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<img class="imghover" @src="setup.ImagePath + 'player/player_guy.jpg'">
What's [[your|You][$characterHelper=true]] name?
<table>\
<tr>\
<td>\
<span id="name">\
{{{>> }}}<<textbox "$player.playerName" "Alex" autofocus>>\
</span>\
</td>\
<td>\
<span id="button">\
<<button "Change Name">>\
<<replace "#output1">>\
Glad to have you here, @@.player;$player.playerName@@.
<</replace>>\
<<replace "#output2">>\
[[Start|intro]]
<</replace>>\
<</button>>\
</span>\
</td>\
</tr>\
</table>\
<span id="output1"></span>
<span id="output2"></span>
[[Inventory]]
[[Characters]]
[[Credits]]
[[Changelog|changelog]]
[[Patreon]]<<if $p_items.length == 0>>You are not carrying anything.<<else>>You are carrying:
<<if $p_items.includes("ls")>>\
Lipstick: The remains of the lipstick you chose in Round 1. It doesn't look like it can be used anymore, but you feel urged to carry it with you nevertheless.
<</if>>\
<<if $p_items.includes("np")>>\
Nail Polish: You have an empty nail polish, remnants of your choice in Round 1. It's empty, but your @@.player2;beautiful nails@@ won't care. Nevertheless, you feel like you need to carry it with you.
<</if>>\
<<if $p_items.includes("sh")>>\
An empty shampoo bottle back from round 1. It's empty, used on your beautiful and elegant hair. You feel like you should carry it with you.
<</if>>\
<<if $p_items.includes("gum")>>\
A piece of gum that you ate. Supposedly protecting you from the effects of a lollipop, it surely had its own effects. As you look at it, you feel like another round of chewing on something soft would be kinda' nice.
<</if>>\
<<if $p_items.includes("lolli")>>\
A lollipop that is sure to effect everyone whos lips come into contact with it.
<</if>>\
<<if $p_items.includes("syringe")>>\
A syringe that you bought. You are supposed to use it on one of your opponents. You have no idea what it is going to do.
<</if>>\
<<if $p_items.includes("badgag")>>\
A small tube with instructions on it. It reads: //Contains water-based gel. Press all content into open mouth and swallow throughout.//
<</if>>\
<<if $p_items.includes("scrunchie")>>\
Two small scrunchies for giving you the perfect pigtail look!
<</if>>\
<<endif>>
<<back "Return">><<set $ImageScale = 30>>
<<set $repeatHelper = false>>
<<set $characterHelper = false>>
<<set $activeRound = 0>>
<<set $numberHelper = 0>>
<<set $c_items= []>>
<<set $c_traits= []>>
<<set $p_items= []>>
<<set $p_items_used= []>>
<<set $p_traits= []>>
<<set $j_items= []>>
<<set $j_traits= []>>
<<set $s_items= []>>
<<set $s_traits= []>>
<<set $player = {
"playerName" : "Alex",
"playerNameOld" : "Alex",
"callCinthia" : -1,
"gender" : "male",
"underwear" : "clothed",
"points" : 0,
"influence" : 0,
"breastsize" : "D",
"asssize" : 1,
"lipsize" : 1,
"stamina" : 0,
"pointmod" : 1,
"hp" : 10,
"familiarname" : "Puppu"
}>>
<<set $cindy = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0
}>>
<<set $sarah = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0,
"motivation" : 0
}>>
<<set $jacky = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0
}>>
<<set $simon = {
"unlocked" : false,
"r8_present" : false,
"name_known" : false
}>>
<<set $r1 = {
"s_start" : false,
"c_start" : false,
"path_start" : false,
"c_fall" : false,
"s_place" : 0,
"c_place" : 0,
"j_place" : 0,
"p_place" : 0,
"wentleft" : false,
"alternate" : false
}>>
/*
R2 testscore: +1 +2 für erste frage, +10 +20 für zweite Frage,...
*/
<<set $r2 = {
"run" : false,
"lashout" : false,
"testscore" : 0
}>>
<<set $r3 = {
"c_pointshare" : false,
"s_place" : 0,
"c_place" : 0,
"j_place" : 0,
"p_place" : 0
}>>
/*
Count = 1 -> Transform Jacky or Sarah. < 1 -> Jacky transformed
*/
<<set $r4 = {
"count" : 0
}>>
<<set $r5 = {
"usedUpSarah" : false,
"usedUpJacky" : false,
"willBetray" : false,
"attackedBySarah" : false,
"betrayedCindy" : false
}>>
<<set $r7 = {
"puke" : false,
"upgradeBySarah" : false,
"upgradeByJacky" : false
}>>
<<set $r8 = {
"room" : false,
"motivatedSarah" : false,
"ttt_table" : [0,0,0,0,2,0,0,0,0],
"ttt_won" : false
}>>
/*
won_count : Rounds that were won.
currentRound : Current Round for JS passage
*/
<<set $r9 = {
"won_count" : 0,
"currentRound" : 0,
"mistakes" : 0
}>>
<<set $r10 = {
"chosen_path" : "",
"ballgag" : false,
"canvisittheo" : false,
"information_redeyes" : false,
"information_redbunny" : false,
"information_slushyoutfit" : false,
"information_slushyhair" : false,
"information_slushyeye" : false,
"information_slushy" : false,
"visited_vip" : false,
"visited_black" : false,
"visited_simon" : false,
"visited_theo" : false,
"recom_simon" : false,
"recom_theo" : false,
"recom_black" : false,
"used_syringe" : false,
"hero_won" : false,
"detective_won" : false
}>>
<<set $r11 = {
"sarah_encourage" : false,
"unlock_pigtails" : false
}>>
<<set $enemy = {
"name" : "none",
"hp" : 10,
"dodge" : 0,
"defense" : 1,
"attack" : 1,
"specialcount" : 0,
"playerspecialcount" : 0,
"playerspecialcurround" : false
}>>[[You]]
[[Sarah]]
<<if $cindy.transformStage == 0>>
[[Cinthia]]
<<else>>
[[Cindy]]
<<endif>>\
<<if $jacky.transformStage == 0>>
[[Paul]]
<<else>>
[[Jacky]]
<<endif>>
<<if $characterHelper eq false>>\
<<return "Return">>
<<else>>\
<<back "Return">>
<</if>>\<img class="imghover" @src="setup.ImagePath + 'jacky/paul.jpg'">
@@.paul;Paul@@ is a muscular, black man with a supposedly bald head that is covered by a red beanie. He got a big nose with a mustache below, spanning all around his upper lip. There are signs of a beard on his chin that somehow works well together with the mustache. He wears a tight fitting tank top, accentuating some of his muscles, with a black skull on its left side. In addition to that he wears black swimming trunks with a white stripe on the sides. The last piece of his clothes are his dark beach slippers.
You know absolutely nothing about him.
<<if $r1.s_start eq true || $r1.c_start eq true>>\
By now he was turned into a girl, but except for the initial look you have not seen @@.jacky;//her//@@ again.
<</if>>\
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $jacky.transformStage eq 1>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
Friendship Score: $jacky.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\You are \
<<if $player.gender eq "female">>\
@@.player2;$player.playerName@@
<<else>>\
@@.player;$player.playerName@@
<</if>>
<<if $player.gender eq "female">>\
You have somewhat olive skin with platinum blonde, long hair that reaches down to your ass, soft as silk to the touch. <<if $p_items.includes("sh")>>You just, @@.player2;like@@, love swirling them around your finger.<</if>> You sprout two ample breasts, $player.breastsize in size you assume. They feel full and perky, two pinkish, average sized nipples resting on them. The areolas' radius conforms to your thumbs width, easily found by pressing it gently next to your nipple. \
<<if $player.asssize neq 1>>\
<<if $player.asssize eq 2>>\
Your ass, increased in size by quite a margin, is soft to the touch without losing its firmness. When walking you feel proud - It is firmly inviting looks and deservedly so!
<</if>>\
<<else>>\
Your ass is well-rounded and firm.
<</if>>\
From what you can see and feel, your body must have an hourglass shape. There is not really a way to identify body size. What would you even compare yourself to? You can't really think about how big you were before... this. You touch your nose and try to feel out its form. It's definitely smaller with a feminine curve. What was it called again - Celestial?
<<if $p_items.includes("ls")>>\
Your lips are enhanced with a pink lipstick and its effects. They are puffy and form the slightest shape of an "O". Every attention you ''are'' going to receive is guaranteed to at least be thanks to them. You feel a constant tug on your lips, as if to stop you from pulling them in. But why would you, when a simple lick along them with your tongue sends shivers down your spine. @@.player2;Bless those lips!@@
<<else>>\
Your lips seem to be somewhat full and feminine. Your tongue promises you a soft sensation when licking along them, while they part without the slightes discomfort.
<</if>>\
<<if $p_items.includes("np")>>\
You have @@.player2;beautiful@@ finger nails, all long and pink. You are sure of all the attention you are guaranteed to receive by the guys when they see these enhancements. They are a valuable asset to your femininity.
<<else>>\
You have short, pink fingernails. Nothing special - But really, pink?
<</if>>\
<<switch $player.underwear>>\
<<case "black">>\
<<if $p_items.includes("np")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingerieblack_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingerieblack_lipstick.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingerieblack.jpg'">
<</if>>\
You are wearing a black lace panty with a black lace bra, both slightly transparent and flowery in pattern. They are a perfect fit. The lace bra pushes up your breasts and provides ample cleavage. The transparent panty still hides enough of your features thanks to its pattern.
<<case "white">>\
<<if $p_items.includes("np")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingeriewhite_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingeriewhite_lipstick.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lingeriewhite.jpg'">
<</if>>\
You are wearing a white panty that only hides your pussy and asshole. It comes with a sexy garterbelt and stockings, clean and spotless like the whitest cloud. There furthermore is a white, slightly transparent bra with a flowery pattern on it. They are a perfect fit! The garterbelt pushes up your flat asscheeks a bit, whereas the stockings make your legs more feminine. Your breasts are accentuated by the bra, providing ample bosom to every onlooker.
<<case "pink" "pink2">>\
<<if $player.underwear eq "pink2">>\
<<if $r7.upgradeBySarah eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink_breasts.jpg'">
<<elseif $r7.upgradeByJacky eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink.jpg'">
<</if>>\
<<else>>\
<<if $p_items.includes("np")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2_lipstick.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/bimbo2.jpg'">
<</if>>\
<</if>>\
You are wearing a pink bardot top that mostly covers your breasts, showing some underboob, with sleeves going down your arms. With that goes a pink mini skirt without panties. The materials seems to be faux leather or some variation of it. It's guaranteed to garner a lot of attention, wanted or not. @@.player2;Though that's what makes it hot, right?@@ It clearly accentuates your curves with it's tightness, while still making you feel perfectly comfortable. The top seems to have some kind of suction effect, as any movement tends to bring focus to your nipples enjoying the material.
<<case "upgrade1">>\
<<if $r7.upgradeBySarah eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade_breasts.jpg'">
<<elseif $r7.upgradeByJacky eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade.jpg'">
<</if>>\
You are wearing a black tube dress with pink edges and transparent sides. It goes from your breasts down to your pussy, slightly covering it. You are a bit confused as you feel your earlier piece was a bit more revealing.
<<case "upgrade1shoe">>\
<<if $r7.upgradeBySarah eq false>>\
<<if $r7.upgradeByJacky eq false>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade_ass.jpg'">
<</if>>\
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade_breasts.jpg'">
<</if>>\
You are wearing a black tube dress with pink edges and transparent sides. It goes from your breasts down to your pussy, slightly covering it. You are a bit confused as you feel your earlier piece was a bit more revealing. To top it off, you are wearing some cute, pink shoes with a bow on their back! How stylish!
<<case "pinkshoe">>\
<<if $r7.upgradeBySarah eq false>>\
<<if $r7.upgradeByJacky eq false>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_pink_ass.jpg'">
<</if>>\
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_pink_breasts.jpg'">
<</if>>\
You are wearing a pink bardot top that mostly covers your breasts, showing some underboob, with sleeves going down your arms. With that goes a pink mini skirt without panties. The materials seems to be faux leather or some variation of it. It's guaranteed to garner a lot of attention, wanted or not. @@.player2;Though that's what makes it hot, right?@@ It clearly accentuates your curves with it's tightness, while still making you feel perfectly comfortable. The top seems to have some kind of suction effect, as any movement tends to bring focus to your nipples enjoying the material. To top it off, you are wearing some cute, pink shoes with a bow on their back! How stylish!
<<case "magic">>\
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_ass.jpg'">
<<elseif $player.breastsize neq "D">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic.jpg'">
<</if>>\
You are wearing a magical girl outfit, complete with a Magical Heart Staff weapon thingie<<if $player.asssize eq 1 && $player.breastsize eq "D">>, but you don't want to see that one right now.<<else>>.<</if>>
You are wearing white knee-high leather boots with heels and pink, thigh-high socks. Near the ankles and the upper calf is pink cloth going around the boot, the upper ones having attached a golden Star on top of them. On the sides near the ankles there are small wings attached.
Your skirt is primarily white with a pink edge. You have a pink and white belt around your waist with a heart symbol with wings in the middle and the sides. You show a fair amount of cleavage, though its nothing too worrying. Your neck is protected with the finest white and pink material, spouting another heart symbol near the collarbone. Your white leather gloves complete the outfit with their pink cloth and heart symbols, together with your hearty wing staff.
<<case "bunny">>\
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny_ass.jpg'">
<<elseif $player.breastsize neq "D">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny.jpg'">
<</if>>\
It's a pink bunny outfit! And there is also - Well, actually, no, that's all it is. A pink bunny outfit - Pink bunny ears, white collar with a pink bowtie, a pink bunny suit showing ample cleavage and - to your surprise - your old, pink shoes.
<<case "bunny2">>\
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2breasts2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1>>\
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2lips.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lip.jpg'">
<</if>>\
<<else>>\
<<if $player.asssize < 3>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lipsall.jpg'">
<</if>>\
<</if>>\
<</if>>\
Still your old bunny outfit, stretching perfectly with your changing body!
<<case "bunny3">>\
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2breasts2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1>>\
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2lips.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lip.jpg'">
<</if>>\
<<else>>\
<<if $player.asssize < 3>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lipsall.jpg'">
<</if>>\
<</if>>\
<</if>>\
Still your old bunny outfit, stretching perfectly with your changing body!
<<case "hero">>\
<<if $player.breastsize neq "D">>\
<<if $player.lipsize > 1>>\
<<if $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2lips_gag.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2lips.jpg'">
<</if>>\
<<else>>\
<<if $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2_gag.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2.jpg'">
<</if>>\
<</if>>\
<<else>>\
<<if $player.lipsize > 1 && $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_lips_gag.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic.jpg'">
<</if>>\
<</if>>\
Still your magical girl outfit. <<if $player.breastsize neq "D">>Your big tits popped out of the top, though.<</if>>
<<case "hero2">>\
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_lipassbreasts2_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_assbreasts2_upgrade.jpg'">
<</if>>\
<<elseif $player.asssize > 1>>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_asslips_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_ass_upgrade.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breastslips_upgrade.jpg'">
<<else>>\
<<if $player.bnreastsize eq "E">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breasts_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_normal.jpg'">
<</if>>\
<</if>>\
<</if>>\
You are sporting a new hero outfit in pink and light blue! Your pink heart choker is just the cutest. Your pink heart belt buckle actually might be even cuter. You might as well be wearing pink blue panty and BH, but that's only for flexibility! Your blue shoes and wristguards will protect you well enough. Onwards, for justice! Your pink heartmask will protect your identify; down with the villains.
<<case "pasties">>\
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1 && $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_ass2_lips.jpg'">
<<elseif $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1 && $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_lips_ass2.jpg'">
<<elseif $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties.jpg'">
<</if>>\
<</if>>\
Your hard nipples, happily snugged into slightly warming, pink and heart-shaped nipple pasties, are the only pieces of your body hidden away. Not that you find fault with that.
<</switch>>\
Traits:
<<if $p_traits.length == 0>>\
@@.player;Nothing@@ - Damn, kinda boring... or normal?
<<else>>\
<<if $p_traits.includes("sensitivelips")>>\
@@.player2;Sensitive Lips@@ - Your lipstick coated lips tremble on the slightest impact. Your tongue is able to bring you over the edge through simple contact. Keeping your mouth closed is near impossible due to lip contact, so you are forced to spread them slightly apart, forming a kind of "O" shape by doing so.
<</if>>\
<<if $p_traits.includes("cumhungry")>>\
@@.player2;Cum Hungry@@ - The taste of cum fixates you on getting more. With any means possible. Even the thought of it provides you with warm feelings and wetness between your legs.
<</if>>\
<<if $p_traits.includes("kindahappy")>>\
@@.player2;Kinda' Happy@@ - No matter how desperate a situation you may find yourself in, your face usually sports a smile! Your giggles help yourself and your surroundings to feel more comfortable, right?
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;Submissive@@ - Being ordered around sends a shiver down your spine. Something inside of you desires to be a @@.player2;good girl@@.
<</if>>\
<<if $p_traits.includes("oralfixation")>>\
@@.player2;Oral fixation@@ - Licking things makes you feel at ease. Doesn't matter if its a nipple, pussy or cock - The sight alone makes you lick your lips in anticipation.
<</if>>\
<<if $p_traits.includes("mouthslut")>>\
@@.player2;Mouthslut@@ - A constant urge of filling your mouth with juicy cocks and cum is penetrating your mind. It wants to be filled; //needs// to be! Noone is safe from you, for you have learned the pleasure of serving with your mouth.
<</if>>\
<<if $p_traits.includes("relaxedthroat")>>\
@@.player2;Relaxed Throat@@ - Your need to actively swallow has sort of disappeared. You definitely still do so, but there is neither pressure nor discomfort. Instead, your throat feels warm and relaxed.
<</if>>\
<<if $p_traits.includes("kindastupid")>>\
@@.player2;Kinda' Stupid@@ - You feel a bit lightheaded. A bit giggly. A bit forgetful, maybe. But you are not stupid! Right?
<</if>>\
<<if $p_traits.includes("ditz")>>\
@@.player2;Ditz@@ - You are fighting hard to not be a complete idiot at times. Like, you jus' dunno', a quick fuckin' always helps- No! You need to focus to keep those thoughts out. Better keep that other inner self at bay...!
<</if>>\
<<if $p_traits.includes("Cleavage lover")>>\
@@.player2;Cleavage Lover@@ - Showing off your assets has its own charm. Leaning forward and pushing your arms together makes for a cute, enticing small flirt. The perfect trap to capture some juicy dick.
<</if>>\
<<if $p_traits.includes("bottomsup")>>\
@@.player2;Bottoms Up@@ - You feel the urge to put something up your back hole. That tiny, small pucker could really love some attention!
<</if>>\
<</if>>\
<<else>>\
<<if $player.underwear eq "clothed">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_guy.jpg'">
Ah yes, your trusty self. Stylish standard hair with an everyday face that worked in your favor so far. You are wearing your all time classic grey shirt with its red stripes covering your stomach and the end of the sleeves. Your jeans and brown shoes give your clothes a more mature impression, so you feel. Not that it really matters though, as all in all your style is pretty much par of the course in your hometown. No sticking out allowed!
Hidden by your clothes is a mostly untrained body, witness of your more lax lifestyle of the last years. It was never too relevant though, as the few encounters with girls you were interested in never went bad. The work you put into your body ends with adequate hygiene, a healthy diet and shaving.
<<elseif $player.underwear eq "naked">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_guy_naked.jpg'">
You are plain naked, your cock a sight to behold for everyone! Or something like that... 'The fuck is going on!?
<<endif>>\
<</if>>
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $sarah.transformStage eq 0>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/sarah.jpg'">
<<elseif $sarah.transformStage eq 1>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/whitegirl.jpg'">
<<elseif $sarah.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/sarah_upgrade.jpg'">
<<endif>>\
<<include "SarahDescription">>
Friendship Score: $sarah.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<img class="imghover" @src="setup.ImagePath + 'cindy/cinthia.jpg'">
@@.cinthia;Cinthia@@ is a playful, enthusiastic and highly emotional white girl that visits more parties than she probably should. She is on a neverending search for her soulmate and in this process always ends up choosing poor partners. That is mostly on her naive and impressionable personality, which makes her a prime target to be used by some assholes at the local clubs. Both @@.player;you@@ and @@.sarah;Sarah@@ became her support network during one of her first break-ups. Since then, you three always were together as best friends.
The first thing that always draws your attention is her colored hair, red with strands of black throughout. She's wearing a white, pinkish mini skirt dress, waist and up covered by a fish net. The latter also covers her shoulders, though her arms are free. Her black leather heels complete the look of an easygoing girl.
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $cindy.transformStage eq 1>>\
<<if $c_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'cindy/cindy_lipstick.jpg'">
<<elseif $c_items.includes("np")>>\
<img class="imghover" @src="setup.ImagePath + 'cindy/cindy_nails.jpg'">
<</if>>\
<<elseif $cindy.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'cindy/cindy_upgrade.jpg'">
<</if>>\
<<include "CindyDescription">>
Friendship Score: $cindy.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\After numerous hours of cleaning your house to at least give the impression of a clean environment, you finally hear the doorbell ring. As you open the door, you see [[Sarah][$characterHelper = true]]. Her face immediately sprouts a charming smile and she hugs you faster than you possibly could react with a smile of your own.
@@.sarah;"So good to see you, $player.playerName!"@@ As if in a hurry she eagerly tries to look over your shoulder. @@.sarah;"Is [[Cinthia][$characterHelper = true]] already here?"@@
You decline. @@.sarah;Sarah@@ was the first to arrive and anyways, no way anyone was supposed to see your struggles in tidying up the place for a simple night of board games and drinks.
@@.sarah;"Good - She told me about some guy she met yesterday on the phone just now. 'Tried to talk her out of it, but she intends to take him with her. Maybe you can give her a call? I hoped this would be just the three of us this time."@@ She shrugs. @@.sarah;"Dunno' how you feel 'bout this, tho'."@@
You ponder for a moment. Do you want to \
<span id="call">\
<<link "call">>\
<<set $player.callCinthia=1>>
<<replace "#call">>call <</replace>>\
<<replace "#wait">>wait<</replace>>\
<<replace "#output">> You decide to call @@.cinthia;Cinthia@@ and pick up your phone, but noone answers.<</replace>>\
<<replace "#output2">> <div class="message">Your decisions are going to influence how events are going to play out. In some cases there won't be imminent differences, but relationship- and other attributes may change.</div><</replace>>\
<<replace "#output3">>\
<<if $player.callCinthia eq 1>>\
@@.sarah;"Nothing? Thanks for trying, though..."@@ She sighs and you both stand there in silence for a short moment, before you finally invite her in. She immediately gets her cheerful smile back as if nothing happened and you both make your way to the living room, where she starts unpacking.
<<elseif $player.callCinthia eq 0>>\
@@.sarah;"Well, if you say so. If the night goes down south it's all on you tho'! And, for reference, I'm not gonna let you live it down when - not if - anything goes wrong between them."@@ She gives you a stern look, but changes it to her typical smile again shortly afterwards. @@.sarah;"So, gonna let me in?"@@
You simply nod and take her to the living room, where she starts unpacking.
<<endif>>\
@@.player;"I hope you didn't take ponomoly with you this time? I can't deal with another one of@@ @@.cinthia;Cinthia's@@ @@.player;outrages."@@
@@.sarah;"Don't you worry, Lovin' Letterin' is where it's at this time. Doesn't take too long and is way more fun than that friendship destroying monster of a game. Mix in some booze rules and it can be a good drinking game!"@@ She gives you a wink and follows up with rolling her eyes. @@.sarah;"Might as well give@@ @@.cinthia;Cinthia@@ @@.sarah;her great chance with mister awesome."@@
@@.player;"Did he truly sound that terrible, man?"@@
She shakes her head. @@.sarah;"Nah', more of a gut feeling. Went all a bit too perfect when she call-"@@
You both are interrupted as the doorbell rings, followed by another cheerful, loud and - if not accustomed to - probably slightly obnoxious voice with the pure essence of naivité.
@@.cinthia;" Heeeey' guys. Look who I brought with me~."@@
Both you and @@.sarah;Sarah@@ look at the incoming pair with a fair amount of curiosity.
@@.paul;"'Sup everyone."@@ Next to @@.cinthia;Cinthia@@ a guy enters the room with some drinks in hand. @@.paul;"I'm [[Paul][$characterHelper = true]]. Nice to meet you. I got some drinks with me - To break the ice, I guess."@@
Both you and @@.sarah;Sarah@@ greet him and start setting up some stuff. It's clear that @@.sarah;Sarah@@ is thinking the same as you - That guy seems nervous and has, at least for this night, good intentions, so it can't be that bad.
[[Time to start the night|intro2]]
[[Skip intro|parcourstart]]
<</replace>>\
<</link>> \
</span>\
and stop @@.cinthia;Cinthia@@ bringing someone over or do you not care and \
<span id="wait">\
<<link "wait">>\
<<set $player.callCinthia=0>>
<<replace "#call">>call <</replace>>\
<<replace "#wait">>wait<</replace>>\
<<replace "#output">> You just shrug. @@.player;"The more the merrier I guess?"@@<</replace>>\
<<replace "#output2">> <div class="message">Your decisions are going to influence how events are going to play out. In some cases there won't be imminent differences, but relationship- and other attributes may change.</div>
<</replace>>\
<<replace "#output3">>\
<<if $player.callCinthia eq 1>>\
@@.sarah;"Nothing? Thanks for trying, though..."@@ She sighs and you both stand there in silence for a short moment, before you finally invite her in. She immediately gets her cheerful smile back as if nothing happened and you both make your way to the living room, where she starts unpacking.
<<elseif $player.callCinthia eq 0>>\
@@.sarah;"Well, if you say so. If the night goes down south it's all on you tho'! And, for reference, I'm not gonna let you live it down when - not if - anything goes wrong between them."@@ She gives you a stern look, but changes it to her typical smile again shortly afterwards. @@.sarah;"So, gonna let me in?"@@
You simply nod and take her to the living room, where she starts unpacking.
<<endif>>\
@@.player;"I hope you didn't take ponomoly with you this time? I can't deal with another one of@@ @@.cinthia;Cinthia's@@ @@.player;outrages."@@
@@.sarah;"Don't you worry, Lovin' Letterin' is where it's at this time. Doesn't take too long and is way more fun than that friendship destroying monster of a game. Mix in some booze rules and it can be a good drinking game!"@@ She gives you a wink and follows up with rolling her eyes. @@.sarah;"Might as well give@@ @@.cinthia;Cinthia@@ @@.sarah;her great chance with mister awesome."@@
@@.player;"Did he truly sound that terrible, man?"@@
She shakes her head. @@.sarah;"Nah', more of a gut feeling. Went all a bit too perfect when she call-"@@
You both are interrupted as the doorbell rings, followed by another cheerful, loud and if not accustomed to probably slightly obnoxious voice with the pure essence of naivité.
@@.cinthia;" Heeeey' guys. Look who I brought with me~."@@
Both you and @@.sarah;Sarah@@ look at the incoming pair with a fair amount of curiosity.
@@.paul;"'Sup everyone."@@ Next to @@.cinthia;Cinthia@@ a guy enters the room with some drinks in hand. @@.paul;"I'm [[Paul][$characterHelper = true]]. Nice to meet you. I got some drinks with me - To break the ice, I guess."@@
Both you and @@.sarah;Sarah@@ greet him and start setting up some stuff. It's clear that @@.sarah;Sarah@@ is thinking the same as you - That guy seems nervous and has, at least for this night, good intentions, so it can't be that bad.
[[Time to start the night|intro2]]
[[Skip intro|parcourstart]]
<</replace>>\
<</link>> \
</span>.
<span id="output2"></span>
<span id="output"></span>
<span id="output3"></span>
You all start playing Lovin' Letterin', combining losses and gains with drinking. Especially @@.paul;Paul's@@ drinks are well liked, having the most sweet taste to them. As the games and the drinking continues and old memories get brought up, the topic finally shifts to @@.cinthia;Cinthia's@@ new guy.
@@.cinthia;"So, anyways - Turns out that the guy who beat up that asshole was@@ @@.paul;Paul@@ @@.cinthia;and yeah... There he was, not straying from me for a single minute and keeping me company for the whole night. Even washed over the bruise that idiot gave me himself!"@@ She laughs, showing her arm and a slightly red spot that indicates absolutely nothing serious. And definitely not something that needs washing or general aftercare. @@.cinthia;"I'm telling you, the sweetest guy is hidden in him. He kept buying me drinks, took me out to the local fair before closing, even paid some dude to shoot a few fireworks of the monthly event... Even took me home when I was plastered as all hell!"@@ She laughed at that, getting slightly red. The implication of what happened after was clear as night, but noone said anything. Both you and @@.sarah;Sarah@@ mischievously grinned at both of them, stopping @@.cinthia;Cinthia@@ in her laughing and her throwing an unusual shy glimpse at @@.paul;Paul@@. He took the notion and shrugged.
@@.paul;"Well, what can I say. 'Might sound a bit oldish, but when I saw her I just knew that I had to do everything to keep and protect her."@@
You surpressed rolling your eye, with @@.sarah;Sarah@@ just sighing disappointedly and @@.cinthia;Cinthia@@ fawning happily over him.
@@.paul;"Anyways, while this game sure is fun, I thought I bring my own one too. Wanna give it a try? I only got introduced to it recently and its the most fun I had in my entire life. Guaranteed."@@ He did not even wait for an answer from us and immediately got to getting the game, @@.sarah;Sarah@@ being clearly pissed at having no input on this and "our" night. @@.cinthia;Cinthia@@ silently begged us with her eyes and hands to just let it happen. It was clear from @@.cinthia;Cinthia's@@ hope-filled eyes on how much she wanted this guy to stay with her for the time being. We gave her a silent nod in return and awaited the overpromised game.
@@.paul;"Here it is, ladies and gentlemen. Transformation Warrior!"@@
"What the hell is this name" collectively went through all of you as a pink box with oversexualized girls, trying to beat a parcour, was put in front of you. Before anyone could even add anything, he continued. @@.paul;"Yes I know, terrible name and even more terrible box art. At its core it's some TV-show interpretation with girls trying to reach the end. You know, the show where they all try to finish a parcour in time?"@@
<span id="continue">\
<<link "He continues explaining">>\
<<replace "#continue">> <</replace>>\
<<replace "#output">>\
As he continues to explain the theme of the game, you start to suddenly feel <span class="drunk">drunk. \
<span id="whatthe">\
<<link "My heads all fuzzy...">>\
<<replace "#output2">>You touch your head, feeling disoriented. @@.player;"Shit guys, how did we mix those drinks."@@
@@.sarah;"You too? Fuck, I'm already holding back with this glass for the entire last two rounds."@@
You suddenly realize how @@.cinthia;Cinthia@@ is lying in her seat motionless and seeing @@.paul;Paul's@@ grin gives you a sense of dread you haven't felt in a long time.
@@.paul;"Any second now, new friends."@@
<span class="drunk">[[Your eyes start to get heavy...|parcourintro]]</span>\
<</replace>>\
<<replace "#whatthe">><span class="drunk">My heads all fuzzy...</span><</replace>>\
<</link>>\
</span>\
</span>\
<</replace>>\
<</link>>\
</span>
<span id="output"></span>
<span id="output2"></span><<set $player.underwear = "naked">>\
@@.chef;"... to wait until it begins. My guarant..."@@
You can hear some faint words being spoken, echoing through a big hall while at the same time not. <span class="drunk">@@.sarah;"$player.playerName!"@@</span> Your ears are ringing, your vision is foggy - You have no idea what's going on. Weren't you just starting to play some stupid game...?
<span class="drunk">@@.sarah;"$player.playerName!"@@</span>
@@.chef;"It looks like our final contestant is finally starting to wake up! Let's give him a loud round of applause everyone!"@@
Your eyes burst open as a gigantic cheer of applause halls throughout every corner of your living room - Wait, no, this is not your living room. There's a pink... roof? You look around and see that you are in a sort of glass-container or cube, the edges, roof and base being made of pink metal.
@@.sarah;"$player.playerName- ...$player.playerName!"@@
You hear a dimmed sound from outside the box. You look towards its origins and find @@.sarah;Sarah@@ calling out to you, clearly distressed - And naked! Your mind still foggy you take another look around, her continously shouting your name. You realize you are naked too and are in some sort of gigantic hall with lightning hushing all over the place. One of the glass walls in the cube turns out to be a door, leading to a path that's painted onto the floor in the form of a big arrow with elements that look a lot like an obstacle course of some sorts. Your glass containers are at one end of the hall, so the path probably leads to the other end? Next to the paths are hundreds of people, all cheering loudly. Atop of said path is a monitor showing some values next to your names. You turn to look at @@.sarah;Sarah@@ before it strikes you: What about the others? You look around and find that there are four glass containers, each with a path of its own, lined up perfectly. The outer left one contains @@.sarah;Sarah@@, the next one @@.player;yourself@@, followed by @@.cinthia;Cinthia@@ who has broken down and is only crying in her cube. In the right-most cube is @@.paul;Paul@@, who is hammering his fists against its walls. He seems to be angrily shouting something, but he is too far away for you to make out anything or for it to be made out alongside all the cheering for that matter.
[[Suddenly, there's a loud bang and the lights all focus on your containers...|parcourintro2]]@@.chef;"With our final contestant seemingly having gotten accustomed to his newlyfound environment - a beautiful exquisite one I might add - we can finally start with the show!"@@
The crowd cheers.
@@.chef;"As is custom, we have a start with our great bringer of joy,@@ @@.paul;Paul@@@@.chef;! Some great people he brought us, don't you agree everyone?"@@
The crowd cheers even louder. @@.paul;Paul@@ seems to be shouting something, but once again it gets blocked out.
@@.chef;"Now then, lovely people, take the remote under your seats and vote for the first juicy canapé of todays dainty dishes! Voting has commenced!"@@
The cheering is so loud that it feels suppressing. You can only hear @@.sarah;Sarah's@@ faint screams to get her out of there, but you don't see an option to do so. Having @@.cinthia;Cinthia@@ all crawled up and crying is not helping either. You have no idea what is going on and, worst case, you all might be dead in the near feature. Another sharp bang goes through the room.
@@.chef;"I got to say, this must have been the fastest voting I have ever seen. I really hope its only your voting that is as fast, ha-ha-ha!"@@
The crowd breaks into tremendous laughter.
@@.chef;"It's always good to have an audience with bad humor. I mean, good. You know, so bad its good. Ah damn it, who cares. I love you all!"@@
Once again, cheering.
@@.chef;"Well, let's not keep you on the suspense. The results just came in. Our dear boy@@ @@.paul;Paul@@ @@.chef;will probably never become a man after all! Poor sod. One thing is for sure though - Unlike the voting, he definitely won't //come// fast, ha-ha-ha!"@@
The laughing of the audience is overwhelming, not giving you a single moment to collect your scattered thoughts. Though just then, you see how pink smoke engulfs @@.paul;Paul@@ and all the space of the cube he occupies. For a short moment there is complete silence. No @@.sarah;Sarah@@ that is calling for help, nothing from the audience, no @@.chef;announcer@@... Even @@.cinthia;Cinthia@@ only stares at the cube in complete horror.
Suddenly you hear the screaming of @@.paul;Paul@@, as the fog slowly vanishes into the cubes base. You can only see him standing there, holding his private parts. @@.paul;"What the fuck! What the fuck! Give it back! This was not the fucking deal!"@@ He breaks down on all fours, sobbing. @@.paul;"Fuck..."@@
After hearing his words, the crowd bursts into laughter once again. @@.chef;"There we have it, our first generous present and his first step to becoming presentable again! Let's have a big round of applause for@@ @@.paul;Paul@@@@.chef;! Wait, that name does not fit anymore. He always felt more like a@@ @@.paul;Jack@@ @@.chef;to me. So let's go with@@ @@.jacky;Jacky,@@ @@.chef; shall we? A huge applause for@@ @@.jacky;Jacky@@@@.chef;, everyone!"@@
[[The crowd cheers and claps and you daren't think what happened there truly happened.|parcourintro3]]Before any of you could react appropriately, a now familiar voice continued.
@@.chef;"Well then, got no time to dilly-dally here! The game is set, your chances are all equal - well except for that one ''girl'' there but ehhh - let's have a quick rundown of the rules for you all!
We will soon start a timer and upon its expiration those beautifully crafted glass doors will open. By the way, those doors are courtesy by Mister Lasciva!"@@ Just as this was mentioned, the lights turned to an old individual who stood up and bowed, the rest of the audience clapping for him.
@@.chef;"Only the best for you all! Anyways - When the doors open, you are supposed to race to the end of the parcour. The parcour is broken up into different parts and inbetween each part there is a room or similar that allows you to choose an item for your oncoming journey. You ''have to'' use an item in the way its description says. If you don't, we will gladly give you a portion of@@ @@.jacky;Jacky's@@ @@.chef;medicine. I'm sure you don't want that, right?
So, as I said, use the chosen item as instructed. You are not allowed to leave those designated areas unless one item is used. The items are on a first come, first served basis. This means that the first person to reach the room is allowed to choose the first item. If said item was used and remains in the room due its nature, others are ''not'' allowed to interact with it. You will see a list of all the items still available on monitors near the items.
Some items will help you over the course of the parcour, others will hinder you. Be well to remember that not all effects are immediate though. Choose wisely. Just because you come first does not have to mean that you choose the best item!
Finally, the two most important rules: While the paths intersect for the items and the areas give you a chance to talk, you are ''not'' allowed to leave your designated path. Do not continue the parcour on another path than the one you start out on! You are allowed to talk though, so... go ahead, I guess! We love to see our participants discuss and enjoy themselves!
Secondly, should you fail the parcour at any point, you are considered to have lost and will be dealt with in an appropriate manner. Let's just say that for your own sake you do not want to fail at any point. On the other hand, I'm sure a lot of people here would really love to see that happening! Am I right, everyone?"@@
The crowd only cheers and you have no idea what to make out of this information-dump. You take a look at both @@.sarah;Sarah@@ and @@.cinthia;Cinthia@@ who clearly are similarly overwhelmed by the situation. Before any of you can even acknowledge each other further, you hear @@.jacky;Jacky@@ starting to shout again.
@@.jacky;"Let me out of here for fucks sake! Please! I am sorry if I did anything wrong. I was only supposed to bring over the game, right? Why are you doin-"@@
@@.jacky;Jacky's@@ words get caught up as another fog of pink engulfs her. The fog disappeares near instantly again this time. @@.jacky;Jacky@@ is now sporting two small breasts on her earlier masculine upper body! She just shrieks and [[looks up in fear.|parcourstart]]<<set $player.underwear = "naked">>\
As @@.jacky;Jacky@@ got transformed further, the value next to her name on the monitor changed. @@.player;The figure went lower?@@, you think.
@@.chef;"Right, I knew I forgot something. Anyone who fails the parcour will be sold off as a slave. Those values are the biddings and assumed chances you are put at by our fantastic audiences. It influences your price at the end, so there's nothing to worry about if you don't fail! If your points are high enough, you might get a few items here and there though, so you might want to keep them high. Especially by stopping to whine about how ungrateful we are. If you win you obviously will be returned. You can work out the rest by yourselves. This already took too long in my opinion - let the games begin and ''//good luck//''!"@@
As his voice quieted down and the crowd started cheering, a timer appeared on the monitor, counting down from 10. With a loud rattling of different mechanisms the floor around you starts to sink down, but not the cubes and different elements of the parcour.
You start to panic. What the hell are you supposed to do? Some guy got breasts and probably his genitalia removed. How is this even possible!? You do not even know where you are. What can you do to escape? Is your only chance for leaving to "win" this race? How are you supposed to have a winning strategy if you don't even know anything about what is to come?
<div class="message">The timer reaches 8.</div>
As the moving floor reaches its lowest point, a few metres below you, water seems to be flowing in from the sidewalls that were created through the down-movement of the floor. The audience cheers as the floor begins to fill.
You do not have time for this. You have to think, fast. You could talk to @@.sarah;Sarah@@ who was calling out to you earlier, but then you remember @@.cinthia;Cinthia@@ and her desastrous state. What about the path you are supposed to succeed on?
You try to...
[[... talk to Sarah.|pstartS]]
[[... talk to Cinthia.|pstartC]]
[[... look at the path in front of you.|pstartP]]You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
Platforms? Moving? You realize you have no idea what the obstacles on the path even are.
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@ and slap yourself out of your emotional storm. What to do? You could try to take a closer look at the path or talk to @@.cinthia;Cinthia@@, as you are not sure if she has recovered enough, remembering her earlier state.
<div class="message">The timer ticks down to 4.</div>
[[Talk to Cinthia.|pstartSC]]
[[Focus on the path.|pstartSP]]You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor the time to think so. If we aren't gonna move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You realize you have no idea what the obstacles on the path even are.
You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. What to do? You could try to take a closer look at the path or talk with @@.sarah;Sarah@@ who was calling out to you earlier.
<div class="message">The timer ticks down to 4.</div>
[[Talk to Sarah.|pstartCS]]
[[Focus on the path.|pstartCP]]You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
In the corner of your eyes you spot that the platforms of both @@.sarah;Sarahs@@ and @@.cinthia;Cinthias@@ course slightly differentiate from yours. So, depending on ones startpositions and willingless to start, one might actually get the jump earlier than others.
@@.player;"This shithole of a place is rigged"@@ is the only thing you can think of. With the speed of the platforms you can deduce that you should be able to jump immediately if you jump out and at worst catch the edge to hold onto, which seems entirely doable. This might cost you more than you earn, so it is a risky strategy that might not pay off.
<div class="message">The timer ticks down to 4.</div>
You have no time to think about anything else and wonder if you should talk to either @@.sarah;Sarah@@ or @@.cinthia;Cinthia@@. You recall how the former called out to you, whereas the latter was an emotional wreck.
[[Talk to Sarah.|pstartPS]]
[[Talk to Cinthia.|pstartPC]]<<set $r1.c_start = true>>
<<set $r1.s_start = true>>
<<set $r1.path_start = false>>
You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;"Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor the time to think so. If we aren't gonna move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You realize you have no idea what the obstacles on the path even are, besides what @@.sarah;Sarah@@ told you.
@@.player;"Right! The platforms are moving in a pattern - Alternate between them! Start with left if possible!"@@
She nods. You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.s_start = true>>
<<set $r1.path_start = true>>
<<set $r1.c_start = false>>
You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
@@.sarah;Sarah@@ was right! You should probably start with the left platform.
You are surprised on the mechanisms of the parcour, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.s_start = true>>
<<set $r1.path_start = false>>
You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
Platforms? Moving? You realize you have no idea what the obstacles on the path even are. You remember though how @@.cinthia;Cinthia@@ told you to jump at the end.
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.path_start = true>>
<<set $r1.s_start = false>>
You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
You remember how @@.cinthia;Cinthia@@ told you about the jump near the end. You can definitely see how that's important.
You are surprised on the mechanisms of the parcour, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]The glass door of your cube unlocks and springs open. But you don't move, and neither do @@.sarah;Sarah@@ or @@.cinthia;Cinthia@@. You three nod at each other. @@.player;//We got this!//@@ you think, before having a realization - You could share some revelations with the other ones! But do you want that? If they know as much as you do, they could be first and win one of those helpful items that those guys talked about. You ponder it for a second.
[[Keep the discoveries to yourself|pStartTellEgo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
[[Tell them each their discoveries|pstartTellSC]]
[[Tell Sarah the discovery of Cinthia|pstartTellSnoC]]
[[Tell Cinthia the discovery of Sarah|pstartTellCnoS]]
<<elseif $r1.path_start eq true>>
[[Tell them both the discoveries|pstartTellSC]]
[[Tell Sarah your discovery|pstartTellSnoC]]
[[Tell Cinthia the discoveries|pstartTellCnoS]]
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
[[Tell them both the discoveries|pstartTellSC]]
[[Tell Sarah the discoveries|pstartTellSnoC]]
[[Tell Cinthia your discovery|pstartTellCnoS]]
<<endif>>
<<endif>>
<<set $r1.path_start = true>>
<<set $r1.s_start = true>>
<<set $r1.c_start = false>>
You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
@@.player;"Yeah, that I already got - Anything new? I don't think you can jump between platforms on the same side!"@@
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@, but you definitely agree with her assertion. Left it is. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.path_start = true>>
<<set $r1.s_start = false>>
You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;"Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor' the time to think so. If we aren't gonna' move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You didn't even see a rope before.
@@.player;"Right, thank you! The platforms are moving in a pattern - Alternate between them!"@@
She nods. You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]You decide to tell them both the discoveries. Meanwhile @@.jacky;Jacky@@ has started running and jumped onto the first platform already. They both are happy to get this information and start with the parcour themselves. @@.cinthia;Cinthia@@ seems to have been motivated by the sharing of this information.
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>You decide to tell @@.sarah;Sarah@@ the discoveries. Meanwhile @@.jacky;Jacky@@ has started running and jumped onto the first platform already. @@.sarah;Sarah@@ is happy to get this information and starts with the parcour herself. \
<<if $r1.c_start eq true>>\
@@.cinthia;Cinthia@@ seems to slowy get a hang of herself and nears the platforms.\
<<endif>>
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 0>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 2>>
<<set $r1.c_fall = true>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>You decide to tell @@.cinthia;Cinthia@@ the discoveries. Meanwhile @@.jacky;Jacky@@ and @@.sarah;Sarah@@ have started running and jumped onto their first platform already. @@.cinthia;Cinthia@@ seems to have been motivated by the sharing of this information and starts with the parcour herself.
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 1>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<endif>>
<<endif>>You decide to tell noone about the discoveries. Meanwhile @@.jacky;Jacky@@ and @@.sarah;Sarah@@ have started running and jumped onto their first platform already. \
<<if $r1.c_start eq true>>\
@@.cinthia;Cinthia@@ seems to slowy get a hang of herself and nears the platforms.\
<<endif>>
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 4>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 2>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 0>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 1>>
<<set $r1.c_fall = true>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 4>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 1>>
<<endif>>
<<endif>>You take your first steps out of the cube. You can see how @@.sarah;Sarah@@ already jumped on her first platform. In front of you there are two platforms, one left and one right, moving around. The left one is moving towards you, the right one away from you. You think that you might be able to catch the right one if you jump far enough.
Do you decide to jump \
\
<span id="left">\
<<link "left">>\
<<set $r1.wentleft=true>>
<<replace "#left">>left<</replace>>\
<<replace "#right">>right<</replace>>\
<<replace "#output1">>
You effortlessly jump on the left platform and let yourself carry on.\
<</replace>>\
<<replace "#output2">>\
As you stand on the platform, you see how both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ are further along than you are. \
<<if $r1.c_fall eq true>>\
Looking back you see @@.cinthia;Cinthia@@ struggling to dare make the first jump, trying to wipe away her tears. \
<<else>>\
@@.cinthia;Cinthia@@ seems to be up to par with your speed. \
<<endif>>
You have to press on. The platform in front of you keeps moving in the same way as the one you are standing on. The one on the right seems to be timed differently. If you feel risky you assume you could make the jump to the platform on your side to catch up to both @@.sarah;Sarah@@ and @@.jacky;Jacky@@.
Do you jump onto the \
<span id="same">\
<<link "same">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
You try to jump on the platform in front you, but only catch it on its edge. \
<<if $r1.wentleft eq false>>\
Climbing up the earlier platform cost you too much strength. As much as you try, you cannot force yourself up onto the platform anymore. You struggle and scream, first out of frustration, then out of pain as your hands get heavier and heavier, until the first fingers start to slip. It is not long until your body gives in and you [[fall into the water below.|gameOverWater]]
<<else>>\
<<set $r1.alternate=false>>
With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<<endif>>
<</replace>>\
<<if $r1.wentleft eq true>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms zone. It would conveniently let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<<endif>>\
<</link>>\
</span> or <span id="alternate">\
<<link "alternate">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
<<set $r1.alternate=true>>
You try to go for the alternating approach and succeed without much trouble. The platforms move just like you would want them to. \
<</replace>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms' zone. It would conveniently let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<</link>>\
</span>?
<</replace>>\
<</link>>\
</span> or <span id="right">\
<<link "right">>\
<<set $r1.wentleft=false>>
<<replace "#left">>left<</replace>>\
<<replace "#right">>right<</replace>>\
<<replace "#output1">>
You take a risk and jump for the right platform. You nearly miss and only by chance grab the edge of the platform, being carried along. With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<</replace>>\
<<replace "#output2">>\
As you stand on the platform, you see how both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ are further along than you are. \
<<if $r1.c_fall eq true>>\
Looking back you see @@.cinthia;Cinthia@@ struggling to dare make the first jump, trying to wipe away her tears. \
<<else>>\
@@.cinthia;Cinthia@@ seems to be up to par with your speed. \
<<endif>>
You have to press on. The platform in front of you keeps moving in the same way as the one you are standing on. The one on the right seems to be timed differently. If you feel risky you assume you could make the jump to the platform on your side to catch up to both @@.sarah;Sarah@@ and @@.jacky;Jacky@@.
Do you jump onto the \
<span id="same">\
<<link "same">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
You try to jump on the platform in front you, but only catch it on its edge. \
<<if $r1.wentleft eq false>>\
Climbing up the earlier platform cost you too much strength. As much as you try, you cannot force yourself up onto the platform anymore. You struggle and scream, first out of frustration, then out of pain as your hands get heavier and heavier, until the first fingers start to slip. It is not long until your body gives in and you [[fall into the water below.|gameOverWater]]
<<else>>\
<<set $r1.alternate=false>>
With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<<endif>>
<</replace>>\
<<if $r1.wentleft eq true>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms' zone. It would conveniently let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<<endif>>\
<</link>>\
</span> or <span id="alternate">\
<<link "alternate">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
<<set $r1.alternate=true>>
You try to go for the alternating approach and succeed without much trouble. The platforms move just like you would want them to. \
<</replace>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms zone. It would conveniently let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<</link>>\
</span>?
<</replace>>\
<</link>>\
</span>?
<span id="output1"></span>
<span id="output2"></span>
<span id="output3"></span>
<span id="output4"></span>
<<if $player.gender eq "male">>
With a big splash you fall right into the water, the suddenly booming cheers of the audience getting drowned out as you are engulfed. To your surprise and against all imaginable horrors, nothing changes. The water has filled the room enough for you to swim in it and after reorienting yourself you are able to get back to the surface.
You look around, confused. That's when you feel it. Your dick starts to throb, getting hard near immediately. Its simple movement against the water sends unimaginable pleasure straight to your brain and you cum without further notice. You groan loudly, not able to withstand those feelings. You lose your balance and sink below the water once again, only to regain your composure and swim up to fresh air. During this, the movement once again sends spikes of pleasure through all of your body and you orgasm instantly again. You moan while still underwater, unintenionally drinking some of the fluid that definitely is NOT water.
Your orgasms carry on with every movement, when you are suddenly lifted up by a few people in wetsuits. Every touch forces another orgasm out of your body. You can't react to anything happening, your eyes rolled back in a constant feeling of bliss.
As they support you back out of the water, you are starting to lose conciousness- Only to regain it immediately by another forced orgasm. The only thing you can perceive in the slightest at this point is the warm cheering of the crowd.
<div class="message"> Game Over. Thanks for playing!</div>
<<endif>>You wait until your platform reaches the rope and grip it. You climb it, swing around so you can cross your feet at the top and grip it from underneath in an even better position. You start slowly moving towards the goal, but it's only seconds until the rope lets loose and you, together with the rope, [[fall towards the water.|gameOverWater]]<<if $r1.wentleft eq false or $r1.alternate eq false>>\
You need to wait a few seconds before you can actually do the jump, as your earlier endeavours took their toll on you.
@@.player;I'm losing too much time for choosing wrong...@@, you think to yourself.\
\
<<set $r1.p_place = $r1.p_place+1>>\
<<if $r1.c_place eq $r1.p_place>>\
<<set $r1.c_place = $r1.c_place-1>>\
<<elseif $r1.s_place eq $r1.p_place>>\
<<set $r1.s_place = $r1.s_place-1>>\
<<elseif $r1.j_place eq $r1.p_place>>\
<<set $r1.j_place = $r1.j_place-1>>\
<<endif>>\
<<endif>>\
<<if $r1.s_place eq 1>>\
You can see @@.sarah;Sarah@@ jumping towards the goal.\
<<if $r1.c_place eq 2>>\
Even worse, you can see @@.cinthia;Cinthia@@ jumping towards her own goal too!\
<<elseif $r1.j_place eq 2>>\
Even worse, you can see @@.jacky;Jacky@@ jumping towards their own goal too!\
<<endif>>\
<<if $r1.c_fall eq false>>\
You should try to hurry up or you might get last place!\
<<endif>>\
<<elseif $r1.c_place eq 1>>\
You can see @@.cinthia;Cinthia@@ jumping towards the goal.\
<<if $r1.s_place eq 2>>\
Even worse, you can see @@.sarah;Sarah@@ jumping towards her own goal too!\
<<elseif $r1.j_place eq 2>>\
Even worse, you can see @@.jacky;Jacky@@ jumping towards their own goal too!\
<<endif>>\
<<elseif $r1.j_place eq 1>>\
You can see @@.jacky;Jacky@@ jumping towards the goal.\
<<if $r1.c_place eq 2>>\
Even worse, you can see @@.cinthia;Cinthia@@ jumping towards her own goal too!\
<<elseif $r1.s_place eq 2>>\
Even worse, you can see @@.sarah;Sarah@@ jumping towards her own goal too!\
<<endif>>\
<<if $r1.c_fall eq false>>\
You should try to hurry up or you might get last place!\
<<endif>>\
<<elseif $r1.p_place eq 1>>
You look around and it seems like you currently have the best chances at being first!\
<<if $r1.c_place eq 2>>\
You can see @@.cinthia;Cinthia@@ coming up very close behind you!\
<<elseif $r1.j_place eq 2>>\
You can see @@.jacky;Jacky@@ coming up very close behind you!\
<<endif>>\
<<endif>>\
Spurned on, you take one last breath and prepare yourself for the jump. You wait for the platform to be in the perfect position and situate yourself for maximum efficiency. When the time comes, you jump -
And you manage to reach the other end. @@.player;"Yes!!!"@@ you scream, looking around once again. There's a button on the opposite end of this place, right in front of a black box which gives no sight on whats happening inside.
<<if $r1.c_fall eq true>>\
You hear a scream coming from behind you. You realize it's @@.cinthia;Cinthia's@@ and instinctively turn around. Just then you hear a splash of water and can only assume the worst as to who the victim might be. As fast as she disappeared in the water, @@.cinthia;Cinthia@@ resurfaced again. Instead of screams though there only were moans. Deep, loud and lustful they echoed through the hall, the crowd's cheers increasing to never heard volumes. You see how a few men of the audience dressed in wet suits and masks jump into the "water", swimming towards her. As they grab her, her moans only continue to increase in volume. It is not long before one of them takes out their dick, you can only guess through a opening in the suit, and rams it inside her pussy without warning. Where you thought to hear a pain ridden scream, only the most blissful, orgasmic moan reaches your ears. It did not even take a second after the first insertion for her to swing her arms around him and push her tongue down his throat, eagerly entangling her tongue with his'. He continued pumping his rock-hard rod into her pussy and the other men slowly supported both of them towards the edge of the arena where they probably could be pulled out. Next to the crowd's cheering you were only able to make out muffled, tongue-loving moans every other second. Scared and disgusted, not sure which feeling was more overwhelming, you turned around and made your way towards the button.
<<endif>>\
You nonchalantly press the button in front of the black room. Just then, a door in front of you opens and you enter. As you do this, you can hear the announcer start talking, but can't make out the words as the door closes and his words get cut off. <<if $r1.c_fall eq true>>You think you heard him start talking of @@.cinthia;Cinthia@@ though...<<endif>>
[[In the room...|r1Start]]As you stand in the room, you scan the environment with your eyes. At least as much as is possible, for there is only darkness and a <<if $r1.p_place neq 1>>few<<endif>>, lit up from above in the color of pink, spot<<if $r1.p_place neq 1>>s<<endif>>.
<<if $r1.c_fall eq true>>\
Before you can even think of taking a spot, the thought of @@.cinthia;Cinthia@@ forces itself into your head. As much as you want to shake it off, your hand is shaking weakly. Even though there was no way of actively helping her, you wonder if this outcome could have been changed. Is it your fault that she ended up like... this? Whatever was in what you originally assumed to be water made her a willing tool to be used in mere seconds. You have to gulp repeatedly as your stomach shows its first signs of revolt. The more you remember those images of her blissful face through penetration by some masked goons and her likely even worse fate in this hell, the more you just want to puke out your accrued stress. Still, you try to keep yourself calm and focus on the available light.
<<endif>>
<<if $r1.p_place gt 1>>\
One of the lit up spots is a monitor with a coffin-like, grey chest beside it. Another spot has a chair with a girl wearing a VR headset sitting in it. She seems to be secured into it, with her neck, wrists and feet wrapped by metallic looking shackles and a collar connected to the chair itself. You realize it is @@.sarah;Sarah@@, but on calling out to her she does not react. Her body does not move in the slightest, only drool dripping out of her open mouth. Your despair grows from within, not knowing what the hell is even going on. \
<<if $r1.p_place gt 2>>\
<<if $r1.c_place eq 2>>\
In another spot you can see @@.cinthia;Cinthia@@ applying some lipstick. \
<<endif>>\
<<if $r1.p_place eq 3>>\
You hear a door operating and see @@.jacky;Jacky@@ entering the building.
[[You run to the monitor to get the item before her.|r1InvP3]]
<<else>>/*Bedeutet Spieler ist 4er*/\
<<if $r1.c_place eq 3>>\
In another spot you can see @@.cinthia;Cinthia@@ applying some lipstick.<<endif>>\
@@.jacky;Jacky@@ is in some sort of shower, hot steam coming out preventing an exact look at her figure.
[[Clearly being last, you run to the monitor to get the item, so as to not fall back even more.|r1InvP4]]
<<endif>>\
<<else>>/*Bedeutet Spieler ist 2er*/\
You hear a door opening behind you.
[[With no time to lose and wanting to secure the next item choice, you run to the monitor.|r1InvP2]]
<<endif>>\
<<else>>/*Bedeutet Spieler ist erster*/\
The lit up spot shows you a monitor with a coffin-like, grey chest beside it.
[[As a door opens behind you, you hurry to the monitor.|r1InvP1]]
<<endif>>VR Brille SARAH "vr"
Shampoo JACKY "sh"
Lippenstift CINTHIA "ls"
Nagellack (Nicht wenn Cinthia weg) "np"
Wenn was weggenommen wird vom Spieler, Nagellack
WENN ZWEITER 2x SPIELER 1x CINTHIA HÖHER, also brille trtzd bei cinthia
Sarah 1st Place: 9x
Sarah 2nd Place: 3x
Sarah 3rd Place:
Sarah 4rd Place:
SPIELER NIE HÖHER ALS CINTHIA BEI 1/2
Cinthia 1st Place: 1x
Cinthia 2nd Place: 7x
Cinthia 3rd Place:
Cinthia 4rd Place: 2x
Jacky 1st Place:
Jacky 2nd Place:
Jacky 3rd Place: 8x
Jacky 4rd Place: 4x
Wenn erster immer Sarah 2er
Player 1st Place: 2x
Player 2nd Place: 2x
Player 3rd Place: 4x
Player 4rd Place: 3xYou see @@.jacky;Jacky@@ entering behind you. @@.jacky;"Hurry up so I can get out of here!"@@, she screams at you in a rush. With no intention to lose any time, you take a look at the monitor again.
<<include "r1Monitor">>
You can see that the <<if $r1.c_place eq 2>>Shampoo<<elseif $r1.j_place eq 2>>Lipstick<<endif>> is still available. <<if $r1.c_fall eq true>>A message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<else>>There is also the Nail Polish...<<endif>>
The VR headset is obviously taken as @@.sarah;Sarah@@ sits there drooling with a headset on. You swallow your fear and decide to press on. Which one should you pick?
<<if $r1.c_place eq 2>>[[Shampoo|r1Sh]]<<endif>>
<<if $r1.j_place eq 2>>[[Lipstick|r1Ls]]<<endif>>
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>
With no intention to lose any time, you take a look at the monitor and the last item available.
<<include "r1Monitor">>
You see how only the Nail Polish is left over. You swallow your fear and decide to press on.
[[Take the Nail Polish and apply it.|r1Np]]You see @@.jacky;Jacky@@ entering behind you. @@.jacky;"Hurry up so I can get out of here!"@@, she screams at you in a rush. With no intention to lose any time, you take a look at the monitor again.
<<include "r1Monitor">>
It furthermore shows that all of them, except for the VR headset, are available! Well, kinda obvious, as @@.sarah;Sarah@@ sits there drooling with a headset on. You swallow your fear and decide to press on. Which one should you pick? <<if $r1.c_fall eq true>>Actually, a message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<endif>>
[[Shampoo|r1Sh]]
[[Lipstick|r1Ls]]
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>You see <<if $r1.s_place eq 2>>@@.sarah;Sarah@@<<else>>@@.cinthia;Cinthia@@<<endif>> entering behind you. Though she looks exhausted, you intend to first pick your item.
<<include "r1Monitor">>
It furthermore shows that all of them are available! Which one should you pick? <<if $r1.c_fall eq true>>Actually, a message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<endif>>
[[VR Headset|r1VR]]
[[Shampoo|r1Sh]]
[[Lipstick|r1Ls]]
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>The monitor shows you four different items:
<div class="dumb_terminal">\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td align="center">VR Headset</td><td>This headset will show you what is to come so you can be better prepared!</td><td>A chair will be lit up when you take the headset. Place the headset on the top of the chair, sit down, and move your body into position according to the speakers. It will move by itself. Once it stops you can leave.</td></tr>
<tr><td align="center">Pink Shampoo</td><td>Increases score by the change of hair color</td><td>A shower will be made available to you. Use the small bottle fully on all your hair while the water is running. You can leave once its clear that the shampoo has worked and nothing is left of it.</td></tr>
<tr><td align="center">Red Lipstick</td><td>Increases score by augmenting your lips</td><td>Simply apply the lipstick to your lips. Make sure its spread across your lips evenly. When your lips are full, you are allowed to leave.</td></tr>
<tr><td align="center">Glitter nail polish</td><td>Enhances your hand and feet so you can feel beautiful</td><td>Apply it to all of your finger- and toenails. Once the glitter has disappeared you are allowed to leave.</td></tr></table>\
</div>\<<set $p_items.push("vr")>>\
<<if $r1.c_fall eq false>><<set $s_items.push("np")>><<else>><<set $s_items.push("ls")>><<endif>>\
<<if $r1.c_fall eq false>><<set $c_items.push("ls")>><<endif>>\
<<set $j_items.push("sh")>>\
You pick up the VR Headset. A light flickers to your left, where a grey chair becomes visible. As you make your way towards it, @@.sarah;Sarah@@, who has just come in, calls after you.
@@.sarah;"Make sure to be safe, $player.playerName!"@@
<<if $r1.c_fall eq true>>@@.sarah;"I saw @@@@.cinthia;Cinthia@@@@.sarah; fall down and... I..."@@ She suddenly starts to puke.
@@.player;"@@@@.sarah;Sarah@@@@.player;... I know how you feel, but right now we have to survive this clusterfuck and get out of here. Try to suppress the image of her, hard as it might be. We can only hope the best for her... I wouldn't know what to do if you fell down there too. Stay with me. Please."@@
Your genuine words have her collect her thoughts. She just nods at you. @@.sarah;"You are right. I'm sorry. Those creeps won't get any show from me."@@ She smiles at you. @@.sarah;"Thanks. Let's do this, $player.playerName!"@@
<<else>>
@@.player;"Yeah, you too! I don't know what is going on, but we sure as hell won't be beaten by those bastards. Let's have them regret this once we are out of this!"@@ You try to force a smile and she follows suit. @@.sarah;"Right!"@@ <<endif>>
You nod, place your VR Headset on top of the the chair and get into it. As told by the instructions you place your neck firmly against its designated spot and do the same with your wrists and legs. Within a second of pressing your last missing leg into its position, metallic looking shackles lock your wrists and legs into place, while a collar springs out and forces it around your neck, pressing it back into place with a bothersome, but not painful, force. @@.player;"Fuck-"@@ you manage to get out in shock of the sudden changes, before the VR Headset gets moved onto your face, engulfing your upper face completely. You can hear @@.sarah;Sarah@@ shout out to you in surprise and horror, before the screen in front of your eyes begins flickering.
<span class="glitchy" data-text="You see numerous pictures of women sucking cock and pleasing their masters in rapid succession.">You see numerous pictures of women sucking cock and pleasing their masters in rapid succession.</span>
<span class="glitchy" data-text="The pictures get more intense as they start with deepthroating">The pictures get more intense as they start with deepthroating</span>
<span class="drunk" style="color:HotPink">You feel like you are in pure ecstasy.</span>
Ultimately they become short movieclips with the women slurping along the shaft. You are then presented with a collection of cumshots and the women's happy faces.
<span class="glitchy" data-text="Yummy">Disgusting</span>
The content shifts towards a large wall made of holes with cocks coming out of them, and another <span class="drunk" style="color:HotPink">lucky</span> contestant trying to climb it. The contestant does so with ease by blowing a cock and servicing two others with their hands while doing so. As they get hard, they start to climb on top of the hard dicks and hurry along, before they start to lose their hardness. <span class="drunk" style="color:HotPink">So many beautiful cocks.</span>
The screen suddenly turns off and the headset is forcibly removed from your head. A large amount of spit is hanging from your mouth's edge and your penis is erect, your cum plastered on the floor all around you. The room is empty. Either noone came in after @@.sarah;Sarah@@ or you are likely to be in last position.
<span class="drunk" style="color:HotPink">"I can definitely make up the distance at the yummy wall!"</span>, you think to yourself before touching your head.
@@.player;"What the fuck?"@@ you speak out loud. Your head does not hurt, but you did not really think that right now, right? Right? To your luck a new door appears in the darkness, which seems to be for you. Shaking your head you decide to press on. If you are last, you have to catch up!
[[You continue on.|r2start]]<<set $p_items.push("sh")>>\
<<set $s_items.push("vr")>>\
<<if $r1.c_fall eq false>><<set $c_items.push("ls")>><<endif>>\
<<if $r1.c_fall eq false>><<set $j_items.push("np")>><<else>><<set $j_items.push("ls")>><<endif>>\
You pick up the Shampoo-tube. A light flickers to your right, making visible a small showerstand on a small, grey floor. <<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side with the shampoo in hand and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask as you go towards the shower. <<endif>>
You have a look at the shampoo, but despite it being pink there is nothing out of the ordinary. Well, except there being no ingredients listed. It is not even named. Actually, that does seem quite out of the world of ordinary. You can only imagine what is in there<<if $r1.c_fall eq false>>.<<else>>, especially after seeing what happened to @@.cinthia;Cinthia@@. You feel unwell thinking about it<<if $r1.p_place eq 1>>, but you have to press on.<<else>>, but seeing @@.sarah;Sarah@@ in that chair and not backing down is the thing that let's you keep going.<<endif>><<endif>>
You step into the shower and halfheartedly turn a knob in front of you. Warm water immediately starts to sprout from the showerhead atop of you. To your surprise this seems like totally normal water. You stand there for a few seconds, prepared for the worst to happen, but nothing. It's getting steamy around you, blocking your view from what's happening. You look at the shampoo in your hands. You ponder it for a moment, but just think @@.player;"//Screw it,//"@@ before you unbottle it. You press on the small tube until its contents are fully on your hand and start applying it to your head. And then you scrub.
And you scrub.
<span class="drunk" style="color:HotPink">Scrubby scrub.</span>
And you scrub even more.
When did you even start? <span class="drunk" style="color:HotPink">Scrub.</span>
This water trickling down your skin makes you feel kind of good actually, now that you think about it. This shower is a pretty relaxing experience, compared to the aforeseen horrors. You feel like you don't want to take a step out of this shower. <span class="drunk" style="color:HotPink">Scrub.</span>
You remember the instructions well. To wash your head until the shampoo is clearly gone, right? Even so, the created foam through scrubbing only seems to increase in quantity. How are you supposed to wash your <span class="drunk" style="color:HotPink">long, blonde</span> hair anyways with such a small tube? @@.player2;"//They must not have thought about this very well,//"@@ you think to yourself, continuing to scrub your long hair. You @@.player2;giggle@@ when something tickles your asscheecks and you look back, only to see that it was your hair. @@.player2;"Jeez, this always happens. So bothersome..."@@
Just then, the foam seems to have been washed away. The water coincidentally stops flowing too, even though you didn't touch the knob. You can only assume that this is the sign for you to continue with the parcour.
As the steam dissipates, you can see how @@.sarah;Sarah@@ is still in the chair. You can clearly see glistening wetness dropping down from her private parts, down the chair, into a small puddle so-to-say. Your face flushes thinking about how good she must be feeling. You shake your head - @@.player;"What am I thinking...?"@@ Whatever was in that shampoo, this must be part of its effects. This is nothing to be aroused by, this is horror! To your luck a new door appears in the darkness, which seems to be for you.
<<if $r1.c_fall eq true>>\
@@.jacky;Jacky@@ stands near the monitor and seems to be applying some lipstick, completely ignoring you. You only feel distaste towards that girl and decide to [[continue on.|r2start]]\
<<else>>\
@@.jacky;Jacky@@ sits on top of the item-chest and is focused on applying the nail polish. @@.cinthia;Cinthia@@ seems to have left already and you [[intend to do the same.|r2start]]
<<endif>><<set $p_items.push("ls")>>\
<<set $s_items.push("vr")>>\
<<set $p_traits.push("sensitivelips")>>\
<<if $r1.c_fall eq false>><<set $c_items.push("np")>><<endif>>\
<<set $j_items.push("sh")>>\
You pick up the Lipstick. <<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side, shampoo in hand, and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask. <<else>>Nothing else happens.<<endif>> You go off to the side.
You inspect the lipstick, but it seems perfectly normal. There is no mirror or anything, so you guess you have to improvise. How do you use that stuff correctly without smearing anyways? <<if $r1.c_fall eq true>>You sigh. Even though you try to lift your spirit with these kind of questions, your stomach drops at the smallest thought of @@.cinthia;Cinthia@@. You just can't shake off the fears of what those bastards might be doing to her right now. And with the effect of the water out there, you are even more afraid of what is possible to happen in here.<<endif>>
With a questioning look at the lipstick, you open it and start applying it to your lips. As the instructions said you try to spread it out evenly. The content seems to dissolve pretty fast on your lips as the lipstick gets shorter with every secon-
<span id="huh">\
<<link "Huh">>\
<<replace "#huh">>Huh<</replace>>\
<<replace "#output">>\
You only blinked once, but the lipstick is empty already?
