<div class="text-box">
<p style="font-family:Arial;font-size:40px;font-style:normal;font-weight:normal;color:#FFFFFF;">Overlord</p>
Welcome to Overlord! A game inspired by "Dungeon Overloard" and "Adam & Gia". This is the first public releace of the game, please see the roadmap for future updates coming soon!
Are you over the age of 18?
[[Yes|Intro]]
<<link "Yes (skip Into)">>
<<set $VisitedVault to true>>
<<set $VisitedDungeon to true>>
<<set $VisitedChambers to true>>
<<set $VisitedDefences to true>>
<<run Engine.play('Base Intro')>>
<</link>>
(all characters are over 18)
</div><div class="text-box">
<p style="font-family:Arial;font-size:40px;font-style:normal;font-weight:normal;color:#FFFFFF;">Introduction</p>
Decades have passed since the Dark Sorcerer last cast his shadow over the land. His once formidable presence, which struck terror into the hearts of the bravest knights and most cunning thieves, had faded into legend.
One night, the ground trembled as ancient wards shattered, and a foreboding presence reawakened. The Dark Sorcerer had returned, drawn back by a mysterious force, and with him came the promise of renewed terror and untold power.
In this game you play as a scorcerer with the power to cast spells and steal souls. You will set out with the goal of re-establishing your dominion over the area. However, be warned as the towns foke will hear about your return soon and will try to stop you.
You must upgrade your castle, find followers and become more powerful. But be careful, as there are darker things out there than even you...
[[Continue|Player Creation]]
</div><div class="text-box">
<<nobr>>
<<if $Question is "null">>
You enter your decrepit and collapsing castle, sacked by the local villagers and reclaimed by nature
Walking through the rubble, you find a a small figure approaching<br>
<div align="center">
<img src="Images/Castle/Gnarlak/1.png" width="700" height="700">
</div>
<<Gnarlak>>Lord, you have returned!<</Gnarlak>><br>
<<You>>Who are you?<</You>><br>
<<Gnarlak>>I am Gnarlak my lord, I have looked after the castle while you have been gone<</Gnarlak>><br>
<<You>>This place is falling apart<</You>><br>
<<Gnarlak>>I am sorry my lord, I have not been able to secure the resourses we need to keep the castle maintained<</Gnarlak>><br>
<<Gnarlak>>But now you are back we can rebuild!<</Gnarlak>><br>
<<You>>How?<</You>><br>
<<Gnarlak>>I will deal with everything my Lord, you need need to bring me the resources and possibly gold to construct repairs and upgrades to your will<</Gnarlak>><br>
<<Gnarlak>>We still have some rooms which are useable, my Lord. I have made sure your personal chambers are pristine, we also have some dungeons and a few rooms which can be used for defences<</Gnarlak>><br>
<<link "Tell me about the dungeons">><<set $Question to "Dungeon">><<run Engine.play('GnarlakEncounter')>><</link>><br>
<<link "Tell me about the defences">><<set $Question to "Defences">><<run Engine.play('GnarlakEncounter')>><</link>><br>
<</if>>
<<if $Question is "Dungeon">>
<<Gnarlak>>Ah the dungeon! Yes we have a few cells in there for your "future subjects", we also have the capacity to build more, upon your request. I will explain it more when you next visit<</Gnarlak>><br>
<<link "What about the defences">><<set $Question to "Defences">><<run Engine.play('GnarlakEncounter')>><</link>><br>
<<link "We are done for now">><<set $Question to "Done">><<run Engine.play('GnarlakEncounter')>><</link>>
<</if>>
<<if $Question is "Defences">>
<<Gnarlak>>Of course my Lord, word will soon spread that you have returned and some "would be heroes" or thieves looking for gold will come to raid the castle. We will look at it in more detail when you are next in the room<</Gnarlak>><br>
<<link "Tell me about the dungeons">><<set $Question to "Dungeon">><<run Engine.play('GnarlakEncounter')>><</link>><br>
<<link "We are done for now">><<set $Question to "Done">><<run Engine.play('GnarlakEncounter')>><</link>>
<</if>>
<<if $Question is "Done">>
<<Gnarlak>>Of course my Lord, as you familiarise yourself with your castle I will make sure everything makes sence, I'm am afraid that in my old age all I am good for is council and building improvements<</Gnarlak>><br>
<<link "leave">>
<<script>>
UI.alert("New Quest! <br>Visit each area of the base");
<</script>>
<<set $Quest1 to true>>
<<run $Quests.push("Visit each area of the base")>>
<<run Engine.play('Base Intro')>>
<</link>>
<</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">The Castle</p><br>
This is your castle....<br>
<<if $Quest1 is true>>
<<if ($VisitedVault is true) and ($VisitedDungeon is true) and ($VisitedChambers is true) and ($VisitedDefences is true)>>
<<script>>
UI.alert("Quest complete! <br>You have visited each part of the castle, you can now sleep or explore further");
<</script>>
<<run $Quests.delete("Visit each area of the base")>>
<<set $Quest1 to false>>
<<else>>
<<You>>I should visit each one of these areas before doing anything<</You>><br>
<</if>><</if>>
Visit your [[Vaults]]<br>
<<if $Time >= 9>>It too late to visit the dungeons<br><<else>>Visit your [[Dungons]]<br><</if>>
Visit your [[Chambers]]<br>
Manage [[Defences]]<br><br>
<<if $LucyCorrupt is true>>[[Visit Lucy|Succubus1]]<br><</if>>
<<if $AliceCorrupt is true>>[[Visit Alice|Succubus2]]<br><br><</if>>
<<if $Time >= 9>> Its too late to do out
<<else>>
[[Explore the area]]<br><br>
<<if $OwnesHorse is false>>
You need a horse to explore further
<</if>>
<<if $OwnesHorse is true>>
Ride to the coast [[South]]<br>
Ride to the mountains (In dev)<br>
Ride to the forest [[East]]<br>
Ride to the planes (in dev)
<</if>>
<</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $VisitedVault is false>>
<<Gnarlak>>Welcome to the vault my Lord! Here is where we store all of the resourses and gold you have. We keep this safe behind our defences as its where theives and other raiders will be aiming to reach<</Gnarlak>><br><br>
<</if>>
Gold: $Gold<br>
Wood: $Wood<br>
Stone: $Stone<br>
[[Return|Base Intro]] <br>
<div align="center">[img[Images/Castle/Vault/2.jpg]]</div>
<</nobr>>
<<set $VisitedVault to true>>
</div><div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">The Dungeons</p><br>
<<if $VisitedDungeon is false>>
<<Gnarlak>>These are our dungeons my lord, as you can see we only have $CellsCount cells currently<</Gnarlak>><br>
<<You>>Why do I need dungeons<</You>><br>
<<Gnarlak>>If we are going to expand we will need subjects to work for us, here you can keep anyone you find on your travles. You can put them to work as slaves, corrupt them to your will or just use them for your own pleasure<</Gnarlak>><br>
<</if>>
<<set $MaxCaptives = $CellsCount>>
<<set $CaptivesCount to $DungonOccupance.length>>
You have space for $MaxCaptives captives. <br><br>
<<if $DungonOccupance.length is 0>>
You have no captives<br><br>
<<else>>
In your cells you have $CaptivesCount captives<br><br><</if>>
<<if $DungonOccupance.length >= 1>><<link $DungonOccupance[0]>><<set $Int to 0>><<run Engine.play('EnterCell')>><</link>><</if>><br>
<<if $DungonOccupance.length >= 2>><<link $DungonOccupance[1]>><<set $Int to 1>><<run Engine.play('EnterCell')>><</link>><</if>><br>
<<if $DungonOccupance.length >= 3>><<link $DungonOccupance[2>><<set $Int to 3>><<run Engine.play('EnterCell')>><</link>><</if>><br>
<<if $DungonOccupance.length >= 4>><<link $DungonOccupance[3]>><<set $Int to 4>><<run Engine.play('EnterCell')>><</link>><</if>><br>
<<if $DungonOccupance.length >= 5>><<link $DungonOccupance[4]>><<set $Int to 5><<run Engine.play('EnterCell')>><</link>><</if>><br>
<</nobr>>
<<set $VisitedDungeon to true>>
<<if $Quest3 is true>>
[[Return|Base Intro]] <br>
<<else>>
<<link "Return">>
<<script>>
UI.alert("New Quest! <br>Capture someone and bring them to the dungeon");
<</script>>
<<set $Quest1 to true>>
<<run $Quests.push("Capture someone and bring them to the dungeon")>>
<<run Engine.play('Base Intro')>>
<<set $Quest3 to true>>
<</link>>
<</if>>
</div>
<div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Defences</p><br>
<<if $VisitedDefences is false>>
<<Gnarlak>>Defences are going to be important as we expand Lord<</Gnarlak>><br>
<<Gnarlak>>Currently we only have 2 functioning rooms, you can enter each one fo these rooms and set a defence of your choise, as long as you have the correct resources<</Gnarlak>><br>
<<Gnarlak>>I suggest building a defence as soon as possible Lord<</Gnarlak>>
<</if>>
You can build defences against raids.<br>
You can currently install $DefenceCount defences.<br>
[[Room 1|DefenceRoom1]]<br>
[[Room 2|DefenceRoom2]]<br>
<<if $DefenceCount >= 3>>
[[Room 3|DefenceRoom3]]<br><</if>>
<<if $DefenceCount >= 5>>
[[Room 4|DefenceRoom4]]<br><</if>>
<<if $DefenceCount >= 5>>
[[Room 5|DefenceRoom5]]<br><</if>>
<br>
[[Traps Info]]<br>
[[Return|Base Intro]] <br>
<</nobr>>
<<set $VisitedDefences to true>>
</div><<set $Time to $Time + 3>>
You Set out...
<<nobr>>
<<if ($VisitedVault is false) or ($VisitedDungeon is false) or ($VisitedChambers is false) or ($VisitedDefences is false)>>
<<You>>I should explore the rest of the castle before exploring<</You>><br><<else>>
[[Continue|East]]<br><br>
<</if>>
[[Return to the castle|Base Intro]]
<</nobr>><div class="text-box">
<<nobr>>
Your character:<br><br>
<div align="center">
<img src="Images/Player/1.png" width="700" height="700">
</div><br><br>
Pick a starting perk:<br><br>
[[Power|GnarlakEncounter][$PlayerPower to 8]]<br><br>
[[Magic|GnarlakEncounter][$PlayerMagic to 30]]<br><br>
[[Wealth|GnarlakEncounter][$Gold to $Gold + 250]]<br><br>
<</nobr>>
</div>The Mountains... In Development
[[Return|Base Intro]] <div class="text-box">
The Forrests
You continue exploring the [[forest|Forrest Explore]]
[[Return|Base Intro]]
</div><div class="text-box">
The Coast
<<if $PlayerSpells.includes("Cloak")>>
You mask your identiy using the cloak spell and head into the [[town]]
<<else>>
You need to find a way to hide your identity before entering town.
<<if $QuestCloak is false>>
<<script>>
UI.alert("New Quest! <br>Find a way to hide your identity");
<</script>>
<<set $QuestCloak to true>>
<<run $Quests.push("Find a way to hide your identity")>>
<</if>>
<</if>>
[[Return|Base Intro]]
</div>The Planes... In Development
[[Return|Base Intro]] <div class="text-box">
<<nobr>>
<<if $Time >= 9>>Its too late, I need to go back to the [[castle|Base Intro]]
<<else>>
You see a path leading further into the [[woods|Forrest Path 2]] and a river<br><br>
<<if $RiverUnlocked is false>><<You>>I should explore the forrest before I go down the river<</You>><<else>>Follow the [[River]]<</if>>
<<if ($Gold >= 400) and ($Wood >= 300) and ($Stone >= 200) and ($LumberMillBuilt is false)>>
<<You>>I could build a lumbermill here for wood production<</You>><br>
<<if $Quests.includes("Build a Lumbermill")>>
<<else>>
<<script>>
UI.alert("New Quest! <br>Build a Lumbermill");
<</script>>
<<set $Quest1 to true>>
<<run $Quests.push("Build a Lumbermill")>>
<</if>>
<<link "Build a lumber mill (costs 400 Gold, 300 Wood and 200 Stone)">>
<<set $Gold to $Gold - 400>>
<<set $Gold to $Wood - 300>>
<<set $Gold to $Stone - 200>>
<<set $LumberMillBuilt to true>>
<<script>>
UI.alert("Quest complete! <br>You have constructed a lumbermill, you and post subjects here to work on wood production");
<</script>>
<<run $Quests.delete("Visit each area of the base")>>
<<run Engine.play('LumberMill')>>
<</link>>
<<elseif $LumberMillBuilt is false>>
<<if $Quests.includes("Build a Lumbermill")>>
<<else>>
<<script>>
UI.alert("New Quest! <br>Build a Lumbermill");
<</script>>
<<run $Quests.push("Build a Lumbermill")>>
<</if>>
<<You>>I could build a lumbermill here for wood production<</You>><br>
You cannot afford to build a lumber mill (costs 400 Gold, 300 Wood and 202 Stone)<br><br><</if>>
<<if $LumberMillBuilt is true>> Visit [[Lumber Mill|LumberMill]]<br><br><</if>>
<br>
<<if $ForestShackDiscovered is true>>Go to [[Forest Shack]]<br><<else>>
There is a a dark force somewhere around here you should look for<br><</if>>
<<if $ForestForestDiscovered is true>>Go to [[Merchant]]<<else>>
You know a travaling merchant has set up shop somewhere in the forest<br><br><</if>>
<<if ($LucyMet is true) and ($LucQuestFinished is false)>>Vist Lucy's [[house|LucyHouse]]<</if>>
Or you can [[return|East]]<br>
<</if>>
<<set $Encounters to ["Treasure", "Encounter_Woman", "Encounter_Deer", "Encounter_Wood", "Encounter_Hunter", "Encounter_Huntress", "Encounter_Wolf", "Encounter_Bear"]>>
<</nobr>>
</div><div class="text-box">
You come accross a Wolf in the forrest
[[Fight|Combat]]
<<set $ImagePath to "Images/Forrest/Encounters/Animals/Wolf/1.jpg">>
<div align="center">[img[$ImagePath]]</div>
<<set $Animal to true>>
<<set $EnemyHealth to 100>>
<<set $CurrentEnemy to "Wolf">>
<<set $EnemyMin to 10>>
<<set $EnemyMax to 15>>
<<set $EnemyWeapon to "claws">>
</div><div class="text-box">
You walk along side the river following it deeper into the forest
[[Continue|River 2]]
<<return "Return">>
</div> <div class="text-box">
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 7)>>
<<nobr>>
<<if $EncounterHappen <= 4>>
<<if $WhichEncounter is 0>>You find [[Treasure]] <</if>>
<<if $WhichEncounter is 1>>You encounter [[a woman|Encounter_Lucy]]<</if>>
<<if $WhichEncounter is 2>>You encounter [[a merchant|Merchant]]<</if>>
<<if $WhichEncounter is 3>>You encounter [[a fallen tree|Encounter_Wood]]<</if>>
<<if $WhichEncounter is 4>>You encounter [[a hunter|Encounter_Hunter]]<</if>>
<<if $WhichEncounter is 5>>You encounter [[a huntress|Encounter_Huntress]]<</if>>
<<if $WhichEncounter is 6>>You encounter [[a wolf|Encounter_Wolf]]<</if>>
<<if $WhichEncounter is 7>> You encounter [[a bear|Encounter_Bear]]<</if>><</if>>
<<if $EncounterHappen >= 5>>[[Continue|Forest Path 3]]<</if>>
<</nobr>>
</div><div class="text-box">
You come accross a Huntress in the forrest
[[Fight|Combat][$CurrentEnemy is "FemaleHunter"]]
<<return "Flee">>
<<set $ImagePath to "Images/Forrest/Encounters/Human/Female/2.png">>
<div align="center">[img[$ImagePath]]</div>
<<set $Animal to false>>
<<set $EnemyHealth to 100>>
<<set $CurrentEnemy to "Huntress">>
<<set $EnemyMin to 20>>
<<set $EnemyMax to 25>>
<<set $EnemyWeapon to "bow">>
</div><div class="text-box">
You come accross a Hunter in the forrest
[[Fight|Combat][$CurrentEnemy is "MaleHunter"]]
<<return "Flee">>
<<set $ImagePath to "Images/Forrest/Encounters/Human/Male/1.jpg">>
<div align="center">[img[$ImagePath]]</div>
<<set $Animal to false>>
<<set $EnemyHealth to 100>>
<<set $CurrentEnemy to "Hunter">>
<<set $EnemyMin to 20>>
<<set $EnemyMax to 25>>
<<set $EnemyWeapon to "dagger">>
</div><div class="text-box">
You come accross a Bear in the forrest
[[Fight|Combat]]
<<set $ImagePath to "Images/Forrest/Encounters/Animals/Bear/1.jpg">>
<div align="center">[img[$ImagePath]]</div>
<<set $Animal to true>>
<<set $EnemyHealth to 100>>
<<set $CurrentEnemy to "Bear">>
<<set $EnemyMin to 25>>
<<set $EnemyMax to 35>>
<<set $EnemyWeapon to "claws">>
</div>
<<nobr>>
<div class="text-box">
Combat!<br><br>
You are fighting a $CurrentEnemy
<div align="center">[img[$ImagePath]]</div>
<hr>
Your Health: $PlayerHealth<br><br>
$CurrentEnemy Health: $EnemyHealth
<hr>
Melee Attack:<br>
[[Strike]]<br>
<<if $PlayerEnergy >= 20>>[[Heavy Strike]]<</if>>
<hr>
Magic:<br>
<<if ($PlayerMagic >= 20) and ($PlayerSpells.includes("Heal"))>>[[Heal|Magic]]<<set $Spell to "Heal">><</if>><br>
<<if ($PlayerMagic >= 20) and ($PlayerSpells.includes("Fire"))>>[[Fire|Magic]]<<set $Spell to "Fire">><</if>>
<hr>
Potions:<br>
Minor Healing Potions: $MinorHealingPotion
<<if $MinorHealingPotion gt 0>>
<<if $PlayerHealth + 20 <= 100>><<link "drink">><<set $PlayerHealth to $PlayerHealth + 20>><<set $MinorHealingPotion to $MinorHealingPotion - 1>><<run Engine.play('Combat')>><</link>>
<<else>>
<<link "drink">><<set $PlayerHealth to 100>><<run Engine.play('Combat')>><<<</link>>
<</if>><</if>><br>
<<if $HealingPotion gt 0>>
Normal Healing Potion: $HealingPotion
<<if $PlayerHealth + 50 <= 100>><<link "drink">><<set $PlayerHealth to $PlayerHealth + 50>><<set $HealingPotion to $HealingPotion - 1>><<run Engine.play('Combat')>><</link>>
<<else>>
<<link "drink">><<set $PlayerHealth to 100>><<run Engine.play('Combat')>><<<</link>>
<</if>><</if>><br>
<<if $MagicPotion gt 0>>Magic Boosting Potions: $MagicPotion
<<if $PlayerMagic + 50 <= $PlayerMaxMagic>><<link "drink">><<set $PlayerMagic to $PlayerMagic + 50>><<set $MagicPotion to $MagicPotion - 1>><<run Engine.play('Combat')>><</link>>
<<else>>
<<link "drink">><<set $PlayerMagic to $PlayerMaxMagic>><<run Engine.play('Combat')>><<<</link>>
<</if>><</if>><br>
<<if $EnergyPotion gt 0>>
Energy Potions: $EnergyPotion
<<if $PlayerEnergy + 50 <= 100>><<link "drink">><<set $PlayerEnergy to $PlayerEnergy + 50>><<set $EnergyPotion to $EnergyPotion - 1>><<run Engine.play('Combat')>><</link>>
<<else>>
<<link "drink">><<set $PlayerEnergy to 100>><<run Engine.play('Combat')>><<<</link>>
<</if>><</if>><br>
<hr>
<<if $BeingRaided is false>>
[[Attempt to Flee]]<</if>>
</div>
<</nobr>><div class="text-box">
You find treasure
<<set $Treasure = random(20, 60)>>
You open find $Treasure gold
<<set $Gold to $Gold + $Treasure>>
<div align="center">
<img src="Images/Forrest/Found Items/1.webp" width="700" height="700">
</div>
<<return "Return">>
</div><div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Your Chambers</p><br>
<<if $VisitedChambers is false>>
<<Gnarlak>>This is is your chamber my Lord, as you can see you can review your equipment, give orders for new rooms to be created and of course you can rest<</Gnarlak>><br>
<</if>>
[[Your Equipment]]<br><br>
[[Manage Castle|BaseManagement]]<br><br>
<<if ($VisitedVault is false) or ($VisitedDungeon is false) or ($VisitedChambers is false) or ($VisitedDefences is false)>>
<<You>>I should explore the rest of the castle before resting<</You>><br><<else>>
[[End Day]]<</if>>
<</nobr>>
<<if $Cheats is false>>
Enter cheat code here:
<<textbox "_input" "" autofocus>><<button "Submit">>
<<if ["7w664h2hvjbk"].includes(_input.toLowerCase())>>
<<script>>
UI.alert("Cheats Unlocked!<br>You can now access cheats from the left bar");
<</script>>
<<set $Cheats to true>>
<<goto "Cheats">>
<<else>>
<<replace "#output">><<= either(["Cheat code incorrect"])>><</replace>>
<</if>>
<</button>>
<span id="output"></span>
<</if>>
[[Exit|Base Intro]]
<<set $VisitedChambers to true>>
</div>
<div class="text-box">
Equipment:
<<for _item range $PlayerEquipment>>
<<print _item>>
<</for>>
Spells:
<<for _item range $PlayerSpells>>
<<print _item>>
<</for>>
[[Return|Chambers]]
</div><div class="text-box">
You deal a stike to the $CurrentEnemy
<<set $Damage to $MeleeWeaponDamage + $PlayerPower>>
<<nobr>>
Damage dealt: $Damage
<<set $EnemyHealth to $EnemyHealth - $Damage>>
<</nobr>>
<<if $EnemyHealth lt 1>>[[Continue|Fight Won]]<<else>>[[Continue|Enemy Strike]]<</if>>
</div><div class="text-box">
You deal a heavy stike to the $CurrentEnemy
<<set $Damage to $MeleeWeaponDamage + $PlayerPower + 12>>
<<nobr>>
Damage dealt: $Damage
<<set $EnemyHealth to $EnemyHealth - $Damage>>
<<set $PlayerEnergy to $PlayerEnergy - 25>>
<</nobr>>
$CurrentEnemy health: $EnemyHealth
<<if $EnemyHealth lt 1>>[[Continue|Fight Won]]<<else>>[[Continue|Enemy Strike]]<</if>>
</div><div class="text-box">
<<set $Escape = random(0, 9)>>
<<if $Escape gt 5>>
You flee for your life! [[Continue|East]]
<<else>>
You trip while attempting to flee [[Contine|Enemy Strike]]
<</if>>
</div><div class="text-box">
<<nobr>>
<<if $LucyQuest is true>>
<<set $LucyCum to 0>>
<<set $PlayerCum to 0>>
<<set $Position to "Seduce">>
You wake up in the middle of the night
<<You>>Its time to go pay a visit to Lucy<</You>><br>
[[Go|LucyHouseNight]]
<<else>>
<<if $AliceBrothel is true>><<set $Int = random(30, 60)>>
Alice earns $Int gold working in the brothel <<set $Gold to $Gold + $Int>>
<div align="centre">[img["Images/Town/Brothel/3/5.webp"]]</div><</if>>
<<if $LucyBrothel is true>><<set $Int = random(30, 60)>>
Lucy earns $Int gold working in the brothel <<set $Gold to $Gold + $Int>>
<div align="centre">[img["Images/Town/Brothel/1/3.webp"]]</div><</if>>
<<if $LumberMillBuilt is true>> <<set $LumberMade to 20 * $LumberStaff>>
Your lumber mill outputs $LumberMade wood. <</if>>
<<if $Notoriety is 0>>
<<set $Day to $Day + 1>>
<<set $Time to 1>>
You wake up in your [[Chambers]]
<<set $Int = random(0, 3)>>
<<if ($LucyCorrupt is true) and ($Int == 0) and ($LucyBrothel is false)>>
Looking down to find Lucy sucking your cock
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/4.webm" type="video/webm">
</video>
<</if>>
<<if ($AliceCorrupt is true) and ($Int == 1) and ($AliceBrothel is false)>>
Looking down you find Alice swallowing your cock
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3.webm" type="video/webm">
</video>
<</if>>
<<if ($AliceCorrupt is true) and ($LucyCorrupt is true) and ($Int == 2)and ($LucyBrothel is false) and ($AliceBrothel is false)>>
As you wake up you enjoy the feeling of Alice and Lucy taking turns to suck you
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/5.webm" type="video/webm">
</video>
<</if>>
<<else>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Raid!</p><br>
Your castle is being [[RAIDED!|Raid]]<br>
<<set $RaidersNumber to $Notoriety / 10>>You are being attacked by $RaidersNumber raiders!
