<center><div class="largeImage"><img src="./Images/spacebattle.png"></div></center>
"<<if $sissyStart > 0>>Sir<<else>>Ma'am<</if>>, they are the zetans!"
"Initiate emergency jump to the fallback coordinates!" you order. "Now goddammit!"
"We can't! Jamming field is online!"
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Followed by another">1. Followed by another</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/spacebattle2.png"></div></center>
"They are tearing us apart!"
"We lost the //Pallas Athene!//"
"The //Hera//'s reactor is going critical!"
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And another">1. And another</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/space.png"></div></center>
So long, young Venturer!
<a id="1" data-passage="Start Menu">1. Oh wait, I grew!</a><center><div class="hugeImage"><img src="./Images/intro.png"></div>
<a id="1" data-passage="Choose scenario">1. Start Game</a><<set $fortytwo to 0>>
<a id="2" data-passage="FAQ/Disclaimer">2. FAQ/Disclaimer</a>
</center>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' this work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''FAQ:''
''How often will we get updates?''
The channel posts updates every 2 weeks, however there are multiple games in development. For 2024 Q3 and Q4, Stellar Justice has 3 update slots per every 4 update slots. For 2025, this will drop to 2, and it is likely to stay that way until completion.
The next update is scheduled to arrive on June 30 for patrons, and it will be released to the public on August 30 due to the 2 month delay period.
''Walkthrough:''
At the moment there 2 enslavement scenarios:
1. You can get enslaved by the prisoner. This can be triggered by letting him/her out of the cell, then sleeping without safety measures.
2. You can get enslaved by the deserters. This can happen if Jennifer tells them that she is an admiral, or if she agrees to become their property.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start Menu">1. Return to Start</a></td>
</tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/spacebattle3.png"></div></center>
"All hands, abandon ship! All hands, abandon ship!"
"Everyone get to the escape pods!"
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Followed by a final">1. Followed by a final</a></td>
</tr>
</table>
<</nobr>>
<<set $days to 1>><center><div class="largeImage"><img src="./Images/jenniferwakesup.png"></div></center>
In the aftermath you wake up on the floor, the metal warmed up by your body heat. You are Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, commander of the 11th Fleet of the United Colonies of Earth. Or what //was// the 11th Fleet anyways. Your vessel, the //UCS Demeter//, lying beneath you.
Your memories are fuzzy about the battle. But you know that you were facing the zetans. A human faction of ruthless slavers who live under the guise of a technocracy. For the most part, they keep to themselves, but as the war drags on between Earth and the Coalition (another human faction, who wants to take mankind's birthplace), the zetans make sure to have their share of interventions. And //of course//, all of these interventions are on the Coalition's side, as they are the ones who do the winning.
<<if $sissyStart > 0>>You also realize that you have breasts.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You sit up">1. You sit up</a></td>
</tr>
</table>
<</nobr>><<else>>You also realize that you are naked.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get up">1. You get up</a></td>
</tr>
</table>
<</nobr>><</if>>
<<set $mission1 to "Your ship crashed on a remote planet. You need to find a way to get out of here!">><div id="keypress"><center><div class="largeImage"><img src="./Images/deadBodies.png"></div></center>
You get up from the floor, and you examine your surroundings. You find that you are not on the bridge, but on one of the corridors. There are dead bodies all around you. None of them you know by name, but you can recall several times when you'd seen their faces.
Your mind registers that they are fully clothed, despite the fact that you have nothing to cover your skin. At first, you thought of this as something strange. But now that you started to think about it, you realize that this could have been an elaborate act to save you from the zetans, who are known for searching the wreckages of downed vessels.
You also realize that there is something else...
<<linkappend '//It is sunlight.//'>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.png"></div></center>
You rush to one of the windows, and you can see a mountain, determined by the blue sky and clouds above it. //We crashed.// And with it, fear crawls down your spine, as you know for a fact that there is no escape pod that could get you to orbit. And even if the zetans themselves don't come back, there will be plenty of raiders who arrive in the coming weeks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But why the hell are you naked?">1. But why the hell are you naked?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.png"></div></center>
Your survival is a pleasant surprise to you, but it is by no means a miracle. At the beginning of the war you were taken as a slave, and you were injected with the famous zetan slave serum. Your regenerative abilities enhanced so your captors could torment you as they please.
Problem is... If you are the only person on the ship who could survive the crash, then who the hell removed your clothes?
The thought of this makes you nervous beyond measure. But this is when you can hear a series of strange sounds from a different part of the ship.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares?">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.png"></div></center>
It would be very logical for you to check out the source of the strange sounds. But you have the option to ignore it... <<linkappend '//So who cares?//'>>
<center><div class="largeImage"><img src="./Images/hangar.png"></div></center>
Instead you go to the hangar bay, which is your next logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact. <<set $hangarExplored to 1>>
All excited, you rush to the cockpit so you could take offe... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.
Perhaps you could go outside, and see if some of the escape pods made it to the surface. Or perhaps you could check out those strange noises. Just to make sure no one makes the jump on you!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares? II">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $noisesCheckedOut to 1>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.png"></div></center><</if>>
<<if $maleprisoner > 0>>You go towards the source of the strange sounds, only to see one of the prisoners still alive and breathing in one of the holding cells. And now that you think about it, you only had one prisoner onboard when the fighting started: Gal Kinnear, a former slaver from Ranak II, who was captured on Titan when he tried to convert one of her followers to the zetan way of life.
Truth to be told, he was very cooperative from the start, sharing everything he knew about zetan culture and technology. You just decided to keep him this way out of spite. //Still...// At home he is a traitor. And you don't think that the bandits would go easy on him if they decide to raid the ship. Which might just make her inclined to help.<<else>>You go towards the source of the strange sounds, only to see one of the prisoners still alive and breathing in one of the holding cells. And now that you think about it, you only had one prisoner onboard when the fighting started: Felina Dallitri, a former slaver from Helcion IV, who was captured on Titan when she tried to convert one of her followers to the zetan way of life.
Truth to be told, she was very cooperative from the start, sharing everything she knew about zetan culture and technology. You just decided to keep her this way out of spite. //Still...// At home she is a traitor. And you don't think that the bandits would go easy on her if they decide to raid the ship. Which might just make her inclined to help.<</if>>
"Let me out," <<if $maleprisoner > 0>>he<<else>>she<</if>> says, the magnetic field that blocked <<if $maleprisoner > 0>>his<<else>>her<</if>> sounds no longer operational.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave her alone in the cell">1. Leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell</a></td>
<td><a id="2" data-passage="Actualy, she might just make a good companion">2. It might worth speaking to <<if $maleprisoner > 0>>him<<else>>her<</if>></a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $noisesCheckedOut < 1>>You decide not to care about the noises (//again!//), and you decide to leave the vessel.
<center><div class="largeImage"><img src="./Images/settlement.png"></div></center>
At first you are sure that there is nothing here, but then your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on Space-bay.<<set $knowsAboutSettlement to 1>>
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction of their vessel.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Check out the settlement</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>>You decide to go outside in the hope that you could find someone who could fix your vessel.
<center><div class="largeImage"><img src="./Images/settlement.png"></div></center>
At first you are sure that there is nothing here, but then your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on Space-bay.<<set $knowsAboutSettlement to 1>>
You can also see a pair of soldiers who perform guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters as the destruction of their vessel made their deaths unverifiable.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Check out the settlement</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>></div><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<set $outfit to "black infiltration uniform">><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to check out the settlement. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferUniform.png"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.png"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You approach the settlement">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
<<if $wentToCabin > 0>>You decide to go back to your cabin so you could grab some shuteye.<<else>><<if $wentToTown > 0>>You decide to go back to the ship now that you'd seen the settlement. Out of a mere hunch, you try your luck with your cabin. And voila', it is still in one piece, and the door actually opens! Which is a pretty big blessing if you consider what you've been through.<<else>>You decide to go back to the ship instead of risking your neck just yet. Out of a mere hunch, you try your luck with your cabin. And voila', it is still in one piece, and the door actually opens! Which is a pretty big blessing if you consider what you've been through.<</if>><</if>><<set $wentToCabin to 1>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress">With the proper gear at hand you decide to approach the settlement.<<set $wentToTown to 1>>
<center><div class="largeImage"><img src="./Images/pairOfGuards.png"></div></center>
The first thing you stumble into is a pair of Earth soldiers. They recognize the infiltration unit uniform, you can be sure of that. But without the clear markings of an admiral you are also sure that they are clueless about your identity.
