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<<set $sanityIfHot to 0.3>> <<set $sanityInTheDark to 0.5>> <<set $tempCorr to 0>> <<set $percentageOfLevel to 0>> <<set $neededForNextLevel to 100>> <<set $makeupAmount to 0>> <<set $makeupApplied to 0>> <<set $energyDrinkAmount to 0>> <<set $uvlActivated = 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated = 0>> <<set $EmfActivationTime = 0>> <<set $ghostHuntingMode to 0>> <<set $temperature to 0>> <<set $meridiem to "AM">> <<set $hours to 12>> <<set $minutes to 0>> <<set $ghostActivity to 0>> <<set $spiritboxLvl to 1>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> <<set $earnedMoney to 0>> <<set $firstVisitDeliveryHub = true>> <<set $firstVisitWitchShop = true>> <<set $jobMoneySuccessed to 3>> <<set $jobMoneyFailed to 1>> <<set $equipment to { emf:5, sb:5, gwb:5, glass:5, thermometer:5, uvl:5, }>> <<set $mc to { name: "", makeupImg: 0, money: 100, sanity:100, corruption:0, lust:0, energy:10, energyMax:10, lvl: 0, exp: 0, dirty:0, beauty: 30, }>> /*CLOTHES*/ <<set $jeansState to "worn">> <<set $tshirtState to "worn">> <<set $pantiesState to "worn">> <<set $braState to "worn">> <<set $skirtState to "not bought">> <<set $ghost1 to { name: "Shade", evidence: ["emf", "gwb", "temperature"], }>> <<set $ghost2 to { name: "Spirit", evidence: ["emf", "spiritbox", "gwb"], }>> <<set $ghost3 to { name: "Poltergeist", evidence: ["spiritbox", "gwb", "uvl"], }>> <<set $ghost4 to { name: "Phantom", evidence: ["glass", "uvl", "spiritbox"], }>> <<set $ghost5 to { name: "Goryo", evidence: ["glass", "uvl", "emf"], }>> <<set $ghost6 to { name: "Demon", evidence: ["gwb", "uvl", "temperature"], }>> <<set $ghost7 to { name: "Deogen", evidence: ["glass", "gwb", "spiritbox"], }>> <<set $ghost8 to { name: "Jinn", evidence: ["emf", "uvl", "temperature"], }>> <<set $ghost9 to { name: "Moroi", evidence: ["gwb", "temperature", "spiritbox"], }>> <<set $ghost10 to { name: "Myling", evidence: ["gwb", "emf", "uvl"], }>> <<set $ghost11 to { name: "Oni", evidence: ["glass", "emf", "temperature"], }>> <<set $ghost12 to { name: "Mimic", evidence: ["uvl", "temperature", "spiritbox"], }>> <<set $ghost13 to { name: "The Twins", evidence: ["emf", "temperature", "spiritbox"], }>> <<set $ghost14 to { name: "Wraith", evidence: ["glass", "emf", "spiritbox"], }>> ---------------------------------------------------------------------------------------- ---------- <<set $kitchen to { name:"kitchen", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bathroom to { name:"bathroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bedroom to { name:"bedroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $hallway to { name:"hallway", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $livingroom to { name:"livingroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<newmeter 'energy'>> <<sizing '220px'>> <<colors #d8f22c>> <<label '$mc.energy'>> <</newmeter>> <<newmeter 'sanity'>> <<sizing '220px'>> <<label '$mc.sanityUp'>> <</newmeter>> ------------------------------------------------------------ /*Tools meters (kitchen)*/ <<newmeter 'searchKitchenEmf'>> <<sizing '50%'>> <<label '$currentsearchKitchen.emf'>> <</newmeter>> <<newmeter 'searchKitchenPlasm'>> <<sizing '50%'>> <<label '$currentsearchKitchen.plasm'>> <</newmeter>> <<newmeter 'searchKitchenUvl'>> <<sizing '50%'>> <<label '$currentsearchKitchen.uvl'>> <</newmeter>> <<newmeter 'searchKitchenTemperature'>> <<sizing '50%'>> <<label '$currentsearchKitchen.temperature'>> <</newmeter>> <<newmeter 'searchKitchenGwb'>> <<sizing '50%'>> <<label '$currentsearchKitchen.gwb'>> <</newmeter>> <<newmeter 'searchKitchenSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchKitchen.spiritbox'>> <</newmeter>> <<newmeter 'searchHallwayEmf'>> <<sizing '50%'>> <<label '$currentsearchHallway.emf'>> <</newmeter>> <<newmeter 'searchHallwayPlasm'>> <<sizing '50%'>> <<label '$currentsearchHallway.plasm'>> <</newmeter>> <<newmeter 'searchHallwayUvl'>> <<sizing '50%'>> <<label '$currentsearchHallway.uvl'>> <</newmeter>> <<newmeter 'searchHallwayTemperature'>> <<sizing '50%'>> <<label '$currentsearchHallway.temperature'>> <</newmeter>> <<newmeter 'searchHallwayGwb'>> <<sizing '50%'>> <<label '$currentsearchHallway.gwb'>> <</newmeter>> <<newmeter 'searchHallwaySpiritbox'>> <<sizing '50%'>> <<label '$currentsearchHallway.spiritbox'>> <</newmeter>> <<newmeter 'searchBathroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBathroom.emf'>> <</newmeter>> <<newmeter 'searchBathroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBathroom.plasm'>> <</newmeter>> <<newmeter 'searchBathroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBathroom.uvl'>> <</newmeter>> <<newmeter 'searchBathroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBathroom.temperature'>> <</newmeter>> <<newmeter 'searchBathroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBathroom.gwb'>> <</newmeter>> <<newmeter 'searchBathroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBathroom.spiritbox'>> <</newmeter>> <<newmeter 'searchLivingroomEmf'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.emf'>> <</newmeter>> <<newmeter 'searchLivingroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.plasm'>> <</newmeter>> <<newmeter 'searchLivingroomUvl'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.uvl'>> <</newmeter>> <<newmeter 'searchLivingroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.temperature'>> <</newmeter>> <<newmeter 'searchLivingroomGwb'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.gwb'>> <</newmeter>> <<newmeter 'searchLivingroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.spiritbox'>> <</newmeter>> <<newmeter 'searchBedroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBedroom.emf'>> <</newmeter>> <<newmeter 'searchBedroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBedroom.plasm'>> <</newmeter>> <<newmeter 'searchBedroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBedroom.uvl'>> <</newmeter>> <<newmeter 'searchBedroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBedroom.temperature'>> <</newmeter>> <<newmeter 'searchBedroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBedroom.gwb'>> <</newmeter>> <<newmeter 'searchBedroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBedroom.spiritbox'>> <</newmeter>> <<newmeter 'xpBar' $mc.exp>> <<label '$percentageOfLevel %'>> <<colors 'green'>> <<sizing '50%' 20px>> <<animation 2s swing>> <</newmeter>>
<<nobr>> <<if $showComp eq 1>><<include "brookMini">><</if>> <br> <span id="time"><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>></span><br> <b><img src="img/energy.png" style="position: relative; top: 0.375em; width:10%;">Energy:</b> <<showmeter 'energy' `$mc.energy / $mc.energyMax`>> <<set $mc.sanityUp to $mc.sanity.toFixed(2)>> <b><img src="img/sanity.png" style="position: relative; top: 0.375em; width:10%;">Sanity:</b> <<showmeter 'sanity' `$mc.sanity / $mc.sanityMax`>> <b><img src="img/hearth.png" style="position: relative; top: 0.375em; width:10%;">Lust:</b><<showmeter 'mclust' `$mc.lust / 100`>> <b>Money:</b> $mc.money $<br> <b>Corruption:</b> <<= $mc.corruption.toFixed(2)>> <img src="img/corruption.png" style="position: relative; top: 0.375em; width:13%; display: inline; margin: 0;"><br> <b>Beauty: </b> $mc.beauty <img src="img/beauty.png" style="position: relative; top: 0.375em; width:11%; display: inline; margin: 0;"><br> <a class="linkselector" data-passage="Bag"><img src="img/bag.png" width="30%"></a><a class="linkselector" data-passage="Notebook"><img src="img/notebook.png" width="30%"></a><br> <div class="linkselector enterbtn"> Game [[Guide|guide]] </div><br> <a class="linkselector enterbtn" data-passage="patreon"><img src="img/patreon.jpg" width="50%"></a> <br>@@.usebtn;<<linkreplace "Cheats">> <<if $ghostHuntingMode eq 2>><<link "take pills(cheats)">><<set $mc.sanity +=30>><</link>><</if>><br> <<linkreplace "ghostroom(cheat)">>$ghostRoom.name<</linkreplace>><br> <<link "lust(cheat)">><<set $mc.lust += 100>><</link>><br> <<link "money(cheat)">><<set $mc.money += 100>><</link>><br> <<link "lvlup(cheat)">><<set $mc.lvl += 1>><</link>><br> <<link "corruptionUp(cheat)">><<set $mc.corruption += 1>><</link>><br> <<linkreplace "ghostname(cheat)">>$ghost.name<</linkreplace>><br> <<linkreplace "curseditem room(cheat)">>$ghostRoomCI.name<</linkreplace>> <<linkreplace "lvlup Brook">><<set $brook.lvl to 5>>Brook is lvl5 now<</linkreplace>> <</linkreplace>>@@ <br>The GhostHunter 0.3.5 <a class="linkselector" data-passage="ChangeLog">ChangeLog</a><br> <</nobr>>
<<include "lightPassageManual">> <<include "deliveryActiveIcon">> <<include "clothesChanges">> <<include "Mimic">> <<include "changeGhostRoom">> <<if passage() is "wardrobe">> <<switch $stockingsState1>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[img/wardrobe/stockings1.png][wardrobe]]>><<set $stockingsState1 to "not worn">> <<set $rememberBottomStockings to "nostockings1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/stockings1.png][wardrobe]]>><<set $stockingsState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberBottomStockings eq "stockings2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomStockings eq "stockings3">><<set $mc.beauty -=6>><</if>> <<if ($stockingsState2 neq "not bought")>><<set $stockingsState2 to "not worn">><</if>> <<if ($stockingsState3 neq "not bought")>><<set $stockingsState3 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings1">><</link>><</append>> <</switch>> <<switch $stockingsState2>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[img/wardrobe/stockings2.png][wardrobe]]>><<set $stockingsState2 to "not worn">> <<set $rememberBottomStockings to "nostockings2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/stockings2.png][wardrobe]]>> <<set $stockingsState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberBottomStockings eq "stockings1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomStockings eq "stockings3">><<set $mc.beauty -=6>><</if>> <<if ($stockingsState1 neq "not bought")>><<set $stockingsState1 to "not worn">><</if>> <<if ($stockingsState3 neq "not bought")>><<set $stockingsState3 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings2">><</link>><</append>> <</switch>> <<switch $stockingsState3>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[img/wardrobe/stockings3.png][wardrobe]]>><<set $stockingsState3 to "not worn">> <<set $rememberBottomStockings to "nostockings3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/stockings3.png][wardrobe]]>> <<set $stockingsState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberBottomStockings eq "stockings1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomStockings eq "stockings2">><<set $mc.beauty -=4>><</if>> <<if ($stockingsState1 neq "not bought")>><<set $stockingsState1 to "not worn">><</if>> <<if ($stockingsState2 neq "not bought")>><<set $stockingsState2 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings3">><</link>><</append>> <</switch>> <<switch $braState0>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "not worn">> <<set $rememberTopUnder to "nobra0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentUnderwearTop">><img src="img/wardrobe/underweartop.png"><</replace>> <<append "#availableClothes">><<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "worn">> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra0">><</link>><</append>> <</switch>> <<switch $braState1>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[img/wardrobe/slip2.png][wardrobe]]>><<set $braState1 to "not worn">> <<set $rememberTopUnder to "nobra1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/slip2.png][wardrobe]]>><<set $braState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<set $braState0 to "not worn">> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra1">><</link>><</append>> <</switch>> <<switch $braState2>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[img/wardrobe/slip3.png][wardrobe]]>><<set $braState2 to "not worn">> <<set $rememberTopUnder to "nobra2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/slip3.png][wardrobe]]>> <<set $braState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<set $braState0 to "not worn">> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra2">><</link>><</append>> <</switch>> <<switch $braState3>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[img/wardrobe/slip4.png][wardrobe]]>><<set $braState3 to "not worn">> <<set $rememberTopUnder to "nobra3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/slip4.png][wardrobe]]>> <<set $braState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<set $braState0 to "not worn">> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<set $rememberTopUnder to "bra3">><</link>><</append>> <</switch>> <<switch $pantiesState0>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "not worn">> <<set $rememberBottomUnder to "nopanties0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentUnderwearBottom">><img src="img/wardrobe/underwearbottom.png"><</replace>> <<append "#availableClothes">><<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "worn">> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties0">><</link>><</append>> <</switch>> <<switch $pantiesState1>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[img/wardrobe/short2.png][wardrobe]]>><<set $pantiesState1 to "not worn">> <<set $rememberBottomUnder to "nopanties1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/short2.png][wardrobe]]>><<set $pantiesState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties1">><</link>><</append>> <</switch>> <<switch $pantiesState2>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[img/wardrobe/short3.png][wardrobe]]>><<set $pantiesState2 to "not worn">> <<set $rememberBottomUnder to "nopanties2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/short3.png][wardrobe]]>> <<set $pantiesState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties2">><</link>><</append>> <</switch>> <<switch $pantiesState3>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[img/wardrobe/short4.png][wardrobe]]>><<set $pantiesState3 to "not worn">> <<set $rememberBottomUnder to "nopanties3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[img/wardrobe/short4.png][wardrobe]]>> <<set $pantiesState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<set $rememberBottomUnder to "panties3">><</link>><</append>> <</switch>> <<switch $tshirtState0>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">> <<set $rememberTopOuter to "notshirt0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearTop">><img src="img/wardrobe/outerweartop.png"><</replace>> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "worn">> <<set $tshirtState0 to "worn">> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt0">><</link>><</append>> <</switch>> <<switch $tshirtState1>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "not worn">> <<set $rememberTopOuter to "notshirt1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "worn">> <<set $mc.beauty += 5>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt1">><</link>><</append>> <</switch>> <<switch $tshirtState2>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt2.png][wardrobe]]>><<set $tshirtState2 to "not worn">> <<set $rememberTopOuter to "notshirt2">> <<set $mc.beauty -= 8>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt2.png][wardrobe]]>> <<set $tshirtState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt2">><</link>><</append>> <</switch>> <<switch $tshirtState3>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[img/wardrobe/tshirt3.png][wardrobe]]>><<set $tshirtState3 to "not worn">> <<set $rememberTopOuter to "notshirt3">> <<set $mc.beauty -= 11>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/tshirt3.png][wardrobe]]>> <<set $tshirtState3 to "worn">> <<set $mc.beauty += 11>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt3">><</link>><</append>> <</switch>> <<switch $jeansState0>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">> <<set $rememberBottomOuter to "nojeans0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearBottom">><img src="img/wardrobe/outerwearbottom.png"><</replace>> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "worn">> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans0">><</link>><</append>> <</switch>> <<switch $jeansState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans1.png][wardrobe]]>><<set $jeansState1 to "not worn">> <<set $rememberBottomOuter to "nojeans1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans1.png][wardrobe]]>> <<set $jeansState1 to "worn">> <<set $mc.beauty +=5>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans1">><</link>><</append>> <</switch>> <<switch $jeansState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans2.png][wardrobe]]>> <<set $mc.beauty -= 8>> <<set $rememberBottomOuter to "nojeans2">> <<set $jeansState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans2.png][wardrobe]]>><<set $jeansState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans2">><</link>><</append>> <</switch>> <<switch $jeansState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "not worn">> <<set $mc.beauty -= 11>> <<set $rememberBottomOuter to "nojeans3">> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "worn">> <<set $mc.beauty +=11>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans3">><</link>><</append>> <</switch>> <<switch $shortsState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts1.png][wardrobe]]>> <<set $mc.beauty -= 6>> <<set $rememberBottomOuter to "noshorts1">> <<set $shortsState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts1.png][wardrobe]]>><<set $shortsState1 to "worn">> <<set $mc.beauty +=6>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts1">><</link>><</append>> <</switch>> <<switch $shortsState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts2.png][wardrobe]]>> <<set $mc.beauty -= 9>> <<set $rememberBottomOuter to "noshorts2">> <<set $shortsState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts2.png][wardrobe]]>><<set $shortsState2 to "worn">> <<set $mc.beauty +=9>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts2">><</link>><</append>> <</switch>> <<switch $shortsState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/shorts3.png][wardrobe]]>> <<set $mc.beauty -= 12>> <<set $rememberBottomOuter to "noshorts3">> <<set $shortsState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/shorts3.png][wardrobe]]>><<set $shortsState3 to "worn">> <<set $mc.beauty +=12>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts3">><</link>><</append>> <</switch>> <<switch $skirtState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt1.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt1">> <<set $mc.beauty -= 7>> <<set $skirtState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt1.png][wardrobe]]>><<set $skirtState1 to "worn">> <<set $mc.beauty +=7>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt1">><</link>><</append>> <</switch>> <<switch $skirtState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt2.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt2">> <<set $mc.beauty -= 10>> <<set $skirtState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt2.png][wardrobe]]>><<set $skirtState2 to "worn">> <<set $mc.beauty += 10>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt2">><</link>><</append>> <</switch>> <<switch $skirtState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[img/wardrobe/skirt3.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt3">> <<set $mc.beauty -= 13>> <<set $skirtState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[img/wardrobe/skirt3.png][wardrobe]]>><<set $skirtState3 to "worn">> <<set $mc.beauty +=13>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt3">><</link>><</append>> <</switch>> <</if>> <<if passage() eq "Mirror">> <<switch $mc.makeupImg>> <<case 0>> <<replace "#mirrorImage">><img src="img/mc.jpg"><</replace>> <<case 1>> <<replace "#mirrorImage">><img src="img/makeup1.jpg" width="70%"><</replace>> <<case 2>> <<replace "#mirrorImage">><img src="img/makeup2.jpg" width="70%"><</replace>> <<case 3>> <<replace "#mirrorImage">><img src="img/makeup3.jpg" width="70%"><</replace>> <</switch>> <</if>> <<if $mc.sanity lte 0 and $ghostHuntingMode eq 2>> <<goto "HuntOverSanity">> <</if>> <<if $hours gte 6 and $ghostHuntingMode eq 2>> <<goto "HuntOverTime">> <</if>> <<if $isrealhouse eq 0>> <<if $mc.sanity lte 70 and $ghostHuntingMode eq 2>> <<set $temperature to 10>> <<if $jeansState neq "not worn" and $tshirtState neq "not worn">> <<set $hotAct to 1>> <<else>><<set $hotAct to 0>><</if>> <<else>><<set $temperature to 0>><<set $hotAct to 0>> <</if>> <</if>> <<if $elapsedTimeHunt gt $huntTimeRemain>> <<set $elapsedTimeHunt to 0>> <<set $huntActivated to 0>> <<else>> <<set $elapsedTimeHunt = ($hours * 60 + $minutes) - $huntActivationTime>> <</if>> <<if ndef $update22>> <<include "update1">> <</if>> <<if ndef $update2707>> <<include "update2">> <</if>> <<if ndef $addedBrook>> <<include "BrookInit">> <</if>> <<if $brook.lvl lt 5>> <<if $brook.exp >= $brook.expForNextLvl>> <<set $brook.lvl += 1>> <<set $brook.exp -= $brook.expForNextLvl>> <<set $brook.expForNextLvl to 20 + $brook.lvl * 20>> <</if>><</if>> <<if $brook.lvl eq 1>> <<set $brook.maxSanityCap to 75>> <<elseif $brook.lvl eq 2>> <<set $brook.maxSanityCap to 50>> <<elseif $brook.lvl eq 3>> <<set $brook.maxSanityCap to 25>> <<elseif $brook.lvl gte 4>> <<set $brook.maxSanityCap to 0>> <</if>> <<if previous() eq "eventMC" and $chosenPlan eq "Plan1" and $isCompChosen eq 1>> <<if $companion.sanity lte $brook.maxSanityCap>> <<goto "BrookLeaving">> <</if>> <</if>>
<div class="flexwrapper"> <div class="housecard"> <img src="img/OwaissaHouse.jpg" class="iconPx"> <<nobr>> @@.icontext;<<link "Owaissa Street" "Owaissa Street">><<set $moneyFromContract to 100>><<set $expFromContract to 35>><<set $isrealhouse to 0>><<set $isOwaissa to 1>><<set _check to random (1,5)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($livingroom)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<set _checkCI to random (1,5)>> <<if _checkCI eq 1>><<set $ghostRoomCI to clone($kitchen)>><</if>> <<if _checkCI eq 2>><<set $ghostRoomCI to clone($bathroom)>><</if>> <<if _checkCI eq 3>><<set $ghostRoomCI to clone($bedroom)>><</if>> <<if _checkCI eq 4>><<set $ghostRoomCI to clone($livingroom)>><</if>> <<if _checkCI eq 5>><<set $ghostRoomCI to clone($hallway)>><</if>><</link>>@@<</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/ElmHouse.jpg" class="iconPx"> <<nobr>> <<if $mc.lvl gte 2>>@@.icontext;<<link "Elm Street" "Elm Street">><<set $moneyFromContract to 200>><<set $expFromContract to 70>><<set $isrealhouse to 0>><<set $isElm to 1>><<set _check to random (1,9)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($nursery)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<if _check eq 6>><<set $ghostRoom to clone($hallwayUpstairs)>><</if>> <<if _check eq 7>><<set $ghostRoom to clone($bedroomTwo)>><</if>> <<if _check eq 8>><<set $ghostRoom to clone($bathroomTwo)>><</if>> <<if _check eq 9>><<set $ghostRoom to clone($basement)>><</if>> <<set _checkCI to random (1,9)>> <<if _checkCI eq 1>><<set $ghostRoomCI to clone($kitchen)>><</if>> <<if _checkCI eq 2>><<set $ghostRoomCI to clone($bathroom)>><</if>> <<if _checkCI eq 3>><<set $ghostRoomCI to clone($bedroom)>><</if>> <<if _checkCI eq 4>><<set $ghostRoomCI to clone($nursery)>><</if>> <<if _checkCI eq 5>><<set $ghostRoomCI to clone($hallway)>><</if>> <<if _checkCI eq 6>><<set $ghostRoomCI to clone($hallwayUpstairs)>><</if>> <<if _checkCI eq 7>><<set $ghostRoomCI to clone($bedroomTwo)>><</if>> <<if _checkCI eq 8>><<set $ghostRoomCI to clone($bathroomTwo)>><</if>> <<if _checkCI eq 9>><<set $ghostRoomCI to clone($basement)>><</if>> <</link>>@@<<else>>@@.mc-thoughts; Level 2+ required@@<</if>><</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/enigmaHouse.jpg" class="iconPx"> <<nobr>> <<if $mc.lvl gte 2>>@@.icontext;<<link "Enigma Street" "Enigma Street">><<set $moneyFromContract to 200>><<set $expFromContract to 70>><<set $isrealhouse to 1>><<set $isEnigma to 1>><<set _check to random (1,9)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($livingroom)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<if _check eq 6>><<set $ghostRoom to clone($roomA)>><</if>> <<if _check eq 7>><<set $ghostRoom to clone($roomB)>><</if>> <<if _check eq 8>><<set $ghostRoom to clone($roomC)>><</if>> <<if _check eq 9>><<set $ghostRoom to clone($basement)>><</if>> <</link>>@@<<else>>@@.mc-thoughts; Level 2+ required@@<</if>><</nobr>> </div> <div class="housecard"> </div> </div> <<nobr>> <<if $ghost.name eq "Mare">> <<if $ghostMareEventStart eq 0>> <<set $ghostMareEventStart to 1>> <<elseif hasVisited("ghostSpecialEventMare")>> <<set $ghostMareEventStart to 4>><</if>><</if>> <<set $hours to 0>><<include "resetCD">><<set $minutes to 0>> <<if $ghost.name eq "Mimic">> <<set $saveMimic to 1>> <<set $lastChangeIntervalMimic to " " >><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>> <<set $isOwaissa to 0>> <<set $isElm to 0>> <<set $isEnigma to 0>> <</nobr>>
<<nobr>> <img src="img/OwaissaHouse.jpg" width="90%"><br> @@.location; Owaissa Street@@<br> @@.mc-thoughts;Owaissa Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> <<if $isCompChosen eq 1 and ($chosenPlan neq "Plan1" and $chosenPlan neq "Plan2" and $chosenPlan neq "Plan3" and $chosenPlan neq "Plan4")>> You see $companion.name. [[Talk to her|BrookMain]]<br> <<else>> @@.movebtn;[[Go inside|OwaissaHallway][$ghostHuntingMode to 2]]@@<br><</if>> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <div class="room owaissaKitchen owaissaKitchenDark"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchen" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLKitchen">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <a data-passage="BrookMain"> <img src="brook/brook.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <a data-passage="succeededComp"> <img src="brook/brook.png" class="companion-imageSucceeded"> </a> </div> </div> <</if>> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaKitchen]]>><<set $kitchen.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<if $chosenPlan neq "Plan2">><<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ @@.adaptiveLink;[[go to livingroom|OwaissaLivingroom]]@@ </div> </div> </div> </div> <</nobr>>
<<if passage() is "OwaissaKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass ".owaissaKitchen" "owaissaKitchenLight">>\ <<removeclass ".owaissaKitchen" "owaissaKitchenDark">>\ <<case 2>> <<addclass ".owaissaKitchen" "owaissaKitchenDark">>\ <<removeclass ".owaissaKitchen" "owaissaKitchenLight">>\ <</switch>> <<elseif passage() is "OwaissaHallway">> <<switch $hallway.background>> <<case 1>> <<addclass ".owaissaHallway" "owaissaHallwayLight">>\ <<removeclass ".owaissaHallway" "owaissaHallwayDark">>\ <<case 2>> <<addclass ".owaissaHallway" "owaissaHallwayDark">>\ <<removeclass ".owaissaHallway" "owaissaHallwayLight">>\ <</switch>> <<elseif passage() is "OwaissaBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass ".owaissaBathroom" "owaissaBathroomLight">>\ <<removeclass ".owaissaBathroom" "owaissaBathroomDark">>\ <<case 2>> <<addclass ".owaissaBathroom" "owaissaBathroomDark">>\ <<removeclass ".owaissaBathroom" "owaissaBathroomLight">>\ <</switch>> <<elseif passage() is "OwaissaBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass ".owaissaBedroom" "owaissaBedroomLight">>\ <<removeclass ".owaissaBedroom" "owaissaBedroomDark">>\ <<case 2>> <<addclass ".owaissaBedroom" "owaissaBedroomDark">>\ <<removeclass ".owaissaBedroom" "owaissaBedroomLight">>\ <</switch>> <<elseif passage() is "OwaissaLivingroom">> <<switch $livingroom.background>> <<case 1>> <<addclass ".owaissaLivingroom" "owaissaLivingroomLight">>\ <<removeclass ".owaissaLivingroom" "owaissaLivingroomDark">>\ <<case 2>> <<addclass ".owaissaLivingroom" "owaissaLivingroomDark">>\ <<removeclass ".owaissaLivingroom" "owaissaLivingroomLight">>\ <</switch>> <</if>> <<if passage() is "elmBasement">> <<switch $basement.background>> <<case 1>> <<addclass ".elmBasement" "elmBasementLight">>\ <<removeclass ".elmBasement" "elmBasementDark">>\ <<case 2>> <<addclass ".elmBasement" "elmBasementDark">>\ <<removeclass ".elmBasement" "elmBasementLight">>\ <</switch>> <<elseif passage() is "elmKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass ".elmKitchen" "elmKitchenLight">>\ <<removeclass ".elmKitchen" "elmKitchenDark">>\ <<case 2>> <<addclass ".elmKitchen" "elmKitchenDark">>\ <<removeclass ".elmKitchen" "elmKitchenLight">>\ <</switch>> <<elseif passage() is "elmBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass ".elmBathroom" "elmBathroomLight">>\ <<removeclass ".elmBathroom" "elmBathroomDark">>\ <<case 2>> <<addclass ".elmBathroom" "elmBathroomDark">>\ <<removeclass ".elmBathroom" "elmBathroomLight">>\ <</switch>> <<elseif passage() is "elmBathroomTwo">> <<switch $bathroomTwo.background>> <<case 1>> <<addclass ".elmBathroomTwo" "elmBathroomTwoLight">>\ <<removeclass ".elmBathroomTwo" "elmBathroomTwoDark">>\ <<case 2>> <<addclass ".elmBathroomTwo" "elmBathroomTwoDark">>\ <<removeclass ".elmBathroomTwo" "elmBathroomTwoLight">>\ <</switch>> <<elseif passage() is "elmBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass ".elmBedroom" "elmBedroomLight">>\ <<removeclass ".elmBedroom" "elmBedroomDark">>\ <<case 2>> <<addclass ".elmBedroom" "elmBedroomDark">>\ <<removeclass ".elmBedroom" "elmBedroomLight">>\ <</switch>> <<elseif passage() is "elmBedroomTwo">> <<switch $bedroomTwo.background>> <<case 1>> <<addclass ".elmBedroomTwo" "elmBedroomTwoLight">>\ <<removeclass ".elmBedroomTwo" "elmBedroomTwoDark">>\ <<case 2>> <<addclass ".elmBedroomTwo" "elmBedroomTwoDark">>\ <<removeclass ".elmBedroomTwo" "elmBedroomTwoLight">>\ <</switch>> <<elseif passage() is "elmNursery">> <<switch $nursery.background>> <<case 1>> <<addclass ".elmNursery" "elmNurseryLight">>\ <<removeclass ".elmNursery" "elmNurseryDark">>\ <<case 2>> <<addclass ".elmNursery" "elmNurseryDark">>\ <<removeclass ".elmNursery" "elmNurseryLight">>\ <</switch>> <<elseif passage() is "elmHallway">> <<switch $hallway.background>> <<case 1>> <<addclass ".elmHallway" "elmHallwayLight">>\ <<removeclass ".elmHallway" "elmHallwayDark">>\ <<case 2>> <<addclass ".elmHallway" "elmHallwayDark">>\ <<removeclass ".elmHallway" "elmHallwayLight">>\ <</switch>> <<elseif passage() is "elmHallwayUpstairs">> <<switch $hallwayUpstairs.background>> <<case 1>> <<addclass ".elmHallwayTwo" "elmHallwayTwoLight">>\ <<removeclass ".elmHallwayTwo" "elmHallwayTwoDark">>\ <<case 2>> <<addclass ".elmHallwayTwo" "elmHallwayTwoDark">>\ <<removeclass ".elmHallwayTwo" "elmHallwayTwoLight">>\ <</switch>> <<elseif passage() is "enigmaBasement">> <<switch $basement.background>> <<case 1>> <<addclass ".enigmaBasement" "enigmaBasementLight">>\ <<removeclass ".enigmaBasement" "enigmaBasementDark">>\ <<case 2>> <<addclass ".enigmaBasement" "enigmaBasementDark">>\ <<removeclass ".enigmaBasement" "enigmaBasementLight">>\ <</switch>> <<elseif passage() is "enigmaKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass ".enigmaKitchen" "enigmaKitchenLight">>\ <<removeclass ".enigmaKitchen" "enigmaKitchenDark">>\ <<case 2>> <<addclass ".enigmaKitchen" "enigmaKitchenDark">>\ <<removeclass ".enigmaKitchen" "enigmaKitchenLight">>\ <</switch>> <<elseif passage() is "enigmaBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass ".enigmaBathroom" "enigmaBathroomLight">>\ <<removeclass ".enigmaBathroom" "enigmaBathroomDark">>\ <<case 2>> <<addclass ".enigmaBathroom" "enigmaBathroomDark">>\ <<removeclass ".enigmaBathroom" "enigmaBathroomLight">>\ <</switch>> <<elseif passage() is "enigmaRoomA">> <<switch $roomA.background>> <<case 1>> <<addclass ".enigmaRoomA" "enigmaRoomALight">>\ <<removeclass ".enigmaRoomA" "enigmaRoomADark">>\ <<case 2>> <<addclass ".enigmaRoomA" "enigmaRoomADark">>\ <<removeclass ".enigmaRoomA" "enigmaRoomALight">>\ <</switch>> <<elseif passage() is "enigmaBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass ".enigmaBedroom" "enigmaBedroomLight">>\ <<removeclass ".enigmaBedroom" "enigmaBedroomDark">>\ <<case 2>> <<addclass ".enigmaBedroom" "enigmaBedroomDark">>\ <<removeclass ".enigmaBedroom" "enigmaBedroomLight">>\ <</switch>> <<elseif passage() is "enigmaRoomB">> <<switch $roomB.background>> <<case 1>> <<addclass ".enigmaRoomB" "enigmaRoomBLight">>\ <<removeclass ".enigmaRoomB" "enigmaRoomBDark">>\ <<case 2>> <<addclass ".enigmaRoomB" "enigmaRoomBDark">>\ <<removeclass ".enigmaRoomB" "enigmaRoomBLight">>\ <</switch>> <<elseif passage() is "enigmaRoomC">> <<switch $roomC.background>> <<case 1>> <<addclass ".enigmaRoomC" "enigmaRoomCLight">>\ <<removeclass ".enigmaRoomC" "enigmaRoomCDark">>\ <<case 2>> <<addclass ".enigmaRoomC" "enigmaRoomCDark">>\ <<removeclass ".enigmaRoomC" "enigmaRoomCLight">>\ <</switch>> <<elseif passage() is "enigmaHallway">> <<switch $hallway.background>> <<case 1>> <<addclass ".enigmaHallway" "enigmaHallwayLight">>\ <<removeclass ".enigmaHallway" "enigmaHallwayDark">>\ <<case 2>> <<addclass ".enigmaHallway" "enigmaHallwayDark">>\ <<removeclass ".enigmaHallway" "enigmaHallwayLight">>\ <</switch>> <<elseif passage() is "enigmaLivingroom">> <<switch $livingroom.background>> <<case 1>> <<addclass ".enigmaLivingroom" "enigmaLivingroomLight">>\ <<removeclass ".enigmaLivingroom" "enigmaLivingroomDark">>\ <<case 2>> <<addclass ".enigmaLivingroom" "enigmaLivingroomDark">>\ <<removeclass ".enigmaLivingroom" "enigmaLivingroomLight">>\ <</switch>> <</if>>
<<nobr>> <div class="backgroundForTextNotebook"> @@.location ;Evidence@@<br> <br> * <<checkbox "$EMF5Check" false true autocheck>>EMF 5<br> * <<checkbox "$EctoglassCheck" false true autocheck>> Ectoplasm<br> * <<checkbox "$GWBCheck" false true autocheck>> Ghost writing book<br> * <<checkbox "$SpiritboxCheck" false true autocheck>> Spiritbox<br> * <<checkbox "$TemperatureCheck" false true autocheck>> High temperature (tip: 23-28 if sanity is > 70, if < 70 - 33-38. )<br> * <<checkbox "$UVLCheck" false true autocheck>> UVL Fingerprints<br> @@.movebtn;<<linkreplace "result">> <<if ($EMF5Check or $SpiritboxCheck or $GWBCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $TemperatureCheck eq false>> <<addclass "#Spirit" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $TemperatureCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $SpiritboxCheck eq false>> <<addclass "#Shade" "right">> <</if>> <<if ($SpiritboxCheck or $GWBCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $EctoglassCheck eq false>> <<addclass "#Poltergeist" "right">> <</if>> <<if ($SpiritboxCheck or $EctoglassCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $GWBCheck eq false>> <<addclass "#Phantom" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $EctoglassCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $TemperatureCheck eq false>> <<addclass "#Goryo" "right">> <</if>> <<if ($GWBCheck or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $EMF5Check eq false and $EctoglassCheck eq false>> <<addclass "#Demon" "right">> <</if>> <<if ($EctoglassCheck or $GWBCheck or $SpiritboxCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $UVLCheck eq false>> <<addclass "#Deogen" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Jinn" "right">> <</if>> <<if ($GWBCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#Moroi" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $UVLCheck) and $SpiritboxCheck eq false and $EctoglassCheck eq false and $TemperatureCheck eq false>> <<addclass "#Myling" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Oni" "right">> <</if>> <<if ($UVLCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Mimic" "right">> <</if>> <<if ($EMF5Check or $TemperatureCheck or $SpiritboxCheck) and $GWBCheck eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#TheTwins" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $SpiritboxCheck) and $TemperatureCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Wraith" "right">> <</if>> <<if ($EctoglassCheck or $GWBCheck or $TemperatureCheck) and $UVLCheck eq false and $EMF5Check eq false and $SpiritboxCheck eq false>> <<addclass "#Mare" "right">> <</if>> <<link "refresh" "Notebook">><</link>> <</linkreplace>>@@ <br> <div class="journal-container"> <span id="Spirit">Spirit</span> <span id="Shade">Shade</span> <span id="Poltergeist">Poltergeist</span> <span id="Phantom">Phantom</span> <span id="Goryo">Goryo</span> <span id="Demon">Demon</span> <span id="Deogen">Deogen</span> <span id="Jinn">Jinn</span> <span id="Moroi">Moroi</span> <span id="Myling">Myling</span> <span id="Oni">Oni</span> <span id="Mimic">Mimic</span> <span id="TheTwins">The Twins</span> <span id="Wraith">Wraith</span> <span id="Mare">Mare</span><br> <br> @@.backbtn;[[Back|previous()]]@@<br> </div> <style> body { background-image: url('img/journalInside.webp'); background-size: cover; background-position: center; background-repeat: no-repeat; margin: 0; } .journal-container { display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; background-color: rgba(0, 0, 0, 0.3); padding: 20px; border-radius: 10px; font-size: 1.2em; } .journal-container span { text-align: center; } .backgroundForTextNotebook { background-color: rgba(0, 0, 0, 0.5); border-radius: 10px; padding: 5%; } </style> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
tentacles hunt ghosts specials quests quests for tools exorcism
