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,,,,,,,,,,,,,,,,,<<ds>> Disclaimer: This game contains violence, drugs, sex, and degradation. This means that you are aware and accept everything previously said. If you decide to continue and play, we hope you have a good experience.<</ds>>
<<md>>
Hello, thanks for playing this game. If you like the game you can support me in this link: <a href="https://www.patreon.com/user?u=41087777&fan_landing=true" target="_blank">Patreon</a>
[[PLAY|intro]]
<div align="center"> <img src="img/trash/giphy.gif" width="500"/></div>
<div align="center"> <img src="img/trash/giphy1.gif" width="500"/> </div>
[[PLAY|intro]]
[[Skip intro|Skip]]
<</md>>
<<cacheaudio "menusong" "music/menusong.mp3">>\
<<set $gameDate to new Date("2019-07-14T00:10Z");>>
<<set window.GameDays to [
"Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"
];>>
<<set $TimePassedMint = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $BetAmount = 0>>
<<include "Characters">>
//Jugador//
<<set $Money to 100>>
<<set $MaxEnergy to 100>>
<<set $MinEnergy to 0>>
<<set $Energy to $MaxEnergy>>
//NPC variables//
<<set $stupidandrea = 0>>
<<set $Andrea1 to 0>>
<<set $Andrea.Love to 0>>
<<set $Lily.Love = 0>>
<<set $Nancy.Love = 0>>
<<set $Recipeslist to false>>
<<set $Sara.Love = 0>>
<<set $Richard.Friendship = 0>>
<<set $John.Friendship = 0>>
<<set $Tiger.Friendship = 0>>
<<set $Golpe = 0>>
<<set $lilydate1 = 0>>
<<set $lilydate2 = 0>>
<<set $lilydate3 = 0>>
<<set $Richard1 = 0>>
<<set $SF = 0>>
<<set $SH = 0>>
//Diary//
<<set $Andreacoce = 0>>
<<set $Richardalcohol = 0>>
//Casino//
<<set $Tercio = 0>>
<<set $Half = 0>>
<<set $Dog = 0>>
<<set $Color = 0>>
<<set $BetAmount = 0>>
<<set $UserBet = 0>>
//Variables varias//
<<set $Richardof = 0>>
<<set $lilyandreasex = 0>>
<<set $sophiasarasex = 0>>
<<set $firsttrio = 0>>
<<set $secondtrio = 0>>
<<set $labyrinthquest = 0>>
<<set $poolfail = 0>>
<<set $andreasex = 0>>
<<set $Sophiagarage = 0>>
<<set $basement = 0>>
<<set $talcumquest = 0>>
<<set $johntalk = 0>>
<<set $sophiamushroom = 0>>
<<set $clareweed = 0>>
<<set $dildo1 = 0>>
<<set $Andreacocaine = 0>>
<<set $Andrea1 = 0>>
<<set $Lilydrink = 0>>
<<set $Emptybottle = 0>>
<<set $Spermbottle = 0>>
<<set $Weed = 0>>
<<set $Cocaine = 0>>
<<set $torch = 0>>
<<set $torchquest = 0>>
<<set $Alcoholcage = 0>>
<<set $Perfume = 0>>
<<set $Predialeg = 0>>
<<set $Coocking = 0>>
<<set $HerbalistFirstMeet = 0>>
<<set $salad1 = 0>>
<<set $salad = 0>>
<<set $weedplant = 0>>
<<set $jessmeet = 0>>
<<set $vodka = 0>>
<<set $cocktail = 0>>
<<set $tequila = 0>>
<<set $tonic = 0>>
<<set $whisky = 0>>
<<set $dildo = 0>>
<<set $orangejuice = 0>>
<<set $feministwoman = 0>>
<<set $laxative = 0>>
<<set $Andreasex = 0>>
<<set $Andreapregnant = 0>>
<<set $Sarasex = 0>>
<<set $Sophiasex = 0>>
<<set $Lilysex = 0>>
<<set $Nancysex = 0>>
<<set $Sarasex = 0>>
<<set $sophiasex = 0>>
<<set $sarameet = 0>>
<<set $talcumpowder = 0>>
<<set $feminist = 0>>
<<set $flowers = 0>>
<<set $chocolates = 0>>
<<set $Nancymeet = 0>>
<<set $Nancypregnant = 0>>
<<set $man1 = 0>>
<<set $johnfree = 0>>
<<set $saraq1 = 0>>
<<set $Sarabusy = 0>>
<<set $Johncar = 0>>
<<set $note1 = 0>>
<<set $pc = 0>>
<<set $whellq = 0>>
<<set $gasfab = 0>>
<<set $sarapanties = 0>>
<<set $door1 = 0>>
<<set $voyage = 0>>
<<set $Nancytrip = 0>>
<<set $filoandrea = 0>>
//Keys//
<<set $BasementKey = 0>>
<<set $Officekey = 0>>
<<set $Dungeonkey = 0>>
<<set $Mazekey = 0>>
<<set $Greenkey = 0>>
<<set $Bukakekey = 0>>
<<set $rubypendantkey = 0>>
<<set $Blackdiamond = 0>>
<<set $Bdiam = 0>>
<<set $Reddiamond = 0>>
<<set $Rdiam = 0>>
//Drinks//
<<set $sunrise = 0>>
<<set $sunriserecipe to false>>
<<set $highballrecipe to true>>
<<set $highball = 0>>
<<set $moscowmule = 0>>
<<set $sprite = 0>>
<<set $ice = 0>>
<span style="color:#2f93fa"> <<dateTime>> </span>
<span style="color:#57ce35">Energy: $Energy <img src="img/trash/energy.png" width="20" align="center"/></span>
<span style="color:#57ce35">Cash: $Money<img src="img/trash/cash001.png" width="55" align="center"/></span>\
<<set $Lily = {
Name: "Lily Stone",
Work: "Maid",
style: "background-color: rgba(92, 0, 61, 0.85);",
img: "img/lily/lily-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Sara = {
Name: "Sara Fort",
style: "background-color: rgba(31, 80, 61, 0.85);",
img: "img/sara/sara-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Nancy = {
Name: "Nancy Butcher",
style: "background-color: rgba(92, 0, 52, 0.85);",
img: "img/nancy/nancy-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Stacy = {
Name: "Stacy Connor",
style: "background-color: rgba (, , , 1);",
img: "img/tina/tina-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<if $jessmeet gte 2>>
<<set $Jessica = {
Name: "Jessica Song",
style: "background-color: rgba(0, 92, 38, 0.85);",
img: "img/jessica/jess-avatar.png",
LoveLvl: 0,
Love: 0
};>>
<<else>>
<<set $Jessica = {
Name: "???",
style: "background-color: rgba(0, 92, 38, 0.85);",
img: "img/jessica/jess-avatar.png",
LoveLvl: 0,
Love: 0
};>> <</if>>
<<set $Andrea = {
Name: "Andrea Parker",
style: "background-color: rgba(87, 74, 5, 0.85);",
img: "img/andrea/andrea-avatar.jpg",
Work:"Actrees",
LoveLvl: 0,
Love: 0
};>>
<<set $Richard = {
Name: "Richard Fort",
style: "background-color: rgba(0, 92, 70, 0.85);",
img: "img/richard/richard-avatar.jpg",
Friendship: 0,
FriendshipLvl: 0
};>>
<<set $John = {
Name: "John Gatsby",
style: "background-color: rgba(17, 0, 92, 0.85);",
img: "img/john/john-avatar.jpg",
Friendship: 0,
FriendshipLvl: 0
};>>
<<set $Sophia = {
Name: "Sophia Dubanowski",
style: "background-color: rgba(60, 0, 92, 0.85);",
img: "img/sophia/sophia-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $PjName = {
Name: "$PjName.Name",
style: "background-color: rgba(92, 0, 0, 0.85);",
img: "img/player/player-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Bartender = {
Name: "Bartender",
style: "background-color: rgba(92, 46, 0, 0.85);",
img: "img/trash/bartender.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Elsa = {
Name: "Elsa Freewoman",
style: "background-color: rgba(0, 50, 92, 0.85);",
img: "img/elsa/elsa-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Jennifer = {
Name: "Jennifer",
style: "background-color: rgba(92, 0, 50, 0.85);",
img: "img/jennifer/jennifer-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Strangewoman = {
Name: "Strange woman",
style: "background-color: rgba(92, 69, 0, 0.85);",
img: "img/strangewoman/strange-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Bob = {
Name: "Bob",
style: "background-color: rgba(0, 92, 0, 0.85);",
img: "img/bob/bob-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Tiger = {
Name: "Tiger",
style: "background-color: rgba(77, 91, 41, 0.85);",
img: "img/tiger/tiger-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Jew = {
Name: "Jeweler Murphy",
style: "background-color: rgba(168, 185, 100, 0.85);",
img: "img/jew/jew-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Jossef = {
Name: "Jossef",
style: "background-color: rgba(21, 9, 9, 0.85);",
img: "img/jossef/jossef-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Receptionist = {
Name: "Receptionist",
style: "background-color: rgba(0, 92, 38, 0.85);",
img: "img/trash/receptionist.jpg",
LoveLvl: 0,
Love: 0
};>>-The living room-
<<if isDateBetween($gameDate, '08:30', '11:00')>>\
[[Talk with Lily|Lily morning]]
<</if>>\
<<if isDateBetween($gameDate, '08:00', '00:30')>>\
<<if $Richardof gte 1>>\
[[Talk with Andrea|Andrea]]
<<else>>\
[[Talk with Richard|Richard]] <</if>>
<<if $Andrea.Love gte 50>>\
[[Talk with Andrea|Andrea]]
<<elseif $Andrea.Love lte 5 && $Andrea1 gte 1>>\
[[Talk with Andrea|andreahate]]
<<else>>\
[[Talk with Andrea|andrea]] <</if>> <</if>>
<hr>
<<talk "Basement" 1 $basement "The Door is closed">><<goto "Basement1">><</talk>>
[[Stairs]]
<<if isDateBetween($gameDate, '8:00', '00:30')>>\
[[Guest room|Guestroom]]\
<<else>>\
[[Guest room|Guestdoor]] <</if>>
[[Garden]]
[[Kitchen]]
[[Bathroom|Bathroom1]]
[[Exit|Entrance]]
<<addmins 5>>\<<md>> Your friend Richard goes looking for you and grabs you by the shoulder before you leave. <</md>>
<<say $Richard>> Hey buddy where are you going at least since you've come from so far away, have a drink with me. <</say>>
<<linkappend "Drink">>
<<md>> Richard takes the opportunity to bust your ass while you're still high, the drug won't let you move but you can feel all the pain of his cock in your ass. <</md>>
[[END|Richardcock]] <</linkappend>>
<<addmins 10>>\<<md>> You arrive after a long taxi ride here, at the mansion of your friend Richard. You haven't seen each other for a long time, and all you know about him is when he made you a phone call to invite you to his house. He told you he'd become a millionaire working in the porn industry as an actor and producer of movies and video games... You think it might be interesting meet some famous people and maybe a lot of women...
Or you could leave.<</md>>
[[Knock on the door|Lily1]]
-Garden-
<<if isDateBetween($gameDate, '21:30', '23:00')>>
<<md>> A big pretty garden here. You can see a couple having fun.<</md>>
<div align="center"> <img src="img/trash/gardenlovers.gif" width="600"/> </div>
<</if>>\
<<md>> A big pretty garden here. <</md>>
<<talk "Maze" 1 $Mazekey "<<say $Lily>> Hey, you're nobody to go there come back here!<</say>>">><<goto "Maze">><</talk>>
[[Greenhouse|Herbalist]]
[[Return to Living room|Livingroom]]
<<addmins 5>>\-Kitchen-
<<if isDateBetween($gameDate, '00:30', '07:30')>>\
<<md>> The kitchen is empty <</md>>
<<else>>\
<<if isDateBetween($gameDate, '18:30', '19:30')>>\
<<md>> The mansion's kitchen or at least one of them, the chef is coocking something. <</md>>
[[Talk with Lily|Lily evening]]
<<else>>\
<<md>> The mansion's kitchen or at least one of them, the chef is cooocking something. <</md>>
<</if>>\
<<if $Nancymeet is 0>>\
[[Talk with the woman|Nancy]]
<<else>>\
[[Talk with Nancy|Nancy]] <</if>>
<<if $torchquest is 1>>\
[[Ask Nancy about pure alcohol|nancyquest]] <</if>> <</if>>
[[Exit kitchen|Livingroom]]
<<addmins 10>>\-Bathroom-
<<if isDateBetween($gameDate, '08:00', '08:32') && $Energy gte 10>>\
<<md>> You see Lily in the bath. <</md>>
[[Spy Lily|spylily]]
<<else>>\
<<switch_shell "The bathroom is empty?">>\
<<case 81>>\
<<md>> The bath is empty right now. <</md>>\
<<if $Emptybottle gte 1 && $Energy gte 10>>\
[[Take advantage that you are alone to fill the empty bottle|Mast1]]\
<</if>>\
<<case 19>>\
<<md>> You have a nice view. <</md>>
<div align="center"> <img src="img/trash/shower1.gif" width="550"/> </div> <<set $Energy -= 5>>\
<<say $PjName>> I better come back later. <</say>>
<</switch_shell>>\
<</if>>\
<<addmins 5>>\
[[Exit|Livingroom]]
-Red room-
<<if $door1 = 0>>
<<md>> It's a big room with a door to the bottom that looks closed. <</md>>
[[Check out room|redlook]] <</if>>
<<if $door1 gte 1>>\
[[Enter drawgate|redrooms]]
<</if>>\
<<talk "Door" 1 $SH "Imposible to open">><<goto "SecrethallwayA">><</talk>>
[[Exit|Stairs]]
<<addmins 5>>\orgia de negros
<<talk "SecrethallwayB" 1 $DG "John:hey you don't know you enough to let you into my secret room.">><<goto "SecrethallwayB">><</talk>>
[[Exit|Basement]]-Entrance of the mansion-
<<if isDateBetween($gameDate, '16:30', '18:00')>>\
<<md>> The entrance to the mansion. The maid is cleaning the entry door. <</md>>
<<else>>\
<<md>> The entrance to the mansion. <</md>>
<</if>>\
<<if isDateBetween($gameDate, '16:30', '18:00')>>\
[[Talk with Lily|Lily Afternoon]]
<</if>>
[[Enter the mansion|Livingroom]]
[[Garage]]
[[Go to the street|Street]]
<<addmins 10>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Hello, I'm $PjName.Name.<</say>> <<set $Nancymeet = 1>>
<<say $Nancy>> Hi, $PjName.Name, I'm the chef Nancy, what do you want?<</say>>
<div align="center"><img src="img/nancy/nancy1.jpg" width="500"/></div>
<<say $PjName>> Hi, Nancy. It's a pleasure to find you here.<</say>>
<<say $Nancy>> Well, now I'm pretty bored, nobody wants to bring me ingredients to make cocktails.<</say>>
<<linkappend "Ask for cocktails">> <<set $Recipeslist to true>>
<<say $PjName>> What do you need for make a cocktail? <</say>>
<<say $Nancy>> You could go to the store or a pub and buy two ice, a vodka and a tonic to make a Highball. When you had done it surely there will be someone interested in giving you a tip for the cocktail. <</say>>
<<say $PjName>> Okay, I'll bring it to you. <</say>>
<<say $Nancy>> Here is a recipe for the cocktails that we can make in case you don't remember. <</say>>
<<say $PjName>> Thank you Nancy. You are very gentle. <</say>>
<<set $nancyquest1 = 1>>\
<<md>> You receive a cocktail list. <</md>>
<</linkappend>>\
<<default>>\
<<md>> The chef seems unemployed. <</md>>
<div align="center"><img src="img/nancy/nancy2.jpg" width="500"/></div>
<<if $Recipeslist is false>>\
<<linkappend "Ask for cocktail">>
<<say $PjName>> Hi Nancy. Can you make me a cockatil?<</say>>
<<say $Nancy>> Yes,if you have the ingredients. <</say>>
<<set $Recipeslist to true>>\
<<say $PjName>> Thank you. <</say>>
[[Suggest a cocktail|Cooking]]
<</linkappend>>\
<</if>>\
<<if $Recipeslist is true>>\
<<say $Nancy>> What do you want to do cocktails? <</say>>
[[Suggest a cocktail|Cooking]]
<</if>> <</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|nancyflower]]
<</if>>\
<<if $torchquest is 1>>
[[Nancy seems worried|nancyquest]] <</if>>
<<if $Nancy.Love gte 90>>\
<<talk "Dirty things" 10 $Energy "You don't have energy">>
<<goto "Nancysex1">> <</talk>>
<</if>>
<<if $Nancy.Love gte 100>>\
<<say $Nancy>> Do you want to accompany me to my room? <</say>>\
<<talk "Follow Nancy" 10 $Energy "You don't have energy">>
<<goto "Nancycreampie">> <</talk>>
<</if>>\
[[Back|Kitchen]]-Main Street-
<<md>> The street of this small town is quite pretty, but it also seems empty.<</md>>
<<if $Predialeg is 1>>\
<<md>> There is a woman in the street with a package, she looks like a drug addict, you should ask her about cocaine. <</md>>
[[Talk with her|druggedwoman]]
<</if>>\
<<if isDateBetween($gameDate, '19:00', '19:20')>>\
<<md>> A woman crosses the street <</md>>
<div align="center"><img src="img/trash/nice.jpg" width="500"/></div>
<</if>>\
[[Go to the mansion|Entrance]]
[[Go to the park|Park]]
<<if isDateBetween($gameDate, '18:00', '03:30')>>\
[[Go to the pub|Pub]]\
<<else>>\
<<talk "Pub" 1 $Casino "It's too early to be open.">><<goto "Pub">> <</talk>> <</if>>
[[Keep walking street|Street1]]
[[Town center|Towncenter]]
<<addmins 10>>\<<md>> Now, you are in the airport and you feel like you should try to use this great opportunity to clear your mind and start becoming successful in life.<</md>>
<<link [[Take a plane|intro9]]>> text-align: center <</link>>
<<addmins 15>>-Pub-
<<if $Richardquest is 0>>
<<md>> This is the pub where Richard sent me for the alcochol.<</md>>
[[Talk with bartender|Richardquest]]
<</if>>
<<if $Weed gte 1 && $Richardquest is 2 && $Money gte 300>>
<<md>> I got the weed.<</md>>
[[Deliver the weed|Richardquest]]
<</if>>
<<mdleft>>\
<<talk "Buy one vodka" 10 $Money "You don't have cash.">>
<<goto "buyvodka">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35"> +1u.</span>
<<talk "Buy one tequila" 10 $Money "You don't have cash.">> <<goto "buytequila">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35"> +1u.</span>
<<talk "Buy ice" 10 $Money "You don't have cash.">> <<goto "buyice2">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35">+2u.</span>
<<talk "Buy one tonic" 10 $Money "You don't have cash.">>
<<goto "buytonic">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35">+1u.</span>
<<talk "Buy a whisky" 15 $Money "You don't have cash.">>
<<goto "buywhisky">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35">+1u.</span>
<<talk "Buy a sprite" 15 $Money "You don't have cash.">>
<<goto "buysprite">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35">+1u.</span>
<</mdleft>>
[[Exit pub|Street]]-Park-
<<md>> In this park people curiously throw and leave things forgotten over there. <</md>>
<<if $Energy gte 5>>\
<<switch_shell "Try to find something">>\
<<case 49>> <<addmins 5>> <<set $Energy -= 5>>\
<<md>> You didn't find anything useful<</md>>\
[[Finsh searching|Park]]
<<case 11>> <<addmins 5>> <<set $Energy -= 5>>\
<<set $Emptybottle += 1>>\
<<md>> You found an empty bottle. <</md>>
<div align="center"><img src="img/trash/emptybottle.png" width="500"/></div>
[[Finsh searching|Park]]
<<case 18>> <<addmins 5>> <<set $Energy -= 5>>\
<<md>> You found a couple having fun. <</md>>
<div align="center"><img src="img/trash/park1.gif" width="550"/></div>
[[Finsh searching|Park]]
<<case 12>> <<addmins 5>> <<set $Energy -= 5>>\
<<md>> Nice views. <</md>>
<div align="center"><img src="img/trash/park2.jpg" width="700"/></div>
[[Finsh searching|Park]]
<<case 20>> <<addmins 5>>\
<<set $Money += 100>> <<set $Energy -= 5>>\
<<md>> You found <span style="color:#57ce35">100$</span>. <</md>>\
[[Finish searching|Park]]
<</switch_shell>>\
<<else>>
<<talk "Try to find something useful" 5 $Energy "You don't have energy.">><<goto "Park">> <</talk>>
<</if>>\
<<if $feministwoman is 1>>\
<<md>> You can see Elsa, it seems that she has not seen you yet.<</md>>
[[Talk with Elsa|Feministalk3]]
<</if>>
<<if isDateBetween($gameDate, '21:00', '00:30')>>
[[Talk with Bob|Bobtalk1]]
<</if>>\
[[Spending time in the park|park2]]
[[Go to the street|Street]]
<<addmins 5>>\-Mall-
<<md>> The mall has several closed and open stores. <</md>>
<<if $Jew1 is 1>>
[[Jewelry|Jewelry]] <</if>>
[[Store|Store]]
[[Exit mall|Towncenter]]
<<addmins 15>>\-Pool-
<<md>> There are many people in the pool. <</md>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<if $laxative gte 1 && $highball gte 1>>
[[Give a laxative|laxative]]
<</if>>
[[Go inside|Livingroom]]
[[Go to the garden|Garden]]
[[Go to the entrance|Entrance]]
<<addmins 5>>\<<if $basement is 0>> <<set $talcumquest = 2>> <<set $basement = 1>> <</if>> <<set $highball += 1>>\
<<if $johntalk is 0>>\
<<say $PjName>> What the hell? There is a man here. <</say>>
[[Talk with John|John]]
<</if>>\
<<if $johntalk is 1>>
[[Talk with john|john1]]
<</if>>\
<<if $johntalk gte 3>>
[[Talk with john|john3]]
<</if>>\
[[Go up stairs|Livingroom]]<<addmins 5>>\<<md>> Now you are in a labyrinth with walls of bushes.<</md>>
[[Continue through the labyrinth|Maze2]]
[[Exit the labyrinth|Garden]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<say $Richard>> I am a lover of cocktails and we need drinks, they're running out, I'm sorry to tell you like this. We need at least a cage of alcohol, you can keep the money left over. <</say>> <<set $Richardquest = 0>>
<<md>>You get <span style="color:#57ce35">+ 200$</span>.<</md>>
<<set $Money to $Money +200>>\
<<say $PjName>> Ok Richard I try to search something to drink. <</say>>
<<say $Richard>> Go to the village bar and buy the alcohol there, tell him that you are on my side and he will attend you. <</say>>
<<default>>\
<<say $Richard>> We need drinks, go to pub and bring me the drinks.<</say>>
<<say $PjName>> Alright. I'll bring it to you right away. <</say>>
<<if $Alcoholcage is 1>>\
[[Deliver alcohol|richardq]]
<</if>>\
<<if $Richardquest is 1>>\
[[Ask for weed|Richardweed]]
<</if>> <</switch>>\
[[Back|Livingroom]]
<<addmins 5>>\<<md>> Andrea seems more comfortable with your presence. <</md>>
<div align="center"><img src="img/andrea/andrea2.jpg" width="500"/>
<<if $Andrea.Love is 150 && $Money gte 10000>>
<<say $Andrea>> You look like an alpha macho. <</say>>
<<say $PjName>> Thanks Andrea, you are kind in your own way. <</say>>
<<else>>\
<<say $Andrea>> Want something $PjName.Name? <</say>> <</if>>
<<if $chocolates gte 1>>\
[[Give chocolates|andreachocolate]]
<</if>>\
<<if $flowers gte 1>>\
[[Give flowers|andreaflowers]]
<</if>>\
<<if $highball gte 1>>\
[[Give a highball|andreahighball]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|andreasunrise]]
<</if>>\
<<if $Andrea.Love gte 30 && $filoandrea is 0>>\
[[Talk about philosophy|filoandrea]]
<</if>>\
<<if $weed gte 1>>\
[[Offer weed|andreaweed]]
<</if>>\
<<if $Andreacocaine is 1>>\
[[Deliver the drug|andreaq1]]
<</if>>\
<<if $sarameet gte 1 && $Officekey is 0>>\
[[Ask about Richard|Andreakey]]
<</if>>\
[[Back|Livingroom]]
<<addmins 5>><<switch visited()>>\
<<case 1>> <<set $johntalk = 1>>\
<<say $John>> Hello there. Who are you? Did Richard send you? <</say>>
<<say $PjName>> No no, Richard didn't send me, it was Sara. Sara send me. <</say>>
<<say $John>> Ohh sweet Sara, and his perfects tits, I no longer remember the shape of her breasts. That damn bastard Richard is fucking her. My wife! Ahhh ... I'm exhausted I need something to eat or drink. <</say>>
<<say $PjName>> Who are you? and why are you trapped here? <</say>>
<<say $John>> I'm John Gatsby, the real owner of the mansion, Richard has impersonated my identity and locked me in the basement, I managed to release my bonds, but I haven't been able to get out of here. <</say>>
<<say $PjName>> Are you the real owner? I understand nothing. <</say>>
<<say $John>> Please give me something to drink, and I'll tell you everything. <</say>>
<<say $PjName>> Is it worth some alcohol? <</say>>
<<say $John>> Anything you have. <</say>>
<<default>>
<<say $John>> I am exhausted... <</say>>
<<if $highball gte 1 && $johntalk is 1>>\
[[Give highball|johnhighball]]
<</if>>\
<<if $sunrise gte 1 || $johntalk is 1>>\
[[Give tequila sunrise|johnsunrise]]
<</if>> <</switch>>\
[[Back|Basement]]
<<addmins 5>>\-First floor-
<<switch visited()>>
<<case 1>>
<<md>> There are three rooms and a balcony, the rooms are all closed. In a room's door is written "Sara", in another can be read "Office" and in the other says "Bukake room".<</md>>
<<default>>\
<<md>> The first floor <</md>>
<</switch>>\
<<if $Richardof is 2>>
<<say $Richard>> Are you always hanging around? <</say>>
[[Talk Richard|richard]] <</if>>
<<if isDateBetween($gameDate, '11:01', '14:00')>>\
[[Talk with Lily|Lily Morning2]]
<</if>>\
<<talk "Richard's office" 1 $Officekey "The Door is closed">><<goto "Office">><</talk>>
<<talk "Bukake room" 1 $Bukakekey "The Door is closed">><<goto "Bukakeroom">><</talk>>.