On the other hand you can see... //Oh snap!// You are surrounded by <<linkappend 'bound women!'>>
<center><div class="largeImage"><img src="./Images/slaves1.png"></div></center>
<<linkappend 'They are either sucking cocks.'>>
<center><div class="largeImage"><img src="./Images/slaves2.png"></div></center>
<<linkappend 'Dragged around in chains.'>>
<center><div class="largeImage"><img src="./Images/slaves3.png"></div></center>
Or they are waiting in a steel cage for whatever fucked up thing their captors want to do with them next.
<<linkappend '"Who goes there?"'>>
<center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
One of the guards asks while your gaze is still wondering on the slaves.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I'm just a survivor,">1. I'm just a survivor</a></td>
<td><a id="2" data-passage="I am Admiral Jennifer Valentine and I demand a proper explanation,">2. I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation!</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<set $slavesAsked to 1>>"Are those slaves?" you ask.
"What do you think, sunshine?" the guard frowns. "We decided to go our own way, all united under the banner of The Grand Order of Rofus. There are some bandit groups prowling around the area. Once one of them gets careless enough, we will take their ship and go all the way to the Zeta Sector. There we can live the way we always wanted: men at the top of the hierarchy, women serving as slaves at the bottom."
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
"Any chance that I could join them?" you ask.
"What?" he asks.
"The slaves. I want to become one of them," you answer.
"Why? You would be dragged around on chains and fucked for the rest of your existance."
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Enslave me already!">1. Enslave me already!</a></td>
<td><a id="2" data-passage="Actually, I changed my mind">2. Actually, I changed my mind</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
"I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation to what's happening!" you tell him. <<set $statedIdentity to 1>>
"Yeah, and I'm the Tooth Fairy," the guard answers. <<set $revealedIdentity to 1>>
The words leave you visibly shaken, as you realize that you //don't even have the means// to verify your identity.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<if $statedIdentity > 0>>"What's your business here?" the guard asks as you approach.<<else>>"I'm just a survivor," you tell them.<<set $statedIdentity to 1>>
"Fair enough," the guard nods. "Now what's your business here?"<</if>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<set $partsAsked to 1>>"I'm looking for a way to fix up my attack craft. Any chance that you could help?"
"Honey, if we had any knowledge about those things, do you think we would still be here?" the guard shoots back the question.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<set $leaderAsked to 1>><<if $slavesAsked > 0>>"I want to see this Rofus," you say determined.<<else>>"I want to see your leader," you say determined.<</if>>
"Nope," the guard says.
"What... Why?" you frown.
"Honey, have you ever had a boss before?" he asks, and you instinctively nod. "Then you know that you only take up their time if you have to."
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<set $surviveAsked to 1>>"How did you survive the crash?" you ask.
"What do you think?" the guard answers. "We landed in escape pods from the //Pallas Athene//. Some others are from the //Hera//. Doesn't really matter. We survived the war. Now our lives are our own. All what matters is what you choose to do with it."
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>>Choose a starting scenario:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/femalestart.png"></div></td>
<td><div class="smallImage"><img src="./Images/sissystart.png"></div></td>
</tr>
</table>
<</nobr>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Female protagonist">1. Female protagonist</a></td>
<td><a id="2" data-passage="Sissy protagonist">2. Start the game as a sissy!</a></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>>Select the prisoner's gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/prisonerfreemale.png"></div></td>
<td><div class="smallImage"><img src="./Images/prisonerfreefemale.png"></div></td>
</tr>
</table>
<</nobr>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Male prisoner">1. Male prisoner</a></td>
<td><a id="2" data-passage="Female prisoner">2. Female prisoner</a></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 0>>Select the prisoner's gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/prisonerfreemale.png"></div></td>
<td><div class="smallImage"><img src="./Images/prisonerfreefemale.png"></div></td>
</tr>
</table>
<</nobr>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Male prisoner">1. Male prisoner</a></td>
<td><a id="2" data-passage="Female prisoner">2. Female prisoner</a></td>
</tr>
</table>
<</nobr>><<set $maleprisoner to 1>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="At first there was an echo">1. At first there was an echo</a></td>
</tr>
</table>
<</nobr>>
<<set $maleprisoner to 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="At first there was an echo">1. At first there was an echo</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/sissyRack.png"></div></center>
You sit up and look between your legs. Somehow you expected to see a vagina. But what you see is your good ol' penis. Which... //Somehow// counts as bad news as this means that you were turned into a sissy.
Who the hell would do such a thing? //AND WHY?// What's even worse that you have absulutely no way to reverse it until you get rescued. And even then, it would cost a fortune for Earth to purchase the right serum. //If they are willing to purchase the right serum.//
On the other hand... You press your breasts a few times and touch them together as you are thinking. And truth to be told, you almost start to masturbate when you realize that there's another thing.
<<linkappend '//It is sunlight.//'>><<set $mission1 to "Your ship crashed on a remote planet. You need to find a way to get out of here!">>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.png"></div></center>
You rush to one of the windows, and you can see a mountain, determined by the blue sky and clouds above it. //We crashed.// And with it, fear crawls down your spine, as you know for a fact that there is no escape pod that could get you to orbit. And even if the zetans themselves don't come back, there will be plenty of raiders that arrive in the coming weeks.
The thought of this makes you nervous beyond measure. But this is when you can hear a series of strange sounds from a different part of the ship.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares?">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
<<set $localsAsked to 1>>"Are there any locals in the area?" you ask. This setllement was clearly not built by the soldiers. You wonder if there are any locals nearby who //just happened to be// evicted when these guys rolled in.
"We found it empty," the guard says. "There are a couple other ones too in the area. They are also empty. We chose this one because it offers the most defensive advantages."
You also want to ask them about why they didn't set up shop onboard the ship. But you don't want them to know that you are in there just yet!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
You decide to get some sleep. <<if $prisonerFree > 0>>And thanks to the safety measures your neck is still without a collar.<<else>>The next day you wake up less tired. Which isn't exactly refreshed. But it isn't exactly tired!<</if>><<set $energy to 2>><<set $days to $days + 1>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Sleep (you just did that!)</td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
You pick up the holo-story called Valentine's Breaking, which is the novelization of the events that took place during the time when you were taken by the zetans. Sadly, the person behind it is a lazy asshole, and there are only five chapters up to this date.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Valentine Chapter I">1. Chapter I</a></td>
<td><a id="2" data-passage="Stop reading">2. Return</a></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
<<set $readAdvice to 1>>You take the piece of old fashioned paper in your hand that your father gave you in case you ever feel helpless:
At the height of the darkest times, do not eat the yellow snow!
//THANKS!// you think to yourself, and you put the paper back on the shelf.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>></div>''WARNING!''
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Start Menu">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a>
<<set $mission1 to "???">>
<<set $status to "FREE">>
<<set $outfit to "none">>
<<set $weapon to "none">>
<<set $secondaryWeapon to "none">>
<<set $days to 1>>
<<set $energy to 2>>
<<set $enslaved to 0>>
<<set $hangarExplored to 0>>
<<set $knowsAboutSettlement to 0>>
<<set $noisesCheckedOut to 0>>
<<set $resisted to 0>><<set $status to "SLAVE">><<set $outfit to "none">><<set $weapon to "none">><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
"Yes," you nod. "This is exactly what I want for the rest of my life!"
The two guards croos eyes, and they laugh.
"Alright, lady. You will get your chains!"
You are asked to drop your weapon and remove your clothes, and in five minutes time, you are standing in a cage, waiting <<linkappend "what will happen to you next.">>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting!">1. And its exciting!</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
"Actually, I changed my mind," you answer. <<set $changedMindAboutSlavery to 1>>
"Consider me surprised," the guard answers.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>>I want to see your leader (already asked!)<<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>>[[>>->Valentine Chapter II]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter I.''