<<nobr>> <<if ($ghostRoom.name == "hallway") and (passage() is "OwaissaHallway" or passage() is "elmHallway" or passage() is "enigmaHallway") >> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif ($ghostRoom.name == "kitchen") and (passage() is "OwaissaKitchen" or passage() is "elmKitchen" or passage() is "enigmaKitchen")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif ($ghostRoom.name == "bedroom") and (passage() is "OwaissaBedroom" or passage() is "elmBedroom" or passage() is "enigmaBedroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif ($ghostRoom.name == "bathroom") and (passage() is "OwaissaBathroom" or passage() is "elmBathroom" or passage() is "enigmaBathroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif ($ghostRoom.name == "livingroom") and (passage() is "OwaissaLivingroom" or passage() is "enigmaLivingroom")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "basement" and (passage() is "elmBasement" or passage() is "enigmaBasement")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bedroomTwo" and (passage() is "elmBedroomTwo")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "bathroomTwo" and (passage() is "elmBathroomTwo")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "nursery" and (passage() is "elmNursery")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "hallwayUpstairs" and (passage() is "elmHallwayUpstairs")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "roomA" and (passage() is "enigmaRoomA")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "roomB" and (passage() is "enigmaRoomB")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<elseif $ghostRoom.name == "roomC" and (passage() is "enigmaRoomC")>> <<if $ghost.evidence.includes("temperature")>> <<print random(13, 18) + $temperature + 10>><<else>> <<print random(13, 18) + $temperature + 3>><</if>> <<else>><<print random(13, 18) + $temperature>><</if>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaKEMF"> <<showmeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>></div> <<if $currentsearchKitchen.emf lte $equipment.emf>> <span id="searchEmfK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKEMF">> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<showmeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>><<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#searchEmfK">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<include "Mimic">> <div class="room owaissaHallway owaissaHallwayDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallway" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallway">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <a data-passage="BrookMain"> <img src="brook/brook.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <a data-passage="succeededComp"> <img src="brook/brook.png" class="companion-imageSucceeded"> </a> </div> </div> <</if>> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaHallway]]>><<set $hallway.background to 2>><</link>><br> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<if $chosenPlan neq "Plan2">><<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to kitchen|OwaissaKitchen]]@@ @@.adaptiveLink;[[go to bedroom|OwaissaBedroom]]@@ @@.adaptiveLink;[[go to bathroom|OwaissaBathroom]]@@ @@.adaptiveLink;[[go outside|Owaissa Street]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaLivingroom owaissaLivingroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionLivingroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLLivingroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <a data-passage="BrookMain"> <img src="brook/brook.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <a data-passage="succeededComp"> <img src="brook/brook.png" class="companion-imageSucceeded"> </a> </div> </div> <</if>> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaLivingroom]]>><<set $livingroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaLivingroom]]>><<set $livingroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<if $chosenPlan neq "Plan2">> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to kitchen|OwaissaKitchen]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaBedroom owaissaBedroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <a data-passage="BrookMain"> <img src="brook/brook.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <a data-passage="succeededComp"> <img src="brook/brook.png" class="companion-imageSucceeded"> </a> </div> </div> <</if>> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaBedroom]]>><<set $bedroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<if $chosenPlan neq "Plan2">><<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room owaissaBathroom owaissaBathroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroom" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <a data-passage="BrookMain"> <img src="brook/brook.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <a data-passage="succeededComp"> <img src="brook/brook.png" class="companion-imageSucceeded"> </a> </div> </div> <</if>> <div class="footer-card footer-light"> <<link [img[img/lighton.png][OwaissaBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[img/lightoff.png][OwaissaBathroom]]>><<set $bathroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<if $chosenPlan neq "Plan2">><<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[go to hallway|OwaissaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaH"> <<if $currentsearchHallway.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "hallway")>><<include "temperatureHigh">> <<set $currentsearchHallway.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchHallway.temperature lte $equipment.thermometer>> <span id="addsearchThermometrHallway"> <<link "+">></span> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<if $currentsearchHallway.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaH">> <<if $currentsearchHallway.temperature lte ($equipment.thermometer-1)>> <<set $currentsearchHallway.temperature +=1>> <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>><<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "hallway")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrHallway">><</replace>> <<set $currentsearchHallway.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaBEMF"> <<showmeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>></div> <<if $currentsearchBathroom.emf lte $equipment.emf>> <span id="searchEmfB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBEMF">> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<showmeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>><<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#searchEmfB">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaBEMF"> <<showmeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>></div> <<if $currentsearchBedroom.emf lte $equipment.emf>> <span id="searchEmfB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBEMF">> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<showmeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>><<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#searchEmfB">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaHEMF"> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>></div> <<if $currentsearchHallway.emf lte $equipment.emf>> <span id="searchEmfH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<include "event">> <<include "huntStart">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHEMF">> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>><<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#searchEmfH">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<if $ghost.name neq "Phantom">> <<set _lightOff to random(1,65)>> <<if (_lightOff eq 1)>> <<if passage() is "OwaissaHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "OwaissaHallway">> <<elseif passage() is "OwaissaKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "OwaissaKitchen">> <<elseif passage() is "OwaissaBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "OwaissaBathroom">> <<elseif passage() is "OwaissaBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "OwaissaBedroom">> <<elseif passage() is "OwaissaLivingroom" and ($livingroom.background eq 1)>> <<set $livingroom.background to 2>> <<goto "OwaissaLivingroom">> <<elseif passage() is "elmBasement" and ($basement.background eq 1)>> <<set $basement.background to 2>> <<goto "elmBasement">> <<elseif passage() is "elmKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "elmKitchen">> <<elseif passage() is "elmBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "elmBathroom">> <<elseif passage() is "elmBathroomTwo" and ($bathroomTwo.background eq 1)>> <<set $bathroomTwo.background to 2>> <<goto "elmBathroomTwo">> <<elseif passage() is "elmBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "elmBedroom">> <<elseif passage() is "elmBedroomTwo" and ($bedroomTwo.background eq 1)>> <<set $bedroomTwo.background to 2>> <<goto "elmBedroomTwo">> <<elseif passage() is "elmNursery" and ($nursery.background eq 1)>> <<set $nursery.background to 2>> <<goto "elmNursery">> <<elseif passage() is "elmHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "elmHallway">> <<elseif passage() is "elmHallwayUpstairs" and ($hallwayUpstairs.background eq 1)>> <<set $hallwayUpstairs.background to 2>> <<goto "elmHallwayUpstairs">> <<elseif passage() is "enigmaBasement" and ($basement.background eq 1)>> <<set $basement.background to 2>> <<goto "enigmaBasement">> <<elseif passage() is "enigmaKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "enigmaKitchen">> <<elseif passage() is "enigmaBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "enigmaBathroom">> <<elseif passage() is "enigmaLivingroom" and ($livingroom.background eq 1)>> <<set $livingroom.background to 2>> <<goto "enigmaLivingroom">> <<elseif passage() is "enigmaBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "enigmaBedroom">> <<elseif passage() is "enigmaRoomA" and ($roomA.background eq 1)>> <<set $roomA.background to 2>> <<goto "enigmaRoomA">> <<elseif passage() is "enigmaRoomB" and ($roomB.background eq 1)>> <<set $roomB.background to 2>> <<goto "enigmaRoomB">> <<elseif passage() is "enigmaHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "enigmaHallway">> <<elseif passage() is "enigmaRoomC" and ($roomC.background eq 1)>> <<set $roomC.background to 2>> <<goto "enigmaRoomC">> <</if>> <</if>> <</if>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaK"> <<if $currentsearchKitchen.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "kitchen")>><<include "temperatureHigh">> <<set $currentsearchKitchen.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchKitchen.temperature lte $equipment.thermometer>> <span id="addsearchThermometrKitchen"> <<link "+">></span> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaK">> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<showmeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>><<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "kitchen")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrKitchen">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaB"> <<if $currentsearchBedroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bedroom")>><<include "temperatureHigh">> <<set $currentsearchBedroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchBedroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrBedroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "add1">> <<include "event">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaB">> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>><<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bedroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrBedroom">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaL"> <<if $currentsearchLivingroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "livingroom")>><<include "temperatureHigh">> <<set $currentsearchLivingroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchLivingroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrLivingroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<if $currentsearchLivingroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaL">> <<if $currentsearchLivingroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchLivingroom.temperature += 1>> <<showmeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>><<elseif $currentsearchLivingroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "livingroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrLivingroom">><</replace>> <<set $currentsearchLivingroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometr">> <div id="owaissaB"> <<if $currentsearchBathroom.temperature gt $equipment.thermometer>><<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bathroom")>><<include "temperatureHigh">> <<set $currentsearchBathroom.temperature to 0>> <<else>> <<include "temperatureHigh">><</if>><<else>> <<showmeter 'searchBathroomTemperature' `$currentsearchBathroom.temperature / $equipment.thermometer`>><</if>></div> <<if $currentsearchBathroom.temperature lte $equipment.thermometer>> <span id="addsearchThermometrBathroom"> <<link "+">></span> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<if $currentsearchBathroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><</if>> <<replace "#owaissaB">> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<showmeter 'searchBathroomTemperature' `$currentsearchBathroom.temperature / $equipment.thermometer`>><<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<if ($ghostRoom.temperature == true) and ($ghostRoom.name == "bathroom")>><<include "temperatureHigh">> <<else>> <<include "temperatureHigh">><</if>> <<replace "#addsearchThermometrBathroom">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <div id="owaissaLEMF"> <<showmeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>></div> <<if $currentsearchLivingroom.emf lte $equipment.emf>> <span id="searchEmfL"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> </span> <<replace "#owaissaLEMF">> <<if $currentsearchLivingroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchLivingroom.emf += 1>> <<showmeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>><<elseif $currentsearchLivingroom.emf gte $equipment.emf>> <<replace "#searchEmfL">><<include "EMFcheck">><</replace>> <<set $currentsearchLivingroom.emf to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<set $isCompChosen to 0>>  @@.mc-thoughts;Your mind succumbs to the pressure of darkness and horrors enveloping you. Everything around you merges into a black void@@<br> @@.enterbtn;<<linkreplace "Next">> <<if $isrealhouse eq 0>> <<set _check to random(1,7)>> <<if _check eq 1>><video autoplay muted loop> <source src="sanityover/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="sanityover/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay muted loop> <source src="sanityover/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>><video autoplay muted loop> <source src="sanityover/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>><video autoplay muted loop> <source src="sanityover/5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>><video autoplay muted loop> <source src="sanityover/6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>><video autoplay muted loop> <source src="sanityover/7.mp4" type="video/mp4"> </video><</if>> <<else>> <<set _check to random(1,10)>> <<if _check eq 1>><video autoplay muted loop> <source src="sanityover/art/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="sanityover/art/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay muted loop> <source src="sanityover/art/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>><video autoplay muted loop> <source src="sanityover/art/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>><video autoplay muted loop> <source src="sanityover/art/5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>><video autoplay muted loop> <source src="sanityover/art/6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>><video autoplay muted loop> <source src="sanityover/art/7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 8>><video autoplay muted loop> <source src="sanityover/art/8.mp4" type="video/mp4"> </video><</if>> <<if _check eq 9>><video autoplay muted loop> <source src="sanityover/art/9.mp4" type="video/mp4"> </video><</if>> <<if _check eq 10>><video autoplay muted loop> <source src="sanityover/art/10.mp4" type="video/mp4"> </video><</if>> <</if>> <br>  @@.mc-thoughts;Periodically, moments of realization break through: you are being fucked, not sparing all your holes. Your body becomes pliable, you feel like a doll. This goes on forever. However, your body reacts to all this torture; the feeling of pleasure gradually takes over. A powerful surge of enjoyment passes through it. You feel the strength leaving your body, and consciousness slips away.@@<br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr + 0.5>> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> @@.movebtn;[[Next|Sleep]]@@ <</linkreplace>>@@ <<set $ghostHuntingMode to 3>> <</nobr>>
<<nobr>> <<set $minutes += 3>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaHGWB"> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>></div> <<if $currentsearchHallway.gwb lte $equipment.gwb>> <span id="searchGwbH"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHGWB">> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>><<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallway">><<include "GWBcheck">><</replace>> <<replace "#searchGwbH">><</replace>> <<set $currentsearchHallway.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaHUVL"> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>></div> <<if $currentsearchHallway.uvl lte $equipment.uvl>> <span id="searchUvlH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "huntStart">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHUVL">> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>><<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallway">><<include "UVLcheck">><</replace>> <<replace "#searchUvlH">><</replace>> <<set $currentsearchHallway.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaHGlass"> <<showmeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>></div> <<if $currentsearchHallway.plasm lte $equipment.glass>> <span id="searchGlassH"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "add1">> <<include "huntStart">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHGlass">> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<showmeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>><<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallway">><<include "PlasmCheck">><</replace>> <<replace "#searchGlassH">><</replace>> <<set $currentsearchHallway.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallway">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaHSpiritbox"> <<showmeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>></div> <<if $currentsearchHallway.spiritbox lte $equipment.sb>> <span id="searchSpiritboxH"> <<link "+">> <<include "add1">> <<include "huntStart">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.spiritbox neq $equipment.sb>><<include "event">><</if>> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaHSpiritbox">> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<showmeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>><<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallway">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxH">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaKGWB"> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>></div> <<if $currentsearchKitchen.gwb lte $equipment.gwb>> <span id="searchGwbK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKGWB">> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>><<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchen">><<include "GWBcheck">><</replace>> <<replace "#searchGwbK">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaBathroomGWB"> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>></div> <<if $currentsearchBathroom.gwb lte $equipment.gwb>> <span id="searchGwbBathroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomGWB">> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>><<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbBathroom">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaBedroomGWB"> <<showmeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>></div> <<if $currentsearchBedroom.gwb lte $equipment.gwb>> <span id="searchGwbBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomGWB">> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<showmeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>><<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbBedroom">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaKUVL"> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>></div> <<if $currentsearchKitchen.uvl lte $equipment.uvl>> <span id="searchUvlK"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKUVL">> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>><<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchen">><<include "UVLcheck">><</replace>> <<replace "#searchUvlK">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <div id="owaissaLivingroomGWB"> <<showmeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>></div> <<if $currentsearchLivingroom.gwb lte $equipment.gwb>> <span id="searchGwbLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> </span> <<replace "#owaissaLivingroomGWB">> <<if $currentsearchLivingroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchLivingroom.gwb += 1>> <<showmeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>><<elseif $currentsearchLivingroom.gwb gte $equipment.gwb>> <<replace "#actionLivingroom">><<include "GWBcheck">><</replace>> <<replace "#searchGwbLivingroom">><</replace>> <<set $currentsearchLivingroom.gwb to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaBUVL"> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>></div> <<if $currentsearchBathroom.uvl lte $equipment.uvl>> <span id="searchUvlB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBUVL">> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl +=1>> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>><<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlB">><</replace>> <<set $currentsearchBathroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaBUVL"> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>></div> <<if $currentsearchBedroom.uvl lte $equipment.uvl>> <span id="searchUvlB"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBUVL">> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl +=1>> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>><<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlB">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <div id="owaissaLUVL"> <<showmeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>></div> <<if $currentsearchLivingroom.uvl lte $equipment.uvl>> <span id="searchUvlL"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> </span> <<replace "#owaissaLUVL">> <<if $currentsearchLivingroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchLivingroom.uvl +=1>> <<showmeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>><<elseif $currentsearchLivingroom.uvl gte $equipment.uvl>> <<replace "#actionLivingroom">><<include "UVLcheck">><</replace>> <<replace "#searchUvlL">><</replace>> <<set $currentsearchLivingroom.uvl to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaKPlasm"> <<showmeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>></div> <<if $currentsearchKitchen.plasm lte $equipment.glass>> <span id="searchPlasmKitchen"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKPlasm">> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<showmeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>><<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchen">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmKitchen">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchen">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaKSpiritbox"> <<showmeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>></div> <<if $currentsearchKitchen.spiritbox lte $equipment.sb>> <span id="searchSpiritboxK"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "event">> <<include "huntStart">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaKSpiritbox">> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<showmeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>><<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchen">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxK">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaLivingroomPlasm"> <<showmeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>></div> <<if $currentsearchLivingroom.plasm lte $equipment.glass>> <span id="searchPlasmLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> </span> <<replace "#owaissaLivingroomPlasm">> <<if $currentsearchLivingroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchLivingroom.plasm += 1>> <<showmeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>><<elseif $currentsearchLivingroom.plasm gte $equipment.glass>> <<replace "#actionLivingroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmLivingroom">><</replace>> <<set $currentsearchLivingroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaBedroomPlasm"> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>></div> <<if $currentsearchBedroom.plasm lte $equipment.glass>> <span id="searchPlasmBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomPlasm">> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>><<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmBedroom">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use ectoglass">> <div id="owaissaBathroomPlasm"> <<showmeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>></div> <<if $currentsearchBathroom.plasm lte $equipment.glass>> <span id="searchPlasmBathroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomPlasm">> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<showmeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>><<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroom">><<include "PlasmCheck">><</replace>> <<replace "#searchPlasmBathroom">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <</if>> <</replace>> <</link>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchBathroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxBathroom"> <<link "+">> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBathroomSpiritbox">> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<showmeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxBathroom">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchBedroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxBedroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> /* <<goto "OwaissaEvent">> */ </span> <<replace "#owaissaBedroomSpiritbox">> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<showmeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxBedroom">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use spiritbox">> <<if $livingroom.background eq 1>> <<replace "#actionLivingroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <div id="owaissaLivingroomSpiritbox"> <<showmeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>></div> <<if $currentsearchLivingroom.spiritbox lte $equipment.sb>> <span id="searchSpiritboxLivingroom"> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> </span> <<replace "#owaissaLivingroomSpiritbox">> <<if $currentsearchLivingroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchLivingroom.spiritbox += 1>> <<showmeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>><<elseif $currentsearchLivingroom.spiritbox gte $equipment.sb>> <<replace "#actionLivingroom">><<include "SpiritboxCheck">><</replace>> <<replace "#searchSpiritboxLivingroom">><</replace>> <<set $currentsearchLivingroom.spiritbox to 0>> <</if>> <</replace>> <</link>> <</if>> <</if>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<if $equipment.uvl eq 5>><<set $uvlTimeRemain to 10>><<elseif $equipment.uvl eq 4>><<set $uvlTimeRemain to 15>><<elseif $equipment.uvl eq 3>><<set $uvlTimeRemain to 20>><</if>> <<if $uvlActivated eq 1>> <<set $elapsedTimeUvl = ($hours * 60 + $minutes) - $uvlActivationTime>> <<if $elapsedTimeUvl lte $uvlTimeRemain>> <<if $ghost.evidence.includes("uvl")>> <<set _chanceInside = random(1,2)>> <<if _chanceInside eq 1>> <<if $jeansState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/1.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/1.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/1.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/1.4.png" class="evidenceImgs"><</if>> <<elseif $shortsState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="uvl/3.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/3.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/3.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/3.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/3.5.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/3.6.png" class="evidenceImgs"><</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="uvl/4.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/4.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/4.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/4.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/4.5.png" class="evidenceImgs"><</if>> <<else>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/4.6.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/4.7.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/4.8.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/4.9.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="uvl/2.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/2.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/2.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/2.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/2.5.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/2.6.png" class="evidenceImgs"><</if>> <<elseif $pantiesState is "not worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="uvl/5.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/5.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/5.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/5.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/5.4.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 2>> <<if $tshirtState is "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="uvl/1.5.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/1.6.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/1.7.png" class="evidenceImgs"><</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="uvl/2.7.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/2.8.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/2.9.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/2.10.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/2.11.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="uvl/2.12.png" class="evidenceImgs"><</if>> <<elseif $braState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="uvl/6.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="uvl/6.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="uvl/6.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="uvl/6.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="uvl/6.4.png" class="evidenceImgs"><</if>> <</if>> <</if>><</if>>@@.mc-speech; <span class="evidenceshadowtext"> It seems I found fingerprints... one more piece of evidence</span>@@<br><<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><<set $uvlActivated to 0>><<set $uvlActivationTime to 0>><<set $elapsedTimeUvl to 0>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>> <</nobr>>
<<nobr>> <<set _gwbChance = random(1, 100)>> <<if $ghost.evidence.includes("gwb") and ( (_gwbChance lte 15 and $equipment.gwb eq 5) or (_gwbChance lte 25 and $equipment.gwb eq 4) or (_gwbChance lte 35 and $equipment.gwb eq 3) )>> <<set _check to random(1, 18)>> <<if _check gte 1 and _check lte 18 and ( ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) )>> <<if _check eq 1>><img src="gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="gwb/18.jpg" class="evidenceImgs"><</if>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> @@.mc-speech; <span class="evidenceshadowtext"> Ohh... what is this...? Nevertheless, one more piece of evidence</span>@@ <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <</nobr>>
<<nobr>> <<if $equipment.emf eq 5>><<set $emfTimeRemain to 10>><<elseif $equipment.emf eq 4>><<set $emfTimeRemain to 15>><<elseif $equipment.emf eq 3>><<set $emfTimeRemain to 20>><</if>> <<if $EmfActivated eq 1>> <<set $elapsedTime = ($hours * 60 + $minutes) - $EmfActivationTime>> <<if $elapsedTime lte $emfTimeRemain>> <<if $ghost.evidence.includes("emf")>> <<print 5>> <<else>> <<print random(1,4)>> <</if>><<else>><<set $EmfActivated to 0>><<set $EmfActivationTime to 0>><<set $elapsedTime to 0>><<print 0>><</if>><<else>> <<print 0>><</if>> <</nobr>>
<<nobr>> <<set _glassChance = random(1, 100)>> <<if ($ghost.evidence.includes("glass") or $saveMimic eq 1) and ( (_glassChance lte 15 and $equipment.glass eq 5) or (_glassChance lte 25 and $equipment.glass eq 4) or (_glassChance lte 35 and $equipment.glass eq 3) )>> <<if ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery"))>> <<set _checkR to random(1, 2)>> <<if _checkR eq 1>> <<set _check to random(1, 6)>> <<if _check eq 1>><img src="plasm/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="plasm/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="plasm/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="plasm/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="plasm/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="plasm/6.png" class="displayCentredImgs"><</if>><br> @@.evidenceshadowtext; It seems I found ectoplasm... one more piece of evidence@@<br><<else>> <<if $tshirtState is "worn">> <<set _check to random(1,7)>> <<if _check eq 1>><img src="plasm/mess/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="plasm/mess/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="plasm/mess/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="plasm/mess/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="plasm/mess/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="plasm/mess/6.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="plasm/mess/7.png" class="displayCentredImgs"><</if>> <<elseif $tshirtState is "not worn">> <<set _check to random(1,7)>> <<if _check eq 1>><img src="plasm/mess/8.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="plasm/mess/9.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="plasm/mess/10.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="plasm/mess/11.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="plasm/mess/12.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="plasm/mess/13.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="plasm/mess/14.png" class="displayCentredImgs"><</if>> <</if>> @@.evidenceshadowtext; It seems I've found ectoplasm... Except somehow I managed to get myself completely covered in this mysterious substance. I don't even remember how it happened. Oh well, at least I've found another piece of evidence..@@<br> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find any ectoplasm stains</div></div><</if>> <<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any ectoplasm stains</div></div> <</if>> <</nobr>>
<<nobr>> <<set _spiritboxChance = random(1, 100)>> <<if $ghost.evidence.includes("spiritbox")>> <<if ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway" or passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen" or passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom" or passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom" or passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom" or passage() === "enigmaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement" or passage() === "enigmaBasement")) or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) >> <<if _spiritboxChance lte 15 and $equipment.sb eq 5>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 25 and $equipment.sb eq 4>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 35 and $equipment.sb eq 3>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <</nobr>>
<<nobr>> <img src="img/house8.jpg" width="90%"><br> @@.location; Golden Road, 34@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house6.jpg" width="90%"><br> @@.location; Cascade Avenue, 56@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house7.jpg" width="90%"><br> @@.location; Jasmine Lane, 89@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<if previous() is "OwaissaHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaLivingroom">> <<if $livingroom.background eq 1>> <style> body { background-image: url('room/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('room/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBasement">> <<if $basement.background eq 1>> <style> body { background-image: url('room/elm/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('room/elm/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/elm/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/elm/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/elm/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/elm/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 1>> <style> body { background-image: url('room/elm/bathroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroomTwo.background eq 2>> <style> body { background-image: url('room/elm/bathroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/elm/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/elm/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 1>> <style> body { background-image: url('room/elm/bedroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroomTwo.background eq 2>> <style> body { background-image: url('room/elm/bedroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmNursery">> <<if $nursery.background eq 1>> <style> body { background-image: url('room/elm/nursery.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $nursery.background eq 2>> <style> body { background-image: url('room/elm/nursery-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/elm/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/elm/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 1>> <style> body { background-image: url('room/elm/hallway1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallwayUpstairs.background eq 2>> <style> body { background-image: url('room/elm/hallway1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <video autoplay muted loop> <source @src="$videoEvent" type="video/mp4"> </video><br> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<if $mc.sanity >= 80>> @@.mc-thoughts;You feel that something or someone is touching your body@@<br>@@.evidenceshadowtext; Oh, God, what was that?!@@<br> <<if $mc.energy gte 2>> @@.usebtn;[[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|previous()][$mc.sanity -= $ghostSanityEventDecreased]]@@ <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> or @@.usebtn; [[Brook helps you|previous()][$companion.sanity -= 3]]@@ -3 Brook's <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 80)>> @@.mc-thoughts; The touches on the body have become more impudent; it seems like the ghost is growing bolder.@@<br>@@.evidenceshadowtext; ~Mm~, stay away from me@@<br> <<if $mc.energy gte 2>>@@.usebtn; [[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|previous()][$mc.sanity -= $ghostSanityEventDecreased]] @@<span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> or @@.usebtn; [[Brook helps you|previous()][$companion.sanity -= 3]]@@ -3 Brook's <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50)>> @@.mc-thoughts; Suddenly, you feel someone appearing beside you. Before you can react, it grabs your head and shove a dick into your throat, starting to fuck your face@@<br>@@.evidenceshadowtext; ~Gulp~Gulp~ Get your ~Slurp~ hands off~ Slurp~ me~ @@<br> <<if $mc.energy gte 2>>@@.usebtn; [[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or@@.usebtn; [[Stay|previous()][$mc.sanity -= $ghostSanityEventDecreased]]@@ <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> or @@.usebtn; [[Brook helps you|previous()][$companion.sanity -= 3]]@@ -3 Brook's <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <<elseif ($mc.sanity >= 0 and $mc.sanity < 30)>> @@.mc-thoughts; It seems like a powerful force has pushed you. Dazed and weak, you attempt to rise, but someone is holding you firmly. In that moment, you feel something big and warm penetrating you, starting to fuck your hole.@@<br>@@.evidenceshadowtext; AHh~ You can't do this to me ~Ohh~ please...@@<br> <<if $mc.energy gte 2>>@@.usebtn; [[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay |previous()][$mc.sanity -=$ghostSanityEventDecreased]]@@ <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> or @@.usebtn; [[Brook helps you|previous()][$companion.sanity -= 3]]@@ -3 Brook's <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>><br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<div class="flexwrapper"> <div class="housecard"> <img src="img/gymIcon.png" class="icon"> @@.icontextcity; [[Gym|Gym]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/home.png" class="icon"> @@.icontextcity; [[Home|Home]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/mall.png" class="icon"> @@.icontextcity; [[Mall|Mall]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/witchhouse.png" class="icon"> @@.icontextcity; [[Witch's House|Witch]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/libraryIcon.png" class="icon"> @@.icontextcity; [[Library|Library]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/churchIco.png" class="icon"> @@.icontextcity; [[Church|Church]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/deliveryhub.png" class="icon"> @@.icontextcity; [[Delivery Hub|DeliveryHub]]@@ </div> <div class="housecard"> </div> </div> <<nobr>> <<if ($hours gte 22) or ($hours gte 0 and $hours lte 5)>> <style> .city:before { content: ''; display: block; width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; right: 0; bottom: 0; background-color:rgba(0, 0, 0, .4); z-index: 1; } </style> <</if>> <</nobr>>
<<nobr>> <img src="img/house3.jpg" width="90%"><br> @@.location; Star Street, 25@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/mchouse.jpg" width="100%"> <br> @@.location; My home@@<br> @@.mc-thoughts; Home, sweet home@@<br> <br> <span class="enterbtn">[[Go inside|Livingroom]]</span><br> <br> <span class="backbtn">[[Leave|CityMap]]</span><br> <<if previous(2) is "Home">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="img/mall.jpg" width="100%"> @@.location; Mall@@<br> @@.mc-thoughts; This mall is a fantastic place for purchases. I believe I won't find any items related to my profession here, but there's plenty of everything else. @@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts;The mall is not open right now (open from 8 AM to 10 PM)@@ <<else>> @@.enterbtn;[[Clothing section|clothingSection]]@@<br> @@.enterbtn;[[General merchandise|generalSection]]@@<br> @@.enterbtn;[[Electronics section|electronicsSection]]@@<br> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@<br> <<if previous(2) is "Mall">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">> <</if>> <</nobr>>
<<nobr>> <img src="img/house1.jpg" width="90%"><br> @@.location; Honeywood Court, 3@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn; [[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house2.jpg" width="90%"><br> @@.location; Onyx Place, 10@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house4.jpg" width="90%"><br> @@.location; Lilac Lane, 72@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house5.jpg" width="90%"><br> @@.location; Emerald Street, 17@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <style> .passage { line-height: normal !important; } </style> <</nobr>> <span id="endShift" class="btnendshift btnendcolor clickable">End the shift</span>\ <div class="flexwrapper"> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Honeywood Court, 3|Honeywood Court 3]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Onyx Place, 10|Onyx Place 10]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Star Street, 25|Star Street 25]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Lilac Lane, 72|Lilac Lane 72]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Emerald Street, 17|Emerald Street 17]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Cascade Avenue, 56|Cascade Avenue 56]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Jasmine Lane, 89|Jasmine Lane 89]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Golden Road, 34|Golden Road 34]]@@ </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Twilight Boulevard, 61|Twilight Boulevard 61]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Amethyst Street, 42|Amethyst Street 42]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<nobr>> <<script>> if (typeof window.endShiftHandler === 'undefined') { window.endShiftHandler = function() { var targetPassage = 'DeliveryManager'; if (targetPassage) { Engine.play(targetPassage); } }; $(document).on('click', "#endShift", window.endShiftHandler); } <</script>> <</nobr>>