<span id="blink">\
<<link "Blink">>\
<<replace "#blink">>Blink<</replace>>\
<<replace "#output2">>
You tear open your eyes with utmost force as an orgasm has you shoot out your cum. You moan excessively through your <span class="drunk" style="color:HotPink">large, puffy</span> lips while trying your best to not fall down because of your weakening knees. Your body gives in though and you fall forward on your knees, face slightly above ground. You pant heavily and see your own cum stains in front of you. You instinctively lick your lips, bringing straight up another orgasm. You roll back your eyes as you moan even loader because of your newfound sensitivity, shaking in horror and bliss at the same time. As you gather your thoughts anew, you immediately jump up and turn around.
<span class="drunk" style="color:HotPink">Cum</span> is echoing all throughout your head, giving you an impulsive need to just taste what is there already. You hold your head with both hands in shock. @@.player;"Fuck this shit"@@ you manage to scream, forcing yourself to walk away meekly. While you do manage to do so, you also can't get the potential taste of cum out of your head. Your tongue once again escapes your mouth and licks over your lips, letting you moan in ecstasy and leaving you a panting wreck of happiness. As you force yourself away even further, a new door becomes visible. You think how this must be yours, and as you go towards it you check the room one last time. Only @@.sarah;Sarah@@ is still confined to her chair. [[You need to catch up!|r2start]]
<</replace>>\
<</link>></span>\
<</replace>>\
<</link>></span>
<span id="output"></span>
<span id="output2"></span><<set $p_items.push("np")>>\
<<set $s_items.push("vr")>>\
<<set $c_items.push("ls")>>\
<<set $j_items.push("sh")>>\
You pick up the nail polish. As you do so, you take in the room.<<if $r1.p_place eq 4>>\
Everyone seems to be busy and using their items. You sigh.\
<<elseif $r1.p_place eq 3>>\
<<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side, shampoo in hand, and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask, but you just decide to ignore her.\
<<endif>>\
<<endif>>
<<if $r1.c_fall eq true>>\
Your stomach drops at the smallest thought of @@.cinthia;Cinthia@@. You just can't shake off the fears of what those bastards might be doing to her right now. And with the effect of the water out there, you are even more afraid of what is possible to happen in here.
<<endif>>
You ponder the nail polish for a bit and ultimately decide to use it. As you open it, the smell of the nail enamel hits you. @@.player;"Kind of sweet, actually."@@ You take the small brush and start to use it on your fingernails. Upon first contact your hand starts to prickle, but nevertheless you press on. Whatever is happening out there, it can't be as bad as what some sort of nail polish might do. With every stroke the prickling gets stronger, but nothing else happens.
As you have finished your hands, you start with your feet. As your feet start to tingle, @@.jacky;Jacky@@ leaves the shower. Her hair flows down to her ass, gleaming in the most clear blonde you have ever seen on a woman. She catches you watching her and winks, giggling afterwards. @@.jacky;"You might want to be careful with those claws, kitty."@@ She purrs at you, before leaving towards a door that lit up inbetween your staring and her reaction. You wonder what she meant with claws and look at your fingernails again. You are taken aback - You are sprouting some pink and long fake nails! As you try to take them off you realize that they actually are real. You shudder. You are sure that any sporty climbing won't be going well with these things. <<if $r1.wentleft eq false || $r1.alternate eq false>>Especially something like catching the edge of a moving platform as in the parcour just now.<<endif>>
As you finish with your feet, the tingling subsides. Surprisingly nothing more happens, except you having <span class="drunk" style="color:HotPink">glorious</span> pink toenails. Now that you think about it, <span class="drunk" style="color:HotPink">pink</span> is kinda' beautiful, isn't it? Gee.
It has been some time since @@.jacky;Jacky@@ left, so you decide to go after her. You look back at @@.sarah;Sarah@@ and see how she is still confined to her chair<<if $r1.c_fall eq true>>.<<else>>, and @@.cinthia;Cinthia@@ not moving, standing still. You can only assume this to be part of the effects of the items.<<endif>> Thus, you decide to carry on and catch up with @@.jacky;Jacky@@ before she potentially gets a too big of a headstart on all of you. Who knows what the parcour still has in order? What if contestants get the chance to manipulate others? No need to risk that. With that you make yourself on the way, as a door conventiely started to light up. Must be yours?
As you open it and walk through, you can hear an ecstatic moan from @@.cinthia;Cinthia@@, but before you can react [[the door closes behind you, shutting off all sound.|r2start]]You are in some sort of hallway, only a few dozen steps long. All the edges are glowing slightly pink with pitch black surfaces. Through its pink outlines you are able to identify a door at the end of the darkness.
As you step towards it, fog bursts out along the edges of the room. This reminds you of what happened to @@.jacky;Jacky@@ before the start of the parcour. Your stomach dropped. You really only see two choices here - Reach the end of the hallway as fast as you can, or scream for someone to hear you. You did not break any rules or similar, did you? Why would this happen!? You decide to:
[[Run towards the end!|r2startRun]]
[[Call for attention!|r2startCall]]<div class="message">You take a look at the monitor and the quiz it offers you. There is no further information available.</div>
<div class="dumb_terminal">You and your friends are in a contest trying to win a million dollars. Do you care who ends up as the winner?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A]]
[[B|A]]You entered another room full of darkness. Within a few moments, a light in the purposedly middle of the room starts to flicker. There's only a table with a PC and monitor on it. You are alone in this room. You are not sure how this would be a race if everyone would take turns at the PC, whatever the task. You assume there have to be other rooms with a similar setup.
You carefully approach the table, only your footsteps echoing throughout the room. The PCs monitor is turned away from you and behind the table is a chair. You take one cautious step after another, but there is only silence. Not knowing what to do, except interacting somehow with this place, you sit down in the chair. As if it was an reaction to that, the Monitor crackles and starts up. You see some flickering out of the corner of your right eye and as you look towards its source, you can see a window in the shape of a circle with fish swimming behind.
A sudden beep brings your attention back to its origin, the Monitor. A program seems to have started itself up, showing you a screen with a question and multiple answers. You are offered buttons to click with the mouse on the table. This must be a quiz.
[[You decide to take it as it's the only option.|r2quiz]]<<set $r2.run=true>>\
You decide to waste no more of your precious time on thinking and start running as fast as you can. You hold your breath as you sprint through the fog. You stay in the middle where the fog has not yet reached the same concentration as at the edges of the room. And you actually reach the door!
But you can't open it - There is no handle; Nothing to open it in any shape or form. You curse this rotten place and start shouting.
<<include "r2call">><<set $r2.run=false>>\
You decide to call for help - You did nothing wrong after all! This might work better than having more fog enter the room until its turned off, you think to yourself. So you start shouting.
<<include "r2call">>@@.player;"I did NOT break any rules! Can you guys hear me? I followed all the instructions so far, there is absolutely no reason for this!"@@
You realize there actually was not much of a plan on what you should shout. While its the truth, what exactly were you expecting?
Nevertheless, to your surprise some static noise appears, followed by the voice of the announcer.
@@.chef;"Oh, don't you worry little one. You should see this as a present for not ruining our fun!"@@
<<if $r1.c_fall eq true>>\
@@.chef;" Unlike that one girl, what was her name?@@ @@.cinthia;Cinthia@@@@.chef;, right? Don't worry, she is tended to fair enough! We haven't had such an eager girl in a long time!"@@ You are able to make out distant laughter of the audience in the background, making your hands tremble out of anger. There is an unspoken rage building up in you, fueled by their mocking laughs and the horrifying images of @@.cinthia;Cinthia's@@ fall.
Try to keep <span id="calm">\
<<link "calm">>\
<<set $r2.lashout = false>>\
<<replace "#calm">>calm<</replace>>\
<<replace "#lash">>lash<</replace>>\
<<replace "#output">>\
You force yourself to keep back your rage and to keep listening.
@@.chef;"By accumulation of your points we are sort of gifting you a little help. Especially with your dick flinging around things might get a bit //harder// and unsightly than we intended or actually wanted to see. On the bright side, this will only help your score. More gifts, easier challenges, what's not to like? So go on and enjoy this journey, friend!"@@
You don't even have time to answer as the noise instantly disappears. You run towards the door to escape this hell, but you see that it doesn't even have a handle or similar. [[You are ... stuck here.|firstTF1]]
<</replace>>\
<</link>></span> or <span id="lash"><<link "lash">>\
<<set $r2.lashout = true>>\
<<replace "#calm">>calm<</replace>>\
<<replace "#lash">>lash<</replace>>\
<<replace "#output">>\
@@.player;"Don't you fucking hurt her, you understand!? You will not be able to break us. We will get out of here and take her with us, by force if it has to be! If you have harmed her you are going to pay for it, you bastards!"@@
You are only greeted with silence, until a sudden outburst of laughter comes into play. @@.chef;"This was the cutest, non-threatening threat we have ever heard!"@@
<<if $p_items.includes("ls")>> @@.chef;"Especially coming from a thick-lipped mouth like yours. Or should I say big mouth?"@@<<elseif $p_items.includes("sh")>>@@.chef;"Especially coming from a guy with ass-length blonde hair! Be sure not to shit it brown again."@@<<elseif $p_items.includes("np")>>@@.chef;"Especially coming from a guy who runs around with longish pink nails. What do you intend to do, scratch our faces and purr?"@@<<endif>> You can hear the laughter of the crowd louder this time. @@.chef;"Have you any idea how ridiculous you sound? Don't you worry, we only wanted to adjust you according to the points, but you just earned yourself an extra. Enjoy it!"@@\
You don't even have time to answer as the noise disappears. There is a sudden burst of even more fog before it continues to its old amount of influx. You might have only made it worse. As you run towards the door to escape this hell, you see that it doesn't even have a handle or similar. [[You are ... stuck here.|firstTF1]]
<</replace>>\
<</link>></span> out?
<<else>>
@@.chef;"By accumulation of your points we are sort of gifting you a little help. Especially with your dick flinging around things might get a bit //harder// and unsightly than we intended or actually wanted to see. On the bright side, this will only help your score. More gifts, easier challenges, what's not to like? So go on and enjoy this journey, friend!"@@
You don't even have time to answer as the voice cuts off again.<<if $r2.run eq false>>You run towards the door to escape this hell, but you see that it doesn't even have a handle or similar.<<endif>>\
[[You are ... stuck here.|firstTF1]]
<<endif>>
<span id="output"></span><div class="dumb_terminal">Your friend has betrayed you in a contest as you were winning. You are behind now: do you betray your friend too?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A|B][$r2.testscore += 1]]
[[B][$r2.testscore += 2]]<div class="dumb_terminal">Your friends gives you a letter and tells you not to open it until you are told to do so. Do you respect their wish or do you open it?
<table><tr><td>A) RESPECT WISH</td><td></td><td>B) OPEN IT</td><td></td></tr></table></div>
[[A|C][$r2.testscore += 10]]
[[B|C][$r2.testscore += 20]]<div class="dumb_terminal">Do you believe in true love?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A|D][$r2.testscore += 100]]
[[B|D][$r2.testscore += 200]]<div class="dumb_terminal">What do you see?
<span class="glitchy" data-text="8===D" style="color:LightGreen">8---D</span>
<table><tr><td>A) COCK</td><td></td><td>B) BREASTS</td><td></td><td>C) FRIEND</td></tr></table></div>
@@.player2;"Duh', that's a cock of course! Easy~"@@ you think, giggling at this absurd test. <<if $p_items.includes("vr") || $r2.lashout eq true>>@@.player2;" Ohhhhh- It's a trick question! Cocks are friends! It's obvi~ friends!"@@<<endif>>
This test is no challenge for your genius!
<<if $p_items.includes("vr") || $r2.lashout eq true>>\
[[Friends!|r2friend][$r2.testscore += 1000]]\
<<else>>\\
[[Cock!|r2cock][$r2.testscore += 2000]]\
<<endif>><div class="dumb_terminal">You have completed the test. Evaluating right now.</div>
<<set $p_r2friend = true>>
[[You wait patiently|r2Testfin]]<div class="dumb_terminal">You have completed the test. Evaluating right now.</div>
<<set $p_r2friend = false>>
[[You wait patiently|r2Testfin]]<div class="dumb_terminal">EVALUATED. ITEMS REWARDED. PLEASE CHOOSE ONE.
<<if $p_r2friend eq true>>\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td>Black Underwear</td><td>A bit thinner for pleasurable views.</td><td>Put on before leaving the room.</td></tr>
<tr><td>White Underwear</td><td>Includes a garterbelt for that extra touch.</td><td>Put on before leaving the room.</td></tr>
<tr><td>Pink underwear</td><td>For everyone you love.</td><td>Put on before leaving the room.</td></tr></table>
<<else>>\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td>Black Underwear</td><td>A bit thinner for pleasurable views.</td><td>Put on before leaving the room.</td></tr>
<tr><td>White Underwear</td><td>Includes a garterbelt for that extra touch.</td><td>Put on before leaving the room.</td></tr><tr><td>Pink underwear</td><td>For everyone you love.</td><td>NOT ALLOWED</td></tr></table>\
<<endif>>\
</div>
<<if $p_r2friend eq false>>\
The pink underwear can't be accessed. This surely has to do with the evaluation. @@.player;"Good riddance, pink? As if."@@, you think.<<endif>>\
<<if $p_r2friend eq true>>
@@.player2;"Those pink ones sound lovely!"@@
<<endif>>
You choose...
[[Black underwear|r2Black]]
[[White underwear|r2White]]
<<if $p_r2friend eq true>>
[[Pink underwear|r2Pink]]
<<endif>><<set $player.underwear = "black">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. It's a black lace panty with a black lace bra, both slightly transparent and flowery in pattern. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. <<if $p_r2friend eq false>>@@.player;"Freaks..."@@<<else>>You kind of blush at the thought of them watching your secret spots...<<endif>>
You pick it up and slip into it without problems. It's a perfect fit! The lace bra pushes up your breasts and provides ample cleavage. The transparent panty still hides enough of your features, thanks to its pattern.
@@.player2;"//Feels good, kinda',//"@@ you catch yourself thinking, but at this point you are just happy to be clothed at all.
Once again you see a door opening and [[you make your way towards it.|r3start]]<<set $player.underwear = "white">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. It's a white panty that only hides your pussy and asshole. It comes with a sexy garterbelt and stockings, clean and spotless like the most white cloud. There furthermore is a white, slightly transparent bra with a flowery pattern on it. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. <<if $p_r2friend eq false>>@@.player;"Freaks..."@@<<else>>You kind of blush at the thought of them watching your secret spots...<<endif>>
You pick it up and slip into it without problems. It's a perfect fit! The garterbelt pushes up your flat asscheeks a bit, whereas the stockings make your legs more feminine. Your breasts are accentuated by the bra, providing ample bosom to every onlooker.
@@.player2;"//Feels good, kinda'.//"@@ you catch yourself thinking, but at this point you are just happy to be clothed at all.
Once again you see a door opening and [[you make your way towards it.|r3start]]<<set $player.underwear = "pink">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. Its material glistens in the light with a strong and clear pink. Upon touch you believe it to be faux leather or some variation of it. As you inspect it further, you realize that it's a bardot top, covering your breasts, with sleeves going down to your arms. For the bottom you pull out a miniskirt, but no panties. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. You kind of blush at the thought of them watching your secret spots. The thought of this clothing gets you all hot and bothered. @@.player2;"Pink, short and sexy is so slutty~"@@, you say, smiling sheepishly.
You pick it up and slip into it without problems. It's a perfect fit! A bit too perfect, actually. It clearly accentuates your curves with its tightness, while still making you feel perfectly comfortable. You feel a gush of wind on the underside of your breasts. That's when you realize that your top provides every viewer with ample opportunity to have a look at some underboobs. The thought of that turns you on, your nipples getting stiff in reaction. As the material stretches a bit, you bite your upper lip as the top seems to have some kind of suction effect. @@.player2;"//Feels good, kinda'.//"@@ you catch yourself thinking. Just then you realize that you have started rubbing your clit. @@.player2;"When did I- oh god, yes-"@@; Your thoughts get washed away as you start rubbing your pussy even more, turned on by the love your nipples are getting through suction. In the corner of your eyes you see how a door has opened, but before you continue on you feel the need to finish your business. @@.player2;"I wouldn't want them to see me masturbating as I come out of here, right? ...Or do I?"@@ Before you can continue the thought, you feel your orgasm nearing and start to focus on keeping the pace of your fingers the same. It's not long before you cum. You decide to go for the door as your business is finished. <<if $p_items.includes("ls")>>@@.player2;"//Your thoughts inevitably find their way to your wet fingers, though. You feel the need to taste your juice again. You eagerly push your fingers into your mouth, wetting your lips and getting all hot and bothered again. You fall on your knees, one hand on your pussy, the other sucking on your pussy-drenched fingers. You moan like a bitch in heat, overriding every thought with more pleasure. As you slurp your fingers clean and start licking your lips, you remember the door. You put the hand that's on your pussy into your mouth instead and use your other one to hold it in there. You try to focus on the act of sucking on your fingers, holding onto the hand, and walking towards the door."@@//<<endif>>
After what seems like an eternity and leaving a hot mess of fluid on the ground behind you, you hurry to leave the room before you get distracting thoughts about what you are [[leaving behind.|r3start]]<<set $cindy.transformStage = 1>>\
<<if $r1.c_start eq true>>\
<<set $cindy.friendship = 1>>\
<</if>>\
<<if $player.callCinthia eq 1>>\
<<set $sarah.friendship = 1>>\
<<if $r1.s_start eq true>>\
<<set $sarah.friendship = 2>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 3>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 2>>\
<</if>>\
<</if>>\
<<else>>\
<<if $r1.s_start eq true>>\
<<set $sarah.friendship = 1>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 2>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 1>>\
<</if>>\
<</if>>\
<</if>>\
Stepping through the door you can see how there is another short hallway. This time it is lit up more though. You keep on walking to its end and find another door. This time it can be opened yourself, which you do hesitantly.
As you open it, light starts to shine into the hallway. You can also hear the crowd cheering again. You push open the door even more to find that you are back in the big hall again, together with all of the audience and contestants. You start to look around to see what you can find. On the left lane you can see a white girl with long, black hair pushing forward on a bicycle. As you inspect her closer, you can see that the seat consists of two dildos which take turns pushing into one of her holes. She is eagerly sucking on another dildo in front of her face, while her arms and feet are strapped to the front wheels. Everytime she seems to complete the motion of a blowjob, the wheel in the back starts to turn a bit and the bicycle moves forward, while the dildos that plough her holes alternate. You want to look even closer, getting unwittingly wet at the prospect of this challenge, only to be interrupted by the announcer.
<<set $player.playerNameOld = $player.playerName>>\
<<set $player.playerName = "Angela">>\
@@.chef;"Our next contestant has appeared! By now our sexy girl has taken the name of @@@@.player2;//$player.playerName//@@@@.chef;, courtesy of a generous anonymous benefactor to our small and humble enterprise. Let's hear a loud round of applause, everyone!"@@
The crowd cheers, but you only protest. @@.player2;"I'm ''$player.playerName'', not //$player.playerName//!"@@ you throw back at their small and countless faces, but on speaking those words you cover your mouth in shock. You try to think of your name, but the only thing that comes up is @@.player2;$player.playerName@@.
The crowd only laughs louder at your response, the announcer giving back an enthusiastic but robotic and probably fake laugh - @@.chef;"Ha-Ha-Ha! You are turning out to be the audience's favorite, young girl! Keep it up! Though you might want to speed it up a bit, as you are on last place right now."@@
<<if $r1.c_fall eq false>> @@.chef;"Well, kind of. Together with @@@@.cindy;Cindy@@ @@.chef;at least! What a happy reunion, isn't it?"@@
You look to the side and see [[Cindy][$characterHelper = true]] standing there in front of a bike, unsure if she should get on top of it. You shout for her, accepting her new name with remarkable ease. She turns towards you, her face giving off a sad vibe, though her eyes are clearly checking you out. She is wearing a red thong and a red bikini top with straps. You are also confused by her face. Where once was her young face and cheerful smile, a more mature structure with a confused look lingered. As she comes closer, you realize that she has grown! At the same time you realize that you actually feel smaller. Is it because you can compare yourself to her now? Did you actually get smaller? As she stands next to you, you feel a bit intimated by her indeed bigger size, even though there ultimately is [[not that much difference between both of you.|r3talk]] <<else>> [[You can only continue on...|r3notalk]]<<endif>>
<a href="https://www.patreon.com/silvsilv?utm_source=game_scpage&utm_medium=ctr&utm_campaign=game04" target="_blank" rel="noopener noreferrer"><img @src="setup.ImagePath+'Logo.png'" style="max-width: 100%;" class="nohide logo"></a>
<<if $player.gender eq "female">>\
@@.player2;<<if $player.influence eq 0>>\
Something changed...?
<<elseif $player.influence <= 10>>\
Arousing images intrude your mind.
<<elseif $player.influence <= 20>>\
You would love some more release.
<<elseif $player.influence <= 30>>\
Masturbating wouldn't hurt, right?
<<elseif $player.influence <= 40>>\
Touching yourself while sucking... Mhh!
<<elseif $player.influence <= 50>>\
You feel so happy.
<<elseif $player.influence <= 60>>\
You giggle as you play with your hair.
<<elseif $player.influence <= 70>>\
You want to be filled so hard.
<<elseif $player.influence <= 80>>\
You bite your lip as your breaths grow heavy.
<<elseif $player.influence <= 90>>\
Coherent thoughts are getting hard, as a constant smile adorns your face.
<<else>>\
You are unfocused, only thoughts of fucking on your mind. You dreamily smile in anticipation of all the potential adventures awaiting you.
<</if>>@@\
@@.player2;Points: @@$player.points
<<else>>\
@@.player;You feel normal.@@
@@.player;Points: @@$player.points
<</if>>\
Image Scale <<button "+">><<if $ImageScale < 100>><<set $ImageScale += 5>><<run setup.ScaleImage()>><<run $("#imgScl").empty().wiki($ImageScale)>><</if>><</button>> <<button "-">><<if $ImageScale > 0>><<set $ImageScale -= 5>><<run setup.ScaleImage()>><<run $("#imgScl").empty().wiki($ImageScale)>><</if>><</button>> : <span id="imgScl">$ImageScale</span>%<<if $player.underwear eq "pink">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/player_cindy_sad.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/player_cindy_sad_lingerie.jpg'">
<</if>>\
@@.cindy;"Hey..."@@, @@.cindy;Cindy@@ says slowly in a caring but frightened voice. @@.cindy;"I'm so glad you are okay."@@
You just nod in return, not knowing what to say. You both simply hug each other, resting your foreheads on each others. For a short moment, as you close your eyes, you are able to block out all the surrounding noise. You can feel her breaths and her touch. Her trembling body. Her fear. Your fear.
@@.cindy;"I look like an old hag with oversized baggage, don't I?"@@, you hear @@.cindy;Cindy@@ joke softly. You open your eyes and see her attempting to smile, though her watery eyes can't hide her forced attempt. @@.player2;"Don't focus on that. We are here, together. Still. We will get out of here and have them regret all of this. Whatever it takes."@@
@@.cindy;"I'm so sorry, @@@@.player2;$player.playerName@@@@.cindy;. For bringing @@@@.jacky;Jacky@@@@.cindy; to the house, falling for her, pulling you all-"@@
@@.player2;"I don't want to hear any of this,"@@ you interrupt her. You tighten your grip. @@.player2;"This is not your fault. Not yours. This is all on @@@@.jacky;Jacky@@@@.player2; and those freaks. Keep those thoughts far away. They won't do you any good."@@
@@.cindy;Cindy@@ lets out a small whimper and speaks up in a more lighthearted manner: @@.cindy;"This so like you. Kind of throws me back to that one time we were at the playground..."@@
@@.player2;"Don't start with that now,@@ @@.cindy;Cindy@@@@.player2;. Keep positive, you understand?"@@
You can't help but have a flashback of your own. How @@.cindy;Cindy@@ was deeply disturbed after her then-boyfriend pulled out a knife at the club and tried to stab another guy who only tried to talk with her. The guy ended up with some minor wounds on his arms which he guarded himself with. Her then-boyfriend got a nice escort by the police. She never was the brightest concerning guys, but at least she understood that it had to end immediately at that point. For multiple hours at the local playground of your neighborhood you tried to comfort her, even when most of it was just spent in silence, cries and feelings of guilt. She always brought up the shocked face as the guy got a large cut on his arm for the first time. The horrified shouts of the crowd around them. //If I just would not have been there//, she told herself. She always tended to seek fault in herself, you knew. That night was carved into her memories forever.
[[She presses herself harder into you.|r3talk2]]As you take your steps towards the bicycle, you look around the room again, tempted by the audience's cheers all around you.
At the top you see multiple monitors attached, showing points of the active players... You, @@.sarah;Sarah@@ and @@.jacky;Jacky@@. @@.cindy;Cindy@@ is not to be found among the list, which only leaves a stinging pain in your heart.
This also has you remember the start of the game somewhat. The points were already mentioned back then!
[[You decide to take a look at them.|r3points]]@@.cindy;Cindy@@ continues: @@.cindy;"I can't do this, @@@@.player2;$player.playerName@@@@.cindy;. I can't. Look at me. I'm hideous as hell, I can't take two steps without breaking down, I'm tearing up during every single one of these challenges."@@
<<if $c_items.includes("ls")>>\
@@.cindy;"Have you seen my lips? I chose that lipstick in the first challenge. It changed me, @@@@.player2;$player.playerName.@@@@.cindy; I'm orgasming just from licking along them. I- I- I crave my own... wetness! There is no way I can deal with this. What else can they change? What else can they make me want to do? I am not me anymore!"@@
<<else>>\
@@.cindy;"Just look at my fingernails. What is this even? They are enormous. I'm not some stupid barbie!"@@
<</if>>
<<if $c_items.includes("ls")>>\
Indeed, her lips are big and swollen, nearly creating an "O" shape. Those effects sound absolutely terrible. Just what are they capable of!?
<<else>>\
You actually felt her nails scratch your skin lightly as you hugged. They can't be helpful...
<</if>>
Before you can even speak up, she continues. @@.cindy;"What if this is permanent? Do you think I want to live my life as some <<if $c_items.includes("ls")>>big-lipped<</if>> cougar<<if $c_items.includes("ls")>> that orgasms every few minutes or wants to suck something constantly<<else>> with gigantic fingernails who can't even touch herself in spite of a sudden spike in libido<</if>>? What does it help if someone of us wins if the others are left behind? Do you really think they let all of us out of here? Look at me! I don't even know if I'm the same person anymore. I mean for gods sake, I have been calling you @@@@.player2;$player.playerName@@@@.cindy; and didn't realize it until now. I am - I don't... -; Just-"@@
She starts to sob, but this is no time to be overwhelmed. You touch her cheek and try to comfort her: @@.player2;"I told you, you need to stop with this. All of that is something we have to deal with at a later time. For now all that matters is that we are alive, and - even if changed - still somewhat us. You have to believe that we can do this. ''I'' have to believe that we can do this. And I don't know how I am supposed to fight on if I were to lose any of you. So promise me, @@@@.cindy;Cindy@@@@.player2;. Promise me that you are going to give it your best and that we will reach the end. ''Together.''"@@
She nods meekly and wipes away her tears.
A sudden voice startles the both of you. @@.chef;"As much as we would like to have you continue with this exchange of reinforcing pleasantries, we fear that you might miss your chance to, well... , win. Not that I in particular care, but there are a few people who are betting on you. You might not want to anger them. So you better hurry up, ladies!"@@
The announcers voice disappears just as fast as it appeared, leaving you both torn back into the reality of the situation.
You look her straight in the face. @@.player2;"Pinky promise?"@@, you say as you hold up your pinky.
She smiles back at you and joins your pinky with hers. @@.cindy;"Promise."@@
[[You both nod at each other. It's time to continue.|r3talkfin]]As both you and @@.cindy;Cindy@@ want to go on your ways, you both hear the @@.chef;announcer@@ speak up again.
@@.chef;"One moment, my loves. You must understand that we are no monsters here. Your satisfaction is of importance to us, believe it or not. We picked up on the supposed unhappiness of @@@@.cindy;Cindy's@@@@.chef; more mature looks. After a short talk a few people are willing to sponsor you the option to alter it to a younger appearance. There might be some sideeffects, but nothing in particular that we can say for sure. If you are interested-"@@
@@.cindy;"Yes, please!", Cindy@@ shouts out immediately. You are taken aback. She didn't even reflect on the situation.
@@.chef;"We are happy to hear that. The cost is all of your points though."@@
@@.cindy;"I don't care! Just get me out of this hideous skin!"@@
You really can't follow her train of thought, as there are more pressing matters at hand. Even so, you remembered how at the start of the game those "points" were mentioned too! You search the hall and find a few monitors mounted at the top. There's actually a list of points!
@@.chef;"On the other hand we want to give you two lovebirds a special offer. How about we take half of the points of @@@@.player2;$player.playerName@@@@.chef; and half of yours, @@@@.cindy;Cindy@@@@.chef;?"@@
@@.cindy;Cindy@@ doesn't seem to answer. You see her look at you, awaiting your reaction.
[[Maybe you should take a look at the points first.|r3points]]<<if $repeatHelper eq false>>\
<<if $r1.p_place eq 1>>\
<<set $player.points += 60>>\
<<elseif $r1.p_place eq 2>>\
<<set $player.points += 40>>\
<<elseif $r1.p_place eq 3>>\
<<set $player.points += 20>>\
<<else>>\
<<set $player.points += 10>>\
<</if>>\
<<if $r1.s_place eq 1>>\
<<set $sarah.points += 60>>\
<<elseif $r1.s_place eq 2>>\
<<set $sarah.points += 40>>\
<<elseif $r1.s_place eq 3>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 10>>\
<</if>>\
<<if $r1.j_place eq 1>>\
<<set $jacky.points += 60>>\
<<elseif $r1.j_place eq 2>>\
<<set $jacky.points += 40>>\
<<elseif $r1.j_place eq 3>>\
<<set $jacky.points += 20>>\
<<else>>\
<<set $jacky.points += 10>>\
<</if>>\
<<if $r1.c_fall eq false>>\
<<if $r1.c_place eq 1>>\
<<set $cindy.points += 60>>\
<<elseif $r1.c_place eq 2>>\
<<set $cindy.points += 40>>\
<<elseif $r1.c_place eq 3>>\
<<set $cindy.points += 20>>\
<<else>>\
<<set $cindy.points += 10>>\
<</if>>\
<</if>>\
<<if $r1.wentleft eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $r1.alternate eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $p_items.includes("vr")>>\
<<set $player.influence += 20>>\
<<elseif $p_items.includes("ls")>>\
<<set $player.influence += 10>>\
<<elseif $p_items.includes("sh")>>\
<<set $player.influence += 7>>\
<<elseif $p_items.includes("np")>>\
<<set $player.influence += 4>>\
<</if>>\
<<if $r2.lashout eq true>>\
<<set $player.points = $player.points - 10>>\
<<set $player.influence += 10>>\
<<else>>\
<<set $player.points += 5>>\
<</if>>\
<<if $r2.lashout eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $player.underwear eq "black">>\
<<set $player.points += 10>>\
<<elseif $player.underwear eq "white">>\
<<set $player.points += 10>>\
<<else>>\
<<set $player.points += 25>>\
<</if>>\
<<if $r2.testscore - 1000 <= 1000>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1100 >= 100>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1210 > 10>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1211 < 11>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1211 < 1>>\
<<set $player.points += 5>>\
<</if>>
<</if>>\
<<else>>\
<<if $r2.testscore - 1110 >= 10>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1121 < 1>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1>>\
<<set $player.points += 5>>\
<</if>>
<</if>>\
<</if>>\
<<else>>\
<<set $player.points += 5>>\
<<if $r2.testscore - 1100 >= 1100>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1110 > 1110>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1111 < 1111>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1>>\
<<set $player.points +=5>>\
<</if>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1110 >= 1010>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1111 < 1011>>\
<<set $player.points +=5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1001>>\
<<set $player.points +=5>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
/* RANDOM ADDED POINTS TO MAKE UP FOR PLAYER POINTS */\
<<set $sarah.points += 60>>\
<<set $cindy.points += 30>>\
<<set $jacky.points += 45>>\
<</if>><<set $repeatHelper = true>>\
According to the monitor, the current point allocation is as follows:
@@.player2;$player.playerName: @@ $player.points points
@@.sarah;Sarah: @@ $sarah.points points
@@.jacky;Jacky: @@ $jacky.points points
<<if $r1.c_fall eq false>>@@.cindy;Cindy: @@ $cindy.points points<</if>>
You are not too sure on what to make out of this...
<<if $r1.c_fall eq false>>\
You wonder if you should agree to the suggestion of splitting the points into half each for @@.cindy;Cindy's@@ sake. Her emotional state is not anywhere near good enough to get through this, but you can't exactly fault her for that either.
Then again, you also have no idea on how useful these points are going to be. The better decision might be the egoistic one. You were turned into a girl already - Is this really the time to make more sacrifices?
[[You decide to accept the proposal. She is in no state to go on like this.|r3sharecinthia][$r3.c_pointshare = true;$cindy.friendship += 1, $player.points = Math.round($player.points / 2)]]
[[You are in no position to risk falling behind even more, as regretful as it may be.|r3sharecinthia][$r3.c_pointshare = false]]
<<else>>\
[[Anyways - time to move on, right?|r3bike]]
<</if>>\
<<set $repeatHelper = false>>\
<<if $r3.c_pointshare eq true>>\
@@.player2;"Let's split the points. Whatever happens, at least for now you hopefully won't have any unpleasant surprises."@@
@@.cindy;Cindy's@@ face lights up immediately. She turns towards you, comes closer and hugs you once more. @@.cindy;"Thank you so much, @@@@.player2;$player.playerName@@@@.cindy;! I swear I will make it up to you somehow.@@ She lets go again. @@.cindy;"I'm so glad I can get out of this abomination of a body... <<if $c_items.includes("ls")>>And to get rid of my cravings..."<</if>>@@
<<else>>\
@@.player2;"I'm sorry, @@@@.cindy;Cindy@@@@.player2;, but considering my current //situation//, I don't feel like I can allow myself to //worsen// it even more."@@ You gesticulate awkwardly in accordance, moving your hands along your body.
@@.cindy;Cindy's@@ face dropped for a second, but she immediately forced herself to look up with a smile. @@.cindy;"I understand. I know that it is kind of egoistical from me to even ask for this in the first place... As you said, we all are in this mess together. I'm getting out of this body anyways, so if they are willing to let me change this, they surely won't force me into another one like this, I guess... So that's at least something!"@@
<</if>>\
The announcer chimes in again. @@.chef;"Glad we have that cleared up. We will prepare accordingly. Be sure to complete round 3 however you see fit and you can welcome your new appearance straight after! Enough time was wasted though - I think our audience wishes for some more fun on the track, am I right?"@@ The audience only cheered. @@.chef;"I figured as much! Of you go then, girls. Join the other two and race towards the finish line! Let us see a nice //workout// on those bikes!"@@ The audience only cheered more with some laughs mixed inbetween - so you think.
@@.cindy;Cindy@@ only nods and turns towards her start position. As she walks away, you realize the sultry movement of her well-rounded ass and hips. Is that subconcious too?
<<if $player.influence > 5>>\
@@.player2;Your hand automatically moves to your own behind. "//I would love to have one as full as hers...//" you catch yourself thinking@@, throwing the thought away as fast as it came up.
<</if>>\
[[It's time for the challenge.|r3bike]]<<set $repeatHelper = false>>\
/*
33% (Picture 1)
66% (Picture 2)
100% = Finish
_progress goes from 0% (0) to 100% (100)
Save on r3.p_place: _steps count.
mouth +1 progress
v +2 progress +7 progress w. mouth /
a +3 progress +6 progress w. mouth
+ 12 progress w. alternate M / A / M / V
*/\
<<set _progress = 0>><<set _m = false>><<set _v = false>><<set _a = false>><<set _steps = 0>>\
\
<nobr>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 100, "horizontalhealthbar", true, ev.content);
});<</script>>
</nobr>\
<div id="event"><<include "r3bikestart_event">></div>\<<if _progress < 25>>\
The agony of choice! What do you go with?
<<else>>\
<<if _progress <= 50>>\
You are starting to make progress! ... And are getting aroused.
<<else>>\
<<if _progress <= 75>>\
Alternating is sure to give the best results! At least @@.player2;pleasure wise...@@
<<else>>\
<<if _progress > 75>>\
<span class="drunk" style="color:HotPink">Need to... keep... going... feels... good...</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<nobr>>
<<button "Suck it">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=20>><</if>>
<<if _m eq true>>
<<set _v = false>>
<<set _a = false>>
<</if>>
<<set _progress += 1>>
<<set _m = true>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>>
<</nobr>>
<<nobr>><<button "Use Vagina">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=10>><</if>>
<<set _v = true>>
<<if _m eq true>>
<<set _progress += 7>>
<<if _v eq true && _a eq true>>
<<set _progress += 5>>
<<set _a = false>>
<</if>>
<<else>>
<<set _progress += 2>>
<<set _a = false>>
<</if>>
<<set _m = false>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>><</nobr>>
<<nobr>><<button "Force into your Ass">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=10>><</if>>
<<set _a = true>>
<<if _m eq true>>
<<set _progress += 6>>
<<if _v eq true && _a eq true>>
<<set _progress += 6>>
<<set _v = false>>
<</if>>
<<else>>
<<set _progress += 3>>
<<set _v = false>>
<</if>>
<<set _m = false>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>>
<</nobr>>
<<if $p_items.includes("ls") && _progress > 0 && _progress < 33>>\
You don't know why, but your lipstick swollen lips are starting to prickle. You feel like you ''need'' to suck on that Dildo and nothing else matters.
<<elseif $p_items.includes("ls") && _progress < 66>>
You are sucking like crazy. Whatever you are doing, the orgasms from your mouth are @@.player2;so~@@ worth it. Your bike is moving faster than the others, that's for sure! As you ponder on your next move, your mouth continues to frantically suck on the dildo while orgasming and moaning loudly. You throw your pussy and ass onto the dildos in the back without rythm, clearly speeding up the bike.
<<elseif $p_items.includes("ls") && _progress >= 66 && _progress < 100>>
Nothing matters anymore. As all your holes are continuing to be filled with utmost delight, your lips wrap around the dildo stronger than ever. You learned that moving your tongue brings out more @@.player2;goody-feely@@ substance. Your cheeks are pulled in near constantly, your sucking being more intensive and longer than ever before. But it doesn't matter. The simple act of sucking and the small created force on your lips sends you over the edge again and again. @@.player2;This is pure bliss!@@
<</if>>\
<<nobr>>
<<if _progress > 100>><<set _progress = 100>><</if>>
<<run ProgressBar(_progress, 100, "horizontalhealthbar", true)>>
<</nobr>>
<<if _progress eq 100>>\
The bike suddenly comes to a halt, though you only realize that because no more @@.player2;yummy@@ substance is provided for your mouth. As you slowly snap back into reality, face not changing as you continue to suck, you have your body get back up from the vibrating back dildos. As your lower holes leave them behind, a sudden spurt of @@.player2;tasty stuff@@ shoots into your mouth and you orgasm on the spot. Actually, the substance keeps coming and you drink and drink, trying to drink as much of it as possible. As your mouth gets fuller, parts of the substance start escaping your mouth, running down your chin.
But then, suddenly, the flow stops. At this point you are so focused on sucking and in <span class="drunk" style="color:HotPink">such need</span> for this stuff that you try moving both pussy and asshole back onto their dildos immediately. But they are gone. Just then, the dildo in your mouth seems to be retracting into the bike. Shocked you try to suck harder once again. By now standing up, you join your hands and try to play with your tongue along it. But it keeps retracting until it finally disappears in the bike. You avidly lick around the place of its disappearance, but are met with nothing.
It takes a few moments of torturing unconclusive results, but you finally snap back. Your face instantly turns red as you realize the cheering of the crowd, their gazes on you. You get off the bike as fast as you can and go towards the door on this platform's side. That doesn't stop you from [[subconsciously licking the remains off your chin as you move away from the bike.|r3bikefin][$r3.p_place=_steps]]
<<else>>\
<<if _progress >= 66>>\
<<include "r3bike_66">>
<<else>>\
<<if _progress >= 33>>\
<<include "r3bike_33">>
<</if>>\
<</if>>\
<</if>>\/*
Steps count = Placement
Optimal = 17
Sub-Optimal = 20
Shitty = 23+
Cinthia startet zeitgleich, wird letzte.
VR gewählt -> Letzter -> Sarah am weitesten vorne, gefolgt von Jacky.
Nicht VR -> Sarah knapp voran zu Beginn, Jacky erste.
Mögliche Positionen für Spieler:
VR gewählt -> max. 2er
Nicht VR -> 1-3 möglich
Lipstick: Maximale Performance, so weit vorne wie möglich
*/\
<<if $r3.p_place < 20 || $p_items.includes("ls")>>\
<<if $p_items.includes("vr")>>\
<<set $r3.p_place = 2>>\
<<set $r3.s_place = 1>>\
<<set $r3.j_place = 3>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 3>>\
<<set $r3.p_place = 1>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<</if>>\
<<elseif $r3.p_place < 23>>\
<<if $p_items.includes("vr")>>\
<<set $r3.s_place = 1>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 3>>\
<<set $r3.p_place = 2>>\
<<set $r3.j_place = 1>>\
<<set $r3.c_place = 4>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $r3.s_place = 1>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 2>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 1>>\
<<set $r3.c_place = 4>>\
<</if>>\
<</if>>\
<<if $repeatHelper eq false>>\
<<if $r3.p_place eq 1>>\
<<set $player.points += 60>>\
<<elseif $r3.p_place eq 2>>\
<<set $player.points += 40>>\
<<elseif $r3.p_place eq 3>>\
<<set $player.points += 20>>\
<<else>>\
<<set $player.points += 10>>\
<</if>>\
<<if $r3.s_place eq 1>>\
<<set $sarah.points += 60>>\
<<elseif $r3.s_place eq 2>>\
<<set $sarah.points += 40>>\
<<elseif $r3.s_place eq 3>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 10>>\
<</if>>\
<<if $r3.j_place eq 1>>\
<<set $jacky.points += 60>>\
<<elseif $r3.j_place eq 2>>\
<<set $jacky.points += 40>>\
<<elseif $r3.j_place eq 3>>\
<<set $jacky.points += 20>>\
<<else>>\
<<set $jacky.points += 10>>\
<</if>>\
<<if $r3.c_fall eq false>>\
<<if $r3.c_place eq 1>>\
<<set $cindy.points += 60>>\
<<elseif $r3.c_place eq 2>>\
<<set $cindy.points += 40>>\
<<elseif $r3.c_place eq 3>>\
<<set $cindy.points += 20>>\
<<else>>\
<<set $cindy.points += 10>>\
<</if>>\
<</if>>\
<</if>><<set $repeatHelper = true>>\
You near the door, your own juices running down your legs. Your nipples are stiff and push against the fabric, every movement giving you unbearable pleasure. You constantly try to think of different words to not remember the last few minutes, but your sensitive body forces those moments upon you. You are not sure what is worse: The //shame// of being watched or that you actually @@.player2;enjoyed@@ every second of it. You only shake your head.
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ catches your eye as she is trying her hardest to reach the platform. <<if $c_items.includes("ls")>>She is frantically sucking on the front dildo as if her life depended on it and you can hear her loud, sensual moans clear as day. You shudder at the thought that you might have looked like that too.<<else>>It might also have been her moans that caught your attention, but they only remember you of your own.<</if>> You don't feel like you need to watch her longer as she is surely to finish, even if last.
<</if>>\
As the next person is short of arriving on the platform, you see that the placement is as follows:
<table style="border-collapse: collapse; border: none;">
<tr>
<td>1st Place)</td>
<td><<if $r3.s_place eq 1>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 1>>@@.player2;$player.playerName@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td>2nd Place)</td>
<td><<if $r3.s_place eq 2>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 2>>@@.player2;$player.playerName@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td>3rd Place)</td>
<td><<if $r3.s_place eq 3>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 3>>@@.player2;$player.playerName@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td><<if $r1.c_fall eq false>>4th Place)<</if>></td>
<td><<if $r1.c_fall eq false>>@@.cindy;Cindy<</if>></td>
</tr>
</table>
<<if $r3.p_place eq 1>>You actually got first place! [[Let's use this advantage and continue on!|r3room]]
<<elseif $r3.p_place eq 2>>Not too bad. You should hurry though! [[Let's continue on|r3room]]
<<else>> You haven't really caught up in any significant way. Hopefully future games are going to be easier. [[You hurry up to save time|r3room]]
<</if>><<if $player.underwear eq "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding_blacklingerie.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding_whitelingerie.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo_riding1.jpg'" @width="$ImageScale + '%'">
<</if>>\
As you thrust your bottom parts onto the dildos, they suddenly start vibrating! You uncontrollably moan in reaction and increase the strength of your thrusts, the dildo in your mouth getting even more attention. There is also something warm running out of your pussy which feels different than simple wetness. They have to be pumping another substance into you too, right? <span class="drunk" style="color:HotPink">If that was the real thing...!</span> Your thoughts are emptying more and more, your drenched pussy burning up with even more need. You have trouble holding yourself up with your hands, your face by now deepthroating the dildo and sucking endlessly without moving your head. You are sure you must look like a complete idiot. @@.player2;A smiling, blissful idiot!@@ The audience's cheers are starting to come back to you as your resting, sucking face stares into the vague, distant lights, unfixated. They give you a @@.player2;warm@@ feeling. And the audience @@.player2;wants you@@ to win! You just moan and continue to pump harder in response.<<if $p_items.includes("np")>>\
<<if $player.underwear eq "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_blacklingerie_nails.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite_nails.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_ridingnails.jpg'" @width="$ImageScale + '%'">
<</if>>\
<<elseif $p_items.includes("ls")>>\
<<if $player.underwear eq "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingerieblack_lipstick.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite_lipstick.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_ridinglipstick.jpg'" @width="$ImageScale + '%'">
<</if>>\
<<else>>\
<<if $player.underwear eq "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingerieblack.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/bimbo_riding2.jpg'" @width="$ImageScale + '%'">
<</if>>\
<</if>>
You are sucking the dildo enthusiastically. As you move your head up and down, spit already joined with most of the shaft providing you with a glorious slippery feel along the tongue, you taste a substance. Your tastebuds are met with the most delicious taste, making your skin crawl. You find out fast that the stronger you suck, the more of that substance leaves the dildo. As if instinct took over, you start taking as much of the dildo into your mouth as possible to provide as much suction as you can while sliding up again. As you are provided with streams of this @@.player2;yummy stuff@@, your mind goes blank. Your eyes can't focus anymore and roll back while you start pumping harder with the rest of the body. <span class="drunk" style="color:HotPink">More...!</span>The cheers of the audience feel stifling as you approach your challenge. At the edge of the platform you find a bike on a small lane that works as a bridge to another platform straight ahead, guiding the bike over another pit of water. Upon further inspection you are able to confirm what you already saw in action: Three pink dildos are mounted on top of it. One on the front handle, two on the seat. You know exactly what they are for. <<if $influence >= 10>>@@.player2;"Not that its too bad..."@@ you think, slapping yourself in the face instantly to get rid of those thoughts. @@.player2;"Goddamn, why are these thoughts so invasive."@@<</if>>
As you inspect the other lanes, you can see the shape of @@.sarah;Sarah@@ and @@.jacky;Jacky@@. \
<<if $p_items.includes("vr")>>\
The former is ahead in the race, but the latter is catching up. You don't feel like there is a chance to catch up to @@.sarah;Sarah@@, but @@.jacky;Jacky@@ should still be in reach if you give it your all. \
<<else>>\
The former is only slightly ahead and an easy catch, you think. The latter might need some harder work, but is entirely in the realm of possibility. \
<</if>>\
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ is currently preparing to mount the bike.
<<else>>\
The lane to your right is empty. Your eyes linger no longer than a few seconds before you have to turn away.@@.player2;"//Focus...//"@@, you force yourself to think.
<</if>>\
As you see the others work the bike, you accept the reality of what you have to do. You feel a slight wetness build up between your legs as you watch the girls suck on the dildo while thrusting their asses up and down, moaning uncontrollably throughout. Since you are so sensitive you can only expect the <<if $player.influence >= 10>><span class="glitchy" data-text="best." style="color:HotPink">worst.</span><<else>>worst.<</if>>
There is no way around it, though. It has to be done. You gulp one last time and force yourself onto the bike. You carefully step on it and bring yourself into position, dildo right before your eyes. The only thing that gives you relief, at least in the context of this situation, is that your wetness will help you reduce the pain of sticking those things inside you. You really are not out for a raw ass-pounding. As the front dildo dangles before you, you kind of start fixating on it. The audiences cheers are starting to drown out and your nipples harden instinctively. <<if $p_items.includes("ls")>>@@.player;''Your mouth'' starts to slightly salivate and your lipstick covered lips subconsciously form an "O", ready for the task at hand - or mouth.<</if>> You throw one last glance at your competitors who work the bikes and see how a bike moved further along as they used their lower body parts. You are sure there is a correct way to get the most distance out of it. You force yourself to give it [[the first go.|r3bikestart]]/*
First points, then VR room
*/\
<<set $repeatHelper = false>>\
You open the door that looks like an exact copy of the one of the first room, and enter it. Just like last time there is mostly darkness. You can see a monitor, once again.
As you approach it you see it turning on with an open window, resembling the test you took. Only this time it's offering you to exchange points for items!
<div class="dumb_terminal">Hey there sweetie. I'm one of your sponsors and felt like you could need a little help. I've placed a lot of money on you, so you better don't disappoint me! I enabled the shop this round only for you! :)
YOU HAVE $player.points POINTS AVAILABLE. ONLY ONE ITEM CAN BE BOUGHT.
<table border="1">
<tr>
<th align="center"> ITEM </th>
<th align="center"> COST </th>
<th align="center"> FUNCTION </th>
</tr>
<tr>
<td align="center">Brainfluence</td>
<td align="center">100P</td>
<td align="center">To keep your head up in these exciting times! Use immediately.</td>
</tr>
<tr>
<td align="center">Injection PLUS</td>
<td align="center">50P</td>
<td align="center">Experimental drug for improved endurance. Tested, no side effects guaranteed. Use immediately. Help for your next challenge!</td>
</tr>
<tr>
<td align="center">Injection</td>
<td align="center">20P</td>
<td align="center">Experimental drug for improved endurance. Side effects possible. Use immediately. Help for your next challenge!</td>
</tr>\
</table>\
</div>\
You are disgusted, but know full well that this is no time to ponder about the ethics of this place.
You remember the last choices and their effects. Are you sure these items are even helpful for winning? They at least made it sound that way. You could be careful and not buy anything, or try to see if one of those items is actually useful.
<<if $player.points >= 100>>\
[[Choose Brainfluence|r3roomVR][$p_items.push("brainfluence")]]
<<else>>\
You do not have enough points to buy ''Brainfluence''.
<</if>>\
<<if $player.points >= 50>>\
[[Choose Injection PLUS|r3roomVR][$p_items.push("injectionplus")]]
<<else>>\
You do not have enough points to buy ''Injection Plus''.
<</if>>\
<<if $player.points >= 20>>\
[[Choose Injection|r3roomVR][$p_items.push("injection")]]
<<else>>\
You do not have enough points to buy ''Injection''.
<</if>>\
[[Dont buy anything!|r3roomVR]]<<if $p_items.includes("brainfluence")>>\
<<if $repeatHelper eq false>>\
<<set $player.points -= 100>>\
<<set $player.influence -= 10>>\
<<if $player.influence < 0>><<set $player.influence = 0>>\
<<run $p_items.deleteAt($p_items.indexOf("brainfluence"))>>\
<<run $p_items_used.push("brainfluence")>><</if>>\
<</if>>\
You decided to buy ''Brainfluence'' for 100 points. Within a second a small drawer falls open right below the monitor, containing a small pill. You ponder for a moment, but your choice has been made anyways. You put it into your mouth and swallow it.
Immediately it feels like a small fog has lifted from your brain. You can't explain it, but something seems to be... back. At least for now.
<<elseif $p_items.includes("injectionplus")>>\
<<if $repeatHelper eq false>>\
<<set $player.points -= 50>>\
<<run $p_items.deleteAt($p_items.indexOf("injectionplus"))>>\
<<run $p_items_used.push("injectionplus")>>\
<</if>>\
You decided to buy ''Injection Plus'' for 50 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
<<elseif $p_items.includes("injection")>>\
You decided to buy ''Injection'' for 20 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
As you think about the next challenge, images of cocks are finding their place in your head. You try to shove them away, but are only greeted with imaginary cum sprayed across your face. You want to feel disgusted, but can only imagine yourself delightfully licking every single bit off your face, lunging back at the cocks to suck even the smallest rest out of them. Is this one of the mentioned side effects? You should probably @@.player2;stop thinking@@ a bit for now, at least until the prominent images of white cum across your face are going to subside. That is, ''if'' they are going to.
<<if $repeatHelper eq false>>\
<<set $player.points -= 20>>\
<<set $player.influence += 10>>\
<<set $p_traits.push("cumhungry")>>\
<div class="message"><center>You have gained the trait @@.player2;Cum-Hungry@@</center></div>\
<<run $p_items.deleteAt($p_items.indexOf("injection"))>>\
<<run $p_items_used.push("injection")>>
<</if>>\
<<else>>\
You decided it is better to be careful and opted out of the chance to buy an item.
<</if>>\
<<set $repeatHelper = true>>\
A light behind you turned on. You can see a seat with a VR headset next to it. You know what you are supposed to do, <<if $s_items.includes("vr")>>because you remember full well how @@.sarah;Sarah@@ looked with that thing on. @@.player2;"It looked pleasurable though"@@ invades your mind and you quickly push it away. <<else>>but you can't remember what happened that well anymore. They showed you some helpful info on how to win one of the next games, right? @@.player2;Between your legs some wetness builds up in anticipation.@@<</if>>
Having wasted precious time on the point shop, you have no intention on falling behind. You walk up to the chair, take a seat and put on the headset.
<<if $p_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/vr_lipstick_fixed.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/vr_fixed.jpg'">
<</if>>\
You stare onto a black screen as shackles suddenly spring out and force themselves around your neck, arm and legs. Before you can react, [[the screen turns on.|r3roomVRpic]]. <<set $repeatHelper = false>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r3/playground1.jpg'">
You are greeted with a familiar scene. This was back when you comforted @@.cindy;Cindy@@ after one of her ex-boyfriends escalated a situation. But it was night back then?
@@.player2;Was it really night at the time?@@ <span class="drunk" style="color:HotPink">It's clearly daytime here... !</span>
You don't understand. She was an emotional wreck, and- Wait.
How are they able to show you this in the first place? Those are @@.player2;//your//@@ memories! They couldn't just access them like that, right? What else were they able to do !? What if-
@@.player2;Nah'. Silly me!@@ <<if $r1.c_fall eq false>><span class="drunk" style="color:HotPink">They must have recreated the scene we were talking about earlier!</span><<else>>They must have gotten that info from her... !<</if>> Of course. That makes sense.
As you go through all those thoughts, you are sure that you just saw an image where @@.cindy;Cindy@@ masturbated on the swing! Was this for real? @@.player2;"//Am I so horny that I am imagining things by now?//"@@ you think quietly. But the thought of her masturbating doesn't leave your mind. In fact, you would @@.player2;love@@ to do the same. Just to touch yourself... with noone seeing it... right in this instant. It would feel so good. It would feel so <span class="drunk" style="color:HotPink">right-</span>
A sudden orgasms erupts from your body and you throw open your eyes. You realize that the headset has been removed and you were ''in fact'' touching yourself down there. Whatever was going on, @@.player2;at least you feel better now@@.
<<if $p_items_used.includes("injection")>>\
@@.player2;"How much I would love to suck on some cock right now..."@@, you catch yourself thinking. Somehow, it doesn't seem to be that bad of a proposition anymore.
<</if>>\
A door opens, filling the dark room with light once again. Like a moth to a flame, you get up and head towards the [[exit.|r4start]]<img class="imghover" @src="setup.ImagePath+'banner2.png'" style="max-width: 100%;" class="nohide">
Hey everyone, thank you for playing!
This game features content intended for people aged 18+. By continuing you agree that you are of legal age.
It was originally created for a small contest on [[TFGamesSite|https://tfgames.site/index.php?module=viewgame&id=2193]]. It definitely wasn't good enough at that point, but I was happy with what I created in the few days that were left until the deadline. I really like the concept and want to expand on it. Depending on interest I might give this project a higher priority, as life doesn't fail to keep me busy.
I also created a [[Discord Server|https://discord.com/invite/xDasJRD]] if you want to chat, have suggestions or feedback and prefer that way of communication.
The current version is ''0.55''. Refer to the [[Changelog|changelog]] for details.
<div class="message"><center>I want to thank everyone who kept the game on their mind all this time!</center></div>
If you enjoy the game, please refer to the [[Patreon|Patreon]] section. Have fun!
[[Let's start|Start]]A thank you to HiEv for their help in the TF forum and their code-snippets that helped me at various points!
Free Assets used <span id="include"><<link "include:">>
<<replace "#include">>include:
[[Stuff from Zoro_d|https://www.renderosity.com/mod/freestuff/?uid=893552]]
[[Ghastly: Anatomically Correct Male Prosthetic Prop|https://www.sharecg.com/v/69080/view/21/DAZ-Studio/Anatomically-Correct-Male-Prosthetic-Prop]]
[[Most Digital Creations Stuff|https://www.most-digital-creations.com/freestuff.htm]]
[[Squarepeg3d|https://www.renderosity.com/mod/freestuff/contributor/squarepeg3d]]
[[VR Glasses|https://www.deviantart.com/tawnyt/art/TT-vr-glasses-for-G3F-DAZ-Studio-4-8-IRay-715514276]]
[[A beanie|https://sharecg.com/v/92677/gallery/21/DAZ-Studio/FINAL-Delsin-Beanie-and-Hair-for-G8M]]
[[Another beanie|https://www.renderosity.com/mod/freestuff/?item_id=81261]]
[[Swing|https://www.cgtrader.com/free-3d-models/sports/equipment/swing-f0cba16e-b738-47c7-9582-e8a293a8428f]]
[[Stuff from Noone|https://www.deviantart.com/noone102000]]
<</replace>><</link>></span>
Thanks for playing!
<<back "Return">>v0.56 - Round 11 Fix
<ul>
<li>Telling Sarah that you like her new look during a friendly game of tictactoe is not giving you awkward errors anymore.</li>
<li>Added a sentence to clear up that the syringe did not have to be used on Sarah in Round 10. (Friendship is high enough)</li>
<li>Added a bit more emphasis on the result of round 4.</li>
</ul>
v0.55 - Round 11 Update
<ul>
<li>Added mirror content.</li>
<li>Changed banner</li>
<li>Fixed tracked, so far unused variable.</li>
<li>Dead end on detective path due to high Sarah Friendship fixed.</li>
<li>Some grammar and sentence corrections.</li>
</ul>
v0.51 - Renderfix
<ul>
<li>Fixed a mistake in one of the renders</li>
<li>Some grammar and sentence corrections.</li>
</ul>
v0.5 - Round 10 Update
<ul>
<li>Added content up to the mirror</li>
<li>Added a short transformation sequence with renders when being changed into a woman</li>
<li>Fixed a few grammatical errors in Round 9</li>
</ul>
v0.41 - Problems begone!
<ul>
<li>Updated a few descriptions</li>
<li>A few character links after update 0.3 did not return correctly if clicking on specific text.</li>
<li>Spelling errors and grammatical mishaps across the board.</li>
<li>Changed certain punctuations for more consistency in presentation.</li>
<li>Edited some formatting.</li>
<li>Restructured a few sentences.</li>
<li>Replaced A-C in R3 shop with item names.</li>
<li>Added missing trait message for a R3 shop item.</li>
<li>Fixed wrong point allocation during Round 5 - Jacky won't always give you an improved ass now!</li>
<li>Fixed Round 5, where the order of "Will Succumb" -> "In the next game" resulted in a wrong turn of events, leading to wrong stat allocations.</li>
<li>Removed an image of attacking Cindy in R5 when actually attacking Jacky.</li>
<li>Fixed potential Dead-End in Round 9</li>
</ul>
v0.4 - Round 8 Update
<ul>
<li>Added content up to the ballgag table</li>
<li>Combined Traits - Certain traits might now combine in certain scenes and result in new ones!</li>
<li>Added a hover option - Images increase in size now when hovered over. Still a bit wonky though. Can be deactivated in the settings.</li>
<li>No more Image Scaling below 0% or above 100%. Keep those Images in check, I tell ya!</li>
<li>Shop-decisions after Gum/Lolly now list names instead of A/B/C</li>
</ul>
v0.31 - Bugfix Sarah transform
<ul><li>Fixed the upgrade Sarah option. Woops!</li></ul>
v0.3 - Round 4 to 7 Update
<ul>
<li>Added a few more "back" options on pages without</li>
<li>Very small additions to inventory descriptions</li>
<li>Influence GameOver added for all of the game</li>
<li>Narrowed Round 3 winning gap</li>
<li>Added changelog to the game.</li>
<li>Fixed an image error on the Cindy character page.</li>
<li>Added Patreon information</li>
</ul>
v0.21 - "Thank you HiEv" Update
<ul>
<li>Some text colors changed to allow for better readability</li>
<li>Image Toggle moved into a Settings menu, saves me a ton of hacks and allows for more bugfree code. Thanks to HiEv for troubleshooting this with me!</li>
<li>IOS users should now be able to see the images. They were converted and compressed into JPGs instead of webp.</li>
<li>Few code parts removed.</li>
<li>From now on it is not possible anymore to get a faulty image error concerning an E: Drive if your directory has a "/temp/" in it's path.</li>
</ul>
v0.2 - Image Update
<ul>
<li>Added Images.</li>
<li>Proofread v0.1 content.</li>
<li>Reworked underlying system; Old saves should not work anymore.</li>
<li>Saved more of your choices.</li>
<li>Added Bike Challenge.</li>
<li>Added a few descriptions.</li>
<li>Points & Influence stats added.</li>
<li>Friendship stats added, but not used in this V.</li>
<li>Inventory might actually show an item, but nothing special... usable items in the future !?</li>
<li>Your own traits on the character page. Future versions might fill them up, eh?</li>
</ul>
v0.1 - Release. Content added up until start of Round 3. No character descriptions due to time, no images.
<<back "Return">><<switch $player.underwear>>\
<<case "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall1_blacklingerie.jpg'">
<<case "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall1_whitelingerie.jpg'">
<<case "pink">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall1.jpg'">
<</switch>>\
As you exit the dark confines of your room, you are greeted with a wall full of small holes, next to the by now to be expected cheers and lustful gazes of the audience. <<if $player.influence > 30>>@@.player2;"They better be watching my hot ass,"@@ you think, just before a giggle escapes your lips.<</if>>
<<if $p_items.includes("vr")>>\
Just then, a picture forces itself into your mind. You have seen this wall already! You remember - It is oh so //familiar//. But even so, it is still missing @@.player2;its most important things! In your crotch some wetness starts to build up, as if in anticipation to what awaits you.@@
<</if>>\
No time to dilly-dally, let's [[get to it!|r4closeup]]You walk up to the wall, fully expecting something to happen.
But nothing does.
Confused, you try to \
<span id="look"><<link "look through one of the holes.">>\
<<replace "#look">>look through one of the holes.<</replace>>\
<<replace "#output">>\
<<if $p_items.includes("ls")>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall2_lipstick.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall2.jpg'">
<</if>>\
A cock gets shoven through, as if by command. Actually, its two! There is one to your left- No, even one to your right! <<if $p_items.includes("vr")>>@@.player2;You lick your lips. This is what you waited for!@@<<else>>You ponder for a moment in total shock. <<if $p_items.includes("ls")>>@@.player2;Your mouth drops open ever so slightly, watering for this welcome surprise. Your lips tingle in anticipation.@@<<else>>By now you are not exactly surprised anymore by what they expect of you, but still.<</if>><</if>> Your vagina tingles ever so slightly on the sight of a penis, urging you to just grab it - To get it over with, of course. At least that is what you try to tell yourself.
<<if $p_items.includes("vr")>>\
Actually, screw that. Since back when you were streamed the pictures of this glorious wall, something in you couldn't wait to finally be here. And you know exactly what to do! [[Time to dig in!|r4both][$r4.count = $r4.count + 1]]
<<else>>\
You really aren't too sure on how to go about this, though. You assume you will have to step on the strangers hard cocks to reach the top. \
<<if $player.influence >= 30>>\
@@.player2;You kinda just stare at the cock as your mouth waters.@@ Maybe you should [[suck it first|r4suck][$r4.count = $r4.count + 1]], to get a feel for the whole thing?
<<else>>
@@.player2;Your mouth waters at the sight of cock.@@
<<if $player.influence > 15>>\
Maybe you should just [[suck one first|r4suck][$r4.count = $r4.count + 1]], to get a feel or something?
<</if>>\
<<if $player.influence <= 20>>\
Your [[hand should suffice|r4hand][$r4.count = $r4.count + 1]], right?
<</if>>\
<<if $player.influence <= 10 >>\
Maybe you can work something out by using [[both hands|r4hands][$r4.count = $r4.count + 1]]?
<</if>>\
<<if $player.influence <= 0>>\
Then again, you think about how you might climb this wall efficiently by using [[both mouth and hands|r4both][$r4.count = $r4.count + 1]]. That way you should be able to work on the next level of the wall while keeping yourself steady on the earlier worked on cocks.
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<<run setup.ScaleImage()>>
<</link>></span>
<span id="output"></span>
Sucking off a juicy cock seems to be the right move here, you think, @@.player2;licking your lips in anticipation.@@
As you move your mouth into position, you inadvertently smell its strong odor. It causes shivers throughout your whole body and before you can react in thought you have already latched onto it, bobbing towards and away from the wall in a frantic rythm.
As you do so, you lose track of time, though a grunt of the person on the receiving end throws you back into reality. How long were you sucking on some dick? Your immediate thoughts are interrupted just as fast by words coming from the other side of the wall. @@.other;"Help the others too, beautiful. Won't have much of me left after I come, yea?"@@
You frown, cock in mouth. @@.player2;"//What's his problem//,"@@ you think, before shooting a glance to the side. Lost in thought you nurse on their glans, before they interrupt you once again. @@.other;"Above you, sweetheart. My friends are waiting."@@ You sheepishly blush at being called sweetheart and look up, finding more flaccid cocks waiting for you.
In that moment it strikes you! You are supposed to climb the wall with the help of cocks. @@.player2;"//Gee, why didn't they say so from the start!?//"@@ you giggle. Alas, with knowledge (not) in hand, you decide to...
[[Grab a dick next to you!|r4hand][$r4.count = $r4.count + 1]]
<<if $player.influence <= 10>>\
[[Use both hands for better dick handling'|r4hands][$r4.count = $r4.count + 1]]
<</if>>\
<<if $player.influence <= 0>>\
[[Time to suck on something else while keeping both hands busy|r4both][$r4.count = $r4.count + 1]]
<</if>>\<<if $r4.count <= 1>>\
You should start with the sensible @@.player2;- and womanly -@@ tradition of a handjob.
<</if>>\
You extend your hand to your right where a limp penis awaits. You wonder how to best go about it. As soon as you touch it though, the dick hardens with full energy. @@.other;"Oh how I have waited for this, little bunny"@@, you hear a rough voice coming from the other side of the wall. You don't think much about it. In fact, you feel @@.player2;slightly proud@@! He was //anticipating// you! As if instinct takes over, you full on grab the dick and move your hand rhythmically up and down. And up. And down.
-
- -
- - -
@@.other;"The others, cunt!"@@ -
What? You were so fixated on moving your hand and getting that dick off, this throw-in of an @@.player2;//insult?//@@ snapped you back into reality. Right, you had to do more, didn't you? Maybe faster stroking so that guy cums sooner?
@@.other;"Care for the other dicks, idiot. Climb atop them!"@@ You just realize that this and the earlier one was another mans voice. They are telling you to climb with the help of the dicks? That is... of course!
@@.player2;"So stupid of me, it was obvious all along!"@@, you think. Get those dicks hard, climb atop of them, get the next dicks hard. @@.player2;"Duh! Obviously!"@@ you snarkily remark somewhat off-time, but at least you made your point of figuring it out, right?
Alas, with more knowledge in hand, you decide to...
[[Grab another dick for some footing, duh'|r4hands][$r4.count = $r4.count + 1]]
<<if $player.influence <= 0>>\
[[Sucking on something else while keeping both hands busy will be even better! And tastier...|r4both][$r4.count = $r4.count + 1]]
<</if>>\<<if $r4.count <= 1>>\
Working two dicks a time will at best provide a faster end to this //game//, and at worst be a sensible workout. Right?
You extend your hand to your right where a limp penis awaits. You wonder how to best go about it. As soon as you touch it though, the dick hardens with full energy. @@.other;"Oh how I have waited for this, little bunny"@@, you hear a rough voice coming from the other side of the wall. You don't think much about it. In fact, you feel @@.player2;slightly proud@@! He was //anticipating// you! As if instinct takes over, you full on grab the dick and move your hand rhythmically up and down. And up. And down.
<</if>>\
Just as with your right, you join your left hand to a waiting dick. It's hard even before you touch it! @@.player2;"//Can't wait for some action, can you?//"@@ you think, unsure if you are feeling disgusted or happy about this.
As you are working on getting those cocks hard, it gives you more needed time to think about how to climb the wall effectively. You can only come up with one solution: Work on two cocks on one level, while preparing another on the next. As long as they were hard enough, you should be able to stand on them. But you had to be fast!
With a clear goal in mind, there was only one option left:
[[Time to keep both hands busy and suck yourself to victory!|r4both][$r4.count = $r4.count + 1]]Decided on how to make your path to the top of this wall, you grab two dicks and suck on the other. You only hear groaning and yourself slurping along the shaft. As they harden and feel close to cumming, you take your chances. You step onto two of the dicks! And they hold your weight, though you hear slightly pained groans from behind the walls. You grin. @@.player2;"//Serves them right!//"@@ you think.
<<if $player.underwear eq "black">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall3_blacklingerie.jpg'">
<<elseif $player.underwear eq "white">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall3_whitelingerie.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r4/bimbo_wall3.jpg'">
<</if>>\
But there is no time to waste. You have to keep working on the next dicks. With one hand you keep one of them up, the one who will help you get to the next two. While not exactly steady-footed, you don't have much trouble reaching the next dicks with both mouth and hand. Though the pained groans make you feel empowered, you can't help but feel thankful. @@.player2;"//They might be part of this crazed place, but they are giving their all for ''me''!//"@@ protrudes your mind. Maybe some of them aren't that bad in the end?
<<if $p_items.includes("ls") or $p_items_used.includes("injection")>>\
As you are about to quit sucking one of the dicks and want to pull off, your <<if $p_items.includes("ls")>>@@.player2;enlarged lips@@ send a shiver down your spine<<else>>@@.player2;burning pussy@@ sends a shiver down your spine. Strangely enough, your focus shifts to your lips<</if>>. Somehow, right then and there, you hit a perfect spot. The perfect combination of sucking and movement on glorious dick-skin. Without further ado you force your mouth onto that cock again, striving to reach that one moment of bliss once again. In fact, you reach that point immediately, your brain exploding with all the chemicals it could possibly produce. With your eyes shooting back up into your head, your wet pussy's juices run down your leg. Your body tenses up, but you force yourself to continue. You want //more//! And that you get. More orgasms, more bliss, more cum as the dick can't hold out anymore. It rewards you with the most flavorful love juice you ever experienced. As you swallow you slowly come to the realization of how much time you must have wasted right then and there, with a limp dick now to boot! You quickly latch onto another one to set up your further climb...