//For the Stars,// you think to yourself, as one by one you look over the fleet’s vessels, the FTL drives on their aft's burning like flairs in the night sky. It was about four hours ago when you’ve picked up the signs of a possible incursion into the Neutral Zone, the region between your faction, the UCS, and the Coalition, another human faction, who are expansionist, and see armed conflict as the cornerstone of their existence.
Needless to say, a fleet was dispatched right away, consisting of three UCS cruisers, the //Olympus//, the //Ares//, and the //Odyssey//, alongside with eleven escort frigates. The //Odyssey// being your vessel, the //Ares// the leader, commanded by Admiral Dewey, and the //Olympus// another escort. You have to admit, in your heart, you always wanted to be an admiral. You feel like you deserve it, despite that you are only twenty-seven years old, and you already have command of a cruiser. Yes: //Admiral Jennifer Valentine.// It sounds just right in your head.
"They are closing in." Ensign Lawrence’s voice snaps you back to the present. It might have been a possible incursion that you set out to investigate. But when you arrived, there was nothing. Suspicious of a trap, Admiral Dewey ordered a jump back UCS space. But the moment the jump would have commenced, every vessel had their FTL drives blown up. The explosions didn’t compromise the ships' structural integrity. But it meant that Admiral Dewey’s suspicion was correct, and now you were sitting ducks for your attackers.
It took only a minute, and your sensors could already pick up a Coalition fleet heading towards you: in the form of five assault carriers, eight cruisers, thirty-eight escort frigates, and whatever the hell else they wanted to bring to the party. You have to admit: Against such a force, victory is impossible. Yet somebody, //somehow//, needs to make it back alive. Not because of the ambush. Even if everybody dies here, it will be pretty damn simple for the UCS to conclude what happened. It is because of the FTL drives. Primarily the way the enemy disabled them.
The UCS doesn’t have the technology to blow up an FTL drive without crude intervention. But neither does the Coalition. It is only the corporations of the Zeta Sector who have this technology. Another human faction the UCS has it’s quarrels with. And if the two of them decided to team up in order to kick the UCS out of Sol, you have a serious problem on your hands. The Coalition would be trouble enough to deal with due to their massive fleets. And the zetans would be a pain also because of their advanced technology. But the two of them? At the same time? With the UCS caught off guard when the assault commences? They will be drinking champagne in New London by the week’s end.
So yes. Somebody, somehow, by //some means// needs to get back. Admiral Dewey’s plan is to launch boarding craft simultaneously to a number of enemy frigates that are randomly selected by the systems, and hope that you could jump at least one of them to friendly space before the enemy blows it to pieces. But if you want to make it happen, everyone will have to do their best. And that means that you will have to stay on the bridge, your command skills utilized to their best extent in order to give enough time for the boarding craft to achieve their objectives. But this means that you will have to die a hero’s death. A price that you always knew you might have to pay. Yet you never truly expected it to happen.
"They are… here," you can hear Ensign Lawrence gasp. For a moment, you are unsure what caused his reaction, but then you can see it: a Coalition assault carrier that FTL’d in the middle of your formation. Her guns at the top already blazing, you can see an UCS frigate, the //Dalmatia//, blown into two distinct pieces. Then another frigate follows, you are unsure of the name, this time below the giant, blown apart by the eight guns the behemoth has at the bottom of her hull. In parallel, you can see the hangars on the assault carrier’s side open, and dozens of strike craft emerge, your fleet unprepared to face them in such short notice.
"Open fire!" Desperate, you give the order, as you can see other Coalition vessels appear among your ranks. But its strange. You do not see any frigates, or any smaller FTL capable vessels. And that’s when it finally clicks: the bastards were one step ahead of you the whole time. And they decided to hold the smaller ships back so you couldn't board them. That means you have no choice but to take one of their larger vessels. A task that might sound impossible. But you have to try regardless.
"Open a channel to Admiral Dewey," you turn to Lawrence. But from the corner of your eyes, you can see another thing: one of the Coalition cruisers FTL’d next to the //Ares//, Admiral Dewey’s flagship. And now it rams itself into the vessel, both of them to perish in fire in the following seconds.
"New plan: Select one of the enemy cruisers at your convenience, and launch the boarding craft." You turn back to Lawrence, still determined. However his face looks strange to you. As if he was facing an execution.
"Enemy cruiser on collision course!" he says finally. And you too feel yourself as a shell when you hear it. You turn your gaze to the sensor's screen, and you can already see it: another cruiser that just arrived from FTL, headed right for you.
"Evasive maneuvers!" you order. But by that time it is too late.
The cruiser slams itself into your vessel. The moment of the impact you can feel your body flung from the floor beneath you – unlike most captains in the UCS, you detest the idea of strapping yourself into your chair, or even sitting for the matter –, and your head collides to the bridge’s wall. //Admiral Jennifer Valentine. Sounds just about right,// you think to yourself, and the entire world goes dark around you the next second.
When you wake up, your head hurts like hell. Your hand shaking, you touch your scalp with your fingers, and you can feel a layer of clotted blood on your skin. You open your eyes, and you look around the bridge. The emergency lights barely work, but you can see enough to determine your surroundings. There is smoke everywhere and there are torn cables around you. To your shock, you can see Lawrence's body in front of you, with a burnt hole from a plasma gun in his chest. But the plasma is strange to you. Such weapons are only used by the zetans.
You look over the other corpses. And they too bear the marks of plasma weapons. You also note that some of the staff is missing. But that too serves to reinforce your theory: you are now up against the zetans, and not the Coalition. The biggest problem is: it all makes perfect sense. The zetans showed the Coalition how to overload FTL drives from a distance, and in return the Coalition gave the zetans the coordinates. It is one of the shocking factors you’ve seen growing up: the zetans view slavery as //convenient//. And therefore whenever there is a space battle, the crews of the winning party board the defeated ships, kill everyone who dares to raise a weapon, and sell the rest on the slave market. The women are left as they are, but sometimes their beauty is enhanced. The men are feminized, sometimes completely, but sometimes the process is partial. Either way: they have to live the rest of their lives in slavery. Just like those of your crew who chose to surrender, unaware what awaits them.
The most shocking thing is that the two factions didn’t really have to team up in order to orchestrate this. All was needed to have one zetan corporation line up for the idea of making some quick telers, and they gave the FTL tech to the Coalition in order to take a few hundred slaves. It might not have been a wise decision if you look at zetan interests as a whole. But people are people. And you’d seen worse.
You take your weapon from it's holster. But your hand is shaking too much, so you have to use the other one. It might not be ideal for shooting. But you play the cards you are dealt. With small steps, your legs also shaking, you head to the exit. Your head spinning, you lean out, but there is nothing, so you head out to the corridors. By this time, you already know that you have a brain injury. In fact, your brain is probably getting more inflamed by the hour, which would eventually lead to you losing consciousness. And of course death. But again: you play the cards you are dealt.
If you manage to get to one of the zetan boarding craft, it might have an FTL drive. If not, you could still hijack one of their frigates, and use it to get back to UCS space. Chances are they will not be able to save you, and you will be dead by the day's end. But at least you would be able to tell the tale. And that means your sacrifice will be worth it.
"You sure the captain is dead?" you hear the question from the adjacent corridor. And you tense.
You step close to the corridor's wall, your back held against the frame, and you get your weapon at the ready. Judging by their footsteps, they will be pass the T shaped junction where you are at in the following seconds. An excellent opportunity to ambush them.
"She was not breathing for sure," you hear the answer.
"It’s a shame. Chick was hot as a nova," he says.
As the steps grow louder, you get ready. Then you can see them pass you: two average looking men wearing yellow uniforms. Such sight might not tell much to you at the first glance. But their looks are too //sophisticated// for them to be pirates. Plus the uniforms are neither used by the UCS or the Coalition. Which means that your theory is correct.
You jump out of cover, ready to fire. However your legs give out due to your brain injury, and you fall face-flat on the floor.
"Fuck!" you say aloud. The men stop, and they turn towards you.
"She was not breathing for sure my ass," one of the men says, as he steps close to you, and rips your gun out of your hand.
