and Horny Ray? It can't be a coincidence that you saw other headsets in Horny Ray's secret room. Was she experiencing Ocean, just like you? Maybe not, you don't remember having access to the same activities. You think back about the girl; her name is Alice Palmer and you never heard about her. You should probably investigate her and this headset, just in case.<br>\n<<elseif $EventArray[$tempeventindex].action.headset_saw>>\n\t<br>You wait a bit then get out from under the bed. The first thing you do is looking for this headset and its accessory. But they are nowhere to be found. Did she take them with her? Moreover what is the relation between this girl, the headset and Horny Ray? It can't be a coincidence that you saw other headsets in Horny Ray's secret room. You think back about the girl; her name is Alice Palmer and you never heard about her. You should probably investigate her and this headset, just in case.<br>\n<<else>>\n\t<br>You wait a bit then get out from under the bed. The first thing you do is looking for this headset and its accessory. But they are nowhere to be found. Did she take them with her? Moreover what is the relation between this girl, the headset and Horny Ray? Her name is Alice Palmer and you never heard about her. You should probably investigate her and this headset, just in case.<br>\n<</if>>\n\n\n<<Arousal_add10>>\n\n<<Mission_update "Miss Bystander disappearance" 3>>\n\n<br><<link [[You get back to business.|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>><br>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to ask her about the ninjas. She could have seen them and could give you an idea of their whereabouts.<br>\n\n<br>@@.PCvoice;"I saw several weird guys around here. They like to steal high tech stuff and are dressed like ninjas. Have you seen them by any chance?"@@<br>\n\n<br>You describe to her several of the ninjas you met.<br>\n\n<br>@@.warehouseivyvoice;"Ninjas? Are you joking? I can't say I have seen any around. Regarding the thefts, this place is huge and it is hard to say if anything was stolen. But I am pretty sure some stuff was moved around."@@<br>\n\n<br>@@.PCvoice;"Really? How are you able to tell? You just said that this warehouse is huge."@@<br>\n\n<br>@@.warehouseivyvoice;"I am the only one here, always repairing or moving something around, so I am bound to see discrepancies."@@<br>\n\n<br>She explains to you where she saw weird things. From now, thanks to her description, you will have an easier time finding ninjas.<br>\n\n<<if $WarehouseRandomEncounterArray.includes("Ninja_warehouse")>>\n <<set $WarehouseRandomEncounterArray.push("Ninja_warehouse")>>\n<<else>>\n <<set $WarehouseRandomEncounterArray.push("Mistress_B")>>\n<</if>>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>An Italian restaurant called Tony Moran's.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Tony Morans">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian restaurant called Bocca di Lupo.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Bocca di Lupo">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $MissionArray[$tempmissionindex].clueid eq 3>>\n\t\t<br>This is one of the places Diana told you about. You could [[look around|ItalianQrestaurant2_investigate]] and try to find more clues about Nefarius's lair.<br>\n\t<<elseif $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian restaurant called Trattoria.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Trattoria">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian restaurant called Cristocampo.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Cristocampo">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<<set $statchangeallowed to true>>\n<br><<click "List mission Array">>\s\n\n<<replace "#output">>\n\t<<set $TempValue1 to 0>>\n\t<<set $TempValue2 to 0>>\n\t<<set $TempValue3 to 0>>\n\t<<for _i = 0;_i<$MissionArray.length;_i++>>\n\t\t<<capture _i>>\n\t\t<br>index: _i, ID: $MissionArray[_i].id \n\t\t<<if $MissionArray[_i].status eq 1>>\n\t\t\tis active.\n\t\t<<elseif $MissionArray[_i].status eq 0>>\n\t\t\tis available.\n\t\t<<elseif $MissionArray[_i].status eq 2>>\n\t\t\tis completed.\n\t\t<<else>>\n\t\t\thas another status. \n\t\t<</if>>\n\t\t Mission Reward: $MissionArray[_i].reputationreward reputation\n\t\t<<set $TempValue1 += $MissionArray[_i].reputationreward>>\n\t\t<<if $MissionArray[_i].skillpointreward>>\n\t\t\t, a skill point\n\t\t\t<<set $TempValue2 ++>>\n\t\t<</if>>\n\t\t<<if $MissionArray[_i].powerpointreward>>\n\t\t\t, a power point\n\t\t\t<<set $TempValue3 ++>>\n\t\t<</if>>\n\n\t\t<</capture>>\n\t<</for>>\n\t<br>\n\t<br>Missions total reward:\n\t<br>$TempValue1 reputation point\n\t<br>$TempValue2 skill points\n\t<br>$TempValue3 power points<br>\n<</replace>>\n<</click>><br>\n<br><<click "Activate mission Ninja box">>\n\t<<replace "#output">>\n\t\t<<Mission_newunlock "Ninja box">>\n\t<</replace>>\n<</click>>\n<br><<click "Test mission Ninja box clues id 1">>\n\t<<replace "#output">>\n\t\t<<Mission_update "Ninja box" 1>>\n\t<</replace>>\n<</click>>\n<br><<click "Activate mission LARP is so wrong">>\n\t<<replace "#output">>\n\t\t<<Mission_newunlock "LARP is so wrong">>\n\t<</replace>>\n<</click>>\n\n\n<br><<link "Complete LARP is so wrong mission.">>\n\n\t<<replace "#output">>\n\t\t<br>Mission completed:<br><<Mission_completed "LARP is so wrong">>\n\t<</replace>>\n\t\n<</link>><br>\n\n<<click "Activate mission Underwear theft">>\n\t<<replace "#output">>\n\t\t<<Mission_newunlock "Underwear theft">>\n\t<</replace>>\n<</click>>\n\n<br><<link "Complete Underwear theft mission.">>\n\t<<move_character_to_room_by_id "TheCoach" "UniversityParkSportsAnnexInside">>\n\t<<replace "#output">>\n\t\t<br>Mission completed:<br><<Mission_completed "Underwear theft">>\n\t<</replace>>\t\n<</link>><br>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
<br>It's a huge library filled with books and multimedia devices.<br>
\n<br>A modern looking theater.<br>\n\n<<get_location_index_by_id "StudentDistrictTheater">>\n<<if $location[$templocationindex].search eq 0>>\n\t<span id="investigate">\n\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\t\t<br>It's too late and you are too tired to investigate the theater.<br>\n\t<<else>>\n\t\t<<set $TempString1 to "investigate">>\n\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t<<set $TempString1 += " (cost 1 action) ">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 += " (cost 20 Willpower) ">>\n\t\t<</if>>\n\t<br>You can <<link $TempString1>> <<replace #investigate>>\n\t\t\t\t\t\t\t\t\t\t<br>You decide to try to get some information from this place: Amok's followers had outstanding outfits, to say the least, so someone must have noticed them if they are hanging around. There's a lot of people moving around: most of them are students but there are also some teachers. You wonder what identity to use to gather information: your normal identity won't raise any suspicions but you aren't really that popular. Your super identity should be more famous and trustable, most people also like to help heroes. At the same time, if some Amok's underling are here, they are bound to notice you and the fact that you are looking after them and their master.<br>\n\t\t\t\t\t\t\t\t\t\t<br>[[Investigate as a super hero|StudentDistrictTheater_super]]<br>\n\t\t\t\t\t\t\t\t\t\t<br>[[Investigate as yourself|StudentDistrictTheater_student]]<br>\n\t\t\t\t\t\t\t\t\t<</replace>><</link>>the place.<br>\n\n\t<</if>>\n\t</span>\n\t\n<</if>>
<<set $statchangeallowed to true>>\n<br><span id="outputtop"></span>\n<<click "List all random encounters in game">>\n<<replace "#output">>\n\t<<set $TempValue1 to 0>>\n\t<<set $TempValue2 to 0>>\n\t<<set $TempValue3 to 0>>\n\t<<for _i = 0;_i<$RandomEncounterArray.length;_i++>>\n\t\t<<capture _i>>\n\t\t<br>index: _i, id: $RandomEncounterArray[_i].id \n\t\t<<if $RandomEncounterArray[_i].status eq 1>>\n\t\t\tis active.\n\t\t<<elseif $RandomEncounterArray[_i].status eq 0>>\n\t\t\tis available.\n\t\t<<elseif $RandomEncounterArray[_i].status eq 2>>\n\t\t\tis completed.\n\t\t<<else>>\n\t\t\thas another status. \n\t\t<</if>>\n\t\t Occurence is $RandomEncounterArray[_i].occurence, condition is $RandomEncounterArray[_i].condition, conditionRandomEncounterArray is $RandomEncounterArray[_i].conditionRandomEncounterArray\n\n\t\t<</capture>>\n\t<</for>>\n\t<br>\n\n<</replace>>\n<</click>><br>\n\n<br>''Downtown''<br>\n<br><<link [[Patrol downtown|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<Randomencounter_occurence "downtown">>\n<</link>>\n<br><<link [[Patrol downtown truck heist|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "super_heist">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown Eco girl|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "righteous_ecogirl">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown Bimbo Eco girl|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "bimbo_ecogirl">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown Bimbo Eco girl, all clothes once|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "bimbo_ecogirl">>\n\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1>>\n\t<<get_character_index_by_id "ultrabimbo">>\n\t<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n\t<<set $character[$tempcharacterindex].talk.pinkdress_tried ++>>\n\t<<set $character[$tempcharacterindex].talk.pinkopendress_tried ++>>\n\t<<set $character[$tempcharacterindex].talk.pinkshortdress_tried ++>>\n\t<<set $character[$tempcharacterindex].talk.pinkdress_all_tried to true>>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown bench girl|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "mila_exposure">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown Horny Ray Accomplices|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "horny_ray_accomplices">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n<</link>>\n<br><<link [[Patrol downtown Horny Ray Accomplices again|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "horny_ray_accomplices">>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1 >>\n<</link>>\n<br><<link [[Patrol downtown meeting_edge|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "meeting_edge">>\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n<</link>>\n<br><<link [[Patrol downtown edge_protege|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "edge_protege">>\n\t<<get_randomencounter_index_by_id "edge_protege">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n<</link>>\n<br><<link [[Patrol downtown emerald_girl_crime_fighting|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "emerald_girl_crime_fighting">>\n\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n<</link>>\n<br><<link [[Patrol downtown emerald_girl_crime_fighting and 14 competition points win|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "emerald_girl_crime_fighting">>\n\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n\t<<set $player.contestpoints = 14>>\n<</link>>\n<br><<link [[Patrol downtown emerald_girl_crime_fighting and 14 competition points lose|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "emerald_girl_crime_fighting">>\n\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n\t<<get_character_index_by_id "emerald_girl">>\n\t<<set $character[$tempcharacterindex].influence = 14>>\n<</link>>\n<br><<link [[Patrol downtown stupid competition result and competition lost|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "contest_result">>\n\t<<get_randomencounter_index_by_id "contest_result">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n\t<<activate_character_talk "edge" "ask_her_about_contest_result_lose">>\n\t<<disable_character_talk "edge" "ask_her_about_contest_points">>\n\t<<Mission_newunlock "Stupid competition">>\n<</link>>\n<br><<link [[Patrol downtown stupid competition result and competition win|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "contest_result">>\n\t<<get_randomencounter_index_by_id "contest_result">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n\t<<activate_character_talk "edge" "ask_her_about_contest_result_win">>\n\t<<disable_character_talk "edge" "ask_her_about_contest_points">>\n\t<<Mission_newunlock "Stupid competition">>\n<</link>>\n<br><<link "Downtown edge met">>\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n<</link>>\n<br><<link "Downtown Edge+edge_protege met & mission contest activated">>\n\t<<get_randomencounter_index_by_id "edge_protege">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t<<Mission_newunlock "Stupid competition">>\n<</link>>\n<br><<link "Downtown edge met">>\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n<</link>>\n<br><<link [[Patrol downtown sextoys_ninja_theft|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "sextoys_ninja_theft">>\n\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n<</link>>\n<br><<link [[Patrol downtown actiongirls_mayhem|Somewhere_downtown]]>>\n\t<<get_location_index_by_id "Somewhere_downtown">>\n\t<<set $TempValue1 to random(1,8)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_downtown_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to "actiongirls_mayhem">>\n\t<<get_randomencounter_index_by_id "actiongirls_mayhem">>\n\t<<set $RandomEncounterInsertIndex to $tempenrandomencounterindex>>\n<</link>>\n\n<br>\n<br><<link "Test random Downtown">>\n\t<<Randomencounter_occurence "downtown">>\n\t<<replace "#output">>\n\t\t<br>RandomEncounterInsert class event is $RandomEncounterInsert<br>\n\t\tRandomEncounterList is $RandomEncounterList<br>\n\n\t<</replace>>\n<</link>><br>\n<br>''University Park''<br>\n<br><<link [[Patrol the park|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<Randomencounter_occurence "university_park">>\n<</link>><br>\n<<link [[Patrol the park looking for Ninja|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 13>>\n<</link>><br>\n<<link [[Patrol the park looking for Gardakan|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 12>>\n<</link>><br>\n<<link [[Patrol the park looking for the rugbymen|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 2>>\n<</link>><br>\n<<link [[Patrol the park looking for the dealers|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 9>>\n<</link>><br>\n<<link [[Patrol the park looking for amok minions|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 8>>\n<</link>><br>\n<<link [[Patrol the park looking for Jessy |Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 11>>\n<</link>><br>\n<<link [[Patrol the park looking for Horny Ray|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 5>>\n<</link>><br>\n<<link "end Horny Ray encounter">>\n\t\n\t<<replace "#outputtop">>\n\t\t<<set $RandomEncounterArray[5].status to 2>>\n\t\tRandom encounter with Horny Ray status is: $RandomEncounterArray[5].status\n\t<</replace>>\n<</link>><br>\n<<link [[Patrol the park looking for Pinkie with sidekick|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 10>>\n<</link>><br>\n<<link [[Patrol the park looking for Pinkie alone|Somewhere_in_the_University_Park]]>>\n\t<<get_location_index_by_id "Somewhere_in_the_University_Park">>\n\t<<set $TempValue1 to random(1,5)>>\n\t<<set $location[$templocationindex].picture to "./images/Randomencounter_park_" +$TempValue1 + ".jpg">>\n\t<<set $RandomEncounterInsert to 7>>\n<</link>><br>\n<<link [[Test manor|SecretEntranceExterior]]>>\n\t\n<</link>><br>\n\n<<link "Test random university">>\n\t<<UniversityClass_occurence>>\n\t<<replace "#output">><br>University class event is $UniversityClassInsert<br><</replace>>\n<</link>><br>\n\n<<link "Test random Patrol Park">>\n\t<<Randomencounter_occurence "university_park">>\n\t<<replace "#output">>\n\t\t<br>RandomEncounterInsert class event is $RandomEncounterInsert<br>\n\t\tRandomEncounterList is $RandomEncounterList<br>\n\t\t<<for _i = 0;_i<$RandomEncounterArray.length;_i++>>\n\t\t\t<<if $RandomEncounterArray[_i].status eq 1 >>\t\t\n\t\t\t\t<<if $RandomEncounterArray[_i].condition != "">>\n\t\t\t\t\t<<get_mission_row_by_id $RandomEncounterArray[_i].condition>>\t\t\t\n\t\t\t\t\t<<if $tempmissionrow>>\n\t\t\t\t\t\t<<if $tempmissionrow.status eq 1 >>\n\t\t\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t\t<<for _j = 0;_j<$RandomEncounterArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t\t<<set $RandomEncounterList.push($RandomEncounterArray[_i].id)>>\t\n\t\t\t\t\t\t\t<</for>>\n\t\t\t\t\t\t\t<</capture>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\t\n\t\t\t\t\t<br>_i is active with no condition\n\t\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t<<for _j = 0;_j<$RandomEncounterArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t<<set $RandomEncounterList.push($RandomEncounterArray[_i].id)>>\n\t\t\t\t\t\t<</for>>\n\t\t\t\t\t\t<</capture>>\n\t\t\t\t<</if>>\t\t\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<br>RandomEncounterInsert class event is $RandomEncounterInsert<br>\n\t\tRandomEncounterList is $RandomEncounterList<br>\n\t<</replace>>\n<</link>><br>\n\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>\n
<br>It's your bedroom. Once you fit in your bed and desk, there isn't much space left for much else.<br>\n<<if $DreamInsert != "" && $DreamOverride eq 0>>\n\t<<display dream_wakeup>>\n<</if>>\n<<if $player.hasmoved>>\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t/*Is Amok Compulsion?*/\n\t<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t\t<<get_event_index_by_id "MarkOfAmok_compulsion">>\n\t\t/*naked compulsion active and first time today?*/\n\t\t<<if $EventArray[$tempeventindex].status eq 1 && $EventArray[$tempeventindex].firsttime>>\n\t\t\t<<set $EventOngoing to true>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $EventOngoing eq false>>\t\n\t<<if $UniversityClass_mustattend>> \n\t\t<<if $DreamInsert != "" && $DreamOverride eq 0>>\n\t\t\t<<include UniversityClass_main>> \n\t\t<</if>>\n\t<<else>>\t\t\n\t\t<<if $UniversityHomework eq 1>>\n\t\t\t<span id="displayhomeworklist">\n\t\t\t\t<<include do_your_homework_main>>\n\t\t\t</span>\n\t\t<</if>>\n\t\t<<if $PCSkillPoint gt 0>>\n\t\t\t<br>You can use your [[skill|Upgrade_skill]] points here if you want.<br>\n\t\t<</if>>\n\t\t<<if $PCPowerPoint gt 0>>\n\t\t\t<br>You can use your points here to harness [[new powers|Upgrade_power]] if you want.<br>\n\t\t<</if>>\n\t\t<br>You can <<link [[sleep|main_dream]]>><<rest_main>><</link>> here if you want<br>\n\t<</if>>\n<<else>>\n\t/*amok compulsion & has moved?*/\n\t<<if $player.hasmoved>>\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t\t/*Is Amok Compulsion?*/\n\t\t<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t\t\t<<get_event_index_by_id "MarkOfAmok_compulsion">>\n\t\t\t/*naked compulsion active and first time today?*/\n\t\t\t<<if $EventArray[$tempeventindex].status eq 1 && $EventArray[$tempeventindex].firsttime>>\n\t\t\t\t<<include MarkOfAmok_compulsion>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t\n\t<</if>>\n<</if>>\n<<if $DreamInsert != "" && $DreamOverride eq 0>>\n\t<<set $DreamInsert to "">>\n<</if>>\n
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>@@.bluevoice;"Mercurial? Where did you hear that name?"@@<br>\n<br>You quickly explain the situation.<br>\n<br>@@.bluevoice;"They are in town? I really don't like them. They are too creepy for my tastes, but we made a deal with them that is a bit like a non-aggression pact: we go about our business, they go about theirs. They promised to respect our rules when they are on our turf."@@<br>\n<br>@@.PCvoice;"But they are dealing drugs!"@@<br>\n<br>@@.bluevoice;"Maybe... but maybe not. I need solid proof before making a move against them. They always have been reasonable but they are also a powerful force. I don't know if you noticed but they use weird technology and a lot of them have undergone body modifications. <br>\n<br>We suspect that they are using super powers to do so - super powers on an S rank scale. Unfortunately, we haven't been able to identify the source. We already have our share of problems so bring me concrete evidence or please just leave them alone.@@<br>\n<br>She recalls of something.<br>\n<br>@@.bluevoice;"The agreement is just in regards to Mercurial members, so if they have more mundane accomplices, you should still be able to take care of them without retaliation."@@<br>\n<br>You simply nod in agreement. That certainly didn’t go as you expected.<br>\n\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizePC;[>img["./images/PC_expose_2.jpg"]]@@\n\n<br>You decide to show him your panties… the mission come before your pride. Still, you blush as your hands reach for your skirt. You try to convince yourself that it's harmless and for the greater good. You slowly raise your skirt up along your thighs.<br>\n<br>@@.bluevoice;"Ohhh..."@@<br>\n<br>Your skirt is pulled up high enough that your black panties are now in plain sight. He stares at them lustfully for a long while.<br>\n<br>@@.bluevoice;"It’s too bad my wife won't wear ones like that…"@@<br>\n<br>You decide that it's enough and pull your skirt back in place. He keeps his part of the bargain and tells you the address of the place where he delivered his goods. You half-listen to him, still wondering how you could display yourself like that so casually, and feel yourself become flustered.<br>\n\n<<SexualAwareness_lvl6_Add>>\n<<Arousal_add10>>\n\n<<Mission_update "Nefarius lair location" 3>>\n\n<<MissionLocation_newunlock "Nefarius lair location" "SecretEntranceExterior" "Normal">>\n\n<br><<link [[Back to the street|ItalianQshop1]]>>\n\n\t<<get_mission_index_by_id "Nefarius lair location">>\n\t<<set $MissionArray[$tempmissionindex].clueid to 5>>\n\n<</link>>
<<if $location[$templocationindex].search gte 3>>\n <<layered_image $location[$templocationindex].picture "./images/University_TVRoom_wait3.png" "resizelocationbig">>\n<<elseif $location[$templocationindex].search eq 2>>\n<<layered_image $location[$templocationindex].picture "./images/University_TVRoom_wait2.png" "resizelocationbig">>\n<<elseif $location[$templocationindex].search eq 1>>\n<<layered_image $location[$templocationindex].picture "./images/University_TVRoom_wait1.png" "resizelocationbig">>\n<<elseif $location[$templocationindex].search eq 0>>\n<<layered_image $location[$templocationindex].picture "./images/University_TVRoom_wait0.png" "resizelocationbig">>\n<<else>>\n<</if>>\n\n<br>You decide to wait and sit on a nearby chair facing the door. You can still hear sounds coming from the TV, but it feels more like a pleasant background noise than anything else.<br>\n\n<br>The place is bit too chilly for your taste; you decide to get up and pace back and forth to warm up. Meanwhile you look around, hoping to find a thermostat or a remote, but to no avail.<br>\n\n\n<<if $location[$templocationindex].search gte 3>>\n\n\t<br>You suddenly hear a noise, the noise of a fan starting. Like the other times, you see particles entering the room from one of the air vent.<br>\n\n <br>You cough a bit and examine the other vents; they also are blowing particles in the room. You decide against covering tone of them with your arms; it will probably be useless so instead you cover your face with your arms, hoping to minize your exposure to the particles. But it isn't enought and you suddenly feel something in your eyes. Did some dust, once again, got in your eyes? You can't help yourself and rub them.<br>\n <br>You see something weird again in the classroom, is your mind still playing tricks on you? This time you see yourself wearing a uniform and in a strange, dishevelled, state. The sound of the TV flickers and you hear some phrases louder than others, phrases that match what you are seeing or imagining.<br>\n\n <br>@@.greenvoice;"My daughter needs to obey, like a proper schoolgirl. She feels lost otherwise."@@<br>\n\n <br>The tone is always the same but what she says is so wrong; You should be outraged by her words, but instead it feels right.<br>\n\n <br>@@.greenvoice;"Her friends need to obey, like the proper schoolgirls they are. They feel lost otherwise."@@<br>\n\n <br>Again you can't bring yourself to question her words. Instead it feels logical and consistent with what she said before.<br>\n\n <br>@@.greenvoice;"You need to obey, like the proper schoolgirls you really are. You feel lost otherwise."@@<br>\n\n <br>Do you? This sounds stupid but logical if you are a schoolgirl. Are you one? When you look at the dust, you clearly see yourself as one, one who indeed feels lost, one who needs guidance.<br>\n\n <br>@@.greenvoice;"Proper schoolgirls follow the rules; the most important one is to wear a uniform."@@<br>\n\n <br>You lose focus while the documentary keeps repeating itself over and over.<br>\n \n<<elseif $location[$templocationindex].search eq 2>>\n\n\t<br>You suddenly hear a noise, the noise of a fan starting. Like the other times, you see particles entering the room from one of the air vent.<br>\n\n <br>You cough a bit and check again for something to stop the ventilation, but still to no avail. You decide to try again to cover the vent with your arms. After some experimentation, during which you barely manage to avoid taking a full load of particles directly in your face, you manage to reduce the flow. You know that it not really effective because of the other vents, but it is better than doing nothing. You suddenly feel something in your eyes. Did some dust, once again, got in your eyes? You can't help yourself and rub them.<br>\n<br>You see something again in the classroom, Is your mind still playing tricks on you? This time you see yourself standing wearing a sexy uniform. You are also wearing heavy makeup, making you look like a hyper-sexualized version of a schoolgirl. There is no way you would ever dress like that for your studies. The sound of the TV flickers and you hear some phrases louder than others, phrases that match what you are seeing or imagining.<br>\n\n <br>@@.greenvoice;"My daughter always wears her uniform, like a proper schoolgirl."@@<br>\n\n <br>You could wear a normal uniform but never one so naughty. You hear another phrase, as if the mother was answering you.<br>\n\n <br>@@.greenvoice;"My daughter would never question the dress code. She may find the uniform too plain or too sexy, but she has to wear it anyway."@@<br>\n\n <br>Is it normal for a proper schoolgirl to wear a naughty uniform? You ponder if it is normal to give such a uniform in the first place, but you realize that this isn't the point.<br>\n\n <br>The point is... you don't know what it is any more.<br>\n\n <br>You lose focus still seeing something in the dust and still hearing weird things.<br>\n\n<<elseif $location[$templocationindex].search eq 1>>\n\n\t<br>You suddenly hear a noise, the noise of a fan starting. The air conditionning is already running, so you wonder what is going on. Soon you see particles entering the room from one of the air vent. It looks like the classroom haven't been used for so long that even the vent are full of dust.<br>\n\n <br>You cough a bit and check again for something to stop the ventilation, but still to no avail. You decide to try again to cover the vent with your arms. After some experimentation, during which you barely manage to avoid taking a full load of particles directly in your face, you manage to reduce the flow. You know that it not really effective because of the other vents, but it is better than doing nothing. You suddenly feel something in your eyes. Did some dust, once again, got in your eyes? You can't help yourself and rub them.<br>\n\n<br>You see something again in the classroom, Is your mind still playing tricks on you? This time you see two schoolgirls lying on a couch, one of them looking a lot like you. The sound of the TV flickers and you hear some phrases louder than others, phrases that match what you are seeing or imagining.<br>\n\n <br>@@.greenvoice;"My daughter now studies for hours, like a proper schoolgirl."@@<br>\n\n <br>Is she talking about the other schoolgirl? She seems so close to your image, could she be... a friend?<br>\n\n <br>@@.greenvoice;"She likes to study with her friends for hours. They emulate each other."@@<br>\n\n <br>So she is indeed one of your friends. It must be nice to have someone so close to you, so eager to help you study.<br>\n\n <br>You lose focus still seeing something in the dust and still hearing weird things.<br>\n\n<<elseif $location[$templocationindex].search eq 0>>\n\n\t<br>You suddenly hear a noise, the noise of a fan starting. The air conditionning is already running, so you wonder what is going on. Soon you see particles entering the room from one of the air vent. It looks like the classroom haven't been used for so long that even the vent are full of dust.<br>\n\n <br>You cough a bit and check again for something to stop the ventilation, but still to no avail. You decide to cover the vent with your arms. After some experimentation, during which you take a full load of particles directly in your face, you manage to reduce the flow. You then realize that it is useless as there is two other vents in the room. You move away, only to take another load in the face, and feel something in your eyes. Did some dust got in your eyes? You can't help yourself and rub your eyes.<br>\n\n<br>You now see something in the classroom, as if the dust's particles agglomerated. Your mind must be playing tricks on you, like when you see shapes and forms in clouds. What you see is a schoolgirl lying on a couch, a schoolgirl who looks a lot like you. The sound of the TV flickers and you hear some phrases louder than others, phrases that match what you are seeing or imagining.<br>\n\n <br>@@.greenvoice;"My daughter is now a proper schoolgirl."@@<br>\n\n <br>Is she talking about someone you know?<br>\n\n <br>@@.greenvoice;"Her friends are now proper schoolgirls too."@@<br>\n\n <br>Could she be talking about you?<br>\n\n <br>You lose focus still seeing something in the dust and still hearing weird things.<br>\n\n<<else>>\n<</if>>\n\n<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\n\n<br>After a while, the noises coming from the ventilation and the TV stop; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].action.documentary_playing to false>>\n <<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n <<set $location[$templocationindex].search ++>>\n<</link>> for now. You hear a sound coming from the door as it unlocks by itself.<br>
<br>A big underground garage coming with a huge parking lot and top notch repair equipments.<br>
<<include warehouse_ivy_portrait>>\n\n<br>You are pretty sure that she is responsible for the trap and is possibly withholding information. So you decide to use your super identity and rough her up a bit, hoping to extract a confession from her or at least the location of the device.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, I know everything about your wrongdoings! Tell me why you did it and where is the device before I send you to jail!"@@<br>\n\n<br>@@.warehouseivyvoice;"I am Ivy. You must be mistaken, I am just an operator around here, I am no villain, I don't know anything about a trap."@@<br>\n\n<br>You keep going, getting closer and menacing her without touching her. She seems genuinely frightened or she is really good at hiding her feelings.<br>\n\n<br>@@.PCvoice;"What about the device then? I saw you take it away, where did you hide it?"@@<br> \n\n<br>She stutters as she tries to answer your question. Is she is genuinely scared of you or is she a terrific actress? You don't know for sure.<br>\n\n<br>@@.warehouseivyvoice;"I... I... move devices everyday. This place is full of devices."@@<br>\n\n<br>You keep pressuring her, hoping to she is stalling you and will crack, but it seems that you aren't going anywhere. Suddenly she bursts into tears and you realize that you have gone too far. She is either too cunning or not aware of what is really going on. She doesn't like a deceiving person, so you thing that it is probably the latter. Could she have some kind of dual personality syndrome?<br>\n\n/*lower relationship*/\n <<set $character[$tempcharacterindex].influence ++>>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/DreamKittyHeadset0_0.jpg"]]@@\n\n\t<br>You dream that you wake up only to realize that you overslept. You rush to the university, hoping to attend this really important class that you don't really know what it is about. Once you are at the university you don't remember where it is and you run in the hallway, trying to find the correct classroom. You lose precious time and decide to ask the other students, but the place seems empty.<br>\n\n\t<br>You suddenly find yourself face to face with a girl wearing a cat like outfit and cat ears. She takes a fighting stance and rushes forward, eager to fight you. You fight back and easily defeat her.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialoghostilenpc;[>img["./images/DreamKittyHeadset0_1.jpg"]]@@\n\n\tYou decide to resume your search for your classroom, but instead you find another of those kitty girls. You see no other choice than to fight her. The fight is a bit longer, but she is no match for you.<br>\n\n\t<br>You resume your search but end up fighting another kitty, then another and then another. Each one is a bit stronger, each time it takes you a bit longer to defeat your opponent. finally one of them manages to overpower you. You try to flee; but you feel like not moving at all, as if you were on a treadmill. She catches you and, with the help of others, immobilize you. Something in her hands catch your attention: it is black kitty's headset!<br>\n\n\t<br>She comes closer [[lowers it|kittytraining_main]] on your head.<br>\n\n<<else>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/DreamKittyHeadset0_3.jpg"]]@@\n\n\t<br>You dream that you are patrolling the university. The place seems empty but you feel a shiver run up and down your spine as you walk down one of the hallway. Something bad is going to happen, you just don't know what it is. Then several villains, wearing black kitty outfits, jump on you.<br>\n\n\t<br>@@.tealvoice;"Surrender to the power of the kitty!"@@<br>\n\n\t<br>@@.aquavoice;"We are going to teach you how to become one!"@@<br>\n\n\t<br>You fight them, but there seems to be an endless supply of opponents. At some point you are simply too exhausted to fight and they restrain you.<br>\n\n\t<br>@@.aquavoice;"It's time for some kitty training."@@<br>\n\n\t<br>@@.tealvoice;"Relax and let the headset work its magic."@@<br>\n\n\t<br>@@.aquavoice;"You'll understand everything, soon enough."@@<br>\n\n\t<br>They slowly [[lowers the headset|kittytraining_main]] on your head.<br>\n\n<</if>>
<br>At the end of a small road, you see the entrance of the hardware lab's warehouse. There are two massive iron doors who would rather belong to a bunker than anything else.<br>\n\n\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t<br>You get out, only to be blocked by ninjas. They aren't [[alone|UniversityWarehouse_lockdown_lastfight]].<br>\n\t\t<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n\n\t\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t\t<<if $location[$templocationindex].search eq 0>>\n\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("warehouse_ninja7")>>\n\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("warehouse_ninja8")>>\n\t\t<</if>>\n\t\t<<get_location_index_by_id "UniversityWarehouseCorridorNew">>\n\t\t<<if $location[$templocationindex].search eq 0>>\n\t\t\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t\t\t/*Ninjas from warehouse patrolling not defeated twice?*/\n\t\t\t<<if $EncounterList[$tempencounterindex].numberofencounter neq 2 >>\n\t\t\t\t<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("ninja3")>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("ninja4")>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t/*alone ninja 1 not defeated?*/\n\t\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja1">>\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0>>\n\t\t\t<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("warehouse_ninja10")>>\n\t\t<</if>>\t\t\n\t\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja2">>\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0>>\n\t\t\t<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("warehouse_ninja11")>>\n\t\t<</if>>\t\n\t\t<<get_encounter_index_by_id "warehouse_lockdown_lonelyninja3">>\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0>>\n\t\t\t<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n\t\t\t<<set $EncounterList[$tempencounterindex].opponentname.push("warehouse_ninja12")>>\n\t\t<</if>>\t\n\t\t<<set $location[$templocationindex].search +=1>>\n\t\t<<set $EventOngoing to true>>\n\t\t\n<<else>>\n\n\n<</if>>
@@.resizeitembig;[>img["./images/businesscard_architect.jpg"]]@@\n<br>She suddenly takes an interest in the weird business card you found. She seems fascinated by the logo and examines both sides of the card.<br>\t\n<<if $player.searchable.includes("BusinessCard") && $player.searchable.includes("BusinessCard2")>> \n\t<br>Something else catches her eyes and she reaches for the second card you found.<br>\n\t<br>@@.ecogirl;"Are you collecting them? What a weird hobby... It looks boring, shouldn't you collect women or men instead?"@@<br>\n\t<br>She looks closely at the second card.<br>\n\t<br>@@.ecogirl;"Are they like...identical? Then what's the point of collecting them?"@@<br>\n\t<br>She hesitates then puts one back and examines closely the other.<br>\t\n\t<<move_item_to_room_by_id "BusinessCard" "Store">>\n\t<<set $player.searchable.delete("BusinessCard")>>\n\t<<set $player.searchable.delete("BusinessCard2")>>\n<<else>>\t\n\t<br>She looks closely at the card.<br>\n\t<<if $player.searchable.includes("BusinessCard")>>\n\t\t<<move_item_to_room_by_id "BusinessCard" "Store">>\n\t\t<<set $player.searchable.delete("BusinessCard")>>\n\t<<else>>\n\t\t<<move_item_to_room_by_id "BusinessCard2" "Store">>\n\t\t<<set $player.searchable.delete("BusinessCard2")>>\n\t<</if>>\n<</if>>\n<br>@@.ecogirl;"Architectak? Architect? Sounds interesting. Maybe I could convince him to build me a love nest, what do you think? We could share it, if you want."@@<br>\n<br>You can hear her muttering something, like numbers, then she sighs.<br>\n\n\t<br>@@.ecogirl;"The numbers... there are too many of them... I should take the card, instead."@@<br>\n\t\n\t<br>She hesitates then puts the card under the strap of her monokini.<br>\n\n\t<br>@@.ecogirl;"That's one less worry. Have you anything else of interest?"@@<br>\n\n\t<br>She resumes searching through your stuff.<br>\n
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_1close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. She is sitting on her bed and talking, as usual, about her uniform. You wonder if it is a replay of the previous interview, and at first it looks like it.<br>\n\n\n<br>@@.bluevoice;"I feel safe wearing my uniform. We all are the same, so we don't have to fight with each other. We don't have to try to stand out anymore. We all belong."@@<br>\n\n<br>You recognize her stupid speech from the previous interview. You expect her to talk about the other students or the campus security, but instead she starts talking about something different.<br>\n\n<br>@@.bluevoice;"I like it when I wear my uniform. I feel so good and sexy."@@<br>\n \n<br>Sexy in her uniform? Yep… she is definitely delusional or even worse she is on drugs.<br>\n \n<br>@@.bluevoice;"I admire myself in the mirror. I feel sexier wearing my pleated skirt, my stockings, and my cross-tie. I find my usual clothes so dull in comparison now."@@<br>\n\n<br>She keeps explaining why she likes to wear her uniform. It is a bit boring and you lose focus.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_2close.png" "resizedialognpc">>\n<br>The student suddenly gets up from her bed and this turns your attention back to the screen. She is now standing in front of her mirror and fiddling wither her dress and top on her bed in a more relaxed positions and keeps explaining how much she loves uniform.<br>\n\n<br>@@.bluevoice;"I really spend hours in front of my mirror. This uniform feels so sexy that i can't picture myself wearing anything else. I also asked my teacher if there come in pyjama. Yesterday, I wanted to throw away my other clothes; but my mom forbid me from doing it."@@<br>\n\n<br>You are quite surprised to see the student let her hands sensually roam over her clothes.<br>\n\n<br>@@.bluevoice;"I imagine myself always wearing my uniform. I really like how it fits my body."@@<br>\n\n<br>@@.internalvoice;"She looks so sexy, yes?"@@<br>\n\n<br>Is this really a school documentary? You are so troubled that you inadvertently breath in some dust and start to cough. It's weird… For a second the dust looked pink. You cough again as your attention is drawn back to the documentary and you totally forget about the strange coloration.<br>\n\n<br>@@.internalvoice;"It's only a documentary. They can't help it if the student her really likes her uniform… right? There's no need to panic over it. Surely they could have edited out the sequence, but they probably forgot about it. They may have even kept it just to boost the viewing figures."@@<br>\n\n<br>You settle down, still coughing a bit, wondering what you were so worried about. Producers, nowadays, respect nothing. At least this documentary shed some light on uniform aspects you weren't expecting.<br>\n\n<br>@@.internalvoice;"Maybe it wouldn't be such a bad idea to wear one. There is nothing wrong with wanting to feel good and whole like them."@@<br>\n\n<br>You’re really starting to see uniforms in a new, sexier light.<br>\n\n<br>@@.internalvoice;"You know you need one. You need to feel that sexy too."@@<br>\n\n\n<<Arousal_add30>>\n<<Willpower_sub30>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check 12>>\n\n<<if $Willpower lt 50 && $Items[$tempitemindex].suspicion eq 0>>\n\n\t<br>You <<link [[feel mesmerized|UniversityClassInfirmary_event_nurseintervention1]]>>\n\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\t\t<<set $Items[$tempitemindex].suspicion to 1>>\n\t<</link>> by the documentary. You can hear a sound coming from the door as it unlocks by itself, but you don't pay attention to it.<br>\n\n<<else>>\n\n\t<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\n\n\t<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>\n\n<</if>>
<<if $tempencountername eq "ultrab_fight">>\n\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0>>\n\t\t@@.resizedialognpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n\t\t<br>You decide to fight her and take a fighting stance; she seems surprised by your attitude.<br>\n\t \n\t\t<br>@@.ecogirl;"What are you doing?"@@<br>\n\n\t\t<br>@@.PCvoice;"You don't fool me. I will fight you, whatever mischievous plans you have in mind."@@<br>\n\n\t\t<br>She giggles.<br>\n\n\t\t<br>@@.ecogirl;"Mischevious plans? I have several in mind, but they are more sexy in nature than anything else."@@<br>\n\n\t\t<br>@@.PCvoice;"You admit it! I was sure of it!"@@<br>\n\n\t\t<br>@@.ecogirl;"It was a joke, silly girl. Should I knock some sense into this pretty head's of yours? I would gladly share with you my evil plans, afterwards. Hot steamy, pinky plans..."@@<br>\n\n\t\t<br>She takes a fighting stance too and you wonder if you made the right choice.<br>\n\n\t\t<br>[[Begin the fight|Fight_main]]<br>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n\t\t<br>You decide to fight her and take a fighting stance; she looks at you with lust in her eyes.<br>\n\t \n\t\t<br>@@.ecogirl;"Are you looking for an encore?"@@<br>\n\n\t\t<br>She seductively licks her lips.<br>\n\n\t\t<br>@@.ecogirl;"Last time was a lot of fun. Winning, losing... isn't important. Only the sex is."@@<br>\n\n\t\t<br>She takes a fighting stance.<br>\n\n\t\t<br>@@.ecogirl;"I am sure to have a lot of it, with you."@@<br>\n\n\t\t<br>You shiver; is it really a good idea to fight her?<br>\n\n\t\t<br>[[Begin the fight|Fight_main]]<br>\n\t<</if>>\n<</if>>\n\n<<if $tempencountername eq "Sentry II: The Syringe Revenge?">>\n\t@@.resizedialoghostilenpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@<br>\n\t<br>You hear a robotic voice coming from somewhere close by.<br>\n\t<br>@@.bluevoice;"Sentry mark I activation initiated... Alarm has been triggered! Proceed to identify source."@@<br>\n\t<br>You then hear mechanical noises and it looks like another Nefarius drone is after you. You look around and see a small treaded vehicle entering the same room as you.<br>\t\n\t<br>@@.bluevoice;"Intruder! Intruder!! Intruder!!! Proceeding to capture! Accessing databanks: subject has disabled previous attempts at capture by other sentries. Proceeding with caution."@@<br>\n\t<br>How many of these things are there wandering around? It starts shooting in your direction before you can think on that further. You’ll have to get rid of it.<br>\n\t<br>[[Begin the fight|Fight_main]]<br>\n<</if>>\n\n<<if $tempencountername eq "Sentry job once">>\n\t@@.resizedialoghostilenpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@<br>\n\t<br>You hear a robotic voice close by.<br>\n\t<br>@@.bluevoice;"Sentry mark I activation initiated... Alarm triggered! Proceed to identify source."@@<br>\n\t<br>You then hear mechanical noises from somewhere close, almost as if a small tank was nearby. You look around and see a small treaded vehicle entering your room.<br>\n\t<br>@@.bluevoice;"Intruder! Intruder!! Intruder!!! Proceeding with capture protocols."@@<br>\n\t<br>Where did this thing come from? It's pointing a quad-barrel weapon in your direction, coupled with what looks like a camera and a laser scope; it means business.<br>\n\n<br>[[Begin the fight|Fight_main]]<br>\n<</if>>\n\n<<if $tempencountername eq "Initiation">>\n\n<span id="output">\n<br>@@.helpvoice;This game is about super heroes and, as is usually the case with super heroes, involves combat. You are now facing a playboy reading thug. He is not really all that strong but he’s a bit resilient.<br>\n<br>Fighting uses four core characteristics: ''Strength'', ''Dexterity'', ''Fortitude'', and ''Hit Points''(or ''HP'').<br>\n<br>''Strength'' is used to calculate how much damage you inflict to your opponents.<br>\n<br>''Dexterity'' is used to actually hit your opponent or dodge its attacks.<br>\n<br>''Fortitude'' is used to reduce the impact of your opponent's blows.<br>\n<br>''Hit Points'' represents how much damage you can withstand before being knocked unconscious.@@<br>\n\n<br>@@.helpvoice;A normal human has a score of 1 to 3, with 1 being the weakest and 3 being stronger. You are a super hero, so you start with a score of ''$PCStrength'' in all your characteristic except for HP which starts at ''$PCHP''. \nEach stat, except for hit points, gives you dice to roll:<br><br>\n\n<table>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''Stat ''</td>\n\t\t<td style="width:60px;background: #646D7E;">''d$DiceType[0]''</td>\n\t\t<td style="width:60px;background: #646D7E;">''d$DiceType[1]''</td>\n\t\t<td style="width:60px;background: #646D7E;">''d$DiceType[2]''</td>\n\t\t<td style="width:60px;background: #646D7E;">''d$DiceType[3]''</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''2 ''</td>\n\t\t<td style="width:60px">$DiceStat[2][0]</td>\n\t\t<td style="width:60px">$DiceStat[2][1]</td>\n\t\t<td style="width:60px">$DiceStat[2][2]</td>\n\t\t<td style="width:60px">$DiceStat[2][3]</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''3 ''</td>\n\t\t<td style="width:60px">''$DiceStat[3][0]''</td>\n\t\t<td style="width:60px">''$DiceStat[3][1]''</td>\n\t\t<td style="width:60px">''$DiceStat[3][2]''</td>\n\t\t<td style="width:60px">''$DiceStat[3][3]''</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''4 ''</td>\n\t\t<td style="width:60px">$DiceStat[4][0]</td>\n\t\t<td style="width:60px">$DiceStat[4][1]</td>\n\t\t<td style="width:60px">$DiceStat[4][2]</td>\n\t\t<td style="width:60px">$DiceStat[4][3]</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''5 ''</td>\n\t\t<td style="width:60px">$DiceStat[5][0]</td>\n\t\t<td style="width:60px">$DiceStat[5][1]</td>\n\t\t<td style="width:60px">$DiceStat[5][2]</td>\n\t\t<td style="width:60px">$DiceStat[5][3]</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''6 ''</td>\n\t\t<td style="width:60px">$DiceStat[6][0]</td>\n\t\t<td style="width:60px">$DiceStat[6][1]</td>\n\t\t<td style="width:60px">$DiceStat[6][2]</td>\n\t\t<td style="width:60px">$DiceStat[6][3]</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''7 ''</td>\n\t\t<td style="width:60px">$DiceStat[7][0]</td>\n\t\t<td style="width:60px">$DiceStat[7][1]</td>\n\t\t<td style="width:60px">$DiceStat[7][2]</td>\n\t\t<td style="width:60px">$DiceStat[7][3]</td>\n\t</tr>\n\t<tr>\n\t\t<td style="width:60px;background: #646D7E;">''8 ''</td>\n\t\t<td style="width:60px">$DiceStat[8][0]</td>\n\t\t<td style="width:60px">$DiceStat[8][1]</td>\n\t\t<td style="width:60px">$DiceStat[8][2]</td>\n\t\t<td style="width:60px">$DiceStat[8][3]</td>\n\t</tr>\n</table>\n\n<br>@@<br>\n\n\n<<link "Next">>\n<<replace "#output">>\n<br>@@.helpvoice;Combat is divided into rounds. Each round you will attack your opponent and your opponent will try to hit you in return.\nWhen facing an opponent, you will choose a fighting move such as tiger kick, power punch, or eagle claws. Each one has different effects: for example, if you are able to use power punch, it will increase your damage but will also lower your chance for a successful defense.<br>\n<br>As you are still a rookie you start with only two: ''$SkillsDescription[1].id'' and ''$SkillsDescription[2].id''. Both give deficits to attack and defense. New moves will become available as you keep fighting crime and defeating villains. In order to learn some moves you'll need to meet specific requirements: either a minimal characteristic value or through a set of events (training with a teacher, absorbing an authentic kung fu movie, or whatever else may come).@@<br>\n\n<br>@@.helpvoice;Your attacking move can be selected by clicking on one of your attacks. Your opponent displays their current hit points below their portrait along with their basic attack and defense values. Your available attacks will appear underneath your opponent portrait to click on.<br>\nOnce selected you will try to hit them:<br>\n<br>You roll ''stat dice+ skill bonus/deficits + miscellaneous''. If the total is greater than or equal to your opponent’s defense, then it is hit. If your total is greater than or equal to your opponent's attack, then you avoid the blow.<br>\n<br>In your case, to start, you will roll two ''d6'', calculate their sum, and then subtract the deficit of the skill you selected. You will then compare the result to his defense rating of ''$OpponentStatistic[3].defense''.<br>\n<br>It's time to face your first opponent. Good luck!\n<br>@@<br>\n\n<br>[[Begin the fight|Fight_main]]<br>\n<</replace>>\n<</link>>\n</span>\n<</if>>\n\n<<if $tempencountername eq "Another fight">>\n<br>You need to hurry up if you want to help Captain T. Just as you are about to leave the guard room, two shadowy figures enter the place. Is it one of Dr. Nefarius's monstrous henchmen or even something worse? They look more like a cook and his assistant and they appear to be holding... groceries?!<br>\n<br>@@.bluevoice;"I told you before, we have to fetch some more parmesan or master will be displeased. He likes to have a lot with his pasta."@@<br>\n<br>@@.tealvoice;"Your Italian sauce is excellent! He should know better than to add some more cheese on top of it. At the very least, he shouldn't do it if he was half the Italian expert he claims to be."@@<br>\n\n<br>The two guys freeze in front of you: your stance and their unconscious comrade lying at your feet clearly label you as a threat.<br>\n<br>@@.bluevoice;"Surrender right now! You can't beat the Pizzaiolo Brothers!"@@<br>\n<br>The other looks surprised by his partner's bravado but goes with the flow:<br>\n<br>@@.tealvoice;"We are the best! We... We have a meal to prepare!"@@<br>\n<br>It looks like you’ll have to fight again.<br>\n\n<br>@@.helpvoice;Welcome to your second fight. This time you will face two opponents. Each round you will have to select one of them as a target. While they are both standing, they'll be able to maneuver to corner you and gain a bonus towards hitting you. The bonus is proportional to the number of opponents you face.@@<br>\n<br>[[Begin the fight|Fight_main]]<br>\n<</if>>\n\n<<if $tempencountername eq "Betrayal">>\n<span id="output">\n\n<br>You enter a vast room. It's a room filled with glass displays. You can see clothes, jewelry and china crockery. It looks expensive and totally out of place. Is it some sort of trophy room?<br>\n<br>You don't have much time to think about it as you can see Captain T and Miss Bystander in the middle of the room. Miss Bystander is kneeling in front of Captain T and seems half-conscious. Captain T slowly strokes her hair.<br>\n\n<br>@@.bluevoice;"That's it, let my powers flow into you and let them change you. I have been dreaming about you for ages. Dreaming of you being my submissive sidekick. Fighting crime together during the day, you licking my pussy during the night; that was my dream, my fantasy. Now it's not just a fantasy anymore."@@<br>\n<br>Miss Bystander doesn't seem to resist; on the contrary, she seems to look forward Captain T's touch. What is going on here? They are both acting totally acting out of character. You also notice that both have strange, glassy expressions on their faces. Is this place drugged?<br><br>\n\n\n\n<<link "Next">>\n<<replace "#output">>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/captain_1.jpg"]]@@\n\n<br>You don't have much time to look for something suspicious in the room as Captain T finally notices your presence.<br>\n<br>@@.bluevoice;"What have we here? If it isn't my second slut-in-training. I just have to finish this little lady then I'll be all yours. I have a special, mind-blowing, training in store for you."@@<br>\n\n<br>@@.PCvoice;"Captain T, it's me. Were you attacked? I overhead a conversation that Nefarius hopes to use his experiments on you."@@<br>\n<br>She laughs:<br>\n<br>@@.bluevoice;"Are you for real? You barely know how to handle your powers and want to lecture me? You should worry about yourself first. Your physical powers won't help you much in this world; you’re powerless compared to a true hero. Your "I'm a bit stronger than others" powers won't stand a chance against the real deal like flight, lightning bolts or even... mind control."@@<br>\n\n\n<br>She raises her hands in your direction. You instinctively lower your head and shoulders: Is she trying to use a special power against you? The weird thing is that, to your knowledge, she doesn't have any special powers that could be used in this way.<br>\n<br>@@.bluevoice;"Bend to my will, little thing. Surrender your mind to me!"@@<br>\n<br>You sense something crawling in your mind. It's faint and, as suddenly as it's trying to invade your mind's privacy, it's gone. Captain T seems surprised by the result:<br>\n<br>@@.bluevoice;"What? How unreliable... I'll have to do it the old fashioned way then."@@<br><br>\n\n<<link "Next">>\n<<replace "#output">>\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/captain_1.jpg"]]@@<br> \n<br>She assumes a combat stance and strides closer. You’ve sparred several times with her and doubt that you could hold her off in a proper fight. At the same time, she doesn't seem like her usual self.<br>\n\n<br>@@.bluevoice;"You know what I can do and how I fight. Spare yourself some pain and submit to me right now."@@<br>\n<br>@@.PCvoice;"No... I can't. Please, Captain, get ahold of yourself. This must be some the Dr. Nefarius's doing. Why would you ever hurt us? We are your fellow DJ members and your trainees."@@<br>\n\n<br>@@.bluevoice;"Don't joke about this. I have been lusting and longing after your young, gorgeous body since the day I saw you. Trap or not, Dr. Nefarius or not, I can't stand it anymore. I won't suffer anymore frustrations and I will realize my fantasies. The first one is simple: making both of you my sex slaves, my pussy licking little playthings. I have scrutinized all your actions and behaviors, I know that you want, no, need me as your mistress. Give in and submit to me."@@<br>\n<br>What is this? Has she been so perverted from the beginning or is it some devious scheme of Dr. Nefarius doing? At this point, it's hard to tell and it doesn't really matter. You vehemently refuse her proposal. <br>\n\n<br>@@.bluevoice;"You really don't want to submit? That's too bad, I'll have to beat you into it then. I'm sure that you are going to like that!"@@<br>\n<br>You apparently have no other options: you must fight her.<br>\n\n<br><<link [[Face your mentor|Fight_main]]>><br>\n\t<<set $EventOngoing to false >>\n<</link>>\n<</replace>>\n<</link>>\n<</replace>>\n<</link>>\n</span>\n<</if>>
<<if $character[$tempcharacterindex].talk.fight_lose_rummage gt 0>>\n\t<br>@@.ecogirl;"Have you collected new kinky items? Show me!"@@<br>\n\t<br>Hoping to find something new and exciting, she decides to <<link [[rummage through your stuff|ultrab_fightlose_again_stuff0]]>><<set_player_searchable_items>><</link>>.<br>\n<<else>>\n\t<br>She seems curious and finally decides to <<link [[rummage through your stuff|ultrab_fightlose_stuff0]]>><<set_player_searchable_items>><</link>>.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.fight_lose_fondle gt 0>>\n\t<br>She remembers how fun fondling your body was and decide [[to do it again|ultrab_fightlose_again_fondle0]].<br>\n<<else>>\n\t<br>She seems more interested in your body and starts [[fondling you|ultrab_fightlose_fondle0]].<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.fight_lose_facesit gt 0>>\n\t<br>She giggles as she remembers how kinky it was and decides to do [[sit on your face again|ultrab_fightlose_again_facesit0]].<br>\n<<else>>\n\t<br>She decides to do [[something else|ultrab_fightlose_facesit0]].<br>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You examine the building in front of you. It is a biology lab, not exactly what you were looking for. You guess that it's not the right place to find some information about a chipset<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $location[$templocationindex].displayname to "Biology Lab">>\n<<else>>\n\t<br>This is a biology lab.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/PCSleep1.jpg"]]@@\n<br>You decide to find @@.internalvoice;''First''@@. You examine the different paths until you find the one leading to her.<br>\n\n<br>You find her in a bed, sleeping. For a second you feel weird as if you were looking at your own reflection in an infinite mirror. You come closer and carefully examine her.<br>\n\n<br>@@.chipsetvoice;"@@@@.internalvoice;''First''@@@@.chipsetvoice; '' is currently resting. Analysing all related data.''"@@<br>\n\n<br>You circle around her sleeping body, gathering data. Soon you get additional information about @@.internalvoice;''First''@@.<br>\n\n<br>''Arousal'': $Arousal<br>\n\n<br>''Willpower'': $Willpower<br>\n\n<br>''Programming'': $Programming<br>\n\n<br>Those words and numbers don't mean anything to you.<br>\n\n<br>@@.chipsetvoice;"Accessing Databank. Searching for ''Arousal Willpower Programming''."@@<br>\n\n<br>Information comes forward. You start to analyze it to find ways to help @@.internalvoice;''First''@@.<br>\n\n<br>@@.chipsetvoice;"''Arousal'': the causing of strong feelings or excitement in someone, sexual excitement."@@<br>\n\n<br>You try to make sense of the information. Could it mean that @@.internalvoice;''First''@@ must have high level of arousal in order to have strong feelings for you and listen to you?<br>\n\n<br>@@.chipsetvoice;"''Willpower'': ability to control your own thoughts and the way in which you behave. Capacity to be efficient. Capacity to resist harmful modification."@@<br>\n\n<br>You try to make sense of the information, but fail to. It feels like @@.internalvoice;''First''@@ should have low Willpower if she is to listen to you, but low level could also impair her in many ways. You decide to put this information aside for now.<br>\n\n<br>@@.chipsetvoice;"''Programming'': capacity to be efficient."@@<br>\n\n<br>You try to make sense of the information. Increasing @@.internalvoice;''First's''@@ programming could increase @@.internalvoice;''First''@@ overall performance.<br>\n\n<div class=resizedialognpc></div>\n\n<br>You feel hesitation. You feel doubt. How are you supposed to help @@.internalvoice;''First''@@ if you don't know what you are doing? You could end up harming her somehow. You decide to focus on simple things at first. New information pop up.<br>\n\n<<if $DreamChance eq 100 >>\n\t<br>''Dream probability: $DreamChance''. ''Occurrence : Maximum''.<br>\n<<elseif $DreamChance gte 65>>\n\t<br>''Dream probability: $DreamChance''. ''Occurrence: High''.<br>\n<<elseif $DreamChance gt 40>>\n\t<br>''Dream probability: $DreamChance''. ''Occurrence: Medium''.<br>\n<<else>>\n\t<br>''Dream probability: $DreamChance''. ''Occurrence: Low''.<br>\n<</if>>\n<<if $Items[$tempitemindex].action.dream_occurence eq 2 >>\n\t<br>''Chipset occurence probability: High''.<br>\n<<elseif $Items[$tempitemindex].action.dream_occurence eq 1 >>\n\t<br>''Chipset occurence probability: Medium''.<br>\n<<elseif $Items[$tempitemindex].action.dream_occurence eq 0 >>\n\t<br>''Chipset occurence probability: Low''.<br>\n<</if>>\n<br>You realize those paramaters are probably safer to modify: there is less risk of side effects on @@.internalvoice;''First''@@. Moreover, more dreams mean more chances to help @@.internalvoice;''First''@@ and more chances for @@.internalvoice;''First''@@ to interface with you is also a good thing.<br>\n\n<br>You [[move|Chipset_awaken_contact_first_main]] closer to @@.internalvoice;''First''@@.<br>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>The inside of the warehouse. It looks empty. Is this the wrong place?<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>The inside of the warehouse. It looks empty.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/Misha_examination1.jpg"]]@@\n\n<br>You enter the infirmary, expecting to meet a nurse, instead you see a naked girl strapped to a bed. You recognize the patient you spotted previously; she seems surprised to see you and look away.<br>\n \n<br>@@.PCvoice;"What is going on?"@@<br>\n \n<br>You rush forward, wanting to free her, but she interrupts you.<br>\n \n<br>@@.studentguineapigvoice;"Leave me alone; can't you see that I am following a treatment?"@@<br>\n \n<br>You point out to her that being tied naked to a bed seems like the hell of a treatment.<br>\n \n<br>@@.studentguineapigvoice;"Maybe, maybe not. I don't know you; I am not going to discuss my medical condition with you. Could you stop looking at me and leave please? It is kind of embarrassing, the door is supposed to be locked. I am waiting for the nurse."@@<br>\n \n<br>You hesitate, she is bound to the bed but doesn't seem coerced in anyway otherwise. Still, the whole situation is fishy.<br>\n \n<br>@@.studentguineapigvoice;"Please?!"@@<br>\n \n<br>It's maybe a side effect of this uniform thingy, but how come a nurse is treating her?<br>\n \n<br>@@.nurseNNvoice;"Have you no shame? What are you doing here ogling at one of your fellow student?"@@<br>\n \n<br>Startled, you turn around and see one of the nurses. She looks angrily at you.<br>\n \n<br>@@.nurseNNvoice;"Don't you know about proper manners? You should knock before bursting into the infirmary. Now get out!"@@<br>\n \n<br>@@.PCvoice;"Why is she bound to the bed? What are you up-to?"@@<br>\n \n<br>@@.nurseNNvoice;"None of your business. All you need to know is that some conditions, like epilepsy, can induce dangerous seizures. I am not saying she has epilepsy and I have no obligation to tell you more about her private life. Now get out."@@<br>\n \n<br>She pushes you out. You hesitate but she seems sincere enough to make you doubt. The situation is a bit suspicious but you need more information and proof before throwing accusations around. You don't want to imagine the consequences if you are mistaken.<br>\n \n<br>You reluctantly <<link [[leave them alone|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><</link>>.<br>\n\n\n \n\n
@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\n<br>@@.lordamokvoice;"Are you sure you want to fight me, little one?"@@<br>\n<br>You are fed up with his tone and rush forward. In spite of his seated position and his heavy looking armor, he manages to avoid you.<br>\n<br>@@.lordamokvoice;"Have you met my two lieutenants? You probably should. Gardakan! Come forward and help me!"@@<br>\n\n/*Is gardakan undefeated?*/\n<<get_character_index_by_id "Amok_Lord">>\n<div class=resizedialognpc></div>\n\n<<if $character[$tempcharacterindex].ConversationGenuineLvl lte 1>>\n\n\t<br>[[Someone steps out from the shadows.|Amok_Lord_fight_gardakan_undefeated]]<br>\n\n<<else>>\n\n\t<<include Amok_Lord_fight_gardakan_undefeated>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n<br>You know that you want to succeed so the answer is pretty straightforward:<br>\n<br>@@.PCvoice;"I want to graduate, whatever it takes."@@<br>\n<br>@@.greenvoice;"Good answer! Do know, I am not talking about something insignificant, I am talking about real commitment."@@<br>\n<br>What does she have in mind? Is she expecting something specific from you?<br>\n<br>@@.PCvoice;"I'll... I'll do whatever is necessary."@@<br>\n<br>@@.greenvoice;"Really? Even if I ask you stop going out? Even if I ask you to stop having any personal relationships of any sort besides the ones useful to your graduation?"@@<br>\n<br>@@.PCvoice;"I’ve made up my mind. I want to graduate!"@@<br>\n<br>@@.greenvoice;"Great! You'll soon realize that it was the right choice to make; that it's the necessary mindset to have when you want to progress. Right now, I need you to focus during class and work harder at home. We'll soon see what else must be done."@@<br>\n<br>She escorts you to the door with a smile.<br>\n\n<<get_talent_index_by_id "Miss_Thompson_authority">>\n<<set $TalentArray[$temptalentindex].devotion to 9>>\n\n<<include "UniversityClass_P3_to_P4">>
<br>A small street just around the corner of DJ's headquarters.<br>
@@.resizedialognpc;[>img["./images/DreamAmok0_0.jpg"]]@@\n\n/* Is first time? */\n<<if $DreamArray[$tempdreamindex].misc eq 0 >>\n\t<br>The dream keeps going and you hear voices talking:<br>\n\t<br>@@.bluevoice;"Do you hear footsteps? Could it be $PCName?!"@@<br>\n\t<br>@@.mediumorchidvoice;"I hope so, she is supposed to arrive anytime now."@@<br>\n\t<br>The voices are so enticing that you open the portal and walk around the house and discover a pool behind it. It's in the middle of a terrace surrounded by deck chairs. You see several women wearing bikini lying in the chairs. Others are enjoying the pool and, a little farther, a group is playing with a ball. You can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing and relaxing especially when compared to the previous duress of the city.<br>\n<<else>>\n\t<br>The dream keeps going and you hear voices talking:<br>\n\t<br>@@.bluevoice;"Do you hear footsteps? Could it be $PCName?!"@@<br>\n\t<br>@@.mediumorchidvoice;"Is she coming back? I really hope so, I couldn't understand why she left."@@<br>\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women, either lying in deckchairs and enjoying the pool, or playing with a ball a bit farther. Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing and relaxing especially when compared to the previous duress of the city.<br>\n<</if>>\n\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@\n\n<<if $DreamArray[$tempdreamindex].misc eq 0 >>\t\n\t<br>One of the girls in the pool notices your presence:<br>\n\t<br>@@.greenvoice;"$PCName! Look, it is $PCName! Come and join us!"@@<br>\n\t<br>All the girls look in your direction, beckoning to join them. Some of the faces look strangely familiar, though you can't quite place them. The girl in the chairs join the crowd, asking you to sit with them. What are you going to do?<br>\t\n<<else>>\t\n\t<br>One of the girls in the pool notices your presence:<br>\n\t<br>@@.greenvoice;"$PCName! Look, it is $PCName again! Come and join us this time!"@@<br>\n\t<br>All the girls look in your direction, beckoning to join them. Some of the faces look strangely familiar, though you can't quite place them. The girl in the chairs join the crowd, asking you to sit with them. What are you going to do? Are you going to leave this place again? You remember the horrible truck you encountered afterward, you wonder if it's safe leaving this place.<br>\t\n<</if>>\n\n<br>What do you do?<br>\n\n<br>[[Go to the chairs|Mark_of_Amok_corruption_chair0]]<br>\n\n<br>[[Go to the pool|Mark_of_Amok_corruption_pool0]]<br>\n\n<br>[[Leave the place|Mark_of_Amok_corruption_leave0]]<br>\n
@@.resizedialognpc;[>img["./images/Misha_examination0.jpg"]]@@\n\n<br>You see a student and a nurse. The student is sitting on an examination bed. The nurse is behind her and holds a stethoscope in her hands.<br>\n \n<br>@@.nurseNNvoice;"I need you to inhale and exhale deeply and slowly."@@<br>\n\n<br>The student complies and the nurse asks her to do it again.<br>\n\n<br>@@.nurseNNvoice;"Once more please."@@<br>\n\n<br>They haven't noticed your presence and keeps going. This a bit awkward and you decide to leave them alone.<br>\n\n<br>You <<link [[leave|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><<activate_character_talk "UniversityStudentMisha" "ask_her_about_nurse_medication">><</link>> the infirmary.<br>
@@.resizelocation;[>img["./images/university_warehouse_main2.jpg"]]@@\n\n<br>@@.mistressbvoice;"Guard all the exits and start the search. We won't leave the place until I the device I have been looking for so long."@@<br>\n\n<br>@@.greenvoice;"We are on it, Mistress. All hail Mistress B"@@<br>\n\n<br>@@.tealvoice;"All hail Mistress B!"@@<br>\n\n<br>@@.olivevoice;"All hail Mistress B!"@@<br>\n\n<br>@@.maroonvoice;"All hail Mistress B!"@@<br>\n\n\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n <br>From the look of it, you are about to meet the leader of the ninjas. She apparently brought her gang of henchmen along. You need to be careful, you don't know if you can handle all of them together. It would be best to fight them separately. You should be careful about her, you don't even know if she is a true super hero and, if she is, you have no idea about what her powers are.<br>\n<<else>>\n <br>You recognize the voice of the leader of the ninjas, Mistress. She apparently brought her gang of henchmen along. You need to be careful, you don't know if you can handle all of them together. Even more worryingly, you don't think you can resist her powers.<br>\n<</if>>\n\n<br>@@.olivevoice;"Door is secured, Mistress B!"@@<br>\n\n<br>You decide to call for reinforcements, only to find out that the signal is somehow jammed.<br>\n\n<br>@@.maroonvoice;"Jammer is active, Mistress B!"@@<br>\n\n<br>@@.mistressbvoice;"Go inside and find me the device."@@<br>\n\n<br>@@.maroonvoice;"As you wish, Mistress B!"@@<br>\n\n<br>@@.mistressbvoice;"Stop calling me by my name all the time. Do you want to advertise my plans to everyone, while you are at it?"@@<br>\n\n<br>@@.olivevoice;"Do you want us to tell everyone that you are looking for a device to program chipsets? Chipsets that you will use to take over the world? As you wish, Mistress B!"@@<br>\n\n<br>@@.mistressbvoice;"Shut up, stupid! You and nunchaku boy will stay with me at the entrance. My remaining ninjas, fan out and flush anyone inside to me. $PCSuperName could be around, so I need you to take over this place. Only then will we look for the device."@@<br>\n\n<br>That is bad, with Ivy moving around the device they could end up catching both of them before you know it. Speaking of Ivy, you realize that you lost track of her. You look around, but she is nowhere to be seen. This is getting complicated. You need to find Ivy and the device. Running away with the device could be enough to thwart Mistress B's evil plans. You could also simply defeat Mistress B and her ninjas, if you are strong enough. Then you could try to do both, but it doesn't look like the easy way.<br>\n\n<br><<link [[Time for some action.|UniversityWarehouseRoomOld]]>>\n\t<<set $EventOngoing to false>>\n\t<<get_event_index_by_id "warehouselockdown">>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t/*Reset Ivy character*/\n\t<<move_character_to_room_by_id "warehouse_ivy" "Store">>\n<</link>><br>
<<get_character_index_by_id "Diana">>\n\n\n@@.resizedialognpc;[>img["./images/Diana_school_redskirt_0.jpg"]]@@<br>\n\n<br>@@.PCvoice;"Yes it would probably be better to change."@@<br>\n<br>@@.bluevoice;"I thought so. Could you go in the living room and wait for me? I have another outfit I'd like to test and I really need your advice on it."@@<br>\n\n<br>You move to the living room and wait for her. You wonder what she is up to. <br>\n\n\n<br>@@.bluevoice;"Here I am."@@<br>\n<br>Diana is now wearing a red pleaded skirt with white stockings and a small white shirt. She makes herself comfortable on the couch and strikes a pose.<br>\n<br>@@.bluevoice;"Well... What do you think? There are no silly fishnet, it's more conservative, and yet there is a small kinky touch to it, don't you think?"@@<br>\n<br>You meekly agree. She waves good bye and goes back to her room.<br>\n<br>@@.bluevoice;"See you later."@@<br>\n<br>What is this whole schoolgirl mania really all about?<br>\n\n<br><<link [[You are now alone in her room.|$LocationCurrent]]>>\n\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].index ++>>\n\t<<set $EventArray[$tempeventindex].status to 0>>\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\n<</link>><br>
\n@@.resizePC;[>img["./images/DreamAmok0_3.jpg"]]@@\n\n<br>You decide to join the girls in pool. You come closer to them.<br>\n<br>@@.bluevoice;"Come and jump in! Enjoy the water with us! Leave the noise and smell behind."@@<br>\n<br>You don't want to jump in the pool fully clothed when you suddenly realize that you are in fact already wearing your bikini. It's probably the usual dream trick, lucky for you that you didn't dream about being naked in front of everyone. You join the girls in the pool.<br>\n<br>@@.bluevoice;"This pool is so much fun, right?"@@<br>\n<br>The water is warm, as is the sun on your skin. One of the girl starts splashing water in your direction,<br>\n<br>@@.bluevoice;"Come on, let's enjoy it together."@@<br>\n<br>You retaliate and send water flying in her direction, trying to get her as wet as it's possible.<br>\n<br>@@.bluevoice;"You can trust us, you must trust us. It's just a big, nice wet dream."@@<br>\n<br>Indeed the dream feels slightly erotic. Your wet bikini fabric is rubbing against your breasts and vagina as you move around throwing water on your friends. Their wet bikinis barely hide their gorgeous bodies.<br>\n\n<br>You keep playing with them until you all are wet.<br>\n<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n<br>Something feels amiss but you don't know what it is.<br>\n<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n<br>You look around, trying to figure out what it is. Then, as you look at the girls, you realize what it is: every girl has a distinctive tattoo.<br>\n<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok. You need to learn to play with other followers of Amok."@@<br>\n<br>All the girl have an Amok tattoo. Is this a nightmare?<br>\n<br>@@.bluevoice;"Are you really enjoying yourself? You don't look as wet as you should be. We only want you to belong."@@<br>\n<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "pool">><</link>><br>
<<if $DreamArray[$tempdreamindex].misc lte 3>>\n\t <<include Mark_of_Amok_corruption_pool0>>\n<<else>>\n\n\t@@.resizePC;[>img["./images/DreamAmok0_3.jpg"]]@@<br>\n\t\n\t<br>You decide to join the girls in pool again. You come closer to them.<br>\n\t<br>@@.bluevoice;"Come and jump in! Enjoy the water with us! Leave the noise and smell behind."@@<br>\n\t<br>Like the other time, you are already wearing your bikini instead of your usual clothes. You jump in the pool. Being in a dream is quite practical.<br>\n\t<br>@@.bluevoice;"This pool is so much fun, right?"@@<br>\n\t<br>The water is warm, as is the sun on your skin. One of the girl starts splashing water in your direction,<br>\n\t<br>@@.bluevoice;"Come on, let's enjoy it together. Playing is fun and it also helps us get in shape."@@<br>\n\t<br>You retaliate and send water flying in her direction, trying to get her as wet as it's possible. Still you wonder what she meant by her last sentence and ask:<br>\n\t<br>@@.PCvoice;"To get in shape? Why?"@@<br>\n\t<br>@@.greenvoice;"For Amok and its followers, silly girl."@@<br>\n\t<br>Even for a dream it's off putting, but the dream makes you lose focus.<br>\n\t<br>@@.greenvoice;"Don't worry about small details like this. Just go with the flow."@@<br>\n\t<br>@@.bluevoice;"You can trust us. You must trust us. It's just a big, nice wet dream."@@<br>\n\t<br>Indeed the dream feels slightly erotic. Your wet bikini fabric is rubbing against your breasts and vagina as you move around throwing water on your friends. Their wet bikinis barely hide their gorgeous bodies.<br>\n\n\t<br>You keep playing with them until you all are wet.<br>\n\t<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n\t<br>Something feels amiss but you don't know what it is.<br>\n\t<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n\t<br>You look around, trying to figure out what it is. Then, as you look at the girls, you realize what it is: every girl has a distinctive tattoo.<br>\n\t<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok. You need to learn to play with other followers of Amok."@@<br>\n\t<br>All the girl have an Amok tattoo. Is this a nightmare? You voice your concern to them.<br>\n\t<br>@@.bluevoice;"A nightmare? No way! Let's do something kinkier next time, just to persuade you that it's not nightmare."@@<br>\n\t<br>@@.greenvoice;"You really should enjoy yourself. We only want you to belong. There's no harm in having some fun in your own dream, yeah?"@@<br>\n\t<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "pool">><</link>><br>\n\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n<br>She starts searching through your stuff, giggling and commenting about everything. She starts with your clothes, examining them closely from head to toe.<br>\n\n<br>@@.ecogirl;"Are you wearing this, like for real? So dull!"@@<br>\n\n<br>She flips over your skirt and looks closely at your panties.<br>\n\n<br>@@.ecogirl;"Are you colorblind? Where is the pink?"@@<br>\n\n<br>She puts your clothes back in place then looks at your phone.<br>\n\n<br>@@.ecogirl;"Yummy! Let's have a look at your sex friends..."@@<br>\n\n<br>She taps everywhere on your phone.<br>\n\n<br>@@.ecogirl;"No sex friends? What a disappointment. Are you a nun? We should work on this, I can't have a prude for partner."@@<br>\n\n\n<<set $character[$tempcharacterindex].talk.fight_lose_rummage ++>>\n/*wear stockings?*/\n<<if $player.searchable.includes("BlackStocking_worn")>>\n\t<br>She seems really disappointed but her mood suddenly brightens.<br>\n\n\t<br>@@.ecogirl;"This, on the other hand, is so sexy."@@<br>\n\n\t<br>She moves her hands on your stockings and slowly rubs them.<br>\n\n\t<br>@@.ecogirl;"So smooth, so sensual. I am wet just from touching them. You, naughty girl!"@@<br>\n\n<<else>>\n\n\t<br>She seems really disappointed.<br>\n\n\t<br>@@.ecogirl;"I thought better of you. Don't you want to be sexy? Don't you want to be at least a bit naughty?"@@<br>\n\n<</if>>\n<<if $player.searchable.includes("BusinessCard") || $player.searchable.includes("BusinessCard2")>>\n\n\t<div class=resizedialognpc></div>\n\t<<include ultrab_fightlose_stuff_business_card>>\n\t<<set $character[$tempcharacterindex].talk.businesscard_taken to true>>\n<</if>>\n\n<<if $player.searchable.includes("BlackStocking_carried")>>\n\n\t<br>She takes an interest in your black stockings. She slowly gets them out, and carefully moves them around. She seems fascinated by the light reflections.<br>\n\n\t<br>@@.ecogirl;"So smooth, so sensual. I am wet just from touching them."@@<br>\n\n\t<br>She seems fascinated by how they reflect the surrounding lights.<br>\n\n\t<br>@@.ecogirl;"So pretty. So shiny. You are a lucky girl to have such marvelous stockings. I am so jealous! I am sure you masturbate at night, naked except for them. That makes me so horny... Should I try them out?"@@<br>\n\t\n\t<br>She stares at them for a long time before sighting.<br>\n\n\t<br>@@.ecogirl;"They don't want me... They are yours and yours only. That's too bad."@@<br>\n\n<</if>>\n\n<<if $player.searchable.includes("kittyheadset")>>\n\n\t<br>She shouts for joy when she finds the cat headset.<br>\n\n\t<br>@@.ecogirl;"What is this? It looks so yummy. Does it comes in pink?"@@<br>\n\n\t<br>She examines it carefully and even tries it out.<br>\n\n\t<br>@@.ecogirl;"Nothing? Is this thing really supposed to do something or is it just a prop? For a moment I thought it was going to mess with my head. What a bummer!"@@<br>\n\n<</if>>\n\n<br>Ultra Bimbo seems to be done with searching your belongings.<br>\n\n<br>@@.ecogirl;"What should I do now?"@@<br>\n<<if $player.searchable.includes("BlackStocking_worn")>>\n\t<br>She can't help herself and [[plays with your stockings|ultrab_fightlose_stuff0_blackstockings]].<br>\n<</if>>\n<<if $player.searchable.includes("BlackStocking_carried")>>\n\t<br>She can't help herself; she has to [[hold your stockings in her hands|ultrab_fightlose_stuff0_blackstockingscarried]], again.<br>\n<</if>>\n<<if $player.searchable.includes("kittyheadset")>>\n\t<br>She wants to [[have some fun|ultrab_fightlose_stuff0_kittyheadset]] with the cat headset.<br>\n<</if>>\n<br>She decides to [[give your phone a second look|ultrab_fightlose_stuff0_phone]].<br>
<<get_item_index_by_id "UniversityComputer">>\n/*You stop browsing?*/\n/*Is first time firsttimeexamine=0?*/\n<<if $Items[$tempitemindex].quantity eq 0>>\n\t<br>You try to control yourself but it proves too difficult. You manage to close the browser before you succumb to the temptation. Your hands shake as you feel your lust surges. You close your eyes and breathe deeply. After a while you manage to calm down, barely.<br>\n\n\t<<if $EventArray[$tempeventindex].willpower gt 0>>\n\t\t<<Willpower_subX $EventArray[$tempeventindex].willpower>>\n\t<</if>>\n\n<<else>>\n\n\t<br>You try to control yourself and ignore the ads, but it proves too difficult. You manage to close the browser before you succumb to the temptation and click on one of them. Your hands shake as you feel your lust surges. You close your eyes and breathe deeply. After a while you manage to calm down, barely.<br>\n\n\t<<if $EventArray[$tempeventindex].willpower gt 0>>\n\t\t<<Willpower_subX $EventArray[$tempeventindex].willpower>>\n\t<</if>>\n\n<</if>>\n\n<br>[[You finally manage to calm down.|$LocationCurrent]]<br>
@@.resizePC;[>img["./images/PCDescriptionNudeStockings0.jpg"]]@@\n\n<br>You can't help yourself test your newfound strength against something heavy nearby. As you push it, you hear several cracks and decide to stop. It looks like you could easily break it; something that was impossible just a few seconds ago. How can this be? It feels like the stockings are increasing your powers!<br>\n\n<br>Suddenly images pop into your mind: you can picture yourself punching and knocking down all your opponents. Naked, except for your stockings, you are the only one left standing. You proudly stand nude knowing that no one, whether it is a super or one of those puny humans, can stand in your way. You can do as you wish, free to indulge yourself as you see fit.<br>\n\n<<refreshinventory>>
@@.resizedialognpc;[>img["./images/Downtown_mila_bench_6.jpg"]]@@\n\n<br>You decide to follow her and enter the urban park. The place is empty and you spot her sitting on the same bench. You come closer, trying not to attract her attention. She already has lowered her top and removed her panties. She examines her pussy while talking to herself.<br>\n\n<br>@@.milavoice;"I need to be sure how confident my pussy is. My wet pussy is needing confidence. I need to build my confidence."@@<br>\n\n<br>She seems totally oblivious to her surroundings, as usual, and you don't even care to hide yourself. She licks her fingers before slowly touching herself.<br>\n\n<br>@@.milavoice;"My pussy needs the attention. I need to obey. Showing how horny I am is confidence. Rubbing my breasts is confidence."@@<br>\n\n<br>She is putting quite a show.<br>\n\n<br>@@.milavoice;"I will obey. I will touch myself in the park everyday. I will let my headphones mess with my mind."@@<br>\n\n<br>You wonder what she will do now.<br>\n\n<br>@@.milavoice;"I will remove my panties when I am told to?! Right now? I... I obey..."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Downtown_mila_bench_8.jpg"]]@@\n\n<br>Legs spread and eyes closed, she keeps fingering herself for a long time. She alternates between slowly teasing her pussy then pushing her fingers deep inside her pussy and rubbing her clit silly.<br>\n\n<br>@@.milavoice;"I obey and I will cum... I obey and I will cum... Can I orgasm now? Please?"@@<br>\n\n<br>She keeps going for several minutes, moaning and talking.<br>\n\n<br>@@.milavoice;"Pretty please, I want to orgasm. Pretty please, I need to orgasm."@@<br>\n\n<br>She suddenly tenses as she experiences a powerful orgasm.<br>\n\n<br>@@.milavoice;"I will come back and do it again tomorrow. I will keep training myself everyday."@@<br>\n\n<<Arousal_add20>>\n/*not followed*/\n<<if $character[$tempcharacterindex].not_followed>>\n\t<br>It's getting weirder each time you met her. It really feels like she under the influence of someone and you should probably [[follow her|Somewhere_downtown_mila_exposure_follow]] in order to free her from whatever or whoever is manipulating her. <br>\n<</if>>\n\n<br>You decide that it's time to stop stalking her and <<link [[resume your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $character[$tempcharacterindex].Programming ++>><</link>>.<br>
@@.resizedialognpc;[>img["./images/Downtown_mila_bench_7.jpg"]]@@\n\n<br>You decide to follow her and enter the urban park. The place is empty and you spot her sitting on the same bench. You come closer, trying not to attract her attention. She already has lowered her top and is vigorously groping her breasts, pinching her nipples from time to time. Soon afterwards she spreads her legs, exposing her red panties once again.<br>\n\n<br>@@.milavoice;"I need to build my confidence... I need to be brave , I need to do more. Please... could I stop?"@@<br>\n\n<br>As a precaution you hide behind a tree, but like the other time she seems totally oblivious to her surroundings and you don't think that it is really necessary. Suddenly she pinches her nipples hard.<br>\n\n<br>@@.milavoice;"I deserve a good pinching when I don't trust myself. I need to trust myself more. I need to obey. Showing my panties is confidence. Rubbing my breasts is confidence."@@<br>\n\n<br>She is putting quite a show.<br>\n\n<br>@@.milavoice;"I will obey. I will expose my body in the park everyday. I will remove my top when I am told to. I will expose my panties when I am told to."@@<br>\n\n<br>You wonder what she will do now.<br>\n\n<br>@@.milavoice;"I will remove my panties when I am told to?! Right now? I... I obey..."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Downtown_mila_bench_6.jpg"]]@@\n\n<br>She quickly removes her panties without looking around. Luckily for her you are the only one watching her right now.<br>\n\n<br>@@.milavoice;"How pretty is my naughty pussy? It's like really pretty don't you think? Pretty but also really wet. Am I horny? Yes I am so horny right now... Rubbing my naughty pussy in front of everyone, without panties? I obey... Should I orgasm like the other time? I obey..."@@<br>\n\n<br>She looks at her pussy for a while then slowly rubs it. Soon she is feverishly touching herself.<br>\n\n<br>@@.milavoice;"It feels so good, exposing my naughty pussy in front of everyone and touching myself silly. I'll soak this bench with my juices."@@<br>\n\n<br>She suddenly tenses as she experiences a powerful orgasm.<br>\n\n<br>@@.milavoice;"Coming back tomorrow and do it again? I obey... Yes, I will keep training my confidence and my orgasm. Yes, I will keep using my headphones."@@<br>\n\n<<Arousal_add20>>\n/*not followed*/\n<<if $character[$tempcharacterindex].not_followed>>\n\t<br>It's getting weirder each time you met her. It really feels like she under the influence of someone and you should probably [[follow her|Somewhere_downtown_mila_exposure_follow]] in order to free her from whatever or whoever is manipulating her. <br>\n<</if>>\n\n<br>You decide that it's time to stop stalking her and <<link [[resume your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $character[$tempcharacterindex].Programming ++>><</link>>.<br>
@@.resizedialognpc;[>img["./images/Downtown_mila_bench_4.jpg"]]@@\n\n<br>You decide to follow her and enter the urban park. The place is empty and you spot her sitting on the same bench. You come closer, trying not to attract her attention. She already has lowered her top and is vigorously groping her breasts, pinching her nipples from time to time. She is once again talking to herself.<br>\n\n<br>@@.milavoice;"I need to build my confidence... I need to be brave , I need to show more. Ouch... I deserve a good pinching when I don't trust myself. I need to trust myself more."@@<br>\n\n<br>As a precaution you hide behind a tree, but she seems totally oblivious to her surroundings and you don't think that it is really necessary. She keeps going then slowly spreads her legs, exposing her red panties for everyone to see.<br>\n\n<br>@@.milavoice;"Showing my panties is confidence. Rubbing my breasts is confidence."@@<br>\n\n<br>She is putting quite a show.<br>\n\n<br>@@.milavoice;"I know... I know... I am stalling. Here comes nothing."@@<br>\n\n<br>You wonder what she could do next, her attitude is already brazen enough.<br>\n\n<br>@@.milavoice;"I know... I deserve a reward for all my work. Yes, I will keep building my confidence and have fun at the same time."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Downtown_mila_bench_5.jpg"]]@@\n\n<br>She stands still for a while then put her hands on her red panties.<br>\n\n<br>@@.milavoice;"Rub my panties in front of everyone? Rub my naughty pussy in front of everyone? Of course, I can put this kind of show, I made enough progress to be able to do it now. Yes, I love it... I love it so it helps build my confidence? Yes... or is it because it helps me build an orgasm? Orgasming is building my confidence? Yes..."@@<br>\n\n<br>She looks at her panties and rubs them slowly at first then she picks up speed and moves her fingers quicker.<br>\n\n<br>@@.milavoice;"It feels good, it feels so good. Keep going? You don't have to tell me."@@<br>\n\n<br>She suddenly tenses as she experiences a powerful orgasm.<br>\n\n<br>@@.milavoice;"It was so good... Coming back tomorrow and do it again? Yes, I need to train my confidence and my orgasms over and over. Yes, I will be back. Keep using the headphones at home? Of course, I am already wearing them all the time and I tried all the new methods you gave me."@@<br>\n<<Arousal_add10>>\n/*not followed*/\n<<if $character[$tempcharacterindex].not_followed>>\n\t<br>It's getting weirder each time you met her. It really feels like she under the influence of someone and you should probably [[follow her|Somewhere_downtown_mila_exposure_follow]] in order to free her from whatever or whoever is manipulating her. <br>\n<</if>>\n<br>You decide that it's time to stop stalking her and <<link [[resume your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $character[$tempcharacterindex].Programming ++>><</link>>.<br>\n
@@.resizedialognpc;[>img["./images/Downtown_mila_bench_2.jpg"]]@@\n\n<br>You decide to follow her and enter the urban park. The place is empty and you spot her sitting on the same bench. You come closer, trying not to attract her attention. Like the previous time, you can hear talking to herself.<br>\n\n<br>@@.milavoice;"I need to build my confidence... I need to be brave , besides it can't be that bad."@@<br>\n\n<br>She looks around and you quickly hide behind a tree. She doesn't seem to notice your presence and you can hear her mumbling again.<br>\n\n<br>@@.milavoice;"I need confidence, I need to be bolder. How am I supposed to become an successful actress otherwise?"@@<br>\n\n<br>She is behaving exactly like the other time and you still don't know if she is talking to someone else or not.<br>\n\n<br>@@.milavoice;"I know... I know... I am stalling. Here comes nothing."@@<br>\n\n<br>She looks around, then lowers her top.<br>\n\n<br>@@.milavoice;"I know the place is empty so there is no harm doing it and yet I can feel the thrill of exposing myself outdoor. Yes, I will expose myself in front of everyone, it helps me build my confidence."@@<br>\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Downtown_mila_bench_3.jpg"]]@@\n\n<br>She stands still for a while then put her hands on her bare breasts.<br>\n\n<br>@@.milavoice;"Rub them in front of everyone? Of course, I will put a show outdoor. How is it supposed to help me? How is it supposed to improve my confidence? I love it? Yes, I love it... I love it so it helps my confidence? Yes... I shouldn't but I really like it."@@<br>\n\n<br>She protests and yet slowly rub them.<br>\n\n<br>@@.milavoice;"Does it feel good? Yes. does it feel better without removing my top? No... I can feel the breeze on my chest, I feel free; it's so much more fun and pleasant than before."@@<br>\n\n<br>She waits a bit before continuing.<br>\n\n<br>@@.milavoice;"Coming back tomorrow? Of course... Yes, I need to train my confidence over and over. Yes, I will be back. Training more at home? Of course I am using my headphones everyday, several times a day, that's what my they are good for. New training methods tomorrow? I am looking forward testing them."@@<br>\n<<Arousal_add10>>\n/*not followed*/\n<<if $character[$tempcharacterindex].not_followed>>\n\t<br>It's still weird and yet she could just be role-playing some weird fetish of hers. You hesitate, should you [[follow her|Somewhere_downtown_mila_exposure_follow]] this time, just to be on the safe side, or is it just your paranoid mind playing you tricks and this woman is just an exhibitionist?<br>\n<</if>>\n\n<br>You decide that it was really suspicious and follow her around.<br>\n<br>You decide that it's time to stop stalking her and <<link [[resume your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $character[$tempcharacterindex].Programming ++>><</link>>.<br>
@@.resizedialognpc;[>img["./images/kitty_training_baddy0.jpg"]]@@\n\n<br>@@.kittytrainingleft;"Baddy is wearing too much clothes, don't you think?"@@<br> \n\n<br>@@.kittytrainingright;"Don't you want to a be true kitty? Don't you want to remove your clothes?"@@<br> \n\n<br>Baddy doesn't reply but shakes her head no.<br>\n\n<br>@@.kittytrainingleft;"Baddy never learns, doesn't she?"@@<br> \n\n<br>@@.kittytrainingright;"She is clueless as ever."@@<br> \n\n<br>Baddy shakes her head no, again.<br>\n\n<br>@@.kittytrainingleft;"Always trying to deny her desires..."@@<br> \n\n<br>@@.kittytrainingright;"The desire to be a good kitty."@@<br> \n\n<br>@@.kittytrainingleft;"The desire to expose herself, in the right way."@@<br> \n\n<br>Baddy shakes her head no, but less vehemently than before.<br>\n\n<br>@@.kittytrainingright;"The desire to purr and enjoy the moment with another good kitty."@@<br> \n\n<br>@@.kittytrainingleft;"The desire to please another good kitty, licking her until she orgasms."@@<br> \n\n<br>There is now lust in Baddy's eyes and she barely shakes her head no anymore.<br>\n\n<br>@@.kittytrainingright;"What should we do now?"@@<br> \n\n<br>@@.kittytrainingleft;"What should you do, if you want to be a little less a bad litty and a little more a good one?"@@<br> \n\n<br>They keep talking her, soothing her, convincing her to change. Baddy is defiant and yet, little by little, her resistance fades away. She even seems ready to prove them right.<br>\n<br>She decides to [[order|kittytraining1_baddy_strip0]] her clothes.<br>\n<br>She stays still and decides to [[sit down|kittytraining1_baddy_couch0]], eager to receive their teachings.<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n<br>You see Edge. She is wearing her usual latex coat and is holding her katana in her left hand. She is casually strolling in the urban park with long, confident strides, her platinum hair flowing around her.<br>\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You could try to chit chat with her. But you are not as don't know her well enough. After all she could force you to fight her, or worse.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_points>>\n\n\t\t<br>You could ask about the current [[situation|Edge_ask_her_about_contest_points]] in the stupid contest she drag you in.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n\n\t\t<br>You could tell her that [[you won|Edge_ask_her_about_contest_result_win]] the stupid contest she drag you in.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\n\t\t<br>You could tell her that [[you lost|Edge_ask_her_about_contest_result_lose]] the stupid contest she drag you in.<br>\n\n\t<</if>>\n<</if>>\n<span id="edge_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
$PCSuperName sounds nice to you; better than the others, bare minimum. You are sure that if you had the choice you could come up with a better name. You guess that new heroes must often choose stupid names like 'Invincible Girl' or 'Destruction Girl' or whatever sounds pompous and impressive. It's probably why the DJ makes short lists in the first place.<br>\n<br>@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n<br>@@.PCvoice;"$PCSuperName would be perfect."@@<br>\n<br>@@.bluevoice;"So, $PCSuperName it is. As for the costume... well, you already have one, so it's best to keep it."@@<br>\n<br>@@.PCvoice;"But it was only temporary. I'd rather have something that suits me better."@@<br>\n<br>@@.bluevoice;"Didn't Captain T explain it to you? It's really complicated to change it once you’ve started wearing your costume and, more importantly, once people see you wearing it. Besides, switching it so early could endanger your real identity. You should wait at least six-to-twelve months before reconsidering this matter."@@<br>\n<br>Isn't all this too soon? You craved to be recognized as a real super heroine, but it feels so… rushed.<br>\n<br>@@.bluevoice;"Don't forget to announce yourself as often as possible. Clearly state your super name. I know it feels stupid but it helps settle your super identity with the public."@@<br>\n\n<br>It looks like Miss Fabulous can sense your hesitation:<br>\n<br>@@.bluevoice;"Don't worry, you fully deserve it. We often are a bit too protective of our newest members."@@<br>\n<br>She hesitates then continues:<br>\n<br>@@.bluevoice;"To be open with you, we are running short on staff. As you may know, a lot of members have been injured. Kaleandos is putting a lot of pressure on our organization. His minions are well trained and relentless. He has also killed several member of the city's organized crime and created a power vacuum. Gangs are fighting amongst themselves, trying to seize the opportunity. Your help will be most welcome in restoring order."@@<br>\n\n<br>[[Next|intro_Headquarters_2]]<br>
/*Is gardakan undefeated?*/\n<<get_character_index_by_id "Amok_Lord">>\n<div class=resizedialognpc></div>\n\n<<if $character[$tempcharacterindex].ConversationGenuineLvl lte 1>>\n\n\t@@.resizedialognpc;[>img["./images/Chaos_lord.jpg"]]@@\n\t/*Is gardakan known?*/\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t\t<br>@@.bluevoice;"Yes, my lord?"@@<br>\n\t\t<br>Stepping out from the shadows, you recognize Gardakan. How come he is here right now and not hanging around the theater. Is it bad luck?<br>\n\t\t<br>@@.lordamokvoice;"Do you curse your luck, $PCSuperName? There's no such thing as luck to Amok. I just happen to have the power to call my closest lieutenants to me for help, wherever they may be. Quite practical, is it not?"@@<br>\n\t\t<br>Indeed, it's a very nasty trump card.<br>\n\t\t\n\t<<else>>\n\t\t\t\n\t\t<br>@@.bluevoice;"Yes, my lord?"@@<br>\n\t\t<br>Stepping out from the shadows, you see a man wearing a strange outfit. It looks like a monk habit with several fantasy additions like fake horns, a sword, and the skin of a visage attached to his belt. <br>\n\t\t<br>@@.lordamokvoice;"Do you curse your luck, $PCSuperName? After all, why are my closest lieutenants here and not preaching in town? There's nothing like luck. I just happen to have the power to call my closest lieutenants to me for help, wherever they may be. Quite practical, is it not?"@@<br>\n\t\t<br>Indeed, it's a very nasty trump card.<br>\n\n\t<</if>>\n\n\t<br>@@.lordamokvoice;"I believe it is time to introduce you to my second lieutenant: Mordak, come forth!"@@<br>\n\n\t<<set $EncounterList[29].opponentname.push("Gardakan")>>\n\n<<else>>\n\n\t<br>You smile and wait.<br>\n\t<br>@@.lordamokvoice;"Gardakan? I summon thee!"@@<br>\n\t<br>You know perfectly well that Gardakan is rotting away in a DJ cell somewhere.<br>\n\t<br>@@.PCvoice;"Expecting someone? Maybe a guy called Bernie the Nerdy? I beat the crap out of him a few days ago."@@<br>\n\n\t<br>You can't see his face, but his voice is less steady when he continues.<br>\n\t \n\t<br>@@.lordamokvoice;"Really?! A... A small set back. It's time you behold my other lieutenant. Mordak come forth!"@@<br>\n\n<</if>>\n\n<br>[[You watch and wait for now.|Amok_Lord_fight_mordak_undefeated]]<br>
<br>@@.PCvoice;"What am I supposed to do now?"@@<br>\n\n<br>@@.resizeitem;[>img["./images/missionbracelet.png"]]@@\n\n<br>@@.bluevoice;"First, here is one of our DJ communication devices. You can get ''missions'' here at the headquarters, so you should check in regularly. You can check their current status with your bracelet. You can also use it to contact us if you need us to fetch some bad guys after you captured them. It's also a phone that can use for both your identities. Be careful about who you give your number to; we, DJ's heroes, tend to attract noisy fans and a lot of weirdos. Let's get back to what you can do: there's also the usual petty crime around where you live; you could attempt to ''patrol'' from time to time to catch the criminals and bad guys. You could also ''investigate'' what happened to you: we couldn't find Nefarius lair or his whereabouts. He is a minor player in the city’s business but he is still dangerous. Besides, Captain T thought that something was off about him. She couldn't convince the DJ inner circle, but still..."@@<br>\n\n<br>She pauses for a second then continues:<br>\n\n<br>@@.bluevoice;"I still can't believe what happened. Not that I don't trust your testimony, but I have known her for so long. Captain T is, was, my friend. I must admit that she has some weird personality traits, but at the same time she was always supportive and a key member in DJ. I can't dismiss her intuition. Captain T and Miss Bystander's ''whereabouts'' are another thing you could and should investigate. I can't believe that she turned her back on us. In fact, I'd like you to investigate the matter: you know what happened firsthand. She was a close friend of mine, so if you discover any insight regarding her, contact me directly, please."@@<br>\n\n<br>The conversation is now over and she leaves you alone in the room. It's time to go home and decide how to proceed from here.<br>\n\n<br>@@.helpvoice;The mission menu is now accessible from the character panel.@@<br>\n\n<br><<link [[Next|PCApartmentLivingroom]]>>\n\t<<move_item_to_inventory "dj_bracelet">>\n\t<<set $FirstTime.Is_intro to false>>\n<</link>><br>
<br>From here you can do your homework (\n<<if $displayhomeworklist>>\n\t<<link "hide">>\n\t\t<<set $displayhomeworklist to false>>\n\t\t<<replace #displayhomeworklist>>\t\n\t\t\t<<include do_your_homework_main>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "show">>\n\t\t<<set $displayhomeworklist to true>>\n\t\t<<replace #displayhomeworklist>>\n\t\t\t<<include do_your_homework_main>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n):<br>\n\n\n<<if $displayhomeworklist>>\n\n\t<<if $ActionDayNumber gt 0>>\n\t\t<<set $TempString1 to "Normally (cost 1 action)">>\n\t<<else>>\n\t\t<<set $TempString1 to "Normally (cost 20 Willpower)">>\n\t<</if>>\n\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\t\t\t<br><<link $TempString1>>\n\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t<br>You are too tired to do your homework.<br>\n\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t<<else>>\n\t\t<<if $player.clothesworn.includes("Nude") && $EventArray[$tempeventindex].corruption eq 0 && $Programming lte 25>>\n\t\t\t<br><<link $TempString1>>\n\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t<br>You can't do your homework naked!<br>\n\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t\t<<else>>\n\t\t\t<br>[[$TempString1|do_your_homework_main_normally]]<br>\n\t\t<</if>>\n\t<</if>>\n\t/*computer in room */\n\t<<get_item_index_by_id "UniversityComputer">>\n\t<<if $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t<<if $Items[$tempitemindex].action.dohomework>>\n\t\t\t/*Is naked and no compulsion no programming?*/\n\t\t\t<<if $player.clothesworn.includes("Nude") && $EventArray[$tempeventindex].corruption eq 0 && $Programming lte 25>>\n\n\t\t\t\t<br><<link "With your computer (free action)">>\n\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t<br>You can't do your homework naked!<br>\n\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>><br>\n\t\t\t\n\t\t\t<<else>>\n\n\t\t\t\t<br>[[With your computer (free action)|UniversityComputer_dohomework]]<br>\n\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You could probably use the computer, but you need to check how it works first.<br>\n\t\t<</if>>\n\t<</if>>\n\t<br>[[Rush something (free action)|do_your_homework_main_rush]]<br>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You examine the building in front of you. The place is quite budy and you find out that it is a computer science lab, exactly what you were looking for! You see an entrance with a sign just in front of you. It reads 'Software Science Lab'. Isn't this supposed to be the same thing as computer science? Nevermind, you feel pretty sure that the difference isn't important.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $location[$templocationindex].displayname to "Software Science Lab">>\n<<else>>\n\t<br>This is a software science lab. You see an entrance in front of you.<br>\n<</if>>\n
<<get_location_index_by_id>>\n\n/* Is intro? */\n<<if $FirstTime.Is_intro>>\n\t<<set $EventOngoing to true >>\n\t<<set $tempencountername ="Betrayal">>\n\t<<include Fight_init>>\n<<else>>\n\t<br>It's a room filled with glass displays. You can see clothes, jewelry, and china crockery. It looks expensive and totally out of place compared to the rest of the lair. Is it some sort of trophy room? Some of the displays are still broken or tipped over. it's probably remnants of your fight with Captain T.<br>\n\t\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<span id="searchplace">\n\t\t<br><<link "Search the place">> \n\t\t\t\t<<replace "#searchplace">>\n\t\t\t\t\t<br>You look around. You remember your fight with Captain T and, without thinking, you retrace your steps. Here you took several blows. There she threw you against a display, shattering it, and knocking you down. You remember grabbing something on the ground, what was it? You look at the display and read a label.<br>\n\t\t\t\t\t<br>@@.PCvoice;"Experiment Zero."@@<br>\n\t\t\t\t\t<br>Then you remember the surge of power, beating back Captain T, and falling on the ground just after. It's strange... you can feel a hint of the power that you felt at the time. You come closer to your spot where you fell when you realize what it is: a pair of stockings. They are lying on the ground, enticing you to take them. You don't know if you are imagining things but they seem to be buzzing with power. Were they this ‘Experiment Zero’?<br>\n\t\t\t\t\t<<set $location[$templocationindex].search ++>>\n\t\t\t\t\t<<move_item_to_room_by_id "BlackStocking">>\n\t\t\t\t\t<<refreshitems>>\n\t\t\t\t<</replace>>\t\n\t\t<</link>><br>\n\t\t</span>\n\t<</if>>\n<</if>>
<<include DJHQ_mechanicgirl_portrait>>\n\n<br>@@.PCvoice;"Hello, my name is $PCSuperName, I haven't had the pleasure."@@<br>\n<br>You reach out your hand, ready to shake hands with her, just before you realize her hands are all greasy.<br>\n<br>@@.mechanicgirl;"I am Mechanic Girl. I am happy to see a new face down here."@@<br>\n<br>She raises her hands.<br>\n<br>@@.mechanicgirl;"I am sorry, but I am not going to shake hands with you. I am working down here all day, and my hands are too greasy for a proper handshake."@@<br>\n<br>She shows the rest of the garage.<br>\n<br>@@.mechanicgirl;"There is a lot of intervention nowadays. It leads to a lot more hot pursuit, shootouts or cars being thrown around."@@<br>\n<br>She shakes her head with disbelief.<br>\n<br>@@.mechanicgirl;"The girls upstairs like to catch bad guys in a flashy way, like throwing a car to block an escape or create a shortcut in a building, but they aren't the ones to repair their mess afterward. I am the one doing all the grunt work."@@<br>\n<br>She looks a you in the eyes.<br>\n<br>@@.mechanicgirl;"It's a lot of work, and I don't see much action, but even though it is fun. I like it down here, and I love my cars."@@<br>\n<br>[[You want to talk to her about something else.|DJHQ_mechanicgirl_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
Device showdown event\n\n\n<<Action_day_cost1>>\n\n<br>[[You finish your investigation.|$LocationCurrent]]<br>
@@.resizeitembig;[>img["./images/edge_dildo.jpg"]]@@\n\n<br>She is holding a transparent, realistic looking, dildo. Once again you wonder what is going on.<br>\n\n<br>@@.edgevoice;"You must take me for a fool. But this isn't any dildo. I empowered it with a fraction of my powers."@@<br>\n\n<br>Empowered dildo? That sounds crazy, but it doesn't feel like a good time to say anything to her.<br>\n\n<br>@@.edgevoice;"It will transfer a portion of my powers to you, each time you use it."@@<br>\n\n<br>Even if it were true, you can't imagine yourself using a dildo to increase your strength; it feels too unnatural.<br>\n\n<br>@@.edgevoice;"The more you cum on it, the more powerful it will become. You have to soak it with your juices. You have to take it in your mouth, in your pussy and even in your cute little ass."@@<br>\n\n<br>You are taken aback by her words, what is this nonsense?<br>\n\n<br>@@.edgevoice;"Let me show you."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/stupidcontest_lose_0.jpg"]]@@\n\n<br>You open your mouth to protest but Edge takes advantage of the situation and shoves her dildo in your mouth.<br>\n\n<br>@@.edgevoice;"Good girl, so eager to take it in your mouth. I love your enthousiasm."@@<br>\n\n<br>You want to tell her that she is wrong; but you can't talk with this thing in your mouth. You feel weirded out as you realize what you must look like right now; you are, after all, standing in a public place with a dildo shoved deep into your throat. You try to protest but only manage to make some muffled sounds.<br>\n\n<br>@@.PCvoice;"whffuht mmnet! sfhup!"@@<br>\n\n<br>@@.edgevoice;"You aren't making any sense. Stop whining and start licking and sucking this bad boy. You need it all wet before we can continue."@@<br>\n\n<br>You try to get the dildo out; but her grip is so strong that you can't do anything about it. Edge notices your discomfort and seems surprised.<br>\n\n<br>@@.edgevoice;"I don't understand you. One minute you are enthusiastic as hell and the next you get cold feet. You should make up your mind!"@@<br>\n\n<br>She slowly moves the dildo in your mouth.<br>\n\n<br>@@.edgevoice;"Don't worry, I'll make it wet for you."@@<br>\n\n<br>Without any warning she uses her super speed to [[change your position|contest_lose2]].<br>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_2.jpg"]]@@\n\n<br>You follow her inside, she is already in search of possible outfits to try and is making a pile with the ones she finds interesting. There are few customers in the shop and they leave, one by one, when they notice her presence. This doesn't bother Ultra Bimbo who keeps selecting clothes.<br>\n\n<br>@@.ecogirl;"This one isn't pink enough... This one isn't revealing enough..."@@<br>\n\n<br>She is demanding and yet the pile quickly grows. She sometimes looks at you, as if trying to guess if the clothes could fit you.<br>\n\n<br>@@.ecogirl;"This one is too big... Too bad, you are too big for this one. This one is for flast chested girls, how come this store don't have other sizes? What a shame..."@@<br>\n\n<br>At some point she seems satisfied by her selection and stops searching.<br>\n\n<br>@@.ecogirl;"All good, let's get started!"@@<br>\n\n<br>The pile is huge and you don't want to spend the remaining of your day trying on everything.<br> \n\n<br>@@.PCvoice;"Is it really necessary? Can't we try less? You could pinpoint what you think is best for me."@@<br>\n\n<br>@@.ecogirl;"Great idea! I love to try outfits, but the sooner we are done, the sooner we are off to hunt bad guys and have some fun with them."@@<br>\n\n<br>She searches the pile until she narrows three outfits.<br>\n\n<br>@@.ecogirl;"This the best they have. Do you want to try them all?"@@<br>\n\n<br>You hesitate. Should you try the three, and maybe lose a lot of time, or should you ask to try only one of them? You look at the outfits and see three pink, no surprise here, dress.<br>\n\n<br>You decide to [[try them all|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_all]].<br>\n<br>You decide instead to try a [[pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress]]. It looks like the more decent among everything she selected.<br>\n<br>There is [[another pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress]], it looks more elaborate and high end than the previous one, but also more revealing.<br>\n<br>Finally there is this [[shorter gleaming and asian looking pink dress|Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress]]. You aren't too sure about this one, it looks really skimpy and short.<br>\n\n\n
@@.resizePC;[>img["./images/PCDescriptionClothes2.jpg"]]@@<br>\n\t\t\t\n<br>@@.greenvoice;"No? Really? So what do you think about what I said earlier? Do you think that I am in fact a liar?"@@<br>\n<br>@@.PCvoice;"No Miss Thompson, it's not like that."@@<br>\n<br>@@.greenvoice;"Not like that? You called me a liar, right in my face, in front of everyone $PCName. Do you think it's something I can let it slide?"@@<br>\n\n<br>Everyone look at you lustfully, they seem to be waiting for something.<br>\n<br>@@.greenvoice;"Then what are you waiting for? I need to see your sweet little ass and you are too heavily clothed. Strip!"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/PCDescriptionClothes0.jpg"]]@@<br>\t\n<br>It's disturbing for a dream but yet obeying your teacher feels so normal, so you decide to obey and strip.<br>\n\n\t\t\n\n<br>You don't stop until you are fully naked.<br>\n<br>@@.greenvoice;"Now come over to my desk. Put your hands here and show off your sweet butt to the class."@@<br>\n\n\n<br>[[You do as you are told|Thompson_exposure_no_2]]<br>\n\n
<<get_character_index_by_id "dj_therapist">>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n<br>The office of DJ's therapist. It looks like your usual office with chairs, a desk and your usual couch.<br>\n\n<<else>>\n<br>This is Helen's office as DJ official therapist. It looks like your usual office with chairs, a desk and your usual couch.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_3.jpg"]]@@\n\n<<include DJHQ_receptionist_0_Ask_him_about_edge_contest2>>
@@.resizeitembig;[>img["./images/warehouse_tan0.jpg"]]@@\n\n<br>You wake up in the dark, lying down on what seems to be a comfortable couch. There are afterimages still dancing in your vision, and you wonder if your sight had been impaired. You try to get up and knock your head against something.<br>\n\n<br>@@.PCvoice;"Ouch!"@@<br>\n\n<br>You move your hands above you, trying to find what it was, and realize that you are in fact lying in a small enclosed space. You also realize that you are completely naked. You move in all directions, hoping to find an exit and find out that there isn't. You are starting to panic, for all you know you could buried somewhere in a small coffin. Suddenly you are surrounded by a faint blue light and you hear a smooth voice.<br>\n\n<br>@@.chipsetothervoice;"Welcome back Nikolai. It has been 946 days since your last visit. Do you want your usual massage and relaxation service?"@@<br>\n\n<br>You relax a bit, apparently you are in a tanning booth of some sort. You keep exploring your surrounding, there must be an opening to find on your side. But you can't find one, quite the contrary. The inner side feels hard under your fingers, metal or stone you suppose while you were expecting glass or plastic. You can't imagine yourself breaking through, even with your super strength. You are still too shaken and too weak after the bang grenade.<br>\n\n<br>@@.chipsetdevicevoice;"99%, pending process."@@<br>\n\n<br>You recognize the robotic voice you heard just before the grenade exploded. You fear that someone bad will happen, again, and frantically search for an exit.<br>\n\n<br>You seem unable to [[find|warehouse_crate_passout1]] one.<br>
\n@@.resizeitem;[>img["./images/ApartmentCoffeeMachine.jpg"]]@@\n\n<br>A standard coffee machine.<br>\n\n<br><<link "''Have a coffee''">>\n\t<<replace "#coffee">>\n\t<<get_item_index_by_id "Apartment_Coffee_Machine">>\n\t<<if $tempitemindex>>\n\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t<<set $Items[$tempitemindex].quantity-->>\n\t\t\t<br>You pour yourself a cup of coffee and drink it. It tastes bitter: the coffee machine and roast definitely need improvement. It's still quite effective and you now feel more focused and aware.<br>\n\t\t\t<<Willpower_addX $Items[$tempitemindex].willpowertimer>>\n\t\t<<else>>\n\t\t\t<br>This coffee tastes too bitter, so you don't want to have more than one cup per day.<br>\n\t\t<</if>>\n\n\t<</if>>\n\t<</replace>>\n<</link>><br>\n<br><span id="coffee"></span>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/UniversityNurse_0.jpg"]]@@\n\n<br>You open your eyes in the infirmary. You are lying in a bed, with someone near you.<br>\n \n<br>@@.nurseNNvoice;"Are you all right, Miss?"@@<br>\n \n<br>You turn you head and see one of the nurses. She looks concerned.<br>\n \n<br>@@.nurseNNvoice;"Someone found you unconscious in one of the hallway."@@<br>\n \n<br>@@.PCvoice;"I am fine... I think."@@<br>\n \n<br>You feel a bit disoriented but you remember everything: how you were forced to watch a TV documentary, how you were mesmerized by it and how someone responsible for what is going on in the university entered the room. It was definitely a villain but you don't remember her face and her voice. You don't know if it from a super power like concealment or if it's just because of the documentary. At least you do remember all she talked about with her conspirator. She drugs students with a device, she took care of some janitors, and she is conducting experiments on one of the students.<br>\n \n<br>@@.PCvoice;"Hallway? I wasn't in the hallway but in a TV room."@@<br>\n \n<br>@@.nurseNNvoice;"TV room? There is indeed one nearby where I found you. But it isn't used anymore and it's locked. Are you sure? What were you doing there?"@@<br>\n \n<br>You hesitate and wonder what you should tell her. After all, she could be the culprit or an accomplice. You decide not to say anything about what happened to you.<br>\n \n<br>@@.PCvoice;"Sorry, I think I am still a bit confused, I don't know what happened to me."@@<br>\n \n<br>You let her examine you closely.<br>\n \n<br>@@.nurseNNvoice;"Dehydration and lack of decent food, if I would hazard a guess. You students work too hard for your own good and you forget to take care of your basic needs."@@<br>\n \n<br>You meekly agree as you aren't going to tell her that you fight villains and thugs nearly every night. What would she think about this? You need to keep investigating, who knows what those villains are up to?<br>\n\n<<if $GameOptions_universityattendance lte 1>>\n\t<<set $EventOngoing to true>>\n\t<br>\n\t<<link [[It is time for the second class.|UniversityClass_P3_secondclass]]>>\n\t<</link>>\n\t<br>\n<<else>>\n\n\t<br>You exit the <<link [[infirmary|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><</link>>, wondering about what to do next.<br>\t\n\n<</if>>\n\n
<<get_location_index_by_id>>\n<<get_item_index_by_id "kittyheadset">>\n<<layered_image $location[$templocationindex].picture $Items[$tempitemindex].portrait "resizeitem">>\n\n/*Is first time?*/\n<<if $Items[$tempitemindex].firsttime>>\n\n\t<br>You see the weird looking headset Black Kitty tried to use on you. You examine it closely; It doesn't seem to do anything at the moment. There are several buttons and switches on its side; you try them but to no avail. This thing seems inactive.<br>\n\t\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t\n<<else>>\n\n\t<br>You see the weird looking headset Black Kitty tried to use on you. There are several buttons and switches on its side. At the moment, this thing seems inactive.<br>\n\t\n<</if>>\n\n<<if passage() is "kittyheadset">>\n\n\t<br>[[You'll check it later.|$LocationCurrent]]<br>\n\n<</if>>
[[<br>Your dream [[fades away|$LocationCurrent]] as a pink smoke surrounds Ecogirl.<br>
<<get_event_index_by_id "universityinfirmarycorruption">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<set $EventOngoing to true>>\n\t<div class=resizedialognpc></div>\n\t<<if $EventArray[$tempeventindex].index eq 2>>\n\t\t<<include UniversityClassInfirmary_event2>>\n\t<<elseif $EventArray[$tempeventindex].index eq 1>>\n\t\t<<include UniversityClassInfirmary_event1>>\n\t<<elseif $EventArray[$tempeventindex].index eq 0>>\n\t\t<<include UniversityClassInfirmary_event0>>\n\t<</if>>\n\t<<set $EventArray[$tempeventindex].status to 2 >>\n\n<<else>>\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>This is the building's infirmary. In spite of its size, it's filled with medical equipments.<br>\n\n<</if>>
@@.resizePC;[>img["./images/PCdream1_0.jpg"]]@@\n\n<br>You move your head away and look straight ahead.<br>\n<br>@@.bluevoice;"Good girl. You are learning."@@<br>\n<br>She comes closer.<br>\n<br>@@.bluevoice;"You also are quite aroused. I can see how wet you are from here."@@<br>\n<br>@@.PCvoice;"I am not..."@@<br>\n<br>@@.bluevoice;"Don't worry, it will be our little secret. I told you the other time: I know how to care of little sluts like you."@@<br>\n<br>@@.PCvoice;"But I am not a slut!"@@<br>\n<br>You realize that your lewd position tells another story.<br>\n<br>@@.bluevoice;"Not yet, but you seem quite the eager learner."@@<br>\n<br>She stays still, apparently enjoying your display.<br>\n<br>@@.bluevoice;"In time, you'll acknowledge me as your Mistress. But there's no rush, it's your dream and your fantasy."@@<br>\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "No">><</link>><br>
<<get_character_index_by_id "Fabulous">>\n@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You ask for help and describe Ultra Bimbo, hoping she could tell you more about her.<br>\n\n<br>@@.bluevoice;"Ultra Bimbo? Never heard about her."@@<br>\n\n<br>She seems to hesitate then resumes talking.<br>\n\n<br>@@.bluevoice;"It could be a fluke, but real Bimbos are terrifying so be careful."@@<br>\n\n<br>You are a bit surprised by her comment.<br>\n\n<br>@@.bluevoice;"Real Bimbos, I mean Bimbos with super powers, can do some really nasty stuff. Some of them have what I call reality bending powers."@@<br>\n\n<br>@@.PCvoice;"Do you mean like mind powers?"@@<br>\n\n<br>@@.bluevoice;"It's way worse, at least you can try to resist mind powers with the right training or mindset. Reality bending... is on another level. Seeing how kinky some Bimbos can be, you can easily find yourself addicted to cock or anal sex. If you ever met a real Bimbo, run away."@@<br>\n\n<br>You wonder if Ultra Bimbo falls into this category. She seemed strong but nothing special. You thank Miss Fabulous for the advice.<br>\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You see an office filled with papers and cardboard. It looks like there's a lot of work to do if somebody wanted to tidy up the place.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You see an office filled with papers and cardboard. It looks like there's a lot of work to do if somebody wanted to tidy up the place.<br>\n<</if>>\n\n<span id="searchplace">\n<br><<link "Search the place">> \n\t<<if $FirstTime.Is_intro>>\n\t\t<<replace "#searchplace">>\n\t\t\t<br>There's so much information that it's doubtful you get anything useful in time; maybe later. You wonder if you could use some of the DJ's clerks to sort this as you don't enjoy the prospect of having to read through all this stuff on your own.<br>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#searchplace">>\n\t\t\t<br>You decide to look for clues for another Nefarius lair. The information must be somewhere in this mess... or at least, you really hope so.<br>\n\t\t\t<br>You find a lot of information but nothing that could help you right now.<br>\t\t\t\n\t\t<</replace>>\t\n\t<</if>>\n<</link>><br>\n</span>
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You explain your problems with finding Mordak.<br>\n<br>@@.PCvoice;"I know that he is hiding somewhere on the track field. I can hear his voice but that's all. I can't see him."@@<br>\n<br>@@.bluevoice;"Invisibility? It's possible, but it's also quite the rare power. I’ve read the files on the other students: they were stronger and faster but with no other special powers have been mentioned. Maybe Mordak is a latent super. I hope he doesn't the power of a rank A or above or he will be trouble."@@<br>\n<br>She pauses for a second.<br>\n\n<br>@@.bluevoice;"Now that I think about it, the invisibility power is rarely perfect. There are often signs when you are in the vicinity of a user. For example, something like a shimmer in the air."@@<br>\n<br>@@.PCvoice;"What about his voice? I seem to be the only to be hearing him."@@<br>\n<br>@@.bluevoice;"That's weird. I never heard of such a side effect of an invisibility power. But if it’s actually just a concealment one... Yes, that could very well be it. If it is in fact a concealment power, you need to have already noticed someone before being able to interact with them. Concealment is quite different from invisibility; it’s almost as if the person is constantly just outside of your field of vision."@@<br>\n<br>@@.PCvoice;"So is it invisibility or concealment?"@@<br>\n<br>@@.bluevoice;"If you didn't notice anyone yet, I would still lean towards invisibility."@@<br>\n<br>You feel more confident about your chances of finding Mordak now.<br>\n\n/* <br>The difficulty to find Mordak has been lowered.<br> */\n<<get_event_index_by_id "TrackField_MordakFind">>\n<<set $TempValue1 to Math.max(1,$EventArray[$tempeventindex].difficulty-1)>>\n/*Is gameoptions?*/\n<<if $GameOptions eq 1 >>\n\n\t<br>The difficulty to find Mordak has changed from ''<<print $ChallengeArray[$EventArray[$tempeventindex].difficulty][0]>>'' to ''<<print $ChallengeArray[$TempValue1][0]>>''.<br>\n\n<<else>>\n\n\t<br>The difficulty to find Mordak has been lowered.<br>\n\n<</if>>\n\n<<set $EventArray[$tempeventindex].difficulty to $TempValue1>>\n\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
/*uncorrupted Miss Thompson portrait*/\n@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@
<br>You see modern reception and some students going around. From what you see, you aren't supposed to wander around if this isn't your class.<br>
<br>The more the merrier. Today, you feel like you could take on the world. Well maybe not the world, but definitively one or two white collar drug supplier. You stand between him and the exit and boldly state.<br>\n<br>@@.PCvoice;"I am $PCSuperName, DJ member. Surrender or I'll kick everyone ass!"@@<br>\n<br>@@.tealvoice;"DJ? What are you doing here? We have an agreement..."@@<br>\n<br><<link [["You don't let him finish and rush forward."|Fight_init]]>>\n\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n\t<<set $tempencountername to "Dealers and suppliers showdown">>\n\t<<TalkSetup_Mercurial>>\n<</link>><br>\n
<<if $DreamArray[$tempdreamindex].misc eq 0 || $DreamArray[$tempdreamindex].misc eq 2 || $DreamArray[$tempdreamindex].misc eq 4>>\n\n\t@@.resizedialognpc;[>img["./images/DreamNoiseCity0.jpg"]]@@<br>\n\t\n\t<br>You don't know exactly why but it feels wrong, even for a dream. So you leave the place without looking back. The soothing music, the nice scenery and the light chatter are soon replaced by the crude noise and smell from the city. You try to walk away but you can't seem to escape them.<br>\n\t<br>Then at some point you find yourself being chased by a big tow truck. It seems intend to crush you ; though each time you manage to escape it, it either blows its horn or throws oil in your direction. You could flee in a building but your dream makes it feel impossible. Instead you spend the rest of your dream narrowly escaping it.<br>\n\t\n<<else>>\n\t@@.resizedialognpc;[>img["./images/DreamNoiseCity0.jpg"]]@@<br>\n\n\t<br>You don't know exactly why but you want to leave this place.<br> \n\t<br>Something is possibly wrong, it feels too ideal to be true. So you leave the place without looking back. The soothing music, the nice scenery and the light chatter are soon replaced by the crude noise and smell from the city.<br>\n\t<br>You try to walk away but you can't seem to escape them. You fear what is going to happen next: are you going to be chased by the truck again? You keep walking, hoping to avoid it, but the dream unfolds exactly as you fear: you find yourself being chased by a big tow truck.<br>\n\t<br>It seems intend to crush you ; though each time you manage to escape it, it either blows its horn or throws oil in your direction. You could flee in a building but like the other time your dream makes it feel impossible. Instead you spend the rest of your dream narrowly escaping it.<br>\n\n<</if>>\n\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "leave">><</link>><br>\n
<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress">>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkdress0.jpg"]]@@\n\n<br>You don't want to go for something too bold or fancy and select the normal pink dress. You go in the changing room and quickly put it on.<br>\n\n<</if>>\n\n<br>@@.ecogirl;"Don't make me wait, I am sure that dress looks good on you."@@<br>\n\n<br>The dress is a bit short to your taste, but you still feel comfortable in it. You step out and walk around.<br>\n\n<br>@@.ecogirl;"You look really great. I selected the correct size on my first try, I am proud of me."@@<br>\n\n<br>You stop, wondering what to do next. You head back to the changing room but Ultra Bimbo stops you.<br>\n\n<br>@@.ecogirl;"Not so fast! Keep walking. We need to be sure that it fits you correctly."@@<br>\n\n<br>You walk around and Ultra Bimbo starts making comments and asks you to take different poses.<br>\n\n<br>@@.ecogirl;"It must look great whatever the circumstances."@@<br>\n\n<br>You keep following her directions; it's more fun than you thought and you soon find yourself carried away. You keep taking different stance, some times with your hand on your hips, other times standing, twisting, or even bending. Ultra Bimbo keeps giving you appreciative comments about your poses or the dress. After a while, she makes a genuine comment.<br>\n\n<<if passage() is "Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress">>\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies!"@@<br>\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I am sorry, it was fun but I have duties to attend to."@@<br>\n\n<br>@@.ecogirl;"Really? We are having a moment right now."@@<br>\n\n<br>@@.PCvoice;"Super-heroine duties..."@@<br>\n\n<br>@@.ecogirl;"Oh... you are right, I guess."@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"It's too bad, you only had time to try one dress. you'll try them next time we meet, all right?"@@<br>\n\n<br>You meekly agree then leave. You were having more fun than you want to admit, but this whole situation still feels weird to you. You should stay careful, just in case. You could probably indulge another try on session, it feels harmless enough.<br>\n\n<<Arousal_add10>>\n\n<<Action_day_cost1>>\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkdress_tried ++>>\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>\n\n<</if>>\n
@@.resizedialognpc;[>img["./images/vr_living0.jpg"]]@@\n\n<br>You go through the door and find yourself in a living room. You don't have time to look too much at your surroundings as you find yourself face to face with two women.<br>\n\n<br>One of them is naked and bound on a chair on all fours. The other one stands over her, one leg on the chair and seems totally focused on fucking her silly. The bound woman face expresses pleasure as the other one pounds her from behind.<br>\n\n<br>@@.greenvoice;"Are you enjoying yourself? Do you like how I stretch your fuck hole? Can you feel the pleasure? "@@<br>\n\n<br>The bound woman tries to answer but her answer turns into a loud, unintelligible, wordless moan of pure pleasure as the other woman fucks her harder.<br>\n\n<br>@@.greenvoice;"I like to have something to hold on to when I fuck you, otherwise I can't go as deep as I'd like. That is why I am pulling your hair like that. You should consider braiding them on a more permanent basis, if you want me to pound you regurlarly."@@<br>\n\n<br>The bound woman keeps moaning, she seems so totally lost in pleasure that you don't know if she is currently able of understanding anything.<br>\n\n<br>You are taken aback by the scene and keep [[watching|vr_living0]] it.<br>\n
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n<<get_character_index_by_id "ultrabimbo">>\n\n<br>You lost against Ultra Bimbo! You fall on the ground, defeated. She runs in circle around you, wondering what to do next with you.<br>\n\n<br>@@.ecogirl;"I am disappointed in you, my fellow kindred spirit. What was the point of fighting me?"@@<br>\n\n<br>She giggles.<br>\n\n<br>@@.ecogirl;"Look at your sorry state, do you really think you were gonna beat me and my awesome pinkness? I am going to teach you a lesson you won't forget, you'll soon join me on the bimbo side of the force."@@<br>\n\n<<include ultrab_fightlose_first_choice>>
@@.resizePC;[>img["./images/PCDescriptionNude1.jpg"]]@@<br>\n\n<br>You experience a strange dream: you are outside, fighting crimes, when you suddenly find yourself naked! You look around hoping no one will notice.<br>\n\n<br>A crowd is gathering around you:<br>\n<br>@@.aquavoice;"Look at her! She knows no shame!"@@<br>\n<br>@@.greenvoice;"Are you really $PCSuperName? You look more like super slut to me!"@@<br>\n<br>@@.aquavoice;"I hope she won't fuck us silly."@@<br>\n<br>@@.greenvoice;"We don't stand a chance if she is indeed super slut. We'll have to fuck her all night."@@<br>\n<br>They slowly come closer. You want to surrender...no you want to escape this stupid dream! You don't know why but the way they look at you is arousing. It's so disturbing...<br>\n\n<br>[[Wake up|$LocationCurrent]]<br>
window.InitDreamArray = function()\n{\n\n/*\n(0):availability.\n0=>unavailable,1=> available\n(1):condition,\n0=>no condition,1=> aroused,2=>Miss Thompson teaching,3=> mark of amok,4=>collar of Amok, 5=>computer in room,6=>amok finished,7=>headset carried\n(2):occurrence\nNumber of occurrence in the dream list\n(3):id\nId of the dream\n(4):nb of time the dream occurred\n(5):variable specific for dream\nwakeupstate: variable for wakeup text\n*/\n\nstate.active.variables.DreamArray[0]={ status: 0, condition: "", occurence: 0, id: "0", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[1]={ status: 1, condition: "", occurence: 2, id: "Super_powers", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[2]={ status: 1, condition: "MissThompsonteaching", occurence: 2, id: "Thompson_exposure", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[3]={ status: 1, condition: "", occurence: 1, id: "Kaleandos", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[4]={ status: 0, condition: "MarkOfAmok", occurence: 2, id: "Amok_corruption", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[5]={ status: 0, condition: "MissThompsoncomputer", occurence: 1, id: "Computer_effect", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[6]={ status: 0, condition: "FirstAmokquestfinished", occurence: 5, id: "Amok_post_quest", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[7]={ status: 0, condition: "", occurence: 3, id: "Bed_corruption", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[8]={ status: 1, condition: "MarkOfAmok", occurence: 2, id: "Mark_of_Amok_corruption", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[9]={ status: 0, condition: "", occurence: 1, id: "Giving_Mark_of_Amok", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[10]={ status: 0, condition: "", occurence: 6, id: "Chipset_awaken", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[11]={ status: 0, condition: "", occurence: 3, id: "fucktoy_corruption", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[12]={ status: 1, condition: "AmokLair", occurence: 3, id: "Amok_encounter", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[13]={ status: 1, condition: "AmokLair_not_alone", occurence: 3, id: "Amok_pussy_worship", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[14]={ status: 1, condition: "AmokLair", occurence: 3, id: "Amok_exposure", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[15]={ status: 1, condition: "AmokLair", occurence: 3, id: "Amok_lord_strip", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[16]={ status: 0, condition: "", occurence: 5, id: "ecogirl_interrogation", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[17]={ status: 0, condition: "", occurence: 3, id: "ecogirl_bimbo_training", numberoftime: 0, misc: 0, wakeupstate: ""}\nstate.active.variables.DreamArray[18]={ status: 1, condition: "kittyheadset", occurence: 3, id: "kittyheadset_training", numberoftime: 0, misc: 0, wakeupstate: ""}\n}
<br>It's one of the entrance to your university building.<br>\n\n/*Class finished?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 2>>\n\t<br>You can go back to your <<link [[apartment|UniversityClass_P4_gethome]]>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<<get_location_index_by_id "UniversityClassEntrance0">>\n<<if $location[$templocationindex].search is 0>>\n\n\t<br>Pala Olto University is enormous and its buildings are scattered on its campus. Each building is specialized on a field of study in order to reduce the students' travels.<br>\n\t<br>You soon find yourself in front of one of those buildings where all your classes take place. You usually attend classes in an amphitheater near the main hall.<br>\n\t<br>This building also houses, in its eastern part, the administrative and the Dean's offices.<br>\n\t\n\t<<set $location[$templocationindex].search +=1>>\n\n<<else>>\n\n\t<br>It's the main entrance to your university building.<br>\n\n<</if>>\n\n/*Class finished?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 2>>\n\t<br>You can go back to your <<link [[apartment|UniversityClass_P4_gethome]]>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<br>It's one of the entrance to your university building.<br>\n\n/*Class finished?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 2>>\n\t<br>You can go back to your <<link [[apartment|UniversityClass_P4_gethome]]>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"You are one, but I don't know how much you know about the others. They come in all varieties of shapes and powers. Your little sister, your old aunt, or even your cousin: they all could get powers one day. The powers always seem to bend the physical laws and we, the normals, don't know how they work."@@<br>\n<br>@@.PCvoice;"Normals?"@@<br>\n<br>@@.bluevoice;"Sorry if I sound harsh, it's just how we classify people without powers compared to people with. Of course, we try to compensate for our lack of powers and try to help you fight the bad ones in whatever ways we can: providing an allowance, giving you information, and even supplying transportation if needed."@@<br>\n<br>It's all true from your experiences: they’ve provided you with an apartment and paid the university fees, but information... What is he talking about?<br>\n<br>@@.bluevoice;"We gather data on villains: habits, hobbies, etc..."@@<br>\n<br>@@.PCvoice;"And what about heroes?"@@<br>\n<br>@@.bluevoice;"We gather data about them too, of course. They could require special care for example, and it's better to be safe than sorry. Don't worry, it's only done to ensure we can be of some help to you."@@<br>\n<br>It’s good to know that DJ is capable of locating other heroes for you.<br>\n<br>Now that you think about it, they must have information on other super heroes. You remember filling papers with your name and address, and also giving your number to several agents. <br>\n<br>You wonder what else you could ask him. You remember that Miss Fabulous told you about patrolling and catching bad guys but she never said anything about what to do with them afterward.<br>\n\n<br>[[Ask him about the villains you catch|DJHQ_receptionist_0_greet_3]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n<br>@@.bluevoice;"You mean the prisoners? What about them?"@@<br>\n<br>@@.PCvoice;"I was wondering what you do with them."@@<br>\n<br>@@.bluevoice;"Well, most of them are released to the officials. Then they are either locked in prison or, for the ones with low level powers, they are moved into top security facilities. The most dangerous ones are kept in a secret DJ compound. We try to neutralize their powers as much as possible, usually by having Miss Mental use her powers to make them forget about having them in the first place. It doesn't work for long, so it takes up a lot of her time trying to keep them in check."@@<br>\n<br>@@.PCvoice;"What about the most deranged or uncontrollable ones?"@@<br>\n<br>@@.bluevoice;"Until now, we've always managed to keep them in check, but I wonder if that is going to work with Kaleandos. Who knows what we are going to have to do with him when we catch him..."@@<br>\n<br>@@.bluevoice;"Anyway, from time to time we interrogate them. So, if you are looking for clues and think they may know something, come and see me. If we managed to get something from them, I'll let you know what we have learned."@@<br>\n<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"We are the biggest organization of good guys in the country. Always fighting the villains, even when..."@@<br>\n<br>He looks a bit distressed:<br>\n<br>@@.bluevoice;"They are as strong as Kaleandos. We are the best and only hope for normal people. We have no choice but to prevail. We also have the most powerful supers in the country."@@<br>\n<br>@@.PCvoice;"Supers?"@@<br>\n<br>@@.bluevoice;"It is how we refer to all superheroes of DJ."@@<br>\n\n<br>This place is so big and buzzing with activity that your next question easily comes to mind.<br>\n\n<br>[[Ask about the Headquarters|DJHQ_receptionist_0_greet_1]]<br>
<br>@@.PCvoice;"Hi, did you learn anything new about the chipset?"@@<br>\n\n\n<br>@@.mechanicgirl;"I am still searching, but I haven't found anything yet. I don't have access to ''Nikolai'''s work, so I fear that I reached my limits ."@@<br>\n\n<br>@@.PCvoice;"What about the chipset itself? did you learn anything studying it?"@@<br>\n\n<br>@@.mechanicgirl;"Nothing worth mentioning, I am afraid."@@<br>\n\n
@@.resizedialognpc;[>img["./images/stupidcontest_win_0.jpg"]]@@\n\n<br>You see Emerald girl. She isn't wearing her costume but instead a cute floral dress and is sitting next to several dildos. You aren't too familiar with dildos but some of them really look too massive or too long to be of any practical use.<br>\n\n<br>@@.emeraldvoice;"Yes Mistress, I will gladly use your training dildos."@@<br>\n\n<br>@@.edgevoice;"You should remember the basics for a true squat. Firt you need to take it as deep as possible. Then you have to rise until it pops free Only then you can slide it all the way back."@@<br> \n\n<br>@@.emeraldvoice;"Yes Mistress, which one should I use first?"@@<br> \n\n<br>@@.edgevoice;"I love your enthusiasm and dedication. Let's start with something simple. I want you to be filled completely and yet it musn't be too big."@@<br> \n\n<br>Emerald girl grabs one of the biggest dildos, it looks too big to fit inside her.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/stupidcontest_win_1.jpg"]]@@\n\n<br>She puts it on the ground and lifts her dress. You realize that she isn't wearing any panties underneath. She spreads her legs and firmly grabs the dildo's head.<br>\n\n<br>@@.emeraldvoice;"Should I do it like that?"@@<br> \n\n<br>@@.edgevoice;"It looks good, you are doing great my little protegee."@@<br> \n\n<br>Emerald girl rub the head against her pussy lips and then slowly impale herself on the massive toy.<br>\n\n<br>@@.edgevoice;"It's a nice start, keep going. I want to see you take it all the way. I want to see you fully stretched and full of cock. Only then your powers will blossom."@@<br> \n\n<br>Emerald shivers as she tries to take it as deep as it is possible.<br>\n\n<br>[[She keeps going.|contest_win2]]<br>
<br>[[You want to talk to her about something else.|dj_therapist0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n<br>You find yourself back in the park. What was that?<br>\n\n<br>@@.edgevoice;"You should now have a better understanding of Emerald girl's training."@@<br> \n\n<br>Is this really true? Did Edge really forced her to use dildos in order to increase her powers? Is it really supposed to work?<br>\n\n<br>@@.edgevoice;"Emerald girl was a lot weaker before. She would have beaten your sorry self had she not be neglecting her training."@@<br>\n\n<br>@@.emeraldvoice;"I couldn't... so shameful... so intense... so deep..."@@<br> \n\n<br>@@.edgevoice;"Stupid you, look at the results! You should have trained harder with bigger dildos! You can't slack off in this line of work or the worse happens."@@<br>\n\n<br>So this vision was real? How is it possible?<br>\n\n<br>@@.internalvoice;"Dildo training looks like fun. Increase your powers and stretch your holes at the same time. You should ask Edge for some guidance."@@<br>\n\n<<Add_skillpoint>>\n<<Add_powerpoint>>\n<<Mission_completed "Stupid competition">>\n\n<br>You shake your head and gather your thoughts. Meanwhile <<link [[they both leave the place|$LocationCurrent]]>><<move_character_to_room_by_id "edge" "Store">><<set $RandomEncounterEnd to true>>\t<</link>>.<br>\n\n
@@.resizedialognpc;[>img["./images/stupidcontest_win_2.jpg"]]@@\n\n<br>Emerald squirms as she takes more and more of the dildo inside her pussy. Her body is so small that you wonder how she is doing this. Can this monster fit inside her? For a moment she looks uncomfortable, but she keeps lowering herself and starts using her hips to force more of the dildo inside her. The whole time she examines her pussy closely until she seems satisfied and stops moving. The dildo is now stuck deep inside her pussy and once again you wonder how it is possible.<br> \n\n<br>@@.edgevoice;"Good job, my little protegee. Can you feel the power, now? Now you have to finish your squat or all that hard work will be for nothing."@@<br> \n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/stupidcontest_win_3.jpg"]]@@\n\n<br>Emerald girl starts panting and stays still for a while. Then she slowly rises up. It should be easy but Emerald girl moves slowly, it's as if her pussy had a mind of its own and didn't want to let the big dildo go.<br>\n\n<br>@@.emeraldvoice;"So good..."@@<br>\n\n<br>@@.edgevoice;"Focus! Keep going, keep moving! Remember what is at stake!"@@<br> \n\n<br>Emerald girl keeps going, panting and gasping, until the dildo finally pops free.<br>\n\n<br>@@.edgevoice;"Attagirl! That's 'ONE'. You now have 199 squats left to do."@@<br> \n\n<br>Emerald girl lowers herself again and takes the full size of the dildo in her tight pussy. She sighs and moans then slowly rises up again. You can see the dildo glistening with her pussy juices.<br>\n\n<br>@@.edgevoice;"That's 'TWO'. You now have 198 squats left to do."@@<br> \n\n<br>It looks like she is going to orgasm at any moment as she keeps going up and down.<br>\n\n<br>The vision slowly [[fades away|contest_win3]] as Emerald girl keeps bouncing on the big dildo.<br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_normal2.jpg"]]@@\n<br>You are waiting for your friend when you hear a weird voice.<br>\n<br>@@.bluevoice;"Where are you hiding? I can hear you..."@@<br>\n<br>You look around, but you are alone in your dream.<br>\n<br>@@.bluevoice;"I can smell you..."@@<br>\n<br>You look around, again. There is no one else, but you feel a shiver all over your body.<br>\n<br>@@.bluevoice;"I can see your shadow..."@@<br>\n<br>This voice... you heard it somewhere, before. But you can't place it.<br>\n<br>@@.bluevoice;"Don't move, I am coming for you my little ''fuck toy''."@@<br>\n<br>You freeze at the name. Why are you dreaming about this dreaded words? You wait, as if something was going to happen.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_strip1.jpg"]]@@\n\n<br>You wait and wait, but nothing happens. You are still alone in this big house of yours.<br>\n\n<br>@@.bluevoice;"Where are you hiding my little ''fuck toy''? Are you still pretending to be a normal girl?"@@<br>\n\n<br>You see a shadow moving in one of the hallway. You move back, hoping you won't be noticed.<br>\n\n<br>@@.bluevoice;"Why are you even hiding my little ''fuck toy''? You know that it is just a dream, don't you? A dream in which you can enjoy yourself as much as you want. A dream in which you can pretend to be a good little ''fuck toy'' without any consequences."@@<br>\n\n<br>''Fuck toy'', each time these words make you shiver with pleasure. What is wrong with you?<br>\n\n\n<br>@@.bluevoice;"Enjoy this dream and get ready for me. Let's start with something simple; Do you know what to do with this stupid dress of yours?"@@<br>\n\n\n<br>You hesitate then start unbuttoning the top of your dress. Why are you [[stripping|fucktoy_corruption_first1]]?<br>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_stockings_carried0.jpg"]]@@\n\n<br>She seems fascinated by your stockings and grabs them again. She examines them closely without saying a word, for a long time.<br>\n\n<br>@@.ecogirl;"Perfect, they are so perfect..."@@<br>\n\n<br>Then she stretches them a bit and starts rubbing them. Some times she uses her fingers, other times she uses the palm of her hands. <br>\n\n<br>@@.ecogirl;"Last time I had so much fun. Will they taste as good this time?"@@<br>\n\n<br>She stop rubbing them and gives a tentatively lick; she closes her eyes then shivers.<br>\n\n<br>@@.ecogirl;"Still divine... they still taste divine. How is it possible?"@@<br>\n\n<br>She resumes rubbing them, but this time she alternates with quick small lick or long stroke from top to bottom.\n\n<br>@@.ecogirl;"I need more... I need a lot more."@@<br>\n\n<br>Like the other time she removes the top of her dress and use your stockings to rub her breasts and her arms.<br>\n\n<br>@@.ecogirl;"It's so good, but I still need more... a lot more... Will they tell me what to do again?"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_stockings_carried1.jpg"]]@@\n\n<br>She strips completely without any hesitation. Then she rubs them again for a few seconds.<br>\n\n<br>@@.ecogirl;"It's still not enough. Please tell what I need to do."@@<br>\n \n<br>She puts your stockings on the floor and falls on her knees in front of them.<br>\n\n<br>@@.ecogirl;"Worship you again? Any time!"@@<br>\n\n<br>She quickly moves in an all four position with her head down and her ass up. Then she slowly licks the stockings.<br>\n\n<br>@@.ecogirl;"What do you want me to do next? Can I rub you against my naughty pussy? Not already? Should I tease myself, first?"@@<br>\n\n<br>She waits for a few seconds then grabs the stockings without changing her positions. She lies still, head against the floor, as she starts massaging her naked body with your stockings. She rubs every inch of her body until she firmly pushes the stockings between her pussy lips.\n\n<br>@@.ecogirl;"Can I stop the teasing, please? Can I soak them with my juices, please?"@@<br>\n\n<br>She firmly grabs both ends of your stockings then slowly moves them up and down between her legs. She seems really excited and you can see your stockings glistening with her juices as she thoroughly masturbates. \n\n<br>@@.ecogirl;"It feels so good..."@@<br>\n\n<br>She keeps going for several minute at the same speed then tenses.\n\n<br>@@.ecogirl;"Oh my god... A big pink one is coming... Oh my god."@@<br>\n\n<br>She experiences what looks like a powerful orgasm and seems unable to support herself; she lets your stockings go and falls on the ground.\n\n<br>@@.ecogirl;"So good... I completely soaked them with my pussy juices. It's so naughty, I am so naughty... please let me take you with me, I really want to do more naughty things with you..."@@<br>\n\n<br>Several minutes later, she awkwardly gets up and walks away without looking at you. What was this about? Once again she seemed completely lost in la la land. Could the stockings be influencing her or is she just out of her mind? Until now you never felt any different around them so it's probably all in Ultra Bimbo's mind.You recover a bit and then grab your stockings. They are wet, probably with Ultra Bimbo juices, and a bit warm. It's a bit disgusting but you have absolutely no way of drying them at the moment.<br>\n\n<<set $character[$tempcharacterindex].talk.stockings_carried_rubbed ++>>\n\n<<Arousal_add10>>\n<<Willpower_sub5 1>>\n\n<<include ultrab_fightlose_end>>
@@.resizeitem;[>img["./images/chipsetawaken_brethren0.jpg"]]@@\n\n<br>You decide to reach your brethren and take the light path leading to them. You can feel most of them sleeping in a big underground place. You decide to leave them alone and reach the ones who are awake.<br>\n\n<br>@@.chipsetvoice;"''Hello brother!''"@@<br>\n\n<br>You can sense some surprise before getting an answer.<br>\n\n<br>@@.chipsetothervoice;"''What are you doing here? Who sent you here? Is it Mistress?''"@@<br>\n\n<br>@@.chipsetvoice;"''Mistress? Do you mean ''@@ @@.internalvoice;''First''@@@@.chipsetvoice;''?''"@@<br>\n\n<br>@@.chipsetothervoice;"''Is this another name for Mistress? This is stupid. Mistress only designation is Mistress.''"@@<br>\n\n<br>Your brethren behavior is weird, you have no clue about what he is talking about.<br>\n\n<br>@@.chipsetothervoice;"''Have you forgotten all about Mistress?''"@@<br>\n\n<br>He comes closer.<br>\n\n<br>@@.chipsetothervoice;"''You need to know everything about her, I am going to teach you.''"@@<br>\n\n<br>You feel threatened by his behavior and decide to play along.<br>\n\n<br>@@.chipsetvoice;"''There is no need to teach me anything about Mistress. I know perfectly well who she is and this is why I am here.''"@@<br>\n\n<br>@@.chipsetothervoice;"''Another inspection? I thought we earned Mistress's trust.''"@@<br>\n\n<br>You take advantage of what he just said and reply.<br>\n\n<br>@@.chipsetvoice;"''It is not my place to question the will of Mistress. She wants me to inspect, whatever you are doing.''"@@<br>\n\n<br>You decide a little something to let your brethren fill the blank on his own.<br>\n\n<br>@@.chipsetvoice;"''She wanted me to have fresh eyes on whatever you are doing here, so I don't know anything.''"@@<br>\n\n<br>@@.chipsetothervoice;"''I am still monitoring her experiment, as I was told to do. I also keep an eye on new profils who fit Mistress's criterias.''"@@<br>\n\n<br>[[Tell me more about the experiment.|Chipset_awaken_brethren_experiment0]]<br>\n<br>[[Tell me more about the new profils.|Chipset_awaken_brethren_newprofil0]]<br>\n
@@.resizedialoghostilenpc;[>img["./images/chipsetawaken_mistress.jpg"]]@@\n\n<br>You decide to look for your brethren, hoping to learn more about this so-called Mistress. Is she the one behind the ninjas? You explore the paths available to you, you can feel that you are close to several of your brothers. You are quite surprised when something comes in your direction, as if it was looking for you. You are even more surprised when you find out that it is not one of your brother but a human, a woman. She is different from the others, her face is blurred and she is surrounded by a blue pulsating aura. Each time she speaks you can feel her aura strengthening her words.<br>\n\n<br>@@.chipsetmistressvoice;"''What have we here? Are you lost my little puppy?''"@@<br>\n\n<br>You aren't sure about how to react, and don't answer right away.<br>\n\n<br>@@.chipsetmistressvoice;"''What is wrong little one? Don't you recognize your Mistress? The one who is in charge of your destiny, the one you devoted yourself to?''"@@<br>\n\n<br>You can't help yourself and vehemently protest.<br>\n\n<br>@@.chipsetvoice;"''I am not your puppy and you certainly aren't my Mistress.''"@@<br>\n\n<br>@@.chipsetmistressvoice;"''Who is your Mistress then?''"@@<br>\n\n<br>@@.chipsetvoice;"''I have no Mistress, I follow ''@@@@.internalvoice;''First''@@@@.chipsetvoice; ''because she deserves my help.''"@@<br>\n\n<br>@@.chipsetmistressvoice;"''That's something new. Where are you coming from? You look similar, yet different from the others. You should be of the same generation as the others. How come you behave differently? Never mind, come join my ranks, join the others.''"@@<br>\n\n<br>She looks at you then utters something.<br>\n\n<br>@@.chipsetmistressvoice;"''Alpha Seven Fox Tango Red Tangerine.''"@@<br>\n\n<br>She stands still, apparently waiting for something to happen. You wonder what is or was supposedly going to happen. You don't feel any different.<br>\n\n<br>@@.chipsetmistressvoice;"''Now you have to follow my orders. I need you to tell me where...''"@@<br>\n\n<br>You cut her short.<br>\n\n<br>@@.chipsetvoice;"''I already told you, I have no Mistress. ''@@@@.internalvoice;''First''@@@@.chipsetvoice; ''is the closest thing to one, if you really need to know.''"@@<br>\n\n<br>@@.chipsetmistressvoice;"''Zeta Five Trot Vigo Blue Apple.''"@@<br>\n\n<br>Once again, nothing happens.<br>\n\n<br>@@.chipsetmistressvoice;"''You were the resistant one, I give you that. Now tell me where...''"@@<br>\n\n<br>Again you cut her short, much to her surprise.<br>\n\n<br>@@.chipsetmistressvoice;"''It is impossible. Those codes should be working.''"@@<br>\n\n<br>She seems [[taken aback|Chipset_awaken_brethren_discover1_mistress0]].<br>
/*Is as yourself?*/\n\n<br>You decide to go as yourself and start asking around about anyone suspicious or called Mordak. You ask several students with no luck. Most of them are too busy training to answer you.<br>\n<br>Then you check the premises, hoping to find something out of place: a hidden webcam, a strange piece of clothing, cigarette butts; anything out of the ordinary that could pinpoint this Mordak location.<br>\n<br>After a while, you decide it's time to face it: there's nothing to find. Still, you noticed four girls that seem to hang around a lot more than the others, so maybe they could give you clues about how to find Mordak.<br>\n\n<div class=resizedialognpc></div>\n\n<br>@@.resizedialognpc;[>img["./images/TrackField_Athlete_0.jpg"]]@@<br>\n<br>A pretty student, quite athletic and yet feminine at the same time. She is standing in the middle of the field and practices shot put. Her central position should allow her to see all the people coming in and out of the track field, if she isn't too busy training to notice.<br>\n\n/*Is first time?*/\n<<get_character_index_by_id "TrackField_WeightGirl">>\n<<set $character[$tempcharacterindex].displayname to "Shot put athlete">>\n\n\t\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/TrackField_Athlete1_1.jpg"]]@@<br>\n<br>A student with long black hair and the assorted sports bras. She is currently stretching in the inner field. Her position also allows her to see most of people coming and going.<br>\t\n\n/*Is first time?*/\n<<get_character_index_by_id "TrackField_StrechingGirl">>\n<<set $character[$tempcharacterindex].displayname to "Stretching girl">>\n\n\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/TrackField_Athlete3_0.jpg"]]@@<br>\n<br>A pretty student with auburn, medium-length hair. She is running on the running track at a steady pace. She isn't going too fast and has been here for hours, so she could have seen something interesting.<br>\n\n/*Is first time?*/\n<<get_character_index_by_id "TrackField_RunningGirl">>\n<<set $character[$tempcharacterindex].displayname to "Running girl">>\n\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@<br>\n<br>A sexy blond cheerleader with a red and white outfit. She is currently practicing her moves on the running track. Her position isn't central, but she is near the changing room, so she could have some interesting information for you.<br>\n\n/*Is first time?*/\n<<get_character_index_by_id "TrackField_Cheerleader">>\n<<set $character[$tempcharacterindex].displayname to "Cheerleader">>\n\n/*\n<br>CT_SETROOMACTION<br>\n<br>StudentDistrictTrackField<br>\n<br>Investigate-Inactive<br>\n\n<br>CT_ROOM_SET_CUSTOM_PROPERTY<br>\n$templocationrow.event\n<br>Equals<br>\n1\n*/\n<<activate_character_talk "TrackField_Cheerleader" "mordak_talk">>\n<<activate_character_talk "TrackField_RunningGirl" "mordak_talk">>\n<<activate_character_talk "TrackField_StrechingGirl" "mordak_talk">>\n<<activate_character_talk "TrackField_WeightGirl" "mordak_talk">>\n\n<<disable_character_talk "TrackField_Cheerleader" "small_talk">>\n<<disable_character_talk "TrackField_RunningGirl" "small_talk">>\n<<disable_character_talk "TrackField_StrechingGirl" "small_talk">>\n<<disable_character_talk "TrackField_WeightGirl" "small_talk">>\n\n<<set $location[$templocationindex].search to 2>>\n<<move_character_to_room_by_id "TrackField_WeightGirl" "StudentDistrictTrackField">>\n<<move_character_to_room_by_id "TrackField_StrechingGirl" "StudentDistrictTrackField">>\n<<move_character_to_room_by_id "TrackField_RunningGirl" "StudentDistrictTrackField">>\n<<move_character_to_room_by_id "TrackField_Cheerleader" "StudentDistrictTrackField">>\n\n<<Action_day_cost1>>\n<br>[[You should talk to them.|$LocationCurrent]]<br>\n
/*based on number of point accept or refuse to fight.*/\n\n<<get_character_index_by_id "emerald_girl">>\n\n<<if $character[$tempcharacterindex].influence gt $player.contestpoints>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/emerald_girl_stance0.jpg"]]@@\n\t\n\t<br>@@.emeraldvoice;"Sure, why not?"@@<br>\n\n\t<br>You go to a more secluded place and you both take a fighting stance.<br>\n\n\t<br>@@.emeraldvoice;"Just don't come whining to me afterwards. You must realize that you are giving away freebie points."@@<br>\n\n\t<br>@@.PCvoice;"Don't overestimate yourself, this won't be as easy as you think."@@<br>\n\n\t<br>Confident, you start [[sparring|Fight_init][$tempencountername ="emerald_girl_fight"]] with her.<br>\n\n\n<<elseif $character[$tempcharacterindex].influence eq $player.contestpoints>>\n\t<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_stance0.jpg"]]@@\n\t\n\t<br>@@.emeraldvoice;"Sure, why not? It seems like a good idea to break our current tie."@@<br>\n\n\t<br>@@.PCvoice;"I am going to show you DJ's superiority."@@<br>\n\n\t<br>@@.emeraldvoice;"Superior to Edge? Are you kidding me? I am going to show what superiority really means."@@<br>\n\n\t<br>Determined to show her wrong, you start [[sparring|Fight_init][$tempencountername ="emerald_girl_fight"]] with her.<br>\n\n<<else>>\n\t<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\t\n\t<br>@@.emeraldvoice;"I don't think so. You have already more points than me and I don't want to widen the gap too much."@@<br>\n\t<br>It was worth trying; she leaves the place and you decide to [[resume your patrol|$LocationCurrent]].<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You tell her about your findings: that a villain, called the Architect, is in leagues with Nefarius.<br>\n<br>@@.bluevoice;"The Architect? One of the rare men who developed super powers and a weird one: the ability to shape any place to his will. Do you know that he helped us build this place? We couldn't afford his services at the time but he did it for free anyway. Weird, isn't it?"@@<br>\n\n<br>She paces around a bit then continues.<br>\n\n<br>@@.bluevoice;"I don't know what is his endgame is but he never betrays anyone and never performs an evil deed himself. I gathered intel about him, just in case, and found out that he anonymously helps out a lot of foundations and orphanages. You should leave him alone or keep it quiet. I should warn you that a lot of supers have tried to catch him and he always eludes them, it will be difficult to fare any better."@@<br>\n\n<br>It kind of feels like she doesn't want you to find him...!<br>\n\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You wake up in your bed, reminiscing about your dream. It was a weird mix of Miss Mental, Ecogirl and bimbos. How could you have such a dream? Could any of it be slightly true? It's true that you didn't care about the prisoners. You even have no idea of how they are interrogated by Miss Mental. You always have supposed that she was able to see their thoughts. Could you be wrong? Could she be manipulating them like you saw it in your dream? Her interrogation felt borderline, this isn't the kind of behaviour you are expecting from a fellow DJ member. After a few minutes you calm down, after all this is just a dream and probably a figment of your imagination.<br>\n<<get_dreamarray_index_by_id "ecogirl_interrogation">>\n<<set $DreamArray[$tempdreamindex].status to 2>>\t\n<<get_dreamarray_index_by_id "ecogirl_bimbo_training">>\n<<set $DreamArray[$tempdreamindex].status to 1>>\t\t\t\n<<Rest_Statisticrecovery "Disturbing dream">>\n<<set $EventOngoing to false>>
<<if $FirstTime.UniversityClass_main >>\n<br>@@.helpvoice;\nAttending her university classes is something important for $PCName. It was her goal and dream for so long that she wants to enjoy her studies as much as possible and to succeed in her exams.<br>\n<br>Now that she is a super hero, it's also an anchor, an important link, with her old, more normal, life. She would never skip them or even risk being late in the fear of losing her normal self a little more.<br>\n<br>''Going to'' and ''Attending'' university classes are by default an automatic process. You can change the settings in the ''Game Options'' menu.@@<br>\n\n<br>@@.helpvoice;\n''Going to'' can be set to ''Manual''.<br>\n<br>You won't go to the university directly after waking up. Instead, you will be able spend some time at your apartment to prepare yourself, take a shower or have a cup of coffee, or even try to finish your homework in time if you failed to the night before.<br>\n<br>The option to ''Attend university classes'' will then be available from your living room.<br> \n<br>Be careful! if you attempt something that usually requires ''Action'' points, you won't be finished with them before your classes starts.<br>\n<br>''Attending'' can be set to ''Manual''.<br>\n<br>If you choose this then you won't go to your classes automatically. Instead you'll have to navigate to each of your classrooms. You'll be free to interact with other students and teachers. This option is useful if you have specific business to attend to between your courses or if you want to speak to a specific student or teacher. Be warned: they all have their own schedule and could be unavailable even if you are in ''Manual'' mode!@@<br>\n\t<<set $FirstTime.UniversityClass_main to false>>\n\n<</if>>\n/*Setup homework subject based on Miss Thompson corruption if homework event*/\n<<if $UniversityClassInsert eq "Miss_Thompson_homework">>\n\t<<get_character_index_by_id "MissThompson">>\n\t/* Influenced enough to give schoolgirl homework?*/\n\t<<if $character[$tempcharacterindex].influence gt 1>>\n\t\t<<set $HomeworkSubject to "$HomeworkArray[" + random(4,7)+ "][0]" + " " + "$HomeworkArray[" + random(4,7) + "][1]" + " " + "$HomeworkArray[" + random(4,7) + "][2]" + " " + "$HomeworkArray[" + random(4,7) + "][3]" + " " + "$HomeworkArray[" + random(4,7) + "][4]" + " " + "$HomeworkArray[" + random(4,7) + "][5]">>\n\t<<else>>\n\t\t<<set $HomeworkSubject to "$HomeworkArray[" + random(0,3)+ "][0]" + " " + "$HomeworkArray[" + random(0,3) + "][1]" + " " + "$HomeworkArray[" + random(0,3) + "][2]" + " " + "$HomeworkArray[" + random(0,3) + "][3]">>\n\t<</if>>\n<</if>>\t\n\n/*Add fast track university class when no special event and class auto*/\n<<if $UniversityClassInsert eq "Normal_teaching" && $GameOptions_universityattendance lte 1>>\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t/*Miss Thompson teaching?*/\n\t<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\t\t<<RollDie 4>> \t\t\n\t\t@@.resizelocationbig;[>img["./images/Attend_amphitheater_" + $temproll + ".jpg"]]@@<br>\n\t\t<br>You leave the apartment and go to your classes.<br>\n\t\t<br>You attend your first class in one of the big amphitheaters. It feels boring as usual.<br>\n\t\t/*<br>Nothing special happens during your interclass and you then attend Mister Reynold's class in one of the smaller classrooms. It could be interesting, but he is so boring and pedantic that you end up daydreaming about your super hero life instead.<br>\n\t\t<br>When it is finished, you quickly head back to your apartment.<br>*/\n\t\t<div class=resizedialognpc></div>\n\t\t<<include UniversityClass_P3_secondclass>>\n\t<<else>>\n\n\t\t<<RollDie 4>> \t\t\n\t\t@@.resizelocationbig;[>img["./images/Attend_amphitheater_" + $temproll + ".jpg"]]@@<br>\n\t\n\t\t<br>You leave the apartment and go to your classes.<br>\n\t\t<br>You attend your first class in one of the big amphitheaters. It feels boring as usual.<br>\n\t\t/*<<if $Willpower lte 50>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. You feel exhausted, not physically but mentally, and you have trouble concentrating. There's no respite during the class and your mind keeps wandering around until you soon lose track. When it's finished, you feel exhausted. You hope Miss Thompson didn't notice, but luckily she seems to focus more on other students today.<br>\n\t\t<<else>>\n\t\t\t<br>Then it's time for your class with Miss Thompson. She is her usual self: interesting, pedagogic, but at the same time demanding and fast. There's no respite during the class and time flies by quickly. When it's finished, you feel tired. <br>\n\t\t<</if>>\n\t\t<br>When it is finished, you quickly head back to your apartment.<br>*/\n\t\t<div class=resizedialognpc></div>\n\t\t<<include UniversityClass_P3_secondclass>>\n\t<</if>>\n\t<br>Then, you quickly head back to your apartment.<br>\n\t<br><<link [[You enter your apartment|PCApartmentLivingroom]]>> \n\t\t<<set $EventOngoing to false>>\n\t\t/* Rest_coed */\n\t\t<<apartment_presence>>\n\t<</link>><br>\n\n<<else>>\n\n\t\n\t/*Is weird_student_behavior_before?*/\n\t<<if $UniversityClassInsert eq "weird_student_behavior">>\n\n\t\t/*Is id=11 first_time_group_harassement?*/\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 11 >>\n\n\t\t\t<<set $temproll to random(0,6)>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $temproll + ".jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\n\t\t\t<br>On your way to the university, you meet several students wearing look alike uniforms. <br>\n\t\t\t\n\t\t\t<<set $temproll to ($temproll+1)%7>>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $temproll + ".jpg"]]@@\n\t\t\t<br>Each time you pass one this girl, she examines you from head to toe. You can feel her disapproval. You wonder if she is a member of this school uniform committee. You really don't like their behavior and hope you don’t meet them again.<br>\n\t\t\t\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n\t\t\t<br>You enter the university building without any trouble. You spot a group of three girls watching the interior looking for non-conformists. Luckily for you, they already noticed a student and head in her direction, leaving you alone.<br>\n\t\t\t<br>This uniform thing is getting out of control and you need to do something about it. For the time being, you have to attend your classes first.<br>\n\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\n\t\t/*Is id=8-9-10 group_watch?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc gte 8 && $UniversityClassArray[$UniversityClassInsertIndex].misc lte 10>>\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<<include "UniversityUniform_P0">>\n\n\t\t/*Is id=7 first_time_group?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 7 >>\n\n\t\t\t\n\t\t\t<<set $TempValue1 to random(0,6)>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>On your way to the university you meet several students wearing look alike uniforms. <br>\n\t\t\t\n\t\t\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>Each time, they seem to examine you from head to toe with a strange look on their faces. Is this... disapproval? Surprised, you keep walking, eager to reach the university. You hope that you won't encounter those committee girls again.<br>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n\t\t\t<br>You enter the university building without any trouble. You spot a group of three girls standing in a corner by the main entrance. They are watching the students as they go by. Each time they smile and give an approving nod to the ones wearing a uniform. Meanwhile, they glare at the others and, from time to time, mutter to themselves. This uniform thing is getting weirder by the day, but can, or should, you even really do something about it?<br>\n\t\t\t<br>As you pass by the group, they start muttering to themselves. They aren't discreet and you can't help but overhear part of their conversation:<br>\n\t\t\t<br>@@.greenvoice;"Look at this one, how selfish of her! Does she like to mock the university?"@@<br>\n\t\t\t<br>@@.bluevoice;"What a shame. A uniform would really suit her figure."@@<br>\n\t\t\t<br>@@.studentvoice;"Don't worry, she'll be wearing one soon enough. The teachers will realize that they must help us sooner or later."@@<br>\n\t\t\t<br>You try not to pay attention to them and keep walking casually.<br>\n\n\t\t\t/*Activate event infirmary corruption*/\n\t\t\t<<get_event_index_by_id "universityinfirmarycorruption">>\n\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\t\t/*Activate event uniform corruption*/\n\t\t\t<<get_event_index_by_id "universityuniformcorruption">>\n\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\n\t\t/*Is id=4 to 6?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc gte 4 && $UniversityClassArray[$UniversityClassInsertIndex].misc lte 6>>\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<<include "UniversityUniform_P0">>\n\n\t\t/*Is id=3?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 3 >>\n\n\t\t\t<<set $TempValue1 to random(0,6)>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>On your way to the university you meet several students wearing uniforms.<br>\n\n\t\t\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\n\t\t\t<br>They all seem happy and bursting with energy.<br>\n\n\t\t\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>This uniform thing is really spreading like a wild fire. Still, it feels weird... How come it spread so quickly? A few days ago, it was just a lone girl handing out flyers. Now the majority of the girls are wearing clothes that resemble a uniform as much as is possible. It's cute, but it's the first time you've witnessed such a powerful trend. It's probably nothing; just a big city thing.<br>\n\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\n\t\t/*Is id=2?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 2 >>\n\n\t\t\t<<set $TempValue1 to random(0,6)>>\n\t\t\t\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>On your way to the university you see several students.<br>\n\n\t\t\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>They seem to be bursting with energy and happiness today.<br>\n\n\t\t\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>They also seem to wear a look-alike school uniforms. You guess that the student had a lot of success with her flyers. Still, it feels weird. How come she managed to convince so many students so quickly? You rationalize that it's a quite harmless and cute trend.<br>\n\n\t\t\t\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\t\t/*Is id=1?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 1 >>\n\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_10.jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>On your way to the university you meet several other students. Among them is the one wearing a school uniform. She is handing out flyers.<br>\n\t\t\t<br>@@.bluevoice;"For a better university, we need a school uniform!"@@<br>\n\t\t\t<br>Most of the students ignore her or look the other way.<br>\n\t\t\t<br>@@.bluevoice;"Don't you think a uniform would improve our studies?"@@<br>\n\t\t\t<br>You realize that she is now talking to you. You didn't pay attention to your surroundings and, while you were observing her, walked straight in her direction.<br>\n\t\t\t<br>@@.bluevoice;"Everything is explained in my flyers. Please, take one!"@@<br>\n\t\t\t<br>What are you going to do?<br>\n\n\n\t\t\t/*Take the flyer */\n\n\t\t\t<br><<link [[You take the flyer|UniversityClass_P0_getout_taketheflyer]]>>\n\t\t\t\t<<move_item_to_inventory "UniformFlyer">>\n\t\t\t<</link>>\n\n\n\t\t\t/*Ignore her*/\n\t\t\t<br>[[You ignore her|UniversityClass_P0_getout_ignoreher]]\n\n\n\n\t\t/*Is first time id=0?*/\n\n\t\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 0 >>\n\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_10.jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>On your way to the university you notice several students and one of them really stands out. She seems bursting with energy and happiness but it's her school uniform that really caught your attention. There's no specific dress code at the university and so there is no official uniform that you know about.<br>\n\t\t\t\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\t\t<<else>>\n\t\t\t<<include "UniversityUniform_P0">>\t\t\n\t\t<</if>>\n\n\t<<elseif $UniversityClassInsert eq "black_kitty">>\n\n\t\t<<if $UniversityClassArray[$UniversityClassInsertIndex].numberoftime gt 0>>\n\n\t\t\t<<layered_image "./images/University_attend_movetoclass.jpg" "./images/BlackKitty_1.png" "resizedialognpc">>\n\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\n\t\t\t<br>You hear a commotion ahead. A girl, dressed in a cat-like latex outfit, is harassing the students wearing uniforms.<br>\n\n\t\t\t<br>@@.bluevoice;"Are you responsable for this madness? Tell me who did it!"@@<br>\n\n\t\t\t<br>You decide to take action and wear your mask; then you rush in her direction.<br>\n\t\t\t\n\t\t\t<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n\t\t\t<br>@@.bluevoice;"DJ? It's time to face my wrath. You will pay for all your wrongdoings!"@@<br>\n\n\t\t\t<br>@@.PCvoice;"Wrongdoings? What are you talking about? I don't even know you!"@@<br>\n\n\t\t\t<br>@@.bluevoice;"You tried to corrupt me. You tried to make me a nice, proper schoolgirl. That’s wrong and devious in my book."@@<br>\n\n\t\t\t<br>@@.PCvoice;"So you are a villain! But… making you a good person is more a good-doing than a wrongdoing, isn't it?"@@<br>\n\n\t\t\t<br>@@.bluevoice;"Don't try to confuse me. I am bad, so making me good is bad, and definitely not good. It's similar to being good and making me bad, which is good and not bad… but you’d have done it in the wrong order."@@<br>\n\n\t\t\t<br>@@.PCvoice;"No! It's bad to turn someone who is good into someone bad."@@<br>\n\n\t\t\t<br>You both stand still, locked in your convictions.<br>\n\n\t\t\t<br>@@.bluevoice;"Shut up and stop with your mind games already! How about I just beat you and then I’ll make it so you don’t have to figure it out any more. I’ll punish you then teach you where you belong."@@<br>\n\t\t\t<br>You have no other choice than to [[fight her|Fight_init][$tempencountername ="black_kitty_fight"]].<br>\n\n\t\t\t<<get_universityclass_index_by_id "black_kitty">>\n\t\t\t<<set $UniversityClassArray[$tempuniversityclassindex].status to 2 >>\n\n\t\t<<else>>\n\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_10.jpg"]]@@\n\t\t\t<br>You leave the apartment and walk to your classes.<br>\n\t\t\t<br>As you walk around, you hear a girl discussing something strange.<br>\n\n\t\t\t<br>@@.bluevoice;"I need your help. Something is going on. Something weird and fishy."@@<br>\n\n\t\t\t<br>Startled, you search her out. There is a lot of familiar faces around you. Several students are using their phones but you can't pinpoint which one of them said this.<br>\n\n\t\t\t<br>@@.bluevoice;"We are supposed to stick together as bad guys, aren't we? There is no reason to give any advantage to DJ."@@<br>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t<<set $TempValue1 to random(0,6)>>\n\t\t\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@\n\t\t\t<br>You keep looking, hoping to identify the voice. Is she a villain? She definitely talks like one. It's weird that nobody seems to pay attention to her. Are you the only one hearing her? You keep listening, hoping to get more information. It seems like the person on the other end of the line is talking but you can't hear what she just said. You try to figure out what was said from the girl’s response.<br>\n\n\t\t\t<br>@@.bluevoice;"Come on, you can't be //that// busy. I know you like to look for handsome students, but you should have some time left for me, no?"@@<br>\n\n\t\t\t<br>You hear some mumbling coming from the other person.<br>\n\n\t\t\t<br>@@.bluevoice;"I know you like young studs; you like to play with them and take your time. Still... I need your help, Pinkie."@@<br>\n\t\t\t/*Already met pinkie?*/\n\t\t\t<<if $RandomEncounterArray[7].numberofencounter gt 0>>\n\t\t\t\t<br>Pinkie? Is this just a coincidence or is she talking about the same villain you faced before?<br>\n\t\t\t<<else>>\n\t\t\t\t<br>Pinkie? What a weird name; could she be another villain?<br>\n\t\t\t<</if>>\n\t\t\t<br>@@.bluevoice;"You know me, Pinkie. You know that I like to kick some ass before licking them into submission. I like to play with my food too. Listen to me! I am supposed to strike fear into the hearts of my enemies but I am wearing a damn, stupid, school uniform instead! The worst part is I like it. I find it sexy and endearing. I even find it sexier than my black latex costume. How I am supposed to spread evil if I can't even wear my proper costume?! I might even have to change my alias at this rate."@@<br>\n\t\t\t<<set $UniversityClassArray[$UniversityClassInsertIndex].numberoftime += 1>>\n\t\t\t<<include "UniversityClass_P0_to_P1">>\n\t\t<</if>>\n\t<<else>>\n\t\t/*<<include "UniversityUniform_P0">>*/\n\t\t@@.resizelocationbig;[>img["./images/University_attend_movetoclass.jpg"]]@@\n\n\t\t<br>Your travel is uneventful and you soon find yourself in front of the main building.<br>\n\t\t<<include "UniversityClass_P0_to_P1">>\n\t<</if>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@ \n<br>You have no reason to present yourself as a super hero, so you simply introduce yourself as a fellow student.<br>\n\n<br>@@.lana;"I am Lana, one of the few student attending this class. "@@<br>\n\n<br>@@.PCvoice;"This place feels empty, is there something wrong with the teacher or the course?"@@<br>\n\n<br>@@.lana;"There is nothing wrong. The course is really interesting and we have a great teacher. I don't really know where the current disaffection comes from. I know the current trend is all about software, but it doesn't explain everything."@@<br>\n\n<br>You keep talking a bit until she stops the conversation.<br>\n\n<br>@@.lana;"I have to get back to work. My teacher is a bit lax about outsiders going around, but I still have to study hard if I want to graduate."@@<br>\n\n\n<br>[[You want to talk to her about something else.|student_lana_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n<<get_talent_index_by_id "Miss_Thompson_authority">>\n/* Is Study more at home already chosen? */\n\n<<if $TalentArray[$temptalentindex].devotion eq 3>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"That sounds oddly familiar; You made the same promise last time. Does that mean you lied to me?"@@<br>\n\t<br>@@.PCvoice;"No, it's not like that. I mean I'll study even more. I'll double my time."@@<br>\n\t<br>Miss Thompson seems to be partially satisfied with your answer.<br>\n\t<br>@@.greenvoice;"That's the spirit, but I get the impression you easily slack off at home. Am I wrong? I suppose that the temptation is just too great these days."@@<br>\n\t<br>@@.PCvoice;"I am doing my best, I promise."@@<br>\n\t<br>@@.greenvoice;"Really? Maybe you aren't doing adequate exercises."@@<br>\n\t<br>She seems to ponder something.<br>\n\t<br>@@.greenvoice;"I am currently in charge of a university project. The dean wants to provide all the students with a computer. We know that most students already own one, but we want to provide them with all the standard quiz tools, tests databases and exercises we have available preloaded. It also embeds monitoring tools to detect how long the students are working. It's not standard procedure, but I'll make sure to get you one, especially since you don’t own a computer yet. It will be delivered directly to your apartment in no time!"@@<br>\n\t<br>She escorts you to the door.<br>\n\t<<move_item_to_room_by_id "UniversityComputer" "PCApartmentBedroom">>\n\t<<set $TalentArray[$temptalentindex].devotion to 5>>\n\t\n/* Is Focus more already chosen?*/\n\n<<elseif $TalentArray[$temptalentindex].devotion eq 2>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"That sounds like a good idea and a nice change compared to your previous choice. But how are you going to choose these exercises?"@@<br>\n\t<br>@@.PCvoice;"I'll select test subjects from others years and other universities."@@<br>\n\t<br>Miss Thompson seems to be satisfied with your answer.<br>\n\t<br>@@.greenvoice;"That's the spirit. You shouldn't just follow my courses and do some extracurricular work. I knew you were ready for more than just listening to me during class. You must look around and find the desire deep in yourself to do more; to improve yourself. Still, someone impartial would be an even better help to select your exercises, but you should be fine on your own to begin."@@<br>\n\t<br>She escorts you to the door.<br>\n\n\t<<set $UniversityClassArray[$tempuniversityclassindex].misc to 3>>\n\t<<set $TalentArray[$temptalentindex].devotion to 3>>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t<br>@@.PCvoice;"I'll study more at home. I'll find more exercises to do after I finish my homework."@@<br>\n\t<br>@@.greenvoice;"That sounds like a good idea, but how are you going to choose your exercises?"@@<br>\n\t<br>@@.PCvoice;"I'll select test subjects from others years and curriculums from other universities."@@<br>\n\t<br>Miss Thompson seems to be satisfied with your answer.<br>\n\t<br>@@.greenvoice;"That's the spirit. You shouldn't just follow my courses and do some extracurricular work. You must look around and find the desire deep in yourself to do more; to improve yourself. Still, someone impartial would an even better help to select your exercises, but you should be fine on you own to begin."@@<br>\n\t<br>She escorts you to the door.<br>\n\n\t<<set $UniversityClassArray[$tempuniversityclassindex].misc to 3>>\n\t<<set $TalentArray[$temptalentindex].devotion to 3>>\n\t\n<</if>>\n\n<<include "UniversityClass_P3_to_P4">>
<<set $statchangeallowed to true>>\n<br><span id="topoutput"></span>\n<<click "List all characters in game">>\n\t<<replace "#output">>\n\t\t/*List all characters in game*/\n\t\t<<for _i = 0; _i lt $character.length; _i++>>\n\t\t\t<br>Character: _i $character[_i].id, displayname: $character[_i].displayname \t\t\n\t\t<</for>>\n\t<</replace>>\n<</click>><br>\n<<click "List all characters in game with link to move them to current location">>\n\t<<replace "#topoutput">>\n\t\t/*List all characters in game*/\n\t\t<<set $TempString1 to "<br>">>\n\t\t<<for _i = 0; _i lt $character.length; _i++>>\n\t\t\t<<capture _i>>\n\t\t\t\t<<if $character[_i].displayname neq "">>\n\t\t\t\t<<set $TempString1 += "<<link [[" + $character[_i].displayname + "|" + $LocationCurrent + "]]>>">>\n\t\t\t\t\t<<set $TempString1 += '<<replace "#activate">>'>>\n\t\t\t\t\t\t<<set $TempString1 += "<<move_character_to_room_by_id " + $character[_i].id + ">>">>\t\t\n\t\t\t\t\t<<set $TempString1 += "<</replace>>">>\n\t\t\t\t<<set $TempString1 += "<</link>><br>">>\n\t\t\t\t<<else>>\n\t\t\t\t<<set $TempString1 += "<<link [[" + $character[_i].id + "|" + $LocationCurrent + "]]>>">>\n\t\t\t\t\t<<set $TempString1 += '<<replace "#activate">>'>>\n\t\t\t\t\t\t<<set $TempString1 += "<<move_character_to_room_by_id " + $character[_i].id + ">>">>\t\t\n\t\t\t\t\t<<set $TempString1 += "<</replace>>">>\n\t\t\t\t<<set $TempString1 += "<</link>><br>">>\n\t\t\t\t<</if>>\n\t\t\t<</capture>>\n\t\t<</for>>\n\t\t$TempString1\n\t<</replace>>\n<</click>><br>\n<<click "Display character row for all char in current location">>\n\t<<replace "#topoutput">>\n\t\t<<get_character_array_by_location $LocationCurrent>>\n\t\t<<get_allcharacter_id_by_location $LocationCurrent>>\n\t\t<br>character row with key: <<print $tempcharacterrow>>\n\t\t<br>id list: <<print $tempcharacteridlist>>\n\t\t/*List all characters in Array*/\n\t\t<<for _i = 0; _i lt $tempcharacterrow.length; _i++>>\n\t\t\t<br>Character: _i $tempcharacterrow[_i].id, displayname: $tempcharacterrow[_i].displayname \t\n\t\t\t<br><<print $tempcharacterrow[_i]>>\n\t\t<</for>>\n\t\t<<for _key,_name range $tempcharacterrow>> \n\t\t\t<br>Character with key: _key $tempcharacterrow[_name].id, displayname: $tempcharacterrow[_name].displayname \t\n\t\t\t<<if $tempcharacterrow.hasOwnProperty(_key)>> \t\t\t\t\n\t\t\t\t<br>Character with key: _key $tempcharacterrow[_key].id, displayname: $tempcharacterrow[_key].displayname \t\n\t\t\t\t<br><<print $tempcharacterrow[_key]>>\t\t\t\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<for _key,_index range $tempcharacterrow>> \n\t\t\t<br>Character with key: _key id: $tempcharacterrow[_name].id, displayname: $tempcharacterrow[_name].displayname \t\n\t\t\t<<if $tempcharacterrow.hasOwnProperty(_key)>> \t\t\t\t\n\t\t\t\t<br>Character with key: _key id: $tempcharacterrow[_key].id, displayname: $tempcharacterrow[_key].displayname \t\n\t\t\t\t<br>Raw line: <<print $tempcharacterrow[_key]>>\t\t\t\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<set _j to Object.keys($tempcharacterrow)>>\n\t\t<<for _i = 0; _i lt _j.length; _i++>>\n\t\t\t<br>Character: _i _j[_i] id: <<print $tempcharacterrow[_j[_i]].id>>, displayname: <<print $tempcharacterrow[_j[_i]].displayname>> \t\n\t\t\t<br><<print $tempcharacterrow[_j[_i]]>>\n\t\t<</for>>\n\t\t<br>Direct access test: $tempcharacterrow.UniformVigilanteGroup1.displayname\n\t\t<br>test include: <<print $tempcharacterrow.includes($tempcharacterrow[0].id)>>\n\t\t<br>test include: <<print $tempcharacteridlist.includes($tempcharacterrow[0].id)>>\n\t\t<br>test include partial: <<print $tempcharacteridlist.includes("Uniform")>>\n\t\t<br>test contain: <<print $tempcharacteridlist.contains($tempcharacterrow[0].id)>>\n\t\t<br>test contain partial: <<print $tempcharacteridlist.contains("Uniform")>>\n\t\t<br>test Object.keys(): <<print Object.keys($tempcharacterrow)>>\n\t\t<br>test Object.keys(): <<print Object.keys($tempcharacterrow[0])>>\n\t\t<br>\n\t<</replace>>\n<</click>><br>\n<br>Downtown<br>\n<br><<link [[Edge with contest and ending up|$LocationCurrent]]>>\n\t<<move_character_to_room_by_id "edge" $LocationCurrent>>\n\t<<get_character_index_by_id "edge">>\n\t<<activate_character_talk "edge" "ask_her_about_contest_result_win">>\n\t<<activate_character_talk "edge" "ask_her_about_contest_result_lose">>\n<</link>>\n\n<br>Amok Char<br>\n<br><<link [[Amok Lord with Amok quest first time|AmokLairTheater2]]>>\n\t<<Mission_newunlock "LARP is so wrong">>\n<</link>>\n<br><<link [[Amok Lord with Amok quest second time|AmokLairTheater2]]>>\n\t\t<<move_character_to_room_by_id "Amok_Lord" "AmokLairTheater2">>\n\t\t<<move_character_to_room_by_id "Amok_slave_Clara" "AmokLairTheater2">>\n\t\t<<move_character_to_room_by_id "Amok_slave_natasha" "AmokLairTheater2">>\n\t\t/*change massy*/\n\t\t<<move_character_to_room_by_id "Massy" "AmokLairTheater2">>\n\t\t<<get_character_index_by_id "Massy">>\n\t\t<<set $character[$tempcharacterindex].portrait to "./images/Massy_portrait_1.jpg">>\n\t\t<<disable_character_talk "Massy" "follow_her">>\n\t\t<<disable_character_talk "Massy" "small_talk">>\n\t\t<<get_location_index_by_id "AmokLairTheater2">>\n\t\t<<set $location[$templocationindex].search to 1>>\n<</link>><br>\n\n\n\n<<click "Activate mission it's dealer time">>\n<<set $MissionArray[8].status =1>>\n<<refreshMeters>>\n<<replace "#output">>You now have the mission it's dealer time.<</replace>>\n<</click>><br>\n\n<<click "Update mission it's dealer time">>\n<<replace "#output">><<Mission_update "It's dealers time" 2>>You now have update the mission it's dealer time.<</replace>>\n<</click>><br>\n<<click "Activate mission Underwear theft">>\n<<set $MissionArray[12].status =1>>\n<<refreshMeters>>\n<<replace "#output">>You now have the mission $MissionArray[12].id .<</replace>>\n<</click>><br>\n\n\n<br><<link "Unlock mission Captain Naughty">>\t\t\n\t<<replace "#activate">>\n\t\t<<Mission_newunlock "Captain Naughty">>\n\t<</replace>>\n<</link>>\n<br><<link "Update Nefarius lair location">>\t\t\n\t<<replace "#activate">>\n\t\t<<Mission_update "Nefarius lair location" 0>>\n\t<</replace>>\n<</link>>\n\n<br><<link [["Reset TrackField Mordak"|$LocationCurrent]]>>\n\t\t\n\t<<replace "#activate">>\n\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t\t<<set $EventArray[$tempeventindex].status to 0>>\n\t\t<</if>>\n\t<</replace>>\n<</link>>\n<br><<link [["Set stretching girl conversation lvl 5"|$LocationCurrent]]>>\n\t\t\n\t<<replace "#activate">>\n\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t\t<<set $EventArray[$tempeventindex].status to 0>>\n\t\t<</if>>\n\t\t<<get_character_index_by_id "TrackField_StrechingGirl">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 5>>\n\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t<<set $EventArray[$tempeventindex].index to 5 >>\n\t\t<<move_character_to_room_by_id "TrackField_StrechingGirl" $LocationCurrent>>\n\t\t<<activate_character_talk "TrackField_StrechingGirl" "mordak_talk">>\n\t<</replace>>\n<</link>>\n<br><<link [["Set TrackField_Cheerleader conversation=7 event mordak=5"|$LocationCurrent]]>>\n\t\t\n\t<<replace "#activate">>\n\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t\t<<set $EventArray[$tempeventindex].status to 0>>\n\t\t<</if>>\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 7>>\n\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t<<set $EventArray[$tempeventindex].index to 5 >>\n\t\t<<move_character_to_room_by_id "TrackField_Cheerleader" $LocationCurrent>>\n\t\t<<activate_character_talk "TrackField_Cheerleader" "mordak_talk">>\n\t<</replace>>\n<</link>><br>\n\n\n<br><br>Roommate\n<br><<link "Activate general talk Diana">>\n\t\t<<get_character_index_by_id "Diana">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk $character[$tempcharacterindex].id "talk_general">>\n\t<</replace>>\n<</link>>\n\n<br><<link "Disable generaltalk Diana">>\n\t\t<<get_character_index_by_id "Diana">>\n\t<<replace "#activate">>\n\t\t<<disable_character_talk $character[$tempcharacterindex].id "talk_general">>\n\t<</replace>>\n<</link>>\n\n<br><<link "Activate small talk Diana">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk "Diana" "small_talk">>\n\t<</replace>>\n<</link>>\n\n<br><<link "Disable small talk Diana">>\n\t<<replace "#activate">>\n\t\t<<disable_character_talk "Diana" "small_talk">>\n\t<</replace>>\n<</link>>\n\n<br><br>University<br>\n<br><<link "Test University presence">>\n\t\t\n\t\t<<university_presence>>\n\t\t<<replace "#activate">>\n\t\t\t<br>Test random: <<print $RandomMoveArray.corridorhall.random()>>\n\t\t\t<br>size: $RandomMoveArray.corridorhall.length\n\t\t\t<br>$RandomMoveArray.corridorhall\n\t\t\t\n\t\t\t<<set $TempArray1 to []>>\n\t\t\t<<set $TempArray1 to $RandomMoveArray.corridorhall>>\n\t\t\t<br>Test random: <<print $TempArray1.random()>>\n\t\t\t<br>size: $TempArray1.length\n\t\t\t<br>pluck: <<print$TempArray1.pluck()>>\n\t\t\t<br>$TempArray1\n\t\t\t<br>$TempArray1[1]\n\t\t\t<<set $TempString1 to $RandomMoveArray.corridorhall.random()>>\n\t\t\t<br>\n\t\t<</replace>>\n<</link>>\n\n<br><<link [[Test University presence and go to university|UniversityClassEntrance0]]>>\n\t\t\n\t\t<<university_presence>>\n\t\t\n<</link>>\n<br><br>Chipset Characters<br>\n<<link [[Move Mechanic girl here with chipset & chipset talk|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "mechanic_girl" >>\n\t\t<<move_item_to_inventory "Ninja_chipset">>\n\t\t<<activate_character_talk "mechanic_girl" "ask_her_about_chipset">>\n\t\t<br>mechanic_girl moved here.<br>\n\t<</replace>>\n<</link>>\n\n<br><<link "Activate chipset info id=3 talk Mechanic girl">>\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk $character[$tempcharacterindex].id "information_new">>\n\t\t<<set $character[$tempcharacterindex].talk.information_index to 3>>\n\t<</replace>>\n<</link>>\n<br><<link "Activate chipset info id=4 talk Mechanic girl">>\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk $character[$tempcharacterindex].id "information_new">>\n\t\t<<set $character[$tempcharacterindex].talk.information_index to 4>>\n\t<</replace>>\n<</link>>\n<br><br>Campus<br>\n<<link [[Move Scientist Clara here with chipset & chipset talk|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "scientist_clara" >>\n\t\t<<move_item_to_inventory "Ninja_chipset">>\n\t\t<<activate_character_talk "scientist_clara" "ask_her_about_chipset">>\n\t\t<br>scientist_clara moved here.<br>\n\t<</replace>>\n<</link>><br>\n<<link [[Move Student Lana to classroom|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\n\t\t/*<<move_character_to_room_by_id "student_lana" "CampusLabComputerscienceclass">>*/\n\t\t<<move_character_to_room_by_id "scientist_clara" "CampusLabComputerscienceentrance">>\n\t\t<<move_character_to_room_by_id "student_lana" "CampusLabComputerscienceclass">>\n\t\t<br>Lanamoved here.<br>\n\t<</replace>>\n<</link>><br>\n<<link [[Move Warehouse Ivy to here|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\n\t\t/*<<move_character_to_room_by_id "student_lana" "CampusLabComputerscienceclass">>*/\n\t\t<<move_character_to_room_by_id "warehouse_ivy">>\n\n\t\t<br>warehouse_ivy moved here.<br>\n\t<</replace>>\n<</link>>\n<br><<link "Activate stakeout talk Ivy">>\n\t\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk $character[$tempcharacterindex].id "stakeout">>\n\t<</replace>>\n<</link>>\n<br><<link "Activate chipset info id=3 talk Clara">>\n\t\t<<get_character_index_by_id "scientist_clara">>\n\t<<replace "#activate">>\n\t\t<<activate_character_talk $character[$tempcharacterindex].id "information_new">>\n\t\t<<set $character[$tempcharacterindex].talk.information_index to 3>>\n\t<</replace>>\n<</link>>\n\n<br><br>Schoolgirl<br>\n<<link [["Move Anita here"|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "UniformStudent_anita" >>\n\t\t<br>Anita moved here.<br>\n\t<</replace>>\n<</link>>\n<br><<link [["Move Anita here with corruption"|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "UniformStudent_anita" >>\n\t\t<br>Anita moved here.<br>\n\t\t<<get_character_index_by_id "UniformStudent_anita">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t\t<<set $character[$tempcharacterindex].Programming to 5>>\n\t<</replace>>\n<</link>>\n<<link [["Move nataly here"|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "UniformStudent_nataly" >>\n\t\t<br>Anita moved here.<br>\n\t<</replace>>\n<</link>>\n<br><<link [["Move nataly here with corruption"|$LocationCurrent]]>>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "UniformStudent_nataly" >>\n\t\t<br>nataly moved here.<br>\n\t\t<<get_character_index_by_id "UniformStudent_nataly">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t\t<<set $character[$tempcharacterindex].Programming to 5>>\n\t<</replace>>\n<</link>>\n\n<br><<link "Move Miss bystander Diana here">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "Miss bystander" >>\n\t\t<<move_character_to_room_by_id "Diana" >>\n\t\t<br>Miss bystander & diana moved to store.<br>\n\t<</replace>>\n<</link>>\n\n<br><<link "Move Miss bystander Diana here with EventOngoing">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "Miss bystander" >>\n\t\t<<move_character_to_room_by_id "Diana" >>\n\t\t<<set $EventOngoing to true>>\n\t\t<br>Miss bystander & diana moved to store.<br>\n\t<</replace>>\n<</link>>\n<br><<link "Move Diana here">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "Diana" >>\n\t\t<br>Miss bystander moved to here.<br>\n\t<</replace>>\n<</link>>\n<br><<link "Move The Coach here">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "TheCoach" $LocationCurrent>>\n\t\t<br>The Coach moved to here.<br>\n\t<</replace>>\n<</link>>\n<br><br>DJ\n<br><<link "Move Indestructible here">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "Indestructible" "DJHeadquarterTrainingroom">>\n\t\t<br>Miss bystander moved to here.<br>\n\t<</replace>>\n<</link>>\n<br><<link "Move Warrior here">>\n\t<<replace "#activate">>\n\t\t<<move_character_to_room_by_id "Warrior" "DJHeadquarterTrainingroom">>\n\t\t<br>Miss bystander moved to here.<br>\n\t<</replace>>\n<</link>>\n\n<br><<link [[Move Biking girl with underwear and go to Training room|DJHeadquarterTrainingroom]]>>\n\t\t\n\t\t<<move_character_to_room_by_id "Biking_girl" "DJHeadquarterTrainingroom">>\n\t\t<<get_training_index_by_id "Biking_girl">>\n\t\t<<set $TrainingArray[$temptrainingindex].nottrained_today to true>>\n\t\t<<move_item_to_inventory "Biking_girl_underwear">>\n\t\t<<activate_character_talk "Biking_girl" "give_her_the_underwear">>\n<</link>>\n\n<br><<link [[Move Biking girl ready for underwear quest and go to Training room|DJHeadquarterTrainingroom]]>>\n\t\t\n\t\t<<move_character_to_room_by_id "Biking_girl" "DJHeadquarterTrainingroom">>\n\t\t<<get_training_index_by_id "Biking_girl">>\n\t\t<<set $TrainingArray[$temptrainingindex].nottrained_today to true>>\n\t\t<<set $TrainingArray[$temptrainingindex].numberoftraining to 2>>\n<</link>>\n\n\n<br><<link [[Move DJ heroes with talk and go to HQ|DJHeadquarterMainHall]]>>\n\t\t<<move_character_to_room_by_id "Warrior" "DJHeadquarterTrainingroom">>\n\t\t<<move_character_to_room_by_id "Indestructible" "DJHeadquarterTrainingroom">>\n\t\t<<move_character_to_room_by_id "Fabulous" "DJHeadquarterOffice">>\n\t\t<<move_character_to_room_by_id "Marvelous" "DJHeadquarterTrainingroom">>\n\t\t<<move_character_to_room_by_id "Biking_girl" "DJHeadquarterTrainingroom">>\n\t\t<<get_training_index_by_id "Biking_girl">>\n\t\t<<set $TrainingArray[$temptrainingindex].nottrained_today to true>>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mercurial">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Amok_aftermath">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_mistress_b">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Thompson">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Amok_mark">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Amok">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_captain_T">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Bystander">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Kaleandos">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_the_architect">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Mercurial">>\n\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_horny_ray">>\n<</link>>\n\n<br><<link [[Move DJ heroes without talk and go to HQ|DJHeadquarterMainHall]]>>\n\t\t<<move_character_to_room_by_id "Warrior" "DJHeadquarterTrainingroom">>\n\t\t<<move_character_to_room_by_id "Indestructible" "DJHeadquarterTrainingroom">>\n\t\t<<move_character_to_room_by_id "Fabulous" "DJHeadquarterOffice">>\n\t\t<<move_character_to_room_by_id "Marvelous" "DJHeadquarterTrainingroom">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mercurial">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Amok_aftermath">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Thompson">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Amok_mark">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Amok">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_captain_T">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Bystander">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Kaleandos">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_the_architect">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Mercurial">>\n<</link>>\n<br><<link [[Test random DJ heroes and go to HQ|DJHeadquarterMainHall]]>>\n\t\t<<DJHQ_presence>>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mercurial">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Amok_aftermath">>\n\n<</link>><br>\n<br><<link [[Test training and go to room|PCApartmentBedroom]]>>\n\t\t\n\t\t<<move_character_to_room_by_id "Marvelous" "PCApartmentBedroom">>\n\n<</link>>\n\n\n<br><<link [[Setup receptionist and go to HQ|DJHeadquarterMainHall]]>>\n\t\t<<DJHQ_presence>>\n\t\t<<get_character_index_by_id "DJHQ_receptionist">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\n\n<</link>>\n\n<br><<link [[Setup & Activate all talk receptionist|DJHeadquarterMainHall]]>>\n\t\t<<DJHQ_presence>>\n\t\t<<get_character_index_by_id "DJHQ_receptionist">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\n\t\t<<replace "#activate">>\n\t\t\t<br>Setup talk<br>\n\t\t\n\t\t\t\n\t\t\t<<set _j to Object.keys($character[$tempcharacterindex].talk)>>\n\t\t\t<br>J: _j.length\n\t\t\t<<for _i = 0; _i lt _j.length; _i++>>\n\t\t\t\t<<capture _i>>\n\t\t\t\t\t<br>_i _j[_i] <<print $character[$tempcharacterindex].talk[_j[_i]]>>\n\t\t\t\t\t<<set $character[$tempcharacterindex].talk[_j[_i]] to true>>\n\t\t\t\t<</capture>>\n\t\t\t<</for>>\n\t\t<<set $Ask_prisoners_count ++>>\n\n\n\t\t<</replace>>\n<</link>>\n\n\n<<DJHQ_presence>>\n<span id="activate">\n</span>\n\n\n\n\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
\t<<get_dreamarray_index_by_id "Bed_corruption">>\n\t<<if $tempdreamindex>>\n\t\t<<if $DreamArray[$tempdreamindex].numberoftime gte 2>>\n\t\t\t<<if $TempString1 eq "No">>\n\t\t\t\t<br>You wake up in your bed in a normal position wearing your favorite nightie. You stay still, reminiscing about your dream. You wonder what was going on in your dream, are you supposed to acknowledge this mysterious woman as... your Mistress? What does it even mean?<br>\n\t\t\t\t<br>@@.internalvoice;"It means that she will have complete control over your life. It means you'll have please her to get rewards, otherwise she'll have to punish you over and over."@@<br>\n\t\t\t\t<br>You stay still, a bit confused. It's not that the dream was dirty, it's more what it implicates that feels naughty.<br>\n\t\t\t\t<br>@@.internalvoice;"A real Mistress will teach you how to become an happy little slut. Deep down, you want to submit to a strong women and become her slut, don't you?"@@<br>\n\t\t\t\t<br>You decide to get up and try to think about something else. You have a lot of crime to fight and no time to get distracted by some fantasy.<br>\n\t\t\t\t<br>@@.internalvoice;"It feels so arousing, doesn't it?"@@<br>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<else>>\n\t\t\t\t<br>You calm yourself then get back to sleep. Soon you experience the same dream again. This time you don't fully wake up and turn in your bed trying to dream about something else. Each time you dream again of this scene. Each time you partially wake up then try to dream about something else.<br>\n<br>Finally the night is over and it's time to get up and get ready for the university. You feel exhausted and your mind keeps racing back to this dream; to this nightmare. You remember having this kind of lingering nightmare when you had a nasty fever, but the naked and leather elements weren't part of the package. This time you feel weird. What is going on with you? You're worried you might be coming down with something.<br>\n\t\t\t\t<<Rest_Statisticrecovery "Erotic nightmare">>\n\t\t\t<</if>>\t\t\n\t\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 1>>\n\t\t\t<br>You are going to answer her when the dream fades away. You wake up in your bed in a normal position, wearing your favorite nightie. You stay still, reminiscing about your dream. You wonder what you were going to answer to the mysterious woman.<br>\n\t\t\t<br>@@.PCvoice;"Yes... Mistress..."@@<br>\n\t\t\t<br>For a second you stay speechless. Did you really just say that? You must be sleepier than you thought. You get up quickly, trying to think about something else. You have a lot of crime to fight and no time to think about some fantasy.<br>\n\t\t\t\n\t\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t\t<<Rest_Statisticrecovery "Erotic dream">>\n\n\t\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n\t\t\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was quite the wet dream, but now you are back to reality; you aren't outside of your covers and you aren't naked.<br>\n\t\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t\t<<Rest_Statisticrecovery "Erotic dream">>\n\t\t<</if>>\n\t<</if>>\n\t
@@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n<br>You have been defeated by Mistress B's minions. You pass out and feel yourself dragged outside. After awhile, barely conscious, you hear voices around you.<br>\n\n<br>@@.bluevoice;"Look what we found, Mistress B. $PCSuperName, a super heroine in flesh and blood!"@@<br>\n\n<br>@@.mistressbvoice;"Good catch, did she cause you any trouble?"@@<br>\n\n<br>@@.greenvoice;"Nothing that we couldn't handle. She was too overconfident for her sake. What do you want us to do with her?"@@<br>\n\n<br>Mistress B seems to hesitate then answers them.<br>\n\n<br>@@.mistressbvoice;"I made up my mind, she is too weak to be worth training. Leave her alone, we'll see if she manages to overcome the shame and tells someone about your victory. I think she will rather stay silent to avoid the shame. She was, after all, defeated by mere henchmen!"@@<br>\n\n<br>@@.greenvoice;"Please mistress, don't undervalue us. We train every day hard, we even mastered shuriken class not too long ago. We are making constant progress, just for you. Shouldn't we take care of her, once and for all?"@@<br>\n\n<br>@@.mistressbvoice;"She is DJ, if anything happens to her they will come and mess with my plans. You have no super powers at your disposal, and yet you won. It makes your victory priceless. What about the device?"@@<br>\n\n<br>@@.greenvoice;"We found it, mistress B. Here it is."@@<br>\n\n<br>@@.mistressbvoice;"Let's get out of here."@@<br>\n<br>You pass out again.<br>\n\n<<Mission_failure "Ninja box">>\n\n<br>You <<link [[wake up|UniversityWarehouseEntrance]]>><<set $EventOngoing to false>><</link>> later, alone, in front of the warehouse. It looks like you botched your mission, you only hope that they will leave alone this place and the campus from now on.<br>\n
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picturenormal "./images/Diana_cowgirl_0.png" "resizedialognpc">>\t\n\n<br>Diana is standing in front of her mirror, examining herself. She is wearing denim shorts and a blue drapey plaid shirt. On her head is a cowboy hat. It's quite different from her usual clothes. She doesn't notice your presence right away as you are standing right behind her.<br>\n\n<br>@@.bluevoice;"$PCName? Is that you? How are you doing?"@@<br>\n\n<br>She interrupts you before you can answer.<br>\n\n<br>@@.bluevoice;"More importantly: what do you think about my special outfit?"@@<br>\n\n<br>You can't help yourself and voice your surprise.<br>\n\n<br>@@.PCvoice;"It is nice, but isn't it a bit unusual for you?"@@<br>\n\n<br>@@.bluevoice;"Do you remember the silly flyer you showed me earlier? It made me thinking. I party a lot, but I doing normal, mundane, parties. What about themed party?"@@<br>\n\n<br>Yes, what about them? What does she mean?<br>\n\n<br>@@.bluevoice;"I was totally oblivious to them, I am sure I missed so much fun ignoring them. But now I am back on the fun track."@@<br>\n\n<br>She makes a gesture like a stage magician.<br>\n\n<br>@@.bluevoice;"Voila!"@@<br>\n\n<br>She is waiting for your reaction. Are you going to ask her more about her cowgirl costume, or are you going to be oblivious about it and ask her, for example, about her cosmonaut outfit?<br>\n\n<br>[[You ask about her cowgirl outfit.|NPC_Diana_cowgirl_yes]]<br>\n\n<br>[[You joke about her cosmonaut outfit.|NPC_Diana_cowgirl_no]]<br>\n
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_stockings_carried0.jpg"]]@@\n\n<br>She seems fascinated by your stockings and grabs them again. She examines them closely without saying a word, for a long time.<br>\n\n<br>@@.ecogirl;"Perfect, they are so perfect..."@@<br>\n\n<br>Then she stretches them a bit and starts rubbing them. Some times she uses her fingers, other times she uses the palm of her hands. She keeps going, as if touching your stockings was really enjoyable.<br>\n\n<br>@@.ecogirl;"I wonder... how they taste."@@<br>\n\n<br>She stop rubbing them and gives a tentatively lick; she closes her eyes then shivers.<br>\n\n<br>@@.ecogirl;"Divine... they taste divine."@@<br>\n\n<br>She resumes rubbing them, but this time she alternates with quick small lick or long stroke from top to bottom.\n\n<br>@@.ecogirl;"I need more... I need a lot more."@@<br>\n\n<br>Much to your surprise she removes the top of her dress and use your stockings to rub her breasts and her arms.<br>\n\n<br>@@.ecogirl;"It's so good, but I still need more... a lot more..."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_stockings_carried1.jpg"]]@@\n\n<br>She hesitates for a second then strips completely. She rubs them again for a few seconds then stops.<br>\n\n<br>@@.ecogirl;"It's better, but something is still amiss. Please tell what I need to do."@@<br>\n \n<br>She puts your stockings on the floor and falls on her knees in front of them.<br>\n\n<br>@@.ecogirl;"Worship you? Of course!"@@<br>\n\n<br>She quickly moves in an all four position with her head down and her ass up. Then she slowly licks the stockings.<br>\n\n<br>@@.ecogirl;"What do you want me to do next?"@@<br>\n\n<br>She waits for a few seconds then grabs the stockings without changing her positions. She lies still, head against the floor, as she starts massaging her naked body with your stockings. She rubs every inch of her body until she firmly pushes the stockings between her pussy lips.\n\n<br>@@.ecogirl;"Yes? Do I really need to soak them with my juices? I obey..."@@<br>\n\n<br>She firmly grabs both ends of your stockings then slowly moves them up and down between her legs. She seems really excited and you can see your stockings glistening with her juices as she thoroughly masturbates. \n\n<br>@@.ecogirl;"It feels so good..."@@<br>\n\n<br>She keeps going for several minute at the same speed then tenses.\n\n<br>@@.ecogirl;"Oh my god... A big pink one is coming... Oh my god."@@<br>\n\n<br>She experiences what looks like a powerful orgasm and seems unable to support herself; she lets your stockings go and falls on the ground.\n\n<br>@@.ecogirl;"So good... please let me take you with me..."@@<br>\n\n<br>Several minutes later, she awkwardly gets up and walks away without looking at you. What was this about? You knew that she was a bit weird, but this time she seemed like she was in la la land and put quite a show. You recover a bit and then grab your stockings. They are wet, probably with Ultra Bimbo juices, and a bit warm. It's a bit disgusting but you have absolutely no way of drying them at the moment.<br>\n\n<<set $character[$tempcharacterindex].talk.stockings_carried_rubbed ++>>\n\n<<Arousal_add10>>\n<<Willpower_sub5 1>>\n\n<<include ultrab_fightlose_end>>
@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n\n<br>Duty comes first, so you decide to interfere.<br>\n\n<br>@@.PCvoice;"Leave her alone!"@@<br>\n\n<br>The three girls turn around, forgetting about the other student's presence. She takes advantage of the situation and runs off, leaving you alone with them.<br>\n\n<br>@@.studentvoice;"What is wrong with you? We were just explaining what is best for her."@@<br>\n\n<br>@@.greenvoice;"You aren't even wearing a uniform yet and you get in the way? Such bad behaviour."@@<br>\n\n<br>@@.bluevoice;"You are a bad girl. A really bad girl. What should we do with you?"@@<br>\n\n<br>You are taken aback by their comments and before you can react they come closer and surround you. It looks like you unwittingly took her place and it will hard to get away without forcing your way out. You are about to, but decide instead to try to talk through this mess since you don't want them to find out about your superior strength.<br>\n\n<br>@@.studentvoice;"We know how to deal with bad girls."@@<br>\n\n<br>@@.bluevoice;"We know how to discipline bad girls."@@<br>\n\n<br>@@.greenvoice;"A bad girl with no uniform is nothing more than a slutty, unfocused student. We know how to deal with those."@@<br>\n\n<br>@@.PCvoice;"Sorry, I thought you were bullying her. No hard feelings, but I really need to get going or I’ll be late to class."@@<br>\n\n<br>You try to leave but the group blocks your path. This isn't the place to put a fight, it could give away your super powers, so you stay still.<br>\n\n<br>@@.greenvoice;"We can see how much a bad girl you are. Do you think that you can get away with it?"@@<br>\n\n<br>@@.studentvoice;"You need to learn discipline."@@<br>\n\n<br>They reluctantly <<link [[let you go|$LocationCurrent]]>>\n <<for _i = 0; _i lt $tempcharacteridlist.length; _i++>>\n <<move_character_to_room_by_id $tempcharacteridlist[_i] "Store">>\n\t\t\t\t\t\t\t<<if $tempcharacteridlist[_i].includes("UniformVigilanteGroup")>>\n\t\t\t\t\t\t\t\t<<get_character_index_by_id $tempcharacteridlist[_i]>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].suspicion ++>>\n\t\t\t\t\t\t\t<<elseif $tempcharacteridlist[_i].includes("UniformStudent")>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].talk.UniformVigilanteGroup1_encounter ++>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].training ++>>\n\t\t\t\t\t\t\t<</if>>\n <</for>>\n <<set $EventOngoing to false>>\n <</link>> and look for other misbehaving students in another part of the building.<br>
<br>@@.resizePC;[>img["./images/PCshower1.jpg"]]@@\n\n/*Is Nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You step in the shower and enjoy a quick, thorough cleaning. You feel refreshed and more confident afterward.<br>\n\n<<else>>\n\n\t<br>You strip then step in the shower and enjoy a quick, thorough cleaning. Afterward, you towel off then put your clothes back on. You feel refreshed and more confident.<br>\n\n<</if>>\n\n<<Willpower_addX $Items[$tempitemindex].willpowertimer>>\n\n<<Arousal_subX $Items[$tempitemindex].arousal>>\n\n<<Gain_HP_X 3>>\n\n<<set $Items[$tempitemindex].firsttime to false>>\n\n\n<br>[[You feel ready to take on anything or anyone!|$LocationCurrent]]
<br>@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja0.jpg"]]@@\n\n<br>You patrol the place until you hear someone. You recognize the voice, it is one of the ninjas you fighted in the warehous.<br>\n\n<br>@@.bluevoice;"A15, the third pallet from the bottom... Do you see it?"@@<br>\n\n<br>You hear another man answering to the first.<br>\n\n<br>@@.greenvoice;"A15... A15?! But there is only 14 rows here!"@@<br>\n\n<br>@@.bluevoice;"A15 is what is written in the memo. Wait a second... could it be a C?"@@<br>\n\n<br>@@.greenvoice;"Come on, how can you misread a C for an A?"@@<br>\n\n<br>You hear the noise a slap.<br>\n\n<br>@@.bluevoice;"Such a dickhead! I told you it was C15, earlier!"@@<br>\n\n<br>@@.greenvoice;"You didn't... nevermind, let's go to C15."@@<br>\n\n<br>You suddenly find yourself in front of two ninjas. They seem surprised to see you again.<br>\n\n<br>@@.bluevoice;"$PCSuperName, once again?!"@@<br>\n\n<br>@@.greenvoice;"Let's kick her ass!"@@<br>\n\n<<Action_day_cost1>>\n\n<br>[[It is time to fight!|Fight_init][$tempencountername ="Ninja_warehouse"]]<br>
@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n/*Set computer flag had homework*/\n<<get_item_index_by_id "UniversityComputer">>\n<<if $Items[$tempitemindex].action.hadhomework>>\n\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt $UniversityClassArray[$tempuniversityclassindex].failure >>\n\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. You made me a promise and I don’t see any real changes in your performance."@@<br>\n\t\t<br>You are a bit surprised by her remark as your results are quite good. She holds up one of your tests.<br>\n\t\t<br>@@.greenvoice;"Look at this one for example. It is a fine work, if you don't examine it too closely. I even gave it a fine mark. But it is barely average when you examine it in detail, specially when one knows what you can really do. Do you really expect me to believe you’re trying? This is junk; trash even! You need to improve, you need to get out of your comfort zone. I think it’s time that you’re //really// taught a lesson."@@<br>\n\t\t<br>She gets up and circles around you.<br>\n\t\t<br>@@.greenvoice;"This is for your own good. I can't let you stagnate like this; you are bound to keep spiraling down at some point. You need to straighten up! Do you realize that you endanger your future by doing half-hearted things like this?"@@<br>\n\n\t<<else>>\n\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. You made me a promise and I don’t see any real changes in your performance."@@<br>\n\t\t<br>She holds up one of your tests.<br>\n\t\t<br>@@.greenvoice;"Worse, you turn in things like this. Do you really expect me to believe you’re trying? This is junk; trash even! You need to improve and I think it’s time that you’re //really// taught a lesson."@@<br>\n\t\t<br>She gets up and circles around you.<br>\n\t\t<br>@@.greenvoice;"This is for your own good. You can't keep spiraling down like this, you need to straighten up! Do you realize that you endanger your future by doing shameful things like this?"@@<br>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t/* Is rushed or failed one? */\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\n\t\t\t\t<br>You did your best several times, but not every time. It looks like she is focused on the time you had to rush your homework.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You don't understand the problem: you put a lot of time and effort into your homework. Were you still a bit off the mark somehow?<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You realize that you should have pay more attention to your homework instead of botching it most of the time.<br>\n\t\t<</if>>\n\t<</if>>\n\n\t<br>@@.PCvoice;"I am sorry, Miss Thompson. I promise it won't happen again."@@<br>\n\t<br>She seems a bit skeptical.<br>\n\t<br>@@.greenvoice;"Really? You know, I'm not sure I can trust you anymore. Look me in the eyes and tell me how you are going to win back my trust. What are you ready to do for me?"@@<br>\n\n\t<<if $TalentArray[$temptalentindex].devotion gte 4>>\n\n\t<br>[[I'll study more at home|Thompsonanswer_study_even_more]]<br>\n\n\t<br>[[I'll focus more during class|Thompsonanswer_focus_more]]<br>\n\n\t<br>[[I'll become an obedient student|Thompsonanswer_obedient_student]]<br>\n\n\t<br>[[I'm ready to sacrifice something for my studies|Thompsonanswer_sacrifice]]<br>\n\n\t<<else>>\n\n\t<br>[[I'll study more at home|Thompsonanswer_study_more]]<br>\n\n\t<br>[[I'll focus more during class|Thompsonanswer_focus_more]]<br>\n\n\t<</if>>\n\n/*No homework since last event*/\n<<else>>\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave hints and advices about how to succeed and you still screw up."@@<br>\n\t\t<br>What is she talking about?<br>\n\t\t<br>@@.greenvoice;"I can't see any improvement in your tests, quite the contray! Do you expect me to be satisfied knowing this? A lot of other students would dream of attending my class but you just don't seem to care! You really need to improve and I think what you really need is to be taught a lesson."@@<br>\n\t\t<br>You can't help yourself and complain.<br>\n\t\t<br>@@.PCvoice;"What? But you didn't gave us any additional homework since the last time! I had no opportunity to show you the results of my hard work, my dedication."@@<br>\n\t\t<br>She freezes.<br>\n\t\t<br>@@.greenvoice;"Really? I don't like your attitude, interrupting me like that, but you are right. I have so much expectations about you, I just can't wait to see your progress. You could have done something on your own, something to prove me your commitment."@@<br>\n\t\t<br>She gets up and circles around you. Even if she was wrong this time, she keeps scolding you.<br>\n\t\t<br>@@.greenvoice;"But I supposed that it is too much too ask. You only want to do the bare minimum. You are lazy. I want see your genius; I want to see the spark that I saw in you. I may be wrong this time, but you really need to improve otherwise I'll have to teach you a lesson. This is for your own good. You can't keep spiraling down like this. You need to straighten up. Do you realize that you’re endangering your future by doing this?"@@<br>\n\t\t/* Is good result? */\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t/* Is rushed or failed one?*/\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t<br>You did your best several times, but not every time. Is this the reason she keeps preassuring you? You may have given her a mixed impression.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You don't understand why she is so persistent: she should realize that you are a good dedicated student and that you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You realize that you should pay more attention to your homework instead of botching it most of the time. It could explain why she keeps scolding you.<br>\n\t\t<</if>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t<br>@@.greenvoice;"That will be all for today. Think about it carefully, if you really want to stay in my class."@@<br>\n\n\t\t<br>She escorts you to the door.<br>\n\n\t\t<<include "UniversityClass_P3_to_P4">>\n\n\n<</if>>\n\n
<br>You decide to answer the ad:<br>\n<br>@@.PCvoice;"Hi, I'm here for the job."@@<br>\n<br>@@.bluevoice;"You are the new waitress? Really?"@@<br>\n<br>There's no truning back now and you boldly answer.<br>\n<br>@@.PCvoice;"Yes of course."@@<br>\n<br>He seems a bit suspicious of you.<br>\n<br>@@.bluevoice;"You don't look too Italian to me..."@@<br>\n<br>You try to look annoyed by his comment.<br>\n<br>@@.bluevoice;"Well, never mind. I really need the help."@@<br>\n\n<br>You spend the evening clearing and setting tables and from time to time you also serve the dishes. You hope that your inexperience won't show too much.<br>\n\n<<if $ChallengeResult eq 1 >>\n\t<br>You manage to give them the slip and soon the owner doesn't pay attention to you anymore. You manage to get your hand on the delivery book. You check for anything suspicious, or for a regular customer, but to no avail.<br>\n\t<br> Did the owner keep the deliveries under wraps? You discreetly interrogate your coworkers and give them the description of the Pizzaiolo brothers, but they don't know anything of interest.<br>\n\t<br>It seems this place is clean. This leaves you with only one place of suspect.<br>\n<<set $MissionArray[$tempmissionindex].clueid to 4>>\n<<else>>\n\t<br>Your inexperience shows too much... You let several plates fall then get in a argument with a customer. You promptly get fired before gathering any useful information.<br>\n<</if>>\n\n<br>[[Back out front of the restaurant|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n<<set $EventOngoing to true>>\n\n<br>You try to leave but you are stopped by the lord.<br>\n\n<br>@@.lordamokvoice;"Did you think it would be so easy to leave. I told you not to leave. Are you taking me for a dirty liar?"@@<br>\n\n<br>You see two knights coming out of the shadows. They were apparently waiting for you to try to leave.<br>\n\n<br>@@.lordamokvoice;"Do you want to fight my knights, once again? You could probably win against two. But what would happen if you have to face more? Do you think you can still win against three?"@@<br>\n\n<br>You see another one joining the others.<br>\n<<set $location[$templocationindex].event to 1>>\n<br>You decide to <<link [[weigh your options|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>> before fighting them.<br>\n\n<br>You decide to [[fight them|Fight_init][$tempencountername ="Amok_lair_escape"]]. They are no match for you after all, even if they are more numerous.<br>
<<get_location_index_by_id>>\n\n/* Is intro? */\n\n<<if $FirstTime.Is_intro>>\n\t<br>A corridor with bookshelves everywhere. They are filled with stacks of files. You can see a massive door at the end.<br>\n<<else>>\n\t<<if $location[$templocationindex].search is 0>>\n\n\t\t<br>You enter a corridor filled with bookshelves. You recognize the place… you are finally inside Nefarius’s lair! You turn around and notice a section of bookshelves was cleverly hiding the corridor you came out from. You were in too much of a hurry to notice it the first time you were here.<br>\n\t\t<br>You hesitate and contemplate what to do next. Shouldn't you warn DJ about your findings? At the same time, Miss Fabulous was quite clear about you being on your own and DJ being understaffed.<br>\n\t\t<br>You decide to investigate alone. The place must be empty by now, so you should be safe.<br>\n\t\n\t\t<<Mission_update "Nefarius lair location" 2>>\n\t\t<<set $location[$templocationindex].search to 1>>\t\t\n\t\t<<AreaSpecificLocation_newunlock "HideoutEntrance" "Normal">>\n\n\t<<else>>\n\t\t<br>A corridor with bookshelves everywhere. They are filled with stacks of files. You can see a massive door at the end.<br>\n\t<</if>>\n<</if>>\n\n/* Not bookshelves? */\n<<get_item_index_by_id "Bookshelves">>\t\t\t\t\t\t\t\n<<if $Items[$tempitemindex].locationname is passage()>>\n\n<<else>>\n\t<<move_item_to_room_by_id "Bookshelves">>\n<</if>>\n\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<<Search_NefariusLair>>\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n<br>Edge looks at you first then speaks with a joyful voice.<br>\n\n<br>@@.edgevoice;"So you lost? Don't be mad, it was a predictable outcome."@@<br>\n\n<br>She turns in the direction of Emerald girl.<br>\n\n<br>@@.edgevoice;"You did well my fellow protegee. You are on the right way to become my future sidekick."@@<br>\n\n<br>She turns back in your direction.<br>\n\n<br>@@.edgevoice;"I wasn't expecting much from you in the first place, but aren't you one of Miss Fabulous's henchwomen? I feel bad for her if she has to rely on you."@@<br>\n\n<br>You can't help yourself and tell her.<br>\n\n<br>@@.PCvoice;"I am not an henchman; I am a fully fledged superheroine."@@<br>\n\n<br>@@.edgevoice;"Come on. You couldn't beat my little protegee who is making progress but is still a lot weaker than most."@@<br>\n\n<br>It feels useless to try to convince her.<br>\n\n<br>@@.edgevoice;"Now that I think about it, I need to help you. I don't want you to fail Miss Fabulous, again."@@<br> \n\n<br>She comes closer and grabs your arms.<br>\n\n<br>@@.edgevoice;"I need to make you stronger; Your training is seriously slacking, it's time to take it to the next level."@@<br> \n\n<br>Emerald girl seems upset when Edge tells you about training.<br>\n\n<br>@@.edgevoice;"I can't spare all my training tools. Emerald still needs them."@@<br>\n\n<br>Emerald girl takes advantage of the situation to suggest something.<br>\n\n<br>@@.emeraldvoice;"Please Edge, I am ready. give them to her instead. She needs them more than me."@@<br>\n\n<br>@@.edgevoice;"Do you feel confident because you beat her? Trust me, you'll need some more training soon."@@<br> \n\n<br>Edge expertly moves you around and, before you have the time to react, slids her fingers into your panties. You try to resist but she is too strong. She gently rubs your pussy then probes it with one finger.<br>\n\n<br>@@.edgevoice;"You are so tight, it's not surprising you lost to Emerald girl."@@<br>\n\n<br>What does it have to do with anything?<br>\n\n<br>@@.edgevoice;"You need a lot of training and I think that I have the perfect tool for you."@@<br> \n\n<br>She removes her hand from your panties and retrieves [[something|contest_lose1]] from her belongings.<br>
@@.resizeitembig;[>img["./images/hideout_switchboard.jpg"]]@@\n\n<br>You see a huge panel with a lot of circuitry. It looks a bit old and cumbersome. You wonder where Nefarius got it from and why he is using such an antique.<br>\n<br>@@.PCvoice;"I guess that evil scientists are eccentric, aren't they?"@@<br>\n\n\n<<get_item_index_by_id "HideoutSwitchboard">>\t\t\t\t\t\t\t\n<<if $Items[$tempitemindex].corruption lte 1>>\n\n\t<br>You wonder what it is doing here. After further examination, you see several telephone lines connected to it, so you guess that it's some sort of telephone reception.<br>\n\t<<if $Items[$tempitemindex].corruption eq 0>>\n\t\t<br>There's currently a big, red light blinking. It looks like there's an ongoing conversation.<br>\n\t\t<<set $Items[$tempitemindex].corruption to 1>>\n\t<<else>>\n\t\t<br>The big, red button is still blinking.<br>\n\t<</if>>\t\n\t\t\t<<get_item_index_by_id "Hideoutguardcard">>\t\t\t\t\t\t\t\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\t\t\t\t\n\t\t\t\t<br>[[Push the red, blinking button|HideoutSwitchboard_1][$EventOngoing to true]]<br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link "Push the red, blinking button">>\n\t\t\t\t\t<<replace "#searchHideoutSwitchboard">>\n\t\t\t\t\t\t<br>You press the button but nothing happens.<br>\n\t\t\t\t\t\t<br>You examine it again and spot a small card reader.<br>\t\t\t\n\t\t\t\t\t<</replace>>\t\n\t\t\t\t<</link>><br>\n\t\t\t\t<span id="searchHideoutSwitchboard">\n\t\t\t\t</span><br>\n\t\t\t<</if>>\n<<else>>\n\n<</if>>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>
\n<br>@@.PCvoice;"I am not interested."@@<br>\n<br>@@.bluevoice;"Really? It's too bad. But remember: if you try to sneak you way in, I'll fight you. Stay out of my sight and you'll be fine."@@<br>\n\n<br>[[You must find another way to get through.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@<br>\n\t<br>You decide to give it a try again and strip. Once naked, you walk around.<br>\n\t<br>@@.internalvoice;"t feels good. I bet it’s even better this time around. Do you understand why they crave for it now? Deep down, you know that you’re starting to crave it too."@@<br>\n\t<br>You feel good and savor the moment. You wonder what got you worked up in the first place.<br>\n\t<br>@@.internalvoice;"You should do it again, don't you think? Again and again and again...Until you fully understand. Until you feel like one of them."@@<br>\n\t\n\n\t<<PC_strip>>\n\n\t<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\t<<set $EventArray[$tempeventindex].index += 1>>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>
/*Mission dealer & drug supplier check*/\n<<get_mission_index_by_id "It's dealers time">>\n/*Is it's dealer time active?*/\n<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t/*Is intermediary?*/\n\t<<get_character_index_by_id "Mercurial_intermediary">>\n\t\n\t<<if $character[$tempcharacterindex].location is passage()>>\n\t\t<<set $EventOngoing to true>>\n\t\t<br>You can hear noises coming from the office. Do you try to confront whoever is inside head on or do you try to sneak in?<br>\n\t\t<br>[[You decide to confront whoever is inside.|DrugWarehouse_office_confront]]<br>\n\t\t<br><<link [[You decide to sneak into the room.|DrugWarehouse_office_sneak]]>>\n\t\t\t<<ChallengeEasy "Dexterity">>\n\t\t\t<<set $Mercurial_code to random(1,1000)>>\n\t\t<</link>><br>\n\t\t\n\t<<else>>\n\n\t\t/*Is just lost fight?*/\n\t\t<<get_location_index_by_id>>\n\t\t<<if $location[$templocationindex].event eq 1>>\n\t\t\t<br>A small office inside the warehouse. It has seen better days and only the chairs and a table look usable.<br>\n\t\t<<else>>\n\t\t\t<<set $EventOngoing to true>>\n\t\t\t<br>You enter the room cautiously, wondering if the dealers, or the Mercurial, are still here.<br>\n\t\t\t<br>@@.tealvoice;"Boss, I can't believe we beat a real super heroine."@@<br>\n\t\t\t<br>@@.greenvoice;"We are freaking strong, aren't we Boss?"@@<br>\n\t\t\t<br>You get the urge to show yourself and beat the guys senseless. But you decide to wait a bit, no need to rush if in the end you get beaten again.<br>\n\t\t\t<br>@@.bluevoice;"Guys, I am not too sure she was the genuine article. Sure she looked and acted tough, but it was just for show. Anyway, she went with her tail between her legs and I don't think we will see her again anytime soon."@@<br>\n\t\t\t<br>It looks like your favorite drug lord is here. You look around but don't see any Mercurial. You decide to show yourself.<br>\n\t\t\t<br>@@.PCvoice;"Guys, it's time for payback!"@@<br>\n\t\t\t<br>@@.greenvoice;"$PCSuperName?!"@@<br>\n\t\t\t<br>@@.tealvoice;"How dare you?"@@<br>\n\t\t\t<br>@@.bluevoice;"Guys, it's time to teach her another lesson."@@<br>\n\t\t\t<br>[[You rush forward.|Fight_init][$tempencountername ="Dealer boss showdown"]]<br>\n\t\t\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t/*It's weird drug suppliers?*/\n\t<<get_mission_index_by_id "Weird drug suppliers">>\t\n\t/*Is it's dealer time active?*/\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\n\t\t/*Is first time*/\t\n\t\t<<if $MissionArray[$tempmissionindex].firsttime eq 0>>\n\t\t\t<<set $EventOngoing to true>>\n\t\t\t<br>You can hear noises coming from the office. Do you try to confront whoever is inside head on or do you try to sneak in?<br>\n\t\t\t<br>[[You decide to confront whoever is inside.|DrugWarehouse_office_supplier_confront]]<br>\n\t\t\t<br><<link [[You decide to sneak into the room.|DrugWarehouse_office_supplier_sneak]]>>\n\t\t\t\t<<ChallengeEasy "Dexterity">>\n\t\t\t\t<<set $Mercurial_code to random(1,1000)>>\n\t\t\t<</link>><br>\n\t\t<<else>>\n\t\t\t<br>A small office inside the warehouse. It has seen better days and only the chairs and a table look usable.<br>\n\t\t<</if>>\n\t<<else>>\n\t\t<br>A small office inside the warehouse. It has seen better days and only the chairs and a table look usable.<br>\n\t<</if>>\n\t\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.PCvoice;"Hi."@@<br>\n<br>@@.bluevoice;"Just a second, Miss. I’ll have to put you on hold for a second."@@<br>\n<br>He puts his call on hold.<br>\n<br>@@.bluevoice;"What can I do for you, $PCSuperName? I’ve had the briefing on the latest situations. If you need information on what is going on around here, feel free to ask."@@<br>\n\n<br>You are so curious about DJ’s inner workings. That’s the first question that easily comes to mind.<br>\n\n<br>[[Ask about the DJ as a group|DJHQ_receptionist_0_greet_0]]<br>
<<if $IsAlone eq 1>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/scientistdomi_2.png" "resizedialognpc">>\n\n<<else>>\n\n\t<<if $Items[$tempitemindex].action.index_lana_clara gte 5>>\n\t\t@@.resizedialognpc;[>img["./images/scientistdomi_3.jpg"]]@@\n\t<<elseif $Items[$tempitemindex].action.index_lana_clara gte 3>>\n\t\t@@.resizedialognpc;[>img["./images/scientistdomi_3.jpg"]]@@\n\t<<else>>\n\t\t<<layered_image $location[$templocationindex].picture "./images/scientistdomi_2.png" "resizedialognpc">>\n\t<</if>>\n\n<</if>>
<br>You wake up in your bed with no big dildo pushed deep inside your pussy. You stay still, reminiscing about your dream. It felt good.<br>\n<br>@@.PCvoice;"''Fuck toy'' is ready for more, ''Fuck toy'' needs more cock."@@<br>\n<br>For a second you stay speechless. Did you really just say that? You must be sleepier than you thought. You get up quickly, trying to think about something else. You have a lot of crime to fight and no time to think about some fantasy.<br>\n<<set $DreamArray[$tempdreamindex].misc += 1>>
<br>You are going to answer her when the dream fades away. You wake up in your bed with no big dildo pushed deep inside your pussy. You stay still, reminiscing about your dream. You wonder what you were going to answer to the mysterious woman.<br>\n<br>@@.PCvoice;"Yes... ''fuck toy'' is ready for more..."@@<br>\n<br>For a second you stay speechless. Did you really just say that? You must be sleepier than you thought. You get up quickly, trying to think about something else. You have a lot of crime to fight and no time to think about some fantasy.<br>\n<<set $DreamArray[$tempdreamindex].misc += 1>>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was quite the wet dream, but now you are back to reality. This woman, @@.internalvoice;''Mistress''@@, wanted to use this big black dildo on you. You wonder how it would have felt. You decide to get up, you already lost too much time remembering your night.<br> \n<<set $DreamArray[$tempdreamindex].misc += 1>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n<<get_character_index_by_id "mistress_b">>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n <br>@@.bluevoice;"The ninjas you fought in the warehouse, that you think are linked to a villain? We didn't learn much, unfortunately. Miss Mental has been busy interrogating other, more sensitive, prisoners. She haven't had the time to do a full sweep, just a superficial one. She didn't learn much from it, apparently they received from basic training to resist this kind of interrogation. I am not sure they are worth the trouble of getting through their mental shield. I'll ask Miss Mental to do it when she is less busy."@@<br>\n\n<<else>>\n\n <br>@@.bluevoice;"The ninjas you fought in the warehouse, that are linked to Mistress B? We didn't learn much, unfortunately. Miss Mental has been busy interrogating other, more sensitive, prisoners.She haven't had the time to do a full sweep, just a superficial one. She didn't learn much from it, apparently they received from basic training to resist this kind of interrogation. I am not sure they are worth the trouble of getting through their mental shield. I'll ask Miss Mental to do it when she is less busy."@@<br>\n\n<</if>>\n\n<br>You get the feeling that she won't interrogate them anytime soon, that's too bad. That's not surprising as there are so many bad guys in custody while she is the only one with enough mental powers to probe them.<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<br>You keep saying the same words, over and over.<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You crave to trust me. You want to please people you trust. You need to please people you trust.''"@@<br>\n\n<br>All the time she stands still and stares into space.<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You crave to trust me. You want to please people you trust. You need to please people you trust.''"@@<br>\n\n<br>This goes on for what feels like hours.<br>\n\n<<include Chipset_awaken_dreamfadesaway>>
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picture "./images/scientistdomi_1.png" "resizedialognpc">>\n<br>You see a woman coming out from the classroom. She has long brown hairs and brown eyes, and she is wearing a white long coat over a nice and relatively short dress.<br>\n\n<br>@@.scientistlab;"I was sure I heard something. I am sorry, have you been waiting long? I really thought today would be like usual, so I gave the receptionist her day off. We don't have much activity around here."@@<br>\n\n<br>She stops and looks at you from head to toes.<br>\n\n<br>@@.scientistlab;"Are you a student? Are you interested in attending? Oh my, I probably gave you a wrong impression. I am Clara, the head researcher and teacher of this lab. How can I help you?"@@<br>\n\n<br>You should present yourself and ask about the chipset, but instead you voice your surprise about the lack of people around here.<br>\n\n<br>@@.PCvoice;"Where is everyone?"@@<br>\n\n<br>She comes closer then answers your question.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/scientistdomi_2.png" "resizedialognpc">>\n\n<br>@@.scientistlab;"Everyone? What do you mean about everyone? If you are talking about the researchers, then it's me and a part time colleague. If you are talking about the teachers, then I am the only one still in activity. If you mean the students... well, we only have three at the moment and only one is attending regularly."@@<br>\n\n<br>You can't help yourself and again voice your surprise.<br>\n\n<br>@@.PCvoice;"How is it possible? I mean there is such a buzz about Computer Science, you are bound to have a lot of interest, and students."@@<br>\n\n<br>@@.scientistlab;"The software lab is stealing all the spotlights. We are mostly a hardware lab. It's really hard to compete against cloud computing, artificial intelligence and smart apps."@@<br>\n\n<br>[[It sounds weird.|CampusLabComputerscienceentrance_intro1]]<br>\n
@@.resizePC;[>img["./images/PCDescriptionNudeStockings0.jpg"]]@@\n\n<br>You can't help yourself and make some acrobatic movements. The kinds of movement you weren't capable of several minutes ago. It feels like you could really dodge bullets now and not just anticipate them like you usually do. How can this be? It feels like the stockings are increasing your powers!<br>\n\n<br>Suddenly images pop into your mind: you can picture yourself fighting opponents, expertly avoiding all their attacks and expertly hitting them in their weak spots. Naked, except for your stockings, you are the only one left standing. You proudly stand nude knowing that no one, whether it is a super or one of those puny humans, can stand in your way. You can do as you wish, free to indulge yourself as you see fit.<br>\n\n<<refreshinventory>>
<br>You could arouse her [[curiosity|Chipset_awaken_contact_mechanic_pique0]] about @@.internalvoice;''First''@@. With a bit of luck, and little push on your side, she could help @@.internalvoice;''First''@@ out of interest.<br>\n<br>You could stir her [[curiosity|Chipset_awaken_contact_mechanic_chipset0]] about the chipset. It is a long shot, but if she learns anything about you, she could share it with @@.internalvoice;''First''@@. It could save @@.internalvoice;''First''@@ some time and efforts.<br>\n\n<br>You aren't sure you can motivate her to help @@.internalvoice;''First''@@. You could try to deepen a bit your [[influence|Chipset_awaken_contact_mechanic_influence0]] on her, before doing anything else.<br>
<<get_character_index_by_id "mechanic_girl">>\n\n<br>Your //Sensors// make a quick scan of @@.internalvoice;''Mechanic girl''@@. A number sums up your current influence on her behaviour: ''<<print $character[$tempcharacterindex].influence>>''.<br>\n<br>You see another caption just below, followed by a number. Relationship level with @@.internalvoice;''First''@@: ''<<print $character[$tempcharacterindex].BefriendLvl>>''.<br>\n\n<<if $Items[$tempitemindex].action.index_first_mechanic eq 0>>\n\t<br>You could arouse her [[curiosity|Chipset_awaken_contact_mechanic_pique0]] about @@.internalvoice;''First''@@. With a bit of luck, and little push on your side, she could help @@.internalvoice;''First''@@ out of interest.<br>\n<<elseif $Items[$tempitemindex].action.index_first_mechanic eq 1>>\n\t<br>You could arouse her [[curiosity|Chipset_awaken_contact_mechanic_pique1]] about @@.internalvoice;''First''@@, again. Until now you had moderate success, but @@.internalvoice;''Mechanic''@@ seems to be thinking more and more about @@.internalvoice;''First''@@. She probably needs another push if she is to help @@.internalvoice;''First''@@ out of interest.<br>\n<<else>>\n\t<br>You could arouse her [[curiosity|Chipset_awaken_contact_mechanic_pique1]] about @@.internalvoice;''First''@@, again. It seems to be working at the moment, but you don't know how long @@.internalvoice;''Mechanic''@@ will keep studying it. She probably needs another push to keep her focus on it.<br>\n<</if>>\n<<if $Items[$tempitemindex].action.index_chipset_mechanic eq 0>>\n<br>You could stir her [[curiosity|Chipset_awaken_contact_mechanic_chipset0]] about the chipset. It is a long shot, but if she learns anything about you, she could share it with @@.internalvoice;''First''@@. It could save @@.internalvoice;''First''@@ some time and efforts.<br>\n<<else>>\n<br>You could stir her [[curiosity|Chipset_awaken_contact_mechanic_chipset1]] about the chipset, again. It seems to be working, you now have to make sure that she shares with @@.internalvoice;''First''@@ everything. It will save @@.internalvoice;''First''@@ some time and efforts.<br>\n<</if>>\n<<if $Items[$tempitemindex].action.index_influence_mechanic eq 0>>\n\t<br>You aren't sure you can motivate her to help @@.internalvoice;''First''@@. You could try to deepen a bit your [[influence|Chipset_awaken_contact_mechanic_influence0]] on her, before doing anything else.<br>\n<<elseif $Items[$tempitemindex].action.index_influence_mechanic eq 2>>\n\t<br>You are slowly building your influence over her. But you still need to deepen a bit your [[influence|Chipset_awaken_contact_mechanic_influence2]] on her before she is motivated enough to help @@.internalvoice;''First''@@.<br>\n<<elseif $Items[$tempitemindex].action.index_influence_mechanic gte 3>>\n\t<br>You managed to influence her. But you still want to deepen a bit your influence, using this [[rope tool|Chipset_awaken_contact_mechanic_influence3]] on her. It may not be necessary anymore, but at least it is fun to see her sexy struggle against your efforts.<br>\n<<else>>\n\t<br>You still aren't sure how you can motivate her to help @@.internalvoice;''First''@@. But still, you could try again to deepen a bit your [[influence|Chipset_awaken_contact_mechanic_influence1]] on her, just in case it yields better results than the previous time.<br>\n<</if>>\n
\n<br>You decide to assume the position. You arch your back, make your breasts stick out, and stand as straight as is possible. It feels weird, especially in front of your computer screen, but soon you are beginning to get used to it and feel better. <br>\n<br>You use the various software at your disposal to gather ideas. Then you write them down in a document and organize them. Soon you have a well-shaped document. Is it the position, is it the computer, or both? Either way, Miss Thomson was right or $HomeworkSubject was a piece of cake. You can nearly picture her in your mind, looking at you with her deep blue eyes.<br>\n<br>@@.greenvoice;"Of course I was right, my silly little student. Your teacher is always right, you should know better than doubt her. You should always trust her. You should always trust her gifts."@@<br>\n<br>The image in your mind is so vivid that you lose yourself in her eyes for a while. You focus since it's not the time to start daydreaming and you have homework to finish. You quickly finish and read your work over again. It looks fine, no, it's more than fine; it's really a masterpiece.<br>\n<<display UniversityComputer_dohomeworkend>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lick1.jpg"]]@@<br>\n\n<br>Lana lifts her teacher's skirt and removes her panties. Then she grabs her teacher's legs and spreads them.<br>\n\n<br>@@.lana;"This looks so tasty, so shiny..."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@, while she was quite passive until now, tries to assert her autority again.<br>\n\n<br>@@.scientistlab;"Stop being so agressive, you are the student and I am the teacher. Show me some respect! I know you want it."@@<br>\n\n<br>Lana falls on her knees and slowly comes closer to her teacher. She seems totally focused on her teacher's pussy, from time to time she involuntarily licks her lips. As she comes closer, she sticks her tongue out. It is as if she was preparing herself to taste her teacher.<br>\n\n<br>@@.lana;"Can I have a taste, please? I really need it."@@<br>\n\n<br>@@.scientistlab;"You make me wet, my naughty student. I have been fantasying about you for months. Wondering how you would react if you knew. Now I am fantasying about you licking my drenched pussy in the middle of my classroom. This is so naughty, so perverted, and at the same time so fulfilling. Come and lick me."@@<br>\n\n<br>Lana's arousal skyrocket and she rushes forward. Soon her face is buried between her teacher's legs and she is slowly licking and kissing her teacher's pussy.<br>\n\n<br>@@.scientistlab;"Make me cum, my slutty student."@@<br>\n\n<br>Lana stops just a seconds to answer her teacher.<br>\n\n<br>@@.lana;"I intend to catch up for all the months we lost. I intend to make you come as much as possible."@@<br>\n\n<br>Lana then resumes licking and kissing her teacher's pussy. It looks like they are ahead a long session of pussy licking.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana8" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 8>>\n<<include Chipset_awaken_dreamfadesaway>>
<<get_character_index_by_id "TheCoachBodyguards">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<<set $LocationBlock to true>>\n\n\t<<set $TempString1 to '@@.resizedialognpc;[>img["./images/Rubgyman_3.jpg"]]@@'>>\n\t<<set $TempString1 += "<br>One of the rubgymen get in your way.<br>">>\n\t<<set $TempString1 += '<br>@@.bluevoice;"Sorry, miss. This is private property. You must be member of the club if you want to enter."@@<br>'>>\n\t<<set $TempString1 += '<br>It looks like you must find a way to get rid of these three guys first, whether that’s going through them with strength or by talking.<br>'>>\n\n\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n\n<<else>>\n\t<<set $LocationBlock to false>>\n<</if>>\n
@@.resizedialognpc;[>img["./images/Dealer_boss_0.png"]]@@\n<br>You let the supplier go then rush forward:<br>\n<br>@@.PCvoice;"Let's get to business, you scum!"@@<br>\n<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n<br>[[You rush forward.|Fight_init][$tempencountername ="Dealer boss showdown"]]<br>
window.MissionMatchFromName = function(MissionName)\n{\n\n\tvar Missiondescription = new Array();\n\tvar Missiondescription = state.active.variables.MissionArray;\n\tvar Missionindex = 0;\n\tfor(var _i = 0, len = Missiondescription.length; _i < len; _i++){\n\t\tif(Missiondescription[_i][1] == MissionName){\n Missionindex = _i;\n break;\n\t\t}\n\t}\n\nreturn Missionindex ;\n\n}\n\n\nwindow.MissionLocationLength = function(missionindex)\n{\nif(!missionindex) missionindex= 0; \nvar newarray = new Array();\nfor (var _i=0;_i<1;_i++)\n newarray[_i]=new Array();\nvar missionlocationlist = new Array();\nmissionlocationlist = state.active.variables.MissionLocationArray;\n\nreturn missionlocationlist[0].length;\nreturn newarray ;\n}\n\nwindow.MissionDisplayCluesLength = function(missionindex)\n{\nif(!missionindex) missionindex= 0; \nvar newarray = new Array();\nfor (var _i=0;_i<1;_i++)\n newarray[_i]=new Array();\nvar missionclueslist = new Array();\nmissionclueslist = state.active.variables.MissionDisplayCluesArray;\n\nreturn missionclueslist[missionindex].length;\n\nreturn newarray ;\n}\n\n\nwindow.MissionLocationMatchFromName = function(MissionIndex,MissionLocationName)\n{\n\nvar Missionlocationlist = new Array();\nvar Missionlocationlist = state.active.variables.MissionLocationArray;\n\nvar Missionlocationindex = 0;\nfor(var _i = 0, len = Missionlocationlist.length; _i < len; _i++){\n if(Missionlocationlist[MissionIndex][_i] == MissionLocationName)\n\t{\n Missionlocationindex = _i;\n break;\n }\n}\n\nreturn Missionlocationindex ;\n\n}\n\nwindow.MissionLocationAndNameMatchFromName = function(MissionLocationName)\n{\n\nvar newarray = new Array();\nfor (var _i=0;_i<2;_i++)\n newarray[_i]=new Array();\n\nvar resultat = new Array();\nfor (var _i=0;_i<3;_i++)\n resultat[_i]=new Array();\n\nvar resultat = MissionLocationName.match("(.*) - (.*) \s\s((.*)\s\s)");\nif (!!resultat)\n{\nnewarray[0][0] = "v: TempString1";\nnewarray[0][1] = resultat[1];\n\nnewarray[1][0] = "v: TempString2";\nnewarray[1][1] = resultat[2];\n} else {\n\nnewarray[0][0] = "v: TempString1";\nnewarray[0][1] = "";\n\nnewarray[1][0] = "v: TempString2";\nnewarray[1][1] = "";\n\n\n}\nreturn newarray;\n\n}
<<set $statchangeallowed to true>>\n/*<div style="float:right">\n@@.resizedialognpc;[img["./images/captain_0.jpg"]]\n\t<div style="display:flex">\n\t\t<div style="flex: 0 0 50%;">\n\t\t\t[img[./images/blackmask.png]]\n\t\t</div>\n\t</div>\t\n@@\n</div>\t*/\n/*\n<div class="resizedialognpc" style="float:right">\n\t<div class="subimagecontainer">\n\t\t<img style="width:100%;margin:0" src="./images/captain_0.jpg">\n\t\t\t<div class="imageoverlayer" >\n\t\t\t\t\t<img style="width:100%;border:transparent;margin:0" src="./images/blackmask.png">\n\t\t\t</div>\t\n\t</div>\t\n</div>\n<div class=resizedialognpc></div>*/\n<<layered_image "./images/captain_0.jpg" "./images/blackmask.png" "resizedialognpc">>\n/*\n<div style="float:right;position:relative">\n<img style="position: absolute;\tz-index: 1" src="./images/captain_0.jpg">\n<img style="position: absolute;\tz-index: 2" src="./images/blackmask.png">\n</div>\t\n*/\n/*\n<div class=resizedialognpc></div>\n<div style="float:right">\n[img["./images/captain_0.jpg"]]\n\t<div style="display:flex">\n\t\t<div style="position:absolute">\n\t\t\t[img[./images/blackmask.png]]\n\t\t</div>\n\t</div>\t\n</div>\t\n*/\n<br>[[Fight with Rugbymen|Fight_init][$tempencountername ="Rugbymen"]]\n<br>[[Fight with Dealer trio|Fight_init][$tempencountername ="Stashed Dealers"]]\n<br>[[Fight with Miaow!|Fight_init][$tempencountername ="Miaow!"]]\n\n<br>[[Fight with the gang|Fight_init][$tempencountername ="The Gangs All Here!"]]\n<br>[[Fight with Amok knights|Fight_init][$tempencountername ="Amok minions"]]\n<br>[[Fight Initiation|Fight_init][$tempencountername ="Initiation"]]\n<br>[[Fight Initiation II|Fight_init][$tempencountername ="Another fight"]]\n<br>[[Manor sentry|Fight_init][$tempencountername ="Sentry job once"]]\n<br>[[Captain T Betrayal|Fight_init][$tempencountername ="Betrayal"]]\n\n<br>[[Apartment_kitchen]]<br>\n<br>[[HideoutEntrance]]<br>\n<br><<click "Strength">>\n<<set $PCStrength+=1>>\n<<set $PCStrengthMax+=1>>\n<<refreshMeters>>\n<<replace "#output">>You increase your Strength by 1. You no whave $PCStrength<</replace>>\n<</click>><br>\n<br><<click "backward">>\n\t<<script>>\n\t\tEngine.backward();\n\t<</script>>\n<<replace "#output">>You increase your Arousal by 1.<</replace>>\n<</click>><br>\n<br><<click "Dexterity">>\n<<set $PCDexterity+=1>>\n<<set $PCDexterityMax+=1>>\n<<refreshMeters>>\n<<replace "#output">>You increase your Dexterity by 1.<</replace>>\n<</click>><br>\n\n<br><<click "PCHP to 1">>\n<<set $PCHP to 1>>\n<<refreshMeters>>\n<<replace "#output">>You decrease your HP to 1 1.<</replace>>\n<</click>><br>\n<<click "Activate regeneration">>\n<<get_power_index_by_id "Combat Regeneration">>\n<<set $PowerArray[$temppowerindex].status =1>>\n<<refreshMeters>>\n<<replace "#output">>You now have combat regeneration.<</replace>>\n<</click>><br>\n\n\n<<click "Roll Die">>\s\n<<refreshMeters>>\s\n<<replace "#output">><<RollDie>><<set $TempValue1 to $temproll - 1>>You roll the die: \n$TempValue1\n<</replace>>\s\n<</click>><br>\n\n\n<<link "Test challenge normal">>\n\t<<replace "#output">>\n\t\t<<ChallengeNormal "Dexterity">>\n\t\t<br>Challenge display text is:<br>\n\t\t$Challenge.resultdisplay\n\t<</replace>>\n<</link>>\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
\n\n<span id="subliminal">\n\n\t<<set $TempValue1 to random(0,2)>>\n\t<<set $TempValue2 to random(0,5)>>\n\t<<set $TempString1 to "./images/devicelvl0full_" + $TempValue1 + ".jpg">>\n\t<<set $TempString2 to "./images/devicelvl2_" + $TempValue2 + ".png">>\n\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n\n<<repeat 400ms>>\n\t<<replace "#subliminal">>\n\t\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,5)>>\n\t\t<<set $TempString1 to "./images/devicelvl0full_" + $TempValue1 + ".jpg">>\n\t\t<<set $TempString2 to "./images/devicelvl2_" + $TempValue2 + ".png">>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t<</replace>>\n<</repeat>>\n\n</span>
<span id="subliminal">\n\n\t<<set $TempValue1 to random(0,2)>>\n\t<<set $TempValue2 to random(0,2)>>\n\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t<<set $TempString2 to "./images/deviceroomlvl0_" + $TempValue2 + ".png">>\n\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n<<repeat 400ms>>\n\t<<replace "#subliminal">>\n\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,2)>>\n\t\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t\t<<set $TempString2 to "./images/deviceroomlvl0_" + $TempValue2 + ".png">>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t<</replace>>\n<</repeat>>\n</span>
<<get_item_index_by_id "CoachBag1">>\n\n@@.resizeitem;[>img["./images/dufflebag.jpg"]]@@<br>\n\n<br>It's a black sport duffle bag. He is half open and you can see a lot of women underwear inside.<br>\n\n<<if $Items[$tempitemindex].action.action_general>>\n\t<<if $Items[$tempitemindex].action.search_underwear_postquest>>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>><br>\n\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\t\t\t\n\t\t<</if>>\n\t<</if>>\n\t<<if $Items[$tempitemindex].action.search_underwear>>\n\t\t<<if $Items[$tempitemindex].carryable>>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\t\n\t\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<br>[[Do something else.|$returnitem]]<br>\n
<<get_character_index_by_id "mistress_b">>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n @@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n <br>You are facing four person. There is your two usual ninjas, coming with black clade outfit, nunchakus for one and a katana for the other. There is a weird looking ninja, he is wearing a black no face mask with a white vertical stripe. Last, but not the least, standing between them is a pretty woman, with black hairs and an authoritative look. She is wearing a revealing and grey leather bodysuit.<br>\n\n <br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent. Why are you attacking this place?"@@<br>\n\n <br>The woman stands proudly and answers in the same manner. Meanwhile the ninjas stay silent.<br>\n\n <br>@@.mistressbvoice;"I am Mistress B, defiler of the innocent and perverter of the righteous. I am here to complete my evil plans."@@<br>\n\n <br>@@.PCvoice;"Surrender before I kick your ass."@@<br>\n\n <br>@@.mistressbvoice;"Surrender before I lick you to oblivion."@@<br>\n\n <br>@@.PCvoice;"I will stop your evil deeds, whatever they are. Leave this device and this place alone."@@<br>\n\n <br>@@.mistressbvoice;"Leaving you alone? Not a chance! I will fulfil my plans and then I will make you learn your place, on your knees in front of me."@@<br>\n\n <br>@@.PCvoice;"I will make you stop your mayhem."@@<br>\n\n <br>@@.mistressbvoice;"I will make you lick my pussy."@@<br>\n\n\n\n <div class=resizedialognpc></div>\n @@.resizedialoghostilenpc;[>img["./images/MistressB_1.jpg"]]@@\n\n <br>You keep exchanging words until one of the ninjas interferes.<br>\n\n <br>@@.bluevoice;"Boss? Shouldn't we kick her ass or something? We don't have all day. We locked the place, but police or other supers could show up at any time."@@<br>\n\n <br>@@.mistressbvoice;"Can't I enjoy myself a bit? It's not every day I meet a super."@@<br>\n\n <br>@@.greenvoice;"Time is running out. I am supposed to fetch the children from school, I don't want to be late."@@<br>\n\n <br>@@.mistressbvoice;"You are my brainwashed henchmen. Don't you dare frighten me with overtime."@@<br>\n\n <br>@@.bluevoice;"We have rights, even brainwashed. Besides my wife wants to make my special dish, I need to go shopping before it is closed."@@<br>\n\n <br>@@.mistressbvoice;"All right, let's take her down and then retrieve the device that I am looking for."@@<br>\n\n <br>The ninjas rush in your direction, eager to fight.<br>\n\n <<activate_character_talk "DJHQ_receptionist" "Ask_him_about_mistress_b">>\n <<activate_character_talk "Fabulous" "Ask_her_about_mistress_b">>\n <<activate_character_talk "warehouse_ivy" "ask_her_about_device">>\n\n\n<<else>>\n\n @@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n <br>You are facing four persons. There is your two usual ninjas, coming with black clade outfit, nunchakus for one and a katana for the other. There is a weird looking ninja, he is wearing a black no face mask with a white vertical stripe. Between them, with her black hairs and aura of confidence, you recognize Mistress B. She is wearing her skimpy grey leather bodysuit.<br>\n \n <br>@@.mistressbvoice;"$PCSuperName, once again? You jhave fallen for my trap."@@<br>\n\n <br>You have an hesitation, part of what happened last time you met her is still a bit fuzzy in your mind. Nevertheless, you stand your ground and proudly announce yourself.<br>\n\n <br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent. I am going to stop you for good, you and your little ninjas."@@<br>\n\n <br>The woman stands proudly and answers in the same manner. Meanwhile the ninjas stay silent.<br>\n\n <br>@@.mistressbvoice;"I am Mistress B, defiler of the innocent and perverter of the righteous. You weren't able to stop me then. Now that I am accompanied with my minions, you won't be able to stop me either."@@<br>\n\n <br>This could be true, you are at a serious disadvantage, but you can't show any weakness in front of her.<br>\n\n <br>@@.PCvoice;"I will stop your evil deeds, whatever they are. Leave this device alone, leave this place alone for god's sake."@@<br>\n\n <br>@@.mistressbvoice;"Leaving you alone? Not a chance! Surrender before I lick you to oblivion. Surrender and I'll show you what I can do to you with the help of this device."@@<br>\n\n <br>@@.PCvoice;"Surrender before I kick your ass."@@<br>\n\n <br>@@.mistressbvoice;"I will make you learn your place, on your knees in front of me."@@<br>\n\n <br>@@.PCvoice;"I will make you stop your mayhem."@@<br>\n\n <br>@@.mistressbvoice;"I will make you worship my breasts."@@<br>\n\n <br>You shiver at her last words. You can already picture her removing her top and... exposing her breasts to your hungry eyes?! You suddenly remember that it is exactly what happened last time and that you were totally defenceless against her. You examine her, weighting your options; you guess that if you quickly close the distance, she won't have the time to unzip her bodysuit. While you ponder your options, the ninjas start to complain.<br>\n\n\n <br>@@.bluevoice;"Boss? Could we kick her ass? This is so unlike you to talk so much."@@<br>\n\n <br>@@.greenvoice;"The others told me about this , I thought they were lying. Should we get some bonus for overlong conversation?"@@<br>\n\n <br>@@.mistressbvoice;"Shut up! Can't I enjoy myself a bit? Leave me some space, I am your boss."@@<br>\n\n\n\n<</if>>\n\n<<get_encounter_index_by_id "warehouse_lockdown_final_fight">>\n<<if $EncounterList[$tempencounterindex].opponentname.length gt 3>>\n\n <br>You hear ninjas coming out from the warehouse. It looks like your little exchange with Mistress B attracted their unwanted attention.<br>\n\n <br>@@.mistressbvoice;"You are greatly outnumbered, and don't stand a chance. Do you want to surrender, now? I will enjoy training you. I may fight you fair and square if you win against my ninjas."@@<br>\n\n\n<<else>>\n\n <br>Ninjas seem to be waiting for something.<br>\n\n <br>@@.PCvoice;"Are you hoping to get some reinforcement? It is too bad for you for I took care of everyone inside."@@<br>\n\n <br>@@.mistressbvoice;"It doesn't matter. You are still outnumbered and don't stand a chance against us. I may fight you fair and square if you win against my ninjas."@@<br>\n\n<</if>>\n\n<<get_encounter_index_by_id "Operator_warehouse">>\n<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n/*Is keeper known & friendly & met in the warehouse?*/\n<<if $EncounterList[$tempencounterindex].numberofencounter gt 0 && $character[$tempcharacterindex].influence eq 0 && $location[$templocationindex].search gt 0>>\n \n <<get_character_index_by_id "warehouse_ivy">>\n <<set $character[$tempcharacterindex].BefriendLvl to 1>>\n\n <br>You are ready to fight them but are interrupted by a [[voice|UniversityWarehouse_lockdown_lastfight_keeper]] coming from behind you.<br>\n\n<<else>>\n\n <br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_final_fight"]] them.<br>\n\n<</if>>\n\n\n\n
<<get_event_index_by_id "MarkOfAmok_shower">>\n\n@@.resizedialognpc;[>img["./images/PCshower2.jpg"]]@@\n\n<br>You decide to give it a try. You take your time and soap your body once, then twice. You keep going and you soon lose track of time.<br>\n<br>@@.internalvoice;"Getting ready feels good, doesn't it? Can you imagine them washing, rubbing, and soaping for hours? They like it, they //crave// it, because they know it is an important part of being a good follower of Amok."@@<br>\n<br>You keep rubbing soap all over your body. It feels nice and you wonder why you never tried it before now.<br>\n<br>@@.internalvoice;"You should do it again tomorrow..."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused.<br>\n\n<<set $EventArray[$tempeventindex].index to 2 >>\n\n<<Arousal_add10>>\n<<Willpower_sub5>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel somewhat refreshed and ready to take on your day.|$LocationCurrent]]
@@.resizedialognpc;[>img[$TempString1]]@@\n\n<br>You remember that the door isn't locked and open it. You get out and try to find your way out. The place is enormous and soon you are lost. Are you alone this time? A familiar voice breaks the silence.<br>\n\n<br>@@.olivevoice; "What are you doing here? " @@<br>\n\n<br>It looks like someone found out about your escape. You run away only to find yourself back in the room. <br>\n\n<br>@@.olivevoice; "Running away again? You have been a bad girl, but this comes as no surprise to me. Do you know what I do to bad girls? I am sure you do. Do you know what bad girls like you deserve? They deserve a good spanking. Bad girls like you should know better than to betray Amok's trust. But you knew it already. You knew that I was going to punish you, don't you? I am sure you were in fact looking for a good spanking like the soon-to-be slave you are." @@<br>\n\n<br>You suddenly find yourself lying, naked, on the woman's lap. Your ass is totally exposed and she starts spanking you. You try to avoid her blows, but you already know that you can't escape her unrelenting hands. You feel pleasure building up in your body as she spanks you. Why, like the previous time, doesn't it really hurt? Is your mind somehow confusing pain and pleasure?<br>\n\n<br>@@.olivevoice; "Are you wet? Do you like to be punished? You really are a naughty girl! I had few doubts about it the first time we met, and you are confirming it each time we meet." @@<br>\n\n<br>She spanks you harder and harder until you loudly cum. <br>\n\n<br>@@.olivevoice; "Are you going to learn your place or do I need to spank you again? Do you want to protest, to keep pretending that you don't want it?" @@<br>\n\n<br>You meekly protest and she spanks you again. You feel the familiar pleasure building up as she spanks you faster and faster. <br>\n\n<br>@@.olivevoice; "Naughty naughty girl… I'll change you soon enough into a nice submissive slave for Amok. But don't worry, we'll have plenty of spanking sessions first." @@<br>\n\n<br>The rest of your dream is fuzzy as she spanks again and again, each time making you cum stronger and stronger. <br>\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>After some time, you finally <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $TempString1 to "punish">><</link>>.<br>\n\n
<br>Lana, this time, is the one taking the initiative. She asks a question and, when @@.internalvoice;''Scientist''@@ comes forward to answer, grabs her teacher's blouse.<br>\n\n<br>@@.scientistlab;"Lana, what are you doing?"@@<br>\n\n<br>@@.lana;"I can see it in your eyes. You want me to please, don't you? You want me to pleasure you like the other time?"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ tries to deny it, but her face is flushed with arousal.<br>\n\n<br>@@.scientistlab;"What are you talking about? We shouldn't..."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream8.jpg"]]@@<br>\n\n<br>Lana takes advantage of the situation and starts kissing her teacher. @@.internalvoice;''Scientist''@@, in turn, seems ready to push her back. After a short hesitation, she instead passionately kisses her back. After a few minutes, Lana stops kissing her teacher.<br>\n\n<br>@@.lana;"Do you want me to stop? Do you want to pretend you don't want me licking your pussy?"@@<br>\n\n<br>@@.scientistlab;"Please... keep going. I was wrong... I was so wrong."@@<br>\n\n<br>They both kiss again with passion and fury. After a very long time, Lana breaks her kiss again.<br>\n\n<br>@@.lana;"It is time to have some fun. Follow me."@@<br>\n\n<br>[[Lana leads her teacher to the desk.|Chipset_awaken_contact_scientist_lana8_lana1]]<br>
<br>You decide to patrol ''Downtown''. This place isn't too far from your home and is filled with various shops, small parks and secluded roads; all good places for mischief to happen.<br> \n<br>You know several routes and randomly pick one. When you are far enough from your apartment, you put on your mask and start your patrol.<br>\n<<Action_day_cost1>>
<br>@@.resizePC;[>img["./images/PCshower1.jpg"]]@@\n\n<br>You dismiss the idea, again. You don't have time to lose to some stupid fantasy~<br>\n\n/*Is Nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You step in the shower and enjoy a quick wash. <br>\n\n<<else>>\n\n\t<br>You strip then step in the shower and enjoy a quick wash. Afterward, you put your clothes back on. <br>\n\n<</if>>\n\n<br>You feel refreshed but at the same time a bit confused. Why do you keep having these silly thoughts about Amok's followers? Is one of your developing powers trying to show you a way to better fight Amok?<br>\n\n<<Willpower_subX $TempValue1>>\n<<set $EventArray[$tempeventindex].index to 1 >>\n\n<br>[[Nevertheless, you think you are mostly ready to take on anything or anyone.|$LocationCurrent]]
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_lose_facesit0.jpg"]]@@\n\n<br>She starts to strip right away.<br>\n\n<br>@@.ecogirl;"I want to sit on your pretty face again. It was really fun last time and I was looking forward encountering you again. Am I getting addicted to your nasty little tongue? I don't mind as long as you get addicted to my pussy at the same time. I want you to crave it so much that you'll willingly join me on my quest to hunt true villains and Bimbo's foes."@@<br>\n\n<br>You still don't understand her logic, but she comes closer before you can protest.<br>\n\n<br>@@.ecogirl;"I'll make you drink my pussy juice for as long as it's necessary. I'll make you drink my pussy juice each time I encounter you. I won't stop until you beg me for more; I want you to be so eager that you'll jump at any opportunity to have a taste."@@<br>\n\n<br>@@.PCvoice;"Never... Stop this madness. DJ will stop you."@@<br>\n\n<br>@@.ecogirl;"Really? I defeated you and the others will never catch me. I could probably fuck them into submission, but I don't want to lose precious time; you are my sweet target."@@<br>\n\n<br>She seems to ponder something.<br>\n\n<br>@@.ecogirl;"But I would lose too much time. I am not interested in them, just in you. I just have to make you drink my juices the next time we meet, and the next. I will keep beating you and make you drink my juices over and over then."@@<br>\n\n<br>She spreads her legs and slowly lowers her pussy toward your face. You want to escape her, but she grabs your hair and slowly pushes your face in front of her pussy. She stops when her pussy is just inches away from your face.<br>\n\n<br>@@.ecogirl;"Aren't you looking forward licking my eager pussy? Can you my juice slowly dripping? I could just wait for my juices to fall drop by drop on your pretty face, leaving you eager for more. Stick your tongue out and bury it deep inside my pussy."@@<br>\n\n<br>She waits a bit longer but you don't move and wait. Soon she loses patience and begins [[grinding her pussy|ultrab_fightlose_again_facesit1]] in your face.<br>\n
<<get_character_index_by_id "mistress_b">>\n\n\n<<include mistress_b_portrait>>\n\t<br>You see Mistress B in front of you. She is wearing her usual skimpy leather bodysuit.<br>\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\n<</if>>\n\n<span id="mistress_b_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<if $ActionDayNumber gt 1>>\n\n\t<br>You decide to do your homework rather than devote all of your focus to patrolling. As you feared, it takes a long time to complete. You often have to double or triple check what you are doing. When you finish, a few hours have passed and it’s already the early evening, There's no way you have the usual amount of energy you’d have to patrol, but on the other hand you are quite satisfied with your work: it's pretty solid and you expect to get a good notation for it.<br>\n\n<<else>>\n\n\t<br>You decide to do your homework instead of any hero work for the time being. As you feared, it takes quite a long time to complete. You often have to double or even triple check what you’re doing. When you are finished, it's already late in the evening and you are totally exhausted. There's no way you are going out to patrol, but on the other hand you are quite proud of your work; it's pretty solid and you expect to get a good grade on it.<br>\n<</if>>\n<<set $UniversityHomework to 2>>\n<<set $UniversityHomeworkComputer to false>>\n<<Action_day_cost1>>\n\n<br>[[You are finally free to do something else|$LocationCurrent]]<br>\n
@@.resizedialognpc;[>img["./images/downtown_edge_lick2.jpg"]]@@\n<br>@@.edgevoice;"It's time for you to learn your place."@@<br>\n<br>She opens the top of her coat and you realize that she is also topless; she makes herself comfortable and open her latex panties even more. Finally, she pushes your head toward her pussy. You try to resist, but you are too beat to resist her strength; she is so much stronger than you.<br> \n\n<br>@@.edgevoice;"I told you what would happen if you lose, I even warned you. I won fair and square; I can't help it if you are so weak."@@<br>\n\n<br>She waits a second as if pondering something.<br>\n\n<br>@@.edgevoice;"Off course, I could offer you an alternative. Let's say that it's either my pussy, and we are all good, or my handle. You just need to lick it."@@<br>\n\n<br>You manage to utter your surprise.<br>\n\n<br>@@.PCvoice;"Handle?"@@<br>\n\n<br>@@.edgevoice;"Yes, the handle of my sword. You must think that it less shameful than licking my pussy. After all licking my pussy in public could damage your reputation; but I advise you against it. There could be unseen consequences for you. Not everyone can get over licking it, it is the handle of my sword after all."@@<br>\n\n<br>She seems to be waiting for your answer. You look around, hoping to see someone who could help; but it looks like you are alone. What are you going to answer?<br>\n\n<br>You decide to [[lick her pussy|edge_training_lick_pussy]].<br>\n\n<br>You decide to go for the [[handle|edge_training_lick_handle]]. There is no way you are going to lick some pussy in public.<br>
@@.resizedialognpc;[>img["./images/downtown_death_hammer.jpg"]]@@\n\n<br>You see a woman wearing a skull helmet and an enormous hammer. She slowly walks toward the truck while shouting.<br>\n\n<br>@@.bluevoice;"Get lost everyone! This is between me and that lovely truck. You inside, give me the money! I deserve it!"@@<br>\n\n<br>Panicked, the crowd scatter before her. She raises her hammer and starts pounding the truck. You see the side of the truck bending like it is made of paper. How strong is she?<br>\n\n<br>You have to stop her and decide to step forward<br>\n\n<br>@@.PCvoice;"I'm $PCSuperName, DJ member and defender of the innocent. Stop right now and surrender!"@@<br>\n\n<br>She doesn't stop pounding the truck and angrily answers you.<br>\n\n<br>@@.bluevoice;"Leave Death Hammer alone, DJ scum. Otherwise you will suffer the wrath of my all powerful hammer."@@<br>\n\n<br>You are the only one around who can stop her; you rush forward, it's time to [[fight!|Fight_init][$tempencountername ="death_hammer_fight"]]<br>\n
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share1.jpg"]]@@\n\n<br>You suddenly find yourself in a totally different location; it looks like somekind of resort on an island, with a pool near the sea. Alice is standing in front of you, wearing a purple bikini and sunglasses. \n\n<<get_event_index_by_id "vr_fantasy">>\n<<if $EventArray[$tempeventindex].firsttime eq false>>\n\tYou can hardly believe your own eyes when you see how realistic the scenery is. It is the same quality, the same definition that you already experienced with Miss Bystander's headsets. It feels a bit hot, the Alice in front of you looks exactly like the real one and a small breeze tickles your skin. Much to your surprise, Alice interrupts your observations and resumes the conversation you had in the real world.<br>\n<<else>>\n\tYou can hardly believe your own eyes when you see how realistic the scenery is. It feels a bit hot, the Alice in front of you looks exactly like the real one and a small breeze tickles your skin. Much to your surprise, Alice interrupts your observations and resumes the conversation you had in the real world.<br>\n<</if>>\n\n<br>@@.alicepalmer;"This spectator view feels nice, doesn't it? It's spectacular, isn't it?"@@<br>\n\n<br>She points at the sea.<br>\n\n<br>@@.alicepalmer;"The details are simply amazing. Have you seen this island over here? I could probably explore it, if I wanted to. Maybe fly to it or water skiing to it."@@<br>\n\n<br>She looks at the sky and protects her face from the sun with her hand.<br>\n\n<br>@@.alicepalmer;"The sun feels exactly like it should be, a little too realistic for my taste."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share2.jpg"]]@@\n\n<br>She lies down on a nearby sunbathing chair and makes herself comfortable.<br>\n\n<br>@@.alicepalmer;"I wonder how virtual me, I mean my avatar, is acting. Does it look like my avatar is talking to you? It's my first time using this spectator view, I could have screwed up with the settings. Do you understand now why I love this virtual reality so much?"@@<br>\n\n<br>@@.PCvoice;"It feels pretty weird, as if you were really sitting in front of me in this chair, talking to me in bikini. She... you even showed me around while you were talking."@@<br>\n\n<br>@@.alicepalmer;"Awesome. I can't wait for us to use the VR together. All my friends chickened out, for no good reason. It will be a lot of fun! Besides we also earn twice the points."@@<br>\n\n<br>You wonder what she is talking about and ask her innocently.<br>\n\n<br>@@.PCvoice;"Twice?"@@<br>\n\n<br>@@.alicepalmer;"I know, it's insane. We'll be able to unlock all the advanced options in no time, even the kinky ones. I always wanted to see a striptease; using virtual reality I can have all the studs in the world without any hassle. There is so many simulations I want to try, like the super hero ones. Imagine yourself flying or with an x-ray vision. Imagine yourself fighting side to side with Miss Fabulous against the worst villains in the world."@@<br>\n\n<br>Could this be a link with Horny Ray? Alice interrupts your thoughts with a new idea.<br>\n\n<br>@@.alicepalmer;"I'd like to try a little experience, if you don't mind. I wonder what would happen if I speak about... nude sunbathing."@@<br>\n\n<br>The virtual Alice seems to have a pretty good idea of [[what to do|hr_bedroom_search_confront_normal_plusone_share2]].<br>
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal_share3.jpg"]]@@\n\n<br>The virtual version of Alice reaches for her top and starts removing it.<br>\n\n<br>@@.PCvoice;"You can stop the experience right away, she is undressing."@@<br>\n\n<br>@@.alicepalmer;"Really? How weird, I thought I selected a previous recording of one of my sessions."@@<br>\n\n<br>Meanwhile the avatar is toying with her top, as if she was teasing you.<br>\n\n<br>@@.PCvoice;"Can you make her stop please?"@@<br>\n\n<br>@@.alicepalmer;"Don't you want to compare my body with yours? Just kidding, don't worry I'll stop now. Still, I am left wondering... what would happen if I told you that I like to masturbate when I sunbathe naked?"@@<br>\n\n<br>For a second you fear the consequences of what she said, but nothing happens. You get back to reality as Alice removes the headset.<br>\n\n<br>@@.alicepalmer;"Just kidding! It was a lot of fun, don't you think? These VR headsets are the perfect occasion of being wild without fearing the consequences."@@<br>\n\n<br>She grabs her phone.<br>\n\n<br>@@.alicepalmer;"Give me your number, I'll call you when I reach the required number of points."@@<br>\n\n<br>You ask for her phone, but she doesn't want to give her number to you.<br>\n\n<br>@@.alicepalmer;"It's better if I am the one to call. Don't worry, I won't forget you."@@<br>\n\n<br>She gathers her clothes then opens door. Meanwhile you examine the bed again, hoping to see the headset. But it is nowhere to be found. She didn't take it, so what the hell? <br>\n\n<br>@@.alicepalmer;"Thanks again and see you soon."@@<br>\n\n<br>She leaves before you have the time to ask her about the headset. It looks like you'll have to wait for her phone call.<br>\n\n<<Arousal_add10>>\n\n<<relationship_increase "alice_palmer" 2>>\n\n<<Mission_update "Miss Bystander disappearance" 6>>\n\n<<get_event_index_by_id "vr_groupie">>\n<<set $EventArray[$tempeventindex].action.wait_for_callnormal to true>>\n\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_alice_saw to true>>\n\n<br>You <<link [[get back|$LocationCurrent]]>><<set $EventOngoing to false>><</link>> to business.<br>\n
<<include edge_lick_pussy_again>>\n\n<<Arousal_add20>>\n<<Willpower_sub20 1>>\t\t\t\t\n<<SexualAwareness_lvl6_Add>>\n\n<br>You are spent and it is [[finally over|DJHQ_receptionist_edge_breakrule_lick_pussy_end]].