<</if>>\
<<if $p_items_used.includes("injection")>>\
Were you would think of exhaustion setting in at some point, you have enough energy to keep going at this for days! @@.player2;//Forever...//@@ springs into your mind as some cum enters your mouth, which you greedily gulp down. You could definitely do this forever... Your mind is kind of empty during the remainder of the climb, but a smile never left your lips. Nor did a cock for too long. Nevertheless, [[you continue on enthusiastically, end in sight!|r4continue][$r4.count = $r4.count - 1]]
<<elseif $p_items_used.includes("injectionplus")>>\
Were you would think of exhaustion setting in at some point, you have enough energy to keep going at this for days! Not that you would //want// to of course... Nevertheless, [[you continue on enthusiastically, end in sight!|r4continue][$r4.count = $r4.count - 1]]
<<else>>\
The climb is starting to get exhausting, but you have to power through this. This newly found body certainly isn't helping with physically demanding challenges.
[[Nevertheless, you work yourself up to the top.|r4continue]]
<</if>>\
/*
Count = 1 : Correct decision, 20 points
Count = 2 : One wrong decision, 8 points
Count = 3 : Two wrong decisions, 0 points
Count = 4 : Idiot, 0 points
*/\
<<if $repeatHelper eq false>>\
<<if $r4.count < 1>>\
<<set $r4.count = 1>>\
<</if>>
<<if $r4.count eq 1>>\
<<set $player.points = $player.points + 20>>\
<<set $sarah.points += 8>>\
<<elseif $r4.count eq 2>>\
<<set $player.points = $player.points + 8>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 20>>\
<<set $jacky.points += 8>>\
<</if>>\
<</if>>\
<<set $repeatHelper = true>>\
You arrive at the top edge of the wall. You immediately climb atop of it, leaving those dicks behind you. The floor is the same as before. Below it might be pathways or other rooms for the people, you figure.
You look around to figure out what placement you got. There is not much to go by, as your sides are blocked by black walls. You also can't make out the other walls or their participant's progress. In front of you is another door leading into a room. But there, above you on the ceiling of this gigantic, endless hallway, is a big monitor showing your current placing of this round.
----
<<if $r4.count eq 1>>\
You seem to be the @@.player2;''first''@@ to have climbed the wall!
<<if $p_items_used.includes("injectionplus") || $p_items_used.includes("injection")>>\
You lick your lips, knowing that you owe your win to their incredible performance.
<</if>>\
<<if $p_items.contains("vr")>>\
@@.player2;"//Gee, that vr thingie sure helped, hehe!//"@@ you think with a happy giggle.
<<else>>\
@@.player2;"//Those perverts sure want us to go all out...!//"@@ you think.
<</if>>\
@@.sarah;Sarah@@ forces herself up right behind you. That was close!
<<elseif $r4.count eq 2>>\
You seem to have reached @@.player2;''second''@@ place, straight behind @@.sarah;Sarah@@!
<<elseif $r4.count eq 3>>\
You seemingly have reached @@.player2;''third''@@ place, behind @@.sarah;Sarah@@ and @@.cindy;Cindy@@.
<<else>>\
You are in @@.player2;''last''@@ place, with @@.sarah;Sarah@@ first and @@.cindy;Cindy@@ second. Stupid @@.jacky;Jacky@@ was better than you too... @@.player2;You angrily stomp with one feet onto the ground. You won't stand for this! "//Next time you get them!//"@@ you think, licking across your cum-stained lips.
<</if>>\
----
@@.sarah;Sarah@@ seems to be on the top of her game, which doesn't come as a surprise to you. She always was competitive and surprisingly good at all different kinds of competitions. <<if $player.influence >= 30>>@@.player2;"She is amassing all the winning points, though! We all need them... !"@@ you pout, slightly jealous and wary.<<else>>You smile, still having hope that you all can make it out of here.<</if>>
Nevertheless, that looming door in front of you awaits. No time to dilly-dally, as the crowd on the sides watching your every step keeps cheering endlessly.
[[Having no other option, you open it anyways and are swallowed by darkness once again.|r5start]]
<<set $repeatHelper = false>>\
<<set $sarah.transformStage = 1>>\
<<if $r4.count eq 1>>\
The all so well-known darkness engulfs you. There is a small apparatus a few steps in front of you, highlighted by a spotlight from above. You walk towards it.
Just then, you hear another door opening and closing to the left. You get a glimpse of a girl with black hair before the closing door brings back the darkness.
@@.player2;"@@@@.sarah;Sarah@@ @@.player2; //was on the left, right...?//"@@ you think. You feel the need to talk to her just as your feet start to take you to her. Your approach gets interrupted a few steps in though. You bumped into a wall on the side, transparent supposedly.
You hear another door open somewhere behind. You turn your head and can see another person entering. They too disappear in the black of the room as their door closes.
All other parts of the room seem to be hidden, the focus being on that silver, metallic apparatus in front of you. You take the last few steps towards it and are presented with two buttons. One is in the shape of an @@.sarah;S@@, the other seems to represent a @@.jacky;J@@. There are small holes inbetween the buttons.
<<else>>\
The engulfing darkness does not outstay its welcome, a small apparatus being visible further away to your left. Near it, there is a girl with black hair.
@@.player2;"@@@@.sarah;Sarah@@ @@.player2; //was on the left, right...?//"@@ you think. You feel the need to talk to her just as your feet start to take you to her. Your approach gets interrupted a few steps in though. You bumped into a wall on the side, transparent supposedly.
She has not seen you yet. You knock against the wall to get her attention, but she keeps looking at the silver, metallic apparatus in front of her. It looks like she is pondering on how to use it.
<</if>>\
Just then, the room lights up in <<if $r1.c_fall eq true>>three<<else>>four<</if>> different colors, forcing you to squint your eyes to allow for accustomization. You realize that the wall was made of glass which traps you from both sides. Also, there seems to be a door at the end of your rectangular, individually colored area. As you keep adjusting to the newfound brightness, you are getting a better view on the girl on the left. By now she has spotted you, greeting you with her hand in the air, peace sign out in full force.
<<if $r1.s_place neq 1>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/whitegirl_standingNails.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/whitegirl_standing.jpg'">
<</if>>\
@@.player2;"//That must be //@@@@.sarah;//Sarah//@@@@.player2;//! She hasn't changed that much compared to me//@@<<if $r1.c_fall eq true>>@@.player2;// and //@@@@.cindy;//Cindy//@@<</if>>@@.player2;,"@@ you think to yourself. You are not sure if you should feel relieved or worried. You suppose it is good for her, but compared to you she must be doing something right.
Before any of you can continue, [[a by now well-known voice echoes throughout the room.|r5voice]]
@@.chef;"Congratulations on reaching this point, my beautiful contestants!"@@ the voice applauds enthusiastically. @@.chef;"While you have struggled and enjoyed your journey so far, I am happy to tell you that we all are highly entertained. I am even more proud to announce that a group of sponsors has allowed you to interact with each other! Fabulous, isn't it? Now, I am aware that by now too much details might feel a bit straining for some, so I am going to keep myself short!"@@
@@.chef;"@@<<if $r4.count eq 1>>@@.player2;$player.playerName@@<<else>>@@.sarah;Sarah@@<</if>> @@.chef;entered this room first, so she has the allowance to talk with one of the contestants for a short time."@@ @@.player2;"//This doesn't sound too bad,//"@@ you think. @@.chef;"Of course, gracious as we are, there is more!"@@ @@.player2;"//Of course...//"@@ @@.chef;"For you all are beautiful, we feel remorse as there are nigh endless possibilities, though thee art not harnessing them effectively."@@ @@.player2;"//Now they are getting pretentious too, eh?//"@@ @@.chef;"For all there is to obtain, you have to be willing first. - Actually, ignore that one. Noone of you was willing, right!?"@@ You can hear laughing in the background. The announcer is clearly playing to the crowd again. @@.chef;"- But I digress, again. And here I wanted to keep it short for you all. Hah! Well, anyways, <<if $r4.count eq 1>>@@.player2;$player.playerName@@<<else>>@@.sarah;Sarah@@<</if>> has the absolutely fabulous possibility to //upgrade// her companions! You all heard right, a straight //upgrade//! We know, we know; what is an upgrade in this uncertain times? Well, don't worry - It's something great! The recipient will surely profit, in some way or another! Just so do we. Mind though that this is the last time we will allow such drastic changes!
Once you choose someone for the upgrade, a timer will start ticking for every individual. The timer represents the time difference between all of you and the first one to enter this room. Once it reaches zero, the door at the end of your room opens so you can continue your race. We won't be told how there is no fair game at this place, right everyone?"@@
That last part was definitely directed at the crowd.
@@.chef;"Well then, my girls. Go at it!@@
While you don't appreciate being talked down to like that, @@.player2;you feel like you don't necessarily oppose it as much as you might once would have.@@
Anyways, everyone in this room is probably on edge, so unnecessarily wasting time might not be the best option. Since you are at it, you might at least take a look at <<if $r1.c_fall eq true>>[[Jacky.|r5voice_jacky][$jacky.transformStage=1]]<<else>>[[the others.|r5voice_others][$jacky.transformStage=1, $cindy.transformStage=2]]<</if>>You decide to take a look at @@.jacky;Jacky@@. You <span id="find"><<link "find:">>
<<replace "#find">>find:
<<if $jacky.transformStage eq 1>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
<</replace>><<run setup.ScaleImage()>><</link>></span>
You dare not look at the empty corridor next to you. You have come to the conclusion that not thinking about it might be preferable for the time being. [[You decide to continue on.|r5_decision]]You decide to take a look at @@.jacky;Jacky@@. You <span id="find"><<link "find:">>
<<replace "#find">>find:
<<if $jacky.transformStage eq 1>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
Next to you, you find @@.cindy;Cindy@@. She smiles at you - That's when you realize her <span id="body"><<link "changed body!">>
<<replace "#body">>changed body!
<img class="imghover" @src="setup.ImagePath + 'cindy/cindy_upgrade.jpg'">
<<include "CindyDescription">>
[[You decide to continue on.|r5_decision]]
<</replace>><<run setup.ScaleImage()>><</link>></span>
<</replace>><<run setup.ScaleImage()>><</link>></span>
<<if $jacky.transformStage eq 1>>\
@@.jacky;Jacky@@ is a dark girl wearing a black leather jacket. Her brown hair is partly hidden by a red-blue striped beanie. Lips and eyes are accentuated with yellow makeup. Her lower lip sports a round piercing, just like her nose does sport a septum.
<<elseif $jacky.transformStage eq 2>>\
@@.jacky;Jacky's@@ olive skin glistens in the shadows. Her dreads flow down on the right down to the ass. Her black choker with three jewels on top of it hugs her neck tightly. A septum adorns her nose, while a ring circles her lower left lip. Her eyes are hidden behind black sunglasses.
Her golden one-piece swimsuit accentuates her hips and cleavage. Her areolas stick out, the nipples still hidden by the tight-fitting swimsuit.
<<endif>>\<<if $cindy.transformStage eq 1>>\
Compared to before, a tall, white and mature woman with light brown, voluptuous and curly shoulder-length hair stands before you. She is wearing a red thong and a red bikini top with straps. Her revealing outfit provides her with discomfort, her big breasts wanting to get all the attention. Her well-rounded ass together with her well-shaped breasts leave no room for any possibility of age related ... issues. <<if $c_items.includes("ls")>>Her big, red lips can only be described as luscious and inviting. You can already feel how soft and full they are only by sight.<<elseif $c_items.includes("np")>>Her long nails make her look more exotic, though she seems unsure on what to do with them. You are sure on how you saw her scratch herself accidentally.<</if>>
She does not look happy with her body at all.
<<elseif $cindy.transformStage eq 2>>\
Before you stands a thin and tall woman, sporting brown-reddish hair with her strands turning orange. It reaches down sideways short of the breasts, the rest tightly bound together into a bun. She wears a small white leather corset with a fitting white bottom. White knee reaching ankle boots accentuate her height. She wears ruffles both on wrist and upper arm, and a band of lace is tightly snugged around her thigh. Her breasts are pushing the top, nipples clearly protruding.
<</if>>\<<if $sarah.transformStage eq 0>>\
@@.sarah;Sarah@@ always is a fun person to be around. Dry humor, intelligent and surprisingly "bro" for your everyday white city girl. She grew up in a poor neighborhood and took up some antics there. One can definitely still hear the influence in the way she speaks, but she is actively trying to keep that time in the past.
One such way to differentiate herself is her newish appearance. If you would meet her somewhere she assuredly would come across like the shy girl next door. Cute dresses, a stylish but non-showy bandana and a reserved posture leaves a pleasant impression. This is especially true right now with her blue halter dress and its flowery pattern, showing her arms and most of her legs, going down short of her knees. Even her small heels have a flower on the side. Her natural brown hair is braided and combined with a red-white bandana that goes over her head and flows along the braided part.
Her new appearance also helped to find better partners compared to the past, though noone worked out for long so far. When you get to know her for longer she gradually loosens her guard and more of her old self breaks through. That's how she interacts with you and you grew to like her for herself, but a lot of people around her always feel like she is changing too much.
It's a sad pattern of repetition that she is not able to break. Sometimes you can see a hint of sadness in her eyes. You often tried to be there for her, but you learned fast that the topic of her past is taboo. As familiar as she acts, it ensures the existence of distance between the two of you.
<<if $p_items.length > 0>>\
You were not able to get a good look at her since the start.
<</if>>\
<<else>>\
<<if $sarah.transformStage eq 1>>\
@@.sarah;Sarah@@ seems to be about your size and oozes of enthusiasm. She sports a black bra and panties. The cleavage entices you to get lost in-between their perfect form. Her hair is a mix of violet and black, maybe with a few dark blueish' tones hidden in-between. It falls down on the right side, masking her eye and ending just beneath her breasts. Her other eye shows a light blue and green tint, catching your numerous glances. They distract from her wide lips with their reddish and pink lipstick. Her nails are painted in a dark blue tone<<if $s_items.includes("np")>> and are surprisingly long, accenting her femininity<</if>>.
<<elseif $sarah.transformStage eq 2>>\
@@.sarah;Sarah's@@ black hair flows down to her thin waist. She seems to have gotten smaller, or at least she is now, compared to you. Her face gives a cute impression, the eyes being narrower and a bit asian, you presume. Both eyeshadow and lips accentuate their respective parts with a green layer, while her small nose makes you want to smile, for it tries to hide in-between. Part of her black hair is tied up into two buns, each to the side on the back of her head.
She wears black boots and blue glowing rings around her wrists, counting three each. Her bra and panty are primarily grey with black and blue edges, a transparent blue skirt allowing you to see her panty with ease.
<</if>>\
<</if>>@@.chef;"Well then! Seems like you all got a nice look at your friends bodies. The questions remains, though: Which one is in need of an upgrade? You may want to choose who to talk with now, my dear!@@
<<if $r4.count eq 1>>\
Indeed you should. Who to talk with though? You think they mentioned only one talk. <<if $r1.c_fall eq false>>Also, there is no button for @@.cindy;Cindy@@, so that leaves only...<</if>>
[[Press "S" for Sarah|r5_talkSarah][$sarah.friendship += 1]]
[[Press "J" for Jacky|r5_talkJacky][$jacky.friendship += 1]]
<<else>>\
You look to @@.sarah;Sarah@@, who seems to check out the <<if $r1.c_fall eq false>>three<<else>>two<</if>> of you.
She throws a scornful look at @@.jacky;Jacky@@ and presses a button on her own apparatus. @@.sarah;Sarah@@ seems to angrily throw insults at her, though you can't hear any of it. @@.jacky;Jacky@@ looks surprisingly apologetic- Never mind, now she looks like she is shouting insults herself.
@@.player2;"//Yep, that went just as expected,//"@@ you think.
It's not long before @@.sarah;Sarah@@ presses another button and @@.jacky;Jacky's@@ room starts to lighten up. You can see @@.jacky;Jacky@@ [[angrily hammering on her glass.|r5_upgradeJacky]]
<</if>> You press the button, but nothing happens at first.
@@.player2;"Can you hear me...?"@@, you ask into the silenced room.
@@.sarah;"@@@@.player2;$player.playerName@@@@.sarah;!"@@ comes back as an answer immediately. @@.sarah;"You won't believe how happy I am to hear your voic- I mean, you know. //Your// voice! At this point I'm probably happy to hear anything that isn't me suffocating on some strangers penis while their ugly grunts make me want to puke, but... It's good to hear you."@@
You know that feeling all to well, though you hid the perceived enjoyment of certain acts way back in your head. @@.player2;"Hah... likewise."@@
You pause for a short moment, remembering some indecent scenes. @@.player2;"It's... not easy. I feel like hearing you gives me some sort of sanity back. I don't know what they do with us, but its affecting me."@@
<<if $s_items.includes("vr")>>\
@@.sarah;"Yeah... you remember that headset thingie at the start? Like, they showed me one of the games in there. It was like being in a dream, doing everything I would want to do. Until I snapped out of that shit, that is. Even so, when I reached that game, that freaking cock wall,- You know, it was as if instincts took over. Just like that I did my part. //Eagerly//. The realization of it at the top of the wall hit me like nothing before.
<<else>>\
@@.sarah;"I remember seeing you in that chair with that headset. I couldn't comprehend what you might have been forced to watch, looking back at your... state,"@@ she says, her view wandering and lingering on your missing dick. As if she snaps out of it, she looks back at you. @@.sarah;"But then, later, I had to put on that thing too. So many... things. They keep protruding my thoughts, I tell you!"@@
<</if>>\
She seems to become more agitated, throwing her hands in the air. @@.sarah;"One second you are trying to focus on continuing and keeping yourself sane, the next moment you want to suck off some damn rando'! And the worst of it- You feel //good// about it. This is just fucked up!"@@
Before you have a chance to answer, she continues.
@@.sarah;"And then- And then, they offered me some stupid options. Buying something with my points, they said. It would help me, they said. //Listen//, @@@@.player2;$player.playerName@@@@.sarah;! Don't be as stupid as me and go for the cheap option. They injected me with something and god, I still keep thinking about cocks. But not any cock, no, its a specific one. All the time on my mind. Like, it goes slightly to the left, clean as baby skin, the foreskin is just waiting to be pulled back, your lips ready to give its reddish tip the kiss it wants, its smell mesmerizi-"@@
She rips open her by now closed, dreamy eyes and screams in frustration. Loud. She punches against the glass wall, leaning against it, as tears build in her eyes. @@.sarah;"Get this shit out of my head..."@@ she sobs.
@@.player2;"@@@@.sarah;Sarah@@@@.player2;..."@@, you gasp quietly. But before you can give any further input, the light goes off again.
The announcer chimes in once again. @@.chef;"Well, that certainly was entertaining! We love the heights of emotions, both the ups and downs! We also love the latter in a physical sense, but I'm sure you are aware of that by now!"@@
You hear multiple angry bumps against the glass wall from the other side.
@@.chef;"As one of you girls clearly needs a few seconds to cool down, we might as well use that time for our dear @@@@.player2;$player.playerName@@@@.chef;! It's time for you to decide who to give the last upgrade to, my dear. Improved happiness guaranteed! No taking back though. What will it be, sweetie?"@@
The buttons on the apparatus lighten up. Seems like its time to "gift" an upgrade.
[[Maybe Sarah indeed feels happier with an upgrade?|r5_upgradeSarah][$sarah.transformStage=2;$sarah.friendship -= 1;$r5.usedUpSarah=true]]
[[Sarah is clearly struggling hard - Let's go with Jacky!|r5_upgradeJacky][$jacky.transformStage=2;$jacky.friendship -= 1;$r5.usedUpJacky=true]]You press the button, but nothing happens at first.
@@.player2;"Can you hear me...?"@@, you ask into the silenced room.
After some pause, a voice appears. @@.jacky;"I guess so."@@
@@.player2;"Well... Hey?"@@
Silence. //Awkward// silence.
@@.player2;"Well, let's get straight to it then. Wha-"@@
@@.jacky;"Spare me the lecture. Screw this. I'm a fucking woman."@@
@@.player2;"We all are. Because of ''you''!"@@
@@.jacky;"Fuck off. If anyone is at fault here, its the guys infecting us with their perversions."@@
@@.player2;"You brought the game! We wouldn't be in this shit if it weren't for you!"@@
@@.jacky;"Yeah, but someone else would be. Hell, I don't even know anymore why I brought that game with me in the first place."@@
@@.player2;"What do you mean?"@@
@@.jacky;"Some stupid deal; Is all I know. Might have been able to tell you more at the beginning, but by now everytime I think about that all that comes to mind are some ''fucking cocks''."@@ She raised her voice at the last part, clearly irritated and angry.
@@.player2;"You think that makes it any better or what?"@@
Once again, you are followed by a short silence.
As if forcing herself to speak up, she speaks up again. @@.jacky;"Buy the brainfluence with the points, if you have them. Helps you stay sane in this place..."@@
@@.player2;"What? Coming from the person who didn't place first or second once, I don't think you had the points for that one. And what's with the sudden attitude change?"@@
@@.jacky;"They are manipulating us all. You think we all have equal opportunities? Take it or leave it."@@
You can't help but wonder if @@.jacky;Jacky@@ knows more than she lets on. Kind of at a loss of words, she speaks up once again. @@.jacky;"I'm sorry, but-"@@ are the last words before she was cut off.
The announcer chimes in once again. @@.chef;"Now, let's not get ahead of ourselves! These are troubling times, I am sure. Don't despair though! Jubilant and blessful times are ahead! Anyways, it's time for you to decide who to give the last upgrade to, my dear. Improved happiness guaranteed! No taking back though. What will it be, sweetie?"@@
The buttons on the apparatus lighten up. Seems like its time to "gift" an upgrade.
[[Jacky seems like she knows more about the place. Maybe its a better idea to use the upgrade on Sarah...?|r5_upgradeSarah][$sarah.transformStage=2;$sarah.friendship -= 1;$r5.usedUpSarah=true]]
[[Jacky is sorry? Let's see how sorry she will be after an upgrade!|r5_upgradeJacky][$jacky.transformStage=2;$jacky.friendship -= 1;$r5.usedUpJacky=true]]The timer counts down, its beeps getting significantly louder the smaller the number becomes.
As it reaches one, you start running. Perfectly timed you reach the door as the timer counts down to zero, the doors springing open. The incoming light is blending you as you run through- Only to fall into cold water immediately. There was no floor. You exhale sharply from shock and swim to the top. You grab the nearest edge and help yourself up, stepping onto another platform. You hear @@.sarah;Sarah@@ catching her breath next to you<<if $r1.c_fall eq false>> and @@.cindy;Cindy@@ laughing to your right<</if>>. In front of you is only a small chair facing your direction, a small opened choker contraption built ontop of the backrest.
Knowing full well was is expected from you by now, you walk up to it and take a seat, leaning your neck against the choker-thing. //Snap// - To no surprise, this contraption is holding you in place now with a metallic choker. No getting of the chair. But you don't care. You look around for clues as what to do next - Being afraid never has helped you so far.
You hear metallic clicks from the other open platforms and a splash. Where seats are being filled, one person fell into the water late.
<<if $jacky.transformStage eq 2>>@@.jacky;Jacky@@<<elseif $sarah.transformStage eq 2>>@@.sarah;Sarah@@<</if>> gets out of the water, panting heavily. You take a <span id="look"><<link "closer look.">>\
<<replace "#look">>closer look.<</replace>>
<<replace "#output">>\
<<if $jacky.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<include "JackyDescription">>
<<elseif $sarah.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'sarah/sarah_upgrade.jpg'">
<<include "SarahDescription">>
<</if>>
[[Then, a screen pops out of the floor in front of you.|r5_gamestart]]
<</replace>>\
<<run setup.ScaleImage()>>
<</link>></span>
<span id="output"></span>
Sudden eminating light from Sarah's part of the room is vanishing as fast as it appeared, leaving only darkness. You remember her face well... emotions of betrayal and surprise.
@@.chef;"Well, that was easy and fast. Great! Let's continue, then. Keep enjoying your journey, girls!"@@ the announcer says in a crafty tone. And just then, the promised timer appears at the end of the room. You see @@.jacky;Jacky@@ preparing herself to run. <<if $r1.c_fall eq false>>@@.cindy;Cindy@@ smiles at you and nods, shadow boxing the air as a motivator for you. Not exactly the most fitting mood for this, but you take what you can. <</if>>You get in position too.
[[Let's run!|r5_game]]Sudden eminating light from Jacky's part of the room is vanishing as fast as it appeared, leaving only darkness. Her angry face remains in your thoughts.
@@.chef;"Well, that was easy and fast. Great! Let's continue, then. Keep enjoying your journey, girls!"@@ the announcer says in a crafty tone. And just then, the promised timer appears at the end of the room. You see @@.sarah;Sarah@@ preparing herself to run. <<if $r1.c_fall eq false>>@@.cindy;Cindy@@ smiles at you and nods, shadow boxing the air as a motivator for you. Not exactly the most fitting mood for this, but you take what you can. <</if>>You get in position too.
[[Let's run!|r5_game][$jacky.transformStage=2]]<<set _progress = 10>>\
@@.chef;"Let's see how far you are gone already, ladies!"@@ sounds from somewhere in the large hall.
The screen flashes pink and warns you - //10 seconds for each question!// - Say your answers loud and clear!
@@.player2;"//Wait, questions?//"@@ you think. But that's already all the time you had. Some needle comes out of the collar and protrudes your skin, injecting you with something. The screen turns into your by now well known greenish console look. The crowd cheers, and the screen brings up its <span id="question"><<link "first question:">>
<<replace "#question">>first question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q1fail">>
<</timed>>\
\
<div class="dumb_terminal">Are you happy right now?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>\
[[YES|r5_q1correct][$p_traits.push("kindahappy")]]
[[NO|r5_q1false][$player.influence += 5]]
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>><<set _progress = 10>>\
@@.chef;"Let's make it a bit harder for you, shall we?"@@
The screen flashes pink and warns you once again - //10 seconds for each question!// - Say your answers loud and clear!
The crowd cheers and the screen brings up its <span id="question"><<link "second question:">>
<<replace "#question">>second question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q2fail">>
<</timed>>\
\
<div class="dumb_terminal">Four friends enter a game. One has betrayed. One is changed. One struggles. One...
<table><tr><td>A) IS DEFYING</td></tr><tr><td>B) WILL SUCCUMB</td></tr><tr><td>C) HAS ENJOYED</td></tr><tr><td>D) IS FORGOTTEN</td><td></td></tr></table></div>\
[[IS DEFYING|r5_q2false][$player.influence += 5]]
[[WILL SUCCUMB|r5_q2correct][$p_traits.push("submissive")]]
[[HAS ENJOYED|r5_q2false][$player.influence += 5]]
[[IS FORGOTTEN|r5_q2false][$player.influence += 5]]
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>>@@.player2;"No!"@@, you spit out. Ridiculous - Who would be happy in this situation.
The announcer chimes in: @@.chef;"Don't worry, you will learn to be happy; sooner rather than later!"@@
Something pricks your neck. It pumps in a substance... once again! Your mind starts to feel slightly foggy.
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves!"@@ halls throughout the halls. There is more being said, but you just look back at the screen, trying to focus on [[the next question.|r5_gameQuestion2]]@@.player2;"Yes!"@@ you say. Maybe it was because somewhat within you truly feels happy, maybe it was whatever was injected seconds before into your neck... But you said it nonetheless.
The crowd cheers and the announcer chimes in. @@.chef;"Considering your earlier efforts, I'm sure our guests didn't expect that one!"@@ he says laughing. Even so, you don't care. In fact, you are smiling. Smiling? <span class="glitchy" data-text="Well of course, you are happy!">Well of course, you are happy!</span>
<div class="message"><center>You have gained the trait @@.player2;Kinda' Happy@@</center></div>\
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves sooner rather than later!"@@ halls throughout the halls. There is more being said, but you just look back at the screen, happily waiting for [[the next question.|r5_gameQuestion2]]Time is over. You blink. @@.chef;"Are you already in a state where you can't answer simple questions? Seems like we overestimated her, my friends!"@@ the announcer ridicules you. The crowd laughs in unison. @@.chef;"Don't worry, you will learn to be happy; sooner rather than later!"@@ he says. Something pricks your neck. A substance is being pumped in... once again! Your mind starts to feel slightly foggy.
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves!"@@ halls through the halls. There is more being said, but you just look back at the screen, trying to focus on [[the next question.|r5_gameQuestion2]]@@.player2;"One will succumb,"@@ you answer.
You neither hear nor get an affirmation. You don't know why, but it strikes you odd nonetheless. It grinds on you. But speak up? Somehow, you feel like you should just accept this. To wait for the next answer. Like a good girl.
<div class="message"><center>You have gained the trait @@.player2;Submissive@@</center></div>\
What feels like an eternity of unrest, though in reality amounts to mere seconds, culminates in the biggest revelation so far. As you stare at the monitor, a smile forms on your face as soon as you see the new words. Your crotch tingles a bit as you take them in, reward for the appreciation you desired. It is what you are after all. A @@.player2;//good girl//@@.
@@.chef;"Be nice and answer the next question with //"In the next game"//, yes?"@@ the announcer orders you. You don't question it, waiting for the [[next question to pop up.|r5_gameQuestion3]]You give your answer. Something pricks you in the neck immediately. It's not what they wanted to hear, you guesssssssssssss~... You sigh. <span class="drunk" style="color:HotPink">That felt, like, totally refreshing.</span>
@@.chef;"We were afraid the question might be a bit too hard for your strained brain. Believe us, its hard balancing your draining."@@
@@.player2;"//But I'm not even ''T''raining//"@@, you think in a giggling fit.
Anyways, the next question [[pops up.|r5_gameQuestion3]]Time is over. You blink. Something pricks you in the neck immediately. It's not what they wanted to hear, you guesssssssssssss~... You sigh. <span class="drunk" style="color:HotPink">That felt, like, totally refreshing.</span>
@@.chef;"We were afraid the question might be a bit too hard for your strained brain. Believe us, its hard balancing your draining."@@
@@.player2;"//But I'm not even ''T''raining//"@@, you think in a giggling fit.
Anyways, the next question [[pops up.|r5_gameQuestion3]]<<set _progress = 10>>\
@@.chef;"One last question for you ladies. We don't want your brains to overload, after all!"@@ The crowd cheers and laughs, whereas the screen flashes pink and warns you once again - //10 seconds for each question!// - Say your answers loud and clear!
The screen brings up its <span id="question"><<link "third question:">>
<<replace "#question">>third question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q3fail">>
<</timed>>\
\
<div class="dumb_terminal">When would you betray your friends?
<table><tr><td>A) NEVER</td></tr><tr><td>B) WHEN IT BENEFITS ME</td></tr><tr><td>C) ALWAYS</td></tr><tr><td>D) IN THE NEXT GAME</td><td></td></tr></table></div>\
<<if $p_traits.includes("submissive")>>\
@@.player2;"I was told to take the last answer!"@@, you remember.
[[IN THE NEXT GAME|r5_q3correct][$r5.willBetray = true, $r5.points += 10]]
<<else>>\
[[NEVER|r5_q3false][$player.influence += 5]]
[[WHEN IT BENEFITS ME|r5_q3false][$player.influence += 5]]
[[ALWAYS|r5_q3false][$player.influence += 5]]
[[IN THE NEXT GAME|r5_q3correct][$r5.willBetray = true, $r5.points += 10]]
<</if>>\
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>>@@.chef;"Not exactly what we wanted to hear. Disappointing, but that's okay. This suggestion won't work without something more specific. I'm sure everyone is just as heartbroken as I am, right?"@@, the announcer scolds you. What follows is a barrage of booing, though you could not care less. Which is a small lie you tell to yourself - You feel somewhat worse about not being as appreciated. \
<<if $p_traits.includes("kindahappy")>>But then again, you just force a smile. Such a small downer won't keep away the happiness dwelling out from inside your body! Gotta keep that cheerful smile! It's not so bad after all, right?<</if>>\
With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]@@.player2;"I will betray them in the next game!"@@ you say. <<if $p_traits.includes("submissive")>>@@.player2;//You are a good girl, after all!//@@<</if>>
You do not know why, but there is an incredible urge to betray building up within you. Even thinking about it gets you all hot and bothered. @@.player2;The audience will be so proud of you!@@
@@.chef;"Just what we wanted to hear, sweetie! Off you go then,"@@ the announcer says. With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]Time is over and you immediately get pricked in the neck. Your eyes roll back as a foggy sweetness washes through your head.
@@.chef;"Not exactly what we wanted to hear. Disappointing. I'm sure everyone is just as heartbroken as I am, right?"@@ the announcer scolds you. What follows is a barrage of booing, though you could not care less. Which is a small lie you tell to yourself - You feel somewhat worse about not being as appreciated. \
<<if $p_traits.includes("kindahappy")>>But then again, you just force a smile. Such a small downer won't keep away the happiness dwelling out from inside your body! Gotta keep that cheerful smile! It's not so bad after all, right?<</if>>\
With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]You open the door into the next room, one hand comforting your throbbing pussy. Your red cheeks and heavy breath would reveal your current lust to any onlooker. At this point you are not even sure if you would mind that much. The thought alone gives your next pussy stroke another unknown intensity. You bite your lip to cool down and find another seat with a VR headset next to it in front of you. Your nipples force themselves against the fabric, sending shivers down your spine. You are battling both with anticipation and fear.
Since there is no way around it anyways, you walk towards it and take a seat. You grab the headset and force it onto your head. The faster you get this over with, the better, you hope.
Within seconds, pink light [[engulfs you.|r6_vr]]<<if $r1.c_fall eq true>>\
As you start walking, you hear the crowd cheering louder than usual with some fanfare going on to your right. Your sight gets drawn to it; to your regret, that is. Your eyes widen as you realize what is happening on a two-sided screen. Some girl is sucking cock onscreen!
You see her eagerly nuzzling on a black mans cock. Her orange, curly hair falls down on her gigantic melons as she gives you the best view of action possible. Her arm goes down on the side to her pussy, clearly working on herself. You hear her muffled breaths, the suction of her lips and even the breaths of the guy she services.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_fall.jpg'" @width="$ImageScale + '%'">
@@.chef;"Welcome our newest addition to the premium club,"@@ the announcer proclaims. @@.chef;"After having her undergo some changes and limiting the water's effects, our special girl is ready to go! For a small price of your premium points you can gladly check in after the show to experience utmost pleasure! If you want to get at her earlier, we have to inform you that you need to pay an even steeper premium price. We are still calibrating her new-found happiness, so-to-speak. But don't fear - All your wishes will be fulfilled! Our testing team has already made sure that this girl will do ''anything'' you want. Without doubt. For further information, feel free to visit any of the gag-girl stands! Their cuffed hands will constantly be refilled with the newest information papers! Also don't forget to..."@@
As the announcer continues, you lose track and every sound fades out. You only see that girl on the monitor servicing the guy in front of her. You get the creeps, realizing who it is. A new addition? Changes? Limitation of water effects? You recall @@.cinthia;Cinthia@@ falling down into the water, being grabbed by them. You are not sure whether to be disgusted or afraid. Is this what awaits those who //fail// their tests? Is this what awaits everyone of you who does not ''win'' this competition? The sounds fade in again, your breathing heavier. The crowd's cheers are oppressing, but they can't drown out the sobbing behind you. @@.sarah;Sarah@@ fell down to her knees, face buried in her hands. You want to say something, but the moans of @@.cinthia;Cinthia@@ inadvertently force you to stare at the screen again. As she is there on the monitor, sucking a big black cock, your crotch starts to get warm.
<<if $p_traits.includes("submissive")>>@@.player2;"//Being at their mercy, doing what they say...//"@@ you think.
<</if>>\
<<if $p_traits.includes("kindahappy")>>You @@.player2;smile@@ at her. Whatever other feelings you have, there is a feeling of @@.player2;happiness@@ for her. Is this what you want, too?
<</if>>\
<<else>>\
As you start walking, you hear the crowd cheering. You look around and to your right you can see @@.cindy;Cindy@@. Right behind her is black guy with his dick out. Well, actually that dick is in the right hand of @@.cindy;Cindy@@!
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_new_handjob.jpg'" @width="$ImageScale + '%'">
She giggles and throws a smile towards you. The guy is hidden behind her, enjoying the service. @@.cindy;"Like, you should totally join us,"@@ she blurts out.
You are taken aback. Join them? Is everything alright with her? And whats with the giggling? Your train of thought is interrupted by the guy letting out a moan. You fixate on his dick and her hand, stroking it with a hard grip. @@.cindy;"Ain't it cute? Like, I'm sure they have bigger ones, but this was the first I got my hands on and it follows me around every now and then! Like a pet,"@@ she giggles. Her free hand goes up to her left breast, the nipple demanding attention. As she pinches it, she moans oh so slightly and bites her lips. @@.cindy;"Like, this body, I tell you~,"@@ she purrs. @@.cindy;"Everything feels so intensive. Every touch so magnife- magnafi- ... uh... so good! Like, totally. Just touching that cute dick sends shivers down my spine. Oh, and his cum..."@@. She fades out with a dreamy expression.
You see how the guy pushes his hand down her shorts. He grabs her ass and forces another sensual moan out of @@.cindy;Cindy@@. In turn, she starts stroking his dick faster, her breathing more intense. She looks at you like in trance. @@.cindy;You need to let them give you an upgrade too, @@@@.player2;$player.playerName@@@@.cindy;. Let me, like, share this with you!@@ She pinches her nipple again and leans into the guy behind her. They start to kiss, her dick rubbing getting faster and faster and her moans becoming louder.
<<if $p_traits.includes("cumhungry")>>You lick your lips in anticipation of @@.player2;//cum//@@, unsure on how to proceed. Oh how you would love to have a taste right now.<</if>>\
<</if>>\
You catch yourself as you touch your pussy. Your body is hot and coherent thoughts become increasingly difficult.
<<if $player.influence < 30>>\
Even so: Overall, this is nothing. You force yourself into controlled breathing, avert the look and focus on your goal. This place won't get to you! Mostly. A bit of pussy-rubbing on the way might help a bit to cool you down more. <<if $r1.c_fall eq false>>Better to ignore @@.cindy;Cindy@@ right now. She is not right in her mind either.<</if>> To not waste more time, you step towards [[the next area|r6_gamestart]].
<<elseif $player.influence < 50>>\
You lick across your lips. Your breath is heavy. You want to be touched. You want to touch. To be filled. <<if $p_traits.includes("kindahappy")>>To be happy. <</if>><<if $p_traits.includes("submissive")>>To be a good girl. <</if>>Is what you see what it means to achieve that goal? Would every day consist of pure pleasure? The anticipation for more all day, and the relief of having your simple wishes fulfilled? You remember the round with the bike and its dildos. How glorious that first insertion felt. How you did not have to think. How natural it was. Is this what you want?
<<if $r1.c_fall eq false>>[[Walk over to Cindy|r5_goCindy]]
<<else>>[[Give into your lust|r5_goCinthia]]<</if>>
Alternatively, you can try to force yourself to step towards [[the next area|r6_gamestart]] and cool down. <<if $r1.c_fall eq false>>Better to ignore @@.cindy;Cindy@@ right now. She is not in her right mind either.<</if>>\
<<else>>\
The itching in your pussy denies any other logical reasoning. This ''is'' what you want!
<<if $r1.c_fall eq false>>[[Walk over to Cindy|r5_goCindy]]
<<else>>[[Give into your lust|r5_goCinthia]]<</if>>
<</if>>\You gulp. The burning itch of your pussy forces you to walk towards @@.cindy;Cindy@@. You have realized that this is your future after all! Being filled with a nice cock like the one she is holding. As you approach, you hear @@.cindy;Cindy@@ giggle. She smiles at you. You don't know what is coming over you, but somehow it makes sense. You giggle at the hilariousness of the situation and smile back.
Your eyes meet. As you look closer, you see your reflected body as she stares back at you. Seeing you like that, fluids running down your legs, your hand stroking your pussy... Without hesitation you step forwards one final time and kiss her. You shove your tongue into her. She fights back with her own. All you hear are your sloppy kisses and deepening breaths.
Someone grabs your ass. They pinch you and you moan into @@.cindy;Cindy's@@ mouth, after which she takes a step back. She only smiles, guiding your hand to a cock. She starts moving it and as if in trance you keep jerking it even after she removes her hand. She bares your breasts and cups them. Your skin is crawling with intense pleasure and need. As you strengthen your jerking motion in response, she starts to take a nipple of yours in her mouth - But not only her, the guy does the same with your other nipple! They both look up at you, buried in your breasts, nipples being sucked, you jerking him off... And you just stand there giggling and smiling.
Not a single thought has crossed your mind in the last minutes. And you love it.
[[Sometime later...|r5_goCinthia]]It has been weeks since you made that final step towards your new future. You can't remember too well - All the drugs they pumped into you just made everything so fun. And when everything is fun and peaceful, there is no need to remember the old, boring stuff. Few things matter anymore. One of those things that matter is that juicy cock in your mouth. It belongs to some guy whose name you have forgotten as soon as it entered your face-hole. After all, there is no need to remember the old, boring stuff.
It has been an hour now. The guy left already, some of his cum still lingering in parts of your mouth. You don't feel like wasting it during the long waits. You also don't have much to do. Except waiting. And you hate waiting. Your eyes are fixated on the pink, locked door. You love pink. Seeing pink makes you all giggly. Waiting is hard, but the door being pink makes it all okay. As if all worries just vanish.
You gasp and jump off your bed, your new oversized melons swinging with you. A new customer entered! You gulp down the last bit of cum and start rubbing your nipples happily. You learned that this is something that always works. Instant hard-ons. And who doesn't love those, right? Your waiting period is all but forgotten, some penis stretching your vagina and your moans echoing in the room.
You feel like you have forgotten something. Or someone. Something that once was important. As you grab your sheets, nearing climax, your heart feels heavy. You don't know why, though. Everything is pink! The door, the walls, even those bed sheets you are grabbing onto. You love pink. Seeing pink makes you all giggly! Nevertheless, a tear runs down your cheek. You feel the thrusts getting heavier, your brain giving in a tad more. Something is wrong, you think. Something is not right. You hear the guy moaning and thrusting one final time, and you realize what the issue is. Of course. You turn around and look at him. You smile. Grabbing his dick, you taste some of his delicious cum, making you feel warm again. There is no need to remember the old, boring stuff, right?
<div class="message"><center>Game over! Fight your urges so you don't break!</center></div>@@.player;"Yes, suck harder, bitch!"@@
You can see two people at a playground, a girl blowing the other, holding herself on top of the swing. In shock you realize that those two are in fact @@.player;you@@ and @@.cinthia;Cinthia@@. And this is the playground you always met on! Where you comforted her. This- This never happened, did it?
@@.cinthia;"Mhhhhh~,"@@ the girl moans, your dick deep in her mouth. The other you grabs her head and pushes her down, nearly suffocating her. She moans louder. You moan loader.
You don't know when, but @@.player2;you@@ started to masturbate. When you see that girl enjoying herself on his juicy cock, you wish to be in her position instead. To wrap @@.player2;your@@ lips around @@.player;his@@ juicy, fat meat, sucking out all that precum. To hear him grunt like he does right now, to shove fingers down her pussy like she is doing. All with the risk of it being day-time and being spotted by passersby.
Absent in thought, you lick across your upper lip. Its as if you can feel his cock being pushed into your mouth. Oh, how willing you would be. How you would give everything to be rewarded with his cum.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/playground_blowjob.jpg'" @width="$ImageScale + '%'">
<<if $p_traits.includes("submissive")>>\
Just like a @@.player2;good girl@@, you would have to wait though. Wait for his instructions. His guidance. His allowance to even touch yourself.
You feel hotter by the minute, your pussy flicking getting more aggressive. You want him to command you. To command you to suck his penis. Suffocate on it. Cum when he tells you to. Orgasm on allowance with his cock buried deep in your mouth, cum marking you as his. You want to be @@.player2;his girl@@. Just like the girl in front of you. He @@.player2;owns her@@. He uses her. He loves her. He is her owner. She is his @@.player2;good girl@@. You are envious. You are better. You deserve it more. You are a @@.player2;better girl@@. If you could just prove it!
<</if>>\
As if your wish has been granted, you seem to have switched places with the girl. You are sucking him! You tremble on the feelings of your lips brushing along his shaft. Your tongue circling his glans. Your eyes look up at him and you get the only reward you need in that moment - @@.player2;Approval@@. You want to savor the moment, but as he grabs your head you fully understand what he expects of you. You increase your speed, bobbing along the shaft faster and harder. Whenever his juicy dick hits the back of your throat, small moans escape your lips. This in turn makes his dick twitch, resulting in your throbbing pussy needing more attention. But you can't! You need to get him off. You want to get him off. And you know you will achieve that, right in this moment. He grabs your hair, your skin crawling from the sensation. He gets a tight hold and forces you down on his cock, your nose connecting with his hairless base. His intoxicating, sweaty smell goes up your nostrils. Your pussy gushes with love juice, your nipples need to be touched, anything- Anything to get you over that last edge. And then he grunts. He grunts and commands you. Commands you to cum. And that you do. Your eyes flip back into your head, your moan wholeheartedly coming out with never before felt intensity. Your pussy throbbs and throbbs, sending one spike of happiness after the other directly to your brain. As if that was not enough, he grunts one final time and unloads his sperm right into your throat. You don't have time to be sad about not having the possibility to taste it. You feel so happy about feeling it run down your body. <<if $p_traits.includes("submissive")>>You are indeed a @@.player2;good girl@@.<</if>>
Time seems to go by, but none of it matters. You are in bliss. His cock is still in your mouth, but its of no concern to you. You breath nonetheless. Your own spit runs down your lips, down his cock, down to his balls. He caresses your hair softly and you feel at ease. This is a moment you would give [[everything for.|r6_vrend][$player.influence += 10]]
The screen turns off. You are panting heavily. Your hands are on your pussy, wet as never before. You are sure you had an orgasm within the VR-experience. But you can't remember it well. Somehow, the memory is foggy. You are sure it was at the playground, back when @@.cinthia;Cinthia@@ still was @@.player;blowing you@@. Yeah, that was it. A weekly occurrence, that's what it was. She was so good at it, too! Back then, you already knew. Her blowjobs were perfect. Her enthusiasm, her willingness, her submissive streak... She was a perfect girl. @@.player2;Something you aspire to be.@@
You must have sat there and breathed with an open mouth, since your lips are extremely dry. You lick them and are surprised. They have a salty taste. @@.player2;"//That's a welcome surprise,//"@@ you think. Makes getting those lips more wet even easier. Who doesn't like the taste of salt, right?
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/vr_cum.jpg'" @width="$ImageScale + '%'">
Having finished your VR session, you take off the headset and get up. You look back at your seat just to make sure and yes, indeed: You must have came. Everything was wet. Your cheeks flush red a bit; It is kind of embarrassing, is it not?
You hear some buzzing from behind you. You turn and find a monitor turning on, [[once again.|r6_shop]]<div class="dumb_terminal">UNIQUE OPPORTUNITY
Tired of not having enough points? Scared of not attaining enough for future endeavors? Worry not, friend! We offer you the unique experience of an upgraded outfit tailored to your body! No strings attached! Even better, you get an advantage by wearing it. If you decide to use this incredible opportunity, future points will be multiplied by a factor decided by your upgrade progress.
Yes, you read that right! At certain times we give you this opportunity for an enhanced experience. Do not miss out!
<<if $player.underwear neq "pink">>If you decide to not take this chance, we will upgrade your outfit to a lesser version nevertheless. The audience grew tired of seeing you like that and we have to keep up the standards. So get to it! <</if>>
<table><tr><td>A) DENY UPGRADE</td></tr><tr><td>B) UPGRADE (1.2x Point Multiplier)</td></tr></table></div>
<<if $player.underwear eq "pink">>\
You have no need for that! Who knows what clothes they will throw you in! [[DENY UPGRADE|r6_keepdress][$player.underwear="pink2",$player.pointmod=1.0]]
More points are definitely going to be useful in this charade... [[UPGRADE!|r6_newdress][$player.underwear="upgrade1",$player.pointmod=1.2]]
<<else>>\
If you have to upgrade anyways, you might at least take the less risky version. [[DENY UNIQUE UPGRADE|r6_newdress][$player.underwear="pink2",$player.pointmod=1.0]]
More points are definitely going to be useful in this charade... [[UPGRADE!|r6_newdress][$player.underwear="upgrade1",$player.pointmod=1.2]]
<</if>>\You press the button and from above you a small folded piece of fabric lands next to you. Your new clothes, likely. You sigh and change without further ado.
<<if $player.underwear eq "pink2">>\
As you finish putting it on with the pink material hugging your body, you see a light flicker at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You][$characterHelper = true]]
<<else>>\
You press the button and from above you a small folded piece of fabric lands next to you. As you unfold it you realize its a black tube dress with pink edges and transparent sides. It goes from your breasts down to your pussy, slightly covering it. You are a bit confused, as you feel your earlier piece was a bit more revealing. Then again, the crowd seems to have their specific tastes. <<if $p_traits.includes("kindahappy")>>The fabric hugging you tightly makes you @@.player2;happy@@ though. You giggle, looking at your figure in the mirror. You show-off, you! <</if>><<if $p_traits.includes("submissive")>>You are at ease, though. Wearing this demonstrates that you are a @@.player2;good girl@@. <</if>>
As you finish, you see a light flicker at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You][$characterHelper = true]]
<</if>>
Next to the mirror is a door too, bound to lead to more trouble. [[Continue on!|r6_lolligum]]You feel like there is no need to upgrade your clothes. You are feeling unsure about your current outfit anyways, as it stands.
A light flickers at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You][$characterHelper = true]]
Next to the mirror is a door too, bound to lead to more trouble. [[Continue on!|r6_lolligum]]
You enter the room and are greeted with two podiums shimmering in illuminated light from above. Both podiums stop in size at about your hips and have an item on them.
You walk up and inspect them: A gum and a lollipop, both pink in color.
A message appears in front of you on the wall behind the podiums.
<div class="dumb_terminal">Eat the gum for defense or attack with the lolly. Your choice.</div>\
You are not entirely sure what this means. You remember the question about betrayal. Did they mean for you to force a lollipop on a teammate or something of the sort?
<<if $r5.willBetray eq true>>\
If so, its clear that you have to go with the lolly! How else would you betray someone?
<<if $r1.c_fall eq false>>\
[[Take the lollipop|r6_gamelolli][$p_items.push("lolli")]]
<<else>>\
[[Take the lollipop|r6_gamelolliNoC][$p_items.push("lolli")]]
<</if>>\
<<else>>\
If so, you could take the lollipop for attacking or betraying someone, you suppose.
<<if $r1.c_fall eq false>>\
[[Take the lollipop|r6_gamelolli][$p_items.push("lolli")]]
<<else>>\
[[Take the lollipop|r6_gamelolliNoC][$p_items.push("lolli")]]
<</if>>\
On the other hand, being able to defend yourself sounds helpful too. What if you can't defend against something or someone without it? [[Eat the gum|r6_gamegum][$p_items.push("gum"), $player.influence += 5]]
<</if>>\You take the gum. You look at it for a few seconds. Seems like an ordinary pink gum. Obviously it won't just be a pink gum. You sigh. No way around it either way, is there? And like that, you put it in your mouth.
Hundreds of different flavors immediately explode on chewing it. You are completely overwhelmed, but the only thing leaving your mouth is a cute giggle. In fact, it tastes so good that you are focusing on chewing it right now. What else should you focus on? Not on those guys entering the room, right? They probably don't even know how @@.player2;tasty@@ this gum is!
@@.player2;"//Wheeeeeee~,//"@@ you think as you giggle and chew along as the guys lift you up and carry you into the next room. It's like you are flying! But you ain't no plane, nono, you aren't! You are a bird! And birds fly with their wings!
You can hear some faint laughter - But you wouldn't know why. You are flapping your arms as good as you can! It must be those stupid guys. You want to go higher! But they won't listen to your chews and giggles. @@.player2;"//Higher!//"@@ you think. Only more giggles leave your mouth, your arms not flapping anymore but servicing two cocks instead. @@.player2;"//Way higher,//"@@ you scream in your head out of frustration, increasing your arms pace.
...
You don't know how long it has been, but you stand in a room, alone, pulling on the gum in total bliss.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_gum_pink.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_gum_upgrade.jpg'">
<</if>>\
You snap out if as you hear a sudden scream that seems to be coming [[closer.|r6_gamegum2]]<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 5, "horizontalhealthbar", true, ev.content);
});<</script>>\
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<set _progress = 5>>\
You look to your left where the scream is coming from. You can see @@.jacky;Jacky@@ running at you! She is holding a lollipop in her hand.
You don't have long to <span id="react"><<link "react!">><<replace "#react">>react!
<<timed 1s>>
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<goto "r6_gamegum3">>
<</timed>>\
You try to...
[[run away!|r6_gamegum3]]
[[evade at the last second!|r6_gamegum3]]
<</replace>>\
<</link>>\
</span>You take the lollipop.
After a moment of silence another door opens. You enter nonchalantly. To your surprise, @@.cindy;Cindy@@ joins the new room right next to you. She smiles at you and sees the lolly in your hand.
@@.cindy;"Hey girl! Good choice. We in the poppin' club now, //hihi//,"@@ she giggles in an excited fashion, showing you her own lollipop.
@@.cindy;"Wanna' team up, hun?"@@
She licks her lips and looks at you expectantly. You don't see a reason why not to. You smile back at her: @@.player2;"Sure!"@@
<<if $r5.willBetray eq true>>This is the perfect setup for betrayal. They surely want you to go at her. The only question in when to do so.<</if>>\
As you start to ponder about your further options, you hear a scream in the darkness. //@@.player2;"Must have been @@@@.jacky;Jacky@@@@.player2;,"@@// you think. @@.cindy;Cindy@@ claps her hands. @@.cindy;"That's it! Off we go, babe. Let's, like, show them to not take us lightly!"@@
She struts off, lollipop in hand.
You don't have much options at this point. There also was that question about betrayal. You...
[[follow along.|r6_gamelolli2]]
[[attack her while still alone.|r6_gamelolli2betray][$r5.betrayedCindy=true,$cindy.friendship -= 1,$player.points += (30*$player.pointmod)]]You instinctively turn around to run away, but immediately fall over your own feet. Curse you! In shock, you face your attacker while trying to get away on the floor.
As you see @@.jacky;Jacky@@ coming closer and closer with you struggling to get away, you hear her name called out from your left. It was only a second, but @@.sarah;Sarah@@ came crushing out of the shadows and tackled @@.jacky;Jacky@@ down to the ground. You hear a little "clank" and see her Lollipop on the ground, right in front of you. Doesn't take a genius to figure out that you are probably better off taking that, right? So you do.
<<if $sarah.transformStage eq 2>>\
@@.sarah;"Gotcha'",@@ you hear the asian-looking @@.sarah;Sarah@@ say spitefully to @@.jacky;Jacky@@. @@.sarah;"Think you can take us out like that, eh? No-uh! Not with me and my brainsies," she giggles.@@ Your upgrade on her might have taken its toll after all.
@@.jacky;"Get off me, you bitch! Like hell I'm going to lo-mhg...!"@@ Her words got cut off as @@.sarah;Sarah@@ stuck her finger right into @@.jacky;Jacky's@@ mouth. @@.sarah;"Shh, you ain't gonna say anything right now. You know what? Let's keep it that way! I like your silence,"@@ she says, licking her lips. @@.sarah;"And your helpless cries."@@
She gets a lollipop and pushes it into @@.jacky;Jacky's@@ mouth. The latter immediately went quiet. She idly sucks on the lolly, as if enchanted. @@.sarah;Sarah@@ turns to you.
@@.sarah;"You know, for a second I was, like, thinking, if I should tackle you instead. How could you do this to me !?"@@, she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
You are not sure on how to react. Before you are even able to, she looks down at the lolly in your hands. @@.sarah;"Give me that. It's the least you can do."@@
This indeed might help bridge the newfound gap between the two of you, but is this a wise act? Is she even aware that this is @@.jacky;Jacky's@@?
[[Give her the lolly|r6_gamegum2_giveSarahtf2][$sarah.friendship += 1]]
[[Deny it, finders keepers|r6_gamegum2_denySarahtf2][$sarah.friendship -= 1]]
<<else>>\
@@.sarah;"Don't you dare!"@@, you hear her say. @@.sarah;"You won't be getting out of this!"@@
@@.jacky;"Get off me, you bitch! Like hell I'm going to lo-mhg...!"@@
Her words got cut off as @@.sarah;Sarah@@ held her hand above @@.jacky;Jacky's@@ mouth. @@.sarah;Sarah@@ looks at the lolly in your hand. @@.sarah;"Come here, use it! I got the gum anyways!"@@
You ponder a second. Is there a reason to deny her? She wouldn't lie to you about eating the gum, right?
[[Use the lolly on Jacky|r6_gamegum2_giveSarahtf1][$sarah.friendship += 1]]
[[Keep your distance and play it safe|r6_gamegum2_denySarahtf1][$sarah.friendship -= 1]]
<</if>>\You decide to give her the lolly.
You hand it to her and she eagerly snaps it out of your hand.
@@.sarah;"Good. Now don't, like, ever do something like that again, you hear me?"@@
She gets up and gives you an angry look. @@.sarah;"Why did you change me, anyways? Like, did you two ever talk about something? That bitch brought us into this in the first place and now you betray your, like, bestie? Ex-bestie or something it seems like, duh."@@
Well, no getting out of this. You respond how @@.jacky;Jacky@@ might be familiar with this place and might be able to ultimately help all of you get out of here.
@@.sarah;Sarah@@ seems to ponder your point for a few seconds before smiling back at you. @@.sarah;"Gee, that's, like, not bad!"@@
You are not sure if she means your point or herself, having started to stroke her own clit. Whatever they did to her, it clearly changed a lot.
<<if $p_traits.includes("kindahappy")>>You smile. She must be @@.player2;happy@@ too right now, right?<<else>>You are not sure if you regret changing her. It's hard seeing your friend like that.<</if>>
Actually, with that view you started touching yourself too.
She sighs dreamily at you. @@.sarah;"I've never felt this good, tho', so I suppose I could thank you in some way or another, don'tcha think?"@@
She winks, stepping closer. Your hand only increased its frequency rubbing your clit as your breathing gets heavier. Her alluring aura is making it hard to think about more important stuff.
As she takes her final step in front of you, both of you battling your wet crotches and their needs\
<<if $r1.c_fall eq false>>, @@.sarah;Sarah@@ suddenly pushes you to the side. You fall to the ground and hear some wrangling. Upon stabilizing and looking back, you see @@.sarah;Sarah@@ with a lolly in her mouth and @@.cindy;Cindy@@ panting heavily, giggling. @@.cindy;"One bestie down!"@@
@@.sarah;Sarah@@ lies there, idly sucking on her lolly.
She looks towards you and a smirk forms on her lips. You hastily search for an option and indeed, @@.sarah;Sarah@@ dropped her lolly right in front of you! Since @@.jacky;Jacky@@ is out of the game already, you help yourself up and take the lollipop with you.
It happened so surprisingly fast. You are not sure if it was the adrenaline within you or @@.cindy;Cindy@@ being too ditzy to react accordingly, but there you were. You pressed the lollipop against @@.cindy;Cindy's@@ lips and her eyes instantly relaxed. Her breathing stabilized and her nipples hardened. She continued to lick.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
A door opened next to you with your name above it. You don't know how, but good on you! [[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<<else>>\
, she suddenly pushes the lolly against your lips. @@.sarah;"Sorry hun, but nothing happened, and, like, I'm sure this goes on until all lollipops are used. No hard fee-,"@@ her voice fades out, as your eyes seem to relax. Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.points += (50*$player.pointmod)]]
<</if>>\@@.sarah;"Okay, have it your way then."@@
<<if $r1.c_fall eq false>>\
She gives you a smile before stepping back slightly. You look at her confused, before you are grabbed from behind. You hear @@.cindy;Cindy@@ giggling from behind you, but as a lolly gets pressed against your mouth, you fall down to your knees.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
That is, until you see how @@.sarah;Sarah@@ injects you with something out of the corner of your eyes. She says something to you, but at this point you couldn't be bothered with it. There is still a tasty pink lolly to finish! Compared to before though, a huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.points += (20*$player.pointmod),$player.influence += 15]]
<<else>>\
Two doors open near the both of you. One has your name above it! That must be yours. You take a step towards it when you suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 15]]
<</if>>\You hurry up and step towards @@.jacky;Jacky@@.
@@.sarah;"Are you ready?"@@
You nod at her and @@.sarah;Sarah@@ removes her hand covering the others mouth. You use the lollipop and shove it into @@.jacky;Jacky's@@ mouth. Within seconds, her struggling body calms down and her eyes relax. And then, just like that, she lies there, licking her lolly. As if its of utmost importance.
@@.sarah;"Sheesh. You got me scared there for a second. Running off on me after I saved your ass would be a new low in this godforsaken place."@@
<<if $r1.c_fall eq false>>\
@@.sarah;"Anyways - Keep your guard up. I saw @@@@.cindy;Cindy @@@@.sarah;earlier in-between rounds and yeah, that girl is starting to go off the far edge. Keep your guard up. 'Place is getting to her."@@
You nod at her remark. @@.cindy;Cindy@@ indeed seems to be a bit too comfortable with the situation.
You ponder how to proceed, when @@.sarah;Sarah@@ suddenly pushes you away. You look back at her, confused, and see @@.cindy;Cindy@@ having pushed a lolly into @@.sarah;Sarah's@@ mouth. Just as with @@.jacky;Jacky@@, her eyes relax and she idly sucks on that lolly, smiling. @@.cindy;Cindy@@ turns to you, in surprise.
@@.cindy;"Woah, I didn't ,like, expect two of you to be here - Or, well, three! Lucky me, hihi~,"@@ she giggles.
Two doors open near you. Both your names appear above them. It seems like you are allowed to go on.
You hear happy clapping. @@.cindy;"Oh oh oh! I think we won, $player.playerName !"@@
Like a joyful kid she immediately started going towards her designated door. You look at both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ with some worry, but the game is the game.
[[Onwards!|r7_game][$player.points += (50*$player.pointmod)]]
<<else>>\
@@.sarah;"Guess that was it then? Only us two left, at least me with a gum. Finally something that isn't too hard..."@@
As if someone listened to her, two doors open near you. Both your names appear above them. It seems like you are allowed to [[go on.|r7_game][$player.points += (50*$player.pointmod)]]
<</if>>\You shake your head. Her expression turns sour.
@@.sarah;"Why wouldn't you? Are you stupid? Hurry up goddamnit!"@@
@@.Jacky;Jacky@@ is struggling hard below her and @@.sarah;Sarah@@ has a hard time holding her down at this point.
@@.sarah;"$player.playerName!"@@
You look down at your lolly. What should you do !?
<<if $p_traits.includes("submissive")>>\
As you look at the pink in your hands, a sudden strike of utmost intelligence overcomes you. A <span class="glitchy" data-text="perfect" style="color:HotPink">good girl</span> would just use it on herself, right?
[[And that you do.|r6_gamegum3_SELF][$sarah.friendship -= 1]]
<<else>>\
[[Give in and use the lolly on Jacky.|r6_gamegum3_OK]]
[[Run away!|r6_gamegum3_NO][$sarah.friendship -= 1]]
<</if>>\Right. Your hesitation is not helping anyone!
<<include "r6_gamegum2_giveSarahtf1">>You swallow. You are not sure what to make of this situation and just start running.
You hear shouting from behind you. @@.sarah;"Are you fucking serious right now!?"@@
You hear some wrangling behind you, but you keep running. And running.
<<if $r1.c_fall eq false>>
That's when a sudden lolly is shoved right into your mouth. @@.cindy;Cindy@@ looks at you from the sides, surprised. @@.cindy;"Is this even what I should do? I'm sorry, but you ran right past me! I like, don't want to lose 'n stuff, right? You understand, yeah?"@@
She continues talking, but that information goes out the window. Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
As time flies by, you [[suddenly find yourself in the next room.|r7_game]]
<<else>>\
Exhausted, you take a stop. Its silent. Nothing is happening. But suddenly you hear steps behind you. You turn around, lolly in hand. You are going to be more prepared this time! You cower a bit, trying to identify the exact location of the steps. You think you got it and try to avoid their direction by taking a step to the side. And you were correct! You see @@.jacky;Jacky@@ running in a straight line next to you. You wait for the perfect moment to strike and push her down, lolly on her lips.
Within seconds, she is idly sucking on it. With a happy smile on her face, a door opens not too far off with your name above it.
Looks like you made it.
[[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<</if>>\You put the lolly into your mouth.
You hear a shocked and confused scream, but somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
As time flies by, you [[suddenly find yourself in the next room.|r7_game]]You are greeted by a sole monitor once again. This time, it allows you to buy stuff again too!
<div class="dumb_terminal">Good work out there, little bird! I knew betting on you would be a good choice. In your next challenge you will have to fill up a container, so I figured I would help you once again! Don't disappoint me, sweetheart.
YOU HAVE $player.points POINTS AVAILABLE. ONLY ONE ITEM CAN BE BOUGHT.
<table border="1">
<tr>
<th align="center"> ITEM </th>
<th align="center"> COST </th>
<th align="center"> FUNCTION </th>
</tr>
<tr>
<td align="center">Brainfluence</td>
<td align="center">200P</td>
<td align="center">To keep your head up in these exciting times! Use immediately.</td>
</tr>
<tr>
<td align="center">Syringe</td>
<td align="center">100P</td>
<td align="center">To be used on other contestants. Increases your chances by decreasing theirs. Better don't get caught by them.</td>
</tr>
<tr>
<td align="center">Injection</td>
<td align="center">50P</td>
<td align="center">Experimental drug for improved endurance. Side effects possible. Use immediately. Help for your next challenge!</td>
</tr>\
</table>\
</div>\
Well, here you are again. What will it be?
<<if $player.points >= 200>>\
[[Choose Brainfluence|r7_aftershop][$p_items.push("brainfluence"),$player.points -= 200,$player.influence -= 10]]
<<else>>\
You do not have enough points to buy ''Brainfluence''.
<</if>>\
<<if $player.points >= 100>>\
[[Choose Syringe|r7_aftershop][$p_items.push("syringe"),$player.points -= 100]]
<<else>>\
You do not have enough points to buy ''Syringe''.
<</if>>\
<<if $player.points >= 50>>\
[[Choose Injection|r7_aftershop][$p_items.push("injection"), $player.points -= 50]]
<<else>>\
You do not have enough points to buy ''Injection''.
<</if>>\
[[Dont buy anything!|r7_aftershop]]<<if $sarah.transformStage eq 2>>\
Before long, you find @@.sarah;Sarah@@ standing over @@.jacky;Jacky@@, the latter sucking idly on her lolly. @@.sarah;Sarah@@ is absently touching herself when she notices the both of you.
@@.sarah;"You bitch, what did you do this for,"@@ she directs at you. @@.sarah;How could you do this to me,"@@ she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
You only hear a little snark from the side, @@.cindy;"Oh-oh."@@ @@.cindy;Cindy@@ takes a few steps back, clearly having no intention of getting in-between the two of you.
Unsure what to say, you go with one of the few logical explanations, @@.player2;"I'm sorry, but @@@@.jacky;Jacky @@@@.player2;was likely to know more about this place than any of us. Even if its to our detrime- detri... even if its not, like, good for us, overall this might have been the better decision to get out of here!"@@
@@.sarah;Sarah@@ looks surprised at your answer and seems to ponder for a bit. As she went back to touching herself, she said, @@.sarah;"This is, like, fucking ridiculous. But okay..."@@.
You are relieved to hear her response. Just then, three doors open next to the three of you, each with your names above it.
@@.cindy;Cindy@@ starts giggling and claps her hands. @@.cindy;"We did it then, yeah? Like, total victory! Besties forever!"@@
@@.sarah;Sarah@@ lets out a muffled moan, clearly having achieved orgasm in-between, and giggles. @@.sarah;"Yeah."@@
@@.cindy;Cindy@@ starts walking towards the doors.
<<if $r5.willBetray eq true>>\
<<include "r6BetrayLolly">>
Having finished, you stare absent-minded on the doors in front of you. As you want to get up, someone packs you at your hair and throws you to the ground. Before you can even react, a lolly is pushed against your lips. And then, somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
That is, until you see how @@.sarah;Sarah@@ injects you with something out of the corner of your eyes. She says something to you, but at this point you couldn't be bothered with it. There is still a tasty pink lolly to finish! Compared to before though, a huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.points += (80*$player.pointmod), $player.influence += 30, $sarah.friendship -=1, $cindy.friendship -= 1, $p_traits.push("oralfixation"), $r5.betrayedCindy = true]]
<<else>>\
With @@.sarah;Sarah@@ behind you, you don't see this as a good opportunity to potentially betray one of them, if you wanted to or not.
As you walk towards your door, you feel a sudden prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.points += (20*$player.pointmod), $player.influence += 15]]
<</if>>\
<<else>>\
Before long, you find @@.jacky;Jacky@@ standing over @@.sarah;Sarah@@, the latter sucking idly on her lolly.
@@.cindy;"Oh my gosh, @@@@.sarah;Sarah@@@@.cindy;," Cindy@@ blurts out. @@.jacky;Jacky@@ looks up at the both of you. She seems to ponder for a moment before she starts to run away.
@@.cindy;Cindy@@ gives you a shove and starts running and shouting, @@.cindy;"Get that whore!"@@
You can only spare a short glance at the happy looking @@.sarah;Sarah@@, but it is enough to piss you off and start the chase in earnest. It's not long before you catch up to @@.jacky;Jacky@@, her being clearly exhausted, probably from her and @@.sarah;Sarah's@@ encounter, and both you and @@.cindy;Cindy@@ working as a pair. @@.cindy;Cindy@@ easily pushes down @@.jacky;Jacky@@ after catching up and forces the lolly into her mouth.
@@.jacky;Jacky's@@ body goes limp, her eyes relax and she focuses on licking that pink lolly.
@@.cindy;Cindy@@ throws you a grin, @@.cindy;"Wasn't that hard, eh? Girl power, //whee~//."@@
You nod back at her. Just so, two doors open next to the both of you. Each door has one of your names on it.
@@.cindy;"That must mean, like, we won. Right? Like, what else. We won,"@@ she cheers. She helps herself up and starts strutting towards the doors. @@.cindy;"Come on sleepyhead, more challenges are waiting. Let's, like, rock this place,"@@ she says, laughingly slapping her enlarged ass.
You start to walk towards the doors.