<<nobr>> <img src="img/house9.jpg" width="90%"><br> @@.location; Twilight Boulevard, 61@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/house10.jpg" width="90%"><br> @@.location; Amethyst Street, 42@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <<set $streets = [ "Honeywood Court 3", "Onyx Place 10", "Star Street 25", "Lilac Lane 72", "Emerald Street 17", "Cascade Avenue 56", "Jasmine Lane 89", "Golden Road 34", "Twilight Boulevard 61", "Amethyst Street 42" ]>> <<set $itemImages = { "pizza": "img/pizza.jpg", "package": "img/package.jpg", "newspapers": "img/newspapers.jpg", "burgers": "img/burger.jpg", "books":"img/books.jpg", }>> <<set $items = ["pizza", "package", "newspapers", "books", "burgers"]>> <<set $orders = []>> <<set $shuffledStreets = $streets.shuffle()>> <<set $shuffledItems = $items.shuffle()>> <<for _i to 0; _i < 3; _i++>> <<set $order = { address: $shuffledStreets[_i], item: $shuffledItems[_i], image: $itemImages[$shuffledItems[_i]] }>> <<set $orders.push($order)>> <</for>> <<set $shuffledOrders = $orders.shuffle()>> @@.mc-action;Here are your orders for this shift: the address and associated items. Good luck!@@ <br> <br> <br> <<for _i to 2; _i >= 0; _i-->> <div class="order-container"> <span class="address-item">$shuffledOrders[_i].address —</span> <img @src="$shuffledOrders[_i].image" class="iconPx"> </div><br> <</for>> <<set $order1 = $orders[0]>> <<set $order2 = $orders[1]>> <<set $order3 = $orders[2]>> <</nobr>> @@.movebtn;[[Start|DeliveryMap]] @@
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound2 = false>> <<set _localIsItemFound2 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order2.item>> <<set _localIsAddressFound2 = true>> <<set _localIsItemFound2 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound2 and _localIsItemFound2>> <<if $order2.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order2.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order2.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order2.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<else>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon2 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound3 = false>> <<set _localIsItemFound3 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order3.item>> <<set _localIsAddressFound3 = true>> <<set _localIsItemFound3 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound3 and _localIsItemFound3>> <<if $order3.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order3.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order3.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order3.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<else>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon3 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _localIsAddressFound1 = false>> <<set _localIsItemFound1 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order1.item>> <<set _localIsAddressFound1 = true>> <<set _localIsItemFound1 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound1 and _localIsItemFound1>> <<if $order1.item eq "pizza">> <<if $jeansState eq "worn">> <<include "DeliveryPizzaEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<elseif $order1.item eq "package">> <<if $shortsState eq "worn">> <<include "DeliveryPackageEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<elseif $order1.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order1.item eq "newspapers">> <<if $skirtState eq "worn">> <<include "DeliveryPappersEventChoose">> <<else>> <<include "deliveryEventDecline">> <</if>> <<else>> <<include "deliveryEventDecline">> <</if>> <<else>> <img src="img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon1 to false>> <br> <br> <<include "add30">> <</nobr>>
<<if passage() is "Honeywood Court 3" or passage() is "Onyx Place 10" or passage() is "Star Street 25" or passage() is "Lilac Lane 72" or passage() is "Emerald Street 17" or passage() is "Cascade Avenue 56" or passage() is "Jasmine Lane 89" or passage() is "Golden Road 34" or passage() is "Twilight Boulevard 61" or passage() is "Amethyst Street 42">> <<set _passageName to passage()>> <<switch $deliveryActiveIcon1>> <<case true>> <<addclass ".itemAvailableOne" "visible">> <<removeclass ".itemAvailableOne" "hidden">> <<case false>> <<addclass ".itemAvailableOne" "hidden">> <<removeclass ".itemAvailableOne" "visible">> <</switch>> <<switch $deliveryActiveIcon2>> <<case true>> <<addclass ".itemAvailableTwo" "visible">> <<removeclass ".itemAvailableTwo" "hidden">> <<case false>> <<addclass ".itemAvailableTwo" "hidden">> <<removeclass ".itemAvailableTwo" "visible">> <</switch>> <<switch $deliveryActiveIcon3>> <<case true>> <<addclass ".itemAvailableThree" "visible">> <<removeclass ".itemAvailableThree" "hidden">> <<case false>> <<addclass ".itemAvailableThree" "hidden">> <<removeclass ".itemAvailableThree" "visible">> <</switch>> <</if>>
<<nobr>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> Earned during the shift: $earnedMoney $ <<set $mc.money += $earnedMoney>> <<set $mc.energy -= 2>> <<set $earnedMoney to 0>> <</nobr>>
<<nobr>> <img src="img/deliverybuilding.jpg" width="90%"><br> @@.location; Delivery hub@@<br> @@.mc-thoughts; This is a small office in the city specializing in the delivery of various goods. It's one of the few places where you can earn some money@@<br> <br> <<if $hours lte 7 or $hours gte 20>> @@.mc-thoughts;The delivery hub is not open right now (open from 8 AM to 8 PM)@@ <<else>> @@.enterbtn;[[Go to the manager|DeliveryManager]]@@<br> <<if $firstVisitDeliveryHub is false>> <<if $hours gte 8 and $hours lt 20>><<if $mc.energy gte 2>>@@.usebtn;[[Take orders|workDelivery]]@@<<else>>@@.mc-thoughts; I'm too tired<</if>><<else>>@@.mc-thoughts; I should come at the right time@@<</if>><</if>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <<if previous(2) is "DeliveryHub">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="img/John.jpg" width="70%"><br> <<if $firstVisitDeliveryHub>> @@.mc-thoughts; You enter the manager's office and notice a man around forty. There's nothing particularly remarkable about him. As you make your presence known, he carefully assesses you, momentarily pausing his gaze on your chest. Nevertheless, you gather the courage to initiate the conversation.@@<br> <br> @@.mc-speech;Hello, my name is $mc.name, and I'm looking for a job. Perhaps you have something suitable for me?@@<br> @@.notmc-speech; Hello, I'm John. We happen to need couriers, and I think you could be a good fit for the job.@@<br> @@.mc-speech; "Thank you! I'm ready to start working. What do I need to do for that?@@<br> @@.notmc-speech; Great! "You can work from 08:00 to 20:00 any day of the week. During this time, you'll be able to take orders and deliver items to customers.@@<br> @@.mc-speech; Understood. How will I receive orders?@@<br> @@.notmc-speech; Orders will come to you automatically. You'll receive addresses and a list of items to deliver. Your task is to deliver the items correctly to the specified addresses.@@<br> @@.mc-speech; "Got it. How much will I be paid for each order?@@<br> @@.notmc-speech; For each correctly delivered item, you'll receive $3. Not bad, right? But remember, if you make a mistake, you'll only get $1 for that delivery.@@<br> @@.mc-speech; I'll do my best not to make mistakes. Ready to start working!@@<br> @@.notmc-speech; Great, good luck with the deliveries. If you have any questions, feel free to ask.@@<br> <br> @@.mc-thoughts; It turned out to be quite simple. So, I just need to come here any day from 08:00 to 20:00 and fulfill orders. Sounds pretty straightforward.@@<br> <br> @@.mc-action; Now you can work as a courier.@@ <br> <<set $firstVisitDeliveryHub = false>> <<elseif $firstVisitDeliveryHub eq false and previous() isnot "DeliveryMap">> <br> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech; Oh, $mc.name, come in, don't be shy. What do you want to talk about?@@<<else>> @@.notmc-speech; Hello, you're like umm... Susan? Milana? Doesn't matter, I'm a bit busy right now, let's talk later. If you forgot, you can work here from 08:00 to 20:00. Take orders and go ahead. Good luck.@@<</if>> <br> <<linkreplace "@@.usebtn;Ask about payment@@">> <<if $deliveryBJCD neq 1>> @@.mc-speech;I wanted to talk about payment. Is there a way to increase it somehow?<br>@@ <<if $mc.beauty lt 45>> @@.notmc-speech; Um... <i>He looked at me but quickly lowered his head and started flipping through his papers</i><br> I think you just need to work more<br>@@ @@.mc-thoughts; I need to catch his attention somehow<br>@@ @@.warningtext; (Req. <img src="img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <<else>> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech;Of course, $mc.name, I think you know how I can help you@@<br> <<else>> @@.notmc-speech; Hm...<br> <i>He looked at me and thought about something</i>. <br> I don't think I can do it. But I could offer some part-time work for such a beautiful girl<br><i>He smiled and adjusted his belt</i><br>@@ <</if>> <<if $mc.corruption gte 3>> @@.usebtn;[[Give him a blowjob|DeliveryManagerEventStart]]@@<br> <<else>>@@.mc-thoughts; Is he asking me to suck him off? No fucking way!<br>@@ @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@ @@.mc-speech;No, I'd better go<br>@@ <</if>> <</if>> <<else>>@@.notmc-speech; Enough for today, talk to me tomorrow@@<</if>> <</linkreplace>> <<elseif previous() is "DeliveryMap">> <<if $earnedMoney neq 0>> @@.notmc-speech; Here are your hard-earned money for the shift. Not much, but it's something at least.@@ <<else>>@@.notmc-speech; You're working very poorly, or rather, you're not working at all. You haven't earned any money for the shift.@@<</if>><br> <<include "endShiftDelivery">> <</if>> <br> <br> @@.backbtn;[[Leave|DeliveryHub]] @@ <</nobr>>
<<set $minutes += 10>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<set $minutes += 5>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<set $minutes += 20>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<set $minutes += 0.5>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<nobr>> <<set $minutes += 30>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> <div class="wrapper"> <div class="itemwrapper"> <div> <div id="currentOuterwearTop"> <<link [img[img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">><</link>> </div> <div id="currentOuterwearBottom"> <<link [img[img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">><</link>> </div> </div> <div id="wardrobeBG"> <img src="img/wardrobe/bg.png" width="100px" height="300px"> </div> <div> <div id="currentUnderwearTop"> <<link [img[img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "not worn">><</link>> </div> <div id="currentUnderwearBottom"> <<link [img[img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "not worn">><</link>> </div> <div id="currentUnderwearStockings"> <img src="img/wardrobe/stocking0.png"> </div> </div> </div> </div> <br> <div class="availableclothes" id="availableClothes"> </div> <br> <div id="availableOuterwear"></div> <<if $rememberTopOuter eq "tshirt">><<set $rememberTopOuter to "tshirt0">><</if>> <<if $rememberBottomOuter eq "jeans">><<set $rememberBottomOuter to "jeans0">><</if>> <style> #availableClothes img, #availableOuterwear img, #currentOuterwearTop img, #currentOuterwearBottom img, #currentUnderwearTop img, #currentUnderwearBottom img { width: 100px; height: 100px; margin: 1%; } </style> <</nobr>> @@.backbtn;[[Back|Bedroom]]@@
<<nobr>> <<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <<if $jeansState1 eq "not bought">> <img src="img/wardrobe/jeans1.png" class="iconPx"><br> <span class="mc-thoughts">+5 beauty</span><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState1 to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState2 eq "not bought">> <img src="img/wardrobe/jeans2.png" class="iconPx"><br> <span class="mc-thoughts">+8 beauty</span><br> <span class="priceAmount">200$</span><br> <<if $mc.money gte 200>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState2 to "not worn">> <<set $mc.money -= 200>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState3 eq "not bought">> <img src="img/wardrobe/jeans3.png" class="iconPx"><br> <span class="mc-thoughts">+11 beauty</span><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState3 to "not worn">> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState1 eq "not bought">> <img src="img/wardrobe/shorts1.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">130$</span><br> <<if $mc.money gte 130>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState1 to "not worn">> <<set $mc.money -= 130>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState2 eq "not bought">> <img src="img/wardrobe/shorts2.png" class="iconPx"><br> <span class="mc-thoughts">+9 beauty</span><br> <span class="priceAmount">240$</span><br> <<if $mc.money gte 240>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState2 to "not worn">> <<set $mc.money -= 240>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState3 eq "not bought">> <img src="img/wardrobe/shorts3.png" class="iconPx"><br> <span class="mc-thoughts">+12 beauty</span><br> <span class="priceAmount">350$</span><br> <<if $mc.money gte 350>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState3 to "not worn">> <<set $mc.money -= 350>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState1 eq "not bought">> <img src="img/wardrobe/skirt1.png" class="iconPx"><br> <span class="mc-thoughts">+7 beauty</span><br> <span class="priceAmount">160$</span><br> <<if $mc.money gte 160>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState1 to "not worn">> <<set $mc.money -= 160>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState2 eq "not bought">> <img src="img/wardrobe/skirt2.png" class="iconPx"><br> <span class="mc-thoughts">+10 beauty</span><br> <span class="priceAmount">270$</span><br> <<if $mc.money gte 270>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState2 to "not worn">> <<set $mc.money -= 270>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState3 eq "not bought">> <img src="img/wardrobe/skirt3.png" class="iconPx"><br> <span class="mc-thoughts">+13 beauty</span><br> <span class="priceAmount">380$</span><br> <<if $mc.money gte 380>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState3 to "not worn">> <<set $mc.money -= 380>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState1 eq "not bought">> <img src="img/wardrobe/tshirt1.png" class="iconPx"><br> <span class="mc-thoughts">+5 beauty</span><br> <span class="priceAmount">70$</span><br> <<if $mc.money gte 70>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState1 to "not worn">> <<set $mc.money -= 70>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState2 eq "not bought">> <img src="img/wardrobe/tshirt2.png" class="iconPx"><br> <span class="mc-thoughts">+8 beauty</span><br> <span class="priceAmount">220$</span><br> <<if $mc.money gte 220>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState2 to "not worn">> <<set $mc.money -= 220>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState3 eq "not bought">> <img src="img/wardrobe/tshirt3.png" class="iconPx"><br> <span class="mc-thoughts">+11 beauty</span><br> <span class="priceAmount">390$</span><br> <<if $mc.money gte 390>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState3 to "not worn">> <<set $mc.money -= 390>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState1 eq "not bought">> <img src="img/wardrobe/slip2.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState1 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState2 eq "not bought">> <img src="img/wardrobe/slip3.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">50$</span><br> <<if $mc.money gte 50>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState2 to "not worn">> <<set $mc.money -= 50>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState3 eq "not bought">> <img src="img/wardrobe/slip4.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState3 to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState1 eq "not bought">> <img src="img/wardrobe/short2.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">40$</span><br> <<if $mc.money gte 40>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState1 to "not worn">> <<set $mc.money -= 40>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState2 eq "not bought">> <img src="img/wardrobe/short3.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">70$</span><br> <<if $mc.money gte 70>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState2 to "not worn">> <<set $mc.money -= 70>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState3 eq "not bought">> <img src="img/wardrobe/short4.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">130$</span><br> <<if $mc.money gte 130>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState3 to "not worn">> <<set $mc.money -= 130>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState1 eq "not bought">> <img src="img/wardrobe/stockings1.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState1 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState2 eq "not bought">> <img src="img/wardrobe/stockings2.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">60$</span><br> <<if $mc.money gte 60>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState2 to "not worn">> <<set $mc.money -= 60>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState3 eq "not bought">> <img src="img/wardrobe/stockings3.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">120$</span><br> <<if $mc.money gte 120>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState3 to "not worn">> <<set $mc.money -= 120>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> <<if ndef $sportswear>> <img src="img/wardrobe/sportswear.jpg" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $sportswear to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@ <</nobr>> <style> body { background-image: url('img/clothingsection.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</nobr>>
<<nobr>> <img src="img/witchhouse.jpg" width="85%"><br> @@.location; The Witch's House@@<br> @@.mc-thoughts; Doesn't look as scary as it sounds@@<br> <br> <<if $hours lte 9 or $hours gt 23>> <<if ndef $gotKeyFromWitch>> @@.mc-thoughts;I don't think it's worth going to her now; I'll check in later (from 10 in the morning to midnight)@@ <<else>> @@.enterbtn; [[Use the stolen key to sneak into the house|WitchInsideNight]]@@ <</if>> <<else>> <<set _check to random(1,5)>> <<if _check eq 1>> @@.enterbtn;[[Go inside|WitchInsideMast]]<br>@@ <<else>> @@.enterbtn;[[Go inside|WitchInside]]<br>@@ <</if>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <<if previous(2) is "Witch">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> <<if $firstVisitWitchShop is true>>  @@.notmc-speech;Hello, sweetheart, got lost? @@<br> @@.mc-speech;Hi, I'm $mc.name. I was told I could get a contract here... for ghosts@@<br>  @@.notmc-speech;Are you really a ghost hunter? I wouldn't have guessed that looking at you... And how's the "interaction" with ghosts going? *She smiled* @@<br>  @@.mc-speech; Let's just say I haven't really started yet...@@<br>  @@.notmc-speech; Well, I won't discourage you, but listen to the rules carefully:<br>  First - to get a contract for a ghost, you need to come to me. I'll give you the key to the house with the ghost for a certain fee, of course. I don't want any losses.<br>  Second - you determine the type of this ghost. That's all I need for now. If you correctly determine the type of the ghost - I give you money, if not - I don't. It's that simple.<br>  Third - you have only one night to determine the type of the ghost. You won't be able to enter the house the next day with the same contract.<br>  Fourth - you can only tell me the type of the ghost once per contract. Even if you failed to determine it, you have one chance to guess it.@@<br>  @@.mc-speech; It seems I've got it...@@<br> <br>  @@.mc-thoughts; Okay, here I can get a ghost contract. It costs money. I receive a key to the house with the ghost and at night I go there. After determining the ghost, I have to return to her and name it. If I'm right - then I get money, if not, well, then no.@@<br> <br> @@.mc-action; Now you can receive contracts for identifying the type of ghost.@@ <br> <<set $firstVisitWitchShop to false>> <<elseif $firstVisitWitchShop eq false>> @@.notmc-speech; Hey $mc.name, how are you?@@<br> <<if $ghostHuntingMode eq 0>> <<if $mc.money gte 35>> @@.usebtn;[[I want to get contract|GhostRandomize]]@@ <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <<elseif $ghostHuntingMode eq 1>>@@.mc-thoughts; I already have a contract@@ <<elseif $ghostHuntingMode eq 3>>@@.usebtn;[[End the contract|WitchEndContract]]@@<</if>><br> <<if $mc.lvl lte 1>> @@.mc-speech; I just need to correctly identify the ghost, right?@@<br> @@.notmc-speech; Yes, as long as you're inexperienced, that's enough for you.@@ <br> @@.warningtext; (Req. lvl 2+)@@<br> <<else>> <<if $mc.lvl gte 2>> <<if ndef $gotCursedItem>> @@.notmc-speech; <<linkreplace "I have a small task for you.">> <<set $gotCursedItem to 0>> @@.notmc-speech; It seems you’ve gained some experience and are ready for new challenges. So listen:<br> In every house with a ghost, there is a cursed object. It could be in any room. Find it and bring it to me, and I'll reward you. Deal?<br>@@ @@.mc-speech; How will I know if the object is cursed and not just an ordinary one?@@<br> @@.nonmc-speech;The cursed object has a very strong aura. You’ll feel it when you pick it up.@@<br> <br> @@.mc-action; I need to search the haunted house for the cursed object. It could be in any room.@@ <br> <</linkreplace>>@@ <<elseif $gotCursedItem eq 0>> @@.mc-thoughts; I need to bring the witch a cursed object. It could be in any room.<br> <<elseif $gotCursedItem eq 1>> <<linkreplace "@@.mc-speechLink; I found the cursed object.@@">> @@.notmc-speech;Oh, thank you. Here is your reward. @@<br> <span> Money: +$30 $ </span><br> <<set $mc.money += 30>> <<set $gotCursedItem to 0>> <<set $isCIDildo to 0>> <<set $isCIButtplug to 0>> <<set $isCIBeads to 0>> <<set $isCIHDildo to 0>> <<if $equipment.gwb neq 3>> <<set $equipment.gwb to 3>> @@.mc-action; You get a lvl 3 Ghost Writing Book @@<img src="img/gwb.png" style="max-width:5%"><br> <br> @@.mc-speech; But why do you need them?@@<br> @@.notmc-speech; It’s a powerful magical artifact. I think you felt just how potent it is yourself.@@ @@.mc-thoughts;<br> She ran her tongue over the toy and smiled slightly@@<br> @@.notmc-speech;And by the way, you can bring me cursed objects, and I’ll pay you for them. It’ll be like an additional task, apart from identifying the type of ghost.@@<br> <<else>> @@.notmc-speech;Don’t forget to bring me the cursed items. I’ll pay you for them.@@<br> <</if>> @@.mc-speech; Alright, extra money never hurts.@@ <</linkreplace>> <</if>> <</if>> <</if>> <br> @@.mc-speech;<<linkreplace "Do you have anything for sale?">> <<goto "witchSale">> <</linkreplace>>@@<br> <<if ndef $eventToolsOneStart or $eventToolsOneStart eq 0>> @@.mc-speech;<<linkreplace "Do you sell level 3 tools?">> @@.notmc-speech; <<if $equipment.gwb eq 3>><<else>>I only have a level 3 ghostwriting book, but I'm not planning to sell it yet. Also, <</if>>I know that the priest has some level 3 tool. Ask him about it@@ <<set $eventToolsOneStart to 0>> <</linkreplace>>@@<br><</if>> <</if>> <br> @@.backbtn;[[Leave|Witch]] <br> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> @@.notmc-speech;Tell me the type of ghost:@@<br> <<if $saveMimic eq 1>> <<set $ghost.name to "Mimic">> <<set $saveMimic to 0>><</if>> <<set _ghostTypes = ["Shade", "Spirit", "Poltergeist", "Phantom", "Goryo", "Demon", "Deogen", "Jinn", "Moroi", "Myling", "Oni", "Mimic", "The Twins", "Wraith", "Mare"]>> @@.mc-speech;I guess it was:@@<br> <<listbox "$ghostTypeSelected">> <<optionsfrom _ghostTypes>> <</listbox>><br> <<linkreplace "@@.usebtn;Choose@@">> <video autoplay muted> <source src="witch/witchResult.mp4" type="video/mp4" width="100%"> </video> @@.notmc-speech;Let's find out, give me some time...@@ <<timed 6s>> <<if ($ghost.name == $ghostTypeSelected)>> @@.notmc-speech; Yes, you're right, good girl@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +$moneyFromContract $ </span><br> <span>Experience: +$expFromContract exp</span><br> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += $expFromContract>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += $moneyFromContract>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Back|WitchInside]]@@ <<else>> @@.notmc-speech;No, you are wrong. Maybe you'll get it right next time.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +0$ </span><br> <span>Experience: +10 exp</span><br> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 0>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Back|WitchInside]]@@<</if>> <<set $ghostHuntingMode to 0>> <</timed>> <</linkreplace>> <</nobr>>
<<nobr>> <img src="img/witchGirl.jpg" width="100%"> <br> <<set _check to random(1,15)>> <<if _check eq 1>><<set $ghost to clone($ghost1)>><</if>> <<if _check eq 2>><<set $ghost to clone($ghost2)>><</if>> <<if _check eq 3>><<set $ghost to clone($ghost3)>><</if>> <<if _check eq 4>><<set $ghost to clone($ghost4)>><</if>> <<if _check eq 5>><<set $ghost to clone($ghost5)>><</if>> <<if _check eq 6>><<set $ghost to clone($ghost6)>><</if>> <<if _check eq 7>><<set $ghost to clone($ghost7)>><</if>> <<if _check eq 8>><<set $ghost to clone($ghost8)>><</if>> <<if _check eq 9>><<set $ghost to clone($ghost9)>><</if>> <<if _check eq 10>><<set $ghost to clone($ghost10)>><</if>> <<if _check eq 11>><<set $ghost to clone($ghost11)>><</if>> <<if _check eq 12>><<set $ghost to clone($ghost12)>><</if>> <<if _check eq 13>><<set $ghost to clone($ghost13)>><</if>> <<if _check eq 14>><<set $ghost to clone($ghost14)>><</if>> <<if _check eq 15>><<set $ghost to clone($ghost15)>><</if>> <<set $currentsearchKitchen to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallway to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchLivingroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBasement to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchNursery to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallwayUpstairs to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomA to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomB to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomC to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<unset $temperatureIncreased>> <<set $temperature to 0>> <<set $kitchen.background to 2>> <<set $bathroom.background to 2>> <<set $bedroom.background to 2>> <<set $hallway.background to 2>> <<set $livingroom.background to 2>> <<set $basement.background to 2>> @@.notmc-speech; Great, here's the location on the map. You need to go there at night and identify the type of ghost inhabiting that place. Remember, you only have one night to determine the ghost. If you feel tired, you can go there any night, not necessarily tonight.@@<br> @@.mc-speech; Okay, thanks@@<br> <br> Money: -35 $<br> <br> @@.mc-action; You've received a contract to identify the type of ghost@@ <<set $mc.money -= 35>> <<set $ghostHuntingMode to 1>><br> <br> @@.backbtn;[[Back|WitchInside]] @@<br> <</nobr>>
<<nobr>> <img src="img/bedroom.jpg" width="100%"><br> @@.location; Bedroom@@<br> <br> <<if previous(2) eq "HuntOverSanity" or previous(2) eq "huntEnd">> @@.mc-speech; Am I home? I don't remember how I got back here. My whole body aches and is <<linkappend "covered with something">> <<set $isPenaltyOn to 1>> <<set _check to random(1,3)>> <<if _check eq 1>><img src="mc/1.webp" width="40%"><</if>> <<if _check eq 2>><img src="mc/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="mc/3.webp" width="40%"><</if>><br> It seems like I'm starting to remember... I lost the battle, but not the war. Next time, I'll be more careful. <br> I don't feel well, my whole body aches... Without medication, I won't be able to continue ghost hunting. I need to buy some medicine from the store. <br> But for now, I need to go to the [[bathroom|Bathroom]]. <</linkappend>>@@ <<elseif previous(2) eq "ghostSpecialEventMareEnd">> @@.mc-thoughts; You wake up and see the@@ <<linkappend "@@.mc-thoughtsLink;aftermath of last night on yourself...@@">><br> <<set _check to random(1,3)>> <<if _check eq 1>><img src="mc/4.webp" width="40%"><</if>> <<if _check eq 2>><img src="mc/5.webp" width="40%"><</if>> <<if _check eq 3>><img src="mc/6.webp" width="40%"><</if>><br> <<set $isPenaltyOn to 0>> @@.mc-speech; Weirdly enough, I feel great, maybe even a bit better than usual, hehe. I suppose I should still head to the [[bathroom|Bathroom]].@@<</linkappend>> <<else>> <<if previous() eq "Sleep" and $ghostMareEventStart gte 1 and (previous(2) neq "HuntOverSanity" or previous(2) neq "huntEnd")>> <<if $ghostMareEventStart eq 1>> <<set $ghostMareEventStart to 2>><</if>> <<if $ghostMareEventStage lte 2>> <<set $mc.sanityMax to 80>> <<set $mc.sanity to random(50,80)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(40,60)>> <<else>> <<set $mc.sanityMax to 50>> <<set $mc.sanity to random(30,49)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(60,90)>> <</if>> <<if hasVisited("ghostSpecialEventMare") and $ghostMareEventStart gte 1 and (previous(2) neq "HuntOverSanity" or previous(2) neq "huntEnd")>> <<set $ghostMareEventStart to 4>> <</if>> @@.mc-speech; I feel unwell... strange, I need to find out what's happening to me. In this condition, it will be much harder for me to hunt ghosts.@@<br><</if>> @@.enterbtn;[[Wardrobe|wardrobe]]@@ <br> @@.enterbtn;[[Bathroom]]@@<br> @@.usebtn;[[Sleep (8 hours)|Sleep]]@@<br> @@.usebtn;<<link "Take a nap(1 hour)" "Bedroom">><<include "add60">><</link>>@@<br> <<if $holyWaterIsCollected eq 1 and $ghostMareEventStart gte 1>> <<linkreplace "@@.usebtn; Use holy water@@">><<set $ghostMareEventStart to 0>> <<set $holyWaterIsCollected to 0>> <<set $ghostMareEventStage to 0>> @@.mc-speech; This should help. Now I can sleep peacefully.@@<</linkreplace>><</if>> <br> <br> @@.backbtn;[[Livingroom][$minutes +=1]]@@<br><</if>> <</nobr>>
<<nobr>> <img src="img/sleeping.jpg" width="100%"> <br> <br> <<if (previous() is "HuntOverSanity" or previous() is "huntEnd") and $ghost.name eq "Wraith">> @@.backbtn;<<link "Wake up" "ghostSpecialEventWraith">><<set $hours +=3>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<set $mc.sanity to 40>> <<set $mc.lust to 0>> <<elseif $ghostMareEventStage gte 4>> @@.backbtn;<<link "Wake up" "ghostSpecialEventMareEnd">><<set $hours +=3>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<else>> @@.backbtn;<<link "Wake up" "Bedroom">><<set $hours +=8>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<set $mc.sanityMax to 100>> <<set $mc.sanity to $mc.sanityMax>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to 0>> <<if previous() eq "ghostSpecialEventMareEnd">> <<set $mc.energy to 20>> <</if>> <</if>> <<if $isCameraBought eq 1>><<set $mcSleptWithCameraOn to 1>><</if>> <</nobr>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>>
<<nobr>> <img src="img/mclivingroom.jpg" width="100%"><br> @@.location; Living room@@<br> <br> @@.usebtn;<<link "Watch tv (30 min)" "Livingroom">><<include "add30">> <</link>>@@<br> @@.enterbtn;[[Use PC]]@@<br> @@.enterbtn;<<link "Bedroom" "Bedroom">><<include "add1">><</link>>@@<br> /*[[Kitchen]]<br>*/ <<if $hours <= 22 and $hours >= 12>> @@.usebtn;<<link "Skip time till midnight" "Livingroom">><<set $hours to 23>><<set $minutes to 0>>@@ <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</link>><br> <</if>> <<if $hours >= 23>> <<if $ghostHuntingMode eq 0>> @@.mc-thoughts; I don't have a contract@@ <<elseif $ghostHuntingMode eq 1>> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $isPenaltyOn eq 1>> @@.mc-thoughts; I won't be able to continue ghost hunting until I take some medicine. I need to buy some medication from the store.@@ <<elseif $mc.dirty eq 1>> @@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>@@.movebtn;[[Ghost hunting|GhostStreet]]@@ <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@ <<else>>@@.movebtn;[[Ghost hunting|GhostStreet]]@@<</if>> <<elseif $ghostHuntingMode eq 3>>@@.mc-thoughts; I need to go to the witch first@@<</if>> <<else>> @@.mc-thoughts;Not appropriate time for ghost hunting@@<</if>> <br> <br> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $mc.dirty eq 1>>@@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>@@.backbtn;[[Leave|Home]]@@ <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@<<else>>@@.backbtn;[[Leave|Home]]@@ <</if>> /*[[RoomCleanup]]*/ <<if previous() is "ghostSpecialEventWraithStart">> <<include "add60">> <</if>> <</nobr>>
<<nobr>> <<set $isCompChosen to 0>> <img src="img/dawn.jpg" width="100%"> <br> @@.mc-thoughts; Ah, dawn. The ghostly activity has ceased. I need to summarize the gathered information and identify the type of ghost.@@<br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> @@.movebtn;[[Leave|CityMap][$hours += 1]]@@<br> <</nobr>>
<<nobr>> <div class="wrapperPC"> <img src="img/pc.jpg" id="bgPC"><br> <div class="iconContainer"> <a data-passage="Ghostopedia"><img src="img/ghostopedia.png" class=" iconPC"><br></a><br> <a data-passage="Evidence"><img src="img/evidenceIcon.jpg" class=" iconPC"><br></a> <a data-passage="PornCore"><img src="img/pornLab.jpg" class="iconPC"></a> <a data-passage="Internet"><img src="img/browser.png" class="iconPC"></a> <a data-passage="Contacts"><img src="img/contacts.jpg" class="iconPC"></a> <<if $isCameraBought eq 1 and $mcSleptWithCameraOn eq 1>> <<if $ghostMareEventStart gte 2>> <<if $ghostMareEventStage lte 2>> <a data-passage="ghostSpecialEventMare" onclick="$.wiki('<<set $ghostMareEventStart to 4>>')"><img src="img/webcamera.png" class="iconPC"></a> <<else>> <a data-passage="ghostSpecialEvent1Mare" onclick="$.wiki('<<set $ghostMareEventStart to 4>>')"><img src="img/webcamera.png" class="iconPC"></a><</if>> <<else>> <a data-passage="ghostSpecialEventMare0"><img src="img/webcamera.png" class="iconPC"></a><</if>> <</if>> </div> </div> <br> @@.backbtn;[[Back|Livingroom]]@@<br> <</nobr>>
<<nobr>> <img src="img/mcbathroom.jpg" width="100%"><br> @@.location; Bathroom@@<br> @@.usebtn;<<link "Take a bath (30 min)" "Bath">><<include "add30">><</link>><br>@@ @@.usebtn;<<link "Take a shower (5 min)" "Shower">><<include "add5">><</link>><br>@@ @@.enterbtn;[[Look in the mirror|Mirror]]<br>@@ @@.enterbtn;[[Wash your face|WashFace]]<br>@@ <br> @@.backbtn;[[Bedroom]]<br>@@ <</nobr>>
<<nobr>> <<set $isCompChosen to 0>> @@.mc-speech;I am leaving this accursed house. It seems I've done everything I could.@@ <br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $ghostHuntingMode to 3>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> @@.movebtn;[[Go home|CityMap][$hours += 1]]@@<br> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="shower/1.jpg" width="50%"><</if>> <<if _check eq 2>><img src="shower/2.jpg" width="50%"><</if>><br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 15>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 20>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> <br> @@.backbtn;[[Back|Bathroom]]@@ <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="bath/1.jpg" width="60%"><</if>> <<if _check eq 2>><img src="bath/2.jpg" width="60%"><</if>><br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> <br> @@.backbtn;[[Back|Bathroom]]@@ <</nobr>>
<div style="display: flex; align-items: center;"> <div style="flex: 1;">    You are $mc.name, a brave young woman who has devoted much of her free time to studying esoterics, mysticism, and the unexplainable. Somehow, it drew you more than anything else, perhaps because in your world, incredible creatures, from ghosts to demons, have started appearing. This has been going on for quite some time.   The world has changed, and society has changed with it. People have grown accustomed to such anomalies, but there are cases when certain measures have to be taken. This led to the emergence of new professions: ghost hunters, witches, exorcists, and so on.</div> <div style="flex: 1; display: flex; justify-content: center; align-items: center;"> <img src="img/mc.jpg" width="80%"><br> </div> </div>   @@.mc-speech; Such professions are quite dangerous, but the risk is worth it: they pay quite well@@ - you think.   And so, you have dedicated yourself to this. You are a ghost hunter. Of course, you lack experience; you have some knowledge and minimal inexpensive equipment, but you have a strong desire to start contributing to society and, well, to earn some money.   You live alone in a small town. However, even here, there is work for you. They say there's a witch nearby who can help you with your job. She provides contracts for ghosts. Most likely, she is a middleman or something similar.   @@.mc-speech; I think it's best to head to the witch first. She should advise me on what to do.@@ @@.mc-action; Visit the witch, she should provide details.@@ @@.enterbtn;[[Start|CityMap]] @@
<<nobr>> The Ghost Hunter<br> <br> Enter your name here: <<textbox "$mc.name" "Mary" "Intro1">>and press "Enter". <br> Or just click @@.enterbtn;<<link "here" "Intro1">><<set $mc.name to "Mary">><</link>>@@ <br> <br> <br> @@.mc-thoughts;This game is similar to games like Phasmophobia, Demonologist, etc., so if you've played such games, there shouldn't be any difficulties. Nevertheless, here's a brief guide to the game:@@ <br> @@.enterbtn;[[guide]]@@ <</nobr>>
 @@.mc-speech;This game is similar to games like Phasmophobia, Demonologist, etc., so if you've played such games, there shouldn't be any difficulties. Nevertheless, here's a brief guide to the game:@@  <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> Sanity(useful only when hunting ghosts) - HP during ghost hunting. The lower it is, the higher the chance of events occurring. When sanity reaches 0, the character loses consciousness - defeat.   <img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"> Energy - enables the character to perform actions.   During ghost hunting, being in the dark<img src="img/lightoff.png" style="position: relative; top: 0.375em; width:3%;"> will decrease sanity. If you turn on the light<img src="img/lighton.png" style="position: relative; top: 0.375em; width:3%;">, sanity will not decrease.  Getting started with ghost hunting (When you receive your first contract from the witch. Ghost hunting begins in the livingroom 23:00 to 23:59): It's best to identify the ghost's "favorite" room right away (only in this room some tools will provide you with evidence).  @@.notmc-speech;Use the thermometer <img src="img/thermometr.png" style="max-width:5%"> to determine the ghost's "favorite" room (not necessary, but otherwise, it will be extremely difficult).@@  @@.mc-speech;The temperature in the "favorite room" will be HIGHER than in other rooms. The temperature in any room can range from 13 to 18 (In the ghost's room - with a level 1 thermometer - from 16 to 21 if the ghost has no "high temperature evidence"). It may be necessary to use the thermometer several times.@@  Use other tools if you've found the "favorite" room of the ghost. It may be necessary to use them several times (15% chance of obtaining an evidence if used in the correct room).  On the left sidebar, there's a "notebook" <img src="img/notebook.png" style="max-width:5%"> link: after finding an evidence, you can mark it there. Clicking on the "result" link will display types of ghosts with a green background that have the selected evidence .  Any ghost has 3 evidence. Once identified, you can finish and leave the house (you can do so earlier if you wish).  Ghost hunting time is from 00 to 06.  This is a brief introduction to the game. There are many more details, but they are either not crucial or will be explained to the character as they progress. This is an initial version with much still to be done/modified. <<if previous() eq "Bag" or previous() eq "Notebook">> [[Back|previous(2)]]<br> <<else>> @@.backbtn;[[Back|previous()]]@@<br><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<nobr>> @@.mc-speech;It seems to have gotten quite warm in the house. Maybe if I take off my outer clothes, I'll feel better?@@<br> <br> @@.mc-thoughts; If your sanity gets lower, you start feeling worse. It begins to seem too warm. From this point, your sanity will decrease despite the presence of lighting in the rooms. This can be prevented by increasing sanity with pills or by taking off your upper clothes . However, being without clothes in the house can be more dangerous...@@<br> <br> <<linkreplace "@@.usebtn;Take upper clothes off@@">> <<goto "Hot1">><</linkreplace>> Or @@.usebtn;[[Nah, too risky|previous()]]@@<br> <</nobr>>