<<if $Sarabusy is 0>>\
[[Knock to Sara's room|Saradoor]]
<<else>>\
[[Enter Sara's room|Sara2]] <</if>>
[[Enter the bathroom|Bathroom]]
[[Go to balcony|Balcony]]
[[Stairs|Stairs]]
<<addmins 10>>\<<if $Richard.Friendship gte 30>>
<<set $SF = 1>>
<</if>>
-First floor bathroom-
<<if isDateBetween($gameDate, '08:00', '08:29')>>
<<md>> You see Sara taking a shower. <</md>>
<div align="center"> <img src="img/sara/saragif2.gif" width="600"/> </div>
<<if $Sara.Love lte 99>>
[[Spy Sara|Spysarawrong]]
<<else>>\
<<talk "Spy Sara" 10 $Energy "You don't have energy">> <<goto "Spysara">>
<</talk>>
<</if>>
<<else>>\
<<md>> The bath is empty.<</md>>
<<if $talcumquest is 0>>
<<md>> You found a talcum powder. <</md>>
[[Take the talcum powder|Talcumquest]]
<</if>>
<<if $Emptybottle gte 1>>
[[Take advantage that you are alone to fill the empty bottle|Mast2]]
<</if>>
<</if>>
[[Exit|Firstfloor]]
<<addmins 5>>\-first floor-
<<if isDateBetween($gameDate, '00:35', '7:00')>>\
<<md>> The door is close. You hear little moans and orgasms. <</md>>
<<else>>
<<switch visited()>>\
<<case 1>>\
<<md>> You knock on the door. You hear a voice behind the door <</md>>
<div align="center"><img src="img/trash/saradoor.jpg" width="500"/></div>
<<say $Sara>> Who knocks on the door, is that you Richard? <</say>>
<<say $PjName>> Hello, I'm not Richard, I'm $PjName.Name, so long that we have no contact Sara, I come to say hello and to see how you are.<</say>>
<<say $Sara>> Oh, it's you, $PjName.Name! I'm going to open up so you can come in and we can talk better.<</say>>
<<md>> Sara open the door and you can enter in her room. <</md>>
[[Enter|Sara]]
<<default>>
<<if $Richardof is 1 && $Officekey is 1>>\
<md>> You knock on the door. You hear a voice behind the door <</md>>
<<say $Sara>> Please leave me alone for a while, I have to reflect. <</say>>
<<say $PjName>> Richard seems to be in his office all the time. <</say>> <</if>>
<<say $Sara>>At night he will be here with me. Try then. <</say>>
<div align="center"><img src="img/trash/saradoor.jpg" width="500"/></div>
<<if $sarameet is 1>>
<<md>> You knock on the door. You hear a voice behind the door <</md>>
<<say $Sara>> Please leave me alone for a while, I have to reflect. <</say>>
<<say $PjName>> Ok sara I'll be back later. <</say>>
<<say $Sara>> Thank you, sweetie. <</say>>
<</if>>
<<if $sarameet gte 2>>
<<md>> You knock on the door. You hear a voice behind the door <</md>>
<div align="center"><img src="img/trash/saradoor.jpg" width="500"/></div>
<<say $PjName>> Hi, Sara Its me, $PjName.Name. <</say>>
<<say $Sara>> $PjName.Name! Please come in so we can talk. <</say>>
<<md>> Sara open the door and you can enter in her room. <</md>>
[[Enter|Sara]]
<</if>>
<</switch>> <</if>>\
[[Back|Firstfloor]]
<<addmins 5>>\
-Balcony-
<<md>> You have a perfect view of the crowded pool and garden. <</md>>
[[Return to corridor|Firstfloor]]
<<addmins 5>>\[elves orgi]
[[Back|Eastwing]] -Beach promenade-
<<md>> The beach promenade is beautiful with good views of the beach.<</md>>
<<if isDateBetween($gameDate, '07:30', '19:30')>>\
[[Beach]]\
<<else>>
[[Beach|Beachnight]] <</if>>
<<if isDateBetween($gameDate, '18:00', '03:30')>>\
[[Casino]] <<else>>\
<<talk "Casino" 1 $Casino "The casino is closed right now.">><<goto "Casino">><</talk>> <</if>>\
[[Town center|Towncenter]]
[[Street|Street1]]
<<addmins 5>>\<<switch visited()>>
<<case 1>>
<<md>> You see two women running inside the labyrinth.<</md>>
<div align="center"><img src="img/trash/maze2.gif" width="650"/></div>
<</switch>>
[[Continue|Maze3]]
[[Back|Maze]]
<<addmins 5>>\<<if $feministwoman is 0>>
<<md>> You see a shadow crossing the corner of the maze. <</md>>
[[Follow the shadow|Gclear1]]
<<else>>
<<md>> You can see a small clearing in the maze. <</md>>
[[Go to the clearing|Gclear1]]
<</if>>\
[[Continue|Maze4]]
[[Back|Maze2]]
[[Continue|Maze5]]
[[Back|Maze3]]
<<addmins 5>>\<<if $feminist is 0>>
<<md>> Following the shadow you saw now, you can see that it is a completely naked woman with braces on her teeth. <</md>>
[[Talk with the woman|Feministalk]]
<</if>>
<<if $feminist gte 1 && $Energy gte 5>>
<<switch_shell "Try to find something usefull">>
<<case 60>> <<addmins 5>> <<set $Energy -= 5>>
<<md>>You didn't find anything useful<</md>>
[[Finsh searching|Gclear1]]
<<case 11>> <<addmins 5>> <<set $Energy -= 5>>
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span>. <</md>>
[[Finsh searching|Gclear1]]
<<case 18> <<addmins 5>> <<set $Energy -= 5>>
<<md>> You see a couple in the clearing having a good time. <</md>>
<div align="center"><img src="img/trash/maze1.jpg" width="400"/></div>
[[Finsh searching|Gclear1]]
<<case 12>>\ <<addmins 5>> <<set $Energy -= 5>>
<<md>> You can see how two naked women appear running crazy.<</md>>
<div align="center"><img src="img/trash/maze2.jpg" width="400"/></div>
[[Finsh searching|Gclear1]]
<<case 9>> <<addmins 5>> <<set $Energy -= 5>>
<<set $Money += 100>>
<<md>> You found <span style="color:#57ce35">100$</span>. <</md>>
[[Continue searching|Gclear1]]
<</switch_shell>>
<</if>>\
[[Back to the maze|Maze3]]
[[Continue through the maze|Maze4]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<md>> A couple having a good time in the labyrinth. <</md>>
<div align="center"> <img src="img/trash/maze1.gif" width="600"/> </div>
<</switch>>
[[Continue|Maze6]]
[[Back|Maze4]]
<<addmins 5>>\
<<md>> You can see a small clearing in the maze. <</md>>
[[Clearing|Gclear2]]
[[Continue|Maze7]]
[[Back|Maze5]]
<<md>> This small square is quite hidden and there are several strange bushes.. <</md>>
<<if $clareweed is 0 && $strangemushrooms is 0>>
<<linkappend "Look at something strange">>
<<say $PjName>> It seems that someone has planted some weed here near mmm... however he never came for it, it seems that it is very overgrown. <</say>>
<<say $PjName>> There is also a strange kind of mushroom, maybe you should take some and ask if they are edible. <</say>>
<<say $PjName>> Ohh, It's weed <</say>>
<<link "Recolect weed">>
<<set $weed += 2>> <<set $weedseeds += 4>>\
<<md>> You get <span style="color:#57ce35">weed</span>.<</md>>
<<set $weedseeds += 1>> <<set $weeddiscover to 1>> <<goto "Gclear2">> <<set $clareweed to 2>>
<</link>>
<</if>>\
<<if $strangemushrooms gte 1 && $Energy gte 10 && $TimePassed gte 1440>><<set $Energy -= 10>>
<<link "Recolect Strange mushrooms">> <<set $strangemushrooms += 2>>
<<goto "Gclear2">> <<set $Energy -= 10>>
<</if>>\
[[Return to maze|Maze7]]
<<addmins 5>>\<<md>> There is an old man here. <</md>>
<<if $torch is 0 && $johntalk is 1>>
[[Talk with the old man|man]] <</if>>
[[Continue|Maze8]]
[[Back|Maze6]]
<<addmins 5>>\-Main stairs-
<<if $torchquest is 1>>\
<<md>> Suddenly you hear something crunchy crashing and you realize that there is some kind of mechanism that has made the door in front of you this now open. <</md>>
[[Enter in room|Redroom]]
<</if>>\
<<if $torchquest is 2>>\
[[Enter in room|Redroom]]
<</if>>\
<<talk "First floor" 1 $SF "<<say $Richard>> Hey $PjName.Name. You can't go up, come back!<</say>>">><<goto "Firstfloor">><</talk>>
[[Return to living room|Livingroom]]
<<addmins 5>>\<<md>> A long corridor with nothing that's interesting <</md>>
[[Eastwing]]
[[Back|Livingroom]]<<talk "Greenroom" true $Greenkey "The Door is closed">><<goto "Greenroom">><</talk>>
<<talk "Ancientdungeon" true $Dungeonkey "The Door is closed">><<goto "Ancientdungeon">><</talk>>
<<if $Andrea.Love gte 150 && $Andrea1 is 2>>
[[Talk with Andrea|Andrea2]]
<</if>>
[[Exit to garden|Garden]]
[[Return to corridor|Eastcorridor]]
[[Go to the second corridor|Northcorridor]]<<switch visited()>>
<<case 1>>
<<say $PjName>> At last, the end of the labyrinth.<</say>>
<<default>>
<<md>> The end of the labyrinth. <</md>>
<</switch>>
<<if $magicbeans gte 1>>
[[Clear in the maze|Clearbeans]]<</if>>
[[Exit labirynth|Garden]]
[[Back|Maze7]] [[Approach to first gloryhole|Gloryhole]]
[[Approach to second gloryhole|Gloryhole]]
[[Approach to third gloryhole|Gloryhole]]
[[Approach to fourth gloryhole|Gloryhole]]
[[Return|Eastwing]]
[[Go to the ballroom|Ballroom]]
[[medical zone|Medicalzone]]
[[Thirt corridor|Westcorridor]]
[[Yellow room|Yellowroom]]
[[Purple room|Purpleroom]]Double-click this passage to edit it.[[Return to ballroom|Ballroom]]
[[Go to westwing|Westwing]]
[[Go to living room|Livingroom]]
[[Talk with Tina|Stacy]]
[[Third corridor|Westcorridor]]
<<talk "Dungeon" 1 $DG "<The door is close">><<goto "Dungeon">><</talk>>
[[Porn studio|Pornstudio]]<<talk "SecrethallwayB" 1 $DG "Door closed">><<goto "SecrethallwayB">><</talk>>
[[Exit|Westwing]] -The semen room-
<<if $Energy gte 10>>
<<switch visited()>>\
<<case 1>>\
<<md>> You found a bukake! <</md>>
<div align="center"><img src="img/trash/bukake1.gif" width="700"/></div>
<<linkappend "Continue waching">>
<div align="center"><img src="img/trash/bukake2.gif" width="700"/></div>
[[Watch more|Bukakeend]] <</linkappend>>
<<default>>
<<md>> The bukake is here. <</md>>
<div align="center"><img src="img/trash/bukake1.gif" width="700"/></div>
<<linkappend "Continue waching">>
<div align="center"><img src="img/trash/bukake2.gif" width="700"/></div>
[[Watch more|Bukakeend]] <</linkappend>>
<</switch>>
<<else>>
<<md>> You don't have <span style="color:#e3e808">energy</span> to join bukake. <</md>>
<</if>>
[[Exit|Firstfloor]]
<<addmins 5>>\[[Secret hallway|SecrethallwayA]]Double-click this passage to edit it.
[[Redroom]]
[[Yellowroom]] [[Talk with Nina|Nina]]
[[Exit|Westwing]]
[[Blackroom]]
[[Dungeon]]-The beach-
<<if $Energy gte 5>>
<<switch_shell "Looking for good views">>\
<<case 21>>\
<<md>> You can see not far from you a beautiful woman standing. <</md>>
<div align="center"> <img src="img/trash/topless1.jpg" width="600"/> </div>\
[[Go back|Beach]]
<<case 31>>\
<<md>> You see a woman sunbathing. <</md>>
<div align="center"><img src="img/trash/topless2.jpg" width="800"/></div>\
[[Go back|Beach]]
<<case 29>>\
<<md>> You see a woman masturbathing. <</md>>
<div align="center"><img src="img/trash/topless3.gif" width="900"/></div>\
[[Go back|Beach]]
<<case 19>>\
<<md>> You find a mature woman combing her hair. <</md>>
<div align="center"><img src="img/trash/topless4.gif" width="400"/></div>\
[[Go back|Beach]]
<</switch_shell>>\
<<else>>\
<<talk "Look for a topless woman" 5 $Energy "You don't have energy.">><<goto "Park">> <</talk>>
<</if>>\
[[Find some useful|Findbeach]]
[[Go back to beach promenade|Promenade]]
[[Exit|Street1]]-Richard's office-
<<if $Richardof is 1 && isDateBetween($gameDate, '7:05', '00:30')>>\
<<md>> Richard is here <</md>>
[[Talk with Richard|richard1]]
<<else>>\
<<md>> Richard is not there. It is a large room, you see a large shelf full of books and a large table full of mountains of papers and a computer. <</md>>
<<if $Bukakekey is 0>>
<<md>> You see a key with a yellow cover in the table, no one seems to be here. You can see that the key is written "Bukake room" <</md>>
<<linkappend "Take the key">>
<<set $Bukakekey += 1>>
<<md>> You get a <span style="color:#57ce35">key</span>. <</md>>
<</linkappend>>\
<</if>>\
<<if $salad1 is 0>>
<<md>> You see a salad <</md>>
[[Take the salad|takesalad]]
<</if>>\
[[Investigate books|Books]]
[[Inviestigate papers|Papers]]
<<if $pc is 0>>\
[[Investigate pc|Pc]]
<<else>>\
[[Investigate pc|Pc1]] <</if>>
<<if $rubypendantkey is 1 && $Lily.Love gte 100>>
<<md>> It seems that someone has left a secret door open. <</md>>
<div align="center"> <img src="img/trash/secretdoor.jpg" width="550"/></div>
[[Go in|secretoffice]]
<</if>> <</if>>
[[Exit|Firstfloor]] <<addmins 5>>\
<div align="center"><img src="img/jessica/jessica.jpg" width="500"/></div>
<<say $Jessica>> <</say>>
<<say $PjName>> Hello Jessica.<</say>>
[[Back|Mechanic]][[Back|Westwing]]-The garage-
<<if isDateBetween($gameDate, '18:01', '19:00')>>\
<<md>>The garage. Lily is here. <</md>>
<<else>>\
<<md>> The garage. <</md>>
<</if>>\
<<if isDateBetween($gameDate, '18:01', '19:00')>>\
[[Talk with Lily|Lily Afternoon2]]
<</if>>
<<if $feministwoman is 2>>
<<md>> Elsa is here. <</md>>
[[Talk with her|Feminsitalk2]]
<</if>>\
<<if $Energy lte 79>>
<<link "Sleep inside a car">><<addmins 55>><<addhours 7>>\
<<set $Energy = $MaxEnergy>><<goto "GarageSleep">><</link>> <</if>>\
<<if $Energy lte 79>>
<<link "Take a nap inside a car">><<addmins 55>><<addhours 1>><<set $Energy = $MaxEnergy>><<goto "GarageSleep">><</link>>
<</if>>\
<<if $Johncar is 1>>
[[Talk with John|Johncar]] <</if>>
[[Exit|Entrance]]
<<addmins 5>>\-Town center-
<<md>> In the center of town you can see more people walking doing their things there are also several establishments...<</md>>
<<if isDateBetween($gameDate, '11:00', '11:30')>>\
<<md>> You see a beautiful shopping woman <</md>>
<div align="center"><img src="img/trash/nice1.jpg" width="500"/></div>
<</if>>\
[[Main street|Street]]
[[Go to the mall|Mall]]
[[Go to beach promenade|Promenade]]
<<if $johnfree gte 1>>
[[Go to mechanic|Mechanic]]<</if>>
<<addmins 10>>\<<md>> You found the crazy woman who ran off on the street earlier. <</md>>
<<say $PjName>> Hey you, I just want to ask you something. <</say>>
<<say $Strangewoman>> Leave me alone, I did not steal any drugs! <</say>>
<<say $PjName>> This ... Drug? who did you steal the drug from? <</say>>
<<say $Strangewoman>> Okay, you got me, her name is Andrea and she is a disgusting whore. <</say>>
<<say $PjName>> Well we agree, but I need you to give me that drug back right now. <</say>>
<<say $Strangewoman>> But why do you want to return it? I don't think you like Andrea, just as I do. <</say>>
<<say $PjName>> If I give him back the drug, that bitch will do me a favor, so give it to me at once. <</say>>
<<say $Strangewoman>> Okay okay, I'll give it back to you, I'll get out of here. <</say>>
<<set $Predialeg = 3>> <<set $Andreacocaine +=1>> <<set $Andrea1 = 3>>\
<<md>> You got <span style="color:#3164ad">Andrea's drug</span>.<</md>>
[[Back|Promenade]]
<<addmins 5>>\Nina is in the action
[[Back|Pornstudio]]-The beach-
<<say $PjName>> I will try to find something useful<</say>>
<<if $Energy gte 5>>
<<switch_shell "Try to find something useful">>
<<case 80>> <<set $Energy -= 5>>\
<<md>>You have not found anything useful. <</md>>
[[Enough for now|Beach]]
<<case 11>> <<set $Energy -= 5>>\
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
<div align="center"><img src="img/trash/emptybottle.png" width="500"/></div>\
[[Enough for now|Beach]]
<<case 9>> <<set $Energy -= 5>>\
<<md>> You found a nudist woman <</md>>\
<img src="img/trash/topless5.jpg" width="700"/>
[[Enough for now|Beach]]
<</switch_shell>>\
<<else>>\
<<talk "Look for a topless woman" 5 $Energy "You don't have energy.">><<goto "beach">> <</talk>>
<</if>>\
[[Go back|Beach]]
(introducccion de meter en gloryhole)
<<switch_shell "Put your cock in the hole">>
<<case 65>>\
1
[[Get out my dick|Northcorridor]]
<<case 25>>\
2
[[Get out my dick|Northcorridor]]
<<case 10>>\
3
[[Get out my dick|Northcorridor]]
<<default>>\
<</switch_shell>>\
-Supermarket-
<<md>> A big store <</md>>
<<mdleft>>\
<<if $dildo1 is 0>>\
<<talk "Buy dildo" 50 $Money "You don't have cash to buy">> <<goto "dildo">> <</talk>>:<span style="color:#e01c39"> -50$ </span> <span style="color:#57ce35">+1u.</span>\
<<else>>\
<<talk "Buy dildo" 50 $Money "You don't have cash to buy">> <<goto "dildo1">> <</talk>>:<span style="color:#e01c39"> -50$ </span> <span style="color:#57ce35">+1u. </span> <</if>>
<<talk "Buy chocolates" 25 $Money "You don't have cash to buy">> <<goto "chocolates">> <</talk>>:<span style="color:#e01c39"> -25$ </span> <span style="color:#57ce35">+1u.</span>
<<talk "Buy orange juice" 10 $Money "You don't have cash.">><<goto "buyorangejuice">> <</talk>>:<span style="color:#e01c39"> -10$ </span> <span style="color:#57ce35"> +1u.</span>
<<talk "Buy flowers" 25 $Money "You don't have cash to buy">> <<goto "flowers">> <</talk>>:<span style="color:#e01c39"> -25$ </span> <span style="color:#57ce35">+1u.</span> <</mdleft>>
[[Exit shop|Mall]]
<<md>> <span style="color:#57ce35">This is my backpack</span>.<</md>>
<div align="center"><img src="img/trash/bag.jpg" width="300"/> </div>
<<mdleft>> <<if $Recipeslist is true>>\
[[Cocktail list|cocktaillist]]
<</if>> <<if $moscowmule gte 1>>\
[[Drink a Moscow mule|Drinkcocktail]] <</if>> <</mdleft>>
<<include "inv_list">>
<<md>> You start to jerk off and refill the bottle. <</md>>
<div align="center"><img src="img/trash/mast1.jpg" width="500"/></div>
<<set $Emptybottle -=1>> <<set $Spermbottle += 1>> <<set $Energy -=10>>\
<<say $PjName>> I sure can do something with this. <</say>>
<<if $Andrea.Love gte 150>>
<<say $Andrea>> What the fuck. <</say>>
<<md>> Andrea caught you. <</md>>
<<say $PjName>> Wait, I can explain. <</say>>
<<say $Andrea>> Follow me to my room, I can make you cum again. I don't want to know what you do with that bottle. <</say>>
<<say $PjName>> Fine. <</say>>
[[Follow Andrea|andreablow]]
<</if>>\
[[Exit|Livingroom]]
<<addmins 5>>\<div align="center"> <img src="img/andrea/andreasex2.gif" width="600"/> </div>
[[Continue|Andreasex1]]
<<addmins 10>>\<<switch visited()>>\
<<case 1>>\
<<md>> Sara is a beautiful woman...<</md>>
<div align="center"><img src="img/sara/sara1.jpg" width="500"/></div>
[[Talk with Sara|sara1]]
<<default>>
<<say $Sara>> You need something, honey? <</say>>
<</switch>>\
<<if $Sara.Love lte 50 && $Energy gte 10>>
[[Cheer up Sara|Cheerupsara]]
<</if>>\
<<if $sarameet is 2>>
[[Tell Sara about Richard|Saraquest]]
<</if>>
<<if $Sara.Love gte 50 && $highball gte 1>>
<<md>> Sara always seems sad, I should do something to cheer her up.<</md>>
<<if $bassement is 1>>
[[Tell you what you saw in the basement|Saraquestjohn]]
<</if>>\
<<if $johntalk is 1>>
[[Ask how to free John|Saraquestjohn]] <</if>>
<</if>>\
<<if $highball gte 1>>
[[Give a highball|sarahighball]]
<</if>>\
<<if $sunrise gte 1>>
[[Give a tequila sunrise|sarasunrise]]
<</if>>\
<<if $Sara.Love gte 100>> <<set $sophiasarasex = 1>> <</if>>
<<if $Sophia.Love gte 120 && $Sara.Love gte 120 && $sophiasarasex gte 1>>
[[Ask Sara to have a threesome with Sophia|Sarasophia]]
<</if>>\
<<if $Sarasex gte 2 && isDateBetween($gameDate, '22:00', '08:00')>>\[[Ask for sleep|sarasleep]]
<</if>>
[[Exit|Firstfloor]]
-Greenhouse-
<<switch visited()>>\
<<case 1>>\
[[Talk with botanical woman|Sophia]]
<<case 2>>\
[[Talk with Sophia|Sophiaquest]]
<<default>>
[[Talk with Sophia|Sophia]]
[[Plant]]
<</switch>>
[[Exit|Garden]]
<<addmins 5>>
<a href="https://www.patreon.com/Rustlergame?fan_landing=true" target="_blank" style="
background-color: transparent;
box-shadow: none;
position: absolute;
bottom: 4px;
left: 57px;
"><img src="img/ptr.jpg"> </a>
[[Backpack]]
[[Agenda]]<<switch visited()>>\
<<case 1>>\
<<md>> Sophia looks at you. <</md>>
<div align="center"><img src="img/sophia/sophia1.jpg" width="500"/></div>
<<say $Sophia>> Hi, I'm the herbalist, my name is Sophia. Nice to meet you, unknown person. What are you doing here? <</say>>
<<say $PjName>> Hi Sophia, I'm a guest of honor at the party, Richard's childhood friend, my name is $PjName.Name. <</say>>
<<say $Sophia>> Okay, I guess you can be here, let me explain. Here you can plant seeds and collect them after a while, Richard invested a lot of money so what is planted here grows in one day. You just have to come back 24 hours after planting and it will be ready!<</say>>