<<if $r5.willBetray eq true>>\
<<include "r6BetrayLolly">>
Having finished, you stand up and stare absent-minded on the doors in front of you. [[Time to go through your door!|r7_game][$player.points += (130*$player.pointmod),$r5.betrayedCindy=true,$cindy.friendship -= 1]]
<<else>>\
You look at the lollipop in your hands and @@.cindy;Cindy's@@ ass. This might be your last chance to use it, likely resulting in more points for //betrayal//. Is this something you would consider to do? Do those bastards watching want this? You don't have a lot of time to ponder this question before reaching the door.
[[You won't betray your friend. Go to the next room.|r7_game][$player.points += (50*$player.pointmod)]]
[[You fear you need the points...!|r6_gamelolli3betray]]
<</if>>\
<</if>>\Before @@.cindy;Cindy@@ can wander off too far, you storm after her and push her down, forcing your lollipop onto her lips.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
Within seconds, she is idly sucking on it with a happy smile on her face. Her eyes relaxed, you swiftly take her own lollipop. No reason to not use it, right?
As you get up, you turn towards the earlier screams' source and walk towards it. It's not long before you see\
<<if $sarah.transformStage eq 2>>\
@@.sarah;Sarah@@ standing over @@.jacky;Jacky@@, who is idly sucking on her own lolly. @@.sarah;Sarah@@ is absently touching herself but suddenly turns towards you - She somehow got the gist of you! With a lolly in hand, she starts [[running at you.|r6_gamelolli3sarah]]
<<else>>\
@@.jacky;Jacky@@ standing over @@.sarah;Sarah@@, who is idly sucking on her own lolly. She sees you take a step and immediately turns towards you, [[running at you.|r6_gamelollifight]]
<</if>>\@@.sarah;"Fucking bitch,"@@ you hear her scream at you as she speeds up. Reflecting on your actions, she might be a tad' angry at you for //upgrading// her body.
You instinctively take a defensive posture to counter her charge, but only find yourself to be tackled to the ground. You start to wrestle with her body, her hands pushing you down. For a moment you think that you can succeed, but as a lolly gets pressed against your mouth, you fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
You suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment there is only blissful happiness. And continuous sounds of sloppy licking.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 30, $player.points += (50*$player.pointmod), $p_traits.push("oralfixation")]]With @@.jacky;Jacky@@ charging at you, you have to react.
She is faster than anticipated-
<span id="react">\
<<link "Try to evade">><<replace "#react">>
You immediately try to evade and jump to the side, with @@.jacky;Jacky@@ rushing past you, having difficulties to stop and turn.
This might be your chance to tackle her!
<span id="react2">\
<<link "Use the momentum to trip her">><<replace "#react2">>
You use the momentum to try and trip her. Indeed, with her difficulties to stop and turn, you are able to take swift action against her feet and successfully trip her!
Without further ado you press her down and push the lollipop against her lips. Her eyes relax immediately and she falls silent.
A door opens up next to you with your name above it. It seems like you made it. [[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<</replace>><</link>>
<<link "Push her to the ground, full-force">><<replace "#react2">>
You run at her and try to push her to the ground, but she is able to get hold of one of your hands and take you with her. As you both are struggling on the ground, trying to get the upper hand over the other, you miss a crucial detail and get a lolly pressed against your lips. You fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 15, $p_traits.push("oralfixation"), $player.points += (50*$player.pointmod)]]
<</replace>><<run setup.ScaleImage()>><</link>>
</span>\
<</replace>><</link>>
<<link "Try to brace for impact and counter">><<replace "#react">>
You try to brace for impact, but everythings happens way too fast. Before you can blink you are down on the ground. You try to push her off of you, but then there is a lolly pressed against your lips. You fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 15, $player.points += (50*$player.pointmod), $p_traits.push("oralfixation")]]
<</replace>><<run setup.ScaleImage()>><</link>>
</span>
<span id="output1"></span>You increase your speed to catch up. @@.cindy;Cindy@@ notices and turns around, but it is too late. Her eyes widen as you push her down and press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
You only mouth the words "//I am so sorry//" to her, before proceeding towards your [[designated door.|r7_game][$cindy.friendship -= 1, $player.points += (130*$player.pointmod), $r5.betrayedCindy = true]]You take the lollipop.
After a moment of silence, another door opens. You enter nonchalantly.
As you start to ponder about your other options, you hear a scream in the darkness. @@.player2;"//Sounded like //@@@@.jacky;//Jacky//@@@@.player2;//,//"@@ you think.
You don't have much options at this point. There also was that question about betrayal. You go towards the origins of the scream.
As you come nearer, you find both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ wrangling on the ground, trying to get the upper hand. This would be the perfect moment to strike!
<<if $r5.willBetray eq true>>\
Your arm twitches. <div class="drunk">//@@.player2;Something is not right.@@//</div> You look at the lollipop in your hands. You look back at @@.sarah;Sarah@@. <div class="drunk">//@@.player2;I remember...@@//</div>\
Your pussy moistens at the thought of pressing that lolly into those enticing, beautiful lips of @@.sarah;Sarah@@. You need to do this. <div class="drunk">//@@.player2;You are a good girl after all...@@//</div>\
You walk up to them and strike at the perfect opportunity. @@.sarah;Sarah@@ notices and wants to evade, but it is too late. Her eyes widen as you press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
//@@.player2;You giggle, your pussy wet with need.@@// You were a @@.player2;good girl@@, right? They are going to be proud of you. You giggle some more and start to touch yourself. You see @@.jacky;Jacky@@ try to stand up. She throws you a surprised look. You stare at her and grin, breathing heavily, @@.player2;"I am so sorry. So sorry~."@@ That you are, but the feelings of betrayal are nothing compared to the satisfaction you feel after doing this.
With fingers in your pussy, a sudden warmth spreads from your feet. @@.sarah;Sarah@@ must have reacted somehow - She injected you with a small needle! A huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment, there is only blissful happiness. @@.jacky;Jacky@@ says something to you, but at this point you couldn't be bothered with it. She only looks confused, takes the lolly out of your hands and presses it against your unmoving, full lips.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 30, $p_traits.push("oralfixation"), $sarah.friendship -= 1, $player.points += (50*$player.pointmod)]]
<<else>>\
You don't see a reason on why you would go for @@.sarah;Sarah@@ in this case, so you wait for the perfect opportunity and strike. @@.jacky;Jacky@@ immediately went quiet as you pressed the lollipop against her juicy lips. She idly sucks on the lolly, as if enchanted. @@.sarah;Sarah@@ turns to you.
<<if $sarah.transformStage eq 2>>\
@@.sarah;"You know, for a second I was, like, thinking, you were gunning for me there, hun'. How could you do this to me !?"@@, she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
Unsure what to say, you go with one of the few logical explanations, @@.player2;"I'm sorry, but @@@@.jacky;Jacky @@@@.player2;was likely to know more about this place than any of us. Even if its to our detrime- detri... even if its not, like, good for us, overall this might have been the better decision to get out of here!"@@
@@.sarah;Sarah@@ looks surprised at your answer and seems to ponder for a bit. She started to touch herself, seemingly not realizing it, and said, @@.sarah;"This is, like, fucking ridiculous. But okay..."@@.
You are relieved to hear her response. Just then, two doors open next to the two of you. One has your name above it! That must be yours. You take a step towards it when you suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room.|r7_game][$player.influence += 15, $player.points += (20*$player.pointmod)]]
<<else>>\
@@.sarah;"Sheesh. You got me scared there for a second."@@
@@.sarah;"Guess that was it then? Only us two left, at least me with a gum. Finally something that isn't too hard..."@@
As if someone listened to her, two doors open near you. Both your names appear above them. It seems like you are allowed to [[go on.|r7_game][$player.points += (50*$player.pointmod), $sarah.friendship += 1]]
<</if>>\
<</if>>\Your arm twitches. <div class="drunk">//@@.player2;Something is not right.@@//</div> You look at the lollipop in your hands. You look back at @@.cindy;Cindy@@. <div class="drunk">//@@.player2;I remember...@@//</div>\
Your pussy moistens at the thought of pressing that lolly into those enticing, beautiful lips of @@.cindy;Cindy@@. You need to do this. <div class="drunk">//@@.player2;You are a good girl after all...@@//</div>\
You increase your speed to catch up. @@.cindy;Cindy@@ notices and turns around, but it is too late. Her eyes widen as you push her down and press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
//@@.player2;You giggle, your pussy wet with need.@@// You were a @@.player2;good girl@@, right? They are going to be proud of you. You giggle some more and start to touch yourself, sitting on top of @@.cindy;Cindy@@. You stare down at her and grin, breathing heavily, @@.player2;"I am so sorry. So sorry~."@@ That you are, but the feelings of betrayal are nothing compared to the satisfaction you feel after doing this.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
A devilish idea floods your mind. You position your pussy right above @@.cindy;Cindy's@@ mouth, rubbing it faster and faster. @@.player2;"So sorryyyy~,"@@ you keep repeating as your orgasm approaches. And then it arrives. You scream in utter delight, your juices flooding out. Flooding out and dripping down onto @@.cindy;Cindy's@@ mouth, mixing with the lolly. <div class="drunk">//@@.player2;The best girl!@@//</div><<if $p_items.includes("brainfluence")>>\
You decided to buy ''Brainfluence'' for 200 points. Within a second a small drawer falls open right below the monitor, containing a small pill. You ponder for a moment, but your choice has been made anyways. You put it into your mouth and swallow it.
Immediately it feels like a small fog has lifted from your brain. You can't explain it, but something seems to be... back. At least for now.
<<run $p_items.deleteAt($p_items.indexOf("brainfluence"))>>\
<<run $p_items_used.push("brainfluence")>>\
<<elseif $p_items.includes("syringe")>>\
You decided to buy ''Syringe'' for 100 points. Within a second a small drawer falls open right below the monitor, containing a small syringe with a pink fluid. You remember... //to be used on the other contestants//. Your hands are bound - You have to do this, right?
<<elseif $p_items.includes("injection")>>\
<<if $repeatHelper eq false>>\
<<set $player.influence += 10>>\
<</if>>\
You decided to buy ''Injection'' for 50 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
<<if $p_items_used.includes("injection")>>\
There is a sudden burst of pulses going throughout your body. Your fingers tense up and your mouth feels dry. You look around in horror. Sweat runs down your face. Its as if you are missing something. Something important. Something ''necessary''. You repeatedly lick your lips in some form anticipation. That is when you get it. Of course! It was so obvious. You just need @@.player2;more cum!@@ It has been too long since your last filling. You lick your lips again. That sticky fluid coating your lips and tongue, leaving its godly substance to play with. You get wet just thinking about it.
<<set $p_traits.push("cumaddiction")>>\
<div class="message"><center>You have gained the trait @@.player2;Cum-Addiction@@</center></div>\
<<else>>\
As you think about the next challenge, images of cocks are finding their place in your head. You try to shove them away, but are only greeted with imaginary cum sprayed across your face. You want to feel disgusted, but can only imagine yourself delightfully licking every single bit off your face, lunging back at the cocks to suck even the smallest rest out of them. Is this one of the mentioned side effects? You should probably @@.player2;stop thinking@@ a bit for now, at least until the prominent images of white cum across your face are going to subside. That is, ''if'' they are going to.
<<set $p_traits.push("cumhungry")>>\
<div class="message"><center>You have gained the trait @@.player2;Cum-Hungry@@</center></div>\
<</if>>\
<<set $repeatHelper = true>>\
<<else>>\
You decided to not buy anything.
<</if>>\
A door opens and you [[walk through.|r7_gamestart]]
<<set $repeatHelper = false>>\
The usual darkness welcomes you as you enter the room. Seconds go by before the light starts to flicker. A ray shines from down from above, highlighting a rectangular container of sorts on some cylindric shaped podium.
You walk towards it, knowing it is expected of you, and inspect it. It's empty! Confused, you look around. You look below for any clue. Nothing. That is until another light flickers and you can see a pink tube coming out of the wall.
Curious and afraid you give it a small touch, it being placed on the same height as your hips. But once again, nothing happens. Next to the tube on the wall a small, pink neon-color font appears, saying "bad girl". Below the font, you see a two-frame animation of a girl in front of the tube and the girl having it in her mouth. You recollect how your //sponsor// said on you having to fill a container. You are pretty sure whatever is coming out of the tube has to be transported to the container. Naturally, perverted as this place is, the only allowed method to transport this with might be with the help of your mouth!
<<if $p_traits.includes("oralfixation")>>\
@@.player2;Your eyes kind of lock onto the tube, as you lick your lips. It's not like sucking something... or someone... off is, like, a bad thing, right?@@
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;Nevermind that - They called you a bad girl! You are a good girl and you will demonstrate that just so. You are sure they will shower you with praise afterwards. Like the good girl you are.@@
<</if>>\
You squat as comfortably as possible to level your face with the tube. Careful and slow you put your lips around the tip of the tube. It feels like some cold plastic, though the pink font on the wall changed to "good girl". <<if $p_traits.includes("submissive")>>@@.player2;You get wet instantly. @@<</if>> You try to suck a bit, at a loss on what to do, but once again, nothing happens. You are greeted with a new two-frame animation, showing the girl deepthroating the tube. You look down at the rest of its shaft that isn't behind your lips already. It does not protrude too far out of the wall; The length of a strong mans' hands maybe?
You try to...
[[Exhale and relax your face and throat to slide it in.|r7_relax][$player.points += (50*$player.pointmod)]]
[[Inhale and force open your mouth as far as possible to slide it in.|r7_puke][$r7.puke = true]]You exhale the remaining air in your lungs. You relax your face, cheeks sinking and eyes closing slightly. Your mouth relaxes around the pink tube and as if by itself, the tube slides in just a tiny bit. Without much force you slowly go forwards, the wall-cock grinding along the top of your tongue. Without any troubles, you reach the end of the tube. It's not as bad as you would have guessed, though the feeling is definitely uncomfortable; Like something is stuck in your throat! @@.player2;//Gee~//@@
The pink neon text changes to "Good girl!", which makes you <<if $p_traits.includes("submissive")>>@@.player2;smile dreamily. //They are praising you!@@ //<<else>>roll your eyes.<</if>>
You suddenly feel something amassing in the back of your throat. You are neither able to taste or really feel it. Something is just there. The tube must be letting out some fluid! //@@.player2;"Of course it is,"@@// you think. But that makes your goal clear: Fill that container with the tubes fluid!
But how are you supposed to be doing that? If the fluid comes out while deepthroating the tube, its going to run down your throat until you swallow it. If you don't, you will have to fight the urge to puke<<if $r7.puke eq true>> once again<</if>>.
Some voice speaks up in your head: <span class="drunk" style="color:HotPink">@@.player2;Slide back and store it in your, like, cheeks, dummy!@@</span>
Yeah, that makes sense, doesn't it? Of course. Sometimes you really are quite the @@.player2;dummy@@.
Thanks to the brilliant idea you slip back a bit, giving yourself room to push the amassed fluids back up into your mouth. \
<<if $p_traits.includes("sensitivelips")>>\
Having your @@.player2;sensitive lips@@ move among the base of the tube sends a chill down your spine. It was only a moment, but it hit all the right nerves. You moan loudly into the tube, your muffled voice echoing throughout the dark, empty room. But you don't have the time to stop and enjoy this, so you continue.
<</if>>\
As you do this, you inevitably taste it. It is... cum!
<<if $p_traits.includes("cumaddiction")>>\
[[Your body stops for a split second before...|r7_addictionGameOver]]
<<elseif $p_traits.includes("cumhungry")>>\
Your body stops for a split second before it surges forward. It is cum! Cum! You moan into the tube like a whore in fullest bliss. Your pussy erupts with wetness, flooding the ground below you. Oh, how you love the taste of cum! @@.player2;"//Gee, how would I not eat this juicy stuff~,//"@@ you catch yourself thinking. How indeed. Before you can react otherwise, you gulped down the first load already. And then the next.
A vacant smile plasters your face. Muffled moans and gulps echo throughout the empty room.
You are not sure how much time has passed by the time your hunger was sated, but the puddle below you indicates quite a lot. The neon-pink text only has @@.player2;"Cum Whore"@@ written on it, which makes you blush. <<if $p_traits.includes("submissive") or $p_traits.includes("kindahappy")>>@@.player2;Being reminded that they watch and evaluate you makes you sort of happy.@@<<else>> "//This is not me,//" you think in horror. Guilty horror.<</if>>\
<<elseif $p_traits.includes("oralfixation")>>\
With cum in your cheeks, you somehow continue slipping back and forwards, always staying in a perfect deepthroat position for some time. Your eyes are @@.player2;fixated@@ on the tube. You are @@.player2;fixated@@ on the perfect execution of your moves. All the things you can learn! There is nothing better than @@.player2;Oral@@, you feel.
You start touching yourself as you lick along the tube, taking in the wonderful feeling of accomplishment with cum flooding your throat. Soon your mouth starts to overflow, cum oozing out between your lips. Even so, your priority lies with the tube and the licking it deserves. The one you deserve. Thoughts of real cocks, of nipples, of wet pussies and assholes intrude your mind. You hungrily moan into the tube once again, rubbing your attention seeking clit. Your moan allows the cum saved in your expanded cheeks to escape, running down your chin. But it matters not, for licking the tube is of more importance. And thus the time goes by, lost cum mixing with a puddle of wetness below you.
It is only when you feel like you can deepthroat exceptionally well that you stop focusing the tube. Feelings of guilt proudness and guilt wash over you at the same time, where in the back of your head the urgency of filling the container starts to take over.
<<else>>\
You face the reality: This isn't the first time you have to deal with disgusting situations in this place. Though drinking cum sure is on another level. Even so, you have the feeling that your old self would have reacted way harsher to this situation. You almost feel... okay with drinking this substance. Worry spreads, but at the same time the seeming acceptance of the situation puts you at ease again. You catch yourself thinking: @@.player2;"//It's not ''that'' bad after all, right?//"@@
And indeed, it might not be that bad. Who knows if your old self would have liked it? Does it even matter? The taste in your current body is actually quite acceptable. They probably modified it in some way, but maybe once you get out of here you could entertain the idea of tasting it here and th-
You slide off the tube, a loud //pop// escaping your lips. @@.player2;"//What am I even thinking?//"@@
You realize in horror that this place is gaining more and more influence over you.
<</if>>\
<<if not $p_traits.includes("cumaddiction")>>With a full mouth you look back to the container. You feel kind of ridiculous as you [[walk towards it.|r7_container]]<</if>>You inhale as much air as you possibly can. You force open your mouth beyond your lip-hugging limits and move your head forwards. Your mouth and throat both strain, but its going in!
That is, until you hit the back of your throat. With wide open eyes you jump back in horror, feeling your throat work on keeping your stomach at bay. You take some time to focus on your well-being before you are able to proceed.
This definitely was the wrong approach to the problem at hand... or at mouth?
[[Let's try with relaxing, shall we?|r7_relax]]You immediately lunge forward in full greed, moaning as loud as your body allows while it shudders in the orgasms you have received upon tasting the cum. Oh, how you have longed for it. How you have craved it. And here you are presented with a fountain of pure, delicious cum, waiting to be served to you.
You press your mouth even harder against the tube, not feeling any pain. You eyes are drawn back, your pussy gushing constantly. Your whole body is tensing up, your nails scratching the wall in front of you desperate for more cum. Not that it would achieve anything. Not that it even makes sense - The tube is rewarding you with plenty. But behind that wall must be a supply waiting for you! And if not, it has to lead you towards it! Who cares about anything else at this point? All your cravings and wishes can be fulfilled. Your future is waiting behind that tube!
In your haze, you have reached the wall with your lips while deepthroating.
In your desperation, your tongue tries to work around the tube while you swallow every new ounce of fluid.
In your bliss, any feeling of a full stomach is overridden by a constant wave of new orgasms.
It is not long before your body collapses. Your mouth still on the tube, pussy continuously gushing, the inevitable arrives. Your overblown stomach reacts as could be expected and forces the swallowed cum back up.
You are sucking happily on the tube, though. You have no recollection of anything that happened. By now, your face is in a small harness that stops you backing away from the tube. Not that you would want that in the first place. You are pretty sure something is being inserted into your lower parts right now. But who cares? Anything that matters is right in front of you. Including the neon-pink text on the wall that says @@.player2;"Cum Whore - 1$"@@.
<div class="message"><center>Game over! Don't trust those unsafe injections too much.</center></div>You walk towards the container, lean over it and without further ado, spit out the cum.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_spitcum.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_spitcum_upgrade.jpg'">
<</if>>\
That is when you realize... the amount of cum in the container is near zero. Doing this would take hours! You look around to see if you have missed some crucial detail.
Nothing.
Desperation settles in. Are you really supposed to repeat this for hours on end? You look back towards the tube. Back at the container. Back at the trail of wetness you left in-between them. Back at the container. You lean on it with one hand, holding your head with the other. You feel like crying, but are able to hold it back.
@@.player2;"//I won't give them the satisfaction of breaking me,//"@@ you tell yourself.
With that, you walk back towards the tube. There is quite a bit of work [[ahead of you...|r7_container2]]You have lost track of time. Countless times you have walked between container and tube, spit out cum and gobbled up the replacement. It is an endless repetition, lacking for skill and challenge.
You think how this does not make any sense, kneeling down once again and deepthroating the tube for a few seconds without further thought.
On your way back, a screen on the wall suddenly turns on with a bright pink tone and a familiar voice chimes in.
@@.chef;"Good work so far, hun'! I am afraid that I have to inform you of one of our sponsors buying an opportunity package against you. I will spare you the details, but essentially one of your friends is allowed to vote for an improvement for you! Isn't that great?"@@
You stop in your tracks, a shudder running down. They are going to do something to you again, aren't they?
<<if $p_traits.includes("kindahappy")>>\
@@.player2;The thought kind of makes you happy, though.@@
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;You were a good girl, right? Why would they do this. Or is it a reward? It must be a reward!@@
<</if>>\
With your cum-filled mouth you hurry up to the container, spit it out, and watch the screen waiting for more information.
Your eyes widen as you see and hear the recently transformed \
<<if $sarah.transformStage eq 2>>\
@@.sarah;Sarah@@ moan sensually while being railed from behind like a bitch.
@@.sarah;"Yes- Harder, harder,"@@ she shouts as she desperately tries to hold herself on the table, surface, or whatever she is on. Her unfocused expression, combined with her tongue hanging out oh so slightly, gives you an accurate feeling of how she might be feeling right now. @@.player2;And your pussy dampens in response.@@
<<else>>\
@@.jacky;Jacky@@ kissing some man passionately on some surface. You see him pressing his tongue into her, holding her. Her head gives in oh so slightly, lips parting to allow the foreign intrusion. You can hear the spit being exchanged, the muffled breaths into each other's mouth and their tongues caressing each other. He forcefully grabs her ass which has @@.jacky;Jacky@@ whimper delightfully.
The sensual acts in front of you make you long for passionate kisses of your own. To be held. To be cared for. To feel someones' breath and kisses on your neck and the goosebumps that come with them. @@.player2;Your dampening pussy starts to force your attention@@.
<</if>>
<<if $sarah.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_sarah_talk.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_jacky_talk.jpg'">
<</if>>\
As you start to touch yourself, you can hear the announcers voice from the other side of the screen. @@.chef;"What will it be, then?"@@
The guy behind seems to wait for instructions by either the announcer or someone else.
<<if $sarah.transformStage eq 2>>\
<<if $sarah.friendship < 1>>\
But she doesn't answer. You hear the moans intensify. You see the guy ramming his cock even harder into her. Her hold breaks, face falling onto the surface.
@@.sarah;"Fuck yes. Yes. Yes-,"@@ she screams in utmost delight.
And then he stops. With horror plastered across her face she immediately turns back towards him.
@@.chef;"Acceptable demeanor invites the deepest care."@@
@@.sarah;"W-What?"@@
She ponders for a moment.
The guy behind starts to play with her hair. Her eyes close immediately and her head falls into his grip, the purest form of affection on her face. With the fingers of his other hand he traces her lips, which she parts oh so slightly. He turns her face towards his, staring at her. Their eyes meet.
You see her mumble something, defeated.
@@.chef;"We would love to hear that a bit louder, dear."@@
@@.sarah;"I don't care anymore- Work her tits!"@@ she exclaims, immediately being rewarded with her awaited kiss. You see her worries melt away just before the screen turns off.
You have the feeling that your breasts might change very soon.
<<if $p_traits.includes("kindahappy")>>@@.player2;You are looking forward to it, kinda.@@<</if>>
<<if $p_traits.includes("submissive")>>@@.player2;Only the best for a good girl!@@<</if>>
<<if $p_traits.includes("cumhungry")>>@@.player2;You lick your lips. You are sure this will result in even more cum rewards for you down the line.@@<</if>>
<<set $r7.upgradeBySarah = true>>\
<<else>>\
@@.sarah;"I would never betray her,"@@ she shouts out in-between the thrusts, before continuing to moan even more intensely.
@@.chef;"We are sad to hear that, beautiful. Such demeanor is disappointing."@@
@@.sarah;Sarah's@@ moans suddenly stop as you see her look behind her, confused. The guy only shrugs. @@.sarah;"What? Why? What-,"@@ she screams frantically, pushing her ass against the guy.
@@.chef;"Pleasure is only for the willing, my dear."@@
@@.sarah;"But-,"@@ she tries to counter, before you see her doubting herself.
Her face reveals how she is fighting with herself. Your fate probably lies with her decision: Cock or denial.
<span class="drunk" style="color:HotPink">//I would take the cock!//</span>, your inner voice exclaims. Then you shudder. No, you //would not//, right?
The guy behind starts to play with her hair. Her eyes close immediately and her head falls into his grip, the purest form of affection on her face. With the fingers of his other hand he traces her lips, which she parts oh so slightly. He turns her face towards his, staring at her. Their eyes meet. There is zero resistance as he closes in for the kiss. You can see their tongues caressing each other.
But then, she backs off and pushes him away. @@.sarah;"No! Get away! Fuck this, I'm not playing your stupid games. I'm not choosing anything for @@@@.player2;Angela@@@@.sarah;. You won't, like, break us apart! You dummies!"@@
With that, the screen turned off. You are left with a smile on your face. And hope. Hope to come out of this together. @@.sarah;Sarah@@ is totally right. Those @@.player2;dum-dums@@ won't get the better of you!
<</if>>\
<<else>>\
<<if $jacky.friendship >= 0>>\
@@.jacky;Jacky@@ breaks off the kiss slightly.
@@.jacky;"I don't care for your games,"@@ she says into the nothingness, before looking back at her guy. She wants to go back to kiss him, but he backs off.
@@.chef;"We are sad to hear that, beautiful. Such demeanor is disappointing."@@
@@.jacky;Jacky@@ pushes the guy away a bit more. @@.jacky;"A pity. He wasn't the best kisser anyways. Can we get going?"@@
She jumps off her surface, the guy visibly confused. She corrects the position of her sunglasses, puts her swimsuit in place and forces some cleavage with her arms for the camera.
@@.jacky;"Get your fill and let's get this behind us."@@
You hear a small cackle from the announcer, before the screen turns off.
<<else>>\
@@.jacky;Jacky@@ breaks off the kiss slightly.
@@.jacky;"I don't care for her. Do what you want,"@@ she says into the nothingness, going back in for the kiss. He reciprocates, having her squirm under his touch. But then he backs off again.
@@.chef;"Acceptable demeanor invites the deepest care."@@
@@.jacky;"Then do her ass, for all I care."@@
@@.chef;"Good girl. Get your reward,"@@ the announcer says, letting @@.jacky;Jacky@@ go back to her guy uninterrupted. You see him lifting her up a bit, getting the swimsuit out of the way. You only know too well what is going to happen- Wait, did they just decide on something for your ass?
<<if $p_traits.includes("kindahappy")>>@@.player2;You are looking forward to it, kinda.@@<</if>>
<<if $p_traits.includes("submissive")>>@@.player2;Only the best for a good girl!@@<</if>>
<<if $p_traits.includes("cumhungry")>>@@.player2;You lick your lips. Not the best place for it, but cum is cum. @@<</if>>
<<set $r7.upgradeByJacky = true>>\
<</if>>\
<</if>>\
[[With that, you are left to continue your deepthroating challenge.|r7_container3]]Exhausted, you step towards the container. Your body doesn't even allow you to bend over anymore. You stand there, strained and hurting. You open your mouth and let the cum drip out. Somewhere in-between all your journeys and struggles you got your face involved. Out of exhaustion you also never bothered to clean yourself. Nor do you feel like it once this is over. You want to sleep. You want this to be over. Let them all laugh, you don't care. You stand there like an idiot with half-closed eyes, tongue hanging out and cum dropping down from everywhere. Never have you cared less in your life. The corners of your mouth ache, the inside of it is all gooey and your tongue and throat are numb.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_spitcum_end.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_spitcum_end_upgrade.jpg'">
<</if>>\
With a last drop, the container sinks a tad into the ground. You hear a bit of rumbling, when a towel suddenly falls onto the ground next to it. With aching pain you bow down and get it, followed by rubbing off the cum on your face and clothes.
<<if $r7.puke eq true>>\
[[Not that it makes you feel any better.|r7_ambush][$player.points += (25*$player.pointmod)]]
<<else>>\
[[Not that it makes you feel any better.|r7_ambush]]
<</if>>\Your head hurts. You open your eyes slightly, but your vision remains foggy. How much time has passed? Has any time passed at all? You hear some clicks. Something pulled around your waist. You think you are being strapped in.
But thinking is so hard right now. Keeping your eyes open is too, in fact. Everything would be easier if you could just continue to sleep for a bit.
<<if $player.underwear eq "pink2">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_stretch_pink.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_stretch_upgrade.jpg'">
<</if>>\
You hear some more rustling. You want to turn your head, but you can't. Someone is talking, but you can't make out what they say either. Your mind is slowly drifting.
You don't know what awaits you. Do you want to, though?
You feel someone grab your breasts, pinching your nipples.
@@.player2;//You giggle in response.//@@
You feel someone work their way up your legs, but suddenly everything goes dark. Your hopes of falling asleep have become reality.
Even so, you are not sure if you have to be afraid of waking up again.
[[...|r8start]]As you finish with towel in hand, a door opens. You force yourself to walk towards it, sleepy and defeated. Out of nowhere, a hand suddenly grabs you from behind, covering your mouth. You instinctively want to scream, but before you are able to do so you feel a needle inserted into your neck.
<img class="imghover" @src="setup.ImagePath + 'rounds/r5/r5_ambush.jpg'">
Your vision becomes blurry and your mind is washed away by clouds of pink.
[[Seems like it is happy sleepy time.|r7_ambushed]]<span class="drunk" style="color:HotPink">Huh?</span>
...
<span class="drunk" style="color:HotPink">What? What were you doing again?</span>
...
@@.player2;//You giggle//@@
...
<span class="drunk" style="color:HotPink">Your, like, head is spinning n' stuff</span>
...
@@.player2;You are on the ground, masturbating and moaning uncontrollably.@@
...
@@.player2;Some sexy guys are carrying you.@@ <span class="drunk" style="color:HotPink">Will they stuff you up?</span>
...
@@.player2;You are kissing someone. //Giggle//
"//Kissing is the best,"// you exclaim while riding your favorite juicy dick.@@
...
@@.player2;You are dancing on a stage, flaunting your tits to all the onlookers. Ocassionally someone gets up on the stage and starts fucking you.
<span class="drunk" style="color:HotPink">You love, like, their cum!</span>@@
...
@@.player2;As you are sucking on some pink lolly in a lewd fashion to turn the heads of some rich hunks, a guy takes a seat next to you.
"What's your name, darling," he asks.
You play with the lolly in your mouth, taking it out with a loud //POP//. You grin at him.
"Whatever you want it to be, darling."@@
<div class="message"><center>Game Over! Be careful of the contests @@.player2;influence@@ on you!</center></div>Thanks for checking out my game! [[Click me for Patreon-Site|https://www.patreon.com/silvsilv?utm_source=game_ppage&utm_medium=ctr&utm_campaign=game04]]
After struggling financially for some time, I am now at a point where I can continue with this.
Even so, and I feel it is ''important'' to point out: I would like to create more renders. But my equipment is old and I don't have the financial backup to update at this moment. For every render I create, my PC is basically unusable for 2-24 hours depending on the content. This is especially noteworthy considering that there are not a lot of details in the renders (e.g. background), as my PC wouldn't be able to handle that.
Therefore, the point of the patreon page is to ''//support//'' me to get better equipment for better and faster renders. This in turn allows me to write more stuff, frees up more days I can actually do some render-work, and ultimately lets me create more detailed renders.
In short, what does this mean?
- I will continue to work on this game regardless of your support, rest assured! ==I hope to pick up the pace soon, but I still have to finish dealing with my own 2020 problems.== As of update 0.55, I have handled a lot of stuff that was keeping me down. Can only get better, right?
- I originally planned to transition into two other projects of mine, but due to me not being able to create more detailed renders, those are going to be on-hold. This gives me more time to work on this game. Best case, I can upgrade my PC once I want to transition to my other projects.
- Your ''//support//'' helps speed things up. I am back to financial stability where I can slowly put money towards upgrades. This will take some time though, so every help is appreciated.
- Your Patreon ''//support//'' is also going to show me that I'm on a good track with the writing and general quality. If I'm honest, I am probably going to feel a bit more vindicated in doing the right thing if someone is willing to support me.
[[Click me for Patreon-Site|https://www.patreon.com/silvsilv?utm_source=game_ppage&utm_medium=ctr&utm_campaign=game04]]
<<back "Return">>@@.sarah;"... and as I was saying, that guy just comes outta' nowhere and goes all: @@@@.chef;//Dear miss, I could not fail to see your incredible intellect oozing out of every inch of your marvelous body. If you would allow me to be so frank- There is a winery just short a few minutes by car near-by. They serve this cities' best Pinot Noir- An exquisite experience, if I must say so.//@@@@.sarah;"@@
@@.sarah;Sarah@@ looks at you with big eyes, barely containing her laughter due to her grand retelling.
@@.sarah;"Tell ya', I nearly couldn't contain my laughter. Only think keeping it in was me' feeling sorry for the pal' when I would have broken down. And yea', so, he looked at me. I mean, what was I supposed to say, right? And who speaks like that, anyways! So, when I answered... ,"@@
You blink.
@@.sarah;"Anyways, Mark came home and fell onto the couch just like that. No greetings, no recognition of me, nothing. But ya' know what came? His fucking smell of whiskey. Those shitty burnt cigarettes lingering on his mantle. Maybe some shitty weed at the top of it, seeing as how he started to puke right next to me on the very same couch. Saddest thing about this? This happened three times over the last week. Three times! Can you believe it?"@@
@@.sarah;Sarah's@@ new boyfriend Mark for sure was a new low, even for her. Despite that, it was the longest lasting relationship she found herself in. Having to trade carefully, you try to advise: @@.player2;"It sounds like he is getting worse. Have you talked to him already?"@@
@@.sarah;"Every freakin' day! Gettin' a morning talk, a good-night talk, and somewhere inbetween a shut-the-eff'-up talk. I'm at my limits and that idiot just won't learn!"@@ She slams her left fist against the brick wall you both are leaning against. She whimpers in response, holding her hand. @@.sarah;"Fuck- God-,"@@ she continues while rubbing her hand with a pain ridden face. @@.sarah;"Yes Mark, I would like to do more than bring you beer and have sex after your great sports game. No Mark, I do not approve of you visiting your friends instead of spending at least a single day solely with me. Yes Mark, you are able to put your clothes in the fucking washer. No mark, ..."@@
You blink again.
@@.sarah;"No way, you did ''not'', "@@ she bursts out laughing and hitting the table between the both of you, nearly tipping over her half-full glass of water.
You, too, laugh in response. @@.player2;"And then he, like, offered to escort me down the street, where a friend of his would be waiting."@@
@@.sarah;"Oh god no- For real,"@@ she asks in shock, snickering uncontrollably after a small pause. @@.sarah;"With that kind of guy?"@@
You smile at her. @@.player2;"I guess?"@@
@@.sarah;"Girl, since when were you this adventurous?"@@
You chuckle. @@.player2;"Girls gotta watch out for their needs, is what I realized. Like, I was thinking if that other guy was, like, even bigger, then..., and- yeah."@@
@@.sarah;Sarah@@ throws you a wide smile, before her features turn coy. After a short pause she asks with a slightly lower volume: @@.sarah;"So... how was ''it''?"@@
A knowing smile plasters your face. You lean forward just so slightly, revealing a bit of cleavage to some guys on the counter behind her, and lick across your two lips in a full circle. @@.player2;"Best. Filling. Ever."@@
@@.sarah;Sarah@@ blushes a bit, but snickers. @@.sarah;"God, you are such a slut. The best one, though,"@@ she says as she winks at you.
You mouth a silent //thank you// at her and throw her a heart with your hands.
You notice how the waiter walks past your table; Quite the hunk, if @@.player2;you@@ were to decide. @@.player2;"Excuse me?"@@, you ask him with a sweet, high-pitched voice. As he turns to you, you point to your empty glass. @@.player2;"I would love if you could //fill// that for me, sweetie."@@
[[What...?|r8start2]]... a fresh breeze sooths your skin, the grass brushing only so slight against your tighs.
Goosebumps crawl across your skin as @@.sarah;her@@ breath goes down one side of your neck.
No words are being said, nor do they have to be in the first place.
@@.sarah;Her@@ tummy raises and lowers together with your head.
An occasional tingle plays on your head as your hair gets played with absently.
Time passes, but noone moves. You both enjoy the scenery.
The stars glisten in the night sky, accompanied by the cities' skyline with its many lights and colors.
@@.sarah;Sarah@@ slowly breaks the silence, speaking up: @@.sarah;"Ever wonder what we could have been?"@@
You don't answer. You don't think you need to.
@@.sarah;"I sometimes do. Not what I wish for, mind you, but about what could have been possible. Remember back when I was together with Derik?"@@
You do. He was an ass. Like all of them, but that's how it goes with her.
@@.sarah;"Back then I had gotten an offer to join a mentoring program. Something with finances instead of being a cashier. A friend at work put in a good word, y'know. But it was six hours away from here and it would go for two years or something. I probably don't have to tell you how Derik didn't like that one, right?"@@, she laughs ironically. @@.sarah;"Well, my friend did join the program. Someone else took my place, probably. Know what she is doing now?"@@
You suppose she is no cashier anymore. You turn towards her.
@@.sarah;"Managing multiple stores. Heh', she is probably the reason we got two of them in this shithole now. Got a guy too. Met him at the program, appearently some banker. Even got a kid already. Perfect to fill up their own shitty house."@@
You caress her hand, stroking along its fingers. Your pink fingernails crawl across her skin ever so slowly.
@@.sarah;"Hey... "@@
She tugs your blonde hair and you look her in the eyes. A tear is running down her cheek. @@.sarah;"Think that could have been me?"@@
[[...|r8start3]]Your eyes rip open as you inhale sharply. Your throat burns and your body aches from pain all over. You groan as you take a look around, every bit of movement hurting more than the one before. Some module pops off the side of your head. You want to jump away from whatever got loose right then and there, but you realize that you are strapped into some stretching chair.
Your hands are free though! You don't waste any time pondering that and try to free yourself- Which is done even easier than anticipated. You were only constrained by belts and they were no match for your quick fingers.
<<if $r7.upgradeBySarah eq true>>\
<<set $player.breastsize = "E">>\
<<set $player.asssize = 1>>\
As you force yourself off that contraption, hurting all over, you immediately notice how something is off. That something being more heavy.
You look down and realize how your view is blocked just a tad more than before. Your breasts are bigger! Softer! //@@.player2;Perkier...@@//
Your thoughts start to drift off as you want to rub a nipple. But you won't do that! They gave you bigger breasts! //@@.player2;Sexy ones at that...@@//
You shake your head. You are supposed to be angry. Shocked. Revolted. But you only stand there and hold your breasts in awe. They do feel kind of good to touch, actually. Kind of //comforting//...
<img class="imghover" @src="setup.ImagePath + 'player/player_breasts.jpg'">
You knead them slowly, starting to feel @@.player2;good@@ about them. The others are going to be so @@.player2;envious@@!
<<elseif $r7.upgradeByJacky eq true>>\
<<set $player.breastsize = "D">>\
<<set $player.asssize = 2>>\
As you force yourself off that contraption, hurting all over, you immediately notice how something is off. That something being more heavy.
As you step off the stretcher, your ass brushes its edge for a bit longer than is to be expected. It also itches a bit. @@.player2;"That's unusual,"@@ you think, looking back. Your eyes widen in shock. Your ass is bigger!
<img class="imghover" @src="setup.ImagePath + 'player/player_ass.jpg'">
You instinctively touch it. //@@.player2;Feels good, actually.@@// You knead it. //@@.player2;Feels even better!@@// You take a few steps and see that firm booty jiggle just a tad'. Your nipples harden on that sight - Even //@@.player2;you@@// found that sexy. You kind of feel proud. Empowered, even.
<<else>>\
<<set $player.breastsize = "D">>\
<<set $player.asssize = 1>>\
A heavy fog slowly lifts from your mind as you try to feel up your body for any changes. You also probe your mind, trying to find your newest stupid attraction to whatever crazy stuff these people come up with.
You can't make something out, though. A futile effort accompanied by a spur of surprise and sadness. You hold your head with one hand. @@.player2;//"What do I feel sad for...?"//@@
You have to keep your goal in mind: Getting out of this place as fast as possible. You look for an exit in the room and to no surprise there is a door waiting for you. Decided once again on winning this, [[you walk towards it.|r8start4]]
<</if>>\
<<if $r7.upgradeBySarah eq true || $r7.upgradeByJacky eq true>>\
You stare into nothingness for a moment before you slap your own face. You are aware that this place is getting to you. Changing you. But you need to keep yourself straight. If you give in you are only going to lose yourself in the process. That's exactly what they want. You owe it to yourself and the others to demonstrate how nobody will have their way with you.
You look for the exit and find a door, as always. Decided on winning this, you walk towards it, [[hands exploring your new assets subconsiously.|r8start4]]
<</if>>\Before you reach the door, you come to a sudden halt. Next to it, your clothes are waiting. You were naked - A detail you did not realize nor care for. @@.player2;//"Must be the stress,"//@@ you tell yourself.
<<if $r7.upgradeBySarah eq true || $r7.upgradeByJacky eq true>>\
You wonder if they still fit with your new assets. Well, only one way to find out! You slip into them and to your surprise, they fit! Well, for the most part. It's definitely tighter, but you will manage! \
<</if>>\
Even if they aren't your favorite wear, being clothed is still better than being oggled by everyone. @@.player2;//"Or is it?"//@@
<<if $player.underwear eq "pink2">>\
<<if $r7.upgradeBySarah eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink_breasts.jpg'">
<<elseif $r7.upgradeByJacky eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_pink.jpg'">
<</if>>\
<<else>>\
<<if $r7.upgradeBySarah eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade_breasts.jpg'">
<<elseif $r7.upgradeByJacky eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_upgrade.jpg'">
<</if>>\
<</if>>\
With that out of the way, ''now'' you can start getting out of [[this hell!|r8shop]]A monitor in a room. Again. @@.player2;//"Why am I even surprised..."//@@
You sit down in front of it only to be greeted by a personalized message.
<div class="dumb_terminal">You truly are something special, you know? The longer I watch you trying your best, the less I care about the money I have put into your success. Seeing you embrace your femininity while fighting against all odds is so exhilarating! I am aware that we are yet to exchange former pleasantries, but allow me to correct this error. I might be able to help you more efficiently if we meet up. I prepared the possibility and I would be happy if you take up the offer. Do not feel forced to, though! In any case, I prepared a present for you. I'm sure it is going to suit you, little bird.
-Simon
YOU HAVE $player.points POINTS AVAILABLE.
ROOM TICKET AVAILABLE FOR 80 POINTS.
<<if $player.points < 80>>\
PURCHASE NOT POSSIBLE.
<<else>>\\
PURCHASE POSSIBLE.
<</if>>\
</div>
This guy must be your sponsor that helped you a few times along the way already! But would it be a wise decision to meet up with him? Why do you even have to pay points just to see him, when he wants to see you? He did say he could help you out even more, though.
<<if $player.points >= 80>>\
You have enough points, but you are not sure if this is worth it. You are neither aware of the risks this entails, nor the effects on the race. If anything, isn't this detrimental to your winning chances? Maybe his help gives you a clear advantage? You are sure he has his expectations should you meet up, but at this point you might as well use every advantage you can get.
[[Let's take the chance and buy the ticket. He helped you before already!|r8room][$r8.room=true]]
[[It is too risky. Maybe there is another chance once you know more. For now, the next room calls!|r8VR][$r8.room=false]]
<<else>>\
Not that it matters, since you don't have the available points anyways. You wonder if this opportunity will come up again.
He also talked about a present! You look around, but can't find anything. Maybe in the [[next room?|r8VR][$r8.room=false]]
<</if>>You step into the next room and are surprised once more - ''Not''. It's your good old friend, the VR headset. As sarcastic as your potential reaction might be, your hardening nipples betray you. Something in the back of your mind knows that what you are going to see is going to feel @@.player2;//good.
"Would that be so bad?"//@@, you think, shaking your head again. @@.player2;//"It's getting harder and harder to keep those thoughts at bay...//"@@
Nevertheless, what has to be done has to be done. You sit down into the chair and put on the damn thing. A wave of familiar pink waves [[wash over you.|r8VR2]]
As you buy the room card, the screen turns off. You can hear some noise; it sounds like a printer is starting to do its magic for the sake of your newly bought ticket. You wait for the sound to die down as there is nothing else in this room besides the monitor in front of you. And indeed, upon a final //cling//, your promised ticket falls out under the monitor. A door at the wall is highlighted, and like a moth to the flame, you start walking with ticket in hand.
It opens automatically as you close in, revealing a spiral staircase illuminated with dim, pink colors. It goes up, and so do you, step after step. Your naked feet touch its cold, unused metal, your hand sliding along its railing ever so careful.
You walk. And you walk. You wonder if there is place for doubts in your mind. Isn't you meeting with a sponsor exactly what they would want from you? Were you tricked into wasting time and entertaining them at the same time?
You shake your head. It is too late for doubts. Not like they weren't there before. Got to get this behind you. So... you walk. Step after step.
What felt like an eternity came to a halt when you reached the top, entering another dim, pinkish room. The only difference is its pink parquet to give your feet some warmth and comfort. The room is small with a double door right across you. Noone is here, so you walk towards it. As you near it, both doors get openend by a man in a suit and a busty girl in a maid outfit. He bows to you, inviting you in like it would be expected of a servant. The girl just smiles at you with a vacant look on her face. You are not sure, but it looks like there is a bit of... //drool// on her mouths edge. She is holding a silver platter with a syringe on it, filled with yellow fluid.
@@.other;"We were expecting you, madam. Please enter, if you will,"@@ the male servant says, gesturing for you to enter as you watch in surprise.
Unsure on how to react, you slowly walk towards them. This is the quite the change of pace - Being suspicious is only too natural.
You step into a sort of lobby with a wooden floor and white walls, decorated with plants and paintings. It's a stark contrast to everything you have seen so far.
You hear an old and mature voice. @@.simon;"Ah - Greetings, my little bird."@@
[[A man stands in front of you, high in age.|r8room_simon][$simon.unlocked = true, $simon.name_known = true]]@@.cindy;"God yes, look at me," Cindy@@ says, gazing right into your eyes. She looks so fascinated and engulfed, biting her lower lip while pinching her nipple.
You only moan in response like the @@.player2;//''slut''//@@ that you are. It's morning already, but you do not care. Just like you did not care when the both of you got this guy out of the club last night. Just like you did not care that the three of you spent all night fucking on the playground, serving each other, licking each other and exchanging each others fluids for hours on end. Neither of you did care, in fact. Why would you in the first place? This was pure @@.player2;//bliss//@@. This thought was only reinforced as he pushed into your wet hole once more.
<<if $r1.c_fall eq true>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/playground_cindy.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/playground_cindy_upgrade.jpg'">
<</if>>\
Another moan escapes your lips. Your other lips flex around the shaft as it wants to leave, your hands grabbing the swing's poles desperately for the stability you need. @@.player2;//"Oh God-"//@@ you shout as his member forces its way into your wet canal. Utter delight fills your brain, his muffled, animalistic humps and breaths combining with the taboo of fucking on a kids playground in the morning.
@@.cindy;"Moan louder for me, $player.playerName,"@@ she begs of you, her voice becoming agitated. @@.cindy;"Scream for me"@@. And that you do with utmost pleasure. Your moans rise in loudness and grow in count and intensity, while the guy increases the rythm of his pounding. But at no point do both your and @@.cindy;Cindy's@@ eyes lose contact. You both are fixated on another. Her wet lips and shaky voice, enticing you to let free. You being pounded and her envious, lustful eyes hungering for your place.
You want to kiss her. You moan.
You want to be kissed by her. You scream.
You want to lick that nipple she is working on. You force in that spit that nearly escaped your mouth.
Oh, how much you want her. And you know she wants you.
She started grabbing her whole breast. Tugging it, scratching it, circling it. Her mouth is dryer than before, the amount of licks across her crisp lips having increased. Her breaths have gotten longer and deeper, her eyes more lustful and demanding.
You nearly lose hold as the guy pounds you even harder and faster, your arms starting to give in. But you manage to keep yourself up. Not for him, not for you. But for her.
You know it is nearing; The climax. Both for you and him. Both for him and her. Both for you and her. The morning breeze washes over you with a cold sting, the orange of the sun illuminating @@.cindy;Cindy's@@ hair. Oh, how much you want it. For the goddess in front of you that will set you free. For all the troubles you went through, all the shared experiences on this playground. All the times you two were there for each other. The times you played with each other. Those times you enjoyed with men one of you picked out. When you shared your pain and fun. Wondered about the future, knowing that one day things might change. But one thing never changed, and remembering this you finally climax together with her tensing body.
Yes... In all those times, her eyes were always focused on yours.
<<if $r1.c_fall eq true>>\
[[...|r8VR3][$player.influence += 10]]
<<else>>\
[[...|r8VR3][$player.influence += 5]]
<</if>>\The headset turns off and you sit in the chair, not moving.
@@.player2;//"It's so real,//"@@ you think, staring at your hand, rotating it to the left, then to the right, and to the left again. You pause.
@@.player2;"@@@@.cindy;Cindy@@@@.player2;..."@@
There is a depressing silence weighing on you. Are these memories the only thing you will keep? Lately it is getting harder to remember all the different things you did together. You are aware that the playground was special, but there must have been other places, right? Problem is, you can't think of any.
What comes to mind is that time she was sitting on the swing, talking to you about her problems. You were there for her, standing right behind her, caressing her \
<<if $r1.c_fall eq true>>\
light brown, voluptuous and curly hair.
<<else>>\
brown-reddish hair with its strands turning orange.
<</if>>\
Or that time she licked you, making you forget about all your worries. Having you forget about the guy you were interested in, dulling the pain of rejection.
She was always there for you and you returned the favor likewise. The both of you were inseperable. Two girls living in the moment, supporting each other during the ups and downs of life.
<<if $r1.c_fall eq true>>\
You look to the side, ashamed, unwilling to accept what is going on. @@.cindy;Cindy@@ might not get out of here. It is a thought you try to avoid, yet it is the undeniable reality of the situation. Could have things be different? A question that doesn't cross your mind the first time. And it surely won't be the last.
<</if>>\
You remember the scene from the playground, her watching you with a coy smile, knowing that you two were living life at its fullest. Her eyes focused on yours, throwing only genuine affection your way. Being happy for you. You smile back at her. You blink, and realize once again that there is noone in front of you. Your smile goes into nothingness, just like the tear that formed only to run down your right cheek and ultimately drop onto the lifeless chair.
You force yourself to look away. To stand up. Hard as it may be, despairing in melancholic dreams won't get you any further. That is when a small box to your left catches your eyes. It's wrapped with a bow on the top - [[A literal gift box!|r8shoes]]<<if $r8.room eq true>>\
That's right, @@.simon;Simon@@ mentioned him having prepared a present for you. He didn't seem nefarious and for this place that's a better option than others. In some ironic way, at least. Then again, there is probably no chance they are going to leave you without taking this - whatever it is - with you, anyways.
<<else>>\
Right, your sponsor... what was he called again? @@.simon;Simon@@, you believe, ... He mentioned having prepared a present for you. You wonder if accepting this is a good idea, but nothing else in the room seems to happen, so you likely have no choice either way.
<</if>>\
You sigh and get to open it. Ripping off the band - Makes you feel a bit like christmas. \
<<if $p_traits.includes("kindahappy")>>\
<div class="drunk">@@.player2;This kinda' makes me all happy. A small christmas party just for me, ain't that great? Noone to share it with, though.@@ </div>
<<else>>\
If only the circumstances would be better.
<</if>>\
As its contents reveal itself, you are not sure if you should be delighted.
[[Don't look a gift horse in the mouth, you suppose.|r8shoes2]]<<if $player.underwear eq "upgrade1">>\
<<set $player.underwear = "upgrade1shoe">>\
<<else>>\
<<set $player.underwear = "pinkshoe">>\
<</if>>\
It's shoes. Pink heels with a small bow on the back, in fact. Matching your outfit - That's something, right? Even so, you don't remember ever wearing heels. <div class="drunk">@@.player2;Odd, how come I never wore heels before?@@</div>
You shrug and slip into them - They fit perfectly! You giggle at that. @@.player2;//Perfect fit!//@@ You try to take a few steps and to your surprise it is absolutely natural. In fact, you are sensually swinging your ass with every step you take.
@@.player2;You grin sheepishly. Must be your talent!@@
<<if $player.underwear eq "upgrade1shoe">>\
<<if $r7.upgradeBySarah eq false>>\
<<if $r7.upgradeByJacky eq false>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade_ass.jpg'">
<</if>>\
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_upgrade_breasts.jpg'">
<</if>>\
<<else>>\
<<if $r7.upgradeBySarah eq false>>\
<<if $r7.upgradeByJacky eq false>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_pink_ass.jpg'">
<</if>>\
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_shoes_pink_breasts.jpg'">
<</if>>\
<</if>>\
You silently thank @@.simon;Simon@@ to get your naked feet off the floor. It surely could have been worse. \
<<if $r8.room eq false>>\
He might not be that bad of sponsor after all. Should you have taken up his offer?
<<else>>\
He seems like a good guy after all! That's good. <div class="drunk">@@.player2;Good guys are good.@@</div>
<</if>>\
You hold your head with one hand after a sudden spike hits your frontal lobe. It's gone as fast as it was there. @@.player2;//"What happened there?"//@@, you wonder, but then you just shrug it off. Par of the course, you guess.
[[Anyways, off you trot!|r8tictactoe]]You walk towards the next room through a hallway highlighted by different shades of pink. The colors change rapidly and seemingly turn on and off, but except being a distraction, nothing seems to be happen. As you walk on, you start to hear a crowd applauding. Some rambling from a distant voice chimes in too, and you believe it might be the @@.chef;announcer@@. Suddenly the lights turn off and before you can react you are standing on the edge of the hallway. Shocked, you look back - You definitely walked a sizeable distance, there. Before you can even figure out what happened, the loud and familiar @@.chef;announcer@@ chimes in, forcing your attention.
@@.chef;"And here comes our final contestant!"@@
The crowd cheers for you. @@.player2;You throw them a shy smile.@@ Wait, what? Out of the corner of your eyes you see <<if $r1.c_fall eq false>>@@.cindy;Cindy@@, <</if>>@@.sarah;Sarah@@ and @@.jacky;Jacky@@. You are all on the same platform!
@@.chef;"It's so good to see you, darling. We feared we might lose you on the way. Let's applaud our good girl even more, gentlemen!"@@
A stampede of cheers comes your way once again. \
<<if $p_traits.includes("submissive")>>\
@@.player2;You draw a deep breath as your pussy wettens instantly. You are a good girl!@@
<<else>>\
You roll your eyes. You have to admit that it @@.player2;feels good@@ to have all that focus on you, but you are aware of the perverse irony behind it all.
<</if>>\
@@.chef;"I welcome you to our newest game. With your increasingly simple minds, we figured that we should keep expectations a bit lower."@@
@@.player2;You feel delighted at that. They keep your condition in consideration!@@
@@.chef;"Not to worry, my beloved girls. It is an easy round of Tic-Tac-Toe!"@@
Having finished his sentence, the ground in front of you starts moving to the side, revealing a hole. From it emerges another platform, presenting the four girls of you with two large Tic-Tac-Toe containers, each with a naked guy besides.
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_intro.jpg'">
<<if $r1.c_fall eq true>>\
@@.chef;"This game was meant to be played in teams of two. Seeing as one of you had to leave the parcour early, we had to adjust the game a bit. But don't fret, young ones! The audience had the opportunity to vote for the opportunity at an easier game for one of the three of you. Jacky has left an incredible impression with her rebellious nature, or so it seems. For that reason, she is going to play alone while still having a chance at winning! Isn't that exciting?"@@
He chuckles at that. You can't shake the feeling that there was a bit of mockery in his tone. You see @@.jacky;Jacky@@ stomping her right foot on the ground in anger. You hope she regrets getting you all into this mess.
@@.chef;"@@@@.player2;Angela@@ and @@.sarah;Sarah@@ @@.chef;are to take up position on the left side."@@
<<else>>\
@@.chef;"You are going to play in teams of two. On the left, both@@ @@.player2;Angela@@ @@.chef;and@@ @@.sarah;Sarah@@ @@.chef;will take up position. The others are to move to the right."@@
<</if>>\
You do as told, ending up [[near Sarah.|r8tictactoe2]]@@.sarah;She@@ looks at you, \
<<if $sarah.friendship < 1>>\
disapproval on her face. @@.sarah;"Just what I needed right now."@@
@@.player2;"Sorry about this-"@@, you start off, getting interrupted by @@.sarah;Sarah@@ again. @@.sarah;"Screw your sorry. So far you have made everything worse. <<if $sarah.transformStage eq 2>>Just stay, like, away, ok?<<else>> Just keep your damn distance."<</if>>
<<else>>\
a smile on her face. @@.sarah;"@@@@.player2;Angela@@@@.sarah;! Thank god, you are okay."@@
She smiles and embraces you, pressing her breasts into yours. You @@.player2;//giggle//@@ in response. As you realize, you let out a sigh.
@@.player2;"Ignore that, please."@@
She only laughs. <<if $sarah.transformStage eq 2>>@@.sarah;"Feeling, like, real good, eh? Eh?"@@, she teases you, followed by a small peck on your cheek. @@.sarah;"No worries. We are in this, like, together!"@@<<else>>@@.sarah;"As long as you still realize that, you can't be too far gone. Let's just get this behind us, get some nice points to keep their stuff at bay, and get ouf here - Sounds good?"@@
You nod. @@.player2;"Why, sounds like the perfect plan!"@@
@@.sarah;"Nothing else to expect of me, duh'."@@<</if>>
She lets go of you.
<</if>>\
<<if $p_items.contains("syringe")>>\
You remember the Syringe in your possession. Whatever it does, it was to be used on other combatants. <<if $sarah.transformStage eq 2>>You already did @@.sarah;Sarah@@ dirty by "upgrading" her. Even more than that and who knows how she might react. <</if>>It likely would make more sense to do inject someone with this if you can surprise them somehow and get away unnoticed. Not to mention that you are partners in this game - There is no talking out of this, should you blind-side her. Then again, the audience might like it. <<if $simon.unlocked eq true>>Would @@.simon;Simon@@ approve? <</if>>You gasp at your own thoughts. No, this is both too risky and overall stupid to do. Your Syringe will have to wait! <</if>>\
@@.sarah;"Say..."@@
As you wait for further instructions, @@.sarah;Sarah@@ speaks up again.
@@.sarah;"... you think I look better like this?"@@
You look at her, perplexed.
@@.sarah;"Don't get me wrong, <<if $sarah.friendship < 1>> - and still, fuck you -<</if>>, but the audience had been swooning over me at various parts. One //sponsor// was especially fond of my body's changes. <<if $sarah.transformStage eq 2>>''Your'' changes.<<if $sarah.friendship < 1>>.., bitch.<</if>><</if>> Was I that unattractive beforehand?"@@
You stare at her and start to stammer in search of words.
@@.player2;"Uh- I mean..."@@
Well, damn. You always found her good looking! Furthermore, she always had a steady supply of partners. It just never worked out. Did her insecurities emerge? Are they manipulated by this place specifically to exploit her? You shudder at the prospect.
@@.sarah;"I am serious"@@, she interrupts your conflicting thoughts.
You take a [[look at her again.|Sarah][$characterHelper = true]]
@@.player2;"You should not concern yourself too much with the opinion of others. Even so, I..."@@
Worry lingers on her face. What to answer?
<<if $sarah.transformStage eq 2>>\
"[[...too think that you look better like this. And I'm not saying that to save my ass after forcing that update on you or make you feel better.|r8tictactoe3][$sarah.motivation += 1,$r8.motivatedSarah = true]]"
"[[...don't think that you look better this way. If anything, you look more like an object for men than a person. And I'm sorry for having played a part in that.|r8tictactoe3]]"
<<else>>\
"[[...too think that you look better like this. And I'm not saying that to make you feel better.|r8tictactoe3][$sarah.motivation += 1,$r8.motivatedSarah = true]]"
"[[...don't think that you look better this way. If anything, you look more like an object for men than a person.|r8tictactoe3]]"
<</if>>\<<if $sarah.transformStage < 2>>\
@@.sarah;"I should not concern myself too much with the opinion of others? That is rich coming from you. I saw you coming out of your room. Looking up to the audience, hearing those cheers. You think we all couldn't see you shaking your hips more sensually as you strutted up to us?"@@
<<else>>\
@@.sarah;"Of course I consider their opinions, duh'! I need to win this after all. Oh, wait, I get what you are doing! We all saw you shaking those sexy hips of yours when coming up to us! Don't think we, like, miss what you are doing here. We ain't stupid!"@@
<</if>>\
What- You did not even realize! @@.player2;"I can assure you-"@@
<<if $sarah.transformStage < 2>>\
@@.sarah;"Not that it matters. I get it. I really do. Whatever they do to us, it makes us feel good. And I hate it. The self-doubt, the anxiety, the wish to please. I hate all of it."@@
<<else>>\
@@.sarah;"Shush! It's okay. You want to win too. Like, duh'! Totally get you. Doesn't mean we have to enjoy it! We got to fight this, girl. They can make those fat cocks as tasty looking as they want, but as long as you keep your wits and brains they got nothing on you. So keep showing off and get those points!
<</if>>\
@@.player2;"Yes, but-"@@, you start to at least finish your earlier sentence.
@@.sarah;"No buts'. It is the way it is, for better or for worse."@@
@@.player2;"It was not intentional!"@@, you shout at her. @@.player2;"I did not even realize I did those things."@@
She looks at you and rolls her eyes, clearly not believing you.
Your own eye twitches from frustration, but you collect yourself and breath out slowly. Whatever this is, it's not worth it.
@@.player2;"Let's just win this,"@@ you say.
@@.sarah;Sarah@@ nods. @@.sarah;"Let's win this."@@
Suddenly she groans and holds her head. She looks back up at you and throws you a weak smile.
<<if $sarah.transformStage < 2>>\
@@.sarah;"Sorry about that right now. Can't deal with this situation at all."@@
You nod back at her. @@.player2;"All good."@@
She cups her breasts. \
<<if $sarah.motivation > 0>>\
@@.sarah;"Still don't get what you all see in this body..."@@
<<else>>\
@@.sarah;"At least you feel the same about this body..."@@
<</if>>\
<<else>>\
@@.sarah;"Sorry 'bout that! I totally can't deal with this situation."@@
You suddenly realize how her overall has changed by now, it being more bubbly than before. The transformation must have taken quite the toll on her.
She cups her breasts. \
<<if $sarah.motivation > 0>>\
@@.sarah;"My two babies might not be so bad after all if even you like 'em! Though my head feels, like, light. That's totally worrying!"@@
<<else>>\
@@.sarah;"Maybe we can get my old body back or something? Like, my old self. I feel like you look at me like I'm dumber. I so totally don't like that."@@
<</if>>\
<</if>>\
<<if $r1.c_fall eq true>>\
You hear a cough from behind. You turn and see @@.jacky;Jacky@@ staring at the both of you with crossed arms.
<<else>>\
You hear a giggle from behind. You turn and see @@.cindy;Cindy@@ attempting to hide a big grin with her hand.
<</if>>\
That is when you realize the silence in the room. Nobody is saying anything. Was everyone waiting for you to finish? Listening to the both of you?
As you let your eyes wander the audience, a familiar voice speaks up.
@@.chef;"Please, do not feel like you need to stop your wonderful conversation. We all would love to hear more about you enjoying your bodies or relishing in our glances. In fact, if you would prefer so, we surely can come up with ways to accommodate your growing needs!"@@
The audience cheers at that suggestion while you only shake your head.
@@.chef;"Be it as it may, let us get to the game!"@@
[[The audience cheers.|r8tictactoestart]]@@.chef;"Let me explain the rules. Listen closely so you are sure to understand them."@@
<<if $p_traits.includes("submissive")>>\
Yeah, you are going to do that. That would be expected of a @@.player2;//good girl//@@, right?
<</if>>\
@@.chef;"We would not want you to lose the game just because you did not keep the rules in your head!"@@
<<if $p_traits.includes("kindahappy")>>\
You giggle at that. Them being so concerned makes you feel all @@.player2;//happy//@@.
<</if>>\
@@.chef;"You surely have seen our naked volunteers, right? Who am I kidding, of course you did."@@
Yeah, who wouldn't immediately @@.player2;//look at those cocks!//@@
<<if $p_traits.includes("oralfixation")>>\
<span class="drunk">@@.player2;You lick your lips in anticipation.@@</span>
<</if>>
@@.chef;"How about a round of applause for our volunteers, everyone?"@@
You hear lots of clapping\
<<if $r1.c_fall eq false>>. Surprisingly, not only from the audience this time. @@.cindy;Cindy@@ joined their clapping and giggles happily.
<<else>> from the audience.
<</if>>\
@@.chef;"Thank you, thank you. Remember, if you want to volunteer yourself on other days, register during the pauses at our counters! Anyways, back to the game!
The rules are very simple. So simple in fact that I should not even have to repeat them. We are expecting everyone of you to still understand how a simple game of TicTacToe works. Three symbols in a straight line - either vertically, horizontally or diagonal, it doesn't matter - and you win!
To get a symbol, you need to get our volunteers to cum. They got some performance enhancers so they are available for multiple shots. We wouldn't want you to fail because you are missing symbols, right?
You can place the symbol anywhere you want, but here is the twist: You are playing against the other team. On their side, they can put a symbol onto the same field as yours. By doing so, your own symbol is being pushed out and gone. At this point, you need to get a new symbol to put in. If it's not obvious, you can do the same to the enemy team!
To summarize: Make a straight line of symbols. Get the men to climax for a symbol. You can replace the enemy team's symbol with your own, deleting it.
<<if $r1.c_fall eq true>>Our single participant has the honor of stronger supplements in her man, resulting in easier orgasms. That way you have the time for placing them while keeping him occupied.\
<</if>>\
That's it! We wish you a lot joy playing this all-beloved game."@@
You hear the microphone cut off and more cheers from the audience. Has the game started? You are unsure, when you see @@.jacky;Jacky@@ suddenly running off towards her playfield. You feel like you smell a sweet fragrance that wasn't there before; both prominent and non-existant at the same time.
@@.sarah;Sarah@@ gives you a light push to start running and [[so you do.|r8tttgame]]You both rush to the platform, the naked man grinning at the both of you with lust already. @@.sarah;Sarah@@ gives you a slight push that brings you at a halt right in front of him.
She speaks up: \
<<if $sarah.transformStage eq 2>>\
@@.sarah;"You got me this body and you for sure still gotta' make up for it! So get to it while I pose, like, daringly, or stuff. Hop! Not like I can't see it, you know?"@@
<<else>>\
@@.sarah;"Don't take it the wrong way,@@ @@.player2;$player.playerName@@@@.sarah;, but I believe that right now I'm more fit for the logic part. Also, I mean... your leg."@@
<</if>>\
You would love to protest at that, but her comment forces your concentration on your private region. You are already wet, ready to mount him. A cold, fine line of glistering wetness is slowly running down your left leg. With a heavy breath you look back at the guy. You focus on his mustache, the only hair on his body besides some stubble. If you would not know better, he might be some hilarious villain that's trying to grow it out for some mustache twirling. You want to chuckle at that, and start to grin.
Suddenly his face grows stern as he notices your reaction. Your body tenses up.
@@.other;"Suck it,"@@ he orders you.
You drop onto your knees immediately, enraptured by his sudden commanding attitude and eyes that pierce your very soul. Your body burns up and you force yourself to look at his member. He pushes it towards you, just a tiny bit, expecting the service it deserves.
<<if $p_traits.includes("sensitivelips" && "oralfixation")>>\
<<run $p_traits.deleteAt($p_traits.indexOf("sensitivelips"))>>\
<<run $p_traits.deleteAt($p_traits.indexOf("oralfixation"))>>\
<<set $p_traits.push("mouthslut")>>\
Out of nowhere, your memory is flushed with everything that was forced down your throat. The terrific taste of that pink dildo on the bike. Those wonderful dicks that had to be climbed. That wonderful lolly you wanted to lick forever. The gigantic amounts of cum forced into your stomach, leaving you in a pure state of bliss.
It is as if a switch was flipped. Within seconds, built up drool escapes your mouth while you licked your lips to get them wet and ready - At the same time sending your brain waves of utmost pleasure. You remember that lipstick and the joy your new lips brought you. Your pussy gushes even more. You also realize - What point is there right now in remembering? You have all you could wish for right in front of you.
<div class="message"><center>Your traits @@.player2;Sensitive Lips@@ and @@.player2;Oral Fixation@@ have combined into the trait @@.player2;Mouthslut@@!</center></div>
<<else>>\
<<if $p_traits.includes("sensitivelips")>>\
In reaction you lick your @@.player2;lipstick-coated@@ lips, nearly sending you over the edge. \
<<elseif $p_traits.includes("oralfixation")>>\
You have not even touched it, yet the anticipation of doing so and the memories of your experiences so far have your pussy burn up. At the same time, you @@.player2;feel oddly at ease@@, as if the world is in state of absolute perfection. You know what you have to do. \
<</if>>\
<</if>>\
You lunge at it, expertedly licking around the glans to ease up the foreskin and expose the tip. You suck as strong as you can to wrap your lips perfectly around it, and push forward to draw the foreskin with it. You reveal some smegma, its scent infiltrating your nostrils. Your eyes roll back into your head, your pussy gushing and burning with passion. A feeling of total bliss spreads throughout your body and your tongue works to slurp up all the smegma it can find, for it is yours and yours alone. You are surprised when a sudden flush of cum enters your mouth, but you double down and deepthroat it, swallowing everything with no chance of having it escape. You hear him groan, his penis hardening even more. You don't question it - You immediately continue to suck it.
<<if $player.underwear eq "pinkshoe">>\
<<if $sarah.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_sarah_upgrade_pink.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_sarah_pink.jpg'">
<</if>>\
<<else>>\
<<if $sarah.transformStage eq 2>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_sarah_upgrade_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_sarah_upgrade.jpg'">
<</if>>\
<</if>>\
Out of the corner of your eyes, you see @@.sarah;Sarah@@ placing a object in the middle field.