<</if>>
<<set $PlayerHealth to 100>>
<<set $PlayerEnergy to 100>>
<<set $PlayerMagic to $PlayerMaxMagic>>
<<set $LucyHealth to 100>>
<<set $AliceHealth to 100>>
<<set $SpiderCaptives to []>>
<<set $TrapdoorCaptives to []>>
<<set $ThiefsLureCaptives to []>>
<</if>>
<</nobr>>
</div><<nobr>>
<hr>
Day:<br>$Day<br>
Time of day:<br>
<<if $Time <= 3>><<set $TimeShow to "Morning">><</if>>
<<if ($Time >= 4) and ($Time <= 6)>><<set $TimeShow to "Noon">><</if>>
<<if ($Time >= 7) and ($Time <= 9)>><<set $TimeShow to "Evening">><</if>>
<<if $Time >= 10>><<set $TimeShow to "Night">><</if>>
$TimeShow<br>
<hr>
Health:<br>
<progress @value="$PlayerHealth" max="100"></progress><br>
Energy:<br>
<progress @value="$PlayerEnergy" max="100"></progress><br>
<hr>
Power: $PlayerPower<br>
Magic: $PlayerMagic<br>
<hr>
Gold: $Gold<br>
Wood: $Wood<br>
Stone: $Stone<br>
<hr>
Souls: $Souls<br><br>
Notoriety: $Notoriety
<hr>
<</nobr>><div class="text-box">
The $CurrentEnemy attacks you with their $EnemyWeapon
<<set $Damage = random($EnemyMin, $EnemyMax)>>
<<set $Damage to $Damage - $ArmorDefence>>
You take $Damage damage
<<set $PlayerHealth to $PlayerHealth - $Damage>>
<<if $PlayerHealth lt 1>>[[You are too injured to continue|Resporn]]<<else>>
[[Continue|Combat]] <</if>>
<div align="center">[img[$ImagePath]]</div>
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $Crypt is true>>
You defeat the $CurrentEnemy and its soul returns to the void<br>
<<if $CryptLevel == 1>>[[Fight over|Crypt1]]<</if>>
<<if $CryptLevel == 2>>[[Fight over|Crypt2]]<</if>>
<<if $CryptLevel == 3>>[[Fight over|Crypt3]]<</if>>
<<if $CryptLevel == 4>>[[Fight over|Crypt4]]<</if>>
<<else>>
<<if $BeingRaided is false>>You defeat the $CurrentEnemy<br><br>
<<if $Animal is true>>You skin the dead $CurrentEnemy [[continue|kill]]<</if>><br>
<<if ($CellsCount > $DungonOccupance.length) and ($Animal is false)>>
<<if $CurrentEnemy is "Huntress">>
You can [[capture]] or [[kill]] the Huntress
<<if $PlayerSpells.includes("Dominate")>> , or have fun with her [[first|ForrestFuck]]
<<set $NPCCum to 0>>
<</if>>
<</if>><br>
<<if $CurrentEnemy != "Huntress">>
You can [[capture]] or [[kill]] the $CurrentEnemy
<</if>>
<<elseif $Animal is false>> You dont have space in the dungeon so you [[kill]] the $CurrentEnemy.
<</if>><br>
<</if>>
<<if $BeingRaided is true>>
The $CurrentEnemy lays dead
<<set $RaidersNumber to $RaidersNumber - 1>><<set $Souls to $Souls + 1>>
[[Continue|Raid]]<</if>><</if>><br><br>
<</nobr>>
</div><div class="text-box">
<<if ($PlayerHealth lt 1) and ($Souls gt 0)>>You sactifce one of your souls and live on, reforming in your chambers...[[Continue|Chambers]]
<<set $Souls to $Souls - 1>><<elseif $Souls == 0>>Without a soul to use, you perish
The End
<<click "Restart">><<script>>UISystem.restart()<</script>><</click>>
<</if>>
<<if $PlayerHealth >= 1>>
You wake up in your [[Chambers]] <br>
<<if $AliceBrothel is true>><<set $Int = random(30, 60)>>
Alice earns $Int gold working in the brothel <<set $Gold to $Gold + $Int>>
<div align="centre">[img["Images/Town/Brothel/3/5.webp"]]</div><</if>>
<<if $LucyBrothel is true>><<set $Int = random(30, 60)>>
Lucy earns $Int gold working in the brothel <<set $Gold to $Gold + $Int>>
<div align="centre">[img["Images/Town/Brothel/1/3.webp"]]</div><</if>>
<<set $Int = random(0, 3)>>
<<if ($LucyCorrupt is true) and ($Int == 0)>>
Looking down to find Lucy sucking your cock
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/4.webm" type="video/webm">
</video>
<</if>>
<<if ($AliceCorrupt is true) and ($Int == 1)>>
Looking down you find Alice swallowing your cock
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3.webm" type="video/webm">
</video>
<</if>>
<<if ($AliceCorrupt is true) and ($LucyCorrupt is true) and ($Int == 2)>>
As you wake up you enjoy the feeling of Alice and Lucy taking turns to suck you
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/5.webm" type="video/webm">
</video>
<</if>>
<</if>>
<<set $Time to 1>>
<<set $Day to $Day + 1>>
<<set $PlayerHealth to 100>>
<<set $PlayerEnergy to 100>>
<<set $PlayerMagic to $PlayerMaxMagic>>
<<set $LucyHealth to 100>>
<<set $AliceHealth to 100>>
<<set $DemonHealth to 100>>
</div><div class="text-box">
You knock out the $CurrentEnemy and drag them back to your [[dungeon|Dungons]]
<<set $Notoriety to $Notoriety + 10>>
<<run $DungonOccupance.push($CurrentEnemy)>>
<<if $Quest.includes("Capture someone and bring them to the dungeon")>>
<<script>>
UI.alert("Quest complete! <br>You have captured the $CurrentEnemy");
<</script>>
<<run $Quests.delete("Capture someone and bring them to the dungeon")>>
<<set $Quest1 to false>>
<</if>>
</div><div class="text-box">
<<if $Animal is true>>
You take a Pelt from the body.
<<if $CurrentEnemy is "Wolf">><<set $Pelt++>><</if>>
<<if $CurrentEnemy is "Bear">><<set $Pelts to $Pelts + 2>><</if>>
<<else>>You drain the $CurrentEnemy soul.
<<set $Souls to $Souls + 1>>
<<set $Notoriety to $Notoriety + 10>><</if>>
You can [[return to the castle|Base Intro]] OR [[continue exploring the forrest|East]]
</div><<set $Time to $Time + 3>>
<div class="text-box">
<<nobr>>
<<set $EncounterHappen = random(0, 10)>>
<<set $GirlInt= random(0, 4)>>
<<if $EncounterHappen >= 11>>
You see a young woman walking through the street
<<if $GirlInt == 0>>
<<set $Girl to "Images/Town/Interactions/1.png">><</if>>
<<if $GirlInt == 1>>
<<set $Girl to "Images/Town/Interactions/2.png">><</if>>
<<if $GirlInt == 2>>
<<set $Girl to "Images/Town/Interactions/3.png">><</if>>
<<if $GirlInt == 3>>
<<set $Girl to "Images/Town/Interactions/4.png">><</if>>
<<if $GirlInt == 4>>
<<set $Girl to "Images/Town/Interactions/5.png">><</if>>
[[Follow her|Stalk]]<br>
[[Leave her alone|Town2]]
<div align="centre">[img[$Girl]]</div><</if>>
You arrive in the local town, where would you like to go?<br>
<<if $Time >= 9>>Its too late, I need to go back to the [[castle|Base Intro]]
<<else>>
[[Tavern]]<br>
[[Store]]<br>
[[Leave|Base Intro]]<br>
Go to the [[outskirts]]
<</if>>
<div align="center">
<img src="Images/Town/1.png" width="700" height="700">
</div>
<</nobr>>
</div><div class="text-box">
<<if $Time >= 10>>Its too late, I need to go back to the [[castle|Base Intro]]
<<else>>
Speak to [[bar keep]]
[[Return|town]]
<</if>>
<div align="center">
<img src="Images/Town/Tavern/1.png" width="700" height="700">
</div>
</div><<set $Time to $Time + 1>>
<div class="text-box">
[[Weapon|StoreWeapons]]
[[Misc|StoreMisc]]
</div><div class="text-box">
<<Tender>>Hello there, fancy a drink? Or we have some girls upstairs if your looking for company?<</Tender>><br>
<<if $Gold >= 50>>
<<link "Go Upstairs (Costs 50 gold)">><<run Engine.play('BarUpstairs')>><<set $Gold to $Gold - 50>><</link>>
<<else>> You cant afford to visit the brothel<</if>>
[[Leave|Tavern]]
</div>
<div class="text-box">
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 7)>>
<<nobr>>
<<if $EncounterHappen <= 4>>
<<if $WhichEncounter is 0>>You find [[Treasure]] <</if>>
<<if $WhichEncounter is 1>>You encounter [[a woman|Encounter_Lucy]]<</if>>
<<if $WhichEncounter is 2>>You encounter [[a merchant|Merchant]]<</if>>
<<if $WhichEncounter is 3>>You encounter [[a fallen tree|Encounter_Wood]]<</if>>
<<if $WhichEncounter is 4>>You encounter [[a hunter|Encounter_Hunter]]<</if>>
<<if $WhichEncounter is 5>>You encounter [[a huntress|Encounter_Huntress]]<</if>>
<<if $WhichEncounter is 6>>You encounter [[a wolf|Encounter_Wolf]]<</if>>
<<if $WhichEncounter is 7>> You encounter [[a bear|Encounter_Bear]]<</if>><</if>>
<<if $EncounterHappen >= 5>>[[Continue|Forest 4]]<</if>>
<</nobr>>
</div><div class="text-box">
<<set $EncounterHappen = random(0, 9)>>
<<if ($EncounterHappen >= 0) and ($EncounterHappen <= 3)>>
You come across a girl bathing in the river...[[Contine|River_Girl_Bathe]]
<<elseif ($EncounterHappen >= 3) and ($EncounterHappen <= 6)>>
You follow the river and find a cave
<<if $Souls gt 0>>Enter the [[cave|ForestCave]]
<<else>>Theres something dark in there... I should return when I have more power<</if>>
<<else>>
You find a dark
<<if ($Souls gt 0) and ($EishethMet is true)>>
Entre the [[crypt|CryptEnterence]]
<<else>> Theres something dark in there... I should return when I have more power<</if>>
<</if>>
<<return "Return">>
</div><div class="text-box">
You continue following the river
[[Continue|River 3]]
<<return "Return">>
</div><<set $Time to $Time + 1>>
<div class="text-box">
[[Enter|Forest Shack Inside]]
[[Return|Forrest Explore]]
<<set $ForestShackDiscovered to true>>
<div align="center">
<img src="Images/Forrest/Exploring/Shack/1.png" width="700" height="700">
</div>
</div><div class="text-box">
<<nobr>>
You encounter a woman walking in the forest, you sense corruptuion in this girls heart which you could possibly exploit.
<div align="center">
<img src="Images/Forrest/Encounters/Human/Female/5.png" width="700" height="700">
</div>
<<if $PlayerSpells.includes("Cloak")>>
<<Lucy>>Hello, how are you?<</Lucy>><br>
<<You>>Im well thank you, what is a young girl like yourself doing this deep in the forest?<</You>><br>
<<Lucy>>I live on the outskirts of the forest with my father, I'm looking for flowers<</Lucy>><br>
<<You>>This part of the forest is unsafe, you should go home<</You>><br>
<<Lucy>>I cant go home until I have the flowers my father has asked for, he sells them in the local market<</Lucy>><br>
<<You>>Perhaps I could help find the flower for you?<</You>><br>
<<Lucy>>Oh if you could I would be so greatful! My name is Lucy by the way<</Lucy>><br>
<<You>>What does the flower look like?<</You>><br>
<<Lucy>>Its a small back flower with white petals<</Lucy>><br>
<<You>>I will see what I can do<</You>><br>
<<link "Leave">>
<<script>>
UI.alert("New Quest! <br>Find the black flower with white tips for Lucy");
<</script>>
<<run $Quests.push("Find the black flower with white tips for Lucy")>>
<<run Engine.play('Forrest Explore')>>
<<set $LucyMet to true>>
<</link>>
<<set $RiverUnlocked to true>>
<<else>>
<<You>>I should find away to hide my identity to not scare this girl<</You>><br>
<<link "Leave">>
<<if $QuestCloak is false>>
<<script>>
UI.alert("New Quest! <br>Find a way to hide your identity");
<</script>>
<<run $Quests.push("Find a way to hide your identity")>>
<<set $QuestCloak to true>>
<</if>>
<<run Engine.play('Forrest Explore')>>
<</link>>
<</if>>
<<set $CurrentEnemy to "Lucy">>
<</nobr>>
</div> <div class="text-box">
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 7)>>
<<nobr>>
<<if $EncounterHappen <= 4>>
<<if $WhichEncounter is 0>>You find [[Treasure]] <</if>>
<<if $WhichEncounter is 1>>You encounter [[a woman|Encounter_Lucy]]<</if>>
<<if $WhichEncounter is 2>>You encounter [[a wolf|Encounter_Wolf]]<</if>>
<<if $WhichEncounter is 3>>You encounter [[a fallen tree|Encounter_Wood]]<</if>>
<<if $WhichEncounter is 4>>You encounter [[a hunter|Encounter_Hunter]]<</if>>
<<if $WhichEncounter is 5>>You encounter [[a huntress|Encounter_Huntress]]<</if>>
<<if $WhichEncounter is 6>>You encounter [[a wolf|Encounter_Wolf]]<</if>>
<<if $WhichEncounter is 7>> You encounter [[a bear|Encounter_Bear]]<</if>><</if>>
<<if $EncounterHappen >= 5>>
<<if $WhichEncounter >= 4 >>[[Continue|Forest Shack]]<</if>>
<</if>>
<</nobr>>
</div>[[See what the man has for sale|Spells Shop]]
<<return "Leave">>
<div align="right">[img[Images/Forrest/Exploring/Shack/2.png]]</div><div class="text-box">
Dev note - This quest will be coming in the next version (see the roadmap for more info. For now you can just capture the girl stright away
<<set $CurrentEnemy to "Alice">>
[[capture]]
<div align="center">[img[Images/Forrest/Encounters/Human/Female/7.png]]</div>
</div><div class="text-box">
You find a fallen tree
<<return "Take some wood">>
<<set $Wood to $Wood + 100>>
<div align="center">
<img src="Images/Forrest/Found Items/1.webp" width="700" height="700">
</div>
</div><div class="text-box">
You find a girl bathing in the river
<<if $PlayerSpells.includes('Possess')>>
[[Speak to her|River_Girl_Naked]]<<else>>
You cannot possess her yet
[[Leave|Forrest Explore]]<</if>>
<div align="center">
<img src="Images/Forrest/Encounters/Human/Female/8.png" width="700" height="700">
</div>
</div><div class="text-box">
[[Corrupt her|River_Girl_Fuck]]
<div align="center">
<img src="Images/Forrest/Encounters/Human/Female/8.png" width="700" height="700">
</div>
<div align="right">[img[Images/Forrest/Encounters/Human/Female/8.png]]</div>
</div><div class="text-box">
[[Finish|River_Girl_Done]]
<div align="center">
<img src="Images/Forrest/Encounters/Human/Female/9.png" width="700" height="700">
</div>
</div><div class="text-box">
You leave her unconscious on the side of the river
<<set $Notoriety to $Notoriety + 10>>
[[Leave Her|Forrest Explore]]
<div align="center">
<img src="Images/Forrest/Encounters/Human/Female/10.png" width="700" height="700">
</div>
</div><<nobr>>
<<if $PlayerSpells.includes("Fire")>>You own the fire spell<<elseif $Gold >= 150>>
<<link "Fire - Costs 150 gold">><<set $Gold to $Gold - 150>> <<run $PlayerSpells.push("Fire")>><<run Engine.play('Spells Shop')>><</link>><<else>>Fire - Costs 150 gold (you cant afford this)<</if>><br><br>
<<if $PlayerSpells.includes("Cloak")>>You own the cloak spell<<elseif $Gold >= 200>>
<<link "Cloak - Costs 200 gold">>
<<script>>
UI.alert("Quest complete! <br>You can now hide your identity");
<</script>>
<<run $Quests.delete("Find a way to hide your identity")>>
<<set $Gold to $Gold - 200>><<run $PlayerSpells.push("Cloak")>><<run Engine.play('Spells Shop')>><</link>><<else>>Cloak - Costs 200 gold (you cant afford this)<</if>><br><br>
<<if $PlayerSpells.includes("Corrupt")>>You own the corrupt spell<<elseif $Gold >= 200>>
<<link "Corrupt - Costs 200 gold">><<set $Gold to $Gold - 200>> <<run $PlayerSpells.push("Corrupt")>><<run Engine.play('Spells Shop')>><</link>><<else>>Corrupt - Costs 200 gold (you cant afford this)<</if>><br><br>
<<if $PlayerSpells.includes("Dominate")>>You own the dominate spell<<elseif $Gold >= 200>>
<<link "Dominate - Costs 200 gold">><<set $Gold to $Gold - 200>> <<run $PlayerSpells.push("Dominate")>><<run Engine.play('Spells Shop')>><</link>><<else>>Dominate - Costs 200 gold (you cant afford this)<</if>><br><br>
<<if $PlayerSpells.includes("Possess")>>You own the posess spell<<elseif $Gold >= 300>>
<<link "Possess - Costs 300 gold">><<set $Gold to $Gold - 300>> <<run $PlayerSpells.push("Possess")>><<run Engine.play('Spells Shop')>><</link>><<else>>Possess - Costs 300 gold (you cant afford this)<</if>><br><br>
<</nobr>>
[[Leave|Forest Shack]]
<div align="center">
<img src="Images/Forrest/Exploring/Shack/3.png" width="700" height="700">
</div><div class="text-box">
Eisheth kneels in front of you and sucks your cock
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/4.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/5.webm" type="video/webm">
</video>
You cum on Eisheth, feeling the souls you have flow out of your body and into Eisheth
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/6.webm" type="video/webm">
</video>
<<Eisheth>>Thank you<</Eisheth>>
<<set $SoulsValue to $Souls * 100>>
You sell $Souls souls for $SoulsValue.
<<set $Souls to 0>>
<<set $Gold to $Gold + $SoulsValue>>
[[Leave|ForestCave]]
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $DefenceRoom1 is "null">>
This Room is empty, you can build a trap here...<br><br>
Trap Door (Costs 400 Wood)
<<if $Wood >= 400>>
<<link "Build">>
<<set $Wood to $Wood - 400>>
<<set $DefenceRoom1 to "Trap Door">>
<<run Engine.play('DefenceRoom1')>>
<<set $Room1Stats to [2, 20, 0]>>
<<set $TrapDoorCaptiveSex to []>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Arrow Trap (Costs 200 Wood and 200 Stone)
<<if ($Wood >= 200) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 200>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom1 to "Arrow Trap">>
<<run Engine.play('DefenceRoom1')>>
<<set $Room1Stats to [25, 40, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Spider Lair (Costs 300 Wood and 200 Stone)
<<if ($Wood >= 300) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 300>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom1 to "Spider Lair">>
<<set $Room1Stats to [2, 20, 0]>>
<<run Engine.play('DefenceRoom1')>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Thief's Lure (Costs 400 Gold)
<<if $Gold >= 400>>
<<link "Build">>
<<set $Gold to $Gold - 400>>
<<set $DefenceRoom1 to "Thief's Lure">>
<<set $Room1Stats to [20, 50, 0]>>
<<run Engine.play('DefenceRoom1')>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Guardian (200 Gold 300 Stone)
<<if ($Gold >= 200) and ($Stone >= 300)>>
<<link "Build">>
<<set $Gold to $Gold - 200>>
<<set $Stone to $Stone - 300>>
<<set $DefenceRoom1 to "Guardian">>
<<set $Room1Stats to [2, 5, 0]>>
<<set $DemonHealth to 100>>
<<run Engine.play('DefenceRoom1')>>
<</link>>
<<else>>
You cant afford this
<</if>><</if>><br>
<<if $DefenceRoom1 is "Trap Door">>
You have a trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Arrow_Trap.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Spider Lair">>
You have summond a spider to protect this room <br>
Spiders Skill:
<progress @value='$Room1Stats[0]' max="10"></progress>
<div align="center">
<img src="Images/Castle/Defences/Spider.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Thief's Lure">>
You have a corrupted lure in this room
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Guardian">>
You have summond a stone guardian to protect this room
Guardians Skill:
<progress @value='$Room1Stats[0]' max="10"></progress>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Lucy">>
Lucy will guard this room at night.
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/7.png" width="700" height="700">
</div>
<</if>>
<<if $DefenceRoom1 is "Alice">>
Alice will guard this room at night.
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/11.png" width="700" height="700">
</div>
<</if>>
[[Return|Defences]] <br><br>
<<link "Reset Room">><<set $DefenceRoom1 to "null">><<run Engine.play('DefenceRoom1')>><</link>>
<</nobr>>
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $DefenceRoom2 is "null">>
This Room is empty, you can build a trap here...<br><br>
Trap Door (Costs 400 Wood)<br>
<<if $Wood >= 400>>
<<link "Build">>
<<set $Wood to $Wood - 400>>
<<set $DefenceRoom2 to "Trap Door">>
<<run Engine.play('DefenceRoom2')>>
<<set $Room2Stats to [1, 20, 0]>>
<</link>>
><<else>>
You cant afford this
<</if>><br>
Arrow Trap (Costs 200 Wood and 200 Stone)<br>
<<if ($Wood >= 200) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 200>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom2 to "Arrow Trap">>
<<run Engine.play('DefenceRoom2')>>
<<set $Room2Stats to [20, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Spider Lair (Costs 300 Wood and 200 Stone)
<<if ($Wood >= 300) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 300>>
<<set $Stone to $Stone - 200>>
<set $DefenceRoom2 to "Spider Lair">>
<<run Engine.play('DefenceRoom2')>>
<<set $Room2Stats to [1, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Theif's Lure (Costs 400 Gold)
<<if $Gold >= 400>>
<<link "Build">>
<<set $Gold to $Gold - 400>>
<set $DefenceRoom2 to "Theif's Lure">>
<<run Engine.play('DefenceRoom2')>>
<<set $Room2Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Demon Cage (200 Gold 300 Stone)
<<if ($Gold >= 200) and ($Stone >= 300)>>
<<link "Build">>
<<set $Gold to $Gold - 200>>
<<set $Stone to $Stone - 300>>
<set $DefenceRoom2 to "Demon Cage">>
<<run Engine.play('DefenceRoom2')>>
<<set $Room2Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><</if>><br>
<<if $DefenceRoom2 is "Trap Door">>
You have a trap door in this room.
