<div id="center">$T[-Somewhere in Europe-]</div>
The trip takes longer than expected. At least it feels much longer.
You’re 22 years old, fresh out of a Bachelor’s degree in Corporate Communication, whatever that’s supposed to mean, and you’re almost broke. An airplane ticket is out of the question.
So you take the bus to London, where you catch the Eurostar to Paris; it’s crowded and not particularly comfortable; you have to wait a couple of hours in Paris before catching the international train from Gare de Lyon, where you settle in a comfortable position in your third-class seat.
You feel a little anxious, but hopeful that something better is waiting for you out there.
Something new.
(display:"goto")[[Prepare for the long ride->Prepare for the long ride.]](set: $time to "21:45")(set: $hour to 21)(set: $minute to 45) (set: $money to 80)<div id="center">$T[-Somewhere in Europe-]</div>
$A[Why did I decide to do this anyways?]
It certainly wasn’t the money, though your bank account could appreciate every little bit it can get.
“You’ll see the world and become wiser!” your mum said.
“You’ll nail some hot Romanian chicks!” argued your friends.
"I'll finally have time to work on my book!" you said to yourself.
You bought into those arguments and now here you are, ready for an adventure.
The train takes several days as it chugs its way through the green fields of eastern France, the small villages in the mountains of Germany and the hills of Austria, filled with more wind turbines and farms than you thought possible.
You stop every now and then, get off at some station where you have a coffee and a sandwich while you chat to some random people, waiting for your next train relay. As you go farther East the locals speak less and less English and the polite Germanic accents are replaced with friendly but confused Slavic tones. You smile and nod, trying to remember some of the words.
$A[After all, this is what it’s all about, right?]
$prot[($nTask: "New task: Arrive at The Crooked Elm")]
(display:"goto")[[Continue journey->get off.]](set: $day to "Friday")(set: $time to "9:20")(set: $hour to 9)(set: $minute to 20)<div id="center">$T[-Somewhere in Europe-]</div>
The final train drops you off at Timisoara, a big city in western Romania. From there you take another bus to Lugoj, but after that things get harder. You have to get to a village that’s so small it’s not even on the map. You spend the night at a cheap hotel then convince one of the locals to give you a ride in exchange for what little you have left in your wallet.
$I[You lost 80£]
He drives silently as you follow the river Timish deeper into the mountains. The road is steep and perilous and in progressively worse condition the further away you go. You begin to wonder if you haven't fallen victim to some scam, the big country man next to you driving towards a secluded location...
Before you have too much time to dwell on these thoughts, you spot a handful of rooftops nested among the trees.
(display:"goto")[[Arrive at the village]](set: $day to "Saturday")(set: $hour to 15)(set: $minute to 50) (set: $money to 0)<div id="center">$T[-Somewhere in Romania-]</div>
In any case, you arrive at //a village//.
$a['Am I at the right place?'] you ask the man, but he shrugs, takes a few paces around the car to stretch his legs, then gets back in and drives off.
You look around - there is a road sign with a name, but it's broken, half of it missing and the edge charred as if struck by lightning. Even on the remaining part the paint is so old that you can’t really make out any of the letters. Still, this has to be it - there are no other villages nearby.
The village itself is very small - a main street and a few clusters of stone houses, few dozens at best. The mountain air is clean and fresh, filling your nostrils with the scent of old pines and green moss. Save for a few electric lamps barely illuminating the street, it doesn’t look very modern. Judging by the architectural style, it hasn't moved in the last few centuries.
$A[Old and authentic, no technological distractions... this could be good for writing and inspiration. I'm sure there are lots of legends and folklore to get out of the locals, if I ask them nicely...]
You notice a congregation of buildings that’s bound to be the main square.
(display:"goto")[[Head to the village center]] (set: $time to "17:30")(set: $hour to 17)(set: $minute to 30)<div id="center">$vil</div>
There isn't much here and you feel somewhat lost.
$a[‘Excuse me, I’m looking for… “The Crooked Elm” hotel. It’s in this village…’] In your best Romanian you address a passerby, a man in his forties wearing a respectable however old-fashioned suit.
Along with your explanation you vaguely gesture around, hoping that you don’t sound too ridiculous. Given how few houses there are it’s somewhat embarrassing that you haven’t found the place yourself.
‘The residence is located outside of town’ he replies, surprising you with his flawless English and deep, suave voice. ‘Head down the main road this way - there is a small torrent that later joins into the river. Follow the path upstream, towards the mountains, and you shall find it in about an hour.’
$a[‘An hour!’] you exclaim. Just when you thought your journey was over.
(display:"goto")[[Peer towards the mountainside]] (set: $time to "18:00")(set: $hour to 18)(set: $minute to 0) (set: $timeStarted to true)<div id="center">$mount</div>
You can make out the road the gentleman is talking about and even if you haven’t brought much luggage with you the thought of carrying your bags uphill for an hour disheartens you.
$a[‘Isn’t there some sort of transportation?’]
You turn around, but the man is gone. In fact there isn’t anyone else around - if you didn’t know any better, you would have said that the village was deserted.
The trees rustle in the wind. It’s only 6 p.m. but the village is on an eastern slope and with the sun blocked behind the tall ridges, the world is already sinking in velvet shadows.
You sigh.
(display:"goto")(link-reveal-goto:"Head towards the hotel on foot")[(set: $hour to 19)(set: $time to "19:00")]<div id="center">$mount</div>
After what seems like an eternity of back pain and sweating along the old stony path, the trees thin out on the left and you see a tall ornate gate with metal bars, surrounded by a sturdy brick fence.
$I[ [ ]<obs| ]
(display:"eye")(link-repeat:"Examine the gate")[(replace:?obs)[It appears to be hand forged and pretty solid, despite its state. There is a lock in the middle and two stone pillars on each side, decorated with stone gargoyles. You try to push it but it won't open, the metal only rattling ominously. You get the feeling that the statues are staring at you disapprovingly.]]
(display:"eye")(link-repeat:"Examine the fence")[(replace:?obs)[It's old and rusty, but still pretty solid. The spaces between the bars are too thin for you to squeeze through. You briefly consider jumping over it, but the bars have spikes on top and you wouldn't risk getting injured on an old rusty edge so far away from a hospital.] ]
(display:"goto")[[Look for a way to open the gate]]<div id="center">$mount</div>
Behind you can make out a large grey manor built into the hillside.
<div id="center"><img src="images/tr/environments/mansion.png" width="1200" align="center"></div>
It’s several stories high, a central part and two wings with several towers and balconies looming over the mournful garden. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
A thought for later. For now, you should just move in.
<div id="center">$mount</div>
[There doesn't seem to be any button attached to the gate, only a small brass doorbell with a string attached to it. It appears highly unlikely that anyone would be able to hear it all the way from here to the mansion.]<main|
(display:"goto")(link-repeat:"Shout")[(replace:?main)[(display:"Shout")]]
(display:"goto")(link-repeat:"Try to call the hotel through your phone")[(replace:?main)[(display:"Try to call the hotel through your phone")]]
(display:"goto")[[Ring the doorbell]]
$a['Hellooooo? Anybody? I'm locked out here!!']
You yell a couple more times, but nothing happens. You pace in front of the gate as the minutes pass. A few of the windows are lit up, which calms you somewhat, but clearly they can't hear you from here.<div id="center">$mount</div>
You pull the string and the bell rings with a faint and hollow sound. Instinctively, you step back without knowing why. After a few seconds, the (link-reveal:"gate creaks open.")[
$A[What is this, a hidden mechanism, or some sort of an elaborate joke? Would they go to such lengths just to create the illusion of a haunted house? Maybe it's good for their business, but still... I'll have to come back and figure it out later.]
Your back aches too much right now and even if there were a few hidden wires somewhere, you probably wouldn't be able to see them in the darkness anyways.
(display:"goto")[[Take the path to the manor]](set: $time to "19:30")(set: $minute to 30)
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/gate_open.jpg"))
]You take out your phone and attempt to call the manager - you were given a number following your online job application - but your phone is out of range.
$A[Damn it!]
You were quite certain there was service back in the village, but you really don't feel like doing another 1 hour walk down. And then up again. //Ugh.//<div id="center">$gar</div>
Entering the garden, you make your way down a crooked road and eventually arrive at a large grey manor built into the hillside. It’s several stories high, a central part and two wings with several towers and balconies looming over the mournful landscape. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
A thought for later. For now, you should just move in. As you approach the main entrance, the front door creaks open and a silhouette of a man emerges from inside, carrying a metal candlestick.
$A[Yeah, definitely using the old building and the props as a means of attracting more visitors...]
Soon you're close enough to make out his features - he's middle aged, probably in his late fifties, with pale skin and bald head bearing a number of scars.
$Io['You must ve Alex. Ve vere vaiting for you. Come in.'] He takes your luggage and disappears inside.
(display:"goto")[[Follow him.]]
(set: $ionut_avatar to 1) (set: $timeStarted to true)
$I[New character entry added to journal] ($nChar: "The Servant")<div id="center">$T[-ENTRANCE-]</div>
You stumble inside a reception room with a dusty wooden desk and several hallways splitting in different directions. On the right side there is a large staircase leading somewhere up in the darkness. The whole place is scarcely illuminated by a handful of candles, most attached to the walls.
$Io['Your room vill be ready in a moment.'] The man drops your luggage on the floor and takes the staircase, which creaks under each of his heavy steps. You follow the glow of his candle as he moves up until he takes a turn and disappears somewhere on the upper floor.
(display:"eye")[[Examine the desk]]
(display:"eye")[[Examine the hallways]]
(display:"goto")[[Patiently wait]] <div id="center">$T[-ENTRANCE-]</div>
The desk is relatively large and made from a heavy, thick wood. It's furniture from another generation, when chairs and desks were built to last. You don't think you could ever move it even if you tried.
There's also a little stand on it with a sign that currently reads "CLOSED". Behind it is a stack of other signs - you flip through them: "OPEN", "BACK IN 10 MINUTES", "BEWARE OF DOG". The last one looks like it hasn't been used for a while.
$A[So this is going to be my new workplace...]
[(display:"eye")(link: "Circle to the other side")[ (replace:?desk)[You move from the place of a visitor to the receptionist's seat. A part of you feels like you're trespassing, but you calm it down - after all this is your desk now.
There are a handful of drawers filled with paperwork that is too difficult to read in this light. You find the usual objects - pens, scissors, a guest register, a little whistle. Everything seems ordinary.]
] ]<desk|
(display:"eye")[[Examine the hallways]]
(display:"goto")[[Patiently wait]]<div id="center">$T[-ENTRANCE-]</div>
You make a few steps into the hallways and the darkness quickly envelops you. Despite the candles the visibility is terrible and you get the feeling that the receptionist's desk is left somewhere far behind. With a slight unease you hurry to return to the relative illumination of the entrance.
(display:"eye")[[Examine the desk]]
(display:"goto")[[Patiently wait]] <div id="center">$T[-ENTRANCE-]</div>
The minutes tick as you absent-mindedly fiddle with your phone, playing sudoku. There's still no service.
$Mi['Good evening,'] comes a voice from behind. Startled, you turn around.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
A young gentleman with a black suit and a golden cane is staring at you under his eyebrows.
$Mi['I'm Mihai Petrescu, the owner of the Crooked Elm. Or rather, the owner is my father, Vasil Petrescu, who is now too old to manage the business.']
(display:"talk")[['Hello']]
(display:"talk")[['I'm Alex']]
(display:"talk")[['Nice to meet you']]
(set: $mihai_avatar to 1)(set: $time to "20:00") (set: $hour to 20) (set: $minute to 15)
$I[New character entry added to journal] ($nChar: "Mihai, the Landlord")<div id="center">$T[-ENTRANCE-]</div>
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
The man looks at you with a blank stare.
$a['I'm-']
$Mi['I know who you are. I have your file, right here.']
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
$Mi['I know who you are. I have your file, right here.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
The man looks at you with slight surprise.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Yes, it is a nice evening. Now let us get to business.']
$a['I'm here for-']
$Mi['I know your purpose. I have your file, right here.']
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
[Mihai taps a finger impatiently on the head of his cane.]<dia|
[(display:"talk")"Is there electricity here?"]<q1|
[(display:"talk")"Who was the guy who let me in?"]<q2|
(display:"talk")[[I have no more questions]]
(click: ?q1)[(replace: ?dia)[He looks at you bewildered.
$Mi['What? Of course there is electricity! Vat do you think ve are, savages?']
$a['But all the candles...']
$Mi['The power is out, ve're having it repaired. A storm cut the line that's running from the village and the spare generator is out of fuel'] ] (replace:?q1)[] ]
(click: ?q2)[(replace: ?dia)[$Mi['That was Ionut. He takes care of most things around here, including maintaining the manor, the garden, fixing and cleaning.']
You don't think Ionut is doing a particularly good job given the general disarray of the property, but you decide to keep that to yourself.
(set: $ionut_avatar to 2) ($nChar: "Ionut, the Servant")
$I[Character entry updated in journal]] (replace:?q2)[] ]<div id="center">$T[-ENTRANCE-]</div>
$Mi['Very well, then. I'll show you to your room.']
Mihai heads to the staircase and starts climbing, waving you a hand to follow him. In the candlelight the many jeweled rings on his hand glitter mysteriously.
You grab your bags and one of the candles.
(display:"goto")[[Climb up]]<div id="center">$T[-FLOOR 1-]</div>
The upper floor is covered by a soft red carpet that absorbs almost all noise. You can see a variety of weapons and trophies hung on the walls, as well as an ominous figure standing at the far end. You squint your eyes and then relax - it's just an old piece of armor.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
You try to tentatively stomp the floor, but it's almost inaudible. For a while you're lost in the silence, not hearing the familiar tapping of Mihai's cane. Silence and darkness...
Your eyes fall on a golden door right in front of you. One of many, in fact, as you realise looking both ways.
$A[I wonder what's the room like...]
$Mi['Over here, Mister Reid']
You see the light of the candle to the right, moving upwards still to the next floor.
(display:"eye")[[Maybe take a quick glance inside the room...]]
(display:"goto")[[Follow]]<div id="center">$T[-FLOOR 2-]</div>
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
The next floor is almost identical, save for the carpet being purple and the doors a dark green. You can make out a handful of portraits along the walls, but before you have time to look properly at any of them, Mihai continues upwards.
(display:"goto")[[Follow->Mihai continues upwards.]]<div id="center">$T[-FLOOR 1-]</div>
You grab the doorhandle and twist it to the side, when you get the eerie sensation that you're being watched. With the corner of your eye you catch a flickering in the distant end of the hallway.
You turn around, but there's nothing there. Even with squinting your eyes, you can't tell what was the thing that flickered.
$A[What the hell...? Do they have security cameras in this place?]
You look left and right again, trying to locate the source of your anxiety, but the dark hallways offer little consolation. In the end you leave the door alone.
(display:"goto")[[Follow your host->Follow]]<div id="center">$T[-ATTIC-]</div>
The third floor is noticeably different, with naked walls and many doors that have been locked or even nailed shut.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['The garrets and storage rooms are on this floor.'] says Mihai. $Mi['As well as the staircases that lead to the towers. But Ionut will give you a proper tour around tomorrow. You must be terribly tired. This is your room.']
He leads you to a door located not far on the left, quite similar to the others, except for the noticeable lack of padlocks or chains. Mihai produces a single key from the inside of his vest and with a subtle //click// the door opens.
$A[That must be the master key that opens every door around here... makes sense. No need for *him* to carry a large batch of keys around.]
$Mi['Sleep well. Tomorrow is Sunday and we aren't expecting any visitors, so you'll have the day to yourself. Use it to get familiar with the place. Go to the village if you like, but don't spend the whole day there. Your work starts on Monday morning. Ionut will explain your duties.']
You nod and smile politely.
(display:"goto")(link-reveal-goto:"Go to your room","your room")[
(set:$door to 0)
(set: $time to "21:30")
(set: $hour to 21)
(set: $minute to 30)
] <div id="center">$room</div>
Small and simple, your room has just the bare necessities - a bed, a wardrobe, a desk and a chair. A single window is looking out to what you expect is the back garden. There is also a nightstand with a drawer and a lamp, candlestick and an inkwell on top.
$A[Power seems to go out pretty often...]
$I[ [ ]<act| ]
(display:"eye")(link-repeat:"Look into the wardrobe")[(replace: ?act)[$wardrobe] ]
(display:"eye")(link-repeat:"Look into the drawer")[(replace: ?act)[$drawer ] ]
[
(display:"goto") (link:"Lock the door")[(replace: ?act)[$I[The door is now locked] ] (replace:?lock)[]] <br>]<lock|
[(display:"goto"){(link:"Unpack your stuff")[
(set:$wardrobe to "A few t-shirts, jeans and socks; some blankets, a spare pillow")
(replace: ?act)[$I[You store a handful of t-shirts, jeans and socks into the wardrobe.] ]
(replace:?task)[ $I[You have completed a task! Journal updated.]
($nTask: "Task completed: Arrive at the Crooked Elm")]
(set:$maintask to 1)
(replace:?unpack)[]
]}
<br>]<unpack|
{(display:"goto")(link-repeat:"Sleep")[
(if: $wardrobe is "A few t-shirts, jeans and socks; some blankets, a spare pillow")[
(set: $time to "9:00")
(set: $hour to 9)
(set: $minute to 0)
(set: $day to "Sunday")
(goto:"Sleep")]
(else:)[
(replace: ?act)[$R[You should unpack your stuff before going to sleep] ] ]
]}
[]<task|<div id="center">$T[-YOUR ROOM-]</div>
You wake up refreshed, your hard mattress and simple cover providing surprisingly good sleep. Looking through the window in the daylight, you can see a large garden spanning behind the manor - alleys lined with elm trees, stone benches and statues, even a little fountain.
You get dressed, picking a pair of jeans and t-shirt. The day is ahead of you, but perhaps first you should have some breakfast?
$prot[($nTask: "New task: Explore the Manor and the Village")]
(display:"goto")[[To the dining room->some breakfast]]
(set: $hishills to true) (set: $legmount to true) (set: $antcat to true)
(replace:?sidebar)[[(unless: (passage:)'s tags contains "splash")[(display:"protection"){<div id="boxNew">
<div id="info_avatar">(display:"info.avatar")</div>
<div id="info_bracelet">(display:"info.bracelet")</div>
<div id="info_time_icon"><img src="images/tr/interface/clock.png" style="margin-left:5px;" ></div>
<div id="info_time">
(if: (passage:)'s name contains "drunk")[
(text-style: "blurrier")[**1?:??**]
](else:)[
(text-style: "subscript")[[**$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]** ]<time| ]
<br>(text-style: "subscript")[$day]]
</div>
<div id="info_sanity_icon"><img src="images/tr/interface/tb_brain.png" title="Sanity" width="40"></div>
<div id="info_sanity">(colour:#77cff7)[$sanity]<sanity|</div>
<div id="info_lewd_icon">
(if:$lewd<20)[<img src="images/tr/interface/tb_heart.png" title="Lust" id="heart" width="40">](else:)[<img src="images/tr/interface/heart2.png" title="Lust" id="heart" width="40">]</div>
<div id="info_lewd">(colour:#fab0ff)[[$lewd]<lewd|]</div>
<div id="info_money">$I[You have £[$money]<money| ]</div>
<div id="info_secrets">
(if: $secrets>0)[
You hold $M[|secret>[$secrets] Secret(if: $secrets>1)[s]]
]
</div>
<div id="info_deaths">(if: $dead>=1)[$R[Deaths:$dead] ]</div>
<div id="info_you_icon">(display:"profile.icon")</div>
<div id="info_you">
(if: (passage:)'s name contains "invglow")[ (text-style:"blur")[ [[You]] ] ]
(else:)[(test-true: $protection is true)[ [[You]] ](else:)[$U[You]]]
</div>
<div id="info_journal_icon">(display:"journal.icon")</div>
<div id="info_journal">(test-true: $protection is true)[ [[Journal]] ](else:)[ $U[Journal] ]</div>
<div id="info_feats_icon">(display:"feats.icon")</div>
<div id="info_feats">(if: $dead>0)[ [[Feats->Achievements]] ](else:)[ $U[Feats] ]</div>
<div id="info_save_icon">(display:"cog")</div>
<div id="info_save">
(if: (saved-games:) contains "Slot A")[
(link:"Quick Save")[
(set: $confirm to (confirm: "Override save data?"))(if: $confirm)[(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[Game saved!] ](else:)[Cancelled] ]](else:)[(link:"Quick Save")[(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[Game saved!] ]]
</div>
<div id="info_load_icon">(display:"cog")</div>
<div id="info_load">
(link-repeat: "Quick Load")[
(if: (saved-games:) contains "Slot A")[(load-game:"Slot A")]
(else:)[ (replace:?hints)[ (display:"quickload error") ] ]
]
</div>
<div id="info_saves_icon">(display:"cog")</div>
<div id="info_saves">(if: $userAccess is 0)[ [[Save Slots->Saves Public]] ](else:)[ [[Save Slots->Saves Slots Patreon]] ]</div>
<div id="info_settings_icon">(display:"cog")</div>
<div id="info_settings">(test-true: $protection is true)[ [[Settings]] ](else:)[ $U[Settings] ]</div>
<div id="info_cheats_icon"><img src="images/tr/interface/patreon.png" width="25"></div>
<div id="info_cheats">(test-true: $protection is true)[ (link:"CHEATS")[(if: $userAccess is 1)[ (goto:"Patreon2") ](else:)[ (goto:"PUBLIC") ] ] ](else:)[ $U[CHEATS] ]</div>
<div id="info_version">(test-true: $protection is true)[ *[[$gameVersion->Patch Notes]]* ](else:)[ *$U[v.0.2.21]* ]</div>
<div id="raven">(display:"Raven")</div>
</div>}] (set: _ti to 0) ]<menu| ]{<!-- Initial stats-->
(set:$hour to 14)
(set: $minute to 00)
(set: $day to "Tuesday")
(set: $money to 0)
(set: $bcharges to 5)
(set: $sanity to 100)
(set: $lust to 0)
(set: $av to 1)
(set: $pheromones to 0)
(set: $flaskful to 0)
(set: $keys to (array: " the front gate", " the front door", " your room", " and the library"))
(set: $wardrobe to "Two blankets, a spare pillow, some bedsheets... and room for your clothes.")
(set: $drawer to "Some candles, matches, quills and paper")
<!-- Location names-->
(set: $din to "$T[-DINING HALL-]<br>")
(set: $room to "$T[-YOUR ROOM-]<br>")
(set: $kit to "$T[-KITCHEN-]<br>")
(set: $gar to "$T[-GARDEN-]<br>")
(set: $rec to "$T[-RECEPTION-]<br>")
(set: $att to "$T[-ATTIC-]<br>")
(set: $game to "$T[-Game Room-]<br>")
(set: $fl1 to "$T[-FLOOR 1-]<br>")
(set: $fl2 to "$T[-FLOOR 2-]<br>")
(set: $corr to "$T[-UNDERGROUND HALLWAY-]<br>")
(set: $gar to "$T[-GARDEN-]<br>")
(set: $vil to "$T[-VILLAGE-]<br>")
(set: $ant to "$T[-ANTIQUE SHOP-]<br>")
(set: $lib to "$T[-LIBRARY-]<br>")
(set: $end to "[-???????-]<br>")
(set: $dark to "$T[-DARKNESS-]<br>")
(set: $base to "$T[-BASEMENT-]<br>")
(set: $mount to "$T[-MOUNTAINS-]<br>")
(set: $inn to "$T[-THE INN-]<br>")
(set: $lav to "$T[-LAVIUS' SECRET LAIR-]<br>")
(set: $undercrypt to "$T[-THE CRYPT-]<br>")
(set: $desksign to "CLOSED")
<!-- Fonts-->
(set: $DD to (text-style: "none"))
(set: $unav2 to (text-style:"bold")+(text-style:"blurrier"))
(set: $unav1 to (colour:#ff9999))
(set: $pink to (colour:#fab0ff))
(set: $clarity to (colour:#77cff7))
(set: $str to (text-style:"strike"))
(set: $z to (colour:#FFCC99))
(set: $rando to (colour:#FFCC99))
(set: $1ref to (colour:#99FFCC))
(set: $special to ((text-style:"bold")+(colour:#CC99FF)))
(set: $tome_madness to 0) (set: $noitems to "You don't have anything of particular interest") (set: $e3 to 0) (set: $Felicia to "the shop owner") (set: $phero to 0) (set: $key28 to 0) (set: $elise_conv_c1 to 0) (set: $explained to 0) (set: $elise_level to 0) (set: $elise_present to 0) (set: $diary_found to 0) (set: $hishills to true) (set: $antcat to true)(set: $legmount to true) (set: $diner_1 to 0) (set: $deathlist to (a: "none")) (set: $flashspider to 0) (set: $elise_level to 0) (set: $mihai_level to 0) (set: $ionut_level to 0) (set: $felicia_level to 0) (set: $wolf_level to 0) (set: $inn_level to 0) (set: $myst_level to 0) (set: $beadsexpl to true) (set: $elise_servant to false) (set: $myst_visited to 0) (set: $lavius_level to 0) (set: $zach to true) (set: $zach_level to 0)(set: $zach_friends to 0) (set: $withzach to false) (set: $visited_lab_alone to 0) (set: $ionut_visited to false) (set: $ionut_dishes to 0) (set: $secrets to 0) (set: $suit_mod to 0)(set: $shop2 to 0)(set: $work1 to true) (set: $lav_firstdeath to 0) (set: $first_willing_sex to "none")(set:$phero_talk to 0)(set: $recharge_explained to 0)(set: $bow to false)(set: $lav_busy to 0)(set: $rested to 0) (set: $potion_explained to 0)(set: $elise_trial to 0)(set: $read_day to 0)}<div id="center"> [$T[-Transylvania-]]<fontbig| </div>
(set: $startHAX to 1)
Welcome to Transylvania!