<<if $sarah.transformStage eq 2>>\
Wait, is that <span class="drunk">@@.player2;//whore//@@</span> looking at him? No no no, there is no way you will let her get any of this. You look up at your man, only to see him staring at her. Strong feelings of rivalry build up in you and you know that there is only one way to solve this. You deepthroat him with all your might, down as far as you can, muffled moans escaping your shaking mouth. All that training in the earlier room payed off - No tears and no pain are to be felt. Only the soothing feeling of fullness in your throat.
You notice him looking back down at you as you gurgle on his shaft. You force your lips down for as much suction as possible, push your tongue upwards from below, and glide your mouth back as slowly as you can. Your left hand is working on your demanding snatch and you make sure he gets a full view of your fingers working it. Your eyes are fixated on his and you can feel his dick throbbing as his eyes connect with yours. [[You are to receive another juicy load!|r8tttgame2]]
<<else>>\
@@.sarah;Sarah@@ is placing a round object into the middle field. You think how that should be good start, but don't want to waste too many thoughts on the correct workings of the game. Especially when your men is fixated on you. [[Your real prices are just waiting for you and you alone!|r8tttgame2]]
<</if>>\<<if $p_traits.includes("mouthslut")>>\
A load of white, delicious cum garners you taste buds, as you move it around your mouth with your tongue, enjoying its stickiness in all its glory.
<</if>>\
As you continue your work, you are able to catch a glimpse of the other team.
<<if $jacky.transformStage eq 2 && $r1.c_fall eq false>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/tictactoe_special.jpg'">
You are surprised to see both of them working the guy with no care for the game at all. In fact, you even feel a bit envious. @@.jacky;Jacky@@ is in the same position as you, working the other guy's member. Above her, @@.cindy;Cindy@@ is leaning in to make out with him. You can catch their tongues twirling and her breasts slowly rising with every deep breath of hers. It is clear that their partner would not escape, as @@.cindy;Cindy@@ presses him back onto the game shelve. They both are controlling the men, using him as they please.
Your fingers increase in speed, pushing faster and harder into your pussy with cock in your mouth. You bend back to give him an even better view while longingly watching the others work their man. You can see his glistening muscles even from here. Compared to the weak body in front of you, he would be sure to fulfill your every desire and need. \
<<if $p_traits.includes("submissive")>>\
@@.player2;But that is of no importance to a good girl like you. You were told to suck and you are going to suck!@@
<<else>>\
Oh, how you would want to join them.
<</if>>\
<<else>>\
<<if $r1.c_fall eq true>>\
@@.jacky;Jacky@@ is working extensively on her guy and has already put an object into the lower left corner. You need to work harder so she can't get ahead of you!
<<else>>\
@@.cindy;Cindy@@ is working extensively on their guy, slurping on his dick like a greedy whore. @@.jacky;Jacky@@ is posing for him, but you can make out her hateful expression even from here. As long as @@.cindy;Cindy@@ has to carry them alone, you don't really fear serious competition.
<</if>>\
<<if not $p_traits.includes("mouthslut")>>\
By now, another load of cum has entered your mouth and you swallow it with greed.
<<if $sarah.transformStage eq 2>>\
@@.sarah;Sarah@@ seems envious of your achievements and rewards. Not that it matters to you, seeing as you are only doing your job here.
<<else>>\
@@.sarah;Sarah@@ throws you a disappointed look, <span class="drunk">@@.player2;//but you don't really get why, seeing as you are getting the both of you more symbols to place!//@@</span>
<</if>>\
<</if>>\
<</if>>\
With your new reward, your team gets a new circle object to place on the shelve. Before @@.sarah;Sarah@@ can do so, you see your own piece getting knocked out and replaced by the enemy team's object. \
<<if $p_traits.includes("mouthslut")>>\
[[You take a closer look.|r8tttTable][$player.stamina = 105]]
<<elseif $p_traits.includes("sensitivelips") or $p_traits.includes("oralfixation")>>\
[[You take a closer look.|r8tttTable][$player.stamina = 108]]
<<else>>\
[[You take a closer look.|r8tttTable][$player.stamina = 110]]
<</if>>\<<nobr>>
<<if $r8.ttt_table[4] eq 1>>
<<if $r8.ttt_table[3] eq 1 && $r8.ttt_table[5] eq 1>>
<<set $r8.ttt_won = true>>
<<elseif $r8.ttt_table[1] eq 1 && $r8.ttt_table[7] eq 1>>
<<set $r8.ttt_won = true>>
<<elseif $r8.ttt_table[0] eq 1 && $r8.ttt_table[8] eq 1>>
<<set $r8.ttt_won = true>>
<<elseif $r8.ttt_table[2] eq 1 && $r8.ttt_table[6] eq 1>>
<<set $r8.ttt_won = true>>
<</if>>
<</if>>
<<if $r8.ttt_table[0] eq 1>>
<<if $r8.ttt_table[1] eq 1 && $r8.ttt_table[2] eq 1>>
<<set $r8.ttt_won = true>>
<<elseif $r8.ttt_table[3] eq 1 && $r8.ttt_table[6] eq 1>>
<<set $r8.ttt_won = true>>
<</if>>
<</if>>
<<if $r8.ttt_table[8] eq 1>>
<<if $r8.ttt_table[2] eq 1 && $r8.ttt_table[5] eq 1>>
<<set $r8.ttt_won = true>>
<<elseif $r8.ttt_table[6] eq 1 && $r8.ttt_table[7] eq 1>>
<<set $r8.ttt_won = true>>
<</if>>
<</if>>
<<set $repeatHelper = false>>
<<if $p_traits.includes("mouthslut")>>
<<set $player.stamina -= 5>>
<<elseif $p_traits.includes("sensitivelips") || $p_traits.includes("oralfixation")>>
<<set $player.stamina -= 8>>
<<else>>
<<set $player.stamina -= 10>>
<</if>>
<<set _random = random(100)>>
<<if $p_traits.includes("mouthslut")>>
<<if _random > 60 && $player.stamina < 95>>
<<set $repeatHelper = true>>
<</if>>
<<elseif $p_traits.includes("sensitivelips") || $p_traits.includes("oralfixation")>>
<<if _random > 80 && $player.stamina < 95>>
<<set $repeatHelper = true>>
<</if>>
<<else>>
<<if _random > 95 && $player.stamina < 95>>
<<set $repeatHelper = true>>
<<else>>
<<set _random3 = either(1,2,3)>>
<<if _random3 eq 1>>
You gurgle on that fabulous cock, slurping it in and out with enthusiasm. One point for you!
<<elseif _random3 eq 2>>
Your tongue carefully caresses the tip of the cock. His grunting reveals your incoming reward.
<<else>>
With a loud pop you retreat from the cock, only to lick its shaft whole length from below. As you reach the tip, you swallow it once again, sucking it to your delight. There is no way he could withstand your technique!
<</if>>\
<</if>>
<</if>>
<<if $repeatHelper eq true && $player.stamina > 0 && $r8.ttt_won eq false>>
Some more tasty jizz finds its way into your mouth. @@.player2;"//Yum!//" A chance to place one more than the other team!@@
<<elseif $player.stamina <= 95 && $r8.ttt_won eq false>>
<<set _random = either(1,2)>>
<<set _random2 = random(8)>>
<<if $r8.ttt_table[_random2] eq 2>>
<<for _k to 0; _k lt 9; _k++>>
<<if $r8.ttt_table[_k] < 2>>
<<set _random2 = _k>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $r8.ttt_table[4] eq 0 || $r8.ttt_table [4] eq 1>>
<<set $r8.ttt_table[4] = 2>>
Their team set a piece into the middle! It seems like they have no intention of letting you have that one.
<<elseif $r8.ttt_table[0] eq 1 || $r8.ttt_table[2] eq 1 || $r8.ttt_table[6] eq 1 || $r8.ttt_table[8] eq 1>>
<<if _random eq 1>>
<<set _random2 = either(0,2,6,8)>>
<<if $r8.ttt_table[_random2] eq 2>>
<<for _k to 0; _k lt 9; _k++>>
<<if $r8.ttt_table[_k] < 2>>
<<set _random2 = _k>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $r8.ttt_table[_random2] eq 1>>
The other team replaced your piece in the \
<<else>>
The other team set a piece into the \
<</if>>
<<if _random2 eq 0>>
top left!
<<elseif _random2 eq 1>>
top center!
<<elseif _random2 eq 2>>
top right!
<<elseif _random2 eq 3>>
middle left!
<<elseif _random2 eq 4>>
middle!
<<elseif _random2 eq 5>>
middle right!
<<elseif _random2 eq 6>>
bottom left!
<<elseif _random2 eq 7>>
bottom center!
<<elseif _random2 eq 8>>
bottom right!
<</if>>
<<set $r8.ttt_table[_random2] = 2>>
<<else>>
<<if $r8.ttt_table[_random2] eq 1>>
The other team replaced your piece in the \
<<else>>
The other team set a piece into the \
<</if>>
<<if _random2 eq 0>>
top left!
<<elseif _random2 eq 1>>
top center!
<<elseif _random2 eq 2>>
top right!
<<elseif _random2 eq 3>>
middle left!
<<elseif _random2 eq 4>>
middle!
<<elseif _random2 eq 5>>
middle right!
<<elseif _random2 eq 6>>
bottom left!
<<elseif _random2 eq 7>>
bottom center!
<<elseif _random2 eq 8>>
bottom right!
<</if>>
<<set $r8.ttt_table[_random2] = 2>>
<</if>>
<<else>>
<<if $r8.ttt_table[_random2] eq 1>>
The other team replaced your piece in the \
<<else>>
The other team set a piece into the \
<</if>>
<<if _random2 eq 0>>
top left!
<<elseif _random2 eq 1>>
top center!
<<elseif _random2 eq 2>>
top right!
<<elseif _random2 eq 3>>
middle left!
<<elseif _random2 eq 4>>
middle!
<<elseif _random2 eq 5>>
middle right!
<<elseif _random2 eq 6>>
bottom left!
<<elseif _random2 eq 7>>
bottom center!
<<elseif _random2 eq 8>>
bottom right!
<</if>>
<<set $r8.ttt_table[_random2] = 2>>
<</if>>
<<set _random2 = random(100)>>
<<if _random2 > 73>>
<<set _random2 = either(0,2,6,8)>>
<<if $r8.ttt_table[_random2] eq 2>>
<<for _k to 0; _k lt 9; _k++>>
<<if $r8.ttt_table[_k] < 2>>
<<set _random2 = _k>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $r8.ttt_table[_random2] eq 1 || $r8.ttt_table[_random2] eq 0>>
The other team managed to make their man cum a second time, replacing one of your pieces in the \
<<else>>
The other team managed to make their man cum a second time, setting ''a second'' piece into the \
<</if>>
<<if _random2 eq 0>>
top left!
<<elseif _random2 eq 1>>
top center!
<<elseif _random2 eq 2>>
top right!
<<elseif _random2 eq 3>>
middle left!
<<elseif _random2 eq 4>>
middle!
<<elseif _random2 eq 5>>
middle right!
<<elseif _random2 eq 6>>
bottom left!
<<elseif _random2 eq 7>>
bottom center!
<<elseif _random2 eq 8>>
bottom right!
<</if>>
<<set $r8.ttt_table[_random2] = 2>>
<</if>>
<<if $r8.ttt_table[4] eq 2>>
<<if $r8.ttt_table[3] eq 2 && $r8.ttt_table[5] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<<elseif $r8.ttt_table[1] eq 2 && $r8.ttt_table[7] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<<elseif $r8.ttt_table[0] eq 2 && $r8.ttt_table[8] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<<elseif $r8.ttt_table[2] eq 2 && $r8.ttt_table[6] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<</if>>
<</if>>
<<if $r8.ttt_table[0] eq 2>>
<<if $r8.ttt_table[1] eq 2 && $r8.ttt_table[2] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<<elseif $r8.ttt_table[3] eq 2 && $r8.ttt_table[6] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<</if>>
<</if>>
<<if $r8.ttt_table[8] eq 2>>
<<if $r8.ttt_table[2] eq 2 && $r8.ttt_table[5] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<<elseif $r8.ttt_table[6] eq 2 && $r8.ttt_table[7] eq 2>>
<<set $r8.ttt_won = false>>
<<set $player.stamina = -50>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<<if $player.stamina > 0 && $r8.ttt_won eq false>>\
You can see the current placement of symbols:
<center>
<table class="tictactoetable">\
<tr>
<td>
<<if $r8.ttt_table[0] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[0] = 1>><</link>>
<<elseif $r8.ttt_table[0] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[0] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[0] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[1] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[1] = 1>><</link>>
<<elseif $r8.ttt_table[1] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[1] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[1] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[2] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[2] = 1>><</link>>
<<elseif $r8.ttt_table[2] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[2] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[2] = 1>><</link>>
<</if>>\
</td>
</tr>
<tr>
<td>
<<if $r8.ttt_table[3] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[3] = 1>><</link>>
<<elseif $r8.ttt_table[3] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[3] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[3] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[4] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[4] = 1>><</link>>
<<elseif $r8.ttt_table[4] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[4] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[4] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[5] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[5] = 1>><</link>>
<<elseif $r8.ttt_table[5] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[5] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[5] = 1>><</link>>
<</if>>\
</td>
</tr>
<tr>
<td>
<<if $r8.ttt_table[6] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[6] = 1>><</link>>
<<elseif $r8.ttt_table[6] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[6] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[6] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[7] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[7] = 1>><</link>>
<<elseif $r8.ttt_table[7] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[7] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[7] = 1>><</link>>
<</if>>\
</td>
<td>
<<if $r8.ttt_table[8] eq 0>>\
<<link "[ ]" "r8tttTable">><<set $r8.ttt_table[8] = 1>><</link>>
<<elseif $r8.ttt_table[8] eq 1>>\
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[8] eq 2>>\
<<link "[@@.jacky;X@@]" "r8tttTable">><<set $r8.ttt_table[8] = 1>><</link>>
<</if>>\
</td>
</tr>
</table></center>
<<else>>\
<<nobr>>
<center><table class = "tictactoetable">
<<for _j to 0; _j lt 3; _j++>>
<tr>
<<for _i to 0; _i lt 3; _i++>>
<td>
<<if $r8.ttt_table[(_j*3)+_i] eq 0>>
<<print "[ ]">>
<<elseif $r8.ttt_table[(_j*3)+_i] eq 1>>
<<print "[">> @@.sarah;O@@ <<print "]">>
<<elseif $r8.ttt_table[(_j*3)+_i] eq 2>>
<<print "[">> @@.jacky;X@@ <<print "]">>
<</if>>
</td>
<</for>>
</tr>
<</for>>
</table></center><</nobr>>
<<if $r8.ttt_won eq true>>\
Working the cock, you suddenly hear @@.sarah;Sarah@@ cheering in excitement. A ringing sound halls throughout the environment signaling the end of the round. As you look up, you can see how the final piece was placed and your team has won. [[Congratulations!|r8ttt_result_won][$player.points += (85 * $player.pointmod), $sarah.friendship += 1, $sarah.points += 85, $cindy.points += 30, $jacky.points += 30, $repeatHelper = false]]
<<else>>\
<<if $player.stamina eq -50>>\
<<set $player.stamina = 0>>\
You hear a ringing sound. As you look up in confusion, you can see that your team has lost. [[Damn it...|r8ttt_result_loss][$player.stamina = -50, $player.points += (30 * $player.pointmod), $sarah.friendship -= 1, $sarah.points += 30, $cindy.points += 85, $jacky.points += 85, $repeatHelper = false]]
<<else>>\
You are breathing hard, reaching your limit. This is way more taxing than you would have guessed! You want to gasp for air when his dick is forced down your lungs and you start to scream for you are not able to breath. [[You black out...|r8ttt_result_blackout][$player.stamina = 0, $player.points += (30 * $player.pointmod), $sarah.friendship -= 1, $sarah.points += 30, $cindy.points += 85, $jacky.points += 85, $repeatHelper = false]]
<</if>>\
<</if>>\
<</if>>\
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.active.variables.player.stamina, 100, "horizontalhealthbar", true, ev.content);
});<</script>>In addition to seeing your win, the monitor also displays everyones points once again!
<<include "PointDisplay">>\
<<if $sarah.transformStage eq 2>>\
@@.sarah;"You were, like, so awesome! Nothing would have been able to stop ya', I tell you!"@@
She comes over and helps you up, hugging you. @@.sarah;"I so totally knew you could do it!"@@
@@.player2;//"Yes, while constantly looking at me with envy,"//@@ you catch yourself thinking. You quickly push that thought to the sides, for it is sure to only poison your relationship with @@.sarah;Sarah@@. You have other priorities!
She gives you a tug. @@.sarah;"Come on, what are you waiting for? 'Next game is calling!"@@
A few giggles escape her lips as she takes your hand and leads you to the next rooms. The path splits, leading to two doors with each of your names.
She smiles. @@.sarah;"We got this!"@@
You return it, @@.player2;"Yeah. Let's show them what we are made off!"@@
With new motivation you enter the [[new room.|r9_start]]
<<else>>\
@@.sarah;"Good job there, @@@@.player2;Angela@@@@.sarah;,"@@ she says.
@@.player2;"Thanks,"@@ you respond sort of shamefully with a red face and realizing in full what you did there, @@.player2;"but I'm not so sure if that is something to be proud of."@@
@@.sarah;"Well, you definitely looked like you enjoyed your part. But seeing as they pumped out some gas, I'm sure that stuff affected you more than me. I mean, you really //were// quite crazy about his penis."@@
@@.player2;"Stop it!"@@ you beg, burying your face in your hands. @@.player2;"I would rather forget it all. Just don't talk about it, please."@@
@@.sarah;"There, there, all good, "@@ she says as she taps your shoulder, @@.sarah;" I'm not going to judge you. This shitty place has its ways. We had our fair share of experiences by now."@@
You only nod at that and have her help you up.
@@.sarah;"Anyways, let's get going. We gotta' make this into a winning streak!"@@
A small chuckle escapes you at that. @@.player2;"Yeah, I would like that."@@
As you start walking down the path, it splits. Each one leads to a door with a name one it - One of yours.
@@.sarah;"The thought of a winning streak as a team was good while it lasted... I guess?"@@
You laugh at that. @@.player2;"It's the thought that counts. Let's do our best, yeah?"@@
@@.sarah;"For sure. We won't go down that easily!"@@
<<if $r1.c_fall eq true>>\
She stops in her tracks for a second.
@@.sarah;"It's the very least we can do for @@@@.cindy;Cindy @@@@.sarah;. She would want us to get out of here."@@
You nod at that.
<</if>>\
With renewed motivation you both walk towards the [[new room.|r9_start]]
<</if>>\
<<if $sarah.friendship > 0>>\
@@.sarah;Sarah@@ turns and holds out her hand towards you. You take it and she helps you up, the guy retreating back together with the other.
<<if $r1.c_fall eq true>>\
@@.sarah;"Who would have thought that @@@@.jacky;Jacky @@@@.sarah;is such a suck machine?"@@ she laughs.
<<else>>\
@@.sarah;"Well, seems those two had a better game than us. Must come with their experience,"@@ she mocks them.
<</if>>\
@@.player2;"Sorry, I gave it my all,"@@ you apologize.
@@.sarah;"Well, we can't change what happened. You surely seemed enthuastic, though."@@
@@.player2;"I-,"@@ you start off, face turning red, @@.player2;"... no idea what got over me."@@
@@.sarah;"There was some gas coming out of the ground. Probably affected you more than me."@@
@@.player2;"Seems fitting for this shithole."@@
She grins. @@.sarah;"Just so."
You might want to take a look up there, by the way. And we should get moving, too,"@@ she said, pointing at a monitor above you.
The points of everyone are listed once again.
<<include "PointDisplay">>\
You nod back at her and you go on your way until the path splits once again, each to a door labeled with your names.
@@.sarah;"Keep fighting, girl!"@@
You strike a pose and grin. @@.player2;"Always!"@@
There is no need for a deeper discussion at this very moment. She can't hide the fact that she is disappointed in the loss and you don't feel like bringing it up. Anything else would be an obvious try to not talk about the issue at hand.
Therefore, you enter [[the room.|r9_start]]
<<else>>\
You hear @@.sarah;Sarah@@ sigh with disappointment. Before you can even utter an apology she already is on her way to the next room.
<<if $r1.c_fall eq true>>\
@@.sarah;"Against only @@@@.jacky;Jacky@@@@.sarah;..."@@ she spouts.
<<else>>\
@@.sarah;"There's still a next time,"@@ you hear her tell herself.
<</if>>\
With nothing else left to do except get up, you force yourself onto your trembling feet. Your face is flushed red, the guy you serviced leaving together with the other. You are aware that you were quite into it. You are sure they influenced you, but still. @@.player2;//"It felt too real.//"@@
As you let your eyes wander the room inbetween the cheering of the audience and the perceived hurry of the game, you see another monitor at the top.
The points of everyone are listed once again.
<<include "PointDisplay">>\
It's at least some knowledge you are getting out of this, you figure, and hastily continue on to win.
Onto the [[next room!|r9_start]]
<</if>>\
<<if $sarah.friendship > 0>>\
You hear some faint voice, far and weak, hidden in the dark. @@.sarah;"..ke up"@@
You grunt, your head burning. Loud cheers echo in the room.
@@.sarah;"Wake up, stupid."@@
A sudden sharp pain in your stomach rips you out of your slumber. She kicked you! You stare at her, shocked, your blurry view slowly adjusting to the lights. She let's out a sigh and smiles at you.
@@.sarah;"Don't make me worry needlessly. That was never a great trait of yours."@@
You touch your head again, the stinging pain unresolved. @@.player2;"What happened?"@@
@@.sarah;"Don't ask me. You went into some cock-craze and kept us up to par in our duel, but you clearly overdid yourself. Your body just gave in. Hell, even the guy looked worried for you!"@@
@@.player2;"Huh... I don't remember anything of that,"@@ you tell her. It's actually the truth - You can't find any resemblance of memory since the round started. @@.player2;"I fucked it up then, I assume?"@@
@@.sarah;"Well, yeah, I guess. But at least you are well. Better than the various other scenarios that popped into my head."@@<<if $r1.c_fall eq false>>@@.sarah;"And@@ @@.cindy;Cindy's@@@@.sarah; too. I had to urge her to continue for her own sake when she wanted to rush over here."@@
You smile at that, finding a sort of relieve in that fact. <</if>>\
@@.sarah;"Then again, //that// is one of your strong points. You always were resilient."@@
She chuckles and taps your back, offering you a hand to get back up. She helps you up onto your heavy feet.
@@.sarah;"I assume it was the gas. The second we were on here, there was some gas coming out the floor."@@
@@.player2;"Sounds fitting for this shithole."@@
You both laugh at that.
@@.sarah;"Feeling good enough to continue?"@@
@@.player2;"Have to. Let's get it over with."@@
She smiles and you both start to walk, up until your path splits, each one leading to your own door.
@@.sarah;"We got this."@@
You nod back at her. Her face seems to be ridden with doubt, bad actor as she is, but there is no point in mentioning that. Fake it till you make it, right?
You let your eyes wander a last time and notice a monitor. The points of everyone are listed once again.
<<include "PointDisplay">>\
You walk into the [[next room.|r9_start]]
<<else>>\
You groan as loud cheers echo in the room. Your head burns, your vision is blurry. You are on the ground - You collapsed !?
You are hardly able to sit up, but manage to do so under pain. You hold your head, a stinging pain keeping your thoughts out.
You breath in and out, trying to quiet your pounding heart and head. Indeed, the pain lessens and your vision normalizes slightly. You are able to look around and see that you are the only one left on the platforms.
The cheers continue and you are sure that you are hearing the announcers voice inbetween, but you can't make out any specific words.
As your ability to think comes back, a sudden realization dawns on you. You have no memories since the round started! You look around, confused. What actually happened? A score board catches your attention. Your team lost.
The points of everyone are listed once again.
<<include "PointDisplay">>\
You know that you went onto the Tic-Tac-Toe field together with @@.sarah;Sarah@@ and how there was some naked guy. But everything after that is blank.
Your further realize that this is nothing to be shocked about anymore, seeing as you are losing valuable time right in this instance. You force yourself onto your heavy legs, groaning as your weak arms try to push you up, and slowly walk off the platform. Your vision keeps getting clearer, but you are focused onto the end of the path. It splits, leading to your door - And @@.sarah;Sarah's@@, you assume.
Seems like it is time for the [[next room.|r9_start]]
<</if>>Another monitor! There seems to be some kind of pattern here.
There is no personal message this time.
<div class="dumb_terminal">\
SHOP NOW OPEN.
YOU HAVE $player.points POINTS AVAILABLE. ONLY ONE ITEM CAN BE BOUGHT.
<table border="1">
<tr>
<th align="center"> ITEM </th>
<th align="center"> COST </th>
<th align="center"> FUNCTION </th>
</tr>
<tr>
<td align="center">Brainfluence</td>
<td align="center">200P</td>
<td align="center">To keep your head up in these exciting times! Use immediately.</td>
</tr>
<tr>
<td align="center">Syringe</td>
<td align="center">100P</td>
<td align="center">To be used on other contestants. Increases your chances by decreasing theirs. Better don't get caught by them.</td>
</tr>
<tr>
<td align="center">BAD GAG</td>
<td align="center">50P</td>
<td align="center">Helps to eliminate gag reflex for challenge improvements. No bad joke included.</td>
</tr>
</table>\
</div>\
What will it be?
<<if $player.points >= 200>>\
[[Choose Brainfluence|r9_aftershop][$p_items.push("brainfluence"),$player.points -= 200,$player.influence -= 10]]
<<else>>\
You do not have enough points to buy ''Brainfluence''.
<</if>>\
<<if $player.points >= 100>>\
<<if $p_items.includes("syringe")>>\
You already have a syringe. @@.player2;"What's the point in having two, duh'."@@
<<else>>\
[[Choose Syringe|r9_aftershop][$p_items.push("syringe2"),$player.points -= 100]]
<</if>>\
<<else>>\
You do not have enough points to buy ''Syringe''.
<</if>>\
<<if $player.points >= 50>>\
[[Choose BAD GAG|r9_aftershop][$p_items.push("badgag"), $player.points -= 50]]
<<else>>\
You do not have enough points to buy ''BAD GAG''.
<</if>>\
[[Dont buy anything!|r9_aftershop]]<<if $r1.c_fall eq false>>\
<table border="0">\
<tr>\
<td>@@.player2;$player.playerName:@@</td><td>$player.points points</td>\
</tr><tr>\
<td>@@.sarah;Sarah:@@</td><td>$sarah.points points</td>\
</tr><tr>\
<td>@@.jacky;Jacky:@@</td><td>$jacky.points points</td>\
</tr><tr>\
<td>@@.cindy;Cindy:@@</td><td>$cindy.points points</td></tr>
</table>\
<<else>>\
<table border="0">\
<tr>\
<td>@@.player2;$player.playerName:@@</td><td>$player.points points</td>\
</tr><tr>\
<td>@@.sarah;Sarah:@@</td><td>$sarah.points points</td>\
</tr><tr>\
<td>@@.jacky;Jacky:@@</td><td>$jacky.points points</td></tr>
</table>\
<</if>>\An older man in his seventies or so stands in front of you. Partly bald, he is wearing a brown waistcoat and white shirt together with black pants and shoes. He seems to be checking you out.
<img class="imghover" @src="setup.ImagePath + 'others/simon.jpg'">
He speaks up again. @@.simon;"I am afraid that we are not supposed to talk yet. You will find that these two will take care of you in the next minutes."@@
He bows and walks off to the right and disappears into a room.
The servant speaks up. @@.other;"If you would be so kind as to follow me."@@
He leads you to the left into another room, the maid following you without the slightest peep.
The room turns out to be a simple wardrobe and the servant points to a small box. @@.other;"For this meeting it is required for both participants to be naked. Please store your clothing in the box we provided,"@@ he says without any emotion, @@.other;"and then my dear colleague will insert some medicine into your body."@@
The girl nods at that, part of her drool dropping onto the floor.
@@.player2;"Come again?"@@ you ask in surprise.
@@.other;"It is nothing to worry about. It is only to ensure that you are not going to run away, or worse, turn on the gentleman."@@
The girl nods at that too. Her dumbfounded expression leaves you more than wary.
You are not sure what your chances on escaping were anyways, but with that you assume that they are completely gone.
@@.other;"As I said, there is nothing to worry about as long as you don't act out."@@
@@.player2;"What if I do?"@@ you wonder, not sure if that is something you should have asked.
That is when you feel a prick in your neck, the maid injecting you with the yellow serum.
He looks at the maid, then back at you. @@.other;"She tried to escape."@@
[[The maid nods at that too.|r8room_simon2]]You stand in the wardrobe, naked. The servant was nice enough to take care of your clothes.
You have to wait, so they said. Until you are allowed to enter.
<<if $p_traits.includes("submissive")>>\
@@.player2;Being the good girl you are,@@ you are obviously waiting without any further remarks.
<</if>>\
The maid stands in front of you, smiling. Her eyes are still vacant, but you smile back.
<<if $p_traits.includes("kindahappy")>>\
@@.player2;Smiling makes you feel happy, after all.@@
<</if>>\
You believe you have been waiting some time now. Everything is a bit blurry. But it doesn't matter too much, because you, in fact, feel @@.player2;kind of ''good''!@@
They must have given you something to improve the mood. Yes, indeed - That way you would not want to escape in the first place. @@.player2;//"Only makes sense,"//@@ you whisper to yourself.
The maid nods at that.
You hear footsteps and the door gets opened. The servant looks at the maid, who nods back, and then at you. @@.other;"You are allowed to enter now."@@
You give him a smile. Finally!
@@.other;"Please follow me."@@
Immediately you walk after him, yourself followed by the maid, back to the entrance. He walks next to the room @@.simon;Simon@@ entered and opens a door across from it. The servant bids you in and you waste no moment to step into the room. They close the door behind you.
Your eyes are wide open in surprise as you take in the new scenery. The room you entered looks like a spa! You are greeted with a big bathtub in the middle of it, full with rose petals and @@.simon;Simon@@ sitting in it, waiting for you. There are two spa tables, each with a pillow, towel and a tray with Oil Pots and a lamp. To the left there is a small half-room into the wall offering a shower. There are several oriental looking lamps hanging from the top and a few ornaments near the back wall. Behind the bathtub is a swing with green fabric, the chains being attached to the wooden interior contrasting the white walls. Everything seems a bit foggy, but you are sure that's only the incense of the oil lamps.
As your eyes trail the room, @@.simon;Simon@@ speaks up, @@.simon;"You really are even more beautiful in person."@@
You instinctively @@.player2;//giggle//@@ at that, your mind clear of any worries.
@@.simon;"Don't be afraid, my little bird. Come, enjoy a shower and join in me in this warm water."@@
He raises a small glass to you. @@.simon;"Let's enjoy a bit of peace, yes?"@@
[[You nod and hurry over to the shower.|r8_simon_shower]]You turn on the water and feel it flowing down your body. It's warmth comforts you. The droplets hitting the floor are the only sounds that break the silence. You realize that for whatever happened until now, this is the first time you can actively clean yourself. You cover your mouth, for you nearly let a whimper escape. This simple break of scenery and sudden comfort gives you more hope than you could have dreamed of. You pull your hair out of the way and just let the water pour on you.
It doesn't matter to you that @@.simon;Simon@@ is watching you through the see-through glass. This is nothing against what has happened so far. Actually, you subconsciously push out your right breast so he gets a better view. Some part of you wants to reward the old guy.
You smile dreamily as the water continues to hit your forehead, your cute nose, runs down your lips, down inbetween your breasts and down your legs. Indeed, for a short moment, you are at peace.
<<if $player.breastsize neq "D">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_shower_breasts_fixed.jpg'">
<<elseif $player.asssize neq 1>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_shower_ass_fixed.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_shower_fixed.jpg'">
<</if>>\
You also notice that @@.simon;Simon@@ does not interrupt. He simply watches you enjoying yourself. This makes you feel more at ease. Even so, you are aware that you can't be in the shower forever. Thoughts of the continuation of this situation are forcing itself into your mind, and your inner peace is destroyed. You are standing under a shower and the potential relief of it is gone. At its core, it still was just a simple shower.
You turn off the water and look at the old man. He raises his glass once again towards you, @@.simon;"Just stunning, little bird. Take a glass of the tray on the table, will you? Let us enjoy this water. It smells brilliant."@@
You smile back at him and nod. @@.player2;"//He really doesn't seem like that bad of a guy,//"@@ you tell yourself.
You take a glass off the tray and [[walk up to him.|r8_simon_bath]]@@.simon;"Here, give me your glass,"@@ he says as you near him.
You hand it to him without any thought. He places it on the outer side of the bathtub and offers you his hand.
@@.simon;"Be careful when getting in, little bird."@@
You grab his hand and carefully step into the tub, lowering yourself into the water. He watched you, but no feeling of leering or ulterior motive was to be found. As you sit down, the warm, comforting water hugging your body nearly up to your shoulders, he hands you back your glass.
As you take it, the fresh smell of rose washes over you. Your body relaxes and you smile at him.
@@.simon;"To a well earned moment, short as it may be,"@@ he says, rising his glass a final time.
You nod and clink glasses with him.
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_whirl1.jpg'">
There is a sudden silence. He seems like he doesn't know what to say, though he keeps looking straight into your eyes. Your mind becomes a tad foggier as the incenses keep doing their work. You feel like the smell of the bath is protruding your nostrils and working itself into your brain, forcing all your intention on it.
He notices your shifting attention. @@.simon;"I am aware that you might not exactly want to be here, ... But I can assure you that I only have the best intentions for you."@@
You look back up to him. He is leaning in, urging you with his eyes to come closer. You lean forward.
@@.simon;"They are listening. If anything comes up, just play along,"@@ he whispers to you. @@.simon;"Just act like I told you a joke."@@
You stare at him for a few seconds, his expression serious, and you throw out an awkward laugh.
He raises an eyebrow and looks at you in surprise. He starts laughing himself, clearly genuine though. @@.simon;"That must have been the worst fake laugh I have ever heard. Was the joke that terrible?"@@
@@.player2;"Uh... no. I mean,... No, it was funny!"@@ you insist.
@@.simon;"Right, right. In our age we realize when someone is lying, you know? But it's fine, don't worry."@@
He refills his glass. @@.simon;"Now, beautiful bird, why don't you talk about-"@@
@@.player2;"Why do you call me a bird all the time?"@@ you interrupt him. You realize and instantly apologize.
He smiles.
@@.simon;"Why, that's what I see when I look at you. Someone that was caged, but escaped and fights for their freedom. To leave behind the shackles of their environment. Spreading their wings to be free, becoming one with themselves. You are exactly that, little bird. You might just not know it yet. The question remains if you are going to fly into freedom or into the next cage."@@
He smiles at you, but this time you are not sure what to make of it. You did, in fact, not get what he was saying to you. But it sounded cool! And birds are beautiful creatures, right?
@@.player2;"I'm not sure if I followed that,"@@ you @@.player2;//giggle//@@ at him, playing with your hair, @@.player2;"but I like birds!"@@
He gives you a surprised look. @@.simon;"They really worked you quite a bit, didn't they?"@@ He sighs, looking worried. He leans forward and holds your free hand. @@.simon;"Don't worry, little bird. I won't have you go down without a fight."@@
You @@.player2;//giggle//@@ at that once again and sink a bit deeper into the water, its scent omnipresent. He wants to help you! You are [[blushing a bit.|r8_simon_bath2]]
@@.simon;"I have a feeling this bath might be a bit too hard on you. How about we continue to talk a bit outside?"@@
Another @@.player2;//giggle//@@ escapes your lips as you try to catch one of rose petals in the tub. Even though there are so many you can't manage to grab one. It's just too foggy in here! You are also not sure why, but everything feels so sluggish. As you look up at him, it takes some time to even register his face. And when you do, you just let out another @@.player2;//giggle//@@.
@@.simon;"I take that as a yes, though talking might not be most inviting prospect anymore."@@
You are not really aware of what he is saying - You nearly got one of those rose petals! You are at it with both of your hands, having lost the glass sometime inbetween. But who cares, right?
@@.simon;"Come, let me help you,"@@ he says from behind, sending shivers down your spine. Your head instantly rolls back, wondering how he managed to get behind you that fast. Suddenly you are being lifted from under your shoulders.
@@.player2;"//He's still strong enough to, like, do that!?//"@@ you wonder in shock, not realizing that you are getting up with your own legs in accordance.
As you get up, you just stand there, smiling. The whole room smells so beautiful. You need that incense for your home.
@@.simon;"Come here, beautiful,"@@ he says, grabbing your hand and carefully leading you to a swing.
He sits down on it and pats on the empty space next to him.
You strike an impish smile. @@.player2;//"He was being friendly to me, after all!"//@@ you think, coming up with potential rewards for the old bear. That's when you know just the right thing!
You get onto your side of the swing and lie down onto your back, head resting on his upper leg. You @@.player2;giggle@@ even more when you feel him tense up, knowing that his blood might be rushing to something near your head.
He caresses your chin and you look up at him with appreciation. You can't make out too much, for everything is blurry and fighting for your attention, but the outlines of his face are enough to make you feel at ease. You wonder if he is enjoying the look of your breasts right now. Should you push them up for him, for a better view? He surely would like that.
<<if $player.breastsize eq "D">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_couch1.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_spa_couch1_breasts.jpg'">
<</if>>\
As he traces your lips, you whimper slightly in reaction. While you can't make out his eyes too well, you know for a fact that he is looking into yours. He must be, seeing how connected you feel to him at this very moment.
You can feel his rough, old breaths. The tender movement of his fingers on your lips with utmost care to not make a wrong move. He does not jump on you. He respects you! A dreamy smile lits your face.
@@.simon;"What are you thinking?"@@ he whispers.
@@.player2;"What I would not give for this to last longer,"@@ you answer wishfully.
You feel him [[tense up again.|r8_simon_bath3]]He lifts your head and then your shoulders, so you can get up.
You look back at him, confused. @@.player2;"Did I say something wrong?"@@
Does he //not// want this, in fact? You have a lump in your throat, your eyes watering.
You are aware that this place is changing your perception. But he was genuine so far. One of the few people that seemed to care. Your thoughts go from him to your doubt about the integrity of your mind. Even if they are trying to do stuff to you, this felt real. No - You know it ''was'' real. He cared for you, that much you were sure about!
As your thoughts spiral out of control, he lifts you off the swing and stands up with you.
@@.simon;"I fear our time has come to and end for now, little bird."@@
You grab his hand, but don't say anything. There was a hint of sadness in his voice. Definitely! You are imagining this after all! @@.player2;He cares for you!@@
He embraces you and you hug him back. You both stand there, just enjoying the moment of simple, genuine affection.
@@.simon;"Bottom of the box,"@@ he whispers to you out of nowhere, @@.simon;"I trust in you."@@
He lets go and clears his throat - A bit strong, probably played up for the people listening in?
@@.simon;"It was nice to meet you, @@@@.player2;$player.playerName@@@@.simon;,"@@ he tells you with a smile, @@.simon;"Let's repeat this sometime soon, shall we?"@@
@@.player2;"Of course!"@@ you let out eagerly with an honest smile, though you were not able to hide the sadness.
@@.simon;"Good. Fly high, little one."@@
Without another word he walks out of the room and you watch, standing still.
You are not exactly sure what happened. It was kind of abrupt after all. Then again, he wants so see you again! @@.player2;The knowledge of that makes you feel all warm inside.@@
The servant from before walks in from where @@.simon;Simon@@ left.
@@.other;"If you would follow me,"@@ he gestures outside. And that you do; following him.
He brings you back to the wardrobe and bids you in. Inside, the maid is waiting with a box in hands. Its the one containing your clothes. She is just standing there, smiling but unfocused still.
You take the box out of her hands. @@.player2;"Thanks,"@@ you say, to which she nods. She waits for you to get dressed.
As you look at your clothes, you remember what @@.simon;Simon@@ said. You watch the maid who doesn't seem to take in your presence at all.
You carefully fumble around the bottom of the box when you suddenly feel a small, cylindric shape. The maid seems to notice absolutely nothing. You turn away from her, move away the clothes and find a small hidden pocket. Slipping in your fingers, you are able to grab a pill.
<<if $p_items_used.includes("brainfluence")>>\
You recognize the pill as a ''//brainfluence//''. Your mind felt clearer the last time you took it. You don't even ponder if you should take it. With your back to the maid you start to put on your clothes and slip the pill into your mouth during the act. Immediately you feel a fog lift from your head.
You thank @@.simon;Simon@@ in your head and turn to [[head out.|r8_simon_headout][$p_items_used.push("brainfluence"),$player.influence -= 10, $simon.r8_present = true]]
<<else>>\
You don't remember seeing this kind of pill. You ponder if you really should do this. This definitely is your only chance to do it though - They surely would not take kindly to you taking out some pill they have not introduced you to in the game.
@@.player2;//"He was nice to me, though,"//@@ you think. You look back at the maid who is staring into the abyss, and back at the pill.
<span id="decision">
<<link "Risk it!">>\
<<replace "#decision">>\
You decide to risk it. With your back to the maid you start to put on your clothes and slip the pill into your mouth during the act. Immediately you feel a fog lift from your head.
It seems like this helped, though you can't make it out for sure. You thank @@.simon;Simon@@ in your head and turn to [[head out.|r8_simon_headout][$p_items_used.push("brainfluence"),$player.influence -= 10, $simon.r8_present = true]]
<</replace>>\
<</link>>
<<link "Don't risk it.">>\
<<replace "#decision">>\
You feel like this is too risky. You slip the pill back into the hidden pocket and put on your clothes.
Then you turn to [[head out.|r8_simon_headout][$simon.r8_present = false]]
<</replace>>\
<</link>>\
</span>
<</if>>\You leave the wardrobe. The servant stands in front of you and bows. @@.other;"We hope you found your stay enjoyable."@@
He walks down the hallway to the double doors you originally entered through. The maid comes forth behind you and does the same. They bow again, and open the doors. You are to leave.
There is no sight of @@.simon;Simon@@. He might have left already or they don't want you to see him. While the notion of tackling the both of them to escape is appealing, you are not stupid enough to attempt that. You walk up to them and get out of there. In passing, the maid nods to you with the same vacant look she had since you entered.
The servant begins to close the door and says, @@.other;"We hope to see you again."@@ With his last words, the door snaps shut and you are back on the pink floor leading to the staircase downwards.
You notice that the air has lost a certain smell, but you can't put it together. The aroma was definitely better before.
@@.player2;"Just more of the difference betweem them and us,"@@ you tell yourself.
You walk down the staircase, once again feet getting cold on the metal. It is not long before you reach your destination and are back. You step through the door and find yourself in the room you bought the ticket in. Compared to before, pink lights illuminate another wall, highlighting the next door.
You take a quick check if you are able to buy anything, but the monitor won't turn on. Well, you tried.
[[Off to the next room!|r8VR]]<<if $p_items.includes("brainfluence")>>\
You decided to buy ''Brainfluence'' for 200 points. Within a second a small drawer falls open right below the monitor, containing a small pill. You grab it, put it into your mouth and swallow it.
Immediately it feels like a small fog has lifted from your brain. You can't explain it, but something seems to be... back. At least for now.
<<run $p_items.deleteAt($p_items.indexOf("brainfluence"))>>\
<<run $p_items_used.push("brainfluence")>>\
<<elseif $p_items.includes("syringe2")>>\
You decided to buy ''Syringe'' for 100 points. Within a second a small drawer falls open right below the monitor, containing a small syringe with a pink fluid. You remember... //to be used on the other contestants//. Your hands are bound - You have to do this, right?
<<run $p_items.deleteAt($p_items.indexOf("syringe2"))>>\
<<run $p_items.push("syringe")>>\
<<elseif $p_items.includes("badgag")>>\
You decided to buy ''BAD GAG'' for 50 points. Within a second a small drawer falls open, revealing a small tube with instructions on it. You take it and read: //Contains water-based gel. Press all content into open mouth and swallow throughout.//
Sounds terrible, but if it increases your chances in this place? Everything goes! You open the tube, close your lips around its opening and press out its contents. The fluid immediately flows out, way less sticky than anticipated - still sticky, though. A @@.player2;strawberry@@ flavor, you assess. @@.player2;//Yummy!//@@
You swallow and swallow, every repeated instance making it harder to. That is, at first. Sometime inbetween your gulps the need to actively swallow sort of disappeared. You are swallowing for sure - You have to, after all - But there is neither pressure nor discomfort. Your throat feels warm and relaxed. As the tube empties, you put it away from your lips. You breath in through your mouth and a cold breeze goes down your throat. Even so, it quickly becomes warm again and puts you at ease, like a constant source of well-being. While it does feel good, you hope that it will actually help in challenges. Not that you are exactly looking forward to testing out the effective change. @@.player2;//"Or am I?"//@@
<<set $p_traits.push("relaxedthroat")>>
<div class="message"><center>You have gained the trait @@.player2;Relaxed Throat@@</center></div>\
<<else>>
You decided to not buy anything at all.
<</if>>\
A door opens and you continue on your way.
You enter another room that greets you with another chair combined with a VR headset.
You don't even react to it anymore. You sit down, take the headset and put in your head, ignoring building wetness in your crotch.
Once again, you are engulfed by [[pink light.|r9VR]]Your boss stands in front of you as you bow. He is looking out into the dark through his office's window. You were called in after work to discuss your latest failure.
@@.other;"It has not even been three months since you have joined us and you already lost more cases than any of the others last year. What am I to make of you?"@@
@@.player2;"I apologize, Sir. I am trying my best."@@
@@.other;"Well, your best clearly does not seem to be enough. I don't know how long this can go on, $player.playerName. You are costing us too much money and your adaption is going slower than anticipated."@@
@@.player2;"Apologies. I was so sure that-"@@ you begin, but he interrupts you.
@@.other;"Stop your apologies. I don't want to hear what could have been, I want to see actions."@@
@@.player2;"I am going to improve, Sir. Please."@@
You really wanted to keep this job. It payed better than any of those shitty retail jobs you had before. In fact, you don't even know why they took you. It was clear you had no experience and your application was based on a whim. Nothing about it was logical. Your paychecks let you ignore all that, though.
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/suite.jpg'">
@@.other;"Are you aware of the social structure of Lions?"@@
@@.player2;"Sir?"@@
@@.other;"A pride usually consists of up to four male lions, the rest being female and their cubs, up to a group size of fifteen."@@
@@.player2;"Sir- I don't-"@@
@@.other;"How many members does this organization have?"@@
@@.player2;"T-Twelve, Sir."@@
@@.other;"What are you right now? A Lioness or a cub?"@@
@@.player2;"A cub, Sir."@@
@@.other;"There is a subspecies called //Panthera leo melanochaita//. They only accept one adult male lion. How many men does this company employ?"@@
@@.player2;"Only you, Sir."@@
@@.other;"When a male cub reaches maturity, they are excluded from the male's pride."@@
There is silence. During all this, he has not looked at you once.
@@.other;"The male defends his partners, while they hunt for food and nurture the pride."@@
His voice has grown more stern.
@@.other;"You fail at bringing in the food. What else are you good for?"@@
@@.player2;"Sir- I just need a bit of time. I promise, my results are going to improve!"@@
@@.other;"I wonder what kind of cub you turn out to be. A male one, to be excluded from the pride, or a proud female."@@
@@.player2;"I am going to bring value to the company, Sir. I have learned a lot already by-"@@
@@.other;"We are Apex Predators, $player.playerName. Us and Lions both. I am protecting this pride and its assets. Right now, you are turning out to be a male lion. Make sure the next case has you prove otherwise."@@
@@.player2;"Y-Yes! Thank you, Sir. I will make sure of that. Thank you very much."@@
[[You turn around and leave, seeking to escape the pressure.|r9VR2]]Two weeks have passed and you enter your boss's office. Your eyes are glued to the ground. You lost another case. @@.player2;//"All those many stupid, big numbers! Who can work with that!?//"@@
Your boss sits in his chair, turned towards the window, not deeming you worth a sight.
As you begin your apology, he immediately interrupts.
@@.other;"Not a lioness, then. A shame."@@
@@.player2;"Sir- Please, the case- I was-"@@
@@.other;"Quiet. I have no further interest in this. You failed at your tasks. This pride is not the place for you. I want you to pack your things and be out by today. We will be in contact with you to clear up the rest."@@
@@.player2;"Y-Yes, Sir."@@
Defeated, you turn around and reach towards the door. Was that it? Have you failed your last chance at this? Were all your hardships in the last months for nothing? Self-pity overpowers your thoughts.
@@.player2;//"I should have tried harder."//@@
//''Penny''// was doing so much better than you, even though she was even worse with numbers. At first you thought her to be lucky, but she must have had some tricks up her sleeve. You never asked her for help, regrettably. She was the kind of girl that would visit the boss to ask for input and help. You were too proud for that. You wanted to prove to him that you could do it yourself. It turns out this was to be your downfall.
As you touch the knob of the door, you suddenly remember part of a conversation from two weeks ago. Something about how the female lion hunts and nurtures the tribe. @@.player2;//"... nurtures?"//@@
You blush at your idea. The prospect of it should be unthinkable - Then again, you are, at least in theory, already fired anyways.
Your breath gets heavier and your nipples harden as you lock the door. You lick across your lips to get them wet and glistening, straighten yourself up and slowly walk over to your former boss.
@@.other;"What are you doing?"@@ he asks without paying you a glance.
You come closer and go behind the table, right in front of the windows, to block his view.
He locks eyes with you, @@.other;"What is the meaning of this?"@@
@@.player2;"I am proving my worth as a female,"@@ you respond, getting down on your knees. To your surprise, he already is stone-hard. You zip open his pants and his big, black cock springs into your face. You look up at him and see only animalistic lust in his eyes. He wants you to do this. No, he commands you to. Your pussy throbs as you evade his imposing gaze.
You take his shaft into your hands and feel its length. Your lower hole throbs even more, wanting the attention of such a prestige object. Your mouth waters and before long you [[lower your head on it.|r9VR3]]
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/suite_blowjob.jpg'">
You sip on your coffee and press a few numbers on the keyboard. Another two weeks have gone by and you have been fully integrated. Who knew how easy it could be?
After your original deed, you were told to ask //''Penny''// for tips. She definitely knew her stuff! No wonder her work was always better than yours. With her help your blowjobs improved marginally!
Furthermore, you have realized the secret workings of the firm. Whenever Penny visited the boss, Sammy would enter a few minutes after the former left. Then it was either Tammy, Effie or Sunnie. After them, it was your turn. Just thinking about it makes you squirm.
// - Once again, @@.player2;Angie@@ - //, the monitor instructed you.
@@.player2;"Woopsie!"@@ you let out, having forgotten to input your numbers, @@.player2;//"I'm such a dizz!"//@@
To continue the program, you carefully try to think about what key to press until that becomes too hard and you just press any one. The program starts up again, so it definitely was the right one - At least that it is what you are sure of.
A few spirals pop up on the screen. A few images on the side of sexy women pleasuring their master. A few guidelines on how to be the perfect playtoy. You are mesmerized. A number appears in the center of the screen. Some time goes by until you realize that you need to press something. You manage to press it though. The spirals change direction, the images get replaced and new guidelines on how to dress appear.
@@.other;"-ie! ... Angie!"@@
You snap back out of it and look to the left in shock. Tammy's smeared lipstick tells you that she is done. A smile forms on your lips as you get up. You remember last week when //''Penny''// looked like that. She didn't mind and neither did you. Instead, you were talking about how you both got the jobs in the first place. Appearantly, //''Penny''// was the wife of a banker and managed multiple retail clothing stores. You were taken aback - what did she need this job for? As it turns out, her spouse suggested a seminar for exponential business growth. There, she met your boss and was fascinated by his business skills. It was a small side-job to gain closer first-hand experience at first, but it proved to be her real passion. It was not long before she left her spouse and got some //real// first-hand experience. When you told her about meeting your boss in a job-searching seminar, you both instantly bonded over the shared experience.
As you rejoice in collegial memories, you slide your tongue along the bottom of his shaft and look into your boss's eyes.
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/suite_blowjob_closeup.jpg'">
You have learned a lot in these last two weeks. The joy of being appreciated. The joy of being accepted. The joy of serving. Though it all amounts to nothing compared to the joy of his approving smile, his thrusts and your reward. You eagerly look forward to him flooding your mouth with his tasty substance as you prepare your lower hole with your fingers. It's already pulsing, having you suck with more enthusiasm and force than usual. He might not approve of your hurry, but his demeanor afterwards will result in an even better experience. You are playing him like a fiddle - he doesn't even notice! @@.player2;//You are such a genius.//@@
Your lower half [[pulses again.|r9r1]]Your eyes rip open, your pussy squeezing around a phallic object. Confused and with heavy breaths you look around. No headset is to be found, your wrists, stomach and legs are constrained; all while some guy is lying on the floor and inserting something into your pussy from below. There is a blank monitor further ahead of you.
<<if $player.breastsize eq "D">>\
<<if $player.underwear eq "pinkshoe">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair_pink.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair_upgrade.jpg'">
<</if>>\
<<else>>\
<<if $player.underwear eq "pinkshoe">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair_pink_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair_upgrade_breasts.jpg'">
<</if>>\
<</if>>\
You feel him pushing a cylindric shape further into your hole. You instinctively try to jump away, but are still restrained. As you feel your lower half being filled, your warm walls surrounding the object suck it in with greed and a small, reluctant moan escapes your lips. You look down with flushed cheeks and the guy grins at you.
With that, the monitor springs to life.
<div class="dumb_terminal">
How long can you last without an orgasm? Win by holding out!
</div>
A timer starts to tick down. You hear @@.cindy;Cindy@@ moaning from somewhere else. You can't make out any direction, for the room is too dark. It might be some speakers that have you all be connected, but does it really matter? Fact is that her genuine moans are @@.player2;turning you on@@. And if you want to win, that is bad.
The guy below you moves the object again, this time in a slow, rythmic fashion, in and out in its entire length; which is definitely long enough to have you anticipate more of it.
You need to think of a way to concentrate on something else. Within seconds, you have the perfect idea! Working in your boss's company always had you busy inputting stuff on that @@.player2;//stupid//@@ keyboard. You should just go through the process yourself!
<div class="message"> The next game has you enter letters on your keyboard. Each round increases in difficulty. Be ready to start with the click! </div>
[[Thinkie' time!|r9r1_go]]<<set _progress = 10>>\
<<set _won = false>>\
<<set $r9.mistakes = 0>>\
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<div class="dumb_terminal">\
<p id="p_console">REPEAT AFTER ME:</p>
<canvas id="myCanvas" width="800" height="400" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
</div>
@@.player2;\
You try to think: <p id="p_word"></p>
@@\
<p style="visibility:hidden" id="p_won">\
<<if $r9.currentRound eq 0>>\
Yes... @@.player2;Serve...@@
<<if $p_traits.includes("submissive")>>\
You are a good girl after all!
<</if>>\
Remembering all the instructions by your boss, various scenarios of you serving him play in your head. The feelings in your pussy seem to subside, when the guy suddenly pushes the stick in even deeper. This gets you all working again, so you need to focus on your teachings - You have to //@@.player2;remember!@@//
[[And that you do.|r9_r2go][$player.points+=20]]
<<elseif $r9.currentRound eq 1>>\
@@.player2;"//The perfect girl does not need to make decisions...//"@@ you murmur to yourself.
You whimper, your pussy surrounding and hugging the stick with utmost need. @@.cindy;Cindy@@ goes down with an earth-shattering orgasm, sending shivers down your spine. You so desperately want to experience it too. But you need to fight...! Focus... [[Remember...|r9_r3go][$player.points+=40]]
<<elseif $r9.currentRound eq 2>>\
You @@.player2;//giggle//@@. You look down with an energetic swing and look at the guy playing with your gushing vagina. You grin, not understanding what is going on and look at the monitor with the instructions. @@.player2;//Why would I not want to orgasm!?//@@ you blurt out, giggling even more.
@@.jacky;Jacky@@ interrupts you with an orgasm of her own. You bite your lip with building need in your pussy, envious of the pleasure she achieved. That is when you remember your work sessions, even though you [[kinda' don't want to anymore.|r9_r4go][$player.points+=80]]
<<elseif $r9.currentRound eq 3>>\
You can hear a faint orgasm from @@.sarah;Sarah@@, different to her moans in the last minutes.
A vacant expression is on your face.
[[W-What...?|r9_final][$player.points+=140]]
<</if>>\
</p>\
<pre><p id="p_statistics"></p></pre>
<p style="visibility: hidden" id="p_lost">\
You tried to distract yourself, but as he pushes in the stick once again you orgasm on the spot. Your loud moan echoes [[throughout the room|r9_failure]].
</p>\
<<script>>
$(document).one(':passagedisplay', function (ev) {
var canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext('2d');
ctx.font = "24px Arial";
ctx.fillStyle = "pink";
ctx.textAlign = "center";
var word,wordBig;
if (State.variables.r9.currentRound == 0){
var word = ["s", "e", "r", "v", "e"];
var wordBig = ["S", "E", "R", "V", "E"];
} else if (State.variables.r9.currentRound == 1){
var word = ["n", "o", " ", "d", "e", "c", "i", "s", "i", "o", "n", "s"];
var wordBig = ["N", "O", " ", "D", "E", "C", "I", "S", "I", "O", "N", "S"];
} else if (State.variables.r9.currentRound == 2){
var word = ["s", "t", "u", "p", "i","d", " ", "i", "s", " ", "g", "o", "o", "d"];
var wordBig = ["S", "T", "U", "P", "I","D", " ", "I", "S", " ", "G", "O", "O", "D"];
} else if (State.variables.r9.currentRound == 3){
var word = ["f", "o", "l", "l", "o","w", " ", "a", "n", "d", " ", "f", "o", "r", "g", "e", "t"];
var wordBig = ["F", "O", "L", "L", "O","W", " ", "A", "N", "D", " ", "F", "O", "R", "G", "E", "T"];
}
var word_index = 0;
var playfinish = false;
var getRndInteger = function(min, max) {
return Math.floor(Math.random() * (max - min) ) + min;
};
ctx.fillText(wordBig[word_index], getRndInteger(20, canvas.width-20), getRndInteger(20, canvas.height-20));
var wonorlost = function(){
if (playfinish == false){
if(word_index == word.length){
document.getElementById("p_won").style.visibility = "visible";
document.getElementById("p_lost").style.display = "none";
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillText("SUCCESS", canvas.width/2, canvas.height/2);
State.variables.r9.won_count += 1;
State.temporary.won = true;
} else {
document.getElementById("p_lost").style.visibility = "visible";
document.getElementById("p_won").style.display = "none";
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillText("FAILURE", canvas.width/2, canvas.height/2);
}
State.variables.r9.currentRound += 1;
document.getElementById("horizontalhealthbarbkg").style.visibility = "hidden";
playfinish = true;
document.getElementById("p_statistics").textContent = "Seconds Left: " + State.temporary.progress + "s\r\nMistakes: " + State.variables.r9.mistakes;
document.removeEventListener('keypress', keyPressFunction);
clearInterval(timer);
}
};
var keygame = function(key){
if(word_index == 0){
document.getElementById("p_word").textContent = wordBig[word_index];
} else {
document.getElementById("p_word").textContent += wordBig[word_index];
}
word_index += 1;
if(word[word_index] == " "){
document.getElementById("p_word").textContent += wordBig[word_index];
word_index += 1;
}
if(word_index < word.length) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillText(wordBig[word_index], getRndInteger(20, canvas.width-20), getRndInteger(20, canvas.height-20));
} else {
wonorlost();
}
};
var checkLost = function(mistakecount){
if (State.variables.r9.currentRound == 0){
if (mistakecount >= 8) {
wonorlost();
}
} else if (State.variables.r9.currentRound == 1){
if (mistakecount >= 6) {
wonorlost();
}
} else if (State.variables.r9.currentRound == 2){
if (mistakecount >= 3) {
wonorlost();
}
} else if (State.variables.r9.currentRound == 3){
if (mistakecount >= 1) {
wonorlost();
}
}
};
var keyPressFunction = function(e){
if(event.key == (word[word_index] || wordBig[word_index])){
if (playfinish == false){
keygame("s");
}
} else {
State.variables.r9.mistakes += 1;
checkLost(State.variables.r9.mistakes);
}
};
document.addEventListener("keypress", keyPressFunction);
var timer = setInterval(myTimer, 1000);;
function myTimer() {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
if(State.temporary.progress == 0){
document.removeEventListener('keypress', keyPressFunction);
wonorlost();
} else {
State.temporary.progress -= 1;
}
}
});
<</script>>\<<include "js_keygame">>
<<include "js_keygame">>
Even though you orgasmed, he has not stopped. Now that you have climaxed, its like an invisible barrier was lifted. You start moaning as if you were in heat. The faster he pumps the stick into your wet pussy, the faster you moan. The slower he glides it in and out, the more long-winded your moans become.
<<if $player.breastsize eq "D">>\
<<if $player.underwear eq "pinkshoe">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair2_pink_fixed.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair2_upgrade_fixed.jpg'">
<</if>>\
<<else>>\
<<if $player.underwear eq "pinkshoe">>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair2_pink_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/r8_chair2_upgrade_breasts.jpg'">
<</if>>\
<</if>>\
<<if $r9.currentRound eq 1>>\
You have not heard anyone orgasm so far. You are probably the first. You might have lost the-
@@.player2;"Ohmygod-"@@ you exhale sharply as he hits the perfect spot. @@.player2;"Again,"@@ you moan. He complies and shortly after you orgasm once again.
<<elseif $r9.currentRound eq 2>>\
You can hear @@.cindy;Cindy@@ moaning in purest ecstasis. You try to push your pussy forwards, downwards - Wherever it needs to go to get the attention it deserves. You want more and you want it now.
<<elseif $r9.currentRound eq 3>>\
@@.jacky;Jacky's@@ moans echoe throughout the room as you helplessly stare at the guy below you.
<<elseif $r9.currentRound eq 4>>\
@@.sarah;Sarah@@ orgasms shortly after, joining you in your orgasm. Together with @@.jacky;Jacky's@@ and @@.cindy;Cindy's@@ moans your pussy gushes and fights for attention while you giggle and moan like a bitch in heat.
<</if>>\
The guy looks at you and starts laughing. He takes off his pants, positions himself to be able to still fill your needy hole with his object-stick, and lets his other one dangle in front of your face.
<<if $p_traits.includes("oralfixation") || $p_traits.includes("mouthslut")>>\
You eagerly try to get to it, but its just out of reach. You whimper and struggle due to the restraints. He comes a bit closer and your eyes widen, mouth opening in reflex. You try to reach it with your tongue, when another orgasm from your wet snitch sends you over the edge once again. Drool starts to form on your mouths edge as you are unable to swallow without tasting that dick first.
<<if $p_traits.includes("mouthslut")>>\
@@.player2;"Lemme' suck your diiick,"@@ you moan in desperation with a lolling tongue.
<</if>>\
He puts it near your face again and you latch onto it instantly, drowning in pleasure. Your eyes roll back into your head as you slip and down, your tongue working its glance. He reacts to your expert technique with moans of his own, increasing the tempo of the thrusts with his cylindric object. You blow him faster and faster too, sucking as hard as you can while slipping up and down. Your workings on his shaft might be louder than any moans of the others at this point. But you don't care for your mouth is filled with absolute delightful godhood.
As you ramp up, his dick suddenly shoots out cum without a warning. Surprised, you press your lips together as hard as you can and try to suck out every last ounce of this special meal. While you are sucking and sucking - and sucking even more - he forcibly retracts his dick, a loud //plop// echoing through the room.
He chuckles to himself and suddenly puts a breathing mask onto you. Within seconds, pink gas floods into your nostrils and [[everything goes dark.|r10_start]]
<<else>>\
<<if $p_traits.includes("kindastupid")>> || $p_traits.includes("ditz")>>\
You giggle at him. @@.player2;"Like, you gotta' get it closer to me, dummy!"@@
What an idiot. How are you supposed to suck his dick when its that far away? Sometimes its so obvious how you really are the only sane person left here. You need to win for everyone!
@@.player2;//"Oh-Oh!"//@@ you interrupt your own thoughts with enthusiasm, as he comes closer with his dick, allowing you to take a good ol' suck.
Depending on the definition, that is kind of a win for everyone!
He chuckles to himself, suddenly pulls out and puts a breathing mask onto you. Within seconds, pink gas floods into your nostrils and [[everything goes dark.|r10_start]]
<<else>>\
He looks at your desperate self, chuckles to himself and suddenly puts a breathing mask onto you. Within seconds, pink gas floods into your nostrils and [[everything goes dark.|r10_start]]
<</if>>\
<</if>>\
<<include "js_keygame">>
<<include "js_keygame">>
You feel kind of lightheaded. Your head swings around as you look for something, though you don't know what you are looking for. Your tongue lolls as you giggle continuously. You would love to say that you remembered all your boss's lessons, but the thought of remembering something forces even more giggles.
You were in this state of mind before, you are sure of it. That kinda' makes sense tho', doesn't it? If thats how you are, why wouldn't it be something else.
@@.player2;//"I'm such a geni-gen- non-stupid!"//@@ you think, proud of yourself.
<div class="message"><center>You have gained the trait @@.player2;Kinda' Stupid@@</center></div>
<<if $p_traits.includes("kindahappy")>>\
<<run $p_traits.deleteAt($p_traits.indexOf("kindahappy"))>>\
<<set $p_traits.push("ditz")>>\
Thinking of it, you always were quite the mastermind! As he pounds your pussies and your moans mix with giggles, you try to think of exemplary evidence to prove your unmatched wisdom to yourself.
@@.player2;"//Like back when I was doing those math'ies! I, like, totally knew that..."//@@ you start to think, suddenly in shock.
@@.player2;"//There was, like, that one thing and I totally did that other thing that was so, like, funny, and- No, wait,...!//@@
You try to search your brain for some fundamentals but you feel like for every try to undertake, you lose more and more.
@@.player2;"//Oh, yes, like, I remember now//"@@ - you start off - @@.player2;//"Doing some plus and plussies is like Aladdining' stuff, yeah!"//@@
You stop in your tracks, realizing what is happening in a moment of clarity.
@@.player2;"What the actual fuck-"@@ you shout in utter disbelieve, the guy below looking up in surprise.
@@.player2;"Like, that's so totally not me. I'm not //THAT// stupid, am I?"@@
He looks at you even more perplexed and shrugs. @@.other;"Nah', I think you always were that stupid."@@ He laughs and goes back to working your pussy. Unnecessary input, indeed.
Even so, you kind of take up on that. @@.player2;"I-I was? Like, I dun' remember... No, wait - Fuck that. Fuck. My head-;"@@ you cry out, @@.player2;"- like, fuck me already! Make it go away you dummy!"@@
The next minutes are a struggle of you trying to keep your sanity and giving in to the absolute dimwitted innerself that wants to spread. While you believe you sort of managed to keep the "changes" in check, you are deeply afraid that you are just a tad too dumb to realize.
<div class="message"><center>Your traits @@.player2;Kinda' Happy@@ and @@.player2;Kinda' Stupid@@ have combined into the trait @@.player2;Ditz@@!</center></div>
<<else>>\
<<set $p_traits.push("kindastupid")>>\
<</if>>\
[[Damn...|r9_failure]]You groan, waking up in another dark room. Your body was placed into another seat with nothing restraining you.
In front of you is a table with light highlighting it.
To your surprise, you have no problems at all standing up. Seems like you became rested in some way at least.
As you near the table, you see that there are two comic covers on top of it. There is a note below them, that reads the following:
//Choose your own adventure!//
Confused, you look back at the covers.
<table class="tictactoetable">
<tr><td><center>One has a big red-pinkish heart on it. //''To defeat evil''// is the text at the top, followed by //''and protect the weak''//. At the bottom there is another description: //Follow $player.playerName and her journey to become one of the greatest heroines ever. It all started when she realized she had magical powers...//
That sounds kinda... tacky?</center></td>
<td><center>The other is more direct. It depicts a woman from the back with a gun in her hands, peeking around the corner into a nightclub. //''Detective $player.playerName''// seems to be the title. The description at the bottom promises //a gripping adventure full of surprises, treason and love//.
Sounds pretty tried and tested.</center></td></tr>
<tr><td><center>[[Choose this one.|r10_hero][$player.underwear = "magic",$r10.chosen_path="hero"]]</center></td><td><center>[[Choose this one.|r10_detective][$player.underwear = "bunny",$r10.chosen_path="detective"]]</center></td></tr>
</table>You are not sure how you are supposed to choose them, so you just touch the cover.
Immediately something in the room starts to rumble until another set of lights highlight a wardrobe with a mirror. You seem to get the gist of what is happening here.
You walk towards it and open the wardrobe, finding an... outfit.
@@.player2;"Seriously?"@@ you wonder as you stare at it in disbelieve.
You sigh, take out the parts and switch clothes nontheless. You look at yourself in the mirror.
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_ass.jpg'">
<<elseif $player.breastsize neq "D">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic.jpg'">
<</if>>\
You are wearing a magical girl outfit, complete with a Magical Heart Staff weapon thingie<<if $player.asssize eq 1 && $player.breastsize eq "D">>, but you don't want to see that one right now.<<else>>.<</if>>
You are wearing white knee-high leather boots with heels and pink, tigh-high socks. Near the ankles and the upper calf is pink cloth going around the boot, the top ones having attached a golden Star on top of them. On the sides near the ankles there are small wings attached.
Your skirt is primarily white with a pink edge. You have a pink and white belt around your waist with a heart symbol with wings in the middle and the sides. You show a fair amount of cleavage, though its nothing too worrying. Your neck is protected with the finest white and pink material, spouting another heart symbol near the collarbone. Your white leather gloves complete the outfit with their pink cloth and heart symbols, together with your hearty wing staff.
<<if $p_traits.includes("kindastupid" || "ditz" || "kindahappy")>>\
You circle around on one foot, making a heroic pose. You giggle.
@@.player2;"Actually I'm kinda, like, cute 'n stuff!"@@
You smile at your pink magical girl outfit, observing it from different angles.
@@.player2;"I'm the angel of love!"@@ you proclaim proudly.
<<else>>\
You wonder what those bastards might have in store for you.
<</if>>\
As you watch yourself in the mirror, the wardrobe suddenly moves to the left and reveals another door. Huh, neat'. <<if $p_items.includes("sh")>>You catch a glimpse of your hair. You are not sure, but it kind of feels different? Eh, must be your imagination.<</if>>
You walk [[through it.|r10_table]]You are not sure how you are supposed to choose them, so you just touch the cover.
Immediately something in the room starts to rumble until another set of lights highlight a wardrobe with a mirror. You seem to get the gist of what is happening here.
You walk towards it and open the wardrobe, finding an... outfit.
@@.player2;"Seriously?"@@ you wonder as you stare at it in disbelieve.
You sigh, take out the parts and switch clothes nontheless. You look at yourself in the mirror.
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny_ass.jpg'">
<<elseif $player.breastsize neq "D">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny_breasts.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny.jpg'">
<</if>>\
It's a pink bunny outfit! And there is also - Well, actually, no, that's all it is. A pink bunny outfit - Pink bunny ears, white collar with a pink bowtie, a pink bunny suit showing ample cleavage and - to your surprise - your old, pink shoes.
