<<set $Wearing to clone($MainDress)>>\
<<set $Dreams.push("gen01")>>\
<<set $AVBackground to "bedroom01">>\
<<script>>UIBar.stow();<</script>>\
Welcome to The Year of Changes!
This game focuses on the themes of feminization and female domination, and is intended for mature audiences of the age of 18 and over.
Please note that this game is in an early stage of development. Expect errors, typos and other problems.
The main reason for publishing it this early is to gather feedback. Therefore, I emphasize that any comments, suggestions and criticisms are very welcome.
If you are at least 18 years old, you can name your main character and get started.
Enjoy!
<hr>
<<textbox "$Player.firstname" "Tom">> <<textbox "$Player.surname" "Morse">>
<div class="navmenu">\
<<link START Intro1>><</link>> \
</div>\<<include "AudioCache">>
<<include "Avat-Items">>
<<include "Characters">>
<<include "InitTech">>
<<include "ItemsGeneral">>
<<include "MC-Stats">>
<<include "EventLists">>
<<include "Cl-Hosiery">>
<<include "Cl-Outfits">>
<<include "Cl-Shoes">>
<<include "Cl-Special">>
<<include "Cl-Underwear">>
<<include "Clothing-Init">>
<<include "OneTimeVars">><<cacheaudio "barnoise" "data/audio/barnoise.mp3">>
<<cacheaudio "busengine" "data/audio/busengine.mp3">>
<<cacheaudio "doorbell" "data/audio/doorbell.mp3">>
<<cacheaudio "electricshaving" "data/audio/electricshaving.mp3">>
<<cacheaudio "heelswalk" "data/audio/heelswalk.mp3">>
<<cacheaudio "mallnoise" "data/audio/mallnoise.mp3">>
<<cacheaudio "phonevibration" "data/audio/phonevibration.mp3">>
<<cacheaudio "shopdoorbell" "data/audio/shopdoorbell.mp3">>
<<cacheaudio "shower" "data/audio/shower.mp3">>
<<cacheaudio "streetnoise" "data/audio/streetnoise.mp3">><<set $Special1 = {
"image" : "0",
}>><<set $Bimbo = {
"firstname" : "Candy",
"surname" : "Collins",
"level" : 0,
}>>
<<set $Bouncer = {
"firstname" : "Danny",
"surname" : "Evans",
"level" : 0,
}>>
<<set $Customer1 = {
"firstname" : "Monica",
"surname" : "",
"level" : 0,
}>>
<<set $Customer2 = {
"firstname" : "Adriana",
"surname" : "",
"level" : 0,
}>>
<<set $Dancer = {
"firstname" : "Julia",
"surname" : "",
"level" : 0,
}>>
<<set $Dealer = {
"firstname" : "Darryl",
"surname" : "Wilson",
"level" : 0,
}>>
<<set $Fingirl = {
"firstname" : "Bella",
"surname" : "Walsh",
"level" : 0,
"points" : 0,
}>>
<<set $GymReceptionist = {
"firstname" : "Christy",
"surname" : "Cole",
"level" : 0,
}>>
<<set $HotelCEO = {
"firstname" : "Mark",
"surname" : "Crawford",
"level" : 0,
}>>
<<set $Innkeeper = {
"firstname" : "Roy",
"surname" : "Barnett",
"level" : 0,
}>>
<<set $Lady = {
"firstname" : "Alie",
"surname" : "Davis",
"level" : 0,
}>>
<<set $Landlady = {
"firstname" : "Jane",
"surname" : "Gibbs",
"level" : 0,
"points" : 0,
"debt" : 0,
}>>
<<set $Librarian = {
"firstname" : "Connie",
"surname" : "Stone",
"level" : 0,
}>>
<<set $Madame = {
"firstname" : "Charlotte",
"surname" : "Roberts",
"level" : 0,
}>>
<<set $Model = {
"firstname" : "Cristina",
"surname" : "Suarez",
"level" : 0,
}>>
<<set $Secretary = {
"firstname" : "Katy",
"surname" : "Montgomery",
"level" : 0,
}>>
<<set $ShopManager = {
"firstname" : "Sophie",
"surname" : "Rayner",
"level" : 0,
"points" : 0,
}>>
<<set $Smartgirl = {
"firstname" : "Mai",
"surname" : "Tanaka",
"level" : 0,
"points" : 0,
}>>
<<set $Stylist = {
"firstname" : "Irina",
"surname" : "Volkova",
"level" : 0,
"points" : 0,
}>>
<<set $Teacher = {
"firstname" : "Lewis",
"surname" : "Cole",
"level" : 0,
}>>
<<set $Therapist = {
"firstname" : "Pamela",
"surname" : "Horton",
"level" : 0,
}>>
<<set $Trainer = {
"firstname" : "Lisa",
"surname" : "Garcia",
"level" : 0,
}>><<set $BooksFem to 0>>
<<set $BooksGeneral to 0>>
<<set $BooksSelf to 0>>
<<set $BooksIntel to 0>>
<<set $Food to 2>>
<<set $Toiletries to 2>>
<<set $Coach to false>>
<<set $TV to false>><<set $Time = {
"daynr" : 0,
"dayname" : 7,
"daypart" : 2,
}>>
<<set $Work = {
"current" : "nothing",
"flyers" : 0,
"clerk" : 0,
}>>
<<set $Story = {
"psych" : 0,
"library" : 0,
"nightschool" : 0,
}>>
<<set $Money to 500>>
<<set $Komentar to false>>
<<set $SPGym to false>> /*season pass for gym*/<<set $Dreams to []>>
<<set $DreamsAct to []>>
<<set $DreamsSpec to []>><<set $Player = {
"firstname" : "Tom",
"girlname" : "",
"surname" : "Morse",
}>>
<<set $Charm to 0>>
<<set $CharmCum to 0>>
<<set $Diligence to 0>>
<<set $DilCum to 0>>
<<set $Feminity to 0>>
<<set $Fitness to 0>>
<<set $FitCum to 0>>
<<set $Housekeeping to 0>>
<<set $HouseCum to 0>>
<<set $Hygiene to 5>>
<<set $Identity to 0>>
<<set $IdentCum to 0>>
<<set $Intelligence to 5>>
<<set $IntCum to 0>>
<<set $Libido to 1>>
<<set $LibCum to 0>>
<<set $Looks to 0>>
<<set $Selfesteem to 3>>
<<set $SelfCum to 0>>
<<set $Slutness to 0>>
<<set $Sub to 0>>
<<set $SubCum to 0>>
<<set $Urge to 5>>
<<set $Hetero to 10>>
<<set $Homo to 1>>
<<set $SexExp = {
"mast" : 0,
}>>
/*AVATAR-----------------------------------------------------------------------------------------------------------------------*/
<<set $Body = {
"base" : "body01",
"chest" : "0",
"nose" : "nose1",
"eyebrows" : "brows1",
}>>
<<set $Privates = {
"gender" : "male",
"size" : "5",
}>>
<<set $Eyes = {
"type" : "eyes1",
"color" : "brown",
}>>
<<set $Lips = {
"type" : "lips1",
"color" : "nocol",
}>>
<<set $Bodyhair = {
"body" : "body1",
"face" : "face1",
"privates" : "privates1",
"growth" : 0,
}>>
<<set $Hair = {
"style" : "s01",
"color" : "brown",
"looks" : 0,
"feminity" : 0,
"slutness" : 0,
}>>/*----------------------------------NIGHT-------------------------------*/
<<set $Ou_Ni_m1 = {
"name" : "casual pyjamas",
"image" : "Ou_Ni_m1",
"inventory" : true,
"type" : "sleepwear",
"feminity" : 0,
"sluttness" : 0,
"looks" : 0,
}>>
<<set $Ou_Ni_f1 = {
"name" : "pink girly pyjamas",
"image" : "Ou_Ni_f1",
"inventory" : false,
"type" : "sleepwear",
"feminity" : 2,
"sluttness" : 0,
"looks" : 0,
}>>
/*------------------------------MAIN----------------------------------*/
<<set $Ou_Ma_m1 = {
"name" : "formal male clothes",
"image" : "Ou_Ma_m1",
"inventory" : false,
"type" : "main dress",
"feminity" : 0,
"sluttness" : 0,
"looks" : 1,
}>>
<<set $Ou_Ma_m2 = {
"name" : "male casual clothes 1",
"image" : "Ou_Ma_m2",
"inventory" : true,
"type" : "main dress",
"feminity" : 0,
"sluttness" : 0,
"looks" : 0,
}>>
<<set $Ou_Ma_m3 = {
"name" : "male casual clothes 2",
"image" : "Ou_Ma_m3",
"inventory" : true,
"type" : "main dress",
"feminity" : 0,
"sluttness" : 0,
"looks" : 0,
}>>
/*-------------------------------SWIM----------------------------------*/
<<set $Ou_Sw_m1 = {
"name" : "male blue swimsuit",
"image" : "Ou_Sw_m1",
"inventory" : false,
"type" : "swimsuit",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
<<set $Ou_Sw_a1 = {
"name" : "androgynous pink swimsuit",
"image" : "Ou_Sw_a1",
"inventory" : false,
"type" : "swimsuit",
"feminity" : 2,
"slutness" : 0,
"looks" : 0,
}>>
/*-----------------------------SPORT----------------------------------*/
<<set $Ou_Sp_m1 = {
"name" : "male sportswear",
"image" : "Ou_Sp_m1",
"inventory" : false,
"type" : "sportswear",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
/*-----------------------------SPECIAL----------------------------------*/
<<set $Ou_Un_u1 = {
"name" : "Androgynous store uniform 1",
"image" : "Ou_Un_u1",
"inventory" : false,
"type" : "work uniform",
"feminity" : 1,
"slutness" : 0,
"looks" : 1,
}>><<set $Ho_Ma_m1 = {
"name" : "male socks 1",
"image" : "Ho_Ma_m1",
"inventory" : true,
"type" : "hosiery",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
<<set $Ho_Ma_m2 = {
"name" : "male socks 2",
"image" : "Ho_Ma_m2",
"inventory" : true,
"type" : "hosiery",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
<<set $Ho_Un_f1 = {
"name" : "store unifrom socks",
"image" : "Ho_Un_f1",
"inventory" : false,
"type" : "hosiery",
"feminity" : 1,
"slutness" : 0,
"looks" : 0,
}>>/*---------------------------------MAIN--------------------------------*/
<<set $Sh_Ma_m1 = {
"name" : "formal shoes",
"image" : "Sh_Ma_m1",
"inventory" : false,
"type" : "shoes",
"feminity" : 0,
"slutness" : 0,
"looks" : 1,
}>>
<<set $Sh_Ma_m2 = {
"name" : "casual shoes",
"image" : "Sh_Ma_m2",
"inventory" : true,
"type" : "shoes",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
/*----------------------------------SPORT-----------------------------*/
<<set $Sh_Sp_m1 = {
"name" : "sport shoes",
"image" : "Sh_Sp_m1",
"inventory" : false,
"type" : "shoes",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
/*----------------------------------SPECIAL-----------------------------*/
<<set $Sh_Un_u1 = {
"name" : "sport shoes",
"image" : "Sh_Un_u1",
"inventory" : false,
"type" : "shoes",
"feminity" : 1,
"slutness" : 0,
"looks" : 1,
}>><<set $NoClothes = {
"name" : "nothing",
"image" : "0",
"inventory" : true,
"type" : "special",
"feminity" : 0,
"sluttness" : 0,
"looks" : 0,
}>>/*
$Wearing[0].image - outfit
$Wearing[1].image - shoes
$Wearing[2].image - underwear
$Wearing[3].image - hosiery*/
<<set $Wearing = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $NightDress = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $SwimDress = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $SportDress = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $LastDress = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $MainDress = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $Naked = [
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
{ name: "", image: "", inventory : false, type : "", feminity : 0, slutness : 0, looks : 0,},
] >>
<<set $NightDress[0] to clone($Ou_Ni_m1)>><<set $NightDress[1] to clone($NoClothes)>><<set $NightDress[2] to clone($NoClothes)>><<set $NightDress[3] to clone($NoClothes)>>
<<set $MainDress[0] to clone($Ou_Ma_m2)>><<set $MainDress[1] to clone($Sh_Ma_m2)>><<set $MainDress[2] to clone($Un_Ma_m1)>><<set $MainDress[3] to clone($Ho_Ma_m1)>>
<<set $Naked[0] to clone($NoClothes)>><<set $Naked[1] to clone($NoClothes)>><<set $Naked[2] to clone($NoClothes)>><<set $Naked[3] to clone($NoClothes)>>
<<set $SwimDress[0] to clone($NoClothes)>><<set $SwimDress[1] to clone($NoClothes)>><<set $SwimDress[2] to clone($NoClothes)>><<set $SwimDress[3] to clone($NoClothes)>>
<<set $SportDress[0] to clone($NoClothes)>><<set $SportDress[1] to clone($NoClothes)>><<set $SportDress[2] to clone($Un_Ma_m1)>><<set $SportDress[3] to clone($Ho_Ma_m2)>><<set $StCap to "avatar">>\
<<set $MemPers to "nothing">>
<<set $MemShow to "nothing">>
<<set $MemPersPage to 1>>
<<set $PsCR1 to 0>> /*waiting for PD books to be read*/
<<set $PDbooksRead to 0>> /*counting PD books while reading*/
<<set $Temp = {
"u01" : 0,
"u03" : 0,
"u04" : 0,
"u05" : 0,
"u06" : 0,
"u07" : 0,
"u08" : 0,
"u09" : 0,
"u10" : 0,
"u11" : 0,
"u12" : 0,
}>><<set $Un_Ma_m1 = {
"name" : "boxers 1",
"image" : "Un_Ma_m1",
"inventory" : true,
"type" : "underwear",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>>
<<set $Un_Ma_m2 = {
"name" : "boxers 2",
"image" : "Un_Ma_m2",
"inventory" : true,
"type" : "underwear",
"feminity" : 0,
"slutness" : 0,
"looks" : 0,
}>><<widget "place-dn">>\
<<if $Time.daypart lt 3>>\
<<set _img to "data/images/places/" + $args[0] + "-d.jpg">>\
<<= '<img class="top" src="' + _img + '">'>>\
<<set $AVBackground to "" + $args[0] + "-d">>\
<<else>>\
<<set _img to "data/images/places/" + $args[0] + "-n.jpg">>\
<<= '<img class="top" src="' + _img + '">'>>\
<<set $AVBackground to "" + $args[0] + "-n">>\
<</if>>\
<</widget>>
<<widget "scene-top">>\
<<set _img to "data/images/scenes/" + $args[0] + ".jpg">>\
<<= '<img class="top" src="' + _img + '">'>>\
<</widget>>
<<widget "place">>\
<<set _img to "data/images/places/" + $args[0] + ".jpg">>\
<<= '<img class="top" src="' + _img + '">'>>\
<<set $AVBackground to $args[0]>>\
<</widget>>
<<widget "scene-l">>\
<<set _img to "data/images/scenes/" + $args[0] + ".jpg">>\
<<= '<img class="left" src="' + _img + '">'>>\
<</widget>>
<<widget "scene-r">>\
<<set _img to "data/images/scenes/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "gif-left">>\
<<set _img to "data/images/gifs/" + $args[0] + ".gif">>\
<<= '<img class="gifleft" src="' + _img + '">'>>\
<</widget>>
<<landlady "01">>\
<<set $AVBackground to "outskirts-d">>\
<<set $Landlady.level to 1>>\
You hurry to a nearby flat house where you can see an attractive thirty-something woman already waiting for you.
@@.female1;"Ooh are you Mr. $Player.surname? You are so much younger than I expected, that's so sweet. Is this your first own flat? I am $Landlady.firstname $Landlady.surname by the way, nice to meet you."@@
You barely say a word when you shake her hand. You were expecting some old lady, instead you're greeted by one of the most beautiful women you've ever met. She's at least fifteen years older than you, but you can't take your eyes off her and your imagination runs wild. Yeah, that's how it always is with girls, your brain stops working around them, you start sweating and you lose your temper. That's one of the reasons why you've never been very successful with women. But that doesn't stop you from having very wild fantasies about them, on the contrary.
After a polite introduction the landlady leads you down a dark and somewhat unkempt looking corridor to the door of one of the ground floor flats. She opens it and leads you inside. This apartment is probably even smaller than you imagined from the photos. But it's tidy and furnished with cheap but fairly new-looking equipment. Sure, it's nowhere near the comfort you're used to, but you actually like the coziness.
After a short inspection (not that there's much to inspect), you sign the contract without hesitation. You will pay @@.important;100 euros a week@@, and to your surprise, the landlady will come every Monday to collect the money personally. That's good news though, you don't mind seeing this hot woman every week.
@@.female1;"Okay, I think that's it. Well, get settled in and I'll see you next week. I hope you will like it here. It may not be the best neighborhood, but I only have decent and nice people living in my house... I mean, almost. Anyway, have a nice day and goodbye."@@ With those words, she quickly leaves, leaving you alone.
You unpack a few things and plan to take a little walk around the neighborhood. It's already evening, but you still have plenty of time, so you lie down on the bed for a while to get some rest...
<hr>
<div class="navmenu">\
<<link "..." Intro6>><<set $Time.daynr to 8>><<set $Time.daypart to 1>><<set $Time.dayname to 1>><</link>>
</div>\<<widget "bimbo">>\
<<set _img to "data/images/persons/bimbo/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "bouncer">>\
<<set _img to "data/images/persons/bouncer/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "dancer">>\
<<set _img to "data/images/persons/dancer/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "dealer">>\
<<set _img to "data/images/persons/dealer/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "fingirl">>\
<<set _img to "data/images/persons/fingirl/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "gymreceptionist">>\
<<set _img to "data/images/persons/gymreceptionist/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "innkeeper">>\
<<set _img to "data/images/persons/innkeeper/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "landlady">>\
<<set _img to "data/images/persons/landlady/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "librarian">>\
<<set _img to "data/images/persons/librarian/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "model">>\
<<set _img to "data/images/persons/model/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "smartgirl">>\
<<set _img to "data/images/persons/smartgirl/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "shopmanager">>\
<<set _img to "data/images/persons/shopmanager/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "stylist">>\
<<set _img to "data/images/persons/stylist/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "teacher">>\
<<set _img to "data/images/persons/teacher/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>>
<<widget "therapist">>\
<<set _img to "data/images/persons/therapist/" + $args[0] + ".jpg">>\
<<= '<img class="right" src="' + _img + '">'>>\
<</widget>><<scene-l "sunrise">>\
<<audio "streetnoise" play>>\
You wake up to the sun shining through the windows and the noise from the street. You look around in confusion and then look at your phone - it's eight o'clock in the morning, you must have fallen asleep. Yeah, that's to be expected, you were really tired after the trip. You sit up in bed, stretch, and think about what to do next. You should probably start looking for a job, there's bound to be some @@.important;job offers on the internet@@.
<hr>
<div class="navmenu">\
<<link Next HOME>><<audio ":all" stop>><</link>>\
</div><<if $Komentar is true>><div class="comment"></div><</if>>\
<<place-dn "home">>\
<div class="navmenu">
<<link "Go outside" Outskirts>><<lookscheck>><</link>>\
<<link Bathroom Bathroom>><</link>>\
<<if $Time.daypart lt 4 and $CleaningTimer lt 2>><<link "Clean house" HomeCleaning>><</link>><</if>>\
<<if $Time.daypart gte 4>><<link Sleep Sleep>><</link>><</if>>\
</div>\
<div class="navmenu small">
<<link "Use laptop" Computer>><</link>>\
<<link Inventory Inventory>><</link>>\
<<if $Time.daypart lt 4>><<link "Pass time" HomeTime>><</link>><</if>>\
<<link "Wardrobe" Wardrobe>><</link>>\
</div>\<<place-dn "outskirts">>\
<div class="navmenu">\
<<walkicon>> \
<<link "Downtown" Downtown>><<set $TrTarg to "downtown">><</link>> \
<<link "Business Park" BusinessPark>><<set $TrTarg to "business">><</link>> \
<<link "Old Town" OldTown>><<set $TrTarg to "oldtown">><</link>> \
/*<<link "Red light district" Walk>><<set $TrTarg to "redlight">><</link>> */\
</div>
You are on street in the outskirts. It apparently isn't the best part of the town, many facades are ruined by graffiti, and the pavement is full of cigarette butts. But people on the streets look ordinary enough, so you don't feel like it's a dangerous place.
<div class="navinstruction">\
<ul>\
<<if $Time.daypart is 4>><li>The pub is already closed.</li><</if>>\
<<if $Time.daypart is 4>><li>The shop is already closed</li><</if>>\
</ul> \
</div>\
<div class="navmenu">\
<<link "Go home" HOME>><</link>> \
<<if $Time.daypart lt 4>><<link Shop LocalShop>><</link>><</if>> \
<<if $Time.daypart lt 4>><<link Pub Pub>><</link>><</if>> \
/*<<if $Time.daypart lt 4>><<link Station Station>><</link>><</if>> */\
</div><<widget "lookscheck">>\
<<set $Looks to 0>>\
<<if $Hygiene lt 3>><<set $Looks -=1>>
<</if>>\
<<if $Fitness gt 8>><<set $Looks +=3>>\
<<elseif $Fitness gt 5>><<set $Looks +=2>>\
<<elseif $Fitness gt 2>><<set $Looks +=1>>\
<</if>>\
<<if $Wearing[0].image isnot "0">><<set $Looks +=$Wearing[0].looks>>\
<<else>><<set $Looks +=$Wearing[2].looks>>\
<</if>>\
<<if $Wearing[1].image isnot "0">><<set $Looks +=$Wearing[1].looks>>\
<<else>><<set $Looks +=$Wearing[3].looks>>\
<</if>>\
<<if $Bodyhair.face is "0">><<set $Looks +=1>>\
<</if>>\
<<if $Looks gt 10>><<set $Looks to 10>><</if>>\
<<if $Looks lt 0>><<set $Looks to 0>><</if>>\
<</widget>>\
<<widget "feminitycheck">>\
<<set $Feminity to 0>>\
<<if $Wearing[0].image isnot "0">><<set $Feminity += $Wearing[0].feminity>>\
<<else>><<set $Feminity += $Wearing[2].feminity>>\
<</if>>\
<<if $Wearing[1].image isnot "0">><<set $Feminity +=$Wearing[1].feminity>>\
<<else>><<set $Feminity +=$Wearing[3].feminity>>\
<</if>>\
<<if $Bodyhair.face isnot "0">><<set $Feminity -=2>>\
<</if>>\
<<if $Feminity gt 10>><<set $Feminity to 10>><</if>>\
<<if $Feminity lt 0>><<set $Feminity to 0>><</if>>\
<</widget>>\
<<widget "freshside">>\
<<replace "#story-caption">><<include "StoryCaption">><</replace>>
<</widget>>\<<if $Time.daypart lt 3>>\
<<scene-top "computer01">>\
<<else>>\
<<scene-top "computer01n">>\
<</if>>\
You're sitting at your computer and deciding what to do.
<hr>
<div class="navmenu">\
<<link "Stand up" HOME>><</link>> \
<<if $Work.current is "nothing">><<link "Job offers" CompJobs>><</link>> \<</if>>\
<<link Masturbate Masturbate>><</link>> \
</div>\<<if $Komentar>>\
<div class="comment">\
►Shaving legs, makeup
</div><</if>>\
<<place "bathroom01">>\
You take a quick look in the mirror. \
<<if $Bodyhair.face is "face1">>\
The stubble on your face makes you look like a real tough guy. Or maybe you just look like homeless? \
<<else>>\
You're clean-shaven, so you look a little younger than usual. \
<</if>>\
<hr>
<div class="navmenu">\
<<if $Bodyhair.face is "face1">><<link "Shave face" ShavingFace>><</link>> \<</if>>\
<<if $Hygiene lt 10>><<link "Take shower" Showering>><</link>> \<</if>>\
<<link "Morning Routine" MorningRoutineSetup>><</link>> \
<<link Leave HOME>><</link>>
</div>\<img class="right" src="data/images/other/wardrobe.jpg">\
<div class="navmenu small">
<<link "Main Clothes" MainEdit>><<set $LastDress to clone($Wearing)>><<set $Wearing to clone($MainDress)>><</link>> \
<<link Sleepwear NightEdit>><<set $LastDress to clone($Wearing)>><<set $Wearing to clone($NightDress)>><</link>> \
<<link Swimwear SwimEdit>><<set $LastDress to clone($Wearing)>><<set $Wearing to clone($SwimDress)>><</link>> \
<<link Sportswear SportEdit>><<set $LastDress to clone($Wearing)>><<set $Wearing to clone($SportDress)>><</link>>
</div>\
<div class="navinstruction">\
<ul>\
<<if $SwimDress[0].image is "0">><li>Your swimwear is not set.</li><</if>> \
<<if $SportDress[0].image is "0" or $SportDress[1].image is "0">><li>Your sportswear is not set.</li><</if>>
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link "Done" HOME>><</link>> \
</div>\<span class="home-inventory" title="Food" style="background-image: url('data/images/itemsgeneral/food.jpg'); ">$Food</span> \
<span class="home-inventory" title="Toiletries" style="background-image: url('data/images/itemsgeneral/soap.jpg'); ">$Toiletries</span> \
<<if $BooksGeneral gt 0>><span class="home-inventory" title="Fiction" style="background-image: url('data/images/itemsgeneral/booksgeneral.jpg'); ">$BooksGeneral</span><</if>> \
<<if $BooksIntel gt 0>><span class="home-inventory" title="Non-Fiction" style="background-image: url('data/images/itemsgeneral/booksintel.jpg'); ">$BooksIntel</span><</if>> \
<<if $BooksFem gt 0>><span class="home-inventory" title="Women's magazines" style="background-image: url('data/images/itemsgeneral/booksfem.jpg'); ">$BooksFem</span><</if>> \
<<if $BooksSelf gt 0>><span class="home-inventory" title="Personal Development books" style="background-image: url('data/images/itemsgeneral/bookscharm.jpg'); ">$BooksSelf</span><</if>> \
<hr>
<div class="navmenu">\
<<link Leave HOME>><</link>>
</div><<if $Komentar>>\
<div class="comment">\
►Reading books
►If horny - event masturbation
</div><</if>>\
<img class="top" src="data/images/other/hometime1.jpg">\
<hr>
<div class="navmenu">\
<<if $Time.daypart lt 4 and $Time.daypart gt 1>>\
<<if $BooksGeneral gt 0>><<link "Read a novel ►" ReadBooks>><<set $Choice to 1>><</link>> \<</if>>\
<<if $BooksIntel gt 0>><<link "Read non-fiction book ►" ReadBooks>><<set $Choice to 2>><</link>> \<</if>>\
<<if $BooksFem gt 0>><<link "Read magazines ►" ReadMags>><</link>> \<</if>>\
<<if $BooksSelf gt 0>><<link "Read PD books ►" ReadPD>><</link>> \<</if>>\
<<if $Couch>><<link "Just relax ►" RelaxCoach>><</link>> \<</if>>\
<<if $TV>><<link "Watch TV ►" RelaxTV>><</link>> \<</if>>\
<<link "Just relax" tempRelax>><</link>>\
<<else>>\
It's to late(or too early? :)) to do anything, you should just go to sleep.\
<</if>>\
<<link Done HOME>><</link>>
</div>\<<set $Wearing to clone($NightDress)>>\
<<include "Dreams">>\
<hr>
<div class="navmenu">\
<<if $Routine is true>>\
<<link "Wake up" MorningRoutine>><<set $Bodyhair.face to "face1">><</link>> \
<<else>>\
<<link "Wake up" MorningNoRoutine>><<set $Bodyhair.face to "face1">><</link>>
<</if>>\
</div>\<<scene-l "shavingface">>\
<<audio "electricshaving" play>>\
<<set $Bodyhair.face to "0">>\
<<HygChange 1>>\
You carefully shaved your face. Well done, you look much better now.
<div class="statNotifyWrap">
<<StatNotify hygiene 1>>\
</div>\
<hr>
<div class="navmenu">\
<<link Done Bathroom>><<audio ":all" stop>><</link>>
</div><<scene-r "shower">>\
<<set $LastDress to clone($Wearing)>><<set $Wearing to clone($Naked)>>\
<<audio "shower" play>>\
<<if $Toiletries is 0>>\
<<HygChange 3>>\
You start to shower, but you quickly notice you're out of soap. You wash anyway, but you feel like it didn't do much good. You should go to the store and buy some toiletries.
<div class="statNotifyWrap">\
<<StatNotify hygiene 1>>\
</div>\
<<else>>\
<<HygChange 10>>\
You take a quick shower. It's really refreshing in this heat.
<div class="statNotifyWrap">\
<<StatNotify hygiene 10>> \
</div>
<</if>>\
<hr>
<div class="navmenu">\
<<link "I'm done" Bathroom>><<audio ":all" stop>><<set $Wearing to clone($LastDress)>><</link>>
</div><<widget "StatNotify">>\
<<if _args[1] gt 0>>\
<<if _args[0] is "diligence">><span class="statNotify Plus"><img title="Diligence" src="data/images/icons/diligence.png"> +_args[1]</span>\
<<elseif _args[0] is "feminity">><span class="statNotify Plus"><img title="Feminity" src="data/images/icons/feminity.png"> +_args[1]</span>\
<<elseif _args[0] is "fitness">><span class="statNotify Plus"><img title="Fitness" src="data/images/icons/fitness.png"> +_args[1]</span>\
<<elseif _args[0] is "hygiene">><span class="statNotify Plus"><img title="Hygiene" src="data/images/icons/hygiene.png"> +_args[1]</span>\
<<elseif _args[0] is "housekeeping">><span class="statNotify Plus"><img title="Housekeeping" src="data/images/icons/housekeeping.png"> +_args[1]</span>\
<<elseif _args[0] is "charm">><span class="statNotify Plus"><img title="Charm" src="data/images/icons/charm.png"> +_args[1]</span>\
<<elseif _args[0] is "identity">><span class="statNotify Plus"><img title="Identity" src="data/images/icons/identity.png"> +_args[1]</span>\
<<elseif _args[0] is "intelligence">><span class="statNotify Plus"><img title="Intelligence" src="data/images/icons/intelligence.png"> +_args[1]</span>\
<<elseif _args[0] is "libido">><span class="statNotify Plus"><img title="Libido" src="data/images/icons/libido.png"> +_args[1]</span>\
<<elseif _args[0] is "looks">><span class="statNotify Plus"><img title="Looks" src="data/images/icons/looks.png"> +_args[1]</span>\
<<elseif _args[0] is "money">><span class="statNotify Plus"><img title="Money" src="data/images/icons/money.png"> +_args[1]</span>\
<<elseif _args[0] is "selfesteem">><span class="statNotify Plus"><img title="Selfesteem" src="data/images/icons/selfesteem.png"> +_args[1]</span>\
<<elseif _args[0] is "slutness">><span class="statNotify Plus"><img title="Slutness" src="data/images/icons/slutness.png"> +_args[1]</span>\
<<elseif _args[0] is "sub">><span class="statNotify Plus"><img title="Submissivity" src="data/images/icons/sub.png"> +_args[1]</span>\
<<elseif _args[0] is "urge">><span class="statNotify Plus"><img title="Urge" src="data/images/icons/urge.png"> +_args[1]</span>\
<</if>>\
<<elseif _args[1] lt 0>>\
<<if _args[0] is "diligence">><span class="statNotify Minus"><img title="Diligence" src="data/images/icons/diligence.png"> _args[1]</span>\
<<elseif _args[0] is "feminity">><span class="statNotify Minus"><img title="Feminity" src="data/images/icons/feminity.png"> _args[1]</span>\
<<elseif _args[0] is "fitness">><span class="statNotify Minus"><img title="Fitness" src="data/images/icons/fitness.png"> _args[1]</span>\
<<elseif _args[0] is "hygiene">><span class="statNotify Minus"><img title="Hygiene" src="data/images/icons/hygiene.png"> _args[1]</span>\
<<elseif _args[0] is "housekeeping">><span class="statNotify Minus"><img title="Housekeeping" src="data/images/icons/housekeeping.png"> _args[1]</span>\
<<elseif _args[0] is "charm">><span class="statNotify Minus"><img title="Charm" src="data/images/icons/charm.png"> _args[1]</span>\
<<elseif _args[0] is "identity">><span class="statNotify Minus"><img title="Identity" src="data/images/icons/identity.png"> _args[1]</span>\
<<elseif _args[0] is "intelligence">><span class="statNotify Minus"><img title="Intelligence" src="data/images/icons/intelligence.png"> _args[1]</span>\
<<elseif _args[0] is "looks">><span class="statNotify Minus"><img title="Looks" src="data/images/icons/looks.png"> _args[1]</span>\
<<elseif _args[0] is "libido">><span class="statNotify Minus"><img title="Libido" src="data/images/icons/libido.png"> _args[1]</span>\
<<elseif _args[0] is "money">><span class="statNotify Minus"><img title="Money" src="data/images/icons/money.png"> _args[1]</span>\
<<elseif _args[0] is "selfesteem">><span class="statNotify Minus"><img title="Selfesteem" src="data/images/icons/selfesteem.png"> _args[1]</span>\
<<elseif _args[0] is "slutness">><span class="statNotify Minus"><img title="Slutness" src="data/images/icons/slutness.png"> _args[1]</span>\
<<elseif _args[0] is "sub">><span class="statNotify Minus"><img title="Submissivity" src="data/images/icons/sub.png"> _args[1]</span>\
<<elseif _args[0] is "urge">><span class="statNotify Minus"><img title="Urge" src="data/images/icons/urge.png"> _args[1]</span>\
<</if>>\
<</if>>\
<</widget>>\
<<widget "iconimg">>\
<<if _args[0] is "diligence">><img class="staticon skillicon" title="Diligence" src="data/images/icons/diligence.png">\
<<elseif _args[0] is "feminity">><img class="staticon bodyicon" title="Feminity" src="data/images/icons/feminity.png">\
<<elseif _args[0] is "fitness">><img class="staticon bodyicon" title="Fitness" src="data/images/icons/fitness.png">\
<<elseif _args[0] is "hygiene">><img class="staticon bodyicon" title="Hygiene" src="data/images/icons/hygiene.png">\
<<elseif _args[0] is "housekeeping">><img class="staticon skillicon" title="Housekeeping" src="data/images/icons/housekeeping.png">\
<<elseif _args[0] is "charm">><img class="staticon mindicon" title="Charm" src="data/images/icons/charm.png">\
<<elseif _args[0] is "identity">><img class="staticon mindicon" title="Identity" src="data/images/icons/identity.png">\
<<elseif _args[0] is "intelligence">><img class="staticon mindicon" title="Intelligence" src="data/images/icons/intelligence.png">\
<<elseif _args[0] is "looks">><img class="staticon bodyicon" title="Looks" src="data/images/icons/looks.png">\
<<elseif _args[0] is "libido">><img class="staticon mindicon" title="Libido" src="data/images/icons/libido.png">\
<<elseif _args[0] is "money">><img class="staticon" style="background-color:#6dff60;" title="Money" src="data/images/icons/money.png">\
<<elseif _args[0] is "selfesteem">><img class="staticon mindicon" title="Selfesteem" src="data/images/icons/selfesteem.png">\
<<elseif _args[0] is "slutness">><img class="staticon bodyicon" title="Slutness" src="data/images/icons/slutness.png">\
<<elseif _args[0] is "sub">><img class="staticon mindicon" title="Submissivity" src="data/images/icons/sub.png">\
<<elseif _args[0] is "urge">><img class="staticon bodyicon" title="Urge" src="data/images/icons/urge.png">\
<</if>>\
<</widget>>\<<set $Time.daypart +=1>>\
<<if $Choice is 1>>\
reading novel - just time
pocet knih
<<elseif $Choice is 2>>\
non fictioen - inteligence
pocet knih, limit statu
<</if>>\
<hr>
<<link done HOME>><</link>>reading magazines
higher identity to a limit
time
<<link done HOME>><</link>><<if $BooksSelf is 10>>\
<<set $BooksSelf -=2>>\
<<SelfCumChange -2>>\
<<scene-top "book01">>\
You sit back and open the book Dr. $Therapist.surname recommended for the first time. The first part of the book is actually all about her. It quickly describes her childhood and adolescence, but then quickly moves on to her studies. She lists a plethora of study accomplishments, then citations in peer-reviewed journals, breakthroughs in the field of experimental psychiatry... The opening chapter then ends with an endless list of more or less famous people who enthusiastically recommend the doctor who has clearly helped them with all sorts of problems.
After a couple of hours of reading the book's introduction, you may not have learned anything about yourself, but you already know that you have stumbled upon a real capacity in the field. How lucky! I guess...
<<elseif $BooksSelf lt 10 and $BooksSelf gte 6>>\
<<set $BooksSelf -=2>>\
<<SelfCumChange -2>>\
<<scene-top "book02">>\
The next part of the book doesn't talk about the doctor anymore, but finally gets to her theories. Actually, more like the theories of her predecessors. Long passages deal with a variety of authors from ancient to recent history, from spiritual literature to modern sociology. It's a tedious read, and you feel like you've accidentally bought a college textbook rather than a popular book, and you don't really understand most of what you read. But clearly the unifying element in all the texts cited is the division of society into categories and classes, according to various measures.
When you put the book down after a couple of hours, you're tired of it and hope for a slightly easier read in the next chapters.
<<elseif $BooksSelf lt 6 and $BooksSelf gte 3>>\
<<set $BooksSelf -=2>>\
<<scene-top "book03">>\
<<SelfCumChange -2>>\
<<UrgeChange 1>>\
The next chapters finally got to the doctor's own theories. Roughly, the point is that all her predecessors made the mistake of placing little emphasis on human sexuality in their categorization of social classes. According to the doctor, it plays the most important role of all, and understanding one's own sexuality is the key to understanding one's role in society. You understand about ten percent of all this, and it doesn't help your concentration that these chapters have rather bold, if not outright pornographic, illustrations.
It's definitely more entertaining than the previous passages though, today's reading went by really fast.
<<elseif $BooksSelf is 2>>\
<<set $BooksSelf -=2>>\
<<SelfCumChange -2>>\
<<set $Story.psych to 2>>\
<<scene-top "book04">>\
You've finally reached the very end of the book. In it, the doctor attempts to divide people into a few groups, mainly characterised by different attitudes to sex. There's no simple questionnaire to put you into one of the groups, but you get the uncomfortable feeling that you don't quite fit the description of any of the higher classes.
You'd rather not take this load of crap seriously at all, but it's true that the doctor is clearly celebrating success with her texts, and so you put the book down feeling a little uneasy.
Anyway, you've finished your task, so you can go make an appointment at the clinic.
<</if>>\
<hr>
<div class="navmenu">\
<<link "Done" HOME>><<set $Time.daypart +=1>><</link>>\
</div><<nobr>>
<<switch random(2)>>
<<case 0>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/movies/movie01.mp4" type='video/mp4;'></video>\
<<case 1>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/movies/movie02.mp4" type='video/mp4;'></video>\
<<case 2>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/movies/movie03.mp4" type='video/mp4;'></video>\
<</switch>>
<</nobr>>\
<<set $Time.daypart +=1>>\
<<UrgeChange>>\
You want to take a break by watching TV. As usual, there's nothing interesting on, so you end up watching a random movie. It's a little boring, but at least it's got some pretty sexy scenes.
<div class="statNotifyWrap">\
<<StatNotify urge 1>>\
</div>
<hr>
<div class="navmenu">\
<<link Done HomeTime>><</link>> \
</div>\<<widget "video-x">>\
<<if $args[0]>>\
<<print '<video class="video" id="videox" autoplay loop muted playsinline><source src="data/x/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\
<<widget "video-top">>\
<<if $args[0]>>\
<<print '<video class="video" id="videotop" autoplay loop muted playsinline><source src="data/videos/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\
<<widget "video-right">>\
<<if $args[0]>>\
<<print '<video class="video" id="videoright" autoplay loop muted playsinline><source src="data/videos/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\
<<widget "video-left">>\
<<if $args[0]>>\
<<print '<video class="video" id="videoleft" autoplay loop muted playsinline><source src="data/videos/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\
<<widget "video-midsize-left">>\
<<if $args[0]>>\
<<print '<video class="video" id="videomidsizeleft" autoplay loop muted playsinline><source src="data/videos/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\
<<widget "video-giflike-left">>\
<<if $args[0]>>\
<<print '<video class="video" id="videogiflikeleft" autoplay loop muted playsinline><source src="data/videos/' + $args[0] + '.mp4" type=\'video/mp4;\'></video>'>>\
<</if>>\
<</widget>>\<<scene-top "coach">>\
<<set $Time.daypart +=1>>\
You sit on the couch, pull out your phone and just kill time browsing the internet. After a few hours, you get bored and stand up, a little refreshed.