<div align="right">[img[Images/Castle/Defences/Trap_Door.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="right">[img[Images/Castle/Defences/Arrow_Trap.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Spider Lair">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Thrif's Lure">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Thrif's_Lure.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Demon Cage">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Demon.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Lucy">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/4/7.png]]</div>
<</if>><br>
<<if $DefenceRoom2 is "Alice">>
Alice will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/5/11.png]]</div>
<</if>><br>
[[Return|Defences]] <br><br>
<<link "Reset Room">><<set $DefenceRoom1 to "null">><<run Engine.play('DefenceRoom1')>><</link>>
<</nobr>>
</div><div class="text-box">
[[Return|Defences]]
</div>
<div class="text-box">
<<if $Spell is "Heal">>You cast a healing spell. healing you slightly, but draining your magic.<<set $PlayerMagic to $PlayerMagic - 20>><<set $PlayerHealth to $PlayerHealth + 15>>[[Contine|Combat]]<</if>>
<<if $Spell is "Fire">>You cast a fireball at the $CurrentEnemy causing 30 damage.<<set $EnemyHealth to $EnemyHealth - 30>><<set $PlayerMagic to $PlayerMagic - 20>>
<<if $EnemyHealth lt 1>>[[Continue|Fight Won]]<</if>>
<<if $EnemyHealth gt 0>>[[Continue|Enemy Strike]]<</if>><</if>>
</div><div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Lucy's Chambers</p><br>
<<set $Sex = random(0, 9)>>
<<set $Image = random(0, 3)>>
<<set $LucyImages to [
"Images/Castle/Dungon/Woman/4/6.png",
"Images/Castle/Dungon/Woman/4/7.png",
"Images/Castle/Dungon/Woman/4/9.png",
"Images/Castle/Dungon/Woman/4/9.png"]>>
<<if ($Sex <= 2) and ($AliceCorrupt is true)>>
You enter Lucy's chamber to find her and Alice enjoying eachothers company.<br>
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/1.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/2.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/3.webm" type="video/webm">
</video>
[[Join them|Succubus3Sum]]<br>
[[Leave|Base Intro]]
<<else>>
You are in Lucy's chamber<br>
Lucy's Power:<br>
<progress @value="$LucyPower" max="100"></progress><br><br>
[[Give Task|LucyTask]]<br>
[[Have Fun|LucyFuck]]<br>
<<if $AliceCorrupt is true>>[[Summon Alice for a threeway|Succubus3Sum]]<br><</if>>
[[Leave|Base Intro]]
<div align="right">[img[$LucyImages[$Image]]]</div>
<</if>>
<</nobr>>
</div>
<<set $LucyCum to 0>>
<<set $AliceCum to 0>>
<<set $PlayerCum to 0>>
<<set $Position to "Seduce">>
<<set $LucyNakedImages to [
"Images/Castle/Dungon/Woman/4/11.png",
"Images/Castle/Dungon/Woman/4/12.png",
"Images/Castle/Dungon/Woman/4/13.png"]>>
<<set $LucySeduceManImages to [
"Images/Castle/Lucy/Combat/MF/seduce/1.png",
"Images/Castle/Lucy/Combat/MF/seduce/2.png",
"Images/Castle/Lucy/Combat/MF/seduce/3.png",
"Images/Castle/Lucy/Combat/MF/seduce/4.webp",
"Images/Castle/Lucy/Combat/MF/seduce/5.webp"]>>
<<set $LucyBJImages to [
"Images/Castle/Lucy/Combat/MF/bj/1.webp",
"Images/Castle/Lucy/Combat/MF/bj/2.webp",
"Images/Castle/Lucy/Combat/MF/bj/3.webp",
"Images/Castle/Lucy/Combat/MF/bj/4.webp",
"Images/Castle/Lucy/Combat/MF/bj/5.webp"]>>
<<set $LucySEXManImages to [
"Images/Castle/Lucy/Combat/MF/sex/1.webp",
"Images/Castle/Lucy/Combat/MF/sex/2.webp",
"Images/Castle/Lucy/Combat/MF/sex/3.webp"]>>
<<set $LucyCumManImages to [
"Images/Castle/Lucy/Combat/MF/cum/1.webp",
"Images/Castle/Lucy/Combat/MF/cum/2.webp"]>>
<<set $LucyAnal to [
"Images/Castle/Lucy/Fuck/Anal/1.webm",
"Images/Castle/Lucy/Fuck/Anal/2.webm",
"Images/Castle/Lucy/Fuck/Anal/3.webm"]>>
<<set $LucyBJ to [
"Images/Castle/Lucy/Fuck/Bj/1.webm",
"Images/Castle/Lucy/Fuck/Bj/2.webm",
"Images/Castle/Lucy/Fuck/Bj/3.webm"]>>
<<set $LucyBehind to [
"Images/Castle/Lucy/Fuck/Behind/1.webm",
"Images/Castle/Lucy/Fuck/Behind/2.webm",
"Images/Castle/Lucy/Fuck/Behind/3.webm"]>>
<<set $LucyCG to [
"Images/Castle/Lucy/Fuck/Cg/1.webm",
"Images/Castle/Lucy/Fuck/Cg/2.webm",
"Images/Castle/Lucy/Fuck/Cg/3.webm"]>>
<<set $LucyCul to [
"Images/Castle/Lucy/Fuck/Cul/1.webm",
"Images/Castle/Lucy/Fuck/Cul/2.webm",
"Images/Castle/Lucy/Fuck/Cul/3.webm"]>>
<<set $LucyHJ to [
"Images/Castle/Lucy/Fuck/Hj/1.webm",
"Images/Castle/Lucy/Fuck/Hj/2.webm",
"Images/Castle/Lucy/Fuck/Hj/3.webm"]>>
<<set $LucyMiss to [
"Images/Castle/Lucy/Fuck/Miss/1.webm",
"Images/Castle/Lucy/Fuck/Miss/2.webm",
"Images/Castle/Lucy/Fuck/Miss/3.webm"]>>
<<set $LucyProne to [
"Images/Castle/Lucy/Fuck/Prone/1.webm",
"Images/Castle/Lucy/Fuck/Prone/2.webm",
"Images/Castle/Lucy/Fuck/Prone/3.webm"]>>
<<set $LucySeduce to [
"Images/Castle/Lucy/Fuck/Seduce/1.webm",
"Images/Castle/Lucy/Fuck/Seduce/2.webm",
"Images/Castle/Lucy/Fuck/Seduce/3.webm"]>>
<div class="text-box">
<<nobr>>
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Alice's Chambers</p><br>
<<set$Sex = random(0, 9)>>
<<set $Image = random(0, 5)>>
<<set $AliceImages to [
"Images/Castle/Dungon/Woman/5/6.png",
"Images/Castle/Dungon/Woman/5/7.png",
"Images/Castle/Dungon/Woman/5/8.png",
"Images/Castle/Dungon/Woman/5/9.png",
"Images/Castle/Dungon/Woman/5/10.png",
"Images/Castle/Dungon/Woman/5/11.png"]>>
<<if ($Sex <= 2) and ($LucyCorrupt is true)>>
You enter Alice's chamber to find her and Lucy enjoying eachothers company.
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/1.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/2.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Castle/Chambers/sex/3sum/Seduce/3.webm" type="video/webm">
</video>
[[Join them|Succubus3Sum]]<br>
[[Leave|Base Intro]]
<<else>>
You are in Alice's chamber
Alice's Power:
<progress @value="$AlicePower" max="100"></progress><br>
[[Give Task|AliceTask]]<br>
[[Have Fun|AliceFuck]]<br>
<<if $LucyCorrupt is true>>[[Summon Lucy for a threeway|Succubus3Sum]]<br><</if>>
[[Leave|Base Intro]]
<div align="right">[img[$AliceImages[$Image]]]</div>
<</if>>
<</nobr>>
</div>
<<set $LucyCum to 0>>
<<set $AliceCum to 0>>
<<set $PlayerCum to 0>>
<<set $Position to "Seduce">>
<<set $AliceNakedImages to [
"Images/Castle/Dungon/Woman/5/12.png",
"Images/Castle/Dungon/Woman/5/13.png",
"Images/Castle/Dungon/Woman/5/14.png"]>>
<<set $AliceSeduceManImages to [
"Images/Castle/Alice/Combat/MF/seduce/1.png",
"Images/Castle/Alice/Combat/MF/seduce/2.png",
"Images/Castle/Alice/Combat/MF/seduce/3.png",
"Images/Castle/Alice/Combat/MF/seduce/4.webp",
"Images/Castle/Alice/Combat/MF/seduce/5.webp"]>>
<<set $AliceBJImages to [
"Images/Castle/Alice/Combat/MF/bj/1.webp",
"Images/Castle/Alice/Combat/MF/bj/2.webp",
"Images/Castle/Alice/Combat/MF/bj/3.webp",
"Images/Castle/Alice/Combat/MF/bj/4.webp",
"Images/Castle/AliceAlice/Combat/MF/bj/5.webp"]>>
<<set $AliceSEXManImages to [
"Images/Castle/Alice/Combat/MF/sex/1.webp",
"Images/Castle/Alice/Combat/MF/sex/2.webp",
"Images/Castle/Alice/Combat/MF/sex/3.webp"]>>
<<set $AliceCumManImages to [
"Images/Castle/Alice/Combat/MF/cum/1.webp",
"Images/Castle/Alice/Combat/MF/cum/2.webp"]>><div class="text-box">
<<if ($DefenceRoom1 is "Lucy") or ($DefenceRoom2 is "Lucy")>>Lucy is defending the vault at night.<</if>>
<<if $LucyBrothel is true>>Lucy will work in the brothel at night.<</if>>
<<if ($DefenceRoom1 is "null") and ($LucyBrothel is false)>><<link "Assign to Defence Room 1">><<set $DefenceRoom1 to "Lucy">><<run Engine.play('LucyTask')>><</link>><</if>>
<<if ($DefenceRoom2 is "null") and ($LucyBrothel is false)>><<link "Assign to Defence Room 2">><<set $DefenceRoom2 to "Lucy">><<run Engine.play('LucyTask')>><</link>><</if>>
<<if $LucyBrothel is false>><<link "Work in the brothel">><<set $LucyBrothel to true>><<run Engine.play('LucyTask')>><</link>><</if>>
<div align="right">[img[Images/Castle/Dungon/Woman/4/9.png]]</div>
<<if $DefenceRoom1 is "Lucy">><<link "Stop task">><<set $DefenceRoom1 to "null">> <<run Engine.play('LucyTask')>><</link>><</if>>
<<if $DefenceRoom2 is "Lucy">><<link "Stop task">><<set $DefenceRoom2 to "null">> <<run Engine.play('LucyTask')>><</link>><</if>>
<<if $LucyBrothel is true>><<link "Stop task">><<set $LucyBrothel to false>> <<run Engine.play('LucyTask')>><</link>><</if>>
[[Return|Base Intro]]
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $Int to random(0, 2)>>
Lucy's orgasm:
<progress @value=" $LucyCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress><br>
<<if $LucyCum >= 100>>
Lucy cums
<video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Finish/fcum.webm" type="video/webm">
<<set $LucyCum to 0>>
</video>
<</if>>
<<if ($PlayerCum >= 100) and ($Position != "Face") and ($Position != "Outside") and ($Position != "Inside")>>
Your about to cum<br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('LucyFuck')>><</link>><br>
<<link "Outside">><<set $Position to "Outside">><<run Engine.play('LucyFuck')>><</link>><br>
<<link "Inside">><<set $Position to "Inside">><<run Engine.play('LucyFuck')>><</link>><br>
<</if>>
<<if $Position is "Face">>
<br>You pull out and cum on Lucy's face
<video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Finish/face.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Outside">>
<br>You pull out and cum all over Lucy
<video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Finish/outside.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Inside">>
<br>You push deep and fill Lucy with cum
<video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Finish/inside.webm" type="video/webm">
</video>
<br> [[Leave|Base Intro]]
<</if>>
<<if ($PlayerCum lt 100) and ($LucyCum lt 100)>>
<<if $Position == "Seduce">>
<br><br>Lucy looks at you with lustful eyes
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Seduce/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Seduce/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "BJ">>
You push lucy down and she hungrily sucks your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Bj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Bj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Bj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Behind">>
You bend Lucy over and fuck her from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Behind/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Behind/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Behind/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "CG">>
Lucy gets on top and rides your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cg/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cg/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cg/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Cul">>
You go down on Lucy, enjoying both her holes
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cul/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cul/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Cul/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "HJ">>
You relax as Lucy strokes your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Hj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Hj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Hj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Miss">>
You push Lucy onto her back and fuck her
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Miss/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Miss/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Miss/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Prone">>
You fuck Lucy from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Prone/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Prone/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Prone/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Anal">>
You push yourself into Lucy's tight ass
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Anal/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Lucy/Fuck/Anal/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src= "Images/Castle/Lucy/Fuck/Anal/3.webm" type="video/webm">
</video><</if>><</if>><</if>>
<<if $PlayerCum lt 100>>
<<link "Handjob">><<set $Position to "HJ">><<set $PlayerCum to $PlayerCum + 5>>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Blowjob">><<set $Position to "BJ">><<set $PlayerCum to $PlayerCum + 8>>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Cunnilingus">><<set $LucyCum to $LucyCum + 10>><<set $Position to "Cul">>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Doggy Style">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Behind">>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Missionary">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Miss">>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Prone">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Prone">>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Cowgirl">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "CG">>
<<run Engine.play('LucyFuck')>>
<</link>><br>
<<link "Anal">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 20>>
<<set $Position to "Anal">>
<<run Engine.play('LucyFuck')>>
<</link>>
<</if>>
<</nobr>>
</div>
<div class="text-box">
<<if ($DefenceRoom1 is "Alice") or ($DefenceRoom2 is "Alice")>>Alice is defending the vault at night.<</if>>
<<if $AliceBrothel is true>>Alice will work in the brothel at night.<</if>>
<<if ($DefenceRoom1 is "null") and ($AliceBrothel is false)>><<link "Assign to Defence Room 1">><<set $DefenceRoom1 to "Alice">><<run Engine.play('AliceTask')>><</link>><</if>>
<<if ($DefenceRoom2 is "null") and ($AliceBrothel is false)>><<link "Assign to Defence Room 2">><<set $DefenceRoom2 to "Alice">><<run Engine.play('AliceTask')>><</link>><</if>>
<<if $AliceBrothel is false>><<link "Work in the brothel">><<set $AliceBrothel to true>><<run Engine.play('AliceTask')>><</link>><</if>>
<div align="right">[img[Images/Castle/Dungon/Woman/5/11.png]]</div>
<<if $DefenceRoom1 is "Alice">><<link "Stop task">><<set $DefenceRoom1 to "null">> <<run Engine.play('AliceTask')>><</link>><</if>>
<<if $DefenceRoom2 is "Alice">><<link "Stop task">><<set $DefenceRoom2 to "null">> <<run Engine.play('AliceTask')>><</link>><</if>>
<<if $AliceBrothel is true>><<link "Stop task">><<set $AliceBrothel to false>> <<run Engine.play('AliceTask')>><</link>><</if>>
[[Return|Base Intro]]
</div>
<<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $Int to random(0, 2)>>
Alice's orgasm:
<progress @value=" $AliceCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress><br>
<<if $AliceCum >= 100>>
Alice cum's
<video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finish/fcum.webm" type="video/webm">
<<set $AliceCum to 0>>
</video>
<</if>>
<<if ($PlayerCum >= 100) and ($Position != "Face") and ($Position != "Outside") and ($Position != "Inside") and ($Position != "Throat")>>
Your about to cum<br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('AliceFuck')>><</link>><br>
<<link "Outside">><<set $Position to "Outside">><<run Engine.play('AliceFuck')>><</link>><br>
<<link "Inside">><<set $Position to "Inside">><<run Engine.play('AliceFuck')>><</link>><br>
<<link "Throat">><<set $Position to "Throat">><<run Engine.play('AliceFuck')>><</link>><br>
<</if>>
<<if $Position is "Face">>
<br>You pull out and cum on Alice's face
<video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finish/face.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Outside">>
<br>You pull out and cum all over Alice's tits
<video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finish/outside.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Inside">>
<br>You push deep and fill Alice with cum
<video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finish/inside.webm" type="video/webm">
</video>
<</if>>
<br> [[Leave|Base Intro]]
<<if $Position is "Throat">>
<br>You push deep and cum down Alice's throat
<video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finish/throat.webm" type="video/webm">
</video>
<br> [[Leave|Base Intro]]
<</if>>
<<if ($PlayerCum lt 100) and ($AliceCum lt 100)>>
<<if $Position == "Seduce">>
<br><br>Alice looks at you with lustful eyes
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Seduce/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Seduce/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "BJ">>
You push Alice down and she hungrily sucks your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Bj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Bj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Bj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Behind">>
You bend Alice over and fuck her from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Behind/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Behind/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Behind/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "CG">>
Alice gets on top and rides your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Cg/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Cg/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Cg/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "TF">>
You push your cock down Alice's throat
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Tf/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Tf/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Tf/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Finger">>
You play with Alice's pussy
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finger/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finger/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Finger/1.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Miss">>
You push Alice onto her back and fuck her
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Miss/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Miss/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Miss/2.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Prone">>
You fuck Alice from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Prone/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Prone/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Prone/2.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Anal">>
You push yourself into Alice's tight ass
<<if $Int == 0>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Anal/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Castle/Alice/Fuck/Anal/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src= "Images/Castle/Alice/Fuck/Anal/3.webm" type="video/webm">
</video><</if>><</if>><</if>>
<<if $PlayerCum lt 100>>
<<link "Blowjob">><<set $Position to "BJ">><<set $PlayerCum to $PlayerCum + 5>>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Throat Fuck">><<set $Position to "TF">><<set $PlayerCum to $PlayerCum + 10>>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Finger">><<set $AliceCum to $AliceCum + 10>><<set $Position to "Finger">>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Doggy Style">><<set $AliceCum to $AliceCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Behind">>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Missionary">><<set $AliceCum to $AliceCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Miss">>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Prone">><<set $AliceCum to $AliceCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Prone">>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Cowgirl">><<set $AliceCum to $AliceCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "CG">>
<<run Engine.play('AliceFuck')>>
<</link>><br>
<<link "Anal">><<set $AliceCum to $AliceCum + 15>><<set $PlayerCum to $PlayerCum + 20>>
<<set $Position to "Anal">>
<<run Engine.play('AliceFuck')>>
<</link>>
<</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $RaidersNumber == 0>>The raid is over [[continue|RaidCell]]<<set $BeingRaided to false>><</if>>
<div align="center">
<img src="Images/Castle/Vault/1.jpg" width="700" height="700">
</div>
<<if $RaidersNumber >=1>>
<<set $int = random(0, 5)>><<set $CurrentEnemy to $Raiders[$int]>>
The next raider is a $CurrentEnemy<br><br>
[[Continue|Defence1]]
<<set $BeingRaided to true>>
<<if $CurrentEnemy is "hunter">>
<<set $EnemyHealth to 100>>
<<set $EnemyMin to 20>>
<<set $EnemyMax to 25>>
<<set $EnemyWeapon to "bow">>
<<set $ImagePath to "Images/Castle/Raid/2.png">>
<<set $Sex to "Male">>
<</if>>
<<if $CurrentEnemy is "huntress">>
<<set $EnemyHealth to 100>>
<<set $EnemyMin to 20>>
<<set $EnemyMax to 25>>
<<set $EnemyWeapon to "dagger">>
<<set $ImagePath to "Images/Castle/Raid/3.png">>
<<set $Sex to "Female">>
<</if>>
<<if $CurrentEnemy is "male knight">>
<<set $EnemyHealth to 100>>
<<set $EnemyMin to 25>>
<<set $EnemyMax to 30>>
<<set $EnemyWeapon to "sword">>
<<set $ImagePath to "Images/Castle/Raid/1.png">>
<<set $Sex to "Male">>
<</if>>
<<if $CurrentEnemy is "female knight">>
<<set $EnemyHealth to 100>>
<<set $EnemyMin to 20>>
<<set $EnemyMax to 25>>
<<set $EnemyWeapon to "axe">>
<<set $ImagePath to "Images/Castle/Raid/5.png">>
<<set $Sex to "Female">>
<</if>>
<<if $CurrentEnemy is "thief">>
<<set $EnemyHealth to 100>>
<<set $EnemyMin to 15>>
<<set $EnemyMax to 20>>
<<set $EnemyWeapon to "dagger">>
<<set $ImagePath to "">>
<<set $Sex to "Female">>
<</if>>
<div align="center">[img[$ImagePath]]</div>
<</if>>
<</nobr>>
</div><div class="text-box">
Defence 1<<nobr>>
<<if $DefenceRoom1 is "Trap Door">>
You have a Trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if ($TrapChance <= $Room1Stats[1]) and ($TrapdoorCaptives.length lt $Room1Stats[0])>>
The $CurrentEnemy falls into the pit [[Continue|TrapDoor]]
<<run $TrapdoorCaptives.push($CurrentEnemy)>>
<<run $TrapDoorCaptiveSex.push($Sex)>>
<<else>>
The $CurrentEnemy sees the trap and passes it. [[Continue|Defence2]]
<</if>><</if>>
<<if $DefenceRoom1 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if $TrapChance <= $Room1Stats[1]>>
The $CurrentEnemy is hit by an arrow trap and takes $Room1Stats[2] damage[[Continue|Defence2]]
<<set $EnemyHealth to $EnemyHealth - $Room1Stats[1] >>
<<else>>
The $CurrentEnemy dodges the arrow trap.
[[Continue|Defence2]]
<</if>><</if>>
<<if $DefenceRoom1 is "Spider Lair">>
<<set $TrapChance = random(1, 10)>>
<<if $TrapChance >= $Room1Stats[0]>>
The Spider entangles the $CurrentEnemy, disarming them and pining them to the web.
<div align="center">
<img src="Images/Castle/Defences/Spider Capture/1.jpg" width="700" height="700">
</div>
<<run $SpiderCaptives.push($CurrentEnemy)>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
The $CurrentEnemy escapes the spiders webs.
[[Continue|Defence2]]
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><</if>>
<<if $DefenceRoom1 is "Thief's Lure">>
<<set $TrapChance to random(0, 99)>>
<<if $CurrentEnemy is "thief">>
<<if $TrapChance >= $Room1Stats[0]>>
The Thief takes the necklace, but as she touches it she is corrupted and gives in to her desires. [[Continue|Raid]]
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The thief leaves the necklace and continues.
[[Continue|Defence2]]
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<else>>
<<if $TrapChance >= $Room1Stats[0]>>
The $CurrentEnemy sees the necklace, but as they touch it, the corrupting influance takes over and they colapse. [[Continue|Raid]]
<<if $Sex is "Female">>
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div><</if>>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The $CurrentEnemy leaves the necklace and continues.
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
[[Continue|Defence2]]
<</if>>
<</if>>
<</if>>
<<if $DefenceRoom1 is "Guardian">>
A demon stands before the $CurrentEnemy and they both prepare for
<<link"combat">>
<<run Engine.play('DemonCombat')>><</link>>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if ($DefenceRoom1 is "Lucy") and ($LucyHealth gt 0)>>Lucy stands before the $CurrentEnemy [[Continue|LucyCombat]]
<<set $Image = random(0, 3)>>
<div align="right">[img[$LucyImages[$Image]]]</div><</if>>
<<if ($DefenceRoom1 is "Alice") and ($AliceHealth gt 0)>>Alice stands before the $CurrentEnemy [[Continue|AliceCombat]]<<set $Image = random(0, 5)>>
<div align="right">[img[$AliceImages[$Image]]]</div><</if>>
<<if $DefenceRoom1 is "null">>
The $CurrentEnemy walks past the empty defences [[Continue|Defence2]]<</if>>
<<set $WhichRoom to 1>>
<</nobr>>
</div><div class="text-box">
Defence 2<<nobr>>
<<if $DefenceRoom2 is "Trap Door">>
You have a Trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if ($TrapChance <= $Room2Stats[1]) and ($TrapdoorCaptives.length lt $Room2Stats[0])>>
The $CurrentEnemy falls into the pit [[Continue|TrapDoor]]
<<run $TrapdoorCaptives.push($CurrentEnemy)>>
<<run $TrapDoorCaptiveSex.push($Sex)>>
<<else>>
The $CurrentEnemy sees the trap and passes it. [[Continue|Defence3]]
<</if>><</if>>
<<if $DefenceRoom2 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if $TrapChance <= $Room2Stats[1]>>
The $CurrentEnemy is hit by an arrow trap and takes $Room2Stats[2] damage[[Continue|Defence3]]
<<set $EnemyHealth to $EnemyHealth - $Room2Stats[1] >>
<<else>>
The $CurrentEnemy dodges the arrow trap.