<<set $HerbalistFirstMeet = 1>>\
<<default>>
<div align="center"><img src="img/sophia/sophia2.jpg" width="500"/></div>
<<say $Sophia>> Richard invested a lot of money so what is planted here grows in a day. You just have to come back 24 hours after planting and it will be ready! <</say>>
<</switch>>
<<if $sunrise gte 1>>
[[Give tequila sunrise|sophiasunrise]]
<</if>>
<<if $highball gte 1>>
[[Give highball|sophiahighball]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom is 0>>\
[[Ask for strange mushrooms|sophiamushrooms]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom gte 1>>\
[[Give strange mushrooms|sophiamushroom]]
<</if>>\
<<if $weed gte 1>>\
[[Give weed|sophiaweed]]
<</if>>\
<<if $Sophia.Love gte 80 && $Mazekey is 0>>
<<set $Mazekey to 1>>\
<<md>> You get the <span style="color:#57ce35">maze key</span>.<</md>>
<<say $Sophia>> Now that we get along so well I want to give you this key, with it you can access the garden maze. <</say>>
<<say $PjName>> Ok, thanks Sophia you are the best. <</say>>
<</if>>\
<<if $Sophia.Love gte 100 && $Sophiagarage is 0>>
<<say $Sophia>> I feel like I can trust you. Can I ask you a question? <</say>>
<<talk "Accept question" 20 $Energy "You are tired.">><<goto "Sophiaquestion">>
<</talk>>
<</if>>\
<<if $Sophia.Love gte 100 && $Sophiagarage gte 1>>
<<say $Sophia>> Would you do me the favor of taking some photos in the garage?<</say>>
<<talk "Go to garage" 20 $Energy "You are tired.">><<goto "Sophiasex">>
<</talk>>
<</if>>\
<<if $sophiasex gte 2>>
[[Ask Sophia about her hobby with garages|sophiaquestion1]]
<</if>>
<<if $Sophia.Love gte 120 && $Sara.Love gte 120 &&
$sophiasarasex gte 1>>
<<linkappend "Ask Sophia to have a threesome with Sara">>
<<say $PjName>> Excuse me, Sophia. Can I ask you something? <</say>>
<<say $Sophia>> You can ask me anything. <</say>>
<<say $PjName>> Would you mind if I told you about having a threesome with Sara? <</say>>
<<say $Sophia>> She sure is willing. <</say>>
<<talk "Follow Sophia" 10 $Energy "You are tired.">><<goto "Sophiasarasex">>
<</talk>>
<</linkappend>>
<</if>>\
[[Back|Herbalist]]
<<addmins 5>>\-Kitchen-
<<say $Nancy>> What do you want? <</say>>
<<mdleft>>\
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1 && $Energy gte 10>>\
[[Make highball|highball]]
<</if>>\
<<if $ice gte 1 && $tequila gte 1 && $orangejuice gte 1 &&
$sprite gte 1 && $Energy gte 10>>\
[[Make tequila sunrise|sunrise]]
<</if>>\
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1 &&
$Spermbottle gte 1 && $Energy gte 10>>\
[[Make moscow mule|moscowmule]]
<</if>>\
<</mdleft>>
[[Back|Kitchen]]
<<set $Energy -= 10>>\
<div align="center"><img src="img/nancy/nancyblow1.gif" width="600"/></div>
<<linkappend "Continue">>
<div align="center"><img src="img/nancy/nancyhandjob1.gif" width="600"/></div>
[[Cum|Nancysex3]] <</linkappend>>
<<addmins 15>>\<<set $Energy -= 10>> <<set $Nancypregnant = 1>>\
<div align="center"><img src="img/nancy/nancycreampie2.gif" width="500"/></div>
<<md>> You <span style="color:#ff33d6">pregnant</span> Nancy.<</md>>
[[Exit|Livingroom]]
<<addmins 5>>\<<set $Sarasex += 1>> <<set $Energy -= 10>>\
<div align="center"><img src="img/sara/sarasex1.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarasex2.gif" width="500"/></div>
[[Cum|saracum]]
<<addmins 25>>\
<<widget "dateTime">>\
<div class="dateTime">\
<<= GameDays[$gameDate.getUTCDay()]>> - <span class="dayTime"><<if isDateBetween($gameDate, '06:00', '11:55')>>\
Morning
<<elseif isDateBetween($gameDate, '12:00', '13:55')>>\
Noon
<<elseif isDateBetween($gameDate, '14:00', '17:55')>>\
Afternoon
<<elseif isDateBetween($gameDate, '18:00', '23:55')>>\
Evening
<<elseif isDateBetween($gameDate, '00:00', '05:55')>>\
Night
<</if>></span>\
<<= padZero($gameDate.getUTCHours())>><span class="blinky">:</span><<= padZero($gameDate.getUTCMinutes())>>\
</div>\
<</widget>>\<<widget "addmins">>
<<run $gameDate.setUTCMinutes($gameDate.getUTCMinutes() + $args[0])>>
<<set $TimePassedMint += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<</widget>><<widget "addhours">>
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0])>>
<<set $TimePassed += $args[0] * 60>>
<</widget>><<md>> You knock on the door and wait for it to open. A girl who looks like the very pretty maid opens the door and starts talking to you.<</md>>
<div align="center"> <img src="img/lily/lily0.jpg" width="400"/> </div>
<<linkappend "Talk her">>
<<say $Lily>> Hello I'm Lily Stone, the maid of the mansion. To enter you need to be on the guest list. <</say>>
<<say $PjName>> Hello, I have been invited by my friend Richard. My name is $PjName.Name. <</say>>
<<say $Lily>> It's ok $PjName.Name, you're on the list. You can enter, have a great time! <</say>>
<div align="center"> <img src="img/trash/door4.jpg" width="600"/> </div>
<div align="center">[[Enter|Richard2]] </div>
<</linkappend>> <<addmins 5>>\
<<set $lily1 = 0>>\
<div align="center"><img src="img/lily/lilysex1.gif" width="500"/></div>
<div align="center"><img src="img/lily/lilysex2.gif" width="500"/></div>
[[Cum|Lilysex2]]
<<addmins 30>>\<<md>> Elsa puts on a dress<</md>>
<div align="center"><img src="img/elsa/elsa.jpg" width="500"/></div>
<<say $PjName>> That dress suits you very well, I think you are a beautiful woman. <</say>>
<<say $Elsa>> Well thanks, but we're not having sex. <</say>>
[[Take out your penis|elsasex1]]
<<md>> You approach the bartender and he starts talking to you. <</md>>
<<if $Richardquest is 0>>
<<say $Bartender>> Welcome, can I help you with something? <</say>>
<<say $PjName>> Excuse me, Richard the owner of the mansion sent me to come to pick up his order and said the deal was done. <</say>>
<<say $Bartender>> Richard? I don't know who the hell it is. There is no request with Richard here. <</say>>
<<say $PjName>> How? But he had told me that there was an order for a box of alcohol. <</say>>
<<say $Bartender>> Look, if you want the alcohol, you'll have to bring some weed, if you do, I'll give you the alcohol. <</say>>
<<say $PjName>> Okay, I will try it. <</say>>
<<say $Bartender>> Fine, come back with the weed or don't. <</say>>
<<set $Richardquest = 1>>
[[Exit pub|Street]]
<</if>>
<<if $Weed gte 1 && $Money gte 300>>
<<say $Bartender>> Welcome, can I help you with something? <</say>>
<<say $PjName>> Ahh, Hello I bring your order. <</say>>
<<say $Bartender>> What order? I haven't asked for anything, I don't know who you are. <</say>>
<<say $PjName>> What? If we had arranged to bring you your weed, what happens you have no memory? <</say>>
<<say $Bartender>> Okay, okay, I remember, have you brought it? <</say>>
<<say $PjName>> Well of course if not I would not be here, well where is my alcohol? <</say>> <<set $weed -=5>>
<<say $Bartender>> I have your alcohol but you still have to pay, it's 400$ , but for you it will be 300$ . <</say>>
<<say $PjName>> I can belive it, fine. I will pay you. <</say>>
<<md>> You pay <span style="color:#e01c39"> -300$ </span>and get<span style="color:#57ce35"> Richard's alcohol</span>. <</md>>
<div align="center"><img src="img/trash/box.jpg" width="500"/></div>
<<set $Money -= 300>> <<set $Alcoholcage = 1>>\
<<set $Richardquest = 3>>\
[[Exit pub|Street]]
<</if>><<set $feministwoman = 2>>\
<div align="center"><img src="img/elsa/elsasex.gif" width="600"/></div>
<div align="center"><img src="img/elsa/elsablow3.gif" width="600"/></div>
<<md>> Elsa runs away again.<</md>>
<<say $PjName>> What about this girl and why does it run away? At least this time it has made me end up with his mouth. <</say>>
[[Park]]<<switch visited()>>\
<<default>>\
<<say $Lily>> Hi darling, right now I'm pretty busy cleaning up this sperm in the floor. <</say>>
<<say $PjName>> Ok I'm sorry to bother you I'll let you work <</say>>
<<say $Lily>> It's ok $PjName.Name, see you. <</say>>
<div align="center"> <img src="img/lily/lily2.jpg" width="700"/></div>
<<md>> Lily turns around and starts cleaning, giving you an excellent view...<</md>>
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|lilyflower]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|lilychocolates]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|lilyhighball]]
<</if>>\
<<if $Lily.Love gte 80 && $lilyquest is 0>>
<<say $Lily>> Hello $PjName.Name, I would like to ask you a favor.<</say>>
[[Listen lily|Lilyq]] <</if>>
<<if $Lily.Love gte 150 && $Andrea.Love gte 150 && $lilyandreasex gte 1>>\
<<talk "Ask for threesome with Andrea" 10 $Energy "You don't have energy">><<goto "Lilythreesome">> <</talk>>
<</linkappend>>\
<</if>>\
[[Back|Livingroom]]
<<addmins 5>>\<<set $Energy -= 20>> <<set $sophiasex +=1>>
<div align="center"><img src="img/sophia/sophiagarage.gif" width="500"/></div>
<div align="center"><img src="img/sophia/sophiagarage1.gif" width="500"/></div>
[[Continue|sophiasex]]
<<switch visited()>>\
<<default>>\
<<say $Lily>> Right now I'm pretty busy cleaning the entrance of the house. <</say>>
<<say $PjName>> Ok I'm sorry to bother you I'll let you work. <</say>>
<<say $Lily>> It's ok $PjName.Name, see you. <</say>>
<div align="center"> <img src="img/lily/lily2.jpg" width="700"/></div>
<<md>> Lily turns around and starts cleaning, giving you an excellent view...<</md>>
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|lilyflower2]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|lilychocolates2]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|lilyhighball2]]
<</if>>\
<<if $Lily.Love gte 150 && $Andrea.Love gte 150 && $lilyandreasex gte 1>>\
<<talk "Ask for threesome with Andrea" 10 $Energy "You don't have energy">><<goto "Lilythreesome">>
<</talk>>
<</if>>\
[[Back|Entrance]]
<<addmins 5>>\<<switch visited()>>\
<<default>>\
<<say $Lily>> I'm pretty busy cleaning Richard's cars. <</say>>
<<say $PjName>> Ok I'm sorry to bother you I'll let you work <</say>>
<<say $Lily>> It's ok $PjName.Name, see you. <</say>>
<div align="center"> <img src="img/lily/lilycar.gif" width="700"/></div>
<<md>> Lily turns around and starts cleaning, giving you an excellent view...<</md>>
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|lilyflower3]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|lilychocolates3]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|lilyhighball3]]
<</if>>\
<<if $Lily.Love gte 50 && $key1 is 0>>\
[[Lily wants something|Lilykey1]]
<</if>>\
<<if $Lily.Love gte 150 && $Andrea.Love gte 150 && $lilyandreasex gte 1>>
<<talk "Ask for threesome with Andrea" 10 $Energy "You don't have energy">><<goto "Lilythreesome">>
<</talk>>
<</if>>\
[[Back|Garage]]
<<addmins 5>>\
<<switch visited()>>\
<<default>>\
<<say $Lily>> Hi darling, right now I'm pretty busy cleaning up this waste. <</say>>
<<say $PjName>> Ok I'm sorry to bother you I'll let you work <</say>>
<<say $Lily>> It's ok $PjName.Name, see you. <</say>>
<div align="center"> <img src="img/lily/lily2.jpg" width="700"/></div>
<<md>> Lily turns around and starts cleaning, giving you an excellent view...<</md>>
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|lilyflower1]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|lilychocolates1]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|lilyhighball1]]
<</if>>\
<<if $Lily.Love gte 150 && $Andrea.Love gte 150 && $lilyandreasex gte 1>>
<<talk "Ask for threesome with Andrea" 10 $Energy "You don't have energy">><<goto "Lilythreesome">>
<</talk>>
<</if>>\
[[Back|Firstfloor]]
<<addmins 5>>\
<<switch visited()>>\
<<default>>\
<<say $Lily>> It's amazing how dirt is all over the house. It never ends. <</say>>
<<say $PjName>> Ok I'm sorry to bother you I'll let you work <</say>>
<<say $Lily>> It's ok $PjName.Name, see you. <</say>>
<div align="center"> <img src="img/lily/lily2.jpg" width="700"/></div>
<<md>> Lily turns around and starts cleaning, giving you an excellent view...<</md>>
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|lilyflower4]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|lilychocolates4]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|lilyhighball4]]
<</if>>\
<<if $Lily.Love gte 150 && $Andrea.Love gte 150 && $lilyandreasex gte 1>>
<<talk "Ask for threesome with Andrea" 10 $Energy "You don't have energy">><<goto "Lilythreesome">>
<</talk>>
<</if>>\
[[Back|Kitchen]]
<<addmins 5>>\
<<md>> You are in the cinema with Lily. <</md>>
<<set $lilydate3 = 1>>
<<say $Lily>> Well, we are already in the cinema, what kind of movie do you want to see? <</say>>
<<linkappend "Ask about your favorite movie genre.">>
<<say $PjName>> What kind of movie do you want to see Lily?? <</say>>
<<say $Lily>> Romantic movies are my favorites, but I also like scary movies. <</say>>
<<say $PjName>> I think there is some romantic to see. <</say>>
<<say $Lily>> Well but I let you choose because I don't want you to get bored. <</say>>
<<say $PjName>> OK Lily thanks, but we will see a romantic movie. <</say>>
[[See a romantic movie|Lovemovie]]
<</linkappend>>
<<set $lilydate2 = 1>>
<<md>> Yo are in the park with Lilly. <</md>>
<<say $Lily>> There is no one in the park, I think we are comfortable here. <</say>>
<<say $PjName>> It's true I am comfortable with you Lily.<</say>>
<<say $Lily>> Do you want us to do something for having more fun? <</say>>
<<say $PjName>> Well, how about you give me a blowjob here in the park? <</say>>
<<say $Lily>> A blowjob? But can someone see us here, I don't know. <</say>>
<<say $PjName>> Don't worry, that's part of the fun. <</say>>
<<say $Lily>> Okay, drop your pants. <</say>>
<<linkappend "Drop your pants">>
<mamada>
<<md>> Lily finish the blowjob. <</md>>
[[Go the house|Entrance2]]
<</linkappend>><<md>> Lily is taking a shower<</md>>
<div align="center"> <img src="img/lily/efef.jpg" width="400"/> </div>
[[Continue|spylily1]]
<<md>> Sara sees you, but invites you to come in. <</md>>
<<set $Energy -= 10>>
<div align="center"> <img src="img/sara/saragif4.gif" width="600"/> </div>
[[Join Sara|Sarashower]]
<<addmins 10>>\<<md>> You refill the bottle.<</md>> <<set $Emptybottle -=1>>
<<set $Spermbottle += 1>> <<set $Energy -=10>>
<div align="center"><img src="img/trash/mast2.jpg" width="400"/></div>
<<say $PjName>> They sure like the flavor, hahaha... <</say>>
[[Exit|Firstfloor]]
<<addmins 5>>\
<<md>> After a while walking you get to Elsa's house<</md>>
<<set $Energy -=10>>\
<div align="center"><img src="img/trash/elsahome.jpg" width="500"/></div>
<<say $Elsa>> This is my home. You like it? <</say>>
<<say $PjName>> It's pretty. Why do you want the help? You haven't told me anything along the way. <</say>>
<<say $Elsa>> It was just a silly excuse. The only thing I need is your semen. Now I'm going to add it to my collection of jars with semen. Normally I only put the ones I like. With you I will make an exception. <</say>>
<<say $PjName>> I must have guessed it. <</say>>
<<linkappend "Please Elsa">>
<div align="center"><img src="img/elsa/elsasex1.gif" width="500"/></div>
<div align="center"><img src="img/elsa/elsasex2.gif" width="500"/></div>
<</linkappend>>
[[Exit|Elsahouse]]<<widget "Energy">>
<<set $Energy -= $args[0]>>
<</widget>><<md>> You have sweet dreams with Sara... <</md>>
<div align="center"> <img src="img/sara/saragif3.gif" width="600"/> </div>
[[Wake up|Garage]]-Guests room-
<<if $Energy gte 80>>
<<say $PjName>> I have to much energy to sleep now. <</say>> <</if>>\
<<if $Energy lte 79>>
<<link "Sleep">><<addmins 55>><<addhours 7>><<set $Energy = $MaxEnergy>><<goto "Guestsleep">><</link>>
<</if>>\
<<if $Energy lte 79>>\
<<link "Take a Nap">><<addmins 55>><<addhours 1>><<set $Energy = $MaxEnergy>><<goto "Guestsleep">><</link>><</if>>
[[Exit|Livingroom]] <<md>> You have sweet dreams with Sara ... <</md>>
<div align="center"> <img src="img/sara/saragif1.gif" width="600"/> </div>
[[Wake up|Guestroom]]<<md>> You are the last to cum. <</md>>
<div align="center"><img src="img/trash/playercum.gif" width="700"/></div> <<set $Energy -= 10>>
[[Exit|Firstfloor]]<<md>> Sara caught you. <</md>>
<<say $Sara>> What the fuck are you doing $PjName.Name, I thought I could trust you. Get out of here right now. <</say>>
<<say $PjName>> Ok, sorry, I'm leaving. <</say>>
<<md>> You lost -10 Love with Sara. <</md>>
[[Exit|Firstfloor]]<<md>> At the end of the date, you and Lily return to the mansion. <</md>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<if $Lily.Love gte 100 && $Andrea.Love gte 100>>
<<md>> Andrea leaves the house and sees you coming back. <</md>>
<<say $Andrea>> <</say>>
<<say $Lily>> <</say>>
<<say $Andrea>> <</say>>
<<say $PjName>> <</say>>
<<say $Andrea>> <</say>>
<<say $Lily>> <</say>>
[[Follow Lily and Andrea|LilyAndreasex]]
<<else>>
<<say $PjName>> We better get into the house. <</say>>
<<say $Lily>> Yes, you're right, it's silly to stay talking in front of the door. I hope to see you later. <</say>>
<</if>>\
[[Enter in the mansion|Livingroom]]
<<md>> Time passes by watching the movie... <</md>>
<<say $Lily>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<say $PjName>> <</say>>
<<md>> The movie is a shit, but Lily enjoys it. <</md>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<linkappend "Touch Lily">>
<<md>> You start to touch Lily <</md>>
<div align="center"> <img src="img/lily/lilytouch.gif" width="600"/> </div>\
<<say $Lily>> <</say>>
<<say $PjName>> <</say>>
<<md>> Lily gets horny. <</md>>
<<linkappend "Go with Lily to restroom">>
<mamada>
<<md>> Lily finish the blowjob. <</md>>
[[Go the house|Entrance2]]
<</linkappend>>
<</linkappend>><<md>> When you enter the mansion, Richard walks up to you and welcomes you. <</md>>
<<say $Richard>> Hey, $PjName.Name. it's you! You have finally arrived. Welcome to my home. <</say>>
<<say $PjName>> Hi Richard. How long without seeing each other, it seems that you did quite well.<</say>>
<<say $Richard>> You cannot go up to the first floor without my consent and the pool is under repairs, it will be fixed soon. <</say>>
<<say $PjName>> Ok friend, I take note. <</say>>
<<say $Richard>> Excuse me, but I have to deal with more relevant guests, if you want to talk I'll be in the linvingroom. If you need to recharge energy you can sleep in the guest room or... in the garage. You can stay as long as you want. <</say>>
<<say $PjName>> I'll go for a walk there. <</say>>
[[Continue|Livingroomintro]] <div align="center"><img src="img/lily/lilyandrea.jpg" width="500"/></div>
<div align="center"><img src="img/lily/lilyandrea1.jpg" width="500"/></div>
<div align="center"><img src="img/lily/lilyandrea2.jpg" width="500"/></div>
<div align="center"><img src="img/lily/lilyandrea3.jpg" width="500"/></div>
<div align="center"><img src="img/lily/lilyandreagif.gif" width="500"/> </div>\
[[End|Guestsleep]]<<set $Energy -= 10>> <<set $secondtrio = 1>>
<div align="center"><img src="img/sara/sarasophia.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarasophia1.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarasophia2.gif" width="500"/></div>
[[Finish sex|Livingroom]]-The living room-
<<md>> You walk through the door to the livingroom and discover a lot of people drinking, dancing and consuming all kinds of drugs inside. People seem to be having fun. You can see Richard, your old classmate called Andrea and. Where do you want to go?