This is an interactive text-based adventure that focuses on horror and mystery. Your choices matter, so think carefully how you want to handle the situations that are presented to you.
**Please note that as a horror experience, some scenes contain light amounts of gore. This is why the game is marked as 18+ and viewer discretion is advised.**
(Disclosure : this game uses cookies to save your progress locally.)
**I AM A NEW PLAYER**
(display:"goto")[[Begin the game->Start2]]
**I HAVE PLAYED BEFORE**
$T[Chapter 1]
(display:"goto")[Skip Prologue]<vet|
$T[Chapter 2]
(display:"goto")[Simulate progression to chapter 2]<sim| (set:$hour to 14) (set:$minute to 00) (set:$day to "Tuesday") (set: $money to 0) (set: $test to 1) (click:?new)[(goto:"Start2")] (click:?vet)[(goto:"Sleep2")](click:?sim)[(goto:"Simulate progression to chapter 2")](if: $intro is 3)[(goto:"day1_short")]<div id="center">$din</div>
After some searching you find the dining hall on the ground floor, near the reception. It's a spacious room lined with tall windows creating the illusion of a glass wall looking towards the garden. The light that stems in is a dirty grey, and while a little melancholic, you don't find it unpleasant.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You look at the antique chairs and tables, wondering if they're fully functional or just for decoration.
$Io['Sit! Today - I cook. Vat do you vant?']
The servant's face peers through an opening in the opposite wall, complete with a metal counter and stacks of plates.
$A[That must be the kitchen...]
$a['I'll have eggs and bacon.'] you shout back.
$Io['Coming vright up!']
Soon you hear a pleasant sizzling and then Ionut comes out, dropping a hot plate of bacon and eggs on your table. You notice that he walks a little funny, but your mind is busy elsewhere. $A[Perhaps his leg hurts?] It doesn't matter. You start munching and tell yourself that he doesn't look like a bad guy after all. Yesterday he looked a little creepy, insidious even, but right now you're willing to believe he's just the average Joe who happens to have a strong accent and misshapen, bald head. It's hardly his fault.
$Io['It is gud, ja?']
$a['Ja, ja, sehr gut!'] you reply instinctively. The trip through Europe really scrambled your head with languages. Before you can correct your mistake however, he returns to the kitchen.
(display:"goto")[[Finish your eggs.]] (set: $hour to 9)(set: $minute to 30)(set: $tour to 0)(set: $library_found to 0)<div id="center">$din</div>
You push your empty plate aside and pat your belly. That was a good breakfast. As if sensing that you're done, the servant emerges again and comes to sit in front of you, placing two cups of coffee on the table.
$Io['Nice to meet. I Ionut.'] he grins at you.
$a['Hello, Ionut, I'm Alex,'] you reply.
There is an awkward pause.
$Io['So, start tomorrow.']
$a['Yes. What do I have to do?']
$Io['Several things. Virst: stay at reception.']
$a['The whole day?']
$Io['From 6 to 10.']
$a['6 to 10?!' that's 18 hours!']
$Io['No, only 4 hours'], he corrects you - $Io['6 in the avternoon.']
You look at Ionut, confused.
$Io['Nobody come early. Guest come - they sleep; they go.']
$A[That explains why the pay is so low...but I'll have lots of free time, so that's not too bad.]
(display:"talk")[[Do many people come here?]]
(display:"talk")[[What else do I have to do?]]
(if: $ionut_avatar is 1)[(set: $ionut_avatar to 2) ($nChar: "Ionut, the Servant")
$I[Character entry updated in journal] ]<div id="center">$din</div>
$Io['Help move their luggage to room. Give key, of course. Keys behind desk.']
Ionut takes a sip from his coffee, as if thinking if he's forgetting anything. His skin, pale and thick, makes his face look like an unfinished clay sculpture.
$a['So... that's it?'] You still can't believe that your work day is only 4 hours.
$Io['That's it. During day you free. If need help - I ask, you come. If Mister Petrescu need something - he tell you. Rest of time - up to you. Try not get lost in the forest.']
You drink your own coffee, letting the information sink in. It seems that you'll have some time on your hands.
(display:"talk")[[So, can you give me a tour?]]
(display:"talk")[[Thanks Ionut, that's all for now.]](if:$intro>1)[(goto:"short_tour")]<div id="center">$rec</div>
$Io['Yes. Come.']
You stand up and follow the servant.
$Io['Ve are in the dining hall. If you vant breakvast - before 11. If you vant dinner - betveen 20 and 22. Else - stay hungry.']
Looking at Ionut, it's hard to tell if he's being serious or is attempting some kind of joke. In either case, he continues the tour.
$Io['Ground floor - center - reception; left side - kitchen; right side - saloon, rooms for games.']
$a['Games?']
$Io['Mostly cards and pool. Go if you vant. Avter that - library. Need key.']
$a['Yes, Mr. Petrescu gave me one yesterday.']
$Io['Good.']
Ionut waves towards the stairway.
(set: $library_found to 1)
(display:"goto")[[Climb upstairs->up the stairs]] <div id="center">$din</div>
Ionut gives you a nod and finishes his coffee. While he drinks, you notice that the thumb on this right hand is abnormally large and a slightly different shade. $A[Perhaps a birth defect?]
He returns to the kitchen with his slightly waddling walk, leaving you alone with your thoughts. The day is still young and you have some options of what to do.
(display:"goto")[[Go to the kitchen]]
(display:"goto")(link-goto:"Go to the reception","Reception")
$R[[ ]<act2|]
(set: _ti to 3) <div id="center">$din</div>
$Io['Guests come and go. Not many, but they come. You'll see.']
You scratch your head at this definitively undefined answer.
(display:"talk")[[What else do I have to do?]] <div id="center">$kit</div>
Ionut is bent over the sink, washing dishes.
$Io['Need something?'] he asks without turning around.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $tour is 0)[(display:"excl")[[So, can you give me a tour?]]<br> ]
(display:"bk")[[No, I'm good->Reception]]
(set: _ti to 8)
(if: $intro is 3)[(goto:"dinner_short")]<div id="center">$rec</div>
(display:"rec.mood")
(if: $hour>=23)[ $R[The day is over. You ought to [[Go back to your room]] ] ](elseif: $hour>19 and $hour<23 and $diner_1 is 0)[
$1ref[Your stomach growls with hunger. You haven't had anything in a while, so given the time it's perhaps a good moment to [[have dinner]].] ](elseif: $hour >= 15 and $bracelet is 0)[$I[Oh how time flies. It's afternoon already and the sun is moving dangerously close to the mountain tops.
In a place like this, darkness falls sooner.
If you want to visit the village today, you should get going.]
(display:"60m")[[Visit the village]] ](else:)[
(display:"goto")[[Have a peek inside the kitchen.->Go to the kitchen]]
(display:"goto")(link-repeat:"Go to the library")[(if: $tour is 0)[ (replace: ?act2)[You don't know where the library is.]](elseif: $lib is 0)[(goto:"Go to the library")](else:)[(goto:"Enter the library")]]
(display:"goto")(link-repeat:"Have a walk in the garden")[(if: $hour<20)[ (goto:"Go to the garden")](else:)[(replace: ?act2)[It's too dark to go to the garden now.] ] ]
(display:"60m")(link-repeat:"Visit the village")[(if: $tour is 0)[ (replace: ?act2)[Perhaps it would be best to take the tour of the hotel before heading out.]](elseif: $bracelet is 1)[(replace: ?act2)[Seems like it's a little late to visit the village again.]](else:)[(set: $visited_vil to 0)(goto:"Visit the village")]](if: $hour<23 and $bracelet is 1 and $diner_1 is 1)[
(display:"goto") [[Go back to your room]] ] ]
$R[[ ]<act2|] (set: _ti to 3) (set: $work1 to false)<div id="center">$gar</div>
The manor is surrounded by an expansive garden circled by the fence which you first saw last night. You walk along it for a while, but it keeps going as far as you can see, the terrain becoming rougher and even less well-kept the farther away from the mansion you go.
Eventually the low, sickly grass is replaced by ever taller thorns and bushes, making your advance difficult. When you're about to give up, you notice another $in[gate] in the fence.
(display:"goto")[[Go to the gate->gate]]
(set: _ti to 20)<div id="center">$vil</div>
You know that the village isn't much, but it's still your closest link to civilization, so you force yourself to do the hour walk downhill, trying not to think that you'll have to climb back again.
You arrive at the village winded, but the fresh mountain air helps you quickly cool down. The tall mountain trees cast the village into a deep shade and despite the burning summer sun in its zenith, the place feels veiled from its heat.
(if: $duh is 0)[(set: $hour to ($hour+1))]
$A[Like it was in another world...]
You explore the village roads, the fleeting faces of its inhabitants glancing at you through the windows as you go. You never meet anyone's gaze directly, but you can feel their eyes on the back of your head, following you around.
(set: $duh to 1)
You expected the village to be only a few simple households, but during your walk you discover there is an $in[antique shop], a small $in[inn] and a $in[hunting cabin].
(display:"goto")[[Have a look at the antique shop->antique shop]]
(display:"goto")[[Go to the hunting cabin->hunting cabin]]
(display:"goto")[Visit the inn]<inn|
(click:?inn)[(if: $inn_visited is 0)[(goto:"inn")](elseif: $inn_visited is 1)[(goto:"inn2")]]<div id="center">$ant</div>
Hidden in between two massive stone houses, the antique shop is a sort of extension linking its neighbours, making you think of some sort of small critter that saw an empty space and decided to dwell there. Its narrow facade - with barely enough space for a small door and a single window - and irregular architecture is the reason you miss it the first few times, but you eventually notice the faded inscription in front "ANT QUE BOUTI UE".
You push the door of the boutique, bending a little to avoid hitting your head on the low doorframe. The inside of the shop is dusty and cramped with hundreds of small objects - you see furniture and decorations; jewelry, small figurines and toys; watches, mostly mechanical as far as you can tell; pens and quills; posters, stamps and postcards, a lot of ornate boxes and an immense sea of undefined and unknowable shapes.
The shop is illuminated by small electric bulbs that cover everything with a dirty, yellow light, as if it was a second-hand light used and reused throughout the centuries and too tired to shine like it used to. The boutique, though cramped and narrow, extends inward, like the belly of a giant whale which has swallowed thousands of objects over its life and now lies comatose, slowly digesting.
With the corner of your eye you sense something moving.
(display:"goto")[[Turn around->turn towards it.]]<div id="center">$vil</div>
[A large stone building near the center of the village, the inn is indistinct from the other houses save for the painting of a barrel of ale on its front door. There's light inside and when you approach you can see through the stained and dirty window a couple of smudged silhouettes inside. They appear to be drinking beer.]<in1|
[(display:"goto")Enter the inn]<entin|
(click: ?entin)[(replace: ?in1)[You try to open the door, but it doesn't move. After a couple of tries a small trap door opens and a frowning face appears on the other side.
'Vhat do you vant?'
$a['Uhm, I just wanted to see the inn-']
'Inn's closed. Go avay.'
The trap door slams shut.] (replace: ?entin)[ ] ]
(set: $inn_visited to 1)
(display:"bk")(if: $visited_vil is 0)[[[Back->Visit the village]]](elseif: $visited_vil is 1)[[[Back->the village]]] (set: _ti to 20)<div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
$I[[ ]<ac|]
(display:"goto")(link-repeat: "Knock on the door")[(replace: ?ac)[(either:"You wait, but there's no answer. Perhaps nobody's home?","You knock on the door, but nothing happens.","You bang a few times without any result. A peek through the window shows only a dark, dusty room.")]]
(display:"bk")(if: $visited_vil is 0)[[[Back->Visit the village]]](elseif: $visited_vil is 1)[[[Back->the village]]] (set: _ti to 8)<div id="center">$ant</div>
Seemingly out of nowhere, a young woman has appeared behind the counter, looking at you with a mischievous smile. At first glance she appears no older than yourself, probably in her early twenties. Her hair is dark and curly, with a tinge of violet, her skin - flawless and pale like marble, and her green eyes - is that a hint of yellow? - peer straight through you with a wild, feline stare.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['See something that you like?'] she purrs at you.
$a['I- uh-, wha-']
$M['You look like a man in need of an accessory.'] She decides looking you up and down. $M['Perhaps a watch?']
Without waiting for your reply, she transitions instantaneously from one side of the counter to the other, standing next to you, her fingers already picking different watches from the dusty shelves, giving them a soft brush before sliding them around your wrist, giving a short $M["tss, tss, not the right one"] and putting them back on the row again.
$a['I-, oh-, wait-']
$M['Not a watch then? I understand. Not really your thing. But you need something, oh yes, I can sense that you need something. Something to keep you safe, something to keep you //fresh//.']
$a['To keep me wha-']
$M['Oh, I know! I have the right thing for you!']
(display:"goto")[[Stare with confusion->right thing for you!]]<div id="center">$ant</div>
The woman disappears into the belly of the beast, her movements fast and perfectly silent. Within several heartbeats she returns, carrying something in her hand. Before you can react she wraps it around your wrist, tying it with a little knot.
You look down and notice that you now have a new $in[bracelet].
($nItem: "New items: a strange bracelet")
[(display:"eye")Examine the bracelet]<br|
(click: ?br)[(replace:?br)[It's made out of leather laces and decorated with small, dark beads. They're perfectly smooth and cold, with a shiny, reflective surface. $A[Perhaps obsidian?] In the center of the bracelet there are 5 larger, crimson beads, with the central piece being the largest. Strangely enough, they feel a little warm and you can't quite identify the material, though you suspect some sort of polished gemstone.]](set: $bracelet to 1) (set: $bcharges to 5)
(display:"talk")[[Uhm, thanks]]
(display:"talk")[[Sorry, but I can't afford this]]<div id="center">$ant</div>
$M['Don't mention it.'] She smiles and swishes her tail.
$A[WHAT?!]
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You blink a couple of times and look again. Of course, the shop owner has no tail, only a combination of light and shadows behind her that must've tricked your eye...
$a['So, uhm, what do I owe you?']
$M['Oh, it's a present.']
$a['I'm not sure I can-']
$M['Take it and leave.'] She steps closer, pushing you towards the door.
(display:"talk")[[I don't even know your name]]
(display:"talk")[[Wait, I wanted to shop more]]
<div id="center">$ant</div>
$M['Oh, it's a present.'] she gives you a little wink.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I'm sorry, but I really can't take-']
$M['Don't worry, you'll pay for it later.']
$a['But you just said it was a pre-']
$M['Oh, just take it and get out.'] With a conclusive tone, the young woman pushes you towards the door.
(display:"talk")[[Wait, I wanted to shop more]]
(display:"talk")[[I don't even know your name]]
<div id="center">$ant</div>
$M['Too bad. Felicia's shop is now closed. Get out.']
With that, she pushes you out and slams the door, leaving you deeply confused.
(display:"goto")[[Head back to the village->the village]]
(set: $hour to ($hour+1))
(set: $Felicia to "Felicia")
(set: $felicia_avatar to 1)
$I[New character entry added to journal] ($nChar: "Felicia, the Shopkeeper")<div id="center">$ant</div>
$M['You can call me Felicia']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
With that, she pushes you out and slams the door, leaving you deeply confused.
(display:"goto")[[Head back to the village->the village]]
(set: $hour to ($hour+1))(set: $Felicia to "Felicia")
(set: $felicia_avatar to 1)
$I[New character entry added to journal] ($nChar: "Felicia, the Shopkeeper")<div id="center">$vil</div>
You're back at the village center. There isn't anyone around, a silence hangs in the air, apart from the faint voices coming from the $in[inn].
It is [$hour:$minute]<time|. It would be a good idea to head back to the manor before dark, which is around 18:00.
(if: $maintask is 1)[($nTask: "Humble Beginnings: Begin work") ($nTask: "An unexpected gift: Learn more about the bracelet")]
$I[Your journal has been updated!]
(set: $maintask to 2)(set: $task_felicia to 1)
(if: $hour < 18)[(display:"goto")[[Go to the hunting cabin->hunting cabin]]
(display:"goto")(if: $inn_visited is 0)[[[Go to the inn->inn]]](elseif: $inn_visited is 1)[[[Go to the inn->inn2]]]
(display:"goto")[[Go to the antique shop]]
(display:"bk")[[Return to the manor]] ](if: $hour >= 18)[ $R[It's very late. You should [[Return to the manor]] ]
](set: $visited_vil to 1)(set: _ti to 8)
<div id="center">$vil</div>
You return to the antique shop, but the lights are out and door is locked. You knock, but there's no answer.
[[Back->the village]]
(set: _ti to 20)<div id="center">$mount</div>
You leave the village behind, your head filled with more questions than answers. You wanted to stretch your feet a little and locate any potential points of interest that could distract you during your working holiday; instead, you stumbled upon a mysterious woman in an eerie shop and a village full of secretive inhabitants.
The more you think about it the fuzzier your memories become, to the point where you start questioning if it wasn't all just a dream. But then you look down on your wrist, the little bracelet dangling inconspicuously with its strange beads as if it was pretending to be a normal object.
//Pretending.//
A shiver runs down your spine.
The uphill climb is as tiring as it was yesterday and when you climb back up to the manor an hour later you're panting and sweating.
Fortunately the cool mountain air quickly refreshes you and with confident steps you [[head to the front entrance.->Reception]]
(set: _ti to 60)<div id="center">$vil</div>
You approach the door of the inn again, but the trap door opens before you even knock.
'I told you to go avay!' the man shouts, slamming it in your face.
(if: $visited_vil is 1)[[[Back->the village]]]
(set: _ti to 8)
(if: $visited_vil is 0)[[[Back->Visit the village]]]<div id="center">$gar</div>
[Tall and rusty, it's similar to the first one, though definitely not the same. The path leading to it is barely distinguishable, overtaken with brambles and bad weeds. Still some of them appear crushed or stomped recently, indicating that someone must still be coming this way from time to time. You try to push the doors open, but they're locked with a big padlock.]<garden|
(display:"eye")[[Look beyond the gate]]
(display:"bk")[[Turn back->Reception]]
(set: $hour to ($hour+1))
(click: ?lb)[(replace: ?garden)[The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them there are a handful of tombstones covered in grey lichen.]
(replace: ?lb)[ ] ]
<div id="center">$fl1</div>
|fl1>[$Io['Virst vloor - guest rooms.']
You look at the long hallways. The manor is pretty big.
$A[I wonder if this place was ever full, even in its prime? Or perhaps it's simply the type of hotel that tries to appeal to customers that like having a big empty place mostly to themselves...]
]
[(display:"talk") 'Only guest rooms, nothing else?'
]<on|[(display:"talk") 'Are there any guests at the hotel right now?'
]<ge|(display:"goto")[[Move on to the second floor->second floor]]
(click: ?on)[(replace: ?fl1)[$Io['Yes. Rooms. And stuff.']
You wait for a few moments but Ionut doesn't add anything else.] (replace: ?on)[ ] ]
(click: ?ge)[(replace: ?fl1)[$Io['Only two.']
You raise an inquiring eyebrow but the servant doesn't elaborate.] (replace: ?ge)[ ] ]<div id="center">$fl2</div>
|fl2>[$Io['Seconf vloor. More rooms.']
$a['Uhm, okay...']
Though you're starting to grow a liking to Ionut, you can't help but feel that he's a pretty inefficient guide. You turn around, exasperated, your gaze falling on the darkened canvases lining the walls.]
[(display:"talk")'Who are the people in the portraits?'
]<who| [(display:"talk")'What's behind this room?'
]<what|(display:"goto")[[Move on upstairs->upstairs]]
(click: ?who)[(replace:?fl2)[Ionut glances at them, as if he'd just noticed the sombre works of art.
$Io['Petrescu family.']
$a['All of them? There are a lot of paintings...']
$Io['Big family.']
$a['And they look so similar!'] You try to read the little plaques under the portraits. $a['How many of them are named Vasil?'] you ask bewildered.
$Io['Popular name'], shrugs Ionut.
(set: $elder_avatar to 1)
$I[Character entry added in journal] ($nChar: "Vasil, the Father")](replace: ?who)[ ] ]
(click: ?what)[(replace: ?fl2)[You point to the golden door which had attracted your attention on the night of your arrival. While seemingly identical to the others, you feel that there's something different about it, though you can't quite put your finger on it.
$Io['Room with guest. Don't enter.']
By now you've learned that this is as much information as you can hope to acquire from Ionut, so you just remember the room's number **- 24 -** and don't press the matter.] (replace: ?what)[ ] ]
<div id="center">$att</div>
[$Io['You know attic. Your room here.'] He points to the door with number 5 on it.
$a['Yes but what about all the other doors?'] you inquire, curious.
$Io['Storage.']
You scratch your head. The floor is pretty big and surely not //all// of the rooms are dedicated to storage.
$a['What about the staircases at the end of the hallway?']
$Io['Towers. **No go!**']
Something in the tone of the servant tells you that he means serious business. You are suddenly reminded that the nearly 2 meters tall, bulky guy is not one you'd want to get in the way of.
$Io['That all. Got questions?'] ]<att|
(set: $tower_location to 1) ($nLocation: "New location: The Tower")
$I[Location discovered: **The Tower**]
[(display:"talk")'What about my pay?']<pay|
(display:"goto")[[No more questions]]
(click: ?pay)[(replace: ?att)[$Io['You get 20£ every day. That it.']] (replace: ?pay)[ ] ]<div id="center">$att</div>
Having finished the tour of the manor, Ionut gives you a final nod and clumsily turns around to head back to the kitchen or presumably the other tasks that he does around the hotel.
$A[He wasn't terribly informative, but at least I got a basic understanding of the layout. The ground floor has the utilities - kitchen, dining hall, library and game room - while floor 1 and floor 2 are reserved for guest rooms. I wonder where the current guests are staying...]
(display:"goto")(link-reveal-goto:"Head back to the reception","Reception")[(set: $tour to 1)
(set: $hour to ($hour+1))
]
{(if: $succubus_lust is 1)[(display:"succubus") ] $TimePassing[
(set: $minute to $minute+(ceil: _ti*$timeMod))
(if: $minute > 59)[ (set: $minute to it - 60) (set: $hour to ($hour+1))]
(if: $hour > 24)[ (set: $hour to ($hour-24))] ] (if: $bcharges>5)[(set: $bcharges to 5)] (if: $sanity>100)[(set: $sanity to 100)] (if: $sanity<-100)[(set: $sanity to -100)] (display:"lewd.update") (replace:?sanity)[$sanity] (replace:?time)[**$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]**] (replace:?secret)[$secrets] (replace:?money)[$money]
[ ]<hints| (set: $hint_timer to it -2)(if: $hint_timer<0)[(set: $hint_timer to 0)]
(if: $LinkPermaChoices is false)[(enchant:?Link,(color:blue)) ]
(set: $LinkPermaChoices to false) (unless: (passage:)'s tags contains "menu")[(set: $TimePassing to true) ]
(forget-undos:-5)
}
You move past the game room, the dusty [pool table]<pool| failing to retain your interest.
(click: ?pool)[ $A[Are there ever enough people around to play pool? Ionut doesn't seem the type... perhaps Mihai invites friends from the village?]]
You reach a big door from dark, polished wood with a golden handle and an ornamental plaque in the shape of a book. It is [locked.]<lock|
(click: ?lock)[(replace: ?act3)[You take the metal keyring from the pocket of your jacket and try a long, yellow ring. The door unlocks with a heavy **clang**. [[Enter the library]] ]]
$I[ [ ]<act3| ]<div id="center">$room </div>
Small and simple, your room has just the bare necessities - a bed, a wardrobe, a desk and a chair. A single window is looking out to the back garden. There is also a nightstand with a drawer, a lamp and a candlestick on top.
$I[ [ ]<act| ]
(if: $hour<23)[
(display:"eye")(link-repeat:"Look into the wardrobe")[(replace: ?act)[$wardrobe] ]
(display:"eye")(link-repeat:"Look into the drawer")[(replace: ?act)[$drawer] ]
]
$work1[(display:"goto")(link:"Work on your book")[ (set:$hour to 23) (set: $work1 to false)(goto: "Go back to your room") ]
]
(if: $hour<23 and $intro<3)[(display:"goto")[[Leave your room->Reception]] ]
(if: $hour>=23)[(replace: ?act)[$I[You take out some paper and a pen from the drawer and set to writing...]]
(if:$door<1)[(display:"goto")(link:"Lock the door")[(replace: ?act)[$I[The door is now locked] ] (set: $door=1)(replace:?lock)[]] ]<Lock|
(display:"goto")[Sleep]<sle| ]
(click:?sle)[(goto:"Sleep1")]<div id="center">$lib</div>
You step inside a place of twilight and silence. The library is filled with tall, thin bookshelves that extend upwards towards a ceiling that is unusually high. The narrow alleys are illuminated by the dissipated rays coming from hidden windows somewhere up above. Every now and then there are small tables with armchairs left for the comfort of the reader.
(if: $bracelet is 1 and $books_read<3)[$A[Perhaps I can find something more about this bracelet, or about the village?]
]
(display:"goto")[[Take a look around]]
(if: $bracelet is 1 and $books_read<3)[(display:"goto")[[Try to find something about the bracelet]] ]
(display:"bk")[Back]<rec|
(set: $lib2 to 1)(set: _ti to 8) (click:?rec)[(goto:"Reception")]<div id="center">$lib</div>
You wonder aimlessly around, exploring the mazelike innards of the room. The tomes don't seem to be organised in any particular fashion and even if they were, most of the titles are too faded and illegible. Without any indication or a specific topic of research, you decide to just go for it and pick some books at random.
You try a couple of times anyways to see what you'd find, but it's mostly filled with old history, names, places, and dynasties that don't mean anything to you.