"Let me go!" you gasp, but then a syringe is pushed in your neck, it’s contents inserted in your veins before you could do anything.
"This will make sure you don’t die on us," the man says, and you tense like a log, your eyes wide open, as you realize what was injected in you. It is the famous zetan slave serum, the one they use to make the slaves hyper-aroused at all times, but also to repair any physical damage the constant bondage and torment would cause. You heard the zetans use nanobots to achieve this task. But the fact behind the means just doesn’t matter.
What //does// matter is that your brain injury will be fixed, and when tomorrow comes, you will be still among the living. You will be reduced to a bimbo, begging for the crew of the zetan vessel to keep fucking your bound form. But you will still have your life. And who knows? Perhaps if your will is strong enough, you could turn the situation around, and escape, or even hijack their vessel. That way the UCS could still be saved, then you could still live out the rest of your life. In whatever form the nanobots might allow.
"Oh, the captain will be very happy when he sees you," the man says as your wrists are cuffed behind you. You also get a fist sized ballgag in your mouth and a metal collar around your neck that has a chain leash at your arm’s length.
"Very happy," the man adds, once you are stood up, and marched after the pair. By now you can already feel the nanobots’ effect. As you are getting more aroused with each step. But at the end of the day, you will still have your chance. And that is all that matters.
<a id="1" data-passage="Valentine Chapter II">1. Chapter II</a>[[<< ->Valentine Chapter I]] [[>>->Valentine Chapter III]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter II.''
//I need to escape,// you think to yourself, as the two men get you onboard their shuttle, and you are flown to one of the zetan vessels. Your clothes are cut off from your body. Your arms are forced behind you in an armbinder, a chain from the material's end connected to a pair of cuffs wrapped around your ankles. The cuffs around your ankles have a short chain between them. You are also equipped with a pair of high stilettos to make your steps more difficult.
"Take her to the captain," you can hear one of men say, once you arrive onboard. Then a third man takes your leash, and he starts leading you through the corridors. Of course, the route you are taken on is a deliberate one, and you shudder to see what has become of your crew. In front of you, there are rows of women, with hoods on their heads, strapped to a set of holding compartments on the walls, with two giant dildos in their openings and a series of straps running through their bodies. Thanks to the nanites, they can keep them like this until their training is complete. After that, they will be sold on a slave auction, forced to serve whoever happens to pay the highest price.
//I need to have sex,// you think to yourself. And you blush. But that is just the thing with zetan slavery. Those who live this life often find plenty of joy in it.
"Come on slut," you hear from the man in front of you, and your leash is yanked heavily.
Your teeth biting on the gag, you continue to stumble after him. After about ten minutes you reach a room marked as "CAPTAIN’S QUARTERS", and you shudder as the large security door slips into the frame before you. At first glance, the room appears to be normal. It is large (a lot larger than an UCS captain could get herself these days), with grey metal walls and floor, a king sized bed, some wardrobes and desks as furniture, a holo-projector, and a couple of paintings from the Victorian era. But then your eyes get fixated on an empty slave cage, located next to the bed. You can also see a bondage bench, alongside with a set of dildos, plugs, gags, whips, crops that have their own holding compartments. At the center of the room, there is also a table, with a pillow on the ground in front of it, spots of juices and semen indicating what happened to the person before you. //Animals!//
"Ah, Captain Jennifer Valentine," you shudder as the man sitting in front of the desk speaks. What you see is a wide-shouldered man, bald, with brown eyes, and a clean shaven face. He is wearing a brown uniform so he could be told apart from the rest of the crew. At first, you take him as someone who has some excess weight. But those are muscles that you see under the fabric. You have the eye for it.
//What a brute,// you think to yourself. And you find yourself blushing for the second time. //Keep it together, Jennifer!//
"Please take a seat," the man says, his palm pointed at the pillow. You stop for a moment, considering your options. But there aren’t any. So you follow the guard as he tugs on your leash, and you kneel down on the pillow. The guard lets go of your leash, and it looks like he is about to leave you alone, however he walks back to you, and he attaches two clamps on your erect nipples.
"Mhm!" you grunt. But the show is not over yet. The guard slips a finger in your pussy from the front, moved up and down inside you, then a clamp is attached on your clitoris, "Mmm!!" making you grunt even harder. As a further form of cruelty, there is a small weight attached to each of them, making the pain even stronger.
At this point, you are unsure if this is all the guard is set out to do. But //luckily//, he gives you a slap on the ass, and he walks back to the door frame, demoted to merely an observant.
"I have to say, I’m delighted to see you onboard my vessel," the captain says. "In fact, I consider this an honor."
"Mhm!!!" angered, you grit your teeth against the gag, and you start to struggle in the armbinder. This however makes the weights bounce left and right from your motions, which immediately makes you regret your decision.
"It truly is an honor, Jennifer," the man continues. "See, I always was an admirer of the UCS’s ingenuity. The way you managed to stay on the map after your Earth lost the ability to support life. That mothball fleet you keep hidden in Wild Space, so you could make up for the numbers if any of your neighbours attacks you. And of course, the Eight Day War, when you picked a fight with the Coalition, and you were able to push the Neutral Zone away from your Earth’s doorstep. It truly is a fascinating tale. Something to inspire us all."
"No wonder that Admiral Hawthorne, the man who led the assault against your armada, asked me to see to your training personally." He gets up from the chair, and walks in front of you, your chin grabbed by his large hand. "Of course, such process could take weeks. Even months. But Admiral Hawthorne is a patient man. And so am I for the matter. And the both of us are firmly convinced that once the process is complete, the result will be a delightful one."
"Mhm!" you grunt again, and you start to struggle. But the weights on your nipples and clitoris makes you regret your actions. Even more so than the last time.
"And now let’s get straight to the point, shall we?" he asks. To your dismay, you can see his zipper unlocked. The weights still dangling a bit, you keep still, as the enormous cock is pressed against your face, moved back and forth in a rhythmic fashion.
Then you find yourself trying to wrap your lips around the shaft. //Damn these nanites!// But to that, the captain laughs. With one hand, he grabs your hair, and with the other, he unlocks your ballgag. You take the cock in your mouth immediately. And without any conscious thought for the matter… Thing is, you never had a cock in your mouth before. Nor did you have sex.
Yes, at the age of twenty-seven, you are still a virgin! Your entire life up to this point was spent so you could become an admiral. Of course, you watched some holo-clips and all sorts of stuff. But now, as you have the cock in your mouth, warm and throbbing, pressed against the inner side of the skin on your face… You realize that this is something wonderful!
Despite the hand grabbing your hair, you decide to take control, and you start to suck on the cock proper. Feeling the warm semen from the precum on your tongue, you try to take it down your throat. But then you start choking as you realize you still have gag reflex.
"Careful, little slut," the captain laughs. "The nanites don’t give you perfect skills. All they do is to lay out the foundation of the work to be done here. But with time, you will learn. In fact, by the time you get to Admiral Hawthorne, I bet you will have zero problems even with a horse cock."
With that, he takes back control, and he starts to fuck your face, not even caring about your teeth that touch his penis from time to time due to your inexperience. And it is still wonderful. After a few minutes, he comes, the salty and warm semen spread all over your mouth. Curious, you gulp it down, feeling the fluid’s warmth as it travels to your empty stomach.
"More!" you say then involuntarily, your vagina ready for the first conqueror.
"More, what?" the man asks.
"More, Master!" you say.
However the man slaps you in the face.
"Louder," he says.
"More, Master!" you say aloud.
However the man slaps you in the face again.
"Louder," he says.
"More, Master!" you say, your vocal cords almost at a fraction.
But then he just laughs.
"See, only at the first session and you are already wavering. It’s not that hard to break a slut like you, isn’t it?" he asks. And the sentence snaps you back to reality. What are you doing here? You are Captain Jennifer Valentine! Your job is to get out of here, or to find a way to contact Sol. Whatever you may or may not want to do with your body later on is entirely irrelevant.
"We will pick up where we left off in the evening," the man says. He locks the ballgag back in your mouth. Your hair this time is raised so it wouldn’t be painfully caught up by the strap.
"And now I remove these," he says, and one by one he unlocks the clamps.