<hr>
<div class="navmenu">\
<<link Done HomeTime>><</link>> \
</div>\<<if $Urge lt 4>>\
<video class="video top" autoplay loop muted playsinline><source src="data/videos/dreams/calm01.mp4" type='video/mp4;'></video>\
You sleep peacefully, undisturbed all night.
<<else>>\
<<if $DreamsAct.length is 0>>\
<<set $DreamsAct to clone($Dreams)>>\
<</if>>\
<<set _DreamNow to $DreamsAct.pluck()>>\
<<if _DreamNow is "gen01">>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/dreams/gen01.mp4" type='video/mp4;'></video>\
Considering how excited you are, you can't sleep for a while. When you finally do, it's no wonder your dreams are pretty steamy, even though you don't remember them exactly.
<</if>>\
<</if>>\<<set $Time.daypart to 1>>\
<<set $Time.daynr +=1>>\
<<set $Time.dayname +=1>>\
<<if $Time.dayname is 8>><<set $Time.dayname to 1>><</if>>\
<<HygChange -3>>\
<<UrgeChange>>\
<<scene-l "sunrise">>\
You wake up, get out of bed and stretch. The sun is out and it's time to start another day.
<hr>
<<if $Time.dayname is 1>>\
<div class="navmenu">\
<<link "Start your day" RentPay>><</link>> \
</div>\
<<else>>\
<div class="navmenu">\
<<link "Start your day" HOME>><<set $Wearing to clone($MainDress)>><</link>> \
</div>\
<</if>>\<div class="navmenu">\
<<link Outfits MainEdit>><<set $MainEditShow to "outfits">><</link>> \
<<link Shoes MainEdit>><<set $MainEditShow to "shoes">><</link>> \
<<link Underwear MainEdit>><<set $MainEditShow to "underwear">><</link>> \
<<link Hosiery MainEdit>><<set $MainEditShow to "hosiery">><</link>> \
</div>\
<<if $MainEditShow is "outfits">> \
<<set $Wearing to clone($MainDress)>><<freshside>>\
<div class="memory">\
<<if $Ou_Ma_m1.inventory>><<link [img[data/images/items/Ou_Ma_m1.png][MainEdit]]>><<set $Wearing[0] to clone($Ou_Ma_m1)>><<set $MainDress[0] to clone($Ou_Ma_m1)>><</link>><</if>> \
<<if $Ou_Ma_m2.inventory>><<link [img[data/images/items/Ou_Ma_m2.png][MainEdit]]>><<set $Wearing[0] to clone($Ou_Ma_m2)>><<set $MainDress[0] to clone($Ou_Ma_m2)>><</link>><</if>> \
<<if $Ou_Ma_m3.inventory>><<link [img[data/images/items/Ou_Ma_m3.png][MainEdit]]>><<set $Wearing[0] to clone($Ou_Ma_m3)>><<set $MainDress[0] to clone($Ou_Ma_m3)>><</link>><</if>> \
</div>\
<<elseif $MainEditShow is "shoes">> \
<<set $Wearing to clone($MainDress)>><<freshside>>\
<div class="memory">\
<<if $Sh_Ma_m1.inventory>><<link [img[data/images/items/Sh_Ma_m1.png][MainEdit]]>><<set $Wearing[1] to clone($Sh_Ma_m1)>><<set $MainDress[1] to clone($Sh_Ma_m1)>><</link>><</if>> \
<<if $Sh_Ma_m2.inventory>><<link [img[data/images/items/Sh_Ma_m2.png][MainEdit]]>><<set $Wearing[1] to clone($Sh_Ma_m2)>><<set $MainDress[1] to clone($Sh_Ma_m2)>><</link>><</if>> \
</div>\
<<elseif $MainEditShow is "underwear">> \
<<set $Wearing[0] to clone($NoClothes)>><<set $Wearing[1] to clone($NoClothes)>><<freshside>>\
<div class="memory">\
<<if $Un_Ma_m1.inventory>><<link [img[data/images/items/Un_Ma_m1.png][MainEdit]]>><<set $Wearing[2] to clone($Un_Ma_m1)>><<set $MainDress[2] to clone($Un_Ma_m1)>><</link>><</if>> \
<<if $Un_Ma_m2.inventory>><<link [img[data/images/items/Un_Ma_m2.png][MainEdit]]>><<set $Wearing[2] to clone($Un_Ma_m2)>><<set $MainDress[2] to clone($Un_Ma_m2)>><</link>><</if>> \
</div>\
<<elseif $MainEditShow is "hosiery">> \
<<set $Wearing[0] to clone($NoClothes)>><<set $Wearing[1] to clone($NoClothes)>><<freshside>>\
<div class="memory">\
<<if $Ho_Ma_m1.inventory>><<link [img[data/images/items/Ho_Ma_m1.png][MainEdit]]>><<set $Wearing[3] to clone($Ho_Ma_m1)>><<set $MainDress[3] to clone($Ho_Ma_m1)>><</link>><</if>> \
<<if $Ho_Ma_m2.inventory>><<link [img[data/images/items/Ho_Ma_m2.png][MainEdit]]>><<set $Wearing[3] to clone($Ho_Ma_m2)>><<set $MainDress[3] to clone($Ho_Ma_m2)>><</link>><</if>> \
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link "Done" Wardrobe>><<set $Wearing to clone($MainDress)>><</link>>
</div>\<div class="memory">\
<<if $Ou_Sw_m1.inventory>><<link [img[data/images/items/Ou_Sw_m1.png][SwimEdit]]>><<set $Wearing[0] to clone($Ou_Sw_m1)>><<set $SwimDress[0] to clone($Ou_Sw_m1)>><</link>><</if>>\
<<if $Ou_Sw_a1.inventory>><<link [img[data/images/items/Ou_Sw_a1.png][SwimEdit]]>><<set $Wearing[0] to clone($Ou_Sw_a1)>><<set $SwimDress[0] to clone($Ou_Sw_a1)>><</link>><</if>>\
</div>\
<div class="navmenu">\
<<link Done Wardrobe>><<set $Wearing to clone($MainDress)>><</link>>
</div>\<div class="memory">\
<<if $Ou_Ni_m1.inventory>><<link [img[data/images/items/Ou_Ni_m1.png][NightEdit]]>><<set $Wearing[0] to clone($Ou_Ni_m1)>><<set $NightDress[0] to clone($Ou_Ni_m1)>><</link>><</if>>\
</div>\
<div class="navmenu">\
<<link done Wardrobe>><<set $Wearing to clone($MainDress)>><</link>>
</div>\<div class="navmenu">\
<<link Outfits SportEdit>><<set $SportEditShow to "outfits">><</link>> \
<<link Shoes SportEdit>><<set $SportEditShow to "shoes">><</link>> \
<<link Underwear SportEdit>><<set $SportEditShow to "underwear">><</link>> \
<<link Hosiery SportEdit>><<set $SportEditShow to "hosiery">><</link>> \
</div>\
<<if $SportEditShow is "outfits">> \
<<set $Wearing to clone($SportDress)>><<freshside>>\
<div class="memory">\
<<if $Ou_Sp_m1.inventory>><<link [img[data/images/items/Ou_Sp_m1.png][SportEdit]]>><<set $Wearing[0] to clone($Ou_Sp_m1)>><<set $SportDress[0] to clone($Ou_Sp_m1)>><</link>><</if>> \
</div>\
<<elseif $SportEditShow is "shoes">> \
<<set $Wearing to clone($SportDress)>><<freshside>>\
<div class="memory">\
<<if $Sh_Sp_m1.inventory>><<link [img[data/images/items/Sh_Sp_m1.png][SportEdit]]>><<set $Wearing[1] to clone($Sh_Sp_m1)>><<set $SportDress[1] to clone($Sh_Sp_m1)>><</link>><</if>> \
</div>\
<<elseif $SportEditShow is "underwear">> \
<<set $Wearing[0] to clone($NoClothes)>><<set $Wearing[1] to clone($NoClothes)>><<freshside>>\
<div class="memory">\
<<if $Un_Ma_m1.inventory>><<link [img[data/images/items/Un_Ma_m1.png][SportEdit]]>><<set $Wearing[2] to clone($Un_Ma_m1)>><<set $SportDress[2] to clone($Un_Ma_m1)>><</link>><</if>> \
<<if $Un_Ma_m2.inventory>><<link [img[data/images/items/Un_Ma_m2.png][SportEdit]]>><<set $Wearing[2] to clone($Un_Ma_m2)>><<set $SportDress[2] to clone($Un_Ma_m2)>><</link>><</if>> \
</div>\
<<elseif $SportEditShow is "hosiery">> \
<<set $Wearing[0] to clone($NoClothes)>><<set $Wearing[1] to clone($NoClothes)>><<freshside>>\
<div class="memory">\
<<if $Ho_Ma_m1.inventory>><<link [img[data/images/items/Ho_Ma_m1.png][SportEdit]]>><<set $Wearing[3] to clone($Ho_Ma_m1)>><<set $SportDress[3] to clone($Ho_Ma_m1)>><</link>><</if>> \
<<if $Ho_Ma_m2.inventory>><<link [img[data/images/items/Ho_Ma_m2.png][SportEdit]]>><<set $Wearing[3] to clone($Ho_Ma_m2)>><<set $SportDress[3] to clone($Ho_Ma_m2)>><</link>><</if>> \
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link "Done" Wardrobe>><<set $Wearing to clone($MainDress)>><</link>>
</div>\<<scene-top "jobspick">>\
You sit down at your computer and start browsing job offers full of enthusiasm. But your good mood quickly fades away, as it's apparently not that easy to find a job even in the metropolis. Of course, there are a lot more offers around here than at home, but most of them require years of experience or a degree, but typically a combination of both.
After another hour of searching, you start to despair again, you didn't move halfway across the country only to run into the exact same problem as back home. But no, you mustn't give up so quickly! You shake off another bout of nervousness and continue your search.
And this time, after a while, you're luckier. You finally come across a job offer whose requirements you meet - meaning it has no requirements. It's a leafleting job in one of the largest malls in the city. It's actually more of a part-time job, and you're pretty sure it won't meet the terms of your father's will, but you have to start somewhere. Maybe there'll be a chance for some job advancement after a while. Not to mention that you also have to think about what you're going to use to pay the bills and rent; your money from yesterday won't last forever.
So without much hesitation you decide to give it a try - applicants are expected to report to the headquarters of the advertising agency in the shopping mall in the business district on any given morning. \
<<if $Time.daypart is 1>>\
So there's nothing to wait for, you can go straight away.
<hr>
<div class="navmenu">\
<<link Mall MJ-Intro1>><</link>> \
</div>\
<<else>>\
So you've already missed it for the day. Never mind, tomorrow's another day, and your savings will probably last you the first few days anyway.
<hr>
<div class="navmenu">\
<<link Leave HOME>><</link>>\
</div>\
<</if>>\<<scene-top "porn01">>\
<div class="navmenu">\
<<link Instagram Instagram>><</link>> \
<<link Hardcore Hardcore>><</link>> \
<<link Lesbian Lesbian>><</link>> \
<<link Camgirls Camgirls>><</link>> \
</div>\<<innkeeper "01">>\
<<set $Innkeeper.level to 1>>\
You decide to try your luck in a pub. It's really only a short walk away, so after ten minutes you enter the dark, smoky space. You step to the bar and greet the innkeeper politely. He just nods and doesn't pay attention to you.
@@.player;"Ehm, sir? I would like to ask you.. I saw your ad on the internet, and I came to ask if you were hiring?"@@
He slowly looks at you and answers: @@.male1;"Maybe. Depends on how good you are. You don't drink? You don't do drugs? I don't want that kind of stuff here, I'm looking for a proper employee. And I can take my pick, believe me, kid. So tell me, why should I hire you in particular?"@@
You didn't expect to have to prove yourself, you're just applying to help out in the kitchen, so you hesitate for a moment and don't know what to say. Before the pause is uncomfortably long, an angry voice comes from the back of the pub.
@@.male2;"$Innkeeper.firstname, come on, it's the same shit as yesterday, and as always. I can't spend half of the day just cleaning the mess from yesterday's evening, I have to get stuff ready for dinners. I am a cook for fuck sake, not a cleaner!"@@
@@.male1;"Shut up already, I told you I'll talk with them."@@
@@.male2;"Yea you said it, but it was week ago! Either you're going to fucking come here and help me yourself, or get ready for expaining all the fucking drunkards why you have nothing to eat for them."@@
@@.male1;"Fucking bastard, I swear I'll kick his ass one day.."@@ Then he looks at you and rolls his eyes. @@.male1;"Forget it, if you've got time now, get your ass in the kitchen and help the old fuck. You are hired."@@
<hr>
<div class="navmenu">\
<<link "Sure ►" PJ-Intro2>><<set $Choice to 1>><</link>> \
<<link Nope PJ-Intro2>><<set $Choice to 2>><</link>> \
</div>\<<scene-l "hotelreceptionist">>\
You go to one of the receptionist, who's watching you with polite smile.
@@.male1;"How may I help you, sir?"@@
@@.player;"I'm here because of the ad on the internet. Still looking for a janitor?"@@
He looks at you a little suspiciously. @@.male1;"Are you sure this is the job for you? No offence, but our handymen are usually experienced gentlemen in their fifties, not youngsters like you."@@
You explain that you're used to all kinds of work from home, and that you're sure you can handle it.
@@.male1;"Very well, if you're sure you want the job and can do it, I'll take you to our manager. But think about it now, I don't want to waste his time. If you're decided, please follow me."@@
With those words, he steps towards the door behind the reception desk and motions for you to follow him.
<hr>
<div class="navmenu">\
<<link "Follow him ►" HJ-Intro2>><<set $Choice to 1>><</link>> \
<<link "Don't" HJ-Intro2>><<set $Choice to 2>><</link>>
</div><<model "01">>\
<<set $Model.level to 1>>\
<<set $AVBackground to "mall">>\
You walk into a mall looking for an advertising agency. But the instructions on the internet aren't very clear and you can't find it. After a few dozen minutes, you're really frustrated and about to give up when you see a young girl with her arms full of flyers. Maybe she's your future colleague and could give you directions, you think, and go over to her.
Just as you approach her, she decides to rest for a moment, leaning wearily against the wall, the kind smile on her face replaced by a tired and slightly bored look.
@@.player;"Hey, how are you?"@@
She looks at you slowly. @@.female1;"Yeah, I'm fine. What's the matter, did you come for the flyer? It's for some newly opened gym downtown. Maybe you could go there, even though you don't look like much of an athlete. Not that I care, just take the paper, please.@@
She puts a flyer in your hand with a picture of couple of muscular giants and one half-naked chick. You just run your eyes over it and put it in your pocket.
@@.player;"Thank you. Actually, I was gonna ask you about your job. I'm looking for the agency that's organising the leaflet drop and I can't find it. Well, I thought maybe you work for them, too, and you could give me some advice."@@
@@.female1;"Oh, yeah? Then we're in a similar boat. I just started this job, too. It's not a miracle, but it can make some money. And they're hiring all the time. You just drop by the little office over there in the morning, get some flyers, and try to hand out as many as you can. Then you go back at noon, and you get paid according to how many you handed out."@@
@@.player;"Okay, that sounds good."@@
@@.female1;"Does it? I don't know, it's really boring. But I'm just doing it temporarily until I get something better. Anyway, if you want, I'm just gonna go pick up another batch of flyers. I can bring you in and introduce you."@@
<hr>
<div class="navmenu">\
<<link "Yes ►" MJ-Intro2>><<set $Choice to 1>><</link>> \
/*<<link No MJ-Intro2>><<set $Choice to 2>><</link>>*/\
</div>\<<if $Choice is 1>>\
<<scene-r "malloffice">>\
<<set $Work.current to "flyers">>\
<<set $Time.daypart +=1>>\
@@.player;"That would be great, thank you very much."@@
@@.female1;"No probs. Let's go. I'm $Model.firstname, by the way."@@
@@.player;"I'm $Player.firstname, nice to meet you."@@
You head towards the main entrance and after a while of pushing through the crowds of shoppers, you arrive at a sunken door leading to the back of the mall. You would never have found it on your own, so you're really glad $Model.firstname led you here.
There are only a few young people in the advertising agency's office, heading out into the city with large bundles of flyers. Yovanna introduces you to the older man in charge, who practically just repeats what you already know. He explains that he has plenty of people for the afternoon shifts, mostly high school kids, but if you come in the morning, he'll always have something for you.
You thank him, say goodbye to him and $Model.firstname, and return to the mall in good spirits. Looks like you got a job.
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>> \
</div>\
<<elseif $Choice is 2>>\
<<model "01">>\
@@.player;"Thank you, but I don't think I'm interested. I'll try to find something better."@@
The girl just shrugs her shoulders. @@.female1;"Whatever, your business. Anyway, I have to run. See you later. I'm $Model.firstname, by the way."@@
You introduce yourself to her and give her a friendly goodbye.
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>> \
</div>\
<</if>>\<<nobr>>
<<switch random(2)>>
<<case 0>>
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/porn/soft01.mp4" type='video/mp4;'></video>\
<<case 1>>
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/porn/soft02.mp4" type='video/mp4;'></video>\
<<case 2>>
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/porn/soft03.mp4" type='video/mp4;'></video>\
<</switch>>
<</nobr>>\
<<if $Urge is 0>>\
<<UrgeChange>>\
You jerked off just a few minutes ago and your limp dick proves it's too soon to masturbate again. But that doesn't mean you can't watch some sexy chicks on Instagram.
<div class="statNotifyWrap">
<<StatNotify urge 1>>
</div>
<<else>>\
<<UrgeChange -10>><<HygChange -3>><<set $SexExp.mast +=1>>\
You open your favorite porn site just to realize you're not in the right mood for some naked sluts. Who needs porn anyway? Instagram will do. You quickly find a hot video of one young model you followed recently. You watch her doing her sexy poses and jerk off. You cum after just a couple of minutes.
<div class="statNotifyWrap">
<<StatNotify urge -10>> <<StatNotify hygiene -3>>\
</div>\
<hr>
<</if>>\
<div class="navmenu">\
<<link "I'm done" HOME>><</link>>
</div><<nobr>>
<<switch random(3)>>
<<case 0>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/anal01.mp4" type='video/mp4;'></video>\
<<case 1>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/anal02.mp4" type='video/mp4;'></video>\
<<case 2>>
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/porn/bj01.mp4" type='video/mp4;'></video>\
<<case 3>>
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/porn/hard01.mp4" type='video/mp4;'></video>\
<</switch>>
<</nobr>>\
<<if $Urge is 0>>\
<<UrgeChange>>\
You jerked off just a few minutes ago and your limp dick proves it's too soon to masturbate again. But you can still watch some porn movie, can't you? Some of them even have a plot!
<div class="statNotifyWrap">
<<StatNotify urge 1>>
</div>
<<else>>\
<<UrgeChange -10>><<HygChange -3>><<set $SexExp.mast +=1>>\
You open your favorite porn site, looking for something new. You quickly find a video featuring some hot pornstar getting fucked hard. That's exactly what you need, you jerk off and cum in just a couple of minutes.
<div class="statNotifyWrap">
<<StatNotify urge -10>> <<StatNotify hygiene -3>>
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link "I'm done" HOME>><</link>>
</div><<nobr>>
<<switch random(3)>>
<<case 0>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/les01.mp4" type='video/mp4;'></video>\
<<case 1>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/les02.mp4" type='video/mp4;'></video>\
<<case 2>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/les03.mp4" type='video/mp4;'></video>\
<<case 3>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/les04.mp4" type='video/mp4;'></video>\
<</switch>>
<</nobr>>\
<<if $Urge is 0>>\
<<UrgeChange>>\
You jerked off just a few minutes ago and your limp dick proves it's too soon to masturbate again. But you can still watch some porn movie, can't you? Some of them even have a plot!
<div class="statNotifyWrap">
<<StatNotify urge 1>>
</div>\
<<else>>\
<<UrgeChange -10>><<HygChange -3>><<set $SexExp.mast +=1>>\
You open your favorite porn site, looking for something new. You finally settle on a video featuring two of your favorite pornstars. And two are better than just one, right? You jerk off and come in a couple of minutes.
<div class="statNotifyWrap">
<<StatNotify urge -10>> <<StatNotify hygiene -3>>
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link "I'm done" HOME>><</link>>
</div><<nobr>>
<<switch random(3)>>
<<case 0>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/camgirl01.mp4" type='video/mp4;'></video>\
<<case 1>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/camgirl02.mp4" type='video/mp4;'></video>\
<<case 2>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/camgirl03.mp4" type='video/mp4;'></video>\
<<case 3>>
<video class="video top" autoplay loop muted playsinline><source src="data/videos/porn/camgirl04.mp4" type='video/mp4;'></video>\
<</switch>>
<</nobr>>\
<<if $Urge is 0>>\
<<UrgeChange>>\
You jerked off just a few minutes ago and your limp dick proves it's too soon to masturbate again. But why not to spend some time watching some camgirls? It's basically just chatting, isn't it?
<div class="statNotifyWrap">
<<StatNotify urge 1>>\
</div>\
<<else>>\
<<UrgeChange -10>><<HygChange -3>><<set $SexExp.mast +=1>>\
You're in the mood for something different than regular porn. You want something more real, so you open your favorite camgirls page and open the site with first sexy girl who cathes your eye. You are too shy to chat with her, but you can't resist and throw a bit of money at her while you're jerking off. For some reason, it makes your orgasm even stronger.
<div class="statNotifyWrap">
<<StatNotify urge -10>> <<StatNotify hygiene -3>>
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link "I'm done" HOME>><</link>>
</div><<if $Choice is 1>>\
<<set $Work.current to "pub">>\
<<scene-top "pubjob1">>\
<<set $AVBackground to "pubkitchen">>\
<<set $Special1.image to "apron1">>\
@@.player;"Sure, no problem! Thanks!"@@ You say eagerily. It's maybe not the best job, but it's right next to your home, and everyone has to start somehow.
You enter the kitchen, which really looks like after a nuclear apocalypse, and you are about to start working. Older man stands at the door and smokes a cigarette; cleary the angry voice you heard before belonged to him.
@@.male2;"Hm, so the old bastard finally managed to find someone to help me, huh? Cool, take the apron over there and start doing something, I have to start cooking soon."@@
You take on an old, dirty and a bit smelly apron and start working. It's really hard, it looks like nobody cleaned this room in ages. Washing yesterday's dishes is fine, but once you start cleaning the cook-stove, things get worse. Cook's presence is displeasing either, he doesn't talk to you at all, he just sits and reads a tabloid, or look at you, smoking one cigarette after another. He doesn't stop smoking even when he finally sarts cooking.
After couple hours the inkeeper appears and tells you it's enough for a day. He gives you some money and quickly returns into the pub. You take off the apron and get ready to leave, decided you will never order food in this restaurant.\
\
<<wageflyers>>\
<<set $Money +=$wage>>\
<<set $Time.daypart +=2>>\
<<EnergyChange -40>>\
<<HygChange -2>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify energy -40>> <<StatNotify hygiene -2>>
</div>\
<div class="navmenu">\
<<link Leave Outskirts>><<set $Special1.image to "0">><<audio ":all" stop>><</link>>\
</div>\
<<elseif $Choice is 2>>\
<<innkeeper "01">>\
Seeing how he acts towards his emplyees, you quickly change your mind and politely decline his offer.
@@.male1;"Scared of a real work after all, huh? Why did you bother me then, you fucker?"@@ He says angrily and disappears behind the curtain leading into kitchen.
<hr>
<div class="navmenu">\
<<link Leave Outskirts>><<audio ":all" stop>><</link>>
</div>\
<</if>><<secretary "01">>\
<<set $Secretary.level to 1>>\
<<set $Work.current to "hotel">>\
The manager picks up the phone and calls the secretary. When she enters the room, he gets up and goes to her.
@@.male1;"Honey, be a dear and show Mr. Morse around the hotel, he'll be expanding our little family starting tomorrow. Be nice to him, but not as nice as you were to me."@@
<<video-giflike-left "scenes/assgrab">>\
When he says it, he pulls her close, grabs her ass firmly and kisses her on the cheek. The secretary laughs coquettishly and pretends to defend herself.
@@.female1;"Oh Mr. $HotelCEO.surname, you never have enough, you are a terrible man."@@
@@.male1;"Guilty!"@@, he replies, slaps her on the ass and pushes her to leave. She giggles, smiles seductively at him, and leaves the office with you.
As soon as the door closes behind you, her expression hardens.
@@.female1;"What a asshole."@@
You look at her in surprise, before you thought she was comfortable with his inappropriate behavior.
@@.female1;"What are you surprised at? Haven't you seen how that jerk acts? If he wants a stupid goose for a secretary, I'll be a stupid goose. I need this job and it pays well. If I have to blow a few dicks to live comfortably, so be it. Now, if you're ready, follow me, I'll show you around."@@
You nod and say you understand. Then you stop talking about the manager. The secretary, whose name is $Secretary.firstname, shows you around the big hotel building, shows you all the important places, tells you what is expected of you as a maintenance worker, introduces you to some new colleagues.
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><</link>>\
</div>\<<if $Choice is 1>>\
<<hotelceo "01">>\
<<set $AVBackground to "hotelceooffice">>\
<<set $HotelCEO.level to 1>>\
The receptionist leads you through a corridor in the back of the hotel to a door at the end of the corridor. You pass through a small empty secretary's office, the receptionist knocks on the door and after a long wait, a slightly irritated voice finally calls you in. As you walk in, you pass a pretty young woman in the doorway who subtly wipes her mouth and smiles at you.
The manager is a young man, definitely a lot younger than you'd expect. The receptionist comes closer to him and speaks quietly to him for a moment. He gives you an unpleasant look and takes a deep breath, looking like he's just finished exercising, and then finally speaks.
@@.male1;"My name is $HotelCEO.surname, and I run this whole place. So you must understand that I don't have much time to devote to each and every janitor. Don't doubt that I wouldn't normally employ someone so young and inexperienced. But you're very lucky, we're under a bit of pressure after the unexpected departure of your predecessor. So I've decided to give you a chance. You should appreciate it."@@
You thank him and try to show how honoured you are because you feel he wants to hear it.
@@.male1;"Excellent, Miss $Secretary.surname will show you around the hotel now. Needless to say, we are a first-class hotel and we expect discretion, obedience and loyalty from all our employees. Disappoint me, and I won't hesitate a second to fire you."@@
<<set $Time.daypart to 3>>\
<hr>
<div class="navmenu">\
<<link Tour HJ-Intro3>><</link>>\
</div>\
<<elseif $Choice is 2>>
<<scene-l "hotelreceprionist">>\
You tell the receptionist you don't think you're interested in the job.
@@.male1;"Well, whatever you think, it's up to you. If you change your mind, come in. But don't wait too long, we need to fill the position as soon as possible."@@
You thank him and leave the hotel.
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>>
</div>\
<</if>>\<<widget "busicon">>\
<img class="navmenuicon" src="data/images/icons/bus.png">\
<</widget>>\
<<widget "walkicon">>\
<img class="navmenuicon" src="data/images/icons/walk.png">\
<</widget>>\<<if $Time.daypart lt 3>><<scene-top "walk-d">><<else>><<scene-top "walk-n">><</if>>\
<<audio "streetnoise" play>>\
Nothing interesting happens on your way. It's a nice sunny day, so you enjoyed your little walk, even though you feel little bit tired after it.
<hr>
<div class="navmenu">\
<<if $TrTarg is "oldtown">><<link Arrive OldTown>><<audio ":all" stop>><</link>>
<<elseif $TrTarg is "outskirts">><<link Arrive Outskirts>><<audio ":all" stop>><</link>>
<<elseif $TrTarg is "redlight">><<link Arrive RedLight>><<audio ":all" stop>><</link>>
<<elseif $TrTarg is "business">><<link Arrive BusinessPark>><<audio ":all" stop>><</link>>
<<elseif $TrTarg is "downtown">><<link Arrive Downtown>><<audio ":all" stop>><</link>>\
<</if>>\
</div>\<<if $Komentar>>\
<div class="comment">\
►Smartgirl's family, later meeting point
</div><</if>>\
<<place "localshop">>\
You're in a small and cramped but clean and well-stocked shop. Like most shops of this type, it's run by a Vietnamese family. A middle-aged woman stands behind the counter and smiles at you pleasantly, if tiredly.
<div class="shopcont">\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/food.png]]</span>\
<span class="shopdesccont">You need one meal a day. If you don't have it, your stats suffer.</span>\
<span class="shoppricecont">€5</span>\
<span class="shopbuycont"><<if $Money gte 5>><<link [img[data/images/icons/buy.png][LocalShop]]>><<set $Money -=5>><<set $Food +=1>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/toiletries.png]]</span>\
<span class="shopdesccont">Toiletries are not necessary, but they greatly speed up some home activities.</span>\
<span class="shoppricecont">€5</span>\
<span class="shopbuycont"><<if $Money gte 5>><<link [img[data/images/icons/buy.png][LocalShop]]>><<set $Money -=5>><<set $Toiletries +=1>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
</div>\
<hr>
<div class="navmenu">\
<<link Leave Outskirts>><</link>>
</div><<if $Komentar>>\
<div class="comment">\
►Pubkick hygiene - removed
►No alcohol stat anymore
►Check money before drinking
</div><</if>>\
<<place "pub">>\
<<audio "barnoise" play>>\
You walked into a local pub. It's just one room with a few tables, and it's almost dark. Immediately your eyes start to burn, the air is full of cigarette smoke and the smell of cheap food. There are a few local regulars sitting at the tables, who turn their heads towards you as one man when you arrive and watch you with tired eyes. Behind the bar is the innkeeper.
<hr>
<div class="navmenu">\
<<link "Talk to inkeeper" Innkeep-R>><</link>> \
<<link "Leave" Outskirts>><<audio ":all" stop>><</link>>
</div>\<<set $Time.daypart +=1>>\
<<if $Time.daypart is 5>>\
<<scene-top "pubclosing">>\
<<MoneyChange -7>>\
<<AlcChange 3>>\
You sit down and have a couple of beers. You just sit and drink, and time flies. Eventually you notice you're almost alone in the pub, and the chairs at the other tables are up. Apparently it's closing time, and it's time to leave.
<div class="statNotifyWrap">\
<<StatNotify money -7>> <<StatNotify alcohol 3>>
</div>\
<<elseif $Alcohol gt 7>>\
<<scene-r "pubdrunk">>\
<<MoneyChange -4>>\
<<HygChange -3>>\
You sit down and have a few beers. But you'll soon know you've probably gone a little overboard. You feel sick and you put your head on the table. When the waiter comes over with another drink, you make a tired gesture to let him know you don't want any more.
@@.male1;"Oh, I see the young gentleman's gone a little overboard. Well, get up, sir, it's time to go home. We don't want sleeping drunks on our tables."@@
The waiter starts to pick you up and you just mumble something in annoyance. But you can't fight back, so after a while he takes you out into the street.
<div class="statNotifyWrap">\
<<StatNotify money -4>> <<StatNotify alcohol 1>> <<StatNotify hygiene -3>>
</div>\
<<else>>\
<<scene-r "pubdrinkbeer">>\
<<MoneyChange -7>>\
<<AlcChange 3>>\
You sit down and order a beer. And then another, and another. You end up spending a couple of hours here drinking and watching people sitting at other tables. It was kind of relaxing, but now it's time to go.
<div class="statNotifyWrap">\
<<StatNotify money -7>> <<StatNotify alcohol 3>>
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link Leave Outskirts>><<audio ":all" stop>><</link>>\
</div>\<<scene-r "kitchencleaning">>\
<<set $Work.pub +=1>>\
<<set $AVBackground to "pubkitchen">>\
<<set $Special1.image to "apron1">>\
<<set $Time.daypart +=2>>\
You walk into an empty kitchen, put on an old dirty apron and get to work. It's exhausting, boring and a little disgusting. After a while, the chef arrives and, as usual, just sits in his chair and does nothing but occasionally smirk at you. It's not until a little before noon that he also gets to work and the room fills with steam and the smell of food. But by then you're almost done, and after another hour you've managed to get the kitchen into a somewhat acceptable state.
You wearily take off your apron and prepare to leave. On the way, you say goodbye to the innkeeper, who shoves money into your hand for the day's work.\
<<wageflyers>>\
<<set $Money += $wage>>\
<<EnergyChange -40>>\
<<HygChange -2>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify energy -40>> <<StatNotify hygiene -2>>
</div>\
<hr>
<div class="navmenu">\
<<link Leave Outskirts>><<audio ":all" stop>><<set $Special1.image to "0">><</link>> \
</div>\You walk into a pub, but after a few steps the barman calls out to you: @@.male1;"Hey, man, are you shitting me? We're a decent place and I can smell you all the way over here. We're not a shelter for vagabonds. So try and get cleaned up somewhere, and don't come in here till then!"@@
If you smell so bad it's noticeable even in this pub, it must be really bad.
<div class="navinstruction">\
<ul>\
<li>Your Hygiene is too low (at least Hygiene 3 is needed).</li>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link Leave Outskirts>><<audio ":all" stop>><</link>> \
</div>\<<widget 'DilChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Diligence += _incr>>
<<if $Diligence gt 10>><<set $Diligence to 10>><</if>>
<<if $Diligence lt 0>><<set $Diligence to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'DilCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $DilCum += _incr>>
<<if $DilCum gte 10>><<DilChange 1>><<set $DilCum to 0>><</if>>
<<if $DilCum lt 0 and $Diligence isnot 0>><<DilChange -1>><<set $DilCum to 9>>
<<elseif $DilCum lt 0>><<set $DilCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'FitChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Fitness += _incr>>
<<if $Fitness gt 10>><<set $Fitness to 10>><</if>>
<<if $Fitness lt 0>><<set $Fitness to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'FitCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $FitCum += _incr>>
<<if $FitCum gte 10>><<FitChange 1>><<set $FitCum to 0>><</if>>
<<if $FitCum lt 0 and $Fitness isnot 0>><<FitChange -1>><<set $FitCum to 9>>
<<elseif $FitCum lt 0>><<set $FitCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'HouseChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Housekeeping += _incr>>
<<if $Housekeeping gt 10>><<set $Housekeeping to 10>><</if>>
<<if $Housekeeping lt 0>><<set $Housekeeping to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'HouseCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $HouseCum += _incr>>
<<if $HouseCum gte 10>><<HouseChange 1>><<set $HouseCum to 0>><</if>>
<<if $HouseCum lt 0 and $Housekeeping isnot 0>><<HouseChange -1>><<set $HouseCum to 9>>
<<elseif $HouseCum lt 0>><<set $HouseCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'HygChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Hygiene += _incr>>
<<if $Hygiene gt 10>><<set $Hygiene to 10>><</if>>
<<if $Hygiene lt 0>><<set $Hygiene to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'CharmChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Charm += _incr>>
<<if $Charm gt 10>><<set $Charm to 10>><</if>>
<<if $Charm lt 0>><<set $Charm to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'CharmCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $CharmCum += _incr>>
<<if $CharmCum gte 10>><<CharmChange 1>><<set $CharmCum to 0>><</if>>
<<if $CharmCum lt 0 and $Charm isnot 0>><<CharmChange -1>><<set $CharmCum to 9>>
<<elseif $CharmCum lt 0>><<set $CharmCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'IdeChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Identity += _incr>>
<<if $Identity gt 10>><<set $Identity to 10>><</if>>
<<if $Identity lt 0>><<set $Identity to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'IdentCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $IdentCum += _incr>>
<<if $IdentCum gte 10>><<IdeChange 1>><<set $IdentCum to $IdentCum - 10>><</if>>
<<if $IdentCum lt 0 and $Identity isnot 0>><<IdeChange -1>><<set $IdentCum to 9>>
<<elseif $IdentCum lt 0>><<set $IdentCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'LibChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Libido += _incr>>
<<if $Libido gt 10>><<set $Libido to 10>><</if>>
<<if $Libido lt 1>><<set $Libido to 1>><</if>>
<</silently>>\
<</widget>>\
<<widget 'LibCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $LibCum += _incr>>
<<if $LibCum gte 10>><<LibChange 1>><<set $LibCum to 0>><</if>>
<<if $LibCum lt 0 and $Libido isnot 0>><<LibChange -1>><<set $LibCum to 9>>
<<elseif $LibCum lt 0>><<set $LibCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'SelfChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Selfesteem += _incr>>
<<if $Selfesteem gt 10>><<set $Selfesteem to 10>><</if>>
<<if $Selfesteem lt 0>><<set $Selfesteem to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'SelfCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $SelfCum += _incr>>
<<if $SelfCum gte 10>><<SelfChange 1>><<set $SelfCum to 0>><</if>>
<<if $SelfCum lt 0 and $Selfesteem isnot 0>><<SelfChange -1>><<set $SelfCum to 9>>
<<elseif $SelfCum lt 0>><<set $SelfCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'SubChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Sub += _incr>>
<<if $Sub gt 10>><<set $Sub to 10>><</if>>
<<if $Sub lt 0>><<set $Sub to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'SubCumChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $SubCum += _incr>>
<<if $SubCum gte 10>><<SubChange 1>><<set $SubCum to $SubCum - 10>><</if>>
<<if $SubCum lt 0 and $Sub isnot 0>><<SubChange -1>><<set $SubCum to 9>>
<<elseif $SubCum lt 0>><<set $SubCum to 0>><</if>>
<</silently>>\
<</widget>>\
<<widget 'UrgeChange'>>\
<<silently>>
<<if $args[0]>>
<<set _incr to $args[0]>>
<<set $Urge += _incr>>
<<else>>
<<set $Urge += $Libido>>
<</if>>
<<if $Urge gt 10>>
<<set $Urge to 10>>
<</if>>
<<if $Urge lt 1>>
<<set $Urge to 1>>
<</if>>
<</silently>>\
<</widget>>\
<<widget 'MoneyChange'>>\
<<silently>>
<<if $args[0]>><<set _incr to $args[0]>>
<<else>><<set _incr to 1>>
<</if>>
<<set $Money += _incr>>
<<if $Money lt 0>><<set $Money to 0>><</if>>
<</silently>>\
<</widget>>\<<if $Komentar is true>><div class="comment">►Use pricey restaurants for findom line</div><</if>>\
<<place-dn "oldtown">>\
<div class="navmenu">\
<<walkicon>> \
<<link "Outskirts" Outskirts>><<set $TrTarg to "outskirts">><</link>> \
<<link "Business Park" BusinessPark>><<set $TrTarg to "business">><</link>> \
<<link "Downtown" Downtown>><<set $TrTarg to "downtown">><</link>> \
/*<<link "Red light district" Walk>><<set $TrTarg to "redlight">><</link>>*/ \
</div>
You are in the main square of the Old Town, in the very centre of the city. Many shops are located here, especially souvenir shops, trying to sell tacky trinkets to countless tourists. There are also several overpriced restaurants, town hall and public library with huge urban park just behind it. \
<<if $Time.daypart lt 4>>\
Crowds of tourists come through in all directions and shove you, so you soon hide in a slightly quieter arcade and think about where to go next.
<<else>>\
The square is almost empty at this hour, and all the shops are closed.\
<</if>>\
<div class="navinstruction">\
<ul>\
<<if $Time.daypart is 4>><li>The library is already closed.</li><</if>>\
</ul> \
</div>\
<div class="navmenu">\
/*<<link Park Park>><</link>> */\
<<if $Time.daypart lt 4>>\
<<link Library Library>><</link>> \
/*<<link Palace Palace>><</link>> */\
<<if $ShopManager.level gte 1>><<link "Beauty Salon" BeautySalon>><</link>> \<</if>>\
<</if>>\
</div><<place-dn "downtown">>\
<div class="navmenu">\
<<walkicon>> \
<<link "Outskirts" Outskirts>><<set $TrTarg to "outskirts">><</link>> \
<<link "Business Park" BusinessPark>><<set $TrTarg to "business">><</link>> \
<<link "Old Town" OldTown>><<set $TrTarg to "oldtown">><</link>> \
/*<<link "Red light district" Walk>><<set $TrTarg to "redlight">><</link>> */ \
</div>
You're in the downtown. The expensive cars parked on the streets and the newly repaired facades of the houses reveal that the city's wealthiest residents live here.