(unless: $diary_found is 1)[You've almost given up hope on finding anything interesting, when a particular place catches your eye. It's a small table, much like the others, except for the fact that the surface is considerably less dusty and there is an ancient inkwell sitting on top of it.
As you approach and sit in the armchair, you notice that the shelves next to the table are filled with a peculiar collection - all the books have identical covers, and instead of titles they have only dates.
(display:"goto")[[Pick up one of the books]] ]
(display:"bk")[[Back->Enter the library]]
(set: _ti to 45)<div id="center">$lib</div>
The mysterious bracelet on your wrist seems like a good topic of research. Perhaps you will be able to find something about the jewel, or the antique shop you got it from. $Felicia was way too young to be mentioned in a book, but in such a small village the antique shop is probably a family business, so you might find something about her ancestors...
You start going through the tomes, searching for any relevant topics that might shine a light on the subject. After a significant time of digging through the old volumes, you gather a few volumes.
(set: _ti to 30)
$hishills[(display:"eye")(link-reveal-goto:"History of the hills")[
(set: $books_read to it + 1)
(set: $hishills to false)]
]$antcat[(display:"eye")(link-reveal-goto:"The antique cat")[
(set: $books_read to it + 1)
(set: $antcat to false)]
]$legmount[(display:"eye")(link-reveal-goto:"Legends from the Mountains")[
(set: $books_read to it + 1)
(set: $legmount to false)
] ]
<div id="center">$lib</div>
It appears to be some sort of history book, the yellow pages printed with the heavy, slightly smudged ink of the old printing press. You open the volume at page 25:
$B1[**Dating back to the Slavic tribes before the middle ages, the inhabitants of what is known today as the Romanian mountains have always followed a strict code of social and geopolitical hierarchy, separating the region into autonomous constituencies known as "hills". Every hill had its own ruler, a hereditary title, who held power over the land and its people and in exchange vowed to protect his subjects.
Some believe that the modern expression "king of the hill" originated from these early societal structures. Throughout the history of the region, different countries and kings have claimed the territories to be within their borders, but they have mostly respected the hills and their power.**]
It's not a bad read, but you progress slowly, often checking words with the romanian dictionary you downloaded on your phone. After a while you decide that there are better things you could do with your time.
(set: _ti to 30)
(display:"books.nav")<div id="center">$lib</div>
It's a small book with black covers made from some soft tissue. On the front there is a faded picture of a cat standing on top of a pile of books. The colors are faded now but it's clear that they were once vibrant and gay. You're not quite sure why you picked it up, other than the fact that it had "antique" in the title. The language is somewhat difficult to read as your Romanian is far from perfect. You open the first page:
$B[There once was a cat, who found an old key
She meowed and she purred with eyes full of glee
for the key, that she knew, opened a box
a box full of books and trinkets and clocks]
//What is this? A children's nursery rhyme?//
You abandon the poem and [[flip to a new page]]
(set: _ti to 8)
<div id="center">$lib</div>
A red volume with thin white paper, "Legends from the Mountains" is a collection of myths and old tales accompanied with exquisite drawings in colour. You open a chapter at random:
$B2[//Transylvanian folklore has become known worldwide for its legends about **vampires**. One of the common misconceptions however, associated with this mythos, is the portrayal of the vampire as a solitary creature that inhabits some distant and forsaken place such as a castle or a ruin.
In truth, vampires are depicted in the old tales as social creatures that live in packs and abide by a strict hierarchy. Every pack is led by an Elder, a powerful being that has acquired knowledge and skills over centuries. He is followed by his son^^1^^ and then by a handful of lesser vampires who usually do not live in the same place but in surrounding villages or dwellings, which together form the **Elder Covenant**.
^^1^^//]$B2sub[ The Elder always has a single son to avoid infights for the heritage. While vampires are portrayed with a lifespan of centuries, they're not believed to be immortal, and thus the son eventually replaces his father and becomes the new Elder. Elders do not take other vampires for wives for the same reason - a potential claim for power - and thus resort to humans for the purpose of breeding.]
(set: _ti to 30)
(display:"books.nav") <div id="center">$lib</div>
$B[She hid from $ups[the men] and their twisted ways
$rev[and found a new home in that cursed place]
a home in the shadows $ups[between two ancient stones]
guarded by $ups[spirits] and a key made of bones]
(set: $antcat to false) (set: _ti to 30)
You blink a couple of times, unable to concentrate on the text. The language is hard enough on its own, but it feels like the words themselves are pushing you away. The harder you stare the more they seem to move and dance on the page, giving you an increasing headache. Frustrated, you close the book.
$I[A task has been updated in your journal]
(set: _ti to 30)
(display:"books.nav")<div id="center">$room </div>
Yawning from the long and exhausting day, you put the few pages of your manuscript in the drawer and blow out the candle.
The room plunges in silver darkness, silhouettes outlined by the shine of the almost full moon outside. You lie on the hard mattress, thinking about the mysterious events of the day. The bracelet is hanging comfortably around your wrist, its presence somehow comforting against the creaking of the old building and the howling of the wind in the dead branches outside. Before you know it, the darkness takes you...
(if: $door is 0)[Your sleep is deep but uneasy, like a cold fever that won't let you go. You turn without waking, the creaking of the wooden floor seemingly getting louder. You dream of a door opening and two dead blue eyes staring at you. //Did you lock the door?//] (if: $door is 1)[Your sleep is deep and almost tranquil. You hear the wooden floor creaking again and get a feeling someone is trying to open the door, but you're safe inside. Nothing can get to you. You grip the bracelet tightly towards your chest.]
The night passes and you [[wake up->chapter1]].
(set: $hour to 9) (set: $minute to 0) (set: $day to "Monday") (set: $din_vis to false)<div id="center">$room</div>
You wake up full of energy and ready to take on the world! Despite the limited commodities, you had a good night's sleep and are looking forward to your first day of work.
...which starts at 6pm. In your enthusiasm you'd almost forgotten. Still, you'll probably find something useful to do during the day!
(set: $gen to 0)
(display:"goto")[[Get out of your room]] (set: $pers_keys to true)(set: $death to (a:
"You always helped your friends when they needed you and were always kind to your family as well as to strangers, just like your father had always taught you.",
"You remember when you were little, your mother always used to say that you were meant to succeed, that one day you would do great things and then you'd come back home to your parents and they'd tell you how proud they were.",
"You remember your first love - her name was Angela- she was a fragile blue-eyed creature that adored you",
"...but in the end you just had to let her go. Why did you have to let her go? You don't quite remember. Something happened between the two of you and then things were never quite the same.",
"Your first pet died when you were 16. It was only a goldfish but you were just starting to get attached to it. His name was Mr. Rogers.",
"Mr. Rogers was pretty cute, as far as goldfish go; or so you had thought at the time...",
" ",
" ",
" ",
" "))<div ><div class="youDIV">[(display:"self")]<main|</div>
<div id="center">[(link-repeat:"<img src='https://xfiction.org/images/tr/interface/overview.png' width=230 class='youTAB'>")[(replace:?main)[(display:"self")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/inventory.png' width=250 class='youTAB'>")[(replace:?main)[(display:"Inventory New")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/mind.png' width=250 class='youTAB'>")[(replace:?main)[(display:"mind")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/body.png' width=250 class='youTAB'>")[(replace:?main)[(display:"body")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/buttons/notes.png' width=250 class='youTAB'>")[(replace:?main)[(display:"notes")]] ]<des|
(set: _ti to 0)</div>[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(if: $notes contains "55689")[(set: $deprX to 1)](go-to: $lastPass)]</div>(set: $TimePassing to false)(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you and were always kind to your family as well as to strangers just like your father had always taught you.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and then you'd come back home to your parents and they'd tell you how proud they were.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - her name was (colour:#FFCCFF)[Angela] - she was a fragile blue-eyed creature that adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let her go. Why did you have to let her go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[few friends], mostly boys from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 16. It was only a (colour:#FFFFCC)[goldfish] but you were just starting to get attached to it. His name was Mr. Rogers.] ]
(if: $test is 8)[(append: ?fadeout3)[Mr. Rogers was pretty cute, as far as goldfish go; or so you had thought at the time...] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[decent grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a decent life, for what it was worth. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1)
(set: $felicia_level to 1) (set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $sanity to it - 50)<div id="center">$dark</div>
Total and complete darkness.
It's cold.
The silence is deafening.(display:"ach death check")
(if: $bcharges is 0)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body [[until there is nothing left]]. ](else:)[Suddenly a droplet of warmth appears, a lonely flame in a world of ice. It's close - very close. Your right hand begins to pulse. No, not the hand. It's your wrist. It's getting warmer, slowly but relentlessly. The flame is getting stronger, burning hotter.
You feel like you're being pulled, deeper and deeper into the unknown. A vast darkness that is filled with undescribable knowledge and sensations. It feels like you've been here before.
You know this darkness.
And it knows you.
The flame on your wrist explodes and envelops you. You are being pulled towards the center where your body and mind are consumed in a desintegrating [[orb of fire]].
{(display:"daily reset")
(display:"Felicia Daily Reset")
(display:"clothes_end_day")
(display:"breasts end of day")
(display:"checks after death")
(set: $bcharges to (it - 1)) }]
(display:"description changes")<div id="center">$att</div>
You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed - but after all this is a pretty old house...
Suddenly, you're feeling a little curious to explore the top floor. Both Mihai and Ionut were very brief about it, and you wonder if there aren't some hidden delights to find - perhaps an opening to the roof? Surely the view to the mountain will be breathtaking. And then there are the towers... you could always take a peek around.
(display:"10m")[[Explore the hallway->take a peek around]]
(display:"goto")[[Go down the stairs]] (set: _ti to 8)<div id="center">$att</div>
(if: $dead is 1 and (history:) contains "take a peek around")[You walk farther down the attic hallway, bypassing all the small doors of the storage rooms on both sides. Licking your finger, you follow the breeze until the far end, where it splits perpendicularly in two.
There is a window, and suddenly you know what you're going to see there. The sense of déjà vu makes your head spin.
You place a hand on the wall, breathing deeply. When you peek through the window, you see a top-down view of the entrance of the hotel, just as you expected.
$A[I've done this before...]
You can feel the memories bubbling in your head, too frantic to grasp yet. But they're definitely there. You must pursue the truth.(if: $task_investigate is 1)[
(set: $task_investigate to 2) $prot[($nTask: "Putting the pieces together: Gather more evidence")]
$I[Task updated: **Putting the pieces together**] ]](else:)[You walk farther down the attic hallway, bypassing all the small doors of the storage rooms on both sides. Licking your finger, you follow the breeze until the far end, where it splits perpendicularly in two.
On the right there is a short extension, a dozen feet at most, ending with a large window overlooking the front entrance of the hotel. On the left, the hallway continues into a spiral staircase, winding upwards into the darkness. Unfortunately, it's closed off with $in[metal bars and a padlock]. ]
[ ]<event|
(display:"goto")(link-repeat:"Try to force the lock")[(if: (history:) contains "enter the room")[(replace:?event)[$sys[The lock rattles but doesn't open. You see a flash of a pitch black room and dark wings above, your heart skipping a beat. You shake your head. What was that?] ] ](else:)[ (replace:?event)[$sys[(either:"The lock is too solid to be opened without a key.","You struggle with the lock but nothing happens.","If only you had some thin sharp object to pick the lock with...and you knew how to pick locks.")](if: $task_elder is 0)[
$A[The forbidden tower... I wonder if I can get in there somehow?]
$I[New task added to journal] ($nTask: "New task: Locks, keys and secrets")
$I[Location updated: The Tower] ($nLocation: "Location updated: The Tower")
(set: $tower_location to 2)(set: $task_elder to 1)]] ] ]
(display:"key") (if: $tower_key is 1)[ [[Use one of Ionut's keys]] ](else:)[ (display:"unav")]
(display:"bk")[[Back]]
(set: _ti to 8)<div id="center">$fl2</div>
You descend to the second floor, the velvet carpet muffling your footsteps. Even in the cold light of the morning the manor looks shadowy and unwelcoming, the dust hanging in the air like thick goo.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound.
She is tall and dark - her ebony skin and short black hair reflecting the light with an almost metallic sheen. However what is most peculiar about her are her proportions - her head is small and thin, her stick-like arms flail around her equally thin torso which is covered with a tight leather jacket. And still, despite this slim and skinny upper section, under her waist her body bulges out into an entirely different shape: her ass - round and protruding - is almost a separate entity altogether, occupying - you genuinely wonder - almost as much space as the rest of her.
(set: _ti to 8)
As she closes the distance towards you, her round green spectacles - glare straight at you, like a pair of alien eyes. Her gaze makes your heart pound faster, filling you with indescribable, inexplicable emotions.
The woman raises a hand gloved in the same black leather and points a bony finger at you:
$E['You must be the new maid. My room requires assistance.']
$a['Uhm, I'm not a handmaid...']
$E['Tsk, tsk, darling. Don't make a fuss. Names are irrelevant, what's important is the job. My room is number 28. Now be a darling and clean it up.']
(set: $elise_seen to 1) (set: $keysneeded to 1)$I[New character entry added to journal] ($nChar: "The Black Woman")
(display:"talk")[['Right away, M'am']]
(display:"talk")[['I'll add it to my schedule.']](set: $elise_avatar to 1)<div id="center">$fl2</div>
Serving the guests is your job after all, so you push down your objections. Besides, there's something in her commanding voice that compels you to obey her, though you're not sure exactly how you feel about that.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I'll take care of it right away.']
$E['Splendid, tsk.']
The woman smiles and slides away.
In a few brief moments, she has made a lasting impression on you. Her green lips linger in your mind's eye as you walk down the hallway. Her smile was somehow both soft and cruel.
You have to know more. You decide to find an opportunity to talk to her.
$I[New task added to journal] (set: $task_elise to 1)
In any case, cleaning up shouldn't take too long and you can have breakfast afterwards. You gulp down your pride and stroll down the hallway. The woman's room is almost at the end, and as you approach you notice that the door is slightly ajar.
(display:"75m")[[Enter room 28->clean28.1]]
(display:"bk")[[Bail out and leave it for later]]<div id="center">$fl2</div>
You decide to ignore the woman's request for now. The day has just begun and you'll have plenty of time to do it later. You'd much rather start easy, perhaps with a //breakfast//. The woman frowns, but remains silent.
Turning your back to the guest, you descend the staircase. But then again, aren't you supposed to be at her disposal? In a moment of doubt, you turn around. The hallway is empty.
$A[She's already gone, then it probably wasn't very important...]
Still, you are intrigued. In a few brief moments, she has made a lasting impression on you. Her green lips linger in your mind's eye as you walk down the hallway. Her smile was somehow both soft and cruel.
You have to know more. You decide to find an opportunity to talk to her.
$I[New task added to journal] (set: $task_elise to 1)
(display:"goto")(link-goto:"Continue to the ground floor","ground floor")(set: _ti to 8)<div id="center">$rec</div>
(display:"post_cleaning")The reception desk is exactly as you left it yesterday - that is to say old and dusty. The sign currently reads $desksign.
(display:"ionut_gas")(display:"reception_time")(display:"reception_navigation")
(set: _ti to 3)
(set: $key28 to 1) (set: $keysneeded to 0)<div id="center">$din</div>
With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy curtains, such that barely any sunlight enters the room at all. To compensate for this, candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Ah, Mr. Reid. Coming for some breakfast?']
$a['Yes, I was hungry... pardon my curiosity, Mr. Petrescu'] - you decide to lean on the side of caution when addressing your boss - $a['but what is all this?']
(set: _ti to 8)
$Mi['Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?'] Something in his tone implies that disagreement is not really an option.
$a['Yes, of course, Mr. Petre-']
$Mi['Although it would be better with the grand chandelier'] - he points upwards towards a heavy ball of light bulbs and crystals - $Mi['but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?']
(set: $din_vis to true)
(display:"talk")(link-reveal-goto:"'Probably'")[
(set: $money to it + 200)
(set: $mihaiRel to it +1)
]
(display:"talk")[['I wasn't really planning...']]
<div id="center">$gar</div>
The manor is surrounded by an expansive garden circled by the $in[fence] which you first saw the night of your arrival.
(if: (history:) contains "Enter the basement")[On the side of the manor is the entrance to the basement, barred with a hatch.](elseif: $gen <3 and $gen>0)[Walking around the manor, you eventually find the basement that Mihai was talking about. In any case it looks like it. The entrance is a sort of wooden hatch half buried in the hardened soil. The doors look very heavy and solid despite their apparent age and are locked with a big metal padlock. Even with an axe you'd have a hard time breaking your way in without the key.]
(display:"key")(if: $gen >1)[ [[Enter the basement]] ](else: )[ (link:"Enter the basement")[$sys[You don't have the key]] ]
(if: $rested is 0 and $dead>0)[(display:"60m")[[Rest in the garden for a while->restgarden]]
](if: $knowflowers is 1 and $flowers is 0)[(display:"20m")[[Pluck some flowers]]
](display:"20m")(if: $garden_location is 0)[[[Take a walk along the fence->fence]] ](else:)[ [[Go to the cemetery]] ]
(display:"bk")(link-goto:"Back to the reception","ground floor")
(set: _ti to 8)<div id="center">$din</div>
$Mi['Splendid. In that case, you wouldn't mind buying some fuel for the generator, I hope?']
You shift your weight from one foot to the other, looking embarrassed.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I'm not sure how to say this Mr. Petrescu...']
$Mi['Yes?']
$a['I don't have any money left. I used the last to get a ride up to your hotel.']
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me a favor.']
(set: _ti to 8)
(display:"goto")[[Take the coins]]<div id="center">$din</div>
$Mi['You might have to re-adjust your plans, then.'] He looks absent-mindedly in the air for a moment. $Mi['I'm afraid your looks don't quite live up to expectations.']
$a['I'm sorry..?']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Try to find yourself some clothes, (if: $dead is 0)[Mr. Reid](else:)[Ms. Reid]. You represent **me** now.' ]
$a['Yes, of course.'] You shoot an awkward glance at your jeans and t-shirt, then at Mihai's fancy black suit. $a['But I'm afraid I don't have any money left...']
You look down, embarrassed.
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me an extra favor.']
(set: $task_clothes to 1)
$I[New task added to journal] $prot[($nTask: "New task: Style maketh man")]
$prot[(set: $money to it + 200)] (set: _ti to 8)
(display:"talk")[['An extra favor?']]<div id="center">$din</div>
$a['Thank you, Mr. Petrescu! But you've given me so much more than-']
$Mi['Try to find yourself some clothes, (if: $dead is 0)[Mr. Reid](else:)[Ms. Reid]. You represent **me** now.' ]
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['Yes, of course.'] You shoot an awkward glance at your jeans and t-shirt, then at Mihai's fancy black suit. $A[So that's why he's giving me so much...]
$Mi['When you come back with the fuel, don't forget to actually put it inside the generator. It's located in the basement. The entrance is outside the manor, through the garden. Ask Ionut for the key.']
(set: $gen to 1)
$a['Very well, Mr. Petrescu'] You sit there for a few moments before realising that he's finished talking to you.
(set: _ti to 15)
$I[Task completed in journal: **Humble beginnings**] (set: $maintask to 3) (set: $task_clothes to 1)
$I[New task added to journal: **A helping hand**]
$I[New task added to journal: **Style maketh man**]
$prot[($nTask: "Task completed: Humble beginnings")
($nTask: "New task: A helping hand")
($nTask: "New task: Style maketh man")]
(display:"30m")[[Have breakfast]](if: $dead is 1)[(goto:"Have breakfast2")]<div id="center">$din</div>
You take a table at the opposite side of the room, leaving Mihai at a safe distance. Ionut's head appears at the kitchen window, giving you a clumsy wink:
'Eggs and bakon, ja?'
(if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the woman you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(set: _ti to 60)
(if: $dead is 0)[Quietly and without looking at your host, you finish eating.](elseif: $dead is 1)[$A[I wonder what this is all about...] ]
(display:"goto")(link:"To the kitchen")[(goto:"To the kitchen")]
(display:"bk")(link:"To the reception")[(goto:"ground floor")]
(set: $seen_mihai to 1)<div id="center">$kit</div>
(if: $gas is 1)[(goto:"empty_kitchen")]
(else:)[(display:"Ionut main")
(display:"Ionut reflect")
(if: $ionut_visited is false and $dead>0)[(display: "ionut_lewd")
](else:)[<br>](if: $gen is 1)[ (display:"key")[['Mihai told me to get the key to the basement.'->getkey]] ]
(display:"bk")(link-goto:"'Nothing, sorry to bother you'","ground floor") ]
(set: _ti to 8)<div id="center">$gar</div>
You walk along it for a while, but it keeps going as far as you can see, the terrain becoming rougher and even less well-kept the farther away from the mansion you go.
Eventually the low, sickly grass is replaced by ever taller thorns and bushes, making your advance difficult. When you're about to give up, you notice another $in[gate] in the fence, a little farther down the road.
(set: _ti to 20)
(display:"goto")[[Approach the gate->gate1]] <div id="center">$gar</div>
Tall and rusty, it's similar to the first one, though definitely not the same. The path leading to it is barely distinguishable, overtaken with $in[brambles and bad weeds]. Still some of them appear crushed or stomped recently, indicating that someone must still be coming this way from time to time. You try to push the doors open, but they're locked with a big padlock.
[]<obs2|
(display:"eye")(link-repeat:"Take a closer look at the weeds")[ (replace: ?obs2)[Although wild and thorny, some of the thistles have vivid purple colours which give them a kind of savage beauty. You could [pick some]<pluck|. ] ]
(display:"eye")(link-repeat:"Look beyond the gate")[(replace: ?obs2)[The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them there are a handful of tombstones covered in grey lichen.] ]
[]<back|
(set: _ti to 20) (click: ?pluck)[(replace: ?obs2)[Using a swiss knife you have the habit of carrying with yourself, you cut some of the violet thistles. They'd make for a pretty bouquet, though a bit thorny.
$I[Thorny flowers added to inventory]]
($nItem: "Flowers added to inventory")
$I[Location updated: **The garden**] (set: $garden_location to 1)(set: $flowers to 1) ($nLocation: "New location : The Garden") (set: _ti to 40) (set: $knowflowers to 1) (replace:?back)[(display:"bk")[[Turn back->the garden]] ] ]<div id="center">$base</div>
The doors of the hatch take some effort to lift but you eventually manage to open them, removing the vines that have already started to crawl on top.
(set: _ti to 8)
The inside of the basement is more akin to the opening of a dungeon, with a cold stony floor and pillars supporting the manor on top. There are matches left near the hatch and you use them to light a torch which illuminates well enough the space several feet around you.
There are pipes and valves covering most of the east wall and going into the ceiling, as well as a handful of crates, a workbench and some tools hanging near it, more torches and cobwebs wobbling by the cold draft; and of course, there is the [[generator]].
On the opposite side of the room there is another [door]<do| leading further down...
$I[ [ ]<insp| ]
{(if: $gas is 0)[ |pipes)[(display:"excl") $special[Turn the gas down]<td| <br>] ]
(display:"bk")[Back]<gr|
(click: "pipes and valves")[ (replace: ?insp)[You approach closer to inspect them - there are brass pipes for the water as well as the gas which runs the stove in the kitchen. They're going straight up, so you should be right underneath it.] (show: ?pipes) ]
(click: ?td)[(set: $gas to 1) (replace: ?insp)[You turn the valves on the pipes, lowering the flow of gas to the kitchen. Cooking might become difficult...] (replace: ?pipes)[ ]]
(click: "workbench")[ (replace: ?insp)[It's a robust metal table covered in sawdust and dark stains. On the side there are a handful of cutting and measuring devices attached to it, as well as, for some reason, leather straps.] ]
(click: "tools")[ (replace: ?insp)[Saws and hammers, pliers, screwdrivers, files... as well as other, unknown instruments mostly with sharp edges and long, curved blades.] ]
(click: ?do)[ (replace: ?insp)[You approach to inspect it, but it's barred with a metal grill with a strange, triangle keylock. You're pretty sure you haven't seen any key that could open it.] ]
(click:?gr)[(goto:"ground floor")]}<div id="center">$att</div>
Taking the key from your pocket, you unlock the big metal padlock with a //click!// that echoes through the narrow hallway. Up above the staircase twists around the central axis, growing darker with every step...
Should you really be doing this? Your heart starts pounding faster as you consider your options...(if: (history:) contains "enter the room")[and memories flood your mind.
A winding staircase.
A dark room.
A hidden terror and a flash of metal.
The cold embrace of the grave. The earth suffocating your lungs.
You shiver, gasping for air. Back. You have to go [[BACK->Back]]! ]
(else:)[
(display:"goto")[Climb into the darkness]<climb|
(display:"bk")[[Back]]
(click:?climb)[ (if:$dead<1)[ (goto:"reconsider") ] (else:)[(goto:"Climb into the darkness")] ] ]
(set: _ti to 3)<div id="center">$att</div>
The attic is grey and a dusty, a cold draft running through the narrow hallway. It's too early to go back to your room right now.
(display:"eye")[[Take a peek around->take a peek around]]
(display:"goto")[Go down the stairs]<godown|
(click: ?godown)[ (if: $elise_trial >0)[ (goto:"ground floor") ]
(elseif: $elise_seen is 0 and $dead is 0)[ (goto:"Go down the stairs") ]
(elseif: $elise_seen is 0 and $dead is 1)[ (goto:"go down for breakfast") ]
(elseif: $elise_seen is 0 and $lav_firstdeath is 0)[ (goto:"Hurry down the stairs") ](elseif: $elise_seen is 0 and $lav_firstdeath > 0)[ (goto:"Gather your courage and go down") ]
(else:)[ (goto:"ground floor") ]
]<div id="center">$att</div>
To hell with the rules! You're curious to see what's at the top of the tower(if:$dead is 0)[ and if it turns out to be just a bunch of dusty furniture, then at least the view will be worth it.](else:)[, the mysteries of the Crooked Elm awaiting to be uncovered. If you don't understand what's really going on, then there will be little chance of ever turning back...]