"Mhmmm!!!" you grunt from the sudden pain.
The guard (who was standing there to whole time), gets you up from the pillow, and escorts you outside the cabin. And you already know where he is taking you. You follow him along the corridors, then you reach an empty holding apparatus embedded in one of the walls. Without any advance notice you are pushed in, a hole specifically left for your arms, and your neck, breasts, waist, thighs and lower legs are locked in place by straps.
A black hood is placed on your head, blocking your vision. Then it is time for the dildos. The first one is pushed inside your asshole, filling it completely. Then the next one is pushed inside your vagina. At first, you think it would go all the way in. But the man stops as the tip reaches your hymen.
"Don’t worry, I’m not gonna breach it for you," the guard says. "It will be the captain who does it. And you will remember it forever!"
As the guard leaves you alone, you start to struggle. But the straps hold you in place tight, and without any means for you to get out. There is also a risk that you would breach your hymen by accident, the tip of the dildo already tensing against it. Eventually, you resort to stay idle, and wait until the captain needs you again.
<a id="1" data-passage="Valentine Chapter III">1. Chapter III</a>[[<< ->Valentine Chapter IV]] [[I< ->Valentine Chapter I]] [[Stop reading->Stop reading]]
---------------
''Chapter V.''
You are locked into the bondage bench for hours as the entire crew takes turns on you.
When you are finally released, you take it as a blessing. But then you realize that the crew works in rotations, and one of the guards starts to fuck you as you are being led out of the cargo hold. Some other guards decide to join also. And they just keep fucking you. Your bare chest pressed against the glass window of a corridor, as one man enters you after the other.
Deep down you enjoy it. It is either the nanites or just you, you are not sure. Either way, your legs give out, and you collapse on the floor. But the crew doesn't care, and they keep fucking you. Your body and mind both lost to the euphoria.
You do not know what that UCS dreadnought is doing there. At first, your mind sweeps it away, as two crewmembers were just in the process of switching. But that dreadnought is there. You can see it through the window. You do not see a nameplate. As what you see is the front. The gigantic beast with its numerous guns facing down on you and another vessel. The other vessel fires. Then it's blown apart right then and there, its advanced shield overwhelmed by the dreadnought's sheer firepower.
The two ships next to the dreadnought choose to engage it. The shots from the most advanced plasma cannons in perhaps the entire world nullified through capacity alone. Then it comes the return fire, dozens of guns firing their salvos, the two ships reduced to molten carcasses.
It is only then you realize that you are facing doom also. Your fucking stopped as everyone started to run for the escape pods. For moment you hope that perhaps the ship could jump away. But your fantasy is shattered as the dreadnought fires its front guns again, your vessel's shield breached and the hull shaking around you. But then… There is nothing.
Franticly you start to laugh. Yes. After all that happened they will save you. And instead of spending the rest of your life as a slave, you could still become an admiral. But the stain that this will get you would stay forever. This is how the military works. Admiral Jennifer Valentine. The admiral who was fucked. From now on this is the best you could ever hope for in your professional life.
In this respect, you are not happy to see the rescue party at all. Looking at them sad, broken, and almost angry, as they get you on your feet, and bring you onboard the ship that you later on identify as the //UCS Titan//.
They free you of your bindings, then you have to write a report, and you are escorted to a cabin that is to serve as your temporary residence. After that you start doing things not really sure what to expect. The first thing you do is a bath, multiple hours long. Then you put on the carbon copy of your old uniform and decide to get some food delivered. Too ashamed to show your face just yet. You also think of getting in touch with your parents or with Carla. But again: too ashamed.
It is Captain McAllister whose visit you expect the least, the commander of the //UCS Titan//. But once you open the door for him, somehow all the pieces fall together.
"How long?" you ask as McAllister lets himself in. He looks around the main area, then he walks to the window, the blue-red lights of the FTL seen from it.
"So far around eight hundred ships were pulled out of storage. Mainly from the modernized ones from Neptune. But there are also other sites. The wargames suggest that the attacking side must maintain secrecy in order to secure an advantage, but by now the entire admiralty knows that this will not be the case. We got punched in the face, and we have to punch back. Otherwise we demonstrate that our vessels are too precious for us the risk them in war," he says, facing the FTL lights instead of you.
"As far as the initial projections go, it is not going to go well for either of us. There are far too many combat assets sitting ducks for far too few ships that do the targeting. But that is why we chose New Earth as our first target. To attack it seems unthinkable due to its defense network. But this is also why nobody is going to expect it," He turns his head halfway to you, and he holds his glance. "But this also means that we will need an infiltration unit. Tasked to locate the Coalition's admiralty for us so we could take them out as part of the operation."
"And you will need me to accomplish that," you answer. "They wanted me to get delivered to Admiral Hawthorne, so he could parade me to the other admirals. Aaand if the ship that you damaged just happens to jump back, with only a few survivors onboard, they might just take the bait and lead us right to their secret hideout."
At the end of the sentence you find yourself with a grin. But you quickly regain your composure. Truth is, at this point, sex and the joy of triumph are the only things left for you. The stain won't go away. No matter what you do. But you can still kick some Coalition ass. Especially if you become an admiral.
And who knows? Perhaps doing it in the midst of a d/s relationship might just be the best for you!
"Needless to say, Jennifer: This is not something Command wants to force upon you," McAllister says. "That other woman, Carla, already signed up. Just as numerous other members of your former crew. Without you, it would be much more difficult. But you do not have to sign up."
"I thought Carla was a mole, captain," you say, the events that took place in those days already detailed in your report.
"She is a triple agent," McAllister answers. "She is one of our best tools when it comes to sniffing out Hawthorne and his likes. That is why we could find you. If you are to refuse, I firmly believe she could still accomplish the mission. But it would be much more difficult."
"I will do it," you say, seeing how the captain stiffend his chest in his uniform.
"I'm glad to hear it, captain," McAllister says after a relieved sigh.
''You reached the end.''
//Damn... I should really support the author!//
<a id="1" data-passage="Stop reading">1. Return</a><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
You put the datapad back to the shelf. There are more important things for you to do right now.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>[[<< ->Valentine Chapter II]] [[>>->Valentine Chapter IV]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter III.''
As the hours go by you find yourself unable to sleep. Instead, you stand in your compartment like a log, your body kept in place by the straps, your hands rendered useless by the armbinder. You try to get out of the straps every now and then. But your efforts are nothing but laughable. Even if you could get out, the hood and the armbinder would make sure you couldn't get further. That much you acknowledge.
At a sudden, you can hear footsteps. You tense your body in its bondage, and you wait. Unluckily (or perhaps luckily?) the man stops in front of you. He starts caressing your body with one hand, reaching to your breasts under the strap with the other, you moaning from the pleasure as a consequence.
"I can see why the captain is excited about you, slut," the man says. He removes his hands from your body, then the two dildos are removed from your openings, a wanting feeling left in their wake. One after the other the straps are unlocked as well. Your body at least partially free from its bondage.
At first you are relieved… Then you realize it is already //tomorrow//. The day when the captain is going to take your virginity. You can do nothing about it. But somehow this makes you want it even more.
A tug on your leash, and you realize that you are being led. The hood still firmly in place. You follow the man for a couple of minutes, stumbling in the high stilettos, then you can hear a hissing sound, and something tells you that you are in the captain's cabin.
"Captain Jennifer Valentine, welcome," you shudder as you hear his voice.
You can feel the hood unlocked at the back of your neck. Which surprises you. Then another shock comes, as the armbinder is removed. Your limbs now free and your eyes uncovered.
You turn your gaze to the captain, a well built man, but unarmed. Then you look at the guard behind you, who is tall, yet slim, but he has a plasma rifle. Two men against one woman. The odds one might call uneven. But it could be called a fight nevertheless… But you don't have what it takes to attack them.
"Please, take a seat," the captain says, pointing to a bondage bench that was placed next to his bed while you were away, one part at the center and two lower parts on the sides.
You gulp, and you glance at the two men again. But you don't have what it takes. You always thought that when the time comes you would. But you just don't. Instead, you do the painful thing, and after taking a deep breath, you climb up the bondage bench, placing your body chest down on its surface. You place your arms in front of you. You place your legs on the lower parts.