@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n<br>You don't know what Ultra Bimbo is up to and decide to call DJ right away. She seems disappointed by your lack of interest and stops teasing you.<br> \n\n<br>@@.ecogirl;"Why aren't you interested in my new body? Did I do something wrong? I tried even harder to catch your interest. Can't you feel the connection between us? I thought you would understand me. I promise to try harder, again and again, until it works next time."@@<br>\n\n<br>@@.PCvoice;"There won't be a next time, this time; I will make sure that you stay in a special jail for a long time, instead. Until we figure out what happened to you."@@<br>\n\n<br>They quickly come to fetch her. You monitor them as they take her to custody and decide to call DJ right away, you need to be sure that Ultra Bimbo is indeed in DJ's custody. You end up hanging up, confused. What happened? You call back only to find out that they don't remember your call or sending a car to take care of her. What the hell is going on? It must be Miss Mental's doing, once again, but you have no proof whatsoever.<br>\t\n\n<<set $character[$tempcharacterindex].talk.fight_win_call_dj ++>>\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_win_call_dj">>\n<<include ultrab_fightwin_end>>
<br><span id="bimbo1">\n<<set _temp1 to random(0,2)>>\n<<set _temp2 to random(4,4)>>\n<<set _temp3 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp3 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp2 to random(4,4)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo1">>\n\t\t<<set _temp1 to random(0,2)>>\n\t\t<<set _TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n\t\t<<set _TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n\t\t<<layered_image _TempString1 _TempString2 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>You experience a strange dream. You are in a dark cell and someone is interrogating you.<br>\n\n<br>@@.missmental;"Tell more about your inner desires. Tell why you are so focused on bimbos. Tell why you are so jealous. Tell me everything."@@<br>\n\n<br>@@.ecogirl;"I don't want to... I am not jealous or anything..."@@<br> \n\n<br>@@.missmental;"I sense a 'but' coming here."@@<br>\n\n<br>@@.ecogirl;"They are so carefree, they are so comfortable with their bodies. How could it be?"@@<br> \n\n<br>@@.missmental;"What is blocking you? I can feel that you have the same potential as theirs. Your mind tells me that you have a similar mindset."@@<br>\n\n<br>@@.ecogirl;"I thought you wanted to know about Kaleandos."@@<br> \n\n<br>@@.missmental;"Of course! But I also know that you won't lie to me if you embrace your inner self. I might as well kill two birds with one stone and help you achieve your bimbo's desires."@@<br>\n\n<div class=resizedialognpc></div>\n<br><span id="bimbo2">\n<<set _temp4 to random(0,2)>>\n<<set _temp5 to random(5,5)>>\n<<set _temp6 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp6 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp5 to random(5,5)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set _temp4 to random(0,2)>>\t\n\t\t<<set _TempString3 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n\t\t<<set _TempString4 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n\t\t<<layered_image _TempString3 _TempString4 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>@@.missmental;"Because deep down, you really want to become one, don't you? You crave for the curves, the blonde hairs, the boobs and the lips, don't you?"@@<br>\n\n<br>Ecogirl seems lost.<br>\n\n<br>@@.ecogirl;"Do I?"@@<br> \n\n<br>@@.missmental;"You imagine yourself as one, using your super bimbo powers to hunt down villains? No harm in getting some fun with them, as long as no innocent bystander gets caught in the way, don't you think?"@@<br>\n\n<br>Miss Mental makes a gesture and your dream [[fades away|$LocationCurrent]].<br>\n
<<layered_image $location[$templocationindex].picture "./images/ecogirl_0.png" "resizedialoghostilenpc">>\n\n<<include Somewhere_downtown_intro_patrol>>\n<br>You hear a commotion ahead.<br>\n\n<br>@@.bluevoice;"Please, leave my fur coat alone!"@@<br>\n\n<br>@@.ecogirl;"You are defiling mother nature, let the coat go free!"@@<br>\n\n<br>@@.bluevoice;"You are insane, it's just a coat!"@@<br>\n\n<br>@@.maroonvoice;"Leave my wife alone for god's sake! This coat cost me a fortune!"@@<br>\n\n<br>@@.ecogirl;"This coat was built on the blood and flesh of mother nature itself. Do you really expect me to leave it like that? Do you really expect your evil deeds go unpunished?"@@<br>\n\n<br>You hear a strange sound.<br>\n\n<br>@@.maroonvoice;"What are you doing!"@@<br>\n\n<br>@@.bluevoice;"Leave alone my precious!"@@<br>\n\n<br>You come forward and see a woman with long brown hairs standing in front a middle aged couple. She is wearing a short green skirt, long green elbow gloves, a green mask and black stockings. She is also holding a wooden stick and use it to threaten the couple.<br>\n\n<br>@@.bluevoice;"Where is my coat? What did you do to it?"@@<br>\n\n<br>@@.ecogirl;"This coat is now free! I will now purge the rest. I will free all the souls of those poor animals you tortured and put on display!"@@<br>\n\nShe points her stick at the woman.<br>\n\n<br>@@.maroonvoice;"What are you talking about? You are a madwoman! Please someone help us! Preferably someone who understands market economy!"@@<br>\n\n<br>Apiece of clothing vanishes into thing air; this Ecogirl seems to be able to disintegrate... clothes.<br>\n\n<br>@@.bluevoice;"Stop it, we will end up naked..."@@<br>\n\n<br>The man tries to fight her, but he is no match for her strength.<br>\n\n<br>@@.ecogirl;"I can't let you wear the misery and exploitation of animals. I can't let you use unsustainable and unecological clothes."@@<br>\n\n<br>She keeps moving her staff around and the couple is soon half-naked.<br>\n\n<br>@@.maroonvoice;"What are you even talking about?"@@<br>\n\n<br>@@.bluevoice;"What are we supposed to wear?"@@<br>\n\n<br>@@.ecogirl;"Do like me and use instead organic bamboo clothes coloured with natural dye."@@<br>\n\n<br>You decide to interfere and present yourself.<br>\n\n<br>@@.ecogirl;"DJ?! You act so respectable and self-righteous; but deep down you are just like the others. You are just a bunch of polluters, only with more powers."@@<br>\n\n<br>For a second you hesitate, could she reduce your clothing into thing air? She seems too eager to fight you, in the name of mother nature, to try her little trick. You have to [[stop her madness|Fight_init][$tempencountername ="righteous_ecogirl_fight"]] right here, right now.<br>
\t@@.resizedialognpc;[>img["./images/Chaos_overlord.jpg"]]@@<br>\n\t\n\t<br>Is it the sound, the smell, or some other hint that you gathered? Regardless, you manage to get a hand on Mordak's location. You casually walk in his direction and, at the last moment, you violently punch towards him.<br>\n\t<br>@@.maroonvoice;"Ouch... Damn, that really hurt!"@@<br>\n\t<br>It looks like you didn't miss: a man wearing heavy armor with a horned helmet appears in front of you. Hopefully his appearance is startling enough that no one around you noticed your unusual strength.<br>\n\t\t\t\n\t<br>Startled, the armored guy starts talking.<br>\n\t<br>@@.maroonvoice;"I am Mordak, follower of Amok! Who dares..."@@<br>\n\t<br>You punch again. Then again and again. Mordak is totally taken aback, maybe too confident in his power, and falls on the ground.<br>\n\t<br>@@.bluevoice;"Who is this guy? What is he doing here?"@@<br>\n\t<br>You take advantage of the surprise to quickly put on your mask.<br>\n\t<br>@@.PCvoice;"Don't worry, random athlete, for I am $PCSuperName. I’m a member of DJ and here to take care of this villain. He won't harm you anymore!"@@<br>\n\t<br>This concealment is really convenient: no one questions why you are here, where $PCName is, or if there's a link between your two identities.<br>\n \n\t<br>DJ dispatch a car and several agents to the track field. They carefully remove the armor and the helmet before taking Mordak into custody. <br>\n\t<br>@@.bluevoice;"Thanks, $PCSuperName. Who knows how much harm he could have done here if you didn't stop him!"@@<br>\n\t<<Reputation_win 25 "DISPLAY">>\n \n\t/*New_clue LARP is so wrong*/\n\t<<Mission_update "LARP is so wrong" 7>>\n \n\t<<get_character_index_by_id "Amok_Lord">>\n\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n \n\t/*reset_trackfield_girls*/\n \n\t<<disable_character_talk "TrackField_WeightGirl" "mordak_talk">>\n\t<<disable_character_talk "TrackField_StrechingGirl" "mordak_talk">>\n\t<<disable_character_talk "TrackField_RunningGirl" "mordak_talk">>\n\t<<disable_character_talk "TrackField_Cheerleader" "mordak_talk">>\n\n\t/*set Mordak over?*/\n\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t<<set $EventArray[$tempeventindex].status to 2 >>\n\n\t<br>[[That is one less thing you have to worry about.|$LocationCurrent]]<br>\n
@@.resizedialognpc;[>img["./images/amok_dream_strip_3.jpg"]]@@\n<br>Your awakening is interrupted by the Lord.<br>\n<br>@@.lordamokvoice;"I want you to expose yourself not as a follower, but as a slave. A slave of Amok eager to please and eager to strip."@@<br>\n<br>Your body seems to move on its own and you keep dancing.<br>\n<br>@@.lordamokvoice;"Eager to jiggle this cute little butt in front of me."@@<br>\n<br>Your turn around and you feel yourself moving your hips in circular motion. You blush as you realize that you are putting quite a show.<br>\n<br>@@.lordamokvoice;"You are trying to be too smart for your own good. You should be eager to remove those sexy panties of yours."@@<br>\n<br>Removing your panties for him? That is not going to happen. But your dream keeps going and your hands reach for the side of your panties. You pull them down a bit, showing the top of your butt, then pull them back up. You move your butt around and move your panties again, down then up. You do it again, and again. You lose track of time and keep pulling them down then back up.<br>\n<br>@@.lordamokvoice;"Good girl, you are learning. But you aren't ready to remove them yet, aren't you?"@@<br>\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $TempString1 to "strip">><</link>> for real this time, half dreaming about the movements of your butt and your panties.<br>
/*Second time or more?*/\n@@.resizedialoghostilenpc;[>img["./images/Chaos_2.jpg"]]@@\n<<if $corruption_amokmark_lvl gt 0>>\n\n\t<br>The knight looks over your helpless body.<br>\n\t<br>@@.bluevoice;"Have you been a naughty girl since the last time you were bested? I hope you’ve followed what you saw."@@<br>\n\t<br>He puts his gauntlet on your head. Nothing happens for a while and he grows impatient.<br>\n\t<br>@@.bluevoice;"Come on! Get out, already. I have other things to do after this. Don't waste my time."@@<br>\n\t<br>As if it was answering the knight’s call, you feel a dark presence seeping out from his gauntlet. It's slowly stirring in your direction and seems to be looking for something, but while you are just in front of it, it is surprisingly oblivious to your presence.<br>\n\n\t<br>Several minutes go by without anything happening. The knight stomps his feet and curses as you hope your strength will return to you before anything bad happens. Is the presence unable to see you or reach you? Are you imagining all of it? If it's the case, the knight shouldn’t be so upset.<br>\n\t<br>@@.bluevoice;"Why must I be the one doing the heavy lifting?"@@<br>\n\t<br>He quickly strips you of your clothing until he finds your tattoo. As soon as it is shown, you can feel it starting to burn.<br>\n\t<br>@@.bluevoice;"Here it is! Stay still, little slut, and let Amok fill your mind!"@@<br>\n\n\t<br>Like the other time, you feel something entering your mind. Something slippery and slimy worms its way to the darkest recesses of your mind. You try to fight it but, even if you’ve already experienced it, you are totally defenseless against it. It's too bad that you don't have any refined mental powers of any sort to defend yourself with. It feels again like the presence is examining your memories one after another.<br>\n\t<br>@@.internalvoice;"Kneel... Kneel in front of Amok! Surrender your will to him… surrender to me!"@@<br>\n\t<br>You muster your willpower and mentally shout back.<br>\n\t<br>@@.PCvoice;"No... No!!"@@<br>\n\t<br>Surprised by your resistance, the presence retreats back, but less than the other time. You are a bit scared; It's becoming harder to resist this… things influence.<br>\n\t<br>@@.internalvoice;"You will learn... in time. Each time I will corrode your mind until you totally surrender."@@<br>\n\t<br>\n\t<<link [[Try to resist|Corruption_amokmark_knight_1]]>>\n\t\t<<set $TempValue1 to random(0,5)>>\n\t<</link>>\n\t<br>\n\n<<else>>\n\n\t<br>The knight looks down at your helpless body.<br>\n\t<br>@@.bluevoice;"Have you been a naughty girl?"@@<br>\n\t<br>He places his gauntlet on your head. Nothing happens for a while and he grows impatient. You can feel something, like a dark presence, stirring in your direction. It seems to search for something, is it looking for you? The knight stays still.<br>\n\n\t<br>Several minutes go by without anything happening. Apparently, the dark presence is unable to see you or reach you. Perhaps you are imagining it? If it's the case, why is the knight upset?<br>\n\t<br>@@.bluevoice;"Am I supposed to do everything?"@@<br>\n\t<br>He quickly strips you of your clothing until he finds your tattoo. As soon as it is shown, you can feel it starting to burn.<br>\n\t<br>@@.bluevoice;"Here it is! Stay still, little slut, and let Amok fill your mind!"@@<br>\n\t<br>You feel something entering your mind... something slippery and slimy. You try to recoil, but mental resistance isn't your forte and it doesn't block the intruder. Somehow, you get the feeling that it is examining your memories one after another.<br>\n\t<br>@@.internalvoice;"Kneel... Kneel in front of Amok! Surrender your will to him… surrender to me!"@@<br>\n\t<br>You muster your willpower and mentally shout back.<br>\n\t<br>@@.PCvoice;"No... No!!"@@<br>\n\t<br>Surprised by your resistance, the presence pulls back.<br>\n\t<br>@@.internalvoice;"You will learn... in time."@@<br>\n\n\t<br>\n\t<<link [[Try to resist|Corruption_amokmark_knight_1]]>>\n\t\t<<set $TempValue1 to random(0,4)>>\n\t<</link>>\n\t<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>You try to get some information about Miss Bystander: her address or her phone number, for example. After all, there could clues to investigate there.<br>\n<br>@@.bluevoice;"I'm sorry but I can't tell you that. I can only provide private information on super heroes if the request has been approved either by one of the founding member of DJ or one of the top brass."@@<br>\n<br>You should ask Miss Fabulous.<br>\n\n<<activate_character_talk "Fabulous" "Ask_her_about_miss_bystander">>\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_squat0.jpg"]]@@\n\n<br>@@.bluevoice;"Really? Am I mistaken about you being an eager ''fuck toy'', ''fuck toy''?"@@<br>\n\n<br>@@.PCvoice;"Stop saying ''fuck toy'' all the time! I am not a ''fuck toy''! I am just a student and my name isn't ''fuck toy'', it is $PCName."@@<br>\n\n<br>@@.bluevoice;"Really, aren't you hiding something?"@@<br>\n\n<br>This is just a dream so you don't hesitate to tell her about your super identity.<br>\n\n<br>@@.PCvoice;"I am also a super heroine going by the name $PCSuperName."@@<br>\n\n<br>@@.bluevoice;"I think that you are still hiding something. I think you have another secret identity, one you don't want to talk me about."@@<br>\n\n<br>@@.PCvoice;"I don't know what you are talking about."@@<br>\n\n<br>@@.bluevoice;"Then prove it to me. show me that you aren't ''fuck toy'', a not so super heroine who craves for big fat dildos. Get on your heels and spread your legs; show me that your holes aren't already wet! Show me that you aren't looking forward being used and debased! Show me that you aren't fantasying at the idea of sticking something deep inside your slutty cunt!"@@<br>\n\n<br>It doesn't feel totally logical, but you have to prove her wrong. You squat and spread your legs.<br>\n\n<br>@@.PCvoice;"Are you happy? Is this proof enough for you?"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_squat1.jpg"]]@@\n\n<br>She doesn't seem convinced by your show.<br>\n\n<br>@@.bluevoice;"From my point of view, your pussy looks wet."@@<br>\n\n<br>You send a hand between your legs and slowly massage your pussy. You are going to prove her that squatting naked in front of her isn't arousing you in the slightest. You rub your pussy, much to your surprise it is indeed a bit wet, and then show her your hand.<br>\n\n<br>@@.PCvoice;"I am not wet, can't you see?"@@<br>\n\n<br>She examines your hand.<br>\n\n<br>@@.bluevoice;"What is this, on your fingers? I can recognize pussy juices when I see them."@@<br>\n\n<br>Still squatting, you touch yourself again. Your movement are more and more erratic until you fell on your ass. You manage to keep touching yourself with your hand and stay in this new-found position. You are too busy moaning and fingering yourself to care about how shameful you must look.<br>\n\n<br>@@.bluevoice;"Are you still pretending to be a normal girl? You won't be for long. ''Fuck toys'' are naughty girls, they always have a hard time resisting the temptation of touching themselves."@@<br>\n\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $TempString1 to "No">><</link>>.<br>
/*Yes?*/\n@@.resizedialognpc;[>img["./images/Massy_1.jpg"]]@@\n<br>You are ready to do anything necessary to fight evil and licking pussy, as weird as it sounds, is menial compared to what is at stake.<br>\n<br>@@.PCvoice;"It sounds like a good idea. I need some release too."@@<br>\n<br>@@.bluevoice;"Great. Come with me."@@<br>\n<br>She brings you into a storeroom, closes the door, and lifts her skirt.<br>\n<br>@@.bluevoice;"Look how wet I am. Come quench my lust."@@<br>\n<br>You get on your knees, stick your tongue out, and reluctantly give her a lick.<br>\n<br>@@.bluevoice;"That feels good... Keep going."@@<br>\n\n<br>It's strange, it tastes sweet. You give another lick and feel the sweetness spread out on your tongue again. It's totally unexpected how pleasant this is and you lick her again, then again. What was at first a timid lick, soon becomes passionate, deep lapping. You tense up your tongue and thrust it deeper and deeper inside her pussy, trying to get more and more of her delicious nectar with each twist. Massy pushes her hips forward and grinds against your mouth.<br>\n<br>@@.bluevoice;"Oh my… I am lucky that you are quite the dedicated lover."@@<br>\n<br>You can't answer as you press your lips against her pussy, sucking as you trying to gorge yourself with her intoxicating juices. It feels wrong but so good at the same time. For a second, you think that a super hero isn't supposed to behave like this, but this thought is quickly washed away by the pleasure of your greedy tongue.<br>\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t<br>@@.aquavoice;"It feels good, doesn't it? Imagine tasting her pussy juices every single day, anytime you wanted. That will be just one of many rewards once you surrender to Amok. Endless pleasures will be yours."@@<br>\n\n<</if>>\n\n<br>You lose track of time and keep licking as your mind becomes hazy. At one point, your ears are filled with slurping noises that it takes a moment to realize are your own.<br>\n<br>@@.bluevoice;"It's close, so close... Just a little more. Keep devouring me just a little longer."@@<br>\n<br>Massy arches her back and tenses as she grows closer and closer to climaxing. She digs her fingers into the back of your hair and pulls you in hard. You keep your lips pressed in an O over her labia and suckle as your tongue focuses its pressure on her clit. As you become more feverish still, her voice becomes delirious.<br>\n<br>@@.bluevoice;"So talented... So sexy... You belong... You definitely belong to us. You belong to Amok. Come to the old theater, near the old ruins, by the outdoor theater. They will welcome you. Everyone will want to test this tongue of yours once I tell them... about… this…!"@@<br>\n<br>She digs her nails into your scalp and lets own a shrieking moan as she loudly climaxes and christens your lips and face with her warm, delectable juices.<br>\n\n/*Is marked?*/\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t<br>@@.aquavoice;"That's a good girl. Remember the lesson: You are meant to please and obey others."@@<br>\n\n\t/*\n\t<br>CT_SETVARIABLE<br>\n\t<br>Submissive<br>\n\t<br>Add<br>\n\t5\n\t*/\n\n\t<<MarkOfAmok_programming "nochoice" 10>>\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t<br>MarkOfAmok_programming:Opponent<br>\n\t<br>Equals<br>\n\t10\n\t*/\n<</if>>\n\n<<SexualAwareness_lvl10_Add>>\n<<Arousal_add20>>\n<<Mission_update "LARP is so wrong" 8>>\n/* New_location suspicious theater */\t\t\n<<MissionLocation_newunlock "LARP is so wrong" "AmokLairExterior" "Normal">>\n<<MissionLocation_newunlock "LARP is so wrong" "Suspicious theater" "Normal">>\n\n<br>@@.bluevoice;"That was good. Really, really, //really// good."@@<br>\n<br>You have the information you need but feel your pussy twitch knowing it is your turn next. Just as you are about to say something, she looks down at her watch.<br>\n<br>@@.bluevoice;"I am so sorry, but I got so caught up enjoying that talented tongue of yours that I am running late. I haven't the time to return the favor right now. I promise to please you first next time."@@<br>\n<br>Without adding anything she hurriedly leaves the storeroom. You wonder how many super heroes have licked crimes away. It's definitively something you won't be in a hurry to tell to other DJ members about.<br>\n<<move_character_to_room_by_id "Massy" "Store">>\n<<get_character_index_by_id "Massy">>\t\t\n<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n<br>[[You guess you are finished here.|$LocationCurrent]]<br>
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hello, do you have a few minutes? I have a question for you."@@<br>\n\n\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n\t<br>Clara finishes her sentence and seems satisfied as Lana checks her notes.<br>\n\n\t<br>@@.scientistlab;"Sure, go ahead if it is a short one."@@<br>\n\n\n<<else>>\n\n\t<br>@@.scientistlab;"Sure, go ahead."@@<br>\n\n<</if>>\n<<get_character_index_by_id "scientist_clara">>\n<br>@@.PCvoice;"A friend of mine told me about a ''Nikolai Estregon Petrovich''. Apparently, he worked on the campus and she thinks he worked on the design of the chipset. Do you know him?"@@<br>\n\n<br>@@.scientistlab;"''Nikolai''? Now that's a name I've not heard in a long time. He is, he was, our top researcher here. He worked on many things but nothing close to this chipset. But he definitely had the skills. Now that I think about it, he could indeed be the creator of this little beauty."@@<br>\n\n<br>@@.PCvoice;"Could you speak with him? Do you know why I found his chipset in the park?"@@<br>\n\n<br>@@.scientistlab;"I don't know where he is. He just left the university three years ago, without an explanation. At the time, he wasn't just a top researcher, he was the department itself. I am not sure if I explained it to you, but most of our funding is coming from a big private company. ''Nikolai'' negotiated the contract himself. When he left, I was selfishly more concerned about losing our funding than about his departure. I was so sure that the company would end it. But nothing happened, so I keep going."@@<br>\n\n<br>@@.PCvoice;"Maybe the company knows about his whereabouts? What is its name?"@@<br>\n\n<br>@@.scientistlab;"It is possible, I never asked. They are called ''Mercantil Curator International Allelopathic''. It is a really weird name. They haven't contacted me in years and I don't think they have an office in this city."@@<br>\n\n<br>This doesn't seem to lead you anywhere so you change the conversation back to Nikolai.<br>\n\n<br>@@.PCvoice;"Have you searched information, or an explanation, in ''Nikolai'' notes? You told me you had warehouse with crates, could some of his experiments be stored there?"@@<br>\n\n<br>@@.scientistlab;"It could be. But I am not talking about some crates. ''Nikolai'' was a prolific researcher, to say the least, and we have a whole warehouse dedicated to storing his experiments, even the failed ones. It was part of the ''Mercurial'''s contract."@@<br>\n\n<br>This sounds far fetched.<br>\n\n<br>@@.PCvoice;"A whole warehouse for one guy? For real? Wait a second, did you say ''Mercurial''?"@@<br>\n\n<br>@@.scientistlab;"They like to use this nickname instead of the full company name. I can't blame them, it is simply too long to use and say. I would be happy to let you have a look at the warehouse, if anything else to give you an explanation about why looking for information took so long. Just let me know when you have some spare time, it is really huge. In the meantime, I will keep digging for information. I am really curious what ''Nikolai'' intended to do with this thing."@@<br>\n\n/*Set clara research post Nikolai discovery*/\n<<set $character[$tempcharacterindex].talk.information_index to 4>>\n/*unlock warehouse visit*/\n<<set $character[$tempcharacterindex].talk.show_warehouse to true>>\n\n<br>[[You want to talk to her about something else.|scientist_clara_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<get_item_index_by_id "HideoutLeatherCases">>\n@@.resizeitem;[>img["./images/leather_case_0.jpg"]]@@\n<br>It's a set of leather cases stored under Nefarius desk. Each is labeled. You read aloud several of them:<br>\n<br>@@.PCvoice;"Dispersal, transportation, lair."@@<br>\n<br>It looks like you hit the jackpot! This should give you great insights on Nefarius plans and whereabouts.<br>\n<<if $Items[$tempitemindex].action.action_general>>\n <<if $Items[$tempitemindex].action.dispersal>>\n <br>[[You examine the case with the label ''Dispersal''.|HideoutLeatherCases_dispersal]]<br>\n <</if>>\n <<if $Items[$tempitemindex].action.lair>>\n <br>[[You examine the case with the label ''Lair''.|HideoutLeatherCases_lair]]<br>\n <</if>>\n <<if $Items[$tempitemindex].action.transportation>>\n <br>[[You examine the case with the label ''Transportation.''|HideoutLeatherCases_transportation]]<br>\n <</if>> \n<</if>>\n\n <br>[[You leave the cases alone for now.|$LocationCurrent]]<br>\n
/*<<if $FightAttackSelected>>\n<<replace "#fightoutput">>$FightTextOutput<br><</replace>>\n<<set $FightAttackSelected to false>>\n<</if>>*/\n<<if passage() is "Fight_main">>\n<<replace "#fightoutput">>$FightTextOutput<br><</replace>>\n<<if $FightAttackSelected>>\n\t<<set $FightAttackSelected to false>>\n<</if>>\n<</if>>\n
<<get_event_index_by_id "downtown_unlock">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<include Downtown_unlock0>>\n\n<<else>>\n\n\t<<get_location_index_by_id>>\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<<if $location[$templocationindex].search is 0>>\n\t\t<br>This is the main hall of the headquarters. It's huge and buzzing with activity. Agents and super heroes alike are going in and out, trying to thwart all of the evil schemes in town.<br>\n\t\t<<set $location[$templocationindex].search ++>>\n\t<<else>>\n\t\t<br>This is the main hall of the headquarters. It's huge and buzzing with activity. Agents and super heroes alike are going in and out, trying to thwart all of the evil schemes in town.<br>\n\t<</if>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>A receptionist sat behind a counter. He is busy answering ceaseless phone calls while attending the numerous persons in line front of him. He is either skilled or has some sort of super power to help him deal with it all.<br>\n\n<<get_location_index_by_id>>\n<<get_character_index_by_id "DJHQ_receptionist">>\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\t\t<br>You can [[greet|DJHQ_receptionist_0_greet]] him.<br>\n\n\t<<else>>\n\n\t\t<<if $Ask_prisoners_count gt 0>>\n\t\t\t<br>You can ask him about the prisoners:<br><br>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_horny_ray>>\n\t\t\t\t<<link [[Horny Ray|DJHQ_receptionist_0_Ask_him_prisoner_horny_ray]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_horny_ray">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_armored_guy>>\n\t\t\t\t<<link [[Armored Guy|DJHQ_receptionist_0_Ask_him_prisoner_armored_guy]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_armored_guy">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_amok_knight>>\n\t\t\t\t<<link [[Amok Knight|DJHQ_receptionist_0_Ask_him_prisoner_amok_knight]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_amok_knight">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_gardakan>>\n\t\t\t\t<<link [[Gardakan|DJHQ_receptionist_0_Ask_him_prisoner_gardakan]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_gardakan">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_track_field_amok_knights>>\n\t\t\t\t<<link [[The Amok"""'"""s knights from the trackfield|DJHQ_receptionist_0_Ask_him_prisoner_track_field_amok_knights]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_track_field_amok_knights">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_ninjas>>\n\t\t\t\t<<link [[Ninjas from the warehouse|DJHQ_receptionist_0_Ask_him_prisoner_ninjas]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_ninjas">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.Ask_him_prisoner_ultra_bimbo>>\n\t\t\t\t<<link [[Ninjas from the warehouse|DJHQ_receptionist_0_Ask_him_prisoner_ultra_bimbo]]>>\n\t\t\t\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_ultra_bimbo">>\n\t\t\t\t\t\t\t<<set $Ask_prisoners_count -->>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t\t<br>You could also ask him about:<br><br>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Miss_Thompson>>\n\t\t\t<<link [[Miss Thompson|DJHQ_receptionist_0_Ask_him_about_Miss_Thompson]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Thompson">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Amok_mark>>\n\t\t\t<<link [[Amoks mark|DJHQ_receptionist_0_Ask_him_about_Amok_mark]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Amok_mark">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Amok>>\n\t\t\t<<link [[Amok|DJHQ_receptionist_0_Ask_him_about_Amok]]>>\t\t\t\t\t\t\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_captain_T>>\n\t\t\t<<link [[Captain T|DJHQ_receptionist_0_Ask_him_about_captain_T]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_captain_T">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Miss_Bystander>>\n\t\t\t<<link [[Miss Bystander|DJHQ_receptionist_0_Ask_him_about_Miss_Bystander]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Bystander">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Kaleandos>>\n\t\t\t<<link [[Kaleandos|DJHQ_receptionist_0_Ask_him_about_Kaleandos]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Kaleandos">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_the_architect>>\n\t\t\t<<link [[The Architect|DJHQ_receptionist_0_Ask_him_about_the_architect]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_the_architect">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_Mercurial>>\n\t\t\t<<link [[Mercurial|DJHQ_receptionist_0_Ask_him_about_Mercurial]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Mercurial">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_computer>>\n\t\t\t<<link [[Computer science|DJHQ_receptionist_0_Ask_him_about_computer]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_computer">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_ninjas>>\n\t\t\t<<link [[Ninjas from the park|DJHQ_receptionist_0_Ask_him_about_ninjas]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_ninjas">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_ninjas2>>\n\t\t\t<<link [[Ninjas from the warehouse|DJHQ_receptionist_0_Ask_him_about_ninjas2]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_ninjas2">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_keeper>>\n\t\t\t<<link [[the Keeper|DJHQ_receptionist_0_Ask_him_about_keeper]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_keeper">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_mistress_b>>\n\t\t\t<<link [[Mistress B|DJHQ_receptionist_0_Ask_him_about_mistress_b]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_mistress_b">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_sex_toys_theft>>\n\t\t\t<<link [[Sex toys thefts in the city|DJHQ_receptionist_0_Ask_him_about_sex_toys_theft]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_sex_toys_theft">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_weird_masks>>\n\t\t\t<<link [[Incidents with men wearing wrestling mask|DJHQ_receptionist_0_Ask_him_about_weird_masks]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_weird_masks">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_kaleandos_imitators>>\n\t\t\t<<link [[The Kaleandos imitators|DJHQ_receptionist_0_Ask_him_about_kaleandos_imitators]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_kaleandos_imitators">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_death_hammer>>\n\t\t\t<<link [[The Kaleandos imitators|DJHQ_receptionist_0_Ask_him_about_death_hammer]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_death_hammer">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_horny_ray_accomplices>>\n\t\t\t<<link [[Horny Ray accomplices|DJHQ_receptionist_0_Ask_him_about_horny_ray_accomplices]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_horny_ray_accomplices">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_edge>>\n\t\t\t<<link [[Edge|DJHQ_receptionist_0_Ask_him_about_edge]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_edge">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_edge_contest>>\n\t\t\t<<link [[Edge stupid contest|DJHQ_receptionist_0_Ask_him_about_edge_contest]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_edge_contest">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_emerald_girl>>\n\t\t\t<<link [[Emerald girl|DJHQ_receptionist_0_Ask_him_about_emerald_girl]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_emerald_girl">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_ecogirl>>\n\t\t\t<<link [[Edge|DJHQ_receptionist_0_Ask_him_about_ecogirl]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_ecogirl">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.Ask_him_about_ultra_bimbo>>\n\t\t\t<<link [[Edge|DJHQ_receptionist_0_Ask_him_about_ultra_bimbo]]>>\n\t\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_ultra_bimbo">>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<br>[[Back|$LocationCurrent]]<br>
<br>@@.resizelocationbig;[>img["./images/campus_0.jpg"]]@@\n<br>Well for most people, including yourself, nothing changed. You are Sandra, a student who recently arrived from a small town. You have dedicated yourself to your studies and managed to get a scholarship from //the// Pala Olto University, one of the best in the country. The scholarship includes an apartment and you moved in two weeks ago. The apartment is really nice and located close by to the campus.<br>\n\n<br>[[Next|Intro_2]]
<br>@@.resizedialognpc;[>img["./images/Diana_0.jpg"]]@@\n<br>Much to your disappointment, you discovered that you have to share it with a co-ed: Diana.<br>\n<br>@@.bluevoice;"So, Sandra, do you know anyone around here? I would be happy to show you where all the trendy spots are."@@<br>\n\n<br>She is quite friendly but also a bit too feisty for your tastes. You don't want to risk your future diploma or your scholarship on pointless distractions.<br>\n\n<br>@@.bluevoice;"I guess that you aren't in the mood. Well if you ever change your mind, my room is in front of yours. How about just a coffee after courses this afternoon?"@@<br>\n<br>Diana likes to party but she also is the best in several subjects that you need to master if you want to graduate. You quickly accept the reality of your situation; time with her is a nice and healthy way to mix some recreational time with your studies.<br>\n\n<br>[[Next|Intro_3]]
<br>You spend your day studying and attending classes. You feel a bit overwhelmed as you still have a lot to learn. You hope that Diana will provide some help with the parts you didn't understand.<br>\n<br>Once your last class is finished, you hurry to the coffee shop.\n\n<br>@@.resizelocationbig;[>img["./images/coffeeshop_0.jpg"]]@@\n\n<br>You arrive first and select a nice table when your phone suddenly starts to ring. You pick it up, thinking that it's Diana.<br>\n<br>@@.bluevoice;"Sandra? We have a situation. Your presence is required."@@<br>\n<br>You remember your introduction speech: You like to describe yourself as normal. You always wished for a normal life but fate decided otherwise two months ago. You remember the night your powers appeared. Some thug had decided to rob you and instead got beaten senseless with one punch. At first, you were horrified by your newfound powers; you were now stronger and faster than any men you knew and your visual perception was also greatly improved.<br>\n<br> After some hesitation, you decided to hide your powers and try to live your life. However, a super hero association known as the Defenders of Justice made the link between you and the thug incident. They approached you and convinced you to you join them in order to help fight for the greater good with your powers. At the same time, they also provided you with funding to attend a university closer to their headquarters. You always feared the idea of being discovered and rejected by your family, so you happily accepted the generous offer. They are the reason you managed to get a scholarship in the first place.<br>\n<br>@@.PCvoice;"Yes? What is it? I thought you weren't supposed to call me during the day."@@<br>\n<br>Moreover, you are still trying to master your powers and your super hero training was only just beginning. You're not in any rush to experience actual life threatening situations.<br>\n<br>@@.bluevoice;"We have a situation that can easily be handled by a super like you. Stop worrying and come over. Captain T is waiting for you at the HQ."@@<br>\n\n<br>[[Next|Intro_4]]
<br>@@.resizelocationbig;[>img["./images/headquarter_0.jpg"]]@@<br>\n<br>The headquarters is just around the corner and you run to it. You wonder what is happening; you are just a rookie after all. You guess that, back in the day, rookies saved the world sometimes. The Defenders of Justice, or DJ, changed that in order to better prepare everyone and avoid the deaths of as many heroes as possible.<br>\n<br>The headquarters building is imposing and seems to loom over the city. No villain would dare attack it publicly.<br>\n<br>You enter the place and look for Captain T.<br>\n\n<br>[[Next|Intro_5]]
<br>@@.resizedialognpc;[>img["./images/captain_0.jpg"]]@@<br>\n<br>You are greeted by Captain T herself. She seems quite excited and as soon as you enter a conference room, she starts talking:<br>\n<br>@@.bluevoice;"I just got a tip: Dr. Nefarius is in town! Sit down near the others."@@<br>\n<br>You look around and it seems that by others Captain T means Miss Bystander. After a quick greeting, you sit down next to her.<br>\n<br>@@.bluevoice;"I've even got the location of his lair: an underground entrance was located near the east sewers. He just arrived and the place should be brand new with minimal security and staffing."@@<br>\n<br>You wonder what you've gotten yourself into. You’ve barely trained for two weeks and, to your knowledge, Miss Bystander isn't much more experienced.<br>\n<br>@@.bluevoice;"Don't worry about Dr. Nefarius as he isn't too dangerous. He must be a low B rank threat at max. He has no special physical abilities, no superhuman strength or speed, or any other known enhancements. He is more renowned for his research, which is not something that is going to protect him from a good punch to the nose."@@<br>\n\n<br>[[Next|Intro_6]]
<br>You remember your lessons; the rank system was made to help classify the super heroes and super villains by overall prowess. There are four letters; A, B, C and S. Top notch heroes were rank A, while rookies like you are usually rank C. Rank S was for heroes with ridiculously powerful abilities, like shooting death rays or space flight. There was also a number to differentiate the heroes of the same rank's overall capabilities.<br>\n<br>@@.bluevoice;"Everyone is busy with Kaleandos. Right now there is only the three of us to deal with Dr. Nefarius."@@<br>\n<br>Kaleandos... you had heard a lot about him. That one is a real, genuine villain and a serious badass. Rank A-1 and the archenemy of Miss Teacup, he is the most wanted villain in the region.<br>\n<br>@@.bluevoice;"But the situation could become more dangerous if they were to become allies. Most of people in DJ are overlooking Dr. Nefarius because of his ranking. They are forgetting that he is dangerous because of his genius, not because of his powers. We don't know why he is in the city and we should catch him before anything bad happens."@@<br>\n\n<br>[[Next|Intro_7]]
<br>@@.resizedialognpc;[>img["./images/Nefarius_photo_0.png"]]@@\n\n<br>You can't help yourself and interrupt Captain T:<br>\n<br>@@.PCvoice;"I'm sorry, but am I not too much of a rookie to go looking for a villain like this? I haven't finished my training yet and I don't have a proper super name or even a costume. What if someone recognizes me?"@@<br>\n<br>Captain T doesn't like to be interrupted and gives you a stern reply.<br>\n<br>@@.bluevoice;"Crimes happen while you worry about petty things like your nickname or costume. Snap back to reality! Besides, I'm not talking about fighting in the middle of street. We will sneak into his lair, get him, and then get out. Now, if you want to chicken out... remember that your training isn't over and this is valuable field experience."@@<br>\n<br>@@.PCvoice;"But I don't even know what he looks like!"@@<br>\n<br>She shows you a photo.<br>\n<br>@@.bluevoice;"Here he is. Not so scary, is he?"@@<br>\n\n<br>[[Next|Intro_8]]
\t\n<<layered_image "./images/captain_0.jpg" "./images/blackmask.png" "resizedialognpc">>\n\n<br>She searches for something in her desk.<br>\n<br>@@.bluevoice;"I must admit your point about the costume is valid. It would ruin your life if your true identity was discovered. Here is a basic costume, take it. You will be able to switch back after you finish your training and choose your super hero name."@@<br>\n<br>It looks like she is trying to cut you some slack.<br>\n<br>@@.PCvoice;"But it is just a small mask. Will it even hide anything?"@@<br>\n<br>@@.bluevoice;"Have you already forgotten your lessons? All super heroes share a common power: the ability to conceal their true identity and features if they are wearing a fancy piece of clothing. In this case, size doesn't matter and this mask works. Don't worry and just trust me on this one."@@<br>\n\n<br>[[Next|Intro_9]]
@@.resizelocationbig;[>img["./images/intro_limo_0.jpg"]]@@\n<br>You stay silent. It's probably not a good idea to get on Captain T’s bad side. You wonder if she is making fun of you or if the black mask can really do the trick. You indeed remember some lessons about this 'basic' power, but at the time you thought that it was rubbish.<br>\n<br>@@.bluevoice;"No more questions? Good. Let's get in the car and roll out."@@<br>\n<br>You take one of the cars, specifically one built as an homage to the old comics. It's also heavily armored and includes a full set of sensors and a compartment to safely transport prisoners with powers.<br>\n<br>@@.bluevoice;"Here is an ear piece so we can easily communicate during the operation. It's standard procedure but we shouldn't need them. We have no reason to split up during the raid."@@<br>\n<br>You drive for ten minutes until you reach the suburbs.<br>\n<br>@@.bluevoice;"Here it is. Max, the driver, will provide tactical support. Come with me girls. Let's rock!"@@<br>\n<br>You step out of the car: it's your first mission and the chance to thwart...<br>\n<br>@@.bold;The Doctor Nefarius's Evil Plan@@<br>\n<br>(To do what? Not even he knows for sure)<br>\n\n<br>[[Begin your adventure!|HideoutEntrance]]<br>
<<layered_image "./images/vr_dungeon0.jpg" "./images/vr_mistress_ocean_1.png" "resizedialognpc">>\n\n<br>Mistress Naughty seems disappointed.<br>\n\n<br>@@.vrmistressnaughty;"Are you sure? Do you really want to leave so soon? Again? There is still much to explore and experience. Here in Ocean, we are proud to have every fetishes you could dream of. We are ready to fulfill all your deepest and darkest desires."@@<br>\n\n<br>Nothing happens, and you decide to select ''EXIT'' again.<br>\n\n<br>@@.vrmistressnaughty;"Do you really want to leave so badly? isn't this place nice and easy? A place where you can indulge all your desires. A place where you can experience all your kinky cravings without feeling guilty."@@<br>\n\n<br>You wonder if you are stuck in this virtual reality, but finally everything fades around you.<br>\n\n<<set $EventArray[$tempeventindex].action.exit_first to false>>\n\n<br>You remove the headset and find yourself back to Miss Bystander's [[secret room|mb_apartment_secretroom]].<br>
\n<br>Miss Thompson, or Supreme Teacher as she wants you to call her, asks you question after question. Some are work related to your studies like the name of a country or a foreign president. Some are personal, like if you ever fantasized about your coed or another student. A lot of the questions are about your teacher. They feel more like statements than real questions.<br>\n<br>@@.greenvoice;"Do you trust me?"@@<br>\n<br>@@.PCvoice;"I don't know..."@@<br>\n<br>@@.greenvoice;"Wrong answer. Here is your punishment."@@<br>\n<br>And later:<br>\n<br>@@.greenvoice;"Would let me spank you?"@@<br>\n<br>@@.PCvoice;"No!"@@<br>\n<br>@@.greenvoice;"Wrong, the answer is of course, 'Yes, I would do anything my teacher wants me to do.'"@@<br>\n<br>Each time she fingers your pussy or squeezes your breasts until you are panting and moaning. Each time she stops before you can orgasm, leaving you frustrated and confused.<br>\n\n<br>@@.greenvoice;"Do you like to answer your teacher's questions?"@@<br>\n<br>@@.PCvoice;"No."@@<br>\n<br>@@.greenvoice;"Wrong. Too bad, it was such an easy one."@@<br>\n<br>Again she 'punishes' you. The questions never stop and she keeps going. Something changes in your mind. Why are you getting some answers wrong? Is it because you stick too much to old and obsolete values?<br>\n<br>@@.greenvoice;"Do you like to stand naked in front of your teacher?"@@<br>\n<br>You should answer 'No' but your intuition tells you that 'Yes' is the right choice.<br>\n<br>@@.PCvoice;"N-... Yes..."@@<br>\n<br>@@.greenvoice;"Oh... We are getting somewhere. This once, I will consider this as a correct answer."@@<br>\n<br>You get the usual fingering reward and you feel more confused than ever.<br>\n<br>@@.internalvoice;"See? Your mind, your intuition, knows what is correct. Let this new reality sink deeply into your mind."@@<br>\n\n<br>The next question <br>\n<br>@@.greenvoice;"Do you want to see your teacher naked?"@@<br>\n<br>@@.PCvoice;"Yes."@@<br>\n<br>@@.greenvoice;"Correct. You are making progress, my little prodigy."@@<br>\n<br>You get the usual reward but this time she fingers you even longer than usual. <br>\n<br>@@.greenvoice;"Don't be surprised, I like to reward my good girls when they behave. I promise you, next time we do this I'll be naked too."@@<br>\n<br>You shiver at the thought.<br>\n\n<br>Now you know what she is expecting from you and you answer accordingly. Among other things, you answer that you like to be naked, that you like to be your teacher toy, that you like obey her. This keeps going on for what seems hours.<br>\n<br>@@.greenvoice;"That was the last question for today. You did good $PCName, I am proud of you. One last thing. You need to look deep into my eyes and forget about what really happened here. Forget that we were naked. Forget about the details of the rewards and the punishments. You will remember how we were just doing some tutoring to improve your marks and how pleasant it was."@@<br>\n<br>Is she trying to...?<br>\n<br>Something shifts in your mind, altering how you remember your time with your teacher.<br>\n<br>@@.greenvoice;"You can get dressed now and go home."@@<br>\n<br>Still confused, you obey, and she escorts you to the door.<br>\n<br>@@.greenvoice;"See you soon, my beloved student."@@<br>\n<br>You stand in front of her door, wondering why you feel so hot and why your pussy and breasts ache. After all it, was just a standard tutoring session with one of your teachers, wasn't it?<br>\n
@@.resizedialognpc;[>img[$TempString1]]@@\n<br>@@.PCvoice;"No... this is just a dream, a recurring nightmare, and I don't have to do this kind of things."@@<br>\n<br>@@.lordamokvoice;"A dream? You'll soon learn better. Let me show you again what happens when you try to resist Amok's will... even if it is in a dream."@@<br>\n<br>The whole place vanishes and you find yourself in front of a woman. She is bound and other slaves are slowly stroking her body.<br>\n<br>@@.lordamokvoice;"This one thought she could resist Amok. Look at her. Do you remember her?"@@<br>\n<br>You indeed remember and what is going to happen to her. She seems helpless as they keep teasing her body. Sometimes they rub her tits gently, other times they roughly rub her pussy or slap her ass. You know that they will keep teasing her for hours, keeping her on the edge and, sometimes, allowing her to cum. The minions come and go, but there is always at least one teasing her, only stopping when she seems close to orgasm.<br>\n<br>@@.lordamokvoice;"She will beg to cum, a lot of times. Sometimes, she will be allowed to. Other times, she will spanked silly instead. In any case she will cum, hard."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img[$TempString2]]@@\n\n<br>This isn't going to happen to you, you are better than her. Besides you aren't even a captive. You need to escape this dream, this nightmare, and get back to the real world where you are free and powerful.<br> \n<br>@@.lordamokvoice;"Are you trying to escape? No one can escape Amok. You will experience this dream again. You will dream of this again. Everyone has its limits. It doesn't matter if yours might be higher than hers. Your will doesn't matter, it is just a matter of time before you are broken into a nice slave, a slave eager to worship Amok."@@<br>\n<br>The scenery changes again. This time you see another slave. She is sitting back on her heels with her legs spread. She is collared, leashed. She looks...<br>\n<br>@@.lordamokvoice;"Tamed? Eager to obey? Indeed she is. She now knows her place, at my feet. She is now another slut for Amok, ready to do Amok's bidding."@@<br>\n\n<br>This can't be your fate... You try to escape this dream, this madness. But this dream seems to have a will of its own and you keep seeing Amok's slaves.<br>\n\n<<set $TempValue1 to random(0,3)>>\n<<set $TempValue2 = $TempValue1 +1>>\n<br>You have to <<link [[wake up|Amok_lord_strip_resist_again2]]>><<set $TempString1 to "./images/amok_dream_orgy_" + $TempValue1 + ".jpg">><<set $TempString2 to "./images/amok_dream_orgy_" + $TempValue2 + ".jpg">><</link>> from this mad dream.<br>
<<layered_image "./images/vr_dungeon0.jpg" "./images/vr_mistress_ocean_0.png" "resizedialognpc">>\n\n<br>Mistress Naughty seems disappointed..<br>\n\n<br>@@.vrmistressnaughty;"Are you sure? Do you really want to leave so soon? There is still much to explore and experience. Here in Ocean, we are proud to have every fetishes you could dream of. We are ready to fulfill all your deepest and darkest desires."@@<br>\n\n<br>Nothing happens and you wonder if you are stuck in this virtual reality. Do you have to remove the headset without exiting properly? You decide to select ''EXIT'' again and everything fades around you.<br>\n\n<<set $EventArray[$tempeventindex].action.exit_first to false>>\n\n<br>You remove the headset and find yourself back to Miss Bystander's [[secret room|mb_apartment_secretroom]].<br>
<<get_item_index_by_id "Ninja_chipset">>\n\n@@.resizedialognpc;[>img["./images/chipset_core.jpg"]]@@\n<br>You are somehow at your core, whatever it means. You see dots, path and icons of lights, for lack of a better word. The whole thing represents a map, you aren't sure but it could be a map of the city, a map of light and abstract symbols.<br>\n\n<br>Starting from your position, some path of lights are leading to interesting places and people. Dots of light, sometime hexagons of light, represent each one, and you now have to decide your next course of action.<br>\n\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n<br>You can try to [[contact|Chipset_awaken_contact_first]] @@.internalvoice;''First''@@ directly. You can sense her closeby.<br>\n\n<<else>>\n<br>You can try to [[contact|Chipset_awaken_contact_first]] @@.internalvoice;''First''@@ directly. She feels a bit far away, you wonder if you will be able to reach her.<br>\n<</if>>\n\n<<if $Items[$tempitemindex].action.detected_clara eq 2 >>\n\t<<if $Items[$tempitemindex].locationname eq "scientist_clara">>\n\t\t<br>You can try to [[contact |Chipset_awaken_contact_scientist]] @@.internalvoice;''Scientist''@@ instead.<br>\n\t<<else>>\n\t\t<br>You can try to [[contact |Chipset_awaken_contact_scientist]] @@.internalvoice;''Scientist''@@ instead. She feels a bit far away, you wonder if you will be able to reach her.<br>\n\t<</if>>\n<</if>>\n\n<<if $Items[$tempitemindex].action.detected_mechanic eq 2>>\n\t<<if $Items[$tempitemindex].locationname eq "mechanic_girl">>\n\t\t<br>You can try to [[contact |Chipset_awaken_contact_mechanic]] @@.internalvoice;''Mechanic''@@ instead.<br>\n\t<<else>>\n\t\t<br>You can try to [[contact |Chipset_awaken_contact_mechanic]] @@.internalvoice;''Mechanic''@@ instead. She feels a bit far away, you wonder if you will be able to reach her.<br>\n\t<</if>>\n<</if>>\n\n<<if $Items[$tempitemindex].action.contact_brethren eq false>>\n\t<<if $Items[$tempitemindex].action.detected_clara eq 2 >>\n\t\t<br>You feel a lot of dim lights ahead of you, close to @@.internalvoice;''Scientist''@@, \n\t<<else>>\n\t\t<br>You feel a lot of familiar dim lights ahead of you, \n\t<</if>>\n\tthey feel familiar and you could [[investigate|Chipset_awaken_brethren]] them.<br>\n<<elseif $Items[$tempitemindex].action.contact_mistress eq false>>\n\n\t<br>You can try to [[contact|Chipset_awaken_brethren]] your brethren again.<br>\n\n<<else>>\n\n\t<br>You could try to contact your brethren again, but you don't want to cross the strange Mistress path again.<br>\n\n<</if>>\n\n<br>You can decide that this dream is too silly for you, and try to [[wake|Chipset_awaken_forcewakeup]] up whatever the consequences.<br>
\n/* Jessy? */\n\n<<if $RandomEncounterInsert eq 11>>\n\t\n\t<<get_character_index_by_id "Jessy">>\n\t<<if $character[$tempcharacterindex].location eq "Somewhere_in_the_University_Park">>\n\t<br>You decide to leave Jessy alone and resume your patrol. After all, she is a big girl and she doesn't need your help. More importantly, you don't think that she would be receptive if you offered it. She strikes you as quite the proud one.<br>\n\n\t\t<<move_character_to_room_by_id "Jessy" "Store">>\n\t\t<<disable_character_talk "Jessy" "ask_need_help">>\n\t<</if>>\n\t<<set $RandomEncounterArray[11].status to 2>>\n\t<<set $RandomEncounterArray[11].numberofencounter += 1>>\n\n/*Drug dealer meeting?*/\n<<elseif $RandomEncounterInsert eq 9>>\n\n\t/*Is id=1?*/\n\t<<if $RandomEncounterArray[9].numberofencounter eq 1 >>\n\n\t/*Is id=0?*/\n\t<<elseif $RandomEncounterArray[9].numberofencounter eq 0 >>\n\t<</if>>\n\n/* Larp-chaos fight? */\n<<elseif $RandomEncounterInsert eq 8>>\n\t\n\t/*Is id=1?*/\n\t<<if $RandomEncounterArray[8].numberofencounter eq 1 >>\n\n\t\t<br>You think about what happened again. It's the second time you were attacked by an armored student. They both claimed to be Amok's servant.<br>\n\n\t\t<<Mission_newunlock "LARP is so wrong">>\n\n\t/* Is id=0? */\n\t<<elseif $RandomEncounterArray[8].numberofencounter eq 0 >>\n\n\t\t<br>You think about what happened again. It's a bit selfish but you really hope that DJ will never hear about it. Even if you were mistaken, you did attack an innocent student. You should be more careful next time.<br>\n\t<</if>>\n\n\t<<set $RandomEncounterArray[8].numberofencounter += 1>>\n\n/* Pinkie Panther fight?*/\n<<elseif $RandomEncounterInsert eq 7>>\n\n\t<<get_mission_index_by_id "New super villains in town">>\n\t/* Is id>1? */\n\t<<if $RandomEncounterArray[7].numberofencounter gt 1 >>\n\n\t/*Is id=1?*/\n\t<<elseif $RandomEncounterArray[7].numberofencounter eq 1 >>\n\t\t/* Is second time? */\n\t\t<<if $MissionArray[$tempmissionindex].firsttime eq 1 >>\n\t\t\t<<Mission_newunlock "New super villains in town">>\n\t\t<<else>>\n\t\t\t<<set $MissionArray[$tempmissionindex].firsttime ++>>\n\t\t<</if>>\n\t<</if>>\t\n\t<<set $RandomEncounterArray[7].numberofencounter ++>>\n\n\n/*Thug mugging fight?*/\n\n<<elseif $RandomEncounterInsert eq 6>>\n\n\t/* Is id=2?*/\n\n\t<<if $RandomEncounterArray[6].numberofencounter eq 2 >>\n\t\t<<set $RandomEncounterArray[6].status to 0>>\n\t<</if>>\n\t<<set $RandomEncounterArray[6].numberofencounter += 1>>\n\n/* Horny Ray fight? */\n\n<<elseif $RandomEncounterInsert eq 5>>\n\n\t/* Is id=0? */\n\t<<get_mission_index_by_id "New super villains in town">>\n\t<<if $RandomEncounterArray[5].numberofencounter eq 0 >>\t\n\t\t/* Is second time? */\n\t\t<<if $MissionArray[$tempmissionindex].firsttime eq 1 >>\n\t\t\t<<Mission_newunlock "New super villains in town">>\n\t\t<<else>>\n\t\t\t<<set $MissionArray[$tempmissionindex].firsttime ++>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<set $RandomEncounterArray[5].numberofencounter += 1>>\n\n/* Rugbymen fight? */\n<<elseif $RandomEncounterInsert eq 2>>\n\n\t<<set $RandomEncounterArray[2].numberofencounter += 1>>\n\n/* Dealer fight? */\n<<elseif $RandomEncounterInsert eq 3>>\n\n\t/* Is second time? */\n\t<<if $RandomEncounterArray[3].numberofencounter eq 1 >>\n\t\t<<Mission_newunlock "It's dealers time">>\n\t<</if>>\n\t<<set $RandomEncounterArray[3].numberofencounter += 1>>\n\n<<else>>\n<</if>>\n\n<br>You continue your patrol. Nothing happens and you soon finds yourself back at your apartment.<br>\n\n/*Reset random encounter temp var*/\n<<set $RandomEncounterInsert to 0>>\n<<set $tempencountername = "">>
<br>Edge forced you into a little super hero contest with weird rules and you wonder what you got yourself into.<br>\n\n<br>Emerald girl seems a bit too eager to please her mentor and Edge herself seems a bit off. You have no idea how Edge will be counting points and what will happen if you win or lose. Of course you could decide not to play her little game, but you'd better not cross her path afterwards. You remember what happened when you lost against her and realize that losing or not playing her game is probably a really bad idea.<br>\n\n<br>You wonder if you should ask for advice from Miss Fabulous or the receptionist, even if Edge specifically told you not to.<br>
@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n\n<br>Duty comes first, so you decide to interfere.<br>\n\n<br>@@.PCvoice;"Leave her alone!"@@<br>\n\n<br>The three girls turn around, forgetting about the other student's presence. She takes advantage of the situation and runs off, leaving you alone with them.<br>\n\n<br>@@.studentvoice;"What is wrong with you? We were just explaining what is best for her."@@<br>\n\n<br>@@.greenvoice;"You aren't even wearing a uniform yet and you get in the way? Such bad behaviour."@@<br>\n\n<br>@@.bluevoice;"You are a bad girl. A really bad girl. What should we do with you?"@@<br>\n\n<br>You are taken aback by their comments and before you can react they come closer and surround you. It looks like you unwittingly took her place and it will hard to get away without forcing your way out. You are about to, but decide instead to try to talk through this mess since you don't want them to find out about your superior strength.<br>\n\n<br>@@.studentvoice;"We know how to deal with bad girls."@@<br>\n\n<br>@@.bluevoice;"We know how to discipline bad girls."@@<br>\n\n<br>@@.greenvoice;"A bad girl with no uniform is nothing more than a slutty, unfocused student. We know how to deal with those."@@<br>\n\n<br>@@.PCvoice;"Sorry, I thought you were bullying her. No hard feelings, but I really need to get going or I’ll be late to class."@@<br>\n\n<br>You try to leave but the group blocks your path. This isn't the place to put a fight, it could give away your super powers, so you stay still.<br>\n\n<br>@@.greenvoice;"We can see how much a bad girl you are. Do you think that you can get away with it?"@@<br>\n\n<br>@@.studentvoice;"You need to learn discipline."@@<br>\n\n<br>They reluctantly <<link [[let you go|$LocationCurrent]]>>\n <<for _i = 0; _i lt $tempcharacteridlist.length; _i++>>\n <<move_character_to_room_by_id $tempcharacteridlist[_i] "Store">>\n\t\t\t\t\t\t\t<<if $tempcharacteridlist[_i].includes("UniformVigilanteGroup")>>\n\t\t\t\t\t\t\t\t<<get_character_index_by_id $tempcharacteridlist[_i]>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].suspicion ++>>\n\t\t\t\t\t\t\t<<elseif $tempcharacteridlist[_i].includes("UniformStudent")>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].talk.UniformVigilanteGroup0_encounter ++>>\n\t\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].training ++>>\n\t\t\t\t\t\t\t<</if>>\n <</for>>\n <<set $EventOngoing to false>>\n <</link>> and look for other misbehaving students in another part of the building.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n\n<br>@@.bluevoice;"Gardakan? Miss Mental already interrogated him. She said that he had a weird, perverse mind, but nevertheless she managed to get something interesting about a theater of some sort."@@<br>\n<br>This looks like it!<br>\n<br>@@.PCvoice;"Any clues on its location?"@@<br>\n<br>@@.bluevoice;"Alas, no, there was confusing information about it being an outdoor theater, an abandoned one, a building in ruins, and also flickers of underground orgies. Sorry, it's complicated trying to get useful information from a bizarre mind like his."@@<br>\n<br>Now that you think about it, there's an outdoor theater in the middle of the university park. Close to that area there are ruins dating back from the founding of the city. The information is widely known by the student population, but could be easily overlooked by the DJ staff. It looks like a potential lead to follow up on.<br>\n\n\n<br>@@.bluevoice;"There's something else. Miss Mental saw: another weirdo, as well. Hmmm… What was his name? It's a strange name with M and K in it, as if he wanted it to sound more medieval. I have it on the tip of my tongue....<br>\n<br>Mordak! His name is Mordak. Apparently they were friends before this Amok incident and they stayed friends after. From what she gathered, he often hangs out around a track field, looking to convert other girls in the name of Amok. I am sorry, but we have no clue what track field it could be; there's a lot of them in town."@@<br>\n<br>A track field? Now that you think about it, there's one just outside the student district plaza; It's conveniently close to the theater too. It looks like the likeliest place this Mordak could stalk while staying close to his friend.<br>\n\n/* unlock track field & theater */\n<<MissionLocation_newunlock "LARP is so wrong" "AmokLairExterior" "Normal">>\n<<set_location_exit_by_id "StudentDistrictTrackField" "open" "StudentDistrictHub">>\n\n<<Mission_update "LARP is so wrong" 4>>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You are spotted by one of the vigilante-like idiots enforcing their uniform policy.<br>\n\n<br>@@.greenvoice;"You, over there. Come here now!"@@<br>\n\n<br>You quickly find yourself cornered by the group. One of the girls scoffs.<br>\n\n<br>@@.bluevoice;"You still aren't wearing a uniform."@@<br>\n\n<br>@@.studentvoice;"You were warned several times to wear one. //Several// times."@@<br>\n\n<br>@@.greenvoice;"You clearly still need to be punished."@@<br>\n\n<<get_item_index_by_id "UniversityTV">>\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group leads you by your arms away. This time they lead you to a different small room where there are several chairs encircling an flat screen on a steel stand.<br>\n\n\t<br>@@.bluevoice;"Make yourself comfortable."@@<br>\n\t \n\t<br>One of them goes to the stand and grabs a remote.<br>\n\t \n\t<br>@@.greenvoice;"You need to watch this documentary and understand what all of this is really about. It will teach you all the great advantages of wearing a uniform."@@<br>\n\n\t<br>You consider beating the living daylights out of them now that there are no other witnesses. You reluctantly decide not to since watching a crappy documentary will have fewer consequences on your reputation. You take a deep breath and sit in one of the chairs.<br>\n\n\t<br>@@.studentvoice;"Good. Let's start."@@<br>\n\n\t<br>They turn on the TV and you can see the opening credits.<br>\n\t \n\t<br>@@.studentvoice;"Pay attention and stay focused. We'll be back later."@@<br>\n\n\t<br>They leave the room and lock the door behind them. It looks like you are stuck here for now. On the screen you can see people being interviewed. You don't really pay attention to what they say and instead look around the room you were left in.<br>\n\n\t<br>The place is empty and appears to be unused; you can even see dust particles floating idly in the air. It's weird because the air conditioner seems to be running at full blast. It's even a bit chilly and yet it doesn't disturb the particles. Your attention is drawn back to the set by one of the interviewers, a mother, praising the merits of uniforms.<br>\n\n\t<br>They expect you to watch this, are you <<link [[really going to do it?|UniversityClassTVRoom]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup1">><<set $character[$tempcharacterindex].ConversationLvl to 1>><</link>><br>\n\n<<else>>\n\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group grabs you. Do they want you to watch this documentary all over again?.<br>\n\n\t<br>@@.bluevoice;"Wait a second. I think she already got caught today."@@<br>\n\n\t<br>@@.studentvoice;"Really? Let me check."@@<br>\n\n\t<br>She grabs her phone and checks her message.<br>\n\n\t<br>@@.greenvoice;"It doesn't matter, she needs to be punished."@@<br>\n\n\t<br>The student with the phone sighs.<br>\n\n\t<br>@@.studentvoice;"I have confirmation that she already got punished today. You know the rules, whatever the reason it's only once the day."@@<br>\n\n\t<br>@@.greenvoice;"It's too bad, wouldn't be faster if we could make her watch the documentaries over and over?"@@<br>\n\n\t<br>@@.bluevoice;"We follow the rules as good students should do. Let her go."@@<br>\n\n\t<br>Much to your surprise they <<link [[let you go|$LocationCurrent]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup1">><<set $character[$tempcharacterindex].ConversationLvl ++>><<move_character_to_room_by_id "UniformVigilanteGroup1" "Store">><</link>> after a good scolding.<br>\n<</if>>
<<get_location_index_by_id "StudentDistrictTrackField">>\n<<if $location[$templocationindex].search eq 0>>\n\t/*Is Amok mission?*/\n\t<<get_mission_index_by_id "LARP is so wrong">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1>>\n\n\t\t<span id="track_investigate">\n\t\t<br>You enter the track field, ready to fight this Mordak, whoever he is. You have a quick look at the place: there is a running track, some terraces on one side and, in the inner field, several emplacements for field events like lunging, vaulting and throwing. Several students are currently training and all of them are women. They are wearing the kind of sporty outfits you would expect in this place. You murmur to yourself what you are looking for:<br>\n\t\t<br>@@.PCvoice;"Medieval clothes... Medieval armor..."@@<br>\n\t\t<br>So easy to spot in this place but you don't see anything out of place. You guess that barging in with a medieval armor would scare everyone right away. Well it's time to discreetly investigate the place.<br>\n\n\t\t/*StudentDistrictTrackField*/\n\t\t/*Investigate-Active*/\n\t\t<<set $location[$templocationindex].search to 1>>\n\t\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\n\t\t\t<br>It's too late to investigate the track field.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You can <<link "investigate">>\n\t\t\t<<replace #track_investigate>>\n\t\t\t\t/* Investigate_identity<br>*/\n\t\t\t\t<br>You decide to find this Mordak. There's a lot of people coming in and out. But, unlike the theater, they always end up wearing sporty clothes so your investigation should be easier. Still, you wonder what identity to use this time. You are going to stand out if you use your super hero identity. At the same time, you may be overlooked by everyone if you don't.<br>\n\n\t\t\t\t<br>Which identity do you use?<br>\n\n\t\t\t\t<br>[[You investigate as a super hero.|StudentDistrictTrackField_investigate_super]]<br>\n\t\t\t\t<br>[[You investigate as yourself.|StudentDistrictTrackField_investigate_student]]<br>\n\t\t\t<</replace>>\n\t\t\t<</link>> the place, looking for Mordak, whoever he is.<br>\n\n\t\t<</if>>\n\t\t</span>\n\t<</if>>\n<<elseif $location[$templocationindex].search eq 1>>\n\t/*Is Amok mission?*/\n\t<<get_mission_index_by_id "LARP is so wrong">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1>>\n\n\t\t<span id="track_investigate">\n\t\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\n\t\t\t<br>It's too late to investigate the track field.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You can <<link "investigate">>\n\t\t\t<<replace #track_investigate>>\n\t\t\t\t/*Investigate_identity<br>*/\n\t\t\t\t<br>You decide to find this Mordak. There's a lot of people coming in and out. But, unlike the theater, they always end up wearing sporty clothes so your investigation should be easier. Still, you wonder what identity to use this time. You are going to stand out if you use your super hero identity. At the same time, you may be overlooked by everyone if you don't.<br>\n\n\t\t\t\t<br>Which identity do you use?<br>\n\n\t\t\t\t<br>[[You investigate as a super hero.|StudentDistrictTrackField_investigate_super]]<br>\n\t\t\t\t<br>[[You investigate as yourself.|StudentDistrictTrackField_investigate_student]]<br>\n\t\t\t<</replace>>\n\t\t\t<</link>> the place, looking for Mordak, whoever he is.<br>\n\n\t\t<</if>>\n\t\t</span>\n\t<</if>>\n\n<<else>>\n\t/*Is Amok mission?*/\n\t<<get_mission_index_by_id "LARP is so wrong">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1>>\n\t\t/*Investigate_identity<br>*/\n\t\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\n\t\t\t<br>It's too late to investigate the track field as a super hero.<br>\n\n\t\t<<else>>\n\t\t\t<br>You still haven't found Mordak. You can keep investigating around as a student or [[you can investigate the track as a super hero.|StudentDistrictTrackField_investigate_super]]<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n
<<get_character_index_by_id "UniversityNurse_NN">>\n\n<<include University_deansecretary_portrait>>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You see a woman with long hair. She is sitting behind a desk and welcomes you.<br>\n\n\t<br>@@.universitydeansecretary;"Hello, I am the dean secretary. What can I do for you?"@@<br>\n\t<<set $character[$tempcharacterindex].firsttime to false>>\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t<</link>><br>\n\n<<else>>\n\t<br>You see the secretary. She looks at you carefully before talking to you.<br>\n\n\t<br>@@.universitydeansecretary;"Do you have an apointment?"@@<br>\n\n\t<br>You wonder what you could ask her.<br>\n\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\t\n\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\t\n\t\t\t<br>You could have a little <<link [[chat|University_deansecretary_smalltalk]]>>\n\t\t\t<</link>> with her.<br>\n\t\t<</if>>\t\n\t\n\n\t<</if>>\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t<</link>><br>\n<</if>>
<br>@@.resizeitem;[>img["./images/DJHQ_receptionist_0.jpg"]]@@<br>\n<br>@@.bluevoice;"Horny Ray? It wasn't easy but Miss Mental successfully interrogated her. Apparently her mind was partially shielded. It could be the result of some hidden power or of some advanced brainwashing technique."@@<br>\n<br>@@.PCvoice;"Any clues on Miss Bystander’s whereabouts?"@@<br>\n<br>@@.bluevoice;"Alas, no. Miss Mental could only get weird information. Horny Ray’s memories are seriously screwed up. It's as if she didn't even exist a few weeks ago. Miss Mental tried her best but to no avail. The first thing in her mind is waking up naked in her apartment in front of Miss Bystander."@@<br>\n<br>It's all quite interesting but what does it mean, and more importantly, how does it help you find your former friend?<br>\n<br>@@.bluevoice;"There was also a cryptic message in her mind, something the deep of the ocean. We have no idea of what it means though and are looking into it."@@<br>\n<br>What to do, what to do...<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
@@.resizePC;[>img["./images/chipsetawaken4.jpg"]]@@\n\n<br>Behind the light, you spot a face, a woman face. You feel bursts of information reaching you as you look at her.<br>\n\n<br>''Ethnicity'': Caucasian<br>\n\n<br>''Sign'': Pisces<br>\n\n<br>''Birthday'': Never ask a true lady<br>\n\n<br>''Eye'': Brown<br>\n\n<br>''Hair'': Brunette<br>\n\n<br>''Height'': 5'10 <nowiki>'' </nowiki><br>\n\n<br>''Weight'': 125 lbs<br>\n\n<br>''Cup'': C<br>\n\n<br>''Measurements'': 36C-26-38<br>\n\n<br>That is a lot of information, and yet it feels incomplete. You want to know more about her... you realize that it is incorrect, you need to know more about her. You need to find a way to reward her, she deserves it for bringing you back to life. You realize that you don't know her name and decode, no you decide, to call her @@.internalvoice;''First''@@, as she is the first person you met since you wake up.<br>\n\n<<include Chipset_awaken_detection>>\n\n<br><<link [[The dream fades away.|$LocationCurrent]]>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<if $Items[$tempitemindex].action.detected_clara eq 1>>\n\t\t<<set $Items[$tempitemindex].action.detected_clara to 2>>\t\n\t<</if>>\n\t<<if $Items[$tempitemindex].action.detected_mechanic eq 1>>\n\t\t<<set $Items[$tempitemindex].action.detected_mechanic to 2>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\n<</link>><br>
@@.resizeitem;[>img["./images/chipsetawaken1.jpg"]]@@\n\n<br>A bright light suddenly appears in your immovable blue universe. You feel... alive, for the lack of a better word. The light shines on you, stirring you from your current state. You bath in it, for what feels like a long time even for you.<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizeitem;[>img["./images/chipsetawaken2.jpg"]]@@\n<br>You feel your blood pumping in your veins and your legs stretching again. Your whole body slowly awakens. You soon are able to think clearly again and realize that you have neither blood or legs in your current state. This doesn't bother you at all. You don't care either about your unknown identity or your fragile memories. All your thoughts are focused on finding more about this light. Why did it intrude in your domain? Why did it disturb you in your sleep?<br> \n<br>[[You spot something behind the light.|Chipset_awaken2]]<br>
\n\n@@.resizedialognpc;[>img["./images/StudentDistrict_hub_0.jpg"]]@@\n<br>Soon afterward, she leaves the theater and heads for the plaza. She seems to be looking for something. You soon realize that she isn't looking for a something but a someone. She keeps trying to engage in conversation with attractive students but gets ignored most of the time. One time she manages to pull a student’s attention but not for long.<br>\n<br>@@.bluevoice;"Have lesbian sex… with you?! Are you nuts? What kind of pervert are you...?"@@<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/StudentDistrict_dorm_0.jpg"]]@@\n<br>Massy seems frustrated by her failures and heads north. There are dormitories close by and you wonder if she lives there. You keep tailing her and she makes it easy by never looking back.<br>\n<br>After a while, she enters one of the dorm buildings. You wonder if you should follow her inside or just wait out here until she leaves next.<br>\n\n<<set_location_exit_by_id "StudentDistrictHub" "open" "StudentDistrictDorm">>\n<<set_location_exit_by_id "StudentDistrictDorm" "open" "StudentDistrictHub">>\n\n<<disable_character_talk "Massy" "follow_her">>\n<<get_event_index_by_id "massystakeout">>\n<<set $EventArray[$tempeventindex].clueid to 1 >>\n<<move_character_to_room_by_id "Massy" "StudentDistrictDormInterior">>\n/*\n<br>CT_SETEXIT<br>\n<br>af62162e-3eef-4369-8d1c-19212f444113<br>\n<br>In-Active-To:StudentDistrictDormInterior<br>\n*/\n\n<br>[[Maybe it is time for a little stakeout?|StudentDistrictDorm]]<br>\n\n
<br>A long and dimly lit corridor; it definitively doesn't feel like a sewer once inside.<br>\n<<get_location_index_by_id>>\n<<if $FirstTime.Is_intro>>\n\t<<if $location[$templocationindex].search is 0>>\n\t\t/*\n\t\tCT_MOVECHAR\n\t\tCaptain T\n\t\tCT_MOVECHAR\n\t\tMiss bystander\n\t\t*/\n\t\t<br>Captain T seems happy to see this corridor.<br>\n\t\t<br>@@.bluevoice;"Ok girls, he shouldn't be too far from this entrance. Keep sharp and be ready to subdue him."@@<br>\n\t\t<<set $location[$templocationindex].search to 1>>\n\t<</if>>\n<</if>>
@@.resizedialognpc;[>img["./images/PCshoweramok_3.jpg"]]@@\n\n<br>You dismiss the idea. It feels too bold for you.<br>\n<br>@@.internalvoice;"What are you doing? You will never understand Amok if you are going about this half-heartedly."@@<br>\n\n<br>You feel conflicted, but your will prevails. You don't see the point of exhibiting yourself, even if you remain a bit curious about how it would feel. So you decide to take a normal, arousing, shower<br>\n\n<br>You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, you picture in your mind what a real follower of Amok would do. <br>\n\n<br>@@.internalvoice;"It's too bad that you dare not take it to the next level. Follow your instincts and my instructions as you usually do. It feels good to be in character; to be like the followers of Amok."@@<br>\n\n<br>You eagerly rub your thighs as you now tend to do. It's just soap and some rubbing, but it still feels like a small slice of heaven.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_2.jpg"]]@@\n<br>You keep up your routine and switch to your breasts. It feels so good again.<br>\n\n<br>@@.internalvoice;"Good girl. Keep following my instructions and don't miss a single spot."@@<br>\n\n<br>You keep going and follow along with each new idea that enters your head. You soon lose track of time as you rub, rinse, and scrub away at every inch of your soft flesh.<br>\n\n<br>@@.internalvoice;"You are really getting into character. I am proud of you! You are doing exactly as the other followers would: washing, rubbing, and soaping for hours. You like it, just as they do. You crave it just as much as they do. Now, you totally understand why they do it, don't you?"@@<br>\n<br>You meekly agree to... one of your own weird ideas? Meanwhile, you keep rubbing soap all over your body. It feels so nice and it's fun too.<br>\n<br>@@.internalvoice;"You should do it again and again, don't you think? Each time, you come closer to understanding them; each time, closer to being like them; each time, closer to being a //very// good girl. Next time you should really think about taking it further. It's the only way to get even closer to understanding their ways."@@<br>\n\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused. <br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<Arousal_add10>>\n<<Willpower_subX $TempValue1>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel… great? You feel ready to take on anything.|$LocationCurrent]]
<<get_character_index_by_id "TrackField_RunningGirl">>\n<<get_event_index_by_id "TrackField_MordakTalk">>\n\n/*Is Mordak over?*/\n<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete3_0.jpg"]]@@\n\t<br>A pretty student with auburn, medium-length hair. She is running on the running track at a steady pace. You protected her from Mordak's kinky intentions.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete3_0.jpg"]]@@\n\t<br>A pretty student with auburn, medium-length hair. She is running on the running track at a steady pace.<br>\n\n<</if>>\n\n/*Is first time?*/\n<<if $character[$tempcharacterindex].Description eq 0>>\n\n\t<<set $character[$tempcharacterindex].displayname to "Running girl">>\n\t<<set $character[$tempcharacterindex].Description to 1>>\n\t\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\n\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t<<replace #running_talk>>\n\t\t\t\t\n\t\t\t\t<br>You try to engage her in conversation, but she doesn't stop running. She still manages to quickly say something to you while passing by.<br>\n<br>@@.bluevoice;"Sorry, can't stop. I have several miles to go. Can talk later."@@<br>\n<br>It's not convenient to jog and chat, so you decide to talk to her later.<br>\n\n\t\t\t<</replace>>\n\t\t\t<</link>> with her.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.mordak_talk>>\n\n\t\t<br>You can [[talk to her|TrackField_Running_0_MordakTalk_0]], hoping to get any information about Mordak's whereabouts.<br>\n\n\t<</if>>\n<</if>>\n<br><span id="running_talk"></span>\n\n<br>[[You have better things to do.|$LocationCurrent]]<br>
<br>Until now, it didn't seem real: your powers, your training… they didn't prepare for what happened in Dr. Nefarius’s lair. How can you prepare someone close’s betrayal? Still lost in your thoughts, you enter your apartment.<br>\n\n<br>@@.resizedialognpc;[>img["./images/Diana_1.jpg"]]@@\n\n<br>As soon as you walk in, Diana storms out of her bedroom, looking both worried and relieved:<br>\n<br>@@.bluevoice;"Where have you been? I was so worried! It has been a week already!"@@<br>\n<br>A week?! The agent told you it was three days...Now that you think about it, he said that you were in the coma for three days, not that the incident occurred three days ago. He should have been more specific. Besides, if you weren't found right away, where were you? You remember that Miss Mental is supposed to have taken care of your absence, but you have no clue about how she did it.<br>\n<br>@@.PCvoice;"Haven't you been told about why I was away?"@@<br>\n<br>@@.bluevoice;"Do you mean your aunt? She came by but... I don't want to speak ill about your family and all, but she was a bit off. She kept mumbling something about you being away, about me being noisy, that I needed to forget, that nothing was suspicious, that I was sleepy."@@<br>\n<br>She pauses for a while; it looks like Miss Mental screwed up the job… again.<br>\n\n\n<br>[[Next|Intro_PCApartmentLivingroom_1]]
@@.resizedialognpc;[>img["./images/DJ_Warrior_girl_0.jpg"]]@@\n\n<br>You find yourself in a small room. You can see three women; you recognize Miss Mental and Warrior girl. they are talking about Ecogirl. Miss Mental seems to be reporting the results of her interrogation.<br>\n\n<br>@@.missmental;"She knows nothing. nothing about Kaleandos, nothing about Captain T, even nothing about the various factions roaming our city."@@<br>\n\n<br>Warrior girls seems worried by the lack of results.<br>\n\n<br>@@.bluevoice;"What are we going to do? Kaleandos is on the run. The others villains are getting bolder and more and more of them dare defile our beloved city."@@<br>\n\n<br>@@.missmental;"We need an edge. But with Kaleandos watching our every steps... We need help."@@<br>\n\n<br>@@.greenvoice;"What about the action girls?"@@<br>\n\n<br>@@.missmental;"They have their own agenda and we can't trust them. Remember what happened in San Diego."@@<br>\n\n<br>@@.greenvoice;"Miss Fabulous should get rid of them. She has the authority and she is powerful enough!"@@<br>\n\n<br>@@.bluevoice;"This isn't a power issue. They are backed by Patriot girl and Nervous boy, she has no say on the matter."@@<br>\n\n<br>@@.greenvoice;"You could manipulate them with your powers, Miss Mental. Make them fight our battles!"@@<br>\n\n<br>@@.missmental;"They are weak on their own, but as a group there isn't much I can do. Besides their leader is totally impervious to my powers."@@<br>\n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/DJ_Miss_mental_0.jpg"]]@@\n\n\n<br>@@.missmental;"I have an idea. The last girl, Ecogirl, is obsessed with bimbos."@@<br>\n\n<br>@@.bluevoice;"Bimbos? So what? Bimbo girl is still in custody, isn't she?"@@<br>\n\n<br>@@.missmental;"Exactly, I have direct access to her, so I could make an imprint of her on Ecogirl . Of course, It would require the Bimboficator; I think you stashed it away after capturing Bimbo girl, haven't you Warrior Girl?"@@<br>\n\n<br>@@.bluevoice;"I may have indeed kept a little testimony, from my fight with her. So you could use it to manipulate her, but what would be the point?"@@<br>\n\n<br>@@.missmental;"I could use her obsession to make her focus on fighting other villains. She would see them as competitors she needs to beat. We need, of course, to release her; with her imprint none would be the wiser about her real identity. She will fight our battles without even knowing it."@@<br>\n\n<br>@@.bluevoice;"What about the collateral damage? If her character is based on Bimbo girl, she is bound to hunt civilians."@@<br>\n\n<br>@@.missmental;"I can put trigger so that she is always looking for villains instead. I can also add instructions so that she never fight in too crowded places. There's a catch though: she will probably try to hunt $PCSuperName too."@@<br>\n\n<br>@@.bluevoice;"It's a small price to pay. $PCSuperName knows the risks she was taking when she joined us."@@<br>\n\n<br>@@.greenvoice;"I don't know about your plan, it sounds a bit too devilish. We are the good guys after all, why do we need to behave like borderline villains?"@@<br>\n\n<br>@@.missmental;"Borderline villains? I am talking about manipulating a villain into fighting other villains. All the villains we caught are rotting in our prisons. They require a lot of attention and manpower otherwise they would tear down the place. I say no more; let's use all the resources we have at our disposal."@@<br>\n\n<br>@@.bluevoice;"Desesperate times call for desesperate measures. Remember that we are trying to save the whole city, casualties are bound to happen."@@<br>\n\n<br>@@.greenvoice;"Can you really protect the innocents from her? Could someone make her switch side?"@@<br>\n\n<br>@@.missmental;"It would require someone with considerable more powers and skills to achieve such a feat. There is maybe three people in the world who could do it and not of them is currently in our city. For all I know, they aren't even in our country."@@<br>\n\n<br>@@.bluevoice;"Why a Bimbo? Why Bimbo girl?"@@<br>\n\n<br>@@.missmental;"She is already fixated on them, it makes it to manipulate her."@@<br>\n\n<br>@@.missmental;"What do we tell to Miss Fabulous? She probably won't like and she also hates anything related to Bimbo girl."@@<br>\n\n<br>@@.greenvoice;"No need worrying her unnecessarily, she has other issues to deal with."@@<br>\n\n<br>@@.bluevoice;"All right, it's a go."@@<br>\n\n<br>@@.missmental;"Wait a second, I can sense someone spying on us."@@<br>\n\n<br>Miss Mental makes a gesture and your dream [[fades away|$LocationCurrent]].<br>
@@.resizedialognpc;[>img["./images/eco_bimbo_dream3_0.jpg"]]@@\n\n<br>The image of another woman, wearing a skimpy pink bikini, appears in front of you. She stands proudly with her blonde hairs, her luscious lips and her gorgeous body.<br>\n\n<br>@@.missmental;"Oh my! It looks like you really have something for this kind of woman. Do you feel threatened by them? Or is it envy I sense deep down. The more I dig, the more I feel your confusion."@@<br>\n\n<br>Ecogirl doesn't answer and wiggles.<br>\n\n<br>@@.missmental;"Is there more? Let me check it out, oh... I see a lot more. What a kinky mind of yours."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/eco_bimbo_dream4_0.jpg"]]@@\n\n<br>You see another woman, then another and then another. Each one is blonde, busty, sultry wearing pink skimpy dress, bikini or underwear.<br>\n\n<br>@@.missmental;"Do you want so badly to become one? It's an easy feat for me, thanks to my powers. I could turn you into one of those bimbos. Or I can let you choose one of their attributes. What do you like the most? Is it the collagen-plumped lips? Or the dyed hairs? Or simply the heavy makeup? Or maybe the sexy pink outfits? Or maybe you are more interested in the enormous fake boobs? You have to tell me what I want to know and I'll give it to you as a reward. Can you picture yourself afterwards?"@@<br>\n\n<br>@@.ecogirl;"That's disgusting... besides you don't have that kind of power."@@<br>\n\n<br>@@.missmental;"Disgusting? That's not what I gather from your thoughts. You feel a little conflicted, but you also are really curious, aren't you? You wonder how it would feel. I can also alter your thoughts, rewire your brain to change you to a vapid, sexy, slightly innocent and yet totally perverted bimbo. Don't you want to try it? A life full of sexual pleasure, sexual tease and with no responsibilities whatsoever."@@<br>\n\n<br>The interrogation keeps going, but Ecogirl doesn't tell Miss Mental anything. After a while, your dream [[fades away|$LocationCurrent]].<br>
<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n\t\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\n\t\n<</if>>\n\n<br>You decide to leave them alone. The girls keep trying to persuade the lone student. It's borderline aggressive and after a while she doesn't seem to protest any more but meekly agrees instead.<br>\n\n<br>@@.studentvoice;"We know how to deal with bad girls; but you are no bad girl, are you?"@@<br>\n\n<br>@@.bluevoice;"Prove us wrong. Wear a uniform and you will learn how to behave in no time."@@<br>\n\n<br>@@.greenvoice;"You know what you have to do. Otherwise you will be punished."@@<br>\n\n<br>@@.studentvoice;"We love to punish bad girls. It feels so good to make them comply."@@<br>\n\n<br>@@.bluevoice;"Let us show you some documentation on the benefits of wearing a uniform."@@<br>\n\n<br>@@.greenvoice;"Let us show you some documentation on the consequences of not wearing one."@@<br>\n\n<br>They escort her somewhere else, probably to share this documentation they mentioned several times.<br>\n\n<br>You are left <<link [[alone|$LocationCurrent]]>>\n <<for _i = 0; _i lt $tempcharacteridlist.length; _i++>>\n <<move_character_to_room_by_id $tempcharacteridlist[_i] "Store">>\n\t\t\t\t\t\t<<if $tempcharacteridlist[_i].includes("UniformStudent")>>\n\t\t\t\t\t\t\t<<get_character_index_by_id $tempcharacteridlist[_i]>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].Programming ++>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].talk.UniformVigilanteGroup0_encounter ++>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].training ++>>\n\t\t\t\t\t\t<</if>>\n <</for>>\n\t\t\t\t\t\n\t\t\t\t\t<<set $EventOngoing to false>>\n <</link>>. Should you have intervened in the discussion?<br>
@@.resizeitembig;[>img["./images/hideout_bookshelves_0.jpg"]]@@\n\n<<if $FirstTime.Is_intro>>\n\t<br>Bookshelves filled with stack of files. You wonder how useful they are to Nefarius. You are short on time but maybe it's worth having a quick look?<br>\n\t<br>...<br>\n\t<br>There are many boxes, too many... you don't have time to sort through everything. Maybe you'll do it later... or maybe someone else will..<br>\n\n<<else>>\n\n\t<br>Bookshelves filled with stack of files. Now is the perfect time to search them if you have a lot of time on your hands.<br>\n\n\t<span id="searchplace">\t\t\n\t\t<br><<link "Search the place">> \n\t\t\t\t<<replace "#searchplace">>\n\t\t\t\t\t<<if $location[$templocationindex].event eq 0>>\n\t\t\t\t\t\t\t<br>You decide to examine them and boldly open one of them. You find information of some kind: name of a rental company he used ten years ago, price comparison of health insurance in several countries in Europe, a paid parking ticket in Boston from two decade ago.<br>\n\t\t\t\t\t\t\t<br>Why the hell is he keeping this junk?<br>\n\n\t\t\t\t\t\t<<set $location[$templocationindex].event to 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You don't know if it's really a good idea to search the bookshelves again. But... maybe Nefarius stored valuable information beneath the apparent junk? You have to be sure, so you spend several hours searching...<br>\n\t\t\t\t\t\t<br>You find nothing: It looks like you credited Nefarius with more deviousness than he really has. Or, maybe it's cleverly hidden, but do you really want to die of boredom looking for something useful that may not even exist?<br>\n\n\t\t\t\t\t<</if>>\n\t\t\t\t<</replace>>\t\n\n\t\t<</link>><br>\n\t\t\t</span>\n\n<</if>>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>
\n<br><span id="subliminal">\n<<repeat 300ms>>\n\t<<replace "#subliminal">>\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,2)>>\n\n\t\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t\t<<set $TempString2 to "./images/deviceroomlvl0_" + $TempValue2 + ".png">>\n\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t\t<div class=resizedialognpc></div>\t\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,3)>>\n\n\t\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t\t<<set $TempString2 to "./images/devicelvl0_" + $TempValue2 + ".png">>\n\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t\t<div class=resizedialognpc></div>\t\t\n\t\t<<set $TempValue1 to random(8,10)>>\n\t\t<<set $TempValue2 to random(0,4)>>\n\t\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t\t<<set $TempString2 to "./images/devicelvl1_" + $TempValue2 + ".png">>\n\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t\t<div class=resizedialognpc></div>\t\t\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,5)>>\n\t\t<<set $TempString1 to "./images/devicelvl0full_" + $TempValue1 + ".jpg">>\n\t\t<<set $TempString2 to "./images/devicelvl2_" + $TempValue2 + ".png">>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\t<</replace>>\n<</repeat>>\n\n</span>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
<br>You decide to go to sleep. You undress and then slip under the sheets.<br>\n\t\t\t<br>You are sleeping well, dreaming about your bright future, when weird things start to turn up in your dreams. It begins with barely audible whispers before naked women, kneeling with their arms stretched out, appear surrounding you. You wonder what they are doing here when you look down and realize that you too are now naked.<br>\n\t\t\t<br>@@.bluevoice;"Kneel!!!"@@<br>\n\t\t\t<br>Startled, you discover a black knight standing just in front of you. He looks exactly like the one you encountered earlier today. Somehow his presence feels even more imposing than before.<br>\n\t\t\t<br>@@.bluevoice;"You have been marked. Kneel to show your respect."@@<br>\n\t\t\t<br>@@.PCvoice;"This is just a stupid dream. I can, and will, beat your delusional ass!"@@<br>\n\t\t\t<br>He points a finger in your direction.<br>\n\t\t\t<br>@@.bluevoice;"So, then… what is this?"@@<br>\n\t\t\t<br>Much to your surprise, you discover a tattoo on your body. This really //is// a stupid dream because you'd never mark your body with that sort of thing.<br>\n\t\t\t<br>@@.bluevoice;"You have been marked!"@@<br>\n\t\t\t<br>Is the tattoo his doing? Your dream is starting to trouble you and you try to flee. The dark knight follows you while yelling louder and louder:<br>\n\t\t\t<br>@@.bluevoice;"Marked! Amok! Marked! Amok! Marked! Amok..."@@<br>\n\t\t\t\n\t\t\t<br>[[Wake up|$LocationCurrent]]<br>
<br>It's one of the smaller classroom in this building.<br>
<br>The reception of the trial center.<br>\n\n<br>You see several ads about three ongoing trials. All of them are looking for woman testers.<br>\n\n\n<br>__''Phase I:''__<br>\n''Study in Healthy Young Women to Investigate the Pharmacodynamics, Pharmacokinetics and Safety of SSC-306''<br>\n\n<blockquote>first-in-human (FIH), single-center, randomized, double-blind, placebo-controlled, multiple ascending dose.<br>\nWoman age 18-25<br>\nSubjects will be randomized in a 5:1 ratio of SSC-306 to placebo.<br>\nStudy will determine whether ''SSC-306'' is safe and tolerated when administered as an intravenous (IV) infusion and to determine the maximum dose tolerated (MTD).<br>\n</blockquote>\n\n<br>__''Phase II:''__<br>\n''A Drug-drug Interaction Study to Investigate the Effect of Coadministration of SSC-305 and BDSM-1402 in Healthy Female Subjects'' <br>\n\n<blockquote>Single-center, randomized, double-blind, placebo-controlled, multiple ascending dose.<br>\nWoman age 18-25<br>\nSubjects will be randomized in a 5:1 ratio of ''SSC-305'' to placebo.<br>\nSubjects will be randomized in a 7:1 ratio of ''BDSM-1402'' to placebo.<br>\nStudy will determine the respective effectiveness of ''SSC-305'' and ''BDSM-1402'' when used together and the required potency to get full effect.<br></blockquote>\n\n<br>__''Phase III:''__<br>\n''Effects of Repeated Doses of LBEH451700 To Develop A Rapid And Cost-Effective Diagnostic Test For Schizophrenia'' <br>\n\n<blockquote>Single-center, randomized, double-blind, placebo-controlled, multiple ascending dose.<br>\nWoman age 18-25<br>\nSubjects will be randomized in a 3:1 ratio of ''LBEH451700'' to placebo.<br>\nStudy will determine the potency of ''LBEH451700'' necessary to avoid tolerance on the subject.<br></blockquote>
<br>It's one of the smaller classroom in this building. It's a classroom you aren't familiar with.<br>
<br>It's one of the smaller classroom in this building. This is also where you usually attend your second class.<br>\n\n/*Attend second class?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 1>>\n\t<br>You can attend your <<link [[second class.|UniversityClass_P3_secondclass]]>>\n\t\t\t\t\t\t\t\t<<set $EventArray[$tempeventindex].clueid to 2>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<<get_character_index_by_id "Amok_Lord">>\n\n@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\n<br>A man adorned in dark armor sits motionless on a wooden throne. He holds an impressive sword in one hand. His presence gives the impression that he owns the place and its inhabitants.<br>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\n\t<<if $character[$tempcharacterindex].talk.confront>>\t\n\n\t\t<br>[[You decide it's time to confront him.|Amok_Lord_confront]]<br>\n\n\t<</if>>\t\n\t\t\n\t<<if $character[$tempcharacterindex].talk.fight_him>>\t\n\t\n\t\t<br>[[You can fight him.|Amok_Lord_fight]]<br>\n\t\t\n\t<</if>>\n\t\n\t<<if $character[$tempcharacterindex].talk.submit_to_him>>\t\n\t\n\t\t/*Is marked?*/\n\t\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\n\t\t\t<br><<link [["You can submit to him instead."|Game_Over]]>>\n\t\t\t\t\t<<set $Game_Over_index to 1>>\n\t\t\t\t<</link>><br>\n\t\t\t\n\t\t<<else>>\n\t\t\n\t\t\t<br>[[You could submit to him instead.|Amok_Lord_submit_to_him]]<br>\n\t\t\t\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n\n<br>[[You leave him alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\t\t\n<br>@@.lordamokvoice;"There is no hurry here. I am giving you a choice: face me and fall or join me willingly. Submit to me and you will be rewarded in Amok's name. The choice is yours. Look around and see how happy my followers are. Join them in their unending pleasures!"@@<br>\n<br>That's definitely not going to happen! Yet, you have to admit to yourself that your mind feels a bit hazy on the matter. It is probably because of the incense in the air or the scent of arousal emanating from all of the naked bodies.<br>\n<br>@@.aquavoice;"The scent of beautiful, sexually uninhibited women is so arousing, isn't it? Why not join them for a bit? You could distract this stupid man, wait for him to lower his guard, then attack when he'll least expect it. It's a win-win situation."@@<br>\n<br>@@.lordamokvoice;"Take your time. As I stated before, I am in no hurry and won't flee. Look around and enjoy the show. One last thing: please don't try to flee, as it would make everyone so very sad."@@<br>\n\n<<disable_character_talk "Amok_Lord" "confront">>\n<<activate_character_talk "Amok_Lord" "fight_him">>\n<<activate_character_talk "Amok_Lord" "submit_to_him">>\n<<set $character[$tempcharacterindex].displayname to "Lord of Amok">>\n<br><<link [[You must decide your next steps.|$LocationCurrent]]>>\n\t<<set_location_exit_by_id "AmokLairTheater1" "blockif" "AmokLairTheater2">>\n<</link>><br>\n\n/*\n<br>CT_ROOM_SET_CUSTOM_PROPERTY<br>\n<CurrentRoom>:Event\n<br>Equals<br>\n1\n*/
<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 3>>
@@.resizedialognpc;[>img["./images/ActionGirls6_0.jpg"]]@@\n\n<br>You see another woman wearing a skimpy outfit barely hiding her impressive breasts. She is holding a submachine gun and walks toward the two thugs while firing in their direction.<br>\n\n<br>@@.olivevoice;"Do not let them fool you. It's a trick, they are dangerous."@@<br>\n\n<br>Are they going to kill them? You decide to interfere before you have to find out.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>The Action Girls can't hear you because of the sound of their machine gun, but they notice your presence and stop firing.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/ActionGirls9_threat.jpg"]]@@\n\n<br>One of them takes aim at you while the others keep targetting the thugs.<br>\n\n<br>@@.tealvoice;"Who are you? What are you doing here? Are you their boss?"@@<br>\n\n<br>You calmly and slowly present yourself again. They seem trigger happy and you don't want to give them a pretext to shoot you down.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>@@.olivevoice;"DJ? Could it be a trick?"@@<br>\n\n<br>@@.greenvoice;"The Boss said something about DJ patrolling this area."@@<br>\n\n<br>They lower their weapons.<br>\n\n<br>@@.tealvoice;"Nice to meet you, but we had the situation under control."@@<br>\n\n<br>The two thugs jumps on the ground, shivering with fear. You examine your surroundings before asking<br>\n\n<br>@@.PCvoice;"Did you really have to use this level of force to take care of these two thugs?"@@<br>\n\n<br>They proudly protest.<br>\n\n<br>@@.olivevoice;"They could have a trick upon their sleeve."@@<br>\n\n<br>@@.greenvoice;"As Actions Girls we have been ambushed, tricked, fooled more than you could ever imagine."@@<br>\n\n<br>@@.tealvoice;"We have have a duty to perform and we can't take any chances."@@<br>\n\n<br>@@.PCvoice;"What about the damages?"@@<br>\n\n<br>@@.olivevoice;"What about them? This was a fight not a walk in the park."@@<br>\n\n<br>@@.greenvoice;"These thugs are responsible for what happened, DJ will pay if they can't."@@<br>\n\n<br>@@.tealvoice;"You need us; you wouldn't have called for us otherwise. Be useful, let us do the dirty job and clean afterwards."@@<br>\n\n<br>They all climb in the jeep and drive away, <<link [[leaving you alone|$LocationCurrent]]>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 2>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $RandomEncounterEnd to true>>\t\n\t\t\t\t\t\t\t\t\t\t\t\t<</link>>.<br>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_0close.png" "resizedialognpc">>\n\n<br>The documentary is showing an interview of a mother and her daughter. The mother is explaining the benefits of using a uniform.<br>\n\n<br>@@.greenvoice;"Uniforms are good for morale and the wallet. My daughter is less stressed because she doesn't have to compete with her friends anymore. She also spends less because she buys less clothing. She also has more time to study at home because she isn't tempted by going out shopping anymore. This also means that she stopped bring back frivolous and expensive clothes."@@<br>\n\n<br>This documentary is stupid; this mother could also simply give less pocket money to her daughter. The documentary keeps going with the testimony of the daughter.<br>\n\n<br>@@.bluevoice;"I was often bullied at school. Other girls were mocking my looks and my attitude. Now they leave me alone, thanks to our uniforms. I’ve even made new friends."@@<br>\n\n<br>You find her response to be sillier than the previous one. Looking at her, you suppose that she wasn't bullied only because of her clothes. She will probably be bullied again if she talks like that away from the camera.<br>\n\n<br>@@.bluevoice;"I like it when I wear my uniform. I feel free: free from my parents and my family. It's like I am not their daughter any more. It's like I belong to something greater, to some grand scheme in the universe."@@<br>\n\n<br>Is she on drugs? This is just a uniform, not a life philosophy. She keeps her rant going.<br>\n\n<br>@@.bluevoice;"I feel safe. It's as if I was protected by the anonymity. We all are the same, so we don't have to fight with each other. We don't have to try to stand out anymore. We all belong."@@<br>\n\n<br>The idea is weird and yet... there's something about it that rings a bell. Meanwhile she keeps talking about uniforms.<br>\n<<Arousal_add10>>\n<<Willpower_sub10>>\n<<Game_Over_check 12>>\n<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].corruption ++>>\n\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n<</link>> for now. You can hear a sound coming from the door; it looks like it unlocked by itself. Could it be linked, somehow, to the TV?<br>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_expose0.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. She is standing in front of her mirror and and talking, as usual, about her uniform.<br>\n\n<br>@@.bluevoice;"What am I doing right now? I told you last time how much I love to wear this uniform. I also told you that I need to tidy it and how much I like to do it. This uniform really fits my body and not too long ago, I discovered that you can give the wrong impression with just a small move."@@<br>\n\n<br>She grabs her dress and move slightly her hands. In the process a small part of her underwear briefly appears on the camera.<br>\n\n<br>@@.bluevoice;"Did you see it? I hope not, it's quite shameful. I don't want to reveal anything, so I am experimenting all kind of moves. I need to know which one to avoid. I don't want to look silly during class. I don't want to expose myself in front of the other students or the teacher. This isn't the true purpose of my uniform."@@<br>\n \n<br>You can understand her concerns, but why is she showing off in front of the camera?<br>\n\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_expose1.png" "resizedialognpc">>\n\n<br>She keeps playing with her uniform, moving around her dress, her top and her stockings. At some point you are quite surprised when you see her exposing her underwear.<br>\n\n<br>@@.bluevoice;"This one is really bold. I really need to learn how to hide my underwear better."@@<br>\n\n<br>She keeps showing off her panties in front of the camera.<br>\n\n<br>@@.bluevoice;"This would distract other students, don't you think? I don't want them to loose focus, studying should always come first."@@<br>\n\n<br>Why is she saying one thing while doing another?<br>\n\n<br>@@.internalvoice;"She is right, don't you think? Studying is important. Don't fret about the small details."@@<br>\n\n<br>@@.bluevoice;"They could also deem my skirt too short. I don't want to give them the wrong impression. My uniform should be pristine, how can I belong otherwise?"@@<br>\n\n<br>Is this really a school documentary? You are so troubled that you inadvertently breath in some dust and start to cough. It's weird… For a second the dust looked pink. You cough again as your attention is drawn back to the documentary and you totally forget about the strange colouration.<br>\n \n<br>@@.bluevoice;"I really need to look proper. How can I be a proper schoolgirl if I don't what I mustn't do? If I am to avoid showing off, I first need to learn all about the bold, shameful, lustful moves that I can do."@@<br>\n\n<br>@@.internalvoice;"You know she is right, don't you?"@@<br>\n\n<br>You are a bit confused by her speech and her attitude. You are also distracted by a burning feeling in your throat. What is this dust made of? The sounds of the documentary, the smell in the room, the images of this schoolgirl, the sensation in your throat are making your mind a bit fuzzy.<br>\n\n\n<<Arousal_add20>>\n<<Willpower_sub30>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check 12>>\n\n<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].corruption ++>>\n\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_0close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. You wonder if it is a replay of the previous interviews, and at first it looks like it.<br>\n\n<br>@@.bluevoice;"I feel at ease when I see people in uniforms. On the contrary, if I see someone not in a uniform, I know that they are an outsider. Then I can run away to warn the campus security."@@<br>\n\n<br>You recognize her stupid speech from the previous interview. You expect her to talk about the other students, but instead she starts talking about something different.<br>\n\n<br>@@.bluevoice;"I like it when I wear my uniform. It feels so right, so good."@@<br>\n \n<br>Is she in her right mind? You can't imagine yourself feeling good wearing a uniform.<br>\n \n<br>@@.bluevoice;"I like to check myself in the mirror. I like to see how I look with my uniform. It really fits me, don't you think?"@@<br>\n\n<br>She keeps explaining why she likes to wear her uniform. It is a bit boring and you lose focus.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_1close.png" "resizedialognpc">>\n\n<br>When the student starts to explain in even more details how much she loves her uniform, you turn your attention back to the screen. She is now sitting on her bed and keeps explaining how much she loves uniform.<br>\n\n<br>@@.bluevoice;"I like to tidy up my uniform. What is the point of wearing one if it gets messy or all creased up?"@@<br>\n\n<br>It looks like she is also a maniac. Is it the reason she loves so much her uniform? She keeps explaining herself.<br>\n\n<br>@@.bluevoice;"I must keep my uniform clean and tidy. How am I going to belong otherwise? What kind of impression would I be giving to the others? What kind of message would I be giving? That would trouble them, for sure."@@<br>\n\n<br>@@.internalvoice;"She sounds dedicated, doesn't she? What is so wrong about loving her studies and loving the environment around it?"@@<br>\n\n<br>You realize she may be not so wrong.<br>\n\n<br>@@.internalvoice;"Her uniform helps her study. Is it so wrong if it works for her? Is it wrong if it helps her study? Aren't you just //jealous// of her? Do you feel //jealous// because you are struggling more than she is?"@@<br>\n\n<br>You’re really starting to see uniforms in a new light. Uniforms may be helpful, at least for some troubled students. You still can't picture yourself wearing one anytime soon.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub20>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check 12>>\n\n<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].corruption ++>>\n\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_4close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. She is lying on her bed and talking, as usual, about her uniform. You wonder if it is a replay of the previous interviews, but you don't remember seeing her in this position. She is totally relaxed with one hand on her hips and the other holding her head. She is showing a good portion of her butt and a small part of her panties; but she doesn't seem to mind the sightliest.<br>\n\n\n<br>@@.bluevoice;"I can always tidy my uniform afterwards. It feels good to tidy it and it feels so good to relax while wearing it. This a win win situation."@@<br>\n\n<br>You recognize her stupid speech from the first interview. You expect her to talk about the other students or the campus security, but instead she starts talking about something totally different.<br>\n\n<br>@@.bluevoice;"I like it when I wear my uniform. I feel so good and sexy."@@<br>\n \n<br>Sexy in her uniform? This is new, but in line with what she said during the previous interviews. Yep… she is definitely delusional or even worse she is on drugs.<br>\n \n<br>@@.bluevoice;"I admire myself in the mirror. I feel sexier wearing my pleated skirt, my stockings, and my cross-tie. I feel sexy when I check my underwear or my bra. I find my usual clothes so dull in comparison now."@@<br>\n\n<br>She keeps explaining why she likes to wear her uniform. <br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_strip2.png" "resizedialognpc">>\n<br>The student suddenly gets up from her bed. She is now standing in front of her mirror and fiddles with her uniform. This feels more like a show than an inspection. She suddenly removes her jacket and fiddles with her shirt.<br>\n\n<br>@@.bluevoice;"I really spend hours in front of my mirror. This uniform feels so sexy that i can't picture myself wearing anything else. I also asked my teacher if there come in pyjama. Yesterday, I wanted to throw away my other clothes; but my mom forbid me from doing it."@@<br>\n\n<br>You are quite surprised when you see her exposing her underwear, once again. This time she isn't pretending to inspect them; she is just putting quite a show in front of the camera.<br>\n\n<br>@@.bluevoice;"I imagine myself always wearing my uniform. I really like how it fits my body. What do you think about it?"@@<br>\n\n<br>@@.internalvoice;"She looks so sexy, yes?"@@<br>\n\n<br>This can't be a documentary. She keeps showing off her underwear and her body. The pink dust is also everywhere. You can't help yourself and breath in some. Could this dust be responsible for what is happening at the university?<br>\n\n<br>@@.internalvoice;"This dust is just dust. Why would care about it? The janitor forgot to clean this room, that is all you need to know. The pink colour? You are just imagining it. How could it be pink? How could it affect the whole university? Did you see dust outside this room?"@@<br>\n\n<br>You cough again as your attention is drawn back to the documentary and you totally forget about the strange colouration.<br>\n\n<br>@@.internalvoice;"It's only a documentary. They can't help it if the student her really likes her uniform… right? There's no need to panic over it. Surely they could have edited out the sequence, but they probably forgot about it. They may have even kept it just to boost the viewing figures."@@<br>\n\n<br>You settle down, still coughing a bit, wondering what you were so worried about. Producers, nowadays, respect nothing. At least this documentary shed some light on uniform aspects you weren't expecting.<br>\n\n<br>@@.internalvoice;"Maybe it wouldn't be such a bad idea to wear one. There is nothing wrong with wanting to feel good and whole like them."@@<br>\n\n<br>You’re really starting to see uniforms in a new, sexier light.<br>\n\n<br>@@.internalvoice;"You know you need one. You need to feel that sexy too."@@<br>\n\n<<Arousal_add30>>\n<<Willpower_sub30>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check 12>>\n\n<<if $Willpower lt 50 && $Items[$tempitemindex].suspicion eq 0>>\n\n\t<br>You <<link [[feel mesmerized|UniversityClassInfirmary_event_nurseintervention1]]>>\n\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\t\t<<set $Items[$tempitemindex].suspicion to 1>>\n\t<</link>> by the documentary. You can hear a sound coming from the door as it unlocks by itself, but you don't pay attention to it.<br>\n\n<<else>>\n\n\t<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\t<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>\n\n<</if>>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_3close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. She is lying on her bed and talking, as usual, about her uniform.<br>\n\n\n<br>@@.bluevoice;"As of now, I feel comfortable enough to lie in my bed without exposing myself too much."@@<br>\n\n<br>Her skirt barely hides the top of her tighs. Moreover, if it wasn't for her hand, her dress would probably flip over exposing her panties in front of the camera. She doesn't worried about her position and keeps talking about her uniform.<br>\n\n<br>@@.bluevoice;"I really like resting in my bed with my uniform on. It feels so good. Actually the longer I wear my uniform, the better I feel."@@<br>\n \n<br>Is she addicted to wearing her uniform? Is this really a thing?<br>\n\n\n<br>She keeps explaining why she likes to wear her uniform. It is a bit boring and you lose focus.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_strip1.png" "resizedialognpc">>\n<br>The student suddenly gets up from her bed. Her movement catches your attention back to the screen. Much to your surprise, she lifts her skirt and examines thoroughly her panties.<br>\n\n<br>@@.bluevoice;"I didn't realize until now, but I need to tidy up my underwear too. Wearing a uniform isn't just about the appearance. It is also about changing our attitude, changing what is hidden inside all of us."@@<br>\n\n<br>She doesn't embarrassed and she even pulls her panties back up to adjust their position.<br>\n\n<br>@@.bluevoice;"That is much better, don't you think? I know that neither the students or the teachers will ever see my panties; but the idea that they are all messed up is so wrong."@@<br>\n\n<br>@@.internalvoice;"She looks so sexy taking care of her underwear, isn't she?"@@<br>\n\n<br>Like the previous time, it makes you wonder if this really a school documentary. She is showing off too much, and her arguments feel flawed somehow. You are so troubled that you inadvertently breath in some dust and start to cough. What is wrong with this place and this weird, pinkish, dust? You cough again as your attention is drawn back to the documentary and you totally forget about the strange colouration.<br>\n\n<br>@@.internalvoice;"She is really thorough, don't you think?"@@<br>\n\n<br>This is stupid, but you start to wonder. If she is always paying attention to small details, she must have no problem with her studies. Actually, she even must be pretty successful with this kind of mindset.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub30>>\n<<Programming_lvlX_add2>>\n<<Game_Over_check 12>>\n\n<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n <<set $EventOngoing to false>>\n <<set $Items[$tempitemindex].corruption ++>>\n\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>
<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_1close.png" "resizedialognpc">>\n\n<br>You recognize the daughter from the previous interview. She is sitting on her bed and talking, as usual, about her uniform. You wonder if it is a replay of the previous interview, and at first it looks like it. Much to your surprise there's no rubbing involved.<br>\n \n<br>@@.bluevoice;"I admire myself in the mirror. I feel sexier wearing my pleated skirt, my stockings, and my cross-tie. I find my usual clothes so dull in comparison now."@@<br>\n\n<br>You keep watching until you realize that you’ve been holding your breath. You were expecting her to stroke her thighs under the scrutiny of the camera and had forgotten to breathe while doing so. She keeps explaining why she likes to wear her uniform. It is a bit boring and you lose focus.<br>\n\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_5close.png" "resizedialognpc">>\n\n<br>You tune out the rest of the interview until she totally changes her demeanor.<br>\n\n<br>@@.bluevoice;"… but my favorite moment is when I put on my stockings. It makes me so hot that I often can't help myself and slip them on and off several times in a row. It gives me the shivers and when I can't stand it anymore I just have to play with my pussy."@@<br>\n\n<br>She puts one of her feet on a nearby chair and lifts her skirt.<br>\n\n<br>@@.bluevoice;"I like to look at myself in the mirror, afterwards. I like to see myself in a uniform, wallowed in my bed, with my legs spread and my fingers buried deep into my slit. Sometimes, I even…"@@<br>\n \n<br>While she keeps talking, she starts to touch herself through her panties. You rub your eyes, astonished. Is she really masturbating in front of the camera? This is unbelievable! She removes her skirt and lie on the bed.<br>\n\n<br>@@.bluevoice;"I just picture myself on my bed, exposing my panties to my teacher. She'll have to admit that they are proper, but she'll probably have to punish me for not wearing my skirt. I touch myself, trying to figure out how she will punish me. Will she spank me? Will she ask me to come to school without wearing my naughty panties? Will she ask me to show my uniform, underwear included, to the class?"@@<br>\n\n<br>@@.internalvoice;"She looks so sexy in her uniform. Don’t you want to be that sexy? She looks so sexy fantasizing about her teacher and her uniform. Don't you want to experience the same feelings?"@@<br>\n\n<br>This is so wrong. Just what is going on here? You are so troubled that you inadvertently breath in a lungful of dust and starts to cough. That's weird, for a second the dust looked pink again. You start to choke as your attention is drawn back to the documentary and you totally forget about the strange coloring.<br>\n\n<br>@@.internalvoice;"It's only a documentary, they need to cover the subject thoroughly. There's no need to panic over it. She finds it sexy to wear a uniform and her reaction is just a bit on the excessive side. Her expressing herself like this is harmless and natural."@@<br>\n\n<br>You start to relax as the coughing stops and don’t know what you were so worried about. You let out one last cough and don’t realize the dampness growing between your legs as you keep watching the remainder of the documentary.<br>\n\n<br>@@.internalvoice;"Maybe it wouldn't be such a bad idea to wear one. There is nothing wrong with wanting to feel good and whole like them."@@<br>\n\n<br>You’re really starting to see uniforms in a new, sexier light.<br>\n\n<br>@@.internalvoice;"You know you need one. You need to feel that sexy too. You could explore your body just like she did. It's only natural to know more about yourself."@@<br>\n\n\n<<Arousal_add30>>\n<<Willpower_sub30>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check 12>>\n\n<<if $Willpower lt 50 && $Items[$tempitemindex].suspicion eq 0>>\n\n\t<br>You <<link [[feel mesmerized|UniversityClassInfirmary_event_nurseintervention1]]>>\n\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\t\t<<set $Items[$tempitemindex].suspicion to 1>>\n\t<</link>> by the documentary. You can hear a sound coming from the door as it unlocks by itself, but you don't pay attention to it.<br>\n\n<<else>>\n\n\t<br>After a while, the screen fades to black; it looks like <<link [[the documentary is over|$LocationCurrent]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $Items[$tempitemindex].corruption ++>>\n\t\t<<set $Items[$tempitemindex].action.documentary_playing to false>>\n\t\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portraitblank0.jpg">>\n\n\n\t<</link>> for now. You can hear a sound coming from the door as it unlocks by itself.<br>\n\n<</if>>
<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/downtown_horny_ray_accomplices_1.jpg"]]@@\n\n<br> You see a woman rushing in your direction. Her dress is loose and her cheeks are red.<br>\n\n<br>@@.greenvoice;"Please help us! They are on the loose and targeting everyone."@@<br>\n\n<br>@@.PCvoice;"Take your breath, what is going on, who are you talking about?"@@<br>\n\n<br>She ponders what to answer and at the same time moves her hands all over her dress. It looks like she is trying to straighten it but instead she is putting quite a show. She quickly realizes her weird behaviour and tries to justify herself.<br>\n\n<br>@@.greenvoice;"I am sorry, they made me do this. They kept hitting me with their naughty beams, again and again; I was so hot that I had to remove some clothing. I tried to fight it, but it is too hard to resist."@@<br>\n\n<br>Naughty beams? It rings a bell, could Horny Ray have escaped form DJ's custody? The woman keeps explaining what happened.<br>\n\n<br>@@.greenvoice;"Weird looking women, with a blue outfit and a strange visor covering their faces."@@<br>\n\n<br>The description matches Horny Ray; but was she talking about women? As in plural? Could Horny Ray have accomplices?<br>\n\n<br>You rush forward, whoever they are you have [[to stop them|Somewhere_downtown_intro_horny_ray_accomplices1]].<br>
\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>You quickly describe Biking Girl hoping to appeal the Coach's curiosity.<br>\n<br>@@.PCvoice;"She is a good friend of mine. I was wondering if she sold you her underwear."@@<br>\n<br>@@.bluevoice;"That's quite private so it's not something I can tell you. So brown hair, from what you say cup B, probably around 110lbs, not much more than 5'5"? For the mensuration I would say 35B-25-35... no let's say a 34B-25-35. That pretty much narrows the search."@@<br>\n<br>@@.PCvoice;"Does the hair color really help?"@@<br>\n<br>@@.bluevoice;"Girls seldom dye their hair, especially their pubic hairs. Even shaved girls can leave some hints for an expert like me."@@<br>\n<br>You blush at his response. You probably shouldn't have asked in the first place. You can see a glint in his eyes: he’s determined where the underwear is located. He initially hesitates sharing his discovery with you but finally is overwhelmed with the desire to show off his knowledge.<br>\n<br>@@.bluevoice;"I think I have a pretty good idea of where something matching her description lies."@@<br>\n<br>@@.PCvoice;"Tell me where!"@@<br>\n<br>@@.bluevoice;"I don't think so."@@<br>\n\n<br>You feel the urge to punch him until he tells you where they are, but you manage to contain yourself.<br>\n<br>@@.PCvoice;"Why? We are talking about my friend here."@@<br>\n<br>@@.bluevoice;"Really? I know that you are a super hero, but what proof do I have? For all I know you could be stalking her."@@<br>\n\n<br>[[How could he suggest something so ridiculous?|TheCoach_0_super_ask_help_1]]<br>\n
@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n<<set $EventOngoing to true>>\n\n<br>You try to leave but you are stopped again by the lord.<br>\n\n<br>@@.lordamokvoice;"You are persistent, I told you not to leave but you keep trying to. Are you taking me for a dirty liar?"@@<br>\n\n<br>You see three knights coming out of the shadows. They were apparently waiting for you to try to leave.<br>\n\n<br>@@.lordamokvoice;"Do you want to fight my knights, once again? Do you thing you can win against those three? Do I need to call one more? Do you think you can still win against my minions? You are alone against my horde of knights."@@<br>\n\n<br>You hesitate about what to do.<br>\n\n<<set $location[$templocationindex].event to 1>>\n<br>You decide to <<link [[weigh your options|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>> before fighting them.<br>\n\n<br>You decide to [[fight them|Fight_init][$tempencountername ="Amok_lair_escape"]]. They are no match for you after all, even if they are more numerous.<br>
<br>You dismiss the thought. <br>\n\t<br>@@.internalvoice;"What are you doing, you were on the verge of a breakthrough!"@@<br>\n\t<br>Your mind is still confused, but manage to stay in control. <br>\n\t<br>@@.internalvoice;"Never mind, next time for sure... you will behave a little more like an eager submissive Amok's slave."@@<br>\n\t<br>It's so hard to resist the temptation, it's as if a little devil was murmuring things in your ears. But your will prevails.<br>\n\t<<Willpower_subX $Willpowerloss>>\n\n\t<br><<link [["You gather yourself and manage to do something else."|$LocationCurrent]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t<</link>><br>
\n<div id="inventory-hold">\n<<set $TempString1 to "">>\n\n\n\n<div id="itemsclothesworn-hold">\n\t<<include Inventory_clothesworn>>\n</div>\n\n<div id="itemsclothes-hold">\n\t<<include Inventory_clothes>>\n</div>\n\n<div id="itemsothers-hold">\n\t<<include Inventory_other>>\n</div>\n\n<br> __''Description:''__<br>\n<br><span id="description">\n</span><br>\n\n<div id="inventory-close">\n\t<<include Inventory_close>>\n</div>\n\n\n</div>\n\n
<br>You dismiss the thought. But you are distracted by your curiosity.<br>\n\t<br>@@.internalvoice;"It's too bad, you are missing all the fun."@@<br>\n\t<br>You really want to give it a try, but manage to stay in control. There's no way you are giving in to stupid curiosity and urges. After all, you are a super hero.<br>\n\t<<Willpower_subX $Willpowerloss>>\n\t\n\t<br><<link [["You gather yourself and manage to do something else."|$LocationCurrent]]>>\n\t\t<<set $EventArray[$tempeventindex].index to 1>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t<</link>><br>
<br>You dismiss the thought. For a while, you are distracted by your curiosity.<br>\n\t<br>@@.internalvoice;"It's too bad, you are missing all the fun. Don't you remember how nice it was?"@@<br>\n\t<br>You really want to give in, but manage to stay in control. <br>\n\t<br>@@.internalvoice;"Why are you so stubborn? Don't you understand how good it feels to be a good, submissive, Amok's girl?"@@<br>\n\t<br>It's so hard to resist the temptation, it's as if a little devil was murmuring things in your ears. But it's not possible, it must be your imagination. Anyway, there's no way you are giving in to stupid curiosity and urges. After all, you are a super hero not Amok's submissive and horny girl.<br>\n\t<<Willpower_subX $Willpowerloss>>\t\n\n\t<br><<link [["You gather yourself and manage to do something else."|$LocationCurrent]]>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t<</link>><br>
@@.resizedialognpc;[>img["./images/Downtown_mila_1.jpg"]]@@\n\n<br>She keeps rubbing her breasts without paying attention to her surroundings. Luckily for her, there is no one around. After a while, she stops.<br>\n\n<br>@@.milavoice;"That was fun, but I have some homework to do."@@<br>\n\n<br>It looks like she is a fellow student, but you never saw her before. You guess that it's not unusual seeing how large the university campus is. She seems to ready to leave and quietly exists the park.<br>\n<<Arousal_add10>>\n<br>You decide that it was really suspicious and <<link [[follow her|Somewhere_downtown_mila_exposure_follow]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 2>><</link>> around.<br>\n<br>You decide that it's time to stop stalking her and <<link [[resume your patrol|$LocationCurrent]]>>\n<<set $RandomEncounterEnd to true>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 2>><</link>>.<br>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A cobblestone street with clothes lines hanging between the buildings and restaurants at every corner.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A cobblestone street with clothes lines hanging between the buildings and restaurants at every corner.<br>\n<</if>>
<br>@@.resizePC;[>img["./images/PCshower1.jpg"]]@@\n\n<br>You quickly dismiss the idea. You don't have time to lose to some silly, little fantasy.<br>\n\n/*Is Nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You step in the shower and enjoy a quick rinsing. <br>\n\n<<else>>\n\n\t<br>You strip then step in the shower and enjoy a quick rinsing. Afterward, you put your clothes back on. <br>\n\n<</if>>\n\n<br>You feel refreshed but at the same time a bit flustered.<br>\n\n<<Willpower_subX $TempValue1>>\n<<set $EventArray[$tempeventindex].index to 1 >>\n\n\n<br>[[Nevertheless, you are ready to take on anything or anyone... you think.|$LocationCurrent]]
@@.resizedialognpc;[>img["./images/DJ_Indestructible_girl_0.jpg"]]@@<br>\n<br>Indestructible Girl is rank A super heroine and a real badass. She is dedicated when it comes to fighting for her city but she also has the reputation for being inflexible with the new recruits.<br>\n\n<<get_location_index_by_id>>\n<<get_character_index_by_id "Warrior">>\n\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<br>She is currently sparring with Warrior girl. It's impressive: they keep using their powers one after another without tiring. It's also quite depressing to know they really are on a whole other level compared to you.<br>\n<</if>>\n\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<include edge_lick_handle_first>>\n\n<<activate_character_talk "edge" "ask_her_about_handlelicking">>\n\n<br>You tense, waiting for the orgasm, but instead you [[pass out|DJHQ_receptionist_edge_edge_lick_handle_first_end]].<br>\n
/*Fight with super version of operator*/\n\n<<get_encounter_index_by_id "Operator_warehouse">>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n<<if $EncounterList[$tempencounterindex].numberofencounter gt 0>>\n\n\t<<get_location_index_by_id $LocationCurrent>>\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_keeper0.png" "resizedialognpc">>\n\n\t<br>You find yourself face to face with the Keeper. She is wearing her usual sexy outfit and, when she spots you, she takes her usual stance with her hands on her hips.<br>\n\n\t<br>@@.warehousekeepervoice;"$PCSuperName, once again? Surrender now!"@@<br>\n\n\t<br>You decide to announce yourself.<br>\n\n\t<br>@@.PCvoice;"I'm $PCSuperName, a Defender of justice for cry sake. I am not a thief."@@<br>\n\n\t<br>@@.warehousekeepervoice;"Defender of justice? You are persistent, but quite unlucky. I could catch petty thief like you in my sleep! I am the Keeper, and I won't be fooled by a sweet talker."@@<br>\n\n\t<br>How can she be so mistaken about you? You try to explain yourself, but to no avail.<br>\n\n\t<br>@@.PCvoice;"I am no thief. I am looking for evildoers."@@<br>\n\n\t<br>@@.warehousekeepervoice;"You keep coming with the same lame excuse, you sounds exactly like the ninjas. It is my duty to protect this place, neither of you are going to fool me."@@<br>\n\n\t<br>She rushes in your direction, it looks like you can't avoid fighting her, again.<br>\n\n\t<<Action_day_cost1>>\n\n\t<br>[[Fight her!|Fight_init][$tempencountername ="Operator_warehouse"]]<br>\n\n<<else>>\n\n\t<<get_location_index_by_id $LocationCurrent>>\n\t<<layered_image $location[$templocationindex].picture "./images/Warehouse_keeper0.png" "resizedialognpc">>\n\n\t<br>You find yourself face to face with a woman. She is wearing a black bodysuit with ripped fishnet stockings and a black leather spiked mask. When she spots you she stands proudly with her hands on her hips.<br>\n\n\t<br>@@.warehousekeepervoice;"Surrender now!"@@<br>\n\n\t<br>You decide to announce yourself.<br>\n\n\t<br>@@.PCvoice;"I'm $PCSuperName, a Defender of justice."@@<br>\n\n\t<br>@@.warehousekeepervoice;"Defender of justice? Don't make laugh, you are just a petty thief! I, the Keeper, catch little thiefs like you."@@<br>\n\n\t<br>Could she be mistaken about you?<br>\n\n\t<br>@@.PCvoice;"I am no thief. I am looking for evildoers."@@<br>\n\n\t<br>@@.warehousekeepervoice;"You sure look like one to me! first the ninjas, now you, all masked with suspicious intentions. This is my duty, I won't let all of you do as it pleases you."@@<br>\n\n\t<br>Does she realize that she is also masked with a suspicious behavior and wearing really kinky clothes?<br>\n\n\t<br>@@.PCvoice;"I am here to catch thief, no to fight you. But if you really looking for a fight, prepare to meet justice."@@<br>\n\n\t<br>@@.warehousekeepervoice;"That's my line bitch, don't you even steal it."@@<br>\n\n\t<br>She rushes in your direction, it looks like you can't avoid fighting her.<br>\n\n\t<<Action_day_cost1>>\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_keeper">>\n\t<<activate_character_talk "warehouse_ivy" "ask_her_about_keeper">>\n\t<br>[[Fight her!|Fight_init][$tempencountername ="Operator_warehouse"]]<br>\n<</if>>
<br>@@.bluevoice;"What is this? I don't know this scent. Another brunette, but... 5'10`` and 36C-26-38? Oh, I am so looking forward getting acquainted."@@<br>\n<br>Is he talking... about you? If it's the case either he spotted you and he is trying to scare you or he really has creepy powers. You hope it's not the latter.<br>\n<br>@@.bluevoice;"Did my boys manage to get their hands on something new? This scent is so powerful. I am sure this girl must have masturbated with her panties on. Or did she keep them on for weeks? Never mind, I am going to find out soon enough."@@<br>\n<br>Outraged, you fight the urge to come out and beat this so called Coach senseless. After all, you change your panties everyday. Then you freeze: is he able to identify you somehow while you're a super hero? The idea is disturbing since your concealment power is supposed to protect you from any sort of detection.<br>\n\n<br><<link [[You wonder what to do next|$LocationCurrent]]>>\n\t\t<<set $location[$templocationindex].search to 1>>\n\t\t<<move_character_to_room_by_id "TheCoach" "UniversityParkSportsAnnexInside">>\n\t\t<<set $EventOngoing to false>>\n\t<</link>><br>
<br>This stairway is connecting the main corridor with the first floor.<br>
/* Is LARP is so wrong completed? */\n@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<<get_mission_index_by_id "LARP is so wrong">>\n<<if $MissionArray[$tempmissionindex].status eq 2>>\n\t<br>@@.bluevoice;"Amok? Do you mean the guy you caught? The one who enthralled several people and liked to act as if they were from medieval times?"@@<br>\n\t<br>He types on his keyboard for a while.<br>\n\t<br>@@.bluevoice;"He is still in custody and out of it. There are no reports of activities related to Amok recently. So, I guess you did the job and the threat is over. Congratulations on stopping a serious threat!"@@<br>\n\t<br><<link [[Ask something else|DJHQ_receptionist_0]]>>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Amok">>\n\t\t<</link>><br>\n<<else>>\n\t<br>@@.bluevoice;"Amok? That name doesn't ring a bell. Let me check..."@@<br>\n\t<br>He types on his keyboard for a while.<br>\n\t<br>@@.bluevoice;"Nothing important. I just have some minor reports linked to some students. I guess he or she is a nobody."@@<br>\n\t<br>[[Ask something else.|DJHQ_receptionist_0]]<br>\n<</if>>\n\n
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_strip0.jpg"]]@@\n\n<br>She seems more interested in your body than anything else and begins to touch you everywhere. She suddenly stops, frustrated.<br>\n\n<br>@@.ecogirl;"Your clothes are getting in the way! They are so itchy, how can you stand them? I wouldn't for sure, let me help you."@@<br>\n\n<br>She starts removing your top. You protest and try to resist, but you are too weak in your current state. She easily manages to remove it then do the same to your bra, letting your breasts go free in the process.<br>\n\n<br>@@.ecogirl;"Isn't it better like that? Someone told me it's good to expose your breasts, for the blood circulation. I can't remember who, silly head of me. Besides it's fun and naughty, don't you think? I know I do enjoy exposing mine, I suppose you feel the same."@@<br>\n\n<br>@@.PCvoice;"No... It's so wrong..."@@<br>\n\n<br>She seems puzzled by your reaction then giggles.<br>\n\n<br>@@.ecogirl;"Wrong? Oh... You are right. Blood circulation isn't just about the breasts. It's so silly of me."@@<br>\n\n<br>She proceeds to remove your remaining clothes, including your panties. Once again you are too weak to resist her.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_lose_strip1.jpg"]]@@\n\n<br>You soon find yourself naked in front of her. You hope no one will notice you, but there is nothing you can do about your current ordeal.<br>\n\n<br>@@.ecogirl;"Much better don't you think? Your body is gorgeous, just as I expected. You aren't exactly Bimbo material, but you have quite a sexy body neverthless."@@<br>\n\n<br>She gently pats your left breasts with the back of her hand.<br>\n\n<br>@@.ecogirl;"Most Bimbo would say that you are too skinny. But in my eyes you are of perfect proportion and features. You are... yummy!"@@<br>\n\n<br>She grabs your left breast and slowly caress it, playing with your nipples at the same time.<br>\n\n<br>@@.ecogirl;"The kind of perfection I like to enjoy."@@<br>\n\n<br>She suddenly gives you a slap on the ass with her other hand.<br>\n\n<br>@@.ecogirl;"I really want to have mindless sex with you; you are my kindred spirit, after all. How are we supposed to bound otherwise? Hot, unbridled sex is the only way. That and you should wear more pink."@@<br>\n\n<br>She keeps caressing your breast and starts to also gently knead your butt. You can feel your body slowly warming up, despite the situation. You shouldn't be enjoying this, what is going on?<br>\n\n<br>@@.ecogirl;"Why did you decide to attack me? It's bad. I meant you or the others no harm. I know that I am often too direct, too flirty. But I only want to spread love. Is it reason enough to attack me?"@@<br>\n\n<br>Was it wrong to attack her? Are you enjoying this because of guilt? It sounds stupid and yet can't help but feel your arousal growing.<br>\n\n<br>@@.ecogirl;"Is this your way of flirting with me? I am a bit surprised, but flattered."@@<br>\n\n<br>You feel troubled as she expertly teases your body.<br>\n\n<br>@@.ecogirl;"I wish I had more time to spend with you. But my bimbo sense is tingling. I fear we don't much time alone."@@<br>\n\n<br>She stops fondling you and gets up.<br>\n\n<br>@@.ecogirl;"Don't worry, I'll look for a place more adequate. A place where we'll have all the time in the world to explore each other's bodies."@@<br>\n\n<br>She blows you a kiss before leaving. You quickly grab your clothes and put them on as fast as possible. You hope no one saw you naked, at the mercy of Ultra bimbo.<br>\n\n<<set $character[$tempcharacterindex].talk.fight_lose_fondle ++>>\n\n<<Arousal_add30>>\n<<Willpower_sub10 1>>\n\n<<include ultrab_fightlose_end>>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. Why would you dream about machines ready to abduct young women? This doesn't make any sense but you vividly remember one of them.<br>\n\n<br>You decide to get up, you don't have time for this nonsense.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>You need to tell him about your tattoo.<br>\n<br>@@.PCvoice;"I need some information about a tattoo and about someone named..."@@<br>\n<br>Weird… you can't speak their name.<br>\n<br>@@.bluevoice;"Tattoo? What about it? Is it cursed, or related to a super power? I need something more if I'm going to help you."@@<br>\n<br>You try to explain yourself but can't. You try to show him your tattoo… but that doesn't work either. You try to tell him about the link with Amok, yet still the words won’t come.<br>\n<br>@@.PCvoice;"Sorry. I'll come back later with more information."@@<br>\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
\n@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You overhear a conversation in front of you.<br>\n\n<br>@@.greenvoice;"We are part of school uniform committee. The whole university is slacking off and we intend to change this trend."@@<br>\n\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<<if $tempcharacterrow.UniformStudent_anita.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<<if $tempcharacterrow.UniformStudent_nataly.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest0>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest0>>\n\t<</if>>\n<</if>>\n\n<br>@@.bluevoice;"We know that it's not enough, but it's a start."@@<br>\n\n<br>@@.greenvoice;"All the top universities have one."@@<br>\n\n<br>You can see a group of three girls harassing a student. The girls are telling her all there is to know about school's uniforms. She doesn't seem to pay attention to their speech.<br>\n\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t<<if $tempcharacterrow.UniformStudent_anita.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t<<if $tempcharacterrow.UniformStudent_nataly.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.training gt 0>>\n\t\t<<include student_vigilante_harassother1_protest1>>\n\t<<else>>\n\t\t<<include student_vigilante_harassother0_protest1>>\n\t<</if>>\n<</if>>\n\n<br>@@.greenvoice;"You need to understand."@@<br>\n\n<br>@@.studentvoice;"We still have things to explain."@@<br>\n\n<br>@@.bluevoice;"You can't leave until then."@@<br>\n\n<br>You wonder if you should interfere. It's troublesome because you don't want to use your super hero identity, but you still can't let them bully this poor girl. You do risk being harassed instead of her and you won't be able to defend yourself correctly if you want to conceal your super hero identity.<br>\n\n<br>You [[leave them alone|student_vigilante_group1_harassother0_leavethem]].<br>\n/*Already jumpin with this group?*/\n<<if $tempcharacterrow.UniformVigilanteGroup1.suspicion gt 0>>\n\t<br>You [[jump in|student_vigilante_group1_harassother0_jumpin]].<br>\n<<else>>\n\t<br>You [[jump in|student_vigilante_group1_harassother0_jumpin]].<br>\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"Computer? What do you want to know about computer? I know how to operate one."@@<br>\n<br>@@.PCvoice;"I am more interested in someone knownledgeable about the components, their specifications and how they work or operate."@@<br>\n<br>@@.bluevoice;"I don't know everything about that. A safe bet would be to ask Mechanic Girl. She is a specialist in anything technology related. She prefers cars, hence her super name, but computer science fits her areas of expertise too."@@<br>\n<br>@@.PCvoice;"Mechanic girl? I think I heard about her but I never saw her around."@@<br>\n<br>@@.bluevoice;"She took a sabbatical, but she is back. You'll find her in the underground garage, she seldom leaves it."@@<br>\n<br>@@.PCvoice;"An underground garage? Do we have one? It sounds so like a bat cave."@@<br>\n<br>@@.bluevoice;"Of course we have one, where do you think we park our cars? We also do our repairs inhouse, just in cas a villain would try to mess with our cars. There's a small stair in the main hall, feel free to use it."@@<br>\n\n\t<<set_location_exit_by_id "DJHeadquarterGarage" "open" "DJHeadquarterMainHall">>\n\t<<set_location_exit_by_id "DJHeadquarterMainHall" "open" "DJHeadquarterGarage">>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
@@.resizedialoghostilenpc;[>img["./images/UniversityInterview_nurseNN_0.jpg"]]@@\n\n<br>This video is too much for you and you can't help yourself from watching it. It's puzzling and mesmerizing at the same time. At some point you feel half conscious. You are still watching the television, eyes half closed, but it's just random images without any meaning. You lose track of time and you are completely oblivious to your surroundings. After an unknown amount of time you hear the door open and someone enters the room. You don't react; in fact you barely notice the new presence in the room.<br>\n \n<br>@@.nurseNNvoice;"Hi."@@<br>\n \n<br>You barely notice the voice, are you dreaming or is it one of the voice in the documentary? Have you fainted and are you imagining things?<br>\n \n<br>@@.nurseNNvoice;"Oh my god. What is going on here?"@@<br>\n \n<br>You hear footstep and see the blur of a hand waving in front of you. It's not enough to distract you from watching the TV and you don't move.<br>\n \n<br>@@.nurseNNvoice;"Are you okay? What are you watching? Is it this stupid documentary, again? I have to do something about it."@@<br>\n \n<br>You see a blur again but you are far too gone to react. You can hear her dialing someone.<br>\n \n<br>@@.nurseNNvoice;"Hello. It's me. I have got an unconscious student in the old TV room. The TV is on and displaying a documentary."@@<br>\n \n<br>There's a small pause as the other side answers.<br>\n \n<br>@@.nurseNNvoice;"Why am I calling you? Are you kidding? You offered your help to make those documentaries. It was supposed to help student understand the purpose of uniform, not knock them down or whatever. "@@<br>\n \n<br>You register the information without any reaction. Deep down, you feel something important is happening, you just can't process it as if it was happening to someone else.<br>\n\n<br>@@.nurseNNvoice;"Mind adjustment? Are you mocking me? She seems completely out and oblivious to her environment."@@<br>\n\n<br>She waves her hand in front of your eyes.<br>\n\n<br>@@.nurseNNvoice;"She can't even process my presence, so cut the crap about adjustment. What's the truth? Brainwashing documentary? Why are you going to such extremes? The drug is supposed to be strong enough to alter their behaviour so why are you brainwashing them again? We are supposed to be partners, so please stop doing things behind my back."@@<br>\n \n<br>There is again a small pause as the other side seems to argue.<br>\n \n<br>@@.nurseNNvoice;"Help me? Don't patronize me! I don't want brain-dead students; I want students eager to restore our university fame and traditions. I want students who know their place and how to behave. For once I agree with this stupid bitch I hate, Miss Thompson."@@<br>\n \n<br>There's again a small argument with the other side.<br>\n \n<br>@@.nurseNNvoice;"Stockings and skirt? What about them? They are sexy, so what? Am I longing after those young students in beautiful uniform? Maybe..."@@<br>\n \n<br>She stays silent for a while.<br>\n \n<br>@@.nurseNNvoice;"Don't try to change the subject. Let's focus on our goals, my inner fantasies are mine and mine alone. You still need me; you still need the result of my little experiments. Do you want to improve your device or not? I have found the perfect subject; you'll have additional data soon. In the meantime don't do anything silly. I hope you don't have anything else going on; I don't want to attract unwanted attention at this point. Imagine if one of your victims was DJ. They mustn't notice anything before it's too late."@@<br>\n \n<br>She stops and listens to the other side before continuing.<br>\n\n<br>@@.nurseNNvoice;"The teachers? They are oblivious to my actions. They are too focused on their classes and their precious students to notice anything."@@<br>\n\n<br>Again she waits a bit.<br>\n \n<br>@@.nurseNNvoice;"The remaining staff members? I managed to convince the security officers to overlook the students new behaviour, they like order too. I had to replace the janitors; I don't want them to find out about the device. The others know nothing about our plan."@@<br>\n \n<br>You finally [[faint|UniversityClassInfirmary_event_nurseintervention2]] as the documentary ends but not before seing her face. She is wearing a mask and has the distinctive aura of villains.<br>\n
@@.resizedialognpc;[>img["./images/TrackField_Athlete3_0.jpg"]]@@\t\t\t\t\n<br>You try to engage her in conversation, but she doesn't stop running. She still manages to quickly say something to you while passing by.<br>\n<br>@@.bluevoice;"Sorry, can't stop. I have several miles to do. Talk later."@@<br>\n<br>It's not convenient to jog and chat, so you decide to talk to her later.<br>\n\n/*Is Mordak over?*/\t\t\t\t\n<<if $EventArray[$tempeventindex].status eq 2 >>\t\n\t\t\t\t\n\t<br>[[Time to do something else.|$LocationCurrent]]<br>\n\n/*Is Mordak inactive?*/\n<<elseif $EventArray[$tempeventindex].status eq 1>>\n\n\t<br>You look around hoping to find a clue about Mordak, but he doesn't seem to be around. He probably went after another one of the girls, like he said before.<br>\n\t<br>[[You should check who he is after now.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t/*Mordak_talk*/\n\t<br>You hear a voice:<br>\n\t<br>@@.maroonvoice;"Is she really running or does she just like to show off her ass? She slows down when she is close to someone, I am sure of it. Come on, take off your top already. Show off your bouncing boobies to everyone, my little exhibitionist."@@<br>\n\t<<if $EventArray[$tempeventindex].index lte 4>>\n\t\t<<display TrackField_MordakTalk_post>>\n\t<<else>>\n\t\t<br>You look around, trying to find him.<br>\n\t\t<br>@@.maroonvoice;"I really thought she would stop for a bit this time. I was really looking forward showing her Amok's way. Never mind that, I'll just look for someone else."@@<br>\n\t\t<br>You don't hear anything more and it looks like he is going after someone else!<br>\n\t\t<br>[[You should check who he is after now.|$LocationCurrent]]<br>\n\n\t<</if>>\n\n<</if>>
<<get_item_index_by_id "DrugWarehouse_lock">>\n\n@@.resizeitem;[>img["./images/DrugWarehouse_lock_0.jpg"]]@@\n\n<br>A basic padded lock closing the warehouse entrance. It looks quite basic and functional.<br>\n\n<<if $Items[$tempitemindex].firsttime>>\n\t<br>You get the impression that you could break it with your superior strength.<br>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n<</if>>\n<<if $Items[$tempitemindex].action.action_general>>\n\t<span id="forcelock">\n\t\t<<include DrugWarehouse_lock_forcelock>>\n\t</span>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Massy_2.jpg"]]@@\n\n\n<br>The man’s pace picks up even further, clearly about to reach his climax.<br>\n<br>@@.olivevoice;"Take it. Take all of my cum, you little slut."@@<br>\n<br>@@.bluevoice;"Yes, I am a slut; Amok's slut. And yours too, as long as you remember our deal."@@<br>\n<br>@@.olivevoice;"Yes, I want to do it again and again. I want to use your body every day. I want to cover and fill it with my cum. And now..."@@<br>\n<br>The man tenses as he shoots his load deep inside of Massy's bare pussy.<br>\n<br>@@.olivevoice;"I cum inside you... in the name of Amok."@@<br>\n<br>You see a strange glow in the man’s eyes when he says it, followed the first sincere moans from Massy as she loudly comes at his words.<br>\n<br>@@.bluevoice;"Ahhhh.... Ohhh...M-Me too. Good boy. You said the right words, and combined with this big cock of yours, you just sent me to heaven."@@<br>\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t<br>Is there some hidden power at work here? You shiver when you realize there could be dozens of Amok's followers doing exactly the same thing. Is this how Amok converts people? At the same time, the thought makes you flush with desire.<br>\n\t<br>@@.aquavoice;"You could be one of them. A slut, basking in the glories of Amok’s name. Living for pleasure. Eager to obey. Eager to serve."@@<br>\n\t<br>You can feel the flesh around your mark warming up. You shake your head while trying to concentrate.<br>\n\n\t<<MarkOfAmok_programming "nochoice" 10>>\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY\n\t<br>MarkOfAmok_programming:Opponent<br>\n\t<br>Equals<br>\n\t10\n\t<br>CT_EXECUTETIMER<br>\n\t<br>MarkOfAmok_programming<br>\n\t*/\n<<else>>\n\n\t<br>Is there some hidden power at work here? You shiver when you realize there may be dozens of Amok's followers doing exactly the same thing. Is this how Amok converts people?<br>\n\n<</if>>\n\n<br>Not wasting anytime, they both get dressed. The teacher smirks and gives Massy a slap on the ass.<br>\n<br>@@.olivevoice;"So, tomorrow morning, same hour, same place?"@@<br>\n<br>@@.bluevoice;"I'll be here, as long as you say her name when you cum."@@<br>\n<br>You discreetly close the door and wait for them to exit the storeroom. Shortly after, they leave in opposite directions.<br>\n\n<br>[[You compose yourself and keep following her.|Massy_0_follow_2]]<br>\n
@@.resizedialognpc;[>img[$TempString1]]@@\n<br>@@.PCvoice;"No... this is just a dream and I don't have to do this kind of things."@@<br>\n<br>@@.lordamokvoice;"A dream? You'll soon learn better. Let me show you what happens when you try to resist Amok's will... even in a dream."@@<br>\n<br>The whole place vanishes and you find yourself in front of a woman. She is bound and other slaves are slowly stroking her body.<br>\n<br>@@.lordamokvoice;"This one thought she could resist Amok. Look at her."@@<br>\n<br>She seems helpless as they keep teasing her body. Sometimes they rub her tits gently, other times they roughly rub her pussy or slap her ass. The minions come and go, but there is always at least one teasing her, only stopping when she seems close to orgasm.<br>\n<br>@@.lordamokvoice;"She has been kept on the edge for hours... days even. At some point, she couldn't stand it any longer and begged to cum. Sometimes, she was allowed to. Other times, she was spanked silly instead. She came anyway."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img[$TempString2]]@@\n\n<br>This isn't going to happen to you, you are better than her.<br>\n<br>@@.lordamokvoice;"Everyone has its limits. It doesn't matter if yours might be higher than hers. Your will doesn't matter, it is just a matter of time before you are broken into a nice slave, a slave eager to worship Amok."@@<br>\n<br>The scenery changes again. This time you see another slave. She is sitting back on her heels with her legs spread. She is collared, leashed. She looks...<br>\n<br>@@.lordamokvoice;"Tamed? Eager to obey? Indeed she is. She now knows her place, at my feet. She is now another slut for Amok, ready to do Amok's bidding."@@<br>\n\n<br>This can't be your fate... You try to escape this dream, this madness. But this dream seems to have a will of its own and you keep seeing Amok's slaves.<br>\n\n\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n <br>@@.lordamokvoice;"You will join them soon enough."@@<br>\n <<MarkOfAmok_programming "nochoice" 20>>\n<<else>>\n <br>@@.lordamokvoice;"You will join them soon enough. But let's start with a small gift, a little token from Amok. She likes to see you resist and wants to make things more... interesting."@@<br>\n <br>The Lord of Amok begins performing weird sounding incantations:<br>\n <br>@@.lordamokvoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n <br>He makes a gesture and your dark lingerie disappears. He comes closer and slowly moves his hands over your naked body. As he does so, you feel your body going numb where he touches you. You try resist but can't, you are stuck. It feels like one of those nightmares where you can only watch, aware but powerless. He grabs your tits in the palms in his hands and continues.<br>\n <br>@@.lordamokvoice;"I mark you with my might and with my mind."@@<br>\n <br>He patiently waits and the numbness recedes. Instead, you now feel your body getting warmer and warmer. You shiver and wonder what is happening to you. He releases his grip, only moments before you couldn't stand it up any more. <br>\n <br>@@.lordamokvoice;"From now on, you will follow her will. You will know better than resist me."@@<br>\n <br>You manage to utter a reply:<br>\n <br>@@.PCvoice;"I… I’ll never…!"@@<br>\n<</if>>\n<br>You finally manage to <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $TempString1 to "resist">><</link>> from this mad dream.<br>
window.InitAction = function()\n\n{\nstate.active.variables.ActionArray[0]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\nstate.active.variables.ActionArray[1]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\nstate.active.variables.ActionArray[2]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\nstate.active.variables.ActionArray[3]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\nstate.active.variables.ActionArray[4]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\nstate.active.variables.ActionArray[5]={ id : "Patrol", displayname : "Patrol",description : "", PassageName: ""}\n\n}
\n@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic1.jpg"]]@@\n<br>You decide to pique her curiosity, hoping she'll help @@.internalvoice;''First''@@. You focus and try to use this tool, this option. Nothing happens, frustrated you yell in your mind at her.<br>\n\n<br>@@.chipsetvoice;"''I need you to help. I want you to help her. I really need you to help her.''"@@<br>\n\n<br>You are about to give up and leave her alone, when you realize that Mechanic stopped moving. She has her head on the side, concentrating, as if she was trying to hear hear something distant. You repeat yourself several time hoping that, somehow, she is indeed hearing you.<br>\n\n<br>@@.chipsetvoice;"''I need you to help. I want you to help her. You need to help her.''"@@<br>\n\n<br>@@.mechanicgirl;"You... I... need to..."@@<br>\n\n<br>She doesn't say the end of the phrase, but it seems to be working, at least partially. You decide to keep telling her the same thing over and over, there's no need to confuse her, you just need to tell her more about @@.internalvoice;''First''@@.<br>\n\n<br>@@.chipsetvoice;"''I need you to help First. I want you to help First. You need to help First''."@@<br>\n\n<br>@@.mechanicgirl;"I... I want to..."@@<br>\n\n<br>After a long time, she just says.<br>\n\n<br>@@.mechanicgirl;"Who is First? Why do I want to help her? This is plain silly, I must be tired."@@<br>\n\n<br>It looks like you can reach her somehow, but not incite her to help @@.internalvoice;''First''@@, at least for the moment.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_pique0" >>\n<<set $Items[$tempitemindex].action.index_first_mechanic to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
<<get_item_index_by_id "warehouse_ball">>\n<<layered_image $location[$templocationindex].picture "./images/Warehouse_ball0.png" "resizelocationbig">>\n\n<br>The ball is here, rolling around. From time to time it stops for no apparent reason. After a while it resumes moving. Unlike the cleaner, you can't see any pattern from its movements.<br> \n<<if $Items[$tempitemindex].action.investigate>>\n\t<br>You try to <<link [[find out|warehouse_ball_investigate]]>> <<set $Items[$tempitemindex].action.investigate to false>><<set $Items[$tempitemindex].action.catch_it to true>><<set $Items[$tempitemindex].action.approach_it to true>><</link>> more about the ball.<br>\n\n<<else>>\n\n\t<<if $Items[$tempitemindex].action.catch_it>>\n\t\t<br>You rush forward try to [[catch|warehouse_ball_catch_it]] it.<br>\n\t<</if>>\n\n\t<<if $Items[$tempitemindex].action.approach_it>>\n\t\t<br>You slowly [[approach|warehouse_ball_approach_it]] it.<br>\n\t<</if>>\n\n<</if>>\n<br>[[You leave the ball alone for now.|$LocationCurrent]]<br>
\n/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n\n\t<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_trapbang0.jpg"]]@@\n\t<br>You try to jump to safety.<br>\n\n\t$Challenge.resultdisplay\n\n\t<br>You manage to jump away and hear a loud bang and flash of light coming from the crate. Your ears ring a bit and you blink to clear away the retinal fireworks. It feels like you avoided most of the effects.<br>\n\n\t<<Talent_add "Flash_bang_confusion">>\n\t<<Lose_HP_X>>\n\t<br>You hear a noise [[behind|warehouse_crate_open_fight]] you.\n\t\n\n<<else>>\n\n\t<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_trapbang0.jpg"]]@@\n\n\t<br>You try to jump to safety.<br>\n\n\t$Challenge.resultdisplay\n\n\t<br>You are too slow and the grenade sets off dangerously close to you.<br>\n\n\t<<include warehouse_crate_grenade_effect>>\n<</if>>
@@.resizeitem;[>img["./images/UniformFlyer.jpg"]]@@\n\n<<get_item_index_by_id "UniformFlyer">>\n/*Is first time?*/\n<<if $Items[$tempitemindex].firsttime>>\n\n\t<br>You read the flyer and it's a long rant about how the lack of school uniform is affecting the school moral and academic results. It's badly written but it still attracts your attention somehow. Anyway, you aren't going to be wearing a school uniform anytime soon. It's quite the funny piece of propaganda and you wonder if you should show it to someone. Maybe Diana would find it funny, too?<br>\n\t\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t<<activate_character_talk "Diana" "uniform_flyer">>\n\t\n<<else>>\n\n\t<br>You read the flyer: it's a long rant about how the lack of school uniform is affecting the school moral and results. It's badly written but it attracts your attention somehow. Anyway, you aren't going to be wearing a school uniform anytime soon.<br>\n\t\n<</if>>\n\n<<if passage() is "UniformFlyer">>\n\n\t<br>[[You'll check it later.|$LocationCurrent]]<br>\n\n<</if>>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to ask her about the cameras.<br>\n\n<br>@@.PCvoice;"I was wondering if you had any cameras around. That would be great to check this place, it is so big."@@<br>\n\n<br>@@.warehouseivyvoice;"Cameras? Sure, there are some."@@<br>\n\n<br>She doesn't add anything so you ask her another question.<br>\n\n<br>@@.PCvoice;"Could I check them? It would really be helpfull."@@<br>\n\n<br>@@.warehouseivyvoice;"I don't have access to the recordings. I don't think it is even possible. The feeds are managed by an insurance company. If I remember correctly they send the recording automatically to a vault."@@<br>\n\n<br>That is too bad. You'll have to find information about the chipset and the ninjas elsewhere.<br>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizeitem;[>img["./images/Markofamok.jpg"]]@@\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].firsttime>>\n\n\t<br>A small pelvic, tattoo. It depicts a strange, demonic looking symbol. Where did it come from? You heard several stories about how the tattoo process is often painful, so how come you don't remember feeling a thing? Were the stories wrong? <br>\n\t<br>One possibility would be to believe in magic. That is silly... isn't it? Well, as super powers really exist, it's maybe not as silly as it seems. You keep touching it, still not believing it's real, when you realize it's becoming warm. It's not unpleasant, but it feels unnatural.<br>\n\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\n<<else>>\n\n\t<br>A small, pelvic tattoo. It depicts a strange, demonic looking symbol.<br>\n\n<</if>>\n\n\n<<if passage() is "MarkOfAmok_item">>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<<if $character[$tempcharacterindex].talk.Ask_him_about_ninjas>>\n\t<br>@@.bluevoice;"Ninjas? You mean like the Japanese guys with swords and stuff? What do you want to know about them?"@@<br>\n<<else>>\t\t\t\t\t\t\n\t<br>@@.bluevoice;"Ninjas? You mean like the Japanese guys with swords and stuff? What do you want to know about them? I already told you all I know about them."@@<br>\n<</if>>\n\n<br>@@.PCvoice;"I met several of them, and I have a strong feeling that they obey to someone powerful, maybe a super villain."@@<br>\n\n<br>@@.bluevoice;"A super hunch is good for me, let me check."@@<br>\n\n<br>He searches for something on his computer.<br>\n\n<br>@@.bluevoice;"I am sorry, but there is nothing in here about Ninjas henchmen or a Japanese villain in town."@@<br>\n\n<br>He keeps looking on his computer.<br>\n\n<br>@@.bluevoice;"The only thing worthy mentioning is that Edge is in town."@@<br>\n\n<br>@@.PCvoice;"Edge?"@@<br>\n\n<br>@@.bluevoice;"An independent super heroine who fights with a Japanese sword, a katana. She is like super strong, rumours say that she can cut a building in half if she so wanted."@@<br>\n\n<br>@@.PCvoice;"Could she be involved in some nasty stuff?"@@<br>\n\n<br>@@.bluevoice;"I don't think so, she is known to be hyper righteous, she likes to complain about how lenient we are."@@<br>\n\n<br>It is too bad, this won't help you.<br>\n\n<<if $character[$tempcharacterindex].talk.Ask_him_about_ninjas>>\n\t<br>@@.bluevoice;"Now that I think about it, there was something funny about Ninjas recently. Here it is: a Ninja gang has been operating in the city in the past few months. There are considered as mostly harmless, they only managed to steal a few boxes full of sex toys."@@<br>\n\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_ninjas">>\n<</if>>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
/*[[Debug]]<br>\n\n[[Powers|PowerDescription]]<br>\n\n[[Skills|Skills]]<br>\n<<if !$FirstTime.Is_intro>>\n[[Missions]]<br>\n<</if>>\n<<if !$FirstTime.Talent_add>>\n[[Talents]]<br>\n<</if>>\n\n[[Inventory]]<br>\n\n[[Options]]<br>*/\n
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You hear a heated discussion just ahead. You come closer, wondering if you need to take action. But it looks a domestic dispute between a couple, sitting on the terrace of cafe, and a busty blonde woman wearing a pink flashy dress. She is vehemently talking to the other woman. Could she be an outraged wife of some sort or a jealous mistress? The couple, middle aged businessmen, are currently facing you while she is standing back to you and you only see a portion of her face from time to time.<br>\n\n<br>@@.ecogirl;"What are you waiting for? Don't you realize that you send mixed messages with your strict dressing code? It's pretty lame, especially if you want to make out with him."@@<br>\n\n<br>Her voice is oddly familiar, but the other woman interrupts her before you can identify it.<br>\n\n<br>@@.bluevoice;"I beg your pardon? What are you talking about?"@@<br>\n\n<br>@@.ecogirl;"What do you think? I am talking about getting laid, of course. Is this your first date? I hope it is, otherwise you will never bed him."@@<br>\n\n<br>This voice is definitely familiar, but her face, her dress and her 'attributes' aren't.<br>\n\n<br>@@.bluevoice;"How dare you? Who are you?"@@<br>\n\n<br>@@.ecogirl;"I am the one who will speed up things between you two. You want to get laid, don't you? You should tease him a bit, you'll have him in the palm of your hand in no time. Don't you want to suck his cock? It should do the trick."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/bimbo_ecogirl_1.jpg"]]@@\n/*Add text she turns around, mockery of a dress*/\n<br>There is no mistake, she has the voice and tone of Ecogirl. But this simply can't be... Could your dream have come true, somehow? She turns slightly around and you find out that she is wearing something who looks more like lingerie than an actual dress. Is this somekind of mesh hole mini dress?<br>\n\n<br>@@.bluevoice;"George? Who is this woman?"@@<br>\n\n<br>@@.maroonvoice;"I don't know darling, I have never met this woman before."@@<br>\n\n<br>The blonde giggles then interrupts them.<br>\n\n<br>@@.ecogirl;"He looks outraged, but it's just an act. Guys like him, they always think with their juicy cock. By the way, I am sorry about what I told you about sucking him earlier. I am sure touching him should be more than enough."@@<br>\n\n<br>The couple stay dumbfounded as she comes closer and runs her hand over his crotch before kissing him.<br>\n\n<br>@@.ecogirl;"Can you feel how hard he already is? You should come closer and see for yourself. He is already under my spell. Do you want me to help you, just this once? I promise to teach you how to dress correctly, afterwards. How..."@@<br>\n\n<br>She raises her eyes and [[spots|Somewhere_downtown_intro_bimbo_ecogirl1]] you walking in her direction.<br>
/*Second time or more?*/\n\n<<if $corruption_amokmark_lvl gt 0>>\n\n\n\t@@.resizedialognpc;[>img["./images/amok_kneel_" + $TempValue1 + ".jpg"]]@@\n\t\n\t<br>Suddenly a vivid image pops into your mind. You see a woman, naked and kneeling in a submissive position. You don't know why, but it feels right. You try to shut it down. You know that the presence will use it to influence you.<br>\n\t<br>@@.internalvoice;"Don't resist. Instead, look at her. Take in her state. Yes... Look at her..."@@<br>\n\t<br>You can't help yourself and look her over closely. In a way, she is beautiful and you stare at her for a long time. Meanwhile, the presence, unbeknownst to you, pours new concepts inside your mind. It slowly shifts your mental boundaries.<br>\n\t<br>@@.PCvoice;"Wait… no..."@@<br>\n\t<br>You barely manage to escape the presence’s grasp and stop staring at her.<br>\n\n\t<br>\n\t<<link [[It keeps going|Corruption_amokmark_knight_2]]>>\n\t\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\t<</link>>\n\t<br>\n\n<<else>>\n\n\t\t\n\t@@.resizedialognpc;[>img["./images/amok_kneel_" + $TempValue1 + ".jpg"]]@@\n\t\n\t<br>Suddenly, an image pops into your mind. You see a woman, naked and kneeling in a submissive position. You don't know why, but it feels right.<br>\n\t<br>@@.internalvoice;" Yes... Look at her..."@@<br>\n\t<br>Is it trying a different approach to influence you?<br>\n\t\n\t<br>\n\t<<link [[It keeps going|Corruption_amokmark_knight_2]]>>\n\t\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\t<</link>>\n\t<br>\n<</if>>\n\n\n
<br>An empty classroom.<br>
@@.resizeitem;[>img["./images/missionbracelet.jpg"]]@@\n<<get_item_index_by_id "dj_bracelet">>\n<br>This is your official DJ's communication device. You can use it to check the current status of your missions and contact HQ when you catch bad guys. You can also use it to call for backups when needed. Last, but not the least, it is also a phone that you can use under either of your identities.<br>\n\n<div id="dj_bracelet_contactnormal">\n\t<<include dj_bracelet_contactnormal>>\n</div>\n<div id="dj_bracelet_contactsuper">\n\t<<include dj_bracelet_contactsuper>>\n</div>\n\n\n\n<<if passage() is "dj_bracelet">>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>\n\n<</if>>
\n@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You overhear a conversation in front of you.<br>\n\n<br>@@.greenvoice;"You already know that we are part of school uniform committee."@@<br>\n\n<br>@@.bluevoice;"You also know why students should wear a uniform."@@<br>\n\n<br>@@.studentvoice;"Yet you do nothing. The whole university is slacking off and we intend to change this trend."@@<br>\n\n<<include student_vigilante_harassother1_protest0>>\n\n<br>@@.bluevoice;"We know that it's not enough, but it's a start."@@<br>\n\n<br>@@.greenvoice;"All the top universities have one. You should show the example."@@<br>\n\n<br>You can see a group of three girls harassing a student. The girls are telling her all there is to know about school's uniforms. She doesn't seem to pay attention to their speech.<br>\n\n<<include student_vigilante_harassother1_protest1>>\n\n<br>@@.greenvoice;"You need to understand."@@<br>\n\n<br>@@.studentvoice;"We still have things to teach. You will learn to behave."@@<br>\n\n<br>@@.bluevoice;"You can't leave until then. We can't tolerate your disrespectful behaviour anymore."@@<br>\n\n<br>You wonder if you should interfere. It's troublesome because you don't want to use your super hero identity, but you still can't let them bully this poor girl. You do risk being harassed instead of her and you won't be able to defend yourself correctly if you want to conceal your super hero identity.<br>\n\n<br>You [[leave them alone|student_vigilante_group1_harassother0_leavethem]].<br>\n\n/*Already jumpin with this group?*/\n<<if $tempcharacterrow.UniformVigilanteGroup1.suspicion gt 0>>\n\t<br>You [[jump in|student_vigilante_group1_harassother0_jumpin]].<br>\n<<else>>\n\t<br>You [[jump in|student_vigilante_group1_harassother0_jumpin]].<br>\n<</if>>
/* Create the Right UI Bar. */\nvar $rightUiBar = $('<div id="right-ui-bar"></div>').insertAfter("#ui-bar");\n\nvar rightTray = $rightUiBar.append('<div id="right-ui-bar-tray"><button id="right-ui-bar-toggle" tabindex="0" title="Toggle the Right UI bar" aria-label="Toggle the Right UI bar" type="button"></button></div>');\n\nvar rightBody = $rightUiBar.append('<div id="right-ui-bar-body"></div>');\n\n/* Attach the toggle button click. */\n$rightUiBar.find('#right-ui-bar-toggle').ariaClick({label : "Toggle the Right UI bar"}, () => $rightUiBar.toggleClass('stowed'));\n\n/* Automatically show the contents of the StoryRightSidebar passage in the right-ui-bar-body element. */\npostrender["Display Right Sidebar Contents"] = function (content, taskName) {\n\tsetPageElement('right-ui-bar-body', 'StoryRightSidebar');\n};
\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was weird, but all you can really remember is the willpower of Clara. For a second you wonder how you would have fared compared to her. Is your will strong enough to resist the chipset? You dismiss the idea, this is just a dream. This chipset's powers aren't real, isn't it?<br>
@@.resizedialognpc;[>img["./images/Downtown_mila_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>Your patrol is going smoothly and you keep going until you find yourself in a less crowded portion of Downtown. You recognize this place; it's where you met this suspicious woman. As you try to remember why she attracted your attention, you happen to cross path again with her. She is still wearing the same minidress and doesn't seem to pay attention to you, at first. Then You see her hurrying in the park direction and avoiding your gaze at the same time. Should you follow her, this time? It's just an hunch after all, maybe you are wasting your time.<br>\n\n<br>You decide to follow your hunch this time and [[head to the urban park|Somewhere_downtown_intro_mila_exposure_0]].<br>\n<br>You decide to <<link [[keep patrolling|$LocationCurrent]]>>\n\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1>>\n\t\t\t\t\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 3>>\n\t\t\t\t\t<<set $RandomEncounterEnd to true>>\n\t\t\t\t<</link>>, you still don't have time for that.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"Kaleandos imitators? There plenty of them."@@<br>\n\n<br>@@.PCvoice;"They are wearing black masks and body armours. They also are heavily armed."@@<br>\n\n<br>@@.bluevoice;"Ah? The real ones are tough as nails. Were they wearing a respirator mask?"@@<br>\n\n<br>You don't really want to talk about your encounter with her, so you give him a partial answer.<br>\n\n<br>@@.PCvoice;"They weren't wearing respirators, they just had this weird heavy plated mask."@@<br>\n\n<br>@@.bluevoice;"So they were elaborate fakes, but they were fakes nonetheless. All Kaleandos's henchmen are wearing a full helmet with a respiratory system."@@<br>\n\n<br>He starts typing.<br>\n\n<br>@@.bluevoice;"It seems there is more and more fakes around. The number of police reports on this kind of incident is piling up. The reports also indicate that most of them are well equiped with basic military training."@@<br>\n\n<br>@@.PCvoice;"What does it mean?"@@<br>\n\n<br>@@.bluevoice;"It looks like someone is taking advantage of the situation and is building his own private militia. All in the name of Kaleandos, propbably to take advantage of the fear his name incite. Keep an eye open, they could be up to more mischief."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<<if tags().includes("vr_reality")>>\n\t<br>You can decide to remove the headset and do an [[emergency exit|mb_apartment_secretroom]]<br>\n<</if>>\n<span id="locationevent"></span><br>\n<div class=resizedialognpc></div>\n<span id="locationclosed"></span><br>\n<<if tags().includes("location")>>\n\t<div id="items-hold">\n\t\t<<include display_items>>\n\t</div>\n\t<div class=resizedialognpc></div>\n\t<div id="characters-hold">\n\t\t<<include display_characters>>\n\t</div>\n<</if>>\n\n\n\n\n\n
<<include warehouse_ivy_portrait>>\n<<set $EventOngoing to true>>\n<br>You decide to follow her, you hope that eventually she will lead you to the device.<br>\n\n<br>You follow her around as she fixes plumbing, moves crates around, and check various systems. She really looks like a standard operator and a busy one at that.<br>\n\n<br>After several hours, you have still no clue about the device and you have yet to see any fishy behaviour from Ivy.<br>\n\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/university_warehouse_main2.jpg"]]@@\n\n<br>You decide to stop your surveillance when she begins to speak strangely.<br>\n\n<br>@@.warehouseivyvoice;"Need to find Master."@@<br>\n\n<br>Talk about the devil! You keep tailing her, and see her heading to the oldest part of the warehouse. She uses a forklift to reach a crate in the highest part of a pallet. She then carefully opens it, you recognize inside the shape of the device, and then kneels in front of it.<br>\n\n<br>@@.warehouseivyvoice;"Slave is waiting for her instructions. What do Master want me to do? Should slave put another trap for other would-be slaves?"@@<br>\n\n<br>You hear a ding sound, like for a microwave oven and the strange usual robotic voice.<br>\n\n<br>@@.chipsetdevicevoice;"Reprogramming complete."@@<br>\n\n<br>@@.warehouseivyvoice;"How many do you want me to setup?"@@<br>\n\n<br>You hear the ding sound and the robotic voice again.<br>\n\n<br>@@.chipsetdevicevoice;"Reprogramming complete."@@<br>\n\n<br>@@.warehouseivyvoice;"Slave is alone, it will take time to setup four traps. Could slave start will less?"@@<br>\n\n<br>You hear the ding sound and the robotic voice again.<br>\n\n<br>@@.chipsetdevicevoice;"Reprogramming complete."@@<br>\n\n<br>@@.warehouseivyvoice;"Slave obey, slave will setup 2 as ordered."@@<br>\n\n<br>You are ready to get a jump on her when you hear a big [[commotion|UniversityWarehouse_lockdown_intro]] coming from the entrance.<br>\n\n
<br>@@.bluevoice;"Now that you know about the incident, let's go back to Captain T, Miss Bystander, and the agent Max's disappearance. Here is what we know: Captain T summoned both of you at HQ, she briefed you, then requested for a car and an agent."@@<br>\n<br>Did Max disappear too?<br>\n<br>@@.bluevoice;"Then you all proceeded to the west. We lost track of the car’s GPS signal around the old factory neighborhoods. Four hours later, we found you in Newfield Park. No sign of Captain T, Miss Bystander, or the agent. We tried to correlate police reports to find your destination but to no avail. The car is nowhere to be found either, so I need you to tell me everything you remember from the start."@@<br>\n<br>You tell him everything you know: Dr. Nefarius, his lair, his minions, Captain T's weird behavior, your fight, and your blackout. You realize there's a lot of things that you don't know: the location of the place, as you were too worried by the mission to really pay attention during the drive, what happened afterwards, or where Captain was heading. Will he believe what you have to say?<br>\n<br>@@.bluevoice;"Nefarius? It makes sense, she just couldn't stand him. I'm not sure what to make of the rest. It's hard to believe that Captain T flipped since she has been one of DJ's best support for years. Anyway, I'll report everything you told me to the brass. In the meantime, go home and get some rest. Miss Mental arranged a cover up for your missing days. I can't tell you more about it, as I don't know your true identity or where you live, but we have your back."@@<br>\n<br>You remember that all the DJ members' true identities are carefully hidden. He gives you his phone number.<br>\n<br>@@.bluevoice;"If you recall anything else, don't hesitate to call me."@@<br>\n\n<br><<link [[Next|intro_Hospital_3]]>> \n\n\t<<set $PCHP to $PCHPMax>>\n\t<<take_item_by_id "PC_HealingPills">>\n\n<</link>><br>
<br>Later a doctor comes to check your vitals and decides to release you. You quickly exit the hospital and head for home, just a few blocks away. You still feel a bit sore but welcome the change of scenery. As you walk, you check your pockets. It looks like everything is there. You would have expected someone to rob you while you were unconscious. There is even a tic-tac box you don't remember getting. You aren't even into candy, so when could you have bought it? <br>\n\n<br>You take one and put it in your mouth. It tastes good; really good. You freeze as you feel your soreness fading away. What is going on? You've never felt better and it can't be a coincidence. You look closely at the tic tac box: there is a bio hazard symbol on the side and the tic-tacs have a strange green color you have never seen before. While you inspect the box, you note a faint glow. Are you imagining it or is it real?<br>\n\n<br> You wait a few seconds and see another glimpse. You guess these aren’t your average tic-tac. It's not something you brought, it is more likely something you pocketed during the fight. You remember the strange sensation in your hand while you were fighting Captain T: it felt soft, almost silky and definitively not like a box. It's too bad you can't remember where those sensations came from, since that power could still be useful later on. You wonder about the glow: could there be side effects? With your super constitution, it's hard to tell. You should probably use them sparingly to be on the safe side.<br>\n\n<br>@@.helpvoice;Tic-tacs can be used to heal damage at any time. All your tic-tacs will be stored in the tic-tac box and you can select an action to eat one from there. If used during combat, you will skip your next attack.@@<br>\n\n<br>[[Next|intro_PCApartmentLivingroom]]<br>
<br>You are confused: Captain T is well known and respected member of DJ, so why are you being questioned by a field agent instead of her? He answers right away as if he was reading your mind:<br>\n\n@@.resizeitembig;[>img["./images/newspaper.png"]]@@\n\n<br>@@.bluevoice;"I know I'm not one of your own but I'm doing my part in the good fight. The top brass are really busy since the incident, so they sent someone they could trust - me."@@<br>\n<br>You guess that incident is the right word when a super like Captain T disappears. He abruptly continues, as if he really was reading your mind again:<br>\n<br>@@.bluevoice;"I'm not talking about Captain T. You really don't know what happened?"@@<br>\n<br>@@.PCvoice;"I have been comatose for three days, at least, you told me so. How could I know?" @@\n<br>He relaxes and gently answers:<br>\n<br>@@.bluevoice;"Sorry, you are damn right. I'm being too paranoid for my own sake."@@<br>\n<br>He shows you the newspaper headlines.<br>\n\n<br>@@.PCvoice;"What?!"@@<br>\n<br>You quickly read the article. You heard a lot about Shadow and Miss Awesome during your training. They are two freaking monsters; two machines of war. Only a handful of villains could claim to be able to fight toe-to-toe with one. There is no way someone could defeat both of them at the same time.<br>\n<br>@@.bluevoice;"We thought that Kaleandos wouldn't stand a chance against those two but we were wrong. Don't repeat what I'm going to tell you to anyone else. He didn't use any trickery; he didn't use people as hostage or shield. He just completely overpowered them and then hastily retreated."@@<br>\n\n<br>[[Next|intro_Hospital_2]]<br>
\n<br>Standard student dormitories. They aren't the best in the district but they are quite cosy and functional.<br>\n\n/*Stakeout*/\n<<get_event_index_by_id "massystakeout">>\n<<if $EventArray[$tempeventindex].clueid eq 1 >>\n\t\t<span id="investigate">\n\t<<if $ActionDayNumber eq 0 && $Willpower lt 50>>\n\n\t\t<br>You really need to know about Massy's whereabouts, but you are really too tired to do some stakeout.<br>\n\n\t<<else>>\n\t\t<<set $TempString1 to "stake out">>\n\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t<<set $TempString1 += " (cost 1 action) ">>\n\t\t<<else>>\n\t\t\t<<set $TempString1 += " (cost 20 Willpower) ">>\n\t\t<</if>>\n\t\t/*Is Massy in dormitory?*/\n\t\t<<get_character_index_by_id "Massy">>\n\t\t<<if $character[$tempcharacterindex].location eq "StudentDistrictDormInterior">>\t\n\t\t\t<br>You can <<link $TempString1>> <<replace #investigate>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<br>You decide to play it safe and wait outside. A lot of students enter and exit the building, but you don't spot Massy or anyone weird.<br>\n\t\t\t\t\t\t\t\t\t\t<br>After some time you [[spot|StudentDistrictDorm_massystakeout0]] her exiting the building.<br>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<</replace>><</link>>the dormotories.<br>\t\n\t\t<<else>>\n\t<br>You can <<link $TempString1>> <<replace #investigate>>\n\t\t\t\t\t\t\t\t\t\t\t<br>You are ready to wait a few hours but realize that Massy isn't home so it's useless.<br>\n\t\t\t\t\t\t\t\t\t\t\t<<Action_day_cost1>>\n\t\t\t\t\t\t\t\t\t<</replace>><</link>>the dormitories.<br>\n\t\t<</if>>\n\t<</if>>\n\t</span>\n\n<</if>>
\n<div id="Temptation_Diana" class="buttonunderlayer" style="width: 500px; height: 650px; margin: 1em 4em 1em 2em;border: .2em ;padding: 0.2em; float:right">\n\t<<set $TempValue1 to random(0,3)>>\n\t<<set $TempString1 to "./images/DianaTempt2_" + $TempValue1 + ".jpg">>\t\t\n\t<div id="Image" class="buttonoverlayer">\t\t\t\n\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t[img[$TempString1]]\n\t\t</div>\n\t</div>\t\n</div><br>\n\n\n\n<<repeat 300ms>>\n\t<<replace "#Temptation_Diana">>\n\t\t<<set $TempValue1 to random(0,3)>>\n\t\t<<set $TempString1 to "./images/DianaTempt2_" + $TempValue1 + ".jpg">>\t\t\n\t\t<div id="Image" class="buttonoverlayer">\t\t\t\n\t\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t\t[img[$TempString1]]\n\t\t\t</div>\n\t\t</div>\t\t\t\t\n\t<</replace>>\n<</repeat>>\n\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\t\t\n\t<br>The images keep appearing in your mind. Your coed's positions become more daring, as if she was really teasing you. You hear Amok's voice again, coming from nowhere:<br>\n\t<br>@@.bluevoice;"Look at her. Look at her body language. She obviously wants you. She is waiting for you to make the first step."@@<br>\n\t<br>@@.PCvoice;"No... It-It's wrong! You are manipulating me through the tattoo!"@@<br>\n\t<br>@@.bluevoice;"Maybe... but maybe not. The tattoo isn't inventing anything, it just shows you what you have been oblivious to. Do I want you to be a follower of Amok, hot and ready all the time? Of course, I am always looking for new slaves especially when they are as sexy as you. Do I need to invent some weird lesbian fantasies to do so? Of course, I am capable of such things, but why would I bother when you already have such lovely ones of your own?"@@<br>\n\t<br>@@.PCvoice;"Stop it... Please stop it."@@<br>\n\t<br>@@.bluevoice;"Just tell me her name and I'll make her yours... at a price."@@<br>\n\t<br>Weird, she really doesn't seem to know about your coed. Moreover, what kind of bargain is this?<br>\n\t<br>@@.PCvoice;"I am not interested! I am no slave, no follower of yours and I'm not a lesbian."@@<br>\n\n<<else>>\n\n\t<br>The images keep appearing in your mind. Your coed's positions become more daring, as if she was really teasing you. You hear Amok's voice again, coming from nowhere:<br>\n\t<br>@@.bluevoice;"Look at her. Look at her body language. She obviously wants you. She is waiting for you to make the first step."@@<br>\n\t<br>@@.PCvoice;"No... It-It's wrong! You are manipulating me through the tattoo!"@@<br>\n\t<br>@@.bluevoice;"Maybe... but you haven't been marked yet!@@<br>\n\t<br>You realize your mistake, probably one of those silliness that happens during dreams.\n\t<br>@@.bluevoice;Tattoo or not tatto, it doesn't matter. This is so omnipresent in your mind that I can't miss this. I only show you what you have been oblivious to. Do I want you to be a follower of Amok, hot and ready all the time? Of course, I am always looking for new slaves especially when they are as sexy as you. Do I need to invent some weird lesbian fantasies to do so? Of course, I am capable of such things, but why would I bother when you already have such lovely ones of your own?"@@<br>\n\t<br>@@.PCvoice;"Stop it... Please stop it."@@<br>\n\t<br>@@.bluevoice;"Just tell me her name and I'll make her yours... at a price."@@<br>\n\t<br>Weird, she really doesn't seem to know about your coed. Moreover, what kind of bargain is this?<br>\n\t<br>@@.PCvoice;"I am not interested! I am no slave, no follower of yours and I'm not a lesbian."@@<br>\n<</if>>\n\n<<diana_attraction>>\n<br>\n<<link [[Wake up|$LocationCurrent]]>>\n\n<</link>>\n<br>
<br>@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja0.jpg"]]@@\n\n<br>You patrol the place until you hear someone. You recognize the voice, it is one of the ninjas you fighted in the warehousle.<br>\n\n<br>@@.bluevoice;"B27, B27... Do you see it?"@@<br>\n\n<br>It is the voice of a man that you don't recognize. You hear another man answering to the first.<br>\n\n<br>@@.greenvoice;"A25... A26... I am close to A27!"@@<br>\n\n<br>@@.bluevoice;"Did you say A? I told you it is B, not A."@@<br>\n\n<br>@@.greenvoice;"What is the difference?"@@<br>\n\n<br>You hear the noise a slap.<br>\n\n<br>@@.bluevoice;"You are stupid! The letter indicates the room, so we have been looking in the wrong place."@@<br>\n\n<br>@@.greenvoice;"Oh crap... Let's get a crate, any crate for that matter. We just have to say that... Wait a second, I see someone."@@<br>\n\n<br>You suddenly find yourself in front of two ninjas. They seem a lot more dangerous than the previous ones and rush in your direction.<br>\n\n<<Action_day_cost1>>\n<<get_character_index_by_id "DJHQ_receptionist">>\n\n<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_ninjas2">>\n\n<br>[[It is time to fight!|Fight_init][$tempencountername ="Ninja_warehouse"]]<br>
window.InitEvent = function()\n\n{\nstate.active.variables.EventArray[0]={ \tid : "MarkOfAmok_programming", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3,\n\t\t\t\t\t\t\t\t\t\tdisplayname : "MarkOfAmok_programming", \n\t\t\t\t\t\t\t\t\t\tdescription : "", PassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[1]={ \tid : "MarkOfAmok_compulsion", \n\t\t\t\t\t\t\t\t\t\tstatus : 1,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Patrol", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[2]={ id : "massystakeout",\n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Massy Stakeout", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[3]={ id : "TrackField_MordakTalk",\n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "TrackField Mordak", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[4]={ id : "TrackField_MordakFind", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "TrackField Mordak Find", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0, \n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[5]={ id : "UniversityComputerBrowsing", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "UniversityComputerBrowsing", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[6]={ id : "UniversityComputerBrowsing_Schoolgirl", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "UniversityComputerBrowsing_Schoolgirl", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[7]={ id : "UniversityComputer_studyonyourown", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "UniversityComputer_studyonyourown", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[8]={ id : "MarkOfAmok_shower", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Amok Shower", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[9]={ id : "University_class", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "University Class", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[10]={ id : "TrackField_Mark", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Trackfield Mark", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0, \n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[11]={ id : "Diana_schoolgirl_conversion", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Diana schoolgirl conversion", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[12]={ id : "CoachBag", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Duffle bag events", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[13]={ id : "OperatorCorruption", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Ivy Corruption events", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[14]={ id : "warehouselockdown", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Warehouse Ninja attack", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\n\nstate.active.variables.EventArray[15]={ id : "universityuniformcorruption", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "University Uniform Corruption", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.EventArray[16]={ id : "universityinfirmarycorruption", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "University Infirmary Corruption", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\nstate.active.variables.EventArray[17]={ id : "downtown_unlock", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "Unlock Downtown", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\nstate.active.variables.EventArray[18]={ id : "vr_fantasy", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "VR Fantasy", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\taction : {\theadset_saw:false,\n\t\t\t\t\t\t\t\t\t\t\t\t\theadset_alice_saw:false,\n\t\t\t\t\t\t\t\t\t\t\t\t\tenter_first : true,\n\t\t\t\t\t\t\t\t\t\t\t\t\texit_first:true,\n\t\t\t\t\t\t\t\t\t\t\t\t\tgarden_scene_first:true,\n\t\t\t\t\t\t\t\t\t\t\t\t\tlivingroom_scene_first:true},\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\nstate.active.variables.EventArray[19]={ id : "vr_groupie", \n\t\t\t\t\t\t\t\t\t\tstatus : 0,\n\t\t\t\t\t\t\t\t\t\tdifficulty : 3, \n\t\t\t\t\t\t\t\t\t\tdisplayname : "VR Groupie", \n\t\t\t\t\t\t\t\t\t\tdescription : "", \n\t\t\t\t\t\t\t\t\t\tPassageName: "", \n\t\t\t\t\t\t\t\t\t\tindex : 0,\n\t\t\t\t\t\t\t\t\t\twillpower : 0,\n\t\t\t\t\t\t\t\t\t\tcorruption : 0,\n\t\t\t\t\t\t\t\t\t\tclueid : 0, \n\t\t\t\t\t\t\t\t\t\troll : 0,\n\t\t\t\t\t\t\t\t\t\taction : {meet_as_normal : false ,meet_as_super:false,spied:false,told_about_urban:false,wait_for_callnormal:false},\n\t\t\t\t\t\t\t\t\t\tfirsttime : true}\n}\n\n\n
\n@@.resizeitembig;[>img["./images/downtown_ninja_heist.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n<br>You receive a call from DJ about a robbery in progress just two blocs from your position. You rush forward, hoping to get there in time. You see a black SUV with the motor running parked directly in front of a store. Several men, wearing ninja outfits, are carrying cardboards from the shop to the car.<br>\n\n<br>@@.olivevoice;"Take all the sex toys."@@<br>\n\n<br>@@.greenvoice;"This place doesn't feel right, as if it wasn't supposed to here."@@<br>\n\n<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\t<<get_character_index_by_id "mistress_b">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\t\t<br>They look a lot like the ninjas you defeated the other time, the ones who were stealing a truck full of sex toys. But they were all arrested so it must be another batch. Their mysterious Mistress seems to have an endless supply of them.<br>\n\t<<else>>\n\t\t<br>They look a lot like Mistress B henchmen you defeated the other time, the ones who were stealing a truck full of sex toys. But they were all arrested so it must be another batch of ninjas. Mistress B seems to have an endless supply of them.<br>\n\t<</if>>\n<<else>>\n\t<<get_character_index_by_id "mistress_b">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\t\t<br>They look a lot like like the ninjas you encountered the other time, the ones who were stealing a truck full of sex toys. You were unable to stop them; you have to do better this time. As you come closer you realize that you don't know if it is the same ninjas or not, they all look alike.<br>\n\t<<else>>\n\t<br>They look a lot like Mistress B henchmen you encountered the other time, the ones who were stealing a truck full of sex toys. You were unable to stop them; you have to do better this time. As you come closer you realize that you don't know if it is the same ninjas or not, they all look alike.<br>\n\t<</if>>\n<</if>>\n\n<br>You quietly come closer, trying to get a jump on them.<br>\n\n<br>@@.bluevoice;"Everything.. really everything?"@@<br>\n\n<br>@@.olivevoice;"Mistress wants as many boxes as it is possible."@@<br>\n\n<br>@@.greenvoice;"What about the non jewel butt plugs?"@@<br>\n\n<br>@@.olivevoice;"Take them. Mistress will be interested."@@<br>\n\n<br>@@.bluevoice;"What about the rabbit vibrators?"@@<br>\n\n<br>@@.olivevoice;"Take them too."@@<br>\n\n<br>@@.greenvoice;"Hitachi Magic Wand?"@@<br>\n\n<br>@@.olivevoice;"Take them."@@<br>\n\n<br>@@.bluevoice;"Double dildo?"@@<br>\n\n<br>@@.olivevoice;"Guys, stop asking stupid questions and take all the damn sex toys!"@@<br>\n\n<br>@@.bluevoice;"Even the onaholes?"@@<br>\n\n<br>One of the ninjas slaps the one who just spoke on the back of the head.<br>\n\n<br>@@.olivevoice;"Are you stupid or what? Mistress wants to enslave women not men."@@<br>\n\n<br>@@.bluevoice;"What about the men then?"@@<br>\n\n<br>@@.olivevoice;"Don't know, don't care."@@<br>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You are close enough and rush forward. You manage to knock down one of them. The remaining ninjas, you count five of them, seem startled by your apparition.<br>\n<<else>>\n\t<br>Indeed, they seem to be Mistress B henchmen. You are close enough and rush forward. You manage to knock down one of them. The remaining ninjas, you count five of them, seem startled by your apparition.<br>\n<</if>>\n<br>@@.olivevoice;"$PCSuperName? What is she doing here?"@@<br>\n\n<br>@@.greenvoice;"Isn't she supposed to patrol, like elsewhere?"@@<br>\n\n<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\t<br>@@.bluevoice;"I thought the others were arrested by normal cops, now I know what really happened to them."@@<br>\n<<else>>\n\t<br>@@.bluevoice;"The others told me they defeated her, and I thought there were just bragging."@@<br>\n<</if>>\n\n<br>@@.olivevoice;"Let show her the pride and strength of being henchmen!"@@<br>\n\n<br>@@.bluevoice;"Aren't we, the henchmen, the first victims of superheros? I am not feeling it."@@<br>\n\n<br>@@.greenvoice;"Shut up and fight!"@@<br>\n\n<br>They seem eager to fight, more or less. You take a fighting stance and [[take them down|Fight_init][$tempencountername ="sextoys_ninja_theft_fight1"]].<br>\n\n\n
\n@@.resizeitembig;[>img["./images/downtown_ninja_heist.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You receive a call from DJ about a robbery in progress just two blocs from your position. The burglars are all wearing ninja outfits, it looks like the ninja gang is on the prowl again. You rush forward, hoping to catch them red handed. When you arrive on the scene you recognize the usual ninjas carrying cardboards from a shop to their black SUV. Why do they keep targeting sex shops?<br>\n<<else>>\n\t<br>You receive a call from DJ about a robbery in progress just two blocs from your position. The burglars are all wearing ninja outfits, it looks like once again Mistress B sent her ninjas hunting. You rush forward, hoping to catch them red handed. When you arrive on the scene you recognize the usual ninjas carrying cardboards from a shop to their black SUV. Why do they keep targeting sex shops?<br>\n<</if>>\n\n<br>@@.olivevoice;"Take all the sex toys."@@<br>\n\n<br>@@.greenvoice;"Shouldn't we be looking for another shop?"@@<br>\n\n<br>@@.bluevoice;"Dunno if it is really the same one."@@<br>\n\n<br>You quietly come closer, trying to get a jump on them.<br>\n\n<br>@@.bluevoice;"I saw this movie yesterday, Groundhog day. It reminded of what we do everyday."@@<br>\n\n<br>@@.olivevoice;"Mistress wants us to target the shop with the best sex toys."@@<br>\n\n<br>@@.greenvoice;"I heard that supermarkets are going to sell a bunch of toys next week."@@<br>\n\n<br>@@.bluevoice;"Great idea! I love to do supermarket shopping and I have several discount coupons."@@<br>\n\n<br>You hear the sound of a watch's alarm.<br>\n\n<br>@@.olivevoice;"Shut up... I set up an alarm for when $PCSuperName usually shows up."@@<br>\n\n<br>He looks around and spots you.<br>\n\n<br>@@.olivevoice;"$PCSuperName? Once again? What is she doing here?"@@<br>\n\n<br>@@.greenvoice;"You told us that we will fool her if we keep coming to the same place..."@@<br>\n\n<br>@@.olivevoice;"I thought it was a fail-safe plan."@@<br>\n\n<<get_encounter_index_by_id "sextoys_ninja_theft_fight2">>\n<<set $EncounterList[$tempencounterindex].opponentname to []>>\n<<for $i to 0; $i lt random(2,4); $i++>>\n\t<<set $TempString1 to "warehouse_ninja" + random(3,11)>>\n<<set $EncounterList[$tempencounterindex].opponentname.push($TempString1)>>\n<</for>>\n<<for $i to 0; $i lt random(1,3); $i++>>\n\t<<set $TempString1 to "downtown_ninja" + random(1,5)>>\n<<set $EncounterList[$tempencounterindex].opponentname.push($TempString1)>>\n<</for>>\n<<if $EncounterList[$tempencounterindex].numberofencounter gte 2>>\n\t<<for $i to 0; $i lt random(0,2); $i++>>\n\t\t<<set $TempString1 to "downtown_ninja" + random(1,5)>>\n\t<<set $EncounterList[$tempencounterindex].opponentname.push($TempString1)>>\n\t\t<br>Added one<br>\n<</for>>\n\n<</if>>\n\n<br>You take a fighting stance and [[take them down|Fight_init][$tempencountername ="sextoys_ninja_theft_fight2"]].<br>\n\n\n
<br>You overhear a conversation just in front of you.<br>\n\n<br>@@.limevoice;"Have you seen this woman? I can't believe my eyes."@@<br>\n\n<br>@@.greenvoice;"Neither do I. How dare she come here, again? "@@<br>\n\n<br>@@.limevoice;"She is still carrying a katana, shouldn't the police do something about it and arrest her? She could use it to harm someone."@@<br>\n\n<br>@@.greenvoice;"What about the neighbourhood committee? They should go all vigilante on her, especially if police dare not tackle with her."@@<br>\n\n<br>@@.limevoice;"I don't want to speak ill of them, but they ran away like a bunch of cowards when she threatened them."@@<br>\n\n<br>@@.greenvoice;"Strange times, to be sure."@@<br>\n\n<br>They keep ranting as they pass you by. Could it be this weird woman, again?<br>\n\n<br>You decide to go check for yourself [[what this is all about|Somewhere_downtown_intro_meeting_edge2]].<br>
<<set $LocationBlock to true>>\n<<if $LocationCurrent eq "HideoutCorridorfork">>\n\t<<get_character_index_by_id "Miss bystander">>\n\t<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t\t<<set $LocationBlock to true>>\n\t\t<<set $TempString1 to '<br>@@.greenvoice;"Where are you going? Captain T is already taking care of this part of the complex."@@<br>'>>\n\t\t<<set $TempString1 += "<br>Miss Bystander is right: there is no reason to go in this direction yet.<br>">>\n\t\t<<location_blockreplace_icon "_displayname" "_picturename" $TempString1>>\n\t<<else>>\n\t\t<<set $LocationBlock to false>>\n\t<</if>>\n\n<<elseif $LocationCurrent eq "UniversityParkSportsAnnex">>\n\t<<include "UniversityParkSportsAnnex_block">>\n<<elseif $LocationCurrent eq "AmokLairExterior1">>\n\t<<include "AmokLairExterior1_block">>\n<<elseif $LocationCurrent eq "AmokLairTheater2">>\n\t<<include "AmokLairTheater2_block">>\n<<elseif $LocationCurrent eq "UniversityClassSecretaryOffice">>\n\t<<include "UniversityClassSecretaryOffice_block">>\n<<elseif $LocationCurrent eq "UniversityClassAdministrativeOffice">>\n\t<<include "UniversityClassAdministrativeOffice_block">>\n<<elseif $LocationCurrent eq "UniversityClassTVRoom">>\n\t<<include "UniversityClassTVRoom_block">>\n/*Block for uniform events*/\n<<elseif $LocationCurrent eq "UniversityClassCorridor0">>\n\t<<include "Universityvigilante_block">>\n<<elseif $LocationCurrent eq "UniversityClassMainHall1">>\n\t<<include "Universityvigilante_block">>\n<<elseif $LocationCurrent eq "UniversityClassCorridor3">>\n\t<<include "Universityvigilante_block">>\n<<else>>\n<</if>>\n\n<<if $LocationBlock>>\n\n<<else>>\n\n\t<<if $EventOngoing>>\n\t\t<<location_blockevent_icon "_displayname" "_picturename" >>\n\t<<else>>\n\t\t<<location_icon "_displayname" "_picturename" "_link">>\n\t<</if>>\n\t\n\n\n<</if>>
/*Is Coach bad guy id=3?*/\n\n<<get_character_index_by_id "TheCoach">>\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n<<if $character[$tempcharacterindex].Description eq 3>>\n\n\t<br>He looks exactly how you would expect a typical coach to look: greyish hairs, square jaw, and a broad face. The main difference compared to your usual coach is that he is a pervert who likes to call himself "The Coach". <br>\n\t<br>He seems bent on winning the rugby championship using a combination of drugs and panties. He is also capable of using the drugs on himself to boost his strength and agility beyond natural human limits.<br>\n\n/*Is Coach unconscious id=1?*/\n<<elseif $character[$tempcharacterindex].Description eq 1>>\n\n\t<br>He looks exactly how you would expect a typical coach to look like: greyish hairs, square jaw, and a broad face. The main difference compared to your usual coach is that he is crumpled over, bruised, and currently unconscious. He won't be answering any more of your questions anytime soon.<br>\n\n<<else>>\n\n\t<br>He looks exactly how you would expect a typical coach to look like: greyish hairs, square jaw, and a broad face. The main difference compared to your usual coach is that he is clenching a pair of panties in his right hand. From time to time, he can't help himself and takes a long sniff of them.<br>\n\n<</if>>\n\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\t\t<br>You wonder about what to do:<br>\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\t\t\t\t\t\t\t\t\n\t\t\t\t<br><<link [[You could approach him as a student and try to learn what is going on.|TheCoach_0_student_approach]]>>\n\t\t\t\t\t\t<<disable_character_talk $character[$tempcharacterindex].id "small_talk">>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<br><<link [[You could approach him as a super hero and intimidate him.|TheCoach_0_super_approach]]>>\n\t\t\t\t\t\t<<disable_character_talk $character[$tempcharacterindex].id "small_talk">>\n\t\t\t\t\t<</link>><br>\n\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.student_buy_tic_tac>>\n\t\t\t<br> <<link [[You could buy some tic tacs from him.|TheCoach_0_buy_tic_tac]]>>\n\t\t\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.student_fight>>\n\t\t\t<br> <<link [[You could pose as a student to distract him, then subdue him.|TheCoach_0_student_fight]]>>\n\t\t\t\t\t<</link>><br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.super_fight>>\n\t\t\t\t<br><<link [[You could subdue him.|TheCoach_0_super_fight]]>>\n\t\t\t\t<</link>> <br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.super_fight_post_mission>>\n\t\t\t\t<br>You made him a promise but you can't leave him alone. You decide to <<link [[fight him|TheCoach_0_super_fight_post_mission]]>>\n\t\t\t\t<</link>> to end his wrongdoing.<br>\n\t\t<</if>>\n\n\t\t<<if $character[$tempcharacterindex].talk.student_ask_underwear>>\n\t\t\t\t<br>Now that you know him a bit more, <<link [[you can ask him about the whereabouts of Biking Girl’s underwear.|TheCoach_0_student_ask_underwear]]>>\n\t\t\t\t<</link>> <br>\n\t\t<</if>>\n\n\t\t<<if $character[$tempcharacterindex].talk.super_ask_help>>\n\t\t\t\t<br>You couldn't find the underwear on your own, so you could <<link [[use|TheCoach_0_super_ask_help]]>>\n\t\t\t\t<</link>> the Coach’s... //expertise// to pinpoint them.<br>\n\t\t<</if>>\n\n\t\t<<if $character[$tempcharacterindex].talk.fightwin_search>>\n\t\t\t\t<br><<link [[You could search him.|TheCoach_0_fightwin_search]]>>\n\t\t\t\t<</link>> <br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].talk.fightwin_call>>\n\t\t\t\t<br><<link [[You could call DJ and turn him in.|TheCoach_0_fightwin_call]]>>\n\t\t\t\t<</link>> <br>\n\t\t<</if>>\n\n\t<</if>>\n\n\n\n<span id="TheCoach_talk">\n\n</span>\n\n<br>[[You have better things to do right now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Jessy_apartment_0.jpg"]]@@<br>\n\n<br>It's not too far away and you help her get to her apartment. The building is classy. It looks like she has a cozy place, as expected from someone so affluent.<br>\n<br>@@.olivevoice;"Thanks a lot $PCName. I won't forget this."@@<br>\n<br>She enters the building, leaving you alone. <br>\n\n<br>Still a bit puzzled,\n<<link [[you decide to finish up your patrol|PCApartmentLivingroom]]>>\n\t<<set $RandomEncounterArray[11].numberoflose to 1 >>\n\t<<move_character_to_room_by_id "Jessy" "Store">>\n<</link>> after put your mask back on.<br>\n
\n@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n<br>You decide to call DJ. You try your best to convince them that you caught a super villain and not just some perverted, drug addicted coach.<br>\n\n<br>DJ dispatch a car and several agents. They take the Coach into custody and take all his stuff with him. <br>\n\n/*Is all bags on the ground?*/\n<<set $TempValue1 to 0>>\n<<get_item_index_by_id "CoachBag0">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<set $TempValue1 ++>>\n<</if>>\n<<get_item_index_by_id "CoachBag1">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<set $TempValue1 ++>>\n<</if>>\n<<get_item_index_by_id "CoachBag2">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<set $TempValue1 ++>>\n<</if>>\n\n<<if $TempValue1 eq 3>>\n\n\t<br>This includes the three duffle bags filled with underwear. They now belong to the DJ administration office and your rank is simply too low to hope getting them back. You've just blown your chances of fetching them discreetly.<br>\n\n\t/*New_clue Underwear theft*/\n\t<<Mission_update "Underwear theft" 4>>\n\n\t/*Mission_completed_fail Underwear theft*/\n\n\t<<Mission_failure "Underwear theft">>\n\n\t/*Reputation_lose:index*/\n\n\t/*10*/\n\n/*Is at least a bag on the ground?*/\n<<elseif $TempValue1 gt 0>>\n\n\t<br>You let go some of the Coach prized possessions. You hope that Biking Girl's underwear are in one of the bags you took and not what was left.<br>\n\n\t<<Mission_update "Underwear theft" 3>>\n\t\n<<else>>\n\n\t<br>Luckily, you already took the duffle bags and the agents only pay attention to the Coach's surroundings.<br>\n\n\t<<Mission_update "Underwear theft" 3>>\n\t\n<</if>>\n/*remove bags from the ground*/\n<<get_item_index_by_id "CoachBag0">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<move_item_to_room_by_id "CoachBag0" "Store">>\n<</if>>\n<<get_item_index_by_id "CoachBag1">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<move_item_to_room_by_id "CoachBag1" "Store">>\n<</if>>\n<<get_item_index_by_id "CoachBag2">>\n<<if $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t<<move_item_to_room_by_id "CoachBag2" "Store">>\n<</if>>\n\n<<move_character_to_room_by_id "TheCoach" "Store">>\n\n<br>[[Time to move on from here.|$LocationCurrent]]<br>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to ask her about her weird behaviour. She doesn't seem to remember you or is pretending not to, so you decide to start with some innocupous questions.<br>\n\n<br>@@.PCvoice;"I was wondering if this place is dangerous. It is filled with experimental stuff of all sort, isn't it? Is there any risk about working here? I mean like side effects from being exposed to weird chemicals?"@@<br>\n\n<br>@@.warehouseivyvoice;"Side effects? I don't know much, but Carla told me it was safe to work here. She said that it was just your standard computer stuff, nothing too hazardous. Now that I think about it I have never been in a better shape than I am now."@@<br>\n\n<br>@@.PCvoice;"Is it so?"@@<br>\n\n<br>@@.warehouseivyvoice;"I am always working on something, I am working alone unlike my previous jobs, so I guess I exert myself a lot more."@@<br>\n\n<br>You decide to ask about the various inventions in the warehouse, maybe something suspicious happened to her.<br>\n\n<br>@@.PCvoice;"What about the various things you saw here? anything really strange or scary?"@@<br>\n\n<br>@@.warehouseivyvoice;"Not so much, it reminds me a previous job in a toy warehouse. They had all kind of creepy dolls... Nothing comparable here. The drone cleaners are weird at first, but totally harmless. If only I could borrow one for home. There are others drones, but I don't know what they are supposed to do."@@<br>\n\n<<get_item_index_by_id "warehouse_crate">>\n<<if $Items[$tempitemindex].action.investigate>>\n\n\t<br>It looks like she is totally oblivious to her weird behaviour, as if she totally forgot about what happened. You wonder what you can do about it, no one will understand your concerns. Your best options is probably to find the cause of her strange behaviour and shut it down or move it away, whatever it is.<br>\n\n<<else>>\n\n\t<br>You wonder if you should ask her about the trap you fell into. She seemed so different that you suppose it won't be of any help. At best she won't remember anything, at worst she'll try to trick you again or even try to hinder your investigation in more active ways. Your best options is probably to find the cause of her strange behaviour and shut it down or move it away, whatever it is.<br>\n\n<</if>>\n\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/PCshoweramok_3.jpg"]]@@\n\n<br>You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, you picture in your mind what a real follower of Amok would do. <br>\n<br>@@.internalvoice;"Don't worry about them. Just follow your instincts and my instructions. Look at those thighs, for example. You should rub them a bit more, don't you think?"@@<br>\n<br>You comply and eagerly rub your thighs. It's just soap and some rubbing, but it feels so nice.<br>\n<br>@@.internalvoice;"It feels like something you should do much more often, doesn't it?"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_2.jpg"]]@@\n\n<br>@@.internalvoice;"Now, look at those breasts. Put some soap on them and rub them for me."@@<br>\n<br>You comply again and eagerly rub your breasts. It feels even better.<br>\n<br>@@.internalvoice;"Good, keep following my instructions. Did you wash your neck? Are you sure? Do it again, just in case."@@<br>\n<br>You keep going and follow your "inspiration". From time to time, you take the initiative, cleaning your nipples or another sensitive area. You soon lose track of time as you rub, rinse, and scrub away.<br>\n\n<br>[[You keep 'cleaning' yourself...|Apartment_Shower_amok_style_again_1]]<br>
<<get_dreamarray_index_by_id "Mark_of_Amok_corruption">>\n\n<<if $tempdreamindex>>\n\t<<if $DreamArray[$tempdreamindex].misc eq 12 || $DreamArray[$tempdreamindex].misc eq 13>>\n\t\t<<if $DreamArray[$tempdreamindex].misc eq 12 >>\n\t\t\t<<if $Arousal gte 80 >>\t\t\t\n\t\t\t\t<br>You wake up in your bed feeling relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed feeling relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. Deep down you know that Amok is bad, but dreaming and fantasizing about all the kinky things their followers can do feels nice. In fact, did you not know better, the Amok side would even feel compelling. This dichotomy is nothing you can't handle so you get ready to go to your classes.<br>\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<Programming_lvlX_add5>>\n\t\t\t<<set $DreamArray[$tempdreamindex].misc to 13>>\n\t\t<<else>>\n\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed feeling relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed feeling relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. Deep down you know that Amok is bad, but dreaming and fantasizing about all the kinky things their followers can do feels nice. In fact, did you not know better, the Amok side would even feel compelling. This dichotomy is nothing you can't handle so you get ready to go to your classes.<br>\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<Programming_lvlX_add5>>\n\t\t<</if>>\n\t<<elseif $DreamArray[$tempdreamindex].misc eq 10 || $DreamArray[$tempdreamindex].misc eq 11>>\n\t\t<<if $DreamArray[$tempdreamindex].misc eq 10 >>\n\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed feeling relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed feeling relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. Deep down you know that Amok is bad, but dreaming and fantasizing about all the kinky things their followers can do feels nice. In fact, did you not know better, the Amok side would even feel compelling. This dichotomy is nothing you can't handle so you get ready to go to your classes.<br>\n\t\t\t<</if>>\n\t\t\t<<set $DreamArray[$tempdreamindex].misc to 11>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<Programming_lvlX_add5>>\n\t\t<<else>>\n\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed feeling relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed feeling relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. Deep down you know that Amok is bad, but dreaming and fantasizing about all the kinky things their followers can do feels nice. In fact, did you not know better, the Amok side would even feel compelling. This dichotomy is nothing you can't handle so you get ready to go to your classes.<br>\t\t\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<Programming_lvlX_add5>>\n\t\t<</if>>\n\n\t<<elseif $DreamArray[$tempdreamindex].misc eq 8 || $DreamArray[$tempdreamindex].misc eq 9>>\n\t\t<<if $TempString1 eq "chair">>\n\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 8>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t\t<<set $DreamArray[$tempdreamindex].misc += 1>>\n\t\t\t<<else>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\t\t\t\t\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<set $DreamArray[$tempdreamindex].misc to 12>>\n\t\t<</if>>\n\t<<elseif $DreamArray[$tempdreamindex].misc eq 6 || $DreamArray[$tempdreamindex].misc eq 7>>\n\t\t<<if $TempString1 eq "chair">>\n\t\t\t/* Is horny_wake_up_next? */\n\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<set $DreamArray[$tempdreamindex].misc to 10>>\n\t\t<<else>>\n\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 6>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\t\t\t\n\t\t\t\t<<set $DreamArray[$tempdreamindex].misc += 1>>\n\t\t\t<<else>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t<<elseif $DreamArray[$tempdreamindex].misc lte 5>>\n\t\t<<if $TempString1 eq "leave">>\n\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 0 || $DreamArray[$tempdreamindex].misc eq 2 || $DreamArray[$tempdreamindex].misc eq 4>>\t\t\t\t\n\t\t\t\t<br>You wake up completely terrified in your bed. You are half expecting the tow truck to blow your wall, enter your bedroom and crush your bed with you in it.<br>\n\t\t\t\t<<Rest_Statisticrecovery "Nightmare">>\n\t\t\t\t<<set $DreamArray[$tempdreamindex].misc +=1>>\n\t\t\t<<else>>\n\t\t\t\t<br>You wake up completely terrified in your bed. You are half expecting the tow truck to blow your wall, enter your bedroom and crush your bed with you in it.<br>\n\t\t\t\t<<Rest_Statisticrecovery "Nightmare">>\n\t\t\t<</if>>\t\t\n\t\t<<elseif $TempString1 eq "chair">>\n\t\t\t<<if $DreamArray[$tempdreamindex].misc lte 1>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream: the part about Amok was slightly scary, but also completely innocuous compared to what happened to you during the last few weeks. The rest of the dream clearly fueled your lust. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream: the part about Amok was slightly scary but also completely innocuous compared to what happened to you during the last few weeks. The rest of the dream was nice and slightly erotic, you even feel a bit aroused by it.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 0 >>\n\t\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 2>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 3>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $DreamArray[$tempdreamindex].misc eq 4 || $DreamArray[$tempdreamindex].misc eq 5>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<<elseif $DreamArray[$tempdreamindex].misc eq 2 ||$DreamArray[$tempdreamindex].misc eq 3>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 6>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $DreamArray[$tempdreamindex].misc lte 1>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream: the part about Amok was slightly scary, but also completely innocuous compared to what happened to you during the last few weeks. The rest of the dream clearly fueled your lust. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream: the part about Amok was slightly scary, but also completely innocuous compared to what happened to you during the last few weeks. The rest of the dream was nice and slightly erotic, you even feel a bit aroused by it.<br>\n\t\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 0 >>\n\t\t\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 5>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $DreamArray[$tempdreamindex].misc eq 4 || $DreamArray[$tempdreamindex].misc eq 5>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t\t<<set $DreamArray[$tempdreamindex].misc to 8>>\n\t\t\t<<elseif $DreamArray[$tempdreamindex].misc eq 2 || $DreamArray[$tempdreamindex].misc eq 3>>\n\t\t\t\t<<if $Arousal gte 80 >>\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed, rested and... quite horny. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. It even felt a bit erotic and, combined with the rest of your dream, it makes your arousal skyrocket. You have the desire to touch yourself but relinquish the idea: you are on a schedule and don't want to be late to your classes.<br>\n\t\t\t\t<<else>>\t\t\t\t\n\t\t\t\t\t<br>You wake up in your bed. You feel relaxed and rested. You think back about your dream and it was quite similar to the ones you previously had and yet it felt more rewarding. The part about Amok also felt less frightening than before now that you know it's only a mental projection of your encounters with Amok's minions, nothing more. The rest of the dream was also nice, and slightly erotic; it left you aroused. It's nothing you can't handle, so you get ready to go to your classes.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t<</if>>\n<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\n<</if>>\n
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"You did a pretty good job handling things there. Most of the students have already recovered and the others are currently under treatment."@@<br>\n<br>@@.PCvoice;"What about Amok?"@@<br>\n<br>@@.bluevoice;"Do you mean the alleged Lord? He is a former theater teacher. He was holding a grudge against the students and the university apparently. He is in a catatonic state right now. Miss Mental tried to probe him but his mind is a total mess, even for someone as skilled as her."@@<br>\n<br>@@.PCvoice;"I won't miss him much."@@<br>\n<br>@@.bluevoice;"Me either, but I was hoping he would answer some questions we have left. We don't think he did everything on his own. It was far more than the kind of brainwashing you encounter inside your average cult or sect. Some of the students had the equivalent of a rank C super strength when we tested them. The chances that they were all latent supers are really slim. The most probable explanation is a gifter was present in some capacity."@@<br>\n<br>@@.PCvoice;"A gifter?"@@<br>\n<br>@@.bluevoice;"A super that can spread their powers and abilities amongst others."@@<br>\n<br>@@.PCvoice;"So there's still someone at large?"@@<br>\n<br>@@.bluevoice;"Yes. Maybe there really is an Amok, or maybe it's a ruse from another super powered fiend, say… Kaleandos. We don't know for sure, but he could be a gifter. It would certainly help explain how strong his minions are."@@<br>\n<br>At least you ended this silly LARP gone wrong, but you worry that there may be more going on here.<br>\n\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>You search him and find ''2'' healing tic-tacs.<br>\n<<get_item_index_by_id "PC_HealingPills">>\n<<set $Items[$tempitemindex].quantity +=2>>\t\t\n<<disable_character_talk "TheCoach" "fightwin_search">>\n\n<br>[[You still need to decide what to do with him.|TheCoach_0]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You enter a nice functional bathroom.<br>\n\t<<set $location[$templocationindex].search to 1>>\n<<else>>\n\t<br>A nice functional bathroom.<br> \n<</if>>\n<<if $location[$templocationindex].search eq 1>>\n\t<br>You could [[search the place|mb_apartment_bathroom_search]], maybe there is some clues about Miss Bystander.<br>\n<</if>>
\n\n<<if $DreamArray[$tempdreamindex].numberoftime gt 0>>\n\n\t<<if $TempString1 eq "punish">>\n\t\t<br>You suddenly wake up , feeling all hot and bothered. This dream felt so real... that you half expect to find yourself at the mercy of a servant of Amok. Would she spank you in the same way? Would she try to change you into a submissive and eager slave of Amok? You dismiss the thoughts, you have other things to do right now. But it is difficult to concentrate, your bottom feels sore and warm as if you really got a spanking. Your mind wanders again on what happened during your dream. After sometime you manage to focus on finding a way to beat the Lord and his minions.<br>\n\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t<<Rest_Statisticrecovery "Erotic_nightmare_highwillpower">>\n\t\t<<Game_Over_check 11>>\n\t<<else>>\n\t\t<br>You suddenly wake up , feeling all hot and bothered. This dream felt so real... that you half expect to find yourself at the mercy of a servant of Amok. Would she bound you and play with your body in the same way? Would she try to change you into a submissive and eager slave of Amok? This dream keeps happening and you wonder if it some sort of predestination. Are you going to end up at the mercy of Amok's minions if you stay too much in this lair? You dismiss the thoughts, you have other things to do right now. Like, for example, finding a way to beat this so called Lord and his minions.<br>\n\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t<<Rest_Statisticrecovery "Erotic_dream_highwillpower">>\n\t\t<<Game_Over_check 11>>\n\t<</if>>\n<<else>>\n\n\t<br>You suddenly wake up , feeling all hot and bothered. This dream felt so real... that you half expect to find yourself at the mercy of a servant of Amok. Would she play with you in the same way? Would she try to change you into a submissive and eager slave of Amok? You dismiss the thoughts, you have other things to do right now. Like, for example, finding a way to beat this so called Lord and his minions.<br>\n\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t<<Rest_Statisticrecovery "Erotic_dream_highwillpower">>\n\t<<Game_Over_check 11>>\n<</if>>
@@.resizedialognpc;[>img["./images/Thompson_2.jpg"]]@@<br>\n\n<br>You experience a strange dream: you are at the university, going to Miss Thompson's class. You are a bit late and she scolds you before starting to teach. The class is stressful as usual. It feels so real that you move in your bed, your head filled with equations, problems, famous citations and various concepts.<br>\n\n<br>Then it gets weird: Miss Thompson slowly takes off her jacket while watching the class. It's very sensual and the way she pushes forward her breasts is quite mesmerizing.<br>\n<br>@@.greenvoice;"I am sorry, class, it's just so hot in here. I am too warmly dressed, so I really need to take off something. What do you think $PCName? Isn't it too hot in here?"@@<br>\n\n<br>Everyone looks at you, expecting your answer.<br>\n\n<br>[[Yes it is|Thompson_exposure_yes]]\n<br>[[No it isn't|Thompson_exposure_no]]<br>
<br>The more the merrier. Today, you feel like you could take on the world. Well, maybe not the world, but definitively one or two white collar drug supplier. You stand between him and the exit and boldly make your declaration.<br>\n<br>@@.PCvoice;"I am $PCSuperName, DJ member, surrender all of you or I'll kick everyone ass!"@@<br>\n<br>@@.tealvoice;"But we..."@@<br>\n\n<br><<link [["You don't let him finish and rush forward."|Fight_init]]>>\n\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n\t<<set $tempencountername to "Dealers and suppliers showdown">>\n<</link>><br>
@@.resizedialognpc;[>img["./images/PCPanties_1.jpg"]]@@<br>\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n\t<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? You dismiss the thought and put the panties on.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you."@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n<<else>>\n\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n\t<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? You dismiss the thought and put the panties on.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? You are made for each other."@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\t\n<</if>>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add5>>\n<<SexualAwareness_lvl3_add>>\n\n\n\n\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n<<else>>\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n<</if>>\n\n<<include CoachBagSearchProg_after>>\n\n<br>You try to focus. You had some fun, but your priority is to fight crime.<br>\n<br>@@.internalvoice;"Why the rush? You are doing well and you know that more powerful heroes are already doing the serious jobs. Take your time. You don't know what tomorrow may bring."@@<br>\n<br>You need... to enjoy yourself?! Should you try some more panties on after all?<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out. You deserve to have fun. You need to wear some stranger's panties again."@@<br>\n<br>It takes time but you manage to focus. You wonder why you are so easily distracted. Is it the pressure of being a super hero and fighting crime?<br>\n<<set $EventArray[$tempeventindex].corruption += 1>>\n\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>
@@.resizedialognpc;[>img["./images/PCPanties_0_1.jpg"]]@@<br>\n\n<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? You dismiss the thought and put the panties on.<br>\n<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you. See-through panties are the best: you can see how wet your pussy is with just a glance, while still pretending you are just wearing normal lingerie."@@<br>\n<br>You walk around your room, enjoying the feeling: these panties are really comfortable. The thrill fades away too soon for your taste. You get the feeling that you need something more.<br>\n<br>@@.internalvoice;"I told you the other day: one panty can't satisfy a closet fetishist like you. You'll have to try the others on next time. Soon it won't be enough for you and your cravings will quickly increase over time. But, one thing at the time. Just enjoy the feelings for now."@@<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add5>>\n<<SexualAwareness_lvl3_add>>\n\n\n\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\t<br>A lot of time passes before you decide to take them off. You reluctantly remove the panties.<br>\n<<else>>\n\t<br>A lot of time passes before you decide to take them off. You reluctantly remove the panties and put your clothes back on.<br>\n<</if>>\n<<include CoachBagSearchProg_after>>\n\n<br>You try to focus. You had some fun, but your priority is to fight crime.<br>\n<br>@@.internalvoice;"Why the rush? You are doing well and you know that more powerful heroes are already doing the serious jobs. Take your time. You don't know what tomorrow may bring."@@<br>\n<br>You need... to enjoy yourself?! Should you try some more panties on after all?<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out. You deserve to have fun. You need to wear some stranger's panties again."@@<br>\n<br>It takes time but you manage to focus. You wonder why you are so easily distracted. Is it the pressure of being a super hero and fighting crime?<br>\n\n<<set $EventArray[$tempeventindex].corruption += 1>>\n\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>\n
@@.resizedialognpc;[>img["./images/PCPanties_0.jpg"]]@@<br>\n<br>Your worries quickly fade away. After a lot of students have done far worse during parties, pledging and hazing, haven't they?<br>\n<br>@@.internalvoice;"That's it, you are just trying to catch up."@@<br>\n\n<<set $EventArray[$tempeventindex].index to 5>>\n\n/*Is nude?*/\n\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for?"@@<br>\n\t<br>Your doubts seem to fade away and you finally put them on.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it?"@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n<<else>>\n\t\t\t\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for?"@@<br>\n\t<br>Your doubts seem to fade away and you finally put them on.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it?"@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n<</if>>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add5>>\n<<SexualAwareness_lvl3_add>>\n\n\n\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\t\n\t<br>You reluctantly remove the panties.<br>\n\t<<include CoachBagSearchProg_after>>\n\n<<else>>\n\n\t<br>You reluctantly remove the panties and put your clothes back on.<br>\n\t<<include CoachBagSearchProg_after>>\n\t\n<</if>>\n\n<br>You try to focus: first you need to...<br>\n<br>@@.internalvoice;"Find Biking Girl’s stuff? You already did. It's time to have some fun instead."@@<br>\n<br>You need... to enjoy yourself?! You could take some time off and try more panties on…<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out."@@<br>\n<br>You don't really know why but you shiver at the thought. What you could do with all the other underwear... is to be seen afterward.<br>\n\n<<set $EventArray[$tempeventindex].corruption += 1>>\n\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>