<<if $p_traits.includes("kindastupid" || "ditz" || "kindahappy")>>\
You ponder for a moment and giggle. You strike a gun pose at the mirror and shout @@.player2;"Peng! Undercover agent $player.playerName is on her way. Better hide, cretin!"@@
You are oddly proud of yourself.
<<else>>\
You wonder what those bastards might have in store for you.
<</if>>\
As you watch yourself in the mirror, the wardrobe suddenly moves to the left and reveals another door. Huh, neat'. <<if $p_items.includes("sh")>>You catch a glimpse of your hair. You are not sure, but it kind of feels different? Eh, must be your imagination.<</if>>
You walk [[through it.|r10_table]]It's a small room you enter this time. You find small table with three lit candles on top of it. There is some other stuff to.
You go towards it and see a pink Ballgag lying in the middle of the table. There is a small box next to it. You take a suspicious look at it and open the thing. It reveals a small note - From @@.simon;Simon@@!
@@.simon;"Greetings, little bird.
Our last meeting has a special place in my heart and I hope the same applies to you. Even if that might not be the case, you can be sure of my further support. We usually try our very best to support the girls we want to win and you definitely are no exception. This time I sadly had to work around a few limitations, hence this note.
In front of you there is an item to limit your speaking capabilities. I know that it might not be the most inviting prospect, but if you decide to put it on I have ensured that a good number of points will be added to your current count. If you are in need of more points, I would advise you to take the chance even if you might not approve of it.
<<if $simon.unlocked eq true>>\
I hope to see you again.
<<else>>\
I look forward to hopefully meeting you one day.
<</if>>\
-Simon"@@
<img class="imghover" @src="setup.ImagePath + 'rounds/r8/ballgag_table.jpg'">
<<if $p_traits.includes("mouthslut")>>\
@@.player2;//"Take that thing in my mouth and miss out on blowjobs? Hell no!"//
Your immediate reaction surprises you and you blush. Well, not exactly what you expected of yourself but at least that's another difficult decision out of the way.
<<elseif $p_traits.includes("submissive")>>\
You imagine how it would be to put that gag into your mouth, unable to voice concern, call for help or beg for mercy. Your breath gets heavy and your nipples harden oh so slightly. You have discovered some @@.player2;submissive@@ tendencies in the last rounds and fighting against it might take a toll on your mind. At least that is what you tell yourself as you think about grabbing it.
<</if>>\
<<if $simon.unlocked eq true>>\
@@.simon;Simon@@ was a nice guy... you are sure of that. Even if he bet money on your success, he cared for you. He did not just use you. There was affection and respect. You are sure this is only to help... <<if not $p_traits.includes("submissive")>>but do you really want to take him up on his offer?<</if>>
<</if>>\
As you look back to the ballgag, \
<<if $p_traits.includes("mouthslut")>>\
you lick your eager lips in anticipation of some more strenuous work. [[You won't let yourself be held back by this puny thing!|r10_continuetable][$r10.ballgag = false]]
<<else>>\
@@.player2;"It kinda does look cute,"@@ you catch yourself pondering.
<<if $p_traits.includes("submissive")>>\
[[More points... and the gag won't hurt, right...?|r10_continuetable][$r10.ballgag = true,$player.points += (100*$player.pointmod)]]
[[You can't risk the pleasure this thing might unravel.|r10_continuetable][$r10.ballgag = false]]
<<else>>\
[[More points it is. On with that thing!|r10_continuetable][$r10.ballgag = true,$player.points += (100*$player.pointmod)]]
[[You intend to keep your last bit of dignity - Freedom of speech!|r10_continuetable][$r10.ballgag = false]]
<</if>>\
<</if>>\<<if $r10.ballgag eq true>>\
You pick up the ballgag from the table. You disconnect the black leather straps at the back, push the ball into your mouth and close the straps. As you do so it feels like the whole thing is tightening, the ball making sure to cover your mouth as best as possible. You try to speak up, but there is no way for you to form any comprehensible words.
@@.player2;Your tongue quickly finds how the ball tastes like strawberry though.@@
<<if $r10.chosen_path eq "detective">>\
<img @src="setup.ImagePath + 'rounds/r10/r10_gag_bunny.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/r10_gag_hero.jpg'">\
<</if>>\
<<if $p_traits.includes("submissive")>>\
Your pussy forces a bit of your attention due to your newfound helplessness. You shiver as you think about their potential demands.
<</if>>\
<<else>>\
Ignoring the ball, you press on.
<</if>>\
You walk towards the next door. You want to open it, but it doesn't give in. You can't pull it open either. You hear some mechanism being at work. The ground is shaking a bit. The lights flicker and a feeling of unease starts to spread. But then everything dies down just as fast as it appeared. You hear a //click// and the door springs open. You step through.
<<if $r10.chosen_path eq "detective">>\
[[You find yourself in the office of a detective. The nameshield on an old wooden desk has your name on it.|r10_detectivestory1][$activeRound = 10, $player.stamina = 7]]
<<else>>\
Darkness, engulfing you. Steps, somewhere around you. A short sting, behind you into your neck. Your head hurts. You blink. Shocked, you look at the scene in front of you.
[[You are in a city? Right, it's coming back! These are the streets you swore to protect!|r10_herostory1][$activeRound = 10]]
<</if>>\@@.other;"I see you are preparing for the job already, eh?"@@
You look up from the nameshield and see your co-worker @@.other;Ben@@ smiling at you. He lights his cigarette and takes a puff. He walks up to your table and readies an ashtray. He looks you up and down.
@@.other;"Have to admit, it suits you."@@
You clench your fist at him.
<<if $r10.ballgag eq true>>\
@@.other;"Though I am not too sure on why you gagged yourself already. I mean, if it helps I won't object, but 'sure there isn't more to it?"@@ He throws you a slimy smile.
You would love to explain yourself, but with that pink gag in your mouth there is no real point. You roll your eyes and point towards the papers on the desk with the information on your case.
<<else>>\
@@.player2;"Don't overstay your welcome. We can gladly switch places."@@
He laughs. @@.other;"Nah', the case is yours. Just enjoying the view."@@
You blush a bit, but ultimately shush him. You nod towards the papers on the desk with the information on your case.
<</if>>\
As you do so, you have a sudden realization on how your mind feels less foggy. Is their influence growing weaker? Have they reversed some effects so you can do this more effectively? On that note, you already seem to know a lot about this case. When did you gain that knowledge in the first place? Did they plant something beforehand already?
Wait.
Who is //they// in the first place?
<span class="drunk">@@.player2;You are a detective. It's only natural you would know about your case.@@</span>
You snap back into reality as @@.other;Ben@@ speaks up. He has seated himself in your chair, his cigarette burning slowly in the tray. He has one of your papers in hand.
@@.other;"Honestly, this reads like a joke. Your only lead on the abducted girls is someone called ''Bubbles'' with a pink bunny outfit?"@@
<div class="message"><center>You learned that ''Bubbles'' wears a ''Pink Outfit''!</center></div>
<<if $r10.ballgag eq true>>\
You nod at him.
She is one of the girls at the //BunBunPorium//. Hence your getup. Appearently she has some first-hand evidence on one of the regulars. You are to check in as a new employee to establish safe contact as they are living on-site.
You got the info from some guy downtown. They appearantly got his girl too, so getting the info out of him wasn't too hard after some initial trust issues.
@@.other;Ben@@ reads through the text and furrows his brows. Ultimately he sighs and looks up to you.
@@.other;"I really hope you know what you are doing, 'Hun. Be careful out there. You might think you are prepared, looking at your getup, but who knows what can happen. Always keep an eye and an ear open, you hear me?"@@
You nod at him, again.
@@.other;"Well then, anything you want to go over before you join the bunny corps?"@@
He looks at the papers on the case in front of him.
<<else>>\
@@.player2;"She is one of the girls at the //BunBunPorium//. Hence my getup. Appearently she has some first-hand evidence on one of the regulars. I'm to check in as a new employee to establish safe contact as they are living on-site."@@
@@.other;"Yeah, first //hand// experience indeed. You are going into the Lion's Den, 'Hun. Or, well, the sex-crazed bunny version of that I suppose. Last time you told me this lead was from downtown?"@@
@@.player2;"Yeah, some guy downtown. Needed convincing with a few threats and promises, nothing too bad. They appearantly got his girl too, so getting the info out of him wasn't too hard after some initial trust issues."@@
@@.other;"That's my girl for you. Be careful though. I mean it."@@
@@.player2;"Appreciated, @@@@.other;Ben@@@@.player2;. No need to worry. I'll get this done faster than you can say //BunBunPorium//."@@
He stares at you. You smile at him. You grin at him. His brow furrows. @@.other;"I won't say it."@@
@@.player2;"Oh come on, I had a fun joke ligned up!"@@
He sighs. @@.other;"If you have time to joke around, I suppose you at least know what you are doing. Even so - Anything you want to go over before you join the bunny corps?"@@
He looks at the papers on the case in front of him.
<</if>>
You ponder if you should go over some of the information for this case once again.
<div class="message">The detective adventure uses Stamina for specific actions. This resource won't refill until the adventure's end. Spend it wisely to gain new information, proceed at certain points and complete the case successfully!</div>
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Go over the case information one last time.|r10_detectivestory1_information][$player.stamina -= 1]]
[[No need to go over it again. You know everything you need.|r10_detectivestory2]]A scream interrupts your sudden realization. Various citizens are running towards you- No, they are running away from something.
@@.cindy;"Stop staring and, like, help us out,"@@ you are being instructed by a person in a pink suit helping with the evacuation.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_cindy_hero1.jpg'">\
That voice - It's @@.cindy;Cindy@@! You are perplexed by her outfit. She looks like some class B superhero in her skin-tight full-body grey & white suit with pink stripes. Her boots, reaching up to her knee, try to make her more imposing, you figure. A scarf ensnares her neck, face and hair hidden behind a reddish wig and a plastic mask with big, blue - insectoid? - eyes.
Before you have any time to indulge your confusion, another voice chimes in.
@@.jacky;"Get over here, fast!"@@
<<if $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_jacky_hero1_upgrade.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_jacky_hero1.jpg'">\
<</if>>\
You look over and see the same outfit as before, only in yellow instead of pink. That's @@.jacky;Jacky@@!
That's when it hits you once again. You are a team of heroes defending this city together! How could you have forgotten?
<<if $r10.ballgag eq true>>\
With gag in mouth, you only grunt towards them, suggesting your readiness to help.
<<else>>\
@@.player2;"Right,"@@ you shout towards them, suggesting your readiness to help.
<</if>>\
As you take your first steps forwards, you hear @@.cindy;Cindy@@ cry out.
[[You turn towards her...|r10_herostory2]]You nod at his suggestion.
<<if $r10.ballgag eq false>>\
@@.player2;"Yeah, let's do that. Just to be safe."@@
<</if>>\
Not that you expect anything new, but any detail might be crucial.
@@.other;"Gotcha'. Well then, let's see..."@@
@@.other;Ben@@ goes through the documents with you, making sure to cover every detail and repeat every bit of information.
<<include detective_INFO>>
@@.other;Ben@@ smirks at you. You raise an eyebrow.
@@.other;"I know that girl. ''Bubbles'', I mean. That's what she is calling herself now. Poor thing."@@
You are surprised to hear that.
@@.other;"Funnily enough, she was an informant for a colleague a few years ago. Worked the streets, the poor girl. Back then you definitely could trust her. She's the one with the ''Red Eyes''. If things aren't going the way they are supposed to and you need to find her somehow - ''Red Eyes''. Never seen ones as beautiful as hers. Never seen any natural ones at all, actually. Can't forget that detail. So, that's something for the worst case. ''Red Eyes''."@@
<div class="message"><center>You learned that ''Bubbles'' has ''Red Eyes''.</center></div>
You are thankful for that information, but before you can do anything @@.other;Ben@@ takes the burnt out cigarette off the tray and stands up. @@.other;"Remember to be careful. And now off with you. Reading that crap made me all worried. Hush."@@
You surpress a smile. He always looked out for you. You won't disappoint him! And maybe, just maybe, you will finally get a promotion.
[[Off you go!|r10_detectivestory2][$r10.information_redeyes = true]]You step into the next room and find yourself overwhelmed by sensual music.
<div class="drunk">@@.player2;How did I get here?@@</div>
There is an underlying bass that pulses through your body, making you light-headed. You steady yourself with one hand on the pink wall, just to be sure.
@@.other2;"Oh my, already overwhelmed? Don't worry honey, you get accustomed to it, like, real fast!"@@
You look towards the origin of the voice.
<div class="drunk">@@.player2;Right... I remember.@@</div>
It's @@.other2;Tippy@@ who is supposed to introduce to you the club. That terrible name is supposedly due to her high tips every night.
@@.other2;"There is, like, no night in BunBunPorium with bad music. Trust me! It's the bestest!"@@
You nod at her with a weak smile. Your eyes wander off, looking for ''Bubbles''. You realize only now how big the club is, even though there are not too many people here at the moment.
@@.other2;"Totally big, isn't it? Like, half the time I forget what the tables numbers are! It's waaaay too many of them. I'm so happy you are here now; Less tables to remember and more time with my men,"@@ she giggles.
@@.other2;"But before I show you all that work stuff, we need you to do the ritual!"@@
You throw her a confused look, to which she responds with an all-knowing grin.
@@.other2;"It's. The. Best. Follow me!"@@
She takes your hand and pulls you along into a back room past multiple workers and customers.
@@.other2;"You know, our bunnysuit really fits you. It's like you are tots' perfect. Just look at that,"@@ she says, grabbing your breasts. A slight moan escapes your lips, much to your confusion. @@.other2;Tippy@@ swings rythmically to the muffled music in this isolated room.
@@.other2;"'Eheh. You will love this place. Everything is better here."@@
She slightly pinches your by now erect nipples, forcing you to wince. At the same time she moves close to your ear and neck, whispering: @@.other2;"E--very--thing."@@
Goosebumps spread across your body, your legs shacky. She backs off.
<<if $r10.ballgag eq true>>\
@@.other2;"But who am I telling that, right? Your first day and you already sealed your mouth with some fetish item. I can already see how you might be one of the favorites in the shortest time!"@@
She giggles once again.
<</if>>\
[[A few bunny-girls enter from behind you.|r10_detectivestory3]]<<include detective_collectedINFO>>
<span id="basic"><<link "Open basic information">>\
<<replace "#basic">>\
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
//January 7th - 10:31am//
First report of a young missing girl near Stonewall park. Police found no clues. For now deemed as run-away due to family and drug problems.
//January 28th - 03:46pm//
Police still searching. Another girl was reported near Stonewall park as missing. Police being questioned on January 7th investigation.
//February 2nd - 08:28am//
Two girls declared missing, far away from Stonewall park. Police has increased patrols, but no information on the case being released.
//February 3rd - 07:18am//
Demonstrations at the police building. Residents unhappy with investigation efforts. Supposedly the case is not taken serious enough.
...
//April 17th - 09:31pm//
Police announces curfew as the 13th girl is declared missing. Situation seems to be growing out of hand. Residents are scared and police is unable to get results.
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
<</replace>>\
<</link>></span>
<span id="confidential"><<link "Open confidential information">>\
<<replace "#confidential">>\
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
''INFORMANT #1''
Prostitute from Downtown. Deployed at GigglePalace. Steady client-stream, information unuseable so far.
''INFORMANT #2''
Prostitute from SharkBay. Deployed at FunBasar. Contact lost. Investigation result: Stopped showing up, delayed response from chef, no follow up possible. No information that indicated trouble.
''INFORMANT #3''
Prostitute from Downtown. Deployed at BunBunPorium. Last initiated contact on April 3rd. Last seen talking to a red-eyed girl by an agent. Further investigation revealed friendly relationship due to working on street. Informant supposedly stopped working a few days after.
...
''INFORMANT #9''
UndercoverAgent A341 working as server in NowNowNow. Information reveals rumors of new drug on the market called "NewQ". No handlers known.
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
<</replace>>\
<</link>></span>
<span id="newq"><<link "Open Information on NewQ">>\
<<replace "#newq">>\
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
No trace of any drugs to be found. Not physical? Rumors very vague. Supposed effects:
#1: Memory-loss on repeated intake.
#2: Gradual loss of self. Irrational behaviour.
#3: Performance boosting.
#4: Rapid Weight-Loss.
#5: Easier to influence.
So far noone has been found that fits the criteria. Rumors seem to be unfounded; A result of the growing fear of the populace. Nevertheless, potential explanation for the lack of information on the missing girls.
<hr style="height:2px;border-width:0;color:pink;background-color:pink">\
<</replace>>\
<</link>></span>The bunny girls all greet you, giggling and enjoying the moment, swaying to the music.
@@.other2;Tippy@@ holds a shot glass with her hands. @@.other2;"Well then, $player.playerName. As is tradition - and to easen up your nerves on the first night - To your newfound purpose. May you bring joy to BunBunPorium!"@@
The others chimed in. As if on command, they all repeated //May you bring joy// and giggled afterwards.
<<if $r10.ballgag eq true>>\
Instead of handing you the glass, she looks at your ballgag perplexed once again. Her eyes spring open. @@.other2;"Right! Lovy?"@@
Someone places their hands on your cheeks and has you move your head slightly backwards.
@@.other2;"I won't judge you for your fetishes, but that thing is in the way. No worries though - We'll get past it just fine!"@@
@@.other2;Tippy@@ moves the the glass above your mouth and slightly tilts it. The fluid hits the ballgag slightly, flowing down along its shape right into your mouth.
<<else>>\
She hands you the glass. You take it and hold it high to fit in. The girls cheer and you take the shot.
<</if>>\
@@.player2;//"Not ideal, but I have to force myself through this alcoholic introduction. Got to keep cover,"//@@ you think.
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_multiplegirls_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_multiplegirls.jpg'">\
<</if>>\
Suddenly, the girls are all over you. Grabbing your breasts from behind, pinching your nipples from the sides, kissing your neck and grabbing your ass. @@.other2;Tippy@@ starts to lick your cheek, continuing to your nose and over your eye. The warmth and wetness of her tongue on your skin has you relax as your body is handled by multiple arms and mouths at the same time. Your head lolls back, staring up at the ceiling, which gives off a pink shimmery vibe. You feel like its moving a bit. But that's bullocks, ceilings don't move! A smile adorns your face.
@@.other2;"That's right, you love pleasure. That's why you came here,"@@ she whispers into your ear.
<div class="drunk">@@.player2;I love pleasure...@@</div>
@@.other2;"You realized that others should be able to enjoy the same kind of pleasure. That's why you work here,"@@ she continues.
<div class="drunk">@@.player2;Others... pleasure...@@</div>
@@.other2;"Giving pleasure brings joy to BunBunPorium."@@ The other girls chimed in.
<div class="drunk">@@.player2;Joy... to BunBunPorium...@@</div>
[[Yes...|r10_detectivestory4]]<span id="first">
<<link "...">>\
<<replace "#first">>\
...
<</replace>>\
<<replace "#second">>\
<<link "... !?">>\
<<replace "#second">>\
... !?
<</replace>>\
<<replace "#third">>\
...
...
[[You hear a thump and find yourself on the floor.|r10_detectivestory5]]
<</replace>>\
<</link>>
<</replace>>\
<</link>>
</span>
<span id="second">
</span>
<span id="third">
</span>Your head hurts. Everything's fuzzy. You groan.
@@.sarah;"Oh my, sorry-"@@ someone says.
You recognize that voice!
You look up and find @@.sarah;Sarah@@ standing in front of you. She too wears a BunBunPorium uniform.
<<if $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_bunny_upgrade.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_bunny.jpg'">\
<</if>>\
@@.sarah;"Look at that!"@@ she exclaims.
You look behind you, confused.
@@.sarah;"No you dummy, I mean, like, look at you!"@@
You look at yourself, confused.
@@.sarah;"They really did you in, didn't they?"@@
You don't understand.
@@.sarah;"Come, let me help you up."@@
She holds out her hand, which you grab. You find yourself up on your feet again.
@@.sarah;"Well then-"@@
She slaps you across the face, leaving a burning cheek. You are taken aback.
@@.player2;"//What the-//"@@ you think, before being interrupted.
@@.sarah;"Get your act together, girl. I might be overthinking this, but I assume you are supposed to do more than being a simple worker drone."@@
You give her a puzzled look.
@@.sarah;"I watched you for the last hour. You are only serving drinks, flirting up customers and swaying your ass and breasts every chance you get. That's not you, girl. At least that much I know."@@
@@.player2;//"I did what...?"//@@ you think.
She gives you a pat on the back.
@@.sarah;"Well, you are back with the living! Now do your job while I do mine,"@@ she says, moving near your ear and starting to whisper. @@.sarah;"Second door to the right."@@
She winks at you and walks away.
You are still confused. What happened? You have no memories since entering this place. As you try to concentrate, music starts to force itself into the foreground. You hear people laughing and see other girls in bunny outfits walking around. Your eyes go wide - @@.player2;You are supposed to find Bubbles!@@
You look around, not wanting to waste time. Your burning cheek helps you stay focused in its own, ironic way.
[[You see...|r10_detectivestoryHub]]<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_gag.png'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub.png'">\
<</if>>\
You stand at a pillar in the Nightclub.<<if $r10.information_redbunny eq false>> You remember what @@.sarah;Sarah@@ whispered you - The second door to the right.<</if>> Behind you are stairs leading up to the VIP Rooms, and other doors leading to various rooms, e.g. the kitchen and make-up stations.
You see a black man with a brown leather jacket being served by a blue colored bunny.
<div class="drunk">@@.player2;He somehow feels familiar.@@</div>
At the bar you can see an old man, seemingly enjoying a drink in peace.
<<if $simon.unlocked eq true>>\
Wait a second, is that @@.simon;Simon@@? What is he doing here? Maybe he can help you!
<</if>>\
<<if $r10.visited_vip eq false>>\
[[Investigate the VIP Rooms.|r10_detectivestoryVIP]]
<<else>>\
The VIP rooms were a waste of time.
<</if>>\
[[Take a look at the rooms.|r10_detectivestoryRooms]]
[[Talk to the black, somehow familiar feeling guy.|r10_detectivestoryBlack]]
<<if $simon.unlocked eq true>>\
[[Talk to Simon. Maybe he can help.|r10_detectivestorySimon]]
<<else>>\
<<if $simon.name_known eq false>>\
[[Talk to the old, lone man at the bar.|r10_detectivestorySimon][$simon.name_known = true]]
<<else>>\
[[Talk to Simon. Maybe he can help.|r10_detectivestorySimon]]
<</if>>\
<</if>>\
<<if $r10.canvisittheo eq true>>\
[[Talk to that guy in the hidden corner.|r10_detectivestoryTheo]]
<</if>>\
<<if $r10.information_redbunny eq true && $r10.information_slushy eq false>>\
[[Try to find Slushy with the information you currently have.|r10_detectivestory_findslushy]]
<</if>>\
<<if $r10.recom_simon eq true || $r10.recom_theo eq true || $r10.recom_black eq true>>
[[You got a letter of recommendation! Time to get to Pete.|r10_detectivestory_recom1]]
<</if>>\
<<include detective_infomap>>You walk up the stairs and find multiple closed rooms for VIP guests.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Listen on the doors for potential Intel.|r10_detectiveStoryVIPIntel][$player.stamina -= 1]]
[[Turn back.|r10_detectivestoryHub]]
You try to remember what you have gathered so far.
<<include detective_collectedINFO>>You turn back and take a look at the multiple doors. Somehow, you know where quite a few of them lead and what they entail. While you can safely ignore the kitchen, or so you feel, other rooms seem to escape your memory.
One door emits some laid back chatting of some girls. You notice that this is the door @@.sarah;Sarah@@ was talking about.
Another door gives you a familiar sense of dread... and anticipitation. You bite your lip as you look at it. Something seems to be drawing you in.
There is a vending machine in the corner.
@@.player2;Stamina: $player.stamina@@
<<if $r10.information_redbunny eq false>>\
[[(Use 1 Stamina) Enter the room with the chatting.|r10_detectivestory_bubblesroom][$player.stamina -= 1]]
<<else>>\
<<if $r10.information_slushy eq false>>\
@@.other2;Bubbles@@ would have told you if @@.other2;Slushy@@ was in the break room. Better look elsewhere!
<<else>>\
You don't see a point to use the break room.
<</if>>\
<</if>>\
[[(Use 1 Stamina) Go for the mysterious door.|r10_detectivestory_gameovertippy][$player.stamina -= 1]]
[[Take a look at the vending machine.|r10_detective_vending]]
[[Turn back.|r10_detectivestoryHub]]You walk up to the black, somehow familiar guy. He is currently being served by a bunny girl in a blue outfit who seems to ignore you. Unlike the dude, looking you up and down.
@@.other;"To what do I owe the honor?"@@ he smiles at you.
<<if $r10.ballgag eq true>>\
You want to speak up, but then remember the gag.
You frown and try to ask for information.
He raises an eyebrow, clearly not understanding you.
You repeat the words, but he only starts laughing.
<<else>>\
@@.player2;"I am in need of some information, if you don't mind."@@
<</if>>\
@@.other;"You some fetish bunny?"@@ he asks you, turning to the girl in the blue outfit.
She shakes her head, rolling her eyes at you. @@.other2;"Just someone new. Hey, you promised me a nice snack, don't forget...!"@@
@@.other;"So greedy, girl. But if you insist."@@
He unzips and gets out his dick, much to the delight of the girl. She instantly goes down on him, paying no attention to you.
He looks back at you though. @@.other;"So, anything to say or are we finished? Or you wanna join?"@@ He gives you a dirty smile.
<<if $r10.ballgag eq true>>\
You see a servant tablet on the table with pen and paper for orders. You could use that to ask him.
<</if>>\
@@.player2;Stamina: $player.stamina@@
<<if $r10.visited_black eq false>>\
<<if $r10.information_redbunny eq false>>\
[[(Use 1 Stamina) Ask him about information regarding Bubbles.|r10_detectivestoryBlackBubbles][$player.stamina -= 1]]
<<else>>\
<<if $r10.information_slushyhair eq false>>\
[[Ask him about Information regarding Slushy.|r10_detectivestoryBlackSlushy]]
<<else>>\
<<if $r10.recom_black eq false>>\
[[Ask him for a letter of recommendation.|r10_detectivestoryBlackRecom]]
<</if>>\
<</if>>\
<</if>>\
<<else>>\
You already asked him.
<</if>>\
[[Turn back.|r10_detectivestoryHub]]
<<include detective_infomap>><<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_bar2_gag.png'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_bar2.png'">\
<</if>>\
<<if $simon.unlocked eq true>>\
You walk up to @@.simon;Simon@@ and sit next to him. He doesn't seem to register you instantly, so you touch his leg. As he opens his eyes as looks at you, he smiles.
@@.simon;"Greetings, little Bird."@@
<<if $r10.ballgag eq true>>\
You nod at him.
@@.simon;"I see you are using my present,"@@ he grins, pointing towards your gag.
You giggle.
He brushes your cheek with his left hand.
@@.simon;"You are so beautiful, do you know that?"@@
You blush at the remark and look down.
He grabs your chin and lifts your head so he can look into your eyes.
He only whispers, @@.simon;"My little bird."@@
Something deep inside you feels so happy it wants to jump, but this is not the time for that. Even so, you take his hand back to your cheek, put yours on his' and for a short moment, in silence, close your eyes and rest, enjoying his touch.
After some time he pulls his hand away.
<<else>>\
You smile back.
@@.player2;"Good to see you."@@
@@.simon;"The present was not to your liking?"@@ he laughs. He must be talking about the ball gag.
You giggle and playfully stick out your tongue. @@.player2;"Not exactly. Sorry."@@
He grins.
<</if>>\
<<else>>\
<<set $simon.name_known = true>>\
You walk up to the old man and sit down next to him.
He looks at you and smiles in a comforting way or so you feel.
@@.simon;"Greetings, little Bird."@@
Little Bird?
<<if $r10.ballgag eq true>>\
@@.simon;"I see you are using my present,"@@ he grins, pointing towards your gag.
<<else>>\
@@.simon;"I see you have decided against my present,"@@ he grins, pointing at your gag-free mouth.
<</if>>\
That's when you realize - This guy must be @@.simon;Simon@@!
@@.simon;"I'm happy to finally meet you, though I fear that this is not the place for elaborate talks. My name is ''Simon''."@@
You somehow start to feel at ease as he talks. You nod back at him.
<</if>>\
@@.simon;"I presume you want some information, little bird?"@@
You don't know why he knew, but that's of no importance to you. This makes it easier, in fact!
He suddenly gasps. @@.simon;"Wait, should I call you little bunny now? No, no, that doesn't fit you."@@
He seems lost in thought.
<<if $r10.canvisittheo eq false>>\
Out of the corner of your eyes, you see a guy in back that was hidden from your view. Maybe you could talk to him too?
<div class="message"><center>You have unlocked another spot in the club.</center></div>\
<<set $r10.canvisittheo = true>>\
<</if>>\
@@.player2;Stamina: $player.stamina@@
<<if $r10.visited_simon eq false>>\
<<if $r10.information_redbunny eq false>>\
[[(Use 1 Stamina) Ask about Bubbles.|r10_detectivestorySimon_bubbles][$player.stamina -= 1]]
<<else>>\
<<if $r10.information_slushy eq false>>\
[[(Use 1 Stamina) Ask about Slushy.|r10_detectivestorySimon_slushy][$player.stamina -= 1]]
<<else>>\
<<if $r10.recom_simon eq false>>\
[[Ask him for a letter of recommendation.|r10_detectivestorySimon_recom]]
<</if>>\
<</if>>\
<</if>>\
<<else>>\
You already asked him.
<</if>>\
[[Turn back.|r10_detectivestoryHub]]
<<include detective_infomap>><span id="learned"><<link "Open known information">>\
<<replace "#learned">>\
''Bubbles'' wears a pink outfit.
<<if $r10.information_redeyes eq true>>\
''Bubbles'' has ''Red Eyes''.
<</if>>\
<<if $r10.information_slushyoutfit eq true>>\
''Slushy'' wears a ''Purple Outfit''.
<</if>>\
<<if $r10.information_slushyeye eq true>>\
''Slushy'' might have ''Blue Eyes''.
<</if>>\
<<if $r10.information_slushyhair eq true>>\
''Slushy'' has ''Pink Hair''
<</if>>\
<<if $r10.information_slushy eq true>>\
''Pete'' is paranoid, but might have you join a threesome.
<</if>>\
<</replace>>\
<</link>></span>You walk up to some doors and try to listen. They all seem empty, so you think, until you reach the last door.
@@.other;"Take it whole, bitch!"@@
@@.other2;"Fill your slave with cum, Master!"@@
You raise an eyebrow. Not exactly the sort of Intel you wanted.
As the man on the other side of the door starts grunting harder, you take a step back, slightly wet. No need for that right now.
[[Better turn back, this was a waste of time.|r10_detectivestoryHub][$r10.visited_vip = true]]<span id="objective"><<link "Open current objective">>\
<<replace "#objective">>\
''Main Suspect:'' A man called Pete
<<if $r10.information_redbunny eq false>>\
You need to find ''Bubbles''!
<<else>>\
==You need to find ''Bubbles''!==
<<if $r10.information_slushy eq false>>\
Where is ''Slushy''?
<<else>>\
==Where is ''Slushy''?==
<<if $r10.recom_simon eq false && $r10.recom_theo eq false && $r10.recom_black eq false>>\
You need to get a ''recommendation'' to join Slushy and Pete.
<<else>>\
==You need to get a ''recommendation'' to join Slushy and Pete.==
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<</link>></span>\----
You think about your current objective.
<<include detective_currentObjective>>
You try to remember what you have gathered so far.
<<include detective_collectedINFO>>You open the door and walk through it.
As you enter the room, multiple girls look your way. They are all dressed in bunny outfits.
@@.other2;"Oh, it's one of the new ones!"@@
The girls giggle in unison.
@@.other;"Like, how do you like it so far? Like like or likey like?"@@
<<if $r10.ballgag eq false>>\
@@.player2;"Likey... like?"@@ you answer, slightly confused.
@@.other;"Yeah, tots right? You fit in, like, just perfectly!"@@
The other girls cheered.
<<else>>\
@@.other2;"How should she answer with that gag in her mouth, stupid?"@@
@@.other;"Who you calling stupid, bitch?"@@
@@.other2;"The stupid one, duh'!"@@
@@.other;"I'm not stupid!"@@
Other girls start to chime in, and a war of accusations is started.
@@.player2;"//Alright...?//" you think, confused at the situation.
Then they start laughing and cheering again.
<</if>>\
One of them waves you over and you sit down next to them. They are talking about their latest clients. You take the chance to look at the girls closer. Maybe ''Bubbles'' is among them?
Three girls strike you as interesting, as if something tells you that on of them must be her. Blinking three times in succession was the code, you remember.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Reach out to the girl in a pink suit with blue eyes.|r10_detective_pinkblue][$player.stamina -= 1]]
[[(Use 1 Stamina) Reach out to the girl in a pink suit with red eyes.|r10_detective_bubbles][$player.stamina -= 1]]
[[(Use 1 Stamina) Reach out to the girl in a blue suit with red eyes.|r10_detective_bluered][$player.stamina -= 1]]
<<include detective_infomap>>You walk into the door. Wetness has built in your crotch within seconds. Your breathing got heavier. You look around and find @@.other2;Tippy@@ looking at you, surprised.
@@.other2;"What brings our newest favorite back here?"@@ she asks.
<<if $r10.ballgag eq true>>\
You only groan through your gag.
<</if>>\
You can't find the necessary words.
@@.other2;"It looks like you want more? Tell me you want, like, more!"@@
You only nod. You want more! More of what? More of that peaceful music humming in this room! Wait, since when was there music? More of those beautiful stars on the ceiling! Wait, when did you start looking at the ceiling? You remember this - Last time they gave you something to drink, right?
Your nipples press against the fabric of your suit upon that realization. This was the room @@.other2;Tippy@@ led you into at the start!
The stars on the ceiling flicker, showing you different patterns. You only smile in response, your legs giving out.
As you begin to fall, @@.other2;Tippy@@ catches you. Her breasts push against you neck ever so slightly, like beautiful pillows you could sleep on.
@@.other2;"Everything is going to be okay, sweety."@@
You whimper as she guides your head to rest on her upper body. <<if $r10.ballgag eq true>>She removes your ballgag and cleans off some spit from your chin. <</if>>She traces your lips with her finger, pulling them into a stronger smile. You must look so happy right now!
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_girl_ending.jpg'">\
Her other hand reaches down to your left breast, kneading it. You whimper once more, giving in. You instinctively know that she is in control of your body right now. Not that you would want it any other way.
She kisses your cheek, kisses your neck, smells your hair. Goosebumps sprawl all across your body. The stars keep flimmering and changing, but there is no reason to be afraid as long as she is here. That you are sure of.
@@.other2;"This time we will improve you even more, sweety."@@
A giggle escapes your lips. They will improve you! You!
@@.other2;"Always remember. Giving pleasure brings joy to BunBunPorium."@@
...
As it turns out, you turned out to be the wildest and most enthusiastic sex-bunny in years to come. An all time favorite, too broken to remember anything but your job in BunBunPorium.
//And you loved every minute of it.//
<div class="message"><center>Game over! You just wanted to see what happens, right?</center></div>
<<if $information_redbunny eq true>>\
<<back [[Return to when you found Bubbles. CAN NOT BE UNDONE.|r10_detective_bubbles]]>>
<</if>>\
<<if $information_slushy eq true>>\
<<back [[Return to when you found Slushy. CAN NOT BE UNDONE.|r10_detective_slushy]]>>
<</if>>\
<<back [[Return to the round start, where you can choose between Hero/Detective Route. CAN NOT BE UNDONE.|r10_start]]>>
You look intensely at the girl in pink with blue eyes. When she catches your eyes, you blink three times in succession. She giggles at you and then looks somewhere else.
Well, seems like she was not the person you are looking for.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Reach out to the girl in a pink suit with red eyes.|r10_detective_bubbles][$player.stamina -= 1]]
[[(Use 1 Stamina) Reach out to the girl in a blue suit with red eyes.|r10_detective_bluered2][$player.stamina -= 1]]
<<include detective_infomap>><<set $r10.information_slushyoutfit = true>>\
<<set $r10.information_redbunny = true>>\
You look intensely at the girl in pink with red eyes. When she catches your eyes, you blink three times in succession. Her eyes widen and she returns the blinking.
Jackpot. She gets up and excuses herself to the toilet. You take up on the hint and follow her.
As you close the toilet door behind you, @@.other2;Bubbles@@ speaks up.
@@.other2;"Oh my god, it was you! I'm so sorry, if I had known - I wouldn't have let you do all that stuff!"@@
You cock your head with a clueless expression.
@@.other2;"Oh, yes, of course. You wouldn't remember. Let's gloss over that, yeah?"@@
You nod. Before you can speak up, she continues.
@@.other2;"So, we don't have much time. I'm one of the girls here that is not a total idiot, probably becaused I'm supposed to manage the rest of those... girls. ''They'' will get antsy when I'm gone for too long."@@
Makes sense, you figure.
@@.other2;"The guy you are looking for is called ''Pete''. He's a VIP, mind you, and if he's here, he is bound to get@@ @@.other;Slushy@@@@.other2;. And a stupid bodyguard."@@
<<if $r10.ballgag eq true>>\
A muffled @@.player2;"Slushy?"@@ escapes your gagged mouth.
She nods and giggles.
@@.other2;"Right, sorry - can't expect an answer or question from you like that, right? Kinda' makes this easier."@@
<<else>>\
@@.player2;"Slushy?"@@ you ask.
She nods.
<</if>>\
@@.other2;"@@@@.other;Slushy@@@@.other2; is another girl from here. Old-time favorite of ''Pete''. I am sure he loves her, but that's besides the point."@@
@@.other2;"I have no idea what business ''Pete'' is involved in, but @@@@.other;Slushy@@ @@.other2; mentioned something called //NewQ// soon after meeting him the first time. The girls here are sure its a happy-go-lucky drug, but to my knowledge nobody got their hands on it yet. Except maybe @@@@.other;Slushy@@@@.other2; seeing how she once nearly bashed a girls head in."@@
@@.other2;Bubbles@@ looks to the side, clearly uncomfortable talking too much about this.
@@.other2;"Girl had a screw loose. Like, this was a first for this club. //Upper Management// fixed her, but everyone is a bit on edge around her now."@@
@@.other2;"Anyways - To get to ''Pete'' you need to go through her -"@@
Someone walks into the toilet, the doors swinging open. @@.other2;Bubbles@@ tenses up immediately and goes to the sink, washing her hands. You repeat her act. The girl that walked in gets into a stall, denying you any opportunity to continue the talk. @@.other2;Bubbles@@ starts to walk out.
@@.other2;"But yeah, her ''purple outfit'' looks, like, so~ great today, right?"@@ she shouts back to you, playfully giggling. And with that she is gone.
That's some info you can work with, at least!
<div class="message"><center>You learned that ''Slushy'' wears a ''Purple Outfit''!</center></div>
[[Back to the Club, detective!|r10_detectivestoryHub][$r10.visited_black = false, $r10.visited_simon = false, $r10.visited_theo = false]]
<<include detective_infomap>>You look intensely at the girl in blue with red eyes. When she catches your eyes, you blink three times in succession. A confused expression adorns her face.
Well, seems like she was not the person you are looking for.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Reach out to the girl in a pink suit with blue eyes.|r10_detective_pinkblue2][$player.stamina -= 1]]
[[(Use 1 Stamina) Reach out to the girl in a pink suit with red eyes.|r10_detective_bubbles][$player.stamina -= 1]]
<<include detective_infomap>>You look intensely at the girl in blue with red eyes. When she catches your eyes, you blink three times in succession. A confused expression adorns her face.
Well, seems like she was not the person you are looking for.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Reach out to the girl in a pink suit with red eyes.|r10_detective_bubbles][$player.stamina -= 1]]
<<include detective_infomap>>You look intensely at the girl in pink with blue eyes. When she catches your eyes, you blink three times in succession. She giggles at you and then looks somewhere else.
Well, seems like she was not the person you are looking for.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Reach out to the girl in a pink suit with red eyes.|r10_detective_bubbles][$player.stamina -= 1]]
<<include detective_infomap>>You groan, exhausted. Exhausted from the constant music playing in this godforsaken club, exhausted from all the talking, listening and searching. Everything seems to be weighing you down.
Life could be so much easier. When did you even decide to be a detective? Why would you take a job that sends you into this place? Curse you!
You need a break. Yeah, that sounds like a good idea - so you walk to the break room.
As you near the rooms, you look at the door next to the break room. It gives you a familiar sense of dread... and anticipitation. You bite your lip as you look at it. Something seems to be drawing you in.
You feel like this is a bad idea. Everything here is based on bad ideas, somehow. You want to fight against your instinct to enter that other room, but you just can't muster up the strength to do so. Maybe... it wouldn't be so bad?
[[You touch the handle of the door and open it dreamily.|r10_detectivestory_gameovertippy]]<<if $r10.ballgag eq true>>\
You take pen and paper and show him a note, asking if he has seen Bubbles.
<<else>>\
@@.player2;"Have you seen Bubbles? I can't find her."@@
<</if>>\
He looks at you, a doubtful look on his face.
@@.other;"Aren't you the one working here, girl? Why would I know that. Isn't she the red-eyed one?"@@
You shrug.
@@.other;"Bother someone else, girl. But if you find the red-eye... I can appreciate unique girls like her. If you catch my drift."@@
You repress rolling your eyes and thank him for his time.
<<if $r10.information_redeyes eq false>>\
Red Eyes. It's something.
<div class="message"><center>You learned that ''Bubbles'' has ''Red Eyes''.</center></div>
<</if>>\
[[Better search elsewhere.|r10_detectivestoryHub][$r10.information_redeyes = true, $r10.visited_black = true]]<<if $r10.ballgag eq true>>\
You take pen and paper and show him a note, asking if he has seen a working girl called Slushy.
<<else>>\
@@.player2;"Have you seen Slushy? I can't find her. She is working here."@@
<</if>>\
@@.other;"No need to tell me she is working here, hun. Let's see..."@@
He looks like he starts to answer you, when suddenly he spurts a smirk. He stares into your eyes and groans as the girl keeps working his dick.
@@.other;"Nice pair of breasts you got there. Why don't you wait until we are finished and let me enjoy the view? Then I tell you where she is."@@
You sigh.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Let's get this behind you.|r10_detectivestoryBlackSlushyBreast][$player.stamina -= 1]]
[[Screw this! Back out.|r10_detectivestoryHub]]
<<include detective_infomap>><<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_handjob_gag.png'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_handjob.png'">\
<</if>>\
You need to get some information, so what choice do you have?
You figure that you might as well speed it up, so you support your breasts with your left hand and stare into his eyes. He grins back at you, clearly enjoying your effort.
It would be a lie if the sloppy sounds of the girls blowjob wouldn't turn you on, even if only a bit.
It also would be fair to say that something inside you makes you feel at ease when you see his eyes wander down to your cleavage.
<div class="drunk">@@.player2;It's good to be appreciated.@@</div>
You see him grab a tit of the girl. Your nipple presses against the fabric, demanding to be touched itself.
He looks at you, clearly aware of your desires. His smirk broadens, but he doesn't act on it. Instead, he plays with the girl's breast, forcing her to moan ever so slightly onto his cock.
He groans and licks his lips, staring back into your eyes. You lock yours with him, supporting- no, pushing your breasts a bit higher. If only to get his look back onto them, or for at least you to push into them for direct contact.
You see his eyes wander down your breasts again. Your breathing starts to get heavier, as you silently study his face.
You can see how much he wished to bury his face into your flesh. You would love that too.
You can also see how he is fighting his urges, trying to make him look superior. You don't care about that though, because you would love to give into both of your urges.
Though before anything happens between the two of you, he gives into his building lust and groans, spraying his jizz right into the girls mouth. You hear her eagerly sucking and gulping down every last bit.
As she works his shrinking member with never-ending eagerness, he starts to relax and leans back a bit. He gives you a dreamy smile.
@@.other;"Gotta love this place."@@
You nod at him and raise your eyebrows, waiting for him to talk. That makes him realize that you wanted something.
@@.other;"Right, right. Slushy, was it? Sorry to disappoint, but I just talked out of my ass. Haven't seen her today. Thanks for the view, though."@@ He sighs and looks to the side. @@.other;"I'd love to grab her ''pink hair'' again, though."@@
You already wanted to smack him for lying to you, but then he mentioned the pink hair. It's something to work with, at least!
<div class="message"><center>You learned that ''Slushy'' has ''Pink Hair''!</center></div>
Happy with the new information, you get up, not realizing that you left behind a small wet spot.
[[Continue the search.|r10_detectivestoryHub][$r10.information_slushyhair = true, $r10.visited_black = true]]<<set $r10.information_slushy = true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_slushy.jpg'">\
@@.other;"Yeah, I'm Slushy. Why? <<if $r10.ballgag eq true>>And what's with that gag getup? You, like, some kinky demon bunny?<</if>>"@@
You let out a sigh of relief. You found her! <<if $r10.ballgag eq true>>All those gag comments start to get on your nerves, though. You take pen and paper off her. And you are going to keep them, mwhaha!<</if>>
@@.player2;"I heard that there is a customer that is in love with you. I was wondering how you managed that and if you could let me watch a session or something to learn? I'm new here."@@
She laughs. @@.other;"You are, like, totally eager. Lovin' it,"@@ she exclaims giggling, looking you over. @@.other;"You know, a blonde girl like you fits his type perfectly. Like, totally. How about I don't only take you with me, but you take part in a threesome? He's gonna love it. And you will too! Promise!"@@ She winks at you, smiling.
@@.player2;"//This is my in,//"@@ you think.
You prepare to play your part: @@.player2;"Oh my gosh, I would love<<if $r10.ballgag eq false>>, like,<</if>> nothing more! I can show you my best moves - And with that I mean ''you'',"@@ you mischievously grin at her and finish off with a cute giggle. @@.player2;"//Acting like this is so easy!//"@@
@@.other;Slushy@@ bites her lower lip. @@.other;"I can't wait. As a newbie, you need to get a letter of recommendation, though. ''Pete'' is too paranod- paranid?-, like, para-something to get into sexy time with just anybody. His hot, muscly, good smelling bodyguard, "@@ she says, starting to trail off dreamily, before snapping back into reality, @@.other;"won't, like, let you up there unless you got that thing."@@
@@.player2;"But how do I get one?"@@ you ask.
@@.other;"Easy, easy! Most of the time we just gotta' do something for the customers. Like, showing that you really want to be here and stuff. That surely won't be a problem for you!"@@
You sigh and thank her.
@@.other;"No probs, sweetie. Don't let us wait for you. Who knows when ''Pete'' is going to call for me,"@@ she says, giving you a kiss on the cheek and then hushing you away to get going.
[[Time to get a recommendation, detective!|r10_detectivestoryHub][$r10.visited_black = false, $r10.visited_simon = false, $r10.visited_theo = false]]
<<include detective_infomap>><<set $r10.information_slushyeye = true>>\
<<if $r10.ballgag eq true>>\
He hands you a small piece of paper and gets out an old pen out of his pocket. @@.simon;"Then ask away."@@
You write onto the paper: @@.player2;"Have you seen @@@@.other;Slushy@@@@.player2;?"@@
<<else>>\
@@.player2;"Have you seen @@@@.other;Slushy@@@@.player2;?"@@
<</if>>\
He starts to snicker and ends up caughing. He grabs the glass in front of him and downs its content; Either water or vodka, you rather not know.
@@.simon;"What kind of name is that? Delightful."@@
You giggle at his honesty.
@@.simon;"I'm sorry- I usually don't partake in such an extravagant... establishment and prefer to keep to myself."@@
You sigh and think of what you know so far.
<<if $r10.information_slushyoutfit eq true>>\
@@.player2;"She wears a purple outfit."@@
<<if $r10.information_slushyhair eq true>>\
@@.player2;"And she got pink hair!"@@
<</if>>\
<</if>>\
@@.simon;"Hmm... I think there was a girl in purple serving me some drinks before. She had beautiful, blue eyes. <<if $r10.information_slushyhair eq true>>I'm not sure about her hair color though. Sorry.<</if>>"@@
Anything to speed up your search, you tell yourself.
You thank him for the information.
@@.simon;"Take care, little bird."@@
[[Continue your search.|r10_detectivestoryHub][$r10.visited_simon = true]]
<<include detective_infomap>>The guy looks at you, sighs and waves you away.
@@.other;"Not now."@@
He leans back in his seat and takes a sip from his glass.
Well, that was fast and clear. Do you ask him something anyways?
@@.player2;Stamina: $player.stamina@@
<<if $r10.visited_theo eq false>>\
<<if $r10.information_redbunny eq false>>\
[[(Use 1 Stamina) Ask about Bubbles.|r10_detectivestoryTheo_bubbles][$player.stamina -= 1]]
<<else>>\
<<if $r10.information_slushy eq false>>\
[[(Use 1 Stamina) Ask about Slushy.|r10_detectivestoryTheo_slushy][$player.stamina -= 1]]
<<else>>\
<<if $r10.recom_theo eq false>>\
[[Ask him for a letter of recommendation.|r10_detectivestoryTheo_recom]]
<</if>>\
<</if>>\
<</if>>\
<<else>>\
You already asked him.
<</if>>\
[[Turn back.|r10_detectivestoryHub]]
<<include detective_infomap>>You search the club for @@.other;Slushy@@. There are a lot of bunny girls walking around. It seems like the amount of customers has gone up. As you walk around, you try to identify based on your information.
It's not long when a few girls in purple walk past you. Some sort of bigger group. They soon disperse to talk to customers.
@@.player2;Stamina: $player.stamina@@
<<if $r10.information_slushyoutfit eq true && $r10.information_slushyeye eq true && $r10.information_slushyhair eq true>>\
You look at the ones with pink hair. As you get closer to each and get a look at their faces, you see that one has blue eyes! This might be @@.other;Slushy@@.
[[(Use 1 Stamina) You talk to her.|r10_detective_slushy][$player.stamina -= 1]]
<<else>>\
You walk up to the different girls and study their differences.
<<if $r10.information_slushyeye eq true>>\
You remember that @@.other;Slushy@@ might have ''Blue Eyes''.
<<else>>\
<<if $r10.information_slushyhair eq true>>\
You remember that @@.other;Slushy@@ has ''Pink Hair''.
<</if>>\
<</if>>\
[[(Use 1 Stamina) Talk to a girl with blue hair and green eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with red hair and brown eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with brown hair and green eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with pink hair and brown eyes.|r10_detective_slushy][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with brown hair and green eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with pink hair and blue eyes.|r10_detective_slushy][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with green hair and blue eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
<<if $r10.information_slushyhair eq false && $r10.information_slushyeye eq false>>\
[[(Use 1 Stamina) Talk to a girl with pink hair and green eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with black hair and blue eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with pink hair and brown eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
[[(Use 1 Stamina) Talk to a girl with green hair and blue eyes.|r10_detectivestory_slushywrong][$player.stamina -= 1]]
<</if>>\
<</if>>\
[[Maybe you should look up some clues and return later.|r10_detectivestoryHub]]<<if $r10.ballgag eq true>>\
He hands you a small piece of paper and gets out an old pen out of his pocket. @@.simon;"Then ask away."@@
You write onto the paper: @@.player2;"Have you seen @@@@.other2;Bubbles@@@@.player2;?"@@
<<else>>\
@@.player2;"Have you seen @@@@.other2;Bubbles@@@@.player2;?"@@
<</if>>\
He blinks at you, pauses, and then laughs.
@@.simon;"This place and its names. Hilarious."@@
He looks back at and shakes his head.
@@.simon;"I wouldn't know who you are talking about, I am afraid."@@
@@.player2;"She wears a pink outfit, like me.<<if $r10.information_redeyes eq true>> She also has red eyes.<</if>>"@@
He gives you a compassionate smile.
@@.simon;"I am afraid I can't help you in this case, little bird."@@
Well, damn. You thank him for his time and get up.
[[Continue your search.|r10_detectivestoryHub][$r10.visited_simon = true]]This girl was not @@.other;Slushy@@. She tells you that @@.other;Slushy@@ is currently engaged with a customer.
Just like the other girls... damn.
[[Continue your search.|r10_detectivestory_findslushy]]@@.other;"I neither know where she is, nor do I care. Now, what did I tell you? Go and leave me alone."@@
You tried?
[[Continue your search.|r10_detectivestoryHub][$r10.visited_theo = true]]@@.other;"I have better things to do, girl. Leave me alone."@@
Ugh...
[[Continue your search.|r10_detectivestoryHub][$r10.visited_theo = true]]@@.other;"A letter of recommendation? From me? Hah. Sure. You got some nice tits, you know that?"@@
Well, that seemed easy! You shake them for him a bit - Just so he stops talking and gives you the damn recommendation.
@@.other;"Yeah you know what, I changed my mind. I give it to you when you increase their size. Now, wait a moment - //How would I do that,// you might ask. Well, worry not, I got a syringe just for that! Let's get us a room, let me watch some nice growing tits, and you can have your letter. What do you say?"@@
<div class="drunk">@@.player2;Bigger breasts... more attention...@@</div>
Your nipples stiffen upon the prospect of //more//.
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Deal!|r10_detectivestoryBlack_biggertits][$player.stamina -= 1]]
[[Turn back.|r10_detectivestoryHub]]<<if $r10.ballgag eq true>>\
You hand him a piece of paper.
<</if>>\
@@.player2;"I need your help - I need to meet up with some guy and he wants a letter of recommendation from one of the patrons. Can you do that for me?"@@
@@.simon;"I would love to help, though we ourselves are bound to some rules. I would have to ask you for a favor in exchange."@@
<<if $r10.ballgag eq true>>\
He grins at you.
@@.simon;"Alas, you are wearing my present and looking perfect already. What more could I wish for? I consider that a favor payed. You can have the recommendation, little bird."@@
You let out a sigh of relief and hug him.
As a thank you, you stub his cheek with your nose.
He liked that.
You slip him another piece of paper, indulging your curiosity.
@@.player2;"What would the favor have been?"@@
@@.simon;"Ah, some injection into your lips. An increase in size, so to speak, together with a bit of makeup. But do not worry, small one."@@
<<else>>\
You know the game all too well by now. You cup your breasts a bit.
@@.player2;"And I assume that favor is of sexual nature?"@@
He smiles softly.
@@.simon;"No, my dear, worry not. It's an injection into your lips to have them increase in size, together with a bit of new makeup. I don't believe there to be anything to worry about."@@
<</if>>\
You ponder for a moment.
@@.player2;Stamina: $player.stamina@@
<<if $r10.ballgag eq true>>\
Even if not necessary, the changes might help you down the line with securing credibility. Is it really necessary, though?
[[(Use 1 Stamina) Insist on getting the upgrade.|r10_detectivestorySimon_forceupgrade][$player.stamina -= 1]]
[[No, you got the letter. It worked out perfectly fine! Time to head back.|r10_detectivestoryHub][$r10.recom_simon = true, $r10.visisted_simon = true]]
<<else>>\
[[(Use 1 Stamina) Increasing your lip size might be manageable. Deal!|r10_detectivestorySimon_forceupgrade][$player.stamina -= 1]]
[[You are not sure yet. Head back for the time being.|r10_detectivestoryHub]]
<</if>>\
@@.other;"With that ass? Hell no."@@
Shocked, you touch your ass. What's wrong with it? Everything feels normal.
@@.other;"Tell you what. Let me give it a bit of spice and you can have your piece of paper."@@
Is that something you want to do?
@@.player2;Stamina: $player.stamina@@
[[(Use 1 Stamina) Deal!|r10_detectivestoryTheo_ass1][$player.asssize += 1]]
[[Go back for now.|r10_detectivestoryHub]]<<if $player.breastsize eq "D">>\
<<set $player.breastsize = "E">>\
<<else>>\
<<set $player.breastsize = "F">>\
<</if>>\
@@.other;"Great, that's what I wanna hear. Follow me,"@@ he says, pushing away the blue girl in his arms.
He leads you to a room for only the both of you.
There is a stripper pole in the middle of it and a couch on the side.
@@.other;"Lie down, girl."@@
You do not appreciate his tone, but what can you expect from the people here. You do as you are being told. You get into a comfortable position.
@@.other;"Good. No reason to be afraid now, it will be fast."@@
He removes part of your top and inserts a needle into your left breast, then your right.
It starts slow, but within second an unimaginable heat emerges from your breasts, spreading throughout all of your body. You tremble, rip on your hair, kick against the couch. You only hear the black guy laughing, who then suddenly starts to massage your breasts.
You go limp. You moan. With the first touch, all the feelings turned into bliss. A soothing surge washes over you, rewiring something in you. You don't know what, but you know it is happening. As he continues to massage your breasts, you quickly decide that you just don't care. Whatever is happening, @@.player2;//it is good//.@@
He starts to slowly circle your right nipple, watching you intently. You bite your lower lip as the need for attention grows within you. For him to touch it, to suck it, yes, even to flick it. But he only circles the aerola, coming closer to your nipple at times, but backing off before reaching it in full. The need for attention grows into frustration. Your heavy breaths turn into a growl, trying to get him to do something.
@@.other;"That's not how this works. You want a recommendation, you let me have my fun,"@@ he says, backing off. You whimper at your mistake, seeking comfort for your nipple, but your own touch just isn't the same.
@@.other;"Come, give me a show;"@@ he orders you, pointing towards the stripping pole.
At first you feel sort of disgusted, but then you think of all the ways you could show off your newfound cleavage. The prospect alone makes your pussy tingle. You stand up and feel the new weight on your chest. You seem to be sporting $player.breastsize cups now!
As you walk over and touch the pole, some sort of instinct takes over.
[[You find yourself giving a show!|r10_biggertits2][$p_traits.push("Cleavage lover")]]You know the movements perfectly. With pole in hand you slowly walk in a circle while maintaining eye contact. When you are in the front, you lower yourself and sway your ass, changing directions. After another circle, you grab the pole and let yourself fall back. When you pull yourself back in, you go down on one knee and support your breasts for a greater view.
<<if $player.breastsize eq "F">>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts2_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts2.jpg'">\
<</if>>\
<<else>>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts.jpg'">\
<</if>>\
<</if>>\
You then let yourself fall on your behind and in one sweep pull yourself up into standing position by spinning once. You do another circle until you are in front of him. You grab the pole behind you with both arms and let yourself drop forwards. Your breasts stop right before his face, presenting him with all the cleavage he could muster. You lick your lower lip, turned on by all the attention you are receiving.
This is when you realize how arousing the attention on your two pillows of fat can be. Then again, it is only natural. Of course everyone would love to take a look it, and of course you would want them to see. Oh, all the outfits that pop up in your head, enhancing your breasts in so many ways. Who are you to keep the world from enjoying your beautiful pair? They are yours to show off, and the others to gaze upon!
<div class="message"><center>You have gained the trait @@.player2;Cleavage lover@@</center></div>\
[[With breasts in his face, you notice his growing tent.|r10_biggertits3]]You focus on his growing cock, sure that it is in need of your breasts. Not that you are any different. His dick deserves your breasts after all!
As you fumble to get his cock out, he interrupts you.
@@.other;"No, girl, keep your hands off. Your only job is to show them off for me,"@@ he groans.
Slightly disappointed, you push your breasts together with the both of your arms. If that's what he wants, he might as well get the best view.
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts2_more_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts2_more.jpg'">\
<</if>>\
As he works his member, with you staring intensively, you start to breath heavily. The idea of him defiling your new breasts with his cum gets you all hot and bothered. Your eyes wander up so your gazes meet. He is concentrated on you, increasing his pace immediately. Your press your breasts together even more. You whimper at him submissively in the hopes of getting your reward.
@@.other;"Yes, bitch. Hold up these knockers for me. Remember who you got them from."@@
<<if $r10.ballgag eq true>>\
You moan sensually at the spontanuous degradation through your gag. You press your tits together even more. It's the very least you can do.
@@.other;"It's always the same with you bitches. Get some upgrade and suddenly all you want is our cock. At least you know your place. Without me, you are nothing."@@
His breaths get heavier with the minute. You are not sure if he is actually talking to you or indulging some fantasy of his, but it somehow turns you on. He //improved// you, after all.
[[His cock begins to twitch.|r10_biggertits4]]
<<else>>\
You moan sensually at the spontanuous degradation.
@@.player2;"Cum for me, //Master//,"@@ you exclaim in wild anticipation.
He suddenly stops jacking off and looks at you in disgust.
@@.other;"Did I fucking tell you to speak up?"@@
Shocked, you apologize. @@.player2;"N-No-"@@
@@.other;"Goddamnit girl, you had only one job. If I wanted to hear your voice, I'd be telling you so. Got it?"@@
@@.player2;"Y-Yes, Sir."@@
@@.other;"Good,"@@ he sighs. @@.other;"Then we are finished here. You destroyed the mood. Feels like the only winner here is you."@@
He gets out a piece of paper and lets it fall to the ground, landing near your feet. It's a letter of recommendation!
@@.other;"Now get out of here. And keep your mouth shut."@@
He presses a button on the wall. @@.other;"At least the other girl doesn't have to be told everything."@@
You feel irritated that he would prefer someone else, but at least you got the ticket. You pick it off the ground and [[leave the room.|r10_detectivestoryHub][$r10.visited_black = true, $r10.recom_black = true]]
<</if>>\<img @src="setup.ImagePath + 'rounds/r10/detective/r10_strip_breasts2_more2_gag.jpg'">\
His moan fills the room and you eagerly push your breasts up against his incoming cum. That is, if there were a bit more of it. You sit there in utter disappointment, a string of cum hanging down from your lips and gag, with a small part of it having dripped onto your breasts.
As if he could sense it, he speaks up. @@.other;"Well, seems like the other girl worked me well enough already."@@ He laughs.
You look up at him, wondering if he would like another chance at creaming your breasts with his goo. He grins when he realizes and gets something out of his pocket.
@@.other;"I'm sure you have better things to do. And I need a drink. But a deal is a deal."@@
He hands you a piece of paper. You take it reluctantly and find that this is the letter of recommendation!
Your worries are gone - This payed off! And you got bigger, sexy knockers to boot. What a win-win.
@@.other;"Now get out of here and leave me alone, "@@ he says as he pushes some button on the wall.
His wish is your command and you get up, [[leaving the room.|r10_detectivestoryHub][$r10.visited_black = true, $r10.recom_black = true]]With letter of recommendation in hand, you go towards the VIP area. Though before you reach the stairs, you are interrupted by @@.other2;Bubbles@@.
@@.other2;"You shouldn't go up there just yet. Slushy told me that you were up to join the two of them. She already went up. Door 69, she said. There is a small problem, though. I don't know why, but his bodyguard is extremely on edge today. He didn't even let me past him to access our better rooms. Something might have happened. If anything, you should try to somehow distract him or get on his good side."@@
She gives you a final nod and goes on her way.
Well, that is... shit news. Maybe you can let your femininity play its cards?
<div class="drunk">@@.player2;Maybe he wants to join our threesome.@@</div>\
You shake your head. You believe you thought of something crazy right there, but you surely didn't, right? Something inside of you tells you to do this, you feel, but you are unsure if you would want to tap into that.
You then remember @@.sarah;Sarah@@! Maybe she can help you out?
<<if $p_items.includes("syringe")>>\
You also still have that Syringe you bought at a shop. Wouldn't this be a great opportunity to test it out on her without anyone noticing? Are you that devilish?
<</if>>
Time to think this through...
[[Sarah seems like a good idea!|r10_detectivestory_recomsarah]]
[[Bad idea or not, time to flirt up that bouncer!|r10_detectivestory_recombouncer]]You walk up to the vending machine. It reads "Employee's of BunBunPorium only"
There is only one product on offer: A pink can without any stickers. It labeled as "Refresher for exhausting hours."
It seems like it is free. Do you want to take a can? Who knows what side effects it might bring with it.
@@.player2;Stamina: $player.stamina@@
[[Well, this thing IS exhausting after all. Let's have a sip.|r10_detective_vending2][$player.stamina += 2, $player.influence += 5]]
[[Eh', better not.|r10_detectivestoryRooms]]You press a button and hear a ''Clonk''. You take out our pink can and open it, a nice refreshing //pssssscchh// ringing through your eyes. That's the stuff.
You take it up to your lips and take a sip. And another. And another.
You are forced to stop when the can is empty.
@@.player2;You giggle.@@
@@.player2;"//I feel so, like, refreshed!//"@@
You gained @@.player2;2 Stamina@@, resulting in@@.player2; $player.stamina Stamina.@@
Your mind doesn't register that you may have paid the price with your mental integrity.
[[Back to work!|r10_detectivestoryHub]]
[[Or maybe another Sip...?|r10_detective_vending2][$player.stamina += 2, $player.influence += 5]]@@.simon;Simon@@ nods. @@.simon;"Go upstairs, second door from the left. Tell him that I sent you.@@<<if $r10.ballgag eq true>>@@.simon; Well, wait - @@<</if>>@@.simon;"@@
He hands you a small paper note with his signature. @@.simon;"This works."@@
You thank him and get going.
You follow the path and enter the promised room.
Some buff guy, looking like trouble, sits in front of you on a couch.
@@.other;"What do you want?"@@ he says, getting up.
<<if $r10.ballgag eq true>>You hand him the paper note from @@.simon;Simon@@.<</if>>\
He chuckles. @@.other;"'Aight, so you the girl, eh? Come along, "@@ he gestures you to follow. Which you do.
@@.other;"Sit down here. Be right back."@@
You sit down and wander the room with your eyes. It's a basic room with near zero furniture and dim lightning.
@@.player2;"//Terrible place to wait all day//,"@@ you think.
The guy comes back with a small syringe and a bit of makeup.
@@.other;"Now, let's start with prettying you up."@@
You just sit there and let him work on your eyes and put on some lipstick.
Then, out of nowhere, he says: @@.other;"Just gonna be a small poke."@@
As he grins at you, he takes your hair by force and pulls back your head. Before you can even react in any way, you feel something penetrate your upper lip.
@@.other;"There. Easy. Good girl."@@
A tingling sensation spreads throughout your lips near instantly.
<<if $r10.ballgag eq true>>\
You feel how they start to envelop the gag more, pressing both against it and expanding in other directions.
<<else>>\
You can feel them expand outwards, stretching and growing.
<</if>>\
Confusingly, the movement of your lips feels @@.player2;//good//@@.
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/r10_lips_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/r10_lips.jpg'">\
<</if>>\
<<if $r10.ballgag eq true>>\
@@.other;"We are finished, then. Your stupid gag has you miss out a ton of fun, girl."@@
You are aware of what he means. Just seeing his cock makes you wish you were all over it.
As if he knew what you were dealing with, he starts talking again. @@.other;"Don't worry, the effect won't last for long. Now go away and let me have my peace."@@
With that you get up and [[head back|r10_detectivestorySimon_lipfinal][$player.lipsize += 1]] to @@.simon;Simon@@.
<<else>>\
@@.other;"Well then,"@@ he starts, @@.other;"time to test them out."@@
Just as fast as it appeared, the pressure vanished again. Instead, the guy has pulled out his penis and lets it rest in front of your lips.
[[You blink.|r10_detectivestorySimon_lips1][$player.lipsize += 1]]
<</if>>\<img @src="setup.ImagePath + 'rounds/r10/detective/r10_lips_bunny.jpg'">\
The glans is softly cushioned between your lips, your tongue circling the very tip. You savour its form and, comparatively, softness. As your lips brush along the glans, you feel at ease. Your tongue licks along the glans' sensitive bottom which has the guy squirm a bit. You love that even more.
With your right hand you start to jack him a bit. He might believe its so you get him to come, but in truth you want to make sure that he can't pull away this delicious piece of meat. Not that you would tell him though. Why would you? He is only here so you have access to his rod.
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_lips_bunny_2.jpg'">\
As he grunts, a burst of happiness overcomes you. As if to reward him for showing the pleasure you are able to provide, you slide your lips along the shaft, taking in the glans. Your hand is gripping his shaft hard, moving slowly up and down. Your tongue is circling the whole of his glans, sometimes fast, sometimes slow. You smile every time he whinces as you force your tongue along his most sensitive spots.
When he grunts another time, and your effort seems to be appreciated even more, you decide to take up the pace. Your glorious, plushy lips slide along the shaft and you suck, slowly moving up the penis. Your right hand keeps moving its grip rythmically and slow. Whenever you reach the tip of his penis, you let the suction end with a loud //pop//, before you descend upon his manhood once again. Your tongue keeps circling and licking along his parts. Your left hand has started playing with his testicles - those would surely love to feel your lips, but you only have so much ability to focus.
You can feel his dick twitching in your mouth. You know he is about to cum. You suck even harder to get that @@.player2;//tasty stuff//@@.
[[And then he cums.|r10_detectivestorySimon_lips2]]You approach @@.simon;Simon@@ with your newfound lips and makeup.
He gives you an appreciative smile. @@.simon;"I didn't think it possible, but you look even more beautiful, little bird."@@
You smile at him. He always knows what to say, the little charmer!
@@.simon;"As promised, the letter,"@@ he says, handing you a piece of paper.
You happily take it.
<<if $p_traits.includes("oralfixation") || $p_traits.includes("sensitivelips")>>\
<<if not $p_traits.includes("mouthslut")>>\
As you turn to leave, you take the time to reflect on what happened.
<<if $p_traits.includes("sensitivelips")>>\
Ever since you put on that lipstick back when, you had a certain... urge.
<</if>>\
<<if $p_traits.includes("oralfixation")>>\
Ever since you tasted that Lolly back when, thoughts about licking and sucking kept lingering in the back of your mind.
<</if>>\
You remember the terrific taste of that pink dildo on the bike. Those wonderful dicks that had to be climbed. That wonderful lolly you wanted to lick forever. The gigantic amounts of cum forced into your stomach, leaving you in a pure state of bliss.
It is as if a switch was flipped. Within seconds, built up drool escapes your mouth while you licked your lips to get them wet and ready - At the same time sending your brain waves of utmost pleasure. Your pussy gushes even more. You also realize - What point is there right now in remembering? You can have everything you wish for if you search for it.
<<if $p_traits.includes("oralfixation")>>\
<div class="message"><center>Your trait @@.player2;Oral Fixation@@ has spawned the trait @@.player2;Mouthslut@@!</center></div>
<<else>>\
<<if $p_traits.includes("sensitivelips")>>\
<div class="message"><center>Your trait @@.player2;Sensitive Lips@@ has spawned the trait @@.player2;Mouthslut@@!</center></div>
<</if>>\
<</if>>\
<<set $p_traits.push("mouthslut")>>\
<</if>>\
<</if>>\
[[Onwards!|r10_detectivestoryHub][$r10.recom_simon = true, $r10.visisted_simon = true]]A massive load spurts into your welcoming mouth, accompanied by an eager moan of your provider. You start to swallow immediately with no chance on tasting any of that wonderful goo. To your horror - or your delight? - the incoming stream of cum does not seem to subside. You swallow on swallow, but even you have your limits.