[[Continue|Defence3]]
<</if>><</if>>
<<if $DefenceRoom2 is "Spider Lair">>
<<set $TrapChance = random(1, 10)>>
<<if $TrapChance >= $Room2Stats[0]>>
The Spider entangles the $CurrentEnemy, disarming them and pining them to the web.
<div align="center">
<img src="Images/Castle/Defences/Spider Capture/1.jpg" width="700" height="700">
</div>
<<run $SpiderCaptives.push($CurrentEnemy)>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
The $CurrentEnemy escapes the spiders webs.
[[Continue|Defence3]]
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><</if>>
<<if $DefenceRoom2 is "Thief's Lure">>
<<set $TrapChance to random(0, 99)>>
<<if $CurrentEnemy is "thief">>
<<if $TrapChance >= $Room2Stats[0]>>
The Thief takes the necklace, but as she touches it she is corrupted and gives in to her desires. [[Continue|Raid]]
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The thief leaves the necklace and continues.
[[Continue|Defence3]]
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<else>>
<<if $TrapChance >= $Room2Stats[0]>>
The $CurrentEnemy sees the necklace, but as they touch it, the corrupting influance takes over and they colapse. [[Continue|Raid]]
<<if $Sex is "Female">>
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div><</if>>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The $CurrentEnemy leaves the necklace and continues.
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
[[Continue|Defence3]]
<</if>>
<</if>>
<</if>>
<<if $DefenceRoom2 is "Guardian">>
A demon stands before the $CurrentEnemy and they both prepare for
<<link"combat">>
<<run Engine.play('DemonCombat')>><</link>>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if ($DefenceRoom2 is "Lucy") and ($LucyHealth gt 0)>>Lucy stands before the $CurrentEnemy [[Continue|LucyCombat]]
<<set $Image = random(0, 3)>>
<div align="right">[img[$LucyImages[$Image]]]</div><</if>>
<<if ($DefenceRoom2 is "Alice") and ($AliceHealth gt 0)>>Alice stands before the $CurrentEnemy [[Continue|AliceCombat]]<<set $Image = random(0, 5)>>
<div align="right">[img[$AliceImages[$Image]]]</div><</if>>
<<if $DefenceRoom2 is "null">>
The $CurrentEnemy walks past the empty defences [[Continue|Defence3]]<</if>>
<<set $WhichRoom to 2>>
<</nobr>>
</div><div class="text-box">
Defence 3<<nobr>>
<<if $DefenceCount lt 3>> The $CurrentEnemy passes the defences and heads for the [[vault|VaultFight]]<<else>>
<<if $DefenceRoom3 is "Trap Door">>
You have a Trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if ($TrapChance <= $Room3Stats[1]) and ($TrapdoorCaptives.length lt $Room3Stats[0])>>
The $CurrentEnemy falls into the pit [[Continue|TrapDoor]]
<<run $TrapdoorCaptives.push($CurrentEnemy)>>
<<run $TrapDoorCaptiveSex.push($Sex)>>
<<else>>
The $CurrentEnemy sees the trap and passes it. [[Continue|Defence4]]
<</if>><</if>>
<<if $DefenceRoom3 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if $TrapChance <= $Room3Stats[1]>>
The $CurrentEnemy is hit by an arrow trap and takes $Room3Stats[2] damage[[Continue|Defence4]]
<<set $EnemyHealth to $EnemyHealth - $Room3Stats[1] >>
<<else>>
The $CurrentEnemy dodges the arrow trap.
[[Continue|Defence4]]
<</if>><</if>>
<<if $DefenceRoom3 is "Spider Lair">>
<<set $TrapChance = random(1, 10)>>
<<if $TrapChance >= $Room3Stats[0]>>
The Spider entangles the $CurrentEnemy, disarming them and pining them to the web.
<div align="center">
<img src="Images/Castle/Defences/Spider Capture/1.jpg" width="700" height="700">
</div>
<<run $SpiderCaptives.push($CurrentEnemy)>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
The $CurrentEnemy escapes the spiders webs.
[[Continue|Defence4]]
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><</if>>
<<if $DefenceRoom3 is "Thief's Lure">>
<<set $TrapChance to random(0, 99)>>
<<if $CurrentEnemy is "thief">>
<<if $TrapChance >= $Room3Stats[0]>>
The Thief takes the necklace, but as she touches it she is corrupted and gives in to her desires. [[Continue|Raid]]
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The thief leaves the necklace and continues.
[[Continue|Defence4]]
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<else>>
<<if $TrapChance >= $Room3Stats[0]>>
The $CurrentEnemy sees the necklace, but as they touch it, the corrupting influance takes over and they colapse. [[Continue|Raid]]
<<if $Sex is "Female">>
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div><</if>>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The $CurrentEnemy leaves the necklace and continues.
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
[[Continue|Defence4]]
<</if>>
<</if>>
<</if>>
<<if $DefenceRoom3 is "Guardian">>
A demon stands before the $CurrentEnemy and they both prepare for
<<link"combat">>
<<run Engine.play('DemonCombat')>><</link>>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if ($DefenceRoom3 is "Lucy") and ($LucyHealth gt 0)>>Lucy stands before the $CurrentEnemy [[Continue|LucyCombat]]
<<set $Image = random(0, 3)>>
<div align="right">[img[$LucyImages[$Image]]]</div><</if>>
<<if ($DefenceRoom3 is "Alice") and ($AliceHealth gt 0)>>Alice stands before the $CurrentEnemy [[Continue|AliceCombat]]<<set $Image = random(0, 5)>>
<div align="right">[img[$AliceImages[$Image]]]</div><</if>>
<<if $DefenceRoom3 is "null">>
The $CurrentEnemy walks past the empty defences [[Continue|Defence4]]<</if>>
<<set $WhichRoom to 3>>
<</if>>
<</nobr>>
</div>
<</if>>
</div><div class="text-box">
<<if $DefenceCount lt 4>> The $CurrentEnemy passes the defences and heads for the [[vault|VaultFight]]<<else>>
<<if $DefenceRoom4 is "Trap Door">>
You have a Trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if ($TrapChance <= $Room3Stats[1]) and ($TrapdoorCaptives.length lt $Room4Stats[0])>>
The $CurrentEnemy falls into the pit [[Continue|TrapDoor]]
<<run $TrapdoorCaptives.push($CurrentEnemy)>>
<<run $TrapDoorCaptiveSex.push($Sex)>>
<<else>>
The $CurrentEnemy sees the trap and passes it. [[Continue|Defence5]]
<</if>><</if>>
<<if $DefenceRoom4 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if $TrapChance <= $Room4Stats[1]>>
The $CurrentEnemy is hit by an arrow trap and takes $Room4Stats[2] damage[[Continue|Defence5]]
<<set $EnemyHealth to $EnemyHealth - $Room4Stats[1] >>
<<else>>
The $CurrentEnemy dodges the arrow trap.
[[Continue|Defence5]]
<</if>><</if>>
<<if $DefenceRoom4 is "Spider Lair">>
<<set $TrapChance = random(1, 10)>>
<<if $TrapChance >= $Room4Stats[0]>>
The Spider entangles the $CurrentEnemy, disarming them and pining them to the web.
<div align="center">
<img src="Images/Castle/Defences/Spider Capture/1.jpg" width="700" height="700">
</div>
<<run $SpiderCaptives.push($CurrentEnemy)>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
The $CurrentEnemy escapes the spiders webs.
[[Continue|Defence5]]
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><</if>>
<<if $DefenceRoom4 is "Thief's Lure">>
<<set $TrapChance to random(0, 99)>>
<<if $CurrentEnemy is "thief">>
<<if $TrapChance >= $Room4Stats[0]>>
The Thief takes the necklace, but as she touches it she is corrupted and gives in to her desires. [[Continue|Raid]]
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The thief leaves the necklace and continues.
[[Continue|Defence5]]
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<else>>
<<if $TrapChance >= $Room4Stats[0]>>
The $CurrentEnemy sees the necklace, but as they touch it, the corrupting influance takes over and they colapse. [[Continue|Raid]]
<<if $Sex is "Female">>
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div><</if>>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The $CurrentEnemy leaves the necklace and continues.
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
[[Continue|Defence5]]
<</if>>
<</if>>
<</if>>
<<if $DefenceRoom4 is "Guardian">>
A demon stands before the $CurrentEnemy and they both prepare for
<<link"combat">>
<<run Engine.play('DemonCombat')>><</link>>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if ($DefenceRoom4 is "Lucy") and ($LucyHealth gt 0)>>Lucy stands before the $CurrentEnemy [[Continue|LucyCombat]]
<<set $Image = random(0, 3)>>
<div align="right">[img[$LucyImages[$Image]]]</div><</if>>
<<if ($DefenceRoom4 is "Alice") and ($AliceHealth gt 0)>>Alice stands before the $CurrentEnemy [[Continue|AliceCombat]]<<set $Image = random(0, 5)>>
<div align="right">[img[$AliceImages[$Image]]]</div><</if>>
<<if $DefenceRoom4 is "null">>
The $CurrentEnemy walks past the empty defences [[Continue|Defence5]]<</if>>
<<set $WhichRoom to 3>>
<</nobr>>
</div>
<</if>>
</div>
<</if>>
</div><div class="text-box">
<<if $DefenceCount lt 5>> The $CurrentEnemy passes the defences and heads for the [[vault|VaultFight]]<<else>>
<<if $DefenceRoom5 is "Trap Door">>
You have a Trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if ($TrapChance <= $Room5Stats[1]) and ($TrapdoorCaptives.length lt $Room5Stats[0])>>
The $CurrentEnemy falls into the pit [[Continue|TrapDoor]]
<<run $TrapdoorCaptives.push($CurrentEnemy)>>
<<run $TrapDoorCaptiveSex.push($Sex)>>
<<else>>
The $CurrentEnemy sees the trap and passes it. [[Continue|VaultFight]]
<</if>><</if>>
<<if $DefenceRoom5 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="center">
<img src="Images/Castle/Defences/Trap_Door.png" width="700" height="700">
</div>
<<set $TrapChance = random(0, 99)>>
<<if $TrapChance <= $Room5Stats[1]>>
The $CurrentEnemy is hit by an arrow trap and takes $Room5Stats[2] damage[[Continue|VaultFight]]
<<set $EnemyHealth to $EnemyHealth - $Room5Stats[1] >>
<<else>>
The $CurrentEnemy dodges the arrow trap.
[[Continue|VaultFight]]
<</if>><</if>>
<<if $DefenceRoom5 is "Spider Lair">>
<<set $TrapChance = random(1, 10)>>
<<if $TrapChance >= $Room5Stats[0]>>
The Spider entangles the $CurrentEnemy, disarming them and pining them to the web.
<div align="center">
<img src="Images/Castle/Defences/Spider Capture/1.jpg" width="700" height="700">
</div>
<<run $SpiderCaptives.push($CurrentEnemy)>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
The $CurrentEnemy escapes the spiders webs.
[[Continue|VaultFight]]
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><</if>>
<<if $DefenceRoom5 is "Thief's Lure">>
<<set $TrapChance to random(0, 99)>>
<<if $CurrentEnemy is "thief">>
<<if $TrapChance >= $Room5Stats[0]>>
The Thief takes the necklace, but as she touches it she is corrupted and gives in to her desires. [[Continue|Raid]]
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The thief leaves the necklace and continues.
[[Continue|VaultFight]]
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
<</if>>
<<else>>
<<if $TrapChance >= $Room5Stats[0]>>
The $CurrentEnemy sees the necklace, but as they touch it, the corrupting influance takes over and they colapse. [[Continue|Raid]]
<<if $Sex is "Female">>
<div align="right">[img[Images/Castle/Raid/Lure/1.webp]]</div><</if>>
<<set $RaidersNumber = $RaidersNumber - 1>>
<<run $ThiefsLureCaptives.push($CurrentEnemy)>>
<<else>>
The $CurrentEnemy leaves the necklace and continues.
<div align="center">
<img src="Images/Castle/Defences/Theif's_Lure.png" width="700" height="700">
</div>
[[Continue|VaultFight]]
<</if>>
<</if>>
<</if>>
<<if $DefenceRoom5 is "Guardian">>
A demon stands before the $CurrentEnemy and they both prepare for
<<link"combat">>
<<run Engine.play('DemonCombat')>><</link>>
<div align="center">
<img src="Images/Castle/Defences/Guardian.png" width="700" height="700">
</div>
<</if>>
<<if ($DefenceRoom5 is "Lucy") and ($LucyHealth gt 0)>>Lucy stands before the $CurrentEnemy [[Continue|LucyCombat]]
<<set $Image = random(0, 3)>>
<div align="right">[img[$LucyImages[$Image]]]</div><</if>>
<<if ($DefenceRoom5 is "Alice") and ($AliceHealth gt 0)>>Alice stands before the $CurrentEnemy [[Continue|AliceCombat]]<<set $Image = random(0, 5)>>
<div align="right">[img[$AliceImages[$Image]]]</div><</if>>
<<if $DefenceRoom5 is "null">>
The $CurrentEnemy walks past the empty defences [[Continue|VaultFight]]<</if>>
<<set $WhichRoom to 3>>
<</nobr>>
</div>
<</if>>
</div>
<</if>>
</div><div class="text-box">
You stand between the $CurrentEnemy and your vault
[[Combat]]
</div><div class="text-box">
Lucy is fighting the $CurrentEnemy.
<<set $MaxDamage to $LucyPower + 15>>
<<set $LucyDamage = random(10, $MaxDamage)>>
<<set $EnemyHealth to $EnemyHealth - $LucyDamage>>
Lucy attempts to seduces the $CurrentEnemy and casts a corruption spell. Causing damage and corruption to their soul.
$CurrentEnemy health: $EnemyHealth
<<if $EnemyHealth lt 1>>The $CurrentEnemy gives in to Lucys seduction [[Continue|LucyCombatFuck]]<<else>>
[[Continue|EnemyStrikeLucy]]<</if>>
<<if $EnemyHealth gt 80>><<set $Image = random(0, 2)>>
<div align="center">[img[$LucySeduceManImages[$Image]]]</div><</if>>
<<if $EnemyHealth lt 80 && $EnemyHealth gt 40>><<set $Image = random(3, 4)>>
<div align="center">[img[$LucySeduceManImages[$Image]]]</div><</if>>
<<if $EnemyHealth lt 40>><<set $Image = random(0, 4)>>
<div align="center">[img[$LucyBJImages[$Image]]]</div><</if>>
</div>
<div class="text-box">
Alice is fighting the $CurrentEnemy.
<<set $MaxDamage to $AlicePower + 15>>
<<set $AliceDamage = random(10, $MaxDamage)>>
<<set $EnemyHealth to $EnemyHealth - $AliceDamage>>
Alice attempts to seduces the $CurrentEnemy and casts a corruption spell. Causing damage and corruption to their soul.
$CurrentEnemy health: $EnemyHealth
<<if $EnemyHealth lt 1>>The $CurrentEnemy gives in to Alice's seduction [[Continue|AliceCombatFuck]]<<else>>
[[Continue|EnemyStrikeAlice]]<</if>>
<<if $EnemyHealth gt 80>><<set $Image = random(0, 2)>>
<div align="center">[img[$AliceSeduceManImages[$Image]]]</div><</if>>
<<if $EnemyHealth lt 80 && $EnemyHealth gt 40>><<set $Image = random(3, 4)>>
<div align="center">[img[$AliceSeduceManImages[$Image]]]</div><</if>>
<<if $EnemyHealth lt 40>><<set $Image = random(0, 4)>>
<div align="center">[img[$AliceBJImages[$Image]]]</div><</if>>
</div><div class="text-box">
<<set $EnemyDamage = random($EnemyMin, $EnemyMax)>>
The $CurrentEnemy stikes Lucy causing $EnemyDamage.
<<set $LucyHealth to $LucyHealth - $EnemyDamage>>
Lucy's health: $LucyHealth
<<if ($LucyHealth lt 1) and ($WhichRoom is 1)>> Lucy Retreats to her chambers [[Continue|Defence2]]<<set $DefenceRoom1 to "null">><</if>>
<<if ($LucyHealth lt 1) and ($WhichRoom is 2)>> Lucy Retreats to her chambers [[Continue|Defence3]]<<set $DefenceRoom2 to "null">><</if>>
<<if ($LucyHealth lt 1) and ($WhichRoom is 3)>> Lucy Retreats to her chambers [[Continue|Defence4]]<<set $DefenceRoom3 to "null">><</if>>
<<if ($LucyHealth lt 1) and ($WhichRoom is 4)>> Lucy Retreats to her chambers [[Continue|Defence5]<<set $DefenceRoom4 to "null">>]<</if>>
<<if $LucyHealth gt 0>>[[Continue|LucyCombat]]<</if>>
</div>
<div class="text-box">
<<if $LucyPower != 30>>
<<set $LucyPower to $LucyPower + 5>><</if>>
Lucy Fucks the corrupted $CurrentEnemy
<<set $Image = random(0, 2)>>
<div align="center">[img[$LucySEXManImages[$Image]]]</div>
And drains their soul
<<set $Image = random(0, 1)>>
<div align="center">[img[$LucyCumManImages[$Image]]]</div>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
</div><div class="text-box">
<<set $EnemyDamage = random($EnemyMin, $EnemyMax)>>
The $CurrentEnemy stikes Alice causing $EnemyDamage.
<<set $AliceHealth to $AliceHealth - $EnemyDamage>>
Alice's health: $AliceHealth
<<if ($AliceHealth lt 1) and ($WhichRoom is 1)>> Alice Retreats to her chambers [[Continue|Defence2]]<<set $DefenceRoom1 to "null">><</if>>
<<if ($AliceHealth lt 1) and ($WhichRoom is 2)>> Alice Retreats to her chambers [[Continue|Defence3]]<<set $DefenceRoom2 to "null">><</if>>
<<if ($AliceHealth lt 1) and ($WhichRoom is 3)>> Alice Retreats to her chambers [[Continue|Defence4]]<<set $DefenceRoom3 to "null">><</if>>
<<if ($AliceHealth lt 1) and ($WhichRoom is 4)>>Alice Retreats to her chambers [[Continue|Defence5]]<<set $DefenceRoom4 to "null">><</if>>
<<if $LucyHealth gt 0>>[[Continue|AliceCombat]]<</if>>
</div><div class="text-box">
<<if $AlicePower != 30>>
<<set $AlicePower to $AlicePower + 5>><</if>>
Alice Fucks the corrupted $CurrentEnemy
<<set $Image = random(0, 2)>>
<div align="center">[img[$AliceSEXManImages[$Image]]]</div>
And drains their soul
<<set $Image = random(0, 1)>>
<div align="center">[img[$AliceCumManImages[$Image]]]</div>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
</div>
<div class="text-box">
<p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Raid Captives</p><br>
You have $RaidCaptives captives from the raid!
Dev note...
Theres nothing to do here yet, see roadmap for details... sorry!
[[Leave|Resporn]]
<<nobr>>
<!--
<<set $RaidCaptives to $TrapdoorCaptive.length + $ThiefsLureCaptives.length + $SpiderCaptives.length>>
<<if ($DefenceRoom1 == "Spider Lair") or ($DefenceRoom2 == "Spider Lair") or ($DefenceRoom3 == "Spider Lair") or ($DefenceRoom4 == "Spider Lair") or ($DefenceRoom5 == "Spider Lair")>>
Spider Captives:<br>
<<for _item range $SpiderCaptives>>
<<print _item>><br>
<</for>>
<</if>>
<<if ($DefenceRoom1 == "Trap Door") or ($DefenceRoom2 == "Trap Door") or ($DefenceRoom3 == "Trap Door") or ($DefenceRoom4 == "Trap Door") or ($DefenceRoom5 == "Trap Door")>>
Trapdoor captives:<br>
<<for _item range $TrapdoorCaptives>>
<<print _item>><br>
<</for>>
Captive sex 1: $TrapDoorCaptiveSex[0]<br>
Cpative sex 2: $TrapDoorCaptiveSex[1]<br>
lenght of captives: $TrapDoorCaptiveSex.length<br><br>
[[Join them|RaidCellFuck]]<br>
<<link "Release them (lowers notoriety)">><<set $Int to $TrapdoorCaptive.length * 10>><<set $Notoriety to $Notoriety - $Int>>
<<set $TrapdoorCaptives to []>><<set $TrapDoorCaptivesSex to []>><<run Engine.play('RaidCell')>>
<</link>><br>
<<link "Take their souls">><<set $Souls to $Souls + $TrapdoorCaptive.length>>
<<set $TrapdoorCaptives to []>><<set $TrapDoorCaptivesSex to []>><<run Engine.play('RaidCell')>><br>
<</link>>
<<if $LumberMillBuilt is true>><<link "Send to to Lumbermill">><<set $LumberStaff to $LumberStaff + $TrapdoorCaptive.length>>
<<set $TrapdoorCaptives to []>><<set $TrapDoorCaptivesSex to []>><<run Engine.play('RaidCell')>><br>
<</link>>
<</if>><</if>>
<<if ($DefenceRoom1 == "Guardian") or ($DefenceRoom2 == "Guardian") or ($DefenceRoom3 == "Guardian") or ($DefenceRoom4 == "Guardian") or ($DefenceRoom5 == "Guardian")>>
Theifs Lure Captives:
<<for _item range $ThiefsLureCaptives>>
<<print _item>>
<</for>>
<</if>>
<<if ($SpiderCaptives.length is 0) and ($TrapdoorCaptives.length is 0) and ($ThiefsLureCaptives is 0)>>[[Leave|Resporn]]
-->
<</nobr>>
</div><div class="text-box">
<<set $Image = random(0, 2)>>
<<nobr>>
<<if ($TrapdoorCaptives.length == 1) and ($Sex is "Female")>>
The $CurrentEnemy falls into the pit, in their confusion the corruption charm in the room causes them to loose control<<set $CurrentCaptive to $CurrentEnemy>><<set $CaptiveSex to "Female">>
<<if $Image == 0>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/1.webm" type="video/webm"></video><</if>>
<<if $Image == 1>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/2.webm" type="video/webm"></video><</if>>
<<if $Image == 2>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/3.webm" type="video/webm"></video><</if>>
<</if>>
<<if ($TrapdoorCaptives.length == 1) and ($Sex is "Male")>>
The $CurrentEnemy falls into the pit, in their confusion the corruption charm in the room causes them to loose control<<set $CurrentCaptive to $CurrentEnemy>><<set $CaptiveSex to "Male">><</if>>
<<if ($TrapdoorCaptives.length == 2) and ($Sex is "Female")>>
<<if $CaptiveSex is "Male">>The $CurrentEnemy falls into the pit with the $CurrentCaptive.
<video autoplay loop>
<source src=$FFImage[$Images] type="video/webm">
</video>
<<else>>
The $CurrentEnemy falls into the pit with the $CurrentCaptive.
<<if $Image == 0>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/4.webm" type="video/webm"></video><</if>>
<<if $Image == 1>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/5.webm" type="video/webm"></video><</if>>
<<if $Image == 2>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/6.webm" type="video/webm"></video><</if>>
<</if>><</if>>
<<if ($TrapdoorCaptives.length == 2) and ($Sex is "Male")>>
<<if $CaptiveSex is "Male">>The $CurrentEnemy falls into the pit with the $CurrentCaptive.
<<else>>
The $CurrentEnemy falls into the pit with the $CurrentCaptive.