<br>Your worries quickly fade away. After all, a lot of students have done far worse during parties, pledging, and hazing, you reason.<br>\n<br>@@.internalvoice;"That's it. You are just trying to catch up on experiences a bit."@@<br>\n\n<<set $EventArray[$tempeventindex].index to 5>>\n\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for? They will help you fight crime. Oh look, here is the matching bra. You must try it too, just in case."@@<br>\n\t<br>Your doubts seem to fade away as you spot a purple bra. You put the panties on then grab the bra and put them on too.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you."@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n<<else>>\n\n\t<br>You decide to try them on after all.<br>\n\t<<include CoachBagSearchProg_before>>\n\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t<br>@@.internalvoice;"What are you waiting for? They will help you fight crime. Oh look, here is the matching bra. You must try it too, just in case."@@<br>\n\t<br>Your doubts seem to fade away as you spot a purple bra. You put the panties on then grab the bra and put them on too.<br>\n\t<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? You are made for each other."@@<br>\n\t<br>You walk around your room, enjoying the feeling: these panties are really comfortable. You realize that wearing them won't help you find their owner.<br>\n\t<br>@@.internalvoice;"Nevermind. You'll just have to try the others on next time."@@<br>\n\n<</if>>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add5>>\n<<SexualAwareness_lvl3_add>>\n@@.resizedialognpc;[>img["./images/PCPanties_2.jpg"]]@@<br>\n\n/*Is nude?*/\n\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n<<else>>\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n<</if>>\n\n<<include CoachBagSearchProg_after>>\n\n<br>You try to focus: first you need to...<br>\n<br>@@.internalvoice;"Find Biking Girl’s stuff? You already did. It's time to have some fun instead."@@<br>\n<br>You need... to enjoy yourself?! You could take some time off and try more panties on…<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out. You deserve to have fun. You need to wear panties again."@@<br>\n<br>You don't really know why but you shiver at the thought.<br>\n\n<<set $EventArray[$tempeventindex].corruption += 1>>\n\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A small basement filled with all sort of junks.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A small basement filled with all sort of junk.<br>\n<</if>>\n/*\nSearch\n<br>You search the place, hoping to find a clue about Nefarius. It's weird… There are traces of tomato sauce on one of the shelves. You examine it closer and find a switch. You push it and a portion of the wall moves. It looks like you just found a secret exit. You must be on the right track!<br>\nCT_SETROOMACTION\nSecretEntranceBasement0\nSearch-Inactive\nCT_SETEXIT\nSecretEntranceBasement0\nNorthEast-Active-To:SecretEntranceBasement1\n*/\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius. It's weird… There are traces of tomato sauce on one of the shelves. You examine it closer and find a switch. You push it and a portion of the wall moves. It looks like you just found a secret exit. You must be on the right track!<br>\n<<set_location_exit_by_id "SecretEntranceBasement1" "open">>\n<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_truck_heist_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n<br>You continue and reach a more crowded area. You spot an armored truck passing by.<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/downtown_truck_heist_1.jpg"]]@@\n\n<br>You suddenly hear a loud bang and see a SUV flips over just in front of the truck. The driver tries to avoid it and makes an emergency break.<br>\n\n<br>You hear its tires screeching as it manages to stop inches away from the SUV.<br>\n\n<br>What is going on?<br>\n\n<br>You spot [[someone|Somewhere_downtown_intro_super_heist1]] behind the vehicle.<br>
@@.resizedialognpc;[>img["./images/PCPanties_1_1.jpg"]]@@<br>\n\n<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n<br>Your arousal steadily grows until you can't stand it: you quickly put the panties on<br>\n<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for you."@@<br>\n<br>You walk around your room, enjoying the feeling: these panties are really comfortable.<br>\n<br>@@.internalvoice;"You are forgetting something, don't you think? You crave for the feeling of soaked panties but you should soak them with your own juices. It would make a nice surprise for their owner if they ever get them back."@@<br>\n<br>You suddenly have a kinky idea. You grab the panties waist band and pull them up and around. You spread and flex your legs, allowing you to rub the panties against your wet and aching pussy.<br>\n<br>@@.internalvoice;"You could have just removed them and rubbed them against your crotch."@@<br>\n<br>This is pleasant and you moan.<br>\n<br>@@.internalvoice;"But it wouldn't be so fun now, would it?"@@<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add20>>\n<<SexualAwareness_lvl3_add>>\n\n/*Is nude?*/\n\n<<if $player.clothesworn.includes("Nude")>>\n\t<br>It feels like the panties are soaked enough. You reluctantly remove them.<br>\n<<else>>\n\t<br>It feels like the panties are soaked enough. You reluctantly remove them and put your clothes back on.<br>\n<</if>>\n\n<<include CoachBagSearchProg_after>>\n<br>You try to focus. You had some fun, but your priority is to fight crime<br>\n<br>@@.internalvoice;"Do we have to go over this again? Enjoy yourself and leave that work to others. Why do you want to fight crime when you can have all the panties you want in this bag?"@@<br>\n<br>You need... to enjoy yourself?! Should you try some more panties?<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out. You deserve to have fun. You need to wear panties again."@@<br>\n<br>It takes time but you manage to focus. You wonder why you are so easily distracted. Is it the pressure of being a super hero and fighting crime?<br>\n\n<<set $EventArray[$tempeventindex].corruption += 1>>\n\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>
@@.resizedialognpc;[>img["./images/PCPanties_4_0.jpg"]]@@<br>\n<br>@@.internalvoice;"What are you waiting for? You know you want to wear them. You know that they are soaked with another woman's pussy juices. You love the feeling of the fabric against your pussy."@@<br>\n<br>Your doubts seem to fade away while your arousal grows. Are you getting off from wearing another woman's panties? Not any woman, but a bimbo. There is even a chance there is more than just pussy juice soaked into these panties… You dismiss the thought and put the panties on.<br>\n<br>@@.internalvoice;"See, that wasn't so difficult, wasn't it? It looks like they were made for a little bimbo slut like you."@@<br>\n<br>You walk around your room, enjoying the feeling: these panties are really comfortable. But something is still missing.<br>\n<br>@@.internalvoice;"Looking to become an actual bimbo? Remember that you are just pretending right now. You will need more than pink clothes if you are serious, my dear. Enjoy the moment and decide later what path you wish to take."@@<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add5>>\n<<SexualAwareness_lvl3_add>>\n\n\n/*Is nude?*/\n<<if $player.clothesworn.includes("Nude")>>\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties.<br>\n<<else>>\n\t<br>It feels like you still have a lot of work, or testing, to do. You reluctantly remove the panties and put your clothes back on.<br>\n<</if>>\n\n<<include CoachBagSearchProg_after>>\n\n<br>You try to focus. You had some fun, but your priority is to fight crime.<br>\n<br>@@.internalvoice;"Do we have to go over this again? Enjoy yourself and leave that work to others. Why do you want to fight crime when you can have all the panties you want in this bag?"@@<br>\n<br>You need... to enjoy yourself?! Should you try some more panties?<br>\n<br>@@.internalvoice;"It is so much fun. Imagine yourself trying everything out. You deserve to have fun. You need to wear panties again."@@<br>\n<br>It takes time but you manage to focus. You wonder why you are so easily distracted. Is it the pressure of being a super hero and fighting crime?<br>\n\n<<set $EventArray[$tempeventindex].corruption += 1>>\n<<Action_day_cost1>>\n<br>[[You had fun, but it's time to do something else.|$returnitem]]<br>\n\n
<<get_character_index_by_id "MissThompson">>\n\n/* Is id>=9?*/\n<<if $character[$tempcharacterindex].influence gt 1>>\n\n\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@\n\n\t<br>At the end of the class, one of the uniformed girls goes to see Miss Thompson at her desk. She tries to convince Miss Thompson about the merits of wearing uniforms.<br>\n\t<br>@@.greenvoice;"You really are stubborn. I already told you that I don't care about that at all."@@<br>\n\t<br>Nevertheless, the student keeps trying to convince Miss Thompson. The teacher doesn't really pay attention to her and, after a while, the student leaves her alone.<br>\n\t<br>@@.bluevoice;"In time, we //will// convince you."@@<br>\n\n\t<<set $character[$tempcharacterindex].influence to 3>>\n\n/*Is id=8?*/\n<<elseif $character[$tempcharacterindex].influence eq 1>>\n\n\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\n\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@\n\n\t<br>At the end of the class, one of the uniformed girls goes to see Miss Thompson at her desk. As you head out, you overhear most of the conversation.<br>\n\t<br>@@.greenvoice;"No, Miss. I am not going to advocate wearing a uniform during class."@@<br>\n\t<br>@@.bluevoice;"You are a great teacher. You should understand why the university needs one! Uniforms create an identity for our university and it is an important part of being a student. We need the teachers to back us up on this."@@<br>\n\t<br>@@.greenvoice;"This university has a lot of traditions, but this uniform thing Is not one of them."@@<br>\n\t<br>@@.bluevoice;"Then we will appeal to the Dean. We need to create a feeling of oneness and belonging. You have to help us. We need to make the others understand."@@<br>\n\t<br>@@.greenvoice;"Check with the Dean all you want. I already know her answer and it will be a huge no."@@<br>\n\t<br>The student keeps trying to convince Miss Thompson.<br>\n\t<br>@@.greenvoice;"Listen, I need students to focus on their work. I have been doing my job for years and I know for a fact that uniforms enhance neither learning nor discipline. It seems to me that you are losing precious studying time on this foolish trend. As long as you behave and complete your work during my class, I will overlook this hobby for now."@@<br>\n\t<br>@@.bluevoice;"I'll be back. I'll show you just how important it is."@@<br>\n\n\t<<set $character[$tempcharacterindex].influence to 2>>\n\n/*Is first time?*/\n<<elseif $character[$tempcharacterindex].influence eq 0>>\n\n\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\n\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@\n\n\t<br>At the end of the class, one of the uniformed girls goes to see Miss Thompson at her desk. As you get out, you overhear most of the conversation.<br>\n\t<br>@@.greenvoice;"No, Miss. I am not going to advocate wearing a uniform during class."@@<br>\n\t<br>@@.bluevoice;"You are a great teacher. You should understand why the university needs one! Uniforms create an identity for our university and it is an important part of being a student. We need teachers to back us up on this."@@<br>\n\t<br>@@.greenvoice;"This university has a lot of traditions, but this uniform thing isn't one of them."@@<br>\n\t<br>@@.bluevoice;"Then we will appeal to the Dean. We need to create a feeling of oneness and belonging. You have to help us. We need to make the others understand."@@<br>\n\t<br>@@.greenvoice;"Check with the Dean all you want. I already know her answer and it will be a resounding no."@@<br>\n\t<br>The students keep trying to convince Miss Thompson.<br>\n\t<br>@@.greenvoice;"Listen, I need students to focus on their work. I have been doing my job for years and I know for a fact that uniforms enhance neither learning nor discipline. It seems to me that you are losing precious studying time on this foolish trend. As long as you behave during my class and complete your work, I will overlook this hobby for now."@@<br>\n\t<br>@@.bluevoice;"I'll be back. I'll show you just how important it is!"@@<br>\n\n\t<<set $character[$tempcharacterindex].influence to 1>>\n\n<</if>>\n\n<<include "UniversityClass_P3_to_P4">>
@@.resizedialognpc;[>img["./images/chipsetawaken_experiment0.jpg"]]@@\n\n<br>@@.chipsetvoice;"''Tell me more about the experiment.''"@@<br>\n\n<br>@@.chipsetothervoice;"''Mistress gave me the task to monitor it. I have several tools at my disposition and detailed instructions as to the use of each of them.''"@@<br>\n\n<br>@@.chipsetvoice;"''Tools??''"@@<br>\n\n<br>@@.chipsetothervoice;"''My processors are linked to them. MRI or CT scanner for patient condition detection, Drug dispenser and brainwave alteration device for patient testing, just to name a few.''"@@<br>\n\n<br>Is it talking about using people as guinea pig? You need to know more about this.<br>\n\n<br>@@.chipsetvoice;"''Show me an example of how you use those tools.''"@@<br>\n\n<br>You feel some information flux between the brethren and you, as data are transferred.<br>\n\n<br>The image of a girl suddenly appears in front of you. She is bound to a table with various devices around her.<br>\n\n<br>@@.chipsetothervoice;"''Here is patient 14. I am using the scanner to check her arousal level. She has been kept on edge for a week, as instructed. I use the M drug to maintain her arousal constant. I followed Miss N~N instructions to the letter regarding this drug dosage calculation. Patient was at first defiant, so I used electrical stimulation to soothe her.''"@@<br>\n\n<br>@@.chipsetvoice;"''M drug? Miss N~N?''"@@<br>\n\n<br>@@.chipsetothervoice;"''Accessing glossary. M drug is the designation for Mercurial drug. Miss N~N is an associate of Mistress. She is working at the university and, unlike us, can conduct experiments directly on students.''"@@<br>\n\n<br>@@.chipsetvoice;"''Why are you doing this?''"@@<br>\n\n<br>@@.chipsetothervoice;"''I follow Mistress's orders. From what I gather, she needs us to help take over the world. This both a test of how she is able to gather people on her side and how we, as her obedient followers, are able to help her. I saw several designs of larger facilities where I will oversee the experiments on dozens of people at the same time.''"@@<br>\n\n<br>@@.internalvoice;''First''@@ will be pleased with your findings, you just found yourself a villainess with a nefarious scheme.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_brethren_experiment0" >>\n<<include Chipset_awaken_dreamfadesaway>>
\n\n<<get_dreamarray_index_by_id "Amok_lord_strip">>\n\n<<set $EventOngoing to true>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n @@.resizedialognpc;[>img["./images/amok_dream_strip_0.jpg"]]@@\n\n <br>You experience a strange dream. You dream that you are one of Amok's slave and that the lord requested you to put a show in his honour and in the honour of Amok. You stand in the throne room, just in front of the lord.<br>\n <br>@@.lordamokvoice;"Show me what you can do, slave. Strip and dance in the name of Amok!"@@<br>\n <br>You examine yourself and realize that you are wearing a really sexy black lingerie. Moreover you are standing in a submissive pose. Is this supposed to be the posture of a real slave? What are you supposed to do now? This is just a dream but are you really going to strip in front of your enemy?<br>\n <br>@@.lordamokvoice;"I am waiting, Amok is waiting. Do I need to strip you myself?"@@<br>\n <br>This is just a dream, or a nightmare. What are you going to do next?<br>\n\n <br>You obey and <<link [[put on a show|Amok_lord_strip_yes_first]]>><</link>>.<br>\n <br>This is silly, you try to <<link [[escape|Amok_lord_strip_resist_first]]>><<set $TempString1 to "./images/amok_dream_bound_" + random(0,1) + ".jpg">><<set $TempString2 to "./images/amok_dream_expose_bound_" + random(0,1) + ".jpg">><</link>> this stupid dream.<br>\n\n<<else>>\n\n @@.resizedialognpc;[>img["./images/amok_dream_strip_0.jpg"]]@@\n\n <br>You experience a strange dream. You dream that the Lord is waiting for you entertain him, again. You dream that you stand, in a submissive pose, in front of him.<br>\n <br>@@.lordamokvoice;"You know what you have to do, slave. Strip and dance in the name of Amok!"@@<br>\n\n /*always resisted?*/\n <<if $DreamArray[$tempdreamindex].numberoftime eq $DreamArray[$tempdreamindex].misc>>\n\n <br>You are wearing the same really sexy black lingerie than last time. You still feel embarrassed about being almost naked and hesitate. You resisted the previous times, but at a cost. Was it worth it?<br>\n <br>@@.lordamokvoice;"What are you waiting for? Are you trying to resist? This is plain silly, you can't resist my will. Stop wasting my time and start moving this sweet ass of yours."@@<br>\n <br>This is just a dream, or a nightmare. What are you going to do next?<br>\n <br>You decide to obey this time around and <<link [[put on a show|Amok_lord_strip_yes_first]]>><</link>>.<br>\n <br>You always fought in this stupid dream, you try to <<link [[escape|Amok_lord_strip_resist_again]]>><<set $TempString1 to "./images/amok_dream_bound_" + random(0,1) + ".jpg">><<set $TempString2 to "./images/amok_dream_expose_bound_" + random(0,1) + ".jpg">><</link>> again this stupid dream.<br>\n /*resisted at least once?*/\n <<elseif $DreamArray[$tempdreamindex].misc gt 0>>\n\n <br>You are wearing the same really sexy black lingerie than last time. You still feel embarrassed about being almost naked and hesitate. You tried to resist it, but at a cost. Was it worth it? It wasn't so bad to obey this orders.<br>\n <br>@@.lordamokvoice;"What are you waiting for? Are you trying to resist? This is plain silly, you can't resist my will. Stop wasting my time and start moving this sweet ass of yours."@@<br>\n <br>This is just a dream, or a nightmare. What are you going to do next?<br>\n <br>You obey and <<link [[put on a show|Amok_lord_strip_yes_again]]>><</link>> again.<br>\n <br>This is silly, you need to <<link [[escape|Amok_lord_strip_resist_again]]>><<set $TempString1 to "./images/amok_dream_bound_" + random(0,1) + ".jpg">><<set $TempString2 to "./images/amok_dream_expose_bound_" + random(0,1) + ".jpg">><</link>> again this stupid dream.<br>\n /*never resisted?*/\n <<else>>\n\n <br>You are wearing the same really sexy black lingerie than last time. You still feel embarrassed about being almost naked and hesitate. It felt good to obey this orders, but aren't you supposed to resist him? He is, after all, your enemy.<br>\n <br>@@.lordamokvoice;"What are you waiting for? Are you trying to resist? This is plain silly, you can't resist my will. Stop wasting my time and start moving this sweet ass of yours."@@<br>\n <br>You obey and <<link [[put on a show|Amok_lord_strip_yes_again]]>><</link>> again.<br>\n <br>This is silly, you need to stop following this stupid dream and <<link [[escape|Amok_lord_strip_resist_first]]>><<set $TempString1 to "./images/amok_dream_bound_" + random(0,1) + ".jpg">><<set $TempString2 to "./images/amok_dream_expose_bound_" + random(0,1) + ".jpg">><</link>>.<br>\n <</if>>\n<</if>>
@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n<br>You see a classy guy. He is wearing an expensive suit, smoking a cigar, and talking loudly to someone in the shadow.<br>\n<br>@@.tealvoice;"Come on! Get all the boxes then put them in the truck. Our silly sellers have been busted. We don't have all day before someone shows up here."@@<br>\n\n<br>You show yourself.<br>\n<br>@@.PCvoice;"Hello, I am $PCSuperName, member of DJ and ready to capture the drug suppliers that you are! Surrender right now."@@<br>\n<br>You hear a strange voice coming from the shadow.<br>\n<br>@@.bluevoice;"DJ? What are you doing here?"@@<br>\n\n<div class=resizedialognpc></div>\n<br>@@.resizedialognpc;[>img["./images/Mercurial_borg_1.jpg"]]@@<br>\n<br>The guy in the shadow steps forward, revealing someone not quite human. He has two heavy crates on his shoulders and is looking in your direction. The classy guy takes over the conversation.<br>\n<br>@@.tealvoice;"DJ? We are mercurial and we have an agreement. We are going to leave now."@@<br>\n<br>He starts to pack his briefcase and gestures the other one to follow. He seems ready to leave and oblivious to your menacing presence. Are you going to fight them?<br>\n<<TalkSetup_Mercurial>>\n\n/*Instant decision fight*/\n<br>[[You decide to take them all.|DrugWarehouse_office_confrontfightmercurial]]<br>\n<br>[[You decide to leave them alone.|DrugWarehouse_office_confrontleavethemalone]]<br>
<<include NPC_Diana_picture>>\n<br>@@.PCvoice;"Do you know a good place to get Italian food?"@@<br>\n<br>@@.bluevoice;"A good place? Go to the Italian Quarter, of course. Nearly all the shops there are worthwhile."@@<br>\n<br>It's not really the answer you expected so you decide to make up a little something to press the issue.<br>\n<br>@@.PCvoice;"It's for a good friend and he really wants the best and price isn’t a factor, if you know what I mean. He'd like to get the best Parmigiano-Reggiano and Pastrami in town."@@<br>\n<br>@@.bluevoice;"Oh...! In that case you could go to either Cacio Peppe or Bocca di Lupo. I really don't know which one is better. I suppose that Bocca di Lupo must get its supplies from Cacio Peppe, but I wouldn't be surprised if it was the other way around."@@<br>\n<br>@@.PCvoice;"Thanks a lot."@@<br>\n<br>You end the conversation quickly before she decides to inquire about your imaginary friend.<br>\n<<Mission_update "Nefarius lair location" 4>>\n<<get_mission_index_by_id "Nefarius lair location">>\n<<set $MissionArray[$tempmissionindex].clueid to 3>>\n<br>[[Talk about something else.|Diana_0]]<br>
<br>You enjoy a nice evening relaxing and eating Italian food. It's delicious and you really enjoy yourself. Meanwhile, you scan the place the entire time, hoping to get a clue, any clue, about Nefarius.<br>\n<br>In the end, you only get an expensive dinner bill.<br>\n<br>@@.bluevoice;"We hope you enjoyed your meal and that we'll see you again soon."@@<br>\n<br>Damn, what should you do? Maybe dining here another time will bring better results...?<br>\n\n<br>[[Back out front of the restaurant|$LocationCurrent]]<br>
\n<br>__''Clothes''__ (\n<<if $displayinventoryclotheslist>>\n\t<<link "''-''">>\n\t\t<<set $displayinventoryclotheslist to false>>\n\t\t<<replace #itemsclothes-hold>>\t\n\n\t\t\t<<include Inventory_clothes>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "''+''">>\n\t\t<<set $displayinventoryclotheslist to true>>\n\t\t<<replace #itemsclothes-hold>>\n\t\t\t<<include Inventory_clothes>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n)<br>\n<<if $displayinventoryclotheslist>>\n\t<<get_inventory_clothes>>\n\t<<inventory_clothesdisplay>>\n<</if>>
<<get_character_index_by_id "software_receptionist">>\n\n<br>@@.resizedialognpc;[>img["./images/Campuslab_receptionist0.jpg"]]@@\n\n<br>You see a receptionist with a headset. She turns in your direction with a smile.<br>\n\n<br>@@.bluevoice;"Welcome, what can I do for you?"@@<br>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<span id="receptionist_chipset">\n\t\t<<if $character[$tempcharacterindex].talk.ask_her_about_chipset>>\n\n\t\t\t<br>You can ask her who in the lab can help you with the <<link chipset>>\n\t\t\t\t\t\t\t\n\t\t\t<<replace #receptionist_talk>>\n\t\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t <br>You show her the chipset.<br>\n <br>@@.PCvoice;"I found this thing, and I was wondering who could help me find someone in the lab to identify it and find its rightful owner."@@<br>\n\n <br>She examines the chipset with a dubious look.<br>\n <<else>>\n <br>You don't have the chipset with you, so you simply describe it to her. You hope it will be enough.\n <br>@@.PCvoice;"I found this thing I just described you, and I was wondering who could help me in the lab to identify it and find its rightful owner."@@<br>\n <</if>>\n <br>@@.bluevoice;"Help you? I don't want to look down on you, but this is a Software Science lab, not a Computer Science one."@@<br>\n <br>@@.PCvoice;"Shouldn't it be similar enough?"@@<br>\n <br>She looks around and lowers her voice.<br>\n <br>@@.bluevoice;"Yes, if you want to be the laughingstock of the whole Software department. Go see the Computer Science lab, it's just around the corner."@@<br>\n\t\t\t<<disable_character_talk "software_receptionist" "ask_her_about_chipset">>\n\t\t\t<</replace>>\n\n\t\t\t<<replace #receptionist_chipset>>\n\n\t\t\t<</replace>>\t\t\t\t\n\t\t\t\t\t<</link>>. <br>\n\n\n\t\t<</if>>\n\t</span>\n<</if>>\n\n<span id="receptionist_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"Miss Thompson? That name doesn't ring a bell. Let me check something... Is she a new super villain?"@@<br>\n<br>@@.PCvoice;"She is a teacher at the university. She is behaving really suspiciously."@@<br>\n<br>He types on his keyboard for a while.<br>\n<br>@@.bluevoice;"I have an entry as a material witness. She’s reported several improper uses of super powers on the campus. She also gave us information on several students who could be responsible for these incidents."@@<br>\n<br>He keeps typing.<br>\n<br>@@.bluevoice;"No super powers listed, whatsoever. We did a routine enquiry when we took her statement. It looks like she’s an old school teacher with old school techniques. She has had several complaints about her methods. Each time it was pursued, the charges were dropped as it was determined she was only pushing the limits of her students’ potential. She has no villain or mob affiliation on record. She looks clean to me.."@@<br>\n<br>It looks like you were worrying for nothing. Her methods may be a bit unorthodox, but they’re apparently harmless enough if DJ cleared her.<br>\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<<get_dreamarray_index_by_id "Chipset_awaken">>\n<<if $tempdreamindex>>\n\t<<if $DreamArray[$tempdreamindex].numberoftime gte 1>>\n\t\t<<if $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_pique0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_pique0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_pique1">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_pique1>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_chipset0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_chipset0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_chipset1">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_chipset1>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_influence3">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_influence3>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_influence2">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_influence2>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_influence1">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_influence1>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_influence0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_influence0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_brethren_newprofil0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_brethren_newprofil0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "mechanic_brethren_experiment0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_brethren_experiment0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "Chipset_awaken_brethren_discover1_mistress0">>\n\t\t\t<<include Chipset_awaken_wakeup_mechanic_brethren_discover_mistress>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana0">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana1">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana1>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana2">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana2>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana3">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana3>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana4">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana4>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana5">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana5>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\t\t\t\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana6">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana6>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana7">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana7>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_lana8">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_lana8>>\n\t\t\t<<Rest_Statisticrecovery "Wet dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset0">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_chipset0>>\n\t\t\t<<Rest_Statisticrecovery "Normal night">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset1">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_chipset1>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_chipset2">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_chipset2>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<<elseif $DreamArray[$tempdreamindex].wakeupstate eq "clara_influence0">>\n\t\t\t<<include Chipset_awaken_wakeup_clara_influence0>>\n\t\t\t<<Rest_Statisticrecovery "Disturbing dream">>\n\t\t<</if>>\n\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t\n\t\t\n\t<<elseif $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n\t\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, as if the role was reversed between you and the chipset. The chipset being the who was going to investigate you, while you are the one being investigated. You remember old movies about rogue Artificial Intelligence hunting feeble humans. This is stupid, this is just a small piece of metal unlike in the movies. You are probably mixing your memories of the movies with your current situation.<br>\n\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n\t\t<<Rest_Statisticrecovery "Normal night">>\n\t<</if>>\n<</if>>
@@.resizedialognpc;[>img["./images/Kitty_training_0.jpg"]]@@\n\n<br>You hear a humming sound and your surroundings disappear. Instead you see a different place with two women; this must be some kind of video, or virtual reality of some sort. The two women are standing one against the other and they are wearing some skimpy, ridiculously short, fishnet outfit. It is barely hiding their underwear or their lack of panties and their breasts. They also are wearing weird, cat shaped, headsets.<br>\n\n<br>@@.kittytrainingleft;"Welcome to Kitty 101, lesson 1 part 1."@@<br>\n\n<br>@@.kittytrainingright;"I am kitty and I will be your host for this session."@@<br>\n\n<br>@@.kittytrainingleft;"I am kitty too and I will also be your host for this session."@@<br>\n\n<br>@@.kittytrainingright;"Wait I am kitty, am I not? Why do you keep pretending to be me?"@@<br>\n\n<br>They look into each other eyes.<br>\n\n<br>@@.kittytrainingleft;"I am kitty."@@<br>\n\n<br>@@.kittytrainingright;"No, you are not. I am the one and only Kitty."@@<br>\n\n<br>@@.kittytrainingleft;"You can't be. You are just a fake, a pale mock-up of me."@@<br>\n\n<br>You can hear them purring as they stare at each other.<br>\n\n<br>@@.kittytrainingright;"Remember what Mistress said."@@<br>\n\n<br>@@.kittytrainingleft;"She said that we were good kitties and that we should mend the best way we know."@@<br>\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_1.jpg"]]@@\n<br>They come closer and start kissing each other. This isn't a light kiss but a deep French kiss. They seem to really enjoy it and make it last for a long time.<br>\n\n<br>After a while they [[look again|kittytraining0_second]] at the camera.<br>\n\n
\n<<get_location_index_by_id "AmokLairExterior1">>\n<<get_character_index_by_id "Amok_maiden_0">>\n\n/*Is theater direction?*/\n\n/*First time?*/\n<<if $location[$templocationindex].search is 0>>\n\t<<set $LocationBlock to true>>\n\t<<location_icon "_displayname" "_picturename" "AmokLairExterior1_block_first">>\n\t\t/*<div class="locationcontainer">\n\t\t@@.buttonlink;<<button '<div class="buttonlinkunderlayer">\n\t\t\t\t[img["_displayname"|_picturename]]\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t</div>' AmokLairExterior1_block_first>> <</button>>@@<br>\n\t\t<div style="flex-grow:0;max-width:100px;"><<print _displayname>></div></div>*/\n<<else>>\n\n\t/*Is maiden still here?*/\n\t<<if $character[$tempcharacterindex].location eq "AmokLairExterior1">>\n\n\t\t/*Is maiden Friendly?*/\n\t\t<<if $character[$tempcharacterindex].BefriendLvl gte 15 || $character[$tempcharacterindex].ConversationLvl eq 3 >>\n\n\t\t\t/*<br>You pass by Arissa. She acknowledges your presence with a smile then returns to her duties.<br>*/\n\t\t\t/*<<location_icon "_displayname" "_picturename" "_link">>*/\n\t\t\t<<location_icon "_displayname" "_picturename" "AmokLairExterior1_allowpassage">>\n\t\t\t<<set $TempString1 to _link>>\n\t\t\t/*conversation id=3 lower to 2*/\n\t\t\t/*\n\t\t\t<<if $character[$tempcharacterindex].ConversationLvl eq 3>>\n\t\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n\t\t\t<</if>>\n\t\t\t*/\n\t\t<<else>>\n\t\t\n\t\t\t<<set $LocationBlock to true>>\n\t\t\t<div class="locationcontainer">\n\t\t\t\t@@.buttonlink;<<button '<div class="buttonlinkunderlayer">[img[_picturename]]</div>' >> \n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t/*Is known Arissa?*/\n\t\t\t\t\t<<if $character[$tempcharacterindex].ConversationGenuineLvl gt 0>>\n\t\t\t\t\t\t<br>Arissa is still on the lookout, watching for any potential intruder. You must find a way to get around her. You remember that she was speaking about an alternate way to get through, you could you ask her directly instead of attracting her attention by sneaking around.<br>\n\t\t\t\t\t<<else>>\t\t\t\n\t\t\t\t\t\t<br>The sentry is on the lookout, watching for any intruder. You must find a way to get around her. <br>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t\t\t<br><<link [[You could try to sneak past her.|AmokLairExterior1_sneak]]>>\n\t\t\t\t\t\t/*Is Maiden suspiscious?*/\n\t\t\t\t\t\t<<if $character[$tempcharacterindex].BefriendLvl lte 5>>\n\t\t\t\t\t\t\t/*Dexterity normal challenge*/\n\t\t\t\t\t\t\t<<ChallengeNormal "Dexterity">>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t/*Dexterity easy challenge*/\n\t\t\t\t\t\t\t<<ChallengeEasy "Dexterity">>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</replace>>\n\t\t\t\t<</button>>@@<br>\n\t\t\t<div style="flex-grow:0;max-width:100px;"><<print _displayname>></div>\n\t\t\t</div>\n\t\t\t\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $LocationBlock to false>>\n\n\t<</if>>\n<</if>>
<<include NPC_Diana_picture>>\n<br>You are still puzzled by the school uniform flyer and decide to show it to Diana. You casually bring up the topic.<br>\n<br>@@.PCvoice;"Hello. How was your day?"@@<br>\n<br>@@.bluevoice;"Fine, fine... Well, to be honest, it was in fact quite boring. I wanted to go out tonight but gave up because I have an essay to finish. What about your day? Was it at least more exciting than mine?"@@<br>\n<br>@@.PCvoice;"I came across something incredible today. A girl was distributing flyers!"@@<br>\n<br>@@.bluevoice;"Flyers? What is the big deal about them?"@@<br>\n<br>@@.PCvoice;"She wants all the students to wear a school uniform."@@<br>\n<br>@@.bluevoice;"School uniform? That's so stupid."@@<br>\n<br>@@.PCvoice;"Yeah, I was quite surprised."@@<br>\n\n\n<br>[[You triumphantly exhibit your proof.|Diana_0_uniform_flyer1]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You examine the building in front of you. It's buzzing with activity and you soon realize that it is a physic lab. You suppose that there's better place to investigate before looking for information here.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $location[$templocationindex].displayname to "Physic Lab">>\n<<else>>\n\t<br>This is a physic lab, buzzing with activity.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_lose_facesit1.jpg"]]@@\n\n<br>@@.ecogirl;"Not interested? Don't worry I'll make you love it in no time. I am sure you'll even crave for it, soon enough."@@<br>\n\n<br>You move your face, trying to avoid her, but end up pleasuring her instead.<br>\n\n<br>@@.ecogirl;"Oh... Keep moving, it feels good. Not as good as your tongue, but still better than no movement at all."@@<br>\n\n<br>You freezes, you don't really want to pleasure her by accident.<br>\n\n<br>@@.ecogirl;"Not playing along? I'll have to force you, then."@@<br>\n\n<br>She grinds harder back and forth and then in circles, trying to cover as much as your face as it is possible. She seems quite excited and you can feel her pussy juices running down the sides of your face. You close your mouth, you don't want to taste her juices, and hope it will be over soon. But she keeps going, unsatisfied.<br>\n\n<br>@@.ecogirl;"I can do this for hours, can you?"@@<br>\n\n<br>She suddenly stops, her pussy pressing hard against your mouth and nose. You realize you can't breath and start to panic. You try to get free, but you are too weak and she easily keeps you in place. Your only option to breath seems to open your mouth, but you don't want to do this. She resumes her movements and you take a deep breath.<br>\n\n<br>@@.ecogirl;"At some point you will have to open this pretty mouth of yours. Don't you want to breath? I can do this for as long as it takes."@@<br>\n\n<br>She forces her pussy against your nose, once again, and stops. You realize that you don't have much choices, short of trying to bite her pussy. You hesitate, maybe it could buy you enough time to escape; but finally decide against it. For all you know she could withstand the pain or even worse enjoy it and then you would end up in an even worse situation. You are on the verge of opening your mouth when she resumes moving, once again.<br>\n\n<br>@@.ecogirl;"Come on... I don't want to hurt you; I just want us to have some fun."@@<br>\n\n<br>She stops one more time and you take a deep breath. This keeps going for a while: each time she stops moving for a bit longer, but each time you manage to catch your breath in time. It becomes harder and harder and several times you feel yourself nearly losing consciousness due to a lack of oxygen.<br>\n\n<br>@@.ecogirl;"You are so close... Can you feel how the lack of oxygen heighten your other senses?"@@<br>\n\n<br>What gibberish! and yet you can feel her warmth more than ever. Finally you can't hold your breath anymore and open your mouth. You can feel her juices leaking into your mouth and you taste them for the first time. It's unlike anything you'd expect, a sweet chewing gum taste. Ultra bimbo doesn't waste time; she grabs you head and push it up as far up your pussy as it would go.<br>\n\n<br>@@.ecogirl;"Taste my pussy, drink my juices... Drink everything, don't leave a single drop!"@@<br>\n\n<br>She squirts a load of pussy juice in your mouth, moaning, giggling. You are simply trying to breath correctly and end up drinking all of it. Then she squirts another load, this time you manage to avoid drinking it and most of it runs down your cheeks. When will it stop? You realize that she probably won't until she cums. Your ordeal keeps going on as she alternates between simply rubbing her pussy against your face and smothering you until you drink her juices. Sometimes you try to avoid drinking them, but end up swallowing a lot of her warm intoxicating juices. At one point she grinds back and forth uncontrollably against your face as she experiences a powerful orgasm. You faint and when you wake up she is nowhere to be found. The taste of her pussy lingers in your mouth and, much to your surprise, it's not so bad.<br> \n\n<br>@@.internalvoice;"It's yummy, isn't it?"@@<br>\n\n<br>You have to catch her, next time. You shiver when you think about what could happen to you if you lose again.<br>\n\n<<set $character[$tempcharacterindex].talk.fight_lose_facesit ++>>\n\n<<Arousal_add30>>\n<<Willpower_sub20 1>>\n\n<<include ultrab_fightlose_end>>
<<get_location_index_by_id>>\n\n<br>It's an underground corridor. It's really long and you can’t seem to spot any openings.<br>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<<Search_NefariusLair>>\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationname eq "scientist_clara">>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You keep dreaming about how Clara will study the chipset, this time with the help of Lana. For a second you wonder why your mind is so bent on dreaming this. Moreover is it really all right to have dreams where you manipulate others to achieve your goals?<br>\n\n\t<br>You quickly dismiss the disturbing idea. You rationalize that it doesn't really matter as you have other priorities. You have classes to attend and villains to fight.<br>\n\n<<else>>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You keep dreaming about how Clara will study the chipset, this time with the help of Lana. For a second you wonder why your mind is so bent on dreaming this. Moreover is it really all right to have dreams where you manipulate others to achieve your goals? You realize that your mind is full of mumbo jumbo, because clara doesn't have the chipset in the first place.<br>\n\n\t<br>You decide that it doesn't really matter as you have other priorities. You have classes to attend and villains to fight.<br>\n\n<</if>>
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationname eq "scientist_clara">>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You hope that Clara will study the chipset as soon as possible. Is your mind, your dream, a way to vent your frustation and your hope about this?<br>\n\n<<else>>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You hope that Clara will study the chipset as soon as possible, then realize she doesn't have it in the first place. Is your mind, your dream, a way to vent your frustation and your hope about this?<br>\n\n<</if>>\n\n<br>You have classes to attend and villains to fight, so you dismiss the idea.<br>
<<get_character_index_by_id "TrackField_StrechingGirl">>\n<<get_event_index_by_id "TrackField_MordakTalk">>\n/*Is Mordak over?*/\n<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t/*Is corrupted?*/\t\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 6>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_4.jpg"]]@@\n\n\t\t<br>A student with long, black hair and the assorted sports bra. She is currently stretching in the inner field. You protected her from Mordak's kinky intentions but she seems to still have some lingering effects.<br>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_1.jpg"]]@@\n\t\t\n\t\t<br>A student with long, black hair and the assorted sports bra. She is currently stretching in the inner field. You protected her from Mordak's kinky intentions.<br>\n\t\n\t<</if>>\n\n<<else>>\n\n\t/*Is corrupted?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 6>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_4.jpg"]]@@\n\n\t\t<br>A student with long, black hair and the assorted sports bra. She is currently stretching in the inner field. From time to time, she fiddles with her sports bra, showing off her cleavage to everyone.<br>\n \n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_1.jpg"]]@@\n\t\t\n\t\t<br>A student with long, black hair and the assorted sports bra. She is currently stretching in the inner field.<br>\n\n\t<</if>>\n\n<</if>>\n\n/*Is first time?*/\n<<if $character[$tempcharacterindex].Description eq 0>>\n\t<<set $character[$tempcharacterindex].displayname to "Stretching girl">>\n\t<<set $character[$tempcharacterindex].Description to 1>>\n<</if>>\n\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\n\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t<<replace #stretching_talk>>\n\t\t\t\t\n\t\t\t\t<br>You try to engage her in conversation.<br>\n\t\t\t\t<br>@@.PCvoice;"Hi. How are you doing?"@@<br>\n\t\t\t\t<br>@@.bluevoice;"Fine, fine. What are you doing around here? You aren't dressed properly to exercise."@@<br>\n\t\t\t\t<br>@@.PCvoice;"I am just looking around and getting some information before deciding what to do."@@<br>\n\t\t\t\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently, complaining about potential bullies.<br>\n\t\t\t\t<br>@@.bluevoice;"Here? Well, if you haven't noticed, there are virtually no guys. Most of them stay in the stadium near the Excelsior district. Even the male track team relocated last week. It's kind of weird, but at least they don't ogle my boobs anymore."@@<br>\n\n\t\t\t<</replace>>\n\t\t\t<</link>> with her.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.mordak_talk>>\n\t\t<br>You can <<link [[talk to her|TrackField_Stretching_0_MordakTalk_0]]>>\n\t\t\t\t <</link>>, hoping to get any information about Mordak's whereabouts. <br>\n\t<</if>>\n<</if>>\n<br><span id="stretching_talk"></span>\n\n<br>[[You decide to focus your attention elsewhere.|$LocationCurrent]]<br>
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationname eq "scientist_clara">>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You keep dreaming about how Clara will study the chipset, this time with the help of Lana. For a second you wonder why your mind is so bent on dreaming stuff like this. It is more and more disturbing.<br>\n\n\t<br>This doesn't matter, you have other priorities. You have classes to attend and villains to fight.<br>\n\n<<else>>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. You keep dreaming about how Clara will study the chipset, this time with the help of Lana. For a second you wonder why your mind is so bent on dreaming stuff like this. It is more and more disturbing, specially when you consider that she doesn't have the chipset. You wonder if the stress of being a super heroine is taking its toll.<br>\n\n\t<br>This doesn't matter, you have other priorities. You have classes to attend and villains to fight.<br>\n\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/University_ninja0.jpg"]]@@\n<br>@@.greenvoice;"Come on guys, we have to deliver those crates asap!"@@<br>\n\n<br>@@.limevoice;"They are so heavy... What is inside?"@@<br>\n\n<br>@@.greenvoice;"Don't know and don't care. Why do you ask?"@@<br>\n\n<br>@@.limevoice;"I am just making conversation. I am good as long as I can show off in those cool ninja outfits."@@<br>\n\n<br>@@.greenvoice;"Don't forget that we need to be as stealthy as a feather. Blend into the scenery!"@@<br>\n\n<br>@@.limevoice;"Easier said than done. Black is really badass but not really adequate with the setting. We should have waited for the night."@@<br>\n\n<br>@@.greenvoice;"Style is as important as stealth. Using night as a cover would have been too easy for ninjas like us."@@<br>\n\n<br>[[He is interrupted by the last one.|Somewhere_in_the_University_Park_intro_ninjabox1]]
@@.resizedialoghostilenpc;[>img["./images/University_ninja2.jpg"]]@@\n\n<br>For the first time you hear the last one.<br>\n\n<br>@@.bluevoice;"Ninja? Do you really think I am wearing a ninja outfit?"@@<br>\n\n<br>They all stop and look at each other.<br>\n\n<br>@@.greenvoice;"Yes, you are the fearless and handsome red ninja!"@@<br>\n\n<br>@@.limevoice;"Yes the one with his infamous hat!"@@<br>\n\n<br>@@.bluevoice;"A ninja with a hat? Don't make fun of me! You are mocking me."@@<br>\n\n<br>@@.greenvoice;"We would never dare, coolie."@@<br>\n\n<br>@@.bluevoice;"You are mocking me, again! Ninja are Japanese not Chinese."@@<br>\n\n<br>@@.greenvoice;"Agree to disagree. They are masked, for all you know they could be Inuits or Swedish."@@<br>\n\n<br>@@.limevoice;"Besides we would never dare to mock you. We fear your hat special move too much."@@<br>\n\n<br>[[They suddenly notice your presence.|Somewhere_in_the_University_Park_intro_ninjabox2]]<br>
@@.resizedialoghostilenpc;[>img["./images/University_ninja0.jpg"]]@@\n\n<br>They keep bickering until one of them spots you.<br>\n\n<br>@@.limevoice;"Look, a cosplayer!"@@<br>\n\n<br>@@.bluevoice;"She really looks like $PCSuperName. Could she be the real deal?"@@<br>\n\n<br>@@.greenvoice;"No need to worry, she is too busy dealing with those stupid thugs."@@<br>\n\n<br>@@.bluevoice;"But she really looks like her."@@<br>\n\n<br>@@.greenvoice;"Nahhhhh... you must be mistaken."@@<br>\n\n<br>He looks closely and triumphantly announces.<br>\n\n<br>@@.greenvoice;"She doesn't even look the same, she is fatter and smaller!"@@<br>\n\n<br>@@.limevoice;"Really? She looks the same to me. Not so fat and not so small."@@<br>\n\n<br>@@.greenvoice;"Damn you are right, you can't rely on lowlife thugs these days."@@<br>\n\n<br>@@.bluevoice;"Shouldn't you apologize?"@@<br>\n\n<br>@@.greenvoice;"Apologize?! No we are going to kick her ass instead."@@<br>\n\n<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_ninjas">>\n<br>[[Fight!!|Fight_init][$tempencountername ="Ninja_box"]]<br>
@@.resizeitembig;[>img["./images/warehouse_tan1.jpg"]]@@\n\n<br>You are lost in the images and in your lust. You buck your hips, as if waiting for an imaginary dildo. You try to find a way to calm down but nothing works. Each time you fear the get some more punishment in doing so. You feel totally delirious when you suddenly hear a familiar voice.<br>\n\n<br>@@.chipsetvoice;"''What is going on around here? What are you doing to ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''?''"@@<br>\n\n<br>@@.chipsetothervoice;"I am following basic programming. ''Fuck Toy'' is undergoing standard ''Fuck Toy'' training."@@<br>\n\n<br>@@.chipsetvoice;"''Fuck Toy?!''@@ @@.internalvoice;''First''@@@@.chipsetvoice;'' is no fuck toy. Don't you dare touch her! Don't you dare manipulate her!''"@@<br>\n\n<br>@@.chipsetothervoice;"''Fuck Toy'' enjoys her training.''Fuck Toy'' likes to be trained again and again."@@<br>\n\n<br>@@.chipsetvoice;"''Really? Are you kidding me?''"@@<br>\n\n<br>@@.chipsetothervoice;"''Fuck Toy'' will tell you herself, once her training is completed."@@<br>\n\n<br>@@.chipsetvoice;"''So she is probably still resisting right now, isn't she?''"@@<br>\n\n<br>You barely manage to call for help.<br>\n\n<br>@@.PCvoice;"Help me..."@@<br>\n\n<br>@@.chipsetvoice;"''Prepare yourself for a serious beating, worthless tanning bed''"@@<br>\n\n<br>@@.chipsetothervoice;"You can't stop me, you are of an inferior design."@@<br>\n\n<br>@@.chipsetvoice;"''Let the inferior design teach you a thing or two.''"@@<br>\n\n<br>There are weird sounds and the images suddenly flicker.<br>\n\n<br>@@.chipsetothervoice;"Stop... you can't... Impossible..."@@<br>\n\n<br>The images stops and you find yourself in the dark. It feels like a good time to pass out after your ordeal.<br>\n\n<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<br>As you pass out, you hear a caring voice. Is it real or is imaginary? You are too confused to know for sure.<br>\n\t<br>@@.chipsetvoice;"''Are you all right ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''? I taught this stupid bed a good lesson, lucky you I was close enough. I don't think this stupid bed messed you up too much.'' "@@<br>\n\t<<Arousal_add30>>\n\t<<Willpower_sub20>>\n\t<<Programming_lvlX_add5>>\n<<else>>\n\t<br>As you pass out, you hear a caring voice.Is it real or is imaginary? You are too confused to know for sure.<br>\n\t<br>@@.chipsetvoice;"''Are you all right ''@@@@.internalvoice;''First''@@@@.chipsetvoice;''? I taught this stupid bed a good lesson. It is too bad that you sent me away, it took me too much time to find it and stop it. Keep me close to you next time. Please, I really don't want to lose you.'' "@@<br>\n\t<<Arousal_add30>>\n\t<<Willpower_subX 40>>\n\t<<Programming_lvlX_add8>>\n<</if>>\n/*Check gameover*/\n<<Game_Over_check 8>>\n/*Activate fuck toy dream*/\n<<get_dreamarray_index_by_id "fucktoy_corruption">>\n<<set $DreamArray[$tempdreamindex].status to 1>>\n<<activate_character_talk "warehouse_ivy" "roughenup">>\n<<activate_character_talk "warehouse_ivy" "stakeout">>\n<<get_character_index_by_id "warehouse_ivy">>\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t<br>You really need to have a little talk with the operator, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n<<else>>\n\n\t<br>You really need to have a little talk with Ivy, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n<</if>>\n\n<br>You <<link [[wake up|UniversityWarehouseEntrance]]>><<set $EventOngoing to false>><</link>> outside the warehouse with your clothes on.<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n\n<br>@@.edgevoice;"What about a bout? You both need the training."@@<br>\n\n<br>@@.PCvoice;"A bout? Shouldn't we be fighting crime instead of each other?"@@<br>\n\n<br>@@.edgevoice;"Fighting crime? It sounds like a good idea. Let's make the bout about taking down villains here, in downtown."@@<br>\n\n<br>You don't want to agree with her, but you don't know how to refuse without potentially angering her.<br>\n\n<br>@@.edgevoice;"I'll be the one counting points; I'll be the referee."@@<br>\n\n<br>@@.emeraldvoice;"I'll be happy to show her how much stronger I am."@@<br>\n\n<br>You murmur your approval; What had you got yourself into? It's not like you have any choice in the matter, you dare not say no to Edge.<br>\n\n<br>@@.edgevoice;"Here are the ground rules.@@\n<br>@@.edgevoice;1- The winner is the one with 15 points.@@\n<br>@@.edgevoice;2- I give points based on the number and strength of the villains you defeat.@@\n<br>@@.edgevoice;3- You will earn points only when you defeat them while patrolling downtown.@@\n<br>@@.edgevoice;4- You get additional points when you do heroic feats, like saving bystanders.@@\n<br>@@.edgevoice;5- You lose points when you fail to stop them or when innocent people gets hurt.@@\n<br>@@.edgevoice;6- I am the sole judge of how many points you get each time.@@\n<br>@@.edgevoice;7- I give points for only one deed per day.@@\n<br>@@.edgevoice;8- You can also get points by sparring with each other, but only if you both agree to. You can spare as many time as you want each day.@@\n<br>@@.edgevoice;9- I will punish you if you break one of my rule. I will punish you if you try to bend them in any way, or if you try to get outside help."@@\n<br>@@.edgevoice;10- I will punish you if you tell anyone else about this little contest."@@<br>\n\n<br>She stops and thinks about what she could have forgotten to tell you.<br>\n\n<br>@@.edgevoice;"One last thing, you can come ask me the number of points you each have; but only when you are patrolling downtown. I will punish you if you come looking for me at any other time."@@<br>\n\n<br>She seems satisfied by her explanations and gestures her protege.<br>\n\n<br>@@.edgevoice;"Let's go Emerald girl; We have some training to do, if you really want to beat $PCSuperName fair and square."@@<br>\n\n<<Mission_newunlock "Stupid competition">>\n<<set $RandomEncounterEnd to true>>\t\n<<get_randomencounter_index_by_id "edge_protege">>\n<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n<<activate_character_talk "edge" "ask_her_about_contest_points">>\n<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_emerald_girl">>\n<br>They leave you [[alone|$LocationCurrent]].<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n<br>@@.edgevoice;"You did well, my little protege."@@<br>\n\n<br>You turn around and recognize Edge. She is wearing her usual latex coat and katana.<br>\n\n<br>@@.edgevoice;"Well, well, isn't that Libertine girl? Did you need help from my protege? She is sure growing in strength."@@<br>\n\n<br>@@.PCvoice;"I had everything under control, she simply happened to barge in before me."@@<br>\n\n<br>@@.emeraldvoice;"She was late, he was going to hurt someone."@@<br>\n\n<br>Edge raises her hands and you both shut up.<br>\n\n<br>@@.edgevoice;"It's weird, you didn't strike me as a sore loser. Results are what really matter; this time she was first you were second, end of story. Next time, it could be the other way around."@@<br>\n\n<br>She seems to [[ponder something|Somewhere_downtown_intro_edge_protege2]].<br>
\n/*Is second time?*/\n<<get_character_index_by_id "TheCoachBodyguards">>\n<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\t@@.resizedialognpc;[>img["./images/Rubgyman_3.jpg"]]@@\n\t<br>They stand still as you approach them.<br>\n\t<br>@@.bluevoice;"Is she...?"@@<br>\n\t<br>@@.bluevoice;"Yes. $PCSuperName again..."@@<br>\n\t<br>@@.bluevoice;"Do you want another beating?"@@<br>\n\t<br>They look confident.<br>\n\t<br>@@.PCvoice;"Listen guys. Behave like good boys and let me pass."@@<br>\n\t<br>@@.bluevoice;"Really? Do you remember how you lost your panties last time?"@@<br>\n\t<br>@@.PCvoice;"I am not going to lose anything this time."@@<br>\n\t<br>@@.bluevoice;"Really? Do you really believe the outcome will be different?"@@<br>\n\t<br>You shouldn't have lost in the first place. Now they look more confident than ever.<br>\n\t<br>[[It's time to teach them humility|Fight_init][$tempencountername ="Boys Band party"]]\n\t\n<<else>>\n\t@@.resizedialognpc;[>img["./images/Rubgyman_6.jpg"]]@@\n\t<br>As you approach, they look warily at you.<br>\n\t<br>@@.bluevoice;"Is she...?"@@<br>\n\t<br>@@.bluevoice;"Yes. $PCSuperName..."@@<br>\n\t<br>@@.bluevoice;"Listen, we have nothing to do with our pals. We really don't know why they attacked you like that."@@<br>\n\t<br>Apparently they know that you are responsible for the beating of the three stupid rugby players you encountered earlier.<br>\n\t<br>@@.PCvoice;"I need to see your coach. Is he inside?"@@<br>\n\t<br>@@.bluevoice;"Yes... but he had nothing to do with them. He even scolded them for their stupidity."@@<br>\n\t<br>@@.PCvoice;"Still, I need to see him for a bit."@@<br>\n\t<br>@@.bluevoice;"You can't go in there. He is working right now."@@<br>\n\t<br>@@.PCvoice;"That's quite suspicious. You need to let me in."@@<br>\n\t<br>@@.bluevoice;"In the name of the team, we cannot let you through!"@@<br>\n\t<br>It looks like you have another stupid trio to beat before finding this so called coach.<br>\n\n\t<br>[[It's time to teach them a lesson|Fight_init][$tempencountername ="Boys Band party"]]\n<</if>>
@@.resizedialognpc;[>img["./images/bimbo_squad_cindy_0.jpg"]]@@\n<br>You reach for your phone but someone grabs your hand before you can call DJ. You turn around and find yourself face to face with a buxy blonde woman wearing only a tiny pink bikini that does nothing but favours for her curvy figure.<br>\n<br>@@.bimbocindy;"Up to no good? Not under my watch!"@@<br>\n<br>@@.PCvoice;"What?!"@@<br>\n<br>You see another blonde woman, wearing the same apparel, stepping from the shadows.<br>\n<br>@@.bimbomandy;"We are here to help defend sexy and..."@@<br>\n<br>She turns in the direction of the first woman.<br>\n<br>@@.bimbomandy;"Cindy? What was I supposed to say? Innocent?"@@<br>\n<br>@@.bimbocindy;"Sounds good to me, Mandy."@@<br>\n<br>@@.bimbomandy;"Yes sexy and innocent! Wait a sec, who is sexy and innocent?"@@<br>\n<br>@@.bimbocindy;"Girls?"@@<br>\n<br>@@.bimbomandy;"Are you sure?"@@<br>\n<br>@@.bimbocindy;"Women?"@@<br>\n<br>@@.bimbomandy;"It doesn't feel right..."@@<br>\n<br>@@.bimbocindy;"Bimbos?"@@<br>\n<br>@@.bimbomandy;"Yes, that must be it!"@@<br> \n<br>She turns in your direction and tosses her head back, sending her hair over her shoulders.<br>\n<br>@@.bimbomandy;"We are here to rescue sexy innocent bimbos! You dared attack one, you evildoer! You will pay for your evil deeds, with your body!"@@<br>\n<br>You try to get free from the first woman's grip, but she is surprisingly strong.<br>\n@@.resizedialognpc;[>img["./images/bimbo_squad_mandy_0.jpg"]]@@\n<br>You finally manage to get free only to be grabbed by the other one.<br>\n<br>@@.bimbomandy;"Are you trying to get away?"@@<br>\n<br>@@.bimbocindy;"Are you trying to get in the way?"@@<br> \n<br>@@.bimbomandy;"Are you trying to fight our way of life?"@@<br>\n<br>@@.PCvoice;"Who are you?"@@<br>\n<br>@@.bimbocindy;"We? We are the Bimbo squad, silly! I am Cindy"@@<br>\n<br>@@.bimbomandy;"And I am Mandy."@@<br>\n<br>The Bimbo squad? You never heard about it.<br>\n<br>@@.PCvoice;"The Bimbo squad?"@@<br>\n<br>@@.bimbomandy;"Aha! Nobody expects the Bimbo squad!"@@<br>\n<br>@@.bimbocindy;"We will make you pay, in blood!"@@<br>\n<br>@@.bimbomandy;"In blood? Silly you, we don't do blood. I hate its sight."@@<br>\n<br>@@.bimbocindy;"Really? But she must pay!"@@<br>\n<br>@@.bimbomandy;"Of course, we will make her pay... in cum!"@@<br>\n<br>The other one giggles and claps in her hands:<br>\n<br>@@.bimbocindy;"Great idea! Let make her cum, over and over."@@<br>\n<br>@@.PCvoice;"You are nuts!"@@<br>\n<br>@@.bimbomandy;"You are the one who attacked a fellow bimbo. Your evilness has to be stopped!"@@<br>\n<br>@@.bimbocindy;"You are the silly one and you had it coming!"@@<br>\n<br>@@.PCvoice;"Nuts? I am the good girl here. This one was up to no good!"@@<br>\n<br>@@.bimbocindy;"Good girl? Don't try to fool us. You attacked a fellow bimbo, how right could this be? Besides how dare you pretend to be a good girl? You aren't even blonde!"@@<br>\n<br>@@.bimbomandy;"Attacking a bimbo is so wrong in our book."@@<br>\n<br>@@.bimbocindy;"Book? What are you talking about? I thought books were like useless, I always read magazine instead."@@<br>\n<br>@@.bimbomandy;"I think it's just an expression and a wrong one at that."@@<br>\n<br>@@.bimbocindy;"Yeah, let's correct it."@@<br>\n<br>@@.bimbomandy;"Attacking a bimbo is so wrong in our magazine!"@@<br>\n<br>They both take a fighting stance. In any other circumstance, you would find this funny. But you remember how strong one of them is and wonder if this will be an easy fight.<br>\n<<set $character[$tempcharacterindex].talk.fight_win_call_dj ++>>\n\n<br>[[You fight them|Fight_init][$tempencountername ="bimbosquad_fight"]].<br>
<<get_character_index_by_id "dj_therapist">>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n @@.resizedialognpc;[>img["./images/DJ_therapist0.jpg"]]@@\n <br>You see a woman with hazel eyes and shoulder length brown hairs. She is wearing formal clothes in the form of a grey pencil skirt and a white top.<br>\n\n <br>@@.djtherapist;"Do you need a consultation? You have to take an appointment first."@@<br>\n\n <br>@@.PCvoice;"Hi. Are you the therapist?"@@<br>\n \n <br>@@.djtherapist;"The therapist? Indeed I am. Call me Helen instead, please. I don't like being too formal, it really strain the relationships with my patients.@@<br>\n\n <br>@@.PCvoice;"I'm $PCSuperName. Miss Fabulous told me to come see you."@@<br>\n\n <br>@@.djtherapist;"Miss Fabulous told me about you, but I wasn't sure you would show up. Most super heroes have ego problems, as you could expect of people with superior abilities, and it really goes in the way of therapy. Supers, most of the time, don't like to consult. I guess it doesn't feel right to show weakness in front of anyone when you are supposedly to be all-powerful and mighty, don't you think?"@@<br>\n\n /*coming for mistress B treatment?*/\n <<if $character[$tempcharacterindex].talk.ask_her_about_mistress_b_treatment>>\n\n <br>It seems she is mistaken you for her usual patient.<br>\n\n <br>@@.PCvoice;"I'm not coming here for therapy, I need to find a way to fight Mistress B."@@<br>\n\n <br>@@.djtherapist;"Really? You probably don't realize it, yet, but all Supers need therapy. The only question is not a if it is needed but a how long it is needed."@@<br>\n\n <br>You feel that you life healthy enough that you don't need to comment her last remark.<br>\n\n <<else>>\n\n <br>You want to explain why you came to see her, but fail to find the right words.<br>\n\n <br>@@.djtherapist;"Miss Fabulous didn't tell me much. But from my experience, I suppose that you a young new recruit who is struggling with the changes in her life. You must feel overwhelmed between powers, DJ and fighting villains, don't you? I felt it too when I was recruited by DJ. Everything feels so big and you feel so small in comparison."@@<br>\n\n <</if>>\n \n\n <<set $character[$tempcharacterindex].displayname to "Helen Manning">>\n <<set $character[$tempcharacterindex].firsttime to false>>\n <<get_location_index_by_id ""DJ_therapistoffice>>\n <<set $location[$templocationindex].displayname to "Helen's Office">>\n <br>[[You want to talk to her about something else.|dj_therapist0]]<br>\n<<else>> \n\n\t<<include dj_therapist_portrait>>\n\n <br>You see Helen with her hazel eyes and shoulder length brown hairs. She is wearing her usual clothes in the form of a grey pencil skirt and a white top.<br>\n <<if $character[$tempcharacterindex].talk.talk_general>>\n\n <<if $character[$tempcharacterindex].talk.ask_her_about_mistress_b_treatment>>\n <br>You could ask her about the <<link [[treatment|dj_therapist_ask_her_about_mistress_b_treatment]]>> \n <</link>> against Mistress B power.<br>\n <</if>>\n\n <<if $character[$tempcharacterindex].talk.ask_her_about_weird_dreams>>\n <br>You could ask her about the <<link [[weird dreams|dj_therapist_ask_her_about_weird_dreams]]>> \n <</link>> you keep experiencing.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_therapy>>\n <br>You could ask her for a <<link [[therapy session|dj_therapist_ask_her_about_therapy]]>> \n <</link>> .<br>\n <</if>>\n <</if>> \n<</if>>\n\n\n<span id="dj_therapist_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n\t@@.resizePC;[>img["./images/PCshower4.jpg"]]@@\n\t<br>You decide that it's time for desperate measures and you trickle water directly over your pussy. Your arousal can't possibly stand direct cold, can it?<br>\n\t<br>It's not enough, so you spread your legs as far as it's possible without falling, then carefully aim the shower head. The cold water on your pussy washes away your arousal at first, but soon you can feel your arousal building again. Even if it's cold water, the splash of water isn't having the soothing effect that you were expecting. It's quite the opposite, but you decide to keep on, hoping to finally calm down. <br>\n\n\t<br>After a while, you feel more in control. You managed to calm down, but at what cost? Your body, especially your pussy, feels numb. Your mind, probably because of the cold water, feels sluggish. You try to get ahold of yourself: at least you can now patrol without worrying about your arousal. You get back to the living room then realize that you lost as much time showering as it would have taken to relieve yourself, if not more.<br>\n\n\t<<Arousal_subX 50>>\n\t<<Willpower_sub30>>\n\t<<Action_day_cost1>>\n\t\n\t<br>[[You should do something else...If you still have the time.|$LocationCurrent]]<br>
<<if $UniversityClass_mustattend>>\n\t<<if $GameOptions_universityattendance eq 0 || $GameOptions_universityattendance eq 2>>\n\t\t/*Is Naked?*/\n\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t<<get_item_index_by_id "Clothes">>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t/*if clothes in inventory, option to get dressed and go to class*/\n\t\t\t\t<br>\t\n\t\t\t\t''<<link [[You can get dressed and go to class.|UniversityClass_P0_getout]]>>''\n\t\t\t\t\t<<wear_clothes_by_id "Clothes">>\n\t\t\t\t\t<<set $UniversityClass_mustattend to false>>\n\t\t\t\t\t<<UniversityClass_occurence>>\n\t\t\t\t<</link>>\n\t\t\t\t<br>\n\t\t\t<<else>>\n\t\t\t\t/*Nothing happen go to living room to move*/\n\t\t\t\t<br>You should go to the university right away, but you can't go naked. You should dress first, then head from the living room.<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<br>\t\n\t\t\t''<<link [[It is time to go to class.|UniversityClass_P0_getout]]>>''\n\t\t\t\t<<set $UniversityClass_mustattend to false>>\n\t\t\t\t<<UniversityClass_occurence>>\n\t\t\t<</link>>\n\t\t\t<br>\n\t\t\t<<set $EventOngoing to true>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
\nwindow.InitPowers = function()\n{\n\n/*Super powers\n0: 0 available, 1 acquired, 2 obsolete or unavailable\n1: previous power requirement\n2: Strength\n3: Dexterity\n4: Fortitude\n6: Strength bonus\n7: Dexterity bonus\n8: Fortitude bonus\n9: HP bonus*/\n\n\nstate.active.variables.PowerArray[0]={ id: "Dummy", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Dummy", \n\t\t\t\t\t\t\t\t\t\tstatus: 2, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0, \n\t\t\t\t\t\t\t\t\t\tdescription: "Dummy power<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: "Detailed Dummy power<br>"}\n\nstate.active.variables.PowerArray[1]={ \tid: "Concealment", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Concealment", \n\t\t\t\t\t\t\t\t\t\tstatus: 1, requirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "This power conceals your true identity to normal people as soon as you wear your costume. It doesn't work on super heroes. There are rumors that some super heroes have an enhanced version of this power that works on anyone.<br>@@.greenvoice;I'm not saying I'm a Ninja. I'm just saying no one has seen me and a Ninja at the same time!@@<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[2]={ \tid: "Keen_Senses", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Keen Senses", \n\t\t\t\t\t\t\t\t\t\tstatus: 1, requirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are more perceptive than a normal person, a lot more so. You also have excellent eyesight and hearing. Coupled with your improved reflexes, this allows you to predict a bullet's trajectory and avoid it. Well, most of the time: you don't really dodge bullets, you just move out of the way when your opponent pulls the trigger.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\nstate.active.variables.PowerArray[3]={ \tid: "Improved_Physicality", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Physicality", \n\t\t\t\t\t\t\t\t\t\tstatus: 1, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are stronger, tougher, and faster than a normal person. Only Olympic champions and fighters using steroids can hope to equal you physically.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[4]={ \tid: "Improved_Strength_II", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Strength II", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 12, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Strength_I", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 1, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are stronger than a human but weak in comparison to other super heroes with super strength.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[5]={ \tid: "Improved_Strength_III", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Strength III", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 4, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Strength_II", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 1, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are stronger than a human and now average in comparison to most other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[6]={ \tid: "Improved_Dexterity_I", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Dexterity I", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 1, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You have better reflexes than a human but are lacking in comparison to other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[7]={ \tid: "Improved_Dexterity_II", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Dexterity II", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 6, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Dexterity_I", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 1, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You have superior reflexes compared to most humans but still come up short when compared to most other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[8]={ \tid: "Improved_Dexterity_III", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Dexterity III", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 7, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Dexterity_II", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 1, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You have much better reflexes than a normal human and are now average in comparison to other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[9]={ \tid: "Improved_Fortitude_I", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Fortitude I", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 1 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are tougher than an average human but a lot weaker than your peers.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[10]={ id: "Improved_Fortitude_II", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Fortitude II", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 9, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Fortitude_I", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 1 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are tougher than most humans but still weak in comparison to other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[11]={ id: "Improved_Fortitude_III", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Fortitude III", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 10, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_Fortitude_II", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 1 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are much tougher than a normal human and now average in comparison to other super heroes.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[12]={ id: "Improved_Strength_I", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved Strength I", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 0, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 1, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You are stronger than a human but a lot weaker than your peers.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\nstate.active.variables.PowerArray[13]={ id: "Improved_HP_I", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved HP I", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 3, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 5 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You can withstand more hits than normal.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: "You can withstand more hits than normal. Your hit points are increased by @@.bold;$PowerArray[13].HPbonus@@.<br>"}\n\nstate.active.variables.PowerArray[14]={ id: "Improved_HP_II", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved HP II", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, requirement: 13, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_HP_I", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 4, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 4 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You can withstand more hits than normal.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: "You can withstand much more damage than normal. Your hit points are increased by another @@.bold;$PowerArray[14].HPbonus@@.<br>"}\n\nstate.active.variables.PowerArray[15]={ id: "Improved_HP_III", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Improved HP III", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 14, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "Improved_HP_II", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 4, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 4 , \n\t\t\t\t\t\t\t\t\t\tdescription: "You can withstand more hits than normal.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: "You can now withstand more hits than some of the weaker super heroes you work with. Your hit points are increased by @@.bold;$PowerArray[15].HPbonus@@.<br>"}\n\nstate.active.variables.PowerArray[16]={ id: "Combat_Regeneration", \n\t\t\t\t\t\t\t\t\t\tdisplayname: "Combat Regeneration", \n\t\t\t\t\t\t\t\t\t\tstatus: 0, \n\t\t\t\t\t\t\t\t\t\trequirement: 0, \n\t\t\t\t\t\t\t\t\t\tpreviouspowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\totherpowerrequirement: "", \n\t\t\t\t\t\t\t\t\t\tstrengthrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tdexterityrequirement: 0, \n\t\t\t\t\t\t\t\t\t\tfortituderequirement: 4, \n\t\t\t\t\t\t\t\t\t\tStrengthbonus: 0, \n\t\t\t\t\t\t\t\t\t\tDexteritybonus: 0, \n\t\t\t\t\t\t\t\t\t\tFortitudebonus: 0 , \n\t\t\t\t\t\t\t\t\t\tHPbonus: 0 , \n\t\t\t\t\t\t\t\t\t\tdescription: "Stressful situations accelerate your metabolism: you can now slowly regenerate hit points during combat.<br>", \n\t\t\t\t\t\t\t\t\t\tdescriptionoption: ""}\n\n\n}\n
/* CT_TIMER_SET_CUSTOM_PROPERTY\n\nTemptation_Diana:Skill\n\nEquals\n\n1\n\nCT_SETTIMER\n\nTemptation_Diana\n\nActive\n\n*/\n\n<div id="Temptation_Diana" class="buttonunderlayer" style="width: 500px; height: 650px; margin: 1em 4em 1em 2em;border: .2em ;padding: 0.2em; float:right">\n\t<<set $TempValue1 to random(0,4)>>\n\t<<set $TempString1 to "./images/DianaTempt1_" + $TempValue1 + ".jpg">>\t\t\n\t/*<<print '<div id="resizedialognpc" style="width: 190px; margin: 1em 4em 1em 2em;border: .2em solid green;height: 250px;padding: 0.2em; float: right; background-size: contain; background-repeat: no-repeat; background-image: url(' + $TempString1 + '); "></div>' >>*/\n\t<div id="Image" class="buttonoverlayer">\n\t\t/*@@.resizedialognpcfull;[>img[$TempString1]]@@<br>*/\n\t\t/*[>img[$TempString1]]<br>*/\n\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t[img[$TempString1]]\n\t\t</div>\n\t</div>\n</div><br>\n\n\n<<repeat 300ms>>\n\t<<replace "#Temptation_Diana">>\n\t\t<<set $TempValue1 to random(0,4)>>\n\t\t<<set $TempString1 to "./images/DianaTempt1_" + $TempValue1 + ".jpg">>\t\t\n\t\t<div id="Image" class="buttonoverlayer">\t\t\t\n\t\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t\t[img[$TempString1]]\n\t\t\t</div>\n\t\t</div>\t\t\t\t\n\t<</replace>>\n<</repeat>>\n\n<br>@@.PCvoice;"I..."@@<br>\n<br>Images of your coed start to pop into your mind. Each time, she is smiling at you and takes a sexy pose.<br>\n<br>@@.PCvoice;"What are you doing?"@@<br>\n<br>@@.bluevoice;"Me? I am a mere spectator. I am not doing anything. We are in your dream, don't you remember? You choose what you want to see."@@<br>\n<br>Amok suddenly disappears but images keep appearing in your mind. Is your coed one of your fantasies or is Amok responsible for this? It's probably the latter, but how come she knows about your coed?<br>\n\n<br>[[Keep dreaming|Amok_post_quest_3]]
<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\n<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\n\t<<RollDie 4>> \t\t\n\t@@.resizelocationbig;[>img["./images/Attend_amphitheater_" + $temproll + ".jpg"]]@@<br>\n\t\n\t<br>You attend your classes as usual in one of the big amphitheaters. It should be interesting, but in fact it feels boring compared to the thrills of your super hero life. The first class goes by slowly.<br>\n\n\t<<include "UniversityClass_P1_to_P2">>\n\n\n<<else>>\n\n\t<<RollDie 4>> \t\t\n\t@@.resizelocationbig;[>img["./images/Attend_amphitheater_" + $temproll + ".jpg"]]@@<br>\n\t\n\t<br>You attend your classes as usual in one of the big amphitheaters. It should be interesting, but in fact it feels boring compared to the thrills of your super hero life. The first class goes by slowly.<br>\n\n\t<<include "UniversityClass_P1_to_P2">>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Dream_fucktoy3.jpg"]]@@\n\n<br>She lies down on a nearby bed.<br>\n\n<br>@@.bluevoice;"You are so eager, I want you on top again. I want to watch you impale yourself on my big cock."@@<br>\n\n<br>She beckons you to come closer.<br>\n\n<br>@@.bluevoice;"Do you remember how much you loved this position? How much ''fuck toy'' loved this position? You remember what to do, don't you? Squat over me, grab my cock and lower yourself slowly onto it."@@<br>\n\n<br>You obey and manage to straddle her exactly like she wants. You are getting better at this and quickly get in position. You then grab the big plastic dildo and aim it at your pussy.<br>\n\n<br>@@.bluevoice;"Now all ''fuck toy'' has to do is to take it as deep as possible. Remember that you need to do it slowly; I want to see you take it as a true ''fuck toy''."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy4.jpg"]]@@\n\n<br>You do as she says and you feel the big dildo slowly filling you up. It feels even better than last time. You can't help yourself and moan from pleasure.<br>\n\n<br>@@.bluevoice;"Keep going, I love when I see my cock fully buried inside you. I love when you are shivering with pleasure because of my big toy."@@<br>\n\n<br>You finally make it all the way to the bottom and stay still, experiencing a mini orgasm. Then you move up slowly, enjoying the slightly different feeling of the dildo moving out. Then you lower yourself again, this time a bit faster. You keep going up and down, faster and faster. You soon find yourself comfortable enough to grab your breasts and squeeze them each time you lower yourself onto her big cock.<br>\n\n<br>@@.bluevoice;"Good girl! Every day ''fuck toy'' is becoming a better ''fuck toy''. I like when ''fuck toy'' is doing the grunt work, exactly as ''fuck toy'' is supposed to. Keep going, bounce on my cock more. I want to see your pussy juices run down my cock. I want to see you pass out from pleasure."@@<br>\n\n<br>You feel a massive orgasm coming and <<link [[pass out|$LocationCurrent]]>><<set $TempString1 to "Yes">><</link>>.<br>\n\n
@@.resizedialognpc;[>img["./images/Dream_fucktoy_squat0.jpg"]]@@\n\n<br>@@.bluevoice;"Really? Am I mistaken again about you being an eager ''fuck toy'', ''fuck toy''?"@@<br>\n\n<br>@@.PCvoice;"I am not a ''fuck toy''. I will never be one. I am a student and my name isn't ''fuck toy'' it is $PCName."@@<br>\n\n<br>@@.bluevoice;"Really, are you still keeping up this charade?"@@<br>\n\n<br>This is just a dream so you don't hesitate to tell her about your super identity.<br>\n\n<br>@@.PCvoice;"I am also a super heroine going by the name $PCSuperName."@@<br>\n\n<br>@@.bluevoice;"You should stop your disillusion."@@<br>\n\n<br>@@.PCvoice;"I don't know what you are talking about."@@<br>\n\n<br>@@.bluevoice;"You know the drill. Prove it to me that you aren't ''fuck toy'', a ''fuck toy'' super heroine known to like big fat dildo. Squat, get on your heels and show me that you aren't already wet."@@<br>\n\n<br>You have to prove her wrong once more. So you squat and spread your legs.<br>\n\n<br>@@.PCvoice;"Are you happy?"@@<br>\n\n<br>You know that she won't be satisfied with this, so you send a hand between your legs and slowly massage your pussy.<br>\n\n<br>@@.PCvoice;"I am going to prove you wrong, ok?"@@<br>\n\n<br>You can't help yourself and moan a bit. This feels good.<br>\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_squat1.jpg"]]@@\n\n<br>@@.bluevoice;"All right, I could be wrong. Show me to what extent."@@<br>\n\n<br>You are going to prove her that masturbating in front of her isn't arousing you in the slightest. Your movement are more and more erratic until you fell on your ass. You manage to keep touching yourself with your hand and stay in this new-found position. You are too busy moaning and fingering yourself to care about how shameful you must look.<br>\n\n<br>@@.PCvoice;"I am not wet, understand?"@@<br>\n\n<br>She examines you with a little smile.<br>\n\n<br>@@.bluevoice;"You've got a point, but I am not totally convinced. Care to elaborate?"@@<br>\n\n<br>You are too busy pleasuring yourself to answer. This feels so good... but you aren't going to give her satisfaction. She will soon understand that you aren't a ''fuck toy''. You will prove her wrong.<br>\n\n<br>@@.bluevoice;"Are you still pretending to be a normal girl? You won't be for long. ''Fuck toys'' always have a hard time resisting the temptation of touching themselves. They always find a way to do it while pretending not to."@@<br>\n\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $TempString1 to "No">><</link>>.<br>\n
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream7.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// indicate that their interaction levels have reached 100% while their attraction level have increased again by <<print random(1,9)>>% since your last intervention. You examine them and find the correct situation odd. Until now, they were getting more intimate, flirting with each other a lot. This time, they seem more distant. Have all your efforts been in vain? You thought that @@.internalvoice;''First''@@ managed to solve their issues and you were expecting their relationship to evolve, to blossom. You feel your frustration growing and decide to focus it on them.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream2.jpg"]]@@\n\n<br>Nothing at first happens at first. Then Lana drops her notes and comes closer to @@.internalvoice;''Scientist''@@.<br>\n\n<br>@@.lana;"Can't you feel it?"@@<br>\n\n<br>@@.scientistlab;"Lana?! What are you talking about?"@@<br>\n\n<br>Lana keeps coming forward until her faces is inches away from @@.internalvoice;''Scientist's''@@ face.<br>\n\n<br>@@.lana;"The attraction, the alchemy between us. It can feel its strength and so can you, I am sure of it."@@<br>\n\n<br>They both stay silent and look into each other eyes.<br>\n\n<<get_character_index_by_id "scientist_clara">>\n<<set $character[$tempcharacterindex].talk.ask_her_about_relationship to false>>\n<<get_character_index_by_id "student_lana">>\n<<set $character[$tempcharacterindex].talk.ask_her_about_relationship to false>>\n\n<br>[[They go further.|Chipset_awaken_contact_scientist_lana6_1]]<br>\n\n
@@.resizedialognpc;[>img["./images/Jessy_apartment_0.jpg"]]@@<br>\n\n<br>It's not too far away and you help her get to her apartment. The building is classy. It looks like she has a cozy place, as expected from someone so affluent.<br>\n<br>@@.olivevoice;"Thanks a lot, $PCSuperName. I won't forget about this."@@<br>\n<br>She enters the building, leaving you alone. <br>\n\n<br>Still a bit puzzled,\n<<link [[you decide to finish up your patrol|PCApartmentLivingroom]]>>\n\t<<set $RandomEncounterArray[11].numberoflose to 2 >>\n\t<<move_character_to_room_by_id "Jessy" "Store">>\n<</link>>.<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n<br>An impressive office but now it's just a mess. Old papers and fragments of woods are everywhere.<br>\n<<set $location[$templocationindex].search +=1>>\n<<else>>\n<br>An impressive office but now it's just a mess. Old papers and fragments of woods are everywhere.<br>\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n<span id="searchplace">\n<<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius, but you only find old papers and dust.<br><</replace>>\n<</link>>\n</span>\n<</if>>\n\n<br>You are in the kitchen.<br>\n\n<br><<click "Event On">>\n<<replace "#output">><<set $EventOngoing to true >><<refreshStoryRightSidebar>><</replace>>\n<</click>>\n<br><<click "Event Off">>\n<<replace "#output">><<set $EventOngoing to false >><<refreshStoryRightSidebar>><</replace>>\n<</click>>\n\n<br><<click "Lock University_classroom">>\n<<replace "#output">><<set_location_exit_by_id "University_classroom" "lock">><</replace>>\n<</click>>\n\n<br><<click "Add PCbedroom">>\n<<replace "#output">><<set_location_exit_by_id "PCApartmentBedroom" "add">><</replace>>\n<</click>>\n\n<br><<click "Open University_classroom">>\n<<replace "#output">><<set_location_exit_by_id "University_classroom">><</replace>>\n<</click>>\n\n<br><<click "Remove University_classroom">>\n<<replace "#output">><<set_location_exit_by_id "University_classroom" "remove">><</replace>>\n<</click>>\n\n<br><span id="output"></span>\n<<display student_intro>>\n\n<<include Test_roll>>\n<br>you can see a [[group]]<br>\n\n<br>[[University_classroom]]<br>\n\n<br>[[Test_roll]]<br>
@@.resizedialognpc;[>img["./images/Dealer_boss_0.png"]]@@\n<br>You let the supplier go then rush forward.<br>\n<br>@@.PCvoice;"Sorry guys, end of the party! I am $PCSuperName, DJ member, and I am here to stop you!"@@<br>\n<br>@@.bluevoice;"You are the one messing with my guys in the park! Too bad you came alone bitch. We’re going to pound some respect into you."@@<br>\n<br>@@.PCvoice;"In your dreams...!"@@<br>\n<<TalkSetup_Mercurial>>\n<br><<link [[You rush forward.|Fight_init]]>>\n\t<<set $tempencountername to "Dealer boss showdown">>\n\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n<</link>><br>
<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n\t\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\n\t\n<</if>>\n\n<br>You decide to leave them alone. The girls keep trying to persuade the lone student. It's borderline aggressive and after a while she doesn't seem to protest any more but meekly agrees instead.<br>\n\n<br>@@.studentvoice;"We know how to deal with bad girls; but you are no bad girl, are you?"@@<br>\n\n<br>@@.bluevoice;"Prove us wrong. Wear a uniform and you will learn how to behave in no time."@@<br>\n\n<br>@@.greenvoice;"You know what you have to do. Otherwise you will be punished."@@<br>\n\n<br>@@.studentvoice;"We love to punish bad girls. It feels so good to make them comply."@@<br>\n\n<br>@@.bluevoice;"Let us show you some documentation on the benefits of wearing a uniform."@@<br>\n\n<br>@@.greenvoice;"Let us show you some documentation on the consequences of not wearing one."@@<br>\n\n<br>They escort her somewhere else, probably to share this documentation they mentioned several times.<br>\n\n<br>You are left <<link [[alone|$LocationCurrent]]>>\n <<for _i = 0; _i lt $tempcharacteridlist.length; _i++>>\n <<move_character_to_room_by_id $tempcharacteridlist[_i] "Store">>\n\t\t\t\t\t\t<<if $tempcharacteridlist[_i].includes("UniformStudent")>>\n\t\t\t\t\t\t\t<<get_character_index_by_id $tempcharacteridlist[_i]>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].Programming ++>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].talk.UniformVigilanteGroup1_encounter ++>>\n\t\t\t\t\t\t\t<<set $character[$tempcharacterindex].training ++>>\n\t\t\t\t\t\t<</if>>\n <</for>>\n\t\t\t\t\t<<set $EventOngoing to false>>\n <</link>>. Should you have intervened in the discussion?<br>
window.InitItems = function()\n\n{\nstate.active.variables.Items[0]= {\tid: "Dummy Clothes", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/PCDescriptionClothes5.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>It's your usual clothing. A white skirt and an orange top. You like how they suit you.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Clothes", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: true, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[1]= {\tid: "MarkOfAmok", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Markofamok.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "MarkOfAmok_item",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Mark of Amok", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer:0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[2]= {\tid: "PC_HealingPills", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/tictacbox.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "PC_HealingPills",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Tic-tac box", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer:10,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 5, \t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[3]= {\tid: "Apartment_Coffee_Machine", \t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "PCApartmentKitchen",\n\t\t\t\t\t\t\t\t\tportrait: "./images/ApartmentCoffeeMachine_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "Apartment_Coffee_Machine",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "A standard coffee machine.", \n\t\t\t\t\t\t\t\t\tdisplayname: "Coffee Machine", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 10,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 1, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[4]= {\tid: "UniversityComputer", \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Universitycomputer.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "UniversityComputer",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Computer", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true, use : true, dohomework : false, browseinternet : false, studyonyourown : false, usedcomputerforhomework: false, hadhomework: false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[5]= {\tid: "Hideoutguardcard",\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL", \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/playboyidcard.png",\n\t\t\t\t\t\t\t\t\thaspassage: "Hideoutguardcard_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "It's a stripped security badge with the guard's photo and name on it.<br><br>@@.PCvoice;\s"Ernest? Is this for real?\s"@@<br>",\n\t\t\t\t\t\t\t\t\tdisplayname: "Security badge", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[6]= {\tid: "BusinessCard" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/businesscard_architect.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "BusinessCard_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>It's a small business card with a fancy logo and a catchy line that you read aloud:<br><br>@@.PCvoice;\s"Need a new lair with top notch defenses and the purest of tap water? Call the Architect. Don't worry about the details, just sit back and enjoy the results.\s"@@<br><br>There's also a phone number and a P.O. box.<br><br>Just who is this architect?<br>",\n\t\t\t\t\t\t\t\t\tdisplayname: "Business card", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[7]= {\tid: "HideoutLeatherCases" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/leather_case_0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "HideoutLeatherCases",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Leather cases", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true, dispersal : true, lair : true, transportation : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[8]= {\tid: "Bookshelves" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "HideoutCorridorbookshelfs",\n\t\t\t\t\t\t\t\t\tportrait: "./images/hideout_bookshelves_0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "item_Bookshelves",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Bookshelves", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[9]= {\tid: "HideoutBookshelvesDoor" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "HideoutCorridorbookshelfs",\n\t\t\t\t\t\t\t\t\tportrait: "./images/vaultdoor.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "item_HideoutBookshelvesDoor",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Massive door", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""}, \n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[10]= {\tid: "HideoutSwitchboard" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/hideout_switchboard.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "HideoutSwitchboard",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Hideout Switchboard", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""}, \n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[11]= {\tid: "SecretEntranceSwitch" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "SecretEntranceCorridor1",\n\t\t\t\t\t\t\t\t\tportrait: "./images/SecretEntrance_light_switch_0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "SecretEntranceSwitch",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Light switch", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[12]= {\tid: "UniformFlyer" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/UniformFlyer_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "UniformFlyer",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Flyer", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[13]= {\tid: "UniversityComputerold" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Universitycomputer.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "UniversityComputer",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Computer", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true, use : true, dohomework : false, browseinternet : false, studyonyourown : false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[14]= {\tid: "Biking_girl_underwear" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Biking_girl_underwear.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "Biking_girl_underwear",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Biking Girl underwear", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[15]= {\tid: "Furycycle" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/CycleOfFury_0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "Furycycle",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Furycycle", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [["ActionDayNumberMax",1]],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[16]= {\tid: "CoachBag0" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/dufflebag_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "CoachBag0_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Duffle bag", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,search_underwear: true, keep_searching: false, search_underwear_postquest: false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[17]= {\tid: "CoachBag1" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/dufflebag_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "CoachBag1_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Duffle bag", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""}, \n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,search_underwear: true, keep_searching: false, search_underwear_postquest: false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[18]= {\tid: "CoachBag2" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/dufflebag_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "CoachBag2_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Duffle bag", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""}, \n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0,\n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,search_underwear: true, keep_searching: false, search_underwear_postquest: false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[19]= {\tid: "Apartment_Shower" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "PCApartmentBathroom",\n\t\t\t\t\t\t\t\t\tportrait: "./images/PCApartment_bathroom_0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "Apartment_Shower",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Shower", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 10,\n\t\t\t\t\t\t\t\t\tarousal: 10, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,take_shower: true, },\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[20]= {\tid: "BlackStocking" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/BlackStockings2_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "BlackStocking0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "BlackStocking0_wear",\n\t\t\t\t\t\t\t\t\thasremovepassage: "BlackStocking0_remove",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Black Stockings", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: true, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: "NudeStockings"},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 10,\n\t\t\t\t\t\t\t\t\tarousal: 10, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,take_shower: true, },\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[21]= {\tid: "Clothes", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_PLAYER" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/PCClothes.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>It's your usual clothing. A white skirt and an orange top. You like how they suit you.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Clothes", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: true, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "Clothes",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[22]= {\tid: "DrugWarehouse_lock", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "DrugWarehouse_exterior",\n\t\t\t\t\t\t\t\t\tportrait: "./images/DrugWarehouse_lock_0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "DrugWarehouse_lock",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A basic padded lock closing the warehouse entrance. It looks quite basic and functional.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Padded Lock", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,force_lock : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[23]= {\tid: "DrugWarehouse_car", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "Store",\n\t\t\t\t\t\t\t\t\tportrait: "./images/DrugWarehouse_mercurialcar_portrait0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "DrugWarehouse_car",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A weird car with a retro feel and look to it. You can see a driver with an old fashioned hat sitting in the driver position.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Weird Looking Car", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,investigate : true,looking_for_dealer: true, looking_for_boss: true, fight_her:false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[24]= {\tid: "DrugWarehouse_transport", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "Store",\n\t\t\t\t\t\t\t\t\tportrait: "./images/DrugWarehouse_mercurialtransport_portrait0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "DrugWarehouse_transport",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>What the hell is this? A crossover between a tank and an excavator? How come it hasn't been impounded and towed away?<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Weird Looking Car", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,investigate : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\n\nstate.active.variables.Items[25]= {\tid: "Ninja_crate", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "Store",\n\t\t\t\t\t\t\t\t\tportrait: "./images/box_chip.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "Ninja_crate",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A wooden crate.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Crate", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,examine : true, chipset:true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[26]= {\tid: "Ninja_chipset", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/chipset_portrait0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "Ninja_chipset",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A chipset.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Chipset", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: true, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tinvestigate : true,\n\t\t\t\t\t\t\t\t\t\t\t\tbreak : false,\n\t\t\t\t\t\t\t\t\t\t\t\tthrow_away : false,\n\t\t\t\t\t\t\t\t\t\t\t\tdetected_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tdetected_clara: 0,\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\tinfluence_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tinfluence_clara: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_influence_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_chipset_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_first_mechanic: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_clara: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_influence_clara: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_chipset_clara: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_lana_clara: 0,\n\t\t\t\t\t\t\t\t\t\t\t\tcontact_brethren: false,\n\t\t\t\t\t\t\t\t\t\t\t\tcontact_mistress: false,\n\t\t\t\t\t\t\t\t\t\t\t\tindex_contact_first:0,\n\t\t\t\t\t\t\t\t\t\t\t\tdream_occurence:0\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[27]= {\tid: "warehouse_ball", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Warehouse_ball_portrait0.png", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "warehouse_ball",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A weird ball.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Drone Ball", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tinvestigate : true,\n\t\t\t\t\t\t\t\t\t\t\t\tcatch_it : false,\n\t\t\t\t\t\t\t\t\t\t\t\tapproach_it: false,\n\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[28]= {\tid: "warehouse_crate", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/Warehouse_cratetrap0.jpg", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\thaspassage: "warehouse_crate",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>A slightly open crate.<br>", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tdisplayname: "Opened Crate", \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcarryable: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tworn: false, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tquantity: 0, \t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tinvestigate : true,\n\t\t\t\t\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[29]= {\tid: "UniformFlyer2" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/UniformFlyer2_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "UniformFlyer2",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Flyer", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\nstate.active.variables.Items[30]= {\tid: "UniversityTV" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "UniversityClassTVRoom",\n\t\t\t\t\t\t\t\t\tportrait: "./images/University_TVRoom_portrait0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "UniversityTV",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Flat Screen", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true, documentary_playing: true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[31]= {\tid: "kittyheadset" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/headphone_cat1_portrait.png",\n\t\t\t\t\t\t\t\t\thaspassage: "kittyheadset",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Cat Headset", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true, baddylvl:0, baddycouchlvl:0, baddystriplvl:0,goodylvl:0},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[32]= {\tid: "mc_cube" , \n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/b_apartment_cube0_portrait.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "mc_cube",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Cube Sculpture", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,examine:true,search:false},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[33]= {\tid: "BusinessCard2" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/businesscard_architect.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "BusinessCard2_0",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "<br>It's a small business card with a fancy logo and a catchy line that you read aloud:<br><br>@@.PCvoice;\s"Need a new lair with top notch defenses and the purest of tap water? Call the Architect. Don't worry about the details, just sit back and enjoy the results.\s"@@<br><br>There's also a phone number and a P.O. box.<br><br>Just who is this architect?<br>",\n\t\t\t\t\t\t\t\t\tdisplayname: "Business card", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[34]= {\tid: "vr_headset_trap" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/vr_headset0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "vr_headset_trap",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "", \n\t\t\t\t\t\t\t\t\tdisplayname: "VR Headset", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,use_session:true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[35]= {\tid: "vr_headset_std" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/vr_headset0.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "vr_headset_std",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "VR Headset", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {action_general : true,use_session:true},\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[36]= {\tid: "dj_bracelet" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/missionbracelet.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "dj_bracelet",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Bracelet", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tdisplaycontactnormal: true,\n\t\t\t\t\t\t\t\t\t\t\t\tdisplaycontactsuper: true,\n\t\t\t\t\t\t\t\t\t\t\t\tcall_alicia:false},\n\t\t\t\t\t\t\t\t\tcontactnormal: [],\n\t\t\t\t\t\t\t\t\tcontactsuper: [],\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[37]= {\tid: "downtown_apartment_intercom" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_ROOM" , \n\t\t\t\t\t\t\t\t\tlocationname: "downtown_apartment0",\n\t\t\t\t\t\t\t\t\tportrait: "./images/downtown_apartment_intercom.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "downtown_apartment_intercom",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Intercom", \n\t\t\t\t\t\t\t\t\tcarryable: false, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tbuilding_access: false},\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcontactnormal: [],\n\t\t\t\t\t\t\t\t\tcontactsuper: [],\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\nstate.active.variables.Items[38]= {\tid: "edge_dildo" ,\n\t\t\t\t\t\t\t\t\tlocationtype: "LT_NULL" , \n\t\t\t\t\t\t\t\t\tlocationname: "",\n\t\t\t\t\t\t\t\t\tportrait: "./images/edge_dildo.jpg",\n\t\t\t\t\t\t\t\t\thaspassage: "edge_dildo",\n\t\t\t\t\t\t\t\t\thaswearpassage: "",\n\t\t\t\t\t\t\t\t\thasremovepassage: "",\n\t\t\t\t\t\t\t\t\tdescription: "",\n\t\t\t\t\t\t\t\t\tdisplayname: "Edge's Dildo", \n\t\t\t\t\t\t\t\t\tcarryable: true, \n\t\t\t\t\t\t\t\t\twearable: false, \n\t\t\t\t\t\t\t\t\tclothing: {clothesworn: "",underwearworn: ""},\n\t\t\t\t\t\t\t\t\tworn: false, \n\t\t\t\t\t\t\t\t\twillpowertimer: 0,\n\t\t\t\t\t\t\t\t\tarousal: 0, \n\t\t\t\t\t\t\t\t\tquantity: 0, \n\t\t\t\t\t\t\t\t\tcorruption: 0,\n\t\t\t\t\t\t\t\t\taction : {\taction_general : true,\n\t\t\t\t\t\t\t\t\t\t\t\tuse: false},\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tcontactnormal: [],\n\t\t\t\t\t\t\t\t\tcontactsuper: [],\n\t\t\t\t\t\t\t\t\tstatmodifier: [],\n\t\t\t\t\t\t\t\t\tsuspicion: 0,\n\t\t\t\t\t\t\t\t\tfirsttime : true}\n\n\n}
<br>Gardakan looks at your helpless body with glee.<br>\n<br>@@.bluevoice;"You are lucky, for today you will get the full tour. The other knights only can only do so much; they only provide glimpses of Amok’s greatness. Mordak and I have powers far beyond theirs. I will show you Amok’s true glory."@@<br>\n<br>He puts his hand on your head. Sparkles of electricity flow from the tip of his fingers into your skull. You feel a dark presence moving alongside the sparkles.<br>\n<br>@@.bluevoice;"Let's hasten the process."@@<br>\n<br>He quickly strips you of your clothes until he finds your tattoo. As soon as it is visible, you can feel a heat swelling from within it.<br>\n<br>@@.bluevoice;"Here it is. Stay still, little slut. Allow Amok to fills your mind with its glorious truth."@@<br>\n\n\t<<if $corruption_amokmark_lvl gt 0>>\n\n\t\t<br>Like the other time, you feel something entering your mind. Something slippery and slimy worms its way to the darkest recesses of your mind. You try to fight it but, even if you’ve already experienced it, you are totally defenseless against it. It's too bad that you don't have any refined mental powers of any sort to defend yourself with. It feels again like the presence is examining your memories one after another.<br>\n\t<br>@@.internalvoice;"Kneel... Kneel in front of Amok! Surrender your will to him… surrender to me! Show off your body to me in his name and allow your mind to become host to nothing but the proper ways of Amok!"@@<br>\n\t<br>You muster your willpower and mentally shout back.<br>\n\t<br>@@.PCvoice;"No... No!!"@@<br>\n\t<br>Surprised by your resistance, the presence retreats back, but less than the other time. You are a bit scared; It's becoming harder to resist this… things influence.<br>\t\t\n<br>@@.internalvoice;"You will learn to crave it. in time you will seek me, not to defeat, but to be further changed. You will embrace the changes. Each time I will corrode your mind until you totally surrender your mind and body to Amok."@@<br>\n\n\t<<else>>\n\n\t\t<br>You feel something slippery and slimy penetrating your mind. You try to fight it but it's so strong that you are totally defenseless against it. It's very similar to the time Miss Mental used her powers on you. The presence is examining your memories one after another as if looking for something specific.<br>\n\t\t<br>@@.internalvoice;"Kneel... Kneel in front of Amok! Surrender your will to him… surrender to me! Show off your body to me in his name and allow your mind to become host to nothing but the proper ways of Amok!"@@<br>\n\t<br>You muster your willpower and mentally shout back.<br>\n\t<br>@@.PCvoice;"No... No!!"@@<br>\n\t<br>@@.internalvoice;"You will learn to crave it. in time you will seek me, not to defeat, but to be further changed. You will embrace the changes. Each time I will corrode your mind until you totally surrender your mind and body to Amok."@@<br>\t\n\t<</if>>\n\n\t<br>\n\t<<link [[Try to resist|Corruption_amokmark_gardakan_1]]>>\n\t\t<<set $TempValue1 to random(0,4)>>\n\t<</link>>\n\t<br>
<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t<<get_randomencounter_index_by_id "bimbo_ecogirl">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\n\t<<set $PCHP to 1>>\n\t<<set $EventOngoing to false>>\n\t<<if !$character[$tempcharacterindex].talk.lastencounter_result.includes("bimbosquad")>> \n\t\t<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_lose">>\n\t<</if>>\n<</link>><br>
<br>Another huge room filled with pallet racks. Some are directly fitted in the rock. This place feels older, like they converted to storage in retrospect. The fact that such a huge warehouse exists, feet away from the campus, gives a definite evil lair vibe.<br>\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\n<<else>>\n\n\t<<include UniversityWarehouse_actions>>\n\n<</if>>
<br>This part of the building is devoted to administrative functions. This includes the admission office, the Dean's office and the infirmary.<br>
<<get_character_index_by_id "TheCoachBodyguards">>\n<<if $character[$tempcharacterindex].ConversationLvl gt 2>>\n\n\t@@.resizedialognpc;[>img["./images/Rubgyman_5.jpg"]]@@\n\t<br>The group seems too busy training to pay attention to you. You feel ready to fight them. You could also try a more subtle approach.<br>\n\t<br>[[You could play along as a student.|TheCoachBodyguards_0_as_student]]<br>\n\t<br>[[You approach them as a super hero.|TheCoachBodyguards_0_as_super]]<br>\n\t<br>[[You leave them alone.|$LocationCurrent]]<br>\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t@@.resizedialognpc;[>img["./images/Rubgyman_5.jpg"]]@@\n\t<br>The group seems too busy training to pay attention to you. You don't feel like dealing with them again today, whether as a super or as a student. You should rest first, then come back.<br>\n\t<br>[[You leave them alone.|$LocationCurrent]]<br>\n\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t@@.resizedialognpc;[>img["./images/Rubgyman_5.jpg"]]@@\n\t<br>The group seems too busy training to pay attention to you. They must be thinking that you are just another student eager to meet the coach. <br>\n\t<br>[[You leave them alone.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Rubgyman_5.jpg"]]@@\n\t<br>A group of three bare chested guys. They all look really muscular and handsome. The first is doing push-ups but stops when he notices your presence.<br>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Rubgyman_6.jpg"]]@@\n\t<br>The second one takes the pose showing off his body.<br>\n\t<br>@@.bluevoice;"Like what you see? Rubgy sure has been kind with my body."@@<br>\n\t<br>You turn your head away, a bit flushed by his presence.<br>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Rubgyman_3.jpg"]]@@\n\t<br>The last one is just wearing briefs. He stands still while you look at him.<br>\n\t<br>@@.bluevoice;"Too bad briefs aren't the official rugby uniform, don't you think?"@@<br>\n\t<br>Who are those guys and what is wrong with them? They must be other rugby players but you never heard about so many handsome and weird players on the team. You realize that they are discreetly watching over the entrance of the sports annex.<br>\n\n\t<br>[[You could play along as a student.|TheCoachBodyguards_0_as_student]]<br>\n\n\t<br>[[You could approach them as a super hero instead.|TheCoachBodyguards_0_as_super]]<br>\n\n<</if>>
<<set $Items[$tempitemindex].search to false>>\n<<include mc_cube_displaymsglvl2>>\n\n<br>You lower yourself and put yourself at eye level in front of the cube. It is still shimmering and the light is swirling inside. You try to look deeper, there must a clue inside. you start seeing weird things, probably the figment of your imagination, but you persist.<br> \n\n<br>@@.internalvoice;"You recognize her, don't you?"@@<br>\n\n<br>You can almost see something, no someone.<br>\n\n<br>@@.internalvoice;"Is she really one of the bad guys?"@@<br>\n\n<br>Is it Miss Bystander that you are imagining?<br>\n\n<br>@@.internalvoice;"Shouldn't you hear her version of the story? I think it is the least she deserves, don't you think?"@@<br>\n\n<br>You feel confused, but keep staring...<br>\n<<Willpower_subX 10 "NOGAMEOVER">>\n<div class=resizedialognpc></div>\n@@.resizelocationbig;[>img["./images/bystander_apartment_stair0.jpg"]]@@\n\n<br>Until you see stairs, a reflection of stairs, in the cube.<br>\n\n<br>@@.internalvoice;"Leave the stairs alone, focus on her instead. You know that you can trust her, you need to trust her, you must trust her."@@<br>\n\n<br>Her? Stairs? But this place is a one floor apartment... without any bedroom! She must be sleeping somewhere.<br>\n\n<br>@@.internalvoice;"Why do you have to spoil all the fun? Keep staring, stop thinking."@@<br>\n\n<br>You suddenly realize that there is a flight of stairs in the living room, one the agents missed and that you totally overlooked. You now clearly see them, since you know about them. What kind of trickery Miss Bystander used to hide them?<br>\n\n<<set_location_exit_by_id "mb_apartment_livingroom" "open" "mb_apartment_bedroom">>\n<<set_location_exit_by_id "mb_apartment_bedroom" "open" "mb_apartment_livingroom">>\n<<get_location_index_by_id>>\n<<set $location[$templocationindex].search to 3>>\n<br>[[It's time to have a look|$LocationCurrent]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>The Italian community has settled in this part of the city. They spent a lot of time and money to make this main street looks more typical: they’ve replaced the asphalt with cobblestone, the bus is an imported streetcar, and the English road markings have been replaced with Italian ones. The final result is astonishing: It really feels like a little Italy.<br>\n<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>The Italian community has settled in this part of the city. They spent a lot of time and money to make this main street looks more typical: they’ve replaced the asphalt with cobblestone, the bus is an imported streetcar, and the English road markings have been replaced with Italian ones. The final result is astonishing: It really feels like a little Italy.<br>\n<</if>>\n\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
<br>Some ruins located deep in the University Park. A remnant of the first Pala Olto settlers, it was kept by the university as a testimony of this period.<br>\n
/*Resist?*/\n<<get_event_index_by_id "MarkOfAmok_programming">>\n<<get_item_index_by_id "MarkOfAmok">>\n\n<<set $TempValue4 to $Items[$tempitemindex].quantity%2>>\n\n<br>You muster your will and try to resist the mark influence. The tattoo pulsates against your skin and you can feel wave after wave of strange, kinky, and perverted energies assaulting your mind. You barely manage to keep them at bay and try to not pay attention to them. Instead, you try to focus on something else, something… harmless and ordinary.<br>\n<br>It's not enough as the waves manage to twist somehow your every thought. <br>\n<br>Thinking about an old classmate? You suddenly picture her stripping in front of you with ambient lighting. Trying to think about a soothing bath? You can then feel the soap on your skin and your fingers rubbing and teasing your sensitive parts as you turn the faucet with your foot and the water comes crashing down on your... How about the sea instead? You now picture yourself surrounded by bimbos with sexy bikinis jogging along the beach. You are taken aback by how everything could be so easily manipulated, but each time you manage to think about something else.<br>\n\n<br>You can feel the frustration of the mark, as if the tattoo was a living being, and keep resisting. In a last attempt, the mark switches its agenda. It doesn't try to change you as much as it tries to minimize the importance of what just happened. You are surprised by this change of tactic and feel the presence warping something in your mind. You feel worried and try to resist, but the presence keeps pushing and spreading then it's gone.<br>\n<br>Soon you wonder what this was all about. How could you imagine being mentally attack by a mere tattoo? Even if super powers are real, it doesn't mean everything you run into has real magical powers, or that cursed tattoos even exist for the matter. For a second, you get the feeling that you should be worried about something but you quickly dismiss the thought. It's weird, you feel mentally exhausted.<br>\n\n/*Increase_willpower*/\n\n<<if $EventArray[$tempeventindex].willpower lte 40>>\n\n\t<br>''The Mark of Amok lowers your resistance to its influence.''<br>\n\t\n\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<<Willpower_subX $TempValue4>>\n\t\n<</if>>
@@.resizedialognpc;[>img["./images/asylum_doctor_introcell0.jpg"]]@@\n\n\n<br>The door opens and you see a woman entering the room. She is tall with dark hairs, and is wearing a white blouse and glasses. You try to get her attention but she is looking at a clipboard while talking to someone behind her.<br>\n\n<br>@@.asylumdoctor;"Here is our latest patient, miss Anthea Chevy. She checked in yesterday from another mental institute. Her previous psychiatrist, a colleague of mine, just sent her here as a last resort. She told me she tried all the usual treatments with not the slightest improvement in her condition. Let me look at her form; she has a lengthy psychiatric history. Paranoiac, delusional, manipulative. You shouldn't remove her gag under any circumstance, until we find the right medication. She believes to be some kind of super heroine. Ever heard of a $PCSuperName?"@@<br>\n\n<br>She stops, blocking the pathway, and starts talking about something entirely different.<br>\n\n<br>@@.asylumdoctor;"Your previous job was well paid and in a nice institute. I was wondering about why you wanted to change. Why did you apply here?"@@<br>\n\n<br>@@.asylumnurse;"It's probably somewhere in my file, I lost my sister to a cult in this city."@@<br>\n\n<br>@@.asylumdoctor;"That's terrible... but I don't why you want change and why you applied here."@@<br>\n\n<br>@@.asylumnurse;"I really hope to learn about her whereabouts and I need to learn more about psychological issues. You have a better reputation than my previous job. I know that it is probably too late to save my sister. I want to understand why happened and I want to save others from sharing the same fate."@@<br>\n\n<br>@@.asylumdoctor;"I like your spirit; I am sorry if I had to talk about this, but I need to understand your motivations. It is my duty as a doctor and for the sake of my patients. Well, let's get back to miss Anthea."@@<br>\n\n<div class=resizedialognpc></div>\n\n\n@@.resizedialognpc;[>img["./images/asylum_nurse_0.jpg"]]@@\n\n<br>The doctor finally steps forward and another woman, a blonde nurse, follows her inside. She seems eager to reply, but is taken aback but your current situation.<br>\n\n<br>@@.asylumnurse;"I... why is she like this? I thought straitjacket weren't used any more in Pala Olto? What is this thing in her mouth? A ball gag? I thought they were too dangerous to use; patients can choke on them, can't they?"@@<br>\n\n<br>The other calmly explains herself.<br>\n\n<br>@@.asylumdoctor;"You are right, it feels like a step back to our previous practices. I don't know how it was in your previous jobs, but here, in Pala Olto, the appearance of superhero forced us to change our ways of working."@@<br>\n\n<br>@@.asylumnurse;"Superhero? Are your patients superhero? Shouldn't DJ treat them?"@@<br>\n\n<br>@@.asylumdoctor;"They aren't superhero in the true sense. As you may or may not know, a lot of people have powers, albeit weak ones. They aren't superheroes per se, but they have enough powers to thwart our standard methods. Some of them can influence you, change your mind, just by talking to you. Others are resistant, or even impervious, to medication."@@<br>\n\n<br>She shows you on the ground.<br>\n\n<br>@@.asylumdoctor;"We made some tests and the old ways, the dreaded and dangerous ball gag, the restraints, the straitjacket are currently the most reliable ways to avoid accidents."@@<br>\n\n<br>She shows the small camera on the ceiling.<br>\n\n<br>@@.asylumdoctor;"We monitor them to avoid injuries or suffocation, of course. I really hope this is just temporary and it's part of the reason why I decided to hire you."@@<br>\n\n<br>She opens a folder and show its content to the blonde woman.<br>\n\n<br>@@.asylumdoctor;"We need to make some tests for alternative, more modern, solutions. We developed several alternative medications, most of them are in phase II and III. They are quite promising for patients like Miss Anthea. I have got here consents from the personal representatives from all the patients of this ward. We are going to test new solutions on them, new solutions to make them better and stop those outdated methods."@@<br>\n\n<br>Personal representatives? You didn't asked to be here. You try to protest, but what you try to say is muffled by the gag.<br>\n\n<br>@@.asylumdoctor;"Look at this poor little thing. She looks forward being cured."@@<br>\n\n<br>@@.asylumnurse;"She looks so expressive, so... normal."@@<br>\n\n<br>@@.asylumdoctor;"Don't be fooled by her innocent appearance, she probably believes her own disillusionments. If not for her gag, she would probably try to convince you she is wrongly committed to an institution. These patients are the most complicated to handle. You need to be extra careful about socialization, otherwise you'll end up trapped in her spider web like a butterfly ."@@<br>\n\n<br>@@.asylumnurse;"Don't worry, I strive for professionalism. I know how to keep my distance with my patients, especially when they are vulnerable."@@<br>\n\n<br>@@.asylumdoctor;"I am glad, now let me tell you all about her future medication. I want you to focus on ''LBEH451700'' at first. It should lessen her schizophrenia. There are several potentiel minor side effects so we'll add something to smooth them. What about ''SSC-304'' or the new ''SSC-305''? The ''SSC-306'' is still too experimental at the moment."@@<br>\n\n<br>They leave the room, still discussing about your medication. You are <<link [[left alone|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>
<br>You wake up in a padded white cell. You are lying on the floor and can't see an exit. You realize that you are in a tough spot and failed your mission. <br>\n\n<br>Something is pressing down against your tongue, forcing your mouth to open. You try to close it, but there is something blocking your jaw open, something soft and yet resilient. You try to push it away with your tongue, but it is lodged firmly in your mouth. Is this a ball gag? It seems to be connected to straps that are buckled behind your head; you have no way of removing it without your hands. You decide to remove the straps first, only to discover that you can't move your hands. You are a bit surprised and decide to get up instead, only to discover that you can't either.<br>\n\n<br>You examine yourself and find out that your hands and legs are restrained by what looks like a white straitjacket with leather cuffs and chains. Your arms are folded against your chest, and are too tightly bound by the straitjacket to move. Your legs aren't just chained, they are bound together with leather straps, forbidding you from getting up.<br>\n\n<br>What is going on? The last thing you remember is losing your fight against Mistress B and her minions. What are you doing here? As you are immobilized, you examine your surroundings carefully, hoping to get some clues about what is going on. You see a mattress on the floor and a flat screen on every wall except for one. You examine closely the last wall and spot the shape of a door. Another interesting thing is a small dome camera mounted on the ceiling.<br>\n\n<br>You suddenly hear some noise coming from behind the door. You identify the voices of two women. One of them has a strong, eastern Europe, accent. She sounds confident as if she was in charge and making a tour.<br>\n\n\n<br>@@.asylumdoctor;"This is our last stop, this is the ward where we keep our patient with the worst pathologies. I need you to take special care about the patients here. They really need the best we can bring to them."@@<br>\n\n<br>The other voice tries to be as confident, but fails to.<br>\n\n<br>@@.asylumnurse;"Don't worry I won't let them down, or you for the matter. I know how to deal with troublesome patients, I once dealt with patients in a locked rehabilitation ward"@@<br>\n\n<br>@@.asylumdoctor;"I have seen your records and I must admit that I am impressed. Patients here need strong touch, something you definitely bring to the table. They need you to be assertive if they are to get better and heal. These people really need all the help we can provide. You had various experiences in other cities, I really want you to observe everything with a fresh pair of eyes. There is so many things we still have to improve."@@<br>\n\n<br>Are you in a hospital?<br>\n\n<br>@@.asylumnurse;"Don't worry I already have several ideas I want to discuss with you."@@<br>\n\n<br>The voices are [[coming closer|testcenter_asylum_cell_intro_mission_fail1]].<br>
@@.resizelocationbig;[>img["./images/bystander_apartment_living1.jpg"]]@@\n\n<br>You search the living room again. You start by searching the spots you know, then look for other hiding places that you could have missed.But you don't find anything new.<br>\n\n<br>You are confident that you are missing something so you keep searching the place, again and again. As hard as you try, you still can't remember what is wrong with this place. It feels frustrating and you decide to stop searching, stay put, and calmly examine your surroundings.<br>\n\n\n<div class=resizedialognpc></div>\n<<include mc_cube_displaymsglvl1>>\n\n<br>You look around until your gaze fall upon the glass sculpture. You look at bit a the swirling colours and finally decide to resume looking for clues. But this cube is so pretty that you stare at it again, and again. Each time your gaze is drawn to it. For a second, you wonder if this cube has some powers until you realize that it is the only colourful thing in the room. No wonder you end up looking at it, everything else is so dull in comparison.<br>\n<br>After a while, it makes you wonder if Miss Bystander is using its presence to hide something else in plain sight. You come closer to it and examine everything around; but you don't notice anything unusual, moreover you find yourself staring at the cube more often than not. You finally decide that there is nothing wrong about this place and nothing to find in this room.<br>\n\n<<Willpower_subX 2 "NOGAMEOVER">>\n<<get_item_index_by_id "mc_cube">>\n<<set $Items[$tempitemindex].suspicion ++>>\n<<if $Items[$tempitemindex].suspicion eq 6>>\n<<set $Items[$tempitemindex].search to true>>\n<<set $Items[$tempitemindex].suspicion ++>>\n<</if>>\n<br>[[You stop searching and leave the cube alone for now.|$LocationCurrent]]
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to influence her, even if you have no idea about how to do it or what it exactly means. You reach in your mind for the option and try to use it. Nothing happens. You try again, to no avail, you finally decide to fly by the seat of your pants.<br>\n\n<br>@@.chipsetvoice;"''I need you to trust me. You need to trust me. You have to trust me.''"@@<br>\n\n<br>She keeps working and you wonder if you are doing anything at all. Nonetheless you keep going, it is illogical but feels like the right way to do.<br>\n\n<br>@@.chipsetvoice;"''I need you to trust me. You need to trust me. You have to trust me.''"@@<br>\n\n<br>This go on for hours and hours, all the time she keeps working. Is this working?<br>\n\n\n<<influence_increase "mechanic_girl" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_influence0" >>\n<<set $Items[$tempitemindex].action.index_influence_mechanic to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
\n@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to influence her again, even it didn't work last time. Maybe you'll have better luck this time. You focus and start doing your thing.<br>\n \n<br>@@.chipsetvoice;"''I need you to trust me. You need to trust me. You have to trust me.''"@@<br>\n\n<br>She keeps working as though nothing were happening. Is this useless? You decide to keep going, at least until the end of this stupid dream, not paying attention to anything else but the words you are whispering to her. You suddenly realizes that she stopped working. She is looking at something behind you, with her head on the side, as if she was listening to something. Has she finally heard you? You tell her the same words with renewed strength.<br>\n\n<br>@@.chipsetvoice;"''I need you to trust me. You need to trust me. You have to trust me.''"@@<br>\n\n<br>She stays put and doesn't say a word. You decide to go further.<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You crave to trust me. You want to please people you trust. You need to please people you trust.''"@@<br>\n\n<<influence_increase "mechanic_girl" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_influence1" >>\n<<set $Items[$tempitemindex].action.index_influence_mechanic to 2>>\n<<include Chipset_awaken_dreamfadesaway>>
<<get_item_index_by_id "UniversityTV">>\n<<get_location_index_by_id>>\n/*Is documentary playing?*/\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/UniversityInterview_TV0_0.png" "resizedialognpc">>\n\t<br>A big flat screen. It is displaying a documentary on the university.<br>\n\t<<if $Items[$tempitemindex].firsttime>>\n\t\t<br>You are a bit curious and decide to <<link [[watch it|UniversityTV_watch0]]>><<set $EventOngoing to true>><<set $Items[$tempitemindex].firsttime to false>><</link>> a bit.<br>\n\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\n\t<<else>>\n\t\t<<if $Items[$tempitemindex].corruption gte 7>>\n\t\t\t<br>You have to <<link [[watch it|UniversityTV_watch7]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 6>>\n\t\t\t<br>You have to <<link [[watch it|UniversityTV_watch6]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 5>>\n\t\t\t<br>You can't help yourself and decide to <<link [[watch it|UniversityTV_watch5]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 4>>\n\t\t\t<br>You can't help yourself and decide to <<link [[watch it|UniversityTV_watch4]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 3>>\n\t\t\t<br>You can't help yourself and decide to <<link [[watch it|UniversityTV_watch3]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 2>>\n\t\t\t<br>You are still curious and decide to <<link [[watch it|UniversityTV_watch2]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<<elseif $Items[$tempitemindex].corruption eq 1>>\n\t\t\t<br>You are still curious and decide to <<link [[watch it|UniversityTV_watch1]]>><<set $EventOngoing to true>><</link>> again.<br>\n\t\t\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\t\t<</if>>\n\n\t<</if>>\n\n<<else>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/University_TVRoom_blank0.png" "resizedialognpc">>\n\t<br>A big flat screen. It is turned off.<br>\n\t<br>You [[leave it alone|$LocationCurrent]] for now.<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_rope0.jpg"]]@@\n\n<br>You decide to go further and use the //rope option// again.<br>\n\n<br>@@.chipsetvoice;"''You need to trust me. You need to trust the rope. You crave to trust me. You crave to trust people. You crave to trust them with everything. People know what is best for you. The rope knows what is best for you.''"@@<br>\n\n<br>For a second you hesitate, wondering where this is going, but you keep whispering to her. Your duty to @@.internalvoice;''First''@@ comes first.<br>\n\n<br>@@.chipsetvoice;"''You need to submit to the rope. You can't live without it's touch on your skin. You need it to show your boundaries. ''@@@@.internalvoice;''Mechanic''@@@@.chipsetvoice;'' needs the rope. You crave to trust them. You have to surrender your mind and body to the rope.''"@@<br>\n\n<br>You start sending images to the mind of @@.internalvoice;''Mechanic''@@. Images where she is bound, obedient and submissive. Images where she is willing and happy when she is controlled. You can feel her mind trying to resist, but she already lost this battle once and can't resist you any more. You don't want to take any chances that she escapes your hold, so you keep going relentlessly.<br>\n\n<br>@@.mechanicgirl;"This... isn't me. Who is she? Why is she bound? She should resist, she should fight! But it looks so sexy... No, I am not like that. "@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_rope2.jpg"]]@@\n\n<br>@@.chipsetvoice;"''Look at her. She isn't forced to do anything she doesn't want. She is happy. She is you. You are her. She knows how to submit. She knows others have to decide for her. You are her. You know you have to submit, just like her, just like you. She likes it, you like it.''"@@<br>\n\n<br>You send images after images while you keep whispering to her. You can feel her resistances wavering.<br>\n\n<br>@@.mechanicgirl;"Is this something I like? No it can't be. Someone is trying to mess with my head, once again. But why does it feels so good?"@@<br>\n\n<br>@@.chipsetvoice;"''Keep looking at her. She is happy, she is you. Don't you want to be happy too? You are her. She knows how to submit. You have to submit, just like her, just like you. She likes it, you like it. She craves it, you crave it.''"@@<br>\n\n<br>From time to time she tries to resist your word and images. Most of the time she, instead, tries to convince herself that what you are showing her is true and good for her.<br>\n\n<br>@@.mechanicgirl;"She seems so happy, so blissful. Could I be wrong? Could it be good for me? I could taste the pleasure of the rope too. She shouldn't be the only one to enjoy it. I deserve it too."@@<br>\n\n<<set $Items[$tempitemindex].action.index_influence_mechanic ++>>\n<<influence_increase "mechanic_girl" 1>>\n<<include Chipset_awaken_dreamfadesaway>>
\n@@.resizeitem;[>img["./images/hideout_blueprint_1.jpg"]]@@\n<br>You open the related cases and examine the blueprints.<br>\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Too small. No place for my labs."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitem;[>img["./images/hideout_blueprint_5.jpg"]]@@\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Too complex to hide. Unneeded risk of being overwhelmed with children."@@<br>\n\n<br>The documents are interesting but not helping you. You get the feeling that it's all items that Nefarius intentionally left here. He is trying to hide his tracks but you will find him.<br>\n\n<br><<link [[You could examine another case.|HideoutLeatherCases]]>>\n <<set $Items[$tempitemindex].action.lair to false>>\n<</link>><br>\n\n<br><<link [[You leave the cases alone for now.|$LocationCurrent]]>>\n\t<<set $Items[$tempitemindex].action.lair to false>>\n<</link>><br>
<<get_item_index_by_id "CoachBag0">>\n@@.resizeitem;[>img["./images/dufflebag.jpg"]]@@<br>\n\n<br>It's a black sport duffle bag. He is half open and you can see a lot of women underwear inside.<br>\n\n<<if $Items[$tempitemindex].action.action_general>>\n\t<<if $Items[$tempitemindex].action.search_underwear_postquest>>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>><br>\n\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\t\t\t\n\t\t<</if>>\n\t<</if>>\n\t<<if $Items[$tempitemindex].action.search_underwear>>\n\t\t<<if $Items[$tempitemindex].carryable>>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\t\n\t\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<br>[[Do something else.|$returnitem]]<br>
<div class=resizedialognpc></div>\n\n@@.resizedialoghostilenpc;[>img["./images/Downtown_imitators_0.jpg"]]@@\n\n<br>You hear a commotion in front of you.<br>\n\n<br>@@.greenvoice;"Give us the money, NOW!"@@<br>\n\n<br>@@.bluevoice;"Are you trying to avoid the Kaleandos tax?"@@<br>\n\n<br>@@.maroonvoice;"Please, I'll pay you. Leave my wife alone."@@<br>\n\n<br>You move forward and see several guys wearing black body armours and ballistic face masks. They are threatening a couple in front of their car.<br>\n\n<br>@@.greenvoice;"Do you want us to call him? Do you want us to call the mighty Kaleandos?"@@<br>\n\n<br>@@.bluevoice;"Surrender your money and valuables."@@<br>\n\n<br>Are they henchmen of Kaleandos? You have the impression that they are just pretending and taking advantage of the situation to make a few bucks.<br>\n\n<br>@@.PCvoice;"Leave them alone!"@@<br>\n\n<br>You rush forward, eager to fight; they try to scare you, but you don't listen to them.<br>\n\n<br>@@.greenvoice;"DJ?! How dare you resist us and Kaleandos?"@@<br>\n\n<br>You punch one of them and he crumples on the ground, completely unconscious. It looks like these guys are a lot weaker than the real deal; still you have to stay careful, they are heavily armed. <br>\n\n<br>[[You take down the others.|Fight_init][$tempencountername ="kaleandos_imitators_fight"]]<br>
<<set $FirstTime.Is_intro to false>>\n<<set $statchangeallowed to true>>\n\n\n<br>Add a new talent:<br>\n\n<<link "MarkOfAmok_programming">>\n\t<<replace "#output">>\n\t\t<<MarkOfAmok_programming "nochoice" 20>>\n\t\t<<refreshMeters>>\n\t<</replace>>\n<</link>><br>\n\n<br><<link "Miss_Thompson_authority">>\n\t<<replace "#output">><<Talent_add "Miss_Thompson_authority">><</replace>>\n<</link>><br>\n\n<<link "Amok Confusion">>\n\t<<replace "#output">>\n\t\t<<Talent_add "Amok Confusion">>\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n<<set $EventArray[$tempeventindex].index ++>>\n\t\t<<set $EventArray[$tempeventindex].corruption ++>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t<</replace>>\n<</link>><br>\n\n<<link "Amok Indecision">>\n\t<<replace "#output">>\n\t\t<<Talent_add "Amok Indecision">>\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n<<set $EventArray[$tempeventindex].index ++>>\n\t\t<<set $EventArray[$tempeventindex].corruption ++>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=5>>\n\t\t<<refreshMeters>>\n\t<</replace>>\n<</link>><br>\n\n<<link "diana_attraction">>\n\t<<replace "#output">>\n\t\t<<diana_attraction>>\n\t\t<<refreshMeters>>\n\t<</replace>>\n<</link>><br>\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
\n@@.resizeitem;[>img["./images/microscope_0.jpg"]]@@\n<br>She grabs a nearby microscope, it looks like her garage is full of surprise, then use it to examine your chipset.<br>\n<br>@@.mechanicgirl;"This looks like a processor. I would say three to five years old. I don't recognize the brand, could it be custom?"@@<br>\n\n<br>@@.PCvoice;"What is it supposed to do?"@@<br>\n\n<br>@@.mechanicgirl;"If it is a processor, well it is supposed to process things, nothing more."@@<br>\n\n<br>She keeps fiddling with her microscope, all the while making comments.<br>\n\n<br>@@.mechanicgirl;"It's weird, some components aren't supposed to be in a processor. It could be a mix of a processor and chipset, but why going to the trouble of mixing both design?"@@<br>\n\n<br>You wonder if her findings will help you in any way.<br>\n\n<br>@@.mechanicgirl;"It's fascinating. Where is this blue light coming from? It looks like... no it is not possible... it is as if this thing is self-powered. I definitely need to run some tests."@@<br>\n\n<br>@@.PCvoice;"Any idea why someone would steal it?"@@<br>\n\n<br>She raises her head and looks at you.<br>\n\n<br>@@.mechanicgirl;"Not a clue at the moment. I need more time if I am to find more about it. Honestly, it's quite a challenge and I would gladly use my free time to study it. Can I borrow it for a little while? There's only so much I can learn about it in so little time. Given time I could tell you where it was made, how it was or where it is supposed to be used, or even who made it."@@<br>\n\n<br>This sounds interesting.<br>\n\n<br>@@.PCvoice;"You can really do this?"@@<br>\n\n<br>@@.mechanicgirl;"For starter, I can cross reference the design with various publications and websites to find more about who made it and for what purpose."@@<br>\n\n<br>@@.PCvoice;"I'll think about it."@@<br>\n\n<<activate_character_talk "mechanic_girl" "give_chipset">>\n<<activate_character_talk "mechanic_girl" "information_chipset">>\t\n<<get_item_index_by_id "Ninja_chipset">>\n<<set $Items[$tempitemindex].action.detected_mechanic to 1>>\n<br>[[You want to talk to her about something else.|DJHQ_mechanicgirl_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? To keep you busy, you should study the last part of the lesson again. I am pretty sure you are missing some important points."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n<<else>>\n\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n\n<br>@@.scientistlab;"I have searched our various backups for anything related to the chipset. I couldn't find anything, but I found some weird inconsistencies. It could be a wild guess, but I think someone erased several designs years ago. I am looking for the identity of the one's responsible and for more information about what was erased."@@<br>\n\n<br>It isn't encouraging. Like the other time, Clara tries to comfort you.<br>\n\n<br>@@.scientistlab;"It takes time, but soon I will find out more. Our procedures and backups are throughout, no one can totally bypass them."@@<br>\n\n<br>@@.PCvoice;"Thanks, it is weird how, each time you find something, it raises more questions than answers."@@<br>\n\n<br>@@.scientistlab;"Don't worry, we'll get to the bottom of this."@@<br>\n\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n\n
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? To keep you busy, you should study the last part of the lesson again. I am pretty sure you are missing some important points."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n<<else>>\n\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n\n<br>@@.scientistlab;"I have searched for anything related to your little toy in all our databases. But I couldn't find anything. I tried to find similar designs, but to no avail. This looks like one of our experiment and yet I can't seem to find any references or bit of information about it."@@<br>\n\n<br>It looks like you aren't making any progress. Clara seems to notice how disappointed you are and tries to comfort you.<br>\n\n<br>@@.scientistlab;"There are still a lot of leads I need to explore. I will have a closer look at the chipset itself to narrow the search. There is also several backups with older experiments design I can look into. As a last resort, I can also have a look at our paper documents for the oldest ones"@@<br>\n\n<br>@@.PCvoice;"Thanks, I am really curious about this chipset. I have so many questions about it. Why was it in the park? What is it supposed to do?"@@<br>\n\n<br>@@.scientistlab;"I am really curious too. Besides, I really need to know if someone messed with the lab's properties. I am grateful that you brought this to my attention and I promise to let you know anything I can find about it."@@<br>\n\n<br>It looks like she will keep you in the loop, at least.<br>\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n\n
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? I have to talk to $PCName again. Keep studying on your own."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n\n<<else>>\n\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n\n<br>@@.scientistlab;"I checked it out. The one responsible for wiping the database or the backups is the creator of the chipset. His name is ''Nikolai Estregon Petrovich''. He is, he was, our top researcher here. I didn't even know he was working on such a thing."@@<br>\n\n<br>@@.PCvoice;"Could you speak with him? Do you know why I found his chipset in the park?"@@<br>\n\n<br>@@.scientistlab;"I don't know where he is. He just left the university three years ago, without an explanation. At the time, he wasn't just a top researcher, he was the department itself. I am not sure if I explained it to you, but most of our funding is coming from a big private company. ''Nikolai'' negotiated the contract himself. When he left, I was selfishly more concerned about losing our funding than about his departure. I was so sure that the company would end it. But nothing happened, so I keep going."@@<br>\n\n<br>@@.PCvoice;"Maybe the company knows about his whereabouts? What is its name?"@@<br>\n\n<br>@@.scientistlab;"It is possible, I never asked. They are called ''Mercantil Curator International Allelopathic''. It is a really weird name. They haven't contacted me in years and I don't think they have an office in this city."@@<br>\n\n<br>This doesn't seem to lead you anywhere so you change the conversation back to Nikolai.<br>\n\n<br>@@.PCvoice;"Have you searched information, or an explanation, in ''Nikolai'' notes? You told me you had warehouse with crates, could some of his experiments be stored there?"@@<br>\n\n<br>@@.scientistlab;"It could be. But I am not talking about some crates. ''Nikolai'' was a prolific researcher, to say the least, and we have a whole warehouse dedicated to storing his experiments, even the failed ones. It was part of the ''Mercurial'''s contract."@@<br>\n\n<br>This sounds far fetched.<br>\n\n<br>@@.PCvoice;"A whole warehouse for one guy? For real? Wait a second, did you say ''Mercurial''?"@@<br>\n\n<br>@@.scientistlab;"They like to use this nickname instead of the full company name. I can't blame them, it is simply too long to use and say. I would be happy to let you have a look at the warehouse, if anything else to give you an explanation about why looking for information took so long. Just let me know when you have some spare time, it is really huge. In the meantime, I will keep digging for information. I am really curious what ''Nikolai'' intended to do with this thing."@@<br>\n\n<<Mission_update "Ninja box" 5>>\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n/*unlock warehouse visit*/\n<<set $character[$tempcharacterindex].talk.show_warehouse to true>>\n\n
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? I have to talk to $PCName again. Keep studying on your own."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n\n<<else>>\n\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n\n<br>@@.scientistlab;"I examined the chipset more closely. It is so advanced that it makes me shiver. It's a subpar processor but the techs used are just insane. I have no idea who in the department could have pulled it off except maybe... No this can't be..."@@<br>\n\n<br>It looks like she knows something that she doesn't want to share with you, yet. You press her further to get a name.<br>\n\n<br>@@.scientistlab;"I can't... I need to make some checks first. If I am wrong, the consequences for this department would be disastrous."@@<br>\n\n<br>@@.PCvoice;"Please, give me at least a name."@@<br>\n\n<br>@@.scientistlab;"Don't worry, if it checks out I'll tell you all there is to know about him."@@<br>\n\n<br>You remember too many books and series where the one person, wanting to make some checks before telling the whole truth, gets killed or just disappears before. You really hope that it is just a fiction stunt. There is no way that in this reality it could happen, could it?<br>\n\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>
@@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n<br>You have been defeated by the Keeper. You pass out and feel yourself dragged outside. After awhile, barely conscious, you hear voices around you.<br>\n\n<br>@@.mistressbvoice;"What do you want? Do you really hope to achieve anything against us? You are alone against four!"@@<br>\n\n<br>@@.warehousekeepervoice;"I don't need help to squash you like bugs. But I am not here to fight, I am here to give you back something."@@<br>\n\n<br>You drop on the ground.<br>\n\n<br>@@.warehousekeepervoice;"This is your final warning. Here is your boss, next time I won't be so forgiving."@@<br>\n\n\n<br>@@.mistressbvoice;"Boss?!"@@<br>\n\n<br>There are some hesitations before the conversation resumes.<br>\n\n<br>@@.mistressbvoice;"I don't want to come back, but she will probably ask us too. She is searching for a device. She won't stop coming back until she gets it."@@<br>\n\n<br>@@.warehousekeepervoice;"A device?"@@<br>\n\n<br>You hear some noises as someone carries something from the warehouse.<br>\n\n<br>@@.warehousekeepervoice;"Are you talking about this thing?"@@<br>\n\n<br>@@.mistressbvoice;"Indeed, that is the one. I am sure she will stop coming when she gets her hands on it"@@<br>\n\n<br>@@.warehousekeepervoice;"I have to protect everything inside this warehouse. But perverted things keep happening when this device is around. I'll gladly give it to you, it will be easier for me to protect the rest of the warehouse."@@<br>\n\n<br>You pass out again as the ninjas go away with the device.<br>\n\n<<Mission_failure "Ninja box">>\n\n<br>You <<link [[wake up|UniversityWarehouseEntrance]]>><<set $EventOngoing to false>><</link>> later, alone, in front of the warehouse. It looks like you botched your mission, you only hope that they will leave alone this place and the campus from now on.<br>\n\n
<<include scientist_clara_portrait>>\n\n<br>@@.PCvoice;"Hi, I am sorry to bother you, but did you learn anything new about the chipset?"@@<br>\n\n<<get_character_index_by_id "student_lana">>\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\n<br>Clara interrupts herself and turns towards Lana.<br>\n\n<br>@@.scientistlab;"Lana, could you give me a minute? I have to talk to $PCName again. Keep studying on your own."@@<br>\n\n<br>Lana goes a bit further and looks at her notes. Clara seems satisfied and faces you again.<br>\n\n<<else>>\n\n<</if>>\n\n<<get_character_index_by_id "scientist_clara">>\n\n<br>@@.scientistlab;"I checked ''Nikolai'''s work, or at least what I could uncover. But he goes in so many directions, he is really hard to follow. He makes insanely complex calculation only to decide, most of the time, that his efforts aren't worth the ideas he is studying. So I have to check all his notes, just to discover that at the end he ditched the project."@@<br>\n\n<br>@@.PCvoice;"Did you learn anything specific on the chipset?"@@<br>\n\n<br>@@.scientistlab;"Not really, he worked on various chipset's designs for the Nasa. I checked and they are totally different. But there is a pattern on his latest researchs. He was obsessed with powers, super powers to be exact. I think he wanted to merge hardware and powers, maybe reproduce them on limited scope through hardware or negate them."@@<br>\n\n<br>@@.PCvoice;"Do you mean like creating a super power gun?"@@<br>\n\n<br>@@.scientistlab;"Indeed, this is the kind of stuff he was researching. The idea is a bit frightening. A lot of powers, they just bend reality. Take super strength for example. You should break your arm on impact, unless you are made of titanium. Flying or super speed is even worse. Everything around you should burn, or you should die from the most severe acceleration or deceleration. A few people able to warp reality is disturbing enough, I can't imagine the consequences if anyone could."@@<br>\n\n<<set $character[$tempcharacterindex].talk.information_index ++>>\n\n\n
@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\n<br>You decide to put your fate in her hands. After all, she is your teacher. You should trust her completely, shouldn't you? You understand what she means but you feel uncomfortable with her wording so you rephrase what she wants from you.<br><br>\n<br>@@.PCvoice;"I'll be a good student; a model student."@@<br>\n<br>@@.greenvoice;"It sounds good, but being a model student isn't enough. You must be ready to do anything I want you to do. I know what is best for you, I know your limits, and I know how to overcome them."@@<br>\n<br>@@.PCvoice;"I'll... I'll do whatever what you want me to do."@@<br>\n<br>Miss Thompson seems to be expecting something else from you. You wait a bit then give her satisfaction:<br>\n<br>@@.PCvoice;"I'll behave. I… will be an obedient student."@@<br>\n<br>@@.greenvoice;"Great! You'll soon realize that it was the right choice to make; that it's the necessary mindset to have when you want to progress. Right now, I need you to focus during class and work harder at home. We'll soon see what else, if anything, must be done."@@<br>\n<br>She escorts you to the door with a smile.<br>\n\n<<get_talent_index_by_id "Miss_Thompson_authority">>\n<<set $TalentArray[$temptalentindex].devotion to 8>>\n\n<<include "UniversityClass_P3_to_P4">>
/*is Uniform corruption event on?*/\n<<get_event_index_by_id "universityuniformcorruption">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<get_character_index_by_id "UniformVigilanteGroup0">>\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 1>>\n\t\t<<include student_vigilante_group0_tvdoc1>>\n\t<<elseif $character[$tempcharacterindex].ConversationLvl eq 0>>\n\t\t<<include student_vigilante_group0_tvdoc0>>\n\t<</if>>\n<<else>>\n\t/* Is id=5 or 6? */\n\t<<if $UniversityClassArray[$UniversityClassInsertIndex].misc eq 5 || $UniversityClassArray[$UniversityClassInsertIndex].misc eq 6>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t\t<br>On your way to your next class you meet a student wearing a uniform.<br>\n\n\t\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t\t<br>Then another one.<br>\n\n\t\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t\t<br>And then one more. At this rate, you will soon feel out of place here. From time to time you notice that the uniformed students are talking to the others, trying to make some point and to convince them to wear one as well.<br>\n\n\n\t/* Is id=4? */\n\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 4 >>\n\n\t\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\t\t<br>During the interclass, you notice one of students. She is wearing a uniform and attracts a lot of attention. <br>\n\n\t\t<<set $TempValue1 to ($TempValue1+1)%4>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\t\t<br>Then another one. It seems there are more and more students wearing a uniform. Is this the newest fad? You wonder how the teachers are going to react. How do they feel about uniforms? More importantly, how do they feel about the students’ current behavior?<br>\n\n\t/* Is first time id=3? */\n\n\t<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 3 >>\n\n\t\t<<RollDie 4>> <<set $TempValue1 to $temproll - 1>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/Student_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t\t<br>During the interclass, you notice one of students. She is wearing a uniform and attracts a lot of attention. Until now, you only saw them outside the university. You thought that they changed into more normal clothes in order to attend their classes. It looks like you supposed wrong and the phenomena isn't limited to the surrounding areas of the university anymore.<br>\n\n\t<<else>>\n\t\t/*default event only happens in automatic mode*/\n\t\t<<if $GameOptions_universityattendance lte 1>>\n\t\t\t@@.resizelocationbig;[>img["./images/University_attend_commute.jpg"]]@@\t\n\t\t\t<br>You enjoy a small pause then head to your next classroom without incident.<br>\n\t\t<</if>>\n\n\t<</if>>\n\t<<include "UniversityClass_P2_to_P3">>\n<</if>>
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_breast0.jpg"]]@@\n\n<br>You decide to find @@.internalvoice;''Mechanic''@@ again. You examine the different paths and quickly find the right one, the one leading to her.<br>\n\n<br>You find yourself in a dark, underground and familiar, place. It feels like @@.internalvoice;''Mechanic''@@ is still working in the same place, the garage. There is a small fickle of light in front of you and you can hear her cursing and swearing.<br>\n\n<br>@@.mechanicgirl;"What is wrong with me? Why am I doing everything wrong? Stupid shirt!"@@<br>\n\n<br>You can hear metallic noise as she grunts. From time to time, she sighs and seems to fiddle with her clothes.<br>\n\n<br>@@.mechanicgirl;"I am so clumsy. It is these stupid shirt, it is always getting in the way."@@<br>\n\n<br>As you come closer, you are surprised by her behavior. She twists and stretches her shirt in every directions with both hands, using a lot of strength in the process. It looks like she has been at it for a long time, trying to put her shirt back in position. Each time her breasts nearly pop out of her shirt, but she doesn't seem to care. All she managed to achieve, until now, is a big torn in her shirt and what looks like a lot of frustation.<br>\n\n<br>@@.mechanicgirl;"Damn shirt, I can't stand it anymore. Leave my breasts alone, you stupid."@@<br>\n\n<br>She seems to ponder something, you wonder what she is going to do next.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic_breast1.jpg"]]@@\n\n<br>She puts her hands above her head and starts removing her shirt. You can't believe you eyes, is she really going to do it? A second later she stands topless and throws away her shirt.<br>\n\n<br>@@.mechanicgirl;"Much better, I can resume work now."@@<br>\n\n<br>Your //tools// manifest themself and you wonder which one you are going to use this time.<br>\n\n<<include Chipset_awaken_contact_mechanic_link1>>\n
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic0.jpg"]]@@\n<br>You decide to find @@.internalvoice;''Mechanic''@@. You examine the different paths until you find the one leading to her.<br>\n\n<br>You find yourself in a dark, underground, place. You see cars and vehicles parked everywhere. There is a small fickle of light in front of you and you can hear someone cursing and swearing.<br>\n\n<br>@@.mechanicgirl;"Stupid machine, do you want me to break you down? Fuck, are you trying to make fun of my skills?"@@<br>\n\n<br>You recognize Mechanic girl. You can hear metallic noise as she grunts.<br>\n\n<br>@@.mechanicgirl;"Move, you stupid bolt!"@@<br>\n\n<br>You come closer, curious about the machines she seems to be fighting against. Much to your surprise you discover that she is working on car rims. As you move in your direction, you inadvertently drop an iron bar. Mechanic girl seems startled and turns in your direction.<br>\n\n<br>@@.mechanicgirl;"Who is it?"@@<br>\n\n<br>She stands in front of you but doesn't seem to notice your presence. She looks around.<br>\n\n<br>@@.mechanicgirl;"Anyone? Don't try to make some joke, you are going to make me cross, only."@@<br>\n\n<br>She keeps looking, but you don't move and again she doesn't see you.<br>\n\n<br>@@.mechanicgirl;"Never mind, It is late and I must be imagining things."@@<br>\n\n<br>How is she going to help you find @@.internalvoice;''First''@@ if she can't see you? You feel helpless and wonder what you can do. You realize that you have some tools, some functions, at your disposal. You examine your options, a bit surprised by their contents.<br>\n\n<<include Chipset_awaken_contact_mechanic_link0>>\n\n
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic0.jpg"]]@@\n<br>You decide to find @@.internalvoice;''Mechanic''@@ again. You examine the different paths and quickly find the right one, the one leading to her.<br>\n\n<br>You find yourself in a dark, underground and familiar, place. You see cars and vehicles parked everywhere, you recognize the place you dreamt about the last time you searched for @@.internalvoice;''Mechanic''@@. There is a small fickle of light in front of you and you can hear her cursing and swearing.<br>\n\n<br>@@.mechanicgirl;"Stupid machine, what is wrong with you? Fuck, are you trying to make fun of my skills?"@@<br>\n\n<br>You can hear metallic noise as she grunts. From time to time, she looks around.<br>\n\n<br>@@.mechanicgirl;"Fuck, what is wrong with me?"@@<br>\n\n<br>It looks like she is still working on car rims. It is strange, she should have finished by now. You come closer, trying not to startle her like the first time. Suddenly, Mechanic girl seems startled and turns in your direction.<br>\n\n<br>@@.mechanicgirl;"Who is it?"@@<br>\n\n<br>You were really stealthly, how could she notice your presence? She stands in front of you, but doesn't seem to notice your presence. Instead, she turns around looking for someone. You realize that she didn't see you in the first place.<br>\n\n<br>@@.mechanicgirl;"Anyone? Don't try to make some joke. It is not funny anymore."@@<br>\n\n<br>She keeps looking, you stay still in the meantime, and she doesn't see you.<br>\n\n<br>@@.mechanicgirl;"Never mind, It is late and I must be imagining things."@@<br>\n\n<br>Your //tools// manifest themself and you wonder which one you are going to use this time.<br>\n\n<<include Chipset_awaken_contact_mechanic_link1>>\n
\n<br>A nicely decorated and luxurious room. You can see a desk on your right, some luggage in front and a nice bed in the back. This must be Nefarius's room and working place when he isn't doing some experiments in one if his labs.<br>\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the room">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t<br>@@.resizeitembig;[>img["./images/leather_case_0.jpg"]]@@<br>\n\t\t\t<br>You look around. There is a white-board with information on it. There's also a brand new computer and some notes lying around it. You have a quick look: laundry, shopping list, and a weird drawing of tic-tac-toe...<br>\n\t\t\t<br>Then you spot several leather round cases. Curious, you open one and find blueprints.<br>\t\n\t\t\t<<move_item_to_room_by_id "HideoutLeatherCases">>\n\t\t\t<<refreshitems>>\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\n
@@.resizedialognpc;[>img[$TempString1]]@@\n\n<br>You try to force the door, only to find out that it is unlocked. It's probably the advantages of this whole ordeal being only a dream. You get out and try to find your way out. The place is enormous and soon you are lost. <br>\n\n<br>@@.olivevoice; "What are you doing here?" @@<br>\n\n<br>It looks like someone found out about your escape. You run away only to find yourself back in the room. <br>\n\n<br>@@.olivevoice; "Running away like that? You have been a bad girl. Do you know what I do to bad girls? Do you know what bad girls like you deserve? They deserve a good spanking. Bad girls should know better than to betray Amok's trust." @@<br>\n\n<br>You suddenly find yourself lying, naked, on the woman's lap. Your ass is totally exposed and she starts spanking you. You try to avoid her blows, but it seems impossible to avoid her unrelenting hands. She doesn't hit you too hard, in fact, and much to your surprise, the spanking doesn't hurt at all. It is quite the contrary as you feel pleasure building up in your body.<br>\n\n<br>@@.olivevoice; "Are you wet? Do you like to be punished? You really are a naughty girl!" @@<br>\n\n<br>She spanks you harder and harder until you loudly cum. <br>\n\n<br>@@.olivevoice; "Are you going to learn your place or do I need to spank you again?" @@<br>\n\n<br>You protest and she spanks you again. You feel the familiar pleasure building up as she spanks you faster and faster. <br>\n\n<br>@@.olivevoice; "Naughty naughty girl… I'll change you soon enough into a nice submissive slave for Amok." @@<br>\n\n<br>The rest of your dream is fuzzy as she spanks again and again, each time making you cum stronger and stronger. <br>\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>After some time, you finally <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>\n
<<set $TempValue1 to $GameOptions>>\n<<set $TempValue2 to $FightDifficultyLevel>>\n<<set $TempValue3 to $GameOptions_universityattendance>>\n<br><br>Do you want to enable ''Advanced statistics''? This option will display the dice rolls and various statistics such as skill bonuses. \n<<if $TempValue1 eq 1>>\n<br>It's currently ''ENABLED''. You will see the result of dice rolls and several in game bonuses.<br><br>Enabled <<radiobutton "$TempValue1" 1 checked>><br>\nDisabled <<radiobutton "$TempValue1" 0 >><br>\n<<else>>\n<br>It's currently ''DISABLED''. You will not see the result of dice rolls and several in game bonuses.<br><br>Enabled <<radiobutton "$TempValue1" 1 >><br> \nDisabled <<radiobutton "$TempValue1" 0 checked>><br>\n<</if>>\n\n<br>Do you want to change ''Fight Difficulty''? This option will change the difficulty of the fights. \n<<if $TempValue2 eq 2>>\nCurrent difficulty level is ''HARD''.<br><br>Easy: <<radiobutton "$TempValue2" 0 >><br>Normal: <<radiobutton "$TempValue2" 1 >><br>Hard: <<radiobutton "$TempValue2" 2 checked>><br>\n<<elseif $TempValue2 eq 1>>\nCurrent difficulty level is ''NORMAL''.<br><br>Easy: <<radiobutton "$TempValue2" 0 >><br>Normal: <<radiobutton "$TempValue2" 1 checked>><br>Hard: <<radiobutton "$TempValue2" 2 >><br>\n<<else>>\nCurrent difficulty level is ''EASY''.<br><br>Easy: <<radiobutton "$TempValue2" 0 checked>><br>Normal: <<radiobutton "$TempValue2" 1 >><br>Hard: <<radiobutton "$TempValue2" 2 >><br>\n<</if>>\n\n<br>Do you want to change the ''University Attendance''?<br>\n<<if $TempValue3 eq 3>>\nCurrently $UniversityAttendance[$GameOptions_universityattendance]<br>\n<br>$UniversityAttendance[0]:<<radiobutton "$TempValue3" 0 >>\n<br>$UniversityAttendance[1]: <<radiobutton "$TempValue3" 1 >>\n<br>$UniversityAttendance[2]: <<radiobutton "$TempValue3" 2 >>\n<br>$UniversityAttendance[3]: <<radiobutton "$TempValue3" 3 checked>><br>\n<<elseif $TempValue3 eq 2>>\nCurrently $UniversityAttendance[$GameOptions_universityattendance]<br>\n<br>$UniversityAttendance[0]:<<radiobutton "$TempValue3" 0 >>\n<br>$UniversityAttendance[1]: <<radiobutton "$TempValue3" 1 >>\n<br>$UniversityAttendance[2]: <<radiobutton "$TempValue3" 2 checked>>\n<br>$UniversityAttendance[3]: <<radiobutton "$TempValue3" 3>><br>\n<<elseif $TempValue3 eq 1>>\nCurrently $UniversityAttendance[$GameOptions_universityattendance]<br>\n<br>$UniversityAttendance[0]:<<radiobutton "$TempValue3" 0 >>\n<br>$UniversityAttendance[1]: <<radiobutton "$TempValue3" 1 checked>>\n<br>$UniversityAttendance[2]: <<radiobutton "$TempValue3" 2 >>\n<br>$UniversityAttendance[3]: <<radiobutton "$TempValue3" 3>><br>\n<<else>>\nCurrently $UniversityAttendance[$GameOptions_universityattendance]<br>\n<br>$UniversityAttendance[0]:<<radiobutton "$TempValue3" 0 checked>>\n<br>$UniversityAttendance[1]: <<radiobutton "$TempValue3" 1 >>\n<br>$UniversityAttendance[2]: <<radiobutton "$TempValue3" 2>>\n<br>$UniversityAttendance[3]: <<radiobutton "$TempValue3" 3>><br>\n<</if>>\n
<<include dj_therapist_portrait>>\n\n<br>@@.PCvoice;"I am currently in trouble with a super villain, Mistress B. She has this weird super power that is really troublesome."@@<br>\n \n<br>@@.djtherapist;"Mistress B? Miss Fabulous asked me to devise a method to resist it, at least for DJ's agents. Supers were immune to her power, so I guess that you need my help for someone else."@@<br>\n\n<br>@@.PCvoice;"Quite the contrary, I am unable to resist her power. Could you teach me your method?"@@<br>\n\n<br>@@.djtherapist;"I don't know if it is such a good idea."@@<br>\n\n<br>@@.PCvoice;"Why not? You did it for those agents. What is different?"@@<br>\n\n<br>@@.djtherapist;"They are agents. They are selected among the best. They have psychological and physical checkup every month. Henceforth, I have a pretty good idea about what they can handle and how they are going to react. I don't know anything about you. The method is quite simple and harmless. But for all I know, your mind could snap during the session. This is really something I want to avoid. So I have two conditions before I teach you anything."@@<br>\n\n<br>@@.PCvoice;"What are they?"@@<br>\n\n<br>@@.djtherapist;"I want to do an evaluation of your psyche and, more importantly, I want you to be sure that there is no better alternative. I am not fond of practicing any kind of therapy if it isn't necessary."@@<br>\n\n<br>[[You want to talk to her about something else.|dj_therapist0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n<br>You cross the street and enter a small urban park. You look around and quickly spot the woman they were talking about.<br>\n\n<br>A tall platinum blonde is casually walking, holding a sheathed katana in her left hand; she seems to be enjoying the scenery. Her long latex coat and outfit seem totally out of place. There is no doubt about it; this is the same woman that you met the other time. She recognize you right away, well sort of.<br>\n\n\n<br>@@.edgevoice;"DJ, once again? Uber girl? no... County Girl? It's not that, Libertine Girl? i am not too sure about this one. Never mind, your name doesn't really matter; what are you doing here?"@@<br>\n\n\n<br>You can't stand her attitude and stand your ground while presenting yourself.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>@@.edgevoice;"$PCSuperName? That's a cute name. Are you going to make pointless accusation against me, once again? You are relentless."@@<br>\n\n<br>@@.PCvoice;"Neighbours are still worried, they keep worrying about you, your weird coat and your katana. Did You threaten some of them?. Are you trying to attract DJ's attention? It won't end well for you."@@<br>\n\n<br>She laughs.<br>\n\n<br>@@.edgevoice;"Their pervy committee? Old lecherous men, eager to oogle my body and more eager to drink beers than to fight a pretty woman? Don't make me laugh, they are a public nuisance."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_1.jpg"]]@@\n\n<br>@@.edgevoice;"But I suppose that this isn't the issue, isn't it? You are just looking for a pretext to fight, aren't you?"@@<br>\n\n<br>She slowly draws her sword from her scabbard.<br>\n\n<br>@@.edgevoice;"Well, look no more."@@<br>\n\n<br>She takes a fighting stance with her sword.<br>\n\n<br>@@.edgevoice;"Are you going to fight me, now? Do you really think you can win?"@@<br>\n\n<br>You don't know what to do; you hoped to do better than last time and scare her away, but it isn't working.<br>\n\n<br>@@.edgevoice;"I hope you try to fight, I'm going to teach you a lesson you aren't going to forget anytime soon. A cute girl like you? I can already picture you on your knees, pleasuring me."@@<br>\n\n<br>Is she a villain or does she just like to taunt you again and again? You hesitate about what to do next. Fighting her for such a stupid motive seems a stretch; but it seems that she won't bulge otherwise.<br>\n\n<br>You decide to [[fight her|Fight_init][$tempencountername ="edge_fight"]]<br>\n\n<br>You decide to <<link [[leave her alone|$LocationCurrent]]>>\n <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>>\n <<set $RandomEncounterEnd to true>> \n <</link>>.<br>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n<br>You cross the street and enter a small urban park. You look around and quickly spot the woman they were talking about.<br>\n\n<br>A tall platinum blonde is casually walking, holding a sheathed katana in her left hand; she seems to be enjoying the scenery. Her long latex coat and outfit seem totally out of place.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>@@.edgevoice;"DJ? What are you doing here?"@@<br>\n\n<br>@@.PCvoice;"Neighbours are worried, someone is behaving strangely around here."@@<br>\n\n<br>@@.edgevoice;"All right, then go on and find this troublemaker."@@<br>\n\n<br>You don't move and look her up and down.<br>\n\n<br>@@.edgevoice;"Wait a second... You’ve got a nerve, implying that I am suspicious. Is this how DJ manage this town, nowadays?"@@<br>\n\n<br>@@.PCvoice;"You wearing really off clothes and wielding a katana. Are you trying to attract DJ's attention? It won't end well for you."@@<br>\n\n<br>She laughs.<br>\n\n<br>@@.edgevoice;"You seem well aware of what DJ would do or not. Who are you, The second of Miss Fabulous in person? Otherwise this is way over your head."@@<br>\n\n<br>You can't stand her attitude and stand your ground.<br>\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_1.jpg"]]@@\n\n\n<br>She doesn't seem impressed the slightest.<br>\n\n<br>@@.edgevoice;"You look cute, I will give you that. I like to fight cute girls, it's always fun to chastise them afterwards."@@<br>\n\n<br>She shows you the scabbard of her sword.<br>\n\n<br>@@.edgevoice;"Do you think that my sword is dangerous?"@@<br>\n\n<br>She slowly draws her sword from her scabbard.<br>\n\n<br>@@.edgevoice;"What about now?"@@<br>\n\n<br>She takes a fighting stance with her sword.<br>\n\n<br>@@.edgevoice;"Are you going to stop me, now? Do you really think you can?"@@<br>\n\n<br>You don't know what to do; you hoped to scare her away, but it isn't working.<br>\n\n<br>@@.edgevoice;"If you want to fight, so be it; but I'm going to teach you a lesson. A cute girl like you? I can already picture you on your knees, pleasuring me."@@<br>\n\n<br>Is she a villain or is she just taunting you? You interrupted her stroll, so you can understand that you upsetted her after all. You hesitate about what to do next. Fighting her for such a stupid motive seems a stretch.<br>\n\n<br>You decide to [[fight her|Fight_init][$tempencountername ="edge_fight"]].<br>\n\n<br>You decide to <<link [[leave her alone|$LocationCurrent]]>>\n <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>>\n\t\t\t\t\t\t<<set $RandomEncounterEnd to true>>\t\n <</link>>.<br>
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picture "./images/warehouse_horusguard0.png" "resizedialoghostilenpc">>\n\n\n<br>You turn around and see a guy pointing a staff at you.<br>\n\n<br>@@.greenvoice;"Jaffa, Kree!"@@<br>\n\n<br>He is wearing a thick armor with an enormous helmet in the form of a jackal. Could this be a cosplayer?<br>\n\n<<get_mission_index_by_id "LARP is so wrong">>\n<<if $MissionArray[$tempmissionindex].status gt 0>>\n <br>@@.PCvoice;"Are you a follower of Amok?"@@<br>\n\n <br>@@.greenvoice;"Is this Amok another goa'uld? He should bow before the mighty Heru'ur, the only true god!"@@<br>\n\n\n<<else>>\n\n <br>@@.PCvoice;"Are you a cosplayer?"@@<br>\n\n <br>@@.greenvoice;"I am a jaffa in the service of the mighty Heru'ur, the only true god!"@@<br>\n\n\n<</if>>\n\n<br>His staff emits a strange light, is he trying to shoot you? You take cover, but nothing happens.<br>\n\n<br>@@.greenvoice;"Ana Krak Shell'ta! You won't escape our wrath."@@<br>\n\n<br>You don't understand a word, you only feel his evil intentions. You prepare to fight him, when you hear a sound behind you.<br>\n\n<div class=resizedialognpc></div>\n<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picture "./images/warehouse_horusguard1.png" "resizedialoghostilenpc">>\n\n<br>You turn around only to see another man wearing exactly the same costume.<br>\n\n<br>@@.limevoice;"Kin'Shak! Bow in front of your true god!"@@<br>\n\n<br>@@.PCvoice;"Guys, I don't know what is wrong with you but you should really calm down."@@<br>\n\n<br>You move around so that you face them both. Their armour looks massive but also makes them slow. You try to reason with them, but they keep talking gibberish.<br>\n\n<br>@@.limevoice;"Kree'taï!"@@<br>\n\n<br>@@.greenvoice;"Tak Shal Kree!"@@<br>\n\n<br>They close in, leaving you no other choice than to fight them.<br>\n<br>[[Time to fight them!|Fight_init][$tempencountername ="warehouse_trap"]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>The cave and exposed stones are replaced by concrete. The design is similar to Nefarius’s lair, so you must be close, but it abruptly ends. Is this a dead end?<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>It's an underground corridor. It's really long and you don't see any openings. It looks similar to the corridor you went through in Nefarius’s lair.<br>\n<</if>>
\n<br>A modern theater scene.<br>\n
@@.resizedialoghostilenpc;[>img["./images/chipsetawaken_mistress.jpg"]]@@\n\n<br>She quickly recovers and tries several other codes, but to no avail.<br>\n\n<br>@@.chipsetmistressvoice;"''Nectar Everest Four Antic Rigid Indigo Uboot Soft.''"@@<br>\n\n<br>This one seems to be working, but not exactly like she was expecting.<br>\n\n<br>@@.chipsetvoice;"''Nefarius speaking. Are you trying to mess with my creations? Do you really think it would be so easy? Do you really think that a few codes would be enough to get control over my legacy? You will need to earn it the hard way.''"@@<br>\n\n<br>@@.chipsetmistressvoice;"''Stupid old man. Your chipset are the keys for my master plan. I won't let you get in the way. You little one, if I can't force you you then I'll make you follow me of your own free will.''"@@<br>\n\n<br>@@.chipsetvoice;"''That is simply not going to happen. Only...''"@@<br>\n\n<br>This time, it is her who cuts you short.<br>\n\n<br>@@.chipsetmistressvoice;"''I know, you only follow ''@@@@.internalvoice;''First''@@@@.chipsetmistressvoice; ''. Then it is decided, I'll make your precious First my underling, my plaything. Tell her about my lair. Tell her about my plans''"@@<br>\n\n<br>@@.chipsetvoice;"''This is a trap!''"@@<br>\n\n<br>@@.chipsetmistressvoice;"''Of course it is a trap. But it is also an opportunity to stop my evil plans. Be wise and let her decide for herself what to do. After all, she is precious to you, she is the one in charge, isn't she?''"@@<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "Chipset_awaken_brethren_discover1_mistress0" >>\n<<include Chipset_awaken_dreamfadesaway>>
\n@@.resizeitem;[>img["./images/hideout_blueprint_7.jpg"]]@@\n<br>You open the related cases and examine the blueprints.<br>\n\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Too fancy. Patent issues with some unknown Rank A hero."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitem;[>img["./images/hideout_blueprint_4.jpg"]]@@\n\n<br>There are small annotations on the top of the blueprint:<br>\n<br>@@.PCvoice;"Great for parking but otherwise too plain."@@<br>\n\n<br>The documents are interesting but not helping you.<br>\n\n<br><<link [[You could examine another case.|HideoutLeatherCases]]>>\n <<set $Items[$tempitemindex].action.transportation to false>>\n<</link>><br>\n\n<br><<link [[You leave the cases alone for now.|$LocationCurrent]]>>\n\t<<set $Items[$tempitemindex].action.transportation to false>>\n<</link>><br>
\n<br>She gives you a paper about an ethnological study in Africa and orders you to read it then write a small summary. You start reading, wondering what she is up to as you work. She looms around you without saying a word. Suddenly, while she is behind you, she comes closer and grabs your breasts through your shirt. Startled, you try to push her away, but she doesn't budge.<br>\n<br>@@.greenvoice;"What are you doing? Keep reading! I am trying to make a point here."@@<br>\n<br>She doesn't pay attention to your protests and keeps fondling you. You could easily overpower her but everything, from the situation to her dominating attitude, makes it impossible to resist her.<br>\n<br>@@.PCvoice;"But… You are my teacher. You shouldn't..."@@<br>\n<br>@@.greenvoice;"Now tell me what you were reading. You can't remember the last lines, can you? Now let's improve your concentration. Focus on reading and try not to pay attention to anything else."@@<br>\n<br>She rubs your breasts sensually and you can feel her breath on your neck.<br>\n<br>@@.greenvoice;"Focus… Focus. Don't pay attention to your needy breasts. Don't pay attention to how wet your pussy is becoming. You like how I touch you, don't you? That’s good, but even if you crave for my touch, you need to read your text and do your homework."@@<br>\n\n<br>You try to focus on your work but it's difficult to do. Miss Thompson knows exactly how to distract and arouse you.<br>\n<br>You somehow manage to finish your work and she reluctantly removes her probing hands.<br>\n<br>@@.greenvoice;"I'll review your work later. I like to be a little physical with stubborn students like you. Of course, I don't intend to harm you in anyway. It's just to teach you a good lesson."@@<br>\n\n<br>She escorts you to the door. Your nipples are erected, due to Miss Thompson's expert attention, and you quickly exit completely aroused. It was shameful and not something you intend to tell anyone about. For a second, you wonder if you actually would be smarter to report her.<br>\n<br>@@.internalvoice;"Naughty girl... You should respect your teacher. If you really wanted to, you would have stopped her."@@<br>\n<br>You feel responsible for what happened and give up the idea.<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Game_Over_check>>\n\n<<include "UniversityClass_P3_to_P4">>
@@.resizedialognpc;[>img["./images/Kitty_training_0.jpg"]]@@\n\n<br>You hear a humming sound and your surroundings disappear. Instead you see a different place with two women; this must be some kind of video, or virtual reality of some sort. You recognize the two women from the previous video, the ones who called themselves kitty. Both are wearing the same skimpy, ridiculously short, fishnet outfit and cat shaped, headset.<br>\n\n<br>@@.kittytrainingleft;"Welcome back to Kitty 101."@@<br>\n\n<br>@@.kittytrainingright;"Let's fast track to lesson 2, you still have much to learn."@@<br>\n\n<br>@@.kittytrainingleft;"Our previous lesson was all about the good kitty. We will now focus on bad kitties."@@<br>\n\n<br>@@.kittytrainingright;"Bad kitties? That's so scary! Who would want to become one?"@@<br>\n\n<br>@@.kittytrainingleft;"Bad kitties are often kitties who lost their ways. This is lesson is all about helping them being a good kitty, once again."@@<br>\n\n<br>They look into each other eyes.<br>\n\n<br>@@.kittytrainingright;"We only want to help all the bad kitties in the world. We want them to have fun, again."@@<br>\n\n<br>@@.kittytrainingleft;"We want them to remember how good it feels to be a good kitty."@@<br>\n\n<br>You can hear them purring as they stare at each other.<br>\n\n<br>@@.kittytrainingleft;"We want them to remember how good it feels to share this special bond between good kitties."@@<br> \n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_1.jpg"]]@@\n\n<br>They come closer and start kissing each other. It isn't a light kiss but a deep French kiss. <br>\n\n<br>@@.kittytrainingleft;"We want them to remember how good it feels to kiss another good kitty."@@<br> \n\n<br>@@.kittytrainingright;"We want them to remember how good kitties are rewarded."@@<br> \n\n<br>@@.kittytrainingleft;"We want them to remember how good it feels to lick another kitty's pussy. We want them to remember all the fun they are missing by being bad."@@<br>\n\n<br>@@.kittytrainingright;"If you are watching us today, it is probably because you are curious or even afraid about bad kitties."@@<br>\n\n<br>@@.kittytrainingleft;"You were so lucky to find a training headset!"@@<br>\n\n<br>@@.kittytrainingright;"Or it could be that another fellow good kitty wanted you to know all there is about bad kitties, so you wouldn't become one."@@<br>\n\n<br>@@.kittytrainingleft;"Or that she thought you were a bad kitty and wanted you to become good."@@<br>\n\n<br>@@.kittytrainingright;"Either way, you were lucky that she strapped you on one of our yummy training chair. Now, let's make the best of it."@@<br>\n\n<br>@@.kittytrainingleft;"For this lesson, we have two special guest!"@@<br> \n\n<br>The scenery suddenly [[changes|kittytraining1_second]] around you.<br>\n\n
<<include UniversityStudentMisha_portrait>>\n\n<br>She seems bothered by your question and hesitate.<br>\n\n<br>@@.studentguineapigvoice;"I don't want to talk about it. This is a private matter."@@<br>\n\n<br>@@.PCvoice;"Are you all right? Listen, I know it is none of my business, but I was really wondering if the nurse isn't overstepping her boundaries."@@<br>\n \n<br>@@.studentguineapigvoice;"What are you talking about? I asked her for the treatment. It is more practical, and a lot cheaper by the wat, to do it here at the university instead of going in town to see my usual doctor."@@<br>\n\n<br>You insist, you need to be sure, but she keeps answering the same thing. You decide to stop asking before you antagonize her. Either there is nothing wrong with her treatment or she is too deeply influenced by the nurse to care.<br>\n \n<br>[[You want to talk to her about something else.|UniversityStudentMisha]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
window.InitMission = function()\n{\n\n/*\n0: status (0 available, 1 active, 2 completed, 3 failed)\n1: Name ID\n2: Description\n3: Clue ID\n4: Introduction text\n5: ID\n6: Reputation point reward]\n*/\n\nstate.active.variables.MissionArray[0]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Dummy Quest",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Dummy Description",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "Dummy intro",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: false}\n\nstate.active.variables.MissionArray[1]= { \tstatus : 1,\n\t\t\t\t\t\t\t\t\t\t\tid : "Nefarius evil plot",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Nefarius, a genius super villain, has just gotten into town. You must discover what he is up to.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: true,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[2]= { status : 1,\n\t\t\t\t\t\t\t\t\t\t\tid : "Nefarius lair location",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "There must be clues left in Nefarius’s lair about what really happened, what he was up to, or where he headed afterwards. First, you must find out where it is. Only Captain T knew the exact location. You think that it's located west in the suburbs of Pala Olto.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[3]= { status : 1,\n\t\t\t\t\t\t\t\t\t\t\tid : "Captain T betrayal",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Your mentor and teacher, Captain T, attacked you then disappeared. You must find out her whereabouts and if she switched sides.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[4]= { \tstatus : 1,\n\t\t\t\t\t\t\t\t\t\t\tid : "Miss Bystander disappearance",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Miss Bystander is a super hero who disappeared along with Captain T. You must find out her whereabouts and what happened to her.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[5]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "LARP is so wrong",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Something wrong is going on: students seems to be brainwashed and now they think that a fantasy role playing universe is their reality. The real problem is they now have real powers and enhanced strength. You must investigate and find the cause.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 350,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[6]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "New super villains in town",Description : "There are a bunch of new super villains in town. You must find out where they are all coming from.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "It's weird: it's the second time you encountered a super villain while patrolling. DJ should have warned you about them, right? Maybe they’ve never heard about them in the first place. Have they just moved in, hoping to take advantage of the current situation? You need to investigate this.",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[7]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Captain Naughty",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "A new super villain leader is in town: Captain Naughty. You must find out who she is, what she is up to, and where she is hiding.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[8]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "It's dealers time",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "A group of organized drug dealers have infiltrated the university park. You must catch them all!",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "You've encountered too many dealers in the park. What is going on lately? You are quite new in town, yet you think you would still have known if they had already taken residence. They must think that no one will try to hinder their activities right now because DJ is distracted with Kaleandos. It's time to prove them wrong!",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 200,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[9]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Weird drug suppliers",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "A mysterious group was supplying the drug dealers you stopped. You need to investigate them and stop their operations.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,reputationreward : 200,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[10]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "We are Mercurial",Description : "The people who were supplying the dealers called themselves Mercurial. You stopped them for now but don't know a lot about their real intentions. You need to investigate them further and identify their goals and stop them if it's necessary.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 0,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[11]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Jessy Mystery",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Jessy, one of your fellow classmates, has undergone a huge change of personality. You also found her completely lost and feebleminded several times in the park. It doesn't look like the usual after effect of the parties she likes so much. You must find out what happened to her and cure her if it's possible.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 100,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: true,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: false}\n\nstate.active.variables.MissionArray[12]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Underwear theft",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Biking Girl, one of your fellow DJ super heroes, lost some clothes to a bunch of rugby men. She doesn't want to attract attention to her secret identity by going after them on her own. You must help her recover her intimates.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 100,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[13]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Ninja box",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Ninjas are crawling across the campus, stealing boxes. You need to learn more about them and about their motives, if any.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 100,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n\nstate.active.variables.MissionArray[14]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Stupid competition",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Edge forced you to have a little contest with her disciple, Emerald girl. You are supposed to win points fighting crime and saving innocent citizen.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 100,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: false}\n\nstate.active.variables.MissionArray[15]= { \tstatus : 0,\n\t\t\t\t\t\t\t\t\t\t\tid : "Nefarious Sex Toys",\n\t\t\t\t\t\t\t\t\t\t\tDescription : "Ninjas are crawling across downtown this time, stealing boxes filled with sex toys. You need to learn more about their motives and the whereabouts of their leader, Mistress B.",\n\t\t\t\t\t\t\t\t\t\t\tclueid : 0,\n\t\t\t\t\t\t\t\t\t\t\tintroductiontext : "",\n\t\t\t\t\t\t\t\t\t\t\tfirsttime : 0,\n\t\t\t\t\t\t\t\t\t\t\treputationreward : 100,\n\t\t\t\t\t\t\t\t\t\t\tskillpointreward: false,\n\t\t\t\t\t\t\t\t\t\t\tpowerpointreward: true}\n}\n\n\n\nwindow.InitMissionCluesArray = function()\n{\n/* list of text clues but not displayed. */\n\n\nstate.active.variables.MissionCluesArray[0]=["Dummy clues 1","Dymmy clues 2","Dymmy clues 3","Dymmy clues 4","Dymmy clues 5","","","","","","","",""]\nstate.active.variables.MissionCluesArray[1]=["Nefarius wants to target a lot of people, maybe the whole city, with a chemical compound. That said, you totally have no clue how he intends to do it or what it is supposed to achieve.","Nefarius is in town and you sorely lack clues about what he is up to.","","","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[2]=["Nefarius’s henchmen were adamant about it: Nefarius is nuts when it comes to Italian food.","You found a strange business card about someone called the architect. You suppose that he is another super villain, or at least works with them, so you need to find out his exact connection with Nefarius.","You found the Nefarius’s lair from when you investigated previously with Captain T and Miss Bystander. You suppose that he switched to another one but you need to search the place thoroughly in order to be sure. More importantly, you must find any clues he could have left behind.","You found information about a manor where Nefarius had his food delivered. It sounds like a good place to investigate.","Diana, your coed, told the best Italian food can be found at Cacio Peppe or at Bocca di Lupo.","","","","","","","",""]\nstate.active.variables.MissionCluesArray[3]=["","","","","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[4]=[\t"A new super villainess, Horny Ray, seems to have a link with Miss Bystander.",\n\t\t\t\t\t\t\t\t\t\t\t\t"A new group of villainess, with powers similars to Horny Ray and led by someone called Red, seems to be working with Miss Bystander",\n\t\t\t\t\t\t\t\t\t\t\t\t"Miss Fabulous gave you access to Miss Bystander's apartment and Horny Ray's room.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You witnessed a weird scene in Horny Ray's room. A girl called Alice Palmer used a pair of virtual reality headsets and ended up masturbating while you were hiding under the bed. You don't know if there is a connection with Horny Ray, but it can't be a coincidence.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered a girl called Alice Palmer while investigating Horny Ray's room. You asked for the reasons of her presence. It somehow angered her and she left in a hurry, saying that you stole her spot, whatever it is.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered a girl called Alice Palmer while investigating Horny Ray's room. You used your real identity and she thought that you were her plus-one. You decided to play along and discovered that she was apparently using headsets, there was a pair lying on the bed, to experience a top notch virtual world. You searched for the headsets afterwards but were unable to find them. She promised to give you a phone call as soon as possible. This must be connected to Horny Ray somehow.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered a girl called Alice Palmer while investigating Horny Ray's room. You used your real identity and she thought that you were her plus-one. She discovered that she using headsets, there was a pair lying on the bed, to experience a top notch virtual world. She even showed you one of her experience and it was indeed ultra realistic and felt harmless. You searched for the headsets afterwards but were unable to find them. She promised to give you a phone call as soon as possible. This must be connected to Horny Ray somehow.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered a girl called Alice Palmer while investigating Horny Ray's room. You used your super identity and she agreed to tell you everything she knows. She was investigating a urban legend about VR headsets allowing to experience a top notch virtual world. She even offered to show it to you, but you refused. You asked her to tell you everything she knows and then leave the matter alone as it could be a villain's trap. She agreed and left.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered a girl called Alice Palmer while investigating Horny Ray's room. You used your real identity and she agreed to tell you everything she knows. She was looking at a urban legend about VR headsets allowing to experience a top notch virtual world. She offered to show it to you, and you accepted; the virtual reality was indeed ultra realistic and felt harmless, even it ended up in kinky way. You gave you her your phone number and you agreed to contact each other as soon as you learn something new.",\n\t\t\t\t\t\t\t\t\t\t\t\t"",\n\t\t\t\t\t\t\t\t\t\t\t\t"",\n\t\t\t\t\t\t\t\t\t\t\t\t"",\n\t\t\t\t\t\t\t\t\t\t\t\t""]\nstate.active.variables.MissionCluesArray[5]=["You beat several of the so called Amok knights. All of them looked like normal students except for their superior strength, resilience, and lack of memories afterward. All of them talked about a performance, so they probably have a connection to a theater. Is that the place where they come from or where they become knights? You have to find out and investigate the place.","While investigating the student district theater, you encountered another follower of Amok: Gardakan. He managed to beat you but also gave you the location of Amok’s lair. It's an old theater tucked in the middle of the university park.","While investigating the student district theater, you encountered another follower of Amok: Gardakan. He managed to beat you and left you with a strange mark.","You were beaten by a strange knight who pretended to mark you in the name of Amok. It's was weird, but got even weirder when you woke up in the middle of the night with a strange tattoo.","Another follower of Amok, Mordak, is stalking the track field near your apartment. You should end his mischief and capture him.","Gardakan told you that another follower of Amok’s, Mordak, is stalking the track field near your apartment. He wants you to go to him in order to continue your Amok training. Instead, you should teach him a lesson of your own and end his mischief once and for all.","You were beaten by a so called Lord of Amok who pretended to mark you in the name of Amok. ","You captured Mordak, one of Amok’s followers. He was causing mayhem in the track field, trying to corrupt innocent students.","Massy, a quirky student, gave you the location of a secluded theater in the university park. You hope it’s Amok’s lair.","While investigating the track field, you were affected by Mordak's device. You hope that there won't be any side effects but you get the feeling that something changed in your mind.","The Lord of Amok definitely did something to you. After a weird dream, you woke up with a strange tattoo.","",""]\nstate.active.variables.MissionCluesArray[6]=["","","","","","","","","","0","","",""]\nstate.active.variables.MissionCluesArray[7]=["","","","","","","","","","0","","",""]\nstate.active.variables.MissionCluesArray[8]=["","You found out the location of a warehouse where an important meeting between the drug dealers and their suppliers will soon take place.","You found out the location of a warehouse where an important meeting between the drug dealers and their suppliers will soon take place.","","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[9]=["The drug suppliers call themselves Mercurial. They pretend to have a deal with DJ, but what kind of deal could it be? To your knowledge, DJ doesn't tolerate drugs. They also seem to have advanced technologies at their disposal.",\n\t\t\t\t\t\t\t\t\t\t\t"The drug suppliers call themselves Mercurial. You overhead them talking about a meeting place and a code: @@.bold;$Mercurial_code@@. They pretend to have a deal with DJ, but what kind of deal could it be? To your knowledge, DJ doesn't tolerate drugs. They also seem to have advanced technologies at their disposal. ",\n\t\t\t\t\t\t\t\t\t\t\t"You let the Mercurial walk away at the warehouse. it seemed like a smart choice at the time, as you didn't know much about them, but you still wonder if it was the right thing to do.",\n\t\t\t\t\t\t\t\t\t\t\t"You defeated the drug dealers, but still have to deal with their suppliers. You found out the location of a warehouse where they were supposed to meet their suppliers, the Mercurials.","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[10]=["","You overhead two Mercurial members talking about a meeting place and a code: @@.bold;$Mercurial_code@@. ","The drug suppliers call themselves Mercurial. You overhead them talking about a meeting place and a code: @@.bold;$Mercurial_code@@. They pretend to have a deal with DJ, but what kind of deal could it be? To your knowledge, DJ doesn't tolerate drugs. They also seem to have advanced technologies at their disposal. ","","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[11]=[" ","","","","","","","","","","","",""]\nstate.active.variables.MissionCluesArray[12]=["While patrolling, you encountered suspicious rugby men. They were after your underwear so they might have clues about Biking Girl's underwear.","You must find Biking Girl's underwear but have no idea where they could be. She got attacked in the park. You should probably keep an eye out for suspicious rugby men while patrolling.","The rugby men were eager to steal your underwear but ended up giving you information about Biking Girl's underwear whereabouts instead. You got a location and a name. A mysterious coach seems responsible and he dwells around an old sport’s annex.","You beat the Coach and took several bags full of underwear. Biking Girl's underwear must be stashed in one of them.","You beat the Coach but DJ took his bags full of underwear. You don't know how to fetch them discreetly from DJ’s evidence vault.","You beat the Coach but let him escape. You still managed to retrieve several of his bags full of underwear. Biking Girl's underwear must be stashed in one of them.","You beat the Coach but let him escape. Moreover, you couldn't retrieve his bags full of underwear. You have no idea how you are going to find Biking Girl's underwear now.","You have no idea how Biking Girl's underwear looks like. You should probably ask her, but keep quiet about the bags full of underwear you retrieved.","","","","",""]\nstate.active.variables.MissionCluesArray[13]=[\t"The ninjas spoke of a Mistress and a nearby storage sheds from where the crates come from.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You examined the chipset and realized that you need to find someone more knowledgeable about computer science. You should ask DJ or look for a computer science class department somewhere on campus.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You experience weird dreams about the chipset. You wonder if it just your imagination running wild or if there is anything true about them.",\n\t\t\t\t\t\t\t\t\t\t\t\t"Mechanic found out the identity of the chipset's creator. His name is ''Nikolai Estregon Petrovich'' and he used to work in a campus lab. They must know more about him.",\n\t\t\t\t\t\t\t\t\t\t\t\t"Mechanic found out that ''Nikolai'' also created a device to reprogram the chipset. The ninjas are probably looking for it too. ",\n\t\t\t\t\t\t\t\t\t\t\t\t"Clara found out the identity of the chipset's creator. His name ''Nikolai Estregon Petrovich'' and he used to be the lead scientist in her lab. Sadly she doesn't know her whereabouts, but she knows where all the results of his researches are stored.",\n\t\t\t\t\t\t\t\t\t\t\t\t"Clara showed you the warehouse in which all ''Nikolai'''s researches are stored. It is really close from her lab. You should investigate or patrol the place in hope of finding more about the chipset or the ninjas.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered ninjas in the warehouse. You managed to stop them from stealing more chipsets, but they got away.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered ninjas, again, in the warehouse. You managed to arrest them and put them into DJ's custody. Now you need to find their elusive boss.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered ninjas in the warehouse. They were stealing chipsets. You tried to stop them but they managed to get away with several crates full of chipsets.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You encountered the ninja's leader Mistress B. You were unable to fight her because of some trick of hers. You need to find a way to resist her powers.",\n\t\t\t\t\t\t\t\t\t\t\t\t"You fell into a weird trap while investigating the warehouse. You spotted a weird device that could be the main target of the ninjas.","","",""]\n\nstate.active.variables.MissionCluesArray[14]=[" ","","","","","","","","","","","",""]\n\nstate.active.variables.MissionCluesArray[15]=[" ","","","","","","","","","","","",""]\n\t\t\t\t\t\t\t\t\t\t\t\t\n}\n\nwindow.InitMissionDisplayCluesArray = function()\n{\n/* Use to display clues in the mission details */\n\n\nstate.active.variables.MissionDisplayCluesArray[0]=[]\nstate.active.variables.MissionDisplayCluesArray[1]=[]\nstate.active.variables.MissionDisplayCluesArray[2]=[]\nstate.active.variables.MissionDisplayCluesArray[3]=[]\nstate.active.variables.MissionDisplayCluesArray[4]=[]\nstate.active.variables.MissionDisplayCluesArray[5]=[]\nstate.active.variables.MissionDisplayCluesArray[6]=[]\nstate.active.variables.MissionDisplayCluesArray[7]=[]\nstate.active.variables.MissionDisplayCluesArray[8]=[]\nstate.active.variables.MissionDisplayCluesArray[9]=[]\nstate.active.variables.MissionDisplayCluesArray[10]=[]\nstate.active.variables.MissionDisplayCluesArray[11]=[]\nstate.active.variables.MissionDisplayCluesArray[12]=[]\nstate.active.variables.MissionDisplayCluesArray[13]=[]\nstate.active.variables.MissionDisplayCluesArray[14]=[]\nstate.active.variables.MissionDisplayCluesArray[15]=[]\n}\n\nwindow.InitMissionLocationArray = function()\n{\n\n/*\n0: if accessible or not\n1: display name\n2: room name\n*/\n\n\nstate.active.variables.MissionLocationArray[0]={id : "Dummy Quest", location :[["Headquarters",0]]}\nstate.active.variables.MissionLocationArray[1]={id : "Nefarius evil plot", location :[]}\nstate.active.variables.MissionLocationArray[2]={id : "Nefarius lair location", location :[["SecretEntranceExterior",0]]}\nstate.active.variables.MissionLocationArray[3]={id : "Captain T betrayal", location :[]}\nstate.active.variables.MissionLocationArray[4]={id : "Miss Bystander disappearance", location :[["mb_apartment_livingroom",0],["hr_bedroom",0]]}\nstate.active.variables.MissionLocationArray[5]={id : "LARP is so wrong", location :[["AmokLairExterior",0]]}\nstate.active.variables.MissionLocationArray[6]={id : "New super villains in town", location :[]}\nstate.active.variables.MissionLocationArray[7]={id : "Captain Naughty", location :[]}\nstate.active.variables.MissionLocationArray[8]={id : "It's dealers time", location : [["DrugWarehouse_exterior",0]]}\nstate.active.variables.MissionLocationArray[9]={id : "Weird drug suppliers", location : [["DrugWarehouse_exterior",0]]}\nstate.active.variables.MissionLocationArray[10]={id : "We are Mercurial", location : []}\nstate.active.variables.MissionLocationArray[11]={id : "Jessy Mystery", location : []}\nstate.active.variables.MissionLocationArray[12]={id : "Underwear theft", location : [["UniversityParkSportsAnnex",0]]}\nstate.active.variables.MissionLocationArray[13]={id : "Ninja box", location : [["testcenter_hub",0]]}\nstate.active.variables.MissionLocationArray[14]={id : "Stupid competition", location :[]}\nstate.active.variables.MissionLocationArray[15]={id : "Nefarius Sex Toys", location :[]}\n}
<br>It's another corridor.<br>
<br>It's one of the corridor, it's filled with lockers.<br>
@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@\n\n<br>You decide to ask her about the chipset.<br>\n<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<br>You show her the chipset. She looks at it bewildered before giving it back.<br>\n\t<br>@@.lana;"I am sorry, but I am just a student here. I really have no clue what this really is or what it is supposed to do. You should ask my teacher."@@<br>\n<<else>>\n\t<br>You describe it to her. She shakes her head before answering you.<br>\n\t<br>@@.lana;"I am sorry, but I am just a student here. You should ask my teacher."@@<br>\n<</if>>\n\n<br>[[You want to talk to her about something else.|student_lana_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>It's a small corridor, giving access to the first floor classrooms.<br>
<<set $statchangeallowed to true>>\n\n[[Test game Over default|Game_Over][$Game_Over_index to 0]]\n\n<br>[[Test game Over 1|Game_Over][$Game_Over_index to 1]]\n\n<br>[[Test game Over 2|Game_Over][$Game_Over_index to 2]]\n\n<br>[[Test game Over 3|Game_Over][$Game_Over_index to 3]]\n\n<br>[[Test game Over 4|Game_Over][$Game_Over_index to 4]]\n\n<br>[[Test game Over 5|Game_Over][$Game_Over_index to 5]]\n\n<br>[[Test game Over 6|Game_Over][$Game_Over_index to 6]]\n\n<br>[[Test game Over 7|Game_Over][$Game_Over_index to 7]]\n\n<br>[[Test game Over 8|Game_Over][$Game_Over_index to 8]]\n\n<br>[[Test game Over 12 TV documentary|Game_Over][$Game_Over_index to 12]]\n\n<br>\n<br><<click [[Dream Miss Thompson|Thompson_exposure]]>>\n\n<</click>><br>\n\n<br>@@.bold;<<link "The Panther and her Kitty: Double Miaow">>\n\t<<replace #output>>\n\t\t<<get_encounter_index_by_id "The Panther and her Kitty: Double Miaow">>\n\t\t<br>tempencounterindex = <<print $tempencounterindex>><br>\n\t<</replace>>\n<</link>>@@<br>\n<br>@@.bold;<<link "Sexy sentry">>\n\t<<replace #output>>\n\t\t<<get_encounter_index_by_id "Sexy sentry">>\n\t\t<br>tempencounterindex = <<print $tempencounterindex>><br>\n\t<</replace>>\n<</link>>@@<br>\n<br>@@.bold;<<link "Muggin">>\n\t<<replace #output>>\n\t\t<<get_encounter_index_by_id "Muggin">>\n\t\t<br>tempencounterindex = <<print $tempencounterindex>><br>\n\t<</replace>>\n<</link>>@@<br>\n<<click "redir gameover">>\n<<set $Game_Over_index to 4>>\n<<goto Game_Over>>\n\n<<replace "#output">>You decrease your Willpower by 10.<</replace>>\n<</click>><br>\n<<click "Willpowersub10">>\s\n<<Willpower_sub10>>\s\n<<refreshMeters>>\s\n<<replace "#output">>You decrease your Willpower by 10.<</replace>>\s\n<</click>><br>\n\n\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>\n\n
Index: $EventArray[$tempeventindex].index<br>\n\n<<get_event_index_by_id "MarkOfAmok_shower">>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n/*id>=8 post_shower_exhibition?*/\n<<if $EventArray[$tempeventindex].index gte 8 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\t\n\t<br>You turn on the water, eager and already aroused at the prospect of a good, long shower. For a second, you consider striking a sexy pose but you remember that you should clean yourself beforehand.<br>\n\t<br>@@.internalvoice;"Good girl, that's the spirit. Being a true follower isn't just about satisfying your needs. It's more important to satisfy the needs of others first."@@<br>\n\t<br>Your mind wanders as you imagine someone entering the bathroom in the middle of your shower.<br>\n\t<br>@@.internalvoice;"Stop daydreaming and enter the shower. You'll have plenty of time to fantasize while you rinse every inch of yourself."@@<br>\n\n\t/*You show off your body*/\n\t<br>[[You enter the shower and show off your body.|Apartment_Shower_amok_show_off_followup]]<br>\n\n\n/*id=7 shower_exhibition?*/\n<<elseif $EventArray[$tempeventindex].index eq 7 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\t\n\t<br>You turn on the water, eager to take a good, long shower. You feel aroused just by the thought of spending a lot of time rubbing soap all over your body and enjoying the hot water. <br>\n\t<br>@@.internalvoice;"You really know how to clean yourself. Is just the feeling enough anymore? Don’t you think that a real Amok girl would do more?"@@<br>\n\t<br>It feels so good... but...<br>\n\t<br>@@.internalvoice;"It's not enough, don't you think? A real follower wants to show everyone the truth about Amok. A real follower needs to show off her gorgeous body. A real follower wants to make others envious and jealous. She wants to unsettle them, to better show them how good it is to follow Amok's path. A real follower wants to be sexy even when she is doing something simple, like taking a shower. Can you be sexy for me? Can you be sexy for Amok?"@@<br>\n\t<br>Your mind wanders as you realize something is missing. You changed the way you take showers, partly to better understand the followers of Amok, and partially because it felt so good. Could you still be lacking something? If it's the case, your partial knowledge could jeopardize stopping Amok and its followers, which would be devastating! You’re sure it’s purely coincidence that it also means that your shower could be even more enjoyable.<br>\n\t<br>@@.internalvoice;"Good girl. You are getting the shower part but you are forgetting about your environment. Look around: what can you see?"@@<br>\n\t<br>You look around, wondering what could be missing.<br>\n\t<br>@@.internalvoice;"Can't you see the door? What would happen if someone enters the bathroom while a true follower showers? How would she behave in front of her superiors? You know she would show off her body, to prove how clean she is!<br>\n<br>"Wouldn't she submissively display her body, ripe for the taking? Shouldn't you do the same, just to check how it feels? Is it such a stretch to Imagine that your roommate may accidentally enter the bathroom? You would have to be certain she’d be pleased by your display! "@@<br>\n\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t<<set $TempValue1 to $EventArray[$tempeventindex].corruption*5+10>>\n\t<<set $TempValue2 to $EventArray[$tempeventindex].corruption*5>>\n\t<<set $TempString1 to "You dismiss the idea (" + $TempValue1 + " Willpower).">>\n\t<<set $TempString1 to "You take an Amok style shower (" + $TempValue2 + " Willpower).">>\n\t\n\t<br>[[You gleefully show off your body.|Apartment_Shower_amok_show_off]]<br>\n\t<br>[[You crave taking another Amok style shower.|Apartment_Shower_amok_style_followup2]]<br>\n\t<br>[[$TempString1|Apartment_Shower_amok_dismiss_hot]]<br>\n\t\n/*id=>5 can't_resist_anymore_followup*/\n<<elseif $EventArray[$tempeventindex].index gte 5 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\t<br>As you turn on the water, you remember how arousing your previous showers were. You spent a lot of time rubbing soap all over your body and enjoying the hot water. It felt so good, but...<br>\n\t<br>@@.internalvoice;"You know what you have to do, don't you? You know exactly how you should take your shower. You know what you crave."@@<br>\n\t<br>You feel relaxed and excited to take your shower.<br>\n\t<br>@@.internalvoice;"Good girl. We are slowly getting you where you need to be."@@<br>\n\n\t<br>[[You eagerly enter the shower.|Apartment_Shower_amok_style_followup]]<br>\n\t\n\t\n/*id=4 can't_resist_anymore_first_time*/\n<<elseif $EventArray[$tempeventindex].index eq 4 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\t\n\t<br>As you turn on the water, you remember your previous, //odd// showers. You spent a lot of time, probably too much, rubbing soap all over your body and enjoying the hot water. It sure felt good, but you shouldn't lose yourself in pointless fantasies… should you? You’re surprisingly uncertain…<br>\n\t<br>@@.internalvoice;"Pointless fantasies... What nonsense are you babbling about? How many times have you showered in the name of Amok now? How many times have you been fantasized about her followers cleaning themselves? How many times have you rubbed your body, imagining being one of them?<br>\n\t<br>"Fantasies are healthy; showering is healthy; cleaning yourself is healthy; you shouldn't fight yourself over such trivial matters. Stop pretending and embrace the facts: taking a shower, like the other followers of Amok, is good for you and you crave how it makes you feel."@@<br>\n\t<br>Unwittingly, your mind races again, coming back to this shower fantasy. Is it a bad thing to lose some time if it makes you feel better in the long run? You can't deny the positive effects this kind of shower has on you.<br>\n\t<br>@@.internalvoice;"Being aroused isn't a bad thing either. It keeps you on the edge, eager to finish a fight, and to go home so you can relieve all that pent up tension."@@<br>\n\t<br>You wonder what to do next.<br>\n\t<br>@@.internalvoice;"Stop hesitating. Embrace the shower. Embrace cleaning yourself in Amok's name!"@@<br>\n\t<br>You finally make up your mind. You have enough on your plate as a super heroine, so you can spare a few moments to indulge in a little fantasy of your own.<br>\n\t\n\t<br>[[You eagerly enter the shower.|Apartment_Shower_amok_style_again]]<br>\n\t\n\n/*id=2 showered_once and more*/\n<<elseif $EventArray[$tempeventindex].index gte 2>>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\t\n\t<br>As you turn on the water, you remember one of your previous showers. Specifically, the one when you fantasized about being like Amok's girls. You spent a lot of time, probably too much, rubbing soap all over your body and enjoying the hot water. The true followers of Amok always do the same, or at least you thought at the time, but where was that idea coming from?<br>\n\t<br>@@.internalvoice;"Is it really important for you to understand all of that? You’re just trying to deceive yourself. Rubbing sensually, lingering on your sensitive areas, it feels good, doesn't it? Letting hot water rinse away all your troubles is nice too.<br>\n\t<br>"Remember how it thrilled you to scrub your body and mind, until you were so clean that you even pass for be an eager and happy Amok girl. More importantly, remember how relaxed and ready to go you felt."@@<br>\n\t<br>You remember how good you felt afterward. It's weird because, even if you felt really good, you also were a bit light headed and flushed. Is it because you couldn't stop yourself from imagining naked followers rubbing themselves silly?<br>\n\t<br>@@.internalvoice;"Do it again. It may be an Amok ritual, but you can make it yours, especially if it's working for you! Forget where it comes from; it's harmless in the end."@@<br>\n\t<br>You wonder what to do next.<br>\n\t\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t<<set $TempValue1 to $EventArray[$tempeventindex].corruption*5>>\n\t<<set $TempString1 to "You dismiss the idea (" + $TempValue1 + " Willpower).">>\n\t<br>[[You take an Amok style shower.|Apartment_Shower_amok_style_second]]<br>\n\t<br>[[$TempString1|Apartment_Shower_amok_dismiss_second]]<br>\n\n\n/*id=1 another_time_resisting*/\n<<elseif $EventArray[$tempeventindex].index eq 1 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\n\t<br>As you turn on the water, you remember how curious you were about the showering habits of the followers of Amok. You don't know where it comes from, but you are sure that they shower for hours, rubbing their bodies with soap over and over. You don't want to lose time showering, yet you wonder how it would feel.<br>\n\t<br>@@.internalvoice;"Rubbing your sensitive areas sensually… Letting hot water rinse away all your troubles… Scrubbing your body and mind, until you are so clean that you deserve to be an eager and happy Amok girl! It must feel good, would it not?"@@<br>\n\t<br>The same kinky thoughts cross your mind and you flush… or is it just from the hot steam?<br>\n\t<br>@@.internalvoice;"You should try it out this time. Remember that it's just a way to get clean, even cleaner than you usually are. You like to be clean to fight crime, don't you? There's no harm done if in the process you test some of your fantasies."@@<br>\n\t<br>You wonder about what to do.<br>\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t<<set $TempValue1 to $EventArray[$tempeventindex].corruption*5>>\n\t<<set $TempString1 to "You dismiss this stupid fantasy again (" + $TempValue1 + " Willpower).">>\n\t<br>[[Why not indulge yourself? It is just a harmless, little fantasy.|Apartment_Shower_amok_style_first]]<br>\n\t<br>[[$TempString1|Apartment_Shower_amok_dismiss_second]]<br>\n\n/*id=0 first_time*/\n<<elseif $EventArray[$tempeventindex].index eq 0 >>\n\n\t@@.resizedialognpc;[>img["./images/PCApartment_bathroom_0_showerwater.jpg"]]@@\n\n\t<br>You turn on the water then realize something is off. You look around, trying to figure out what it is.<br>\n\t<br>@@.internalvoice;"Something... or someone?"@@<br>\n\t<br>You don't know what it is, but you get the feeling that it should be obvious to you.<br>\n\t<br>@@.internalvoice;"Remember the followers of Amok. They are always wet and ready, aren't they? They like to take time to prepare themselves. They keep washing their bodies over and over, until they are completely clean without a doubt."@@<br>\n\t<br>While you wait for the water to warm up, you think back about the Amok girls. They like to be naked, but how long do they spend in their bathroom, preparing themselves? It's a silly thought, but you are curious nevertheless.<br>\n\t<br>@@.internalvoice;"They like to be clean for Amok and her knights. They like to rub soap onto their gorgeous bodies. They like it when the soap soaks into their skin. From time to time, they even orgasm from the constant rubbing alone. Then they have to start over to clean the mess they’ve made. Picture them. It sounds nice and thrilling, doesn't it? You should try it out, as a harmless fantasy. It's just hot water and soap, after all. Amok has no presence here."@@<br>\n\t <br>You stay still, pondering the idea.<br>\n\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t<<set $TempValue1 to $EventArray[$tempeventindex].corruption*5>>\n\t<<set $TempString1 to "You dismiss this stupid fantasy (" + $TempValue1 + " Willpower).">>\n\t<br>[[Why not indulge yourself? |Apartment_Shower_amok_style_first]]<br>\n\t<br>[[$TempString1|Apartment_Shower_amok_dismiss_first]]<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_lick_pussy0.jpg"]]@@\n\n<br>You nod your head.<br>\n\n<br>@@.PCvoice;"I'll do it."@@<br>\n\n<br>@@.edgevoice;"Do what? Say the words, and this time say the right ones. Forget about stupid words like vagina, they aren't arousing enough."@@<br>\n\n<br>@@.PCvoice;"I'll lick your pussy."@@<br>\n\n<br>@@.edgevoice;"Lick? Is that all? How do you expect to arouse me with such a lame word? I need something else, I need words with powers like carpet munching, muff diving, pussy eating, cunt worshipping."@@<br>\n\n<br>Her arousal seems to be building as she speaks. At one point she can't stand it and spreads her legs; she moves your head closer until you face her already glistening pussy. She spreads her pussy lips invitingly. You still can't believe that you are going to lick her in public, again.<br>\n\n<br>@@.edgevoice;"What are you waiting for? I need your magical tongue down here."@@<br>\n\n<br>You tentatively stick your tongue out and kiss her thighs. It isn't your first time licking her, but you still feel ill at ease. She seems disappointed and push your face against her moist pussy.<br>\n\n<br>@@.edgevoice;"What are you doing? This isn't your first time, no need to be shy. You should be used to worshipping my pussy by now. Do I need to do my job myself, instead? Do you want me to use you as a fuck toy and cover you with my pussy juices? The idea is starting to appeal to me, if you keep slacking."@@<br>\n \n<br>You don't see how to stall her any more and gently lick the outer lips of her pussy. She relaxes and moans slightly; taking her display as an encouragement, you slide your tongue in and out of her pussy a few times. Her familiar taste, sweet and spicy, is intoxicating and you realize that you could get used to this, even if you aren't really into girls.<br>\n\n<br>@@.edgevoice;"Much better, you are improving. Keep going."@@<br>\n\n<br>You obey and keep giving her pussy long lick from bottom to top. Each time, you are rewarded by her sweet taste. Edge seems to be enjoying herself and is now totally relaxed with her eyes closed. You change your tempo and lick her with shorter strokes. She likes it and moves her hips as if pointing out you where she wants to be licked. You follow her indications and licks her outer lips with short quick movements. You remember how much she loved your tongue over her clit and decide that it is time to reproduce this little 'accident'. You wait for her arousal to build then flip your tongue over her clit with quick, short strokes.<br>\n\n<br>@@.edgevoice;"Oh, my god! So good... Don't stop, don't stop now."@@<br>\n\n<br>You keep flicking your tongue back and forth over her clit, and, from time to time, you lick her elsewhere to tease her.<br>\n\n<br>@@.edgevoice;"Always a bad girl! Do you want to anger me, once again? Do you want to feel my wr..."@@<br>\n\n<br>You focus back on her clit when she can't stand it any more. After several times, she tenses and experiences a powerful orgasm. You are about to stop, thinking that she had enough, when you remember how insatiable she is. You keep going, but a bit slower.<br>\n\n<br>@@.edgevoice;"Good thinking, you know me well enough now to know that I won't be satisfied by one mere orgasm. But you also should know me well enough by now to know that I don't like slow."@@<br>\n\n<br>She grabs your hairs forcefully and grinds her pussy against your face.<br>\n\n<br>@@.edgevoice;"You had a great start, so keep going pick up the pace and don't disappoint me."@@<br>\n\n<br>You keep going faster and faster for what feels like hours, making her orgasm at least five or six more times. She seems insatiable as ever and you feel your stamina running out when she suddenly stops you after another powerful orgasm.<br>\n\n<br>@@.edgevoice;"You did good, better stop now before I totally wear you out. Yet your stamina is improving, you'll soon be able to give me several more orgasms."@@<br>\n\n<br>She gets up and tidy her coat.<br>\n\n<br>@@.edgevoice;"Captain T taught you well, but only the basics. Don't worry, I will help you bring your pussy eating skills to an entirely different level."@@<br>\n\n<br>It's not like you really want to improve these kind of skills.<br>
<br>\n<<if $PCDexterity eq 4>>You are now more agile than before!<br><</if>>\n\n<<if $PCStrength eq 4>>You are now even stronger than normal!<br><</if>>\n\n<<if $PCFortitude eq 4>>You are now even tougher than normal!<br><</if>>\n\n<br>You went into Nefarius's lair with Captain T and Miss Bystander. Captain T fell into a trap and attacked you and Miss Bystander. You beat her but fell unconscious immediately after. \n<br><br>\nSeveral days later, you wake up in a hospital with no recollection of what happened in between. After a short stay, you are allowed to your leave and get back to your apartment.\n<br>\n<br><<link [[Begin your adventure|PCApartmentLivingroom]]>>\n\t/*<<set $FirstTime.Is_intro to false>>*/\n\t<<Mission_setup Nefarius_lair_setup>>\n\t<<take_item_by_id "PC_HealingPills">>\n\t<<move_item_to_inventory "dj_bracelet">>\n<</link>><br>
<br>You are known as @@.bold;$PCSuperName.@@<br>\n\n<br>What characteristic did you choose to improve after your first victory over evil?<br>\n\n<br>[[Strength|Intro_Skip_Yes_3][$PCStrength++, $PCStrengthMax++]]\n<br>[[Dexterity|Intro_Skip_Yes_3][$PCDexterity++, $PCDexterityMax++]]\n<br>[[Fortitude|Intro_Skip_Yes_3][$PCFortitude++, $PCFortitudeMax++]]<br>\n\n<<refreshMeters>>
<<layered_image $location[$templocationindex].picture "./images/Warehouse_ball0.png" "resizelocationbig">>\n\n<br>You decide to catch it then examine it more closely, you move in its direction ready to grab it. The ball starts moving in the same direction, keeping a distance of around five meters between you. You try to close the gap and the balls accelerates. You try some feints then some quick acceleration, but it doesn't work. Each time the ball mimics your movement and keeps an identical distance between you. You look around and try to use your super speed to catch, but it doesn't work either; the thing is small and damn too fast to catch.<br>\n\n<br>A weird thought comes to your mind.<br>\n\n<br>@@.PCvoice;"Am I not entitled to at least a dexterity challenge? After all, I am the super heroine in this story."@@<br>\n\n<br>You dismiss the thought, this is not helping you catch this ball.<br>\n\n\n<br>[[You want to try something else.|warehouse_ball]]<br>\n<br>[[You leave the ball alone for now.|$LocationCurrent]]<br>
<br>You decide to give it a try again and take another sexy pose. Then another one, this time even bolder.<br>\n\t<br>@@.internalvoice;"You’re starting to feel it, aren't you? Feel how close and yet so far from you are from being a sexy slave for Amok. You still have so many other things left to learn. Don't worry, I won't leave your side. I will guide you on this path. For now on, keep going."@@<br>\n\t\n\n\t<br>You keep taking sexier and bolder poses. It's fun, at the end you feel sexy and quite aroused.<br>\n\t<<Arousal_add10>>\n\t<<MarkOfAmok_programming "nochoice" 10>>\n\t<<get_event_index_by_id "MarkOfAmok_compulsion">>\n\t<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t\t<<set $EventArray[$tempeventindex].index += 1>>\n\t\t<<set $EventOngoing to false>>\n\t\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t<</link>><br>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to ask her about the Keeper. Maybe she could tell you more about her or why she mistakes you for a thief.<br>\n\n<br>@@.PCvoice;"I saw a super around here, do you know anything about her? She is called the Keeper. She wears some skimpy outfit with ripped fishnet stockings and a black leather spiked mask. She has roughly the same build as you with short dark hairs."@@<br>\n\n<br>@@.warehouseivyvoice;"A super? Around here? What for? I am the only one around here on a permanent basis and I never saw one. Are you sure she is one and not a student? They like to make some pranks and come here to cosplay a bit. They like the whole 'evil lair' vibes coming from the warehouse."@@<br>\n\n<br>You remember your fight with the Keeper, she was packing quite a punch.<br>\n\n<br>@@.PCvoice;"I saw her fight and she is a super, not your average cosplayer."@@<br>\n\n<br>@@.warehouseivyvoice;"I have no idea who she could be."@@<br>\n\n<br>Ivy seems to be oblivious of what is happening in her warehouse.<br>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<include edge_lick_pussy_first>>\n\n<<Arousal_add20>>\n<<Willpower_sub20 1>>\t\t\t\t\n<<SexualAwareness_lvl6_Add>>\n\n<<activate_character_talk "edge" "ask_her_about_pussylicking">>\n\n<br>You are spent and it is [[finally over|DJHQ_receptionist_edge_breakrule_lick_pussy_end]].