<</md>>
<<say $PjName>> I have finally arrived... <</say>>
[[Stairs]]
<<talk "Basement" 1 $BasementKey "The Door is closed">><<goto "Basement">><</talk>>
<<talk "Pool" 1 $Pool "Richard: Pool is under repair, you can go there!">><<goto "Pool">><</talk>>
[[Guest room|Guestroom]]
[[Garden]]
[[Kitchen]]
[[Bathroom|Bathroom1]]
[[Exit|Entrance]]
<<addmins 5>>\<<md>> <</md>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $Man2>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<if $Lily.Love gte 100>>
[[Explain the situation|Lilyhelp]]
<<else>>
[[Explain the situation|Lilynohelp]]
<</if>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
[[No need help|nohelp]]
[[End conversation|Livingroom]] <<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $PjName>> <</say>>
<<say $Lily>> <</say>>
<<set $poolfail = 1>>
[[Run away|Livingroomfight]]<<md>> There are many books. <</md>>
<div align="center"> <img src="img/trash/books.jpg" width="550"/></div>
<<say $PjName>> Mmm... interesting. <</say>>
[[Back investagtion|Office]] <<addmins 5>>\<<md>> Here is a large pile of papers. <</md>>
<div align="center"> <img src="img/trash/papers.jpg" width="550"/></div>
<<say $PjName>> I can see that the word "Slavery" and "Kidnapping" are written. What are you up to, Richard? <</say>>
[[Back|Office]] <<addmins 5>>\<<md>> The pc is on and on the desktop. <</md>> <<set $Richardof = 2>>
<div align="center"> <img src="img/trash/pc.jpg" width="550"/></div>
<<say $PjName>> I don't think it's appropriate to look at Richard's personal things. <</say>>
<<if $Lily.Love gte 50 && $sarameet is 1>>\
<<md>> You realize something you didn't see before. <</md>>
<<say $PjName>> Wait, there seems to be a file that says "How to sodmize"... <</say>>
<<md>> Lily appears through the door. <</md>>
[[Continue|Lilyoffice]] <</if>> <<set $pc = 1>>
[[Back|Office]] <<addmins 5>>\ <<set $Richardof = 2>><<say $PjName>> Lily, I want to make a threesome with Andrea. <</say>>
<<say $Lily>> You are a little pervert $PjName.Name. I like that. <</say>>
<<say $PjName>> Let's find Andrea then. <</say>>
<<say $Lily>> So, let's find Andrea. <</say>>
<<talk "Follow Lily" 10 $Energy "You don't have energy">><<goto "LilyAndreasex">>
<</talk>>
[[Back|Livingroom]] Double-click this passage to edit it.<<say $PjName>> Sara, I appreciate you and I want to do everything possible to make your face disappear, I have brought you a drink so you can have a little fun and make you feel better being here. <</say>>
<<say $Sara>> I appreciate it, thank. If it didn't come from you I wouldn't accept it. Okay let's drink hahaha. <</say>>
<<md>> Several minutes later... You and Sara are a little drunk, you begin to see Sara as the beautiful woman she is and you completely forget that she is a married woman, you notice that she also seems drunk.<</md>>
<<linkappend "Tell Sara how beautiful she is">>
<<say $PjName>> Sara, I have to tell you one thing, I hope you don't get angry, but Sara, you are a very beautiful woman, you are the most beautiful woman in this house, that is what I really think. <</say>>
<<say $Sara>> I wouldn't get mad at someone who thinks that way about me, it just makes me feel uncomfortable because I'm married, but what you've told me makes me feel good, thank you $PjName.Name. <</say>>
<<md>> Sara look your eyes with intensity. <</md>>
<<say $PjName>> Well it's time to go. <</say>>
<<md>> You spend time with Sara you get <span style="color:#ff33d6">+ 20</span> love with Sara.<</md>> <<set $Sara.Love += 20>> <</linkappend>>
[[Exit|Firstfloor]] <<addmind 10>>crear un preview de cada imagen y video, escribir <<if varible por cada video>> y te muestra el contenido del video si no, te mostrara el preview en blanco y negro en pequeño.
<<back>><<say $PjName>> Andrea I think we are ready. <</say>>
<<say $Andrea>> Ready for what? <</say>>
<<say $PjName>> We are ready to do a threesome with Lily. <</say>>
<<say $Andrea>> I guess so, let's go find Lily. <</say>>
<<talk "Follow Andrea" 10 $Energy "You don't have energy">><<goto "LilyAndreasex">>
<</talk>><div align="center"><img src="img/sara/sarashower.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarashower1.gif" width="500"/></div>
<<linkappend "Sex in the shower">>
<div align="center"><img src="img/sara/sarashower2.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarashower3.gif" width="500"/></div>
[[Exit bathroom|Firstfloor]] <</linkappend>>
<<addmins 30>><<switch visited()>>
<<case 1>>
<<say $PjName>> Sorry, are you Bob? <</say>>
<<say $Bob>> Who asks? <</say>>
<<say $PjName>> I'm $PjName.Name. My friend Andrea sent me. <</say>>
<<say $Bob>> I thought that bitch had no friends. Well do you want weed? <</say>>
[[Buy weed|Buyweed]]
<<default>>\
<<say $Bob>> Are you coming for the weed? <</say>>
[[Talk|Buyweed]]
<</switch>>
[[Go back|Park]]<<if $Andrea.Love gte 20>>\
<<say $PjName>> Hey Andrea, do you know where to get weed? <</say>>
<<say $Andrea>> Chhhsst, don't say it out loud. You are very stupid, I shouldn't say it, but I'll tell you to get me. <</say>>
<<say $PjName>> Ok ok, so where can i get? <</say>>
<<say $Andrea>> There is a dealer that I buy from, he is in the park and his name is Bob, he usually stays at night. Although it may be somewhat expensive for you.<</say>>
<<say $PjName>> Thanks for the information. I'll go find Bob. <</say>>
<<set $Richardquest = 2>>\
<<else>>\
<<say $PjName>> Hey Andrea, do you know where to get weed? <</say>>
<<ssy $Andrea>> Do you think I'm stupid? I will NOT betray my contacts. <</say>> <</if>>\
[[Go back|Livingroom]]<<say $Bob>> This is the price. <</say>>
<<mdleft>>\
<<talk "Buy weed" 100 $Money "You don't have money">> <<goto "Buyweed">>
<<set $Weed += 2>> <<set $Money -=100>><</talk>>:<span style="color:green"> +2</span><span style="color:#e01c39"> -100$</span> <</mdleft>>
<<switch visited()>>
<<case 1>>
[[Leave|Bobtalk]]
<<default>>
[[Leave|Park]]
<</switch>><<md>> You can see a new message on your phone... <</md>>
<div align="center"><img src="img/trash/message.jpg" width="500"/></div>
<<mdleft>> Richard: My friend. I would like to invite you to my home, we have not seen each other for such a long time and I'd like to meet up with you soon. <</mdleft>>
<<say $PjName>> This could be a nice opportunity to change my life and forget Jennifer. I have to go. <</say>>
<<md>>Your journey begins at the airport <</md>>
<<link [[Go to the airport|intro8]]>> text-align: center <</link>>
<<addhours 7>><<addmins 50>><<say $PjName>> You look horny. <</say>>
<<say $Nancy>> Good thing you're here. <</say>>
<div align="center"><img src="img/nancy/nancyhot.jpg" width="500"/></div>
<div align="center"><img src="img/nancy/nancyhot1.jpg" width="500"/></div>
<div align="center"><img src="img/nancy/nancyhot2.jpg" width="500"/></div>
<<say $Nancy>> Why don't you drop your pants? <</say>>
[[Drop your pants|Nancysex2]]<<set $Energy -= 10>>\
<div align="center"><img src="img/nancy/nancycreampie.gif" width="600"/></div>
<<if $Nancypregnant is 0>>
[[Oops|Nancypregnant2]] <</if>>
[[End|Livingroom]]<<set $sarameet = 3>>\
<<say $PjName>> Sara. I went to look at what you told me before. I found some strange texts that said something about torture and kidnapping, Lily also told me that screams can be heard from the basement. What's going on here? <</say>>
<<say $Sara>> Yes... something strange is happening. Richard doesn't seem to be the same. I'm scared, she keeps me locked up in the house, she meets strange people and sometimes goes down to the basement and you hear yelling, but it seems that Lily doesn't care much about it.<</say>>
<<say $PjName>> Okay, listen, as soon as I can I'll try to go to the basement and find out what's going on. <</say>>
<<say $Sara>> I appreciate it a lot $PjName.Name Just make sure that Richard doesn't see you please or he'll come after us. <</say>>
<<say $PjName>> I will be back. <</say>>
[[Back|Firstfloor]] <<set $sunrise += 2>>\
<<set $Nancy.Love += 5>> <<set $Energy -= 5>> <<set $ice -= 1>>\
<<set $tequila -=1>> <<set $sprite -= 1>>\
<<md>>You get <span style="color:#57ce35">+ 2 tequila sunrise </span> and <span style="color:#ff33d6">+ 5 love</span> with Nancy.<</md>>
[[Make another cocktail|Cooking]]
<<addmins 5>><<set $highball += 2>> <<set $Nancy.Love += 5>> <<set $Energy -= 5>>
<<set $vodka -= 1>> <<set $ice -= 1>> <<set $tonic -= 1>>
<<md>>You get <span style="color:#57ce35">+ 2 higball </span>and<span style="color:#ff33d6"> + 5 love</span> with Nancy.<</md>>
[[Make another cocktail|Cooking]]
<<addmins 5>><<set $Weed += 3>> <<set $weedseeds += 2>> <<set $Energy -= 10>>
<<set $Sophia.Love += 5>>
<<md>>You get <span style="color:#57ce35">+ 2 weed seeds </span>,<span style="color:#57ce35">+ 3 weed </span><span style="color:#ff33d6"> + 5 love</span> with Sophia.<</md>>
[[Continue|Herbalist]]<<set $Energy -= 10>> <<set $weedseeds -= 1>> <<set $weedplant += 1>>
<<md>> You plant <span style="color:#57ce35">weed seeds</span>.<</md>>
[[Continue|Herbalist]] <<set $Richard.Friendship += 30>> <<set $Alcoholcage = 0>>\
<<say $PjName>> Richard, I have your alcohol, take it.<</say>>
<<say $Richard>> Finally. Well now the party can continue without worries. Now you can have a good time. Although maybe you can do me another favor. You can keep some of what came in the package. So you can bring me a cocktail.<</say>>
<<set $tequila += 2>><<set $ice += 4>><<set $vodka += 4>>\
<<md>> You get <span style="color:#57ce35">+20 friendship</span> with Richard, <span style="color:#57ce35">+4 vodka</span>, <span style="color:#57ce35">+2 tequila</span> and <span style="color:#57ce35">+4 ice</span>.<</md>>
<<say $Richard>> It is time for me to retire to my office. I think I can trust you, I'm going to give you access to the first floor, there is Sara. Usually does not leave the room. Maybe you will convince her to leave the room. <</say>>
<<say $PjName>> Sara? how long, I think I'll go say hello. <</say>>
<<set $SecondF = 1>> <</if>> <<set $Richardof = 1>>\
[[Living room|Livingroom]] <<set $Richardalcohol = 1>><div align="center"><img src="img/richard/richard-suit.jpg" width="500"/></div>
<<say $Richard>> I am very busy, I hope you are bothering me for nothing. <</say>>
<</if>>\
<<if $highball gte 1>>\
[[Give a highball|richardhighball]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|richardsunrise]]
<</if>>\
[[Back|Firstfloor]]<<set $highball -= 1>> <<set $Andrea.Love += 5>>\
<<say $PjName>> I have a cocktail, you want it? <</say>>
<<say $Andrea>> Ok. <</say>>
<<md>> You get <span style="color:#ff33d6">+ 5 love </span> with Andrea<</md>>
[[Continue talking|Andrea]]
[[Living room|Livingroom]]<<set $weed -=1>>\
<<say $PjName>> Do you want weed Andrea? <</say>>
<<say $Andrea>> Always, give it to me. <</say>>
<<set $Andrea.Love += 5>> <<set $Money += 50>>
<<md>> You get <span style="color:#57ce35">+ 5 love</span> with Andrea and <span style="color:#57ce35">+ 50$</span><</md>>
[[Living room|Livingroom]]<<set $Andrea1 = 5>>\
<<say $PjName>> You need something Andrea? <</say>>
<<say $Andrea>> I'm hungry, see if you can bring me something to eat, my slave hahaha, I also accept any drinks you can bring me. <</say>>
<<say $PjName>> There is no reason to go over there either, just for that reason you will have to suck my cock when I bring you what you ask for. <</say>>
<<say $Andrea>> HAHAHA you go smart stupid fool. <</say>>
<<say $Andrea>> Said the pig when it ran away from the butcher. Bye you too. <</say>> <<set $stupidandrea = 1>>\
[[Back|Livingroom]]<<set $Andreacocaine = 0>> <<set $Andreacoce = 1>>\
<<say $PjName>> Here's your cocaine, Andrea. <</say>>
<div align="center"> <img src="img/trash/coke.png" width="600"/> </div>
<<say $Andrea>> At last! Give it to me quickly. <</say>>
<<say $PjName>> Take it, here it is, what the hell... <</say>>
<div align="center"> <img src="img/andrea/andreasnif.jpg" width="600"/> </div>
<<say $Andrea>> Ohh! feel good, thank you $PjName.Name <</say>>
<<say $PjName>> You are mad Andrea. <</say>>
<<say $Andrea>> Anyway, see you later! I have coke to snort.<</say>>
<<set $Andrea.Love += 20>>\
<<md>> You get <span style="color:#ff33d6">+ 20 love</span> with Andrea <</md>>
[[Living room|Livingroom]] <<say $PjName>> Now do you want me to help you? Let's see what you have to say Andrea. <</say>>
<<say $Andrea>> Someone stole my cocaine. Can you find out who it was and bring them back to me? I NEED THAT COCAINE TO SURVIVE HERE! <</say>>
<<say $PjName>> Why am I not surprised that it is because of the drug? <</say>>
<<say $Andrea>> Come on, help me I'll treat you better from now on. <</say>>
[[Help Andrea|helpandrea]]
[[Do not help|nohelpandrea]]
<<set $highball -= 1>> <<set $Money += 50>>\
<<say $PjName>> Here you have a highball I hope you like it. <</say>>
<<say $Richard>> Ok friend here is your payment for the bother. <</say>>
<<md>> You get <span style="color:#57ce35">+ 50$</span><</md>>
[[Back|Firstfloor]]<<set $Weed -= 1>>
<<say $PjName>> I have weed, I will give it to you <</say>>
<<say $Sophia>> Thank you, sweetheart. <</say>>
<<set $Sophia.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10</span> Love. <</md>>
[[Continue talking|Sophia]]<<say $PjName>> I have a coktail, I will give it to you. <</say>>
<<say $Sophia>> I don't like highball.<</say>>
[[Continue talking|Sophia]]<<set $sunrise -= 1>> <<set $Sophia.Love += 2>>\
<<say $PjName>> I have a coktail, I will give it to you <</say>>
<<say $Sophia>> Thank you. I take it.<</say>>
<<md>> You get <span style="color:#ff33d6">+ 2</span> Love. <</md>>
[[Continue talking|Sophia]]<<say $PjName>> I want to propose something. <</say>>
<<say $Sophia>> What do you want? <</say>>
<<say $PjName>> You, Sopahia and me, on the bed. <</say>>
<<say $Sara>> Sure yes, honey. <</say>>
<<talk "Follow Sophia" 10 $Energy "You don't have energy">><<goto "Sophiasarasex">> <</talk>>
[[Back|Firstfloor]] <<set $Energy -=20>>
<div align="center"><img src="img/sophia/sophiasex1.gif" width="500"/></div>
<div align="center"><img src="img/sophia/sophiasex2.gif" width="500"/></div>
<div align="center"><img src="img/sophia/sophiasex3.gif" width="500"/></div>
[[Back|Livingroom]] <<addmins 10>>\
<<md>> You get <span style="color:#green"> +1 ice</span>. <</md>>
[[Back|Store]]<<md>> You get <span style="color:#green"> +1 laxative</span>. <</md>>
[[Back|Store]]<<md>> You get <span style="color:green"> +1 vodka</span>. <</md>>
[[Back|Pub]] <<set $vodka += 1>> <<set $Money -= 10>><<md>> You get <span style="color:green"> +1 tequila</span>. <</md>>
[[Back|Pub]] <<set $tequila += 1>> <<set $Money -= 10>> <<md>> You get <span style="color:green"> +2 ice</span>. <</md>>
[[Back|Pub]] <<set $ice += 2>> <<set $Money -= 10>><<md>> You get <span style="color:green"> +1 tonic</span>. <</md>>
[[Back|Pub]] <<set $tonic += 1>> <<set $Money -= 10>> <<md>> You get <span style="color:green"> +1 sprite </span>. <</md>>
<<set $sprite += 1>> <<set $Money -= 10>>
[[Back|Pub]]
<<md>> You get <span style="color:green"> +1 whisky</span>. <</md>>
[[Back|Pub]] <<set $whisky += 1>> <<set $Money -= 15>><<say $PjName>> I have something to drink for you. <</say>>
<<say $Sara>> No thanks, I don't want anything to drink. <</say>>
[[Back|Sara]]<<set $Energy to $EnergyMax>>
<<say $PjName>> Sara, Can i sleep with you? <</say>>
<<say $Sara>> Yes, my love. <</say>>
[[Wake up|sarasleep1]]
[[Exit room|Livingroom]]
<<addhours 8>>\<div align="center"> <img src="img/andrea/andreablow.gif" width="600"/> </div>
[[Cum|andreablow1]]
penetration
-press restart button-
<iframe width="0" height="0" src="https://www.youtube.com/embed/D0uy5vLkpFs?autoplay=1"></iframe><<say $PjName>> Here you have a tequila sunrise. <</say>>
<<say $Richard>> I don't like tequila. <</say>>
[[Back|Firstfloor]]<<say $PjName>> I have something to drink for you. <</say>>
<<say $Sara>> No thanks, I don't want anything to drink. <</say>>
[[Back|Sara]]<<set $sunrise -= 1>>
<<say $PjName>> I have a cocktail, you want it? <</say>>
<<say $Andrea>> Ok. <</say>> <<set $Money += 50>>
<<md>> You get <span style="color:#57ce35">+ 50$</span> <</md>>
[[Continue talking|Andrea]]
[[Living room|Livingroom]]<<md>> You get <span style="color:green"> +1 dildo</span>. <</md>>
[[Back|Store]] <<set $dildo += 1>> <<set $Money -=50>>
<<set $dildo1 = 1>><<set $Energy -= 10>> <<set $strangemushrooms -= 1>> <<set $mushroomplant += 1>>
<<md>> You plant a <span style="color:#57ce35">strange mushroom</span>.<</md>>
[[Continue|Herbalist]]<<set $strangemushrooms += 6>> <<set $Energy -= 10>>
<<set $Sophia.Love += 5>>
<<md>>You get <span style="color:#57ce35">+ 6 strange mushrooms </span>and<span style="color:#ff33d6"> + 5 love</span> with Sophia.<</md>>
[[Continue|Herbalist]]<<say $Sophia>> Excuse me, I'd like to take a few sexy photos of me. I was wondering if you could do me a favor and take the photos. <</say>>
<<say $PjName>> It will be a real pleasure. <</say>>
[[Go to the garage|Sophiasex]]<<say $PjName>> Sophia, do you have any kind of ... fondness for garages? <</say>>
<<say $Sophia>> Is not that. But I like to use the nice cars to take photos and have sex in a car. This time we will try something else, follow me.<</say>>
[[Follow Sophia|sophiasex1]]<<md>> You get <span style="color:green"> +1 chocolates</span>. <</md>>
[[Back|Store]]
<<set $chocolates +=1>> <<set $Money -=25>><<md>> You get <span style="color:green"> +2 flowers</span>. <</md>>
[[Back|Store]]
<<set $flowers +=2>> <<set $Money -=25>><<set $moscowmule += 1>> <<set $Spermbottle -= 1>>
<<set $Nancy.Love += 5>> <<set $Energy -= 5>>
<<set $vodka -= 1>> <<set $ice -= 1>> <<set $sprite -= 1>>
<<md>>You get <span style="color:#57ce35">+ 1 moscow mule </span> and <span style="color:#ff33d6">+ 5 love</span> with Nancy.<</md>>
[[Make another cocktail|Cooking]]
<<addmins 5>>
<<md>> You get <span style="color:green"> +1 orange juice</span>. <</md>>
[[Back|Store]]
<<set $orangejuice += 1>> <<set $Money -= 10>><<say $PjName>> Lily I have a drink to make you feel a bit like part of the party I hope you like it. <</say>>
<<if $Lily.Love lte 50>>
<<say $Lily>> But I'm at work I can't drink anything or Richard will fire me from work. <</say>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> No, sorry I prefer not to risk losing my job, maybe some other time, thanks anyway darling. <</say>>
<<else>> <<set $highball -= 1>> <<set $Lilydrink += 1>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> Well, I'll believe what you say I accept, I hope Richard doesn't notice. <</say>>
<<set $Lily.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily3.jpg" width="550"/></div>
<</if>>\
[[Back|Livingroom]]<<set $flowers -= 1>>
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Lily>> I love flowers, you are so sweet. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily4.jpg" width="550"/></div>
[[Back|Livingroom]] <<set $chocolates -= 1>>
<<say $PjName>> Lily I have chocolates for you. <</say>>
<<say $Lily>> Thank you honey. I love chocolates. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily5.jpg" width="550"/></div>
[[Back|Livingroom]] <<say $PjName>> Hello Sophia, I have found these strange mushrooms in the garden maze. I wanted you to take a look for seeing if they are edible. <</say>>
<<say $Sophia>> Ok, I am interested. After all I am dedicated to plants, fungi, mushrooms and sometimes insects. Well, let me see them. And thank you for bringing them to me. <</say>>
<<say $PjName>> You're welcome, here you got them, Sophia. <</say>>
<<say $Sophia>> Mmm... these mushrooms are strange, although I would say that they are edible. I do not think there are problems. <</say>>
<<say $PjName>> Thanks Sophia, you really are a very useful and smart woman. <</say>>
<<say $Sophia>> Well, of course, silly. Why do you think I'm here?Hahaha... Thank you for the new mushroom you made me discover. I will add it to my collection. <</say>>
<<say PjName>> I can always find more of these mushrooms, right? <</say>>
<<say $Sophia>> Bring them here and plant one mushroom. After 24 hours you can harvest.<</say>>
<<set $strangemushrooms -1>> <<set $Sophia.Love += 15>>
<<md>> You get <span style="color:#57ce35">+ 15</span> Love with Sophia. <</md>>
[[Back|Sophia]]<<set $feminist = 1>>
<div align="center"><img src="img/elsa/elsa1.jpg" width="400"/></div>
<<say $PjName>> What are you doing here alone and naked I don't understand. <</say>>
<<say $Elsa>> My name is Elsa, I'm a free and independent woman, a feminist activist and I do what I want with my body, I don't have to give you explanations. <</say>>
<<say $PjName>> Come with me and I'll give you some clothes if you want. <</say>>
<<say $Elsa>> Well, that's fine, I'll follow you. <</say>>
[[Go to the room|elsablow1]]
<div align="center"><img src="img/elsa/elsa3.jpg" width="400"/></div>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Hey it's you, what are you doing here? <</say>>
<<say $Elsa>> What the fuck stop following me. <</say>>
<<say $PjName>> Come on come on. I just want to know why you always run away. <</say>>
<<say $Elsa>> Bah! Because I don't want to have a relationship. Do you want something else? <</say>>
<<say $PjName>> Diem, do you fuck with all the men you see? <</say>>
<<say $Elsa>> Yes, I am dedicated to testing the semen of each man, I want to know all the flavors and aromas that exist. I'm writing a book about it. <</say>>
<<say $PjName>> Ohh! I undestand. And don't you want to savor my again? <</say>>
<<say $Elsa>>I know how the taste of your semen I do not need more, it is of good quality but too salty for my. <</say>>
<<say $PjName>> Ok is good to know. <</say>>
<<say $Elsa>> Well if you have nothing else to say I would like to be alone I'm waiting for someone.<</say>>
<<say $PjName>> Bye Elsa. <</say>>
<<default>>
<<say $Elsa>> Don't bother me I'm busy. I'm waiting for someone.<</say>>
<<say $PjName>> Someone who brings you cum? <</say>>
<<say $Elsa>> Of course.<</say>>
<</switch>>\
<<if $salad gte 1>>\
[[Offer a salad|elsatalk]] <</if>>
[[Exit|Entrance]] <div align="center"><img src="img/elsa/elsa2.jpg" width="400"/></div>
<<say $PjName>> Hello this... what was your name? <</say>>
<<say $Elsa>> Ahhh. It's you! leave me alone! <</say>>
<<say $PjName>> What happen? Didn't you like our meeting? <</say>>
<<say $Elsa>> Yes. But you are not my type, you are exited. <</say>>
<<say $PjName>> Why don't you accompany me to my room? <</say>>
<<say $Elsa>> Okay, this will be the last time. <</say>>
[[Go to the room|Feministblow2]]<<say $PjName>> I have flowers for you. <</say>>
<div align="center"><img src="img/trash/flowers.png" width="500"/></div>
<<say $Andrea>> I donn't need that trash. Better get me something I can smoke or snort. <</say>>
[[Back|Andrea]]<<say $PjName>> Andrea I have chocolates for you. <</say>>
<div align="center"><img src="img/trash/choco.png" width="500"/></div>
<<say $Andrea>> I do not want it, chocolate makes you fat. <</say>>
[[Back|Andrea]]<<md>> You dream of Jennifer and the first time you met her. <</md>>
<<say $Jennifer>> Women like me need all the attention a man can give.<</say>>
<div align="center"><img src="img/jennifer/jennifergif.gif" width="600"/> </div>\
[[Continue|intro7]]<<md>>Highball: x2 ice, x1 vodka, x1 tonic.