<<if $Image == 0>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/7.webm" type="video/webm"></video><</if>>
<<if $Image == 1>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/8.webm" type="video/webm"></video><</if>>
<<if $Image == 2>><video autoplay loop><source src="Images/Castle/Raid/TrapDoor/9.webm" type="video/webm"></video><</if>>
<</if>><</if>>
<</nobr>>
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
</div>
<<set $Time to $Time + 1>>
<div class="text-box">
Pick a girl
<<set $Gold to $Gold - 50>>
The brunette [[woman|brunettegirl]]
<div align="centre">[img[Images/Town/Brothel/2.png]]</div>
The ebony skinned [[woman|darkgirl]]
<div align="centre">[img[Images/Town/Brothel/3.png]]</div>
The redhead [[woman|redheadgirl]]
<div align="centre">[img[Images/Town/Brothel/4.png]]</div>
[[Leave|Tavern]]
<<set $NPCCum to 0>>
<<set $PlayerCum to 0>>
</div>
<<set $HJ to ["Images/Town/Brothel/1/1.webp", "Images/Town/Brothel/1/2.webp", "Images/Town/Brothel/1/3.webp", "Images/Town/Brothel/2/1.webp", "Images/Town/Brothel/2/2.webp", "Images/Town/Brothel/2/3.webp", "Images/Town/Brothel/3/1.webp", "Images/Town/Brothel/3/2.webp", "Images/Town/Brothel/3/3.webp"]>>
<<set $BJ to ["Images/Town/Brothel/1/4.webp", "Images/Town/Brothel/1/5.webp", "Images/Town/Brothel/1/6.webp", "Images/Town/Brothel/2/4.webp", "Images/Town/Brothel/2/5.webp", "Images/Town/Brothel/2/6.webp", "Images/Town/Brothel/3/4.webp", "Images/Town/Brothel/3/5.webp", "Images/Town/Brothel/3/6.webp"]>>
<<set $F to ["Images/Town/Brothel/1/7.webp", "Images/Town/Brothel/1/8.webp", "Images/Town/Brothel/1/9.webp", "Images/Town/Brothel/2/7.webp", "Images/Town/Brothel/2/8.webp", "Images/Town/Brothel/2/9.webp", "Images/Town/Brothel/3/7.webp", "Images/Town/Brothel/3/8.webp", "Images/Town/Brothel/3/9.webp"]>>
<<set $C to ["Images/Town/Brothel/1/10.webp", "Images/Town/Brothel/1/11.webp", "Images/Town/Brothel/1/12.webp", "Images/Town/Brothel/2/10.webp", "Images/Town/Brothel/2/11.webp", "Images/Town/Brothel/2/12.webp", "Images/Town/Brothel/3/10.webp", "Images/Town/Brothel/3/11.webp", "Images/Town/Brothel/3/12.webp"]>>
<<set $M to ["Images/Town/Brothel/1/13.webp", "Images/Town/Brothel/1/14.webp", "Images/Town/Brothel/1/15.webp", "Images/Town/Brothel/2/13.webp", "Images/Town/Brothel/2/14.webp", "Images/Town/Brothel/2/15.webp", "Images/Town/Brothel/3/13.webp", "Images/Town/Brothel/3/14.webp", "Images/Town/Brothel/3/15.webp"]>>
<<set $CG to ["Images/Town/Brothel/1/16.webp", "Images/Town/Brothel/1/17.webp", "Images/Town/Brothel/1/18.webp", "Images/Town/Brothel/2/16.webp", "Images/Town/Brothel/2/17.webp", "Images/Town/Brothel/2/18.webp", "Images/Town/Brothel/3/16.webp", "Images/Town/Brothel/3/17.webp", "Images/Town/Brothel/3/18.webp"]>>
<<set $P to ["Images/Town/Brothel/1/19.webp", "Images/Town/Brothel/1/20.webp", "Images/Town/Brothel/1/22.webp", "Images/Town/Brothel/2/19.webp", "Images/Town/Brothel/2/20.webp", "Images/Town/Brothel/2/22.webp", "Images/Town/Brothel/3/19.webp", "Images/Town/Brothel/3/20.webp", "Images/Town/Brothel/3/22.webp"]>>
<<set $A to ["Images/Town/Brothel/1/21.webp", "Images/Town/Brothel/1/22.webp", "Images/Town/Brothel/1/23.webp", "Images/Town/Brothel/2/21.webp", "Images/Town/Brothel/2/22.webp", "Images/Town/Brothel/2/23.webp", "Images/Town/Brothel/3/21.webp", "Images/Town/Brothel/3/22.webp", "Images/Town/Brothel/3/23.webp"]>>
<<set $O to ["Images/Town/Brothel/1/25.webp", "Images/Town/Brothel/2/25.webp", "Images/Town/Brothel/1/25.webp"]>><<set $Girl to 1>>
<<nobr>>
<div align="right">[img[Images/Town/Brothel/7.png]]</div>
<<set $Img = random(3, 5)>>
<<link "Handjob">><<set $PlayerCum to $PlayerCum + 5>><<set $Position to "HJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Blowjob">><<set $PlayerCum to $PlayerCum + 8>><<set $Position to "BJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Finger">><<set $NPCCum to $NPCCum + 5>><<set $Position to "F">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cunnilingus">><<set $NPCCum to $NPCCum + 15>><<set $Position to "C">><<run Engine.play('Fuck')>><</link>><br>
<<link "Missionary">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "M">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cowgirl">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "CG">><<run Engine.play('Fuck')>><</link>><br>
<<link "Prone">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "P">><<run Engine.play('Fuck')>><</link>><br>
<<link "Anal">><<set $PlayerCum to $PlayerCum + 20>><<set $NPCCum to $NPCCum + 10>><<set $Position to "A">><<run Engine.play('Fuck')>><</link>>
<</nobr>><<set $Girl to 0>>
<<nobr>>
<div align="centre">[img[Images/Town/Brothel/6.png]]</div>
<<set $Img = random(0, 2)>><br>
<<link "Handjob">><<set $PlayerCum to $PlayerCum + 5>><<set $Position to "HJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Blowjob">><<set $PlayerCum to $PlayerCum + 8>><<set $Position to "BJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Finger">><<set $NPCCum to $NPCCum + 5>><<set $Position to "F">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cunnilingus">><<set $NPCCum to $NPCCum + 15>><<set $Position to "C">><<run Engine.play('Fuck')>><</link>><br>
<<link "Missionary">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "M">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cowgirl">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "CG">><<run Engine.play('Fuck')>><</link>><br>
<<link "Prone">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "P">><<run Engine.play('Fuck')>><</link>><br>
<<link "Anal">><<set $PlayerCum to $PlayerCum + 20>><<set $NPCCum to $NPCCum + 10>><<set $Position to "A">><<run Engine.play('Fuck')>><</link>>
<</nobr>><<set $Girl to 2>>
<<nobr>>
<div align="right">[img[Images/Town/Brothel/5.png]]</div>
<<set $Img = random(6, 8)>><br>
<<link "Handjob">><<set $PlayerCum to $PlayerCum + 5>><<set $Position to "HJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Blowjob">><<set $PlayerCum to $PlayerCum + 8>><<set $Position to "BJ">><<run Engine.play('Fuck')>><</link>><br>
<<link "Finger">><<set $NPCCum to $NPCCum + 5>><<set $Position to "F">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cunnilingus">><<set $NPCCum to $NPCCum + 15>><<set $Position to "C">><<run Engine.play('Fuck')>><</link>><br>
<<link "Missionary">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "M">><<run Engine.play('Fuck')>><</link>><br>
<<link "Cowgirl">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "CG">><<run Engine.play('Fuck')>><</link>><br>
<<link "Prone">><<set $PlayerCum to $PlayerCum + 15>><<set $NPCCum to $NPCCum + 20>><<set $Position to "P">><<run Engine.play('Fuck')>><</link>><br>
<<link "Anal">><<set $PlayerCum to $PlayerCum + 20>><<set $NPCCum to $NPCCum + 10>><<set $Position to "A">><<run Engine.play('Fuck')>><</link>>
<</nobr>>
<div class="text-box">
<<nobr>>
<<if ($NPCCum >= 100) and ($Girl == 0)>>
She cums
<div align="centre">[img[$O[$Girl]]]</div><<set $NPCCum to 0>><</if>>
<<if ($NPCCum >= 100) and ($Girl == 1)>>
She cums
<div align="centre">[img[$O[$Girl]]]</div><<set $NPCCum to 0>><</if>>
<<if ($NPCCum >= 100) and ($Girl == 2)>>
She cums
<div align="centre">[img[$O[$Girl]]]</div><<set $NPCCum to 0>><</if>>
Her orgasm:
<progress @value=" $NPCCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress>
<<if ($PlayerCum lt 100) and ($NPCCum lt 100)>>
<<if $Position is "HJ">><div align="centre">[img[$HJ[$Img]]]</div><</if>>
<<if $Position is "BJ">><div align="centre">[img[$BJ[$Img]]]</div><</if>>
<<if $Position is "F">><div align="centre">[img[$F[$Img]]]</div><</if>>
<<if $Position is "C">><div align="centre">[img[$C[$Img]]]</div><</if>>
<<if $Position is "M">><div align="centre">[img[$M[$Img]]]</div><</if>>
<<if $Position is "CG">><div align="centre">[img[$CG[$Img]]]</div><</if>>
<<if $Position is "P">><div align="centre">[img[$P[$Img]]]</div><</if>>
<<if $Position is "A">><div align="centre">[img[$A[$Img]]]</div><</if>>
<</if>>
<<if $PlayerCum >= 100>>
<br><br>Your about to cum!<br><br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('Finish')>><</link>><br>
<<link "Mouth">><<set $Position to "Mouth">><<run Engine.play('Finish')>><</link>><br>
<<link "Creampie">><<set $Position to "Creampie">><<run Engine.play('Finish')>><</link>><br>
<</if>>
<<return "Continue">>
<</nobr>>
</div><<set $Time to $Time + 3>>
<div class="text-box">
<<nobr>>
<<if $Girl == 0>>
<<if $Position is "Face">>
You finish on the whores face
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Face/1.webm" type="video/webm">
</video>
<</if>>
<<if $Position is "Mouth">>
You cum down the whores throat
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Mouth/1.webm" type="video/webm"></video>
<</if>>
<<if $Position is "Creampie">>
You push deep and fill the whore with cum
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Inside/1.webm" type="video/webm"></video>
<</if>>
<</if>>
<<if $Girl == 1>>
<<if $Position is "Face">>
You finish on the whores face
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Face/2.webm" type="video/webm">
</video>
<</if>>
<<if $Position is "Mouth">>
You cum down the whores throat
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Mouth/2.webm" type="video/webm"></video>
<</if>>
<<if $Position is "Creampie">>
You push deep and fill the whore with cum
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Inside/2.webm" type="video/webm"></video>
<</if>>
<</if>>
<<if $Girl == 2>>
<<if $Position is "Face">>
You finish on the whores face
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Face/3.webm" type="video/webm">
</video>
<</if>>
<<if $Position is "Mouth">>
You cum down the whores throat
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Mouth/3.webm" type="video/webm"></video>
<</if>>
<<if $Position is "Creampie">>
You push deep and fill the whore with cum
<video autoplay loop>
<source src="Images/Town/Brothel/Finish/Inside/3.webm" type="video/webm"></video>
<</if>>
<</if>>
<</nobr>>
</div>
[[Leave|Tavern]]Nothing added here yet!
<!--
<<link "add gold">><<set $Gold to $Gold +100>><</link>>
<<link "add stone">><<set $Stone to $Stone +100>><</link>>
<<link "add wood">><<set $Wood to $Wood +100>><</link>>
<<link "add souls">><<set $Souls to $Souls +10>><</link>>
<<link "add health">><<set $PlayerHealth to 100>><</link>>
<<link "add healing potion">><<set $HealingPotion to $HealingPotion + 1>><</link>>
<<link "add minor healing potion">><<set $MinorHealingPotion to $MinorHealingPotion + 1>><</link>>
<<link "add magic potion">><<set $MagicPotion to $MagicPotion + 1>><</link>>
<<link "add energy potion">><<set $EnergyPotion to $EnergyPotion + 1>><</link>>
<<link "Set time to morning">><<set $Time to 1>><</link>>
<<link "add notoriety">><<set $Notoriety to $Notoriety + 10>><</link>>
[[Forest Shack]]
[[Merchant]]
[[LumberMill]]
[[Encounter_Lucy]]
[[Encounter_Alice]]
[[ForestCave]]
[[Crypt|CryptEnterence]]
[[BossCrypt]]
[[SuccubusFightWin]]
[[Encounter_Hunter]]
[[Encounter_Huntress]]
<<link "LucyHouseNightSet">>
<<set $LucyCum to 0>>
<<set $PlayerCum to 0>>
<<set $Position to "Seduce">>
<</link>>
[[LucyHouseNight]]
<<link "Unlock Lucy">><<set $LucyCorrupt to true>><</link>>
<<link "Unlock Alice">><<set $AliceCorrupt to true>><</link>>
<<link "Unlock horse">><<set $OwnesHorse to true>><</link>>
<<link "Capture Hunter">><<run $DungonOccupance.push("Hunter")>><</link>>
<<link "Capture Huntress">><<run $DungonOccupance.push("Huntress")>><</link>>
<<link "Capture Lucy">><<run $DungonOccupance.push("Lucy")>><</link>>
<<link "Capture Alice">><<run $DungonOccupance.push("Alice")>><</link>>
--><div class="text-box">
<<nobr>>
You enter to see Lucy
Corruption:
<progress @value=" $LucyCorruption" max="100"></progress>
<<if $LucyCorruption lt 20>>
[[Corrupt Lucy]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/1.png" width="700" height="700">
</div>
<</if>>
<<if ($LucyCorruption >= 20) and ($LucyCorruption lt 40)>>
[[Corrupt Lucy]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/2.png" width="700" height="700">
</div><</if>>
<<if ($LucyCorruption >= 40) and ($LucyCorruption lt 60)>>
[[Corrupt Lucy]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/3.png" width="700" height="700">
</div><</if>>
<<if ($LucyCorruption >= 60) and ($LucyCorruption lt 100)>>
[[Corrupt Lucy]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/4.png" width="700" height="700">
</div><</if>>
<<if $LucyCorruption >= 100>>
<<if $PlayerSpells.includes("Possess")>>[[Possess|Corrupt Lucy]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/4.png" width="700" height="700">
</div>
<<else>>
You need a more powerfull spell to complete Lucy's corruption [[Leave|Base Intro]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/4/4.png" width="700" height="700">
</div><</if>><</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<set $Time to $Time + 3>>
<<if $LucyCorruption == 0>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/1.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $LucyCorruption == 20>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/2.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $LucyCorruption == 40>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/3.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $LucyCorruption == 60>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/4.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $LucyCorruption == 80>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/5.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $LucyCorruption == 100>>
You cast the possession spell causing lucy to loose herself and let you her ass
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/6.webm" type="video/webm">
</video>
<br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/7.webm" type="video/webm">
</video>
You posess Lucy, turning her into a succubus.
You release her from the Dungeon and give her a [[room|Succubus1]]
<div align="centre">[img[Images/Castle/Dungon/Woman/4/6.png]]</div>
<<run $DungonOccupance.splice($Int, 1)>>
<<set $LucyCorrupt to true>>
<</if>>
<</nobr>>
</div>
<<set $LucyCorruption to $LucyCorruption + 20>><<set $Time to $Time + 1>>
<div class="text-box">
[[Shop|Merchant_Shop]]
[[Sell|Merchant_Sell]]
[[Return|Forrest Explore]]
<div align="center">
<img src="Images/Forrest/Exploring/Merchant/1.png" width="700" height="700">
</div>
<<set $ForestMerchantDiscovered to true>>
</div><div class="text-box">
<<nobr>>
<<if $Gold >= 50>>
<<link "100 Wood - Costs 50 gold">><<set $Gold to $Gold - 50>><<set $Wood to $Wood + 100>><<run Engine.play('Merchant_Shop')>><</link>><<else>>Wood- Costs 50 gold (you cant afford this)<</if>><br><br>
<<if $Gold >= 50>>
<<link "100 Stone - Costs 50 gold">><<set $Gold to $Gold - 50>>><<set $Stone to $Stone + 100>><<run Engine.play('Merchant_Shop')>><</link>><<else>>Stone - Costs 50 gold (you cant afford this)<</if>><br><br>
<<if $Gold >= 200>>
<<link "Horse - Costs 200 gold">><<set $Gold to $Gold - 200>>><<set $OwnesHorse to true>><<run Engine.play('Merchant_Shop')>><</link>><<else>>Horse - Costs 200 gold (you cant afford this)<</if>><br>
<</nobr>>
[[Leave|Merchant]]
</div><div class="text-box">
<<nobr>>
<<if $Wood >= 100>>
<<link "Sell 100 Wood - Worth 50 gold">><<set $Gold to $Gold+ 50>><<set $Wood to $Wood - 100>><<run Engine.play('Merchant_Sell')>><</link>><<else>>You dont have any wood to sell<</if>><br><br>
<<if $Wood >= 100>>
<<link "Sell 100 Stone - Worth 50 gold">><<set $Gold to $Gold + 50>>><<set $Stone to $Stone - 100>><<run Engine.play('Merchant_Sell')>><</link>><<else>>You dont have any stone to sell<</if>><br>
<<if $Pelts >= 1>>
<<link "Sell 1 pelt - Worth 50 gold">><<set $Gold to $Gold + 50>>><<set $Pelts to $Pelts - 1>><<run Engine.play('Merchant_Sell')>><</link>><<else>>You dont have any stone to sell<</if>><br>
<</nobr>>
[[Leave|Merchant]]
</div><<character 'You' 'Images/Player/1.png'>>
<<character 'Lucy' 'Images/Forrest/Encounters/Human/Female/5.png'>>
<<character 'Alice' 'Images/Forrest/Encounters/Human/Female/7.png'>>
<<character 'Unknown' 'Images/Forrest/Encounters/Human/Female/7.png'>>
<<character 'Gnarlak' 'Images/Castle/Gnarlak/1.png'>>
<<character 'Eisheth' 'Images/Forrest/Encounters/Cave/1.png'>>
<<character 'Tender' 'Images/Town/Tavern/2.png'>>
<<character 'Succubus' 'Images/Crypt/Enemy/Succubus/1.png'>>
<<set $Day to 1>>
<<set $Time to 1>>
<<set $PlayerHealth to 100>>
<<set $PlayerMaxMagic to 20>>
<<set $PlayerEnergy to 100>>
<<set $PlayerPower to 5>>
<<set $Cheats to false>>
<<set $BaseLoc to "East">>
<<set $PlayerSpells to ["Heal"]>>
<<set $PlayerMagic to $PlayerMaxMagic>>
<<set $Souls to 1>>
<<set $Notoriety to 0>>
<<set $PlayerMeleeWeapon to "iron sword">>
<<set $PlayerRangedWeapon to "null">>
<<set $MeleeWeaponDamage to 5>>
<<set $MinorHealingPotion to 2>>
<<set $HealingPotion to 0>>
<<set $MagicPotion to 0>>
<<set $EnergyPotion to 2>>
<<set $Pelts to 0>>
<<set $MeleeWeaponDamage to 5>>
<<set $ArmorDefence to 0>>
<<set $MagicDamage to 10>>
<<set $BaseLoc to "North">>
<<set $Gold to 250>>
<<set $Wood to 500>>
<<set $Stone to 500>>
<<set $OwnesHorse to false>>
<<set $DungonSpace to 4>>
<<set $DungonCaptives to 0>>
<<set $DefencesLevel to 1>>
<<set $VaultLevel to 1>>
<<set $DungonOccupance to []>>
<<set $CellCorruption to [0, 0, 0, 0, 0]>>
<<set $CellsCount to 2>>
<<set $Defences to []>>
<<set $DefenceCount to 2>>
<<set $DefenceRoom1 to "null">>
<<set $DefenceRoom2 to "null">>
<<set $DefenceRoom3 to "null">>
<<set $DefenceRoom4 to "null">>
<<set $DefenceRoom5 to "null">>
<<set $AliceCorruption to 0>>
<<set $LucyCorruption to 0>>
<<set $LucyPower to 5>>
<<set $AlicePower to 5>>
<<set $LucyCorrupt to false>>
<<set $AliceCorrupt to false>>
<<set $LucyBrothel to false>>
<<set $AliceBrothel to false>>
<<set $EishethMet to false>>
<<set $LucyMet to false>>
<<set $ForestShackDiscovered to false>>
<<set $ForestMerchantDiscovered to false>>
<<set $LumberMillBuilt to false>>
<<set $LumberStaff to 1>>
<<set $BossFight to false>>
<<set $PlayerEquipment to ["Iron Sword"]>>
<<set $BeingRaided to false>>
<<set $RaidCaptives to 0>>
<<set $Raiders to [
"hunter",
"huntress",
"male knight",
"female knight",
"huntress",
"thief"]>>
<<set $Question to "null">>
<<set $Quests to []>>
<<set $Quest1 to false>>
<<set $Quest2 to false>>
<<set $Quest3 to false>>
<<set $QuestNumber to 1>>
<<set $QuestCloak to false>>
<<set $RiverUnlocked to false>>
<<set $Flower to false>>
<<set $LucyQuest to false>>
<<set $LucQuestFinished to false>>
<<set $VisitedVault to false>>
<<set $VisitedDungeon to false>>
<<set $VisitedChambers to false>>
<<set $VisitedDefences to false>><div class="text-box">
You find a cave..