<div class="navinstruction">\
<ul>\
<<if $Time.daypart is 1>><li>The fitness center is closed in the morning.</li><</if>>\
<<if $Time.daypart is 4>><li>The fitness center is already closed.</li><</if>>\
<<if $Time.daypart is 4>><li>The club is already closed</li><<elseif $Time.daypart lt 3>><li>The club opens in the evening</li><</if>>\
</ul> \
</div>\
<div class="navmenu"> \
<<if $Time.daypart lt 4 and $Time.daypart gt 1>>\
<<link "Fitness Center" FitnessCenter>><</link>> \
<<if $Time.daypart gt 2>>\
<<link Club C-Enter>><</link>> \
<</if>>\
<</if>>\
<<link Hospital Hospital>><</link>> \
</div>\<<place-dn "redlight">>\
<div class="navmenu">\
<<walkicon>> \
<<link "Outskirts" Walk>><<set $TrTarg to "outskirts">><</link>> \
<<link "Business Park" Walk>><<set $TrTarg to "business">><</link>> \
<<link "Old Town" Walk>><<set $TrTarg to "oldtown">><</link>> \
<<link "Downtown" Walk>><<set $TrTarg to "downtown">><</link>> \
</div>
You are in the red light district, needless to say what kind of businesses are located here. \
<<if $Time.daypart lt 2>>\
Even though it is still early, there are many people on the streets. But the vast majority of them are just curious tourists, most of the brothels haven't opened yet. The shop next to where you're standing is also closed.
<<elseif $Time.daypart lt 4>>\
It is busy here, the streets are crowded with tourists and customers, both looking hungrily into the windows with sexy girls of all ages and sizes.
<<else>>\
It is deep night and even here life has stopped. Empty streets and closed brothel windows tell you it's time to go home.
<</if>>\
<div class="navmenu">\
<<if $Time.daypart is 2>>\
<<link "Sex shop" SexShop>><</link>>\
<</if>>\
</div><<if $Komentar is true>>\
<div class="comment">\
►Temp removed bank
►Temp removed offices
</div>\
<</if>>\
<<place-dn "businesspark">>\
<div class="navmenu">\
<<walkicon>> \
<<link "Outskirts" Outskirts>><<set $TrTarg to "outskirts">><</link>> \
<<link "Downtown" Downtown>><<set $TrTarg to "downtown">><</link>> \
<<link "Old Town" OldTown>><<set $TrTarg to "oldtown">><</link>> \
/*<<link "Red light district" Walk>><<set $TrTarg to "redlight">><</link>> */\
</div>
You are in the most modern part of the city. Global corporates, financial institutions and various other businesses reside in tall buildings made of glass and steel. Swarms of people rush to their work, the streets are full of cars and noise. A huge shopping mall is right next to the bus station.
<div class="navinstruction">\
<ul>\
<<if $Time.daypart is 4>><li>The mall is already closed.</li><</if>>\
</ul> \
</div>\
<div class="navmenu">\
/*<<link Bank Bank>><</link>> \
<<link Offices Offices>><</link>> \*/\
<<if $Time.daypart lt 4>><<link Mall Mall>><</link>> <</if>>\
</div><<place-dn "park">>\
The city park is a small island of greenery in the middle of a big city. \
<<if $Time.daypart lt 3>>\
Even in the middle of a hot summer day, the air is fresh and the trees provide pleasant shade. Of course, there are a lot of people here, some come to jog, others have dates, others sit on benches and read, or just look around and relax.
<<else>>\
Usually lots of people are happy to visit it, but it's getting late and apart from a few people rushing home or walking their dogs, you don't see anyone.
<</if>>\
<div class="navinstruction">\
<ul>\
<<if $Selfesteem lte 3>><li>You are too shy to run in public (Selfesteem 4 needed)</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<if $Time.daypart lt 4>><<link "Go for a walk ►" P-Walk>><</link>> \<</if>>\
<<if $Time.daypart lt 3 and $SportDress[0].image isnot "0" and $SportDress[1].image isnot "0" and $Selfesteem gt 3>>\
<<link "Go jogging ►" P-Jog>><</link>> \<</if>>\
<<link Leave OldTown>><</link>>\
</div>\<<place "library">>\
<<if $Hygiene lt 3>><<goto "LibKick">><</if>>\
You are in the Municipal library. Even though there's a lot of people here, it's very silent. You don't need anything specific here, you can just take a random book and sit down for a while. \
<<if $Time.daypart lt 3>>\
You can see \
<<if $Librarian.level is 0>>\
a young librarian \
<<else>>\
$Librarian.firstname \
<</if>>\
putting books back into shelves, you can go talk to her. \
<</if>>\
<div class="navinstruction">\
<ul>\
<<if $Time.daypart isnot 3 and $Librarian.level gte 1>><li>Lectures take place here every evening.</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu"> \
/*<<link "Read a book ►" L-Read1>><</link>> */\
<<if $Time.daypart lt 3>><<link "Talk with librarian" L-Lib1>><</link>> \<</if>>\
<<if $Time.daypart is 3 and $Librarian.level gte 1>><<link "Night school ►" NS-R>><</link>> \<</if>>\
<<link Leave OldTown>><</link>> \
</div> \<<scene-l "libkick">>\
You walk into the library, and before you can even look around, a security guard comes up to you and speaks to you quietly.
@@.male1;"I'm sorry, but I can't let you in here in this condition. You'll have to leave. If you need help, I can put you in touch with an organization that helps people in your situation."@@
You decline with thanks and hurry away. You didn't realize it was so bad that you'd be mistaken for a hobo.
<div class="navinstruction">\
<ul>\
<li>Your Hygiene is too low (at least <<iconimg hygiene>> 3 is needed to enter).</li>
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link Leave OldTown>><</link>> \
</div>\<<if $Komentar>>\
<div class="comment">\
►Random stat increases, rare
</div><</if>>\
<<scene-top "readingbook">>\
<<set $Time.daypart +=1>>\
You go to the shelves and pull out the first book that catches your eye. It's not exactly exciting reading, but you've killed some time, and that's what you wanted in the end.
<hr>
<div class="navmenu">\
<<if $Time.daypart is 4>><<link Leave OldTown>><</link>>\
<<else>><<link Leave Library>><</link>>\
<</if>>\
</div>\<<if $Librarian.level is 0>>\
<<librarian "01">>\
<<set $Librarian.level to 1>>\
You approach a librarian who is unloading books from the cart back onto the shelf. Although she looks quite busy, she smiles at you pleasantly. You don't even know what you're gonna ask her, so you just blurt it out:
@@.player;"Hey, do you work here?"@@
@@.female1;"No, that's just a quirk of mine. Sometimes I just can't help myself and go for a walk around town with a cart full of books."@@
You stay looking at her, and before you can react, she continues.
@@.female1;"Okay, so your sense of humor is not your strong suit, noted. Okay, let me rephrase that - yes, I work here, can I help you?"@@
<<if $Work.current is "nothing">>\
@@.player;"Uh, probably not. I'm new in town, and I'm looking for a job. So I was wondering if you were looking for someone."@@
<<else>>\
@@.player;"Uh, probably not. I'm new in town, I just got a job, but I'm not sure I'm gonna like it. So I thought I'd see if you were looking for someone."@@
<</if>>\
@@.female1;"Oh, I'm sorry, but I'm afraid not. They only have room for one temp, and I've already taken that dream job.. But maybe I could help you anyway."@@
You look at her expectantly and wait for her to continue.
@@.female1;"We've just started a new project, it's a night school for people who want to improve their approach to work, make more money, start a career... Yeah, I know it sounds terrible, but we've got an excellent speaker, Dr Morse, you've probably heard of him."@@
@@.player;"Sure, I have!"@@ Of course you haven't.
@@.female1;"Actually, I'm going there too. It takes place right here in the building every weekday afternoon. Isn't it great? I finish my work, and I might as well stay here and learn. All day in the library, from morning till night, every other 18-year-old girl must envy me. Anyway, come, maybe it'll help you get a good job. It costs nothing to try.@@
@@.player;"Hm, that doesn't sound bad, I'll think about it."@@
@@.female1;"Great, so I hope to see you there. I gotta run now, though, I'm not getting paid to just stand around and chat. I'm $Librarian.firstname, by the way."@@
@@.player;"$Player.firstname. It was nice to meet you,"@@ you call after her as she quickly leaves and disappears into the back of the library. Nice girl, you think. And the night classes don't sound too bad.
<hr>
<div class="navmenu">\
<<link Leave Library>><</link>>\
</div>\
<<elseif $Librarian.level is 1>>\
<<librarian "02">>\
$Librarian.firstname leans wearily against the bookcase. When you greet her, she forces herself to smile and tells you that she's unfortunately not available right now.
@@.female1;"Too busy, $Player.firstname, sorry."@@
<hr>
<div class="navmenu">\
<<link Leave Library>><</link>>\
</div>\
<<else>>\
<</if>>\<<if $Story.nightschool is 0>>\
<<include "NS1-1">>\
<<elseif $Story.nightschool is 4>>/*Smartgirl small event*/\
<<include "NS-SG1-1">>\
<<elseif $Story.nightschool is 8>>/*Fingirl small event*/\
<<include "NS-FG1">>\
<<elseif $Story.nightschool is 12>>/*Club Intro*/\
<<include "NS2-1">>\
<<elseif $Story.nightschool lt 100>>\
<<include "NS-P1">>/*\
<<else>>\
<</if>>\
/*removed librarian encounter*/<<place "fitnesscenter">>\
The lobby of the fitness centre is spacious, clean and modern. It's definitely different than the small, grimy gym you know from your small town. At the reception desk you see a price list, for @@.important;15 euros@@ you can buy a one-time pass that gives you access to the pool and the gym. You can just pay and walk in, or you can go talk to the receptionist.
<div class="navinstruction">\
<ul>\
<<if $Money lt 15 and $SPGym isnot true>><li>You need €15 to enter.</li><</if>>\
<<if $SwimDress[0].image is "0">><li>To enter the pool, you need to buy a swimsuit, and set it up at your home.</li><</if>>\
<<if $SportDress[0].image is "0" or $SportDress[1].image is "0">><li>To enter the gym, you need to buy proper outfit and shoes, and set it up at your home.</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
<<link Receptionist GR-R>><</link>> \
<<link Enter LockerRoom>><<set $Money -=15>><<set $CurWearLocker to "main">><</link>> \
</div>\<<place "hotel">>\
Nothing to see here in this veresion of the game
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>>
</div>\<<if $Komentar is true>><div class="coment">►Check stats - later feminity obviously.</div><</if>>\
<<bouncer "01">>\
<<lookscheck>>\
<<if $Bouncer.level is 0>><<set $Bouncer.level to 1>><</if>>\
<<set $AVBackground to "clubentrance">>\
A lot of people are trying to get into the club and a queue is forming outside the entrance. Fortunately, it doesn't take long, and you're next. You're stopped at the entrance by a hostile-looking bouncer who also charges entry.
@@.male1;"Where do you think you're going, boy? Are you even 18 yet?"@@
@@.player;"Yeah, of course I am,"@@ you reply, showing him your ID.
<<if $Looks gte 2 and $Hygiene gte 8>>\
He looks at your ID, then at you, grunts something in dissatisfaction, and says, @@.male1;"All right, you can come in. I'll get 5 euros."@@
<<if $Money lt 5>>\
You reach into your pocket, but are a little dismayed to find you don't have enough money to get in. You better not say anything and walk away. \
<</if>>\
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
<<if $Money gte 5>><<link Enter Club>><<set $Money -=5>><<set $ClubTime to 5>><</link>> \<</if>>\
</div>\
<<else>>\
@@.male1;"Okay, but that doesn't change the fact that I'm not letting you in. Try to get dressed and cleaned up first, then come in and maybe I'll change my mind."@@
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
</div>\
<</if>>\<<place-dn "hospital">>\
The small hospital has two wings. In the bigger one reside various doctor's offices, from practicians to surgery, while the smaller yet more fancy looking wing accomodates private psychology clinic. You feel perfectly healthy, so you don't any reason to see a doctor. But maybe you can at least check the psychology clinic.
<div class="navinstruction">\
<ul>\
<<if $Time.daypart isnot 2>><li>The psychology clinic is open only in the afternoon</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<if $Time.daypart is 2>><<link "Psychology clinic" PsychClinic>><</link>> <</if>>\
<<link Leave Downtown>><</link>>
</div><<if $Story.psych is 0>>\
<<include "PsC1-1">>\
<<elseif $Story.psych lt 3>>
<<place "psychwait">>\
You're in the psych waiting room. $Bimbo.firstname's sitting in the reception and hasn't noticed you yet.
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
<<link "Talk with $Bimbo.firstname" PsC-R>><</link>> \
</div>
<<else>>/*after making appointment*/\
<<place "psychwait">>\
You're in the psych waiting room. You can go chat with $Bimbo.firstname or go directly to doctor $Therapist.surname.
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
<<link "Therapist's office" Therapy-R>><</link>>
<<link "Talk with $Bimbo.firstname" PsC-R>><</link>> \
</div>
<</if>>\<<place "classroom">>\
<<set $Story.nightschool to 1>>\
It doesn't take long to find the room $Librarian.firstname sent you to. You expected to be here almost alone, but you were wrong. Even in the hallway, you meet a lot of mostly young people streaming towards the classroom. And when you enter, you're surprised to find it's almost full, even though the lesson doesn't start for another quarter of an hour. You look around looking for $Librarian.firstname. After a moment, you find her sitting in the front row, but the seats next to her are already taken. She notices you too, gives you a wave and a shrug. Okay, so you won't be sitting next to her.
The room is getting fuller and fuller and it is already clear that some of the participants will have to remain standing. It's not an appealing scenario, so you're happy to spot what might be the last available seat. A girl is sitting in one of the back rows, and the seat next to her is taken by her backpack. She notices your gaze almost immediately, smiles, nods, and begins to remove her bag from her chair.
<hr>
<div class="navmenu">\
<<link "Go sit there" NS1-2>><</link>>\
</div>\<<teacher "02">>\
<<set $Time.daypart +=1>>\
<<DilCumChange 1>>\
<<set $Story.nightschool +=1>>\
You arrive for this evening's lecture by Mr. $Teacher.surname. As usual, the classroom is almost full when you arrive, and before the lesson begins, the last remaining seats are filled. There are other people standing around the entire edge of the room with no seats left. Interest in this impressive man's lectures doesn't seem to be waning, quite the opposite. You see familiar faces in the audience too, with both $Fingirl.firstname and $Librarian.firstname sitting in the front rows. But there's no time to say hello, because the lecture is about to start.
Mr. $Teacher.surname enters the room energetically and after a brief introduction, launches into the next lesson. Most of the time he just describes his path to success, talking about the importance of time management, the need for good planning, overcoming obstacles... As usual, his presentation is captivating, and makes you want to run out and start working on something big immediately. You get the feeling that you too have the strength and energy to accomplish anything, and in a few years it may be you who will be standing in Mr. $Teacher.surname's shoes, lecturing young enthusiastic audiences about your own journey to success.
The lecture goes by quickly and when you finish you can't believe two hours have passed. On your way out you say hello to $Smartgirl.firstname and $Librarian.firstname and chat for a while, but it's late in the evening and after a while you all say goodbye and head home.
<div class="statNotifyWrap">\
<<StatNotify diligence 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link Continue OldTown>><</link>>\
</div>\<<smartgirl "01">>\
<<set $Smartgirl.level to 1>>\
<<set $Fingirl.level to 1>>\
You walk up to the girl who has already removed her backpack from the chair and has now taken a seat on the bench.
@@.player;"Hey, is it free? Can I sit here?"@@
@@.female1;"Hey, sure, go ahead and sit down."@@
You sit down and desperately think of what to say next. Starting a small talk has always been a struggle for you, so you just run your eyes between her and the whiteboard. When you look at her again, your eyes meet and you both smile nervously at each other. It seems to you that she has the same problem as you, which gives you some courage.
@@.player;"So... Did you come to hear $Teacher.surname, too?@@
She seems glad that you broke the silence and replies, @@.female1;"Of course! He's totally cool, isn't he? I've read all his books like five times. What about you, which of his books is your favorite?"@@
@@.player;"Well, to tell you the truth, I first heard about him recently when a friend told me about this lecture. She was excited about him, too."@@
@@.female1;"What, are you serious?? I mean, he's a total celebrity. A kid from a poor family who's run a successful business. And now he's one of the richest people in the country, owns several magazines, an ad agency, a modeling agency. He's like the king of show business!"@@
@@.player;"Oh, well, that sounds good. I hope we'll learn something here."@@
@@.female1;""I'm sure we will!"@@, she says and hesitates, not knowing what to say next. After a moment, she smiles and offers you her hand. @@.female1;"By the way, my name is $Smartgirl.firstname, nice to meet you.@@
@@.player;"$Player.firstname, nice to meet you too."@@
Another pause follows, in which you think hard about how to continue, and you get the feeling that she's doing exactly the same. This time it's her who says something first.
@@.female1;"So what do you do? Do you study? Or do you already work?"@@
<<if $Work.current is "nothing">>\
@@.player;Neither, to be honest. I finished high school and just moved here, so I haven't found anything yet. But that's gonna change soon, no one's gonna pay my bills. @@\
<<elseif $Work.current is "flyers">>\
@@.player;"Work. But so far, I've only got a temp job at the mall. I'm new in town and I needed to start making money right away, so I didn't have much choice. @@\
<</if>>\
@@.player;And what about you? Study, work?"@@
@@.female1;"Work. I also just finished high school and passed the college entrance exams, but unfortunately I had to change my plans."@@
@@.player;"Why so?"@@
@@.female1;"Ah, it's complicated. I'm too busy helping my mom in her shop. As long as she ran it together with my father, it was fine. But since he left us, it's been a little too much for her."@@
@@.player;"Oh, I'm so sorry to hear that.?"@@
@@.female1;"It's okay, it's just temporary, I'm sure it'll get better with time and I'll go back to my original plans. Well, until then, at least I can go to classes like this after work. That'll help me in the future. Plus, I can sit here and relax a bit. I've been up since 5:00 this morning, and I haven't stopped until now."@@
@@.player;"Wow, getting up this early and working all day would kill me, you're good at handling that."@@
@@.female1;"Nah, anyone would do that if they had to."@@
You talk for a while more about your and her plans and the initial nervousness is gone, you haven't felt this comfortable with someone in a long time. Meanwhile, the classroom is filling up and some people are already having to stand. Apparently there's really a lot of demand for the lecture.
<img class="left" style="max-height:55vh" src="data/images/persons/fingirl/01.jpg">\
Less than a minute before the scheduled start of the lecture, a beautiful young girl walks into the room and looks around unhappily, searching for an empty seat. When she realizes there's no seat left, she rolls her eyes in annoyance and leans against the wall just inches from you. You can't take your eyes off her, she's really hot and she's wearing a very bold model that reveals a lot of her toned body. You only turn your head away from her when you notice that $Smartgirl.firstname has just finished talking and is waiting for your reaction with a slightly sad look.
But before you can say anything, the new girl speaks, though it's not clear to whom. @@.female2;"Oh my, that's awful. I really didn't expect it to be this crowded, and I couldn't have come sooner. I don't know if I can stand the whole time, my feet hurt so bad, I've had such a hard day,"@@ she says in an almost tearful voice.
No one answers her, and after a moment of silence she continues, probably to herself:@@.female2;"If someone would be so kind as to let me sit down, that would be great. But I don't know, I guess I'll have to leave."@@
It's pretty clear what she's asking for, though you don't know if she's looking directly at you. Maybe you could be nice and let her sit down, on the other hand you don't really want to get up from $Smartgirl.firstname, it was nice talking to her, and maybe you could continue during the lecture.
<hr>
<div class="navmenu">\
<<link "Give up your seat" NS1-3>><<set $Choice to 1>><</link>> \
<<link "Don't give up" NS1-3>><<set $Choice to 2>><</link>> \
</div>\<<if $Choice is 1>>\
<<SubCumChange 1>>\
<<set $Fingirl.points +=1>>\
<<fingirl "02">>\
You're not happy about it, but you were always taught at home to be a gentleman. Plus, the girl's really really hot.. You get up and turn to her.
@@.player;"Hey, look, you can sit here, I'll stand, no problem."@@
She smiles at you and immediately walks over to a now free seat.
@@.female1;"Oh, you're such a sweetheart, thank you so much. I don't think I could handle standing, really. Wait, hold this for me."@@
She puts a bunch of bags in your hands so she can get comfortable, then takes them back and sets them next to her. She probably just got back from some shopping. Once she sits down, she ignores you and starts talking to $Smartgirl.firstname.
@@.female2; "Hi, I'm $Fingirl.firstname. So, when's it gonna start?"@@
@@.female1; "Hello, I'm $Smartgirl.firstname. I don't know, probably any minute."@@
@@.female2; "Oh, great, I'm glad I made it. I was worried I was gonna be late, I spent all day at the mall, it's summer and I didn't have any decent swimsuits. Shopping can be so exhausting!"@@
@@.female1; "Yeah I agree, I hate shopping too."@@
@@.female2;"Oh really? Well, I actually love it, I just always spend too much time doing it. I'm so indecisive. Guys say I look good in everything, but I'm a perfectionist, so I spend two hours picking out every piece of clothing. And I end up buying everything haha. Anyway, I'm glad I'm sitting. My dad was supposed to drive me here but he got stuck at work and my car is under repair so I had to take the bus, terrible. I'm exhausted. Good thing the boy let me sit down. What about you?"@@
@@.female1;"Yeah... Well, I'm tired, too. His name's $Player.firstname, by the way."@@
$Fingirl.firstname turns to you and smiles sweetly again.
@@.female2;"Thank you, $Player.firstname."@@
Then she turns back to $Smartgirl.firstname and is about to continue the conversation, when a man walks into the room, apparently the star of the evening.
<<elseif $Choice is 2>>\
<<SubCumChange -1>>\
<<set $Smartgirl.points +=1>>\
<<smartgirl "02">>\
You're not thrilled about having to stand for the whole lesson, plus you're sitting next to $Smartgirl.firstname, so you decide to pretend you didn't hear. After a moment of silence, the voice of the newly arrived girl and her complaints are heard again. This time, however, it doesn't go unanswered - $Smartgirl.firstname sighs, then puts on a friendly smile and turns around.
@@.female1;"Hey, come sit over here if you're so tired. I'm fine, I can stand."@@
@@.female2;"Oh, really? Oh, you're such a sweetheart. Yeah, I'm totally dead. I've been running around the mall for the last couple of hours, looking for new clothes. And then my dad, who was supposed to drive me here, called and said he couldn't make it. My car is under repair, so I had to take the bus! Do you get it? Wait, hold this for me."@@
She shoves a bunch of bags into $Smartgirl.firstname's hands, apparently the haul from her shopping trip. Relieved of the burden, she settles comfortably into the seat next to you and starts setting things up on the desk. $Smartgirl.firstname remains standing with the bags in her hands, leaning wearily against the wall on top of you. You feel a bit like an idiot, this isn't how you imagined it; you slowly start to stand up, you really don't want to let $Smartgirl.firstname standing for the whole time after she told you about her busy day. As soon as the girl sitting next to you notices it, she speaks to you.
@@.female2;"Please, you, what's your name? Can I ask you something? The girl who let me sit down looks tired, could you let her sit down? You wouldn't leave a lady standing!"@@
@@.player;"Well, I was actually just..."@@
@@.female1;"Chop-chop. Fine, and now you can come back here and sit. That's terrible, he'd let you stand, I had to ask him to let you go, would you believe it?"@@
$Smartgirl.firstname smiles and sits back down in the seat you just left.
@@.female1;"Thank you so much!"@@
You're not quite sure if $Smartgirl.firstname's "thank you" was directed at you or the girl.
@@.female2;"You're welcome. I'm $Fingirl.firstname, what's your name?"@@
@@.female1;"I'm $Smartgirl.firstname, and the guy is $Player.firstname."@@
@@.female2;"Okay, okay, well, like I said, I've been shopping all day today and..."@@
But she can't finish her story because the classroom door opens and in walks a man, apparently the star of the evening.
<</if>>\
<hr>
<div class="navmenu">\
<<link Continue NS1-4>><</link>> \
</div>\
In NS1-2, there is if text about work, with current job as a var; check it after readding other jobs
walking was removed, but it's simple to add back - needed just for events, so not needed until later
napsat adi event
add looks and beard etc checks to clerk job
pozor, provizorne precislovana nightschool rozcestnik
nejaka technologie na zmenu vzhledu - muzu ulozit jeho uces a pak ho checknout proti soucasnemu ucesu; ale da se to delat jen obcas
moznost - pridat auto do faye eventu; potom v uvodu klubu dat moznost, ze se na odvoz zepta jak faye, tak adi Check NS2-1 for variables - SG_knowsCar
prvni minievent da points- bouncerovi; bude mit nasledky v klubu - vezme si ho stranou a vyhrozuje;
vyhody pridani auta:ukaze ze je z bohate rodiny
velke vyhody pro Adi line
predelani 1st steph encounter - aby ti dal points
innkeeper vyzaduje uklid uniformu
udelat sklepni rozhrani, kde bude x tasku, a hrac bude muset odklikat jednotlive ukoly; umozni mi to vice encounteru a situavi
udelat si pruchod s reakcemi na look, ten muze byt 3 i v zacatku hry, muzu rozdat par bonusovych bodu, napr v nightschool
system - musis kazdy praconi den do prace
dalsi konec clerka - sugardaddy - zastane se te, kdyz budes uplne blba ale hodne sexy a slutty
innkeeper nesnáší domácí, můžu využít jejích femsub fotek a nechat jí zotročit
potrebuji castejsi zvysovani urge
prodavačka bude někdo jinej, lady tam přijde na nakupovat a uvidi me uklizet, pokud skill, umozni mi to zacit jeji lajnu
leaflets event - potka ucitelku tance - "jak si dovolujes na me mluvit?!
ideas for landlady - svatba, bude lepsi kdyz vsechny penize prepiseme na me, vid.. Pri extreme sub muzeme zapojit mother-son from Big Score
station - bude za hodne penez umoznovat vylety, coz jsou mikropripehy povidkoveho typu
cos se sexshopem
bohata rodina muze poslat jednou za cas penizr
Add some small event to flyers route where yovanna gives you her adress - just for lategame ladiesboy
Idea for probably Adi - selfie in sexy lingerie w text like "hurry up and come, im waiting for you".. obv she wanted to send it to her bf "omg, to je ostuda, ja to fakt poslala tobe?! A.. ne.. počkej.. nemyslel sis, že... OMG its hilarious
taky nejake smutne momenty pro faye. ceka na tebe a usmiva se, ty ale delas ze ji nevidis a sspechas za Adi. Faye smutne sklopi oci a odchazi, to uz ale nvidis, cumis adi na zadek
zvazit ikony do locker roomu - obleceni a aktivity
adison wants him to buy the chastity belt on his own - hide keys possibility
private.com has good story videos
blacked raw has good story videos
charly line still undecided - starting NS1-5
booksfem are locked. will be unlocked later in the psych story
semifem swimmsuit is locked, set unlock with identity
postupne pridavat ruzne reakce na horny - eroticke oredstavy v a utobusu atd
predelani pokoje, z nejake hry - postupne pridavani predmetu, sberatelske predmety, jako achievementy<<teacher "01">>\
<<set $DilCum +=2>>\
<<set $Time.daypart +=1>>\
<<set $Teacher.level to 1>>\
He is a truly impressive man to look at. He is almost two metres tall and his broad shoulders reveal that he finds plenty of time for sports alongside his business. But it's not just his looks that make him so striking. As soon as he introduces himself and starts talking, you get the feeling that the room is full of him. You can see that everyone in the room is silent and listening intently. Some of the girls are smiling at him; you'd say with a bit of a goofy expression. However, you decide to listen to him too, after all, that's why you came.
His lecture is really riveting. Sure, it's not revolutionary ideas. His message could be summed up in one sentence - "work hard, follow your dreams, and nothing is impossible". It is his imposing personality and the awareness of the achievements he has made in life that makes his otherwise somewhat banal speech truly inspiring. Soon you're as engrossed as the rest of the crowd. And when he finishes after less than two hours and invites you to his next performance, you're almost certain you'll be there too.
You make your way out with the others in thought, not even saying goodbye to your new acquaintances, and are only snapped out of your thoughts by $Librarian.firstname waving at you outside the library.
@@.female1;"Hey, $Player.firstname, I see you made it. I'm sorry I didn't save you a seat up front, but I was here with some friends."@@
@@.player;"Hey. Hey. Yeah, that's totally fine."@@
@@.female1;"So, how did you like it? Was I bullshitting, or is he really as good as I said he was?"@@
@@.player;"No, you were definitely right, he is excellent."@@
$Librarian.firstname's gonna say something back, but you overhear her because you just saw $Fingirl.firstname and $Smartgirl.firstname coming out of the library. They're talking and as they pass you, $Smartgirl.firstname smiles at you and gives you a little wave. You return the wave and continue to look after them. After a few steps, the girls part with a light kiss on the cheek and head off in different directions. For a moment, you wonder if you should catch up with onr of them. Or would you rather keep talking to $Librarian.firstname?
<div class="statNotifyWrap">\
<<StatNotify diligence 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link "Follow $Smartgirl.firstname" NS1-5>><<set $Choice2 to 1>><</link>> \
<<link "Follow $Fingirl.firstname" NS1-5>><<set $Choice2 to 2>><</link>> \
/*<<link "Stay with $Librarian.firstname" NS1-5>><<set $Choice2 to 3>><</link>> */\
</div>\<<if $Choice2 is 1>>\
<<set $Smartgirl.points +=1>>\
<<smartgirl "03">>\
<<set $AVBackground to "busnight">>\
You let $Librarian.firstname finish her sentence, then quickly apologize and tell her you have to go. You take a quick step in the direction $Smartgirl.firstname disappeared. After a while, you find her waiting at the bus stop.It's the same bus stop you'd go to alone, which is fine, you can wait together. You walk up to her and say hello again.
@@.female1;"Oh, hey. I didn't expect to see you again today. You seemed to be having a good time. Who was that?"@@
@@.player;"That was $Librarian.firstname, the girl who recommended this class, she works at the library. I had to thank her, it was really good."@@
@@.female1;"Indeed it was, it was great, $Teacher.surname surely didn't disappoint. I am so glad I was here, even though I'm completely dead now, I can't wait to be in bed."@@
@@.player;"Yeah, I'm tired, too. But I'm glad I came as well. So I suppose we'll meet again next time?"@@
@@.female1;"Yeah, of course.@@ \
<<if $Choice is 2>>\
@@.female1;But next time I won't take any chances and let anyone sit down. If $Fingirl.firstname hadn't told you to let me sit down, I probably wouldn't have survived."@@
You get stumped and you don't know what to say. You're sorry that $Fingirl.firstname stole credit from you like that, but you can't think of a good way to say it without looking like a jerk. You stay silent for a moment, feeling puzzled. $Smartgirl.firstname looks at you, but then she laughs, pats you on the shoulder and says: @@.female1;"Don't worry, I'm just teasing. I saw what $Fingirl.firstname did, I'm not blind. Thank you so much."@@
You laugh too and you're glad your gentlemanly gesture didn't backfire. \
<</if>>\
Before you can say anything else, you see the bus coming. You wonder for a moment if you're gonna make it go away and stay with her for a while. But it's late, and the next bus won't come for a long time. Before you can make up your mind, $Smartgirl.firstname, who was also looking thoughtfully at the bus, says.
@@.female1;"Well, that's my ride. I'd like to chat with you some more, but it's late, and I'm really tired, so I'll be on my way."@@
@@.player;"Are you taking this bus? Oh, that's great, me too. We'll ride together."@@
@@.female1;"Really? That's great, let's go."@@
You get on the bus, and on the way, you talk again about today's lecture and the impression $Teacher.surname left on you. When you get to your house, you're in for another surprise, because she's getting off with you.
@@.female1;"Wait, you're getting off here, too?"@@
@@.player;"Yeah, I live right around the corner."@@
@@.female1;"Well, then we're almost neighbors. That store my parents were talking about is only two blocks away."@@
@@.player;"No way! I know that store. I've been there before. So you live in the same house as the store? "@@
@@.female1;"I guess you could say that. Anyway, it looks like we're both going in different directions, so I'll see you at the next lecture."@@
<hr>
<div class="navmenu">\
<<link "Go with her" NS1-6>><<set $Choice2 to 1>><</link>> \
<<link "Don't" NS1-6>><<set $Choice2 to 2>><</link>> \
</div>\
<<elseif $Choice2 is 2>>\
<<set $Fingirl.points +=1>>\
<<fingirl "03">>\
<<set $AVBackground to "oldtown-n">>\
You let $Librarian.firstname finish her sentence and then apologize, saying you have to run. You say a friendly goodbye and hurry off in the direction you saw $Fingirl.firstname go.
After a moment, you see her slowly making her way towards the city centre. Again, you have to admire her very bold outfit. There may not be many people on the street, but almost every man she passes at least looks back at her. The bolder (or drunker) ones shout something at her or just whistle. You quicken your pace to catch up to her and greet her again. She looks back and gives you a slightly annoyed look. But then she smiles and says hello back.
@@.player;"So, how did you like the lecture?"@@
@@.female1;"I don't know, I thought it was a bit boring. But I admit I was tired and I didn't really pay attention, hopefully it'll be better next time.@@ \
<<if $Choice is 1>>\
@@.female1;If it weren't for you, I'd probably leave halfway through. Thanks again for letting me sit down. You're a real gentleman."@@
She smiles at you again. Her praise makes you feel proud, and looking at her bags full of new clothes, you think you could make another gentlemanly gesture.
@@.player;"You're most welcome. Do you want me to take the bags?"@@
@@.female1;"Wow, you're great, real gentlemen are not extinct yet! Thank you so much."@@
<<elseif $Choice is 2>>\
@@.female1;Thank goodness that nice girl... What was her name again? Whatever, it's a good thing she let me sit down, or I wouldn't have lasted."@@
You get the feeling she looked at you a little accusingly, and you feel guilty. You figure you might as well get your reputation back.
@@.player;"Yeah, that was nice of her. I'm sorry I didn't let you sit. I didn't notice you were behind me. By the way, do you want to get the bags?"@@
@@.female1;"Oh, I totally do, they're so heavy for me. Thank you. Thank you."@@
<</if>>\
She immediately shoves all her luggage, including her purse, into your hands. The bags were really heavy for her, because as soon as she gives them to you, she quickens her pace, so you struggle to keep up with her. She looks over her shoulder at you and continues.
@@.female1;"Hmm, I was actually going to go sit in the club for a while. What do you say, you accompany me?"@@
Wow, you didn't expect that, it's going better than you thought. You agree without hesitation.
@@.player;"Oh, yeah, great idea!"@@
She smiles sweetly at you.
@@.female1;"Excellent! The club's downtown, it's only a short walk."@@
She takes off at an even faster pace, and you stumble after her, carrying her bags and struggling to keep up. Luckily for you, she stops after a few minutes and sighs.
@@.female1;"Oh well, it's further than I thought. And I'm still so tired. I'd take a cab, but I don't have any cash, it's such a shame,"@@ she says, looking at you sadly.
<hr>
<div class="navmenu">\
<<if $Money gte 10>>\
<<link "Pay for taxi" NS1-6>><<set $Choice2 to 3>><</link>> \
<<link "Don't" NS1-6>><<set $Choice2 to 4>><</link>> \
<<else>>\
<<link "Not enough money" NS1-6>><<set $Choice2 to 5>><</link>> \
<</if>>\
</div>\
<<elseif $Choice2 is 3>>\
<<librarian "03">>\
You decide to stand with $Librarian.firstname and keep talking. You don't stand there long, though, when a group of her friends come out of the library. She bids you a friendly goodbye and leaves with them.
<hr>
<div class="navmenu">\
<<link Continue OldTown>><</link>> \
</div>\
<</if>>\<<if $Choice2 is 1>>\
<<set $AVBackground to "outskirts-n">>\
<<smartgirl "04">>\
<<timed 15s>><<audio "phonevibration" play>><</timed>>\
<<set $Smartgirl.points +=1>>\
You don't want to say goodbye yet, and you don't like the idea of letting her walk down the street alone.
@@.player;"I was wondering, may I accompany you? It's only a short walk, and I'm not tired."@@
@@.female1;"Oh, that's so nice of you. Sure, I'd love to."@@
You take a walk that only takes a few minutes, it's really not far from your apartment. On the way, you continue your conversation.
@@.player;"So... getting up at 4:00 again tomorrow?"@@
@@.female1;"Five, actually. I'll get a long, good night's sleep. And I've got the afternoon off, so I'll get some rest, although I don't know what I'm going to do yet."@@
You immediately think of spending tomorrow afternoon together. As always in situations like this, a wave of nervousness washes over you, but you slowly work up the courage to ask her. But then her phone rings. A little annoyed, she pulls it out of her purse and picks it up with an apology.
@@.female1;"Do you know how late it is?"@@ ... You hear a voice talking to her from the phone, but you don't understand the words ... @@.female1;"Now? No way!"@@ ... @@.female1;"No, seriously, I have to get up tomorrow."@@ ... Another pause and you see $Smartgirl.firstname take a deep breath and bite her lip slightly ... @@.female1;"Don't say that, you know what that does.."@@ ... @@.female1;"Oh, gosh, okay."@@ ... @@.female1;"Yeah, yeah, okay."@@ ... She takes another deep breath and blushes a little ... @@.female1;"Yes, I will. Yeah, bye."@@
She puts the phone down and you look at her quizzically.
@@.female1;"Just a friend, sorry."@@
@@.player;"This late? Is everything okay?"@@
@@.female1;"Sure, it is. But we're already here and I have to go. Thank you so much for the escort, really... And thanks for a lovely evening."@@
She turns around and starts unlocking the front door. When she opens it, she pauses for a moment and turns to you. Then she just waves.
@@.female1;"So... Bye-bye, good night."@@
And she's gone. You're not sure what to make of that phone call, it was a little strange. But all in all you feel happy, it's been a really nice evening and you head home in a good mood.
<hr>
<div class="navmenu">\
<<link Outskirts Outskirts>><</link>>\
</div>\
<<elseif $Choice2 is 2>>\
<<smartgirl "04">>\
<<set $AVBackground to "outskirts-n">>\
You hesitate for a moment and think you could walk her home, but you're quite tired and so you give in to the temptation to go straight home.
@@.player;"Sure, I'll look forward to it. Have a good night."@@
@@.female1;"Bye, good night."@@
Shee turns and walks away down the dark street towards the shop. You look after her briefly, then open the door to the house and return to your apartment.
<hr>
<div class="navmenu">\
<<link Home HOME>><</link>> \
</div>\
<<elseif $Choice2 is 3>>\
<<fingirl "04">>\
<<set $Fingirl.points +=1>>\
<<MoneyChange -10>>\
<<set $AVBackground to "clubentrance">>\
<<set $FG_wasInClub to true>>\
You feel sorry for her and don't want to let her march all the way to the club, plus you're a little tired too and can't wait to sit down together.
@@.player;"Taxi sounds good, I'll be happy to pay for it."@@
@@.female1;"Really? Oh, that's great. I didn't even think of that. That's so cool, it's gonna save me a lot of time."@@
You two stand there and start looking around, and after a while, a taxi drives by. $Fingirl.firstname waves at it and when it stops on the other side of the street, she runs over to it. Her bags hanging off you, you can barely keep up, and when you reach the taxi, she's already in the front seat. It takes you a bit of work to open the door and slide in, but you're off in no time.
On the way, $Fingirl.firstname is chatting with the taxi driver and you can barely hear them over the loud radio. They seem to be having a good time, though, and she occasionally laughs out loud. It's a really short journey, and after a while the taxi pulls up outside the club. The cabbie prints out the bill and hands it to $Fingirl.firstname, but she just points at you with a smile, and gets out. After a short struggle you fight your way into your pocket and pull out the wallet, pay and get out. She immediately starts taking bags from you.