Tequila sunrise: x2 ice, x1 tequila, x1 tonic.
Moscow mule: x2 ice, x1 sprite, x1 tonic.
<<if $gasfab is 1>>\
Gas: <</if>> <</md>>
<<back>><<say $PjName>> Moscow mule is my favorite. <</say>>
<div align="center"><img src="img/trash/moscowmule.jpg" width="300"/></div>
<<md>> Your <span style="color:#f6ff2ff7"> maximum energy increased +5</span>.<</md>> <<set $MaxEnergy += 5>><<set $Energy += 5>>
<<back>><<md>> Elsa's Home <</md>>
<<if isDateBetween($gameDate, '12:30', '07:00')>>
<div align="center"><img src="img/elsa/elsa3.jpg" width="500"/></div>
<<say $Elsa>> Hi $PjName.Name. My house is always open for you. <</say>>
[[Talk with Elsa|Elsa]] <</if>>
[[Bathroom|Elsabathroom]]
[[Go to the street|Street]]<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Hello, Elsa. <</say>>
<<say $Elsa>> Hi, $PjName.Name, You know I try and collect different types of semen. If you bring me yours I can give you pay for it. <</say>>
<<say $PjName>> Ok I think about it.<</say>>
<<default>>
<<say $PjName>> Hello, Elsa. <</say>>
<<say $Elsa>> Hi, $PjName.Name, Do you bring me some semen? <</say>>
<<if $Spermbottle gte 1>>
[[Sell your sperm|Buysperm]] <</if>>
[[Pleased Elsa|Elsasex1]] <</switch>>
[[Back|Elsahouse]]<<md>> You get a salad <</md>>
<div align="center"> <img src="img/trash/salad.jpg" width="550"/></div>
<<set $salad1 = 1>> <<set $salad += 1>>\
[[Back|Office]] <<if $talcumquest lte 1>>
<<md>> The door is closed but you can see an electronic lock.<</md>>
<div align="center"><img src="img/trash/code.jpg" width="300"/></div>
<<say $PjName>> It seems that the touch lock is dirty in some places, maybe I can use the talcum powder to mark Richard's prints. <</say>>
[[Use talcum powder|Basement2]]
<</if>>\
<<if $talcumquest gte 2>>
<<md>> The door is closed but you remember the code.<</md>>
<div align="center"><img src="img/trash/code.jpg" width="300"/></div>
[[Enter|Basement]]
<</if>>\
[[Back|Livingroom]]<<md>> You get a talcum powder. <</md>>
<<set $talcumpowder += 1>> <<set $talcumquest = 1>>\
[[Back|Bathroom]]
<<md>> The code is dialed successfully and you can enter the basement. <</md>> <<set $basement = 1>> <<set $talcumpowder -= 1>>
<<say $PjName>> Fine.<</say>>
[[Enter|Basement]][[Go to your roomm|playeroom]][[Sleep]]<<addmins 55>> <<addhours 8>>
<<set $Energy to $MaxEnenergy>>
<<say $PjName>> Lily I have a dildo for you. <</say>>
<div align="center"><img src="img/trash/dildo.png" width="500"/></div>
<<say $Andrea>> Thank you for this present, i do love these kind of things.<</say>>
<<set $Andrea.Love += 5>> <<set $dildo -= 1>>\
<<md>> You get <span style="color:#ff33d6">+ 5 love</span> with Andrea.<</md>>
[[Back|Andrea]]<<say $PjName>> Hey Richard, do you know where to get weed? <</say>>
<<say $Richard>> I'm not interested in those things, but Andrea is very into it, ask her.. <</say>>
<<say $PjName>> Ok. Thanks. <</say>>
[[Go back|Livingroom]]<<say $Sophia>> Here you can plant the seeds you get. <</say>>
<<if $weeddiscover gte 1 && $clareweed gte 2>>
<<mdleft>>
<<if $weedseeds gte 1 && $Energy gte 10>>\
[[Plant weed seeds|weed1]]
<</if>>
<<if $weedplant gte 1 && $TimePassed gte 1440 && $Energy gte 10>>\
[[Recolect weed|weed]]
<</if>>
<<if $strangemushroom gte 1 && $Energy gte 10>>\
[[Plant strange mushrooms|mushrooms1]]
<</if>>\
<<if $mushroomplant gte 1 && $TimePassed gte 1440 && $Energy gte 10>>\
[[Recolect mushrooms|mushrooms]] <</if>>
<</mdleft>> <</if>>
[[Back|Herbalist]]<<say $PjName>> Here you have something to drink. <</say>>
<<say $John>> Thank you. I needed that drink. <</say>>
<<md>> John drunk a highball. You get <span style="color:#3164ad">+ 20</span> friendship with John. <</md>>
[[Ask abaout the matter|john1]] <<set $johntalk = 1>>
<<set $highball -= 1>> <<set $John.Friendship += 20>> <<switch visited()>>\
<<case 1>>
<<say $PjName>> Now can you tell me? <</say>>
<<say $John>> I met Richard a long time ago. He spoke me to produce movies and we became friends. Soon he used his mental powers to confuse me, Sara and everyone else. He locked me in the basement and pretended to be me. He took my house, my money and my wife. MY WIFE!
Ahh ... you must free me from here and help me fight Richard. <</say>>
<<say $PjName>> And how do I set you free? You seem bound in chains. <</say>>
<<say $John>> You will have to find a way to break them. Maybe my wife will give you a clue. Be careful. I have remembered many things that Richard made me forget with his mind control. I think if he finds out that you're helping me he might come after you. <</say>>
<<say $PjName>> I'll talk to Sara when I can. But I find it hard to believe all this about my childhood friend. <</say>>
<<say $John>> You do not understand. Mind control is already affecting you. You and I went to school together. It wasn't with Richard.. <</say>>
<<say $PjName>> What are you saying? <</say>>
<<say $John>> Early or later you will find out, now please you have to free me. <</say>>
<<default>>
<<say $John>> Please friend you must to free me. <</say>> <</switch>>
<<if $torch is 1>>
[[Free John|johntalk]] <</if>>
[[Back|Basement]]<<say $PjName>> Here you have something to drink. <</say>>
<<say $John>> Thank you. <</say>>
<<md>> John drunk a tequila sunrise. You get <span style="color:#3164ad">+ 20</span> friendship with John. <</md>>
[[Ask abaout the matter|john1]]
<<set $johntalk = 1>>
<<set $John.Friendship += 20>><<md>> You break the lock. <</md>>
<div align="center"><img src="img/trash/torch.jpg" width="400"/></div>
<<say $PjName>> Now you are free.<</say>>
<<say $John>> Finally. Free from the chains, and all thanks to you and Sara. <</say>>
<<say $PjName>>And the mechanic.<</say>>
<<say $John>> I knew that that old man was worth something. Ok give me a moment to get dressed. my clothes are around here.<</say>>
[[Continue|john2]]
[[Back|Basement]] <<set $johntalk = 3>><<set $Saraq1 = 2>><div align="center"><img src="img/john/john1.jpg" width="500"/></div>
<div align="center"><img src="img/john/john2.jpg" width="500"/></div>
<<say $John>> Now I am ready. It's time to get my home back.<</say>>
<<say $PjName>> How do you plan to do it? Everybody thinks Richard is you. <</say>>
<<say $John>> With your help and Sara's. <</say>>
<<say $PjName>> And where do we start? <</say>>
<<say $John>> We should find some kind of device that inhibits Richard's powers. <</say>>
<<say $PjName>> And that exists? <</say>>
<<say $John>> Richard himself told me this once while sodomizing me. You must have it hidden somewhere. You must find some clue. <</say>>
<<say $PjName>> And why don't you look? <</say>>
<<say $John>> I am too tired. I've been tied here for days. I need to rest for a while and think of a plan. <</say>>
[[Back|Basement]]<<set $mushrooms -= 1>>
<<say $PjName>> I have a mushroom, I will give it to you <</say>>
<<say $Sophia>> Wow! Thank you very much, i love you. <</say>>
<<set $Sophia.Love += 20>>\
<<md>> You get <span style="color:#57ce35">+ 20</span> Love. <</md>>
[[Continue talking|Sophia]][img[img\ptr.jpg]]<div align="center"> <img src="img/andrea/andreasex3.gif" width="600"/> </div>
<<say $Andrea>> Give me your cum! <</say>>
[[Cum|cumandrea]]
[[Cum inside|pregnantandrea]]
<<addmins 5>>\<div align="center"><img src="img/lily/lilyshower1.jpg" width="900"/></div>
<div align="center"><img src="img/lily/lilyshower2.jpg" width="900"/></div>
[[Continue|spylily3]]
<<addmins 10>>\<<include"Inventory">>
<<back>><<mdleft>>
<<md>> <<if $flowers is 0>><<else>> <span style= ""> Flowers: $flowers
<div align="center"><img src="img/trash/flowers.jpg" width="100"/></div> </span> <</if>> <</md>>
<<md>> <<if $chocolates is 0>><<else>> <span style= ""> Chocolates: $chocolates <div align="center"><img src="img/choco/box.jpg" width="100"/></div> </span> <</if>> <</md>>\
<<md>> <<if $Emptybottle is 0>> <<else>> <span style= ""> Empty bottles: $Emptybottle <div align="center"><img src="img/trash/emptybottle.png" width="100"/></div> </span>
<</if>> <</md>>
<<md>> <<if $Spermbottle is 0>> <<else>> <span style= ""> Sperm bottles: $Spermbottle <div align="center"><img src="img/trash/cumbottle.png" width="100"/></div> </span>
<</if>> <</md>>
<<md>><<if $Alcoholcage is 0>> <<else>> <span style= ""> Richard's alcohol cage: <div align="center"><img src="img/trash/box.jpg" width="100"/></div> </span> <</if>><</md>>
<<md>><<if $Perfume is 0>> <<else>> <span style= ""> Perfume: $Perfume </span> <img src="img/trash/perfume.png" width="100"/> </div>
<</if>><</md>>
<<md>><<if $orangejuice is 0>><<else>> <span style= ""> Orange juice: $orangejuice <img src="img/trash/ojuice.png" width="100"/></div>
</span> <</if>> <</md>>
<<md>> <<if $ice is 0>> <<else>> <span style= ""> Ice: $ice
</span> <div align="center"><img src="img/choco/box.png" width="100"/></div> <</if>> <</md>>
<<md>><<if $tonic is 0>> <<else>> <span style= ""> Tonic: $tonic
</span><div align="center"><img src="img/choco/tonic.png" width="100"/></div> <</if>> <</md>>
<<md>><<if $sprite is 0>> <<else>> <span style= ""> Sprite: $sprite
</span><div align="center"><img src="img/choco/sprite.png" width="100"/></div> <</if>> <</md>>
<<md>><<if $tequila is 0>><<else>> <span style= ""> Tequila: $tequila
</span><div align="center"><img src="img/choco/tequila.png" width="100"/></div> <</if>><</md>>
<<md>><<if $whisky is 0>> <<else>> <span style= ""> Whisky: $whisky
</span><div align="center"><img src="img/choco/whisky.png" width="100"/></div> <</if>> <</md>>
<<md>> <<if $vodka is 0>> <<else>> <span style= ""> Vodka: $vodka
</span><div align="center"><img src="img/choco/vodka.png" width="100"/></div> <</if>> <</md>>
<<md>> <<if $highball is 0>> <<else>> <span style= ""> Highball: $highball </span> <div align="center"> <img src="img/trash/highball.png" width="100"/></div> <</if>> <</md>>
<<md>><<if $sunrise is 0>> <<else>> <span style= ""> Tequila Sunrise: $sunrise <div align="center"> <img src="img/trash/sunrise.png" width="100"/></div> </span> <</if>> <</md>>
<<md>><<if $moscowmule is 0>> <<else>> <span style= ""> Moscow mule: $moscowmule </span> <div align="center"> <img src="img/trash/mosmule.png" width="100"/></div> <</if>> <</md>>
<<md>> <<if $dildo is 0>>
<<else>> <span style= ""> Dildo: $dildo </span> <div align="center"> <img src="img/trash/dildo.png" width="100"/></div> <</if>> <</md>>
<<md>><<if $laxative is 0>>
<<else>> <span style= ""> Laxative: $laxative
</span> <div align="center"> <img src="img/trash/ojuice.png" width="100"/></div> <</if>><</md>>
<<md>> <<if $fertilizer is 0>>
<<else>> <span style= ""> Fertilizer: $fertilizer <div align="center"> <img src="img/trash/fertilizer.png" width="100"/></div>
</span> <</if>> <</md>>
<<md>> <<if $torch is 0>>
<<else>> <span style= ""> Torch: $torch <div align="center"> <img src="img/trash/torch.png" width="100"/></div>
</span> <</if>> <</md>>
<<md>> <<if $weedseeds is 0>>
<<else>> <span style= ""> Weed seeds: $weedseeds </span> <div align="center"> <img src="img/trash/weedseed.png" width="100"/></div>\
<</if>> <</md>>
<<md>><<if $Weed is 0>> <<else>> <span style= ""> Weed: $Weed g.
</span> <div align="center"> <img src="img/trash/weed.png" width="100"/></div>\<</if>> <</md>>
<<md>><<if $Andreacocaine is 0>>
<<else>> <span style= ""> You have <span style="color:#57ce35"> Andrea's coke </span> </span> <div align="center"> <img src="img/trash/coke.png" width="100"/></div>\
<</if>> <</md>>
<<md>> <<if $salad is 0>> <<else>> <span style= ""> Salad: You have a <span style="color:#57ce35">salad</span> </span> <div align="center"> <img src="img/trash/salad.jpg" width="100"/></div>\
<</if>> <</md>>
<<md>> <<if $talcumpowder is 0>> <<else>> <span style=""> Talcum powder: You hace a <span style="color:#57ce35"> talcum powder </span>
</span> <</if>> <</md>>
<<md>> <<if $sarapanties is 0>> <<else>> <span style= ""> Sara's panties: You have <span style="color:#pink">Sara's panties </span> <div align="center"> <img src="img/trash/panties.png" width="100"/></div>\
</span> <</if>> <</md>>
<<md>><<if $Officekey is 0>> <<else>> <span style= ""> Richard's office key: You have the <span style="color:#57ce35"> Richard's office key </span> </span> <</if>> <</md>>
<<md>><<if $Bukakekey is 0>> <<else>> <span style=""> Bukake key: You have the<span style="color:#57ce35"> bukkake key </span> </span>
<</if>> <</md>>
<<md>> <<if $Mazekey is 0>> <<else>> <span style=""> Maze key: You have the <span style="color:#57ce35"> maze key </span> </span>
<</if>> <</md>> <<include "inv_list2">> <</mdleft>><div align="center"><img src="img/elsa/elsablow1.gif" width="500"/></div>
<<say $PjName>> Maybe you need it's a little affection. And a cock.<</say>>
<div align="center"><img src="img/elsa/elsablow2.gif" width="500"/></div>
<<linkappend "Talk her">>
<<say $Elsa>> I don't need anyone's affection. <</say>>
<<md>> Elsa leaves the room and disapears. <</md>>
<<say $PjName>> What the fuck. It has left me half-hearted, what a mess.<</say>>
<<set $feministwoman = 1>>\ <</linkappend>>
[[Exit room|Livingroom]]Double-click this passage to edit it.<<say $Bob>> If you need more be here for a while. <</say>>
<<say $PjName>> Thanks for the data. By the way, your face sounds like something to me... <</say>>
<<say $Bob>> It's the first time we've seen each other friend. <</say>>
<<say $PjName>> Ok sorry, I'm leaving, see you Bob. <</say>>
<<say $Bob>> I'll be around until twelve o'clock. <</say>>
[[Leave|Park]]Double-click this passage to edit it.<<say $Sophia>> Hi $PjName.Name, I would like to ask you a favor. <</say>>
<<say $PjName>> What is sophia about. <</say>>
<<say $Sophia>> I would like you to bring me some special seeds to plant. It is about marijuana seeds. The store where I bought them is closed and I don't know what to do. I need you to find Marijuana seeds and bring them to me. <</say>>
<<say $PjName>> If I find some seeds, I'll bring you. <</say>>
<<say $Sophia>> Thank you $PjName.Name, I appreciate your help. <</say>>
[[Back|Herbalist]]-V. 0.01a-
-Fixed bugs-
-nancy creampie passage fixed
-guest room nap fixed
-backpack fixed
-garage nap fixed
-richard tequila sunrise fixed
-Lily fixed
-Andrea sex fixed
-bathroom fixed
-bob fixed
-Sprite fixed
-Several gramatical errors fixed:
This game contain violence : contains
You can't keep up : You can't stay awake
Jennifer goes away : Jennifer leaves
and I'd like we meet soon again : and I'd like to meet up soon
I'll be waiting you visit. : I'll be waiting for you to visit / I'll be waiting for your visit
Jennifer away of my mind : my mind off of Jennifer
You decide to go to the Richard's mansion : (remove the)
Rewrite phrase:
-I'll leave here and leave you alone with your handjobs-
New phrase:
Since you can't pay attention to me, I am cutting you off. I am a woman with needs and you do not meet my demands. Have fun jerking off alone.
(Thx to user somebodynobody)
-V. 0.02-
fixed videos and size game (all).
Added content with Elsa now she buy your sperm bottles.