<<nobr>> <<if $pantiesState eq "worn" and $braState eq "worn">> <video autoplay muted loop> <source src="mc/underwearOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="mc/braOff.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "worn">> <video autoplay muted loop> <source src="mc/braOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="mc/underwearOff.mp4" type="video/mp4"> </video><</if>> <<set $hotAct to 0>> <<if $rememberBottomOuter eq "jeans0">> <<set $jeansState0 to "not worn">> <<elseif $rememberBottomOuter eq "jeans1">> <<set $jeansState1 to "not worn">> <<elseif $rememberBottomOuter eq "jeans2">> <<set $jeansState2 to "not worn">> <<elseif $rememberBottomOuter eq "jeans3">> <<set $jeansState3 to "not worn">> <</if>> <<if $rememberBottomOuter eq "shorts0">> <<set $shortsState0 to "not worn">> <<elseif $rememberBottomOuter eq "shorts1">> <<set $shortsState1 to "not worn">> <<elseif $rememberBottomOuter eq "shorts2">> <<set $shortsState2 to "not worn">> <<elseif $rememberBottomOuter eq "shorts3">> <<set $shortsState3 to "not worn">> <</if>> <<if $rememberBottomOuter eq "skirt0">> <<set $skirtState0 to "not worn">> <<elseif $rememberBottomOuter eq "skirt1">> <<set $skirtState1 to "not worn">> <<elseif $rememberBottomOuter eq "skirt2">> <<set $skirtState2 to "not worn">> <<elseif $rememberBottomOuter eq "skirt3">> <<set $skirtState3 to "not worn">> <</if>> <<if $rememberTopOuter eq "tshirt0">> <<set $tshirtState0 to "not worn">> <<elseif $rememberTopOuter eq "tshirt1">> <<set $tshirtState1 to "not worn">> <<elseif $rememberTopOuter eq "tshirt2">> <<set $tshirtState2 to "not worn">> <<elseif $rememberTopOuter eq "tshirt3">> <<set $tshirtState3 to "not worn">> <</if>> <br> @@.mc-speech;Am I not beautiful? Who could harm such a cutie? It feels much better, I am ready to [[continue|previous(2)]]@@ <<set $addtemptorealhouse to 0>> <</nobr>>
<<nobr>> <div class="wrapper"> <div class="evidenceFlex"> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Demon<br> <img src="ghosts/Demon.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if ndef $ghostDemonInfoCollected>> There is no information yet<<else>> Ghosts can start hunting if my sanity is low or my lust level is high, but this ghost is different. It's more aggressive than the others, and it can start hunting regardless of my condition... I think it’s worth having a few more crucifixes.<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Deogen<br> <img src="ghosts/Deogen.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostDeogenInfoCollected eq 1>> The Deogen is a particularly frightening ghost that will always find you, even if you try to hide. When it starts its hunt, hiding won’t help, as the Deogen relentlessly searches for you. However, since the Deogen is extremely slow, you have a chance to escape if you still have the strength to run.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Goryo<br> <img src="ghosts/Goryo.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostGoryoInfoCollected eq 1>> Goryo is known for its attachment to a single room and cannot change it like other ghosts do. If you notice that the ghost's activity is focused exclusively in one area, you are likely dealing with a Goryo.<br> @@.notmc-speech; Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Jinn<br> <img src="ghosts/Jinn.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostJinnInfoCollected eq 1>> The Jinn is a ghost with a unique ability. Unlike other ghosts, you cannot escape from the Jinn by running, as it is incredibly fast. However, hiding from it is much easier because the Jinn has difficulty detecting you when you find a good hiding spot. This makes the strategy of hiding more effective when encountering it.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Moroi<br> <img src="ghosts/Moroi.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Myling<br> <img src="ghosts/Myling.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Oni<br> <img src="ghosts/Oni.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostOniInfoCollected eq 1>> Someone online mentioned that encountering this ghost causes sanity to drop faster than with other ghosts. Fortunately, the witch sells sanity pills that I can use...<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Phantom<br> <img src="ghosts/Phantom.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostPhantomInfoCollected eq 1>> This type of ghost cannot turn off the lights.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Poltergeist<br> <img src="ghosts/Poltergeist.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Mimic<br> <img src="ghosts/Mimic.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostMimicInfoCollected eq 1>> Mimic is a ghost that can mimic nearly all the abilities of other ghosts, making it extremely unpredictable and difficult to identify. Additionally, The Mimic always has an extra evidence — ectoplasm. Although ectoplasm is not considered evidence for identifying the ghost, its presence can aid in its identification.<br> @@.notmc-speech; The hunt may begin depending on the type of ghost that the Mimic has chosen to imitate. @@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Shade<br> <img src="ghosts/Shade.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostShadeInfoCollected eq 1>> Shade — one of the oldest types of ghosts. The main feature of the Shade is that the lower your sanity, the less likely the Shade is to show interest in you.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@<br> <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Spirit<br> <img src="ghosts/Spirit.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Mare<br> <img src="ghosts/Mare.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostMareInfoCollected eq 1>> Mare visits my house while I sleep. It's quite easy to get rid of; I just need to sprinkle holy water in the room where I sleep. It becomes more aggressive each day, so it's best not to delay. Although, someone online mentioned that it might stop haunting after a few days.<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> The Twins<br> <img src="ghosts/The_Twins.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Wraith<br> <img src="ghosts/Wraith.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if visited("ghostSpecialEventWraith")>>This is quite a dangerous ghost. If it catches me or I lose sanity during the ghost hunt... what happened last time will happen again. Ending up in the forest with my hands tied is not something I want, so I need to be very careful. But even if things don't go as planned, it's better to conserve my energy to have a chance to escape.<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> </div> </div> <br> @@.backbtn;[[Back|Use PC]] @@ <</nobr>>
<<nobr>> <div class="wrapper"> <div class="evidenceFlex"> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> EMF Level 5<br> <img src="img/emf.png" class="iconPx"> </div> <div class="evidenceDesc"> When a ghost with EMF Level 5 as one of its evidences interacts with the environment,@@.notmc-speech; within 10 minutes (EMF reader level 1) the EMF reading will have a 100% chance to be an EMF 5 emission instead of EMF 1-4@@ , which can be detected and confirmed with an EMF Reader. This evidence can be found in any room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ectoplasm Stains<br> <img src="img/glass.png" class="iconPx"> </div> <div class="evidenceDesc"> Ectoplasm stains are one of the six pieces of evidence. @@.notmc-speech;They can be seen using ectoplasmic glass with a 15% chance (ectoplasmic glass level 1)@@. This evidence can only be found in the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ghost Writing<br> <img src="img/gwb.png" class="iconPx"> </div> <div class="evidenceDesc"> Ghost Writing is a piece of evidence used to determine which ghost is haunting a location. @@.notmc-speech;It can be obtained by using a Ghost Writing Book with 15% chance (Level 1).@@ This evidence can only be found in the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Spirit Box<br> <img src="img/spiritbox.png" class="iconPx"> </div> <div class="evidenceDesc"> Only certain ghosts will talk through a Spirit Box when asked a question. @@.notmc-speech;It can be used only when the lights are turned off@@. This evidence can only be found in the ghost's favorite room with a 15% chance - (Spirit Box Level 1). </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> High Temperature<br> <img src="img/thermometr.png" class="iconPx"> </div> <div class="evidenceDesc"> All ghosts make rooms warmer, but it is known that some of them cause a very high temperature increase. @@.notmc-speech;The temperature for a regular room ranges from 13 to 18. The temperature for the favorite room of a ghost without the 'high temperature' evidence ranges from 16 to 21. The temperature for the favorite room of a ghost with the 'high temperature' evidence ranges from 23 to 28.@@@@.mc-speech; If your sanity falls below 70%, you start feeling worse—it seems like the temperature is rising (even on the thermometer). Sanity will further decrease for each action@@. This evidence can only be found in the ghost's favorite room. The best way to discover the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ultraviolet<br> <img src="img/uvl.png" class="iconPx"> </div> <div class="evidenceDesc"> Some Ghosts have been known to leave fingerprints. These can be revealed using UV Light within 10 minutes (UV Light level - 1) after interacting with the ghost. This evidence can be found in any room. </div> </div> </div> </div> <br> @@.backbtn;[[Back|Use PC]] @@ <</nobr>>
There is a link to my patreon if you want to support me <a href="https://www.patreon.com/Yaldabaoth" target="_blank"></a> @@.backbtn;[[Back|previous()]]@@ Thank you very much to everyone who already supports me. Much love. <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<nobr>> <img src="deliveryhub/pizzaevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <<set $earnedMoney += $jobMoneySuccessed>> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <<elseif _randomIndex is 2>> @@.notmc-speech; The pizza box looks dented... Please, open it, I want to make sure everything is okay.@@<br> @@.mc-speech;<<linkreplace " Umm... yeah sure">> <img src="deliveryhub/pizzaevent/failed.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> @@.notmc-speech; Ah-ha! I knew it. I'm not going to pay for it.@@<br> <<if $mc.corruption lt 3>> @@.mc-thoughts; She's right, it's my fault. I guess I was unlucky@@<br> @@.backbtn;[[Back|DeliveryMap]]@@<<else>> @@.mc-thoughts; Fuck! I really need the money. Maybe she'll take pity on me and still pay?@@<br> @@.mc-speech;[[Tell her that you need money|DeliveryPizzaEventStart]]@@ or @@.mc-speech;[[Nah, Just say sorry and leave|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <div class="room elmBasement elmBasementDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBasement" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBasementElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBasement">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBasement]]>><<set $basement.background to 1>><</link>> <<link [img[img/lightoff.png][elmBasement]]>><<set $basement.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<set $basement to { name:"basement", background: 2, }>> <<set $bedroomTwo to { name:"bedroomTwo", background: 2, }>> <<set $nursery to { name:"nursery", background: 2, }>> <<set $bathroomTwo to { name:"bathroomTwo", background: 2, }>> <<set $hallwayUpstairs to { name:"hallwayUpstairs", background: 2, }>> <<set $roomA to { name:"roomA", background: 2, }>> <<set $roomB to { name:"roomB", background: 2, }>> <<set $roomC to { name:"roomC", background: 2, }>> <<set $ghost15 to { name: "Mare", evidence: ["glass", "gwb", "temperature"], }>> <<set $shortsState to "not bought">> <<set $shortsState1 to "not bought">> <<set $shortsState2 to "not bought">> <<set $shortsState3 to "not bought">> <<set $skirtState1 to "not bought">> <<set $skirtState2 to "not bought">> <<set $skirtState3 to "not bought">> <<set $tshirtState0 to "worn">> <<set $tshirtState1 to "not bought">> <<set $tshirtState2 to "not bought">> <<set $tshirtState3 to "not bought">> <<set $jeansState0 to "worn">> <<set $jeansState1 to "not bought">> <<set $jeansState2 to "not bought">> <<set $jeansState3 to "not bought">> <<set $braState0 to "worn">> <<set $braState1 to "not bought">> <<set $braState2 to "not bought">> <<set $braState3 to "not bought">> <<set $pantiesState0 to "worn">> <<set $pantiesState1 to "not bought">> <<set $pantiesState2 to "not bought">> <<set $pantiesState3 to "not bought">> <<set $huntActivated to 0>> <<set $rememberTopOuter to "tshirt0">> <<set $rememberBottomOuter to "jeans0">> <<set $huntTimeRemain to 60>> <<set $huntActivationTime to 0>> <<set $elapsedTimeHunt to 0>> <<set $isrealhouse to 1>> <<set $sanityIfHot to 0.1>> <<set $sanityInTheDark to 0.35>> <<set $mc.sanityMax to 100>> <<set $medicineAmount to 0>> <<set $ghostMareEventStart to 0>> <<set $ghostMareEventStage to 0>> <<set $update22 to 0.4>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBEMF"> <<showmeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.emf lte ($equipment.emf - 1)>> <<set $currentsearchBasement.emf += 1>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<elseif $currentsearchBasement.emf gte $equipment.emf>> <<replace "#elmBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBasement.emf to 0>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBasementTemperature"> <<showmeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBasement.temperature += 1>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<elseif $currentsearchBasement.temperature gte $equipment.thermometer>> <<replace "#elmBasementTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBasement.temperature to 0>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBasementUVL"> <<showmeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBasement.uvl += 1>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<elseif $currentsearchBasement.uvl gte $equipment.uvl>> <<replace "#actionBasement">><<include "UVLcheck">><</replace>> <<replace "#elmBasementUVL">><</replace>> <<set $currentsearchBasement.uvl to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBGWB"> <<showmeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBasement.gwb += 1>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<elseif $currentsearchBasement.gwb gte $equipment.gwb>> <<replace "#actionBasement">><<include "GWBcheck">><</replace>> <<replace "#elmBGWB">><</replace>> <<set $currentsearchBasement.gwb to 0>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBasementPlasm"> <<showmeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBasement.plasm += 1>> <<updatemeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<elseif $currentsearchBasement.plasm gte $equipment.glass>> <<replace "#actionBasement">><<include "PlasmCheck">><</replace>> <<replace "#elmBasementPlasm">><</replace>> <<set $currentsearchBasement.plasm to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBedroomGWB"> <<showmeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBedroomTwoGWB"> <<showmeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroomTwo.gwb += 1>> <<updatemeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBedroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomTwoGWB">><</replace>> <<set $currentsearchBedroomTwo.gwb to 0>> <<updatemeter 'searchBedroomTwoGwb' ` $currentsearchBedroomTwo.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmNurseryGWB"> <<showmeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchNursery.gwb += 1>> <<updatemeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <<elseif $currentsearchNursery.gwb gte $equipment.gwb>> <<replace "#actionNurseryElm">><<include "GWBcheck">><</replace>> <<replace "#elmNurseryGWB">><</replace>> <<set $currentsearchNursery.gwb to 0>> <<updatemeter 'searchNurseryGwb' ` $currentsearchNursery.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmKitchenGWB"> <<showmeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchenElm">><<include "GWBcheck">><</replace>> <<replace "#elmKitchenGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBathroomGWB"> <<showmeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmBathroomTwoGWB"> <<showmeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroomTwo.gwb += 1>> <<updatemeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBathroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomTwoGWB">><</replace>> <<set $currentsearchBathroomTwo.gwb to 0>> <<updatemeter 'searchBathroomTwoGwb' ` $currentsearchBathroomTwo.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmHallwayGWB"> <<showmeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallwayElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $basement.background eq 1>> <<replace "#actionBasement">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBasementSpiritbox"> <<showmeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBasement.spiritbox += 1>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<elseif $currentsearchBasement.spiritbox gte $equipment.sb>> <<replace "#actionBasement">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBasementSpiritbox">><</replace>> <<set $currentsearchBasement.spiritbox to 0>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBedroomTemperature"> <<showmeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBedroomTwoEMF"> <<showmeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroomTwo.emf += 1>> <<updatemeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBedroomTwo.emf gte $equipment.emf>> <<replace "#elmBedroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroomTwo.emf to 0>> <<updatemeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmNurseryTemperature"> <<showmeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchNursery.temperature += 1>> <<updatemeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <<elseif $currentsearchNursery.temperature gte $equipment.thermometer>> <<replace "#elmNurseryTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchNursery.temperature to 0>> <<updatemeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBedroomTwoTemperature"> <<showmeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroomTwo.temperature += 1>> <<updatemeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroomTwo.temperature to 0>> <<updatemeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBedroomEMF"> <<showmeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#elmBedroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmNurseryEMF"> <<showmeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.emf lte ($equipment.emf - 1)>> <<set $currentsearchNursery.emf += 1>> <<updatemeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <<elseif $currentsearchNursery.emf gte $equipment.emf>> <<replace "#elmNurseryEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchNursery.emf to 0>> <<updatemeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#elmKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmKitchenEMF"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#elmKitchenEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBedroomUVL"> <<showmeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl += 1>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroomElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBedroomPlasm"> <<showmeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBedroomTwoUVL"> <<showmeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroomTwo.uvl += 1>> <<updatemeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBedroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomTwoUVL">><</replace>> <<set $currentsearchBedroomTwo.uvl to 0>> <<updatemeter 'searchBedroomTwoUvl' ` $currentsearchBedroomTwo.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bedroomTwo.background eq 1>> <<replace "#actionBedroomTwoElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBedroomTwoSpiritbox"> <<showmeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroomTwo.spiritbox += 1>> <<updatemeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBedroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomTwoSpiritbox">><</replace>> <<set $currentsearchBedroomTwo.spiritbox to 0>> <<updatemeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBedroomTwoPlasm"> <<showmeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroomTwo.plasm += 1>> <<updatemeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBedroomTwo.plasm gte $equipment.glass>> <<replace "#actionBedroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomTwoPlasm">><</replace>> <<set $currentsearchBedroomTwo.plasm to 0>> <<updatemeter 'searchBedroomTwoPlasm' ` $currentsearchBedroomTwo.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmNurseryUVL"> <<showmeter 'searchNurseryUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchNursery.uvl += 1>> <<updatemeter 'searchNurseryUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <<elseif $currentsearchNursery.uvl gte $equipment.uvl>> <<replace "#actionNurseryElm">><<include "UVLcheck">><</replace>> <<replace "#elmNurseryUVL">><</replace>> <<set $currentsearchNursery.uvl to 0>> <<updatemeter 'searchNurseryUvl' ` $currentsearchNursery.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmNurseryPlasm"> <<showmeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.plasm lte ($equipment.glass - 1)>> <<set $currentsearchNursery.plasm += 1>> <<updatemeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <<elseif $currentsearchNursery.plasm gte $equipment.glass>> <<replace "#actionNurseryElm">><<include "PlasmCheck">><</replace>> <<replace "#elmNurseryPlasm">><</replace>> <<set $currentsearchNursery.plasm to 0>> <<updatemeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $nursery.background eq 1>> <<replace "#actionNurseryElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmNurserySpiritbox"> <<showmeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchNursery.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchNursery.spiritbox += 1>> <<updatemeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <<elseif $currentsearchNursery.spiritbox gte $equipment.sb>> <<replace "#actionNurseryElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmNurserySpiritbox">><</replace>> <<set $currentsearchNursery.spiritbox to 0>> <<updatemeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmKitchenUVL"> <<showmeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchenElm">><<include "UVLcheck">><</replace>> <<replace "#elmKitchenUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBathroomUVL"> <<showmeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl += 1>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmKitchenPlasm"> <<showmeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchenElm">><<include "PlasmCheck">><</replace>> <<replace "#elmKitchenPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchenElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmKitchenSpiritbox"> <<showmeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchenElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmKitchenSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmBathroomTwoUVL"> <<showmeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroomTwo.uvl += 1>> <<updatemeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBathroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomTwoUVL">><</replace>> <<set $currentsearchBathroomTwo.uvl to 0>> <<updatemeter 'searchBathroomTwoUvl' ` $currentsearchBathroomTwo.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmHallwayUVL"> <<showmeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallwayElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUVL">><</replace>> <<set $currentsearchHallway.uvl to 0>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBathroomPlasm"> <<showmeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmBathroomTwoPlasm"> <<showmeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroomTwo.plasm += 1>> <<updatemeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBathroomTwo.plasm gte $equipment.glass>> <<replace "#actionBathroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomTwoPlasm">><</replace>> <<set $currentsearchBathroomTwo.plasm to 0>> <<updatemeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmHallwayPlasm"> <<showmeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallwayElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayPlasm">><</replace>> <<set $currentsearchHallway.plasm to 0>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bathroomTwo.background eq 1>> <<replace "#actionBathroomTwoElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBathroomTwoSpiritbox"> <<showmeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroomTwo.spiritbox += 1>> <<updatemeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBathroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomTwoSpiritbox">><</replace>> <<set $currentsearchBathroomTwo.spiritbox to 0>> <<updatemeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroomElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallwayElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmHallwaySpiritbox"> <<showmeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallwayElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwaySpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBathroomTwoEMF"> <<showmeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroomTwo.emf += 1>> <<updatemeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBathroomTwo.emf gte $equipment.emf>> <<replace "#elmBathroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroomTwo.emf to 0>> <<updatemeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmHallwayEMF"> <<showmeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#elmHallwayEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmBathroomEMF"> <<showmeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#elmBathroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBathroomTwoTemperature"> <<showmeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroomTwo.temperature += 1>> <<updatemeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroomTwo.temperature to 0>> <<updatemeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmBathroomTemperature"> <<showmeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmHallwayTemperature"> <<showmeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallway.temperature += 1>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#elmHallwayTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> <div class="room elmKitchen elmKitchenDark"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchenElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLKitchenElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[img/lightoff.png][elmKitchen]]>><<set $kitchen.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBathroomTwo elmBathroomTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomTwoElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroomTwoElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 1>><</link>> <<link [img[img/lightoff.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBathroom elmBathroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroomElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[img/lightoff.png][elmBathroom]]>><<set $bathroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBedroom elmBedroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroomElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[img/lightoff.png][elmBedroom]]>><<set $bedroom.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmBedroomTwo elmBedroomTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomTwoElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroomTwoElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 1>><</link>> <<link [img[img/lightoff.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmNursery elmNurseryDark"> <div class="room-wrapper"> <div class="content"> <div id="actionNurseryElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLNurseryElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmNursery]]>><<set $nursery.background to 1>><</link>> <<link [img[img/lightoff.png][elmNursery]]>><<set $nursery.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|elmHallwayUpstairs]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmHallway elmHallwayDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallwayElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[img/lightoff.png][elmHallway]]>><<set $hallway.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[bedroom|elmBedroom]]@@ @@.adaptiveLink;[[bathroom|elmBathroom]]@@ @@.adaptiveLink;[[kitchen|elmKitchen]]@@ @@.adaptiveLink;[[upstairs|elmHallwayUpstairs]]@@ @@.adaptiveLink;[[basement|elmBasement]]@@ <br> @@.adaptiveLink;[[leave|Elm Street]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room elmHallwayTwo elmHallwayTwoDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayUpstairsElm" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallwayUpstairsElm">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 1>><</link>> <<link [img[img/lightoff.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 2>><</link>> <<if ($mc.sanity lte 70) and (($jeansState eq "worn") or ($shortsState eq "worn") or ($skirtState eq "worn"))>><a data-passage="Hot"><img src="img/hoticon.png"></a><</if>> <<if $gotCursedItem eq 0>> <<link [img[img/LFCI.png]]>><<goto "LFCI">><</link>><</if>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[downstairs|elmHallway]]@@ @@.adaptiveLink;[[bathroom|elmBathroomTwo]]@@ @@.adaptiveLink;[[bedroom|elmBedroomTwo]]@@ @@.adaptiveLink;[[nursery|elmNursery]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="elmHallwayUpstairsTemperature"> <<showmeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallwayUpstairs.temperature += 1>> <<updatemeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallwayUpstairs.temperature gte $equipment.thermometer>> <<replace "#elmHallwayUpstairsTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallwayUpstairs.temperature to 0>> <<updatemeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="elmHallwayUpstairsGWB"> <<showmeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallwayUpstairs.gwb += 1>> <<updatemeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <<elseif $currentsearchHallwayUpstairs.gwb gte $equipment.gwb>> <<replace "#actionHallwayUpstairsElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayUpstairsGWB">><</replace>> <<set $currentsearchHallwayUpstairs.gwb to 0>> <<updatemeter 'searchHallwayUpstairsGwb' ` $currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="elmHallwayUpstairsEMF"> <<showmeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallwayUpstairs.emf += 1>> <<updatemeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <<elseif $currentsearchHallwayUpstairs.emf gte $equipment.emf>> <<replace "#elmHallwayUpstairsEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallwayUpstairs.emf to 0>> <<updatemeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="elmHallwayUpstairsUVL"> <<showmeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallwayUpstairs.uvl += 1>> <<updatemeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <<elseif $currentsearchHallwayUpstairs.uvl gte $equipment.uvl>> <<replace "#actionHallwayUpstairsElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUpstairsUVL">><</replace>> <<set $currentsearchHallwayUpstairs.uvl to 0>> <<updatemeter 'searchHallwayUpstairsUvl' ` $currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $hallwayUpstairs.background eq 1>> <<replace "#actionHallwayUpstairsElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="elmHallwayUpstairsSpiritbox"> <<showmeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallwayUpstairs.spiritbox += 1>> <<updatemeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallwayUpstairs.spiritbox gte $equipment.sb>> <<replace "#actionHallwayUpstairsElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwayUpstairsSpiritbox">><</replace>> <<set $currentsearchHallwayUpstairs.spiritbox to 0>> <<updatemeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="elmHallwayUpstairsPlasm"> <<showmeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "huntStart">> <<include "event">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallwayUpstairs.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallwayUpstairs.plasm += 1>> <<updatemeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <<elseif $currentsearchHallwayUpstairs.plasm gte $equipment.glass>> <<replace "#actionHallwayUpstairsElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayUpstairsPlasm">><</replace>> <<set $currentsearchHallwayUpstairs.plasm to 0>> <<updatemeter 'searchHallwayUpstairsPlasm' ` $currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> <img src="img/ElmHouse.jpg" width="90%"><br> @@.location; Elm Street@@<br> @@.mc-thoughts;Elm Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> @@.movebtn;[[Go inside|elmHallway][$ghostHuntingMode to 2]]@@<br> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/1.mp4" type="video/mp4"> </video><br> @@.notmc-speech; So you need money but you don't want to work?@@<br> @@.mc-speech; Well, not exactly like that...@@<br> @@.notmc-speech; Of course, I'll pay you, but you'll have to do something for me.@@<br> @@.mc-speech; Hmm, okay... <<linkappend "Ouch">><br> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/2.mp4" type="video/mp4"> </video><br> @@.mc-speech; Ah~ It hurts@@<br> @@.notmc-speech; Take off your clothes, now!@@<br> @@.mc-speech; She's crazy, I'd rather do [[what she wants|DeliveryPizzaEvent1]]@@<br> <</linkappend>>@@ <</nobr>>
<<nobr>> <<include "add45lust">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/3.mp4" type="video/mp4"> </video><br> @@.notmc-speech;Oh, I see you're ready now, nice and wet.@@<br> @@.mc-thoughts; What's happening to me? Why am I starting to like this?@@<br> @@.notmc-speech;Wait for me here, <<linkappend "I'll be right back">> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/4.mp4" type="video/mp4"> </video><br> @@.mc-thoughts; She took the dildo and is now fucking me like a cheap whore. And the worst thing is that I like it. @@<br> @@.notmc-speech;Oh, you are so tight. Do you like the way I fuck you?@@<br> @@.mc-speech; Mm~ No...~m~No@@<br> @@.notmc-speech; Well then [[I'll continue|DeliveryPizzaEvent2]]@@ <</linkappend>>@@ <</nobr>>
<<nobr>> <<include "add60lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/5.mp4" type="video/mp4"> </video><br> @@.mc-thoughts; I can't control myself anymore. The neighbors can probably hear my moans@@<br> @@.notmc-speech; Yes, I see how you "don't like it". Will you cum for me, slut?@@<br> @@.mc-speech; Ah~ YES~ Fuck me~ PLEASE, <<linkappend "I'M CUMMING">><br> <video autoplay muted loop> <source src="deliveryhub/pizzaevent/6.mp4" type="video/mp4"> </video><br> @@.notmc-speech; Now get the fuck out of here@@<br> @@.notmc-speech; Take this too. You deserved it@@<br> @@.mc-speech; Mm~ @@<br> @@.mc-thoughts; At least she gave me money. It seems even more than I usually earn. I could go now@@<br> <br> You earned an extra $5<br> <br> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <<set $earnedMoney += $jobMoneySuccessed>> <<set $mc.money += 5>> <</linkappend>>@@ <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/packageevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <<elseif _randomIndex is 2>> @@.notmc-speech; You are late@@<br> <<linkreplace "@@.usebtn;Try to apologize@@">> @@.notmc-speech; I understand, no problem. Here's the money for the delivery. Listen, maybe you want to earn a little more money?@@<br> <<if $mc.corruption lt 3>> @@.mc-speech; That sounds strange, I'd rather decline@@<br> @@.backbtn;[[Back|DeliveryMap]]@@<<else>> @@.mc-thoughts; He's definitely hinting at sex, should I agree?@@<br> @@.mc-speech;[[Agree|DeliveryPackageEventStart]]@@ or @@.mc-speech;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="deliveryhub/manager/bj.mp4" type="video/mp4"> </video><br> @@.notmc-speech; Perhaps this job is more suitable for you? Ha-ha@@<br> @@.mc-thoughts; Shut up~ You wanted to say, but instead all you could say was:<br>@@ @@.mc-speech;~Hmng~ulrp~@@<br> @@.mc-thoughts; A big hot dick fills your entire mouth, making your pussy wet. <br>Another 10 minutes pass until he cums in your mouth@@<br> @@.notmc-speech; Ooof, you sucked the last out of me. Enough for today. You may go now@@<br> <br> <<include "add30lust">> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +10$ </span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span><img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|DeliveryHub]] @@ <<set $deliveryBJCD to 1>> <</nobr>>
<<nobr>> <<set $witchNightCD to 0>> <<set $trainer1SexCD to 0>> <<set $trainer2SexCD to 0>> <<set $findGhostInfoCD to 0>> <<set $deliveryBJCD to 0>> <<set $churchSexCD to 0>> <<set $masturbationCD to 0>> <<if $ghostMareEventStart gte 1>> <<set $ghostMareEventStage += 1>><<else>> <<set $ghostMareEventStage to 0>> <</if>> <</nobr>>
<<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <img src="img/energyDrink.png" class="iconPx"><br> <span class="priceAmount">5$</span><br> <<if $mc.money gte 5>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $energyDrinkAmount += 1>> <<set $mc.money -= 5>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $energyDrinkAmount energy drinks@@</span> </div> <div class="housecard"> <img src="img/cosmetics.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $makeupAmount += 10>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $makeupAmount makeup charges left@@</span> </div> <div class="housecard"> <img src="img/medicine.png" class="iconPx"><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $medicineAmount += 1>> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $medicineAmount pill<<if $medicineAmount gt 1>><<print "s">><</if>> remaining@@</span> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@<br> <</nobr>> <style> body { background-image: url('img/generalSection.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<nobr>> <div class="flexwrapper"> <div class="housecard"> <img src="img/energyDrink.png" class="icon"><br> <<if $energyDrinkAmount gte 1>> @@.usebtn;<<link "Drink (+3 energy) - $energyDrinkAmount left" "Bag">><<set $mc.energy += 3>><<if $mc.energy gt $mc.energyMax>><<set $mc.energy to $mc.energyMax>><</if>><<set $energyDrinkAmount -= 1>><</link>>@@<<else>>You don't have energy drink<</if>> </div> <div class="housecard"> <img src="img/cosmetics.png" class="iconPx"><br> <<if $makeupAmount gte 1>>You have $makeupAmount makeup charges left. <<else>>You don't have cosmetics<</if>> </div> <div class="housecard"> <img src="img/sanityPills.png" class="iconPx"><br> <<if $sanityPillsAmount gte 1>>You have $sanityPillsAmount sanity pills<br> <<if $ghostHuntingMode eq 2>> @@.usebtn;<<link "Use sanity pills" "Bag">> <<set $sanityPillsAmount -= 1>> <<set $mc.sanity += 30>> <<if $mc.sanity gte $mc.sanityMax>><<set $mc.sanity to $mc.sanityMax>><</if>> <</link>>@@ <</if>> <<else>>You don't have sanity pills<</if>> </div> <div class="housecard"> <img src="img/crucifix.webp" class="iconPx"><br> <<if $crucifixAmount gte 1>>You have $crucifixAmount crucifix. <<else>>You don't have a crucifix<</if>> </div> <div class="housecard"> <img src="img/medicine.png" class="iconPx"><br> <<if $medicineAmount gte 1>>You have $medicineAmount health pill<<if $medicineAmount gte 1>><<print "s">><</if>><br> <<if $isPenaltyOn eq 1>> @@.usebtn;<<link "Use health pills" "Bag">> <<set $medicineAmount -= 1>> <<set $isPenaltyOn to 0>> <</link>>@@ <</if>> <<else>>You have $medicineAmount health pill<<if $medicineAmount gte 1>><<print "s">><</if>><</if>> </div> <div class="housecard"> <img src="img/holywater.png" class="iconPx"><br> <<if $holyWaterIsCollected eq 1>>You have holy water <<else>>You don't have holy water<</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <<if previous() eq "Notebook" or previous() eq "guide">> @@.backbtn;[[Back|previous(2)]]@@<br> <<else>> @@.backbtn;[[Back|previous()]]@@<br><</if>>
<<nobr>> <span id="mirrorImage"><img src="img/mc.jpg"></span><br> @@.mc-speech; Looking pretty good. I'm ready to take on the world!@@<br> <b>Beauty: </b> $mc.beauty <br> <<if $makeupApplied eq 0>> <<if $makeupAmount gte 1>> @@.usebtn;<<link "Apply regular makeup (1 charge)" "Mirror">><<set $mc.makeupImg to 1>><<set $makeupApplied to 1>><<set $mc.beauty += 5>><<set $makeupAmount -= 1>><</link>>@@<br><<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 2>> @@.usebtn;<<link "Apply stylish makeup (2 charges)" "Mirror">><<set $mc.makeupImg to 2>><<set $makeupApplied to 1>><<set $makeupAmount -= 2>><<set $mc.beauty += 10>><</link>>@@<br> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 3>> <<if $mc.corruption gte 10>> @@.usebtn;<<link "Apply slutty makeup (3 charges)" "Mirror">><<set $mc.makeupImg to 3>><<set $makeupApplied to 1>><<set $makeupAmount -= 3>><<set $mc.beauty += 15>><</link>>@@<br> <<else>>@@.usebtn;<<linkreplace "Apply slutty makeup (3 charges)">>@@.mc-speech; Why should I do this makeup?@@<</linkreplace>>@@<br><</if>> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<else>>@@.mc-thoughts; I need to remove my makeup first<</if>> <br> @@.backbtn;[[Back|Bathroom]] @@<br> <</nobr>>