@@.female1;"I'll take this... And this... You're a real sweetheart, I don't know how I'd manage without you. But I have to run now, I'll see you another time."@@
@@.player;"Wait... What? I thought... I mean, I thought we were going together..."@@
@@.female1;"Oh, did you? I'm so sorry honey, we didn't understand each other. I just needed an escort, you know? With all the bags and everything. But there's this guy waiting for me inside, we have a date, you know? You'd be a little extra in there, don't you think?"@@
She laughs, and you've got a lot of work to do not to show your disappointment and a little anger. But before she leaves, she turns to you one last time, stands close to you and kisses you on the cheek.
@@.female1;"Thank you again, you're the sweetest. See you next time, huh?"@@
@@.player;"I'll look forward to it,"@@ you stutter. Her scent and light kiss easily chase away your disappointment and anger, and you're left standing dreamily in the street, watching the door to the club close behind her sexy figure. With a sigh, you turn around and make your way home.\
<div class="statNotifyWrap">
<<StatNotify money -10>>
</div>
<hr>
<div class="navmenu">\
<<link Continue Outskirts>><</link>> \
</div>\
<<elseif $Choice2 is 4>>\
<<fingirl "05">>\
@@.player;"Don't worry, it's not that far. We'll be fine."@@
Her sad look is replaced by a look of disgust. She turns and continues on her way for a few minutes. When $Fingirl.firstname spots the banker, she takes her purse from you and goes to withdraw the money. When she returns, she starts looking around and after a moment, waves at a passing taxi.
@@.female1;"Look, I changed my mind, I'm going home."@@
@@.player;"Oh. I thought we were gonna go sit in the club..."@@
@@.female1;"That was before I had to march across half the city. Now I'm too tired, and I'd rather go home. Thank you for the escort."@@
She heads for the cab, and you follow her, bags in hand. When she gets in, she takes them from you, slams them shut and drives off without another word. You're left standing in the street a little confused, it seems that the evening walk really wore her out. Anyway, there's no point just standing there.
<hr>
<div class="navmenu">\
<<link Continue OldTown>><</link>> \
</div>\
<<elseif $Choice2 is 5>>\
<<fingirl "05">>\
<<set $Fingirl.points -=1>>\
@@.player;"I'd like to pay for it, but I don't have the money."@@
She looks at you in surprise and says, @@.female1;"How come? Did you forget your cash too and you only have a card?"@@
@@.player;"Actually, no, I don't have any money at all. I came to town with just a little bit of my savings, and somehow I've already spent it all."@@
Her slightly surprised expression turns into a look of utter shock, but in the end she says nothing and just turns and continues on her way. After a while, she spots an ATM on the street, withdraws money from it, and waves to a passing taxi.
@@.female1;"Anyway, I wouldn't really make it, it's too far. Well, thank you for your help and I'll see you another time."@@
@@.player;"Wait, I thought we were going to the club."@@
@@.female;1"I am. But you can't, can you? What would you want to do there, with no money? Don't worry, I have some friends there. Bye-bye."@@
She takes the bags from you, get in a cab and drive off. You're left standing in the street, mad at yourself. You shouldn't have spent everything you had. But you can't change it now, you've probably just missed out on a nice evening with $Fingirl.firstname. And it's time to go home.
<hr>
<div class="navmenu">\
<<link Continue OldTown>><</link>> \
</div>\
<<elseif $Choice2 is 6>>\
Place for charly's route
<</if>>\Charly je populární, party holka, proto ji Adi respektuje. Tak se taky doslechneš o party v klubu - Adi není nadšená, že tě pozvali, ale zamaskuje to. Kolem prochází Faye a ty jí hnedka zapojíš. Adi na ní bude mít kousavou poznámku, ale hodí na ní americký úsměv a předstírá, že to byl jen vtip
Ideas for main events are:
<<link "Mall event" NS-Notices>><<set $NSNotice to "mall">><</link>>
<<link "Club event" NS-Notices>><<set $NSNotice to "club">><</link>>
<<link "Beach event" NS-Notices>><<set $NSNotice to "beach">><</link>>
<<link "Adi party" NS-Notices>><<set $NSNotice to "party">><</link>>
Various ideas for girls:
<<link "Adi" NS-Notices>><<set $NSNotice to "adi">><</link>>
<<link "Faye" NS-Notices>><<set $NSNotice to "faye">><</link>>
<<link "Charly" NS-Notices>><<set $NSNotice to "charly">><</link>>
<hr>
<<if $NSNotice is "mall">>\
Adi by mohla chtit kupovat pradlo, ktery ji zaplatis (neni to moc brzo?) Pozdeji ti ho ukaze za odmenu za neco (třeba na party?). Naštveš se a budeš ji chtít nechat, tohle bude snaha uvrtat tě hlouběji do friendzone. Možná přijde až po hospodě. Mohli by si povídat o pláži a při té příležitosti mu koupit pink speedos
pokud uz pracuju v clothes, dostanu slevu, kterou budu moct uplatnin na jednu z holek - chudá Faye, nebo bodahá Adi. "myslel jsme ze to dám faye, potrebuje to víc" "já ale miluju slevy, Prosiiiim" kiss on cheek
<<video-x "fingirl04">>\
<<elseif $NSNotice is "club">>\
if $FG_knowsCar is true if $SG_knowCar is true tyto vars oznacuji ktera holka vi o aute, podle toho mu muzou v sobotu vecer zavolat a zeptat se ho; budu potrebovat vymenu cisla; da ji faye a charly, adi si ji vezme od charly
s faye muze jet uz do klubu - pokud vi, ze bydli hnedka u nej, coz vedet nemusi; zavola mu s prosbou o odvoz
club bude mit svoje interface - odecita se cas do konce party
auto - dva zakladni mody, muze slibit, ze nebude pit, nebo ne. muze skoncit peknou cuck/friendzone scenou v aute; ale taky se muze faye pohadat s bouncerem a pak poveze jen ji; nebo poveze jen Adi, bude si muset vybrat; nebo tam zustane s charly
faye bude vyprávět o svém klukovi(neochotně) - podleCrush dates a jerk, bookmarked story in literoticaa,first page. Adi na to bude mít rejpavý poznámky.
v rozhovoru s adison se ona dozvi ze jsi z bohaty rodiny, zalesknou se ji oci
v textu na literotica je popis sukani - pouzit - kdyz player zavaha, bude je poslouchat na zachode
faye se tam potka s bouncerem;
charly tam bude djovat, kdyz holky odejdou, muze tam player zustat a parit
budou si tam povídat o dance school
<<elseif $NSNotice is "beach">>\
v přípravě bude ukecávat faye
Jeste pred beach eventem musim nejak zaridit, aby byly odemceny pink speedos, když si je vezmu, budou reakce
U zacatku eventu (jeste doma) bude pripomenuti, aby si v Warbrobe nastavil plavky
S Adi je smer jasny, bude ji posluhovat, mazat kremem etc
<<video-x "fingirl01">>
Charly je vanilla line - takze to bude uvolnena zabava
<<video-x "librarian01">>
Faye si bude v klidu někde číst a nějakej chlap jí tam bude otravovat
<<elseif $NSNotice is "party">>\
Adi porada party; pozve si Player na pomoc (podle literoticy - poseká trávu, zaplatí jí za to atd)
<<video-x "fingirl02">>
<<video-x "fingirl03">>
Faye se ve stejnou dobu potrebuje ucit
Charly - ?
<<elseif $NSNotice is "adi">>\
adison - bolest nohou - (na to navazeme priste, budou ji bolet znova, masaz nohou.
She will ask you for your flat for fucking: Zacne to nevinne - co delas vecer? Aha, takze budes sam doma? Hmm to je fajn... It was almost the midnight, and I was freezing outside. I had no money since all my accounts were directed to Emma's accounts and she never gave me enough money. I had to wander through the streets until the morning.
Koupis ji pradlo, který pad ukáže později za odměnu za něco?
<<video-x "fingirl04">>\
Pri nejaky prilezitosti te necha spat na verande. Treba po partx
<<video-x "fingirl05">>
<<elseif $NSNotice is "faye">>\
bouncer je spoluzak z mnohem vyssiho rocniku ze stredni faye. je to ten kluk, se kterym bude mit abusive relation ship - vyuziti filmu s nocni kurbou, "nerikala nahodou, ze blowjoby nedava - mozne navazani na club event, nejaka holka tam suverenne zacne kourit klukovi, on se bude moct zeptat faye, ale ona rekne, ze blowjoby nedava - no jo, rikala jsem to ,ale u nej si nejak nemuzu pomoct.
<<video-x "smartgirl01">>
faye storyline podle abusive relationship z literoticy. snad je to pod tagem friendzone
priste ji pujdes znovu doprovodit, ale z nejakyho duvodu bude muset prespat u tebe. jenze tam bude i ten jeji kluk, coz muze vyustit v kurbu. logicky by to melo byt po club eventu, čili NS3
velmi pozde ve hre muze i ona skoncit v chastity. nejlepe pro adi, ktera ji bude chtit vselijak ponizovat (video mam-metal bondage, problemy se strihem)
<<video-x "smartgirl02">>\
Romanticke rande feminized player with faye
<<video-x "smartgirl03">>
Bouncer ho donutíse koukat jak ji suka, aby mu ukazal dominanci.. Nebo vyuzit scenu z literotici - strašně se pohádají a player doufá, že se rozejdou,. posíla sms, po třetí přijde odpoved od bouncera, nech ji bejt, ted je vytizena. vide POV jak ji suka
<<elseif $NSNotice is "charly">>\
vyuzit videa kde predvadi spoustu plavek
<</if>>\<<place "hotel">>\
You are in spacious, lururious lobby of the hotel. Just a few neatly dressed men is sitting in big comfortable armchairs, reading newspapers or calling, other than that it's almost empty. Two men stand behind the reception desk, waiting for eventual customers.
<hr>
<div class="navmenu">\
<<if $Work.current is "hotel" and $Time.daypart is 1>><<link "Start working ►" HJ-R>><</link>> \
<</if>>\
<<link Leave Downtown>><</link>>
</div>\<<if $Work.hotel lt 999>>\
<<include "HJ-P1">>\
<</if>>\<<scene-top "hoteljanitor01">>\
<<set $Work.hotel +=1>>\
<<set $Time.daypart +=2>>\
You arrive at the hotel, change into your work uniform and get to work. You're one of the few men who work in this part of the hotel. Most of your colleagues are young girls who work as maids. This leaves you with the more demanding cleaning jobs - taking out the big bags of rubbish your female colleagues arrive with, cleaning the areas in the back of the hotel where the customers can't get to. Occasionally, you also have to do some minor repairs, like changing a light bulb or greasing a squeaky door. It's quite a pleasant, if tiring, job. When you leave after a few hours, you get an incoming payment notification on your cell phone.
vypocet platu\
<<set $Money += $wage>>\
<<EnergyChange -40>>\
<<HygChange -2>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify energy -40>> <<StatNotify hygiene -2>>
</div>\
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>> \
</div>\
<<if $GymReceptionist.level is 0>>\
<<include "GR1-1">>\
<<else>>\
<<include "GR2-1">>\
<</if>>\<<if $Komentar is true>><div class="coment">►Add sauna, solarium \
►Add "towel" option</div><</if>>\
<<place "lockerroom">>\
<<if $Time.daypart is 4>>\
It's very late and you are alone in the locker room. The fitness center is closing, and it's time to go home.
<hr>
<div class="navmenu">\
<<if $CurWearLocker isnot "main">><<link "Normal clothes" LockerRoom>><<set $Wearing to clone($MainDress)>><<set $CurWearLocker to "main">><</link>> \<<else>><<link Leave Downtown>><</link>><</if>>\
</div>\
<<else>>\
<div class="navinstruction">\
<ul>\
<<if $SwimDress[0].image is "0">><li>Your swimsuit is not set.</li><</if>>\
<<if $SportDress[0].image is "0" or $SportDress[1].image is "0">><li>Your sport clothhes are not set.</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<if $CurWearLocker isnot "main">><<link "Normal clothes" LockerRoom>><<set $Wearing to clone($MainDress)>><<set $CurWearLocker to "main">><</link>> \<</if>>\
<<if $CurWearLocker isnot "swim" and $SwimDress[0].image isnot "0">><<link "Swimsuit" LockerRoom>><<set $Wearing to clone($SwimDress)>><<set $CurWearLocker to "swim">><</link>> \<</if>>\
<<if $CurWearLocker isnot "sport" and $SportDress[0].image isnot "0" and $SportDress[1].image isnot "0">><<link "Sport outfit" LockerRoom>><<set $Wearing to clone($SportDress)>><<set $CurWearLocker to "sport">><</link>> \<</if>>\
<<if $CurWearLocker isnot "naked">><<link "Get naked" LockerRoom>><<set $Wearing to clone($Naked)>><<set $CurWearLocker to "naked">><</link>> \<</if>>\
<<if $CurWearLocker is "sport">><<link "Workout ►" WO-R>><</link>> \<</if>>\
<<if $CurWearLocker is "swim">><<link "Swimming ►" SW-R>><</link>> \<</if>>\
<<if $CurWearLocker is "naked">><<link "Shower" GymShower>><</link>> \<</if>>\
<<if $CurWearLocker is "main">><<link Leave FitnessCenter>><</link>> \<</if>>\
</div>
<</if>>\<<gymreceptionist "01">>\
<<set $GymReceptionist.level to 1>>\
You go up to the receptionist and say hello. She looks at you a little bored and answers.
@@.female1;"Hello, welcome to Dynamo Fitness. How can I help you?"@@
@@.player;"Hi, well, I wanted to start working out, but I'm new here and I don't know how things work, can you give me some advice?"@@
@@.female1;"But of course. It's very simple. Entrance to the gym costs 15 euros, as does entry to the pool. We don't rent clothes or equipment, so you have to bring your own. If you like it here and come more often, you can consider getting a season pass. It costs 500 euros for a year, and gives you free access to the gym and the pool. We also usually offer the help of a personal trainer, but unfortunately we're having a bit of trouble with staff shortages at the moment. But I'm sure this will be sorted out soon, so don't hesitate to ask later if you're interested. That's all, I think. Do you have any other questions?"@@
@@.player;"No, I think that's all, thank you very much."@@
@@.female1;"You're welcome, see you later. And remember, 'The only bad workout is no workout'!"@@
She says the company motto, which is also written all over the place, with a downright annoyed expression. You say thank you again and walk away from her counter.
<hr>
<div class="navmenu">\
<<link Leave FitnessCenter>><</link>> \
</div>\<<gymreceptionist "01">>\
@@.player;"I was wondering, do you still offer that gym pass?"@@
@@.female1;"But of course, I'm glad you like it here so much. It costs 500 euros a year."@@
<hr>
<div class="navmenu">\
<<if $Money gte 500 and $SPGym isnot true>><<link "Buy pass" FitnessCenter>><<MoneyChange -500>><<set $SPGym to true>><</link>> \<</if>>\
<<link Leave FitnessCenter>><</link>>\
</div>\<<gymreceptionist "02">>\
You ask the receptionist about hiring a trainer.
@@.female1;"I'm so sorry, but no, I still can't help you with this. We're working hard on it, and we'll get one soon, I can promise you that. In the meantime, you can train on your own, it should be enough to get you through the basics."@@
You thank her and walk away a little disappointed.
<hr>
<div class="navmenu">\
<<link Leave FitnessCenter>><</link>> \
</div>\<<set _gymRandom to random(9)>>\
<<if _gymRandom lt 5>>\
<<scene-top "gymnothing">>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -3>>\
<<if $Fitness lt 4>><<FitCumChange 1>><</if>>\
<<if $Fitness is 1>>\
You walk into the gym and make your way to one of the machines. It takes you a while to figure out how to use it, but then you get going. All the time you look around nervously, because you don't feel entirely comfortable around a lot of people with worked-out figures, and you have a feeling that everyone will be watching your beginner's efforts. But no one seems to notice you at all. Still, the workout is tough, and when you leave after a while, you're completely sweaty and feel like you won't be able to move for a few days.
<<elseif $Fitness is 2>>\
You walk into the gym and make your way to one of the machines. You sit down and start working out, watching the people around you. You already recognize some of them, they obviously spend a lot of time here, so you try to learn something from them. The training is challenging, but you have to admit, you're starting to enjoy it a little. When you leave after a while, you're sweaty and tired, but you also feel good that you've done something for yourself.
<<elseif $Fitness is 3>>\
You walk into the gym and go straight to one of your favorite machines. You concentrate on your workout and you barely notice the people around you. You enjoy the workout and you can feel how much you've improved since you started. When you leave after a while, you're sweaty and a little tired, but also energized and happy.
<<else>>\
You walk into the gym and go to one of your favorite machines. While you work out, you look around in boredom and observe the other customers. When you leave after a while, you feel like you haven't improved much. If you want to keep working on your fitness, you should probably find a trainer.
<</if>>\
<div class="statNotifyWrap">\
<<StatNotify hygiene -3>> \
<<if $Fitness lt 4>><<StatNotify fitness 1>>\<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<<elseif _gymRandom is 5>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/flavour/gymflav01.mp4" type='video/mp4;'></video>\
<<UrgeChange>>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -3>>\
<<if $Fitness lt 4>><<FitCumChange 1>><</if>>\
You walk into the gym and make your way to one of the weight machines. You start working out, but you can't concentrate because there's a hot girl squatting right next to you. The sight of her toned body in a tight, high-cut outfit gives you a hard time. Fortunately, after a while she leaves and you can concentrate on the exercise again.
<div class="statNotifyWrap">\
<<StatNotify hygiene -3>> \
<<StatNotify urge 1>>\
<<if $Fitness lt 4>><<StatNotify fitness 1>>\<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<<elseif _gymRandom is 6>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/flavour/gymflav02.mp4" type='video/mp4;'></video>\
<<UrgeChange>>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -3>>\
<<if $Fitness lt 4>><<FitCumChange 1>><</if>>\
You walk into the gym and make your way to one of the weight machines. You're about to start working out, but then you notice a super hot girl jumping rope a few feet away from you. The sight of her huge tits bouncing rhythmically up and down is downright hypnotic, and you just stand there and stare at her. Then the girl notices you and even smiles slightly at you, which completely throws you off balance. You hurry to another part of the gym blushing, trying to fight off your growing erection. After a moment, you calm down a bit and manage to get at least a little exercise.
<div class="statNotifyWrap">\
<<StatNotify hygiene -3>> \
<<StatNotify urge 1>>\
<<if $Fitness lt 4>><<StatNotify fitness 1>>\<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<<elseif _gymRandom is 7>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/flavour/gymflav03.mp4" type='video/mp4;'></video>\
<<UrgeChange>>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -3>>\
<<if $Fitness lt 4>><<FitCumChange 1>><</if>>\
You sit down on a machine getting ready to start your workout, when you notice a girl stretching right next to you. Her moves make your imagination running wild. You imagine yourself right behing her, holding her hips and getting ready to tear up her leggings.. When you feel your dick growing harder in your pants, you force yourself to stop staring at her and start working out instead.
<div class="statNotifyWrap">\
<<StatNotify hygiene -3>> \
<<StatNotify urge 1>>\
<<if $Fitness lt 4>><<StatNotify fitness 1>>\<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<<elseif _gymRandom is 8>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/flavour/gymflav04.mp4" type='video/mp4;'></video>\
<<UrgeChange>>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -1>>\
You walk into the gym and make your way to one of the weight machines. You sit down and you want to start working out, but right in front of you, there's some really hot girl doing squats. Her shapely ass in her shorts is just perfect and you can't take your eyes off it. Unfortunately for you, the girl spends a lot of time working out in front of the mirror. When it's time to leave, you realize you've hardly exercised at all. Instead, you leave really, really horny.
<div class="statNotifyWrap">\
<<StatNotify hygiene -1>> \
<<StatNotify urge 1>>\
</div>\
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<<elseif _gymRandom is 9>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/flavour/gymflav05.mp4" type='video/mp4;'></video>\
<<UrgeChange>>\
<<set $AVBackground to "gym">>\
<<set $Time.daypart +=1>>\
<<HygChange -1>>\
You enter the gym and slowly walk towards one of the machines. You sit on it and get ready to start, but today you are not allowed to work out normally, because all the time there is a super hot girl hanging around you. It's obvious on her figure that she spends a lot of time in the gym, and the tight outfit flatters her beautiful body. You can't help it, and instead of working out most of the time you just stare at her, fighting the urge to start jerking off in the middle of the gym.
<div class="statNotifyWrap">\
<<StatNotify hygiene -1>> \
<<StatNotify urge 1>>\
<<if $Fitness lt 4>><<StatNotify fitness 1>>\<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave LockerRoom>><</link>> \
</div>\
<</if>>\<<if $Komentar>>\
<div class="comment">\
►Possible - tanning, or swimming stat - one for looks, other for beach events
</div><</if>>\
<<scene-top "poolnothing">>\
<<set $AVBackground to "pool">>\
<<set $Time.daypart +=1>>\
<<if $Fitness lt 3>><<FitCumChange 1>><</if>>\
<<HygChange +10>>\
The outdoor part of the pool serves mainly sunbathing moms with their playing children, while the indoor pool is half full of training swimmers. You decide to stay inside and spend a little over an hour swimming. When you're done, you feel pleasantly stretched and a little tired.
<div class="statNotifyWrap">\
<<StatNotify hygiene 10>> \
<<if $Fitness lt 3>><<StatNotify fitness 1>> \<</if>>\
</div>\
<hr>
<div class="navmenu">\
<<link "Leave" LockerRoom>><</link>> \
</div><<place "gymshower">>\
<<audio "shower" play>>\
<<HygChange 10>>\
You don't like being naked in front of strangers, but luckily there's no one in the showers, so you treat yourself to a nice, refreshing shower.
<div class="statNotifyWrap">\
<<StatNotify hygiene 10>> \
</div>
<hr>
<div class="navmenu">\
<<link "Done" LockerRoom>><<audio ":all" stop>><</link>>
</div><<bimbo "01">>\
<<set $AVBackground to "psychwait">>\
<<set $Bimbo.level to 1>>\
<<set $Story.psych to 1>>\
When you walk into the small, cosily furnished waiting room, you are struck again by how luxurious this clinic is. It definitely looks a lot different than what you're used to from your small-town medical center. While you're looking around the room, someone speaks to you.
@@.female1;"Hello sir, may I help you?"@@
You turn around and see a gorgeous young woman in a provocative dress. Your eyes immediately slide to her cleavage, which reveals much of her large, obviously fake breasts. But you quickly collect yourself and reply.
@@.player; "No, not really, I was just.."@@ You are not sure why you actually entered the clinic, so you hesitate for a second.
@@.female1; "You was just staring at my boobies hi hi,"@@ she says and giggles.
That caught you a little off guard. Of course she's right, but you didn't think she noticed. Fortunately, she doesn't seem to mind. On the contrary, she arches her back a little to give you an even better view of her body. You stand there speechless, not knowing where to put your eyes.
@@.female1;""Don't be shy, I'm glad you like them. But I'm sure you didn't come here just to ogle me. I work here, you know? I'm like a nurse, isn't that cool? You came to see a doctor? I'm not sure if there's an appointment for today. I'm terrible. I'm always forgetting things. Wait, let me check."@@
@@.player;"No, that's not necessary. I don't have an appointment. I was just looking around. I'm new in town, so I'm checking out the neighborhood. But I think I'm gonna go now, I don't need a consultation."@@
@@.female1;"No no no, you're not going anywhere. Doctor $Therapist.surname forbade it. "Never let anyone just walk away," she said. "When someone comes to a psychologist, it's never an accident, there's always a reason", she said. "You never know if he' s in crisis." That's what she said, and I think she's definitely right. She's always right, she's so smart, isn't she? Gee, you don't really know her, I'm such a dork haha. You gotta believe me, she's the smartest woman. Wait till you meet her, you'll love her, she's so great. I'm sure she'll help you. She helped me too, you know? I'm $Bimbo.firstname, by the way. What's your name? You're new here, huh? That's great! I like meeting new people. I'm very social, you know? What about you? What are you doing here? I could.."@@
$Bimbo.firstname never seems to stop talking, so you just stand there and listen to the barrage of words coming at you. Her monologue is interrupted only by the sound of the door opening and footsteps in the hallway.
<hr>
<div class="navmenu">\
<<link "Turn around" PsC1-2>><</link>>
</div><<if $Story.psych is 1>>/*Waiting for books being read*/\
<<if $PsCR1 isnot 1>>/*First visit while waiting*/\
<<scene-r "psychbimbooffice">>\
<<set $PsCR1 to 1>>\
You wait a moment to see if $Bimbo.firstname notices you, then you go and knock on her office door. But there's no answer, so after another knock, you open it and peek inside.
The tiny office is empty, so you're about to leave when you notice what's on the computer screen.
Wow, is she really watching porn at work?
Guess that doesn't surprise you. Anyway, there's no point in hanging around here anymore. But then you look again at the video pause screen. Maybe you could watch that scene before you leave?
<hr>
<div class="navmenu">\
<<link "Watch it" PsC-R1-2>><<set $Choice to 1>><</link>> \
<<link "Don't" PsC-R1-2>><<set $Choice to 2>><</link>> \
</div>\
<<elseif $PsCR1 is 1>>/*2nd and more visit during waiting*/\
<<bimbo "02">>\
You go to $Bimbo.firstname, who's coming to greet you.
@@.female1;"Hi. What, you're done reading, and you're here to make an appointment?"@@
@@.player;"No, I still haven't finished reading it."@@
@@.female1;"Well, hurry up and come back when you're done. Bye-bye."@@
<hr>
<div class="navmenu">\
<<link Leave Hospital>><</link>> \
</div>\
<</if>>\
<<elseif $Story.psych is 2>>\
<<unset $PsCR1>>\
<<bimbo "04">>\
<<set $Story.psych to 3>>\
You walk up to $Bimbo.firstname's office and almost bump into her at the door.
@@.female1;"Gee, I'm sorry. Hey, Pete... I mean, Mike. Whatever, I just have a terrible memory for names, you know? But I happen to remember you were gonna make an appointment after you finished the doctor's book. Soo, you finished?"@@
@@.player;"$Player.firstname, my name is $Player.firstname, hi $Bimbo.firstname. And yeah, I finished the book, that's why I'm here."@@
@@.female1;"That's great! Did you enjoy it? Did it help you? I read it once too, can you believe it? But I haven't been reading much lately, it takes sooo much time, and most books are so booooring. There are so many more fun things to do in the world, you know. Which reminds me, I'm in a hurry. I've got a date coming up. We were supposed to go dancing with him, you know? But he called me a little while ago and said his leg was hurting and he'd rather I come to his house and watch some TV shows."@@ She pauses, wrinkles her forehead, and after a moment nods gravely. @@.female1;"I actually don't think he wants to watch TV shows, I think he wants to fuck me. Well at least I hope so. I'm soo horny, you know? I haven't had a fuck in two days, just a little more and my head will explode haha. Anyway, I gotta run or I'm not gonna hold back and bang you. You wouldn't mind, would you? But the doctor would be mad. So bye-byee."@@
@@.player;"Candy? What about my appointment with the doc?"@@
@@.female1;"Gee, I'm so stupid. Yeah, the doctor said she won't be too busy for a few days and you can come see her without an appointment. But she's gone now, you were so late, you know. Come back tomorrow, or later, or whatever. And now I'm really leaving. Byee, $Player.firstname, and keep your fingers crossed that the boy has a big cock and good stamina, I'm going to need it at least three times,"@@ she says with a grin and leaves. As you look at her perfect ass in her tight shorts, you think to yourself that she may not be the smartest girl in the world, but her man is surely in for a very enjoyable evening.
Anyway, there's no reason to stay here, you'll have to see the doctor another time.
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><<set $Time.daypart +=1>><<UrgeChange 1>><</link>>\
</div>\
<<else>>\
<<bimbo "05">>\
You don't need to talk to $Bimbo.firstname anymore, but you still want to at least say hello. I mean, she's a big talker, but she's kind of nice and really hot.
@@.player;"Hey, Candy, how are you?"@@
For perhaps the first time ever, she doesn't smile at you, but just looks at you wearily.
@@.female1;"Hi, $Player.firstname. Oh, not too great, I'm awfully tired. I was at a guy's place yesterday, just for a quick fuck, but he had quite the stamina, so I left him quite late. And on the way, I got a call from a friend, he was pretty drunk and he got a craving for me, he was so sweet and so horny, I couldn't say no to him. So I went over to his place. And you know how it is with drunk guys, it takes them a long time to cum. Well, it's been a struggle, I tell you that. I didn't get home till the wee hours of the morning, I slept for two hours and I can hardly walk today. Big dicks have their drawbacks, you know? Anyway, I just don't feel good today, so I don't feel like talking. You don't mind, do you?"@@
You don't feel like her reluctance to talk is in any way noticeable, but you say that you understand, of course, and you won't interrupt her.
<hr>
<div class="navmenu">\
<<link "Leave" PsychClinic>><</link>>\
</div>
<</if>>\<<if $Choice is 1>>/*watched video*/\
<<bimbo "03">>\
<<UrgeChange>>\
<<LibCumChange 1>>\
<video class="video midsize left" autoplay loop muted playsinline><source src="data/videos/scenes/officeporn.mp4" type='video/mp4;'></video>\
You look around and when you see that no one is in the waiting room, you quickly walk in, close the door behind you and start watching the video. It's a scene of a beautiful blonde fucking a muscular black man ferociously. You gotta admit, $Bibmo.firstname's got good taste. You feel yourself getting hard quickly, your hand slides down to your crotch without thinking and you start jerking off lightly through your pants.
@@.female1;"$Player.firstname?!"@@
You jump up and turn around. $Bimbo.firstname's standing in the doorway looking at you. A surprised expression is quickly replaced by a smile.
@@.female1;"Oops, looks like I caught you. But you actually caught me too haha. And looking at you, we have similar tastes,"@@ she says with a grin, looking at your crotch, your erection clearly outlined. You don't bother to answer and just blush.
@@.female;"But I can see there's a big difference between you and the actor. Don't worry, I don't require every guy to have that kind of equipment. I'm not saying I wouldn't want to try. I sure as hell would. Actually, I've never had a black man before, can you believe that? I'm almost 20, and I've only fucked white guys so far, which is a shame. But even the white guys have big dicks sometimes, you know? For example... What was his name again? Whatever, just one guy, he was about this long. But he had a very thick cock, that's important too, you know? Thinking about it, I should call him. No wait, we didn't exchange numbers. I just met him on the train, you know, there were too many people around, no time for that haha."@@
As usual, Candy talks and talks and never seems to stop. This time though you're glad she's not expecting a reply, her comments about your size offended you a bit. You have nothing to be ashamed of, you think. But it's true that you can't even remotely compare to the black guy in the movie. A moment of silence pulls you out of your thoughts, Candy has stopped talking and is looking at you. The pause in her speach isn't long though.
<<elseif $Choice is 2>>/*didn't watch video*/\
<<bimbo "03">>\
<<UrgeChange>>\
No, you're not going to watch porn in someone else's office in the middle of the day, that would be ridiculous. You turn around and leave when you almost bump into $Bibmo.firstname at the door. Good call, you didn't hear her coming and she would have caught you for sure. She looks at you in surprise for a moment, then her gaze drifts down to the computer screen, and she starts laughing.
@@.female1;"Oops, looks like you caught me. I hope you don't think anything bad of me. Do you watch porn, too? I really like porn. Like, yeah, actually doing it is way more fun than watching. But you can't just fuck all day, right? Too bad. I had to go wash my hands, you know? I got so turned on by that video, I had to help myself, you know? I wish you'd come sooner, I wouldn't have minded fucking you. You wouldn't mind either, would you, haha? Actually, no, the doctor told me not to fuck patients. Last time we had a married couple who needed to work out their problems, and the lady wasn't too happy to find me in the bathroom with her husband's dick in my mouth haha. It made me feel a little guilty. But the husband really enjoyed it, you know? He was a bit older, true, but he was nice. But the doctor, she was so mad at you, it was horrible. I had to promise her I'd leave the patients alone unless she specifically allowed me to fuck them. Would you believe it? What a shame."@@
As always, $Bimbo.firstname talks and talks and doesn't give you the slightest chance to respond to her. Not that you'd know what to say. You're shocked by her story, especially the ease with which she tells it. You're taken out of your thoughts by an unusually long pause in her speech. But it doesn't last long.
<</if>>\
@@.female1;"Oh, my gosh, I'm doing it again. I talk too much. Why did you come here anyway? You have an appointment? No, wait, I wrote it down somewhere... Here! 'Make Mr $Player.surname an appointment after he's finished reading the recommended reading." Have you read it yet?"@@
@@.player;"No, actually, not yet."@@
@@.female1;"I see. Well, don't put it off, really, I'm sure the doctor will help you. Anyway, it' good of you to come by. But I have to go to work now, you know? I'd love to talk to you, you're very nice. But I can't. Yeah, work, you know. Boooring."@@
With those words, she gently pushes you out the door and shuts it in your face.
<<if $Choice is 1>>\
<div class="statNotifyWrap">\
<<StatNotify urge 1>> \
<<StatNotify libido 1>> \
</div>\
<<elseif $Choice is 2>>\
<div class="statNotifyWrap">\
<<StatNotify urge 1>> \
</div>\
<</if>>\
<hr>
<div class="navmenu">\
<<link Leave Hospital>><</link>> \
</div>\<<therapist "01">>\
<<set $Therapist.level to 1>>\
<<audio "heelswalk" play>>\
You turn around and see a smartly dressed, good-looking woman coming down the corridor towards you with a stern look on her face.
@@.female2;"What's going on here, I can't concentrate on work for half an hour because of the noise. $Bimbo.firstname, how many times have I told you to keep your voice down, and more importantly, to talk less?"@@
@@.female1;"I'm so sorry, Doctor. But Mr... What was your name again? I've forgotten, I'm terrible haha. This gentleman came in here and I stopped him when he was about to leave and then I told him what you said about people coming in here and then I told him how smart you are and then...@@
$Bimbo.firstname suddenly falls silent when she sees the look on the doctor's face, which is getting really angry.
@@.female1;"Oops, sorry, I'm talking too much again. I'll leave you two alone. I needed to look something up on the computer anyway. I hope I didn't forget my password again. What was it? 1234? No, no, I changed it. Yeah, I really need to write it down, but I'm not supposed to. I don't know."@@
Candy goes into the other room and doesn't stop talking until she closes the door behind her and you can't hear her anymore. The doctor looks at you with an apologetic smile.
@@.female2;"Don't be mad at her, she's new here, and she's just a temp. We have other plans for her. I'm Dr. $Therapist.surname, nice to meet you, mister..?"@@
She shakes your hand and squeezes it firmly, and when you introduce yourself, she continues.
@@.female2;"Well, Mr. $Player.surname, how can I help you?"@@
@@.player;"Thank you, but I don't need anythig, really. As I told $Bimbo.firstname, I'm new in town and I was just looking around."@@
@@.female2;"Oh, and you accidentally wandered into a psychologist's office. Of course. Please follow me to my office, I'm free for a while, we'll talk. I need to make sure you're really okay."@@
She turns and walks back to her office. You're not exactly thrilled to be talking to a psychologist, but it would be rude to leave, so you decide to follow her.
<hr>
<div class="navmenu">\
<<link "Into Office" PsC1-3>><</link>>
</div><<scene-top "PsC1-3">>\
<<set $AVBackground to "psychoff">>\
<<set $Time.daypart +=1>>\
<<UrgeChange>>\
<<SelfCumChange -1>>\
You walk into the office, the doctor sits you down in a comfortable chair, takes a notepad from the desk and sits down across from you.
@@.female2;"So, Mr. $Player.surname, as I said, I'm Dr. $Therapist.surname, but you can call me $Therapist.firstname. What's your name? You said you were new here?"@@
@@.player;"My name's $Player.firstname, Doc.. I mean, $Therapist.firstname. And yes, it's true, I'm new in the city. I left home right after my18th birthday because... Well, it's complicated, but among other reasons, I guess I also just needed a change."@@
@@.female2;"Oh, so there are reasons you're embarrassed to talk about, and you felt you had to change something. Interesting. Why is that? Were you feeling miserable?"@@
@@.player;"No, not at all.. Well, I guess I wasn't downright unhappy. I mean sure, I may have some troubles, but who doesn't right?"@@
@@.female2;"Maybe, maybe... But tell me more about these troubles, trust me, I can help you."@@
You don't want to talk to her about your situation, she's not a lawyer after all. So you'd rather focus on other things. You talk about your father's death, your overprotective mother, your strict stepfather... You talk for a long time and the doctor interrupts you with more and more questions. She asks you about your family, your friends, your job. Finds out if you know anyone in town, if you keep in touch with anyone regularly.
And you talk and talk and talk and time passes. After a while, you almost forget you're talking to a therapist and you talk openly about all your troubles and fears. As you continue talking, she slowly leads you to more and more intimate topics. You talk about your shyness when talking to people, especially girls, and even start describing to her your various erotic fantasies and dreams (although you keep the wildest ones to yourself).
When you talk about sex, you realise how attractive the therapist is. Even her formal clothes can't hide her full curves and your eyes keep drifting down to her exposed legs. You can't help but imagine in your head that you're doing it all with her when you describe your erotic fantasies. When you realize you're getting pretty horny and feel your cock getting hard in your pants, you try to calm down a bit, finish talking and quickly cross your legs.
@@.female2;"Very interesting $Player.firstname, very interesting indeed. I'm glad you opened up like that, and I can say that I already know that you really need my help urgently. I've met many sick people in my career, but I'm sorry to say that you are one of the most disturbing cases I've known."@@
What? Her words are like a slap in the face. Sure, maybe you was little bit too open about your erotic fantasies, and you indeed told her about your insecurities, but is really isn't something serious, is it? You don't have time to think about it, though, because she continues.
@@.female2;"But let's finish our conversation. You just stopped talking as you were describing your perverted fantasies and ogling me. Tell me, which ones have you tried in practice?"@@
The conversation is getting rather awkward, but you reply to her anyway, a little puzzled, @@.player;"Well... I mean... none, actually."@@
@@.female2;"Oh, so your sexual partners didn't share your depraved tastes?"@@
@@.player;"Well... How can I put this... Actually..."@@
@@.female2;"Wait.. Are you trying to tell me there were no sexual partners? $Player.firstname, this is important! Are you a virgin?"@@
<video class="video midsize left" autoplay loop muted playsinline><source src="data/videos/scenes/PsC1-3b.mp4" type='video/mp4;'></video>\
@@.player;"Well, actually, yes, I am,"@@ you answer reluctantly. To your shock, the doctor starts laughing out loud. It's like another slap in the face, and you're starting to feel really uncomfortable. Is this what therapy sessions normally look like? When she finally stops laughing, she goes on.
@@.female2;"I'm sorry, but I really didn't expect that. At this age? $Player.firstname, that is so pathetic!"@@
@@.player;"What do you mean, I'm just 18, it's not that bad, I mean I know a few..."@@ you protest hesitantly, but she doesn't let you finish.
@@.female2;"$Player.firstname, don't talk back to me,"@@ she says, raising her voice a little, @@.female2;"if your therapist tells you something is a problem, it's a problem."@@
Your cheeks flush and you don't know what to say. You're shocked and a bit humiliated, unable to answer at all. Fortunately the doctor calms down immediately and apologizes.
@@.female2;"I'm sorry, I shouldn't have yelled at you. I know it's not your fault. Denial is the standard first stage of any treatment. And treatment is exactly what you need."@@
@@.player;"Do I?"@@ Do I?
@@.female2;"You definitely do. I'm not able to give you an exact diagnosis yet, but there's something we can do right now. I'll write down the title of a book for you. You should be able to find it in any bookstore. Coincidentally, I wrote it, so I can guarantee its quality. It'll help you understand why you're so messed up, especially when it comes to your relationship with women. It's an important first step, so when you've finished it, come to me, we'll do some tests and I'll decide how to proceed. Do you agree?"@@
@@.player;"Yes, I agree,"@@ you say without hesitation. You're certainly in no condition to disagree with her. When you leave, you can calmly consider whether you want to follow her advice.
@@.female2;"Excellent,"@@ the doctor says, standing up and writing the title of her book on a piece of paper for you. @@.female2;"I think we're done for now. Try to finish the book as quickly as you can and then come back."@@ With those words, she walks you to the door and you say goodbye. You leave really confused, wondering if you should listen to the doctor's suggestion.