-V. 0.03-
Added Basement
New character: "Tiger" mechanic old man
New character: "John"
Added redroom
Added new objects:
talcum powder, sara's panties,
Rewrite phrases and dialogues
V. 0.04
fixed multiple gramatical errors and several bugs
added new key
new dialogues
casino
and more
V. 0.05
New starter content added
V 0.06
Fixed 0.05 version errors
Improved existing content<<set $flowers -= 1>>
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Lily>> I love flowers, you are so sweet. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily4.jpg" width="550"/></div>
[[Back|Firstfloor]] <<set $chocolates -= 1>>
<<say $PjName>> Lily I have chocolates for you. <</say>>
<<say $Lily>> Thank you honey. I love chocolates. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily5.jpg" width="550"/></div>
[[Back|Firstfloor]] <<set $flowers -= 1>>
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Lily>> I love flowers, you are so sweet. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily4.jpg" width="550"/></div>
[[Back|Entrance]] <<set $chocolates -= 1>>
<<say $PjName>> Lily I have chocolates for you. <</say>>
<<say $Lily>> Thank you honey. I love chocolates. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily5.jpg" width="550"/></div>
[[Back|Entrance]]<<say $PjName>> Lily I have a drink to make you feel a bit like part of the party I hope you like it. <</say>>
<<if $Lily.Love lte 50>>
<<say $Lily>> But I'm at work I can't drink anything or Richard will fire me from work. <</say>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> No, sorry I prefer not to risk losing my job, maybe some other time, thanks anyway darling. <</say>>
<<else>> <<set $highball -= 1>> <<set $Lilydrink += 1>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> Well, I'll believe what you say I accept, I hope Richard doesn't notice. <</say>>
<<set $Lily.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily3.jpg" width="550"/></div>
<</if>>\
[[Back|Entrance]]<<say $PjName>> Lily I have a drink to make you feel a bit like part of the party I hope you like it. <</say>>
<<if $Lily.Love lte 50>>
<<say $Lily>> But I'm at work I can't drink anything or Richard will fire me from work. <</say>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> No, sorry I prefer not to risk losing my job, maybe some other time, thanks anyway darling. <</say>>
<<else>> <<set $highball -= 1>> <<set $Lilydrink += 1>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> Well, I'll believe what you say I accept, I hope Richard doesn't notice. <</say>>
<<set $Lily.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily3.jpg" width="550"/></div>
<</if>>\
[[Back|Firstfloor]]<<set $flowers -= 1>>
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Lily>> I love flowers, you are so sweet. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily4.jpg" width="550"/></div>
[[Back|Garage]] <<set $chocolates -= 1>>
<<say $PjName>> Lily I have chocolates for you. <</say>>
<<say $Lily>> Thank you honey. I love chocolates. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily5.jpg" width="550"/></div>
[[Back|Garage]]<<say $PjName>> Lily I have a drink to make you feel a bit like part of the party I hope you like it. <</say>>
<<if $Lily.Love lte 50>>
<<say $Lily>> But I'm at work I can't drink anything or Richard will fire me from work. <</say>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> No, sorry I prefer not to risk losing my job, maybe some other time, thanks anyway darling. <</say>>
<<else>> <<set $highball -= 1>> <<set $Lilydrink += 1>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> Well, I'll believe what you say I accept, I hope Richard doesn't notice. <</say>>
<<set $Lily.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily3.jpg" width="550"/></div>
<</if>>\
[[Back|Garage]]<<set $flowers -= 1>>
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Lily>> I love flowers, you are so sweet. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily4.jpg" width="550"/></div>
[[Back|Kitchen]] <<set $chocolates -= 1>>
<<say $PjName>> Lily I have chocolates for you. <</say>>
<<say $Lily>> Thank you honey. I love chocolates. <</say>>
<<set $Lily.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily5.jpg" width="550"/></div>
[[Back|Kitchen]]<<say $PjName>> Lily I have a drink to make you feel a bit like part of the party I hope you like it. <</say>>
<<if $Lily.Love lte 50>>
<<say $Lily>> But I'm at work I can't drink anything or Richard will fire me from work. <</say>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> No, sorry I prefer not to risk losing my job, maybe some other time, thanks anyway darling. <</say>>
<<else>> <<set $highball -= 1>> <<set $Lilydrink += 1>>
<<say $PjName>> Come on, it's okay, Richard won't find out. <</say>>
<<say $Lily>> Well, I'll believe what you say I accept, I hope Richard doesn't notice. <</say>>
<<set $Lily.Love += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Lily.<</md>>
<div align="center"> <img src="img/lily/lily3.jpg" width="550"/></div>
<</if>>\
[[Back|Kitchen]]<<md>> Elsa's bathroom <</md>>
<</if>>
[[Exit|Elsahouse]]<<md>> Elsa buys your semen. You win <span style="color:#57ce35">+ 100$ </span><</md>> <<set $Spermbottle -=1>> <<set $Money += 100>>
[[Back|Elsa]]<<md>> You get a great awakening next to Sara<</md>>
<div align="center"> <img src="img/sara/sarasleep.gif" width="650"/> </div>\
<<say $Sara>> Last night you just fell asleep. I think I deserve compensation now. <</say>>
[[Continue|sarasleep2]]
<<say $PjName>> Andrea. Do you know if something strange is happening here? Your sister told me something. <</say>>
<<say $Andrea>> Now that you mention it... <</say>>
<<say $PjName>> You know something right? <</say>>
<<say $Andrea>> Well, the truth is that I don't know anything. But Richard's been kind of weird lately. <</say>>
<<say $PjName>> Your sister said the same. <</say>>
<<say $Andrea>> Listens. I got the key to Richard's office. Take it to see if you can discover something. Although he may not look like it, my sister worries me. <</say>>
<div align="center"><img src="img/andrea/andreaworried.jpg" width="700"/></div> <<set $Officekey = 1>>
<<md>> You get <span style="color:#57ce35">Richard's office key</span>.<</md>>
<<say $PjName>> Okay Andrea, you seem to be pretty high. But I understand your position. <</say>>
<<say $Andrea>> It could be... whatever, you go to the office. <</say>>
<<say $PjName>> I will go whenever I want. <</say>>
[[Back|Livingroom]]
<<say $PjName>> <</say>>
<<say $Richard>> <</say>>
<<say $PjName>> <</say>>
[[Accept|Richard4]]
[[Not accept|Richard5]]<<say $PjName>> <</say>>
<<say $Richard>> <</say>>
<<say $PjName>> <</say>>
[[Back|Livingroom]]
[[Continue|provisionalend1]]<<set $man1 = 1>>\
<<say $PjName>> Hello. Are you the mechanic? <</say>>
<<say $Tiger>> Of course yes. My name is Tiger, the motor doctor. <</say>>
<<say $PjName>> I readed your note and I came to look for you. <</say>>
<<say $Tiger>> I don't see any naked girl here. The rumors seem untrue. Well why you come to me? <</say>>
<<say $PjName>> I need a torch. Sara told me you have a torch. <</say>>
<<say $Tiger>> A torch? What do you want a torch for?<</say>>
<<say $PjName>> I need a torch for free a chained man.<</say>>
<<say $Tiger>> It looks interesting. Any sex games that I can participate in? <</say>>
<<say $PjName>> What? No. You are a pervert.<</say>>
<<say $Tiger>> Ok, ok. Well follow me to my workshop.<</say>>
[[Follow|man2]]
<<addmins 5>>\<<set $johnfree = 1>> <<set $Sarabusy = 1>> <<set $Sara.Love += 25>>\
<<say $PjName>> I found a man in the basement! He's tied up in chains. <</say>>
<<say $Sara>> I was afraid of it, the screams indicated something like that. <</say>>
<<say $PjName>> Listen to me Sara. That man says that he is your husband and my friend. He says that Richard is an imposter. Maybe he's crazy. <</say>>
<<say $Sara>> How? How is possible? <</say>>
<<say $PjName>> I don't know is what he said <</say>>
<<say $Sara>> We have to free this man. There is a mechanic in town. You must go and get a torch.<</say>>
<<say $PjName>>I'll see what I can do.<</say>>
<<say $Sara>> Good luck. I'll see that Richard doesn't go down to the basement, I'll keep him busy. <</say>>
[[Back|Firstfloor]] <<addmins 5>>-Mechanic-
<<if $torch is 0 && $man1 is 0>>
<<md>>The workshop is empty. The mechanic is not here <</md>>
<<say $PjName>> There's a note here. <</say>>
[[Read the note|note]] <</if>>\
<<if $Tiger.Friendship gte 1000 && $man1 is 2>>
<<say $Tiger>> Now that we have more trust with each other. I would like to ask you a favor. Please follow me to my office. <</say>>
[[Follow Tiger|tiger2]] <</if>>
<<if $man1 gte 1>>
<<say $Tiger>> Welcome to the best workshop in town. <</say>>
[[Talk|Mechanictalk]] <</if>>
[[Exit|Towncenter]]
<<addmins 5>>\<div align="center"> <img src="img/trash/note.jpg" width="550"/></div>
<<say $PjName>> This man is perverted. <</say>>
[[Back|Mechanic]]<<switch visited()>>\
<<case 1>>\
<<say $Tiger>> Hello again friend. Do you know my daughter? She is currently out of town, but should be back from college soon. <</say>>
<<say $PjName>> I don't have the pleasure of meeting her, I'm new around here. <</say>>
<<say $Tiger>> I'll introduce you to it when I get back. <</say>>
<<default>>
<<say $Tiger>> Hello again friend. <</switch>>
<<if $Weed gte 1>>
[[Give weed|tigerweed]] <</if>>
<<if $highball gte 1>>
[[Give a highball|tigerhigh]] <</if>>
<<if $sunrise gte 1>>
[[Give a sunrise|tigersun]] <</if>>
<<if $moscowmule gte 1>>
[[Give a moscow mule|tigermule]] <</if>>
[[Back|Mechanic]]<<md>> Sara's room is empty. <</md>>
<<if $sarapanties is 0>>
[[Investigate Sara's panties|sarapanties]] <</if>>
[[Back|Firstfloor]]<<say $Tiger>> Thanks friend <</say>>
<<md>> You get <span style="color:#3164ad">+ 10</span> friendship with Tiger <</md>> <<set $Tiger.Friendship =+10>>
[[Back|Mechanic]]<div align="center"> <img src="img/sara/sarasleep1.gif" width="800"/> </div>
<<say $Sara>> I think that is enough for now. It's time to get up. <</say>>
<div align="center"> <img src="img/sara/sarasleep4.gif" width="800"/> </div>
[[Follow Sara|Sarasex]]
[[Get up and go|Firstfloor]] <<addmins 30>><<set $Energy -= 10>> <<set $andreasex += 1>>\
<div align="center"> <img src="img/andrea/andreasex1.gif" width="600"/> </div>
[[Continue|Andreasex2]]
<<addmins 10>>\<div align="center"> <img src="img/andrea/andreacum.gif" width="600"/> </div>
[[Exit|Livingroom]]
<<addmins 5>>\<div align="center"><img src="img/sophia/sophiagarage2.gif" width="500"/></div>
<div align="center"><img src="img/sophia/sophiagarage3.gif" width="500"/></div>
[[Exit garage|Entrance]]<<addmins 10>>\<div align="center"> <video width="700" autoplay loop src="img/sara/saracum.mp4"/> </div>
[[Exit room|Livingroom]] <<addmins 15>>\<div align="center"><img src="img/lily/lilyshower3.jpg" width="900"/></div>
<div align="center"><img src="img/lily/lilyshower4.jpg" width="900"/></div>
<div align="center"><img src="img/lily/lilyshower5.jpg" width="900"/></div>
<div align="center"><img src="img/lily/lilyshower6.jpg" width="900"/></div>
[[Exit|Livingroom]] <<addmins 10>>\<<if isDateBetween($gameDate, '00:31', '18:00')>>
<<md>>You spend time in the park. <</md>> <<set $Energy to $MaxEnergy>>
<</if>>\
<<if isDateBetween($gameDate, '17:01', '20:00')>> <<set $Energy += 20>>
<<md>>You spend time in the park and a couple appears. <</md>>
<div align="center"><img src="img/trash/park3.gif" width="750"/></div>
<</if>>\
<<if isDateBetween($gameDate, '20:01', '00:30')>>
<<md>> You spend time in the park. <</md>>
<<say $PjName>> But what happens to the people of this town? <</say>>
<div align="center"><img src="img/trash/park4.gif" width="650"/></div>
<</if>>\
[[Stop spending time|Park]]
[[Leave park|Street]]
<<addmins 60>>\ <<if $note1 is 0>>
<<md>> John looks thoughtful.<</md>>
<<say $John>> Did you find any clues? <</say>>
<<say $Pjname>> Not yet john <</say>>
<<say $John>> You must do it soon. Before Richard discovers us.<</say>>
<<else>>
<<md>> John looks thoughtful.<</md>>
<<say $John>> Did you find any clues? <</say>>
[[Tell him|johntalk2]] <</if>>
[[Back|Basement]]<<set $note1 = 2>>
<<say $PjName>> I found a clue, it seems that Richard has the object hidden in a cave on the outskirts of town. <</say>>
<<say $John>> We will have to travel to the cave and find the object, then return to face Richard. <</say>>
<<say $PjName>> I checked that there are some cars in the garage. We could get one. <</say>>
<<say $John>> It's what I was thinking. See you in the garage.<</say>>
[[Back|Basement]] <<set $Johncar = 1>><<if $carwheel is 0>>
<<set $Johncar = 2>>\
<<say $John>> You are finally here. I have checked the cars. Richard has taken a wheel from everyone. Cannot be used <</say>>
<<say $PjName>> Richard thinks of everything. <</say>>
<<say $John>> Maybe the mechanic can help me again. <</say>> <</if>>
<<if $carwheel is 1>>
<<say $PjName>> I have the wheel for the car. <</say>
<<say $John>> Well! It's time to go. When we travel we will not be able to return until we find the object.<</say>>
[[Travel to the cave with John|Travel]] <</if>>
[[Back|Garage]]<<say $John>> At last we are going to the cave. Who knows what we'll find. <</say>>
<<say $PjName>> We'll probably find some perversion from Richard. And hopefully the object to defeat him. <</say>>
<<say $John>> I hope so, buddy. <</say>>
[[Continue travel|Travel1]]<<say $John>> How do you think the object will be? Will you have a penis shape? <</say>>
<<say $PjName>> I don't know. I just hope it helps us beat him. <</say>>
<<say $John>> Me too. But I'm sure it's shaped like a big dick. <</say>>
<<say $PjName>> It looks like we're close. <</say>>
[[Continue to cave|cave]]<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Enter in the cave|Cave1]]<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Take mushrooms|mushroom1]]
[[Take the object|Cave2]]<<md>> You can see a light coming from the bottom of the cave. <</md>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Continue|Cave3]]<<md>> You have come back to the house <</md>>
<<say $PjName>> Something is wrong. There were more cars here. It is empty. <</say>>
[[Exit garage|Entrance1]] <<addmins 5>>\-Entrance of the mansion-
<<say $PjName>> The mansion seems a little darker now. <</say>>
[[Enter in the mansion|Mansion1]] <<addmins 5>>\<<say $John>> Do you take everything you see out there? <</say>>
<<say $PjName>> Only if I feel like it. <</say>>
[[Back|Cave1]]
[[Exit cave|cave4]]-The living room-
[[Stairs|stairs1]]
[[Guest room|Guestroom1]]
[[Garden|Garden1]]
[[Bathroom|bathroom1]]
[[Kitchen|kitchen1]]
[[Basement|basement1]]
<<addmins 5>>\
<<md>> Nancy is unconscious on the floor. <</md>>
[[Back|Mansion1]] <<addmins 5>>\[[First floor|firstfloor]]
[[Return to living room|mansion1]]
<<addmins 5>>\<<if $Energy lte 79>>\
<<link "Take a Nap">><<addmins 55>><<addhours 1>><<set $Energy = $MaxEnergy>><<goto "Guestsleep">><</link>><</if>>
[[Exit|Mansion1]]
<<addmins 5>>\<<md>> The maze is completely closed. <</md>>
[[Return to Living room|Mansion1]]-nosense-
<<say $PjName>> I have to hurry up and defeat Richard <</say>>
[[Staris|stairs1]]
<<addmins 5>>\<<md>> The door is closed. Strange noises are heard inside. <</md>>
[[Back|Mansion1]]
<<addmins 5>>\
[[Enter Sara's room|sararoomempty]]
[[Enter the bathroom|bathroom2]]
[[Go to balcony|balcony1]]
[[Return down stairs|stairs1]]
<<addmins 5>>\<<md>> The room is empty, but it seems like there has been a fight. It's all mixed up. <</md>>
<<say $PjName>> Sara seems to be in trouble. <</say>>
[[Exit|firstfloor]] <<addmins 5>>\<<md>> The bathroom is empty <</md>>
[[Back|firstfloor]] <<addmins 5>>\
[[Back|firstfloor]]
<<addmins 5>>\<<md>> The bathroom is empty <</md>>
[[Back|firstfloor]]<<addmins 5>>\<<say $Tiger>> Thanks friend <</say>>
<<md>> You get <span style="color:#3164ad">+ 10</span> friendship with Tiger <</md>> <<set $Tiger.Friendship =+10>>
[[Back|Mechanic]]<<say $Tiger>> Thanks friend <</say>>
<<md>> You get <span style="color:#3164ad">+ 10</span> friendship with Tiger <</md>> <<set $Tiger.Friendship =+10>>
[[Back|Mechanic]]<<say $PjName>> This cocktail has a special ingredient, you may not like it.<</say>>
<<say $Tiger>> Give it to me. I drink anything with alcohol. <</say>>
<<md>> You get <span style="color:#3164ad">+ 10</span> friendship with Tiger <</md>> <<set $Tiger.Friendship =+10>>
<<say $Tiger>> Exquisite. <</say>>
[[Back|Mechanic]]<div align="center"> <img src="img/lily/lilygif.gif" width="500"/> </div>
<<if $Lily.Love gte 80>>
<<say $Lily>> Are you going to join me? Or do you stare? <</say>>
[[Join Lily|spylily2]]
<<else>>\
<<say $PjName>> Better go before he sees me. <</say>>
<</if>>\
[[Exit|Livingroom]]<div align="center"> <img src="img/andrea/andreablow1.gif" width="600"/> </div>
[[Exit room|Livingroom]]-You are dead-<<md>> It seems to be ending.<</md>>
<<say $PjName>> I have to hurry if I want to participate. <</say>>
<div align="center"><img src="img/trash/bukake3.gif" width="700"/></div>
[[Join|Joinbukake]]
[[Exit|Firstfloor]]<<md>> They are Sara's panties. They're clean. <</md>>
<<say $PjName.Name>> Smells good. </say>>
<div align="center"><img src="img/trash/panties.png" width="500"/></div>
[[Take Sara's panties|panties]]
[[Back|Sara2]]<<say $Tiger>> This is my workshop. I'll look for the torch. <</say>>
<<md>> While you wait for Tiger you look better at the place. You can see walls full of erotic posters and sperm splashes on the wall. <</md>>
<div align="center"> <img src="img/trash/wallsp.jpg" width="550"/></div>
<<say $PjName>> This old man is an insane pervert. <</say>>
[[Check out posters|man4]]
[[Continue|man3]]
<<addmins 5>>\
<<set $sarapanties += 1>>\
<<md>> You get <span style="color:#ff33d6">Sara's panties</span>.<</md>>
[[Back|Sara2]]
[[Continue|Livingroomfight1]][[Hit the guy|fight2]]
[[Run away|Livingroomfight]]<<say $Tiger>> I'll give you a list of the necessary ingredients. <</say>>
<<say $PjName>> I already have a list of ingredients. <</say>>
<<say $Tiger>> Oh, good. I'll add it to your list. When you get the materials come back to visit me. If you have a cool little pussy with you then you don't have to wait so long to come. <</say>>
<<say $PjName>> I'll be back with materials. <</say>>
<<md>> New cocktail added to recipe list. <</md>><<md>> Tiger returns quickly <</md>>
<<say $Tiger>> Unfortunately I don't have any functional torch. To work, you'll need gas. There's no gas station in this town. Nor can we manufacture it too complicated. You must create a similar compound.<</say>>
<<say $PjName>> And how am I supposed to make a compound like gas? <</say>>
<<say $Tiger>> Ingredients are not complicated to find. We need water, and pure alcohol. <</say>>
<<say $PjName>> No problem with water. But where do I find pure alcohol? <</say>>
<<say $Tiger>> You have to make it. <</say>>
<<say $PjName>> There is a beautiful woman, her name is Nancy. She makes cocktails in the mansion, maybe she can help me with pure alcohol. <</say>>
<<say $Tiger>> Beautiful? Nancy? And does he make cocktails? Where is that goddess? <</say>>
<<say $PjName>> You are a little older for this. Anyway. I'll come back with the ingredients. <</say>>
<<say $Tiger>> You are never too old to meddle in vaginal matters.<</say>> <<set $torchquest = 1>>
[[Exit|Towncenter]]
<<addmins 5>>\<<md>> There are many poster pornstars, these are the 3 that most catch your attention. <</md>>
<div align="center"> <img src="img/trash/poster1.jpg" width="550"/></div>
<div align="center"> <img src="img/trash/poster2.jpg" width="550"/></div>
<div align="center"> <img src="img/trash/poster3.jpg" width="550"/></div>
<<say $PjName>> He has a somewhat classical personal taste. <</say>>
[[Continue|man3]]
<<addmins 5>>\<<md>> You're approaching a wall that seems to have some sort of a panty-shaped lock. <</md>>
<<say $PjName>> Looks like some piece fits in here. <</say>>
<<if $sarapanties is 1>>
[[Use Sara's panties|redroom2]]<</if>>
[[Back|Redroom]]<<md>> The drawgate opened. <</md>> <<set $door1 = 1>>
<<say $PjName>> I'ts working! Now I can go inside the mansion's secrets. <</say>>
[[Enter|redrooms]]
[[Go Back|Redroom]]<<md>> It is a long passageway with little light. <</md>>
[[Continue|redrooms1]]
[[Back|Redroom]]<<say $PjName>> Hi Nancy, you seem worried. Do you have any problems? <</say>>
<<say $Nancy>> Yes, there's an old guy who's harassing me and spying on me. I need help getting rid of it.<</say>>
<<say $PjName>> An old man do you say? HAHAHA. <</say>>
<<say $Nancy>> Yes. What do you find so funny? <</say>>
<<say $PjName>> It's nothing, I think I can help you with that Nancy. <</say>>.