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
Besides, when you get back down you'll lock the gate behind you and sneak the key on Ionut's keyring. Nobody will ever know a thing...
You start climbing, using the screen of your phone as a source of light to guide your way. Even if there isn't any reception up here, at least it's good for something.
The staircase continues for quite some time, spiraling upwards for what seems like hundreds of steps. From time to time there are doors on the side, but you're really interested in getting to the top.
After what seems like an eternity, you reach the last step and a small platform leading to a single wooden door. Fortunately enough, there isn't any lock here, only a brass handle that looks like it hasn't been used in a while.
You draw a deep breath and [[enter the room]].<div id="center">$dark</div>
The faint light of your screen illuminates a small halo around you in what seems like complete and total darkness. There aren't any silhouettes of objects around you - no furniture, no old stuff, nothing at all. You turn to all directions but as far as you can tell the room is empty. And completely dark.
It's a darkness that envelops you and sticks to your clothes, a rich and dense darkness which makes it hard to breathe and almost drowns you. Walking in a straight line you reach the wall - and indeed the windows - and examine them with increasing astonishment. They have been covered with some black and impenetrable material that makes it impossible to tell that it's actually day outside.
Raising your phone higher, you see something big and round hanging from the ceiling above. It shifts uneasily, as if irritated by the light you're pointing towards it, it's enormous leathery wings curling to protect it's head...
'**Vat have you done!!!**'
You turn around to the enormous figure of Ionut charging towards you at full speed.
$A[**'Wait, I was ju-'**]
He swings at you in a blur and you feel something cold and heavy on the side of your head, followed by a metallic taste in your mouth and the world [[fading away....]]
$I[Task completed: **Locks, keys, and secrets**]
(set: $task_elder to 3) ($nTask: "Task completed: Locks, keys and secrets")
$sc1[$sys[You have learned a new secret: The Tower]
(set: $secrets to (it +1)) ($nSecret: "The Tower") (set: $sc1 to false )]
<div id="center">$T[-???????-]</div>
The ground beneath you is cold and rough, the rocks painfully digging into your spine. Your entire body feels numb and heavy, as if an enormous weight was pushing you down.
With great effort you force your eyes open and stare at the grey sky above. And the walls of earth around you.
$A[**'Mhmhmhmhmhm!!!'**] You try to scream, but your mouth is gagged. Ionut, towering somewhere above you, continues his work with the shovel, slowly and methodically burying your body five feet into the barren soil.
Panic sets in and you begin to struggle, trying to get out, but your(if:$dead>0)[ weak, feminine] hands and feet are bound and the increasing weight of the earth on top of you is too much. Chunks of dirt fall on your chest, splattering a handful of worms on your naked body.
<img src="images/tr/scenes/grave.png" width="900" align="center">
(set: _ti to 10)
(display:"goto"){(link:"Struggle")[
(if:$dead is 0)[(goto:"buried man")]
(else:)[(goto:"buried woman")]
]}
<div id="center">$base</div>
A bulky metal device, the generator is full of brass cylinders, cogs and pistons, topped with wires connecting to tesla coils with glass protectors and bulky silver handles. In the center is a giant round shape, the home of the dynamo that makes the whole thing work.
It's a device from another era and you wonder how it even works anymore. (if: $gen is 3)[At present the fuel tank gauge shows that it's full.
$A[Zach did it! The generator is running!]] (else:)[At present the fuel tank gauge shows that it's empty.]
[(if: $maintask is 3)[(display:"goto")(link:"Look around for fuel")[(replace:?fuel)[You check around the room for something that you can use, but the only barrels you find are already empty.
$A[I guess I'll have to find fuel from somewhere else...]
$I[Task in journal updated] ] (set: $maintask to 4) $prot[($nTask: "A helping hand: Find fuel for the generator")]
] ] ]<fuel|
(display:"bk")[[Back->Enter the basement]]
(set: _ti to 8)<div id="center">$kit</div>
The opportunity is too tempting to pass on it.
$a[With his collection of keys, I'll finally be able to properly look around..]
And besides, what's the harm? You're just curious and there's a whole day ahead of you with nothing better to do. After a little exploration you'll return the keys back.
(display:"goto")(link-reveal-goto:"Continue","ground floor")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
(set: $keys to it + (a: "as well as unknown locations"))
($nItem: "New items: keys added!")
]
(set: _ti to 8)<div id="center">$kit</div>
The servant is probably going to be very angry if you steal his keys, and it's only your first day on the job. For now it's better to make a good impression and follow the rules. You can always fool around once you're more familiar with your environment.
(set: $keys_not_taken to 1)
(display:"goto")[[Continue->ground floor]]
(set: _ti to 3)<div id="center">$fl2</div>
The floor is quiet and empty. Old portraits of the Petrescu family line the walls, their eyes examining you.
(if: $28done is 0)[You should probably go and [[clean the woman's room]](if: $lied_to_elise is 1)[before she notices your little morning maneuver].
](elseif: $elise_conv is 1)[As far as you know there aren't any guests staying here, apart from the woman in room 28.
(if: $elise_level is 0 and $ach20 is false)[Speaking of her, you still don't know anything about this mysterious individual, apart from her bossy character, and undisclosed relationship with $Mi[Mihai].
$A[I've talked to her already though, perhaps I shouldn't bother her anymore for today...]] ](else:)[As far as you know there aren't any guests staying here, apart from the woman in room 28.
(if: $elise_level is 0 and $ach20 is false)[Speaking of her, you still don't know anything about this mysterious individual, apart from her bossy character, and undisclosed relationship with $Mi[Mihai].
(if: $dead is 0)[ $A[Perhaps paying her a little visit will yield useful information about this place? I can always ask her what she knows about the locals...]](else:)[ $A[She doesn't seem related to my predicament, but might still know something useful.] ] ](elseif: $elise_level is 0 and $ach20 is true)[If you can even call her a "woman". Your mind shivers at a shadow of a memory.
$A[Whatever that thing is, it isn't human. But that was before. Now... now she doesn't know that I know. And if she can talk, she can be reasoned with. Perhaps it's worth a shot.] ](elseif: $elise_level <3)[You've already talked with her before, but you have a feeling that there's more information that can be squeezed out, if you only ask the right questions.]
(if: $flowers is 1)[(display:"excl")](else:)[(display:"goto")][[Visit the guest in room 28->room 28]]
](if: $elder_avatar is 0)[
(display:"eye")[[Examine the portraits on the wall]]
]
(display:"goto")Climb to the [[attic->Back]].
(display:"bk")Descend down to [[Floor 1]] or all the way to the [[reception->ground floor]].
(set: _ti to 3)<div id="center">$fl1</div>
The corridors are silent, except for the muffled creaking of the wooden floor. But there is no one around. You scratch your head, feeling uneasy. For some reason you get the feeling that someone is watching you.
(if: $occultism>0 and $secert_room is 0)[(display:"eye")(display:"occult.lab")[[Attempt a supernatural investigation]]
](display:"goto")[[Move to the second floor->Floor 2]]
(display:"goto")[[Go all the way up to the attic->Back]]
(display:"bk")[Go down to the reception]<gr|
(set: _ti to 3)(click:?gr)[(goto:"ground floor")]<div id="center">$vil</div>
Much the same as the day before, the village has few places of interest.
There is the [[hunting cabin->cabin2]], but you doubt that you'll find anyone today either as the place looked pretty abandoned. There's also the [[inn->inn3]] - though you remember the welcome you received last time. Perhaps it really was closed, but most likely the owner simply didn't like you.
$A[Maybe if I befriend one of the locals, they'll be willing to let me in.]
And of course, there's the [[antique shop->antique]]. You look at the bracelet on your wrist, somehow finding its presence comforting.
$A[Did $Felicia give me a lucky charm? She definitely seemed the type to believe in that kind of stuff.]
(if: $gen is 1)[Unfortunately, you can't think of any place where you'd be able to find fuel for the generator. Nor buy clothes that live up to the owner's style. You guess you'll have to ask around.]<div id="center">$kit</div>
You put the keyring back on the counter. There. Nobody will ever know.
(set: $tower_key to 0) (set: $cemetery_key to 0) (set: $ionut_keys to false)
(display:"bk")[[Back to reception->ground floor]]
(set: $keys to it - (a: "as well as unknown locations"))
(set: _ti to 3)$prot[($nItem: "Lost items: keys returned!")]<div id="center">$mount</div>
You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to the road, but this time the trip is less exhausting.
The forest around you is beautiful in an eerie way, the tall trees casting a deep shade that has stifled most of the low vegetation between them, creating a surprisingly clear space on the ground, filled mostly with lots of dry pinecones and the occasional bush.
(set: _ti to 60)
Before you know it, you [[arrive at the village->Village2]]. <div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
[(display:"goto")(link:"Knock on the door")[(replace:?knock)[You wait, but there's no answer. Perhaps nobody's home?]] ]<knock|
(display:"bk")[[Return to the village->Village2]] (set: _ti to 8)<div id="center">$vil</div>
You approach the door of the inn, knocking on the little wooden trap-door. It opens and the same angry face appears in the frame.
'You again. Go avay! We closed!' the man shouts, slamming it in your face.
(set: _ti to 8)
(display:"bk")[[Back->Village2]] <div id="center">$ant</div>
As soon as you push the door open, the little overhead bell announces your arrival. You look towards the counter and meet the green eyes of the enigmatic woman.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you're still alive and well.']
$a['Yes, why wouldn't I be?'] you reply, perhaps a little more sternly than you intended.
$M[The mountains can be a dangerous place. One never knows.] She gives you a mischievous smile. $M[So, back to look around?]
$a['Uhm, actually...']
(set: _ti to 3)
(display:"talk")[['I'm looking for some clothes'->clothes]]
(if: $gen >0)[(display:"talk") [['Do you know where I can find any fuel?'->fuel?]] ]
<div id="center">$ant</div>
$M['Clothes, you say...'] She looks you up and down judging your appearance. $M['Yes, you do look like you need some.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Hey! Is it that bad?']
$M['Well... yeah. Bleak, uninspiring, ordinary.']
$a['That bad, huh?']
$M['Come. We'll get you sorted.']
$a['You have clothes here?'] You look around, surprised. All you see are trinkets and knick-knacks.
$M['This is a respectable shop. We have everything... for the right customer. Come now.'] She waves hand and disappears towards the interior of the Antique Boutique.
(set: _ti to 2)
(display:"goto")[[Follow her]]<div id="center">$ant</div>
$M['Sorry, I have no idea. You'll have to ask some of the villagers, perhaps at the pub.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Alright, thanks for the advice.]
(set: _ti to 2)
(display:"talk")[['I'm looking for some clothes'->clothes]]<div id="center">$ant</div>
You rush into the antique shop, running straight into the bemused green-eyed owner.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['What the hell is going on?! You.... this bracelet...!'] You try to pull the bracelet off your wrist but it's harder than steel.
$M['Calm down, princess. I only saved your life. You're welcome, by the way.'] She gives you a little smirk.
$a['Wait... you remember! Everyone else has forgotten! How many times have we talked?']
$M['Once, at least. It's hard to tell, even for me.']
$a['What do you mean, it's hard to tell?!']
$M['You're in the middle of a temporal loop, so everything is fuzzy. Once you exit it will become clearer to see.']
(set: _ti to 3)
(display:"talk")[['A temporal loop?']]
(display:"talk")[['So why am I a woman?'->why woman]]<div id="center">$ant</div>
$M['Your life ended but was reset back. You're still in the loop because you haven't bypassed the time of your previous death.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['So all that I have to do is not die?']
$M['Yes. But it might be harder than you think.']
$a['Why?']
$M['Reality has a way of adjusting... of course you're not important enough to be considered a fixed event...']
$a['Thanks, I guess. Good to know I'm insignificant.']
$M['But I'd still be careful if I were you.']
(unless: (history:) contains "why woman")[(display:"talk") [['So what does this have to do with me being a woman?'->why woman]]<br> ]
(else:)[(display:"talk") [[why<-'One thing I don't understand - why did you give me the charm in the first place?']] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Don't you know that cats have nine memories?']
$a['Nine what?']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['We remember what was, what should have happened, what was meant to be...']
$a['You're not a-']
$M['...what almost was, what could have been, what everyone forgot...']
$a['-this doesn't make any-']
$M['...what ought to happen, what should have never happened and what would never be.']
$a['This doesn't make any sense! And you're not a cat!']
$M['Aren't I?'] Felicia wiggles her tail again. You rub your eyes. Only shadows...
(set: $task_felicia to 2)
(display:"talk")[['I think I'm going insane...'->insane]]
(set: _ti to 3)<div id="center">$ant</div>
$M['It's a side effect from the bracelet. You see, this charm isn't meant to be used on humans.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Not... on .... humans...?'] The whole thing is starting to become a little too much for you.
$M['Yes, it's mostly used by demons, particularly succubae. Since you were so different... the charm had to make adjustments to make you compatible.']
$a['But what if I didn't want to be **compatible**?']
(set: $why_woman to 1)
$M['Then you'd be dead. Like I said, you're welcome']
You remain silent for a while, trying to gather your thoughts. Even without a full grasp on the situation, your rational mind tells you that any option is better than being dead.
$a['So....']
(display:"talk")[['Are there any other side effects that I should know about?'->side effects]]
(display:"talk")[['I'm still a little confused about the transformation'->transformation]]
(set: _ti to 3)<div id="center">$ant</div>
$M['Well, you're already a woman, buuuuut...']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['But what?']
$M['If you activate the loop again you'll probably get another dose of transformations. Hard to know exactly how many, but safe to say less drastic than the first time.']
$a['You... you're having fun, aren't you?']
$M['Yep.'] There's a movement of shadows behind her, as if a giant tail slowly wiggling.
(unless: (history:) contains "transformation")[(display:"talk") [['I'm still a little confused about the transformation'->transformation]] <br>]
(unless: (history:) contains "trans back")[(display:"talk") [['Can you turn me back?'->trans back]] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Hmmm?']
$a['Well you say that the charm transformed me into a woman because I was... //incompatible//. Let's say I believe you. Why does nobody seem surprised that I'm suddenly a woman? Surely something like this doesn't happen every day!']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['You're getting the facts a little wrong here.']
$a['How so?']
$M['This isn't a simple spell for metamorphosis. This is one of the rarest demonic charms, made from succubae soulgems. It can protect its bearer by altering reality itself and resetting the timeline, up to 24 hours.']
$a['It- what?!']
$M['You see, it didn't transform you into a woman. It made it so you've always been a woman. Your entire lifeline has been adjusted.']
(unless: (history:) contains "side effects")[(display:"talk") [['Are there any other side effects I should know about?'->side effects]]<br> ]
(unless: (history:) contains "trans back")[(display:"talk") [['Can you turn me back?'->trans back]] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Hmm... because I was bored? To see what would happen? Perhaps I suffered a sudden and irrational desire to save your life? Honestly, your pick is as good as mine.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You push back the urge to swear, knowing that she did save your life and, more importantly, is probably your only chance of turning back. Staying on her good side is essential right now.
$A[At least I know a bit more about the bracelet and how it works...]
$I[Task updated: **An unexpected gift**] ($nTask: "An unexpected gift: Learn more about the bracelet")
$I[Character entry updated in journal]
(set: $task_felicia to 2)(set: $felicia_avatar to 2) ($nChar: "Felicia, the Shopkeeper")
(display:"talk") [['But **you** remember that I was a man?'->remember]]
(set: _ti to 3)<div id="center">$ant</div>
$M['You're not going insane, just becoming a little more perceptive. Probably another side effect from the transformation. Demons are known for their low tolerance to bullshit.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Okay, okay, hold on a little. Not only have I somehow travelled through time, not only have I switched gender, but you're telling me that demons are real and that you're.... a cat?'] It all sounded so steamy and angry in your head, but with your new girly voice you sound mostly puffy and a little hysterical. The difference is alarming.
$M['Of course there are demons. And don't tell me you've never seen cats. All the rest are pretty much the same.']
$a['Of course I've seen cats! I used to own a cat! And who are the rest?']
$M['Oh, it's a long list - the usual suspects, you've read about them in old books - werewolves, vampires, banshees, creaky trunks...']
$a['Creaky trunks?! Are you fucking with- wait, vampires?']
$M['Yeah, like the owner of the hotel for example.']
$a['Mihai? Don't be ridiculous he can't be a va-']
$M['Have you ever seen him during the day?']
$a['Yes!! He had breakfast this morning...' //..In a room sealed tight from any sunlight... oh shit...//]
$M['I see that you're starting to] [[get it]].'
(set: _ti to 3)
<div id="center">$ant</div>
$M['Not while you're inside the temporal loop. If I did it would just kill you.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['And after that?']
She seems pensive for a while. $M['That would be boring, wouldn't it?']
$a['It's my life on the line here! I'm not your toy!' She gives you a charming but vicious smile.]
$A[Fuck, I'm exactly her toy....]
$M['We'll see when we get there, vvrright?']
$A[Damn this woman!]
$a['Alright I guess.']
(unless: (history:) contains "'A temporal loop?'")[(display:"talk") [['A temporal loop?'<-'What is this temporal loop?']] ]
(else:)[(display:"talk") [[why<-'But why did you give me such a powerful charm? You don't have a dozen laying around I suppose.']] ]
(set: _ti to 3)<div id="center">$ant</div>
'So everything is an illusion?'
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Humans are oh so easy to trick... all you need is a little nudge and you practically fool yourselves.']
$a['So how can I stop being fooled?']
You slam your feminine hands on the counter, leaning in to stare $Felicia in the eyes. She holds your gaze, not blinking, her irises slowly stretching vertically... then you blink and she returns to normal.
$M['It's up to you really... though being a fool is a persistent habit. There are certain items that could help you, but I wouldn't advise it.']
$I[Task updated: **Putting the pieces together**]
$prot[($nTask: "Putting the pieces together: Investigate Felicias claims")]
(display:"talk")[['What items?']]
(set: _ti to 3)
(set: $felicia_level to 2)(set: $task_investigate to 3)
<div id="center">$ant</div>
$M['Illusion breakers - such as this ribbon -'] $Felicia pulls out a thin silver ribbon from one of the drawers underneath the counter $M['- can help you see the truth. But like I said, I'm strongly against it.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
'Why?'
$M['Ignorance is bliss and, more importantly, ignorance is a shield. As long as they are veiled in illusion, the creatures around you pay little attention to a tiny human. If you start seeing them for what they truly are, they might feel threatened.']
'I'm tired of being a fool. I'll take my chances.'
$M['Are you sure? I'll say it one more time - bad idea, girl.']
(display:"talk")[['Give me the ribbon'->ribbon]]
(display:"talk")[['Okay, I guess you're right'->noribbon]]
(set: _ti to 3) (set: $explained to 1)<div id="center">$ant</div>
(if: (history:)'s last is "ribbon2")[$M['Illusion breakers - such as this ribbon -'] $Felicia pulls out a thin silver ribbon from one of the drawers underneath the counter $M['- can help you see the truth. But like I said, I'm strongly against it.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Why?']
$M['Ignorance is bliss and, more importantly, ignorance is a shield. As long as they are veiled in illusion, the creatures around you pay little attention to a tiny human. If you start seeing them for what they truly are, they might feel threatened.']
$a['I'm tired of being a fool. I'll take my chances.']<br>] The green-eyed woman pounces next to you, gives you one last, measuring look, then shrugs and wraps the silver ribbon around your neck.
There is a tingling sensation that propagates from it through your entire body, like a shockwave of a million small needles pricking your skin all the way to your fingertips. Your vision wobbles for a few seconds and then stabilizes, becoming somehow more crisp.
(display:"goto")[[Observe]]<div id="center">$ant</div>
Trusting the cat's judgement seems slightly naive, but not trusting her is probably even worse. You've just stepped into this wild world of creatures and magic, a world in which - you remind yourself - you didn't last more than a few days.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Right now, for better or for worse, $Felicia is the only person - thing - willing to share information or give you advice. Disregarding that advice can be quite literally a question of life and death.
$a['So, now that we have this settled...']
$M['Yes, darling?'] She flashes you a toothy smile.
$a['I'm afraid I need some clothes. Mihai said he wanted me to be representable... and I'm also a girl now.'] You gulp. $a['I don't have any girl clothes.']
$M['Not to worry!'] The green-eyed catwoman springs up. $M['We'll get you sorted right away! You will be so pwetty! [[Follow me!]]']
(set: _ti to 3)<div id="center">$vil</div>
You stumble outside, half-expecting the town to be a hellish dungeon or a monster-infested den, but to your disappointment it turns out to be neither of those. In fact you can't spot any differences from before.
You briefly consider lingering around to look for something unusual, but your curiosity gets the best of you and you set towards the manor at a [[brisk pace]]. <div id="center">$ant</div>
The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
As $Felicia leads you farther along rows of jars with strange thick substances inside and shelves filled with books of every shape and size, you wonder how the architecture of the boutique is even possible. From the outside it looked like a small construction nuzzled between two houses, but it just seems to continue winding somewhere else entirely.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.
$M['Hold on for a minute, I'll fetch something for you'] Your green-eyed host disappears somewhere between them all.
You sit on an old box.
(set: _ti to 2)
(display:"goto")[[Wait for her to return->woman to return.]]<div id="center">$ant</div>
After a bit, your friend pops out, carrying with her two sets of costumes that she hangs on a nearby rack.
$M['They're your size, my eye never lies. Pick the one that suits your style.']
You approach to examine the clothes. The first set appears to be some sort of $in[butler uniform]. $A[It would certainly fit a receptionist.] The second one is more neutral, like an old $in[gentleman's outfit].
$I[ [ ]<exam| ]
(display:"eye")(link-repeat:"Examine the butler uniform")[(replace: ?exam)[A white shirt underneath a black morning coat, accompanied by grey striped trousers, white gloves and a black tie.] ]
(display:"eye")(link-repeat:"Examine the gentleman's outfit")[(replace: ?exam)[A double-breasted deep blue overcoat with blue trousers a waistcoat of a lighter aquamarine shade. ] ]
(display:"goto")[[Choose the butler uniform->uni1]]
(display:"goto")[[Choose the gentleman's outfit->uni2]]<div id="center">$ant</div>
It seems to be the most appropriate option. While you're not exactly a butler, you're part of the staff and at the service of the owner and the guests. This garment is the most befitting of your social ranking.
$I[Task completed: **Clothes maketh man**!]
(set: $task_clothes to 0)
(display:"goto")[[Proceed]]
(set: $suit to "butler's uniform")<div id="center">$ant</div>
If Mr. Petrescu wants you to look like a real gentleman and not embarrass him in front of his (obviously important) guests, then this is surely the best option. Besides, the British practically invented the gentleman's style. Your blood demands it!
$I[Task completed: **Clothes maketh man**!]
(set: $task_clothes to 0)
(display:"goto")[[Proceed]]
(set: $suit to "gentleman's suit")$ant
Well, why the hell not? If Mihai wants you to look fashionable and not embarrass him, why not go all the way? You'll look like one of those Romanian counts from the fairy tales. //"Vat business brings you to my humble abode, oh magnificent female stranger lost in ze dark forest?"// You chuckle to yourself.
[[Proceed]]
(set: $suit to "duke outfit")<div id="center">$ant</div>
The shop owner brings out a mirror from somewhere and you take a look at yourself. You have to say you look rather good in your new $suit.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$A[Mihai ought to be happy with this - at least I won't embarrass him in front of his guests.]
$a['Thank you, I like it. How much do I owe you?']
$M['For this one - 100']
$A[100! That's not too expensive for such good quality, and an antique no less.]
(display:"goto")[[Pay and leave]]
(set: $hour to 22) $prot[(set: $money to it - 100)] (set: $felicia_level to 1)
<div id="center">$vil</div>
Stepping out of the Antique Boutique, you're greeted with a $in[night sky and a full moon overhead.]
$A[**What the hell?!**]
You take out your phone and check the time - it's [$hour:$minute]<time|.
Your jaw drops and you feel a deep unease and vertigo. How could this be? It doesn't make any sense.
You remember distinctly entering the boutique not so long ago and it was still early! You didn't spend more than 30-40 minutes in there, maximum an hour, and yet somehow...
With a racing heart you run through the village and reach the stream. With no idea what's going on, getting back to the manor seems the best option.
(display:"goto")[[Return to the hotel->best option]] <div id="center">$dark</div>
<img src="images/tr/scenes/wolf.png" width="800" align="right">The road is dark and barely distinguishable, even under the full moon. If you hadn't already walked it a number of times you'd be long lost. The forest, black and forbidding, is eerily quiet save for the wind blowing between the pines.
Then there is another sound - the distant howling of wolves, somewhere to the east. You're acutely aware just how dangerous this path can be at night. You should have never stayed this late at the village, but damn the time flew impossibly at the antique shop.
Suddenly you catch something with the corner of your eye, a blurry movement between the trees on the other side of the stream. Curiosity however is topped by the voice of caution and your pace quickens, not waiting to see what is lurking about.
As you turn a corner on the road, a few hundred feet farther upstream, you see a silhouette of a man blocking the way.
(display:"goto")[[Approach the man]]
(display:"goto")[[Turn back and run]]
(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf")) (set: $bracelet to 1) <div id="center">$dark</div>
With a cautious step you approach the figure, its outline becoming more unnatural and bizarre to your silent horror. When it's barely a few feet away you can see that the thing is half-human half-wolf, wearing the torn remnants of clothes through which fur and claws protrude.