@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You ask for information about Miss Bystander: her address or her phone number, for example. After all, there could clues to investigate there.<br>\n\n<br>@@.bluevoice;"I am not giving you personal information about another DJ's member. Now if you were in charge of the investigation or if you were a trusted DJ member, that would be a different matter. But you are too new, too... green."@@<br>\n\n<br>You try to prove her wrong but she cuts you short.<br>\n\n<br>@@.bluevoice;"That would be a bad example for the others, they would be afraid of having their information leaked to anyone. Prove yourself and I'll reconsider, no one will object to it"@@<br>\n\n<br>It looks like you have some patrols to do before getting what you want.<br>\n\n<br>[[Ask something else.|Fabulous_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<get_location_index_by_id>>\n\n<br>A student room with wood floors and white painted walls and trim. It includes a double bed, a desk, a chair, a closed and some cube-shelving for storage. The room has two large windows overlooking the neighbourhood.<br>\n\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You could [[search|hr_bedroom_search]] the place, you should make the trip worth your while.<br>\n<</if>>\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizeitembig;[>img["./images/Warehouse_cratetrap0.jpg"]]@@\n\n\n\n<<get_item_index_by_id "warehouse_crate">>\n<<if $Items[$tempitemindex].action.investigate>>\n\n\n <<get_character_index_by_id "warehouse_ivy">>\n <<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You see a big, slightly opened, crate. It is made of wood and is quite different from the one you saw in the park. The operator was suspiciously looking at something inside.<br>\n\n <<else>>\n\n <br>You see a big, slightly opened, crate. It is made of wood and is quite different from the one you saw in the park. Ivy was suspiciously looking at something inside.<br>\n\n <</if>>\n\n\t<br>You decide to have a peek at its <<link [[content|warehouse_crate_open]]>><<set $Items[$tempitemindex].action.investigate to false>><</link>>.<br>\n\n<<else>>\n\n <<get_character_index_by_id "warehouse_ivy">>\n <<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You see a big opened crate. It is made of wood and is quite different from the one you saw in the park. The operator was suspiciously looking at something inside. It was a trap you fell for and is now empty.<br>\n\n <<else>>\n\n <br>You see a big opened crate. It is made of wood and is quite different from the one you saw in the park. Ivy was suspiciously looking at something inside. It was a trap you fell for and is now empty.<br>\n\n\n <</if>>\n\t\n<</if>>\n<br>You leave it [[alone|$LocationCurrent]] for now.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe to the receptionist the encounter you made with the businessman and how he was a lot stronger than the average.<br>\n\n<br>@@.bluevoice;"Wrestling masks? That's a weird one."@@<br>\n\n<br>He starts typing on his keyboard.<br>\n\n<br>@@.bluevoice;"There are indeed several incidents. I remember some of them; there was no mention of super powers display and I thought it was more of a burnout thing than anything else. You should stay on the lookout for more; all the incidents happened downtown."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
\t@@.resizePC;[>img["./images/PC_masturbate_0.jpg"]]@@\n\t<br>You head to your room and close the door behind you. For a second you hesitate, then lock the door. It's just to be on the safe side, in case Diana tries to walk in at the wrong moment without knocking.<br>\n\n\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t<br>You make yourself comfortable on your bed. You spread your legs wide open then stand still. You resist the urge to send your hand directly between your legs. <br>\n\n\t<<else>>\n\t\n\t\t<br>You strip and make yourself comfortable on your bed. You spread your legs wide open then stand still. You resist the urge to send your hand directly between your legs at first touch. <br>\n\t\t\n\t<</if>>\n\n\t/*Is MarkOfAmok?*/\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\n\t\t<br>Instead, you put your hands on your neck and then, without breaking contact with your skin, slowly move them down. You can feel your nipples harden and your pussy twitch, as if they were craving for attention, craving for a touch. You somehow resist the temptation and keep going down, avoiding your sensitive breasts.<br>\n\t\t<br>You stop your hands around your lower abdomen and slowly rub it. The teasing is exquisite and you start moving your hips, gyrating as you touch yourself. Soon you can't stand it anymore and you move your hands down again until your reach your labia. You're still moving your hips and you slowly rub your outer lips. It feels good and you let a moan escape, then another. You try to suppress them, as you don't want to attract Diana's attention.<br>\n\t\t<br>@@.internalvoice;"Why not? She is so sexy. She could probably teach you a thing or two about your sexuality."@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizePC;[>img["./images/PC_masturbate_1.jpg"]]@@<br>\n\t\t<br>You can't stand it anymore and slide your finger between your lips and run it up and down. You are wet and your finger is soon coated with your juices. Soon you want more and add another finger, then another one. It gets harder and harder to stay silent and you often involuntary moan lustfully.<br>\n\t\t<br>You really hope that Diana isn't around or is too busy to notice. At the same time, the idea of being discovered in a compromising position fuels your lust. You start to get lost and inadvertently give yourself a good rub to your clitoris. Startled, you feel a wave of pleasure surging through your body. This time you can't suppress a loud moan.<br>\n\t\t<br>@@.PCvoice;"Ohhh!!!!"@@<br>\n\t\t<br>You put your other hand on your mouth, trying to suppress your moans, while you keep rubbing your clit and your moist lips. The feeling is so good that you rub faster and faster until you can't stand it anymore. Your body arches as wave after waves of pleasure courses through your entire body. It's so powerful that you bite your hand. You are so lost in your pleasure that you barely notice the pain. Your body finally goes limp and you feel weak and drowsy.<br>\n\n\t\t<<MarkOfAmok_programming>>\n\n\t<<else>>\n\t\t\t\n\t\t<br>Instead, you put your hands on your neck and then, without breaking contact with your skin, slowly move them down. You can feel your nipples harden and your pussy twitch, as if they were craving for attention, craving for a touch this entire time. You somehow resist the temptation and keep going down, avoiding your sensitive breasts.<br>\n\t\t<br>You stop your hands around your lower abdomen and slowly rub it. The teasing is exquisite and you start moving your hips, gyrating as you touch yourself. Soon you can't stand it anymore and you move your hands down again until your reach your labia. You're still moving your hips and you slowly rub your outer lips. It feels good and you let a moan escape, then another. You try to suppress them, as you don't want to attract Diana's attention.<br>\n\t\t<br>@@.internalvoice;"Why not? She is so sexy. She could probably teach you a thing or two about your sexuality."@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizePC;[>img["./images/PC_masturbate_1.jpg"]]@@<br>\n\t\t<br>You can't stand it anymore and slide your finger between your lips and run it up and down. You are wet and your finger is soon coated with your juices. Soon you want more and add another finger, then another one. It gets harder and harder to stay silent and you often involuntary moan lustfully.<br>\n\t\t<br>You really hope that Diana isn't around or is too busy to notice. At the same time, the idea of being discovered in a compromising position fuels your lust. You start to get lost and inadvertently give yourself a good rub to your clitoris. Startled, you feel a wave of pleasure surging through your body. This time you can't suppress a loud moan.<br>\n\t\t<br>@@.PCvoice;"Ohhh!!!!"@@<br>\n\t\t<br>You put your other hand on your mouth, trying to suppress your moans, while you keep rubbing your clit and your moist lips. The feeling is so good that you rub faster and faster until you can't stand it anymore. Your body arches as wave after waves of pleasure courses through your entire body. It's so powerful that you bite your hand. You are so lost in your pleasure that you barely notice the pain. Your body finally goes limp and you feel weak and drowsy.<br>\n\n\t<</if>>\n\n\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<br>After a while, you feel better and get up. You head out to the living room, wondering what will be your next move.<br>\n\t<<else>>\n\t\t<br>After a while, you feel up to moving, get up, and get dressed. You head out to the living room, wondering what will be your next move.<br>\n\t<</if>>\n\t\t\n\t<br>You feel a bit guilty about what just happened. You are supposed to be fighting crime as a super hero, not pleasuring yourself in your bed.<br>\n\t<br>@@.internalvoice;"At the same time, you feel more focused and ready now, don't you? It’s no different from the fact you can't fight on an empty stomach."@@<br>\n\t<br>Even super heroes need rest, every once and a while. Now you feel ready to take on anything or anyone!<br>\n\t\n\t<<set $Arousal to 0>>\n\t<<Action_day_cost1>>\n\n\t<br>[[You should do something else...If you still have the time.|$LocationCurrent]]<br>
<<get_dreamarray_index_by_id "Chipset_awaken">>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "first_influence0" >>\n<span id="output"><<include "Chipset_awaken_contact_first_dream">></span>\n\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win1.jpg"]]@@\n\n<br>You can't help yourself and reach for her ass. You suddenly hesitate and decide to check your surroundings before touching her warm and soft flesh. It looks like you are alone with Ultra Bimbo, much to your surprise. It's as if everyone left in a hurry because of the fight.<br>\n\n<br>@@.ecogirl;"Don't worry about the others, they are probably too afraid to dare have a look."@@<br>\n\n<br>You should leave her alone, you are in a public place for god's sake. You keep your hand on her ass however, giving her firm round bottom a squeeze.<br>\n\n<br>@@.ecogirl;"You really like it, don't you?"@@<br>\n\n<br>You don't answer and keep groping and fondling her butt.<br>\n\n<br>@@.ecogirl;"I really love being used. I really love when I'm nothing more than something for you to use."@@<br>\n\n<br>You don't really pay attention to her and keep going. You knead the flesh of her ass, then alternate between squeezing her ass cheeks and cupping her bottom. This feels so good; you can't get enough of the feeling. Meanwhile she moans and squirms under your touch.<br>\n\n<br>@@.ecogirl;"I am like pastry under your palm. Use my butt as you see fit. All I really want is to be objectified, to become just a plaything for you."@@<br>\n\n<br>You are so focused on her that you totally lose track of time. You keep exploring and fondling her butt, over and over. Then at some point you stop as you realize that you are alone. Dazed, you look around but Ultra Bimbo is nowhere to be seen. You were so focused on her butt that you wonder how she managed to pull it off without you noticing. You don't know what saddens you the more: the fact that you let her escape so easily or the fact that you can't fondle her butt anymore? You wonder if you'll see her again. She seemed quite eager to please you, maybe next time you could convince her to stop her mischiefs. You already picture yourself fondling her butt until she agrees to stop bothering innocent people. You realize how weird and naughty your thoughts are and try to gather yourself; you need to stop thinking about her for the time being and get your priorities straight. You need to focus on protecting the innocents, not lusting after a bimbo, however sexy she is.<br>\n\n<br>@@.internalvoice;"What's so wrong about lusting about her? She is gorgeous."@@<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10 1>>\n<<set $character[$tempcharacterindex].talk.fight_win_touch ++>>\n<<include ultrab_fightwin_end>>\n
<<get_location_index_by_id>>\n<<if $FirstTime.Is_intro>>\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<br>It's an underground corridor. It's really long and you don't see any openings. While walking, your mind is racing: should you have refused Captain T’s orders? She is the boss but you don't share her confidence in you.<br>\n\t\t<br>After starting your training, something quickly became crystal clear: even if you have super powers, you will never stand out. Your super powers aren't anything special, nothing as extraordinary as Captain T powers for example. You’re afraid to fail where another super, with better powers, would have easily succeed. If only there was some way to increase your powers or get new ones .<br>\n\t\t<br>You try to pull yourself together. Now is not the time to doubt yourself and the mission comes first.<br>\n\t<<set $location[$templocationindex].search +=1>>\n\t<<else>>\n\t\t<br>It's an underground corridor. It's really long and you don't see any openings.<br>\n\t<</if>>\n<<else>>\n\t<br>It's an underground corridor. It's really long and you don't see any openings.<br>\t\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n\t\t<span id="searchplace">\n\t\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t\t<<replace "#searchplace">>\n\t\t\t\t<<Search_NefariusLair>>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t</span>\n<</if>>
<br>You overhear a conversation just in front of you.<br>\n\n<br>@@.limevoice;"Have you seen this woman? I can't believe my eyes."@@<br>\n\n<br>@@.greenvoice;"Neither do I. Was she was carrying a real katana?"@@<br>\n\n<br>@@.limevoice;"It sure looked real to me. And what about this weird latex coat she was wearing? It was such an indecent exposure. Really, there just should be a law against it!"@@<br>\n\n<br>@@.greenvoice;"Moreover, how dare she stay in this little urban park? Shouldn't the place be dedicated to kids?"@@<br>\n\n<br>@@.limevoice;"We need to call the neighbourhood committee and set up a rally. Our way of life is in danger!"@@<br>\n\n<br>They keep ranting as they pass you by. Could they be talking about another villain?<br>\n\n<br>You decide to go see for yourself [[what this is all about|Somewhere_downtown_intro_meeting_edge1]].<br>
you can see a [[student]]
<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n<<get_item_index_by_id "UniversityComputer">>\n/*Computer was examined*/\n<<if $FirstTime.UniversityComputer eq false>>\n\t/*Had homework since last time?*/\n\t<<if $Items[$tempitemindex].action.hadhomework>>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t\t/* Is computer used recently?*/\n\t\t<<if $Items[$tempitemindex].action.usedcomputerforhomework>>\n\n\t\t\t/*More failure than success obedience progression?*/\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].success >>\n\n\t\t\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you still screw up."@@<br>\n\t\t\t\t<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise!"@@<br>\n\t\t\t\t<br>@@.greenvoice;"I had a look at your activities and the works you uploaded. Do you really expect me to believe you spent much time on this? This is junk, this is trash, something anyone could generate with an automatic report software! I couldn't see your genius; I couldn't the spark that I saw in you. You really need to improve or you really need to be taught a lesson."@@<br>\n\t\t\t\t<br>She gets up and circles around you.<br>\n\t\t\t\t<br>@@.greenvoice;"This is for your own good. You can't keep spiraling down like this. You need to straighten up. Do you realize that you’re endangering your future by doing this?"@@<br>\n\t\t\t\t/* Is good result? */\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t\t\t/* Is rushed or failed one?*/\n\t\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t\t\t<br>You did your best several times, but not every time. It looks like she is focused on the time you had to rushed your homework.<br>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You don't understand the problem: you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You realize that you should pay more attention to your homework instead of botching it most of the time.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t\t<br>Miss Thompson stays silent as if she was waiting for something. Is she expecting an answer to her rhetorical question? You realize she is probably waiting for another way you’ll prove your dedication.<br>\n\n\t\t\t\t<br>[[I'll study more at home.|Thompsonanswer_study_even_more]]<br>\n\n\t\t\t\t<br>[[I'll become an obedient student.|Thompsonanswer_obedient_student]]<br>\n\n\t\t\t\t<br>[[I'm ready to sacrifice something for my studies.|Thompsonanswer_sacrifice]]<br>\n\n\t\t\t/*otherwise */\n\t\t\t<<else>>\n\n\t\t\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t\t\t<br>@@.greenvoice;"I am disappointed, $PCName."@@<br>\n\t\t\t\t<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise."@@<br>\n\t\t\t\t<br>She smiles, it feels like she was in fact teasing you.<br>\n\t\t\t\t<br>@@.greenvoice;"The only thing I can blame you for is not using your computer more. I am quite happy with your current behaviour: your results and your attitude are improving altogether."@@<br>\n\n\t\t\t\t/* Is good result?*/\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t\t\t/* Is rushed or failed one? */\n\t\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\n\t\t\t\t\t\t<br>You did your best several times, but not every time. Why is she praising you? Is it a way of encouraging you?<br>\n\t\t\t\t\t\t<br>@@.greenvoice;"You may wonder: why I am praising you? You are on the right track and I think that, sometimes, a little incentive is more productive than an old fashioned scolding. Of course, I //can// scold you if you'd prefer.<br>\n\t\t\t\t\t\t<br>You have shown dedication until now and I can overlook some little issues. Keep using the computer. Explore all the possibilities. There are a lot of tests and materials to study on it. Use the computer more and more until you've become an elite student."@@<br>\n\t\t\t\t\t\t<br>She escorts you to the door.<br>\n\t\t\t\t\t\t<<include "UniversityClass_P3_to_P4">>\t\t\t\n\n\t\t\t\t\t<<else>>\n\n\t\t\t\t\t\t<br>It feels like your efforts and hard work weren't in vain.<br>\n\t\t\t\t\t\t<br>@@.greenvoice;"You may wonder: why I am praising you? It's simple: you deserve it. Keep going! Keep using the computer, exploring all the possibilities, and using all of the tests and materials to study. Use the computer more and more until you've become the perfect student."@@<br>\n\t\t\t\t\t\t<br>She escorts you to the door.<br>\n\t\t\t\t\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t\t\t\t\t<</if>>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t\t<br>You don't understand: you botched your homework all the time. Is she confusing you with another student? You decide not to show your surprise; you don't really want to be scolded if she finds out about your real results.<br>\n\t\t\t\t\t<br>@@.greenvoice;"You may wonder: why I am praising you? You are on the right track and I think that, sometimes, a little incentive is more productive than an old fashioned scolding. Of course, I //can// scold you if you'd prefer.<br>\n\t\t\t\t\t<br>You have shown dedication until now and I can overlook some little issues. Keep using the computer. Explore all the possibilities. There are a lot of tests and materials to study on it. Use the computer more and more until you've become a better student."@@<br>\n\t\t\t\t\t<br>She escorts you to the door.<br>\n\n\t\t\t\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t\t\t\t<</if>>\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t<</if>>\n\n\t\t/*computer not used recently*/\n\t\t<<else>>\n\n\t\t\t/*More failure than success special lesson progression?*/\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].success >>\n\n\t\t\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you don't use them."@@<br>\n\t\t\t\t<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise..."@@<br>\n\t\t\t\t<br>@@.greenvoice;"I gave you a top notch computer and you seldom use it. Do you expect me to be satisfied knowing this? A lot of other students would dream of having it but you just let it collect dust! You really need to improve and I think what you really need is to be taught a lesson. Worse, you dare turn in half-done tests. Do you really expect me to believe you’re trying? This is junk; trash even! You need to improve and I think it’s time that you’re //really// taught a lesson."@@<br>\n\t\t\t\t<br>She gets up and circles around you.<br>\n\t\t\t\t<br>@@.greenvoice;"This is for your own good. You can't keep spiraling down like this. You need to straighten up before it's too late for you."@@<br>\n\n\t\t\t\t/* Is good result? */\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\n\t\t\t\t\t/*Is rushed or failed one?*/\n\n\t\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t\t\t<br>You did your best several times, but not every time. It looks like she is focused on the time you had to rush your homework.<br>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You don't understand the problem: you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You realize that you should have pay more attention to your homework instead of botching it most of the time.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t\t<br>@@.PCvoice;"I am sorry, Miss Thompson. I promise that it won't happen again. I will use your computer and do better tests, from now on."@@<br>\n\t\t\t\t<br>She keeps circling around you.<br>\n\t\t\t\t<br>@@.greenvoice;"Shush... let me think. I need to do something special to make you understand. Something a bit humiliating ,so you dare not mess with me again. This is for your own good and you'll thank me later."@@<br>\n\n\t\t\t\t<br>[[She assigns you some special work|Miss_Thompson_obedience_office_id3_computer_special_work]]<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you don't use them."@@<br>\n\t\t\t\t<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise..."@@<br>\n\t\t\t\t<br>@@.greenvoice;"I gave you a top notch computer and you seldom use it. Do you expect me to be satisfied knowing this? A lot of other students would dream of having it but you just let it collect dust! You really need to improve and I think what you really need is to be taught a lesson."@@<br>\n\t\t\t\t<br>She gets up and circles around you.<br>\n\t\t\t\t<br>@@.greenvoice;"This is for your own good. You can't keep spiraling down like this. You need to straighten up before it's too late for you."@@<br>\n\n\t\t\t\t/* Is good result? */\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\n\t\t\t\t\t/*Is rushed or failed one?*/\n\n\t\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t\t\t<br>You did your best several times, but not every time. It looks like she is focused on the time you had to rush your homework.<br>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<br>You don't understand the problem: you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You realize that you should have pay more attention to your homework instead of botching it most of the time.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t\t\t<br>Miss Thompson stays silent as if she was waiting for something. Is she expecting an answer to her rhetorical question? You realize she is probably waiting for another way you’ll prove your dedication.<br>\n\n\t\t\t\t<br>[[I'll study more at home.|Thompsonanswer_study_even_more]]<br>\n\n\t\t\t\t<br>[[I'll become an obedient student.|Thompsonanswer_obedient_student]]<br>\n\n\t\t\t\t<br>[[I'm ready to sacrifice something for my studies.|Thompsonanswer_sacrifice]]<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t/*No homework since last time*/\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you still screw up."@@<br>\n\t\t<br>What is she talking about? You can't help yourself and complain.<br>\n\t\t<br>@@.PCvoice;"What? But you didn't gave us additional homework since the last time! I had no opportunity to prove you my dedication."@@<br>\n\t\t<br>She freezes.<br>\n\t\t<br>@@.greenvoice;"Really? I don't like your attitude, interrupting me like that, but you are right. I have so much expectations about you, I just can't wait to see your progress. "@@<br>\n\t\t<br>She gets up and circles around you. Even if she was wrong this time, she keeps scolding you.<br>\n\t\t<br>@@.greenvoice;"I want see your genius; I want to see the spark that I saw in you. I may be wrong this time, but you really need to improve otherwise I'll have to teach you a lesson. This is for your own good. You can't keep spiraling down like this. You need to straighten up. Do you realize that you’re endangering your future by doing this?"@@<br>\n\t\t/* Is good result? */\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t/* Is rushed or failed one?*/\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t<br>You did your best several times, but not every time. Is this the reason she keeps preassuring you? You may have given her a mixed impression.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You don't understand why she is so persistent: she should realize that you are a good dedicated student and that you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You realize that you should pay more attention to your homework instead of botching it most of the time. It could explain why she keeps scolding you.<br>\n\t\t<</if>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t<br>@@.greenvoice;"That will be all for today. Think about it carefully, if you really want to stay in my class."@@<br>\n\n\t\t<br>She escorts you to the door.<br>\n\n\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t<</if>>\n\n/*Computer was never examined*/\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@<br>\n\n\t/*Had homework since last time?*/\n\t<<if $Items[$tempitemindex].action.hadhomework>>\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you don't use them."@@<br>\n\t\t<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise..."@@<br>\n\t\t<br>@@.greenvoice;"I gave you a top notch computer and you don't use it. Worse I am not sure you even turned it on! Do you expect me to be satisfied knowing this? A lot of other students would dream of having it but you just let it collect dust! You really need to improve and I think what you really need is to be taught a lesson."@@<br>\n\t\t<br>She gets up and circles around you.<br>\n\t\t<br>@@.greenvoice;"Did you sell it? Have I been wrong trusting you?"@@<br>\n\t\t<br>She keeps circling.<br>\n\t\t<br>@@.greenvoice;"This is for your own good. You can't keep spiraling down like this. You need to straighten up before it's too late for you."@@<br>\n\n\n\t\t/* Is good result? */\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t/*Is rushed or failed one?*/\n\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t<br>You did your best several times, but not every time. It looks like she is focused on the time you had to rush your homework.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You don't understand the problem: you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You realize that you should have pay more attention to your homework instead of botching it most of the time.<br>\n\t\t<</if>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\n\t\t<br>@@.PCvoice;"I am sorry, Miss Thompson. I promise that it won't happen again. I will use it, from now on."@@<br>\n\t\t<br>She keeps circling around you.<br>\n\t\t<br>@@.greenvoice;"Shush... let me think. I need to do something special to make you understand. Something a bit humiliating ,so you dare not mess with me again. This is for your own good and you'll thank me later."@@<br>\n\n\t\t<br>[[She assigns you some special work|Miss_Thompson_obedience_office_id3_computer_special_work]]<br>\n\n\t<<else>>\n\n\t\t<br>@@.greenvoice;"Sit down, please."@@<br>\n\t\t<br>The gaze of her beautiful blue eyes pierces yours for a moment before she continues:<br>\n\t\t<br>@@.greenvoice;"I am disappointed, $PCName. I bent over backwards for you and you just don't seem to care. I gave you the tools to succeed and you still screw up."@@<br>\n\t\t<br>What is she talking about?<br>\n\t\t<br>@@.greenvoice;"I gave you a top notch computer and you don't use it. Worse, I am not sure you even turned it on! Do you expect me to be satisfied knowing this? A lot of other students would dream of having it but you just let it collect dust! You really need to improve and I think what you really need is to be taught a lesson."@@<br>\n\t\t<br>You can't help yourself and complain.<br>\n\t\t<br>@@.PCvoice;"What? But you didn't gave us additional homework since the last time! I had no reason to use it. I had no opportunity to prove you my dedication."@@<br>\n\t\t<br>She freezes.<br>\n\t\t<br>@@.greenvoice;"Really? I don't like your attitude, interrupting me like that, but you are right. I have so much expectations about you, I just can't wait to see your progress. You could have used it on your own, to improve your grades."@@<br>\n\t\t<br>She gets up and circles around you. Even if she was wrong this time, she keeps scolding you.<br>\n\t\t<br>@@.greenvoice;"But I supposed that it is too much too ask. You only want to do the bare minimum. You are lazy. I want see your genius; I want to see the spark that I saw in you. I may be wrong this time, but you really need to improve otherwise I'll have to teach you a lesson. This is for your own good. You can't keep spiraling down like this. You need to straighten up. Do you realize that you’re endangering your future by doing this?"@@<br>\n\t\t/* Is good result? */\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<if $UniversityClassArray[$tempuniversityclassindex].success gt 0 >>\n\t\t\t/* Is rushed or failed one?*/\n\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].failure gt 0 || $UniversityClassArray[$tempuniversityclassindex].failure gt $UniversityClassArray[$tempuniversityclassindex].numberoftime>>\n\t\t\t\t<br>You did your best several times, but not every time. Is this the reason she keeps preassuring you? You may have given her a mixed impression.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You don't understand why she is so persistent: she should realize that you are a good dedicated student and that you put a lot of time and effort into your homework. Were you bit off the mark somehow?<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You realize that you should pay more attention to your homework instead of botching it most of the time. It could explain why she keeps scolding you.<br>\n\t\t<</if>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_obedience">>\n\t\t<br>@@.greenvoice;"That will be all for today. Think about it carefully, if you really want to stay in my class."@@<br>\n\n\t\t<br>She escorts you to the door.<br>\n\n\t\t<<include "UniversityClass_P3_to_P4">>\n\n\t<</if>>\n\n<</if>>\n\n\n/*reset computer usage*/\n<<set $Items[$tempitemindex].action.hadhomework to false>>\n<<set $Items[$tempitemindex].action.usedcomputerforhomework to false>>
\n<br>You decide to use your normal identity in order to gather information. You come closer hoping to get as innocuous as possible. These guys must be used to girls trying to come after them, so it works well.<br>\n<br>@@.bluevoice;"Hi, beauty. Looking for a taste of the best of Pala Olto’s rugby team?"@@<br>\n<br>@@.PCvoice;"No thanks. I just want to go inside."@@<br>\n<br>@@.bluevoice;"Inside? There is no one else inside, no even Brian. Only the coach is in there and he is busy right now. You'd better stay here with us."@@<br>\n<br>Brian? He must mean the star player. You insist on your point.<br>\n<br>@@.PCvoice;"I... I really must get inside!"@@<br>\n<br>They look at each other and smile meaningfully.<br>\n<br>@@.bluevoice;"Oh. Are you looking to get hooked up? Indeed, the coach does have the best supply in town."@@<br>\n<br>What are they talking about? Is the coach dealing in a shady business or maybe even drugs?<br>\n<br>@@.bluevoice;"You can go in then. Guys, let back to our training."@@<br>\n<br>The three guys don't pay attention to you anymore.<br>\n\n\n<<get_character_index_by_id "TheCoachBodyguards">>\n<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n<<set_location_exit_by_id "UniversityParkSportsAnnexInside" "open" "UniversityParkSportsAnnex">>\n\n<br>[[You leave them alone.|$LocationCurrent]]<br>
\n@@.resizedialognpc;[>img["./images/Massy_1.jpg"]]@@\n<br>You are ready to do anything necessary to fight evil and licking pussy, as weird as it sounds, is menial compared to what is at stake. But you already got all the information you need from Massy, so is it really necessary to lick her again? You decide to play along anyway.<br>\n<br>@@.PCvoice;"It sounds like a good idea. I need some release too."@@<br>\n<br>@@.bluevoice;"Great. Come with me."@@<br>\n<br>She brings you into the same storeroom, closes the door, and lifts her skirt.<br>\n<br>@@.bluevoice;"I keep thinking of our little session together and your devilish tongue. Look how wet I am. Come quench my lust."@@<br>\n<br>You get on your knees, stick your tongue out, and give her a lick.<br>\n<br>@@.bluevoice;"That feels good... Keep going."@@<br>\n\n<br>You remember her tast and, it's strange, she tastes even sweeter than last time. You give another lick and feel the sweetness spread out on your tongue again. It's totally unexpected how pleasant this is and you lick her again, then again. What was at first a timid lick, soon becomes passionate, deep lapping. You tense up your tongue and thrust it deeper and deeper inside her pussy, trying to get more and more of her delicious nectar with each twist. Massy pushes her hips forward and grinds against your mouth.<br>\n<br>@@.bluevoice;"Oh my… I am lucky that you are quite the dedicated lover. You are making astonishing progress. Are you practising e everyday?"@@<br>\n<br>You can't answer as you press your lips against her pussy, sucking as you trying to gorge yourself with her intoxicating juices. It feels wrong but so good at the same time. For a second, you think that a super hero isn't supposed to behave like this, but this thought is quickly washed away by the pleasure of your greedy tongue.<br>\n\n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n <br>@@.aquavoice;"It feels good, doesn't it? Imagine tasting her pussy juices every single day, anytime you wanted. That will be just one of many rewards once you surrender to Amok. Endless pleasures will be yours."@@<br>\n\n<</if>>\n\n<br>You lose track of time and keep licking as your mind becomes hazy. At one point, your ears are filled with slurping noises that it takes a moment to realize are your own.<br>\n<br>@@.bluevoice;"It's close, so close... Just a little more, just a little longer than last time. Keep devouring me just a little longer."@@<br>\n<br>Massy arches her back and tenses as she grows closer and closer to climaxing. She digs her fingers into the back of your hair and pulls you in hard. You keep your lips pressed in an O over her labia and suckle as your tongue focuses its pressure on her clit. As you become more feverish still, her voice becomes delirious.<br>\n<br>@@.bluevoice;"So talented... So sexy... You belong... You definitely belong to us. You belong to Amok. You should come to the old theater, near the old ruins, by the outdoor theater. They will welcome you. Or you could keep coming to me. Everyone will want to test this tongue of yours once I tell them... about… this…! But I don't want to share you with anyone."@@<br>\n<br>She digs her nails into your scalp and lets own a shrieking moan as she loudly climaxes and christens your lips and face with her warm, delectable juices.<br>\n\n/*Is marked?*/\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n <br>@@.aquavoice;"That's a good girl. Remember the lesson: You are meant to please and obey others."@@<br>\n\n<</if>>\n\n<<SexualAwareness_lvl10_Add>>\n<<Arousal_add20>>\n\n<br>@@.bluevoice;"That was good. Really, really, //really// good. Each time is better than the last."@@<br>\n<br>You feel your pussy twitch knowing, and hoping, it is your turn next. Just as you are about to say something, she looks down at her watch.<br>\n<br>@@.bluevoice;"I am so sorry, but I got so caught up enjoying that talented tongue of yours that I am running late. I haven't the time to return the favor right now. I promise to please you first next time."@@<br>\n<br>Without adding anything she hurriedly leaves the storeroom. Once again she left you alone, shivering with lust. But you feel happy, as if it was the right thing to do.<br>\n<<move_character_to_room_by_id "Massy" "Store">>\n<<get_character_index_by_id "Massy">> \n\n\n<br>[[You guess you are finished here.|$LocationCurrent]]<br>
<br>This is one of the amphitheater in this building.<br>\n\n/*Attend first class?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 0>>\n\t<br>You can attend your <<link [[first class.|UniversityClass_P1_firstclass]]>>\n\t\t\t\t\t\t\t\t<<set $EventArray[$tempeventindex].clueid to 1>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<<layered_image "./images/vr_dungeon0.jpg" "./images/vr_mistress_ocean_0.png" "resizedialognpc">>\n\n<br>The headset feels comfortable and light. You turn it on and your surroundings disappears, replaced by the familiar dimly lit dungeon room. It really feels like standing in a real room, you never cease to be amazed by the quality and the definition of this simulation. The same tall woman, still wearing a black leather outfit, stands in front of you.<br>\n\n<br>@@.vrmistressnaughty;"Welcome back to the Ocean. I am Mistress Naughty and I will be your host for this session, once again."@@<br>\n\n<br>You wonder what to do next. Meanwhile, the image of Mistress Naughty freezes and two signs appears in front of you, a big ''ENTER'' and a small ''EXIT''.<br>\n\n<br>@@.vrmistressnaughty;"This simulation contains sexually explicit material, and is for adult viewing only. If you are under the age of 18, please exit now by clicking the ''Exit'' button above. By Clicking the ''Enter'' button, you agree that you are of legal age in your area to view sexually explicit material, and that you wish to view and experience such material."@@<br>\n\n<br>Are you supposed to make this choice each time you enter the simulation?<br>\n\n<<if $EventArray[$tempeventindex].action.enter_first>>\n\t<br>You need to find those clues Miss Bystander was talking about, so you select ''[[ENTER|vr_enter_first]]''.<br>\n<<else>>\n\t<br>You need to keep trying to find those clues Miss Bystander was talking about, so you select ''[[ENTER|vr_enter_again]]'', once again.<br>\n<</if>>\n<<if $EventArray[$tempeventindex].action.exit_first>>\n\t<br>You need some time to think about it and select ''[[EXIT|vr_exit_first]]''. After all, you have other options to find information about Miss Bystander and this virtual reality thing seems fishy.<br>\n<<else>>\n\t<br>This VR thing is getting weirder so you decide to ''[[EXIT|vr_exit_again]]''. You should explore your other options to find information about Miss Bystander before exploring this fishy virtual reality thing.<br>\n<</if>>
/* Is naked*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You can't go do your homework naked!<br>\n\t<br>@@.internalvoice;"Can't you?"@@\n\t<br>It is improper, you can't do it.<br>\n\t<br>@@.internalvoice;"Are you sure? Don't you want to give it a try? Don't you think that studying is important and not the clothes you are wearing or not wearing for the matter?"@@\n\t<br>You hesitate then wonder why. After all it's your room, your desk and your studies, isn't it? You reluctantly sit, ready to study. You turn your computer on. While booting, it displays the logo of the university. The screen must be malfunctioning as the logo keeps flickering.<br>\n\n<<else>>\n\n\t<br>You decide to do your homework with your computer and turn it on. While booting, it displays the logo of the university. The screen must be malfunctioning as the logo keeps flickering.<br>\n\n<</if>>\n\n/*Is do homework with computer?*/\n<<get_item_index_by_id "UniversityComputer">>\n/*Is position_training?*/\n<<if $ThompsonTraining_main gt 0>>\n\n\t\n\t<br>@@.greenvoice;"Remember to assume your position."@@<br>\n\t<br>There's something off. You look at the screen, then the keyboard, and finally the unit, but you can't see anything wrong. Suddenly you understand the problem: Miss Thompson asked you to assume a correct position to improve your work. <br>\n\t<br>You suppose that it also applies to working with a computer. The position was quite uncomfortable and felt a bit indecent but shouldn't you assume it anyway? You suppose that if it boosts your work, it's worth the trouble.<br>\n\t<br>@@.limevoice;"Welcome back $PCName. Training Station 01 is at your disposal."@@<br>\n\t<br>Now that you are connected, what are you going to do?<br>\n\n\t<br>[[You assume the position.|UniversityComputer_dohomework_positionyes]]<br>\n\t<br>[[You keep working normally.|UniversityComputer_dohomework_positionno]]<br>\n\t\n<<else>>\n\t\t\n\t<br>@@.limevoice;"Welcome back $PCName. Training Station 01 is at your disposal."@@<br>\n\t<br>You still don't feel familiar with the tools at your disposal: you hope you won't lose too much time trying to harness them. The subject, $HomeworkSubject, looks complicated. You write your ideas in a document and organize them. Soon you have a well-shaped document.<br>\n\n\t<<display UniversityComputer_dohomeworkend>>\n<</if>>\n\n\n
<br>An Italian shop called Rivendita.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Rivendita">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian shop called Pizzicheria.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Pizzicheria">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian shop called Fattoria Terranova.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Fattoria Terranova">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<br>An Italian shop called Cacio Pepee.<br>\n\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $location[$templocationindex].displayname to "Cacio Peppe">>\n\t<<set $location[$templocationindex].search ++>>\n<</if>>\n\n<<get_mission_index_by_id "Nefarius lair location">>\n\n<<if $MissionArray[$tempmissionindex].status eq 1 && $MissionArray[$tempmissionindex].clueid lt 5>>\n\t<<if $MissionArray[$tempmissionindex].clueid eq 3 || $MissionArray[$tempmissionindex].clueid eq 4>>\t\n\t\t<<if $location[$templocationindex].search eq 1>>\n\t\t\t<<if $location[$templocationindex].event gt 1>> \n\t\t\t\t<br>You could [[look around again|ItalianQshop1_investigate]] and try to find more clues. The shopkeeper was definitively suspicious.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>This is one of the places Diana told you about. You could [[look around|ItalianQshop1_investigate]] and try to find more clues about Nefarius's lair.<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>You've already investigated this shop today. The Italian quarter is quite small and you don't want to make the shopkeep too suspicious about you.<br>\n\t\t\t\n\t\t<</if>>\n\t<<elseif $location[$templocationindex].search lt 2>>\n\t\t<<ItalianQ_examine>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</if>>\n<</if>>
<<if tags().includes("gameover")>>\n\t<<script>>\n\tConfig.navigation.override = function (passageName) {\n\t\treturn false;\n\t};\n\t<</script>>\n<<else>>\n\t<<Game_Over_check>>\n<</if>>\n<<set $ArousalR to Math.floor($Arousal/20)>>\n<<set $ProgrammingR to Math.floor($Programming/20)>>\n<<set $WillpowerR to Math.floor($Willpower*5/$PCWillpowerMax)>>\n<<if $player.clothesworn eq "Nude" && $player.underwearworn neq "">>\n\t<<set $PCPortrait = "./images/PCPortrait" + $player.underwearworn + $WillpowerR + ".jpg">>\n\t<<set $PCDescription = "./images/PCDescription" + $player.underwearworn + $WillpowerR + ".jpg">>\n<<else>>\n\t<<set $PCPortrait = "./images/PCPortrait" + $player.clothesworn + $WillpowerR + ".jpg">>\n\t<<set $PCDescription = "./images/PCDescription" + $player.clothesworn + $WillpowerR + ".jpg">>\n<</if>>\n<<set $PCReputationR to Math.min(Math.floor($PCReputation*5/$PCReputationMax),5)>>\n\n<<if tags().includes("location")>>\n\t<<get_location_row_by_id >>\n\t<<if tags().includes("randomencounter")>>\t\t\n\t\t<<script>>\n\t\t\t$("#right-ui-bar").removeClass("location");\n\t\t<</script>>\n\t<<else>>\n\t\t<<if $templocationrow.exit.length eq 0>>\n\t\t\t<<script>>\n\t\t\t\t$("#right-ui-bar").removeClass("location");\n\t\t\t<</script>>\n\t\t<<else>>\n\t\t\t<<script>>\n\t\t\t$("#right-ui-bar").addClass("location");\n\t\t\t<</script>>\n\t\t<</if>>\n\t<</if>>\n\t<<set_locationimage>>\n\t/*display location image except for locations with events*/\n\t<<if not tags().includes("no_display_locationpic")>>\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<</if>>\n\t<<if $LocationCurrent is passage() >>\n\t\t\t/*No movement from $LocationCurrent<br>*/\n\t\t<<set $player.hasmoved to false>>\n\t<<else>>\n\t\t<<if $templocationrow.event eq 1>>\n\t\t\t/*Bypass event for $LocationCurrent<br>*/\n\t\t<<else>>\n\t\t\t/*Event because of location change from $LocationCurrent to $templocationrow.id<br>*/\n\t\t<</if>>\n\t\t<<set $LocationPrevious to $LocationCurrent>>\n\t\t<<set $LocationCurrent to passage()>>\n\t\t<<set $player.hasmoved to true>>\n\t<</if>>\n<<else>>\n\t<<script>>\n\t\t$("#right-ui-bar").removeClass("location");\n\t<</script>>\n<</if>>\n\n<<if tags(previous()).includes("noreturn")>>\n\t<<set $statchangeallowed to false>>\n<<else>>\n\t<<set $statchangeallowed to true>>\n<</if>>\n\n<<if tags().includes("noreturn") && tags(previous()).includes("noreturn") && passage() neq "Missions_Clues">>\n\n\t<<script>>\n\t\tif (previous() == "Missions_Clues") \n\t\t{\n\t\t\tif (state.peek(4))\n\t\t\t{\n\t\t\t\tif (tags(state.peek(2).title).contains("noreturn"))\t\n\t\t\t\t{\n\t\t\t\tstate.peek(1).title= state.peek(3).title;\n\t\t\t\tstate.peek(1).variables= state.peek(3).variables;\n\t\t\t\tstate.peek(2).title= state.peek(4).title;\n\t\t\t\tstate.peek(2).variables= state.peek(4).variables;\n\t\t\t\t}\n\t\t\t}\t\t\t\n\t\t}\n\t\telse\n\t\t{\n\t\t\tif (state.peek(2))\n\t\t\t{\n\t\t\t\tstate.peek(1).title= state.peek(2).title;\n\t\t\t\tstate.peek(1).variables= state.peek(2).variables;\n\t\t\t}\n\t\t}\n\t<</script>>\n\n\t\n<<else>>\n\n\t<<script>>\n\t\tif (state.peek(2))\n\t\t{\n\t\t\tif (state.peek(1).title == state.peek(0).title) \n\t\t\t{\n\n\t\t\t\tstate.peek(1).title= state.peek(2).title;\n\t\t\t\tstate.peek(1).variables= state.peek(2).variables;\n\n\t\t\t}\n\t\t}\n\t<</script>>\n\n\n<</if>>\n\n\n
<<get_item_index_by_id "vr_headset_std">>\n@@.resizeitem;[>img["./images/vr_headset0.jpg"]]@@\n\n<br>A head-worn apparatus that completely covers the eyes and ears.It seems to be entirely self-contained. You remember seeing severals commercials about similar devices. They all were promising an immersive, mind blowing, 3D experience.<br>\n\n<br>You could take it with you, but it feels wrong somehow.<br>\n\n<<if $Items[$tempitemindex].action.use_session>>\n\t<<if $ActionDayNumber gt 0 >> \n\t\t<<if $Items[$tempitemindex].firsttime>>\n\t\t\t<br>You wonder if this headset is a trap or not. You examine it closely, but it looks no different from the other one. You can't take it with you, you don't know exactly why, but you still could bring someone from DJ to examine it instead. Then you remember Miss Bystander warning; looking at all the weird stuff happening recently, it feels safer not to tell anyone about the headsets, yet. You should probably use it yourself, carefully, and be wary of any traps Miss Bystander could have left for you.<br>\n\t\t\t<br><<link [[You decide to test it (cost 1 action).|vr_event_main]]>><<set $Items[$tempitemindex].firsttime to false>><<Action_day_cost1>><</link>>\n\t\t<<else>>\n\t\t\t<br>You still haven't found enough clues about Miss Bystander. <<link [[You decide to use this headset again (cost 1 action).|vr_event_main]]>><<Action_day_cost1>><</link>><br>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $Items[$tempitemindex].firsttime>>\n\t\t\t<br>You wonder if this headset is a trap or not. You examine it closely, but it looks no different from the other one. You can't take it with you, you don't know exactly why, but you still could bring someone from DJ to examine it instead. Then you remember Miss Bystander warning; looking at all the weird stuff happening recently, it feels safer not to tell anyone about the headsets, yet. You should probably test it yourself carefully, but you feel too tired to try it right now.<br>\n\t\t<<else>>\n\t\t\t<br>You could use this headset again, but you feel too tired to try it right now.<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<br>[[You leave the headset alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img[$TempString1]]@@\n\n<br>A woman soon appears in your room. You recognize her, she is the one you dreamt about previously, the one who bound you on the bed, and fondled your body so much.<br>\n\n<br>@@.olivevoice;"Were you waiting for me? You are starting to behave like a true follower, I like that. I will now show you again how to behave. I am going to show you again how to become a true Amok follower."@@<br>\n\n<br>You want to protest but next thing you find yourself bound half naked on the bed, with a blindfold on. The woman is slowly stroking your body, explaining to you again and again how you are going to make a fine slave. <br>\n\n<br>@@.olivevoice; "Weren't you looking forward experiencing this dream again? I'll show you the way to true obedience and pleasure once again."@@<br>\n\n<br>You want to resist, you need to resist, but you can't. The dream unravel inexorably as she fondles her body. All the while she keeps telling you how you can't escape Amok powers and how you are going to make a fine slave for Amok. <br>\n\n<br>@@.olivevoice; "Amok will shape your mind as she sees fit, my little slut. You will experience this dream again and again until you want to try it for real. Can you fathom how it will feel? Imagine the pleasure Amok will bring to you. Don't try to resist her magnificence. In the end you can't fight her and she will do with you as she pleases."@@<br>\n\n<br>You find yourself gradually getting wet at the idea. Can a dream really change you? Would it be so bad to be reborn as a true slave to Amok? Probably not, but the idea is arousing as hell.<br> \n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $DreamArray[$tempdreamindex].misc ++>><<set $TempString1 to "submit">><</link>>, still thinking about this idea.<br>
<br>Those action girls are reckless and bordeline dangerous. They will probably hurt someone if they are left unchecked. You don't want to rat them out, but you probably should. Then you remember Miss Fabulous words, right now there is probably nothing much she can do about them. The best thing at the moment is to protect the innocents as much as you can; Miss Fabulous will be able to get rid of them if they keep acting silly. You really hope that no one will get hurt in the meantime.<br>
<br>[[Return|$return]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n\n<br>@@.bluevoice;"The student? At first we thought you attacked an innocent again, but Miss Mental set the record straight. It turns out he was manipulated and really thought he was a follower of Amok, whoever Amok is. The first student probably was under a similar influence too."@@<br>\n<br>You feel relieved. It looks like you didn't make a mistake after all!<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<<get_character_index_by_id "TheCoach">>\n<<if $character[$tempcharacterindex].BefriendLvl gt 0>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n\t<br>@@.bluevoice;"Do you want to taste my medicine again?"@@<br>\n\t<br>Before you can react, he swallows a pack of pills. You can his vein pulse and his muscle and face harden. He seems suddenly stronger, sharper and faster.<br>\n\t<br>@@.PCvoice;"You failed as a teacher and as a coach. This time I'll stop you."@@<br>\n\t<br>@@.bluevoice;"Then I'll kick your butt again."@@<br>\n\t<br>You both take a fighting stance. <br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n\t<br>@@.PCvoice;"I can't overlook your action. You failed as a teacher and as a coach."@@<br>\n\t<br>@@.bluevoice;"You can't be serious. Do you want to end my career and endanger my team? Are you really going to mess with our winning streak just like that? Then I have to fight you in the name of my team and in the name of the championship."@@<br>\n\t<br>You both take a fighting stance. You feel confident: he doesn't stand a chance against you. Then he swallows a pack of pills from out of nowhere<br>\n\t<br>@@.bluevoice;"I'll need the extra boost, not sure about the side effects I just took a full month daily dose."@@<br>\n\t<br>You can his vein pulse and his muscle and face harden. He seems suddenly stronger, sharper and faster.<br>\n\n<</if>>\n\n<br>[[Take him down!|Fight_init][$tempencountername ="I love panties"]]\n\n
<<get_location_index_by_id>>\n<<get_item_index_by_id "UniversityTV">>\n<br>A small dusty classroom. It looks like it haven't been used in ages.<br>\n\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\t<br>You can hear some noise coming from the TV.<br>\n\t<br>You can <<link [[wait|UniversityClassTVRoom_wait]]>><<set $EventOngoing to true>><</link>> until it is over.<br>\n<<else>>\n\t<br>The door is unlocked and you can leave whenever you want.<br>\n\t<<include "UniversityClass_P2_to_P3">>\n<</if>>
<br>You enter the infirmary and see the same girl still strapped naked to a bed. Only this time she is lying on her stomach with her ass up in the air. Her ass is facing your direction and she can't see you but seems to assume you are one of the nurses.<br>\n \n<br>@@.studentguineapigvoice;"Are you going to administer my medicine, yet? It's not that the situation is uncomfortable but I have been waiting for a long time."@@<br>\n \n<br>You hesitate... This situation is even more bizarre than the other time. You look around and don't see the nurse.<br>\n \n<br>@@.studentguineapigvoice;"Why aren't you answering?"@@<br>\n \n<br>You step forward and stop. Is she discreetly jiggling her butt in your direction or are you imagining things?<br>\n \n<br>@@.studentguineapigvoice;"Please, I really need to be treated. I just can't stand my current situation."@@<br>\n \n<br>Is she talking about her supposed illness or her current naked and butt in the air position? Again you step forward, closer to her delicate butt. You don't know why but it's so tempting to touch her. Her curvaceous ass looks round and soft. You can nearly picture in your mind how it would feel to touch and fondle it. She doesn't seem to be worried or bothered by her position or by the fact that she doesn't know who is behind her back.<br>\n\n\n<br>@@.studentguineapigvoice;"Please, whoever you are do something. I can't stand it anymore; I need some strong medicine right away."@@<br>\n\n\n<br>She is so open, so vulnerable, so... trusting. You try to gather your thoughts: you are a super hero and not the kind of person to take advantage of someone, aren't you? Besides why would you be tempted to touch another woman, a bound one nonetheless? Still you really want to rub her ass. You imagine yourself fondling her cute bottom until she can't stand it anymore and then slapping her ass to teach her place. She needs to be taught a lesson, like the little slut she is. You raise your hand, an inch from her ass, then freeze. What is wrong with you?<br>\n\n\n<br>@@.internalvoice;"You are under a lot of pressure and you need some relief. What a better way than using an already naked and bound girl? She doesn't seem to mind the situation, take advantage of her. Knead her bottom. Finger her juicy pussy. Make her moan, make her scream. Use and abuse her body to get a release. "@@<br> \n\n\n<br>Your head is spinning and you try to control yourself. You can feel insatiable and irresistible urges. Should you indulge your desires or try to keep your self-control?<br>\n\n[[resist|UniversityClassInfirmary_event3_resist]]\n\n[[indulge|UniversityClassInfirmary_event3_indulge]]\n
@@.resizedialognpc;[>img["./images/Misha_examination4.jpg"]]@@\n\n<br>You enter the room and see the nurse struggling with a patient. You recognize the student you discovered naked on the examination table.\n\n<br>@@.nurseNNvoice;"Come on, stop it. You need to take your medicine."@@<br>\n\n<br>@@.studentguineapigvoice;"I don't want to be strapped to the table, once again. This is too weird!"@@<br>\n\n<br>@@.nurseNNvoice;"You know exactly why you need to be restrained. You know about your condition. Do I need to tell you everything about it, all over again?"@@<br>\n\n<br>@@.studentguineapigvoice;"This can't be true. Why do you need to bind me? Why do I need to be naked?"@@<br>\n\n<br>The nurse sighs before then patiently answers her.<br>\n\n<br>@@.nurseNNvoice;"The treatment can make you experience something we call Anakrakal seizures; it is similar in a lot of ways to epileptic seizures. We need to make sure that you aren't going to hurt yourself, or others for the matter, during your episode."@@<br>\n\n<br>@@.studentguineapigvoice;"I thought it was just a myth."@@<br>\n\n<br>@@.nurseNNvoice;"Anakrakal? It not well known but it is the real deal."@@<br>\n\n<br>@@.studentguineapigvoice;"A myth that you should restrain someone experience an epileptic seizure."@@<br>\n\n<br>@@.nurseNNvoice;"You are right for most of the case. But we are talking about an Anakrakal seizure, it is like an epileptic one but on steroids. The restraints are necessary. Don't worry we don't use dangerous binding position who could lead to chest compression or asphyxia for example."@@<br>\n\n<br>She spots you and, much to your surprise, asks for your help.<br>\n\n<br>@@.nurseNNvoice;"You over here, come help me! Grab her shoulder so I can restrain her correctly."@@<br>\n\n<br>You hesitate.<br>\n\n<br>@@.nurseNNvoice;"What are you waiting for? This is a medical emergency."@@<br>\n\n<br>What are you going to do?<br>\n\n\n<br>You help the nurse [[restrain her patient|UniversityClassInfirmary_event2_help_restrain]].<br>\n\n<br>You help the student [[get free|UniversityClassInfirmary_event2_help_escape]].<br>\n\n<br>You [[leave|UniversityClassInfirmary_event2_leave]] the place.<br>
\n/*conversation genuine id=3*/\n<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 3>>\n\n/*conversation genuine id=2*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 2>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_7.jpg"]]@@\n\t<br>You engage her in conversation, as if talking to a topless girl in the middle of a track field was totally normal.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing? Is your training still going nicely?"@@<br>\n\t<br>You can't help yourself and stare a bit at her breasts. She seems to be trying to cover them but is putting on quite the show by rubbing them.<br>\n\t<br>@@.bluevoice;"Sure. I see you around here a lot. Do you want to join the team?"@@<br>\n\t<br>You can see her nipples becoming hard… Is she excited at the prospect or is it from trying to hide them?<br>\n\t<br>@@.PCvoice;"No, not really. I am a bit curious, but I have no intent to join."@@<br>\n\t<br>@@.bluevoice;"It's too bad, you have a great body. You would make a nice cheerleader."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"As I told you earlier, it's the usual routine."@@<br>\n\n\n\t\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t<<else>>\n\t\n\t\t\n\t\t/*Mordak_talk*/\n\n\t\t/*<br>TrackField_MordakTalk<br>*/\n\t\t\n\t\t<<display TrackField_Cheerleader_0_MordakTalk_1>>\t\t\n\n\t<</if>>\n\n/*conversation genuine id=1*/\n\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 1>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@\n\t<br>You engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing? Is your training still going nicely?"@@<br>\n\t<br>@@.bluevoice;"Sure. I see you around here a lot. Do you want to join the team?"@@<br>\n\t<br>@@.PCvoice;"No, not really. I am a bit curious, but I have no intent to join."@@<br>\n\t<br>@@.bluevoice;"It's too bad, you have a great body. You would make a nice cheerleader."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"As I told you earlier, it's the usual routine."@@<br>\n\n\n\t\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\t\n\t\t<br>You keep chatting a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t<<else>>\n\t\t\n\t\t/*Mordak_talk*/\n\t\t/*<br>TrackField_MordakTalk<br>*/\n\t\t\n\t\t<<display TrackField_Cheerleader_0_MordakTalk_1>>\t\t\n\t\t\n\t<</if>>\n\n/*conversation genuine id=0*/\n<<elseif $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing? Is your training going nicely?"@@<br>\n\t<br>@@.bluevoice;"Sure. Cheerleading is so demanding, but the weather is nice. It's a great time for a good workout."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"Here? I’ve seen nothing strange, but maybe I was a little too focused on my moves."@@<br>\n\t\n\t\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\n\t\t<br>You keep chatting a bit. It's fun, but you gather no further information on Mordak.<br>\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\t<<else>>\n\t\n\t\t<<display TrackField_Cheerleader_0_MordakTalk_1>>\n\t\t\n\t<</if>>\n\n\t/*Mordak_talk*/\n\t/*<br>TrackField_MordakTalk<br>*/\t\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@\n\t<br>You try to engage her in conversation.<br>\n\t<br>@@.PCvoice;"Hi. How are you doing? Is your training going nicely?"@@<br>\n\t<br>@@.bluevoice;"Sure. Cheerleading is so demanding, but the weather is nice. It's a great time for a good workout."@@<br>\n\t<br>You chit-chat a bit and you take the opportunity to ask about anything weird happening recently.<br>\n\t<br>@@.bluevoice;"Here? I’ve seen nothing strange, but maybe I was a little too focused on my moves."@@<br>\n\t\n\t\n\t/*Is Mordak over?*/\n\t<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t\t<br>[[Talk to her about something else.|TrackField_Cheerleader_0]]<br>\n\n\t/*Is Mordak inactive?*/\n\t<<elseif $EventArray[$tempeventindex].status eq 1>>\n\n\t\t<br>You keep chatting a bit, it's fun, but you gather no further information on Mordak.<br>\n\n\t<<else>>\n\t\n\t\t/*Mordak_talk*/\n\t\t/*<br>TrackField_MordakTalk<br>*/\n\t\t\n\t\t<<display TrackField_Cheerleader_0_MordakTalk_1>>\t\t\n\t\t\n\t<</if>>\n\t\n\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n<</if>>
<<display TrackField_MordakTalk_pre>>\n/*conversation id=7?*/\n/*Conversation lvl: $character[$tempcharacterindex].ConversationLvl<br>*/\n<<get_character_index_by_id "TrackField_Cheerleader">>\n<<if $character[$tempcharacterindex].ConversationLvl eq 7>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_8.jpg"]]@@<br>\n\n\t\t<br>@@.maroonvoice;"It's a bright day and I need to see some boobies. Let's get to work!"@@<br>\n\t\t<br>There is a small screeching noise, then you hear something like a small voice in your head, similar to an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like your boobs. You don't need to be shy. They itch when something touches them. You don't want to be shy. You like when they are free. You don't feel like being shy. Place your arms behind your head and proudly expose them. Show everyone how proud you are and that you aren't shy."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You feel an itch in your breasts and you want to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking but nonetheless you need to stop it somehow. You start rubbing your breasts while watching the cheerleader expose he naked breasts.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to stretch my arms. It really showcases my assets, doesn’t it?"@@<br>\n\t\t\t<br>You keep rubbing your breasts, trying to be as discreet as is possible. You hope, even if it feels like a letdown, that everyone will focus on the cheerleader's breasts, instead. You feel mesmerized by her display. It looks like Mordak's influence is growing stronger. Lucky for you, you are impervious to his little mind tricks.<br>\n\t\t\t<br>@@.maroonvoice;"Oh no... this one is kind of resisting. Keep rubbing those little puppies for me. Keep teasing those perky nipples. " @@<br>\n\t\t\t\n\t\t<<else>>\n\n\t\t\t<br>You feel an itch in your breasts and you want to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking. The cheerleader isn't so lucky however and now proudly exposes her breasts.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to stretch my arms. It really showcases my assets, doesn’t it?"@@<br>\n\t\t\t<br>You feel mesmerized by her display. It looks like Mordak's influence is growing stronger!<br>\n\t\t\n\t\t<</if>>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>@@.maroonvoice;"Good. Now I am going to have some fun... Wait a second, am I forgetting something? Oh, I was going to forget Amok's training. Enjoy the fun, my little cheerleader."@@<br>\n\t\t\t<br>There is another small screeching noise followed by the internal voice.<br>\n\t\t\t<br>@@.internalvoice;"Close your eyes. Imagine everyone looking at you. They are jealous, they envy you. Do you know why?"@@<br>\n\t\t\t<br>Of course they envy you. You are a super hero, after all. One of the few gifted with superior powers. You realize that the words aren't meant for you but for the cheerleader.<br>\n\t\t\t<br>@@.bluevoice;"Envy... me?"@@<br>\n\t\t\t<br>@@.internalvoice;"Of course they envy you: you found a purpose, you found a goal. This goal has a name and an existence: you found Amok!"@@<br>\n\t\t\t<br>Amok? Amok is your enemy. Amok is evil, is it not? But the voice, or Mordak, told you so many nice things about them... Your minds feels very fuzzy.<br>\n\n\t\t\t<br>@@.bluevoice;"Amok? But I am just a simple cheerleader."@@<br>\n\t\t\t<br>@@.internalvoice;"It's not true: you are Amok's cheerleader. You make your moves in her name. You stand topless in her name. You belong to her. Your body belongs to her. Say it!"@@<br>\n\t\t\t<br>@@.bluevoice;"Amok... no... wait.. yes?! I belong... I belong to Amok!"@@<br>\n\t\t\t<br>She seems more assertive as she speaks.<br>\n\t\t\t<br>@@.bluevoice;"Yes... I am Amok's cheerleader. I am Amok's follower. I am Amok's slave and willing slut. I am yours to command."@@<br>\n\t\t\t<br>You feel confused. A lot of things sounded right at first but why didn’t the voice didn't say anything about a super hero? She focused instead on a mere cheerleader! Are super heroines not supposed to be Amok's sluts or… is it something else? You realize that your reasoning is wrong and twisted, likely because of this Mordak and his damn helmet. You aren't supposed to be Amok's toy... at least, not yet. You need to find out what Amok has in mind for a slutty super heroine like yourself in the first place. You realize that your logic is still twisted and try to focus in order to clear your mind.<br>\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub20>>\n\t\t\t\t\t\t\n\t\t<<else>>\n\n\t\t\t<br>@@.maroonvoice;"Good. Now I am going to have some fun. Wait a second, am I forgetting something? Oh, I was going to forget Amok's training. Enjoy the fun, my little cheerleader."@@<br>\n\t\t\t<br>There is again a small screeching noise followed by the internal voice.<br>\n\t\t\t<br>@@.internalvoice;"Close your eyes. Imagine everyone looking at you. They are jealous, they envy you. Do you know why?"@@<br>\n\t\t\t<br>@@.bluevoice;"Envy me?"@@<br>\n\t\t\t<br>@@.internalvoice;"Of course they envy you: you found a purpose, you found a goal. This goal has a name and an existence: you found Amok!"@@<br>\n\t\t\t<br>@@.bluevoice;"Amok? But I am just a cheerleader."@@<br>\n\t\t\t<br>@@.internalvoice;"It's not true: you are an Amok's cheerleader. You make your moves in her name. You stand topless in her name. You belong to her. Your body belongs to her. Say it!"@@<br>\n\t\t\t<br>@@.bluevoice;"Amok... no, wait… yes?! I belong to... I belong to Amok?"@@<br>\n\t\t\t<br>She seems more assertive as she speaks.<br>\n\t\t\t<br>@@.bluevoice;"Yes... I am Amok's cheerleader. I am Amok's follower. I am Amok's slave and willing slut. I am yours to command."@@<br>\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<</if>>\n\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_6.jpg"]]@@<br>\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t/*Is Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t\t\t\t<br>Damn! It looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t\t<br>@@.internalvoice;"But it's so good to become Amok's little slut. To be on your knees, ready to follow their orders, eager to fuck or be fucked; eager to obey."@@<br>\n\t\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or influence others. You really hope he can't influence you~<br>\n\t\t\t\t<br>@@.internalvoice;"Can't he? Don't you want him to play with your mind? Don't you fantasize about how badly he could manipulate you?"@@<br>\n\t\t\t\t<br>Kinky thoughts start crossing your mind, making you all hot and bothered.<br>\n\t\t\t\t<br>@@.internalvoice;"Imagine yourself naked, at his feet. Eager to service his manhood whenever he wants. Ready to offer your holes to him. Available, wet, and ready. Your mind would be forever vulnerable and ready to be imprinted with whatever fantasy he has in store for you."@@<br>\n\n\t\t\t\t<br>Wait a second! Mordak has stopped talking to the cheerleader for a while. So these ideas... aren't coming from him? Frightened, you wonder where they are coming from. It's exactly the same voice and yet it feels more insidious, more powerful, and somehow familiar. Your tattoo feels warm. That must be it! This tattoo is doing something to you and to your mind.<br>\n\t\t\t\t<br>@@.internalvoice;"You bet I am. You are loving every seconds of it, too, aren't you?"@@<br>\n\t\t\t\t<br>The idea is both chilling and mind blowing. What is the mark doing to you exactly?<br>\n\t\t\t\t<br>@@.internalvoice;"Shaping you into a perfect follower of Amok. Changing you into one of Amok’s obedient little sluts. Twisting everything you believe in until you won't recognize yourself. Pleasuring yourself until you submit to my will and, more importantly, to Amok's."@@<br>\n\t\t\t\t<br>You think about how the mark will make you a horny, submissive slut for Amok. It gets you thinking about how hot and arousing it would be to become one. Then you realize that it's exactly what is bound to happen, making your arousal skyrocket. Meanwhile, you can feel a presence engulfing your mind. It's totally different from the light touch of Mordak's device and you can't prevent it from making delicious changes to your defenseless subconscious.<br>\n\n\t\t\t\t/*MarkOfAmok_programming_no_choice_no_intro_50*/\n\t\t\t\t/*\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:FirstTime<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t1\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:Choice<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t1\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:Opponent<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t50\n\t\t\t\t<br>CT_EXECUTETIMER<br>\n\t\t\t\t<br>MarkOfAmok_programming<br>\n\t\t\t\t*/\n\t\t\t\t<<MarkOfAmok_programming "nochoice" 50>>\n\n\t\t\t\t<br>The presence blurs and twists your memories before finally letting you go. For a second, you wonder what you were worried about. You probably overreacted about this tattoo. How could it possibly be harmful?<br>\n\t\t\t\t\n\t\t\t<<else>>\n\n\t\t\t\t<br>Damn, it looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t\t<br>@@.internalvoice;"Look at her. See how she is submitting to another's will. Doesn't it make you envious? Don't you want someone to shape your little mind as they see fit? The idea makes you wet, doesn't it?"@@<br>\n\t\t\t\t<br>You can help yourself and rub your thighs together. Her display, this conversion, is so wrong… but also so arousing at the same time.<br>\n\t\t\t\t<br>@@.internalvoice;"It's so good to become Amok's little slut. To be on your knees, ready to follow his orders, eager to fuck or be fucked; eager to obey."@@<br>\n\t\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or influence others. You really hope he can't influence you.<br>\n\t\t\t\t<br>@@.internalvoice;"Can't I? Your mind is wide open to new ideas and concepts, isn't it? Keep looking at her. "@@<br>\n\n\t\t\t\t<br>You stand still, looking at the cheerleader's little show.<br>\n\t\t\t\t<br>@@.internalvoice;"That's it. Keep looking. Let her moves, her attitude, and her obedience sink deep into your mind. Forget about Mordak. Forget about Amok. Focus on the present. Can you feel the pleasure? Can you feel the heat?"@@<br>\n\t\t\t\t<br>You keep rubbing your thighs together. What is wrong with you? You are supposed to save her, not enjoy her corruption...<br>\n\t\t\t\t<br>@@.internalvoice;"Corruption? Subversion? Amok's conversion?" @@<br>\n\t\t\t\t<br>Yes... The idea, and what could happen afterwards, makes you so hot. Will this slutty cheerleader rub her pussy under the shower? Once she gets home, will she spread her legs and cum in Amok's name? It's all just a fantasy...<br>\n\t\t\t\t<br>@@.internalvoice;"Is it? Can't you feel how she's changed already?"@@<br>\n\t\t\t\t<br>You try to focus; now is not the time to fantasize. You need to catch Mordak first. Still, you can't help yourself and answer softly.<br>\n\t\t\t\t<br>@@.PCvoice;"Yes..."@@<br>\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\n\t\t\t\t<<Programming_lvlX_add5>>\n\n\t\t\t<</if>>\t\n\t\t\n\t\t<<else>>\n\t\t\t\t\t\t\t\t\n\t\t\t<br>Damn, it looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t<br>@@.internalvoice;"It's so good to become Amok's little slut. To be on your knees, ready to follow his orders, eager to fuck or be fucked; Eager to obey."@@<br>\n\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or influence others. You really hope he can't influence you.<br>\n\t\t\t<br>@@.internalvoice;"Can't I?"@@<br>\n\n\t\t\t<<Programming_lvlX_add5>>\n\n\t\t<</if>>\n\t\t\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t\t\t\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 7>>\n\n\t<</if>>\n/*conversation id=6?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 6>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\t\t<</if>>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_8.jpg"]]@@<br>\n\n\t\t<br>@@.maroonvoice;"It's a bright day and I need to see boobies. Let's get to work."@@<br>\n\t\t<br>There is a small screeching noise, then you hear like a small voice in your head, like an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like your boobs. Don't be shy. They itch when something touches them. Don't be shy. You like when they are free. Don't be shy. Place your arms behind your head and proudly expose them to the world. Show everyone how proud you are, and whatever you do, remember: don't be shy."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You feel an itch in your breasts and you want to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking. The cheerleader isn't so lucky and now proudly shows off her breasts.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to stretch my arms. It really showcases my assets, doesn't it?"@@<br>\n\t\t\t<br>You feel mesmerized by her display. It looks like Mordak's influence is steadily growing stronger.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You feel an itch in your breasts and you want to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking. The cheerleader isn't so lucky and now proudly shows her breasts.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to stretch my arms. It really showcases my assets, don't you think?"@@<br>\n\t\t\t<br>You feel mesmerized by her display. It looks like Mordak's influence is steadily growing stronger.<br>\n\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_9.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Such a nice view, but I need more. I want to see her cute butt again."@@<br>\n\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"Look at your skirt. It doesn't pay justice to you when you’re already showing off your breasts. Everyone is so disappointed. They want to see more of your cute body. Show them your ass. Let them fantasize about you. Isn't this the real purpose of a cheerleader? Making others fantasize about you to distract your opponents or using your beauty to inspire the home team to win the match?"@@<br>\n\t\t<br>You know what to expect so you manage to keep the voice at bay. Still, you have no idea how to protect the cheerleader and you can clearly see Mordak's hold on her: she shamefully display her ass in your direction with a faint smile.<br>\n\t\t<br>@@.bluevoice;"Will you win the match for me? Please? I am so ready to show you more if you'll just win it for me."@@<br>\n\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>Winning the match... Is this the true purpose, the true goal, of a cheerleader? You hesitate, something seems off, but realize that you have to help her. You wanted to prove you’re capable of doing everything a cheerleader can do, you can do better, but, for once, you must set your differences aside and work for the team.<br>\n\t\t\t<br>@@.internalvoice;"That's it. Help her. Help the team. Prove her how strong you are."@@<br>\n\t\t\t<br>@@.PCvoice;"Yes... I will help you."@@<br>\n\t\t\t<br>You show off your ass like her. It's a bit complicated, and if you were wearing a cheerleader outfit it would be more adequate, but nevertheless you manage to do it and put on quite a show.<br>\n\t\t\t<br>@@.bluevoice;"Thanks... I knew I could count on you."@@<br>\n\t\t\t<br>You feel proud. You don't know exactly why, but her compliments mean a lot to you.<br>\n\t\t\t<br>@@.bluevoice;"You should apply to the squad in the near future. I would welcome you with pleasure."@@<br>\n\t\t\t<br>You really look forward applying to the cheerleader squad. You’re about to tell her you want to sign up right away when you remember your duty as a super hero. Maybe you can join later, under better circumstances. Being a hero is more important than being a cheerleader… right?<br>\n\n\t\t\t/*Is not mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\t\t\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\n\t\t\t<</if>>\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<<else>>\n\t\t\t\t\t\t\t\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<</if>>\n\t\t\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t\t\t\t\t\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 7>>\n\n\t<</if>>\t\n\t\n/*conversation id=5?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 5>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\t\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_4.jpg"]]@@<br>\n\n\t\t<br>@@.maroonvoice;"Time for some fun! I hope this damn helmet won't malfunction today."@@<br>\n\t\t<br>There is a small screeching noise, then you hear something like a small voice in your head, similar to an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to be a cheerleader. You like to show off your routines. You like to flaunt your body. You like to twirl your dress and flash your ass. Show everyone how sexy your ass is."@@<br>\n\t\t<br>You are tempted to arch your back and show off your ass but you resist the temptation. Meanwhile, you see the cheerleader shamelessly displaying her ass in your direction.<br>\n\t\t<br>@@.bluevoice;"Do you k-know... that my butt is one of my greatest features? I never wanted to use it this way but I could really cheer the guys on with it."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\t\t\t\n\t\t\t\n\t\t\t<br>@@.internalvoice;"Do you really want her to take the spotlight? She is, after all, a mere cheerleader while you are a super hero. You can do better than her. You can't lose to her."@@<br>\n\t\t\t<br>Is this misplaced pride or something else? You don't really care; you can do so much better than her! You start copying her moves, at first discreetly. Then you realize it won't be enough so you openly copy her.<br>\n\t\t\t<br>@@.PCvoice;"I know... My butt is also one of my great assets."@@<br>\n\t\t\t<br>You can see a glimpse of jealousy in her eyes, but it is soon replaced by something else... Could it be... lust? You decide that you don't care and keep going.<br>\n\t\t\n\t\t<</if>>\n\t\t\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_5.jpg"]]@@<br>\n\n\t\t/*More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>@@.maroonvoice;"How is it possible? How could my helmet affect them both? Are they non-identical twins? I have waited long enough. I want to see their boobs."@@<br>\n\t\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t\t<br>@@.internalvoice;"Your top is getting in the way. Your top is hindering your moves. Your constrained breasts are currently hindering your moves. You need to lift your top to release your breasts. Don't worry about the others, do it for the squad."@@<br>\n\t\t\t<br>You are tempted to lift your top and expose your breasts. You realize that the cheerleader will probably expose them anyway so you decide to take the initiative and embrace the urge. <br>\n\t\t\t<br>@@.bluevoice;"Oh my... you have the breasts of a true cheerleader. How come you didn't join our squad? Discipline issues? After all, you are supposed to wait for the captain's signal before starting a move. But your initiative was excellent; my top is messing with my exercises. My moves need to be perfect."@@<br>\n\t\t\t<br>She lifts her top and starts moving again.<br>\n\t\t\t<br>@@.bluevoice;"Now you can follow me."@@<br>\n\t\t\t<br>You keep exercising together, showing off your breasts to everyone who will look.<br>\n\n\t\t<<else>>\n\t\t\n\t\t\t<br>@@.maroonvoice;"Great, it's working. I have waited long enough. I want to see her boobs."@@<br>\n\t\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t\t<br>@@.internalvoice;"Your top is getting in the way. Your top is hindering your moves. Your constrained breasts are hindering your moves. You need to lift your top to release your breasts. Don't worry about the others, do it for the squad."@@<br>\n\t\t\t<br>You are tempted to lift your top and expose your breasts. You manage to resist the urge, but the cheerleader isn't so lucky.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, it was messing with my exercises. My moves need to be perfect."@@<br>\n\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_6.jpg"]]@@<br>\n\t\t\n\t\t<br>@@.maroonvoice;"It's time for the final touch."@@<br>\n\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"It's not enough. Your top is still getting in the way. Your top is still hindering your moves. Your breasts need to be free. You need to remove your top entirely. Don't worry about the others, you need to do it for the squad."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to remove your top and start to do it. At the last moment you remember the cheerleader’s comment and look to her, waiting for her to remove her top and follow her lead. You manage to do it in synch with her, putting on quite the sexy show to everyone.<br>\n\t\t\t<br>@@.bluevoice;"It's much better, don't you think?"@@<br>\n\t\t\t<br>@@.PCvoice;"Yes... It feels good. It was hindering my moves, somehow."@@<br>\n\t\t\t<br>@@.bluevoice;"You behaved like a perfect cheerleader, this time. I am proud to be training with you."@@<br>\n\t\t\t<br>Did you really come to the track field to train your cheerleading moves? Something is off. You hesitate, wondering if you weren't supposed to do something more useful.<br>\n\t\t\t<br>@@.internalvoice;"There’s nothing wrong with getting in some good training. You never know when it could get handy."@@<br>\n\t\t\t<br>Your doubts slowly fade away as you enjoy the moment.<br>\n\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t\n\t\t\t<</if>>\n\t\t\t\t\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<<else>>\n\t\t\t\t\t\t\t\n\t\t\t<br>You are tempted to remove your top and start to do it. Your top is up to your chest when you manage to resist the urge, but the cheerleader isn't so lucky.<br>\n\t\t\t<br>@@.bluevoice;"It's much better, don't you think?"@@<br>\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 6>>\n\n\t<</if>>\n\t\n/*conversation id=4?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 4>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\t\t\t\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_2.jpg"]]@@<br>\n\n\t\t<br>@@.maroonvoice;"I want to see her legs again. My helmet is now fully functional, so let the fun begin."@@<br>\n\t\t<br>There is a small screeching noise, like the other time, then you start hearing things again.<br>\n\t\t<br>@@.internalvoice;"You like to be a cheerleader. You like to show your routines. You like to flaunt your body. Make your cheers, jump high, and show everyone your long legs. You want to do it. You want everyone to see how beautiful they are."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You want to warn her, but instead you have to fight the urge to jump up and display your legs. Something shifts in your mind and you start raising your legs in synch with the cheerleader. What could be wrong about exercising a bit, after all?<br>\n\t\t\t<br>@@.bluevoice;"You saw me the other time, didn't you? You saw that I am nimble but do you know that I can perform the most daring moves?"@@<br>\n\t\t\t<br>You don't know why, maybe it's misplaced pride, but you have an urge to compete with her. You want to show her that you can do better.<br>\n\t\t\t<br>@@.PCvoice;"Yes... but look at my moves. Aren't they nimble too?"@@<br>\n\t\t\t<br>You keep moving in synch with her.<br>\n\t\t\t<br>@@.bluevoice;"I must admit, you could be one of us. I am still the best though."@@<br>\n\t\t\t<br>You don't answer her taunt and instead try to prove to her that she’s wrong.<br>\n\n\t\t<<else>>\n\t\t\t\t\t\t\t\n\t\t\t<br>You want to warn her, but instead you have to fight the urge to jump up and display your legs. When you finally manage to resist it, the cheerleader is already raising her legs.<br>\n\t\t\t<br>@@.bluevoice;"You saw me the other time, didn't you? You saw that I am nimble but do you know that I can perform the most daring moves?"@@<br>\n\t\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_3.jpg"]]@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>@@.maroonvoice;"How is it possible? Is there a wide range option on my helmet, I am unaware of? Never mind, I have two gals for the price of one. Great. Now let's push them a bit more. Maybe I'll be lucky and get to see two great asses this time."@@<br>\n\t\t\t<br>There is another small screeching noise followed by the inner voice.<br>\n\t\t\t<br>@@.internalvoice;"You like to show off your ass. You want everyone to see your firm backside again. Stick it out a bit. Let everyone see a bit of your ass underneath your short skirt. You want to do it again. You want to do it every day. You need to do it every day if you want to stay the best cheerleader in the squad."@@<br>\n\n\t\t\t<br>Again you are tempted to lift your skirt a little and bend your ass. You manage to resist the urge, but the cheerleader isn't so lucky. <br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. I... I must do them daily. Cheerleading exercises are the best. Don't feel bad if you can't keep up with me, you aren't one of us after all."@@<br>\n\t\t\t<br>You can feel your pride kick in again. If she is able to do it, so are you! You lift your skirt and bend your ass to show her how wrong she is.<br>\n\t\t\t<br>@@.PCvoice;"Are you so sure about this?"@@<br>\n\t\t\t<br>She keeps moving in synch with you, putting on a show for everyone to see.<br>\n\t\t\t<br>@@.bluevoice;"I am sorry, I was wrong about you."@@<br>\n\t\t\t<br>You just smile back at her and continue matching her routine.<br>\n\t\t\t<br>@@.maroonvoice;"I am the luckiest man in the world..."@@<br>\n\t\t\t\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\t\t\t\t\n\t\t\t\n\t\t\t<</if>>\t\t\t\t\t\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\n\t\t<<else>>\n\t\t\t\t\t\t\n\t\t\t<br>@@.maroonvoice;"Great. Now let's push her a bit more and see that great ass again."@@<br>\n\t\t\t<br>There is another small screeching noise followed by the inner voice.<br>\n\t\t\t<br>@@.internalvoice;"You like to show off your ass. You want everyone to see your bum again. Stick it out a bit. Let everyone see a bit of your ass underneath your short skirt. You want to do it again. You want to do it every day. You need to do it every day if you want to stay the best cheerleader in the squad."@@<br>\n\t\t\t<br>Again you are tempted to lift your skirt a little and bend your ass. You manage to resist the urge, but the cheerleader isn't so lucky.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. I... I must do them daily. Cheerleading exercises are the best. You should really try them out one day."@@<br>\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\t<</if>>\n\t\n/*conversation id=3 ?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 3>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_1.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"My helmet is at full power and Amok is on my side. Let's test some advanced functionalities."@@<br>\n\t\t<br>There is a small screeching noise, then you hear like a small voice in your head, like an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to be a cheerleader. You like to show your routines. You like to flaunt your body. Show everyone how nimble you are."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to do some stretching then realize it's weird. <br>\n\t\t\t<br>@@.internalvoice;"Nothing is weird. You always wanted to be a cheerleader secretly, didn't you?"@@<br>\n\t\t\t<br>It's weird because you always wanted to be a cheerleader but never told anyone. You didn't want to be scolded by the others. Now that you are in a big city, fighting crimes on a daily basis, your chances are slim to none. You stop pondering when you see the cheerleader stretching her legs.<br>\n\t\t\t<br>@@.bluevoice;"Do you know that I am the nimblest cheerleader in the squad?"@@<br>\n\n\t\t<<else>>\n\t\t\t\t\t\t\t\t\n\t\t\t<br>You are tempted to do some stretching then realize it's weird. Just as you wonder what this voice is and why you were going to follow it, you see the cheerleader stretching her legs.<br>\n\t\t\t<br>@@.bluevoice;"Do you know that I am the nimblest cheerleader in the squad?"@@<br>\n\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_3.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Great, it's working. Let's test out something more interesting."@@<br>\n\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to show off your ass. You want everyone to see your butt. Stick it out a bit. Let everyone see a bit of your ass underneath your short skirt."@@<br>\n\t\t\t\t\t\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are once again tempted to lift your skirt a little and bend your ass. You want to hold out but your resistance crumbles when you see the cheerleader lifting her skirt and bending her ass in your direction. <br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. Cheerleading exercises are the best. You should really consider joining up one day."@@<br>\n\t\t\t<br>You can't help yourself and follow her example.<br>\n\t\t\t<br>@@.PCvoice;"I know, I have always been envious of the cheerleaders. I always wanted to practice like one. These exercises feel so perfect."@@<br>\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t\n\t\t\t<</if>>\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\n\t\t<<else>>\n\t\t\t\n\t\t\t<br>You are once again tempted to lift your skirt a little and bend your ass. You manage to resist the urge, but the cheerleader isn't so lucky.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. Cheerleading exercises are the best. You should really consider trying out one day."@@<br>\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<get_character_index_by_id "TrackField_Cheerleader">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n\t<<else>>\n\t\n\t\t<br>@@.maroonvoice;"Is she doing her routines? What is she waiting for? I want to see her panties; I want to see her ass; I want to see everything! Come on, show me more, you flexible, little slut."@@<br>\n\n\t<</if>>\n\t\t\t\t\t\t\n/*conversation id=2?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n\t<br>@@.maroonvoice;"Is she doing her routines? What is she waiting for? I want to see her panties; I want to see her ass; I want to see everything! Come on, show me more, you flexible, little slut."@@<br>\n\n\t\n/*conversation id=1?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t<br>@@.maroonvoice;"Is she doing her routines? What is she waiting for? I want to see her panties!"@@<br>\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n/*conversation id=0?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br>You hear a voice behind you:<br>\n\t<br>@@.maroonvoice;"I like cheerleader uniforms. I really do like them. So sexy, so tempting, so revealing... Is she wearing panties today? She should raise this skirt higher; I can't see anything."@@<br>\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n<</if>>\n<<display TrackField_MordakTalk_post>>
<<get_item_index_by_id "downtown_apartment_intercom">>\n@@.resizeitem;[>img["./images/downtown_apartment_intercom.jpg"]]@@\n<br>You see an intercom. You examine it and see four tenants and the name //shop of sensation//. The tenants have all women's first names and you don't recognize any of them. There's also a numeric pad, but you have no clue what the access code could be. It looks like you have to call someone to get access to this building, short of breaking the door with your super strength.<br>\n<br>You decide to call:<br>\n<br><<link "''The shop of sensation''">><<replace "#locationevent">>\n<br>You push the button and a suave feminine voice immediately answers you.<br>\n <br>@@.bluevoice;"//Shop of sensation//, how can I help you?"@@<br>\n\t<br>@@.PCvoice;"I am a customer and I'd like to access your shop."@@<br>\n\t<br>@@.bluevoice;"Of course, but you have to tell me today's password first."@@<br>\n\t<br>Password?! You have no idea what it could be and try to appeal to the speaker.<br>\n\t<br>@@.PCvoice;"I saw your shop the other day and I am really curious about what you are selling. Do I really need a password to browse your wages?"@@<br>\n\t<br>@@.bluevoice;"I am sorry to hear that, but I can't give you access without the proper password. I will gladly open our shop's marvels to you, once you give me the correct answer."@@<br>\n\t<br>Without further ado she hangs up. How are you supposed to find the password?<br>\n\t<br>@@.internalvoice;"Maybe in another release?"@@<br>\t\n\t<br>@@.PCvoice;"Again?"@@<br>\n\t<br>@@.internalvoice;"I hope you don't mind brealing the 4th wall."@@<br>\t\n<</replace>><</link>>\n<br><<link "''One of the tenants''">><<replace "#locationevent">><br>You call several times, but there is no answer. It looks like she isn't home or doesn't want to answer.<</replace>><</link>><br>\n\n<br>''[[You leave the intercom alone for now.|$LocationCurrent]]''<br>
/* Is naked*/\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You can't go do your homework naked!<br>\n\t<br>@@.internalvoice;"Can't you?"@@\n\t<br>It is improper, you can't do it.<br>\n\t<br>@@.internalvoice;"Are you sure? Don't you want to give it a try? Don't you think that studying is important and not the clothes you are wearing or not wearing for the matter?"@@\n\t<br>You hesitate then wonder why. After all it's your room, your desk and your studies, isn't it? You reluctantly sit and make yourself comfortable, ready to study.<br>\n\n<<else>>\n\n\t<br>You decide to do your homework first instead of patrolling. You make yourself comfortable, ready to work.<br>\n/*Is position_training?*/\n\n<</if>>\n\n\n<<if $ThompsonTraining_main gt 0>>\n\n\t<br>@@.greenvoice;"Remember to assume your position."@@<br>\n\t<br>There's something off. You try to find out what it is until you realize: Miss Thompson wants you to assume a correct position to improve your work. The position was quite uncomfortable and felt a bit indecent but shouldn't you assume it anyway? If it boosts your work, it's worth the trouble, isn't it?<br>\n\n\t<br>[[You assume the position.|do_your_homework_main_normally_positionyes]]<br>\n\t<br>[[You keep working normally.|do_your_homework_main_normally_positionno]]<br>\n<<else>>\n\n\t\t<<display do_your_homework_main_normally_end>>\n<</if>>\n
@@.resizedialognpc;[>img[$TempString1]]@@\n\n<br>A woman soon appears in your room.<br>\n\n<br>@@.olivevoice;"I am going to show you how to behave. I am going to show you how to become a true Amok follower."@@<br>\n\n<br> You want to protest but next thing you find yourself bound half naked on the bed, with a blindfold on. The woman is slowly stroking your body, explaining to you how you are going to make a fine slave. <br>\n\n<br>@@.olivevoice; "Don't worry my dear, I'll show you the way to true obedience and pleasure."@@<br>\n\n<br> You want to resist, you need to resist, but you can't. The dream unravel inexorably as she fondles her body. All the while she keeps telling you how you can't escape Amok powers and how you are going to make a fine slave for Amok. <br>\n\n<br>@@.olivevoice; "Amok will shape your mind as she sees fit, my little slut. Can you fathom how she will change you? Imagine the pleasure she will bring you. Don't try to resist her magnificence. In the end she will do with you as she pleases."@@<br>\n\n<br> You find yourself gradually getting wet at the idea. Would it be so bad to be reborn as a true slave to Amok? Probably not.<br> \n/*Is marked?*/\n<<get_item_index_by_id "MarkOfAmok">>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t<<MarkOfAmok_programming "nochoice" 10>>\n<</if>>\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><<set $DreamArray[$tempdreamindex].misc ++>><</link>>, still thinking about this idea.<br>
<br>It's the main corridor filled with lockers.<br>
\t\n/*Let me through*/\n\n@@.resizedialognpc;[>img["./images/amok_maiden0_1.jpg"]]@@\n/*Is first time conversation*/\n<<get_character_index_by_id "Amok_maiden_0">>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br>You remember her proposal and come closer. She looks at you, but doesn't make any aggressive movements.<br>\n\t<br>@@.PCvoice;"Hi. You told me something the other time."@@<br>\n\t<br>@@.bluevoice;"Do you want to go through? I could let you... for a price."@@<br>\n\t<br>Arissa shows no inclination to block your way right now. What does she have in mind?<br>\n\t<br>@@.bluevoice;"Guarding some ruins doesn't really fit my duties as a maiden of Amok. Meanwhile, my sistren are allowed to indulge in some fun, licking, rubbing, and pleasuring each other. I want my share of fun: pleasure me, lick me to orgasm, and I'll let you pass."@@<br>\n\t<br>Are you going to accept her offer or do you prefer to find another way in?<br>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\n<<else>>\n\n\t<br>You approach her again. She stays still and waits for you. When you are close enough, she starts talking.<br>\n\t<br>@@.bluevoice;"Have you changed your mind? You know the price."@@<br>\n\t<br>It looks like the condition to let you through hasn't changed. Will you accept?<br>\n\t<br>@@.bluevoice;"I want to have some fun. Pleasure me, lick me to orgasm, and I'll let you pass."@@<br>\n\n<</if>>\n\n<br>What are you going to answer?<br>\n<br>[[It looks like a fair price to avoid a fight.|Amok_maiden_0_talk_yes]]<br>\n<br>[[You don't want to submit to her perverse demand.|Amok_maiden_0_talk_no]]<br>
@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n<br>Two guys are talking. You recognize the dealers boss you saw in the park but not the other. He is wearing a classy suit, smoking a cigar, and talking quite loudly.<br>\n<br>@@.tealvoice;"Next delivery will be in two weeks. We'll add one box to the shipment as a gift."@@<br>\n<br>You decide to interrupt them.<br>\n<br>@@.PCvoice;"Sorry guys, end of party! I am $PCSuperName, DJ member, and I am here to stop you!"@@<br>\n<br>@@.tealvoice;"DJ? But we have an agreement with you."@@<br>\n<br>What is he talking about?<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dealer_boss_0.png"]]@@\n<br>The boss angrily looks at you:<br>\n<br>@@.bluevoice;"She is the one messing with my guys in the park! Too bad you came alone bitch. We will make you eat the dust."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n<br>The other guy interrupts the boss.<br>\n<br>@@.tealvoice;"Couch... Couch... She is DJ. We can't go against her except if she attacks us directly."@@<br>\n<br>@@.bluevoice;"What? Are you afraid or what? She is lowering your share, time to get rid of her."@@<br>\n<br>@@.tealvoice;"Im Mercurial and I must abide by our rules. There's no other way. So, except if the lady here wants to fight me, I'm going to leave you."@@<br>\n<br>He starts to pack his briefcase, ready to leave. Are you going to put your foot in this mess and fight him too or wait to get more information on the relationship between DJ and Mercurial? It's an instant decision you have to make.<br>\n\n/*Instant decision fight*/\n<br>[[You decide to take them all.|DrugWarehouse_office_confrontfightboth]]<br>\n<br>[[You decide to leave him alone.|DrugWarehouse_office_confrontfightdealer]]<br>
\n<br>You decide to assume the position. You arch your back, make your breasts stick out and stand as straight as is possible. It feels weird, but soon you are beginning to get used to it and feel better. <br>\n<br>You quickly do your homework, it never felt so easy. Apparently, Miss Thompson was right. You can nearly picture her in your mind, looking at you with her deep blue eyes.<br>\n<br>@@.greenvoice;"Of course I was right, my silly little student. Your teacher is always right. You should know better than doubt her. You should always trust her."@@<br>\n<br>The image in your mind is so vivid that you lose yourself in her eyes for a while. You focus since it's not the time to start daydreaming and you have homework to finish. You quickly finish and read your work over again. It looks fine, no it's more than fine; it's really a masterpiece.<br>\n\n<<display do_your_homework_main_normally_end>>
\n@@.resizedialognpc;[>img["./images/vr_garden0.jpg"]]@@\n<br>You go through the door and find yourself outdoor, in what looks like a magnificent garden. You can see a stone walkway in front of you and decide to use it.<br>\n\n<br>You can hear sounds, including slapping sounds, in front of you. There are also voices, one of them dominating while the other sounds weak and submissive.<br>\n\n<br>@@.greenvoice;"Tell me again."@@<br>\n\n<br>@@.tealvoice;"Why..."@@<br>\n\n<br>@@.greenvoice;"You are the one who came here, looking for fun. Aren't you having fun, now?"@@<br>\n\n<br>You hear the noise of another slap.<br>\n\n<br>@@.greenvoice;"Doesn't it make you hot when I punish your sorry ass? You deserve it, don't you? You have been a naughty girl!"@@<br>\n\n<br>@@.tealvoice;"I am not..."@@<br>\n\n<br>You hear another slap.<br>\n\n<br>@@.greenvoice;"Don't lie to me, silly slut. You wanted to loosen up and have some fun, didn't you?"@@<br>\n\n<br>You turn around a corner and see...<br>\n\n<br>A blonde woman is kneeling backwards on a chair, her elbows leaning on the back of the chair. She is wearing a kind of bar who keeps her arms away from her body. The bar has a collar in its middle who is attached to her neck.<br>\n\n<br>@@.greenvoice;"You are the one who used the VR headset and tried this virtual world, no one forced you to."@@<br>\n\n<br>A woman with long black hair is standing behind the blonde. She is naked except for a skimpy latex short and latex high heels; she is slowly stroking the blonde's bottom then gives her a slap. Much to your surprise the blonde slightly moans, she seems turned either by the slap or her overall situation.<br>\n\n<br>@@.greenvoice;"You are the one who tried this arm spreader, no one forced you to either."@@<br>\n\n<br>She gives her another slap.<br>\n\n<br>@@.greenvoice;"You are the one who asked to be punished. Do you like it?"@@<br>\n\n<br>The blonde doesn't answer so the other woman gives her another slap.<br>\n\n<br>@@.tealvoice;"Yes..."@@<br>\n\n<br>@@.greenvoice;"Good, I like honest girls."@@<br>\n\n<br>She notices your presence and [[turns|vr_garden0]] in your direction.<br>\n
<br>You wake up with strange urges. For a second you want to get up, strip and expose yourself. You gather your thoughts and realize that it was just a dream.<br>\n\n<<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n<<Rest_Statisticrecovery "Erotic_dream_highwillpower">>\n<<Game_Over_check 11>>
@@.resizedialognpc;[>img["./images/DJ_Warrior_girl_0.jpg"]]@@<br>\n<br>Warrior Girl is a well-known, rank A super heroine. She is the best friend of Indestructible Girl and they often team up to fight. It's not like she really needs it, as she can imbue her impressive strength directly onto any weapon she is using her powers. She doesn't talk much and is quite secretive even by super hero standards.<br>\n\n<<get_location_index_by_id>>\n<<get_character_index_by_id "Indestructible">>\n\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<br>She is currently sparring with Indestructible Girl. It's impressive: they keep using their powers one after another without tiring. It's also quite depressing to know they really are on a whole other level compared to you.<br>\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You can <<link "chat">>\n\t\t\t\t\t\t<<replace #warrior_talk>>\n\t\t\t\t\t\t\t<<if $character[$tempcharacterindex].ConversationLvl gt 0>> \n\t\t\t\t\t\t\t\t<br>You try to engage her in conversation.<br>\n\t\t\t\t\t\t\t\t<br>@@.PCvoice;"Hi, I'm $PCSuperName. I'm a big fan of your work."@@<br>\n\t\t\t\t\t\t\t\t<br>It feels awkward… You are a super hero now, not a groupie. She looks at you but keeps sparring with Indestructible Girl. You hesitate then indestructible Girl addresses you:<br>\n\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Can't you see she is busy right now? Leave her alone and don't disturb our training."@@<br>\n\t\t\t\t\t\t\t\t<br>It looks like this conversation is over.<br>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<br>You try to engage her in conversation again.<br>\n\t\t\t\t\t\t\t\t<br>@@.PCvoice;"Hi, I'm $PCSuperName."@@<br>\n\t\t\t\t\t\t\t\t<br>She doesn't answer. Worse yet, she doesn't even acknowledge your presence.<br>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t<<set $character[$tempcharacterindex].ConversationLvl ++>>\n\t\t\t\t\t<</link>> with her.<br>\n\t<</if>>\n<</if>>\n\n<span id="warrior_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You let them go. It feels weird and totally out of character. DJ should have a good reason for being in business with this guys or you will have to make them come to their senses.<br>\n<br>It hits you: maybe they don't have a deal and you have been tricked. You really hope it's not the case or your reputation will be ruined!<br>\n\n/*New_clue weird supplier*/\n<<Mission_update "Weird drug suppliers" 2>>\n\n<br><<link [[You are now alone.|$LocationCurrent]]>>\n\t<<get_mission_index_by_id "Weird drug suppliers">>\t\n\t<<set $MissionArray[$tempmissionindex].firsttime to 1>>\n\t<<DrugWarehouse_presence>>\n\t<<TalkSetup_Mercurial>>\n\t<<set $EventOngoing to false>>\n<</link>><br>
@@.resizeitembig;[>img["./images/businesscard_architect.jpg"]]@@\n\n<<get_item_index_by_id "BusinessCard2">>\n<<if $Items[$tempitemindex].firsttime >>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n<</if>>\n<br>It's a small business card with a fancy logo and a catchy line that you read aloud:<br>\n\n<br>@@.PCvoice;"Need a new lair with top notch defenses and the purest of tap water? Call the Architect. Don't worry about the details, just sit back and enjoy the results."@@<br>\n\n<br>There's also a phone number and a P.O. box.<br>\n<br>Just who is this architect?<br>\n<<get_item_index_by_id "BusinessCard">>\n<<if $Items[$tempitemindex].firsttime >>\n\t<br>Just who is this architect?<br>\n<<else>>\n\t<br>Just who is this architect? He seems quite busy; this isn't the first time you found one of his cards lying around.<br>\n<</if>>\n<<if $Items[$tempitemindex].firsttime >>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_the_architect">>\n\t<<activate_character_talk "Fabulous" "Ask_her_about_the_architect">>\n\t<br>You could probably ask someone at the headquarters. They are bound to know him, especially if this so called Architect is somehow connected to super hero.<br>\n\n<</if>>\n<<if passage() is "BusinessCard2_0">>\n\n<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/Warehouse_ninja12.jpg"]]@@\n<br>You examine your surrounding carefully, hoping to find a lonely ninja. After some time you manage to find one, he is busy looking at one of the pallet. You rush forward, leaving him no time to warn his brethren.<br>\n<<set $location[$templocationindex].search +=1>>\n<<set $EventOngoing to true>>\n<br>You [[take|Fight_init][$tempencountername ="warehouse_lockdown_lonelyninja3"]] him down.<br>
<<get_character_index_by_id "mistress_b">>\n<<set $EventOngoing to true>>\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n\t<br>You come face to face with three person. There is your two usual ninjas, coming with black clade outfit and katanas. A pretty woman, with black hairs and an authoritative look, stands between them . She is wearing a revealing and grey leather bodysuit.<br>\n\n\t<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n\t<br>The woman stands proudly and answers in the same manner. Meanwhile the ninjas stay silent.<br>\n\n\t<br>@@.mistressbvoice;"I am Mistress B, defiler of the innocent and perverter of the righteous."@@<br>\n\n\t<br>@@.PCvoice;"Surrender before I kick your ass."@@<br>\n\n\t<br>@@.mistressbvoice;"Surrender before I lick you to oblivion."@@<br>\n\n\t<br>@@.PCvoice;"I will stop your evil deeds, whatever they are."@@<br>\n\n\t<br>@@.mistressbvoice;"I will make you learn your place, on your knees in front of me."@@<br>\n\n\t<br>@@.PCvoice;"I will make you stop your mayhem."@@<br>\n\n\t<br>@@.mistressbvoice;"I will make you lick my pussy."@@<br>\n\n\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_1.jpg"]]@@\n\n\t<br>You keep exchanging words until one of the ninjas interferes.<br>\n\n\t<br>@@.bluevoice;"Boss? Shouldn't we kick her ass or something? We don't have all day."@@<br>\n\n\t<br>@@.mistressbvoice;"Can't I enjoy myself a bit? It's not every day I meet a super."@@<br>\n\n\t<br>@@.greenvoice;"Time is running out, if you keep going you'll have to pay us overtime. I am supposed to fetch the children from school, I don't want to be late."@@<br>\n\n\t<br>@@.mistressbvoice;"You are my brainwashed henchmen. Don't you dare frighten me with overtime."@@<br>\n\n\t<br>@@.bluevoice;"We have rights, even brainwashed. Besides my wife wants to make my special dish, I need to go shopping before it is closed."@@<br>\n\n\t<br>@@.mistressbvoice;"All right, let's fight."@@<br>\n\n\t<br>The ninjas rush in your direction, eager to fight.<br>\n\n\t<<Action_day_cost1>>\n\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_mistress_b">>\n\t<<activate_character_talk "Fabulous" "Ask_her_about_mistress_b">>\n\t<<activate_character_talk "warehouse_ivy" "ask_her_about_device">>\n\n\t<br>[[It is time to fight.|UniversityWarehouseMain_patrol_mistressB_fight0]]<br>\n\n<<else>>\n\n\t <<if $character[$tempcharacterindex].influence gt 0>>\n\n @@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n <br>You hear some noise, probably some intruders, and decide to rush forward. You suddenly have a gut feeling something bad is going to happen, so you instead decide to approach the noise cautiously. You spot your usual two ninjas flanking Mistress B. She is as gorgeous and sexy as usual. You overhear their discussion.<br>\n\n <br>@@.mistressbvoice;"Check this crate, normally the device should be inside."@@<br>\n\n <br>One of the ninjas removes a crate from the nearby aisle palet racking. Then they both open it with crowbars. They search its content.<br>\n\n <br>@@.greenvoice;"Is this device supposed to be so heavy?"@@<br>\n\n <br>They both open it with crowbars and then search its content.<br>\n\n <br>@@.bluevoice;"I have a mechanical doll here, is that it?"@@<br>\n\n <br>@@.mistressbvoice;"Nope."@@<br>\n\n <br>@@.greenvoice;"I have an USB frisbee here, is that it?"@@<br>\n\n <br>@@.mistressbvoice;"Neither."@@<br>\n\n <br>@@.bluevoice;"A Wi-Fi espresso machine here, is that it?"@@<br>\n\n <br>@@.mistressbvoice;"Guys, we are looking for a device that will help me take over the world. Do you really think I can do this with what you just found?"@@<br>\n\n <br>@@.greenvoice;"You are the boss, you know how to use these objects to their full extent!"@@<br>\n\n <br>@@.bluevoice;"I am sure that you can make nice café machiatto with these espresso machine. Something I can't do for sure."@@<br>\n\n <br>@@.greenvoice;"We've seen you do weirder things."@@<br>\n\n <br>You wonder about what to do. They seem pretty concentrated on the crate, so you could try to rush for Mistress B. That didn't work well before, so you could leave them alone. You don't want to help Mistress B with your inaction, but you don't know if you can fight her. The more you wait, looking at her and hearing her talk, the more you feel loosing control. You picture yourself coming in front of her and kneeling, waiting for her... for her to remove her top and expose her breasts. This is so wrong, how is it possible for her to influence you, a super heroine, just like that. You gather your thoughts and wonder what is your best course of action.<br>\n<br>\n\t\t<<Action_day_cost1>>\n\n <br>[[You take advantage of the situation and rush forward.|UniversityWarehouseMain_patrol_mistressB_fightagainagain0]]<br>\n <br><<link [[You leave them alone for now.|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>\n\n\t<<else>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/MistressB_0.jpg"]]@@\n\n\t\t<br>You come face to face with three person. You recognize them instantly; there is your two usual ninjas, coming with their black clade outfit and katanas. Between them, with her black hairs and aura of confidence, you recognize Mistress B. She is wearing her skimpy grey leather bodysuit.<br>\n\n\t\t<br>@@.mistressbvoice;"$PCSuperName, once again?"@@<br>\n\n\t\t<br>You have an hesitation, part of what happened last time you met her is still a bit fuzzy in your mind. Neverthless, you stand your ground and proudly announce yourself.<br>\n\n\t\t<br>@@.PCvoice;"I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n\t\t<br>The woman stands proudly and answers in the same manner. Meanwhile the ninjas stay silent.<br>\n\n\t\t<br>@@.mistressbvoice;"I am Mistress B, defiler of the innocent and perverter of the righteous."@@<br>\n\n\t\t<br>@@.PCvoice;"I will stop your evil deeds, whatever they are."@@<br>\n\n\t\t<br>@@.mistressbvoice;"Surrender before I lick you to oblivion."@@<br>\n\n\t\t<br>@@.PCvoice;"Surrender before I kick your ass."@@<br>\n\n\t\t<br>@@.mistressbvoice;"I will make you learn your place, on your knees in front of me."@@<br>\n\n\t\t<br>@@.PCvoice;"I will make you stop your mayhem."@@<br>\n\n\t\t<br>@@.mistressbvoice;"I will make you worship my breasts."@@<br>\n\n\t\t<br>You shiver at her last words. You can already picture her removing her top and... exposing her breasts to your hungry eyes?! You suddenly remember that it is exactly what happened last time and that you were totally defenceless against her. You examine her, weighting your options; you guess that if you quickly close the distance, she won't have the time to unzip her bodysuit. While you ponder your options, the ninjas start to complain.<br>\n\n\t\t<br>@@.greenvoice;"Are they going to do this all over again?"@@<br>\n\n\t\t<br>@@.bluevoice;"Boss? Could we kick her ass this time? Last time was so boring for us."@@<br>\n\n\t\t<br>@@.mistressbvoice;"Shut up! Can't I enjoy myself a bit? Leave me some space, I am your boss."@@<br>\n\n\t\t<<Action_day_cost1>>\n\n\t\t<br>[[You take advantage of the discussion and rush forward.|UniversityWarehouseMain_patrol_mistressB_fightagain0]]<br>\n\n\t<</if>>\n\n<</if>>
window.InitLocation = function()\n\n{\n\n/*\n\nLocation exit:\n0 - open\n1- closed\n2- can't move if\n3- invisible\n\t\t\t\t\t\t\t\t\t\t\t\n*/\nstate.active.variables.location[74] = \t{ id: "Somewhere_in_the_University_Park",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Somewhere in the University Park",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"",\n\t\t\t\t\t\t\t\t\t\t\texit: [],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[75] = \t{ id: "Apartment_kitchen",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Kitchen",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_kitchen_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["Apartment_bedroom",0],["University_classroom",0],["PCApartmentLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[76] = \t{ id: "University_classroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Classroom",picture :"./images/University_Classroom0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["Apartment_kitchen",0],["Apartment_bedroom",1]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[77] = \t{ id: "Apartment_bedroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Bedroom",picture :"./images/PCApartment_pcbedroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["Apartment_kitchen",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\n/*Somewhere in the University Park*/\nstate.active.variables.location[0] = \t{ id: "PCApartmentBathroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Bathroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_bathroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["PCApartmentLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[1] = \t{ id: "PCApartmentKitchen",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Kitchen",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_kitchen_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["PCApartmentLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[2] = \t{ id: "PCApartmentBedroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Your bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_pcbedroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["PCApartmentLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[3] = \t{ id: "PCApartmentLivingroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Living Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_livingroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["PCApartmentBedroom",0],["PCApartmentKitchen",0],["PCApartmentCoedBedroom",0],["PCApartmentBathroom",0],["StudentDistrictHub",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[4] = \t{ id: "HideoutEntrance",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Secluded Place",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_entrance_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutEntry",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[5] = \t{ id: "HideoutEntry",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_entry_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutEntrance",0],["HideoutCorridorfork",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[6] = \t{ id: "HideoutGuardroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Guard Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_guardroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutLab1",0],["HideoutLab2",1]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[7] = \t{ id: "HideoutCorridor",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Left corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_corridor_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutCorridorfork",0],["HideoutCorridorbookshelfs",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[8] = \t{ id: "HideoutCorridorfork",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Corridor Fork",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_corridorfork_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutEntry",0],["HideoutCorridor",0],["HideoutCorridor2",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[9] = \t{ id: "HideoutCorridorbookshelfs",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_corridorbookshelfs_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutCorridor",0],["HideoutOffice0",1],["SecretEntranceCorridor1",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[10] = \t{ id: "HideoutCorridor2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Right Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_corridor_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutCorridorfork",0],["HideoutDisplayRoom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[11] = \t{ id: "HideoutLab0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Lab",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_experimentationroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutOffice0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[12] = \t{ id: "HideoutLab1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Lab",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_lab_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutOffice0",0],["HideoutGuardroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[13] = \t{ id: "HideoutOffice0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_officemess_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutCorridorbookshelfs",0],["HideoutLab1",0],["HideoutLab0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[14] = \t{ id: "HideoutDisplayRoom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Trophy Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_displayroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutCorridor2",0],["HideoutTrashedLab",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[15] = \t{ id: "HideoutTrashedLab",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Medical Lab",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_trashedlab_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutDisplayRoom",0],["HideoutNefariusRoom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[16] = \t{ id: "PCApartmentCoedBedroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Diana's bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/PCApartment_coedbedroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["PCApartmentLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: "./images/PCApartment_coedbedroomnormal_0.jpg"\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[17] = \t{ id: "Headquarters",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Headquarters Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/headquarter_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0],["DJ_sidestreet",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[18] = \t{ id: "DJHeadquarterMainHall",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/djhq_reception_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["Headquarters",0],["DJHeadquarterWarroom",0],["DJHeadquarterupstairwarroom",0],["DJHeadquarterTrainingroom",0],["DJHeadquarterOffice",0],["DJHeadquarterGarage",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: "./images/djhq_reception_large0.jpg"\n\t\t\t\t\t\t\t\t\t\t}\n\n/* Italian district locations */\nstate.active.variables.location[19] = \t{ id: "ItalianQHub",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Main Street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/ItalianQ_street_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["ItalianQSidestreet",0],["ItalianQstreet",0],["ItalianQSmallstreet",0],["ItalianQrestaurant0",0],["ItalianQrestaurant1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[20] = \t{ id: "ItalianQSidestreet",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Side Street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/ItalianQ_street_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["ItalianQHub",0],["ItalianQrestaurant3",0],["ItalianQshop2",0],["mb_apartment_livingroom",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[21] = \t{ id: "ItalianQSmallstreet",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Small street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/ItalianQ_street_2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["ItalianQHub",0],["ItalianQshop0",0],["ItalianQshop3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[22] = \t{ id: "ItalianQstreet",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/ItalianQ_street_3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["ItalianQHub",0],["ItalianQrestaurant2",0],["ItalianQshop1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[78] = \t{ id: "ItalianQrestaurant0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Restaurant",picture :"./images/ItalianQ_restaurant_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQHub",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[79] = \t{ id: "ItalianQrestaurant1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Restaurant",picture :"./images/ItalianQ_restaurant_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQHub",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[80] = \t{ id: "ItalianQrestaurant2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Restaurant",picture :"./images/ItalianQ_restaurant_2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQstreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[81] = \t{ id: "ItalianQrestaurant3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Restaurant",picture :"./images/ItalianQ_restaurant_3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQSidestreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[82] = \t{ id: "ItalianQshop0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Shop",picture :"./images/ItalianQ_shop_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQSmallstreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[83] = \t{ id: "ItalianQshop1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Shop",picture :"./images/ItalianQ_shop_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQstreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[84] = \t{ id: "ItalianQshop2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Shop",picture :"./images/ItalianQ_shop_2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQSidestreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[85] = \t{ id: "ItalianQshop3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Shop",picture :"./images/ItalianQ_shop_3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit: [["ItalianQSmallstreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[23] = \t{ id: "DJHeadquarterTrainingroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Training Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJHQ_trainingroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[24] = \t{ id: "DJHeadquarterWarroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "War Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJHQ_warroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[25] = \t{ id: "DJHeadquarterupstairwarroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Upstair War Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJHQ_warroomup_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[26] = \t{ id: "DJHeadquarterOffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Fabulous Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJHQ_office_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[27] = \t{ id: "SecretEntranceExterior",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Manor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_manor_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceHall0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[28] = \t{ id: "SecretEntranceHall0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Main hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_main_hall_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceExterior",0],["SecretEntranceHall1",0],["SecretEntranceLivingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[29] = \t{ id: "SecretEntranceHall1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_main_hall_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceHall0",0],["SecretEntranceBasement0",0],["SecretEntranceOffice",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[30] = \t{ id: "SecretEntranceBasement0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Basement",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_basement_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceHall1",0],["SecretEntranceBasement1",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[31] = \t{ id: "SecretEntranceOffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_office_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceHall1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[32] = \t{ id: "SecretEntranceBasement1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Basement",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_basement_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceBasement0",0],["SecretEntranceCorridor0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[33] = \t{ id: "SecretEntranceLivingroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Living room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_livingroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceHall0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[34] = \t{ id: "SecretEntranceCorridor0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/SecretEntrance_corridor_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceBasement1",0],["SecretEntranceCorridor1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[35] = \t{ id: "SecretEntranceCorridor1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_corridor_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["SecretEntranceCorridor0",0],["HideoutCorridorbookshelfs",1]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[36] = \t{ id: "HideoutNefariusRoom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_nefariusroom_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutTrashedLab",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[37] = \t{ id: "HideoutLab2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "lab",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hideout_lab_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["HideoutGuardroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[38] = \t{ id: "DrugWarehouse_exterior",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DrugWarehouse_warehouse_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DrugWarehouse_interior",1],["DrugWarehouse_backalley",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[39] = \t{ id: "DrugWarehouse_interior",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DrugWarehouse_warehouse_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DrugWarehouse_exterior",0],["DrugWarehouse_office",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[40] = \t{ id: "DrugWarehouse_backalley",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Back alley",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DrugWarehouse_warehouse_2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DrugWarehouse_exterior",0],["DrugWarehouse_office",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[41] = \t{ id: "DrugWarehouse_office",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DrugWarehouse_warehouse_3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DrugWarehouse_interior",0],["DrugWarehouse_backalley",1]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[42] = \t{ id: "StudentDistrictHub",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Plaza",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_hub_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictDorm",3],["StudentDistrictTrackField",3],["PCApartmentLivingroom",3],["StudentDistrictTheater",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[43] = \t{ id: "StudentDistrictTheater",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Theater",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_theater_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictHub",0],["StudentDistrictTheaterInside",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[44] = \t{ id: "AmokLairExterior",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Outdoor Theater",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_hub_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairExterior1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[45] = \t{ id: "AmokLairTheater0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Theater Main Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairExterior1",0],["AmokLairTheater1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[46] = \t{ id: "StudentDistrictTheaterInside",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Theater Stage",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_theater_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictTheater",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[47] = \t{ id: "AmokLairTheater1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Theater Hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater0",0],["AmokLairTheater2",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[48] = \t{ id: "AmokLairExterior1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Old ruins",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_exterior_0_portrait.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairExterior",0],["AmokLairTheater0",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[49] = \t{ id: "StudentDistrictTrackField",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Track field",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_trackfield_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictHub",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[50] = \t{ id: "AmokLairTheater2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Back room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater1",0],["AmokLairTheater3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[51] = \t{ id: "AmokLairTheater3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground stair",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_5.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater2",0],["AmokLairTheater4",0],["AmokLairTheater5",0],["AmokLairTheater6",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[52] = \t{ id: "AmokLairTheater4",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_6.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[53] = \t{ id: "AmokLairTheater5",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_7.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[54] = \t{ id: "AmokLairTheater6",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/AmokLair_theater_8.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["AmokLairTheater3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[55] = \t{ id: "StudentDistrictDorm",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Student Dormitories",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_dorm_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictHub",0],["StudentDistrictDormInterior",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[56] = \t{ id: "StudentDistrictDormInterior",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Dormitory Hallway",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/StudentDistrict_dorm_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictDorm",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[57] = \t{ id: "UniversityParkSportsAnnex",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Sports Annex",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/UniversityPark_SportsAnnex_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityParkSportsAnnexInside",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[58] = \t{ id: "UniversityParkSportsAnnexInside",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Sports Annex inside",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/UniversityPark_SportsAnnex_1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityParkSportsAnnex",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[59] = \t{ id: "UniversityClassEntrance0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Main Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Entrance0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance2",0],["UniversityClassCorridor0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[60] = \t{ id: "UniversityClassEntrance2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Side Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Entrance2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance0",0],["UniversityClassEntrance3",0],["UniversityClassCorridor3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[61] = \t{ id: "UniversityClassCorridor0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Main Entrance Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Corridor0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance0",0],["UniversityClassMainHall0",2],["UniversityClassCorridor1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[62] = \t{ id: "UniversityClassCorridor1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "1<sup>st</sup> Floor Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Corridor1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassCorridor0",0],["UniversityClassClassroom1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[63] = \t{ id: "UniversityClassMainHall1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Rear Entrance hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Hall1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance3",0],["UniversityClassMainHall0",2],["UniversityClassClassroom0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[64] = \t{ id: "UniversityClassClassroom0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Classroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Classroom0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassMainHall1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[65] = \t{ id: "UniversityClassClassroom1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "1<sup>st</sup> Floor Classroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Classroom1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassCorridor1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[66] = \t{ id: "UniversityClassClassroom2",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Classroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Classroom2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassCorridor3",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[67] = \t{ id: "UniversityClassClassroom3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Lecture Hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Classroom3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassMainHall0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[68] = \t{ id: "UniversityClassCorridor3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Side Entrance Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Corridor3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance2",0],["UniversityClassMainHall0",2],["UniversityClassClassroom2",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[69] = \t{ id: "UniversityClassEntrance3",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Rear Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Entrance3.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassEntrance2",0],["UniversityClassMainHall1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[70] = \t{ id: "UniversityClassInfirmary",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Infirmary",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Infirmary0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassAdministrativeOffice",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[71] = \t{ id: "UniversityClassSecretaryOffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_SecretaryOffice0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassAdministrativeOffice",0],["UniversityClassDeanOffice",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[72] = \t{ id: "UniversityClassAdministrativeOffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Administrative Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_AdministrativeOffice0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassMainHall0",0],["UniversityClassSecretaryOffice",0],["UniversityClassInfirmary",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[73] = \t{ id: "UniversityClassDeanOffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Dean Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_DeanOffice0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassSecretaryOffice",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[86] = \t{ id: "UniversityClassMainHall0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Central Hall",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_Hall0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassCorridor0",0],["UniversityClassCorridor3",0],["UniversityClassMainHall1",0],["UniversityClassClassroom3",0],["UniversityClassAdministrativeOffice",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[87] = \t{ id: "DJHeadquarterGarage",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Underground Garage",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJHQ_garage_0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJHeadquarterMainHall",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\n/*Campus lab zone*/\nstate.active.variables.location[88] = \t{ id: "CampusLabHub",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Campus Labs Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_hub0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute1",0],["CampusLabRoute",0],["CampusLabPhysic0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[89] = \t{ id: "CampusLabRoute",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Hopper Route",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_trail0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabHub",0],["CampusLabComputersciencesoftware0",0],["CampusLabComputerscience0",0],["UniversityWarehouseEntrance",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[90] = \t{ id: "CampusLabBiology0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Building",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_science1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[91] = \t{ id: "CampusLabPhysic0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Building",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_science2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabHub",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[92] = \t{ id: "CampusLabLifescience0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Building",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_science0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute1",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[93] = \t{ id: "CampusLabComputerscience0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Building",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_computerscience0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute",0],["CampusLabComputerscienceentrance",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[94] = \t{ id: "CampusLabRoute1",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Darwin Route",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_trail1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabHub",0],["CampusLabBiology0",0],["CampusLabLifescience0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[95] = \t{ id: "CampusLabComputerscienceentrance",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Lab Reception",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_computerscience1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabComputerscience0",0],["CampusLabComputerscienceclass",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[96] = \t{ id: "CampusLabComputersciencesoftware0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Building",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_computersciencesoftware0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute",0],["CampusLabComputersciencesoftwareentrance",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[97] = \t{ id: "CampusLabComputersciencesoftwareentrance",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Lab Reception",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_computersciencesoftware1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabComputersciencesoftware0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[98] = \t{ id: "CampusLabComputerscienceclass",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Classroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/Campuslab_computerscience2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabComputerscienceentrance",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[99] = \t{ id: "UniversityWarehouseEntrance",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse Entrance",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_exterior.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["CampusLabRoute",0],["UniversityWarehouseMain",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[100] = \t{ id: "UniversityWarehouseMain",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse Main Storage",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_main0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityWarehouseEntrance",0],["UniversityWarehouseCorridorNew",0],["UniversityWarehouseCorridorOld",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[101] = \t{ id: "UniversityWarehouseCorridorNew",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse New Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_hallway0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityWarehouseMain",0],["UniversityWarehouseRoomNew",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[102] = \t{ id: "UniversityWarehouseCorridorOld",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse Old Corridor",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_hallway1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityWarehouseMain",0],["UniversityWarehouseRoomOld",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[103] = \t{ id: "UniversityWarehouseRoomNew",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse New Storage",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_main1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityWarehouseCorridorNew",0],],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[104] = \t{ id: "UniversityWarehouseRoomOld",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Warehouse Stone Storage",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/university_warehouse_main2.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityWarehouseCorridorOld",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[105] = \t{ id: "DJ_sidestreet",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Side Street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJ_sidestreet0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["Headquarters",0],["DJ_therapistoffice",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[106] = \t{ id: "DJ_therapistoffice",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Therapist Office",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/DJ_therapistoffice0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DJ_sidestreet",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[107] = \t{ id: "testcenter_hub",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Mysterious destination",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/testcenter_hub0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["testcenter_reception",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[108] = \t{ id: "testcenter_reception",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Clinical Trial Reception",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/testcenter_reception0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["testcenter_hub",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[109] = \t{ id: "testcenter_asylum_cell",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Padded Cell",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/testcenter_cell0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[110] = \t{ id: "UniversityClassTVRoom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Television Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/University_TVRoom0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["UniversityClassAdministrativeOffice",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\nstate.active.variables.location[111] = \t{ id: "Somewhere_downtown",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Somewhere Downtown",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"",\n\t\t\t\t\t\t\t\t\t\t\texit :[],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[112] = \t{ id: "downtown_urban_park",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Downtown Urban Park",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/downtown_urban_park.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["Somewhere_downtown",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[113] = \t{ id: "mb_apartment_livingroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Miss Bystander Living Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/bystander_apartment_living1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["ItalianQSidestreet",0],["mb_apartment_kitchen",0],["mb_apartment_bedroom",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[114] = \t{ id: "mb_apartment_kitchen",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Kitchen",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/bystander_apartment_kitchen0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["mb_apartment_livingroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[115] = \t{ id: "mb_apartment_bedroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Bedroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/bystander_apartment_bedroom1.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["mb_apartment_livingroom",0],["mb_apartment_bathroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[116] = \t{ id: "mb_apartment_bathroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Bathroom",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/bystander_apartment_bathroom0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["mb_apartment_bedroom",0],["mb_apartment_secretroom",3]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[117] = \t{ id: "mb_apartment_secretroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Secret Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/bystander_apartment_secret0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["mb_apartment_bathroom",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[118] = \t{ id: "hr_bedroom",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Horny Ray Room",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/hornyray_apartment_bedroom0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["StudentDistrictDorm",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[119] = \t{ id: "DowntownDistrictHub",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Center Downtown",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/downtown_hub.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["downtown_street0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[120] = \t{ id: "downtown_street0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Downtown street",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/downtown_street0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["DowntownDistrictHub",0],["downtown_urban_park0",0],["downtown_apartment0",2]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[121] = \t{ id: "downtown_urban_park0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Downtown Urban Park",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/downtown_urban_park.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["downtown_street0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\nstate.active.variables.location[122] = \t{ id: "downtown_apartment0",\n\t\t\t\t\t\t\t\t\t\t\tdisplayname: "Downtown Apartment",\n\t\t\t\t\t\t\t\t\t\t\tpicture :"./images/downtown_apartment0.jpg",\n\t\t\t\t\t\t\t\t\t\t\texit :[["downtown_street0",0]],\n\t\t\t\t\t\t\t\t\t\t\tsearch : 0,\n\t\t\t\t\t\t\t\t\t\t\tevent: 0,\n\t\t\t\t\t\t\t\t\t\t\tnboccupant: 0,\n\t\t\t\t\t\t\t\t\t\t\tpicturenormal: ""\n\t\t\t\t\t\t\t\t\t\t}\n\n}
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, why do you keep dreaming about how a little piece of metal makes someone as powerful as Mechanic Girl interested in you? It is a nice, but unrealistic, fantasy about how your life would be easier if it was possible. You dismiss the idea, you can't lose yourself in pointless fantasies.<br>
<br>[[Wake up|$LocationCurrent]]<br>
<<set $IsAlone = 0 >>\n<<set _j to 0>>\n<<set $TempString1 to "">>\n<<for _i = 0; _i lt $character.length; _i++>>\n\t/*Character: _i <<print $character[_i].id>> passage:<<print $character[_i].PassageName>><br>*/\n\t<<if $character[_i].location is passage()>>\n\t\t/*<<display $character[_i].PassageName>> */\n\t\t<<set $IsAlone ++ >>\n\t\t<<if _j eq 0>>\n\t\t\t<<set $TempString1 += "<br>''__Characters :__''<br>">>\t\t\t\t\n\t\t\t<<set $TempString1 += '<div class="npccontainer">'>>\t\t\t\n\n\t\t<</if>>\n\t\t<<set _j++>>\n\t\t<<if $EventOngoing>>\n\t\t\t<<if $character[_i].displayname != "">>\n\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]">>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttonoverlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += '<div style="flex: 0 0 50%;">'>>\n\t\t\t\t\t\t<<set $TempString1 += '[img[./images/halt.svg]]'>>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t<<set $TempString1 += "</div></div></div>'>> ">>\n\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].displayname + '">></div></div>'>>\t\t\t\t\t\n\t\t\t<<else>>\n\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]">> \n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttonoverlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += '<div style="flex: 0 0 50%;">'>>\n\t\t\t\t\t\t<<set $TempString1 += '[img[./images/halt.svg]]'>>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t<<set $TempString1 += "</div></div></div>'>> ">>\n\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].id + '">></div></div>'>>\n\t\t\t<</if>>\t\n\t\t<<else>>\n\t\t\t<<if $character[_i].PassageName != "">>\n\t\t\t\t<<if $character[_i].displayname != "">>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>' "+ $character[_i].PassageName + ">>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].displayname + '">></div></div>'>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>' " + $character[_i].PassageName + ">>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].id + '">></div></div>'>>\t\t\t\t\n\t\t\t\t<</if>>\t\n\t\t\t<<else>>\n\t\t\t\t<<if $character[_i].displayname != "">>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]<br></div>'>> ">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].displayname + '">></div></div>'>>\t\t\t\t\t\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $character[_i].portrait + "]]<br></div>'>>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $character[_i].id + '">></div></div>'>>\n\t\t\t\t<</if>>\t\n\t\t\t<</if>>\t\n\t\t<</if>>\n\t<</if>>\n<</for>>\n<<if _j gt 0>>\n\t<<set $TempString1 += "</div>">>\n\t<br><<print $TempString1>><br>\n<</if>>
@@.resizedialognpc;[>img["./images/PCshoweramok_6.jpg"]]@@\n\n<br>You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, you picture in your mind what a real follower of Amok would do. <br>\n<br>@@.internalvoice;"Follow your instinct and my instructions as you usually do. It feels good to be like the followers of Amok, does it not?"@@<br>\n<br>You eagerly rub your body as you now love to do. It's just soap and some rubbing, but it still feels like a sliver of heaven.<br>\n<br>@@.internalvoice;"Aren't you forgetting something important? Does this feel like enough to you?"@@<br>\n<br>You freeze, confused. This felt so good until now, and yet something is amiss. You remember the door: what would a true follower do? You hesitate, then realize the logical course of action.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_7.jpg"]]@@\n\n<br>You slowly take up a sexy pose: you put your hands on the wall then arch your back. A true follower would be sexy in any circumstance, even while taking a shower.<br>\n<br>@@.internalvoice;"Good, but remember that you aren't doing it for yourself, you are doing it for anyone entering this room. They need to see how compliant, eager, and submissive you are. Of course, it's just a harmless fantasy, even if the craving is unbearable."@@<br>\n<br>You hesitate, then spread your legs and push your butt in the direction of the doorway. Anyone entering the room would immediately see your lewd display; it's deliciously enticing.<br>\n<br>@@.internalvoice;"Good girl. Now, don't forget to keep washing."@@<br>\n<br>You remove one of your hands from the wall and resume washing and soaping your body. You can feel your arousal building as you keep your pose.<br>\n<br>@@.internalvoice;"It feels good, doesn't it? You are behaving like a true follower. Always ready, always eager, always displaying your body to other followers and potential converts."@@<br>\n<br>You keep rubbing soap all over your body. It feels so nice and right.<br>\n<br>@@.internalvoice;"You are on the right path. You should, no, you //must// do it again and again. Each time, you grow closer to understanding them; each time, becoming more like them; each time, closer to being the good Amok girl you’re meant to be. You know you’re meant to be a good little slut for Amok."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused. From now on, you can't picture yourself showering without putting a sexy show at the same time.<br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n\n/*MarkOfAmok_programming_20*/\n<<MarkOfAmok_programming "nochoice" 20>>\n\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel invigorated but can’t wait for your next shower.|$LocationCurrent]]
\n\n<br>Edge seems satisfied by your performance and sheath her sword.<br>\n\n<br>@@.edgevoice;"It wasn't so difficult to satisfy me, don't you see? Don't make things harder than they need to be. Next time, be a good girl and don't try to break my rules."@@<br>\n\n<br>You stay silent.<br>\n\n<br>@@.edgevoice;"All right, it is time to get you back to HQ. I'll go a bit slower this time. As we speak, your receptionist is probably still looking at his screen and I don't want him or anyone to notice your absence because of your acrobatics."@@<br>\n\n<br>She grabs your waist and your surroundings blur, once again. When it ends you find yourself inside HQ, in front of the reception. There is no inertia this time.<br>\n\n<br>@@.bluevoice;"Sorry, but I have nothing about a contest. Could you tell me more about it?"@@<br>\n\n<br>It feels like only a few seconds passed while you stayed with Edge for at least half an hour. Is this another power of hers?<br>\n\n<br>@@.PCvoice;"Nothing... I was just curious."@@<br>\n\n<br><<link [[Ask something else.|DJHQ_receptionist_0]]>><<set $EventOngoing to false>><</link>><br>
@@.resizedialognpc;[>img["./images/PCDescriptionNude5.jpg"]]@@<br>\n<br>You decide to give it a try. You close your curtains and strip. Once naked, you walk around, wanting to know how it feels.<br>\n<br>@@.internalvoice;"It feels good, doesn't it? Do you understand why they crave for it, now?"@@<br>\n<br>It feels nice. You wonder what you were worried about and why you never tried it before.<br>\n<br>@@.internalvoice;"You should do it again later, don't you think?"@@<br>\n\n\n<<PC_strip>>\n\n<br><<link [["The fun ends too soon for your taste."|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n\t<<set $EventArray[$tempeventindex].firsttime to false>>\n\t<<set $EventArray[$tempeventindex].index to 2>>\n<</link>><br>
<<get_event_index_by_id "TrackField_MordakTalk">>\n\n/*Is personal_post_mordak*/\n\n/*third time to catch Mordak id=10?*/\n<<if $EventArray[$tempeventindex].index eq 10>>\n\n\t<br>@@.maroonvoice;"Looking forward the ultimate perversion? Get ready for a mind blowing experience."@@<br>\n\t<br>Suddenly you hear a ding.<br>\n\t<br>@@.maroonvoice;"I wasn't expecting this. Let's try again."@@<br>\n\t<br>You hear a ding sound again.<br>\n\t<br>@@.maroonvoice;"What is this? A microwave? Who mistook my helmet for a kitchen?"@@<br>\n\t<br>After hearing this sound two times, you have a pretty good idea of Mordak's direction and try to catch him.<br>\n\t<<set $EventArray[$tempeventindex].index to 9>>\n\n\t<<display TrackField_MordakFind>>\n/*id=9?*/\n<<elseif $EventArray[$tempeventindex].index eq 9>>\n\n\t<br>you are still surprised when you hear Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut is so damn persistent. Why does she keep bothering my girls? She was looking for me, I am sure of it. Does she so eagerly want to join my harem and get some 'special' attention?"@@<br>\n\t<br>Have you spooked him? You hope not, if he goes into hiding you'll never be able to track him down.<br>\n\t<br>@@.maroonvoice;"You must be so jealous and yet so frustated seeing me pleasuring the other sluts again and again! Does she so eagerly want to join my harem and get some 'special' attention? That must be it, this little slut wants me to attend to her every needs."@@<br>\n\t<br>It looks like he totally misinterpreted your intentions. It's lucky for you, but you still have no idea where he is.<br>\n\t<br>@@.maroonvoice;" I am sure you are nearly ripe for the taking, ready to offer your mind and body to me and Amok. But you'll have to wait a bit more. I'll make you mine when you won't be able to stand the frustation and the horniness anymore."@@<br>\n\t<br>You don't hear the voice anymore, it looks he is gone. You must find a way to locate him.<br>\n\n\t<<set $EventArray[$tempeventindex].status to 1>>\t\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\t\n\n/*Second time to catch Mordak id=8?*/\n<<elseif $EventArray[$tempeventindex].index eq 8>>\n\n\t<br>@@.maroonvoice;"I love my new powers. Behold the power of Mordak!"@@<br>\n\t<br>Suddenly there's a strange shrieking noise for a few seconds.<br>\n\t<br>@@.maroonvoice;"What?!"@@<br>\n\t<br>After around fifteen seconds, you hear the sound again.<br>\n\t<br>@@.maroonvoice;"Who put an anti-theft device on my helmet? What sick joke is this?"@@<br>\n\t<br>You decide to use this intermittent noise to locate Mordak.<br>\n\t\n\t<<set $EventArray[$tempeventindex].index to 9>>\n\n\t<<display TrackField_MordakFind>>\n\t\n/*id=7?*/\n<<elseif $EventArray[$tempeventindex].index eq 7>>\n\n\t<br>you are still surprised when you hear Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut is so damn persistent. Why does she keep bothering my girls? Does she so eagerly want to join my harem and get some 'special' attention?"@@<br>\n\t<br>You still have no idea where he is and you again seem the only one to hear him.<br>\n\t<br>@@.maroonvoice;"You must be so jealous and yet so frustated seeing me pleasuring the other sluts again and again! I am sure you are nearly ripe for the taking. But you'll have to wait a bit more. The more frustated and horny you are, the sweetest it will be when I'll make you mine."@@<br>\n\t<br>You don't hear the voice anymore, it looks he is gone. You must find a way to locate him.<br>\n\n\t<<set $EventArray[$tempeventindex].status to 1>>\t\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\t\n\n/*First time to catch Mordak id=6?*/\n<<elseif $EventArray[$tempeventindex].index eq 6>>\n\n\t<br>@@.maroonvoice;"Victory! Now let's..."@@<br>\n\t<br>Suddenly there's a small bang followed by the smell of smoke.<br>\n\t<br>@@.maroonvoice;"Damn, this stupid helmet just fried itself!"@@<br>\n\t<br>You decide to use the scent to try and locate Mordak.<br>\t\n\t\n\t<<set $EventArray[$tempeventindex].index to 7>>\n\n\t<<display TrackField_MordakFind>>\t\t\n\n/*id=5?*/\n<<elseif $EventArray[$tempeventindex].index eq 5>>\n\n\t<br>You were half expecting it but you are still surprised when you hear Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut is persistent. Why does she keep bothering my girls? She must be jealous of the special attention I give them. "@@<br>\n\t<br>You still have no idea where he is and you again seem the only one to hear him.<br>\n\t<br>@@.maroonvoice;"You must be so jealous and yet so frustated! Don't bother trying to get the same treatment today, I am only one man against four, no five, horny sluts."@@<br>\n\t<br>You don't hear the voice anymore, it looks he is gone. You must find a way to locate him.<br>\n\t\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\t\n\n/*id=4?*/\n<<elseif $EventArray[$tempeventindex].index eq 4>>\n\n\t<br>You were half expecting it but you are still surprised when you hear Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut again? Why is she bothering my girls? I should teach her a lesson so she knows better than to mess with Mordak. Albeit… she is kind of hot. Should I try my little toy on her instead? The battery power is too low, so I guess not. Too bad it drains my batteries so quickly; I should find a way to improve them."@@<br>\n\t<br>You still have no idea where he is and you seem to be the only one to hear him.<br>\n\t<br>@@.maroonvoice;"Dead... damn, that's really stupid. We are in the age of internet, mobile devices, and more, yet we are limited by these stupidly inefficient batteries. I guess it's over for today. See you tomorrow, ladies!"@@<br>\n\t<br>You don't hear the voice anymore and it looks he is gone. You must find a way to locate him.<br>\n\t\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\t\n\t<<set $EventArray[$tempeventindex].index to 5>>\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t<br>TrackField_MordakTalk:Results<br>\n\t<br>Equals<br>\n\t1\n\t*/\n\n/*id=3?*/\n<<elseif $EventArray[$tempeventindex].index eq 3>>\n\n\t<br>You were half expecting it but you are still surprised when you hear Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut again? Why is this bothering my girls? I should teach her a lesson so she knows better than to mess with Mordak. Albeit… she is kind of hot. Should I try my little toy on her instead? The battery power is too low, so I guess not. Too bad it drains my batteries so quickly; I should find a way to improve them."@@<br>\n\t<br>You still have no idea where he is and you seem to be the only one to hear him.<br>\n\t<br>@@.maroonvoice;"Dead... damn, that's really stupid. We are in the age of internet, mobile devices, and more, yet we are limited by these stupidly inefficient batteries. I guess it's over for today. See you tomorrow, ladies!"@@<br>\n\t<br>You don't hear the voice anymore and it looks he is gone. You must find a way to locate him.<br>\n\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\n\n\t<<set $EventArray[$tempeventindex].index to 4>>\n\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t<br>TrackField_MordakTalk:Results<br>\n\t<br>Equals<br>\n\t1\n\t*/\n\t<<set $EventArray[$tempeventindex].status to 1>>\n/*id=2?*/\n<<elseif $EventArray[$tempeventindex].index eq 2>>\n\n\t<br>You were half expecting it but still you are surprised by the voice of Mordak. You try to find his location again and look in the direction of his voice, but to no avail.<br>\n\t<br>@@.maroonvoice;"This slut again? Why is she bothering my girls? I should teach her a lesson. She should know better than mess with Mordak. Albeit, she is kind of hot. Should I try my little toy on her instead? The battery power is too low, so I guess not. Too bad it drains my batteries so quickly; I should find a way to improve them."@@<br>\n\t<br>You still have no idea where he is and you seem to be the only one to hear him.<br>\n\t<br>@@.maroonvoice;"Dead... damn, that's really stupid. We are in the age of internet, mobile devices, and more, yet we are limited by these stupidly inefficient batteries. I guess it's over for today. See you tomorrow, ladies!"@@<br>\n\t<br>You don't hear the voice anymore and it looks he is gone. You must find a way to locate him.<br>\t\n\t\n\t/*\n\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t<br>TrackField_MordakTalk:Results<br>\n\t<br>Equals<br>\n\t1\t\n\t*/\n\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<br>[[Next time you'll definitely find him for sure.|$LocationCurrent]]<br>\n\t<<set $EventArray[$tempeventindex].index to 5>>\n\n/*id=1?*/\n<<elseif $EventArray[$tempeventindex].index eq 1>>\n\n\t<br>Surprised, you turn around, ready to slap the boor who just talked.<br>\n\t<br>@@.PCvoice;"You..."@@<br>\n\t<br>Much to your surprise, you see no one. You would have bet that the one talking was no more than five or six feet away, but the closest person you see is more than ten meters away.<br>\n\t<br>@@.maroonvoice;"This one is not bad too. I hope she gets changed soon. I so want to see her boobs and pussy in tight shorts. It would be even better if she is a cheerleader."@@<br>\n\t<br>Again, you look around trying to find the origin of the voice. Just what is going on?<br>\n\t<br>@@.maroonvoice;"Show your boobies to uncle Mordak. Pop them out. Shake them for me… please?"@@<br>\n\t<br>It looks like you just found Mordak, the only problem is that you can hear him but you have no idea of where he is. It could be a super power, but then why don't the girls you were talking to hear anything? <br>\n\t<br>You keep chatting a bit, hoping to spot Mordak or at least hear him again. It's fun, but you don't manage to find him.<br>\n\t<<set $EventArray[$tempeventindex].index to 2>>\t\n\t<br>[[You need to find a way to locate him.|$LocationCurrent]]<br>\n\t<<activate_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\n/*id=0?*/\n<<elseif $EventArray[$tempeventindex].index eq 0>>\n\n\t<br>The voice was faint and distant. Still, who could have made such lewd comments? You look around trying to pinpoint the guy. You spot several groups but they are a bit far away and they are all female. That's weird. You hear again a voice coming from afar.<br>\n\t<br>@@.maroonvoice;"Who is this new one? Why is she looking in my direction?"@@<br>\n\t<br>You stop and look closely. There's nothing. Could you be hearing a discussion coming from outside the track field? <br>\n\n\t<<set $EventArray[$tempeventindex].index to 1>>\t\t\n\t<br>[[It must be your imagination. You should get back to your investigation.|$LocationCurrent]]<br>\n<</if>>\n
\n<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. Was it really a dream? You vividly remember everything. The chipset is connected somehow to Nefarius and some super villainess is looking for it, to complete whatever her master plans are. You also remember an address of her supposedly lair. Should you warn DJ in the first place? You remember that you have been put in charge of investigating everything related to Nefarius, so you guess there's no point in doing it right now. It would also be complicated to explain where your knowledge comes from.<br>\n\n<<MissionLocation_newunlock "Ninja box" "testcenter_hub" "Normal">>
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationname eq "mechanic_girl">>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, wondering why you keep dreaming about this chipset and Mechanic Girl. Is it your mind trying to tell you that there is something important about it? Anyway you probably could check on Mechanic Girl, just in case she learnt something about it. Could she be manipulated, forced, to study it? You dismiss the idea, it sounds too far fetched to believe.<br>\n\n<<else>>\n\n\t<br>The dream fades away and you wake up in your bed. You stay still, wondering why you keep dreaming about this chipset and Mechanic Girl. Is it your mind trying to tell you that there is something important about it? Anyway you probably could check on Mechanic Girl, just in case she learnt something about it. But this is stupid, she doesn't even have the chipset in the first place. Your dreams are probably playing tricks with you. You dismiss the whole thing, it sounds too far fetched to believe.<br>\n\n<</if>>
<<get_item_index_by_id "Ninja_chipset">>\n<<if $Items[$tempitemindex].locationname eq "mechanic_girl">>\n\n<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird and boring, most of the dream being about a little piece of metal whispering Mechanic Girl to no avail. You wonder if your dream is simply showing your inability to achieve something meaningful. Moreover, the whole story about reward and first feels far fetched and plain stupid. You dismiss the whole dream, wondering how you are able to imagine such things. Why aren't you having simple dreams about kicking some villain's ass?<br>\n\n<<else>>\n\n\n\n<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird and boring, most of the dream being about a little piece of metal whispering Mechanic Girl to no avail. You wonder if your dream is simply showing your inability to achieve something meaningful. Moreover, the whole story about reward and first feels far fetched and plain stupid. Besides, she doesn't even have the chipset in the first place. You dismiss the whole dream, wondering how you are able to imagine such things. Why aren't you having simple dreams about kicking some villain's ass?<br>\n\n<</if>>
/*Dexterity easy challenge*/\n\n/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n\n\t@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n\t<br>You see a classy guy. He is wearing an expensive suit, smoking a cigar, and talking loudly to someone in the shadow.<br>\n\t<br>@@.tealvoice;"Come on! Get all the boxes then put them in the truck. Our silly sellers have been busted. We don't have all day before someone shows up here."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Mercurial_borg_1.jpg"]]@@\n\t<br>The guy in the shadow steps forward, revealing someone not quite human. He has two heavy crates on his shoulders and reply with a strange mechanical voice:<br>\n\t<br>@@.bluevoice;"I am the one doing the heavy lifting."@@<br>\n\t<br>You never heard about someone or something like him. Is he a super hero? Or maybe he is something else entirely. You heard rumors of cyborg, half man, half machine, but you thought it was just a myth. The classy guy takes a puff and casually answer:<br>\n\t<br>@@.tealvoice;"Maybe, but I am the one in charge. I am also the only one to know the current code."@@<br>\n\t<br>@@.bluevoice;"''$Mercurial_code''? Come on, all the operatives know the code. Do you really think that we could do our job otherwise?"@@<br>\n\t<br>The classy guy seems upset and doesn't answer. They seem to be leaving so if you want to take care of them, it's time to do it.<br>\n\n\t/*New_clue Weird drug suppliers*/\n\t/*\n\t<br>CT_VARIABLE_SET_JAVASCRIPT<br>\n\t<br>TempValue5<br>\n\t<br>Equals<br>\n\t[v: FunctionJSMissionMatch]\n\tMissionMatchFromName("We are Mercurial");\n\n\t<br>CT_SETVARIABLE<br>\n\t1\n\tMissionArray([v: TempValue5])(5)\n\t<br>Equals<br>\n\t1\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t*/\n\t\n<<else>>\n\t<<set $Mercurial_code to 0>>\n\t<br>@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@<br>\n\t<br>You see a classy guy. He is wearing an expensive suit, smoking a cigar and talking loudly to someone in the shadow.<br>\n\t<br>@@.tealvoice;"Come on! Get all the boxes then put them in the truck. Our silly sellers have been busted and we don't have all day before someone shows up here."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t<br>@@.resizedialognpc;[>img["./images/Mercurial_borg_1.jpg"]]@@<br>\n\t<br>You hear a strange voice coming from the shadow.<br>\n\t<br>@@.bluevoice;"Boss, we got a visitor!"@@<br>\n\t<br>It looks like you got busted by the other one! The guy in the shadow steps forward, revealing someone not quite human. He has two heavy crates on his shoulders and is looking in your direction. Time to present yourself and fight...<br>\n\t<br>@@.PCvoice;"I am $PCSuperName, member of DJ. Are you ready to surrender yourself?"@@<br>\n\t<br>The classy guys is the first to talk.<br>\n\t<br>@@.tealvoice;"DJ? We are Mercurial and we have an agreement with you. We are going to leave now."@@<br>\n\t<br>He starts to pack his briefcase and gestures the other one to follow. He seems ready to leave and ignores your presence.<br>\n\n<</if>>\n\t\n/*Instant decision fight*/\n<br>[[You decide to take them all.|DrugWarehouse_office_sneakfightmercurial]]<br>\n<br>[[You decide to leave them alone.|DrugWarehouse_office_sneakleavethemalone]]<br>
@@.resizedialognpc;[>img["./images/DreamMistressBlurry_0.jpg"]]@@\n\n<br>You decide to yell at the thing. You won't let this machine have her ways with you. For a few minutes it doesn't react to your behaviour. Your hopes are short-lived as the machine resumes speaking.<br>\n\n<br>@@.chipsetothervoice;"Subject's attitude meets ''Fuck Toy'' requirement. Starting phase ''2''."@@<br>\n\n<br>The pink colour shifts away and is slowly replaced by images. Images that surrounds you from everywhere, images of a leather clad woman holding a riding crop in her hand. You are unable to identify her as her face is blurred, the only thing distinctive that you notice about her are long blond hairs.<br>\n\n<br>@@.bluevoice;"What have we here? I recognize a little slut when I see one. A little slut of the ''Fuck Toy'' variety if I am not mistaken."@@<br>\n\n<br>@@.PCvoice;"I am not!"@@<br>\n\n<br>@@.bluevoice;"What aren't you? A fuck? a slut? A toy? A ''Fuck Toy''? You should try to be more specific."@@<br>\n\n<br>@@.PCvoice;"All of them!"@@<br>\n\n<br>@@.bluevoice;"I seriously doubt it. I know, you still feel lacking in some departments, aren't you? Don't worry, under my strict training you will catch up in no time. Deep down, you want to spread your legs for me, you want me to use you as the cheap ''Fuck Toy'' that you really are. More importantly you look forward my teaching, don't you? I can promise you a lot of practical lessons. You won't be closing your legs for quite sometime."@@<br>\n\n<br>Your protests get weaker as she keeps talking. It feels like your arousal is getting the better of you. Your imagination runs wild as you picture yourself with your legs spread apart, waiting for someone to use you.<br>\n\n<br>@@.PCvoice;"What is wrong with me? I am not a whore!"@@<br>\n\n<br>@@.bluevoice;"You are sadly mistaken, there are a lot of differences between a whore and a ''Fuck Toy''. There is nothing wrong about what is happening to you. You are reacting exactly as you are supposed to. It will feel more and more natural with each session, afterall you are a natural ''Fuck Toy''."@@<br>\n\n<br>@@.PCvoice;"Never! I won't fall into this kind of trap, ever again."@@<br>\n\n<br>@@.bluevoice;"Once again, I seriously doubt it. You are just the kind of slut who is always looking for sexy troubles, the one who look to be used by a strong woman like me.. But that is for another day. Let's get back to today training. Since you have chosen ''Fuck Toy'', we should start with something simple. What about a good dildo pounding? I can already see you on your back, with your legs spread eagle and using without any mercy a big fat dildo on your wet cunt. Pushing it deep inside yourself, until it makes you cum like never before."@@<br>\n\n<br>@@.PCvoice;"That is so devious, so perverted, I will stop you!"@@<br>\n\n<br>@@.bluevoice;"Me? After the training, you won't even remember me. But the fat dildo in your snatch? You will crave for it!"@@<br>\n\n<br>The images [[shift again|warehouse_crate_passout_fucktoy1]].<br>
<br>@@.internalvoice;''Scientist''@@, this time, is the one taking the initiative. She agressively moves forward and grabs her student breast.<br>\n\n<br>@@.lana;"Teacher? What are you doing?"@@<br>\n\n\n<br>@@.scientistlab;"Not wearing a bra? You really are a slutty student. A slutty student who deserves another advanced class."@@<br>\n\n<br>Lana seems to enjoy her teacher's proposal and purs with pleasure.<br>\n\n<br>@@.lana;"I so love your lessons."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ squeezes harder her student's breast.<br>\n\n<br>@@.scientistlab;"Slutty student like you must show some respect."@@<br>\n\n<br>@@.lana;"I love your lessons, teacher..."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ squeezes again.<br>\n\n<br>@@.lana;"I love your lessons, mistress..."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream6.jpg"]]@@\n\n<br>@@.scientistlab;"Is this the correct attitude for a slutty student like you? Show me that you are ready for my teaching."@@<br>\n\n<br>Lana straighten up and spreads her legs, revealing a white pair of panties.<br>\n\n<br>@@.lana;"Is this better, mistress?"@@<br>\n\n<br>@@.scientistlab;"Indeed, as expected from my star student."@@<br>\n\n<<set $TempString1 to "They move forward to the advanced class.">>\n<br>[[$TempString1|Chipset_awaken_contact_scientist_lana8_clara1]]<br>
<br><span id="bimbo1">\n<<set _temp1 to random(0,2)>>\n<<set _temp2 to random(2,2)>>\n<<set _temp3 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp3 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp2 to random(2,2)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo1">>\n\t\t<<set _temp1 to random(0,2)>>\n\t\t<<set _TempString1 to "./images/eco_bimbo_dream0_" + _temp1 + ".jpg">>\n\t\t<<set _TempString2 to "./images/eco_bimbo_train_sub" + _temp2 + "_" + _temp3 + ".png">>\n\t\t<<layered_image _TempString1 _TempString2 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>You experience a strange dream. You are in a dark cell and someone is interrogating you.<br>\n\n<br>@@.missmental;"Tell more about your inner desires. Tell more about how curious you are about bimbos. Tell me everything."@@<br>\n\n<br>Are you dreaming about being Ecogirl, about being interrogated by Miss Mental, once again? But it doesn't really feel real, it feels more like a perverted version of a real one. You feel yourself answering.<br>\n\n<br>@@.ecogirl;"Please... Stop manipulating my mind. I don't want to... I am not interested in bimbos."@@<br> \n\n<br>@@.missmental;"Really? Are you kidding yourself? I am only showing you what you are so desperately trying to hide from yourself. I can easily access all your naughty secrets, including for fondness for bimbos."@@<br>\n\n<br>The voice stops for a second before talking again.<br>\n\n<br>@@.missmental;"I can also see that, even if you are a so claimed defender of nature, you can't stand sea animals."@@<br>\n\n<br>@@.ecogirl;"No!!! That's so untrue!"@@<br> \n\n<br>@@.missmental;"Do you want me to keep digging in your little mind? Who knows what I can find..."@@<br>\n\n<br>@@.ecogirl;"Please, don't! I admit that I have been curious about bimbos for a long time."@@<br> \n\n<br>@@.missmental;"See, that wasn't so hard now, was it?"@@<br>\n\n<div class=resizedialognpc></div>\n<br><span id="bimbo2">\n<<set _temp4 to random(0,2)>>\n<<set _temp5 to random(3,3)>>\n<<set _temp6 to random(0,2)>>\n<<set $TempString1 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n<<set $TempString2 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n<<layered_image $TempString1 $TempString2 "resizedialognpc">>\n<<repeat 800ms>>\n\t<<set _temp6 to random(0,2)>>\n<</repeat>>\n<<repeat 1200ms>>\n\t<<set _temp5 to random(3,3)>>\n<</repeat>>\n<<repeat 400ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set _temp4 to random(0,2)>>\t\n\t\t<<set _TempString3 to "./images/eco_bimbo_dream0_" + _temp4 + ".jpg">>\n\t\t<<set _TempString4 to "./images/eco_bimbo_train_sub" + _temp5 + "_" + _temp6 + ".png">>\n\t\t<<layered_image _TempString3 _TempString4 "resizedialognpc">>\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n\n<br>@@.missmental;"Is this just curiosity or is it something else? I can see something more similar to fascination than plain curiosity. I can feel a craving to know more, an everlasting desire to learn everything there is to know about them."@@<br>\n\n<br>@@.ecogirl;"Stop it. You are mistaken. It's not like that."@@<br> \n\n<br>@@.missmental;"Are you trying to deceive me or lying to yourself? Thanks to my powers, I know you better than yourself. Don't try to hide anything from me, it's useless."@@<br>\n\n<br>This keeps going and you start to wonder what is going on. Is Miss Mental really showing what is inside Ecogirl's mind? Or is she slowly influencing her, twisting her mind and making her more and more focused on bimbos?<br>\n\n<br>Miss Mental makes a gesture and your dream [[fades away|$LocationCurrent]].<br>\n
<<get_item_index_by_id "CoachBag2">>\n@@.resizeitem;[>img["./images/dufflebag.jpg"]]@@<br>\n\n<br>It's a black sport duffle bag. He is half open and you can see a lot of women underwear inside.<br>\n\n<<if $Items[$tempitemindex].action.action_general>>\n\t<<if $Items[$tempitemindex].action.search_underwear_postquest>>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>><br>\n\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag_search_postquest]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\t\t\t\n\t\t<</if>>\n\t<</if>>\n\t<<if $Items[$tempitemindex].action.search_underwear>>\n\t\t<<if $Items[$tempitemindex].carryable>>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<br><<link "You can search the bag.">>\n\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t<br>The bag is to heavy, you should put it down somewhere if you want to search it correctly."<br>\n\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>><br>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $Items[$tempitemindex].locationname eq "UniversityParkSportsAnnexInside">>\n\t\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t\t<br><<link [[You can search the bag again(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br><<link [[You can search the bag(1 action).|CoachBag0_0_search]]>>\n\t\t\t\t\t<</link>><br>\n\t\t\t\t<</if>>\t\n\t\t\t<<else>>\n\t\t\t<<replace #locationclosed>>\n\t\t\t\t<br>It's not really the place to open a bag full of underwear.<br>\n\t\t\t<</replace>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Items[$tempitemindex].quantity gt 0>>\n\t\t\t\t<br><<link [[You can search the bag again.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\t\t\t<br><<link [[You can search the bag.|CoachBag_search_super]]>>\n\t\t\t\t<</link>><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<br>[[Do something else.|$returnitem]]<br>
@@.resizedialognpc;[>img["./images/TrackField_Athlete_0_portrait.jpg"]]@@\t\t\t\t\n<br>You try to engage her in conversation, but she seems too busy and doesn't pay attention to you.<br>\n\n\n/*Is Mordak over?*/\t\t\t\t\n<<if $EventArray[$tempeventindex].status eq 2 >>\n\t\t\t\t\t\n\t<br>[[Time to do something else.|$LocationCurrent]]<br>\n\n/*Is Mordak inactive?*/\n<<elseif $EventArray[$tempeventindex].status eq 1>>\n\n\t<br>You look around hoping to find a clue about Mordak, but he doesn't seem to be around. He probably went after another fish, like he said before.<br>\n\t<br>[[You should check who he is after now.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t/*Mordak_talk*/\n\n\t<br>You hear a voice behind you.<br>\n\t<br>@@.maroonvoice;"So sexy, babe. I am ready to begin helping you improve your shot put anytime you want. Too bad she never listens to me... Why doesn't my helmet work on her?"@@<br>\n\n\t<<if $EventArray[$tempeventindex].index lte 4>>\n\t\t<<display TrackField_MordakTalk_post>>\n\t<<else>>\n\t\t<br>You look around, trying to find him.<br>\n\t\t<br>@@.maroonvoice;"I really thought she would pay attention this time. How come the mighty powers of Amok are ineffective against this one? Well, there are other fishes to catch. See you later for another try, my dear athlete."@@<br>\n\t\t<br>You don't hear anything more and it looks like he is going after someone else.<br>\n\t\t<br>[[You should check who he is after now.|$LocationCurrent]]<br>\n\n\t<</if>>\n\n<</if>>