"Excellent," the captain says. He starts strapping you in. Your wrists are first, strapped together in front of you in the upper portion, then your ankles and thighs are next, followed by your back, hips and waist. And before you know it your little freedom has ended.
"Fascinating place this your Sol of yours is, Ms. Valentine," the captain says. From the corner of your eyes you can see him raise a candle from one of the desks. "But tell me, do you seriously think you could win a war against the Coalition?" he asks.
"We will kick them to a new dimension if needed," you answer after the guard unlocked your ballgag.
"Is that really so?" he asks. The first droplets of wax land on your naked back. Your body tense, you grit your teeth from the pain, the man continuing to speak as you endure. "Isn't it all about the shipyards?" he asks.
Additional droplets land on your back, and you keep gritting your teeth, your body moved in just about any way the straps make possible. What you find that the worst is the anticipation, and not the actual pain. But pain is pain. And somehow the entire thing excites you.
"Don't get me wrong. A mothball fleet is a good thing to have. But old ships are old ships, and they are not getting any newer," the captain says.
Another droplets land on your back. You grit your teeth from the pain. But you have to admit, the captain has a point. If a war breaks out between the two factions, Earth has just a couple star systems. The Coalition has hundreds. It is a needle in a haystack in both cases, where a shipyard could be hidden anywhere, even at the clouds of a gas giant or the inside of an asteroid. But one of the haystacks is just bigger, and no shipyard could be hidden forever if one expects it to operate.
What's untrue is that a mothball ship can't be useful. In fact the vast majority of the mothball fleet is constantly refitted and kept ready for action. The Coalition entirely unaware. But an older ship is an older ship, and the design was discarded for a reason. You also know from classified data that the Coalition Fleet is still bigger. The arithmetic rendered clear as a consequence.
Of course, Sol has plenty of resources. You know that. In fact, in terms of puny humans conquests, one could even call them infinite. And even if all you have in terms of manpower is a couple hundred grandmas in a wheelchair, with proper automation you can still make any fleet formidable. But if you don't have ships, then you don't have ships. And that's all there is to it.
"Or is there anything you can say against it?" the captain asks.
"No, Master," you answer, remembering your place.
"Good pet," he says, and from the corner of your eyes, you can see that he signals something to the guard.
The guard steps in front of you, and his erect cock is whipped out in front of your lips. Horny as hell, you open your mouth, and you start to suck on it. Only for the captain to step to you, and you can feel his cock slide inside your vagina. Then he stops at a sudden, the tip of the shaft pressing against your hymen.
"Ready to lose your virginity, Ms. Valentine?" he asks, and the other cock is slid out of your mouth.
"Yes, Master!" you answer.
"Louder," he says. And the guard slaps you.
"Yes, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Yes, Master!" you yell as loud as you could.
"Excellent," he answers.
The guard's cock is placed back in your mouth. You start to suck on it, like the good slut you are, then the enormous shaft is pushed all the way inside you, breaching your hymen, pain and pleasure mixed in a sudden wave of euphoria. You moan with the guard's cock still in your mouth, and the man keeps thrusting it in, his cock moving back and forth inside you seemingly to your lungs. Then he finally comes, your inner side filled with semen. Then the guard comes also, your mouth filled with semen too. But something is missing: yes, an orgasm. The glorious thing that you need!
"Beg for it," the captain says.
"Please let me come, Master," you say.
"Louder," he says. And the guard slaps you.
"Please let me come, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Please let me come, Master!" you yell as loud as you could.
"Good pet," he says. And two fingers placed inside your pussy, you are stimulated until you get your orgasm, squirting all over his hand, the bondage bench and the floor. The entire thing mixed with blood due to your breached hymen. But there is a final thing left still.
//CRACK!!!//
You grit your teeth in the now placed back ballgag, as a whip lands on your naked back, pieces of the wax coming off. And again. And again. Until your entire backside is clean.
After the whipping, you are let out from the bench. You are escorted to a shower where you are all cleaned up. Then you are once again equipped with the armbinder and the hood. The captain lands a huge slap on your ass. "We will continue where we left off tomorrow!" And once again, your are escorted back to your compartment in the corridor. But now you with a smile rather than dread.
//This was great,// you think to yourself, as the straps are locked back into place, and you are bestowed to wait until the captain needs of you again.
<a id="1" data-passage="Valentine Chapter IV">1. Chapter IV</a>[[<< ->Valentine Chapter III]] [[>>->Valentine Chapter V]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter IV.''
The next day, when you wake up, you find yourself surprised that you were able to sleep at all. It's not that you never slept before while you were standing. //You are a captain!// Back in the Academy, there were times when you fell asleep during the assembly! But your bonds render you completely helpless. Your body free for everyone to see. And that makes you uncomfortable.
"Mhm!" you bite down on the gag, and you start to struggle against your bonds. Despite the hood on your head and the armbinder still keeping your arms behind you. But it is hopeless.
"Mhmm!" angered, you slam your hooded head against the wall. But it hurts a lot more than you thought.
Finally, you take a deep breath, and you decide to stand in line in silence. Just like the members of your former crew.
It takes about an hour for the guards to fetch you. They remove the hood from your head, and you get served breakfast through a dildo. After that, the hood is locked back, and you are forced to follow them through the corridors. You stumble many times as you do that. But //luckily// the crewmen are there, your body groped and caressed every time they have to help.
Finally, you reach your destination, and you can hear the dreadful sentence:
"Captain Jennifer Valentine, welcome!" the captain says. You still unknowing of his name.
You can hear the guard who led you take a step forward. But instead of getting pushed, you find the end of your leash dangling against your bare skin. Surprised, you stop. Then someone steps behind you. Someone large. Your breasts and progressively your whole body groped by large palms.
"How do you like your new life so far?" you can hear the captain's voice in your ear.
Gagged, you cannot hope to answer. Instead, you just stand there. Enduring as the man gropes you. Part of you even enjoying it. The man presses your breasts together, then pulls them apart again and again. Then at one point one of your breasts is let go of. A scary tingle going through your body as a pair of fingers invade you, and begin to move up and down inside your vagina.
"Mhm!" you moan, biting on the ballgag and enjoying the sensations. Then suddenly, the fingers leave, and you are sad to realize that its over.
"Later, slut," the captain says. "Oh, by the way, I have a surprise for you," he says.
You can feel a hand pressing on the back of your neck. The hood's zipper pulled up by a strong motion. As the blackness descends from your eyes, what you see is a woman in her twenties. Fair skin. Long blonde hair. Thin figure. A nice pair of B-cup tits. A huge ballgag in her mouth. Her upper body engulfed in a yellow straitjacket. But then you shudder as you realize who she is: Lieutenant Carla Hudson.
The man walks up to her, and unlocks her ballgag.
"Do you like it here, beautiful?" he asks.
"Yes, Master," she says.
"What is your favorite thing?" he asks.
"Sucking cocks, Master!" she says. Only to receive a huge slap on the face.
"Louder," he says.
"A love sucking cocks, Master!" she says. But she receives another slap.
"Louder," he says.
"A love sucking cocks, Master!" she says, her vocal cords at a fraction.
"Let's grant your wish then, shall we?" the captain says.
He pushes Carla down on her knees, and unzips his pants before her. To your surprise, she takes in the cock immediately, and she starts to bob her head up and down like a good slut.
"You might have figured out by now. But she wasn't captured just a few days ago," the captain says. "She is actually enjoying our hospitality for several months now. The Carla on your ship was a cone, tasked to give away all the information we needed for a successful ambush."
"But that will be hardly a concern yours of course. As both you and Carla are going to be sex slaves for the rest of your lives now. Isn't that right, Carla?" he asks as he looks down to her.
"Yes, Master!" she says, the cock whipped out of her mouth.
Only to get slapped the next second.
"I will be a slave forever!" she says immediately.
Only to get slapped again.
"I will be a slave forever!" she says again. You can see it on her that she is expecting another slap. But the captain turns to you instead.
"What about you, Jennifer?" he asks, and immediately, your are pushed on your knees in front of him.
"I will be a slave forever!" you answer.
Only to get slapped.