<<say $Nancy>> Thank yoy PjName.Name. <</say>>
<<set $torchquest = 2>>\
[[Back|Kitchen]]
[[Return town|garage1]]<<md>> Down the hall you can see a light and some voices <</md>>
<<say $PjName>> This looks like a place to do dark things. <</say>>
[[Continue|redrooms2]]
[[Back|redrooms]]<<md>> A small office full of junk. You can see filled condoms hanging from the ceiling. <</md>>
<div align="center"><img src="img/trash/tigerphoto.jpg" width="500"/></div>
<<say $PjName>> I think it's the young man. This guy did weird things. <</say>>
<<linkappend "Keep looking around">>
<div align="center"><img src="img/trash/tigerfilia.jpg" width="600"/></div>
<<say $PjName>> OH MY GOD! This is insane! Are there condoms on the ceiling?<</say>>
<<md>> Tiger heard you <</md>>
<<say $Tiger>> Of course. Is my philia, I thought you would not be surprised. Let's stop the nonsense and get to the point.<</say>>
[[Continue|tiger3]] <</linkappend>>
<<set $man1 = 3>>
<<say $PjName>> Okay. What's bothering you? <</say>>
<<set $voyage = 1>>\
<<say $Tiger>> Is my daughter. She doesn't want to go back and she is close to finishing classes. She says that she wants to rent with a bunch of hippies. I can not allow! <</say>>
<<say $PjName>> I'm not surprised. <</say>>
<<say $Tiger>> Whatever. My daughter is worth a lot more than a bunch of drug addicted hippies. She must inherit the workshop when I am not here. <</say>>
<<say $PjName>> What do you want me to do? <</say>>
<<say $Tiger>> It is simple friend. I want you to go find her and convince her to come back. You have to go to her college before classes are over and she runs off with those hippies. <</say>>
<<say $PjName>> What if it doesn't work and she doesn't want to come back? <</say>>
<<say $Tiger>> I hope you get it. But if you don't get it. You will have to bring her by force. <</say>>
<<say $PjName>>I hope not. I'll see what I can do with your daughter. <</say>>
<<say $Tiger>> Thanks Bro. I will reward you well. <</say>>
[[Exit|Mechanic]]
[[End conversation|Livingroom]]
<<md>>It seems like a luxurious place. Maybe I have something interesting. <</md>>
<<if $Money gte 150000>>
<<say $Jew>> Welcome, potential client.<</say>>
<<say $PjName>> Hello. <</say>>
<else>
<<say $Jew>> Don't try anything weird. I'm watching you. <</say>>
<</if>>
[[Talk with jeweler|jeweler]]
[[Back|Mall]]<<say $PjName>> Do you have any special jewelery for sale? <</say>>
<<if $Rdiam is 0 && $Bdiam is 0>>\
<<say $Jew>> Right now I only have two strange diamonds. <</say>>
<</if>>\
<<if $Bdiam is 0>>
<<talk "Buy the Black Diamond" 500000 $Money "You don't have money">><<goto "Bdiam">><</talk>> <</if>>
[[Back|Jewelry]]<<if $Feministwoman gte 3>>\
[[Go to Elsa's house|Elsahouse]]
<</if>>\
<<if $voyage is 3>>\
[[Go to train station|Trainstation]]
<</if>>\
<<if isDateBetween($gameDate, '07:30', '19:30')>>\
[[Go to promenade|Promenade]]\
<<else>>\
[[Go to promenade|Promenadenight]] <</if>>
[[Return main street|Street]]
[[Town center|Towncenter]]<<if isDateBetween($gameDate, '18:00', '03:30')>>
[[Play Roulette|Ruleta]]
<<else>>\
<<mdleft>> The casino is closed <</mdleft>> <</if>>
[[Exit|Promenade]]
<<addmins 5>>\
<<set $flowers -= 1>>\
<<say $PjName>> Lily I have flowers for you. <</say>>
<<say $Nancy>> A very nice detail, thank you. <</say>>
<<set $Nancy.Love += 10>>
<<md>> You get <span style="color:#ff33d6">+ 10</span> love with Nancy.<</md>>
<div align="center"> <img src="img/nancy/lily4.jpg" width="550"/></div>
[[Back|Kitchen]] <<md>> <</md>>
[[Buy ticket|ticket]]
[[Go to street|Street1]] <<say $PjName>> Time to go to college. <</say>>
<<if $Nancy.Love gte 100>>
<<say $Nancy>> Where do you think you are going? <</say>>
<div align="center"><img src="img/nancy/nancytrip.jpg" width="500"/></div>
<<if $Money gte 1000>>
[[Buy 2 ticket|ticket2]]
<</if>> <</if>>\
<<if $Money gte 500>>
[[Buy a ticket|ticket1]]
<</if>>\
[[Back|Trainstation]]<<say $PjName>> <</say>> <<set $Nancytrip = 1>>
<<say $Nancy>> <</say>>
<<say $PjName>> <</say>>
[[Passengers to the train|train]]
[[Continue|train1]][[Passengers to the train|train]]<<switch_shell "Insert coins">>
<<case 5>> <<addmins 5>> <<set $Money -= 50>>\
<<md>> Din din din! The jackpot its yours *5000$* <</md>>
<<set $Money +=5000>>\
<<case 10>> <<addmins 5>> <<set $Money -= 50>>\
<<md>> You get the second prize *1000$* <</md>>
<<set $Money +=1000>>\
<<case 20>> <<addmins 5>> <<set $Money -= 50>>\
<<md>> You get the third prize. *500$* <</md>>
<<set $Money +=500>>\
<<case 25>> <<addmins 5>> <<set $Money -= 50>>\
<<md>> You get the fourth prize. *100$* <</md>>
<<set $Money +=100>>\
<<case 40>> <<addmins 5>> <<set $Money -= 50>>\
<<md>> No prize, bad luck. <</md>>
<</switch_shell>>
[[Back|Casino]]<<addmins 5>>\
[[Exit train|transt2]]<<md>> This cave is full of strange mushrooms and plants. <</md>>
[[Continue through the cave|cuevadesetas1]]
[[Exit|Secretpassage]]
<<addmins 5>>\<<if $hugebean is 0>>\
<<md>> You can see some very very strange shiny beans. They look drawn, but can be taken. <</md>>
[[Take the bean|magicbeans]]
<<else>>\
<<md>> There is nothing here <</md>> <</if>>
[[Back|cuevadesetas]]
<<addmins 5>>\<<md>> You get <span style="color:#57ce35"> magic beans.</span> <</md>>
<<set $hugebean = 1>> <<set $magicbeans += 1>>\
<<say $PjName>> What the fuck is this? I've never seen beans. But they sure are not like that. They seem made of pictures. It is impressive, I think they are valuable. <</say>>
<div align="center"> <img src="img/trash/magicbeans.png" width="300"/></div>\
[[Back|cuevadesetas1]]
<<addmins 5>>\[[Buy ticket|ticket]]
[[Under developer|Livingroom]]<<set $Reddiamond = 1>> <<set $Rdiam = 1>> <<set $Money -= 500000>>\
<<md>> You bought the <span style="color:#red"> Red Diamond </span> <</md>>
[[Back|Jewelry]]<<set $Blackdiamond = 1>> <<set $Bdiam = 1>> <<set $Money -= 500000>>\
<<md>> You bought the <span style="color:#black"> Black Diamond </span><</md>>
[[Back|Jewelry]]<<widget "Love">>
<<=
(function() {
$args[0]["Love"] = $args[0]["Love"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Love >= $levels[$args[0].LoveLvl] && $args[0].LoveLvl < $levels.length-1) {
$args[0].Love = $args[0].Love - $levels[$args[0].LoveLvl];
$args[0].LoveLvl++;
setLvl();
}
if ($args[0].LoveLvl == $levels.length-1 && $args[0].Love > $levels[4]) {
$args[0].Love = $levels[$args[0].LoveLvl];
}
} else {
if ($args[0].Love <= 0 && $args[0].LoveLvl != 0) {
$args[0].LoveLvl--;
$args[0].Love = $levels[$args[0].LoveLvl] + $args[0].Love;
setLvl();
} else if ($args[0].Love < 0 && $args[0].LoveLvl == 0) {
$args[0].Love = 0;
}
}
}
setLvl();
}());
>> <</widget>><<widget "Friendship">>
<<=
(function() {
$args[0]["Friendship"] = $args[0]["Friendship"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Friendship >= $levels[$args[0].FriendshipLvl] && $args[0].FriendshipLvl < $levels.length-1) {
$args[0].Friendship = $args[0].Friendship - $levels[$args[0].FriendshipLvl];
$args[0].FriendshipLvl++;
setLvl();
}
if ($args[0].FriendshipLvl == $levels.length-1 && $args[0].Friendship > $levels[4]) {
$args[0].Friendship = $levels[$args[0].FriendshipLvl];
}
} else {
if ($args[0].Friendship <= 0 && $args[0].FriendshipLvl != 0) {
$args[0].FriendshipLvl--;
$args[0].Friendship = $levels[$args[0].FriendshipLvl] + $args[0].Friendship;
setLvl();
} else if ($args[0].Friendship < 0 && $args[0].FriendshipLvl == 0) {
$args[0].Friendship = 0;
}
}
}
setLvl();
}());
>> <</widget>><<set $Feminist.Love += 200>>\
<<set $Feministwoman = 3>>\
<<say $PjName>> I have a salad. Do you want salad? I'd like to give you the salad.<</say>>
<<say $Elsa>> Salad is my favourite food. My mom made me salads and I miss them. I want it, thank you. <</say>>
<<say $PjName>> Who are you waiting for? <</say>>
<<say $Elsa>> I was waiting for Lily to show up but you always interrupt me. I want to taste their sweet juice. <</say>>
<<say $PjName>> I thought you only test semen. <</say>>
<<say $Elsa>> Mostly semen but a little bit of everything and you're a pervert but you like me. You won't let me fulfill my plan to assault Lily. So we go to my house and help me with one thing.<</say>>
[[Accompany Elsa|Elsasex]]<<md>> You can see a hatch in the ground. <</md>>
<<say $PjName>> I don't remember this the last time I came. <</say>>
[[Enter|cuevadesetas]]
<</if>>\
[[Back|Elsabathroom]]<<set $lilyquest = 1>>\
<<say $PjName>> I hear you Lily, what is it? <</say>>
<<say $Lily>> Please follow me to a more private room. <</say>>
[[Follow Lily|Lilyq1]]
<<say $Lily>> I was embarrassed, but I need you to put your hand up my ass and take out something that I have stuck. <</say>>
<div align="center"> <img src="img/lily/lilypanties.jpg" width="500"/></div>
<<md>> Lily is in position <</md>>
<<say $PjName>> So that's what happened to you. <</say>>
<<say $Lily>> Yes. Please put your hand in my ass and take out the object.<</say>>
[[Put my hand inside Lily's ass|Lilyq2]]
<<md>> Lily positions herself with her ass in pomp. <</md>>
<div align="center"> <img src="img/lily/lilyass.jpg" width="650"/></div>
<<say $PjName>> I'm going inside. <</say>>
<div align="center"> <img src="img/lily/lilyfisting.gif" width="650"/></div>
<<say $Lily>> AHH! <</say>>
<<say $PjName>> I got it! You are such a clean girl. The key is sparkling. <</say>>
<<md>> Lily made up herself <</md>>
<<say $Lily>> What the hell is it? <</say>>
<div align="center"> <img src="img/trash/anuskey.jpg" width="650"/></div>
<<md>> You get <span style="color:#ff33d6">the ruby key pendant</pan> <</md>>
<<set $rubypendantkey = 1>>\
<<say $PjName>> How is it possible? You had a key in your anus. <</say>>
<<say $Lily>> I really don't know how a key got there. Well this house is not going to clean itself. <</say>>
[[Continue|andreadialeg]]<<md>> Lily starts cleaning <</md>>
<div align="center"> <img src="img/lily/lilyclean.jpg" width="500"/></div>
<<md>> It seems that everyone has heard about the noise <</md>>
<<say $Richard>> What's going on here? <</say>>
<<say $Andrea>> What was that monstrous scream? <</say>>
<<say $Sara>> I think Lily has hurt herself. Are you okay Lily? <</say>>
<<say $PjName>> I'ts nothing. It's just that Lily has fallen. She looks like she's hit near her hip. <</say>>.
<<say $Lily>> It's nothing real. I just tripped but it doesn't hurt much. I can keep working. <</say>
<<say $Richard>> Very well, I would not like to have to fire you. I'll get back to my business. Let's get out of here Sara. <</say>>
<<md>> Richard leaves the room <</md>>
<<say $Sara>> Thank god you're okay Lily. Please take a break. <</say>>
<<say $Lily>> Thanks Sara you are very kind. But I really feel fine. <</say>>
<<say $Sara>> I'm going with Richard before he gets mad. <</say>>
[[Continue|andreadialeg1]]
<<md>> Sara leaves with Richard <</md>>
<<say $Andrea>> Do you want to tell me what the hell is going on? I don't believe about the fall. <</say>>
<<say $PjName>> Richard is definitely insane. <</say>>
<<say $Lily>> It's normal for him to get angry if I make a fuss. I apologize for putting you in trouble $PjName.Name.<</say>>
<<say $PjName>> Are you kidding me? Her attitude is not normal. You don't have to apologize, Lily. <</say>>
<<say $Lily>> You are always so kind. Thanks.<</say>> <<set $Lily.Love += 20>>
<<md>> You get <span style="color:#ff33d6">+ 20 love </span> with Lily.<</md>>
<<say $Andrea>> Yes, your love is very good. But, what the hell is going on?<</say>>
[[Explain the situation|andreadialeg2]]
[[Continue with the lie|andreadialeg4]]<<say $PjName>> Lily told me that something was bothering her inside her anus. I reached in deep and found a pendant key. She says she doesn't know anything about how the key got there. She seems not to lie. <</say>>
<<say $Andrea>> That explains the noise. But, how is it possible that Lily had a key inside her anus and didn't know anything? <</say>>
<<say $PjName>> For now it has no logical explanation. She certainly is the housekeeper. <</say>>
<<say $Andrea>> What kind of key is it? <</say>>
[[Show the key to Andrea|andreadialeg3]]
<<set $Andrea.Love += 10>>\
<<say $PjName>> Ok Andrea I think I can trust in you. Here is the key. <</say>>
<<md>> <</md>>
<<say $Andrea>> I don't know where this key could be from. But it is very pretty. <</say>>
[[Exit room|Livingroom]]
<<set $Andrea.Love -= 20>>\
<<say $PjName>> I think you are confused Andrea. Lily has fallen and hurt herself, I have come to help her. <</say>>
<<say $Andrea>> I've seen you come together from the living room, do you think I'm stupid? <</say>>
<<say $PjName>> It's okay Andrea. I don't trust you, I think she's always drugged. <</say>>
<<say $Andrea>> I thought we could trust. And then you wonder why I'm unpleasant to you. Anyway, I'm not interested in your dirty games. Good luck with your stinky adventure. <</say>>
<<md>> You <span style="color:#ff33d6">lost 10 love</span> with Andrea.<</md>>
[[Exit room|Livingroom]]<<if $rubypendantkey = 0>>
[[The ruby pendant key it's vibrating|keyquest]] <</if>><<if isDateBetween($gameDate, '00:31', '02:30')>>\
<<md>> Lily is here, naked. <</md>>
<<say $Lily>> I was waiting for you $PjName.Name.I don't think we have had time for ourselves. Now we are alone.<</say>>
<<say $PjName>> What is this place? <</say>>
<<say $Lily>> It's Richard's secret office. Now drop your pants.<</say>>
[[Drop pants|Lilysex]]
<<else>>
<<md>> There is no one here. <</md>> <</if>>
[[Exit|Office]]
<<addmins 5>>
<div align="center"><img src="img/lily/lilycum.gif" width="500"/></div>
<<md>> Lily squeezes your cock. <</md>>
<div align="center"><img src="img/lily/lilysq.gif" width="500"/></div>
<<md>> Lily looks very happy <</md>>
<div align="center"><img src="img/lily/happylily.jpg" width="500"/></div>
<<linkappend "Talk with Lily">>
<<say $PjName>> Tell me Lily. Are there many such places in the mansion? <</say>>
<<say $Lily>> I'm not sure. But there seem to be quite a few secret places. <</say>>
<<md>> Lily is a little worried <</md>>
<div align="center"><img src="img/lily/lilyworri.jpg" width="500"/></div>
<<say $Lily>> No matter how hard I try, I can't remember it, I'm sorry. <</say>>
<<say $PjName>> How do you not remember? You are the housekeeper you must know all the rooms. <</say>>
<<say $Lily>> I only know what Richard wants. I think I'd better wipe the semen off my face and keep working. <</say>>
[[Exit|Office]] <</linkappend>> <<set $SH = 1>>\
<<addmins 15>>\<<md>> <</md>>
[[Run|torture]]
<<set $SH = 2>>\
[[Try to escape|torture1]]<<md>> <</md>>
[[Take the stairs|scape]]<<say $PjName>> Hey you, can I ask you something? <</say>>
<<say $Strangewoman>> Who are you? I don't know you, leave me alone with my cocaine. <</say>>
<<md>> The strange woman ran out and disappeared, it seems that she is going to the beach, damn crazy woman. <</md>>
[[Back|Street]] <<set $Predialeg = 2>><<say $Lily>> Hello $PjName.Name, I think I should give you the key to a secret room in the mansion. So you can entertain yourself.<</say>>
<<set $key1 = 1>>\
<<md>> You get a <span style="color:#57ce35">key</span>.<</md>>
<<say $PjName>> OK Lily, but what's the use of this key? <</say>>
<<say $Lily>> You'll find out. <</say>>
[[Back|Garage]]<div align="center"> <img src="img/lily/lilyoffice.jpg" width="500"/></div>
<<say $Lily>> Well well, I caught you gossiping? <</say>>
<<say $PjName>> No, I wasn't gossiping. Sara asked me to look for something here. <</say>>
<<say $Lily>> I see, she want to show you Richard's dirty rags. <</say>>
<<say $PjName>> I guess, but how bad are your dirty rags? <</say>>
<<say $Lily>> I do not know, but sometimes I hear a slight sound from the basement, as if it were a distant scream, the door is completely locked and you cannot enter. <</say>>
<<say $PjName>> Ok Lily, thanks for telling me, I'll go see Sara to tell her what I know. <</say>>
[[Back|Office]] <<set $sarameet = 2>> <<addmins 10>>\
<<md>> Empty <</md>>
[[Back|Office]]<<md>> The pc is on and on the desktop. <</md>>
<div align="center"> <img src="img/trash/pc.jpg" width="550"/></div>
<<say $PjName>> I think there is nothing else here for now. <</say>>
[[Back|Office]] <<addmins 5>><div align="center"><img src="img/elsa/elsasex1.gif" width="500"/></div>
<div align="center"><img src="img/elsa/elsasex2.gif" width="500"/></div>
[[Exit|Elsahouse]]<div align="center"><img src="img/nancy/nancyhandjob.gif" width="700"/></div>
[[Back|Livingroom]]<<set $Sara.Love += 5>>\
<<say $Sara>> Hi $PjName.Name, it's a relief that you're here. Richard had the good idea to invite you to this stupid party. <</say>>
<<say $PjName>> I'm glad to see you too Sara, but why do you say it's a relief? <</say>>
<<say $Sara>> Don't worry $PjName.Name it's nothing, tell me, because you've come to the party. <</say>>
<<say $PjName>> Richard told me in the invitation that it might be my chance to make some money, you'll see Sara things aren't going very well for me, so I can see old friends, what's better than that? <</say>>
<<say $Sara>> Hahaha... I'm glad you remember your old friends, but I'm sorry you're having a hard time, look just to come and see me, I'll give you something to help you with your problem, by the way. You shouldn't trust a lot of what Richard says, he's a complete selfish man and... <</say>> <<set $Money += 300>>
<<md>> You get <span style="color:#57ce35">+ 300$</span> and <span style="color:#ff33d6">+ 5</span> love with Sara. <</md>>
<<say $PjName>> Thank you Sara, I won't forget it. So that's what you were worried about, Sara. You don't have to worry, I'm sure Richard... <</say>>
<<say $Sara>> No, it's not that, maybe we should talk some other time, now please leave me alone for a while, you can come back later if you want. <</say>>
<<say $PjName>> Okay, I'll leave you alone, of course I'll come back later to find out if you're okay, See you later. <</say>>
<<say $Sara>> Thank you $PjName.Name. <</say>> <<set $sarameet = 1>>
[[Back|Firstfloor]] <<addmind 10>><<md>> You'r name is <<textbox "$PjName.Name" "Hercules">> and today has been a hard day at work. After 10 hours of work your boss has decided to dismiss you. Now you come home exhausted and out of work. <</md>>
<<linkappend "Continue">>
<div align="center"><img src="img/trash/sad.jpg" width="200"/> </div>
<<say $PjName>> I'm tired. I have to tell Jennifer that I've been fired from my job. <</say>>
[[Enter home|intro1]] <</linkappend>>
<<switch visited()>>\
<<case 1>>\
<<md>> You enter the house and seem to hear a noise coming from the bedroom <</md>>
[[Go bathroom|bathr]]
[[Go to kitchen|kitchr]]
[[Go to corridor|intro2]]
<<default>>\
<<md>> The noises continue, it looks like someone having sex <</md>>
[[Go bathroom|bathr]]
[[Go to kitchen|kitchr]]
[[Go to corridor|intro2]] <</switch>>\
<<addmins 5>><<md>> This is your plane, it's about to fly <</md>>
<div align="center"><img src="img/trash/plane.jpg" width="700"/> </div>\
<<linkappend "Enter in the plane">>
<<md>> When you enter the plane you notice that a beautiful girl has her eye on you <</md>>
<div align="center"><img src="img/jessica/jess2.jpg" width="600"/> </div>\
[[Talk her|intro10b]]
[[Skip the girl|intro10a]]
<</linkappend>><<md>> You believe that you will have more opportunities in the future and you prefer to sleep during the trip <</md>>
[[Sleep|intro13]]<<set $jessmeet = 1>>\
<<md>> You approach to talk to the beautiful woman, but when you approach, you stumble and give her a little push <</md>>
<div align="center"><img src="img/trash/bumping.jpg" width="500"/> </div>
<<say $Jessica>> Auch! <</say>>
[[Apologize|intro10c]]
<<md>> There is no trace of the girl anywhere. After a while of travel, you go to the toilet of the plane. <</md>>
<<linkappend "Go to WC">>
<div align="center"><img src="img/trash/wcdoor.jpg" width="600"/> </div>
<<md>> The door is closed but without latch. <</md>>
[[Enter|intro11]] <</linkappend>> <<addmins 10>> <<md>> Select your name <<textbox "$PjName.Name" "Hercules">> and go to the mansion <</md>>
[[The mansion|Lily1]]
<<md>> You may miss something interesting. Last chance to go back<</md>>
[[Back|Intro]] <<md>> The girl is here and she is naked<</md>>
<div align="center"><img src="img/jessica/jess.jpg" width="600"/> </div>
<<say $Jessica>> I knew you would come here. I have been waiting for you. <</say>>
<<say $PjName>> What the hell? <</say>>
<<linkappend "Wow">>
<div align="center"><img src="img/jessica/jess1.png" width="600"/> </div>
<<say $Jessica>> What are you waiting for? Fuck me at once. <</say>>
[[Fuck the girl|intro12]]<</linkappend>> <<addmins 40>> <div align="center"><img src="img/jessica/jessgif.gif" width="600"/> </div>
<<linkappend "Continue">>
<div align="center"><img src="img/jessica/jess3.jpg" width="400"/> </div>
<<linkappend "Cum">>
<div align="center"><img src="img/jessica/jess4.jpg" width="400"/> </div>
<<say $Jessica>> Amazing cum. I really needed it. It seems that we have landed. <</say>>
<<md>> It's time to land <</md>>
[[Exit plane|intro13]] <</linkappend>> <</linkappend>>
<<addmins 55>> <<if $jessmeet is 1>>\
<<md>> Finally the plane arrived at its destination, time to start from scratch, time to start a new life. <</md>>
<<say $Jessica>> Good luck. I think it's a shame, but I don't think we'll see each other again, I have to spend a semester studying non-stop. I take my studies seriously.<</say>>
<<say $PjName>> Good luck for you too, I'm sure we'll see each other again sooner or later. <</say>>
<<say $Jessica>> Thanks you are a charm. I hope you are right lucky with your friend Richard. Until we meet again. A taxi! It's mine <</say>>
<<linkappend "Ask her Name">>
<<say $PjName>> Please tell me your name. <</say>>
<div align="center"><img src="img/trash/taxigirl.jpg" width="600"/> </div>
<<md>> It seems that the girl has not listened to you and leaves in a taxi... <</md>>
<<say $PjName>> I was very slow. Ohhh shit. I forget my phone in the plane? Really? Fuck me.<</say>>
<<linkappend "My turn to take a taxi">>
<<md>> You get in a taxi to go to Richard's mansion <</md>>
<div align="center"><img src="img/trash/km.png" width="800"/> </div>
[[Continue|intro14]] <</linkappend>> <</linkappend>>
<<else>>
<<md>> You wake up just when the plane is about to land. <</md>>
<<say $PjName>> Finally the plane arrived at its destination, time to start from scratch, time to start my new life. <</say>>
<<linkappend "Take a taxi and go to the mansion">>
<<md>> You get in a taxi to go to Richard's mansion <</md>>
<div align="center"><img src="img/trash/km.png" width="800"/> </div>
[[Continue|intro14]] <</linkappend>> <</if>><<mdright>> <div align="center"> There are no dildos left. </div><</mdright>>