<<if $EishethMet is false>>
[[Enter|InsideCave]]
[[Leave|Forrest Explore]]
<<else>>
[[Enter|Eisheth]]
[[Leave|Forrest Explore]]<</if>>
<div align="center">
<img src="Images/Forrest/Encounters/Cave/2.png" width="700" height="700">
</div><div class="text-box">
<<Eisheth>>Yes, come to me<</Eisheth>>
[[Continue|Cave2]]
[[Leave|ForestCave]]
</div><div class="text-box">
<<Eisheth>>Deeper<</Eisheth>>
[[Continue|Cave3]]
[[Leave|ForestCave]]
</div><div class="text-box">
<div align="center">
<img src="Images/Forrest/Encounters/Cave/7.png" width="700" height="700">
</div>
<span class='fadeIn'>You stand infront of a pentagram on the ground, surrounded by candles, after stairing at it for what feels like eternity...</span>
<<timed 5s>>
<span class='fadeIn'>You [[pass out|EishethBlow]]</span>
<</timed>>
</div>
<div class="text-box">
<<You>>Whats going on<</You>><br>
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/2.webm" type="video/webm">
</video>
<<Eisheth>>Quiet, give in to me<</Eisheth>><br>
<<You>>What are you doing<</You>><br>
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/1.webm" type="video/webm">
</video>
<<Eisheth>>Cum for me<</Eisheth>><br>
The feeling is overwhelming and you cum
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/3.webm" type="video/webm">
</video>
<<Eisheth>>Gooood<</Eisheth>><br>
<<set $Souls to $Souls - 1>>
You blackout [[agian|EishethWake]]
</div><div class="text-box">
<<set $EishethMet to true>>
You wake up and struggle to stand
<<You>>Where am I<</You>>
[[Look around|Eisheth1]]
</div>
<<set $Time to $Time + 1>>
<div class="text-box">
<<Eisheth>>What do you have for me?<</Eisheth>><br>
[[Trade Souls]]
[[Sell Souls]]
<div align="center">
<img src="Images/Forrest/Encounters/Cave/1.png" width="700" height="700">
</div>
</div>
<div class="text-box">
<<nobr>>
<<if $PlayerPower == 40>>You have reached the maximum power<<elseif $Souls >= 6>>
<<link "Increase power - Costs 5 souls">><<set $Souls to $Souls - 5>> <<set $PlayerPower to $PlayerPower + 5>><<run Engine.play('EishethSale')>><</link>><<else>>You need to capture more souls to increase your power<</if>><br><br>
<<if $PlayerMagic == 100>>You have reached the maximum magic<<elseif $Souls >= 6>>
<<link "Increase Max Magic - Costs 5 souls">><<set $Souls to $Souls - 5>><<set $PlayerMaxMagic to $PlayerMaxMagic + 10>><<set $PlayerMagic to $PlayerMaxMagic>><<run Engine.play('EishethSale')>><</link>><<else>>You need to capture more souls to increase your magic<</if>><br><br>
<<if $Souls >= 4>>
<<link "Set notoriety to 0 - Costs 3 souls">><<set $Souls to $Souls - 3>> <<set $Notoriety to 0>><<run Engine.play('EishethSale')>><</link>><<else>>You need to capture more souls to lower your notoriety<</if>><br><br>
<</nobr>>
[[Leave|ForestCave]]
</div>
<div class="text-box">
<<nobr>>
<<if $Gold >= 50>>
<<link "Minor Healing Potion - Costs 50 gold">><<set $Gold to $Gold - 50>><<set $MinorHealingPotion to $MinorHealingPotion + 1>><<run Engine.play('StoreMisc')>><</link>><<else>>Minor Healing Potion - Costs 50 gold (you cant afford this)<</if>><br><br>
<<if $Gold >= 100>>
<<link "Minor Healing Potion - Costs 100 gold">><<set $Gold to $Gold - 100>><<set $HealingPotion to $HealingPotion + 1>><<run Engine.play('StoreMisc')>><</link>><<else>>Minor Healing Potion - Costs 100 gold (you cant afford this)<</if>><br><br>
<<if $Gold >= 50>>
<<link "Magic Boost Potion - Costs 50 gold">><<set $Gold to $Gold - 50>><<set $MagicPotion to $MagicPotion + 1>><<run Engine.play('StoreMisc')>><</link>><<else>>Magic Boost Potion - Costs 50 gold (you cant afford this)<</if>><br><br>
<<if $Gold >= 50>>
<<link "Energy Boost Potion - Costs 50 gold">><<set $Gold to $Gold - 50>><<set $EnergyPotion to $EnergyPotion + 1>><<run Engine.play('StoreMisc')>><</link>><<else>>Energy Boost Potion - Costs 50 gold (you cant afford this)<</if>><br><br>
[[Leave|Store]]
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $PlayerEquipment.includes("Common Short Sword")>>You own the steel sword<<elseif $Gold >= 200>>
<<link "Common Short Sword (8 damage) - 200 gold">>
<<set $Gold to $Gold - 200>>
<<run $PlayerEquipment.push("Common Short Sword")>>
<<set $PlayerMeleeWeapon to "Common Short Sword">>
<<set $MeleeWeaponDamage to 8>>
<<run Engine.play('StoreWeapons')>>
<</link>>
<<else>>
common Short Sword (8 damage) - 200 gold (you cant afford this)<</if>><br>
<<if $PlayerEquipment.includes("Sharepend Short Sword")>>You own the steel sword<<elseif $Gold >= 350>>
<<link "Sharepend Steel Sword (12 damage) - 350 gold">>
<<set $Gold to $Gold - 350>>
<<run $PlayerEquipment.push("Sharepend Short Sword")>>
<<set $PlayerMeleeWeapon to "Sharepend Short Sword">>
<<set $MeleeWeaponDamage to 12>>
<<run Engine.play('StoreWeapons')>>
<</link>>
<<else>>
SharpendShort Sword (12 damage) - 350 gold (you cant afford this)<</if>><br>
<<if $PlayerEquipment.includes("Claymore")>>You own the steel sword<<elseif $Gold >= 500>>
<<link "Sharepend Steel Sword (15 damage) - 500 gold">>
<<set $Gold to $Gold - 500>>
<<run $PlayerEquipment.push("Claymore")>>
<<set $PlayerMeleeWeapon to "Claymore">>
<<set $MeleeWeaponDamage to 15>>
<<run Engine.play('StoreWeapons')>>
<</link>>
<<else>>
SharpendShort Sword (15 damage) - 500 gold (you cant afford this)<</if>><br>
<</nobr>>
</div>You follow her out of the town into a quieter village. The sun has set, the woman enters her house [[follow her|town house]]
<<set $HouseInt = random(0, 2)>>
<<nobr>>
<<if $HouseInt == 0>>
<<set $House to "Images/Town/Houses/1.png">><</if>>
<<if $HouseInt == 1>>
<<set $House to "Images/Town/Houses/2.png">><</if>>.
<<if $HouseInt == 2>>
<<set $House to "Images/Town/Houses/3.png">><</if>>
<div align="centre">[img[$House]]</div><<else>>You arrive in the local town
[[Tavern]]
[[Store]]
[[Leave|Base Intro]]
<div align="right">[img[Images/Town/1.png]]</div><div class="text-box">
<<nobr>>
<<set $Int to random(0, 2)>>
Huntress orgasm:
<progress @value=" $NPCCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress><br>
<<if $NPCCum >= 100>>
The Huntress
<video autoplay loop>
<source src="Images/Forrest/Fuck/Finish/fcum.webm" type="video/webm">
<<set $NPCCum to 0>>
</video>
<</if>>
<<if ($PlayerCum >= 100) and ($Position != "Face") and ($Position != "Outside") and ($Position != "Inside")>>
Your about to cum<br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('ForrestFuck')>><</link>><br>
<<link "Outside">><<set $Position to "Outside">><<run Engine.play('ForrestFuck')>><</link>><br>
<<link "Inside">><<set $Position to "Inside">><<run Engine.play('ForrestFuck')>><</link>><br>
<</if>>
<<if $Position is "Face">>
<br>You pull out and cum on the huntress's face
<video autoplay loop>
<source src="Images/Forrest/Fuck/Finish/face.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
You finish with the Huntress, you can either [[kill]] or [[capture]] her
<</if>>
<<if ($PlayerCum lt 100) and ($LucyCum lt 100)>>
<<if $Position == "Seduce">>
<br><br>The huntress gives in to the domination spell and starts stripping
<video autoplay loop>
<source src="Images/Forrest/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Position == "BJ">>
The huntress obediently sucks your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/bj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/bj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Fuck/bj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Behind">>
You bend the huntress over and fuck her from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/Behind/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/Behind/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Fuck/Behind/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "CG">>
The huntress gets on top and rides your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cg/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cg/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cg/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Cul">>
You go down on the huntress, enjoying both her holes
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cul/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cul/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Fuck/Cul/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Miss">>
You push the huntress onto her back and fuck her
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/Miss/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/Miss/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Fuck/Miss/2.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Anal">>
You push yourself into Lucy's tight ass
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Fuck/Anal/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Fuck/Anal/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src= "Images/Forrest/Fuck/Anal/2.webm" type="video/webm">
</video><</if>><</if>><</if>>
<<if $PlayerCum lt 100>>
<<link "Blowjob">><<set $Position to "BJ">><<set $PlayerCum to $PlayerCum + 8>>
<<run Engine.play('ForrestFuck')>>
<</link>><br>
<<link "Cunnilingus">><<set $NPCCum to $NPCCum + 10>><<set $Position to "Cul">>
<<run Engine.play('ForrestFuck')>>
<</link>><br>
<<link "Doggy Style">><<set $NPCCum to $NPCCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Behind">>
<<run Engine.play('ForrestFuck')>>
<</link>><br>
<<link "Missionary">><<set $NPCCum to $NPCCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Miss">>
<<run Engine.play('ForrestFuck')>>
<</link>><br>
<<link "Cowgirl">><<set $NPCCum to $NPCCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "CG">>
<<run Engine.play('ForrestFuck')>>
<</link>><br>
<<link "Anal">><<set $NPCCum to $NPCCum + 15>><<set $PlayerCum to $PlayerCum + 20>>
<<set $Position to "Anal">>
<<run Engine.play('ForrestFuck')>>
<</link>>
<</if>>
<</nobr>>
</div> <div class="text-box">
This is your lumbermill you have $LumberStaff slaves working here, and a guide to make sure they do not escape.
<div align="centre">[img[Images/Forrest/Exploring/Mill/1.png]]</div>
<<set $LumberMillBuilt to true>>
[[leave|Forrest Explore]]
<<run $Quests.delete("Build a Lumbermill")>>
</div><div class="text-box">
<<nobr>>
You enter the cell to find $DungonOccupance[$Int]
<<if $DungonOccupance[$Int] == "Lucy">><<link continue>><<run Engine.play('LucyCell')>><</link>><</if>>
<<if $DungonOccupance[$Int] == "Alice">><<link continue>><<run Engine.play('AliceCell')>><</link>><</if>>
<<if $DungonOccupance[$Int] == "Hunter">><<link continue>><<run Engine.play('HunterCell')>><</link>><</if>>
<<if $DungonOccupance[$Int] == "Huntress">><<link continue>><<run Engine.play('HuntressCell')>><</link>><</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
You enter to see Alice
Corruption:
<progress @value=" $AliceCorruption" max="100"></progress>
<<if $AliceCorruption lt 20>>
[[Corrupt Alice]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/2.png" width="700" height="700">
</div>
<</if>>
<<if ($AliceCorruption >= 20) and ($AliceCorruption lt 40)>>
[[Corrupt Alice]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/2.png" width="700" height="700">
</div><</if>>
<<if ($AliceCorruption >= 40) and ($AliceCorruption lt 60)>>
[[Corrupt Alice]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/3.png" width="700" height="700">
</div><</if>>
<<if ($AliceCorruption >= 60) and ($AliceCorruption lt 100)>>
[[Corrupt Alice]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/4.png" width="700" height="700">
</div><</if>>
<<if $AliceCorruption >= 100>>
<<if $PlayerSpells.includes("Possess")>>[[Possess|Corrupt Alice]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/5.png" width="700" height="700">
</div>
<<else>>
You need a more powerfull spell to complete Alice's corruption [[Leave|Base Intro]]
<div align="center">
<img src="Images/Castle/Dungon/Woman/5/4.png" width="700" height="700">
</div><</if>><</if>>
<</nobr>>
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $CurrentEnemy to "Hunter">>
The Hunter is too powerful to corrupt. You can:<br><br>
<<if $LumberMillBuilt is true>>
<<link "Send to lumber mill">><<run $DungonOccupance.splice($Int, 1)>><<set $LumberStaff to $LumberStaff + 1>><<run Engine.play('Dungons')>><</link>>
<</if>><br>
<<link "Drain soul (+1 soul)">><<set $Souls to $Souls + 1>><<run $DungonOccupance.splice($Int, 1)>><<run Engine.play('Dungons')>><</link>><br>
<<if $LucyCorrupt is true>>
<<link "Give to Lucy">><<run $DungonOccupance.splice($Int, 1)>><<set $CurrentEnemy is "Hunter">><<run Engine.play('LucyDungeonFuck')>><</link>>
<</if>><br>
<<if $AliceCorrupt is true>>
<<link "Give to Alice">><<run $DungonOccupance.splice($Int, 1)>><<set $CurrentEnemy is "Hunter">><<run Engine.play('AliceDungeonFuck')>><</link>>
<</if>><br>
<div align="center">
<img src="Images/Castle/Dungon/Men/1.png" width="700" height="700">
</div>
<</nobr>>
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $CurrentEnemy to "Huntress">>
The Huntress is too powerful to corrupt. You can:<br><br>
<<link "Sell to brothel (+100 gold)">><<set $Gold to $Gold + 100>><<run $DungonOccupance.splice($Int, 1)>><<run Engine.play('Dungons')>><</link>><br>
<<link "Drain soul (+1 soul)">><<set $Souls to $Souls+ 1>><<run $DungonOccupance.splice($Int, 1)>><<run Engine.play('Dungons')>><</link>><br>
<<if $LumberMillBuilt is true>>
<<link "Send to lumber mill">><<run Engine.play('Dungons')>><<run $DungonOccupance.splice($Int, 1)>><<set $LumberStaff to $LumberStaff + 1>><</link>>
<</if>><br>
<<if $LucyCorrupt is true>>
<<link "Give to Lucy (increase Lucy's power)">><<set $CurrentEnemy to "Huntress">><<run Engine.play('LucyDungeonFuck')>><</link>>
<</if>><br>
<<if $AliceCorrupt is true>>
<<link "Give to Alice (increase Alice's power)">><<set $CurrentEnemy to "Huntress">><<run Engine.play('AliceDungeonFuck')>><</link>>
<</if>>
<div align="center">
<img src="Images/Castle/Dungon/Woman/1.png" width="700" height="700">
</div>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<set $Time to $Time + 3>>
<<if $AliceCorruption == 0>>
You cast a corruption spell on Lucy while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/5/corrupt/1.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $AliceCorruption == 20>>
You cast a corruption spell on Alice while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/5/corrupt/2.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $AliceCorruption == 40>>
You cast a corruption spell on Alice while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/5/corrupt/3.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $AliceCorruption == 60>>
You cast a corruption spell on Alice while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/5/corrupt/4.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $AliceCorruption == 80>>
You cast a corruption spell on Alice while playing with her, bringing her closer to total obedience
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/5/corrupt/5.webm" type="video/webm">
</video>
[[Leave|Base Intro]]
<</if>>
<<if $AliceCorruption == 100>>
You cast the possession spell causing Alice to loose herself and let you fuck her from behind
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/6.webm" type="video/webm">
</video>
<br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/4/corrupt/7.webm" type="video/webm">
</video>
You posess Alice, turning her into a succubus.
You release her from the Dungeon and give her a [[room|Succubus2]]
<div align="centre">[img[Images/Castle/Dungon/Woman/5/6.png]]</div>
<<run $DungonOccupance.splice($Int, 1)>>
<<set $AliceCorrupt to true>>
<</if>>
<</nobr>>
</div>
<<set $AliceCorruption to $AliceCorruption + 20>> <div class="text-box">
<<nobr>>
Here you can make upgrades to your castle.<br><br>
<<if ($Gold >= 500) and ($Stone >= 300)>>
<<link "Add 1 cell to the dungeon - Costs 500 gold & 300 Stone">><<set $Gold to $Gold - 500>><<set $Stone to $Stone - 300>>
<<set $CellsCount to $CellCount + 1>>
<<run Engine.play('Chambers')>>
<</link>>
<<else>>Add 1 cell to the dungeon - Costs 500 gold & 300 Stone (you dont have enough) <</if>><br>
<<if $DefenceCount lt 5>>
<<link "Add Defence Room - Costs 500 gold & 300 Stone">><<set $Gold to $Gold - 500>><<set $Stone to $Stone - 300>>
<<set $DefenceCount to $DefenceCount + 1>>
<<run Engine.play('Chambers')>>
<</link>>
<<else>>Add Defence Room - Costs 500 gold & 300 Stone (you dont have enough) <</if>><br><br>
[[Leave|Chambers]]
<</nobr>>
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<if $AlicePower != 30>>
<<set $AlicePower to $AlicePower + 5>>
<<else>>
Alice's power is already at its max but has her fun anyway<br>
<</if>>
Alice seduces the man and drains his soul<br>
<<if $CurrentEnemy is "Hunter">>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Alice/1.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Alice/2.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Alice/3.webm" type="video/webm">
</video><br><br>
<</if>>
<<if $CurrentEnemy is "Huntress">>
Alice seducess the woman and they enjoy eachothers bodys
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Alice/1.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Alice/2.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Alice/3.webm" type="video/webm">
</video><br><br>
<</if>>
[[Leave|Base Intro]]
<</nobr>>
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<if $LucyPower != 30>>
<<set $LucyPower to $LucyPower + 5>>
<<else>>
Lucy's power is already at its max but has her fun anyway<br><</if>>
<<if $CurrentEnemy is "Hunter">>
Lucy seduces the man and drains his soul<br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Lucy/1.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Lucy/2.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Men/Lucy/3.webm" type="video/webm">
</video><br><br>
<</if>>
<<if $CurrentEnemy is "Huntress">>
Lucy seducess the woman and they enjoy eachothers bodys
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Lucy/1.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Lucy/2.webm" type="video/webm">
</video><br><br>
<video autoplay loop>
<source src="Images/Castle/Dungon/Woman/Lucy/3.webm" type="video/webm">
</video><br><br>
<</if>>
[[Leave|Base Intro]]
</div><<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $Int to random(0, 2)>>
Alice's orgasm:
<progress @value=" $AliceCum" max="100"></progress><br>
Lucy's orgasm
<progress @value=" $LucyCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress><br>
Which girl are you focusing on:
<<listbox "$Girl" autoselect>>
`<<option "Alice">>`
`<<option "Lucy">>
<</listbox>>
<br><br>
<<if $AliceCum >= 100>>
Alice cum's
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Finish/AliceCum.webm" type="video/webm">
<<set $AliceCum to 0>>
</video>
<</if>>
<<if $LucyCum >= 100>>
Lucy cum's
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Finish/LucyCum.webm" type="video/webm">
<<set $LucyCum to 0>>
</video>
<</if>>
<<if ($PlayerCum >= 100) and ($Position != "Face") and ($Position != "Outside") and ($Position != "Inside")>>
Your about to cum<br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('Succubus3Sum')>><</link>><br>
<<link "Outside">><<set $Position to "Outside">><<run Engine.play('Succubus3Sum')>><</link>><br>
<<link "Inside">><<set $Position to "Inside">><<run Engine.play('Succubus3Sum')>><</link>><br>
<</if>>
<<if $Position is "Face">>
<br>Alice and Lucy kneel infront of you, and you cover them both in cum
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Finish/face.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Outside">><br>
<<if $Girl == "Alice">>You pull out and cum on Alice's pussy<<else>>You pulls out and cum on Lucys pussy before Alice sucks the remaining cum out of you<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Finish/outside.webm" type="video/webm">
</video>
<br>[[Leave|Base Intro]]
<</if>>
<<if $Position is "Inside">><br>
<<if $Girl == "Alice">>You cum inside Alice<<else>>You cum inside Lucy<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Finish/inside.webm" type="video/webm">
</video>
<br> [[Leave|Base Intro]]
<</if>>
<<if ($PlayerCum lt 100) and ($AliceCum lt 100) and ($LucyCum lt 100)>>
<<if $Position == "Seduce">>
<<if $Int == 0>>
<br>Alice stairs at Lucy lustfully as she works her fingers deeper into Lucys pussy
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<br>Alice and Lucy sit on the bed moaning as they play with eachother
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Seduce/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
Lucy sucks her own juces off Alices fingers
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3Sum/Seduce/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "BJ">>
<<if $Int == 0>>
<<if $Girl == "Alice">>You fuck Alice's face while lucy plays with your balls<<else>>You fuck Lucy's face while Alice plays with your balls<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Bj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
Lucy and Alice focus on the head of your cock, kissing and licking it together
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Bj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
<<if $Girl == "Alice">>Lucy kisses you while Alice sucks on your cock<<else>>Alice pulls you in for a kiss while Lucy sucks your cock<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Bj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Behind">>
<<if $Int == 0>>
<<if $Girl == "Alice">>Alice gets on all fours and you push your cock inside her wet pussy, Lucy watches and plays with your balls<<else>>You fuck Lucy from behind while Alice watches<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Behind/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<<if $Girl == "Alice">>You fuck Alice while she eats Lucy's pussy<<else>>You fuck Lucy while she eats Alice's pussy<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Behind/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
You take turns fucking each girl from behind
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Behind/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "CG">>
<<if $Int == 0>>
<<if $Girl == "Alice">>Alice climbs untop of you and slides onto your cock, unsatisfied with watching, Lucy also joins in by sitting on your face<<else>>Lucy climbs untop of you and slides onto your cock, unsatisfied with watching, Alice also joins in by sitting on your face<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cg/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<<if $Girl == "Alice">>Alice climbs untop of you and slides onto your cock, unsatisfied with watching, Lucy also joins in by sitting on your face<<else>>Lucy climbs untop of you and slides onto your cock, unsatisfied with watching, Alice also joins in by sitting on your face<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cg/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
<<if $Girl == "Alice">>You enjoy Lucy grinding on your face while Alice jumps on your cock<<else>>Lucy and Alice ride your cock and face<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cg/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Cul">>
<<if $Int == 0>>
<<if $Girl == "Alice">>You focus your attention of Alice, enjoying her pussy, Lucy joins in and burrys her face in Alice's ass<<else>>Lucy gets on top of you, pushing her pussy into your face while sucking your cock<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cul/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<<if $Girl == "Alice">>Alice rides your face while Lucy sucks your cock<<else>>You pull Lucy onto your face and push your toung into her, while Alice gets between your legs and sucks you<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cul/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
<<if $Girl == "Alice">>Alice pushs you onto your back and sits on your face, she then sucks your cock while Lucy focuses on your balls<<else>>Lucy and Alice suck your cock while you focus on Lucys pussy<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Cul/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Miss">>
<<if $Int == 0>>
<<if $Girl == "Alice">>Alice lays back while you push youself into her<<else>>You push Lucy back and fuck her, while Alice pins her down by sitting on her face<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Miss/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<<if $Girl == "Alice">>You fuck Alice on her back while Lucy watches<<else>>You fuck Lucy hard while Alice plays with her<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Miss/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
<<if $Girl == "Alice">>You take turns fucking Alice's pussy then Lucys mouth<<else>>Alice eats Lucys pussy while you fuck her slowly<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Miss/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Anal">>
<<if $Int == 0>>
<<if $Girl == "Alice">>You fuck Alice's tight ass while Lucy watches<<else>>You fuck Lucy's tight ass while Alice watches<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Anal/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>>
<<if $Girl == "Alice">>You fuck Alice's tight ass while Lucy eats her pussy<<else>>You fuck Lucy's tight ass while Alice eats her pussy<</if>>
<video autoplay loop>
<source src="Images/Castle/Chambers/Sex/3sum/Anal/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>>
<<if $Girl == "Alice">>Lucy lubes your cock with her mout before you fuck Alice's ass<<else>>Alice lubes your cock with her mout before you fuck Lucy's ass<</if>>
<video autoplay loop>
<source src= "Images/Castle/Chambers/Sex/3sum/Anal/3.webm" type="video/webm">
</video><</if>><</if>><</if>>
<<if $PlayerCum lt 100>>
<<link "Blowjob">><<set $Position to "BJ">><<set $PlayerCum to $PlayerCum + 5>>
<<run Engine.play('Succubus3Sum')>>
<</link>><br>
<<link "Cunnilingus">>
<<if $Girl == "Alice">><<set $AliceCum to $AliceCum + 10>><</if>>
<<if $Girl == "Lucy">><<set $LucyCum to $LucyCum + 10>><</if>>
<<set $Position to "Cul">>
<<run Engine.play('Succubus3Sum')>>
<</link>><br>
<<link "Doggy Style">>
<<if $Girl == "Alice">><<set $AliceCum to $AliceCum + 15>><</if>>
<<if $Girl == "Lucy">><<set $LucyCum to $LucyCum + 15>><</if>>
<<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Behind">>
<<run Engine.play('Succubus3Sum')>>
<</link>><br>
<<link "Missionary">>
<<if $Girl == "Alice">><<set $AliceCum to $AliceCum + 15>><</if>>
<<if $Girl == "Lucy">><<set $LucyCum to $LucyCum + 15>><</if>>
<<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Miss">>
<<run Engine.play('Succubus3Sum')>>
<</link>><br>
<<link "Cowgirl">>
<<if $Girl == "Alice">><<set $AliceCum to $AliceCum + 15>><</if>>
<<if $Girl == "Lucy">><<set $LucyCum to $LucyCum + 15>><</if>>
<<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "CG">>
<<run Engine.play('Succubus3Sum')>>
<</link>><br>
<<link "Anal">>
<<if $Girl == "Alice">><<set $AliceCum to $AliceCum + 15>><</if>>
<<if $Girl == "Lucy">><<set $LucyCum to $LucyCum + 15>><</if>>
<<set $PlayerCum to $PlayerCum + 20>>
<<set $Position to "Anal">>
<<run Engine.play('Succubus3Sum')>>
<</link>>
<</if>>
<</nobr>>
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $DefenceRoom3 is "null">>
This Room is empty, you can build a trap here...<br><br>
Trap Door (Costs 400 Wood)<br>
<<if $Wood >= 400>>
<<link "Build">>
<<set $Wood to $Wood - 400>>
<<set $DefenceRoom3 to "Trap Door">>
<<run Engine.play('DefenceRoom3')>>
<<set $Room3Stats to [1, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Arrow Trap (Costs 200 Wood and 200 Stone)<br>
<<if ($Wood >= 200) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 200>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom3 to "Arrow Trap">>
<<run Engine.play('DefenceRoom3')>>
<<set $Room3Stats to [20, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Spider Lair (Costs 300 Wood and 200 Stone)
<<if ($Wood >= 300) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 300>>
<<set $Stone to $Stone - 200>>
<set $DefenceRoom3 to "Spider Lair">>
<<set $Room3Stats to [1, 20, 0]>>
<<run Engine.play('DefenceRoom3')>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Theif's Lure (Costs 400 Gold)
<<if $Gold >= 400>>
<<link "Build">>
<<set $Gold to $Gold - 400>>
<set $DefenceRoom3 to "Theif's Lure">>
<<run Engine.play('DefenceRoom3')>>
<<set $Room3Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Guardian (200 Gold 300 Stone)
<<if ($Gold >= 200) and ($Stone >= 300)>>
<<link "Build">>
<<set $Gold to $Gold - 200>>
<<set $Stone to $Stone - 300>>
<set $DefenceRoom3 to "Guardian">>
<<run Engine.play('DefenceRoom3')>>
<<set $Room3Stats to [5, 0, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><</if>><br>
<<if $DefenceRoom3 is "Trap Door">>
You have a trap door in this room.