<div class="statNotifyWrap">
<<StatNotify urge 1>> <<StatNotify selfesteem -1>>
</div>
<hr>
<div class="navmenu">\
<<link Leave Downtown>><</link>>
</div>\<<if $Komentar>>\
<div class="comment">\
►Reactions depending on look
►Random encounters
►FemClothes, Shoes, Underwear, Coffee
</div><</if>>\
<<place "mall">>\
You're in a large, modern shopping mall. There are a huge number of shops selling just about everything you can think of.
<div class="navmenu">\
<<link Leave BusinessPark>><</link>> \
<<link Tesco Tesco>><</link>> \
<<link "All Men Need" MenClothes>><</link>> \
<<link Bookstore Bookstore>><</link>> \
<<if $ShopManager.level gte 1>><<link "Female clothes" ClothesShop>><</link>> \<</if>>\
<<if $Work.current is "flyers" and $Time.daypart is 1>>\
<<link "Pass out flyers ►" MJ-R>><</link>> \
<</if>>\
</div>\<<place "tesco">>\
<div class="shopcont">\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/food.png]]</span>\
<span class="shopdesccont">You need one meal a day. If you don't have it, your stats suffer.</span>\
<span class="shoppricecont">€5</span>\
<span class="shopbuycont"><<if $Money gte 5>><<link [img[data/images/icons/buy.png][Tesco]]>><<set $Money -=5>><<set $Food +=1>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/toiletries.png]]</span>\
<span class="shopdesccont">Toiletries are not necessary, but they greatly speed up some home activities.</span>\
<span class="shoppricecont">€5</span>\
<span class="shopbuycont"><<if $Money gte 5>><<link [img[data/images/icons/buy.png][Tesco]]>><<set $Money -=5>><<set $Toiletries +=1>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<<if $TV isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/tv.png]]</span>\
<span class="shopdesccont">TV. It allows you... to watch TV.</span>\
<span class="shoppricecont">€250</span>\
<span class="shopbuycont"><<if $Money gte 250>><<link [img[data/images/icons/buy.png][Tesco]]>><<set $Money -=250>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
<<if $Coach isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/couch.png]]</span>\
<span class="shopdesccont">The couch. You can sit on it and relax.</span>\
<span class="shoppricecont">€150</span>\
<span class="shopbuycont"><<if $Money gte 150>><<link [img[data/images/icons/buy.png][Tesco]]>><<set $Money -=150>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
</div>\
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>>
</div><<set $AVBackground to "menclothes">>\
<div class="shopcont">\
<<if $Ou_Ma_m1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Ou_Ma_m1.png]]</span>\
<span class="shopdesccont">Elegant men's clothes. <<iconimg looks>> +1</span>\
<span class="shoppricecont">€120</span>\
<span class="shopbuycont"><<if $Money gte 120>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=120>><<set $Ou_Ma_m1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
<<if $Ou_Sw_m1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Ou_Sw_m1.png]]</span>\
<span class="shopdesccont">Ordinary men's swimwear.</span>\
<span class="shoppricecont">€60</span>\
<span class="shopbuycont"><<if $Money gte 60>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=60>><<set $Ou_Sw_m1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
/*<<if $Ou_Sw_a1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Ou_Sw_a1.png]]</span>\
<span class="shopdesccont">Pink speedos for swimming.</span>\
<span class="shoppricecont">€80</span>\
<span class="shopbuycont"><<if $Money gte 80>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=80>><<set $Ou_Sw_a1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\*/\
<<if $Ou_Sp_m1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Ou_Sp_m1.png]]</span>\
<span class="shopdesccont">Clothing suitable for various sports activities.</span>\
<span class="shoppricecont">€75</span>\
<span class="shopbuycont"><<if $Money gte 75>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=75>><<set $Ou_Sp_m1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
<<if $Sh_Sp_m1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Sh_Sp_m1.png]]</span>\
<span class="shopdesccont">Regular sports shoes, suitable for running and other sports activities.</span>\
<span class="shoppricecont">€90</span>\
<span class="shopbuycont"><<if $Money gte 90>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=90>><<set $Sh_Sp_m1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
<<if $Sh_Ma_m1.inventory isnot true>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/items/Sh_Ma_m1.png]]</span>\
<span class="shopdesccont">Elegant shoes for men. <<iconimg looks>> +1</span>\
<span class="shoppricecont">€115</span>\
<span class="shopbuycont"><<if $Money gte 115>><<link [img[data/images/icons/buy.png][MenClothes]]>><<set $Money -=115>><<set $Sh_Ma_m1.inventory to true>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
</div>
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>>
</div>\<<if $Komentar>>\
<div class="comment">\
►Missing lock for fem magazines
►Skill books, expensive, not always here, depends on time.
</div><</if>>\
<<place "bookstore">>\
<div class="shopcont">\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/booksgeneral.png]]</span>\
<span class="shopdesccont">Fiction. You don't need to buy it.</span>\
<span class="shoppricecont">€5</span>\
<span class="shopbuycont"><<if $Money gte 5>><<link [img[data/images/icons/buy.png][Bookstore]]>><<set $Money -=5>><<set $BooksGeneral +=5>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/booksintel.png]]</span>\
<span class="shopdesccont">Educational literature. There's no reason to buy it now</span>\
<span class="shoppricecont">€20</span>\
<span class="shopbuycont"><<if $Money gte 20>><<link [img[data/images/icons/buy.png][Bookstore]]>><<set $Money -=20>><<set $BooksIntel +=2>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<<if $Story.psych is 1 and $BooksSelf is 0>>\
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/bookscharm.png]]</span>\
<span class="shopdesccont">The personal development books Dr. $Therapist.surname recommended. They should help you with your insecurities with women.</span>\
<span class="shoppricecont">€100</span>\
<span class="shopbuycont"><<if $Money gte 100>><<link [img[data/images/icons/buy.png][Bookstore]]>><<set $Money -=100>><<set $BooksSelf +=10>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\
<</if>>\
/*
<div class="shopcol">\
<span class="shopimgcont">[img[data/images/itemsgeneral/booksfem.png]]</span>\
<span class="shopdesccont">Women's magazines to help you understand women better. </span>\
<span class="shoppricecont">€30</span>\
<span class="shopbuycont"><<if $Money gte 30>><<link [img[data/images/icons/buy.png][Bookstore]]>><<set $Money -=30>><<set $BooksFem +=2>><</link>><<else>>[img[data/images/icons/nomoney.png]]<</if>></span>\
</div>\*/
</div>\
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>>\
</div><<place "clothesshop">>\
You walked into a clothing store. The owner is attending to a customer and hasn't noticed you yet.
<hr>
<div class="navmenu">\
<<link Leave Mall>><</link>> \
<<if $Work.current isnot "clerk">>\
<<link "Ask about job" ClerkJob0>><</link>> \
<</if>>\
<<if $Work.current is "clerk" and $Time.daypart is 1>>\
<<link "Start working" ClerkJob-R>><</link>> \
<</if>>\
</div>\<<if $Work.flyers is 5>>\
<<include "MJ-Fixed-1">>\
<<elseif $Work.flyers is 8>>\
<<include "MJ-Fixed-1">>\
<<else>>\
<<include "MJ-P1">>\
<</if>>\<<scene-r "flyersdistribution">>\
<<set $Work.flyers +=1>>\
<<set $Time.daypart +=1>>\
<<audio "mallnoise" play>>\
You enter the office, where several other people are already there, including $Model.firstname. You greet her, but she's clearly not in the mood to talk to you. After a while, the owner of the agency walks in with a big stack of flyers to hand out. You take your portion and return to the mall.
You stand just outside the Tesco exit and hold out your hand to offer leaflets to passers-by. You soon realise it's not going to be so easy to get rid of them. The mall is not exactly crowded in the morning, and most people just walk past you without looking at you, or give you a slight gesture to show they are not interested.
Time passes very slowly, and when you return to the office after a few hours, you carry most of the flyers with you. The owner looks at you a little unhappily, but says nothing and hands you the money.
<<wageflyers>>\
<<set $Money += $wage>>\
<<HygChange -1>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify hygiene -1>>
</div>\
<hr>
<div class="navmenu">\
<<link Leave Mall>><<audio ":all" stop>><</link>> \
</div>\
/*Top menu*/\
<span title="Go backward within the history"><<link [img[data/images/icons/arrowleft.png]]>><<script>>Engine.backward();<</script>><</link>></span> \
<span title="Restart the game"><<link [img[data/images/icons/restart.png]]>><<script>>UI.restart();<</script>><</link>></span> \
<span title="Go forward within the history"><<link [img[data/images/icons/arrowright.png]]>><<script>>Engine.forward();<</script>><</link>></span> \
<span title="Save game"><<link [img[data/images/icons/save.png]]>><<script>>UI.saves();<</script>><</link>></span> \
/*<span title="Testing"><<link [img[data/images/icons/settings.png]]>><<set $StCap to "testing">><<freshside>><</link>></span>*/ \
<<if $StCap is "avatar">>[img[data/images/icons/avataract.png]]<<else>><span title="Show avatar"><<link [img[data/images/icons/avatarun.png]]>><<set $StCap to "avatar">><<freshside>><</link>></span><</if>>\
<<if $Alcohol gt 6>><<link [img[data/images/icons/statalert.png]]>><<set $StCap to "stats">><<freshside>><</link>><<elseif $StCap is "stats">>[img[data/images/icons/statsact.png]]<<else>><span title="Show stats"><<link [img[data/images/icons/statsun.png]]>><<set $StCap to "stats">><<freshside>><</link>></span><</if>>\
<<if $StCap is "memory">>[img[data/images/icons/memact.png]]<<else>><span title="Show memories"><<link [img[data/images/icons/memun.png]]>><<set $StCap to "memory">><<freshside>><</link>></span><</if>>\
/*INCLUDES*/
<<if $StCap is "avatar">>\
<<include AVATAR>>\
<<elseif $StCap is "stats">>\
<<include STATS>>\
<<elseif $StCap is "memory">>\
<<include MEMORY>>\
<<elseif $StCap is "testing">>\
<<include TESTING>>\
<</if>>\
<div class="captionTime">\
<<if $Time.dayname is 1>>Mon \
<<elseif $Time.dayname is 2>>Tue \
<<elseif $Time.dayname is 3>>Wed \
<<elseif $Time.dayname is 4>>Thu \
<<elseif $Time.dayname is 5>>Fri \
<<elseif $Time.dayname is 6>>Sat \
<<elseif $Time.dayname is 7>>Sun \
<</if>>\
$Time.daynr, \
<<if $Time.daypart is 1>>Morning \
<<elseif $Time.daypart is 2>>Afternoon \
<<elseif $Time.daypart is 3>>Evening \
<<elseif $Time.daypart is 4>>Night \
<</if>>\
| €$Money\
</div>\
<<if $Urge lt 10>>\
<div id="AVATAR">\
<img
@src="'data/images/avatar/background/' + $AVBackground + '.jpg'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 1">
<img
@src="'data/images/avatar/body/base/' + $Body.base + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 50">\
<<if $Wearing[0].name is "nothing" and $Wearing[2].name is "nothing">>\
<img
@src="'data/images/avatar/body/privates/' + $Privates.gender + $Privates.size + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 55">\
<</if>>\
<img
@src="'data/images/avatar/body/chest/chest' + $Body.chest + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 60">\
<img
@src="'data/images/avatar/hair/' + $Hair.style + $Hair.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 500">\
<img
@src="'data/images/avatar/face/eyes/' + $Eyes.type + $Eyes.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 100">\
<img
@src="'data/images/avatar/face/lips/' + $Lips.type + $Lips.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 120">\
<img
@src="'data/images/avatar/face/nose/' + $Body.nose + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 105">\
<img
@src="'data/images/avatar/face/eyebrows/' + $Body.eyebrows + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 110">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.body + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 150">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.face + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 80">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.privates + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 150">
<img
@src="'data/images/avatar/clothing/outfits/' + $Wearing[0].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 300">\
<img
@src="'data/images/avatar/special/' + $Special1.image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 350">\
<img
@src="'data/images/avatar/clothing/underwear/' + $Wearing[2].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 200">\
<img
@src="'data/images/avatar/clothing/shoes/' + $Wearing[1].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 310">\
<img
@src="'data/images/avatar/clothing/hosiery/' + $Wearing[3].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 210">\
</div>
<<else>>\
<div id="AVATARhorny">\
<img
@src="'data/images/avatar/background/' + $AVBackground + '.jpg'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 1">
<img
@src="'data/images/avatar/body/base/' + $Body.base + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 50">\
<<if $Wearing[0].name is "nothing" and $Wearing[2].name is "nothing">>\
<img
@src="'data/images/avatar/body/privates/' + $Privates.gender + $Privates.size + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 55">\
<</if>>\
<img
@src="'data/images/avatar/body/chest/chest' + $Body.chest + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 60">\
<img
@src="'data/images/avatar/hair/' + $Hair.style + $Hair.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 500">\
<img
@src="'data/images/avatar/face/eyes/' + $Eyes.type + $Eyes.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 100">\
<img
@src="'data/images/avatar/face/lips/' + $Lips.type + $Lips.color + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 120">\
<img
@src="'data/images/avatar/face/nose/' + $Body.nose + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 105">\
<img
@src="'data/images/avatar/face/eyebrows/' + $Body.eyebrows + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 110">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.body + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 150">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.face + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 80">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.privates + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 150">
<img
@src="'data/images/avatar/clothing/outfits/' + $Wearing[0].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 300">\
<img
@src="'data/images/avatar/special/' + $Special1.image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 350">\
<img
@src="'data/images/avatar/clothing/underwear/' + $Wearing[2].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 200">\
<img
@src="'data/images/avatar/clothing/shoes/' + $Wearing[1].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 310">\
<img
@src="'data/images/avatar/clothing/hosiery/' + $Wearing[3].image + '.png'"
style="position: absolute; left: -80px; top: -40px; width: 450px; height: 600px; z-index: 210">\
</div>
<</if>>\
/*
Z-index
background 1
body base 50
privates 55
chest 60
facial hair 80
eyes 100
nose 105
eyebrows 110
lips 120
bodyhair 150
privates hair 155
underwear 200
hosiery 210
outfits 300
shoes 310
special1 350
hair 500
clock 600
*/\
<table class="tabstats">
<tr>
<td><<iconimg urge>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Urge+'0%"></span>'>>\
</div></td>
<td>$Urge</td>
</tr>
<tr>
<td><<iconimg hygiene>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Hygiene+'0%"></span>'>>\
</div></td>
<td>$Hygiene</td>
</tr>
<tr>
<td><<iconimg fitness>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$FitCum+'0%"></span>'>>\
<<= '<span style="width:'+$Fitness+'0%"></span>'>>\
</div></td>
<td>$Fitness($FitCum)</td>
</tr>
<tr>
<td><<iconimg looks>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Looks+'0%"></span>'>>\
</div></td>
<td>$Looks</td>
</tr>
<tr>
<td><<iconimg feminity>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Feminity+'0%"></span>'>>\
</div></td>
<td>$Feminity</td>
</tr>
/*<tr>
<td><<iconimg slutness>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Slutness+'0%"></span>'>>\
</div></td>
<td>$Slutness</td>
</tr>*/
<tr>
<td><<iconimg intelligence>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$IntCum+'0%"></span>'>>\
<<= '<span style="width:'+$Intelligence+'0%"></span>'>>\
</div></td>
<td>$Intelligence($IntCum)</td>
</tr>
<tr>
<td><<iconimg sub>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$SubCum+'0%"></span>'>>\
<<= '<span style="width:'+$Sub+'0%"></span>'>>\
</div></td>
<td>$Sub($SubCum)</td>
</tr>
<tr>
<td><<iconimg charm>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$CharmCum+'0%"></span>'>>\
<<= '<span style="width:'+$Charm+'0%"></span>'>>\
</div></td>
<td>$Charm($CharmCum)</td>
</tr>
<tr>
<td><<iconimg libido>></td>
<td><div class="meter">\
<<= '<span style="width:'+$Libido+'0%"></span>'>>\
</div></td>
<td>$Libido</td>
</tr>
<tr>
<td><<iconimg selfesteem>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$SelfCum+'0%"></span>'>>\
<<= '<span style="width:'+$Selfesteem+'0%"></span>'>>\
</div></td>
<td>$Selfesteem($SelfCum)</td>
</tr>
<tr>
<td><<iconimg identity>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$IdentCum+'0%"></span>'>>\
<<= '<span style="width:'+$Identity+'0%"></span>'>>\
</div></td>
<td>$Identity($IdentCum)</td>
</tr>
</table>
<table class="tabstats">
<tr>
<td><<iconimg housekeeping>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$HouseCum+'0%"></span>'>>\
<<= '<span style="width:'+$Housekeeping+'0%"></span>'>>\
</div></td>
<td>$Housekeeping($HouseCum)</td>
</tr>
<tr>
<td><<iconimg diligence>></td>
<td><div class="meter">\
<<= '<span class="cumulative" style="width:'+$DilCum+'0%"></span>'>>\
<<= '<span style="width:'+$Diligence+'0%"></span>'>>\
</div></td>
<td>$Diligence($DilCum)</td>
</tr>
</table><<if $MemShow is "nothing">>\
<div class="memwide">\
<<link [img[data/images/memory/0pers.jpg]]>><<set $MemShow to "persons">><<freshside>><</link>>
/*<<link [img[data/images/memory/0job.jpg]]>><<set $MemShow to "job">><<freshside>><</link>>*/\
/*<<link [img[data/images/memory/0sex.jpg]]>><<set $MemShow to "sexexp">><<freshside>><</link>>*/\
<<link [img[data/images/memory/0todo.jpg]]>><<set $MemShow to "todo">><<freshside>><</link>>
</div>\
<</if>>\
<<if $MemShow is "persons">><<include "MemPersons">><</if>>\
<<if $MemShow is "job">><<include "MemOther">><</if>>\
<<if $MemShow is "sexexp">><<include "MemOther">><</if>>\
<<if $MemShow is "todo">><<include "MemTodo">><</if>>\<<if $MemShow is "job">>\
<<if $Work.current is "pub">>\
You work as a dish washer in the local pub right next to your home. You can come there every day in the morning or midday to earn some money.
<<elseif $Work.current is "flyers">>\
You make your living delivering flyers for an ad agency. Your shift starts every morning at the mall.
<<elseif $Work.current is "hotel">>\
You work as a maintenance man at a luxury hotel. Your shift starts every morning in the downtown.
<<elseif $Work.current is "nothing">>\
You don't have any job. You should find one soon, unless you want to be kicked out of your flat, forcing you to come back to your village sooner than you wanted to.
<</if>>\
<<elseif $MemShow is "sexexp">>\
You are virgin. So far, you masturbated $SexExp.mast times.
<</if>>
<div class="memPerPagesNav">\
<<link X>><<set $MemShow to "nothing">><<freshside>><</link>> \
</div>\<div class="memory">\
<<if $MemPers is "nothing">>\
<<if $MemPersPage is 1>>\
<<if $Landlady.level gt 0>><<link [img[data/images/memory/landlady.png]]>><<set $MemPers to "landlady">><<freshside>><</link>><<else>>[img[data/images/memory/landladyu.png]]<</if>>\
<<if $Therapist.level gt 0>><<link [img[data/images/memory/therapist.png]]>><<set $MemPers to "therapist">><<freshside>><</link>><<else>>[img[data/images/memory/therapistu.png]]<</if>>\
<<if $ShopManager.level gt 0>><<link [img[data/images/memory/shopmanager.png]]>><<set $MemPers to "shopmanager">><<freshside>><</link>><<else>>[img[data/images/memory/shopmanageru.png]]<</if>>\
<<if $Stylist.level gt 0>><<link [img[data/images/memory/stylist.png]]>><<set $MemPers to "stylist">><<freshside>><</link>><<else>>[img[data/images/memory/stylistu.png]]<</if>>\
<<if $Teacher.level gt 0>><<link [img[data/images/memory/teacher.png]]>><<set $MemPers to "teacher">><<freshside>><</link>><<else>>[img[data/images/memory/teacheru.png]]<</if>>\
<<if $Fingirl.level gt 0>><<link [img[data/images/memory/fingirl.png]]>><<set $MemPers to "fingirl">><<freshside>><</link>><<else>>[img[data/images/memory/fingirlu.png]]<</if>>\
<<if $Librarian.level gt 0>><<link [img[data/images/memory/librarian.png]]>><<set $MemPers to "librarian">><<freshside>><</link>><<else>>[img[data/images/memory/librarianu.png]]<</if>>\
<<if $Smartgirl.level gt 0>><<link [img[data/images/memory/smartgirl.png]]>><<set $MemPers to "smartgirl">><<freshside>><</link>><<else>>[img[data/images/memory/smartgirlu.png]]<</if>>\
<<elseif $MemPersPage is 2>>\
<<if $GymReceptionist.level gt 0>><<link [img[data/images/memory/gymreceptionist.png]]>><<set $MemPers to "gymreceptionist">><<freshside>><</link>><<else>>[img[data/images/memory/gymreceptionistu.png]]<</if>>\
<<if $Bouncer.level gt 0>><<link [img[data/images/memory/bouncer.png]]>><<set $MemPers to "bouncer">><<freshside>><</link>><<else>>[img[data/images/memory/bounceru.png]]<</if>>\
<<if $Innkeeper.level gt 0>><<link [img[data/images/memory/innkeeper.png]]>><<set $MemPers to "innkeeper">><<freshside>><</link>><<else>>[img[data/images/memory/innkeeperu.png]]<</if>>\
<<if $Model.level gt 0>><<link [img[data/images/memory/model.png]]>><<set $MemPers to "model">><<freshside>><</link>><<else>>[img[data/images/memory/modelu.png]]<</if>>\
<<if $Bimbo.level gt 0>><<link [img[data/images/memory/bimbo.png]]>><<set $MemPers to "bimbo">><<freshside>><</link>><<else>>[img[data/images/memory/bimbou.png]]<</if>>\
<<if $Dealer.level gt 0>><<link [img[data/images/memory/dealer.png]]>><<set $MemPers to "dealer">><<freshside>><</link>><<else>>[img[data/images/memory/dealeru.png]]<</if>>\
<<if $Trainer.level gt 0>><<link [img[data/images/memory/trainer.png]]>><<set $MemPers to "trainer">><<freshside>><</link>><<else>>[img[data/images/memory/traineru.png]]<</if>>\
<<if $Dancer.level gt 0>><<link [img[data/images/memory/dancer.png]]>><<set $MemPers to "dancer">><<freshside>><</link>><<else>>[img[data/images/memory/danceru.png]]<</if>>\
<<elseif $MemPersPage is 3>>\
<<if $Secretary.level gt 0>><<link [img[data/images/memory/secretary.png]]>><<set $MemPers to "secretary">><<freshside>><</link>><<else>>[img[data/images/memory/secretaryu.png]]<</if>>\
<<if $Madame.level gt 0>><<link [img[data/images/memory/madame.png]]>><<set $MemPers to "madame">><<freshside>><</link>><<else>>[img[data/images/memory/madameu.png]]<</if>>\
<<if $Temp.u01 gt 0>><<link [img[data/images/memory/u01.png]]>><<set $MemPers to "u01">><<freshside>><</link>><<else>>[img[data/images/memory/u01u.png]]<</if>>\
<<if $Temp.u03 gt 0>><<link [img[data/images/memory/u03.png]]>><<set $MemPers to "u03">><<freshside>><</link>><<else>>[img[data/images/memory/u03u.png]]<</if>>\
<<if $Temp.u04 gt 0>><<link [img[data/images/memory/u04.png]]>><<set $MemPers to "u04">><<freshside>><</link>><<else>>[img[data/images/memory/u04u.png]]<</if>>\
<<if $Temp.u05 gt 0>><<link [img[data/images/memory/u05.png]]>><<set $MemPers to "u05">><<freshside>><</link>><<else>>[img[data/images/memory/u05u.png]]<</if>>\
<<if $Temp.u06 gt 0>><<link [img[data/images/memory/u06.png]]>><<set $MemPers to "u06">><<freshside>><</link>><<else>>[img[data/images/memory/u06u.png]]<</if>>\
<<if $Temp.u07 gt 0>><<link [img[data/images/memory/u07.png]]>><<set $MemPers to "u07">><<freshside>><</link>><<else>>[img[data/images/memory/u07u.png]]<</if>>\
<<elseif $MemPersPage is 4>>\
<<if $Temp.u08 gt 0>><<link [img[data/images/memory/u08.png]]>><<set $MemPers to "u08">><<freshside>><</link>><<else>>[img[data/images/memory/u08u.png]]<</if>>\
<<if $Temp.u09 gt 0>><<link [img[data/images/memory/u09.png]]>><<set $MemPers to "u09">><<freshside>><</link>><<else>>[img[data/images/memory/u09u.png]]<</if>>\
<<if $Temp.u10 gt 0>><<link [img[data/images/memory/u10.png]]>><<set $MemPers to "u10">><<freshside>><</link>><<else>>[img[data/images/memory/u10u.png]]<</if>>\
<<if $Temp.u11 gt 0>><<link [img[data/images/memory/u11.png]]>><<set $MemPers to "u11">><<freshside>><</link>><<else>>[img[data/images/memory/u11u.png]]<</if>>\
<<if $HotelCEO.level gt 0>><<link [img[data/images/memory/hotelceo.png]]>><<set $MemPers to "hotelceo">><<freshside>><</link>><<else>>[img[data/images/memory/hotelceou.png]]<</if>>\
<<if $Lady.level gt 0>><<link [img[data/images/memory/lady.png]]>><<set $MemPers to "lady">><<freshside>><</link>><<else>>[img[data/images/memory/ladyu.png]]<</if>>\
<</if>>\
<div class="memPerPagesNav">\
<<if $MemPersPage gt 1>><<link "◄">><<set $MemPersPage -=1>><<freshside>><</link>><<else>><span class="memFakeLink">◄</span><</if>> \
<<link X>><<set $MemShow to "nothing">><<freshside>><</link>> \
<<if $MemPersPage lt 4>><<link "►">><<set $MemPersPage +=1>><<freshside>><</link>><<else>><span class="memFakeLink">►</span><</if>> \
</div>\
<<else>>\
<<include "MemPersons2">>\
<</if>>\
</div>\<<if $MemPers is "landlady">>\
<<link [img[data/images/memory/landlady.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Landlady.level is 1>>\
$Landlady.firstname $Landlady.surname is your landlady. She visits you every monday to collect the rent for your flat.
<</if>>\
<<elseif $MemPers is "bimbo">>\
<<link [img[data/images/memory/bimbo.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Bimbo.level is 1>>\
$Bimbo.firstname is a nurse in the psychology clinic in the downtown.
<</if>>\
<<elseif $MemPers is "bouncer">>\
<<link [img[data/images/memory/bouncer.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Bouncer.level is 1>>\
Rude guy working as a bouncer in the night club.
<</if>>\
<<elseif $MemPers is "dancer">>\
<<link [img[data/images/memory/dancer.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Dancer.level is 1>>\
$Dancer.firstname teaches dance and social behaviour lessons at the palace.
<</if>>\
<<elseif $MemPers is "dealer">>\
<<link [img[data/images/memory/dealer.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Dealer.level is 1>>\
Shady guy you have met in park.
<</if>>\
<<elseif $MemPers is "fingirl">>\
<<link [img[data/images/memory/fingirl.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Fingirl.level is 1>>\
$Fingirl.firstname is a bossy girl you've met in the night school classes.
<</if>>\
<<elseif $MemPers is "lady">>\
<<link [img[data/images/memory/lady.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Lady.level is 1>>\
Rich woman from hotel.
<</if>>\
<<elseif $MemPers is "librarian">>\
<<link [img[data/images/memory/librarian.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Librarian.level is 1>>\
$Librarian.firstname is a librarian, and a fellow student in the night school classes.
<</if>>\
<<elseif $MemPers is "madame">>\
<<link [img[data/images/memory/madame.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Madame.level is 1>>\
Madame $Madame.firstname is an owner of a sex shop in Red Light District.
<</if>>\
<<elseif $MemPers is "stylist">>\
<<link [img[data/images/memory/stylist.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Stylist.level is 1>>\
$Stylist.firstname, the owner of luxurious beauty salon right on the main square of the city, is a beautiful woman, who definitely knows how to make herself (and others) look even better.
<</if>>\
<<elseif $MemPers is "therapist">>\
<<link [img[data/images/memory/therapist.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Therapist.level is 1>>\
Dr. $Therapist.surname is a psychologist in the clinic in downtown.
<</if>>\
<<elseif $MemPers is "smartgirl">>\
<<link [img[data/images/memory/smartgirl.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Smartgirl.level is 1>>\
$Smartgirl.firstname is a nice girl you've met in the night school classes.
<</if>>\
<<elseif $MemPers is "gymreceptionist">>\
<<link [img[data/images/memory/gymreceptionist.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $GymReceptionist.level is 1>>\
$GymReceptionist.firstname is a receprionist in the gym.
<</if>>\
<<elseif $MemPers is "hotelceo">>\
<<link [img[data/images/memory/hotelceo.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $HotelCEO.level is 1>>\
Mr. $HotelCEO.surname is a manager of luxurious hotel in the downtown.
<</if>>\
<<elseif $MemPers is "secretary">>\
<<link [img[data/images/memory/secretary.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Secretary.level is 1>>\
$Secretary.firstname works as a secretary in the hotel.
<</if>>\
<<elseif $MemPers is "shopmanager">>\
<<link [img[data/images/memory/shopmanager.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $ShopManager.level is 1>>\
$ShopManager.firstname owns a clothing store in mall.
<</if>>\
<<elseif $MemPers is "innkeeper">>\
<<link [img[data/images/memory/innkeeper.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Innkeeper.level is 1>>\
$Innkeeper.firstname $Innkeeper.surname is an owner of a small pub next to your home.
<</if>>\
<<elseif $MemPers is "trainer">>\
<<link [img[data/images/memory/trainer.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Trainer.level is 1>>\
Trainer from the gym.
<</if>>\
<<elseif $MemPers is "u01">>\
<<link [img[data/images/memory/u01.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u01 is 1>>\
Unknown 01
<</if>>\
<<elseif $MemPers is "model">>\
<<link [img[data/images/memory/model.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Model.level is 1>>\
$Model.firstname is a girl who told you about job in the mall
<</if>>\
<<elseif $MemPers is "u03">>\
<<link [img[data/images/memory/u03.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u03 is 1>>\
Unknown 03
<</if>>\
<<elseif $MemPers is "u04">>\
<<link [img[data/images/memory/u04.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u04 is 1>>\
Unknown 04
<</if>>\
<<elseif $MemPers is "u05">>\
<<link [img[data/images/memory/u05.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u05 is 1>>\
Unknown 05
<</if>>\
<<elseif $MemPers is "u06">>\
<<link [img[data/images/memory/u06.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u06 is 1>>\
Unknown 06
<</if>>\
<<elseif $MemPers is "u07">>\
<<link [img[data/images/memory/u07.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u07 is 1>>\
Unknown 07
<</if>>\
<<elseif $MemPers is "u08">>\
<<link [img[data/images/memory/u08.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u08 is 1>>\
Unknown 08
<</if>>\
<<elseif $MemPers is "u09">>\
<<link [img[data/images/memory/u09.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u09 is 1>>\
Unknown 09
<</if>>\
<<elseif $MemPers is "u10">>\
<<link [img[data/images/memory/u10.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u10 is 1>>\
Unknown 10
<</if>>\
<<elseif $MemPers is "u11">>\
<<link [img[data/images/memory/u11.png]]>><<set $MemPers to "nothing">><<freshside>><</link>>
<<if $Temp.u11 is 1>>\
Unknown 11
<</if>>\
<</if>>\<<place "sexshop">>\
<<if $Madame.level is 0>>\
You're in sex shop. Unlike the rest of this part of town, it's quiet and clean, it even looks almost luxurious. You don't feel very comfortable here, the shelves are full of stuff you often have no idea what it's for and you don't know where to look. It doesn't help your feeling that the only other person in the room, a sexy middle-aged woman, is watching you closely with a weird grin on her face.
<hr>
<div class="navmenu">\
<<link "Talk with woman" SS-T1>><</link>> \
<<link "Shop" SS-S>><</link>> \
<<link Leave Redlight>><</link>> \
</div>\<<if $Madame.level is 0>>\
<<set $Madame.level to 1>>\
<<madame "01">>\
You don't even know exactly what you want to say to the woman, but her direct stare is just unbearably uncomfortable, so you decide to go talk to her.
@@.player;"Uhm, hey..."@@
She doesn't let you talk, and butts in harshly.
@@.female1;"No no no, stop. 'Uhm hey' is definitely not the right way to greet a lady. And why are you stuttering and blushing? Like really, if you want to talk to me, you have to speak properly. Try it again!"@@
You just look at her, speachless. Your wannabe friendly and confident approach clearly didn't work, but you still find her reaction a bit undeserved. But maybe she's right, and you should submit to her order.
<hr>
<div class="navmenu">\
<<link "Try again ►" SS-T1-2>><<set $Choice to 1>><</link>> \
<<link "Protest ►" SS-T1-2>><<set $Choice to 2>><</link>> \
<<link "Just leave" SS-T1-2>><<set $Choice to 3>><</link>> \
</div>
<<else>>\
<</if>>\You can't think of anything you want to buy right now.
<hr>
<div class="navmenu">\
<<link Back SexShop>><</link>>\
</div>\<<if $Choice is 1>>\
The tone of her voice brooks no resistance, so you decide to obey her and apologize.
@@.player;"I'm really sorry, I didn't mean to offend you. I meant to say... Hello, ma'am, do you work here?"
<<elseif $Choice is 2>> protested
<<elseif $Choice is 3>>just left
<</if>>bulk buy
update todo list<div class="todocont">\
<span class="todohead">\
Recommended action
</span>\
<ul style="text-align:left">\
/*GENERAL TIPS*/\
<<if $Food lt 2>><li>Buy food</li><</if>>\
/*WORK*/\
<<if $Work.current is "nothing">><li>Look for job on your computer</li><</if>>\
<<if $Work.current isnot "nothing" and $Time.daypart is 1>><li>Go to work</li><</if>>\
/*NIGHT SCHOOL*/\
<<if $Librarian.level is 0>><li>Visit library in the afternoon</li><</if>>\
/*PSYCHOLOGY*/\
<<if $Story.psych is 0>><li>Go to hospital in the afternoon</li><</if>>\
<<if $Story.psych is 1>><li>Buy recomended PD books</li><</if>>\
<<if $Story.psych is 1>><li>Read PD Books</li><</if>>\
</ul>\
<span class="todohead">\
Possible actions
</span>\
<ul style="text-align:left">\
<<if $Time.daypart is 1 and $Work.current isnot "nothing">><li>Go to work</li><</if>>\
<<if $Time.daypart is 2>><li>Fitness center</li><</if>>\
<<if $Time.daypart is 2>><li>Psychology clinic</li><</if>>\
<<if $Librarian.level gt 0 and $Time.daypart is 3>><li>Night school in library</li><</if>>\
</ul>\
</div>\
<div class="memPerPagesNav">\
<<link X>><<set $MemShow to "nothing">><<freshside>><</link>> \
</div>\<<link "Night school and girls" NS-Notices>><</link>>
<<link "Beauty salon" BS-Notices>><</link>>
<<link "Club" Club-Notices>><</link>><<link "Debug Menu">><<set $DegShow to "menu">><<freshside>><</link>> \
<<link "Jumps">><<set $DegShow to "jumps">><<freshside>><</link>> \
<<link "Stats">><<set $DegShow to "stats">><<freshside>><</link>> \
<<link "Avatar testing" AvatarTest>><</link>> \
<<if $DegShow is "jumps">>\
<<link Home HOME>><</link>>
<<link NS2-1 NS2-1>><</link>>
<<link BeautySalon BeautySalon>><</link>>
<<link "Styling" BS-Styling>><<set $HairOriginal to clone($Hair)>><</link>>
<<link Poll Th2-1>><<set $PsychPoll to 0>><</link>>
<<link landlady2 LL2-1>><</link>>
<<link BSIntro BS-Intro1>><</link>>
<<elseif $DegShow is "stats">>\
URGE: <<link "-">><<set $Urge -=1>><<freshside>><</link>> $Urge <<link "+">><<set $Urge +=1>><<freshside>><</link>>
LLady points: <<link "-">><<set $Landlady.points -=1>><<freshside>><</link>> $Landlady.points <<link "+">><<set $Landlady.points +=1>><<freshside>><</link>>
Money: <<link "-100">><<set $Money -=100>><<freshside>><</link>> <<link "-10">><<set $Money -=10>><<freshside>><</link>> $Money <<link "+10">><<set $Money +=10>><<freshside>><</link>> <<link "+100">><<set $Money +=100>><<freshside>><</link>>
<<elseif $DegShow is "menu">>\
<<link "Open notices" Manual>><</link>>
Commentary <<link "on">><<set $Komentar to true>><</link>> \
<</if>>\<<place "palace">>\
You walked into the beautiful lobby of a historic palace in the heart of the city. It hosts various formal events, concerts and balls. But right now, there's nothing for you to do.
<hr>
<div class="navmenu">\
<<if $Time.daypart lt 5>>\
<<link "Test" Pal1-1>><</link>>\
<</if>>\
<<link "Leave" OldTown>><</link>>\
</div><<place-dn "station">>\
You're at Central Station. Trains leave from here to all corners of the country, and a suburban connection can also take you to the beach, just a few kilometres away, for 5 euros.
<hr>
<div class="navmenu">\
<<link "Leave" Outskirts>><</link>> \
<<if $Time.daypart lt 4 and $Money gte 5>>\
<<link "Beach" Beach>><<MoneyChange -5>><</link>>\
<</if>>\
</div>\<<place-dn "beach">>\
You are on the beach.
<hr>
<div class="navmenu">\
<<link "Back to city" Station>><</link>>\
</div>\<<audio "doorbell" play>>\
<<scene-r "flatdoor">>\
Like every morning, you wake up very groggily, you've never been much of an early bird. When the doorbell rings, you startle, but quickly realise it's Monday and the landlady must be coming to collect the rent.
<hr>
<div class="navmenu">\
<<link "Open door" LL-R>><</link>>\
</div><<if $Time.daynr is 15>><<include "LL1-1">><</if>>\
<<if $Time.daynr is 22>><<include "LL2-1">><</if>>\
<<if $Time.daynr gt 22>><<include "LL-ReleaseEnd">><</if>>\<<landlady "02">>\
<<set $Wearing to clone($MainDress)>>\
You quickly throw on some clothes and open the door; , as expected, Mrs $Landlady.surname stands behind it. While you're barely out of bed, still half asleep and sure your hair is a complete mess, she looks simply perfect again. She's subtly made up, wearing a sleek black dress that accentuates her flawless figure and smells of a nice light perfume.
<<if $Urge gte 7>>\
<<set $Landlady.points +=1>>\
You were already having a hard time getting your morning boner into your pants while you were getting dressed, and the sight of this beautiful woman certainly didn't help. Your dick is a little harder and desperately needs attention. But there's nothing you can do about it now, so you just curl up a little and hope your problem isn't visible.
<</if>>\
Landlady looks around the corridor while waiting for you, muttering something discontentedly, then finally turns to you with a smile on her face.
@@.female1;"Finally, Mr. $Player.surname, I thought you had forgotten about me and had already left. But I see you've been indulging in a long rest instead,"@@ she says, looking you over slowly. \
<<if $Urge gte 7>>\
Was it your imagination, or did her eyes really stop for a second at the sight of your crotch?
@@.female1;"I just hope I didn't interrupt you in the middle of something, I'd be very sorry,"@@ she adds, smirking slightly. Okay, it wasn't your imagination, you think to yourself and immediately blush.\
<</if>>
@@.player;"I'm sorry,"@@ you stutter, @@.player;"good morning Mrs. $Landlady.surname, good to see you."@@
@@.female1;"Good, good. Well, you know why I'm here. I'm afraid I don't have much time for pleasantries, so I'll ask you for a hundred euros as we agreed and I'll be on my way again."@@
@@.player;"Yes, sure, of course. I'll just grab my wallet,"@@ you say and hurry back to the apartment. When you take your wallet from the bedside table and look in it, \
<<if $Money lt 100>>\
you realize to your horror that there is not enough money in it! Good, that's a great start. But there's not much you can do now, you have to go tell your landlady.
<<else>>\
you realize that you will have barely anything left after paying. Well, there's not much you can do.. Or is it? Of course, you could lie to the landlady and tell her you don't have enough money, although that's probably not the best idea.