[[Back|Store]]<<md>><<if $rubypendantkey is 0>> <<else>> <span style= ""> You have the <span style="color:#57ce35"> ruby pendant key </span> </span> <div align="center"> <img src="img/trash/anuskey.jpg" width="650"/></div>
<</if>><</md>>
<<md>><<if $Reddiamond is 0>> <<else>> <span style= ""> You have the <span style="color:#57ce35"> Red Diamond </span> <div align="center"> <img src="img/trash/reddiamond.png" width="100"/></div>
</span> <</if>><</md>>
<<md>><<if $Blackdiamond is 0>> <<else>> <span style= ""> You have the <span style="color:#57ce35">Black Diamond </span> <div align="center"> <img src="img/trash/blackdiamond.png" width="100"/></div>
</span> <</if>> <</md>>
<<md>><<if $magicbeans is 0>> <<else>> <span style= ""> Magic beans: You have the <span style="color:#57ce35">magic beans </span> <div align="center"> <img src="img/trash/magicbeans.png" width="150"/></div>
<<say $PjName>> They may be of use in the future. <</say>>
</span> <</if>> <</md>><<set $beans = 1>>
<<set $magicbeans = 1>>
[[New style of play|instrucciones]]
[[Return to the underworld|Clearbeans]]
<audio autoplay> <source src="audio/menusong.mp3" type="audio/mp3">
</audio><<md>> <</md>>
<<say $PjName>> <</say>>
<<if $magicbeans is 1>>
[[Plant magic beans|magicplant]] <</if>>
[[Back|Maze8]]<<md>> <</md>>
<<say $PjName>> <</say>>
[[Back|Clearbeans]]
[[Back|New world intro]]
[[Exit|Garden]] <<switch visited()>>\
<<case 1>>\
<<md>> Andrea looks at you. <</md>>
<div align="center"><img src="img/andrea/andrea1.jpg" width="500"/></div>
<<say $Andrea>> Hello, are you here for the first time? Oh.. wait! I remember you! You went to the same school classroom as Richard and I it's good to see you $PjName.Name, I hope you have a great time! <</say>>
<<set $Andrea.Love += 10>>\
<<say $PjName>> Yes Andrea. It's me, $PjName.Name. How long without seeing you, how are you? Are you still a slutty? <</say>>
<<say $Andrea>> And you are vulgar as always, well now I am a porn actress and life is going pretty well for me I'm still a slut hahaha ... and how's your life going? You are still poor for sure, but that can change at this mansion, you'll see.<</say>>
<<say $PjName>> What cruelty. I'll take a walk around here, I have things to do, see you later.<</say>>
<<say $Andrea>> Well well, before you go. Look at all these people here, how long do you think Richard's drugs will finished, maybe you can get some if you know where to look, here I give you some money just in case hahaha. If you find I hope you come see me.<</say>>\
<<set $Money += 200>>
<<md>> You get <span style="color:#57ce35">+ 200$</span> and <span style="color:#ff33d6">+ 10 love</span> with Andrea. <</md>>
<<say $PjName>> Maybe I will try, see you Andrea. (Thought: what a whore and drug addict).<</say>>
<<say $Andrea>> See you, poor $PjName.Name.<</say>>\
<<case 2>> <<if $Andrea1 is 0>>
<div align="center"><img src="img/andrea/andrea3.jpg" width="500"/></div>
<<say $Andrea>> Richard and my sister Sara got married a long time ago, I don't know if you knew, Sara doesn't like parties, she's probably locked in her room like always, the truth is that Richard would be better off married to me, my sister is stupid and we don't we get along well, we don't talk much.<</say>>
<<say $PjName>> I already know Andrea. You are always fighting.<</say>>
<</if>>
<<default>>\
<div align="center"><img src="img/andrea/andrea3.jpg" width="500"/></div>
<<say $Andrea>> Do not you have anything better to do? <</say>>
<<say $PjName>> Of course. <</say>>
<<if $Andrea.Love gte 10 && $stupidandrea is 0>>\
[[Ask if she needs something|andreaq]]
<</if>>\
<<if $Richardquest is 1>>\
[[Ask for weed|Andrweed]]
<</if>>\
<<if $Weed gte 1>>\
[[Offer weed|andreaweed]] <</if>>
<<if $Andrea.Love gte 50 && $Predialeg is 0>>\
<<say $Andrea>> Listen, I have something to ask you, okay? <</say>>
[[Listen Andrea|andreaq2]]
<</if>>\
<</switch>>\
[[Back|Livingroom]]
<<addmins 5>><<if $Andrea.Love lte 200>>\
<<md>> The door is close. <</md>>
<<say $PjName>> Andrea is probably sleeping here. <</say>>
<<else>>\
<<say $Andrea>> I am here waiting for you. <</say>>
[[Enter|Andrsex]] <</if>>
[[Back|Livingroom]]<<say $PjName>> Where are you going Andrea, we haven't finished yet. <</say>>
<div align="center"> <img src="img/andrea/andrecreampie.gif" width="600"/> </div>
<<linkappend "Cum">>
<div align="center"> <img src="img/andrea/andreapregnant.gif" width="600"/> </div>
<<if $Andreapregnant is 0>>\
<<say $Andrea>> I'll go get the contraceptives. <</say>>
[[Yes, go for them|nopregnant]]
[[No, I want you pregnant|sipregnant]]
<</if>>\
<<addmins 15>>\
[[Back|Livingroom]] <</linkappend>>
<<say $PjName>> I think it will be a good idea. <</say>>
<<say $Andrea>> I leave. Do what you want. <</if>>
<<md>> Andrea is not pregnant <</md>>
[[Stay and sleep|Guestroom]]
[[Exit|Livingroom]]
<<say $PjName>> I want you to have my son <</say>>
<<say $Andrea>> It might be fun having kids with you. Your semen has quality. <</say>>
<<set $Andreapregnant = 1>>\
<<md>> You <span style="color:#ff33d6">pregnant</span> Andrea<</md>>
[[Exit|Livingroom]]<<say $PjName>> Hi Richard, you've been very busy lately. While I've been getting to know the people of the house. <</say>>
<<say $Richard>> Seem right. As long as you don't bother me in my plans.<</say>>
<<say $PjName>> What plans? <</say>>
<<say $Richard>> Hmm ... Maybe in the future you can be of use to me. Now I have business to attend to in the basement. <</say>>
<<md>> Richard walks down the stairs. <</md>>
<<say $PjName>> Sara is definitely right. Richard is hiding something. <</say>> <<set $Richardof = 2>>
[[Back|Firstfloor]]
<<say $PjName>> Ok Andrea, I'll help you get your drug. <</say>>
<<say $Andrea>> A stupid woman has taken my cocaine, please find it and have me return it to you, I don't care how you do it. Just bring me my drug <</say>>
<<say $PjName>> I'll see what I can do. <</say>>
[[Back|Livingroom]] <<set $Predialeg = 1>>\<<say $PjName>> I can't help you destroy your life. I'm sorry Andrea. I won't help you get that strong drug. <</say>>
<<say $Andrea>> Who do you think you are? Get out of my sight then. <</say>>
<<say $PjName>> As you like <</say>> <<set $Andrea.Love -= 10>>
<<md>> You lost <span style="color:#ff33d6"> 10 love</span> with Andrea.<</md>>
[[Back|Livingroom]]<<say $PjName>> Andrea, what do you think of philosophy? <</say>>
<<say $Andrea>> What? Philosophy? That is useless. <</say>>
<<say $PjName>> Philosophy is very useful for life, all people should practice it even a little. <</say>>
<<say $Andrea>> The only thing I practice are sex and drugs parties. Ohh, and the money, the most important. That's my philosophy, hahaha! <</say>>
<<say $PjName>> You really are a narcissist. <</say>>
<<say $Andrea>> I don't know what that is. Look, if you want to talk to someone why don't you look for Nancy or Sophia and leave me alone. <</say>>
[[Ok, bye|Livingroom]] <<set $filoandrea = 1>><<say $PjName>> Hi Andrea, can we talk? <</say>>
<<say $Andrea>> I have nothing to talk to you about. Why won't you jerk off and leave me alone?<</say>>
<<if $dildo gte 1>>\
<<linkappend "Gift dildo">> <<set $dildo -= 1>>
<<say $PjName>> Before I go, I would like to give you a gift. <</say>>
<<say $Andrea>> A dildo? As if I didn't have. Only a few dozen. <</say>>
<<say $PjName>> Well, if you don't want it, I'll give it to Nancy or Lily. <</say>>
<<say $Andrea>> I have not said that. Give it to me, I appreciate the gesture. <</say>>
<<say $PjName>> Here you go, enjoy it. <</say>> <<set $Andrea.Love += 5>>
<<md>> You win <span style="color:#ff33d6">+ 5 love</span> with Andrea.<</md>> <</linkappend>>\
[[Bye|Livingroom]]
[[Find some useful|Findbeach2]]
[[Go back to beach promenade|Promenade]]<<if $Predialeg is 2>>\
<<md>> Druged woman is here. <</md>>
[[Talk with her|Druggedwoman]] <</if>>
[[Beach|Beachnight]]
[[Casino]] <<else>>\
<<talk "Casino" 1 $Casino "The casino is closed right now.">><<goto "Casino">><</talk>> <</if>>\
[[Town center|Towncenter]]
[[Street|Street1]] <<if $Energy gte 5>>\
<<switch_shell "Try to find something useful">>
<<case 80>> <<set $Energy -= 5>>\
<<md>> You have not found anything useful. <</md>>
[[Enough for now|Beachnight]]
<<case 10>> <<set $Energy -= 5>>\
<<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
[[Enough for now|Beachnight]]
<<case 8>> <<set $Energy -= 5>>\
<<md>> Nothing <</md>>
[[Enough for now|Beachnight]]
<<case 2>> <<set $Energy -= 5>>\
<<md>> Nothing <</md>>
[[Enough for now|Beachnight]]
<</switch_shell>>\
[[Go back|Beachnight]] <span style="
font-size: smaller;
position: absolute;
bottom: 63px;
left: 92px;">
By rustlerman
</span><<mdleft>> Acquaintances:
<<if $Andrea.Love is 0>> <<else>> <span style="color:#ff33d6"> Andrea love: $Andrea.Love ♥</span>
<</if>>\
<<if $Lily.Love is 0>> <<else>> <span style="color:#ff33d6">Lily love: $Lily.Love ♥</span>
<</if>>\
<<if $Sara.Love is 0>> <<else>> <span style="color:#ff33d6">Sara love: $Sara.Love ♥</span>
<</if>>\
<<if $Sophia.Love is 0>> <<else>> <span style="color:#ff33d6"> Sophia love: $Sophia.Love ♥</span>
<</if>>\
<<if $Nancy.Love is 0>> <<else>> <span style="color:#ff33d6">Nancy love: $Nancy.Love ♥</span>
<</if>>\
<<if $Jessica.Love is 0>> <<else>> <span style="color:#ff33d6">Jessica love: $Jessica.Love ♥</span>
<</if>>\
<<if $Elsa.Love is 0>> <<else>> <span style="color:#ff33d6">Elsa love: $Elsa.Love ♥</span>
<</if>>\
<<if $Richard.Friendship is 0>> <<else>> <span style="color:dodgerblue">Richard friendship: $Richard.Friendship 🧑</span>
<</if>>\
<<if $John.Friendship is 0>> <<else>> <span style="color:dodgerblue">John friendship: $John.Friendship 🧑</span>
<</if>> <</mdleft>>\
<hr>\
<<mdleft>> Creampies:
<<if $Nancypregnant is 0>> <<else>> <span style="color:#ff33d6"> Nancy: Creampie done.</span>
<</if>>\
<<if $Andreapregnant is 0>> <<else>> <span style="color:#ff33d6"> Andrea: Creampie done.</span>
<</if>>\
<</mdleft>>
[[Diary]]
<<back>>[img[img/trash/casino.jpg]]
<div class="ruleta">
<<link "1-12">>
<<set $UserBet = 41>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "13-24">>
<<set $UserBet = 42>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "25-36">>
<<set $UserBet = 43>> \
<<goto "RuletaResult">> \
<</link>>
<<link "3">>
<<set $UserBet = 3>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "6">>
<<set $UserBet = 6>>
<<goto "RuletaResult">>
<</link>> \
<<link "9">>
<<set $UserBet = 9>>
<<goto "RuletaResult">>
<</link>> \
<<link "12">>
<<set $UserBet = 12>>
<<goto "RuletaResult">>
<</link>> \
<<link "15">>
<<set $UserBet = 15>>
<<goto "RuletaResult">>
<</link>> \
<<link "18">>
<<set $UserBet = 18>>
<<goto "RuletaResult">>
<</link>> \
<<link "21">>
<<set $UserBet = 21>>
<<goto "RuletaResult">>
<</link>> \
<<link "24">>
<<set $UserBet = 24>>
<<goto "RuletaResult">>
<</link>> \
<<link "27">>
<<set $UserBet = 27>>
<<goto "RuletaResult">>
<</link>> \
<<link "30">>
<<set $UserBet = 30>>
<<goto "RuletaResult">>
<</link>> \
<<link "33">>
<<set $UserBet = 33>>
<<goto "RuletaResult">>
<</link>> \
<<link "36">>
<<set $UserBet = 36>>
<<goto "RuletaResult">>
<</link>>
<<link "0">> <<set $UserBet = 0>> <<goto "RuletaResult">>
<</link>> \
<<link "2">>
<<set $UserBet = 2>>
<<goto "RuletaResult">>
<</link>> \
<<link "5">>
<<set $UserBet = 5>>
<<goto "RuletaResult">>
<</link>> \
<<link "8">>
<<set $UserBet = 8>>
<<goto "RuletaResult">>
<</link>> \
<<link "11">>
<<set $UserBet = 11>>
<<goto "RuletaResult">>
<</link>> \
<<link "14">>
<<set $UserBet = 14>>
<<goto "RuletaResult">>
<</link>> \
<<link "17">>
<<set $UserBet = 17>>
<<goto "RuletaResult">>
<</link>> \
<<link "20">>
<<set $UserBet = 20>>
<<goto "RuletaResult">>
<</link>> \
<<link "23">>
<<set $UserBet = 23>>
<<goto "RuletaResult">>
<</link>> \
<<link "26">>
<<set $UserBet = 26>>
<<goto "RuletaResult">>
<</link>> \
<<link "29">>
<<set $UserBet = 29>>
<<goto "RuletaResult">>
<</link>> \
<<link "32">>
<<set $UserBet = 32>>
<<goto "RuletaResult">>
<</link>> \
<<link "35">>
<<set $UserBet = 35>>
<<goto "RuletaResult">>
<</link>>
<<link "1">>
<<set $UserBet = 1>>
<<goto "RuletaResult">>
<</link>> \
<<link "4">>
<<set $UserBet = 4>>
<<goto "RuletaResult">>
<</link>> \
<<link "7">>
<<set $UserBet = 7>>
<<goto "RuletaResult">>
<</link>> \
<<link "10">>
<<set $UserBet = 10>>
<<goto "RuletaResult">>
<</link>> \
<<link "13">>
<<set $UserBet = 13>>
<<goto "RuletaResult">>
<</link>> \
<<link "16">>
<<set $UserBet = 16>>
<<goto "RuletaResult">>
<</link>> \
<<link "19">>
<<set $UserBet = 19>>
<<goto "RuletaResult">>
<</link>> \
<<link "22">>
<<set $UserBet = 22>>
<<goto "RuletaResult">>
<</link>> \
<<link "25">>
<<set $UserBet = 25>>
<<goto "RuletaResult">>
<</link>> \
<<link "28">>
<<set $UserBet = 28>>
<<goto "RuletaResult">>
<</link>> \
<<link "31">>
<<set $UserBet = 31>>
<<goto "RuletaResult">>
<</link>> \
<<link "34">>
<<set $UserBet = 34>>
<<goto "RuletaResult">>
<</link>>
<<link "1-18">> \
<<set $UserBet = 44>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "Even">> \
<<set $UserBet = 37>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "Red">> \
<<set $UserBet = 39>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "Black">> \
<<set $UserBet = 40>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "Odd">> \
<<set $UserBet = 38>> \
<<goto "RuletaResult">> \
<</link>> \
<<link "19-36">> \
<<set $UserBet = 45>> \
<<goto "RuletaResult">> \
<</link>> </div>\
Bet: <<if $Money gte 10>><<link "10">> <<set $BetAmount += 10>> \
<<set $Money -= 10>><<goto "Ruleta">><</link>><<else>>10<</if>> \
<<if $Money gte 50>><<link "50">> <<set $BetAmount += 50>> \
<<set $Money -= 50>><<goto "Ruleta">> <</link>><<else>>50<</if>> \
<<if $Money gte 250>><<link "250">> <<set $BetAmount += 250>> \
<<set $Money -= 250>><<goto "Ruleta">> <</link>><<else>>250v <</if>>
Bet Amount: $BetAmount
<<link "Leave">>
<<set $Money += $BetAmount>>\
<<set $BetAmount = 0>>\
<<goto "Casino">>\
<</link>><<addmins "5">>\<<set $Rand = random(36)>>
$Rand
<<if $Rand is 1 || $Rand is 3 || $Rand is 5 || $Rand is 7 ||
$Rand is 12 || $Rand is 14 || $Rand is 16 || $Rand is 18 || $Rand is 19 || $Rand is 21 || $Rand is 23 || $Rand is 25 || $Rand is 27 || $Rand is 30 || $Rand is 32 || $Rand is 34 || $Rand is 36>>
<<set $Color = 0>>\
<<else>>\
<<set $Color = 1>>\
<</if>>\
<<if $UserBet is 39 && $Color is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 39 && $Color is 1>>\
<</if>>\
<<if $UserBet is 40 && $Color is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 40 && $Color is 0>>\
<</if>>\
<<if $Rand is 1 || $Rand is 3 || $Rand is 5 || $Rand is 7 ||
$Rand is 13 || $Rand is 15 || $Rand is 17 || $Rand is 19 || $Rand is 21 || $Rand is 23 || $Rand is 25 || $Rand is 27 || $Rand is 29 || $Rand is 31 || $Rand is 33 || $Rand is 35>>
<<set $Dog = 0>>\
<<else>>\
<<set $Dog = 1>>\
<</if>>\
<<if $UserBet is 37 && $Dog is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 37 && $Dog is 0>>\
<</if>>\
<<if $UserBet is 38 && $Dog is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 38 && $Dog is 1>>\
<</if>>\
<<if $Rand is 1 || $Rand is 2 || $Rand is 3 || $Rand is 4 ||
$Rand is 5 || $Rand is 6 || $Rand is 7 || $Rand is 8 || $Rand is 9 || $Rand is 10 || $Rand is 11 || $Rand is 12>>\
<<set $Tercio = 0>>\
<<elseif $Rand is 13 || $Rand is 14 || $Rand is 15 || $Rand is 16 || $Rand is 17 || $Rand is 18 || $Rand is 19 || $Rand is 20 || $Rand is 21
|| $Rand is 22 || $Rand is 23 || $Rand is 24>>\
<<set $Tercio = 1>>\
<<else>>\
<<set $Tercio = 2>>\
<</if>>\
<<if $UserBet is 42 && $Tercio is 1>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 42 && $Tercio is 0>>\
<<elseif $UserBet is 42 && $Tercio is 2>>\
<</if>>\
<<if $UserBet is 41 && $Tercio is 0>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 41 && $Tercio is 1>>\
<<elseif $UserBet is 41 && $Tercio is 2>>\
<</if>>\
<<if $UserBet is 43 && $Tercio is 2>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 43 && $Tercio is 0>>\
<<elseif $UserBet is 43 && $Tercio is 1>>\
<</if>>\
<<if $Rand is 1 || $Rand is 2 || $Rand is 3 || $Rand is 4 ||
$Rand is 5 || $Rand is 6 || $Rand is 7 || $Rand is 8 || $Rand is 9 || $Rand is 10 || $Rand is 11 || $Rand is 12 || $Rand is 13 || $Rand is 14 || $Rand is 15 || $Rand is 16 || $Rand is 17 || $Rand is 18>>\
<<set $Half = 0>>\
<<else>>\
<<set $Half = 1>>\
<</if>>\
<<if $UserBet is 44 && $Half is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 44 && $Half is 0>>\
<</if>>\
<<if $UserBet is 45 && $Half is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 45 && $Half is 0>>\
<</if>>\
<<set $BetAmount = 0>>\
[[Roulette|Ruleta]]
[[Leave roulette|Casino]]<<if $Richardalcohol is 1>>\
<<md>> You spoke to the bartender and handed the alcohol to Richard <</md>> <</if>>
<<if $Andreacoce is 1>>\
<<md>> You chased the strange woman and gave the cocaine to Andrea<</md>> <</if>>
<<back>><div align="center"> <img src="img/jossef/jenniferjossef.gif" width="600"/> </div>
<<say $PjName>> Jennifer what the hell are you doing?<</say>>
<<say $Jennifer>> $PjName.Name! What are you doing here so soon? <</say>>
<<say $PjName>> First they fire me from work and now this.<</say>>
<<say $Jossef>> Who is this guy? Little vixen. <</say>>
<<say $Jennifer>> Don't worry Jossef. He is just my stupid boyfriend. He should be working, but he's a loser and he's been fired.<</say>>
<<say $PjName>> If I'm a loser, you're a really disgusting whore. <</say>>
<<say $Jennifer>> What have you said? <</say>>
<<say $Jossef>> This white boy wants to taste black cock. <</say>>
[[Fight|intro3b]]
[[Not worth it|intro3]]
<<addmins 5>><<md>> You rush towards Jossef and try to hit him but you are too tired <</md>>
<<say $PjName>> Get out of my girl. <</say>>
<<say $Jossef>> Now she is mine. Try this. <</say>>
<div align="center"> <img src="img/trash/punch.gif" width="600"/> </div>
<<md>> Jossef punches you and throws you to the floor <</md>>
<<say $Jossef>> It seems that one is enough. <</say>>
<<say $Jennifer>> Pathetic, I think our relationship is over. Collect your things and leave my house $PjName.Name.<</say>>
[[Leave|intro4b]]
<<set $Golpe = 1>><<say $PjName>> I thought I could trust you. <</say>>
<<say $Jennifer>> I never imagined that you would be so pathetic and a loser. <</say>>
<<say $Jossef>> What cruelty. It would not be bad to have a threesome. <</say>>
<<say $PjName>> I'm leaving Jennifer, look for life without me. Surely you will not have much luck, you are too bad. <</say>>
<<say $Jennifer>> <</say>>
<<say $PjName>> But what are you saying you piece of sh... <</say>>
<<md>> You leave the room interrupting Jennifer <</md>>
<<say $PjName>> You're wrong, you are the piece of shit. Bye bitch. <</say>>
[[Leave|intro4]]<<md>> Now you are beaten and Jennifer dumped you. Your only way out is to rebuild your life <</md>>
<<say $PjName>> Stupid Jennifer. I will look for a hotel to spend the night.<</say>>
<<md>> You can see the entrance to a hotel <</md>>
<div align="center"> <img src="img/trash/hotel.jpg" width="500"/> </div>
[[Enter in hotel|intro5]]<<md>> You dumped Jennifer, now you can build a new life with no strings attached <</md>>
<<say $PjName>> I was not wrong when I left. Jessica doesn't deserve my company. I will look for a hotel to spend the night. <</say>>
<<md>> You can see the entrance to a hotel <</md>>
<div align="center"> <img src="img/trash/hotel.jpg" width="500"/> </div>
[[Enter in hotel|intro5]] <<switch visited()>>\
<<case 1>>\
<<md>> You can see a military necklace <</md>>
<div align="center"> <img src="img/jossef/jossefcollar.jpg" width="400"/> </div>
<<say $PjName>> This chain is not mine.<</say>>
[[Back|intro1]]
<<default>>\
<<md>> Bathroom is empty <</md>>
[[Back|intro1]]
<</switch>>
<<md>> Kitchen is empty <</md>>
[[Back|intro1]]<<md>> You approach the hotel reception <</md>>
<<say $Receptionist>> Good night. Can i help you?<</say>>
<<say $PjName>> I would like a room <</say>>
<<if $Golpe is 1>>\
<<say $Receptionist>> Wow, looks like you've had a bad day. <</say>>
<<say $PjName>> Yes, I want it to finish as soon as possible. <</say>>
<<say $Receptionist>> Your luck seems to be changing. We only have one free room. <</say>>
<<say $Receptionist>> It's 50$ per night <</say>>
<<say $PjName>> Okay, I'll keep it. <</say>>
<<else>>\
<<say $Receptionist>> You were lucky, we only have one free room. It's 50$ per night.<</say>>
<<say $PjName>> Okay, I'll keep it. <</say>>
<</if>> <<set $Money -= 50>>\
<<say $Receptionist>> Here you have the key, have a good night. <</say>>
<<say $PjName>> Thaks. I go to the room.<</say>>
[[Go to room|intro6b]]<<say $Jennifer>> Ohhh! Jossef. <</say>>
<<md>> It comes from the bedroom <</md>>
<<say $PjName>> What the fuck is that? Is Jennifer fucking with another man? <</say>>
[[Enter|intro2b]]<<say $Jessica>> Be careful! Are you nervous? <</say>>
<<say $PjName>> I'm sorry, it's my first time in a plane, so yes, I'm a little nervous. <</say>>
<<say $Jessica>> Nothing happens, I do not dislike physical contact. You also do not have to worry about the plane, it is the safest transport.<</say>>
<<say $PjName>> Nice, I guess you're right. I'm glad to hear. <</say>>
<<say $Jessica>> If it's not too indiscretion, can I ask where are you traveling? Now that we have introduced ourselves. We can talk during the trip, so it will be less heavy. If you want of course.<</say>>
<<say $PjName>> You can ask. I think it is a good idea that we talk during the trip. I'm on my way to my friend Richard's house. He has invited me to stay for a few days. <</say>>
<<say $Jessica>> Richard Fort? I think I know who it is. He is the owner of a mansion in the city where he was born. <</say>>
<<say $PjName>> That's how it is. How do you know? <</say>>
<<say $Jessica>> The destination of the flight is my birthplace, it is a small place and almost all of us know each other. I know the fate of the plane and you told me you're going to Richard's house. Everything fits "hihihi". Sorry if I bother you. <</say>>
<<say $PjName>> It doesn't bother me. Well that makes you seem really smart. <</say>>
<<say $Jessica>> Thanks. I hope so, I'm going to college. It seems that the plane is about to take off. I will go to my seat. Later let's keep talking. <</say>>
<<md>> The girl goes to her seat <</md>>
[[Continue|intro10d]] <<addmins 30>><<md>> You are in the hotel room. You can't stay awake, and your eyes are closing <</md>>
<div align="center"> <img src="img/trash/blink.gif" width="600"/> </div>
[[Sleep|intro6]]<<md>> A nice empty bathroom <</md>>
[[Return|intro6b]]<<md>> The hotel corridor <</md>>
[[Return|intro6b]]<<md>> You are in the hotel room <</md>>
[[Room bathroom|hotelbath]]
[[Hotel corridor|hotelcorridor]]