It emits a low growl and you peer up straight into two flaming yellow eyes and a (link-reveal:"giant drooling jaw...")[
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
A scream and a few steps is all you manage before the monster leaps on top of you and pins you to the ground, its jaws sinking into the back of your neck. It's a small mercy that your spine breaks, stopping the agony, but leaving you a helpless observer of the ground beneath you and a growing puddle of blood accompanied by the spasms and jerks of your body as the beast feeds on your flesh. Slowly the world {(link-reveal-goto:"fades into darkness...","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $wolf_avatar to 1)
(set: $secrets to (it +1))
($nSecret: "The thing in the forest")
($nChar: "The Werewolf")
]}
$sys[You have learned a new secret: The thing in the forest]
$I[New character entry added to journal]]<div id="center">$dark</div>
You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but soon you can hear steps behind you, approaching fast.
$A[Damn, it's catching up to me!]
With the blood pumping in your ears and the world spinning wild, you take the only option you can.
(set: _ti to 10)
(display:"goto")[[Leave the path->darkness of the trees]]<div id="center">$dark</div>
You leave the clearing of the path and plunge into the forest. The trees become stranger and deader and soon enough you can barely recognize the forest.
You manage to gain some distance and can no longer hear the steps behind you, but carry on running anyways, the dead branches catching on your newly acquired outfit and tearing it up with a hundred small cuts.
When you feel that you've lost your pursuer, whoever it was, you finally stop to catch your breath, leaning your back behind a big mossy boulder.
Your lungs feel on fire and every breath is a pain in your chest, but at least you got away. The bad part is that the forest is utterly dark and you have no idea where you are. $A[What the hell is this place...?]
(set: _ti to 15)
(display:"goto")[[Pick a direction at random->pick a direction at random]]
<div id="center">$dark</div>
You walk a dozen feet, trying not to stumble over the invisible rocks and roots littering the ground.
You stop by a giant fallen trunk, crouching next to rough bark, when suddenly you hear a low growl and look up straight into two flaming yellow eyes and a (link-reveal:"giant drooling jaw...")[
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
A scream and a few steps is all you manage before the monster leaps on top of you and pins you to the ground, its jaws sinking into the back of your neck. It's a small mercy that your spine breaks, stopping the agony, but leaving you a helpless observer of the ground beneath you and a growing puddle of blood accompanied by the spasms and jerks of your body as the beast feeds on your flesh. Slowly the world {(link-reveal-goto:"fades into darkness...","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $wolf_avatar to 1)
(set: $secrets to (it +1))
($nSecret: "The thing in the forest")
($nChar: "The Creature in the Woods")
]}
$sys[You have learned a new secret: The thing in the forest]
$I[New character entry added to journal]]<div id="center">$T[-è#@~ùµç-]</div>
{(live: 0.2s)[
(set: _app to $rebirth's $test)
(replace: ?wind)[_app]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 10 and $dead is 1)[(goto: "reborn1")]
(if: $test is 10 and $dead >1)[(goto: "reborn")]
[ ]<wind|
]}
(set: $hour to 8) (set: $minute to 0) (set: $pers_keys to true)
(set: $rebirth to (a:
"You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but soon you can hear steps behind you, approaching fast.
With the blood pumping in your ears and the world spinning wild, you leave the clearing of the path and plunge into the darkness of the trees",
"The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
As Felicia leads you farther along rows of jars with strange thick substances inside and shelves filled with books of every shape and size, you wonder how the architecture of the boutique is even possible. From the outside it looked like a small construction nuzzled between two houses, but it just seems to continue winding somewhere else entirely.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.",
"You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to the road, but this time the trip is less exhausting.
The forest around you is beautiful in an eerie way, the tall trees casting a deep shade that has stifled most of the low vegetation between them, creating a surprisingly clear space on the ground, filled mostly with lots of dry pinecones and the occasional bush.",
"The doors of the hatch take some effort to lift but you eventually manage to open them, removing the vines that have already started to crawl on top.
The inside of the basement is more akin to the opening of a dungeon, with a cold stony floor and pillars supporting the manor on top. There are matches left near the hatch and you use them to light a torch which illuminates well enough the space several feet around you.
There are pipes and valves covering most of the east wall and going into the ceiling, as well as a handful of crates, a workbench and some tools hanging near it, more torches and cobwebs wobbling by the cold draft; and of course, there is the generator.
On the opposite side of the room there is another door leading further down...",
"With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy wooden shutters from the exterior, such that barely any sunlight enters the room at all. To compensate for this, candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
'Ah, Mr. Reid. Coming for some breakfast?'
'Yes, I was hungry... pardon my curiosity, Mr. Petrescu' - you decide to lean on the side of caution when addressing your boss - 'but what is all this?'
'Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?' Something in his tone implies that disagreement is not really an option.
'Yes, of course, Mr. Petre-'
'Although it would be better with the grand chandelier' - he points upwards towards a heavy ball of light bulbs and crystals - 'but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?'",
"'Eggs and bakon, ja?'
You give him a nod and he disappears again, followed by the sound of sizzling.
A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the woman you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.",
" To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound. She is tall and dark - her skin and short hair black as ebony. However what is most peculiar about her are her proportions - as she advances you can see the outline of her body: her head is small and thin, and her stick-like arms flail around her equally skeletal torso which, if it has breasts at all, hides them very well under a tight leather jacket. And still despite this slim and skinny upper section, under her waist her body bulges out into an entirely different shape: her ass - round and protruding - is almost a separate entity altogether, occupying - you genuinely wonder - almost as much space as the rest of her. ",
"You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed - but after all this is a pretty old house...
Suddenly, you're feeling a little curious to explore the top floor. Both Mihai and Ionut were very brief about it, and you wonder if there aren't some hidden delights to find - perhaps an opening to the roof? Surely the view to the mountain will be breathtaking. And then there are the towers... you could always take a peek around. ",
"You wake up full of energy and ready to take on the world! Despite the limited commodities, you had a good night's sleep and are looking forward to your first day of work.
...which starts at 6pm. In your enthusiasm you'd almost forgotten. Still, you'll probably find something useful to do during the day! ",
" "))<div id="center">$room</div>
You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses and is replaced with mounting confusion.
(set: $A to ((color:#FFCCE5)+(text-style: "italic"))) (set: $a to (color:#FFCCE5))
$A[What was that....? A dream..? Hallucination? Drugs? How the hell am I alive? It was all so real...]
You rise in your bed and toss the covers aside. There is an immediate and profound sensation that something is off. Then apprehension strikes - your body is different. Smaller waist; leaner, hairless legs; you raise up your hands - they're similar, but definitely different - smaller, more delicate; your gaze falls down on a pair of mounds bulging your pyjamas.
You shoot out of bed and into the small bathroom attached to your chamber, where a strange new face is looking at you in the mirror.
Well, some of it is not new - your eyes are the same, dark brown, unchanged; your hair is almost the same, dark straight, though perhaps longer.
You concentrate on your features - they have shifted around in slight but important ways, crafting the face of a young, beautiful woman staring with an open jaw and wide, terrified eyes.
Stumped in shock, you fall a few steps back.
(display:"goto")[[Sit on the bed]] (set: $pers_keys to true){(live: 0.1s)[
(set: $print to ((history:)'s (((history:)'s length) - $test )))
(display: $print)
(if: $test<((history:)'s length))[(set: $test to it + 1)]
(if: $test is (((history:)'s length)-1))[(goto: "reborn1")]
[ ]<wind|
]}
<div style="text-align:center;">$T[CHAPTER 1: THE WOLF,
THE BAT AND THE SPIDER] </div>
You've finished the introduction of Transylvania! From now on you will have more freedom to explore the world and make a variety of choices that lead to branching paths.
I recommend saving the game here in case you want to go back and do things differently.
[If you wish to continue with the story blind and without spoiling anything, [[wake up<-click here.]]
If you wish to know the basic mechanics of the game, [click here]<info|. ]<chap1| (click: ?info)[ $I[-the goal of each chapter is to finish the day successfully;
-there are different success states that can be obtained;
-most actions cost you time and as such you may not be able to do everything you wish;
-some options are only available at specific times of day, such as **breakfast** and **dinner**;
-likewise the options in a given location (such as the inn or library) will change throughout the game, based on your past actions and other circumstances;
-your death is not the end of the game;]
(display:"goto")[[Continue->wake up]]
(replace:?chap1)[ ] ]
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $task_felicia to 1)
<div id="center">$room</div>
Thinking is hard and as you clutch your head with both hands your thoughts buzz inside like a swarm of angry wasps, too fast and dangerous to catch. Minutes pass until you manage to calm down your beating heart. Your gaze absent-mindedly falls on the bracelet on your hand and the (colour:"#FFCCCC")[four crimson beads] that decorate it.
$A[Alright, Alex.. what's going on? Did I take any drugs? Did someone slip me something?]
You let the confusion wash over you for a few minutes, then your rational mind kicks in. $A[This is real.] You pinch your thigh and the pain reaches your brain, sobering it up.
$A[I'm Alex, I was a student, I grew up with my parents in England...]
A wave of new and confusing memories swirls around your head, but you chase them away.
$A[...and then I travelled to Romania for a summer job. I'm currently in a hotel in a village located high in the mountains above Timisoara.]
You look down at the two small bumps on your chest currently covered by your pyjamas.
$A[...and apparently somehow, for some reason, I have become a girl.]
You try to think very hard about the last thing you remember, but your recollection from last night is vague at best.
$A[Given the irrefutable weight of reality, I must allow the possibility that the supernatural exists and it has affected me in some way. In some very peculiar way indeed...]
The shock subsiding, you look down at your changed body again, with a pique of curiosity. Ignoring the circumstances of the event, it is quite the extraordinary experience.
$A[What is it like, being a girl?] you wonder.
(display:"heart")[[Give in to curiosity]]
(display:"goto")[[Focus on more important matters]]
$sys[Feat unlocked - "What the hell was that?"]
($nFeat: "What the hell was that?")
(set: _ti to 30)<div id="center">$att</div>
You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed... curiosity grips you -perhaps you could take a peek around?
$A[What the...] you rub your temples. You get the eerie sensation that this has happened before.
(display:"10m")[[Explore the hallway->take a peek around]]
(display:"goto")[[Go down the stairs->go down for breakfast]] (set: _ti to 3)<div id="center">$fl2</div>
You descend to the second floor, the velvet carpet muffling your footsteps. Even in the cold light of the morning the manor looks shadowy and unwelcoming, the dust hanging in the air like a thick goo.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound. She is tall and dark - her skin and short hair black as ebony. However what is most peculiar about her are her proportions -
$A[**wait, Wait, WAIT! I remember her! I remember this!**]
(set: _ti to 8)
You blink fast, fighting with your headache and confusion. The black woman raises a hand gloved in black leather and points a bony finger towards you:
$E['You must be the new maid. My room requires assistance.']
$a['I'm not a handmai-']
$E['Aren't you?'] The woman circles around you in a silent and deadly sway of her hips. $E['You look exactly like a handmaid, girl. Now don't make a fuss, go and take care of my room. It's number 28.']
(set: $elise_seen to 1) (set: $keysneeded to 1)
(display:"talk")[['Right away, M'am'->rightaway2]]
(display:"talk")[['Of course, I'll do it in a bit'->in a bit]]
<div id="center">$fl2</div>
$E['Tsk, tsk. Not in a bit. Now, servant.'] She pushes her bony fingers in your back with surprising strength, lunging you forward. $E['I'm having breakfast with the boy and I shall want to rest afterwards. Make sure it's spotless.']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Swallowing your pride you give her a small nod to which she returns a poisonous smile before letting you stroll down the hallway. Her room is almost at the end, and as you approach you notice that the door is slightly ajar.
(if: (history:) contains "clean28.1")[
$A[Okay... I remember. I was here. Need to concentrate... and find a way to check what's real.]
You close your eyes and stand there for a long moment, trying to pull out fragments from the mist in your head.
$A[Need to be rational. What do I remember? A silver room... silk everywhere... if it turns out to be true, I'll know that I'm not going crazy!]
(display:"75m") [[Enter room 28->clean28.2]] ]
(else:)[
(display:"75m") [[Enter room 28->clean28.1]] ]<div id="center">$din</div>
With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy curtains. Barely any sunlight enters the room.
Candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Ah, Ms. Reid. Coming for some breakfast?']
$a['Yes, I was hung- wait, "Ms."?'] You look at Mihai, who seems to roll with your new look without batting an eye.
$Mi['I do prefer to use formal etiquette, dear Miss, though once we grow to know each other I shall call you Alexandra if that is your wish.']
$a['A-Alexandra?']
$Mi['That is your birthname, is it not? It was written on your papers and I have quite an excellent memory.']
You stare at him with an open jaw. $A[How is this possible?!]
$a['I-I prefer Alex.']
$Mi['In time, perhaps. For now, **Ms.Reid**, is there anything else I can help you with?']
(set: _ti to 20)
(display:"talk")[['Pardon my curiosity, Mr. Petrescu, but what is all this?'->what is all this?]]<div id="center">$din</div>
$Mi['Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?'] Something in his tone implies that disagreement is not really an option.
$a['Yes, of course, Mr. Petre-']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Although it would be better with the grand chandelier'] - he points upwards towards a heavy ball of light bulbs and crystals - $Mi['but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?']
Combatting the waves of déjà vu, you try to get a grip of yourself. Whatever is going on... (if: $lastdeath is "wolf")[You get a flash of a moonlit forest and long, white fangs closing in. Your hand instinctively reaches towards your neck, covering the spot where they sunk into your flesh... the pools of blood, so dark and overflowing...]
$Mi['Everything alright, Mrs Reid?']
$a['Uh- Yes. I'm fine.'] You compose yourself.
$Mi['Good. So, have you any plans to visit the village today?']
(display:"talk")(link-reveal-goto:"'Yes, I'll go'","'Probably2'")[
(set: $money to it + 200)
(set: $mihaiRel to it +1)
]
(display:"talk")[['Actually, I had something else in mind for the day'->Not planning2']]
(set: $din_vis to true) (set: _ti to 8)<div id="center">$fl2</div>
$E['Good girl. I like them docile']
$a['What?'] You turn around, but the woman is already walking away, her large butt swaying left and right as she goes.
$A[What the hell was that all about...] Trying to suppress the mixed feelings bubbling inside you you gulp down your pride and stroll down the hallway. The woman's room is almost at the end, and as you approach you notice that the door is slightly ajar.
(if: (history:) contains "clean28.1")[
$A[Okay... I remember. I was here. Need to concentrate... and find a way to check what's real.] You close your eyes and stand there for a long moment, trying to pull out fragments from the mist in your head. $A[A silver room... silk everywhere... if it turns out to be true, I'll know that I'm not going crazy!]
$I[task updated: **Putting the pieces together**]
(set: $task_investigate to 2) $prot[($nTask: "Putting the pieces together: Gather more evidence")]
(display:"75m") [[Enter room 28->clean28.2]] ]
(else:)[(display:"75m") [[Enter room 28->clean28.1]] ]
<div id="center">$T[-ROOM 28-]</div>
The first thing that strikes you is the silk. The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
There is a (link-repeat:"bed")[(replace: ?obs)[It looks mostly well-made, but you still give it a few brushes, straightening the sheets and puffing the pillow. There, that should do it. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. It reminds you of exhibits you've seen at museums of the old royalty. There's also a (link-repeat:"small round table")[(replace: ?obs)[Small and made from black wood, the table holds a single vase filled with dry, long-dead flowers. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ], a (link-repeat:"wardrobe")[(unless: $e3 is 1)[(replace: ?obs)[Opening the wardrobe you experience the same eerie feeling and your view blurs. Once you refocus you see that it's filled with more **old sticks** and **deflated dolls**. (color:blue)[Clean out the wardrobe].]](else:)[(replace: ?obs)[The wardrobe is already clean. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] ] and a (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done")]] ] .
[$A[What did she want me to clean again?]
Your head feels oddly heavy and unresponsive, as if swimming through thick, silvery mist.
Then you notice the obvious.
Of course.
How could you miss that?
The floor is littered with $in[**dead branches**] and $in[**ragged dolls**]. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done")]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
(if: $e3 is 1)[(display:"cleaning done")]] (set: $e5 to 1)(replace:?ap)[] ]
(click: "Clean out the wardrobe")[(replace: ?obs)[You gather the sticks and dolls in a dark bag and bury it in the garden. You shake your head. The wardrobe is now clean. (set:$e3 to 1) (if: $e5 is 1)[(display:"cleaning done") ]] ]
(set: _ti to 45)<div id="center">$mount</div>
You approach through the woods, your heart pounding ever quicker. $A[How does it look without illusions? A big spooky castle? A large domain hidden from human eyes?]
The Crooked Elm looks pretty ordinary. Disappointment crawls in your mind, but then you remember what the cat told you about Mihai. $A[Is he really a vampire? What kind? Is he Dracula or Edward? Will he notice that I can see him? Does he have giant black wings? Am I putting myself in danger?]
With these thoughts buzzing inside your head, you find yourself [[at the reception.]] <div id="center">$rec</div>
$Mi[Ah, Ms. Reid. Back already? Have you taken care of the generator?]
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I- Uh- Not yet-']
You glare at the owner, trying to spot anything unusual - long ears, fangs, wings, red eyes.... Mihai has none of those and seems to notice you staring.
$Mi[Can I help you, Miss?]
(display:"talk")[['Nothing! I'm sorry Mr. Petrescu, I'll be on my way'->I'll be on my way]]<div id="center">$fl2</div>
You run two floors up, stopping to catch your breath.
$A[Well, that was embarrassing! I hope he didn't notice anything weird... But is he really a vampire? He looks odd and all, but it's all too much to swallow... perhaps that darned cat is taking me for a fool and mocking me behind my back!]
You look up and freeze in horror as a giant, truck-sized eight-legged black nightmare glides along the corridor straight towards you. You fall back on the floor, your legs wriggling and scrambling to push you towards the wall, as far away as possible from the thing.
<img src="images/tr/scenes/elise_spider.png" width="800" align="right">
The spider reaches you in seconds, its long stick-like legs gripping on the walls and ceiling as it moves and its large, round abdomen dragging behind it. It cocks its head to one side, peering towards you with 8 black pearls. You try to stifle a whimper looking at its long hairy jaws just an arm's reach from your face.
$E['What's the matter, girl? Did you bite your tongue?']
You scream hysterically and spring up on your feet, dashing at full speed away from the thing.
$E['Tsk, tsk, we can't have you running around like that...']
<img src="images/tr/scenes/figure_escape.png" width="500" align="left">
You feel something sticky grip at your leg and you tumble and fall, splashing face-down on the floor. With the corner of your eye you see 4 black legs halt on either side.
$E['A shame really, and she was kinda pretty. Tsk, tsk.']
There is a sharp pain on the side of your neck and your vision begins to fade, the sensations in your limbs growing weaker and somehow distant.
$A[I guess Felicia was right about this place... spiders, vampires, monsters...]
$I[Task completed: **Putting the pieces together**]
(set: $task_investigate to 0) $prot[($nTask: "Task Completed: Putting the pieces together")]
The truth offers you a cold consolation in your final moments, then [[everything goes dark.]]<div id="center">$dark</div>
(set: $startHAX to 1)
You slowly wake up on a silky bed underneath silky drapes. No! Your view shifts again and grows sharper, the veil fading away. You're on a giant spiderweb, intricate and complex, woven like a bed and drapes, and like blankets and sheets, like carpet and curtains. All around, the room is littered with bones of various shapes and sizes, all gnawed to a clean white. Beside them lay the corpses of smaller animals, sucked dry and shriveled as if there remained nothing but a layer of skin covered by dry fur.
Your attention shifts back to yourself - laying on your back, body wrapped in a cocoon neck to toes, with only your head sticking out to breathe. You can't help but notice that your belly is bulging out abnormally, swollen to the size of a basketball. Your terror is multiplied as you feel a soft movement inside you and you start screaming again.
$E['Hush, my dear, no need to fret.'] The teeth sink into your neck again and the darkness returns, this time deeper and final...
$E['A shame, you were pretty... but you will be such a wonderful mother, I promise... when my children eat their way through your flesh... now sleep..']
<img src="images/tr/scenes/sdeath.png" width="600" align="center">
You wriggle helplessly, but the toxin does its work quickly and the {(link-reveal-goto:"world disappears.","DIE")[
(set: $deathlist to it + (a: "spider"))
(set: $lastdeath to "spider")
(set: $bow to true)
(set: $elise_avatar to 2)
(if: $task_elise is 3)[(set: $task_elise to 4)]
] }
$I[Character entry updated in journal]
$I[Task updated in journal: **Of silk and terror**]
$sys[Feat unlocked - "Broodmother"]
$sys[You have learned a new secret: The Spider]
{$prot[(set: $ach20 to true)(set: $secrets to (it +1))
($nSecret: "The Spider")
($nFeat: "Broodmother")
($nChar: "The Black Woman")
]}<div id="center">$room</div>
(if: $deathlist contains "lavius" and $lav_firstdeath is 0)[ (set: $sanity to it - 10) (set: $body_breasts to "perky") (set: $breasts_counter to 0) (set: $breasts_size to "perky") (display:"first sex") ](else:)[You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses.
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))
(if: $dead is 2)[You are not as shocked as the first time, but the experience is still bizarre.
$A[So I really am rewinding time...]](else:)[$A[ (either: "I really should be more careful...", "Here we go again...", "I hope I don't make a habit of this...", "Oh, fuck, not again...") ] ]
You rub your temples, trying to push away the headache. This time the confusion subsides faster, your fragmented memories slowly returning.
It's Monday morning again, the grey light of day seeping through the dirty window. You're Alexandra and you're a receptionist in a hotel near a small isolated mountain village in Romania.
You have just died, again.(if: $lastdeath is "wolf")[
$A[I really need to do something about this damn wolf... hope Felicia finds the "protection" she mentioned soon enough.]]
(if: $dead>4 and $ach3 is false)[
$sys[Feat unlocked - "Serial Victim"]
($nFeat: "Serial Victim")
(set: $ach3 to true)] ]
(display:"brain")[[Gather your thoughts]]<div id="center">$fl2</div>
(if: (history:)'s last is "Floor 2")[It's about time you got it done anyways. Her room is almost at the end, and as you approach you notice that the door is slightly ajar.] (else:)[You walk down the dark hallway until you arrive in front of the wooden door.]
[Enter room 28]<ent28|
(click:?ent28)[
(if:$dead is 0)[(goto:"clean28.1")]
(elseif:$dead is 1)[(goto:"clean28.2")]
(elseif:$dead >1 and $deathlist contains "spider" and $flashspider is 0)[(goto:"room flashbacks")]
(elseif:$dead > 1 and $flashspider is 0)[(goto:"clean28.3")]
(elseif:$dead > 1 and $flashspider is 1)[(goto:"clean28.4")]
]
(set: _ti to 8)<div id="center">$mount</div>
You don't know why neither Mihai nor anyone else seems to notice your transformation, but whatever is happening, it appears to be connected to the bracelet that $Felicia gave you. You just hope that she at least would be able to provide some answers.
(set: _ti to 50)
It is a strange feeling, walking down the mountain trail all by yourself. Even when the sun is high up, there is a darkness between the trees that cannot be dispersed. (if: $lastdeath is "wolf")[
Eerie images flash in your mind and send shivers down your spine. You can't quite recall what happened, but the trees are there and you can smell your own fear in the air.] You feel vulnerable walking alone, even more so than before.
$A[There are all sorts of things that could happen to a young girl walking alone through the woods...] your sweat feels cold, but your skin is strangely hot.
You hasten your pace, eventually descending to [[the village->explanations]]. <div id="center">$ant</div>
The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
You vaguely remember this part and move through the motions, following your friend deep into the belly of her shop.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.
$M['Hold on for a minute sweetie, I'll fetch a few things for you'] She disappears somewhere between the rows.
You sit on an old box and wait for the [[woman to return]].
(set: _ti to 3)<div id="center">$ant</div>
After a bit, your friend pops out, carrying with her two sets of costumes that she hangs on a nearby rack.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['They're your size, my eye never lies. Pick the one that suits your style.']
You approach to examine the clothes. The first set appears to be some sort of [butler uniform]<uni1|, suited for a woman. $A[It would certainly fit a receptionist.]
The second one is a flirty [housemaid outfit]<uni2|, something that reminds you of questionable late-night movies. You wonder why the woman thought it was a good idea at all.
$I[ [ ]<exam| ]
(display:"goto")[[Choose the butler uniform->uni11]]
(display:"goto")[[Choose the housemaid outfit->uni12]]
{(live:1s)[
(click: ?uni1)[(replace: ?exam)[A white shirt underneath a black morning coat, accompanied by grey striped trousers, white gloves and a black tie.] ](click: ?uni2)[(replace: ?exam)[A short black and white skirt with a corset and deep cleavage.] ]
]}
(set: _ti to 3)<div id="center">$ant</div>
It seems to be the most appropriate option. While you're not exactly a butler, you're part of the staff and at the service of the owner and the guests. This garment is the most befitting of your social ranking. Plus, the other option certainly doesn't look like something you would dare wear in public.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant, but professional. I like it. Doesn't do much to play your womanly charms, though']
You frown but do not respond. 'Womanly charms' are not something you want to advertise right now.
(display:"goto")[[Continue]]
(set: $suit to "butler's uniform")
(set: _ti to 8)<div id="center">$ant</div>
Your eyes stay glued on the housemaid outfit. It looks outrageously flirty, but part of you is intrigued. $A[Why not, after all...?]
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
The shop owner observes your hesitation with quiet amusement. You can feel her green eyes on you and you start to sweat a little.
You reach for the skirt and then **stop** mid-way, turning towards the butler's uniform.
$a['I'll have that one.']
$M['A pity.']
She hands you the clothes and you dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant, but professional. Doesn't do much to play your womanly charms, though']
You blush a little but do not respond.