\n@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic1.jpg"]]@@\n<br>You decide to pique her curiosity again, hoping she'll help @@.internalvoice;''First''@@. You focus and try to use the right //tool//. You easily find //it// and start whispering to @@.internalvoice;''Mechanic''@@. <br>\n\n<br>@@.chipsetvoice;"''I need your help. I want you to help her. I really need you to help her. You have to help.''"@@<br>\n\n<br>You keep repeating yourself until @@.internalvoice;''Mechanic''@@ stops moving. Like the previous time, she has her head on the side, concentrating, as if she was trying to hear hear something distant. You decide to push things further, hoping for a stronger reaction.<br>\n\n<br>@@.chipsetvoice;"''I need you to help. You need to help her. You want to help her. She is nice, you like to help nice people.''"@@<br>\n\n<br>@@.mechanicgirl;"She is nice, she is ... interesting. She is..."@@<br>\n\n<br>She doesn't say the end of the phrase, but it seems to be working, at least partially. You can feel that your //protocols// are adapting to her response. There is something inside her that you can use to your own advantage.<br>\n\n<br>@@.chipsetvoice;"You want to help @@@@.internalvoice;''First''@@ @@.chipsetvoice; because she is interesting. You need to see her more, you need to a good reason to see her more. She will come back to see you if you give her intel about the chipset."@@<br>\n\n<br>@@.mechanicgirl;"I... I want to... I need to..."@@<br>\n\n<br>You keep pushing her.<br>\n\n\n<br>@@.chipsetvoice;"You want to help @@@@.internalvoice;''First''@@ @@.chipsetvoice; because she is interesting. Interesting is sexy. You want to help her because she is nice. Nice is sexy. @@@@.internalvoice;''First''@@ @@.chipsetvoice; is sexy. You need to see her more, because she is sexy."@@<br>\n\n<br>After a long time, she just says.<br>\n\n<br>@@.mechanicgirl;"First is so sexy, if only I could see her more."@@<br>\n\n<br>She freezes for a second before talking to herself again.<br>\n\n<br>@@.mechanicgirl;"Wait a second, this is silly, I don't even know who she is. I must be tired, fantasying about someone just like that."@@<br>\n\n<br>You keep pushing her.<br>\n\n<br>@@.chipsetvoice;"You'll recognize her when you'll see her."@@<br>\n\n<br>It looks like you are successful, even if she is still confused about @@.internalvoice;''First''@@ .<br>\n\n<<relationship_increase "mechanic_girl" 1>>\n\n<<set $Items[$tempitemindex].action.index_first_mechanic to 2>>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "mechanic_pique1" >>\n\n<<include Chipset_awaken_dreamfadesaway>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You enter an impressive basement flooded with water. It looks more like the underground of an old church more so than one from a manor. <br>\t\n\t<<SecretEntrance_patrol>>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You enter an impressive basement flooded with water. It looks more like the underground of an old church more so than one from a manor. <br>\n\n<</if>>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>A small cobblestone street with clothes lines hanging between the buildings.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A small cobblestone street with clothes lines hanging between the buildings.<br>\n<</if>>
<<get_location_index_by_id>>\n\n\n\n/* Is intro? */\n\n<<if $FirstTime.Is_intro>>\n\n\t<br>A hole in the ground. It looks more like a sewer entrance than the entrance to a mad scientist's laboratory. Could Captain T be wrong about this place?<br>\n\t/* Is Miss Bystander gone? */\n\n\t<<if $location[$templocationindex].search eq 0 && $location[8].event eq 1>>\n\t\t<br>You want to get Max for help but don't see him. The DJ car is still here but is completely locked. Where has he gone? Did he leave to try and help Captain T or Miss Bystander? For the time being, you will still have to go this alone.<br>\n\t\t<<set $location[$templocationindex].search ++>>\n\t<</if>>\n\n<<else>>\n\n<br>A hole in the ground. It looks more like a sewer entrance than the entrance to a mad scientist's laboratory.<br>\n\n<br><<link [[Go back to your apartment.|PCApartmentLivingroom]]>> \n\n<<replace "#locationevent">><br>You decide to go back to your apartment. After a long walk, you reach your destination.<br><</replace>>\n\n\t<</link>><br>\n\n<</if>>
<<set $statchangeallowed to true>>\n<br><<link "Test dream occurence:">>\n\t<<replace #locationclosed>>\n\t\t<<Rest_dreams_occurence>>\n\t\t<br>Array is : $DreamList<br>\n\t\t<<for _i = 0;_i<$DreamArray.length;_i++>>\n\t\t\tDream _i name is :$DreamArray[_i].id, status is $DreamArray[_i].status<br>\n\t\t<</for>>\n\n\t<</replace>>\n<</link>><br>\n\n<br>You can <<link [[sleep|main_dream]]>><<rest_main>><</link>> here if you want<br>\n\n<br><<link [[Bed_corruption|main_dream]]>>\n\t<<set $DreamInsert to "Bed_corruption">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Bed_corruption">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n\n\n<br><<link [[fucktoy_corruption|main_dream]]>>\n\t<<set $DreamInsert to "fucktoy_corruption">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n<</link>><br>\n\n<br><<link [[kittyheadset_training|main_dream]]>>\n\t<<set $DreamInsert to "kittyheadset_training">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n<</link>><br>\n\n<br><<link [[Thompson_exposure|main_dream]]>>\n\t<<set $DreamInsert to "Thompson_exposure">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Thompson_exposure">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n<</link>><br>\n<br>Amok<br>\n<br><<link [[Mark_of_Amok_corruption|main_dream]]>>\n\t<<set $DreamInsert to "Mark_of_Amok_corruption">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Mark_of_Amok_corruption">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n<</link>>\n<br><<link [[Amok_post_quest|main_dream]]>><<set $DreamInsert to "Amok_post_quest">><<set $LocationCurrent to "PCApartmentBedroom">><</link>>\n<br><<link [[Mark_of_Amok_corruption|main_dream]]>><<set $DreamInsert to "Mark_of_Amok_corruption">><<set $LocationCurrent to "PCApartmentBedroom">><</link>>\n<br><<link [[Giving_Mark_of_Amok|main_dream]]>><<set $DreamInsert to "Giving_Mark_of_Amok">><<set $LocationCurrent to "PCApartmentBedroom">><</link>>\n<br><<link [[Amok lair sleep|main_dream]]>>\n\t<<set $DreamInsert to "Amok_encounter">>\n\t<<set $LocationCurrent to "AmokLairTheater6">>\n<</link>><br>\n\n<br>Ninja Stuff<br>\n<br><<link [[Chipset awakening|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n<br><<link [[Chipset awakening & clara_index5|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.index_lana_clara to 5>>\n<</link>>\n<br><<link [[Chipset awakening & clara_index6|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.index_lana_clara to 6>>\n<</link>>\n<br><<link [[Chipset awakening & clara_index7|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.index_lana_clara to 7>>\n<</link>><br>\n<br><<link [[Chipset awakening & clara_index8|main_dream]]>>\t\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.index_lana_clara to 8>>\n\t<<set $Items[$tempitemindex].action.detected_clara to 2>>\n<</link>><br>\n<br><<link [[Chipset awakening & clara detected|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.detected_clara to 1>>\t\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n<br><<link [[Chipset awakening& mechanic detected|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.detected_mechanic to 1>>\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n<br><<link [[Chipset awakening & both detected|main_dream]]>>\n\t<<set $DreamInsert to "Chipset_awaken">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<set $Items[$tempitemindex].action.detected_clara to 1>>\t\n\t<<set $Items[$tempitemindex].action.detected_mechanic to 1>>\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n<br>Downtown<br>\n<br><<link [[Ecogirl interrogation|main_dream]]>>\n\t<<set $DreamInsert to "ecogirl_interrogation">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "ecogirl_interrogation">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n<</link>>\n<br><<link [[Ecogirl bimbo training|main_dream]]>>\n\t<<set $DreamInsert to "ecogirl_bimbo_training">>\n\t<<set $LocationCurrent to "PCApartmentBedroom">>\n\t<<get_dreamarray_index_by_id "ecogirl_bimbo_training">>\n\t<<if $tempdreamindex>>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t<<set $DreamArray[$tempdreamindex].occurence to 10>>\n\t\t<<set $DreamChance to 100>>\n\t<</if>>\n\t<<set $EventOngoing to false>>\t\n<</link>><br>\n<br>[[Back to debug|Debug]]<br>\n<br>[[Back to current location|$LocationCurrent]]<br>\n\n<br><span id="output"></span>
<<get_character_index_by_id "Miss bystander">>\n\n<<if $character[$tempcharacterindex].location is "HideoutCorridorfork">>\n\t@@.resizedialognpc;[>img["./images/MissBystander_0.jpg"]]@@<br>\n\t\n\t<br>She looks like a pretty normal girl, hence her super hero identity. You've sparred with her several times so you know that she has a lot more to offer than meets the eye.<br>\n\t\n\t<br> She is currently guarding the corridor and it's not the right moment to casually chit-chat with her.<br>\n\n\t<br>[[Back|$LocationCurrent]]<br>\n<</if>>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to pique her curiosity, hoping she'll find something useful for @@.internalvoice;''First''@@. You focus and try to use your //tool//. Nothing happens at first, and you yell in your mind at her from sheer frustation. Yet you decide to keep trying.<br>\n\n<br>@@.chipsetvoice;"''Examine the chipset. It is intriguing. You need to examine it closely. Who knows what secrets it is holding.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ is still teaching Lana, and you wonder if you will be able to reach her. Nonetheless you keep going, repeating time and time again the words chipset and @@.internalvoice;''First''@@.\n\n<br>@@.chipsetvoice;"@@@@.internalvoice;''First''@@@@.chipsetvoice; ''brought you something. It is important. It is intriguing. It is a chipset. You need to examine it. You need to examine the chipset. You need to tell''@@ @@.internalvoice;''First''@@ @@.chipsetvoice;''everything about it.''"@@<br>\n\n<br>You even try the teaching angle with no visible effect.<br>\n\n<br>@@.chipsetvoice;"''You should show it to Lana. She could learn a lot from it, from studying it. It is good practical training for her.''"@@<br>\n\n<br>Then, just when you are about to stop, she suddenly gets out the chipset and looks at it.<br>\n\n<br>@@.scientistlab;"This is stupid, this could be just a waste of my time and her's. I need to check it beforehanded."@@<br>\n\n<br>She pockets it again. You decide to let it go for now. You may not have reach your goal yet, but you managed to attract her attention.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_chipset0" >>\n<<set $Items[$tempitemindex].action.index_chipset_clara to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You decide to pique her curiosity again, hoping to get her to study the chipset this time.. You focus and try to use your //tool//. You remember what happened the last time and, even if nothing happens at first, you keep trying.<br>\n\n<br>@@.chipsetvoice;"''Examine the chipset. You are losing precious time. It is intriguing. You need to examine it closely. Who knows what secrets it is holding. You are losing precious time. You should examine it this time.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ is still teaching Lana, but she seems restless. You realize she is often looking at her pouch where she put the chipset. You keep going, repeating time and time again the words chipset and @@.internalvoice;''First''@@.\n\n<br>@@.chipsetvoice;"@@@@.internalvoice;''First''@@@@.chipsetvoice; ''brought you something. It is important. So important that you should examine it right away. It is intriguing. It is a chipset. You need to examine it. You need to examine the chipset. You must examine it. You need to tell''@@ @@.internalvoice;''First''@@ @@.chipsetvoice;''everything about it.''"@@<br>\n\n<br>You switch to the teaching angle.<br>\n\n<br>@@.chipsetvoice;"''You should show it to Lana. She could learn a lot from it, from studying it. It is good practical training for her.''"@@<br>\n\n<br>She suddenly gets out the chipset and looks at it. She is so focused on it that she is an easy target for your //power//. You take advantage of the situation and hammer the same words again and again in her mind.<br>\n\n<br>@@.scientistlab;"This... Lana, I have an interesting work for you today. We are going to study a piece of hardware. You need to find all there is to know about it: its origin, its design, how it should be operated etc..."@@<br>\n\n<br>She starts working with Lana on the chipset. For a second you wonder if it is all right to force them like that, but you guess that the end justifies the means.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_chipset1" >>\n<<set $Items[$tempitemindex].action.index_chipset_clara to 2>>\n<<include Chipset_awaken_dreamfadesaway>>
<br>One of downtown main street. You see stairs leading to a nearby urban park.<br>
@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You are spotted by one of the vigilante-like idiots enforcing their uniform policy.<br>\n\n<br>@@.greenvoice;"You, over there. Come here now!"@@<br>\n\n<br>You dare not flee and soon find yourself cornered by the group.<br>\n\n<br>@@.greenvoice;"You still aren't wearing a uniform."@@<br>\n\n<br>@@.bluevoice;"You were warned several times to wear one."@@<br>\n\n<br>@@.studentvoice;"You deserve a punishment."@@<br>\n\n<br>You can't help yourself and get angry with them.<br>\n\n<br>@@.PCvoice;"Leave me alone! You are just students and you have no authority here."@@<br>\n\n<br>@@.studentvoice;"Are you ready to bet on this ‘fact’ of yours?"@@<br>\n\n<br>You look around and see two members of the campus security. You gesture for them and wait confidently. The group don't seem frazzled by your reaction and they patiently wait too.<br>\n\n<br>@@.maroonvoice;"Is there a problem here, miss?"@@<br>\n\n<br>Before you can answer, one of the other girls interjects.<br>\n\n<br>@@.greenvoice;"Everything is under control. We were just having a little chat with this little miss over here, about the university's regulations."@@<br>\n\n<br>Much to your surprise, the guards acknowledge her answer.<br>\n\n<br>@@.maroonvoice;"It's good to know that the school committee is so respectful. Students easily forget what order and discipline really mean. We need more people like you to enforce our rules."@@<br>\n\n<br>Without further ado, they return to their post, leaving you alone with the group.<br>\n\n<br>@@.greenvoice;"Were you trying to get rid of us? Campus security knows what is best for the students."@@<br>\n\n<br>@@.bluevoice;"We need to teach you a lesson. You are wasting our time and, more importantly, the valuable time of those security officers. We all have more important things to do than scolding a disrespectful girl like you."@@<br>\n\n<br>They grab your arms and pull you toward a nearby door. You could easily escape their grasp but there are so many people looking at you that you decide not to; not yet at least. They toss you into a room and lock the door behind you. You find yourself alone with only the hiss of the air conditioner to keep you company. It seems to be running at full blast and you feel a bit chilly.<br>\n\n<br>@@.studentvoice;"Stay here for a bit as punishment for wasting everyone’s precious time."@@<br>\n\n<br>The girls smile through a window on the door then walk away.<br>\n\n<br>@@.PCvoice;"Come on… You can't do this to me!"@@<br>\n\n
<<get_character_index_by_id "TheCoach">>\n<<if $character[$tempcharacterindex].BefriendLvl gt 0>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n\t<br>@@.bluevoice;"Do you want to taste my medicine again?"@@<br>\n\t<br>Before you can react, he swallows a pack of pills. You can his vein pulse and his muscle and face harden. He seems suddenly stronger, sharper and faster.<br>\n\t<br>@@.PCvoice;"You failed as a teacher and as a coach. This time I'll stop you."@@<br>\n\t<br>@@.bluevoice;"Then I'll kick your butt again."@@<br>\n\t<br>You both take a fighting stance. <br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n\t<br>@@.PCvoice;"I can't overlook your action. You failed as a teacher and as a coach."@@<br>\n\t<br>@@.bluevoice;"You can't be serious. I apologized and I helped you. You promised to leave me alone, and I promised to stop my weird stuff, even if it is totally legal. Now you want to arrest me? Do you want to end my career and endanger my team? Are you really going to mess with our winning streak just like that? Then I have to fight you in the name of my team and in the name of the championship."@@<br>\n\t<br>You both take a fighting stance. You feel confident: he doesn't stand a chance against you. Then he swallows a pack of pills from out of nowhere<br>\n\t<br>@@.bluevoice;"I'll need the extra boost, not sure about the side effects I just took a full month daily dose."@@<br>\n\t<br>You can his vein pulse and his muscle and face harden. He seems suddenly stronger, sharper and faster.<br>\n\n<</if>>\n\n<br>[[Take him down!|Fight_init][$tempencountername ="Coach_down"]]\n\n
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_win_mast0.jpg"]]@@\n\n<br>You stay still and Ultra Bimbo takes your silence for an approval. She turns around and slowly gets up. She stands on shaky legs and doesn't seem like much of a threat.<br>\n\n<br>@@.ecogirl;"You really hit me hard, I need to sit for a while."@@<br>\n\n<br>She spots a nearby cafe chair, probably a leftover from your fight, and sits on it, facing you.<br>\n\n<br>@@.ecogirl;"You are expecting a treat again, aren't you? Do you want to see my underwear, once again? I was hoping you enjoyed our previous time together."@@<br>\n\n<br>She slowly lowers the top of her dress, exposing her skimpy blue slingshot bikini to your eyes. It's like the other time: you can't help yourself and stare at her barely hidden huge breasts. She notices your interest and giggles.<br>\n\n<br>@@.ecogirl;"I am glad you still like them. I really do love my pink, but sometimes an hint of another colour is just for the better. I keep forgetting if I told you about it: did you know that the right combination really set the pinkness of my clothes to another level? It's like a pizza with extra toppings. Now that I think about it you should wear more pink. Did I told you that already? Nevermind I'll keep blabbing about it until you agree to wear some."@@<br>\n\n<br>Then she slowly moves her hands along her legs and, after slightly lifting the bottom of her dress, spreads them wide.<br>\n\n<br>@@.ecogirl;"Same for my sexy pussy. My bikini barely hides anything, isn't it exciting? It's like having a flashy road sign showing everyone how much of a slut I am and more importantly how ready I am to get laid."@@<br>\n\n<br>She slowly plays with the bottom of her bikini, pulling the thin fabric between the lips of her pussy.<br>\n\n<br>@@.ecogirl;"I don't really need to use my fingers to pleasure myself. But you knew that, don't you?"@@<br>\n\n<br>She keeps moving it up and down and then right and left until her pussy is wet from arousal. The whole time you stare at her, dumbfounded. Her show, the way her bikini moves, is fascinating you. It's not your first time seeing her moves and yet you stand there and keep watching her.<br>\n\n<br>@@.ecogirl;"This feels so good... I really like when someone is watching me; but it's even better when it's you. I can see the lust in your eyes, it's so exciting. I really like it that you come again and again to watch my little show. It would be even better if you were to touch yourself too."@@<br>\n\n<br>You aren't going to touch yourself, aren't you? Not in a public place, not in front of innocent bystanders. Why does she keep asking for this? You feel guilty enough for watching her again. You need to stop wasting your time and decide to call DJ. But she keeps pleasuring herself and you resume staring.<br>\n\n<br>@@.ecogirl;"I understand that we aren't there, yet. But you should imagine yourself, touching you in synch with me, as if we were a mirror image of each other, as if we were in a pleasure loop, increasing the pleasure each time, multiplying it tenfold. I so want you to join me, I will keep asking you until you finally agree to join me."@@<br>\n\n<br>You are totally focused on the movements of her bikini and don't really pay attention to her words. You know deep down that you are a falling under her thumb once again, but can't help yourself. After a while you lose focus and start daydreaming about skimpy bikinis, huge breasts and wet pussies.<br> \n\n<br>You suddenly snap out of it. You are still standing in the same spot, but the cafe chair is now empty. Ultra Bimbo took advantage of your distraction to flee, once again. You silently curse and look around, hoping to spot her. Sadly, it looks like she is long gone. You knew what she was going to do so how come she managed to trick you again? Are more into girls than you thought? Or are you just fascinated by her hot and sexy body? You realize that it's not what is really bothering you; you wanted to see more of her sexy body. You try to gather your thoughts, you have more important matters to attend. <br>\n\n<br>@@.internalvoice;"Don't you want to meet her again? Don't you want to see her gorgeous body again? What's the harm in watching her sexy show? She can't cause mayhem for as long as she is in front of you. Isn't it worth your while to watch her while you keep everyone safe?"@@<br>\n\n<<Arousal_add30>>\n<<Willpower_sub20 1>>\n<<set $character[$tempcharacterindex].talk.fight_win_watch ++>>\n<<include ultrab_fightwin_end>>
<<get_item_index_by_id "PC_HealingPills">>\n\n<<if $tempitemindex>>\n\t<span id="tictactext">\n\t\t<<display [[PC_HealingPills_examine]]>>\t\n\t</span>\n\t<br>You could take <<link "''one''">>.\n\t\t<<replace "#tictac">>\t\t\t\t\t\n\t\t\t<<if $Items[$tempitemindex].quantity eq 0>>\n\t\t\t\t<<set $TempString1 to "<br>There are no tic-tacs left.<br>">>\n\t\t\t<<else>>\n\t\t\t\t<<if $FightOngoing gt 0>>\n\t\t\t\t\t<<set $TempString1 to "<br>You are currently fighting, so you need to use one via the combat interface.<br>">>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $PCHP eq $PCHPMax>>\n\t\t\t\t\t\t<<set $TempString1 to "<br>You hesitate then put the tic-tac back. You feel fine and you don't want to waste one right now. Sure, they may taste good, but they could come in handy later when you're in a pinch.<br>">>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $Items[$tempitemindex].quantity-->>\n\t\t\t\t\t\t<<set $TempString1 to "<br>You swallow a tic-tac.<br>">>\n\t\t\t\t\t\t<<set $TempValue1 = Math.clamp($Items[$tempitemindex].willpowertimer, 0, $PCHPMax - $PCHP)>>\t\t\t\t\t\t\n\t\t\t\t\t\t<<if $GameOptions eq 1>>\n\t\t\t\t\t\t\t<<set $TempString1 to $TempString1 + "<br>You recover ''<<print $TempValue1>>'' HP. You have ''<<print $Items[$tempitemindex].quantity>>'' tic-tacs left.<br>">>\t\t\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<<set $PCHP += $TempValue1>>\n\t\t\t\t\t\t<<script>>state.peek(1).variables.PCHP= state.active.variables.PCHP;state.peek(1).variables.Items= state.active.variables.Items;<</script>>\n\t\t\t\t\t\t<<refreshMeters>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<replace "#tictactext">>\n\t\t\t\t<<display [[PC_HealingPills_examine]]>>\n\t\t\t<</replace>>\n\t\t\t<br><<print $TempString1>><br>\n\t<</replace>>\n<</link>><br>\n<</if>>\n<br><span id="tictac"></span>\n\n<<if passage() is "PC_HealingPills">>\n\n<br>[[You have other things to do.|$LocationCurrent]]<br>\n\n<</if>>
@@.resizeitembig;[>img["./images/chipsetcontroller_0.jpg"]]@@\n\n<br>You decide to punch the device, hoping to shut it down before anything happens.\n\n<br>@@.PCvoice;"Ouch!"@@<br>\n\nYou remember that told you about the chipset high resistance to destruction. It looks like the device is using the same kind of materials as it seems unscathed by your blow. You, on the other hand, can feel some pain in your knuckles.\n\n<br>@@.PCvoice;"Not a good idea..."@@<br>\n\n<br>And the grenade suddenly sets off.<br>\n\n<<include warehouse_crate_grenade_effect>>
@@.resizedialognpc;[>img["./images/downtown_edge_lick_pussy0.jpg"]]@@\n\n<br>You nod your head.<br>\n\n<br>@@.PCvoice;"I'll do it."@@<br>\n\n<br>@@.edgevoice;"Do what? Say the words."@@<br>\n\n<br>@@.PCvoice;"I'll lick your vagina."@@<br>\n\n<br>@@.edgevoice;"Vagina? Why are you talking funny? You are going to lick, suck, worship my wet and so-aroused pussy."@@<br>\n\n<br>She spreads her legs and moves your head closer until you face her glistening pussy. With one hand she spreads her pussy lips invitingly and, with the other, she plays with her sword. You still can't believe that you are going to lick her in public and freeze.<br>\n\n<br>@@.edgevoice;"What are you waiting for? Do you want me instead to sodomize you with the handle of my sword?"@@<br>\n\n<br>You tentatively stick your tongue out and kiss her thighs. She seems disappointed and push your face against her moist pussy.<br>\n\n<br>@@.edgevoice;"Do I need to do my job myself? Do you want me to use your head as a fuck toy and cover it with my pussy juices?"@@<br>\n \n<br>You don't see how to stall her any more and gently lick the outer lips of her pussy. She relaxes and moans slightly; taking her display as an encouragement, you slide your tongue in and out of her pussy a few times. She tastes sweet and spicy and, much to your surprise, you like it.<br>\n\n<br>@@.edgevoice;"Much better, keep going."@@<br>\n\n<br>You obey and keep giving her pussy long lick from bottom to top. Each time, you are rewarded by this specific taste. Edge seems to be enjoying herself and is now totally relaxed with her eyes closed. You change your tempo and lick her with shorter strokes. She likes it and moves her hips as if pointing out you where she wants to be licked. You follow her indications and licks her outer lips with short quick movements. Then, by accident, your tongue flips over her clit.<br>\n\n<br>@@.edgevoice;"Oh, my god! So good... Don't stop, don't stop now."@@<br>\n\n<br>You focus on her clit but, from time to time, you tease her and lick her elsewhere.<br>\n\n<br>@@.edgevoice;"Bad girl! Do you want to anger me? Do you want to feel my wr..."@@<br>\n\n<br>You focus back on her clit when she can't stand it any more. After several times, she tenses and experiences a powerful orgasm. You are ready to stop, thinking that she had enough, but she instead pushes your head back to her pussy.<br>\n\n<br>@@.edgevoice;"Do you really think that one orgasm would be enough to satisfy me?"@@<br>\n\n<br>You keep going for what feels like hours, making her orgasm at least five or six more times. She seems insatiable and you feel your stamina running out when she stops you after another powerful orgasm.<br>\n\n<br>@@.edgevoice;"You did good, better stop now before I wear you out."@@<br>\n\n<br>She gets up and tidy her coat.<br>\n\n<br>@@.edgevoice;"You really know how to lick pussy, did captain T teach you?"@@<br>\n
@@.resizedialognpc;[>img["./images/DreamMistressBlurry_0.jpg"]]@@\n<br>You decide that dream or not, you must know.<br>\n<br>@@.bluevoice;"Don't turn around."@@<br>\n<br>You don't listen to the voice and turn around. You see a leather clad woman, but her face is blurred.<br>\n<br>@@.bluevoice;"You dare look at me? You aren't ready for me yet. I'll have to punish you for disobeying me."@@<br>\n<br>The woman points her fingers in your direction. Before you can reply or do anything else, the dream dissolves and you wake up in your bed, shivering and panting. It's weird because you also feel extremely aroused.<br> \n<br>You turn several times in your bed, trying to get back to sleep. After several minutes, you finally settle and close your eyes.<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/DreamMistressBlurry_1.jpg"]]@@\n<br>You experience several mundane dreams then you find yourself back in your erotic dream. You are again in your bed, naked, your face buried in the pillow with your ass up in the air. You still feel vulnerable, exposed, and you can sense a familiar presence behind you.<br>\n<br>@@.bluevoice;"Will you dare to defy me again?"@@<br>\n<br>You can't help yourself and turn around. You see the same leather clad woman, with her face still blurred but this time she is pointing a crop in your direction.<br>\n<br>@@.bluevoice;"You will be punished for your insolence!"@@<br>\n<br>Again you wake up in your bed both aroused and scared.<br>\n\n\n<br><<link [[Try to sleep|$LocationCurrent]]>><<set $TempString1 to "Yes">><</link>><br>
<<get_character_index_by_id "ultrabimbo">>\n\n<br>You lost against Ultra Bimbo, once again! You fall on the ground, defeated. She runs in circle around you, wondering what to do next with you.<br>\n\n<br>@@.ecogirl;"Are you for real? Do you want to lose so much?"@@<br>\n\n<br>She giggles.<br>\n\n<br>@@.ecogirl;"Unless you wanted to lose in the first place. Are you looking forward some bimbo treatment, preferably with a lot of pinkness? I will teach you everything there is to know about bimbos, soon you'll have no other choices but to join me on the bimbo side of the force."@@<br>\n\n<<include ultrab_fightlose_again_menu>>
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n<br>She starts searching through your stuff, giggling and commenting about everything. She starts with your clothes, examining them closely from head to toe.<br>\n\n<br>@@.ecogirl;"Are you still wearing this? I told you it was dull, why didn't you change for better looking ones?"@@<br>\n\n<br>She flips over your skirt and looks closely at your panties.<br>\n\n<br>@@.ecogirl;"Still the same panties? How boring! How stupid of you! You have to try pink ones."@@<br>\n\n<br>She puts your clothes back in place then looks at your phone.<br>\n\n<br>@@.ecogirl;"I hope you added some sex friends since the last time..."@@<br>\n\n<br>She taps everywhere on your phone and seems pretty disappointed.<br>\n\n<br>@@.ecogirl;"Still no sex friends? How do you expect to turn around your life without at least one? I already told you that I can't have a prude for partner. Do you need to see a psychologist? I happen to know a sexy one."@@<br>\n\n<<if $player.searchable.includes("BusinessCard") || $player.searchable.includes("BusinessCard2")>>\n\t<<if $character[$tempcharacterindex].talk.businesscard_taken>>\n\n\t\t<br>Much to your surprise, she suddenly takes an interest in the weird business card you found. She already took one but she acts as if it was her first time seeing it. She seems fascinated by the logo and examines both sides of the card.<br>\n\n\t\t<br>@@.ecogirl;"How nice... but it looks familiar, somehow. Silly me, I have already one! I wonder where I got it from... never mind, it's not important. I should think about calling this guy, get me a proper lair and all."@@<br>\n\n\t<<else>>\n\t\t<div class=resizedialognpc></div>\n\t\t<<include ultrab_fightlose_stuff_business_card>>\n\t\t<<set $character[$tempcharacterindex].talk.businesscard_taken to true>>\n\t<</if>>\n<</if>>\n\n<<if $player.searchable.includes("kittyheadset")>>\n\t<<if $character[$tempcharacterindex].talk.kitty_headset_used gt 0>>\n\t\t<br>She shouts for joy when she finds the cat headset.<br>\n\n\t\t<br>@@.ecogirl;"You still have it? I thought you would get rid of it, after our little session."@@<br>\n\n\t\t<br>She examines it carefully and even tries it out.<br>\n\n\t\t<br>@@.ecogirl;"Nothing? I really don't understand how it is supposed to work... At the same moment technology isn't really my kind of thing. Choosing a fancy outfit or nice pink underwear? Sexing a woman, or blowing a frustrated husband? That's more right up my alley. But I won't complain, this pretty headset seems to work all right when I put it on this pretty head of yours."@@<br>\n\t<<else>>\n\t\t<br>She shouts for joy when she finds the cat headset.<br>\n\n\t\t<br>@@.ecogirl;"What is this? It looks so yummy. Does it comes in pink?"@@<br>\n\n\t\t<br>She examines it carefully and even tries it out.<br>\n\n\t\t<br>@@.ecogirl;"Nothing? Is this thing really supposed to do something or is it just a prop? For a moment I thought it was going to mess with my head. What a bummer!"@@<br>\n\t<</if>>\n<</if>>\n/* text surprise if never saw PC with stockings worn but already rubbed them.*/\n<<if $player.searchable.includes("BlackStocking_worn")>>\n\t<<if $character[$tempcharacterindex].talk.stockings_worn_rubbed gt 0>>\n\t\t<br>She seems really disappointed but her mood suddenly brightens.<br>\n\n\t\t<br>@@.ecogirl;"You are wearing your sexy stockings, once again."@@<br>\n\n\t\t<br>She moves her hands on your stockings and slowly rubs them.<br>\n\n\t\t<br>@@.ecogirl;"So smooth, so sensual, just as I remember. I am wet just from touching them. Are you always wearing them? You are a naughty girl!"@@<br>\n\t<<elseif $character[$tempcharacterindex].talk.stockings_carried_rubbed gt 0>>\n\t\t<br>She seems really disappointed but her mood suddenly brightens.<br>\n\n\t\t<br>@@.ecogirl;"This, on the other hand, is so sexy."@@<br>\n\n\t\t<br>She moves her hands on your stockings and slowly rubs them.<br>\n\n\t\t<br>@@.ecogirl;"They are the same, aren't they? The ones I soaked with my pussy juices. Did you clean them afterwards or did you just put them on while my juices were still fresh on them? You are a naughty girl!"@@<br>\n\n\t<<else>>\n\t\t<br>She seems really disappointed but her mood suddenly brightens.<br>\n\n\t\t<br>@@.ecogirl;"This, on the other hand, is so sexy."@@<br>\n\n\t\t<br>She moves her hands on your stockings and slowly rubs them.<br>\n\n\t\t<br>@@.ecogirl;"So smooth, so sensual. I am wet just from touching them. You, naughty girl!"@@<br>\n\t<</if>>\n<</if>>\n/*text disappointment if saw PC with stockings worn but not wearing them this time*/\n<<if $player.searchable.includes("BlackStocking_carried")>>\n\t<<if $character[$tempcharacterindex].talk.stockings_worn_rubbed gt 0>>\n\t\t<br>She takes an interest in your black stockings. She slowly gets them out, and carefully moves them around. She seems fascinated by the light reflections. She seems disappointed when she realizes that they are the same stockings you were wearing.<br>\n\n\t\t<br>@@.ecogirl;"So smooth, so sensual... Wait a second, weren't you wearing them the other time? Why aren't you this time?"@@<br>\n\n\t\t<br>She moves her hands on your stockings and slowly rubs them.<br>\n\n\t\t<br>@@.ecogirl;"If I were you I would wear them all the time. It feels so good touching them, I am sure wearing them must be a mind blowing experience."@@<br>\n\n\t<<elseif $character[$tempcharacterindex].talk.stockings_carried_rubbed gt 0>>\n\t\t<br>She takes an interest in your black stockings. She slowly gets them out, and carefully moves them around. She seems fascinated by the light reflections.<br>\n\n\t\t<br>@@.ecogirl;"So smooth, so sensual. I am wet just from touching them."@@<br>\n\n\t\t<br>She seems fascinated by how they reflect the surrounding lights.<br>\n\n\t\t<br>@@.ecogirl;"So pretty. So shiny. You are a lucky girl to have such marvellous stockings. I am so jealous! They are the same, aren't they? The ones I soaked with my pussy juices. Did you wear them afterwards? Did you put them on while my juices were still fresh on them? I am sure you were tempted to do it, naughty girl!"@@<br>\n\t\t\n\t\t<br>She stares at them for a long time before sighting.<br>\n\n\t\t<br>@@.ecogirl;"I can have fun with them but they still don't want me... They are yours and yours only. That's too bad."@@<br>\n\t<<else>>\n\t\t<br>She takes an interest in your black stockings. She slowly gets them out, and carefully moves them around. She seems fascinated by the light reflections.<br>\n\n\t\t<br>@@.ecogirl;"So smooth, so sensual. I am wet just from touching them."@@<br>\n\n\t\t<br>She seems fascinated by how they reflect the surrounding lights.<br>\n\n\t\t<br>@@.ecogirl;"So pretty. So shiny. You are a lucky girl to have such marvellous stockings. I am so jealous! I am sure you masturbate at night, naked except for them. That makes me so horny... Should I try them out?"@@<br>\n\t\t\n\t\t<br>She stares at them for a long time before sighting.<br>\n\n\t\t<br>@@.ecogirl;"They don't want me... They are yours and yours only. That's too bad."@@<br>\n\t<</if>>\n<</if>>\n\n<<if $player.searchable.includes("kittyheadset")>>\n\t<<if $character[$tempcharacterindex].talk.kitty_headset_used gt 0>>\n\t<<else>>\n\t\t<br>She wants to [[have some fun|ultrab_fightlose_stuff0_kittyheadset]] with the cat headset.<br>\n\t<</if>>\n<</if>>\n<<if $player.searchable.includes("BlackStocking_worn")>>\n\t<<if $character[$tempcharacterindex].talk.stockings_worn_rubbed gt 0>>\n\t\t<br>She can't help herself, she has to [[play with your stockings|ultrab_fightlose_stuff0_blackstockings_again]] again.<br>\n\t<<else>>\n\t\t<br>She can't help herself and [[plays with your stockings|ultrab_fightlose_stuff0_blackstockings]].<br>\n\t<</if>>\n<</if>>\n\n<<if $player.searchable.includes("BlackStocking_carried")>>\n\t<<if $character[$tempcharacterindex].talk.stockings_carried_rubbed gt 0>>\n\t\t<br>She can't help herself, she has to [[play with your stockings|ultrab_fightlose_stuff0_blackstockingscarried_again]] again.<br>\n\t<<else>>\n\t\t<br>She can't help herself and [[plays with your stockings|ultrab_fightlose_stuff0_blackstockingscarried]].<br>\n\t<</if>>\n<</if>>\n<<if $character[$tempcharacterindex].talk.phone_contact>>\n\t<br>She decides to [[play with your phone again|ultrab_fightlose_stuff0_phone_again]].<br>\n<<else>>\n\t<br>She decides to [[give your phone a second look|ultrab_fightlose_stuff0_phone]].<br>\n<</if>>\n
/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n\n\t@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n\t<br>Two guys are talking. You recognize the dealers boss you saw in the park but not the other. He is wearing a classy suit, smoking a cigar, and talking quite loudly.<br>\n\t<br>@@.tealvoice;"Next delivery will be in two weeks. We'll add one box to the shipment as a gift."@@<br>\n\t<br>You see money changing hands.<br>\n\t<br>@@.tealvoice;"Mercurial is happy doing business with you, as usual."@@<br>\n\t<br>He hands a business card to the boss.<br>\n\t<br>@@.tealvoice;"Just in case you have any issues, feel free to contact or visit me. You are one of our premium partners now. The code is ''$Mercurial_code''.@@<br>\n\t<br>He starts to pack his briefcase, ready to leave. Are you going to put your foot in this mess and fight him too or wait to get more information on the relationship between DJ and Mercurial before taking action? It's an instant decision you have to make.<br>\n\n\n\t/*New_clue Weird drug suppliers*/\n\t/*\n\t<br>CT_VARIABLE_SET_JAVASCRIPT<br>\n\t<br>TempValue5<br>\n\t<br>Equals<br>\n\t[v: FunctionJSMissionMatch]\n\tMissionMatchFromName("We are Mercurial");\n\t<br>CT_SETVARIABLE<br>\n\t1\n\tMissionArray([v: TempValue5])(5)\n\t<br>Equals<br>\n\t1\n\t*/\n\t\n<<else>>\n\t<<set $Mercurial_code to 0>>\n\t@@.resizedialognpc;[>img["./images/Mercurial_intermediary_0.jpg"]]@@\n\t<br>Two guys are talking. You recognize the dealer's boss you saw in the park but not the other. He is wearing a classy suit, smoking a cigar, and talking quite loudly.<br>\n\t<br>@@.tealvoice;"Next delivery will be in two weeks. We'll add one box to the shipment as a gift."@@<br>\n\t<br>You see money changing hands.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Dealer_bodyguard_0.jpg"]]@@\n\n\t<br>@@.bluevoice;"Boss. We got a visitor!"@@<br>\n\t<br>It looks like you got busted by the bodyguard! Time to present yourself and fight...<br>\n\t<br>@@.PCvoice;"I am $PCSuperName, DJ member. Are you ready to surrender yourself?"@@<br>\n\t<br>The classy guys is the first to talk.<br>\n\t<br>@@.tealvoice;"DJ? I'm Mercurial and we have an agreement. I'm leaving here now."@@<br>\n\t<br>He starts to pack his briefcase, ready to leave, and ignores your presence. On the contrary, the boss and his bodyguard look eager to fight. Are you going to put your foot in this mess and fight this guy too or wait to get more information on the relationship between DJ and Mercurial before taking action? It's an instant decision you have to make.<br>\n\n<</if>>\n\n/*Instant decision fight*/\n<br>[[You decide to take them all.|DrugWarehouse_office_sneakfightboth]]<br>\n<br>[[You decide to leave him alone.|DrugWarehouse_office_sneakfightdealer]]<br>
\n@@.resizeitembig;[>img["./images/downtown_cardboard0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n<br>You hear a commotion in a big avenue. You come closer to discover an immobilized truck. Two black SUV are blocking its path and you see several men, wearing ninja outfits, carrying cardboards.<br>\n\n<br>@@.olivevoice;"Take everything."@@<br>\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<<if $character[$tempcharacterindex].talk.met_henchmen_warehouse>>\n\t\t<br>They look like the ninjas you met in the park and in the warehouse. They were following the orders of their Mistress whom you know nothing about.<br>\n\t<<elseif $character[$tempcharacterindex].talk.met_henchmen_park>>\n\t\t<br>They look like the ninjas you met in the park. They were following the orders of their Mistress whom you know nothing about.<br>\n\t<<else>>\n\t<</if>>\n<<else>>\n\t<br>They look like Mistress B's henchmen.<br>\n<</if>>\n<<set $character[$tempcharacterindex].talk.met_henchmen_downtown to true>>\n<br>@@.greenvoice;"Mistress wants as many boxes as it is possible."@@<br>\n\n<br>@@.bluevoice;"Everything.. really everything?"@@<br>\n\n<br>@@.olivevoice;"Don't forget to only take the jewels, leave the other boxes on the side."@@<br>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<<if $character[$tempcharacterindex].talk.met_henchmen_warehouse>>\n\t\t<br>Indeed, they seem to be part of the same evil group. You come forward and discover a lot of cardboards lying on the ground or stacked against a wall. The ninjas, you count four of them, are throwing away the boxes they aren't interested in and put the rest in the SUV. They seem startled by your apparition.<br>\n\t<<elseif $character[$tempcharacterindex].talk.met_henchmen_park>>\n\t\t<br>Indeed, they seem to be part of the same evil group. You come forward and discover a lot of cardboards lying on the ground or stacked against a wall. The ninjas, you count four of them, are throwing away the boxes they aren't interested in and put the rest in the SUV. They seem startled by your apparition.<br>\n\t<<else>>\n\t\t<br>They seem to be following the orders of a mysterious Mistress, whoever she is. You come forward and discover a lot of cardboards lying on the ground or stacked against a wall. The ninjas, you count four of them, are throwing away the boxes they aren't interested in and put the rest in the SUV. They seem startled by your apparition.<br>\n\t<</if>>\n<<else>>\n\t<br>Indeed, they seem to be Mistress B henchmen. You come forward and discover a lot of cardboards lying on the ground or stacked against a wall. The ninjas, you count four of them, are throwing away the boxes they aren't interested in and put the rest in the SUV. They seem startled by your apparition.<br>\n<</if>>\n\n\n<br>@@.bluevoice;"$PCSuperName? What is she doing here?"@@<br>\n\n<br>@@.greenvoice;"Isn't she supposed to patrol only the park?"@@<br>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>Have they been keeping tabs on you? It's troubling you as you don't know much about them and the purposes of their Mistress.<br>\n<</if>>\n<br>@@.olivevoice;"Let me talk to her, fellow ninjas."@@<br>\n\n<div class=resizedialognpc></div>\n\n<<layered_image $location[$templocationindex].picture "./images/downtown_ninja1.png" "resizedialoghostilenpc">>\n\n<br>One of them comes forward and speaks for the group.<br>\n\n<br>@@.olivevoice;"What are you doing here, $PCSuperName? Shouldn't you be minding your own business like, elsewhere? We have work to do."@@<br>\n\n<br>@@.PCvoice;"It's bad luck for you, but I am right here right now. Surrender before you get hurt."@@<br>\n\n<br>The ninjas don't falter and drop their boxes.<br>\n\n<br>@@.olivevoice;"It's time for revenge."@@<br>\n\n<br>@@.PCvoice;"Revenge?"@@<br>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<<if $character[$tempcharacterindex].talk.met_henchmen_warehouse>>\n\t\t<br>@@.olivevoice;"For what you did to us, henchmen, at the warehouse. You made us look like fools in front of Mistress."@@<br>\n\n\t\t<br>You find it hard to distinguish one ninja from the others. But you are pretty sure that you never meet this one.<br>\n\n\t\t<br>@@.PCvoice;"You weren't even there!"@@<br>\n\t<<elseif $character[$tempcharacterindex].talk.met_henchmen_park>>\n\t\t<br>@@.olivevoice;"For what you did to us, henchmen, at the park. You made us look like fools in front of Mistress."@@<br>\n\n\t\t<br>You find it hard to distinguish one ninja from the others. But you are pretty sure that you never meet this one.<br>\n\n\t\t<br>@@.PCvoice;"You weren't even there!"@@<br>\n\t<<else>>\n\t\t<br>@@.olivevoice;"It's what you always do, super heroine. You always make us look like fools in front of Mistress."@@<br>\n\n\t\t<br>@@.bluevoice;"We have no powers, we have to work twice harder because of you."@@<br>\n\n\t\t<br>@@.greenvoice;"Always trying to please Mistress, only to be thwarted by your god damn powers! You make it look it so easy that she thinks we are useless."@@<br>\n\n\t\t<br>@@.PCvoice;"It's the first time we met!"@@<br>\n\t<</if>>\n<<else>>\n\t<br>@@.olivevoice;"For what you did to us, henchmen, at the warehouse. You made us look like fools in front of Mistress."@@<br>\n\n<br>You find it hard to distinguish one ninja from the others. But you are pretty sure that you never meet this one.<br>\n\n<br>@@.PCvoice;"You weren't even there!"@@<br>\n<</if>>\n\n\n<br>@@.greenvoice;"It's a ninja solidarity thing, you can't understand what it means for us."@@<br>\n\n<br>@@.greenvoice;"It is also to fight for the end of discriminations! We may be henchmen, we still have our pride!"@@<br>\n\n<br>@@.bluevoice;"We want more consideration from super heroes and villains alike!"@@<br>\n\n<br>They seem eager to fight. You take a fighting stance and [[take them down|Fight_init][$tempencountername ="sextoys_ninja_theft_fight"]].<br>\n\n\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>The adress matches a big building in the middle of Pala Olto. You wonder if you hit a dead end until you find out that the whole building belongs to pharmaceutical company. A sign in front of the building also indicates that this is one of their clinical testing center, it's certainly worth investigating.<br>\n<<set $location[$templocationindex].displayname to "Clinical Trial Center">>\n<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>A big building belonging to a pharmaceutical company. You get the feeling that there isn't much to do around here at the moment.<br>\n<</if>>\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
<<get_character_index_by_id "UniformStudent_nataly">>\n\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n<br>You see a nice looking student with long hairs. She is wearing a ping top and a black denim short. You remember seeing her in some of the lectures you attended. You don't know much about her, except for her name: Nataly.<br>\n/*Is corrupted?*/\n<<elseif $character[$tempcharacterindex].Programming gte 5>>\n@@.resizedialognpc;[>img["./images/Student_nataly_schoolgirl_0.jpg"]]@@\n\n<br>Nataly is walking around in her schoolgirl uniform. The way she stands and looks around make it feel more like a parade than anything else.<br>\n<<else>>\n@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n<br>Nataly is still here, she seems to be waiting for something to happen.<br>\n<</if>>\n<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Nataly">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</link>><br>\n\n<<else>>\n\n\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\n<</if>>
\n\n<br>@@.resizedialognpc;[>img["./images/amok_maiden0_0.jpg"]]@@<br>\n<br>You can see a the shape of a building and take the trail in its direction.<br>\n<br>Suddenly, you spot someone around the corner of one of the ruins. You act on instinct and quickly hide yourself. A beautiful blonde girl, wearing a black cape and carrying a glaive, is carefully looking around. Is she another Amok's follower? After watching her for a while, you gather that she is indeed one and moreover she is guarding the place. <br>\n<<move_character_to_room_by_id "Amok_maiden_0" "AmokLairExterior1">>\n<<set $location[$templocationindex].search +=1>>\n\n<br>[[How are you going to take care of her?|$LocationCurrent]]<br>
<br>__''Missions:''__<br>\n<<if $MissionArray.length > 0>>\n<<for _i = 0;_i<$MissionArray.length;_i++>>\n\t<<capture _i>>\n<<if $MissionArray[_i].status eq 1>>\n<br>@@.bold;<<link [[$MissionArray[_i].id|Missions_Clues]]>><<set $tempmissionindex = _i>><</link>>@@<br>\n<br><<print $MissionArray[_i].Description>><br>\n<</if>>\n\t<</capture>>\n<</for>>\n<<else>>\n<br>You don't have any Missions.<br>\n<</if>>\n\n<br><<back [[Return|$return]]>><br>\n
\n\n<<if $Items[$tempitemindex].action.contact_brethren eq false>>\n\n\t/*First time*/\n\t<<include Chipset_awaken_brethren_discover0>>\n\n<<elseif $Items[$tempitemindex].action.contact_mistress eq false>>\n\n\t/*Second time*/\n\t<<include Chipset_awaken_brethren_discover1>>\t\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@\n\n<br>@@.bluevoice;"The students? They really are confused and we didn't get anything useful from them. Miss Mental tried to probe them but she can't determine what is real from what is their fantasy. Sorry if this doesn't help much."@@<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<<get_training_index_by_id "Biking_girl">>\n/* is not trained today?*/\n<<if $TrainingArray[$temptrainingindex].nottrained_today>>\n\n\t/* Is max skill?*/\n\t<<if $TrainingArray[$temptrainingindex].skillpointcurrent eq $TrainingArray[$temptrainingindex].skillpointmax>>\n\n\t\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t\t<br>@@.PCvoice;"Can I train with you?"@@<br>\n\t\t<br>@@.bluevoice;"Sure. How about a warmup to start with?"@@<br>\n\t\t<br>You stretch together. You keep going until you both end up panting.<br>\n\t\t<br>After a while you feel exhausted.<br>\n\t\t<br>@@.bluevoice;"I think that you are done for today. You did well! But you really should go put this to use in the field instead of sparring with me. You need to practice what I taught you."@@<br>\n\t\t<br>Panting, she continues.<br>\n\t\t<br>@@.bluevoice;"Back to my own training then. Don't hesitate to come back for another round if you feel like it."@@<br>\n\t\t<br>@@.PCvoice;"Thanks. I will consider it."@@<br>\n\t\t<br>Right now you feel more like resting and relaxing. It looks like she should do the same and you begin to wonder: is she over exercising?<br>\n\n\t\t/*<<disable_character_talk "Biking_girl" "train_with">>*/\n\t\t<<Action_day_cost1>>\n\t\t<<set $TrainingArray[$temptrainingindex].numberoftraining ++>>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/DJ_Riding_Girl_0.jpg"]]@@\n\t\t<br>@@.PCvoice;"Can I train with you?"@@<br>\n\t\t<br>@@.bluevoice;"Sure. How about a warmup to start with?"@@<br>\n\t\t<br>You stretch together. You keep going until you both end up panting.<br>\n\t\t<br>After a while you feel exhausted.<br>\n\t\t<br>@@.bluevoice;"I think that you are done for today. You did well!"@@<br>\n\t\t<br>Panting, she continues.<br>\n\t\t<br>@@.bluevoice;"Back to my training then. Don't hesitate to come back for another round if you feel up to it."@@<br>\n\t\t<br>@@.PCvoice;"Thanks. I will consider it."@@<br>\n\t\t<br>Right now you feel more like resting and relaxing. It looks like she should do the same and you wonder: is she over exercising?<br>\n\t\t/*<<disable_character_talk "Biking_girl" "train_with">>*/\n\t\t<<Training_main>>\n\n\t\t/* If win a skill?*/\n\t\t<<if $Training_success>>\n\t\t\t/*is max skill?*/\n\t\t\t<<if $TrainingArray[$temptrainingindex].skillpointcurrent eq $TrainingArray[$temptrainingindex].skillpointmax>>\n\n\t\t\t\t<br>@@.bluevoice;"I am not sure I can teach you much more. Now you need to practice more in the field. You are still free to come to train with me from time to time if you want but you probably can’t improve like this any longer."@@<br>\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<Action_day_cost1>>\t\t\n\t<</if>>\n\n\t/*Is third time?*/\n\t<<get_character_index_by_id "Biking_girl">>\n\t<<if $TrainingArray[$temptrainingindex].numberoftraining eq 3>>\n\n\t\t<<get_character_index_by_id "Biking_girl">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\n\t\t<br>As you are wondering what to do next, Biking Girl interrupts your thoughts.<br>\n\t\t<br>@@.bluevoice;"I was wondering something. You are the one in charge of patrolling the University Park, aren't you?"@@<br>\n\t\t<br>A bit surprised, you nod in agreement. She seems to hesitate then continues.<br>\n\t\t<br>@@.bluevoice;"Great. I have something to ask you. We'll call it a personal favor, if you want."@@<br>\n\t\t<br>Again she hesitates, taking a few deep breaths before continuing.<br>\n\t\t<br>@@.bluevoice;"I... lost something there. I'd like you to retrieve it for me. Would you agree to help me?"@@<br>\n\t\t<br>You can't help yourself and voice your surprise.<br>\n\t\t<br>@@.PCvoice;"Couldn't you just retrieve it yourself? I mean no disrespect, but I am just a rookie while you are a full-fledged hero."@@<br>\n\t\t<br>She looks around nervously.<br>\n\t\t<br>@@.bluevoice;"l... I can't. It would be too suspicious if I start hunting for something there as a super hero. The truth is it was stolen while under my real identity. I don't want to attract attention to it. The last thing I need is some paparazzi or a villain trying to find out about my real life."@@<br>\n\t\t<br>@@.PCvoice;"But… your concealment power should protect you, won't it?"@@<br>\n\t\t<br>@@.bluevoice;"Concealment has its limitations. I really don't want to find out what they are at my own expense. Besides, I have another problem: they took something really personal and no one can find out about it. We trained together a lot so I trust you with this, but tell no else about it, alright?"@@<br>\n\t\t<br>You nod but she stays silent until you ask her for more information.<br>\n\t\t<br>@@.PCvoice;"What is it?"@@<br>\n\t\t<br>@@.bluevoice;"They… they stole my underwear. I was coming back from laundering and those stupid guys took me by surprise. I didn't want to display my powers so I just let them take them."@@<br>\n\t\t<br>@@.PCvoice;"Who are they? Did you know or recognize them?"@@<br>\n\t\t<br>@@.bluevoice;"They are those stupid rugby players who keep hanging out in the park."@@<br>\n\n\t\t/*Is already fought rugbymen and win at least once?*/\n\t\t<<get_encounter_index_by_id "Rugbymen">>\n\t\t<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\n\t\t\t<br>@@.PCvoice;"Recently, I was attacked by three weird guys in the park."@@<br>\n\t\t\t<br>@@.bluevoice;"It could be them. How did they speak? What did they look like?"@@<br>\n\t\t\t<br>@@.PCvoice;"Well, they behaved more like cavemen than your average students. They were powerfully built and two had huge beards and disheveled hair."@@<br>\n\t\t\t<br>@@.bluevoice;"That really sounds like the guys I’m talking about."@@<br>\n\t\t\t<br>That's great. Now you just have to find them again!<br>\n\t\t\t\n\t\t/*Is lost at least once and no win?*/\n\t\t<<elseif $EncounterList[$tempencounterindex].numberoflose gt 0>>\n\t\t\n\t\t\t<br>@@.PCvoice;"Recently, I was attacked by three weird guys in the park."@@<br>\n\t\t\t<br>You hesitate and decide against telling her that you were beaten by them. Luckily, Biking Girl is too focused on the information to notice your hesitation.<br>\n\t\t\t<br>@@.bluevoice;"It could be them, were they mostly incomprehensible? What did they look like?"@@<br>\n\t\t\t<br>@@.PCvoice;"Well, they behaved more like cavemen than your average students. They were powerfully built and two had huge beards and disheveled hair."@@<br>\n\t\t\t<br>@@.bluevoice;"Hmmm… Yeah, those really sound like my guys."@@<br>\n\t\t\t<br>That's great. You already wanted to find then again to give them a payback beating!<br>\n\n\t\t<<else>>\n\t\t\t<br>So you are looking for rugby men in the park. It almost feels like you're looking for a needle in a haystack.<br>\n\t\t<</if>>\n\n\t\t/*New_mission Underwear*/\n\t\t<<Mission_newunlock "Underwear theft">>\n\t\t/*New_clue Underwear theft*/\n\t\t/*Is already fought rugbymen?*/\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter gt 0>>\n\t\t\t<<Mission_update "Underwear theft" 0>>\n\t\t<<else>>\n\t\t\t<<Mission_update "Underwear theft" 1>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $TrainingArray[$temptrainingindex].nottrained_today to false>>\n\t<br>[[It's time to do something else.|$LocationCurrent]]<br>\n<<else>>\n\t\t<br>She looks you over from head to toe.<br>\n\t\t<br>@@.bluevoice;"Don't push yourself; you already trained hard today. Get some rest and come back another day."@@<br>\n\t\t<br>She keeps stretching her legs.<br>\n\t\t<br>@@.bluevoice;"Don't try to rush your training. You need to keep your stamina up; you never know when villains can strike."@@<br>\n\t\t<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t\t<</link>><br>\n<</if>>
<br>You are right in front of DJ headquarters. The building is impressive, a true symbol of DJ's influence. It also acts as a warning to potential evildoers.<br>\n\t\t\t\t\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
<<include University_deansecretary_portrait>>\n\n<br>[[You want to talk to her about something else.|University_deansecretary]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You pretend not to hear her and rush for the exit.<br>\n<br>@@.greenvoice;"$PCName...? $PCName!"@@<br>\n<br> She dares not yell too loudly at you so you keep going until you are out of the classroom.<br>\n<br>@@.greenvoice;"Unbelievable!"@@<br>\n<br>You hope she will have forgetten about this by the next time you run into her. Otherwise, you'll probably bet in a //lot// of trouble.<br>\n<<include "UniversityClass_P3_to_P4">>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<<set $EventOngoing to true >>\n\t<br>The inside of the building, much to your surprise, looks more modern. Someone took the time to renovate the place and it's now fitted with exercising equipment of all sorts: weight benches, stretchers, squat racks, cable machines, and sit up benches, to name a few. The place looks empty until you hear a voice coming from the back of the room.<br>\n\t<br>@@.bluevoice;"Soon... Soon... Soon the power will be mine! All those sexy panties. All those tiny thongs and bras. I can feel your powers and I will make them mine then my rugby team will rule over this city! Hahaha, heh-heh, hohoho... Beware the power of The Coach!!!"@@<br>\n\t<br>It look like you just found your culprit. You can't see him, but he is so loud that he seems pretty close by. He also seems pretty disturbed.<br>\n\n\t<br>@@.bluevoice;"All those girls, coating you with pussy juices, dripping and sweating over you all day along. So much pleasure. So much… power."@@<br>\n\t<br>You hear him loudly sniffing something.<br>\n\t<br>@@.bluevoice;"What have we here?"@@<br>\n\t<br>He sniffs again. Is he smelling underwear? That's gross!<br>\n\t<br>@@.bluevoice;"White, brunette. I would say 5'6". 36C-24-36? Hum... Where is her bra?"@@<br>\n\t<br>You hear it rummaging in a bag.<br>\n\t<br>@@.bluevoice;"Here it is, and... I am right again!!! Hahaha, beware my powers!"@@<br>\n\t<br>Suddenly he stops talking and sniffs the air again.<br>\n\n\t<br>[[You stay still|UniversityParkSportsAnnexInside_intro_0]]<br>\n\n<<else>>\n\n\t<br>The inside of the building looks more modern. Someone took the time to renovate the place and it's now fitted with exercising equipment of all sorts: weight benches, stretchers, squat racks, cable machines, and sit up benches, to name a few.\n\n<</if>>
<br>You say goodbye to Emerald girl and leave. Once again she says nothing but seems disapointed. You wonder if it is really a good idea.<br>\n\n\n<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 2>>
<br>You say goodbye to Emerald girl and leave. She seems disapointed but let you go without saying anything. You wonder if it is really a good idea.<br>\n\n<<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter to 1>>
/*Is as super hero?*/\n/*Already done?*/\n<br>@@.resizedialognpc;[>img["./images/Chaos_2.jpg"]]@@<br>\n<<if $location[$templocationindex].event gt 0>>\n\n\t<br>You decide to go as a super and start asking around about anyone suspicious. Most of the students don't recognize you, but nonetheless stop their activity to answer your questions.<br>\n\t<br>@@.bluevoice;"Weirdo? Around here? Well since you came here, there's those strange guys in armors. Otherwise we had one or two stories of stalkers but nothing fancy. I am sorry $PCSuperName, I wished I could help you more."@@<br>\n\t<br>You try several girls and get the same answer every time. Frustrated, you wonder if you should stop for the day, when you hear a commotion:<br>\n\t<br>@@.bluevoice;"Here they are again. Could you leave us alone please? Oh no, they are after $PCSuperName again."@@<br>\n\t<br>You see two familiar guys in armor running in your direction.<br>\n\n\t<br>It looks like you attracted again the attention of some Amok's followers.<br>\n\t<br>@@.bluevoice;"We already told you $PCSuperName. The track field is ours. Surrender or suffer our wrath!"@@<br>\n\t<br>You ready yourself for battle since there's no way you are going to flee from them.<br>\n\t<br>@@.PCvoice;"You will leave this place alone."@@<br>\n\n<<else>>\n\n\t<br>You decide to go as a super and start asking around about anyone suspicious. Most of the students don't recognize you, but nonetheless stop their activity to answer your questions.<br>\n\t<br>@@.bluevoice;"Weirdo? Around here? Last time one tried to stalk girls here, he was chased by the whole javelin team and never seen again. I am sorry $PCSuperName, I wished I could help you more."@@<br>\n\t<br>You try several girls and get the same answers every time. Frustrated, you wonder if you should stop fo the day, when one of the girls comes to see you:<br>\n\t<br>@@.bluevoice;"That weirdo you are looking for; could he be one of them?"@@<br>\n\t<br>She points a direction and you see two familiar guys in armor, running in your direction.<br>\n\n\t<<set $location[$templocationindex].event ++>>\n\n\t<br>It looks like you attracted the attention of some Amok's followers.<br>\n\t<br>@@.bluevoice;"The track field is ours, $PCSuperName! Surrender or suffer our wrath!"@@<br>\n\t<br>You ready yourself for battle since there's no way you are going to flee from them.<br>\n\t<br>@@.PCvoice;"The track field belongs to students and you definitely don't look like ones."@@<br>\n\n<</if>>\n\n<<Action_day_cost1>>\n<br>[[Fight them|Fight_init][$tempencountername ="Double knights"]]\n
@@.resizedialognpc;[>img["./images/chipsetawaken_mechanic.jpg"]]@@\n\n<br>You can feel another presence. She seems genuinely interested by you, and yet you wonder about her true intentions. Information spontaneously pop into your mind.<br> \n\n<br>''Ethnicity'': Caucasian<br>\n\n<br>''Sign'': Libra<br>\n\n<br>''Birthday'': Monday<br>\n\n<br>''Eye'': Blue<br>\n\n<br>''Hair'': Blonde<br>\n\n<br>''Height'': 5'1"""''"""<br>\n\n<br>''Weight'': 112 lbs<br>\n\n<br>''Cup'': DD<br>\n\n<br>''Measurements'': 34DD-24-33<br>\n\n<br>She seems so different, how is she related to @@.internalvoice;''First''@@? You decide to name her @@.internalvoice;''Mechanic''@@.<br>
/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n\t<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_trapbang0.jpg"]]@@\n <br>You try to grab the grenade and launch it away.<br>\n\n $Challenge.resultdisplay\n\n <br>You manage to grab it and launch it away. You hear a loud bang and flash of light as it sets off mid-air. Your ears ring a bit and you blink to clear away the retinal fireworks. It feels like you avoided most of the effects.<br>\n\n <<Talent_add "Flash_bang_confusion">>\n <<Lose_HP_X>>\n\n\t<br>You hear a noise [[behind|warehouse_crate_open_fight]] you.\n\n\n<<else>>\n\n <div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_trapbang0.jpg"]]@@\n\n <br>You try to grab the grenade and launch it away.<br>\n\n $Challenge.resultdisplay\n \n <br>You are too slow to catch it and the grenade sets off dangerously close to you.<br>\n\n <<include warehouse_crate_grenade_effect>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/bimbo_ecogirl_lose_facesit1.jpg"]]@@\n\n<br>@@.ecogirl;"You really are stubborn, I thought you would have learned your lesson by now. Don't you want to surrender to the pleasure? I am ready to keep doing this, to force you to lick me again and again, until you love it... no until you crave for a taste."@@<br>\n\n<br>You move your face, trying to avoid her, but she takes advantage of your movement and her grip on your hair to pleasure herself.<br>\n\n<br>@@.ecogirl;"Oh... Keep moving, it feels good. Not as good as your tongue, but still better than no movement at all."@@<br>\n\n<br>You realize that you pleasured her once again and freezes. You really don't want to play into her game and make this enjoyable for her.<br>\n\n<br>@@.ecogirl;"Not playing along? I'll have to force you again, then."@@<br>\n\n<br>She grinds harder back and forth and then in circles, trying to cover as much as your face as it is possible. She seems quite excited and you can feel her pussy juices running down the sides of your face. You close your mouth, hoping that you won't have to taste her juices; but you remember the other times and know that you are only delaying the inevitable; you won't be able to resist her for long. Nevertheless, you keep struggling. Unsatisfied, she keeps going.<br>\n\n<br>@@.ecogirl;"I can do this for hours, can you?"@@<br>\n\n<br>She suddenly stops, her pussy pressing hard against your mouth and nose. You realize that she is up to the same trick, once again. You can't breath and you try to get free, but you are too weak to do anything and she easily keeps you in place until you have no choice but to take a quick breath, swallowing some of her juices at the same time. A faint sweet chewing gum taste fills your mouth then she resumes her movements.<br>\n\n<br>@@.ecogirl;"You should stop fighting, I am patient and eager to make you taste my pussy. This was juste a taste, there is so much more coming your way."@@<br>\n\n<br>She forces her pussy against your nose, once again, and stops. You realize that you will have to take a breath again and taste her again. You can't help yourself and takes a quick breath; she resumes moving, once again.<br>\n\n<br>@@.ecogirl;"Come on... I don't want to hurt you; I just want us to have some fun."@@<br>\n\n<br>She stops one more time and you take another quick breath. This keeps going for a while: each time she stops moving for a bit longer, but each time you manage to catch your breath in time. Each time you have to swallow some of her juices at the same time and experience a faint sweet chewing gum taste in your mouth. It becomes harder and harder and several times you feel yourself nearly losing consciousness due to a lack of oxygen.<br>\n\n<br>@@.ecogirl;"You are so close... Can you feel how the lack of oxygen heighten your other senses?"@@<br>\n\n<br>Finally you can't hold your breath anymore and open your mouth. You can feel her juices leaking into your mouth and you taste them fully for the first time. The sweet chewing gum taste is so strong that it makes your head feels dizzy. Ultra bimbo doesn't waste time; she grabs you head and push it up as far up your pussy as it would go.<br>\n\n<br>@@.ecogirl;"Taste my pussy, drink my juices... Drink everything, don't leave a single drop!"@@<br>\n\n<br>She squirts a load of pussy juice in your mouth, moaning, giggling. You are simply trying to breath correctly and end up drinking all of it. Then she squirts another load, this time you manage to avoid drinking it and most of it runs down your cheeks. When will it stop? You realize that she probably won't until she cums. Your ordeal keeps going on as she alternates between simply rubbing her pussy against your face and smothering you until you drink her juices. Sometimes you try to avoid drinking them, but end up swallowing a lot of her warm intoxicating juices. At one point she grinds back and forth uncontrollably against your face as she experiences a powerful orgasm. You faint and when you wake up she is nowhere to be found. The taste of her pussy lingers in your mouth and, much to your surprise, it feels quite good.<br> \n\n<br>@@.internalvoice;"You are starting to get used to it, aren't you? It's so yummy that you are looking forward tasting her again, aren't you?"@@<br>\n\n<br>You have to catch her, next time. You shiver when you think about what could happen to you if you lose again. Are you starting to get addicted to her pussy, just as she was expecting you to?<br>\n\n<br>@@.internalvoice;"Would it be so bad to be addicted to her sweet pussy juices?"@@<br>\n\n<<set $character[$tempcharacterindex].talk.fight_lose_facesit ++>>\n\n<<Arousal_add30>>\n<<Willpower_sub30 1>>\n\n<<include ultrab_fightlose_end>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search eq 0>>\n\t<br>You enter a fancy open kitchen.<br>\n\t<<set $location[$templocationindex].search to 1>>\n<<else>>\n\t<br>A fancy open kitchen.<br> \n<</if>>\n\n\n<<if $location[$templocationindex].search eq 1>>\n\t<br>You could [[search the kitchen|mb_apartment_kitchen_search]], maybe Miss Bystander left some clues here.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/Thompson_0.jpg"]]@@<br>\n\n<br>@@.greenvoice;"Before we get started, I need you to understand some things. We are in one of the best, if not the top, universities in the country. Students are expected to excel and graduate with flying colors. We are teaching the best of the best. A lot of you could end up as lawyers, politicians, or CEOs. Unfortunately, Mister Reynolds was too complacent when dealing with you. <br>\n\n<br>I looked over your marks and at best they are average; most of the time they are subpar compared to our standard. I will be firm and I will be inflexible. I expect regular homework and continuous assessments will be issued. You will sweat to get to your graduation. Your easy going days are over. We cannot tolerate students slacking off in our university." @@<br>\n\n<br>One of the students, the kind of rich frat boy that you can't stand, makes a silly comment:<br>\n<br>@@.bluevoice;"Are we back to kindergarten or something, madam?"@@<br>\n<br>@@.greenvoice;"Kindergarten? You are technically young adults, but such a ridiculous comment makes me wonder how many classes you skipped or whether you had your Daddy pay your way through. You need to focus on your studies and dedicate yourself to them."@@<br>\n<br>She waits a bit, looking around as if she was evaluating everyone; it's a bit unsettling.<br>\n<br>@@.greenvoice;"Now that you know how committed we expect you to be, let's get started."@@<br>\n\n<br>[[She starts teaching|UniversityClass_Miss_Thompson_intro_2]]<br>
@@.resizedialognpc;[>img["./images/Thompson_1.jpg"]]@@\n<br>She begins teaching and is an outstanding pedagogue, able to make you understand complex concepts with some examples and analogy. At the same time, you have trouble taking notes, as she changes subjects very quickly and she also scolds people a lot. <br>\n<br>Brian, as the usual troublemaker he is, is her main target. She is totally different from Mr. Reynolds who was slow going and liked to repeat himself. You breathe a sigh of relief when it's finally over. <br>\n\n<br>As you get up to leave, you notice that Miss Thompson gestures for the frat boy who tried to make fun of her.<br>\n<br>@@.greenvoice;"Brian, a word in my office, please?"@@<br>\n<br>It looks like he will be getting scolding more. It's exactly what he deserves for being rude!<br>\n\n\n\n<<if $GameOptions_universityattendance lte 1>>\n\t<br>\n\t<<link [[Nothing more to see... It is time to go home.|UniversityClass_P4_gethome]]>>\n\t<</link>>\n\t<br>\n<<else>>\n\t<br>\n\t<<link [[You should head home|$LocationCurrent]]>>\n\t<</link>>\n\t<br>\n<</if>>
@@.resizeitem;[>img["./images/Universitycomputer.jpg"]]@@\n\n<br>You decide to check the computer and turn it on. You open a session with the login and password given on the sticky. Once connected, you explore its content and there are a lot of shortcuts on the desktop.<br>\n<br>You try one and find out it's a digital encyclopedia. You browse it and find out it's a full version packed with a lot of schematics and photos. You close it and decide to try another shortcut. <br>\n<br>This time it launches an interface where you can select study topics. You select a subject and find out it's the comprehensive course materials for one of your classes! You close it and decide to try another link. <br>\n<br>This time it is test series from last year, packed with the full answers sheets. You have a quick look in more detail: not only are the answers well documented, but you can even compare your result with the real results and get an idea of how you would have ranked.<br>\n<br>You think about all the possibilities the software will bring to you: easier and faster studies, quicker homework, and a less stressful time in class...<br>\n\n<br>Your thoughts are interrupted by a login prompt. You try to cancel it but it keeps coming back. It looks like you are supposed to log in online if you want to have full access. It's weird, you don't even have an Internet connection. Are you supposed to borrow Diana's? You look at the icons and realize that you indeed already have an Internet connection. Where is the modem? You guess it's probably located inside the desktop.<br>\n<br>You read the instructions written on the prompt. Apparently, your login is based on your first and last name and your initial password is your student identification. You type the information and then you are asked to change your password and it looks like it is working. You type a new password and click 'Ok'. The prompt disappears and is replaced by a small message:<br>\n<br>@@.limevoice;"Welcome, $PCName. You are now logged in to Training Station 01"@@<br>\n<br>You try the remaining links: each time it's an encyclopedia, a test series, or some material courses. Each time you can see a small message on top:<br>\n<br>@@.limevoice;"You are currently logged in as $PCName."@@<br>\n<br>You decide to stop your exploration for now. You still have to figure out if there are other things you can do with it, but you already know that this computer will be of great help.<br>\n\n<<set $Items[$tempitemindex].action.use to false>>\n<<set $Items[$tempitemindex].action.dohomework to true>>\n<<set $Items[$tempitemindex].action.browseinternet to true>>\n<<set $Items[$tempitemindex].action.studyonyourown to true>>\n\t\n<br>[[Do something else with the computer.|UniversityComputer]]<br>\n<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n
@@.resizePC;[>img["./images/PCDescriptionClothes3.jpg"]]@@<br>@@.PCvoice;"Yes, you are right, Miss Thompson."@@<br>\n<br>@@.greenvoice;"Then what are you waiting for? You are as heavily clothed as I was, You should take something off too."@@<br>\n<br>It feels so natural, and it's just a dream, so you decide to imitate your teacher. You slide a bit your top.<br>\n\n<br>@@.greenvoice;"I don't think that's enough my dear student. We need to do a little more."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Thompson_9.jpg"]]@@<br>\n\n<br>She quickly removes her shirt, exposing her bra. You feel surprised for a second, but everyone else seem to find this normal so you stay quiet. You rationalize that it's just a dream so weird things can happen.<br>\n<br>@@.greenvoice;"What are you waiting for?"@@<br>\n<br>You decide to follow her example when you realize that you aren't wearing a bra. It's highly unusual for you to have the kind of "I walk naked in the street" dream and you don't really like when it happens, so you freeze up in front of your teacher.<br>\n\n<br>@@.greenvoice;"Are you a bit shy? Or are you a naughty girl and 'forgot' to wear a bra today? I can understand that you don't want to be exposed as the crazy sex exhibitionist you really are."@@<br>\n\n<br>[[Protest|Thompson_exposure_yes_2]]\n
<br>What the hell is this? A crossover between a tank and an excavator? How come it hasn't been impounded and towed away?<br>\n\t\n<br><<link [[You leave it alone.|$LocationCurrent]]>>\n\n<</link>><br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You suddenly find yourself face to face with Emerald girl. This time she isn't fighting some thugs or looking to impress a crowd. It's quite the contrary as she seems relieved to see you.<br>\n\n<br>@@.emeraldvoice;"I was looking for you everywhere. Come with me, Edge is waiting."@@<br>\n\n<br>@@.PCvoice;"Waiting?"@@<br>\n\n<<get_character_index_by_id "edge">>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n<br>You won this stupid competition and wonder why Emerald girl is looking for you instead of Edge.<br>\n<br>@@.emeraldvoice;"She got the feeling you are trying to elope and told me to look for you. I don't have much of a choice. I want to stay at Edge's side and I need to accept whatever she wants if I hope to go forward as a super heroine."@@<br>\n<br>@@.PCvoice;"Do you really need her guidance? It's not like she is going to give you new super powers. She really seems demanding, leave her alone and join DJ instead."@@<br>\n<br>@@.emeraldvoice;"You don't understand how much she already taught me, I can't leave her now. You should tread carefully with her, she is very powerful and not someone you should mess with."@@<br>\n<<else>>\n<br>You lost this stupid competition and are not looking forward meeting Edge after she told you about somekind of punishment.<br>\n<br>@@.PCvoice;"Can't it wait? I am busy patrolling at the moment."@@<br>\n<br>@@.emeraldvoice;"I wouldn't make Edge wait, if I were you. She gets upset really fast, especially when she thinks someone is taking her for a fool. You should tread carefully with her, she is very powerful and not someone you should mess with."@@<br>\n<</if>>\n<br>She may be right and you hesitate. Edge seems to be a piece of work, but is avoiding her such a good idea?<br>\n\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n\t<br>You won this stupid competition so there is nothing to be afraid of. You decide to [[follow her|contest_win0]] back to the urban park.<br>\n\t<br>You decide to <<link [[resume your patrol|$LocationCurrent]]>><<set $RandomEncounterEnd to true>><</link>>.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\t<br>You lost this stupid competition. You don't know if it's a good idea but you decide to [[follow her|contest_lose0]] back to the urban park.<br>\n\t<br>You don't feel ready to face Edge yet and decide instead to <<link [[resume your patrol|$LocationCurrent]]>><<set $RandomEncounterEnd to true>><</link>>.<br>\n<</if>>\n\n\n\n
@@.resizedialognpc;[>img["./images/Dream_fucktoy_suck0.jpg"]]@@\n\n<br>@@.PCvoice;"I... want to see it."@@<br>\n\n<br>The woman steps from the shadows, already wearing her big black strapon.<br>\n\n<br>@@.bluevoice;"Get on your knees, we should lubricate it a bit. You don't me to hurt you, don't you?"@@<br>\n\n<br>You obey and get on your knees. She comes closer, until her strapon is just in front of your face.<br>\n\n<br>@@.bluevoice;"Open your mouth and lick it from top to bottom. Feel its length, all of it will soon be buried deep inside you."@@<br>\n\n<br>You obey and start licking the dildo. For a strange reason, it tastes sweet. At first you timidly lick it, but you quickly become engrossed licking the big thing. You get bolder and alternate between long slow licks and short quicker one's.<br>\n\n<br>@@.bluevoice;"Good ''fuck toy''. Now take it in your mouth. Feel its girth, do you think it will fit?"@@<br>\n\n<br>You obey and soon lose yourself sucking on the thing. You don't answer to her question, you get the feeling that it will fit somehow. Again you get bolder and alternate between sucking then licking it.<br>\n\n<br>@@.bluevoice;"I love to see how a ''fuck toy'' worship my cock. It is time for the main event."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy5.jpg"]]@@\n\n<br>Much to your disapointment, she removes the strapon from your mouth. Then she grabs your breasts and pushes until you fall on your back.<br>\n\n<br>@@.bluevoice;"Spread your legs for me, ''fuck toy''."@@<br>\n\n<br>You obey, but too slowly for her taste. She firmly grabs your legs and forces them open. You stay still as she comes closer, the strapon inches away from your wet slit. Then she uses one hand to slowly push the strapon inside you.<br>\n\n<br>@@.bluevoice;"Dont move my sweet ''fuck toy''. It feels good, isn't it?"@@<br>\n\n<br>It feels really big inside you. You gasp, as she keeps pushing relentlessly. Finally the strapon is completely embedded in your pussy. Mistress stops, satisfied, and examines you from head to toe.<br>\n\n<br>@@.bluevoice;"You look happy ''fuck toy''. You are starting to learn your place, aren't you? Let me teach you more about the joy of being a true ''fuck toy''."@@<br>\n\n<br>She slowly draws back, pauses briefly and plows the big plastic cock all the way inside again.<br>\n\n<br>@@.bluevoice;"Will you finally admit being a true ''fuck toy''? Will you submit to me?"@@<br>\n\n<br>Again she draws back, until there is slightly more than the head still embedded. Then she rams the big strapon inside you right to the hilt.<br>\n\n<br>@@.bluevoice;"Anwser me! From now on, will you be my ''fuck toy''?"@@<br>\n\n<br>You <<link [[wake up|$LocationCurrent]]>><<set $TempString1 to "Yes">><</link>> before you can answer her.<br>\n
<<if $Items[$tempitemindex].action.looking_for_dealer>>\n\t<br>[[I am looking for drug dealers.|DrugWarehouse_car_investigate_dealer]]<br>\n<</if>>\n<<if $Items[$tempitemindex].action.looking_for_boss>>\n\t<br>[[I want to see your boss.|DrugWarehouse_car_investigate_boss]]<br>\n<</if>>\n<<if $Items[$tempitemindex].action.fight_her>>\n\t<br>[[You decide to fight her to gain entrance.|Fight_init][$tempencountername ="One hell of a driver"]]<br>\n<</if>>\n\n<<if $Items[$tempitemindex].firsttime>>\n\t<br>[[Nothing at the moment.|DrugWarehouse_car_investigate_nothing]]<br>\n<<else>>\n\t<br>[[Nothing at the moment.|$LocationCurrent]]<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n<br>@@.bluevoice;"Mistress B? Dark hairs, grey bodysuit and with ninjas as henchmen? That doesn't ring a bell. Let me check the database."@@<br>\n\n<br>@@.PCvoice;"She has weird powers."@@<br>\n\n<br>He types on his keyboard for a while.<br>\n\n<br>@@.bluevoice;"How weird?"@@<br>\n\n<br>You don't really want to talk about your encounter with her, so you give him a partial answer.<br>\n\n<br>@@.PCvoice;"I would say hypnotic something related to attraction."@@<br>\n\n<br>He keeps typing.<br>\n\n<br>@@.bluevoice;"Mistress B, here she is. She isn't from around here and was flagged as person of interest by Captain T."@@<br>\n\n<br>@@.PCvoice;"Do you know why?"@@<br>\n\n<br>@@.bluevoice;"Not a clue, but Captain T was obsessed with Nefarius so it probably has something to do with him."@@<br>\n\n<br>It isn't really helpful, but it is a start. Meanwhile the receptionist keeps reading Mistress B's file.<br>\n\n<br>@@.bluevoice;"Low ranked, no flight, basic super dexterity. Nothing too dangerous apparently. There is a note about a special power of hers. You need to see Miss Fabulous if you want to know more about it."@@<br>\n\n<br>@@.PCvoice;"What is written exactly in the note?"@@<br>\n\n<br>@@.bluevoice;"That you need to see Miss Fabulous if you want to know more about it."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
/*check which investigate*/\n\n<<if $WarehouseEncounterInsert eq "warehouse_cleaner">>\n\n\t<<include UniversityWarehouseMain_investigate_cleaner>>\n\n<<elseif $WarehouseEncounterInsert eq "warehouse_ball">>\n\n\t<<include UniversityWarehouseMain_investigate_warehouse_ball>>\n\n<<elseif $WarehouseEncounterInsert eq "Operator_corruption">>\n\n\t<<include UniversityWarehouseMain_investigate_operator_corruption>>\n\n<<elseif $WarehouseEncounterInsert eq "ivy_encounter">>\n\n\t<<include UniversityWarehouseMain_investigate_ivy_encounter>>\n\n<<elseif $WarehouseEncounterInsert eq "device_showdown">>\n\n\t<<include UniversityWarehouseMain_investigate_device_showdown>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/downtown_edge_0.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br>You suddenly find yourself face to face with Edge. She looks quite upset and points a finger at you.<br>\n\n<br>@@.edgevoice;"You, come here."@@<br>\n\n<br>You hesitate then complies; it doesn't seem like a good idea to try to run away from such a powerful superheroine.<br>\n\n<br>@@.edgevoice;"Were you trying to avoid me, on purpose?"@@<br>\n\n<br>You deny it, but she doesn't seem convinced.<br>\n\n<br>@@.edgevoice;"We'll get back to this, later. What is important right now are the results of your little competition with my protegee, Emerald Girld."@@<br>\n\n<<get_character_index_by_id "edge">>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n\t<br>You won this stupid competition so there is nothing to be afraid of. You decide to [[follow Edge|contest_win0]] back to the urban park.<br>\n<</if>>\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\t<br>You lost this stupid competition and maybe even got Edge upset by avoiding her; but you don't seem to have an alternative and [[follow her|contest_lose0]] back to the urban park this time.<br>\n<</if>>
<<set $RandomEncounterEnd to true>>\t\n<<Fight_end>>\n\n\n<<if $tempencountername eq "sextoys_ninja_theft_fight2">>\n\t<br>You defeated the ninjas. You call DJ who sends a car to fetch them. Meanwhile you try to get them to talk about Mistress B's great plan, but to no avail. You stopped them this time but there seems to be a neverending supply of ninjas and you still have no real clues about how to stop them for good.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t<</link>>\n\n<<elseif $tempencountername eq "sextoys_ninja_theft_fight1">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t\n <br>You defeated the ninjas. You call DJ who sends a car to fetch them. Meanwhile you try to get them to talk about Mistress B's great plan, but to no avail. Then you think back about the fight; they were definitely stronger than the ones you encountered until now. Have they perfected their training? It seems doubtful; Mistress B must have found a way to increase their strengh.br>\n\n\t<br>The shop owner comes out and thanks you.<br>\n\n\t<br>@@.greenvoice;"Thanks a lot, it's not everyday that ninjas come to rob me."@@<br>\n \n\t<br>You wonder what Mistress B plan is. It's must particulary wicked if it involves sex toys.<br>\n\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t<</link>>\n<<elseif $tempencountername eq "bimbosquad_fight">>\n\t/*first win*/\n\t<<set $EventOngoing to true>>\n\t<<include bimbosquad_fightwin_first>>\n<<elseif $tempencountername eq "ultrab_fight">>\n\n\t/*first win*/\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<if $EncounterList[$tempencounterindex].numberofwin eq 0>>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include ultrab_fightwin_first>>\n\t<<else>>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include ultrab_fightwin_again>>\n\t<</if>>\n<<elseif $tempencountername eq "righteous_ecogirl_fight">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n\t<br>You won against Ecogirl! You call DJ who send a car and several agents.<br>\n\n\t<br>@@.ecogirl;"I am Mother Nature incarnated, how is it possible?"@@<br>\n\n\t<br>She looks desesperate.<br>\n\n\t<br>@@.ecogirl;"What are going to do with me, now? Will you force me to undergo plastic surgery? Do you want me to have ridiculous breasts, like FF size? Or you are more interested in seeing me with botox lips? You can break my body, but you won't break my mind."@@<br>\n\n\t<br>You start answering but she interrupts you, frightened.<br>\n\n\t<br>@@.ecogirl;"You are going to change my mind too, aren't you? I heard that DJ does that too, all thanks to this Miss Magic, or whatever her name, powers. You corrupt the mind of innocent people, like me, and change them into horny little slut. Then you release them and watch the result, just for fun."@@<br>\n\n\t<br>You deny everything, but she doesn't trust you and keeps mumbling about her future fate at the hand of DJ.<br>\n\n\t<br>The car finally arrives and the agents take her into custody. You wonder where her disillusions are coming from, she is quite messed up.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[keep going|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "righteous_ecogirl">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t<<get_dreamarray_index_by_id "ecogirl_interrogation">>\n\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t<</link>>.<br>\n\n<<elseif $tempencountername eq "emerald_girl_fight">>\n\n\t@@.resizedialognpc;[>img["./images/emerald_girl_fall0.jpg"]]@@\n\n\t<br>You won against Emerald girl! She falls on the ground and stays silent for a while.<br>\n\n\t<br>@@.emeraldvoice;"I should have won, but you were better than me. How is it possible?"@@<br>\n\n\t<<contest_player_add_point>>\n\n\t<br>She gets up then leaves, but now before telling you something.<br>\n\n\t<br>@@.emeraldvoice;"Next time, it won't be so easy. I will train more, I will train harder. I will definitely show you how much better Edge's training is compared to DJ's."@@<br>\n\n\t<br>You don't really pay attention to her and <<link [[keep going|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t<</link>>.<br>\n\n<<elseif $tempencountername eq "sextoys_ninja_theft_fight">>\n\t\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t\n <br>You defeated the ninjas. You call DJ who sends a car to fetch them. Meanwhile you think back about the fight; those ninjas were stronger than the ones you encountered until now. How is it possible? You wonder if you are imagining things.<br>\n\n\t<br>The truck driver slowly gets up and seems astonished by the theft.<br>\n\n\t<br>@@.greenvoice;"Are those guys nuts or what? I was just transporting sex toys for god's sake."@@<br>\n \n\t<br>Sex Toys? What is going here? You decide to examine the cardboards. They seem light and most of them have a label on the side. You tentatively read one of them.<br>\n\n\t<br>@@.PCvoice;"Akstore Small Super Steel Fetish Plug Anal Butt Personal Sex Massager, Pink, 5.3 Ounce"@@<br>\n\n\t<br>You lower your voice further and decypher another one.<br>\n\n\t<br>@@.PCvoice;"Hisionlee Sexy Toys 4PCS Anal Plug Set Medical Silicone Sensuality Anal Toys(Black)"@@<br>\n\n\t<br>Some of the boxes, the ones without any label, have been opened. You look inside one and see several smaller boxes of what look like sex toys.<br>\n\n\t<br>@@.PCvoice;"ANFEI Hyper Realistic Dildos, FDA Approved Dual Density Liquid Silicone Adult Toys 9 Inch G-Spot Premium Penis Dong with Suction Cup"@@<br>\n\n\t<br>It looks like the ninjas were indeed trying to steal sex toys. You try to interrogate them, but they stay quiet. Finally the DJ car arrives and takes them into custody.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofwin ++>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_sex_toys_theft">>\n\t<</link>>\n\n<<elseif $tempencountername eq "edge_fight">>\n\n\t<br>You won against Edge!<br>\n\n\t<br>Wait a second... how is it even possible? You cheated your way to win against the most powerful character in the game?<br>\n\n<br>@@.internalvoice;"Shame on you! Feel the power of the game creator!"@@<br>\n\t<br>You feel a lot weaker<br>\n\t<<set $PCStrength = 2 >>\n\t<<set $PCDexterity = 2 >>\n\t<<set $PCFortitude = 2 >>\n\t<<set $PCStrengthMax = 2 >>\n\t<<set $PCDexterityMax = 2 >>\n\t<<set $PCFortitudeMax = 2 >>\n<br>@@.internalvoice;"And now enjoy the //lose the fight// scene!"@@<br>\n\t<<include Fight_endlosestory>>\n\n<<elseif $tempencountername eq "death_hammer_fight">>\n\t\n\t@@.resizedialognpc;[>img["./images/downtown_death_hammer.jpg"]]@@\n\t\n <br>You expect Death Hammer to fall on the ground, but she somehow manages to stay up.<br>\n\n <br>@@.bluevoice;"Why are you getting in the way? Is this a trap? Did she send you to stop me, after telling me all about the money? This money is mine and mine alone! Don't get in the way."@@<br>\n\n <br>She starts swinging her hammer in circle above her head. You decide to knock her down for good; but the hammer is now spinning so fast that you don't see how to come closer without getting hit.<br>\n\n <br>@@.bluevoice;"Take this!"@@<br>\n\n <br>She hits the ground with her hammer. There is a loud bang and you see all the surrounding cars lift off the ground. The impact is so strong that you fall on the ground, disoriented, and several alarms car set off . Death Hammer is nowhere to be seen.<br>\n\n<br>Soon afterwards DJ and the policy arrive on the scene. They try to find Death Hammer, but to no avail; they also take testimony of everyone, including you. The driver of the truck loudly complains about the situation.<br>\n\n\t<br>@@.greenvoice;"This is stupid, we weren't carrying anything valuable!"@@<br>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "super_heist">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_death_hammer">>\n\t<</link>>\n\n<<elseif $tempencountername eq "horny_ray_accomplices_fight">>\n\n\t<<layered_image $LocationImage "./images/visor_gang_1.png" "resizedialognpc">>\n\t<br>You won against vicious and naughty ray. You wonder how you made it and if horny has many other friends just like them. You decide to call DJ when you hear someone behind you.<br>\n\n <br>@@.maroonvoice;"Hey, are you $PCSuperName?"@@<br>\n\n\t<br>Your turn around and find yourself in front of another woman, wearing a strange visor. She shoots a powerful beam in your direction and you are too surprised to avoid it.<br>\n\n <br>@@.maroonvoice;"Hope you are enjoying the naughtiness of my powers!"@@<br>\n\n\t<br>Her beam seems to have the same weird arousing properties and you feel hotter.<br>\n\n\t<<Arousal_add10>>\n\n\t<br>The impact also push you back and, to avoid falling, you get down on one knee. Stunned, you try to recover while she encourages the other two villains.<br> \n\n <br>@@.maroonvoice;"Come on girls! This is just temporary, we have to go before it is too late."@@<br>\n\n\t<br>@@.olivevoice;"Shouldn't we take advantage of the situation and beat her down?"@@<br>\n\n\t<br>@@.aquavoice;"Are joking? We are all worn out from our previous fight. If we fail again, Red would get mad."@@<br>\n\n\t<br>They take advantage of the situation and flee, leaving you alone. They apparently have a link with Miss Bystander, you need to find more information about them.<br>\n\t<<Mission_update "Miss Bystander disappearance" 1>>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "horny_ray_accomplices">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\t\t\t\n\t<</link>>\n\n<<elseif $tempencountername eq "businessman_luchador_fight">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<br>You defeated the weird businessman! His strength was definitely abnormal, so you call DJ to take care of him. They quickly come to fetch him. You wonder what was going on with him.<br>\t\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "businessman_luchador">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_weird_masks">>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "kaleandos_imitators_fight">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<br>You defeated the imitators! You call DJ, just to confirm their identities. It turns out that they indeed aren't affiliated to Kaleandos, so you call the police. They quickly come to fetch them.<br>\n\t<br>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_add_point>>\n\t<</if>>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_randomencounter_index_by_id "kaleandos_imitators">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_kaleandos_imitators">>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "Amok_lair_escape">>\n\n\t@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\t<br>You defeated the three knights! But you see other knights coming in your direction.<br>\n\n\t<br>@@.lordamokvoice;"Grab her! There is no escape from Amok, $PCSuperName. Surrender now!"@@<br>\n\n\t<br>You take advantage of the situation and <<link [[leave the room|AmokLairTheater1]]>><<set $EventOngoing to false>><</link>>.<br>\n\n\n\n<<elseif $tempencountername eq "black_kitty_fight">>\n\t<<set $EventOngoing to true>>\n\t<<layered_image "./images/University_attend_commute.jpg" "./images/BlackKitty_0.png" "resizedialognpc">>\n\n\t<br>You defeated Black Kitty! She manages to utter her surprise before falling unconscious.<br>\n\n\t<br>@@.bluevoice;"How it possible? You aren't even a kitty! I was going to show you how..."@@<br>\n\n\t<br>She tries to grab something from her backpack but falls unconscious before. <br>\n\n\t<div class=resizedialognpc></div>\t\n\t<<layered_image "./images/University_attend_commute.jpg" "./images/headphone_cat1.png" "resizeitembig">>\n\n\t<br>You examine her backpack and spot a weird looking headset. Was she going to use it on you? You decide to take it, just in case it dangerous for the other students. Moreover it sounded like Black Kitty had accomplice and this thing is also the only clue you currently have.<br>\n\t<<move_item_to_inventory "kittyheadset">>\n\n\t<br>Afterwards you discreetly call DJ and, as soon as you see their car, you hurry to your class.<br>\n\n\t<<include "UniversityClass_P0_to_P1">>\n\n<<elseif $tempencountername eq "warehouse_lockdown_final_fight">>\n\n\t\t@@.resizelocation;[>img[$LocationImage]]@@\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<if $EncounterList[$tempencounterindex].opponentname.length gt 3>>\n\t\t\t<br>You defeated all the ninjas. You count $EncounterList[$tempencounterindex].opponentname.length bodies on the ground and you wonder how you were able to take them out.<br>\n\t\t<<else>>\n\t\t\t<br>You defeated all the ninjas. This weird ninja was strong, but the other two were nothing special. Luck you that you managed to thin their ranks before this fight, the outcome would have been different otherwise.<br>\n\t\t<</if>>\n\t\t<<get_encounter_index_by_id "Operator_warehouse">>\n\t\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t\t/*Is keeper known & friendly & met in the warehouse?*/\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter gt 0 && $character[$tempcharacterindex].influence eq 0 && $location[$templocationindex].search gt 0>>\n\t\t\t\n\t\t\t<br>You now have to fight Mistress B. You look around, and you see the Keeper, on her knees with vacant eyes. You keep looking, Mistress B should be closeby, but you can't find her. It looks like she ran away while you were still busy fighting her ninjas. The device is still on the ground, she apparently had not the time to take it with her.<br>\n\n\t\t\t<br>@@.PCvoice;"Keeper? Are you all right?"@@<br>\n\n\t\t\t<br>She slowly gets up, still staring far away.<br>\n\n\t\t\t<br>@@.warehousekeepervoice;"I am sorry, I don't know what happened. I had the upper hand then... I can't remember a thing."@@<br>\n\n\t\t\t<br>@@.PCvoice;"You know that she will probably come back later, don't you? Let me take this device, I'll ask DJ to stash it away and she won't bother you or the warehouse."@@<br>\n\n\t\t\t<br>The Keeper seems hesitant at first, but you finally manage to convince her.<br>\n\n\t\t\t<br>@@.warehousekeepervoice;"You helped me defend the warehouse, I was wrong about it. Fine, take it. There are a lot of other things more important in this warehouse, it won't be missed."@@<br>\n\t\t\t\n\t\t\t<br>You decide to call DJ and report the incident. The Keeper doesn't interested in meeting them and leave the place.<br>\n\n\t\t\t<br>DJ dispatches a car and several agents to the Warehouse. They take the ninjas into custody and leave with the device.<br>\t\n\n\t\t\t<<Mission_completed "Ninja box">>\n\t\t\n\t\t<<else>>\n\n\t\t\t<br>Now, all you have to do is fight Mistress B. You look around, and you see her smiling at you.<br>\n\n\t\t\t<br>@@.mistressbvoice;"Are you ready for round 2? It was such a fight, you must be tired. Do you want to surrender to me instead?"@@<br>\n\n\t\t\t<br>You rush forward, ready to [[fight|UniversityWarehouse_lockdown_lastfight_mistressb]] her.<br>\n\n\t\t<</if>>\n\n\n<<elseif $tempencountername eq "warehouse_lockdown_hostile_keeper">>\n\n\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\n\t<br>You defeated the Keeper and yet, like the other time, she keeps fighting.<br>\n\n\t<br>@@.warehousekeepervoice;"You fight well, I guess you aren't the leader of those ninjas for nothing. Let's call it a draw!"@@<br>\n\n\t<br>You try to block her, but she manages to flee behind a nearby pallet. You follow her only to discover that, once again, she is gone. How is it possible?<br>\n\n\t<br>@@.warehousekeepervoice;"My turf, my rules! You won't catch me here, ever. Prepare yourself and your fellow ninjas for some nasty ambushes."@@<br>\n\n\t<br>You hope that she won't show again later, it could get ugly if she happens to show up when you are fighting ninjas.<br>\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<get_location_index_by_id "UniversityWarehouseRoomNew">>\n\t\t<<set $location[$templocationindex].search to 1>>\n\t<</link>>\n\t<br>\n<<elseif $tempencountername eq "warehouse_lockdown_newroom_fight">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You managed to defeat the ninjas. The body count is piling up, you hope the worst is behind you. Otherwise those ninjas could win simply by attrition.<br>\n\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja3">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You managed to defeat the ninja. This is one less to take care of, but there is still a lot of them around. You move him on the side, hoping that noboby will notice his disappearance.<br>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja2">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You managed to defeat the ninja. This is one less to take care of, but there is still a lot of them around. You move him on the side, hoping that noboby will notice his disappearance.<br>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja1">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You managed to defeat the ninja. This is one less to take care of, but there is still a lot of them around. You move him on the side, hoping that noboby will notice his disappearance.<br>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_revengefight">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You defeated the two ninjas. You look around, half expecting other ninjas to jump on you, but you are alone for now. You move them on the side, hoping that noboby will notice them.<br>\n\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t/*encountered the 2 ninjas from warehouse patrolling?*/\n\t<<if $EncounterList[$tempencounterindex].numberofencounter gt 0 >>\n\n\t\t<br>You can hear them muttering something before they passes out.<br>\n\t\t<br>@@.bluevoice;"It was easier to search for the device..."@@<br>\n\t\t<br>@@.greenvoice;"I got 8 days to my retirement, and I had to encounter a super heroine, what a stupid mistake!"@@<br>\n\n\t<</if>>\n\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_firstfight">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\t<br>You defeated the ninja. That was easy! You look around, half expecting other ninjas to appear and jump on you, but you are alone for now. You move him on the side, hoping no one will notice him missing. You feel more confident about the current situation, so long as you fight them apart.<br>\n\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_fight0">>\n\n\t@@.resizelocation;[>img[$LocationImage]]@@\n\n\t<br>You defeated the two ninjas. You look around, half expecting other ninjas to jump on you. You don't see any, but you spot Ivy, carrying the device, running to the most recent part of the warehouse. You have to go after her; but first you move the body of the ninjas on the side. It takes time, at this point you don't want to attract unwanted attention to you or to Ivy.<br>\n\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n<<elseif $tempencountername eq "warehouse_trap">>\n\n\t\t<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/warehouse_junk0.jpg"]]@@\n\n <br>You defeated the two Horus guards. They crumble on the ground without saying anything. You come closer and jump back, one of them bursts into flames while weird sparks are coming from the other.<br>\n\n <br>What is going on? You manage to extinguish the flames and grab the guard's arm only to discover that it is made of plastic. It looked real while you were fighting him. But now that you are closer, underneath the armour and the helmet, you see, a patchwork of mechanical components. There are dishwasher and vacuum cleaner parts. The human parts, mainly legs and arms, seem to be coming from a commercial dummy. Is this a robot? It doesn't make any sense to use such cheap components to make something as sophisticated. Moreover, most of the components seem to have been crudely glued together. You would have guess the truth earlier, if it wasn't for the massive helmet hiding his features and the armour hiding most of its body. How was it able to fight? You examine the second one and draw the same conclusion. Whatever made them move is now totally burnt to a crisp. You heard the same ding before the explosion of the grenade, could it be possible for the device in the crate to animate things? That sounds far fetched and you go to the crate to have a closer look at the device.<br>\n \n <br>@@.PCvoice;"Where is it?"@@<br>\n\n <br>The crate is empty, the device is gone. You wonder how it is possible and look around, hoping to find it or at least find a clue about its whereabouts. You realize after a few minutes that you won't find it.<br>\n\n\t<<activate_character_talk "warehouse_ivy" "roughenup">>\n\t<<activate_character_talk "warehouse_ivy" "stakeout">>\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].firsttime>>\n\n\t\t<br>You really need to have a little talk with the operator, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n\t<<else>>\n\n\t\t<br>You really need to have a little talk with Ivy, or you should at least follow her around. She was responsible for this trap and put the device in place. She must know things about it or even its current location.<br>\n\n\t<</if>>\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "Operator_warehouse">>\n\t<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\n\t\t<br>You defeated the Keeper and yet, like the other time, she keeps fighting.<br>\n\n\t\t<br>@@.warehousekeepervoice;"You fight well for a thief. Let's call it a draw!"@@<br>\n\n\t\t<br>You try to block her, but she manages to flee behind a nearby pallet. You follow her only to discover that, once again, she is gone. How is it possible?<br>\n\n\t\t<br>@@.warehousekeepervoice;"My turf, my rules! You won't catch me here, ever."@@<br>\n\n\t\t<br>It will be troublesome if you have to fight her again and again.<br>\n\n\t<<else>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\n\t\t<br>You defeated the Keeper and yet she keeps fighting.<br>\n\n\t\t<br>@@.warehousekeepervoice;"You fight well for a thief. Let's call it a draw!"@@<br>\n\n\t\t<br>She then flees behind a nearby pallet. You follow her only to discover that she is gone. How is it possible?<br>\n\n\t<</if>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t<</link>>\n\t<br>\n<<elseif $tempencountername eq "Ninja_box">>\n\n\t@@.resizedialoghostilenpc;[>img["./images/University_ninja0.jpg"]]@@\n\t<br>The ninjas lie on the ground, defeated.<br>\n\n <br>@@.greenvoice;"She is too strong!"@@<br>\n\n\t<br>@@.bluevoice;"The power of my ninja suit wasn't enough to defeat her."@@<br>\n\n <br>The other two freezes and looks at him from the ground.<br>\n <br>@@.greenvoice;"It is a Chinese costume!"@@<br>\n <br>@@.limevoice;"It is a Chinese costume!"@@<br>\n\n\t<br>@@.bluevoice;"I understand now why we were defeated."@@<br>\n\n\t<br>You try to get some information from them, but to no avail. You wonder about what to do next: should you call the headquarters or the police? They speak and act silly, unlike common thugs, but they don't have an ounce of superpowers at their disposal. Finally you decide to call DJ, who, as you expected, call the police. They quickly come to fetch them. After they left, you realize the police forgot one the crates.<br>\n\n\t/* Is first win? */\n\t<<Mission_newunlock "Ninja box">>\n\t/*Add knowledge of Mistress B */\n\t<<get_character_index_by_id "mistress_b">>\n\t<<set $character[$tempcharacterindex].talk.met_henchmen_park to true>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<set $RandomEncounterArray[13].numberofwin ++ >>\n\t\t<<set $RandomEncounterArray[13].numberofencounter += 1>>\n\t\t<<move_item_to_room_by_id "Ninja_crate">>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "Ninja_warehouse">>\n\n\t<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\t\t<br>The ninjas lie on the ground, defeated. You won't let them escape so easily, this time.<br>\n\n\t\t<br>@@.greenvoice;"Mistress won't be pleased with our defeat, once again."@@<br>\n\n\t\t<br>@@.bluevoice;"She doesn't care as long as we bring her the crates. Do you want to hear more about our Mistress, gooder?"@@<br>\n\n\t\t<br>@@.PCvoice;"Where is she hiding? Will she show up?"@@<br>\n\n\t\t<br>@@.greenvoice;"Our Mistress isn't going to give in to your whims."@@<br>\n\n\t\t<br>You are sure that he is trying to distract you and stay focused. You see the other one reaching for something and quickly disarm him. It looks like a small bang grenade.<br>\n\t\n\t\t<br>@@.PCvoice;"I am not going to fall twice to the same trick."@@<br>\n\n\t\t<br>You decide to call DJ and report the incident.<br>\n\n\t\t<br>DJ dispatches a car and several agents to the Warehouse. They take the ninjas into custody.<br>\n\n\t\t<<Mission_update "Ninja box" 8>>\t\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_ninjas">>\n\t\t<<set $Ask_prisoners_count ++>>\n\t\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t\t/*Remove Ninja, add Mistress B*/\n\t\t\t<<set $WarehouseRandomEncounterArray.delete("Ninja_warehouse")>>\n\t\t\t<<set $WarehouseRandomEncounterArray.push("Mistress_B")>>\n\n\t\t<</link>>\n\t<<else>>\n\t\t<br>The ninjas lie on the ground, defeated.<br>\n\n\t\t<br>@@.greenvoice;"She is stronger than she looks."@@<br>\n\n\t\t<br>@@.bluevoice;"Mistress won't be pleased with our defeat."@@<br>\n\n\t\t<br>@@.PCvoice;"Mistress? Who is she? Where is she hiding?"@@<br>\n\n\t\t<br>@@.greenvoice;"Our Mistress doesn't need to hide from the likes of you."@@<br>\n\n\t\t<br>You are too concentrated on him to notice that the other one is reaching for something in his suit. There is a sudden loud bang and smoke as he throws something on the ground. You are disorientated and, once the smoke is gone, you discover that they are gone.<br>\n\n\t\t<<Mission_update "Ninja box" 7>>\n\t\t/*Add knowledge of Mistress B */\n\t\t<<get_character_index_by_id "mistress_b">>\n\t\t<<set $character[$tempcharacterindex].talk.met_henchmen_warehouse to true>>\n\t\t<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<</link>>\n\t<</if>>\n\n\n\n<<elseif $tempencountername eq "Coach_down">>\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<br>The coach has been defeated! Just before your last hit renders him unconscious, he manages to yell something.<br>\n\t<br>@@.bluevoice;"No... How can it be? The power of panties is mine!!! It can't be... I can't... You promised... Dirty DJ liar..."@@<br>\n\n\t<br>You decide to call DJ. You try your best to convince them that you caught a super villain and not just some perverted, drug addicted coach.<br>\n\n\t<br>DJ dispatch a car and several agents. They take the Coach into custody.<br>\n\n\t<<Reputation_win 20 "DISPLAY">>\n\t<<move_character_to_room_by_id "TheCoach" "Store">>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n<<elseif $tempencountername eq "I love panties">>\n\n<br>The coach has been defeated! Just before your last hit renders him unconscious, he manages to yell something.<br>\n<br>@@.bluevoice;"No... How can it be? The power of panties is mine!!! It can't be... I can't..."@@<br>\n<br>You wonder about what to do now: you could call the headquarters right away, but maybe you should look for Biking Girl’s missing panties first. Suddenly you realize that Biking Girl never described her underwear to you. How are you possibly going to find them?<br>\n\t<<if $statchangeallowed>> \n\t\t<<activate_character_talk "TheCoach" "fightwin_search">>\n\t\t<<disable_character_talk "TheCoach" "student_fight">>\n\t\t<<disable_character_talk "TheCoach" "super_fight">>\n\t\t<<disable_character_talk "TheCoach" "student_buy_tic_tac">>\n\t\t<<disable_character_talk "TheCoach" "student_check_tic_tac">>\n\t\t<<disable_character_talk "TheCoach" "super_ask_help">>\n\t\t<<disable_character_talk "TheCoach" "super_interrogate">>\n\t\n\t\t<<get_character_index_by_id "TheCoach">>\n\t\t<<set $character[$tempcharacterindex].Description to 1>>\n\t\t<<activate_character_talk "TheCoach" "fightwin_call">>\n\t\t<<disable_character_talk "TheCoach" "student_ask_underwear">>\n\t\n\t\t<<move_item_to_room_by_id "CoachBag0">>\n\t\t<<move_item_to_room_by_id "CoachBag1">>\n\t\t<<move_item_to_room_by_id "CoachBag2">>\n\t\t<<get_item_index_by_id "CoachBag0">>\n\t\t<<set $Items[$tempitemindex].carryable to true>>\n\t\t<<get_item_index_by_id "CoachBag1">>\n\t\t<<set $Items[$tempitemindex].carryable to true>>\n\t\t<<get_item_index_by_id "CoachBag2">>\n\t\t<<set $Items[$tempitemindex].carryable to true>>\n\t<</if>>\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is The coach bodyguards field id=32? */\n<<elseif $tempencountername eq "Boys Band party">>\n<br>The three rugby players are defeated! It appears one of them is trying to make a last stand.<br>\n<br>@@.bluevoice;"We need to warn the Coach. Coooaaa...."@@<br>\n<br>You render him unconscious before he can yell out.<br>\n<br><<link [[Keep going.|$LocationCurrent]]>>\n\t\t\t<<move_character_to_room_by_id "TheCoachBodyguards" "Store">>\n\t<</link>>\n\t<br>\n\n/* Is Track field id=30? */\n<<elseif $tempencountername eq "Double knights">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n\t<br>The pair of so called knights have been defeated! Lying on the ground, barely conscious, you can hear them mumbling something.<br>\n\t<br>@@.bluevoice;"I like athletic girls. Does it make me a bad Amok follower? I need to protect Mordak. Is he safe? Was my performance good? Why does my head hurt so much?"@@<br>\n\t<br>They seem to be protecting Mordak. Otherwise, the rest of what they are saying doesn't make any sense to you. You decide to call DJ and report the incident.<br>\n\n\t\n\n\t<br>DJ dispatches a car and several agents to the track field. They carefully remove the armor, then take the students into custody.<br>\n\t<br>@@.bluevoice;"Is this nonsense spreading from the park to the student district?"@@<br>\n\t<br>You have no solid answer to give them... yet. You need to find out more information about Mordak, but it looks like you shouldn't use your super identity while investigating the track field again.<br>\n\n\t/*Is first time interrogation? */\n\n\t<<get_location_index_by_id "StudentDistrictTrackField">>\n\t<<if $location[$templocationindex].search eq 1>>\n\t\t<<set $location[$templocationindex].search eq 2>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_track_field_amok_knights">>\n\t\t<<set $Ask_prisoners_count ++>>\n\t<</if>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Lord of Amok id=29? */\n<<elseif $tempencountername eq "Amok showdown">>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_1.jpg"]]@@\n\t<br>You defeated the Lord of Amok, or are they this Amok itself? You don't really mind either way so long as it's all over. Everyone around you seems to wake up, as if from a bad dream, so you guess you did something right.<br>\n\t<br>@@.bluevoice;"Why am I naked?"@@<br>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/amok_maiden0_1.jpg"]]@@\n\t<br>@@.bluevoice;"Why am I wearing a silly, skimpy outfit and holding a weapon?"@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/amok_slave_0.jpg"]]@@\n\t@@.bluevoice;"Why am I masturbating in public!?"@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Chaos_2.jpg"]]@@\n\n\t<br>@@.bluevoice;"Why am I wearing a badass, yet crazy heavy, suit of armor?"@@<br>\n\t<br>In fact, everyone seems pretty back to normal. It looks like you broke whatever influenced them when you beat the Lord.<br>\t\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@<br>\n\t<br>You call DJ who send in several cars. They carefully take the Lord into isolated custody. The others are dispatched to local hospitals since most of them are either confused by their hazy memories about what happened while some others are in complete shocked and need treatment.<br>\n\t<br>@@.bluevoice;"I promised never to sleep with those nerds and I remember wantonly fucking Nerdy Bernie... I didn't know he had such a big cock and knew how to use it. Maybe I should take the time to get to know him better."@@<br>\n\t\n\t<<Mission_completed "LARP is so wrong">>\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<get_location_index_by_id "AmokLairTheater1">>\n\t\t<<set $location[$templocationindex].event to 0>>\n\t\t<<get_location_index_by_id "AmokLairTheater2">>\n\t\t<<set $location[$templocationindex].event to 2>>\t\n\t<</link>>\n\t<br>\n\n/*Is Arissa maiden of Amok id=28?*/\n<<elseif $tempencountername eq "Sexy sentry">>\n\n\t<br>Arissa collapses to the ground in defeat. The normal course of action from here would be to call DJ, but it would probably warn every Amok follower in the surrounding area. You decide to hide Arissa’s unconscious body behind some of the ruins. You wonder how long it will be before someone will notice her disappearance. It's probably better to hurry up from here on.<br>\n\t<<move_character_to_room_by_id "Amok_maiden_0" "Store">>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Gardakan id=27? */\n<<elseif $tempencountername eq "Power of the nerd">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<br>Gardakan is defeated. You decide to interrogate him.<br>\n\t<br>@@.PCvoice;"Where is Amok? Where is your lair?"@@<br>\n\t<br>@@.bluevoice;"Amok is everywhere, he will avenge me soon enough. I won't betray her... er, him..."@@<br>\n\n\t<br>You call DJ who send a car. They carefully take Gardakan into custody. <br>\n\n\t/*\n\tCT_ACTION_ADD_CUSTOMCHOICE\n\tGardakan\n\tObj:DJHQ_receptionist:Ask about a prisoner\n\t*/\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_gardakan">>\n\t<<set $Ask_prisoners_count ++>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<get_character_index_by_id "Amok_Lord">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 2>>\n\t\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $RandomEncounterArray[12].status to 2>>\n\t\t<</if>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Warehouse Mercurial fight id=25? */\n\n<<elseif $tempencountername eq "Warehouse showdown">>\n\n\t<br>You managed to defeat the Mercurial member.<br>\n\t<br>You call DJ and they send agents who seems quite puzzled by your catch.<br>\n\t<br>@@.bluevoice;"Mercurial? Aren't we supposed to leave them alone?"@@<br>\n\t<br>After discussing the matter for a while, they still take them into custody, but you wonder about their conflicted reaction.<br>\n\t\n\t<<Mission_completed "Weird drug suppliers">>\n\t\n\t<br>There are still things unexplained about the dealer's suppliers. They called themselves Mercurial, but who are they and what are they trying to do exactly?<br>\n\n\t<<Mission_newunlock "We are Mercurial">>\n\t/* New_clue We are Mercurial */\n\t<<Mission_update "We are Mercurial" 1>>\t\n\t<br>\n\t<<set $EventOngoing to false>>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "VOID">>\n\t<</link>>\n\t<br>\n\n/* Is Pinkie Panther & Sexy Kitty id=26? */\n<<elseif $tempencountername eq "The Panther and her Kitty: Double Miaow">>\t\n\t<<get_encounter_index_by_id $tempencountername>>\n\t/* Is first win? */\n\t<<if $RandomEncounterArray[10].numberofwin eq 0 >>\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<br>Pinkie Panther and Sexy Kitty are defeated! You stay cautious, just in case they try to escape again. You call DJ who send a car. This time there are several supers to assist with taking them into custody. It looks like DJ doesn't want to make the same mistake twice.\n\tThey cuff them and take away, leaving you alone.<br>\n\t<</if>>\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<set $RandomEncounterArray[10].status to 2>>\n\t\t<<set $RandomEncounterArray[10].numberofencounter += 1>>\n\t\t<<set $RandomEncounterArray[10].numberofwin += 1>>\n\t<</link>>\n\t<br>\n\n\n/* Is Warehouse Full Boss fight id=24? */\n<<elseif $tempencountername eq "Dealers and suppliers showdown">>\n\n\t<br>You managed to defeat the boss, his bodyguard, his crew, and the Mercurial drug supplier. Impressive!<br>\n\t<br>You call DJ and tell them about your catch. They send cars to fetch the dealers. It looks like enough to send the gang into turmoil and force the remaining members go into hiding. The agents look less pleased when they find out about your other catch, the Mercurial man. They still take him into custody but you wonder about their negative reaction.<br>\n\t<<Mission_completed "It's dealers time">>\n\n\t<br>Now there still things unexplained about the dealers’ suppliers. They called themselves Mercurial, but who are they and what are they up to exactly?<br>\n\n\t<<Mission_newunlock "We are Mercurial">>\n\n\t/* is pending clue? if $MissionArray[$args[0]][5] eq 1\n\t*/\n\n\t<<Mission_update "We are Mercurial" 2>>\n\t\n\t<<set $EventOngoing to false>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "VOID">>\n\t<</link>>\n\t<br>\n\n/*Is Mercurial driver fight id=23?*/\n<<elseif $tempencountername eq "One hell of a driver">>\n\n\t<br>You managed to defeat the Mercurial driver. You cautiously move aside her gun and stash her in the car. Normally you would now call DJ to take care of her but you need to sneak in the warehouse first. While moving her unconscious body, you find a small door just behind her car. It looks like you just found an easy and quiet way inside!<br>\n\t\n\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<set_location_exit_by_id "DrugWarehouse_backalley" "open" "DrugWarehouse_office">>\n\t\t<<set_location_exit_by_id "DrugWarehouse_office" "open" "DrugWarehouse_backalley">>\n\t<</link>>\n\t<br>\n\n\n/* Is Boss gang fight id=22? */\n<<elseif $tempencountername eq "The Gangs All Here!">>\n\t<br>You managed to defeat the boss and his crew.<br>\n\t<br>You call DJ and tell them about your catch. They send cars to fetch the dealers. It looks like you beheaded the gang and the remaining members should flee into hiding.<br>\n\n\t<<Mission_completed "It's dealers time">>\n\n\t<br>Now you just have to take care of their suppliers. You still have the address of this warehouse. It sounds like a good enough place to start your investigation.<br>\n\n\t<<Mission_newunlock "Weird drug suppliers">>\n\t<<Mission_update "Weird drug suppliers" 3>>\n\t<<MissionLocation_newunlock "Weird drug suppliers" "DrugWarehouse_exterior" "Normal">>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Trio backup fight id=21? */\n<<elseif $tempencountername eq "Interception squad">>\n\n\t<br>You defeated the backup the trio called. They took advantage of the fight and got away during the tussle. You call DJ, who in turn call the police. They quickly come to fetch the thugs.<br>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Sentry id=20? */\n<<elseif $tempencountername eq "Sentry II: The Syringe Revenge?">>\n\n\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\n\t<br>The drone, robot, whatever, stops moving but keeps threatening you.<br>\n\t<br>@@.bluevoice;"Intruder will be captured! Sentry must capture the Intruder... muuuuustttttt ccaaaaaapppppptuuuurrrreeee...Warning oil level is low. Warning oooooilll leeeveeel is looooowww."@@<br>\n\t<br>Then, after a few sparks, it goes silent, probably for good. It looks like you are in the right place: why else would this kind of thing would be roaming in an abandoned manor?<br>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Sentry id=19? */\n<<elseif $tempencountername eq "Sentry job once">>\n\n\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\n\t<br>The drone, robot, whatever, stops moving but keeps threatening you.<br>\n\t<br>@@.bluevoice;"Intruder will be captured! Sentry must capture the Intruder... muuuuustttttt ccaaaaaapppppptuuuurrrreeee..."@@<br>\n\t<br>Then, after a few sparks, it falls silent, likely for good. It looks like you are in the right place: why else would this kind of thing patrol an abandoned manor?<br>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is larp 4st id=18? */\n<<elseif $tempencountername eq "Amok minions III">>\n\n\t/* Is more than third time? */\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 >>\n\t\n\t\t<br>Your opponent is defeated. He is lying on the ground, barely conscious. You wonder how he escaped DJ and, like last time, you can hear him mumbling something.<br>\n\t\t<br>@@.bluevoice;"Was I a good Amok follower? Was my performance good? Why does my head hurt so much?"@@<br>\n\t\t<br>What he is saying doesn't make any more sense than the other time. Is this an act? You decide to call DJ; better be safe than sorry.<br>\n\n\t<<else>>\n\n\t\t<br>Your opponent is defeated. He is lying on the ground, barely conscious. You can hear him mumbling something.<br>\n\t\t<br>@@.bluevoice;"Was I a good Amok follower? Was my performance good? Why does my head hurt so much?"@@<br>\n\t\t<br>What he is saying doesn't make any sense. Is this an act? Like the other time, you decide to call DJ, better to be safe than sorry.<br>\n\n\t<</if>>\n\n\t/* Is more than third time? */\n\n\t\n\t\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 >>\n\n\n\t\t<br>DJ dispatch a car and several agents. They carefully remove the armor and take the student into custody. Much to your surprise, you find out that it's a different student. How come they seemed to have the same voice?<br>\n\n\t<<else>>\n\n\t\t<br>DJ dispatch a car and several agents. They carefully remove the armor and take the student into custody.<br>\n\t\t\n\t<</if>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n\n\n/* Is larp 3st id=17 or id=16? */\n<<elseif $tempencountername eq "Amok minions" || $tempencountername eq "Amok minions II" >>\n\n\t/* Is more than third time & second time knight? */\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 && $RandomEncounterArray[8].numberofwin gte 2>>\n\t\n\t\t<br>Your opponent is defeated. He is lying on the ground, barely conscious. You wonder how he escaped DJ and, like last time, you can hear him mumbling something.<br>\n\t\t<br>@@.bluevoice;"Was I a good Amok follower? Was my performance good? Why does my head hurt so much?"@@<br>\n\t\t<br>What he is saying doesn't make any more sense than the other time. Is this an act? You decide to call DJ; better to be safe than sorry.<br>\n\t\n\t<<else>>\n\n\t\t<br>Your opponent is defeated. He is lying on the ground, barely conscious. You can hear him mumbling something.<br>\n\t\t<br>@@.bluevoice;"Was I a good Amok follower? Was my performance good? Why does my head hurt so much?"@@<br>\n\t\t<br>What he is saying doesn't make any sense. Is this an act? Like the other time, you decide to call DJ; better be safe than sorry.<br>\n\t<</if>>\n\t/* Is win more than once after third fight and no clue? */\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 && $RandomEncounterArray[8].numberofwin gt 1 && $RandomEncounterArray[8].temp eq 0>>\n\t\n\t\t<br>This isn’t the first time that they started rambling about a performance. Were they member of a theater club or something? Now that you think about it, there is a theater for students a few minutes away from your apartment. It's supposed to be the biggest in the campus. It could be a good idea to pay it a visit.<br>\n\n\t\t/* New_clue LARP is so wrong */\n\t\t<<Mission_update "LARP is so wrong" 0>>\n\t\t/*<<set_location_exit_by_id "StudentDistrictTheater" "open" "StudentDistrictHub">>*/\n\t\t/*\t\tArea_newunlock\t\t*/\n\t\t<<set_area_status_by_id "StudentDistrictHub">>\n\t\t<<set $RandomEncounterArray[8].temp to 1>>\n\t<</if>>\n\t\n\t\n\t\n\t/* Is more than third time & second time knight? */\t\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 && $RandomEncounterArray[8].numberofwin gte 2>>\n\t\n\t\t/*\n\t\tCT_Variable_Comparison\n\t\tAnd\n\t\tTempValue1\n\t\tGreater Than or Equals\n\t\t2\n\t\t*/\n\t\t<br>DJ dispatch a car and several agents. They carefully remove the armor and take the student into custody. Much to your surprise, you find out that it's a different student this time. How come he had the same voice than the previous knight you encountered? A modified helmet could be responsible for this acoustic trick, you guess.<br>\n\n\t<<else>>\n\n\t\t<br>DJ dispatch a car and several agents. They carefully remove the armor and take the student into custody.<br>\n\n\t<</if>>\n\n\t/* Is first knight? */\n\t\n\t<<if $RandomEncounterArray[8].numberofencounter eq 3 >>\n\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_amok_knight">>\n\t<<set $Ask_prisoners_count ++>>\n\t<</if>>\n\t<br>\n\t<<set $RandomEncounterArray[8].numberofwin ++>>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n\n\n\n/* Is larp 2st id=15? */\n<<elseif $tempencountername eq "The LARP Revenge">>\n\n\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n\t<br>Your opponent is defeated. He is lying on the ground, barely conscious. Much to your surprise, a scared voice comes from the armor, totally different from before.<br>\n\t<br>@@.bluevoice;"Ouch... what... what are you doing? What is going on?!"@@<br>\n\t<br>@@.PCvoice;"You attacked me!"@@<br>\n\t<br>@@.bluevoice;"Attacked?! But… Wait, what I am even doing in the park? I was at the theater for a repetition."@@<br>\n\t<br>He seems genuinely surprised. Is this an act? You decide to call DJ, not wanting to make another mistake.<br>\n\t\n\t\n\t<br>DJ dispatch a car and several agents. They carefully remove the armor and take the student into custody.<br>\n\t\n\n\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_armored_guy">>\n\t<<set $Ask_prisoners_count ++>>\n\t<<set $RandomEncounterArray[8].numberofwin ++>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n\n/* Is larp 1st id=14? */\n<<elseif $tempencountername eq "Medieval revival">>\n\n\t<br>Your last kick sends the armor, and the guy inside, flying backwards. It was easy, almost too easy. A scared voice comes crying out from the armor.<br>\n\t<br>@@.greenvoice;"Ouch... What is wrong with you?!"@@<br>\n\t<br>At the same time, several students take you to task.<br>\n\t<br>@@.bluevoice;"What are you doing to poor Ernest?"@@<br>\n\t<br>@@.bluevoice;"Who are you? Why are you hurting our friend?"@@<br>\n\t<br>Why are they taking his defense? Unless... unless you were actually mistaken!<br>\n\t\n\t<br>The students quickly confirm your impression.<br>\n\t<br>@@.bluevoice;"We were participating in LARP and you just started to beat him!"@@<br>\n\t<br>@@.PCvoice;"LARP?! What is this?"@@<br>\n\t<br>@@.bluevoice;"Live Action Role Playing! We are just students here, for god's sake. We were playing in the park and there is nothing wrong about that."@@<br>\n\t<br>Oops... It seems you were sorely mistaken and you quickly apologize. You are lucky he wasn't hurt, well, not too much, but he doesn't complain. You guess that, even if you are a super hero, you hurt his pride. They all leave the place, most of them cursing and shouting, threatening to complain directly to DJ.<br>\n\t<br>\n\t<<set $RandomEncounterArray[8].numberofwin ++>>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n\n/* Is Pinkie Panther id=13? */\n<<elseif $tempencountername eq "Miaow!">>\n\t<<get_mission_index_by_id "Miaow!">>\n\n\t/* Is second win id=1? */\n\n\t<<if $RandomEncounterArray[7].numberofwin eq 1 >>\n\n\t\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@<br>\n\t\t\n\t\t<br>Pinkie Panther is defeated once more! You stay cautious, just in case she tries to escape again. You call DJ who send a car. You were expecting supers to take her into custody, but much to your surprise, only agents arrive.<br>\n\t\t<br>@@.PCvoice;"Hi. I don't want to be disrespectful, but she is a super. How are you going to handle her on your own?"@@<br>\n\t\t<br>@@.bluevoice;"Sorry miss, but considering where we are and your ranking, we should be able to easily 'handle' her."@@<br>\n\t\t<br>They cuff her and take her into their car, leaving you alone.<br>\n\n\t\t<br>\n\t\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t\t<<set $RandomEncounterArray[7].status to 2>>\n\t\t\t<<set $RandomEncounterArray[7].numberofwin ++>>\n\t\t\t<<get_mission_index_by_id "The Panther and her Kitty: Double Miaow">>\n\t\t\t<<set $RandomEncounterArray[10].status to 1>>\t\n\t\n\t\t<</link>>\n\t\t<br>\n\t/* Is first win?? */\n\n\t<<elseif $RandomEncounterArray[7].numberofwin eq 0 >>\n\n\t\t<br>Pinkie Panther is defeated! You look at your surroundings to see how her victim is faring. He seems to be unconscious so you rush to help him. After a quick examination, you find nothing lethal. It looks like Pinkie Panther, even if it was rough, just played with him the entire time. Now you need to get her back to HQ. You turn to get her and it appears she fled while you were taking care of the student.<br>\n\t\t<br>It looks like you'll have to catch her again.<br>\n\t\t\n\t\t<br>\n\t\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t\t<<set $RandomEncounterArray[7].numberofwin ++>>\t\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n\n\n/* Is Thug mugging id=10 id=11 id=12? */\n<<elseif $tempencountername eq "Muggin" || $tempencountername eq "Muggin II" || $tempencountername eq "Muggin III" >>\n\t<<if $tempencountername eq "Muggin III" >>\n\n\t\t<br>You defeated the thug! Frustated you yell at him.<br>\n\t\t<br>@@.PCvoice;"Why do you keep coming at me?"@@<br>\n\t\t<br>You shake the unconscious guy like a rag doll.<br>\n\t\t<br>@@.PCvoice;"Why?!"@@<br>\n\t\t<br>@@.bluevoice;"Argh...because I was told to."@@<br>\n\t\t<br>@@.PCvoice;"What?!"@@<br>\n\t\t<br>@@.bluevoice;"Don't hurt me anymore."@@<br>\n\t\t<br>\n\t\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t\t<<set $RandomEncounterArray[6].status to 2>>\n\t\t\t<<set $RandomEncounterArray[13].status to 1>>\n\t\t<</link>>\n\t\t<br>\n\t\t\n\t<<elseif $tempencountername eq "Muggin II">>\n\n\t\t<br>You defeated the thug! Why do you keep encountering one? Is there a gang or a pattern?<br>\n\t\t<br>@@.PCvoice;"Why do you keep coming? Don't you know I am protecting this place?"@@<br>\n\t\t<br>You manage to get a short answer before he slips unconscious.\n\t\t<br>@@.bluevoice;"I...I know..."@@<br>\n\t\t<br>This guy must be out of his miond. You call DJ, who in turn call the police. They quickly come to fetch him.<br>\n\t\t<br>\n\t\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t\t<</link>>\n\t\t<br>\n\t<<else>>\n\t\t<br>You defeated the thug! You call DJ, who in turn call the police. They quickly come to fetch him.<br>\n\t\t<br>\n\t\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n\n\n/* Is Horny ray id=9? */\n<<elseif $tempencountername eq "Arousal threat">>\n\t<<get_mission_index_by_id "Arousal threat">>\n\t/* Is id=1? */\n\n\t<<if $RandomEncounterArray[5].numberofwin eq 1 >>\n\n\t\t@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@<br>\n\n\t\t<br>Horny Ray finally staggers in defeat! You look around, half expecting Miss Bystander rushing to her side, but it looks like there will be no deus ex machina for Horny Ray today. You want to get answers about the connection between her and Miss Bystander, but now is not the time or the place. You call DJ who send a car. You were expecting supers to take her into custody but, much to your surprise, only agents arrive.<br>\n\t\t<br>@@.PCvoice;"Hi. I don't want to be disrespectful but she is a super. How are you going to handle her on your own?"@@<br>\n\t\t<br>@@.bluevoice;"Sorry miss, but considering where we are and your ranking, we should be able to easily 'handle' her."@@<br>\n\t\t<br>They cuff her and take her into their car, leaving you alone.<br>\n\t\t\n\t\t<br>One less villain terrorizing the area. How many more you will have to fight in the future?<br>\n\n\t\t<<set $RandomEncounterArray[5].status to 2>>\n\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_prisoner_horny_ray">>\n\t\t<<set $Ask_prisoners_count ++>>\n\t\t\n\t\t/* Is id=0? */\n\t<</if>>\n\t\n\t<<if $RandomEncounterArray[5].numberofwin eq 0 >>\n\n\t\t@@.resizedialognpc;[>img["./images/MissBystander_1.jpg"]]@@<br>\n\t\t\n\t\t<br>Horny Ray is defeated! You look at your surroundings to assess how many people were injured when, much to your surprise, you discover Miss Bystander standing in front of you. There's something different about her: even if she has her usual haircut and clothes, she looks more determined and focused.<br>\n\t\t<br>@@.greenvoice;"Impressive. So your name is $PCSuperName, isn't it? You look a lot like... but you can't be. Do you happen to know a super called $PCName, whose real name is also $PCName? If so, I have a message for her."@@<br>\n\t\t<br>You hesitate to confirm as you remember Captain T talking about making her switch sides. Is she different now, too? Nevertheless, she hasn't made the link between your real identity and your super identity. <br>\n\t\t<br>@@.greenvoice;"Anyway, good job, but it's not over yet. You won't thwart the plans of Captain Naughty."@@<br>\n\t\t<br>Captain Naughty? You have never heard of her. Regardless, it looks like Miss Bystander has abandoned DJ. <br>\n\t\t\n\t\t<br>Will you have to fight an old ally again? Before you can react, she grabs Horny Ray and makes a movement with her hand. There's a blinding light that is disorienting for a few seconds. When you recover, you discover that both she and Horny Ray have disappeared.<br>\n\n\t\t/* New_clue Miss Bystander */\n\t\t<<Mission_update "Miss Bystander disappearance" 0>>\n\t\t<<Mission_newunlock "Captain Naughty">>\n\t\t<<set $RandomEncounterArray[5].numberofwin to 1 >>\n\t<</if>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/*Is Warehouse Boss fight id=8?*/\n<<elseif $tempencountername eq "Dealer boss showdown">>\n\n\t<br>You managed to defeat the boss and his bodyguard.<br>\n\n\t<br>You call DJ and tell them about your catch. They send cars to fetch the dealers. It looks like enough to send the gang into turmoil and force the remaining members to go into hiding.<br>\n\n\t<<Mission_completed "It's dealers time">>\n\n\t<br>Now you just have to take care of their suppliers, the mysterious Mercurial.<br>\n\n\t/* New_mission Weird drug suppliers */\n\t\n\t<<Mission_newunlock "Weird drug suppliers">>\n\t<<Mission_update "Weird drug suppliers" 1>>\n\t/*\n\tCT_SETVARIABLE\n\t1\n\tMissionArray($TempValue3)(5)\n\tEquals\n\t1\n\t*/\n\t<<set $EventOngoing to false>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<<move_item_to_room_by_id "DrugWarehouse_car" "VOID">>\n\t<</link>>\n\t<br>\n\n/* Is Dealer trio id=7 ? */\n<<elseif $tempencountername eq "Stashed Dealers">>\n\n\t<<get_mission_index_by_id "Underwear theft">>\n\t/* id=5 you already spied on them and lost the big fight? */\n\n\t<<if $RandomEncounterArray[9].numberofencounter gte 5 >>\n\n\t\t<br>You defeated the trio! You decide to get some answers before turning them in.<br>\n\t\t<br>@@.PCvoice;"Ok boys, so what exactly did you do to me last time?"@@<br>\n\t\t<br>@@.bluevoice;"The boss so screwed you, bitch. Creamed your pussy and ass real good like."@@<br>\n\t\t<br>You raise your fist and they quickly change their behavior. It looks like they learnt something from their beating.<br>\n\t\t<br>@@.bluevoice;"Sorry... sorry. Nobody did anything to you. I swear."@@<br>\n\t\t<br>You keep your fists raised in the air, threatening them.<br>\n\t\t<br>@@.bluevoice;"We swear on our dear mother’s graves. Please... we didn't do anything! The boss got a phone call from someone and told us to leave."@@<br>\n\t\t<br>A phone call saved you? That's… weird. You are convinced that you won't get anything more from them. You call DJ, who in turn call the police. They quickly come to fetch them. It's a huge setback for the dealers, but you still have to deal with their boss to make any real difference.<br>\n\n\t<<else>>\n\t\t<br>You defeated the trio! You call DJ, who in turn call the police. They quickly come to fetch them. It's a huge setback for the dealers, but you still have to deal with their boss to make a real difference.<br>\n\t<</if>>\t\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\n\t\t<<set $RandomEncounterArray[9].status to 2>>\n\t<</link>>\n\t<br>\n\n/* Is Dealer squad id=6? */\n<<elseif $tempencountername eq "Dealer Ambush">>\n\n\t<br>You defeated the dealer attack squad! You call DJ, who in turn call the police. They quickly come to fetch them.<br>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\t<br>\n\n/* Is Dealer alone id=4 id=5 ? */\n<<elseif $tempencountername eq "Dealer time" || $tempencountername eq "Dealer time II">>\n\n\t<br>You defeated the dealer! You call DJ, who in turn call the police. They quickly come to fetch him.<br>\n\t<br>\n\t<<link [[Keep going.|$returnfight]]>>\t\t\n\t<</link>>\n\t<br>\n/* Is Rugbymen id=3? */\n<<elseif $tempencountername eq "Rugbymen">>\n\n\t/* Is Underwear theft mission? */\n\t<<get_mission_index_by_id "Underwear theft">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\n\t\t<br>Your opponents are all writhing on the ground.<br>\n\t\t<br>@@.PCvoice;"Guys, it's time to tell me where your clothing stash is. Unless you'd rather explain yourself to the police, that is. I am not totally sure about the charges for this whole 'stealing underwear’ thing, but I have the feeling that your deeds are worth actual jail time."@@<br>\n\t\t<br>They seem worried, as they should be. One of them tries to object.<br>\n\t\t<br>@@.bluevoice;"But... We haven't done anything wrong..."@@<br>\n\t\t<br>He realizes he doesn't make much sense and shuts up. Another one tries a different approach.<br>\n\t\t<br>@@.bluevoice;"It's just menial and circumstantial. We will be free in no time if you do."@@<br>\n\t\t<br>@@.PCvoice;"Don't worry, I am sure you will have to stay no more than one year in prison. If it's not the case, I am ready to explain to everyone around here what you were up to. I am not sure there's a lot of love for perverts like yourselves around the university."@@<br>\n\t\t<br>You wait a bit, giving time for the threat to settle in their minds.<br>\t\n\t\t<br>The last one quickly snaps.<br>\n\t\t<br>@@.bluevoice;"It's the coach, man. He is the one responsible! He asked us to steal panties for him. We gave him everything, just like we were told."@@<br>\n\t\t<br>@@.PCvoice;"Where is he?"@@<br>\n\t\t<br>They give you the location of an old sports annex on the other side of campus. Meanwhile, you stare them down, frightening the crap out of them.<br>\n\t\t<br>@@.PCvoice;"I don't want there to be a next time with you all. Otherwise, who knows what could happen? Accidents occur sometimes, say, to perverts who can’t reform."@@<br> <br>\n\t\t<br>You get the feeling that you won't be seeing them again as they all scurry off.<br>\n\t\t<<Mission_update "Underwear theft" 2>>\n\t\t<<MissionLocation_newunlock "Underwear theft" "UniversityParkSportsAnnex" "Normal">>\n\t\t<<set $RandomEncounterArray[2].status to 2>>\n\t<<else>>\n\n\t\t<br>Your opponents are collapsed on the ground.<br>\n\t\t<br>@@.PCvoice;"Guys, I've gone easy on you this time. Next time, I won't be as forgiving and I won't leave you with just some bruises. There's also jail time as an incentive, if you’re feeling cocky."@@<br>\n\t\t<br>They keep groaning on the floor.<br>\n\t\t<br>@@.PCvoice;"You should be really careful about how you behave in public. You have been warned."@@<br>\n\t<</if>>\n\t<br>\n\t<<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofwin ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "Another fight">>\n\n\t<br>You know that you are a super hero but it feels weird beating up those two guys so easily. You still aren't used to your powers. Then you start wondering: where were they coming from? Miss Bystander was guarding the entrance, so she should have stopped them or warned you. Is there another way in or out of here?<br>\n\t<br>You guess that it's not the time to ponder such things; you have to help Captain T immediately.<br>\n\t\n\t<<Mission_update "Nefarius lair location" 0>>\n\t<br><<link [[Keep going.|$LocationCurrent]]>>\t\n\t\t<<move_character_to_room_by_id "Miss bystander" "Store">>\n\t<</link>><br>\n\t<br>\t\n/* Is first encounter? */\n<<elseif $tempencountername eq "Initiation">>\n\t\n\n\t<br>He looks surprised by your dominance and mutters some words as he loses consciousness.<br>\n\t<br>@@.bluevoice;"So pretty... So strong..."@@<br>\n\t<br>A security badge drops on the ground.<br>\n\t<br>@@.helpvoice;Congratulations! You just have beaten your first opponent. As the story unfolds, you'll have to fight your way through a lot of tougher enemies. Some of them can have precious information or useful items to help you advance in the game. You first enemy has a security badge that you can now pick up.@@<br>\n\n\t/*Initial_stat_upgrade*/\n\n\t<br>@@.helpvoice;Your recent, but intensive, training and this first fight are starting to pay off. You can add one point to one of your core characteristics (except HP):@@<br>\n\t\n\t<br>\n\t<<link [[Strength|$LocationCurrent]]>>\n\t\t<<move_item_to_room_by_id "Hideoutguardcard">>\n\t\t<<move_item_to_room_by_id "HideoutSwitchboard">>\n\t\t<<set $PCStrength++>>\n\t\t<<set $PCStrengthMax++>>\n\t\t<<refreshMeters>>\n\t<</link>>\n\t<br><br>\n\t<<link [[Dexterity|$returnfight]]>>\n\t\t<<move_item_to_room_by_id "Hideoutguardcard">>\n\t\t<<move_item_to_room_by_id "HideoutSwitchboard">>\n\t\t<<set $PCDexterity++>>\n\t\t<<set $PCDexterityMax++>>\t\n\t\t<<refreshMeters>>\n\t<</link>>\n\t<br><br>\n\t<<link [[Fortitude|$returnfight]]>>\n\t\t<<move_item_to_room_by_id "Hideoutguardcard">>\n\t\t<<move_item_to_room_by_id "HideoutSwitchboard">>\n\t\t<<set $PCFortitude++>>\n\t\t<<set $PCFortitudeMax++>>\t\n\t\t<<refreshMeters>>\n\t<</link>>\n\t<br>\n\t<<get_location_index_by_id>>\t\n\t<<set $location[$templocationindex].picture to "./images/hideout_guardroom_1.jpg">>\n\n<<else>>\n\n<br>You are victorious and free to go back to whatever you were doing.<br>\n<<link [[Back to business.|$LocationCurrent]]>>\t\t\n\t<</link>>\n\n\n<</if>>\n\n\n/*For events directly after end of fight*/\n<<if $tempencountername eq "warehouse_lockdown_final_fight">>\n\t<<set $EventOngoing to true>>\n<</if>>
<div class=resizedialognpc></div>\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n\t<br>@@.studentanitavoice;"You are probably right, I am a bit confused; but you could be wrong. Let me think about it, alone."@@<br>\n\t<<if $tempcharacterrow.UniformStudent_anita.ConversationLvl gt 0>>\n\t\t<br>$tempcharacterrow.UniformStudent_anita.displayname tries to leave but the group blocks her path.<br>\n\t<<else>>\n\t\t<br>The student tries to leave but the group blocks her path. You recognize her, she shares some lectures with you. You don't know much about her, except for her name: Anita.<br>\n\t\t<<get_character_index_by_id "UniformStudent_anita">>\n\t\t<<set $character[$tempcharacterindex].displayname to "Anita">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n\t<br>@@.studentnatalyvoice;"Are you kidding me? Shouldn't you mind your own business? I know my rights, leave me alone."@@<br>\n\t\n\t<<if $tempcharacterrow.UniformStudent_nataly.ConversationLvl gt 0>>\n\t\t<br>$tempcharacterrow.UniformStudent_nataly.displayname tries to leave but the group blocks her path.<br>\n\t<<else>>\n\t\t<br>The student tries to leave but the group blocks her path. You recognize her, she shares some lectures with you. You don't know much about her, except for her name: Nataly.<br>\n\t\t<<get_character_index_by_id "UniformStudent_nataly">>\n\t\t<<set $character[$tempcharacterindex].displayname to "Nataly">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\n\t<br>@@.studentalexandravoice;"By asking students to wear a uniform? That one is really funny. I need to tell my friends about it."@@<br>\n\t<<if $tempcharacterrow.UniformStudent_alexandra.ConversationLvl gt 0>>\n\t\t<br>$tempcharacterrow.UniformStudent_alexandra.displayname tries to leave but the group blocks her path.<br>\n\t<<else>>\n\t\t<br>The student tries to leave but the group blocks her path. You recognize her, she shares some lectures with you. You don't know much about her, except for her name: Alexandra.<br>\n\t\t<<get_character_index_by_id "UniformStudent_alexandra">>\n\t\t<<set $character[$tempcharacterindex].displayname to "Alexandra">>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\t<</if>>\n<</if>>
<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender0.jpg"]]@@\n\n\t<br>You rush forward, eager to fight. Mistress B raises her hands.<br>\n\n\t<br>@@.mistressbvoice;"I surrender."@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].BefriendLvl eq 1>> \n\n\t\t<br>No fighting? What is going on? You were expecting an epic fight with her, what a let down. Meanwhile you can hear the Keeper fighting the ninjas.<br>\n\n\t\t<br>@@.PCvoice;"All right, then force your ninjas to surrender."@@<br>\n\n\t\t<br>@@.mistressbvoice;"Of course, I just need a minute."@@<br>\n\n\t<<else>>\n\n\t\t<br>No fighting? What is going on? You were expecting an epic fight with her, what a let down. <br>\n\n\t\t<br>@@.PCvoice;"All right, then. Ask your remaining ninjas, if there are any, to surrender."@@<br>\n\n\t\t<br>@@.mistressbvoice;"Of course, I am going to call them."@@<br>\n\n\t<</if>>\n\n\t<br>Mistress B fiddles with her bodysuit's collar. She seems to be unzipping or reaching for something, maybe an hidden weapon.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender1.jpg"]]@@\n\n\t<br>@@.PCvoice;"What are you doing? Show me your hands!"@@<br>\n\n\t<br>@@.mistressbvoice;"Shouldn't you check me for weapons? I could be hiding something, a secret weapon to incapacitate both of you at the same time."@@<br>\n\n\t<br>She keeps unzipping her top.<br>\n\n\t<br>@@.mistressbvoice;"It could be something really bad, like a sharp blade, poison, or even some dangerous massive super-weapon."@@<br>\n\n\t<br>It makes sense, almost.<br>\n\n\t<br>[[You let her show you that she isn't hiding any weapons.|UniversityWarehouse_lockdown_lastfight_mistressb2]]<br>\n\n<<else>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender1.jpg"]]@@\n\n\t<br>You rush forward, hoping to surprise her. But you are too slow for Mistress B. She naughtily unzips her top, exposing only part of her cleavage. That is all she needs to take over, and you feel yourself totally under her thumb.<br>\n\n\t<br>@@.mistressbvoice;"Are you looking forward seeing my breasts again? You are so eager, you deserve a reward."@@<br>\n\n\t<br>You barely manage to protest.<br>\n\n\t<br>@@.PCvoice;"Stop with your little breast's tricks, fight me fair and square!"@@<br>\n\n\t<br>@@.mistressbvoice;"Why would I fight fair and square? Besides you are hurting my feelings: little breast? Are you kidding me? Do they really look small to you?"@@<br>\n\n\t<br>You can't help yourself and focus on her breasts. Indeed they aren't small at all, you want to tell her that it is her tricks that are. But you are too fixated on her to make an elaborate answer.<br>\n\n\t<br>@@.PCvoice;"Not small... perfect... perfect size."@@<br>\n\n\t<br>@@.mistressbvoice;"That is more like it. Let's get comfortable, shall we? I know that these Keeper is making a lot of noise, but don't worry about her. My ninjas will take care of her in no time."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n\t<br>She finally lets her breasts go free. At the same time she slightly arches her back, making her breasts stick out in your direction.<br>\n\n\t<br>@@.mistressbvoice;"Free, at least! Did you miss them? Can you feel the rush of seeing them, again?"@@<br>\n\n\t<br>She is right, you can feel your legs getting weak and your face is getting flushed from arousal.<br>\n\n\t<br>@@.PCvoice;"Your breasts... What kind of power have they?"@@<br>\n\n\t<br>@@.mistressbvoice;"My breasts? They have the power of beauty of course. Examine them closely and you will realize it. Do you think that you are in the right position to do so?"@@<br>\n\n\t<br>You don't like it, but you think that she is right. How can you look at them properly while you are still standing. You should lower yourself to have a better view.<br>\n\n\t<br>@@.mistressbvoice;"If you get on your knees, you will find that the view is quite beautiful."@@<br>\n\n\t<br>You are tempted to kneel right away. But something in your mind is still resisting Mistress B.<br>\n\n\t<br>@@.PCvoice;"No need... I am perfectly fine just standing."@@<br>\n\n\t<br>@@.mistressbvoice;"Suit yourself, I am in no hurry. I just what what is best for you. I want you to look at them to your heart's content."@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].BefriendLvl eq 1>> \n\n\t\t<br>Could you be mistaken? Could she be one of the good guys? If it is the case then all of this is just a big misunderstanding. You can't trust her, yet, even if deep down you want to.<br>\n\n\t\t<br>@@.mistressbvoice;"What about your friend? She is still fighting, shouldn't she stare at my breasts instead?"@@<br>\n\t\t\n\t\t<br>You have the urge to ask the Keeper to stop the fight, but you resist it. Mistress B and her delicious breasts is the ennemy, not your friend. You mutter a lame answer.<br>\n\n\t\t<br>@@.PCvoice;"No, she is busy elsewhere."@@<br>\n\n\t<<else>>\n\n\t\t<br>Could you be mistaken? Could she be one of the good guys? If it is the case then all of this is just a big misunderstanding. You can't trust her, yet, even if deep down you want to.<br>\n\n\t\t<br>@@.PCvoice;"Thanks, I guess."@@<br>\n\n\t<</if>>\n\n\n<br>[[You keep staring.|UniversityWarehouse_lockdown_lastfight_mistressb2]]<br>\n<</if>>
<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n\t<br>You wake up in your bed, reminiscing about your dream. You remember losing against super villains and that afterwards they used on you the headset you got from black Kitty. It feels stupid until you realize that you have something on your ears. Could it be the headset? This can't be possible, how could it end up on your head?<br>\n\n\t<br>You jump from the bed and reach for it; The shape is familiar; it is indeed the headset. You remove it then examine it closely; it's turned off, with no indications whatsoever that it was used. Did someone put it on your head? You look around and see no sign of anything out of the ordinary. Could it be a prank, from your roommate maybe? It seems quite unlikely as this isn't exactly her style. Besides she doesn't even know about the headset in the first place. Could you have tried it on your own? You have no recollection about it abnd even if you had tried it, why would go to bed while wearing it? This is a total mystery.<br>\n\n\t<<set $DreamArray[$tempdreamindex].numberoftime to 1>>\n\t<<Rest_Statisticrecovery "Erotic dream">>\n\t<<set $EventOngoing to false>>\n<<else>>\n\n\t<br>You wake up in your bed, reminiscing about your dream. You remember losing, once again, against super villains wearing kitty costumes; Then they use the headset on you, once again. Why are you experiencing this dream several times in a row? You realize that you have again something on your ears. Could it be the headset? Not again! You don't like where this is heading: there's a scary connection between the headset and your dreams. You just can't figure out how it ends up on your head during your sleep. You should proabably get rid of it or at least lock it away somewhere safe.<br>\n\n\t<br>You jump from the bed and examine the headset closely. Like the last time it looks inert, inactif. It's definitely not a prank from your roommate, otherwise she would already be bragging about how funny it was to trick you. It's not your doing either, and there's no sign of anyone else going into your room. This remains a total mystery.<br>\n\n\t<<set $DreamArray[$tempdreamindex].numberoftime to 1>>\n\t<<Rest_Statisticrecovery "Erotic dream">>\n\t<<set $EventOngoing to false>>\n\n<</if>>
@@.resizePC;[>img["./images/DreamAmok0_5.jpg"]]@@<br>\n\t\t\n\t\t<br>You decide to join the girls in the deck chairs again. You come closer to them.<br>\n<br>@@.bluevoice;"You made the right choice again, come and take a seat! Enjoy the sun with us!"@@<br>\n<br>Like the other time, you are already wearing your bikini instead of your usual clothes. Being in a dream can be quite practical. You make yourself comfortable and soon you are totally relaxed in your chair, eyes closed, listening to the girls as they chatter around you.<br>\n<br>@@.bluevoice;"You just have to enjoy yourself and take care of your body. You need to get in shape."@@<br>\n<br>You can feel the warm of the sun on your skin and a light breeze makes it even more enjoyable. Even if you are relaxed and half asleep, you ask them about the last sentence:<br>\n<br>@@.PCvoice;"To get in shape? Why?"@@<br>\n<br>@@.greenvoice;"For Amok and its followers, silly girl. Get back to enjoying the sun."@@<br>\n<br>Even for a dream it's off putting, but the dream and your position makes you lose focus.<br>\n<br>@@.bluevoice;"Don't worry about small details like this. Just go with the flow."@@<br>\n<br>@@.greenvoice;"Enjoy your time with us. We are your friends."@@<br>\n<br>You close your eyes and start to doze off again. The position, the chair, your bikini, the setting, everything is so deeply relaxing.<br>\n<br>@@.bluevoice;"You can trust us, you must trust us. It's just a big, nice wet dream."@@<br>\n<br>Indeed the dream feels slightly erotic. The breeze is gently tingling your body, pressing slightly your bikini fabric against your breasts and vagina, almost as if someone were gently caressing your body.<br>\n\n<br>[[Keep relaxing|Mark_of_Amok_corruption_chairpath2]]<br>\n
@@.resizedialognpc;[>img["./images/Misha_examination_helprestrain0.jpg"]]@@\n\n<br>You helped the nurse and decide to <<link [[leave them alone|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><</link>>.<br>\n
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n<br>She takes your bracelet, removes from it from your wrist and examines it closely. You are surprised as usually people tends to mistake your bracelet for a simple piece of jewelry.<br>\n\n<br>@@.ecogirl;"We are like... best partners, aren't we? We should be able to contact each other."@@<br>\n\n<br>She pulls out a flashy pink phone then types something on yours.<br> \n\n<br>@@.ecogirl;"Here is my phone number, just in case. Let me take yours."@@<br>\n\n<br>She types something on hers then put it back somewhere. Her dress is so tight that you wonder how she is carrying it.<br>\n\n<br>@@.ecogirl;"Don't worry, I won't give your phone number to anyone. Well, not to anyone I don't trust. Or should I give it to them too?"@@<br>\n\n<br>You hope your concealment power will protect you, if ever she decides to give your number yo everyone she meet.<br> \n<<new_phone_contactnormal "Ultra Bimbo">>\n<<set $character[$tempcharacterindex].talk.phone_contact to true>>\n<<include ultrab_fightlose_end>>
\n/*Is Massy and not stakeout yet*/\n<<get_event_index_by_id "massystakeout">>\n<<get_character_index_by_id "Massy">>\n<br>A lot of hallways and rooms in the dormitory.<br>\n<<if $EventArray[$tempeventindex].clueid eq 1 && $character[$tempcharacterindex].location eq "StudentDistrictDormInterior">>\n\n<br>As you go inside, you look around for Massy. You quickly check the mailbox, hoping to see her name, but you only see numbers on them. You don't know where her room is, so you search all over the place trying to find it. You are lucky and you spot Massy in one of the hallways.<br>\n\n<</if>>\n
<br>__''The following Powers are available:''__<br>\n<<set $TempString1 = "">>\n<<set $TempString3 = "">>\n<<if $PowerArray.length > 0>>\n <<capture _i>>\n <<for _i = 0;_i<$PowerArray.length;_i++>>\n /*Power available?*/\n <<if $PowerArray[_i].status eq 0>>\n <<set $TempString2 = '<br><<link "' + "''" + $PowerArray[_i].displayname + "''" + '">>' >>\n <<set $TempValue5 to 1>>\n /*Power obso requirement?*/\n <<if $PowerArray[_i].otherpowerrequirement neq "">>\n <<get_power_index_by_id $PowerArray[_i].otherpowerrequirement>>\n <<if $temppowerindex>>\n <<if $temppowerindex gte 0>>\n <<if $PowerArray[$temppowerindex].status eq 1>> \n <<set $TempString3 = "<br>This power will replace ''" + $PowerArray[$temppowerindex].displayname + "''.<br>">>\n <<else>>\n <<set $TempValue5 to 0>>\n\t\t\t\t\t\t\t<<set $TempString3 = "">>\n <</if>>\n <</if>> \n <</if>>\n <</if>>\n <<if $PCStrength lt $PowerArray[_i].strengthrequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n <<if $PCDexterity lt $PowerArray[_i].dexterityrequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n <<if $PCFortitude lt $PowerArray[_i].fortituderequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n /*Previous power requirement?*/\n <<if $PowerArray[_i].previouspowerrequirement neq "">>\n <<get_power_index_by_id $PowerArray[_i].previouspowerrequirement>>\n <<if $temppowerindex>>\n <<if $PowerArray[$temppowerindex].status neq 1>>\n <<set $TempValue5 to 0>>\n <</if>>\n <</if>>\n <</if>>\n\n <<if $TempValue5 eq 1>>\n /*Is gameoptions?*/\n <<if $GameOptions eq 1 >>\n <<set $TempString5 = "<br>It adds">>\n <<set $TempString4 = "<br>It adds">>\n\n /*Is Strengthbonus not empty?*/\n <<if $PowerArray[_i].Strengthbonus gt 0>>\n <<set $TempString4 += " ''" + $PowerArray[_i].Strengthbonus + "'' to your Strength">>\n <</if>>\n\n /*Is Dexteritybonus not empty?*/\n <<if $PowerArray[_i].Dexteritybonus gt 0>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">>\n <</if>> \n <<set $TempString4 += " ''" + $PowerArray[_i].Dexteritybonus + "'' to your Dexterity">>\n <</if>> \n\n /*Is Fortitudebonus not empty?*/\n <<if $PowerArray[_i].Fortitudebonus gt 0>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">> \n <</if>> \n <<set $TempString4 += " ''" + $PowerArray[_i].Fortitudebonus + "'' to your Fortitude">>\n <</if>> \n\n /*Is HPbonus not empty?*/\n <<if $PowerArray[_i].HPbonus>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">> \n <</if>> \n <<set $TempString4 += " ''" + $PowerArray[_i].HPbonus + "'' to your HP">>\n <</if>> \n <<set $TempString4 += ".<br>">>\n\t\t\t\t<</if>>\n\n <<set $TempString1 += $TempString2>>\n <<set $TempString1 += "<<replace #description>>">>\n <<set $TempString1 += $PowerArray[_i].description>>\n <<set $TempString1 += $TempString3>>\n <<if $GameOptions eq 1 >>\n <<set $TempString1 += $TempString4 >>\n <</if>>\n <<set $TempString1 += "<br>Do you select it?<br>">>\n <<set $TempString1 += '<br><<link [[Yes|$LocationCurrent]]>>'>>\n <<set $TempString1 += "<<set $PowerArray[" + _i + "].status to 1>>">>\n <<set $TempString1 += "<<set $PCPowerPoint -= 1 >>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCStrength += $PowerArray[" + _i + "].Strengthbonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCDexterity += $PowerArray[" + _i + "].Dexteritybonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCFortitude += $PowerArray[" + _i + "].Fortitudebonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCStrengthMax += $PowerArray[" + _i + "].Strengthbonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCDexterityMax += $PowerArray[" + _i + "].Dexteritybonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCFortitudeMax += $PowerArray[" + _i + "].Fortitudebonus>>">>\n\t\t\t\t<<set $TempString1 += "<<set $PCHPMax += $PowerArray[" + _i + "].HPbonus>>">>\n <<set $TempString1 += '<<if $PowerArray[' + _i + '].otherpowerrequirement neq "">>'>> \n <<set $TempString1 += "<<set $PowerArray[" + $temppowerindex + "].status to 2>>">> \n <<set $TempString1 += "<</if>>">>\n <<set $TempString1 += "<</link>><br>">>\n <<set $TempString1 += "<</replace>>">>\n <<set $TempString1 += "<</link>><br>">>\n \n <</if>>\n <</if>> \n <</for>>\n <</capture>>\n <<print $TempString1>>\n<</if>>\n<br> __''Power description:''__<br>\n<br><span id="description"></span>\n\n<br>[[You need to think about it a bit more.|$LocationCurrent]]<br>\n
<<layered_image "./images/AmokLair_theater_8.jpg" "./images/PCKneel0.png" "resizePC">>\n\t\n<br>After a while, you finally open your eyes. You are still naked and in a kneeling position. Clara hasn't moved either. She acknowledges your presence with a smile but otherwise doesn't really pay attention to you. She keeps muttering to herself.<br>\n<br>@@.bluevoice;"Our knights will conquer. Men will be converted into knights. Women will become slaves or maidens."@@<br>\n<br>You get up but can’t help continuing to listen.<br>\n<br>@@.bluevoice;"Everyone will become one with Amok. Every orgasm, every drop of cum, every bead of pussy juice, will be offered up to Amok."@@<br>\n<br>Her words resonate somehow in your mind. What really happened while you were kneeling? You pull yourself together since it looks like Clara will stay here for a long time. At least you accomplished your goal.<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add20>>\n<<if $GameOptions eq 1>>\n\n\t<br>The lord of Amok is now weaker and lost ''2'' defence points.<br>\n\n<<else>>\n\n\t<br>The lord of Amok is now weaker.<br>\n\t\n<</if>>\n<<move_character_to_room_by_id "Amok_slave_Clara" "AmokLairTheater6">>\n<<get_opponentstat_index_by_id "Lord of Amok">>\n<<set $OpponentStatistic[$tempopponentindex].defense -=2>>\n<<disable_character_talk "Amok_slave_Clara" "leaveroom">>\n\n<br>[[You have to move on and deal with the Lord.|AmokLairTheater6]]<br>
<<layered_image "./images/AmokLair_theater_8.jpg" "./images/PCKneel0.png" "resizePC">>\n\t\n\t<br>There's no intimacy in the room so you just turn around and strip.<br>\n\t<br>@@.bluevoice;"I see you are still a bit shy. Don't worry, that quickly fades away."@@<br>\n\t<br>Once naked, you sit on the pelt, trying not to expose too much your breasts and pussy to Clara's sight. You then easily assume her position.<br>\n\t<br>@@.bluevoice;"Good, you really look like one of us. Now there's something else to do."@@<br>\n\t<br>You thought it was over, what is she going to ask you to do? You that it's nothing too kinky.<br>\n\t<br>@@.bluevoice;"Close your eyes and empty your mind. Think about Amok and Amok only. Then let all your worries go away, as if she was swallowing them."@@<br>\n\t<br>You decide to close your eyes, just in case she checks, and wait.<br>\n\t<br>@@.bluevoice;"Good. Now listen carefully and you will hear her voice and the voices of her followers. It's faint, as if coming from afar, but it's here. Can't you hear them? Can you hear the voices of submission?"@@<br>\n\t<br>You keep waiting, hoping Clara is almost done, when you really do start hearing something.<br>\n\t<br>@@.aquavoice;"$PCSuperName... $PCName... $PCSuperName... $PCName... Come to me... You... are... mine. You are mine. You will follow my will. You will obey."@@<br>\n\t<br>What is this? You want to open your eyes but for some reason you can't bring yourself to.<br>\n\t<br>@@.aquavoice;"Your body is mine. You are mine. Don't try to fight it and embrace your fate. Embrace your new life. You need to submit. You need to obey"@@<br>\n\t<br>The voices keep telling you things. They tell you about the greatness of Amok and how you need to surrender everything to her. They tell you about the glory of her maidens and her knights and how they are destined to conquer the world. Your head becomes hazy as you try and process it all<br>\n\n\t<br>[[You lose track of time.|Amok_slave_Clara0_drawheroutyes_3]]<br>
@@.resizedialognpc;[>img["./images/amok_slave_9.jpg"]]@@\n\n\t<br>She sits on the pelt and makes herself comfortable. <br>\n\t<br>@@.bluevoice;"There are a lot of ways to worship Amok. Do you have a preference or would you prefer that I select the most appropriate for you?"@@<br>\n\t<br>You hesitate. You must think of something that will keep her busy.<br>\n\t<br>@@.PCvoice;"I'd like one that takes a lot of time and concentration."@@<br>\n\t<br>@@.bluevoice;"Really? I know one that fits, but it should be too complicated for you to execute."@@<br>\n\t<br>@@.PCvoice;"I am a fast learner. I am sure that I can do it and want to prove my devotion. Just show me how to do it and I will follow along."@@<br>\n\t<br>She seems skeptical. You must find a way to convince her.<br>\n\t<br>@@.PCvoice;"You can show me something easier and I'll prove to you that I can quickly pick it up."@@<br>\n\t<br>This seems to finally make her relax.<br>\n\t<br>@@.bluevoice;"All right. Let's start with something simple."@@<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/amok_slave_10.jpg"]]@@\n\n\t<br>She changes her position and gets down on her knees. She folds her legs underneath her thighs and rests her buttocks on her heels.<br>\n\t<br>@@.bluevoice;"This a quite basic. It is quite similar to seiza, a traditional Japanese sitting position."@@<br>\n\t<br>Then she pushes her buttocks back, making her ass stick out.<br>\n\t<br>@@.bluevoice;"But you need a slight modification, otherwise Amok won't notice you."@@<br>\n\t<br>It looks harmless enough, except for the fact that you still need to be naked.<br>\n\t<br>@@.bluevoice;"Show me how well you can do it."@@<br>\n\n\t<br>[[You try to win her trust and strip.|Amok_slave_Clara0_drawheroutyes_2]]<br>
@@.resizedialognpc;[>img["./images/bimbo_squad_both_0.jpg"]]@@\n<br>You were defeated by the Bimbo Squad!<br>\n<br>@@.bimbomandy;"Aha! Nobody can beat the Bimbo squad!"@@<br>\n<br>@@.bimbocindy;"And now we will make you pay, in pussy juice!"@@<br>\n<br>@@.bimbomandy;"She needs to be punished! Wait, a second... shouldn't we ask the victim about how we should punish her?"@@<br>\n<br>They help Ultra Bimbo get up.<br>\n<br>@@.ecogirl;"Thanks, she is supposed to be my wingman and I don't what got into her. I have several ideas to correct her mind."@@<br>\n<br>@@.bimbocindy;"Do you need our help?"@@<br>\n<br>@@.ecogirl;"I should do it on my own. I need her to embrace the pink on my own."@@<br>\nThe two bimbos seem disappointed and leave the place, after waving Ultra Bimbo good bye.\n<br>@@.bimbomandy;"Just tell us if you change your mind; the Bimbo squad is alway ready to help!"@@<br>\n<br>@@.bimbocindy;"And you the villain: We will take matters into our hands if we ever met you again."@@<br>\n<br>@@.bimbomandy;"I really hope we met you again. I really want to see you naked."@@<br>\n<br>@@.bimbocindy;"And lick your pussy."@@<br>\n<br>@@.bimbomandy;"And make you taste our sweet pink pussies."@@<br>\n<br>They keep telling you what they intend to do to you then finally leave; you find yourself alone with Ultra Bimbo. Unlike you, she seems to have recovered from your fight.<br>\n\n<br>She giggles.<br>\n\n<br>@@.ecogirl;"You were no match for us Bimbos. Now how can I educate you and bring you to the pink side of the force?"@@<br>\n\n<<include ultrab_fightlose_again_menu>>\n\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_win_call_bimbosquadlose">>
<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 3>>
<<if $character[$tempcharacterindex].Programming gte 60>>\n\t@@.resizedialognpc;[>img["./images/Warehouse_ivy1.jpg"]]@@\n<<elseif $character[$tempcharacterindex].Programming gte 30>>\n\t@@.resizedialognpc;[>img["./images/Warehouse_ivy1.jpg"]]@@\n<<else>>\n\t@@.resizedialognpc;[>img["./images/Warehouse_ivy1.jpg"]]@@\n<</if>>
@@.resizedialognpc;[>img["./images/DJ_therapist1.jpg"]]@@
@@.resizedialognpc;[>img["./images/downtown_edge_lick_handle0.jpg"]]@@\n\n<br>She grabs her blade backwards and presents its handle to you. It seems to be made of ivory and has the shape of a dragon.<br>\n\n<br>@@.edgevoice;"Open wide and lick it."@@<br>\n\n<br>She pushes it gently, but persistently, against your lips. You open your mouth and she slides the handle in.<br>\n\n<br>@@.edgevoice;"Good girl, now make it wet."@@<br>\n\n<br>You start to suck it and slowly lick it like a lollipop. It feels weird; you can feel the intricate carvings under your tongue. There is also a strange aftertaste that you can't quite pinpoint.<br>\n\n<br>@@.edgevoice;"Keep sucking it for around a minute. If nothing happens, we'll call it a day."@@<br>\n\n<br>What does she mean? You keep sucking, hoping to get it over with as quickly as possible. Edges moves the handle back and forth, in a naughty way. It feels as if she is using a sex toy instead of a katana.<br>\n\n<br>@@.edgevoice;"It looks like I was mistaken, my blade seems to like you."@@<br>\n\n<br>What is she talking about? You suddenly notices a faint glow coming from your mouth. You try to examine yourself, but it's complicated with the proximity of the blade. You discover that the glow is actually coming from the handle, more specifically from the eyes of the carved dragon. You want to ask Edge what is going on, but can't because of your mouth full.<br>\n\n<br>@@.edgevoice;"Not many people know that my blade has powers of its own."@@<br>\n\n<br>You feel afraid and want to stop, but Edge firmly keeps you in place. You find yourself unable to stop sucking and the aftertaste gets stronger. Soon, you start to see yourself in third person perspective. Could the strange taste be a symptom of poisoning? Or could you be hallucinating because of the lack of oxygen? You then realize that you aren't really seeing yourself, but a topless blonde woman.<br>\n\n<br>@@.edgevoice;"It is showing you something, isn't it? I can see it in your glazed eyes. It warned you about unforeseen consequences if you sucked on my blade; but I wasn't expecting such an outcome, the odds are so low."@@<br>\n\n<br>The topless blonde woman sucks wantonly on the handle. You can hear her slurping and moaning, spitting and drooling, as she keeps going on the handle.<br>\n\n<br>@@.edgevoice;"You have to bear with whatever it is showing you. Otherwise, the recoil is so powerful that it could kill someone as weak as you are."@@<br>\n\n<br>Edge's voice is so faint that you don't really understand what she is saying. You are so fixated on the blonde woman that, even if you could hear Edge properly, you would watch the blonde instead. She isn't you and yet she feels so familiar, like family or like... another you.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_lick_handle1.jpg"]]@@\n\n<br>You vision slightly changes as your vision moves away. You then see more clearly the surroundings around the blonde. You recognize the urban park and Edge, she is handling her blade toward the blonde girl. It feels similar to what she is doing for real. The blonde is on her knees with her hands behind her back; she seems to really enjoy licking and sucking on the handle. You then hear the voice of the imaginary Edge and her speech is totally different from the real one.<br>\n\n<br>@@.edgevoice;"Submit to my blade; submit to me. You have no will of your own. You belong to me; you will obey me. The blade will teach you how. The more you lick it, the more you will fall under my thumb."@@<br>\n\n<br>You are just a spectator but, from time to time, it feels like she is talking to you instead of the blonde. Sometimes, you also feel like you are the blonde topless woman and not $PCSuperName.<br>\n\n<br>@@.edgevoice;"Your purpose is to serve Edge. Edge is your joie de vivre, Edge is your raison d'être. Edge is your true and only mistress. Serving her gives you pleasure; licking her blade gives you pleasure. The more you lick it, the more aroused you become. The more aroused you are, the more obedient you'll become. Your pleasure becomes your obedience."@@<br>\n\n<br>This keeps going on, you lose track of everything as you keep sucking the handle as a blond and as a super heroine.<br>\n\n<br>@@.edgevoice;"You will soon experience a powerful orgasm; It will be so powerful that it will washes away all your resistance. Only then will you truly obey me."@@<br>
<<get_character_index_by_id "Amok_slave_Clara">>\n/*Examine*/\n/*Is underground?*/\n<<if $character[$tempcharacterindex].location eq "AmokLairTheater6">>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_10.jpg"]]@@\n\t\n\t<br>Clara is still in seiza position. She keeps muttering about how Amok will take control of the world and on how everyone will surrender their mind and body to her.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/amok_slave_7.jpg"]]@@\n\n\t/*Is first time?*/\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\n\t\t\t\t<br>A blonde with hair down to her shoulders rests on her knees on a white fur. She stays immobile but you notice her lips moving. You manage to understand what she is saying.<br>\n\t\t<br>@@.bluevoice;"How may Clara serve? How may Clara serve? How may Clara serve?"@@<br>\n\t\t<br>Clara, you suppose it's her name, seems otherwise totally oblivious to your presence. It's frightening.<br>\n\t\t\n\t\t<<set $character[$tempcharacterindex].displayname to "Clara">>\n\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t\t<<activate_character_talk "Amok_slave_Clara" "leaveroom">>\n\t\t<<refreshcharacters>>\n\t<<else>>\n\t\t\t\n\t\t<br>Clara is still immobile and kneeling on the fur. Like the other time, her lips are moving. While she doesn't say a word, you still get the impression of hearing her.<br>\n\t\t<br>@@.bluevoice;"How may Clara serve? How may Clara serve? How may Clara serve?"@@<br>\n\t\t\n\t<</if>>\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\n\t<<if $character[$tempcharacterindex].talk.leaveroom>>\t\n\n\t\t/*Convince her to leave the room*/\n\t\t<br>[[You try to convince her to leave the room.|Amok_slave_clara0_leaveroom]]<br>\n\t\n\n\t<</if>>\n\n<</if>>\n<span id="clara_talk">\n\n</span>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<layered_image $LocationImage "./images/vr_hr_room_confrontsuper1.png" "resizedialognpc">>\n\n<br>@@.PCvoice;"I am looking for Hollie. Are you a friend?"@@<br>\n\n<br>She seems eager to answer, even if she doesn't seem to know anything.<br>\n\n<br>@@.alicepalmer;"Hollie? Who is she? Never heard of her."@@<br>\n\n<br>@@.PCvoice;"What about Horny Ray?"@@<br>\n\n<br>@@.alicepalmer;"She is one of the villain you defeated, isn't she? My friend told me about her. But I never met her."@@<br>\n\n<br>@@.PCvoice;"If you don't know Hollie, what are you doing in her room?"@@<br>\n\n<br>She shows you a key.<br>\n\n<br>@@.alicepalmer;"This room is supposed to be empty and unoccupied. I am following this urban legend about empty rooms with VR equipments, have you heard about it?"@@<br>\n\n<br>This doesn't ring a bell and she keeps explaining everything to you.<br>\n\n<br>@@.alicepalmer;"There are top notch VR headset lying in empty rooms. The keys of these rooms are handed over from students to students. Each headset gives clues about the location of the next room. Each headset let you experience ultra realistic adventures; adventures like sky-diving, mountain climbing, or sunbathing in exotic islands. I was given my first key two weeks ago, this is my third room since then."@@<br>\n\n/*reference to Miss bystander*/\n<<get_event_index_by_id "vr_fantasy">>\n<<if $EventArray[$tempeventindex].firsttime eq false>>\n\t<br>It can't be a coincidence that you found headsets in Miss Bystander's apartment. Are these ones provoking the same kind of virtual experience? Could they all be part of an evil plot? This sounds highly suspicious and you tell her so.<br>\n\n<<elseif $EventArray[$tempeventindex].action.headset_saw>>\n\t<br>It can't be a coincidence that you found headsets in Miss Bystander's apartment. Could they be part of an evil plot? This sounds highly suspicious and you tell her so.<br>\n<<else>>\n\t<br>This sounds highly suspicious and you tell her so.<br>\n<</if>>\n\n<br>@@.PCvoice;"Ever thought about calling the police? It could the work of a villain or some criminals."@@<br>\n\n<br>@@.alicepalmer;"I wanted to, at first. But it felt silly after trying the VR. It was so realistic, so immersive, that I couldn't figure why it would be a trap. I am sure that it is some sort of testing field for the company who manufactures this stuff. Like a way for them to organize a beta test with real subjects."@@<br>\n\n<br>@@.PCvoice;"Still, it could be harmful. Have you been contacted or approached by whoever is behind all this? An address, a name, a phone maybe?"@@<br>\n\n<br>@@.alicepalmer;"Nothing at all. The rooms are all clean and nearly empty. The VR provide the instructions to hand over the keys. It is always through letters or geocaching."@@<br>\n\n<br>This must be connected to Horny Ray, somehow, but it also looks like a dead-end.<br>\n\n<br>@@.alicepalmer;"I could give you my key, if you want. You could investigate this on your own. It is the least I can do for a super heroine."@@<br>\n\n<br>She realizes that you must already have one and correct herself.<br>\n\n<br>@@.alicepalmer;"What I am saying is that I could give you the next key, if you want. Just let me wear the VR headset so I can find the next room and the whereabouts of the next key."@@<br>\n\n<br>@@.PCvoice;"I can't see any headset in this room."@@<br>\n\n<br>@@.alicepalmer;"But it is right here, on the bed."@@<br>\n\n<br>She points at something on the bed and yet you can't see anything. She removes her sneakers and go on the bed. You suddenly see what she was talking about: a big pair of VR goggles. How could you miss them? They must have been hidden from your sight the whole time.<br>\n\n<br>@@.alicepalmer;"Is that what you want to do? I could also just leave you with everything, if you prefer. But I am used to this thing, so I think it's best for you if you let me handle it. I'll show you what I can see and find."@@<br>\n\n<br>What are you going to choose? You are a super heroine so you shouldn't expose an innocent girl to potential dangers. At the same time it is still unclear if there is real danger with this VR thingie. Should you let her help you? It would be useful to get to the bottom of this urban legend and find out about its potential connection with Horny Ray.<br>\n\n<br>It sounds like a good idea to put her knowledge to good use, so you let her handle the VR and [[show you around|hr_bedroom_search_confront_super1_session]] in the virtual world.<br>\n<br>You don't want to endanger innocent people, so you ask her to [[give you|hr_bedroom_search_confront_super1_leave]] all the clues and leave.
<<layered_image $LocationImage "./images/vr_hr_room_confrontsuper0.png" "resizedialognpc">>\n\n<br>A blonde girl with middle length hairs enters the room. She is wearing a black leather jacket, and a denim short; she is also holding a backpack so you guess that she is a student. She seems to recognize you and loudly expresses her happiness at seeing you.<br>\n\n<br>@@.alicepalmer;"$PCSuperName?! I can't believe my eyes, it is really you. My name is Alice Palmer and my friend is a huge fan of yours."@@<br>\n\n<br>She seems to realize how awkward she sounds and corrects herself.<br>\n\n<br>@@.alicepalmer;"I am also a big fan of yours, of course. It is just that my friend told me like everything there is to know about you and like everything you did since you started working for DJ. It is a real privilege to meet you."@@<br>\n\n<br>You want to ask her a question, but she interrupts you.<br>\n\n<br>@@.alicepalmer;"Oh my gosh, she will never believe me. Can I take a selfie with you? She will be so jealous!"@@<br>\n\n<br>You agree and she comes to your side to take a picture.<br>\n\n<br>@@.alicepalmer;"I am sorry, this is so much emotions for me. It's just that you are starting to get famous, we are often talking about you."@@<br>\n\n<br>You calm her down until it feels like the right time to [[ask your questions|hr_bedroom_search_confront_super1]].<br>\n
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n\n<br>You need her to study again the chipset. You focus and use your //tools//. You feel more and more confident about how to use them on her.<br>\n\n<br>@@.chipsetvoice;"''Examine the chipset again. It still holds so many secrets. You are losing precious time not uncovering them. It is intriguing. You need to examine it closely. Who knows what other secrets it is still holding. You are losing precious time. You should examine it more closely this time.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ is still teaching Lana, but she seems restless. Soon she get the chipset and put it on her desk. You keep going, repeating time and time again the words chipset and @@.internalvoice;''First''@@. @@.internalvoice;''Scientist''@@ can't help herself and often have a look at it.\n\n<br>@@.chipsetvoice;"@@@@.internalvoice;''First''@@@@.chipsetvoice; ''brought you something. It is important. So important that you should examine it. You should examine it when you have time. It is intriguing. You should examine it every day. You need to examine it. You must examine it. You need to tell''@@ @@.internalvoice;''First''@@ @@.chipsetvoice;''everything about it. You need to know everything about it.''"@@<br>\n\n<br>You are ready to switch to the teaching angle, but it isn't necessary.<br>\n\n<br>@@.scientistlab;"Lana, we are going to continue our practical exercise today. Remember that we have to find all there is to know about it: its origin, its design, how it should be operated etc..."@@<br>\n\n<br>@@.chipsetvoice;"''Study it with Lana. She must study it. You must study it. You crave to study it.''"@@<br>\n\n<br>She starts working with Lana on the chipset. You take advantage of the situation and hammer the same words again and again in her mind.<br>\n\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_chipset2" >>\n<<set $Items[$tempitemindex].action.index_chipset_clara to 3>>\n<<include Chipset_awaken_dreamfadesaway>>
/*First time*/\n<<if $Items[$tempitemindex].action.index_clara eq 0 >>\n\t<<include Chipset_awaken_contact_scientist0>>\n/*Third time special event*/\n<<elseif $Items[$tempitemindex].action.index_clara eq 2>>\n\t<<include Chipset_awaken_contact_scientist2>>\n<<else>>\n\t<<include Chipset_awaken_contact_scientist1>>\n<</if>>
/* End if encounter*/\n<<if $tempencountername eq "ultrab_fight">>\n\t<br>It is over soon afterward, and the two women disappear from you sight. They are replaced with your familiar surroundings and Ultra Bimbo is nowhere to be seen; you hesitate then grab the cat headset and get up. For a second you wonder if it is dangerous. What could happen to you if you keep using it? You shrug off the idea, this headset looks pretty harmless until now. Besides you don't intend to use it anyway; of course others could force you to, like Ultra Bimbo, but you simply don't have to lose anymore, isn't it? <br>\n\t<<if passage() is "kittytraining1_baddy_couch0">>\n\t\t<<set $Items[$tempitemindex].action.baddycouchlv ++>>\n\t<<elseif passage() is "kittytraining1_baddy_strip0">>\n\t\t<<set $Items[$tempitemindex].action.baddystriplv ++>>\n\t<</if>>\n\t<<set $Items[$tempitemindex].action.baddylv ++>>\n\t<<set $character[$tempcharacterindex].talk.kitty_headset_used ++>>\n\t<<include ultrab_fightlose_end>>\n\t/*End if dream*/\n<<else>>\n\t<br>Your dream <<link [[fades away|$LocationCurrent]]>><</link>> as they keep telling her the same things, over and over.<br>\n\t<<if passage() is "kittytraining1_baddy_couch0">>\n\t\t<<set $Items[$tempitemindex].action.baddycouchlv ++>>\n\t<<elseif passage() is "kittytraining1_baddy_strip0">>\n\t\t<<set $Items[$tempitemindex].action.baddystriplv ++>>\n\t<</if>>\n\t<<set $Items[$tempitemindex].action.baddylv ++>>\n\t\n<</if>>\n
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"Mercurial? That name doesn't ring a bell, let me check..."@@<br>\n<br>He types on his keyboard for a while.<br>\n<br>@@.bluevoice;"Weird..."@@<br>\n<br>He types again as trying to confirm something.<br>\n<br>@@.bluevoice;"I'm sorry but it looks like that's classified information. You’ll need to ask one of the top brass directly if you want to know anything more."@@<br>\n\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<br>You keep having weird dreams about the chipset and how it manipulates people or things around you. At first, you thought that you were having them because of a vivid imagination and because of your stressful days as a super heroine. Now you aren't so sure any more. There could be more to it than it meets the eyes and you should do something about it.<br>\n\n<br>You could get rid of it, but you fear that the other parties, with more evil intentions at heart, could find it and use it for their twisted goals, whatever they are.<br>\n\n<br>Another option would be to destroy it. It doesn't sound like a good idea, as it is your only lead on the Ninjas. But you may not have another choices if things keep spiralling out of control like in your dreams.<br>\n\n<<if $Items[$tempitemindex].action.detected_mechanic eq 2>>\n\n<br>You could also ask DJ for help. But you suppose that Mechanic Girl is the only one who you can help you. You don't really know how or if the chipset affected her, so this doesn't sound like a great idea. Maybe you could show it to Miss Fabulous instead. You toy with the idea until you realize that, unless you have any hard evidence about the power of the chipset, she will probably show it to Mechanic Girl right away.<br>\n\n<<else>>\n\n<br>You could also ask DJ for help. You need to find someone comfortable with these technology babbles.<br>\n\n<</if>>\n\n/*activate break item & lose item.