<<nobr>> <img src="img/washface.jpg" width="70%"><br> @@.mc-speech; Ah, that feels refreshing@@<br> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> <br> @@.backbtn;[[Back|Bathroom]] @@<br> <</nobr>>
<<nobr>> <<if ndef $crucifixAmount>><<set $crucifixAmount to 0>><</if>> <<if ndef $sanityPillsAmount>><<set $sanityPillsAmount to 0>><</if>> <div class="flexwrapper"> <div class="housecard"> <img src="img/sanityPills.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $sanityPillsAmount += 1>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $sanityPillsAmount sanity pills@@</span> </div> <div class="housecard"> <<if ndef $crucifixAmount>><<set $crucifixAmount to 0>><</if>> <img src="img/crucifix.webp" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $crucifixAmount += 1>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $crucifixAmount crucifix@@</span> </div> <div class="housecard"> <<if $equipment.emf eq 5>> <img src="img/emf.png" class="iconPx"><br> <span class="priceAmount">500$</span><br> <<if $mc.money gte 500>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.emf to 4>> <<set $mc.money -= 500>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 emf@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.thermometer eq 5>> <img src="img/thermometr.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.thermometer to 4>> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 thermometer@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.sb eq 5>> <img src="img/spiritbox.png" class="iconPx"><br> <span class="priceAmount">500$</span><br> <<if $mc.money gte 500>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.sb to 4>> <<set $mc.money -= 500>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 spiritbox@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.gwb eq 5>> <img src="img/gwb.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.gwb to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 ghost writing book@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.glass eq 5>> <img src="img/glass.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.glass to 4>> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 ectoplasma glass@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.uvl eq 5>> <img src="img/uvl.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.uvl to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money for a level 2 UV Light@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.backbtn;[[Back|WitchInside]]@@ <br> <</nobr>>
<<nobr>> <img src="img/church.jpg" width="100%"> @@.location; Church@@<br> @@.mc-thoughts; You are standing in front of an old church. Near the entrance, there is a fountain with crystal-clear water. The church is a place of tranquility and humility. Here, one can find solace and peace, achieve inner harmony and worship. Perhaps I should visit here more often.@@<br> <br> <<if $hours lte 5 or $hours gte 20>> @@.mc-thoughts; I came at an inappropriate time (open from 6 AM to 8 PM)@@ <<else>> @@.enterbtn;[[Confess your sins|ChurchPray]]@@<br> <</if>> <br> <<if $holyWaterIsCollected neq 1>> @@.usebtn; <<linkreplace "Take holy water">> <<set $holyWaterIsCollected to 1>> @@.mc-thoughts; Now you have holy water in your bag.@@ <</linkreplace>>@@<</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@ <<if previous(2) is "Church">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/packageevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; You're better off doing something else instead of delivering crap@@<br> @@.mc-speech; Maybe you are right~AH~@@<br> @@.notmc-speech; For example: sit down and @@<<linkappend "@@.notmc-speechLink; suck me off@@">><br> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/packageevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/packageevent/5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; You're good at it@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> <<if $mc.lust lte 49>> @@.mc-thoughts; I suck dick for money, what happened to me?@@<br> @@.mc-speech; [[He's cumming|DeliveryPackageEventEnd2]]@@<br> <<else>> @@.mc-speech; Mm~ my pussy is so wet, please [[fuck me~|DeliveryPackageEvent1]] @@<br> <</if>> <</linkappend>> <</nobr>>
<<nobr>> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/packageevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/packageevent/4.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Do you like it, slut?@@<br> @@.mc-speech; Oh~Please don't stop~Your cock is so good~@@<br> <<linkreplace "@@.mc-speechLink;Continue@@">> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/packageevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~it feels amazing@@<br> @@.mc-speechLink; [[He's cumming|DeliveryPackageEventEnd1]]@@ <</linkreplace>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Ohhh~ maybe you should pay me instead@@<br> @@.mc-speech; We had another agreement@@<br> @@.notmc-speech; Haha, of course I'm kidding. Here's your money@@<br> You earned an extra $15<br> <<set $mc.money += 15>> <<if $mc.corruption lt 15>> <</if>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <</nobr>>
<<nobr>> <<include "add15lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <video autoplay muted loop> <source src="deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Yea~ that's it, you're a good girl. Here you go, you've earned it@@<br> @@.mc-thoughts; It's finally over@@<br> You earned an extra $5<br> <<set $mc.money += 5>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/burgerevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <<elseif _randomIndex is 2>> @@.notmc-speech; Such a sweet girl, you’re probably tired, do you want to come in and relax a little?@@<br> <<linkreplace "@@.mc-speechLink; You see something that looks like weed in his hand. Yes, it's definitely weed.@@">> <img src="img/weed.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $mc.corruption gte 10>> @@.mc-speech;[[If you don't mind|DeliveryBurgerEventStart]]@@ or @@.mc-speech;[[No, sorry, I won't mess with this|DeliveryMap]]@@<br> <<else>> @@.mc-speech;[[No, sorry, I won't mess with this|DeliveryMap]]@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="deliveryhub/papersevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <<elseif _randomIndex is 2>> @@.notmc-speech; Yes, put them on the sofa@@<br> @@.mc-speech;<<linkreplace "Sure, no problem">> <<include "add15lust">> <img src="deliveryhub/papersevent/2.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> @@.mc-thoughts; I think he's staring at my butt, what a pervert@@<br> <<if $mc.lust lt 30>> @@.mc-speech; Done. I have to go, bye.@@<br> [[Back|DeliveryMap]] <<else>> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yea~I mean, I don’t understand what you mean...<br> Sorry, you have a nice ass, maybe I can touch it? @@<br> @@.mc-speech;[[Just a touch|DeliveryPappersEventStart]]@@ or @@.mc-speech;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <img src="church/1.jpg" width="100%"><br> @@.notmc-speech; Bless you, my daughter. How may I assist you?@@<br> <<if $mc.lust gte 40>> <<if $eventToolsOneStart eq 1>> <<linkreplace "@@.usebtn;Flirt with him@@">> <<if $churchSexCD eq 1>> @@.notmc-speech; Enough for today, come to me tomorrow @@ <<else>> <<if $mc.beauty gte 45>> @@.mc-speech; I didn't come for a confession...I want to feel your [[big hard cock inside me|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech; I have a lot to do...maybe later@@<br> @@.warningtext; (Req. <img src="img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <</if>> <</if>> <</linkreplace>><br> <</if>> <<else>> <</if>> <<linkreplace "@@.usebtn;Start confession with a priest@@">> @@.mc-speech; Bless me, father. I feel that I haven't always been fair and kind to others. Sometimes I've harbored anger and resentment@@<br> @@.notmc-speech; Thank you for your sincere confession. Remember, the Lord is always ready to forgive if you sincerely repent of your sins. Accept correction and strive for virtue@@<br> @@.mc-speech; Thank you, father. I will pray and endeavor to be better@@<br> @@.notmc-speech; May the peace and grace of the Lord be with you. Go in peace, my daughter@@<br> <br> Your <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> is decreased <<set $mc.lust to 0>> <</linkreplace>> <br> <<if $eventToolsOneStart eq 0>> <<linkreplace "@@.usebtn;Ask about level 3 tools@@">> @@.mc-speech;I wanted to ask you something. I was told that you have one of the level 3 tools for detecting ghosts? I would really like to get it, I really need it@@<br> <<if $mc.beauty gte 45>> <<if $mc.corruption gte 5>> @@.notmc-speech;Yes, i have a level 3 thermometer. Of course, I understand that this item is very valuable. This thing is for real professionals. I could give it to you, but I'd like to get something [[in return...|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech;Yes, i have a level 3 thermometer. Of course, I understand that this item is very valuable. This thing is for real professionals. It's not often that beautiful girls like you come here. I could give it to you, but I'd like to get something in return...@@<br> @@.mc-thoughts; What the fuck. This is a priest, why does he hint at such things, well, no, this is not for me.@@<br> @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@ <</if>> <<else>> @@.notmc-speech;Yes, I have a level 3 thermometer, but I don't think I can trust you with it, sorry@@<br> @@.mc-thoughts; Damn! I really need this thing. What should I do to get his attention?@@<br> @@.warningtext; (Req. <img src="img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <</if>> <</linkreplace>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="witch/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="witch/2.mp4" type="video/mp4"> </video><</if>> @@.mc-speech;Oops, she seems a little busy, I'd better come back later@@<br> @@.mc-thoughts; She's so hot though@@<br> <<if ndef $gotKeyFromWitch>> @@.mc-thoughts; You see a key lying nearby, it looks like it might be for her house...@@<br> <<if $mc.corruption gte 3>> @@.usebtn;<<linkreplace "Steal the key">> <<set $gotKeyFromWitch to 1>> @@.mc-thoughts; Now i can enter the witch's house at night@@ <</linkreplace>>@@ <<else>> @@.mc-thoughts; I can't steal the key from her, it's wrong...@@ @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%;"> ≥ 3) <</if>> <</if>> <br> <br> <<include "add15lust">> @@.backbtn;[[Leave|Witch]] @@ <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="church/1.mp4" type="video/mp4"> </video> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yes, you are perfection, show what you can do with <<linkappend "your mouth">> <br> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="church/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="church/3.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~keep sucking it my girl@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> @@.notmc-speech; Come on my girl, get up, I want to [[fuck you|ToolsEventChurch1]]@@<br> <</linkappend>>@@ <<include "add15lust">> <</nobr>>
<<nobr>> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="church/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="church/5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~ you're so hot, I'm going to cum soon@@<br> <<if $mc.lust gte 85>> @@.mc-speech; Nooo, wait, I feel like I'm going to cum, fuck me <<linkappend "in the ass, please">> <<set _checkA to random(1,2)>> <<if _checkA eq 1>> <video autoplay muted loop> <source src="church/6.mp4" type="video/mp4"> </video><</if>> <<if _checkA eq 2>> <video autoplay muted loop> <source src="church/7.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Fuck ~I can feel every millimeter of your huge dick in my ass, so good~@@<br> @@.notmc-speech; Oh god~ your asshole is so tight, I'm [[cumming|ToolsEventChurchEnd]]@@ <<include "add15lust">> <</linkappend>>@@ <<else>> @@.mc-speech; Fuck~AH~ cum [[on my face|ToolsEventChurchEnd]]@@<br> <</if>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="church/8.mp4" type="video/mp4"> </video> @@.mc-speech; Holy~ so much cum@@<br> <<if $eventToolsOneStart eq 0>> @@.notmc-speech; I think you deserve it, here you go. If you want, you can come to me sometimes for special confessions@@<br> @@.mc-speech; Thanks, i'll think about that@@<br> <<set $equipment.thermometer to 3>> @@.mc-action; You get a lvl 3 Thermometr @@<img src="img/thermometr.png" style="max-width:5%"> <br> <br> <<set $eventToolsOneStart to 1>> <<else>> @@.notmc-speech; You are the best. I need to go now, bye@@<br> <</if>> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <<set $churchSexCD to 1>> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span><img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|CityMap]]@@ <br> <</nobr>>
<<nobr>> <<set $minutes += 60>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> <<set $mc.lust += 30>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 60>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>><</nobr>>
<<nobr>> <<set $mc.lust += 45>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 15>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="deliveryhub/papersevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; How about staying with me for a while? I think the work can wait, and I’ll write a good review for your work?@@<br> <<if $mc.corruption gte 5>> <<if $mc.lust gte 40>> @@.mc-thoughts; I'm so turned on, I need to relax a little@@<br> @@.mc-speech; Maybe you are right~AH~, work can wait@@<br> @@.notmc-speech; Get on <<linkappend "your knees">><br> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/papersevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/papersevent/3.mp4" type="video/mp4"> </video><br><</if>> @@.mc-speech; ~Hmng~ulrp~ It's too big to fit in my mouth@@<br> @@.notmc-speech; Oh~ I think it will fit in your pussy, I'm sure you're all wet@@<br> @@.mc-thoughts; He is right. I can not stand it any longer@@<br> @@.notmc-speech; Sit on my dick with your [[wet pussy|DeliveryPappersEvent1]]@@<br> <</linkappend>>@@ <<else>> @@.mc-speech; Nah, I better get back to work, bye@@<br> @@.backbtn;[[Leave|DeliveryMap]] @@<br> <</if>> <<else>> @@.mc-speech; What? I'm not some cheap whore, I'm leaving@@<br> @@.backbtn;[[Leave|DeliveryMap]] @@<br> <</if>> <</nobr>>
<<nobr>> <<include "add45lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/papersevent/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/papersevent/5.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Oh~i'm cumming~@@<br> @@.notmc-speech; On your knees bitch, <<linkappend "quickly">><br> <video autoplay muted loop> <source src="deliveryhub/papersevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~so much cum@@<br> @@.notmc-speech; Wow, you are the best. I think you deserve a little bonus@@<br> @@.mc-thoughts; I feel like I'm a prostitute. I’ve probably already made more money with my body than with delivery.@@<br> <br> You earned an extra $15<br> <<set $mc.money += 15>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@ <br> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</if>> <</linkappend>>@@ <</nobr>>
<<nobr>> <<set $mc.lust to 100>> @@.mc-thoughts; You've been smoking weed for a while and are just relaxing. At first you are having a friendly conversation, but after 10 minutes you find yourself on your knees with a dick in your mouth, getting endless pleasure just from @@@@.mc-speech;<<linkreplace " a blowjob">> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/1.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/2.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; It seems that I will cum just from the dick in my mouth, why does it feel so good@@<br> @@.notmc-speech; Take off your clothes and show me your pussy@@<br> <<linkreplace "@@.mc-speechLink; Take off your clothes@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~Mm~ my pussy is all yours@@<br> @@.notmc-speech; Ha~ i know, suck a little more baby@@<br> @@.mc-thoughts; I'll do whatever you want@@<br> @@.mc-speechLink; [[Suck his cock|DeliveryBurgerEvent1]]@@<br> <</linkreplace>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/5.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/6.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Now I'll fuck you, slut@@<br> @@.mc-speech; I don't want this to <<linkappend "ever end">><br> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/8.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~God~ Don't stop please, I'm cumming@@<br> @@.notmc-speech; I'm cumming too@@<br> @@.mc-speechLink; [[Cum|DeliveryBurgerEvent2]]@@<br> <</linkappend>>@@ <</nobr>>
<<nobr>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <video autoplay muted loop> <source src="deliveryhub/burgerevent/9.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ Did you cum inside me?@@<br> @@.notmc-speech; I haven't fucked like this for a long time, you're a great slut, I hope to see you again sometime@@<br> @@.mc-thoughts; Fuck, I feel his cum dripping from my pussy, I hope everything will be fine@@<br> <br> You earned an extra $5<br> <br> @@.backbtn;[[Take a shower and leave|DeliveryMap]]@@<br> <<set $mc.money += 5>> <</nobr>>
<<nobr>> <<set _videoList to []>> <<if $ghost.name neq "Shade">> <<set $decreasingSanity to { stage1: 3, stage2: 5, stage3: 7, stage4: 9, }>> <<else>> <<set $decreasingSanity to { stage1: 9, stage2: 7, stage3: 5, stage4: 3, }>><</if>> <<set _chance = random(0, 100)>> <<if $mc.sanity >= 75 and _chance <= $decreasingSanity.stage1>> /*touching and slapping*/ <<set _chanceInside = random(1,4)>> <<if _chanceInside <=3>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.10.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4", "jeans/1.11.mp4" ]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4""jeans/1.11.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4", "jeans/1.5.mp4""jeans/1.11.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/1.1.mp4", "jeans/1.2.mp4", "jeans/1.3.mp4", "jeans/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/1.6.mp4", "jeans/1.7.mp4", "jeans/1.8.mp4", "jeans/1.9.mp4"]>><</if>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.16.mp4", "shorts/1.17.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4", "shorts/1.16.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4", "shorts/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4", "shorts/1.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.14.mp4", "shorts/1.15.mp4", "shorts/1.19.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.13.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.13.mp4", "shorts/1.18.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/1.0.mp4", "shorts/1.1.mp4", "shorts/1.2.mp4", "shorts/1.3.mp4", "shorts/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/1.11.mp4", "shorts/1.12.mp4", "shorts/1.13.mp4", "shorts/1.15.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4", "skirt/1.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirt/1.4.mp4", "skirt/1.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4", "skirt/1.14.mp4", "skirt/1.15.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/1.10.mp4", "skirt/1.11.mp4", "skirt/1.12.mp4", "skirt/1.13.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/1.0.mp4", "skirt/1.1.mp4", "skirt/1.2.mp4", "skirt/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirtNP/1.0.mp4", "skirtNP/1.1.mp4", "skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.13.mp4", "skirtNP/1.14.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/1.2.mp4", "skirtNP/1.3.mp4", "skirtNP/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/1.10.mp4", "skirtNP/1.11.mp4", "skirtNP/1.12.mp4", "skirtNP/1.15.mp4", "skirtNP/1.16.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/1.8.mp4", "panties/1.9.mp4", "panties/1.10.mp4", "panties/1.11.mp4", "panties/1.12.mp4", "panties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/1.9.mp4", "panties/1.11.mp4", "panties/1.12.mp4"]>><</if>> <<else>> <<set _videoList to ["panties/1.1.mp4", "panties/1.2.mp4", "panties/1.3.mp4", "panties/1.4.mp4", "panties/1.5.mp4", "panties/1.6.mp4", "panties/1.7.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/1.0.mp4", "nopanties/1.1.mp4", "nopanties/1.2.mp4", "nopanties/1.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/1.1.mp4", "nopanties/1.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>><</if>> <<else>> <<set _videoList to ["nopanties/1.11.mp4", "nopanties/1.12.mp4", "nopanties/1.13.mp4"]>> <</if>><</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 4>> <<if $tshirtState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["tshirt/1.1.mp4", "tshirt/1.2.mp4", "tshirt/1.3.mp4", "tshirt/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["tshirt/1.5.mp4", "tshirt/1.6.mp4", "tshirt/1.7.mp4", "tshirt/1.8.mp4"]>><</if>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bra/1.1.mp4", "bra/1.2.mp4", "bra/1.3.mp4", "bra/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bra/1.5.mp4", "bra/1.6.mp4", "bra/1.7.mp4", "bra/1.8.mp4"]>><</if>><</if>> <<elseif $braState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nobra/1.1.mp4", "nobra/1.2.mp4", "nobra/1.3.mp4", "nobra/1.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nobra/1.11.mp4", "nobra/1.12.mp4", "nobra/1.13.mp4"]>><</if>><</if>> <</if>> <</if>> <</if>> <<include "add3lust">> <<set $tempCorr += 0.01>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 75) and _chance <= $decreasingSanity.stage2>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to [ "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $livingroom.background eq 1>><<<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.11.mp4", "jeans/2.12.mp4", "jeans/2.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.11.mp4", "jeans/2.12.mp4", "jeans/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/2.6.mp4", "jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4", "jeans/2.10.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/2.0.mp4", "jeans/2.1.mp4", "jeans/2.2.mp4", "jeans/2.3.mp4", "jeans/2.4.mp4", "jeans/2.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/2.7.mp4", "jeans/2.8.mp4", "jeans/2.9.mp4"]>><</if>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4", "shorts/2.3.mp4", "shorts/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4", "shorts/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/2.0.mp4", "shorts/2.1.mp4", "shorts/2.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/2.10.mp4", "shorts/2.11.mp4", "shorts/2.12.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4", "skirt/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4", "skirt/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/2.0.mp4", "skirt/2.1.mp4", "skirt/2.2.mp4", "skirt/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/2.10.mp4", "skirt/2.11.mp4", "skirt/2.12.mp4", "skirt/2.13.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4", "skirtNP/2.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.12.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/2.0.mp4", "skirtNP/2.1.mp4", "skirtNP/2.2.mp4", "skirtNP/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/2.10.mp4", "skirtNP/2.11.mp4", "skirtNP/2.13.mp4", "skirtNP/2.14.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/2.0.mp4", "panties/2.1.mp4", "panties/2.2.mp4", "panties/2.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/2.4.mp4", "panties/2.5.mp4", "panties/2.6.mp4"]>><</if>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/2.11.mp4", "nopanties/2.12.mp4", "nopanties/2.13.mp4"]>><</if>> <<else>> <<set _videoList to ["nopanties/2.1.mp4", "nopanties/2.2.mp4", "nopanties/2.3.mp4", "nopanties/2.4.mp4", "nopanties/2.5.mp4"]>> <</if>> <</if>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.02>> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50) and _chance <= $decreasingSanity.stage3>> <<if $jeansState is "worn" or $shortsState is "worn" or $skirtState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.3.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.3.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.3.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.0.mp4", "bj/1.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.3.mp4", "bj/1.1.mp4", "bj/1.2.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/2.0.mp4", "bj/2.1.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/1.1.mp4", "bj/1.2.mp4", "bj/1.3.mp4"]>> <</if>> <<elseif $braState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4", "bj/3.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.2.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4", "bj/3.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.2.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4", "bj/3.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.2.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4", "bj/3.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.2.mp4", "bj/4.4.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/3.0.mp4", "bj/3.1.mp4", "bj/3.2.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.3.mp4", "bj/0.6.mp4", "bj/1.6.mp4", "bj/1.7.mp4", "bj/1.8.mp4", "bj/4.0.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/4.0.mp4", "bj/4.1.mp4", "bj/4.4.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.2.mp4", "bj/5.3.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.3.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.2.mp4", "bj/5.3.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.3.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.2.mp4", "bj/5.3.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.3.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4", "bj/5.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.2.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4", "bj/5.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.2.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.2.mp4", "bj/5.3.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.3.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["bj/0.1.mp4", "bj/0.2.mp4", "bj/5.0.mp4", "bj/5.1.mp4", "bj/5.3.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4"]>><</if>> <<else>> <<set _videoList to ["bj/0.2.mp4", "bj/0.5.mp4", "bj/6.0.mp4", "bj/6.1.mp4", "bj/6.2.mp4"]>> <</if>> <</if>> <<include "add7lust">> <<set $tempCorr += 0.04>> <<elseif ($mc.sanity >= 0 and $mc.sanity < 30) and _chance <= $decreasingSanity.stage4>> <<if $jeansState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["jeans/3.7.mp4", "jeans/3.8.mp4", "jeans/3.9.mp4", "jeans/3.10.mp4", "jeans/3.11.mp4", "jeans/3.12.mp4"]>><</if>> <<else>> <<set _videoList to ["jeans/3.1.mp4", "jeans/3.2.mp4", "jeans/3.3.mp4", "jeans/3.4.mp4", "jeans/3.5.mp4", "jeans/3.6.mp4"]>> <</if>> <<elseif $shortsState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.4.mp4", "shorts/3.5.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.13.mp4", "shorts/3.14.mp4", "shorts/3.15.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.7.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.17.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.7.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.17.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["shorts/3.0.mp4", "shorts/3.1.mp4", "shorts/3.2.mp4", "shorts/3.3.mp4", "shorts/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["shorts/3.10.mp4", "shorts/3.11.mp4", "shorts/3.12.mp4", "shorts/3.16.mp4"]>><</if>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4", "skirt/3.6.mp4", "skirt/3.7.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.15.mp4", "skirt/3.16.mp4", "skirt/3.17.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.8.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.8.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirt/3.0.mp4", "skirt/3.1.mp4", "skirt/3.2.mp4", "skirt/3.3.mp4", "skirt/3.4.mp4", "skirt/3.5.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirt/3.10.mp4", "skirt/3.11.mp4", "skirt/3.12.mp4", "skirt/3.13.mp4", "skirt/3.14.mp4", "skirt/3.18.mp4", "skirt/3.19.mp4"]>><</if>> <</if>> <<else>> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.8.mp4", "skirtNP/3.9.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.1.mp4", "skirtNP/3.2.mp4", "skirtNP/3.3.mp4", "skirtNP/3.4.mp4", "skirtNP/3.5.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4", "skirtNP/3.17.mp4", "skirtNP/3.18.mp4", "skirtNP/3.19.mp4", "skirtNP/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4", "skirtNP/3.16.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["skirtNP/3.0.mp4", "skirtNP/3.2.mp4", "skirtNP/3.4.mp4", "skirtNP/3.6.mp4", "skirtNP/3.9.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["skirtNP/3.10.mp4", "skirtNP/3.11.mp4", "skirtNP/3.12.mp4", "skirtNP/3.13.mp4", "skirtNP/3.14.mp4", "skirtNP/3.15.mp4"]>><</if>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["panties/3.2.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.4.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["panties/3.2.mp4", "panties/3.4.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["panties/3.0.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.8.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["panties/3.0.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.8.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4", "panties/3.7.mp4", "panties/3.9.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["panties/3.1.mp4", "panties/3.3.mp4", "panties/3.4.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["panties/3.5.mp4", "panties/3.6.mp4"]>><</if>> <<else>> <<set _videoList to ["panties/3.1.mp4", "panties/3.2.mp4", "panties/3.3.mp4", "panties/3.5.mp4", "panties/3.6.mp4", "panties/3.9.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if passage() is "OwaissaKitchen" or passage() is "elmKitchen">> <<if $kitchen.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $kitchen.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBedroom" or passage() is "elmBedroom">> <<if $bedroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bedroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bedroomTwo.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaHallway" or passage() is "elmHallway">> <<if $hallway.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $hallway.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $hallwayUpstairs.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaLivingroom">> <<if $livingroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $livingroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<if $bathroom.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bathroom.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.18.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $bathroomTwo.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.14.mp4", "nopanties/3.16.mp4", "nopanties/3.18.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmNursery">> <<if $nursery.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $nursery.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.16.mp4", "nopanties/3.17.mp4", "nopanties/3.19.mp4", "nopanties/3.20.mp4"]>><</if>> <<elseif passage() is "elmBasement">> <<if $basement.background eq 2>><<set _videoList to ["nopanties/3.0.mp4", "nopanties/3.1.mp4", "nopanties/3.2.mp4", "nopanties/3.3.mp4", "nopanties/3.4.mp4", "nopanties/3.5.mp4", "nopanties/3.6.mp4"]>> <<elseif $basement.background eq 1>><<set _videoList to ["nopanties/3.10.mp4", "nopanties/3.11.mp4", "nopanties/3.12.mp4", "nopanties/3.13.mp4", "nopanties/3.14.mp4", "nopanties/3.15.mp4", "nopanties/3.20.mp4"]>><</if>> <</if>> <</if>> <</if>> <<include "add9lust">> <<set $tempCorr += 0.05>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEvent to _selectedVideo>> <<if _selectedVideo>> <<goto "eventMC">> <</if>> [[Back|Owaissa Street]] <</nobr>>
<<if ($shortsState1 eq "worn") or ($shortsState2 eq "worn") or ($shortsState3 eq "worn")>> <<set $shortsState to "worn">> <<elseif ($shortsState1 eq "not worn") or ($shortsState2 eq "not worn") or ($shortsState3 eq "not worn")>> <<set $shortsState to "not worn">> <</if>> <<if ($tshirtState1 eq "worn") or ($tshirtState2 eq "worn") or ($tshirtState3 eq "worn") or ($tshirtState0 eq "worn")>> <<set $tshirtState to "worn">> <<elseif ($tshirtState1 eq "not worn") or ($tshirtState2 eq "not worn") or ($tshirtState3 eq "not worn") or ($tshirtState0 eq "not worn")>> <<set $tshirtState to "not worn">> <</if>> <<if ($skirtState1 eq "worn") or ($skirtState2 eq "worn") or ($skirtState3 eq "worn")>> <<set $skirtState to "worn">> <<elseif ($skirtState1 eq "not worn") or ($skirtState2 eq "not worn") or ($skirtState3 eq "not worn")>> <<set $skirtState to "not worn">> <</if>> <<if ($jeansState1 eq "worn") or ($jeansState2 eq "worn") or ($jeansState3 eq "worn") or ($jeansState0 eq "worn")>> <<set $jeansState to "worn">> <<elseif ($jeansState1 eq "not worn") or ($jeansState2 eq "not worn") or ($jeansState3 eq "not worn") or ($jeansState0 eq "not worn")>> <<set $jeansState to "not worn">> <</if>> <<if ($braState1 eq "worn") or ($braState2 eq "worn") or ($braState3 eq "worn") or ($braState0 eq "worn")>> <<set $braState to "worn">> <<elseif ($braState1 eq "not worn") or ($braState2 eq "not worn") or ($braState3 eq "not worn") or ($braState0 eq "not worn")>> <<set $braState to "not worn">> <</if>> <<if ($pantiesState1 eq "worn") or ($pantiesState2 eq "worn") or ($pantiesState3 eq "worn") or ($pantiesState0 eq "worn")>> <<set $pantiesState to "worn">> <<elseif ($pantiesState1 eq "not worn") or ($pantiesState2 eq "not worn") or ($pantiesState3 eq "not worn") or ($pantiesState0 eq "not worn")>> <<set $pantiesState to "not worn">> <</if>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <img src="img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="img/pornLabIn.jpg" width="100%"> @@.location; PornCore@@<br> @@.mc-thoughts; I don't think it's worth explaining what this is for. Here I can relax a little@@<br> <<if $masturbationCD eq 0 or ndef $masturbationCD>> @@.enterbtn;[[Watch porn|WatchPorn]]@@ <<else>> @@.mc-thoughts; Too much for today...@@<br> <</if>> <br> <br> @@.backbtn;[[Livingroom|Livingroom]]@@ <</nobr>>
<<nobr>> <<set $masturbationCD to 1>> <<set $videos to ["porn/1.mp4", "porn/2.mp4", "porn/3.mp4", "porn/4.mp4", "porn/5.mp4", "porn/6.mp4", "porn/7.mp4"]>> <<set $currentVideoIndex to 0>> <div id="video-container"> <video autoplay muted loop> <source @src="$videos[$currentVideoIndex]" type="video/mp4"> </video> </div> @@.usebtn;<<link "Watch porn" >> <<include "add3">> <<include "add15lust">> <<if $mc.lust gte 60>> <<replace "#watch-pornID">> @@.usebtn;[[Masturbate]]@@ <</replace>> <</if>> <<set $currentVideoIndex to ($currentVideoIndex + 1) % $videos.length>> <<replace "#video-container">> <video autoplay muted loop> <source @src="$videos[$currentVideoIndex]" type="video/mp4"> </video> <</replace>> <</link>>@@ <div id="watch-pornID"></div> <br> @@.backbtn;[[Stop|PornCore]]@@ <</nobr>>
<<nobr>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="porn/1.webp" width="70%"><</if>> <<if _check eq 2>><img src="porn/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="porn/3.webp" width="40%"><</if>> <<if _check eq 4>><img src="porn/4.webp" width="70%"><</if>><br> @@.mc-thoughts; A wave of pleasure ran through your body, making your body tremble with delight, taking your mind somewhere far from reality@@<br> @@.mc-speech; Fuuhh~, i need to rest a bit@@<br> <<set $mc.lust to 0>> <br> @@.backbtn;[[Rest and leave|Livingroom]]@@<br> <<include "add20">> <</nobr>>
<<nobr>> <<if $huntActivated eq 0>> <<if $elapsedTimeHunt lte 60>> <<set _chance = random(0, 100)>> <<if _chance <= 10>> <<if $ghost.name eq "Shade">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Spirit">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Poltergeist">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Phantom">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Goryo">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Demon">> <<goto "ghostHuntEvent">> <</if>> <<if $ghost.name eq "Deogen">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Jinn">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Moroi">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Myling">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Oni">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Mimic">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "The Twins">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Wraith">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Mare">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<else>><</if>> <</if>> <<else>> <</if>> <</nobr>>
<<nobr>> <img src="img/gym.jpg" width="85%"> <br> @@.location; Gym@@<br> @@.mc-thoughts; This gym is the only one in the city. It is well-equipped and suitable for both beginners and professionals. Overall, it has everything needed to achieve a fit and athletic body. @@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts; The gym is not open right now (open from 8 AM to 10 PM)@@ <<else>> @@.enterbtn;[[Inside|GymInside]]@@ <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <br> <<if previous(2) is "Gym">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <<if ndef $mc.fit>> <<set $mc.fit to 0>> <</if>> <</nobr>>
<<nobr>> <<if $hours >= 8 && $hours < 12>> <<if ndef $trainer1CoachingCost>><<set $trainingCost to 15>><<else>><<set $trainingCost to 0>><</if>> <<elseif $hours >= 12 && $hours < 17>> <<set $trainingCost to 15>> <<elseif $hours >= 17 && $hours < 23>> <<if ndef $trainer3CoachingCost>><<set $trainingCost to 15>><<else>><<set $trainingCost to 0>><</if>><</if>> <img src="img/gymInside.jpg" width="100%"> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts; It's time to go, there's no one here<br><<else>> <<if def $sportswear>> <<if $mc.energy gte 5>><span class="movebtn">[[Train solo|GymTraining][$mc.energy -= 5]]</span><span><img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired to train solo@@ <span><img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>><br> <<if $mc.energy gte 5>> <<if $mc.money gte $trainingCost>> <span class="movebtn">[[Train with a coach|GymTrainingTrainer][$mc.energy -= 5]]</span><span><img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <span class="priceAmount">-$trainingCost $</span> <<else>> @@.mc-thoughts; I don't have enough money for a training session with a coach@@<</if>> <<else>> @@.mc-thoughts; I'm too tired to train with a coach@@ <span><img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>><br> <<if $hours gte 12 and $hours lte 13>> <<if $mc.energy gte 5>><span class="movebtn">[[Group fitness classes|GroupGymTraining][$mc.energy -= 5]]</span><span><img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired to train@@<span><img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span> <</if>> <</if>> <br> <br> <<else>> @@.mc-thoughts; I need sportswear to work out at the gym@@<br> <</if>> <</if>> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <br> <</nobr>>
<<nobr>> <<set $previousFit = $mc.fit>> <<set $mc.fit -= 1>> <<if $previousFit % 5 == 0 and $previousFit > 0>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.min(100, Math.max(0, $mc.beauty))>> <<set $previousFit = $mc.fit>> [[GymInside]] <</nobr>>
<<nobr>> <<include "add60">> <<include "gymSolo">> <<set $previousFit = $mc.fit>> <<set $mc.fit += 1>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your beauty has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.min(100, Math.max(0, $mc.beauty))>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+1): $mc.fit now!</span>@@<</if>> <br> <br> @@.backbtn;[[Back|GymInside]] @@ <</nobr>>
<<nobr>> <<set $mc.money -= $trainingCost>> <<include "add60">> <<include "gymTrainer">> <<set $previousFit = $mc.fit>> <<set $mc.fit += 2>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your beauty has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.min(100, Math.max(0, $mc.beauty))>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+2): $mc.fit now!</span>@@<</if>> <br> <br> @@.backbtn;[[Back|GymInside]] @@ <</nobr>>