"I will be a slave forever!" you yell as loud as you are able to.
Only to get slapped again.
"Excellent, slut," he says, but you are still on your toes as you were expecting another slap. Than to your not so great surprise, his cock is whipped out of Carla's mouth, and now it is your turn.
You take the shaft in your mouth immediately. And to be frank, you actually find yourself enjoying it. You bob your head up and down a couple of times, then the cock is offered to Carla, who starts sucking on it even more eager as you are.
After that, it is offered to you for a bit. Then it goes back to Carla. Then it goes back to you. Then it is Carla's turn again. At one point the captain says:
"Now both of you lean back, tongues out!" At that point, the both of you do as ordered, and a second later, his precious semen is ejaculated on your tongues.
You lick it from the corner of your mouths like a pair of machines. After that, your heads are turned in front of the other, and you start kissing each other in order to get the precious semen. Carla being the one who does the lion's share of the work.
"What do we say now?" he asks.
"Thank you, Master!" you both say in unison.
"Good pet," he says, his glance turned to the guards the next second. "Take them back to their assigned locations," he says.
You are stood up from the ground, alongside with Carla. From the corner of your eyes, you can see Carla getting a yellow hood on her head. After that it is your turn, and your black hood is placed back on you. As you are led away, you remember that you didn't get your orgasm. Then again: what can you do about it?
The both of you are led out of the cabin. A huge slap landing on Carla's ass. "See you soon, beautiful!" For a while you are led side by side the other. After that, you take a sharp turn. Which actually surprises you, as you already know that this is not the usual direction they take you.
You are led forward for some time. Your skin getting goosebumps from the worry. You can hear a door open. Then you are escorted forward. You are bent down. Your neck and ankles get strapped to some sort of a metal frame. //Perhaps another bondage bench?//
"Lucky day boys! Captain Valentine is on the menu," you can hear a man's voice. And you shudder as you realize that you just became //fuckmeat// for, as far as you know, the whole crew.
"Brace yourself slut," you get at least this much warning from the first participant. After that, he rams his cock inside you, and continues to do so again and again. Thanks to your aroused state, you are able to come before him. After that however, there comes another man. And another. And another. You biting on your ballgag as you are prepping your soul for the next participant.
<a id="1" data-passage="Valentine Chapter V">1. Chapter V</a>Day: $days
Energy: $energy<<link "Missions">>
<<script>>
Dialog.setup("Missions"); Dialog.wiki("$mission1");
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
Dialog.wiki("STATUS: $status\n\nYour outfit: $outfit\n\nYour primary weapon: $weapon\n\nYour secondary weapon: $secondaryWeapon\n\n");
Dialog.open();
<</script>>
<</link>>
<<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
"Yes, pet?" <<if $maleprisoner > 0>>he<<else>>she<</if>> asks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>I want punishment (not enough energy!)<<else>><a id="1" data-passage="Punishment">1. I want punishment</a><</if>></td>
<td><<if $energy < 1>>I want to have sex (not enough energy!)<<else>><a id="2" data-passage="Sex">2. I want to have sex</a><</if>></td>
<td><a id="3" data-passage="Rest">3. I'm finished for the day</a></td></tr>
</table>
<</nobr>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
<div id="keypress"><<set $energy to $energy - 1>>"I want to get punished, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>," you say pleading.
"Show me your ass then," <<if $maleprisoner > 0>>he<<else>>she<</if>> orders after impromptu taking a crop.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishment.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishment.png"></div></center><</if>>
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishmentafter.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishmentafter.png"></div></center><</if>>
"Was that enough, pet?" <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> asks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>I want punishment (not enough energy!)<<else>><a id="1" data-passage="Punishment">1. I want punishment</a><</if>></td>
<td><<if $energy < 1>>I want to have sex (not enough energy!)<<else>><a id="2" data-passage="Sex">2. I want to have sex</a><</if>></td>
<td><a id="3" data-passage="Rest">3. I'm finished for the day</a></td></tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
<<set $energy to $energy - 1>>"I want to have some fun, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>," you say pleading.
<<if $maleprisoner > 0>>"You can suck my cock if you want," he says.<<else>>"Excellent! Because I want my pussy licked," she says.<</if>> And you get to action <<linkappend "right then and there.">>
<<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/blowjob.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/pussylicking.png"></div></center><</if>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>I want punishment (not enough energy!)<<else>><a id="1" data-passage="Punishment">1. I want punishment</a><</if>></td>
<td><<if $energy < 1>>I want to have sex (not enough energy!)<<else>><a id="2" data-passage="Sex">2. I want to have sex</a><</if>></td>
<td><a id="3" data-passage="Rest">3. I'm finished for the day</a></td></tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
<<if $sissyStart > 0>><<set $outfit to "slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs">><</if>><<set $weapon to "none">>"I'm done for the day, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>," you tell <<if $maleprisoner > 0>>him<<else>>her<</if>>.
"Very well, pet," <<if $maleprisoner > 0>>he<<else>>she<</if>> says, and she locks you back inside the cell.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.png"></div></center><</if>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Sleep II">2. Sleep</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $prisonerDead > 0>>You decide to leave the body to rot in the cell. You have more important things to do than getting rid of it.
<center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
Like getting back to your cabin so you could relax some'!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $checkedNoises > 0>>Check out the strange noises (already checked!)<<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>You decide to leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell. You have more important things to do than chitchatting with a convict!
<<if $hangarExplored < 1>><center><div class="largeImage"><img src="./Images/hangar.png"></div></center>
Instead you go to the hangar bay, which is your next logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact. <<set $hangarExplored to 1>>
All excited, you rush to the cockpit so you could take off... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.
Perhaps you could go outside, and see if some of the escape pods made it to the surface!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who the hell cares? II">1. Go outside</a></td>
</tr>
</table>
<</nobr>><<elseif $knowsAboutSettlement < 1>>Instead you decide to leave the vessel so you could find a technician.
<center><div class="largeImage"><img src="./Images/settlement.png"></div></center>
At first you are sure that there is nothing here, but then your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on Space-bay.
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction of their vessel.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Check out the settlement</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
Like getting back to your cabin so you could relax some'!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Sleep</a></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $checkedNoises > 0>>Check out the strange noises (already checked!)<<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><<if $days > 6>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemaleDead.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemaleDead.png"></div></center><</if>>
You decide to check on the prisoner.
However it's been an entire week for the poor soul without food and water, and that caused <<if $maleprisoner > 0>>him<<else>>her<</if>> to expire.
//Oh well...// <<set $prisonerDead to 1>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.png"></div></center><</if>>
<<if $talkedtoPrisoner > 0>>You decide to check on the prisoner.
<<if $days > 2>>"Come on, it's been days! Let me out!"<<else>>"Let me out!"<</if>> <<if $maleprisoner > 0>>he<<else>>she<</if>> repeats.
Question is: should you really trust <<if $maleprisoner > 0>>him<<else>>her<</if>>?<<else>>"Let me out!" <<if $maleprisoner > 0>>he<<else>>she<</if>> repeats.
"How did you survive the crash?" you ask.
"Are you crazy? There are two of us here in the entire ship. If you want to get off this rock without getting a collar on your neck, we will have to do things together."<<set $talkedtoPrisoner to 1>>
"How did you survive the crash?" you repeat the question.
"I was a slave once. I started to keep them because I got addicted to the power play," <<if $maleprisoner > 0>>he<<else>>she<</if>> says. "Now let out of here dammit!"
"And how do I know that you won't try to ease //this addiction// on me?" you frown.
"You don't. That's how trust works if you hadn't noticed!"<</if>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave her alone in the cell">1. Leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell</a></td>
<td><a id="2" data-passage="Alright, I will let you out">2. Alright, I will let you out</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/emptycell.png"></div></center>
You decide to let the prisoner out of the cell. Which proves to be a disasterous move, as the moment the chains are off, <<if $maleprisoner > 0>>he<<else>>she<</if>> rushes out of the cell, and <<if $maleprisoner > 0>>he<<else>>she<</if>> disappears after taking a sharp turn in the adjacent corridor.