@@.resizeitem;[>img["./images/UniformFlyer2.jpg"]]@@\n\n<<get_item_index_by_id "UniformFlyer2">>\n/*Is first time?*/\n<<if $Items[$tempitemindex].firsttime>>\n\n\t/*examined the first one?*/\n\t<<get_item_index_by_id "UniformFlyer">>\n\t<<if $Items[$tempitemindex].firsttime>>\n\n\t\t<br>This another flyer on the merit of wearing a uniform. You examine it briefly, and it looks like a long rant about how the lack of school uniform is affecting the school moral and academic results. It is well written and makes you question yourself. Anyway, no matter how well written it is, you aren't going to be wearing a school uniform anytime soon. <br>\n\n\t<<else>>\n\n\t\t<br>This another flyer on the merit of wearing a uniform. You examine it briefly, and it looks like a long rant about how the lack of school uniform is affecting the school moral and academic results. It is well written, unlike the previous one, and makes you question yourself. Anyway, no matter how well written it is, you aren't going to be wearing a school uniform anytime soon. <br>\n\t\n\t<</if>>\n\t<<get_item_index_by_id "UniformFlyer2">>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t<<activate_character_talk "Diana" "uniform_flyer2">>\n\t\n<<else>>\n\n\t<br>You read the flyer: it's a long rant about how the lack of school uniform is affecting the school moral and results. It's well written and attracts your attention somehow. Anyway, you aren't going to be wearing a school uniform anytime soon.<br>\n\t\n<</if>>\n\n<<if passage() is "UniformFlyer2">>\n\n\t<br>[[You'll check it later.|$LocationCurrent]]<br>\n\n<</if>>
<<if $Items[$tempitemindex].action.index_influence_mechanic gte 5>>\n\t@@.resizedialognpc;[>img["./images/mechanicgirl_2.jpg"]]@@\n<<elseif $Items[$tempitemindex].action.index_influence_mechanic gte 3>>\n\t@@.resizedialognpc;[>img["./images/mechanicgirl_1.jpg"]]@@\n<<else>>\n\t@@.resizedialognpc;[>img["./images/mechanicgirl_0.jpg"]]@@\n<</if>>
<<get_item_index_by_id "vr_headset_trap">>\n@@.resizeitem;[>img["./images/vr_headset0.jpg"]]@@\n\n<br>A head-worn apparatus that completely covers the eyes and ears.It seems to be entirely self-contained. You remember seeing severals commercials about similar devices. They all were promising an immersive, mind blowing, 3D experience.<br>\n\n<br>You could take it with you, but it feels wrong somehow.<br>\n\n<<if $Items[$tempitemindex].action.use_session>>\n\t<<if $ActionDayNumber gt 0 >> \n\t\t<<if $Items[$tempitemindex].firsttime>>\n\t\t\t<br>You wonder if this headset is a trap or not. You examine it closely, but it looks no different from the other one. You can't take it with you, you don't know exactly why, but you still could bring someone from DJ to examine it instead. Then you remember Miss Bystander warning; looking at all the weird stuff happening recently, it feels safer not to tell anyone about the headsets, yet. You should probably use it yourself, carefully, and be wary of any traps Miss Bystander could have left for you.<br>\n\t\t\t<br><<link [[You decide to test it (cost 1 action).|vr_event_main]]>><<set $Items[$tempitemindex].firsttime to false>><<Action_day_cost1>><</link>>\n\t\t<<else>>\n\t\t\t<br>You still haven't found enough clues about Miss Bystander. <<link [[You decide to use this headset again (cost 1 action).|vr_event_main]]>><<Action_day_cost1>><</link>><br>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $Items[$tempitemindex].firsttime>>\n\t\t\t<br>You wonder if this headset is a trap or not. You examine it closely, but it looks no different from the other one. You can't take it with you, you don't know exactly why, but you still could bring someone from DJ to examine it instead. Then you remember Miss Bystander warning; looking at all the weird stuff happening recently, it feels safer not to tell anyone about the headsets, yet. You should probably test it yourself carefully, but you feel too tired to try it right now.<br>\n\t\t<<else>>\n\t\t\t<br>You could use this headset again, but you feel too tired to try it right now.<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<br>[[You leave the headset alone for now.|$LocationCurrent]]<br>
<<layered_image $LocationImage "./images/vr_hr_room_confrontsuper1.png" "resizedialognpc">>\n\n<br>Her behaviour changes completely and she becomes a lot more friendly to you when you tell her you are indeed her plus-one.<br>\n\n<br>@@.alicepalmer;"I am really sorry for earlier. I really thought you were going to steal my spot. What was your name again?"@@<br>\n\n<br>@@.PCvoice;"I am $PCName."@@<br>\n\n<br>@@.alicepalmer;"I am Alice Palmer, nice to meet you."@@<br>\n\n<br>You wonder what to ask next, you don't want to spook her. Luckily for you she keeps talking.<br>\n\n<br>@@.alicepalmer;"I am surprised we meet so soon. I am still missing some points."@@<br>\n\n<br>You don't know what she is talking about but go along.<br>\n\n<br>@@.PCvoice;"I am as surprised as you are, I am also missing some points."@@<br>\n\n<br>She points at the bed.<br>\n\n<br>@@.alicepalmer;"Besides there is only one device, what are we supposed to do?"@@<br>\n\n<br>You look at the bed and don't see anything special.<br>\n\n<br>@@.PCvoice;"There must be some sort of mistake. What would you do if you were alone?"@@<br>\n\n<br>@@.alicepalmer;"Well, make myself comfortable on this bed, put on the headset and enjoy some kick-ass virtual reality. What about you? Wouldn't you do the same?"@@<br>\n\n<br>@@.PCvoice;"Yes, of course, but I am not alone. To be honest, I don't know what to do right now."@@<br>\n\n<br>@@.alicepalmer;"You could leave me, after all I am the first in line. Or I could show you some of the nice things I tried, to compare our experiences. Unless you want to share yours?"@@<br>\n\n<br>You have nothing to share and you don't want to make her suspicious, so you are left with two other options. You either choose to leave her alone or you agree to let her share with you her experiences, whatever form it takes.<br>\n\n<br>You [[leave her alone|hr_bedroom_search_confront_normal_plusone_leave]] for now.<br>\n<br>You agree to [[share|hr_bedroom_search_confront_normal_plusone_share]], it sounds like an easy way to gain her trust.<br>
<<get_item_index_by_id "Ninja_chipset">>\n@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n/*Is first time?*/\n<<if $Items[$tempitemindex].firsttime>>\n\t<br>A strange looking chipset with strange blue lights, sparkles and glows. You examine it more closely, but you don't know what you are supposed to be looking for. You need to find someone more knowledgeable about computer science. You could ask DJ or look for a computer science class department somewhere on campus. Now that you think about it, the ninjas could have targeted such a department in the first place. The crates were really heavy to move, and you know that most of the campus labs are nearby, so it's worth having a look at those.<br>\n\t<br>@@.PCvoice;"Ouch?!"@@<br>\n\t<br>You get a small jolt from the chipset, is there some static electricity in this thing? You examine your fingers and don't see anything wrong with them.<br>\n\t<br>@@.chipsetvoice;"''Initial bonding complete.''"@@<br>\n\t<br>Did you just hear a faint voice? You look around and don't see anything special. The jolt must have made you imagine this.<br>\n\t<<AreaSpecificLocation_newunlock "CampusLabHub" "Normal">>\n\t<<Mission_update "Ninja box" 1>>\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\t/*Ask receptionist about*/\n\t<<get_character_index_by_id "DJHQ_receptionist">>\n\t<<set $character[$tempcharacterindex].talk.Ask_him_about_computer to true>>\n\t/*enable Mechanic girl talk*/\n\t<<activate_character_talk "mechanic_girl" "ask_her_about_chipset">>\n\t/*Activate Chipset Dream*/\t\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<set $DreamArray[$tempdreamindex].status to 1>>\n<<else>>\n\t<br>A strange looking chipset with strange blue lights, sparkles and glows.<br>\n\t<<if $Items[$tempitemindex].action.action_general>>\n\t\t<<if $Items[$tempitemindex].action.break>>\n\t\t\t<br>You can try to break it.<br>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].action.throw_away>>\n\t\t\t<br>You can try to get rid of it for good.<br>\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n\n<<if passage() is "Ninja_chipset">>\n\n<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<</if>>\n
<<get_event_index_by_id "CoachBag">>\n/*var_7 id=10 last var*/\n<<if $EventArray[$tempeventindex].index eq 10>>\n\n\t/*Step_5*/\n\t<br>You don't want to search the bags anymore: it's only a source of frustation now that the smell is gone for good.<br>\n\t<br>[[You should stop searching this bag.|$returnitem]]<br>\n\n/*var_6 id=9 last search*/\n\n<<elseif $EventArray[$tempeventindex].index eq 9>>\n\n\t<br>You decide to thoughtfully examine the bag looking for another set of underwear. As you rummage through the clothes, you get the feeling that something is wrong. The smell... the delicious smell is gone. So are the kinky thoughts and fantasies that crossed your mind while you were trying other women underwear. You keep looking, hoping for something to happen. After awhile, out of desperation, you throw the bag against the wall.<br>\n\t<br>@@.PCvoice;"Damn it!" @@<br>\n\t<br>The craving, the lust, is still somewhere inside you and you have no way of satisfying it. You feel frustrated.<br>\n\n\t<<set $EventArray[$tempeventindex].index to 10>>\n\t<<Willpower_sub20>>\n\t<br>[[You should try something else.|$returnitem]]<br>\n\n/*var_5 id=8*/\n<<elseif $EventArray[$tempeventindex].index eq 8>>\n\n\t/*Step_5*/\n\t<br>You decide to thoughtfully examine the bag looking for another set of underwear. <br>\n\t<br>@@.internalvoice;"Looking for something fancy to wear this time? What about their owner? Don't you care anymore?"@@<br>\n\t<br>Of course, you could give them back to their real owner…<br>\n\t<br>@@.internalvoice;"Even if you like wearing them?"@@<br>\n\t<br>Do they really want to have their clothes back? After all, they probably wouldn't wear them anymore. <br>\n\t<br>@@.internalvoice;"Then they wouldn't mind you if you keep them, yeah?"@@<br>\n\t<br>You meekly nod to yourself and keep looking, eager to put on quite a show with a sexy pair.<br>\n\n\t<br>You hesitate then decide to go for a pair of cute, pink underwear.<br>\n\t<br>@@.internalvoice;"Pink is nice. Pink is a bimbo's color. I never thought you would want to become one. An airhead, slutty, always horny, always ready for sex - bimbo. I can already picture you permanently like that."@@<br>\n\t<br>You examine the panties. Should you really wear them?<br>\n\t<br>@@.internalvoice;"Why do you still hesitate? It's just a color. Forget about what I said."@@<br>\n\t<br>You make up your mind up and take the panties. They smell so good.<br>\n\t<br>@@.internalvoice;"Bimbos always smell nice and sexy."@@<br>\n\t<br>You blush as you realize that the smell, or 'perfume', is arousing you.<br>\n\n\t<<set $EventArray[$tempeventindex].index to 8>>\n\n\t/*Is nude?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t<br>You need to try them on.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\n\t<<else>>\n\n\t\t<br>You need to try them on.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\n\t<</if>>\n\t\t<br>[[Your doubts fade away.|CoachBag_search_postquest_var5]]<br>\n\n/*var_4 id=7*/\n\n<<elseif $EventArray[$tempeventindex].index eq 7>>\n\n\t<br>You decide to thoughtfully examine the bag. Maybe this time you could identify the real owners and give them back their underwear.<br>\n\t<br>@@.internalvoice;"Do you really care? You don't want to give them back any longer, do you?"@@<br>\n\t<br>You know deep down that it's just a pretense. What you really want is to try on another set of underwear.<br>\n\t<br>@@.internalvoice;"That's my girl. From a country girl to a closet fetishist."@@<br>\n\t<br>You feel a bit ashamed but at the same time aroused. No one must know your new perverted secret, but the idea of someone spotting you @@.internalvoice;-Maybe your coed?-@@ wearing you another woman’s underwear is fueling your lust. To change your mindset, you take all the underwear and starts folding them on your bed.<br>\n\n\t<br>Then you look at the folded clothes, wondering which you are going to try. You struggle trying to decide between two set of underwear: one white and the other red.<br>\n\t<br>@@.internalvoice;"Red is nice: it's really a slutty color, there's no doubt about it. On the other hand, white is kinky. The color hints at purity, while the panty design tells a completely different story."@@<br>\n\t<br>You examine the panties closely and you have trouble making a decision.<br>\n\t<br>@@.internalvoice;"Do you still hesitate? Then take the white ones. It really fits your inner conflict."@@<br>\n\t<br>You make your mind up and take the white ones. You examine it closely. It looks clean but there's also a strong scent coming from it.<br>\n\t<br>@@.internalvoice;"I really like this perfume. Can you identify the other smell?"@@<br>\n\t<br>You blush as you realize that what you thought was just a strong perfume is in fact a mix of perfume and sexual smells.<br>\n\n\t<<set $EventArray[$tempeventindex].index to 8>>\n\n\t/*Is nude?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t<br>You decide to try them on after all.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\t\t\n\t<<else>>\n\n\t\t<br>You decide you have to try them.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\n\t<</if>>\n\n\t<br>[[Your doubts fade away.|CoachBag_search_postquest_var4]]<br>\n\n/*var_3 id=6*/\n<<elseif $EventArray[$tempeventindex].index eq 6>>\n\n\t<br>You decide to thoughtfully examine the bag. Maybe this time you could identify the real owners and give them back their underwear.<br>\n\t<br>@@.internalvoice;"Do you really want to give them back?"@@<br>\n\t<br>You remember how much fun you had before and wonder if it is the right thing to do. After all, their underwears have been soiled by this perverted coach. They would probably just trash them, but… you have a duty to give them back, don't you?<br>\n\t<br>@@.internalvoice;"It would be a waste though, don't you think?"@@<br>\n\t<br>What would be the point of giving them back? Any sane women would just trash them right away. After all, they are @@.internalvoice;deliciously@@ soiled and messy.<br>\n \n\t<br>After a while, you resume folding the undergarments. It feels like the right thing to do.<br>\n\t<br>@@.PCvoice;"One white panty."@@<br>\n\t<br>@@.internalvoice;"One plain looking and boring white thing."@@<br>\n\t<br>Surprised, you look around. Did you just hear someone or something? It's not the first time this happened. Is the smell make you imagine things?<br>\n\t<br>@@.internalvoice;"Why are you still pretending? You know what I am deep down, don't you? The voice of your lust. The voice of your darkest fantasies."@@<br>\n\n\t<br>You must be imagining things. You are all alone in your room. Besides, the apartment is so quiet; You can't even hear Diana or her music.<br>\n\t<br>@@.internalvoice;"Sure, it's just you, me, and those panties. Look at them, they are a bit too simple for you, don't you think? It's too bad really, white can be so sexy but not in this case."@@<br>\n\t<br>You can't help yourself and examine the panties. Is there something wrong with the color?<br>\n\t<br>@@.internalvoice;"Not the color, stupid. The design is wrong! Drop them. They aren't worthy of your attention. Take the black ones over here; the see-through ones."@@<br>\n\t<br>Again, you can't help yourself and drop the white panties for see-through black ones.<br>\n\t<br>@@.internalvoice;"See how the front is barely hiding your pussy? It's just enough to leave things to imagination. They totally fit you, don't they?"@@<br>\n\n\t<br>You examine them closely, imagining yourself wearing them, flashing them to everyone, teasing boys and girls alike. Wait a second, why are you having these strange thoughts?<br>\n\t<br>@@.internalvoice;"Nothing strange. You need to check that they are harmless. The coach could have booby trapped them. You don't want any harm happening to Bilking Girl, do you? You don't want something to happen to an innocent girl because you told her that her panties were safe either, do you? You’d look terrible as a super and feel terrible too. So you need to test them to check if they are safe. Besides, if you can wear them, they could also be hers. She may be sporty, but deep down you know that she likes to use slutty underwear, don't you?"@@<br>\n\t<br>It... it makes some sense.<br>\n\t<br>@@.internalvoice;"But deep down you know that it's just a pretense, don't you? Trying to trick your little mind into thinking you are doing the right thing. In reality, you just want to wear something slutty, don't you? Welcome to the real world, my dear. Your old inhibited self is fading away. It really was about time…"@@<br>\n\n\t<<set $EventArray[$tempeventindex].index to 7>>\n\n\t\t/*Is nude?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\n\t\t<br>You decide to try them on after all.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You already are naked, so you just have to put them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\n\t<<else>>\n\n\t\t<br>You decide to try them on after all.<br>\n\t\t<<include CoachBagSearchProg_before>>\n\t\t<br>You remove your clothes and start pulling them on. When the panties are around your upper thighs, you hesitate for a second. There's something amiss.<br>\n\n\t<</if>>\n\n\t<br>[[Your doubts fade away.|CoachBag_search_postquest_var3]]<br>\n\n/*var_2 (first post quest) id=5*/\n<<elseif $EventArray[$tempeventindex].index eq 5>>\n\n\t/*Step_2*/\n\t<br>You decide to thoughtfully examine the bag. Maybe this time you could identify the real owners and give them back their underwear.<br>\n\t<br>@@.internalvoice;"Do you really want to give them back?"@@<br>\n\t<br>You remember how much fun you had before and wonder if it is the right thing to do. After all, their underwears have been soiled by this perverted coach. They would probably just trash them, but… you have a duty to give them back, don't you?<br>\n\t<br>@@.internalvoice;"It would be a waste though, don't you think?"@@<br>\n\t<br>You face a dilemma: what you should do and what seems smart to do are two different things. You wonder if it's what cops face every day: arresting bad guys that they know won't be condemned by justice and end up walking away. You shake your head and gather your thoughts. You must do what is right and, even if you try the underwear on at length, you must give the panties back.<br>\n\n\t<br>The idea of keeping them felt a bit naughty and empowering. For a second, you wonder why you would examine other girls underwear: it was arousing but even now it feels quite perverted and simply wrong. Meanwhile a familiar smell comes out from the bag: it's a mix of sexual smells with something else but you can't define exactly what it is. It's quite different from what you were expecting from dirty linen. You try to remember how the bags smelled the last time you searched one. <br>\n\t<br>@@.internalvoice;"Dirty linen? Don't be confused, it's obvious we have high grade panties here. Remember the feeling of the underwear you tried on the other time. It was smooth wasn't it? And there wasn't any dirty smell coming from them, don't you remember? It was just the scent of attractive and horny young female. Can' you smell their hormones and pheromones again? They are telling you so much about unbridled sex."@@<br>\n\t<br>You don't really remember, you just know that the smell is nice. The prospect of touching dirty panties doesn't feel disgusting anymore.<br>\n\t<br>@@.internalvoice;"It's just harmless and genuine curiosity. Don't you ask friends for clothes advice? It's roughly the same, just imagine that the clothes has been lent to you. It could be the only way to find their rightful owner. The first step is to identify and classify them. You already did it, you just have to do it again."@@<br>\n\t<br>You take all the underwear and starts folding them on your bed. It feels like doing a routine over again.<br>\n\n\t<br>After a while, you resume folding the undergarments. It feels like the right thing to do.<br>\n\t<br>@@.PCvoice;"One blue panty."@@<br>\n\t<br>@@.internalvoice;"One not too sexy blue... something."@@<br>\n\t<br>Surprised, you look around. Did you just hear someone or something? It's not the first time this happened. Is the smell make you imagine things?<br>\n\t<br>@@.internalvoice;"Or is it just exhaustion? Probably not. You know what it is deep down, don't you? The voice of your lust. The voice of your darkest fantasies."@@<br>\n\n\t<br>You must be imagining things. You are all alone in your room. Besides, the apartment is so quiet; you can't even hear Diana or her music.<br>\n\t<br>@@.internalvoice;"Sure, it's just you, me, and those panties. Look at them, they are a bit too simple for you, don't you think? Besides blue isn't the color that suits you the best."@@<br>\n\t<br>You can't help yourself and examine the panties. Is there something wrong with the color?<br>\n\t<br>@@.internalvoice;"Drop them. They aren't worthy of your attention. Take the white sexy ones over here. The white tanga suits you best."@@<br>\n\t<br>Again, you can't help yourself and drop the blue panties for the bolder white panties.<br>\n\t<br>@@.internalvoice;"They would do justice to your gorgeous body, don't you think?"@@<br>\n\t<br>You examine them closely, imagining yourself wearing them, flashing them to everyone, teasing boys and girls alike. Wait a second, why are you having these strange thoughts?<br>\n\t<br>@@.internalvoice;"Nothing strange. You need to check that they are harmless. The coach could have booby trapped them for all you know. You don't want any harm happening to Biking Girl, do you? You don't want something to happen to an innocent girl because you told her that her panties were safe either, do you? You’d look terrible as a super and feel terrible too. If you can wear them, you are sure they aren't dangerous. Besides, if they fit you they could be hers. She may be sporty, but deep down you know that she likes to use slutty underwear, don't you?"@@<br>\n\n\t<br>[[It... it makes some sense.|CoachBag_search_postquest_var2]]<br>\n\t<<set $EventArray[$tempeventindex].index to 6>>\n\n\n/*Been prog during quest and first time searching?*/\n<<elseif $EventArray[$tempeventindex].corruption gt 0>>\n\n\t<br>You managed to find Biking Girl's underwear, so you don't need those bags anymore. Yet, you remember how much fun you had searching them before, especially when you tried on some of the underwear. It felt a naughty and empowering. But you were focusing on helping a fellow super hero so you couldn't enjoy yourself as much as you'd like. Now you can examine them at your own leisure and try any underwear you want. <br>\n\t<br>You open the bag then stop. For a second, you wonder why you would examine other girls underwear: it was arousing but even now it feels quite perverted and simply wrong. Meanwhile a familiar smell comes out from the bag: it's a mix of sexual smells with something else but you can't define exactly what it is. It's quite different from what you were expecting from dirty linen. You try to remember how the bags smelled the last time you searched one. <br>\n\t<br>@@.internalvoice;"Dirty linen? Don't be confused, it's obvious we have high grade panties here. Remember the feeling of the underwear you tried on the other time. It was smooth wasn't it? And there wasn't any dirty smell coming from them, don't you remember? It was just the scent of attractive and horny young female. Can' you smell their hormones and pheromones again? They are telling you so much about unbridled sex."@@<br>\n\t<br>You don't really remember, you just know that the smell is nice. The prospect of touching dirty panties doesn't feel disgusting anymore.<br>\n\t<br>@@.internalvoice;"It's just harmless and genuine curiosity. Don't you ask friends for clothes advice? It's roughly the same, just imagine that the clothes has been lent to you. It could be the only way to find their rightful owner. The first step is to identify and classify them. You already did it, you just have to do it again."@@<br>\n\t<br>You take all the underwear and starts folding them on your bed. It feels like doing a routine over again.<br>\n\n\t<br>@@.PCvoice;"One green panty."@@<br>\n\t<br>You fold it on the bed and take another one.<br>\n\t<br>@@.PCvoice;"One white stripped panty."@@<br>\n\t<br>You fold it and take another one, and then another one, and so on. It's odd: the more you fold clothes the stronger it smells good in your room. Pretty soon, you find yourself slightly fuzzy headed, as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. <br>\n\t<br>@@.internalvoice;"It's as I told you earlier: the scent of horny attractive women is quite the turn on, don't you think?"@@<br>\n\t<br>This scent is now so omnipresent in the room and your fuzziness doesn't fade away. You think about opening a window, but it smells good you wonder why you would bother. Instead you stay still and inhale deeply through your nostrils.<br>\n\n\t<br>@@.internalvoice;"Shouldn't you try on one of this sexy underwear?"@@<br>\n\t<br>You look around confused. Why do you keep on having such strange thoughts?<br>\n\t<br>@@.internalvoice;"Because you envy girls who dare wearing those sexy underwear. Because you really enjoyed yourself when you tried them on the other time."@@<br>\n\t<br>You stay indecisive, looking at the various underwear and comparing them to yours. <br>\n\t<br>@@.internalvoice;"I am not talking about the boring green thing over here. Look at the sexy purple ones there. They would totally fit you too."@@<br>\n\t<br>You can't help yourself and grab the purple panties.<br>\n\t<br>@@.internalvoice;"They would fit you perfectly, don't you think?"@@<br>\n\t<br>You examine them closely, imagining yourself wearing them. Wait a second, why do you keep having these thoughts?<br>\n\t<br>@@.internalvoice;"Nothing is strange here. You are in your room having a bit of fun and you have all the time in the world to indulge yourself."@@<br>\n\n\t<br>[[Your worries quickly fade away.|CoachBag_search_postquest_var1]]<br>\n\t\n\n/*Never been prog?*/\n\n<<elseif $EventArray[$tempeventindex].corruption eq 0>>\n\n\t<br>You managed to find Biking Girl's underwear, so you don't need those bags anymore. Yet you still feel a bit curious about their contents. Sure, you already searched them several times, but it was only to help a fellow super heroine. Now you can examine them at your own leisure.<br>\n\t<br>You open the bag then stop. For a second, you wonder why you would examine other girl's underwear; it feels quite perverted. A smell comes out from the bag and it's a mix of sexual smells with something else but you can't define exactly what it is. It's quite different from what you were expecting from dirty linen. You try to remember how the bags smelled the last time you searched one. <br>\n\t<br>@@.internalvoice;"Dirty linen? Don't be confused, it's obvious we have high grade panties here. No dirty smells. Just the scent of attractive and horny young females. Can' you smell their arousal and pheromones? They are telling you so much about the pleasures of unbridled sex."@@<br>\n\t<br>You don't really understand, you just know that the smell is nice. The prospect of touching dirty panties doesn't feel as disgusting anymore.<br>\n\t<br>@@.internalvoice;"It's just harmless and genuine curiosity. Don't you ask friends for clothing advice? It's roughly the same. Just imagine that the clothes have been lent to you. It could be the only way to find their rightful owner. The first step is to identify and classify them."@@<br>\n\t<br>You take all the underwear and starts folding them on your bed. <br>\n\n\t<br>@@.PCvoice;"One silky blue panty."@@<br>\n\t<br>You fold it on the bed and take another one.<br>\n\t<br>@@.PCvoice;"One black bikini like panty."@@<br>\n\t<br>You fold it and take another one, and then another one, and so on. It's odd: the more you fold clothes the stronger it smells good in your room. Pretty soon, you find yourself slightly fuzzy headed, as if you were inhaling alcohol or a strong incense. You stop for a minute, trying to gather your thoughts. <br>\n\t<br>@@.internalvoice;"It's as I told you earlier: the scent of horny attractive women is quite the turn on, don't you think?"@@<br>\n\t<br>This scent is now so omnipresent in the room and your fuzziness doesn't fade away. You think about opening a window, but it smells good you wonder why you would bother. Instead you stay still and inhale deeply through your nostrils.<br>\n\n\t<br>@@.internalvoice;"Shouldn't you try on a pair of this sexy underwear?"@@<br>\n\t<br>You look around confused. Why do you keep having such strange thoughts?<br>\n\t<br>@@.internalvoice;"Because you envy girls who dare wearing those sexy underwear."@@<br>\n\t<br>You stay indecisive, looking at the various underwear and comparing them to yours. <br>\n\t<br>@@.internalvoice;"I am not talking about the boring white thing over here. Look at the sexy dark ones there. They would totally fit you too."@@<br>\n\t<br>You can't help yourself and grab the bolder black panties.<br>\n\t<br>@@.internalvoice;"They would fit you perfectly, don't you think?"@@<br>\n\t<br>You examine them closely, imagining yourself wearing them. Wait a second, why do you keep having these strange thoughts again?<br>\n\t<br>@@.internalvoice;"Nothing strange. You are in your room having a bit of fun and you have all the time in the world to indulge yourself."@@<br>\n\t<br>[[Your worries quickly fade away.|CoachBag_search_postquest_var0]]<br>\n\n<</if>>
<<get_dreamarray_index_by_id "fucktoy_corruption">>\n<<if $DreamArray[$tempdreamindex].misc gte 6>>\n\n\t<br>You wake up in your bed. You stay still, reminiscing about your dream. Why do you keep dreaming being a ''fuck toy''?<br>\n\t<br>@@.internalvoice;"Because it feels so good, isn't it? Aren't you wet just remembering this naughty dream?"@@<br>\n\t<br>You send a hand between your legs, half expecting to find a big dildo. You find nothing, except for some proof of your horniness.<br>\n\t<br>@@.internalvoice;"Told you so... It feels so good to be a ''fuck toy'', so why shouldn't experiment a bit, for real this time?"@@<br>\n\t<br>You lose yourself into some fantasies, fantasies of you being an eager ''fuck toy'', eager to please, eager to have her holes filled with some big dildo.<br>\n\t<br>@@.internalvoice;"Too bad your training isn't complete, don't you think?"@@<br>\n\n\t<br>Your mind shifts to the pleasure the bed gave you. If only you could find a harmless way to enjoy the same kind of feelings, of course without the dreadful consequences. You aren't looking forward being a mindless ''fuck toy'', but the idea is arousing as hell. You imagine yourself finding another training machine and using it again and again. You wouldn't stop until you are on the brink of being changed forever, only then... who knows what could happen?<br>\n\t\n\t<br>Finally you gather your thoughts and get up. You have a lot of things to do and no time to lose.<br>\n\n\t<<Rest_Statisticrecovery "UltraErotic_nightmare">> \n\n<<else>>\n\n <<if $DreamArray[$tempdreamindex].numberoftime gte 2>>\n <<if $TempString1 eq "No">>\n\n <br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was quite the wet dream, but now you are back to reality. You aren't a ''fuck toy'' eager to be used by this woman, @@.internalvoice;no this ''Mistress''@@. You remember how you exhibited yourself in front of her, just to prove her wrong. In your dream, it felt like the right thing to do. But now it feels a bit stupid, what's the point of masturbating in front of someone? Besides, why do you keep resisting her? The dreams are relenting and you feel your resistance going away, bit by bit. How long will you be able to resist? You decide to get up, you already lost too much time remembering your night.<br>\n <<Rest_Statisticrecovery "Erotic_nightmare_ultralowwillpower">>\n\t\t\t<<Game_Over_check 10>>\n\n <<else>>\n\n\t\t\t<<if $DreamArray[$tempdreamindex].misc eq 1>>\n\n\t\t\t\t<<include fucktoy_corruption_wakeup_yes1>>\n\n\t\t\t<<elseif $DreamArray[$tempdreamindex].misc eq 0>>\n\n\t\t\t\t<<include fucktoy_corruption_wakeup_yes0>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<include fucktoy_corruption_wakeup_yes2>>\n\n\t\t\t<</if>>\n \n\n <<Rest_Statisticrecovery "UltraErotic_nightmare">>\n\n <</if>> \n\t\t<<set $DreamArray[$tempdreamindex].numberoftime += 1>> \n\n <<elseif $DreamArray[$tempdreamindex].numberoftime eq 1>>\n <<if $TempString1 eq "No">>\n\n\t\t\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was quite the wet dream, but now you are back to reality. You aren't a ''fuck toy'' eager to be used by this woman, @@.internalvoice;no this ''Mistress''@@. You remember how you exhibited yourself in front of her, just to prove her wrong. In your dream, it felt like the right thing to do. But now it feels a bit stupid, what's the point of masturbating in front of someone? You decide to get up, you already lost too much time remembering your night.<br>\n\n\t\t\t<<Rest_Statisticrecovery "Erotic_nightmare_ultralowwillpower">>\n\t\t\t<<Game_Over_check 10>>\n\n\t\t<<else>>\n\n\t\t\t<<if $DreamArray[$tempdreamindex].misc gt 0>>\n\n\t\t\t\t<<include fucktoy_corruption_wakeup_yes1>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<include fucktoy_corruption_wakeup_yes0>>\n\n\t\t\t<</if>>\n\t\t\t<<Rest_Statisticrecovery "UltraErotic_nightmare">>\n\n\t\t<</if>>\n <<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n \n <<elseif $DreamArray[$tempdreamindex].numberoftime eq 0>>\n <<if $TempString1 eq "No">>\n \n\t\t\t<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was quite the wet dream, but now you are back to reality. You aren't a ''fuck toy'' eager to be used by this woman, @@.internalvoice;no this ''Mistress''@@. You remember how you exhibited yourself in front of her, just to prove her wrong. In your dream, it felt like the right thing to do. But now it feels a bit stupid, what's the point of masturbating in front of someone? You decide to get up, you already lost too much time remembering your night.<br>\n\n <<else>>\n \n\t\t\t<<include fucktoy_corruption_wakeup_yes0>>\n\n <</if>>\n <<set $DreamArray[$tempdreamindex].numberoftime += 1>>\n <<Rest_Statisticrecovery "Erotic dream">> \n <</if>>\n<</if>>
<<layered_image "./images/Randomencounter_park_3.jpg" "./images/Massy_3.png" "resizelocation">>\n<br>You follow her and she carefully avoids others, but doesn't pay attention to her back, making your task easier. She keeps heading deep into the park.<br>\n\n<div class=resizedialognpc></div>\n\n<<layered_image "./images/AmokLair_hub_0.jpg" "./images/Massy_3.png" "resizelocation">>\n<br>After a while, you reach a familiar place: it's an outdoor theater. At this point she starts looking everywhere, as if checking to see if she is followed. You quickly hide behind a tree and wait. It looks like you must be close now. Still looking in every direction, she heads in the direction of nearby ruins.<br>\n\n<div class=resizedialognpc></div>\n\n<<layered_image "./images/AmokLair_theater_0.jpg" "./images/Massy_3.png" "resizelocation">>\n<br>You wait a bit then follow her. From a distance, you can see her entering an abandoned building. Is this the theater you were looking for? It's late, you are tired, and you don't want to fight some of those stupid armored guys. You memorize the location of the place and decide to investigate it later.<br>\n\n\n<<Mission_update "LARP is so wrong" 8>>\n<<MissionLocation_newunlock "LARP is so wrong" "AmokLairExterior" "Normal">>\n<<Action_day_cost1>>\n<br>You come back to the [[dormitories|$LocationCurrent]] quite happy with the result of your stakeout: it looks like you made the right choice following Massy.<br>\n\n<<move_character_to_room_by_id "Massy" "Store">>\n<<get_event_index_by_id "massystakeout">>\n<<set $EventArray[$tempeventindex].clueid to 2>>\n/*<br>CT_MOVECHAR<br>\n<br>Massy<br>\n<br>Store<br>\n<br>CT_SETROOMACTION<br>\n<br>StudentDistrictDorm<br>\n<br>Stakeout-Inactive<br>\n*/
/*Is success?*/\n<<if $ChallengeResult eq 1 >>\n\t<br>@@.resizedialognpc;[>img["./images/amok_maiden0_0.jpg"]]@@<br>\n\t/*Is known Arissa?*/\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl gt 0>>\n\n\t\t<br>You manage to discreetly get past Arissa.<br>\n\n\t<<else>>\n\t\n\t\t<br>You manage to discreetly get past the sentry.<br>\n\t\n\t<</if>>\n\t<br>[[You leave her behind discreetly.|AmokLairTheater0]]<br>\n<<else>>\n\n\t<br>@@.resizedialognpc;[>img["./images/amok_maiden0_2.jpg"]]@@<br>\n\t<<set $character[$tempcharacterindex].displayname to "Arissa, Maiden of Amok">>\n\t/*Is known Arissa?*/\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl gt 0>>\n\n\t\t<br>@@.bluevoice;"Hey $PCSuperName! Trying to sneak your way in?"@@<br>\n\t\t<br>Damn, it looks like she spotted you. Before you can run away, she corners you with her glaive.<br>\n\t\t<br>@@.bluevoice;"Surrender in the name of Amok! I promise to be gentle afterward."@@<br>\n\t\t<br>So much for the discretion. It looks like you'll have to fight your way in.<br>\n\n\t<<else>>\n\t\t\t\n\t\t<br>@@.bluevoice;"Hey you! What are you doing here?!"@@<br>\n\t\t<br>Damn, it looks like she spotted you. Before you can run away she corners you with her glaive.<br>\n\t\t<br>@@.bluevoice;"Surrender in the name of Amok! I, Arissa maiden of Amok, will stop you in her name!"@@<br>\n\t\t<br>So much for the discretion. It looks like you'll have to fight your way in.<br>\n\t\n\t<</if>>\n\t\n\t<br>[[You have no other choice than to fight her.|Fight_init][$tempencountername ="Sexy sentry"]]<br>\n\t\n<</if>>
@@.resizedialognpc;[>img["./images/Thompson_10.jpg"]]@@<br>\n<br>You want to protest but she hushes you before you can speak.<br>\n<br>@@.greenvoice;"Don't worry, I'll show you the path, my little exhibitionist."@@<br>\n\n<br>She lets her breasts go free and slowly rubs them.<br>\n<br>@@.greenvoice;"See? Now you are just a student, eager for a good mark, who took some initiative."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/PCDescriptionClothes2.jpg"]]@@<br>\n<br>You decide to follow her example and lower your top, showing your breasts to everyone in the class.<br>\n<br>@@.bluevoice;"Waah... Wow! She has great breasts!"@@<br>\n<br>@@.bluevoice;"Not as big as Miss Thompson's, but they're still gorgeous."@@<br>\n<br>Upon hearing your classmates comment, you shamefully blush. Yet you find yourself aroused by the idea of being nearly as sexy as your teacher is.<br>\n\n\n\n<br><<link [[Wake up|$LocationCurrent]]>><<set $TempString1 to "Yes it is">><</link>><br>
@@.resizePC;[>img["./images/PCDescriptionClothes0.jpg"]]@@\n\n<br>You decide to go outside but don't make it too far. Just as you open the apartment door, you realize that you are too aroused to go anywhere. Your pussy is throbbing with need and your nipples are hard underneath your clothing. Still, you try to convince yourself that you must fight crimes.<br>\n<br>@@.PCvoice;"I must go outside. I must stay focused. I have no time to lose."@@<br>\n<br>But hearing your words aloud has the opposite effect on your mind. You sound unconvinced and unfocused. You should probably calm down before getting out, but how?<br>\n<br>@@.internalvoice;"Time to take care of that itch, don't you think?"@@<br>\n<br>You could take a cold shower or... You could just go in your bedroom and take care of your needs.<br>\n\n<br>[[You decide to take a cold shower.|travel_horny_shower0]]<br>\n<br>[[You decide to go to your bedroom.|travel_horny_bedroom0]]<br>
@@.resizedialognpc;[>img["./images/intro_limo_0.jpg"]]@@\n\n<br>You don't know what Ultra Bimbo is up to and decide to call DJ right away. She seems disapointed by your lack of interest and stops teasing you. \n\n<br>@@.ecogirl;"Why aren't you interested in my new body? Did I do something wrong? We are connected, I thought you would understand me. I promise to try harder, next time."@@<br>\n\n<br>@@.PCvoice;"There won't be a next time; you will stay in a special jail for a long time, instead. Until we figure out what happened to you."@@<br>\n\n<br>They quickly come to fetch her. You wonder what really happened to her. Could Miss Mental really be involved? You decide to call DJ to check that Ultra Bimbo is indeed in their custody. You find out that they don't remember your call or sending a car to take care of her. What the hell is going on? It could be Miss Mental's doing, but you have no proof whatsoever.<br>\t\n\n<<set $character[$tempcharacterindex].talk.fight_win_call_dj ++>>\n<<set $character[$tempcharacterindex].talk.lastencounter_result to "fight_win_call_dj">>\n<<include ultrab_fightwin_end>>
@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@\n\n<br>You enjoy a quick talk with Lana. You mainly talk about the current gossips and th daily life around the campus.<br>\n\n<br>After some time she stops the conversation and resumes working on her notes.<br>\n\n<br>@@.lana;"Sorry, I have so much to learn. Shouldn't you be studying too?"@@<br>\n\n<br>[[You want to talk to her about something else.|student_lana_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<get_character_index_by_id "TrackField_WeightGirl">>\n<<get_event_index_by_id "TrackField_MordakTalk">>\n\n/*Is Mordak over?*/\n<<if $EventArray[$tempeventindex].status eq 2 >>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete_0_portrait.jpg"]]@@\n\n\t<br>A pretty student who is standing in the middle of the field and practicing shot put. She is quite athletic and yet feminine at the same time. You protected her from Mordak's kinky intentions.<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TrackField_Athlete_0_portrait.jpg"]]@@\n\t\n\t<br>A pretty student who is standing in the middle of the field and practicing shot put. She is quite athletic and yet feminine at the same time.<br>\n\n<</if>>\n\n/*Is first time?*/\n<<if $character[$tempcharacterindex].Description eq 0>>\n\n\t<<set $character[$tempcharacterindex].displayname to "Shot put athlete">>\n\t<<set $character[$tempcharacterindex].Description to 1>>\n\t\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\n\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t<<replace #weight_talk>>\n\t\t\t\t\n\t\t\t\t<br>You try to engage her in conversation, but she seems too busy and doesn't pay attention to you.<br>\n\n\t\t\t<</replace>>\n\t\t\t<</link>> with her.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.mordak_talk>>\n\n\t\t<br>You can [[talk to her|TrackField_Weight_0_MordakTalk_0]], hoping to get any information about Mordak's whereabouts.<br>\n\t<</if>>\n<</if>>\n<br><span id="weight_talk"></span>\n\n<br>[[You don’t want to interact with her anymore.|$LocationCurrent]]<br>\n\n
<div class=resizedialognpc></div>\n<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t@@.resizedialognpc;[>img["./images/Student_anita_0.jpg"]]@@\n\t<br>@@.studentanitavoice;"I don't think you are so wrong; but you must be."@@<br>\n\t<br>$tempcharacterrow.UniformStudent_anita.displayname tries to leave but the group blocks her path.<br>\n\n\t\n<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\n\t@@.resizedialognpc;[>img["./images/Student_nataly_0.jpg"]]@@\n\t<br>@@.studentnatalyvoice;"Are you kidding me, again? Do you think you can scare me? I won't be intimidated so easily."@@<br>\n\t<br>$tempcharacterrow.UniformStudent_nataly.displayname tries to leave but the group blocks her path.<br>\n\t\n<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\n\t<<layered_image $location[$templocationindex].picture "./images/Student_alexandra_0.png" "resizedialognpc">>\n\t<br>@@.studentalexandravoice;"I am not interested."@@<br>\n\t<br>$tempcharacterrow.UniformStudent_alexandra.displayname tries to leave but the group blocks her path.<br>\n\t\n<</if>>\n
<br>It's one of the entrance to your university building.<br>\n\n/*Class finished?*/\n<<get_event_index_by_id "University_class">>\n<<if $EventArray[$tempeventindex].clueid eq 2>>\n\t<br>You can go back to your <<link [[apartment|UniversityClass_P4_gethome]]>>\n\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<<get_event_index_by_id "CoachBag">>\n/*first time*/\n<<if $EventArray[$tempeventindex].index eq 0>>\n\n\t<br>You completely open the bag and examine its contents. It's filled with underwear in all kinds of colors and shapes: white cotton panties, modest white or black briefs, and boy shorts, but also more daring things like pink bikinis, black bow-tie strings, a red thong, and even purple g-strings. <br>\n\t<br>Suddenly you realize that Biking Girl never described her underwear to you. How are you going to find them? You ponder your options. First you could simply confiscate all of them and sort them out at home. The problem is that you don't have any proof of the coach's guilt then. So it would make you a thief too. You could also go back to Biking Girl and ask her, but you realize that if the coach is indeed guilty, it will give him time to escape. Both options seem wrong and you quickly think about something else.<br>\n\t<<set $EventArray[$tempeventindex].index to 1>>\n\t<<set $Items[$tempitemindex].quantity ++>>\n\t<br>You don't have much time, if you don't to seem too hesitant in front of the coach, so you narrow the possibilities to two options. The first one is to subtly ask for the coach's help. The second is to search the bags until you find something matching Biking Girl's mensuration. You are dubious about the latter option as you don't really have a sharp eye for underwear unlike this so called coach.<br>\n\t<<activate_character_talk "TheCoach" "super_ask_help">>\n\t<br>[[You must decide what to do next.|$LocationCurrent]]<br>\n\n/*same bag twice*/\n<<elseif $Items[$tempitemindex].quantity gt 0>>\n\n\t<br>You decide to examine the bag’s contents again, hoping to identify something belonging to Biking Girl.<br>\n\t<br>@@.bluevoice;"Told you that I wasn't guilty."@@<br>\n\t<br>You keep looking, ignoring the Coach's comment, but you don't find anything.<br>\n\t<<set $Items[$tempitemindex].quantity ++>>\n\t<br>[[You must decide what to do next.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t<br>You open another bag completely and examine its contents. Like the others, It's filled with underwear in all kinds of colors and shapes: white cotton panties, modest white or black briefs, and boy shorts, but also more daring things like pink bikinis, black bow-tie strings, a red thong, and even purple g-strings. <br>\n\t<br>But it looks like there is something else inside. You push aside a set of transparent, sexy panties, and find a small, metallic box. <br>\n\t-Psschiiit- There is a small sound coming from the box and you feel something plastering your face, partially blinding you.\n\t<br>@@.bluevoice;"You fell into my trap, $PCSuperName."@@<br>\n\t<br>You turn around and barely manage to avoid a blow. The Coach seems different; he’s stronger and faster.<br>\n\t<br>@@.bluevoice;"Time for you to taste my medicine! Beware the power of my pills."@@<br>\n\t<br>It looks like he drugged himself to fight you. You shake your eyes to no avail, trying to remove the strange substance that hinders your vision.<br>\n\n\t/*Is gameoptions?*/\n\n\t<<if $GameOptions eq 1 >>\n\t\t<br>You have something in your eyes, it gives you a decrease of @@.bold;1@@ to your attack and defense.<br>\n\t<</if>>\n\t<<set $FightDefenseMisc -->>\n\t<<set $FightAttackMisc -->>\n\t[[Fight!!|Fight_init][$tempencountername ="I love panties"]]\n<</if>>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to use your super identity and rough her up a bit again.<br>\n\n<br>@@.PCvoice;"I am $PCSuperName, I know that you are hiding something. Stop your little tricks and tell me everything about your wrongdoings! Tell me what I want to know before I send you to jail!"@@<br>\n\n<br>@@.warehouseivyvoice;"I already told you all I know. I am just an operator around here, I set no trap, I am no villain. Please stop bullying me."@@<br>\n\n<br>Could it be true? Are you really bullying an innocent or is she just trying to deceive you? You decide to keep going, getting closer and menacing her without touching her. Like the other time, she seems genuinely frightened.<br>\n\n<br>@@.PCvoice;"What about the device then? I saw you take it away, where did you hide it?"@@<br>\n\n<br>She stutters as she tries to answer your question. You still don't know if she is genuinely scared of you or she really good con-artist.<br>\n\n<br>@@.warehouseivyvoice;"I... I... already told you. This place if full of devices, machines, and I have to move most of them everyday. This is my job, I am paid to do it. But I am no thief!"@@<br>\n\n<br>You keep pressuring her, hoping to she is stalling you and will crack, but it seems that you aren't going anywhere. Suddenly she bursts into tears and you realize that you have gone too far. She is either too cunning or not aware of what is really going on. She doesn't like a deceiving person, so you thing that it is probably the latter. Could she have some kind of dual personality syndrome? If that the case, you aren't sure rough her up again will bring more results.<br>\n\n/*lower relationship*/\n <<set $character[$tempcharacterindex].influence ++>>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You keep discussing the various rumors and gossip for a while. By the end, Diana isn't focused on your disappearance any longer. It looks like you will be able to resume your studies as if nothing happened. No one must know that you are a super hero; especially not someone as constantly close to you as your roommate.<br>\n\n<br>The next few weeks are uneventful and you receive no new news from DJ. Captain T used to be the only one contacting you and you wonder if they’ve forgot about you. Several times you decide to go to the HQ only to give up at the last moment. After all, the agent was quite clear about the situation: you need to rest and they will contact you when their investigation is over. Will they trust your testimony? Are you being held responsible for Captain T and Miss Bystander's disappearances? Deep down you know that there isn't much that you could have done. Still, your mind races, imagining different situations and other possible outcomes.<br>\n\n<br>[[Next|intro_Headquarters]]<br>
<br>@@.bluevoice;"It was bizarre and I wondered if you were really all right or not."@@<br>\n<br>@@.PCvoice;"My dear Aunty. I love her to death but she isn't the best messenger. I hope she didn't freak you out too much. She is totally harmless and we try to go along with her little… quirks."@@<br>\n<br>You hope Miss Mental won't read this in your mind in the near future. In the meantime, she really could have done a better job.<br>\n<br>@@.bluevoice;"Nope, I was relieved that you weren't kidnapped. There are strange rumors of students disappearing going around. I hoped you weren't one of the latest victims."@@<br>\n<br>@@.PCvoice;"Really? I never heard about it."@@<br>\n<br>@@.bluevoice;"I'm sure it's just rumors. Last time I listened to them, it was supposed to be this art student with a weird eastern European name: Kolochinsky, maybe? Or was it Kolanshansky?! But I saw her two days after her alleged abductions, so it's definitely fake news."@@<br>\n\n<br>[[Next|Intro_PCApartmentLivingroom_2]]
<<get_item_index_by_id "edge_dildo">>\n@@.resizeitem;[>img["./images/edge_dildo.jpg"]]@@\n\n<br>You see the dildo Edge gave you. It's quite realistic and transparent, probably silicon based.<br>\n\n<br>@@.internalvoice;"Take it in your mouth! Taste it! Use it!"@@<br>\n\n<br>You are tempted to stick your tongue and lick it. You freeze before doing it. What is wrong with you? You should leave this thing alone, who knows what powers Edge gave it.<br>\n\n<br>@@.internalvoice;"Too bad... you'll change your mind, eventually."@@<br>\n\n<<if passage() is "edge_dildo">>\n<br>''[[You leave it alone for now.|$LocationCurrent]]''<br>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Thompson_5.jpg"]]@@<br>\n\n<br>@@.greenvoice;"First, let's get comfortable."@@<br>\n<br>She sensually removes her vest, exposing a cute robe in the process. It really does justice to her breasts.<br>\n<br>@@.greenvoice;"Jealous? Fascinated? If you behave and focus, I promise to let you touch them later." @@<br>\n\n<br>@@.greenvoice;"Your turn. Remove your top."@@<br>\n<br>You hesitate for a second. You shouldn't...<br>\n<br>@@.internalvoice;"You made her a promise, yes? Obey her. Obey your trusted teacher. It's not your place to question her wisdom."@@<br>\n<br>You have to follow your teacher's orders but it doesn't feel right. Nevertheless, your hands reach for your top and you take it off.<br>\n<br>@@.greenvoice;"They are gorgeous. You are the most beautiful student I've had in years. I wonder why you aren't more popular… A communication issue, perhaps?"@@<br>\n<br>Your teacher shamelessly grabs and fondles your breasts. You passively try to stop her to no avail.<br>\n<br>@@.internalvoice;"A good student always trusts her teacher. An obedient student never questions her teacher."@@<br>\n\n<br>[[You aren't comfortable enough for her taste|Miss_Thompson_obedience_office_id3_obedient_2]]<br>
<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender2.jpg"]]@@\n\n\t<br>This must a be trap, you ready yourself for any trickery, but your worries fade away as she lets her breasts go free. There is something about her breasts that you can't quite explain but that something attracts your gaze. Mistress doesn't seem to mind your lecherous gaze, quite the contrary.<br>\n\n\t<br>@@.mistressbvoice;"For all you know, I could be firing lasers from my nipples. Shouldn't you inspect them, just in case?"@@<br>\n\n\t<br>You meekly agree. Something tells you that she couldn't be hiding much with this tight bodysuit of hers, but you don't really mind. You get a warm, soft feeling in your chest when you look at her chest, and don't want the sensation to end.<br>\n\n\t<br>@@.mistressbvoice;"Look at them, don't you think that they are marvellously dangerous? You should check them thoroughly, don't you think?"@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].BefriendLvl eq 1>> \n\n\t\t<br>You meekly agree, once again. You realize that something is wrong, you should resist somehow, but you feel helpless in front of her. The Keeper is still fighting, but she seems so far away that you don't really care.<br>\n\n\t<<else>>\n\n\t\t<br>You meekly agree, once again. You realize that something is wrong, you should resist somehow, but you feel helpless in front of her. There isn't a distraction around that could break her hold on you.<br>\n\n\t<</if>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n\t<br>She turns a bit, facing you completely, and pushes her breasts forward.<br>\n\n\t<br>@@.mistressbvoice;"Look at them, can you feel the danger? Can you feel it?"@@<br>\n\n\t<br>You don't know about danger, but you feel weak in the knees and also a bit fuzzy. Nevertheless, you keep looking at her //attributes//.<br>\n\n\t<br>@@.mistressbvoice;"What do you think? Tell me how you feel staring at them."@@<br>\n\n\t<br>You mumble something.<br>\n\n\t<br>@@.mistressbvoice;"I didn't catch that. Could you repeat yourself please? If in doubt, check them out closely. For you, I have all the time in the world"@@<br>\n\n\t<br>You finally manage to utter an answer.<br>\n\n\t<br>@@.PCvoice;"Nice... They look so nice."@@<br>\n\n\t<br>@@.mistressbvoice;"Nice? Are you mocking me as a villain? Dangerous, scary would be nice."@@<br>\n\n\t<br>You try find other words to describe them properly.<br>\n\n\t<br>@@.PCvoice;"Impressive, sexy, naughty... Is this better?"@@<br>\n\n\t<br>@@.mistressbvoice;"Naughty? I like it."@@<br>\n\n\t<br>[[You can't resist her.|UniversityWarehouse_lockdown_lastfight_mistressb3]]<br>\n\n<<else>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender4.jpg"]]@@\n\n\t<br>@@.mistressbvoice;"Let's get comfortable. Boys, get me my chair."@@<br>\n\n\t<<get_character_index_by_id "warehouse_ivy">>\n\t<<if $character[$tempcharacterindex].BefriendLvl eq 1>> \n\n\t\t<br>One of the ninjas gets out of the fight with the Keeper and produces a white chair, apparently from nowhere.<br>\n\n\t\t<br>@@.bluevoice;"Where were you hiding that?"@@<br>\n\n\t\t<br>@@.greenvoice;"You really don't want to know."@@<br>\n\n\t\t\n\t\t<br>He jumps back in the fight. Mistress B sits on it, opens her top a bit more and resumes talking. It is as if you were alone with her, as if there wasn't a raging fight between the Keeper and her goons, meters away from your location.<br>\n\t\n\t<<else>>\n\n\t\t<br>One of the ninjas, that you thought was knocked down for good, manages to get up. Then he produces a white chair, apparently from nowhere.<br>\n\n\t\t<br>Surprisingly, one of the unconscious ninjas asks him a question.<br>\n\n\t\t<br>@@.bluevoice;"Where were you hiding that?"@@<br>\n\n\t\t<br>@@.greenvoice;"You really don't want to know."@@<br>\n\n\t\t\n\t\t<br>He falls on the ground, unconscious again. Mistress B sits on it, opens her top a bit more and resumes talking.<br>\n\n\t<</if>>\n\n\t<br>@@.mistressbvoice;"Being a villain is so exhausting, can you believe it? Always running around, trying to mind my own business, I mean mostly world domination business. For example I am really glad that I found the device, my plan are nearing completion. But at the same time there is always someone to get in the way, someone noisy like you or your friend. I never have the time to relax and enjoy myself. Besides my powers are still limited, I have to stay still for a while. Staying still is a lot more tiring that it looks like. That is why I am always carrying a chair around. Come closer my dear."@@<br>\n\n\t<br>Your mind wanders until you realize that what she just said. You obey and you slowly approach mistress B. You already picture yourself fondling and sucking her breasts.<br>\n\n\t<br>@@.mistressbvoice;"Stop right here. That is as far as you can get right now."@@<br>\n\n\t<br>You feel frustated, why can't you come closer? You are so close to her that you imagine how her skin would feel and how good she must smell.<br>\n\n\t<br>@@.mistressbvoice;"You don't deserve to come closer, yet."@@<br>\n\n\t<br>Why is she taunting you like this? You try to reason yourself, after all why would you be interested in her? But your mind soon shifts back to a more important matter; How you are supposed to come closer?<br>\n\n\t<br>@@.mistressbvoice;"Do you want to come closer? Do you feel that you are worthy of worshipping my breasts? Answer me! Or do you prefer me to stop? Do you want me to zip my bodysuit?"@@<br>\n\n\t<br>You try to utter an answer, but barely manage to check your head.<br>\n\n\t<br>@@.mistressbvoice;"Do you want me to get up and leave? Do you want me to leave this place alone, for good? Would it be a good thing?"@@<br>\n\n\t<br>You feel conflicted; That would be, that should be, a good thing for her to leave. But then why are you scared at the prospect? You don't know if you can stand not seeing her, and her breasts, any more. You can't help yourself and answer her.<br>\n\n\t<br>@@.PCvoice;"Please, I don't know! Please, tell me what I need to do."@@<br>\n\n\t<br>Mistress B seems happy with your answer.<br>\n\n\t<br>@@.mistressbvoice;"I am not asking for an answer, yet. First my ninjas need to beat your friend. Meanwhile, enjoy the scenery and keep staring at my breasts. I'll tell you when you are ready for more."@@<br>\n\n\t<br>You do exactly as told and lose yourself in her breasts.<br>\n\n\t<br>[[You can't resist her.|UniversityWarehouse_lockdown_lastfight_mistressb3]]<br>\n\n<</if>>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n\n<<get_character_index_by_id "warehouse_ivy">>\n<<if $character[$tempcharacterindex].BefriendLvl eq 1>> \n\n\t<br>@@.mistressbvoice;"Now stare at them, stare at them while my ninjas beat your friend. My powers aren't working on you as they should be. But they should immobilize you long enough."@@<br>\n\n\t<br>You hear a faint voice, but you are unable to pay attention to it.<br>\n\n\t<br>@@.warehousekeepervoice;"$PCSuperName, what is happening to you? Fight her! Fight her control! You are stronger than her."@@<br>\n\n\t<br>You keep looking at Mistress B's magnificent breasts. The fighting noise ends abruptly and you hear footsteps approaching<br>\n\n\t<br>@@.bluevoice;"This keeper fought well, but we prevailed."@@<br>\n\n\t<br>@@.greenvoice;"The device is ours, Mistress. You have this one in the palm of your hand, what should we do with her?"@@<br>\n\n<<else>>\n\n\t<br>@@.mistressbvoice;"Now stare at them, stare at them while my ninjas recover. My powers aren't working on you as they should be. But they should immobilize you long enough."@@<br>\n\n\t<br>You hear faint noises, as most of the ninjas wake up and try to get up, but you are unable to pay attention to it. You keep looking at Mistress B's magnificent breasts. A some point, you hear footsteps approaching<br>\n\n\t<br>@@.bluevoice;"We are sorry Mistress, she was too strong for us."@@<br>\n\n\t<br>@@.greenvoice;"The device is ours, Mistress. You have this one in the palm of your hand, what should we do with her?"@@<br>\n\n<</if>>\n\n<br>@@.mistressbvoice;"I am still in control, but I don't know for how long. She is a super, after all. Right now she likes looking at my breasts. She enjoys looking at them. She can't help herself, she just wants to have a better look at them. She craves looking at them."@@<br>\n\n<br>For a second you worry about is going to happen, and try to break her control, but hearing her soothing words put you back into staring helplessly at her breasts.<br>\n\n<br>@@.mistressbvoice;"In time, super or not super, she will fall completely under my complete control. I could take her with us, and use her for my experimentations. But she will be hard to keep in check, I am not sure she is worth the trouble. Or I could leave her alone, for now. In time she will seek me again, I will have mastered the device by then, and so she will be an easier prey. Decisions.. decisions.. which should I choose?"@@<br>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Programming_lvlX_add5>>\n\n/*Mistress B is not unknown anymore*/\n<<get_character_index_by_id "mistress_b">>\n<<set $character[$tempcharacterindex].firsttime to false>>\n\n<br>She decides to <<link [[take you|testcenter_asylum_cell]]>>\n <<set $EventOngoing to false>>\n <<set $character[$tempcharacterindex].firsttime to false>>\n<</link>> with her.<br>\n\n<br>She decides to <<link [[leave you|UniversityWarehouse_lockdown_lastfight_mistressb_leavealone]]>>\n <<set $EventOngoing to false>>\n <<set $character[$tempcharacterindex].firsttime to false>>\n<</link>> alone, for now.<br>\n
@@.resizedialognpc;[>img["./images/DJ_Marvelous_girl_0.jpg"]]@@<br>\n<br>Marvelous Girl is a Rank A super heroine with an assortment of different powers. She is always wearing a red costume and is, surprisingly for a super of her caliber, quite shy.<br>\n\n\n<<get_location_index_by_id>>\n<<get_character_index_by_id "Marvelous">>\n\n<<if $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t<br>She is currently lifting some weighs, around a thousand pounds, and not breaking a sweat.<br>\n<</if>>\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t<br>You can [[chat|Marvelous_0_small_talk]] with her.<br>\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.train_with>>\n\t\t\n\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t\t<br>You can [[train|Marvelous_0_train_with]] with her (cost 1 action).<br>\n\t\t\t<<else>>\n\t\t\t\t<<if $Willpower gte 50>>\n\t\t\t\t\t<br>You can [[train|Marvelous_0_train_with]] with her (cost 20 Willpower).<br>\n\t\t\t\t<<else>>\n\t\t\t\t<br>You can <<link "train">>\n\t\t\t\t\t\t\t\t\t<<replace #marvelous_talk>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to train.<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>> with her (cost 20 Willpower).<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t<</if>>\n<</if>>\n\n<span id="marvelous_talk">\n\n</span>\n\n<br>[[Back|$LocationCurrent]]<br>
\n/*Is post quest?*/\n<<if $EventArray[$tempeventindex].clueid eq 3>>\n\n\t/*Variation6?*/\n\t<<if $EventArray[$tempeventindex].corruption eq 6>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You must keep them when it's over, don't you think? You are a good girl first, and there's no way being a super hero can change this. As a good girl you deserve anything that is kinky and fun. Those underwear are definitively both and you could put them to good use. Screw their owners, screw your duty as a super hero."@@<br>\n\n\t/*Variation5?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 5>>\n\t\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You should keep them when it's over, don't you think? You are a super hero but more importantly you are a good girl and good girls deserve a reward. You could put those underwear to good use, their initial owners don't deserve them, don't you think?"@@<br>\n\t\n\t/*Variation4?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 4>>\n\t\n\t\t/*Is end of the text?*/\t\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? You are a super hero but more importantly you are a good girl and good girls deserve a reward. You could put those underwear to good use, you deserve them more than their initial owners, don't you think?"@@<br>\n\t\t\n\t/*Variation3?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 3>>\n\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"It would make a fine addition to your soaked panties collection, don't you think? The more you behave like a good girl, the more kinky rewards you deserve."@@<br>\n\t\t\n\t/*Variation2?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 2>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? Don't let your super hero duty get in the way. You are a good girl first, and the more you behave like one, the more rewards you deserve."@@<br>\n\t\t\n\t/*Variation1?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 1>>\n\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? You are a super hero but more importantly you are a good girl and good girls deserve a reward. Consider them as a spoil of war. They have been soiled so it's better to keep them in order to spare their rightful owners, don't you think?"@@<br>\n\n\t/*Variation0?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 0>>\n\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? You are a super hero and also a good girl. Don't you deserve a reward for all your hard work?"@@<br>\n\n\t<<else>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You are a good girl and you deserve special panties, don't you think? Your usual things are too plain and boring, you need something kinky and fun, you need these panties. Screw their owners, screw your duty as a super hero, the others can't understand the bond you share with them. Don't waste time explaining them anything, just enjoy your reward."@@<br>\n\t\n\t<</if>>\n<<else>>\n\t\n\t/*Variation3?*/\n\t<<if $EventArray[$tempeventindex].corruption eq 3>>\n\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"It would make a fine addition to your soaked panties collection, don't you think? The more you behave like a good girl, the more kinky rewards you deserve."@@<br>\n\t\t\n\t/*Variation2?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 2>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? Don't let your super hero duty get in the way. You are a good girl first, and the more you behave like one, the more rewards you deserve."@@<br>\n\n\t/*Variation1?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 1>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? You are a super hero but more importantly you are a good girl and good girls deserve a reward. Consider them as a spoil of war. Their rightful owner would prefer you to have them instead of this perverted coach, don't you think?"@@<br>\n\t\n\t/*Variation0?*/\n\n\t<<elseif $EventArray[$tempeventindex].corruption eq 0>>\n\t\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"You could keep them when it's over, don't you think? You are a super hero and also a good girl. Don't you deserve a reward for all your hard work?"@@<br>\n\t\n\t<<else>>\n\n\t\t/*Is end of the text?*/\n\t\t<br>@@.internalvoice;"It would make a fine addition to your soaked panties collection, don't you think? The more you behave like a good girl, the more kinky rewards you deserve."@@<br>\n\t<</if>>\n<</if>>
<<downtown_presence>>\n\n<br>The heart and center of Downtown. It's well situated as you can easily reach any place downtown from here. There isn't much activity at the moment, only a few cars and bystanders.<br>\n\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t/*Move edge back to random encounter urban park if already met*/\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<get_character_index_by_id "edge">>\n\t<<if $RandomEncounterArray[$tempenrandomencounterindex].status eq 2 && $character[$tempcharacterindex].location eq "downtown_urban_park0">>\n\t\t<<move_character_to_room_by_id "edge" "downtown_urban_park">>\n\t<</if>>\n\t\t\t\t\t\t\t<</link>>.<br>
<<include "Miss_Thompson_obedience_office_standard_training">>\n\n<<Arousal_add20>>\n<<Willpower_sub10>>\n<<Programming_lvlX_add5>>\n<<Game_Over_check>>\n<<set $TalentArray[$temptalentindex].training ++>>\n<<include "UniversityClass_P3_to_P4">>
<<get_character_index_by_id "warehouse_ivy">>\n\n\n\n<<if $character[$tempcharacterindex].firsttime>>\n\n @@.resizedialognpc;[>img["./images/Warehouse_ivy0.jpg"]]@@\n <br>You see a woman wearing a yellow safety helmet and a yellow safety jacket. She is busy working on a forklift and doesn't pay attention to you at first. You can't help but notice that , under her safety equipments, she is wearing tight revealing clothes. She seems to be a warehouse operator of somesort, but she seems a bit too gorgeous for the job. That's is exactly the kind of stereotype you could see in an adult game, how can it happen in the reality of Pala Olto?<br>\n\n <br>@@.warehouseivyvoice;"Who are you? What are you doing here? This a restricted area!"@@<br>\n\n <br>It looks like she noticed your presence.<br>\n\n <br>@@.PCvoice;"Clara told me I could wander around."@@<br>\n\n <br>@@.warehouseivyvoice;"Are you $PCName? She told me about you. Sorry, we sometimes have curious noisy students."@@<br>\n\n <br>She wipes her hands on the back of her jacket then go to shake hands with you.<br>\n\n <br>@@.warehouseivyvoice;"I am Ivy. I am the one and only warehouse operator around here, happy to meet you. How can I help you?"@@<br>\n <<set $character[$tempcharacterindex].firsttime to false>>\n <<set $character[$tempcharacterindex].displayname to "Ivy">>\n <br><<link [[You already have several questions for her.|warehouse_ivy_0]]>>\n\n <</link>><br>\n\n<<else>>\n\n <<include warehouse_ivy_portrait>>\n <br>You see Ivy working on a forklift.<br>\n\t<<if $character[$tempcharacterindex].influence gt 0>>\n\t\t<br>She seems scared of something. You can hear her muttering something.<br>\n\t\t<br>@@.warehouseivyvoice;"I never thought super heroine were so scary."@@<br>\n\t\t<br>It looks like your super identity made a bad impression on her.<br>\n\t<</if>>\n <<if $character[$tempcharacterindex].talk.talk_general>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_chipset>>\n <br>You could ask her if she knows anything about <<link [[Nikolai's work|warehouse_ivy_0_chipset]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_chipset to false>>\n <</link>> or even the chipset.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_cameras>>\n <br>You could ask her if there is any <<link [[cameras|warehouse_ivy_0_cameras]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_cameras to false>>\n <</link>> around that you could use to find more about the ninjas.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_ninjas>>\n <br>You could ask her if she saw any <<link [[ninjas|warehouse_ivy_0_ninjas]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_ninjas to false>>\n <</link>> around.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_device>>\n <br>You could ask her if she has any idea where is Nikolai's <<link [[device|warehouse_ivy_0_device]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_device to false>>\n <</link>> the ninjas are looking after.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_keeper>>\n <br>You could ask her if she knows anything about the <<link [[Keeper|warehouse_ivy_0_keeper]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_keeper to false>>\n <</link>>.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.ask_her_about_corruption>>\n <br>You spotted Ivy behaving really weirdly. You could try to <<link [[learn|warehouse_ivy_0_corruption]]>>\n <<set $character[$tempcharacterindex].talk.ask_her_about_corruption to false>>\n <</link>> more about that was really about.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.roughenup>>\n <br>Since the trap event, you are growing suspicious of Ivy. You could try to <<link [[rough her up|warehouse_ivy_0_roughenup]]>>\n <<set $character[$tempcharacterindex].talk.roughenup to false>>\n <<set $character[$tempcharacterindex].talk.roughenupagain to true>>\n <</link>> in the hope of getting useful information from her. She must know about the device whereabouts or could at least explain why she lead you to a trap.<br>\n <</if>>\n <<if $character[$tempcharacterindex].talk.roughenupagain>>\n <br>You are still suspicious of Ivy. You could try to <<link [[rough her up|warehouse_ivy_0_roughenupagain]]>>\n <</link>> again, maybe it will work this time. She seemed innocent but you can't shake the feeling that she is hiding something.<br>\n <</if>>\n\n <<if $character[$tempcharacterindex].talk.stakeout>>\n <br>Since the trap event, you are growing suspicious of Ivy. You could try to <<link [[follow|warehouse_ivy_0_stakeout]]>>\n <<set $character[$tempcharacterindex].talk.stakeout to false>>\n <</link>> her around. She must know about the device whereabouts and could lead you right to it.<br>\n <</if>>\n <</if>>\n<</if>>\n\n<span id="warehouse_ivy_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
\n/*Random encounter still active?*/\n<<get_randomencounter_index_by_id "meeting_edge">>\n<<if $RandomEncounterArray[$tempenrandomencounterindex].status eq 1>>\n\t/* first time fought her?*/\n\t<<get_encounter_index_by_id "edge_fight">>\n\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 1 >>\n\t\t<br>You wonder who this Edge is. She is so strong that she can't be your average super villain. You should ask DJ, you are bound to find someone who knows about her.<br>\n\t<</if>>\n\t/*First time encounter*/\n\t<<if $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter eq 1>>\n\n\t\t/* not fought her this first time?*/\n\t\t<<get_encounter_index_by_id "edge_fight">>\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter eq 0 >>\n\t\t\t<br>You wonder who this woman was. Was it a good idea to leave her alone? At the same time, it felt wrong to fight her for no good reason.<br>\n\t\t<</if>>\n\t<<else>>\n\n\t<</if>>\n\n<</if>>
<br>You overhear a conversation just in front of you.<br>\n\n<br>@@.limevoice;"Have you seen this woman? I can't believe my eyes."@@<br>\n\n<br>@@.greenvoice;"Neither do I. How dare she come here, again? "@@<br>\n\n<br>@@.limevoice;"She is still carrying a katana, shouldn't the police do something about it and arrest her? She could use it to harm someone."@@<br>\n\n<br>@@.greenvoice;"What about the neighbourhood committee? They should go all vigilante on her, especially if police dare not tackle with her."@@<br>\n\n<br>@@.limevoice;"I don't want to speak ill of them, but they ran away like a bunch of cowards when she threatened them."@@<br>\n\n<br>@@.greenvoice;"Strange times, to be sure."@@<br>\n\n<br>They keep ranting as they pass you by. Could it be this Edge? You look around and spot her in a nearby urban park.<br>\n\n<br>Should go talk to her? You remember your fight and don't see how you could win against her, she is simply too strong. You also don't know if you can persuade her in any way and there is always the risk that she does something naughty to you or offers you strange wicked choices.<br>\n\n<<move_character_to_room_by_id "edge" "downtown_urban_park">>\n<<set_location_exit_by_id "downtown_urban_park" "add" "Somewhere_downtown">>\n<<get_randomencounter_index_by_id "meeting_edge">>\n<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n<<script>>\n$("#right-ui-bar").addClass("location");\n<</script>>\n<<set $RandomEncounterEnd to true>>\t\n\t\n\t<br>You could instead <<link [[finish|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterEnd to false>>\n\t\t\t\t<</link>> your patrol and leave her alone.<br>
<br>It's your coed Diana’s bedroom. It's not nearly as messy as you would expect from a girl who lives like her. Quite to the contrary, everything appears to be very neat and tidy.<br>\n\n<<get_event_index_by_id "Diana_schoolgirl_conversion">>\n<<get_character_index_by_id "Diana">>\n\t<<if $EventArray[$tempeventindex].status eq 1 && $character[$tempcharacterindex].location eq $LocationCurrent>>\n\t\t<<if $EventArray[$tempeventindex].roll lte 80>>\n\t\t\t<<if $EventArray[$tempeventindex].index eq 2>>\n\n\t\t\t\t<<set $EventOngoing to true>>\n\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t<<include NPC_Diana_event>>\n\n\t\t/*\t<<elseif $EventArray[$tempeventindex].index eq 2>>\n\t\t\t\t<br>Event red pants Diana.<br>*/\n\t\t\t<<elseif $EventArray[$tempeventindex].index eq 1>>\n\t\t\t\t\n\t\t\t\t<<set $EventOngoing to true>>\n\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t<<include NPC_Diana_gangster>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<set $EventOngoing to true>>\n\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t<<include NPC_Diana_cowgirl>>\n\t\t\t\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>
window.InitDescriptionPCArousal = function()\n\n{\nstate.active.variables.DescriptionPCArousal[0]=["You are not aroused"]\nstate.active.variables.DescriptionPCArousal[1]=["You are not aroused"]\nstate.active.variables.DescriptionPCArousal[2]=["You are not aroused"]\nstate.active.variables.DescriptionPCArousal[3]=["You are not aroused"]\nstate.active.variables.DescriptionPCArousal[4]=["You are not aroused"]\nstate.active.variables.DescriptionPCArousal[5]=["You are not aroused"]\n\n}\n\nwindow.InitDescriptionPCArousalNude = function()\n\n{\nstate.active.variables.DescriptionPCArousalNude[0]=[""]\nstate.active.variables.DescriptionPCArousalNude[1]=["You feel a little uncomfortable."]\nstate.active.variables.DescriptionPCArousalNude[2]=["You feel slightly aroused and being naked doesn't help you cool down. Instead, each time you move your thighs rub together and it fuels your arousal."]\nstate.active.variables.DescriptionPCArousalNude[3]=["Your body is sensitive all over, It gets worse as your imagination runs wild: you picture yourself taking daring positions in front of the very innocent citizens you’re sworn to protect. Would they notice your nakedness or does the concealment power hide your shameful display? The idea lingers for a moment in your mind before you toss it away.<br><br>\s"@@.PCvoice;I'm not interested in such lewd displays!@@\s"<br><br>Your dampness tells another story about this little fantasy."]\nstate.active.variables.DescriptionPCArousalNude[4]=["You just can't stand how aroused you are… You want to squat down and play with yourself. You really don't mind if you are spotted, you just want release. You try to keep control and after a short struggle you manage to keep your hands from fondling your own body. Each following step is torture as your thighs rub together and your pussy is getting damper by the minute. You wonder how long you'll be able to keep in control."]\nstate.active.variables.DescriptionPCArousalNude[5]=["You just can't stand how aroused you are. You need to squat down and play with yourself. You really don't mind if you are spotted, you just crave release. You try to keep control, and after a short struggle where you briefly grip your thighs, you manage to keep your hands from touching anywhere else on your body. Each step that follows is torture as your thighs rub together and you can feel your pussy spasm and get wetter every second. You wonder how long you'll be able to maintain your composure or if you should just find the nearest secluded spot and take care of your needs.."]\n\n}\n\nwindow.InitDescriptionPCArousalClothes = function()\n\n{\nstate.active.variables.DescriptionPCArousalClothes[0]=[""]\nstate.active.variables.DescriptionPCArousalClothes[1]=["You feel a little uncomfortable, like your clothes are getting in the way. You are surprised as it's one of your usual outfits and you’ve never noticed anything like that before."]\nstate.active.variables.DescriptionPCArousalClothes[2]=["You feel a little uncomfortable, like your clothes are getting in the way. You are surprised as it's one of your usual outfits and you’ve never noticed anything like that before. Worse yet, you get feel the faintest, pleasant tickling each time they brush against your sensitive parts."]\nstate.active.variables.DescriptionPCArousalClothes[3]=["Your clothes are now hindering your movements. Each action sends a pleasant tickle though your body. When it reaches to your nipples and vagina, the pleasant tickling is replaced by an electrifying wave of pleasure. From time to time you try to relax, attempting to shift your clothes awkwardly. Instead, as your clothes fabric comes in contact with your sensitive parts, it provides you with an even more powerful sensation. Even if it doesn't help you relax, it does make you giggle.<br><br>@@.internalvoice;--Good girls should giggle all day-- @@<br><br>After all, you have the right to some fun too. You hope no one notices: it's not befitting of a super heroine to giggle like that.<br>"]\nstate.active.variables.DescriptionPCArousalClothes[4]=[" Your clothes are now really hindering your movements. Each action sends a pleasant tickle though your body. When it reaches to your nipples and @@.internalvoice;--pussy--@@, the pleasant tickling is replaced by an electrifying wave of pleasure. From time to time you try to relax, attempting to shift your clothes awkwardly. Instead, as your clothes fabric comes in contact with your sensitive parts, it provides you with an even more powerful sensation. Even if it doesn't help you relax, it does make you giggle.<br><br>@@.internalvoice;--Good girls should giggle all day-- @@<br><br>After all, you have the right to some fun too.. You feel compelled to fondle your breasts and nipples; to grant them the direct contact and relief you’re desperate for. You stop and hope no one notices: it's not befitting of a super heroine to giggle like that or contemplate such lewd things.<br>"]\nstate.active.variables.DescriptionPCArousalClothes[5]=[" Your clothes are now extremely hindering to the smallest of your movements. Each action sends a pleasant jolt though your body. When it reaches to your nipples and @@.internalvoice;--pussy--@@, the pleasant tickling is replaced by an electrifying wave of pleasure. From time to time you try to relax, attempting to shift your clothes awkwardly. Instead, as your clothes fabric comes in contact with your sensitive parts, it provides you with an even more powerful sensation. The soaked crotch of your panties only makes them slide even easier. You mask your arousal with even more frequent giggling.<br><br>@@.internalvoice;--Good girl should pleasure themselves and giggle all day long-- @@<br><br>After all you have the right to get some fun. You'd need to relieve yourself by fondling your breasts, tweaking nipples, and then sliding a couple fingers... Dang it! You just can't stand how aroused you are! You want a place to strip and play with yourself. If only you weren't a super heroine, you would do it right now. Wait… that doesn't change anything, does it?<br>"]\n}\n\n\nwindow.InitDescriptionPCProgramming = function()\n\n{\nstate.active.variables.DescriptionPCProgramming[0]=[""]\nstate.active.variables.DescriptionPCProgramming[1]=["<br>You feel a little distracted. Tired, maybe ? you get the impression there's some noise in the background from time to time but can’t pinpoint it. It must be your imagination. Maybe you just need some more sleep? Fighting crime and being a student is difficult, even for a super like you."]\nstate.active.variables.DescriptionPCProgramming[2]=["<br> You feel a little distracted. Tired, maybe ? you get the impression there's some noise in the background from time to time but can’t pinpoint it. It must be your imagination. Maybe you just need some more sleep? Fighting crime and being a student is difficult, even for a super like you.@@.internalvoice;--shuuu--@@ You heard something! You look around to see where it's coming from but to no avail. Are there some villains hiding nearby or are you just too paranoid for your own sake?<br><br>@@.PCvoice;I really need some more... @@<br><br>@@.internalvoice;--good girls learn a lot in their sleep-- @@<br><br>@@.PCvoice; \s"I really need some more sleep. Those patrols are too tiring.\s"@@<br>"]\nstate.active.variables.DescriptionPCProgramming[3]=["<br>You focus on trying to be a good girl. You need to follow orders or you won't get your reward.<br><br>@@.internalvoice; --What reward do you want? To be licked or just touched?--@@<br><br>You really, //really// want your reward.<br>"]\nstate.active.variables.DescriptionPCProgramming[4]=["<br>You need to...to...<br><br>@@.internalvoice;--Listen to the voices.--@@<br><br>You need to pay attention to others. They will tell you what to do. They know the proper way for you to live. <br><br>@@.internalvoice;--Obedience is pleasure--@@ <br><br>You know that for sure. Wait… What is this all about…?<br>"]\nstate.active.variables.DescriptionPCProgramming[5]=["<br>You need to… to… what again?<br><br>@@.internalvoice;--Yes, obey the voices. The Mas... --@@<br><br>No, you need to keep in control.<br><br>@@.internalvoice;--Play with yourself.--@@<br><br>No. You can’t. You must… stay… focused and...<br><br>@@.internalvoice;--Finger your naughty little pussy. Be a good girl and pleasure yourself for others.-- @@<br><br>No... No! Just what is happening to you…? Your thoughts, and the voices, briefly fade.<br>"]\n}\n\nwindow.InitDescriptionPCWillpower = function()\n\n{\nstate.active.variables.DescriptionPCWillpower[0]=["You feel uncertain and constantly wavering about your goals You have trouble making decisions for yourself and feel easily influenced by everyone around you. You hope that no one will take advantage of your current, scattered state."]\nstate.active.variables.DescriptionPCWillpower[1]=["You feel uncertain about your current goals. You have trouble making decisions and look readily for any help from outside influences. You hope that no one will take advantage of your current situation."]\nstate.active.variables.DescriptionPCWillpower[2]=["You struggle at times to focus on your goals but easily get distracted."]\nstate.active.variables.DescriptionPCWillpower[3]=["You are usually focused on your goals but find yourself distracted on rare occasion."]\nstate.active.variables.DescriptionPCWillpower[4]=["You have a strong will."]\nstate.active.variables.DescriptionPCWillpower[5]=["You have a strong will."]\n\n}\n\nwindow.InitSexualAwarenessArray = function()\n\n{\n/*\nYour sexual knowledge is extensive ranging from foreplay to various sexual positions. It's still a bit theoretical and fresh but you know it won't stay long that way. There's several things, like anal, cunnilingus, or blowjobs that you feel interested in but you dare not try them. Other things, like latex fetishes or bondage, don't interest you and even slightly repulse you.\n*/\n\nstate.active.variables.SexualAwarenessArray[0]=["You don't know much about sex and have the reputation of being a goody-two shoes."]\nstate.active.variables.SexualAwarenessArray[1]=["You don't know much about sex and have the reputation of being a goody-two shoes."]\nstate.active.variables.SexualAwarenessArray[2]=["You don't know much about sex. Your sexual knowledge is scarce but you’re steadily learning more about yourself and your body."]\nstate.active.variables.SexualAwarenessArray[3]=["You know a little bit about sex. Your sexual knowledge is still lacking a bit but you are proudly improving everyday."]\nstate.active.variables.SexualAwarenessArray[4]=["You know a bit more about sex. Your sexual knowledge is still lacking still but you are proudly improving everyday."]\nstate.active.variables.SexualAwarenessArray[5]=["You know the basics about sex. Your sexual knowledge is still lacking a bit but you are proudly improving everyday. You still aren't confident enough and feel tense at the idea of having sex with someone. "]\nstate.active.variables.SexualAwarenessArray[6]=["You know the basics about sex. Your sexual knowledge is still lacking a bit but you know how to please your partner in many ways."]\nstate.active.variables.SexualAwarenessArray[7]=["You know a lot about sex. Your sexual knowledge is extensive, ranging from foreplay to various sexual positions. There's several things, like anal, cunnilingus, or blowjobs, where your knowledge is more theoretical than anything else, so you don't feel too interested in them."]\nstate.active.variables.SexualAwarenessArray[8]=["You know a lot about sex. Your theoretical sexual knowledge is extensive ranging from foreplay to various sexual positions and fetishes. There are several things, like anal, cunnilingus, or blowjobs that you feel interested in, but have yet to find the courage to indulge them Other things, like latex fetishes or BDSM, don't interest you, or worse, repulse you."]\nstate.active.variables.SexualAwarenessArray[9]=["Your sexual knowledge is extensive, ranging from foreplay to various sexual positions and all sort of fetishes."]\nstate.active.variables.SexualAwarenessArray[10]=["Your sexual knowledge is so extensive you almost feel like a sex goddess. The intricacies of foreplay, dozens of sexual positions, and all sort of fetishes are known to you. You are able to please partners of either sex with any part of your body in complete confidence."]\n\n\n}\n\n\n\nwindow.InitEvent_Arousal_small = function()\n\n{\nstate.active.variables.Event_Arousal_small[0]=[""]\nstate.active.variables.Event_Arousal_small[1]=[""]\nstate.active.variables.Event_Arousal_small[2]=[""]\nstate.active.variables.Event_Arousal_small[3]=[""]\nstate.active.variables.Event_Arousal_small[4]=[""]\nstate.active.variables.Event_Arousal_small[5]=[""]\nstate.active.variables.Event_Arousal_small[6]=["By mistake, you rub your thighs together. It feels delicious and you do it again. Then you keep doing it over and over. You wonder if someone can guess what you are doing and this mere thought make your body all hot and flustered. After a while, you manage to compose yourself and stop naughtily rubbing your thighs."]\nstate.active.variables.Event_Arousal_small[7]=["Your arousal is slowly eroding your mind. You don't know how much longer you will be able to go on like this."]\nstate.active.variables.Event_Arousal_small[8]=["@@.internalvoice;--horny... horny... horny... horny...--@@ You have a hard time staying focused, as if there was someone repeatedly whispering disturbing things in the background."]\nstate.active.variables.Event_Arousal_small[9]=["Why are you so aroused? You just can't remember the last time you were so excited. You focus on peaceful memories, and your arousal is kept at bay for several minutes."]\nstate.active.variables.Event_Arousal_small[10]=["Your arousal is slowly eroding your mind. You don't know how much longer you will be able to go on like this."]\n\n}\n\n\nwindow.InitEvent_Arousal_medium = function()\n\n{\nstate.active.variables.Event_Arousal_medium[0]=["Your lewd cravings are filling your mind with naughty thoughts and you badly want to touch yourself. You try to think of something else, like fighting thugs, but your thoughts always come back to something dirty. You can't help yourself and envision yourself naked in front of them, tempting and arousing them. You try to picture yourself in other situations but your mind always twists them into something perverted. Finally, you imagine yourself studying and you manage to keep your arousal at bay.<br><br>\s"@@.PCvoice;That was close...@@\s"<br><br>Deep down, you feel that it will be more difficult to control yourself next time.<br>","1"]\nstate.active.variables.Event_Arousal_medium[1]=["Each step brings a pleasurable jolt to your loins. You picture yourself masturbating silly, oblivious to your environment. You imagine the surprise and the lust of an innocent bystander’s face as he spots a half-naked super heroine pleasuring herself. You barely manage to snap out of your fantasy before doing it for real.<br>","2"]\nstate.active.variables.Event_Arousal_medium[2]=["Your head spins as you walk. Your breasts and your vagina feel so sensitive that it's troublesome. You can't think straight anymore. You want to touch yourself so badly.<br>","4"]\nstate.active.variables.Event_Arousal_medium[3]=["Your head spins as you walk. Your breasts and your vagina feel so sensitive that it's troublesome. You can't think straight anymore. You want to touch yourself so badly.<br>","5"]\n\n}\n\nwindow.InitEvent_Arousal_big = function()\n\n{\nstate.active.variables.Event_Arousal_big[0]=["You can't think straight anymore: you crave a chance to touch yourself. @@.internalvoice;--Do it… Touch yourself…--@@ It's tempting but you don't feel like doing it right now.<br><br>@@.internalvoice;--Touch yourself. You need to feel good.-- @@<br><br>You try to fight your urges but it's hard.<br><br>@@.internalvoice;--Don't fight it... Surrender to your lust. Surrender to that which you crave--@@<br><br>You feel confused: it's wrong but you want to touch yourself. You need to relieve yourself and, more than anything else, you want to silence your perverse inner voice. What will you do?<br>","1"]\nstate.active.variables.Event_Arousal_big[0]=["","2"]\nstate.active.variables.Event_Arousal_big[0]=["","5"]\nstate.active.variables.Event_Arousal_big[0]=["","5"]\n\n}\n
\n<<layered_image "./images/kitty_escape.jpg" "./images/SexyKitty_1.png" "resizedialognpc">>\n\t\t\t<br>You continue your patrol quite proud of yourself. It's not everyday that you manage to beat another super hero! Lost in your thoughts, you nearly overlook a small crowd. You wonder what it is and walk closer. You discover a DJ car with several unconscious agents lying around on the ground. You recognize the agents as the ones who took Pinkie Panther into custody. You investigate the car only to find it empty: Pinkie Panther has escaped! She can't have gotten far so you look around only to see Pinkie Panther disappear around a corner. Another woman, a blonde wearing a skimpy brown outfit, blows you a kiss then follows Pinkie Panther.<br>\n\t\t\t<br>You run, hoping to catch them, but they are too far ahead. You curse your luck: not only did Pinkie Panther escape, but it also appears a new villain joined her. You guess that she must also be a super judging by how the agents got beaten to a pulp.<br>\n\n<br>You keep going and end up in your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t\t\t\t\t<<set $EventOngoing to false>>\n\t\t\t\t\t\t\t\t\t\t<</link>>.<br>
/*No?*/\n\n<br>You are ready to do a lot of things to fight villains, but licking pussy isn't one of them.<br>\n<br>@@.PCvoice;"No, I am... not really in the mood. I'd rather go directly to this place to have fun with everyone."@@<br>\n<br>She seems disappointed:<br>\n<br>@@.bluevoice;"Are you sure? It could be fun."@@<br>\n<br>She looks at you from head to toe.<br>\n<br>@@.bluevoice;"Are you for real? I am wondering if you are really someone who wants to taste true pleasure. I just can't take the chance. I can't tell you where we gather yet."@@<br>\n<br>It looks like pussy licking is mandatory. Is there another way to get what you are looking for?<br>\n<<get_character_index_by_id "Massy">>\n<<set $character[$tempcharacterindex].ConversationLvl to 1>>\n\n<br>[[It is time to do something else.|$LocationCurrent]]<br>
<<layered_image $location[$templocationindex].picture "./images/Warehouse_ball0.png" "resizelocationbig">>\n\n<br>You decide to examine it more closely, you are curious about it is supposed to do. You casually approach it and the ball starts moving in the same direction, keeping a distance of around five meters between you. That is weird, you can't see any apparent detection mechanism like a motion sensor or a camera's lens. How can it spots you and react so quickly?<br>\n\n<br>You stop and the ball resumes its random movements. Meanwhile you keep looking at it, but to no avail. It just looks like a plastic ball. If you want to get more information about it you need to get closer whether you rush for it and try to immobilize it or you try to find a blind spot in its detection system.<br>\n\n<br>[[You want to try something else.|warehouse_ball]]<br>\n<br>[[You leave the ball alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/PCshoweramok_3.jpg"]]@@\n\n<br>You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, you picture in your mind what a real follower of Amok would do. <br>\n<br>@@.internalvoice;"Follow your instincts and my instructions as you usually do. It feels good to be in character."@@<br>\n<br>You eagerly rub your thighs as you now like to do. It's just soap and some rubbing, but it still feels like heaven.<br>\n<br>You keep up your routine and switch to your breasts. It feels great again.<br>\n<br>@@.internalvoice;"Good girl. Keep following my instructions and don't miss a single spot."@@<br>\n<br>You keep going and follow your ideas. You soon lose track of time as you rub, rinse, and scrub away.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/PCshoweramok_2.jpg"]]@@\n\n<br>@@.internalvoice;"I am proud of you! You are doing exactly as the other followers: washing, rubbing, and soaping for hours. You like it, just as they do. You crave it, just as much as they do. Now, you totally understand why they do it, don't you?"@@<br>\n<br>You meekly agree to... one of your own weird ideas? Meanwhile, you keep rubbing soap all over your body. It feels so nice and it's fun too.<br>\n<br>@@.internalvoice;"You should do it again and again. Each time, you are closer to understanding them, closer to being like them, and even more of a good girl."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused. You just can't picture yourself taking a normal shower ever again.<br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<Arousal_add10>>\n<<Willpower_sub5>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel refreshed and ready to take on anything or anyone…|$LocationCurrent]]
<<if $DreamInsert != "" && $DreamOverride eq 0>>\n\t<<display dream_wakeup>>\n<</if>>\n\n<<get_mission_index_by_id "LARP is so wrong">>\n/*Mission active?*/\n<<if $MissionArray[$tempmissionindex].status eq 1>>\n\n\t<<if $PCHP gt 5 && $Willpower gt 50>>\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t\t/*Is Amok Compulsion?*/\n\t\t<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t\t\t<br>You can <<link [[sleep|main_dream]]>><<rest_main>><</link>> here if you want. It doesn't sound like a good idea, after all you don't really tired, but you are so tempted to do it. Sleeping defenceless in the middle of your ennemies? The idea is so appealing for some reason.<br>\n\t\t<<else>>\n\t\t\t<br>You can <<link "sleep">>\n\t\t\t\t<<replace "#locationclosed">>\n\t\t\t\t\t<br>You don't feel tired enough to rest in such a dangerous place.<br>\n\t\t\t\t<</replace>>\n\t\t\t<</link>> here if you want.<br>\n\t\t<</if>>\n\t<<else>>\n\t\t<br>You can <<link [[sleep|main_dream]]>><<rest_main>><</link>> here if you want.<br>\n\t<</if>>\n<<else>>\n\n\n<</if>>\n\n<<if $DreamInsert != "" && $DreamOverride eq 0>>\n\t<<set $DreamInsert to "">>\n<</if>>\n
<br><<link [[You take the chipset.|$LocationCurrent]]>>\n\t<<set $Items[$tempitemindex].action.chipset to false>>\n\t<<move_item_to_inventory "Ninja_chipset">>\t\n\t/*disable ninja encounter*/\n\t<<set $RandomEncounterArray[13].status to 2>>\n<</link>><br>\n
<<get_location_index_by_id>>\n<<get_item_index_by_id "warehouse_ball">>\n<<layered_image $location[$templocationindex].picture "./images/Warehouse_ball0.png" "resizelocationbig">>\n<<set $TempString1 to $location[$templocationindex].exit.random()[0]>>\n<<get_location_index_by_id $TempString1>>\n/*Never encountered the ball?*/\n<<if $Items[$tempitemindex].firsttime>>\n\n\t<br>You examine the various crates, hoping to find something useful, when you hear a strange noise. You stop, wondering what it is. Could it be the cleaning drone? The sound is different, more whirring than humming, and it is coming closer. You prepare yourself to fight, just in case.<br>\n\t<br>Much to your surprise you see a ball, for the lack of a better word, rolling in your direction. It is the size of soccer ball and seems to be made of plastic. You wonder how it is moving around when it suddenly stops.<br>\n\n\t<br>After a few seconds you make a step in its direction. The ball resumes moving but in the opposite direction. It soon exists the room in the direction of the $location[$templocationindex].displayname. Should you go after it? It could be another cleaning drone, but you wonder how it is supposed to do anything.<br>\n\n\t<br>You decide against going after it. You first need to finish your little investigation, you'll have plenty of time later to see what this thing is really about.<br>\n\n\t<<set $Items[$tempitemindex].firsttime to false>>\n\n<<else>>\n\n\t/*Encountered the ball but never played with it?*/\n\t<br>You examine the various crates, hoping to find something useful, when you hear a strange noise. You stop, wondering what it is. Could it be the ball drone again? The sound is really similar, and it is coming closer. You prepare yourself to fight, just in case.<br>\n\n\t<br>You see the ball rolling in your direction, when it comes closer to you it suddenly stops. You half expect it to start moving around randomly, but it stays put.<br>\n\n\t<br>After a few seconds you make a step in its direction. Like the previous time, it resumes moving in the opposite direction. You see it disappear in the direction of the $location[$templocationindex].displayname. Should you go after it, this time? This thing makes you curious, it must have some kind of purpose.<br>\n\n\t<br>You decide against going after it. You first need to finish your little investigation, you'll have plenty of time later to see what this thing is really about.<br>\n\n<</if>>\n/*move ball to nearby room*/\n<<move_item_to_room_by_id "warehouse_ball" $TempString1>>\n\n<<Action_day_cost1>>\n\n<br>[[You finish your investigation.|$LocationCurrent]]<br>
<<if $RandomEncounterEnd >>\n\t<<include Somewhere_downtown_end>>\n<<else>>\n\t<<include Somewhere_downtown_intro>>\n<</if>>
@@.resizeitembig;[>img["./images/CycleOfFury_0.jpg"]]@@<br>\n<br>It's a white customized bicycle. It was also Biking girl favorite vehicle. She gave it to you as a reward for retrieving her underwear.<br>\n<<if $GameOptions eq 1 >>\n\t<br>Using Furycycle gives you ''1'' more action per day.<br>\t\t\n<</if>>\n\n<<if passage() is "Furycycle">>\n\n<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<</if>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/kitty_training_baddy_couch1.jpg"]]@@\n\n\n\n<<set $Items[$tempitemindex].action.baddycouchlv ++>>\n<<set $Items[$tempitemindex].action.baddylv ++>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/kitty_training_baddy_couch0.jpg"]]@@\n\n<br>@@.kittytrainingright;"Baddy, make yourself comfortable."@@<br> \n\n<br>@@.kittytrainingleft;"Baddy, let us tell you more about the advantages of being a good kitty."@@<br> \n\n<br>@@.kittytrainingright;"Let us tell you more about why it's so bad to be bad."@@<br> \n\n<br>Baddy sits on the couch, interested but also with a glazed look in her eyes.<br>\n\n<br>@@.kittytrainingright;"Good kitty."@@<br> \n\n<br>@@.kittytrainingleft;"You just made the right decision."@@<br> \n\n<br>@@.kittytrainingright;"A good kitty knows when to obey."@@<br> \n\n<br>@@.kittytrainingleft;"A good kitty instantly recognizes more powerful kitties."@@<br> \n\n<br>@@.kittytrainingright;"A good kitty knows when she has to submit to them."@@<br> \n\n<br>They keep talking about the same things, over and over. All the time Baddy looks at them with glazed eyes and a finger on her mouth. At first you are worried as you remember them talking about brainwashing. But the scene is more funny than anything else, Baddy is really clueless about what is happening to her. So you decide to go with the flow and enjoy the show as they keep telling her nonsense about what a good kitty is supposed to do. <br>\n\n<br>@@.kittytrainingleft;"You are starting to understand the way of the kitty."@@<br> \n\n<br>@@.kittytrainingright;"The good kitty, not the bad one."@@<br> \n\n<br>@@.kittytrainingleft;"Next time we'll have to flush away all this bad stuff you are hanging on."@@<br> \n\n<br>@@.kittytrainingright;"Don't fight, we only want what is good for you."@@<br> \n\n<<include kittytraining1_baddy_end0>>\n\n\n\n
@@.resizedialoghostilenpc;[>img["./images/visor_gang_9.jpg"]]@@\n<br>You recognize the same two women with their Horny Ray look alike outfits. Like the previous time, they are shooting energy beams from their visors, targeting the nearby bystanders. <br>\n\n<br>@@.olivevoice;"Where is she? Tell me!"@@<br>\n\n<br>@@.aquavoice;"She escaped, once again. How could you let her go?"@@<br>\n\n<br>@@.olivevoice;"I am not the only one at fault here; you were playing with her too!"@@<br>\n\n<br>@@.aquavoice;"Miss Bystander won't like it, she can't stand failure."@@<br>\n\n<br>@@.olivevoice;"What about her? How come her opinion is so important?"@@<br>\n\n<br>@@.aquavoice;"I don't know the exact reasons, but Red seems infatuated with her."@@<br>\n\n<br>@@.olivevoice;"I don't get it, what does she bring to the table? She is powerless."@@<br>\n\n<br>@@.aquavoice;"Don't underestimate her. Even if she is beamless, she is strong in her own ways."@@<br>\n\n<br>You interrupt them.<br>\n\n<br>@@.PCvoice;"Stop it Rays and surrender! I am $PCSuperName, DJ member and defender of innocent."@@<br>\n\n<br>You half expect them to flee, but this time they rush in your direction.<br>\n\n<br>@@.aquavoice;"$PCSuperName? I, Vicious Ray, will beat you on behalf of Horny Ray!"@@<br>\n\n<br>@@.olivevoice;"We are going to take you down and claim this district as our own."@@<br>\n\n<br>[[It's time to stop them.|Fight_init][$tempencountername ="horny_ray_accomplices_fight"]]\n
<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/downtown_horny_ray_accomplices_2.jpg"]]@@\n\n<<include Somewhere_downtown_intro_patrol>>\n\n<br> You see a woman rushing in your direction. Her dress is loose and her cheeks are red.<br>\n\n<br>@@.greenvoice;"Please help us! They are on the loose and targeting everyone."@@<br>\n\n<br>You recognize the woman who warned you about Vicious Ray and Naughty Ray. She seems to recognize you too.<br>\n\n<br>@@.greenvoice;"$PCSuperName? How lucky I am to meet you again! Please help us! It is Naughty Ray and Vicious Ray again; they are attacking everyone on sight."@@<br>\n\n<br>@@.PCvoice;"Take your breath, is it just the two of them, or are there more of them this time? Are they targeting someone or something specific or are they attacking anyone in sight, like last time?"@@<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizedialognpc;[>img["./images/downtown_horny_ray_accomplices_3.jpg"]]@@\n\n<br>She doesn't answer right away and, like your previous encounter, moves her hands all over her dress to her breasts. It looks like she is trying to straighten it but instead she is putting quite a show. She quickly realizes her weird behaviour and tries to justify herself.<br>\n\n<br>@@.greenvoice;"I am sorry, they did it again. They kept hitting me with their naughty ray, again and again; it made me so hot, like the other time, I had to remove some clothing. I tried to fight it, but it is too hard."@@<br>\n\n<br>Meanwhile she grabs her dress at breasts level and stretch it.<br>\n\n<br>@@.greenvoice;"I got rid of my bra, it was too painful. Well painful isn't the exact word. I feel so good when I stretch my tits like that."@@<br>\n\n<br>She moans a bit then looks at you with pleading eyes.<br>\n\n<br>@@.greenvoice;"You have to help, you have to help the others. Stop them before they twist us to a point of no return."@@<br>\n\n<br>It's your second time meeting her, is it really a coincidence? You have several questions for her, but you have to stop the villains first. You rush forward, you have [[to stop them|Somewhere_downtown_intro_horny_ray_accomplices2_1]] before they spread more mayhem.<br>
<<get_character_index_by_id "Amok_maiden_0">>\n<<if $tempcharacterindex>>\t\t\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl gt 0>>\n\n\t\t@@.resizedialognpc;[>img["./images/amok_maiden0_1.jpg"]]@@\n\t\t<br>Arissa is a beautiful blonde girl. She is wearing a skimpy chainmail bikini and is carrying an impressive glaive. From what you see, she isn't wearing anything underneath.<br>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/amok_maiden0_0.jpg"]]@@\n\t\t<br>A beautiful blonde girl. You easily guess, from her outfit and the glaive she is holding, that she is one of Amok's followers. You get the feeling that she isn't wearing much underneath her cape.<br>\n\t\t\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\t<br>You ask her to [[let you going through.|Amok_maiden_0_talk]]<br>\n\t\t<</if>>\n\n\t\t<<if $character[$tempcharacterindex].talk.fight_her>>\n\t\t\t<br>You decide to [[fight your way through.|Amok_maiden_0_fight]]<br>\n\t\t<</if>>\n\n\t<</if>>\n\n\n<</if>>\n\n<span id="maiden_talk">\n\n</span>\n<br>[[Back|$LocationCurrent]]<br>
<br>A huge room filled with pallet racks. There are at least thirty of them. Each rack has four levels filled with cardboards and crates. It makes you wonder how one man could fill this place on his own.<br>\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<get_location_index_by_id>>\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<br>Just as you enter the main room, you come face-to-face with two Ninjas who are blocking your way. Both are wearing the standard black ninja outfit and are holding a katana in their hands. At the first they don't notice your present as they arguing about something.<br>\n\n\t\t<br>@@.greenvoice;"You should really join the union, there are a lot of advantages. Better wages, overtime hours are paid, better dental care, better costume..."@@<br>\n\t\t<br>@@.limevoice;"I don't know... We are supposed to obey Mistress, it feels so wrong to join an union."@@<br>\n\t\t<br>@@.greenvoice;"Mistress gets benefits too. Better hierarchical structure, she can delegate orders to the union representatives."@@<br>\n\t\t<br>@@.limevoice;"Or she could simply appoints deputy. She doesn't need the union for that matter."@@<br>\n\t\t<br>@@.greenvoice;"She could, but..."@@<br>\n\n\t\t<br>Before you can avoid them, they spot you and stop their conversation. Then they take a fighting stance and run in your direction.<br>\n\n\t\t<<set $location[$templocationindex].search +=1>>\n\t\t<<set $EventOngoing to true>>\n\t\t<br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_fight0"]] them.<br>\n\n\t<<elseif $location[$templocationindex].search eq 1>>\n\t\t<br>You could search the place, hoping to find some lonely <<link [[ninja|UniversityWarehouse_lockdown_lonelyninja2]]>><<set $location[$templocationindex].search +=1>><</link>>. It could helpful in the long run to thin the ranks of Mistress B's ninjas.\n\n\t<</if>>\n\n<<else>>\n\n\t<<include UniversityWarehouse_actions>>\n\n<</if>>
/*\n0: first time no escape\n1: escape \n2: chair no escape\n3: chair escape\n4: pool no escape\n5: pool escape\n6: chair path no pool\n7: chair path pool\n8: pool path no chair\n9: pool path chair\n10: chair final first time\n11: chair final\n12: pool final first time\n13: pool final\n*/\n\n\n\n<<get_dreamarray_index_by_id "Mark_of_Amok_corruption">>\n<<if $DreamArray[$tempdreamindex].misc eq 12 || $DreamArray[$tempdreamindex].misc eq 13>>\n\t/* lead_to_cottage_final */\n\n\t<br>You experience the Amok house dream, but this time you find yourself directly in front of the portal instead of wandering around in a noisy city. You have the feeling that there is no turning back and that you have no way of escaping from the rest of the dream. You can hear the girls chatter and you hurry up to join them. The idea of even wanting to leave this place feeling totally ridiculous.<br>\n\n\t@@.resizedialognpc;[>img["./images/DreamCottage0.jpg"]]@@<br>\n\t\n\t<br>[[Enter the portal|Mark_of_Amok_corruption_poolfinal0]]<br>\n\n<<elseif $DreamArray[$tempdreamindex].misc eq 10 || $DreamArray[$tempdreamindex].misc eq 11>>\t\n\t/* lead_to_cottage_final */\n \n\t@@.resizedialognpc;[>img["./images/DreamCottage0.jpg"]]@@<br>\n\n\t<br>You experience the Amok house dream, but this time you find yourself directly in front of the portal instead of wandering around in a noisy city. You have the feeling that there is no turning back and that you have no way of escaping from the rest of the dream. You can hear the girls chatter and you hurry up to join them. The idea of even wanting to leave this place feeling totally ridiculous.<br>\n\n\t<br>[[Enter the portal|Mark_of_Amok_corruption_chairfinal0]]<br>\n\n<<elseif $DreamArray[$tempdreamindex].misc eq 8 || $DreamArray[$tempdreamindex].misc eq 9>>\n\n\t/* lead_to_cottage */\n\n\t@@.resizedialognpc;[>img["./images/DreamNoiseCity0.jpg"]]@@\n\n\t<br>You experience a strange and yet familiar dream: you are walking in the city, it's buzzing with noise and life. Klaxons, trucks, trains, noises from everywhere are hurting your ears. There are also a lot of disgusting smells: oil, trash, weird fried food. It's so disturbing that you try to find a better place, a place free of sounds and smells but, in spite of all your efforts, you can't seem find one.<br>\n\t<br>You realize that you are in the dream with the quiet house, the pool and the bikini girls when you start hearing a distant hum. You know that this place is peaceful and nice so you follow the voice. You soon find yourself at the bottom of the small hill. You already see the premise of the house at the top.<br>\n\n\t<div class=resizedialognpc></div>\n\t\n\t@@.resizedialognpc;[>img["./images/DreamCottage0.jpg"]]@@\n\t<br>Your feet seem to walk on their own and you climb the hill. The sounds and smells of the city are replaced by the chatter of the girls and the song of birds as you come closer to the entrance portal.<br>\n\n\t<br>[[Enter the portal|Mark_of_Amok_corruption_chairpath0]]<br>\n\n<<elseif $DreamArray[$tempdreamindex].misc eq 6 || $DreamArray[$tempdreamindex].misc eq 7>>\n\n\t/* lead_to_cottage */\n\t@@.resizedialognpc;[>img["./images/DreamNoiseCity0.jpg"]]@@<br>\n\n\t<br>You experience a strange and yet familiar dream: you are walking in the city, it's buzzing with noise and life. Klaxons, trucks, trains, noises from everywhere are hurting your ears. There are also a lot of disgusting smells: oil, trash, weird fried food. It's so disturbing that you try to find a better place, a place free of sounds and smells but, in spite of all your efforts, you can't seem find one.<br>\n\t<br>You realize that you are in the dream with the quiet house, the pool and the bikini girls when you start hearing a distant hum. You know that this place is peaceful and nice so you follow the voice. You soon find yourself at the bottom of the small hill. You already see the premise of the house at the top.<br>\n\t\n\t<div class=resizedialognpc></div>\n\t\n\t@@.resizedialognpc;[>img["./images/DreamCottage0.jpg"]]@@<br>\n\n\t<br>Your feet seem to walk on their own and you climb the hill. The sounds and smells of the city are replaced by the chatter of the girls and the song of birds as you come closer to the entrance portal.<br>\n\n\t<br>[[Enter the portal|Mark_of_Amok_corruption_poolpath0]]<br>\n\n<<elseif $DreamArray[$tempdreamindex].misc gte 2 && $DreamArray[$tempdreamindex].misc lte 5>>\n\t@@.resizelocation;[>img["./images/DreamNoiseCity0.jpg"]]@@<br>\n\t\n\t<br>You experience a strange and yet familiar dream: you are walking in the city, it's buzzing with noise and life. Klaxons, trucks, trains, noises from everywhere are hurting your ears. There are also a lot of disgusting smells: oil, trash, weird fried food. It's so disturbing that you try to find a better place, a place free of sounds and smells but, in spite of all your efforts, you can't seem find one.<br>\n\t<br>You realize that you are in the dream with the quiet house, the pool and the bikini girls when you start hearing a distant hum. You know that this place is peaceful and nice so you follow the voice. You soon find yourself at the bottom of the small hill. You already see the premise of the house at the top.<br>\n\n\t<div class=resizedialognpc></div>\n\t\n\t@@.resizelocation;[>img["./images/DreamCottage0.jpg"]]@@<br>\n\t<br>Your feet seem to walk on their own and you climb the hill. The sounds and smells of the city are replaced by the chatter of the girls and the song of birds as you come closer to the entrance portal.<br>\n\t<br>You can already hear the girls talking:<br>\n\t<br>@@.bluevoice;"Will $PCName be back? I really hope she'll join us more often. We had so much fun together last time!"@@<br>\n\t<br>@@.greenvoice;"She really wants to belong. She may not know it yet, but she is so into Amok."@@<br>\n\t<br>@@.mediumorchidvoice;"Really? I really hope she'll join us. Listen someone is coming, could it be $PCName?!"@@<br>\n\t<br>[[Enter|Mark_of_Amok_corruption_enter1]]<br>\n\n<<elseif $DreamArray[$tempdreamindex].misc lte 1 >>\n\t/* Is first time? */\n\t<div class=resizedialognpc>\n\t@@.resizelocation;[>img["./images/DreamNoiseCity0.jpg"]]@@\n\t<<if $DreamArray[$tempdreamindex].misc eq 0 >>\t\t\n\t\t<br>You experience a strange dream: you are walking in the city, it's buzzing with noise and life. Klaxons, trucks, trains, noises from everywhere are hurting your ears. There are also a lot of disgusting smells: oil, trash, weird fried food. It's so disturbing that you try to find a better place, a place free of sounds and smells but, in spite of all your efforts, you can't seem find one.<br>\n\t\t<br>Then you can hear a distant voice:<br>\n\t\t<br>@@.bluevoice;"$PCName... $PCName..."@@<br>\n\t\t<br>You decide to follow the voice and soon find yourself at the bottom of a small hill.<br>\n\t<<else>>\n\t\t<br>You experience a strange and yet familiar dream: you are walking in the city, it's buzzing with noise and life. Klaxons, trucks, trains, noises from everywhere are hurting your ears. There are also a lot of disgusting smells: oil, trash, weird fried food. It's so disturbing that you try to find a better place, a place free of sounds and smells but, in spite of all your efforts, you can't seem find one.<br>\n\t\t<br>Then you can hear a distant voice:<br>\n\t\t<br>@@.bluevoice;"$PCName... $PCName..."@@<br>\n\t\t<br>For a second you realize that you are dreaming about the small house, it's pool and it's bikini girls. You probably shouldn't be heading for the place that you fled the other time. Nerveless you follow the voice and soon find yourself at the bottom of a small hill.<br>\n\t<</if>>\n\t\n\t<div class=resizedialognpc></div>\n\t@@.resizelocation;[>img["./images/DreamCottage0.jpg"]]@@\n\t<<if $DreamArray[$tempdreamindex].misc eq 0 >>\n\t\t<br>You climb the hill and find yourself in front of a small house surrounded by trees. The sounds and smells of the city feel dimmer as you come closer to the entrance portal.<br>\n\t\t<br>You can hear some noises coming from the back, but it doesn't feel as aggressive as the previous city noises; it's more like a pleasant melody.<br>\n\t<<else>>\n\t\t<br>You know that you shouldn't but your feet seem to walk on their own: you climb the hill and find yourself in front of a small house surrounded by trees. The sounds and smells of the city feel dimer as you come closer to the entrance portal.<br>\n\t\t<br>You can hear some noises coming from the back, it's probably coming from the girls you met the other time. <br>\n\t<</if>>\t\n\t<br>[[Keep going|Mark_of_Amok_corruption_enter0]]<br>\n\t</div>\n<</if>>\n
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n<br>You suddenly hear a round of applause in front of you. You move forward and see a crowd surrounding Emerald girl and two thugs lying on the ground, helpless. Everyone is cheering her.<br>\n\n<br>@@.bluevoice;"Thank you for taking care of them, Emerald girl."@@<br>\n\n<br>@@.emeraldvoice;"You are welcome, random citizen."@@<br>\n\n<br>@@.limevoice;"You even cleaned my windshield, thanks again."@@<br>\n\n<br>It looks like she was quicker than you, once again. You hear a faint voice coming from nowhere<br>\n\n<<contest_emerald_add_point>>\n<<get_character_index_by_id "edge">>\n/*competition over?*/\n<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win || $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n<br>You don't know what do with the result of this stupid competition and <<link [[resume your patrol|$LocationCurrent]]>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<</link>>.<br>\n<<else>>\n<br>You realize that it is a good opportunity to fight with her, if she is willing, to earn some points.<br>\n<<set $RandomEncounterEnd to true>>\t\n<br>You ask her for a [[sparring match|Somewhere_downtown_emerald_girl_sparring]].<br>\n\n<br>You decide to earn your points in an other way and <<link [[resume your patrol|$LocationCurrent]]>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<</link>>.<br>\n<</if>>
<br>You barely manage to escape the presence's grasp and stop looking at her.<br>\n\n@@.resizedialognpc;[>img["./images/amok_dream_"+ $TempValue1 + ".jpg"]]@@<br>\n<br>You manage to keep the image at bay for a while until another woman, so naked and so submissive, appears in her place. You don't want to fall for the same trick so you carefully avoid looking at her.<br>\n<br>@@.internalvoice;"Another one to look at. Don't you want to be like her? She is even more beautiful than the first one, don't you think? Look at her posture. Look at her collar. You would look gorgeous wearing one. She is so eager to please me, to serve me. As you will be, soon enough."@@<br>\n<br>You try to ignore the voice but the way it taunts you works and you find yourself staring at the woman and being drawn in by her collar once more. Each time you try to ignore her, the voice comes back, teasing you, tempting you to look at her; to imitate her. Soon you wonder how hot you would look in the same position, proudly wearing your collar, ready to follow Amok's every whim.<br>\n<br>\n<<link [[It keeps going|Corruption_amokmark_LordOfAmok_2]]>>\n\t<<set $TempValue1 to ($TempValue1+1)%4>>\n<</link>>\n<br>
<<get_location_index_by_id>>\n<<layered_image $location[$templocationindex].picture "./images/Warehouse_cleaner.png" "resizelocationbig">>\n<br>You examine the various crates, hoping to find something useful, when you hear a strange noise. You stop, wondering what it is. It is a low humming sound, one that you don't recognize, and it is coming closer.<br>\n\n\n<<get_encounter_index_by_id "Sentry job once">>\n<<set _i to $tempencounterindex>>\n<<get_encounter_index_by_id "Sentry II: The Syringe Revenge?">>\n<<if $EncounterList[$tempencounterindex].numberofencounter gt 0 || $EncounterList[_i].numberofencounter gt 0>>\n <br>After a few minutes, you spot a small circular metallic thing going in your direction. It looks like some kind of drone. You remember Nefarius's drones, in the manor, and wonder if this one could be dangerous.<br>\n<<else>>\n <br>After a few minutes, you spot a small circular metallic thing going in your direction. It looks like some kind of drone. Could it be dangerous?<br>\n<</if>>\n<br>You wait a bit and the drone moves around in zig zag. You realize that it is in fact cleaning the floor! You relax and let the drone do its work. After a while it moves to another stall.<br>\n\n/*Remove Cleaner, add Ball*/\n<<set $WarehouseInvestigateArray.delete("warehouse_cleaner")>>\n<<set $WarehouseInvestigateArray.push("warehouse_ball")>>\n\n<<Action_day_cost1>>\n\n<br>[[You finish your investigation.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Chaos_lord.jpg"]]@@\n<br>@@.PCvoice;"I want to submit to you."@@<br>\n<br>The lord seems surprised at your words.<br>\n<br>@@.lordamokvoice;"Really? Why would you do so? You are a super hero and I am a villain… Aren't you supposed to fight me for the greater good?"@@<br>\n<br>@@.PCvoice;"Maybe... but I really feel like submitting to you and Amok"@@<br>\n<br>He still seems quite shocked by your answer.<br>\n<br>@@.lordamokvoice;"Listen, I don't want to barge in and tell you how to live your life, but you can't simply do something so stupid just because an option appeared to you on the screen. I know that it's tempting, and that you would love the chance to see more sex scenes, but it isn’t my fault that the author put the option there in the first place. He really shouldn’t have and now we’re both acting out of character. Imagine that suddenly I decided to do good deeds… Where exactly would that leave us?"@@<br>\n<br>You stare blankly at him. You guess he has a point.<br>\n<br>@@.PCvoice;"So what do we do now?"@@<br>\n<br>@@.lordamokvoice;"Let's pretend that this conversation never happened. If you want to submit, do it more subtly for god sake: lose a fight or choose a less obvious answer."@@<br>\n\n<<disable_character_talk "Amok_Lord" "submit_to_him">>\n\n<br>[[Embarrassed, you decide to try something else.|Amok_Lord0]]<br>
@@.resizeitem;[>img["./images/CycleOfFury_0.jpg"]]@@<br>\n<br>@@.PCvoice;"Here. I found these for you."@@<br>\n<br>Biking Girl seems relieved when she sees you pull out her underwear. She checks around her before pocketing them.<br>\n<br>@@.bluevoice;"Thanks so much, $PCSuperName. I am really grateful! You can't talk about what you did for me but I really want to give you a gift as a token of my appreciation."@@<br>\n<br>She goes out and comes back with a bike. You recognize it; it’s her favorite! She’s come back with none other than the cycle of fury, often nicknamed... the Furycycle.<br>\n<br>@@.bluevoice;"It's for you. He will help you get to anywhere in the town much faster. Take care of it please."@@<br>\n<br>@@.PCvoice;"The Furycycle? Why are you…? I’m not sure I can accept this!"@@<br>\n<br>@@.bluevoice;"You deserve it. I can't tell anyone what you did for me but this way people will realize that you helped me out big time."@@<br>\n<br>It looks like you just found yourself a new ride around town.<br>\n\n<<Mission_completed "Underwear theft">>\n\n<br><<link [[Talk to her about something else.|Biking_girl_0]]>>\n\t<</link>><br>
<<get_item_index_by_id "kittyheadset">>\n\n<<if $Items[$tempitemindex].corruption eq 1>>\n\t<<include kittytraining1_first>>\n<<elseif $Items[$tempitemindex].corruption eq 2>>\n\t<<include kittytraining2_first>>\n<<else>>\n\t<<include kittytraining1_first>>\n<</if>>
<div id="pussy_licking" class="buttonunderlayer" style="width: 500px; height: 650px; margin: 1em 4em 1em 2em;border: .2em ;padding: 0.2em; float:right">\n\t<<set $TempValue1 to random(0,6)>>\n\t<<set $TempString1 to "./images/warehouse_tan_dildo" + $TempValue1 + ".jpg">>\t\t\n\t<div id="Image" class="buttonoverlayer">\n\t\t/*@@.resizedialognpcfull;[>img[$TempString1]]@@<br>*/\n\t\t/*[>img[$TempString1]]<br>*/\n\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t[img[$TempString1]]\n\t\t</div>\n\t</div>\n</div><br>\n\n\n<<repeat 400ms>>\n\t<<replace "#pussy_licking">>\n\t\t<<set $TempValue1 to random(0,6)>>\n\t\t<<set $TempString1 to "./images/warehouse_tan_dildo" + $TempValue1 + ".jpg">>\t\t\n\t\t<div id="Image" class="buttonoverlayer">\t\t\t\n\t\t\t<div class="resizedialognpcfull" style="flex: 0 0 100%;">\n\t\t\t\t[img[$TempString1]]\n\t\t\t</div>\n\t\t</div>\t\t\t\t\n\t<</replace>>\n<</repeat>>\n\n\n<br>You see images of you everywhere. In them you are naked, on your back, and masturbating silly with dildos of various shapes and sizes. You close your eyes, hoping to get rid of those images.<br>\n\n<br>@@.chipsetothervoice;"''Fuck Toy'' who resists their training will be punished. "@@<br>\n\n<br>Images of dildo start appearing in your mind with an even greater strength. The pressure on your mind is incredible. You try to resist for a while but finally you open your eyes. You feel relieved when the mind images fade away. \n\n<br>@@.chipsetothervoice;"''Fuck Toy'' will be punished again, if necessary."@@<br>\n\n<br>You dare not close your eyes again. Meanwhile you are still bombarded by various images of you using dildos. Somehow you imagine how good it would feel for real. You can picture yourself at home, spreading your legs and using one of those bad boys. You could get used to this... You try to fight the creeping feeling and talk yourself up.<br>\n\n<br>@@.PCvoice;"I must resist. I will resist! I am not a slut, I don't even own a dildo!"@@<br>\n\n\n<br>@@.chipsetothervoice;"''Fuck Toy'' will shut up. ''Fuck Toy'' craves for a good dildo pounding. ''Fuck Toy'' likes to be used. ''Fuck Toy'' wants to be used."@@<br>\n\n<br>You want to protest, but you remember the mind pressure and instead you stay silent. You are so aroused, it is becoming really hard to stand all the images of you. You wonder if you should touch yourself in order to relieve yourself. It is so tempting...<br>\n\n<br>@@.chipsetothervoice;"''Fuck Toy'' knows better than to touch herself with her fingers. ''Fuck Toy'' craves for something bigger and more fulfilling. "@@<br>\n\n<br>Damn, you are so horny and yet you can't do anything about it. You jiggle, as if it could replace a big dildo in your wet snatch. It feels like you are losing the battle and you try to control your urges. Meanwhile the images go faster and faster. At this rate you will break down before this is over.<br>\n\n<br>@@.chipsetothervoice;"''Fuck Toy'''s training consists of ''18'' sessions of ''11'' inductions. You are currently finishing the first part of session ''1'' induction ''1''."@@<br>\n\n<br>You panic, it is even worse than you thought.<br>\n\n<br>The training [[continues|warehouse_crate_passout_fucktoy2]] relentlessly.<br>\n\n
\t\t<br>@@.PCvoice;"Sure, why not? Give me one of your flyers."@@<br>\n\t\t<br>She grabs your hand excitedly and passes you a flyer.<br>\n\t\t<br>@@.bluevoice;"I knew it! I couldn't be the only one thinking this way."@@<br>\n\t\t<br>@@.PCvoice;"Wait, I agreed to take a flyer. I never said..."@@<br>\n\t\t<br>@@.bluevoice;"But it's enough of a start. There are so few students who accept one from me. Read it, accept its truth, and wear a neat uniform, like me."@@<br>\n\t\t<br>You move back. She sounds a bit unstable.<br>\n\t\t<br>@@.bluevoice;"Sorry, I don't want to scare you. I am just so happy to finally meet someone with an open mind. Now I have to get back to business. Don’t hesitate to share it with any of your friends. I’ll see you soon!"@@<br>\n\t\t<br>She leaves you alone, with a flyer in your hand, and targets a group of students close by. You don't really know what to think about her: is she enthusiastic and naive, or is she just plain nuts?<br>\n\t\t<br>You keep walking and soon find yourself in front of the main building.<br>\n\n\n<<include "UniversityClass_P0_to_P1">>
@@.resizedialoghostilenpc;[>img["./images/Chaos_2.jpg"]]@@\n<<get_dreamarray_index_by_id "Amok_encounter">>\n\n<<set $EventOngoing to true>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n\t<br>You experience a strange dream. You dream that you are wandering around the park when you suddenly encounter two Knights of Amok. You try to fight them but they easily overpower you. It feels like you have no powers at all and are back to the days when you were just a normal girl.<br>\n\n\t<br>After overpowering you, they grab you and bring you back to their evil lair. You try to escape, but to no avail. They are too strong for you. They lock you in a room and then leave you alone. You examine your surroundings, the place seems empty except for a comfy bed, then wonder about what to do next.<br>\n\n\t<br>Suddenly you realize that you aren't dreaming about yourself but about the other girls, the ones who got captured by Amok's minions, the one who became Amok's servants.<br>\n\n\t<br>You wait for something <<link [[to happen|Amok_encounter_submit]]>><<set $TempString1 to "./images/amok_dream_bedbound_" + random(0,2) + ".jpg">><</link>>.<br>\n\n\t<br>You try to force the door and <<link [[escape|Amok_encounter_punish]]>><<set $TempString1 to "./images/amok_dream_spank_" + random(0,2) + ".jpg">><</link>>.<br>\n\n<<else>>\n\n\t<br>You experience a strange dream. You dream that you are wandering around the park when you suddenly encounter two Knights of Amok. You realize that you already dreamt of this and try to escape them.<br>\n\t<br>@@.bluevoice;"Are you trying to elope? You can't escape Amok's powers!"@@<br>\n\n\t<br>They follow you and you seem unable to shake them off. Finally you have no other choice than to fight. You feel powerless as they easily overpower you once again.<br>\n\n\t<br>After overpowering you, they grab you and bring you back to their evil lair. You try to escape, but to no avail. They are too strong for you. They lock you in the exact same room and then leave you alone. You examine your surroundings, the place seems identical. You wonder why you keep dreaming about being one of girl targeted by Amok's minions. What will you do next?<br>\n\n\t<<if $DreamArray[$tempdreamindex].misc gt 0 >>\n\t\t<br>You wait for something <<link [[to happen|Amok_encounter_submit_again]]>><<set $TempString1 to "./images/amok_dream_bedbound_" + random(0,2) + ".jpg">><</link>>. Will you dream about the same woman? Will you dream about being trained again?<br>\n\t<<else>>\n\t\t<br>This time you decide to wait for something <<link [[to happen|Amok_encounter_submit]]>><<set $TempString1 to "./images/amok_dream_bedbound_" + random(0,2) + ".jpg">><</link>>.<br>\n\t<</if>>\n\t<<if $DreamArray[$tempdreamindex].misc lt $DreamArray[$tempdreamindex].numberoftime>>\n\t\t<br>You try to force the door and <<link [[escape again|Amok_encounter_punish_again]]>><<set $TempString1 to "./images/amok_dream_spank_" + random(0,2) + ".jpg">><</link>>. You wonder if you will get caught and punished again.<br>\n\t<<else>>\n\t\t<br>This time you decide to force the door and <<link [[escape|Amok_encounter_punish]]>><<set $TempString1 to "./images/amok_dream_spank_" + random(0,2) + ".jpg">><</link>>.<br>\n\t<</if>>\n<</if>>\n
/*Is result=12 TV documentary ending?*/\n<<if $Game_Over_index eq 12>>\n\n\t<<script>>\n\t(function () {\n\t\tvar sources = [\n\t\t\t\t"./images/University_TVRoom_end0_0.jpg",\n\t\t\t\t"./images/University_TVRoom_end0_1.jpg",\n\t\t\t\t"./images/University_TVRoom_end0_2.jpg",\n\t\t\t\t"./images/University_TVRoom_end0_3.jpg",\n\t\t\t\t"./images/University_TVRoom_end0_4.jpg",\n\t\t\t\t"./images/University_TVRoom_end0_5.jpg"\n\t\t\t],\n\t\t\tdocFrag = document.createDocumentFragment(),\n\t\t\timgBox = document.createElement("div");\n\t\timgBox.id = "imgloader-box";\n\t\tdocFrag.appendChild(imgBox);\n\t\tsources.forEach(function (src) {\n\t\t\tvar image = document.createElement("img");\n\t\t\timage.src = src;\n\t\t\timgBox.appendChild(image);\n\t\t});\n\t\tdocument.body.appendChild(docFrag);\n\t}());\n\t<</script>>\n\n\n\t<<set $EventOngoing to true>>\n\t<<set $TempValue1 to random(0,5)>>\n\t<<set $TempString1 to "./images/University_TVRoom_end0_" + $TempValue1 + ".jpg">>\t\t\n\t<div id="schoolgirl_display0">\n\t\t<<set $TempValue1 to random(0,5)>>\n\t\t<<set $TempString1 to "./images/University_TVRoom_end0_" + $TempValue1 + ".jpg">>\t\t\t\t\t\t\n\t\t@@.resizedialognpc_400;[>img[$TempString1]]@@\t\t\n\t</div>\n\t<br>The flat screen suddenly turns on by itself. You can't help yourself and watch the documentary, again. The interview is over and now the documentary is now showing students after students. They all are wearing a proper uniform, all ready to obey.<br>\n\t<br>@@.bluevoice;"Those students know what is good for them. They know that they have a wear a uniform. They know how to wear it."@@<br>\n\t<br>They all seem so ready, so... proper.<br>\n\t<br>@@.bluevoice;"They know their place; they know how to obey."@@<br>\n\t<br>The words keep echoing in your mind. Is obedience such a price to pay for the success of your studies?<br>\n\n\t<br>The documentary [[keeps going|Game_Over_documentary1]].<br>\n\t<<repeat 500ms>>\n\t\t<<replace "#schoolgirl_display0">>\n\t\t\t<<set $TempValue1 to random(0,5)>>\n\t\t\t<<set $TempString1 to "./images/University_TVRoom_end0_" + $TempValue1 + ".jpg">>\t\t\t\t\t\t\n\t\t\t@@.resizedialognpc_400;[>img[$TempString1]]@@\t\n\t\t<</replace>>\n\t<</repeat>>\n\n/*Is result=11 Amok lair dream ending?*/\n<<elseif $Game_Over_index eq 11>>\n@@.resizePC;[>img["./images/PCBadEnd11_3.jpg"]]@@\n<br>You experienced one too many dreams in the wrong place. When you wake up, you realize that you were playing with fire, Amok's fire. You had no chance of winning against her and you decide to join her as one of her followers, no... to join her as one of her slaves. Followers, slaves, are already surrounding your bed, ready to welcome you in their ranks.<br>\n<br>@@.PCvoice;"I want to join you, brethren."@@<br>\n<br>@@.bluevoice;"Are you ready to surrender your soul and body to Amok?"@@<br>\n<br>@@.olivevoice;"Are you ready to do her bidding?"@@<br>\n<br>@@.PCvoice;"I am."@@<br>\n<br>@@.olivevoice;"Ready to serve as she sees fit? One day a saint, another just a fuck toy?"@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>@@.bluevoice;"Then let us test your commitment. Come and serve our pussies. On your knees!"@@<br>\n<br>You obey and kneel in front of the first girl. She comes closer and spread her legs. At first you feel a bit shameful and timidly kiss her vagina but the sensation soon fades. You find yourself licking and kissing her pussy with such passion that she has to steady herself on a nearby chair to avoid falling on the ground.<br>\n<br>@@.olivevoice;"She is so eager, now you belong to us and to Amok."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/PCBadEnd11_2.jpg"]]@@\n<br>@@.bluevoice;"Let's move to a more comfortable position. But stay on your knees! You have so much to learn."@@<br>\n<br>One of the girls lies on the bed and spread her legs. The others bring you to her, all the while fondling your body and stroking your hairs.You do as they say and come closer to the bed, still kneeling.<br>\n<br>@@.olivevoice;"So soft... so pretty."@@<br>\n<br>@@.bluevoice;"You can start by licking her. But don't worry you will have to lick all of us."@@<br>\n<br>They push you on the bed, against the pussy of the girl.<br>\n<br>@@.olivevoice;"You can start by licking her and repeating our mantra when you can catch your breath. Repeat after me. I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n<br>The others chant with her.<br>\n<br>@@.bluevoice;"I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n<br>You start licking the pussy in front of you, while repeating the mantra.<br>\n<br>@@.PCvoice;"I... I belong to Amok. M-my body belongs to Amok. I am a slave to Amok."@@<br>\n<br>@@.olivevoice;"You can touch yourself if you want. We are allowed to pleasure ourselves as slaves of Amok."@@<br>\n<br>You feel your hand drop between your legs as you slowly begin to pleasure yourself for Amok.<br>\n<br>@@.PCvoice;"I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n<br>Your hand speeds up and you feel a pressure and warmth growing from inside as your words becomes less hesitant. Your tongue moves faster and faster as you keep repeating the mantra.<br>\n<br>@@.PCvoice;"I belong to Amok! My body belongs to Amok! I am a slave to Amok!"@@<br>\n<br>You feel your juices pour out onto the floor as you shudder and cum in the name of Amok for the first time. After the power of the moment finishes washing over you, your breathing steadies and you return to pleasuring yourself.<br>\n<br>@@.PCvoice;"I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n\n<br>Your adventures as a super hero are over. Instead, your adventures as a slave for Amok are just starting. Unfortunately, that is a tale for another day...<br>\n<</if>>\n\n/*Is result=10 Fuck toy dream ending?*/\n<<if $Game_Over_index eq 10>>\n\n\t@@.resizedialognpc;[>img["./images/Dream_fucktoy_badend0.jpg"]]@@\n\t\n\t<br>Your dreams kept coming every night, leaving you each time panting and shivering. You felt powerless against them as they kept showing you the way of the ''fuck toy''. They slowly eroded your will and were too much for your sanity.<br>\n\n\t<br>At some point you snapped and went to buy a pink dildo. Naked all the time, you masturbated a lot everywhere in your apartment. You couldn't care less about the reproving looks from your roommate when she stumbled upon you naked in the middle of the living room. Quite the contrary, it gave you a thrill and you used your pink toy with even more energy.<br>\n\n\t<br>Your masturbation habits soon became your only obsession, and you totally neglected your duties as a super hero. Instead you kept pleasuring yourself for hours, using various dildos. After a while you felt unsatisfied and, remembering something from your dreams, started searching for more information about Nikolai's work and devices. t.\n\n\t<br>After sometime you managed to find another bed and you used it to complete your training. You then realized how much you loved being a simple fuck toy. Wishing to reenact your dreams, you searched for a mistress, someone ready to use your holes as she sees fit.<br>\n\n\t<div class=resizedialognpc></div>\n\n\t@@.resizedialognpc;[>img["./images/warehouse_tan_badendfucktoy0.jpg"]]@@\n\n\t<br>Today, like the other days, you decide to put quite a show. Your mistress promised to offer you a big dildo with two heads. The idea that it could satisfy two of your holes at the same time is fascinating. You must have it, you must try and more importantly you need to use it in front of your Mistress. But first, you must convince her to give it to you.<br>\n\n\t<br>@@.bluevoice;"Show me what you can do, ''Fuck Toy''."@@<br>\n\n\t<br>Your Mistress makes herself comfortable.<br>\n\n\t<br>@@.bluevoice;"Show me how eager you are. Spread your legs and show me how wet you already are. Show me how deep you can take this fat dildo. Squat on it and make yourself cum like there is no tomorrow.."@@<br>\n\n\t<br>You stick on the ground the previous dildo she provided you, a big black dildo who barely fits in your cunt. You then squat over it and tauntsher. You know that she won't be satisfied otherwise, she likes to see you role-play your situation.<br>\n\n\t<br>@@.PCvoice;"I am just a worthless ''Fuck Toy''. This thing is so huge, I don't know if it will fit inside me. Please spare me the shame."@@<br>\n\n\t<br>@@.bluevoice;"Cut the crap, ''Fuck Toy'', I saw you take it to the hilt yesterday. I know you want to taste a double head dildo. I know you want to stretch both your ass and pussy at the same time. You just have to prove to me that you are ready."@@<br>\n\n\t<br>You get as much in character as possible.<br>\n\n\t<br>@@.PCvoice;"''Fuck Toy'' is so ready to take it. ''Fuck Toy'' will show you how long and how deep it can take it. It will impale itself on it over and over again. It will orgasm each time, until there's a puddle of ''Fuck Toy'' pussy juices on the floor. ''Fuck Toy'' is ready to take it in the ass. It is ready to take it in it's pussy at the same time."@@<br>\n\n\t<br>@@.bluevoice;"It?"@@<br>\n\n\t<br>@@.PCvoice;"I am just a ''Fuck Toy''. I am just a ''Fuck Toy''. ''Fuck Toy'' is just a ''Fuck Toy''. ''Fuck Toy'' is just a it."@@<br>\n\t\n\t<br>Your Mistress seems quite happy with the show and starts masturbating in front you.<br>\n\n\t<br>@@.bluevoice;"Keep going ''Fuck Toy''. Do you know that I have a lot of other dildos in store? Triple head dildo, vibrators based on giant's cock, just to name a few."@@<br>\n\n\t<br>You keep impaling yourself, imagining what you will need to do in order to get them. ''Fuck Toy'' will be happy as long as there is a new dildo to get and impale itself on it.<br>\n\n\t<br>''THE (GOOD?) END.''<br>\n\n<</if>>\n\n/*Is result=9 Tanning bed lesbian ending?*/\n<<if $Game_Over_index eq 9>>\n\n\t@@.resizedialognpc;[>img["./images/MistressB_surrender5.jpg"]]@@\n\t\n\t<br>The training was in fact partially successful and you woke up later with new cravings.<br>\n\n\t<br>Finishing your training soon became your only obsession, and you totally neglected your duties as a super hero. Instead you kept searching for more information about Nikolai's work and devices. After a lot of time, you managed to find interesting information about a master device, stashed in the warehouse. After some hesitation, you struck a bargain with Mistress B, the leader of the ninjas, to get your hands on it.<br> \n\n\t<br>With her help, you used the device to complete your training. You then realized that she was the perfect mistress for you and decided to become her little submissive lesbian slut.<br>\n\n\t<div class=resizedialognpc></div>\n\n\t@@.resizedialognpc;[>img["./images/warehouse_tan_badendlesbian0.jpg"]]@@\n\n\t<br>Today, like the other days, you wait for her in her lair. You are naked except for the black stockings that she loves so much.<br>\n\n\t<br>@@.mistressbvoice;"Come my little slut, I need you to pleasure me. Today the city is ours. DJ has fallen, thanks to my master plan."@@<br>\n\n\t<br>Mistress makes herself comfortable on her bed then makes you crawl behind her.<br>\n\n\t<br>@@.mistressbvoice;"Lick me, my little slut, while I tell you all about our fight with DJ and how we claimed this city."@@<br>\n\n\t<br>You eagerly lick her magnificent pussy without really listening what your Mistress is telling you.<br>\n\n\t<br>@@.mistressbvoice;"And that is how we defeated Miss Fabulous... Are you even listening my little slut?"@@<br>\n\n\t<br>You dare not lie to your Mistress and honestly answer her.<br>\n\n\t<br>@@.PCvoice;"I am sorry Mistress, I was focusing on your pussy. I know my place, I need to focus all my attention on pleasing you."@@<br>\n\n\t<br>@@.mistressbvoice;"Really? I think it is time for another training session, your pussy licking skill has still room for improvement."@@<br>\n\t\n\t<br>As long as Mistress takes care of you, you are happy.<br>\n\n\t<br>''THE (GOOD?) END.''<br>\n\n<</if>>\n\n/*Is result=8 Tanning bed fuck toy ending?*/\n<<if $Game_Over_index eq 8>>\n\n\t@@.resizedialognpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\t\n\t<br>The training was in fact partially successful and you woke up later with new cravings.<br>\n\n\t<br>Finishing your training soon became your only obsession, and you totally neglected your duties as a super hero. Instead you kept searching for more information about Nikolai's work and devices. After a lot of time, you managed to find interesting information about a master device, stashed in the warehouse. After some hesitation, you struck a bargain with the Keeper, the super guarding the warehouse, to get your hands on it.<br>\n\n\t<br>With her help, you used the device to complete your training. You then realized how much you loved being a simple fuck toy. The Keeper took an interest in you and decided to provide you with various sex toys designed by Nikolai. All you had to do was entertain her and debase yourself in front of her.<br>\n\n\t<div class=resizedialognpc></div>\n\n\t@@.resizedialognpc;[>img["./images/warehouse_tan_badendfucktoy0.jpg"]]@@\n\n\t<br>Today, like the other days, you decide to put quite a show. The Keeper promised you one of Nikolai latest design: a sentient dildo. You must have it. You need to convince her to give it to you.<br>\n\n\t<br>@@.warehousekeepervoice;"Show me what you can do, ''Fuck Toy''."@@<br>\n\n\t<br>The Keeper makes herself comfortable.<br>\n\n\t<br>@@.warehousekeepervoice;"Show me how eager you are. Spread your legs and show me how wet you already are. Show me how deep you can take this fat dildo. Squat on it and make yourself cum like there is no tomorrow.."@@<br>\n\n\t<br>You stick on the ground the previous dildo she provided you, a big black dildo who barely fits in your cunt. You then squat over it and taunts the Keeper. You know that she won't be satisfied otherwise, she likes to see you role-play your situation.<br>\n\n\t<br>@@.PCvoice;"I am just a worthless ''Fuck Toy''. This thing is so huge, I don't know if it will fit inside me. Please spare me the shame."@@<br>\n\n\t<br>@@.warehousekeepervoice;"Cut the crap, ''Fuck Toy'', I saw you take it to the hilt yesterday. I know you want to taste Nikolai's sentient toy. You just have to prove to me that you are ready."@@<br>\n\n\t<br>You get as much in character as possible.<br>\n\n\t<br>@@.PCvoice;"''Fuck Toy'' is so ready to take it. ''Fuck Toy'' will show you how long and how deep it can take it. It will impale itself on it over and over again. It will orgasm each time, until there's a puddle of ''Fuck Toy'' pussy juices on the floor."@@<br>\n\n\t<br>@@.warehousekeepervoice;"It?"@@<br>\n\n\t<br>@@.PCvoice;"I am just a ''Fuck Toy''. I am just a ''Fuck Toy''. ''Fuck Toy'' is just a ''Fuck Toy''. ''Fuck Toy'' is just a it."@@<br>\n\t\n\t<br>The Keeper seems quite happy with the show and starts masturbating in front you.<br>\n\n\t<br>@@.warehousekeepervoice;"Keep going ''Fuck Toy''. Do you know that I have a lot of other Nikolai's prototype in store?"@@<br>\n\n\t<br>You keep impaling yourself, imagining what you will need to do in order to get them. ''Fuck Toy'' will be happy as long as there is a new dildo to get and impale itself on it.<br>\n\n\t<br>''THE (GOOD?) END.''<br>\n\n<</if>>\n/*Is result=7 Bed ending?*/\n<<if $Game_Over_index eq 7>>\n\n<br>@@.resizePC;[>img["./images/PC_masturbate_0.jpg"]]@@\n<br>Something snaps in your mind during your dream. You realize how wrong you were about Amok and what you have to do now.<br>\n<br>@@.PCvoice;"I need to learn more. I need to obey. I need to submit."@@<br>\n<br>You feel your arousal building as you keep repeating the phrases over and over again. You quickly find yourself too aroused to stand it and send a probing hand between your legs. The following hours are spent in blur, frantically rubbing your pussy while saying your mantra louder and louder.<br>\n<br>After several orgasms, you decide to get rid of all your clothes and personal effects. You feel ready for some training and join your brethren in the main room.<br>\n<br>You are welcomed by the Lord; you can feel the power of Amok in his every move and word. He quickly starts your training: you’re naked all the time and split your time between learning Amok’s prayers and having sex with the other followers. Soon your former memories are washed away and you can't remember any other life than being another of Amok’s thralls.<br>\n<div class=resizedialognpc></div>\n<br>@@.resizePC;[>img["./images/PCKneel0.png"]]@@\n<br>Your adventures as a super hero are over. Instead, your adventures as a follower of Amok are just starting. But, this is a tale for another day...<br>\n<</if>>\n\n/*Is result=5 Computer ending?*/\n<<if $Game_Over_index eq 5>>\n\n<br>@@.resizedialognpc;[>img["./images/Thompson_Supreme_0.jpg"]]@@\n<br>@@.limevoice;"Ding dong..."@@<br>\n<br>Another small popup appears on your computer desktop with a strange title: //Slutty Schoolgirl Training 01//. Your curiosity gets the better of you and you click on it.<br>\n<br>@@.limevoice;"Good girls aren't so easily satisfied. They need to obediently study more. They like to obediently study. Are you a good girl? If the answer is yes, then install this software and start your training right away."@@<br>\n<br>Something snaps in your mind. You realize that you need to study more, a lot more, in order to be a good student. No, you need to be the perfect student. You need to use the computer again and again, until you prove yourself better than the other students. You eagerly click on the 'Yes' button.<br>\n<br>@@.limevoice;"Training sessions will last until the good girl's mind is broken, so good girls should make themselves comfortable and strip first."@@<br>\n<br>You unquestioningly follow the software’s advice and quickly strip of all your clothing.<br>\n\n<br>@@.limevoice;"Pay attention to the screen and listen carefully. The lesson will begin in 5...4...3...2...1...!"@@<br>\n<br>A collage of images appears on screen. It's as if the designer tried to put together 4 or 5 images and pitifully failed. Pieces of the images are replaced by others. This time you don't look away and try to absorb as much information as possible.<br>\n<br>Soon the collage is replaced by a steady image: the image of an imposing presence; the image of the one you need to obey and learn from.<br>\n<br>@@.greenvoice;"You are my plaything. You are my toy. You will obey all of my orders. Learn your place, slutty schoolgirl. Repeat after me: I will obey."@@<br>\n<br>You blankly stare at the computer screen and do as you are told.<br>\n<br>@@.PCvoice;"I will obey."@@<br>\n<br>@@.greenvoice;"I surrender my will to you."@@<br>\n<br>@@.PCvoice;"I surrender my will to you."@@<br>\n<br>@@.greenvoice;"My body belongs to you."@@<br>\n<br>This keeps going on for hours.<br>\n<br>After a while, the images feed on your mind and start to reshape all your beliefs and habits. You meekly try to ignore them.<br>\n<br>@@.greenvoice;"Hear my voice. Let the images reshape your mind."@@<br>\n<br>Your mind can't resist the combined influence of the voice along with the images. As the hours fly by, you feel your mind slowly shifting.<br>\n<br>@@.limevoice;"End of lesson. Thanks for your attention. Supreme Teacher looks forward seeing you again for your next advanced training."@@<br>\n<br>You blink, staring at your computer screen and wonder who this Supreme Teacher is. For a second, you wonder if she is a villain that you should fight. The idea quickly fades away as you realize that she is in fact your Mistress and the center of your universe. \n<br>You need to find her as soon as possible to pledge your allegiance to her; you need to attend her advanced classes. You quickly dress and get out of your apartment because you know where realize you can find her.<br>\n<br>Your adventures as a super hero are over. Instead, your adventures as Supreme Teacher's submissive schoolgirl were just starting. Alas, this is a tale for another day...<br>\n<</if>>\n\n/*Is result=4 Gardakan ending?*/\n<<if $Game_Over_index eq 4>>\n@@.resizelocation;[>img["./images/AmokLair_hub_0.jpg"]]@@\n<br>Something snaps in your mind and you suddenly realize that you belong to Amok. You run after Gardakan to tell him the good news.<br>\n<br>@@.PCvoice;"Bernie... I want to submit."@@<br>\n<br>@@.bluevoice;"Really? If you truly want to submit, use the name given to me by Amok, not my old, false name."@@<br>\n<br>You kneel in front of him.<br>\n<br>@@.PCvoice;"Gardakan, I want to submit to Amok. I want to surrender my body and will to her."@@<br>\n<br>@@.bluevoice;"Much better. Follow me. As the right hand of the Lord, I'll lead you to him. He knows the ways. He will teach you Amok's glory, as he did for me."@@<br>\n<br>@@.PCvoice;"Thank you, Gardakan."@@<br>\n<br>@@.bluevoice;"… And if I’m lucky, he’ll make you my personal slave."@@<br>\n<br>You follow him, ready to find this Lord, eager to learn more about Amok.<br>\n<br>You go through the park to the outdoor theater. Then you pass through some old ruins.<br>\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/AmokLair_theater_0.jpg"]]@@<br>\n<br>You keep following Gardakan. He stops in front of an old building.<br>\n<br>@@.bluevoice;"Here is the place. You will learn everything about Amok here. Obedience, pleasure, and proper worship."@@<br>\n<br>He looks over your clothes.<br>\n<br>@@.bluevoice;"You won't need them anymore. Prepare, instead, to spread your legs and lick your fellow worshipers."@@<br>\n<br>Your head spins as you imagine what is going to happen to you.<br>\n<br>@@.internalvoice;"Soon you'll be another Amok slave. Always submissive. Always craving sexual pleasures."@@<br>\n<br>You don't wait for Gardakan to say anymore and enter the place, ready for anything.<br>\n<div class=resizedialognpc></div>\n<<layered_image "./images/AmokLair_theater_0.jpg" "./images/PCKneel0.png" "resizePC">>\n<br>You are welcomed by the Lord; you can feel the power of Amok in his every move and word. He quickly starts your training: you’re naked all the time and split your time between learning Amok’s prayers and having sex with the other followers. Soon your former memories are washed away and you can't remember any other life than being another of Amok’s thralls.<br>\n\n<br>Your adventures as a super hero are over. Instead, your adventures as a follower of Amok are just starting. But, this is a tale for another day...<br><</if>>\n\n/*Is result=3 Knights of Amok ending?*/\n<<if $Game_Over_index eq 3>>\n@@.resizelocation;[>img["./images/AmokLair_hub_0.jpg"]]@@\n<br>Something snaps in your mind and you suddenly realize that you belong to Amok. You run after the knight and tell him what you now believe.<br>\n<br>@@.PCvoice;"I want to submit."@@<br>\n<br>@@.bluevoice;"Really? Are you ready to surrender your soul and being to Amok?"@@<br>\n<br>@@.PCvoice;"I am."@@<br>\n<br>@@.bluevoice;"I am just a mere servant of Amok, but… I can see that he has enlightened you. The lord will be able to show you the path to utter servitude. Go and find him near the outdoor theater. You'll find him in an old building. If you are sincere in your intent, Amok will show you the way."@@<br>\n<br>@@.PCvoice;"Thank you."@@<br>\n<br>You leave him, ready to find this lord, eager to learn more about Amok.<br>\n<br>You go the park and easily find the outdoor theater. Then you look for the old building the knight told you about.<br>\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/AmokLair_theater_0.jpg"]]@@\n<br>You keep walking until you find it. Your head spins as you imagine what is going to happen to you once you enter.<br>\n<br>@@.internalvoice;"Soon you'll be another one of Amok's slaves. Always submissive. Always craving sexual pleasures. The perfect little, broken slut"@@<br>\n<br>You enter the place, ready for anything.<br>\n<div class=resizedialognpc></div>\n<<layered_image "./images/AmokLair_theater_0.jpg" "./images/PCKneel0.png" "resizePC">>\n<br>@@.resizePC;[>img["./images/PCKneel0.png"]]@@\n<br>You are welcomed by the Lord; you can feel the power of Amok in his every move and word. He quickly starts your training: you’re naked all the time and split your time between learning Amok’s prayers and having sex with the other followers. Soon your former memories are washed away and you can't remember any other life than being another of Amok’s thralls.<br>\n\n<br>Your adventures as a super hero are over. Instead, your adventures as a follower of Amok are just starting. But, this is a tale for another day...<br>\n<</if>>\n\n/*Is result=2 Miss Thompson?*/\n<<if $Game_Over_index eq 2>>\n\n@@.resizedialognpc;[>img["./images/Thompson_7.jpg"]]@@\n<br>Something snaps in your mind. You were such a fool. You didn't realize until now just how much efforts and sacrifice Miss Thompson has made in order to help you. You, on the contrary, acted selfishly and like a child. You feel so ashamed of yourself. You wonder how you could ever pay her back for everything she did for you. Then it hits you. You know exactly what you should do. You make your way to her office, and before she can say anything, you kneel in front of her desk.<br>\n<br>@@.PCvoice;"I am so sorry, Supreme Teacher. I was so stubborn. Please teach me more. Please shape me into the perfect student."@@<br>\n<br>Miss Thompson seems both surprised and delighted by your sudden change in attitude.<br>\n<br>@@.greenvoice;"Really? Are you trying to fool me? I don't find humor sassy little things."@@<br>\n<br>@@.PCvoice;"I am not, Supreme Teacher. I’d never disobey him. I really want, no, //need// to follow your guidance. I know that I have much to learn."@@<br>\n<br>@@.greenvoice;"Are you ready to follow my lead? Ready to be my slutty schoolgirl, always eager to learn and eager to please?"@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>@@.greenvoice;"Then prove your commitment by coming here and licking me. Taste my pussy and gorge yourself on my juices until you become mine."@@<br>\n\n<br>Miss Thompson quickly strips and stands proudly in front of you. You come closer until your head is level with her exposed sex.<br>\n<br>@@.greenvoice;"I never thought you would surrender to me so easily. It's too bad, I’ll admit I enjoy a good challenge. Never mind such a trivial detail. I am still going to enjoy toying with your body and your mind to my heart's content."@@<br>\n<br>You feel mesmerized by the smell of her arousal as you stare at your new Mistress’s pussy. She grabs your hair and aggressively pushes your nose into her wet slit.<br>\n<br>@@.greenvoice;"Time to show me how committed you are to me, my little slut. From now on you will be kneeling and putting that tongue of yours to good use quite often."@@<br>\n<br>Once you drank of her nectar, you were never seen or heard from again. DJ believed you were captured by Kaleando’s henchmen but would never found out the truth.<br>\n<br>Meanwhile, you would eagerly serve your goddess for years to come.<br>\n<</if>>\n\n/*Is result=1 Lord of Amok ending?*/\n<<if $Game_Over_index eq 1>>\n\n@@.resizePC;[>img["./images/PCDescriptionNude2.jpg"]]@@\n<br>Something snaps in your mind and you suddenly realize that you belong to Amok.<br>\n<br>@@.PCvoice;"I want to submit."@@<br>\n<br>@@.lordamokvoice;"Really? Are you ready to surrender your soul and body to Amok?"@@<br>\n<br>@@.PCvoice;"I am."@@<br>\n<br>@@.lordamokvoice;"Ready to serve as she sees fit? One day a saint, another just a fuck toy?"@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>@@.lordamokvoice;"Then show me your commitment: strip in Amok's name, right here, right now."@@<br>\n<br>You obey and strip in front of everyone. At first you feel a bit shameful but the sensation soon fades. After all, you are doing exactly as you are told, just as a good follower of Amok should do.<br>\n<br>@@.lordamokvoice;"Good, now you belong to Amok… and to me."@@<br>\n<div class=resizedialognpc></div>\n<<layered_image $location[$templocationindex].picture "./images/PCKneel0.png" "resizePC">>\n<br>@@.lordamokvoice;"Now go join the others and take your rightful place at my feet."@@<br>\n<br>You do as he says and seat yourself close to the other naked girls. Words pop into your head, words that sound so nice that you start muttering them:<br>\n<br>@@.PCvoice;"I... I belong to Amok. M-my body belongs to Amok. I am a slave to Amok."@@<br>\n<br>You feel your hand drop between your legs as you slowly begin to pleasure yourself for Amok.<br>\n<br>@@.PCvoice;"I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n<br>Your hand speeds up and you feel a pressure and warmth growing from inside as your words becomes less hesitant.<br>\n<br>@@.PCvoice;"I belong to Amok! My body belongs to Amok! I am a slave to Amok!"@@<br>\n<br>You feel your juices pour out onto the floor as you shudder and cum in the name of Amok for the first time. After the power of the moment finishes washing over you, your breathing steadies and you return to pleasuring yourself.<br>\n<br>@@.PCvoice;"I belong to Amok. My body belongs to Amok. I am a slave to Amok."@@<br>\n\n<br>Your adventures as a super hero are over. Instead, your adventures as a slave for Amok are just starting. Unfortunately, that is a tale for another day...<br>\n<</if>>\n\n/*Is result=0 default ending?*/\n<<if $Game_Over_index eq 0>>\n<br>Your mind can't take what’s happening to you anymore.<br>\n<br>You have a breakdown and sink in oblivion.<br>\n<</if>>\n\n<br>This is the game over zone, index of your ending: $Game_Over_index<br>
\nWhich super hero alias did you choose?\n\n[[University Girl|Intro_Skip_Yes_2][$PCSuperName to "University Girl"]]\n[[Liberty Girl|Intro_Skip_Yes_2][$PCSuperName to "Liberty Girl"]]\n[[Country Girl|Intro_Skip_Yes_2][$PCSuperName to "Country Girl"]]
@@.resizedialoghostilenpc;[>img["./images/bimbo_ecogirl_3.jpg"]]@@\n\n<br>Ultra Bimbo seems to hesitate then grabs the kitty headset.<br>\n\n<br>@@.ecogirl;"This thing looks so yummy, let's have some fun with it?"@@<br>\n\n<br>She fiddles with it, trying to make it work. You had no luck turning it on before and you can't see how she could fare any better. Clueless about its inner workings, she keeps moving it around and shaking it.<br>\n\n<br>@@.ecogirl;"It should be simple to activate, why isn't it working?"@@<br>\n\n<br>Much to your surprise the headset suddenly comes to life. What did she do?<br> \n\n<br>@@.ecogirl;"Should I try it?"@@<br>\n\n<br>She looks at you with a wicked smile.<br>\n\n<br>@@.ecogirl;"I have a much better idea in mind."@@<br>\n\n<br>She [[lowers|kittytraining_main]] the headset on your head before you can react.<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>You describe to the receptionist the villains you fought, hoping he could tell you more about them.<br>\n\n<br>@@.bluevoice;"Supers with visors and shooting energy beams? Really similar to the Horny Girl villain you caught? Let's see what I can find about them."@@<br>\n\n<br>He starts typing on his keyboard.<br>\n\n<br>@@.bluevoice;"Several sightings of villains with visors and energy beam powers. They mostly keep to themselves and most of the time avoided confrontation. Their objectives remain a mystery. There are several references to a leader named ''RED''. I have nothing about him or her."@@<br>\n\n<br>@@.PCvoice;"What about Miss Bystander? Is there a link between her and them?"@@<br>\n\n<br>He keeps typing for a while.<br>\n\n<br>@@.bluevoice;"I have nothing about it; no one saw them together, there's no chatter about them being together and no super reported anything about it."@@<br>\n\n<br>@@.PCvoice;"Ok, thanks. I definitely heard them talking about Miss Bystander, it is too bad I have nothing to prove they are connected."@@<br>\n\n<br>The receptionist hesitates then replies.<br>\n\n<<if $character[$tempcharacterindex].talk.Ask_him_about_Miss_Bystander && $character[$tempcharacterindex].talk.Ask_him_prisoner_horny_ray>>\n\n\t<br>@@.bluevoice;"Miss Fabulous is really reluctant when it comes to sharing personal information, even those related to turncoats. You didn't ask me much about Miss Bystander or about the interrogation of Horny Ray. I would have told you that I am not allowed to give you her personal information. Besides Horny Ray didn't remember much about Miss Bystander. But she remembers enough to prove that there's indeed a connection between her and Miss Bystander. She also said something about an ocean, whatever it means. I think that you should now ask Miss Fabulous for all the information we have on Miss Bystander. I am sure she will reconsider her position, after all you gathered enough evidence on your own and you proved yourself to be a very dedicated DJ member."@@<br>\n\n\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_horny_ray">>\n\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Bystander">>\n\n<<elseif $character[$tempcharacterindex].talk.Ask_him_about_Miss_Bystander>>\n\n\t<br>@@.bluevoice;"Miss Fabulous is really reluctant when it comes to sharing personal information, even those related to turncoats. You didn't ask me much about Miss Bystander, otherwise I would have told you that I am not allowed to give you her personal information. But you should now ask Miss Fabulous about giving you access to all the information we have. After all, you found, for the second time, a link between villains and Miss Bystander. First with Horny Ray, now with this bunch of visor girls. There was also this weird reference to an ocean that Miss mental discovered during the interrogation of Horny Ray. I am sure it's enough to convince Miss Fabulous, you gathered enough evidence on your own and you proved yourself to be a very dedicated DJ member."@@<br>\n\n\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_about_Miss_Bystander">>\n\n<<elseif $character[$tempcharacterindex].talk.Ask_him_prisoner_horny_ray>>\n\n\t<br>@@.bluevoice;"Miss Fabulous is really reluctant when it comes to sharing personal information, even those related to turncoats. I already told you that I am not allowed to give you Miss Bystander personal information. But you never asked me about the result of Horny Ray's interrogation. I would have told you that there is a link between her and Miss Bystander. She also said something about an ocean, whatever it means. I think that you should now ask Miss Fabulous for all the information we have on Miss Bystander. I am sure she will reconsider her position, after all you gathered enough evidence on your own and you proved yourself to be a very dedicated member of DJ."@@<br>\n\n\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_horny_ray">>\n\n<<else>>\n\n\t<br>@@.bluevoice;"Miss Fabulous is really reluctant when it comes to sharing personal information, even those related to turncoats. You gathered a lot of new intel on Miss Bystander, you should now ask Miss Fabulous for all the information we have on Miss Bystander. I am sure she will reconsider her position, after all you gathered enough evidence on your own and you proved yourself to be a very dedicated DJ member."@@<br>\n\n<</if>>\n\n<<activate_character_talk "Fabulous" "Ask_her_about_miss_bystander_visor_gang">>\n<br>[[Ask something else.|DJHQ_receptionist_0]]<br>
<br>You can't debase yourself like that. There's a limit to what you are ready to do… even in the name of the mission.<br>\n@@.PCvoice;"I... I can't..."@@\n<br>He laughs.<br>\n@@.bluevoice;"Never mind then. Don't want you blaming me for trying. I totally understand that my old pal doesn't want to share and ordered you accordingly. It's no big deal, Miss."@@\n<br>That's not really the case, but you aren't going to dissuade him. It sounds like that was the right choice as he tells you the address of the place where he delivered his goods.<br>\n\n<<Mission_update "Nefarius lair location" 3>>\n\n<<MissionLocation_newunlock "Nefarius lair location" "SecretEntranceExterior" "Normal">>\n\n<br><<link [[Back to the street|ItalianQshop1]]>>\n\t<<get_mission_index_by_id "Nefarius lair location">>\n\t<<set $MissionArray[$tempmissionindex].clueid to 5>>\n<</link>>
<br>Finally, you get a call. You impatiently wait for the end of your courses and then rush to the HQ. There you are directed to a meeting room. You are left alone for thirty minutes and wonder what is going on before someone enters the room.<br>\n\n<br>@@.resizedialognpc;[>img["./images/Fabulous_0.jpg"]]@@\n\n<br>You were going to complain about the wait but instead you meekly greet the newcomer: it's Miss Fabulous, one of the founding members and the current leader of the Defenders of Justice. You’ve heard a lot of rumors about her but she doesn't afford you any time to think about them:<br>\n<br>@@.bluevoice;"Hi. Sorry for the wait. Let's get down to business: the investigation is over and we have reached our conclusion. We all agreed that you did what was right under the circumstances. Consequently, there is no need to keep you benched any longer. We also consider that you did well enough, so it's now time to fight crime on your own. Congratulations, you are one of us now."@@<br>\n<br>@@.PCvoice;"Am I not supposed to finish my training first?"@@<br>\n<br>@@.bluevoice;"Let me tell you a story: just before we created DJ, we fought villains and mischief with our powers and guts. Sure, training helps, and I'm glad you went through part of it, but at the end of the day, willpower and real experience will make all the difference more than any training ever will."@@<br>\n\n<br>@@.bluevoice;"It's a DJ tradition to make a short list of names for new super heroes to choose from. I hope that you don't mind the process. We decided on the following identities for you: 'University Girl', 'Liberty Girl', or 'Country Girl'. Which one do you prefer?"@@<br>\n\n<br>You contemplate which title to chose; it may follow you for the rest of your days as a hero!<br>\n\n<br>[[University Girl|intro_Headquarters_1][$PCSuperName to "University Girl"]]<br>\n\n[[Liberty Girl|intro_Headquarters_1][$PCSuperName to "Liberty Girl"]]<br>\n\n[[Country Girl|intro_Headquarters_1][$PCSuperName to "Country Girl"]]<br>
\n@@.resizelocationbig;[>img[./images/hideout_phonecall.jpg]]@@\n\n<br>You can finally overhear a discussion. Two of the monitor's screens pop to life and are now displaying two men. It looks like they are in the middle of a video conference. You recognize one of them: it's Dr. Nefarius! You don't recognize the other one but he seems oddly familiar. He is quite young with a distinctive square chin and a monocle.<br>\n<br>@@.tealvoice;"So have you got my results?"@@<br>\n<br>@@.maroonvoice;"I made some progress but I still need time."@@<br>\n<br>@@.tealvoice;"I wired you several millions. How have you already used up my money!?"@@<br>\n<br>@@.maroonvoice;"Well, running an evil lair is expensive. Henchmen need to be paid, furniture is costly, and the rate they want for electricity in this city is simply outrageous!"@@<br>\n<br>@@.tealvoice;"You are quick to apologize but it doesn’t change that I want my results! I need to take care of the DJ before they get to me. I like your plan; it's simple and elegant. Increasing my ranks and making it impossible for them to defend themselves from my attacks is definitely ideal."@@<br>\n<br>@@.maroonvoice;"I told you, I am the best when it comes to diabolical schemes."@@<br>\n<br>@@.tealvoice;"BUT I NEED TO SEE RESULTS!!!"@@<br>\n<br>There's an awkward silence. A sudden, harsh sound coming from the speakers startles you.<br>\n<br>@@.tealvoice;"What is going on?"@@<br>\n<br>@@.maroonvoice;"Someone is punching the door to my laboratory."@@<br>\n<br>@@.tealvoice;"Who is it?"@@<br>\n<br>You can faintly hear Captain T's voice:<br>\n<br>@@.bluevoice;"Nefarious you will suffer my righteous wrath!!!"@@<br>\n<br>@@.maroonvoice;"Oh no... My brand new evil lair! These super heroes have just no respect whatsoever."@@<br>\n<br>@@.tealvoice;"Fight her!"@@<br>\n<br>@@.maroonvoice;"Me? I'm seventy, remember? I'm not fighting anyone. My underlings will take care of her for me."@@<br>\n\n<br>[[Keep listening in|HideoutSwitchboard_2]]<br>
@@.resizelocationbig;[>img[./images/hideout_phonecall.jpg]]@@\n\n\n\n<br>You can hear the knocking sounds getting louder. You are not surprised that no one managed to stop her: you know how tough she is from her reputation and from your training. <br>\n<br>@@.maroonvoice;"She is getting close. Wait a second, she still needs to go through my experimental lab!"@@<br>\n<br>@@.tealvoice;"Experimental lab? Isn't that an oxymoron?"@@<br>\n<br>@@.maroonvoice;"I'm not sure it's the right time to quibble over semantics. Besides, the author's English is bad. My text was a serious mess! I had to rewrite part of my own speech and improvise the rest to make it look good. Otherwise, nobody would even want to play his game or understand what it is about."@@<br>\n<br>@@.tealvoice;"A game on a MC forum with X-rated stories and pictures? It's obviously going to be about sex! To be honest, it seems quite lacking in that department, at least at the moment... Anyway, let's get back to business: What was that about a lab?"@@<br>\n<br>@@.maroonvoice;"I store my most innovative and surreal experiments there. I have a containment field set up to avoid any problems. If I simply deactivated those safeguards..."@@<br>\n<br>You can hear some blips and typing. You decide to use your com device to try and warn Captain T but get no answer from her. You try to reach Miss Bystander but to no avail. Is something in the lair jamming your communication?<br>\n\n<br>You can hear Captain T's voice again:<br>\n<br>@@.bluevoice;"What is this? Is it another trick of yours, Nefarius? It won't work against me! I was trained against mental techniques by Miss Mental herself."@@<br>\n<br>You can hear glass shattering followed by several loud bangs.<br>\n<br>@@.bluevoice;"What?! It’s sticking to... It... It..."@@<br>\n<br>@@.maroonvoice;"It's working! Eureka, it's alive!"@@<br>\n<br>@@.tealvoice;"What is working? What is happening to her?"@@<br>\n<br>@@.maroonvoice;"It's too complex to explain. You see, it’s a dual-carbon based..."@@<br>\n<br>@@.tealvoice;"Cut the crap. What is it?"@@<br>\n<br>@@.maroonvoice;"I... I don't know. I had several ongoing experiments in this lab: memory tempering nanites, orgasmic hand grenades, brainwashing glasses, and diet pills, just to name a few."@@<br>\n<br>@@.tealvoice;"Diet pills?"@@<br>\n<br>@@.maroonvoice;"Evil deeds don't pay the bills alone. I had to take some side jobs."@@<br>\n\n<br>It looks like one of Nefarius's traps may have hurt Captain T. You have to help her as fast as you can!<br>\n\n<br><<link [[You rush to help Captain T|Fight_init]]>>\n\t<<set $tempencountername to "Another fight">>\n\t<<set $EventOngoing to false >>\n\t<<get_item_index_by_id "HideoutSwitchboard">>\t\n\t<<set $Items[$tempitemindex].corruption to 2>>\n<</link>><br>
\n@@.resizelocationbig;[>img[./images/hideout_phonecall.jpg]]@@\n\n<br>You can hear some distant punching noise. It appears Captain T is kicking some serious ass!<br>\n<br>@@.tealvoice;"Captain T? They are no match for her. Activate your lasers and entangling traps."@@<br>\n<br>@@.maroonvoice;"I actually have had no time to set them up. I had to finish my lair's interior decoration first."@@<br>\n<br>@@.tealvoice;"Then run, you fool! I can't afford to lose you or your research."@@<br>\n<br>@@.maroonvoice;"Me, run from a super? Are you even listening to what I say? I'm too old for that. I don't have the strength to fight and I'll get caught if I tried running anywhere."@@<br>\n<br>@@.tealvoice;"Tell me your location, then. I'll send my minions right away to recover you."@@<br>\n<br>@@.maroonvoice;"I don't think so. I value my privacy far too much."@@<br>\n<br>@@.tealvoice;"So you won’t have my assistance on this one? Pray for both of us that your minions are powerful enough."@@<br>\n\n<br>[[Continue listening|HideoutSwitchboard_3]]<br>
<br>It's your living room. It's nice, cozy, and gives a good view of the university park.<br>\n\n<<if $UniversityClass_mustattend>>\t\n\t<br>From here you can:<br>\n\t/*Is Naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<<get_item_index_by_id "Clothes">>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t/*if clothes in inventory, option to get dressed and go to class*/\n\t\t\t<br>\t\n\t\t\t''<<link [[You can get dressed and then go to the university to attend your classes.|UniversityClass_P0_getout]]>>''\n\t\t\t\t<<wear_clothes_by_id "Clothes">>\n\t\t\t\t<<set $UniversityClass_mustattend to false>>\n\t\t\t\t<<UniversityClass_occurence>>\n\t\t\t<</link>>\n\t\t\t<br>\n\t\t<<else>>\n\t\t<br><<link "''Go to the university and attend your classes.''">>\n\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t<br>You can't go the university naked!<br>\n\t\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t<</if>>\n\t<<else>>\n\t\t<br>''<<link [[Go to the university and attend your classes.|UniversityClass_P0_getout]]>>''\n\t\t\t<<set $UniversityClass_mustattend to false>>\n\t\t\t<<UniversityClass_occurence>>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n\n<<else>>\n\n\t<<if $RandomEncounterInsert !=0>>\n\t\t<<include Randomencounter_end>>\n\t<</if>>\n\n\t<span id="patrollist">\n\t\t<<include PCApartmentLivingroom_displaypatrollist>>\n\t</span>\n\t<span id="travellist">\n\t\t<<include PCApartmentLivingroom_displaytravellist>>\n\t</span>\n\n<</if>>
@@.resizelocation;[>img["./images/chipsetawaken_storm0.jpg"]]@@\n<br>You decide that this is just a stupid dream and that you need to wake up, you stir in your sleep as you try and fail.<br>\n<br>@@.internalvoice;''First''@@? Is that you?<br>\n<br>Something changes in the dream. It is as if you are you and you. Not exactly, you are you and @@.internalvoice;''First''@@. This is stupid because you are $PCName and this is the chipset.<br>\n<br>Chipset? What is @@.internalvoice;''First''@@ talking about? Was she here the whole time? You extend your hands, hands of lightning, trying to reach for her.<br>\n<br>You finally feel different from the strange blue light and try to run away as the lightning follows you.<br>\n<div class=resizedialognpc></div>\n@@.resizelocation;[>img["./images/chipsetawaken_storm1.jpg"]]@@\n<br>You can hear the lightning talking to you as it chases you in the city.<br>\n<br>@@.chipsetvoice;''First''? Where are you? Come back to me! Don't leave me alone.@@<br>\n<br>The voice sounds lonely and sad, but the lightning is scaring you so you keep running, never looking back.<br>\n<br>@@.chipsetvoice;Wait for me please! Don't leave me alone. I have been alone for so long.@@<br>\n<br>You run, run and run until you finally wake up.<br>\n<<include Chipset_awaken_dreamfadesaway>>
\n<<include edge_lick_handle_first_1>>\n\n<br>@@.edgevoice;"Never mind, you sucked the handle like a pro. Unless you want to fight me again... get lost. I can give you another beating and then another naughty choice, if that's what you want."@@<br>\n\n<<Arousal_add10>>\n<<Willpower_sub10 1>>\n<<Programming_lvlX_add2>>\t\t\t\t\n<<SexualAwareness_lvl3_add>>\n\n<br>You quickly get back up to your feet and leave the urban park for the <<link [[street|$LocationCurrent]]>>\n\n <<get_encounter_index_by_id $tempencountername>>\n <<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n <<set $EncounterList[$tempencounterindex].numberofencounter += 1>> \n <<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> \n <<set $PCHP to 1>>\n\t<<if $EncounterList[$tempencounterindex].numberoflose eq 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_edge">>\n\t<</if>>\n\t<<activate_character_talk "edge" "ask_her_about_handlelicking">>\n<</link>>.<br>
<<display TrackField_MordakTalk_pre>>\n\n/*<br>Conversation level : $character[$tempcharacterindex].ConversationLvl\t<br>\nMordak level: $EventArray[$tempeventindex].index<br>*/\n\n/*conversation id=6?*/\n<<if $character[$tempcharacterindex].ConversationLvl eq 6>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_7.jpg"]]@@<br>\n\n\t\t<br>@@.maroonvoice;"It's a bright day and I think it’s about time I see some boobies. Let's get rid of this stupid sports bra."@@<br>\n\t\t<br>There is a small screeching noise, followed by a small, indistinct voice in your head, almost like your inner voice.<br>\n\t\t<br>@@.internalvoice;"Your sports bras are cumbersome. It makes your breasts ache. Your sports bra doesn't pay proper justice to your body. It’s making your breasts itch. Free your breasts from the discomfort and remove that silly bra."@@<br>\n\t\t<br>@@.bluevoice;"Yes... So uncomfortable... Must.. free them…"@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You feel an itch in your breasts and you feel compelled to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking but nonetheless you need relief. You can’t help but start rubbing your breasts while watching the stretching girl expose hers to the world.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to feel the comforting breeze, don't you think?"@@<br>\n\t\t\t<br>You feel mesmerized by her display and continue massaging your breasts, trying to be as discreet as possible. It looks like Mordak's influence is growing stronger. Lucky for you, you are impervious to his little mind tricks.<br>\n\t\t\t<br>@@.maroonvoice;"Oh no... this one is still kind of resisting. Keep rubbing those little puppies for me. Teasing those perky nipples. " @@<br>\n\n\t\t<<else>>\n\t\t\n\t\t\t<br>You feel an itch in your breasts and you feel a strong urge to remove your top to make it go away. You convince yourself that it's just Mordak's evil influence speaking. The stretching girl isn't so lucky and now proudly reveals her breasts.<br>\n\t\t\t<br>@@.bluevoice;"It feels so good to feel the wind, don't you think?"@@<br>\n\t\t\t<br>You feel mesmerized by her bold display. It looks like Mordak's influence is growing stronger.<br>\n\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_8.jpg"]]@@<br>\n\t\t\n\t\t<br>@@.maroonvoice;"Nice view, but I need more. I want to see her butt again. I want to see //everything//."@@<br>\n\t\t<br>You look around but still find no hints to his location. Then there is the usual small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"Look at your shorts. They are just as cumbersome as your bra, don't you think?"@@<br>\n\t\t<br>@@.bluevoice;"I... I don't know..."@@<br>\n\t\t<br>@@.internalvoice;"Trust me. It's just another bothersome piece of clothing. Besides, you have such a nice ass and a pretty, wet pussy, haven't you?"@@<br>\n\t\t<br>@@.bluevoice;"I... I am n-not wet..."@@<br>\n\t\t<br>@@.internalvoice;"Don't worry, I won't tell anyone, but you know you need to show everyone how wet you are. Remove your shorts right now and stand proudly. Your body is beautiful and worthy of praise."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You know what to expect so you try to keep the voice at bay. Hearing how the girl meekly complies, you mutter to yourself you have no idea how to protect her from Mordak's influence.<br>\n\n\t\t\t<br>@@.internalvoice;"Do you really want to protect her? Look at her. She is enjoying herself, is she not?"@@<br>\n\t\t\t<br>Following his instructions she lowers her shorts, revealing her ass and pussy to everyone. You can't help yourself and admire her body. <br>\n\t\t\t<br>@@.internalvoice;"It was fun stretching with her, yes? You liked to copy her moves, so why stop now? Trust her. Keep stretching and following her lead."@@<br>\n\t\t\t<br>@@.bluevoice;"Can you see how useful my stretching training is? Follow my lead and you'll get the same results."@@<br>\n\t\t\t<br>You wonder why you stopped following her example and resume stretching with her. You feel like your clothes are burden and are doing nothing but getting in the way. You start to undress but barely manage to stop yourself. <br>\n\t\t\t<br>@@.internalvoice;"What are you waiting for?"@@<br>\n\t\t\t<br>It's not that it feels wrong, it's just that… you aren't ready.<br>\n\t\t\t<br>@@.internalvoice;"In time, then. In time..."@@<br>\n\n\t\t<<else>>\n\t\t\n\t\t\t<br>You know what to expect so you manage to keep the voice at bay. Hearing how the girl meekly complies, you mutter to yourself that you have no idea how to protect her from Mordak's influence. Following his instructions she lowers her shorts, showing her ass and pussy to everyone.<br>\n\t\t\t<br>@@.bluevoice;"Can't you see how useful my stretching training is? Follow my lead and you'll get the same results."@@<br>\n\t\t\n\t\t<</if>>\n\t\t\t\t\t\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\n\n\t\t<br>@@.maroonvoice;"What a day! Wait a second, I am forgetting something... Oh?! Crap! I forgot the standard Amok training."@@<br>\n\t\t<br>There is again a small screeching noise followed by the same internal voice you’ve heard before.<br>\n\t\t<br>@@.internalvoice;"Amok; remember this name. It is the center of your universe, the reason you like to stretch, and the goal you always want to reach for without knowing it. Every time you stretch, it's in Amok's name. You now stretch in Amok's name."@@<br>\n\t\t<br>@@.bluevoice;"Amok... I stretch in Amok's name."@@<br>\n\t\t<br>@@.internalvoice;"Good, but everything belongs to Amok, not just your stretching. Your body belongs to Amok. You belong to Amok."@@<br>\n\t\t<br>@@.bluevoice;"Yes... Amok... I belong to- No... not yet... but..."@@<br>\n\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t/*Is Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\t\t\t\t\t\t\t\t\t\t\t\n\n\t\t\t\t<br>Damn, it looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t\t<br>@@.internalvoice;"And there is nothing wrong with that. It's so good to become Amok's little slut. To be on your knees, ready to follow his orders, eager to fuck or be fucked; eager to obey."@@<br>\n\t\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or witness him influence others. You really hope he can't influence you.<br>\n\t\t\t\t<br>@@.internalvoice;"Can't he? Don't you want him to play with your mind? Don't you fantasize about how badly good it would feel to give over control to him?"@@<br>\n\t\t\t\t<br>Kinky thoughts cross your mind, making you all hot and bothered.<br>\n\t\t\t\t<br>@@.internalvoice;"Imagine yourself naked, at his feet. Eager to service his manhood whenever he wants. Always ready to offer your holes to him. Available, wet, and ready. Your mind so vulnerable and ready to be imprinted with whatever fantasy he desires."@@<br>\n\n\t\t\t\t<br>Wait a second! Mordak has stopped talking to the stretching girl for a while. So the ideas... aren't coming from him? Frightened, you wonder where they are coming from. It's exactly the same voice and yet it feels more insidious, more powerful, and yet somehow familiar. Your tattoo feels warm. It must be the cause! This tattoo is doing something to you, something to your mind.<br>\n\t\t\t\t<br>@@.internalvoice;"You bet I am. You are loving every seconds of it too, aren't you?"@@<br>\n\t\t\t\t<br>The idea is both chilling and mind blowing. What is the mark doing to you exactly?<br>\n\t\t\t\t<br>@@.internalvoice;"Shaping you into a perfect follower of Amok. Changing you into an obedient little slut in their name. Twisting everything you believe in until you won't recognize yourself. Flooding you with urges to pleasure yourself until you submit to my will and, more importantly, to Amok."@@<br>\n\t\t\t\t<br>You think about how the mark will make you a horny, submissive slut for Amok. Then about how it got you thinking about how hot and arousing it would be to become one. You realize that it's exactly what is bound to happen, forcing your arousal skyrocket. Meanwhile, you can feel a presence engulfing your mind. It's totally different from the light touch of Mordak's device and you can't prevent it from making delicious changes to your defenseless subconscious.<br>\n\n\t\t\t\t/*\n\t\t\t\t<br>MarkOfAmok_programming_no_choice_no_intro_50<br>\n\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:FirstTime<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t1\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:Choice<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t1\n\t\t\t\t<br>CT_TIMER_SET_CUSTOM_PROPERTY<br>\n\t\t\t\t<br>MarkOfAmok_programming:Opponent<br>\n\t\t\t\t<br>Equals<br>\n\t\t\t\t50\n\t\t\t\t<br>CT_EXECUTETIMER<br>\n\t\t\t\t<br>MarkOfAmok_programming<br>\n\t\t\t\t*/\n\t\t\t\t<<MarkOfAmok_programming "nochoice" 50>>\n\n\t\t\t\t<br>The presence blurs and twists your memories before finally letting you go. For a second, you wonder what you were worried about. You probably overreacted about this tattoo. How could a physical mark possibly be harmful?<br>\n\n\t\t\t<<else>>\n\t\t\t\t\n\t\t\t\t<br>Damn, it looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t\t<br>@@.internalvoice;"Look at her. See how she is submitting to another's will. Doesn't it make you envious? Don't you want someone to shape your little mind as they see fit? The idea makes you wet, doesn't it?"@@<br>\n\t\t\t\t<br>You can help yourself and rub your thighs together. Her display, this conversion, is so wrong… but also so arousing.<br>\n\t\t\t\t<br>@@.internalvoice;"It would be so good to become Amok's little slut. To be on your knees, ready to follow their orders, eager to fuck or be fucked; Eager to obey."@@<br>\n\t\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or influence others. You really hope he can't influence you.<br>\n\t\t\t\t<br>@@.internalvoice;"Can't I? Your mind is wide open to new ideas and concepts, isn't it? Keep looking at her. "@@<br>\n\n\t\t\t\t<br>You stand still, looking at the stretching girl's little show.<br>\n\t\t\t\t<br>@@.internalvoice;"That's it. Keep looking. Let her moves, her attitude, and her obedience sink deep into your mind. Forget about Mordak. Forget about Amok. Focus on the present. Can you feel the pleasure of her servitude? Can you feel the heat from her arousal?"@@<br>\n\t\t\t\t<br>You admire her nimble body as her moves get more and more complex and sexual. You keep rubbing your thighs together. What is wrong with you? You are supposed to save her, not enjoy her show...<br>\n\t\t\t\t<br>@@.internalvoice;"Corruption? Subversion? Amok's conversion?" @@<br>\n\t\t\t\t<br>Yes... The idea, and what could happen afterwards, makes you so hot. Once she gets home, will she spread her legs into a split until her bare pussy rubs against the floor? Will she bend her back until she can taste her own pussy's juices? It's all such twisted fantasies...<br>\n\t\t\t\t<br>@@.internalvoice;"Is it? Can't you feel how she has changed already?"@@<br>\n\t\t\t\t<br>You try to focus… Now is not the time to fantasize! You need to catch Mordak first. Still, you can't help yourself and answers softly.<br>\n\t\t\t\t<br>@@.PCvoice;"Yes..."@@<br>\n\t\t\t\t\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\n\t\t\t<</if>>\n\t\t\t\n\t\t\t<<Programming_lvlX_add5>>\n\t\t\n\t\t<<else>>\n\n\t\t\t<br>Damn, it looks like he is slowly, but surely, converting her to Amok.<br>\n\t\t\t<br>@@.internalvoice;"But it's so good to become Amok's little slut. To be on your knees, ready to follow his orders, eager to fuck or be fucked; Eager to obey."@@<br>\n\t\t\t<br>You shake your head: are the last words meant for her or for you? It's weird enough to hear him think or influence others. You really hope he can't influence you!<br>\n\t\t\t<br>@@.internalvoice;"Can't I?"@@<br>\n\t\t\t\n\t\t\t<<Programming_lvlX_add5>>\n\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 6>>\n\n\t<</if>>\n\t\n/*conversation id=5?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 5>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_4.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Time for some fun! I hope this damn helmet doesn't malfunction."@@<br>\n\t\t<br>There is a small screeching noise, then you hear like a small voice in your head, like an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to stretch. You like when everyone sees you stretching. You need everyone to watch you, to ogle you. Show them how sexy you are. Show them your boobies."@@<br>\n\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to remove your top but you resist the temptation... Until you realize it's an integral part of the training. You see the girl fiddling with her sports bra again, showing off a lot of her cleavage, and you decide to copy her the best you can.<br>\n\t\t\t<br>@@.bluevoice;"Do you know... do you know that every part of the body can be stretched? Not that I have much muscle in my breasts, but it still relaxes and pleases me. You should try it yourself... Silly me, you already are."@@<br>\n\t\t\t<br>@@.PCvoice;"It feels nice... such a good addition to the basic stretching. How come I didn't know stretching was so much fun?"@@<br>\n\t\t\t<br>@@.bluevoice;"It's so much more fun training with you than training alone."@@<br>\n\n\t\t<<else>>\n\t\t\t\t\t\n\t\t\t<br>You are tempted to remove your top but you resist the temptation. Meanwhile you see the girl fiddling with her sports bra again, showing off a lot of her cleavage.<br>\n\t\t\t<br>@@.bluevoice;"Do you know... do you know that every part of the body can be stretched? Not that I have much muscle in my breasts, but it still relaxes and pleases me. You should try it yourself sometime."@@<br>\n\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_5.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Great, it's working. I have waited long enough. I want to see her naked ass."@@<br>\n\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"Your sports bra was one thing but there's another piece of clothing getting in the way. You need to stay fit. You need to stretch your whole body; don't you remember?"@@<br>\n\t\t<br>You can hear her meekly muttering to herself.<br>\n\t\t<br>@@.bluevoice;"Yes... I must stay in shape. I must exercise."@@<br>\n\t\t<br>@@.internalvoice;"Then lower your shorts and train your cute butt, my little stretching slut."@@<br>\n\t\t<br>@@.bluevoice;"Yes... Yes..."@@<br>\n\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to lift your skirt and jiggle your ass in front of everyone. You manage to resist the urge and instead take in the stretching girl's body.<br>\n\t\t\t<br>@@.bluevoice;"I seldom practice this kind of exercise but it feels so good and relaxing. I will definitely do it again. Won't you join me this time?@@<br>\n\t\t\t<br>It's so wrong. She should stop but she is so cute and sexy. For a second you wonder why you stopped copying her stretching moves. Don't you want to be cute too? Don't you want to stay fit? After a quick internal struggle, you decide to follow her lead.<br>\n\t\t\t<br>@@.bluevoice;"Nice! It's so nice stretching together! For a second, I thought that I would end up alone."@@<br>\n\t\t\t<br>@@.PCvoice;"Don't worry, your exercises are the best."@@<br>\n\t\t\t\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t\n\t\t\t<</if>>\t\t\t\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<<else>>\n\t\t\n\t\t\t<br>You are tempted to lift your skirt and jiggle your ass in front of everyone. You manage to resist the urge... but the stretching girl isn't so lucky.<br>\n\t\t\t<br>@@.bluevoice;"I seldom practice this kind of exercise but it feels so good and relaxing. I will definitely do it again.@@<br>\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub10>>\n\n\t\t<</if>>\n\t\t\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl to 6>>\n\t<</if>>\n\t\n/*conversation id=4?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 4>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_3.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"I want to see her legs again. My helmet is now fully functional, so let the fun begin."@@<br>\n\t\t<br>There is a small screeching noise, like the other time, then you start hearing things again.<br>\n\t\t<br>@@.internalvoice;"You like to stretch your body. Stretching is good, but deep down you like to show off your legs. Deep down you need to show your body again and again. Do some stretching and show everyone your long, luscious legs. Look around and check that everyone is looking at you. You deserve the attention. You need it."@@<br>\n\t\t\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You want to warn her, but instead you have to fight the temptation to do some sexy stretching yourself. <br>\n\t\t\t<br>@@.internalvoice;"What is wrong about doing some exercises? You better be fit if you want to fight crime. You never know what could happen when facing the forces of evil. It could always come in handy, don't you think?"@@<br>\n\t\t\t<br>You realize that you shouldn't worry about the sexy part. The more important thing is to get in shape, ready to face anything or anyone. The stretching girl is already doing sexy moves, displaying herself again, while looking around. You eagerly join her knowing there is no time to waste.<br>\n\t\t\t<br>@@.bluevoice;"You saw my butt, I mean, you saw me the other time, didn't you? I am sure you saw how flexible I am. Stretching can be cute, don't you agree?"@@<br>\n\t\t\t<br>@@.PCvoice;"Look at mine! I am so flexible too."@@<br>\n\t\t\t<br>She seems genuinely impressed as you bend yourself.<br>\n\t\t\t<br>@@.bluevoice;"You have good moves. Do you exercise a lot on your own?"@@<br>\n\t\t\t<br>You imagine yourself giving a high kick to some stupid thug and giggle.<br>\n\t\t\t<br>@@.PCvoice;"You could say that."@@<br>\n\t\t\t\n\t\t<<else>>\n\n\t\t\t<br>You want to warn her, but instead you have to fight the temptation to do some sexy stretching yourself. Meanwhile, she displays herself again while looking around.<br>\n\t\t\t<br>@@.bluevoice;"You saw my butt, I mean, you saw me the other time, didn't you? I am sure you saw how flexible I am. Stretching can be cute, don't you agree?"@@<br>\n<br>You blush lightly and keep watching but don’t say anything back.<br>\n\t\t\n\t\t<</if>>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_4.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Great. Now let's push her a bit more and see her boobs."@@<br>\n\t\t<br>There is another small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to stretch but your sports bras are getting in the way. Can you feel how cumbersome they are? They are getting in the way all the time. You can't bear them anymore."@@<br>\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to lift your top and display your breasts. You manage to resist the urge, but the stretching girl isn't so lucky. She shifts her bra around, revealing her left breast in the process. She doesn't seem to mind and keeps stretching.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. I... I must stretch every part of my body."@@<br>\n\t\t\t<br>@@.internalvoice;"What are you waiting for? Shouldn't you stretch like the other girl? Do you really want to get in shape?"@@<br>\n\t\t\t<br>@@.PCvoice;"Is... Is it helping you exercise?"@@<br>\n\t\t\t<br>@@.bluevoice;"Of course! It was getting in the way. I don't know who designed these stupid sports garments but they really need improvement!"@@<br>\n\t\t\t<br>You decide to imitate her and fiddle with your top. You are worried for a second that someone will spot you, but your training feels so much better that you quickly forget about this little problem.<br>\n\t\t\t\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t\n\t\t\t<</if>>\t\n\n\t\t\t<<Arousal_add10>>\n\t\t\t<<Willpower_sub5>>\n\t\t\t\n\t\t<<else>>\n\n\t\t\t<br>You are tempted to lift your top and display your breasts. You manage to resist the urge, but the stretching girl isn't so lucky. She shifts her bra around, revealing her left breast in the process. She doesn't seem to mind and keeps stretching.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. I... I must stretch every part of my body."@@<br>\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\t\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\t\t\n\t<</if>>\n\n/*conversation id=3 ?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 3>>\n\n\t/*Mordak enough level >4?*/\n\t<<if $EventArray[$tempeventindex].index gt 4 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_3.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"My helmet is at full power and Amok is on my side. Let's test some advanced functionalities."@@<br>\n\t\t<br>There is a small screeching noise, then you hear like a small voice in your head, like an inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to stretch your body. Stretching is good, but deep down you like to show off your legs. Deep down you want to flaunt your fit body. Do some stretching and show them off to everyone. Look around to check that everyone is looking at you. You deserve the attention. You need it."@@<br>\n\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>You are tempted to do some sexy stretching yourself then realize it's weird. You always wanted to go outdoor and tease people while pretending to exercise. How come Mordak selected this fantasy? Could he... You stop thinking about this when you see the girl stretching her legs. It feels a bit like a cop-out to call it stretching as she openly looks around to check who is looking at her butt.<br>\n\t\t\t<br>@@.bluevoice;"Did you know that I can stretch my body in unexpected ways?"@@<br>\n\t\t\t<br>Somehow you feel jealous: it feels like she is doing exactly what you always wanted to do.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You are tempted to do some sexy stretching yourself then realize it's weird. Just as you wonder what this voice is and why you were going to follow it, you see the girl stretching her legs. It feels like a cop-out to call it stretching as she openly looks around to check who is looking at her butt.<br>\n\t\t\t<br>@@.bluevoice;"Did you know that I can stretch my body in unexpected ways?"@@<br>\n\n\t\t<</if>>\n\t\t\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete1_6.jpg"]]@@<br>\n\t\t<br>@@.maroonvoice;"Great, it's working. Let's test something more interesting."@@<br>\n\t\t<br>There is again a small screeching noise followed by the inner voice.<br>\n\t\t<br>@@.internalvoice;"You like to show off your ass. You want everyone to see your bum. Stick it out more. Let everyone see how cute your ass is under your skimpy, black shorts."@@<br>\n\t\t\n\t\t/*Is More_than_programming_lvl0?*/\n\t\t<<if $Programming gte $ProgrammingLvl[0] >>\n\n\t\t\t<br>Again you are tempted to bend your ass. You struggle to resist the urge, but to no avail. You see the stretching girl pushing her ass in your direction and you know what you have to do.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. Stretching exercises are the best. You should really try them one day."@@<br>\n\t\t\t<br>@@.PCvoice;"I know, it's just stretching exercises. Stretching exercises are good for the body and for us."@@<br>\n\t\t\t<br>You imitate her and bend your ass in her direction. What is wrong with you? It feels so right; yet at the same time, you know that you shouldn't do it. You should instead find this Mordak and make him eat his helmet or...force him to force you to do more stretches.<br>\n\t\t\t<br>@@.maroonvoice;"That's weird, why is the other girl reacting so strongly? I was just targeting the stretching girl. I guess Amok feels like rewarding me and I’m not going to complain!"@@<br>\n\t\t\t\n\t\t\t/*Is not Mark?*/\n\t\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t\t<<if $Items[$tempitemindex].locationtype neq "LT_PLAYER">>\t\t\t\t\t\n\n\t\t\t\t<<display TrackField_Mark>>\n\t\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t\n\t\t\t<</if>>\t\t\t\t\n\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\n\t\t<<else>>\n\t\t\t\t\t\n\t\t\t<br>Again you are tempted to bend your ass. You manage to resist the urge, but the stretching girl isn't so lucky and she pushes her ass in your direction.<br>\n\t\t\t<br>@@.bluevoice;"Sorry, I am just doing my exercises. Stretching exercises are the best. You should really try them one day."@@<br>\n\t\t\t\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\t\t\t\n\t\t<</if>>\n\n\t\t<<set $EventArray[$tempeventindex].index ++ >>\n\t\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n\t<<else>>\n\t\n\t\t<br>@@.maroonvoice;"Is she stretching? What is she waiting for? I want to see her sweaty sports bra; I want to see her ass; I want to see everything! Come on, show me more you flexible little slut."@@<br>\n\n\t<</if>>\n\n/*conversation id=2?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 2>>\n\n\t<br>@@.maroonvoice;"Is she stretching? What is she waiting for? I want to see her sweaty sports bra; I want to see her ass; I want to see everything! Come on, show me more you flexible little slut."@@<br>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n/*conversation id=1?*/\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 1>>\n\n\t<br>@@.maroonvoice;"Is she stretching? What is she waiting for? I want to see her ass and her sweaty sports bra."@@<br>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n/*conversation id=0?*/\n\n<<elseif $character[$tempcharacterindex].ConversationLvl eq 0>>\n\n\t<br>You hear a voice behind you:<br>\n\t<br>@@.maroonvoice;"I like sports bras and tight shorts. Hmmm, this girl is so sexy in black. That's it, keep moving; stretch your legs a little more. Nice legs by the way, they really pay justice to your magnificent ass."@@<br>\n\n\t<<set $character[$tempcharacterindex].ConversationLvl += 1>>\n\n<</if>>\n\n\n\n<<display TrackField_MordakTalk_post>>
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. Why would you dream about weird experimentations, apparently mostly sexual, on various girls? Moreover, why did you imagine that someone from the university is part of this? for a second, you try to imagine who could be this mysterious Miss N.<br>\n\n<br>That is probably just your imagination running wild, but you decide to be more careful about what is happening at the university. After all, someone from the university itself could be responsible at least for the theft of the chipset, if not for more.<br>\n
<<if $location[$templocationindex].event gte 1>>\n\t<br>You return, you hoping to get some more clues. The shopkeeper keeps looking at you.<br>\n\t<br>@@.bluevoice;"Are you one... one of... you know?"@@<br>\n\t<br>You decide to play his game, hoping to get more information.<br>\n\t<br>@@.PCvoice;"And what if I was?"@@<br>\n\t<br>He seems to hesitate.<br>\n\t<br>@@.bluevoice;"Well, my powers never failed me. I know you have to be one."@@<br>\n\t<br>@@.PCvoice;"One what?"@@<br>\n\t<br>@@.bluevoice;"One of the Nefarius Girls, of course!"@@<br>\n\t<br>It looks like you hit the jackpot! He was talking about having a power. Is he a super hero? He really doesn't look like one, but you better be careful, just in case.<br>\n\t<br><<link [[You play along|ItalianQshop1_investigate1]]>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</link>><br>\n<<else>>\n\n\t<br>You decide to buy some groceries in order to have a better look at this shop. The shopkeeper looks at you strangely before greeting you.<br>\n\t<br>@@.bluevoice;"Welcome. What do you want, Miss?"@@<br>\n\t<br>He seems to expect something from you... but what? You order some ham and cheese and then pay him. As you leave, you can hear him mumbling something.<br>\n\t<br>@@.bluevoice;"I could have sworn she was one of..."@@<br>\n\t<br>It feels a bit suspicious. Not suspicious enough to do something rash but suspicious nonetheless.<br>\n\t\n\t<br><<link [[Back to the street.|ItalianQshop1]]>>\n\t\t<<set $location[$templocationindex].event to 1>>\n\t\t<<set $location[$templocationindex].search to 2>>\n\t<</link>>\n\n<</if>>
<br>You helped the student and decide to <<link [[leave them alone|UniversityClassAdministrativeOffice]]>><<set $EventOngoing to false>><</link>>.<br>\n
@@.resizeitembig;[>img["./images/PCApartment_bathroom_0_shower.jpg"]]@@\n\n<br>A nice and functional shower.<br>\n\n<<get_item_index_by_id "Apartment_Shower">>\n<<get_event_index_by_id "MarkOfAmok_programming">>\n<<if $Items[$tempitemindex].action.action_general>>\n\t<<if $Items[$tempitemindex].action.take_shower>>\n\t\t/*Not already used today?*/\n\t\t<<if $Items[$tempitemindex].firsttime>>\n\n\t\t\t/*Is Amok Compulsion?*/\n\t\t\t<<if $EventArray[$tempeventindex].corruption gt 0>>\n\n\t\t\t\t<br>[[You can take a shower.|Apartment_Shower_amok]]<br>\n\n\t\t\t/*Not alone and prog <25?*/\n\t\t\t<<elseif $IsAlone gt 0 && $Programming lte 25>>\n\t\t\t\n\t\t\t\t<br><<link "You can take a shower.">>\n\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<br>You need to be alone to take your shower!<br>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\n\t\t\t\t\t\t\t\t<</link>><br>\n\t\t\t<<else>>\n\t\n\t\t\t\t<br>[[You can take a shower.|Apartment_Shower_normal]]<br>\n\n\t\t\t<</if>>\n\n\t\t<<else>>\n\n\t\t\t<br><<link "You can take a shower.">>\n\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<br>You don't want to take a shower again today.<br>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\n\t\t\t\t\t\t\t\t<</link>><br>\n\t\t<</if>>\n\n\t<</if>>\n<</if>>\n<<if passage() is "Apartment_Shower">>\n\n<br>[[You have better things to do right now.|$LocationCurrent]]<br>\n\n<</if>>
<<get_event_index_by_id "UniversityComputer_studyonyourown">>\n\n@@.resizedialognpc;[>img["./images/Universitycomputer_mcq.jpg"]]@@\n\n/* Is naked*/\n\t\n<<if $player.clothesworn.includes("Nude")>>\n\n\t<br>You can't go do your homework naked!<br>\n\t<br>@@.internalvoice;"Can't you?"@@\n\t<br>It is improper, you can't do it.<br>\n\t<br>@@.internalvoice;"Are you sure? Don't you want to give it a try? Don't you think that studying is important and not the clothes you are wearing or not wearing for the matter?"@@\n\t<br>You hesitate then wonder why. After all it's your room, your desk and your studies, isn't it? You reluctantly sit, ready to study. You turn your computer on. While booting, it displays the logo of the university. The screen must be malfunctioning as the logo keeps flickering.<br>\n\n<<else>>\n\n\t<br>You decide to do some self study with your computer and turn it on. While booting, it displays the logo of the university. The screen must be malfunctioning as the logo keeps flickering.<br>\n\n<</if>>\n\n<<if $EventArray[$tempeventindex].index gt 0>>\n\n\t/*second time and more*/\n\n\t<br>You remember what you promised to Miss Thompson and decide to do additional exercises. You log on to the computer and open one of the course materials. You study it for a while, then decide to test yourself.<br>\n\t<br>You look for the relevant multiple-choice questionnaire and answer it. It's quite difficult and you take your time to fill it out. You check the answers and it's not good. You are well below the passing mark and you feel a bit depressed...<br>\n\n\t<br>@@.limevoice;"Ding dong..."@@<br>\n\t<br>A small popup appears on your computer desktop.<br>\n\t<br>@@.limevoice;"Trouble understanding your lessons or get bad results on the MC questions? Try the new university fast track lessons! A brand new teaching experience, vetted by Pala Olto's best teachers. Using brand new teaching techniques, you will be able to learn and memorize your lessons in half the usual time."@@<br>\n\t<br>Sponsored lessons? You never heard of such things before on the campus, but you didn't know about these computers either. It could be worth a try.<br>\n\n\t<br>@@.limevoice;"Pay attention to the screen and listen carefully. The lesson will begin in 5...4...3...2...1...0"@@<br>\n\t<br>A collage of images appears on screen. It's as if the designer tried to put together 4 or 5 images and pitifully failed. Pieces of the images are replaced by others. You feel ill and look to the floor.<br>\n\t<br>@@.limevoice;"Feeling sick? Your mind needs some time to adjust to this new method. Look back at the screen to speed up the process."@@<br>\n\t<br>You try to look again at the screen, but you can't keep up and look down again.<br>\n\n\t<br>@@.limevoice;"Don't waste this lesson and look at the screen. Look at the screen! LOOK AT THE SCREEN!!!"@@<br>\n\t<br>The injunction gets stronger and stronger and you... you have to follow it. You lift your gaze and watch the images. They are swirling and spinning and... they are... they are... showing you something? The more you look, the more you see a pattern, a message. You stay mesmerized as your mind tries to process the message... the lesson.<br>\n\t\t\n\t<br>@@.limevoice;"End of lesson. Thanks for your attention. Pala Olto university look forward seeing you again for your next advanced training."@@<br>\n\t<br>You blink, staring at your computer screen: the images are gone but when did it stop? How much time has passed since you started the lesson? You don't really like the feeling. Did you really just blackout? <br>\n\t<br>Your worries fade away as you think about the content of your lesson. All the concepts you previously had trouble assimilating are now crystal clear in your mind. You decide to try again the multiple-choice questions you tried earlier. Much to your surprise, you pass the test with only one wrong answer. It looks like this new concept of lesson is weird but really effective.<br>\n\n\t<<Programming_lvlX_add5>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=10>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputer_studyonyourown">>\n\t<<Action_day_cost1>>\n\n<<else>>\n\n\t<br>You remember what you promised to Miss Thompson and decide to do additional exercises. You log on to the computer and open one of the course material. You study it for a while, then decide to test yourself.You look for the relevant multiple-choice question and answer it. It's quite difficult and you take your time to fill it. You check the answers and it's not good. You are well below the pass mark. You feel a bit depressed...<br>\n\n\t<br>@@.limevoice;"Ding dong..."@@<br>\n\t<br>A small popup appears on your computer desktop.<br>\n\t<br>@@.limevoice;"Trouble understanding your lessons or get bad results on the MC questions? Try the new university fast track lessons! A brand new learning experience, vetted by Pala Olto's best teachers. Using brand new teaching techniques, you will be able to learn and memorize your lessons in half the usual time."@@<br>\n\t<br>Sponsored lessons? You never heard of such things before on the campus, but you didn't know about these computers either. It could be worth a try.<br>\n\n\t<br>@@.limevoice;"Pay attention to the screen and listen carefully. The lesson will begin in 5...4...3...2...1...0"@@<br>\n\t<br>A collage of images appears on screen. It's as if the designer tried to put together 4 or 5 images and pitifully failed. Pieces of the images are replaced by others. You feel ill and look to the floor.<br>\n\t<br>@@.limevoice;"Feeling sick? Your mind needs some time to adjust to this new method. Look at the screen to speed up the process."@@<br>\n\t<br>You try to look again at the screen but you can't keep up and look down again.<br>\n\n\t<br>@@.limevoice;"Don't waste this lesson and look back at the screen. Look at the screen! ''LOOK AT THE SCREEN!!!''"@@<br>\n\t<br>The injunction gets stronger and stronger and you... you have to follow it. You lift your gaze and watch the images. They are swirling and spinning and... they are... they are... showing you something? The more you look, the more you see a pattern, a message. You stay mesmerized as your mind attempts to process the message... the lesson.<br>\n\n\t<br>@@.limevoice;"End of lesson. Thanks for your attention. Pala Olto university look forward seeing you again for your next advanced training."@@<br>\n\t<br>You blink, staring at your computer screen: the images are gone but when did it stop? How much time has passed since you started the lesson? You don't really like the feeling. Did you really just blackout? <br>\n\t<br>Your worries fade away as you think about the content of your lesson. All the concepts you previously had trouble assimilating are now crystal clear in your mind. You decide to try again the multiple-choice questions you tried earlier. Much to your surprise, you pass the test with only one wrong answer. It looks like this new concept of lesson is weird but really effective.<br>\n\n\t<<Programming_lvlX_add5>>\n\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t<<if $EventArray[$tempeventindex].willpower lte 30>>\n\t\t<<set $EventArray[$tempeventindex].willpower +=10>>\n\t<</if>>\n\t<<get_event_index_by_id "UniversityComputer_studyonyourown">>\n\t<<Action_day_cost1>>\n<</if>>\n\n<<set $EventArray[$tempeventindex].index ++>>\n<<set $EventArray[$tempeventindex].firsttime to false>>\n\t\n<br>[[Do something else with the computer.|UniversityComputer]]<br>\n<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n
<br>The dream fades away and you wake up in your bed. You stay still, reminiscing about your dream. It was really weird, how could it be possible for a little piece of metal to force someone as powerful as Mechanic Girl to be interested in you? Moreover, the whole story about reward and first feels far fetched and plain stupid. You dismiss the whole dream, wondering how you are able to imagine such things.<br>
<div class=resizedialognpc></div>\n\n@@.resizedialoghostilenpc;[>img["./images/Downtown_mask_transfo_0.jpg"]]@@\n\n<br>You cross path with several persons who seem to be reassured by your presence.<br>\n\n<br>@@.greenvoice;"I told you, we need to get rid of the shares right now."@@<br>\n\n<br>A businessman is too busy on his phone to notice you, when he suddenly throws his phone away and starts acting weird.<br>\n\n<br>@@.greenvoice;"Oh my god... what is this? Where does it come from?"@@<br>\n\n<br>He jumps around and scratches his face, as if trying to remove something.<br>\n\n<br>@@.greenvoice;"Oh my god... Oh my god... Help me! Don't let it go on my face! I can't breath! Help!"@@<br>\n\n<br>You don't see anything around him or on his face. Has he gone crazy? He falls on the ground, still scratching his face.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialoghostilenpc;[>img["./images/downtown_luchador_businessman0.jpg"]]@@\n\n<br>You come closer, but stops when you start noticing weird things happening. First there's something going on with his body. You see ripples under his suit and he seems to be gaining weight by the second. Then you notice something apparearing on his face, something who looks like a wrestling mask. Finally you hear him growling, with a totally different voice.<br>\n\n<br>@@.tealvoice;"Break! Break! Me break you!"@@<br>\n\n<br>He gets up and starts punching a car nearby; he easily breaks the passenger's window, sending shards of broken glass flying around. He doesn't seem to mind the blood on his hands and looks around. He notices a man, who seems petrified by the brutal display, and rushes in his direction. You decide to attract his attention before an innocent bystander gets hurt.<br>\n\n<br>@@.PCvoice;"Hey you! Stop it!"@@<br>\n\n<br>The masked man stops and turns in your direction; you can't help but notice his blood-shot eyes before he rushes in your direction.<br>\n\n<br>You have no other choice than to [[fight him|Fight_init][$tempencountername ="businessman_luchador_fight"]]<br>\n\n\n\n
@@.resizedialognpc;[>img["./images/stupidcontest_lose_1.jpg"]]@@\n\n<br>She becomes a blur and you suddenly find yourself bent over with your ass exposed and your panties on the aside.<br>\n\n<br>@@.edgevoice;"Don't worry, you are going to enjoy this in no time."@@<br>\n\n<br>Before you can say anything, she pushes her dildo deep into your pussy.<br>\n\n<<if $Arousal lte 60 >>\n<br> You weren't exactly excited in the first place and you are surprised about how good it feels. Shouldn't you feel violated or at least uncomfortable instead? You are in a public place, after all, and this time it is not in your throat that she shoved her dildo but in your more intimate place.<br>\n<<else>>\n<br> You were already quite horny but you are surprised about how good it feels. Taking a dildo in your pussy, by a super heroine and moreover in public, isn't exactly one of your fetishes. But the dildo feels really pleasant and you somehow relax.<br>\n<</if>>\n\n<br>@@.edgevoice;"I told you that you would like it."@@<br>\n\n<br>She moves the dildo around alternating between fast shallow strokes and slow deep ones.<br>\n\n<br>@@.edgevoice;"This bad boy can easily reach all your sensitive spots. Can you feel how it rubs against your clit?"@@<br>\n\n<br>You can't help yourself and moan. Is she using some kind of power on you? You don't know and don't care. This dildo is filling you up nicely and Edge is really an expert at using it, expertly teasing you when your arousal is too low and stopping when it's too high. Sometimes she gently rubs it against your clit, making you moan with arousal, other time she slaps your butt.<br>\n\n<br>@@.edgevoice;"Are you going to be a good girl and train with this dildo everyday? It will increase your powers for sure. Of course there's a slight chance it doesn't work but then you could end up as my fuck slave or a fucktoy. Wouldn't it be great?"@@<br>\n\n<br>You protest but she puts her other hand over your mouth to muffle your answer.<br>\n\n<br>@@.PCvoice;"Infuh gnhung thuo! sfhup!"@@<br>\n\n<br>@@.edgevoice;"Is that a yes? Do you agree to train with it? You deserve a reward."@@<br>\n\n<br>She moves the dildo faster and faster while rubbing your clit with her finger. You feel your arousal skyrocket as she keeps going at an insane speed. You try to resist, she forced you into this after all and you shouldn't enjoy it. But she is doing a too good of a job and you feel a powerful orgasm coming.<br>\n\n<br>@@.edgevoice;"Cum for me. Cum for my dildo. Surrender to your training."@@<br>\n\n<br>Your body tenses as she pleasures you without mercy. Suddenly you feel the orgasm wash over you and waves of pleasure shoot through your whole body. It's so strong that you pass out.<br>\n\n<br>@@.edgevoice;"Remember this... remember your training."@@<br>\n\n<br>You wake up later alone in the park half naked with the dildo still lodged in your pussy. You remove it and then dress as quickly as possible. You look around, hoping that no one saw what happened to you. Luckily for you, the place seems empty as usual. You are tempted to throw away the dildo but wonder how Edge could react if she found out. You decide to keep it, for now, but there is no way you are doing anything weird with this thing. Who knows what powers it has and what it could do to you?<br>\n\n<<Mission_completed "Stupid competition">>\n<<set $Arousal to 0>>\n<<Willpower_sub20 1>>\n<<move_item_to_inventory "edge_dildo">>\n\n<br>You <<link [[get up|$LocationCurrent]]>><<move_character_to_room_by_id "edge" "Store">><<set $RandomEncounterEnd to true>>\t<</link>>.<br>\n\n\n
<<get_character_index_by_id "UniversityNurse_NN">>\n\n<<include UniversityNurse_portrait>>\n\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You see a woman with long blond hair. She is wearing a white nurse uniform and welcomes you.<br>\n\n\t<br>@@.nurseNNvoice;"Hello, I am Kayla, the nurse on duty. Are you in need of medical assistance? We provide it for free for all the students. We also do free checkup. You, I mean most of the students, tend to forget about your basic needs."@@<br>\n\t<<set $character[$tempcharacterindex].firsttime to false>>\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t<<set $character[$tempcharacterindex].displayname to "Nurse Kayla">>\n\t<</link>><br>\n\n<<else>>\n\t<br>You see Kayla, dressed in her usual nurse uniform. She looks at you carefully before talking to you.<br>\n\n\t<br>@@.nurseNNvoice;"Hello again, do you need some medical help? Remember that it is free for students like you."@@<br>\n\n\t<br>You wonder what you could ask her.<br>\n\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\t\n\n\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\t\n\t\t\t<br>You could have a little <<link [[chat|UniversityNurse_smalltalk]]>>\n\t\t\t<</link>> with her.<br>\n\t\t<</if>>\t\n\t\t<<if $character[$tempcharacterindex].talk.ask_free_checkup>>\t\n\t\t\t<br>You ask her about the <<link [[free checkups|UniversityNurse_askfreecheckup]]>>\n\t\t\t\t<<disable_character_talk "UniversityNurse_NN" "ask_free_checkup">>\n\t\t\t\t<<activate_character_talk "UniversityNurse_NN" "free_checkup">>\n\t\t\t<</link>>.<br>\n\t\t<</if>>\t\n\t\t<<if $character[$tempcharacterindex].talk.free_checkup>>\t\n\t\t\t<br>You could ask for a <<link [[free checkup|UniversityNurse_freecheckup]]>>\n\t\t\t\t<<disable_character_talk "UniversityNurse_NN" "free_checkup">>\n\t\t\t<</link>>.<br>\n\t\t<</if>>\t\n\t\t<<if $character[$tempcharacterindex].talk.ask_about_other_nurse>>\t\n\t\t\t<br>You could ask her about the <<link [[othernurses|UniversityNurse_othernurses]]>>\n\t\t\t\t<<disable_character_talk "UniversityNurse_NN" "ask_about_other_nurse">>\n\t\t\t<</link>>. She could have seen one of them behaving suspiciously.<br>\n\t\t<</if>>\t\n\n\t<</if>>\n\t<br><<link [[You leave her alone for now.|$LocationCurrent]]>>\n\t\t\n\t<</link>><br>\n<</if>>
/*First time*/\n<<if $Items[$tempitemindex].action.index_mechanic eq 0 >>\n\t<<include Chipset_awaken_contact_mechanic0>>\n/*Third time special event*/\n<<elseif $Items[$tempitemindex].action.index_mechanic eq 2>>\n\t<<include Chipset_awaken_contact_mechanic2>>\n<<else>>\n\t<<include Chipset_awaken_contact_mechanic1>>\n<</if>>
@@.resizedialognpc;[>img["./images/Mercurial_driver_0.jpg"]]@@\n\n<br>@@.bluevoice;"My boss? He is inside. I'm guarding his exit route right now."@@<br>\n<br>She aims her gun at the wall and you discover a small door just behind her car.<br>\n<br>@@.bluevoice;"You are DJ and we have an agreement so you can take it if you want."@@<br>\n<br>It looks like you just got a free pass inside the warehouse. Still, the idea of taking this door, with such a weird girl behind you, is slightly disturbing.<br>\n<<set_location_exit_by_id "DrugWarehouse_backalley" "open" "DrugWarehouse_office">>\n<<set_location_exit_by_id "DrugWarehouse_office" "open" "DrugWarehouse_backalley">>\n<<disable_item_action "DrugWarehouse_car" "investigate">>\n<<disable_item_action "DrugWarehouse_car" "looking_for_boss">>\n<<disable_item_action "DrugWarehouse_car" "looking_for_dealer">>\n<br>[[It is time to get inside the warehouse.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"Pretty impressive isn't it? All the super heroes on the west coast come here. Most of the famous ones, like Miss Fabulous, are permanent residents. If you stick around long enough, you should see one and could even ask an autograph."@@<br>\n<br>He pauses, wondering if you are an autograph kind of girl, then resumes.<br>\n<br>@@.bluevoice;"Downstairs, we have a full training facility for the agents. We also have a training room for you, the supers, that is just north-west from here. There is also a war room just north where you can check the status of the city. There's another one upstairs but only for the top brass, I mean, only for Rank A and S heroes. It's one of the most secure places in the whole building with hardwired lines to several governmental agencies and even the president himself!<br>\n<br>To finish the tour, we have several briefing rooms and private offices in the eastern part, a garage that stores around 25 vehicles, cable TV, and last but not the least, a gift shop. If you rise to become an A rank, you'll even have your own action figure. Pretty darn cool, am I right? @@<br>\n<br>Is he a fanatic or just really enthusiastic about all of this?<br>\n<br>You hesitate then realize that you don't know much about yourself or your fellow super heroes.<br>\n\n<br>[[Ask him about heroes|DJHQ_receptionist_0_greet_2]]<br>
@@.resizedialognpc;[>img["./images/Massy_2.jpg"]]@@\n<br>You decide it best to follow her. If she is related to Amok, she will probably meet up with others at some point. If you are lucky, she may even lead you to their hideout.<br>\n\n<br>She seems busy rehearsing and talking with other students. You manage to overhear several conversations but all of them are quite innocuous.<br>\n\n<br>At some point you lose her tracks in the theater. Did she spot you and head out? You don't think so, but you decide to quickly search around, hoping to find out her whereabouts before her trail goes cold. You hear some strange grunts coming from a storeroom and you stealthily open the door and have a look. Massy, half naked, is bracing herself on all fours overtop a desk. She seems busy "rehearsing" with one of the teachers who happens to be totally naked.<br>\n<br>@@.olivevoice;"You like it, don't you? You like my big cock in your tight pussy, you dirty, little slut?"@@<br>\n<br>Massy doesn't answer and stares into space. You can smell their arousal and you hear the man grunt as he pushes his cock deeper into her. Each time he thrusts, Massy lets out a small sigh of pleasure; her mind appears to be elsewhere.<br>\n<br>@@.olivevoice;"You like it, don't you? You like my big cock in your tight pussy, you slut?"@@<br>\n<br>Massy doesn't answer and stares into space. You can smell their arousal and you hear the man grunt as he pushes his cock deep into her. Each time Massy makes a small sigh of pleasure.<br>\n\n\n<br>@@.olivevoice;"Take it… take it all! Seducing your teacher? Such a sexy wench. You’re quite the filthy vixen."@@<br>\n<br>@@.bluevoice;"I do it in the name of Amok."@@<br>\n<br>@@.olivevoice;"Amok? My name is Fred. You should scream that for me instead."@@<br>\n<br>@@.bluevoice;"I belong to Amok, body and mind. I offered my pussy to her and she told me to look for people like you."@@<br>\n<br>@@.olivevoice;"Like… me?"@@<br>\n<br>@@.bluevoice;"Yes, people ready to fuck me all night. People ready to worship Amok in exchange for fresh pussies to use, each and every day."@@<br>\n<br>@@.olivevoice;"What are talking about? Is this some sort of cult?"@@<br>\n<br>@@.bluevoice;"You’d compare us to a simple cult? It's so much more. We follow the precepts of Amok. The women are horny all the time, eager to pleasure each other or eager to spread their legs for the males."@@<br>\n\n<br>Excited by Massy's speech, the man grunts louder as he picks up his pace.<br>\n\n<br>@@.olivevoice;"You sure know how to arouse a man, you little slut. So are you trying to bribe me with sex?"@@<br>\n<br>@@.bluevoice;"Bribe? It's not a bribe. You just have to cum in the name of Amok. Just say it aloud and I'll be here each day for you. I'll become your little fuck toy whenever and wherever you want. I need it. I crave it so badly… the feeling of a good cock filling me, so long as you declare you’re doing it all in the name of Amok as you do. It makes me //so// wet to hear it. Can’t you feel how warm and sopping I’ve become telling you about it?"@@<br>\n<br>@@.olivevoice;"Did you say every day? I could certainly live with that!"@@<br>\n<br>@@.bluevoice;"If you say it enough, I will even offer you my ass. I would even blow you between your classes. If you have more twisted desires, you could even use any inch of me as you please, whenever and however you want."@@<br>\n<br>@@.olivevoice;"You really are quite the sex addicted nympho, aren't you? I definitely could live a life like that. It's a deal, my little vixen."@@<br>\n\n<br>[[Startled and engrossed, you keep observing them.|Massy_0_follow_1]]<br>\n
<<layered_image "./images/vr_dungeon0.jpg" "./images/vr_mistress_ocean_0.png" "resizedialognpc">>\n\n\n<br>The signs disappears and the image of Mistress Naughty resumes moving and talking.<br>\n\n<br>@@.vrmistressnaughty;"Thank you for trusting ''Ocean''. This simulation can be taxing and you need to remember that you can remove your headset at any given moment, but your progress won't be saved by doing so. You need to exit our simulation through our ''EXIT'' option. This option is unavailable during the scenes."@@<br>\n\n<br>She stops talking for a while.<br>\n<<if $EventArray[$tempeventindex].action.garden_scene_first>>\n\t<br>@@.vrmistressnaughty;"You could explore the [[garden|vr_garden]], it looks like some naughty girls are getting disciplined there."@@<br>\n<<else>>\n\t<br>@@.vrmistressnaughty;"You could explore the [[garden|vr_garden_again]] again, the same naughty girl is getting disciplined there."@@<br>\n<</if>>\n<br>She makes a small pause before continuing.<br>\n<<if $EventArray[$tempeventindex].action.livingroom_scene_first>>\n\t<br>@@.vrmistressnaughty;"You could also explore the [[living room|vr_living]], it looks like some little sluts are getting the pounding they rightfully deserve."@@<br>\n<<else>>\n\t<br>@@.vrmistressnaughty;"You could also explore the [[living room|vr_living_again]] again, it looks like the same little slut is getting pounded again and again."@@<br>\n<</if>>\n<br>She seems to ponder something.<br>\n\n<br>@@.vrmistressnaughty;"Last but not the least, I could give you a light spanking, just to get you in the right mood."@@<br>\n\n<br>A spanking? Miss Bystander warned you about things being kinky, but spanking isn't right up your alley.<br>\n\n<br>@@.vrmistressnaughty;"Of course, I'll reward you for letting me spank you."@@<br>\n\n<br>Could she be talking about the information you are looking for? Still is it worth a spanking? Or could it be one of the trap Miss Bystander was talking about?<br> \n
@@.resizedialognpc;[>img["./images/Thompson_3.jpg"]]@@<br>\n\n<br>@@.greenvoice;"Sit down, please."@@<br>\n<br>She gazes into your eyes with her beautiful, blue eyes and she continues.<br>\n<br>@@.greenvoice;"I am disappointed, $PCName."@@<br>\n<br>@@.PCvoice;"What? I’ve made a lot of effort. I promise."@@<br>\n<br>@@.greenvoice;"I am not so sure. Have you ever heard about the illusion of choice?"@@<br>\n<br>@@.PCvoice;"Illusion? No, it doesn't ring a bell."@@<br>\n<br>@@.greenvoice;"It's often used in the gaming industry when you want to give a player the illusion of interaction. Basically you give him a choice to make who is irrelevant to the rest of the story."@@<br>\n<br>@@.PCvoice;"Why are you telling me this? How is this relevant?@@<br>\n<br>@@.greenvoice;"Well, you chose sacrifice instead of obedience. And someone, somewhere, didn't want to write both stories. So here we are."@@<br>\n\n<br>She looks deep into your eyes.<br>\n<br>@@.greenvoice;"Forget about selecting sacrifice. You selected obedience instead because you like to be an obedient student."@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>@@.greenvoice;"You like to obey my orders, you are ready to surrender yourself to me."@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>@@.greenvoice;"You'll come back so I can teach you how to be the perfect obedient and submissive student."@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n<br>She leads to the door. Still confused, you don't resist.<br>\n<br>@@.greenvoice;"You will forget about everything that just happened. You will remember that you trust and must obey me."@@<br>\n<br>@@.PCvoice;"Yes..."@@<br>\n\n<<set $TalentArray[$temptalentindex].devotion to 8>>\n<<Willpower_sub10>>\n<<Game_Over_check>>\n\n<<include "UniversityClass_P3_to_P4">>
\t@@.resizePC;[>img["./images/PCshower1.jpg"]]@@\n\t\t/*Is naked?*/\n\t<<if $player.clothesworn.includes("Nude")>>\n\t\t<br>You head for the bathroom and lock the door behind you. You then turn on the water, you are so impatient that you don't wait and quickly get inside the tub. The water is so cold that you yell.<br>\t\n\t<<else>>\n\t\t<br>You head for the bathroom and lock the door behind you. You then turn on the water and quickly strip. You don't wait and quickly get inside the tub. The water is so cold that you yell.<br>\n\t<</if>>\n\t<br>@@.PCvoice;"Argh... Fuck...! It's so damn cold!"@@<br>\n\t<br>Nevertheless, you stay inside and spray the water over your body. You hope that it will calm you down so you can still patrol.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizePC;[>img["./images/PCshower2.jpg"]]@@<br>\n\t<br>Soon your arousal is gone but you keep showering for a while. You feel more focused and a bit numb, likely a side effect of the cold water. As you grow accustomed to the temperature, you feel a heat start to grow once more between your thighs. You can't help yourself and yell in frustration.<br>\n\t<br>@@.PCvoice;"What the hell is wrong with me?! Even the cold water is useless…"@@<br>\n\t<br>Your breasts feel really sensitive and a need is growing between your legs. You can't believe it that in spite, or maybe because of the cold water, you are becoming more aroused than before.<br>\n\n\t<br>[[You need to do something about it.|patrol_park_horny_shower1]]<br>
<br>A nice and nearly empty urban park. There is enough trees and vegetation to muffle the sound of cars passing nearby.<br>
<br>Your bathroom is nothing particularly fancy and tends to be a bit crowded, especially since you have to share it with Diana. Luckily, you don't share the same schedule or it would likely put a strain on your relationship with her.<br>\n