<<nobr>> <<set $huntActivationTime = $hours * 60 + $minutes>> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay muted> <source src="hunting/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted> <source src="hunting/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay muted> <source src="hunting/3.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; Suddenly, you hear the dull sound of footsteps approaching you. It's starting. The ghost is on the hunt. Time is running out. Looking around, you see shadows closing in on you. It's time to act before it's too late.@@<br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|RunFast][$mc.energy -= 1]]@@<span><img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired to run@@ <span><img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Try to hide|Hide]]@@ <span><img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $crucifixAmount gt 0>> or @@.usebtn; [[Use crucifix|Crucifix]]@@ <span><img src="img/crucifix.webp" style="position: relative; top: 0.375em; filter: grayscale(1); width:3.5%;"></span><<else>> @@.mc-thoughts; I don't have any crucifix@@<img src="img/crucifix.webp" style="position: relative; top: 0.375em; filter: grayscale(0); width:3%;"><</if>> <</nobr>> <<set $huntActivated to 1>>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn" or $skirtState eq "worn">> <<else>> <<if $pantiesState eq "worn">> <video autoplay muted loop> <source src="hunting/run.mp4" type="video/mp4"> </video> <</if>> <</if>>   You decide that your only chance to survive is to run. A surge of adrenaline fills your body, and you dash forward without looking back. Your legs carry you through corridors, dark rooms, and narrow passages.<br>   The ghost's footsteps grow louder and closer, and you realize that every second counts. Your heart pounds wildly in your chest, and your breathing becomes more labored.<br>   Finally, after running some distance, you decide to look back. Your heart skips a beat. Did you manage to <<linkappend "@@.usebtn; escape the pursuit, or is the ghost still close behind?@@">><br> <<set _check to random(1,100)>> <<if $ghost.name eq "Jinn">> <<set _check to 0>> <<elseif $ghost.name eq "Deogen">> <<set _check to 100>> <</if>> <<if _check lte 30>> You decide to look back, and your heart freezes with terror. The ghost is still there, closer than you thought. Cold air surrounds you, and you feel @@.usebtn; [[an icy hand reaching for you.|huntEnd]] @@ <<else>> You decide to look back, and to your relief, you see that the ghost has disappeared. The footsteps are no longer audible, and the shadows have stopped closing in around you. You slow down, trying to catch your breath, and feel the adrenaline slowly leaving your body. You managed to escape, and you are safe — for now.<br> <br> <<if previous(2) is "eventMC">> @@.backbtn; [[Continue|previous(3)]]@@<<else>> @@.backbtn;[[Continue|previous(2)]]@@<</if>> <</if>> <</linkappend>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <img src="hunting/hid1.jpg" width="100%"><br> <</if>> <<if _check eq 2>> <img src="hunting/hid2.jpg" width="100%"><br> <</if>>   You quickly hide, holding your breath and trying not to make a sound. Your heart is pounding wildly, almost drowning out all other noises. You feel the fear tightening around your throat, but you try to stay calm.<br>   Outside, you hear footsteps, heavy and menacing. The ghost is nearby. Several agonizing seconds, maybe minutes, pass as you struggle with the urge to peek out and check <<linkappend "@@.usebtn; if it has gone away.@@">><br> <<set _checkH to random(1,100)>> <<if $ghost.name eq "Deogen">> <<set _checkH to 100>> <<elseif $ghost.name eq "Jinn">> <<set _checkH to 0>> <</if>> <<if _checkH lte 50>>   Finally, you decide to take a look. You carefully lift your head and peek out from your hiding place. The ghost's shadow has vanished, and the room is silent again. It seems @@.usebtn; [[you got lucky|previous(2)]]@@. Now the main thing is to act cautiously and not reveal yourself again. <<else>> <video autoplay muted> <source src="hunting/huntEnd.mp4" type="video/mp4"> </video>    You slowly peek out from your hiding place, hoping the ghost has left. But your eyes meet its hollow sockets. A chill grips your body, and you realize @@.usebtn; [[you've made a fatal mistake.|huntEnd]]@@<</if>> <</linkappend>> <</nobr>>
<<nobr>> <<set $crucifixAmount -= 1>> <img src="img/crucifix.webp" width="60%"> <br>   The crucifix in your hands starts to glow, and the ghost that was about to grab you disappears in a cloud of smoke. You have used 1 crucifix. Now you have $crucifixAmount left.<br> <br> <<if previous(2) is "eventMC">> @@.backbtn; [[Continue|previous(3)]]@@<<else>> @@.backbtn;[[Continue|previous(2)]]@@<</if>> <<set $huntActivated to 1>> <<set $huntActivationTime = $hours * 60 + $minutes>> <</nobr>>
<<nobr>>   As soon as you peeked out of your hiding spot, the ghost was instantly beside you. It grabbed you, and you felt its icy fingers tighten around your body. In the next moment, you were lifted onto its shoulders, the cold seeping into your bones. You tried to struggle, but your strength was quickly fading.<br>   The ghost dragged you through the dark hallways of the house, and time seemed to slow down. Images blurred before your eyes, sounds became distorted and distant. Your head hung limply, and you felt your consciousness slipping away. Your thoughts grew muddled, and reality seemed distant and unclear.<br> <<if $jeansState eq "worn">> <video autoplay muted loop> <source src="hunting/1.1.mp4" type="video/mp4"> </video> Ghost put you on the bed and started fucking your huge tits. After a while, having played enough with them, <<linkappend "@@.usebtn; it fucked you@@">> <<set _checkScene to random (1,2)>> <<if _checkScene eq 1>> <video autoplay muted loop> <source src="hunting/jeans1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay muted loop> <source src="hunting/jeans1.mp4" type="video/mp4"> </video><</if>>    Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <<elseif $shortsState eq "worn">> <video autoplay muted loop> <source src="hunting/shorts1.mp4" type="video/mp4"> </video> The ghost has caught you, and <<linkappend "@@.usebtn; is dragging you away@@">> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay muted loop> <source src="hunting/shorts1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="hunting/shorts1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay muted loop> <source src="hunting/shorts1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay muted loop> <source src="hunting/shorts1.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <<elseif $skirtState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay muted loop> <source src="hunting/skirt1.mp4" type="video/mp4"> </video> The ghost has caught you, and <<linkappend "@@.usebtn; is dragging you away@@">> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay muted loop> <source src="hunting/skirt1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay muted loop> <source src="hunting/skirt1.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay muted loop> <source src="hunting/skirt1.3.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay muted loop> <source src="hunting/skirt1.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="hunting/skirt2.mp4" type="video/mp4"> </video> It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <video autoplay muted loop> <source src="hunting/skirt2.1.mp4" type="video/mp4"> </video>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<if _check eq 3>> <video autoplay muted loop> <source src="hunting/skirt3.mp4" type="video/mp4"> </video> It wasn't even just one ghost, but you didn't care. They fucked you and you liked it. <<linkappend "@@.usebtn; This continued for some time@@">> <video autoplay muted loop> <source src="hunting/skirt4.mp4" type="video/mp4"> </video>   Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<else>> <<if $pantiesState eq "worn">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="hunting/underwear1.mp4" type="video/mp4"> </video>   It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <<set _checkScene to random(1,2)>> <<if _checkScene eq 1>> <video autoplay muted loop> <source src="hunting/underwear1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay muted loop> <source src="hunting/underwear1.2.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="hunting/underwear2.mp4" type="video/mp4"> </video>   It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay muted loop> <source src="hunting/underwear2.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay muted loop> <source src="hunting/underwear2.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay muted loop> <source src="hunting/underwear2.3.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay muted loop> <source src="hunting/underwear2.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<elseif $pantiesState eq "not worn">> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay muted loop> <source src="hunting/naked1.mp4" type="video/mp4"> </video> The ghost started fucking your ass. It seemed like <<linkappend "@@.usebtn; it would never end@@">> <video autoplay muted loop> <source src="hunting/naked1.1.mp4" type="video/mp4"> </video>    Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="hunting/naked2.1.mp4" type="video/mp4"> </video> It started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <video autoplay muted loop> <source src="hunting/naked2.2.mp4" type="video/mp4"> </video>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <<if _check eq 3>> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay muted loop> <source src="hunting/naked3.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay muted loop> <source src="hunting/naked3.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay muted loop> <source src="hunting/naked4.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay muted loop> <source src="hunting/naked4.mp4" type="video/mp4"> </video><</if>> It wasn't even just one ghost, but you didn't care. They fucked you and you liked it. At the end they started cumming on your pretty face, <<linkappend "@@.usebtn; covering it with their cum@@">> <video autoplay muted loop> <source src="hunting/naked4End.mp4" type="video/mp4"> </video> Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure @@.usebtn; [[fading into darkness|Sleep]]@@<br> <</linkappend>> <</if>> <</if>> <</if>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr + 0.5>> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if ($rememberTopOuter eq "tshirt0")>><<set $tshirtState0 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt1")>><<set $tshirtState1 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt2")>><<set $tshirtState2 to "worn">><</if>> <<if ($rememberTopOuter eq "tshirt3")>><<set $tshirtState3 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans0">><<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $skirtState3 to "worn">><</if>> <<set $ghostHuntingMode to 3>> <</nobr>>
<<nobr>> <<set $mc.lust += 3>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 5>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 7>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 9>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<include "add60">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="gym/group.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted loop> <source src="gym/group1.mp4" type="video/mp4"> </video><</if>> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br> <<if $mc.beauty gte 50>> @@.mc-thoughts; Suddenly, you were@@ <<linkappend "@@.mc-thoughtsLink; surrounded by all the members of the group class@@.">><br> <video autoplay muted loop> <source src="gym/grouptraining1.mp4" type="video/mp4"> </video> <<include "add15lust">> @@.notmc-speech;The class is almost over, and now we want to relax a bit. You’ll help us out, won’t you, sweetheart?@@<br> @@.mc-thoughts; With these words they began to lightly touch your body, kissing and biting your tits and pussy @@<br> <<if $mc.lust gte 50>> @@.mc-speech; I'm so horny...and they start rubbing my pussy right now....<br> Oooh, [[I can't resist|gymGroupEvent1Start]]@@<br> <<else>> @@.mc-speech; No, sorry I'm [[not in the mood.|GymInside]]@@<br>@@.mc-thoughts; Not enough lust.@@<br> <</if>><</linkappend>> <br> <<else>>@@.backbtn;[[Back|GymInside]] @@<br> <</if>> <br> <<set $previousFit = $mc.fit>> <<set $mc.fit += 2>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your beauty has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.min(100, Math.max(0, $mc.beauty))>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+2): $mc.fit now!</span>@@<</if>> <</nobr>>
<<script>> window.messyRoom = { trashItems: ["#trash1", "#trash2", "#trash3", "#trash4", "#trash5"], nextPassage: "hotelEvent", placeTrashRandomly: function() { this.trashItems.forEach(id => { let x = Math.random() * 90 + "%"; let y = Math.random() * 90 + "%"; $(id).css({ top: y, left: x }); }); }, removeTrash: function(id) { $(id).remove(); this.trashItems = this.trashItems.filter(item => item !== id); if (this.trashItems.length === 0) { // All trash items are removed Engine.play(this.nextPassage); } } }; $(document).on(':passageend', function() { if (window.messyRoom.trashItems.length > 0) { window.messyRoom.placeTrashRandomly(); } }); <</script>> <<nobr>> <<set $cleanedUp to false>> <div class="room-container"> <img id="trash1" class="trash" src="img/trash1.png" onclick="window.messyRoom.removeTrash('#trash1')" /> <img id="trash2" class="trash" src="img/trash2.png" onclick="window.messyRoom.removeTrash('#trash2')" /> <img id="trash3" class="trash" src="img/trash3.png" onclick="window.messyRoom.removeTrash('#trash3')" /> <img id="trash4" class="trash" src="img/trash4.png" onclick="window.messyRoom.removeTrash('#trash4')" /> <img id="trash5" class="trash" src="img/trash5.png" onclick="window.messyRoom.removeTrash('#trash5')" /> </div> <div id="cleanup-message" style="display: none;">Done!</div> <</nobr>>
<<nobr>> <img src="img/enigmaHouse.jpg" width="90%"><br> @@.location; Enigma Street@@<br> @@.mc-thoughts; Enigma Street? Quite a peculiar name for a street. Or perhaps it's not just a name, but a warning that here reality and illusion intertwine, creating their own rules of existence.@@<br> <br> @@.movebtn; [[Go inside|enigmaHallway][$ghostHuntingMode to 2]]@@<br> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <<set $uvlActivated to 1>> <div class="room enigmaHallway enigmaHallwayDark"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLHallwayEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaHallway]]>><<set $hallway.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[livingroom|enigmaLivingroom]]@@ @@.adaptiveLink;[[bedroom|enigmaBedroom]]@@ @@.adaptiveLink;[[bathroom|enigmaBathroom]]@@ @@.adaptiveLink;[[kitchen|enigmaKitchen]]@@ @@.adaptiveLink;[[basement|enigmaBasement]]@@ <br> @@.adaptiveLink;[[leave|Enigma Street]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaBedroom enigmaBedroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBedroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaBedroom]]>><<set $bedroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaBathroom enigmaBathroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBathroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaBathroom]]>><<set $bathroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaKitchen enigmaKitchenDark"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchenEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLKitchenEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaKitchen]]>><<set $kitchen.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaBasement enigmaBasementDark"> <div class="room-wrapper"> <div class="content"> <div id="actionBasementEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLBasementEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaBasement]]>><<set $basement.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaBasement]]>><<set $basement.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ @@.adaptiveLink;[[room A|enigmaRoomA]]@@ @@.adaptiveLink;[[room B|enigmaRoomB]]@@ @@.adaptiveLink;[[room C|enigmaRoomC]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaLivingroom enigmaLivingroomDark"> <div class="room-wrapper"> <div class="content"> <div id="actionLivingroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEmfLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLLivingroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaLivingroom]]>><<set $livingroom.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaLivingroom]]>><<set $livingroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaRoomA enigmaRoomADark"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomAEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLRoomAEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaRoomA]]>><<set $roomA.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaRoomA]]>><<set $roomA.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaRoomC enigmaRoomCDark"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomCEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLRoomCEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaRoomC]]>><<set $roomC.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaRoomC]]>><<set $roomC.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> <div class="room enigmaRoomB enigmaRoomBDark"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomBEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="img/emf.png" class="icon"> </div> <div class="cardlink"> <<include "searchEMFRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/glass.png" class="icon"> </div> <div class="cardlink"> <<include "searchPlasmRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/gwb.png" class="icon"> </div> <div class="cardlink"> <<include "searchGwbRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/spiritbox.png" class="icon"> </div> <div class="cardlink"> <<include "searchSbRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/thermometr.png" class="icon"> </div> <div class="cardlink"> <<include "searchThermometrRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="img/uvl.png" class="icon"> </div> <div class="cardlink"> <<include "searchUVLRoomBEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[img/lighton.png][enigmaRoomB]]>><<set $roomB.background to 1>><</link>> <<link [img[img/lightoff.png][enigmaRoomB]]>><<set $roomB.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaBasementTemperature"> <<showmeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBasement.temperature += 1>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<elseif $currentsearchBasement.temperature gte $equipment.thermometer>> <<replace "#enigmaBasementTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBasement.temperature to 0>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaBGWB"> <<showmeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBasement.gwb += 1>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<elseif $currentsearchBasement.gwb gte $equipment.gwb>> <<replace "#actionBasementEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBGWB">><</replace>> <<set $currentsearchBasement.gwb to 0>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaBEMF"> <<showmeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.emf lte ($equipment.emf - 1)>> <<set $currentsearchBasement.emf += 1>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<elseif $currentsearchBasement.emf gte $equipment.emf>> <<replace "#enigmaBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBasement.emf to 0>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaBasementUVL"> <<showmeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBasement.uvl += 1>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<elseif $currentsearchBasement.uvl gte $equipment.uvl>> <<replace "#actionBasementEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBasementUVL">><</replace>> <<set $currentsearchBasement.uvl to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaBasementPlasm"> <<showmeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBasement.plasm += 1>> <<updatemeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<elseif $currentsearchBasement.plasm gte $equipment.glass>> <<replace "#actionBasementEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBasementPlasm">><</replace>> <<set $currentsearchBasement.plasm to 0>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $basement.background eq 1>> <<replace "#actionBasementEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaBasementSpiritbox"> <<showmeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBasement.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBasement.spiritbox += 1>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<elseif $currentsearchBasement.spiritbox gte $equipment.sb>> <<replace "#actionBasementEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBasementSpiritbox">><</replace>> <<set $currentsearchBasement.spiritbox to 0>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaBedroomTemperature"> <<showmeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#enigmaBedroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaBedroomGWB"> <<showmeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaBedroomEMF"> <<showmeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#enigmaBedroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaBedroomPlasm"> <<showmeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaBedroomUVL"> <<showmeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl += 1>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBedroomUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#enigmaKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaKitchenEMF"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#enigmaKitchenEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaKitchenGWB"> <<showmeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchenEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaKitchenGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaKitchenUVL"> <<showmeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchenEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaKitchenUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaKitchenPlasm"> <<showmeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchenEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaKitchenPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchenEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaKitchenSpiritbox"> <<showmeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchenEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaKitchenSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaBathroomTemperature"> <<showmeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<replace "#enigmaBathroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaBathroomEMF"> <<showmeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#enigmaBathroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaBathroomGWB"> <<showmeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBathroomGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaBathroomPlasm"> <<showmeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaBathroomUVL"> <<showmeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl += 1>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBathroomUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaLivingroomTemperature"> <<showmeter 'searchLivingroomTemperature' ` $currentsearchLivingroom.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchLivingroom.temperature += 1>> <<updatemeter 'searchLivingroomTemperature' ` $currentsearchLivingroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchLivingroom.temperature gte $equipment.thermometer>> <<replace "#enigmaLivingroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchLivingroom.temperature to 0>> <<updatemeter 'searchLivingroomTemperature' ` $currentsearchLivingroom.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaLivingroomEMF"> <<showmeter 'searchLivingroomEmf' ` $currentsearchLivingroom.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchLivingroom.emf += 1>> <<updatemeter 'searchLivingroomEmf' ` $currentsearchLivingroom.emf / $equipment.emf`>> <<elseif $currentsearchLivingroom.emf gte $equipment.emf>> <<replace "#enigmaLivingroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchLivingroom.emf to 0>> <<updatemeter 'searchLivingroomEmf' ` $currentsearchLivingroom.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaLivingroomGWB"> <<showmeter 'searchLivingroomGwb' ` $currentsearchLivingroom.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchLivingroom.gwb += 1>> <<updatemeter 'searchLivingroomGwb' ` $currentsearchLivingroom.gwb / $equipment.gwb`>> <<elseif $currentsearchLivingroom.gwb gte $equipment.gwb>> <<replace "#actionLivingroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaLivingroomGWB">><</replace>> <<set $currentsearchLivingroom.gwb to 0>> <<updatemeter 'searchLivingroomGwb' ` $currentsearchLivingroom.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaLivingroomUVL"> <<showmeter 'searchLivingroomUvl' ` $currentsearchLivingroom.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchLivingroom.uvl += 1>> <<updatemeter 'searchLivingroomUvl' ` $currentsearchLivingroom.uvl / $equipment.uvl`>> <<elseif $currentsearchLivingroom.uvl gte $equipment.uvl>> <<replace "#actionLivingroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaLivingroomUVL">><</replace>> <<set $currentsearchLivingroom.uvl to 0>> <<updatemeter 'searchLivingroomUvl' ` $currentsearchLivingroom.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $livingroom.background eq 1>> <<replace "#actionLivingroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaLivingroomSpiritbox"> <<showmeter 'searchLivingroomSpiritbox' ` $currentsearchLivingroom.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchLivingroom.spiritbox += 1>> <<updatemeter 'searchLivingroomSpiritbox' ` $currentsearchLivingroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchLivingroom.spiritbox gte $equipment.sb>> <<replace "#actionLivingroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaLivingroomSpiritbox">><</replace>> <<set $currentsearchLivingroom.spiritbox to 0>> <<updatemeter 'searchLivingroomSpiritbox' ` $currentsearchLivingroom.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaLivingroomPlasm"> <<showmeter 'searchLivingroomPlasm' ` $currentsearchLivingroom.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchLivingroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchLivingroom.plasm += 1>> <<updatemeter 'searchLivingroomPlasm' ` $currentsearchLivingroom.plasm / $equipment.glass`>> <<elseif $currentsearchLivingroom.plasm gte $equipment.glass>> <<replace "#actionLivingroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaLivingroomPlasm">><</replace>> <<set $currentsearchLivingroom.plasm to 0>> <<updatemeter 'searchLivingroomPlasm' ` $currentsearchLivingroom.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaHallwayEMF"> <<showmeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#enigmaHallwayEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaHallwayTemperature"> <<showmeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallway.temperature += 1>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#enigmaHallwayTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaHallwayGWB"> <<showmeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallwayEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaHallwayGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaHallwayUVL"> <<showmeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallwayEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaHallwayUVL">><</replace>> <<set $currentsearchHallway.uvl to 0>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallwayEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaHallwaySpiritbox"> <<showmeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallwayEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaHallwaySpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaHallwayPlasm"> <<showmeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallwayEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaHallwayPlasm">><</replace>> <<set $currentsearchHallway.plasm to 0>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaRoomATemperature"> <<showmeter 'searchRoomATemperature' ` $currentsearchRoomA.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomA.temperature += 1>> <<updatemeter 'searchRoomATemperature' ` $currentsearchRoomA.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomA.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomA.temperature to 0>> <<updatemeter 'searchRoomATemperature' ` $currentsearchRoomA.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaRoomAEMF"> <<showmeter 'searchRoomAEmf' ` $currentsearchRoomA.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomA.emf += 1>> <<updatemeter 'searchRoomAEmf' ` $currentsearchRoomA.emf / $equipment.emf`>> <<elseif $currentsearchRoomA.emf gte $equipment.emf>> <<replace "#enigmaRoomAEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomA.emf to 0>> <<updatemeter 'searchRoomAEmf' ` $currentsearchRoomA.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaRoomAUVL"> <<showmeter 'searchRoomAUvl' ` $currentsearchRoomA.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomA.uvl += 1>> <<updatemeter 'searchRoomAUvl' ` $currentsearchRoomA.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomA.uvl gte $equipment.uvl>> <<replace "#actionRoomAEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomAUVL">><</replace>> <<set $currentsearchRoomA.uvl to 0>> <<updatemeter 'searchRoomAUvl' ` $currentsearchRoomA.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaRoomAGWB"> <<showmeter 'searchRoomAGwb' ` $currentsearchRoomA.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomA.gwb += 1>> <<updatemeter 'searchRoomAGwb' ` $currentsearchRoomA.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomA.gwb gte $equipment.gwb>> <<replace "#actionRoomAEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomAGWB">><</replace>> <<set $currentsearchRoomA.gwb to 0>> <<updatemeter 'searchRoomAGwb' ` $currentsearchRoomA.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaRoomAPlasm"> <<showmeter 'searchRoomAPlasm' ` $currentsearchRoomA.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomA.plasm += 1>> <<updatemeter 'searchRoomAPlasm' ` $currentsearchRoomA.plasm / $equipment.glass`>> <<elseif $currentsearchRoomA.plasm gte $equipment.glass>> <<replace "#actionRoomAEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomAPlasm">><</replace>> <<set $currentsearchRoomA.plasm to 0>> <<updatemeter 'searchRoomAPlasm' ` $currentsearchRoomA.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $roomA.background eq 1>> <<replace "#actionRoomAEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaRoomASpiritbox"> <<showmeter 'searchRoomASpiritbox' ` $currentsearchRoomA.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomA.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomA.spiritbox += 1>> <<updatemeter 'searchRoomASpiritbox' ` $currentsearchRoomA.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomA.spiritbox gte $equipment.sb>> <<replace "#actionRoomAEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomASpiritbox">><</replace>> <<set $currentsearchRoomA.spiritbox to 0>> <<updatemeter 'searchRoomASpiritbox' ` $currentsearchRoomA.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaRoomBEMF"> <<showmeter 'searchRoomBEmf' ` $currentsearchRoomB.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomB.emf += 1>> <<updatemeter 'searchRoomBEmf' ` $currentsearchRoomB.emf / $equipment.emf`>> <<elseif $currentsearchRoomB.emf gte $equipment.emf>> <<replace "#enigmaRoomBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomB.emf to 0>> <<updatemeter 'searchRoomBEmf' ` $currentsearchRoomB.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaRoomBTemperature"> <<showmeter 'searchRoomBTemperature' ` $currentsearchRoomB.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomB.temperature += 1>> <<updatemeter 'searchRoomBTemperature' ` $currentsearchRoomB.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomB.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomB.temperature to 0>> <<updatemeter 'searchRoomBTemperature' ` $currentsearchRoomB.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaRoomBUVL"> <<showmeter 'searchRoomBUvl' ` $currentsearchRoomB.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomB.uvl += 1>> <<updatemeter 'searchRoomBUvl' ` $currentsearchRoomB.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomB.uvl gte $equipment.uvl>> <<replace "#actionRoomBEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomBUVL">><</replace>> <<set $currentsearchRoomB.uvl to 0>> <<updatemeter 'searchRoomBUvl' ` $currentsearchRoomB.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaRoomBPlasm"> <<showmeter 'searchRoomBPlasm' ` $currentsearchRoomB.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomB.plasm += 1>> <<updatemeter 'searchRoomBPlasm' ` $currentsearchRoomB.plasm / $equipment.glass`>> <<elseif $currentsearchRoomB.plasm gte $equipment.glass>> <<replace "#actionRoomBEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomBPlasm">><</replace>> <<set $currentsearchRoomB.plasm to 0>> <<updatemeter 'searchRoomBPlasm' ` $currentsearchRoomB.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $roomB.background eq 1>> <<replace "#actionRoomBEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaRoomBSpiritbox"> <<showmeter 'searchRoomBSpiritbox' ` $currentsearchRoomB.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomB.spiritbox += 1>> <<updatemeter 'searchRoomBSpiritbox' ` $currentsearchRoomB.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomB.spiritbox gte $equipment.sb>> <<replace "#actionRoomBEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomBSpiritbox">><</replace>> <<set $currentsearchRoomB.spiritbox to 0>> <<updatemeter 'searchRoomBSpiritbox' ` $currentsearchRoomB.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaRoomBGWB"> <<showmeter 'searchRoomBGwb' ` $currentsearchRoomB.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomB.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomB.gwb += 1>> <<updatemeter 'searchRoomBGwb' ` $currentsearchRoomB.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomB.gwb gte $equipment.gwb>> <<replace "#actionRoomBEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomBGWB">><</replace>> <<set $currentsearchRoomB.gwb to 0>> <<updatemeter 'searchRoomBGwb' ` $currentsearchRoomB.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use thermometer">> <span id="enigmaRoomCTemperature"> <<showmeter 'searchRoomCTemperature' ` $currentsearchRoomC.temperature / $equipment.thermometer`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomC.temperature += 1>> <<updatemeter 'searchRoomCTemperature' ` $currentsearchRoomC.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomC.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomC.temperature to 0>> <<updatemeter 'searchRoomCTemperature' ` $currentsearchRoomC.temperature / $equipment.thermometer`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Ectoglass">> <span id="enigmaRoomCPlasm"> <<showmeter 'searchRoomCPlasm' ` $currentsearchRoomC.plasm / $equipment.glass`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomC.plasm += 1>> <<updatemeter 'searchRoomCPlasm' ` $currentsearchRoomC.plasm / $equipment.glass`>> <<elseif $currentsearchRoomC.plasm gte $equipment.glass>> <<replace "#actionRoomCEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomCPlasm">><</replace>> <<set $currentsearchRoomC.plasm to 0>> <<updatemeter 'searchRoomCPlasm' ` $currentsearchRoomC.plasm / $equipment.glass`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use EMF">> <span id="enigmaRoomCEMF"> <<showmeter 'searchRoomCEmf' ` $currentsearchRoomC.emf / $equipment.emf`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomC.emf += 1>> <<updatemeter 'searchRoomCEmf' ` $currentsearchRoomC.emf / $equipment.emf`>> <<elseif $currentsearchRoomC.emf gte $equipment.emf>> <<replace "#enigmaRoomCEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomC.emf to 0>> <<updatemeter 'searchRoomCEmf' ` $currentsearchRoomC.emf / $equipment.emf`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use GWB">> <span id="enigmaRoomCGWB"> <<showmeter 'searchRoomCGwb' ` $currentsearchRoomC.gwb / $equipment.gwb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomC.gwb += 1>> <<updatemeter 'searchRoomCGwb' ` $currentsearchRoomC.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomC.gwb gte $equipment.gwb>> <<replace "#actionRoomCEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomCGWB">><</replace>> <<set $currentsearchRoomC.gwb to 0>> <<updatemeter 'searchRoomCGwb' ` $currentsearchRoomC.gwb / $equipment.gwb`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use Spiritbox">> <<if $roomC.background eq 1>> <<replace "#actionRoomCEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>> <span id="enigmaRoomCSpiritbox"> <<showmeter 'searchRoomCSpiritbox' ` $currentsearchRoomC.spiritbox / $equipment.sb`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomC.spiritbox += 1>> <<updatemeter 'searchRoomCSpiritbox' ` $currentsearchRoomC.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomC.spiritbox gte $equipment.sb>> <<replace "#actionRoomCEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomCSpiritbox">><</replace>> <<set $currentsearchRoomC.spiritbox to 0>> <<updatemeter 'searchRoomCSpiritbox' ` $currentsearchRoomC.spiritbox / $equipment.sb`>> <</if>> <</link>> </span> <</if>> <</linkreplace>> <</nobr>>
<<nobr>> @@.adaptiveLink;<<linkreplace "Use UVL">> <span id="enigmaRoomCUVL"> <<showmeter 'searchRoomCUvl' ` $currentsearchRoomC.uvl / $equipment.uvl`>> <<link "+">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "eventArt">> <<include "add1">> <<include "lightPassageGhost">> <<if $currentsearchRoomC.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomC.uvl += 1>> <<updatemeter 'searchRoomCUvl' ` $currentsearchRoomC.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomC.uvl gte $equipment.uvl>> <<replace "#actionRoomCEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomCUVL">><</replace>> <<set $currentsearchRoomC.uvl to 0>> <<updatemeter 'searchRoomCUvl' ` $currentsearchRoomC.uvl / $equipment.uvl`>> <</if>> <</link>> </span> <</linkreplace>> <</nobr>>