<</if>>\
<hr>
<div class="navmenu">\
<<if $Money lt 100>><<link "Tell you can't pay" LL1-2>><<set $Choice to 1>><</link>>\
<<else>>\
<<link "Tell you can't pay" LL1-2>><<set $Choice to 1>><</link>> \
<<link "Go pay" LL1-2>><<set $Choice to 2>><</link>> \
<</if>>
</div><<set $CleaningTimer to 0>>\
<<if $Choice is 1>>\
<<landlady "03">>\
<<set $Landlady.debt +=100>>\
Walking back to the door you almost bump into the landlady, she clearly didn't want to wait any longer so she invited herself in. You're a little surprised, but it doesn't matter now, it's time to start explaining.
@@.player;"Mrs. $Landlady.surname, I'm so sorry, but I can't pay you today. I'm really sorry, but I haven't made much money yet and my savings are running out faster than I thought. I promise..."@@
She looks at you calmly the whole time and doesn't bat an eyelash, but when it looks like you'll be apologizing to her for another hour, she holds up her hand to stop you and says, @@.female1;"Okay, okay, that's enough. Listen, Mr. $Player.surname, I understand. You're just a kid and you can't take care of yourself. Not too long ago I was your age and I did a lot of stupid things too. Let's not make it any more of a problem than it has to be. Just do your best and pay me two rents in a week, okay?"@@
Her reaction catches you off guard, sue she seemed nice from the very beginning, but you're very surprised by her kindness anyway.
@@.player;"That's great! Thank you very, very much. I promise I'll pay you back in a week.."@@
@@.female1;"Okay, let's not talk about it anymore, I'm really in a hurry,"@@ she says, getting ready to leave. \
<<elseif $Choice is 2>>\
<<landlady "04">>\
<<MoneyChange -100>>\
You return to the hallway, but the landlady is already standing in your hallway, waiting for you. @@.female1;"I thought you had jumped out of the window and tried to escape, Mr $Player.surname,"@@ she says with a smile. You smile back and pull money out of your wallet.
@@.female1;"Very well, thank you. I'll see you again next week,"@@ she says, getting ready to leave. \
<</if>>\
<<UrgeChange 3>>\
But then she stops, thinks for a moment and smiles. @@.female1;"Actually, I thought of something else. An elderly lady who was responsible for cleaning up here recently moved out. I haven't had time to find a replacement yet, and as you've probably noticed, the hallways are starting to look awful. How about I don't hire anyone anymore and you become our little cleaner instead, and in return I lower your rent?"@@ she says, grinning.
Now that's a great offer! You really weren't sure how you would be able to make ends meet on your small income, and this will help you a lot. So you accept without hesitation.
@@.female1;"Excellent. You need to clean twice a week, it's up to you when exactly. If you do that, I'll cut your rent in half. Now, here are the keys to the basement, you'll find everything you need. And now I really have to go."@@
You thank her again enthusiastically, she really made your day. But she won't listen to you and instead puts her finger on your lips to shut you up. @@.female1;"Shhh $Player.firstname, it's fine. Just be a good boy, take nice care of everything for me, and I'll take care of you in return."@@ She caresses your cheek, turns and walks away.
You can't think of any more words, her gentle touches on your lips were almost maternal, yet they were intimate and got you properly aroused. Fortunately, you're alone in the apartment now and can solve your "problem".
<div class="statNotifyWrap">\
<<StatNotify urge 3>> \
<<if $Choice is 2>><<StatNotify money -100>>\<</if>>\
</div>\
<hr>
<div class="navmenu">\
<<link "Back to room" HOME>><</link>>\
</div>Landlady +1point from LL1-1 (she likes to see he's horny for her)<<set $CleaningTimer +=1>>\
<<set $Time.daypart +=1>>\
<<set $AVBackground to "homecleaning">>\
<<HouseCumChange 1>>\
<<if $Time.daynr gt 30 and $InnKeeper.level lt 2>>\
<<goto "HC-InnKeeper1-1">>\
<<else>>\
<<scene-top "houseclean01">>\
You go to the basement to get all the things you need and start cleaning the common areas of the house. It's not hard work, it's summer and the floors are just dusty. After a few hours, you feel you've done enough for the day and return to your apartment.
<div class="statNotifyWrap">\
<<StatNotify housekeeping 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link "Done" HOME>><</link>>\
</div>\
<</if>>\<<landlady "05">>\
You quickly try to find your clothes, but when another bell rings and then a knock, you run to the door and open it. The landlady smiles sweetly at you, once again beautifully made up, dressed in a violet dress that reveals at least half of her thighs. You try hard to look into her eyes \
<<if $Landlady.points gte 1 and $Urge gte 7>>\
and again struggle with your morning wood. Damn, why do you have to be so horny every morning, and why does she have to be so hot? It's almost impossible to hide your sticking dick in your pajamas, so you just peek out from behind the door and wish her good morning.
<<elseif $Urge gte 7>>\
but your morning wood is getting harder and harder as you see her. You better hide yourself behind the door and wish her good morning.
<<else>>\
and wish her good morning.
<</if>>\
@@.female1;"Good morning, Mr. $Player.surname. I see you're just getting up, I hope I didn't wake you. I was looking around while I waited and @@ \
<<if $CleaningTimer is 2>>\
@@.female1;I must say you have pleasantly surprised me, it is indeed much cleaner here than last time. @@\
<<elseif $CleaningTimer is 1>>\
@@.female1;I see you've cleaned things up a bit, though it could certainly be improved. @@
<<else>>\
@@.female1;I see you've decided you don't need the discount. It's a shame, but I won't force you. I'll just have to try and find someone else. @@\
<</if>>\
@@.female1;Anyway, you know why I'm here, $Player.firstname."@@
@@.player;"Yes, of course, of course,"@@ you say, and go back to your room to get your wallet.
<hr>
<div class="navmenu">\
<<link "Back inside" LL2-2>><</link>> \
</div>\$Story.psych
0 - beginning
1 - after first visit, waiting for books reading
2 - books done, ready to talk with bimbo
3 - after telling Bimbo that you finished reading, until meeting w therapist
4 - after meetin w Therapist, until Poll w Therapist<<if $Story.psych is 3>>\
<<include Th1-1>>\
<<elseif $Story.psych is 4>>\
<<include Th2-1>>\
<<elseif $Story.psych is 5>>\
<<include Th3-1>>\
<<else>>\
<</if>>\<<therapist "02">>\
<<set $Story.psych to 4>>\
<<set $Time.daypart +=1>>\
You knock on the door and almost immediately the doctor's voice invites you in. You walk in and you see the doctor standing a few feet away.
@@.player;"Hello Doctor, $Bimbo.firstname said I could come in without making an appointment. So here I am."@@
@@.female1;"Hi $Player.firstname, I already told you I was $Therapist.firstname. Yes, that's right, $Bimbo.firstname told me we missed each other last time. As a matter of fact, even now I was getting ready to leave. But don't worry, I've got a few minutes for you and we don't need to talk much today anyway. Just let me know real quick if you liked my book. What did you think of it?"@@
@@.player;"Uh, well, it was... Interesting... But, I mean, I'm not entirely sure I understood it... Well, and what I understood... it didn't seem to say anything very nice about me."@@
@@.female1;"Oh, great!"@@, she replies, somewhat surprisingly. @@.female1;"It may seem like bad news to you, but understanding that you have a problem is the first step to fixing it. I told you last time that you desperately needed my help, and now it's only being confirmed."@@
@@.player;"Uh, if you say so.. I guess.."@@
@@.female1;"You don't sound very convinced. But seriously, trust me, you're really lucky to have met me. Now all we have to do is figure out what exactly is wrong with you. Come back tomorrow, I'll run some tests, and when we have the results, I'll decide what to do with you."@@
@@.player;"Okay,"@@ you say ruefully.
@@.female1;"Very well, you can go now, I'll see you tomorrow. And don't look so sad, you should be excited. The day you met me was probably the luckiest day of your life."@@
You say your goodbyes and you're curious to see what you'll learn about yourself next, though you're also quite apprehensive about it.
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><</link>> \
</div>\<<if $PsychPoll is 0>>\
<<scene-r "poll00">>\
The therapist sits down on the sofa, picks up some papers and doesn't pay any further attention to you. So you take a seat at the desk where the questionnaire is already prepared. You quickly flick through the first page, which basically says exactly what the doctor has already told you. Answer honestly, don't try to think too much about the questions, the test results are confidential and so on. You don't come across anything interesting, so you turn the page and look at the first question.
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>\
<<elseif $PsychPoll is 1>>\
<<scene-top "poll01">>\
If you could choose, which profession would you prefer to do for a living?
<div class="pollCont">\
<<radiobutton "$Q1" 1 checked>> Athlete
<<radiobutton "$Q1" 2>> Businessman
<<radiobutton "$Q1" 3>> Streamer
<<radiobutton "$Q1" 4>> Scientist
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 2>>\
<<scene-top "poll02">>\
How are you actually likely to end up?
<div class="pollCont">\
<<radiobutton "$Q2" 1 checked>> Servant
<<radiobutton "$Q2" 2>> Homeless
<<radiobutton "$Q2" 3>> Prisoner
<<radiobutton "$Q2" 4>> Prostitute
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 3>>\
<<scene-top "poll03">>\
How often do you masturbate?
<div class="pollCont">\
<<radiobutton "$Q3" 1 checked>> About once a week.
<<radiobutton "$Q3" 2>> Several times a week.
<<radiobutton "$Q3" 3>> About once a day.
<<radiobutton "$Q3" 4>> Several times a day.
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 4>>\
<<scene-top "poll04">>\
How many sexual partners have you had?
<div class="pollCont">\
<<radiobutton "$Q4" 1 checked>> None
<<radiobutton "$Q4" 2>> 1
<<radiobutton "$Q4" 3>> 2-5
<<radiobutton "$Q4" 4>> More than 6
</div>\
Right under the question, there is a hand written note: @@.female1;"I know the answer, $Player.firstname, don't try to lie to me ;)"@@
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 5>>\
<<scene-top "poll05">>\
Looking at these Victoria's Secret models, what best describes your feelings?
<div class="pollCont">\
<<radiobutton "$Q5" 1 checked>> I really like the lingerie, I'd love to have someone to buy it for.
<<radiobutton "$Q5" 2>> I feel inadequate, their men must be very sexy and potent, and I know I can't compare.
<<radiobutton "$Q5" 3>> I envy them, it looks like they are having a lot of fun.
<<radiobutton "$Q5" 4>> I'm excited, they are really hot.
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 6>>\
<<scene-r "poll06">>\
Looking at this scene from married life, what was the first thing that came to your mind?
<div class="pollCont">\
<<radiobutton "$Q6" 1 checked>> Wow, the husband has a huge dick.
<<radiobutton "$Q6" 2>> I think all three of them will have a very nice evening.
<<radiobutton "$Q6" 3>> It's nice that the wife doesn't mind sharing her husband with another woman to properly satisfy him.
<<radiobutton "$Q6" 4>> Nice of the girl to try to spice up their married life.
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 7>>\
<<scene-r "poll07">>\
You come home and find your wife with her lover in the shower, what do you do?
<div class="pollCont">\
<<radiobutton "$Q7" 1 checked>> I'm gonna get really mad and start cursing at them.
<<radiobutton "$Q7" 2>> I'll go into the kitchen and make them dinner, I'm sure they'll be tired.
<<radiobutton "$Q7" 3>> I walk away sad knowing it's not her fault I can't satisfy her properly.
<<radiobutton "$Q7" 4>> I'll join them and help her satisfy him.
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 8>>\
<<scene-r "poll08">>\
Which of the people in the picture would you like to be?
<div class="pollCont">\
<<radiobutton "$Q7" 1 checked>> The butler.
<<radiobutton "$Q7" 2>> The girl under the table.
<<radiobutton "$Q7" 3>> The sitting lady.
<<radiobutton "$Q7" 4>> Nobody, it's a weird situation.
</div>\
<hr>
<div class="navmenu">\
<<link "Next Question" ThPoll>><<set $PsychPoll +=1>><</link>>\
</div>
<<elseif $PsychPoll is 9>>\
<<scene-r "poll00">>\
You turn the page, but there's no more questions, you're done. Looks like you can go turn in your survey.
<hr>
<div class="navmenu">\
<<link "Finish" Th2-3>><<set $PsychPoll +=1>><</link>>\
</div>\
<</if>>\<<scene-top "storyend">>\vyhodnoceni dotazniku, mame pointy pro jednotlive damy
You've reached the end of this part of the story. You can continue to spend your afternoons at the gym (where nothing substantial happens), or just relaxing at home.
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><<set $Time.daypart +=1>>\<</link>> \
</div>\
/*Masturbace je nezdrava, mel bys to omezit
Vazne? Vlastne jsem si myslel...
Nediskutuj se mnou, prosím,
nějaký malý event, možná Candy ukazuje prsa: podívej, ona také bývala nesměla. - pak mu sahne mezi nohy a rekne ze ale reaguje, takze tohle funguje a zeny te pritahuji, okay*/\<<therapist "03">>\
You knock on the door and when you're invited in, you enter. The therapist comes to greet you, dressed in a smart, low-cut suit. You concentrate on looking into her eyes and say hello.
@@.female1;"Welcome, $Player.firstname. So, are you ready to fill out the questionnaire?"@@
@@.player;"Uh, well, I guess so."@@
@@.female1;"Excellent. As you can see, I've already prepared everything on the table,"@@ she says, pointing to the table with the prepared papers and pencil. @@.female1;"Before you start, remember it's absolutely essential that you answer honestly. There are no right and wrong answers, the goal is to understand you better. So don't try to lie to me, I'll know anyway, and the only one you'll hurt is yourself, understand?"@@
@@.player;"Uh, sure."@@
@@.female1;"Okay, then sit down. You don't have to rush, but there's no reason to think about the questions for too long either. The first answer that comes to mind is usually the most honest. So please, you may begin."@@
<hr>
<div class="navmenu">\
<<link "Start" ThPoll>><<set $PsychPoll to 0>><</link>> \
</div>\<<therapist "04">>\
<<set $Time.daypart +=1>>\
<<set $Story.psych to 5>>\
You get up and take the completed questionnaire to the therapist. When she sees you, she looks up and says, @@.female1;"Oh, great, are you done yet? All right, did you understand all the questions?"@@
@@.player;"Yes, I did. Although some of them were quite... strange... And sometimes I really struggled to choose the right answer."@@
@@.female1;"$Player.firstname, please, is that a criticism? I know very well what questions to ask you and what answers to offer. You really need to start trusting me, okay?"@@
@@.player;"Well, yeah, okay, I'm sorry."@@
@@.female1;"All right, then. The evaluation will take a while, so come back tomorrow and we'll talk and I'll finally know exactly how I can help you."@@
You say goodbye with thanks and leave the office.
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><</link>> \
</div>\<<gymreceptionist "02">>\
You go to the receptionist, who still looks a bit bored, but smiles and asks how she can help you.
<div class="navinstruction">\
<ul>\
<<if $Money lt 500 and $SPGym isnot true>><li>You don't have 500 euro to buys the season pass.</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link Nothing FitnessCenter>><</link>> \
<<if $SPGym isnot true and $Money gte 500>><<link "Buy season pass" GR-SP>><</link>> \<</if>>\
<<link "Ask for a trainer" GR-T>><</link>> \
</div>\<<if $Komentar>>\
<div class="comment">\
►Reading books
►If horny - event masturbation
</div><</if>>\
<div class="statNotifyWrap">\
<<StatNotify hygiene 10>> \
</div>\
<div class="navinstruction">\
<ul>\
<<if $Time.daypart is 5>><li>The pub is already closed.</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link "Go home" HOME>><</link>> \
</div>\<<set _FlyersEventNow to either()>>\
<<if _FlyersEventNow is "stylist01">>\
Během letáků budu potkávat různý holky; zatím Prodavačka - jako první setkání se dozvím, že vlastní obchod s oblečením
co si to dovoluješ na mě mluvit? Tak se snad alespoň omluvíš, ne?
Nevěděl jsem, že to vadí... hodí na tebe znechucený pohled a odejde
<<set $Work.flyers +=1>>\
<<set $Time.daypart +=1>>\
<<wageflyers>>
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify hygiene -1>>
</div>\<<if $Work.flyers is 5>>\
<video class="video big right" autoplay loop muted playsinline><source src="data/videos/persons/stylist/flyers01.mp4" type='video/mp4;'></video>\
You have a bit of an unpleasant task today, as you're handing out flyers for a newly opened lingerie store. It's no big deal, but it does feel a little weird. So you decide to get some fresh air for a while, there's not many people in front of the side entrance to the mall and it's pleasantly cool and shady.
You stand outside for a moment when a sexy woman in a tight dress walks past you. Her whole figure undulates as she walks, which makes her full bottom stand out. You can't help but stare at her in fascination, even taking a few steps behind her to enjoy the view even better. But at that moment, she probably hears you, turns around, and after a moment, smiles knowingly. \
@@.female1;"Where are you going, sweetheart, is there something you want to tell me? Or did you just see something interesting and wanted to take a closer look?"@@, she says with a conspiratorial smile.
@@.player;"I... No, not at all... Well, actually, yes... I mean... I'm handing out leaflets here"@@, you stammer out and reach out to her with the flyer. But you quickly regret it, because the woman obviously wants to keep making fun of you.
@@.female1;"Let me see... Oh, a new lingerie store? Looks very nice, a real lady can never have too many of these nice pieces for her man's pleasure. But tell me, is it comfortable too? Have you tried it on?"@@
<hr>
<div class="navmenu">\
<<link "Yes (jokingly)" MJ-Fixed-2>><<set $Choice to 1>><</link>> \
<<link "No" MJ-Fixed-2>><<set $Choice to 2>><</link>> \
</div>\
<<elseif $Work.flyers is 8>>\
<<shopmanager "01">>\
<<set $ShopManager.level to 1>>\
<<set $Work.flyers +=1>>\
<<set $Time.daypart +=1>>\
<<audio "mallnoise" play>>\
Your job today is to hand out flyers for a newly opened clothing store, so you're trying to go mainly to women. A beautiful one in an elegant black dress catches your eye, at first glance she is a lady who is interested in fashion. So you go up to her and, with a pleasant (hopefully) smile, hold out your hand with a flyer.
@@.player;"Hello, would you like a flyer?"@@
@@.female1;"Excuse me? Oh, why not,"@@ she says, takes the ad and starts looking at it with a strange smile. @@.female1;"Hm what do you think, is this shop worth a visit? Can you recommend it?"@@
Yeah, that's exactly why you don't like handing out ads for women's merchandise. Of course, you have no idea what kind of store it is, so you have no choice but to improvise.
@@.player;"But of course. I've been shopping there myself recently for... um... something... I mean, clothes... for my girlfriend. And she really liked it,"@@ you say "convincingly". The woman looks at you for a moment and then nods gravely, though the corners of her mouth twitch a little.
@@.female1;"Really? Well, I'll have to go there. Can you tell me exactly where it is?"@@
You didn't expect that question. You start looking around quickly, trying to think of something, but the lady in black doesn't let you worry long and breaks into laughter.
@@.female1;"You're standing in front of it, you smart-ass. And I'd be pretty surprised if you've ever been there, much less with your fictional girlfriend. Because I'm about to open it, and as its owner, I'm pretty sure today is the first time."@@
You stay looking at her, a little embarrassed, but she smiles pleasantly, so you end up smiling back and apologizing a bit guiltily.
@@.female1;"Don't apologize, it was a pretty good performance. It's nice that you try like that"@@ Then she pauses for a moment, measuring you with her gaze. @@.female1;"Actually thinking about it... I'm gonna need help in the shop. Though I was going for a skillful girl, maybe I could change my mind. Have you considered a career change, or do you want to hand out flyers until you retire?"@@
@@.player;"Oh, no, surely I don't. It's just temporary."@@ you reply.
@@.female1;"Look, I'm not saying it's a dream job, but I'm sure I'll pay you more than you'll make delivering flyers. But you know what? Don't answer me right now, think about it calmly. You'd have to work on your appearance if you wanted to work for me anyway. Here, take my friend's card. She has a salon in Old Town and she's great. I'm sure she could make you look a little better, it can't hurt. When you look like a civilized person and not a cowhand, come see me and we'll talk. Is that all right?@@
You don't see why not, you don't know if being a salesman meets the testament's conditions, but it is certainly better than handing out leaflets. You thank her, say goodbye and get on with your work.
<<wageflyers>>\
<<set $Money += $wage>>\
<<HygChange -1>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify hygiene -1>>
</div>\
<hr>
<div class="navmenu">\
<<link Leave Mall>><<audio ":all" stop>><</link>> \
</div>\
<</if>>\<<innkeeper "02">>\
<<set $InnKeeper.level to 2>>\
As usual, you go down to the basement to get what you need and start cleaning up. Wiping the hallways isn't really a demanding job to concentrate on, so you think about other things and move your hands mechanically. That's probably why you didn't hear someone come up to you at all, so you flinch a little when a raspy voice comes from behind your back.
@@.male1;"Well, well, what have we here? Our new maid has a very nice little tush, you can't compare it to the old bitch who used to clean the place!"@@
You quickly turn around and look at the aged vagabond in surprise. Your quick reaction saves you from an even more awkward situation, as the man quickly flinches with his hand outstretched to your ass, which he was obviously about to pat.
@@.male1;"What the fuck? You looked like a pretty girl from the back, it's a little worse from the front haha. I was looking forward to getting my hands on some young meat, oh well. What are you doing here, son?"@@
@@.player;"Hello, I live here. And I'm helping with the cleaning now."@@
@@.male1;"Oh, well, that's good, it was already a fucking mess. That cow of a landlady took her time getting a new cleaner. But why am I gonna get pissed off, she's totally stupid. I wonder how many dicks she had to suck to have the money to buy a house like this."@@
You can't think of anything to say to this disgusting dude's outburst, so you just stare at him in silence, hoping he'll leave you alone soon.
<<if $InnKeeper.level is 1>>\
@@.male1;"Hey, now that I look at you, have we met before? I own the pub opposite, I think you've been there before, haven't you? That's good, real men spend their evenings having a beer with their mates, not on the computer, ya know? @@\
<<else>>\
@@.male1;"Hey, how long have you lived here? I have a pub across the street, and I could've sworn I've never seen you there before. That's a big mistake, real men spend their evenings having a beer with their mates, not on the computer, you know? @@\
<</if>>\
@@.male1;Anyway, handsome, I won't bother you anymore, just work hard and make it look good here."@@
He goes up the stairs to the next floor and soon you hear the jingle of keys and the unlocking of a flat. Okay, your first encounter with one of your neighbors didn't make a good impression. You hope you don't run into that creep too often.
But now it's time to finish cleaning up, which will only take a few minutes.
<hr>
<div class="navmenu">\
<<link "Done" HOME>><</link>>\
</div>\<<if $Work.flyers is 5>>\
<<stylist "mall01">>\
<<set $Time.daypart +=1>>\
<<UrgeChange>>\
<<UrgeChange>>\
<<if $Choice is 1>>\
<<set $Work.flyers +=1>>\
<<CharmCumChange 1>>\
You blush a little, but you think it's best to return the joke.
@@.player;"Oh, yeah, that's my favourite thing to wear, it's really good for playing football."@@
@@.female1;"Haha what a sweetheart. Well, you may just be kidding, but you'd be surprised how many young men today can appreciate quality lingerie. Okay anyway, give me the flyer, I'll stop by the store sometime. Maybe I'll meet you there,"@@ she says, winking at you. @@.female1;"I'll run now though, so you can enjoy the view one more time,"@@ she adds and turns to leave. And she's right, you take one more look at her perfect ass before heading back to the mall where you finish your shift without further events.\
<<wageflyers>>\
<<set $Money += $wage>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify hygiene -1>> <<StatNotify urge 2>> <<StatNotify charm 1>>\
</div>\
<hr>
<div class="navmenu">\
<<link "Finish" Mall>><</link>>\
</div>\
<<elseif $Choice is 2>>\
<<set $Work.flyers +=1>>\
<<SelfCumChange -1>>\
<<set $Stylist.points +=1>>\
You blush and just blurt out something unintelligible. Luckily, the lady doesn't let you struggle for long and laughs sweetly.
"Ooh looks who's blushing, isn't that sweet? Don't worry, darling, you don't have to be embarrassed. On the contrary, the courage to try new things belongs to youth. Oh well, give me the flyer, I'll be sure to check out the store. Maybe I'll meet you there," she says, winking at you. "But now I really have to run, you can enjoy the view one more time," she adds, turning and walking away. And she's right, even thoung you feel a bit dumb and you're still red behind the ears, it doesn't stop you from admiring her perfect figure. When she's out of sight, you head back to the shop where you finish your shift without further incident.
<<wageflyers>>\
<<set $Money += $wage>>\
<div class="statNotifyWrap">\
<<StatNotify money $wage>> <<StatNotify hygiene -1>> <<StatNotify urge 2>> <<StatNotify selfesteem 1>>\
</div>\
<hr>
<div class="navmenu">\
<<link "Finish" Mall>><</link>>\
</div>\
<</if>>\
<<elseif $Work.flyers is 8>>\
setkání s steph rayner, nic moc zajímveho, reakce podle statu - looks, hygyena, charm, tot vse
<</if>>\<<scene-l "joggingnothing">>\
<<set $Wearing to clone($SportDress)>>
<<set $Time.daypart +=1>>\
<<HygChange -4>>\
<<if $Fitness lt 4>><<FitCumChange 1>><</if>>\
<<if $Fitness is 1>>\
You go to the restroom and change into your sports clothes. Then you stretch a little and start running. After about five minutes, you're dripping with sweat and panting, so you have to slow down gradually. After another five minutes, it's no longer a run, but rather a fast walk. You're a little embarrassed, you didn't realise you were in such poor shape. You just hope no one noticed your failed attempt at jogging. You spend some more time in the park, but it's more of a stroll, interspersed with short bursts of jogging. Eventually, you decide you've struggled long enough; you return to the restroom and change back into your normal clothes.
<<elseif $Fitness is 2>>\
You go to the restroom and change into your sports clothes. Then you stretch a little and go for a run. You run very slowly and soon start to sweat and pant, but you can still run for over half an hour. Then you spend the rest of the time taking a nice walk in the park. When you feel like you've done enough for yourself, you head back to the toilets, change, and think about what to do next.
<<elseif $Fitness is 3>>\
You go to the restroom and change into your sports clothes. Then you do a good warm-up and go for a run. You alternate between slower and faster paces, looking around the park. It's a beautiful warm day, the park is full of people, and you're happy to have a nice workout in the fresh air. You look at your watch and decide it's time to leave. You sprint to the toilets, change your clothes and wonder what to do next.
<<elseif $Fitness is 4>>\
You go to the restroom and change into your sports clothes. Then you do a good warm-up and go for a run. You alternate between slower and faster paces, looking around the park. It's a beautiful warm day, the park is full of runners, many of whom you are overtaking. For the last half hour you set a high pace and sprint back to the toilets. You hardly even feel tired, and you feel like running is more fun than a workout anymore.
<</if>>\
<div class="statNotifyWrap">\
<<StatNotify hygiene -4>> \
<<if $Fitness lt 4>><<StatNotify fitness 1>> \<</if>>\
</div>\
<hr>
<div class="navmenu">\
<<link Done Park>><<set $Wearing to clone($MainDress)>><</link>>\
</div>\<<if $Dealer.level is 0 and $Time.daypart is 3>>\
<<dealer "01">>\
<<set $Time.daypart +=1>>\
<<set $Dealer.level to 1>>\
You walk around the park, but after a while you get a little nervous. There are still some people here, but they certainly don't look like proper citizens. It's mostly homeless people and bums on some of the benches that keep you company. Apart from them, there's a lot of your peers who don't look friendly at all. It occurs to you that it might not be safe to wander around the park late at night, and you head for the exit. As you approach the square, your path is suddenly blocked by a huge man, about two heads taller than you.
@@.male1;"Hey, buddy. A little late for a lonely walk, huh? Looking for something?"@@
@@.player;"No, not really. I really just wanted to take a little walk."@@
@@.male1;"Yeah? I don't know, you look a little freaked out. Don't worry about me, bro, I don't bite. If you need anything, just ask, I got everything. Best quality."@@
@@.player;"Thanks, but I really don't want anything. And now I gotta go."@@
@@.male1;"Yeah, man, no problem. Come back when you change your mind."@@
You're walking towards the square. Your heart's pounding and you're trying not to speed up too much so you don't attract too much attention. You don't know exactly why, but that guy scared you. And you're pretty sure he wasn't trying to sell you anything legal. As you pass the library building, you breathe a sigh of relief.
<hr>
<div class="navmenu">\
<<link "Main square" OldTown>><</link>> \
</div>\
<<elseif $Time.daypart lt 3>>\
<<set $Time.daypart +=1>>\
<<scene-top "parkdaywalk">>\
The weather is really beautiful and the walk is very pleasant. You meet a lot of people and you think to yourself that it lacks the tranquillity you are used to from the forest near your hometown, but the walk is refreshing nonetheless.
<hr>
<div class="navmenu">\
<<link "Main square" OldTown>><</link>> \
</div>\
<<else>>\
<<set $Time.daypart +=1>>\
<<scene-r "parknightwalk">>\
Even though you already know that evening walks in the park may not be entirely safe, you decide to do it again. This time, nothing unpleasant happens to you, even though you're still not used to the many suspicious figures that hang around in the evenings.
<hr>
<div class="navmenu">\
<<link "Main square" OldTown>><</link>> \
</div>\
<</if>>\<<if $Innkeeper.level lte 2>>\
<<include "Innkeep-Basics">>\
<</if>>\<<if $Innkeeper.level is 0>>\
<<innkeeper "01">>\
<<set $Innkeeper.level to 1>>\
You walk up to the bartender and say hello.
@@.male1;"Hello, mister. What can I get you? A beer? Or something to eat?"@@
@@.player;"No, thanks, I'm actually just looking around."@@
@@.male1;"Oh, my, the dummy's lost. This is a pub, not a lookout tower, so either have a drink or get out."@@
You are surprised at how sharply he snaps at you, and quickly lose the desire to linger here any longer.
<hr>
<div class="navmenu">\
<<link "Leave" Outskirts>><<audio ":all" stop>><</link>> \
</div>
<<elseif $Innkeeper.level is 1>>\
<<innkeeper "01">>\
You walk up to the bartender and say hello.
@@.male1;"Hello, mister. What can I get you? A beer? Or something to eat?"@@
@@.player;"No, thanks, I'm actually just looking around."@@
@@.male1;"Oh, my, the dummy's lost. This is a pub, not a lookout tower, so either have a drink or get out."@@
You are surprised at how sharply he snaps at you, and quickly lose the desire to linger here any longer.
<hr>
<div class="navmenu">\
<<link "Leave" Outskirts>><<audio ":all" stop>><</link>> \
</div>
<<elseif $Innkeeper.level is 2>>
/*Přijdeš k baru a pozdravíč hospodského.
"Ale, jestli tohle není ta pěkná prdelka z přízemí. Nazdar, sousede. Moc se k chlapům neotáčej zády, nebo na tebe dostanou chuť. A my jsme slušnej podnik hahaha"*/
<</if>>\<<dancer "01">>\
První setkání s dancer
jen úvod, rekne pozadavky
nejspíš účes, oholení se, oblečení (už si nehrajeme na obleky, ale potřebuješ být oblečen dobře)
<<link leave OldTown>><</link>><<if $Komentar is true>>\
<div style="background-color: #280209; text-align:center"><<print passage()>></div>\
<</if>>\That`s for sure. Look buddy, women demand two things from the men. Endless care and senseless fuck. Some men are able to give both, some can just provide one, and some real poor men cannot give neither. You are obviously the second one, but unfortunately one of the carers, not fuckers. I understand why you feel like a loser, but actually you are in the second most-lucky group. Listen, the first group, which both cares about their women and also fuck them good, are rare. Women are seeking for them desperately, more than you think. All of us wants to be one of them and conquer women`s heart, but let`s be honest we are not that good. Most of us. It`s like playing football. Everyone enjoys it, everyone wants to be good at that but very few of us plays football professionally. And there are fuckers. You may think that they are lucky. Of course they are. But, in the long run, they start to feel miserable too. Every human being demands an intimate relationship. Every single one of us wants to feel to be loved. But they cannot find love easily. Most of the time they can`t find it ever. No one caress their hair with love. In your age you might prefer fucking women rather than being caressed by them, but five years later you will need to be loved. Now, there are you, the carers. You might have a hard time finding a girl for yourself. But when you find one, you will be happy. You will have sex with your significant other, and believe me it is one of the greatest miracles you can ever experience. Just be yourself, keep behave good to women, and eventually you will find a girl who is in a desperate need for your care. And be sure to fuck her senseless.poll - sexy chlapi - jak bys je popsal
co je ode tebe odlisuje<<if $Komentar>>\
<div class="comment">\
►Possiblility of work later on
</div><</if>>\
<<if $Stylist.level is 0>><<goto "BS-Intro1">><</if>>\
<<place "beautysalon">>\
You're in a beauty salon. The owner is running around the room looking very busy, even though there are no other customers.
<hr>
<div class="navmenu">\
<<link Leave OldTown>><</link>> \
/*<<link "Hairstyle" BS-Styling>><<set $HairOriginal to clone($Hair)>>\<</link>> \*/\
</div>\<<place "beautysalon">>\
The salon is located in beautiful historical premises right on the main square. Its interior is quite small, fitted with modern and obviously very expensive furniture. The walls are decorated with posters of beautiful women with more or less extravagant hairstyles, music plays softly and the room is scented with a delicate sweet fragrance. The only thing missing is people. All the chairs in front of the mirrors are empty, and there's no one behind the receptionist's desk. There's a small bell on it, though, and a not which says "I'm in the back, ring".
<hr>
<div class="navmenu">\
<<link "Ring the bell" BS-Intro2>><</link>> \
</div>\Hairstyles:
Basic style (50euro) <<link Try BS-Styling>><<set $Hair.style to "s01">><<set _costStyle to 50>><</link>>
Second style (50euro) <<link Try BS-Styling>><<set $Hair.style to "s02">><<set _costStyle to 50>><</link>>
pokus1 (50euro) <<link Try BS-Styling>><<set $Hair.style to "s03">><<set _costStyle to 50>><</link>>
Kratky ale zzenstily (50euro) <<link Try BS-Styling>><<set $Hair.style to "s04">><<set _costStyle to 50>><</link>>
Kratky vlnity <<link Try BS-Styling>><<set $Hair.style to "s05">><<set _costStyle to 50>><</link>>
celkem pansky <<link Try BS-Styling>><<set $Hair.style to "s06">><<set _costStyle to 50>><</link>>
uz damsky simple <<link Try BS-Styling>><<set $Hair.style to "s07">><<set _costStyle to 50>><</link>>
Colors (10euro for any):
black <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "black">><</link>>
blonde <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "blonde">><</link>>
brown <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "brown">><</link>>
pink <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "pink">><</link>>
platinum <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "platinum">><</link>>
purple <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "purple">><</link>>
red <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "red">><</link>>
white <<link Try BS-Styling>><<set _costColor to 10>><<set $Hair.color to "white">><</link>>
<<link Save OldTown>><</link>>
<<link "dont save and leave" OldTown>><<set $Hair to clone($HairOriginal)>><</link>>
testovani obliceje
lips puvodni <<link Try BS-Styling>><<set _costColor to 10>><<set $Lips.type to "lips1">><</link>>
lips nove <<link Try BS-Styling>><<set _costColor to 10>><<set $Lips.type to "lips2">><</link>>
nose puvodni <<link Try BS-Styling>><<set _costColor to 10>><<set $Body.nose to "nose1">><</link>>
nose nove <<link Try BS-Styling>><<set _costColor to 10>><<set $Body.nose to "nose2">><</link>>
eyes puvodni <<link Try BS-Styling>><<set _costColor to 10>><<set $Eyes.type to "eyes1">><</link>>
eyes nove <<link Try BS-Styling>><<set _costColor to 10>><<set $Eyes.type to "eyes2">><</link>>
brows puvodni <<link Try BS-Styling>><<set _costColor to 10>><<set $Body.eyebrows to "brows1">><</link>>
brows nove <<link Try BS-Styling>><<set _costColor to 10>><<set $Body.eyebrows to "brows2">><</link>>
<<link test BS-Styling>><<set $Special1.image to "pokus">><</link>><<stylist "01">>\
<<audio "shopdoorbell" play>>\
<<set $Stylist.level to 1>>\
Almost immediately after the bell rings, you hear heels clicking and,with a mincing step, a woman comes from the back of the store. It's not easy to tell how old she might be, there's a thick layer of makeup on her face, and you get the feeling she's been touched up with more permanent treatments as well. That's not to say she looks bad, quite the opposite. As soon as she sees you, she takes a quick look at you and starts talking, somewhat affectedly.
@@.female1;"Hello sweetheart, welcome to my salon, what can I do for you?"@@
@@.player;"Hi, I, uh, a lady directed me here. Said I needed a little touch-up or something?"@@
@@.female1;"Aah, that must have been $ShopManager.firstname, she said she'd send someone. I was wondering where you came from, I usually only work with ladies. Well, of course I can help you, darling. Come in, sit down, don't be shy let's see what I can do for you."@@
You hesitantly sit down in a chair in front of a large mirror and the stylist immediately starts examining you. She tilts your head, strokes your cheeks and runs her hands through your hair.
@@.female1;"All right, all right, we can do that... You have a really lovely, delicate face, darling, but this hairstyle, if you can even call it "style", who thought it was a good idea? Some people, really... \
<<if $Bodyhair.face is 0>>\
At least you're clean shaven, that's very good, you're definitely not the right type to grow a beard. \
<<else>>\
And this stubble, it's a big no no, especially for someone with such... soft features. \
<</if>>\
Anyway, I think I have an idea in mind. Just a few touches to your hair, maybe a change of color, hmm. Actually, let me show you something. We have this cool little app, it lets you choose your new hairstyle before we start cuttinng, isn't it amazing? Here, take it and let me know which style you like more."@@
<hr>
<div class="navmenu">\
<<link "Choose hairstyle" BS-Intro3>><<set $HairOriginal to clone($Hair)>><</link>> \
</div>\Předělání 1. setkání - už mě zná z mall eventu a ví, jak se mi líbí její zadek, Takže mi ho ukáže
<<video-x "stylist01">>
puvidní verze je tady : <<link kissbutt BS-x1>><</link>><<video-midsize-left "persons/stylist/01">>
@@.female1;"Hmm mozna bych pro tebe neco nasla, jestli jsi opravdu tak zoufaly.. Jo to by slo.. Ale jeste se neraduj, ze vseho nejdriv potrbuju vedet, ze tu praci opravdu chces, ze to nebyla jen prazdna slova. Vis, pro moje zamestnance je nejdulesitejsi zapal pro vec. Jsem nejlepsi, a chci kolem sebe mit jen ty nejlespi. V dnesni dobe neni snadny se uchytit, o kazdou praci se pere deset zajemcu, a kdyz jeden chce dostat zajimavy misto, musi byt, jak se rikal, ready to kiss some butts.@@
Rika to s skodolibim grin on her face, pak prijde o krok bliz, otoci se zady a lehce vyspuli zadek. Zustanes stat v skoku - wtf, vazne chce, abych ji polibil zadek?! to je nejaky divny vtip? To prece nemuzes udelat.. Na druhou stranu, tu praci vazne potrebujes...