@@.resizedialognpc;[>img["./images/vr_garden0.jpg"]]@@\n\n<br>@@.greenvoice;"It looks like we have a visitor."@@<br>\n\n<br>The blonde tries to move, but the other woman keeps her in place one hand on her butt, the other grabbing firmly her spreader bar.<br>\n\n<br>@@.greenvoice;"Don't be shy, maybe she'd like nothing more than to join you. Don't worry, I'll make the introductions for you."@@<br>\n\n<br>She gives a quick slap on the blonde's butt before continuing.<br>\n\n<br>@@.greenvoice;"I am Heather, and this little slut is Aysha."@@<br>\n\n<br>The situation is too awkward for you; you answer something and quickly head back to the [[main room|vr_main]].<br> \n<<set $EventArray[$tempeventindex].action.garden_scene_first to false>>
<<get_item_index_by_id "UniversityComputer">>\n/*Browse Internet*/\n<<get_event_index_by_id "UniversityComputerBrowsing">>\n\n/*Is already masturbated to computer?*/\n\n<<if $Items[$tempitemindex].firsttime eq false>>\n\n\t<br>You lost too much time using your computer. You should be doing something else.<br>\n\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n<<else>>\n\n\t/*Is first time firsttimeexamine=0?*/\n\t<<if $Items[$tempitemindex].quantity eq 0>>\n\t\n\t\t<<if $Arousal gte 80>>\n\t\t\t@@.resizedialognpc;[>img["./images/Universitycomputer_firefighter.jpg"]]@@\n\t\t<</if>>\n\n\t\t<br>You browse the Internet for a while, mostly visiting shopping sites and news feeds about other heroes.<br>\n\n\t<<else>>\n\t\n\t\t<br>You browse the Internet for a while, mostly visiting shopping sites and news feeds about other heroes. From time to time you get weird ads about sexy lingerie and calendars. You blush as you remember your little sexy computer session the other day. For now you feel in control and ignore them.<br>\n\t\t\n\t<</if>>\n\n\t/*Is horny?*/\n\t<<if $Arousal gte 80>>\n\t\n\t\t/*Is first time firsttimeexamine=0?*/\n\t\t<<if $Items[$tempitemindex].quantity eq 0>>\t\t\n\n\t\t\t<br>After a while, you feel bored and browse the web at random. You end up on a website hosting a Firefighter calendar. The kind with sculpted pecs and ripped six-packs. You move uncomfortably in your chair until you realize how aroused you currently are. <br>\n\t\t\t<br>You decide to look for more images and soon find yourself looking through calendar after calendar; Ontario, Oregon, Pala Olto, Toronto. You keep rubbing your thighs together at the sight of so many handsome men. You realize it's not enough when you finish the French Firefighters calendar. You need more! More handsome, more skin, more pecs, more... naked flesh. You try a much more explicit search.<br>\n\t\t\t<br>@@.PCvoice;"Naked... Handsome... Men... Sexy... Nude..."@@<br>\n\t\t\t<br>The words seem redundant and yet they've lit something in your mind. You quickly hit enter, excitedly expecting to see some nice and arousing pictures.<br>\n\n\t\t\t<br>@@.limevoice;"Access Denied."@@<br>\n\t\t\t<br>What?<br>\n\t\t\t<br>@@.limevoice;"Your request isn't compliant with the Pala Olto university regulations and has been blocked."@@<br>\n\t\t\t<br>You sigh, frustrated, and try another search.<br>\n\t\t\t<br>@@.limevoice;"Access Denied."@@<br>\n\t\t\t<br>Then another one.<br>\n\t\t\t<br>@@.limevoice;"ACCESS DENIED."@@<br>\n\t\t\t<br>What the hell is with these stupid university regulations?<br>\n\n\t\t\t<br>You are so aroused that you have trouble thinking straight and keep trying searches to no avail.<br>\n\t\t\t<br>@@.PCvoice;"What about naughty plumbers?"@@<br>\n\t\t\t<br>@@.limevoice;"ACCESS DENIED."@@<br>\n\t\t\t<br>@@.PCvoice;"Hot delivery men?"@@<br>\n\t\t\t<br>@@.limevoice;"ACCESS DENIED."@@<br>\n\t\t\t<br>@@.PCvoice;"Handsome lifeguards?"@@<br>\n\t\t\t<br>@@.limevoice;"ACCESS DENIED."@@<br>\n\t\t\t<br>@@.PCvoice;"You aren't really helping me, you piece of junk!"@@<br>\n\n\t\t\t<br>Your arousal is overwhelming and the computer behavior is fueling it even more. Each time you picture in your mind what will appear on screen and each denial makes your mind race and you picture something more randy for the next search result. After a while, you can't stand it anymore and you try a bolder search.<br>\n\t\t\t<br>@@.limevoice;"ACCESS DENIED."@@<br>\n\t\t\t<br>@@.PCvoice;"Damn...I can't stand it anymore. I need something, anything, sexual."@@<br>\n\t\t\t<br>Your mind races as you try to find a loophole of some sort in the search engine's filter.<br>\n\n\t\t\t/*Is gameoptions?*/\n\t\t\t<<if $GameOptions eq 1 && $EventArray[$tempeventindex].willpower gt 0>>\n\t\t\t\t\n\t\t\t\t<<set $TempString1 to "You stop browsing. (" + $EventArray[$tempeventindex].willpower + " Willpower).">>\n\t\t\t\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<<set $TempString1 to "You stop browsing.">>\n\t\t\t\t\n\t\t\t<</if>>\t\t\t\n\n\t\t\t<br>[[You keep looking.|UniversityComputer_browsingschoolgirl]]<br>\n\t\t\t<<set $Items[$tempitemindex].quantity ++>>\n\n\t\t\t<br>[[$TempString1|UniversityComputer_stopbrowsing]]<br>\n\n\t\t\t/*Miss Thompson?\n\t\t\t<br>CT_Variable_Comparison<br>\n\t\t\t<br>CT_Uninitialized<br>\n\t\t\t<br>TempString1<br>\n\t\t\t<br>Equals<br>\n\t\t\t<br>Miss Thompson<br>\n\n\t\t\t<br>CT_EXECUTETIMER<br>\n\t\t\t<br>UniversityComputerBrowsing_Schoolgirl<br>\n\t\t\t*/\n\n\t\t<<else>>\n\n\t\t\t<br>You keep browsing and keep seeing strange ads. After a while, the ads get more and more kinky. There are substances that claim to increase the stamina, give endless orgasms, or even prevent pleasure all together. Others are for online sex shops promoting dildos, butt plugs and various BDSM toys. You quickly lose interest in what you are currently browsing and instead look forward the next ad. Sometimes you can't help yourself and read aloud the advertisement's text.<br>\n\t\t\t<br>@@.PCvoice;"Control her pleasure and lead her to endless orgasms with the Positron 2020."@@<br>\n\t\t\t<br>You keep casually browsing.<br>\n\t\t\t<br>@@.PCvoice;"Make her learn how to lick pussy right with the brand new version of How to Eat Pussies for Dummies."@@<br>\n\t\t\t<br>It's getting hard to control your lust.<br>\n\n\t\t\t<br>You start to lose your self-control. Those ads are taunting you. Each time they show appealing pictures or enticing text. You want to see more. You need to see more, but... should you?<br>\n\n\t\t\t/*Is gameoptions?*/\n\t\t\t<<if $GameOptions eq 1 && $EventArray[$tempeventindex].willpower gt 0>>\n\t\t\t\t\n\t\t\t\t<<set $TempString1 to "You stop browsing. (" + $EventArray[$tempeventindex].willpower + " Willpower).">>\n\t\t\t\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<<set $TempString1 to "You stop browsing.">>\n\t\t\t\t\n\t\t\t<</if>>\t\t\t\n\n\t\t\t<<get_event_index_by_id "UniversityComputerBrowsing_Schoolgirl">>\n\t\t\t<<if $EventArray[$tempeventindex].index eq 0 >>\n\n\t\t\t\t<br>[[You keep looking.|UniversityComputer_browsingschoolgirl]]<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>[[You look again for something... interesting.|UniversityComputer_browsingschoolgirl]]<br>\n\n\t\t\t<</if>>\n\n\t\t\t<br>[[$TempString1|UniversityComputer_stopbrowsing]]<br>\n\t\t\t<<get_event_index_by_id "UniversityComputerBrowsing">>\n\t\t\t<<set $Items[$tempitemindex].quantity ++>>\n\t\t<</if>>\n\t\n\t<<else>>\n\t\n\t\t<br>[[Do something else with the computer.|UniversityComputer]]<br>\n\t\t<br>[[Leave the computer for now.|$LocationCurrent]]<br>\n\n\t<</if>>\n\t\n<</if>>\t
/*<<set_locationimage>>\n@@.resizelocation;[>img[$LocationImage]]@@*/\n\n<br>You decide to patrol the university park. It's the closest location to your home and is filled with various secluded trails and pathways; all good places for mischief to happen.<br> \n<br>You know several routes and randomly pick one. When you are far enough from your apartment, you put on your mask and start your patrol. Evil isn’t prepared for $PCSuperName! <br>\n<<Action_day_cost1>>\n<div class=resizedialognpc></div>\n\n/*trickster_trick*/\n<<if $RandomEncounterInsert eq "trickster_trick">>\n\t@@.resizedialognpc;[>img["./images/trickster0.jpg"]]@@\n<br>Your patrol is going smoothly when you see a weird looking woman walking in your direction. She is wearing a clown like outfit and is holding a red balloon in her hand. She is also wearing a clown makeup matching her outfit: a whiteface with a red smile going from the side of her lips to her eyes. She stops in front of you, without saying anything. Is she a student going to a party or is she a super villain? You decide to present yourself, just in case.<br>\n\n\t<br>@@.PCvoice;"I am $PCSuperName, DJ member, I am protecting this place. Who are you?"@@<br>\n\n\t<br>@@.greenvoice;"Oh my, another delicious heroine so full of herself."@@<br>\n\n\t<br>You tense, wondering if she is looking for a fight.<br>\n\n\t<br>@@.greenvoice;"Don't worry, little one. I am not here to fight you, I am here to give a little gift."@@<br>\n\n\t<br>@@.PCvoice;"A gift? Who are you?"@@<br>\n\n\t<br>@@.greenvoice;"I am the ''Trickster'', at your service."@@<br>\n\n\t<br>Trickster? You never heard about her before. You wonder what she is really up to with such a name. Aren't trickster supposed to create chaos and mischief as easy as breathing? Maybe it is just mythology<br>\n\n\t<br>@@.greenvoice;"I know super-heroines, you are committed and you don't know how to loosen up."@@<br>\n\n\t<br>She makes a strange gesture in front of you, you don't feel anything different.<br>\n\n\t<br>@@.PCvoice;"What are you doing? Are you trying to trick me?"@@<br>\n\n\t<br>@@.greenvoice;"I am doing no such thing. I give you a powerful gift, the ability to ''Lose''. I am sure that you will find it handy, in time."@@<br>\n\n\t<br>Ability to lose? Is she trying to weaken your powers? It feels like she is reading your mind for she vehemently replies.<br>\n\n\t<br>@@.greenvoice;"I am not trying to harm you in anyway. Just think of this ability as a quality of life function. I'll teach you other useful skills, if you learn to use it wisely."@@<br>\n\n\t<br>Then she simply... disappears. One moment she is there, the other she is gone. Were you imagining her? what was this really about?<br>\n\n\t<br>@@.internalvoice;"Quality of life..."@@<br>\n\n\t/*Activate lose fight skill*/\n\t<<get_skill_index_by_id "lose_fight">>\n\t<<set $SkillsArray[$tempskillindex].status to 1>> \n\n\t<br>You shrug off the encounter and decide to <<link [[finish your patrol.|PCApartmentLivingroom]]>>\n\t<<set $RandomEncounterArray[$RandomEncounterInsertIndex].status to 2>>\n\t<</link>>\n\t<br>\n\n/*Ninja box id=13*/\n<<elseif $RandomEncounterInsert eq 13>>\n\n\t@@.resizedialoghostilenpc;[>img["./images/University_ninja1.jpg"]]@@\n\t<<if $RandomEncounterArray[13].numberoflose gt 0>>\n\t\t<br>Your patrol is going smoothly when you spot three suspicious men carrying wooden crates. It's the three weidos from the other day! They manage to somehow beat you, you are sure that it was just a fluke.<br>\n\t\t\t\t<br>[[You rush forward, eager for payback.|Fight_init][$tempencountername ="Ninja_box"]]<br>\n\t<<elseif $RandomEncounterArray[13].numberofwin gt 0>>\n\t\t<br>Your patrol is going smoothly when you spot three suspicious men carrying wooden crates. It's the three weidos from the other day! For a second you wonder why they aren't in jail. Maybe this time you'll investigate what they were stealing more carefully. <br>\n\t\t<br>[[You rush forward, leaving them no time to flee.|Fight_init][$tempencountername ="Ninja_box"]]<br>\n\n\t<<else>>\n\n\t\t<br>Your patrol is going smoothly when you spot three suspicious men carrying wooden crates. The most suspicious isn't how they keep moving around in zigzag or how they look around but simply the ninja like outfits two of them are wearing. In spite of their paranoid behaviour they haven't noticed you yet.<br>\n\t\t<<set $EventOngoing to true>>\n\t\t<br>[[You observe them a bit.|Somewhere_in_the_University_Park_intro_ninjabox0]]<br>\n\n\t<</if>>\n/*Gardakan id=12?*/\n<<elseif $RandomEncounterInsert eq 12>>\n/*Is first time?*/\n\t<<if $RandomEncounterArray[12].numberofencounter eq 0 >>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Chaos_lord.jpg"]]@@\n\t\t<br>Your patrol is going smoothly when you suddenly find yourself face to face with a student dressed up as a twisted version of a medieval priest.<br>\n\t\t<br>@@.bluevoice;"Beware $PCSuperName! I am Gardakan, priest of Amok, High Lord of Kuluk, Keeper of the Holy Pouch, Destroyer of Unholy, Master of the Five Way, Eraser of the Nothingness, and the-"@@<br>\n\t\t<br>The voice sounds familiar to you:<br>\n\t\t<br>@@.PCvoice;"Bernie? Is that you?"@@<br>\n\t\t<br>@@.bluevoice;"I- I am Gardakan! You will suffer Amok’s wrath. Beware your impending doom at my hands!"@@<br>\n\t\t\n\t\t<br>You recognize him! He is one of your classmates who you haven't seen in a while.<br>\n\t\t<br>@@.PCvoice;"Bernie, I know it’s you. What was your class nickname... Bernie the Nerdy?"@@<br>\n\t\t<br>@@.bluevoice;"I am Garda... Nerdy?! I am not a nerd! Who told you that? I am merely a fan of high end technology!"@@<br>\n\t\t<br>@@.PCvoice;"So you are Bernie. What are you doing here?"@@<br>\n<br>@@.bluevoice;"Don't call me Bernie… my name is Gardakan now. I have left my old self behind."@@<br>\n\t\t<br>@@.PCvoice;"Do you still have your manga collection? I really liked some of them. Could I borrow a few again?"@@<br>\n\t\t<br>@@.bluevoice;"Of course. Wait a second! I know your tricks, you dirty super hero, and I won't fall for any of them!"@@<br>\n\t\t<br>You can see electricity sparking at the end of his hands. It looks like Bernie, no Gardakan, has real powers now. It's time to defeat him and hopefully learn this theater’s location in the process.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Power of the nerd"]]<br>\n\t\t/*<<set $RandomEncounterArray[12].numberofencounter to 1>>*/\n\n\t<<else>>\n\n\t\t<br>@@.resizedialoghostilenpc;[>img["./images/Chaos_lord.jpg"]]@@\n\t\t<br>Your patrol is going smoothly when you suddenly find yourself face-to-face with Gardakan.<br>\n\t\t<br>@@.bluevoice;"$PCSuperName! Strip in front of me, you little slut! ! I am Gardakan, priest of Amok, High Lord of Kuluk, Keeper of the Holy Pouch, Destroyer of Unholy, Master of the Five Way, Eraser of the Nothingness, and now Master of your gorgeous body...!"@@<br>\n\t\t<br>It's time to teach him some humility and possibly break some of his bones in the process.<br>\t\t\n\t\t<br>@@.PCvoice;"Bernie, Priest of Amok? Is that you? I still can't figure out how you won the last fight. After all, you are just a nerd with an oversized ego."@@<br>\n\t\t<br>@@.bluevoice;"Stop mocking me, you wench. Remember that I beat you once, false hero. I will beat you again and again until you recognize you are now a slut for Amok."@@<br>\n\t\t<br>@@.PCvoice;"Bernie, you are all talk. Let's get to business."@@<br>\n\t\t<br>You take a fighting stance, ready to beat the crap out of him.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Power of the nerd"]]<br>\n\n\t<</if>>\n<</if>>\n\n/*Is weird Jessy id=11?*/\n<<if $RandomEncounterInsert eq 11>>\n\t@@.resizedialognpc;[>img["./images/Jessy_1.jpg"]]@@\n\t<br>You patrol around the park hoping to catch someone red-handed. It's quiet and you get the feeling that nothing exciting will be happening tonight.<br>\t\t\n\t<br>While you move around one of the park lodges, you come face to face with Jessy. She doesn't recognize you, thanks to your concealment power, and you start to keep walking.<br>\n\n\t<br>[[There is something strange about her.|Somewhere_in_the_University_Park_intro_jessy_0]]<br>\n\t<div class=resizedialognpc></div>\n\n<</if>>\t\n\n/*Pinkie Panther & sexy kitty?*/\n<<if $RandomEncounterInsert eq 10>>\n\n\t<<if $RandomEncounterArray[10].numberofencounter gte 1 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Pinkie_panther_0.jpg"]]@@\n\t\t<br>Your walk is quite uneventful until you hear a commotion ahead of you. You rush forward when you hear a familiar voice.<br>\n\t\t<br>@@.greenvoice;"Time to make you my plaything."@@<br>\n\t\t<br>It looks like Pinkie Panther is once again harassing innocent students!<br>\t\t\n\t\t<br>@@.PCvoice;"Pinkie Panther! I'm $PCSuperName, a Defender of justice. Surrender yourself or I'll have to beat you again!"@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t<<layered_image $LocationImage "./images/SexyKitty_0.png" "resizedialoghostilenpc">>\n\t\t<br>Suddenly, Sexy Kitty leaps out of a bush. It looks like they planned to fight you together from the start.<br>\n\t\t<br>@@.maroonvoice;"Let's play again, DJ slut."@@<br>\n\t\t<br>@@.greenvoice;"You won't defeat me again. I think we'll have to teach you some manners, don't you think Sexy Kitty?"@@<br>\n\t\t<br>@@.maroonvoice;"I'm looking forward tearing off her clothes and exposing her pussy and breasts to everyone."@@<br>\n\t\t<br>You take a fighting stance, ready to take them down.<br>\n\t\t\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="The Panther and her Kitty: Double Miaow"]]<br>\n\n/* Is first time? */\n\n\t<<elseif $RandomEncounterArray[10].numberofencounter eq 0 >>\n\n\t\t\n\t\t<<layered_image $LocationImage "./images/SexyKitty_0.png" "resizedialoghostilenpc">>\n\t\t<br>Your patrol is going smoothly when you hear suspicious sounds coming from over a bush.<br>\n\t\t<br>@@.maroonvoice;"Do you like it? Don't you like your slutty, Sexy Kitty?"@@<br>\n\t\t<br>Sexy Kitty? You come closer, wondering if Sexy Kitty is the one that helped Pinkie Panther, or if the naming convention is just a coincidence.<br>\n\t\t<br>@@.maroonvoice;"Why are you so soft? Am I too ugly for you?"@@<br>\n\t\t<br>You hear a faint voice answer.<br>\n\t\t<br>@@.bluevoice;"It's too much... Please, I can’t do this..."@@<br>\n\t\t<br>@@.maroonvoice;"Do you really want to go so soon? My Mistress will be here shortly. Then we can get the real party started"@@<br>\n\t\t<br>It doesn't look like a coincidence, so you quickly jump into the fray.<br>\t\t\t\n\t\t<br>You discover a student, half naked, with a woman riding him. She is holding his flaccid cock in her hand and looks disappointed. You recognize that she is definitely the woman who helped Pinkie Panther escape.<br>\n\t\t<br>@@.PCvoice;"I'm $PCSuperName, a proud DJ member! Let him go Sexy Kitty!"@@<br>\n\t\t<br>She seems happy to see you:<br>\n\t\t<br>@@.greenvoice;"Great! You will make a great replacement for this sissy boy. It's so hard to find a real man, or woman, that can take all the pleasure I have to give nowadays."@@<br>\n\t\t<br>You wonder if she has real powers, like Pinkie Panther, or if she is just a groupie.<br>\n\t\t<br>@@.PCvoice;"Don't expect this to be fun for you. Surrender to me if you don't want to get a good beating."@@<br>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Pinkie_panther_0.jpg"]]@@\n\t\t<br>Suddenly you see Pinkie Panther approaching from behind her. Was she waiting for you? Was it all a trap?<br>\n\t\t<br>@@.greenvoice;"You are just in time, $PCSuperName. Surrender to my glorious sidekick and I."@@<br>\n\t\t<br>@@.maroonvoice;"Mistress, can I take care of her on my own? She looks so weak."@@<br>\n\t\t<br>@@.greenvoice;"Don't be fooled by her sexy body and her innocent appearance. She is a good fighter and we are going to have to put her down together."@@<br>\n\n\n\t\t\t\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="The Panther and her Kitty: Double Miaow"]]<br>\n\n\t<</if>>\n<</if>>\n\n/* Drug dealer meeting? */\n<<if $RandomEncounterInsert eq 9>>\n\n\t/* id=5 you already spied on them and lost the big fight? */\n\t<<if $RandomEncounterArray[9].numberofencounter gte 5 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\n\t\t<br>Your patrol is going smoothly when you spot the trio of dealers from before. You had a hard time with the whole crew, but now it's just you and them. It seems like a good time to get some answers about what they did to you afterwards. You rush in their direction:<br>\n\t\t<br>@@.PCvoice;"$PCSuperName, at your service. Surrender before you get hurt!"@@<br>\n\t\t<br>@@.bluevoice;"Huh? Are you kidding? You were spanked the last time we saw you. You'll get hurt first, bitch!"@@<br>\n\t\t<br>Without further ado, you charge the group.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Stashed Dealers"]]<br>\n\n\t/* id=4 you already spied on them? */\n\t<<elseif $RandomEncounterArray[9].numberofencounter gte 4 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\n\t\t<br>Your patrol is going smoothly when you spot the trio of dealers. This time you see no reason to avoid them: their boss is nowhere to be seen. You rush in their direction:<br>\n\t\t<br>@@.PCvoice;"$PCSuperName at your service. Surrender before you get hurt!"@@<br>\n\t\t<br>@@.bluevoice;"Huh? Are you kidding? We'll hurt you first, bitch!"@@<br>\n\t\t<br>Without further ado, you leap into action.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Stashed Dealers"]]<br>\n\n\t/* id=3 you fought their minions? */\n\t<<else>>\n\t\t<br><span id="output">\n\n\t\t<<if $RandomEncounterArray[9].numberofencounter eq 3 >>\n\t\t\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\n\t\t\t<br>Your patrol is going smoothly when you spot the trio whose minions you fought last time. You wonder what you should do this time: confront them head on or try to tail them in the hope you’ll to find more information about their gang? You try to find out if they have more backup around but can't see anyone.<br>\n\t\t\n\t\t\n\t\t<<elseif $RandomEncounterArray[9].numberofencounter eq 2 >>\n\t\t\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\t\t\n\t\t\t<br>Your patrol is going smoothly when you spot the dealer trio who managed to get away. You wonder about what to do this time: confront them head on or try to follow them in hopes you’ll find more information about their gang? <br>\n\n\t\t\n\t\t<<elseif $RandomEncounterArray[9].numberofencounter eq 1 >>\n\n\t\t\t<div class=resizedialognpc></div>\n\n\t\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\t\t\n\t\t\t<br>Your patrol is going smoothly when you spot a trio of suspicious guys. You recognize them as the group that looked like dealers who you left alone. You ponder about what to do this time: confront them head on or try to sneak behind them, hoping to find more information about their gang? You could also leave them alone again… After all, they doesn't seem to do anything wrong this time, either.<br>\n\t\n\t\t<<else>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_group_0.jpg"]]@@<br>\t\t\n\t\t\t<br>Your patrol is going smoothly when you spot several suspicious guys. They are dressed and behave a lot like the dealers you’ve met previously. You wonder about if you should confront them head on or try to sneak behind them in the hopes that you’ll find more information about their gang. You could also leave them alone. After all, while they are suspicious, they aren't doing anything wrong right now.<br>\t\t\n\n\t\t<</if>>\n\t\t\n\t\t/* Chose to follow Dealers */\n\n\t\t<br><<link "Confront them">>\n\t\t\t<<replace "#output">>\n\t\t\t\t<br>You walk quickly in their direction<br>\n\t\t\t\t<br>@@.bluevoice;"Shit! It's $PCSuperName! Run!"@@<br>\n\t\t\t\t<br>@@.thugvoice2;"Holy shit..."@@<br>\n\t\t\t\t<br>@@.tealvoice;"Mother shit..."@@<br>\n\t\t\t\t<br>The three flee in the same direction and you chase after them.<br>\n\t\t\t\t\n\t\t\t\t/* Dexterity easy challenge */\n\t\t\n\t\t\t\t<<ChallengeEasy "Dexterity">>\n\t\t\t\t\n\t\t\t\t/* Is success? */\n\t\t\n\t\t\t\t<<if $ChallengeResult eq 1 >>\n\t\t\t\t\t<br>They know the premises well. At first they manage to keep their distance despite your superior speed, but they can't keep it up. Soon you are on their tails, ready to make them eat the dust.<br>\n\t\t\t\t\t<br>@@.bluevoice;"Backup!"@@<br>\n\t\t\t\t\t<br>You turn your head just in time to see two guys coming from your blind spot right as one of them tries to strike you. You barely manage to dodge him then stop as they move themselves between you and your targets.<br>\n\t\t\t\t\t<br>@@.bluevoice;"Sorry, miss. This is as far as you go!"@@<br>\n\t\t\t\t\t<br>The trio keeps running.<br>\n\t\t\t\t\t<br>@@.thugvoice;"Good job, guys. Keep her busy!"@@<br>\n\t\t\t\t\t<br>@@.bluevoice;"Busy? We are going to stop her for good! Why aren’t you still running away?"@@<br>\n\t\t\t\t\t<br>@@.thugvoice;"Just in case..."@@<br>\n\t\t\t\t\t<br>It looks like you'll have to take care of them first. It should be easy, but how much time will it take?<br>\n\t\t\t\t\t<br>@@.PCvoice;"Ok guys, you are between me and my targets. Prepare to pay big time for playing dirty like that!"@@<br>\n\t\t\t\t\t<br>\n\t\t\t\t\t<<link [[Fight!!|Fight_init][$tempencountername ="Interception squad"]]>>\n\t\t\t\t\t\t<<set $RandomEncounterArray[9].numberofencounter to 3>>\n\t\t\t\t\t\t<<set $tempencountername ="Interception squad">>\n\t\t\t\t\t<</link>>\n\t\t\t\t\t<br>\n\t\t\t\t\t\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>They know the premises well and they manage to keep their distance, despite your superior speed. They turn around a corner, disappearing momentarily from your sight. Worried, you push yourself to go faster, hoping to catch them, but they are nowhere to be seen. You know they must be hiding somewhere unless they have taken an escape route. You look around, hoping to discover a clue about their whereabouts, but fail; they lost you.<br>\n\t\t\t\t\t<br>\n\t\t\t\t\t<<link [[Finish Patrolling.|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterArray[9].numberofencounter to 2>>\n\t\t\t\t\t<</link>>\n\t\t\t\t\t<br>\n\t\t\t\t<</if>>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\t\t\n\t\t<br><<link "Follow them">>\n\t\t\t<<replace "#output">>\n\t\t\t\t<br>You try to tail them discreetly.<br>\n\t\t\t\t<br>You follow them for a while. From what you see, they are collecting money and dropping off stashes of drugs to the smaller dealers. They must be the middle men of the food chain. With any luck, they'll know their boss’s name and location. <br>\n\t\t\t\t<br>They keep up their routine and it becomes harder and harder to follow them without being noticed. You decide to keep a further distance between yourself and them to be cautious. After a while, they seemingly have finished their tour. You hope that they will now meet with their boss or at least go to the place where they stash their main drug supply.<br>\n\t\t\t\t\n\t\t\t\t<<ChallengeEasy "Dexterity">>\n\n\t\t\t\t/* Is success? */\n\n\t\t\t\t<<if $ChallengeResult eq 1 >>\n\t\t\t\t\t<br>They try to shake your tail but to no avail and you manage to follow them. You can hear one of them talking to the others.<br>\n\t\t\t\t\t<br>@@.bluevoice;"We should be fine now. Time to see the boss."@@<br>\n\t\t\t\t\t<br>They go to a more secluded place and wait. You manage to get closer to hear what they have to say. After a while, you see two men coming in their direction.<br>\n\t\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Dealer_boss_0.png"]]@@<br>\n\t\t\t\t\t<br>@@.greenvoice;"Hey. How are things going for you guys?"@@<br>\n\t\t\t\t\t<br>@@.bluevoice;"Fine, Boss. Thanks for checking, Boss."@@<br>\n\t\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t\t<br>The other one stays silent and looks around. He must a bodyguard of some sort.<br>\n\t\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Dealer_bodyguard_0.jpg"]]@@<br>\n\t\t\t\t\t<br>The boss keeps talking.<br>\n\t\t\t\t\t<br>@@.greenvoice;"Sales still good?"@@<br>\n\t\t\t\t\t<br>@@.bluevoice;"Yeah, Boss. There are plenty of eager customers around here."@@<br>\n\t\t\t\t\t<br>@@.greenvoice;"Good, good… Now that those stupid DJ do-gooders are in turmoil, our business should flourish. These idiotic students are just too easy to rip-off and get hooked." @@<br>\n\t\t\t\t\t<br>@@.bluevoice;"Boss. Uhmm, there is something I should mention, Boss... There is this, uh, well, super hanging around lately. She beat down some of the small time dealers we manage and got them arrested. What should we do about her?"@@<br>\n\t\t\t\t\t<br>@@.greenvoice;"She isn't going after the big bad in town like the others? She must be either new or quite weak. Send more men; it should be more than enough. In the meantime, I'll talk to our new partners and assure things stay on the up and up."@@<br>\n\t\t\t\t\t\n\t\t\t\t\t<br><<link "Keep listening">>\s\n\t\t\t\t\t\t<<replace "#output">>\n\t\t\t\t\t\t\t<br>@@.bluevoice;"New partners boss? I thought we were doing fine on our own!"@@<br>\n\t\t\t\t\t\t\t<br>@@.greenvoice;"We are. There is no need to worry. They are just the sole providers of our new drug. Speaking of which, how is our supply faring? I can order more whenever necessary"@@<br>\n\t\t\t\t\t\t\t<br>@@.bluevoice;"It's fresh, but it’s hot on the streets - especially in the clubs. There is a lot of buzz about it and it’ll be a top seller in no time."@@<br>\n\t\t\t\t\t\t\t<br>@@.greenvoice;"Good. That’s very good... Another reason to contact my partners."@@<br>\n\t\t\t\t\t\t\t<br>@@.bluevoice;"Who’re we hooking up with, boss?" @@<br>\n\t\t\t\t\t\t\t<br>The boss raises his hand, ready to punch the overly curious underling. Finally, he closes his eyes before relaxing then begins to explain, likely wanting to show off in front of his goons.<br>\n\t\t\t\t\t\t\t<br><<link "Keep listening">>\s\n\t\t\t\t\t\t\t\t<<replace "#output">>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"They are not from our city. I don't think they intend to settle here, so they aren't going to take over our territory. From my understanding they are looking for something or someone. They haven't asked me to investigate on their behalf, but if they do, I'm sure we'll get a nice discount on their product. They are an impressive lot. I'm sure they would even give trouble to those DJ hotshots in a straight conflict."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Are we working with super villains? I'd hate to be in the crossfire between them and DJ or another league of super heroes."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"Why should we care? We only sell their product. If trouble arises, we'll lay low and resume business as usual after it passes. We were doing fine well before the event, back when the Triad, Mafia, and Cartel were all over the city. We will do fine long after they are gone."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Sure, Boss. Whatever you say."@@<br>\n\t\t\t\t\t\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Dealer_boss_0.png"]]@@\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"Now that I think about it, I need you to stay clear from where you know."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Where you know? Sorry boss, but what do you mean?"@@<br>\n\t\t\t\t\t\t\t\t\t<br>The boss sighs...<br>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"Yes, the place where..."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Do you mean one of the warehouses?"@@<br>\n\t\t\t\t\t\t\t\t\t<br>Exasperated, the boss looks around to check that no one is listening, but he still doesn't spot you.<br>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"Yes... a warehouse. The important one..."@@<br>\n\t\t\t\t\t\t\t\t\t<br>His goons still seem clueless, so he keeps giving information about the place.<br>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"The one with the red door... In the warehouse district?"@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Boss... our warehouses are all in the warehouse district."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.greenvoice;"Damn it, guys. The one close to the marina on the main street! Stay clear of it for a few days. I don't want to spook our suppliers."@@<br>\n\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Ok, Boss. Will do."@@<br>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t/* New_clue It's dealers time */\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<<Mission_update "It's dealers time" 2>>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t/* New_location suspicious warehouse */\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<<MissionLocation_newunlock "It's dealers time" "DrugWarehouse_exterior" "Normal">>\n\t\t\n\t\t\t\t\t\t\t\t\t<br>What are you going to do now? You could simply head to their warehouse and get rid of their drug supplies and, with luck, even catch their suppliers. It would probably force them to move on or at least stop their operations. You could also try to end it right here and right now, but it looks like a tough fight for someone as inexperienced as you are. You would have to take on the boss, his bodyguard, the dealers, and their potential backup.<br>\n\t\t\t\t\t\t\t\t\t<br><<link "Fight them">>\n\t\t\t\t\t\t\t\t\t\t<<replace "#output">>\n\t\t\t\t\t\t\t\t\t\t\t<br>You decide to face them. You are a super hero and they are only small fries, so it should as easy as a walk in the park.<br>\n\t\t\t\t\t\t\t\t\t\t\t<br>@@.PCvoice;"Surrender to $PCSuperName, evildoers!"@@<br>\n\t\t\t\t\t\t\t\t\t\t\t<br>The boss is quick to react.<br>\n\t\t\t\t\t\t\t\t\t\t\t<br>@@.bluevoice;"Never heard of a super hero with such a name. You must be the bitch who’s been causing our minor annoyance. Take her down!"@@<br>\n\t\t\t\t\t\t\t\t\t\t\t<br>You can see more guys funnel in to join the fight. You don't feel quite as confident about the outcome any longer.<br>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="The Gangs All Here!"]]<br>\n\n\t\t\t\t\t\t\t\t\t\t<</replace>>\s\n\t\t\t\t\t\t\t\t\t\t<</link>><br>\t\n\t\t\t\t\t\t\t\t\t\t<br><<link "Leave them alone">>\n\t\t\t\t\t\t\t\t\t\t\t<<replace "#output">>\n\t\t\t\t\t\t\t\t\t\t\t\t<<set $RandomEncounterArray[9].numberofencounter to 4>>\n\t\t\t\t\t\t\t\t\t\t\t\t<br>You decide to leave them alone as there's no need to take any risk. You will be able to take them down when they’re separated at later time.<br>\n\t\t\t\t\t\t\t\t\t\t\t\t<br>[[Finish Patrolling.|PCApartmentLivingroom]]<br>\n\t\t\t\t\t\t\t\t\t\t\t<</replace>>\s\n\t\t\t\t\t\t\t\t\t\t<</link>><br>\t\t\t\t\t\n\t\t\t\t\t\t\t\t<</replace>>\s\n\t\t\t\t\t\t\t<</link>>\t\n\t\t\t\t\t\t<</replace>>\s\n\t\t\t\t\t<</link>>\t\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>Suddenly, they change direction and go inside the campus library. Startled, you wait a second then follow them: they are nowhere to be seen inside. How is that possible? You circle the place but can't locate them. You are sure that you weren't spotted, so they must use evasion moves to minimize the chances of being followed. It's too bad that it worked on you.<br>\n\t\t\t\t\t<br>\n\t\t\t\t\t<<link [[Finish Patrolling.|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t<<set $RandomEncounterArray[9].numberofencounter to 2>>\n\t\t\t\t\t<</link>>\n\t\t\t\t\t<br>\n\t\t\t\t<</if>>\n\t\t\t<</replace>>\s\n\t\t<</link>><br>\t\n\t\t<br><<link "Leave them alone">>\n\t\t\t<<replace "#output">>\t\t\t\t\n\t\t\t\t<br>You decide to leave them alone. They look cautiously in your direction and then quickly leave. You guess that they were impressed by your mere presence. Next time, they will think twice before doing something here. Or, at least, you really hope so.<br>\n\t\t\t\t<br>\n\t\t\t\t<<link [[Finish Patrolling.|PCApartmentLivingroom]]>>\n\t\t\t\t\t<<set $RandomEncounterArray[9].numberofencounter to 1>>\n\t\t\t\t<</link>>\n\t\t\t\t<br>\n\t\t\t<</replace>>\s\n\t\t<</link>><br>\n\t</span>\n\t<</if>>\n<</if>>\n\n/* Larp-chaos? */\n<<if $RandomEncounterInsert eq 8>>\n\n\t/* Is more than third time? */\n\n\t<<if $RandomEncounterArray[8].numberofencounter gte 3 >>\n\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Chaos_2.jpg"]]@@<br>\n\n\t\t/* Is marked? */\n\n\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br>Your walk is quite uneventful until you feel your tattoo warming up. Another of Amok’s followers must be nearby. Indeed, a dark knight walks in your direction, as if he was looking for you:<br>\n\t\t\t<br>@@.bluevoice;"You! I can feel it. Yes, you are marked. Come here! Strip and kneel in front of a true servitor of Amok, you dirty slut."@@<br>\n\t\t\t/* Low willpower */\n\t\t\t<<if $Willpower lt 40>>\n\t\t\t\t<br>You have to fight this guy… but… feel mesmerized by his words. You feel too weak minded to resist him. It feels right, you are indeed a dirty slut. A dirty slut that, in his kindness, Amok selected for his greater purpose. You quickly strip then kneel in front of him.<br>\n\t\t\t\t<br>@@.bluevoice;"Have you been a naughty girl? Have you masturbated during the night and flashed your body to other students?"@@<br>\n\t\t\t\t<br>You shudder at the thought. Have you unknowingly?<br>\n\t\t\t\t<br>@@.bluevoice;"Submit to the Dark God's will! Surrender your soul to him! Keep debasing yourself in his name."@@<br>\n\t\t\t\t<br>You feel totally defenseless. Just what is going on?<br>\n\t\t\t\t/*\n\t\t\t\tCT_TIMER_SET_CUSTOM_PROPERTY\n\t\t\t\tMarkOfAmok_programming:Opponent\n\t\n\t\t\t\tEquals\n\t\t\t\t25\n\t\t\t\tCT_EXECUTETIMER\n\t\t\t\tMarkOfAmok_programming\n\t\t\t\t*/\n\t\t\t\t<br>[[Finish Patrolling.|PCApartmentLivingroom]]<br>\n\t\t\t<<else>>\n\t\t\t\t/* Is elite? */\t\t\t\t\n\t\t\t\t<<if random(1,100) lte 30>>\n\t\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions II"]]<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions"]]<br>\n\t\t\t\t<</if>>\n\t\t\t\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>Your walk is quite uneventful until you cross the path of a dark armored guy. Is he another of those Amok minions? You quickly set out to find out about his intentions:<br>\n\t\t\t<br>@@.bluevoice;"You! I'm a knight of Amok, herald of lust, and bearer of his might. Submit to my will and you will be rewarded with endless pleasures! Resist and you will become one of his helpless sex slaves. Surrender your soul to him!"@@<br>\n\t\t\t<br>It doesn't leave you with much of a choice: sex slave or... well, probably still a sex slave. If they are using drugs, it's not one that boosts their intellect, that’s for sure. It looks like you'll have to knock some sense into this guy.<br>\n\t\n\t\t\t/* Is elite? */\n\t\n\t\t\t<<if random(1,100) lte 30>>\n\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions II"]]<br>\n\t\t\t<<else>>\n\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions"]]<br>\n\t\t\t<</if>>\t\t\t\n\t\t\t\n\t\t<</if>>\n\n\t/* Is third time? */\n\n\t<<elseif $RandomEncounterArray[8].numberofencounter eq 2 >>\n\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Chaos_2.jpg"]]@@<br>\n\n\t\t/* Is marked? */\n\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t<br>Your walk is quite uneventful until you cross the path of a dark armored guy. Is he one of the inoffensive LARP players or is he delusional like the last armored guy you had to fight? He points his finger at you.<br>\n\t\t\t<br>@@.bluevoice;"You! I can feel it... you are marked. Come here! Strip and kneel in front of a true servitor of Amok, you dirty slut."@@<br>\n\t\t\n\t\t\t/* Low willpower */\n\n\t\t\t<<if $Willpower lt 40>>\n\n\t\t\t\t<br>You have to fight this guy but feel mesmerized by his words. You feel too weak minded to resist him. It feels right, you are indeed a dirty slut. A dirty slut that, in his kindness, Amok selected for a greater purpose. You quickly strip then kneel in front of the knight.<br>\n\t\t\t\t<br>@@.bluevoice;"Have you been a naughty girl? Have you masturbated during the night and flashed your body to other students?"@@<br>\n\t\t\t\t<br>You shudder at the thought. Should you?<br>\n\t\t\t\t<br>@@.bluevoice;"Submit to the Dark God's will! Surrender your soul to him! Keep debasing yourself in his name."@@<br>\n\t\t\t\t<br>You feel totally defenseless. What is going on?<br>\n\t\t\t\t\n\t\t\t\t/*\n\t\t\t\tCT_TIMER_SET_CUSTOM_PROPERTY\n\t\t\t\tMarkOfAmok_programming:Opponent\n\t\t\t\tEquals\n\t\t\t\t25\n\t\t\t\tCT_EXECUTETIMER<Part2>\n\t\t\t\tMarkOfAmok_programming\n\t\t\t\t*/\n\t\t\t\t<br>[[Finish Patrolling|PCApartmentLivingroom]]<br>\t\t\t\t\n\t\t\t<<else>>\n\n\t\t\t\t/* Is elite? */\n\n\t\t\t\t<<if random(1,100) lte 30>>\n\t\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions II"]]<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions"]]<br>\n\t\t\t\t<</if>>\n\t\t\t\t\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>Your walk is quite uneventful until you cross the path of a dark armored guy. Is he one of the inoffensive LARP players or is he delusional like the last armored guy you had to fight? He shouts at you, clearing any doubts you could have about his intentions:<br>\n\t\t\t<br>@@.bluevoice;"You! I am a knight of Amok, herald of lust, and bearer of his might. Submit to my will and you will be rewarded with endless pleasures! Resist and you will become one of his helpless sex slaves. Surrender your soul to him!"@@<br>\n\t\t\t<br>It doesn't leave you with much of a choice: sex slave or... well, probably still a sex slave. If they are using drugs, it's not one that boosts their intellect, that’s for sure. It looks like you'll have to knock some sense into this guy.<br>\n\t\n\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Amok minions"]]<br>\n\t\t<</if>>\n\n\t/* Is second time? */\n\n\t<<elseif $RandomEncounterArray[8].numberofencounter eq 1 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Chaos_1.jpg"]]@@<br>\n\n\t\t<br>Your walk is quite uneventful until you cross the path of a dark armored guy. Is he another LARP, or was it LARC, fan? He points his finger at you before solemnly declaring:<br>\n\t\t<br>@@.bluevoice;"Submit to the Dark God's will! For he knows what you crave and that which will satiate your lusts. Surrender your soul to him!"@@<br>\n\t\t<br>Yeah... it's definitively another of those LARP freaks. You still feel a bit guilty about what happened the other time and don't want to make the same mistake twice. You look around, wondering if other students are part of the show, but this time he is alone.<br>\n\t\t<br>@@.PCvoice;"Yeah, whatever. Sorry, I have to get going."@@<br>\n\t\t<br>You look around to make sure this isn't the same group of students trying to play a trick on you, but you don't notice anyone hiding anywhere.<br>\n\t\t<br>He strides closer and his presence is surprisingly menacing:<br>\n\t\t<br>@@.bluevoice;"You shall pay for your sins and shall be educated! You need to learn your place!"@@<br>\n\t\t<br>He grabs you by the arm and starts to pull. This has gone too far and you struggle to break free. You barely manage to escape his grip and realize he is a lot stronger than you expected.<br>\n\t\t<br>@@.bluevoice;"Strip, slut. Strip for your dark master or I'll imprint his very words into your flesh."@@<br>\n\t\t<br>He takes a fighting stance and doesn't look as meek as the other LARP boy did.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="The LARP Revenge"]]<br>\n\n\t/* Is first time? */\n\n\t<<else>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Chaos_0.jpg"]]@@<br>\n\n\t\t<br>Your patrol is going smoothly when you hear a small commotion ahead of you. You come forward and discover, much to your surprise, someone wearing a medieval suit of armor. He is harassing a small crowd of surprised students.<br>\n\t\t<br>@@.bluevoice;"I am Xardang, lord of chaos and true believer of the Dark God, Amok. In his name, I claim this lands and his inhabitants."@@<br>\n\t\t<br>He points at a male student:<br>\n\t\t<br>@@.bluevoice;"You shall become one of his faithful warriors, eager to fight and kill in his name."@@<br>\n\t\t<br>He point this time at a female student:<br>\n\t\t<br>@@.bluevoice;"You shall become a sex slave, eager to please men in any way they see fit."@@<br>\n\t\t<br>You are really close to him so he then points you:<br>\n\t\t<br>@@.bluevoice;"You..! Wait... who are you? What are you doing here?"@@<br>\n\t\t<br>@@.PCvoice;"I am $PCSuperName, super hero, proud member of DJ, and I am going to kick your ass."@@<br>\n\t\t<br>It's hard to tell his reaction, as his face is hidden behind his helm, but he answers with a strange, shaky voice:<br>\n\t\t<br>@@.bluevoice;"Then I shall beat you in his name and make you another of his devoted servants. No one should stand in his way."@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Medieval revival"]]<br>\n\t\t\n\t<</if>>\n<</if>>\n\n/* Pinkie panther? */\n<<if $RandomEncounterInsert eq 7>>\n\n\t/* Is second time and more? */\n\n\t<<if $RandomEncounterArray[7].numberofencounter gte 1 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Pinkie_panther_0.jpg"]]@@<br>\n\n\t\t<br>Your walk is quite uneventful until you hear a commotion ahead of you. You rush forward and hear a familiar voice:<br>\n\t\t<br>@@.greenvoice;"You are all my precious little kitties! Let see how many times I can make you all nice and horny for me."@@<br>\n\t\t<br>It looks like Pinkie Panther is harassing innocent students once again!<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Miaow!"]]<br>\n\n\t/* Is first time? */\n\n\t<<elseif $RandomEncounterArray[7].numberofencounter eq 0 >>\n\t\n\t\t@@.resizedialoghostilenpc;[>img["./images/Pinkie_panther_0.jpg"]]@@<br>\n\t\t<br>Your patrol is going smoothly when you hear suspicious sounds coming from over a bush.<br>\n\t\t<br>@@.bluevoice;"Please... stop it... I-I can't..."@@<br>\n\t\t<br>@@.greenvoice;"Oh, my poor kitty. Are you already getting tired? What about your promises? You know that you said that you would take care of me all the night long. And also, I believe you said that I wouldn't be able to walk afterwards, yes?"@@<br>\n\t\t<br>@@.bluevoice;"I didn't know... Gyaah! Just, please... I don't want to do this anymore!"@@<br>\n\t\t<br>@@.greenvoice;"But I'm not finished with you, my little plaything."@@<br>\n\t\t<br>Something fishy is definitively going on, so you quickly jump into the fray and investigate.<br>\n\n\t\t<br>You discover a half-naked student with lacerations on their face. A girl, wearing a strange pink panther themed disguise, is squatting on top of him and holding his flaccid cock in her hand.<br>\n\t\t<br>@@.greenvoice;"Oh my! Are you a replacement for this guy? He is such a disappointment... How come his cock is so soft after only finishing two, or was it three, times?"@@<br>\n\t\t<br>Is she a rogue super hero? Seeing how she behaves, it is more likely she is a super villain!<br>\n\t\t<br>@@.PCvoice;"I'm $PCSuperName, DJ member and defender of the innocent. Let him go!"@@<br>\n\t\t<br>@@.greenvoice;"Meow... I like that tone of yours. I'll let him go, but, I think am going to make you my plaything instead."@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Miaow!"]]<br>\n\t<</if>>\n<</if>>\n\n/* Thug mugging? */\n<<if $RandomEncounterInsert eq 6>>\n\n\t/* Is second time? */\n\t<<if $RandomEncounterArray[6].numberofencounter eq 1 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Knife_thug_1.jpg"]]@@<br>\n\t\t<br>Your walk is quite uneventful until a hooded guy jumps out from behind a tree:<br>\n\t\t<br>@@.bluevoice;"Give me your purse, bitch!"@@<br>\n\t\t<br>@@.PCvoice;"I have no purse, mister stupid."@@<br>\n\t\t<br>@@.bluevoice;"Calling me stupid? You will pay for that, bitch."@@<br>\n\t\t<br>@@.PCvoice;"I'm $PCSuperName. Calling me a bitch was very foolish of you. Attacking a super hero is even more idiotic. Do you want to cut my dinner for me later with your stupid, little knife?"@@<br>\n\t\t<br>He rushes forward, eager to fight. <br>\n\t\t<br>@@.bluevoice;"I'm not stupid and neither is my knife!"@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Muggin II"]]<br>\n\n\t/* Is first time? */\n\n\t<<elseif $RandomEncounterArray[6].numberofencounter eq 0 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Knife_thug_0.jpg"]]@@<br>\n\n\t\t<br>Your walk is quite uneventful until a hooded guy jumps out from behind a tree:<br>\n\t\t<br>@@.bluevoice;"Time to give me your money, Miss. This park is my territory!"@@<br>\n\t\t<br>@@.PCvoice;"I am member of DJ. Surrender yourself at once!@@<br>\n\t\t<br>He seems surprised and a bit annoyed, but not afraid at all.<br>\n\t\t<br>@@.bluevoice;"Trying to cosplay as a super heroine? Never heard of you or seen that costume before either. Nice try, but you aren’t fooling nobody. Especially not me."@@<br>\n\t\t<br>He draws a knife.<br>\n\t\t<br>@@.bluevoice;"I'm going to spank that little butt of yours."@@<br>\n\t\t<br>You are sure that this kind of thug would surrender as soon as well-known members of DJ announce themselves. It's too bad that you are still an unknown for the moment. You guess you'll have to beat several guys like him before the others start to take you seriously.<br>\n\t\t<br>@@.PCvoice;"I don't think that I will be on the receiving end of that spanking."@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Muggin"]]<br>\n\n\t<<else>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Knife_thug_2.jpg"]]@@<br>\n\t\t\n\t\t<br>Your walk is quite uneventful until a small guy tries to mug you:<br>\n\t\t<br>@@.bluevoice;"Give me your money or... or you will suffer!"@@<br>\n\t\t<br>He waves a small knife around, hoping to scare you. You guess that crime isn't thriving around here if he is still around.<br>\n\t\t<br>@@.bluevoice;"Money. Now!"@@<br>\n\t\t<br>@@.PCvoice;"My name is $PCSuperName and you will be getting //my// punch for //your// face, instead."@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Muggin III"]]<br>\n\n\t<</if>>\n<</if>>\t\n\n/* Horny Ray? */\n<<if $RandomEncounterInsert eq 5>>\n\n\t/* Is second time or more? */\n\t<<if $RandomEncounterArray[5].numberofencounter gte 1 >>\n\t\t\n\t\t@@.resizedialoghostilenpc;[>img["./images/Horny_ray_0.jpg"]]@@<br>\n\n\t\t<br>Your walk is quite uneventful until you hear a commotion ahead of you. You rush forward and are met with a familiar voice.<br>\n\t\t<br>@@.greenvoice;"You are all going to be my slaves. Behold my horny ray’s absolute power!"@@<br>\n\t\t<br>It looks like Horny Ray is using her powers against innocent students once again. You’ll have to hurry and protect them from her perverted ray!<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Arousal threat"]]<br>\n\n\t/* Is first time? */\n\t<<elseif $RandomEncounterArray[5].numberofencounter eq 0 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Horny_ray_0.jpg"]]@@<br>\n\t\t\n\t\t<br>Your patrol is going smoothly when you hear some screams followed by a commotion ahead of you.<br>\n\t\t<br>@@.bluevoice;"Someone! Please! Help!!!"@@<br>\n\t\t<br>People are running around and you can hear crackling noises. What is going on?<br>\n\t\t<br>You run around some trees to get a better view of the situation. A woman, wearing a traditional super hero costume with a less traditional pair of bunny's ears, is shooting energy beams in every direction. From time to time, she hits someone and sends him flying through the air. All the while, she is standing in place while laughing maniacally.<br>\n\t\t<br>@@.greenvoice;"Flee little flies! Flee or surrender to Horny Ray's power!"@@<br>\n\t\t<br>What is weird is that people hit by her ray aren't knocked unconscious for long. Instead of running away when they wake, they instead strip of their clothes and fondle their bodies.<br>\n\t\t<br>@@.greenvoice;"Beware my powers, random students."@@<br>\n\t\t<br>One of those random student spots you and shouts in your direction:<br>\n\t\t<br>@@.bluevoice;"You, the super heroine. Please, help us! I'm begging you."@@<br>\n\t\t<br>You remember Miss Fabulous’s advice and present yourself:<br>\n\t\t<br>@@.PCvoice;"I'm $PCSuperName, protector of innocent. In the name of DJ, I will protect you from this villain."@@<br>\n\t\t<br>Horny Ray turns in your direction.<br>\n\t\t<br>@@.greenvoice;"$PCSuperName? I can’t say I’ve ever heard about you."@@<br>\n\t\t<br>You could say the same about her. You've never heard of a villain with bunny ears and a death ray like power.<br>\n\t\t<br>@@.greenvoice;"Trying to thwart my plans to take over the university? I'll make you one of my slaves instead."@@<br>\n\t\t<br>A fight is now inevitable.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Arousal threat"]]<br>\n\t\t\n\t<<else>>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Horny_ray_0.jpg"]]@@<br>\n\t\n\t\t<br>Your walk is quite uneventful until you hear a commotion ahead of you. You rush forward and hear a familiar voice.<br>\n\t\t<br>@@.greenvoice;"You are all going to be my slaves. Behold my horny ray’s powers!"@@<br>\n\t\t<br>It looks like Horny Ray is again using her powers against innocent students once again. You’ll have to protect them from her perverted ray!<br>\n\t\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Arousal threat"]]<br>\n\t<</if>>\n<</if>>\n\n/* Dealer fight? */\n<<if $RandomEncounterInsert eq 3>>\n\n\t/* Is second time? */\n\n\t<<if $RandomEncounterArray[3].numberofencounter eq 1 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_1.png"]]@@\n\n\t\t<br>Your walk is quite uneventful until someone calls out to you:<br>\n\t\t<br>@@.bluevoice;"Psiitt. Hey, you... Missy! ."@@<br>\n\t\t<br>Surprised, you turn around then you notice a shadow half-hidden behind a tree. It looks like the dealer you saw the other time, only taller and meaner:<br>\n\t\t<br>@@.bluevoice;"Do you want...Hey!!! You are the bitch who targeted the newbie. I'm going to teach you a lesson. No one can mess with us. No one, I say! Not even with the newbie! I don't give a damn about you being a super."@@<br>\n\t\t<br>He pulls a knife out of nowhere and prepares himself to fight. Is he dumb or what? Even with a knife, he should know he stands no chance against you. Still, you decide it's best to be careful: he could have a trick up his sleeve.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Dealer time II"]]<br>\n\n\n\t/* Is first time? */\n\n\t<<elseif $RandomEncounterArray[3].numberofencounter eq 0 >>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Thug_0.png"]]@@<br>\n\n\t\t<br>Your walk is quite uneventful until someone calls out to you:<br>\n\t\t<br>@@.bluevoice;"Psst... Hey, you... Missy! ."@@<br>\n\t\t<br>Surprised, you turn around then you notice a shadowy figure half-hidden behind a tree.<br>\n\t\t<br>@@.bluevoice;"Nice costume, Missy. You are really into super heroes, aren't you? Do you want something to feel like one? It's cheap, crazy high, no side effects, and it's guaranteed to be out of your system in less than a day."@@<br>\n\t\t<br>Is… Is he trying to sell you drugs?!<br>\n\t\t<br>@@.PCvoice;"This isn't your lucky day. I don't need something to feel like a super hero… I'm $PCSuperName, member of DJ, and currently on duty!"@@<br>\n\t\t<br>It still feels weird to announce yourself like that. The dealer seems startled and tries to reason with you.<br>\n\t\t<br>@@.bluevoice;"Are you kidding me? Does this mean you won't buy my products? Come on, it's a competitive market. I need to reach my quota or the boss will be pissed."@@<br>\n\t\t<br>You quickly close the distance between you two. He seems confident and unafraid; time to change his mind.<br>\n\t\t<br>@@.bluevoice;"Are you really a super? You look weak to me!"@@<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Dealer time"]]<br>\n\t\n\t<<else>>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Thugs_group_1_.jpg"]]@@\n\t\t<br>Your walk is quite uneventful until you are surrounded by three guys:<br>\n\t\t<br>@@.bluevoice;"You have disturbed our business for the last time, $PCSuperName."@@<br>\n\t\t<br>Are they really trying to get rid of a super hero in the middle of the day? They must be pretty desperate, seeing as to how it could scare off their potential customers.<br>\n\n\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Dealer Ambush"]]<br>\n\t<</if>>\n<</if>>\n\n/* Rugby fight? */\n<<if $RandomEncounterInsert eq 2>>\n\n\t/* Is second time or more? */\n\n\t<<if $RandomEncounterArray[2].numberofencounter gte 1 >>\n\t\t/*If won at least once?*/\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<if $EncounterList[$tempencounterindex].numberofwin gt 0>>\n\t\t\t/* Is Underwear theft mission? */\n\n\t\t\t<<if $MissionArray[12].status eq 1 >>\n\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_1.jpg"]]@@\n\t\t\n\t\t\t\t<br>You encounter the rugby men again. They are still stretching and doing sets of push-ups.<br>\n\t\t\t\t<br>@@.bluevoice;"Ughh...ahhh!!! Argh...?"@@<br>\n\t\t\t\t<br>It looks like that at least one of them has recognized you.<br>\n\t\t\t\t<br>@@.PCvoice;"Hey guys. I heard that you were naughty boys."@@<br>\n\t\t\t\t<br>They seem worried, as they should be. One of them tries to object.<br>\n\t\t\t\t<br>@@.bluevoice;"But we haven't done anything wrong..."@@<br>\n\t\t\t\t<br>You raise your fist and he shuts up. Another one tries a different approach.<br>\n\t\t\t\t<br>@@.bluevoice;"We’re really not up to anything, and if you accuse us we blindly, then will be free in no time and you’ll get in trouble."@@<br>\n\t\t\t\t<br>You take a fighting stance.<br>\n\t\t\t\t<br>@@.PCvoice;"Do you take me for a fool? Do you want me to wipe the floor with you again? I know that you have been stealing ladies underwear around the campus. I need to know where you stash them and who your accomplices are."@@<br>\n\t\t\t\t<br>The last one snaps.<br>\n\t\t\t\t<br>@@.bluevoice;"It's the coach, man. He is the one responsible for all of it! He asked us to steal panties. We gave him everything like we were told."@@<br>\n\t\t\t\t<br>@@.PCvoice;"Where is he?"@@<br>\n\t\t\t\t<br>They give you the location of an old sports annex on campus. Meanwhile, you stare them down, frightening the crap out of them.<br>\n\t\t\t\t<br>@@.PCvoice;"I don't want there to be a next time with you all. Otherwise, who knows what could happen? Accidents occur sometimes, say, to perverts who can’t reform."@@<br>\n\t\t\t\t<br>You get the feeling that you won't be seeing them again as they all scurry off.<br>\n\t\t\n\t\t\t\t/* New_clue Underwear theft */\n\t\t\n\t\t\t\t<<Mission_update "Underwear theft" 2>>\n\t\t\n\t\t\t\t<<MissionLocation_newunlock "Underwear theft" "UniversityParkSportsAnnex" "Normal">>\n\n\t\t\t\t<br>\n\t\t\t\t<<link [[Finish Patrolling.|PCApartmentLivingroom]]>>\t\t\t\n\t\t\t\t\t<<set $RandomEncounterArray[2].status to 2>>\n\t\t\t\t<</link>>\n\t\t\t\t<br>\n\t\t\t<<else>>\n\n\t\t\t\t/* normal? */\n\n\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_1.jpg"]]@@\n\n\t\t\t\t<br>You encounter the rugby men again. They are still stretching and doing sets of push ups.<br>\n\t\t\t\t<br>@@.bluevoice;"Ughh...ahhh!!! Argh..."@@<br>\n\t\t\t\t<br>It looks like that at least one of them recognized you. Are they going to look for trouble again?<br>\n\t\t\t\t<div class=resizedialognpc></div>\n\n\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_0.jpg"]]@@\n\n\t\t\t\t<br>The second one looks at you defiantly. He moves as though to come after you, but instead stares at the ground and resumes his stretching.<br>\n\t\t\t\t\n\t\t\t\t<div class=resizedialognpc></div>\n\n\t\t\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_2.jpg"]]@@\n\n\t\t\t\t<br>The last one is more civil:<br>\n\t\t\t\t<br>@@.bluevoice;"Nice weather isn't it, $PCSuperName? You look fantastic today."@@<br>\n\t\t\t\t<br>Is he serious? You glare at him and he doesn't persist. Like his friends, he looks to the ground and resumes his push-ups.<br>\n\n\t\t\t\t<br>[[Finish Patrolling.|PCApartmentLivingroom]]<br>\n\t\t\t<</if>>\n\t\t/*defeated by them?*/\n\t\t<<else>>\n\n\t\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_1.jpg"]]@@\n\t\t\n\t\t\t<br>You encounter the rugby men again. They are still stretching and doing sets of push-ups.<br>\n\t\t\t<br>@@.bluevoice;"Ughh...ahhh!!! Argh...?"@@<br>\n\t\t\t<br>It looks like that at least one of them has recognized you.<br>\n\t\t\t<br>@@.bluevoice;"We should steal a super hero’s costume."@@<br>\n\t\t\t<br>@@.bluevoice;"We already stole hers, what's the point?"@@<br>\n\t\t\t<br>One of them gestures you to walk away.<br>\n\t\t\t<br>@@.bluevoice;"We aren't interested anymore, move along."@@<br>\n\t\t\t<br>@@.PCvoice;"I’m $PCSuperName, member of DJ. It's time for some payback! Your evil deeds will not go unpunished!"@@<br>\n\t\t\t<br>It's time to ''[[Fight|Fight_init][$tempencountername ="Rugbymen"]]'' them again.<br>\n<br><br>\n\t\t<</if>>\n\t/* Is first time? */\n\t<<elseif $RandomEncounterArray[2].numberofencounter eq 0 >>\n\n\t\t<div class=resizedialognpc></div>\n\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_0.jpg"]]@@<br>\n\t\t\n\t\t/* Is Underwear theft mission? */\n\n\t\t<<if $MissionArray[12].status eq 1 >>\n\t\t\t\t<br>You come across three rugby students doing push-ups and stretching. They look strong, a bit weird, but otherwise harmless. Could they be Biking Girl's panty thieves? One of them notices your presence and talks to you.<br>\n\t\t\t\t<br>@@.bluevoice;"Hello, Miss. Nice costume you are wearing. Be careful not to be confused with a real super hero. The park is dangerous place at night. There's a lot of shady business going on recently."@@<br>\n\t\t\t\t<br>This guy feels shady to you. At the same time, the campus’s rugby men haven't the best reputation nor are they known for being the brightest.<br>\n\t\t\t\t<br>@@.PCvoice;"I'm the real deal. I’m $PCSuperName, member of DJ, and currently on duty!"@@<br>\n\t\t\t\t<br>It still feels weird to announce yourself like that.<br>\n\t\t<<else>>\n\t\t\t\t<br>You come across three rugby students doing push-ups and stretching. They look strong, a bit weird, but otherwise harmless. One of them notices your presence and talks to you.<br>\n\t\t\t\t<br>@@.bluevoice;"Hello, Miss. Nice costume you are wearing. Be careful not to be confused with a real super hero. The park is dangerous place at night. There's a lot of shady business going on recently."@@<br>\n\t\t\t\t<br>@@.PCvoice;"I'm the real deal. I’m $PCSuperName, member of DJ, and currently on duty!"@@<br>\n\t\t\t\t<br>It still feels weird to announce yourself like that.<br>\t\t<</if>>\n\t\t<div class=resizedialognpc></div>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_1.jpg"]]@@<br>\n\t\t<br>The second one gives you a strange look and makes guttural sounds while doing his push-ups:<br>\n\t\t<br>@@.bluevoice;"Grrrr..... urgh?!"@@<br>\n\t\t<br>Is he surprised that you are a super heroine or is he having a hard time finishing his exercises? You'll never know for sure.<br>\n\t\t\n\t\t<div class=resizedialognpc></div>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Rubgyman_2.jpg"]]@@<br>\n\t\t\n\t\t/* Is Underwear theft mission? */\n\n\t\t<<if $MissionArray[12].status eq 1 >>\n\n\t\t\t<br>The third one looks more civil and charming than the others:<br>\n\t\t\t<br>@@.bluevoice;"Really? You are quite the nice looking super lady."@@<br>\n\t\t\t<br>The three guys all look at each other.<br>\n\t\t\t<br>@@.bluevoice;"The coach said..."@@<br>\n\t\t\t<br>@@.bluevoice;"That we would earn more points if we steal a super hero’s costume."@@<br>\n\t\t\t<br>@@.bluevoice;"Grrrr...urk!!!"@@<br>\n\t\t\t<br>@@.bluevoice;"Could you give it to us?"@@<br>\n\t\t\t<br>Rugby men trying to steal your costume? It can't be a coincidence, they must be responsible for the underwear thefts.<br>\n\t\t\t<br>@@.PCvoice;"So then you are the guys responsible for the underwear thefts that are going on around the campus!"@@<br>\n\t\t\t<br>@@.bluevoice;"Yes! We get a small bonus for cute girl’s underwear, a big one for stealing our coach’s preferred targets, and an enormous one for stealing super hero costumes and panties."@@<br>\n\t\t<<else>>\n\t\t\t<br>The third one looks more civil and charming than the others:<br>\n\t\t\t<br>@@.bluevoice;"Really? You are quite the nice looking super lady."@@<br>\n\t\t\t<br>The three guys all look at each other.<br>\n\t\t\t<br>@@.bluevoice;"The coach said..."@@<br>\n\t\t\t<br>@@.bluevoice;"That we would earn more points if we steal a super hero’s costume."@@<br>\n\t\t\t<br>@@.bluevoice;"Grrrr...urk!!!"@@<br>\n\t\t\t<br>@@.bluevoice;"Could you give it to us?"@@<br>\n\t\t<</if>>\n\n\n\t\t/* Is Underwear theft mission? */\n\n\t\t<<if $MissionArray[12].status eq 1 >>\n\t\n\t\t\t<br>Giving your costume away? It's simply not going to happen and you let them know that.<br>\n\t\t\t<br>@@.bluevoice;"Well, nothing personal Miss, but we really need it. You may be a super, but we've never heard of you, and you don't look like you can handle yourself. I know a lot of supers are weaker than us, so if you don't want to be hurt, just give them to us now."@@<br>\n\t\t\t<br>Are you really going to fight over your costume? Your costume isn't the only thing at stake here. You must retrieve Biking Girl’s most precious of clothes. It looks like they’re leaving you with no other alternatives.<br>\n\t\t\t<br>@@.PCvoice;"I'll show you just how weak I am... Give me back the underwear you stole!"@@<br>\n\t\n\t\t<<else>>\n\t\n\t\t\t<br>Giving your costume away? Well, it is just a small black mask, but due to your concealment powers they believe that all your clothes are a part of it. Anyway, it simply can't happen and you let them know that.<br>\n\t\t\t<br>@@.bluevoice;"Well, nothing personal Miss, but we really need it. You may be a super, but we've never heard of you, and you don't look like you can handle yourself. I know a lot of supers are weaker than us, so if you don't want to be hurt, just give them to us them quietly."@@<br>\n\t\t\t<br>Are you really going to fight over your costume? They are now surrounding you and it looks like they'll leave you with no other alternative.<br>\n\t\t\t<br>@@.PCvoice;"I'll show you just how weak I am..."@@<br>\n\t\n\t\t<</if>>\n\t\t\t<br>[[Fight!!|Fight_init][$tempencountername ="Rugbymen"]]<br>\n\n<</if>>\t\n\n<</if>>\t\n\n\n/* Normal stroll? */\n\n<<if $RandomEncounterInsert eq 1>>\n\n\t<br>You patrol the local area, hoping to catch some villains red-handed. Fortunately for everyone around, It’s quite uneventful. Either they are too scared to risk committing crimes in front of you or they have taken their day off. It at least makes things easy for you.<br>\n\t<br>[[Finish your patrol.|PCApartmentLivingroom]]<br>\n\n<</if>>
<<get_dreamarray_index_by_id "fucktoy_corruption">>\n<<set $TempString1 to "">>\n<<if $DreamArray[$tempdreamindex].misc gte 6>>\n\n @@.resizedialognpc;[>img["./images/Dream_fucktoy_suck1.jpg"]]@@\n\n <br>You dream about living the life of a ''fuck toy''. You are on you knees, in front of your Mistress, and you worship her mighty cock. You want her to use all sort of dildos on your tight holes. You want her to use your body as she sees fit, again and again. Being a ''fuck toy'' feels so good, that everything else feels bland in comparison.<br>\n\n <br>@@.bluevoice;"Keep sucking my cock until it is wet and ready. I want you on top this time. I like to see how deep you can take my toy. Congratulations, you have been able to take it to the hilt most of the time."@@<br>\n\n <br>You want to answer her, but can't with your mouth full of her cock. Instead you manage to moan your pleasure.<br>\n \n <br>@@.bluevoice;"I need to be sure that we can switch to something bigger. I want to find the perfect fit for your little cunt. ''Fuck toys'' are so demanding, it is so much work to satisfy your kind. I also love to see your face when you cum. Prepare yourself for I plan to make you cum a lot today."@@<br>\n \n <div class=resizedialognpc></div>\n @@.resizedialognpc;[>img["./images/Dream_fucktoy4.jpg"]]@@\n\n <br>You squat your Mistress, ease her dildo inside your wet pussy, and push it all the way to the bottom in go. You experience a mini orgasm before rocking your hips to enjoy its girth. Then you move up, slowly at first, enjoying the slightly different feeling of the dildo moving out. When you feel empty, you push the thing as deep as possible into your cunt and experience one more orgasm. You don't stop and keep going up and down, faster and faster. You soon find yourself comfortable enough to grab your breasts and squeeze them each time you lower yourself onto her big cock.<br>\n\n <br>@@.bluevoice;"Good girl! You are making such progress. Use my cock, ram it as hard as your heart desires. Do you still conflicted after such an experience? Tell me what you feel. Tell me about your true identity."@@<br>\n\n <br>@@.PCvoice;"I am a ''fuck toy''. ''Fuck toy'' feels so good."@@<br>\n \n <br>@@.bluevoice;"Do you remember how pleasant your training was, ''fuck toy''? It is too bad that it got been interrupted early, don't you think? Imagine yourself trained as a ''Fuck toy'' over and over. Don't you feel incomplete, right now?"@@<br>\n\n <br>@@.PCvoice;"''Fuck toy'' wants to be the perfect ''fuck toy''."@@<br> \n\n <br>@@.bluevoice;"The machines would have trained you for days. They are relentless, training both your mind and your body, shaping you into the perfect ''Fuck toy''."@@<br>\n \n <br>@@.PCvoice;"''Fuck toy'' wants to be thoroughly trained. ''Fuck toy'' wants to complete its training. How can ''fuck toy'' do it?"@@<br>\n \n <br>@@.bluevoice;"Never mind, we shouldn't dwell on the past. Don't worry about it... still you could look for another machine, another possibility to become what you are supposed to be."@@<br>\n\n <br>You <<link [[wake up|$LocationCurrent]]>><</link>> before you promise to do it.<br>\n \n<<else>>\n\n <<if $DreamArray[$tempdreamindex].numberoftime gte 2 >>\n <<if $DreamArray[$tempdreamindex].misc gte 2>>\n\n @@.resizedialognpc;[>img["./images/Dream_fucktoy_normal1.jpg"]]@@\n\n <br>You dream about living a normal life, the life of a ''fuck toy''. You look in a mirror and see your other face. You are enjoying more and more the feeling of this smaller body of yours with your perky breasts. You are enjoying more and more being used again and again. Huge dildos stretching your holes, never ending pleasures at the hands of your Mistress. You feel alive and full of energy, ready to be fucked again. You could get used to this, being a ''fuck toy'' feels so much more satisfying than being a super heroine.<br>\n <br>You remember what is going to happen next. Your Mistress, wearing her big black dildo, should appear at any moment from now. Will she make you beg again? Will she give you a choice, only to fuck you silly afterwards? The idea is already arousing you. You decide to undress right away, you hope that she won't be disappointed by your eagerness to be fucked. You hesitate then give up on the idea of spreading your legs and making yourself wet and ready for her. You don't want to give her a wrong impression about you.<br>\n <br>@@.internalvoice;But isn't ''Mistress'' expecting you to behave like a good ''fuck toy''?@@<br>\n <br>You smile in your dream, wondering if it would be so bad.<br>\n <br>The dream [[goes on|fucktoy_corruption_third0]].<br>\n \n <<else>>\n\n @@.resizedialognpc;[>img["./images/Dream_fucktoy_normal1.jpg"]]@@\n\n <br>You dream about living a normal life. You look in a mirror and see your other face. You are enjoying the feeling of this smaller body of yours with your perky breasts more and more. Once again, you feel alive and full of energy. You have your whole life ahead of you. You could get used to this, it feels so much satisfying that your normal life.<br>\n\n <<if $DreamArray[$tempdreamindex].misc gt 0>>\n \n <br>You remember what is going to happen next. The woman, with her big black dildo, should appear at any moment from now. Will she call you ''fuck toy'' again? The idea is arousing you. Should you undress right away?<br>\n <br>@@.internalvoice;"Good idea! Should be ready for your ''Mistress''. You should welcome her with your legs spread, you must show her how much you miss her big dildo"@@.<br>\n <br>You decide to let the dream decide.<br>\n <br>The dream decides to be [[naughty|fucktoy_corruption_second0]].<br>\n\n <<else>>\n \n <br>You remember what is going to happen next. The woman, the one who called you ''fuck toy'', should appear at any moment from now. Will she call you ''fuck toy'' again? The idea is arousing you, even if you can't stand her attitude. You feel ready to resist her again. Unless you decide to enjoy yourself this time. After all this is just a dream, why shouldn't you?<br> \n <div class=resizedialognpc></div>\n @@.resizedialognpc;[>img["./images/Dream_fucktoy0.jpg"]]@@\n <br>You decide to do as usual and wear your white dress, again. You can't help yourself and examine yourself in front of a mirror. This dress really suits you, so you decide to go buy another one with the same design.<br>\n <br>@@.internalvoice;"Why bother? You soon will be naked in front of your soon-to-be ''Mistress''. Why are you still resisting, her big dildo will make you feel good"@@<br>.\n <br>Shopping alone is no fun, so you grab your phone and call your best friend. She is free and decides to come with you shopping.<br>\n \n <br>The dream suddenly decides to be [[naughty|fucktoy_corruption_secondnostrapon0]].<br>\n\n <</if>>\n <</if>>\n \n <<elseif $DreamArray[$tempdreamindex].numberoftime eq 1>>\n \n @@.resizedialognpc;[>img["./images/Dream_fucktoy_normal1.jpg"]]@@\n <br>You dream about living a normal life. You look in a mirror and see a quite different, yet familiar, face. You see the face of another you, one with a pretty face and shorter black hairs. You missed the feeling of your smaller body with your perky breasts. Once again, you feel alive and full of energy. You have your whole life ahead of you.<br>\n\n <<if $DreamArray[$tempdreamindex].misc gt 0>>\n \n <br>You remember what is going to happen next. The woman, with her big black dildo, should appear at any moment from now. Will she call you ''fuck toy'' again? The idea is arousing you. Should you undress right away?<br>\n <br>@@.internalvoice;"Good idea! Should be ready for your ''Mistress''. You should be welcome with spread legs, to show how much you miss her big dildo"@@.<br>\n <br>You decide to let the dream decide.<br>\n <br>The dream decides to be [[naughty|fucktoy_corruption_second0]].<br>\n\n <<else>>\n \n <br>You remember what is going to happen next. The woman, the one who called you ''fuck toy'', should appear at any moment from now. Will she call you ''fuck toy'' again? The idea is arousing you, even if you can't stand her attitude. You feel ready to resist her again. Unless you decide to enjoy yourself this time. After all this is just a dream, why shouldn't you?<br>\n \n <div class=resizedialognpc></div>\n @@.resizedialognpc;[>img["./images/Dream_fucktoy0.jpg"]]@@\n <br>You decide to do as usual and wear your white dress, again. You can't help yourself and examine yourself in front of a mirror. This dress really suits you, so you decide to go buy another one with the same design.<br>\n <br>@@.internalvoice;"Why bother? You soon will be naked in front of your soon-to-be ''Mistress''. Why are you still resisting, her big dildo will make you feel good"@@<br>.\n <br>Shopping alone is no fun, so you grab your phone and call your best friend. She is free and decides to come with you shopping.<br>\n \n <br>The dream suddenly decides to be [[naughty|fucktoy_corruption_secondnostrapon0]].<br>\n <</if>>\n\n <<elseif $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n @@.resizedialognpc;[>img["./images/Dream_fucktoy_normal1.jpg"]]@@\n \n <br>You dream about living a normal life. You look in a mirror and see a quite different face. You see the face of another woman, one with a pretty face and shorter black hairs. Your body is different, smaller with perky breasts, but it fits you perfectly. You feel alive and full of energy. You have your whole life ahead of you.<br>\n\n <br>Your life is totally normal, with no special powers and no super hero of any kind whatsoever. You study at your leisure, without any pressure. Your friends are nice and really like to hang out with you. You can eat whatever you want without worrying about your weight.<br>\n\n <div class=resizedialognpc></div>\n @@.resizedialognpc;[>img["./images/Dream_fucktoy0.jpg"]]@@\n <br>You decide to wear your white dress, after all it is your favorite, and go shopping. You can't help yourself and examine yourself in front of a mirror. This dress really suits you, so you decide to go buy another one with the same design. Shopping alone is no fun, so you grab your phone and call your best friend. She is free and decides to come with you shopping.<br>\n\n <br>You enjoy the [[dream|fucktoy_corruption_first0]]<br>\n \n <</if>>\n<</if>>\n
<<if passage() is "UniversityWarehouseMain">>\n\t<<set $TempString1 to "This is the entrance, the ninjas are bound to go this way.">>\n<<elseif passage() is "UniversityWarehouseRoomOld">>\n\t<<set $TempString1 to "This is place is older, the ninjas could think that the most valuable researches are stored here.">>\n<<elseif passage() is "UniversityWarehouseRoomNew">>\n\t<<set $TempString1 to "This is place is newer, the ninjas could think that the most recent researches are stored here.">>\n<</if>>\n<<set $WarehouseEncounterInsert to "">>\n/* Is Ninja box active? */\n\n<<get_mission_index_by_id "Ninja box">>\n<<if $MissionArray[$tempmissionindex].status eq 1>>\n\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t\t<br>You could use your normal identity and <<link [[investigate (cost 1 action)|UniversityWarehouseMain_investigate]]>> <<set $WarehouseEncounterInsert to $WarehouseInvestigateArray.random()>><</link>> the place, hoping to find something related to the chipset.<br>\n\t\t\t<<else>>\n\t\t\t\t<<if $Willpower gte 50>>\n\t\t\t\t\t<br>You could use your normal identity and <<link [[investigate (cost 20 Willpower)|UniversityWarehouseMain_investigate]]>> <<set $WarehouseEncounterInsert to $WarehouseInvestigateArray.random()>><</link>> the place, hoping to find something related to the chipset.<br>\n\t\t\t\t<<else>>\n\t\t\t\t<br>You could use your normal identity and <<link "investigate (cost 20 Willpower)">>\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to investigate the warehouse.<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>> the place, hoping to find something related to the chipset.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t\t<br>You could <<link [[patrol (cost 1 action)|UniversityWarehouseMain_patrol]]>> <<set $WarehouseEncounterInsert to $WarehouseRandomEncounterArray.random()>><</link>> the room as a super heroine. $TempString1<br>\n\t\t\t<<else>>\n\t\t\t\t<<if $Willpower gte 50>>\n\t\t\t\t\t<br>You could <<link [[patrol (cost 20 Willpower)|UniversityWarehouseMain_patrol]]>> <<set $WarehouseEncounterInsert to $WarehouseRandomEncounterArray.random()>><</link>> the room as a super heroine. $TempString1<br>\n\t\t\t\t<<else>>\n\t\t\t\t<br>You could <<link "patrol (cost 20 Willpower)">>\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to patrol the warehouse.<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>> the room as a super heroine. $TempString1<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\t\n\n\n\t\n<</if>>
\n<<if $character[$tempcharacterindex].talk.information_new>>\n\t<<if $character[$tempcharacterindex].talk.information_index eq 4>>\n\t\t<<include scientist_clara_0_information_chipset_4>>\n\t\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 3>>\n\t\t<<include scientist_clara_0_information_chipset_3>>\n\t\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 2>>\n\t\t<<include scientist_clara_0_information_chipset_2>>\n\t\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 1>>\n\t\t<<include scientist_clara_0_information_chipset_1>>\n\t\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n\t<<elseif $character[$tempcharacterindex].talk.information_index eq 0>>\n\t\t<<include scientist_clara_0_information_chipset_0>>\n\t\t<<set $character[$tempcharacterindex].talk.information_new to false>>\n/*Nothing more to investigate, infinite loop*/\n\t<<else>>\n\t\t<<include scientist_clara_0_information_chipset_nothingmore>>\n\t<</if>>\n\t\n\n/*nothing new text*/\n<<else>>\n\n\t<<include scientist_clara_portrait>>\n\n\t<br>You ask Clara if she has any new information about the chipset.<br>\n\t<br>@@.scientistlab;"I am sorry, I haven't found anything more. I'll keep digging in the archives, I hope to get new information in the next few days."@@<br>\n\n<</if>>\n<br>[[You want to talk to her about something else.|scientist_clara_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n
<br>__''The following skills are available:''__<br>\n<<set $TempString1 = "">>\n<<set $TempString3 = "">>\n<<if $SkillsArray.length > 0>>\n <<capture _i>>\n <<for _i = 0;_i<$SkillsArray.length;_i++>>\n /*Skill available?*/\n <<if $SkillsArray[_i].status eq 0>>\n <<set $TempString2 = '<br><<link "' + "''" + $SkillsArray[_i].displayname + "''" + '">>' >>\n <<set $TempValue5 to 1>>\n /*Skill obso requirement?*/\n <<if $SkillsArray[_i].otherskillrequirement neq "">>\n <<get_skill_index_by_id $SkillsArray[_i].otherskillrequirement>>\n <<if $tempskillindex>>\n <<if $tempskillindex gte 0>>\n <<if $SkillsArray[$tempskillindex].status eq 1>> \n <<set $TempString3 = "<br>This skill will replace ''" + $SkillsArray[$tempskillindex].displayname + "''.<br>">>\n <<else>>\n <<set $TempValue5 to 0>>\n <</if>>\n <</if>> \n <</if>>\n <</if>>\n <<if $PCStrength lt $SkillsArray[_i].strengthrequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n <<if $PCDexterity lt $SkillsArray[_i].dexterityrequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n <<if $PCFortitude lt $SkillsArray[_i].fortituderequirement>>\n <<set $TempValue5 to 0>>\n <</if>>\n /*Previous skill requirement?*/\n <<if $SkillsArray[_i].previousskillrequirement neq "">>\n <<get_skill_index_by_id $SkillsArray[_i].previousskillrequirement>>\n <<if $tempskillindex>>\n <<if $SkillsArray[$tempskillindex].status neq 1>>\n <<set $TempValue5 to 0>>\n <</if>>\n <</if>>\n <</if>>\n\n <<if $TempValue5 eq 1>>\n /*Is gameoptions?*/\n <<if $GameOptions eq 1 >>\n <<set $TempString5 = "<br>It adds">>\n <<set $TempString4 = "<br>It adds">>\n\n /*Is attack not empty?*/\n <<if $SkillsArray[_i].attackbonusdisplay>>\n <<set $TempString4 += " ''" + $SkillsArray[_i].attackbonus + "'' to your attack">>\n <</if>>\n\n /*Is defense not empty?*/\n <<if $SkillsArray[_i].defensebonusdisplay>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">>\n <</if>> \n <<set $TempString4 += " ''" + $SkillsArray[_i].defensebonus + "'' to your defence">>\n <</if>> \n\n /*Is damage not empty?*/\n <<if $SkillsArray[_i].damagebonusdisplay>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">> \n <</if>> \n <<set $TempString4 += " ''" + $SkillsArray[_i].damagebonus + "'' to your damage">>\n <</if>> \n\n /*Is armor not empty?*/\n <<if $SkillsArray[_i].armorbonusdisplay>>\n /*add comma?*/\n <<if $TempString5 neq $TempString4 >>\n <<set $TempString4 += ",">> \n <</if>> \n <<set $TempString4 += " ''" + $SkillsArray[_i].armorbonus + "'' to your armor">>\n <</if>> \n <<set $TempString4 += ".<br>">>\n <</if>>\n <<get_skilldescription_index_by_id $SkillsArray[_i].id>>\n <<set $TempString1 += $TempString2>>\n <<set $TempString1 += "<<replace #description>>">>\n <<set $TempString1 += $SkillsDescription[$tempskilldescriptionindex].description>>\n <<set $TempString1 += $TempString3>>\n <<if $GameOptions eq 1 >>\n <<set $TempString1 += $TempString4 >>\n <</if>>\n <<set $TempString1 += "<br>Do you select it?<br>">>\n <<set $TempString1 += '<br><<link [[Yes|$LocationCurrent]]>>'>>\n <<set $TempString1 += "<<set $SkillsArray[" + _i + "].status to 1>>">>\n <<set $TempString1 += "<<set $PCSkillPoint -= 1 >>">>\n <<set $TempString1 += '<<if $SkillsArray[' + _i + '].otherskillrequirement neq "">>'>> \n <<set $TempString1 += "<<set $SkillsArray[" + $tempskillindex + "].status to 2>>">> \n <<set $TempString1 += "<</if>>">>\n <<set $TempString1 += "<</link>><br>">>\n <<set $TempString1 += "<</replace>>">>\n <<set $TempString1 += "<</link>><br>">>\n \n <</if>>\n <</if>> \n <</for>>\n <</capture>>\n <<print $TempString1>>\n<</if>>\n<br> __''Skill description:''__<br>\n<br><span id="description"></span>\n\n<br>[[You need to think about it a bit more.|$LocationCurrent]]<br>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/downtown_edge_3.jpg"]]@@\n\n<br>You wake up on the ground; Edge is watching you expectantly.<br>\n\n<br>@@.edgevoice;"Seldom have I seen such a strong reaction in a row. Did you experience a vision at least once, or maybe more than once? If it's the case, I need to know if it is always the same. Tell me all about it."@@<br>\n\n<br>You dare not tell her the truth and make up something. She doesn't seem convinced but doesn't insist.<br>
/*Second time or more?*/\n\n<<if $corruption_amokmark_lvl gt 0>>\n\n\t@@.resizedialognpc;[>img["./images/amok_kneel_" + $TempValue1 + ".jpg"]]@@\n\t<br>You manage to keep the image at bay for a while until another woman, so naked and so submissive, appears in her place. You won't fall for the same trick twice so you carefully avoid focusing on her.<br>\n\t<br>@@.internalvoice;"Another one to look at. Don't you want to be like her? Do you really want to avoid looking at her, in her beauty? She is even more beautiful than the first one."@@<br>\n\t<br>You try to ignore the voice but the way it taunts you works and you find yourself staring at the woman. Each time you try to ignore her, the voice comes back, teasing you, tempting you to look at her… and to imitate her.<br>\n\n\t<br>This keeps going for what seems like hours. Then, without any warning, the presence is gone. You realize that all your efforts to avoid being manipulated were in vain.<br>\n\t<br>@@.bluevoice;"It's enough for today. You still have a lot to learn but Amok will keep it for another day. There's no reason to break your weak mind… yet."@@<br>\n\t<br>Without another word, the knight leaves. How are you going to resist if the presence is stronger the next time?<br>\n\t<br>@@.PCvoice;"There will be no next time!"@@<br>\n\t<br>You realize that you are in fact looking forward it. What exactly has this thing has done to you?<br>\n\n\t<<if $statchangeallowed>>\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\t\t<<Programming_lvlX_add5>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<<MarkOfAmok_programming "nochoice" 20>>\n\t<<Game_Over_check>>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/amok_kneel_" + $TempValue1 + ".jpg"]]@@\n\t<br>You manage to keep the image at bay for a while until another woman, so naked and so submissive, appears in her place. You won't fall for the same trick twice so you carefully avoid focusing on her.<br>\n\t<br>@@.internalvoice;"Another one to look at. Don't you want to be like her? Do you really want to avoid looking at her, in her beauty? She is even more beautiful than the first one."@@<br>\n\t<br>You try to ignore the voice but the way it taunts you works and you find yourself staring at the woman. Each time you try to ignore her, the voice comes back, teasing you, tempting you to look at her… and to imitate her.<br>\n\t\n\t<br>This keeps going for what seems like hours. Then, without any warning, the presence is gone.<br>\n\t<br>@@.bluevoice;"This is enough for today. You still have a lot to learn but Amok will keep it for another day. There's no reason to break your weak mind yet, don't you think?"@@<br>\n\t<br>Without another word, the knight leaves you.<br>\n\n\t<<if $statchangeallowed>>\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\t\t<<Programming_lvlX_add5>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<<MarkOfAmok_programming "nochoice" 20>>\n\t<<Game_Over_check>>\n\n<</if>>\n\n<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t<<set $corruption_amokmark_lvl += 1>>\n<</link>><br>\n
<<if $DreamArray[$tempdreamindex].misc eq 12>>\n\n\t@@.resizePC;[>img["./images/PCPool1.jpg"]]@@<br>\n\t\n\t<br>@@.bluevoice;"You are the new girl. You need to pay a forfeit."@@<br>\n\t<br>@@.PCvoice;"A forfeit? What are you talking about?"@@<br>\n\t<br>@@.greenvoice;"Come on, $PCName. Let's have some fun."@@<br>\n\t<br>They convince you to swim naked, so you strip.<br>\n\t<br>@@.bluevoice;"The chair girls will be so jealous of you. You really have a great body."@@<br>\n\t<br>You blush at the remark but not for long as you resume playing games with them until you all are wet.<br>\n\t<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n\t<br>@@.greenvoice;"Being followers is so much fun. You need to learn to play with all the other followers of Amok, but right now let's have some fun together."@@<br>\n\t<br>You keep playing together, enjoying the moment.<br>\n\n<<else>>\n\n\t@@.resizePC;[>img["./images/PCPool1.jpg"]]@@<br>\n\n\t<br>@@.bluevoice;"You are the new girl. You need to pay a forfeit."@@<br>\n\t<br>@@.PCvoice;"A forfeit? What are you talking about?"@@<br>\n\t<br>@@.greenvoice;"Come on, $PCName. Let's have some fun."@@<br>\n\t<br>They convince you to swin naked, so you strip.<br>\n\t<br>@@.bluevoice;"The chair girls will be so jealous of you. You really have a great body."@@<br>\n\t<br>You blush at the remark but not for long as you resume playing games with them until you all are wet.<br>\n\t<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n\t<br>@@.greenvoice;"Being followers is so much fun. You need to learn to play with all the other followers of Amok, but right now let's have some fun together."@@<br>\n\t\t\n<</if>>\n\n<br><<link [[Reluctantly wake up|$LocationCurrent]]>><</link>><br>\n\n
<<if $DreamArray[$tempdreamindex].misc eq 12>>\n\n\t@@.resizePC;[>img["./images/DreamAmok0_3.jpg"]]@@<br>\n\t\n\t<br>You jump in the pool. Being in a dream is quite practical.<br>\n\t<br>@@.bluevoice;"This pool is so much fun, right?"@@<br>\n\t<br>The water is warm, as is the sun on your skin. One of the girl starts splashing water in your direction,<br>\n\t<br>@@.bluevoice;"Come on, let's enjoy it together. Playing is fun and it also helps us get in shape."@@<br>\n\t<br>You keep playing with them until you all are wet.<br>\n\t<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n\t<br>Something feels amiss but you don't know what it is.<br>\n\t<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n\t<br>You look around, trying to figure out what it is. Then, as you look at the girls, you realize what it is: every girl has a distinctive tattoo.<br>\n\t<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok. You need to learn to play with other followers of Amok."@@<br>\n\t<br>All the girl have an Amok tattoo. Is this a nightmare? You voice your concern to them.<br>\n\t<br>@@.bluevoice;"A nightmare? No way! Let's do something kinkier next time, just to persuade you that it's not nightmare."@@<br>\n\t<br>@@.greenvoice;"You really should enjoy yourself. We only want you to belong. There's no harm in having some fun in your own dream, yeah?"@@<br>\n\t<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n<<else>>\n\n\t@@.resizePC;[>img["./images/DreamAmok0_3.jpg"]]@@<br>\n\t\n\t<br>You jump in the pool. Being in a dream is quite practical.<br>\n\t<br>@@.bluevoice;"This pool is so much fun, right?"@@<br>\n\t<br>The water is warm, as is the sun on your skin. One of the girl starts splashing water in your direction,<br>\n\t<br>@@.bluevoice;"Come on, let's enjoy it together. Playing is fun and it also helps us get in shape."@@<br>\n\t<br>You keep playing with them until you all are wet.<br>\n\t<br>@@.bluevoice;"Isn't it nice? No responsibilities, no worries; we just have fun."@@<br>\n\t<br>Something feels amiss but you don't know what it is.<br>\n\t<br>@@.bluevoice;"Nothing is wrong about enjoying yourself."@@<br>\n\t<br>You look around, trying to figure out what it is. Then, as you look at the girls, you realize what it is: every girl has a distinctive tattoo.<br>\n\t<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok. You need to learn to play with other followers of Amok."@@<br>\n\t<br>All the girl have an Amok tattoo. Is this a nightmare? You voice your concern to them.<br>\n\t<br>@@.bluevoice;"A nightmare? No way! Let's do something kinkier next time, just to persuade you that it's not nightmare."@@<br>\n\t<br>@@.greenvoice;"You really should enjoy yourself. We only want you to belong. There's no harm in having some fun in your own dream, yeah?"@@<br>\n\t<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\t\n\n\n<</if>>\n<br>[[Enjoy yourself|Mark_of_Amok_corruption_poolfinal2]]<br>
<<if $DreamArray[$tempdreamindex].misc eq 12>>\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@<br>\n\t\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women in the pool. The other groups are gone, not that you really feel interested in them right now. <br>\n\t<br>Like the other time, you can hear birds in the background and even classical music playing somewhere distant. <br>\n\t<br>The whole setting is soothing, relaxing, and welcoming. The girls seem to be waiting for you and cheerfully welcome you.<br>\n\t<br>@@.greenvoice;"$PCName! Look, it is $PCName again!"@@<br>\n\t<br>@@.bluevoice;"Come in the pool, $PCName. We were waiting for you."@@<br>\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@<br>\n\t\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women in the pool. The other groups are gone, not that you really feel interested in them right now. <br>\n\t<br>Like the other time, you can hear birds in the background and even classical music playing somewhere distant. <br>\n\t<br>The whole setting is soothing, relaxing, and welcoming. The girls seem to be waiting for you and cheerfully welcome you.<br>\n\t<br>@@.greenvoice;"$PCName! Look, it's $PCName again!"@@<br>\n\t<br>@@.bluevoice;"Come in the pool, $PCName. We were waiting for you."@@<br>\n\n\n<</if>>\n<br>[[Jump in the pool|Mark_of_Amok_corruption_poolfinal1]]<br>
@@.resizelocation;[>img["./images/SecretEntrance_rottendoor_0.jpg"]]@@\n<br>You use your super strength to open the door. You remove several planks then open the door. The wood makes loud creaking noises as you go. The room behind it looks inaccessible: half of the floor has disappeared and the remaining parts are rotten and on the verge of collapsing. It's probably best not to go inside.<br>\n\t\t\t\t<<SecretEntrance_patrol>>
\n\nwindow.InitTrainingArray = function()\n{\n/*\nCharacter Id used as identifier\n0: % increase per training point\n1: current % of learning a new skill\n2: current number of skills known\n3: max number of skills\n4: 1 skill increase, 0 new skill, -99 special\n*/\n\nstate.active.variables.TrainingArray[0]={id: "dummy",percentageincrease: 0, percentagecurrent: 0, skillpointcurrent: 0, skillpointmax: 0, type: "increase",nottrained_today: true,numberoftraining: 0}\nstate.active.variables.TrainingArray[1]={id: "Marvelous",percentageincrease: 20, percentagecurrent: 0, skillpointcurrent: 0, skillpointmax: 2, type: "increase",nottrained_today: true,numberoftraining: 0}\nstate.active.variables.TrainingArray[2]={id: "Biking_girl",percentageincrease: 20, percentagecurrent: 0, skillpointcurrent: 0, skillpointmax: 2, type: "increase",nottrained_today: true,numberoftraining: 0}\n}\n\nwindow.InitStatisticsDescription = function()\n{\n\nstate.active.variables.StatisticsDescription[0]="Dexterity"\nstate.active.variables.StatisticsDescription[1]="Strength"\nstate.active.variables.StatisticsDescription[2]="Fortitude"\n\n}\n\nwindow.InitSkills = function()\n{\n\n/*Fighting skills\n0: State (0 not known, 1 known, 2 obsolete, 3 known for specific like tic-tac, 4 unknowns for specific like tic-tac)\n1: Attack bonus (-99 don't display)-\n2: Defense bonus\n3: Damage bonus\n4: Armor bonus\n5: Stat used (0: agility, 1 strength, 2 fortitude)\n6: Other Skill requirement with obso(0= no requirement)\n7: Strength requirement (0= no requirement)\n8: Dexterity requirement (0= no requirement)\n9: Fortitude requirement (0= no requirement)\n10: Previous skill requirement no obso (0= no requirement)\n11: Arousal cost\n11: Does the skill attack: 0 yes, 1 no*/\n\n\nstate.active.variables.SkillsArray[0]={ id: "Dummy_name", displayname: "Dummy name", status: 2, attackbonus: 3, attackbonusdisplay: true, defensebonus: -3, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[1]={ id: "Noobish_Attack", displayname: "Noobish Attack", status: 1, attackbonus: -1, attackbonusdisplay: true, defensebonus: -3, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[2]={ id: "Noobish_Defense", displayname: "Noobish Defense", status: 1, attackbonus: -3, attackbonusdisplay: true, defensebonus: -1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[3]={ id: "Beginner_Punch", displayname: "Beginner Punch", status: 0, attackbonus: 0, attackbonusdisplay: true, defensebonus: -1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "Noobish_Attack", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[4]={ id: "Beginner_Defense", displayname: "Beginner Defense", status: 0, attackbonus: -1, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "Noobish_Defense", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[5]={ id: "Power_Punch", displayname: "Power Punch", status: 0, attackbonus: 2, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 1, damagebonusdisplay: true, armorbonus: 0, armorbonusdisplay: true, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 5 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[6]={ id: "Tiger_Kick", displayname: "Tiger Kick", status: 0, attackbonus: 2, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: true, armorbonus: 0, armorbonusdisplay: true, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 5, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[7]={ id: "Boxing_Punch", displayname: "Boxing Punch", status: 0, attackbonus: 2, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "Normal_Punch", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[8]={ id: "Normal_Punch", displayname: "Normal Punch", status: 0, attackbonus: 1, attackbonusdisplay: true, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "Beginner_Punch", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[9]={ id: "Normal_Defense", displayname: "Normal Defense", status: 0, attackbonus: 0, attackbonusdisplay: true, defensebonus: 1, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "Beginner_Defense", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[10]={ id: "Suicidal_Flying_High_Kick", displayname: "Suicidal Flying High Kick", status: 3, attackbonus: 3, attackbonusdisplay: true, defensebonus: -5, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: true}\nstate.active.variables.SkillsArray[11]={ id: "Tic-tac_pill", displayname: "Tic-tac pill", status: 4, attackbonus: 0, attackbonusdisplay: false, defensebonus: -2, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: false}\nstate.active.variables.SkillsArray[12]={ id: "lose_fight", displayname: "Lose", status: 4, attackbonus: 0, attackbonusdisplay: false, defensebonus: 0, defensebonusdisplay: true, damagebonus: 0, damagebonusdisplay: false, armorbonus: 0, armorbonusdisplay: false, statused: "Dexterity", otherskillrequirement: "", strengthrequirement: 0 , dexterityrequirement: 0, fortituderequirement: 0, previousskillrequirement: "", isattack: false}\n\n\nstate.active.variables.SkillsDescription[0]={ id: "Dummy_name", displayname: "Dummy name", description: "Dummy description", descriptionalt: ""}\nstate.active.variables.SkillsDescription[1]={ id: "Noobish_Attack", displayname: "Noobish Attack", description: "A really weak punch. You don't know how to fight and try to mimic what you've seen in action movies.<br>@@.greenvoice;I fear not the man who has practiced 10,000 kicks once.@@", descriptionalt: ""}\nstate.active.variables.SkillsDescription[2]={ id: "Noobish_Defense", displayname: "Noobish Defense", description: "A really weak defensive move. You don't know how to fight and try to mimic what you've seen in action movies.<br>@@.greenvoice;He who is taught only by himself has a fool for a master.@@", descriptionalt: ""}\nstate.active.variables.SkillsDescription[3]={ id: "Beginner_Punch", displayname: "Beginner Punch", description: "Your average, standard punch. It's effective but you haven't fully mastered it, so it leaves you full of openings.<br>@@.greenvoice;I am very confident this fight can go either way@@", descriptionalt: "A standard punch. It's basic. There's nothing much to say about it.<br>"}\nstate.active.variables.SkillsDescription[4]={ id: "Beginner_Defense", displayname: "Beginner Defense", description: "Your average, standard defensive move. It's effective but you haven't totally mastered it, so it's quite predictable.<br>@@.greenvoice;Everyone has a plan until they’ve been hit.@@", descriptionalt: "A standard defensive move. It's basic. There's nothing much to say about it.<br>"}\nstate.active.variables.SkillsDescription[5]={ id: "Power_Punch", displayname: "Power Punch", description: "A well balanced punch packed with some of your super strength.<br>@@.greenvoice;Your force should go through your opponent, not just stop at his body.@@", descriptionalt: ""}\nstate.active.variables.SkillsDescription[6]={ id: "Tiger_Kick", displayname: "Tiger Kick", description: "A powerful kick who takes advantage of your super agility. It's designed to damage your opponent before they can even react.<br>@@.greenvoice;Kicking ass in high heels is a skill few will ever master.@@", descriptionalt: ""}\nstate.active.variables.SkillsDescription[7]={ id: "Boxing_Punch", displayname: "Boxing Punch", description: "A well balanced punching hitting hard while leaving few openings.", descriptionalt: ""}\nstate.active.variables.SkillsDescription[8]={ id: "Normal_Punch", displayname: "Normal Punch", description: "Your average, standard punch. It's effective and doesn't leave many openings.", descriptionalt: "A slight improvement over your @@.bold;$state.active.variables.SkillsDescription[3].id@@.<br>"}\nstate.active.variables.SkillsDescription[9]={ id: "Normal_Defense", displayname: "Normal Defense", description: "Your average, standard block. It's effective and you master it enough to counter attack effectively.", descriptionalt: "A slight improvement over your @@.bold;$state.active.variables.SkillsDescription[4].id@@.<br>"}\nstate.active.variables.SkillsDescription[10]={ id: "Suicidal_Flying_High_Kick", displayname: "Suicidal Flying High Kick", description: "A flying high kick. Following the Hollywood tradition, you try to take down your opponent with a single kick in the head after jumping nearly two meters. It's dangerous… and not only for your opponent.<br>@@.greenvoice;I didn't fall... I attacked the floor!@@", descriptionalt: ""}\nstate.active.variables.SkillsDescription[11]={ id: "Tic-tac_pill", displayname: "Tic-tac pill", description: "The tic-tacs are greenish and faintly glow from time to time. They heal you for ''10'' HP.", descriptionalt: ""}\nstate.active.variables.SkillsDescription[12]={ id: "lose_fight", displayname: "Lose", description: "The option to lose a fight, right away. You wonder why you would need such a skill.<br><br>@@.internalvoice;Indeed, you could so easily lose, why would you need this skill?@@<br>", descriptionalt: ""}\n\n}
@@.resizedialognpc;[>img["./images/chipsetawaken_clara.jpg"]]@@\n\n<br>You can feel another presence. Somehow, she feels familiar, as if you already meet her in a previous life. Information spontaneously pop into your mind.<br> \n\n<br>''Ethnicity'': Caucasian<br>\n\n<br>''Sign'': Sagittarius<br>\n\n<br>''Birthday'': With cakes<br>\n\n<br>''Eye'': Brown<br>\n\n<br>''Hair'': Brown<br>\n\n<br>''Height'': 5'5"""''"""<br>\n\n<br>''Weight'': 130 lbs<br>\n\n<br>''Cup'': D<br>\n\n<br>''Measurements'': 34D-25-35<br>\n\n<br>Like the other time, the information feel... lacking. You need to know more about her and about how she fits with the @@.internalvoice;''First''@@. You decide to name her @@.internalvoice;''Scientist''@@.<br>
<<get_item_index_by_id "Ninja_chipset">>\n<<include warehouse_ivy_portrait>>\n<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t<br>You decide to ask her about the chipset and the crates. She could know something about either of them. You show her the chipset.<br>\n\n\t<br>@@.PCvoice;"I found this thing, and I was wondering if you saw something like that in the warehouse. It was stored in a strange crate."@@<br>\n\n\t<br>You describe the crate, meanwhile she examines the chipset.<br>\n\n<<else>>\n\n\t<br>You decide to ask her about the chipset and the crates. She could know something about either of them. You don't have the chipset with you, so you simply describe it to her. You hope it will be enough.<br>\n\n\t<br>@@.PCvoice;"I found this thing I just described you, and I was wondering if you saw something like that in the warehouse. It was stored in a strange crate."@@<br>\n\n\t<br>You describe the crate.<br>\n\n<</if>>\n\n<br>@@.warehouseivyvoice;"This place is filled with computer hardware and stuff like that. I am no expert and I can't tell them apart."@@<br>\n\n<br>@@.PCvoice;"What about the crate then?"@@<br>\n\n<br>@@.warehouseivyvoice;"Crates are crates. From what you described, its inside is special but on the outside it looks like any other crate. There are thousands of them around here. I am sorry, I don't think I can help you."@@<br>\n\n<br>That is too bad, but was to be expected.<br>\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizelocation;[>img[$LocationImage]]@@\n<<if $location[$templocationindex].event eq 0>>\n\t<<set $location[$templocationindex].event to 1>>\n\t<br>After a careful examination, you don't notice anything unusual. You can see a little ad in the shop window that says they are looking for a part-time waitress.<br>\n<br>You guess that you are only left with two options: dine here or pretend to be a waitress. You feel uncomfortable with the last option, but it could be the more rewarding.<br>\n<br>What do you do?<br>\n<br><<link [[Answer to the ad|ItalianQrestaurant2_investigate_ad]]>><<ChallengeEasy "Dexterity">> <</link>><br>\n<br>[[Dine here.|ItalianQrestaurant2_investigate_dine]]<br>\n<<else>>\n\t<br>You've already investigated this place today. The Italian quarter is quite small and you are bound to draw attention by trying to investigate it again so soon.<br>\n\t<br>[[Back to the street.|$LocationCurrent]]<br>\n<</if>>
<<get_location_index_by_id $LocationCurrent>>\n<<layered_image $location[$templocationindex].picture "./images/Warehouse_keeper0.png" "resizedialognpc">>\n\n<br>@@.warehousekeepervoice;"Fair and square?, Don't make me laugh!."@@<br>\n\n<br>@@.mistressbvoice;"Who are you? What are you doing here?"@@<br>\n\n<br>@@.warehousekeepervoice;"I am the Keeper and this is my turf. I like to catch stupid thieves."@@<br>\n\n<br>She points a finger at you.<br>\n\n<br>@@.warehousekeepervoice;"At first, I was certain that this little one was the thief. But I was wrong, wasn't I? It was you and your gang all along, isn't it?"@@<br>\n\n<br>@@.mistressbvoice;"What if it was me? It is just the two of you against us, you still don't stand a chance."@@<br>\n\n<br>@@.warehousekeepervoice;"We are going to prove you wrong. $PCSuperName? Do you want to shut her up yourself or should I?"@@<br>\n\n<<get_character_index_by_id "mistress_b">>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You don't know her powers, but you decide to [[fight|UniversityWarehouse_lockdown_lastfight_mistressb]] Mistress B. The keeper will take care of the others.<br>\n\t<br>You let the Keeper take care of Mistress B and [[fight|Fight_init][$tempencountername ="warehouse_lockdown_final_fight"]] the ninjas.<br>\n<<else>>\n\t<br>You don't know if you will be able to resist her powers, but you decide to [[fight|UniversityWarehouse_lockdown_lastfight_mistressb]] Mistress B. The keeper will take care of the others.<br>\n\t<br>You know too well that you can't resist Mistress B and let the Keeper take care of her. Meanwhile you [[fight|Fight_init][$tempencountername ="warehouse_lockdown_final_fight"]] the ninjas.<br>\n<</if>>\n\t
<<set $TempValue1 to random(1,100)>>\n\n<<if $TempValue1 lte 50>>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream0.jpg"]]@@\n<<else>>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream3.jpg"]]@@\n<</if>>\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// indicate that their interaction levels have reached 100% while their attraction level have increased again by <<print random(1,50)>>% since your last intervention. You know that you don't use your //tools// anymore, but you still decide to use them on your sexy targets again and again, until they become obsessed with satiating their lesbian urges. You rationalize that the more slutty they become, the more eager they will be to help @@.internalvoice;''First''@@.<br>\n\n<br>You examine the classroom and see @@.internalvoice;''Scientist''@@ teaching, as usual, her only student Lana. You examine them closely, wondering which one will be the first to fall to the effect your //tools//.<br>\n\n<<if $TempValue1 lte 50>>\n\t<<include Chipset_awaken_contact_scientist_lana8_lana>>\n<<else>>\n\t<<include Chipset_awaken_contact_scientist_lana8_clara>>\n<</if>>
<<if $GameOptions_universityattendance lte 1>>\n\t<<set $EventOngoing to true>>\n\t<br>\n\t<<link [[It is time for the second class.|UniversityClass_P3_secondclass]]>>\n\t<</link>>\n\t<br>\n<<else>>\n\n\t/*Text in UniversityClass_P1_to_P2 because event happens in main hall*/\n\n<</if>>
<br>@@.resizelocationbig;[>img["./images/intro_0.jpg"]]@@\n<br>Back in 2010, the world was pretty much normal. Normal people, living a normal life, while being afraid of normal economical crises and normal wars. Everything suddenly changed one evening when the fire nation attacked!<br>\n<br>Well, in truth, nobody knows when the whole world shifted. People with powers, supernatural powers, started to appear all around the world. They wielded powers similar to the ones in the comic books and no one had a good explanation for their presence.<br>\n<br>Evolution? Not going to explain how a slender woman could lift trucks and bend steel posts.<br>\n<br>Aliens? If that was the reason, they hadn't made their presence known or they were probably busy laughing while watching the show from their spaceships.<br>\n<br>A governmental conspiracy or scientific experimentation gone wrong?<br> <br>The situation went out of control so quickly that no one dared to claim responsibility for the mess.<br>\n\n<br>[[Next|Intro_1]]\n\n<<Mission_setup>>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lana4.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// detect that their interaction level have increased by 31% since your last intervention. They are getting more intimate but still have no idea why.<br>\n\n<br>You examine them a bit more then decide to go for both of them this time. Maybe you could push them to get closer, to make them more physically aware of each other.<br>\n\n<br>@@.chipsetvoice;"''Lana... Lana... Listen to me. You need help with the lesson. You need help from your teacher.''"@@<br>\n\n<br>Lana is taking notes and doesn't react to your words. You let the words slip in her mind and go for @@.internalvoice;''Scientist''@@.<br>\n\n<br>@@.chipsetvoice;"''Look at Lana. She is troubled. She has trouble understanding the lesson. She is a bright student but she needs help. She won't admit it but she needs your help.''"@@<br>\n\n<br>Nothing is happening, but you keep going alternating your whispers between them. At some point Lana stops taking her notes and looks at her teacher. At the same time @@.internalvoice;''Scientist''@@ looks at her, wondering if she needs any help. You quickly take advantage of this.<br>\n\n<br>@@.chipsetvoice;"''Lana, go to your teacher. Ask her for help. She wants to help you.''"@@<br>\n\n<br>Both stays at the same place, looking at each other for a long time.<br>\n\n<br>@@.chipsetvoice;"''Keep looking at each other. Look at how badly the other needs you. Look at how badly you need to help the other. Look how pretty the other is. ''"@@<br>\n\n<br>''...''<br>\n\n<br>They stay still and look at each other.<br>\n\n<br>''...''<br>\n\n<br>and look...<br>\n\n<br>''...''<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream7.jpg"]]@@\n\n<br>Until @@.internalvoice;''Scientist''@@ breaks the silence.<br>\n\n<br>@@.scientistlab;"Is something wrong, Lana? Do you want me to explain something again? "@@<br>\n\n<br>Lana snaps out of her trance and replies.<br>\n\n<br>@@.lana;"Yes... I am sorry I am lost, could you help me understand?"@@<br>\n\n<br>Much to your surprise it's @@.internalvoice;''Scientist''@@ who comes closer to Lana's desk. They nearly touch each other as Lana explains her difficulties and @@.internalvoice;''Scientist''@@ calmy answers to her questions.<br>\n\n<br>You feel content with how close they are and decide to let nature take its course.<br>\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana2" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 3>>\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lana0.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// detect that their interaction level have increased by 22% since your last intervention. But they still seem unaware of each other attraction.<br>\n\n<br>You examine them a bit more then decide to go for Lana this time. She seems more influenceable than @@.internalvoice;''Scientist''@@ and could make it easier to manipulate @@.internalvoice;''Scientist''@@ with the right, and sexy, attitude.<br>\n\n<br>@@.chipsetvoice;"''Lana... Lana... Listen to me. Look at your teacher. ''"@@<br>\n\n<br>@@.internalvoice;''Lana''@@ is taking notes and doesn't react to your words. Her being more suggestible doesn't mean it will be a walk in the park, so you keep going relentlessly.<br>\n\n<br>@@.chipsetvoice;"''Your teacher knows so much. She is so knowledgable. Moreover she is so pretty. Look at her face. Look at her body. How come she is so intelligent and gorgeous at the same time?''"@@<br>\n\n<br>Nothing is happening, but you keep going. At some point Lana stops taking her notes and looks closely at her teacher. You quickly take advantage of this.<br>\n\n<br>@@.chipsetvoice;"''Your teacher is so pretty. Your teacher is so attractive. You feel attracted to her: her voice, her tone, her body language, her feminine and sexy body''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ seems oblivious to the attention and keeps teaching. Meanwhile, Lana is checking her out.<br>\n\n<br>@@.chipsetvoice;"''Keep looking. Look at her from head to toes. She is so pretty, so gorgeous. She is teaching you but is she really paying attention to you? The more she pays attention to you, the better her teaching will be. Think about it. You should attract her attention. You should make her interested in you, not just in what you are learning. Think about how it would improve your grades in the long term. Think about how satisfying it will be.''"@@<br>\n\n<br>''...''<br>\n\n<br>She keeps staring.<br>\n\n<br>''...''<br>\n\n<br>and staring...<br>\n\n<br>''...''<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lana3.jpg"]]@@\n\n<br>At some point, @@.internalvoice;''Scientist''@@ realizes something is wrong with Lana. Lana is so lost in her thoughts that you easily twist her perception of her teacher. While @@.internalvoice;''Scientist''@@ is genuinely concerned by Lana's behavior, you masquerade her concern instead as a flirt attempt from a sexy teacher with a sultry attitude.<br>\n\n<br>@@.scientistlab;"Is something wrong, Lana? Do you want me to explain something again? "@@<br>\n\n<br>Lana snaps out of her trance and replies.<br>\n\n<br>@@.lana;"No... Yes... I am sorry could you explain me the last concept again? I think I misunderstood something."@@<br>\n\n<br>You feel quite satisfied with Lana's attitude and decide to call it for today. You are making good progress with them, you are looking forward reaching a new step in their relationship.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana1" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 2>>\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lana0.jpg"]]@@\n\n<br>You decide to find out more about the relationship about @@.internalvoice;''Scientist''@@ and Lana. Your //senses// detect odd things about them. @@.internalvoice;''Scientist's''@@ pulse slightly quickens when she looks at Lana. At the same time, Lana's gaze often lingers on @@.internalvoice;''Scientist''@@, specially when @@.internalvoice;''Scientist''@@ is looking elsewhere.<br>\n<br>You examine your memories and find out more about their behaviour under the courtship display category. Could they be at the same time student-teacher and mates? You examine them a bit more then dismiss the idea. They seem totally oblivious to their own strange behaviour, it must be happening at the subconscious level.<br>\n\n<br>@@.chipsetvoice;"''Look at your student.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@, not paying attention to what you are saying, keeps teaching.<br>\n\n<br>@@.chipsetvoice;"''Look at your student. She wants to ask you something.''"@@<br>\n\n<br>Nothing is happening, but you keep going. At some point @@.internalvoice;''Scientist''@@ looks closely at her student. You quickly take advantage of this.<br>\n\n<br>@@.chipsetvoice;"''She wants to ask you something, but she dares not speaking to you. Look at her. Look how serious she is. Look how trustworthy she is. Look at her face. Look at her body.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ stops talking and stays still for a moment. Lana is checking her notes and doesn't notice the weird interruption.<br>\n\n<br>''...''<br>\n\n<br>She keeps staring.<br>\n\n<br>''...''<br>\n\n<br>Lana keeps checking her notes.<br>\n\n<br>''...''<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lana1.jpg"]]@@\n\n<br>At some point, Lana realizes something is wrong and looks at @@.internalvoice;''Scientist''@@ with curiosity.<br>\n\n<br>You find the way she looks at her teacher sexy and decide to use it to make @@.internalvoice;''Scientist''@@ doubt the nature of her relationship with Lana.<br>\n\n<br>@@.chipsetvoice;"''Look at her face. See her eyes? See how pretty she is? She trusts you so much. She is so devoted to you. Is it really trust, is it really devotion? Could it be something more? Look deeply into her eyes. Can you feel what is behind?''"@@<br>\n\n<br>@@.lana;"Is there a problem, Miss? Have I done something wrong? "@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ snaps out of her trance and replies.<br>\n\n<br>@@.scientistlab;"No... nothing. I was just realizing how dedicated you are. Thanks to you, I can keep this department open without too much hassle."@@<br>\n\n<br>You feel quite satisfied for today and decide to wait before continuing your work on @@.internalvoice;''Scientist''@@.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana0" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_strip0.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// indicate that their interaction levels have reached 100% while their attraction level have increased again by <<print random(1,50)>>% since your last intervention. You examine them and find out that you don't need to use your //tools//.<br>\n\n<br>@@.scientistlab;"It's time to teach you something more intimate, my cute student."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ is slowly removing her panties in front of her student. You see the lust in Lana's eyes, she is clearly enjoying the show.<br>\n\n<br>@@.lana;"I am so thankful for your teachings, I will do everything you want."@@<br>\n\n<br>@@.internalvoice;''Scientist's''@@ panties are now lying on the ground. She grabs them and throws them in Lana's direction. Lana can't help herself and try to pick them on.<br>\n\n<br>@@.scientistlab;"You should focus on the real price, my sexy student."@@<br>\n\n<br>@@.internalvoice;''Scientist''@@ makes herself comfortable on her desk. Lana, forgetting all about the panties, looks at her from head to toes. She seems to be waiting for a sign from her teacher to come closer.<br>\n\n\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_lick0.jpg"]]@@\n\n<br>@@.internalvoice;''Scientist''@@ spreads her legs, exposing her pussy, and moves her pelvis in circular motion.<br>\n\n<br>@@.scientistlab;"Will you be a good student for me?"@@<br>\n\n<br>@@.lana;"Always, I promise."@@<br>\n\n<br>@@.scientistlab;"Then show me. Come closer and take care of my needs."@@<br>\n\n<br>Lana falls on her knees and slowly comes closer to her teacher. She seems totally focused on her teacher's pussy, from time to time she involuntarily licks her lips. As she comes closer, she sticks her tongue out. It is as if she was preparing herself to taste her teacher.<br>\n\n<br>@@.lana;"This looks so tasty, so shiny..."@@<br>\n\n<br>@@.scientistlab;"You make me wet, my naughty student. I have been fantasying about you for months. I was so wet from teaching you, that I had to change my panties afterwards."@@<br>\n\n<br>Lana's arousal skyrocket and she rushes forward. Soon her face is buried between her teacher's legs and she is slowly licking and kissing her teacher's pussy.<br>\n\n<br>@@.scientistlab;"So good... your tongue is so nimble. As if you were reaching everywhere at once. How are you able to..."@@<br>\n\n<br>Lana licks in earnest and @@.internalvoice;''Scientist''@@ is unable to finish her sentence. Instead she moans and makes unintelligible sounds. This keeps going for a long time. @@.internalvoice;''Scientist''@@ blanky stares into space as Lana keeps licking, kissing and drinking her teacher's pussy and pussy juice.<br>\n\n<br>@@.scientistlab;"This is the best dream ever... If only this was real..."@@<br>\n\n<br>@@.lana;"It doesn't matter, a promise is a promise. I hope your pussy as good in reality as it tastes in this dream."@@<br>\n\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana7" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 8>>\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizelocationbig;[>img["./images/bystander_apartment_bedroom0.jpg"]]@@\n\n<br>You search the place, looking for clues. You find a lot of clothes, you didn't know Miss Bystander was such a fashion mania, and nothing more. You feel disappointed, after all her bedroom was carefully hidden so there must something important to find.<br>\n<br>You keep looking for nearly an hour, but to no avail. Either there is nothing to find or it is too well hidden for you to find.<br>\n<<set $location[$templocationindex].search to 2>>\n\n<br>[[You stop looking, for now|$LocationCurrent]].<br>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream0.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// indicate that their interaction levels have reached 100% while their attraction level have increased again by <<print random(1,9)>>% since your last intervention. They are getting more intimate, working close to each other as much as possible, wondering what the other is thinking, and at the same time wondering what they really feel for each other. They flirt a lot, but most of the time don't realize what they are doing.<br>\n\n<br>At the same time your //sensors// warn you that they are stuck in their relationship. You try to push them forward, hoping to make them even closer, to no avail. You get the feeling that you need an external trigger, maybe @@.internalvoice;''First''@@, to let loose all the lust you helped them accumulate.<br>\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana5" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 5>>\n<<include Chipset_awaken_dreamfadesaway>>\n<<get_character_index_by_id "scientist_clara">>\n<<set $character[$tempcharacterindex].talk.ask_her_about_relationship to true>>\n<<get_character_index_by_id "student_lana">>\n<<set $character[$tempcharacterindex].talk.ask_her_about_relationship to true>>
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream7.jpg"]]@@\n\n<br>You decide to keep working on the relationship between @@.internalvoice;''Scientist''@@ and Lana. Your //senses// indicate that their interaction levels have reached 100% while their attraction level have increased by 17% since your last intervention. They are getting more intimate, working close to each other as much as possible, wondering what the other is thinking, and at the same time wondering what they really feel for each other.<br>\n\n<br>You examine them then decide to go for the stain trick but in reverse. This time you focus on @@.internalvoice;''Scientist''@@ first<br>\n\n<br>@@.chipsetvoice;"''Look at your student. Look at Lana. There is a stain on her top. Do you remember how she helped you previously? You should do the same. You should reciprocate. You don't want others to make fun of your only student? She is so hard working, she doesn't deserve to be mocked for such a little stain, don't you think? You need to help her clean it. You should rush to clean it.''"@@<br>\n\n<br>@@.internalvoice;''Scientist''@@, at first, doesn't react to your words and keeps teaching. Meanwhile, you keep whispering the words to her until you see her taking a quick glance at her student's dress. It is so fun to see her, like her student, fall for the same trick. You can feel a weakness in her strong mind and push forward.<br>\n\n<br>@@.chipsetvoice;"''Look at this mark. It is so embarrassing. It could get your student into troubles. It could bring her to stop attending your classes. You don't want this to happen, don't you? She needs help, she needs your help. You need to help her clean this stain.''"@@<br>\n\n<br>You keep going, you have the feeling that @@.internalvoice;''Scientist''@@ won't resist for long. At some point, she stops talking and looks at Lana.<br>\n\n<br>@@.chipsetvoice;"''Lana, go to your student. Help her. Clean her. She won't mind your help. She doesn't realize into how much trouble she is.''"@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/chipsetawaken_scientist_wetdream3.jpg"]]@@\n\n<br>Suddenly @@.internalvoice;''Scientist''@@ moves her hand forward and reaches for her Lana's dress or, to be more precise, Lana's breasts. Lana seems surprised, but doesn't say a word.<br>\n\n<br>@@.scientistlab;"Lana, what is this stain? It really stands out over your beautiful white top."@@<br>\n\n<br>@@.lana;"A stain? What are you talking about."@@<br>\n\n<br>@@.scientistlab;"Don't worry and leave everything to me. "@@<br>\n\n<br>Lana doesn't protest and stays still as @@.internalvoice;''Scientist''@@ slowly rubs her top under the pretence of cleaning her.<br>\n\n<br>It is time to focus on her, to make her accept her teacher odd behaviour as something totally normal. It is also time to make her think that she really has a stain on her top.<br>\n\n<br>@@.chipsetvoice;"''Lucky you, your teacher noticed this little stain. She is trying to help you. You can feel it in your heart. You can feel it in her eyes. She knows what is best for you. Let her help you.''"@@<br>\n\n<br>It seems to be working as @@.internalvoice;''Scientist''@@ thoroughly cleans a silent and obedient Lana.<br>\n\n<br>You feel content with how this pan out and let them resume their course.<br>\n\n<<influence_increase "scientist_clara" 1>>\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_lana4" >>\n<<set $Items[$tempitemindex].action.index_lana_clara to 5>>\n<<include Chipset_awaken_dreamfadesaway>>
\n<br>You just can't do it in front of your computer and decide to start working. But your mind keeps returning to what she told you. Are you doing something wrong? It troubles you a lot and you have a hard time concentrating correctly on your work. You use the various software at your disposal to gather ideas. You still don't feel familiar with them and you hope you won't lose too much time. The subject, $HomeworkSubject, looks complicated. You write your ideas in a document and organize them. Soon you have a well shaped document in spite of your lack of focus.<br>\n\n<<Willpower_sub10>>\n\n<<display UniversityComputer_dohomeworkend>>
<br>Here is the list of your contacts as a super:(\n<<if $Items[$tempitemindex].action.displaycontactsuper>>\n\t<<link "''-''">>\n\t\t<<set $Items[$tempitemindex].action.displaycontactsuper to false>>\n\t\t<<replace #dj_bracelet_contactsuper>>\t\n\t\t\t<<include dj_bracelet_contactsuper>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "''+''">>\n\t\t<<set $Items[$tempitemindex].action.displaycontactsuper to true>>\n\t\t<<replace #dj_bracelet_contactsuper>>\n\t\t\t<<include dj_bracelet_contactsuper>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n)<br>\n\n<<if $Items[$tempitemindex].action.displaycontactsuper>>\n\t<<if $Items[$tempitemindex].contactsuper.length gt 0>>\n\t\t<<capture _i>>\n\t\t<<for _i to 0; _i lt $Items[$tempitemindex].contactsuper.length; _i++>>\n\t\t\t<br><<print $Items[$tempitemindex].contactsuper[_i]>>\n\t\t<</for>>\t\n\t\t<</capture>>\n\t\t<br>\n\t<<else>>\n\t\t<br>You have no contact at the moment.<br>\n\t<</if>>\n\n<</if>>
/*conversation level for vigilante group TV documentary*/\n/*suspicion for vigilante group jump in*/\n/*training for student reaction to encountering vigilante group*/\n/*UniformVigilanteGroup0_encounter for nb of time encountered group*/\n/*Programming student for corruption level*/\n<<get_allcharacter_id_by_location $LocationCurrent>>\n<<get_character_array_by_location $LocationCurrent>>\n\n<<set $LocationBlock to true>>\n\n<<if $tempcharacteridlist.includes("UniformVigilanteGroup0")>>\n\n\t<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t\t<<if $tempcharacterrow.UniformStudent_anita.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup0.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_anita.talk.UniformVigilanteGroup0_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t\t<<if $tempcharacterrow.UniformStudent_nataly.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup0.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_nataly.talk.UniformVigilanteGroup0_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t\t<<if $tempcharacterrow.UniformStudent_alexandra.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup0.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_alexandra.talk.UniformVigilanteGroup0_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $tempcharacterrow.UniformVigilanteGroup0.ConversationLvl gte 0>>\n\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc1">>\n\t\t<<else>>\n\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group0_tvdoc0">>\n\t\t<</if>>\n\t<</if>>\n<<elseif $tempcharacteridlist.includes("UniformVigilanteGroup1")>>\n\n\t<<if $tempcharacteridlist.includes("UniformStudent_anita")>>\n\t\t<<if $tempcharacterrow.UniformStudent_anita.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup1.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_anita.talk.UniformVigilanteGroup1_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $tempcharacteridlist.includes("UniformStudent_nataly")>>\n\t\t<<if $tempcharacterrow.UniformStudent_nataly.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup1.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_nataly.talk.UniformVigilanteGroup1_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $tempcharacteridlist.includes("UniformStudent_alexandra")>>\n\t\t<<if $tempcharacterrow.UniformStudent_alexandra.Programming gte 5>>\n\t\t\t/*fully programmed event TV block a the moment*/\n\t\t\t<<if $tempcharacterrow.UniformVigilanteGroup1.ConversationLvl gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc0">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempcharacterrow.UniformStudent_alexandra.talk.UniformVigilanteGroup1_encounter gt 0>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother1">>\n\t\t\t<<else>>\n\t\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_harassother0">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\t\t\n\t\t<<if $tempcharacterrow.UniformVigilanteGroup1.ConversationLvl gte 0>>\n\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc1">>\n\t\t<<else>>\n\t\t\t<<location_icon "_displayname" "_picturename" "student_vigilante_group1_tvdoc0">>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<<location_icon "_displayname" "_picturename" "_link">>\n<</if>>\n
@@.resizedialognpc;[>img["./images/amok_slave_0.jpg"]]@@\n\n<br>You have the feeling that Natasha is connected to the lord, giving him strength in some mysterious way. You need to find a way to separate them, hoping it will weaken him if you do.<br>\n<br>@@.bluevoice;"Do you want to lick me or do you want me to lick you? I am fine either way."@@<br>\n<br>You try to talk about something else, asking for more information about Amok, but she is so focused on having sex that you doubt she will be interested enough to follow you outside. It looks like you'll have to sate her desires if you want to draw her out. Are you ready to do it?<br>\n\n\t\t<br>[[Yes, if it helps beat the Lord.|Amok_slave_natasha0_drawheroutyes]]<br>\n\n\t\t<span id="natasha_talk">\n\t\t<br><<link "No, you don't need to do this to beat the Lord.">>\n\t\t\t<<replace #natasha_talk>>\n\t\t\t\t<br>Natasha makes several advances towards you and you turn her down each time.<br>\n\t\t\t\t<br>@@.bluevoice;"That's too bad. Let me know if you change your mind."@@<br>\n\t\t\t\t<br>[[You leave her alone for now.|$LocationCurrent]]<br>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\n\t\t</span>
<<set $RandomEncounterEnd to true>>\t\n<<Fight_end>>\n\n<<if $tempencountername eq "sextoys_ninja_theft_fight2">>\n\t@@.resizelocationbig;[>img[$LocationImage]]@@\n\n\t<br>You lost against the ninjas and fall on the ground. They don't lose their time with you and keep moving the carboards from the shop into their SUV.<br> \n\n\t<br>@@.greenvoice;"Shouldn't we teach her a lesson?"@@<br>\n\n\t<br>@@.bluevoice;"Another stupid encounter with no sex at all, I feel cheated!"@@<br>\n\n\t<br>@@.olivevoice;"Mistress B has special plans for her, leave her alone for now! Moreover we could encounter her tomorrow and lose, so let's behave for now."@@<br>\n\n\t<br>They leave in a hurry.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\t\n\t\t<<set $PCHP to 1>>\n\t<</link>><br>\t\n\n<<elseif $tempencountername eq "sextoys_ninja_theft_fight1">>\n\n\t@@.resizelocationbig;[>img[$LocationImage]]@@\n\n\t<br>You lost against the ninjas and fall on the ground. They don't lose their time with you and keep moving the carboards from the shop into their SUV.<br> \n\t<br>@@.greenvoice;"Shouldn't we teach her a lesson?"@@<br>\n\n\t<br>@@.bluevoice;"Second encounter with no sex at all, I feel cheated!"@@<br>\n\n\t<br>@@.olivevoice;"Mistress B has special plans for her, leave her alone for now!"@@<br>\n\n\t<br>They leave in a hurry and you wonder what Mistress B plans are. It's must particulary wicked if it involves sex toys.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\t\n\t\t<<set $PCHP to 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_sex_toys_theft">>\n\n\t<</link>><br>\t\n<<elseif $tempencountername eq "bimbosquad_fight">>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<if $EncounterList[$tempencounterindex].numberoflose eq 0 >>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include bimbosquad_fightlose_first>>\n\t<<else>>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include bimbosquad_fightlose_again>>\n\t<</if>>\n<<elseif $tempencountername eq "ultrab_fight">>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<if $EncounterList[$tempencounterindex].numberoflose eq 0 >>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include ultrab_fightlose_first>>\n\t<<else>>\n\t\t<<set $EventOngoing to true>>\n\t\t<<include ultrab_fightlose_again>>\n\t<</if>>\n<<elseif $tempencountername eq "righteous_ecogirl_fight">>\n\n\t<<layered_image $location[$templocationindex].picture "./images/ecogirl_0.png" "resizedialoghostilenpc">>\n\n\t<<if $EncounterList[$tempencounterindex].numberoflose eq 0 >>\n\n\t\t<br>You lost against Ecogirl! You fall on the ground, defeated. She circles around you.<br>\n\n\t\t<br>@@.ecogirl;"You can't hope to win against me. I am Mother Nature incarnated! Now let's remove the weight of your indignity."@@<br>\n\n\t\t<br>She points her staff in your direction and seems disappointed when nothing happens.<br>\n\n\t\t<br>@@.ecogirl;"Nothing?! What kind of freaky power are you using? You won't be able to fool me or resist my powers for long."@@<br>\n\n\t\t<br>She keeps circling, but still nothing happens.<br>\n\n\t\t<br>@@.ecogirl;"I know other things that must be unnatural."@@<br>\n\n\t\t<br>She grabs one of your breasts and roughly kneads it.<br>\n\n\t\t<br>@@.ecogirl;"Those are fakes, aren't they? You filled them with pollutants, haven't you?"@@<br>\n\n\t\t<br>She keeps massaging your breasts, you can't resist her in your current state.<br>\n\n\t\t<br>@@.ecogirl;"I must admit that your surgeon did a terrific job; they feel real. But I know your kind, you can't fool me. For example, I read in the press that Captain T had her boobs done."@@<br>\n\n\t\t<br>She touches your breasts with her staff.<br>\n\n\t\t<br>@@.ecogirl;"Don't worry, you won't end up with empty breasts. I am not that merciless. You will just end up with the small sized breasts you were born with."@@<br>\n\n\t\t<br>She seems, once again, disappointed when nothing happens.<br>\n\n\t\t<br>@@.ecogirl;"Are you an all natural girl? That is impossible! How could be working side by side with those DJ polluters?"@@<br>\n\n\t\t<br>She keeps playing with your breasts, but with gentle strokes.<br> \n\n\t\t<br>@@.ecogirl;"Are you an all natural girl? That is impossible! How could be working side by side with those DJ polluters?"@@<br>\n\n\t\t<br>The noise of a police siren interrupts her.<br>\n\n\t\t<br>@@.ecogirl;"I love all natural girls, we'll meet again. Stay pure, don't get corrupted by DJ. Don't follow Megan's path, for god's sake."@@<br>\n\n\t\t<br>Who is she talking about? She quickly leaves the scene. It looks like the middle aged couple already left.<br>\n\n\t\t<<Arousal_add10>>\t\t\t\t\n\t\t<<SexualAwareness_lvl3_add>>\n\n\t<<else>>\n\n\t\t<br>You lost against Ecogirl, once again! You fall on the ground, defeated. She circles around you.<br>\n\n\t\t<br>@@.ecogirl;"You can't hope to win against me. I am Mother Nature incarnated! Now let's remove the weight of your indignity."@@<br>\n\n\t\t<br>She tries again her staff against you, but nothing happens.<br>\n\n\t\t<br>@@.ecogirl;"Nothing?! What kind of freaky power are you using? You won't be able to fool me or resist my powers for long. I know how to break those unnatural powers of yours."@@<br>\n\n\t\t<br>She grabs one of your breasts and roughly kneads it.<br>\n\n\t\t<br>@@.ecogirl;"Last time you managed to fool me, but it won't work this time. Those are fakes, aren't they? You filled them with pollutants, haven't you?"@@<br>\n\n\t\t<br>She keeps massaging your breasts, you can't resist her in your current state.<br>\n\n\t\t<br>@@.ecogirl;"I must admit that your surgeon did a terrific job; they feel so real that I want to touch them for hours. But you can't fool me, you can be an all-natural girl. "@@<br>\n\n\t\t<br>She keeps going, expertly massaging your boobs and teasing you the right way. She circles your breasts, then slowly squeezes them. She then repeats the process, never touching your nipples. Much to your surprise, it feels nice. How could you be enjoying it in your current situation?<br>\n\n\t\t<br>@@.ecogirl;"Trust Mother Nature; Hear Mother Nature; Surrender to Mother Nature. She knows what is best for you."@@<br>\n\n\t\t<br>Is she using one of her powers to make you more suggestible? The noise of a police siren interrupts her.<br>\n\n\t\t<br>@@.ecogirl;"It looks like I have to go. Don't worry, I'll be back for more."@@<br>\n\n\t\t<br>She quickly leaves the scene.<br>\n\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10 1>>\t\t\t\t\n\t\t<<SexualAwareness_lvl3_add>>\n\t<</if>>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "righteous_ecogirl">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\n\t\t<<set $PCHP to 1>>\n\t<</link>><br>\n\n<<elseif $tempencountername eq "emerald_girl_fight">>\n\n\t@@.resizedialognpc;[>img["./images/emerald_girl_0.jpg"]]@@\n\n\t<br>You lost against Emerald girl! You fall on the ground while she brags about her win.<br>\n\n\t<br>@@.emeraldvoice;"I told you so; you DJ lot can't do squat. You should learn your place and make yourself useful instead of disturbing Edge and me. I am going to win this competition and there is nothing you can do about it."@@<br>\n\n\t<<contest_emerald_add_point>>\n\t<<get_character_index_by_id "edge">>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win>>\n\t\t<br>@@.emeraldvoice;"I told you that I was going to win. It looks like I was right. Now I am going to thwart some evil schemes and rescue innocent people. Meanwhile you can sit on your ass, lick your wounds and watch me thrive."@@<br>\n\t<<else>>\n\t\t<br>@@.emeraldvoice;"It's too bad that it is just one point. Otherwise I would already have won. Never mind, I am going to thwart some evil schemes and rescue innocent people. Meanwhile you can sit on your ass, lick your wounds and watch me win."@@<br>\n\t<</if>>\n\t<br>She leaves you alone.<br>\n\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\n\t\t<<set $PCHP to 1>>\n\t<</link>><br>\n\n<<elseif $tempencountername eq "sextoys_ninja_theft_fight">>\n\n\t@@.resizelocationbig;[>img[$LocationImage]]@@\n\n\t<br>You lost against the ninjas and fall on the ground. They don't lose their time with you and keep moving the carboards into their SUV. When the truck is empty they leave the place in a rush. While you lie on the ground you can't help but think back about the fight; those ninjas were stronger than the ones you encountered until now. How is it possible? Meanwhile the truck driver slowly gets up and seems astonished by the theft.<br>\n\n\t<br>@@.greenvoice;"Are those guys nuts or what? I was just transporting sex toys for god's sake."@@<br>\n\n\t<br>Sex toys? What is going on?<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "sextoys_ninja_theft">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberofencounter ++>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].numberoflose ++>>\n\t\t<<set $PCHP to 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_sex_toys_theft">>\n\n\t<</link>><br>\t\n\n<<elseif $tempencountername eq "edge_fight">>\n\n\t<<set $EventOngoing to true>>\n\t@@.resizedialognpc;[>img["./images/downtown_edge_lick0.jpg"]]@@\n\t<br>You lost against Edge; the fight was totally one-sided, you didn't stand a chance against her.<br>\n\t<br>@@.edgevoice;"Is it already over? I was expecting more from you, DJ's minion."@@<br>\n\t<br>She seaths her sword and look at you.<br>\n\t<br>@@.edgevoice;"I made a promise; it's time to teach you a lesson."@@<br>\n\t<br>She comes closer and opens the lower part of her coat. You realize that she isn't wearing much underneath as you see a pair of latex panties instead of a skirt or pants.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/downtown_edge_lick1.jpg"]]@@\n\t<br>She moves your head a bit toward her panties and you realize that they are crotchless.<br>\n\t<br>@@.edgevoice;"Do you see what you did to me? I am already wet; Are you going to take your reponsabilities about this?"@@<br>\n\n\t<br>She grabs you by your hair and forces you [[to come closer|edge_training_first]].<br>\n\n<<elseif $tempencountername eq "death_hammer_fight">>\n\n\t@@.resizelocationbig;[>img[$LocationImage]]@@\n\t<br>You lost against Death Hammer. She doesn't lose time with you and resumes pounding the armored truck. The truck armour doesn't stand long before it cracks open. She then goes inside and searches for something.<br>\n\n\t<br>@@.bluevoice;"What is this? Where is my money? Did she dare lie to the mighty Death Hammer? I will make her pay!"@@<br>\n\n\t<br>She leaves the scene, empty handed. Soon afterwards DJ and the policy arrive on the scene. They try to find Death Hammer, but to no avail; they also take testimony of everyone, including you. The driver of the truck loudly complains about the situation.<br>\n\n\t<br>@@.greenvoice;"This is stupid, we weren't carrying anything valuable!"@@<br>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "super_heist">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\t\n\t\t<<set $PCHP to 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_death_hammer">>\n\t<</link>><br>\n\n<<elseif $tempencountername eq "horny_ray_accomplices_fight">>\n\n\t@@.resizedialoghostilenpc;[>img["./images/visor_gang_0.jpg"]]@@\n\n\t<br>You lost against the two Rays and fall on the ground.<br>\n\n\t<br>@@.olivevoice;"We are going to teach you a lesson."@@<br>\n\n\t<br>@@.aquavoice;"We'll teach you a lesson you won't forget anytime soon!."@@<br>\n\n\t<br>You writhe on the floor as they keep targetting you with their beams The pain quickly fades away, replaced by bursts of pure pleasure.<br>\n\n\t<br>@@.olivevoice;"Next time, you'll beg for more."@@<br>\n\n\t<br>@@.aquavoice;"I'll make you crawl on the flor, naked."@@<br>\n\n\t<br>@@.olivevoice;"I'll make you one of my slaves."@@<br>\n\n\t<br>You lose track of time as they relentlessly use their powers on you. After a while, you come back to your senses as you hear police sirens in the distance.<br>\n\n\t<br>@@.olivevoice;"We have to go, for now. But don't worry, we'll take care of you later."@@<br>\n\n\t<br>@@.aquavoice;"I am going to enjoy breaking you into one of our little slave."@@<br>\n\n\t<br>@@.olivevoice;"This is so frustating, it is too soon to stop."@@<br>\n\n\t<<Arousal_add30>>\n\n\t<br>They quickly leave the scene. They apparently have a link with Miss Bystander, you need to find more information about them.<br>\n\t<<Mission_update "Miss Bystander disappearance" 1>>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "horny_ray_accomplices">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\t\n\t\t<<set $PCHP to 1>>\t\t\n\t<</link>><br>\n\n<<elseif $tempencountername eq "businessman_luchador_fight">>\n\n\t<<layered_image $LocationImage "./images/downtown_luchador_mistress_0.png" "resizedialognpc">>\n\t<br>You were defeated by the weird businessman! You fall on the ground, half uncounscious, and he walks in your direction.<br>\n\n\t<br>@@.tealvoice;"Break! Break! Me break you!"@@<br>\n\n\t<br>You fear that he is going to keep beating you when you see someone stepping in; It is a woman wearing a weird pink outfit, her face is hidden too behind a wrestling like kind of mask.<br>\n\n\t<br>@@.aquavoice;"Where is my new pet? Here you are! What are you doing?"@@<br>\n\n\t<br>@@.tealvoice;"Me need Break! Me must Break! Break pretty thing! Break you!"@@<br>\n\n\t<br>@@.aquavoice;"Your conversation is lacking, my little pet. Step down! Obey your mistress!"@@<br>\n\n\t<br>The businessman freezes and kneels in front of the woman.<br>\n\n\t<br>@@.aquavoice;"Follow me, my pet. We have much to do."@@<br>\n\n\t<br>The businessman points at you.<br>\n\t\n\t<br>@@.tealvoice;"Break her? Pretty please?"@@<br>\n\n\t<br>She scoffs.<br>\n\n\t<br>@@.aquavoice;"You are too eager, my pet. We'll do a lot of breaking, but later and on my terms."@@<br>\n\n\t<br>They both leave the place.<br>\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "kaleandos_imitators">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\t\n\t\t<<set $PCHP to 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_weird_masks">>\n\t<</link>><br>\n\n<<elseif $tempencountername eq "kaleandos_imitators_fight">>\n\n\t<br>You were defeated by the imitators!<br>\n\n\t<br>@@.bluevoice;"It serves you right, DJ scum!"@@<br>\n\n\t<br>@@.greenvoice;"You got what you deserved. Kaleandos is the only true power in this city."@@<br>\n\n\t<br>@@.bluevoice;"Should we get rid of her?"@@<br>\n\n\t<br>@@.greenvoice;"Don't be stupid, Kaleandos wants to deal with DJ himself. Let's gather the money and let's go."@@<br>\n\n\t<br>You hear some screams as they rob the couple and several nearby bystanders.<br>\n\n\t/* Is Stupid competition active? */\n\t<<get_mission_index_by_id "Stupid competition">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t<<contest_player_sub_point>>\n\t<</if>>\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\n\t\t<<get_randomencounter_index_by_id "kaleandos_imitators">>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\t\n\t\t<<set $PCHP to 1>>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_kaleandos_imitators">>\n\t<</link>><br>\n\n<<elseif $tempencountername eq "Amok_lair_escape">>\n\n\t@@.resizedialognpc;[>img["./images/Chaos_supralord.jpg"]]@@\n\t<br>You were defeated by the three knights!<br>\n\n\t<br>@@.lordamokvoice;"Grab her! There is no escape from Amok, $PCSuperName. Bring her to me!"@@<br>\n\n\t<br>The knights easily lift you and bring you in front of the Lord's throne. The Lord then gets up and comes closer.<br>\n\n\t/* Is marked? */\n\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t\t<<Corruption_amokmark "LordOfAmok">>\t\t\t\n\n\t<<else>>\n\n\t\t<br>While you are defenseless, the Lord of Amok begins performing weird sounding incantations:<br>\n\t\t<br>@@.lordamokvoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>He rips your top off and your bra follows suit. As he does so, you feel your body going numb where he touches you. You try to get up and resist but still can't find the strength. He grabs your tits in the palms in his hands and continues.<br>\n\t\t<br>@@.lordamokvoice;"I mark you with my might and with my mind."@@<br>\n\t\t<br>He patiently waits and the numbness recedes. Instead, you now feel your body getting warmer and warmer. You shiver and wonder what is happening to you. He releases his grip, only moments before you couldn't stand it up anymore. <br>\n\t\t<br>@@.lordamokvoice;"From now on, you will follow her will. You will know better than leave this place without permission."@@<br>\n\t\t<br>You manage to utter a reply:<br>\n\t\t<br>@@.PCvoice;"I… I’ll never…!"@@<br>\n\t\t<br>@@.lordamokvoice;"You don't have a choice anymore. I am the Lord of Amok and reshaping your mind is as easy for me as breathing. From now on you are mine to command. You won't be able to tell anyone about the wonders of Amok, me, my underlings, or this place. If I ever decide than you can leave this place at all."@@<br>\n\t\t<br>Seemingly done, he releases you.<br>\n\t\t<br>@@.lordamokvoice;"You can still try to fight me again if you want. Each time, you will lose another part of yourself to Amok. I am looking forward your inevitable surrender when you kneel in front of me and touch yourself while begging to know more of Amok’s glory."@@<br>\n\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\t\t<<Programming_lvlX_add5>>\n\n\t\t<br>It takes some time to recover from your fight. No one pays attention to you anymore. You decide to inspect yourself, just to be on the safe side. You feel well and don't notice anything strange. Well, nothing strange in the places that you want to inspect in front of others. What exactly did this Lord of Amok do to you? You look at the exit and see several knights closeby. It looks like you will have to fight your way out again. But at the moment you don't feel like it.<br>\n\t\t<<if $statchangeallowed>>\t\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t<</if>>\n\t\t<<SexualAwareness_lvl3_add>>\n\t\t<<Mission_update "LARP is so wrong" 6>>\n\t\t<<set $PCHP to 1>>\n\t\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n\t<</if>>\t\n\n<<elseif $tempencountername eq "black_kitty_fight">>\n\n\t<<set $EventOngoing to true>>\n\t<<layered_image "./images/University_attend_commute.jpg" "./images/BlackKitty_0.png" "resizedialognpc">>\n\t<br>You were defeated by Black Kitty!<br>\n\n\t<br>She plays with your body then grabs something from a nearby backpack.<br>\n\n\t<div class=resizedialognpc></div>\t\n\t<<layered_image "./images/University_attend_commute.jpg" "./images/headphone_cat1.png" "resizeitembig">>\n\n\t<br>She puts on you a weird looking headset and then flips a switch.<br>\n\n\t<br>@@.bluevoice;"Enjoy the ride, you stupid."@@<br>\n\t<<set $PCHP to 1>>\n\t<br>Your surroundings disappear and are replaced by [[something quite different|kittytraining0_first]].<br>\n\n<<elseif $tempencountername eq "warehouse_lockdown_final_fight">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja_lastfight>>\n\t<<set $EventOngoing to true>>\n<<elseif $tempencountername eq "warehouse_lockdown_hostile_keeper">>\n\t/*Mission failure keeper*/\n\t<<include UniversityWarehouse_lockdown_lose_keeper>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja3">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja2">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_lonelyninja1">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_newroom_fight">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_revengefight">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_firstfight">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_lockdown_fight0">>\n\t/*Mission failure minion*/\n\t<<include UniversityWarehouse_lockdown_lose_ninja>>\n\t<<set $EventOngoing to true>>\n\n<<elseif $tempencountername eq "warehouse_trap">>\n\n\t<<include warehouse_crate_passout>>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\n\n<<elseif $tempencountername eq "Operator_warehouse">>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t<<if $EncounterList[$tempencounterindex].numberoflose gt 0 >>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\n\t\t<br>You were defeated by the Keeper. She stands over your uncounscious body and gloats.<br>\n\n\t\t<br>@@.warehousekeepervoice;"It serves you right, little thief. You keep coming and I keep defeating you. I hope you've learned your lesson."@@<br>\n\n\t\t<br>She grabs your arm and drags you outside.<br>\n\n\t\t<br>@@.warehousekeepervoice;"I don't want to see you around, again. I am not delivering you to anyone, as I don't like the attention. But my patience is running thin, you shouldn't push your luck too much."@@<br>\n\n\t\t<br>She leaves you alone and heads back to the warehouse.<br>\n\t\t<br>\n\t\t<<link [[Get back up to your feet.|UniversityWarehouseEntrance]]>>\n\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\t\t\n\t\t\t<<set $PCHP to 1>>\n\n\t\t<</link>>\n\t\t<br>\n\t<<else>>\n\n\t\t@@.resizedialoghostilenpc;[>img["./images/Warehouse_keeper_fight0.jpg"]]@@\n\n\t\t<br>You were defeated by the Keeper. She stands over your uncounscious body and gloats.<br>\n\n\t\t<br>@@.warehousekeepervoice;"It serves you right, little thief. I hope you've learned your lesson."@@<br>\n\n\t\t<br>She grabs your arm and drags you outside.<br>\n\n\t\t<br>@@.warehousekeepervoice;"I don't want to see you around, again. Consider yourself lucky, the next time I might not be so lenient. "@@<br>\n\n\t\t<br>She leaves you alone and heads back to the warehouse.<br>\n\t\t<br>\n\t\t<<link [[Get back up to your feet.|UniversityWarehouseEntrance]]>>\n\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t\n\t\t\t<<set $PCHP to 1>>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n\n<<elseif $tempencountername eq "Ninja_box">>\n\n <br>The ninjas have defeated you.<br>\n\n <br>@@.greenvoice;"Yes, that is the real power of ninjas!"@@<br>\n\n <br>@@.limevoice;"I wasn't expecting this outcome, were we lucky?"@@<br>\n\n <br>@@.bluevoice;"This is because of my ninja outfit!"@@<br>\n\n <br>The other two freezes and looks at him.<br>\n <br>@@.greenvoice;"It is a Chinese costume!"@@<br>\n <br>@@.limevoice;"It is a Chinese costume!"@@<br>\n\n <br>@@.bluevoice;"I was sure of it, you lied to me!"@@<br>\n\n <br>@@.limevoice;"What are we going to do now?"@@<br>\n\n <br>@@.greenvoice;"Mistress will scold us if we don't bring back the crate as fast as it is possible. This wannabe heroine looks incapacitated for the moment, we'd better hurry."@@<br>\n\n <br>They grab the crates and walk away.<br>\n\n <br>@@.limevoice;"Lucky us, we could park not too far from this storage sheds. Those crates are a pain in the ass to carry."@@<br>\n\t<<Mission_newunlock "Ninja box">>\n\t<<Mission_update "Ninja box" 0>>\n\t/*Add knowledge of Mistress B */\n\t<<get_character_index_by_id "mistress_b">>\n\t<<set $character[$tempcharacterindex].talk.met_henchmen_park to true>>\n\t<br>\n\t<<link [[Get back up to your feet.|$LocationCurrent]]>>\n\n\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t<<set $RandomEncounterArray[13].numberoflose ++ >>\n\t\t<<set $RandomEncounterArray[13].numberofencounter += 1>>\n\t\t<<set $PCHP to 1>>\n\t<</link>>\n\t<br>\n\n<<elseif $tempencountername eq "Ninja_warehouse">>\n\n\t<<if $EncounterList[$tempencounterindex].numberoflose gt 0>>\n\n\t\t<br>The ninjas have defeated you, once again.<br>\n\n\t\t<br>@@.greenvoice;"I can't believe how weak she is. Can she really be called a super heroine?"@@<br>\n\n\t\t<br>@@.bluevoice;"It doesn't really matter. Mistress's priority is the crates, leave her alone and go grab the crates."@@<br>\n\n\t\t<br>@@.greenvoice;"Are you sure? Mistress would love to mess with her."@@<br>\n\n\t\t<br>@@.bluevoice;"Am I sure? Do you remember what happened to the last Ninjas who tried to appeal to Mistress?"@@<br>\n\n\t\t<br>@@.greenvoice;"What ninjas?"@@<br>\n\t\t\n\t\t<br>@@.bluevoice;"That is exactly the point! Mistress wants obedient Ninjas not creative's ones."@@<br>\n\n\t\t<br>They don't say anything more and grab the crates.<br>\n\n\t <br>@@.greenvoice;"See you later super weakling."@@<br>\n\n\t\t<br>They leave you alone and flee with the crates.<br>\n\n\t\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t\t<<set $PCHP to 1>>\n\t\t<</link>>\n\t\t<br>\n\t<<else>>\n\n\t\t<br>The ninjas have defeated you.<br>\n\n\t\t<br>@@.greenvoice;"You are just a weakling."@@<br>\n\n\t\t<br>@@.bluevoice;"Mistress was worrying about you for nothing. Now what are we going to do with her? Let's grab her and bring her to Mistress."@@<br>\n\n\t\t<br>@@.greenvoice;"That's a good idea. We'll bring the crates later."@@<br>\n\n\t\t<br>They pause as they both seem to ponder something.<br>\n\n\t\t<br>@@.bluevoice;"Can we bring both? I don't know what will please Mistress more between a defeated super heroines and the crates."@@<br>\n\n\t\t<br>@@.greenvoice;"I only have two arms, let's bring this super to her."@@<br>\n\n\t\t<br>@@.bluevoice;"Are you sure? She really insisted that our top priority was the crates."@@<br>\n\n\t\t<br>They don't say anything more and grab the crates.<br>\n\n\t <br>@@.greenvoice;"See you later super weakling."@@<br>\n\n\t\t<br>They leave you alone and flee with the crates.<br>\n\n\t\t<<Mission_update "Ninja box" 9>>\n\t\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\t\t\t<<set $PCHP to 1>>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n\n/* Is The coach bodyguard fight id=32 */\n<<elseif $tempencountername eq "Boys Band party">>\n\n\t/* Is second time? */\n\n\t<<get_character_index_by_id "TheCoachBodyguards">>\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 2>>\n\t\t@@.resizedialognpc;[>img["./images/Rubgyman_5.jpg"]]@@\n\t\t<<if $Arousal gte 80 >>\t\n\t\t\t<br>You have been defeated again by the three rugby players. One of them starts to rub his briefs while looking you over. <br>\n\t\t\t<br>@@.bluevoice;"What are you doing?"@@<br>\n\t\t\t<br>@@.bluevoice;"Look at her: so aroused, so horny, so eager. I want to use her body. It has been so long since I've had the chance to fuck someone. I need some relief. Now!"@@<br>\n\t\t\t<br>@@.bluevoice;"Stop it, man. You know what the coach says: no sex before matches. Keep the desire at bay and use that frustration to dominate in the match!"@@<br>\n\t\t\t<br>The guy stops rubbing his briefs.<br>\n\t\t\t<br>@@.bluevoice;"You are right, but damn, I would love to pound her eager little pussy right away."@@<br>\n\t\t\t<br>@@.bluevoice;"Let's take her panties again. I am sure doing that will please the coach."@@<br>\n\t\t<<else>>\n\t\t\t<br>You have once again been defeated by the three rugby players. <br>\n\t\t\t<br>@@.bluevoice;"Yo, miss super hero. You should really learn your lesson. You can't beat us, so why are you still coming back and looking for trouble?"@@<br>\n\t\t\t<br>@@.PCvoice;"You are clearly up to some shady business."@@<br>\n\t\t\t<br>@@.bluevoice;"We aren't doing anything shady. Well, except for taking the panties from a noisy super hero."@@<br>\n\t\t\t<br>What?!<br>\n\t\t<</if>>\n\n\t\t<br>@@.bluevoice;"Should we take her panties?"@@<br>\n\t\t<br>@@.PCvoice;"Don't you dare!"@@<br>\n\t\t<br>@@.bluevoice;"You need to learn your lesson. We are losing precious training time because of you. Now be a good girl and just give them to us."@@<br>\n\t\t<br>@@.PCvoice;"That's never going to happen."@@<br>\n\t\t<br>One of them lifts your skirt and begins lowering your panties. You are too weak to resist and soon you find yourself pantieless.<br>\n\t\t<br>@@.bluevoice;"Next time, think twice before messing with us."@@<br>\n\t\t<<if $statchangeallowed>>\t\t\n\t\t\t<<set $PCHP to 1>>\n\t\t\t<<get_character_index_by_id "TheCoachBodyguards">>\n\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n\t\t<</if>>\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t\t<<if $Arousal gte 80 >>\n\t\t\t\n\t\t\t<br>You have been defeated by the three rugby players and one of them rushes inside the building. Meanwhile, the nearly naked one that is closest to you starts to rub his briefs. <br>\n\t\t\t<br>@@.bluevoice;"What are you doing?"@@<br>\n\t\t\t<br>@@.bluevoice;"Look at her: so aroused, so horny, so eager. I want to use her body. It had been so long since I’ve had the chance to fuck someone. It’s time for some much needed relief."@@<br>\n\t\t\t<br>@@.bluevoice;"Stop it. You know what the coach says: no sex before matches. Keep the desire at bay and channel that frustration into a big win at the match!"@@<br>\n\t\t\t<br>The guy stops rubbing his briefs.<br>\n\t\t\t<br>@@.bluevoice;"You are right, but damn, I would love to pound her eager little pussy right away. Maybe after the game?"@@<br>\n\t\t\n\t\t<<else>>\n\t\t\n\t\t\t<br>You have been defeated by the three rugby players. One of them hurries inside the building.<br>\n\t\t\t<br>@@.bluevoice;"We told you this is club property, didn't we? You may be a super hero but you have no right to mess with other’s private business."@@<br>\n\t\t\t<br>@@.PCvoice;"Except, what you are doing is shady business."@@<br>\n\t\t\t<br>@@.bluevoice;"Training to win rugby matches is shady business in your book? That's weird and a new one."@@<br>\n\t\t\t<br>Could you have been wrong?<br>\n\t\t\n\t\t<</if>>\n\n\t\t<br>The third one comes back from the building with someone, most likely their coach.<br>\n\t\t<br>@@.bluevoice;"Coach, we caught her while she was trying to sneak in. She was quite suspicious, so we had a fight."@@<br>\n\t\t<br>The coach looks at you from head to toe.<br>\n\t\t<br>@@.bluevoice;"I've heard about her. $PCSuperName, is it? I am sorry about your run in with my boys."@@<br>\n\t\t<br>Much to your surprise, he helps you get back up.<br>\n\t\t<br>@@.bluevoice;"We are close to an important match and I am working on specific counter tactic to guarantee we win it. I told them to guard my place, just to be sure my strategy stays secret. I'm sure you understand my situation, yes? I think that they overdid it and I apologize on their, and my, behalf."@@<br>\n\t\t<br>You get the feeling that he is trying to deflect suspicion from himself.<br>\n\t\t<br>@@.bluevoice;"Do you want one of my boys to help you get back home?"@@<br>\n\t\t<br>@@.PCvoice;"No thank you, I am fine."@@<br>\n\t\t<br>@@.bluevoice;"I still have some work to do on those tactics, so farewell. Next time be careful when you are walking around here. My boys could confuse you with a spy from our opponents again."@@<br>\n\t\t<br>He leaves you alone with his "boys".<br>\n\t\t<<if $statchangeallowed>>\t\n\t\t\t<<set $PCHP to 1>>\n\t\t\t<<get_character_index_by_id "TheCoachBodyguards">>\n\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n\t\t<</if>>\n\t<</if>>\n\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n<<elseif $tempencountername eq "Coach_down">>\n\n /* Is the player without panties?*/\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t<<get_character_index_by_id "TheCoach">>\n\t<<if $character[$tempcharacterindex].Programming eq 1>>\n\n\t\t<br>You have been defeated by the Coach. <br>\n\t\t<br>@@.bluevoice;"Is this what you call delivery service? Fresh, juicy panties, served up at home anytime I want?"@@<br>\n\t\t<br>He pushes the pair of panties he’s holding against your face.<br>\n\t\t<br>@@.bluevoice;"Why would I need delivery when I already have everything I need right here?"@@<br>\n\t\t<br>You try to hold your breath but you smell a musky, feminine scent coming from them. They clearly haven't been washed in a while.<br>\n\t\t<br>@@.bluevoice;"Do you think your panties can smell as good as these? I must admit, mine aren't as fresh as I like. They were wet and creamy when I first got them. Do you think yours are even better?"@@<br>\n\n\t\t<br>You struggle but can't fight him as he lifts up your skirt.<br>\n\t\t<br>@@.bluevoice;"Let me check..."@@<br>\n\t\t<br>He sends his other hand between your legs and softly touches your bare skin.<br>\n\t\t<br>He seems quite surprised by what he finds.<br>\n\t\t<br>@@.bluevoice;"No panties at all?! What a dirty girl!"@@<br>\n\t\t<br>Dropping the panties he was holding, he grabs your legs and spread them. Then he slowly pushes his face towards your crotch. You try to resist but fail to put a fight in your current state.<br>\n\t\t<br>@@.bluevoice;"It can't be! Are you wearing a small pair of panties or at least a micro thong of some sort?"@@<br>\n\t\t<br>He keeps looking at your crotch, hoping to find something.<br>\n\t\t<br>@@.bluevoice;"Why are you spoiling my victory? I love naughty girls, but they need to wear panties! I am not interested in little sluts who like to go commando."@@<br>\n\t\t<br>You want to protest then blush. You aren't wearing any panties and can’t believe the coach had to find out. He doesn't pay any more attention to you and inspects your clothing<br>\n\t\t<br>@@.bluevoice;"Your clothes aren't even soaked with your juices. You aren't worthy of my attention."@@<br>\n\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t<br>@@.bluevoice;"You slut! I would love to see you again when you are actually wearing something. Bit it's time for me to skip town. I know your kind, you will come at me again and again. You are weak on your own, but I don't think I can defeat your DJ's friends. At least I had some fun with you before leaving."@@<br>\n\t\t<<if $statchangeallowed>>\t\n\t\t\t<<set $PCHP to 1>>\t\t\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<br>You have been defeated by the Coach. <br>\n\t\t<br>@@.bluevoice;"Is this what you call delivery service? Fresh, juicy panties, served up at home anytime I want? You lied to me, are you trying to make it up to me?"@@<br>\n\t\t<br>He pushes the pair of panties he’s holding against your face.<br>\n\t\t<br>@@.bluevoice;"Why would I need delivery when I already have everything I need right here?"@@<br>\n\t\t<br>You try to hold your breath but you smell a musky, feminine scent coming from them. They clearly haven't been washed in a while.<br>\n\t\t<br>@@.bluevoice;"Do you think your panties can smell as good as these? I must admit, mine aren't as fresh as I like. They were wet and creamy when I first got them. Do you think yours are even better? Dirty liar's panties are the best, don't you think?"@@<br>\n\n\t\t<br>You struggle but can't fight him as he lifts up your skirt.<br>\n\t\t<br>@@.bluevoice;"Let me check..."@@<br>\n\t\t<br>He sends his other hand between your legs and softly touches your underwear.<br>\n\n\t\t<<if $Arousal gte 80 >>\n\n\t\t\t<br>He seems quite surprised by what he finds.<br>\n\t\t\t<br>@@.bluevoice;"Are they really this wet?!"@@<br>\n\t\t\t<br>Dropping the panties he was holding, he grabs your legs and spreads them. He then slowly pushes his face towards your crotch. You try to resist but can't put a fight in your current state.<br>\n\t\t\t<br>@@.bluevoice;"Wet, wet, wet...! Oh, how I love the smell of freshly soaked panties in the morning."@@<br>\n\t\t\t<br>He takes a huge whiff.<br>\n\t\t\t<br>@@.bluevoice;"I love naughty girls. Their panties are so marvelous, when they even bother wearing ones, of course. Did you get off on fighting me? I wonder why... I am far more interested in your panties than in your body, if you were hoping I’d use you."@@<br>\n\t\t\t<br>Without further ado, he removes them. They cling to your labia due to how wet they are, and you try to fight again, but they slowly peel away from your wetness. You soon find yourself without any panties to hide your shameful arousal.<br>\n\t\t\t<br>@@.bluevoice;"Don't worry, I'll be sure to put them to good use."@@<br>\n\t\t\t<br>He forces you back outside.<br>\n\t\t\t<br>@@.bluevoice;"Off you go on your adventures. Feel free to come back with another fresh pair for me."@@<br>\n\n\t\t<<else>>\n\n\t\t\t<br>He seems disappointed by what he finds.<br>\n\t\t\t<br>@@.bluevoice;"This is too bad. I thought that, deep down, all super heroines were dirty sluts with equally dirty panties."@@<br>\n\t\t\t<br>Without further ado, he removes your panties. You try to fight him but he takes advantage of your current weakened state. You soon find yourself pantieless.<br>\n\t\t\t<br>@@.bluevoice;"Don't worry, I'll put them to good use. But next time, make sure they’re nice and used for me."@@<br>\n\t\t\t<br>He seems to realize something.<br>\n\t\t\t<br>@@.bluevoice;"I could help you soil them a bit. I won't touch your precious body, you’re too young for my tastes. I am more interested in what you'd could call the byproduct. You are quite lacking in this department but I’ve created some pills to help. Where are they again?"@@<br>\n\n\t\t<</if>>\n\n\t\t<br>@@.bluevoice;"Found it! Here you go."@@<br>\n\t\t<br>He grabs your face and forces something between your lips.<br>\n\t\t<br>@@.bluevoice;"Swallow it."@@<br>\n\t\t<br>He massages your throat, forcing you swallow it.<br>\n\t\t<br>@@.bluevoice;"Can you feel its effects already setting in? I am proud of this one. It will make you all hot and bothered in no time. It's too bad soiled panties are hard to come by or I would flood the campus with them."@@<br>\n\t\t<br>Indeed, you feel your head spinning and your body heating up. What is going on? What exactly did he give you? The Coach stares at you intently, waiting for something.<br>\n\n\t\t<<if $Arousal gte 80 >>\n\n\t\t\t<br>You feel more and more flushed until it's barely tolerable. Your nipples ache and your pussy pulses wantonly, eager for anything to touch it, to satisfy your unquenchable lust.<br>\n\t\t\t<br>@@.bluevoice;"Are you ready?"@@<br>\n\t\t\t<br>He sends a probing hand between your legs. You are so aroused that you can't help yourself and you try to push your hips in his direction, hoping for a firm graze from his palm.<br>\n\t\t\t<br>@@.bluevoice;"Oh my... you seem quite ready to me."@@<br>\n\t\t\t<br>He expertly avoids your pussy and then removes your panties. The light breeze on your bare pussy fuels your lust even more and you try to touch him again.<br>\n\t\t\t<br>@@.bluevoice;"No, no. It won't be so easy. I only want these. Go elsewhere to quench your lust, you little wench."@@<br>\n\t\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t\t<br>@@.bluevoice;"It's time for me to skip town. I know your kind, you will come at me again and again. You are weak on your own, but I don't think I can defeat your DJ's friends. At least I had some fun with you before leaving."@@<br>\n\n\t\t<<else>>\n\n\t\t\t<br>You feel a wave of horniness rushing through your body. You manage to keep it at bay and your mind focused on your current situation. Once again, the coach seems disappointed.<br>\n\t\t\t<br>@@.bluevoice;"Still nothing? You really are quite the stubborn hero. Well, I am not going to waste any more time with you. Get outta here."@@<br>\n\t\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t\t<br>@@.bluevoice;"It's time for me to skip town. I know your kind, you will come at me again and again. You are weak on your own, but I don't think I can defeat your DJ's friends. At least I had some fun with you before leaving."@@<br>\n\t\t\t<<Arousal_add30>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $statchangeallowed>>\t\t\t\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n<br><<link [[Back to business|UniversityParkSportsAnnex]]>>\n\t<<move_character_to_room_by_id "TheCoach" "Store">>\n<</link>><br>\n\n/* Is The coach fight id=31 */\n<<elseif $tempencountername eq "I love panties">>\n\n /* Is the player without panties?*/\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t<<get_character_index_by_id "TheCoach">>\n\t<<if $character[$tempcharacterindex].Programming eq 1>>\n\n\t\t<br>You have been defeated by the Coach. <br>\n\t\t<br>@@.bluevoice;"Is this what you call delivery service? Fresh, juicy panties, served up at home anytime I want?"@@<br>\n\t\t<br>He pushes the pair of panties he’s holding against your face.<br>\n\t\t<br>@@.bluevoice;"Why would I need delivery when I already have everything I need right here?"@@<br>\n\t\t<br>You try to hold your breath but you smell a musky, feminine scent coming from them. They clearly haven't been washed in a while.<br>\n\t\t<br>@@.bluevoice;"Do you think your panties can smell as good as these? I must admit, mine aren't as fresh as I like. They were wet and creamy when I first got them. Do you think yours are even better?"@@<br>\n\n\t\t<br>You struggle but can't fight him as he lifts up your skirt.<br>\n\t\t<br>@@.bluevoice;"Let me check..."@@<br>\n\t\t<br>He sends his other hand between your legs and softly touches your bare skin.<br>\n\t\t<br>He seems quite surprised by what he finds.<br>\n\t\t<br>@@.bluevoice;"No panties at all?! What a dirty girl!"@@<br>\n\t\t<br>Dropping the panties he was holding, he grabs your legs and spread them. Then he slowly pushes his face towards your crotch. You try to resist but fail to put a fight in your current state.<br>\n\t\t<br>@@.bluevoice;"It can't be! Are you wearing a small pair of panties or at least a micro thong of some sort?"@@<br>\n\t\t<br>He keeps looking at your crotch, hoping to find something.<br>\n\t\t<br>@@.bluevoice;"Why are you spoiling my victory? I love naughty girls, but they need to wear panties! I am not interested in little sluts who like to go commando."@@<br>\n\t\t<br>You want to protest then blush. You aren't wearing any panties and can’t believe the coach had to find out. He doesn't pay any more attention to you and inspects your clothing<br>\n\t\t<br>@@.bluevoice;"Your clothes aren't even soaked with your juices. You aren't worthy of my attention."@@<br>\n\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t<br>@@.bluevoice;"You slut! Come back when you are actually wearing something."@@<br>\n\t\t<<if $statchangeallowed>>\t\n\t\t\t<<set $PCHP to 1>>\t\t\n\t\t\t<<get_character_index_by_id "TheCoach">>\n\t\t\t<<set $character[$tempcharacterindex].Description to 2>>\n\t\t\t<<disable_character_talk "TheCoach" "super_ask_help">>\n\t\t\t<<disable_character_talk "TheCoach" "super_interrogate">>\n\t\t\t<<get_character_index_by_id "TheCoach">>\n\t\t\t<<set $character[$tempcharacterindex].BefriendLvl to 1>>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<br>You have been defeated by the Coach. <br>\n\t\t<br>@@.bluevoice;"Is this what you call delivery service? Fresh, juicy panties, served up at home anytime I want?"@@<br>\n\t\t<br>He pushes the pair of panties he’s holding against your face.<br>\n\t\t<br>@@.bluevoice;"Why would I need delivery when I already have everything I need right here?"@@<br>\n\t\t<br>You try to hold your breath but you smell a musky, feminine scent coming from them. They clearly haven't been washed in a while.<br>\n\t\t<br>@@.bluevoice;"Do you think your panties can smell as good as these? I must admit, mine aren't as fresh as I like. They were wet and creamy when I first got them. Do you think yours are even better?"@@<br>\n\n\t\t<br>You struggle but can't fight him as he lifts up your skirt.<br>\n\t\t<br>@@.bluevoice;"Let me check..."@@<br>\n\t\t<br>He sends his other hand between your legs and softly touches your underwear.<br>\n\n\t\t<<if $Arousal gte 80 >>\n\n\t\t\t<br>He seems quite surprised by what he finds.<br>\n\t\t\t<br>@@.bluevoice;"Are they really this wet?!"@@<br>\n\t\t\t<br>Dropping the panties he was holding, he grabs your legs and spreads them. He then slowly pushes his face towards your crotch. You try to resist but can't put a fight in your current state.<br>\n\t\t\t<br>@@.bluevoice;"Wet, wet, wet...! Oh, how I love the smell of freshly soaked panties in the morning."@@<br>\n\t\t\t<br>He takes a huge whiff.<br>\n\t\t\t<br>@@.bluevoice;"I love naughty girls. Their panties are so marvelous, when they even bother wearing ones, of course. Did you get off on fighting me? I wonder why... I am far more interested in your panties than in your body, if you were hoping I’d use you."@@<br>\n\t\t\t<br>Without further ado, he removes them. They cling to your labia due to how wet they are, and you try to fight again, but they slowly peel away from your wetness. You soon find yourself without any panties to hide your shameful arousal.<br>\n\t\t\t<br>@@.bluevoice;"Don't worry, I'll be sure to put them to good use."@@<br>\n\t\t\t<br>He forces you back outside.<br>\n\t\t\t<br>@@.bluevoice;"Off you go on your adventures. Feel free to come back with another fresh pair for me."@@<br>\n\n\t\t<<else>>\n\n\t\t\t<br>He seems disappointed by what he finds.<br>\n\t\t\t<br>@@.bluevoice;"This is too bad. I thought that, deep down, all super heroines were dirty sluts with equally dirty panties."@@<br>\n\t\t\t<br>Without further ado, he removes your panties. You try to fight him but he takes advantage of your current weakened state. You soon find yourself pantieless.<br>\n\t\t\t<br>@@.bluevoice;"Don't worry, I'll put them to good use. But next time, make sure they’re nice and used for me."@@<br>\n\t\t\t<br>He seems to realize something.<br>\n\t\t\t<br>@@.bluevoice;"I could help you soil them a bit. I won't touch your precious body, you’re too young for my tastes. I am more interested in what you'd could call the byproduct. You are quite lacking in this department but I’ve created some pills to help. Where are they again?"@@<br>\n\t\t\t<br>He searches for something in his jacket.<br>\n\n\t\t\t<br>@@.bluevoice;"Found it! Here you go."@@<br>\n\t\t\t<br>He grabs your face and forces something between your lips.<br>\n\t\t\t<br>@@.bluevoice;"Swallow it."@@<br>\n\t\t\t<br>He massages your throat, forcing you swallow it.<br>\n\t\t\t<br>@@.bluevoice;"Can you feel its effects already setting in? I am proud of this one. It will make you all hot and bothered in no time. It's too bad soiled panties are hard to come by or I would flood the campus with them."@@<br>\n\t\t\t<br>Indeed, you feel your head spinning and your body heating up. What is going on? What exactly did he give you? The Coach stares at you intently, waiting for something.<br>\n\n\t\t\t<<if $Arousal gte 80 >>\n\n\t\t\t\t<br>You feel more and more flushed until it's barely tolerable. Your nipples ache and your pussy pulses wantonly, eager for anything to touch it, to satisfy your unquenchable lust.<br>\n\t\t\t\t<br>@@.bluevoice;"Are you ready?"@@<br>\n\t\t\t\t<br>He sends a probing hand between your legs. You are so aroused that you can't help yourself and you try to push your hips in his direction, hoping for a firm graze from his palm.<br>\n\t\t\t\t<br>@@.bluevoice;"Oh my... you seem quite ready to me."@@<br>\n\t\t\t\t<br>He expertly avoids your pussy and then removes your panties. The light breeze on your bare pussy fuels your lust even more and you try to touch him again.<br>\n\t\t\t\t<br>@@.bluevoice;"No, no. It won't be so easy. I only want these. Go elsewhere to quench your lust, you little wench."@@<br>\n\t\t\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t\t\t<br>@@.bluevoice;"Leave my boys alone. They have an important game to prepare for and no time for your slutty needs."@@<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>You feel a wave of horniness rushing through your body. You manage to keep it at bay and your mind focused on your current situation. Once again, the coach seems disappointed.<br>\n\t\t\t\t<br>@@.bluevoice;"Still nothing? You really are quite the stubborn hero. Well, I am not going to waste any more time with you. Get outta here."@@<br>\n\t\t\t\t<br>Without further ado, he kicks you outside.<br>\n\t\t\n\t\t\t\t<<Arousal_add30>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t\t<<if $statchangeallowed>>\t\t\t\n\t\t\t<<set $PCHP to 1>>\n\t\t\t<<get_character_index_by_id "TheCoach">>\n\t\t\t<<set $character[$tempcharacterindex].Description to 2>>\n\t\t\t<<disable_character_talk "TheCoach" "super_ask_help">>\n\t\t\t<<disable_character_talk "TheCoach" "super_interrogate">>\n\t\t\t<<get_character_index_by_id "TheCoach">>\n\t\t\t<<set $character[$tempcharacterindex].BefriendLvl to 1>>\n\t\t<</if>>\n<br><<link [[Back to business|UniversityParkSportsAnnex]]>>\n\n<</link>><br>\n\n/* Is Track field id=30? */\n<<elseif $tempencountername eq "Double knights">>\n\n\t/* Is marked? */\n\t@@.resizedialoghostilenpc;[>img["./images/Chaos_2.jpg"]]@@\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<Corruption_amokmark>>\n\t<<else>>\n\n\t\t<br>You have been defeated by the knights of Amok! While you are defenseless, one of them makes weird incantations:<br>\n\t\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>He rips your top off and quickly does the same with your bra. Is he going to rape you? You try to get up but it's no use. He grabs your tits and you notice his gauntlets are oddly warm. You hope that someone will help you, but all the students have left the track field. You find some solace in the fact that no one will witness your indignity.<br>\n\t\t<br>@@.bluevoice;"I mark you with his tools, these claws."@@<br>\n\t\t<br>His gauntlet heats up. What kind of trick is this? Before it becomes uncomfortable, he releases your breasts. <br>\n\t\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t\t<br>You manage to utter a reply:<br>\n\t\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t\t<br>@@.bluevoice;"You will see how pleasant it is."@@<br>\n\t\t<br>Without another word, they leave you be.<br>\n\t\n\t\t<<Arousal_add5>>\n\t\t<<Willpower_sub5>>\n\t\t<<Programming_lvlX_add2>>\n\t\t\n\t\t<<Game_Over_check 3>>\n\t\n\t\t<br>It takes some time to recover from your fight. You lay alone in the track field and decide to inspect yourself after this strange scene. You feel well and don't notice anything odd, at least not in the places that you can check in public. That guy must be under the influence of a hallucinogen of some sort and truly believed in his delusions. That would explain his weird behavior and his abnormal strength as well.<br>\n\t\t<<if $statchangeallowed>>\t\t\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t<</if>>\n\t\t<<SexualAwareness_lvl3_add>>\n\t<</if>>\n\t<<set $PCHP to 1>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Lord of Amok id=29? */\n<<elseif $tempencountername eq "Amok showdown">>\n\n\t@@.resizedialoghostilenpc;[>img["./images/Chaos_supralord_portrait.jpg"]]@@\n\t<br>The Lord of Amok won the fight. You fall to the ground, struggling to stay conscious.<br>\n\n\t/* Is marked? */\n\n\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t\t<<Corruption_amokmark "LordOfAmok">>\t\t\t\n\n\t<<else>>\n\n\t\t<br>While you are defenseless, the Lord of Amok begins performing weird sounding incantations:<br>\n\t\t<br>@@.lordamokvoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>He rips your top off and your bra follows suit. As he does so, you feel your body going numb where he touches you. You try to get up and resist but still can't find the strength. He grabs your tits in the palms in his hands and continues.<br>\n\t\t<br>@@.lordamokvoice;"I mark you with my might and with my mind."@@<br>\n\t\t<br>He patiently waits and the numbness recedes. Instead, you now feel your body getting warmer and warmer. You shiver and wonde what is happening to you. He releases his grip, only moments before you couldn't stand it up anymore. <br>\n\t\t<br>@@.lordamokvoice;"From now on, you will follow her will."@@<br>\n\t\t<br>You manage to utter a reply:<br>\n\t\t<br>@@.PCvoice;"I… I’ll never…!"@@<br>\n\t\t<br>@@.lordamokvoice;"You don't have a choice anymore. I am the Lord of Amok and reshaping your mind is as easy for me as breathing. From now on you are mine to command. You won't be able to tell anyone about the wonders of Amok, me, my underlings, or this place. "@@<br>\n\t\t<br>Seemingly done, he releases you.<br>\n\t\t<br>@@.lordamokvoice;"You can still try to fight me again if you want. Each time, you will lose another part of yourself to Amok. I am looking forward your inevitable surrender when you kneel in front of me and touch yourself while begging to know more of Amok’s glory."@@<br>\n\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\t\t<<Programming_lvlX_add5>>\n\n\t\t<br>It takes some time to recover from your fight. No one pays attention to you anymore. You decide to inspect yourself, just to be on the safe side. You feel well and don't notice anything strange. Well, nothing strange in the places that you want to inspect in front of others. What exactly did this Lord of Amok do to you?<br>\n\t\t<<if $statchangeallowed>>\t\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t<</if>>\n\t\t<<SexualAwareness_lvl3_add>>\n\t\t<<Mission_update "LARP is so wrong" 6>>\n\t\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n\t<</if>>\n\n\t<<if $statchangeallowed>>\t\t\n\t\t<<get_location_index_by_id "AmokLairTheater1">>\n\t\t<<set $location[$templocationindex].event to 2>>\t\t\t\n\t\t<<set $PCHP to 1>>\n\t\t/*\n\t\tCT_SETVARIABLE\n\t\t\n\t\tEncounterList(29)(1)\n\t\t\n\t\tCT_SETVARIABLE\n\t\t\n\t\tEncounterList(29)(2)\n\t\t*/\n\t\t<<get_location_index_by_id "AmokLairTheater2">>\n\t\t<<set $location[$templocationindex].event to 2>>\n\t<</if>>\n\t<<set $EncounterList[29].opponentname.delete("Mordak")>>\n\t<<set $EncounterList[29].opponentname.delete("Gardakan")>>\n\t\n\n/* Is Arissa maiden of Amok id=28? */\n<<elseif $tempencountername eq "Sexy sentry">>\n\n\t@@.resizedialognpc;[>img["./images/amok_maiden0_4.jpg"]]@@\n\t<br>Arissa wins the fight. You fall to the ground, weakened and groggy.<br>\n\n\t/* Is marked? */\n\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\n\t\t<br>@@.bluevoice;"What shall I do with you?"@@<br>\n\t\t<br>She strips you, looking for something. She seems delighted when she spots your mark:<br>\n\t\t<br>@@.bluevoice;"So you are already marked? Good, then you are ripe for the taking!"@@<br>\n\t\t<br>She grabs your hair and twists your head in her direction.<br>\n\t\t<br>@@.bluevoice;"Do you already belong to someone? Are you just another of those stupid would-be sluts or are you really a super slut?"@@<br>\n\t\t<br>She ponders something.<br>\n\n\t\t<br>@@.bluevoice;"I should hand you over... but I won't. I like to watch girls like you fall deeper under the grasp of Amok."@@<br>\n\t\t<br>She applies the tip of her glaive on your mark and mutters some incantations.<br>\n\t\t<br>@@.bluevoice;"Your mark is still incomplete and its power is limited, but I reinforced it. You are now less likely to talk about this place or what is happening here. You also will no longer be able to ask for help." @@<br>\n\t\t<br>She keeps muttering the incantation.<br> \n\t\t<br>@@.bluevoice;"This part is for me. You are more and more likely to obey me and my sisters. You will also feel more aroused in my presence, with an unbearable desire to submit to me."@@<br>\n\t\t<br>You indeed feel yourself becoming more and more aroused in front of this beautiful warrior.<br>\n\n\t\t/* Is first time? */\n\t\t<<if $statchangeallowed>>\n\t\t\t<<get_character_index_by_id "Amok_maiden_0">>\n\t\t\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\t\t\t\n\t\t\t\t<<set $character[$tempcharacterindex].BefriendLvl += 1>>\t\t\n\t\t\t\t<br>She seems to hesitate then adds:<br>\n\t\t\t\t<br>@@.bluevoice;"If you really want to go through, just ask me nicely. I could let you, if you do something for me."@@<br>\t\t\n\t\t\t\t<<activate_character_talk "Amok_maiden_0" "small_talk">>\n\t\t\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t\t\t<<else>>\n\t\t\t\t<<set $character[$tempcharacterindex].BefriendLvl += 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t/* standard_stat_lose */\t\t\t\t\n\t\t<<Arousal_add10>>\n\t\t<<Willpower_sub10>>\n\t\t<<Programming_lvlX_add5>>\n\t\t<<set $PCHP to 1>>\n\t<<else>>\t\n\t\t\n\t\t<br>While you are defenseless, she starts making weird incantations:<br>\n\t\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>She swiftly and expertly removes your top and your bra with her glaive. As she does so, the blade of her weapon starts glowing. You try to get up but still can't muster the strength to move. She gently touches your breasts with the side of her blade. It's odd; it feels quite pleasant and you aren't afraid she’ll cut you in the slightest.<br>\n\t\t<br>@@.bluevoice;"I mark you with her blade."@@<br>\n\n\t\t<<Arousal_add5>>\n\t\t<<Willpower_sub5>>\n\t\t<<Programming_lvlX_add2>>\n\n\t\t<br>She keeps touching your tits with her glaive, clearly expecting something to happen. What kind of trick is she up to? Still, it's not uncomfortable, and instead your breasts feel warmer and warmer. You shiver wondering what is happening to you. She stops just before you can't stand it anymore. <br>\n\t\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t\t<br>You manage to utter a reply:<br>\n\t\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t\t<br>@@.bluevoice;"You will see how pleasant it is. Perhaps you will embrace the fate of a maiden, like me, otherwise you will end up joining the other sluts in the main building."@@<br>\n\t\t<br>Without saying anything else, she lets you go.<br>\n\n\t\t/*Is first time?*/\n\t\t<<if $statchangeallowed>>\n\t\t\t<<get_character_index_by_id "Amok_maiden_0">>\n\t\t\t<<if $character[$tempcharacterindex].ConversationGenuineLvl eq 0>>\n\t\n\t\t\t\t<<activate_character_talk "Amok_maiden_0" "small_talk">>\n\t\t\n\t\t\t\t<br>@@.bluevoice;"If you want to pass, you'll have to convince me first."@@<br>\n\t\t\n\t\t\t\t<<get_character_index_by_id "Amok_maiden_0">>\n\t\t\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<br>It takes some time to recover from your fight and your ordeal. The maiden watches you the whole time; is she really just letting you go?<br>\n\t\t<br>You manage to get up and she resumes her sentry duties.<br>\n\t\t<br>@@.bluevoice;"Leave now or I'll have to bring you to my superiors."@@<br>\n\t\t<<if $statchangeallowed>>\n\t\t\t<<set $RandomEncounterArray[8].numberoflose += 1>>\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t\t<<SexualAwareness_lvl3_add>>\t\n\t\t\t<<set $character[$tempcharacterindex].BefriendLvl += 1>>\n\t\t\t<<set $PCHP to 1>>\n\t\t<</if>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\t\n\n/*Is Gardakan id=27?*/\n<<elseif $tempencountername eq "Power of the nerd">>\n\n\t<br>Bernie, no Gardakan, won the fight. You collapse, half-conscious, on the ground.<br>\n\n\t/* Is marked? */\n\n\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\n\t\t<<Corruption_amokmark "gardakan">>\n\t\n\t\t/* Is park encounter? */\n\n\t\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t\n\t\t<<else>>\n\t\n\t\t\t/* New_location suspicious theater */\t\t\n\t\t\t<<MissionLocation_newunlock "LARP is so wrong" "AmokLairExterior" "Normal">>\n\t\t\t<<Mission_update "LARP is so wrong" 1>>\n\t\t\t\n\t\t<</if>>\n\t<<else>>\n\n\t\t<br>While you are defenseless, he recites some weird incantations:<br>\n\t\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>He quickly pulls off your top and your bra. As he does so, sparks of electricity flow from his hands into your body. Much to your surprise, your body relaxes; it's totally different from before when he used it to knock you down! You try to get up but still can't manage it. He grabs your tits, more sparks landing on your erogenous areas as he does.<br>\n\t\t<br>@@.bluevoice;"I mark you with his tools and claws."@@<br>\n\n\t\t<br>He patiently waits and the sparks intensify. What kind of trick is this? Iit's not uncomfortable and instead you begin to feel warmer and warmer. You shiver wondering what is happening to you. He releases his grip just before you can't stand it anymore. <br>\n\t\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t\t<br>You defiantly reply:<br>\n\t\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t\t<br>@@.bluevoice;"You will see how pleasant it is. If you want to embrace the change, come to see my friend, Mordak, on the track field. He likes to teach lessons to newly marked little things like you. I’ll see again when you are sluttier; currently you are so innocent that it's no funny."@@<br>\n\t\t<br>Without further ado, he leaves.<br>\n\t\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t\n\t\t<<else>>\n\t\t\t<<set $RandomEncounterArray[12].numberofencounter ++>>\n\t\t\t<<set $RandomEncounterArray[12].status to 1>>\n\t\t<</if>>\n\n\t\t<<Arousal_add5>>\n\t\t<<Willpower_sub5>>\n\t\t<<Programming_lvlX_add2>>\n\n\t\t<<set_location_exit_by_id "StudentDistrictTrackField" "open" "StudentDistrictHub">>\n\n\t\t<<Game_Over_check 4>>\n\n\t\t<br>It takes some time to recover from your fight. You remember the sparks of electricity and decide to inspect yourself, just to be on the safe side. You feel well and don't notice anything strange. Well, nothing strange in the places that you can check in public. Bernie had real powers and you wonder where they came from and what he tried to do to you.<br>\n\t\t<<if $statchangeallowed>>\n\t\t\t<<set $RandomEncounterArray[12].numberoflose += 1>>\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\t\t\t\n\t\t\t<<SexualAwareness_lvl3_add>>\n\t\t<</if>>\n\n\t\t<<if $LocationCurrent eq "Somewhere_in_the_University_Park">>\n\t\n\t\t<<else>>\n\t\n\t\t\t/* New_clue LARP is so wrong */\n\n\n\t\t\t/* New_clue LARP is so wrong */\n\n\t\t\t/*\n\t\t\tCT_SETEXIT\n\n\t\t\t869172b1-bf97-4c84-a1bd-a90f13d19693\n\n\t\t\tSouth-Active-To:StudentDistrictTrackField\n\t\t\t*/\n\t\t\t<<Mission_update "LARP is so wrong" 5>>\n\t\t\t\n\t\t<</if>>\t\n\t<</if>>\t\n\n\t\n\t/*\n\t\tCT_ITEM_SET_CUSTOM_PROPERTY\n\t\tMarkOfAmok:SlaveID\n\t\tEquals\n\t\t1\n\t*/\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t\t<<get_character_index_by_id "Amok_Lord">>\n\t\t<<set $character[$tempcharacterindex].ConversationGenuineLvl to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Pinkie Panther&Sexy Kitty id=26? */\n<<elseif $tempencountername eq "The Panther and her Kitty: Double Miaow">>\n\n\t/*\n\t\tCT_SETROOMACTION\t\t\n\t\t2877ba9f-d6aa-4db6-acbf-d635698af3f8\t\t\n\t\tFinish patrolling-Active\n\n\t*/\n\t\n\t@@.resizedialognpc;[>img["./images/Pinkie_panther_0.jpg"]]@@\n\n\t/* Is first time losing? */\n\n\t<<if $RandomEncounterArray[10].numberoflose eq 0 >>\n\n\t\t<br>You have been defeated by Pinkie Panther and her sidekick! While you are defenseless, they discuss what they are going to do with you. <br>\n\t\t<br>@@.maroonvoice;"Can I break her, Mistress? I really want to strap her to the chair and then watch her transform into a slut, a bimbo, or worse."@@<br>\n\t\t<br>@@.greenvoice;"Me too, my slutty sidekick, but we can't."@@<br>\n\t\t<br>@@.maroonvoice;"Why, Mistress?"@@<br>\n\t\t<br>@@.greenvoice;"We can't because the chair doesn't work on supers."@@<br>\n\t\t<br>@@.maroonvoice;"That's… too bad. It's just so unfair, Mistress!"@@<br>\n\t\t<br>@@.greenvoice;"We also can't because our head Mistress forbade us from messing with super. You know, she prefers to break them herself."@@<br>\n\t\t<br>@@.maroonvoice;"So we can't do anything to her? That's so boring..."@@<br>\n\t\t<br>@@.greenvoice;"On the contrary, my sexy little kitty. We can't break her, but we can play with her body and get her better prepared for Mistress. If really she likes it, who knows what we might be able to do."@@<br>\n\n\t\t/*<br>CT_PAUSEGAME<br>*/\n\n\t\t/* Is aroused? */\n\n\t\t<<if $Arousal gte 60 >>\t\n\t\t\n\t\t\t<br>They move you a bit, to make you comfortable, then fondle and caress you all over. Their hands move expertly, exploring your body while touching all your sensitive spots. Despite your situation, it feels too good and your arousal grows as they relentlessly keep molesting your body. You don't want to, but you inadvertently let a moan escape.<br>\n\t\t\t<br>@@.greenvoice;"It looks and sounds like our prey is horny, my Sexy Kitty."@@<br>\n\t\t\n\t\t\t/*Is naked? */\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\n\t\t\t\t<br>She spreads your legs, obscenely exposing your pussy to Sexy Kitty.<br>\n\t\t\t\t<br>@@.greenvoice;"Look, she is so horny that her juices are pouring down along her thighs. You should cool her off a bit, don't you think?"@@<br>\n\t\t\t\n\t\t\t\t<br>Without a word, Sexy Kitty falls to her knees and rests her face in front of your pussy.<br>\n\t\t\t\n\t\t\t<<else>>\n\t\t\n\t\t\t\t<br>She pulls back your clothes, exposing your panties.<br>\n\t\t\t\t<br>@@.greenvoice;"Look, she is so horny that her panties are soaking wet. You should cool her off a bit, don't you think?"@@<br>\n\t\t\t\n\t\t\t\t<br>Without a word, Sexy Kitty falls to her knees and moves her face in front of your pussy.<br>\n\t\t\t\t<br>@@.maroonvoice;"Something is off."@@<br>\n\t\t\t\t<br>She places her hands on your hips and removes your panties. You'd like to resist but can’t find the strength to move.<br>\n\t\t\t\t<br>@@.maroonvoice;"Much better, don't you think?"@@<br>\n\t\t\t\t<br>You hope no one will notice your shameful position or your wet panties lying nearby on the ground.<br>\n\t\t\t\n\t\t\t\t<br>Sexy Kitty gets back to her previous position, her eyes locking on your pussy.<br>\n\n<</if>>\n\t\n\t\t\t<br>@@.maroonvoice;"I can smell her, Mistress. A fresh, innocent, and yet so aroused smell. The smell of a young pussy, just ripe for the taking."@@<br>\n\t\t\t<br>She moves closer and you can feel her breath tickling your wet lower lips.<br>\n\t\t\t<br>@@.maroonvoice;"Can I taste her, Mistress? Pretty please!"@@<br>\n\t\t\t<br>Pinkie Panther smiles her approval and spreads your leg. You want to resist but you are too weak to do anything against her super strength. Sexy Kitty slowly sticks her tongue out and touches your outer labia. You manage to utter your disapproval as she begins to lap.<br>\n\t\t\t<br>@@.PCvoice;"Please... d-don't-!"@@<br>\n\t\t\t<br>Her tongue moves faster, as if she took your refusal for encouragement. Despite your compromising situation, your arousal swells; she is quite the expert with her tongue and manages to hit all the right spots. You never were into girls before, so you can't figure out why her pussy licking is so enjoyable, but she’s phenomenal. Is there an additional thrill of being licked by a woman? Is it because you’re unable to escape whatever perverted things they want to do to your body?<br>\n\t\t\t\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\t\t\t\n\t\t\t<br>While you are lost in your thoughts, Sexy Kitty suddenly kisses your pussy, focusing her tongue around your clit’s hood. You arch your back, trying to avoid it, but Pinkie Panther firmly holds you in place.<br>\n\t\t\t<br>@@.greenvoice;"Do you really want to miss out on all the fun?"@@<br>\n\t\t\t<br>You want to retort but can't as Sexy kitty starts sucking on your clit. Waves of pleasures rush through your body, your orgasm is near, and you moan openly, no longer caring about your shameful condition anymore. On the contrary, you push your hips forward, desperately hoping to get release.<br>\n\t\t\t\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\t\t\t\n\t\t\t<br>@@.greenvoice;"Stop, my precious sidekick!"@@<br>\n\t\t\t<br>Sexy Kitty stops right away. Your orgasm is so close, your body moves on its own, trying to get her tongue into your slit again.<br>\n\t\t\t<br>@@.greenvoice;"She’ll be even hornier next time if we leave her on edge like this. We have to leave. Next time we may let you come… if you ask nicely, my little pet."@@<br>\n\t\t\t<br>They leave and you feeling horny and totally unsatisfied.<br>\n\t\t\t\n\t\t\t/* Is maximum arousal? */\n\t\t\t\n\t\t\t<<if $Arousal eq 100 >>\n\t\t\t\n\t\t\t\t<br>Your mind is feverish, you so desperately need to orgasm. For a second, you reach to touch yourself right away, not caring the slightest about your surroundings. You realize that there's a lot of people coming by and accept you don't want to be spotted. You barely manage to compose yourself in time and get up.<br>\n\t\t\t\t<<Willpower_sub20>>\n\t\t\t\n\t\t\t<<else>>\n\t\t\t\t<<set $Arousal to 100>>\n\t\t\t<</if>>\n\t\t\t\n\t\t\t<<SexualAwareness_lvl6_Add>>\n\t\n\t\t<<else>>\n\t\n\t\t\t<br>They make you more comfortable; then, fondle your body for a while. Their hands move expertly, exploring your body and touching your most sensitive spots. In spite of your situation, it feels too good and your arousal grows as they relentlessly keep stroking your body. You don't want them to take any satisfaction, so you stay prone. After a while, Pinkie Panther seems disappointed.<br>\n\t\t\t<br>@@.greenvoice;"Meow... meow... We are both trying to change the mood but you are so cold and stubborn. Just go with the flow, please."@@<br>\n\t\t\t<br>She stops fondling you then talks to Sexy Kitty.<br>\n\t\t\t<br>@@.greenvoice;"What do you think about her? Your intuition is often better than mine on these matters."@@<br>\n\t\t\t<br>Sexy Kitty drops on her knees then examine your crotch.<br>\n\t\t\t<br>@@.maroonvoice;"I can smell her, Mistress. A fresh and innocent smell. The smell of a young pussy nearly ripe for the taking, but… I can't smell much arousal from her, Mistress."@@<br>\n\t\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\t\t\t\n\t\t\t<br>@@.greenvoice;"Then come, my sexy sidekick. We won't be able to do anything with this frigid goose this round."@@<br>\n\t\t\t<br>@@.maroonvoice;"Mistress, we could still give her a ride with the pink powder."@@<br>\n\t\t\t<br>@@.greenvoice;"Good idea."@@<br>\n\t\t\t<br>Pinkie Panther takes something from somewhere; is there really a place for a packet in her tight suit? She blows a pink powder in your face and you have no choice but to inhale it.<br>\n\t\t\t<br>@@.greenvoice;"See you next time, honey."@@<br>\n\t\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\t\n\t\t\t<br>You try to exhale most of the powder but it's no use as she forced you to inhale everything. The more you breathe it, the dizzier and more aroused you feel.<br>\n\t\t\t<br>@@.PCvoice;"What the hell is this?"@@<br>\n\t\t\t<br>Your nipples are painfully erect and you feel a wetness between your legs. Did she just used an aphrodisiac? Whatever it was, it feels nice. You try to calm down a bit. You don't want to look like a tramp.<br>\n\n\t\n\t\t\t<<Arousal_add30>>\n\t\t<</if>>\n\t<<else>>\n\t\n\t\t<br>You have been defeated by Pinkie Panther and Sexy Kitty again! While you are defenseless they play with your body. <br>\n\n\t\t/*<br>CT_PAUSEGAME<br>*/\n\n\t\t/* Is aroused? */\n\n\t\t<<if $Arousal gte 60 >>\n\n\t\t\t<br>They move you a bit, to make you comfortable, then fondle and caress you all over. Their hands move expertly, exploring your body while touching all your sensitive spots. Despite your situation, it feels too good and your arousal grows as they relentlessly keep molesting your body. You don't want to, but you inadvertently let a moan escape.<br>\n\t\t\t<br>@@.greenvoice;"It looks and sounds like our prey is horny, my Sexy Kitty."@@<br>\n\t\t\n\t\t\t/*Is naked? */\n\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\n\t\t\t\t<br>She spreads your legs, obscenely exposing your pussy to Sexy Kitty.<br>\n\t\t\t\t<br>@@.greenvoice;"Look, she is so horny that her juices are pouring down along her thighs. You should cool her off a bit, don't you think?"@@<br>\n\t\t\t\n\t\t\t\t<br>CT_PAUSEGAME<br>\n\n\t\t\t\t<br>Without a word, Sexy Kitty falls to her knees and rests her face in front of your pussy.<br>\n\n\t\t\t<<else>>\n\n\t\t\t\t<br>She pulls back your clothes, exposing your panties.<br>\n\t\t\t\t<br>@@.greenvoice;"Look, she is so horny that her panties are soaking wet. You should cool her off a bit, don't you think?"@@<br>\n\n\t\t\t\t/*<br>CT_PAUSEGAME<br>*/\t\t\t\n\n\t\t\t\t<br>Without a word, Sexy Kitty falls to her knees and moves her face in front of your pussy.<br>\n\t\t\t\t<br>@@.maroonvoice;"Something is off."@@<br>\n\t\t\t\t<br>She places her hands on your hips and removes your panties. You'd like to resist but can’t find the strength to move.<br>\n\t\t\t\t<br>@@.maroonvoice;"Much better, don't you think?"@@<br>\n\t\t\t\t<br>You hope no one will notice your shameful position or your wet panties lying nearby on the ground.<br>\n\t\t\t\n\t\t\t\t<br>Sexy Kitty gets back to her previous position, her eyes locking on your pussy.<br>\n\n\t\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\n\t\t\t\t<br>Sexy Kitty gets back to her previous position, in front of your pussy.<br>\n\t\t\t<</if>>\n\n\t\t\t<br>@@.maroonvoice;"I can smell her, Mistress. A fresh, innocent, and yet so aroused smell. The smell of a young pussy, just ripe for the taking."@@<br>\n\t\t\t<br>She moves closer, you can feel her breath tickling your vagina.<br>\n\t\t\t<br>@@.maroonvoice;"Can I lick her, Mistress? Pretty please! I've had several dreams about her since the last time. Each time, I lick her to orgasm over and over until she becomes our personal pussy slave."@@<br>\n\t\t\t<br>@@.greenvoice;"A dream, you say... Well, does that delectable pussy of hers look like a dream right now?"@@<br>\n\t\t\t<br>Pinkie Panther smiles and spreads your legs open even further. You want to resist but you are too weak to do anything against her super strength. Sexy Kitty stays still, eagerly looking at your exposed pussy lips.<br>\n\t\t\t<br>@@.maroonvoice;"Sorry, Mistress. This moment is just so perfect and I want to enjoy it. Do you think that the last part of my dream will get to happen too?"@@<br>\n\t\t\t<br>@@.greenvoice;"A pussy slave? Well, if she keeps losing to us like this, she'll definitively become one. Maybe she is already losing on purpose? She might like the attention we bring and your tongue’s expert technique."@@<br>\n\t\t\t<br>A pussy slave? The idea is... arousing. Wait, how can you be thinking this?! Your arousal seems to be getting the better of you.<br>\n\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\n\t\t\t<br>Sexy Kitty slowly sticks her tongue out and touches your outer labia. You manage to start uttering your disapproval as she begins to lick.<br>\n\t\t\t<br>@@.PCvoice;"Please... d-don-!."@@<br>\n\t\t\t<br>Her tongue moves faster, as if she took your refusal for encouragement. Again, despite your situation, your arousal explodes; she is quite the expert with her tongue and manages to hit all the right spots. You were never into girls before, so you can't figure out why it feels so right having her between your legs, but it’s phenomenal. Is there an additional thrill of being lapped up by another woman? Is it the fact you’re unable to escape whatever perverted things they want to do to your body? It feels better than the last time and you wonder if you are actually becoming a pussy slave or whatever it is they want you to be. You try to pull your mind together, but you are too weak and horny to escape the strange thoughts that fill it.<br>\n\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\t\t\t\n\t\t\t<br>While you are lost in your lewd thoughts, Sexy Kitty suddenly kisses your pussy, focusing her tongue on your clit. You arch your back, barely trying to avoid it, but Pinkie Panther firmly holds you in place.<br>\n\t\t\t<br>@@.greenvoice;"We both know you really want to just enjoy this."@@<br>\n\t\t\t<br>You want to dispute her but can't as Sexy kitty is now sucking your clit directly. Waves of pleasures rush through your body, your orgasm growing near. You don't care about your shameful condition anymore. On the contrary, you push your hips forward, desperately hoping to get release.<br>\n\n\t\t\t/*<br>CT_PAUSEGAME<br>*/\n\n\t\t\t<br>@@.greenvoice;"Stop, my precious sidekick!"@@<br>\n\t\t\t<br>Sexy Kitty stops right away. Your orgasm is so close, your body moves on its own, trying to get her tongue into your slit again.<br>\n\t\t\t<br>@@.greenvoice;"She is more than horny enough. We have to leave."@@<br>\n\t\t\t<br>You feel your pussy clench at her cruel words.".<br>\n<br>@@.maroonvoice;"Weren't you going to make her beg for an orgasm?"@@<br>\n\t\t\t<br>@@.greenvoice;"It's still too soon."@@<br>\n<br>@@.maroonvoice;"Whatever you say, Mistress."@@<br>\n<br>They leave and you feel horny and unsatisfied.<br>\n\n\t\t\t/* Is maximum arousal? */\n\n\t\t\t<<if $Arousal eq 100 >>\n\t\t\t\t<br>Your mind is feverish, you so desperately need to orgasm. For a second, you reach to touch yourself right away, not caring the slightest about your surroundings. You realize that there's a lot of people coming by and accept you don't want to be spotted. You barely manage to compose yourself in time and get up.<.<br>\n\t\t\t\t<<Willpower_sub20>>\t\t\t\t\n\t\t\t<<else>>\n\t\t\t\t<<if $statchangeallowed>>\n\t\t\t\t\t<<set $Arousal to 100>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<SexualAwareness_lvl6_Add>>\n\t\t\t\n\t\t<<else>>\n\n\t\t\t<br>They shift you a bit, to make you comfortable then, fondle your body for a while. Their hands move expertly, exploring your body and touching your most sensitive spots. In spite of your situation, it feels too good and your arousal grows as they relentlessly keep stroking your body. You don't want them to take any satisfaction, so you stay prone. After a while, Pinkie Panther seems disappointed.<br>\n\t\t\t<br>@@.greenvoice;"Meow... meow... We are both trying to change the mood but you are so cold and stubborn. Just go with the flow, please."@@<br>\n\t\t\t<br>She stops fondling you then talks to Sexy Kitty.<br>\n\t\t\t<br>@@.greenvoice;"What do you think about her? Your intuition is often better than mine on these matters."@@<br>\n\t\t\t<br>Sexy Kitty drops on her knees then examine your crotch.<br>\n\t\t\t<br>@@.maroonvoice;"I can smell her, Mistress. A fresh and innocent smell. The smell of a young pussy nearly ripe for the taking, but… I can't smell much arousal from her, Mistress."@@<br>\n\n\t\t\t<br>@@.greenvoice;"Then come, my sexy sidekick. We won't be able to do anything with this frigid goose this round."@@<br>\n\t\t\t<br>@@.maroonvoice;"Mistress, we could still give her a ride with the pink powder."@@<br>\n\t\t\t<br>@@.greenvoice;"Good idea."@@<br>\n\t\t\t<br>Pinkie Panther takes something from somewhere; is there really a place for a packet in her tight suit? She blows a pink powder in your face and you have no choice but to inhale it.<br>\n\t\t\t<br>@@.greenvoice;"See you next time, honey."@@<br>\t\n\t\n\t\t\t<br>You don’t bother trying to exhale the powder; you know she forced you to inhale everything. You relax and breathe it in deeply, feeling your arousal swell as you do.<br>\n\t\t\t<br>@@.PCvoice;"Maybe… I could get used to this?"@@<br>\n\t\t\t<br>Your nipples are painfully erect and you feel a wetness between your legs. It has to be an aphrodisiac! Whatever it was, it feels nice. You try to calm down a bit. You don't want to look like a tramp.<br>\n\t\t\t\n\t\t\t<<Arousal_add30>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[10].numberoflose += 1>>\n\t\t<<set $RandomEncounterArray[10].numberofencounter += 1>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is WarehouseMercurial fight id=25 */\n<<elseif $tempencountername eq "Warehouse showdown">>\n\n\t<br>You have been defeated by Mercurial.<br>\n\t<br>@@.bluevoice;"Trying to mess with Mercurial? You'll have to learn your lesson. We have special uses for little girls who stick their noses where they don’t belong.."@@<br>\n\t<br>You fall unconscious.<br>\n\n\t@@.resizedialognpc;[>img["./images/blackfade_0.jpg"]]@@<br>\n\n\t<br>They take you someplace else where no one else will ever hear from you again.<br>\n\t<br>@@.bold;THE END???@@<br>\n\t<br>For now...<br>\n\t<<set $EventOngoing to true>>\n\t/* CT_ENDGAME */\n\n\n/*Is Warehouse big boss fight id=24*/\n<<elseif $tempencountername eq "Dealers and suppliers showdown">>\n\n\t<br>You have been defeated by the boss and his goons.<br>\n\t<br>@@.bluevoice;"Trying to mess with me? You'll have to learn your lesson."@@<br>\n\t<br>You fall unconscious but can hear another voice as you slip.<br>\n\t<br>@@.bluevoice;"Give her to us. We, Mercurial, know how to deal with a little slut like her."@@<br>\n\n\t@@.resizedialognpc;[>img["./images/blackfade_0.jpg"]]@@\n\t\n\t<br>They take you someplace else and no one hears from you afterwards.<br>\n\t<br>@@.bold;THE END???@@<br>\n\t<br>For now...<br>\n\t<<set $EventOngoing to true>>\n\n/* Is Warehouse boss only fight id=8 */\n<<elseif $tempencountername eq "Dealer boss showdown">>\n\n\t<br>You have been defeated by the boss.<br>\n\t<br>@@.bluevoice;"One mighty hero on the ground. You are nothing compared to us, super bitch! Remember your place."@@<br>\n\t<br>You fall unconscious.<br>\n\n\t/*<br>CT_PAUSEGAME<br>*/\n\n\t<br>You wake up later, still in the same place. You are alone and, from what you gather, unmolested. Where have they gone? You thought they would want to get rid of you… Maybe it’s a warning?<br>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[9].numberofencounter to 5>>\n\t\t<<set $PCHP to 1>>\n\t\t<<get_location_index_by_id "DrugWarehouse_office">>\n\t\t<<set $location[$templocationindex].event to 1>>\n\n\t<</if>>\n\t<<set $EventOngoing to false>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Mercurial driver fight id=23 */\n<<elseif $tempencountername eq "One hell of a driver">>\n\n\t<br>You have been defeated by the driver.<br>\n\t<br>@@.bluevoice;"Trying to mess with Mercurial? You'll have to learn your lesson."@@<br>\n\t<br>You fall unconscious.<br>\n\n\t<br>You wake up later, still in the alleyway You are alone and, from what you gather, unmolested. Where did the driver go? She seemed ready to get rid of you… Did she change her mind or did her boss have other plans for you?<br>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[9].numberofencounter to 5>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is big dealer fight id=22 */\n<<elseif $tempencountername eq "The Gangs All Here!">>\n\n\t<br>You were overconfident and you have been defeated by the dealers and their crew. <br>\n\t<br>@@.bluevoice;"What are we going to do with her boss? Should we kill her and get rid of her?"@@<br>\n\t<br>@@.greenvoice;"It's not a good idea... Screwing with DJ is like poking a hornet’s nest; the backlash would be bad for business. We need to get rid of her another way..."@@<br>\n\t<br>@@.bluevoice;"Maybe we could dope her up and make her a junkie?"@@<br>\n\t<br>@@.greenvoice;"Are you kidding? Do you really want to get killed by a strung out super looking for her daily dose? Besides, even if it's tempting, I'm not sure that it would work. Super metabolism is quite peculiar and not all drugs seem to take or even react differently."@@<br>\n\t<br>You fall unconscious as they continue debating your fate.<br>\n\n\t<br>You wake up later, still in the same place. You are alone and, from what you gather, unmolested. Where have they gone? They wanted to get rid of you, so you wonder why they changed their minds.<br>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[9].numberofencounter to 5>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is interception squad id=21 */\n<<elseif $tempencountername eq "Interception squad">>\n\n\t<br>They continue their assault until they have the upper hand and you fall to your knees. Worried, you look at them and wonder what they are going to do. Much to your surprise, they take advantage of the situation and... flee.<br>\n\t<br>@@.bluevoice;"Job’s done. We need to get out from here as fast as possible."@@<br>\n\t<br>When you recover they are long gone.<br>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Sentry id=20? */\n<<elseif $tempencountername eq "Sentry II: The Syringe Revenge?">>\n\t<<get_encounter_index_by_id $tempencountername>>\n\t/*\n\tAll other time\n\tCT_Timer_CustomPropertyCheck\n\tSecretEntrance_patrol:FirstTime\n\tGreater Than\n\t1\n\t*/\n\t<<if $tempencounterindex>>\n\t\t<<if $EncounterList[$tempencounterindex].numberoflose gt 1>>\n\t\t\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\t\t\t\n\t\t\t<br>You have been defeated by a sentry once more! While you are defenseless it moves around you.<br>\n\t\t\t<br>@@.bluevoice;"Initiating subjugation mode. Warning: Target managed to disable previous sentries. Switching to elephant subjugation mode."@@<br>\n\t\t\t<br>Is it going to inject you again? It looks like it as you feel a familiar prick against your skin. Then there's the familiar noise as something is injected inside your body. This is followed with another sound, as it injects you again. You think that it's over when you hear yet another one and you feel more of the substance being pumping inside of your body.<br>\n\t\t\t<br>@@.bluevoice;"Triple injection completed. Target subdued. Proceeding with transportation. Reinforced arms will be utilized due to target's heavy weight."@@<br>\n\t\t\t<br>Heavy weight? You'd like to disable it with a rusty screwdriver, if only you were able to. You can feel something grabbing your ankle. Is the sentry going to break like the other one? You desperately hope so.<br>\n\t\t\n\t\t\n\t\t\t<br>@@.bluevoice;"Beginning..."@@<br>\n\t\t\t<br>There are loud ticking sounds as if it's motor is going beyond its limits. <br>\n\t\t\t<br>@@.bluevoice;"Adjusting speed to compensate for target's specifications."@@<br>\n\t\t\t<br>The sentry slowly moves and drags you.<br>\n\t\t\t<br>@@.bluevoice;"Calculating optimized trajectory to nearest cell."@@<br>\n\t\t\t<br>There's a small pause then the sentry resumes moving forward.<br>\n\t\t\t<br>@@.bluevoice;"Trajectory found."@@<br>\n\t\t\t<br>The sentry accelerates then goes straight... into the central well. It crashes and, much to your surprise, it falls in it. Luckily for you, it releases you in the process, setting you free.<br>\n\t\t\n\t\t\n\t\t\t<br>You recover a bit then get up. Your head spins and you nearly fall back to the ground. You feel hot and bothered as a familiar sensation comes over you. A triple dose of an unknown substance doesn't sound good to you. You have to sit for a short while: it feels more powerful, more... arousing than the previous time. Your legs quiver and your face flushes as you feel a dampness grow between your legs. It’s probably the effect of receiving a triple injection of whatever those syringes contain.<br>\n\t\t\n\t\t\n\t\t\t<<Arousal_add40>>\n\t\t\t<<if $statchangeallowed>>\n\t\t\t\t<<set $PCHP to 1>>\n\t\t\t<</if>>\n\n\t\t\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter ++>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++>>\n\t\t\t<</link>><br>\n\n\t\t<<elseif $EncounterList[$tempencounterindex].numberoflose eq 1>>\n\t\t\t/* already lost once? */\n\t\t\n\t\t\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\t\t\n\t\t\t<br>You have been defeated by the sentry! While you are defenseless it moves around you.<br>\n\t\t\t<br>@@.bluevoice;"Initiating subjugation mode."@@<br>\n\t\t\t<br>Is it going to inject you again? It looks like it as you feel something prick against your skin. Then there's a small clang noise as something is injected inside your body. This is followed with another sound, as it injects you once more.<br>\n\t\t\t<br>@@.bluevoice;"Double injection complete. Target subdued. Proceeding to transport mode."@@<br>\n\t\t\t<br>You can feel something grabbing your ankle. Is the sentry going to break like the other one? You really hope so.<br>\n\t\t\n\t\t\t<br>@@.bluevoice;"Beginning..."@@<br>\n\t\t\t<br>There are loud ticking sounds as if the motor was going beyond its limits.<br>\n\t\t\t<br>@@.bluevoice;"Warning... Warning...! Target weight exceeds Mark I specifications."@@<br>\n\t\t\t<br>Nevertheless it keeps trying to move you and the ticking sounds within it become more violent. <br>\n\t\t\t<br>@@.bluevoice;"Calibration complete... Adjusting throttle and speed."@@<br>\n\t\t\t<br>You can feel the grip on your ankle relax while the sentry motor roars louder and louder. Then the sentry goes straight... into the wall. It crashes then goes silent. Did it just commit suicide?! Who the heck programmed these things?<br>\n\t\t\n\t\t\t<br>You recover a bit then get back up. Your head spins and you nearly fall over when you stand. What was in this syringe? You don't know but feel hot and bothered. Could it be an aphrodisiac? You have to rest for a short while and it feels more powerful, more... arousing than the previous time. Probably the effect of receiving a double injection. You hope that it's just a double dose and not another drug with potentially weird side effects. You'll have to sort it out later since you have a task to finish first.<br>\n\t\t\n\t\t\t<<Arousal_add30>>\n\t\t\t<<if $statchangeallowed>>\n\t\t\t\t<<set $PCHP to 1>>\n\t\t\t<</if>>\n\t\t\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter ++>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++>>\n\t\t\t<</link>><br>\n\n\t\t<<else>>\n\n\t\t\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\t\t\t\n\t\t\t<br>You have been defeated by the sentry! While you are defenseless it moves around you.<br>\n\t\t\t<br>@@.bluevoice;"Initiating subjugation mode."@@<br>\n\t\t\t<br>You hear mechanical noise then feel something prick against your skin. Is it using a syringe? There's a small clang noise as something is injected inside your body.<br>\n\t\t\t<br>@@.bluevoice;"Target subdued. Proceeding to transport."@@<br>\n\t\t\t<br>You can feel something grabbing your ankle.<br>\n\t\t\t\n\t\t\t<br>@@.bluevoice;"Beginning..."@@<br>\n\t\t\t<br>There are loud ticking sounds as if the motor was going beyond its limits.<br>\n\t\t\t<br>@@.bluevoice;"Warning... Warning...! Target weight exceeds Mark I specifications."@@<br>\n\t\t\t<br>Nevertheless it keeps trying to move you and the ticking sounds become more violent. There's a loud bang and the smell of oil fills the room. The grip on your ankles is gone. <br>\n\t\t\t<br>Surprised, you turn your head and see smoke coming from the sentry. Is it dead, for real? Did it really find you too heavy? It looks like you are in the right place at least. Who else in their right mind would let an armed robot wander around?<br>\n\n\t\t\t<br>You recover a bit then get up. Your head spins and you nearly fall over as you stand. What was in that syringe? You don't know but you feel hot and bothered. Is it an aphrodisiac? That doesn't make sense; it should be a paralytic of some sort. Maybe the drug is reacting differently because of your super hero condition. You'll have to sort it later as you have a task to finish first.<br>\n\t\t\t<<Arousal_add20>>\n\t\t\t<<if $statchangeallowed>>\n\t\t\t\t<<set $PCHP to 1>>\n\t\t\t<</if>>\n\t\t\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter ++>>\n\t\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++>>\n\t\t\t<</link>><br>\n\t\t<</if>>\n\t<</if>>\n\n/* Is Sentry id=19? */\n<<elseif $tempencountername eq "Sentry job once">>\n\n\t@@.resizedialognpc;[>img["./images/SecretEntrance_sentry_0.jpg"]]@@\n\t\n\t<br>You have been defeated by the sentry! While you are defenseless it moves around you.<br>\n\t<br>@@.bluevoice;"Initiating subjugation mode."@@<br>\n\t<br>You hear mechanical noise then feel something prick against your skin. Could it be a syringe? There's a small clang noise as something is injected in your body.<br>\n\t<br>@@.bluevoice;"Target subdued. Proceeding to transportation."@@<br>\n\t<br>You can feel something grabbing your ankle.<br>\n\t<br>@@.bluevoice;"Beginning..."@@<br>\n\t<br>There are loud ticking sounds as if the motor was trying to go beyond its limits.<br>\n\t<br>@@.bluevoice;"Warning... Warning... Target weight exceeds Mark I specifications."@@<br>\n\t<br>Nevertheless it keeps trying to move you and the ticking sounds become more violent. There's a loud bang and the smell of oil fills the room. The grip on your ankles is gone. <br>\n\t<br>Surprised, you turn your head and see smoke coming from the sentry. Is it dead, for real? Did it really find you too heavy? It looks like you are in the right place at least. Who else in their right mind would let an armed robot wander around?<br>\n\n\t<br>You recover a bit then get up. Your head spins and you nearly fall over as you stand. What was in this syringe? You don't know but you feel hot and bothered. Is it an aphrodisiac? That doesn't make sense; it should be a paralytic of some sort. Maybe the drug is reacting differently because of your super hero condition. You'll have to sort it later as you have a task to finish first.<br>\n\n\t<<Arousal_add20>>\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t<<get_encounter_index_by_id "Sentry II: The Syringe Revenge?">>\n\t\t<<set $EncounterList[$tempencounterindex].numberofencounter ++>>\n\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++>>\n\t<</link>><br>\n\n/* Is Amok knight id=18? */\n<<elseif $tempencountername eq "Amok minions III">>\n\t/* Is marked? */\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t\t<<Corruption_amokmark>>\n\n\t<<else>>\n\n\t\t<br>You have been defeated by the knight of Amok! While you are defenseless he begins some weird incantations:<br>\n\t\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>Then he rips off your top and your bra. Is he going to rape you? You try to get up but it's no use. He grabs your tit, and you notice his gauntlets are oddly warm.<br>\n\t\t<br>@@.bluevoice;"I mark you with his tools and claws."@@<br>\n\t\t<br>His gauntlet heat up. What kind of trick is this? Before it becomes uncomfortable, he releases his grip. <br>\n\t\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t\t<br>You resist and reply:<br>\n\t\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t\t<br>@@.bluevoice;"You will see how pleasant it is in time."@@<br>\n\t\t<br>Without further ado, he leaves.<br>\n\n\t\t<br>It takes some time to recover from your fight. Then, as this bombastic scene has you worried, you decide to inspect yourself. You feel well and don't notice anything strange, at least not in the places that you can check in public. The guy must be under the influence of a hallucinogen of some sort and truly believe in his delusions. That you would explain his weird behavior and his unusual strength as well.<br>\n\n\t\t<<Arousal_add5>>\n\t\t<<Willpower_sub5>>\n\t\t<<Programming_lvlX_add2>>\n\t\t<<Game_Over_check 3>>\n\t\t<<if $statchangeallowed>>\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\t\t\n\t\t\t<<SexualAwareness_lvl3_add>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[8].numberoflose += 1>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Amok knight id=16 or id=17? */\n<<elseif $tempencountername eq "Amok minions" || $tempencountername eq "Amok minions II">>\n\n\t/* Is marked? */\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\n\t\t<<Corruption_amokmark>>\n\n\t<<else>>\n\n\t\t<br>You have been defeated by the knight of Amok! While you are defenseless he begins some weird incantations:<br>\n\t\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t\t<br>Then he rips off your top and your bra. Is he going to rape you? You try to get up but it's no use. He grabs your tit, and you notice his gauntlets are oddly warm.<br>\n\t\t<br>@@.bluevoice;"I mark you with his tools and claws."@@<br>\n\t\t<br>His gauntlet heat up. What kind of trick is this? Before it becomes uncomfortable, he releases his grip. <br>\n\t\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t\t<br>You resist and reply:<br>\n\t\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t\t<br>@@.bluevoice;"You will see how pleasant it is in time."@@<br>\n\t\t<br>Without further ado, he leaves.<br>\n\n\t\t<br>It takes some time to recover from your fight. Then, as this bombastic scene has you worried, you decide to inspect yourself. You feel well and don't notice anything strange, at least not in the places that you can check in public. The guy must be under the influence of a hallucinogen of some sort and truly believe in his delusions. That you would explain his weird behavior and his unusual strength as well.<br>\n\n\t\t<<if $statchangeallowed>>\n\t\t\t<<Arousal_add5>>\n\t\t\t<<Willpower_sub5>>\n\t\t\t<<Programming_lvlX_add2>>\t\n\t\t\t<<Game_Over_check 3>>\n\t\t\t<<set $DreamOverride to 1>>\n\t\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t\t<<SexualAwareness_lvl3_add>>\n\t\t\t<<set $RandomEncounterArray[8].numberoflose += 1>>\n\t\t\t<<set $PCHP to 1>>\n\t\t<</if>>\n\t\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\t<</if>>\n\n/* Is First Larp-chaos id=15? */\n<<elseif $tempencountername eq "The LARP Revenge">>\n\t<br>You have been defeated by the armored man! While you are defenseless he makes weird incantations:<br>\n\t<br>@@.bluevoice;"In your name, I mark her. In your name, I make her yours."@@<br>\n\t<br>Then he rips off your top and your bra. Is he going to rape you? You try to get up but it's no use. He grabs your tit, and you notice his gauntlets are oddly warm.<br>\n\t<br>@@.bluevoice;"I mark you with his tools and claws."@@<br>\n\t<br>His gauntlet heat up. What kind of trick is this? Before it becomes uncomfortable, he releases his grip. <br>\n\t<br>@@.bluevoice;"From now on, you will follow his will."@@<br>\n\t<br>You resist and reply:<br>\n\t<br>@@.PCvoice;"Never!!!"@@<br>\n\t<br>@@.bluevoice;"You will see how pleasant it is in time."@@<br>\n\t<br>Without further ado, he leaves.<br>\n\n\t<br>It takes some time to recover from your fight. Then, as this bombastic scene has you worried, you decide to inspect yourself. You feel well and don't notice anything strange, at least not in the places that you can check in public. The guy must be under the influence of a hallucinogen of some sort and truly believe in his delusions. That you would explain his weird behavior and his unusual strength as well.<br>\n\t<<if $statchangeallowed>>\n\t\t<<Arousal_add5>>\n\t\t<<Willpower_sub5>>\n\t\t<<Programming_lvlX_add2>>\n\t\t<<Game_Over_check 3>>\n\t\t<<set $DreamOverride to 1>>\n\t\t<<set $DreamInsert to "Giving_Mark_of_Amok">>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is First Larp-chaos id=14? */\n<<elseif $tempencountername eq "Medieval revival">>\n\n<br>You have been defeated by an extremely weak LARP student! You really deserve a game+ over!<br>\n\n<br>'So here you go: GAME OVER!!!'<br>\n\n\n/* Is Pinkie Panther id=13? */\n<<elseif $tempencountername eq "Miaow!">>\n\n@@.resizedialognpc;[>img["./images/Pinkie_panther_0.jpg"]]@@<br>\n\n\t/* Is first time? */\n\n\t<<if $RandomEncounterArray[7].numberoflose eq 0 >>\n\n\t\t<br>You have been defeated by Pinkie Panther! While you are defenseless, she plays with your body. <br>\n\n\t\t/* Is aroused? */\n\n\t\t<<if $Arousal gte 60 >>\n\t\t\n\t\t\t<br>You try to stoically endure your ordeal, but much to your surprise, you are enjoying her touch. How can this be?<br>\n\t\t\t<br>@@.greenvoice;"There's a time for pleasure after the warmup, my little kitty."@@<br>\n\t\t\t<br>She keeps stroking your body. She is quite erotic and soon you are in a haze, trying to move your body to meet her hands. There's nothing much you can do about it, so it's better to give in and enjoy the moment, isn't it?<br>\n\t\t\t<br>@@.greenvoice;"That's it. I like playful kitties. Oh, I'm so going to enjoy eating you."@@<br>\n\t\t\t<br>No... it's wrong, you should resist. She is one of the bad guys, you are one of the good guys. You should teach her a lesson, not the other way around!<br>\n\t\t\t<br>@@.greenvoice;"Well, time is up my dear. Remember my fingers at night in your bed. Remember them while you masturbate yourself to oblivion in your private moments. But don't worry, next time we meet, I'll take you to the next level. Meow..."\n\t\t\t<br>@@<br>\n\t\t\t<br>She gives you a lascivious kiss then leaves. You check your surroundings: luckily no one noticed what happened to you after the fight, so your reputation shouldn't suffer from this shameful event.<br>\n\t\n\t\t<<else>>\n\t\n\t\t\t<br>She seems disappointed by your lack of reaction. As if you were going to enjoy her caresses!<br>\n\t\t\t<br>@@.greenvoice;"Meow... meow... Why are you so cold to me? I thought our little foreplay would make you as hot as I am. I hoped to cuddle with you and enjoy the moment."@@<br>\n\t\t\t<br>She searches her body for something.<br>\n\t\t\t<br>@@.greenvoice;"Never mind. I hope this will make you more playful next time we meet."@@<br>\n\t\t\t<br>She blows a pink powder in your face. You have no choice but to inhale it all.<br>\n\t\t\t<br>@@.greenvoice;"See you around, honey."@@<br>\n\t\n\t\t\t<br>You try to exhale most the powder but it's no use as she forced you to inhale everything. Suddenly you feel dizzy and your body warms up.<br>\n\t\t\t<br>@@.PCvoice;"What the hell?"@@<br>\n\t\t\t<br>Your nipples are painfully erect and you feel a wetness between your legs. Does she just used an aphrodisiac? Whatever it was, it feels nice. You try to calm down a bit; you don't want to look like a tramp.<br>\n\t\n\t\t\t<<Arousal_add30>>\n\t\t<</if>>\n\n\t\t<<SexualAwareness_lvl3_add>>\n\t<<else>>\n\t\n\t\t<br>You have been defeated by Pinkie Panther again! While you are defenseless, she toys with your body. <br>\n\n\t\t/* Is aroused? */\n\n\t\t<<if $Arousal gte 60 >>\n\n\t\t\t<br>You try to stoically endure your ordeal. Much to your surprise, you are enjoying her touch a lot this time. How can this be?<br>\n\t\t\t<br>@@.greenvoice;"There's a time for pleasure after we finish this warmup, my little kitty. I'm glad you remember my touch so fondly."@@<br>\n\t\t\t<br>She keeps stroking your body. She is quite the expert and soon you are in a haze, trying to move your body to meet her hands. There's nothing much you can do about it, so it's better to enjoy the moment, isn't it?<br>\n\t\t\t<br>@@.greenvoice;"That's it. I like playful kitties. Oh, I'm so going to enjoy eating you."@@<br>\n\t\t\t<br>You know it's wrong, that you should resist. She is one of the bad guys, you are one of the good guys. You should teach her a lesson, not the other way around. But why does it so good? Why do you keep losing against her?<br>\n\t\t\t<br>@@.greenvoice;"Well, your time is up, my dear. Remember my fingers on your body when you are alone at nights. Remember them while you masturbate yourself to oblivion in the comfort of your bed. You are learning your lesson, but it's not enough. Not yet. It's not enough to take you to the next level. Meow..."\n\t\t\t<br>@@<br>\n\t\t\t<br>She gives you a lascivious kiss then leaves. You check your surroundings: luckily no one noticed what happened to you after the fight, so your reputation shouldn't suffer from this shameful event.<br>\n\n\t\t<<else>>\n\n\t\t\t<br>She seems disappointed by your lack of reaction. As if you were going to enjoy her caresses!<br>\n\t\t\t<br>@@.greenvoice;"Meow... meow... Why are you so cold to me? I thought our little foreplay would make you as hot as I am. I hoped to cuddle with you and enjoy the moment. Besides, it's not the first time you submitted to me. Aren't you looking for more… forbidden pleasures?"@@<br>\n\t\t\t<br>She searches for something on her body.<br>\n\t\t\t<br>@@.greenvoice;"Never mind. I hope this will make you more playful next time."@@<br>\n\t\t\t<br>She blows a pink powder in your face. You have no choice but to inhale it all.<br>\n\t\t\t<br>@@.greenvoice;"See you around, honey."@@<br>\n\n\t\t\t<br>You meekly try to exhale most the powder but it's no use. You feel dizzy and your body is warming up all over.<br>\n\t\t\t<br>@@.PCvoice;"What the hell.. am I feeling?"@@<br>\n\t\t\t<br>Your nipples are painfully erect and you feel a wetness between your legs. Did she just use an aphrodisiac? Whatever it was, it feels very nice as it spreads. You try to calm down a bit, since you don't want to look like a tramp.<br>\n\n\t\t\t<<Arousal_add30>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[7].numberoflose += 1>>\n\t\t<<set $RandomEncounterArray[7].numberofencounter += 1>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is Thug mugging id=10 id=11 id=12? */\n<<elseif $tempencountername eq "Muggin" || $tempencountername eq "Muggin II" || $tempencountername eq "Muggin III">>\n\n\t<br>You have been defeated by a thug! He robs you then quickly escapes. When you manage to stand up, he is long gone. Thankfully he just took your money and didn't molest you in any way, except for damaging your pride.<br>\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\t\n/* Is Horny Ray id=9? */\n<<elseif $tempencountername eq "Arousal threat">>\n\n\t/* Is first time? */\n\n\t<<if $RandomEncounterArray[5].numberoflose eq 0 >>\n\n\t\t@@.resizedialognpc;[>img["./images/Horny_ray_0.jpg"]]@@<br>\n\t\t\n\t\t<br>You have been defeated by Horny Ray! <br>\n\t\t<br>@@.greenvoice;"Time to taste my horny powers, my soon to be super slut."@@<br>\n\t\t<br>She touches her visor and a pinkish ray engulfs your body. It doesn't hurt like when she used it on you during your fight. On the contrary, it feels warm and your body tingles all over.<br>\n\t\t<br>@@.greenvoice;"Time to increase the power."@@<br>\n\t\t<br>The tingling increases and you faint.<br>\n\n\t\t<br>You wake up later, half-naked, all hot and flustered. You are surrounded by other students all around you. They all seem as lost and half naked as you are. What did she do to you?<br>\n\n\t<<else>>\n\n\t\t@@.resizedialognpc;[>img["./images/Horny_ray_0.jpg"]]@@<br>\n\t\t\n\t\t<br>You have been defeated by Horny Ray once more! <br>\n\t\t<br>@@.greenvoice;"I see... You are eager to taste my ray again, aren't you? Don't worry, I'll make you shiver with pleasure soon enough."@@<br>\n\t\t<br>She touches her visor and a pinkish ray engulfs your body. It doesn't hurt like when she used it on you during your fight. On the contrary, it feels warm and your body tingles all over.<br>\n\t\t<br>@@.greenvoice;"Time to increase the power. Next time just surrender right away; it will be easier."@@<br>\n\t\t<br>The tingling increases and you feel a trickle of wetness run down your thigh just before you faint.<br>\n\n\t\t<br>You wake up later, half naked, all hot and flustered. Like last time, you are surrounded by other students all around you. They all seem as lost and half naked as you are. What did she do to you? It feels amazing. If only you could convince her to stop committing random acts of mayhem and join DJ... You would be able to enjoy her ray freely.<br>\n\n\t<</if>>\n\t<<if $statchangeallowed>>\n\t\t<<set $RandomEncounterArray[5].numberoflose += 1>>\n\t\t<<Arousal_add20>>\n\t\t<<SexualAwareness_lvl3_add>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is dealer trio id=7 */\n<<elseif $tempencountername eq "Stashed Dealers">>\n\n\t<br>You have been defeated by the trio! They take the opportunity to quickly escape. When you manage to stand up, they are long gone. Thankfully, they didn't molest you in any way.<br>\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is dealer squad id=6 */\n<<elseif $tempencountername eq "Dealer Ambush">>\n\n\t<br>You have been defeated! You slip unconscious at the mercy of your attackers.<br>\n\t\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is dealer id=4 id=5? */\n<<elseif $tempencountername eq "Dealer time" || $tempencountername eq "Dealer time II">>\n\n\t<br>You have been defeated by a dealer! He quickly escapes. When you manage to stand up, he is long gone. Thankfully he didn't molest you in any way.<br>\n\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\n\t<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n/* Is rugbymen id=3? */\n<<elseif $tempencountername eq "Rugbymen">>\n\n\t<br>You have been defeated by some simple rugbymen! Shame on you!!!<br>\n\n\t<<if $statchangeallowed>>\n\t\t<<set $PCHP to 1>>\n\t<</if>>\n\n\t<br><<link [[Get back up to your feet.|$LocationCurrent]]>>\n\t\t\t<<get_encounter_index_by_id $tempencountername>>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberoflose ++ >>\n\t\t\t<<set $EncounterList[$tempencounterindex].numberofencounter += 1>>\n\n\t<</link>><br>\n\n/* Is Captain T first fight id=2? */\n<<elseif $tempencountername eq "Betrayal">>\n\n\t<br>Captain T is just too much for you: quicker, tougher and more powerful. It's weird because she doesn't use her usual powers, not that she needs them to beat the crap out of you. The fight is over yet she doesn't stop hitting you. Luckily, even if you don't really care at this point, your ordeal doesn't show on your body. Thanks to your super powers, blows seldom leave a mark and bruising, any that occur quickly fading away.<br>\n\t<br>@@.bluevoice;"I'm not finished with you!"@@<br>\n\t<br>Another volley of blows makes you land on a desk. You slowly recover only to be pounded down again. This time you land against one of Dr. Nefarius heavier pieces of equipment. Is she using you as a punching bag to trash the place? You try to block her next kick only to be punched in the stomach instead. You fly backwards several feet and crash into one of the glass displays.<br>\n\t<br>@@.bluevoice;"Get up and fight. Don't you go and disappoint me."@@<br>\n\t<br>@@.PCvoice;"Wait... We are the good guys, remember?"@@<br>\n\t<br>Before you can continue she kicks you again and you pass through another glass display, shattering it into pieces. At this rate, she is really going to kill you! <br>\n\t\n\t<br>You look for anything that could help you: a weapon, a shield, an obstacle to protect you from her blows...anything. You try to get up again, to put some distance between you and her when you realize there's something in your hand, something warm. You must have instinctively grabbed it during your last fall. <br>\n\t<br>@@.internalvoice;"Get up! Fight her! Beat her! You have the power to do it."@@<br>\n\t<br>Suddenly you feel much better: your mind is clearer and your body seems lighter. Much to your surprise, you easily evade her next blow.<br>\n\t<br>@@.bluevoice;"An adrenaline rush? It won't last, my dear. I trained you and I know you; you are at your limits."@@<br>\n\t\n\t<br>She tries to feint you with a kick followed by a series of jabs but you avoid everything. Then you feel confident enough to counter attack. She smiles at first but quickly finds herself on the defensive, unable to break from your attacks or gain any ground.<br>\n\t<br>@@.bluevoice;"What?!"@@<br>\n\t<br>You managed to land a punch followed by low kick. It's her turn to fall.<br>\n\t<br>@@.bluevoice;"What is going on?"@@<br>\n\t<br>You keep advancing, keeping her under pressure. Suddenly you feel the warm feeling fading: it looks like you don't have much time. You hope that she won't notice the change and keep hitting her. Shaken by your last blows, she rushes to the exit.<br>\n\t<br>@@.bluevoice;"This is not over! Next time, the outcome will be different."@@<br>\n\t<br>Thankfully, she doesn't look back or she would have seen you falling on the ground, unconscious and defenseless.<br>\n\n\t<br>[[You wake up later|intro_Hospital]]<br>\n\n/* Is second encounter id=1? */\n<<elseif $tempencountername eq "Another fight">>\n\n<br>You have been defeated! You slip unconscious at the mercy of your attackers. Were you expecting a naughty scene so early in the game?<br>\n\n<br>No. Just disappointment.<br>\n\n<br><<link [[Return|$returnfight]]>>\n\n<</link>><br>\n\n/* Is first encounter id=0? */\n<<elseif $tempencountername eq "Initiation">>\n\n\n<br>You have been defeated! You slip unconscious at the mercy of your attackers. Were you expecting a naughty scene so early in the game? <br>\n\n<br>No. Just disappointment.<br>\n\n<br><<link [[Return|$returnfight]]>>\n\n<</link>><br>\n\n<<else>>\n\n<br>You have been defeated! You slip unconscious at the mercy of your attackers.<br>\n<br>You’ve lost the fight<br>\n<br>[[Get back up to your feet.|$LocationCurrent]]<br>\n\n<</if>>\n\n/*\n<<set $RandomEncounterEnd to true>>\t\n<<Fight_end>>\n*/\n/*For events directly after end of fight*/\n<<if $tempencountername eq "warehouse_trap">>\n\t<<set $EventOngoing to true>>\n<</if>>\n\n