(display:"goto")[[Continue]]
(set: $suit to "butler's uniform")
(set: _ti to 8) (set: $chosen_maid_first to true) (set: $outf2 to false)
<div id="center">$T[-ROOM 28-]</div>
The room is exactly as you remember it. The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
You step uncertainly on the $str[silky web]silver carpet, glancing at the $str[bones]sticks littered around the room. The nausea mounts in your throat and hits you like a truck. You fall to your knees.
$A[What the hell...]
You see yourself, $str[cocooned]tied on the bed, a giant silhouette of a black $str[spider]woman behind you, $str[descending from the ceiling]coming out of the wardrobe. Your constrained figure moans, half-unconscious, as the $str[spider]woman pushes something inside her and $str[starts laying its eggs]pushes her fingers inside you.
Without you noticing your hand has darted down between your legs, your fingers rubbing vigorously the wetness between your folds.
It's something that you've never done before.
No.
You've done it hundreds of times.
The memories come rushing to your head. As a little girl, rubbing yourself under the sheets, hoping no one would see you; as a teenager, home alone, browsing the dark side of Wumblr and fantasizing you'd run off with your own billionaire sadist; as a liberal in college, finally ordering all those toys you'd always wanted and stockpiling on batteries for the lonely weekends at the dormitories.
(display:"goto")(link-reveal-goto:"Give in to the feeling","Give in to the feeling")[(set: $mb_fascination to it + 1) (display:"morbid.changed")(set: $elise_servant to true) (set: $lust to it +1) (set: $sanity to it - 5)]
(display:"goto")[[Get a grip]]
(set: $flashspider to 1) (set: _ti to 8)<div id="center">$T[-ROOM 28-]</div>
It takes you a moment to recover, your mind coming to terms with the reality of the situation. In another life, you were killed in this room. And yet - you shiver to admit - this turned you on.
$A[What the hell is wrong with me?]
In any case, this isn't what you came here for. There is work to do. You get down to business, tidying up the room. When you're done, you head [downstairs]<gr|.
(set: _ti to 45) (set: $28done to 1) (click:?gr)[(goto:"ground floor")](set: $test to 1) {(live: 2.5s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you and were always kind to your family as well as to strangers, just like your father had always taught you.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and then you'd come back home to your parents and they'd tell you how proud they were.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - her name was (colour:#FFCCFF)[Angela] - she was a fragile blue-eyed creature that adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let her go. Why did you have to let her go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[few friends], mostly boys from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 16. It was only a (colour:#FFFFCC)[goldfish] but you were just starting to get attached to it. His name was Mr. Rogers.] ]
(if: $test is 8)[(append: ?fadeout3)[Mr. Rogers was pretty cute, as far as goldfish go; or so you had thought at the time...] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[decent grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a decent life, for what it was worth. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3|
|next)[ ]
(set: $dead to it + 1) (set: $lastdeath to "ionut")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you, even if you were a little rebellious with your parents, something they occasionally complained about but always forgave.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and find your place in the world, wherever it may be.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Marc] - was a shy guy who had always adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let him go. Why did you have to let him go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[a decent amount of friends], mostly boys and girls from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 15. It was a (colour:#FFFFCC)[beautiful dog] that your parents had bought for you when you were little. His name was Anthony and you loved him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Anthony had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, your life was ordinary and unfulfilling. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You had a quiet and peaceful childhood, until your first love left you heartbroken. You didn't allow it to show, but you felt dead inside for years. Life never really surprised you much, until you decided to take that summer job.")<div id="center">$T[-ROOM 28-]</div>
The instincts kick in, instincts you're discovering, instincts you've always had. Your fingers rub faster as you watch flashback of the helpless figure wriggling as your belly gets inflated.
<img src="images/tr/scenes/sdeath.png" width="600" align="right">
(text-colour:#FFCCCC)[Captured.]
(text-colour:#FF6666)[Used.]
(text-colour:#CC0000)[Killed.]
The orgasm shakes you and you give in to it, shaking uncontrollably as fantasies merge with reality into a [[dreadful bliss]].
(set: _ti to 15)
<div id="center">$T[-ROOM 28-]</div>
$A[What the hell is wrong with me?! This isn't the time for this! Not to mention it's just-] Words fail you. You're not sure how exactly to describe that you're turned on by the place of your own death, but it's definitely not right.
Slightly disgusted with yourself, you get to cleaning the room, trying to forget about your little accident. By now you know the ropes of it so well you can do it on auto-pilot.
When you're done with the room, you head [downstairs]<gr|.
(set: _ti to 45) (set: $28done to 1) (click:?gr)[(goto:"ground floor")]<div id="center">$ant</div>
(set: _ti to 3)
$M['For you, it will be only-']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['100, right?'] You give her a wink. $a['I remember.']
(if: $dead is 1)[$M['You're learning fast.'] She gives you an odd half-smile. $M['Just don't get ahead of yourself. Your knowledge of prior events can be a double-edged sword. There is no guarantee things will go down the same way, so don't over rely on it. You might regret it.']
$a['I understand,'] you nod.
(display:"goto")(link-reveal-goto:"Hand her the coins","Hand her the coins")[(set: $money to it -100)] ](else:)[ $M['Excellent. Now if you could only not die this time, that would be great.]
Your eyes fall to the floor. It wasn't your fault really, but somehow you feel guilty, as if you'd let her down.
$M['Anyways now that you have an outfit we can head back.']
(display:"goto")(link-reveal-goto:"Return to the entrance","antique boutique")[(set: $money to it -100)] ]
<div id="center">$ant</div>
The two of you walk in silence towards the front of the Antique Boutique.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['So, can I ask you an indiscreet question?']
$a['Uhm, yes?'] You blush. It's true that you've been a woman for your entire life, but it's also true that it has been just a day since you've been a woman for your entire life. And there are so many things that you're still uncertain about. $A[Oh god is she going to ask me about all of-]
$M['How did you die?']
$a['Huh?' You blink stupidly.]
(display:"goto")[[Be honest with her]]
(display:"goto")[[Mumble some excuse]]
(set: _ti to 3)<div id="center">$ant</div>
You hesitate for a moment, but find no reason to hide the truth. As soon as you start talking, the memories seem to come back and fit into place, as if helped by the woman's presence.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
(if: $lastdeath is "ionut")[ 'I'm not sure what happened exactly, but I stuck my nose where I shouldn't have. There was this tower, up in the attic..
$M['A tower?']
'Yes. The top was a room in pitch black darkness. All the windows were completely covered. I tried opening one but then the servant came after me.'
$M['And you didn't see anything else?']
$a['There was just this... figure; up at the ceiling. It seemed like it had giant wings, but I blacked out before taking a proper look.']
$M['And you died?']
You gulp. $a['Not quite. I woke up some time later, tied in a shallow grave. The servant buried me alive.'] A cold shiver runs through your spine.
$M['Better be careful where you poke your nose, girl. I'd stay away from that tower for now, if I were you.']
$a['I know.'] You shiver again. $A[Although dying and telling the tale... that's quite the experience. Can't say that I'm not fascinated.]
It seems that $Felicia has nothing more to ask you.
(display:"goto")[[Exit the shop]]
] (if: $lastdeath is "wolf")[$a['It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...']
You shiver at the memory, your voice faltering while you struggle to describe it.
(if: (history:) contains "Approach the man")[$a['I was careless and got close.... close enough to see that it wasn't human.']] (else:)[$a[I tried to run away but eventually it caught up with me.] ] $a[The last thing I remember was falling to the ground and fangs biting into my neck.]
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
$a['A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?']
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
$a['But I have to get back to the manor!']
$M['Then better do it before nightfall. Or take some protection. Or both.']
(display:"talk")[['What protection?'->protec]] ]
(set: _ti to 8)
<div id="center">$ant</div>
$a['Sorry but.... I don't really want to talk about it.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['That bad, huh?']
(if: $lastdeath is "ionut")[$a['Just plain stupidity, that's all'] The though of the cold grave sends a shiver down your spine and you halt in awkward silence.](else:)[$a['Just an unfortunate encounter'] The though of the thing in the forest sends a shiver down your spine and you halt in awkward silence.]
$M['Fine, won't push it. But a little honesty with your friends might help you to prevent future incidents.']
You nod but don't say anything. It's true that she's helped you a lot, but you're not sure to what extend you can really trust the green-eyed woman.
Before you know it, the two of you reach the front of the Boutique and $Felicia takes her place behind the counter and begins polishing some watches. It seems like there's nothing more to say.
(display:"goto")[[Exit the shop]] (if: $dead>1)[(goto:"antique boutique")]<div id="center">$ant</div>
$M['It's very easy - just blow a puff from the bottle on yourself and try not to act suspicious.']
$a['Not to act suspicious?']
$M['Don't act like prey. Don't show fear. Be confident.' ]
$a['And one single puff is going to be enough? Are you sure?'] You eye the tiny bottle.
$M['Yes. It should last for several hours.']
(set: _ti to 3)
$a['Alright, thanks.']
(if: $money<30)[$A[But what am I going to tell Mihai? that I lost the money? Perhaps I got robbed? Or simply that I didn't find any fuel..?] ](elseif: $money<=50)[$A[I just hope that I have enough money left to buy fuel...] ](elseif: $money>=100)[$A[I should have plenty of money left for fuel, I just hope that owing $Felicia won't come to bite me in the ass..] ]
With these thoughts in mind, you [exit the shop.]]
(set: $phero_explained to 1)<div id="center">$vil</div>
(if: (history:) contains "Take a short walk in the woods")[The village is calm and quiet.
$A[I wonder if I still have a bit of time to spare here?]
Your phone shows you that it's [$hour:$minute]<time|. Your work starts at 18:00 and it's probably a bad idea to be late. But then again, perhaps you can learn something useful at the inn?](else:)[Taking a deep breath, you stroll towards the village center. Everything is happening so fast that you need some time to gather your thoughts.
Perhaps a $in[drink at the inn] would help bring some clarity to things? (if: $gen is 1)[It could also be a good opportunity to ask around for fuel.]
Your new butler uniform feels nice and professional and reminds you of the suit you once wore at a wedding. Trying to recall the event, your memory feels fuzzy and fleeting.
$A[Did I really go to that wedding...?]
Your old life seems like a distant dream now and new memories overlap the old ones, memories of you growing up as Alexandra... ]
(set: _ti to 3)
(display:"goto")[[Take a short walk in the woods]]
(display:"goto")(link-goto:"Visit the inn","innc2")
(display:"goto")(link-goto:"Head back to the manor","head back to the manor.")$rec
The reception desk is massive and filled with many drawers and compartments.
The sign on top currently reads {(live:1s)[ $desksign]}, but you can [change it]<change|.
Behind the desk there is a large board on which hang the keys to the rooms. You can [take some.]<take|
$I[ [ ]<info6| ]
[Finish fiddling]<finish|
{(live: 1s)[
(click: ?change)[(replace: ?info6)[ [CLOSED]<cl| <br>
[OPEN]<open| <br>
[BACK IN 10 MINUTES]<back10|<br>
[BEWARE OF DOG]<beware|
] ]
(click: ?cl)[(replace: ?info6)[You change the sign to "CLOSED"] (set: $desksign to "CLOSED") ]
(click: ?open)[(replace: ?info6)[You change the sign to "OPEN"] (set: $desksign to "OPEN") ]
(click: ?back10)[(replace: ?info6)[You change the sign to "BACK IN 10 MINUTES"] (set: $desksign to "BACK IN 10 MINUTES") ]
(click: ?beware)[(replace: ?info6)[You change the sign to "BEWARE OF DOG"] (set: $desksign to "BEWARE OF DOG") ]
(click: ?take)[
(if: $keysneeded is 0)[(replace:?info6)[At the moment you don't need any keys] ]
(else:)[ (replace: ?info6)[ Take the key to [room 28]<r28|] ]
]
(click: ?r28)[(replace: ?info6)[You take the key from the board and add it to your keyring.] (set: $key28 to 1) (set: $keysneeded to 0) ]
]}
(click: ?finish)[(goto: (history:)'s last)]<div id="center">$fl2</div>
You stroll down the corridor and approach the door to room 28. This time it's closed, as you left it.
(display:"goto")[Enter the room]<ent1|
$I[ [ ]<in4| ]
{(click: ?ent1)[ (test-false: $key28 is 0)[(replace: ?in4)[You press the handle but nothing happens. The door is locked. You could get the key from the desk at the [reception]<gf2| ] ]
(elseif: $elise_level is 0)[(goto:"r28l1") ]
(elseif: $elise_level is 1)[(goto:"r28l2") ]
(elseif: $elise_present is 3)[(goto:"r28l5") ]
(elseif: $elise_level >1 and $deathlist contains "spider" and $lav_firstdeath > 0 and $Elise_choice is "none")[(goto:"r28l4")]
(elseif: $Elise_choice is "friend" or $Elise_choice is "admirer" or $Elise_choice is "servant")[(goto:"r28_choiceMade")]
(elseif: $elise_level > 1)[(goto:"r28l3") ]
]}
(click:?gf2)[ (goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
She looks at you for a long moment, circling sideways. You can see her skeletal arms twitching, like blades ready for battle. At last, she halts.
$E['All is good. Tsk. Leave.']
It's clear that she doesn't wish to speak with you right now. Despite her cold answer, you feel curious about the guest in room 28. With a quick glance behind her back, you notice an open book on the small table next to the window. Next to the book there is also $I[an empty vase for flowers.]
$A[It seems I interrupted her reading... but perhaps I can bring her a little gift or something to brighten her mood...?]
(display:"talk")['Sorry to have disturbed you']<fl2|
(set: _ti to 3)(click:?fl2)[(goto:"Floor 2")]
<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$E['You have?'] She looks taken by surprise.
You get out the handful of fresh thistles you've picked from the garden and place them in the vase, taking away the crumbling remains of the previous batch. They look nice, just starting to open up their bright violet heads, sure to last for some time throughout their bloom.
$E['That's.... nice of you.']
$a['I thought you'd like them changed. Do you like them?']
She circles around you, moving in a strange sideways motion. $E['I do.']
(display:"talk")[[Strike a conversation->elise conv]]
(display:"bk")[[Leave the room]]
(set: $flowers to 0) (set: $elise_conv to 1) (set: _ti to 8)<div id="center">$T[-ROOM 28-]</div>
$a['So, uh, what brings you to The Crooked Elm?']
She continues to circle around you, visibly awkward and unsure. Her large butt wobbles softly, almost behind her body.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$E['I've come to seek a home for my children. The Elder has promised me help.']
$a['The Elder?'] You raise an eyebrow.
$E['Mihai's father']
$a['Ah.'] You pause, thinking. $a['So, he's going to pull some strings, get them a job? Perhaps here at the hotel?']
The dark woman blinks, perplexed. $E['Not a job. A home.']
$a['Yeah, I get it. Just like me!'] You laugh nervously. $a['That's the good thing about working at a hotel, right? You get a bed and a roof, even a breakfast...']
The woman blinks again and continues to circle around you. Feeling uneasy, you decide you've outstayed your welcome.
$a['Hope I haven't disturbed you too much. Good luck for your kids!'] You laugh again, nervously.
There is more that you need to learn, but you feel that now is not the right time. Maybe you can continue the conversation later?
$I[Task updated: **Of silk and terror**]
(set: $task_elise to 2)
(display:"goto")(link-reveal-goto:"Leave","Floor 2")[
(set: $eliseRel to it +1)
(set: $elise_level to 1)
]
(set: _ti to 30) <div id="center">$T[-ROOM 28-]</div>
The woman blinks again and continues to circle around you. Feeling uneasy, you decide you've outstayed your welcome.
$a['Hope I haven't disturbed you too much.'] You laugh nervously and [leave.]<fl2|
(set: _ti to 3)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
(if: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Just as the previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0)[$A[Dammit, I forgot the flowers!]
(display:"talk")[['I'll be right back!'->brb elise]] ] (if: $flowers > 0)[$A[Alright, let's see if this will work a second time...]
'I've brought some flowers for you!' You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet of [[violet thistles.]]
]
] (else:)[You enter the familiar silvery room and your mind is immediately invaded by the strange haze that makes it difficult to think. Suddenly, you're much more alert.
$A[What is this room? What is this hotel?]
The silky smooth surfaces suddenly feel less comfortable and more like a trap. Something is weird. Something is wrong.
You don't feel like it would be a good idea to touch anything, so you decide to [leave]<fl2| ]
(set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$vil</div>
You approach the old building, thinking of ways you could convince the man to let you inside. He didn't seem very friendly last time. You knock and wait a moment before the trap door opens. The man squints at you for a moment, then his expression changes.
'Ah, a visitor! Please, Miss, come inside!'
You raise an eyebrow, but nod to the fellow. $A[Things really ARE different when you're a woman, huh...]
The trap door closes and the door opens, a large hairy man gesturing you [[inside.]]
(set: _ti to 8)(if: $gwyllgi is 1 and $bcharges<3 and $depr is 1)[(goto:"dog.encounter")]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
(if:$fuel is 0 and $gen is 1)[You feel a little overwhelmed by all the recent events, so you decide to head back to the manor for the time being. The fuel for the generator can wait. The village isn't going anywhere, you could always return later in the day, or even tomorrow... Mihai would probably understand. After all, he didn't give you a deadline or anything.<br> <br>]The climb up is a little harder in your new $suit, but after a while your body adjust and your movement becomes a little more fluid.
You still have roughly (print: (18-$hour)) hours until your workday begins. This leaves you some time, but you better hurry.
(if: $weather is "rainy")[As you make your way up the mountain, a light summer rain begins to fall, turning the dusty trail into a light brown. You raise your eyes to the sky - a handful of grey clouds are hovering over the mountain peaks.
$A[That's odd, I don't think it rained the last time round...I hope this doesn't turn into a storm.]
]Eventually you arrive back at (link-goto:"The Crooked Elm.","ground floor")
(set: _ti to 60)<div id="center">$T[-ROOM 28-]</div>
Remembering your previous conversation with the mysterious guest, you run off to [the garden]<gar|.
(set: _ti to 8) (click:?gar)[(goto:"the garden")](if: $pheromones is 1)[(goto:"pherochoice")](elseif: $wolf_level is 0)[(goto:"wolf1")](else:)[(goto:"wolf2")]
<div id="center">$mount</div>
You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target. A freezing chill runs down your spine and you feel the cold sweat on your forehead.
$A[This was a bad idea. A **very** bad idea!]
Somehow you manage to carry on, making one step after the other, until you're at the same level as the silhouette, standing a few paces away in the shadows. You look straight forward, not trusting your body to keep calm if you looked directly at the thing, which on the other hand is looking directly at you, as you can tell by the corner of your eye...
There is a sound like a low growl, and a dog sniffing the air...
You can't help yourself and you turn your head, glancing at the monster. It's inhuman features are hard on the eye, but you nevertheless catch yourself staring at its big, muscular body...
(if: $depr is 1)[(display:"h20")(if: $lewd<20)[(display:"unav")](else:)[(link-reveal-goto:"Stray a little closer")[(set: $submissive to it + 1)
(set: $werefucked to 1)
(set: $lust to (it + 1))
(set: $bestiality to it + 1)] ]
](display:"goto")[[Continue forward]]<div id="center">$mount</div>
You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but your $suit is uncomfortable for running and your feet get tangled in the extra garments you're not used to.
Panicking, you scramble to get up, your ankle gets caught in a root and you fall flat again, while the thing is (link:"fast approaching...")[
(if: $phero>=5 and $depr is 1)[ (goto: "phero.overdose2")]
(else:)[(goto: "fast approaching...")]
]<div id="center">$mount</div>
(if: $phero is 0)[<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before {(link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $deathlist to it + (a: "wolf"))
]} ] (else:)[<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes.
There is a moment of hesitation, as the beast sniffs you, confused, its nuzzle digging into your neck and its warm, stinky breath caressing your skin. You start sobbing, tears of terror rolling down your cheeks, a dead giveaway that ultimately costs your life.
Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh of your neck. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before {(link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $deathlist to it + (a: "wolf"))
(set: $lastdeath to "wolf")
]} ]
<div id="center">$mount</div>
Then you make another step. And another one. The thing doesn't move to attack you and you decide not to turn back.
$A[Just keep going... keep going...]
After what seems like an eternity you've taken several turns up the trail and are drawing ever closer to the manor. You can't hear anything, but your heart is still beating fast in your chest.
You continue as calmly and as deliberately as you can, never looking back or speeding up until you (link-goto:"reach the manor.","ground floor")
(set: _ti to 40) <div id="center">$mount</div>
You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to your new $suit, but this time the trip is less bothersome.
The forest is starting to get dark and you wonder whether you'll make it back in time. You should hurry.
(set: _ti to 50)
Before you know it, you [arrive at the village]<b|
(click: ?b)[(goto:"village3")]<div id="center">$T[-ROOM 28-]</div>
$E['Err, thank you.'] She looks taken by surprise.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Don't mention it.'] You give an even wider smile. $a['What's your name, by the way?']
Visibly confused, the black woman circles around you. $E['I'm Elise.']
$a['Nice to meet you, Elise! I'm Alex- errr- andra.'] You finish your sentence in a confused tone.
$E['Are you unsure of your name?']
$a['Yes. Er- No! Maybe... I'm having a rough time...'] She observes you silently, inviting you to continue. $a['It's just that... being a woman... how do I put it- it's hard!']
Elise comes closer and places a sympathetic hand on your shoulder. $E['Yes. Tsk, tsk. It's not easy to be a woman. Even more so a mother. Do you have offspring?']
You take a few steps back, the thought of it hitting you with an anvil. $A[I couldn't, could I?! I mean... this whole thing... it's only temporary, right?!]
The thought makes you feel vulnerable. It's scary, but also a little exciting.
(display:"talk")[['Children terrify me, I could never be a mother.'->no children]]
(display:"talk")[['I guess I could be a mother one day...'->want children]]<div id="center">$fl2</div>
$A[Phew, that was a weird conversation!]
You back away slowly from her room, the silver mist dissipating from your head. $A[What a strange woman... though she did seem sympathetic, in a way. Maybe she isn't that bad after all?]
Without thinking, your legs take you back to the [ground floor]<gf1|.
(if: $deathlist contains "spider")[(set: $task_elise to 4)](else:)[(set: $task_elise to 3)]
$I[Task updated in journal:**Of silk and terror**]
(click:?gf1)[ (goto:"ground floor")](set: _ti to 3)<div id="center">$rec</div>
You take your place behind the heavy wooden desk and sit on the old, creaky chair. It's not super comfortable and the cushion is torn in a few places, but it will have to do. (if: $gen is 3)[The lights are on this time and the atmosphere is more comfortable and inviting. The old manor is still spooky of course, but at least you can see what's going on around you.]
The sign on the desk currently reads $desksign.
(display:"work.initiate")
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]<div id="center">$lib</div>
The book is old, but well preserved. On the cover, instead of a title, is writen in big, gothic numbers "20-06-1763". You open a random page and find an odd, unrecognisable language:
$B1[Teemee teela dohlasomee la laladohtee: Mee laladohtee. Ray teesosotee dohlasomee la mee teelaso; sorayfa mee ray laladohtee mee fasolala. Dd sofa ray meemeelateetee mee fasotee, lasorayfa, tee meefafa ray teesosotee dohlasomee la soraytee mee sosotee ray meeteetee dohsotee tee meesoraysofa mee ray meeso teesosotee tee dohmeetee so 'mee' solalatee tee mee fasotee (teedoh); teesofa so dohfa lalatee tee meeteetee faladoh teesosotee. Soteemee ray dohlasomee meetee mee solalasotee so raysotee solalatee teesosotee, la tee solala mee sofa sotee!
meetee tee mee meemee ray teefa mee ray dohlasomee, tee doh so Lateeso fasoso teetee mee fasolala tee meesoraysofa. Ray lameetee so sotee sosolatee teela..]
What is really odd however is not the unfamiliar language, but the fact that however neatly, the book is clearly written by hand, the occasional ink dot punctuating the otherwise flawless calligraphy.
You place the book back and take another one, titled "05-03-1648", only to find the same mysterious language and identical almost perfect handwriting.
$A[It's rather unusual to find manuscripts these days... is this a family record? But then if it was some form of ancient Romanian, I would have been able to pick up at least a couple of words. Interesting.]
The dates stretch back a few hundred years at least, from what you can tell. The most recent title is "02-01-1945" and after that the records stop. There are, however, a number of untitled books waiting on the shelf.
(display:"goto")[[Take an untitled book]]
(set: _ti to 20)<div id="center">$lib</div>
The book is completely blank, its white grainy paper giving off a peculiar scent as you flip through the pages. It feels nice to the touch, as if inviting you to grab a quill and write down something on it.
You glance at the shelf - $A[There are a dozen more empty books, nobody would notice one missing..]
(display:"goto")[[Take the book for yourself]]
(set: _ti to 8)<div id="center">$lib</div>
You've always wanted a cool old book to write in. You could make it your diary, or try writing the manuscript for your book in it. If you remember correctly, there was an inkwell in your room.
$I[Blank diary added to inventory!]
(display:"bk")[[Back->Enter the library]]
(set: $diary_found to 1)
(set: _ti to 8)<div id="center">$din</div>
When you enter the dining hall the room is already prepared, white table cloths with candlesticks covering all tables. Through the windows you can see the darkness beyond the manor, only the full moon's shadow peeking through the dirty glass.
Looking around, the place is completely desolate. You can't see any guests in sight.
$A[Ionut mentioned that there are only two guests at the moment, but this is still a little sad. Are they not hungry, or just busy elsewhere?]
On a table close to the window, Mihai is sitting alone, a glass of wine in his hand but no plate infront. He is the only person in the room. When he sees you he beckons you forward, gesturing a chair across from him.
(display:"excl")[[Accept the invitation]]
(display:"goto")[[Politely refuse and eat alone]]
(set: _ti to 8)<div id="center">$din</div>
You smirk and take the bait, sitting on the designated chair. There's nobody else around anyways, so you might as well talk to the eccentric owner.