<hr>
<<link "Kiss her butt" BS1-3>><<set $Choice to 2>><</link>>
prazdna slova dokaz
job zadost o praci - skills a "well in this world, you need to be ready to kiss some butts if you want to get somewhere
<</if>>
<<stylist "03">>\
choice 2 obrazek 03 polibi zadek - opatrne, ona ale chce poradne, pekne a kolena a opri se do toho. vyborne, rekneme, ze vstupnim pohovorem jsi prosel. A koukam, ze sis to taky celkem uzil. Kdyz budes hodnej, mozna znova, a treba ti tentokrat nebudou branit ty osklivy kalhoty. poznamka o jeji vuni, sub up, velky usmev, pohladi te po tvari, ustoupi krok zpet abys poradne zabotil hlavu, hornyup
pak jen rekne, aby prisel v den x, a zada pozadavky - oholeny, looks, hygiena
<<elseif $Choice is 3>>\
<<stylist "02">>\
choice 3 odmitl kiss butt obrazek 02 posle ho do haje, zadost o praci se zavre
<</if>>\
<div id="AVATAR"
style="position:relative;width: 275px; height: 558px; margin:0 auto;background-color:#5599ff;border: solid 2px #5599ff;">\
<img
@src="'data/images/avatar/background/' + $AVBackground + '.jpg'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 1">
<img
@src="'data/images/avatar/body/base/' + $Body.base + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 50">\
<<if $Wearing[0].name is "nothing" and $Wearing[2].name is "nothing">>\
<img
@src="'data/images/avatar/body/privates/' + $Privates.gender + $Privates.size + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 55">\
<</if>>\
<img
@src="'data/images/avatar/body/chest/chest' + $Body.chest + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 60">\
<img
@src="'data/images/avatar/hair/' + $Hair.style + $Hair.color + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 500">\
<img
@src="'data/images/avatar/face/eyes/' + $Eyes.type + $Eyes.color + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 100">\
<img
@src="'data/images/avatar/face/lips/' + $Lips.type + $Lips.color + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 120">\
<img
@src="'data/images/avatar/face/nose/' + $Body.nose + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 105">\
<img
@src="'data/images/avatar/face/eyebrows/' + $Body.eyebrows + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 110">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.body + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 150">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.face + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 80">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.privates + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 150">
<img
@src="'data/images/avatar/clothing/outfits/' + $Wearing[0].image + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 300">\
<img
@src="'data/images/avatar/special/' + $Special1.image + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 350">\
<img
@src="'data/images/avatar/clothing/underwear/' + $Wearing[2].image + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 200">\
<img
@src="'data/images/avatar/clothing/shoes/' + $Wearing[1].image + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 310">\
<img
@src="'data/images/avatar/clothing/hosiery/' + $Wearing[3].image + '.png'"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 210">\
<<if $Urge gte 9>>\
<img
src="data/images/avatar/horny.png"
class="blink-image"
style="position: absolute; left: 0; top: 0; width: 275px; height: 558px; z-index: 10">\
<</if>>\
</div>
/*
Z-index
background 1
body base 50
privates 55
chest 60
facial hair 80
eyes 100
nose 105
eyebrows 110
lips 120
bodyhair 150
privates hair 155
underwear 200
hosiery 210
outfits 300
shoes 310
special1 350
hair 500
clock 600
*/\Zařídí aby došlo ke krádeži. Tím mu vznikne obrovský dluh, který bude vymáhat - to je způsob, kterým si ho přidrží.
Je to forced fem line
tady se budeme inspirovat představmi o lucii smatan - proste je trochu nemocna na dominanci
pracovní uniforma - nefunguje to, potřebuju, abys trochu věděl o čem mluvíš - prádlo - atd. - přehlídka - plavky
vyuzit videa - musus se naucit hodne komentovat - nejaka minihra, kterou nejspis prohraje kvuli nadrzenosti na plavky
vousy - vyuzit otravnosti - vezme ho do salonu a vyresi to navzdy
celeste je stala zakaznice
potka tam holku s nejvice body<<shopmanager "02">>\
You wait until the shop owner stops talking to the customer, then you walk up to her and say hello.
@@.player;"Hello, I'm here to ask about the job we were talking about."@@
She turns to you with a smile and starts looking you over. \
<<if $Bodyhair.face is "face1" or $Hair.looks is 0 or $Looks lt 3>>\
But then he shakes his head disapprovingly.
@@.female1;"No, I'm sorry. Like I said, I need you to look a little presentable. @@\
<<if $Bodyhair.face is "face1">>\
@@.female1;That beard looks awful. If you want to work for me, you'll have to shave every day. @@\
<</if>>\
<<if $Hair.looks is 0>>\
@@.female1;Your hairstyle is.. Well, it's not great hey can fix it at the salon in Old Town, so stop by there. @@\
<</if>>\
<<if $Looks lt 3>>\
@@.female1;And I don't mean to offend you, but if you dress like that, you'll be leafleting forever. @@\
<</if>>\
@@.female1;"@@
Well, there's nothing you can do. If you want this job, you're gonna have to meet her demands.
<div class="navinstruction">\
<ul>\
<<if $Bodyhair.face is "face1">><li>Your face must be shaved.</li><</if>>\
<<if $Hair.looks is 0>><li>You need to get a haircut.</li><</if>>\
<<if $Looks lt 3>><li>You need better clothes or a better shape. (Looks 3 needed)</li><</if>>\
</ul> \
</div>\
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><</link>> \
</div>
<<else>>\
After a moment, she nods approvingly.
@@.female1;"See, that's a change! It's far from perfect, of course, but it's much better. So if you want, we can go to the back office and work out the details."@@
<hr>
<div class="navmenu">\
<<link "Yes ►" ClerkJob0-2>><<set $Choice to 1>><</link>> \
<<link "No" ClerkJob0-2>><<set $Choice to 2>><</link>> \
</div>
<</if>>\<<widget "wageflyers">>\
<<set $wage to 8 + $Charm * 2 + $Looks * 2 + $Diligence * 2 + random(5)>>\
<<if $Hygiene lt 4>><<set $wage -=5>><</if>>\
<</widget>>
<<widget "wageclerk">>\
<<set $wage to 5 + $Charm *2 + $Looks * 2 + $Diligence * 2 + random(10)>>\
<<if $Hygiene lt 4>><<set $wage -=5>><</if>>\
<</widget>><<if $ClubTime is 0>><<goto "ClubForcedLeave">><</if>>\
<<place "club">>\
<div class="navinstruction">\
<ul>\
<li>There is nothing to do in the club at the moment, there is no reason to come here in this version of the game.</li>
</ul> \
</div>\
<<link Leave Downtown>><<set $Time.daypart +=1>><</link>>$ClubTime - odecitam za velke akce
minieventy - setkavani s divkami, tanec, muze se tu zvedat charm
minieventy v clubu - zaplatis holce piti - okay, dík, teď zmiz
bude to izolovane prostredi - po vchodu dostanes x activity points, to rozhodne o tom, kdy budes muset odejit
Dancing
Drinking
Bathroom w gloryhole
Pozdeji bordel<div id="AVATAR2"
style="position:relative; width: 450px; height: 700px; margin:0 auto;background-color:#5599ff;border: solid 2px #5599ff; overflow:hidden; float:right">\
<img
@src="'data/images/avatar/background/mirror.jpg'"
style="position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 1">
<img
@src="'data/images/avatar/body/base/' + $Body.base + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 50">\
<<if $Wearing[0].name is "nothing" and $Wearing[2].name is "nothing">>\
<img
@src="'data/images/avatar/body/privates/' + $Privates.gender + $Privates.size + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 55">\
<</if>>\
<img
@src="'data/images/avatar/body/chest/chest' + $Body.chest + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 60">\
<img
@src="'data/images/avatar/hair/' + $Hair.style + $Hair.color + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 500">\
<img
@src="'data/images/avatar/face/eyes/' + $Eyes.type + $Eyes.color + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 100">\
<img
@src="'data/images/avatar/face/lips/' + $Lips.type + $Lips.color + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 120">\
<img
@src="'data/images/avatar/face/nose/' + $Body.nose + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 105">\
<img
@src="'data/images/avatar/face/eyebrows/' + $Body.eyebrows + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 110">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.body + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 150">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.face + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 80">\
<img
@src="'data/images/avatar/body/bodyhair/' + $Bodyhair.privates + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 150">
<img
@src="'data/images/avatar/clothing/outfits/' + $Wearing[0].image + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 300">\
<img
@src="'data/images/avatar/special/' + $Special1.image + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 350">\
<img
@src="'data/images/avatar/clothing/underwear/' + $Wearing[2].image + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 200">\
<img
@src="'data/images/avatar/clothing/shoes/' + $Wearing[1].image + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 310">\
<img
@src="'data/images/avatar/clothing/hosiery/' + $Wearing[3].image + '.png'"
style="-webkit-transform: scaleX(-1);position: absolute; left:-70px; top: -80px; width: 600px; height: 800px; z-index: 210">\
</div>
/*
Z-index
background 1
body base 50
privates 55
chest 60
facial hair 80
eyes 100
nose 105
eyebrows 110
lips 120
bodyhair 150
privates hair 155
underwear 200
hosiery 210
outfits 300
shoes 310
special1 350
hair 500
clock 600
*/\
<<link leave HOME>><</link>><<if $Choice is 1>>\
<<shopmanager "03">>\
<<set $Time.daypart +=1>>\
@@.female1;"Excellent! In that case, please follow me to the office. But before that, we could finally introduce ourselves. My name is $ShopManager.firstname $ShopManager.surname."@@
You introduce yourself and follow your future boss through the shop and storage area to a small but luxuriously furnished office. Mrs. $ShopManager.surname sits down behind her desk and indicates to you to take a seat across from her.
@@.female1;"Now Mr. $Player.surname, let's not drag this out, I'm a busy woman. I admit I'm really glad you came, starting a business and being on your own is really no joke. Take this as a warning, you have a lot of work ahead of you. But I promise you decent pay, plus I'll be hiring more staff soon and it should open up career opportunities for you. You'll be working the morning shift to start with. Here, I've already prepared a contract, you can read it. But don't expect anything interesting in it, just the usual stuff. Working hours, entitlement to bonuses, pay conditions, material liability. If you sign, you can start tomorrow."@@
You're happy to hear it, and even though you're a little nervous about the change, you're also excited. Compared to handing out leaflets, it's definitely a change for the better. You take a quick look at the contract, and when you can't really find anything that looks unusual, you sign it. The boss smiles at you, files the contract in her filing cabinet and walks you to the door.
@@.female1;"Great, Mr. $Player.firstname. I look forward to working with you. I'll see you tomorrow then. Needless to say, I expect you to maintain your current level of appearance and demeanor. Goodbye!"@@
<hr>
<div class="navmenu">\
<<link "Leave" ClerkJob0-3>><</link>> \
</div>\
<<elseif $Choice is 2>>\
<<shopmanager "02">>\
@@.player;"Thank you very much, but actually I'm still not sure I want the job. I'll think about it some more."@@
@@.female1;"Really? Well, if you think you'll get a better offer, please, I won't force you. If you change your mind, come on in."@@
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><</link>> \
</div>\
<</if>>\<<if $Work.clerk lt 3>>/*GENERIC WORK DAY 1*/\
<<include "ClerkJob-Gen1">>\
<<elseif $Work.clerk is 3>>/*PROM DRESS ENCOUNTER*/\
<<include "ClerkJob-En1">>\
<<elseif $Work.clerk gt 3 and $Work.clerk lt 5>>/*GENERIC WORK DAY 1*/\
<<include "ClerkJob-Gen1">>\
<<elseif $Work.clerk is 5>>/*UNIFORM EVENT*/\
<<include "ClerkJob-Ev1">>\
<<elseif $Work.clerk is 6>>/*1ST DAY AFTER UNIFORM*/\
<<include "ClerkJob-ReleaseEnd">>\
<<elseif $Work.clerk gt 9 and $Work.clerk lt 13>>/*GENERIC WORK DAY 2*/\
<<elseif $Work.clerk is 13>>/*TOP GIRL ENCOUNTER*/\
<<include "ClerkJob-En2">>\
<<elseif $Work.clerk is 800>>/*1ST DAY AFTER UNIFORM DECLINED*/\
<<include "ClerkJob-ReleaseEnd">>\
<<elseif $Work.clerk gt 800 and $Work.clerk lt 804>>/*WAITING FOR FORCED*/\
<<elseif $Work.clerk is 804>>/*FORCED EVENT 1*/\
<</if>>\
/*lady meeting*/\<<model "02">>\
<<set $Work.current to "clerk">>\
You leave the office and decide that you should still go to the advertising agency and tell them that you have found a new job and are quitting. When you tell your boss, he just looks at you a little blankly and then nods. You're almost certain he doesn't even know who you are.
You almost run into $Model.firstname on your way out of the office. You're pleased to have a chance to say goodbye to her, even though you haven't had much of a chance to get to know her.
@@.player;"Hi $Model.firstname, nice to see you."@@
@@.female1;"Hey, how are you?"@@
@@.player;"All good. I was actually here to quit the job, I found a new one.."@@
@@.female1;"Well, that's great. I've been looking for something new too, can't do this for too long."@@
@@.player;"Yeah right, I'll keep my fingers crossed that you find something. See you then, nice to meet you. Hopefully we'll meet again sometime."@@
@@.female1;"Sure, bye, it was nice to meet you."@@
You leave the office a little saddened, $Model.firstname is a cute and pretty girl and you really haven't had much of a chance to get to know each other. But hopefully you'll meet her again. Now it's time to go back to the mall.
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><</link>> \
</div>\<<scene-top "NS2-1">>\
<<set $Story.nightschool to 13>>\
<<set $Time.daypart +=1>>\
As you leave the lecture, you see $Librarian.firstname in the hallway, chatting with a few other classmates and $Fingirl.firstname. Actually, you've noticed the two girls talking quite a bit lately, though you're not sure how happy $Librarian.firstname is about it. As you walk past them, greet them with a nod and smile, but $Librarian.firstname doesn't let you go and calls you over to them.
@@.female1;"What's up $Player.firstname, come here for a minute."@@
@@.player;"Hey $Librarian.firstname, hey $Fingirl.firstname, how are you?"
@@.female1;"All good. Actually you come at the perfect time, I wanna talk to you. What are you doing on next Saturday?"@@
@@.player;"Well, I don't know, nothing special, I guess."@@
@@.player;"Cool! That's what I wanted to hear. You know, I was thinking that since we spend almost every evening here, we could get to know each other a little better. What do you say we go out to a club on Saturday night, party a little? $Fingirl.firstname's already in, a few other people too."
You're not a party boy by any means, but you could still make some new friends in town, so you agree.
@@.player;"Sure, why not, that sounds good."@@, you say. \
<<if $Fingirl.points lt 3>>\
You notice that $Fingirl.firstname looks genuinely annoyed for a moment, but then she smiles sweetly at you and returns to her usual, slightly bored expression.
<<else>>\
$Fingirl.firstname smiles sweetly, if perhaps a little fake, and $Librarian.firstname continues.
<</if>>\
@@.female1;"Great, I'm counting on you then, we're going to a club downtown, near the hospital, you know where it is?"@@
<<if $FG_wasInClub is true>>\
Before you can answer, $Fingirl.firstname laughs and says, @@.female2;"Yeah, he knows, he was nice enough to take me there in a cab a few days ago when I was in a hurry to meet another guy, isn't he nice?"@@
When she says it like that, it sounds pretty stupid, but you prefer to leave it without comment and reply:
<</if>>\
@@.player;"Yeah, I think I've been there before."@@
@@.female1;"Well, in that case, we're done and I can head home,"@@ she says, getting ready to leave. Just then, $Smartgirl.firstname walks by and you think you might want to invite her too. But then you hesitate, is it appropriate to invite her when $Librarian.firstname is technically organizing the event?
<hr>
<div class="navmenu">\
<<link "Invite her" NS2-2>><<set $Choice to 1>><</link>> \
<<link "Don't" NS2-2>><<set $Choice to 2>><</link>> \
</div>\Fingirl 1(let her sit down)
1(follow her after first lesson)
1(pay for her taxi)
-1(doesn't have money for taxi)
1(missing small event - offer car drive)
+1/-1 vs Smartgirl - did player ask SG to join the party?
CHECK NS2-1 gte 3
Smartgirl 1(stayed sitting)
1(follow her after first lesson)
1(accompany home)
1(stand up for her vs boyfriend)
+1/-1 vs FG - did player ask SG to join the party?
Librarian 1(follow her after first lesson)<<set $Time.daypart +=1>>\
<<DilCumChange 1>>\
<<set $Story.nightschool +=1>>\
<<smartgirl "05">>\
<<set $Bouncer.level to 2>>\
As usual, the lecture is simply fascinating and the two hours pass by in no time. When Mr. Brown finishes and the class rewards him with enthusiastic applause, as always, you pack up and leave. Just outside the classroom, you almost bump into $Smartgirl.firstname, who is standing by the door, texting. You start to apologize to each other, but then you both pause and smile. You're glad to see her again, you haven't spoken since the first lecture because either she wasn't in class at all or she left before you could get to her.
@@.player;"Hi $Smartgirl.firstname, long time no see. How are you?"@@
@@.female1;"Hi! Glad to meet you! I know, I know, I've wanted to come see you, but you know how I am, I'm always in a hurry. I've even had to skip a few classes."@@
@@.player;"I know, I noticed, you skipped three of them."@@ Then you pause and startle yourself, wondering if it sounded like you were just coming here to look for her, and quickly add: @@.player;"Not that I was looking for you, I just happened to notice."@@
But she smiles and lowers her eyes a little shyly. @@.female1;"You're right, I missed three of them. Well, how about you, how are you? Have you settled in yet? Do you like the city so far?"@@
You start to tell her about your experiences, and again you feel like a different guy, not many people you're able to talk to so relaxed. After a moment, though, she looks at her watch and yawns, which you take as a hint that she's bored.
@@.player;"But I'm sorry, I talk too much and you must be awfully tired again. I don't want to bother you."@@
@@.female1;"You're not bothering me at all! I'm a little tired, yes. But... I like talking to you very much..."@@ she says, blushing a little. All of the sudden she looks so sweet that you want to ask her out immediately. But before you can make up your mind, she adds: @@.female1;"Sometimes I wish my boyfriend was that thoughtful."@@
You feel like you've been punched in the gut. @@.player;"...your boyfriend?"@@
@@.female1;"I haven't mentioned him yet? I guess not, right?"@@, she says, and you get the feeling she's looking a little guilty. @@.female1;"We've only been dating for a short time, even though we've known each other since high school. Actually, I'm supposed to meet him any minute. Come on, let me introduce you."@@
You can't exactly say you're excited about the idea, but oh well, guess you can't say no.
<hr>
<div class="navmenu">\
<<link "Next" NS-SG1-2>><</link>> \
</div>Adison - koupis ji piti, natahne si na tebe nohy
je to poprvé, co s ní mluvíš od toho doprovodu na rande v klubu. zmíníš to a ona řekne "Ale ani o tom nemluv, byl to jen další blbec. Pořád přitahuju jen samé blbce. Kdyby se tak našel nějaký jiný, hodný kluk"
bude si zase stezovat na nakupy bez auta (posun, protoze ho rozsekala, tata nechce koupit novy) - muze ji nabidnout ze ji nekdy nekam hodi, ona nebude nadsena, protoze touhle dobou si mysli, že je to chudas
natahne si na tebe nohy, je dangerously close to your crotch
zamysli se a rekne.. No nevim, kdyz by mi nic jineho nezbyvalo, mohla bych te vyuzit. Reknce to, jako by to byla pocta pro tebe, a vlastne ma trochu pravdu, vazne byys s ni moc rad stravil cas a pritom vis, ze si nezaslouzis travit cas s takhle sexy holkou
<<set $Time.daypart +=1>>\
<<DilCumChange 1>>\
<<set $Story.nightschool +=1>>\
<<link konec Outskirts>><</link>>\Bude si povídat o dalších holkách - je to lesba. Faye is nice. Adi is a bitch. Not saying i wouldn't fuck her, i definitely would
<<set $Time.daypart +=1>>\
<<DilCumChange 1>>\
<<set $Story.nightschool +=1>>\
<<link dale Outskirts>><</link>>\<<smartgirl "06">>\
Finding out that $Smartgirl.firstname is taken ruins your mood and you walk out of the library in silence. There's a guy at the door who immediately starts walking towards you. $Smartgirl.firstname goes to meet him and greets him with a small kiss, you can tell she's pretty uncomfortable with the whole situation too. Her boyfriend looks a little surprised, but before he can say anything, she takes his hand and leads him to you. When they stop in front of you, he quickly put his arm around her, almost territorially. She leans into him, saying:
@@.female1;"This is my boyfriend, $Bouncer.firstname. $Bouncer.firstname, this is $Player.firstname, we go to lectures together."@@
@@.male1;"Hey"@@
@@.player;"Um, hi, nice to meet you, $Bouncer.firstname."@@
@@.male1;"So you're the guy $Smartgirl.firstname was talking about, huh? She said you're very nice to her."@@
@@.player;"Oh, uh. yeah. She's very nice too."@@
He takes his arm from $Smartgirl.firstname's waist and takes a step towards you, invading your personal space a bit and looking down at you.
@@.male1;You're not trying to make a move on my girlfriend, are you?"@@
@@.player;"What? No, no of course not."@@
@@.male1;"Yeah, better not, little boy!"@@
@@.female1;"$Bouncer.firstname, come on, don't be ridiculous, he's just a friend.."@@, says $Smartgirl.firstname in an attempt to lighten the situation and tries to change the subject. @@.female1;"Anyway, I'll have to tell you about today's lesson $Bouncer.firstname, it was great again."@@
@@.male1;"Meh, if you say so. You know how I feel about all this. You should get a normal job and stop dreaming of a miracle career at last."@@
@@.female1;"Oh come on, don't start again. That's what these lectures are all about. Don't you know Mr. $Teacher.surname worked his way up from nothing, too? If he could, why can't I? I'm smart enough...@@
@@.male1;"Come on, don't you know how difficult it is to work your way up like him? I'm just sayin', the odds are stacked against you."@@
@@.female1;"Well, I mean, I know it won't be easy"@@
@@.male1;"Especially for a girl. You know, most successful women had to suck quite a few dicks on their way up. Which is actually good news for you, you're really good at it!"@@ he says and starts laughing at his own joke.
You can see that $Smartgirl.firstname is not amused by his joke and is looking downright sad. No wonder, it was really insensitive of her boyfriend to laugh at her big goals like that. You think you could stand up for her and try to cheer her up.
<hr>
<div class="navmenu">\
<<link "Stand up for her" NS-SG1-3>><<set $Choice to 1>><</link>> \
<<link "Not my business" NS-SG1-3>><<set $Choice to 2>><</link>> \
</div>\<<smartgirl "06">>\
<<if $Choice is 1>>\
<<set $Smartgirl.points +=1>>\
@@.player;"I think you underestimate $Smartgirl.firstname, $Bouncer.firstname. She's one of the smartest girls I've ever met, and I think she could go far in life."@@
$Bouncer.firstname gives you such a chilling look that you reflexively take a step back. For a second, you really think he's going to punch you, but then he calms down and just says: @@.male1;"Whatever."@@
$Smartgirl.firstname says nothing, just looks at you softly and smiles gratefully. Then she turns back to him and looks pretty pissed. \
<<elseif $Choice is 2>>\
<<SubCumChange 1>>\
@@.female1;"Thank you so much,"@@ $Smartgirl.firstname says icily to $Bouncer.firstname, looking at him rather pissed off. \
<</if>>\
None of you know what to say, and so a moment of awkward silence follows, eventually broken again by $Bouncer.firstname.
@@.male1;"Well, enough with the chitchat. We have to go, if we hurry up, we could catch the last screening of Avengers."@@
@@.female1;"Another superhero movie? $Bouncer.firstname, you know I don't like them. Besides, I'm really tired and I want to get to bed as soon as possible."@@
@@.male1;"Aha, I understand you very well, babe, you want to get ME to bed as soon as possible,"@@ he says, squeezing her ass tightly.
@@.female1;"Stop it, you've pissed me off and I'm not in the mood, I think I'll just go home."@@
<<gif-left "NS-SG1-2">>\
@@.male1;"Oh come on, don't be a drag,"@@ he replies, pulling $Smartgirl.firstname to him and starts passionately french kissing her. She resists for a bit, but then she gives in and starts kissing him back. $Bouncer.firstname holds her ass firmly and pulls her even tighter against him. After a while, you think you're no longer watching a kiss, but the foreplay of a couple about to fuck right on the street. $Smartgirl.firstname even starts moaning softly and you just stand there wondering if you should leave.
But then they finally stop, and $Bouncer.firstname smiles and says, @@.male1;"There you go. Good girl. Shall we go to my place?"@@
She looks at him with her eyes blissfully narrowed, all red with excitement, and just nods. The couple says a quick goodbye and soon you see them walking away towards the bus stop. You're about to turn and leave in disappointment when $Bouncer.firstname takes one last look back at you and gives you a half-mocking, half-triumphant smile.
It gets you pretty pissed off, but of course there's nothing you can do. So you head towards home, trying not to think too much about what the two of them will be doing in just a few minutes.
<hr>
<div class="navmenu">\
<<link "Head home" Outskirts>><</link>> \
</div><<set $Work.clerk +=1>>\
<<set $Time.daypart +=1>>\
Generic job description.
<<wageclerk>>\
<<set $Money += $wage>>\
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><</link>> \
</div>\<<set $Work.clerk +=1>>\
<<scene-top "ClerkJob-En1">>\
<<set $Customer1.level to 1>>\
<<set $Customer2.level to 2>>\
<<UrgeChange>>\
<<set $Time.daypart +=1>>\
Today's shift at work is passing slowly. There aren't many customers today and no one asked you to do anything, so most of the time you're just wandering around the store or standing behind the register. It's also the first time you take a good look at the clothes you're selling out of boredom. The variety is really vast, from decent clothes for older ladies to formal dresses to very bold pieces that no one in your small town would dare to go out on the street in. But despite the wide selection, most of the customers are middle-aged women.
But that changes just before the end of the shift when two beautiful girls about your age arrive in the shop. They immediately head to the party dress section and systematically take one piece after another, examining each one carefully, trying some on and discussing them for a while. You're fascinated by how much time the girls are able to spend shopping; you yourself usually don't spend more than ten minutes in the store. But you're not complaining, the girls are the only two customers in the whole store and watching two chicks shopping and trying on clothes is a welcome change in your daily routine.
They talk to each other quite quietly and you don't want to get too close so you don't come across as a weirdo, so you can't hear their conversation. But that changes later. The blonde is wearing a sexy pink mini dress and apparently she and her friend can't agree on whether to buy it. Their conversation almost seems like an argument when the blonde starts looking around the store like she's looking for someone. She glances over at you too and gives you a slightly disgusted look. You realize that you've been standing in the middle of the store, doing nothing and staring at them for a while now, so you quickly start to feign some sort of activity.
Just then $ShopManager.firstname comes out of the back of the store, obviously making the girls happy, and they immediately make their way over to her.
@@.female2;"Hello, ma'am, may I ask for your help,"@@ the blonde says as she approaches the manager.
@@.female1;"Of course, how may I help you?"@@, she replies.
@@.female2;"My friend and I can't agree and I need some advice. I'm looking for a prom dress and this one seems perfect. But when I take a longer step, my panties are showing and my friend here,"@@ she whips an angry look at the other girl, @@.female2;"says it's not appropriate for prom."@@
@@.female1;"Oh, I don't know, let me see them properly first."@@
<hr>
<div class="navmenu">\
<<link "Continue" ClerkJob-En1-2>><</link>> \
</div>\<<shopmanager "04">>\
<<set $Time.daypart +=1>>\
<<wageclerk>>\
<<set $Money += $wage>>\
You're working as usual, and the morning is passing slowly. When your shift is coming to an end and you are just watching the hands on the clock, $ShopManager.firstname comes to you. For the past few days you've mostly passed each other by and barely talked at all, but now she asks if you have a few minutes to spare.
@@.player;"But sure, what can I do for you?"@@
@@.female1;"$Player.firstname, we need to talk. I've been thinking a lot since the incident and I've come to the conclusion that we need to make some changes,"@@ she says and you have no idea what incident she's talking about.
@@.female1;"We can't afford to have our customers think of you as some kind of pervert who came to ogle them. I don't even want to think about how much we lost because of it."@@
You finally understand what she' talking about. It's been a few days since the visit of the two girls looking for prom dresses and you've almost forgotten about it. You didn't think it was anything important and you don't know what to say, so you start apologizing a little confused.
@@.female1;"$Player.firstname, calm down, I don't blame you. I should have thought of it myself, and in fact I did. But then when I hired you, I completely put it out of my mind and thought it would just work on the customers, what a cute boy you are. Anyway, I have a solution ready, so lock the register and follow me, please."@@
<div class="statNotifyWrap">\
<<StatNotify money $wage>> \
</div>\
<hr>
<div class="navmenu">\
<<link "Follow her" ClerkJob-Ev1-2>><</link>> \
</div>\Dneska jsi od rána hrozne unaveny. Nevíš čím to je, v obchode je neobvykle tezky vzduch a take nejaka silna vune. Mozna se rozbila klima
Jak den pokracuje, je to horsi a horsi, a ty sotva stojis na nohou. Musis si na chvilku jit odpocinout do lobby.
Usnes a probudí tě až zuřící manager
Proboha, co tu deláš?! Jak si to představujes, zmizely kabelky a hodne obleceni, vypada to jako uplnej najezd. Hodnota je 5000 euro.
Hrozne se omlouvam, nevim, co to se mnou dneska bylo, mozna klima
nevymlouvej se
Ne, je to moje chyba, to je jasny. Udelam cokoli, fakt, mam hnedka bezet na policii?
Tam zajdu sama, ale ty mi ted dluzis prachy
bla bla
vidis, jak se spokoje a triumfalne usmiva a pekne te to sere, ale zda se, ze alespon pro ted nemuzes nic delat<video class="video big right" autoplay loop muted playsinline><source src="data/videos/persons/customer1/01.mp4" type='video/mp4;'></video>\
The blonde starts posing professionally to show off the dress to the manager. Only now do you notice that her panties are actually very visible, as are most of her boobs. You can't tell if it's appropriate for prom, but you definitely like it.
@@.female2;"So, what do you think, will I look good in them at the ball?"@@
@@.female1;"Depends on who you ask. I'm sure your headmistress would tell you it's totally inappropriate and blush with envy. An older teacher wouldn't say anything, just start shaking and drooling a little. And your sexy classmate wouldn't say anything either, just take your hand and lead you to the nearest bathroom."@@
The girl laughs. @@.female2;"Good answer. That settles it, I'll take them. Thank you very much, ma'am."@@
@@.female1;"You're welcome. And next time, feel free to ask our clerk here, he's available anytime,"@@ she says, pointing to you, who's already waiting at the cash register.
@@.female2;"Yeah, we wondered if he worked here or if he's some kind of pervert checking out the girls,"@@ she says with a laugh.
The manager laughs too and turns to leave. You notice that as soon as her back is to the girls, her smile disappears and she leaves very thoughtful. Meanwhile, the girls walk up to the checkout, hand you the dress and chat cheerfully, paying no attention to you at all.
@@.female2;"You see, $Customer2.firstname, I was right again. I'm going to drive the boys crazy!"@@
@@.female1;"Oh $Customer1.firstname, is that all that matters to you? I didn't know you were such a slut,"@@ her friend says with feigned disgust.
@@.female2;"What can I say, I'm guilty,"@@ $Customer1.firstname shrugs her shoulders in resignation, @@.female2;"I just want to make sure I have a good time on prom night. Really good time.."@@
@@.female1;"You got your eye on someone in particular?"@@
@@.female2;"Hmm, I saw Mike in biker pants the other day and I think he's just the kind of fairy tale prince that have the right tools to make me really happy,"@@ she answers, her eyes twinkling dreamily and innocently.
Her friend replies in all seriousness: @@.female1;"You're just irredeemable and I wash my hands of you!"@@
@@.female2;"Just don't pretend, I'm sure you and Tyrone have similar plans!"@@
$Customer2.firstname finally drops the prude lady role and laughingly replies, @@.female1;"You bet we have, I'll fuck his brains out."@@
@@.female2;"Let's just hope we're able to walk normally the next day, or everyone will laugh at us again."@@
$Customer2.firstname puts on an almost tearful face and replies, @@.female2;"Oh God, why do we have to suffer like this? And why is it so hard to keep our legs together?!"@@
They both start laughing and leave the store. During the conversation, they paid and waited for you to carefully wrap their clothes, not giving you a single glance the whole time. You, on the other hand, stared at them the whole time, not believing your ears. Your ideas of delicate, sensitive girls had just taken over. Not that you're disappointed, in fact you're so turned on by their conversation that you're glad when your shift is over in a few minutes.
<hr>
<div class="navmenu">\
<<link "Go home" HOME>><</link>> \
</div>\Tiffany, ze chvilku te zamkneme na tak dlouho, jak bude potřeba a budeš brát pilulky. Slibuju ti, že až tě příště odemknu, nebude už po tvém péru ani památky, bude tam jen trochu vetsi clit. A také už tě nikdy nebudou otravovat vsechny ty zbytecne erekce. Abych to rekla jednoduse, po dnesku uz nikdy nebudes mit sex jako muz. Mel bys mi za to byt vdecny, pro nekoho jako jsi ty by to byl stejne jen ponizujici zazitek
Ale chci, abys to alespon jednou zazil, abys vedel, o co prichazis.
Privede celeste, bude hochvili edgit, a pak trikrat zasune
Netrvá to ani deset vteřin, jeji pussy je tak warm and tight, že poznas uplne novy level slasti. A snad je to prave ten neuveritelne silmny org, který ti na krátkou chvíli pročistí mozek a zapomenes na vsechen vycvik a na par vterin vis, ze tenhle pocit strasne chces azzit znovu. A taky vis, ze uz se to nikdy nestane. A tak zaroven s tim, jak mohutne strikas do jeji pussy, tecou ti po tvarich slzy.
OO neni to sladke? Nase mala sissy place stestim, ze uz to ma za sebou./vidis, rikala jsem ti, ze to neni nic pro tebe. Ale hus hush, uz neplac, mas to za sebou a od ted uz nic tak neprijemneho nezazijes, slibuju. Uz zadny premysleni nad pussy, od ted jsi to jen ty, spousta muzu a assfucking<<widget "shopuniform1">>\
<<set $Wearing to clone($Naked)>>\
<<set $Wearing[0] to clone($Ou_Un_u1)>>\
<<set $Wearing[1] to clone($Sh_Un_u1)>>\
<<set $Wearing[3] to clone($Ho_Un_f1)>>\
<</widget>>\<<place "shopoffice">>\
You enter her office in the back of the store together. The manager leaves you standing by the door and walks over to a large package in the corner, saying, @@.female;"Actually, I think you'll be pleased yourself. You know, we need to make sure everyone knows right away who's employed here and who's not. Plus, it'll look a lot more professional. Here we go... Voilà,"@@ she says and stands up with a pile of clothes in her hands. She walks over to you, puts some accessories on a chair and spreads out a white jumpsuit with a big company logo on the chest in front of you.
@@.female1;"What do you think? I ordered a couple of these uniforms before we even opened. Unfortunately, I was counting on employing girls, so I didn't originally think you could wear it as well. But I sat down at the sewing machine yesterday and altered it a bit, so hopefully it won't flop anywhere on you. Luckily, you have an almost girlish figure, you're really tiny and petite for a man, which is great."@@
Yeah exactly, it's really great, you've been enjoying your small stature for years. You look at the new uniform a little skeptically, though you don't feel like it looks downright girly. Even so, you're not thrilled at the idea of wearing some stupid uniform from now on. You hated costume parties in high school, you felt like you looked like an idiot in every costume.
@@.female1;"Come on, don't look so scared and get undressed, we have to try it on. If necessary, I can still do some alterations."@@
@@.player;"Uh, oh, well... I'll just take it and go somewhere to change..."@@ you say hesitantly.
@@.female1;"Come on, don't be such drama queen, I have to get going soon. No need to be ashamed, I don't take you for a man anyway, you're still almost a child."@@
Excellent, when she says something like that, it makes you feel so much better. You don't want to look like a shy kid tho, and so you start undressing without further ado.
<<linkreplace "Undress">>
<<set $Wearing[0] to clone($Nothing)>>\
<<set $Wearing[1] to clone($Nothing)>>\
<<set $Wearing[3] to clone($Nothing)>>\
<<freshside>>\
You're trying to look as confident as possible, which isn't helped by the fact that $ShopManager.firstname is looking at you very intently. \
<<if $Urge gte 8>>\
The even bigger problem is that this weird situation is getting you pretty turned on. You're not used to getting naked in front of women, much less someone this damn sexy. Plus, you haven't jerked off in a while, and your imagination is running wild...
<span class="thoughts">\
Suddenly, it's not you who's getting naked, it's $ShopManager.firstname. She unbuttons her blouse, seductively pulls down her trousers and reveals her beautiful white lace underwear. You sit on a chair and watch her with pleasure.
@@.female1;"I only wear this for you, $Player.firstname. Do you like it? Do you want me?"@@
<video class="video midsize left giflike" autoplay loop muted playsinline><source src="data/videos/scenes/ClerkJob-Ev1-2-1.mp4" type='video/mp4;'></video>\
She sits on the table in front of you and starts rubbing your hard cock with her foot.
@@.female1;"Hmm you're so hard for me. I know how much you want me. Come here,"@@ she says and pulls you closer. You kiss her neck and caress her perfect body while she just moans softly.
You stand behind her for a moment, caressing her big, firm breasts, but you want more. She seems to sense it, pushes you back against the table and drops to her knees in front of you. When she pulls down your pants, your dick is finally free and ready or her.
<video class="video midsize right giflike" autoplay loop muted playsinline><source src="data/videos/scenes/ClerkJob-Ev1-2-2.mp4" type='video/mp4;'></video>\
@@.female1;"Ah gosh, $Player.firstname, I've been hoping from day one that this would happen. I want you so badly."@@ With those words, she finally takes your cock in her mouth and starts sucking you. You close your eyes and let the pleasure consume you...\
</span>\
@@.female1;"Um, $Player.firstname? Are you with us?"@@, the manager suddenly snaps you out of your fantasy. And you're glad she did, it wouldn't take much to start jerking off in front of her. You instantly blush horribly, but fortunately $ShopManager.firstname doesn't seem to have noticed, or at least hasn't shown she has. \
<</if>>\
You quickly reach for the jumpsuit, but she walks over to you, stops your hand and says:
@@.female1;"No no, we're not done yet $Player.firstname, the underwear has to come off too."@@ You roll your eyes at her in surprise.
@@.female1;"Well don't look at me like that. Unfortunately, that uniform is really very tight across the bum and any underpants will make a horrible outline on it. Trust me, it doesn't look good at all. So yeah, you have to wear it with no undies. Chop chop, take it down, hurry up. I've seen a few naked dudes in my life, so don't worry, I won't be scared,"@@ she laughs.
You know you're gonna give in to her eventually anyway, so the sooner it's over the better.
<<linkreplace "Get naked">>
<<set $Wearing to clone($Naked)>><<freshside>>\
<img class="smallleft" src="data/images/scenes/ClerkJob-Ev1-2.jpg">\
You at least you turn away when undressing, to which the manager responds with an amused chuckle. When you're done, you quickly turn around to get your clothes, trying to cover your privates as much as possible<<if $Urge gte 8>>, which isn't exactly easy due to your only slowly fading erection.<<else>>.<</if>>\
Slipping into the jumpsuit is not easy and when you finally do, $ShopManager.firstname starts the final touches. Apparently the uniform also includes a subtle collar, fishnet stockings, a black belt, and boots with a big bow that make you cringe slightly.
@@.female1;"Okay, next time you'll be doing this yourself, but I wanna help you get it perfect the first time... Aaaaand done. Come,check yourself. So what do you say, isn't that much better?"@@, she says, leading you to the mirror.
<<linkreplace "Mirror">>\
<<shopuniform1>><<freshside>>\
You look at yourself for the first time and you're not sure what to think. Even though it's originally women's clothing, you can't really tell. You think the jumpsuit just looks like a slightly more stylish pair of sweatpants. There is one problem, though. While the neckline was adjusted perfectly by the manager and the uniform fits well on your chest, it's really uncomfortable at the crotch. Although the pants are quite loose, you can still tell that there's sort of no room for your man gear, forcing you to tuck it into one of the legs. This, combined with the lack of underwear, makes the outline of your penis quite clearly visible whenever you stretch your leg. Not to mention how blatantly obvious it would be to get an erection. \
<<if $Urge gte 8>>\
Which, by the way, is exactly what just happened to you. You tried to wriggle and cover your crotch for a while, but when $ShopManager.firstname wants to take a good look at you and pulls your hands away, she looks at you half surprised and half amused.
@@.female1;"Um, I was hoping you'd like it, but I wasn't expecting you to like it so much."@@
You're completely flushed and just stammer something unintelligible. @@.player;"I... Uh... I mean... Sorry... That's..."@@
@@.female1;"Fine, fine, let's not make a big deal out of it. I know what you young guys are like. But you've definitely got to learn to control yourself, imagine if this happened in front of a customer! Just make sure it doesn't happen again and we won't talk about it, okay. I'll take it as a compliment this time,"@@ she says, grinning. @@.female1;"Now, finally, tell me how you like it."@@
<</if>>
The manager waits for your reaction with an excited expression, obviously very satisfied with the result. The question is, what do you want to say about it?