<<nobr>> <<if $ghost.name neq "Shade">> <<set $decreasingSanity to { stage1: 3, stage2: 5, stage3: 7, stage4: 9, }>> <<else>> <<set $decreasingSanity to { stage1: 9, stage2: 7, stage3: 5, stage4: 3, }>><</if>> <<set _artListVids to []>> <<set _artList to []>> <<set _chance = random(0, 100)>> <<if $mc.sanity >= 90 and _chance <= $decreasingSanity.stage1 >> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/first/1.png", "art/jeans/first/2.png", "art/jeans/first/3.png", "art/jeans/first/4.png", "art/jeans/first/5.png", "art/jeans/first/6.png", "art/jeans/first/7.png", "art/jeans/first/8.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/first/1.png", "art/shorts/first/2.png", "art/shorts/first/3.png", "art/shorts/first/4.png", "art/shorts/first/5.png", "art/shorts/first/6.png", "art/shorts/first/7.png", "art/shorts/first/8.png", "art/shorts/first/9.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/first/1.png", "art/skirt/first/2.png", "art/skirt/first/3.png", "art/skirt/first/4.png", "art/skirt/first/5.png", "art/skirt/first/6.png", "art/skirt/first/7.png", "art/skirt/first/8.png", "art/skirt/first/9.png"]>> <</if>> <<include "add3lust">> <<set $tempCorr += 0.01>> <<elseif ($mc.sanity >= 80 and $mc.sanity < 90) and _chance <= $decreasingSanity.stage2>> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/second/1.png", "art/jeans/second/2.png", "art/jeans/second/3.png", "art/jeans/second/4.png", "art/jeans/second/5.png", "art/jeans/second/6.png", "art/jeans/second/7.png", "art/jeans/second/8.png", "art/jeans/second/9.png", "art/jeans/second/10.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/second/1.png", "art/shorts/second/2.png", "art/shorts/second/3.png", "art/shorts/second/4.png", "art/shorts/second/5.png", "art/shorts/second/6.png", "art/shorts/second/7.png", "art/shorts/second/8.png", "art/shorts/second/9.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/second/1.png", "art/skirt/second/2.png", "art/skirt/second/3.png", "art/skirt/second/4.png", "art/skirt/second/5.png", "art/skirt/second/6.png", "art/skirt/second/7.png", "art/skirt/second/8.png", "art/skirt/second/9.png", "art/skirt/second/10.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.02>> <<elseif ($mc.sanity >= 70 and $mc.sanity < 80) and _chance <= $decreasingSanity.stage2>> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/third/1.png", "art/jeans/third/2.png", "art/jeans/third/3.png", "art/jeans/third/4.png", "art/jeans/third/5.png", "art/jeans/third/6.png", "art/jeans/third/7.png", "art/jeans/third/8.png", "art/jeans/third/9.png", "art/jeans/third/10.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/third/1.png", "art/shorts/third/2.png", "art/shorts/third/3.png", "art/shorts/third/4.png", "art/shorts/third/5.png", "art/shorts/third/6.png", "art/shorts/third/7.png", "art/shorts/third/8.png", "art/shorts/third/9.png", "art/shorts/third/10.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/third/1.png", "art/skirt/third/2.png", "art/skirt/third/3.png", "art/skirt/third/4.png", "art/skirt/third/5.png", "art/skirt/third/6.png", "art/skirt/third/7.png", "art/skirt/third/8.png", "art/skirt/third/9.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.03>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 70) and _chance <= $decreasingSanity.stage3>> <<if $pantiesState is "worn">> <<set _artList to ["art/underwear/1.png", "art/underwear/2.png", "art/underwear/3.png", "art/underwear/4.png", "art/underwear/5.png", "art/underwear/6.png", "art/underwear/7.png", "art/underwear/8.png", "art/underwear/9.png", "art/underwear/10.png", "art/underwear/11.png"]>> <<else>> <<set _artList to ["art/naked/1.png", "art/naked/2.png", "art/naked/3.png", "art/naked/4.png", "art/naked/5.png", "art/naked/6.png", "art/naked/7.png", "art/naked/8.png", "art/naked/9.png", "art/naked/10.png", "art/naked/11.png", "art/naked/12.png", "art/naked/13.png", "art/naked/14.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.03>> <<elseif ($mc.sanity >= 1 and $mc.sanity < 50) and _chance <= $decreasingSanity.stage4>> <<if passage() is "enigmaKitchen">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/kitchen/1.mp4", "animated/kitchen/2.mp4"]>> <<elseif passage() is "enigmaBedroom" or passage() is "enigmaLivingroom">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/bed/1.mp4", "animated/bed/2.mp4", "animated/bed/3.mp4", "animated/bed/4.mp4", "animated/bed/5.mp4", "animated/bed/6.mp4", "animated/bed/7.mp4", "animated/bed/8.mp4", "animated/bed/9.mp4", "animated/bed/10.mp4", "animated/bed/11.mp4", "animated/bed/12.mp4", "animated/bed/13.mp4"]>> <<elseif passage() is "enigmaHallway">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/hallway/1.mp4", "animated/hallway/2.mp4", "animated/hallway/3.mp4", "animated/hallway/4.mp4"]>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/bath/1.mp4", "animated/bath/2.mp4"]>> <<elseif passage() is "enigmaBasement" or passage() is "enigmaRoomA" or passage() is "enigmaRoomB" or passage() is "enigmaRoomC">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/basement/1.mp4", "basement/basement/2.mp4", "animated/basement/3.mp4", "animated/basement/4.mp4", "animated/basement/5.mp4", "animated/basement/6.mp4", "animated/basement/7.mp4", "animated/basement/8.mp4", "animated/basement/9.mp4", "animated/basement/10.mp4", "animated/basement/11.mp4", "animated/basement/12.mp4", "animated/basement/13.mp4", "animated/basement/14.mp4"]>> <</if>> <<include "add9lust">> <<set $tempCorr += 0.05>> <</if>> <<set _randomIndex to random(0, _artList.length - 1)>> <<set _randomIndexVids to random(0, _artListVids.length - 1)>> <<set _selectedImg to _artList[_randomIndex]>> <<set _selectedVids to _artListVids[_randomIndexVids]>> <<set $artImgEvent to _selectedImg>> <<set $artVideoEvent to _selectedVids>> <<if _selectedImg>> <<goto "artEventImgs">> <</if>> <<if _selectedVids>> <<goto "artEventVids">> <</if>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<if previous() is "enigmaHallway" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/enigma/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/enigma/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBedroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/enigma/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/enigma/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaLivingroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $livingroom.background eq 1>> <style> body { background-image: url('room/enigma/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('room/enigma/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaKitchen" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/enigma/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/enigma/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBathroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/enigma/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/enigma/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBasement" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $basement.background eq 1>> <style> body { background-image: url('room/enigma/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('room/enigma/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomA" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomA.background eq 1>> <style> body { background-image: url('room/enigma/roomA.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomA.background eq 2>> <style> body { background-image: url('room/enigma/roomA-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomB" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomB.background eq 1>> <style> body { background-image: url('room/enigma/roomB.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomB.background eq 2>> <style> body { background-image: url('room/enigma/roomB-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomC" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomC.background eq 1>> <style> body { background-image: url('room/enigma/roomC.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomC.background eq 2>> <style> body { background-image: url('room/enigma/roomC-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <img @src="$artImgEvent" class="displayCentredImgsEvent"><br> @@.mc-thoughts; The sense of reality begins to shift. You feel something invisible and sinister slowly creeping into your mind, blurring the lines between reality and illusion. The longer you stay in this house, the more your connection to the familiar world weakens.<br>@@ @@.mc-speech;I feel very strange. It seems like the lower my sanity, the more this place changes me, but I won't be scared so easily@@<br> <span>Your <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> is decreased!</span><br> <<set $mc.sanity -= $ghostSanityEventDecreased>> <br> <span class="backbtn">[[Continue investigating|previous()]]</span> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<if previous() is "enigmaHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('room/enigma/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('room/enigma/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('room/enigma/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('room/enigma/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaLivingroom">> <<if $livingroom.background eq 1>> <style> body { background-image: url('room/enigma/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('room/enigma/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('room/enigma/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('room/enigma/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('room/enigma/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('room/enigma/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBasement">> <<if $basement.background eq 1>> <style> body { background-image: url('room/enigma/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('room/enigma/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomA">> <<if $roomA.background eq 1>> <style> body { background-image: url('room/enigma/roomA.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomA.background eq 2>> <style> body { background-image: url('room/enigma/roomA-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomB">> <<if $roomB.background eq 1>> <style> body { background-image: url('room/enigma/roomB.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomB.background eq 2>> <style> body { background-image: url('room/enigma/roomB-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomC">> <<if $roomC.background eq 1>> <style> body { background-image: url('room/enigma/roomC.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomC.background eq 2>> <style> body { background-image: url('room/enigma/roomC-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <video autoplay muted loop> <source @src="$artVideoEvent" type="video/mp4"> </video><br> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<if ($mc.sanity >= 1 and $mc.sanity < 50)>> @@.mc-thoughts; Something appeared and immediately grabbed you. It happened so quickly that in a moment you already feel a huge dick inside you. All this seemed illusory, but the feelings received from penetration into your holes were more than real. <br>The ghost hunter herself became a victim of a ghost. All you can do is moan from such injustice... or from pleasure@@<br>@@.mc-speech; AHh~ You can't do this to me ~Ohh~ please...@@<br> <<if $mc.energy gte 2>>@@.usebtn;[[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn;[[Stay|previous()][$mc.sanity -=$ghostSanityEventDecreased]]@@ <span>-<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $equipment.uvl eq 5>><<set $uvlTimeRemain to 10>><<elseif $equipment.uvl eq 4>><<set $uvlTimeRemain to 15>><<elseif $equipment.uvl eq 3>><<set $uvlTimeRemain to 20>><</if>> <<if $uvlActivated eq 1>> <<set $elapsedTimeUvl = ($hours * 60 + $minutes) - $uvlActivationTime>> <<if $elapsedTimeUvl lte $uvlTimeRemain>> <<if $ghost.evidence.includes("uvl")>> <<set _chanceInside = random(1,3)>> <<if _chanceInside gt 1>> <<if $jeansState is "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="art/uvl/1.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/1.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/1.3.png" class="evidenceImgs"><</if>> <<elseif $shortsState is "worn">> <<set _check to random(1,2)>> <<if _check eq 1>><img src="art/uvl/2.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/2.2.png" class="evidenceImgs"><</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="art/uvl/3.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/3.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/3.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/3.4.png" class="evidenceImgs"><</if>> <<else>> <<set _check to random(1,3)>> <<if _check eq 1>><img src="art/uvl/4.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/4.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/4.3.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="art/uvl/5.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/5.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/5.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/5.4.png" class="evidenceImgs"><</if>> <<elseif $pantiesState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 2>><img src="art/uvl/6.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/6.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/6.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="art/uvl/6.4.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 1>> <<if $tshirtState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/7.4.png" class="evidenceImgs"><</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/7.4.png" class="evidenceImgs"><</if>> <<elseif $braState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="art/uvl/7.4.png" class="evidenceImgs"><</if>> <</if>> <</if>><</if>>@@.evidenceshadowtext; <span class="evidenceshadowtext"> It seems I found fingerprints... one more piece of evidence</span>@@<br><<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><<set $uvlActivated to 0>><<set $uvlActivationTime to 0>><<set $elapsedTimeUvl to 0>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>> <</nobr>>
<<nobr>> <<set _glassChance = random(1, 100)>> <<if ($ghost.evidence.includes("glass") or $saveMimic eq 1) and ( (_glassChance lte 15 and $equipment.glass eq 5) or (_glassChance lte 25 and $equipment.glass eq 4) or (_glassChance lte 35 and $equipment.glass eq 3) )>> <<set _check to random(1, 14)>> <<if _check gte 1 and _check lte 14 and ( ($ghostRoom.name === "hallway" and (passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "enigmaLivingroom") or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "basement" and (passage() === "enigmaBasement")) )>> <<if _check eq 1>><img src="art/plasm/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="art/plasm/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="art/plasm/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="art/plasm/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="art/plasm/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="art/plasm/6.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="art/plasm/7.png" class="displayCentredImgs"><</if>> <<if _check eq 8>><img src="art/plasm/8.png" class="displayCentredImgs"><</if>> <<if _check eq 9>><img src="art/plasm/9.png" class="displayCentredImgs"><</if>> <<if _check eq 10>><img src="art/plasm/10.png" class="displayCentredImgs"><</if>> <<if _check eq 11>><img src="art/plasm/11.png" class="displayCentredImgs"><</if>> <<if _check eq 12>><img src="art/plasm/12.png" class="displayCentredImgs"><</if>> <<if _check eq 13>><img src="art/plasm/13.png" class="displayCentredImgs"><</if>> <<if _check eq 14>><img src="art/plasm/14.png" class="displayCentredImgs"><</if>> <br> @@.evidenceshadowtext; It seems I've found ectoplasm... Except somehow I managed to get myself completely covered in this mysterious substance. I don't even remember how it happened. Oh well, at least I've found another piece of evidence..@@<br> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find any ectoplasm stains</div></div><</if>> <<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any ectoplasm stains</div></div> <</if>> <</nobr>>
<<nobr>> <<set _gwbChance = random(1, 100)>> <<if $ghost.evidence.includes("gwb") and ( (_gwbChance lte 15 and $equipment.gwb eq 5) or (_gwbChance lte 25 and $equipment.gwb eq 4) or (_gwbChance lte 35 and $equipment.gwb eq 3) )>> <<set _check to random(1, 18)>> <<if _check gte 1 and _check lte 18 and ( ($ghostRoom.name === "hallway" and (passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "enigmaLivingroom") or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "basement" and (passage() === "enigmaBasement")) )>> <<if _check eq 1>><img src="gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="gwb/18.jpg" class="evidenceImgs"><</if>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> @@.evidenceshadowtext; <span class="evidenceshadowtext"> Ohh... what is this...? Nevertheless, one more piece of evidence</span>@@ <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <</nobr>>
<<nobr>> @@.mc-thoughts; You slowly regain consciousness, feeling a dull ache in your head. Opening your eyes, you find yourself lying on the ground in a forest. Panic sets in as you realize your hands are tightly bound with rough rope.@@<br> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="ghosts/specials/wraith1.mp4" type="video/mp4"> </video><<else>> <video autoplay muted loop> <source src="ghosts/specials/wraith2.mp4" type="video/mp4"> </video><</if>> <<if $mc.energy gte 1>> @@.mc-speech; I must try to free myself from these ropes while I still have the strength, or I could be in serious trouble.@@<br> <div id="divSpecialEventReplace">@@.mc-thoughts; Every point of <img src='img/energy.png' style='position: relative; top: 0.375em; width:3%;'> + 5% to escape@@<br><<linkreplace "@@.usebtn;Try to free myself@@ ">> <<set _chance to random(1,100)>> <<if _chance lte ($mc.energy * 5)>> <<set $mc.energy to 0>> <<updatemeter 'energy' `$mc.energy / $mc.energyMax`>> <<replace "#divSpecialEventReplace">> @@.mc-speech; I did it! I need to get dressed and [[head home.|Livingroom]]@@ <</replace>> <<else>> <<set $mc.energy to 0>> <<updatemeter 'energy' `$mc.energy / $mc.energyMax`>> @@.mc-thoughts; You try to free yourself, twisting and turning, but the ropes hold fast. You gave it your all, but it wasn't enough.@@<br> @@.mc-thoughts; Just as hope begins to fade, you hear the faint sound of footsteps.@@<br> <<linkreplace "@@.usebtn;Call for help@@">> <img src="ghosts/specials/wraith1.jpg" width="100%"> @@.mc-speech; "Help! Please, someone, help me!"@@<br> @@.mc-thoughts; You see the silhouettes of people. Relief washes over you as they hurry toward you.@@<br> @@.notmc-speech; "Looks like we got lucky today..."@@<br> @@.notmc-speech; What happened, darling? Are you lost? Do you like walking around naked? We see that someone has already had fun with you, now it's our turn.Consider it a reward for your release.@@<br> @@.mc-thoughts; You wanted to answer that a terrible mistake had been made, but they quickly shut your mouth with your own clothes and [[started fucking you|ghostSpecialEventWraithStart]]@@ <</linkreplace>> <br> <</if>> <</linkreplace>></div> <<else>> @@.mc-thoughts; You try to free yourself, twisting and turning, but the ropes hold fast. Desperation wells up within you, and you continue to struggle, but to no avail. Just as hope begins to fade, you hear the faint sound of footsteps.@@<br> <<linkreplace "@@.usebtn;Call for help@@">> <img src="ghosts/specials/wraith1.jpg" width="100%"> @@.mc-speech; "Help! Please, someone, help me!"@@<br> @@.mc-thoughts; You see the silhouettes of people. Relief washes over you as they hurry toward you.@@<br> @@.notmc-speech; "Looks like we got lucky today..."@@<br> @@.notmc-speech; What happened, darling? Are you lost? Do you like walking around naked? We see that someone has already had fun with you, now it's our turn.Consider it a reward for your release.@@<br> @@.mc-thoughts; You wanted to answer that a terrible mistake had been made, but they quickly shut your mouth with your own clothes and [[started fucking you|ghostSpecialEventWraithStart]]@@ <</linkreplace>><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="ghosts/specials/mare1.1.mp4" type="video/mp4"> </video> <<if $ghostMareInfoCollected neq 1>> @@.mc-speech;Am I touching myself in my sleep? Strange...I need to @@<<else>> @@.mc-speech; Is this really happening again? I need to@@<</if>> <<linkappend "@@.mc-speechLink;watch more.@@">> <video autoplay muted loop> <source src="ghosts/specials/mare1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You barely hear the whisper, but it's clearly @@<<linkappend "@@.mc-thoughtsLink; not your voice@@">><br> @@.notmc-speech;You can never escape from me... I am always here... Always watching...@@<br> <<if $ghostMareInfoCollected neq 1>> @@.mc-speech;What is this? Whose voice is that? And what should I do about it? I need to do something urgently. I think I should check the internet again.@@ <<else>> @@.mc-speech;Yes, it's definitely the ghost Mare. But now I know what to do; I just need to use the holy water in the bedroom and it will disappear immediately. Although, judging by the video, this is only the initial stage, which means I still have some time.@@ <</if>> <br> <br> @@.backbtn; [[Back|Use PC]] @@ <</linkappend>><</linkappend>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay muted loop> <source src="ghosts/specials/wraith3.mp4" type="video/mp4"> </video><<else>> <video autoplay muted loop> <source src="ghosts/specials/wraith4.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech;Do you like it, slut? I don't understand what you're moaning about.@@ <br> @@.notmc-speech;I think it's time to free@@ <<linkappend "@@.notmc-speechLink;your mouth from those rags.@@">> <video autoplay muted loop> <source src="ghosts/specials/wraith5.mp4" type="video/mp4"> </video> @@.mc-speech; Mm~Too~ Much~ MMm~ I can't ~ AH@@<br> @@.notmc-speech; I still don't understand what you're trying to say, bitch.@@<br> @@.mc-thoughts;They continued to fuck you, humiliating you.@@<br> @@.notmc-speech; Are you crying? Don't, baby. We're almost letting you go. You want to go home, right? Show me [[with your mouth|ghostSpecialEventWraithEnd]] how much you want it.@@<br> <</linkappend>> <</nobr>>
<<nobr>> <img src="img/browserSearch.png" width="100%"><br> @@.mc-speech; What should I look for on the internet?@@<br> <br> <<if $findGhostInfoCD eq 1>> @@.mc-speech; I already searched for information today. I think it's better to try again tomorrow.@@<<else>> <<linkreplace "Find information about ghosts">> <<set $findGhostInfoCD to 1>> <<include "add60">> <<set _chance to random(1, 100)>> <<set _ghosts to []>> <<if $ghostOniInfoCollected neq 1>> <<set _ghosts.push("Oni")>><</if>> <<if $ghostJinnInfoCollected neq 1>> <<set _ghosts.push("Jinn")>><</if>> <<if $ghostDeogenInfoCollected neq 1>> <<set _ghosts.push("Deogen")>><</if>> <<if $ghostDemonInfoCollected neq 1>> <<set _ghosts.push("Demon")>><</if>> <<if _ghosts.length > 0>> <<set _chanceToFindInfo to 50>> <<if _chance lte _chanceToFindInfo>> <<set _selectedGhost to _ghosts[random(0, _ghosts.length - 1)]>> <<if _selectedGhost is "Oni">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Oni!@@<br>   The mythical entity Oni brings not only fear but also rapid psychological devastation. Those who have encountered it report that @@.notmc-speech;Oni causes a sharp and intense decline in sanity@@, significantly accelerating this process compared to other ghosts. If you come face-to-face with Oni, be prepared for a swift and severe assault on your mental health.<br>    @@.mc-speech;Information about the Oni has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostOniInfoCollected to 1>> <<elseif _selectedGhost is "Jinn">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Jinn!@@<br>    Some ghost hunters have reported that when encountering a Jinn, they tried to run but always failed because the ghost is too fast. However, when they found a hiding spot—even if it was right in front of the Jinn—he often passed by without noticing them. This indicates that hiding from a Jinn is much easier than trying to escape.<br>    @@.mc-speech;Information about the Jinn has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostJinnInfoCollected to 1>> <<elseif _selectedGhost is "Deogen">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Deogen!@@<br>   The Deogen is described as a particularly frightening ghost that will always find you, even if you try to hide. Once it starts its hunt, hiding won’t help, as the Deogen relentlessly searches for its prey. However, since the Deogen is extremely slow, there’s a chance to escape if you still have the strength to run.<br>    @@.mc-speech;Information about the Deogen has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostDeogenInfoCollected to 1>> <<elseif _selectedGhost is "Demon">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Demon!@@<br>    Some sources report that the Demon is a unique ghost that can begin hunting you regardless of your current sanity or lust. Unlike other ghosts that only become active when your mental state declines or your desire increases, the Demon does not consider your present condition and can initiate its pursuit at any time.<br>    @@.mc-speech;Information about the Demon has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostDemonInfoCollected to 1>> <</if>> <<else>> @@.mc-thoughts; You search for ghost information online for an hour but find nothing useful.@@<br> @@.mc-speech; That's enough for today. Maybe i'll get lucky and find something tomorrow.@@<br> <</if>> <<else>> @@.mc-thoughts;You scrolled the internet for an hour, but didn’t find any new information. It seems like you won’t be able to find anything else here.@@ <</if>> <</linkreplace>> <</if>> <<if $ghostMareEventStart eq 2 or $ghostMareEventStart eq 3>> <br><<linkreplace "Feeling unwell after sleep">> @@.mc-thoughts; You find many articles about bad habits, congenital diseases, all stages of cancer, etc. But that's not what you need. After some time, something more interesting appears. Someone suggests that you should check how you sleep. It might be a good idea to buy a video camera and record your sleep.@@<br> @@.mc-speech; This sounds strange, what could be happening to me during sleep? Although, a camera might come in handy in the future. So, I need to go to the store and buy a video camera.@@ <<set $ghostMareEventStart to 3>> <<include "add30">> <</linkreplace>> <<elseif $ghostMareEventStart eq 4>> <br><<linkreplace "Someone's whisper during sleep">> @@.mc-thoughts; I found information explaining what’s happening. It turns out that this behavior is @@@@.notmc-speech; caused by a Mare.@@ @@.mc-speech;To get rid of it, I just need to sprinkle some holy water in the room.@@ @@.mc-thoughts; It's best to do this as soon as possible, or the ghost will become more persistent with each passing night. However, there's also some information suggesting that I don’t have to do anything at all—the ghost might leave on its own.@@ <<set $ghostMareInfoCollected to 1>> <</linkreplace>> <<include "add30">> <</if>> <br> <br> @@.backbtn; [[Back|Use PC]]@@ <</nobr>>
<<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <<if ndef $isCameraBought and $ghostMareEventStart eq 3>> <img src="img/webcamera.png" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "electronicsSection">> <<set $isCameraBought to 1>> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><<else>> @@.mc-thoughts; I don't think I need to buy anything here right now@@<</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@<br> <</nobr>> <style> body { background-image: url('img/electronicsSection.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<nobr>> <video autoplay muted loop> <source src="ghosts/specials/mare3.1.mp4" type="video/mp4"> </video> @@.mc-thoughts;You wake up to an unexpected chill spreading through your entire body. Trying to comprehend what's happening, you realize you're lying on the cold floor of your bedroom. Your body feels paralyzed, but you sense a presence.<br> Something is getting into your pussy but you can't look back. You try to resist, but it seems useless.<br> @@ <<linkappend "@@.mc-speechLink;Ah~What the~ fuck.@@">> <video autoplay muted loop> <source src="ghosts/specials/mare3.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; With each penetration it sends shivers of pleasure throughout your body, making you moan. Lust begins to consume your thoughts. Your eyelids grow heavy, and your mind becomes foggy. Before losing consciousness, a wave of pleasure washes over your entire body, and you completely surrender to the ghost's power.@@ <<set $ghostMareEventStart to 0>> <<set $ghostMareEventStage to 0>> <<set $mc.dirty to 1>> <br> <br> @@.backbtn; [[You black out|Sleep]] @@ <</linkappend>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="ghosts/specials/mare2.1.mp4" type="video/mp4"> </video> @@.mc-speech;Something touches me while I sleep.@@ <<linkappend "@@.mc-speechLink;Watch more.@@">> <video autoplay muted loop> <source src="ghosts/specials/mare2.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You barely hear the whisper, but it's clearly @@<<linkappend "@@.mc-thoughtsLink; not your voice@@">><br> @@.notmc-speech; Soon, I will completely possess your body. You will be mine.@@<br> @@.mc-speech; I don't even remember how I woke up...It seems this has gone too far.@@<br> <br> @@.backbtn; [[Back|Use PC]] @@ <</linkappend>><</linkappend>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="ghosts/specials/mare0.mp4" type="video/mp4"> </video> @@.mc-speech;Nothing happens@@<br> <br> @@.backbtn; [[Back|Use PC]] @@ <</nobr>>
<<nobr>> v.0.3.5<br> Added:<br> - The ability to sneak into the witch's house (while she's sleeping) (you need to steal the key when the witch is distracted).<br> - A friend for ghost hunting together (you can find her in the library):<br> - You can give her tasks or tell her to follow you during ghost hunts.<br> - You can level her up, which affects the chance of encountering ghosts and her sanity.<br> - For now, you can only explore the first house (Owaissa Street) with her.<br> - The description of the Mimic ghost can now be obtained when meeting the new friend.<br> - Minor interface changes.<br> v0.3.4<br> Added:<br> - Unique ability of the Mimic has been added.<br> - Unique ability of the Goryo has been added.<br> - Unique ability of the Shade has been added.<br> - Unique ability of the Phantom has been added.<br> - Now a ghost can change its "favorite room". (The ghost will try to change its favorite room in the intervals: 0-19, 20-39, 40-59 minutes of each hour (35% chance to change room).<br> - Witch's quest to find cursed objects (requires level 2 or higher).<br> - New location: Library.<br> - Some events in the library<br> v0.3.3<br> Changes:<br> - Decreased sanity for each use of tools in the dark: -0.35 per use.<br> - Some videos in the real realm during ghost hunt have been changed.<br> - The game's interface has been slightly modified (black background for text).<br> - If you choose the "stay" option during the event (ghost hunt), sanity decreases randomly (by 1 to 5)<br> Added:<br> - New ghost: Mare.<br> New department in the store (electronics): you can buy a webcamera <<linkreplace "spoiler">> (available only after the event with the Mare ghost and after researching information about this ghost on the internet).<</linkreplace>><br> - New items in the clothing store.<br> - New item (holy water) <<linkreplace "spoiler">>(currently only needed for the event with the Mare ghost, obtained for free at the church).<</linkreplace>><br> - Item descriptions have been added (increasing beauty).<br> - Special abilities for some ghosts: Mare (event), Wraith (event), Demon, Deogen, Oni, Jinn.<br> - Use the internet to search for information about ghosts (random).<br> - Information about ghosts is automatically added to the Ghostpedia (ghost icon) when the character encounters the ghost’s special ability or finds information about that ability online.<br> - Events in the gym<br> <br> @@.backbtn;[[Back|previous()]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <video autoplay muted loop> <source src="ghosts/specials/wraith6.mp4" type="video/mp4"> </video> @@.notmc-speech; Good girl, suck it, do you like the taste of your pussy? @@<br> @@.mc-speech; Yes...~ I love it...@@<br> @@.notmc-speech; Haha, you're such a slut. <br> Well, okay, we have to go, I think you can @@<<linkappend "@@.notmc-speechLink;handle the rest yourself.@@">> <video autoplay muted loop> <source src="ghosts/specials/wraithEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; They helped you a little to untie your hands and left you naked in the forest. <br>However, now you can go [[home.|Livingroom]] @@<br> <</linkappend>> <</nobr>>
<<nobr>> <<if $hours >= 8 && $hours < 13>> <video autoplay muted loop> <source src="gym/solo1.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<elseif $hours >= 13 && $hours < 18>> <video autoplay muted loop> <source src="gym/solo2.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<elseif $hours >= 18 && $hours < 23>> <video autoplay muted loop> <source src="gym/solo3.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if ndef $relationEmily>> You see the girl who works out here almost every evening.<br> @@.mc-speech; Maybe I should [[talk to her?|text1]]. I’d like to chat with someone, and she might have something interesting to share.@@<br> <<else>> You see @@.mc-speech;Emily@@. @@.mc-speech;[[Go talk to her|text1]]@@ after the workout.<br><br> <</if>> <</if>> <</nobr>>
<<nobr>> <<include "add15lust">> <<if $hours >= 8 && $hours < 13>> <video autoplay muted loop> <source src="gym/trainer1.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if $trainer1SexCD eq 1>> @@.mc-thoughts; Enough for today.@@<br> <<elseif $trainer1TipReceived eq 1 and ( ($rememberBottomStockings eq "stockings2" or $rememberBottomStockings eq "stockings3") and ($rememberTopUnder eq "bra2" or $rememberTopUnder eq "bra3") and ($rememberBottomUnder eq "panties2" or $rememberBottomUnder eq "panties3"))>> @@.mc-speech;[[Go to him in sexy lingerie|gymTrainerEvent1Start]]@@ <</if>> <<elseif $hours >= 13 && $hours < 18>> <video autoplay muted loop> <source src="gym/trainer2.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if $mc.fit gte 50>> @@.mc-thoughts; While you're squatting with him, you feel his cock pressing directly@@ <<linkappend "@@.mc-thoughtsLink; into your butt.@@">><br> @@.mc-speech; It seems like I can feel that you enjoy working out with me.@@<br> @@.notmc-speech; Oh, sorry, we can stop if you want...@@<br> <<if $trainer2SexCD eq 1>> @@.mc-speech; Yes, I'm [[not in the mood.|GymInside]]@@<br>@@.mc-thoughts; Enough for today.@@<br><<else>> @@.mc-speech; No, let me [[help you.|gymTrainerEvent2Start]]@@ or @@.mc-speech; Yes, I'm [[not in the mood.|GymInside]]@@<br> <</if>><</linkappend>> <</if>> <<elseif $hours >= 18 && $hours < 23>> <video autoplay muted loop> <source src="gym/trainer3.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if ndef $relationEmily>> You see the girl who works out here almost every evening.<br> @@.mc-speech; Maybe I should [[talk to her?|text1]]. I’d like to chat with someone, and she might have something interesting to share.@@<br> <<else>> You see @@.mc-speech;Emily@@. @@.mc-speech;[[Go talk to her|text1]]@@ after the workout.<br> <</if>> <</if>> <br> <</nobr>>
<<set $stockingsState1 to "not bought">> <<set $stockingsState2 to "not bought">> <<set $stockingsState3 to "not bought">> <<set $footState1 to "not bought">> <<set $footState2 to "not bought">> <<set $footState3 to "not bought">> <<set $update2707 to 1>>
<<nobr>> <img src="gym/EmilyTalks.jpg" width="100%"><br> <<if ndef $relationEmily>> @@.mc-speech; Hi, you look really fit. You must work out a lot. Oh, I forgot to introduce myself: I'm $mc.name.@@<br> @@.notmc-speech; Hey $mc.name. I'm Emily. Yes, you're right@@<br> @@.mc-thoughts; You start chatting about various topics.@@<br> <br> <<set $relationEmily to 1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now! <<elseif $relationEmily lte 4>> <<set _check to random(1,3)>> <<if _check eq 1>>@@.mc-speech; Do you have any tips for staying motivated?<br>@@ @@.notmc-speech; I find setting small goals really helps.<br>@@<</if>> <<if _check eq 2>>@@.notmc-speech; You can work out on your own, but training with a coach will be more beneficial, although it does cost money.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@ <</if>> <<if _check eq 3>> @@.notmc-speech; There are group classes here, held daily from 12 PM to 14 PM. They are free and very effective.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@<</if>> <<if $relationEmily lt 10>> <<set $relationEmily +=1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now!<br><</if>> <<elseif $relationEmily gte 5>> <<set _check to random(1,3)>> <<if _check eq 1>>@@.mc-speech; Why do you work out in the evening?<br>@@ @@.notmc-speech; I used to work out at any time of the day, but now I prefer training with a female coach.<br>@@<</if>> <<if _check eq 2>>@@.notmc-speech; Have you seen the trainer who works here in the morning? Well... I heard that he goes crazy for girls in pretty lingerie, so I took advantage of that. Now I’m training with him for free.<br>@@ @@.mc-speech; I think I understand what you mean. Maybe I'll take advantage of that too.<br>@@ <<set $trainer1TipReceived to 1>> <</if>> <<if _check eq 3>> @@.notmc-speech; Do you know the trainer who works here during the day? He likes girls who are in good shape.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@<</if>> <<if $relationEmily lt 10>> <<set $relationEmily +=1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now!<br><</if>> <</if>> <br> <br> @@.backbtn;[[Leave|GymInside]] @@ <<set $relationEmilyCD to 1>> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer1CoachingCost to 1>> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer1event1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><img src="gym/trainer1event1.jpg" width="100%"><</if>> @@.mc-speech; Do you like how I look?@@<br> @@.notmc-speech; I... you... @@<br> <<linkreplace "@@.mc-speechLink; Start sucking his dick@@">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer1event1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/trainer1event1.2.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; AGH~gulp~galp~@@<br> @@.notmc-speech; Yessss, just like that...Now i'm gonna [[fuck you|gymTrainerEvent1Start1]]@@<br> <</linkreplace>> <br> <</nobr>>
<<nobr>> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer1event1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/trainer1event1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Ohhhh god, yes~ fuck me harder~yesss@@<br> @@.notmc-speech; I'll fuck all your@@ <<linkappend "@@.notmc-speechLink; holes@@">><br> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer1event1.5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/trainer1event1.6.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Do you like the way I bounce my ass on your dick?@@<br> @@.notmc-speech; Oh, that's so fucking awesome. I'm about to [[ cum|gymTrainerEvent1Start2]]@@<br> <</linkappend>> <br> <<set $trainer1CoachingCost to 1>> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer1SexCD to 1>> <video autoplay muted loop> <source src="gym/trainer1event1end.mp4" type="video/mp4"> </video> <<if ndef $isDiscountTrainer1>> @@.notmc-speech; Oh, it's been a while since I've had this... You know what, you can come train with me for free. And... don't forget to bring your sexy underwear, we can do this again.@@ <<set $isDiscountTrainer1 to 1>><br> <<else>> @@.notmc-speech; You are as gorgeous as always. But I have to work.@@<br> <</if>> @@.mc-speech; Oh, sure, I'll come later.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <</nobr>>
<<nobr>> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer2event2.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/trainer2event2.2.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Yes~ suck it, you are such a slut @@<br> @@.mc-speech; Gulp~guulp~AGH~@@<br> @@.notmc-speech; Now I'm going to fuck you@@ <<linkappend "@@.notmc-speechLink;in the ass@@">> <<include "add30lust">> <<set _check to random(1,3)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/trainer2event2.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/trainer2event2.4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay muted loop> <source src="gym/trainer2event2.5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~ i'm cumming, open your fucking [[mouth|gymTrainerEvent2Start2]]@@<br> <</linkappend>> <br> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer2SexCD to 1>> <video autoplay muted loop> <source src="gym/trainer2event2end.mp4" type="video/mp4"> </video> @@.notmc-speech; Phew~ thanks for the "help". I guess we can do that again sometimes.@@ <br> @@.mc-speech; Oh, sure, I'll come later.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay muted loop> <source src="gym/grouptraining1.1.mp4" type="video/mp4"> </video> @@.mc-speech; Oh ~fuck~ this is so good~@@<br> @@.notmc-speech; Relax baby, we're just getting started. We have some @@ <<linkappend "@@.notmc-speechLink;toys for you@@">> <br> <<set _check to random(1,3)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/grouptraining1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/grouptraining1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay muted loop> <source src="gym/grouptraining1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; It's amazing~ Keep going, please~@@<br> @@.mc-thoughts; The group sports session turned into an [[orgy|gymGroupEvent1Start2]]@@<br> <</linkappend>> <br> <</nobr>>
<<nobr>> <<include "add15lust">> <<include "add60">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="gym/grouptraining1.5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="gym/grouptraining1.6.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; First someone fucked you, then you started fucking someone else with a toy.<br> Eventually everyone @@<<linkappend "@@.mc-thoughtsLink; gathered around you again.@@">> <br> <video autoplay muted loop> <source src="gym/grouptraining1end.mp4" type="video/mp4"> </video> @@.notmc-speech; Yes~Finger your juicy pussy.@@ <br> @@.mc-speech; Fuck~ i'm about to~@@<br> @@.mc-thoughts; You’re squirting, almost losing consciousness from the overwhelming pleasure.@@<br> @@.mc-speech; Oh, thank you girls, I will try to come to you more often@@<br> <<nobr>> <<set $mc.lust to 0>> <<updatemeter 'mclust' `$mc.lust / 100`>><</nobr>> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <</linkappend>> <br> <</nobr>>
<<nobr>> <<if $saveMimic eq "1" and $ghostHuntingMode eq 2>> <<set _ghostTypes = ["Shade", "Spirit", "Poltergeist", "Phantom", "Goryo", "Demon", "Deogen", "Jinn", "Moroi", "Myling", "Oni", "The Twins", "Wraith"]>> <<set $currentIntervalMimic to ($minutes >= 0 && $minutes < 30) ? "0-29" : "30-59">> <<if $currentIntervalMimic != $lastChangeIntervalMimic>> <<set $ghost.name to _ghostTypes.random()>> <<set $lastChangeIntervalMimic to $currentIntervalMimic>> <</if>> <</if>> <</nobr>>