$Mi[So, Mr Reid, how do you find my hotel? Is it everything that you had hoped for?] Mihai's deep voice bears only the slightest of foreign accents, resembling more the intonation of a 19th century earl. Even now his golden headed cane is with him, leaning casually on the side of his chair.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
You ponder your reply:
<div class="choices">(display:"talk")(link-reveal-goto:"'It's easy to see that this is a respectable establishment'","respect")[
(set: $mihaiRel to it +1)
(set: $din_mihai to "respect")
(set: $First_choice to "respect")
($nChoice: "First impressions: Open Mind")
]
(display:"talk")(link-reveal-goto:"'It's yet too early to hold an opinion, Mr. Petrescu'","undecided")[
(set: $mihaiRel to it +1)
(set: $din_mihai to "undecided")
(set: $First_choice to "undecided")
($nChoice: "First impressions: Undecided")]
(display:"talk")(link-reveal-goto:"'It looks good, but it's all just a façade for tourists'","scam")[
(set: $mihaiRel to it +1)
(set: $din_mihai to "scam")
(set: $First_choice to "scam")
($nChoice: "First impressions: Scepticism")
]</div> (set: $LinkPermaChoices to true)
(set: _ti to 8)<div id="center">$din</div>
You shake your head politely, raising your hands in an improvised gesture of apology. The owner nods dryly and doesn't insist.
$A[What an eccentric guy..]
Drinking wine alone in an empty hall may seem classy, but you suspect its just part of the façade that Mihai puts up to make his hotel more attractive to tourists. No doubt he expects you tell tales of the haunted manor and mysterious owner when you get back home, hopefully fooling some of your friends and relatives into checking out the place. Now that you think about it quite a few of the guys you know are gullible enough to at least hope there would be ghosts around the place, and no doubt the owner has arranged the occasional strange noise at night to keep the visitors coming...
All in all the place is quite inspiring for the right kind of person, if you forget for a moment that it's all just a front. With grim cynicism you dig into your dinner which Ionut has brought discretely on your table.
(set: _ti to 80)
(display:"goto")[[Finish and leave]]<div id="center">$din</div>
By the time you're done with your meal, Mihai has gone and none of the guests have bothered to show up. Slightly disappointed, you head to [your room]<room|.
(set: $diner_1 to 1) (click:?room)[(goto:"Go back to your room")]<div id="center">$din</div>
$a['There's clearly more to it than meets the eye'] - you smile at the owner knowingly - $a['such an ancient manor full of history and mysteries is clearly the sign of a dynasty that goes back many generations. I looked around a bit and I can't help but be very impressed.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich and the books in it are authentic, from what I can tell. Your family portraits are numerous and masterfully crafted, especially for the periods when they were drawn. This gives away your noble roots.']
Mihai nods but doesn't say anything.
$a['The building itself is more complex than is expected from a simple hotel, and I have no doubt that the towers that rise on top hold many family secrets. One even might wonder, Mr Petrescu, if your livelihood truly comes from guest fees...']
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions]
<div id="center">$din</div>
$a['Hard to decide from merely a glance'] you reply, imitating your host's language mannerisms. $a['There's clearly more to it than meets the eye, but the question arises - is this truly an ancient manor full of history and mysteries or is this merely an effect that you've worked to achieve.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich and the books in it seem authentic, from what I can tell. Your family portraits are also unlikely to be forged or fake. So that is a point towards your noble roots.']
Mihai nods but doesn't say anything.
$a['On the other hand'], you continue, $a['the gate opens by some hidden mechanism that is clearly made to look spooky. Your servant Ionut is a little too odd for pure coincidence and the whole atmosphere of the place looks like it's *meant* to scare people.']
You look at the owner, inviting him to confirm or deny your subtle accusations.
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions] <div id="center">$din</div>
$a['Hard to decide from merely a glance'] you reply, imitating your host's language mannerisms, $a['but if I had to guess I'd say that the whole air of mystery and ancient history is merely an effect that you've worked to achieve in order to attract more visitors. I've looked around and observed, and this is my conclusion.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich but the books in it appear too ancient to be authentic, from what I can tell. Your family portraits are unlikely to be completely forged, but could have been tampered with to seem older. To be blunt, most of the decoration inside is too over the top spooky to be real.']
Mihai observes you calmly but doesn't say anything.
$a['On top of that'], you continue, $a['the gate opens by some hidden mechanism that is clearly made to look creepy. Your servant Ionut is a little too odd for pure coincidence and the whole atmosphere of the place looks like it's *meant* to scare people.']
You look at the owner, inviting him to confirm or deny your accusations.
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile sardonically at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions]<div id="center">$T[-FEATS-]</div>
{
(if: $ach1)[|tooltip>[<img src="images/tr/interface/achievements/ach.death1.png" height="110"> |tooltiptext>[$R["What the hell was that?"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach2)[|tooltip>[<img src="images/tr/interface/achievements/ach.death5.png" height="110"> |tooltiptext>[$R["Serial Victim"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach3)[|tooltip>[<img src="images/tr/interface/achievements/ach.death10.png" height="110"> |tooltiptext>[$R["Are you doing this on purpose?"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach10)[|tooltip>[<img src="images/tr/interface/achievements/ach.lust10.png" height="110"> |tooltiptext>[$R["The gentle seeds of corruption"] ]] ](else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach11)[|tooltip>[<img src="images/tr/interface/achievements/ach.lust25.png" height="110"> |tooltiptext>[$R["A Hedonist in the making"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach12)[|tooltip>[<img src="images/tr/interface/achievements/ach.lust50.png" height="110"> |tooltiptext>[$R["Pushing the limits of Depravity"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach13)[|tooltip>[<img src="images/tr/interface/achievements/ach.lust100.png" height="110"> |tooltiptext>[$R["The path of Lust"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
(if: $ach14)[|tooltip>[<img src="images/tr/interface/achievements/ach.sanity0.png" height="110"> |tooltiptext>[$R["On the verge of madness"] ]] ]
(else:)[|tooltip>[<img src="images/tr/interface/achievements/ach.unknown.png" height="110"> |tooltiptext>[$R[Not unlocked yet] ]] ]
}
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200" style="margin-top:10px;">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)(set: $TimePassing to false)
<div id="center">$din</div>
The two of you spend the rest of the dinner in silence, the only events punctuating your quiet munching is Ionut coming to occasionally refill Mihai's glass from a plump opaque bottle.
When you finish eating the servant comes to take away your empty plate and, giving a formal nod to your boss, you [retire to your room]<room|.
(set: _ti to 40)
(set: $diner_1 to 1) (click:?room)[(goto:"Go back to your room")]<div id="center">$T[-ROOM 28-]</div>
The room is exactly as you remember it! The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
$A[**It's real! I'm not mad! It really happened!**]
You collapse on the floor, your heart pounding in your ears. $A[But what does this all mean? I need answers. But first, I have to take care of this mess.]
There is a (link-repeat:"bed")[(replace: ?obs)[It looks mostly well-made, but you still give it a few brushes, straightening the sheets and puffing the pillow. There, that should do it. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. It reminds you of exhibits you've seen at museums of the old royalty. There's also a (link-repeat:"small round table")[(replace: ?obs)[Small and made from black wood, the table holds a single vase filled with dry, long-dead flowers. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ], a (link-repeat:"wardrobe")[(unless: $e3 is 1)[(replace: ?obs)[Opening the wardrobe you experience the same eerie feeling and your view blurs. Once you refocus you see that it's filled with more **old sticks** and **deflated dolls**. (color:blue)[Clean out the wardrobe].]](else:)[(replace: ?obs)[The wardrobe is already clean. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] ] and a (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] .
[$A[What did she want me to clean again?]
Your head feels oddly heavy and unresponsive, as if swimming through thick, silvery mist.
Then you notice the obvious.
Of course.
How could you miss that?
The floor is littered with $in[**dead branches**] and $in[**ragged dolls**]. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(if: $e5 is 1 and $e3 is 1)[(display:"cleaning done") ]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
(if: $e3 is 1)[(display:"cleaning done") ]] (set: $e5 to 1)(replace:?ap)[] ]
(click: "Clean out the wardrobe")[(replace: ?obs)[You gather the sticks and dolls in a dark bag and bury it in the garden. You shake your head. The wardrobe is now clean. (set:$e3 to 1) (if: $e5 is 1)[
(display:"cleaning done") ]] ]
(set: _ti to 45)$T[-GAME OVER-]
It seems you were unfortunate. (link: "Load game?")[(load-game:"Slot A")]<div id="center">$room</div>
$A[Yep, still a woman. Although...]
(display:"body examine")(display:"10m")[[Recap what you know so far->recap]](if: $suit is "night gown")[
(display:"20m")[[Get dressed->getdressed2]] ]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Head out")] ](set: _ti to 8)<div id="center">$att</div>
(if: $lav_firstdeath > 0)[You step out of your room with quiet trepidation of what the new day can bring.
(display: "outfit.start")
(display:"ionut_start")
(display:"elise_start")](else:)[Stepping outside, you experience the familiar breeze and a gist of curiosity to [[take a peek around]].
(display: "outfit.start")
(display:"goto")[[Hurry down the stairs]]]
(set: _ti to 2)<div id="center">$fl2</div>
[You descend to the second floor, the velvet carpet muffling your footsteps. Even in the cold light of the morning the manor looks shadowy and unwelcoming, the dust hanging in the air like a thick goo.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Right on cue, one of the doors on your right opens and the black woman walks out in the hallway, approaching without a sound. Her ebony skin and peculiar proportions create a tingling sensation in your mind as the memories of your past encounters bubble up from your scrambled memory.
(set: _ti to 8)
(if: $lastdeath is "spider")[There is a terror that grips you as your mind rejects a vision of venomous jaws and long, black legs. The green-eyed woman addresses you:] (else:)[You blink fast, fighting with your headache and confusion. The black woman raises a hand gloved in black leather and points a bony finger towards you:]
(if: $suit is "housemaid outfit")[$E['Ah, a maid approaches! You look pretty, tsk. My room requires assistance. Get to it, girl!']
You blush in your new outfit. There's no room for arguing with the woman.](elseif: $suit is "butler's uniform")[$E['Ah, a servant approaches. My room requires assistance.]](elseif: $suit is "devil's gown")[$E['Tsk, tsk, Mihai has some interesting new personnel. Be a dear and take care of my room, darling.]](else:)[$E['You must be the new maid. My room requires assistance.'] ]
]<floor2|
(set: $elise_seen to 1) (set: $keysneeded to 1)
(if:$dead >1 and $deathlist contains "spider" and $flashspider is 0)[ [(display:"heart")You feel an irresistible urge to accept.]<pacc| ](else:)[[(display:"goto")Politely accept]<pacc|
[(display:"goto") [[Get it over with]] ]<gdone| ]
(if: $deathlist contains "spider" and $elise_level>=2)[
[(display:"goto")$special[Eagerly accept] ]<bowb| ]
(click: ?pacc)[
(replace:?floor2)[ $a['Of course, Madam, I'll do it right away!'] you reply. The black woman seems pleased.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. You have much to learn, then. Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['As you wish, Madam.']
You give her a nod and head towards [[her room->clean the woman's room]]. ]
(replace:?pacc)[ ] (replace:?gdone)[ ] (replace:?bowb)[ ] ]
(click: ?bowb)[ (replace:?floor2)[ $a['Of course, Madam, whatever pleases you'] you reply, bowing deeply in front of the dark creature. She raises an eyebrow, an amused smile on her lips.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. And eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
You give her another deep bow with a generous and prolonged view of your $breasts and head towards [[her room->clean the woman's room]].
(unless: (history:)'s last is "YOU" or "Journal")[(set: $servitude to it + 1)] (display:"servitude.changed")
]
(replace:?pacc)[ ] (replace:?gdone)[ ] (replace:?bowb)[ ] (set: $lus to it + 1)(set: $elise_level to it + 1)]
(set: _ti to $ti)
{(set: $breasts to "flat, muscular chest") (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $name to "Alex") (set: $mirror to "young man dressed in $suit") (set: $horny to 1) (set: $suit to "jeans and t-shirt") (set: $lips to "thin lips") (set: $body_breasts to "small")(set: $body_hips to "normal") (set: $hips to "hips") (set: $piercing to "none") (set: $breasts_size to "small") (set: $breasts_counter to 0)
(set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $body_mods to (a:)) }<div id="center">$T[-ROOM 28-]</div>
(if: $hour >11)[ You enter the familiar silvery room, the soft haze invading your mind.
$A[Why is everything so soft and silky?]
Your gaze falls on the small round table with the vase. The flowers have been dead for such a long time, that their brittle leaves are crumbling into dust.
(if: $flowers is 1)[$A[I may have just the thing...] ](else:)[$A[Perhaps someone should change those?] ]
From the corner of your eye you catch some movement and the dark woman emerges, almost out of nowhere.
$E['Tsk, what are you doing here?'] She cocks her head sideways, at an almost unnatural angle.
(display:"talk")[['I came to see if everything's alright.'->came to see]]
(if: $flowers is 1)[(display:"talk") [['I brought you some flowers.'->brought flowers]] ]
] (else:)[You enter the familiar silvery room, the soft haze invading your mind.
$A[Why is everything so soft and silky?]
At this time the woman doesn't appear to be home. Looking at the time, she's probably still having breakfast with Mihai.
Your gaze falls on the small round table with the vase. The flowers have been dead for such a long time, that their brittle leaves are crumbling into dust.
$A[Perhaps someone should change those?]
You don't feel like it would be a good idea to touch the guests' stuff, so after you linger for a while you decide to [leave]<fl2| ]
(set:_ti to 5)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
(if: $hour>11 and $elise_servant is true)[You enter the warm silvery haze of the room, a happy feeling burning in your tummy. Elise emerges from the shadows, a thin smile on her lips.
$E['So you came.... good.'] She gestures you inside and you [[accept her invitation->thistles3]].
](elseif: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Like each previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0)[$A[Dammit, I forgot the flowers!]
(display:"talk")[['I'll be right back!'->brb elise]] ] (if: $flowers > 0)[$A[Alright, I know what I have to do!]
'I've brought some flowers for you!' You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet of [[violet thistles.->thistles3]]
]
] (else:)[You enter the familiar silvery room, giving your mind to the strange haze.
$A[It is so nice and peaceful in here...]
The silky smooth surfaces no longer bother you and you're tempted to linger for a while, but you have other things to do, so you decide to [leave]<fl2| ] (set: _ti to 8)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
$E['Err, thank you.'] She looks taken by surprise.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Don't mention it.'] You give an even wider smile....
$in[The conversation plays out much like the last time and you don't manage to learn anything new about Elise this time. ]
You excuse yourself and [[leave the room.]]
(set: _ti to 30) (set: $elise_conv to 1) (set: $flowers to 0)<div id="center">$T[-ROOM 28-]</div>
(if: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Just as the previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0)[$A[Dammit, I forgot the flowers!]
(display:"talk")[['I'll be right back!'->brb elise]] ] (if: $flowers > 0)[$A[Alright, let's see if this will work again...]
$a['I've brought some flowers for you!'] You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet of [[violet thistles.->thistles2]]
]
] (else:)[You enter the familiar silvery room and your mind is immediately invaded by the strange haze that makes it difficult to think. Suddenly, you're much more alert.
$A[Something feels off...]
The silky smooth surfaces suddenly feel less comfortable and more like a trap. Something is weird. Something is wrong.
You don't feel like it would be a good idea to touch anything, so you decide to [leave]<fl2| ]
(set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $elise_servant is true)[You carefully examine the creature that killed you. She appears human, now that you're not wearing the ribbon to dissipate her mist of illusion. It seems that somehow you are as interesting to her as she is to you. There is a dangerous lust in those green eyes, but there is something else as well...]
(else:)[$E['Thank you'] says Elise, visibly confused.
You take a step back to examine the creature that killed you. She appears human, now that you're not wearing the ribbon to dissipate her mist of illusion. $A[She's not malicious. She did what she had to do because she felt threatened, because I saw her true form.] ]
The black woman moves in her strange sideways manner, her green round spectacles fixated on you.
(if: $elise_servant is true)[ $E['So, my sweet maiden... what brings you to me?']](else:)[$E['So, girl... why are you here?']]
$A[ [What an extraordinary woman...]<think2| ]
(display:"talk")(colour: red)['I want to be your friend.']<friend|
(display:"talk")(colour: red)['You fascinate me.']<fascinate|
(if: $elise_servant is true)[(display:"talk")(display:"servitude.lab")(colour: red)['I want to serve you.']<serve| ](else:)[(display:"talk")(display:"unav")]
(display:"bk")[['I'm sorry, I think Mihai is calling me!'->postpone Elise choice]]
{(ignore:1s)[
(ignore: ?friend)[(replace: ?think2)[ (either:"She must be so alone...","People probably hate her...","She even gave me a gift...","After all, why not?","If I could gain her trust...","Might be a good move...") ] ]
(ignore: ?fascinate)[(replace: ?think2)[ (either:"Strong, independent, unique...","There is just something about her...","She might be a spider, but she's also a woman...","I wish I could be like her...","I can't stop thinking about her...","It's the truth, after all...") ] ]
(ignore: ?serve)[(replace: ?think2)[ (either:"My body grows hot...","It might be wrong on so many levels, but fuck it...","I just want it...","My heart beats faster...","I'm sweating...","What is this feeling...") ] ]
]}
(click: ?friend)[(goto: "elise_friend")]
(click: ?fascinate)[(goto: "elise_fascinate")]
(click: ?serve)[(goto: "eliseserve")]
(if: $elise_level is 2)[(set: $elise_level to 3)]
(set: _ti to 8)<div id="center">$fl2</div>
$A[Not much change this time... but who is that woman, really? I'm certain I could learn more!]
You back away slowly from her room, the silver mist dissipating from your head.
Without thinking, your legs take you back to the [ground floor]<gf1|.
(click:?gf1)[ (goto:"ground floor")](set: _ti to 3)<div id="center">$T[-ROOM 28-]</div>
You enter the gentle silver haze that envelops your mind. You know what you have to do.
There is a (link-repeat:"bed")[(replace: ?obs)[There's something about this bed that you can't quite put your finger on. A part of you wants to lay on it sensually, stretching out your arms up like a pin-up girl, and a part of you wants to scream and run very, very far away. (if: $e5 is 1)[
Your job seems done, you can (color:blue)[return downstairs]<gr| ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. The (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1)[
Your job seems done, you can (color:blue)[return downstairs]<gr| ]] ] stands innocently in a corner.
[
The floor is littered with **dead branches** and **ragged dolls**. You recall the same **things** filling the wardrobe. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
Your job seems done, you can (color:blue)[return downstairs]<gr| ] (set: $e5 to 1)(replace:?ap)[] ]
(set: _ti to 45)(set: $28done to 1) (click:?gr)[(goto:"ground floor")]
<div id="center">$din</div>
You enter the twilight of the dining hall, glancing at the heavily covered windows.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
(display:"Mihai_clothes_reaction")
Mihai taps his fingers on the golden head of his cane. $Mi['Tell me, are you planning to visit the village today?']
(display:"talk")[['Yes, I'll go'->Probably3]]
(set: $din_vis to true)(set: _ti to 8)<div id="center">$mount</div>
(either: "It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.","The day is grey, light invisible raindrops falling from the sunless sky. Was it raining last time? You're not entirely sure, but you don't think so. This raises some interesting questions about the nature of time. Is it random? Or did you change something in the past that somehow affected the present? The answers are beyond your grasp.")
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After an hour of a brisk walk, you [arrive.]<b|
(set: _ti to 60)
(click: ?b)[(goto:"village3")]<div id="center">$inn</div>
A little bewildered you cross the doorstep and hear the man closing the door behind you. The inn is a dimly lit building with low ceiling, the majority of it filled with old wooden tables on which eastern men are drinking beer.
(display: "enter_inn")
You hurry to [[sit at a table in the corner->innhub]].
(set: _ti to 8)<div id="center">$rec</div>
(set: _unev to (either: 1,2,3))
(if: _unev is 1)[(if: $gen is 3)[The minutes pass. The gloomy hallway is silent. The electric lights flicker. You tap your fingers on the desk, waiting for something to happen.](else:)[The minutes pass. The dark hallway is silent. You tap your fingers on the desk, waiting for something to happen.]
(set: $ti to 10) ] (if: _unev is 2)[You take out a book and start reading. It's good that you brought a few to kill the time. The story is interesting and you get lost in it.
(set: $ti to 20) ](if: _unev is 3)[You lay back on your chair and watch the dust settle. Why is it always so dusty in here? Perhaps you should try cleaning up a little.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)
[wolf: $wolf_arrival_time
elise: $elise_arrival_time
ionut: $ionut_arrival_time
wolves: $wolves_arrival_time
Elise lvl $elise_level](hidden|<div id="center">$rec</div>
(set: _ev to (either: 1,2,3))
(if: _ev is 1)[As time passes, the silence deepens. Isn't there supposed to be people around? Ionut was in the kitchen the last time you saw him. You stretch your ear but there's no sound coming from there. Mihai isn't anywhere to be seen either.
The silence deepens again.
$A[Am I alone? No, that's absurd...]
(if: $gen <3)[A breeze passes and you shiver, the flames of the candles dancing. If only you had fixed the generator...](else:)[The lights flicker again. Are they supposed to do that? You're pretty sure they're not supposed to do that.]
(set: $ti to 10) ] (if: _ev is 2)[Tired from the long day, you sense your eyes starting to close.
$A[I can't fall asleep, not on my first day..]
You force yourself to stay awake but fall into a half-slumber, your mind lulled by the silence of the (if: $gen<3)[dark](else:)[bright] hallway.
Suddenly you feel a hand on your shoulder. You jump in your chair, turning around. No one is there. A dream? You rub your eyes, suddenly awake again.
(set: $ti to 20) ] (if: _ev is 3)[While you wait you become aware of a distant sound like wings flapping. You try to concentrate on it, but it's too faint to be sure that it's even there. After a time it's gone, or it probably never was in the first place.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)<div id="center">$rec</div>
Your mind wanders off to the events of the day. A lot has happened and it's overwhelming to try to wrap your head around all of it at once. You remember...
(set: _ev to (either: 1,2,3))
(if: _ev is 1)[...that a lifetime ago, you woke up as Alex, your cynical eye assuming that the whole place was nothing but a scam, a cardboard decoration of a spooky mansion. $A[Boy was I wrong... ]
You're still far from knowing the truth of this place, but you have learned at least one thing: Nothing is at it seems.
(set: $ti to 10) ] (if: _ev is 2)[ (if:$gen is 1)[...that Mihai had asked you to fix the generator. Was that important? You're not sure. The dim candles barely illuminate the dark interior of The Crooked Elm. Perhaps with electricity back things would be different? Perhaps not. You can try to fix it tomorrow.] (else:)[...that Mihai had sent you to get better clothes. Were you that unpresentable? The thought stings a bit.
$A[Did he mean to tell me that I'm not pretty?] You pout at the air. ]
(set: $ti to 10) ] (if: _ev is 3)[... your conversations with $Felicia. When it comes down to it, she's probably the only person around here who genuinely wants to help you, the closest thing you've got to a friend. You aren't yet prepared to trust her completely though. Caution is a good thing.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)(if: $lewd<10)[(display: "horny_explore")](else:)[(display: "horny2")](if: $phero is 0 and $deathlist contains "wolfguest")[(goto:"wolf.arrival1")](elseif: $phero is 0)[(goto:"wolf.arrival0")]
(if: $phero> 0 and $werefucked is 1)[(goto:"wolf.arrival2")]
(elseif: $phero>0 and $werefucked is 0)[(goto:"wolf.arrival3")](else:)[(goto:"wolf.arrival0")]<div id="center">$vil</div>
(set: $yaga_visited to 0)
(if:$hour>=17 and $withzach is true and $gen<3)[$A[**Damn, it's getting pretty late! I should be going to work... but Zach will be waiting for me. I could probably take a little more time to get the gen running, but I should hurry!**]
(display:"goto")[[Run back to the manor->start running uphill.]]
(display:"goto")[Hurry to the Hunting Cabin]<hunt|
(click:?hunt)[(goto:"cabin")] ](elseif:$hour>=17 and $withzach is true and $gen is 3)[$A[**Damn, it's getting late! I hope Zach will make it with the fuel on time.... but either way, I should be going!** ]
The whole detour through Lavius' lab took way longer than expected. If you don't hurry like the wind, you're going to be late for work!
Making haste, you [[start running uphill.]]](elseif: $hour>=17)[ $A[**Oh God look at the time! I was supposed to start work at 18! And it's almost dark!** ]
Those drinks at the inn took way longer than expected. If you don't hurry like the wind, you're going to be late for work!
Horrified, you [[start running uphill.]]
](elseif: $hour>16)[ It's starting to get late, the sun almost hidden behind the tall mountain ridges. Soon it will be dark, and your workday will begin.
(if: $elise_present <3)[If you don't want to be late, you should(link-goto:"go.","head back to the manor.") ](elseif: $elise_present is 3)[(display:"30mg")(link-goto:"Return quickly to The Crooked Elm","Return quickly to The Crooked Elm") ]
](elseif: $hour<17)[You stroll towards the village center. Everything is as you remember.
The $in[antique boutique] seems to be an epicenter for strange things and you wonder if $Felicia will offer you any new words of advice. Or perhaps you just want to see her?
(if:$lav_firstdeath is 0)[The $in[hunting cabin] has always been closed and you see no reason for that to have changed, but perhaps you'd like to go and take a look anyways.](else:)[ The $in[hunting cabin] is actually a $in[secret vampire lair]. Perhaps you'd like to go poke around? ]
Then again, perhaps a $in[drink at the inn] would help bring some clarity to things? (if: $gen >0 and $gen<3)[It could also be a good opportunity to ask around for fuel.]