<div align="center">
<img src="Images/Castle/Defences/Arrow_Trap.png" widt" width="700" height="700">
</div>
<</if>><br>
<<if $DefenceRoom3 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="right">[img[Images/Castle/Defences/Arrow_Trap.png]]</div>
<</if>><br>
<<if $DefenceRoom3 is "Spider Lair">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><br>
<<if $DefenceRoom3 is "Thrif's Lure">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Thrif's_Lure.png]]</div>
<</if>><br>
<<if $DefenceRoom3 is "Demon Cage">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Demon.png]]</div>
<</if>><br>
<<if $DefenceRoom3 is "Lucy">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/4/7.png]]</div>
<</if>><br>
<<if $DefenceRoom3 is "Alice">>
Alice will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/5/11.png]]</div>
<</if>><br>
[[Return|Defences]] <br><br>
<<link "Reset Room">><<set $DefenceRoom1 to "null">><<run Engine.play('DefenceRoom1')>><</link>>
<</nobr>>
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $DefenceRoom4 is "null">>
This Room is empty, you can build a trap here...<br><br>
Trap Door (Costs 400 Wood)<br>
<<if $Wood >= 400>>
<<link "Build">>
<<set $Wood to $Wood - 400>>
<<set $DefenceRoom4 to "Trap Door">>
<<run Engine.play('DefenceRoom4')>>
<<set $Room4Stats to [1, 20, 0]>>
<</link>>
><<else>>
You cant afford this
<</if>><br>
Arrow Trap (Costs 200 Wood and 200 Stone)<br>
<<if ($Wood >= 200) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 200>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom4 to "Arrow Trap">>
<<run Engine.play('DefenceRoom4')>>
<<set $Room4Stats to [20, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Spider Lair (Costs 300 Wood and 200 Stone)
<<if ($Wood >= 300) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 300>>
<<set $Stone to $Stone - 200>>
<set $DefenceRoom4 to "Spider Lair">>
<<run Engine.play('DefenceRoom4')>>
<<set $Room4Stats to [1, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Theif's Lure (Costs 400 Gold)
<<if $Gold >= 400>>
<<link "Build">>
<<set $Gold to $Gold - 400>>
<set $DefenceRoom4 to "Theif's Lure">>
<<run Engine.play('DefenceRoom4')>>
<<set $Room4Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Demon Cage (200 Gold 300 Stone)
<<if ($Gold >= 200) and ($Stone >= 300)>>
<<link "Build">>
<<set $Gold to $Gold - 200>>
<<set $Stone to $Stone - 300>>
<set $DefenceRoom4 to "Demon Cage">>
<<run Engine.play('DefenceRoom4')>>
<<set $Room4Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><</if>><br>
<<if $DefenceRoom4 is "Trap Door">>
You have a trap door in this room.
<div align="right">[img[Images/Castle/Defences/Trap_Door.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="right">[img[Images/Castle/Defences/Arrow_Trap.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Spider Lair">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Thrif's Lure">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Thrif's_Lure.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Demon Cage">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Demon.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Lucy">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/4/7.png]]</div>
<</if>><br>
<<if $DefenceRoom4 is "Alice">>
Alice will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/5/11.png]]</div>
<</if>><br>
[[Return|Defences]] <br><br>
<<link "Reset Room">><<set $DefenceRoom1 to "null">><<run Engine.play('DefenceRoom1')>><</link>>
<</nobr>>
</div><<set $Time to $Time + 2>>
<div class="text-box">
<<nobr>>
<<if $DefenceRoom5 is "null">>
This Room is empty, you can build a trap here...<br><br>
Trap Door (Costs 400 Wood)<br>
<<if $Wood >= 400>>
<<link "Build">>
<<set $Wood to $Wood - 400>>
<<set $DefenceRoom5 to "Trap Door">>
<<run Engine.play('DefenceRoom5')>>
<<set $Room5Stats to [1, 20, 0]>>
<</link>>
><<else>>
You cant afford this
<</if>><br>
Arrow Trap (Costs 200 Wood and 200 Stone)<br>
<<if ($Wood >= 200) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 200>>
<<set $Stone to $Stone - 200>>
<<set $DefenceRoom5 to "Arrow Trap">>
<<run Engine.play('DefenceRoom5')>>
<<set $Room5Stats to [20, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Spider Lair (Costs 300 Wood and 200 Stone)
<<if ($Wood >= 300) and ($Stone >= 200)>>
<<link "Build">>
<<set $Wood to $Wood - 300>>
<<set $Stone to $Stone - 200>>
<set $DefenceRoom5 to "Spider Lair">>
<<run Engine.play('DefenceRoom5')>>
<<set $Room5Stats to [1, 20, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Theif's Lure (Costs 400 Gold)
<<if $Gold >= 400>>
<<link "Build">>
<<set $Gold to $Gold - 400>>
<set $DefenceRoom5 to "Theif's Lure">>
<<run Engine.play('DefenceRoom5')>>
<<set $Room5Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><br>
Demon Cage (200 Gold 300 Stone)
<<if ($Gold >= 200) and ($Stone >= 300)>>
<<link "Build">>
<<set $Gold to $Gold - 200>>
<<set $Stone to $Stone - 300>>
<set $DefenceRoom5 to "Demon Cage">>
<<run Engine.play('DefenceRoom5')>>
<<set $Room5Stats to [20, 50, 0]>>
<</link>>
<<else>>
You cant afford this
<</if>><</if>><br>
<<if $DefenceRoom5 is "Trap Door">>
You have a trap door in this room.
<div align="right">[img[Images/Castle/Defences/Trap_Door.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Arrow Trap">>
You have an arrow trap in this room.
<div align="right">[img[Images/Castle/Defences/Arrow_Trap.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Spider Lair">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Spider.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Thrif's Lure">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Thrif's_Lure.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Demon Cage">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Defences/Demon.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Lucy">>
Lucy will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/4/7.png]]</div>
<</if>><br>
<<if $DefenceRoom5 is "Alice">>
Alice will guard this room at night.
<div align="right">[img[Images/Castle/Dungon/Woman/5/11.png]]</div>
<</if>><br>
[[Return|Defences]] <br><br>
<<link "Reset Room">><<set $DefenceRoom1 to "null">><<run Engine.play('DefenceRoom1')>><</link>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $DemonHealth gt 0>>
Guardian's Health:<br>
<progress @value="$DemonHealth" max="100"></progress><br><br>
Enemy's Health:<br>
<progress @value="$EnemyHealth" max="100"></progress><br><br>
<<set $Damage to $Room1Stats[0] + 10>>
The guardian attacks the $CurrentEnemy causing $Damage damge.<br>
<<set $EnemyHealth to $EnemyHealth - $Damage>>
<<if $EnemyHealth <= 0>>The $CurrentEnemy colapse's and dies
<<set $RaidersNumber to $RaidersNumber - 1>>
[[Continue|Raid]]
<<else>>
[[Continue|EnemyStrikeDemon]]
<</if>>
<div align="right">[img[Images/Castle/Defences/Demon.png]]</div>
<<else>>
<<if ($DemonHealth lt 1) and ($WhichRoom is 1)>> The $CurrentEnemy defeats the guardian and moves on [[Continue|Defence2]] <</if>>
<<if ($DemonHealth lt 1) and ($WhichRoom is 2)>> The $CurrentEnemy defeats the guardian and moves on [[Continue|Defence3]]<</if>>
<<if ($DemonHealth lt 1) and ($WhichRoom is 3)>> The $CurrentEnemy defeats the guardian and moves on [[Continue|Defence4]]<</if>>
<<if ($DemonHealth lt 1) and ($WhichRoom is 4)>> The $CurrentEnemy defeats the guardian and moves on [[Continue|Defence5]]<</if>><</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<set $EnemyDamage = random($EnemyMin, $EnemyMax)>>
<<set $DemonHealth to $DemonHealth - $EnemyDamage>>
The $CurrentEnemy strikes the guardian with their $EnemyWeapon causing $EnemyDamage
[[Continue|DemonCombat]]
<div align="right">[img[$ImagePath]]</div>
<</nobr>>
</div>[[EXIT|Base Intro]]
<<link "add gold">><<set $Gold to $Gold +100>><<run Engine.play('Cheats')>><</link>>
<<link "add stone">><<set $Stone to $Stone +100>><<run Engine.play('Cheats')>><</link>>
<<link "add wood">><<set $Wood to $Wood +100>><<run Engine.play('Cheats')>><</link>>
<<link "add souls">><<set $Souls to $Souls +1>><<run Engine.play('Cheats')>><</link>>
<<link "add health">><<set $PlayerHealth to 100>><<run Engine.play('Cheats')>><</link>>
<<link "add healing potion">><<set $HealingPotion to $HealingPotion + 1>><</link>>
<<link "add minor healing potion">><<set $MinorHealingPotion to $MinorHealingPotion + 1>><</link>>
<<link "add magic potion">><<set $MagicPotion to $MagicPotion + 1>><</link>>
<<link "add energy potion">><<set $EnergyPotion to $EnergyPotion + 1>><</link>>
<<link "Add notoriety">><<set $Notoriety to $Notoriety + 10>><<run Engine.play('Cheats')>><</link>>
<<link "Lower notoriety">><<set $Notoriety to $Notoriety - 10>><<run Engine.play('Cheats')>><</link>>
[[Forest Shack]]
[[Merchant]]
[[LumberMill]]
[[Encounter_Lucy]]
[[Encounter_Alice]]
[[ForestCave]]
[[Crypt|CryptEnterence]]
[[Encounter_Hunter]]
[[Encounter_Huntress]]
<<link "Unlock Lucy">><<set $LucyCorrupt to true>><<run Engine.play('Cheats')>><</link>>
<<link "Unlock Alice">><<set $AliceCorrupt to true>><<run Engine.play('Cheats')>><</link>>
<<link "Unlock horse">><<set $OwnesHorse to true>><<run Engine.play('Cheats')>><</link>>
<<link "Capture Hunter">><<run $DungonOccupance.push("Hunter")>><<run Engine.play('Cheats')>><</link>>
<<link "Capture Huntress">><<run $DungonOccupance.push("Huntress")>><<run Engine.play('Cheats')>><</link>>
<<link "Capture Lucy">><<run $DungonOccupance.push("Lucy")>><<run Engine.play('Cheats')>><</link>>
<<link "Capture Alice">><<run $DungonOccupance.push("Alice")>><<run Engine.play('Cheats')>><</link>>
[[Quests]]
[[Inventory]]
<<if $Cheats is true>><hr>[[Cheats]]<</if>>
[[Roadmap]]
[[Stuck?|Base Intro]] <p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Quests</p><br>
<<for _item range $Quests>>
Quest $QuestNumber
<<print _item>><br><br>
<<set $QuestNumber to $QuestNumber + 1>>
<</for>>
<<return "Close">><<set $Time to $Time + 10>>
<div class="text-box">
<<nobr>>
You find Lucys house in a clearing in the woods
<div align="center">
<img src="Images/Forrest/Exploring/Lucy House/1.png" width="700" height="700">
</div>
<<if $Flower is false>>
You see Lucy sat outside the house<br><br>
<<Lucy>>It you! Did you find the flower I was looking for?<</Lucy>><br>
<<You>>Not yet<</You>><br>
<<Lucy>>Ok, well if you find it, I would be very grateful! Rember its a black flower with white tips on the petals<</Lucy>><br>
<<else>>
You see Lucy sat outside the house<br><br>
<<Lucy>>It you! Did you find the flower I was looking for?<</Lucy>><br><br>
You retrieve the flower from your pouch<br><br>
<<You>>Of course! I have it here<</You>><br>
<<Lucy>>You found it! Thank you so much, I can take it to my farther in the town tomorrow. Please take this gold as a thanks<</Lucy>><br>
+ 20 Gold
<<set $Gold to Gold + 20>>
<<You>>(That wont be the only thing you give me)<</You>><br>
<<You>>Thank you, I should be going have a fun night<</You>><br>
<<Lucy>>Good Bye!<</Lucy>><br><br>
You turn away from Lucy and walk back towards the forest
<<Lucy>>I should return to the [[castle|Base Intro]] its getting dark<</Lucy>><br><br>
<<set $Flower to false>>
<<set $LucyQuest to true>>
<</if>>
<</nobr>>
</div><p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Help Section</p><br>
<<return "Close">><div class="text-box">
<<nobr>>
Current Weapon: $PlayerMeleeWeapon <br><br>
Minor Healing Potions: $MinorHealingPotion <br>
<<if $MinorHealingPotion gt 0>>
<<if $PlayerHealth + 20 <= 100>><<link "drink">><<set $PlayerHealth to $PlayerHealth + 20>><<set $MinorHealingPotion to $MinorHealingPotion - 1>><<run Engine.play('Inventory')>><</link>>
<<else>>
<<link "drink">><<set $PlayerHealth to 100>><<run Engine.play('Inventory')>><<<</link>>
<</if>><</if>><br><br>
Normal Healing Potions: $HealingPotion <br>
<<if $HealingPotion gt 0>>
<<if $PlayerHealth + 50 <= 100>><<link "drink">><<set $PlayerHealth to $PlayerHealth + 50>><<set $HealingPotion to $HealingPotion - 1>><<run Engine.play('Inventory')>><</link>>
<<else>>
<<link "drink">><<set $PlayerHealth to 100>><<run Engine.play('Inventory')>><<<</link>>
<</if>><</if>><br><br>
Magic Boosting Potions: $MagicPotion<br>
<<if $MagicPotion gt 0>>
<<if $PlayerMagic + 50 <= $PlayerMaxMagic>><<link "drink">><<set $PlayerMagic to $PlayerMagic + 50>><<set $MagicPotion to $MagicPotion - 1>><<run Engine.play('Inventory')>><</link>>
<<else>>
<<link "drink">><<set $PlayerMagic to $PlayerMaxMagic>><<run Engine.play('Inventory')>><<<</link>>
<</if>><</if>><br><br>
Energy Potions: $EnergyPotion<br>
<<if $EnergyPotion gt 0>>
<<if $PlayerEnergy + 50 <= 100>><<link "drink">><<set $PlayerEnergy to $PlayerEnergy + 50>><<set $EnergyPotion to $EnergyPotion - 1>><<run Engine.play('Inventory')>><</link>>
<<else>>
<<link "drink">><<set $PlayerEnergy to 100>><<run Engine.play('Inventory')>><<<</link>>
<</if>><</if>><br><br><br>
Pelts: $Pelts<br><br>
<<if $Flower is false>> <<else>> You have a flower for Lucy<</if>>
<<return "Close">>
<</nobr>>
</div><p style="font-family:Arial;font-size:22px;font-style:normal;font-weight:normal;color:#FFFFFF;">Future Updates Roadmap 29/07/2024</p><br>
Brothel Managment - Purchase and manage the town brothel, purchasing improvments and girls.
Control other chariters - Play as other (female) chariters who you can meet in this version
Improve Crypts - increase the amount of crypts, the syle and improve the gameplay
Add more quests - Alice to get quest first
Add the mountains
Improve the woods area
<<return "Close">><<if $TrapdoorCaptives == 1>>
<<if $TrapDoorCaptivesSex[0] == "Male">>1 man<</if>>
<<if $TrapDoorCaptivesSex[0] == "Female">>1 woman<</if>>
<</if>>
<<if $TrapdoorCaptives == 2>>
<<if ($TrapDoorCaptivesSex.includes("Male")) and ($TrapDoorCaptivesSex.includes("Female"))>>man and woman<</if>>
<<if ($TrapDoorCaptivesSex[0] is "Female") and ($TrapDoorCaptivesSex[1] is "Female")>>2 woman<</if>>
<<if ($TrapDoorCaptivesSex[0] is "Male") and ($TrapDoorCaptivesSex[1] is "Male")>>2 men<</if>>
<</if>><div class="text-box">
You stand infront of the enterance of a crypt
[[Enter|Crypt1]]
[[Leave|Forrest Explore]]
</div>
<<set $Crypt to true>>
<<set $CryptLevel to 0>>
<<set $Chamber1 to false>>
<<set $Chamber2 to false>>
<<set $Chamber3 to false>>
<<set $Chamber4 to false>>
<<set $Crypt1Won to false>>
<<set $Crypt2Won to false>>
<<set $Crypt3Won to false>>
<<set $Crypt4Won to false>>
<<set $BossFight to false>>
<<set $NPCCum to 0>>
<div class="text-box">
<<nobr>>
<<set $CryptLevel to 1>>
<<set $Route = random(0, 1)>>
<<if $Crypt1Won is false>>
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 3)>>
<<if $EncounterHappen <= 3>>
<<if $WhichEncounter is 0>>
<<set $CurrentEnemy to "zombie">>
<<set $ImagePath to "Images/Crypt/Enemy/Zombie/4.png">><</if>>
<<if $WhichEncounter is 1>>
<<set $CurrentEnemy to "skeleton">>
<<set $ImagePath to "Images/Crypt/Enemy/Skell/3.png">><</if>>
<<if $WhichEncounter is 2>>
<<set $CurrentEnemy to "ghoul">>
<<set $ImagePath to "Images/Crypt/Enemy/Ghoul/1.png">><</if>>
You Encounter a $CurrentEnemy<br>
<div align="center">[img[$ImagePath]]</div>
<<set $EnemyHealth to 50>>
<<set $EnemyMin to 10>>
<<set $EnemyMax to 15>>
<<set $EnemyWeapon to "sword">>
<<set $Crypt1Won to true>>
[[Fight|Combat]]
<<else>>
<<if $Route == 0>>
[[Go left|Crypt2]]<br>
[[Go Right|Chamber1]]
<<else>>
[[Go left|Chamber1]]<br>
[[Go Right|Crypt2]]
<</if>><</if>>
<<else>>
<<if $Route == 0>>
[[Go left|Crypt2]]<br>
[[Go Right|Chamber1]]
<<else>>
[[Go left|Chamber1]]
[[Go Right|Crypt2]]
<</if>>
<</if>>
<</nobr>>
</div> <div class="text-box">
<<nobr>>
<<set $CryptLevel to 2>>
<<set $Route = random(0, 1)>>
<<if $Crypt2Won is false>>
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 3)>>
<<if $EncounterHappen <= 3>>
<<if $WhichEncounter is 0>>
<<set $CurrentEnemy to "zombie">>
<<set $ImagePath to "Images/Crypt/Enemy/Zombie/4.png">>
<</if>>
<<if $WhichEncounter is 1>>
<<set $CurrentEnemy to "skeleton">>
<<set $ImagePath to "Images/Crypt/Enemy/Skell/3.png">>
<</if>>
<<if $WhichEncounter is 2>>
<<set $CurrentEnemy to "ghoul">>
<<set $ImagePath to "Images/Crypt/Enemy/Ghoul/1.png">>
<</if>>
You Encounter a $CurrentEnemy<br>
<div align="center">[img[$ImagePath]]</div>
<<set $EnemyHealth to 50>>
<<set $EnemyMin to 10>>
<<set $EnemyMax to 15>>
<<set $EnemyWeapon to "sword">>
<<set $Crypt2Won to true>>
[[Fight|Combat]]
<<else>>
<<if $Route == 0>>
[[Go left|Crypt3]]<br>
[[Go Right|Chamber2]]
<<else>>
[[Go left|Chamber2]]<br>
[[Go Right|Crypt3]]
<</if>><</if>>
<<else>>
<<if $Route == 0>>
[[Go left|Crypt3]]<br>
[[Go Right|Chamber2]]
<<else>>
[[Go left|Chamber2]]<br>
[[Go Right|Crypt3]]
<</if>>
<</if>>
<</nobr>>
</div>
<div class="text-box">
<<nobr>>
<<if $Chamber1 is false>>
You enter a small chamber and find a chest
You can open the chest of leave:
<<link "Open the chest">><<set $Chamber1 to true>><<run Engine.play('Chamber1')>><</link>>
Or [[leave|Crypt2]]
<<else>>
<<set $ChestFind = random(0, 3)>>
<<if $ChestFind is 0>>
You open the chest and find 100 gold
<<set $Gold to $Gold + 100>>
[[Leave|Crypt2]]
<</if>>
<<if $ChestFind is 1>>
You find a minior healing potion
<<set $MinorHealingPotion to $MinorHealingPotion + 1>>
[[Leave|Crypt2]]
<</if>>
<<if $ChestFind is 2>>
You find a magic boosting potion
<<set $MagicPotion to $MagicPotion + 1>>
[[Leave|Crypt2]]
<<if $ChestFind is 3>>
You find an energy boosting potion
<<set $EnergyPotion to $EnergyPotion + 1>>
[[Leave|Crypt2]]
<</if>>
<div align="center">
<img src="Images/Crypt/Chest.png" width="700" height="700">
</div>
<</nobr>>
</div> <div class="text-box">
<<nobr>>
<<set $CryptLevel to 3>>
<<set $Route = random(0, 1)>>
<<if $Crypt3Won is false>>
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 3)>>
<<if $EncounterHappen <= 3>>
<<if $WhichEncounter is 0>>
<<set $CurrentEnemy to "zombie">>
<<set $ImagePath to "Images/Crypt/Enemy/Zombie/4.png">>
<</if>>
<<if $WhichEncounter is 1>>
<<set $CurrentEnemy to "skeleton">>
<<set $ImagePath to "Images/Crypt/Enemy/Skell/3.png">>
<</if>>
<<if $WhichEncounter is 2>>
<<set $CurrentEnemy to "ghoul">>
<<set $ImagePath to "Images/Crypt/Enemy/Ghoul/1.png">>
<</if>>
You Encounter a $CurrentEnemy<br>
<div align="center">[img[$ImagePath]]</div>
<<set $EnemyHealth to 50>>
<<set $EnemyMin to 10>>
<<set $EnemyMax to 15>>
<<set $EnemyWeapon to "sword">>
<<set $Crypt3Won to true>>
[[Fight|Combat]]
<<else>>
<<if $Route == 0>>
[[Go left|Crypt4]]<br>
[[Go Right|Chamber3]]
<<else>>
[[Go left|Chamber3]]<br>
[[Go Right|Crypt4]]
<</if>><</if>>
<<else>>
<<if $Route == 0>>
[[Go left|Crypt4]]
[[Go Right|Chamber3]]
<<else>>
[[Go left|Chamber3]]
[[Go Right|Crypt4]]
<</if>>
<</if>>
<<nobr>>
</div>
<div class="text-box">
<<nobr>>
<<if $Chamber1 is false>>
You enter a small chamber and find a chest
You can open the chest of leave:
<<link "Open the chest">><<set $Chamber1 to true>><<run Engine.play('Chamber1')>><</link>>
Or [[leave|Crypt3]]
<<else>>
<<set $ChestFind = random(0, 3)>>
<<if $ChestFind is 0>>
You open the chest and find 100 gold
<<set $Gold to $Gold + 100>>
[[Leave|Crypt3]]
<</if>>
<<if $ChestFind is 1>>
You find a minior healing potion
<<set $MinorHealingPotion to $MinorHealingPotion + 1>>
[[Leave|Crypt3]]
<</if>>
<<if $ChestFind is 2>>
You find a magic boosting potion
<<set $MagicPotion to $MagicPotion + 1>>
[[Leave|Crypt3]]
<<if $ChestFind is 3>>
You find an energy boosting potion
<<set $EnergyPotion to $EnergyPotion + 1>>
[[Leave|Crypt3]]
<</if>>
<div align="center">
<img src="Images/Crypt/Chest.png" width="700" height="700">
</div>
<</nobr>>
</div> <div class="text-box">
<<nobr>>
<<set $CryptLevel to 4>>
<<if $Crypt4Won is false>>
<<set $Route = random(0, 1)>>
<<set $EncounterHappen = random(0, 9)>>
<<set $WhichEncounter = random(0, 3)>>
<<if $WhichEncounter is 0>>
<<set $CurrentEnemy to "zombie">>
<<set $ImagePath to "Images/Crypt/Enemy/Zombie/4.png">>
<</if>>
<<if $WhichEncounter is 1>>
<<set $CurrentEnemy to "skeleton">>
<<set $ImagePath to "Images/Crypt/Enemy/Skell/3.png">>
<</if>>
<<if $WhichEncounter is 2>>
<<set $CurrentEnemy to "ghoul">>
<<set $ImagePath to "Images/Crypt/Enemy/Ghoul/1.png">>
<</if>>
You Encounter a $CurrentEnemy<br>
<div align="center">[img[$ImagePath]]</div>
<<set $EnemyHealth to 50>>
<<set $EnemyMin to 10>>
<<set $EnemyMax to 15>>
<<set $EnemyWeapon to "sword">>
<<set $Crypt4Won to true>>
[[Fight|Combat]]
<<else>>
<<if $Route == 0>>
[[Go left|BossCrypt]]<br>
[[Go Right|Chamber4]]
<<else>>
[[Go left|Chamber4]]<br>
[[Go Right|BossCrypt]]
<</if>><</if>>
<<else>>
<<if $Route == 0>>
[[Go left|BossCrypt]]<br>
[[Go Right|Chamber4]]
<<else>>
[[Go left|Chamber4]]<br>
[[Go Right|BossCrypt]]
<</if>>
<</if>>
<</nobr>>
</div>
<div class="text-box">
<<nobr>>
<<if $Chamber1 is false>>
You enter a small chamber and find a chest
You can open the chest of leave:
<<link "Open the chest">><<set $Chamber1 to true>><<run Engine.play('Chamber1')>><</link>>
Or [[leave|Crypt4]]
<<else>>
<<set $ChestFind = random(0, 3)>>
<<if $ChestFind is 0>>
You open the chest and find 100 gold
<<set $Gold to $Gold + 100>>
[[Leave|Crypt4]]
<</if>>
<<if $ChestFind is 1>>
You find a minior healing potion
<<set $MinorHealingPotion to $MinorHealingPotion + 1>>
[[Leave|Crypt4]]
<</if>>
<<if $ChestFind is 2>>
You find a magic boosting potion
<<set $MagicPotion to $MagicPotion + 1>>
[[Leave|Crypt4]]
<<if $ChestFind is 3>>
You find an energy boosting potion
<<set $EnergyPotion to $EnergyPotion + 1>>
[[Leave|Crypt4]]
<</if>>
<div align="center">
<img src="Images/Crypt/Chest.png" width="700" height="700">
</div>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $Chamber1 is false>>
You enter a small chamber and find a chest
You can open the chest of leave:
<<link "Open the chest">><<set $Chamber1 to true>><<run Engine.play('Chamber1')>><</link>>
Or [[leave|BossCrypt]]
<<else>>
<<set $ChestFind = random(0, 3)>>
<<if $ChestFind is 0>>
You open the chest and find 100 gold
<<set $Gold to $Gold + 100>>
[[Leave|BossCrypt]]
<</if>>
<<if $ChestFind is 1>>
You find a minior healing potion
<<set $MinorHealingPotion to $MinorHealingPotion + 1>>
[[Leave|BossCrypt]]
<</if>>
<<if $ChestFind is 2>>
You find a magic boosting potion
<<set $MagicPotion to $MagicPotion + 1>>
[[Leave|BossCrypt]]
<<if $ChestFind is 3>>
You find an energy boosting potion
<<set $EnergyPotion to $EnergyPotion + 1>>
[[Leave|BossCrypt]]
<</if>>
<div align="center">
<img src="Images/Crypt/Chest.png" width="700" height="700">
</div>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $BossFight is false>>
You enter a large chamber to find a succubus<br>
<div align="center">
<img src="Images/Crypt/Enemy/Succubus/1.png" width="700" height="700">
</div>
<<set $PlayerHealth to 100>>
<<set $EnemyHealth to 100>>
[[Attack|AttackSuccubus]]
<<set $BossFight to true>>
<<set $Int to 1>>
<<else>>
Succubus Health:
<progress @value=" $EnemyHealth" max="100"></progress><br>
Your corruption:
<progress @value=" $PlayerHealth" max="100"></progress><br>
<div align="center">[img[$ImagePath]]</div>
[[Resist and attack|AttackSuccubus]]<br>
<<if $PlayerHealth == 90>>[[Touch her|GiveIn]]<br><</if>>
<<if ($PlayerHealth <= 70) and ($PlayerHealth >= 60)>>[[Finger her|GiveIn]]<br><</if>>
<<if ($PlayerHealth <= 50) and ($PlayerHealth >= 30)>>[[Lick her|LickSuccubus]]<br><</if>>
<<if $PlayerHealth <= 20>>[[Fuck her|FuckSuccubus]]<br><</if>>
<</if>>
<</nobr>>
</div><<script>>
UI.alert("Quest Complete! <br>You have found the black flower for Lucy");
<</script>>
<<run $Quests.delete("Find the black flower with white tips for Lucy")>>
<div align="center">
<img src="Images/Crypt/1.png" width="700" height="700">
</div>
[[Corrupt the flower]]<<set $Time to $Time +5>>
[[Leave|Forrest Explore]]
<<set $Crypt to false>>
<div class="text-box">
You continue walking through the fields on the outskirts of the town. Until you encounter a girl working on the farm...