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_lips_bunny_3.jpg'">\
You have to back off to catch some air, but he keeps spurting. Not as intensly as before, but a respectful amount nevertheless. Exhausted, you break it off and try to jack out the rest with your hand. Meanwhile, your overflowing mouth is at its limits and cum starts to escape your mouth. You try to gobble up some of it with your tongue, but you are not able to catch all of it.
As you press out the last bit of jizz, a fine line of it has landed on your hand. As you stare at it, cum leaking out of your mouth, you take one finger and lick it. You don't know why you did that; Curiosity? Nothing would be different. Taste? Already enough in your mouth. No wasting? Better save the leaked stuff. But you did it nontheless. You close your eyes in delight. It's salty taste and complex texture. How you have longed for it.
@@.other;"..-ut."@@
Huh?
@@.other;"Time to get out. You did your thing, now go."@@
He helps - no, forces - you up and shoves you toward the door.
@@.other;"Good service, though,"@@ he gives you as a last remark. A last remark that leaves you surprisingly proud.
[[You wander back to Simon.|r10_detectivestorySimon_lipfinal]]@@.other;"Good choice. I'm a man of few words. Follow me."@@
You do as you are told, ending up in a small room with an even smaller couch.
@@.other;"This goes into your ass, so stay still."@@
Within seconds, you feel a prick in your ass. You didn't even see what he was talking about! What's wrong with this guy? Maybe this was-
A loud moan escapes your lips. Your ass is on fire! No, you are - You need to shake that sexy ass so others can enjoy it just as much as you do. Your bottom cheeks strain as they expand, whereas you lean on the wall, ass up in the air.
@@.other;"Hey, ass to me,"@@ the guy orders you, and you comply immediately. You straight out push your ass towards the guy and bite your lips, feeling his gaze on your bottom. Juices start to drip down your legs as every nerve ending seems to concentrate on your sacred hole.
<<if $player.asssize eq 3>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_room_ass2.png'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_room.png'">\
<</if>>\
<<if $player.asssize eq 3>>\
@@.other;"And now let me have a good old sniff of yours truly."@@
D-Did you hear that right?
You whince in slight protest, but he only slaps your ass.
@@.other;"You have nothing to say right now."@@
Your brain overloads with thousands of scenarios where this could have been a possibility. Who would want to smell your ass? Is this a thing?
[[You have no time to contemplate this further.|r10_detectivestoryTheo_ass2]]
<<else>>\
@@.other;"Well, it was a good view. Didn't grow as much as I had hoped, though. A bit boring, but a deal is a deal. Here, your recommendation."@@
You turn around and take it, confused. This was it? You look at him, unsure of what to do.
<div class="drunk">@@.player2;Your ass is burning with need.@@</div>
He notices the expression in your face.
@@.other;"Greedy bitches, "@@ he says, grabbing your eyes and pulling you in for a kiss.
Out of surprise you moan right into his mouth, his tongue exploring and battling yours. As he kneads your bottom, butterflies start to spread all throughout your body and your knees begin to weaken. He grabs your ass even harder and forces you to stand more upright; you don't know if it was the absolute act of authority, the incredible pleasure from your behind or a combination of both, but you orgasm on the spot. Your face, which would instinctively retreat as you scream, is fixated by the guys other hand. He inhales your scream of delight as you wobble uncontrollably.
As you quiet down, he simply lets go and you fall onto your knees into a puddle of your own pussy juices. This made you so exhausted, you don't even challenge the notion of such a huge amount of juices.
Without a word, the guy leaves the room.
You need a short time to collect yourself. As you reflect the last minutes, your mind wanders to your still pulsating asshole. You catch your finger nearing it, but make no attempt to stop it. You are too intrigued.
At the slightest touch with your finger, you jump up immediately.
@@.player2;"//This is so totally not me, //"@@you think with blushed cheeks. Even so, the idea still lingers in the back of your head.
<<set $p_traits.push("bottomsup")>>
<div class="message"><center>You gained the trait @@.player2;Bottoms Up@@!</center></div>
[[You waddle back out.|r10_detectivestoryHub][$r10.visited_theo = true, $r10.recom_theo = true]]
<</if>>\<img @src="setup.ImagePath + 'rounds/r10/detective/r10_ass2scene.jpg'">\
He pushes his face into your swollen ass, only the bunny suit building a wall between your anus and his nose. You are so sensitive in that area, you can actively feel his breath on your skin. And it is sending shivers down your sprine. As if out of instinct, you press out your ass a tiny bit more, so his nose actively touches your asscrack.
You feel your face blush, but lick and bite your lips in both shame and anticipation. You can hear him take a deep breath which has your mind take a lapse. Your breaths too are starting to get heavy as your ass keeps being in immediate proximity to something that promises utmost pleasure.
You shake it a bit. Just to get some of those itchy, demanding spots of your ass touched. He pushes further into your ass with his face, the pressure weakening your knees in a case of confusing pleasure. He starts to lick your available skin, goosebumps sprawling across every imaginable fiber of your body. Juices run down from your pussy on both legs, a clear demonstration of your love of this act.
He moves a hand down to one of your feet, slowly sliding along its length with the fingertips. Your brain feels like it is about to explode and your leg gives in. As you stumble down to the ground, he moves his hand inbetween your stomach and tighs, pushing your ass even deeper into his face. You can feel his nose poking into your hole ever so slighty; and that is when it happens.
You scream with pleasure and need, pushing it against his nose, orgasming with face on the ground and ass in the air. You grab your head in shame and excitement and pull your hair as the pleasure is too intense for you to deal with.
As you quiet down, he simply lets go and you fall onto your knees into a puddle of your own pussy juices. This made you so exhausted, you don't even challenge the notion of such a huge amount of juices.
Without a word, the guy leaves the room.
You need a short time to collect yourself. As you reflect the last minutes, your mind wanders to your still pulsating asshole. You catch your finger nearing it, but make no attempt to stop it. You are too intrigued.
At the slightest touch with your finger, you jump up immediately.
@@.player2;"//This is so totally not me,//"@@ you think with blushed cheeks. Even so, the idea still lingers in the back of your head.
<<set $p_traits.push("bottomsup")>>
<div class="message"><center>You gained the trait @@.player2;Bottoms Up@@!</center></div>
[[You waddle back out.|r10_detectivestoryHub][$r10.visited_theo = true, $r10.recom_theo = true]]You start to look for Sarah. It's not long before you find her.
She waves you over as she sees you.
@@.sarah;"What's up?"@@ she asks, refreshing a drink of a customer sitting next to her.
<<if $r10.ballgag eq true>>\
You quickly write up a note.
<</if>>\
@@.player2;"Can you help me out with a guy?"@@
<<if $sarah.friendship > 0>>\
@@.sarah;"I guess so? What do you need?"@@
@@.player2;"There is this bodyguard that I would like you to distract. Maybe get him into a VIP room so I can get past him?"@@
@@.sarah;Sarah@@ shrugs. @@.sarah;"Sure, I guess so. I have to search the VIP rooms anyways."@@
<<if $p_items.includes("syringe")>>\
@@.player2;//"Great, no need to rely on the syringe!"//@@
<</if>>\
You cheer and hug her. The both of you [[immediately make your way.|r10_detectivestory_sarahskip][$sarah.friendship += 1]]
<<else>>\
@@.sarah;"And why would I do that? I have my own problems to deal with."@@
@@.player2;"Please... There is this bodyguard that I would like you to distract. Maybe get him into a VIP room so I can get past him."@@
@@.sarah;"Yeah, you definitely know how to make an offer enticing..."@@
@@.sarah;"Tell you what. I get something if the guy next to me has seen four different girls stripping in this main hall. Strip for him and I help you."@@
You ponder a second. You could do that.
<div class="drunk">@@.player2;Do it! Shake our tits and ass for random people!@@</div>\
You blink and hold your head. You are not imagining this - Something within you is calling out! Do you really want to indulge that?
[[Accept her deal.|r10_detectivestory_sarahstrip][$sarah.friendship += 1]]
<<if $p_items.includes("syringe")>>\
[[(Use Syringe) Time to use the Syringe to get your way... hopefully.|r10_detectivestory_sarahsyringe]]
<</if>>\
<</if>>You are not very keen on the idea of flirting, but a girl gotta do what a girl gotta do, right?
You make sure your bunnysuit sits tight and enhances your best features. You adjust your hair, stretch a bit and go over to the VIP area.
As soon as you reach the top of the stairs and walk around the corner, you spot him. You try to sway as sensually as possible, but he doesn't necessarily seem all too impressed. Rather, he gestures you to turn around.
You decide to play the confused girl, putting a finger to your lips. You learn forward a bit, giving him viewing access to your mounds of love. You can see how a small buldge is growing in his pants. This is your in!
<div class="drunk">@@.player2;You giggle as you brush away a hair that fell over your eye, and step closer a few steps with every other action you take.@@</div> He hasn't said a word so far and neither have you. That's when he lets out a grunt. You are not sure if that is appreciation, a warning or something entirely different. So you do the only logical thing you could come up: You grunt back at him. He stares at you, confused, and then starts to crack up. You take that chance and get close to him, playing with your fingers on his shirt, opening up a few buttons. He doesn't stop you and doesn't even mind when your hand slips under his shirt, sliding along his abs.
<div class="drunk">@@.player2;With your other hand, you guide his hand to your vagina. You look him directly into the eyes as his hands touch your wetness.@@</div>
[[... huh?|r10_detectivestory_recombouncer2][$player.influence += 10]]@@.sarah;"Hah', great. I'm gonna take a short break then. Enjoy yourself."@@
As she walks off, the customer she was talking about grins at you. @@.other;"Lemme see 'dem knockas."@@
You feel repulsed instantly.
You sigh and stand up, loosening up your top a bit.
@@.other;"'Datta bunny! Let Papa see some nips!"@@
You frown and pull down your top so the aerola starts to show.
He howls. @@.other;"It me or its getting hot in 'ere?"@@
<div class="drunk">@@.player2;He is calling me hot!@@</div>\
You blink a few times. You don't like this. You turn around so he gets a few of your behind.
@@.other;"Now that's some oonka boonka, baby!"@@
Your eye twitches and your fingers tense up repeatedly. What piece of absolute lowlife did @@.sarah;Sarah@@ throw onto you?
<div class="drunk">@@.player2;One with the best taste, duh'!@@</div>\
You shake your head upon your mind being protruded by your own(?) thoughts, however that is possible. On doing so however, you lose your balance and tilt to the side.
<div class="drunk">@@.player2;Your gallant knight catches you within seconds, lowering you with utmost care onto the couch.@@</div>
You stare at him in disbelief, as you didn't think of him being capable of such heroic actions.
@@.other;"You okay?"@@
His worried words make you melt in his hands. He cares for you! It's not that he saw you as a simple sex-object, no. For him, you are an important person that happens to be good looking at that!
<div class="drunk">@@.player2;You smile back at him.@@</div>
Without any restrain you get onto his lap and press his face into your breasts. You giggle as he starts to slurp around inbetween them. He //is// kinda funny after all, right?
...
...
[[...|r10_detectivestory_sarahstrip2]]<<if $p_items.includes("syringe")>>\
<<run $p_items.deleteAt($p_items.indexOf("syringe"))>>\
<</if>>\
You still have no idea what this thing does, but that doesn't stop you from trying it out. Desperate times call for desperate measures!
As @@.sarah;Sarah@@ turns to her customer to talk a bit more, you quickly get out the syringe and hide it next to you, ready to strike. But how are you supposed to do this?
You wait some time, waiting for the perfect moment.
A moment that does not approach. You excuse yourself and walk away. Or so she would think! You sneak upon her from behind and poke her neck with the syringe. She turns around in shock, but you ducked down and were protected from her view thanks to the furniture. Then you hear her moan uncontrollably. She is joined by her customer's moans. You crawl along the furniture and get up, waiting a bit for them to settle in, seeing that she is fucking her customer with neverseen eagerness.
As you wait a bit, you hear them joining positions quite often. Then a thump. Another moan. A loud //clank//. Did someone hurt himself on furnite right now? You look back at them.
<<if $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_sarahfuck1_upgrade.png'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_sarahfuck1.png'">\
<</if>>\
It seems like the syringe increases ones lust? You warily walk up to her and touch her shoulder. She instantly turns towards you and goes for a kiss. You step back and evade her. She continues to hump her customer, though she is now fixated on you, or rather, your breasts. This gives you an idea, though!
You pull down your top to present her your ample bossom, and she takes the opportunity to go for you, leaving the poor sod and his cock behind by climbing forward. You are surprised by how fast she acts and you start running towards the VIP area with the bodyguard. You can her running straight after you. What the hell is in that syringe?
As you run up the stairs, she manages to grab you and pushes you down at the top. With no way to react, she forces you to turn around, pushing her tongue into your mouth. Her vagina leaks onto your legs, her hands fondling your breasts.
@@.other;"Hey, get the fuck out of here, "@@ the bodyguard shouts back from his place. As if she had found new prey, @@.sarah;Sarah@@ lets off of you and runs toward him. It is a spectacle to see in its own right; She jumps at him, but he simply catches her in the air and presses her against the wall. He mumbles something unintelligable to himself and drags her into a room, all the while she is trying to get a hold of his penis.
You have no idea how this worked out, nor how long you might have. You take the chance and run up to [[Door 69.|r10_detectivestory_door69][$r10.used_syringe = true]] @@.sarah;"You seem to be enjoying yourself, "@@ you get told from the side.
You dreamily watch toward the voice's origins, while your savior is rubbing your pussy with excitement.
@@.sarah;Sarah@@ sighs and rips you away from him, much to your dismay. But then again, why did she do that? You need to think about that, hard. Hard like his cock was.
...
A slap rips you out of your non-existant thoughts.
@@.sarah;"The fuck is wrong with you?"@@
You look at her, utterly confused. You think of the last minutes. The last... hour? Your expression turns into one of shock. What ''is'', in fact, wrong with you?
@@.sarah;"Oh, hey, welcome back! Now you look normal again."@@
You hug her, happy to be back.
@@.sarah;"All good, all good. So what do you want me to do?"@@
You collect your thoughts in a hurry and point towards the bodyguard.
@@.sarah;"Good, so that's him. Just get him into a room?"@@
You nod.
@@.sarah;"Leave it to me, "@@ she says, pulling down her bunny top to be as inviting as possible. You see her strut off, talk to the bouncer for a short amount of time, and the two of them disappear in one of the rooms.
[[Neat. Walk up to door 69|r10_detectivestory_door69]]As you open the door, a guy cries out. @@.other;"Oh thank god!"@@
In a moment of distraction, he runs past you and leaves behind a girl.
She stares at you, knife in hand.
<img @src="setup.ImagePath + 'rounds/r10/detective/r10_nightclub_murder.jpg'">\
Wait a moment - That is @@.other;Slushy@@, isn't it?
She takes a step towards you, gripping her knife.
@@.player2;"//What in seven hells is going on here, //"@@you think in utter terror, stumbling backwards.
The girl takes advantage of the situation and starts to run at you.
You evade to the side, barely.
@@.other2;"Let me pretty you up, "@@ she says in a cracked voice.
@@.player2;"//What horror movie did I land in !?//"@@
You crawl backwards while trying to get up.
@@.other2;"Don't run, "@@she states coldly.
Well, you definitely are not going to wait for her! You are able to get steady footing and push yourself up from the ground; and with that, you start running as fast as you possibly can with your godforsaken heels.
You hear her scream, her heels clicking behind you as she starts to run after you.
The clicks seem to be getting closer, which means she must be catching up. You are to reach the end of the hallway and the room straight on is open. You run in, catch the handle and hit the door shut. Immediately after, you hear her crashing against the door, scraping on its wooden doorframe with the knife.
Shaking, you look around to figure out on what your next steps should be. That's when you realize that you are in an extremely small room, a few steps broad each. Without any warning, the room then suddenly starts to vibrate and shake. You believe that you heard some laughter from behind the door? Is she laughing at you? Then, some guy starts to join her in laughing. There is a loud //Clink// sound and you lose your footing, as the room seems to move.
You are still not sure if you should panic. You got away from that bloody psycho, but at what price?
The rumbling and movement dies down, the door springing opon after another //Clink//. [[Cheers are welcoming you.|r10_end1][$r10.detective_won = true, $player.points += (50*$player.pointmod),$player.underwear = "bunny2"]]Your body shoots upward. You look around, feeling disoriented, only to find that the bodyguard is gone. You are in front of door 69 though. An aching pain in your legs forces your attention. You see a small syringe sticking out - You pull it out in absolute horror. What did that bastard do to you? You go through a few scenarios in your head, all the while scraping off some cum from the ground, in front of your leaking pussy, and leading said cum absent-mindedly into your mouth. As hard as you try, you can't remember anything.
You force yourself to stand up and look around. You hear a flustered, male voice from behind Door 69. That's the door, isn't it?
[[Time to meet up with Pete!|r10_detectivestory_door69]]<<nobr>>
<<if visited("r10_herofight4start")>>
<<set _playerdodge = 10>>
<<set _currentboss = 4>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_tentacleboss.jpg">>
<<elseif visited("r10_herofight3start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 3>>
<<if $r1.c_fall eq true>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy_gag.jpg">>
<</if>>
<</if>>
<<else>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_gag.jpg">>
<</if>>
<</if>>
<</if>>
<<elseif visited("r10_herofight2start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 2>>
<<if $r1.c_fall eq true>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade_nocindy.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_nocindy.jpg">>
<</if>>\
<<else>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc.jpg">>
<</if>>\
<</if>>\
<<else>>
<<set _playerdodge = 50>>
<<set _currentboss = 1>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle.jpg">>
<</if>>
<</nobr>>
<div class="herocontainer">
<div class="herotag">\
HP $enemy.hp
Dodge Chance: $enemy.dodge%
</div>
<div class="herotag2">\
HP $player.hp/50
Dodge Chance: _playerdodge%
</div>
<img class="imghover" @src=_imagepic>
</div>\
<<if $enemy.specialcount eq 1>>\
The enemy seems to be preparing for a stronger attack. This might hurt.
<</if>>\
<center>\
<table border="0">
<tr>
<td>\
<a data-passage="r10_hero_attack" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
</a>\
</td>\
<td>\
<a data-passage="r10_hero_dodge" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
</a>\
</td>\
</tr>\
<tr>\
<td>\
<<if $enemy.playerspecialcurround eq false && $enemy.playerspecialcount < 3>>\
<a data-passage="r10_hero_special" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
</a>\
<<else>>\
<img class = "lowopacity nohover" @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
<</if>>\
</td>\
<td>\
<a data-passage="r10_hero_defend" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
</a>\
</td>\
</tr>\
</table>
</center>
<<nobr>>
<<set _playerattack = 10>>
<<if visited("r10_herofight4start")>>
<<set _playerdodge = 10>>
<<set _currentboss = 4>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_tentacleboss.jpg">>
<<elseif visited("r10_herofight3start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 3>>
<<if $r1.c_fall eq true>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_upgrade_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_upgrade_nocindy_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_nocindy_gag.jpg">>
<</if>>
<</if>>
<<else>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_upgrade.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_upgrade_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_attack_gag.jpg">>
<</if>>
<</if>>
<</if>>
<<elseif visited("r10_herofight2start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 2>>
<<if $r1.c_fall eq true>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade_nocindy.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_nocindy.jpg">>
<</if>>\
<<else>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc.jpg">>
<</if>>\
<</if>>\
<<else>>
<<set _playerdodge = 50>>
<<set _currentboss = 1>>
<<if $r10.ballgag eq true>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle_attack_gag.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle_attack.jpg">>
<</if>>
<</if>>
<<set _randomplayer = random(100)>>
<<set _randomenemy = random(100)>>
<<if $enemy.specialcount eq 0>>
<<if _playerdodge <= _randomplayer>>
<<set $player.hp -= ($enemy.attack*3)>>
<</if>>
<<else>>
<<if _playerdodge <= _randomplayer>>
<<set $player.hp -= $enemy.attack>>
<</if>>
<</if>>
<<if $enemy.dodge <= _randomenemy>>
<<set $enemy.hp -= _playerattack - $enemy.defense>>
<</if>>
<<if $enemy.hp <= 0>>
<<if _currentboss eq 4>>
<<goto "r10_enemydefeated_round4">>
<<elseif _currentboss eq 3>>
<<goto "r10_enemydefeated_round3">>
<<elseif _currentboss eq 2>>
<<goto "r10_enemydefeated_round2">>
<<else>>
<<goto "r10_enemydefeated_round1">>
<</if>>
<</if>>
<<if $player.hp <= 0>>
<<goto "r10_playerdefeated">>
<</if>>
<</nobr>>\
<div class="herocontainer">
<div class="herotag">\
HP $enemy.hp
Dodge Chance: $enemy.dodge%
</div>
<div class="herotag2">\
HP $player.hp/50
Dodge Chance: _playerdodge%
</div>
<img class="imghover" @src=_imagepic>
</div>\
<<if $enemy.specialcount eq 1>>\
The enemy seems to be preparing for a stronger attack. This might hurt.
<</if>>\
<center>\
<table border="0">
<tr>
<td>\
<a data-passage="r10_hero_attack" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
</a>\
</td>\
<td>\
<a data-passage="r10_hero_dodge" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
</a>\
</td>\
</tr>\
<tr>\
<td>\
<<if $enemy.playerspecialcurround eq false && $enemy.playerspecialcount < 3>>\
<a data-passage="r10_hero_special" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
</a>\
<<else>>\
<img class = "lowopacity nohover" @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
<</if>>\
</td>\
<td>\
<a data-passage="r10_hero_defend" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
</a>\
</td>\
</tr>\
</table>
</center>
<<set _endmessage = "">>\
<<set _dealtdamage = _playerattack - $enemy.defense>>\
<<if $enemy.dodge <= _randomenemy>>\
<<set _endmessage += "You dealt @@.player2;"+(_playerattack - $enemy.defense)+"@@ damage to your enemy!\n">>\
<<else>>\
<<set _endmessage += "The enemy dodged your attack!\n">>\
<</if>>\
<<if _playerdodge <= _randomplayer>>\
<<if $enemy.specialcount eq 0>>\
<<set _actualdamage = $enemy.attack * 3>>\
<<set _endmessage += "The special attack of your enemy hits you for @@.player2;_actualdamage@@ damage!\n">>\
<<else>>\
<<set _endmessage += "The enemy hit you for @@.player2;$enemy.attack@@ damage!">>\
<</if>>\
<<else>>\
<<set _endmessage += "You dodged the enemy's attack!">>\
<</if>>\
<div class="message" align="center">_endmessage</div>\
<<if $enemy.specialcount eq 0>>\
<<if _currentboss eq 4>>\
<<set $enemy.specialcount = 4>>\
<<elseif _currentboss eq 3>>\
<<set $enemy.specialcount = 5>>\
<<elseif _currentboss eq 2>>\
<<set $enemy.specialcount = 6>>\
<<else>>\
<<set $enemy.specialcount = 7>>\
<</if>>\
<</if>>\<<nobr>>
<<set _playerattack = 10>>
<<if visited("r10_herofight4start")>>
<<set _playerdodge = 50>>
<<set _currentboss = 4>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_tentacleboss_defenddodge.jpg">>
<<elseif visited("r10_herofight3start")>>
<<set _playerdodge = 65>>
<<set _currentboss = 3>>
<<if $r1.c_fall eq true>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy_gag.jpg">>
<</if>>
<</if>>
<<else>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_gag.jpg">>
<</if>>
<</if>>
<</if>>
<<elseif visited("r10_herofight2start")>>
<<set _playerdodge = 80>>
<<set _currentboss = 2>>
<<if $r1.c_fall eq true>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade_nocindy.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_nocindy.jpg">>
<</if>>\
<<else>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc.jpg">>
<</if>>\
<</if>>\
<<else>>
<<set _playerdodge = 100>>
<<set _currentboss = 1>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle.jpg">>
<</if>>
<<set _randomplayer = random(100)>>
<<if _playerdodge <= _randomplayer>>
<<if $enemy.specialcount eq 0>>
<<set $player.hp -= ($enemy.attack * 3)>>
<<else>>
<<set $player.hp -= $enemy.attack>>
<</if>>
<</if>>
<<if $player.hp <= 0>>
<<goto "r10_playerdefeated">>
<</if>>
<</nobr>>\
<div class="herocontainer">
<div class="herotag">\
HP $enemy.hp
Dodge Chance: $enemy.dodge%
</div>
<div class="herotag2">\
HP $player.hp/50
Dodge Chance: _playerdodge%
</div>
<img class="imghover" @src=_imagepic>
</div>\
<<if $enemy.specialcount eq 1>>\
The enemy seems to be preparing for a stronger attack. This might hurt.
<</if>>\
<center>\
<table border="0">
<tr>
<td>\
<a data-passage="r10_hero_attack" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
</a>\
</td>\
<td>\
<a data-passage="r10_hero_dodge" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
</a>\
</td>\
</tr>\
<tr>\
<td>\
<<if $enemy.playerspecialcurround eq false && $enemy.playerspecialcount < 3>>\
<a data-passage="r10_hero_special" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
</a>\
<<else>>\
<img class = "lowopacity nohover" @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
<</if>>\
</td>\
<td>\
<a data-passage="r10_hero_defend" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
</a>\
</td>\
</tr>\
</table>
</center>
<<set _endmessage = "You focus on dodging and get @@.player2;50%@@ additional dodge chance.\n">>\
<<if _playerdodge <= _randomplayer>>\
<<if $enemy.specialcount eq 0>>\
<<set _actualdamage = $enemy.attack * 3>>\
<<set _endmessage += "The special attack of your enemy hits you for @@.player2;_actualdamage@@ damage!\n">>\
<<else>>\
<<set _endmessage += "The enemy hit you for @@.player2;$enemy.attack@@ damage!">>\
<</if>>\
<<else>>\
<<set _endmessage += "You dodged the enemy's attack!">>\
<</if>>\
<div class="message" align="center">_endmessage</div>\
<<if $enemy.specialcount eq 0>>\
<<if _currentboss eq 4>>\
<<set $enemy.specialcount = 4>>\
<<elseif _currentboss eq 3>>\
<<set $enemy.specialcount = 5>>\
<<elseif _currentboss eq 2>>\
<<set $enemy.specialcount = 6>>\
<<else>>\
<<set $enemy.specialcount = 7>>\
<</if>>\
<</if>>\<<nobr>>
<<set $enemy.playerspecialcurround = true>>
<<set $enemy.playerspecialcount += 1>>
<<set $enemy.attack = $enemy.attack - 4>>
<<if $enemy.attack < 1>><<set $enemy.attack = 1>><</if>>
<<set $enemy.dodge = $enemy.dodge - 50>>
<<if $enemy.dodge < 0>><<set $enemy.dodge = 0>><</if>>
<<set $player.hp = 50>>
<<set _playerattack = 10>>
<<if visited("r10_herofight4start")>>
<<set _playerdodge = 10>>
<<set _currentboss = 4>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_tentacleboss.jpg">>
<<elseif visited("r10_herofight3start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 3>>
<<if $r1.c_fall eq true>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_nocindy_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_nocindy_gag.jpg">>
<</if>>
<</if>>
<<else>>
<<if $jacky.transformStage eq 2>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_upgrade_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_gag.jpg">>
<</if>>
<</if>>
<</if>>
<<elseif visited("r10_herofight2start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 2>>
<<if $r1.c_fall eq true>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade_nocindy.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_nocindy.jpg">>
<</if>>\
<<else>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc.jpg">>
<</if>>\
<</if>>\
<<else>>
<<set _playerdodge = 50>>
<<set _currentboss = 1>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle.jpg">>
<</if>>
<</nobr>>\
<div class="herocontainer">
<div class="herotag">\
HP $enemy.hp
Dodge Chance: $enemy.dodge%
</div>
<div class="herotag2">\
HP $player.hp/50
Dodge Chance: _playerdodge%
</div>
<img class="imghover" @src=_imagepic>
</div>\
<center>
<table border="0">
<tr>
<td>\
<a data-passage="r10_hero_attack" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
</a>\
</td>\
<td>\
<a data-passage="r10_hero_dodge" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
</a>\
</td>\
</tr>\
<tr>\
<td>\
<img class = "lowopacity nohover" @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
</td>\
<td>\
<a data-passage="r10_hero_defend" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
</a>\
</td>\
</tr>\
</table>
</center>
<div class = "message" align="center">\
The enemy has not acted yet.
You weakened future attacks of your enemy!
You reduced the chance of your enemy to dodge your attacks!
You healed back to full HP!
</div>
<<if $enemy.playerspecialcount eq 1>>\
<<if $player.breastsize eq "D">>\
<<set $player.breastsize = "E">>\
<<else>>\
<<set $player.breastsize = "F">>\
<</if>>\
<<include "r10_hero_special_1">>
<<elseif $enemy.playerspecialcount eq 2>>\
<<set $player.asssize += 1>>\
<<include "r10_hero_special_2">>
<<else>>\
<<set $player.lipsize += 1>>\
<<include "r10_hero_special_3">>
<</if>>\<<nobr>>
<<set _playerattack = 10>>
<<if visited("r10_herofight4start")>>
<<set _playerdodge = 10>>
<<set _currentboss = 4>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_tentacleboss_defenddodge.jpg">>
<<elseif visited("r10_herofight3start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 3>>
<<if $r1.c_fall eq true>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_defend_nocindy.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_defend_nocindy_gag.jpg">>
<</if>>
<<else>>
<<if $r10.ballgag eq false>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_defend.jpg">>
<<else>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fighttentacle_defend_gag.jpg">>
<</if>>
<</if>>
<<elseif visited("r10_herofight2start")>>
<<set _playerdodge = 30>>
<<set _currentboss = 2>>
<<if $r1.c_fall eq true>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade_nocindy.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_nocindy.jpg">>
<</if>>\
<<else>>\
<<if $jacky.transformStage eq 2>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc_upgrade.jpg">>
<<else>>\
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/r10_hero_fightpc.jpg">>
<</if>>\
<</if>>\
<<else>>
<<set _playerdodge = 50>>
<<set _currentboss = 1>>
<<set _imagepic = setup.ImagePath + "rounds/r10/hero/singletentacle_defend.jpg">>
<</if>>
<<set _randomplayer = random(100)>>
<<if _playerdodge <= _randomplayer>>
<<if $enemy.specialcount eq 0>>
<<set $player.hp -= (($enemy.attack/2) * 3)>>
<<else>>
<<set $player.hp -= ($enemy.attack/2)>>
<</if>>
<</if>>
<<if $player.hp <= 0>>
<<goto "r10_playerdefeated">>
<</if>>
<</nobr>>\
<div class="herocontainer">
<div class="herotag">\
HP $enemy.hp
Dodge Chance: $enemy.dodge%
</div>
<div class="herotag2">\
HP $player.hp/50
Dodge Chance: _playerdodge%
</div>
<img class="imghover" @src=_imagepic>
</div>\
<<if $enemy.specialcount eq 1>>\
The enemy seems to be preparing for a stronger attack. This might hurt.
<</if>>\
<center>\
<table border="0">
<tr>
<td>\
<a data-passage="r10_hero_attack" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
</a>\
</td>\
<td>\
<a data-passage="r10_hero_dodge" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
</a>\
</td>\
</tr>\
<tr>\
<td>\
<<if $enemy.playerspecialcurround eq false && $enemy.playerspecialcount < 3>>\
<a data-passage="r10_hero_special" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
</a>\
<<else>>\
<img class = "lowopacity nohover" @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
<</if>>\
</td>\
<td>\
<a data-passage="r10_hero_defend" data-setter="$enemy.specialcount -= 1" class="link-internal link-image nohover">\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
</a>\
</td>\
</tr>\
</table>
</center>
<<set _endmessage = "You defend against the enemy attack, reducing incoming damage @@.player2;by half@@!\n">>\
<<if _playerdodge <= _randomplayer>>\
<<if $enemy.specialcount eq 0>>\
<<set _actualdamage = ($enemy.attack/2) * 3>>\
<<set _endmessage += "The special attack of your enemy hits you for @@.player2;_actualdamage@@ damage!\n">>\
<<else>>\
<<set _actualdamage = ($enemy.attack/2)>>\
<<set _endmessage += "The enemy hit you for @@.player2;_actualdamage@@ damage!">>\
<</if>>\
<<else>>\
<<set _endmessage += "You dodged the enemy's attack!">>\
<</if>>\
<div class="message" align="center">_endmessage</div>\
<<if $enemy.specialcount eq 0>>\
<<if _currentboss eq 4>>\
<<set $enemy.specialcount = 4>>\
<<elseif _currentboss eq 3>>\
<<set $enemy.specialcount = 5>>\
<<elseif _currentboss eq 2>>\
<<set $enemy.specialcount = 6>>\
<<else>>\
<<set $enemy.specialcount = 7>>\
<</if>>\
<</if>>\<<set $player.hp = 50>>\
<<set $enemy.hp = 27>>\
<<set $enemy.dodge = 0>>\
<<set $enemy.attack = 1>>\
<<set $enemy.specialcount = 7>>\
<<set $enemy.playerspecialcurround = false>>\
<<set $enemy.playerspecialcount = 0>>\
<p align="center">
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_attack.jpg'">\
A mighty attack consisting of kicks, punches and imaginery claws. No foe will stand against you!
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_dodge.jpg'">\
A dodging stance, ready to evade everything! Might be risky, but something tells you that it adds a whopping @@.player2;50%@@ chance to evade. Statistically correct, at least!
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_defend.jpg'">\
A defensive stance, reducing incoming damage by deflecting incoming attacks. If anything, you are sure to block half the damage! That's what it feels like, at least.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herofight_special.jpg'">\
Tapping into your special magical powers, you are able to extract energy that is going to overwhelm your enemy and weaken them considerably. At the same time, you sap some of their lifeforce. It takes a toll on your body though, so you have never used it more than once in a fight. Also, you remember your body changing a bit everytime you used it. Really, why would you depend on this !?
[[Time to fight!|r10_HeroFightStart]]
</p><<set $enemy.hp = 50>>\
<<set $enemy.dodge = 15>>\
<<set $enemy.attack = 3>>\
<<set $enemy.specialcount = 6>>\
<<set $enemy.defense = 4>>\
<<set $enemy.playerspecialcurround = false>>\
<<if $r1.c_fall eq false>>\
<<if $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_headphone_upgrade.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_headphone.jpg'">\
<</if>>\
<</if>>\
<<if $r1.c_fall eq false>>\
You call out to the two of them, but they ignore you at first. Their tongues are intertwined, their bodies embracing each other.
@@.familiar;"How come we never do that with them,"@@ your familiar chimes in. You entertain that notion for a second, before pushing it out of your head.
You notice how they are wearing headsets. Did they already do that before? You can't remember.
You take a few steps closer, an action that has them notice you. Both immediately take a fighting stance, eyes focused on you.
@@.familiar;"So, just a hunch, but I think that those tech thingies on their heads are bad."@@
You roll your eyes. A real genius in your head, eh?
<<else>>\
You call out to @@.jacky;Jacky@@, who locks eyes with you. Before you can take another step, she semi-teleported in front of you with her powers and pressed her lips onto yours.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_lips_kiss.jpg'">\
@@.familiar;"Hell yeah,"@@ your familiar cries out with male-fueled joy, but you are in total shock.
@@.jacky;Jacky@@ nuzzles your lower lip, while you seem to fight your inner demon or cat on how to deal with this.
You do not know if it is the influence of your familiar, but part of your body is already giving in, most of all displayed by wet spots inbetween your tighs.
As if deciding to go with the flow, you sensually look into @@.jacky;Jacky's@@, preparing to engage her kiss. But what you see directly rips you out of your state of mind - Her eyes look empty. You step back in shock, to which her face only grins creepily. As her head twitches, she suddenly is wearing headphones and goes into a fighting stance, her soulless eyes focused on you.
@@.familiar;"Must have been an illusion, partner!"@@
@@.player2;"//Could have figured that out on my own...//"@@
<</if>>\
Whatever the situation, it is clear that you have a fight awaiting you.
<<if $r1.c_fall eq false>>\
[[You will save them!|r10_HeroFightStart]]
<<else>>\
[[You will save her!|r10_HeroFightStart]]
<</if>>\
<<set $enemy.hp = 80>>\
<<set $enemy.dodge = 30>>\
<<set $enemy.attack = 5>>\
<<set $enemy.defense = 2>>\
<<set $enemy.specialcount = 5>>\
<<set $enemy.playerspecialcurround = false>>\
<<if $player.breastsize eq "F">>\
Before you can realize what is going to happen next, @@.jacky;Jacky@@ latches onto your left breast with her mouth and sucks, circling your nipple with her tongue inbetween. She does not pay you any attention, focused solely on your bigger, beautiful and full breasts.
<<if $r1.c_fall eq false>>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene2_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene2.jpg'">\
<</if>>\
<<else>>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene2_nocindy_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene2_nocindy.jpg'">\
<</if>>\
<</if>>\
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ joins, caring for your right breast. Compared to the licking and circling of @@.jacky;Jacky@@, @@.cindy;Cindy@@ only nuzzles and bites your nipple.
<</if>>\
Then, @@.jacky;Jacky@@ suddenly bites harder, making you whince. In the same action, she pushes her face into your fleshy mammary with nipple between her teeth. She frees your nipple and has her tongue glide along it with its full length. She then kisses around your nipple, face still pressing into your breast constantly, only to latch back onto and sucking on it with utmost force. Still sucking she raises her head, uplifting your breast. She continues to raise both head and breast until your tit is at its limits, stretching it outwards. As she sucks, covering your whole aerola, you whince in slight pain, aroused even more by the second. With a loud pop @@.jacky;Jacky@@ finally gives in and opens her mouth, your breast falling down again.
As if in absolute cohesion, you suddenly <<if $r10.ballgag eq true>>scream into your gag, <<else>>scream, <</if>>cumming with an intensity never felt before. You eyes rolled back, you don't even notice that you are in fact squirting onto the ground you are on, leaving behind a wet puddle of love juices.
<<if $r1.c_fall eq false>>\
You hear @@.cindy;Cindy@@ giggle and slowly kiss herself up to your cheek, giving you a final pecker and licking your ear. You moan softly in response, still not entirely present, enjoying the aftershock.
<</if>>\
<</if>>\
@@.jacky;Jacky@@ suddenly gets up, her tone different.
<<if $r1.c_fall eq true>>@@.jacky;"They got@@ @@.cindy;Cindy@@@@.jacky;. She suddenly just disappeared. Also..."@@<</if>>
@@.jacky;"We got company."@@
Confused, you look up. You see another tentacle slithering towards <<if $r1.c_fall eq false>>the three of you<<else>>the two of you<</if>>.
Mood ruined, it is time to fight for justice once again.
@@.familiar;"I really envied you there, you know?"@@
@@.player2;"//Just hold it,//"@@ you respond to your inner cat thinking.
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ taps you on the shoulder. @@.cindy;"Wait, let me heal you a bit. It's, like, the least I could do."@@
A wave of bliss washes over you and you feel reinvigorated.
<div class="message" align="center">You replenished @@.player2;20 Health Points@@ thanks to @@.cindy;Cindy@@!</div>
<<if $player.hp <= 30>>\
[[Time to get rid of that tentacle.|r10_HeroFightStart][$player.hp += 20]]
<<else>>\
[[Time to get rid of that tentacle.|r10_HeroFightStart][$player.hp = 50]]
<</if>>\
<<else>>\
[[Time to get rid of that tentacle.|r10_HeroFightStart]]
<</if>>\<<set $player.hp = 50>>\
<<set $enemy.hp = 120>>\
<<set $enemy.dodge = 50>>\
<<set $enemy.attack = 8>>\
<<set $enemy.specialcount = 4>>\
<<set $enemy.playerspecialcurround = false>>\
@@.familiar;"This is a bit tougher now, girl. Let me help you."@@
@@.familiar;$player.familiarname@@ touches you and you feel full of energy once again.
<div class="message" align="center">Your @@.player2;Health Points@@ have been replenished.</div>
Still on the lookout, you see a tentacle out of the corner of the eye. No, two- Your eyes widen in surprise.
Instead of a tentacle, multiple tentacles join together into the stomach of a woman, sporting ample, naked D breasts. She stares at you with utter contempt, her black shoulder length hair falling down on the sides, she herself floating through the air with golden trident in hand and a golden crown on her head.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_tentacleboss.jpg'">\
Your familiar disappears back into you and the woman charges at you.
[[Let's finish this once and for all!|r10_HeroFightStart]]With a final kick, the tentacle is on the ground unmoving.
@@.familiar;"Hah, easy!"@@
You shadowbox the air. Wait. Goddamnit!
@@.player2;"Stop that,"@@ you think to yourself.
@@.familiar;"Yeah, stop that!"@@
@@.player2;"No, I-"@@
@@.familiar;"CLAW OF DOOM!"@@
Another shadowbox movement. Goddamnit.
@@.familiar;"Got to save our friends. For justice!"@@
Internally you groan, but that cat is correct. The other two were fighting a tentacle, right? But where are they?
You start running towards their earlier position, not hearing any ongoing battles or seeing escaping populace. As you turn around the building's corner where both of them disappeared, <<if $r1.c_fall eq false>>you spot the two of them... kissing?<<else>>you only find @@.jacky;Jacky@@ standing there.<</if>>
[[You ask what is going on.|r10_herofight2start]]<<if visited("r10_herofight4start")>>
You narrowly avoid her trident, but ultimately trip as you are too exhausted to continue. Within seconds, she is above you, forcing herself on you.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_herobossgameover.jpg'">\
You feel her working her tentacles into your bottom holes, sloppy wetness spreading through her appendixes. As her suction cops start to attach themselves to various parts of your body and her hands start to roam your body, you slowly but surely are losing the rest of your focus. As you feel something being pumped into your vagina, you only see her comforting smile as a pink cloud [[washes over your brain.|r10_heroend2][$player.influence += 5,$player.points += (30*$player.pointmod)]]
<<elseif visited("r10_herofight3start")>>\
<<if $r1.c_fall eq true>>\
The two of you break down, exhausted and defeated. You hear some muffled screams of @@.jacky;Jacky@@ and see her getting dragged away by the tentacle, mouth filled with another.
<<else>>\
The three of you break down, exhausted and defeated. You hear some muffled screams of @@.jacky;Jacky@@ and @@.cindy;Cindy@@ as you see them getting dragged away by the tentacles, mouths filled with another each.
<</if>>\
You let your head fall back, too tired to react to the other tentacle slithering [[slowly towards you.|r10_heroend2][$player.influence += 10,$player.points += (20*$player.pointmod)]]
<<elseif visited("r10_herofight2start")>>\
You break down, too exhausted to continue. You fall on your knees, @@.jacky;Jacky@@ in front of you. She smiles at you, showing you a headset of her own.
You don't have the energy anymore to run away, so you only sigh and await your impending punishment.
You can see your body through the eyes of @@.familiar;$player.familiarname@@, watching from afar. How they put the headphones on you. As your body stiffens and you stand up immediately. As a robotic smile spreads on your face. [[As you slowly embrace the others.|r10_heroend2][$player.influence += 15,$player.points += (10*$player.pointmod)]]
<<else>>\
You break down; not from exhaustion, but from embarassment. How could you lose against a single, slimey tentacle? Even as it throws itself upon your pussy, filling it up with loads of pink, goey stuff, you just let it happen.
This is what you deserve for failing at such a simple task. You are worthless. A good for nothing. [[And this is your fate.|r10_heroend2][$player.influence += 20]]
<</if>>\You concentrate your magic, preparing to blast your enemy with an incredible amount of pure energy.
Whenever you were in trouble, this has always worked. It won't be different this time!
As the magic starts to build up within your chest, an unimaginable heat emerges from your breasts, spreading throughout all of your body. You tremble, rip on your hair and have trouble standing. Your focus shifts between the enemy and your breasts, the magic and your breasts, your left and your right breast.
<img @src="setup.ImagePath + 'rounds/r10/r10_breasts2.jpg'">\
You go limp. You moan. With the smallest touch of your left hand, forced by your own need, all the feelings turned into bliss. A soothing surge washes over you, rewiring something in you. You don't know what, but you know it is happening. As you start to massage your breast, you quickly decide that you just don't care. Whatever is happening, @@.player2;//it is good//.@@
You slowly circle your left nipple, watching the enemy intently, ready to strike as the magi-
You realize that you already worked your magic on them! Are you feeling the repercussions right now?
You bite your lower lip as the need for attention grows within you. For someone to touch your teat, to suck it, yes, even to flick it. The same need grows into frustration. Your heavy breaths turn into a growl, your endurance wavering.
You know that you are in a fight right now, but somehow you just want to - //need to// - show off your beautiful puppies. You can afford that anyways, having worked your magic already. And those two perfect tits of yours have their own magic too. Two tits that have increased in size. Two mammaries that want to work in some cleavage into your outfits. And you are prepared to give into their needs. The prospect alone makes your pussy tingle. You stand up and steel yourself for the fight once again, new weight on your chest. You seem to be sporting $player.breastsize cups now!
<div class="message"><center>You have gained the trait @@.player2;Cleavage Lover@@</center></div>\
<<set $p_traits.push("Cleavage lover")>>\You either forgot what happened last time, want more of it, or are in desperate need of more help - It really doesn't matter. Fact is, you are back to channeling your magic to weaken your opponent! A part in you is already anticipating further changes, another is deeply afraid. The latter seems to not be as prominent though.
This time, you feel it as you shoot out your magic!
@@.familiar;"Oh god no, not the tail, not the tai-,"@@ you hear your familiar shouting in your head. You instinctively grab your ass, afraid of having something non-human grow there. To your surprise though you grab a big round package of new flesh.
Indeed, your ass has just increased in size.
<img @src="setup.ImagePath + 'rounds/r10/r10_ass2.jpg'">\
You hear a sigh in your head. @@.familiar;"Thank me after this for staying human there, girl. How about you start reconsidering your magic use? You are nearing the limit of what your body can handle!"@@
Instead of worrying about potential consequences, one of your fingers goes near your butthole instead. Touching it is somehow extremely intriguing. You have a devilish smile on your face as you force yourself to touch it, knowing there is no way around your need to do so. At the slightest contact you jump up immediately.
@@.player2;"//This is so totally not me,//"@@ you think with blushed cheeks. Even so, the idea still lingers in the back of your head.
<<set $p_traits.push("bottomsup")>>
<div class="message"><center>You gained the trait @@.player2;Bottoms Up@@!</center></div>Fully aware of what might happen to your body, you tap into your magic reserves again. Immediately your whole body strains, soon to give into the stress that you are inflicting upon it. As you focus on controlling this mystical power, you start to sweat profusely. You soon realize that you might have gone overboard and try to channel every last fiber of energy onto your opponent. To your satisfaction, you feel how your power connects and sappens their energy. Even so, it leaves you on your knees, as your legs had given in inbetween.
Steam evaporates out of your arms, out of your feet, out of every inch of your body. It gathers around your head which is slowly being engulfed by it. But you are too exhausted to do anything. Your strong, sharp breaths force in the fog, next to it seeping into your nostrils and it gathering on your eyes.
A tingling sensation spreads throughout your lips near instantly.
<<if $r10.ballgag eq true>>\
You feel how they start to envelop the gag more, pressing both against it and expanding in other directions.
<<else>>\
You can feel them expand outwards, stretching and growing.
<</if>>\
Confusingly, the movement of your lips feels @@.player2;//good//@@.
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/r10_lips_gag.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/r10_lips.jpg'">\
<</if>>\
@@.familiar;"Oh wow, since when were you the type for makeup?"@@
You have no idea what that cat is talking about. <div class="drunk">@@.player2;You never left your bathroom without your makeup.@@</div>
<<if $p_traits.includes("oralfixation") || $p_traits.includes("sensitivelips")>>\
<<if not $p_traits.includes("mouthslut")>>\
As you are there on your knees, you take the time to reflect on what happened.
<<if $p_traits.includes("sensitivelips")>>\
Ever since you put on that lipstick back when, you had a certain... urge.
<</if>>\
<<if $p_traits.includes("oralfixation")>>\
Ever since you tasted that Lolly back when, thoughts about licking and sucking kept lingering in the back of your mind.
<</if>>\
You remember the terrific taste of that pink dildo on the bike. Those wonderful dicks that had to be climbed. That wonderful lolly you wanted to lick forever. The gigantic amounts of cum forced into your stomach, leaving you in a pure state of bliss.
It is as if a switch was flipped. Within seconds, built up drool escapes your mouth while you licked your lips to get them wet and ready - At the same time sending your brain waves of utmost pleasure. Your pussy gushes even more. You also realize - What point is there right now in remembering? You can have everything you wish for if you search for it.
<<if $p_traits.includes("oralfixation")>>\
<div class="message"><center>Your trait @@.player2;Oral Fixation@@ has spawned the trait @@.player2;Mouthslut@@!</center></div>
<<else>>\
<<if $p_traits.includes("sensitivelips")>>\
<div class="message"><center>Your trait @@.player2;Sensitive Lips@@ has spawned the trait @@.player2;Mouthslut@@!</center></div>
<</if>>\
<</if>>\
<<set $p_traits.push("mouthslut")>>\
<</if>>\
<</if>>\<<if $r1.c_fall eq false>>\
Multiple kicks and punches later, you find the two of them on the ground before you, panting heavily. You yourself wipe away excess sweat on your forehead, catching your breath all the same.
Now that they can't put up a fight anymore, you take off their headphones. They groan as you do so and hold their head in pain.
<<else>>\
Multiple kicks and punches later, you find @@.jacky;Jacky@@ on the ground before you, panting heavily. You yourself wipe away excess sweat on your forehead, catching your breath all the same.
Now that she can't put up a fight anymore, you take off her headphones. She groans as you do so and holds her head in pain.
<</if>>\
You watch for other enemies, unsure on what might be hiding. You hear a noise behind you and turn around, finding nothing. As you try to look closer, you are suddenly grabbed from behind by @@.jacky;Jacky@@.
She leans in from behind and sensually whispers into your ear: @@.jacky;"Thank you for the help. You totally deserve a reward for that."@@
You only whimper in response, your skin crawling.
<<if $r1.c_fall eq false>>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene_gag_withcindy.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene.jpg'">\
<</if>>\
<<else>>\
<<if $r10.ballgag eq true>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene_gag_nocindy.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_breastscene_nocindy.jpg'">\
<</if>>\
<</if>>\
She starts to massage your breasts, your whole body tingling in anticipation. Whereas your familiar is quiet, you are sure part of your enjoyment comes from that godforsaken cat. Then again, it //does// feel good, so who are you to blame, right?
<<if $r1.c_fall eq false>>\
To your right you see @@.cindy;Cindy@@ appear, taking your right hand and starting to suck its middle finger. A short sting shoots through your body and your head falls back a bit, cushioned by @@.jacky;Jacky's@@ hair. Somehow, the sucking and tongueplay on your finger keeps hitting the right spot for your brain.
<</if>>\
@@.jacky;Jacky@@ handles your breasts and nipples with utmost care, each brush of a finger letting you wish for more of it. Your legs start to give in, but @@.jacky;Jacky@@ pushes her leg to your ass to support you. You lean back only more, head filling with clouds and nothingness. You feel how <<if $r1.c_fall eq false>>they are<<else>>she is<</if>> letting you down to the ground carefully, though it takes you a few moments to realize that. <<if $r1.c_fall eq false>>Noone is sucking your finger anymore, after all!<</if>>
[[What...?|r10_herofight3start]]The tentacle falls onto the ground, not moving. You all cheer, sure of its defeat. To your surprise, a sudden wave of water washes over you, taking you with it.
You are being carried along, unsure where is top and where is bottom, where is left and where is right. With nothing to grab onto, you are washed along in a seemingly neverending wave of watery chaos.
@@.familiar;"I haaaaaate water,"@@ your head screams, and for the first time you are in total agreement.
Just as sudden as the wave washed over you, you land face first on the ground. <div class="drunk">@@.player2;You immediately touch your face to see if it is undamaged.@@</div>
Wrong priorities out of the way, you look up to see what is going on. Your cat familiar is standing next to you, [[helping you up.|r10_herofight4start]]The tentacle woman cowers in front of you, exhausted and defeated.
@@.other;"End me, go on,"@@ she spits at you.
Indeed, you are inclined to do so. If there were not @@.familiar;Puppa@@, that is. As if on command, a rising feeling of lust overwhelms you. You feel the presence of your familiar less and less; instead that woman's body gets more attractive by the second.
As if common sense was not allowed, you throw away your magical stick, push her down and force yourself onto her. Before she can react, you press your lips onto hers. She follows suit and starts to undress you with her tentacles, positioning you above her even more comfortabely.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_tentaclebosssex.jpg'">\
Her tentacles brush along your skin, the glistening wetness leaving a slobbery mess. Sometimes a suction cup catches a spot on your skin, leaving behind a small mark. But god, do you love the feeling of it pressing onto your skin and sucking out any remaining air - especially when she hits your nipples. You feel a tentacle work itself up to your ass, entering it so ever slowly. You don't mind at all, as it brings its own lubrication with it.
Both of wriggle on the ground for [[what feels like an eternity.|r10_heroend]]From behind the buildings you are greeted by the being everyone was running from; Tentacles!
Wait, tentacles?
What is going on here, why would there be tentacles.
You try to find some sense in this whole situation - Tentacle monsters haven't been seen in over 60 years! Not since your mother drove them back into the sea for good.
It seems //for good// wasn't the correct conclusion after all.
Your thoughts are interrupted by @@.jacky;Jacky@@ pushing you forward from behind.
@@.jacky;"Help her, you useless cretin,"@@ she commands with clear concern in her voice, insult notwithstanding. As if on auto pilot, you chase after her.
It seems like what has to be done is obvious - Drive back those slimy things!
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_tentacle.jpg'">\
As you run towards @@.cindy;Cindy@@, you can see her struggling in the fangs of the tentacle as it slithers between her lags, elevating her into the air. She is holding herself on the end of its long body with her right hand, the left being caught between its suction cups.
@@.jacky;Jacky@@ is clearly faster than you and further ahead, already jumping in with a kick.
You try your best to catch up, but out of the building next to you another tentacle suddenly jumps out.
You come to an instant halt and take on your fighting stance, showing clear training in battling monsters since you were young.
[[It is time to show them your might!|r10_herostory3]]Before you can you go on, you hear a loud @@.familiar;meow@@ next to you and see a cat materializing right in front of you.
<img @src="setup.ImagePath + 'rounds/r10/hero/herofamiliar.jpg'">\
@@.familiar;"Let's get the ball rolling, master!"@@
The creature hops from one leg onto another, shadowboxing towards the tentacle.
@@.familiar;"Time for some special moves, let's go!"@@
You stare at it, ignoring the tentacle for a second, once again perplexed at the situation.
@@.familiar;"I came up with a new move, by the way. I call it... CLAW OF DOOM!"@@
The cat makes a short clawing gesture and nothing happens.
@@.familiar;"Absolutely terrific, isn't it? TAIL OF DOOM!"@@
The cat jumps in a circle, its tail doing absolutely nothing.
@@.familiar;"Feel our might, oh scrawly slimy tentacle! You are nothing against us defenders of justice!"@@
You give the cat a worried look. It only smiles back at you, knowing that you are going to win this.
<<if $r10.ballgag eq true>>\
@@.familiar;"Interesting getup, master. You exploring some new fetishes? BALL OF DOOM!"@@
The cat shadowboxes, but nothing happens. Are you supposed to play along with your ballgag right now?
<</if>>\
@@.familiar;"Alright, linking up,"@@ it says, doing nothing differently. Then, there is a sudden wave of information entering your brain. You feel like you want to... shadowbox that tentacle right back into nothingness!
Oh, you actually shadowboxxed right then and there.
@@.familiar;"Come on, master, the enemy is closing in! Keep your jokes for later."@@
Your eyes twitch, annoyed. //You// are the one joking here? But that cat is right, the tentacle //is// closing in.
Together with the new information you start to remember this crazy cat creature. It is your familiar, helping you in the fights against evil, and it is called...
{{{>> }}}<<textbox "$player.familiarname" $player.familiarname autofocus>>\
As you get ready to prepare for this tentacle fight, [[you remember the various moves at your disposal.|r10_herofight1start]]<<if $player.pointmod eq 1.0>>\
<<set _newpointmod = 1.2>>\
<<else>>\
<<set _newpointmod = 1.5>>\
<</if>>\
Once again, you find yourself in the blinding light of the audience, watching you and the others on this godforsaken parcour.
You don't even want to give them any time to leer at your body, but on the other hand you @@.player2;are kind of sexy.@@
As you pose a bit, <<if $p_traits.includes("Cleavage lover")>>showing off some cleavage, <</if>>you remind yourself of what you are even doing.
@@.player2;"//Giving them all a good show,//"@@ you think, shocked at your own intruding thoughts.
You quickly look around to find your next destination, your pussy starting to leak from all the stares. You find the next door! Just a short walk to bear the audience's stares and you are golden. You hurry up, your heels clicking, a familiar tone by now that has you feel at ease. Your hurried steps become slower and your body sways a bit more erotically as you near the door. Focusing on the heels calmed you down quite a bit!
You snap back into reality when you open the door, your ass pushed outwards for everyone to enjoy. Your cheeks flush red once again. As you close the door, you hear the @@.chef;announcer@@ speak up, talking about a @@.chef;new vote for the contestants@@. @@.player2;"//Can't be good,//"@@ you think before closing the door. You quickly enter the room. <<if $r10.ballgag eq true>>Upon entering, you hear a click near your neck and the ballgag straps spring open. Seems your journey with it is at an end. You store it for now, not knowing if it might bring some juicy points again sometime in the future.<</if>>
Once again, you see a Terminal in the middle of the room. You know the drill by now, go towards it and wait for your options.
<div class="dumb_terminal">\
WARDROBE SHOP OPENED.
YOU HAVE $player.points POINTS AVAILABLE.
INCREDIBLE OPPORTUNIY TO UPGRADE YOUR WARDROBE.
ONLY 100 POINTS.
INCREASE YOUR POINT MODIFIER TO _newpointmod!
</div>
You are sure your outfit can only get worse from this, but... more points might be a good idea. Can you endure the humiliation?
<<if $player.points >= 100>>\
[[Buy the upgrade.|r10_endupgrade][$player.points -= 100,$player.pointmod = _newpointmod]]
<<else>>\
You don't have enough points to buy this option.
<</if>>\
[[No need for this!|r10_end2]]It has been a week since everything happened. You stretch yourself, looking out the window. The local populace currently enjoys a few of the tentacles that are roaming the streets. You smile, knowing the joy they must be feeling right now.
@@.other;"Come back into bed, my love."@@
You hear the splashing of water behind you. //She// is waiting in the room's indoor-pool, her tentacles playing with her own, black hair. She gives you a sultry smile.
You lick your lips and move away a strand of your own hair. By now you have learned to control your pink tentacles. As you slowly slobber over to your partner, you only think of all the ways you can use your new equipment.
<img @src="setup.ImagePath + 'rounds/r10/hero/r10_hero_tentacletransformation.jpg'">\
[[!?!?!?|r10_heroend2][$r10.hero_won = true,$player.points += (50*$player.pointmod)]]You blink multiple times, bright light blinding you. Someone is in front of you, wiping away excess saliva hanging out of your mouth. Another one is cleaning around the stool you are sitting in. Some vague memories are coming back, with you being forced to sit here and getting another VR headset strapped onto.
You sheepishly smile at that realization; that couldn't have been real! Obviously. @@.player2;Duh'!@@
You still kind of lifelessly hang in the chair, when you feel some pressure build up in your groin. Without a second thought you just let it happen and some excess feeling of happiness washes over your cloud-ridden brain. Your eyes lose any focus, though you hear someone grunting in anger.
What do you care, though?
@@.player2;"//If he is, like, unhappy, I'm right here,//"@@ you think.
And that you are for a bit longer, though you remain unused by others. Over time the cloudy mess in your head seems to disappear, leaving you increasingly embarassed and shocked. At one point you find the strength to get up and immediately press on, not wanting to waste any thought on what happened.
Slight eminating light highlights a doorframe in the darkness. You make your way towards it and let your cloudy view wander the room. You are surprised to see @@.jacky;Jacky@@ <<if $r1.c_fall eq false>>and @@.cindy;Cindy@@ <</if>>strapped to a chair. You were not the only one experiencing some crazy story. The sudden thought of you potentially experiencing all this with them in a virtual reality world makes you worried about their state, but you push that thought away again just as fast. Worrying about it will do you no good.
You open a door and step through, [[cheers welcoming you.|r10_end1][$player.underwear = "hero"]]<<if $player.underwear eq "bunny2">>\
<<set $player.underwear = "bunny3">>\
<<elseif $player.underwear eq "hero">>\
<<set $player.underwear = "hero2">>\
<</if>>\
Upon your confirmation, a small drawer below the terminal springs open and reveals its contents.
<<if $r10.chosen_path eq "hero">>\
You find a new outfit! As you touch it, an image intrudes your mind; one of a cat?
<img @src="setup.ImagePath + 'rounds/r10/hero/hero_herofamiliar_upgrade.jpg'">\
You can't really make out its relevance, but you feel that this is okay for now. @@.player2;"//Also, it's cute!"//@@
[[You change into your new outfit. Onwards!|r10_end2]]
<<else>>\
You find nipple pasties and... Nothing. Nipple Pasties.
@@.player2;"//Nipple pasties !?//"@@ you stammer in utter shock. At least until now they gave you some semblance of clothes. At this point they have to be mocking you.
You put them away for now. Unless they make you wear them, might as well just have them in your pockets and cash in on that modifier.
[[Onwards!|r10_end2]]
<</if>>\There's a small mirror to the side. Currently, you are wearing:
<<include "r10upgrade_include">>
As you watch your beautiful self, [[a door opens.|r10_endfinal]]You step into the next room, only to find another seat with a VR headset.
You sigh. @@.player2;"//And another go...//"@@
You sit down, put it on, ...
<hr>
<img @src="setup.ImagePath + 'rounds/r10/r10_dream_cinema.png'">\
You find yourself at the local cinema in your black and pink polka dot outfit. You especially love that skirt with the pink ribbon. Always has been a good looker! And you always have @@.player2;loved attention@@. Which, by the way, you are getting right now. Some black dude is looking at you as you correct a strand of hair.
He feels somewhat familiar, though you can't get your finger on it. But he got the aura of a business man! Something about him makes you feel all hot and bothered. You feel his intense stare and giggle, unsure on what to do. You lick your lips in anticipation.
@@.player2;"Is that seat still free?"@@ you ask, pointing to the one next to him. You are sure he cares just as much as you about the fact that currently there is only one other person in the whole room. He nods, checking out your cleavage. You lick your lips again. They get so dry when you become horny!
@@.player2;"Thank you, like, so much,"@@ you say, sitting down next to him. @@.player2;"I always feel safer sitting next to someone... strong,"@@ you add, your fingers gliding along his hand.
Your flirting skills have definitely increased. You can see it in his eyes; he is already lusting after you. You already threw the bait, [[now to only reel in your juicy dick.|r10_endfinal2]]
<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange0.jpg'">\
You start to caugh as the fog begins to wrap around you. Your body is shaking as you search for an exit. But there is none. You kick against the door, but it doesn't give in. You start to panic, touching every single part of the door in the hopes of some hidden opening. You are not prepared for what this has in store for you. If this follows @@.jacky;Jacky's@@ case, you might as well be sprouting breasts soon enough too. <<if $r2.lashout eq true>>Especially now that you have angered them. They clearly pushed in more fog than originally planned, so you might have screwed up enormously there.<<endif>>
<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange1.jpg'">\
You look down in utter horror. The nightmare has already started. Your flat breast seems to be slightly expanding. Did your dick get smaller? God no, this [[can't be happening, right !?|firstTF2]]As the door does not move, you try to find something near the ceiling, but you can only make out the pink lights along the edges. You try the same with the floor, but that's when you see it. Your dick is already gone! You did not even realize. In full panic mode you just start touching where your dick was last seen, only to find a fresh vagina. You desperately try to somewhat reach into it in the hopes of some semblence of dick still being there that you can pull out. <<if $p_items.includes("np")>>You immediately scratch yourself with your fingernails and you yelp in pain. There is no helping it, your dick is gone.<<else>>Except good feelings through movement of fingers, there is nothing there though.<<endif>> You pull out your fingers and <<if $p_items.includes("ls")>><span class="drunk" style="color:HotPink">stick them into your mouth, savoring every last piece of your own juice.</span>You orgasm on the spot; Partly because of its taste, partly because of the wet sensation on your lips. You instinctively lick them and are able to taste a bit of that godforsaken lipstick.<<else>>try to look out for any other changes.<<endif>>
<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange2.jpg'">\
You feel something pushing against your arm. You look downwards and see your chest region growing. Your chesthair slowly sinks back into your body, giving you a tingly feeling all over. You just touch your newlyfound A-Cup breasts, trying to desperately shove them back in, as idiotic and [[futile as it might be.|firstTF3][$player.gender = "female"]]
<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange3.jpg'">\<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange4.jpg'">\
But they just keep expanding. As your hands get pressed away by the fullness of your breasts, you feel your nipples stiffen inbetween your fingers. It's as if you get an electric shock; Your body tenses, your hands stop moving. You bite your lips, but exactly that sends you over the edge and you cum. You want to move your hands, but the rubbing sensation of your nipples lets you climax once more. Panting heavily you just stand there, breasts in hands, moving no inch so as to stop more orgasms from happening. Meanwhile they keep expanding, forcing away your hands. You take a chance and rip away your hands at once - The orgasm that comes with it is a small price to pay compared to the constant "pleasure" of contact. <<if $r2.lashout eq true>>As you do this, you also realize how all your bodyhair is gone. Your armpits are clear of any hair, as is every single rest of it on your skin.<<endif>> As your breasts seemingly stop growing, you look down. You estimate to have perky D-Cups right now, blocking your view down to your pussy minimally. You manage to look at it by bending forwards a bit, revealing a cleanly shaven area. <span class="drunk" style="color:HotPink">At least it looks goody!</span> you think, before you gasp. @@.player;"Keep the fuck out of my head at the very least,"@@ you shout distressed, only to realize that the fog is gone and that the closed door from earlier stands open.
<img @src="setup.ImagePath + 'rounds/other/firstchange/bodychange5.jpg'">\
[[Determined to leave this place, you go through the door.|r2room]]<<if $player.underwear eq "hero">>\
<<if $player.breastsize neq "D">>\
<<if $player.lipsize > 1>>\
<<if $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2lips_gag.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2lips.jpg'">
<</if>>\
<<else>>\
<<if $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2_gag.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breast2.jpg'">
<</if>>\
<</if>>\
<<else>>\
<<if $player.lipsize > 1 && $r10.ballgag eq true>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_lips_gag.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic_ass.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_magic.jpg'">
<</if>>\
<</if>>\
Still your magical girl outfit. <<if $player.breastsize neq "D">>Your big tits popped out of the top, though.<</if>>
<<elseif $player.underwear eq "hero2">>\
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_lipassbreasts2_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_assbreasts2_upgrade.jpg'">
<</if>>\
<<elseif $player.asssize > 1>>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_asslips_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_ass_upgrade.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breastslips_upgrade.jpg'">
<<else>>\
<<if $player.bnreastsize eq "E">>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_breasts_upgrade.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_hero_normal.jpg'">
<</if>>\
<</if>>\
<</if>>\
You are sporting a new hero outfit in pink and light blue! Your pink heart choker is just the cutest. Your pink heart belt buckle actually might be even cuter. You might as well be wearing pink blue panty and BH, but that's only for flexibility! Your blue shoes and wristguards will protect you well enough. Onwards, for justice! Your pink heartmask will protect your identify; down with the villains.
<<else>>
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2breasts2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_breasts2.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1>>\
<<if $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2lips.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lip.jpg'">
<</if>>\
<<else>>\
<<if $player.asssize < 3>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/player_bunny2_lipsall.jpg'">
<</if>>\
<</if>>\
<</if>>\
Still your old bunny outfit, stretching perfectly with your changing body!
<</if>><img @src="setup.ImagePath + 'rounds/r10/r10_dream_cinema2.png'">\
These men are all the same and manipulating them is so easy. It's as if they drop their brains at the smallest sight of a good-looking woman. And that you were. They all fell before you. You might not have been the best in school, but in the real world your skills are top-notch. Stupid math would never have prepared you for social interactions, after all! It's all practice and more practice.
With the bait thrown, you giggle again and look at the cinema screen, waiting for the movie to start. Out of the corner of your eye you can see the guy squirming uncomfortably. He must be unsure on whether you are egging him on. But you got just the right weapon for that. As you sit there and keep your eyes on the screen, you slip a finger right into your mouth, slowly gliding it in and out. You put in a bit of tongue work too, if only to ensure some spit on your finger for him to see. It always made those stupid men eager to get at it.
As if you wouldn't have known better, you hear him clear his throat while moving a hand across your back. You lick your lips again, nipples stiff with anticipation. @@.player2;"//Too easy,//"@@ you think, pussy tingling. You knew what you wanted and you were about to get it. His hand rests on your shoulder, and you both seem to be waiting for the film to start.
Biting your lip, you wait. You can hear his heavy breaths. You are sure a tent has already built up, just for you. Next, you only had to-
The film starts and he suddenly grabs you, forcing you slightly on top of him.
You look at him in shock - And look back at the other guy behind you. Did he notice? What if-
The black dude takes your head and forces you to look at him. You whimper at this, his strong eyes infiltrating your mind. Your lovespot gushes with need and you are oh [[so ready to give in.|r10_endfinal3]]<img @src="setup.ImagePath + 'rounds/r10/r10_dream_cinema3.png'">\
His hand slips onto your neck and he gives you an ever so light push. You just fall forwards and press your lips onto his. His hands fall down to your ass, pinching and grabbing it, giving you enough support to not fall down. He was @@.player2;strong@@ too!
As you kiss, you can smell his hot breath. Intoxicating honey that spreads in your nostrils. You exhale in response, his tongue entering your mouth. He gives you no chance to dance with it as he dominates your every movement. You just follow along, letting him explore your mouth.
You whimper and moan ever so slightly more, and more, increasing need forcing your hands down to his crotch. You unbuckle his jeans and open them, revealing his pants. You immediately try to go for his cock, not seeing anything due to your focusing on not being completely overwhelmed by his experienced tongueplay. You only grin and giggle into his mouth ever so all-knowingly shy upon touching his gigantic manhood.
Your breaths even heavier, you slide a bit forwards with your upper body, making sure that your juicy tits brush alongside his chest, all the while you grip his member with utmost force and position it readily. You slip your skirt over his dick, slowly pull down his confining underwear, and position his member right below your needy, wet pussy. You giggle again, exchanging breaths and spit with him, knowing that you have one surprise left.
You lower your pussy onto his cock; Nothing to be removed, as you are in fact going commando. As he realizes this, you feel his tongue stop for a short moment - Which is when you take control. You lower yourself completely, engulfing his whole manhood, stretching yourself to your limits. You push your breasts into his chest even more by doing so, gripping him harder than before for the pleasure of entrance is the most beautiful thing on this world, and force your tongue into his mouth.