<<nobr>> <<include "add5">> <video autoplay muted loop> <source src="cursedItems/LFCI.mp4" type="video/mp4"> </video> <<if ($ghostRoomCI.name === "hallway" and (previous() === "OwaissaHallway" or previous() === "elmHallway")) or ($ghostRoomCI.name === "kitchen" and (previous() === "OwaissaKitchen" or previous() === "elmKitchen")) or ($ghostRoomCI.name === "bedroom" and (previous() === "OwaissaBedroom" or previous() === "elmBedroom")) or ($ghostRoomCI.name === "bathroom" and (previous() === "OwaissaBathroom" or previous() === "elmBathroom")) or ($ghostRoomCI.name === "livingroom" and previous() === "OwaissaLivingroom") or ($ghostRoomCI.name === "bedroomTwo" and (previous() === "elmBedroomTwo")) or ($ghostRoomCI.name === "bathroomTwo" and (previous() === "elmBathroomTwo")) or ($ghostRoomCI.name === "hallwayUpstairs" and (previous() === "elmHallwayUpstairs")) or ($ghostRoomCI.name === "basement" and (previous() === "elmBasement")) or ($ghostRoomCI.name === "nursery" and (previous() === "elmNursery")) >> @@.mc-thoughts; You carefully inspect the room, slowly running your hand along the shelves and furniture. Suddenly, you feel an unusual warmth emanating from one of the objects. As you get closer and touch it, the warmth intensifies, spreading throughout your body like an internal heat. Only when you bring the object closer to yourself do you realize that @@@@.mc-speech;<<linkappend "it is a ">><br> <<set _check to random(1,4)>> <<if _check eq 1>>@@.mc-speech; Dildo???@@<br><img src="cursedItems/dildo.png" width="30%"> <<set $isCIDildo to 1>><</if>> <<if _check eq 2>>@@.mc-speech; Buttplug???@@<br><img src="cursedItems/buttplug.png" width="30%"> <<set $isCIButtplug to 1>><</if>> <<if _check eq 3>>@@.mc-speech; Anal beads???@@<br><img src="cursedItems/beads.png" width="30%"> <<set $isCIBeads to 1>><</if>> <<if _check eq 4>>@@.mc-speech; Huge dildo???@@<br><img src="cursedItems/monsterdildo.png" width="30%"> <<set $isCIHDildo to 1>><</if>> <br> Well, the cursed and mysterious item turns out to be... this. I’m not surprised. Well, I’ll need to take it to the witch. <br> Damn, as soon as I picked up this item, I immediately felt more... aroused.<br> +30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br><<include "add30lust">> <<set $gotCursedItem to 1>> [[Continue investigating the house|previous()]] Or perhaps... <<linkreplace "Use it">> <<include "UseCursedItem">> <</linkreplace>><br> <</linkappend>>@@ <<else>> @@.mc-thoughts; You thoroughly search the room, checking every shelf and drawer. Each item seems quite ordinary. @@<br> @@.mc-speech; Despite all your efforts, you can’t find it. Maybe I should try searching in another room...@@<br> <br>@@.backbtn; [[Back|previous()]]@@ <</if>> <</nobr>>
<<nobr>> <<set _videoList to []>> <<if $isCIDildo eq 1>> <<if $tshirtState eq "worn">> <<set _videoList to ["curseditems/1.0.mp4", "curseditems/1.1.mp4", "curseditems/1.2.mp4", "curseditems/1.3.mp4"]>> <<else>> <<set _videoList to ["curseditems/1.0.mp4", "curseditems/1.1.mp4"]>> <</if>> <<elseif $isCIButtplug eq 1>> <<set _videoList to ["curseditems/2.0.mp4", "curseditems/2.1.mp4", "curseditems/2.2.mp4", "curseditems/2.3.mp4"]>> <<elseif $isCIBeads eq 1>> <<set _videoList to ["curseditems/3.0.mp4", "curseditems/3.1.mp4", "curseditems/3.2.mp4", "curseditems/3.3.mp4"]>> <<elseif $isCIHDildo eq 1>> <<set _videoList to ["curseditems/4.0.mp4", "curseditems/4.1.mp4", "curseditems/4.2.mp4"]>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideoCI to _videoList[_randomIndex]>> <<set $cursedItemVide to _selectedVideoCI>> <<if _selectedVideoCI>> <video autoplay muted loop> <source @src="$cursedItemVide" type="video/mp4"> </video> @@.mc-speech; Ah~ I can’t... and don’t want to... stop <br>@@ @@.mc-thoughts; You play with yourself until you cum @@<br>@@.mc-speech; Ohh, I feel wonderful.@@<br> <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> decreased!<br><<set $mc.lust to 0>><<updatemeter 'mclust' `$mc.lust / 100`>> <img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> +10!<br><<set $mc.sanity += 10>><<if $mc.sanity gte $mc.sanityMax>><<set $mc.sanity to $mc.sanityMax>><</if>><<updatemeter 'sanity' `$mc.sanity / $mc.sanityMax`>> <</if>> <style> video { height: 500px; } </style> <br> @@.backbtn; [[Back|previous()]]@@ <</nobr>>
<<nobr>> <<if $ghostHuntingMode eq 2 and $ghost.name neq "Goryo">> <<if $isOwaissa eq 1>> <<set _ghostRoom = ["hallway", "livingroom", "kitchen", "bathroom", "bedroom"]>><</if>> <<if $isElm eq 1>> <<set _ghostRoom = ["hallway", "kitchen", "bathroom", "bedroom", "basement", "bathroomTwo", "bedroomTwo", "nursery", "hallwayUpstairs"]>><</if>> <<if $isEnigma eq 1>> <<set _ghostRoom = ["hallway", "kitchen", "bathroom", "bedroom", "basement", "roomB", "roomC", "livingroom", "roomA"]>><</if>> <<set $currentIntervalRoom to ($minutes >= 0 && $minutes < 20) ? "0-19" : ($minutes >= 20 && $minutes < 40) ? "20-39" : "40-59">> <<if $currentIntervalRoom != $lastChangeIntervalRoom>> <<if $currentIntervalRoom eq "0-19">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "0-19">> <</if>> <<if $currentIntervalRoom eq "20-39">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "20-39">> <</if>> <<if $currentIntervalRoom eq "40-59">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "40-59">> <</if>> <</if>> <</if>> <</nobr>>
<<nobr>> <img src="img/library.jpg" width="100%"> <br> @@.location; Library@@<br> @@.mc-thoughts; This library boasts a diverse collection of books, including both modern publications and rare antique editions. Although most people prefer to search for information online, a few still visit, perhaps in search of more unusual and unique insights.@@<br> <br> <<if $hours lte 7 or $hours gte 22>> <<else>> @@.enterbtn;[[Enter the library|LibraryInside]]@@ <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <br> <<if previous(2) is "Library">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <img src="img/libraryInside.jpg" width="100%"> <br> <<if $mc.energy gte 1>> @@.usebtn; [[Search for information about ghosts in books|LibrarySearchResult][$mc.energy -= 1]] @@<img src="img/energy.png" style="position: relative; top: 0.375em; width:3%;"><<else>>@@.mc-thoughts; I'm too tired@@ <span><img src="img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> <br> <<if hasVisited("comics")>> @@.enterbtn; [[Read porn comics|comics]]@@<br> <</if>> <<if def $foundTips>> @@.enterbtn; [[Read "A Brief Guide to Ghost Hunting" |libraryTipsBook]]@@<br> <</if>> <<if def $foundBrook>> @@.enterbtn; [[Find Brook|libraryBrook]]@@<br> <</if>> <br> @@.backbtn; [[Leave|Library]]@@<br> <</nobr>>
<<nobr>> <<set _foundLibrary to []>> <<if ndef $foundTips>> <<set _foundLibrary.push("book")>><</if>> <<if ndef $foundComics>> <<set _foundLibrary.push("comics")>><</if>> <<if ndef $foundSpecialBook>> <<set _foundLibrary.push("specialBook")>><</if>> <<if ndef $foundGirl>> <<set _foundLibrary.push("girl")>><</if>> <<if ndef $foundGuy>><<set _foundLibrary.push("guy")>><</if>> <<if ndef $foundBrook>><<set _foundLibrary.push("brook")>><</if>> <<set _selectedResult to _foundLibrary[random(0, _foundLibrary.length - 1)]>> <<if _selectedResult is "book">> <<include "libraryTipsBook">> <<set $foundTips to 1>> <<elseif _selectedResult is "specialBook">> <<include "libraryGhostBook">> <<elseif _selectedResult is "comics">> <<set $foundComics to 1>> <img src="library/comicsFound.jpg" width="100%"><br> @@.mc-speech; What’s this? Erotic comics? It looks interesting… I wonder how it ended up here.@@<br> @@.enterbtn;[[Read comics|comics]]<br>@@ <br> <<elseif _selectedResult is "girl">> <<include "libraryGirl">> <<elseif _selectedResult is "guy">> <<include "libraryGuy">> <<elseif _selectedResult is "brook">> <<include "libraryBrook">> <<set $foundBrook to 1>> <</if>> <</nobr>>
<<nobr>> <img src="library/book.jpg"><br> @@.mc-thoughts;You pull out a book titled "A Brief Guide to Ghost Hunting".@@ <br> <<set $foundTips to 1>> <<set _check to random(1,3)>> <<if _check eq 1>> Favorite Room<br> Every ghost has a favorite room. Only in this room can you find evidence such as: Increased Temperature, Ghost Writing, Ectoplasm, and Spiritbox.<br> <</if>> <<if _check eq 2>> Temperature<br> A simple way to find the "favorite room" or evidence of "Increased Temperature" is to use a thermometer. If the temperature is between 13 and 18°C, it is a normal room with no ghost presence. If the temperature is between 16 and 21°C, it is a "favorite room" of the ghost, but without the evidence of "Increased Temperature." If the temperature ranges from 23 to 28°C, it is the "favorite room" with evidence of "Increased Temperature." However, if your sanity is below 70, you need to add an additional 10 degrees to the temperature ranges mentioned above.<br> <</if>> <<if _check eq 3>> Hunting<br> Every ghost has the ability to start a hunt. Depending on the type of ghost, the hunt may begin either if your sanity is below 50, or if your lust is above 50.<br> <</if>> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <</nobr>> <style> img { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> <<if $comics1 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="library/getting-in-shape-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="library/getting-in-shape-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics2 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="library/closed-investigation-journal-colorized-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="library/closed-investigation-journal-colorized-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics3 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="library/the-naughty-in-law-1-zero-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="library/the-naughty-in-law-1-zero-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics4 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="library/a-dumb-comic-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-031.jpg" alt="Image 31" style="width:100%"> </div> <div class="slide"> <img src="library/a-dumb-comic-032.jpg" alt="Image 32" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <</if>> <style> .slide { display: none; } .active { display: block; } .slide-container { position: relative; width: 100%; max-width: 600px; margin: auto; } .prev, .next { cursor: pointer; position: absolute; top: 50%; width: auto; padding: 16px; margin-top: -22px; color: white; font-weight: bold; font-size: 18px; border-radius: 0 3px 3px 0; user-select: none; background-color: rgba(0, 0, 0, 0.5); } .next { right: 0; border-radius: 3px 0 0 3px; } </style> <script> var slideIndex = 0; function showSlides() { const slides = document.getElementsByClassName("slide"); for (let i = 0; i < slides.length; i++) { slides[i].style.display = "none"; } slideIndex++; if (slideIndex > slides.length) {slideIndex = 1} slides[slideIndex-1].style.display = "block"; } function plusSlides(n) { const slides = document.getElementsByClassName("slide"); slideIndex += n; if (slideIndex > slides.length) {slideIndex = 1} if (slideIndex < 1) {slideIndex = slides.length} for (let i = 0; i < slides.length; i++) { slides[i].style.display = "none"; } slides[slideIndex-1].style.display = "block"; } showSlides(); </script> <br> <<include "add30lust">> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <br> @@.backbtn; [[Back|comics]] @@ <</nobr>>
<<nobr>> <div class="flexwrapper gap"> <div class="housecardComics"> <img src="library/getting-in-shape-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics1 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="library/closed-investigation-journal-colorized-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics2 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="library/the-naughty-in-law-1-zero-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics3 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="library/a-dumb-comic-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics4 to 1>><</link>>@@ </div> </div> <br> @@.backbtn;[[Leave|LibraryInside]] @@<br> <style> .housecardComics { width: 30%; text-align: center; z-index: 2; line-height: 1.3; } .gap { gap: 1%; } </style> <</nobr>>
<<nobr>> You wander from shelf to shelf, searching for something interesting. Suddenly, you notice a beautiful girl. <<set _checkComic to random(1,5)>> <<if _checkComic eq 1>><img src="library/woman1.jpg"><</if>> <<if _checkComic eq 2>><img src="library/woman2.jpg"><</if>> <<if _checkComic eq 3>><img src="library/woman3.jpg"><</if>> <<if _checkComic eq 4>><img src="library/woman4.jpg"><</if>> <<if _checkComic eq 5>><img src="library/woman5.jpg"><</if>><br> @@.mc-thoughts;All your attention is focused on her. @@<br> @@.mc-speech; You watch until she leaves.@@<br> <<include "add30lust">> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <</nobr>> <style> img { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> @@.mc-thoughts; You slowly walk past the shelves deeper into the library, carefully examining each one. Suddenly, your gaze stops on an ancient book that stands out from the rest.@@ <br> <img src="library/book1.jpg"><br> <<if ndef $ghostPhantomInfoCollected>> <<set $ghostPhantomInfoCollected to 1>> As you open it, you find a chapter dedicated to Phantoms.<br> The description reveals that Phantoms have a distinctive feature that makes them easily identifiable—they cannot turn off the lights. This means that in their presence, light sources always remain on. If you notice that the lights do not go out, it could be a sign that a Phantom is nearby.<br> <<elseif ndef $ghostShadeInfoCollected>> <<set $ghostShadeInfoCollected to 1>> As you open it, you find a chapter dedicated to Shades.<br> Shade — one of the oldest types of ghosts. The main feature of the Shade is that the lower your sanity, the less likely the Shade is to show interest in you.<br> <<elseif ndef $ghostGoryoInfoCollected>> <<set $ghostGoryoInfoCollected to 1>> Goryo is known for its attachment to a single room and cannot change it like other ghosts do. If you notice that the ghost's activity is focused exclusively in one area, you are likely dealing with a Goryo.<br> <<else>> You try to find something useful in this book, but you only come across information you already know.<br> <</if>> @@.mc-thoughts;After you finish reading, fatigue overcomes you. You decide to return to the reading area, where you can rest and collect your thoughts, leaving the bookshelves and their secrets behind.@@ <br> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <</nobr>> <style> img { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn">> <video autoplay muted loop> <source src="library/1.mp4" type="video/mp4"> </video> <<elseif $skirtState eq "worn">> <video autoplay muted loop> <source src="library/2.mp4" type="video/mp4"> </video> <</if>> You were examining the books in search of something useful when a guy approached from behind and started groping you.<br> @@.mc-speech; Oh~ Hey! What do you think you’re doing?!@@<br> @@.mc-thoughts; But he continues to touch you.@@<br> + 15 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lte 1>> @@.mc-speech; [[Stop it right now, or I’ll scream|LibraryInside]]@@ @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 2)@@<<else>> @@.mc-thoughts; Maybe I should [[stay silent|libraryGuy1]]. Perhaps he’ll leave me alone on his own...@@<</if>> <<include "add15lust">> <</nobr>>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn">> <video autoplay muted loop> <source src="library/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; He took off your clothes and started touching your butt.@@<br> <<if $mc.corruption lte 4>><<set $mc.corruption += 0.1>> + 0.1 <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<include "add30lust">> @@.mc-speech; We have to stop! Someone might see what we’re doing here. @@<br> @@.notmc-speech; Come on, suck me off real quick, no one will catch us. @@<br> <<if $mc.corruption lte 4>> @@.mc-speech; Ha~, [[no way.|LibraryInside]]@@ @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@<br> <<else>> @@.mc-speech; Well, okay, but keep an eye out to make sure <<linkappend "no one sees us.">> <video autoplay muted loop> <source src="library/1.2.mp4" type="video/mp4"> </video> @@.mc-speech; Slurp~Slurlp~ If someone sees us... Fuck! This thought makes my pussy even wetter, am I really such a slut?@@<br> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lte 6>><<set $mc.corruption += 0.2>> + 0.2 <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> <<include "add30lust">> @@.notmc-speech; Oh~ you're such a bad girl.<br> See, no one noticed us, let's have a quick fuck right here@@<br> @@.mc-speech; No! I have [[to go|LibraryInside]]@@<br> <</linkappend>>@@<br><</if>> <<elseif $skirtState eq "worn">> <video autoplay muted loop> <source src="library/2.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ you know how to please a woman. @@<br> @@.notmc-speech; What about you? I see that you like it, maybe you can help me now too.@@<br> <<if $mc.corruption lte 4>><<set $mc.corruption += 0.1>> + 0.1 <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<include "add30lust">> <<if $mc.corruption lte 4>> @@.mc-speech; Ha~, [[no way.|LibraryInside]]@@ @@.warningtext; (Req. <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@<br> <<else>> @@.mc-speech; Alright, you can consider yourself deserving of <<linkappend "this.">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay muted loop> <source src="library/2.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted loop> <source src="library/2.3.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Why am I doing this? Fuck, my pussy is so wet ❤️@@<br> + 30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lte 6>><<set $mc.corruption += 0.2>> + 0.2 <img src="img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> <<include "add30lust">> @@.notmc-speech; Oh~ You're really good at this...<br> How about a quickie? <br>@@ @@.mc-speech; No! I have [[to go|LibraryInside]]@@<br> <</linkappend>>@@ <</if>> <</if>> <</nobr>>
<<nobr>> <<set $brook to { name: "Brook", sanity:100, sanityMax:100, corruption:0, expForNextLvl: 20, lust:0, lvl: 1, exp: 0, plan2TimeReq: 30, plan3TimeReq: 15, plan4TimeReq: 10, decreaseSanity: 10, chanceOfSuccessCI: 20, chanceOfSuccessEMF: 15, chanceOfSuccessECTO: 15, chanceOfSuccessGWB: 15, chanceOfSuccessSB: 15, chanceOfSuccessTEMP: 15, chanceOfSuccessUVL: 15, chanceOfSuccessGR: 30, chanceOfSuccessAnyEvidence: 25, }>> <<set $addedBrook to 1>> <</nobr>>
<<nobr>> <<if def $chosenPlan and $ghostHuntingMode eq 2>> <div class="containerMini"> <img src="brook/brook.png"> <div class="scaleMini"> <img src="img/sanity.png" style="position: relative; top: 0.375em; width:13%;">Brook's Sanity: <<showmeter 'companionsanity' `$companion.sanity / $companion.sanityMax`>> </div> </div> <</if>> <style> .containerMini { display: flex; align-items: center; } .containerMini img { width: 30%; margin-right: 5%; } </style> <</nobr>>
<<nobr>> <<if ndef $chanceToAttack>> <<set $chanceToAttack to 25>><</if>> <div class="flexwrapperCompanionMain"> <div id="companionImageMain"> <<do>> <<if $chanceToAttack eq 25>> <img src="brook/brook1.png" width=100% > <<elseif $chanceToAttack eq 40>> <img src="brook/brook2.png" width=100% > <<elseif $chanceToAttack eq 55>> <img src="brook/brook3.png" width=100% > <<elseif $chanceToAttack eq 70>> <img src="brook/brook4.png" width=100% > <<elseif $chanceToAttack eq 90>> <img src="brook/brook5.png" width=100% > <</if>><br> <</do>> </div> <div> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$brook.name :</span> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> @@.mc-thoughts; I could ask her to take off some of her clothes. Maybe that way I could distract the ghost by drawing its attention to her. Plus, it would make it easier for her to move and stay less distracted...@@<br> @@.mc-speech; <br> <<link "You'll be more comfortable in your regular clothes.">><<set $chanceToAttack to 25>><<redo "companionAnswers">><<redo>><</link>><br> <div class="brookLvlCheck1"> <<link "You can take off your top, it'll make it easier for you to move.">><<set $chanceToAttack to 40>><<redo>><</link>><<if $brook.lvl lt 1>>@@.warningtext; (Req. lvl 1+)@@<</if>><br> </div> <div class="brookLvlCheck2"> <<link "Stay in just your underwear, it might help us get through this.">><<set $chanceToAttack to 55>><<redo>><</link>><<if $brook.lvl lt 2>>@@.warningtext; (Req. lvl 2+)@@<</if>><br> </div> <div class="brookLvlCheck3"> <<link "Just keep your panties on, it’ll be easier for both of us.">><<set $chanceToAttack to 70>><<redo>><</link>><<if $brook.lvl lt 3>>@@.warningtext; (Req. lvl 3+)@@<</if>><br> </div> <div class="brookLvlCheck4"> <<link "Take everything off, I think it’ll distract the ghost and give us an advantage.">><<set $chanceToAttack to 90>><<redo>><</link>><<if $brook.lvl lt 4>>@@.warningtext; (Req. lvl 4+)@@<</if>><br> </div> @@ <br> <<do tag "companionAnswers">> @@.notmc-speech; <<if $chanceToAttack eq 25>> Let’s just focus on the task <<elseif $chanceToAttack eq 40>> It’ll be easier to move if I take off my top? How exactly? Well, alright, if you say so...<<elseif $chanceToAttack eq 55>> I actually feel better wearing just my underwear. <<elseif $chanceToAttack eq 70>> I feel like I’m making things easier for the ghost, but I don't really mind... <<elseif $chanceToAttack eq 90>> Fine, he's going to get to my pussy anyway. <</if>> @@<</do>><br> @@.warningtext; Chance of ghost encounter: <<do>>$chanceToAttack %<</do>>@@<br> <br> </div> </div> @@.notmc-speech; Oh~, I'm feeling a bit nervous. What's our plan?@@<br> <br> @@.usebtn;<<link "Let's stick together for now">> <<set $chosenPlan to "Plan1">> <<set $showComp to 1>> <<replace "#compResponse">> @@.notmc-speech;Good, I'll stay close to you.@@<</replace>> <</link>>@@<br> <span id="checkQuestForCursedItem">@@.usebtn;<<link "I need you to find the cursed item @@.warningtext; ($companion.chanceOfSuccessCI %, $companion.plan2TimeReq min)@@" >> <<if $gotCursedItem eq 0>> <<set $chosenPlan to "Plan2">> <<set $chanceToSuccess to $companion.chanceOfSuccessCI>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan2TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Alright, I'll look for the cursed item.@@<</replace>> <<else>> <<replace "#compResponse">> @@.notmc-speech; We already have a cursed item.@@<</replace>> <</if>> <</link>>@@</span> <<if ndef $gotCursedItem>>@@.warningtext; Req. quest from the witch@@<</if>><br> @@.usebtn;<<link "I want you to look for any ghost evidence @@.warningtext; ($brook.chanceOfSuccessAnyEvidence %, $companion.plan3TimeReq min@@)">> <<set $chosenPlan to "Plan3">> <<set $chanceToSuccess to $companion.chanceOfSuccessAnyEvidence>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan3TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Sure, I'll search for any ghost evidence.@@<</replace>> <</link>>@@<br> @@.usebtn;<<link "It would be nice if you found the ghost's favorite room @@.warningtext; ($brook.chanceOfSuccessGR %, $companion.plan4TimeReq min@@)">> <<set $chosenPlan to "Plan4">> <<set $chanceToSuccess to $companion.chanceOfSuccessGR>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan4TimeReq>> <<replace "#compResponse">> @@.notmc-speech; Got it, I'll try to find the ghost's favorite room.@@<</replace>> <</link>>@@<br> <span id="compResponse"></span> <br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <<if ndef $gotCursedItem>> <<addclass "#checkQuestForCursedItem" "disabled-link">> <</if>> <<if $brook.lvl lt 1>> <<addclass ".brookLvlCheck1" "disabled-link">> <<addclass ".brookLvlCheck2" "disabled-link">> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 2>> <<addclass ".brookLvlCheck2" "disabled-link">> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 3>> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 4>> <<addclass ".brookLvlCheck4" "disabled-link">> <</if>> <</done>> <</nobr>> <style> .flexwrapperCompanionMain { display: flex; align-content: stretch; height: 100%; row-gap: 10px; justify-content: space-between; align-items: center; } #companionImageMain { flex: 1; min-width: 40%; } </style>
<<nobr>> <<if ndef $isCompRoomChosen or $isCompRoomChosen eq 0>> <<set $isCompRoomChosen to 1>> <<if $isOwaissa eq 1>> <<set $OwaissaPassages to ["OwaissaHallway", "OwaissaLivingroom", "OwaissaKitchen", "OwaissaBathroom", "OwaissaBedroom"]>> <<if passage() is "eventMC" or passage() is "ghostHuntEvent">> <<set $currentPassage to previous()>> <<else>> <<set $currentPassage to passage()>><</if>> <<set $filteredPassagesOwaissa to $OwaissaPassages.filter(passage => passage !== $currentPassage)>> <<set $randomPassageOwaissa to $filteredPassagesOwaissa[Math.floor(Math.random() * $filteredPassagesOwaissa.length)]>> <</if>><</if>> <</nobr>>
<<if $ghostHuntingMode eq 2>> <<if $chosenPlanActivated eq 1 and (($hours * 60 + $minutes) gte $chosenPlanActivatedTime) and $showComp neq 2 and $showComp neq 3>> <<set _checkChance to random(1,100)>> <<if _checkChance gte $chanceToAttack>> <<set $showComp to 3>> <<else>> <<set $showComp to 2>> <<include "CompRandomRoom">> <</if>> <</if>> <</if>> <<if passage() eq $randomPassageOwaissa>> <<goto "compEvent">> <</if>>
<<nobr>> @@.mc-thoughts; Time is passing, but my friend still hasn’t returned. You listen carefully, but all you can hear is your own breathing. She should have been back by now.@@<br> @@.mc-speech; What if the ghost attacked her? Maybe she needs my help.<br> I need to find her, and the sooner, the better. Maybe I can make it in time and nothing will happen to her... @@<br> <br> [[Continue|previous()]]<br> <</nobr>>
<<nobr>> <<set _videoList to []>> <<if $companion.sanity gte 75>> <<set _videoList to [ {type: "image", src: "brook/1.0.jpg"}, {type: "image", src: "brook/1.1.jpg"}, {type: "video", src: "brook/1.2.mp4"}, {type: "video", src: "brook/1.3.mp4"}, {type: "video", src: "brook/1.4.mp4"}, {type: "video", src: "brook/1.5.mp4"}]>> <<elseif $companion.sanity gte 50 and $companion.sanity lte 74>> <<set _videoList to [ {type: "video", src: "brook/2.0.mp4"}, {type: "video", src: "brook/2.1.mp4"}, {type: "video", src: "brook/2.2.mp4"}, {type: "video", src: "brook/2.3.mp4"}, {type: "image", src: "brook/2.4.jpg"}]>> <<elseif $companion.sanity gte 25 and $companion.sanity lte 49>> <<set _videoList to [ {type: "video", src: "brook/3.0.mp4"}, {type: "video", src: "brook/3.1.mp4"}, {type: "video", src: "brook/3.2.mp4"}, {type: "video", src: "brook/3.3.mp4"}]>> <<elseif $companion.sanity gte 0 and $companion.sanity lte 24>> <<set _videoList to [ {type: "video", src: "brook/4.0.mp4"}, {type: "video", src: "brook/4.1.mp4"}, {type: "video", src: "brook/4.2.mp4"}, {type: "video", src: "brook/4.3.mp4"}]>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEventCompanion to _selectedVideo.src>> <<if _selectedVideo.type == "video">> <video autoplay muted loop> <source @src="$videoEventCompanion" type="video/mp4"> </video> <<else>> <img @src="$videoEventCompanion" alt="Image" width="100%"><br> <</if>> <<if $companion.sanity gte 75>> @@.mc-thoughts; As you entered the room, you immediately saw her. She was naked and visibly shaken.@@<br> @@.mc-speech; Oh God, what happened to you?@@<br> @@.notmc-speech; I don't want to talk about it... Just help me@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<set $companion.sanity -= $companion.decreaseSanity>> Brook's sanity: - $companion.decreaseSanity<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> <<linkappend "@@.mc-speechLink; Will you be able to continue?@@">><br> <<if $brook.lvl gte 2 or $companion.sanity gte 75>> @@.notmc-speech; I think I can continue. @@ <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, I found something...@@ <<include "CompResult">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.notmc-speech; Thank you... I think I'm ready. [[Let's continue.|previous()]]@@<br> <<else>> @@.notmc-speech; You know... I'm not sure I can keep going. I need to rest for a bit...@@<br> <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, i found something...@@ <<include "CompResult">> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.mc-speech; Alright, then I'll [[continue|previous()][$showComp to 0; $isCompChosen to 0]] on my own...@@ @@.warningtext; Req. higher lvl@@<br> <</if>><</linkappend>> <<elseif $companion.sanity gte 50 and $companion.sanity lte 74>> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name , are you alright? I saw the ghost trying to...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<set $companion.sanity -= $companion.decreaseSanity>> Brook's sanity: - $companion.decreaseSanity<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <<linkappend "@@.mc-speechLink; Will you be able to continue?@@">><br> <<if $brook.lvl gte 3 or $companion.sanity gte 50>> @@.notmc-speech; I think I can continue. @@ <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, I found something...@@ <<include "CompResult">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.notmc-speech; Thank you... I think I'm ready. [[Let's continue.|previous()]]@@<br> <<else>> @@.notmc-speech; You know... I'm not sure I can keep going. I need to rest for a bit...@@<br> <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, i found something...@@ <<include "CompResult">> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.mc-speech; Alright, then I'll [[continue|previous()][$showComp to 0; $isCompChosen to 0]] on my own...@@ @@.warningtext; Req. higher lvl@@<br> <</if>><</linkappend>> <<elseif $companion.sanity gte 25 and $companion.sanity lte 49>> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name, are you alright? I saw what the ghost was doing to you...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<set $companion.sanity -= $companion.decreaseSanity>> Brook's sanity: - $companion.decreaseSanity<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <<linkappend "@@.mc-speechLink; Will you be able to continue?@@">><br> <<if $brook.lvl gte 4 or $companion.sanity gte 25>> @@.notmc-speech; I think I can continue. @@ <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, I found something...@@ <<include "CompResult">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.notmc-speech; Thank you... I think I'm ready. [[Let's continue.|previous()]]@@<br> <<else>> @@.notmc-speech; You know... I'm not sure I can keep going. I need to rest for a bit...@@<br> <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, i found something...@@ <<include "CompResult">> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.mc-speech; Alright, then I'll [[continue|previous()][$showComp to 0; $isCompChosen to 0]] on my own...@@ @@.warningtext; Req. higher lvl@@<br> <</if>><</linkappend>> <<elseif $companion.sanity gte 1 and $companion.sanity lte 24>> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name, are you alright? I saw what the ghost was doing to you...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<set $companion.sanity -= $companion.decreaseSanity>> Brook's sanity: - $companion.decreaseSanity<img src="img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <<linkappend "@@.mc-speechLink; Will you be able to continue?@@">><br> <<if $companion.sanity gte 1>> @@.notmc-speech; I think I can continue. @@ <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, I found something...@@ <<include "CompResult">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.notmc-speech; Thank you... I think I'm ready. [[Let's continue.|previous()]]@@<br> <<else>> @@.notmc-speech; You know... I'm not sure I can keep going. I need to rest for a bit...@@<br> <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, i found something...@@ <<include "CompResult">> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <</if>> @@.mc-speech; Alright, then I'll [[continue|previous()][$showComp to 0; $isCompChosen to 0]] on my own...@@ <br> <</if>><</linkappend>> <</if>> <</nobr>>
<<nobr>> <<set _checkChance to random(1,100)>> <<if _checkChance gte $chanceToSuccess>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're alright@@<br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +2 <<set $brook.exp += 2>> <</if>> <</if>> <br> @@.mc-speech; Let's [[keep going.|previous()]]@@<br> <<else>> @@.notmc-speech; Hey! I have great news, I found...@@<br> <<include "CompResult">> <br> @@.mc-speech; Yeah, great job. Let's [[keep going.|previous()]]@@<br> <</if>> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $chosenPlan eq "Plan2">> @@.notmc-speech; I'm sure@@ <<linkappend "@@.notmc-speechLink; it's a cursed item...@@">> <br> <<set _check to random(1,4)>> <<if _check eq 1>>@@.mc-speech; Dildo???@@<br><img src="cursedItems/dildo.png" width="30%"> <<set $isCIDildo to 1>><</if>> <<if _check eq 2>>@@.mc-speech; Buttplug???@@<br><img src="cursedItems/buttplug.png" width="30%"> <<set $isCIButtplug to 1>><</if>> <<if _check eq 3>>@@.mc-speech; Anal beads???@@<br><img src="cursedItems/beads.png" width="30%"> <<set $isCIBeads to 1>><</if>> <<if _check eq 4>>@@.mc-speech; Huge dildo???@@<br><img src="cursedItems/monsterdildo.png" width="30%"> <<set $isCIHDildo to 1>><</if>> <br> <</linkappend>> <br>@@.mc-speech; Well, we’ll have to take this to the witch.@@<br> @@.mc-thoughts; She definitely took longer than expected finding that item... I think I know what kept her for so long...<br> As soon as I thought about it, I started to feel more... aroused<br>@@ +30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br><<include "add30lust">> <br> @@.mc-action; $companion.name found the cursed item!@@<br> <<set $gotCursedItem to 1>> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +10 <<set $brook.exp += 10>> <</if>> <</if>> <<elseif $chosenPlan eq "Plan3">> <<set _randomEvidence to $ghost.evidence[random(0, $ghost.evidence.length - 1)]>> <<if _randomEvidence eq "emf">> @@.notmc-speech; evidence - EMF 5 @@ <img src="img/emf.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence! @@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <<elseif _randomEvidence eq "gwb">> @@.notmc-speech; evidence - Ghost Writing Book @@ <img src="img/gwb.png" style="position: relative; top: 0.375em; width:5%;"><br> @@.notmc-speech; Do you want to see this?@@<br> <<set _check to random(1, 18)>> <<if _check eq 1>><img src="gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="gwb/18.jpg" class="evidenceImgs"><</if>> <br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <<elseif _randomEvidence eq "temperature">> @@.notmc-speech; evidence - High Temperature @@ <img src="img/thermometr.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <<elseif _randomEvidence eq "spiritbox">> @@.notmc-speech; evidence - Spirit Box @@ <img src="img/spiritbox.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <<elseif _randomEvidence eq "uvl">> @@.notmc-speech; evidence - UVL @@ <img src="img/uvl.png" style="position: relative; top: 0.375em; width:3%;"><br> @@.notmc-speech; Do you want to see this?@@<br> <<if $chanceToAttack lte 40>> <img src="brook/brookUVL1.png" width="30%"> <<else>> <img src="brook/brookUVL2.png" width="30%"> <</if>> <br><br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <<elseif _randomEvidence eq "glass">> @@.notmc-speech; evidence - Ectoglass@@ <img src="img/glass.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <</if>> <<elseif $chosenPlan eq "Plan4">> @@.notmc-speech; the ghost's favorite room — it's $ghostRoom.name.@@<br> <br> @@.mc-action; $companion.name found the ghost's favorite room!@@<br> <br> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: +5 <<set $brook.exp += 5>> <</if>> <</if>> <</if>> <br> <</nobr>>
<<nobr>> <img src="brook/brookLibrary.jpg" width="30%"> <br> <<if ndef $meetBrook>> <<set $meetBrook to 1>> @@.mc-thoughts; You are absorbed in searching for a book in the library when you suddenly notice a girl approaching you.@@<br> @@.notmc-speech; It's so hard to find the right book, isn't it?@@<br> @@.mc-speech; Yeah, especially when you're looking for books about ghosts@@<br> @@.notmc-speech; Oh, you're into that? I wouldn't have guessed... I've always dreamed of ghost hunting. I forgot to introduce myself, my name is Brook.<br> By the way, I found some information about a rare ghost here in the library. @@<br> @@.mc-speech; Nice to meet you, I'm $mc.name. <br>Brook, that's exactly what I'm looking for. Can you share it with me?@@<br> @@.notmc-speech; Well... how about a deal? I'll give you the information, and in return, we go ghost hunting together?@@<br> @@.mc-speech; Sure, of course. Actually, I could use a helper@@<br> @@.notmc-speech; Yay! Thank you so much! I usually spend entire days here in the library, so when you're ready to go ghost hunting, just find me here.@@<br> @@.mc-speech; Alright. See you then!@@<br> <br> @@.mc-thoughts; She handed you some papers and left. It turns out she found information about the ghost Mimic.@@<br> <br> @@.mc-action; The information about the Mimic ghost has been added to your Ghostopedia.@@<br> <br> <<set $ghostMimicInfoCollected to 1>> @@.mc-thoughts; So now, I can go ghost hunting with my new friend, Brook. I just need to head to the library and find her.@@<br> <br> @@.mc-action; You can now ask Brook to join you on a ghost hunt!@@<br> <<else>> @@.mc-thoughts; After a few minutes of searching, you found Brook@@<br> @@.mc-speech;<<linkreplace "Ask Brook to join you for ghost hunting tonight.">> @@.mc-speech; There you are. I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house, okay?@@<br> @@.mc-speech; Yeah, let's do that.@@ <<set $companion to clone($brook)>><<set $isCompChosen to 1>> <<set $chosenPlan to 0>> <</linkreplace>>@@<br> <</if>> <br> @@.backbtn; [[Leave|LibraryInside]] @@<br> <</nobr>>
<<nobr>> @@.notmc-speech; $mc.name, wait, I can't take it anymore... This place is driving me crazy, I don't feel like myself."@@<br> @@.mc-thoughts; She nervously looks around, as if afraid the ghost might return at any moment.@@<br> @@.notmc-speech; I'm sorry, but I can't stay with you. I have to get out of here, or I'll break...@@<br> @@.mc-speech; Yes, of course, I understand.@@<br> <br> @@.mc-thoughts; $companion.name leaves the house.@@ <<if $companion.sanity lte 0>><<else>>@@.warningtext; Req. higher level of $companion.name .@@<</if>><br> @@.mc-speech; Well, I'm alone now...@@<br> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 0>> <<set $isCompRoomChosen to 0>> <<set $isCompChosen to 0>> @@.backbtn; [[Continue|previous()]]@@<br> <</nobr>>
<<nobr>> <div class="flexwrapper addGap5"> <div class="housecard"> <<if def $meetBrook>> @@.notmc-speech; $brook.name @@<br> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> <img src="brook/brook.png" class="contactsImages"><br> @@.mc-speech; Chance to find: @@<br> Cursed object — $brook.chanceOfSuccessCI<br> Ghost's favorite room — $brook.chanceOfSuccessGR<br> Any evidence — $brook.chanceOfSuccessAnyEvidence<br> <<else>> @@.mc-thoughts; Need to search in the library@@<br> <img src="img/questionMark.png" class="contactsImages"> <</if>> </div> </div> <br> @@.backbtn; [[Back|Use PC]]@@<br> <style> .contactsImages { border: 4px solid #fff; border-radius: 8px; margin: 5px; max-width: 100%; } .addGap5 { gap: 5%; } </style> <</nobr>>
<<nobr>> <img src="witch/witchMain.png" width="100%"> <br> <<if hasVisited("WitchBedroom")>> @@.mc-thoughts;You entered the witch's house using the key. The house is quiet. The door to her bedroom is slightly open, as if she was expecting you. A faint sound of breathing comes from behind the door.@@ <<else>> @@.mc-thoughts; You enter the witch's house, trying to move as quietly as possible. The room is shrouded in twilight, the air heavy, as if soaked in ancient mysteries. Occult objects are scattered everywhere — strange dolls, darkened books with mysterious symbols, candles flickering with a dim light. You feel the gaze of invisible eyes watching your every step.<br> Your attention is drawn to a slightly open door at the back of the room. It looks like a bedroom. A faint sound of breathing comes from behind the door. She's probably asleep.@@ <</if>> <br> <<if $witchNightCD eq 1>> @@.mc-speech; Enough for today.@@ <<else>> @@.enterbtn; [[Bedroom|WitchBedroom]]@@ <</if>> <br> <br> @@.backbtn; [[Leave|Witch]]@@<br> <</nobr>>
<<nobr>> <img src="witch/sleeping.jpg" width="65%"><br> @@.mc-thoughts; The witch is lying on the bed. Her breathing is deep and calm. The blanket doesn't fully cover her body, revealing her round, juicy ass. <br>Your thoughts take over: you imagine kissing her, gently running your tongue over her wet pussy, biting her perfect ass.@@<br> <<include "add30lust">> +30 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <<linkreplace "@@.mc-speechLink; Lick her@@">> <<include "add30">> <<set $witchNightCD to 1>> <<if $hours lte 5>> <video autoplay muted loop> <source src="witch/lickSleeping2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You can no longer restrain yourself. <br>You pressed your face to her juicy peach and begin to gently lick her pussy and ass.@@<br> @@.notmc-speech; Ah~$mc.name, don't stop... @@<br> @@.mc-thoughts; Her pussy becomes wet, and sighs are heavy. After playing with her sweet butt, you prepare to leave. <br> Before you go, you hear her say in a quiet, satisfied voice: @@<br> @@.notmc-speech; Thank you, $mc.name.@@<br> <<else>> <video autoplay muted loop> <source src="witch/lickSleeping1.mp4" type="video/mp4"> </video> @@.mc-thoughts; You can no longer restrain yourself. <br>You pressed your face to her juicy peach and begin to gently lick her pussy and ass. Her pussy becomes wet, and sighs are heavy. After playing with her sweet butt, you prepare to leave. <br> Before you go, you hear her say in a quiet, satisfied voice: @@<br> @@.notmc-speech; Thank you, $mc.name.@@<br> <</if>> <<include "add60lust">> +60 <img src="img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <</linkreplace>> <br> <br> @@.backbtn; [[Leave|Witch]]@@<br> <</nobr>>