[[Girl|Encounter_Alice]]
</div><<set $LucyQuest to false>>
<<set $LucQuestFinished to true>>
<<set $Time to $Time + 1>>
<div class="text-box">
<<nobr>>
<<set $Int to random(0, 2)>>
Lucy's orgasm:
<progress @value=" $LucyCum" max="100"></progress><br>
Your orgasm:
<progress @value=" $PlayerCum" max="100"></progress><br>
<<if $LucyCum >= 100>>
Lucy cums <br>
<<Lucy>>Fuck!<</Lucy>><br>
<video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Finish/fcum.webm" type="video/webm">
<<set $LucyCum to 0>>
</video>
<</if>>
<<if ($PlayerCum >= 100) and ($Position != "Face") and ($Position != "Outside") and ($Position != "Inside")>>
Your about to cum<br>
<<link "Face">><<set $Position to "Face">><<run Engine.play('LucyFuck')>><</link>><br>
<</if>>
<<if $Position is "Face">>
<br>You pull out and cum on Lucy's face
<video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/face.webm" type="video/webm">
</video>
You finish on Lucys face and she passes out with pleasure. Knowing the corruption will wear off soon, you take her back to your castle and place her into the dungeon.
<<run $DungonOccupance.push("Lucy")>>
<br>[[Leave|Base Intro]]
<</if>>
<<if ($PlayerCum lt 100) and ($LucyCum lt 100)>>
<<if $Position == "Seduce">>
<br><br>Lucy looks at you with lustful eyes
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Seduce/1.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "BJ">>
You push lucy down and she hungrily sucks your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Bj/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Bj/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Bj/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "Behind">>
You bend Lucy over and fuck her from behind
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Behind/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Behind/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Behind/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $Position == "CG">>
Lucy gets on top and rides your cock
<<if $Int == 0>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Cg/1.webm" type="video/webm">
</video><</if>>
<<if $Int == 1>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Cg/2.webm" type="video/webm">
</video><</if>>
<<if $Int == 2>><video autoplay loop>
<source src="Images/Forrest/Exploring/Lucy House/Fuck/Cg/3.webm" type="video/webm">
</video><</if>><</if>>
<<if $PlayerCum lt 100>>
<<link "Blowjob">><<set $Position to "BJ">><<set $PlayerCum to $PlayerCum + 8>>
<<run Engine.play('LucyHouseNight')>>
<</link>><br>
<<link "Doggy Style">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "Behind">>
<<run Engine.play('LucyHouseNight')>>
<</link>><br>
<<link "Cowgirl">><<set $LucyCum to $LucyCum + 15>><<set $PlayerCum to $PlayerCum + 10>>
<<set $Position to "CG">>
<<run Engine.play('LucyHouseNight')>>
<</link>><br>
<</if>>
<</if>>
<</nobr>>
</div>
<div class="text-box">
<<nobr>>
You fade in and out of consciousness, not sure if it has been hours or days. Each time you wake you feel week, but still you can feel the succubus playing with you.
<video id="myVideo1" style="opacity: 0;" autoplay>
<source src="Images/Crypt/Enemy/Succubus/Combat/Defeat/1.webm" type="video/webm"><br>
</video>
<video id="myVideo2" style="opacity: 0;" controls>
<source src="Images/Crypt/Enemy/Succubus/Combat/Defeat/2.webm" type="video/webm"><br>
</video>
<video id="myVideo3" style="opacity: 0;" controls>
<source src="Images/Crypt/Enemy/Succubus/Combat/Defeat/3.webm" type="video/webm"><br>
</video>
<video id="myVideo4" style="opacity: 0;" controls>
<source src="Images/Crypt/Enemy/Succubus/Combat/Defeat/4.webm" type="video/webm"><br>
</video>
<<set $Souls to 0>>
[[Get up|GetUpCrypt]]
<</nobr>>
</div><div class="text-box">
<<nobr>>
Succubus Health:
<progress @value=" $EnemyHealth" max="100"></progress><br>
Your corruption:
<progress @value=" $PlayerHealth" max="100"></progress><br>
<<if $PlayerHealth == 100>>
<<Succubus>>Do you want to fuck me?<</Succubus>><br>
The succubus bends over and reveals her ass<br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Strip/3.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 90>>
The succubus attempts to corrupt you to her will. She casts a spell which casues to fall backwards and stare at her
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Strip/1.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 80>>
<<Succubus>>Please let me play with you<</Succubus>><br>
Corrupting you further, the succubus teases you through your clothes
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/1.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 70>>
<<Succubus>>I just want a taste<</Succubus>><br>
Corrupting you further, the succubus teases you through your clothes
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/1.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 60>>
<<Succubus>>Ummmm Im going to have so much fun with you<</Succubus>><br>
She pulls your cock out
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/3.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 50>>
<<Succubus>>Relax<</Succubus>>
Unable to resist you reach out and touch her as she strokes your cock
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/2.webm" type="video/webm">
</video>
[[Continue|BossCrypt]]
<</if>>
<<if $PlayerHealth == 40>>
<<Succubus>>Do you like me sucking you?<</Succubus>>
Falling deeper into obedience and corruption, you begin to relax and allow her to suck you
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/7.webm" type="video/webm">
</video>
<<link "Give in to her">><<set $Int to 5>><<run Engine.play('SuccubusBlow')>><</link>><br>
[[Resist|BossCrypt]]
<</if>>
<<if $PlayerHealth == 30>>
<<Succubus>>Relax, let me do all the work<</Succubus>>
You loose more and more of your will as the succubus gets on top of you and rubs your cock between her thighs
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/5.webm" type="video/webm">
</video>
<<link "Fuck her">><<set $Int to 6>><<run Engine.play("FuckSuccubus")>><</link>><br>
[[Resist|BossCrypt]]
<</if>>
<<if $PlayerHealth == 20>>
<<Succubus>>Yessss<</Succubus>>
You surrender to the succubus, giving in to pleasure and enjoy the feeling of her fucking you
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cg/5.webm" type="video/webm">
</video>
<<Succubus>>I can feel you getting close, you can cum anywhere you like<</Succubus>><br>
<<link "Face">><<set $Int to 30>><<run Engine.play("SuccubusBlow")>><</link>><br>
<<link "Mouth">><<set $Int to 31>><<run Engine.play("SuccubusBlow")>><</link>><br>
<<link "Breasts">><<set $Int to 32>><<run Engine.play("SuccubusBlow")>><</link>><br>
<<link "Pussy">><<set $Int to 33>><<run Engine.play("SuccubusBlow")>><</link>><br>
<</if>>
<<set $PlayerHealth to $PlayerHealth - 10>>
<</nobr>>
</div>
<div class="text-box">
<<nobr>>
Succubus Health:
<progress @value=" $EnemyHealth" max="100"></progress><br>
Your corruption:
<progress @value=" $PlayerHealth" max="100"></progress><br>
<<if ($PlayerHealth lt 100) and ($PlayerHealth gt 89)>>
Unable to resist, you touch the succubus
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/2.webm" type="video/webm">
</video>
[[Continue|SuccubusAttack]]
<</if>>
<<if $PlayerHealth == 70>>
Without knowing what your even doing, you push your fingers into her wet pussy
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Tease/4.webm" type="video/webm">
</video>
[[Continue|SuccubusAttack]]
<</if>>
<<set $PlayerHealth to $PlayerHealth - 10>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $Int == 1>>
Unable to resist, you kneel infront of the succubus and luck her. Savoring every second as she lays back and moans in extacy
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cul/1.webm" type="video/webm">
</video>
[[Resist|BossCrypt]] <br>
<<link "Keep Going">><<set $Int ++>><<run Engine.play('LickSuccubus')>><</link>>
<</if>>
<<if $Int == 2>>
She rolls onto all fours and pulls your face into her dripping pussy, you lick her with more excitment and bury your toung into her. It seems your both becoming lost in the pleasure.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cul/2.webm" type="video/webm">
</video>
[[Resist!|BossCrypt]] <br>
<<link "Worship her...">><<set $Int ++>><<run Engine.play('LickSuccubus')>><</link>>
<</if>>
<<if $Int == 3>>
Pushing you back, the she sits on your face, you barely have time to breath but you don't care as she rubs her pussy on your face, intoxicating you further with her juices.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cul/3.webm" type="video/webm">
</video>
[[Resist!|BossCrypt]] <br>
<<link "She turns around...">><<set $Int ++>><<run Engine.play('LickSuccubus')>><</link>>
<</if>>
<<if $Int == 4>>
You feel her tense as she cums on your face. You cant help but swallow her jucies as she pushes your cock into her throat.<br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cul/4.webm" type="video/webm">
</video>
But then she stops and gets up.<br>
<<Succubus>>I'm going to suck you dry<</Succubus>><br>
She says before getting between your legs and inhaling your cock<br>
[[Blowjob|SuccubusBlow]]
<<set $Int ++>>
<<set $PlayerHealth to $PlayerHealth - 10>>
<</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
<<if $Int == 5>>
The feeling of her lips is almost too much and you feel yourself getting closer<br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/1.webm" type="video/webm"><br>
</video>
You know you must [[fight back|BossCrypt]] before its too late.<br>
But the feeling of her sucking your cock is to good.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/2.webm" type="video/webm"><br>
</video>
Pull your cock from her mouth <<link "fuck her">><<set $Int to 6>><<run Engine.play("FuckSuccubus")>><</link>><br>
You could relax giving into your lust and <<link "cum in her mouth">><<set $Int to 6>><<run Engine.play('SuccubusBlow')>><</link>><br>
Or maybe you take charge and <<link "fuck her face">><<set $Int to 8>><<run Engine.play('SuccubusBlow')>><</link>><br>
Or maybe if you beg, she will let you <<link "taste her pussy">><<set $Int to 11>><<run Engine.play('SuccubusBlow')>><</link>><br> while she sucks you.
<</if>>
<<if $Int == 6>>
You surrender to her and release your cum into her waiting mouth. Giving into the pleasure as you feel one of your souls drain out of your body.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/1.webm" type="video/webm">
</video><br>
<<Succubus>>Yessss<</Succubus>><br>
She says as she swallows your cum.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/2.webm" type="video/webm">
</video>
You black out as you feel a soul leave your body [[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 8>>
Dispite your legs feeling numb, you try to stand up. The succubus continues to suck your cock.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/4.webm" type="video/webm">
</video>
<<link "fuck her face">><<set $Int to 9>><<run Engine.play('SuccubusBlow')>><</link>><br>
Pull out and try to [[fight|BossCrypt]]
<</if>>
<<if $Int == 9>>
You grab her head and push your cock deep into her throat. The succubus moans in excitment and sucks you even harder.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/5.webm" type="video/webm">
</video>
<<Lucy>>Cum for me!<</Lucy>><br>
The succubus splutters as you fuck her throat like a pussy and she plays with her clit.
<<link "CUM">><<set $Int to 10>><<run Engine.play('SuccubusBlow')>><</link>><br>
<<link "CUM">><<set $Int to 10>><<run Engine.play('SuccubusBlow')>><</link>><br>
[[Pull Back|BossCrypt]]
<</if>>
<<if $Int == 10>>
Unable to hold back you cum in her mouth
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/4.webm" type="video/webm">
</video>
<<Succubus>>Yessss<</Succubus>><br>
She says as she swallows your cum.
You black out as you feel a soul leave your body [[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 11>>
<<Lucy>>Oh you want to taste me, well I'm all yours<</Lucy>><br>
She says as she lowers her pussy onto your hungry tounge.
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cul/6.webm" type="video/webm">
</video>
<<Succubus>>Yes! Like that<</Succubus>><br>
After a few moments she lowers her mouth to your cock and returns the favor
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/3.webm" type="video/webm">
</video>
You feel your cock slide into her throat and let her continue
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Bj/6.webm" type="video/webm">
</video>
<<Succubus>>Cum for me!<</Succubus>><br>
The succubus splutters as she sucks your cock and pushes her pussy into your face
<<link "CUM">><<set $Int to 12>><<run Engine.play('SuccubusBlow')>><</link>><br>
<<link "CUM">><<set $Int to 12>><<run Engine.play('SuccubusBlow')>><</link>><br>
[[Pull Back|BossCrypt]]
<</if>>
<<if $Int == 12>>
Its too much, you give in and cum in her warm, wet mouth
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/3.webm" type="video/webm">
</video>
<<Succubus>>Good pet!<</Succubus>><br>
You black out as the succubus continues to pleasure herself with your face.
[[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 30>>
You grab her and cum on her face
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/7.webm" type="video/webm">
</video>
<<Succubus>>Yesss<</Succubus>><br>
Your knees give way and you pass out while the succubus scoops the cum off her face and eats it
[[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 31>>
You cum into her hungry, waiting mouth
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/5.webm" type="video/webm">
</video>
<<Succubus>>Delicious!<</Succubus>><br>
Your knees give way and you pass out...
[[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 32>>
You stand over her and spray your cum over her tits and face
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/6.webm" type="video/webm">
</video>
<<Succubus>>Good pet!<</Succubus>><br>
Your knees give way and you pass out...
[[sleep|SuccubusFightWin]]
<</if>>
<<if $Int == 33>>
You push yourself deep inside her and flood her with your cum
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cum/8.webm" type="video/webm">
</video>
<<Succubus>>Good pet!<</Succubus>><br>
You black out as the succubus rubs her pussy with her fingers and licks them
[[sleep|SuccubusFightWin]]
<</if>>
<</nobr>>
</div><div class="text-box">
You deal a stike to the succubus
<<set $Damage to $MeleeWeaponDamage + $PlayerPower>>
<<nobr>>
Damage dealt: $Damage
<<set $EnemyHealth to $EnemyHealth - $Damage>>
<</nobr>>
<<if $EnemyHealth lt 1>>[[Continue|DefeatSuccubus]]<<else>>[[Continue|SuccubusAttack]]<</if>>
</div><div class="text-box">
<<nobr>>
Unable to fully kill the succubus, you knock her down and claim the souls she was holding.<br><br>
The succubus cralls away into the darkness, giving you time to look around. There isnt much in the crypt except...<br><br>
[[a flower|Flower]]
<<set $Souls to $Souls + 5>>
<</nobr>>
</div><div class="text-box">
Eisheth kneels in front of you and sucks your cock
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/7.webm" type="video/webm">
</video>
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/8.webm" type="video/webm">
</video>
You cum on Eisheth, feeling the souls you have flow out of your body and into Eisheth
<video autoplay loop>
<source src="Images/Forrest/Encounters/Cave/sex/9.webm" type="video/webm">
</video>
<<Eisheth>>Thank you<</Eisheth>>
[[Leave|ForestCave]]
</div><div class="text-box">
<<nobr>>
<<if $Int <= 15>>
You lay back and watch as she rides your cock, giving you view of her ass
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cg/1.webm" type="video/webm"><br>
</video>
Push her [[off|BossCrypt]] <br>
<<link "Enjoy it">><<set $Int to 16>><<run Engine.play('FuckSuccubus')>><</link>>
<</if>>
<<if $Int == 16>>
The succubus spins around and continues riding you
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cg/2.webm" type="video/webm"><br>
</video>
Push her [[off|BossCrypt]] <br>
<<link "KEEP GOING">><<set $Int ++>><<run Engine.play('FuckSuccubus')>><</link>><br>
Get on top and <<link "fuck her">><<set $Int to 19>><<run Engine.play('FuckSuccubus')>><</link>>
<</if>>
<<if $Int == 17>>
You feel yourself getting close.
<<Succubus>>Cum for me<</Succubus>><br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cg/3.webm" type="video/webm"><br>
</video>
Push her [[off|BossCrypt]] <br>
<<link "CUM">><<set $Int ++>><<run Engine.play('FuckSuccubus')>><</link>>
<</if>>
<<if $Int == 18>>
You cum deep inside her pussy
<<Succubus>>Sooo Good<</Succubus>><br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Cg/4.webm" type="video/webm"><br>
</video>
Your vision turns back as the succubus keep [[riding|SuccubusFightWin]]
<</if>>
<<if $Int == 19>>
Pushing her back, you pin the succubus down and push yourself inside her
<<Lucy>>Fuck yess<</Lucy>><br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Miss/1.webm" type="video/webm"><br>
</video>
You give up resisting as push yourself <<link "deeper">><<set $Int ++>><<run Engine.play('FuckSuccubus')>><</link>>
<</if>>
<<if $Int == 20>>
You continue fucking the succubus as she pushes her breasts together, ready for you to cover her with your cum
<<Succubus>>Cum on me!<</Succubus>><br>
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Miss/3.webm" type="video/webm"><br>
</video>
Unable to hold in any longer, you pull out and cum on the succubus's breasts
<video autoplay loop>
<source src="Images/Crypt/Enemy/Succubus/Combat/Miss/4.webm" type="video/webm"><br>
</video>
<<Succubus>>Good Boy!<</Succubus>><br>
You roll off the succubus and pass out while she plays with your cum
[[black out|SuccubusFightWin]]
<</if>>
<</nobr>>
</div><div class="text-box">
<<nobr>>
You drag yourself over to a pillar and pull yourself up.<br><br>
The Succubus is gone<br><br>
You look around, the crypt is empty except one thing...<br><br>
[[a flower|Flower]]
<</nobr>>
</div><div class="text-box">
<<You>>Where am I, whats going on<</You>><br>
<<Eisheth>>How are you alive! I drained your soul?<</Eisheth>><br>
<<You>>I can also take souls<</You>><br>
<<Eisheth>>I thought that was a power only us succubus have<</Eisheth>><br>
<<Eisheth>>Well, mortal... Prehaps we can come to an arrangement<</Eisheth>><br>
<<You>>What do you mean?<</You>><br>
<<Eisheth>>I cannot leave this place, its where I was summoned and where I must stay now my previous follower is dead. If you collect souls and bring them to me, I can reward you with power. Im sure you'll find the trade beneficial and enjoyable<</Eisheth>><br>
She said with a wink
[[Continue|Eisheth]]
</div>