Registering that he lost his dominant role, he suddenly starts to thrust his dick as deep as he possibly can back into your womanhood. Muffled, repressed screams escape your lips, but his mouth catches most of your reactions. He grabs you by the hair, his fingers burying into it, massaging your scalp as he pounds you like the needy bitch that you are.
You only increase your speed in response, sliding along his whole shaft as intensely as you can. It is only when his other hand on your ass stealthily slips to your butthole, spreading and rubbing it, that you give in.
You disengage his lips, your upper body arching back, seeking support on the seats behind you. His thrusts increase in intensity, your moans in volume. @@.player2;"Yes-, God, yes-"@@ you start to scream, not paying any attention to anything in this room anymore. You lost all control, but you don't need that right now, for he thrusts even harder into your drooling snatch. You moan and whince, biting your lips while looking down at him. He still stares at you with his passionate eyes- Oh, those eyes. Those fucking eyes that have you- @@.player2;God, yes- Yes-F-"@@ you start, orgasm building, and then, right at the moment you have waited for so long-
<hr>
You blink, panting heavily. The headset had been removed. Your stool is wet from your juices, your chin full of drool. You look around, desperate for someone. But the room looks empty. You bite your lip and pull your hair in frustration, instantly starting to rub your clit with the other. You need that orgasm. You need that dick. @@.player2;You fucking need a good fuck.@@
With professional clitwork it is not long before you cum, your moan filling the whole roam, but you are left feeling somewhat dissatisfied even so.
You sit in the chair, collecting and regaining thoughts that you might have orgasmed away right then and there, before finally standing up and beginning to walk towards the now opened door in front of you.
While your goal is to reach [[the next challenge|r11start]], you subconsciously hope for a dick.With red cheeks, you wander around in search of your next objective.
<<if $sarah.transformStage eq 1>>\
As you do so, you pass a room with @@.sarah;Sarah@@ in it.
<img @src="setup.ImagePath + 'sarah/sarah_v3.jpg'">\
She seems to be sobbing, showing her body off to the audience. Her blue fishnet dress allows everyone to see even the slightest part of her body. You are not sure, but you believe that her proportions have increased a tiny bit?
Even so, you wander on, licking your dry lips. This is not what you were searching for.
<</if>>\
<<if $jacky.transformStage eq 2>>\
A few steps further, you see @@.jacky;Jacky@@ shouting at the audience. She only gets back laughter, which pisses her off even more. You can see her having bigger breasts than before! @@.player2;"//Not too shabby,//"@@ you think, licking your lips. You would like to experience those, but this is not the right moment for that. Her new, red outfit is kind of sexy too! Although you can't describe it, it's flashy and sexy. You @@.player2;would love@@ to wear it yourself. She also got some new tattoos on her cheek. Interesting.
<img @src="setup.ImagePath + 'jacky/jacky_v3.jpg'">\
<</if>>\
<<if $r1.c_fall eq false>>\
You hear @@.cindy;Cindy@@ call your name. As you turn towards her, you see her waving towards you. Her big tits wiggle as she waves. She giggles and pushes them around a bit, clearly enjoying herself. She seems to have put on some makeup - purple eyeshadow and lipstick? You aren't too sure if it fits her, but whatever floats her boat!
<img @src="setup.ImagePath + 'cindy/cindy_v3.jpg'">\
Your pussy itches and you continue your search for a challenge, if only to distract yourself.
<</if>>\
[[You see a door a bit farther ahead, which you force yourself to walk towards without further distraction.|r11mirror]]
You enter the new room only to find a big mirror hidden beneath an old sheet.
<img @src="setup.ImagePath + 'rounds/r10/r11_mirror.jpg'">\
You wonder what this might be about.
Seeing no point in wasting time, you [[rip off the sheet.|r11_mirror1]]<div class="message"><center>End of current content! If you haven't already, please take a look at //[[this|Patreon]]//. Thank you for playing!</center></div><img @src="setup.ImagePath + 'rounds/r11/r11_mirror.jpg'">\
As the mirror becomes revealed, you notice the lack of your reflection. The dimly lit room missing any sort of decoration inbetween its four dark walls does not provide ample material to be seen, but nevertheless - You are not be seen either!
Confused, you take a step back. Nothing. You go approach it face-to-glass, your nose nearly picking the presumably cold, sterile glass. Nothing.
You sigh, your breath planting the first bit of //something// onto the mirror. Then again, that small speck of yours feels off. Irritating, even. You try to wipe it away with the back of your hand, only smearing the glass. As you do so, you suddenly see your hand reflected. Not only your hand, though; As your gaze follows your reflected hand, you find yourself in the mirror at last, the reflection smiling at you devilishly, licking across her enlarged lips.
You jump back in surprise at your reflections own movement.
@@.player2;//"What trick is this?"//@@ you think to yourself, debating what they might have in store for you now. In addition to the ominous free movement, she is lacking any clothes. Her naked body - or yours? - stares back at you in all its female glory.
Your other self presses against the glass with a longing in her eyes, watching you intently. Her frail hands gently move across the surface, breasts pressed and flattened against the glass. Her lips move as if she were talking to you, but no words reach your ears.
Then you blink and she is gone. [[Instead, you see your actual reflection.|r11_mirror2]]You gasp in surprise and so does your other self. Whats stands before you is an abnormity, defying any possible body in existance. You were already struggling with your new-found trophy wife body, but both your breasts and your butt are even more enormous in your reflected self. Not to mention those bigger lips!
@@.player2;"This is borders on absurdity, "@@ you say in utter disbelief.
You strike a few poses, not believing that this is what you are - or are supposed to be down the line. The thought alone frightens you, but there is an unknown feeling of curiosity all the more. As that gigantic butt jiggles and those gigantic melons, firm yet seemingly soft, move in unity with your hourglass figure, you find your poses becoming more presenting in nature.
<<if $player.underwear eq "bunny2" || $player.underwear eq "bunny3">>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_bunny_new.jpg'">\
<<elseif $player.underwear eq "hero">>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_hero_new.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_heroupgrade_new.jpg'">\
<</if>>\
As you notice your expression in the mirror, you blink a few times and shake your head.
@@.player2;"What am I even doing, "@@ you reprimand yourself, before feeling up your @@.player2;totally@@ small breasts. As your hands follow along your torso down to your @@.player2;in-need-of-improvement@@ butt, an emotion strikes you. Feeling blank, failing to ascribe it, you pinch your ass to maybe help you a bit. As you stare at your reflection, time passing, your eyes wander your non-real body. More of the same emotion seems to propagate within you, but somehow the connection seems to be blocked.
As your fingers trail your body, you find that one of them has gotten a tad of wetness on it. This confuses you, seeing how you are absolutely dry - You have a clear view after all! Oh, it seems you have taken a step towards the mirror. When did that happen?
For a moment you thought you saw your reflection smiling mischievously, but in - or with - a blink that expression was gone again. Then again, with those fat, juicy lips, what sort of expression would even be possible? All they are good for would be encasing a large rod, providing ample cushion for the fucktoy they are attached to. A small, longing whimper, and another step towards the mirror, has you feel invaded by that emotion again. Only this time you are able to identify it.
[[It's Envy.|r11_mirror3]]You don't know what to make of it, but somewhere along the line you started to be absorbed by your other body. Is this what men wanted? Your ideal self? It's clear the people from this place want to turn you into this, but... @@.player2;would that be so bad?@@ Wherever you go, heads would turn. With every step, you could feel the inviting mass of flesh on your body. Your entity would radiate feminity, piercing the shield of every man and woman alike, inviting their curiosity and lust. You lick your lips, dry from your rugged breaths. Another step forward.
@@.player2;//"They expect you to do this anyways, right?"//@@, you try convincing yourself of doing the right thing in this very moment. @@.player2;//"It wouldn't continue otherwise... !"//@@ Another step forward.
While your soaked parts would like to force your attention, your hands have found their way back to your small tits. Kneading them ever so slightly, you stare at your reflection as it works its hand into the protruding mounds of flesh. You exhale with need as the lack of ample bosom leaves your hands wanting for more. An additional step.
You stand in front of the mirror, your eyes meeting your reflections. @@.player2;//"She knows, "//@@ pierces through your mind. What she does know, you do too. She smirks at you and as if on command, you drop to your knee. You lick your dry lips again, hoping to feel the filled puckers straight in front of you. Or that juicy butt, resting atop your heel due to lack of space. Even more though you want to lose yourself in those gigantic udders, both erotic and comfortable at the same time, both arousing and relaxant for others. And likely for you too.
<<if $player.underwear eq "bunny2" || $player.underwear eq "bunny3">>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_breast_bunny.jpg'">\
<<elseif $player.underwear eq "hero">>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_breast_hero.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_reflection_breast_heroupgrade_new.jpg'">\
<</if>>\
As you sit there, focused on those magnificient breasts of yours, you don't notice as you move towards them. In turn, you come closer to yourself and start to entwine yourself with your arms, pressing your head into those pillows of love. A beautiful smell making you feel at home spreads through your nostrils as you start to get dizzy. You really would love to [[sleep right now.|r11_sleepyfriends]]<<if not hasVisited("r11_submissive") && $p_traits.includes("submissive")>>\
A cloud rises from below, engulfing you.
[[You see yourself on all fours...?|r11_submissive]]
<<elseif not hasVisited("r11_oralfixation") && ($p_traits.includes("oralfixation") || $p_traits.includes("sensitivelips"))>>\
[[Are you on your knees...?|r11_oralfixation]]
<<elseif not hasVisited("r11_kindahappy") && $p_traits.includes("kindahappy")>>\
[[You look kind of absent...?|r11_kindahappy]]
<<elseif not hasVisited("r11_ditz") && $p_traits.includes("ditz")>>\
[[Is that a school...?|r11_ditz]]
<<elseif not hasVisited("r11_bottomsup") && $p_traits.includes("bottomsup")>>\
[[Is that your ass...?|r11_bottomsup]]
<<elseif not hasVisited("r11_cleavagelover") && $p_traits.includes("Cleavage lover")>>\
[[Are you presenting your breasts...?|r11_cleavagelover]]
<<elseif not hasVisited("r11_mouthslut") && $p_traits.includes("mouthslut")>>\
[[You seem to be taking it all...?|r11_mouthslut]]
<<else>>\
<<if not hasVisited("r11_mirrorsarah")>>\
[[Is that Sarah...?|r11_mirrorsarah]]
<<elseif $r1.c_fall eq false && not hasVisited("r11_mirrorcindy")>>\
[[Is that Cindy...?|r11_mirrorcindy]]
<<elseif not hasVisited("r11_mirrorcindy_fallen") && $r1.c_fall eq true>>\
[[Is that Cindy...?|r11_mirrorcindy_fallen]]
<<else>>\
You find an exhausted you, probably feeling as overwhelmed as you.
[[Though the scenery keeps changing, the mirrors flicker in all colors.|r11_mirrorcontinue][$numberHelper = 0]]
<</if>>\
<</if>>\
You can see yourself being on all fours with a collar around your neck, its leash held by a familiar feeling guy. His dick seems to be nestled inbetween your enlarged buttcheeks, clothed in pink, cheap wear. As he dry humps your package, grunting while doing so, his right hand keeps your head firmly in place, gripping your hair.
<img @src="setup.ImagePath + 'rounds/r11/r11_submissive_new.jpg'">\
You see your breasts wobble a tad on the ground with every push, your hands both tensing up and looking for hold. Every now and then you see your lips part, quiet hushes of breath leaving them. Your eyes are closed and the scene makes it hard for you to interpret it correctly.
@@.player2;//"Am I supposed to be enjoying this?"//@@ you wonder, not realizing that you are already placing yourself in her shoes.
@@.other;"What is this, a bitch in heat?"@@ you hear the guy suddenly say, his dick glistening with a slight bit of juices. @@.other;"Not even a mere moment and you are already dripping. Pathetic,"@@ he talks down on you. You only see yourself whimpering in response and how you start to press your ass against his cock.
His dry humping becomes intenser, your body feeling his weight against yours, your hands bracing themselves against the impact.
@@.other;"What is that you want, whore?"@@ he demands to know.
You only respond with a drawn-out moan, arching your back and presenting all you have to offer.
@@.other;"I asked you a question, "@@ he continues, slowing down his pushes.
You hear yourself mumbling something uncomprehensible, practically ashamed to admit the need you seem to have for some good pounding.
In return, he pulls on the leash, [[forcing back your head.|r11_submissive2]]You see yourself, squatting on the ground, about to insert a butt plug made of glass with a matte pink gem.
<img @src="setup.ImagePath + 'rounds/r11/r11_bottomsup.jpg'">\
As if answering to this scene, your own asshole pulses with need. It's just so empty. What would it take to just push something up there?
Maybe your finger?
Maybe you can buy a plug for points...? That seems like a good idea. Atop the priorities.
You see yourself push in the plug ever so slightly, your lips drying up as your open mouthed rugged breaths accompany your fixated stare.
As it slips in, your other self exhales with delight, closing her eyes and arching her back.
@@.player2;//It must feel so ful-''filling''.//@@
A sharp pain catches you off guard; Your bum was pricked by one of your long fingernails. Clicking your tongue in frustration, you try to think of other things. There is no chance for that though; The scene is rapidly changing.
Suddenly, you are bent on all fours, a guy dicking you from behind, holding the leash of your collar. Your other self squeals in delight, but the only thing you feel is the filled backhole. As he pushes in his member, you gasp at the perceived tightness, The slight movement of the plug and the pleasurable combination of both holes being filled at once. You find yourself on all fours presenting your ass to nobody, before the scene changes once again.
You find yourself in school in a lesson, uncomfortable shifting your position on the stool. Sometimes you hit just the perfect spot for your plug to send a spark of electricity throughout your body. The danger of getting found out, or the alluring nervousness when answering a question with noone suspecting a thing. You bite your lips as everything disappears.
You find yourself on your knees, blowing a guy. The movements just hit the right spot, your tightly fitted buttplug remembering you of your filled hole every so often. Your happy moans around the others member are interrupted as you suddenly stand on the stage. You are assisting your boss, who keeps talking technical jumbo you wouldn't understand anyways. Little does he know, or the audience for that matter, that a small buttplug is right there in your fat ass. Noone will know how the assistant of one of the biggest technologal companies is secretely having her bum experience perverse pleasure.
[[With a smile and growing need, the scene seems to disappear.|r11_thoughtroom]]Your other self sure loves to present her pillows of love. You can see her hard nipples below her pink halter dress, giving you full view of her cleavage. Her attempt to look at you sensually, drawing you in, making it hard to decide between breasts and lips. She faint smile that all but guarantees the enjoyment she gets of putting you into this situation of choosing.
Are you even allowed to lose yourself in those mammaries? Wouldn't the correct option be to concentrate on your face? But she must be aware. Aware of what she is doing. So she would enjoy the glances, wouldn't she?
<img @src="setup.ImagePath + 'rounds/r11/r11_cleavagelover.jpg'">\
Maybe a quick peek. Or a longer one. How can something be that beautiful and inviting, presumably comfortable and relaxing.
Where does her joy derive from? The fact you are not to touch her and the power she holds? What twisted monster would not share such beauty with others?
Oh, why can't she just shove them into your face. Allow you to touch them, to lick them, to caress them. She would love it as much as you would, that you are sure of.
@@.player2;//I would love to show them off like that,//@@ goes through your mind, envy creeping inbetween the bursts of admiration. The power you would hold over other men. The lust-ridden glances of them as you proudly walk down the street. The struggle of businessmen as you discuss important matters. It's all hidden within something so simple, yet so beautiful.
You know full well how you would show them off. A proud display of your assets, inviting only the bravest of men to even think of speaking to you. The meek ones are to stare at you from afar, keeping to their imaginations, just like you were. But with the power of cleavage, things are going to change. Who is to stop you from manipulating your way out of here? Everyone already views you as a sack of meat, so you might as well own up to it. Give them what they want, but not everything. Just the sweetest lump of sugar for them to dream of. Innocent strands of hair covering parts of it, accentuating the feature even more. Your proud display telling them from the get go that they have no chance, your face showing them how you know you won. It all could be so easy.
<img @src="setup.ImagePath + 'rounds/r11/r11_cleavagelover2.jpg'">\
[[The scene seems to disappear.|r11_thoughtroom]]As the scene materializes, you feel your mouth suddenly being filled to the brim, your snatch throbbing in response. Your other self is on her plump ass, the tip of a big black cock in her mouth. The man towers over her, fat lips snuggly comforting the vulnerable glans.
<img @src="setup.ImagePath + 'rounds/r11/r11_mouthslut.jpg'">\
Your mouth waters, the taste of cum returning to your memories. The bliss of swallowing. Both the submissiveness and dominance of the act. You recall some of the recent blowjobs you experienced, your blanking minds during the act, the taste that urged you to go for more. Seeing yourself in front of you being dominated by a simple cock without movement, is intoxicating. Seeing her wait for his moves, not daring to engulf his member before he allows her to. Supressing her need to suffocate herself on his shaft to experience uncontested delight. The joy of sucking out small remains of jizz out of the urethra, emptying his balls completely.
By now you are touching yourself, lost in memories and prospects of the future, all the while nothing of note is happening in front of you.
Then, out of nowhere, he suddenly rams his dick into your other self, forcing her onto her back. He impales her mouth with his fat cock, revealing the spurts of cum on her lower stomach.
<img @src="setup.ImagePath + 'rounds/r11/r11_mouthslut2.jpg'">\
Your brains imagination goes crazy. Did he fuck \
<span class="glitchy" data-text="her" style="color:HotPink">me</span> \
before? Is she drowning in her own juices? The idea of that has your own juices flowing. The idea of that has your own tongue playing with an imaginery dick. The idea of that has your hands grabbing for something that isn't there.
As she is on her back, moaning in exctasy for the act, he pushes in his dick all the way into her throat. You hear her moan become muffled, see her pussy gushing with juices, feel her hands as your own as they try to grab the ground for stability. But he presses on and you feel his dick slowly making its way through your throat, bypassing any gag reflex you might have thought you had, feeling the tip stop lower than you could imagine. You can't move, for your head is held in place by his cock. As you breath in with your nose out of need, his male musk burns down your nostrils, mixed with the wetness of your earlier encounter. It turns you on even more, wanting you to swallow even more of this piece of flesh.
Not able to react in any way you only stare as her breathing becomes harder, deprived of a well working airflow. All his odors fixate themselves in your mind as you too struggle to gasp for air, every breath remembering you of the rod in your throat. For a moment, everything seems to disappear, your body relaxing as if letting go.
[[You are torn away from this state as he pulls out his cock, leaving only an incredibly loud orgasm behind as the scene disappears.|r11_thoughtroom]]@@.other;"Where is the damn client list?"@@
@@.player2;"I'm sorry sir! I'm sure I saw it, like, two days ago!"@@
@@.other;"Didn't I tell you yesterday to update it?"@@
@@.player2;"Yeah, but, like, I didn't find it and stuff!"@@
<img @src="setup.ImagePath + 'rounds/r11/r11_kindahappy.jpg'">\
The guy groans in frustration and falls back into his seat, your other self looking at him puzzled.
@@.player2;"Does Sir need some relaxation?"@@
@@.other;"No, I need the fucking list, you stupid bitch. The presentation is in an hour."@@
@@.player2;"Oh, we could totally search for it! Like a treasure hunt or something!"@@
@@.other;"Didn't you say you can't find it?"@@
@@.player2;"Find what?"@@
@@.other;"THE LIST."@@
@@.player2;"What list?"@@
@@.other;"Are you fucking with me right now?"@@
You giggle. @@.player2;"No Sir, but we can change that,"@@ you say, walking up to him.
@@.other;"God, this was such a mistake."@@
@@.player2;"Sir?"@@
@@.other;"Nothing. C'mere. Where did you last see the clients of our list with the two big rings on it?"@@
As he starts asking @@.player2;you@@r other self, he grabs one of your tightly snug in breasts. The full body black turtle-neck you are wearing does not help much to conceal your figure; If anything, it accentuates it. In times of need, the open skirt access to your pussy always helped calm down your boss and the clients.
@@.player2;"Oh, the list with the balls on it,"@@ you giggle.
@@.other;"Yes, the testicle list,"@@ he sighs.
@@.player2;"Why dont you just... say so from... the..."@@ you start off, your thoughts getting groggy as he kneads your breasts, a happy smile on your face looking into the distant future.
He grabs one of your tits harder to wake you up from the happiness induced delirium.
@@.player2;"From the beginning! List! Circles!"@@ you snap back at him, confused where you left off.
@@.other;"Testicle list, where?"@@
@@.player2;"Mhhhh,"@@ you drool, @@.player2;"Pia took them so I don't screw up or something."@@
@@.other;"Ah, good girl. That's what I wanted to hear."@@
Unsure if this was about you or Pia, you nevertheless delight at hearing the words //Good Girl//. You rise your skirt a bit, biting your lip, looking at him with need.
He stares at you, both annoyed and amused.
@@.other;"You think you earned that? Really?"@@
You only display some puppy eyes as you slightly rock to the sides.
@@.other;"Ah well, Pia might have avoided you screwing up too much, but that doesn't stop me from screwing you."@@
[[You happily squeal as the scene changes.|r11_kindahappy2]]@@.other;"So, accounting for the angle of both cock and face, what should be the best value to service them for maximum pleasure? Anyone?"@@
There is a row of big breasted girls in different outfits, all sitting slumped within their chairs, trying to focus on whatever is in front of them, arms hanging down besides them.
@@.other;"What about you, dear $player.playerName?"@@
Your head turns towards your teacher, Mrs. Melonie. Talk between the girls has been that she's called that because of her big melons, but noone would even think of questioning her about it. That would be so rude.
@@.player2;"Present."@@ - @@.player2;//What was she talking about again?//@@
@@.other;"No, sweetie. We already cleared that some time ago. The question was... uh,"@@ she quickly checks back on the board what she talking about, @@.other;"- right, what's the perfect angle to take for maximum pleasure here? Reference this attractive male and his stupid bitch here."@@
She pointed toward a picture of some hard, glistening cock, and the lips of some woman with overinflated lips. Your mouth opens a tad, but you remain silent.
@@.other;"$player.playerName!"@@
@@.player2;"Present?"@@ you snap out of it. @@.player2;"Excuse me Mrs. Melonie. I was just thinking about... stuffsies."@@ @@.player2;//Like that cock in my mouth.//@@
It appears you might have said the last part aloud.
@@.other;"And it's good you think about replacing that stupid bitch. After all that is going to be your purpose! But your attention span today is particularly weak. Did you forget to take another sip earlier?"@@
@@.player2;"Noooo, I did three guys! For reals. One even twice!"@@
@@.other;"I'm talking about your apple juice, dummy. We did the other students together as a group! I would know, duh'."@@
@@.player2;"Oh, right. Like, that was so long ago it's all foggy already. But no, I dunno anymore where I put the juice. Sorry, Mrs. Melonie. I'm a bad girl."@@
@@.other;"No worries, sweatie. It's right there, between your ever growing breasts."@@
You take a confused look down. @@.player2;//Oh wow, there totally is some juice! Like, how did you not notice?//@@
<img @src="setup.ImagePath + 'rounds/r11/r11_classroom1.jpg'">\
@@.other;"Now you better take a sip. How else do you expect to learn something?"@@
@@.player2;//That makes sense,//@@ you think, trying to lower your head to the straw reaching out of the apple juice box between your big breasts resting atop the table.
You can't reach it, but you keep trying. For quite some time, actually.
@@.other;"It seems our dear $player.playerName has some trouble reaching her sweet juice. Say girls, can someone suggest a solution?"@@
You keep trying to reach the straw with your mouth to suck out a good amount of stuff, but its just so far away. The class is silent. Drool starts to leave your mouth.
@@.other;"I see we need to give you another presentation on how to use your hands. I expect everyone to use it in practice right after!"@@ she starts, pulling down a screen and turning on a movie full of twirlies and other fun stuff.
The movement in the class starts to slow down with everyone focused on the presentation. The teacher absent-mindedly stares at it with an open mouth, her hand working a wood dildo she just got out. The twirlies start to fascinate you as you still bob towards the straw, until they take over and you start to get some fascinating information about using your hands effectively.
[[The scene seems to disappear.|r11_thoughtroom]]You are on your knees, sucking some dick with your fat, swollen lips. As your big breasts defy gravity, held together by your tightly fitting pink top, you rock forward and back in rythmic manner, his spunk running down your chin.
<img @src="setup.ImagePath + 'rounds/r11/r11_oralfixation.jpg'">\
@@.other;"So eager for something that just messed you up. Oh dear,"@@ the random man mocks you.
In response, you only see yourself taking in all of the shaft. This version of you is more than eager for it, you realize. Seeing your meek and groveling self at the mercy of some man gets you flushed cheeks.
Your other self then deepthroats his member in bliss, before slowly retracting with full suction. The man groans, his knees wobbling slighty, seeking stability with his hands on your head.
@@.other;"Damn it girl, where did you learn this?"@@ he asks in an admiring tone. A tone that sort of has you feel proud.
Your other self plops off his dick with a room-filling sound and smiles at him with a big grin. Giggling due to the compliment, she grabs his cock, pushes it upwards and kisses his balls, alternating between sucking and licking. As he groans and her hands work his shaft, a new round of pre-cum leaves the tip. Upon noticing, she starts a slow, sensual lick along the underside of his shaft up to the tip, seeking to get her fill.
You lick your own lips in anticipation, before realizing what you are doing.
@@.player2;"//This is not me,//"@@ you think, though fascinated by the expert workings of that cock.
[[The scene seems to disappear.|r11_thoughtroom]]You gasp in surprise as the leash forces your head back. His right hand suddenly grabs you at the chin. Two fingers keep your mouth slightly constrained, making sure that you know he is in control.
Before you can say anything, you suddenly feel even more of his weight on you, and a rugged, hard breath near your left ear. Goosebumps spread through your body as his breath hits you, another whimper leaving your lips.
<img @src="setup.ImagePath + 'rounds/r11/r11_submissive2.jpg'">\
@@.other;"You won't have me ask another time,"@@ he whispers.
You see a dreamy smile on your other face in response, one of his fingers gliding along your large lips.
@@.player2;"-ck,"@@ you see yourself stammer.
He grips your face harder, moving your face a tad closer to his. @@.other;"I can't hear you."@@
@@.player2;"Your fat dick!"@@ you whimper in forward looking desperation, a sultry moan following your words as you lick one of his fingers.
A satisifed puff and a shift of weight later, he starts to remove your lower clothes, the girl biting her lips in anticipation.
You see him position his cock right at the entrance, but stopping.
@@.other;"I'm wondering if a whore like you does even deserve a fuck like this. You wanna make daddy proud?"@@
@@.player2;"God yes I do, "@@ you practically answer immediately in pure desperation, pressing your body ever so slightly against the waiting dick.
@@.other;"Good girl. Whose slut are you?"@@
@@.player2;"Yours, daddy. I'm your slut!"@@
@@.other;"I'm not sure I heard that correctly. ''Whose slut are you?''"@@
@@.player2;"I- uuaaagh, "@@ you moan in utter ecstasy, your submissive sentence interrupted by him suddenly breaking into your dripping cunt.
As you see yourself getting pounded like a mere bitch, your own pussy fills with a burning need. The moans echoing throughout burn themselves into you; the reward for submissiveness showing in attained happiness.
It seems that, after all, you are indeed enjoying this.
[[The scene seems to disappear.|r11_thoughtroom]]@@.sarah;"Having some trouble, ain't ya?"@@
A voice pierces your ever so foggy mind, a memory of @@.sarah;Sarah@@ reminding you of better times.
<img @src="setup.ImagePath + 'sarah/sarah.jpg'">\
@@.sarah;"Stupid, you look so pathetic. Stand your man. She wasn't worth it anyways."@@
Maybe not so much better times, after all. You distantly remember this scene from your past, having been shot down by another girl.
@@.sarah;"If you ask me, you just gotta be more true to yourself, y'know?"@@
There are sparse memories of you trying to put up an act to impress this girl, which fell flat. You try to give her an answer, but nothing comes out. It's like you are watching an ever so distant scene that is right in front of you.
@@.sarah;"Being a womanizer never was your thing, you know?"@@
@@.sarah;Sarah@@ emits a warm smile as she bumps your elbows. @@.sarah;"Neither was being a sad lump of bones. If it was up to me, I'd say you should be more like... ,"@@ she starts, turning away her face. As she turns it back, permanent marker in hand, you see her with a moustache and monocle painted on with a big fat black layer, sporting a grin, before her expression turns serious.
@@.sarah;"Mademoiselle, if you would excuse me. My dearest accompanion Sarah appears to be dull-witted. Her ever loving attempts on my sentiments betterment appear to be not working, your grotesqeue stance on acceptable mating partners notwithstanding."@@
She stares at you, awaiting some form of reaction. Probably laughter. As she purses her lips and raises her eyebrows, looking //very// sophisticated, you remember amusement growing in you, unsure if in spite of this mad display or because of it.
Clearing her throat, she corrects her painted on monocle's position and plays with her beard, not breaking eye contact with you. The edges of her lips turn upwards slightly in short intervals, signs of her supressing her laughter.
Nostalgic warmth spreads within you, remembering this scene clearer and clearer. You know how you then both burst out into laughter, her continuing with some elitist speak. You couldn't care more about her horrible impressions though. The fact she was making an idiot out of herself helped, sure, and her thinking this was helpful was cute in itself, but it was a dearest friends smile that broke the silence.
[[The laughter fades away as the scene changes.|r11_sleepyfriends2]]<img @src="setup.ImagePath + 'cindy/cinthia.jpg'">\
@@.cinthia;"And this is @@@@.other;Tom@@@@.cinthia;, you all. Isn't he the sweetest?"@@
You find yourself at a table this time, @@.cinthia;Cinthia@@ showing both you and @@.sarah;Sarah@@ her newest forever-to-be boyfriend.
@@.other;"Wassup?"@@ he asked, puffing on his cigarette with disinterest.
@@.cinthia;"Come oooon stupid, at least try for once!"@@ she laughs, elbowing his sides slightly, @@.sarah;Sarah@@ only sighing.
...
@@.cinthia;"I really thought it would work this time,"@@ she sat in the rain, whimpering. The rain was a first.
@@.sarah;"Now now. You know how men are. Your prince charming is right around the corner, ain't he, @@\
<span class="glitchy" data-text="!s0a?a" style="color:HotPink">A?3a0</span>\
@@.sarah;?"@@
You nod in lying agreement, holding up the umbrella for the three of you.
@@.cinthia;"Oh don't give me that, stupid. What am I, eight?"@@
@@.sarah;"Eight-and-a-half!"@@
@@.cinthia;"Fuck off,"@@ she snickers back, wishing away a few tears. Her head falls back, staring into the inner ring of of the umbrella, observing the raindrops falling on its material.
@@.cinthia;"I really suck at this, don't I?"@@
@@.sarah;"Well, I definitely hope you are better at working a dick."@@
After a short silence, @@.sarah;Sarahs@@ shoulder gets a weak punch.
@@.cinthia;"Christ's sake. Can't you just be serious once in a while."@@ She wipes away another tear. @@.cinthia;"I mean it."@@
@@.sarah;Sarah@@ takes her hand softly, caressing it with her fingers. @@.sarah;"You know, "@@ she pauses, @@.sarah;"whenever I think about my terrible romantic life, I find myself envious of your positivity. Where I am worrying about being lied to, him already having kids or no work, all that stuff - You are just there taking them for who they are. Seeing the beauty in them, not wasting any thoughts about potential misgivings."@@
@@.sarah;She@@ takes @@.cinthia;her@@ hand with both of hers.
@@.sarah;"You know, I find that naive. Stupid. Dangerous, even. But sometimes I'm a bitter fuck and I would love to be able to see other people like you... Take them for who they appear to be. Lose myself in that moment."@@
@@.sarah;"I know this wasn't the right guy, and it might not be the last time this happens, but we are always going to be there for you, Cin."@@
For a moment, only the noise of the raindrops fill the surroundings. There is no immediate reaction, probably due to both you and @@.cinthia;Cinthia@@ being surprised at the sudden truthfulness. You wonder if even @@.sarah;Sarah@@ might be surprised about her moment of unusual intimacy.
@@.cinthia;"Goddamn, " Cinthia@@ groans, @@.cinthia;"I take it back. Now its me that feels bad!"@@ Her speak contains a mixture of happiness and sadness. She turns to hug @@.sarah;Sarah@@ and they both stay like that for a good minute as you watch without a word.
@@.sarah;"No but really, you have to check your asshole sensor, girl."@@
[[As your hear Cinthia angrily speak up to defend herself in slight laughter, the scene fades away.|r11_sleepyfriends3]]@@.sarah;"T'was around this time, wasn't it?"@@
Both of you were sitting in front of the TV, watching some stupid dating reality TV show.
You asked her something, but you can't make it out.
@@.sarah;"Nevermind."@@
@@.sarah;"Been' thinking about going for College after all. Fucking myself over with a good round of Psychology or something. In fact there was a grant for some off-shoot in the Netherlands. Sounded kinda nice."@@
She turns to you.
@@.sarah;"Means I'd be gone for a while. Maybe longer. So, uh, ... What do you think?"@@
Her eyes look worried, her smile pretending not to be. This coming so out of left field, you are unable to give an immediate answer, which she picks up on.
She gives a fake laugh. @@.sarah;"I know, me and College? I have enough trouble getting my life together, and now I want to study some stupid shit so I can analyze you guys all day long or something. Utter bollocks, ain't it?"@@
The memory feels so clear and yet so vague. @@.sarah;Sarah@@ clearly wanted some input on this and you were sure you gave your opinion:
<span id="encourage">\
<<link "You encouraged her.">>\
<<set $sarah.friendship += 1>>\
<<set $r11.sarah_encourage = true>>\
<<replace "#encourage">>You encouraged her.<</replace>>\
<<replace "#discourage">><</replace>>\
<<replace "#lastpart">><<include "sleepyfriends3_include">>\<</replace>>\
<</link>>\
</span>
<span id="discourage">\
<<link "You advised against it.">>\
<<set $r11.sarah_encourage = false>>\
<<replace "#encourage">>You advised against it.<</replace>>\
<<replace "#discourage">><</replace>>\
<<replace "#lastpart">><<include "sleepyfriends3_include">><</replace>>\
<</link>>\
</span>
<div id="lastpart"></div>As you try to gather your thoughts on what you said, the door next to you opens.
@@.cinthia;Ayyy, what's with the terrible atmosphere here. No worries friends, best girl Cinthia is here with all the booze we need!"@@
@@.sarah;Sarah@@ quickly corrects her posture, gives you a non-saying smile and turns to @@.cinthia;Cinthia@@.
@@.sarah;"About time, girl. You missed Francis crying about Jacqueline!"@@
@@.cinthia;"Oh man, how did he mess //that// up. Stupid fucker can't even hold the biggest bitch out there, "@@ she laughs, snuggling herself onto the couch and handing a bottle of booze to the both of you. @@.cinthia;"On my idiot of an Ex!"@@
She cheeres and urges you to drink.
Having found that one of @@.cinthia;her@@ ex-partners is currently part of a reality dating show immediately had her force both you and @@.sarah;Sarah@@ to participate in stupid drinking games.
@@.cinthia;"AH! He said cupcake, everyone drink!"@@ she shouted and laughed. And everyone drank.
@@.cinthia;"Oh my gosh, he like, is really talking about swastigas again! He got no clue!"@@
@@.sarah;"It's swastika."@@
@@.cinthia;"SwastiGa. 'S what I said. Drink!"@@
@@.sarah;"He's talking about his incredible bed prowess. That was on the list too, wasn't it?"@@ she shouted with a grin.
The only response was more puking from the toilet.
@@.sarah;"I wonder if she is over him."@@
Long after the show, @@.cinthia;Cinthia@@ finally managed to get herself back to the both of you, playing a few boring rounds of cards.
@@.sarah;"Congrats girl, you missed about half of the show. Glad you set this up!"@@
@@.cinthia;"God, shut up. My head hurts."@@
@@.sarah;"Nothing there that could hurt, hun."@@
@@.cinthia;"If you don't shut it I'm just going to register you for next years run of the show."@@
She suddenly squealed with delight.
@@.cinthia;"Oh god guys. Guys. Let's do this. This is my best idea ever."@@
@@.sarah;"Knock it, "@@ she smiled. @@.sarah;"They only take idiots there anyways. Oh, wait, right- "@@
@@.cinthia;"Shuuuut it, "@@ she interrupts and you all start laughing.
@@.cinthia;"How about a vacation then? It's time we got out of this city for a bit. Imagine, next summer on the beach, some sexy guy bringing us tasty coconut cocktails. The ultimate potential for the purest love - A language barrier that will bring together two minds and souls! Oh how romantic."@@
@@.sarah;"Isn't there a day something else is going to be on your mind?"@@
@@.cinthia;"Oh my, I can totally see grumpy you on the side as everyone swarms around me. I'll just give one to you, and have them bring some sexy girls in coconut tops for the male needs. Alright, perfect, done. I can see it already. Next year it is!"@@
@@.sarah;Sarah@@ only sighs. @@.sarah;"Next year, eh?"@@
[[Suddenly it feels like your eyes are getting ripped open.|r11_thoughtroom][$numberHelper = 0]]<<set $numberHelper += 1>>\
You stand in front of yourself. Next to yourself. Above and below yourself. You are in a room of mirrors, every movement repeating endlessly around you multiple times. As you turn and watch, the reflections seem to change, but then they revert to its original form again. You find it hard to orient yourself, this surreal experience playing with your instincts. Then, the reflections seem to take a clearer form.
<<if $numberHelper eq 2 && not hasVisited("r11_mirrorsarah")>>\
[[Is that Sarah...?|r11_mirrorsarah]]
<<elseif $numberHelper eq 4 && not hasVisited("r11_mirrorcindy") && $r1.c_fall eq false>>\
[[Is that Cindy...?|r11_mirrorcindy]]
<<elseif $numberHelper eq 4 && not hasVisited("r11_mirrorcindy_fallen") && $r1.c_fall eq true>>\
[[Is that Cindy...?|r11_mirrorcindy_fallen]]
<<else>>\
<<include r11_traitmove>>
<</if>>\You are standing on the side of the stage, watching your boss go on about all the new technological advances for your companies product.
@@.player2;//So cool.//@@
You always liked technology, didn't you? Being able to work at such a place is so awesome. Really makes you happy.
The headpiece in your right ear buzzes.
@@.other;"Who's the next speaker?"@@
<img @src="setup.ImagePath + 'rounds/r11/r11_kindahappy2.jpg'">\
You look at your smartphone and go through the newly transferred list; Can't be lost this way, can it?
@@.player2;"Some company called NewBim,"@@ you answer.
@@.other;"Ah, right. Gonna prep, one sec."@@
Confused you shrug, looking back at your boss. Suddenly, the glasses flicker.
In front of you, multiple shirtless and ripped dudes appear. They are on the beach, oiling up their strong muscles, smiling at you with their perfectly bleached teeth.
@@.other2;"Aren't you a beauty?"@@
Your eyes widen, realizing they are speaking to you. With rugged breath you try to look away, embarassed, but you only stare at them with a sheepish grin.
@@.other2;"We all came here just for you, you know?"@@
@@.player2;//Just for me?//@@
@@.other2;"Why don't you tell us your name?"@@ he continued, flexing his arm muscle while another blonde guy oils up his six-packed abdomen.
@@.player2;"$player.playerName!"@@ you blurt out, shocked at your eagerness. @@.player2;"$player.playerName."@@
@@.other2;"Right, $player.playerName. So, we find ourselves in quite the predicament. Are you willing to help?"@@
You only stare at them. Predi-what?
@@.other2;"We just need some help, "@@ he says, one of his bros going towards the beach with surfboard in hand.
@@.player2;//God, what a crisp ass.//@@ @@.player2;"Sure!"@@
@@.other2;"I knew we could count on you,"@@ he said, pulling down his tight beach shorts. Where before was a small buldge, a glorious veiny cock rises.
@@.player2;//Oh my,//@@ you think, your pussy getting wet in preparation.
@@.other2;"How about your juicy lips for a starter?"@@
You only nod as you sink to your knees, licking your lips.
All the while the audience is cheering and clapping, your boss proudly talking about his new partnership with //NewBim//, glasses that surprise even the most unsuspecting girls. Invest now!
[[The scene seems to disappear.|r11_thoughtroom]]Shocked, you see a reflection of @@.sarah;Sarah@@ staring back at you. You turn around to see if she is here, but you only lose yourself in the countless reflections.
@@.sarah;"Don't I look beautiful, @@@@.player2;$player.playerName@@@@.sarah;?"@@
This place might have been wearing you down quite a bit, but you aren't at a point where you would confuse this for the real @@.sarah;Sarah@@.
@@.player2;"You are not going to trick me with those crappy imitations, "@@ you exclaim, proud of yourself.
@@.sarah;"Oh, but I am not trying to at all. In fact, I just lost a bet and got this beautiful body. Isn't it delightful? I could play with myself all day."@@
<<if $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r11/r11_sarah_mirror_upgrade.jpg'">\
<<else>>\
<img @src="setup.ImagePath + 'rounds/r11/r11_sarah_mirror.jpg'">\
<</if>>\
@@.player2;"@@@@.sarah;Sarah @@@@.player2;wouldn't fall for some bets she has no chance of winning. Bugger off and let me get out of this hallucination circus." //Before I am going crazy//@@
@@.sarah;"This is all real, though. We are products of your inner-most desires. We are what you wish to be. What you could be. What you were all along. These mirrors show yourself and what is to be. And you are what led to her downfall."@@
@@.player2;"As if."@@
@@.sarah;"Be it as it may, why don't you come help me? I'm in need of a Prince- Oh, right, there are none to be found right now. Bummer."@@
@@.player2;"At least you got her negativity down."@@
She laughs, closing in on you, her breasts pressing against her side of the mirrors in full view. She licks along the glass. @@.sarah;"Wouldn't you love to leave with me? Leave this all behind? Forget the others, let's run."@@
@@.player2;"There is nowhere to run. You all saw to that."@@
@@.sarah;"No my love, I'm sure we can find a way."@@ She presses her hand against the mirror. Her facial expression suddenly turns worried, her voice hushed. @@.sarah;"Please."@@
You have to swallow; For a moment she seemed more real than you would have thought. But you know better than to fall for this, having experienced enough of this places crap.
@@.player2;"The real one will get my help, for sure."@@
You see her sigh and stand up.
[[The mirror screens flicker and glitch and distort, before turning black and color slowly filling the room again.|r11_thoughtroom]]The mirrors glitch for a short second, before you can see @@.cindy;Cindy@@ clearly. She is kissing a guy that is groping her from behind, his cock nested between her tighs. She is playing with his balls and the tip of his cock with both of her hands. There is a surprising amount of lip sucking involved.
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_cindy.jpg'">\
Her eyes seem to wander slightly around her room, breaking the kissing for a short moment.
@@.cindy;"Isn't that @@@@.player2;$player.playerName@@@@.cindy;-"@@ she is interrupted as he kisses her again.
Her eyes wander the room in a slight panic, before she ultimately relaxes into his kisses and perfect breast kneading technique. Looking at his hands you feel a sort of envy.
The sounds of @@.cindy;Cindy@@ and the glistening cock smeared in pre-cum are starting to bother you. He leads her face towards yours so your eyes meet. She seems out of it, not being present in full. But his kisses she returns. His dick she works with. But overall, she gives the impression of being weak on her knees. Reclined against him, enjoying his touches and kisses.
Her breaths start to intensify as she watches you. You only notice now that you have started touching yourself, rubbing your below slowly in circles. Your mouth moves in tandem with hers, imitating the kisses they share. Your hardened nipples are sensitive to his touches, eager for the same pinch she just got, and worked by your free hand.
@@.other;"Isn't she beautiful, "@@ the guy whispers.
@@.player2;"Yes,@@@@.cinthia; she@@@@.player2; is@@@@.cinthia;,"@@ the two of you answer simultaniously, as if in trance.
@@.other;"Wouldn't you both love to taste each other?"@@
She lets out a bothered and happy sigh while you lick your lips, eye contact not breaking.
<<if $r3.c_pointshare eq true>>\
@@.other;"She gave you her points back then, didn't she? Gave you this dream of a body. Shouldn't you pay her back?"@@
A thankful look spreads across her face.
@@.cindy;"It's because she is my friend."@@
@@.other;"So you have no intention to help her?"@@
@@.cindy;"We will always help each other. We promised."@@
You don't remember a promise, but this might as well be true.
@@.other;"Well, why don't you help her then?"@@
@@.cindy;"There is still time, "@@ she answers, before he licks her right below her ear, sending shivers across both of your spines.
@@.cindy;"Still some time..."@@
@@.cindy;Cindy@@ only smiles at you before another moan escapes her lips, the parting of them interrupted by his tongue forcing itself into her mouth.
[[As they both share a passionate kiss, the scene seems to disappear, with you longing to take part.|r11_thoughtroom]]
<<else>>\
@@.other;"She refused to share her points back then, didn't she? Did not support you at all when you needed the help. Look at her now. Helpless and horny, just like you. It's time to let her feel some of the disappointment too, isn't it?"@@
A worried look spreads across her face.
@@.cindy;"But she is my friend..."@@
@@.other;"A friend would have supported you. Would be there for you. Just like I am there for you right now."@@
@@.cindy;"You are there for me..."@@ she repeats half-absent while you work your body and stare into her eyes, loosing yourself.
@@.other;"Right, I am here for you. I want only the best for you."@@
@@.cindy;"Only the best..."@@
@@.other;"Change her. In a way she needs your help later. So she can see what it feels like."@@
He licks @@.cindy;Cindy@@ right below her ear, sending shivers across both of your spines.
@@.cindy;"Change what...?"@@
@@.other;"Anything at all, my dear. Make it so she is dependant on heels. Make her tits so big she can't walk anymore. You have all the power. And when it is time, you can be the one that helps her. Or make her your slave so she always helps you."@@
Her eyes flicker at the last notion. She looks at you with passion and lust, while your mind fills with all his suggestions.
@@.other;"Did you like that? Make her your little puppet?"@@
@@.cindy;Cindy@@ only nods before another moan escapes her lips, the parting of them interrupted by his tongue forcing itself into her mouth.
[[As they both share a passionate kiss, the scene seems to disappear, with you longing to take part.|r11_thoughtroom]]
<</if>>\The mirrors glitch into what appears to be a scene outside the mirror room. It's @@.cindy;Cindy@@! Your premature joy is replaced by disgust as a loud moan fills the room. Some black guy is grabbing her hair as she lies on the ground, while some sort of metal hook is presumably up her ass. Her giant tits are bared for all to see, resting on the ground.
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_fallencindy.jpg'">\
@@.chef;"As promised, our first entry of today's show is already showing great signs of receptiveness. Our improved technology has proven to be efficient. Within the shortest amount of time, we were able to train the ass of #Object 1 without further complications. It's reserved nature has been reworked into an openness to try things out. While testing has not yet completed, we are confident in its ability to satisfy both our and your needs."@@
As the announcer finishes, the guy moves the hook a bit. She squeals and gets on all fours, her tits hanging down with head held in place.
@@.chef;"As you can see, it is quick on the uptake."@@
Applause seems to echo through the room.
Another guy enters the picture, slowly walking towards her.
@@.chef;"Where digust and helpnessles existed, we introduced fascination and eagerness."@@
He stops before her, starting to lower his pants. The black guy plays with the hook and she hurries up towards his crotch. He holds her head in place.
As he starts to pull down his underwear, drool forms near her mouth. She tries to crawl forward, but the hook denies her movement. Her lips part in intervals, trying to dash forward. As his cock comes into sight, she nearly becomes frantic, spit falling onto the ground, groans and moans repeatedly filling the void of female voices.
@@.chef;"You might notice that our new technology might be too effective. Rest assured, we are going to correct current faults to prepare a more suitable experience. If anyone wishes to partake in events with the current iteration, we advise you to notify the relevant servants as soon as you can."@@
[[The scene glitches out.|r11_thoughtroom]]<<set $numberHelper += 1>>\
<<if $numberHelper < 4>>\
Everything suddenly goes dark. You blink a few times as you find yourself in a sudden void. On the last blink, you find yourself in front of three mirrors. To your shock, there are three different versions of you!
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror_triple.jpg'">\
You don't understand what is going on. The version on the left you already encountered earlier. In the middle you find a you that sports pigtails in black lingerie and even bigger breasts. It looks like her lips are even more outrageous too! And then, on the very right, its you wearing pink heart-shaped nipple pasties.
You can't decide what's worse. They are attractive in their own right, you guess, but this is definitely not a goal for any @@.player2;self-respecting woman@@!
<<if $player.underwear eq "bunny3">>\
You remember the pasties that you got as an upgrade. Is this supposed to show what you would like putting them on?
@@.player2;//Maybe it would not be that bad...//@@ trails your mind as you focus on the figure on the right. Your nipples definitely wouldn't seem to mind!
<</if>>\
<</if>>\
<hr>
<<if $numberHelper <= 1>>\
@@.player2;"You, like, got to choose or something!"@@
@@.player2;"Yeah, you need to choose!"@@
@@.player2;"Choose what?"@@
@@.player2;"How did you manage that?"@@
@@.player2;"She won't fall for that, dummy."@@
@@.player2;"Choose me?"@@
@@.player2;"What is going on?"@@
@@.player2;"I like apple juice."@@
@@.player2;"Turn around!"@@
@@.player2;"My breasts increased by a whole cup!"@@
@@.player2;"Stop it!"@@
Four different and same voices come out every single time you open your mouth. It is jarring to hear yourself so often, leaving you unable to ascertain who says what. You are not even sure what part you said yourself.
@@.player2;"This is so stupid!"
"She will choose you!"
"She is dumb."
"Apple juice!"
"I just had to answer correctly."
"My ass is empty."
"Mrs. Melonie is cute!"
"Can you stop talking!?"
"Why don't you grow your breasts more?"
"Be daring and baring!"@@
You realize there is no point to this. You sigh, frustrated. You know all too well that something waits for you in hiding.
@@.player2;"I don't know what to do..."@@
This time, it was only your voice. The middle one glimmers with happiness.
@@.player2;"Mrs. Melonie will teach you!"@@
[[With that, her arms reach forward and pull you in before you had any chance to react.|r11_mirrorditz]]
<<elseif $numberHelper eq 2>>\
You just stare at them, not knowing what to say.
@@.player2;//I feel good.//@@
They seem to study you, assumingly copying the smile on your face.
@@.player2;"What."
"There she goes."
"Apple juice!"
"This is just going to repeat."
"Let's go with me."
"Anotheeeer round!"@@
You only look at them, even more confused. So many voices.
@@.player2;"Let us teach you, "@@ the girl in the middle said.
@@.player2;//Her pigtails are cute.//@@
She slowly grabs your hand and [[you let yourself be guided into the mirror.|r11_mirrorditz2]]
<<elseif $numberHelper eq 3>>\
@@.player2;"//Those girls are beautiful,//"@@ you suddenly decide.
The girls nod in agreement, as if they knew your thoughts.
@@.player2;"She finally gets it!"
"She should get herself some apple juice!"
"Shut it, you junkie."@@
Time passes and you are unable to tell exact details. [[Everything just feels so right.|r11_mirrorditz3]]
<<else>>\
Your head hurts. You are standing in front of three mirrors, all with no reflection. Everything feels so foggy, like you had the wildest dreams. Another rush of pain forces itself on your brain, making you groan and hold your forehead. You break down on your knees, panting heavily. The pain subsides.
As you look up, there is only one mirror in front of you.
<img @src="setup.ImagePath + 'rounds/r11/r11_mirror.jpg'">\
A sharp sting goes through your head, having you remember parts of the different encounters.
You can't allocate everything correctly, but you know that those scrunchies in your hand played an integral part. Somewhat.
Looking at your reflection and your hair, you wonder if you should put your hair into pigtails. You feel like it wouldn't look too bad, somehow. Now is not the time for that, though. An exit door is blinking!
[[Let's store the scrunchies for later.|r11_mirrorpasties][$r11.unlock_pigtails = true]]
[[No need for that.|r11_mirrorpasties]]
<</if>>\As you get pulled into darkness, you suddenly find yourself in the middle of a classroom. <<if $p_traits.includes("ditz")>>\
@@.player2;You remember this scene!@@ Didn't that middle version in lingerie get reprimanded here for something? @@.player2;//Hard to remember the details...//@@
<</if>>
The girls around you, all within similar age as yourself with pigtails and flawless skin, ample breasts and bountiful lips, start to take place. A few have dildos fixated to their seats that they insert with a smile, sighing with relief.
@@.other2;"One day you will have your own, love!"@@ one of your classmates exclaims, patting you on your back. Not questioning the absurdity, you don't even find time to answer. @@.other2;"Oh my gosh, like, you forgot to do your hair!"@@
A few girls around you snicker at the remark. You feel embarassed. @@.other2;"Shush you all! I'm not letting the boys skip our class because of you."@@
<span class="drunk" style="color:HotPink">//Yeah, that would be bad.//</span>
The girls seem to all instantly unite behind that sentiment. The ones who did not impale themselves on dildos got up and started searching for scrunchies. The others tried too, but they started humping their seat in reflex instead. The room quickly fills with the smell of fresh and wet pussy.
@@.other2;"Oh, I know!"@@ your classmate from behind spouts excitedly. She walks over to the trash bin and pulls out two cum-ridden scrunchies. @@.other2;"Those are mine from the last break. Like new 'n stuff with that yummy extra!"@@
You blush as she works the scrunchies into your hair.
<span class="drunk" style="color:HotPink">//I definitely owe her for her help.//</span>
As she finishes, she claps your fat ass. @@.other2;"Onto your seat now, love. Enjoy the smell,"@@ she giggles, giving your cheek a kiss. You turn your head and smile back, the surprisingly intensive smell of cum filling your nose. You giggle at that - Must have been quite the load!
You go to your seat - you obviously know which one is yours - and are a bit disappointed at the lack of hole filling equipment. You sit down, your big breasts not exactly fitting anywhere. You decide to just have them rest on the table. Together with the others you wait for teacher, [[while the smell of not-exactly-fresh spunk clouds your mind.|r11_mirrorcontinue]]
@@.other;"So, who knows the answer?"@@
You find yourself in the classroom again. There seems to be some sort of math-problem, but you are too distracted by the dick and fat lips it seems to be referencing.
@@.other;"$player.playerName! Pay attention at the very least. I see you oggling the goods!"@@
@@.player2;"Excuse me, Mrs. Melonie."@@
<span class="drunk" style="color:HotPink">//Melonie is a fun name.//</span> How do you know her name?
@@.other;"So does anyone know the answer?"@@
Silence, followed by the teachers sigh.
@@.other;"How do you expect to ever replace that basic bitch,"@@ she says, pointing at the lips hungrily anticipating the veiny cock, @@.other;"if you can't solve such a simple problem. Tasha! Stop humping your dildo or I'll get it confiscated!"@@
The girl groans and relents her humping which echoed through the room, but you have started focusing on the picture of the cock and the lips. After all, the teacher is right. How are you supposed to replace that bitch?
<span class="drunk" style="color:HotPink">That is mine.</span>
@@.other;"$player.playerName! What's wrong with you today?"@@
@@.player2;"I just want to, like, have my own,"@@ you exclaim in frustration.
@@.other;"And what do we need to do to achieve that?"@@
@@.player2;"Learn how to be the perfect girl,"@@ you relent.
@@.other;"And are you trying to do that right now?"@@
@@.player2;"I am!"@@ you insist, but her look tells you otherwise. @@.player2;"Maybe not..."@@
@@.other;"Exactly. But finding fault with ones self is the first step to betterment, so I won't punish you this time. Instead, let's take pause this problem and get us some motivation."@@
She turns to produce a screen and starts playing a music. Ready to be a better yourself, you anticipate the motivation boost you clearly need.
As soon as the movie starts, happy twirls burn themselves into your eyes, having you forget everything around you. It feels like you are learning at record speed! Oh, all the things you could apply afterwards. The boys will surely be receptive to it. [[Handjobs sure are motivating.|r11_mirrorcontinue]]The bell rings and all girls are coming back from the break, including you. As you dreamily search for your place, the familiar moans of girls placing their bottoms onto their toys have you feel at home.
Resting your big titties on the table, you let your arm slouch down the sides and lean forward, using your pounds of flesh as cushion.
You burp, a strong smell of cum coming with it. Ashamed you look to the left and right, hoping that nobody smells it. You haven't discussed the topic of blowjobs yet. Everyone would think you are some overachieving nerd!
As Mrs. Melonie finally enters - nobody has smelled a thing, hah! - look at the calcu-thing in front of you. That number doodle thingie to make things work. Something tells you that you suddenly know the answer to the question, but you are missing the numbers.
You try to remember, but there all you can think of are the latest fashion trends and that one cock you serviced a few minutes ago. Its owner loved blue, so you were thinking about some blue lace bra to enhance his view.
@@.other;"I see that someone went ahead and solved excercise!"@@
@@.player2;//They must be really smart!//@@ is the first thing that comes to mind, solving such a complicated task.
As you look around, you find the girls looking at you surprised and in awe. Even Mrs. Melonie watches you.
You might be stupid, but you are not that stupid - They think its you, but it isn't. You slowly take a better posture and raise your hand, as a good girl was taught to do.
<img @src="setup.ImagePath + 'rounds/r11/r11_ditz.jpg'">\
@@.other;"Yes, @@@@.player2;$player.playerName@@@@.other;. While I am happy about your... practicality, in the future we should stay with the theory at first, alright?"@@
You don't quite get what is going on, but appearently you did it! You must be smarter than you thought. You blush, partly proud, partly ashamed of the attention, and lick away some of the cum on your lips. [[So tasty.|r11_mirrorcontinue]]<<if $r11.unlock_pigtails eq true>>\
You decided to leave the option for later, storing the scrunchies.
<<set $p_items.push("scrunchie") >>\
<<else>>\
You let the scrunchies fall to the floor. No need for them - And who would want pigtail hair anyways? Only those perverts, for sure!
<</if>>\
<<if $player.underwear eq "bunny3">>\
<<set $player.underwear = "pasties">>\
You fail to realize that you have changed your wardrobe. Your hard nipples, happily snugged into slightly warming, pink and heart-shaped nipple pasties, are the only pieces of your body hidden away. Not that you find fault with that.
<<if $player.breastsize eq "F">>\
<<if $player.lipsize > 1 && $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_ass2_lips.jpg'">
<<elseif $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_breasts2.jpg'">
<</if>>\
<<else>>\
<<if $player.lipsize > 1 && $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_lips_ass2.jpg'">
<<elseif $player.lipsize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_lips.jpg'">
<<elseif $player.asssize > 1>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties_ass2.jpg'">
<<else>>\
<img class="imghover" @src="setup.ImagePath + 'player/r11_pasties.jpg'">
<</if>>\
<</if>>\
<</if>>\
Feeling secure in your getup, you start to make your way towards the\
<<if $r1.c_fall eq true>>\
[[exit.|r11_cindymic]]
<<else>>\
[[exit.|r11_sarahcontinue]]
<</if>>\You step through the door, entering the big hall of audience's gazes once again. Loud cheers echo your surroundings. On a stage in the middle of it all you see depictions of your "recent adventures". Of course, everything was fabricated by them in some way. Creepy shit. You are just happy that you don't remember too much of it. As much as you can be happy about that fact, at least.
You find a person stepping onto the stage with microphone in hand.
@@.cindy;"And there she is, sir's and ma'ams. I totally did tell you she would be first,"@@ she giggles, @@.cindy;"which means Mr. Sendbert lost his bet. My blowie will only be in private!"@@ She winks, poking her tongue at the audience with a mischievous smile. They seem to love it, cheering even more.
You are taken aback once you realize who is standing on the stage.
<img @src="setup.ImagePath + 'rounds/r11/r11_cindy_microphone.jpg'">\
It's @@.cindy;Cindy@@! White heels, pink stockings and panties, a pink microphone, oversized glasses and a tie falling between her breasts. An utterly idiotic outfit, fitting for this hellish place.
Not noticing your surprised stare, she continues. @@.cindy;"With that, I need to get going! They promised some more, uh, ..."@@ she trails off, not finding a word, @@.cindy;"..."@@. She seems lost in thought, unmoving.
@@.player2;"Cindy!"@@ you shout, hoping to garner her attention but it is to no avail. Two men get up to Cindy and seem to carry her confused self away from the stage as she frantically tries to free herself- Wait, no, she is trying to get at their cocks.
@@.chef;"As you can see, adjustment of body proportions directly influenced her ability to quickly learn necessary behaviour. Due to not remembering the procedure, her mind got caught in finding the memories. One of our staff might have misspoken and planted those imagines in her head, which we apologize for. As the show continues, we will gradually improve her abilities and eradicate any remaining errors of the procedure. The speed we are able to work with speaks for itself, doesn't it? For more details on investment opportunities refer to our servants. Mr. Sendbert, please make sure to reach the designated location at the alloted time slot. Thank you all for your continued support!"@@
Your stomach turns at the idea of these guys messing up Cindy even more, but what can you do in your current situation? Maybe a time to help her will come. At least she has no metal hook up her ass. @@.player2;//Why would I think of a metal hook?//@@
[[You see Sarah entering the hall, reducing any time advantage you had. Damn it.|r11_sarahcontinue]]<<if $sarah.motivation > 0 >>\
<<set $r8.motivatedSarah = true >>\
<</if>>\
<<if $r1.c_fall eq false>>\
You step through the door, entering the big hall of audience's gazes once again. Loud cheers echo your surroundings. On a stage in the middle of it all you see depictions of your "recent adventures". Of course, everything was fabricated by them in some way. Creepy shit. You are just happy that you don't remember too much of it. As much as you can be happy about that fact, at least.
@@.chef;"And our first contestant leaves the mirror room! Delightful, isn't it?"@@
The audience cheers.
@@.player2;//Stupid sheep.//@@
@@.chef;"The outfits of our girls seem to start getting interesting, aren't they?"@@
You hear some whistles, making you feel focus on your... circumstances.
<<if $player.underwear eq "hero">>\
@@.chef;"You would think an adult would not believe in magic anymore, but alas! Everyone, be careful not to be hit by her hearty love attack!"@@
You roll your eyes at that. What is this, bullying from grade 1?
The audience laughs nevertheless, which makes you feel ashamed in turn. Yeah, your outfit is ridiculous, but íts what they gave you!
<<elseif $player.underwear eq "hero2">>\
@@.chef;"There is some deep irony hidden in the victim playing the hero, wouldn't you all agree? I'm sure some of you would love to be rescued by our exotic defender of love!"@@
You roll your eyes at that. You have been through more than enough. You will crush their institution, if you have too - Thanks to your @@.player2;totally awesome mask@@, they won't even know what hit them.
<<elseif $player.underwear eq "pasties">>\
@@.chef;"All her adventures seem to have had a lasting impact on her willingness of showing off her body; A delight for every member of the audience, I am sure."@@
Even more whistles join.
You don't really understand until you look at your outfit. It's the first time you realize that you are in... practically nothing. Your head turns red as you try to hide your lower parts, feeling your top being adequately dressed. The pasties feel good after all! Your hard as rock nipples are a sight for everyone to behold, but that notion doesn't even cross your mind.
<<else>>\
@@.chef;"We might have found a new permanent employee for our BunBunPorium! Don't be to disappointed if she will be booked every night, my dearest friends!"@@
@@.player2;//Yeah, no. That place has seen the last of me.//@@
<</if>>\
As the @@.chef;announcer@@ continues to talk, you hear someone enter from behind. It's @@.sarah;Sarah@@!
<</if>>\
<<if $sarah.transformStage eq 1>>\
<img @src="setup.ImagePath + 'sarah/sarah_v3_breasts.jpg'">\
@@.player2;"@@@@.sarah;Sarah@@@@.player2;! Are you alright?"@@
You hurry up towards her as she hides her face, reminding you of not too long ago. You immediately notice an increase in her bust size.
@@.sarah;"Could be better, I guess. Don't stare at me,"@@ she warns as he hides her breasts from you.
@@.player2;"Sorry, that wasn't my int-"@@
@@.sarah;"I earned this shit bags because of a lost bet, you know? On how you wouldn't fantasize about me sporting gigantic breasts. The fuck, @@@@.player2;$player.playerName@@@@.sarah;?"@@
@@.player2;"I'm sorry, but you are aware they are messing with our minds, yeah? Why would you take a stupid bet in the first place?"@@
<<if $r8.motivatedSarah eq true>>\
@@.sarah;"I fully remember you praising my new look in that TicTacToe game, you know? Anyways..."@@
<</if>>\
<<if $r1.c_fall eq true>>\
@@.sarah;"They promised to reverse @@@@.cindy;Cindy@@@@.sarah;. They showed me how they treated her, and I just couldn't..."@@ she explains, averting her gaze.
<<else>>\
@@.sarah;"They promised to reverse their effects on us. I have seen you and @@@@.cindy;Cindy@@@@.sarah; multiple times in the last rooms. I don't even know why I would trust them to uphold that in case I won, I just... I don't know. Just seeing how they are sending guy after guy on @@@@.cindy;Cindy@@@@.sarah;, it's insanity. She is breaking, I tell you."@@
<</if>>\
You immediately go to hug her, both of your breasts pushing together.
@@.player2;"Fucking assholes. I'm sorry. See it from the positive side, at least they aren't as big as mine. Sometimes its like all my braincells accumulate in there, leaving nothing to work with."@@
@@.sarah;"Don't worry, not much to wander off from up there,"@@ she says, pointing at your brain. The both of you share a moment of silence, before you let out a small laughter. She joins in, and both of you laugh, forgetting the horror and absurdity you find yourself in. A short piece of nostalgia to not lose your minds.
@@.sarah;"They offered to reduce my breast size, can you imagine?"@@
@@.player2;"How generous. What for?"@@
@@.sarah;"Trading some IQ of mine. Like hell I would make myself fall for more of their traps just to get rid of some bigger bags of flesh."@@
@@.player2;"Yeah, that sounds more like you. Keep at it- And no more bets, alright?"@@
@@.sarah;"Never again."@@
<<if $player.underwear eq "hero">>\
@@.sarah;"If you don't mind, uh, what's with the... heart wand... and your outfit in general?"@@
@@.player2;"Let's not talk about it. Someone here seems to have terrible fetishes."@@
<<elseif $player.underwear eq "hero2">>\
@@.sarah;"Might care to tell me why you are dressed like a hero? I guess it suits you, but... Maybe not the time and place?"@@
@@.player2;"Yeah, your objection has been noticed by the higher ups. They decided to ignore it. Also, my mask is cool."@@
@@.sarah;"If you say so."@@
@@.player2;"I didn't mean to say that. Fuck this place."@@
<<elseif $player.underwear eq "pasties">>\
@@.sarah;"I'm sorry for asking, but... did you actually choose this, uh, ... outfit?"@@
@@.player2;"Don't even talk about it. Just imagine my surprise."@@
@@.sarah;"But-"@@
@@.player2;"Don't."@@
<<else>>\
@@.sarah;"I see your bunny adventures continue."@@
@@.player2;"My work as detective may have ended, but my search for the truth will never come to a halt!"@@
<</if>>\
She giggles, and presses you to go on. @@.sarah;"I'm not too keen on interacting with the others right now. I prefer imagining they are alright. ... Alright?"@@
You only nod and [[the two of you continue.|r11_continue]]
<<else>>\
<img @src="setup.ImagePath + 'sarah/sarah_upgrade_2.jpg'">\
@@.player2;"@@@@.sarah;Sarah@@@@.player2;! Are you alright? What... happened?"@@ you ask, seeing her brown skin.
As she turns to look you in the face, you see a pink heart shaped tattoo on her right cheek. Her eyelids are half closed, giving her an absent and peaceful look.
@@.sarah;"Oh my, it's @@@@.player2;$player.playerName@@@@.sarah;,"@@ she begins, @@.sarah;"how have ya been?"@@ She giggles, poking your nose with her fingers.
You are at a loss for words, seeing how they have gotten to her. You need to think of ways to help the others...!
She suddenly pushes you away, rising her voice.
@@.sarah;"I was totally good 'n stuff, what with them offering some easy to win bet! Why would you think about me having enormous breasts, stupid? That's not was besties do!"@@
@@.player2;"I'm sorry, but you are aware they are messing with our minds, yeah? Why would you take a stupid bet in the first place?"@@
@@.sarah;"Don't call me stupid!"@@
@@.player2;"What? No- I meant-"@@
@@.sarah;"Besties don't do that! Because of you they made my titties all big."@@
<<if $r8.motivatedSarah eq true >>\
@@.sarah;"I also totally remember you praising my new look when we played that game with the X's and Circles!"@@
<</if>>\
@@.player2;"Please, don't put all the blame on me. It's the fuckers here that manipulate us. Also, its no contest, but... I'm still burdened with the bigger ones here. It feels like sometimes all of my brain hides in them."@@
@@.sarah;"Of course you got the bigger ones, dummy. I, like, instantly took them up on their offer to make them smaller again! They are still bigger than before though. Stupid!"@@
@@.player2;"What did you trade for? Why would you do that?"@@
@@.sarah;"Because I had big, ugly tits, stupid stupid! They only wanted a bit of myQ."@@
@@.player2;"Your what?"@@
@@.sarah;"My Q. Dunno, who cares. I want my old titties back, stupid!"@@
@@.player2;"You traded in your IQ for smaller breasts !?"@@
@@.sarah;"That's what I'm saying! Are you even listening? You are so damn useless. Get me back my tits, stupid!"@@
<<if $player.underwear eq "hero">>\
@@.sarah;"Also, what's with that stupid getup? You got a heart wand thingie. I mean its totally cute n stuff, but girl, that's so not you! Get some taste!"@@
<<elseif $player.underwear eq "hero2">>\
@@.sarah;"Also, next time when you want to play hero, actually act like one. Also, that mask isn't hiding who you are in case you don't realize, stupid!"@@
<<elseif $player.underwear eq "pasties">>\
@@.sarah;"And get some clothes, you pervert! Just because you got the body doesn't mean you should flaunt it everywhere. Stupid!"@@
<<else>>\
@@.sarah;"Also, get rid of that stupid outfit. You a sex bunny now? Stupid!"@@
<</if>>\
With that she struts off, leaving you shocked at her idiotic trade and both idiotic and angry personality. This is not promising at all.
[[You follow her, hoping for some potential in alleviating this situation.|r11_continue]]
<</if>>\@@.sarah;"So what do you want me to do?"@@
You collect your thoughts and point towards the bodyguard.
@@.sarah;"Good, so that's him. Just get him into a room?"@@
You nod.
@@.sarah;"Leave it to me, "@@ she says, pulling down her bunny top to be as inviting as possible. You see her strut off, talk to the bouncer for a short amount of time, and the two of them disappear in one of the rooms.
[[Neat. Walk up to door 69|r10_detectivestory_door69]]You walk through the door and let it close behind you, darkness engulfing you and @@.sarah;Sarah@@.
<div class="message"><center>End of current content! If you haven't already, please take a look at //[[this|Patreon]]//. Thank you for playing!</center></div>
<div class="message">At this point, I want to once again apologize for the long wait. As this is the </div>