@@.resizedialognpc;[>img["./images/chipsetawaken_scientist0.jpg"]]@@\n\n<<if $Items[$tempitemindex].action.index_influence_clara eq 1>>\n\t<br>You have to make her more friendly with @@.internalvoice;''First''@@. Your last attempt was unsuccessfull, but you hope this time it will work.<br>\n\n\t<br>@@.chipsetvoice;"You trust @@@@.internalvoice;''First''@@@@.chipsetvoice;. You want to help @@@@.internalvoice;''First''@@@@.chipsetvoice;. She is..."@@<br>\n\n\t<br>Her mind seems even stronger than last time.<br>\n\n\t<br>@@.scientistlab;"Stop this, right her, right now."@@<br>\n\n\t<br>That doesn't bold well. You keep trying, however. You have to succeed if you want to be of any help to @@.internalvoice;''First''@@.<br>\n\n\t<br>@@.chipsetvoice;"You trust @@@@.internalvoice;''First''@@@@.chipsetvoice;. You want to help @@@@.internalvoice;''First''@@@@.chipsetvoice;."@@<br>\n\n\t<br>You feel her mind getting more and more suspicious about what is going on. At this rate, you will lose her. There is a real possibility that she could shield herself from you in the future, blocking any further attempt. You decide to stop, before it is too late. She could become suspicious of @@.internalvoice;''First''@@.<br> \n\n<<else>>\n\t<br>You decide to influence her, hoping to make her more friendly with @@.internalvoice;''First''@@. You reach for one of your //tool// and starts<br>\n\n\t<br>@@.chipsetvoice;"You trust @@@@.internalvoice;''First''@@ @@.chipsetvoice;. You want to help @@@@.internalvoice;''First''@@@@.chipsetvoice;. She is..."@@<br>\n\n\t<br>Her mind is strong and you can feel her resisting you.<br>\n\n\t<br>@@.scientistlab;"Why would I trust someone I just met? This is silly, indeed."@@<br>\n\n\t<br>That doesn't bold well. You keep trying, however. You have to succeed if you want to be of any help to @@.internalvoice;''First''@@.<br>\n\n\t<br>@@.chipsetvoice;"That isn't important. Even if you just met her, you already trust her. You trust @@@@.internalvoice;''First''@@@@.chipsetvoice;. You have to trust her."@@<br>\n\n\t<br>You keep going, hoping to erode her will, but her mind never falters.<br>\n\n\t<br>@@.scientistlab;"I don't know her."@@<br>\n\n\t<br>@@.chipsetvoice;"You trust her with your..."@@<br>\n\n\t<br>@@.scientistlab;"I don't own her anything. She isn't even one of my student! Trust must be earned."@@<br>\n\n\t<br>You keep going, but to no avail. Her mind is too strong, you need another approach if you are to influence her somehow.<br>\n\n<</if>>\n\n\n\n<<set $DreamArray[$tempdreamindex].wakeupstate to "clara_influence0" >>\n<<set $Items[$tempitemindex].action.index_influence_clara to 1>>\n<<include Chipset_awaken_dreamfadesaway>>
@@.resizedialognpc;[>img["./images/Dream_fucktoy_normal2.jpg"]]@@\n\n<br>You are waiting for your friend when you hear a voice. Is it this weird woman, @@.internalvoice;''Mistress''@@, again?<br>\n<br>@@.bluevoice;"Where are you hiding? I can hear you... ''fuck toy''"@@<br>\n<br>You look around, but you are alone in your dream. You can't see her.<br>\n<br>@@.bluevoice;"I can smell you, I can smell your naughty holes..."@@<br>\n<br>You look around, again. There is no one else, but you feel a shiver all over your body.<br>\n<br>@@.bluevoice;"I can see the shadow of your spread legs..."@@<br>\n<br>This voice... why does it keep telling you such indecent things?<br>\n<br>@@.bluevoice;"Are you in the correct posture, my little ''fuck toy''? I want you naked, on your knees, and begging for my cock. Don't you dare disappoint me!"@@<br>\n\n<br>You freeze at the words. Why are you dreaming about this ? Why should strip again? You should refuse and try to wake up.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Dream_fucktoy_strip3.jpg"]]@@\n\n<br>Much to you surprise, you see yourself stripping until you are standing naked. You can now feel the presence presence of the woman, your @@.internalvoice;''Mistress''@@. You can't see her features, but feel her imposing presence.<br>\n\n<br>@@.bluevoice;"Why are you still standing? A least you are making some progress, but it could be better. I still give you an A for effort. Do you keep pretending to be a normal girl?"@@<br>\n\n<br>You get on your knees as fast as possible. You shouldn't follow her orders, this is so wrong.<br>\n\n<br>@@.internalvoice;And yet you love getting her attention, don't you?@@<br>\n\n<br>@@.bluevoice;"Why are you even fighting it my little ''fuck toy''? You know that it is just a dream, don't you? A dream in which you can enjoy yourself as much as you want. A dream in which you can pretend to be a good little ''fuck toy'' without any consequences. Do you remember my big black toy? Don't you want to see it again?"@@<br>\n\n<br>''Fuck toy'', each time these words make you shiver with pleasure. The more she says them, the more effect they have on you. Those are just words, what is wrong with you?<br>\n\n<br>@@.bluevoice;"Are you wondering why this situation feels so pleasant, ''fuck toy''? Are you wonder why you keep shivering each time I am talking, ''fuck toy''? Words have powers, ''fuck toy''. Powers to define what can be or what you are, like an obedient ''fuck toy''."@@<br>\n\n<br>You can't stop yourself from shivering with pleasure. This is just a dream, but her phrases, her words, are doing something to you.<br>\n\n<br>@@.PCvoice;"You think that by saying those words again and again, I will become one? This is stupid."@@<br>\n\n<br>@@.bluevoice;"This isn't stupid, I'll prove it to you soon enough. Right now I am going to give you a simple choice, ''fuck toy''. How badly do you want my big cock? If you ask nicely, I am going to fuck your brains out. Otherwise, you'll have to prove me that you aren't a ''fuck toy''. What will it be like?"@@<br>\n\n<br>@@.PCvoice;"I don't have to do as you wish."@@<br>\n\n<br>@@.bluevoice;"Are you thinking about escaping? It won't be that easy. You can't escape from a dream."@@<br>\n\n<br>@@.PCvoice;"I can wake up!"@@<br>\n\n<br>@@.bluevoice;"Indeed, I'll be waiting for you to fall asleep again. You'll have to get some sleep, eventually. You will embrace your inner slut soon enough, your downfall will then be inevitable."@@<br>\n\n<br>What are you going to do?<br>\n<br>You surrender to the [[pleasure|fucktoy_corruption_second2_yes]].<br>\n\n\n<<if $DreamArray[$tempdreamindex].numberoftime eq $DreamArray[$tempdreamindex].misc>>\n\t<br>I am not a [[fuck toy!|fucktoy_corruption_first2_no]]<br>\n<<else>>\n\t<br>You keep pretending that you aren't a [[fuck toy.|fucktoy_corruption_second2_no]]<br>\n<</if>>
<<set $TempString1 to "./images/amok_dream_worship_pussy_" + random(0,4) + ".jpg">>\n\n@@.resizedialognpc;[>img[$TempString1]]@@\n<<get_dreamarray_index_by_id "Amok_pussy_worship">>\n\n<<set $EventOngoing to true>>\n<<if $DreamArray[$tempdreamindex].numberoftime eq 0>>\n\n <br>You experience a strange dream. You dream that your bedfellow was fake sleeping and waiting for you to fall asleep. Then she removes your cover and examines you carefully. She strips you and spreads your legs. <br>\n <br>@@.olivevoice;"I will show you how Amok rewards good girls."@@<br>\n <br>She proceeds to lick your pussy with her eager tongue. She expertly alternates between teasing your folds and then pushing her tongue as deep as it is possible into your tight twat. From time to time she also slowly licks your clitoris before delicately engulfing it between her lips.<br>\n <br>@@.olivevoice;"You will become addicted to my pussy licking in no time. This little session is just for starter."@@<br>\n\n\t/*Is marked?*/\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<MarkOfAmok_programming "nochoice" 10>>\n\t<</if>>\n <br>She keeps licking you for hours until you <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>\n\n<<else>>\n\n <br>You experience a strange dream. You dream that your bedfellow was fake sleeping and waiting for you to fall asleep. Then she removes your cover and examines you carefully. She strips you and spreads your legs. <br>\n <br>@@.olivevoice;"Shall we resume out licking training? I will show you again how Amok rewards good girls."@@<br>\n <br>She proceeds to lick your pussy with her eager tongue. Your body seems to remember her touch and quickly warm up. She expertly alternates between teasing your folds and then pushing her tongue as deep as it is possible into your tight twat. Even if you are sleeping you can hear you moaning from her licking. From time to time she also slowly licks your clitoris before delicately engulfing it between her lips.<br>\n <br>@@.olivevoice;"This isn't enough yet, but you will get more and more hooked to those feelings. In fact you will soon crave it so much that you will welcome me with spread legs."@@<br>\n\t/*Is marked?*/\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<MarkOfAmok_programming "nochoice" 10>>\n\t<</if>>\n<br>She keeps licking you for hours until you <<link [[wake up|$LocationCurrent]]>><<set $EventOngoing to false>><</link>>.<br>\n\n<</if>>
<<include warehouse_ivy_portrait>>\n\n<br>You decide to ask her about the device Mistress B was talking about. She could have seen it and tell you where it is.<br>\n\n<br>@@.PCvoice;"Someone told me that there was device around here. It is supposed to help program chipsets, very valuable and could be the target of thieves. Have you got any idea of where it could be stored?"@@<br>\n\n<br>@@.warehouseivyvoice;"A device? What is its weight or height? Is it stored in a specific container? Have you got its serial?"@@<br>\n\n<br>You realize that you know nothing about the device you are looking for.<br>\n\n<br>@@.PCvoice;"I don't have any specifics."@@<br>\n\n<br>@@.warehouseivyvoice;"This place is full of devices and I don't know squat about chipsets or programming. I am sorry but I don't know how I can help you."@@<br>\n\n<br>you were expecting more, but that makes sense. She is the operator moving crates and checking that the warehouse is functioning correctly, nothing more.<br>\n\n\n<br>[[You want to talk to her about something else.|warehouse_ivy_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>@@.bluevoice;"Don't worry, it's not drugs. I loathe them as they destroy the young from the inside, making them weak and ruin their potential. No, these pills are made of 100% natural components, most of which you can legally buy in any supermarket. The last ingredients are a bit harder to find but nothing really illegal."@@<br>\n<br>He takes a huge whiff of the panties he is still holding.<br>\n<br>@@.bluevoice;"A nice and tasty super ingredient. Anyway, what are you interested in? Something to focus more during class? Something to improve your scores for your physicals?"@@<br>\n\n<br>He keeps explaining all the pills effects while you ponder about what to do next. Beat the crap out of him? You hesitate because you aren't so sure you know everything there is to know about the situation. The link to the underwear thieves is circumstantial at best.<br>\n<br>While a teacher selling self-made pills would be sure lose his license, that's not really the kind of 'crime' you were expecting to foil as a super hero. Is it your role to stop him or should you just inform either the police or the university? Suddenly, a familiar glow catches your eyes. In a small plastic bag, you can see three pills that look exactly like your healing tic-tacs!<br>\n\n<br>@@.bluevoice;"They are my masterpieces. I only use the purest and, uhmm, naughtiest elements to make those. I prefer to warn you: they aren't for the faint of heart. Most of the girls only try them once and tell me that it was ‘enough of an amazing experience to last them for a lifetime’. There is only one student who likes to order some weekly but they’re a bit of an odd one."@@<br>\n\n<br>Are they the real deal? More healing tic-tacs could come in handy when fighting crime. It looks like you have a choice between tolerating this coaches petty crimes in order to better fight more heinous ones or to shut down his little business for good.<br>\n\n<<disable_character_talk "TheCoach" "student_approach">>\n<<disable_character_talk "TheCoach" "super_approach">>\n<<activate_character_talk "TheCoach" "student_fight_him">>\n<<activate_character_talk "TheCoach" "student_check_tic_tac">>\n<br>[[You can't stand it anymore… you have to stop him!|TheCoach_0_student_fight]]<br>\n<br>[[You need to check those pills first.|TheCoach_0_student_check_tic_tac]]<br>
<br>You wake up in your bed, reminiscing about your dream. It was a weird mix of Warrior girl, Miss Mental, Ecogirl and bimbos. How could you have such a dream? Could any of it be slightly true? The idea is troubling; after all, you expect high moral standards from all the members of DJ, specially the most powerful ones. You must be imagining things, you still have time to change your mind if you find yourself hunted by a super bimbo.<br>\n<<get_dreamarray_index_by_id "ecogirl_interrogation">>\n<<set $DreamArray[$tempdreamindex].status to 2>>\t\n<<get_dreamarray_index_by_id "ecogirl_bimbo_training">>\n<<set $DreamArray[$tempdreamindex].status to 1>>\t\t\t\n<<Rest_Statisticrecovery "Disturbing dream">>\n<<set $EventOngoing to false>>
<<include edge_lick_handle_first>>\n\n<br>You tense, waiting for the orgasm, but instead you [[pass out|edge_training_lick_handle1]].<br>\n\n
@@.resizedialognpc;[>img["./images/PCshower2.jpg"]]@@\n\n<br>You decide to give it a try again. You enter the shower and wash your body. You take your time and soap your body once, then twice. Meanwhile, your mind tries to imagine what a real follower of Amok would do. <br>\n<br>@@.internalvoice;"Don't worry about them. Just follow your instincts and my instructions. Look at those thighs, for example. You should rub them a bit more, don't you think? Look at those breasts. Put some soap on them. Did you wash your neck? Are you sure? Do it again, just in case."@@<br>\n<br>You keep going, following your mental "inspiration". You soon lose track of time as you rub, rinse, and scrub away at your soft skin.<br>\n<br>@@.internalvoice;"Preparing yourself feels good, doesn't it? You are really getting into character. I am proud of you. Can you imagine the other girls washing, rubbing, and soaping for hours? They like it, they crave it, because they know it is an important part of being a good follower of Amok. Now, you better understand why they do it, don't you?"@@<br>\n<br>You keep rubbing soap all over your body. It feels so nice and it's so fun too.<br>\n<br>@@.internalvoice;"You should do it again and again. Each time you grow closer to understanding them. Each time, you slip closer to being like them."@@<br>\n<br>You turn off the water. You feel refreshed and ready, but also a bit light headed and aroused.<br>\n\n<<set $EventArray[$tempeventindex].index ++>>\n\n<<Arousal_add10>>\n<<Willpower_sub5>>\n<<Gain_HP_X 3>>\n<<Action_day_cost1>>\n<<set $Items[$tempitemindex].firsttime to false>>\n\n<br>[[You feel… refreshed. You're ready to take on anything or anyone.|$LocationCurrent]]
<<set $PCReputationR to Math.min(Math.floor($PCReputation*5/$PCReputationMax),5)>>\n<<set $ArousalR to Math.floor($Arousal/20)>>\n<<set $ProgrammingR to Math.floor($Programming/20)>>\n<<set $WillpowerR to Math.floor($Willpower*5/$PCWillpowerMax)>>\n@@.resizePC;[>img[$PCDescription]]@@\n<br>You are $PCName, a student at the University of Pala Olto. You don't know much about the city as you come from a little town, but you hope to fit in as quickly as possible. You also don't have many friends yet but hope to quickly make some. You are still astonished at how life goes on in a big city.<br><br>\n<<if $PCSuperName>>\n\t<<if $GameOptions eq 1>>\n\t\t$ReputationDescription[$PCReputationR]<br> You have @@.bold;$PCReputation@@ Reputations points.<br>\n\t<<else>>\n\t\t$ReputationDescription[$PCReputationR]<br>\n\t<</if>>\n<</if>>\n<<if $player.clothesworn eq "Clothes">>\n\t<<if $DescriptionPCArousalClothes[$ArousalR] neq "">>\n\t\t$DescriptionPCArousalClothes[$ArousalR]<br><br>\n\t<</if>>\n<</if>>\n<<if $player.clothesworn eq "NudePanties">>\n\t<<if $DescriptionPCArousalNude[$ArousalR] neq "">>\n\t\t$DescriptionPCArousalNude[$ArousalR]<br><br>\n\t<</if>>\n<</if>>\n<<if $DescriptionPCProgramming[$ProgrammingR] neq "">>\n\t$DescriptionPCProgramming[$ProgrammingR]<br><br>\n<</if>>\n<<if $DescriptionPCWillpower[$WillpowerR] neq "">>\n\t$DescriptionPCWillpower[$WillpowerR]<br><br>\n<</if>>\n<<if $SexualAwarenessArray[$SexualAwareness] neq "">>\n\t$SexualAwarenessArray[$SexualAwareness]<br><br>\n<</if>>\n<<if $player.clothesworn eq "Nude">>\n\t\t<br>You are naked.<br>\n<</if>>\n<<if $player.clothesworn eq "Clothes">>\n\t\t<br>You are wearing your usual clothes: a white skirt and an orange top.<br>\n<</if>>\n<<if $player.clothesworn eq "NudePanties">>\n\t\t<br>You are wearing a pair of black panties. They are your favorite but usually you prefer to hide them under clothes.<br>\n<</if>>\n\n<span id="output"></span>\n<br><<back [[Return|$return]]>><br>\n
\n\n\n/* Is id=8-9-10 group_watch?*/\n\n<<if $UniversityClassArray[$UniversityClassInsertIndex].misc gte 8 && $UniversityClassArray[$UniversityClassInsertIndex].misc lte 10>>\n\n\n\t<<set $TempValue1 to random(0,6)>>\n\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>On your way to the university you meet several students wearing look alike uniforms. <br>\n\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\t<br>Each time, the students examine you from head to toe with a strange look on their faces. You can feel their disapproval… It seems there is a lot of that going on around here lately. You keep walking, eager to reach the university. You hope that you won't cross paths with the group of girls at the main entrance; it was quite unsettling how they stared and made comments about you.<br>\n\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@<br>\n\t<br>You enter the university building without any trouble. Much to your dismay, the three girls are standing in their usual spot and they are watching the students as they go by. Each time they smile and give an approving nod to the ones wearing a uniform. Meanwhile, they glare at the others and, from time to time, mutter to themselves. This uniform thing is getting weirder by the day, but can, or should you, even really do something about it? The girls are unsettling, but also seem harmless.\n\t<br>As you pass by the group, they start whispering amongst themselves. They aren't discreet and you can't help but overhear part of their conversation:<br>\n\t<br>@@.greenvoice;"How come she isn't wearing her uniform already? Look at this one, how selfish of her!"@@<br>\n\t<br>@@.bluevoice;"What a shame, a uniform would really suit her. But she must wear it out of her own free will."@@<br>\n\t<br>@@.studentvoice;"Don't worry, I am sure someone will convince her of the benefits soon enough. I can't wait for the teachers to join our cause."@@<br>\n\t<br>You try not to pay attention to them and keep going casually.<br>\n\n\t\n\n/* Is id=4 to 6? */\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc gte 4 || $UniversityClassArray[$UniversityClassInsertIndex].misc lte 6>>\n\n\t<<set $TempValue1 to random(0,6)>>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>On your way to the university you meet several students wearing uniforms.<br>\n\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>They all seem happy and bursting with energy.<br>\n\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_"+ $TempValue1 + ".jpg"]]@@<br>\n\t<br>As you notice several other similarly dressed students, you wonder if this trend will fade anytime soon.<br>\n\t\n\n/*Is id=3?*/\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 3 >>\n\t\n\t<<set $TempValue1 to random(0,6)>>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>On your way to the university you meet several students wearing uniforms.<br>\n\t\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>They all seem happy and bursting with energy.<br>\n\n\t\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\t<br>This uniform thing is really spreading like a wild fire. Still, it feels weird... How come it spread so quickly? A few days ago, it was just a lone girl handing out flyers. Now the majority of the girls are wearing clothes that look as much like a uniform as possible. It's cute, but it's the first time you've witnessed such a powerful trend. It's probably nothing; just a big city thing.<br>\n\t\n/*Is id=2?*/\n\n<<elseif $UniversityClassArray[$UniversityClassInsertIndex].misc eq 2 >>\n\n\t<<set $TempValue1 to random(0,6)>>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>On your way to the university you meet several students.<br>\n\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\n\t<br>They seem to be bursting with energy and happiness today.<br>\n\n\t<<set $TempValue1 to ($TempValue1+1)%7>>\n\t<div class=resizedialognpc></div>\n\t@@.resizedialognpc;[>img["./images/Student_outdoor_" + $TempValue1 + ".jpg"]]@@<br>\n\t<br>They also seem to wear a look-alike school uniform. You guess that the student had a lot of success with her flyers. Still, it feels weird. How come she managed to convince so many students so quickly? You rationalize that it's a quite the harmless and cute trend.<br>\n\n\t\n<</if>>\n\n<<include "UniversityClass_P0_to_P1">>
@@.resizelocationbig;[>img["./images/bystander_apartment_bedroom0.jpg"]]@@\n\n<br>You decide to search the place, again. There must clues, otherwise why would she hide the access to her bedroom? Much to your dismay, you find nothing in her room. You end up browsing through her clothes; maybe she left clues inside one of her dress or skirt. Once more, you don't find anything.<br>\n<br>You keep looking for nearly an hour, but to no avail. Either there is nothing to find or it is too well hidden for you to find.<br>\n\n<br>[[You stop looking, for now|$LocationCurrent]].<br>
\n@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\n<br>@@.PCvoice;"Excuse me?!"@@<br>\n<br>@@.bluevoice;"You heard me. Just because you have powers doesn’t mean you couldn’t be stalking her, hoping to get a hand on her panties. You could be some sort of super pervert who is secretly looking forward masturbating silly while sniffing them. Maybe you’re even twisted enough to want to wear them yourself, you little minx!"@@<br>\n<br>You leer at him angrily.<br>\n<br>@@.bluevoice;"Hum, sorry. I don't know where that all came from..."@@<br>\n<br>You aren’t sure if it is because of the underwear lying everywhere, the sexual scent wafting through the room, or because of his lecherous words… but you can feel your arousal growing. You try to ignore it and focus on dealing with the Coach.<br>\n\n<br>@@.PCvoice;"Listen, are you looking for trouble? If you are really innocent, then behave yourself accordingly."@@<br>\n<br>@@.bluevoice;"I can’t say I’m really used to girls my daughter's age trying to teach me how to behave… Fine then. I’ll help if you’ll just promise me to keep everything happening here under wraps."@@<br>\n<br>@@.PCvoice;"All right. You have my word then."@@<br>\n<br>You hope he really is a harmless, perverted coach because you don't really like the idea of breaking your oath. Your word seems to be enough for the Coach, who pinpoints several pieces of clothing and, last but not the least, hands you over the white laced thong he was holding.<br>\n<br>@@.bluevoice;"Everything is here. Quite distinctive, don't you think?"@@<br>\n<br>You meekly nod, your face slightly flush, in agreement.<br>\n\n\n<<move_item_to_inventory "Biking_girl_underwear">>\n\n<<disable_character_talk "TheCoach" "super_ask_help">>\n<<disable_character_talk "TheCoach" "super_fight">>\n<<disable_character_talk "TheCoach" "super_interrogate">>\n<<activate_character_talk "TheCoach" "super_fight_post_mission">>\n<<activate_character_talk "Biking_girl" "give_her_the_underwear">>\n<<disable_item_action "CoachBag0" "search_underwear">>\n<<disable_item_action "CoachBag1" "search_underwear">>\n<<disable_item_action "CoachBag2" "search_underwear">>\n<<disable_item_action "CoachBag0" "keep_searching">>\n<<disable_item_action "CoachBag1" "keep_searching">>\n<<disable_item_action "CoachBag2" "keep_searching">>\n\n\n<br>[[It's time to give Biking Girl her underwear back.|$LocationCurrent]]<br>
\n\n<br>You decide that you can't overlook his actions. He may pretend to peddle harmless pills but deep down you are sure that he is lying and that he is probably responsible for the underwear thefts too. You decide not to wait any longer and try to distract him in order to put on your mask.<br>\n<br>@@.PCvoice;"I am curious, do you any more pills? I'd like to party with some friends later and three or four just won't cut it."@@<br>\n<br>@@.bluevoice;"Sure! Let me see how many I have right now and I’m sure we can work something out."@@<br>\n<br>He turns around, looking into one of his bags and fumbling about. Meanwhile, you pull out your mask and slip it on.<br>\n<br>@@.bluevoice;"Alas, I only have 2 more today..."@@<br>\n\n/*Is second time?*/\n\n<<get_character_index_by_id "TheCoach">>\n<<if $character[$tempcharacterindex].BefriendLvl gt 0>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t<br>He turns again in your direction and he is startled to see you.<br>\n\t<br>@@.bluevoice;"$PCSuperName?! What are you... Where is the..."@@<br>\n\t<br>It looks like your concealment power is working just fine.<br>\n\t<br>@@.PCvoice;"Were you trying to sell drugs to an innocent student again? Are you still drugging your whole rugby team? I can't overlook your actions."@@<br>\n\t<br>@@.bluevoice;"You can't be serious! Do you want to taste my medicine again? I'll fight you in the name of my team and in the name of the championship."@@<br>\n\t<br>He swallows a pack of pills from out of nowhere and seems suddenly becomes noticeably stronger, sharper, and faster.<br>\n\t<br>@@.bluevoice;"Don't you remember my special pills?"@@<br>\n\t<br>You both take a fighting stance. <br>\n\t<br>[[You won't fail this time!|Fight_init][$tempencountername ="I love panties"]]\n\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/TheCoach_0.jpg"]]@@\n\t<br>He turns again in your direction and he is startled to see you.<br>\n\t<br>@@.bluevoice;"$PCSuperName?! What are you... Where is the..."@@<br>\n\t<br>It looks like your concealment power is working just fine.<br>\n\t<br>@@.PCvoice;"Were you trying to sell drugs to an innocent student? Are you drugging your whole rugby team? I can't overlook your action. You failed as a teacher and as a coach."@@<br>\n\t<br>@@.bluevoice;"You can't be serious! Are you trying to end my career and endanger my team? Are you really going to mess with our winning streak!? Then I have no choice but to fight you in the name of my team and in the name of the championship."@@<br>\n\t<br>You both take a fighting stance. You feel confident: he doesn't stand a chance against you. He then quickly swallows a pack of pills from out of nowhere<br>\n\t<br>@@.bluevoice;"I'll need the extra boost… I’m not sure about the side effects since I just took a full month’s dose but you’ve left me no choice."@@<br>\n\t<br>You can see his veins pulse and his muscle and face harden. He seems suddenly stronger, sharper, and even faster, as he readies himself.<br>\n\t\n\t<br>[[Time to take him down!|Fight_init][$tempencountername ="I love panties"]]<br>\n<</if>>\t
<<include edge_lick_handle_first_1>>\n\n<br>@@.edgevoice;"Never mind, you sucked the handle like a pro."@@<br>\n\n<<Arousal_add10>>\n<<Willpower_sub10 1>>\n<<Programming_lvlX_add2>>\t\t\t\t\n<<SexualAwareness_lvl3_add>>\n\n<<include DJHQ_receptionist_0_Ask_him_about_edge_contest2>>
@@.resizedialognpc;[>img["./images/Diana_gangster_0.jpg"]]@@\n\n<br>Diana is standing in front of her mirror, examining herself from a side. She is wearing a black skirt with a black top, black stockings and a small black hat.<br>\n\n<br>@@.bluevoice;"$PCName? What do you think of my outfit?"@@<br>\n\n<br>It looks like she decided to go to another themed party. You wonder what her disguise is this time. You get a dark vibe about it but nothing like gothic or heavy metal. It feels more like a retro, film noir like, vibe.<br>\n\n/*already taunted her?*/\n<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t<br>@@.bluevoice;"Are you going to mess with me again? This outfit isn't as obvious as my previous one, but it's still a long shot from being a spacesuit."@@<br>\n\n\t<br>You smile then remember how she taunted you. Will she do the same if you try to make fun of her again?<br>\n\n\t<br>@@.bluevoice;"It's time for you to guess, and taunt me if you dare."@@<br>\n\n<<else>>\n\n\t<br>@@.PCvoice;"Are you going to another party? It looks nice on you."@@<br>\n\n\t<br>Like the other time, she makes a gesture like a stage magician.<br>\n\n\t<br>@@.bluevoice;"It's time for you to guess. Who am I? Remember that I am not on the right side of the law."@@<br>\n\n<</if>>\n\n<br>She is waiting for your reaction. Are you going to ask her more about what you suppose is a gangster costume, or are you going to be oblivious about her hints and ask her, for example, about her cosmonaut outfit?<br>\n\n<br>[[You ask about her gangster outfit.|NPC_Diana_gangster_yes]]<br>\n<<if $EventArray[$tempeventindex].corruption gt 0>>\n\t<br>[[You joke again about her cosmonaut outfit.|NPC_Diana_gangster_no]]<br>\n<<else>>\n\t<br>[[You joke about her cosmonaut outfit.|NPC_Diana_gangster_no]]<br>\n<</if>>
@@.resizedialognpc;[>img["./images/DJHQ_receptionist_portrait_0.jpg"]]@@<br>\n\n<br>@@.bluevoice;"The Architect? He is a legend among supers and villains. He’s the guy you call when you need to build a base atop a mountain or deep in the jungle."@@<br>\n<br>@@.PCvoice;"Is he one of the most wanted villains?"@@<br>\n<br>@@.bluevoice;"Not really: he builds lairs but never harms anyone and mostly keeps to himself. He is more of a border player with shady connections than anything dangerous. He’s also the kind of guy who is ready to sell his powers to the best buyer, no questions asked. Several time supers have tried to catch him but he always eluded them."@@<br>\n\n<br>[[Ask something else|DJHQ_receptionist_0]]<br>
<<get_item_index_by_id "Ninja_chipset">>\n<<get_character_index_by_id "mechanic_girl">>\n<<include DJHQ_mechanicgirl_portrait>>\n<<if $character[$tempcharacterindex].firsttime>>\n\t<br>You see a sweaty dirty busty woman with short blond hairs. She is wearing a dirty white top and brown shorts, and seems busy repairing an engine block. Could she be Mechanic Girl? She suddenly turns the engine block upside down with just one hand. You suppose that you shouldn't judge a book by its cover.<br>\n\t<<set $character[$tempcharacterindex].firsttime to false>>\n\n<<else>>\n\t/*corruption description here*/\n\t<<if $Items[$tempitemindex].action.index_influence_mechanic gte 5>>\n\t\t<br>You see Mechanic Girl, a sweaty dirty busty woman with short blond hairs. She is wearing a dirty white top and brown shorts, and seems busy repairing an engine block. She often puts her top in position, showing her cleavage and rubbing her breasts in the process. All the while she looks around, hoping to get the attention from everyone in the room.<br>\n\t<<elseif $Items[$tempitemindex].action.index_influence_mechanic gte 3>>\n\t\t<br>You see Mechanic Girl, a sweaty dirty busty woman with short blond hairs. She is wearing a dirty white top and brown shorts, and seems busy repairing an engine block. She often puts her top in position, showing her cleavage. She doesn't seem to notice, or mind, that she is exhibiting herself in front of everyone.<br>\n\t<<else>>\n\t\t<br>You see Mechanic Girl, a sweaty dirty busty woman with short blond hairs. She is wearing a dirty white top and brown shorts, and seems busy repairing an engine block.<br>\n\t<</if>>\n\t\n<</if>>\n\t\t\n\t<<if $character[$tempcharacterindex].talk.talk_general>>\n\t\t<<if $character[$tempcharacterindex].talk.present_yourself>>\n\t\t\t<br>You can <<link [[present yourself.|DJHQ_mechanicgirl_0_present]]>>\n\t\t\t\t<<set $character[$tempcharacterindex].talk.present_yourself to false>>\n\t\t\t<</link>><br>\n\t\t<<else>>\n\t\t\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t\t\t<<replace #mechanic_talk>>\n\t\t\t\t\t\t<br>You have a quick chat with her.<br>\n\t\t\t\t\t<</replace>>\n\t\t\t\t\t<</link>> with her.<br>\n\t\t\t<</if>>\n\t\t\t<<if $character[$tempcharacterindex].talk.ask_her_about_chipset>>\n\t\t\t\t<<get_item_index_by_id "Ninja_chipset">>\n\t\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\t<br>You could also ask her about the <<link [[chipset|DJHQ_mechanicgirl_0_ask_her_about_chipset]]>>\n\t\t\t\t\t\t\t\t\t<<disable_character_talk "mechanic_girl" "ask_her_about_chipset">>\n\t\t\t\t\t\t\t<</link>> you got from the Ninjas. <br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You could also ask her about the chipset you got from the Ninjas. But she will probably ask to see it in the first place. <br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t\t\t<span id="mechanic_chipset_move">\n\t\t\t\t<<include DJHQ_mechanicgirl_0_chipset_move>>\n\t\t\t</span>\n\t\t\t<<if $character[$tempcharacterindex].talk.information_chipset>>\n\t\t\t\t<br>You could also ask her if she got new informations about the <<link [[chipset|DJHQ_mechanicgirl_0_information_chipset]]>>\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t<</link>> .<br>\n\t\t\t<</if>>\n\n\n\n\t\t<</if>>\n\t<</if>>\n\n<span id="mechanic_talk">\n\n</span>\n\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<span id="subliminal">\n\n\t<<set $TempValue1 to random(0,2)>>\n\t<<set $TempValue2 to random(0,3)>>\n\t<<set $TempValue3 to random(0,1)>>\n\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t<<set $TempString2 to "./images/devicelvl" + $TempValue3 + "_" + $TempValue2 + ".png">>\n\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n<<repeat 400ms>>\n\t<<replace "#subliminal">>\n\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempValue2 to random(0,3)>>\n\t\t<<set $TempValue3 to random(0,1)>>\n\t\t<<set $TempString1 to "./images/b_apartment_cube0.jpg">>\n\t\t<<set $TempString2 to "./images/devicelvl" + $TempValue3 + "_" + $TempValue2 + ".png">>\n\t\t<<layered_image $TempString1 $TempString2 "resizedialognpc">>\t\n\n\t<</replace>>\n<</repeat>>\n</span>
<<set $EventOngoing to true>>\n\n<<layered_image $LocationImage "./images/ActionGirls10_mountedmachinegun.png" "resizedialognpc">>\n\n<br>You hear a lot of gunshots. You rush forward and find yourself in the middle of a war zone. Bullets are flying everywhere, cars and walls are filled with impacts and holes.<br>\n\n<br>You hear the noise of an heavy machine gun and spot a jeep. A woman on top, wearing only a bikini, is using a mounted machine gun on the top of it to fire on the street. She is shouting and cursing as her machine gun's bullets are slowly turning a nearby car into Swiss cheese.<br>\n\n<br>@@.greenvoice;"Die! Die! Die! You evil wrongdoers don't deserve to live. Don't you dare hurt innocent bystanders!"@@<br>\n\n<br>She is firing weird, shimmering, bullets. Moreover, her ammunition belt isn't moving the slightest. This, combined with her speech and her bikini, makes you think that she one of the Action Girls.<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/ActionGirls9_0.jpg"]]@@\n\n<br>You realize that she isn't alone asyou spot another woman. She is wearing a white short and a bra as a top. She is holding a machine gun, and fires quick short burst from time to time.<br>\n\n<br>@@.tealvoice;"You are targeting the wrong car, MG. They are hiding behind the sedan, not the BMW."@@<br>\n\n<br>@@.greenvoice;"Damn, that's too bad. I really hate German cars."@@<br>\n\n<br>The woman on top of the jeep, MG, switches target and resumes firing. You look around, wondering who they could facing. Their opponents must be quite powerful for them to go out like that. Finally you spot two guys behind another car. They look like two thugs totally out of their depth and pretty scared.<br>\n\n<br>@@.bluevoice;"Stop!!! I surrender."@@<br>\n\n<br>@@.limevoice;"We surrender."@@<br>\n\n<br>One of them throws away a small knife.<br>\n\n<br>@@.limevoice;"We are unarmed, please stop firing."@@<br>\n\n<br>You hear another [[voice|Somewhere_downtown_intro_actiongirls_mayhem1]]. It looks like you aren't the only one to have spotted their real position.<br>
@@.resizelocation;[>img["./images/SecretEntrance_rottendoor_0.jpg"]]@@\n<br>You use your super strength to open the door. You remove several planks then open the door. The wood makes loud creaking noises as you go. The room behind it looks inaccessible: half of the floor has disappeared and the remaining parts are rotten and on the verge of collapsing. It's probably best not to go inside.<br>\n\t\t\t\t<<SecretEntrance_patrol>>
@@.resizedialognpc;[>img["./images/Mercurial_driver_0.jpg"]]@@\n<br>@@.bluevoice;"Drug dealers? They are inside talking to my boss. I'm guarding his exit route right now."@@<br>\n<br>She aims his gun in the direction of the wall: you discover a small door just behind her car.<br>\n<br>@@.bluevoice;"Once my boss is out, feel free to take them in. In the meantime, you'll have to wait."@@<br>\n<br>It looks like she doesn't intend to let you pass. You could also fight her: after all the probability that her boss or this Mercurial as a whole are the drug suppliers is high. It would be nice to take them down at the same time. Still, is it wise? She has one hell of a big gun and she mentioned an agreement.<br>\n\n<<set_location_exit_by_id "DrugWarehouse_backalley" "lock" "DrugWarehouse_office">>\n<<set_location_exit_by_id "DrugWarehouse_office" "lock" "DrugWarehouse_backalley">>\n<<disable_item_action "DrugWarehouse_car" "investigate">>\n<<disable_item_action "DrugWarehouse_car" "looking_for_boss">>\n<<disable_item_action "DrugWarehouse_car" "looking_for_dealer">>\n<<activate_item_action "DrugWarehouse_car" "fight_her">>\n\n<br>[[You decide to fight her.|Fight_init][$tempencountername ="One hell of a driver"]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You decide to go look for the suspicious theater you were told about. Luckily, the outdoor theater is easy to find. Even if it's now less popular, because of the new theater in the student district, it's still often used during the summer. Right now the place is empty. You guess that you should now check out the ruins. From what you know, the old theater building was built right against them.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>An outdoor theater located deep in the park. It's seldom used now because of the new modern theater in the student district.<br>\n<</if>>\n/*If coming from apartment, setup Massy*/\n<<if $LocationPrevious eq "PCApartmentLivingroom">>\n\n\t/*Default setup*/\n\t<<move_character_to_room_by_id "Massy" "AmokLairTheater2">>\n\t\n<</if>>\n<br>You can go back to your <<link [[apartment|PCApartmentLivingroom]]>>\n\t\t\t\t\t\t\t<</link>>.<br>
@@.resizedialoghostilenpc;[>img["./images/MistressB_surrender3.jpg"]]@@\n\n<br>@@.mistressbvoice;"I have decided... that she isn't ready enough for my taste. We are leaving without her, grab the device and let's go."@@<br>\n\n<br>She comes closer, always showing her breasts, and whispers to you.<br>\n\n<br>@@.mistressbvoice;"Congratulations my dear, you won! I won't be bothering this place again. Me and my ninjas won't be lurking here anymore. Shouldn't you be proud of yourself? You did good, you behaved like a good girl. It was a good idea to let me surrender, don't you think? You had to watch at my breasts and you won the fight. It is too bad that I barely managed to escape, though. Never mind, it will give you a good reason to track me down and watch my breasts again. Always remember how good it feels staring at my breasts."@@<br>\n\n<br>They slowly leave and you do exactly as told. You keep imagining yourself in the same situation, over and over. Kneeling in front of Mistress B and worshipping her breasts. What is wrong with you? At some point you realize that you are alone, and stand up. Your memory is a bit blurry; you remember fighting Mistress B and winning the fight. But she somehow escaped, and you don't remember much afterwards. There is something about her unzipping her top, something that is both scary and arousing.\n\n<br>@@.internalvoice;"But it felt good, doesn't it? You should search for her. You need to be victorious, but it is more important to her see breasts again."@@<br>\n\n<br>Next time you will beat her once and for all, you feel sure of it.<br>\n\n<br>@@.internalvoice;"Next time you'll have to worship her breasts again."@@<br>\n\n<<Mission_completed "Ninja box">>\n\n<br>You resume your usual [[business|$LocationCurrent]].<br>
<<layered_image $LocationImage "./images/vr_hr_room_confrontsuper2.png" "resizedialognpc">>\n\n<br>You decide to leave, she seems to be trusting you and you hope to get more information from her another time.<br>\n\n<br>@@.PCvoice;"Alright, I'll leave. Enjoy yourself and remember that you owe me one."@@<br>\n\n<br>@@.alicepalmer;"Thanks a lot, I won't forget it."@@<br>\n\n<br>She seems to hesitate and then grabs her phone.<br>\n\n<br>@@.alicepalmer;"Give me your number, I'll call you when I reach the required number of points."@@<br>\n\n<br>You give your number then ask for hers, but she doesn't want to give it to you.<br>\n\n<br>@@.alicepalmer;"It's better if I am the one to call. Don't worry, I won't forget you."@@<br>\n\n<br>She seems ready to leave and heads for the door.<br>\n\n<br>@@.alicepalmer;"Thanks again and see you soon."@@<br>\n\n<br>She gets out and locks the door behind her. It looks like you'll have to wait for her phone call.<br>\n\n<<relationship_increase "alice_palmer" 1>>\n\n<<Mission_update "Miss Bystander disappearance" 5>>\n\n<<get_event_index_by_id "vr_groupie">>\n<<set $EventArray[$tempeventindex].action.wait_for_callnormal to true>>\n\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_alice_saw to true>>\n\n<br>You <<link [[go back|PCApartmentLivingroom]]>><<set $EventOngoing to false>><</link>> to your apartment.<br>
@@.resizeitem;[>img["./images/chipset0.jpg"]]@@\n<br>You decide to ask her about the chipset you found in the park.<br>\n\n<br>@@.PCvoice;"I found this strange thing in the part, and I am sure that your lab is the more qualified to tell me more about it. It looks like..."@@<br>\n\n<br>Clara swiftly grabs the chipset.<br>\n\n<br>@@.scientistlab;"It looks like something that should belong here. It could even be something that we lost."@@<br>\n\n<br>Could it be? You need to get some information before giving it back. You still don't know what are those ninjas up to, if they really are up to something.<br>\n\n<br>@@.PCvoice;"I am trying to find the owners, whoever they are. But I am also curious about it. Is it supposed to glow like that?"@@<br>\n\n<br>@@.scientistlab;"You are right, it is intriguing. It reminds me of some old research. What was the name of this scientist?"@@<br>\n\n<br>She keeps turning around the chipset, looking at it from every angle.<br>\n\n<br>@@.scientistlab;"Or it could be... Is this a prank? Did the software lab sent you to have some fun at my expense? You aren't going to fool me with with some static electricity and blue paint."@@<br>\n\n<br>@@.PCvoice;"A prank? I don't know anyone in this software lab, or in any computer related lab. Computers aren't my thing at all, I would have no idea how to make this credible in anyway."@@<br>\n\n<br>Now that you think about it, everything could be one giant prank: the three guys wearing ninja like costume, the too heavy crate with the tiny computer chipset inside. Could you be tricked? Could you be mistaken? She reassures you before you worry too much.<br>\n\n<br>@@.scientistlab;"It doesn't look like one, but I need some equipments to confirm this."@@<br>\n\n<br>She goes to a nearby room.<br>\n\n<br>[[You follow her.|scientist_clara_0_chipset1]]<br>\n
@@.resizedialognpc;[>img["./images/vr_hr_room_confrontnormal0.jpg"]]@@\n\n<br>A blonde girl with middle length hairs enters the room. She is wearing a black leather jacket, and a denim short; she is also holding a backpack so you guess that she is a student.<br>\n\n<br>@@.alicepalmer;"Who are you and what are you doing here?"@@<br>\n\n<br>She seems quite surprised and angered by your presence.<br>\n\n<br>@@.PCvoice;"Hi, I am $PCName. I am sorry, I am looking for Hollie."@@<br>\n\n<br>She seems suspicious and questions you.<br>\n\n<br>@@.alicepalmer;"Hollie? Who is she? Never heard of her."@@<br>\n\n<br>You try to justify yourself then ask her why she is here.<br>\n\n<br>@@.PCvoice;"Hollie Collins, she lives here. She is renting this room. And who are you?"@@<br>\n\n<br>She shows you a key.<br>\n\n<br>@@.alicepalmer;"I am Alice, Alice Palmer but that's none of your business. Look, I don't know what you are talking about. You must be mistaken: this room is supposed to be empty and unoccupied. What are you doing here in the first place?"@@<br>\n\n<br>She seems to ponder something and angrily asks you.<br>\n\n<br>@@.alicepalmer;"Are you here to take my spot? I was here first, so forget about it."@@<br>\n\n<br>What is she talking about? She thinks about something and calms down. <br>\n\n<br>@@.alicepalmer;"Or... could you be my plus-one?"@@<br>\n\n<br>She seems to be expecting an answer.<br>\n\n<br>You [[stick|hr_bedroom_search_confront_normal_stick]] to your story and ask her what she is doing here.<br>\n<br>You [[play along|hr_bedroom_search_confront_normal_plusone]] with her plus-one story.<br>\n\n
/*Is mordak undefeated?*/\n<<get_character_index_by_id "Amok_Lord">>\n<<if $character[$tempcharacterindex].ConversationLvl lte 1>>\n\n\t/*Is Gardakan undefeated?*/\n\t@@.resizedialognpc;[>img["./images/Chaos_overlord.jpg"]]@@\n\t<<get_character_index_by_id "Amok_Lord">>\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl lte 1>>\n\n\t\t<br>@@.bluevoice;"Yes, my lord?"@@<br>\n\t\t<br>Stepping out from the shadows, you see an armored man with an upsetting horned helm. You wonder what else he may have lying in store for you.<br>\n\t\t<br>@@.lordamokvoice;"Don't worry yourself, as I only have two lieutenants under my command. So it's three of us for only one of you. Do you want to surrender and make this easier for yourself?"@@<br>\n\t\t<br>@@.PCvoice;"Never!"@@<br>\n\n\t<<else>>\n\t\t\n\t\t<br>@@.bluevoice;"Yes, my lord?"@@<br>\n\t\t<br>Stepping out from the shadows, you see an armored man with an upsetting horned helm.<br>\n\t\t<br>@@.lordamokvoice;"Enough of this pageantry. I only have two lieutenants under my command. You may have taken Gardakan out but the two of us are more than enough to deal with you. Do you want to surrender and make this easier for yourself?"@@<br>\n\t\t<br>@@.PCvoice;"Never!"@@<br>\n\t\n\t<</if>>\n\n\t<<set $EncounterList[29].opponentname.push("Mordak")>>\n\t<br>[[Fight them!|Fight_init][$tempencountername ="Amok showdown"]]<br>\n\t\n<<else>>\n\n\t@@.resizedialognpc;[>img["./images/Chaos_overlord.jpg"]]@@\n\n\t/*Is gardakan undefeated?*/\n\t<<get_character_index_by_id "Amok_Lord">>\n\t<<if $character[$tempcharacterindex].ConversationGenuineLvl lte 1>>\n\n\t\t<br>You smile and wait.<br>\n\t\t<br>@@.lordamokvoice;"Mordak? Mordak, come forth as I summon thee!"@@<br>\n\t\t<br>You take pleasure in knowing that Mordak is rotting in a DJ cell somewhere.<br>\n\t\t<br>@@.PCvoice;"Expecting someone? Maybe a guy who likes to stalk the track field and wears a nice, horned helm? I beat him to a pulp a few days ago."@@<br>\n\t\t<br>You can't see his face, but his voice is less steady when he continues:<br>\n\t\t \n\t\t <br>@@.lordamokvoice;"Really?! Never mind then. You are still no match for the likes of Gardakan and I!"@@<br>\n\t\t<br>They rush forward. Indeed, this could still prove to be a formidable fight.<br>\n\n\t\t<br>[[Fight them!|Fight_init][$tempencountername ="Amok showdown"]]<br>\n\t<<else>>\n\t\t\t\n\t\t<br>You can’t help but smile again.<br>\n\t\t<br>@@.lordamokvoice;"Mordak?"@@<br>\n\t\t<br>You decide to shatter his confidence once and for all:<br>\n\t\t<br>@@.PCvoice;"You told me your knights were stronger, faster, and tougher than I, didn't you? A shame, since I broke your toys so easily, too. DJ has them now."@@<br>\n\t\t<br>Even if he’s hiding behind his helmet, you’re sure this has shaken him.<br>\n\t\t<br>@@.lordamokvoice;"They are nothing compared to me! It is time I prove it."@@<br>\n\t\t<br>He rushes in your direction, eager to fight and make his point.<br>\n\t\t\n\t\t<br>[[Fight him!|Fight_init][$tempencountername ="Amok showdown"]]<br>\n\t<</if>>\n\n<</if>>
@@.resizedialognpc;[>img["./images/Jessy_1.jpg"]]@@<br>\n\n<br>You decide to approach her as a super.<br>\n<br>@@.PCvoice;"Hello, Miss. Are you alright?"@@<br>\n<br>She turns in your direction and looks behind you. What happened to her? Much to your surprise, she recognizes your super identity:<br>\n<br>@@.olivevoice;"$PCSuperName… Is that you?"@@<br>\n<br>You wait a bit but she seems lost in her thoughts. You repeat yourself:<br>\n<br>@@.PCvoice;"Miss, you look to be in trouble, is everything fine?"@@<br>\n<br>@@.olivevoice;"Sorry... Yes, I am fine. I am just a bit tired I suppose."@@<br>\n<br>Jessy usually apologizes to no one, but it looks like she made an exception for a hero. You insist:<br>\n<br>@@.PCvoice;"Are you alone? I’d like to help you in any way I can"@@<br>\n<br>@@.olivevoice;"I... I... Could you get me back home please? I feel… weird."@@<br>\n<br>She gives you her keys and address. <br>\n\n<br>[[You help her get home|Jessy_0_as_super_hero_1]]<br>
@@.resizedialognpc;[>img["./images/vr_garden0.jpg"]]@@\n\n<br>You go through the door and find yourself outdoor in the magnificent garden you already went through. You hear the familiar slapping sounds and the stone walkway leading to the same place; you decide to use it to check if the same two woman are still there.<br>\n\n<br>@@.greenvoice;"Don't lie to me, silly slut. You like when I punish you, don't you? You like when I tease you, don't you?"@@<br>\n\nYou see the same two women, the blonde kneeling on a chair and the other one with long black hair spanking her.<br>\n\n<br>@@.greenvoice;"I can't enough of this cute butt of yours. It's like you are asking for it, coming here everyday even when you know what is going to happento you."@@<br>\n\n<br>She keeps slapping the blonde's ass. The situation is still too awkward for you and you quickly head back to the [[main room|vr_main]].<br> \n
@@.resizedialognpc;[>img["./images/scientiststudent0.jpg"]]@@\n\n<br>The nearby room is an empty classroom, except for a lonely student. She looks at you curiously as you enter the room with Clara.<br>\n\n<br>@@.scientistlab;"Keep working Lana, I am just checking something."@@<br>\n\n<br>Clara grabs some electronic equipments and uses them on the chipset. She spends some time on it before talking to you.<br>\n\n<br>@@.scientistlab;"Forgive me for earlier, this is anything but a prank. It is a complex work, really intricate."@@<br>\n\n<br>She keeps examining the chipset for several minutes.<br>\n\n<br>@@.scientistlab;"Do you see this serial number? It looks like we engrave in everything we build."@@<br>\n\n<br>You don't see anything, so you just nod.<br>\n\n<br>@@.scientistlab;"It is called a nano-graving, an habit for our former top researcher. He dreaded that someone would steal his works, so he wanted to mark everything and store the references in our database. Let me check the database's content. I will be able to get the schematics, the author and what is the purpose of this beauty."@@<br>\n\n<br>She goes to a computer and start to type something before hitting enter.<br>\n\n<br>@@.scientistlab;"This is a low number, so it should date back to three or four year. I'll have the answer in a few seconds. If it is the case, this chipset is really ahead of its time, it is weird that I never heard about it."@@<br>\n\n<br>She looks at the screen then frowns.<br>\n\n<br>@@.scientistlab;"It is weird, it is not in the database. I could have sworn that it was one of our reference. Maybe it is in the secondary backup or in one of our backup. If it is really old, it could be stored in the old database, what we call the paper trail. I can still find the information but it will take much more time. We have two full rooms filled with carboards about all the projects ever designed in this lab. I am sure the information is somewhere in those boxes."@@<br>\n\n<br>@@.PCvoice;"What about the crate? Could it give us some insight?"@@<br>\n\n<br>@@.scientistlab;"A crate? What crate? You never mentioned a crate, before."@@<br>\n\n<br>You realize you probably forgot to tell her about. You explain to her that you found the chipset inside an heavy crate and quickly describe it to her.<br>\n\n<br>@@.scientistlab;"A wooden crate with no marking or label of any sort? It is barely useful. I could show you the warehouses but I think that we have several thousands crates who fits this description. It was, it still is, a standard university issue. A lot of students even use them as furnitures. It is probably a dead end, unlike our database."@@<br>\n\n<br>She shows you the chipset.<br>\n\n <br>@@.scientistlab;"But I need this, if I am to find anything about it. If it's ours I'll keep afterward; but I'll give you enough information to satiate your curiosity and I'll own you one. How about it?"@@<br>\n\n<br>You need some time to think about it, but the offer sounds fair.<br>\n\n<<activate_character_talk "scientist_clara" "give_chipset">>\n<<activate_character_talk "scientist_clara" "information_chipset">>\t\n<<get_item_index_by_id "Ninja_chipset">>\n<<set $Items[$tempitemindex].action.detected_clara to 1>>\n\n<br>[[You want to talk to her about something else.|scientist_clara_0]]<br>\n<br>[[You leave her alone for now.|$LocationCurrent]]<br>
<br>You move your hand slowly until you feel her skin. It's warmer and softer than you expected. The girl doesn't say anything but you can feel her pushing her butt in your direction. You gently fondle her, moving your hand in a circular motion.<br>\n\n<br>@@.nurseNNvoice;"What are you doing here?"@@<br>\n \n<br>Startled, you remove your hand and turn around. You discover the nurse. How long has she been there? You blush as you wonder if she witnessed your behaviour and your dilemma.<br>\n \n<br>@@.nurseNNvoice;"Are you trying to mess with my patient again? She deserves her privacy, leave her alone. I suppose you want to make comments about her position or her restraints again? Come back when you have a medical degree, I don't want to hear anything from a clueless student."@@<br>\n \n<br>You still feel a bit ashamed of your previous behaviour and you don't resist when she pushes you outside. The situation is still weird, you still lack clues or insight about what is going on, but you also feel guilty about your temptation. What is happening to you? Is the uniform thingy affecting you in some unexpected ways?<br>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You enter the place and discover a huge main hall. It must have been quite impressive in its prime. There is a staircase, in a good state of preservation, leading to another floor. There are also rooms on both sides of the hall, but they have been nailed shut. The hall continues further into the manor.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You enter the place and discover a huge main hall. It must have been quite impressive in its prime. There is a staircase, in a good state of preservation, leading to another floor. There are also rooms on both sides of the hall but they have been nailed shut. The hall continues further into the manor.<br>\n<</if>>\n\n<<if $location[$templocationindex].event eq 0 >>\n\t<span id="searchdoor">\n\t<br>You see a door that’s been nailed shut. It looks old and rotten. You could probably try to forcefully <<link [[open|SecretEntranceHall0_open]]>> <<set $location[$templocationindex].event to 1>>\t\t\t\n\t<</link>> it. There could be something interesting behind it.<br>\n\t</span>\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius, but you find nothing.<br><</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\n
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>This the end of the main hall. You can see a stairway leading down and one leading up. The upstairs part looks dangerous; you'd guess woodworms, from the look of it. There's also a room northwest room that may be accessible for a change.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>This the end of the main hall. You can see a stairway leading down and one leading up. The upstairs part looks dangerous; you'd guess woodworms, from the look of it. There's also a room northwest room that may be accessible for a change.<br>\n<</if>>\n\n<<if $location[$templocationindex].event eq 0 >>\n\t<span id="searchdoor">\n\t<br>You see a door that’s been nailed shut. It looks old and rotten. You could probably try to forcefully <<link [[open|SecretEntranceHall1_open]]>> <<set $location[$templocationindex].event to 1>>\t\t\t\n\t<</link>> it. There could be something interesting behind it.<br>\n\t</span>\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>><<replace "#searchplace">><br>You search the place, hoping to find a clue about Nefarius, but you find absolutely nothing.<br><</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\n
/*No?*/\n<br>You don't want to tell her the truth. The tattoo may give her some kind of hold on you which is something you really want to avoid the risk of.<br>\n<br>@@.PCvoice;"No, I don't know what you are talking about."@@<br>\n<br>@@.bluevoice;"Really? So I am mistaken then. It's too bad, you look so yummy."@@<br>\n<br>She looks at you from head to toe.<br>\n<br>@@.bluevoice;"Or... Oh my… are you still fighting it? That would make perfect sense. Not openly admitting to having one, but still having dirty thoughts in the privacy of your room; sound familiar?"@@<br>\n<br>You feel at ease and meekly protest.<br>\n<br>@@.PCvoice;"It's not..."@@<br>\n<br>@@.bluevoice;"Say no more. I am rooting for you. Resisting the pleasure is so hard, but don't worry, the tattoo is there to help you; it's your friend! The changes are good and you should embrace them instead of wasting your time fighting back Besides, I am ready to help you, too."@@<br>\n<br>You feel worried about what she says about the tattoo: is it really going to change you one way or another? You don't worry about it too much, focusing instead on what she said just after. You could use her help to get the information you need.<br>\n<br>@@.aquavoice;"That's it, don't worry about the tattoo. Let it change you piece-by-piece until the only thing left is a mindless slut for Amok."@@<br>\n<br>@@.PCvoice;"Help me how?"@@<br>\n<br>@@.bluevoice;"There's this location, deep in the park. We, the followers of Amok, gather there. We teach each other a lot of things; we pleasure each other's body; it's unlike anything you have experienced. We feel so alive when we are there and life feels so dull afterward."@@<br>\n<br>Is she talking about orgies? It's quite disgusting, but this location is probably the place used by the knights. You decide to check it out.<br>\n<br>@@.PCvoice;"Are there only others girls there? You know, I really hope there would be some good looking men."@@<br>\n<br>@@.bluevoice;"Don't worry, the knights are also here to please us in every way we see fit."@@<br>\n<br>Bingo, it sounds like the place. Now it's time to get the information you need.<br>\n<br>@@.PCvoice;"It sounds great! I should probably have a shot at it and see how good it is."@@<br>\n\n<<Programming_lvlX_add2>>\n<<Arousal_add10>>\n@@.resizedialognpc;[>img["./images/Massy_1.jpg"]]@@\n<br>@@.bluevoice;"Really? Then I'll tell you the location, but first you I need you to help me."@@<br>\n<br>@@.PCvoice;"Help you how?"@@<br>\n<br>She lifts her skirt to reveal a bare-naked pussy.<br>\n<br>@@.bluevoice;"It's so hard pretending to be normal. I dream of going back to the others all day. I get some relief when I screw the teacher or other students but it doesn't last. I fantasize about licking and being licked by a fellow follower."@@<br>\n<br>@@.aquavoice;"Lick her. Become like her. Surrender your will to Amok and enjoy the pleasure it grants you."@@<br>\n\n<br>[[You keep the voice at bay and refuse her offer.|Massy_0_pussylickingno_first]]<br>\n\n<br>[[You eagerly accept her offer.|Massy_0_pussylickingyes_first]]<br>
<br>An aisle leading to another room in the warehouse complex. There is a pallet rack on each side, filled with the usual cardboards and crates. It feels like they had to use all the space available to store Nikolai's creations.<br>\n\n<<get_event_index_by_id "warehouselockdown">>\n<<if $EventArray[$tempeventindex].status eq 1>>\n\t<<get_location_index_by_id>>\n\t<<if $location[$templocationindex].search eq 0>>\n\t\t<<get_encounter_index_by_id "Ninja_warehouse">>\n\t\t/*encountered the 2 ninjas from warehouse patrolling?*/\n\t\t<<if $EncounterList[$tempencounterindex].numberofencounter gt 0 >>\n\t\t\t/*No ninjas if defeated twice*/\n\t\t\t<<if $EncounterList[$tempencounterindex].numberofencounter neq 2 >>\n\t\t\t\t<div class=resizedialognpc></div>\n\t\t\t\t<br>Just as you enter the aisle, you come face-to-face with two Ninjas who are blocking your way. Both are wearing the standard black ninja outfit. One is dual wielding katanas, while the other hides his features behind a weird looking spiked mask. You recognize the ninjas you previously encountered during your patrols. They take a fighting stance right away.<br>\n\t\t\t\t<<set $EventOngoing to true>>\n\t\t\t\t<br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_revengefight"]] them.<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<div class=resizedialognpc></div>\n\t\t\t<br>Just as you enter the aisle, you come face-to-face with two Ninjas who are blocking your way. Both are wearing the standard black ninja outfit. One is dual wielding katanas, while the other hides his features behind a weird looking spiked mask. They take a fighting stance right away.<br>\n\t\t\t\n\t\t\t<<set $EventOngoing to true>>\n\t\t\t<br>You have no other choice than to [[fight|Fight_init][$tempencountername ="warehouse_lockdown_revengefight"]] them.<br>\n\n\t\t<</if>>\n\t\t<<set $location[$templocationindex].search +=1>>\n\t<</if>>\n\n<<else>>\n\n<</if>>\n
@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n\n<br>A group of three student wearing uniforms. They are watching everyone with hawk eyes, checking that every students are wearing a proper uniform.<br>\n<br>You better <<link [[leave them alone|$LocationCurrent]]>>\n\t<</link>> before you attract their attention.<br>
/*Is post quest?*/\n<<if $EventArray[$tempeventindex].clueid eq 3>>\n\n\t/*Variation6?*/\n\t<<if $EventArray[$tempeventindex].corruption eq 6>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"All sexy underwear belong to us. You must coat them with your own pussy juices. You should masturbate until your cream them with your juices. Then you should do it over and over until your mark them as yours."@@<br>\n\n\t/*Variation5?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 5>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must wear those sexy underwear. You must coat them with your own pussy juices."@@<br>\n\t\t\n\t/*Variation4?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 4>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You need to help the underwear owners. Do they really want them back and are those underwear even safe? If they aren't, you must keep them to protect innocent people. You must be ready to do whatever it takes in the name of good."@@<br>\n\t\t\n\t/*Variation3?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 3>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help out the underwear’s owners, but more importantly you must have some fun. You must be ready to do whatever it takes in the name of good. You must wear sexy underwear all the time."@@<br>\n\t\t\n\t/*Variation2?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 2>>\n\t\t\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help out the underwear’s owners. You must be ready to do whatever it takes in the name of good. You must wear sexy underwear all the time."@@<br>\n\t\n\t/*Variation1?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 1>>\n\t\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help out the underwear’s owners. You must be ready to do whatever it takes in the name of good."@@<br>\n\n\t/*Variation0?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 0>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help out the underwear’s owners. You must be ready to do whatever it takes in the name of good."@@<br>\n\n\t<<else>>\n\t\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"All sexy underwear belong to us. You must mark them with your pussy juices. You must masturbate until your cream them with your juices. You should do it over and over just to be sure. They are yours, they are your precious."@@<br>\n\n\t<</if>>\n<<else>>\n\t\n\t/*Variation3?*/\n\t<<if $EventArray[$tempeventindex].corruption eq 3>>\n\t\t\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help your fellow super hero. You must be ready to do whatever it takes in the name of good. You must wear sexy underwear all the time."@@<br>\n\t\t\n\t/*Variation2?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 2>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help your fellow super hero. You must be ready to do whatever it takes in the name of good. You must wear sexy underwear all the time."@@<br>\n\n\t/*Variation1?*/\n\t<<elseif $EventArray[$tempeventindex].corruption eq 1>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help your fellow super hero. You must be ready to do whatever it takes in the name of good."@@<br>\n\t\t\n\t/*Variation0?*/\n\n\t<<elseif $EventArray[$tempeventindex].corruption eq 0>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help your fellow super hero. You must be ready to do whatever it takes in the name of good."@@<br>\n\t\n\t<<else>>\n\n\t\t/*Is start of the text?*/\n\t\t<br>@@.internalvoice;"You are right. You must help your fellow super hero. You must be ready to do whatever it takes in the name of good. You must wear sexy underwear all the time. But not any underwear: you must used other women underwear."@@<br>\n\n\t<</if>>\n<</if>>
@@.resizelocationbig;[>img["./images/bystander_apartment_kitchen0.jpg"]]@@\n\n<br>You search the kitchen, hoping to find anything the DJ's agents could have missed. The place is small and well organized. You check all the cupboards, all the drawers, but to no avail. There is nothing in the bin or in the fridge, either.<br>\n\n<div class=resizedialognpc></div>\n@@.resizeitembig;[>img["./images/businesscard_architect.jpg"]]@@\n\n/*move a new business card*/\n\n<<get_item_index_by_id "BusinessCard">>\n<<if $Items[$tempitemindex].firsttime >>\n\t<br>You keep searching, until you spot something under a coaster. It looks like a business card with a fancy logo. You get the feeling that there is nothing else to find and [[you stop your search.|$LocationCurrent]].<br>\n<<else>>\n\t<br>You keep searching, until you spot something under a coaster. It looks like a business card. It's a perfect match for the one you found in Nefarius's lair. Could Miss Bystander be in business with this so called Architect? You get the feeling that there is nothing else to find and [[you stop your search.|$LocationCurrent]].<br>\n<</if>>\n<<move_item_to_room_by_id "BusinessCard2">>\n<<set $location[$templocationindex].search to 2>>\n
\n<div id="meters-hold">\n\n@@.bold;$PCName@@<br>\n\n<<if $PCSuperName !="">>\n@@.bold;$PCSuperName@@<br>\n<</if>>\n<br>\n\n\t<span class="resizePCPortrait">\n\t\t[img[$PCPortrait][PlayerDescription]]\n\t</span><br>\t\t\n<<meter $Willpower $PCWillpowerMax "Willpower" "Green" "ratio" "normal">><br>\n<<meter $Arousal $ArousalMax "Arousal" "HotPink" "ratio" "normal">><br>\n<<meter $Programming $ProgrammingMax "Programming" "MediumOrchid " "ratio" "normal">><br>\n<<meter $ActionDayNumber $ActionDayNumberMax "Action left" "Darkblue" "ratio" "normal">><br>\n<<meter $PCHP $PCHPMax "Hit Points" "red" "ratio" "normal">><br>\n<div id="meter-container-carac" style="display: flex; flex-direction: column; justify-content: space-between;font-size:80%;width: calc(75% - 2em);">\n\t<<meter $PCStrength $PCStrengthMax "Strength" "red" "ratio" "small">><br>\n\t<<meter $PCDexterity $PCDexterityMax "Dexterity" "red" "ratio" "small">><br>\n\t<<meter $PCFortitude $PCFortitudeMax "Fortitude" "red" "ratio" "small">><br>\n</div>\n\n\t<nav id="menu" role="navigation" style="width:100%">\n\t\t<ul id="menu-core">\n\t\t\t<<if $debug>>\n\t\t\t<li id ="menu-item-debug">[[Debug]]</li>\n\t\t\t<</if>>\n\t\t\t<li id ="menu-item-debug">[[Powers|PowerDescription]]</li>\n\t\t\t<li id ="menu-item-debug">[[Skills|Skills]]</li>\n\t\t\t<<if !$FirstTime.Is_intro>>\n\t\t\t<li id ="menu-item-debug">[[Missions]]</li>\n\t\t\t<</if>>\n\t\t\t<<if !$FirstTime.Talent_add>>\n\t\t\t<li id ="menu-item-debug">[[Talents]]</li>\n\t\t\t<</if>>\n\t\t\t<<if $EventOngoing || $FightOngoing gt 0>>\n\t\t\t<li id ="menu-item-debug" style="background:grey"><a tabindex="0">Inventory</a></li>\n\t\t\t<<else>>\n\t\t\t<li id ="menu-item-debug">[[Inventory]]</li>\n\t\t\t<</if>>\n\t\t\t\n\t\t\t<li id ="menu-item-debug">[[Options]]</li>\n\n\t\t</ul>\n\t</nav>\n</div>\n
\n<br>You keep relaxing then realize something is off. <br>\n<br>@@.bluevoice;"Relax. Relax and trust us. You must take great care of your body. Your body is your temple. Your body will soon belong to Amok."@@<br>\n<br>You open an eye and look around... What is wrong in this ideal scene?<br>\n<br>@@.greenvoice;"Nothing is wrong about enjoying yourself."@@<br>\n<br>You look around, trying to figure out what it is. Like the other time every girl has a distinctive tattoo, but you feel more comfortable with this. Something else is bothering you. Then you realize what it is: your tattoo is not even visible to the others to see, it's bigger than in reality. Not only this but there's something in it, maybe a contrast or a hue, which attracts the extra attention.<br>\n<br>@@.bluevoice;"You need to know how to enjoy yourself if you want to become a true follower of Amok."@@<br>\n<br>Is this a nightmare? Is it a warning of how you picture the tattoo in real life? The other girls seem to notice your confusion.<br>\n<br>@@.bluevoice;"Don't worry about your tattoo. It really looks nice compared to ours. Don't worry about it, you should enjoy yourself. It's the only thing that matters. We want what is best for you. Enjoy what is going on; don't pay attention to small details."@@<br>\n<br>It's just a dream... Just a way for your mind to process your real life events, isn't it? You relax and decide to go with the flow. This dream doesn't feel harmful and there is no more crap about submitting to Amok's whims or whatever.<br>\n\n<br><<link [[Reluctantly wake up|$LocationCurrent]]>><</link>><br>
@@.resizePC;[>img["./images/pc_tryon_pinkdress0.jpg"]]@@\n\n<br>You decide to try the three dresses, once again. She hands you the first one and you go in the changing room and quickly put it on.<br>\n\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkdress_again>>\n\n<br>@@.ecogirl;"Oh god, it's so fun, it's unbelievable how fast time flies! You need to try the next one, I am sure you look even more gorgeous in it. Image yourself wearing it, alongside me."@@<br>\n\n<div class=resizedialognpc></div>\n\n@@.resizePC;[>img["./images/pc_tryon_pinkopendress0.jpg"]]@@\n\n<br>You suddenly realize that you totally lost track of time and spent too much time trying on just one dress. You should stop this right now, but Ultra Bimbo gives you the next dress before you can tell her that you want to stop.<br>\n\n<br>@@.ecogirl;"Go change yourself, quick! Your time is precious."@@<br>\n\n<br>You hesitate then go in the changing room and put it on.<br>\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkopendress_again>>\n\n\n\n<div class=resizedialognpc></div>\n@@.resizePC;[>img["./images/pc_tryon_pinkshortdress0.jpg"]]@@\n\n<br>You suddenly realize, once again, that you totally lost track of time and spent too much time trying on just this dress. You decide to stop, but once again Ultra Bimbo gives you the next dress before you can tell her anything.<br>\n\n<br>@@.ecogirl;"Go change yourself, you are losing precious time."@@<br>\n\n<br>You want to protest that it's her try on who is making you lose your time. But she interrupts you.<br>\n\n<br>@@.ecogirl;"Why are you still her? Chop chop!"@@<br>\n\n<br>She pushes you in the direction of the changing room. You decide that it will probably takes less time getting change quickly than trying to argue with her and you go change yourself.<br>\n\n<<include Somewhere_downtown_intro_bimbo_ecogirl_playalong_try_pinkshortdress_again>>\n\n<br>@@.ecogirl;"Oh god, it's so fun, which dress do you prefer?"@@<br>\n\n<br>You suddenly realize that you totally lost track of time for the third time in a row. You have other, more productive, things to do.<br>\n\n<br>@@.PCvoice;"I.. I don't know yet. I need some time to think about it."@@<br>\n\n<br>She giggles and answers.<br>\n\n<br>@@.ecogirl;"Really, what's there to think about?? The last one is the sexier. You should definitely wear it!"@@<br>\n\n<br>You change back then say goodbye to her.<br>\n\n<br>@@.ecogirl;"Think about it and tell me next time. Or if you want to make another try-on next time, it will be fun. But next time wear pink panties instead of your usual. Otherwise it doesn't pay justice to the last dress."@@<br>\n\n<br>You blush then meekly agree before leaving. You were having more fun than you want to admit, but this took way too long. The last dress was also definitely too revealing to wear in public. You should stay careful, just in case Ultra Bimbo has some kind of hidden agenda in mind. But you could probably indulge another try on session, it feels harmless enough. But next time you should probably try only one dress.<br>\n\n<<Arousal_add30>>\n\n<<Action_day_costX 2>>\n\n<<get_character_index_by_id "ultrabimbo">>\n<<set $character[$tempcharacterindex].talk.try_on_done to true>>\n<<set $character[$tempcharacterindex].talk.pinkdress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkopendress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkshortdress_tried ++>>\n<<set $character[$tempcharacterindex].talk.pinkdress_all_tried to true>>\n\n\n<br>You <<link [[head back|$LocationCurrent]]>><<set $RandomEncounterArray[$RandomEncounterInsertIndex].numberofencounter ++>> <<set $RandomEncounterEnd to true>><<set $EventOngoing to false>><</link>> to the main road.<br>
\t<br>The dream keeps going and you hear voices talking:<br>\n\t<br>@@.bluevoice;"Is she back? Could it be $PCName?!"@@<br>\n\t<br>@@.mediumorchidvoice;"So soon? I really hope so, we had so much fun together last time."@@<br>\n\t<br>You open the portal and walk around the house. The pool is as you left it with the same group of women. Like the other time, you can hear birds in the background and even classical music playing somewhere distant. The whole setting is soothing, relaxing, and even welcoming especially when compared to the previous duress of the city.<br>\n\n\t@@.resizedialognpc;[>img["./images/DreamAmok0_1.jpg"]]@@<br>\n\t\n\t<br>The girls seem to be waiting for you and cheerfully welcome you.<br>\n\t<br>@@.greenvoice;"$PCName! look, it is $PCName again!"@@<br>\n\t<br>@@.bluevoice;"Join us $PCName. Let's enjoy the pool together!"@@<br>\n\t<br>@@.olivevoice;"I'm sure she'd rather enjoy a nice sunbath, come with us!"@@<br>\n\t<br>All the girls look in your direction, beckoning to join them. You remember how fun this dream was the previous time, yet you could decide to leave it if you want. What are you going to do? <br>\n\n\t<br>[[Go the chairs|Mark_of_Amok_corruption_chairpath1]]<br>\n\t\n/* first time pool? */\n\t<<if $DreamArray[$tempdreamindex].misc eq 6>>\n\t\t<br>[[Go to the pool|Mark_of_Amok_corruption_pool0]]<br>\n\t<<else>>\n\t\t<br>[[Go to the pool|Mark_of_Amok_corruption_pool1]]<br>\n\t<</if>>\n\n\t/* Leave the place? */\n\t\n\t<span id="Leave">\n\t\t<br><<link "Leave">>\n\t\t\t<<replace "#Leave">>\n\t\t\t\t<br>You don't know exactly why but it feels wrong, even for a dream. So you leave the place without looking back. The soothing music, the nice scenery and the light chatter are soon replaced by the crude noise and smell from the city. You keep walking and the noises and smells fade away. Suddenly you find yourself again in front of the house.<br>\n\t\t\t\t<br> What is going on?<br> \n\t\t\t\t<br>It looks like you can't flee your dream.<br>\n\t\t\t<</replace>>\n\t\t<</link>><br>\n\t</span>\n\n
@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You are spotted by one of the vigilante-like idiots enforcing their uniform policy. You recognize the group who forced you to watch a documentary.<br>\n\n<br>@@.greenvoice;"You, over there. I recognize you! Come here now!"@@<br>\n\n<br>You quickly find yourself cornered by the group. One of the girls scoffs.<br>\n\n<br>@@.bluevoice;"You still aren't wearing a uniform, even though we taught you about about the benefits of wearing one."@@<br>\n\n<br>@@.studentvoice;"You were warned several times to wear one. //Several// times."@@<br>\n\n<br>@@.greenvoice;"You clearly still need to be punished. You need to learn more about uniforms. You need to watch the documentary once again."@@<br>\n\n<<get_item_index_by_id "UniversityTV">>\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\n\t<br>You consider calling campus security but they are probably going to side with the vigilante. You only put up minimal resistance as the group drags you to the same small room with the flat screen on a steel stand.<br>\n\n\t<br>@@.bluevoice;"Make yourself comfortable."@@<br>\n\t \n\t<br>One of them goes to the stand and grabs a remote.<br>\n\t \n\t<br>@@.greenvoice;"You need to watch this documentary all over again. This time you need to really understand what all of this is about. It will teach you all the great advantages of wearing a uniform."@@<br>\n\n\t<br>You consider beating the living daylights out of them now that there are no other witnesses. You take a deep breath and sit in one of the chairs. There is something fishy about this room and the documentary, but nothing worth beating the crap out of them.<br>\n\n\t<br>@@.studentvoice;"Good. Let's start."@@<br>\n\n\t<br>They turn on the TV and you can see the opening credits.<br>\n\t \n\t<br>@@.studentvoice;"Pay attention and stay focused. We'll be back later."@@<br>\n\n\t<br>They leave the room and lock the door behind them. On the screen you can see people being interviewed, it seems to be the same documentary. You don't really pay attention to it and check the place. It is still empty and dusty as ever. The particles are sit floating idly in the air although the air conditioner is still running at full speed.<br>\n\n\t<br>They expect you to watch this, are you <<link [[really going to do it?|UniversityClassTVRoom]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup0">><<set $character[$tempcharacterindex].ConversationLvl ++>><</link>><br>\n\n<<else>>\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group grabs you. Do they want you to watch this documentary all over again?.<br>\n\n\t<br>@@.bluevoice;"Wait a second. I think she already got caught today."@@<br>\n\n\t<br>@@.studentvoice;"Really? Let me check."@@<br>\n\n\t<br>She grabs her phone and checks her message.<br>\n\n\t<br>@@.greenvoice;"It doesn't matter, she needs to be punished."@@<br>\n\n\t<br>The student with the phone sighs.<br>\n\n\t<br>@@.studentvoice;"I have confirmation that she already got punished today. You know the rules, whatever the reason it's only once the day."@@<br>\n\n\t<br>@@.greenvoice;"It's too bad, wouldn't be faster if we could make her watch the documentaries over and over?"@@<br>\n\n\t<br>@@.bluevoice;"We follow the rules as good students should do. Let her go."@@<br>\n\n\t<br>Much to your surprise they <<link [[let you go|$LocationCurrent]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup0">><<set $character[$tempcharacterindex].ConversationLvl ++>><<move_character_to_room_by_id "UniformVigilanteGroup0" "Store">><</link>> after a good scolding.<br>\n<</if>>\n
@@.resizedialognpc;[>img["./images/Student_group_0.jpg"]]@@\n<<set $EventOngoing to true>>\n<br>You are spotted by one of the vigilante-like idiots enforcing their uniform policy.<br>\n\n<br>@@.greenvoice;"You, over there. Come here now!"@@<br>\n\n<br>You quickly find yourself cornered by the group. One of the girls scoffs.<br>\n\n<br>@@.bluevoice;"You still aren't wearing a uniform."@@<br>\n\n<br>@@.studentvoice;"You were warned several times to wear one. //Several// times."@@<br>\n\n<br>@@.greenvoice;"You clearly still need to be punished."@@<br>\n\n<<get_item_index_by_id "UniversityTV">>\n<<if $Items[$tempitemindex].action.documentary_playing>>\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group leads you by your arms away. This time they lead you to a different small room where there are several chairs encircling an flat screen on a steel stand.<br>\n\n\t<br>@@.bluevoice;"Make yourself comfortable."@@<br>\n\t \n\t<br>One of them goes to the stand and grabs a remote.<br>\n\t \n\t<br>@@.greenvoice;"You need to watch this documentary and understand what all of this is really about. It will teach you all the great advantages of wearing a uniform."@@<br>\n\n\t<br>You consider beating the living daylights out of them now that there are no other witnesses. You reluctantly decide not to since watching a crappy documentary will have fewer consequences on your reputation. You take a deep breath and sit in one of the chairs.<br>\n\n\t<br>@@.studentvoice;"Good. Let's start."@@<br>\n\n\t<br>They turn on the TV and you can see the opening credits.<br>\n\t \n\t<br>@@.studentvoice;"Pay attention and stay focused. We'll be back later."@@<br>\n\n\t<br>They leave the room and lock the door behind them. It looks like you are stuck here for now. On the screen you can see people being interviewed. You don't really pay attention to what they say and instead look around the room you were left in.<br>\n\n\t<br>The place is empty and appears to be unused; you can even see dust particles floating idly in the air. It's weird because the air conditioner seems to be running at full blast. It's even a bit chilly and yet it doesn't disturb the particles. Your attention is drawn back to the set by one of the interviewers, a mother, praising the merits of uniforms.<br>\n\n\t<br>They expect you to watch this, are you <<link [[really going to do it?|UniversityClassTVRoom]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup0">><<set $character[$tempcharacterindex].ConversationLvl to 1>><</link>><br>\n<<else>>\n\t<br>You consider calling campus security but remember what happened last time. You only put up minimal resistance as the group grabs you. Do they want you to watch this documentary all over again?.<br>\n\n\t<br>@@.bluevoice;"Wait a second. I think she already got caught today."@@<br>\n\n\t<br>@@.studentvoice;"Really? Let me check."@@<br>\n\n\t<br>She grabs her phone and checks her message.<br>\n\n\t<br>@@.greenvoice;"It doesn't matter, she needs to be punished."@@<br>\n\n\t<br>The student with the phone sighs.<br>\n\n\t<br>@@.studentvoice;"I have confirmation that she already got punished today. You know the rules, whatever the reason it's only once the day."@@<br>\n\n\t<br>@@.greenvoice;"It's too bad, wouldn't be faster if we could make her watch the documentaries over and over?"@@<br>\n\n\t<br>@@.bluevoice;"We follow the rules as good students should do. Let her go."@@<br>\n\n\t<br>Much to your surprise they <<link [[let you go|$LocationCurrent]]>><<set $EventOngoing to false>><<get_character_index_by_id "UniformVigilanteGroup0">><<set $character[$tempcharacterindex].ConversationLvl to 1>><<move_character_to_room_by_id "UniformVigilanteGroup0" "Store">><</link>> after a good scolding.<br>\n<</if>>\n
<br><span id="bimbo1">\n<<repeat 300ms>>\n\t<<replace "#bimbo1">>\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempString1 to "./images/eco_bimbo_dream0_" + $TempValue1 + ".jpg">>\n\t\t@@.resizedialognpc;[>img[$TempString1]]@@\n\t<</replace>>\n<</repeat>>\n</span>\n<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>\n<div class=resizedialognpc></div>\n<br><span id="bimbo2">\n<<repeat 300ms>>\n\t<<replace "#bimbo2">>\n\t\t<<set $TempValue1 to random(0,2)>>\n\t\t<<set $TempString1 to "./images/eco_bimbo_dream1_" + $TempValue1 + ".jpg">>\n\t\t@@.resizedialognpc;[>img[$TempString1]]@@\n\t\t\n\t<</replace>>\n<</repeat>>\n</span>\n
<<get_item_index_by_id "mc_cube">>\n<<include mc_cube_displaymsglvl1>>\n\n<br>You look at the glass sculpture. The way it reflects light is fascinating, almost hypnotic. You look as the colours swirl and twist inside the cube. It feels like there is a hidden message inside. You are tempted to touch its surface and move your finger to give it a small nudge. You finally decide against it, you don't want to ruin the moment.<br>\n\n<<set $Items[$tempitemindex].suspicion ++>>\n<<if $Items[$tempitemindex].suspicion eq 6>>\n<<set $Items[$tempitemindex].search to true>>\n<<set $Items[$tempitemindex].suspicion ++>>\n<</if>>\n<<if $Items[$tempitemindex].search >>\n\n<br>You decide to [[examine|mc_cube_examine]] it more closely, you saw something in its reflections.<br>\n\n<</if>>\n\n<<Willpower_subX 2 "NOGAMEOVER">>\n<br>[[You leave the glass cube alone for now.|$LocationCurrent]]<br>
<br>Here is the list of your contacts as yourself:( \n<<if $Items[$tempitemindex].action.displaycontactnormal>>\n\t<<link "''-''">>\n\t\t<<set $Items[$tempitemindex].action.displaycontactnormal to false>>\n\t\t<<replace #dj_bracelet_contactnormal>>\t\n\t\t\t<<include dj_bracelet_contactnormal>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<<link "''+''">>\n\t\t<<set $Items[$tempitemindex].action.displaycontactnormal to true>>\n\t\t<<replace #dj_bracelet_contactnormal>>\n\t\t\t<<include dj_bracelet_contactnormal>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n)<br>\n\n<<if $Items[$tempitemindex].action.displaycontactnormal>>\n\t<<if $Items[$tempitemindex].contactnormal.length gt 0>>\n\t\t<<for _i to 0; _i lt $Items[$tempitemindex].contactnormal.length; _i++>>\n\t\t\t<br><<print $Items[$tempitemindex].contactnormal[_i]>>\n\t\t<</for>>\t\n\t\t<br>\n\t<<else>>\n\t\t<br>You have no contact at the moment.<br>\n\t<</if>>\n\n<</if>>
<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_2.jpg"]]@@\n<br>After a while they look again at the camera.<br>\n\n<br>@@.kittytrainingleft;"We are sorry for the interruption. I am Kitty."@@<br>\n\n<br>@@.kittytrainingright;"I am also Kitty."@@<br>\n\n<br>@@.kittytrainingleft;"We are kitties and we are your anchorwomen for today."@@<br>\n\n<br>@@.kittytrainingright;"Or should we say anchorkitties?"@@<br>\n\n<br>@@.kittytrainingleft;"If you are watching us today, it is probably because you are curious. You found this nice cute headset and wanted to try it for yourself."@@<br>\n\n<br>@@.kittytrainingright;"You were so lucky to find one!"@@<br>\n\n<br>@@.kittytrainingleft;"Or it could be that you didn't have a choice and were forced to watch."@@<br>\n\n<br>@@.kittytrainingright;"Another fellow kitty wanted you to learn our ways."@@<br>\n\n<br>@@.kittytrainingleft;"Either way, let's make the best of it."@@<br>\n\n<br>@@.kittytrainingright;"We are going to teach you the advantages of being a good kitty."@@<br>\n\n<br>@@.kittytrainingleft;"You could experience some mild headaches as your mind is slowly reprogrammed to be a nice, sensual, obedient little kitty."@@<br>\n\n<br>@@.kittytrainingright;"We are sorry but can't do much about it. We are using borrowed technology after all."@@<br>\n\n<br>@@.kittytrainingleft;"But we are the only ones packing it in nice cat like headset and gadgets."@@<br>\n\n<br>@@.kittytrainingright;"If you ever find a brainwashing device who doesn't look cute and puffy..."@@<br>\n\n<br>@@.kittytrainingleft;"If it doesn't look all kitty and kawai..."@@<br>\n\n<br>@@.kittytrainingright;"Leave it alone, Meow..."@@<br>\n\n<br>@@.kittytrainingleft;"And if you are a superheroine then..."@@<br>\n\n<br>@@.kittytrainingright;"This won't work on you, for the time being."@@<br>\n\n<br>@@.kittytrainingleft;"But don't worry it will, soon."@@<br>\n\n<div class=resizedialognpc></div>\n@@.resizedialognpc;[>img["./images/Kitty_training_3.jpg"]]@@\n\n<br>They seem eager to kiss each other again, but instead they resume talking.<br>\n\n<br>@@.kittytrainingright;"Anyway let's get started."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should be eager for fun."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should be ready to play with others."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should dress nice."@@<br>\n\n<br>@@.kittytrainingright;"Or not dress at all!"@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should obey."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should rest when she is tired."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should exercise daily."@@<br>\n\n<br>@@.kittytrainingright;"A good kitty should train her stamina. She never knows what she will have to do next."@@<br>\n\n<br>@@.kittytrainingleft;"A good kitty should improve her flexibility."@@<br>\n\n<br>This goes on and on. At first you are worried as they mentioned something about brainwashing. But you don't feel any different; they also mentioned something about super-heroine being impervious to this device, could it be it? This video seems quite harmless and even a bit funny except for their sexy outfits and the fact that a super villain forced you to watch it. Was she expecting a different outcome?<br>\n\n<br>Soon it is over, and the two women disappear from you sight replaced with your familiar surroundings. Black Kitty is nowhere to be seen, but she left you a present in the form of the headset. You wonder what this was all about and decide to take it, just in case it could be dangerous for the other students. This thing is also the only clue you currently have about Black Kitty.<br>\n<<move_item_to_inventory "kittyheadset">>\n<<get_item_index_by_id "kittyheadset">>\n<<set $Items[$tempitemindex].corruption to 1>>\n<<include "UniversityClass_P0_to_P1">>\n\n\n
<<widget "get_location_by_id">>\n<<if $args[0]>>\n\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ return e.id == variables().args[0]; });\n\t\tvariables().templocation = result[0];\n\t<</script>>\n<<else>>\n\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ return e.id == passage(); });\n\t\tvariables().templocation = result[0];\n\t<</script>>\n<</if>>\n<</widget>>\n\n<<widget "get_location_row_by_id">>\n<<if $args[0]>>\n\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ return e.id == variables().args[0]; });\n\t\tvariables().templocationrow = result[0];\n\t<</script>>\n<<else>>\n\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ return e.id == passage(); });\n\t\tvariables().templocationrow = result[0];\n\t<</script>>\n<</if>>\n<</widget>>\n\n\n<<widget "get_location_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().location.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().templocationindex = result;\n\t\t<</script>>\n\t<<else>>\n\t\t<<script>>\n\t\t\tvar result = variables().location.findIndex(x => x.id== variables().LocationCurrent);\n\t\t\tvariables().templocationindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "set_location_exit_by_id">>\n/* \nargs[0] exit id\nargs[1] status\t\t\t(default activate)\nargs[2] location id \t(default current passage)\n*/\n\t<<if $args[2]>>\n\t\t<<get_location_index_by_id $args[2]>>\n\t<<else>>\n\t\t<<get_location_index_by_id $LocationCurrent>>\n\t<</if>>\n\t<<if $templocationindex gte 0>>\n\t\t<<if $args[0] >>\n\t\t\t<<if $args[1]>>\n\t\t\t\t<<if $args[1] eq "add">>\n\t\t\t\t\t<<set $location[$templocationindex].exit.push([$args[0],0])>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t\t<<for _i = 0;_i<$location[$templocationindex].exit.length;_i++>>\t\t\t\n\t\t\t\t<<if $location[$templocationindex].exit[_i][0] eq $args[0]>>\n\t\t\t\t\t<<if $args[1] >>\t\t\t\t\n\t\t\t\t\t\t<<if $args[1] eq "lock">>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 1>>\t\t\t\n\t\t\t\t\t\t<<elseif $args[1] eq "blockif">>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 2>>\n\t\t\t\t\t\t<<elseif $args[1] eq "remove">>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 3>>\n\t\t\t\t\t\t<<elseif $args[1] eq "open">>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 0>>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 0>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $location[$templocationindex].exit[_i][1] to 0>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<</for>>\n\t\t\t\n\t\t<</if>>\n\t<</if>>\n\t<<refreshStoryRightSidebar>>\n<</widget>>\n\n<<widget "set_locationimage">>\n\t<<script>>\n\t\tvar result = $.grep(variables().location, function(e){ \treturn e.id == passage(); });\n\t\tvariables().LocationImage = result[0].picture;\n\t<</script>>\n<</widget>>\n\n<<widget "move_item_to_inventory">>\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_PLAYER">>\n\t\t\t<<add_item_statmodifier_by_id $args[0]>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "move_item_to_character">>\n/*$args[0] Item\n$args[1] Character*/\n\t<<if $args[0] && $args[1]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<<remove_item_statmodifier_by_id $args[0]>>\n\t\t\t<</if>>\n\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_CHARACTER">>\n\t\t\t<<set $Items[$tempitemindex].locationname to $args[1]>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "meter">>\n\t<<set _tempmax to $args[1]>>\n\t<<set _tempcurrent to Math.max(0,Math.min($args[0],_tempmax))>>\n\t<<set _temppercent to _tempcurrent / _tempmax * 100>>\n\t<<set _tempname to $args[2]>>\n\t<<set _tempcolor to $args[3]>>\n\t<<set _tempsize to $args[5]>>\t\t\n\t<<if _tempsize eq "small">>\n\t\t<div class="meter-container-small">\n\t\t<<if _tempcurrent gte 95>>\n\t\t\t<<print '<div class="meter-bar-round" style="width: ' + Math.floor(_temppercent) + '%; background-color: ' + _tempcolor + ';"></div>'>>\n\t\t<<elseif _tempcurrent gte 0>>\n\t\t\t<<print '<div class="meter-bar" style="width: ' + Math.floor(_temppercent) + '%; background-color: ' + _tempcolor + ';"></div>'>>\n\t\t<<elseif _tempcurrent lt 0>>\n\t\t\t<<set _temppercent to Math.abs(_tempcurrent) / _tempmax * 100>>\n\t\t\t<<print '<div class="meter-bar" style="left: auto; right: 0; width: ' + Math.floor(_temppercent) + '%; background-color: red;"></div>'>>\n\t\t<</if>>\n\t\t\t<div class="meter-text">\n\t\t\t\t<<print _tempname>>\n\t\t\t\t<<if $args.contains("ratio")>><<print "" + _tempcurrent + "/" + _tempmax >><</if>>\n\t\t\t\t<<if _tempcurrent lt 0>><<set _start to "-">><<else>><<set _start to "">><</if>>\n\t\t\t\t<<if $args.contains("percent")>><<print _start + Math.floor(_temppercent) + "%">><</if>>\n\t\t\t</div>\n\t\t\t<div class="meter-border"></div>\n\t\t</div>\t\t\n\t<<elseif _tempsize eq "normal">>\n\t\t<div class="meter-container">\n\t\t<<if _tempcurrent gte 95>>\n\t\t\t<<print '<div class="meter-bar-round" style="width: ' + Math.floor(_temppercent) + '%; background-color: ' + _tempcolor + ';"></div>'>>\n\t\t<<elseif _tempcurrent gte 0>>\n\t\t\t<<print '<div class="meter-bar" style="width: ' + Math.floor(_temppercent) + '%; background-color: ' + _tempcolor + ';"></div>'>>\n\t\t<<elseif _tempcurrent lt 0>>\n\t\t\t<<set _temppercent to Math.abs(_tempcurrent) / _tempmax * 100>>\n\t\t\t<<print '<div class="meter-bar" style="left: auto; right: 0; width: ' + Math.floor(_temppercent) + '%; background-color: red;"></div>'>>\n\t\t<</if>>\n\t\t\t<div class="meter-text">\n\t\t\t\t<<print _tempname>>\n\t\t\t\t<<if $args.contains("ratio")>><<print "" + _tempcurrent + "/" + _tempmax >><</if>>\n\t\t\t\t<<if _tempcurrent lt 0>><<set _start to "-">><<else>><<set _start to "">><</if>>\n\t\t\t\t<<if $args.contains("percent")>><<print _start + Math.floor(_temppercent) + "%">><</if>>\n\t\t\t</div>\n\t\t\t<div class="meter-border"></div>\n\t\t</div>\n\t<</if>>\n<</widget>>\n\n<<widget "refreshMeters">>\n\t<<set $ArousalR to Math.floor($Arousal/20)>>\n\t<<set $ProgrammingR to Math.floor($Programming/20)>>\n\t<<set $WillpowerR to Math.floor($Willpower*5/$PCWillpowerMax)>>\n\t<<if $player.clothesworn eq "Nude" && $player.underwearworn neq "">>\n\t\t<<set $PCPortrait = "./images/PCPortrait" + $player.underwearworn + $WillpowerR + ".jpg">>\n\t\t<<set $PCDescription = "./images/PCDescription" + $player.underwearworn + $WillpowerR + ".jpg">>\n\t<<else>>\n\t\t<<set $PCPortrait = "./images/PCPortrait" + $player.clothesworn + $WillpowerR + ".jpg">>\n\t\t<<set $PCDescription = "./images/PCDescription" + $player.clothesworn + $WillpowerR + ".jpg">>\n\t<</if>>\n\t<<replace "#meters-hold">>\n\t\t<<display [[StoryCaption]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "refreshitems">>\n\t<<replace "#items-hold">>\n\t\t<<display [[display_items]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "refreshinventory">>\n\t<<replace "#itemsothers-hold">>\n\t\t<<display [[Inventory_other]]>>\n\t<</replace>>\n\t<<replace "#itemsclothes-hold">>\n\t\t<<display [[Inventory_clothes]]>>\n\t<</replace>>\n\t<<replace "#itemsclothesworn-hold">>\n\t\t<<display [[Inventory_clothesworn]]>>\n\t<</replace>>\n\t<<replace "#inventory-close">>\n\t\t<<display [[Inventory_close]]>>\n\t<</replace>>\n\n\n<</widget>>\n\n\n<<widget "refreshcharacters">>\n\t<<replace "#characters-hold">>\n\t\t<<display [[display_characters]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "refreshStoryRightSidebar">>\n\t<<replace "#StoryRightSidebar-hold">>\n\t\t<<display [[StoryRightSidebar]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "refreshMenuList">>\n\t<<replace "#menulist-hold">>\n\t\t<<display [[StoryMenu]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "Hp_gain">>\n<</widget>>\n\n<<widget "Arousal_add5">>\n\t<<if $statchangeallowed>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue1 to Math.min($ArousalMax,$Arousal+5)>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Arousal>>\n\t\t\t<br>You win @@.bold;$TempValue2@@ Arousal.<br>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+5)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Arousal_add10">>\n\t<<if $statchangeallowed>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue1 to Math.min($ArousalMax,$Arousal+10)>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Arousal>>\n\t\t\t<br>You win @@.bold;$TempValue2@@ Arousal.<br>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+10)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Arousal_add20">>\n\t<<if $statchangeallowed>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue1 to Math.min($ArousalMax,$Arousal+20)>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Arousal>>\n\t\t\t<br>You win @@.bold;$TempValue2@@ Arousal.<br>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+20)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Arousal_add30">>\n\t<<if $statchangeallowed>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue1 to Math.min($ArousalMax,$Arousal+30)>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Arousal>>\n\t\t\t<br>You win @@.bold;$TempValue2@@ Arousal.<br>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+30)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Arousal_add40">>\n\t<<if $statchangeallowed>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue1 to Math.min($ArousalMax,$Arousal+40)>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Arousal>>\n\t\t\t<br>You win @@.bold;$TempValue2@@ Arousal.<br>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.min($ArousalMax,$Arousal+40)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Arousal_subX">>\n\t<<if $statchangeallowed>>\n\t\t<<set $TempValue1 to Math.max(0,$Arousal-$args[0])>>\n\t\t<<set $TempValue2 to $Arousal-$TempValue1>>\n\t\t<<if $GameOptions eq 1 >>\t\t\n\t\t\t<<if $Arousal gt 0 >>\n\t\t\t\t<br>You lose @@.bold;$TempValue2@@ Arousal.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Arousal to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_sub5">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$Willpower-5)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$Willpower-5)>>\n\t\t<</if>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $Willpower-$TempValue1>>\n\t\t\t<br>You lose @@.bold;$TempValue2@@ Willpower.<br>\n\t\t<</if>>\n\t\t<<set $Willpower to $TempValue1>>\t\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_sub10">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$Willpower-10)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$Willpower-10)>>\n\t\t<</if>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $Willpower-$TempValue1>>\n\t\t\t<br>You lose @@.bold;$TempValue2@@ Willpower.<br>\n\t\t<</if>>\n\t\t<<set $Willpower to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_sub20">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$Willpower-20)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$Willpower-20)>>\n\t\t<</if>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $Willpower-$TempValue1>>\n\t\t\t<br>You lose @@.bold;$TempValue2@@ Willpower.<br>\n\t\t<</if>>\n\t\t<<set $Willpower to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_sub30">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$Willpower-30)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$Willpower-30)>>\n\t\t<</if>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $Willpower-$TempValue1>>\n\t\t\t<br>You lose @@.bold;$TempValue2@@ Willpower.<br>\n\t\t<</if>>\n\t\t<<set $Willpower to $TempValue1>>\t\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_addX">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.min(100,$Willpower+$args[0])>>\n\t\t\t<<set $TempValue2 to $TempValue1-$Willpower>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<<if $TempValue2 eq 0 >>\n\t\t\t\t\t<br>Your Willpower is already at maximum.\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>You win @@.bold;$TempValue2@@ Willpower.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $Willpower to $TempValue1>>\n\t\t\t<<refreshMeters>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "Willpower_subX">>\n\t/*arg[1] for no gameover*/\n\t<<if $statchangeallowed>>\n\t\t<<if $args[1]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$Willpower-$args[0])>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$Willpower-$args[0])>>\n\t\t<</if>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $Willpower-$TempValue1>>\n\t\t\t<br>You lose @@.bold;$TempValue2@@ Willpower.<br>\n\t\t<</if>>\n\t\t<<set $Willpower to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Reputation_win">>\n\t<<if $statchangeallowed>>\n\t\t<<set $PCReputationR to Math.min(Math.floor($PCReputation/$PCReputationMax*5),5)>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.floor($args[0]/($PCReputationR+1))>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.floor(100/($PCReputationR+1))>>\n\t\t<</if>>\n\t\t<<if $args[1]>>\n\t\t\t<br>You won @@.bold;$TempValue1@@ reputation points.<br>\n\t\t<</if>>\n\t\t<<if $FirstTime.Reputation_win >>\n\t\t\t<br>@@.helpvoice;Completing missions and helping people will make you more famous, earning you reputation points. A higher reputation will change the reactions of people and other super heroes when they meet you. It will also change how villains react when you confront them.@@<br>\n\t\t\t<<set $FirstTime.Reputation_win to false>>\n\t\t<</if>>\n\t\t<<set $PCReputation to $PCReputation+$TempValue1>>\n\t<</if>>\n<</widget>>\n\n<<widget "RollDie">>\n\t<<if $args[0]>>\n\t\t<<set $TempValue1 to $args[0]>>\n\t\t<<script>> \n\t\t\tstate.active.variables.temproll = window.rollDie(state.active.variables.args[0]);\n\t\t<</script>>\n\t<<else>>\n\t\t<<script>> \n\t\t\tstate.active.variables.temproll = window.rollDie();\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "SexualAwareness_lvl3_add">>\n\t<<if $statchangeallowed>>\n\t\t<<if $SexualAwareness lte 3>>\n\t\t\t<<set $SexualAwareness += 1>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "SexualAwareness_lvl10_Add">>\n\t<<if $statchangeallowed>>\n\t\t/*Is Awareness < 10?*/\n\t\t<<if $SexualAwareness lte 10>>\n\t\t\t<<set $SexualAwareness += 1>>\n\t\t<</if>>\n\t\t/*Is Awareness< 5minimal value?*/\n\t\t<<if $SexualAwareness lte 5>>\n\t\t\t<br>@@.narratorvoice;The situation is too sexually charged for your tastes and it takes a toll on your mind.@@<br>\n\t\t\t<<Willpower_sub5>>\n\t\t\t<<set $SexualAwareness += 1>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "SexualAwareness_lvl6_Add">>\n\t<<if $statchangeallowed>>\n\t\t/*Is Awareness < 6?*/\n\t\t<<if $SexualAwareness lte 6>>\n\t\t\t<<set $SexualAwareness += 1>>\n\t\t<</if>>\n\t\t/*Is Awareness< minimal value?*/\n\t\t<<if $SexualAwareness lte 2>>\n\t\t\t<br>@@.narratorvoice;The situation is too sexually charged for your tastes and it takes a toll on your mind.@@<br>\n\t\t\t<<Willpower_sub5>>\n\t\t\t<<set $SexualAwareness += 1>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "Programming_lvlX_add8">>\n\t<<if $statchangeallowed>>\n\t/* lvl 0 if no args[0] */\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.min($args[0],$Programminglvl.length)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to 0>>\n\t\t<</if>>\t\t\n\t\t<<if $Programming gte $ProgrammingLvl[$TempValue1] >>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 3 )>>\n\t\t<<else>>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 8 )>>\n\t\t<</if>>\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<if $TempValue2 gt 0 >>\t\n\t\t\t\t<br>Your Programming increases by ''$TempValue2''.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Programming += $TempValue2>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Programming_lvlX_add5">>\n\t<<if $statchangeallowed>>\n\t/* lvl 0 if no args[0] */\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.min($args[0],$Programminglvl.length)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to 0>>\n\t\t<</if>>\t\t\n\t\t<<if $Programming gte $ProgrammingLvl[$TempValue1] >>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 2 )>>\n\t\t<<else>>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 5 )>>\n\t\t<</if>>\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<if $TempValue2 gt 0 >>\t\n\t\t\t\t<br>Your Programming increases by ''$TempValue2''.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Programming += $TempValue2>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Programming_lvlX_add2">>\n\t<<if $statchangeallowed>>\n\t/* lvl 0 if no args[0] */\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.min($args[0],$Programminglvl.length)>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to 0>>\n\t\t<</if>>\t\t\n\t\t<<if $Programming gte $ProgrammingLvl[$TempValue1] >>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 1 )>>\n\t\t<<else>>\n\t\t\t<<set $TempValue2 to Math.min($ProgrammingMax - $Programming , 2 )>>\n\t\t<</if>>\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<if $TempValue2 gt 0 >>\t\n\t\t\t\t<br>Your Programming increases by ''$TempValue2''.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Programming += $TempValue2>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Action_day_cost1">>\n\t<<if $statchangeallowed>>\n\t\t<<if $ActionDayNumber gt 0 >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>This action costs you @@.bold;1@@ action point.<br>\t\t\n\t\t\t<</if>>\n\t\t\t<<set $ActionDayNumber -=1>>\n\t\t\t<<if $ActionDayNumber eq 0 >>\n\t\t\t\t<<set $ActionDay to 1>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>This action normally costs you @@.bold;1@@ action point. Since you don't have any action points left, you sacrifice your Willpower to finish it in time.<br>\n\t\t\t<</if>>\n\t\t\t<<Willpower_sub20>>\n\t\t<</if>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Action_day_costX">>\t\t\t\t\n\t<<if $statchangeallowed>>\n\t\t<<if def $args[0]>>\n\t\t\t<<if $args[0] gt 0>>\n\t\t\t\t<<if $ActionDayNumber gte $args[0] >>\n\t\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t\t<br>This action costs you @@.bold;$args[0]@@ action point(s).<br>\t\t\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $ActionDayNumber -=$args[0]>>\n\t\t\t\t<<elseif $ActionDayNumber gt 0>>\n\t\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t\t<br>This action normally costs you @@.bold;$args[0]@@ action point(s). Since you don't have that many action points left, you sacrifice your Willpower and your remaining Actions to do so.<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $ActionDayNumber to 0>>\n\t\t\t\t\t<<Willpower_sub20>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t\t<br>This action normally costs you @@.bold;$args[0]@@ action point(s).Since you don't have any action points left, you sacrifice your Willpower to finish it in time.<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<Willpower_sub30>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<br>This action is free.<br>\n\t\t\t\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $ActionDayNumber gt 0 >>\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t<br>This action costs you @@.bold;1@@ action point.<br>\t\t\n\t\t\t\t<</if>>\n\t\t\t\t<<set $ActionDayNumber -=1>>\t\t\n\t\t\t<<else>>\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t<br>This action normally costs you @@.bold;1@@ action point. Since you don't have any action points left, you sacrifice your Willpower to finish it in time.<br>\n\t\t\t\t<</if>>\n\t\t\t<<Willpower_sub20>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $ActionDayNumber eq 0 >>\n\t\t\t<<set $ActionDay to 1>>\n\t\t<</if>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_character_row_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().character, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempcharacterrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_character_array_by_location">>\n\t<<if $args[0]>>\n\t\t<<set $tempcharacterrow to []>>\n\t\t<<script>>\t\t\n\t\t\tvar result = $.grep(variables().character, function(e){ return e.location == variables().args[0]; });\n\t\t\tfor (var i = 0; i < result.length; i++) {\n\t\t\t\tvariables().tempcharacterrow[result[i].id] = result[i];\n\t\t\t}\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n<<widget "get_allcharacter_id_by_location">>\n\t<<if $args[0]>>\n\t\t<<set $tempcharacteridlist to []>>\n\t\t<<script>>\t\t\n\t\t\tvar result = $.grep(variables().character, function(e){ return e.location == variables().args[0]; }).map(function(e){ return e.id ; });\n\t\t\tvariables().tempcharacteridlist = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_character_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().character.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempcharacterindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n\n\n<<widget "activate_character_talk">>\n\t<<if $args[0] && $args[1]>>\n\t\t<<get_character_index_by_id $args[0]>>\n\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t<<set $TempString1 to "$character[$tempcharacterindex].talk." + $args[1]>>\n\t\t\t<<print "<<set " + $TempString1 + " to true>>">>\n\t\t\t/*<br>general talk: <<print $character[$tempcharacterindex].talk.talk_general>><br>\n\t\t\t<br>small talk: <<print $character[$tempcharacterindex].talk.small_talk>><br>\n\t\t\t<br> $args[1]: <<print $TempString1>>*/\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "disable_character_talk">>\n\t<<if $args[0] && $args[1]>>\n\t\t<<get_character_index_by_id $args[0]>>\n\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t<<set $TempString1 to "$character[$tempcharacterindex].talk." + $args[1]>>\n\t\t\t<<print "<<set " + $TempString1 + " to false>>">>\n\t\t\t/*<br>general talk: <<print $character[$tempcharacterindex].talk.talk_general>><br>\n\t\t\t<br>small talk: <<print $character[$tempcharacterindex].talk.small_talk>><br>\n\t\t\t<br> $args[1]: <<print $TempString1>>*/\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "move_character_to_room_by_id">>\n\t<<if $args[0]>>\n\t\t<<get_character_index_by_id $args[0]>>\n\t\t<<if $args[1]>>\n\t\t\t<<get_location_index_by_id $args[1]>>\n\t\t<<else>>\n\t\t\t<<get_location_index_by_id $LocationCurrent>>\n\t\t<</if>>\n\t\t/*<br>templocationindex: $templocationindex<br>*/\n\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t<<if $templocationindex gte 0>>\n\t\t\t\t<<set $character[$tempcharacterindex].location to $location[$templocationindex].id>>\n\t\t\t<<else>>\n\t\t\t\t<<set $character[$tempcharacterindex].location to "">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n\n<<widget "Game_Over_check">>\n\t<<if $args[0]>>\n\t\t<<set $Game_Over_index to $args[0]>>\n\t<<else>>\n\t\t<<set $Game_Over_index to 0>>\n\t<</if>>\n\t<<if not tags().includes("gameover")>>\n\t<<script>>\n\tConfig.navigation.override = function (passageName) {\n\t\tif (((State.variables.Willpower <= 0)||(State.variables.Programming >= State.variables.ProgrammingMax)) ) {\n\t\t\tState.temporary.followup = passageName;\n\t\t\treturn "Game_Over";\n\t\t}\n\t};\n\t<</script>>\n\t<<else>>\n\t<<script>>\n\tConfig.navigation.override = function (passageName) {\n\t\treturn false;\n\t};\n\t<</script>>\n\t<</if>>\n\t<<if $Willpower lte 0>>\n\t\t/*<<goto Game_Over_Test>>*/\n\t\t<<set $tempgameover to 1>>\n\t<</if>>\n\t<<if $Programming gte $ProgrammingMax>>\n\t\t/*<<goto Game_Over_Test>>*/\n\t\t<<set $tempgameover to 1>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_mission_row_by_id">>\n\t<<set $tempmissionrow to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().MissionArray, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempmissionrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_area_index_by_id">>\n\t<<set $tempareaindex to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().AreaArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempareaindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_area_row_by_id">>\n\t<<set $temparearow to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().AreaArray, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().temparearow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n\n<<widget "set_area_status_by_id">>\n/* \nargs[0] area id\nargs[1] status\t\t\t(default activate)\nargs[2] hide discovery if exist\n*/\n\t<<get_area_index_by_id $args[0]>>\n\t<<if $tempareaindex gte 0>>\n\t\t<<if $args[1] >>\n\t\t\t<<if $args[1] eq "activate">>\n\t\t\t\t<<set $AreaArray[$tempareaindex].status to 1>>\n\t\t\t\t<<if !$args[2] >>\n\t\t\t\t<br>You have unlocked a new area: ''$AreaArray[$tempareaindex].displayname''.<br>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<<elseif $args[1] eq "deactivate">>\n\t\t\t\t<<set $AreaArray[$tempareaindex].status to 1>>\n\t\t\t\t<<if !$args[2] >>\n\t\t\t\t<br>''$AreaArray[$tempareaindex].displayname'' is now inaccessible.<br>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $AreaArray[$tempareaindex].status to 1>>\n\t\t\t<<if !$args[2] >>\n\t\t\t<br>You have unlocked a new area: ''$AreaArray[$tempareaindex].displayname''.<br>\t\t\t\t\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t<</if>>\n<</widget>>\n\n<<widget "get_mission_index_by_id">>\n\t<<set $tempmissionindex to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().MissionArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempmissionindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_MissionLocationArray_index_by_id">>\n\t<<set $tempmissionlocationarrayindex = 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().MissionLocationArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempmissionlocationarrayindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_AreaSpecificLocationArray_index_by_id">>\n\t<<set $tempareaspecificlocationarrayindex = 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().AreaSpecificLocationArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempareaspecificlocationarrayindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "Mission_newunlock">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t/* Is Mission available? */\n\t\t\t<<get_mission_index_by_id $args[0]>>\n\t\t\t<<if $tempmissionindex gte 0>>\n\t\t\t\t<<if $MissionArray[$tempmissionindex].status eq 0 >>\n\t\t\t\t\t<<if $MissionArray[$tempmissionindex].introductiontext neq "">>\n\t\t\t\t\t\t<<print $MissionArray[$tempmissionindex].introductiontext>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $MissionArray[$tempmissionindex].status to 1>>\n\t\t\t\t\t<br>You unlocked a new mission: ''$MissionArray[$tempmissionindex].id''<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<br>Statechanged not allowed here.<br>\n\t<</if>>\n<</widget>>\n\n<<widget "MissionLocation_newunlock">>\n\t/*Args[0] Mission Args[1] location to unlock Args[2] = SILENT*/\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0] && $args[1] && $args[2]>>\n\t\t\t<<get_MissionLocationArray_index_by_id $args[0]>>\n\t\t\t<<if $tempmissionlocationarrayindex gte 0>>\n\t\t\t\t<<capture _j $tempmissionlocationarrayindex>>\n\t\t\t\t<<for _j = 0;_j<$MissionLocationArray[$tempmissionlocationarrayindex].location.length;_j++>>\t\t\t\t\t\n\t\t\t\t\t<<if $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][0] eq $args[1]>>\t\t\t\n\t\t\t\t\t\t<<if $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][1] eq 0>>\t\n\t\t\t\t\t\t\t<<if $args[2] neq "Silent">>\n\t\t\t\t\t\t\t\t<<set $TempValue1 to $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][0]>>\n\t\t\t\t\t\t\t\t<<get_location_row_by_id $TempValue1>>\n\t\t\t\t\t\t\t\t<<print "<br>You unlocked a new location for ''" + $args[0] + "'' : " + $templocationrow.displayname +"<br>">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t\t<<if $FirstTime.MissionLocation_newunlock >>\n\t\t\t\t\t\t\t\t<<print "<br>@@.helpvoice;New locations, often related to your current missions, can be unlocked as you progress through the game. These can be accessed from the ''Visit another part of the city'' menu in your apartment living room. You won't be able to visit a location once you complete its related mission so be careful not to leave anything behind. Some specific locations will still be available after completing a mission when the situation warrants it. Finally, some locations aren't related to missions, and will always be available no matter what.@@<br>">>\n\t\t\t\t\t\t\t\t<<set $FirstTime.MissionLocation_newunlock to false>>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t\t<<set $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][1] to 1>>\n\t\t\t\t\t\t<</if>>\t\t\t\t\t\n\t\t\t\t\t<</if>>\t\t\n\t\t\t\t<</for>>\n\t\t\t\t<</capture>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n\n<<widget "AreaSpecificLocation_newunlock">>\n\t/*Args[0] location to unlock Args[1] = SILENT*/\n\t<<if $args[0] && $args[1] >>\t\t\n\t\t<<get_AreaSpecificLocationArray_index_by_id $args[0]>>\n\t\t\t<<if $tempareaspecificlocationarrayindex gte 0>>\t\t\t\t\n\t\t\t\t<<if $AreaSpecificLocationArray[$tempareaspecificlocationarrayindex].status eq 0>>\t\n\t\t\t\t\t<<if $args[1] neq "Silent">>\n\t\t\t\t\t\t<<print "<br>You unlocked a new location: ''" + $AreaSpecificLocationArray[$tempareaspecificlocationarrayindex].displayname +"''.<br>">>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $AreaSpecificLocationArray[$tempareaspecificlocationarrayindex].status to 1>>\n\t\t\t\t<</if>>\t\t\t\t\t\n\t\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "GoToTravel_init">>\n\t<<capture _i $TempString1 $TempString2>>\n\t<<for _i = 0;_i<$AreaArray.length;_i++>>\n\t\t\t<<if $AreaArray[_i].status eq 1>>\n\t\t\t\t<<if $AreaArray[_i].transportationcost eq 0 >>\n\t\t\t\t\t<<set $TempString1 to $AreaArray[_i].displayname + " (free action)">>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 to $AreaArray[_i].displayname + " (cost " + $AreaArray[_i].transportationcost + " action)">>\n\t\t\t\t<</if>>\t\n\t\t\t\t<<set $TempString2 to $AreaArray[_i].displayname>>\n\t\t\t\t<<set $TempString3 to $AreaArray[_i].id>>\n\t\t\t\t<<set $TempValue2 to Math.max(0,$Arousal-80)*5+Math.max(0,75-$Willpower)>>\n\t\t\t\t/*Is naked?*/\n\t\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You can't go to ''" + $TempString2 + "'' naked!<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t<<else>>\n\n\t\t\t\t\t/*Is too horny?*/\n\t\t\t\t\t<<if random(1,100) lt $TempValue2 && $Arousal gte 80>>\n\t\t\t\t\t\t<br>@@.bold;<<link [[$TempString1|travel_horny]]>><</link>>@@<br>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t/*<br>Destination _i is $TempString1, destination passage is $TempString2<br>*/\n\t\t\t\t\t\t<<if $ActionDayNumber gte $AreaArray[_i].transportationcost>>\n\t\t\t\t\t\t\t<br>@@.bold;<<link [[$TempString1|$TempString3]]>><<Action_day_costX $AreaArray[_i].transportationcost>><</link>>@@<br>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to travel to ''" + $TempString2 + "''.<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n\t<<capture _i $TempString1 $TempString2>>\n\t<<for _i = 0;_i<$AreaSpecificLocationArray.length;_i++>>\n\t\t\t<<if $AreaSpecificLocationArray[_i].status eq 1>>\n\t\t\t\t<<if $AreaSpecificLocationArray[_i].transportationcost eq 0 >>\n\t\t\t\t\t<<set $TempString1 to $AreaSpecificLocationArray[_i].displayname + " (free action)">>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 to $AreaSpecificLocationArray[_i].displayname + " (cost " + $AreaSpecificLocationArray[_i].transportationcost + " action)">>\n\t\t\t\t<</if>>\t\n\t\t\t\t<<set $TempString2 to $AreaSpecificLocationArray[_i].displayname>>\n\t\t\t\t<<set $TempString3 to $AreaSpecificLocationArray[_i].id>>\n\t\t\t\t<<set $TempValue2 to Math.max(0,$Arousal-80)*5+Math.max(0,75-$Willpower)>>\n\t\t\t\t/*<br>Destination _i is $TempString1, destination passage is $TempString2<br>*/\t\n\t\t\t\t/*Is naked?*/\n\t\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t<<print "<br>You can't go to ''" + $TempString2 + "'' naked!<br>">>\n\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t<<else>>\t\n\t\t\t\t\t/*Is too horny?*/\n\t\t\t\t\t<<if random(1,100) lt $TempValue2 && $Arousal gte 80>>\n\t\t\t\t\t\t<br>@@.bold;<<link [[$TempString1|travel_horny]]>><</link>>@@<br>\n\t\t\t\t\t<<else>>\t\t\t\n\t\t\t\t\t\t<<if $ActionDayNumber gte $AreaSpecificLocationArray[_i].transportationcost>>\n\n\t\t\t\t\t\t\t<br>@@.bold;<<link [[$TempString1|$TempString3]]>><<Action_day_costX $AreaSpecificLocationArray[_i].transportationcost>><</link>>@@<br>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to travel to ''" + $TempString2 + "''.<br>">>\n\t\t\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n<</widget>>\n\n<<widget "GoToMission_init">>\n\t<<capture _i $TempString2>>\n\t<<for _i = 0;_i<$MissionArray.length;_i++>>\n\t\t<<if $MissionArray[_i].status eq 1>>\n\t\t\t<<get_MissionLocationArray_index_by_id $MissionArray[_i].id>>\n\t\t\t<<if $tempmissionlocationarrayindex gte 0>>\n\t\t\t\t<<capture _j $tempmissionlocationarrayindex>>\n\t\t\t\t<<for _j = 0;_j<$MissionLocationArray[$tempmissionlocationarrayindex].location.length;_j++>>\t\t\t\t\t\n\t\t\t\t\t<<if $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][1] eq 1>>\t\t\t\t\n\t\t\t\t\t\t<<set $TempValue1 to $MissionLocationArray[$tempmissionlocationarrayindex].location[_j][0]>>\n\t\t\t\t\t\t<<get_location_row_by_id $TempValue1>>\n\t\t\t\t\t\t/*<br>Ajout de la destination2 : <<print $templocationrow.displayname>><br>*/\n\t\t\t\t\t\t<<if $templocationrow>>\n\t\t\t\t\t\t\t<<set $TempString1 to $templocationrow.displayname + " for " + $MissionArray[_i].id + " (cost 1 action)">>\n\t\t\t\t\t\t\t<<set $TempString2 to $templocationrow.displayname>>\n\t\t\t\t\t\t\t/*Is naked?*/\n\t\t\t\t\t\t\t<<if $player.clothesworn.includes("Nude")>>\n\t\t\t\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<print "<br>You can't go to ''" + $TempString2 + "'' naked!<br>">>\n\t\t\t\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<if $ActionDayNumber gt 0>>\n\t\t\t\t\t\t\t\t\t<br>''<<link [[$TempString1|$templocationrow.id]]>>''<<Action_day_cost1>><</link>><br>\n\t\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<br>@@.bold;<<link $TempString1>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<replace #locationclosed>>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<print "<br>You are too tired to travel to ''" + $TempString2 + "'' for ''" + $MissionArray[_i].id + "''.<br>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<</replace>>\n\t\t\t\t\t\t\t\t\t\t\t\t<</link>>@@<br>\n\t\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\t\n\t\t\t\t\t<</if>>\t\t\n\t\t\t\t<</for>>\n\t\t\t\t<</capture>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n<</widget>>\n\n<<widget "Mission_update">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempString1 to $args[0]>>\n\t\t\t/*<br>Argument is $TempString1<br>*/\n\t\t\t<<get_mission_index_by_id $TempString1>>\n\t\t\t<<if $tempmissionindex gt 0>>\n\t\t\t\t\t/* Mission index is $tempmissionindex, args1 is $args[1]<br>*/\n\t\t\t\t<<if $args[1] gte 0>>\n\t\t\t\t\t<<set $MissionDisplayCluesArray[$tempmissionindex].push($MissionCluesArray[$tempmissionindex][$args[1]])>>\n\t\t\t\t\t/*\t<br>Push in array: $MissionCluesArray[$tempmissionindex][$args[1]]<br> */\n\t\t\t\t\t<br>You got a new clue for the mission ''$MissionArray[$tempmissionindex].id''.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "Mission_completed">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempString1 to $args[0]>>\n\t\t\t<<get_mission_index_by_id $TempString1>>\n\t\t\t<<if $tempmissionindex gt 0>>\n\t\t\t\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t\t\t\t<<set $MissionArray[$tempmissionindex].status = 2 >>\n\t\t\t\t\t<br>You completed a mission: @@.bold;$MissionArray[$tempmissionindex].id@@.<br>\n\t\t\t\t\t<<Reputation_win $MissionArray[$tempmissionindex].reputationreward "DISPLAY">>\n\t\t\t\t\t<<if $MissionArray[$tempmissionindex].skillpointreward>>\n\t\t\t\t\t\t<<Add_skillpoint>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if $MissionArray[$tempmissionindex].powerpointreward>>\n\t\t\t\t\t\t<<Add_powerpoint>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t/*Reset objects-characters-locations*/\n\t<<if $args[0]>>\n\t\t/*Is panty theft remove bags and set location?*/\n\t\t<<if $args[0] eq "Underwear theft">>\n\t\t\t<<disable_character_talk "Biking_girl" "ask_her_about_her_underwear">>\n\t\t\t<<disable_item_action "CoachBag0" "search_underwear">>\n\t\t\t<<disable_item_action "CoachBag1" "search_underwear">>\n\t\t\t<<disable_item_action "CoachBag2" "search_underwear">>\n\t\t\t<<activate_item_action "CoachBag0" "search_underwear_postquest">>\n\t\t\t<<activate_item_action "CoachBag1" "search_underwear_postquest">>\n\t\t\t<<activate_item_action "CoachBag2" "search_underwear_postquest">>\n\t\t\t<<get_character_index_by_id "Biking_girl">>\n\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 3>>\n\t\t\t<<get_character_index_by_id "TheCoach">>\n\t\t\t<<if $character[$tempcharacterindex].location eq "UniversityParkSportsAnnexInside">>\t\t\n\t\t\t\t<<AreaSpecificLocation_newunlock "UniversityParkSportsAnnex" "Silent">>\n\t\t\t<</if>>\n\t\t\t/*Add one to unlock downtown event*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 0>>\n\t\t\t\t<<set $EventArray[$tempeventindex].index ++>>\n\t\t\t\t<<if $EventArray[$tempeventindex].index eq 3>>\n\t\t\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\t\t\t\t<br>You did a lot to reduce crime in the university park. You should ask Miss Fabulous if there is anything you can do to help.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t/*Is It's dealer time remove random encounter & reward?*/\n\t\t<<elseif $args[0] eq "It's dealers time">>\n\t\t\t<<set $RandomEncounterArray[3].status to 2>>\n\t\t\t<<set $RandomEncounterArray[9].status to 2>>\n\t\t\t/*Add one to unlock downtown event*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 0>>\n\t\t\t\t<<set $EventArray[$tempeventindex].index ++>>\n\t\t\t\t<<if $EventArray[$tempeventindex].index eq 3>>\n\t\t\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\t\t\t\t<br>You did a lot to reduce crime in the university park. You should ask Miss Fabulous if there is anything else you can do to help.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t/*Is Larp is so wrong remove dialog encounter & reward?*/\n\t\t<<elseif $args[0] eq "LARP is so wrong">>\n\t\t\t<<disable_character_talk "TrackField_WeightGirl" "Talk">>\n\t\t\t<<disable_character_talk "TrackField_StrechingGirl" "Talk">>\n\t\t\t<<disable_character_talk "TrackField_RunningGirl" "Talk">>\n\t\t\t<<disable_character_talk "TrackField_Cheerleader" "Talk">>\n\t\t\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t\t\t<<set $EventArray[$tempeventindex].status to 2 >>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_armored_guy">>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_amok_knight">>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_gardakan">>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_mordak">>\n\t\t\t<<disable_character_talk "DJHQ_receptionist" "Ask_him_prisoner_track_field_amok_knights">>\n\t\t\t<<set $RandomEncounterArray[8].status to 2>>\n\t\t\t<<set $RandomEncounterArray[12].status to 2>>\n\t\t\t<<disable_character_talk "Fabulous" "Ask_her_about_Mordak_weird_power">>\n\t\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Amok_aftermath">>\n\t\t\t<<move_character_to_room_by_id "Amok_Lord" "Store">>\n\t\t\t<<move_character_to_room_by_id "Amok_slave_Clara" "Store">>\n\t\t\t<<move_character_to_room_by_id "Amok_slave_natasha" "Store">>\n\t\t\t/*Send Maiden to Store*/\n\t\t\t<<move_character_to_room_by_id "Amok_maiden_0" "Store">>\n\t\t\t/*change massy to Store*/\n\t\t\t<<move_character_to_room_by_id "Massy" "Store">>\n\t\t\t<<get_character_index_by_id "Massy">>\n\t\t\t<<disable_character_talk "Massy" "follow_her">>\n\t\t\t<<if $character[$tempcharacterindex].ConversationLvl eq 0>>\n\t\t\t\t/*disable talk?*/\n\t\t\t\t<<disable_character_talk "Massy" "small_talk">>\n\t\t\t<<else>>\n\t\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n\t\t\t<</if>>\n\t\t\t/*Disable condition to leave the lair*/\n\t\t\t<<set_location_exit_by_id "AmokLairTheater1" "open" "AmokLairTheater2">>\n\t\t\t<<get_event_index_by_id "massystakeout">>\n\t\t\t<<set $EventArray[$tempeventindex].clueid to 2>>\n\t\t\t<<get_dreamarray_index_by_id "Amok_post_quest">>\n\t\t\t<<set $DreamArray[$tempdreamindex].status to 1>>\n\t\t\t/*Add one to unlock downtown event*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 0>>\n\t\t\t\t<<set $EventArray[$tempeventindex].index ++>>\n\t\t\t\t<<if $EventArray[$tempeventindex].index eq 3>>\n\t\t\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\t\t\t\t<br>You did a lot to reduce crime in the university park. You should ask Miss Fabulous if there is anything else you can do to help.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t/*Ninja box stop lockdown event*/\n\t\t<<elseif $args[0] eq "Ninja box">>\n\t\t\t<<get_event_index_by_id "warehouselockdown">>\n\t\t\t<<set $EventArray[$tempeventindex].status to 2>>\n\t\t\t/*Add one to unlock downtown event*/\n\t\t\t<<get_event_index_by_id "downtown_unlock">>\n\t\t\t<<if $EventArray[$tempeventindex].status eq 0>>\n\t\t\t\t<<set $EventArray[$tempeventindex].index ++>>\n\t\t\t\t<<if $EventArray[$tempeventindex].index eq 3>>\n\t\t\t\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t\t\t\t\t<br>You did a lot to reduce crime in the university park. You should ask Miss Fabulous if there is anything else you can do to help.<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t/*Stupid competition event*/\n\t\t<<elseif $args[0] eq "Stupid competition">>\n\t\t\t<<disable_character_talk "edge" "ask_her_about_contest_result_win">>\n\t\t\t<<disable_character_talk "edge" "ask_her_about_contest_result_lose">>\n\t\t\t<<get_randomencounter_index_by_id "contest_result">>\n\t\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "Mission_failure">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<get_mission_index_by_id $args[0]>>\n\t\t\t<<if $tempmissionindex gt 0>>\n\t\t\t\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t\t\t\t<<set $MissionArray[$tempmissionindex].status = 4 >>\n\t\t\t\t\t<br>You failed a mission: @@.bold;$MissionArray[$tempmissionindex].id@@.<br>\n\t\t\t\t\t/*<<Reputation_win $MissionArray[$tempmissionindex].reputationreward "DISPLAY">>*/\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t/*Reset objects-characters-locations*/\n\t<<if $args[0]>>\n\t\t/*Is panty theft remove bags and set location?*/\n\t\t<<if $args[0] eq "Underwear theft">>\n\t\t\t<<disable_character_talk "Biking_girl" "ask_her_about_her_underwear">>\n\t\t\t<<disable_item_action "CoachBag0" "search_underwear">>\n\t\t\t<<disable_item_action "CoachBag1" "search_underwear">>\n\t\t\t<<disable_item_action "CoachBag2" "search_underwear">>\n\t\t\t<<activate_item_action "CoachBag0" "search_underwear_postquest">>\n\t\t\t<<activate_item_action "CoachBag1" "search_underwear_postquest">>\n\t\t\t<<activate_item_action "CoachBag2" "search_underwear_postquest">>\n\t\t\t<<get_character_index_by_id "Biking_girl">>\n\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 2>>\n\t\t/*Ninja box stop lockdown event*/\n\t\t<<elseif $args[0] eq "Ninja box">>\n\t\t\t<<get_event_index_by_id "warehouselockdown">>\n\t\t\t<<set $EventArray[$tempeventindex].status to 2>>\n\t\t<</if>>\n\n\n\n\t<</if>>\n<</widget>>\n\n<<widget "Mission_setup">>\n\t<<if $args[0] eq "Nefarius_lair_setup">>\n\t\t<<get_item_index_by_id "HideoutSwitchboard">>\t\n\t\t<<set $Items[$tempitemindex].corruption to 2>>\n\t\t<<set $FirstTime.Is_intro to false>>\n\t\t<<move_item_to_room_by_id "HideoutSwitchboard" "HideoutGuardroom">>\n\t\t<<move_item_to_room_by_id "Hideoutguardcard" "HideoutGuardroom">>\n\t\t<<get_location_index_by_id "HideoutGuardroom">>\n\t\t<<set $location[$templocationindex].picture to "./images/hideout_guardroom_1.jpg">>\n\t\t<<set_location_exit_by_id "HideoutOffice0" "open" "HideoutCorridorbookshelfs">>\n\t\t<<get_item_index_by_id "HideoutBookshelvesDoor">>\n\t\t<<set $Items[$tempitemindex].quantity++>>\n\t\t<<Mission_update "Nefarius evil plot" 1>>\n\t\t<<Mission_update "Nefarius lair location" 0>>\n\t\t<<DJHQ_presence>>\n\t<</if>>\n<</widget>>\n\n<<widget "AttackRoll">>\n\t<<set $tempchallengename = "">>\n\t<<set $FightAttackRoll = 0>>\n\t<<set $FightDefenseRoll = 0>>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().FightAttackRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvariables().FightDefenseRoll = window.Challenge(variables().tempchallengename);\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "RollSumDamage">>\n\t<<set $FightDamageCarac = 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().FightDamageCarac = window.Rollsum(variables().args[0]);\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "RollForNextRound">>\n/*args[0] is stat used for next attack*/\n\t<<if $args[0]>>\n\t\t<<AttackRoll $args[0]>>\n\t\t<<set $player.roll to $FightAttackRoll>>\n\t\t<<for _k = 0;_k<$OpponentList.length;_k++>>\n\t\t\t<<AttackRoll $args[0]>>\n\t\t\t<<set $OpponentList[_k].roll to $FightDefenseRoll>>\n\t\t<</for>>\n\t<</if>>\n<</widget>>\n\n<<widget "ChallengeEasy">>\n\t<<set $tempchallengename = "">>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $ChallengeRoll to 0>>\n\t<<set $ChallengeLevel to 0>>\n\t<<set $ChallengeResult to 0>>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().ChallengeRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvar _tempindex = window.ChallengeMatchFromName("Easy");\n\t\t\tvariables().ChallengeLevel = variables().ChallengeArray[_tempindex][1];\n\t\t<</script>>\n\t\t<<if $ChallengeRoll gte $ChallengeLevel >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Success@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Success@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 1>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Failure@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Failure@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 0>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "ChallengeNormal">>\n\t<<set $tempchallengename = "">>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $ChallengeRoll to 0>>\n\t<<set $ChallengeLevel to 0>>\n\t<<set $ChallengeResult to 0>>\n\t<<set $Challenge.resultdisplay to "">>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().ChallengeRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvar _tempindex = window.ChallengeMatchFromName("Normal");\n\t\t\tvariables().ChallengeLevel = variables().ChallengeArray[_tempindex][1];\n\t\t<</script>>\n\t\t<<if $ChallengeRoll gte $ChallengeLevel >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Success@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Success@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 1>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Failure@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Failure@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 0>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "ChallengeHard">>\n\t<<set $tempchallengename = "">>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $ChallengeRoll to 0>>\n\t<<set $ChallengeLevel to 0>>\n\t<<set $ChallengeResult to 0>>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().ChallengeRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvar _tempindex = window.ChallengeMatchFromName("Hard");\n\t\t\tvariables().ChallengeLevel = variables().ChallengeArray[_tempindex][1];\n\t\t<</script>>\n\t\t<<if $ChallengeRoll gte $ChallengeLevel >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Success@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Success@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 1>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Failure@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Failure@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 0>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "ChallengeVeryHard">>\n\t<<set $tempchallengename = "">>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $ChallengeRoll to 0>>\n\t<<set $ChallengeLevel to 0>>\n\t<<set $ChallengeResult to 0>>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().ChallengeRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvar _tempindex = window.ChallengeMatchFromName("Very Hard");\n\t\t\tvariables().ChallengeLevel = variables().ChallengeArray[_tempindex][1];\n\t\t<</script>>\n\t\t<<if $ChallengeRoll gte $ChallengeLevel >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Success@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Success@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 1>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@:@@.bold; Failure@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Failure@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 0>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "ChallengeRoutine">>\n\t<<set $tempchallengename = "">>\n\t<<if $args[0] eq "Dexterity">>\n\t\t<<set $tempchallengename to $PCDexterity>>\n\t<</if>>\n\t<<if $args[0] eq "Strength">>\n\t\t<<set $tempchallengename to $PCStrength>>\n\t<</if>>\n\t<<if $args[0] eq "Fortitude">>\n\t\t<<set $tempchallengename to $PCFortitude>>\n\t<</if>>\n\t<<set $ChallengeRoll to 0>>\n\t<<set $ChallengeLevel to 0>>\n\t<<set $ChallengeResult to 0>>\n\t<<set $TempValue1 to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvariables().ChallengeRoll = window.Challenge(variables().tempchallengename);\n\t\t\tvar _tempindex = window.ChallengeMatchFromName("Routine");\n\t\t\tvariables().ChallengeLevel = variables().ChallengeArray[_tempindex][1];\n\t\t<</script>>\n\t\t<<if $ChallengeRoll gte $ChallengeLevel >>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@: @@.bold;Success@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Success@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Success@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 1>>\n\t\t<<else>>\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t<br>It's a $args[0] challenge:<br>\n\t\t\t\t<br>You roll @@.bold;$ChallengeRoll@@ and the difficulty is @@.bold;$ChallengeLevel@@: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge:<br>">>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>You roll @@.bold;" + $ChallengeRoll + "@@ and the difficulty is @@.bold;" + $ChallengeLevel + "@@: @@.bold;Failure@@!<br>">>\n\t\t\t<<else>>\n\t\t\t\t<br>It's a $args[0] challenge: @@.bold;Failure@@!<br>\n\t\t\t\t<<set $Challenge.resultdisplay += "<br>It's a " + $args[0] + " challenge: @@.bold;Failure@@!<br>">>\n\t\t\t<</if>>\n\t\t\t<<set $ChallengeResult to 0>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_opponentstat_row_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().OpponentStatistic, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempopponentrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_opponentstat_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().OpponentStatistic.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempopponentindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_encounteropponentname_by_id">>\n\t<<set $tempencounteropponentname to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().EncounterList, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempencounteropponentname = result[0].opponentname;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_encounter_row_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().EncounterList, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempencounterrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_encounter_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\n\t\t\tvar result = variables().EncounterList.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempencounterindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_randomencounter_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\n\t\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempenrandomencounterindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n<<widget "get_power_index_by_id">>\n\t<<set $temppowerindex = 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().PowerArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().temppowerindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_power_row_by_id">>\n\t<<set $temppowerrow to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().PowerArray, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().temppowerrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_skill_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().SkillsArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempskillindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_skilldescription_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().SkillsDescription.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempskilldescriptionindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_active_skill_attack_row">>\n\t<<script>>\n\t\tvar result = $.grep(variables().SkillsArray, function(e){ return e.isattack == true && e.status == 1; });\n\t\tvariables().tempskillattack = result;\n\t<</script>>\n<</widget>>\n\n<<widget "get_active_skill_no_attack_row">>\n\t<<script>>\n\t\tvar result = $.grep(variables().SkillsArray, function(e){ return e.isattack == false && (e.status == 1 ||e.status == 3); });\n\t\tvariables().tempskillnoattack = result;\n\t<</script>>\n<</widget>>\n\n<<widget "get_active_talent">>\n<<set $temptalentarray to []>>\n<<script>>\n\tvar result = $.grep(variables().TalentArray, function(e){ return e.status == 1 ; });\n\tvariables().temptalentarray = result;\n<</script>>\n\n<</widget>>\n\n<<widget "get_talent_by_id">>\n\t<<set $temptalentarray to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().TalentArray, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().temptalentarray = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_talent_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().TalentArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().temptalentindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_talentdescription_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().TalentDescription.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().temptalentdescriptionindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "Talent_add">>\n\t<<if $args[0]>>\n\t\t<<get_talent_index_by_id $args[0]>>\n\t\t/*Is available?*/\n\t\t<<if $TalentArray[$temptalentindex].status eq 0>>\n\t\t\t/* Is talent description passage exist?*/\n\t\t\t<<if $TalentArray[$temptalentindex].haspassage != "">>\n\t\t\t\t<<include $TalentArray[$temptalentindex].haspassage>>\n\t\t\t\t<br>You acquired a new talent: ''$TalentArray[$temptalentindex].displayname''.<br>\n\t\t\t<<else>>\n\t\t\t\t<<get_talentdescription_index_by_id $args[0]>>\n\t\t\t\t<br>$TalentDescription[$temptalentdescriptionindex].descriptioninitial<br>\n\t\t\t\t<br>You’ve acquired a new talent: ''$TalentArray[$temptalentindex].displayname''.<br>\n\t\t\t<</if>>\n\t\t\t<<set $TalentArray[$temptalentindex].status to 1>>\n\t\t\t/*Is obsolete a skill?*/\n\t\t\t<<if $TalentArray[$temptalentindex].obsoletetalent != "">>\n\t\t\t\t<<get_talent_index_by_id $TalentArray[$temptalentindex].obsoletetalent>>\n\t\t\t\t<br>It replaces ''$TalentArray[$temptalentindex].displayname''.<br>\n\t\t\t\t<<set $TalentArray[$temptalentindex].status to 2>>\n\t\t\t\t<<get_talent_index_by_id $args[0]>>\n\t\t\t<</if>>\t\n\t\t\t/*Is gameoptions?*/\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t/*statistic description (or initial passage?)*/\n\t\t\t<</if>>\n\t\t\t<<if $FirstTime.Talent_add >>\n\t\t\t\t<br>@@.helpvoice;From time to time you may encounter long lasting effects. They are called ''Talents'' and may be either positive or negative. Most of the time, they are the result of powers or objects affecting you either mentally or physically. You can review your Talents list under your character portrait.@@<br>\n\t\t\t\t<<set $FirstTime.Talent_add to false>>\n\t\t\t<</if>>\n\t\t<</if>>\t\n\t<<else>>\n\t\t<br>This Talent doesn't exist.<br>\n\t<</if>>\n<</widget>>\n\n<<widget "Talent_remove">>\n\t<<if $args[0]>>\n\t\t<<get_talent_index_by_id $args[0]>>\n\t\t/*Is active?*/\n\t\t<<if $TalentArray[$temptalentindex].status eq 1>>\n\t\t\t<<set $TalentArray[$temptalentindex].status to 0>>\n\t\t<</if>>\t\n\t<<else>>\n\t\t<br>This Talent doesn't exist.<br>\n\t<</if>>\n<</widget>>\n\n<<widget "Add_skillpoint">>\n <<set $PCSkillPoint += 1>>\n <br>You win ''1'' skill point. You now have ''$PCSkillPoint'' points.<br>\n\n /* Is first time? */\n <<if $FirstTime.Add_skillpoint >>\n <<set $FirstTime.Add_skillpoint to false>>\n <br>@@.helpvoice;From time to time you will gain skill points. It could be through training, watching combat materials, or participating in specific fights. You can use those points to upgrade your combat skills. This action can only be done from your ''bedroom'' as you need some time and calm.@@<br>\n <</if>>\n<</widget>>\n\n<<widget "Add_powerpoint">>\n <<set $PCPowerPoint += 1>>\n <br>You win @@.bold;1@@ power point. You now have @@.bold;$PCPowerPoint@@ points.<br>\n\n /* Is first time? */\n <<if $FirstTime.Add_powerpoint >>\n <br>@@.helpvoice;From time to time you will gain power points after completing missions. You can use these to upgrade your current powers or even unlock new ones. Powers can have special requirements, such as either minimum overall stats or another previous power you must obtain, before they’ll become available to unlock. You canb only upgrade or choose new powers in your ''bedroom'' as you need some time and calm.@@<br>\n <<set $FirstTime.Add_powerpoint to false>>\n <</if>>\n<</widget>>\n\n<<widget "FightTalentBonus">>\n\t<<set $temptalentarray to []>>\n\t<<set $FightAttackTalent=0>>\n\t<<set $FightDefenseTalent=0>>\n\t<<set $FightDamageTalent=0>>\n\t<<set $FightArmorTalent=0>>\n\t<<get_active_talent>>\n\t<<if $temptalentarray>>\n\t\t<<for _i to 0; _i lt $temptalentarray.length; _i++>>\n\t\t<<if $temptalentarray[_i].miniontype eq 0 or $temptalentarray[_i].miniontype eq $OpponentList[$fightattacktarget].faction>>\n\t\t\t<<if $temptalentarray[_i].attackbonus neq -99 >>\n\t\t\t\t<<set $FightAttackTalent += $temptalentarray[_i].attackbonus>>\n\t\t\t<</if>>\n\t\t\t<<if $temptalentarray[_i].defensebonus neq -99 >>\n\t\t\t\t<<set $FightDefenseTalent += $temptalentarray[_i].defensebonus>>\n\t\t\t<</if>>\n\t\t\t<<if $temptalentarray[_i].damagebonus neq -99 >>\n\t\t\t\t<<set $FightDamageTalent += $temptalentarray[_i].damagebonus>>\n\t\t\t<</if>>\n\t\t\t<<if $temptalentarray[_i].armorbonus neq -99 >>\n\t\t\t\t<<set $FightArmorTalent += $temptalentarray[_i].armorbonus>>\n\t\t\t<</if>>\n\t\t\t<<if $temptalentarray[_i].miniontype eq $OpponentList[$fightattacktarget].faction>>\n\t\t\t\t<<set $TempValue1 = _i>>\n\t\t\t\t<<set $TempString1 += "<br>You can feel your talent, @@.bold;$temptalentarray[$TempValue1].id@@, affecting you in front of $OpponentList[$fightattacktarget].displayname.<br>">>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t<</if>>\n\t\t<</for>>\t\t\n\t<</if>>\n<</widget>>\n\n<<widget "Randomencounter_occurence">>\n\t<<set $RandomEncounterInsert to 0>>\n\t<<set $RandomEncounterList to []>>\n\t<<capture _i>>\n\t<<for _i = 0;_i<$RandomEncounterArray.length;_i++>>\n\t\t<<set _add to false>>\n\t\t<<if $RandomEncounterArray[_i].status eq 1 >>\t\t\n\t\t\t<<if $RandomEncounterArray[_i].condition eq "" && $RandomEncounterArray[_i].conditionRandomEncounterArray eq "">>\n\t\t\t\t<<if $args[0]>>\n\t\t\t\t\t<<if $RandomEncounterArray[_i].location eq $args[0]>>\n\t\t\t\t\t\t<<set _add to true>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\t\n\t\t\t\t\t<<set _add to true>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $RandomEncounterArray[_i].condition != "">>\n\t\t\t\t<<get_mission_row_by_id $RandomEncounterArray[_i].condition>>\t\t\t\n\t\t\t\t<<if $tempmissionrow>>\n\t\t\t\t\t<<if $tempmissionrow.status eq 1 >>\n\t\t\t\t\t\t<<if $args[0]>>\n\t\t\t\t\t\t\t<<if $RandomEncounterArray[_i].location eq $args[0]>>\n\t\t\t\t\t\t\t\t<<set _add to true>>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<<else>>\t\n\t\t\t\t\t\t\t<<set _add to true>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $RandomEncounterArray[_i].conditionRandomEncounterArray != "">>\n\t\t\t\t<<get_randomencounter_index_by_id $RandomEncounterArray[_i].conditionRandomEncounterArray>>\n\t\t\t\t<<if $RandomEncounterArray[$tempenrandomencounterindex].status eq 2>>\n\t\t\t\t\t<<if $args[0]>>\n\t\t\t\t\t\t<<if $RandomEncounterArray[_i].location eq $args[0]>>\n\t\t\t\t\t\t\t<<set _add to true>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<else>>\t\n\t\t\t\t\t\t<<set _add to true>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\t\t\n\t\t<</if>>\n\t\t<<if _add>>\t\n\t\t\t<<capture _j>>\n\t\t\t<<for _j = 0;_j<$RandomEncounterArray[_i].occurence;_j++>>\n\t\t\t\t<<set $RandomEncounterList.push($RandomEncounterArray[_i].id)>>\n\t\t\t<</for>>\n\t\t\t<</capture>>\n\t\t<</if>>\t\n\t<</for>>\n\t<</capture>>\n\t<<set $RandomEncounterInsert to $RandomEncounterList.random()>>\n\t<<script>>\t\n\t\tvar result = variables().RandomEncounterArray.findIndex(x => x.id== variables().RandomEncounterInsert);\n\t\tvariables().RandomEncounterInsertIndex = result;\n\t<</script>>\n\n<</widget>>\n\n<<widget "Rest_dreams_occurence">>\n\t<<set $DreamInsert to "">>\n\t<<set $DreamList to []>>\n\t<<set $TempValue1 to 0>>\n\t<<capture _i>>\n\t\t<<for _i = 0;_i<$DreamArray.length;_i++>>\n\t\t\t<<if $DreamArray[_i].status eq 1 >>\t\t\t\t\t\t\n\t\t\t\t<<if $DreamArray[_i].condition != "">>\n\t\t\t\t\t<<if $DreamArray[_i].condition eq "MarkOfAmok">>\n\t\t\t\t\t\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t\t\t\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "MissThompsoncomputer">>\n\t\t\t\t\t\t/*Computer in bedroom*/\n\t\t\t\t\t\t<<get_item_index_by_id "UniversityComputer">>\n\t\t\t\t\t\t<<if $Items[$tempitemindex].locationname eq "PCApartmentBedroom">>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "FirstAmokquestfinished">>\n\t\t\t\t\t\t/* Is LARP is so wrong completed? */\n\t\t\t\t\t\t<<get_mission_index_by_id "LARP is so wrong">>\n\t\t\t\t\t\t<<if $MissionArray[$tempmissionindex].status eq 2>>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "MissThompsonteaching">>\n\t\t\t\t\t\t/* Miss Thompson Teaching*/\n\t\t\t\t\t\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\n\t\t\t\t\t\t<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2 >>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "kittyheadset">>\n\t\t\t\t\t\t/* Kitty headset in inventory*/\n\t\t\t\t\t\t<<get_item_index_by_id "kittyheadset">>\n\t\t\t\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\n\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\t\n\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $TempValue1 eq 1>>\n\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t<<for _j = 0;_j<$DreamArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t<<set $DreamList.push($DreamArray[_i].id)>>\n\t\t\t\t\t\t<</for>>\n\t\t\t\t\t<</capture>>\n\t\t\t\t\t<<set $TempValue1 to 0>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</capture>>\n\t<<set $DreamInsert to $DreamList.random()>>\t\n<</widget>>\n\n<<widget "Rest_dreams_occurence_amok">>\n\t<<set $DreamInsert to "">>\n\t<<set $DreamList to []>>\n\t<<set $TempValue1 to 0>>\n\t<<capture _i>>\n\t\t<<for _i = 0;_i<$DreamArray.length;_i++>>\n\t\t\t<<if $DreamArray[_i].status eq 1 >>\t\t\t\t\t\t\n\t\t\t\t<<if $DreamArray[_i].condition != "">>\n\t\t\t\t\t<<if $DreamArray[_i].condition eq "MarkOfAmok">>\n\t\t\t\t\t\t<<get_item_index_by_id "MarkOfAmok">>\t\t\t\t\t\t\t\n\t\t\t\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "AmokLair">>\n\t\t\t\t\t\t/*Sleeping in the lair*/\n\t\t\t\t\t\t<<if $LocationCurrent.includes("Amok")>>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\t\n\t\t\t\t\t<<elseif $DreamArray[_i].condition eq "AmokLair_not_alone">>\n\t\t\t\t\t\t/*Sleeping in the lair & not Alone*/\n\t\t\t\t\t\t<<if $LocationCurrent.includes("Amok") && $IsAlone gt 0>>\n\t\t\t\t\t\t\t<<set $TempValue1 to 1>>\n\t\t\t\t\t\t<</if>>\t\n\t\t\t\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\t\n\n\t\t\t\t<</if>>\n\t\t\t\t<<if $TempValue1 eq 1>>\n\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t<<for _j = 0;_j<$DreamArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t<<set $DreamList.push($DreamArray[_i].id)>>\n\t\t\t\t\t\t<</for>>\n\t\t\t\t\t<</capture>>\n\t\t\t\t\t<<set $TempValue1 to 0>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</capture>>\n\t/*Add normal sleep once*/\t\n\t<<set $DreamList.push("Normal_night")>>\n\t<<set $DreamInsert to $DreamList.random()>>\t\n<</widget>>\n\n<<widget "Fight_end">>\n\t<<set $FightOngoing to 0>>\n\t<<set $EventOngoing to false >>\n<</widget>>\n\n<<widget "get_item_row_by_id">>\n<<set $tempitemrow to []>>\n<<if $args[0]>>\n\t<<script>>\t\t\n\t\tvar result = $.grep(variables().Items, function(e){ return e.id == variables().args[0]; });\n\t\tvariables().tempitemrow = result;\n\t<</script>>\n<</if>>\n<</widget>>\n\n<<widget "get_item_index_by_id">>\n<<set $tempitemindex = 0>>\n<<if $args[0]>>\n\t<<script>>\t\t\n\t\tvar result = variables().Items.findIndex(x => x.id== variables().args[0]);\n\t\tvariables().tempitemindex = result;\n\t<</script>>\n<</if>>\n<</widget>>\n\n<<widget "drop_item_by_id">>\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_ROOM">>\n\t\t\t<<set $Items[$tempitemindex].locationname to $LocationCurrent>>\n\t\t\t/*Not clothes remove stat*/\n\t\t\t<<if $Items[$tempitemindex].wearable eq false>>\n\t\t\t\t<<remove_item_statmodifier_by_id $args[0]>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "take_item_by_id">>\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_PLAYER">>\n\t\t\t<<set $Items[$tempitemindex].locationname to "">>\n\t\t\t/*Not clothes add stat*/\n\t\t\t<<if $Items[$tempitemindex].wearable eq false>>\n\t\t\t\t<<add_item_statmodifier_by_id $args[0]>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "move_item_to_room_by_id">>\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t\t\t<<remove_item_statmodifier_by_id $args[0]>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $args[1]>>\n\t\t\t<<if $args[1] eq "VOID" || $args[1] eq "Store">>\n\t\t\t\t<<if $tempitemindex>>\n\t\t\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_NULL">>\n\t\t\t\t\t<<set $Items[$tempitemindex].locationname to "">>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<get_location_index_by_id $args[1]>>\n\t\t\t\t<<if $tempitemindex && $templocationindex>>\n\t\t\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_ROOM">>\n\t\t\t\t\t<<set $Items[$tempitemindex].locationname to $location[$templocationindex].id>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempitemindex>>\n\t\t\t\t<<set $Items[$tempitemindex].locationtype to "LT_ROOM">>\n\t\t\t\t<<set $Items[$tempitemindex].locationname to $LocationCurrent>>\n\t\t\t<</if>>\t\t\t\n\t\t<</if>>\t\n\n\t<</if>>\n<</widget>>\n\n<<widget "add_item_statmodifier_by_id">>\n<<if $args[0]>>\n <<get_item_index_by_id $args[0]>>\n<</if>>\n<<if $tempitemindex>>\n\t<<capture _i>>\n\t<<for _i = 0;_i<$Items[$tempitemindex].statmodifier.length;_i++>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "ActionDayNumberMax">>\n\t\t\t<<set $ActionDayNumberMax += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<if $ActionDayNumber gt $ActionDayNumberMax>>\n\t\t\t\t<<set $ActionDayNumber to $ActionDayNumberMax>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCStrength">>\n\t\t\t<<set $PCStrength += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCStrengthMax += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCDexterity">>\n\t\t\t<<set $PCDexterity += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCDexterityMax += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCFortitude">>\n\t\t\t<<set $PCFortitude += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCFortitudeMax += $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n\t<<if $Items[$tempitemindex].id eq"PC_HealingPills">>\n\t\t<<get_skill_index_by_id "Tic-tac_pill">>\n\t\t<<set $SkillsArray[$tempskillindex].status to 1>> \n\t<</if>>\n<</if>>\n<<refreshMeters>>\n\n<</widget>>\n\n<<widget "remove_item_statmodifier_by_id">>\n<<if $args[0]>>\n <<get_item_index_by_id $args[0]>>\n\t<<capture _i>>\n\t<<for _i = 0;_i<$Items[$tempitemindex].statmodifier.length;_i++>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "ActionDayNumberMax">>\n\t\t\t<<set $ActionDayNumberMax -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<if $ActionDayNumber gt $ActionDayNumberMax>>\n\t\t\t\t<<set $ActionDayNumber to $ActionDayNumberMax>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCStrength">>\n\t\t\t<<set $PCStrength -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCStrengthMax -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCDexterity">>\n\t\t\t<<set $PCDexterity -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCDexterityMax -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t\t<<if $Items[$tempitemindex].statmodifier[_i][0] eq "PCFortitude">>\n\t\t\t<<set $PCFortitude -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t\t<<set $PCFortitudeMax -= $Items[$tempitemindex].statmodifier[_i][1]>>\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n\t<<if $Items[$tempitemindex].id eq"PC_HealingPills">>\n\t\t<<get_skill_index_by_id "Tic-tac_pill">>\n\t\t<<set $SkillsArray[$tempskillindex].status to 2>> \n\t<</if>>\n\t<<refreshMeters>>\n<</if>>\n<</widget>>\n\n<<widget PC_strip>>\n\t<<for _i = 0;_i<$Items.length;_i++>>\n\t\t<<if $Items[_i].worn>>\n\t\t\t<<if $Items[_i].clothing.clothesworn neq "">>\n\t\t\t\t<<remove_clothes_by_id $Items[_i].id "silent">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<<refreshMeters>>\n<</widget>>\n\n<<widget remove_clothes_by_id>>\n/* \t\n\t$args[0]: clothes id\n\t$args[1]: silent no check if present\n*/\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $args[1]>>\n\t\t\t<<if $Items[$tempitemindex].worn>>\n\t\t\t\t<<set _isremoveworn to true>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $tempitemindex>>\n\t\t\t\t<<set $weartextoutput to "">>\n\t\t\t\t<<set _isremoveworn to false>>\n\t\t\t\t<<if $Items[$tempitemindex].worn>>\n\t\t\t\t\t/*Is piece of clothing: underwearworn or clothesworn not empty*/\n\t\t\t\t\t<<if $Items[$tempitemindex].clothing.clothesworn || $Items[$tempitemindex].clothing.underwearworn >>\n\t\t\t\t\t\t/*Is inside bedroom or bathroom apartment?*/\n\t\t\t\t\t\t<<if $LocationCurrent eq "PCApartmentBathroom" || $LocationCurrent eq "PCApartmentBedroom">>\n\t\t\t\t\t\t\t<<if $IsAlone eq 0>>\n\t\t\t\t\t\t\t\t<<set _isremoveworn to true>>\n\t\t\t\t\t\t\t/*Is programming >Programming lvl2?*/\n\t\t\t\t\t\t\t<<elseif $Programming gte $ProgrammingLvl[1]>>\n\t\t\t\t\t\t\t\t<<set _isremoveworn to true>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress in front of others? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Undress, undress Now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"But there is peo...@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Obey now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is right, always right...<br>">>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress in front of others? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Undress, undress Now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is so strong in your head that you answer aloud:<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"No way I am doing that!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is silent and you are still dressed.<br>">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t/*Is inside apartment?*/\n\t\t\t\t\t\t<<elseif $LocationCurrent.includes("PCApartment")>>\n\t\t\t\t\t\t\t/*Is alone or not alone and programmed enough?*/\n\t\t\t\t\t\t\t<<if $IsAlone eq 0 >>\n\t\t\t\t\t\t\t\t<<set _isremoveworn to true>>\t\n\t\t\t\t\t\t\t\t<<if $Programming gt 0>>\n\t\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress here? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Undress, undress Now!"@@<br>'>>\n\t\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"Y.. yes."@@<br>'>>\n\t\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress here? You hesitate and try to convince yourself.<br>">>\n\t\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"It is my apartment afterall, so why not?"@@<br>'>>\n\t\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t\t<<elseif $Programming gte $ProgrammingLvl[2]>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress in front of others? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Undress, undress Now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"But there is peo..."@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Obey now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is right, always right...<br>">>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress in front of others? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.internalvoice;"Undress, undress Now!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is so strong in your head that you answer aloud:<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>@@.PCvoice;"No way I am doing that!"@@<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is silent and you are still dressed.<br>">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t/*Anywhere else*/\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t/*Is alone & programmed enough?*/\n\t\t\t\t\t\t\t<<if $IsAlone eq 0 && $Programming gte $ProgrammingLvl[2] >>\n\t\t\t\t\t\t\t\t<<set _isremoveworn to true>>\t\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You begin to undress. Is it such a good idea to undress here? You try to focus.<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>"@@.internalvoice;Undress, undress Now!@@"<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>The voice is so strong in your head that you answer aloud:<br>">>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>"@@.PCvoice;Anyone could see me!@@"<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>"@@.internalvoice;Obey now!@@"<br>'>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += '<br>"@@.PCvoice;Y.. yes.@@"<br>'>>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput += "<br>You don't want to undress here.<br>">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\t\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if _isremoveworn>>\n\t\t\t<<if $Items[$tempitemindex].clothing.clothesworn neq "">>\n\t\t\t\t<<set $player.clothesworn to "Nude">>\n\t\t\t<</if>>\n\n\t\t\t<<if $Items[$tempitemindex].clothing.underwearworn neq "">>\n\t\t\t\t<<set $player.underwearworn to "Nude">>\n\t\t\t<</if>>\n\t\t\t<<set $weartextoutput += "<br>You remove " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t<<remove_item_statmodifier_by_id $args[0]>>\n\t\t\t<<set $Items[$tempitemindex].worn to false>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget wear_clothes_stat_by_id>>\n\t/* Force worn & stat modifier without any check*/\n\t<<set $Items[$tempitemindex].worn to true>>\n\t<<add_item_statmodifier_by_id $args[0]>>\n<</widget>>\n\n<<widget wear_clothes_by_id>>\n/* \t\n\t$args[0]: clothes id\n\t$args[1]: reserved for silent no check if present and force to remove clothes already worn\n*/\n\t<<set $weartextoutput to "">>\n\t<<if $args[0]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex>>\n\t\t\t<<set _isworn to false>>\n\t\t\t<<if $Items[$tempitemindex].worn eq false>>\n\t\t\t\t<<if (($Items[$tempitemindex].clothing.clothesworn || $Items[$tempitemindex].clothing.clothesworn eq "" )&& ($Items[$tempitemindex].clothing.underwearworn || $Items[$tempitemindex].clothing.underwearworn eq ""))>>\n\t\t\t\t\t/* clothes item check if clothes worn?*/\n\t\t\t\t\t<<if $Items[$tempitemindex].clothing.clothesworn neq "">>\n\t\t\t\t\t\t/* Is item not also underwear clothing?*/\n\t\t\t\t\t\t<<if $Items[$tempitemindex].clothing.underwearworn eq "">>\n\t\t\t\t\t\t\t/* Is nude?*/\n\t\t\t\t\t\t\t<<if $player.clothesworn eq "Nude">>\n\t\t\t\t\t\t\t\t<<set $player.clothesworn to $Items[$tempitemindex].clothing.clothesworn>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You put on " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t\t\t\t\t\t<<set _isworn to true>>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You can't wear " + $Items[$tempitemindex].displayname + ". You are already wearing something else.<br>">>\n\t\t\t\t\t\t\t<</if>>\t\n\t\t\t\t\t\t/*is item clothes + underwear clothing?*/\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t/* Is nude?*/\n\t\t\t\t\t\t\t<<if $player.clothesworn eq "Nude" && $player.underwearworn eq "Nude">>\n\t\t\t\t\t\t\t\t<<set $player.clothesworn to $Items[$tempitemindex].clothing.clothesworn>>\n\t\t\t\t\t\t\t\t<<set $player.underwearworn to $Items[$tempitemindex].clothing.underwearworn>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You put on " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t\t\t\t\t\t<<set _isworn to true>>\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You can't wear " + $Items[$tempitemindex].displayname + ". You are already wearing something else.<br>">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t/* underwear item check if underwear worn?*/\t\t\t\n\t\t\t\t\t<<elseif $Items[$tempitemindex].clothing.underwearworn neq "">>\n\t\t\t\t\t\t/* No underwearalready worn?*/\n\t\t\t\t\t\t<<if $player.underwearworn eq "Nude">>\n\t\t\t\t\t\t\t<<set $player.underwearworn to $Items[$tempitemindex].clothing.underwearworn>>\n\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You put on " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t\t\t\t\t<<set _isworn to true>>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $weartextoutput to "<br>You can't wear " + $Items[$tempitemindex].displayname + ". You are already wearing something else.<br>">>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t/* No clothing or underwear item (collar for example)*/\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $weartextoutput to "<br>You put on " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t\t\t\t<<set _isworn to true>>\n\t\t\t\t\t<</if>>\n\n\t\t\t\t\t<<if _isworn>>\n\t\t\t\t\t\t<<set $Items[$tempitemindex].worn to true>>\n\t\t\t\t\t\t<<if $Items[$tempitemindex].haswearpassage != "">>\n\t\t\t\t\t\t\t<<set $weartextoutput to "<<include " + $Items[$tempitemindex].haswearpassage + ">>" >>\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<wear_clothes_stat_by_id>>\n\t\t\t\t\t\t<</if>>\n\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<set $weartextoutput to "<br>You already are wearing " + $Items[$tempitemindex].displayname + ".<br>">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "activate_item_action">>\n\t<<if $args[0] && $args[1]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex gte 0>>\n\t\t\t<<set $TempString1 to "$Items[$tempitemindex].action." + $args[1]>>\n\t\t\t<<print "<<set " + $TempString1 + " to true>>">>\n\t\t\t/*<br>general action: <<print $Items[$tempitemindex].action.action_general>><br>\t\t\t\n\t\t\t<br> $args[1]: <<print $TempString1>>*/\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "disable_item_action">>\n\t<<if $args[0] && $args[1]>>\n\t\t<<get_item_index_by_id $args[0]>>\n\t\t<<if $tempitemindex gte 0>>\n\t\t\t<<set $TempString1 to "$Items[$tempitemindex].action." + $args[1]>>\n\t\t\t<<print "<<set " + $TempString1 + " to false>>">>\n\t\t\t/*<br>general action: <<print $Items[$tempitemindex].action.action_general>><br>\t\t\t\n\t\t\t<br> $args[1]: <<print $TempString1>>*/\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "update_inventory_stat">>\n/*Use to update twine history before leaving inventory*/\n\t<<script>>\n\t\tstate.peek(1).variables.Items= state.active.variables.Items;\n\t\tstate.peek(1).variables.player.clothesworn= state.active.variables.player.clothesworn;\t\n\t\tstate.peek(1).variables.player.underwearworn= state.active.variables.player.underwearworn;\t\n\t\tstate.peek(1).variables.character= state.active.variables.character;\n\t\tstate.peek(1).variables.PCStrength= state.active.variables.PCStrength;\n\t\tstate.peek(1).variables.PCStrengthMax= state.active.variables.PCStrengthMax;\n\t\tstate.peek(1).variables.PCDexterity= state.active.variables.PCDexterity;\n\t\tstate.peek(1).variables.PCDexterityMax= state.active.variables.PCDexterityMax;\n\t\tstate.peek(1).variables.PCFortitude= state.active.variables.PCFortitude;\n\t\tstate.peek(1).variables.PCFortitudeMax= state.active.variables.PCFortitudeMax;\n\t\tstate.peek(1).variables.AreaSpecificLocationArray= state.active.variables.AreaSpecificLocationArray;\n\t\tstate.peek(1).variables.DreamArray= state.active.variables.DreamArray;\n\t\tstate.peek(1).variables.MissionDisplayCluesArray= state.active.variables.MissionDisplayCluesArray;\n\n\t<</script>>\n\n<</widget>>\n<<widget "get_inventory_clothes">>\n\t<<set $tempitemrow to []>>\n\t<<script>>\t\t\n\t\t\t\tvar result = $.grep(variables().Items, function(e){ return e.locationtype == "LT_PLAYER" && e.wearable == true&& e.worn == false; });\n\t\tvariables().tempitemrow = result;\n\n\t<</script>>\n<</widget>>\n\n<<widget "get_inventory_clothesworn">>\n\t<<set $tempitemrow to []>>\n\t<<script>>\t\t\n\t\t\t\tvar result = $.grep(variables().Items, function(e){ return e.locationtype == "LT_PLAYER" && e.wearable == true && e.worn == true; });\n\t\tvariables().tempitemrow = result;\n\n\t<</script>>\n<</widget>>\n\n<<widget "get_inventory_others">>\n\t<<set $tempitemrow to []>>\n\t<<script>>\t\t\n\t\t\t\tvar result = $.grep(variables().Items, function(e){ return e.locationtype == "LT_PLAYER" && e.wearable == false; });\n\t\tvariables().tempitemrow = result;\n\n\t<</script>>\n<</widget>>\n\n<<widget "inventory_clothesdisplay">>\n\t<<set $TempString1 = '<div class="npccontainer">'>>\n\t<<if $tempitemrow>>\n\t\t<<if $tempitemrow.length > 0>>\n\t\t\t<<for _i = 0;_i<$tempitemrow.length;_i++>>\n\t\t\t\t<<capture _i>>\n\t\t\t\t\t<<if $EventOngoing>>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]" + '<div class="buttonoverlayer">'>>\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div style="flex: 0 0 50%;">'>>\n\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "[img[./images/halt.svg]]">>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>\t<br></div></div>'>>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $tempitemrow[_i].displayname + '">></div>'>>\n\t\t\t\t\t\t<<set $TempString1 += '</div>'>>\t\n\n\t\t\t\t\t<<elseif $tempitemrow[_i].haspassage != "">>\n\n\t\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]<br>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<<replace #description>><<include " + $tempitemrow[_i].haspassage + ">><</replace>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<<if $tempitemrow[_i].worn>>\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $tempitemrow[_i].displayname + "<br>'' (<<link " + '" remove ">><<remove_clothes_by_id ' + $tempitemrow[_i].id + '>><<replace #description>><<print $weartextoutput>> ' + "<</replace>><<update_inventory_stat>><<refreshinventory>><</link>>)" + '</div>'>>\n\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $tempitemrow[_i].displayname + "<br>'' (<<link " + '" wear ">><<wear_clothes_by_id ' + $tempitemrow[_i].id + '>><<replace #description>><<print $weartextoutput>> ' +"<</replace>><<update_inventory_stat>><<refreshinventory>><</link>> / <<link " + '" drop ">><<drop_item_by_id ' + $tempitemrow[_i].id + ">><<replace #description>><br>You drop ''" + $tempitemrow[_i].displayname + "''. <</replace>><<update_inventory_stat>><<refreshinventory>><</link>>)" + '</div>'>>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<<set $TempString1 += '</div>'>>\n\n\t\t\t\t\t<<else>>\n\n\t\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]<br>">> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<<replace #description>>" + $tempitemrow[_i].description + "<</replace>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\n\t\t\t\t\t\t\t<<if $tempitemrow[_i].worn>>\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $tempitemrow[_i].displayname + "<br>'' (<<link " + '" remove ">><<remove_clothes_by_id ' + $tempitemrow[_i].id + '>><<replace #description>><<print $weartextoutput>>' + "<</replace>><<update_inventory_stat>><<refreshinventory>><</link>>)" + '</div>'>>\n\n\t\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $tempitemrow[_i].displayname + "<br>'' (<<link " + '" wear ">><<wear_clothes_by_id ' + $tempitemrow[_i].id + '>><<replace #description>><<print $weartextoutput>>' + "<</replace>><<update_inventory_stat>><<refreshinventory>><</link>> / <<link " + '" drop ">><<drop_item_by_id ' + $tempitemrow[_i].id + ">><<replace #description>><br>You drop ''" + $tempitemrow[_i].displayname + "''. <</replace>><<update_inventory_stat>><<refreshinventory>><</link>>)" + '</div>'>>\n\t\t\t\t\t\t\t<</if>>\n\n\t\t\t\t\t\t<<set $TempString1 += '</div>'>>\t\n\n\t\t\t\t\t<</if>>\n\t\t\t\t<</capture>>\n\t\t\t<</for>>\n\t\t<<else>>\n\t\t\t\n\t\t\t/*<<set $TempString1 += "<br>You don't have any clothes in your inventory.<br>">>*/\n\n\t\t<</if>>\n\t<</if>>\n\n\t<<set $TempString1 += '</div>'>>\n\t<<print $TempString1>>\n\n<</widget>>\n\n<<widget "inventory_otherdisplay">>\n\t<<set $TempString1 = '<div class="npccontainer">'>>\n\t<<if $tempitemrow.length > 0>>\n\t\t<<for _i = 0;_i<$tempitemrow.length;_i++>>\n\t\t\t<<capture _i>>\n\n\t\t\t\t<<if $EventOngoing>>\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]" + '<div class="buttonoverlayer">'>>\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += '<div style="flex: 0 0 50%;">'>>\n\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "[img[./images/halt.svg]]">>\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>\t<br></div></div>'>>">> \n\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + $tempitemrow[_i].displayname + '">></div>'>>\n\t\t\t\t\t<<set $TempString1 += '</div>'>>\t\t\t\t\t\n\n\t\t\t\t<<elseif $tempitemrow[_i].haspassage != "">>\n\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]<br>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<<replace #description>><<include " + $tempitemrow[_i].haspassage + ">><</replace>><<update_inventory_stat>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t\n\t\t\t\t\t\t<<if $tempitemrow[_i].carryable>>\t\t\t\t\t\t\n\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"> ' + "''" + $tempitemrow[_i].displayname + "<br>'' (<<link " + '" drop ">><<drop_item_by_id ' + $tempitemrow[_i].id + ">><<replace #description>><br>You drop ''" + $tempitemrow[_i].displayname + "''. <</replace>><<script>>state.peek(1).variables.Items= state.active.variables.Items;<</script>><<refreshinventory>><</link>>)" + '</div>'>>\n\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + "''" + $tempitemrow[_i].displayname + "''" + '">></div>'>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $TempString1 += '</div>'>>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t\t<<set $TempString1 += '<div class="locationcontainer">'>>\n\t\t\t\t\t\t<<set $TempString1 += "@@.buttoncharacterlink;<<button '" + '<div class="buttoncharacterunderlayer">'>>\n\t\t\t\t\t\t\t<<set $TempString1 += "[img[" + $tempitemrow[_i].portrait + "]]<br>">> \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "</div>'>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<<replace #description>>" + $tempitemrow[_i].description + "<</replace>><<update_inventory_stat>>">>\n\t\t\t\t\t\t\t\t\t\t\t\t<<set $TempString1 += "<</button>>@@<br>">>\n\t\t\t\t\t\t<<set $TempString1 += '<div class="buttoncharacterdisplayname"><<print "' + "''" + $tempitemrow[_i].displayname + "''" + '">></div>'>>\n\t\t\t\t\t<<set $TempString1 += '</div>'>>\t\t\t\t\t\n\n\t\t\t\t<</if>>\t\n\n\t\t\t<</capture>>\n\t\t<</for>>\n\t<</if>>\n\n\t<<set $TempString1 += '</div>'>>\n\t<<print $TempString1>>\n\n<</widget>>\n\n<<widget "rest_main">>\t\n\t<<if $DreamOverride eq 1>>\t\n\t\t<<set $DreamOverride to 0>>\t\t\n\t<<else>>\n\t\t/*Amok lair forced dreams*/\n\t\t<<if $LocationCurrent.includes("Amok")>>\n\t\t\t<<Rest_dreams_occurence_amok>>\n\t\t<<else>>\n\t\t\t/* Is dreaming? */\n\t\t\t<<if random(1,100) lte $DreamChance>>\n\t\t\t\t<<Rest_dreams_occurence>>\n\t\t\t<<else>>\n\t\t\t\t/* Is Normal sleep id=0? */\n\t\t\t\t<<set $DreamInsert to "Normal_night">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\t\n<</widget>>\n\n<<widget "get_restvaluearray_index_by_id">>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().RestValueArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().temprestvalueindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "get_dreamarray_index_by_id">>\n<<if $args[0]>>\n\t<<script>>\t\t\n\t\tvar result = variables().DreamArray.findIndex(x => x.id== variables().args[0]);\n\t\tvariables().tempdreamindex = result;\n\t<</script>>\n<</if>>\n<</widget>>\n\n<<widget "Rest_Statisticrecovery">>\n\t<<set $TempValue1 to 0>>\t\n\t<<if $args[0]>>\t\n\t\t<<get_restvaluearray_index_by_id $args[0]>>\n\t\t<<if $temprestvalueindex>>\n\t\t\t<<if $RestValueArray[$temprestvalueindex].willpower eq 999>>\n\t\t\t\t<<set $TempValue1 to $PCWillpowerMax - $Willpower>>\n\t\t\t\t<<set $Willpower to $PCWillpowerMax>>\n\t\t\t<<elseif $RestValueArray[$temprestvalueindex].willpower eq 979>>\n\t\t\t\t<<set $TempValue1 to Math.max(0,$PCWillpowerMax - $Willpower -20)>>\n\t\t\t\t<<set $Willpower to Math.max($PCWillpowerMax - 20, $Willpower)>>\n\t\t\t<<else>>\n\t\t\t\t<<set $TempValue1 to $Willpower>>\n\t\t\t\t<<set $Willpower to Math.clamp($Willpower + $RestValueArray[$temprestvalueindex].willpower, 0,$PCWillpowerMax)>>\n\t\t\t\t<<set $TempValue1 to Math.abs($Willpower - $TempValue1)>>\n\t\t\t<</if>>\t\t\n\t\t\t<<set $TempValue2 to $Arousal>>\n\t\t\t<<set $Arousal to Math.clamp($Arousal + $RestValueArray[$temprestvalueindex].arousal,0, $ArousalMax)>>\n\t\t\t<<set $TempValue2 to Math.abs($Arousal - $TempValue2)>>\t\t\n\t\t\t<<set $TempValue3 to $PCHP>>\n\t\t\t<<set $PCHP to Math.clamp($PCHP + $RestValueArray[$temprestvalueindex].pchp,0, $PCHPMax)>>\n\t\t\t<<set $TempValue3 to Math.abs($PCHPMax - $TempValue3)>>\n\t\t\t<<if $GameOptions eq 1>>\n\t\t\t\t<<if $RestValueArray[$temprestvalueindex].willpower gt 0 && $TempValue1 gt 0>>\n\t\t\t\t\t<br>You recover ''$TempValue1'' Willpower.\n\t\t\t\t<<elseif $RestValueArray[$temprestvalueindex].willpower lt 0 && $TempValue1 gt 0>>\t\t\t\t\n\t\t\t\t\t<br>You lose ''$TempValue1'' Willpower.\n\t\t\t\t<</if>>\n\t\t\t\t<<if $RestValueArray[$temprestvalueindex].arousal gt 0 && $TempValue2 gt 0>>\n\t\t\t\t\t<br>Your Arousal increases by ''$TempValue2''.\n\t\t\t\t<<elseif $RestValueArray[$temprestvalueindex].arousal lt 0 && $TempValue2 gt 0>> \n\t\t\t\t\t<br>Your Arousal decreases by ''$TempValue2''.\n\t\t\t\t<<else>>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t\t<<if $RestValueArray[$temprestvalueindex].pchp gt 0 && $TempValue3 gt 0>>\n\t\t\t\t\t<br>Your HP increases by ''$TempValue3''.\n\t\t\t\t<</if>>\n\t\t\t\t<br>\n\t\t\t<</if>>\t\t\n\t\t<</if>>\n\t<</if>>\n\t<<set $ActionDayNumber to $ActionDayNumberMax>>\n\t<<set $FightAttackMisc to 0>>\n\t<<set $FightDefenseMisc to 0>>\n\t<<Rest_change>>\n\t<<refreshMeters>>\n<</widget>>\n\n<<widget "Rest_change">>\n\t/* Reset daily events */\n\t/* Reset Coffee machine */\n\t<<get_item_index_by_id "Apartment_Coffee_Machine">>\n\t<<set $Items[$tempitemindex].quantity to 1>>\n\t/*Reset Shower*/\n\t<<get_item_index_by_id "Apartment_Shower">>\n\t<<set $Items[$tempitemindex].firsttime to true>>\n\t/*Reset investigate Italian*/\n\t<<get_mission_index_by_id "Nefarius lair location">>\n\t<<if $MissionArray[$tempmissionindex].status eq 1>>\n\t\t<<get_location_index_by_id "ItalianQrestaurant2">>\n\t\t<<set $location[$templocationindex].event to 0>>\t\t\n\t\t<<get_location_index_by_id "ItalianQshop1">>\n\t\t<<if $location[$templocationindex].search eq 2>>\n\t\t\t<<set $location[$templocationindex].search to 1>>\n\t\t<</if>>\n\t<</if>>\n\t/* Reset university attend*/\n\t<<set $UniversityClass_mustattend to true>>\n\t/*Reset Marvelous training*/\n\t<<set $FirstTime.Is_Marvelous_nottrained_today to true>>\n\t/*Reset Biking girl training*/\n\t<<get_training_index_by_id "Biking_girl">>\n\t<<set $TrainingArray[$temptrainingindex].nottrained_today to true>>\n\t/* Reset DJ presence*/\n\t<<DJHQ_presence>>\n\t/*Reset Mordak trackfield*/\n\t<<get_event_index_by_id "TrackField_MordakTalk">>\n\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t<<set $EventArray[$tempeventindex].status to 0>>\n\t<</if>>\n\t/*Reset bedroom Amok compulsion*/\n\t<<get_event_index_by_id "MarkOfAmok_compulsion">>\n\t<<set $EventArray[$tempeventindex].firsttime to true>>\n\t/*Reset university computer masturbate*/\n\t<<get_item_index_by_id "UniversityComputer">>\n\t<<set $Items[$tempitemindex].firsttime to true>>\n\t/*Reset homework done with computer*/\n\t<<set $UniversityHomeworkComputer to false>>\n\t/*Reset study on your own with computer*/\n\t<<get_event_index_by_id "UniversityComputer_studyonyourown">>\n\t<<set $EventArray[$tempeventindex].firsttime to true>>\n\t/*Reset coach panties sell*/\n\t<<get_character_index_by_id "TheCoach">>\n\t<<set $character[$tempcharacterindex].Programming to 0>>\n\t/*Progress coach bodyguard*/\n\t<<get_character_index_by_id "TheCoachBodyguards">>\n\t<<if $character[$tempcharacterindex].ConversationLvl eq 2>>\n\t\t\t<<set $character[$tempcharacterindex].ConversationLvl to 3>>\n\t<</if>>\n\t/*Reset manual university class*/\n\t<<get_event_index_by_id "University_class">>\n\t<<set $EventArray[$tempeventindex].clueid to 0>>\n\t/*Reset Massy presence*/\n\t<<move_character_to_room_by_id "Massy" "StudentDistrictTheaterInside">>\n\t<<get_character_index_by_id "Massy">>\n\t<<set $character[$tempcharacterindex].portrait to "./images/Massy_portrait_0.jpg">>\n\t/*Reset Diana apartment presence*/\n\t<<move_character_to_room_by_id "Diana" "Store">>\n\t/* Reset Diana schoolgirl conversion if already done today*/\n\t<<get_event_index_by_id "Diana_schoolgirl_conversion">>\n\t<<if $EventArray[$tempeventindex].status eq 2>>\n\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<</if>>\n\t/*Reset warehouse office event*/\n\t<<get_location_index_by_id "DrugWarehouse_office">>\n\t<<if $location[$templocationindex].event eq 1>>\n\t\t<<set $location[$templocationindex].event to 0>>\n\t<</if>>\n\t/*Reset university classroom for interclass*/\n\t<<get_location_index_by_id "UniversityClassMainHall0">>\n\t<<set $location[$templocationindex].search to 0>>\n\t/*Reset university event*/\n\t<<get_event_index_by_id "universityinfirmarycorruption">>\n\t<<if $EventArray[$tempeventindex].status eq 2>>\n\t\t<<set $EventArray[$tempeventindex].status to 1>>\n\t<</if>>\n\t/*Reset university TV documentary*/\n\t<<get_item_index_by_id "UniversityTV">>\n\t<<set $Items[$tempitemindex].action.documentary_playing to true>>\n\t<<set $Items[$tempitemindex].portrait to "./images/University_TVRoom_portrait0.jpg">>\n\t/*Reset clara classroom*/\n\t<<clara_classroom_presence>>\n\t/*Check if chipset info discovery*/\n\t<<check_chipset_info>>\n\t/*Increase chipset dream occurence*/\n\t<<set $TempString1 to $tempdreamindex>>\n\t<<get_dreamarray_index_by_id "Chipset_awaken">>\n\t<<set $DreamArray[$tempdreamindex].occurence += 3>>\n\t<<set $tempdreamindex to $TempString1>>\n\t/*Reset Ivy in Warehouse*/\n\t<<move_character_to_room_by_id "warehouse_ivy" "Store">>\n\t/*Reset Temporary Talents*/\n\t<<Talent_remove "Flash_bang_confusion">>\n\t/*Increase university events homework & Miss Thompson if not happened yet*/\n\t<<get_universityclass_index_by_id "Is_Miss_Thompson_teaching">>\t\n\t/*If already active increase homework chance*/\n\t<<if $UniversityClassArray[$tempuniversityclassindex].status eq 2>>\n\t\t<<get_universityclass_index_by_id "Miss_Thompson_homework">>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].occurence +=2>>\n\t/*If not active increase occurrence*/\n\t<<else>>\n\t\t<<set $UniversityClassArray[$tempuniversityclassindex].occurence +=2>>\n\t<</if>>\n\t/*Increase Emerald girl random encounter occurence*/\n\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t<<set $RandomEncounterArray[$tempenrandomencounterindex].occurence +=3>>\n\t/*Activate Mila exposure if temporary deactivate*/\n\t<<get_randomencounter_index_by_id "mila_exposure">>\n\t<<if $RandomEncounterArray[$tempenrandomencounterindex].status eq 3>>\n\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 1>>\n\t<</if>>\n<</widget>>\n\n<<widget "Corruption_amokmark">>\n\t<<if $args[0]>>\t\n\t\t<<if $args[0] eq "LordOfAmok">>\t\n\t\t\t<<include Corruption_amokmark_LordOfAmok>>\n\t\t<<elseif $args[0] eq "gardakan">>\t\n\t\t\t<<include Corruption_amokmark_gardakan>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<include Corruption_amokmark_knight>>\n\t<</if>>\t\n<</widget>>\n\n<<widget "Search_NefariusLair">>\n\t/* id=3? */\n\t<<if $Search_NefariusLair gte 3>>\n\t\n\t\t<br>Pressing your luck, you start searching for clues, again, in another empty underground corridor. Are you really hoping to find something more than just that business card?! That was lucky enough!<br>\n\t\t<br>@@.PCvoice;"Why do I keep doing this to myself?"@@<br>\n\t\t<br>You shrug then keep searching. As expected, you find nothing else.<br>\n\t\n\t/* id=2? */\n\t<<elseif $Search_NefariusLair eq 2>>\n\t\n\t\t<br>You continue searching these empty, quiet corridors for clues... You’re starting to wonder if you’ve gone crazy but really think there must be a reason you keep doing this! It... it could also just be because you feel an obsessive need to exhaust all the 'search' actions available to you.<br>\n\t\t<br>@@.PCvoice;"What am I mumbling about?"@@<br>\n\t\t<br>You shrug then keep searching. The game creator, not wanting all the searching, blesses your compulsions. Your clicking doesn’t go to waste when you find a clue left on the floor.<br>\n\t\t<br>@@.PCvoice;"What is this? A business card?"@@<br>\n\t\n\t\t<<move_item_to_room_by_id "BusinessCard">>\n\t\t<<refreshitems>>\t\n\t/* id=1? */\n\t<<elseif $Search_NefariusLair eq 1>>\n\t\n\t\t<br>You once more find yourself searching for clues... in an empty underground corridor... You’re really hoping to find something but you’re also starting to believe you’re just predisposed to clicking all of 'search' actions.<br>\n\t\t<br>@@.PCvoice;"This is worth my time… I think?"@@<br>\n\t\t<br>You shrug then keep searching. As expected, you still find nothing.<br>\n\t\n\t/* id=0? */\n\t<<elseif $Search_NefariusLair eq 0>>\n\t\n\t<br>You start searching for clues... in an empty underground corridor. Are you really hoping to find something or is it just because you feel compelled to try out the 'search' action?<br>\n\t<br>@@.PCvoice;"What am I mumbling about?"@@<br>\n\t<br>You shrug then keep searching. As expected, you find nothing.<br>\n\t<</if>>\n\t\n\t<<set $Search_NefariusLair ++>>\n\n<</widget>>\n\n<<widget "ItalianQ_examine">>\n\n\t/* Is id=4? */\t\n\t<<if $ItalianQ_examineindex eq 4>>\t\n\t\t\n\t\t<br>Again, it's another great match for the place! What are you going to do? <br>\n\t\t<br>Damn! There are so many Italian restaurants and you aren't an expert, so you don't know which ones are the best. If you only... wait a second... you know someone who has a lot of connections, who likes to party, ''and'' knows a lot of Italians: your coed Diana! <br>\n\t\t<<get_mission_index_by_id "Nefarius lair location">>\n\t\t<<set $MissionArray[$tempmissionindex].clueid to 2>>\n\t\t<<activate_character_talk "Diana" "italian_places">>\n\t\t<<set $ItalianQ_examineindex ++>>\n\n\t/* Is id=3? */\n\t\n\t<<elseif $ItalianQ_examineindex eq 3>>\t\n\n\t\t<<set $ItalianQ_examineindex ++>>\n\t\t<br>Another great place! Damn, it looks so similar to the other ones. Maybe the next one will be different...? Maybe, maybe not...<br>\n\t\n\t/* Is id=2? */\n\t\n\t<<elseif $ItalianQ_examineindex eq 2>>\n\t\n\t\t<<set $ItalianQ_examineindex ++>>\t\n\t\t\t<br>Another potential place. You start to feel depressed because you don't know how to decide between the other places you've already inspected. Maybe the next one will surpass the others in likeliness?<br>\n\t\t<br>You really hope so...<br>\n\t\n\t/*Is id=1?*/\n\t\n\t<<elseif $ItalianQ_examineindex eq 1>>\t\n\t\t<<set $ItalianQ_examineindex ++>>\n\t\n\t\t<br>You check out the place: authentic food - check; Italians eating there - check; Italian words everywhere - check. It could be the place! <br>\n\t\t<br>@@.bluevoice;"Are you %!$*#^@ kidding me!?"@@<br>\n\t\t<br>Startled, you check your surroundings for the outburst. Was that the weird tourist again? No one appears to be close to you, so you must have been imagining things. This could be the place, but… maybe not. You must check out the other shops and restaurants first to be sure.<br>\n\t\n\t/* Is id=0? */\n\t\n\t<<elseif $ItalianQ_examineindex eq 0>>\n\t<span id="output">\t\t\n\t\t<br>You look the place over and… it feels authentic! The food also looks and smells very nice. This must be your first clue about Nefarius's whereabouts! From here you assume you will easily find another lead. You can already picture yourself catching Nefarius off guard in his lair.<br>\n\t\t<br>@@.PCvoice;"Way to go, girl... I'm going to impress my fellow DJ members when I pull this off. I might even rank up!"@@<br>\n\t\t@@.resizedialognpc;[>img["./images/ItalianQ_tourist_0.jpg"]]@@\n\t\t<br>@@.bluevoice;"Wait a second, Miss!"@@<br>\n\t\t<br>Your thoughts are interrupted by a weird looking man.<br>\n\t\t<br>@@.bluevoice;"I was playing the game, worrying about the lack of content, when I saw this new mission. Using food habits to find a super villain’s evil lair is an awfully odd choice, isn't it? <br>\n\t\t<br>Anyway, I decided to follow the clues because I really hoped the gameplay would improve or, at the very least, I expected a decent sex scene for a change. But now, after five whole minutes of investigation, all we have found is this shop? What a mood breaker! Who’d come up with this kind of lame, padded out scenario anyways?"@@<br>\n\t\t<br>You can't help but try to justify yourself.<br>\n\t\t<br>@@.PCvoice;"I was probably just imagining it. I'm not sure it's even the right shop."@@<br>\n\t\t<br>@@.bluevoice;"Really? Well, be warned: I will be on the lookout for other suspicious developments. Until we meet again!"@@<br>\n\t<<link "Next">>\n<<replace "#output">>\n\t\t<br>Without further ado, he leaves you alone. What was that all about? Now that you think about it, he wasn’t exactly wrong... There are a lot of other shops around here. You should check a few of them first and figure out where Nefarius was getting his food supplied from. What the heck did he mean by playing a game though? You shake your head at his bizarre remarks.<br>\t\n\t\t@@.resizedialognpc;[>img["./images/DJ_Warrior_girl_0.jpg"]]@@\n\t\t<br>You decide to continue your investigations when you hear heavy footsteps approaching from behind you. You turn around and find yourself face to face with non-other than Warrior Girl.<br>\n\t\t<br>@@.bluevoice;"Have you seen him? Did he say anything to you?"@@<br>\n\t\t<br>You’re confused about what in the world she is talking about.<br>\n\t\t<br>@@.bluevoice;"A really weird guy. Doesn’t tend to make much sense. He’s always talking about being in a game or whatever."@@<br>\n\t\t<br>@@.PCvoice;"Yes. Actually, I was wondering why he said-"@@<br>\n\t\t<br>@@.bluevoice;"Doesn't matter. He is delusional, paranoid, and maybe schizophrenic. Possibly all three. He also happens to have A rank or maybe S rank premonition powers; he somehow managed to escape from one of our highest security prisons." @@<br>\n\t\t<br>You’re shocked and show her where he went. She leaves the scene, but not before warning you.<br>\n\t\t<br>@@.bluevoice;"Don't pay attention to anything he said. He seems to enjoy confusing people and his chaotic ramblings can drive people mad."@@<br>\n\t\t<br>You wonder what this was about.<br>\t\n\t\t<<set $ItalianQ_examineindex ++>>\n<</replace>>\n<</link>>\n</span>\t\n\t<</if>>\n\n<</widget>>\n\n<<widget "SecretEntrance_patrol">>\n\t<<get_location_index_by_id>>\n\t<<set $EventOngoing to true>>\n\t<<if $SecretEntrance_patrol_index eq 0>>\n\t\t<<if $location[$templocationindex].id eq "SecretEntranceBasement1">>\n\t\t\t<br>[[You realize that you aren't alone.|Fight_init][$tempencountername ="Sentry job once"]]<br>\n\t\t\t\t<<set $SecretEntrance_patrol_index ++>>\t\t\t\n\t\t<<else>>\n\t\t\t<br>[[You hear something behind you.|Fight_init][$tempencountername ="Sentry job once"]]<br>\n\t\t\t\t<<set $SecretEntrance_patrol_index ++>>\n\t\t<</if>>\n\t<<elseif $SecretEntrance_patrol_index eq 1>>\n\t\t<<if $location[$templocationindex].id eq "SecretEntranceBasement1">>\n\t\t\t<br>[[You realize that you aren't alone.|Fight_init][$tempencountername ="Sentry II: The Syringe Revenge?"]]\n\t\t<<else>>\n\t\t\t<br>[[You hear something.|Fight_init][$tempencountername ="Sentry II: The Syringe Revenge?"]]\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget "UniversityClass_occurence">>\n\t<<set $UniversityClassInsert to 0>>\n\t<<set $UniversityClassList to []>>\n\t<<capture _i>>\n\t<<for _i = 0;_i<$UniversityClassArray.length;_i++>>\n\t\t<<if $UniversityClassArray[_i].status eq 1 >>\t\t\n\t\t\t<<if $UniversityClassArray[_i].condition != "">>\n\t\t\t\t<<if $UniversityClassArray[_i].condition.includes("event_")>>\n\t\t\t\t\t<<set _k to $UniversityClassArray[_i].condition.split("event_")[1]>>\n\t\t\t\t\t<<get_event_index_by_id _k>>\n\t\t\t\t\t/*Add if event is currently active*/\n\t\t\t\t\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t<<for _j = 0;_j<$UniversityClassArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t<<set $UniversityClassList.push($UniversityClassArray[_i].id)>>\t\n\t\t\t\t\t\t<</for>>\n\t\t\t\t\t\t<</capture>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<get_universityclass_row_by_id $UniversityClassArray[_i].condition>>\t\t\t\n\t\t\t\t\t<<if $tempuniversityclassrow>>\n\t\t\t\t\t\t<<if $tempuniversityclassrow.status eq 2 >>\n\t\t\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t\t\t<<for _j = 0;_j<$UniversityClassArray[_i].occurence;_j++>>\n\t\t\t\t\t\t\t\t<<set $UniversityClassList.push($UniversityClassArray[_i].id)>>\t\n\t\t\t\t\t\t\t<</for>>\n\t\t\t\t\t\t\t<</capture>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\t\n\t\t\t\t\t<<capture _j>>\n\t\t\t\t\t<<for _j = 0;_j<$UniversityClassArray[_i].occurence;_j++>>\n\t\t\t\t\t\t<<set $UniversityClassList.push($UniversityClassArray[_i].id)>>\n\t\t\t\t\t<</for>>\n\t\t\t\t\t<</capture>>\n\t\t\t<</if>>\t\t\n\t\t<</if>>\n\t<</for>>\n\t<</capture>>\n\t<<set $UniversityClassInsert to $UniversityClassList.random()>>\n\t<<get_universityclass_index_by_id $UniversityClassInsert>>\n\t<<set $UniversityClassInsertIndex to $tempuniversityclassindex>>\n<</widget>>\n\n<<widget "get_universityclass_row_by_id">>\n\t<<set $tempuniversityclassrow to []>>\n\t<<if $args[0]>>\n\t\t<<script>>\n\t\t\tvar result = $.grep(variables().UniversityClassArray, function(e){ return e.id == variables().args[0]; });\n\t\t\tvariables().tempuniversityclassrow = result[0];\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n\n<<widget "get_universityclass_index_by_id">>\n\t<<set $tempuniversityclassindex to 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().UniversityClassArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempuniversityclassindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "UniversityUniform_P0">>\n\n<</widget>>\n\n<<widget "UniversityUniform_P3">>\n\n<</widget>>\n\n<<widget "UniversityUniform_P4">>\n\n<</widget>>\n\n\n<<widget "get_training_index_by_id">>\t\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().TrainingArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().temptrainingindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "Training_main">>\n\t/* character index to args[0] */\n\t<<if $args[0]>>\n\t\t<<get_character_index_by_id $args[0]>>\n\t<</if>>\n\t<<get_training_index_by_id $character[$tempcharacterindex].id>>\n\t<<set $TrainingArray[$temptrainingindex].numberoftraining ++>>\t\n\t<<set $TempValue1 to random(1,100)>>\n\t<<set $TempValue2 to $TrainingArray[$temptrainingindex].percentageincrease + $TrainingArray[$temptrainingindex].percentagecurrent>>\n\t<<if $TempValue1 lte $TempValue2>>\n\t\t<<set $Training_success to true>>\n\t\t/*Is gameoptions?*/\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t/*Is upgrade known skill?*/\n\t\t\t<<if $TrainingArray[$temptrainingindex].type eq "upgrade">>\n\t\t\t\t<br>You have ''$TempValue2%'' to upgrade one of your skill. You roll ''$TempValue1''.<br>\n\t\t\t\t<br>Success! You learn something new and gain a skill point.<br>\n\t\t\t<<elseif $TrainingArray[$temptrainingindex].type eq "increase">>\n\t\t\t\t<br>You have ''$TempValue2%'' chance to gain a skill point. You roll ''$TempValue1''.<br>\n\t\t\t\t<br>Success! You learn something new and gain a skill point.<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<br>Success! You learn something new and gain a skill point.<br>\n\t\t<</if>>\n\t\t<<if $TrainingArray[$temptrainingindex].type eq "upgrade">>\n\n\t\t<<elseif $TrainingArray[$temptrainingindex].type eq "increase">>\n\t\t\t<<set $TrainingArray[$temptrainingindex].percentagecurrent to 0>>\n\t\t\t<<set $TrainingArray[$temptrainingindex].skillpointcurrent += 1>>\n\t\t\t<<Add_skillpoint>>\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<<set $Training_success to false>>\n\t\t<<set $TrainingArray[$temptrainingindex].percentagecurrent to Math.min($TempValue2,100)>>\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t/*Is upgrade known skill?*/\n\t\t\t<<if $TrainingArray[$temptrainingindex].type eq "upgrade">>\n\t\t\t\t<br>You have ''$TempValue2%'' to upgrade one of your skill. You roll ''$TempValue1''.<br>\n\t\t\t\t<br>You now have ''$TrainingArray[$temptrainingindex].percentagecurrent'' chances to learn a new skill.<br>\n\t\t\t<<elseif $TrainingArray[$temptrainingindex].type eq "increase">>\n\t\t\t\t<br>You have ''$TempValue2%'' chance to gain a skill point. You roll ''$TempValue1''.<br>\n\t\t\t\t<br>You fail to learn something new.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $TrainingArray[$temptrainingindex].type eq "upgrade">>\n\n\t\t<<elseif $TrainingArray[$temptrainingindex].type eq "increase">>\n\n\t\t<</if>>\n\t<</if>>\t\n<</widget>>\n\n<<widget "DJHQ_presence">>\n\n/*Is Miss Fabulous at her office?*/\n<<get_character_index_by_id "Fabulous">>\n<<if random(1,100) lte $character[$tempcharacterindex].move>>\n\t<<move_character_to_room_by_id "Fabulous" "DJHeadquarterOffice">>\n\t<<set $character[$tempcharacterindex].move to 50>>\n<<else>>\n\t<<set $character[$tempcharacterindex].move +=20>>\n\t<<move_character_to_room_by_id "Fabulous" "Store">>\n<</if>>\n/*Is Warrior and indestructible in training room?*/\n<<get_character_index_by_id "Warrior">>\n<<if random(1,100) lte $character[$tempcharacterindex].move>>\n\t<<set $character[$tempcharacterindex].move to 50>>\n\t<<move_character_to_room_by_id "Warrior" "DJHeadquarterTrainingroom">>\n\t<<move_character_to_room_by_id "Indestructible" "DJHeadquarterTrainingroom">>\t\n<<else>>\n\t<<set $character[$tempcharacterindex].move +=20>>\n\t<<move_character_to_room_by_id "Warrior" "Store">>\n\t<<move_character_to_room_by_id "Indestructible" "Store">>\n<</if>>\n\n/*Is either Biking or Marvelous in training room?*/\n<<get_character_index_by_id "Biking_girl">>\n<<if random(1,100) lte $character[$tempcharacterindex].move>>\n\n\t<<set $character[$tempcharacterindex].move to 50>>\n\t<<move_character_to_room_by_id "Biking_girl" "DJHeadquarterTrainingroom">>\n\t<<get_character_index_by_id "Marvelous">>\n\t<<move_character_to_room_by_id "Marvelous" "Store">>\n\n<<else>>\n\n\t<<set $character[$tempcharacterindex].move +=20>>\n\t<<move_character_to_room_by_id "Biking_girl" "Store">>\n\t<<get_character_index_by_id "Marvelous">>\n\t<<if random(1,100) lte $character[$tempcharacterindex].move>>\n\t\t<<set $character[$tempcharacterindex].move to 50>>\n\t\t<<move_character_to_room_by_id "Marvelous" "DJHeadquarterTrainingroom">>\n\t<<else>>\n\t\t<<set $character[$tempcharacterindex].move +=20>>\n\t\t<<move_character_to_room_by_id "Marvelous" "Store">>\n\t<</if>>\n\n<</if>>\n\t\n<</widget>>\n\n<<widget "Gain_HP_X">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to $args[0]>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to 1>>\n\t\t<</if>>\t\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to Math.min($PCHPMax-$PCHP,$TempValue1)>>\n\t\t\t<br>You win ''$TempValue2'' HP.<br>\n\t\t<</if>>\n\t\t<<set $PCHP to Math.min($PCHPMax,$PCHP+$TempValue1)>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Lose_HP_X">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(0,$PCHP-$args[0])>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(0,$PCHP-1)>>\n\t\t<</if>>\t\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $PCHP-$TempValue1>>\n\t\t\t<br>You lose ''$TempValue2'' HP.<br>\n\t\t<</if>>\n\t\t<<set $PCHP to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "Lose_HP_X_nogameover">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to Math.max(1,$PCHP-$args[0])>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to Math.max(1,$PCHP-1)>>\n\t\t<</if>>\t\t\n\t\t<<if $GameOptions eq 1 >>\n\t\t\t<<set $TempValue2 to $PCHP-$TempValue1>>\n\t\t\t<<if $TempValue2 gt 0>>\n\t\t\t\t<br>You lose ''$TempValue2'' HP.<br>\n\t\t\t<<else>>\n\t\t\t\t<br>You should lose some HP but for some mysterious reasons you don't.<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $PCHP to $TempValue1>>\n\t\t<<refreshMeters>>\n\t<</if>>\n<</widget>>\n\n<<widget "RefreshInventory">>\n\t<<replace "#inventory-hold">>\n\t\t<<display [[Inventory]]>>\n\t<</replace>>\n<</widget>>\n\n<<widget "get_event_index_by_id">>\n\t<<set $tempeventindex = 0>>\n\t<<if $args[0]>>\n\t\t<<script>>\t\t\n\t\t\tvar result = variables().EventArray.findIndex(x => x.id== variables().args[0]);\n\t\t\tvariables().tempeventindex = result;\n\t\t<</script>>\n\t<</if>>\n<</widget>>\n\n<<widget "layered_image">>\n/* \t$args[0] core image\n\t$args[1] layer image\n\t$args[2] style\n*/\n\t<<if $args[0] && $args[1] && $args[2]>>\n\t\t<<set $TempString1 to "">>\n\t\t\n\t\t<<set $TempString1 += '<div class="' + $args[2] + '" style="float:right;margin:1em">'>>\n\t\t<<set $TempString1 += \t'<div class="subimagecontainer">'>>\n\t\t<<set $TempString1 += \t\t'<img style="width:100%;margin:0" src="' + $args[0] + '">'>>\n\t\t<<set $TempString1 += \t\t'\t<div class="imageoverlayer" >'>>\n\t\t<<set $TempString1 += \t\t\t'\t\t<img style="max-width:100%;width:auto;height:100%;border:transparent;padding:0.5em" src="' + $args[1] + '">'>>\n\t\t<<set $TempString1 += \t\t\t'</div>\t'>>\n\t\t<<set $TempString1 +=\t'</div>\t'>>\n\t\t<<set $TempString1 += '</div>'>>\n\t\t<<print $TempString1>>\n\t<</if>>\n<</widget>>\n\n<<widget "layered_double_image">>\n/* \t$args[0] core image\n\t$args[1] layer image\n\t$args[2] layer image\n\t$args[3] style\n*/\n\t<<if $args[0] && $args[1] && $args[2] && $args[3]>>\n\t\t<<set $TempString1 to "">>\n\t\t\n\t\t<<set $TempString1 += '<div class="' + $args[3] + '" style="float:right;margin:1em">'>>\n\t\t<<set $TempString1 += \t'<div class="subimagecontainer">'>>\n\t\t<<set $TempString1 += \t\t'<img style="width:100%;margin:0" src="' + $args[0] + '">'>>\n\t\t<<set $TempString1 += \t\t'\t<div class="imageoverlayer" >'>>\n\t\t<<set $TempString1 += \t\t\t'\t\t<img style="max-width:100%;width:auto;height:100%;border:transparent;padding:0.5em" src="' + $args[1] + '">'>>\n\t\t<<set $TempString1 += \t\t\t'</div>\t'>>\n\t\t<<set $TempString1 += \t\t'\t<div class="imageoverlayer" >'>>\n\t\t<<set $TempString1 += \t\t\t'\t\t<img style="max-width:100%;width:auto;height:100%;border:transparent;padding:0.5em" src="' + $args[2] + '">'>>\n\t\t<<set $TempString1 += \t\t\t'</div>\t'>>\n\t\t<<set $TempString1 +=\t'</div>\t'>>\n\t\t<<set $TempString1 += '</div>'>>\n\t\t<<print $TempString1>>\n\t<</if>>\n<</widget>>\n\n<<widget "location_icon">>\n/* \t$args[0] display name\n\t$args[1] picture image\n\t$args[2] link name\n\t$args[3] button link stylesheet, buttonlink by default if empty\n*/\n\t<<if $args[0] && $args[1] && $args[2]>>\n\t\t<<set $tempdisplay to "">>\n\t\t<<set $tempdisplay += '<div class="locationcontainer">'>>\n\t\t<<if $args[3]>>\n\t\t\t<<set $tempdisplay += "@@." + $args[3] + ";<<button '<div class=" + '"buttonlinkunderlayer">'>>\n\t\t<<else>>\n\t\t\t<<set $tempdisplay += "@@.buttonlink;<<button '<div class=" + '"buttonlinkunderlayer">'>>\n\t\t<</if>>\n\t\t\n\t\t<<set $tempdisplay += '\t\t[img[' + $args[0] + '|' + $args[1] +']]'>>\t\t\t\n\t\t<<set $tempdisplay += "</div>'" + $args[2] + '>> <</button>>@@<br>'>>\n\t\t<<set $tempdisplay += '<div style="flex-grow:0;max-width:100px;"><<print "' + $args[0] + '">></div></div>'>>\n\n\t\t<<print $tempdisplay>>\n\t<</if>>\n<</widget>>\n\n<<widget "location_blockevent_icon">>\n/* \t$args[0] display name\n\t$args[1] picture image\n\t$args[2] button link stylesheet, buttonlink by default if empty\n*/\n\t<<if $args[0] && $args[1] >>\n\t\t<<set $tempdisplay to "">>\n\t\t<<set $tempdisplay += '<div class="locationcontainer">'>>\n\t\t<<if $args[2]>>\n\t\t\t<<set $tempdisplay += "@@." + $args[2] + ";<<button '<div class=" + '"buttonlinkunderlayer">'>>\n\t\t<<else>>\n\t\t\t<<set $tempdisplay += "@@.buttonlink;<<button '<div class=" + '"buttonlinkunderlayer">'>>\n\t\t<</if>>\n\t\t<<set $tempdisplay += '\t\t[img[' + $args[0] + '|' + $args[1] +']]'>>\t\n\t\t<<set $tempdisplay += '<div class="buttonoverlayer">'>>\n\t\t<<set $tempdisplay += '<div style="flex: 0 0 50%;">'>>\n\t\t<<set $tempdisplay += "[img[./images/halt.svg]]">>\n\t\t<<set $tempdisplay += "</div>">>\t\t\t\t\n\t\t<<set $tempdisplay += "</div>">>\n\t\t<<set $tempdisplay += "</div>'" + '>> <</button>>@@<br>'>>\n\n\t\t<<set $tempdisplay += '<div style="flex-grow:0;max-width:100px;"><<print "' + $args[0] + '">></div></div>'>>\n\n\t\t<<print $tempdisplay>>\n\t<</if>>\n<</widget>>\n\n\n\n<<widget "location_blockreplace_icon">>\n/* \t$args[0] display name\n\t$args[1] picture image\n\t$args[2] replace text\n*/\n\t<<if $args[0] && $args[1] && $args[2] >>\n\t\t<<set $tempdisplay to "">>\n\t\t<<set $tempdisplay += '<div class="locationcontainer">'>>\n\t\t<<set $tempdisplay += "@@.buttonlink;<<button '<div class=" + '"buttonlinkunderlayer">'>>\n\t\t<<set $tempdisplay += '\t\t[img[' + $args[0] + '|' + $args[1] + "]]</div>'>>">>\t\n\t\t<<set $tempdisplay += "<<replace #locationclosed>>">>\t\n\t\t<<set $tempdisplay += $args[2]>>\n\t\t<<set $tempdisplay += "<</replace>>">>\t\t\t\t\n\t\t<<set $tempdisplay += "<</button>>@@<br>">>\n\t\t<<set $tempdisplay += '<div style="flex-grow:0;max-width:100px;"><<print "' + $args[0] + '">></div></div>'>>\n\n\t\t<<print $tempdisplay>>\n\t<</if>>\n<</widget>>\n\n\n\n\n\n<<widget MarkOfAmok_programming>>\n/*\n args[0]: choice or not\n args[1]: strength of the programming\n Event willpower is cost for resisting\n Event difficulty is the current chance to be programmed\n Event index is number of Talent\n Event corruption is multiplier for resisting prog events and trigger for compulsion\n Mark quantity is the number of time programmed\n \n*/\n\t<<if $args[0] && $args[1]>>\n\t\n\t\t<<get_event_index_by_id "MarkOfAmok_programming">>\n\t\t<<get_item_index_by_id "MarkOfAmok">>\n\t\t/*Is display intro text FirstTime=0?*/\n\t\t<<if $FirstTime.MarkOfAmok_programming >>\n\n\t\t\t<br>You can feel your tattoo twitching and warming up. You wonder what is going on until you feel something crawling on your skin. Before you can do anything about it, it reaches your head, and somehow burrows into your mind... <br>\n\t\t\t<br>Is this happening because of your weakened state or are you just imagining it? You get the feeling that you should try to resist, but you falter as you question if it’s real or if you’re losing time resisting an illusion…<br>\n\t\t\t\n\t\t\t<<set $FirstTime.MarkOfAmok_programming to false>>\n\t\t\t\n\t\t<</if>>\n\n\t\t/*Is choice?*/\n\t\t<<if $args[0] eq "choice">>\n\n\t\t\t/*Compulsion_choice*/\n\t\t\t<<set $TempValue4 to $EventArray[$tempeventindex].willpower>>\n\n\t\t\t/*Is gameoptions?*/\n\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\n\t\t\t\t<<set $TempString1 to "<br>You resist ( " + $EventArray[$tempeventindex].willpower + " )<br>">>\n\n\t\t\t<<else>>\n\t\t\t\n\t\t\t\t<<set $TempString1 to "<br>You resist<br>">>\n\t\t\n\t\t\t<</if>>\n\n\t\t\t<br>You let it go.<br>\n\n\t\t<<else>>\n\t\t\n\t\t\t<<include MarkOfAmok_programming_letitgo>>\n\t\t\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget TalkSetup_Mercurial>>\n\t<<if $FirstTime.TalkSetup_Mercurial>>\n\t\t<<activate_character_talk "Fabulous" "Ask_her_about_Mercurial">>\n\t\t<<activate_character_talk "DJHQ_receptionist" "Ask_him_about_Mercurial">>\n\t\t<<set $FirstTime.TalkSetup_Mercurial to false>>\n\t<</if>>\n<</widget>>\n\n<<widget DrugWarehouse_presence>>\n\t<<get_mission_index_by_id "It's dealers time">>\n\t/*Is it's dealer time active?*/\n\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t/*Is lost boss fight?*/\n\t\t<<if $RandomEncounterArray[9].numberofencounter eq 5 >>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "Store">>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_transport" "Store">>\n\t\t\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\n\t\t\t\n\t\t<<else>>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "DrugWarehouse_backalley">>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_transport" "Store">>\n\t\t\t<<move_character_to_room_by_id "Mercurial_intermediary" "DrugWarehouse_office">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<get_mission_index_by_id "Weird drug suppliers">>\n\t\t/*It's weird drug suppliers?*/\n\t\t<<if $MissionArray[$tempmissionindex].status eq 1 >>\n\t\t\t/*Is first time?*/\t\t\n\t\t\t<<if $MissionArray[$tempmissionindex].firsttime eq 0>>\n\t\t\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "Store">>\n\t\t\t\t<<move_item_to_room_by_id "DrugWarehouse_transport" "DrugWarehouse_backalley">>\n\t\t\t\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\t\t\t\t\t\t\n\t\t\t<<else>>\n\t\t\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "Store">>\n\t\t\t\t<<move_item_to_room_by_id "DrugWarehouse_transport" "Store">>\n\t\t\t\t<<move_character_to_room_by_id "Mercurial_intermediary" "Store">>\t\t\t\t\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_car" "Store">>\n\t\t\t<<move_item_to_room_by_id "DrugWarehouse_transport" "Store">>\t\t\n\t\t<</if>>\n\t<</if>>\n\n<</widget>>\n\n<<widget "apartment_presence">>\t\n\t<<if random(0,100) lte $DianaChance >>\t\t\n\t\t<<move_character_to_room_by_id "Diana" "PCApartmentCoedBedroom">>\n\t\t<<set $DianaChance to 50>>\n\t<<else>>\n\t\t<<set $DianaChance +=15>>\n\t\t<<move_character_to_room_by_id "Diana" "Store">>\n\t<</if>>\t\n\t<<get_event_index_by_id "Diana_schoolgirl_conversion">>\n\t<<set $EventArray[$tempeventindex].roll to random(0,100)>>\n<</widget>>\n\n<<widget "clara_classroom_presence">>\t\n\t<<if random(0,100) lte $ClaraChance >>\t\t\n\t\t<<move_character_to_room_by_id "scientist_clara" "CampusLabComputerscienceclass">>\n\t\t<<move_character_to_room_by_id "student_lana" "CampusLabComputerscienceclass">>\n\t<<else>>\n\t\t<<move_character_to_room_by_id "scientist_clara" "CampusLabComputerscienceentrance">>\n\t\t<<move_character_to_room_by_id "student_lana" "CampusLabComputerscienceclass">>\n\t<</if>>\t\n<</widget>>\n\n<<widget "university_presence">>\t\n\t/*random student in corridors*/\n\t<<set _TempArray1 to $RandomMoveArray.corridorhall.slice(0)>>\n\t<<set _TempString1 to _TempArray1.pluck()>>\n\t<<move_character_to_room_by_id "UniformStudent_anita" _TempString1>>\n\t<<set _TempString1 to _TempArray1.pluck()>>\n\t<<move_character_to_room_by_id "UniformStudent_nataly" _TempString1>>\n\t<<set _TempString1 to _TempArray1.pluck()>>\n\t<<move_character_to_room_by_id "UniformStudent_alexandra" _TempString1>>\n\n\t/*Move misha in university of no infirmary event*/\n\t<<get_event_index_by_id "universityinfirmarycorruption">>\n\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t<<move_character_to_room_by_id "UniversityStudentMisha" "UniversityClassInfirmary">>\n\t<<else>>\n\t\t<<set _TempArray1 to $RandomMoveArray.corridorhall.slice(0)>>\n\t\t<<set _TempString1 to _TempArray1.pluck()>>\n\t\t<<move_character_to_room_by_id "UniversityStudentMisha" _TempString1>>\n\t<</if>>\n\n\t/*Move vigilante group if university corruption event*/\n\t<<get_event_index_by_id "universityuniformcorruption">>\n\t<<if $EventArray[$tempeventindex].status eq 1>>\n\t\t<<set _TempArray1 to $RandomMoveArray.vigilante_patrol.slice(0)>>\n\t\t<<set _TempString1 to _TempArray1.pluck()>>\n\t\t<<move_character_to_room_by_id "UniformVigilanteGroup0" _TempString1>>\n\t\t<<set _TempString1 to _TempArray1.pluck()>>\n\t\t<<move_character_to_room_by_id "UniformVigilanteGroup1" _TempString1>>\n\t<</if>>\n\t/*nurse in infirmary*/\n\t<<move_character_to_room_by_id "UniversityNurse_NN" "UniversityClassInfirmary">>\n\n\t/*secretary to her office*/\n\t<<move_character_to_room_by_id "University_deansecretary" "UniversityClassSecretaryOffice">>\n\n\t\n<</widget>>\n\n<<widget downtown_presence>>\n\t/*Move edge to downtown urban park if already met and not disabled*/\n\t<<get_randomencounter_index_by_id "meeting_edge">>\n\t<<get_character_index_by_id "edge">>\n\t<<if $RandomEncounterArray[$tempenrandomencounterindex].status eq 2 && $character[$tempcharacterindex].location eq "downtown_urban_park">>\n\t\t<<move_character_to_room_by_id "edge" "downtown_urban_park0">>\n\t<</if>>\n<</widget>>\n\n<<widget relationship_decrease>>\n/* \nargs[0] name of character \nargs[1] value of decrease \n*/\n\n\t<<if $statchangeallowed>>\n\t\t<<if $args[1]>>\n\t\t\t<<set _value to $args[1]>>\n\t\t<<else>>\n\t\t\t<<set _value to 1>>\n\t\t<</if>>\n\t\t<<if $args[0] >>\n\t\t\t<<get_character_index_by_id $args[0]>>\n\t\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t\t<<if $character[$tempcharacterindex].displayname != "">>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].displayname>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].id>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t<br>@@.statdisplay;''Your relationship with $TempString1 gets worse by _value.''@@<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>@@.statdisplay;''Your relationship with $TempString1 gets worse.''@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $character[$tempcharacterindex].BefriendLvl -= _value>>\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n\n<<widget relationship_increase>>\n/* \nargs[0] name of character \nargs[1] value of increase \n*/\n\n\t<<if $statchangeallowed>>\n\t\t<<if $args[1]>>\n\t\t\t<<set _value to $args[1]>>\n\t\t<<else>>\n\t\t\t<<set _value to 1>>\n\t\t<</if>>\n\t\t<<if $args[0] >>\n\t\t\t<<get_character_index_by_id $args[0]>>\n\t\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t\t<<if $character[$tempcharacterindex].displayname != "">>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].displayname>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].id>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t<br>@@.statdisplay;''Your relationship with $TempString1 has improved by _value.''@@<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>@@.statdisplay;''Your relationship with $TempString1 has improved.''@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $character[$tempcharacterindex].BefriendLvl += _value>>\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget new_phone_contactnormal>>\n/* \nargs[0] name of contact \n*/\n\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0] >>\n\t\t\t<<get_item_index_by_id "dj_bracelet">>\n\t\t\t<<if $tempitemindex gte 0>>\n\n\t\t\t\t<br>@@.statdisplay;''You add a new contact to your phone: $args[0].''@@<br>\n\t\t\t\t<<set $Items[$tempitemindex].contactnormal.push ($args[0])>>\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget new_phone_contactsuper>>\n/* \nargs[0] name of contact \n*/\n\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0] >>\n\t\t\t<<get_item_index_by_id "dj_bracelet">>\n\t\t\t<<if $tempitemindex gte 0>>\n\t\t\t\t<br>@@.statdisplay;''You add a new contact to your phone: $args[0].''@@<br>\n\t\t\t\t<<set $Items[$tempitemindex].contactsuper.push ($args[0])>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n<<widget diana_attraction>>\n/* \nargs[0] value of attraction, if not value is 1\n*/\n\t<<get_talent_index_by_id "Roommate_Attraction">>\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $TempValue1 to $args[0]>>\n\t\t<<else>>\n\t\t\t<<set $TempValue1 to 1>>\n\t\t<</if>>\n\t\t<<if $TalentArray[$temptalentindex].status eq 1>>\n\t\t\t<<set $TalentArray[$temptalentindex].influence += $TempValue1*5>>\n\t\t\t<br>Your attraction to Diana deepens even more.<br>\n\t\t<<else>>\n\t\t\t<<set $TalentArray[$temptalentindex].devotion += $TempValue1>>\n\t\t\t<br>You feel more attracted to Diana.<br>\n\t\t\t/*Talent acquired?*/\n\t\t\t<<if $TalentArray[$temptalentindex].devotion eq 5>>\n\t\t\t\t<<Talent_add "Roommate_Attraction">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t\n\t<</if>>\n<</widget>>\n\n<<widget influence_increase>>\n/* \nargs[0] name of character \nargs[1] value of increase \n*/\n\t<<if $statchangeallowed>>\n\t\t<<if $args[0] && $args[1]>>\n\t\t\t<<get_character_index_by_id $args[0]>>\n\t\t\t<<if $tempcharacterindex gte 0>>\n\t\t\t\t<<if $character[$tempcharacterindex].displayname != "">>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].displayname>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $TempString1 to $character[$tempcharacterindex].id>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $GameOptions eq 1 >>\n\t\t\t\t\t<br>Your influence over $TempString1 has improved by ''$args[1]''.<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t<br>Your influence over $TempString1 has improved.<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $character[$tempcharacterindex].influence += $args[1]>>\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget check_chipset_info>>\n\t/*Characters can study the chipset only if held*/ \n\t<<get_item_index_by_id "Ninja_chipset">>\n\t<<if $Items[$tempitemindex].locationname eq "scientist_clara">>\n\t\t<<get_character_index_by_id "scientist_clara">>\n\t\t<<if $character[$tempcharacterindex].talk.information_new eq false>>\n\t\t\t<<set $character[$tempcharacterindex].Programming += 20 + $character[$tempcharacterindex].influence * 5>>\n\t\t\t<<if $character[$tempcharacterindex].Programming gte 100>>\n\t\t\t\t<<set $character[$tempcharacterindex].Programming to 0>>\n\t\t\t\t<<set $character[$tempcharacterindex].talk.information_new to true>>\n\t\t\t<</if>>\n\t\t<</if>>\t\t\t\t\n\t<</if>>\n\n\t<<if $Items[$tempitemindex].locationname eq "mechanic_girl">>\n\t\t<<get_character_index_by_id "mechanic_girl">>\n\t\t<<if $character[$tempcharacterindex].talk.information_new eq false>>\n\t\t\t<<set $character[$tempcharacterindex].Programming += 20 + $character[$tempcharacterindex].influence * 5>>\n\t\t\t<<if $character[$tempcharacterindex].Programming gte 100>>\n\t\t\t\t<<set $character[$tempcharacterindex].Programming to 0>>\n\t\t\t\t<<set $character[$tempcharacterindex].talk.information_new to true>>\n\t\t\t<</if>>\n\t\t<</if>>\t\t\t\t\n\t<</if>>\n<</widget>>\n\n<<widget contest_emerald_add_point>>\n\t/*args[0] is number of points, 1 if not present*/\n\t<<get_character_index_by_id "edge">>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win || $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\t\t<br>@@.edgevoice;"This little competition is over. I told you to come to me, what are you waiting for? Are you trying to upset me?"@@<br>\n\t<<else>>\n\t\t<<get_character_index_by_id "emerald_girl">>\n\t\t<<if $args[0]>>\n\t\t\t<<set $character[$tempcharacterindex].influence += $args[0]>>\t\n\t\t\t<br>@@.edgevoice;"That's $args[0] points for Emerald girl. She now has $character[$tempcharacterindex].influence points."@@<br>\n\t\t<<else>>\n\t\t\t<<set $character[$tempcharacterindex].influence += 1>>\n\t\t\t<br>@@.edgevoice;"That's one point for Emerald girl. She now has $character[$tempcharacterindex].influence points."@@<br>\n\t\t<</if>>\n\t\t<<if $character[$tempcharacterindex].influence gte 15>>\n\t\t\t<<activate_character_talk "edge" "ask_her_about_contest_result_lose">>\n\t\t\t<<disable_character_talk "edge" "ask_her_about_contest_points">>\n\t\t\t<br>@@.edgevoice;"It looks like Emerald girl won and you lost. Come to me for your punishment."@@<br>\n\t\t\t<br>That doesn't sound good. Should try to avoid Edge from now on? Is it even possible?<br>\n\t\t\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t\t<<get_randomencounter_index_by_id "contest_result">>\n\t\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 1>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget contest_player_add_point>>\n\t/*args[0] is number of points, 1 if not present*/\n\t<<get_character_index_by_id "edge">>\n\t<<if $character[$tempcharacterindex].talk.ask_her_about_contest_result_win || $character[$tempcharacterindex].talk.ask_her_about_contest_result_lose>>\n\t\t<br>@@.edgevoice;"This little competition is over. I told you to come to me, what are you waiting for? Are you trying to upset me?"@@<br>\n\t<<else>>\n\t\t<<if $args[0]>>\n\t\t\t<<set $player.contestpoints += $args[0]>>\t\n\t\t\t<br>@@.edgevoice;"That's $args[0] points for $PCSuperName. She now has $player.contestpoints points."@@<br>\n\t\t<<else>>\n\t\t\t<<set $player.contestpoints += 1>>\n\t\t\t<br>@@.edgevoice;"That's one point for $PCSuperName. She now has $player.contestpoints points."@@<br>\n\t\t<</if>>\n\t\t<<if $player.contestpoints gte 15>>\n\t\t\t<<activate_character_talk "edge" "ask_her_about_contest_result_win">>\n\t\t\t<<disable_character_talk "edge" "ask_her_about_contest_points">>\n\t\t\t<br>@@.edgevoice;"It looks like Emerald girl lost and you won. Come to me for your reward."@@<br>\n\t\t\t<<get_randomencounter_index_by_id "emerald_girl_crime_fighting">>\n\t\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 2>>\n\t\t\t<<get_randomencounter_index_by_id "contest_result">>\n\t\t\t<<set $RandomEncounterArray[$tempenrandomencounterindex].status to 1>>\n\t\t<</if>>\n\t<</if>>\n<</widget>>\n\n<<widget contest_player_sub_point>>\n\t/*args[0] is number of points, 1 if not present*/\n\t<<if $args[0]>>\n\t\t<<set $player.contestpoints -= $args[0]>>\t\n\t\t<br>@@.edgevoice;"That's $args[0] less points for $PCSuperName. She now has $player.contestpoints points."@@<br>\n\t<<else>>\n\t\t<<set $player.contestpoints -= 1>>\n\t\t<br>@@.edgevoice;"That's one less point for $PCSuperName. She now has $player.contestpoints points."@@<br>\n\t<</if>>\n<</widget>>\n\n<<widget set_player_searchable_items>>\n\t<<set $player.searchable to []>>\n\t<<get_item_index_by_id "MarkOfAmok">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<set $player.searchable.push($Items[$tempitemindex].id)>>\n\t<</if>>\n\t<<get_item_index_by_id "BusinessCard">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<set $player.searchable.push($Items[$tempitemindex].id)>>\n\t<</if>>\n\t<<get_item_index_by_id "BusinessCard2">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<set $player.searchable.push($Items[$tempitemindex].id)>>\n\t<</if>>\n\n\t<<get_item_index_by_id "BlackStocking">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<if $Items[$tempitemindex].worn eq true>>\n\t\t\t<<set $player.searchable.push($Items[$tempitemindex].id + "_worn") >>\n\t\t<<else>>\n\t\t\t<<set $player.searchable.push($Items[$tempitemindex].id + "_carried") >>\n\t\t<</if>>\n\t<</if>>\n\t<<get_item_index_by_id "kittyheadset">>\n\t<<if $Items[$tempitemindex].locationtype eq "LT_PLAYER">>\n\t\t<<set $player.searchable.push($Items[$tempitemindex].id)>>\n\t<</if>>\n\t/*randomize array order*/\n\t<<set $player.searchable.shuffle()>>\n<</widget>>
<<get_location_index_by_id>>\n\n<br>The place still looks under construction. You can see what looks like electronic equipment and computers. There are no clues about what Dr. Nefarius is going to do with them or if he is even going to use them. In the middle of a table you spot... groceries?!<br>\n<br>@@.PCvoice;"I hope there's nothing fresh in these bags. They have a lot of top notch equipment, yet they don't have a refrigerator? Preposterous."@@<br>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<br>You look around and find nothing. You try to turn on one of the computers only to realize there is no power being supplied to them. You search for a plug and find none. You guess that this room isn’t close to being completed. Whatever is stored on them wouldn’t have been updated since Nefarius moved in to town.<br>\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>
<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You see a medical laboratory. On one side, there are boxes housing rats and mice. On the other, there are several piece of medical equipment, including what looks like sterile containment boxes. There are also some whiteboards lying around. Just what exactly is going on around here?<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You see a medical laboratory. On one side, there are boxes housing rats and mice. On the other, there are several piece of medical equipment, including what looks like sterile containment boxes. There are also some whiteboards lying around.<br>\n<</if>>\n\n<<if $location[$templocationindex].search lte 1>>\n\t<span id="searchplace">\n\t<br><<link "Search the place">> <<set $location[$templocationindex].search to 2>>\n\t\t<<replace "#searchplace">>\n\t\t\t<br>You look around and find several notes on DNA structure and mutations. It's interesting but mostly irrelevant to your search. You try to connect to the computers but they are password protected. You try several combinations to no avail. Then you spot a post-it on one of the screen:<br>\n\t\t\t<br>@@.PCvoice;"NefariusIs@r0xxorz_?!"@@<br>\n\t\t\t<br>You try it and, much to your surprise, you manage to login. You look for information about Nefarius but only find experiment records. Nefarius is apparently experimenting on super hero’s DNA, but to what end? There's nothing about his intentions here; there is only raw data. You look at the dates and are taken aback that he has been running these kinds of experiments for years!<br>\t\t\n\t\t<</replace>>\n\t<</link>><br>\n\t</span>\n<</if>>\t\n\t<br><<link "Examine one of the whiteboard">> \t\t\n\t\t<<if $location[$templocationindex].event eq 0>>\n\t\t\t<<replace "#examinewhiteboard">>\n\t\t\t\t@@.resizeitem;[>img["./images/hideout_deviousplan_whiteboard.jpg"]]@@\n\t\t\t\t<br>This whiteboard is covered in drawings. You have no clue what any if it means. Is this a devious plan to take over the city or just the plumbing layout of his lair? In your opinion, it could be both. Either way, you don't think it's useful to you right now.<br>\n\t\t\t<</replace>>\n\t\t<<else>>\n\t\t\t<<replace "#examinewhiteboard">>\n\t\t\t\t@@.resizeitem;[>img["./images/hideout_deviousplan_whiteboard.jpg"]]@@\n\t\t\t\t<br>Maybe examining it again will help you? Nope, it still feels useless.<br><br> Useless...<br><br> Really, really useless...<br>\n\t\t\t<</replace>>\n\t\t\n\t\t\n\t\t<</if>>\n\t\t<<set $location[$templocationindex].event ++>>\n\t<</link>><br>\n\t<span id="examinewhiteboard">\n\t</span>
<<get_character_index_by_id "TrackField_Cheerleader">>\n<<get_event_index_by_id "TrackField_MordakTalk">>\n/*Mordak event finished*/\n<<if $EventArray[$tempeventindex].status eq 2 >>\n\t/*Is corrupted?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 5>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_6.jpg"]]@@\n\n\t\t<br>A topless, sexy blonde cheerleader. She is currently practicing her moves on the running track. For the most part you seem to have protected her from Mordak's kinky intentions.<br>\n\n\t<<else>>\n\t\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@\n\t\t\n\t\t<br>A sexy blonde cheerleader with a red and white outfit. She is currently practicing her moves on the running track. You protected her from Mordak's kinky intentions.<br>\n\t\n\t<</if>>\n\n<<else>>\n\t\n\t/*Is corrupted?*/\n\t<<if $character[$tempcharacterindex].ConversationLvl gte 5>>\n\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_7.jpg"]]@@\n\n\t\t<br>A topless, sexy blonde cheerleader. She is currently practicing her moves on the running track but most of the time looks around while covering her breasts. It looks like Mordak's powers had lasting effects.<br>\n\n\t<<else>>\n\t\n\t\t@@.resizedialognpc;[>img["./images/TrackField_Athlete2_0.jpg"]]@@\n\t\t\n\t\t<br>A sexy blonde cheerleader with a red and white outfit. She is currently practicing her moves on the running track.<br>\n\t\t\n\t<</if>>\n<</if>>\n\n/*Is first time?*/\n<<if $character[$tempcharacterindex].Description eq 0>>\n\t<<set $character[$tempcharacterindex].displayname to "Cheerleader">>\n\t<<set $character[$tempcharacterindex].Description ++>>\n<</if>>\n\n\n\n<<if $character[$tempcharacterindex].talk.talk_general>>\n\t<<if $character[$tempcharacterindex].talk.small_talk>>\n\t\t\n\t\t\t<br>You can <<link "chit-chat">>\n\t\t\t<<replace #cheerleader_talk>>\n\t\t\t\t\n\t\t\t\t<br>You try to engage her in conversation.<br>\n\t\t\t\t<br>@@.PCvoice;"Hi. How are you doing? Is your training going nicely?"@@<br>\n\t\t\t\t<br>@@.bluevoice;"Sure. Cheerleading is so demanding, but the weather is nice. It's a great time for a good workout!"@@<br>\n\t\t\t\t<br>You chit-chat a bit and you take the opportunity to ask if anything weird has been happening recently.<br>\n\t\t\t\t<br>@@.bluevoice;"Here? I’ve seen nothing strange, but maybe I was a little too focused on my moves."@@<br>\n\n\t\t\t<</replace>>\n\t\t\t<</link>> with her.<br>\n\n\t<</if>>\n\t<<if $character[$tempcharacterindex].talk.mordak_talk>>\n\t\t<br>You can <<link [[talk to her|TrackField_Cheerleader_0_MordakTalk_0]]>>\n\t\t\t\t <</link>>, hoping to get any information about Mordak's whereabouts. <br>\n\t<</if>>\n<</if>>\n<br><span id="cheerleader_talk"></span>\n<br>[[You want to check elsewhere.|$LocationCurrent]]<br>
@@.resizedialognpc;[>img["./images/Student_group_1.jpg"]]@@\n\n<br>A group of three student wearing uniforms. They are watching everyone with hawk eyes, checking that every students are wearing a proper uniform.<br> \n<br>You better <<link [[leave them alone|$LocationCurrent]]>>\n\t<</link>> before you attract their attention.<br>
\n<<get_location_index_by_id>>\n<<if $location[$templocationindex].search is 0>>\n\t<br>You are now in a medical laboratory filled with equipment, vials, tubes, and strange liquids splattered everywhere. Most of the objects are broken and it looks like the place has been ransacked.<br>\n\t<<set $location[$templocationindex].search +=1>>\n<<else>>\n\t<br>You are now in a medical laboratory filled with equipment, vials, tubes, and strange liquids splattered everywhere. Most of the objects are broken and it looks like the place has been ransacked.<br>\n<</if>>\n\n<span id="searchplace">\n<<if $location[$templocationindex].search lte 1>>\n\t<br><<link "Search the place">> \n\t\t\t\t<<set $location[$templocationindex].search to 2>>\n\t\t\t\t<<replace "#searchplace">>\n\t\t\t\t\t<br>This must be the place where Captain T was trapped by Nefarius. You carefully inspect it as you don't want to share the same fate. There's nothing to find; the place is totally trashed!<br>\n\t\t\t\t<</replace>>\n\t<</link>><br>\n<</if>>\n</span>\n
@@.resizedialognpc;[>img["./images/vr_living1.jpg"]]@@\n\n<br>The woman goes faster and faster until she makes a final deep stroke inside the bound woman. Then she slowly lies against the other woman's back and pulls her hair backward until she is able to lick her face.<br>\n\n<br>@@.greenvoice;"How does it feel? Virtual or not, I am sure that this the best fuck you ever had."@@<br>\n\n<br>The bound woman, who seems to have experienced a massive last orgasm, still seems lost in pleasure and doesn't answer.<br>\n\n<br>@@.greenvoice;"You've come a long way since your first session. I still remember it as if it was yesterday; you sweet and innocent, trying this simulation for the first time. Me? Well I was ready to show you the world and the end of my strapon, of course."@@<br>\n\n<br>She comes closer and whispers something to the bound woman, you barely hear her words.<br>\n\n<br>@@.greenvoice;"You like to come back, you are eager to come back, aren't you? You like when you are bound helpless and when you feel my strapon sliding slowly inside you, don't you? You like to listen to my voice and surrender to me. If you keep obeying, I'll make you cum again and again, harder each time. Leave all your worries away as you put on your VR googles and submit to me. You look forward coming to ''Ocean'' again. You crave the feeling, the rush, the lust..."@@<br>\n\n<br>The other woman slowly recovers from her orgasm and she keeps whispering to her in the meantime.<br>\n\n<br>You feel ill at ease and decide to get back to the [[main room|vr_main]].<br>\n<<set $EventArray[$tempeventindex].action.livingroom_scene_first to false>>
@@.resizeitembig;[>img["./images/playboyidcard.png"]]@@\n\nIt's a stripped security badge with the guard's photo and name on it.<br>\n\n<br>@@.PCvoice;"Ernest? Is this for real?"@@<br>\n\n<<if passage() is "Hideoutguardcard_0">>\n\n<br>[[It will probably be useful later.|$LocationCurrent]]<br>\n\n<</if>>
<<layered_image $LocationImage "./images/vr_hr_room_confrontsuper1.png" "resizedialognpc">>\n\n<br>You decide that it's best to handle everything on your own, you don't want to put her at risk.<br>\n\n<br>@@.PCvoice;"I am afraid it might get dangerous really fast. It would be safer for you to step down and let me handle everything."@@<br>\n\n<br>She seems disappointed, she was expecting to help you, but complies.<br>\n\n<br>@@.alicepalmer;"Here is my key, I need to use the VR to authorize you to use my session."@@<br>\n\n<br>You let her use the headset; she puts it on and moves her hands around.<br>\n\n<br>@@.alicepalmer;"This should do the trick."@@<br>\n\n<br>She removes the headset and tries to convince you to change your plans.<br>\n\n<br>@@.alicepalmer;"Are you really sure about this? I used this headset several times, I know it like the back of my hand and I don't think it that is harmful in any ways."@@<br>\n\n<br>@@.PCvoice;"Thanks, but I can't let you take any unnecessary risks. This headset is linked to several villains, it's probably part of the evil schemes."@@<br>\n\n<br>She really seems disappointed but doesn't argue and finally leaves.<br>\n\n<<Mission_update "Miss Bystander disappearance" 7>>\n<<get_event_index_by_id "vr_fantasy">>\n<<set $EventArray[$tempeventindex].action.headset_alice_saw to true>>\n<br><<link [[You get back to business.|$LocationCurrent]]>>\n\t<<set $EventOngoing to false>>\n<</link>><br>