<hr>
<div class="navmenu">\
<<link "Looks great" ClerkJob-Ev1-3>><<set $Choice to 1>><</link>> \
<<link "Looks terrible" ClerkJob-Ev1-3>><<set $Choice to 2>><</link>> \
</div>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\<<if $Choice is 1>>\
<<shopmanager "05">>\
<<IdentCumChange 5>>\
<<set $Work.clerk +=1>>\
You look at yourself, and even though it's not an outfit you'd buy on your own, you have to say it suits you quite well.
@@.player;"I guess it looks pretty good. I kinda like it.."@@
@@.female1;"Oh do you? That's so great! I was so hoping you'd like it. So, it's settled, you're working in this uniform starting tomorrow. So don't forget to come a little early so you have time to change."@@ She looks at her watch and adds: @@.female1;"But now, unfortunately, I gotta get going. You can change and go home, I'll see you tomorrow."@@
She walks away beaming and you see that you have really pleased her. And you're actually pretty happy, too.
<div class="statNotifyWrap">\
<<StatNotify identity 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><<set $Wearing to clone($MainDress)>><</link>> \
</div>
<<elseif $Choice is 2>>\
<<shopmanager "06">>\
You check yourself in the mirror. You can see that the manager has tried to adjust the uniform to fit you better, but it still looks too feminine and a bit silly, and you really don't feel like you want to spend your working days in it.
@@.player;"Uh.. I mean, I am afraid it doesn't really suit me. I don't think I can work dressed like this.."@@
Her expression immediately changes, her satisfied smile is gone, her features harden and she stares at you coldly.
@@.female1;"Oh, so now you're going to lecture me on fashion, huh? You know how you looked when I first met you, running around with flyers in your hand like a total loser? If it wasn't for me, you'd still be doing it. I'd expect a little gratitude, but instead you talk back to me like a spoiled little brat!"@@
You're shocked. It's the first time you've ever seen this very nice and sympathetic woman angry. She's talking in a seemingly calm voice, but you can tell she's not missing much and would start yelling at you.
@@.player;"I'm sorry, I didn't mean to... I just don't think it looks like..."@@ You don't get to finish.
@@.female1;"Shut up, you moron. I won't discuss about it. Starting tomorrow, you're simply wearing this uniform whether you like it or not. Got it?!"@@
<hr>
<div class="navmenu">\
<<link "Reluctantly agree" ClerkJob-Ev1-4>><<set $Choice to 1>><</link>> \
<<link "Keep resisting" ClerkJob-Ev1-4>><<set $Choice to 2>><</link>> \
</div>\
<</if>>\<<if $Choice is 1>>\
<<SubCumChange 5>>\
<<shopmanager "05">>\
<<set $Work.clerk +=1>>\
You decide not to resist her. For one thing, she's kind of scary, for another, she's partly right, she's really done a lot for you, and if she cares about the uniform so much, so be it.
@@.player;"Yeah, I got it,"@@ you say quietly.
@@.female1;"Sorry, I cannot hear you.. What was it??"@@
@@.player;"I got it, ma'am."@@
@@.female1;"Oh, well, that's all right,"@@ she says, a little calmer now. @@.female1;"You obviously don't know what's best for you yet, but at least you can listen to superiors. Well, now that we got such a nice agreement, I'm going to have to go. You can change and go home, I'll see you tomorrow."@@ She once again speaks in her usual friendly tone and walks away. As she passes you, she turns to you with a sweet smile and adds: @@.female1;"And $Player.firstname?"@@
@@.player;"Yes?"@@
@@.female1;"I think you should thank me for helping you make the right decision today..."@@
@@.player;"Uh.. Sure.. Thank you, $ShopManager.firstname,"@@ you say reluctantly.
@@.female1;"You're welcome, anytime,"@@ she says with a sweet smile.
You are left standing in the office still a little embarrassed, but glad to have this uncomfortable conversation out of the way. It's time to change and leave.
<div class="statNotifyWrap">\
<<StatNotify sub 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><<set $Wearing to clone($MainDress)>><</link>> \
</div>\
<<elseif $Choice is 2>>\
<<shopmanager "06">>\
<<set $Work.clerk to 800>>\
You don't really understand why she's so upset, but there's no reason to let her treat you like this. Sure, you're her subordinate, but you're not her slave.
@@.player;"I apologize, but I really won't wear it. I think we can..."@@ Once again, she doesn't let you finish.
@@.female1;"You fucking stupid little brat, what the fuck do you think of yourself?! I'd like to kick you the fuck out of here, you fucking cunt!@@ She explodes with rage, then pauses for a moment and takes a few deep breaths @@.female1;"But I don't have time for this shit right now, I gotta go. But don't think we're done."@@
Without further discussion, she runs past you and leaves the office. And you're left standing there alone, completely shocked. You had no idea she could get so pissed off. The sight of that beautiful, delicate girl in that state made you physically uncomfortable. Anyway, there's nothing to wait for, you can change and go home. Let's see what happens tomorrow.
<hr>
<div class="navmenu">\
<<link "Leave" Mall>><<set $Wearing to clone($MainDress)>><</link>> \
</div>\
<</if>>\reakce na uniformu - bouncer by si na sebe tohle nikdy nevzal
top girl prijde nakpovat
adi bude chtit slevu
charly prijde se svoji holkou
faye shsni pradlo pro bounceranevadi ji, te nema prachy
tesej ji erekce
points +1 za erekci v ll1
+1 za druhou erekci
+1 za dokonalý úklid (můžeme to ještě vylepšit - bude moct uklízet třikrát, za třetí úklid už nejsou prachy, ale jen tenhle bod)
upravy: piercing do cock a jazyku, chastity
budeme potrebovat zpusob na zvyseni urge
innkeeper a landlady jsou dvojice pro yes fem/no fem
skolacka outfit - hodne bodu, decision if he route is unlocked; ROUND WEEK 8
OO-7501 výýýýborný suit - hodne iages ktery vytvarej ideu - neco najde, je ji vedro; pouzit jako start svadeni
muze mu zvetsit penis; pri te prilezitosti futuristic operation - if something; blokace orgasmu<<link home HOME>><</link>><<if $Urge gte 7 and $Landlady.points gte 1>>\
<<landlady "08">>\
<<elseif $Urge gte 7 and $Landlady.points is 0>>\
<<landlady "07">>\
<<else>>\
<<landlady "06">>\
<</if>>\
<<set $rent to 100 + $Landlady.debt>>\
To your surprise, she enters with you and follows you into the only room. She looks around on the way, probably to make sure her apartment is in order.
@@.female1;"I see you haven't burned my place down yet, that's good... So, about your rent, @@\
<<if $Landlady.debt gt 0>>\
@@.female1;you owe me $Landlady.debt euro since last time, so that makes $rent euros today. @@\
<<else>>\
@@.female1;it's 100 euro as always. @@\
<</if>>\
<<if $CleaningTimer is 2>>\
<<set $rent -= 50>>\
@@.female1;However, as we agreed, I'll reduce it as a reward for your cleaning. So I'll need $rent euros from you."@@
<<elseif $CleaningTimer is 1>>\
<<set $rent -= 25>>\
@@.female1;But since you at least tried cleaning this house, I'l reduce it a little bit, so I'll need $rent euros from you today."@@
<<else>>\
@@.female1;Since you decided not to help with the cleaning, I sadly can't reduce it."@@
<</if>>\
"Yes, sure", you say without paying much attention because since you're focused on finding your wallet. \
<<if $Urge gte 7 and $Landlady.points gte 1>>\
As you start to get desperate, you completely forget about your little problem and run around the room with your erection clearly visible in your pajama pants. Of course you find your wallet almost immediately and walk to $Landlady.firsname, when you suddenly realize it. You quickly cover yourself with your hands, but this time there can be no doubt that she has noticed.
@@.female1;"Oh $Player.firstname, again? I'm beginning to get the feeling that this isn't exactly a coincidence. Do you see something here that you like so much?"@@ she says, her hand slowly stroking her thigh, pulling her skirt higher and higher as she does so. You blush and just stare at her legs, waiting to see where she goes, unable to speak. To your disappointment, she stops, lets her skirt fall down and laughs.
@@.female1;"What's the matter, can't you talk? Oh, you young boys are just animals!"@@
@@.player;"Uh, I'm terribly sorry. It's not because... I just..."@@
@@.female1;"Relax, you don't have to explain, I'm actually flattered. It's nice to know that I still have something to offer even to guys so much younger than me,"@@ she says, winking at you. \
<<if $Fitness gte 2>>\
@@.female1;"Well, if you keep working on yourself like this, then maybe... But anyway, let's cut to the chase, shall we?"@@
<<else>>\
@@.female1;"Too bad you still look almost like a child. It's a real shame that cute young guys like you don't give a damn about themselves nowadays, sitting at the computer instead of going out and work out... Anyway, let's cut to the chase."@@
<</if>>\
<<elseif $Urge gte 7 and $Landlady.points is 0>>\
As you quickly try to find it, you forget your little problem for a moment and run around the room with your boner pretty obviously visible. You only realize it when you finally find the wallet, and try to discreetly cover it with your hands. Hopefully she didn't notice, it would have been embarrassing. She doesn't say anything, though she seems to be looking at you a little flirty now.
@@.female1;"For a second it looked like you weren't going to find the money, you're kind of distracted it seems, $Player.firstname. Well then, let's get down to business."@@
<<else>>\
$Landlady.firstname looks at you in amusement as you run around the room in confusion, but luckily it doesn't take long to find it.
<</if>>\
<<if $Money lt $rent>>\
<hr>
<div class="navmenu">\
<<link "Don't pay" LL2-3>><<set $Choice to 1>><</link>> \
</div>\
<<else>>\
<hr>
<div class="navmenu">\
<<link "Pay" LL2-3>><<set $Choice to 2>><</link>> \
</div>\
<</if>>\<<if $Choice is 1>>\
<<landlady "10">>\
"I'm terribly sorry, I really am, but I just don't have the money. I promise, next week..." you say as the landlady sits down, looking at you seriously and not letting you finish.
<<if $Landlady.debt is 0>>\
@@.female;"Please, $Player.firstname, don't explain anything to me. Beginnings are always the hardest and it takes a while to get a good job, I get that. It's the first time, so let's not make a big deal out of it. You just pay two weeks rent next time, okay?"@@
@@.player;"Yes, sure, I promise. You're very kind, Mrs. $Landlady.surname! Thank you, thank you so much!"@@
She smiles and gets up to leave. @@.female1;"All right, let's not talk about it anymore. But please don't let it happen again, I'd hate to have to find a new tenant after just a few weeks."@@
You reassure her once more that it definitely won't happen, and go to walk her to the door. After she leaves, you finally go to change and wonder where to get some extra money.
<<else>>\
@@.female1;"Okay, we really need to talk,"@@ she says, and for the first time you can see that she's genuinely upset, she even continues in a raised voice, and it wouldn't take much for her to yell. @@.female1;"This is the second time you've been unable to pay me. I absolutely don't get it, what did you think? You thought you were just going to settle down and live here for free or what?! I'm giving you one last chance, Mr. $Player.surname, do you understand? You'll pay me next week, or you'll have to move out."@@
@@.player;"Yes, I understand it perfectly. I'm really sorry, I am, I tried hard to get enough money, but it's quite hard.. But I'll have it for you next week, I promise, I will."@@
Her tone gets a lot softer now, and she's back to her usual pleasant way of speaking.
@@.female1;"Look $Player.firstname, I understand, I know beginnings aren't easy. And you really are a very likeable young man. And I'd be very very sorry indeed to have to kick you out of here. So please, try to get that money by next time, okay?"@@ When you reassure her that you'll definitely pay next week, she gets up to leave. @@.female1;"Well, I'm gonna go now. See you next week."@@
She gets up and you walk her to the door. After you close it behind her, you go to quickly get dressed and gloomily wonder where to get enough money during the week.
<</if>>\
<<set $Landlady.debt to $rent>>\
<<elseif $Choice is 2>>\
<<landlady "09">>\
<<if $Urge gte 7 and $Landlady.points gte 1>>\
Still a little uneasy, you pull out the money and hand it to her.
@@.female1;"Hmmm. Excellent, so this is settled. Unfortunately I'll have to go now, hopefully you won't miss me,"@@ she says cheerfully and you just smile, not knowing what to say in response.
You walk her to the door and as she's leaving, she looks back one last time and adds with a knowing smile: @@.female;1"But now that you have some privacy, at least you can finally get some relief. I wonder who you'll be fantasizing about while you're at it? Byee $Player.firstname!"@@
You're flushed to red and glad she doesn't wait for an answer before leaving. You go to get dressed while wondering if your landlady is really starting to flirt with you.
<<elseif $Urge gte 7 and $Landlady.points is 0>>\
@@.player;"Aand here it is,"@@ you say, pulling out the money and handing it to her.
@@.female1;"Great, thank you very much, $Player.firstname. Okay, I gotta go, se you next week"@@ she says as she's already on her way to the door. Before leaving, she looks back one more time, saying with a knowing smile: @@.female1;"Have a nice morning, whatever you have to do."@@
You just smile goofily at her, wondering what she was referring to. Anyway, now it's time to get dressed and start a new day.
<<else>>\
@@.player;"Aand here it is,"@@ you say, pulling out the money and handing it to her.
@@.female1;"Great, thank you very much, $Player.firstname. Okay, I gotta go, se you next week"@@ she says as she's already on her way to the door. Before leaving, she looks back one more time, waves you a cheerful goodbye and close the door behind her.
Okay, getting rid of the money is over, time to start a new day.
<</if>>\
<<set $Landlady.debt to 0>>\
<<set $Money -= $rent>>\
<</if>>\
<<if $Urge gte 7>>\
<<set $Landlady.points +=1>>\
<</if>>\
<<if $CleaningTimer is 2>>\
<<set $Landlady.points +=1>>\
<</if>>\
<<set $CleaningTimer to 0>>\
<hr>
<div class="navmenu">\
<<link "Continue" HOME>><<set $Wearing to clone($MainDress)>><</link>> \
</div>\ Zacina teasing phase pokud ma hodne bodu - uziva si, jak je z ni vedle
teasing phase bude pokracovat par tydnu - uvidime podle rychlosti feminizace
pokud bude prehnane feminni, otevre se sissy line w innkeeper<<feminitycheck>>\
<<lookscheck>>\<<scene-top "stylistapp">>\
<div id="replaceStyleApp" style="display:inherit">\
<div style="display:inherit">\
<table class="styleApp" style="float:left">\
<tr>
<td>Basic style</td>
<td>0</td>
<td>-</td>
<td><<if $Hair.style isnot "s01">><<link Try>><<set $Hair.style to "s01">><<set $Hair.looks to 0>><<set $Hair.feminity to 0>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Style 1</td>
<td>0</td>
<td><<iconimg looks>> +1
<<iconimg feminity>> +1</td>
<td><<if $Hair.style isnot "s02">><<link Try>><<set $Hair.style to "s02">><<set $Hair.looks to 1>><<set $Hair.feminity to 1>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Style 2</td>
<td>0</td>
<td><<iconimg looks>> +1
<<iconimg feminity>> +1</td>
<td><<if $Hair.style isnot "s04">><<link Try>><<set $Hair.style to "s04">><<set $Hair.looks to 1>><<set $Hair.feminity to 1>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
</table>\
<table class="styleApp" style="float:right">\
<tr>
<td>Brown</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "brown">><<link Try>><<set $Hair.color to "brown">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Black</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "black">><<link Try>><<set $Hair.color to "black">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Blonde</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "blonde">><<link Try>><<set $Hair.color to "blonde">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
</table>\
</div>\
<hr>
<div class="navmenu small">\
<<if $Hair.style isnot $HairOriginal.style>>\
<<link "Save changes" BS-Intro4>><<set $HairNew to clone($Hair)>><<set $Hair to clone($HairOriginal)>><</link>> \
<<else>>\
<span class="fakeLinkNavmenu"> Save Changes</span>\
<</if>>\
</div>\
</div>\<div style="display:inherit">\
<table class="styleApp" style="float:left">\
<tr>
<td>Basic style</td>
<td>0</td>
<td>-</td>
<td><<if $Hair.style isnot "s01">><<link Try>><<set $Hair.style to "s01">><<set $Hair.looks to 0>><<set $Hair.feminity to 0>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Style 1</td>
<td>0</td>
<td><<iconimg looks>> +1
<<iconimg feminity>> +1</td>
<td><<if $Hair.style isnot "s02">><<link Try>><<set $Hair.style to "s02">><<set $Hair.looks to 1>><<set $Hair.feminity to 1>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Style 2</td>
<td>0</td>
<td><<iconimg looks>> +1
<<iconimg feminity>> +1</td>
<td><<if $Hair.style isnot "s04">><<link Try>><<set $Hair.style to "s04">><<set $Hair.looks to 1>><<set $Hair.feminity to 1>><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
</table>\
<table class="styleApp" style="float:right">\
<tr>
<td>Brown</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "brown">><<link Try>><<set $Hair.color to "brown">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Black</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "black">><<link Try>><<set $Hair.color to "black">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
<tr>
<td>Blonde</td>
<td>-</td>
<td>-</td>
<td><<if $Hair.color isnot "blonde">><<link Try>><<set $Hair.color to "blonde">><<replace "#replaceStyleApp">><<display "styleMenuIntro">><</replace>><<freshside>><</link>><</if>></td>
</tr>
</table>\
</div>\
<hr>
<div class="navmenu small">\
<<if $Hair.style isnot $HairOriginal.style>>\
<<link "Save changes" BS-Intro4>><<set $HairNew to clone($Hair)>><<set $Hair to clone($HairOriginal)>><</link>> \
<<else>>\
<span class="fakeLinkNavmenu"> Save Changes</span>\
<</if>>\
</div>\<<scene-top "BS-hairwash">>\
A little unsure, you choose a new hairstyle and hand the tablet back to the stylist.
@@.female1;"Excellent choice, sweetheart. You'll look like a completely different person. Now, let's get to it."@@
She turns on a bright light and begins to examine your face carefully. As she spins around you and leans in to examine you from different angles, you can't help but stare at her deep cleavage. Combined with her heavy, sensual perfume, it quickly brings you into a state of mild arousal.
<<if $Bodyhair.face isnot 0>>\
First she lathers your face with a nice, sweet-smelling foam, and as her fingers gently stroke your face, you have a lot of work to do to keep from getting a hard-on. You calm down a little when she pulls out a dangerous-looking razor. You've never been shaved with a razor before, and it looks a little scary, but the hairdresser obviously knows what she's doing, and in no time you're perfectly shaved.
<</if>>\
@@.female1;"Well, let's give your hair a good wash first,"@@ she keeps commenting on what she's doing in her overly affective style of speech, but you barely listen to her.
When she tilts your head and her soft fingers start running through your hair, you close your eyes and enjoy her touch. You'd never believe a simple hair wash could be so enjoyable. \
<<if $Urge gte 8>>\
<span class="thoughts">\
<video class="video midsize left" autoplay loop muted playsinline><source src="data/videos/scenes/BS01.mp4" type='video/mp4;'></video>\
Actually, given how horny you were when you got here, her soft hand running through your hair quickly pushes your mind into a dreamland. You imagine yourself standing up abruptly, turning wordlessly to the hairdresser and starting to rip off her clothes. Then you undress, while she's looking at your big hard cock with eyes full of lust. You grab her hips and pull her to you. No time for foreplay, you want her here and now. You are going harder and faster, feeling your orgasm getting closer. Just a few more trusts and you will fill her hungry cunt with your cum...
</span>
@@.female1;"Aaaaand that's it, we're done. It was only a moment, wasn't it, and the difference is huge!"@@
Lost in your own imagination, you didn't even notice the stylist had managed to cut your hair. It really was only a moment, and you're glad before an incident happend to you.
<<else>>\
When she's finished washing your hair, she starts combing and cutting it, and you watch her lightning-fast hands move with admiration. She's obviously a true professional, completely incomparable to the hairdresser in your town. Not that you were a frequent guest. It only takes a moment for $Stylist.firstname to finish and look at you proudly.
@@.female1;"It's done, $Player.firstname. Didn't even hurt, did it?"@@
<</if>>\
<hr>
<div class="navmenu">\
<<link "We are done" BS-Intro5>><<set $Hair to clone($HairNew)>><</link>> \
</div>\<<stylist "02">>\
<<set $Bodyhair.face to "0">>\
<<set $Time.daypart +=1>>\
You take a good look at your reflection in the mirror and hesitate if you like your new hairstyle. One thing's for sure, if you walked up to your friends from high school with that haircut, they'd laugh at you. But on the other hand, you've seen a lot of men with extravagant haircuts in the time you've been in the city, so maybe it really is normal here. Anyway, as you check out your new look, the stylist looks at you expectantly, obviously waiting for a reaction. When she can't take it anymore, she says in an excited voice:
@@.female1;"Come on, tell me! How do you like it? Aren't I great?"@@
<hr>
<div class="navmenu">\
<<link "Praise her" BS-Intro6>><<set $Choice to 1>><</link>> \
<<link "Not great" BS-Intro6>><<set $Choice to 2>><</link>> \
</div>\<<stylist "02">>\
<<if $Choice is 1>>\
<<set $Stylist.points +=1>>\
<<IdentCumChange 2>>\
You can see on the stylist that she's really happy with the result of her work, and you actually like it quite a bit too, so you're not exaggerating when you say, @@.player;"Yeah, you're really great! I mean, I wouldn't have thought of wearing a hairstyle like that just recently, but it looks really good.. thanks a lot!"@@
She lights up, comes up to you and strokes your cheek. @@.female1;"Oh, if you're not a total sweetheart! I'm so glad you like it. And it's only the beginning, I can already imagine what we can do with that pretty face of yours! Well, but that's for another time, I think this is enough to please $ShopManager.firstname for now."@@
You take one more good look at yourself in the mirror, say thank you, and walk away feeling pleased.
<<elseif $Choice is 2>>\
You can see the stylist is really happy with the result of her work, and you don't want to disappoint her, but frankly you don't like it very much. So you try to respond as diplomatically as possible.
@@.player;"Uh, yeah, I'm sure you're great... But... Well, I'm still not sure... I just don't know if it suits me, you know."@@
She looks a little surprised, but it doesn't seem like you spoiled her good mood. @@.female1;"Oh, darling, of course it suits you! You look absolutely beautiful, it's so much better than before. And don't worry, you don't have to wear that hairstyle forever. In fact, I'm sure I'll see you soon. I can't wait to see how we can make your pretty face look even better. But for now, this will have to do, $ShopManager.firstname will be pleased, and I'm sure you'll get the hang of it in no time."@@
Smiling, the stylist walks you to the door and almost pushes you out. You step out into the street a little self-consciously, but none of the many passers-by take any notice of you, so after a moment you calm down a little. Maybe it really doesn't look that bad.
<</if>>\
<hr>
<div class="navmenu">\
<<link "Leave" OldTown>><</link>> \
</div>Which of these activities do you want to do automatically every morning?
<<checkbox "$routineShavingFace" false true>> Shave your face
<<checkbox "$routineShower" false true>> Take a shower
<<checkbox "$routineBreakfast" false true>> Eat breakfast
<hr>
<div class="navmenu">\
<<link "Done" Bathroom>>\
<<if $routineShavingFace is true or $routineShower is true or $routineBreakfast is true>><<set $Routine to true>>\
<<else>><<set $Routine to false>>\
<</if>>\
<</link>> \
</div>\ <<set $Time.daypart to 1>>\
<<set $Time.daynr +=1>>\
<<set $Time.dayname +=1>>\
<<if $Time.dayname is 8>><<set $Time.dayname to 1>><</if>>\
<<HygChange -3>>\
<<UrgeChange>>\
<<if $routineShower>>\
<div style="display:flow-root">\
<img class="right" style="max-width:25%; max-height:45vh" src="data/images/scenes/shower.jpg">\
<<if $Toiletries is 0>>\
<<HygChange 3>>\
You go to the bathroom and take a shower. But you notice you're @@.important;out of soap@@.
@@.player;"Oh, I have to stop by the store and get some toiletries."@@
<div class="statNotifyWrap">\
<<StatNotify hygiene 3>>\
</div>\
<<else>>\
<<HygChange 10>>\
You go to the bathroom and take a quick shower.
<div class="statNotifyWrap">\
<<StatNotify hygiene 10>> \
</div>\
<</if>>\
</div>\
<hr>
<</if>>\
<<if $routineShavingFace>>\
<<timed 1500ms>>\
<div style="display:flow-root">\
<img class="left" style="max-width:25%; max-height:45vh" src="data/images/scenes/shavingface.jpg">\
<<set $Bodyhair.face to "0">><<freshside>>\
<<HygChange 1>>\
In the bathroom, you stand in front of the mirror, take out your razor and shave yourself thoroughly.
<div class="statNotifyWrap">\
<<StatNotify hygiene 1>>\
</div>\
</div>\
<hr>
<</timed>>\
<</if>>\
<<if $routineBreakfast>>\
<<timed 3000ms>>\
<div style="display:flow-root">\
<<if $Food gt 1>>\
<img class="right" style="max-width:25%; max-height:45vh" src="data/images/scenes/breakfast.jpg">\
<<set $Food -=1>>\
You go to the fridge and start making breakfast. You see you have enough @@.important;food for $Food more days@@. Then you sit down at the table and eat, thinking about what's in store for you today.
<<elseif $Food is 1>>\
<img class="right" style="max-width:25%; max-height:45vh" src="data/images/scenes/breakfast.jpg">\
<<set $Food -=1>>\
You go to the fridge and start making breakfast. You notice you just took @@.important;the last potrion of food@@ you have. Then you sit down at the table and eat, thinking about what's in store for you today.
@@.player;"I must remember to buy some food. Starving myself wouldn't do me any good."@@
<<elseif $Food is 0>>\
<img class="right" style="max-width:25%; max-height:45vh" src="data/images/scenes/breakfastno.jpg">\
You go to the kitchen to make breakfast, only to find you have no food at all.
@@.player;"Oh, great, what a morning. I really have to remember to buy something or I'm not gonna end well."@@
<</if>>\
</div>\
<hr>
<</timed>>\
<</if>>\
<<timed 4500ms>>\
So, now that you're done with all your morning chores, it's time to start another day.
<hr>
<<if $Time.dayname is 1>>\
<div class="navmenu">\
<<link "Start your day" RentPay>><</link>> \
</div>\
<<else>>\
<div class="navmenu">\
<<link "Start your day" HOME>><<set $Wearing to clone($MainDress)>><</link>> \
</div>\
<</if>>\
<</timed>>\<<set $Time.daypart +=1>>\
You sit in a chair with your cell phone in your hand. You browse social media for a while, and then you play some stupid game. It's not a lot of fun, but it can still kill a couple of hours.
<hr>
<div class="navmenu">\
<<link "Get up" HOME>><</link>> \
</div><<set $Time +=1>>\
<hr>
<div class="navmenu">\
<<link "Leave" Downtown>><</link>> \
</div><<scene-top "intro1">>\
<<set $AVBackground to "intro1">>\
<<script>>UIBar.unstow();<</script>>\
Let me quickly introduce this gentleman in the picture - you.
You're $Player.firstname $Player.surname, a young man from a small town who recently graduated and since then has been doing... Well, nothing really. Much to the distaste of your stepfather, you've spent most of your time at home playing computer games and watching TV shows. Truth be told, you never really thought much about what you wanted to do with your life. And you had no reason to.
I guess you should know you come from a rich family. Not exactly Jeff Bezos-level rich, but still pretty damn rich. Your father built the largest timber company in the region together with his best friend from practically nothing. You remember him only a little; he was a strict man who got nothing for free, worked hard all his life, and expected others to do the same.
When he passed away, you were a young boy and didn't understand much. But you remember that your mother cried a lot. Your father's business partner comforted her and spent more and more time at your house. They married a year later.
Your relationship is... well, let's just say polite. You never thought of him as your father, but he always treated you decently and left the important decisions to your mother. Of course she loved and protected you, you're her only son after all. In fact, you could say she protected you a little too much, which is probably one of the reasons why you never had many friends.
And so you grew up spending most of your time alone. That's not to say you were unhappy. You'd always had a couple of friends, didn't crave the company of more people, and knowing that at nineteen you'd inherit half of your father's company and a good chunk of money, you didn't have to worry about the future.
So now you know why you could sit at home after graduation, playing games and watching TV shows. But on your 18th birthday, everything was about to change. That birthday is today. And that's where your story begins.
<hr>
<div class="navmenu">\
<<link Begin Intro2>><<audio ":all" stop>><</link>>\
</div>\<<scene-top "intro2">>\
<<set $AVBackground to "intro2">>\
It's early evening and your birthday party just ended. It wasn't a big event, mainly attended by various more or less distant relatives and family acquaintances and a few close friends. And even that was a bit much for you, because you hate events where you're the centre of attention, so you're actually glad to get it over with. No need to talk about presents, you didn't really get much. As you've probably gathered by now, you're not your typical golden youth, you've never received expensive gifts and you've never missed it. The only exception was the car you got a year ago, because that's almost a necessity in the country.
Anyway, as you said goodbye to your guests and headed back to your room to spend the evening on the computer as usual, you were stopped on the way by your stepfather.
@@.male1;"$Player.firstname, please, I need to talk to you, can you come to the office with me?"@@
@@.player;"Sure,"@@ you say, following him into the large, old-fashioned office. Already waiting for you is Mr. Richardson, a good friend of your family and also the family lawyer. You thought he left right after the party, so you greet him again, a little surprised. Your stepfather leans on the table and begins to speak with a serious face.
@@.male1;"$Player.firstname, you turned 18 today, it's an important day for you. It's also the day we have to fill you in on the somewhat unusual circumstances surrounding your father's will,"@@ he says, and when you just look at him uncomprehendingly, he continues, @@.male1;"As you well know, your father decided that you would inherit his sizable estate on your 19th birthday. However, until today, we were not allowed to tell you that the inheritance was not unconditional."@@
@@.player;"Okay,"@@ you say questioningly, and you're getting worried. The serious expressions on both men's faces scare you a little, and your stomach tightens with anxiety.
@@.male2;"Don't worry, $Player.firstname, it's not so bad,"@@ Mr. Richardson says, smiling encouragingly, @@.male2;"You know very well that your father was a real self-made man. He was very fond of you, and very much hoped that you would grow up to be a proper man. If there was one thing he was really afraid of, it was that you would grow up to be a debauched young man who does nothing but throw his money around at parties. I'm happy to say that didn't happen. But he also hoped you'd be as hard-working as he was. And that brings us back to his will. Today we're here to tell you that your inheritance has one condition."@@ He pauses dramatically, and you get the feeling that he's downright enjoying the importance of the situation. @@.male2;"In order to inherit all of the property that has been designated for you, you must work on your nineteenth birthday."@@
You take a deep breath and your nervousness slowly fades. @@.player;"Ugh, you scared me a little. Sure, I don't think it's gonna be a problem."@@
@@.male2;"I told you it wasn't so bad,"@@ replies Mr. Richardson kindly, @@.male2;"but don't rejoice too soon. It's not enough to just get together with a friend the night before your birthday, sign the contract and voilà, the inheritance is yours. Your father left quite detailed instructions. I'll explain the specifics later, but for example, it's imperative that your employer doesn't know you before hiring you. You must also have been in the same job for at least two months before your birthday, you must be earning a certain amount of money. The testament leaves a certain amount of discretion to its executors, that is, to me and your stepfather, but there is only so much we can do for you. To make a long story short, if I were you, I'd start looking for work immediately."@@
Your anxiety is back and you don't know what to say. It's clear that these are not impossible tasks, but at the same time, complying with the terms of the will won't be totally easy. After all, we are in the midst of a deep economic crisis and you are a young man with no experience or education.
@@.male1;"$Player.firstname, don't look so terrified. You got into this situation on your own, you have to admit I've told you many times that you should finally get up from the computer and go do something."@@
You nod, it's true, he kept telling you to look for a job. Oh well, can't turn back time, but you still have plenty of it. You begin to recount the details of the will, which Mr. Richarson helpfully explains to you long into the night. Basically, you can say that his summary was accurate. Plus, he assures you that if there is any confusion, you can call him and make sure any of the work meets your father's requirements.
When you finally get to your room, it's late, so you go straight to bed. You toss and turn nervously and think for a long time, but eventually you manage to fall asleep.
<hr>
<div class="navmenu">\
<<link "Sleep" Intro3>><</link>> \
</div>\<<set $Time.daynr to 7>>\
<<scene-top "jobspick">>\
<<set $AVBackground to "intro3">>\
You wake up the next day, still nervous. You need to calm down first, so you sit down at the computer and start one of your games. You end up spending the whole day gaming, only to run into your stepfather on the way to get some food, who looks at you with a rather disgruntled look.
On the third day, you finally decide to start looking for a job online. But your fears are quickly confirmed: in the midst of the economic crisis, there are almost no jobs on offer, and the biggest employer in the area is your father's company, which is excluded by the terms of the will. You spend the day alternately on the internet and nervously pacing around your room, and you go to bed, no closer to your goal.
On the fourth and fifth day, you make appointments with your friends from high school; they might know about something. But even that doesn't help you. Many of your friends went to college and didn't have to deal with job troubles, one found a part-time job at a local pub after a desperate search, another decided to spend a year travelling and put off looking for work for now. You can't meet your best friend, because he has just left for a distant capital city where the market situation is somewhat better.
And it's that last friend who finally gives you the idea to leave the city and seek your fortune in the capital. When it hits you on the morning of the sixth day, in the middle of another panic attack, all your fears are suddenly gone. This idea seems to solve all your problems. And once you make up your mind, you act fast. You spend the whole day looking for a place to live in the capital, which is not exactly easy given the prices, but eventually you find a small apartment in the suburbs of the capital at an affordable price. You make an appointment with the owner for tomorrow, Sunday afternoon, and spend the rest of the day packing.
On Sunday, somewhat unusually, you join your mother and stepfather for breakfast, and casually announce that you're moving out later today. Your mother is sad and struggles not to cry, while your stepfather nods in satisfaction.
@@.male1;"I think that's an excellent idea, $Player.firstname. I must warn you though, I've had to deactivate your credit card, you won't be able to buy anything with it from tomorrow. I'm sorry, but it's another condition of your father's will."@@
You mentally curse, yeah, Mr. Richardson said something about that, but you completely forgot. But once you've made up your mind, you're not going to change your plans at the first hurdle, so you start preparing to leave.
<hr>
<div class="navmenu">\
<<link "Ready to leave" Intro4>><</link>> \
</div>\<<scene-top "intro3">>\
<<set $Money to 1000>>\
You hurry to your room and quickly grab your bags. You've only packed a few essentials to wear, your computer and couple other things, so you leave your house without much luggage. Your parents come to say goodbye, your mom obviously emotional, while your dad calmly hugs and comforts her. After a touching goodbye (which seems a bit excessive, the capital is after all a few hours away), you finally hit the road.
The drive is pleasant, it's a nice day, there aren't many cars on the road and you can think about what's ahead of you. You always liked driving, it's one of the few activities that can relax you. You've never been a car enthusiast though, but when your parents decided to buy you your first car a year ago, your mother insisted that it had to be something big and safe; that's why your car is probably the only thing that tells you how well off a family you actually come from.
As the afternoon slowly fades into evening, you finally see the capital on the horizon. You've never been here, in fact you've rarely left your small hometown, and you're excited to explore it sometime. But that will have to wait, looking at your watch you see that you've arrived just in time for your appointment.
Before you reaching your today's goal, you think of one last use for your credit card, so you stop at a gas station, fill up your tank and withdraw the maximum cash you can. In a few minutes, you arrive at your destination. Weaving through the busy streets of the metropolis is a bit more driving than you're used to, so you're relieved when you finally park just outside your future apartment.
<hr>
<div class="navmenu">\
<<link "Meet landlady" Intro5>><</link>> \
</div>\<<scene-top "NS2-2">>\
<<if $Choice is 1>>\
<<set $Fingirl.points -=1>>\
<<set $Smartgirl.points +=1>>\
Yeah, why wouldn't you invite her? It's not like it's a private celebration or soemthing. As she walks past you, you shout for her to join you.
@@.player;"Hey $Smartgirl.firstname, we were just planning a little party here for next Saturday. What do you say, would you come along?"@@
As you speak, $Fingirl.firstname leans over to $Librarian.firstname with a annoyed expression and chirps, @@.female2;"Oh great, now this nerd is coming with us too.."@@ But then she puts on a dazzling smile and speaks loudly to $Smartgirl.firstname, @@.female2;"Sure, that's an idea, it would be great if you came with us! But you'll be awfully busy again, won't you?"@@
<<elseif $Choice is 2>>\
<<set $Fingirl.points +=1>>\
<<set $Smartgirl.points -=1>>\
Hmm better not, you'd probably be better off asking $Librarian.firstname first. But it won't be necessary in the end; as $Librarian.firstname gets ready to leave, she notices $Smartgirl.firstname only moments after you do and cheerfully addresses her.
@@.female1;"Hey $Smartgirl.firstname, what's up? Yo, we were just planning a little party for next Saturday, would you like to join us?"@@
$Fingirl.firstname shows a textbook annoyed expression that seamlessly transitions into a dazzling smile and adds, @@.female2;"Yeah! I just told $Player.firstname the same thing, but he said you'll be busy and it's not even worth asking."@@
What the... You didn't say anything like that. But before you can think of a response, $Smartgirl.firstname's already answers.
<</if>>\
@@.female1;"Yea it's true, I'm really busy all the time. But I admit it sounds tempting, I would love to go out with you guys, so I'll definitely try to make it. Where are you going?@@
@@.female2;"The club right by the hospital. Doesn't your boyfriend work there?"@@, asks $Librarian.firstname.
@@.female1;"Yes, yes he does,"@@ she says a bit embarrassed.
@@.female2;"Well see, all the more reason to go there with us. All right, guys, it's all set, so I'm gonna go. See you guys later."@@
You all say your goodbyes and you head off on your way home. Okay, there's a party on Saturday!
<hr>
<div class="navmenu">\
<<link "Go home" NS2-SpecEnd>><</link>> \
</div>\<<scene-top "storyend">>\
You've reached the end of this part of the story. The party at the club will be in the next update. You can keep going to school in the evenings, but nothing will happen here.
<div class="navmenu">\
<<link "Go home" Outskirts>><</link>> \
</div>\<<scene-top "storyend">>\
You've reached the end of the main story line. At this point, you've probably seen all the content in this version of the game. Thanks for checking it out , and please, if you have any comments, suggestions or recommendations, send them to me either on the forum or in a private message on Tfgames.<div class="comment">\
►Missing FG enc; temp generic NS
</div>
<<teacher "02">>\
<<set $Time.daypart +=1>>\
<<DilCumChange 1>>\
<<set $Story.nightschool +=1>>\
You arrive for this evening's lecture by Mr. $Teacher.surname. As usual, the classroom is almost full when you arrive, and before the lesson begins, the last remaining seats are filled. There are other people standing around the entire edge of the room with no seats left. Interest in this impressive man's lectures doesn't seem to be waning, quite the opposite. You see familiar faces in the audience too, with both $Fingirl.firstname and $Librarian.firstname sitting in the front rows. But there's no time to say hello, because the lecture is about to start.
Mr. $Teacher.surname enters the room energetically and after a brief introduction, launches into the next lesson. Most of the time he just describes his path to success, talking about the importance of time management, the need for good planning, overcoming obstacles... As usual, his presentation is captivating, and makes you want to run out and start working on something big immediately. You get the feeling that you too have the strength and energy to accomplish anything, and in a few years it may be you who will be standing in Mr. $Teacher.surname's shoes, lecturing young enthusiastic audiences about your own journey to success.
The lecture goes by quickly and when you finish you can't believe two hours have passed. On your way out you say hello to $Smartgirl.firstname and $Librarian.firstname and chat for a while, but it's late in the evening and after a while you all say goodbye and head home.
<div class="statNotifyWrap">\
<<StatNotify diligence 1>> \
</div>\
<hr>
<div class="navmenu">\
<<link Continue OldTown>><</link>>\
</div>\<<scene-top "storyend">>\
You'd normally be paying rent here again, but you've reached the end of the current content game. You can continue, but by this time you've probably seen everything the game has to offer.