//I should have seen that coming,// you think to yourself. But it's not like you could do <<linkappend "anything!">><<set $prisonerFree to 1>>
<<if $hangarExplored < 1>><center><div class="largeImage"><img src="./Images/hangar.png"></div></center>
Next you go to the hangar bay, which is your most logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact.
All excited, you rush to the cockpit so you could take off... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.<<set $hangarExplored to 1>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who the hell cares? II">1. Go outside</a></td>
</tr>
</table>
<</nobr>><<elseif $knowsAboutSettlement < 1>>Next you decide to leave the vessel so you could find a technician.
<center><div class="largeImage"><img src="./Images/settlement.png"></div></center>
At first you are sure that there is nothing here, but then your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on Space-bay.
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction of their vessel.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Check out the settlement</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
Next you go back to your cabin. You done enough this day already!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><center><div class="largeImage"><img src="./Images/cabin.png"></div></center>
You decide to get some sleep. However the prisoner is still let loose inside the vessel.
Do you want to enact safety protocols?
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Enact safety protocols</a></td>
<td><a id="2" data-passage="Who cares? safety">2. Who cares?</a></td>
</tr>
</table>
<</nobr>><<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Screw it! You need to get out of slavery!">><<set $status to "SLAVE">><<set $outfit to "slave collar and cuffs, cock cage">><<if $sissyStart > 0>><<else>><<set $outfit to "slave collar and cuffs">><</if>><<set $weapon to "none">><<set $secondaryWeapon to "none">><div id="keypress">You decide not to care about safety measures, and you lie down to sleep.
Sadly this results in you getting your mouth stuffed by a wet cloth, which somehow has an <<linkappend "eerie feeling to you.">> <<set $enslaved to 1>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.png"></div></center><</if>>
The next day you wake up in the same cell the prisoner was kept before you had the brilliant idea of letting <<if $maleprisoner > 0>>him<<else>>her<</if>> out. <<if $sissyStart > 0>>Your cock straining against the chastity cage it was put inside while you were out.<</if>>
Part of you of course wanted this. That is why you chose to enact no safety measures. But now that you are actually a slave, all you can think of is finding a way to get out. There will be some fun stuff ahead. //Very fun stuff.// But in the end you still want to regain <<linkappend "your freedom.">>
<<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
After a couple hours of waiting you can see your captor casually walking in front of you. <<if $maleprisoner > 0>>He decided to have the uniform of a soldier.<<else>>She decided to wear the same uniform that you had.<</if>> //How convenient!//
"Any chance that you know what I require from you?" <<if $maleprisoner > 0>>he<<else>>she<</if>> asks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
You nod, as there is clearly no point in resistance.
"Complete and utter obedience," <<if $maleprisoner > 0>>he<<else>>she<</if>> says. "I want you to be an obedient little pet. And in return I will be a generous owner."
"Now I presume that you found the attack craft in the hangar bay. Sadly from here there is no way for us to fix it. Your first task as my pet is to go outside and find a way to repair it. //Or// you could try to get me another craft that suffices."
"Once we leave the planet I will train you up as a proper pet, and you will serve me until you have a better use by providing me with your purchase price."
"Is that understood, pet?" <<if $maleprisoner > 0>>he<<else>>she<</if>> asks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
<<set $energy to $energy - 1>>You shake your head. No matter how dire the situation is, you will resist her.<<set $resisted to 1>>
<<linkappend '//ZAP!//'>>
Only for an electroshock to tore into your flesh the next moment. Its origin your collar.
"Complete and utter obedience," <<if $maleprisoner > 0>>he<<else>>she<</if>> says. "I want you to be an obedient little pet. And in return I will be a generous owner."
"Now I presume that you found the attack craft in the hangar bay. Sadly from here there is no way for us to fix it. Your first task as my pet is to go outside and find a way to repair it. //Or// you could try to get me another craft that suffices."
"Once we leave the planet I will train you up as a proper pet, and you will serve me until you have a better use by providing me with your purchase price."
"Is that understood, pet?" <<if $maleprisoner > 0>>he<<else>>she<</if>> asks.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $wentToTown > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage">><<else>><<set $outfit to "slave collar">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress"><<set $energy to $energy - 1>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
You shake your head <<if $resisted > 0>>again.<<else>>. No matter how dire the situation is, you will resist her.<</if>>
<<linkappend '//ZAP!//'>>
Only for an electroshock to tore into your flesh <<if $resisted > 0>>once more.<<else>>the next moment. Its origin your collar.<</if>>
"I can shock you as many times as you wish," <<if $maleprisoner > 0>>he<<else>>she<</if>> says.
Finally you nod, as there is clearly no other choice.
"Once you are done for the day, don't forget to report to me at your former quarters."
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the town</a><<else>><a id="1" data-passage="Check out the settlement">1. Go outside</a><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $wentToTown > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage">><<else>><<set $outfit to "slave collar">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.png"></div></center><</if>>
You nod, as there is clearly no point in resistance.
"Excellent, pet," <<if $maleprisoner > 0>>he<<else>>she<</if>> says.
<<if $resisted < 1>><<set $energy to $energy - 1>><<linkappend '//ZAP!//'>>
An electroshock tears into your flesh the next moment. Its origin your collar.
"As a reminder of what happens if you stray too far, or forget to report to me at your former quarters once you are back."
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the town</a><<else>><a id="1" data-passage="Check out the settlement">1. Go outside</a><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>"Once you are done for the day, don't forget to report to me at your former quarters.
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the town</a><<else>><a id="1" data-passage="Check out the settlement">1. Go outside</a><</if>></td>
</tr>
</table>
<</nobr>><</if>></div>
<<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<set $weapon to "assault rifle">><<set $energy to 2>><<set $days to $days + 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.png"></div></center><</if>>
You decide to get some sleep, and despite the circumstances, you wake up relatively well rested.
Once <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> arrives, <<if $maleprisoner > 0>>he<<else>>she<</if>>," unlocks your bindings, and you are free to go around in the ship or in the surrounding area.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the town</a><<else>><a id="1" data-passage="Check out the settlement">1. Go outside</a><</if>></td>
<td><a id="2" data-passage="Cabin slave">2. Go to your former quarters</a></td>
</tr>
</table>
<</nobr>>
<<set $energy to $energy - 1>><<if $sissyStart > 0>><<set $outfit to "slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs">><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.png"></div></center><</if>>
You start to struggle in your bindings. But it is hopeless. <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> couldn't get out without help, and nor can you.
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Sleep II">2. Sleep</a></td>
</tr>
</table>
<</nobr>><<set $status to "SLAVE">><<set $outfit to "none">><<set $weapon to "none">><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.png"></div></center>
"Actually, I changed my mind again," you tell him. "I do want to become a slave!"
The two guards cross eyes, and they laugh.
"Alright, lady. You will get your chains!"
You are asked to drop your weapon and remove your clothes, and in five minutes time, you are standing in a cage, waiting <<linkappend "what will happen to you next.">>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting!">1. And its exciting!</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress">In the following weeks your life consists of nothing more than being used as an object. <<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.png"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/suckingcocksissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/suckingcock.png"></div></center><</if>>
The days you spend by <<linkappend "being used.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/leadaroundsissy.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/leadaround.png"></div></center><</if>>
And led around in chains. So you could be used <<linkappend "again.">>
<center><div class="largeImage"><img src="./Images/takenaway.png"></div></center>
Finally, the deserters are able to take one of the pirate vessels, and you are flown to an unknown planet to live out the rest of your lives as slaves.
BAD END: TAKEN BY THE ORDER
''Author's note:'' I marked this one as a bad end, but rest assured, there is a lengthy slave cycle to come :)<</linkappend>><</linkappend>><</linkappend>></div><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemaleDead.png"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemaleDead.png"></div></center><</if>>
You decide to check out what could have caused the strange noises. Only to see a dead <<if $maleprisoner > 0>>man<<else>>woman<</if>> inside one of the cells.
//Oh well...// <<set $prisonerDead to 1>>
<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>></td>
<td><<if $wentToTown > 0>><a id="5" data-passage="I'm just a survivor,">5. Go to the town</a><<else>><a id="5" data-passage="Check out the settlement">5. Check out the settlement</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>