(display:"goto")[[Visit the Antique Boutique->antique boutique]]
(display:"goto")[Walk over to the Hunting Cabin]<hunt|
(click:?hunt)[(if:$lav_firstdeath is 0)[(goto:"cabin")](else:)[(goto:"cabin")]]
(display:"goto")[Have a drink at the inn]<drink|
(if: $yagaHut and $yagaTalk does not contain "end")[(display:"goto")(link-goto:"Head towards the old woman's hut","Yaga go")
](display:"15m")[[Take a short walk in the woods->walk woods]]
(if: $elise_present <3)[(display:"60m")(link-goto:"Head back to The Crooked Elm","head back to the manor.") ](else:)[(display:"30mg")(link-goto:"Return quickly to The Crooked Elm","Return quickly to The Crooked Elm") ] ]
(set: _ti to 3)
(click:?drink)[(if: $withzach is true)[$sys[I can't go back to the inn now, Zachary is waiting for me!]]
(else:)[(goto:"innc2")] ]{(if: $Loyalty_choice is "betray")[(goto:"antique_closed2")]
(if: $submissive_trait is "submissive" and $debt is 1)[(goto:"felicia.debt")]
(elseif: $debt is 3)[(goto:"felicia.debt.repaid")]
(elseif:$dead is 1 or $debt is 2)[(goto:"antique_closed")]
(if: $shop2 is 0)[(goto:"secrets")]
(if: $lav_firstdeath is 1 and $recharge_explained is 0)[(goto:"first_recharge")]
}<div id="center">$ant</div>
(if: (history:)'s last is "village3")[(display:"f.mood.enter") ](else:)[(display:"f.mood")]
{$beadsexpl[(display:"talk")**[[Ask about the crimson beads]]**<br> ]
(if: $elise_present is 1 and $potion_explained is 0)[<br>(display:"excl") [[Show her the green bottle]] <br>]
(elseif: $elise_present is 1 and $potion_explained is 1)[(display:"excl") [[Give her the green bottle->potion chose]] <br>]
(if: $lastdeath is "wolf" and $pheromones is 0)[(display:"excl")]
(else:)[(display:"talk")](link-reveal-goto:"Talk about your death")[
$felDeathTalked[
(set: $feliciaRel to it +1)
(set: $felDeathTalked to false) ]
]}
(if: $pheromones is 0 and $phero_talk is 0 and $deathlist contains "wolf" and $lastdeath is not "wolf")[(display:"excl")[[Ask for help with the forest creature->phero help]]
](display:"eye")[[See what the Antique Boutique has to offer->shop]]
(display:"bk")[[Exit the shop->village3]]
(if: $catnip is 1 )[<br>(display:"excl") [[Show her the flowers you picked]] <br>]
(set: _ti to 8)
<div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
(if: $deathlist contains "lavius")[$I[The inconspicuous building gives you chills knowing what's buried beneath it. Memories of the grim laboratory and your night with Lavius flood your mind, filling you with a mixture of repulsion and curiosity.]
$A[What horrors does he have hidden in there, I wonder...]
$I[Last time you barely managed to get a decent look around and you were pretty drunk... you sense an urge to investigate, despite knowing the dangers.]
(display: "excl")$special[[Circle around the cabin]<circle| ] <br>]
[Knock on the door]<k1|
(click: ?k1)[(replace: ?ac)[You wait, but there's no answer. Perhaps nobody's home?]]
$I[[ ]<ac|]
(if: $cabin is 1)[
(display:"goto")[[Enter the cabin->cabin inside]]
](display:"bk")[Back]<b|
(click: ?circle)[(if:$hour<16 and $withzach is true)[(goto:"cabindanger")] (elseif: $withzach is true)[(goto:"backcabin2")] (elseif: $visited_lab_alone is 1)[(replace: ?ac)[You'd rather not repeat the experience today.]]
(else:)[(goto:"backcabin")]
]
(click: ?b)[(goto:"village3")]
(set: _ti to 8)<div id="center">$inn</div>
$L['Splendid! A fine lady knows she has to be treated well!']
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
You blush a little, shifting in your seat. $A[Is this how women are treated? Certainly doesn't feel bad...]
The man calls the waiter and orders two glasses of "Ivy '83", which doesn't mean anything to you.
$L['I'm Lavius, by the way.'] He extends his hand.
$a['Alexandra.'] You return the gesture, but instead of a handshake he takes your hand and leans in, giving it a quick kiss. It's a surprise, but not an unpleasant one.
$L['So, Alexandra, what brings such a beautiful lady to a secluded village such as our own? Certainly it's not the sights.'] He laughs.
(display:"talk")[[Work at the hotel]]
(display:"talk")[[New experiences]](set: _ti to 8)<div id="center">$inn</div>
$a['Very kind of you, but I can pay for my own drinks.']
$L['Oh, don't be like that! I insist!']
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
Not waiting for your next reply, the man calls the waiter and orders two glasses of "Ivy '83", which doesn't mean anything to you.
$L['I'm Lavius, by the way.'] He extends his hand.
$a['Alexandra.'] You reply a little grumpily, leaving his hand hang in the air. After a few moments he pulls it back.
$L['So, Alexandra, what brings such a beautiful lady to a secluded village such as our own? Certainly it's not the sights.'] He laughs.
(display:"talk")[[Work at the hotel]]
(display:"talk")[[New experiences]]
(set: _ti to 8)<div id="center">$inn</div>
You see no reason to lie, so you tell Lavius about your job at The Crooked Elm, giving him a brief overview of how you wound up here. He listens to your story, sipping wine from his glass.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['So you work for Mihai? Interesting...'] There's a new note in his tone that you immediately pick up.
$a['You don't like Mihai?']
He flinches at the question, as if insulted that you even dare think something like that. $L['I just think a beauty such as yourself can do better than being stuck in that crooked old manor.']
You're spared from coming up with a reply since the waiter brings the bottle of wine and Lavius pours you a full glass of it.
(display:"goto")[[Drink]](set: _ti to 8)<div id="center">$inn</div>
$a['I've always wanted to travel the world and see new places'] you reply, giving him a mysterious smile. He doesn't need to know about your loser job at the hotel.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['A worthy enterprise! I immediately knew you were a woman of culture! Let's drink to that!']
At that moment the waiter brings the bottle of wine and Lavius pours you a full glass of it.
(display:"goto")[[Drink]](set: _ti to 8)<div id="center">$inn</div>
The wine has a strong and rich taste, a mixture of sour sweetness, a fruity aftertaste and something else, unrecognisable.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Do you like it?']
$a['It's really good!'] The wine is indeed delicious and you finish the glass quickly. Lavius gives you a radiant smile.
$L['I am so happy that you like it! It's my favourite - have another one!] He pours again, filling your glass generously.
(display:"goto")[[Drink->drink2]](set: _ti to 15)<div id="center">$inn</div>
The second glass tastes somehow even better than the first one and before you know it Lavius is sitting next to you, chattering about the anecdotal misadventures of the village buffoons.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['You should have seen them, Alexandra, 3 grown men chasing a pig inside this very inn, and before they could catch it, it drank half their beers!']
You laugh together, banging your fists on the table. Lavius casually wraps a hand around your waist, pulling you closer. A happy warmth is spreading through your entire body - you haven't felt that good in ages.
$L['Ah, that bottle was simply amazing! We should order a second one, it's on me!'] He waves at the waiter and soon enough your glasses are full again.
(display:"goto")[Drink]<drink|
(display:"goto")[[Continue conversation without drinking->cont1]]
(set: _ti to 20) (set: $inn_level to 1) (set: $lav_talked to 1)
(click: ?drink)[ (if: $bcharges>3 and $elise_level<3)[ (goto:"notready")] (else:)[ (goto:"drunk 1")] ]<div id="center">$inn</div>
There's no way you can pass on that delicious wine, and you're not even the one paying! You raise the glass to your lips and take another generous gulp. You feel very warm now.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Aren't we having an amazing time? I'm so glad that I met you here tonight!'] His hand has a solid grip of your waist now. $L['Tell me, Alexandra, have you ever dreamt of doing something crazy, something wild? To seize life to its fullest, to drink from the fountain of youth, to pluck the apple of Eden?']
You turn your head to see Lavius looking at you intensely, a strange brilliance in his velvet eyes. You open your mouth to reply but he leans in and kisses you, his arm pulling your feminine body into his embrace.
(display:"goto")[[Give in to the kiss->kiss drunk]]
(display:"goto")[[Pull away->Pull drunk]]
(set: _ti to 30) (set: $myst_level to 1)<div id="center">$inn</div>
$a['I'd really rather not'] you smile politely, pushing the refilled glass away.
$L['Ah, don't be like that, love. I insist!']
Something in his voice strings an unpleasant cord in your mind and you wince. $a['No.'] You reply with a stern voice.
$L['Is that a way to repay my generosity? I feel offended.'] Lavius makes an exaggerated grimace.
$a['Sorry, but no.']
$L['Fine!'] He rises to his feet. $L['If you don't want to drink with me, I shan't insist!']
Lavius walks away demonstratively. You're left alone.
(display:"goto")[Return to the bar]<no| (click:?no)[(goto:"innhub")]
(set: $lav_react to "deny")(set: _ti to 8)(if: $lavius_avatar is 0)[(set: $lavius_avatar to 1)
$I[New character entry added to journal] ($nChar: "Lavius, the Charmer") ]<div id="center">$ant</div>
'There's something strange that I've noticed about the bracelet' you say, lifting your wrist for the shop owner to see.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
'When you gave it to me, I can quite distinctly remember there being **5 crimson beads** on top of it. However the following day there were **only 4**. And now there are **$bcharges**.'
You raise en eyebrow towards the woman.
$M['Quite so. A keen observation - like I told you, this is a demonic bracelet. It holds the power to protect its bearer from death. That power, however, is not unlimited. The crimson beads on top of it show you the number of times it can be used.']
'So this means...'
$M['Exactly. If there are only dark beads left, when you die - you die.'(if: $bcharges is 0)[Sadly, this appears to be the case.'] (elseif: $bcharges is 1)[But you have at least 1 left. That is good.'] (elseif: $bcharges>1)[But for now you should be fine.'] ]
'Is there- is there any way to recharge it?' You swallow hard.
$M['Of course there is! Don't be silly - who'd go through all the trouble of making a demonic bracelet - a rare, powerful and not to mention expensive artefact - if you couldn't even recharge it!' ]
'Oh, thank God!' You breathe a sigh of relief. 'So how do I recharge it?'
$M['You need to devour the *energia vitalis* of a willing victim.']
'I- WHAT?!'
$M['You need to have consensual sex with someone and take the energy from their orgasm.'] You blink stupidly. $M['You know how succubae feed, right?'] You nod. $M['Well there you have it. Shouldn't really be a problem. Any questions?']
(display:"talk")[['So... eeeh.... it's not gonna kill anyone?'->kill anyone]]
(set: _ti to 15)
<div id="center">$ant</div>
$M['No, they'll be just fine. A little exhausted, perhaps, but that's about it.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You still feel a little uneasy about the topic. 'Can't I just masturbate or something?'
$M['The energy can't come from **you**, silly, that wouldn't make any sense!'] Her eyes tingle with amusement.
'But I- I mean - there isn't anyone-'
$M['Oh, I'm sure a pretty girl such as yourself will surely have no trouble recharging her bracelet. It doesn't have to be a man, mind you, though you do need your victim to climax.']
'Oh! Wait, if it doesn't have to be a man, then does that mean-'
$M['Nope, forget about it.']
'But I might **literally die!!**'
The woman gives you a steel look, all the whimsical joy evaporating from her eyes. For a moment you see her irises stretch vertically, the shadows gathering around her...
$M['If it's such an issue I can always tie you up and drop you naked in the inn's basement. You'd be fully recharged in no time'] she remarks coldly. You swallow.
$A[That sounds...] you don't want to think about how that sounds. Your body is both hot and covered in cold sweat.
'It's fine. I'll manage.'
$M['Good.']
The topic seems [over]<ant|.
(if: $felicia_avatar is 3)[$I[Task completed: **An unexpected gift**] ($nTask: "Task completed: An unexpected gift")
(set: $task_felicia to 0) ](else:)[$I[Task updated: **An unexpected gift**] ($nTask: "Task updated: An unexpected gift")
]
(click:?ant)[(goto:"antique boutique")](set: $beadsexpl to false) (set: _ti to 15)<div id="center">$ant</div>
You can see $Felicia's eyes burning with curiosity.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I suppose you'd like to know'] you sigh. She nods.
$M['What happened this time?']
(if: $lastdeath is "wolf" and $phero_talk is 1)[ (display:"eaten2") ](elseif: $lastdeath is "wolf")[(display:"eaten1")] (elseif: $lastdeath is "ionut")[ (display:"buried alive") ] (elseif: $lastdeath is "spider")[ (display:"spider") ] (elseif: $lastdeath is "lavius")[ (display:"lavius") ] (elseif: $lastdeath is "wolfguest")[ (display:"wolfguest") ](elseif: $lastdeath is "wolfguest outside")[ (display:"wolfguest outside") ](elseif: $lastdeath is "trapped")[ (display:"trapped.d") ](elseif: $lastdeath is "suicide")[ (display:"suicide.d") ](elseif: $lastdeath is "tentacles")[ (display:"tentacles") ](elseif: $lastdeath is "crypt worms")[ (display:"crypt worms")](elseif: $lastdeath is "elder madness")[ (display:"god death")]
(set: _ti to 30)
(display:"goto")[[Continue->antique boutique]]<div id="center">$inn</div>
You give yourself in to a long, passionate kiss, the sweetness of the wine filling your mouth and bubbling in your head. Lavius pulls you closer, his hand on the back of your head as the kiss stretches on. Your lips finally part, giving you the opportunity to breathe again.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$A[Wow..! That was.... just..!']
$L['Ah, you truly are amazing my dear Alexandra.'] He caresses your hair, holding you still close to him. $L['What do you say we finish this bottle here and then go someplace more... private?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He kisses you again and gets up from the table, following the other man.
Things are going a little faster than anticipated, but perhaps it's for the best.
$A[I just have to get this over with, it's not like I really want it...]
While you wait for Lavius to return, you are (link-reveal-goto:"left alone","alone drunk")[(set: $lav_react to "kiss")(set: $lust to (it + 1))(set: $submissive to it + 1)(display:"submissive.changed") ].
(set: _ti to 8) <div id="center">$inn</div>
$a['I-I'm sorry, but I can't.'] You gently but firmly push him away, regaining your composure. $A[I've only just met this man... however charming he may be... and he's very charming indeed... ]
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
A fleeting sadness passes in Lavius's eyes.
$L['Forgive me my lady, I assumed too much! Surely, undoubtedly, a woman such as yourself- you must have someone. It is my fault - and I take all the responsibility!'] He finishes his declaration with solemn dignity, a mixture of regret and apology.
$A[What am I doing?! If I push him away I might actually die... I need to recharge the bracelet at any cost.]
(display:"goto")[[Correct his false assumption->correct him drunk]]
(display:"goto")[[Pretend you have someone->pretend drunk]]
(set: $lav_react to "pull")
(set: _ti to 8)<div id="center">$inn</div>
(if: $lav_react is "kiss")[There's still wine in your glasses left to drink, and the bottle has probably a serving each left in it too. You have no idea what time it is, but you probably ought to be starting work soon. You better make this quick... ](else:)[The prospect of a hidden, mysterious wine reserved only for the elite sounds very alluring and your curiosity is burning. On the other hand, you have no idea what time it is, but you probably ought to be starting work soon. But still, you could perhaps stay a little while more... ]
You mind is distracted and it's hard to focus. You know you have other, more important things to be doing, but a new part of yourself is enjoying the moment and wants to keep going. Can this really be a bad thing?
$A[ [What should I do?]<think| ]
(display:"goto")[Wait for him]<wait|
(display:"goto")[Leave]<leave|
(if: $lavius_avatar is 0)[(set: $lavius_avatar to 1)
$I[New character entry added to journal] ](elseif: $lavius_avatar is 1)[
$I[Character entry updated in journal] ($nChar: "Lavius, the Charmer") ]
{
(replace: ?think)[(either: "He looks like a real gentleman..", "He's so classy..","I really want to stay..", "I want to kiss him again..", "He probably has a big house..","I need to find a way to recharge the bracelet...","If I don't do this things might get bad...","I really don't have much of a choice if I want to live...", "I should be going..", "I'll be late for work..","This is going a bit too fast..", "He'll understand..", "I can see him later..", "I'm getting side tracked here..") ]
} (click: ?leave)[(goto: "leave inn drunk")]
(click: ?wait)[ (if: $lav_react is "kiss")[ (goto:"wait drunk")](else:)[ (goto:"spiced drunk")]
] (set: _ti to 8)<div id="center">$inn</div>
It's a bit sad not to say goodbye, but you're sure he'll understand. You could probably make it up to him another time. $A[That could be fun...]
In any case, he said that he's paying for everything, so nothing's really stopping you from leaving right now. You get up, swaying gently as you walk. That wine really got to your head. Hopefully you'll sober up quickly.
The men throw you a few glances as you make your way to the door, but none of them interrupt you.(if: $lav_react is "kiss")[ $A[ Is that because they saw me kissing with Lavius?] ]
You straighten up, pat down your $suit and [[step outside-->village3]].
(set: $hour to 17)
(set: $minute to 25)(if: $deathlist contains "wolfguest")[(goto:"Ionut windows")]<div id="center">$din</div>
With the windows sealed off and all the candles out, the dining hall is in pitch black darkness. You make a few steps forward and hit your toe on the foot of a table.
$a['Ouch!! Damn it. Let me just...']
You make your way through the blackness, cussing and complaining, until you reach one of the boarded windows, peeling off the blockage. A ray of moonlight penetrates the room, illuminating the chairs and tables and falling on the guest's terrified face.
$W['NOOOOORRGHHHHH!']
The man convulses, clenching his stomach with both hands, his expressions contorting in agony. His limbs begin to grow, thick black fur sprouting from his skin, his jaw morphing and [[extending forward]].<div id="center">$T[-ROOM 28-]</div>
You enter the familiar room with trepidation, almost as if approaching something sacred. Your heart pounds faster as the silvery mist penetrates your mind, dulling your senses and rendering you blind to reality...
$A[ [There's something incredibly hot about this...]<thi| ]
Your eyes fall on the [bed]<bed|, an image of a [tied figure]<figure| flashing in your head.
(display:"goto")[[Lie on the bed]]
(display:"goto")[[Get on with cleaning->Get a grip]]
{(live:1s)[
(mouseover: ?bed)[ (replace: ?thi)[(either:"Just for a moment...","I know I shouldn't...","It looks so tempting...","Why does this turn me on so much?","There's no harm in it...")] ]
(mouseover: ?figure)[ (replace: ?thi)[(either:"That was me...","An inflated belly...","Arms tied together...","Legs stretched...", "Completely immobilised...","Waiting for the end...")] ]
]}
(set: $28done to 1) (set: _ti to 8)<div id="center">$lib</div>
You step inside a place of twilight and silence. The library is filled with tall, thin bookshelves that extend upwards towards a ceiling that is unusually high. The narrow alleys are illuminated by the dissipated rays coming from hidden windows somewhere up above. Every now and then there are small tables with armchairs left for the comfort of the reader.
(unless: $tome_madness is 1 and $dead >0)[As you're walking, you get the impression that you hear a faint voice calling your name, though it's so barely audible it might as well be just in your imagination.
(if: $dead>0)[(display:"excl")[[Try to find the voice]] ]
<br> ]
(unless: $occultism is 0 or $read_day is 1)[(display:"eye")(display:"occult.lab")[[Look for books that mention the occult]]
](display:"bk")[Back]<gr| (click:?gr)[(goto:"ground floor")]<div id="center">$lib</div>
You find a comfy corner between the shelves - there is a round table with a big armchair next to it, as well as an inkwell and a gaslamp. Sinking into the leather cushions, you take out the strange empty book that you found.
$A[What should I make of this? A personal diary? Or just a story?]
You're still shaken by the unusual events that befell you, but writing them down on paper seems like an appealing way to deal with them. And something tells you that you'll end up with quite the extraordinary story to tell.
//This feature will come in a later build//
[Back]<gr|
[ [[Begin writing->write1]] ](hidden|
(set:_ti to 5) (click:?gr)[(goto:"ground floor")]<div id="center">$lib</div>
$A[Where do I even start? I suppose that I'll need to introduce the hero of the story-]
[ [Alexandra]<alex|
[Sarah]<sarah|
[The Girl With No Name]<noname| ]<intro|
(click: ?alex)[(set: $hero to "Alexandra") (replace: ?intro)[ $A[-which is myself of course. No need to be shy. I will record the truth as it happens, the memoirs of a lost girl.]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ]
(click: ?sarah)[(set: $hero to "Sarah") (replace: ?intro)[ $A[-which is an ordinary girl. No one in particular, same as me. She just ended up in the wrong place at the wrong time. ]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ]
(click: ?noname)[(set: $hero to "The Girl With No Name") (replace: ?intro)[ $A[-she is nobody, same as me. Her name is not important, it is dispensable, it is destined to change and to be eventually forgotten.]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ] (link:"test1")[Test123]this is a test
(print: (history:) )<div id="center">$T[-ROOM 28-]</div>
You quickly check the corridor to make sure that you will not be interrupted. When the silence confirms that you have some time, you slip out of your $suit, carefully leaving it on a chair.
Standing naked in the silky white room feels both relaxing and exciting. It is so very right, and yet it is so very wrong.
You slide on the bed, sinking into the silky smoothness. The room brings out a mixture of emotions, swirling inside you...
(set: _ti to 3)
(display:"heart")[[...about the pleasures of being a woman->bed woman]]
(display:"brain")(if: $mb_fascination>0)[(display:"morbid.lab")[[...of the struggle before the fall->bed death]]](else:)[(display:"unav")]
(display:"heart")(if: $grotesque>0)[(display:"grotesque.lab")[[...of the creature and what it did to you->bed web]]](else:)[(display:"unav")]
<div id="center">$din</div>
Mihai goes through the familiar explanations, telling you to get better suited clothes and to try to find some fuel for the generator.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
He takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me a favor.']
As usual, he is offering you $I[£200] for your expenses.
(display:"talk")(link-reveal-goto:"Ask Mihai about the history of The Crooked Elm","Elm History")[
(set: $mihaiRel to it +1)
]
(display:"goto")[[Take the money]](set: _ti to 8)<div id="center">$din</div>
$a['Thank you, Mr. Petrescu!'] you say gratefully, taking the coins in your pocket. After a few silent moments, you retire to your table.
The servant appears shortly, asking if you'd like to eat the usual. (if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
(if: $elise_level <2)[ A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the woman you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
$A[I wonder what this is all about...] ] (elseif: $elise_level is 2)[Sometime during your breakfast Elise comes in, sitting on Mihai's table. The two of them make a pretty odd couple, and on closer observation, a tension is visible between them.
$A[I can't quite make out what they're saying, but it seems... it seems that Elise wants something from him...] She leans on the table, pinning Mihai with her black gaze and speaking in a low susurrus. The host places a hand on his golden cane, making an indiscernible gesture. $A[Did he refuse? Or ask her to wait? In either case, she doesn't look too happy...]
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.] (elseif: $elise_level is 3)[During your breakfast you see Elise arriving in the dining hall and carefully making her way to Mihai's table.
She looks human enough at first glance, but the signs are there, if you know what to look for. The way she occupies space, carefully maneuvering between the tables and chairs; the slight headache you get when trying to counter her limbs; the big chair she finally sits in, somehow filling it all despite her body appearing small and thin.
The arachnid woman converses with Mihai, and even though you don't know the details of it, you can imagine the broad strokes. A home for her offspring. A host she can lay her eggs into.
Your blood chills while at the same time a certain part of your body grows hotter. You struggle to continue eating calmly.
$A[Why does she need Mihai, though? Surely she's more than capable of just snatching someone... Something is afoot here.]
Your headache increases the more you look at her, so finally you pull your gaze away and concentrate on your meal. You can deal with that later.]
(display:"goto")[[To the kitchen]]
(display:"bk")[[To the reception->ground floor]]
(set: $seen_mihai to 1)
(set: $gen to 1) $prot[(set: $money to it + 200)] (set: _ti to 45)
Double-click this passage to edit it.<div id="center">$T[-ROOM 28-]</div>
$a['I just wanted to say - I mean, I know we don't really know each other'] you remind yourself quickly - $a['but I wanted to say that if you ever need someone to talk to, I'm here.']
$E['I am confused, tsk.']
$a['Well, us women have to stick together, right?'] You give her a wide smile. $a['It's a big scary world out there, men always wanting something. And, and it's not easy being a woman! You have to be strong, and independent, and you have to take care of your children and find them a nice home, you know?']
$E['I-I know.'] She seems speechless for a long moment. $E['It is good of you to offer companionship, young girl. You may not be aware of this, but there are many who regret having crossed my path, tsk tsk...']
You stare into the black woman's green eyes. The unhuman creature seems pensive.
$E['But I find myself strangely fond of you. And you are a pretty little thing.] Her eyes sway from your $breasts to your $hair and $eyes. $E['I shall consider your offer.']
She approaches one of the drawers and fishes something out of it.
$E['Here, take this, tsk. A small gift. I have a strange feeling it might serve you.']
You politely take the small green bottle and slip it into one of your pockets before excusing yourself and [[leaving the room.->leave2]]
(if: $task_elise>0)[(set: $task_elise to 0) ($nTask: "Task completed: Of silk and terror")
$I[Task completed: **Of silk and terror**]]
(set: _ti to 30) (set: $elise_present to 1) (set: $elise_conv to 1) (set: $flowers to 0) (set: $Elise_choice to "friend")
$sys[Permanent choice made: Elise]
{$prot[
(set: $eliseRel to it + 1)
(set: $elise_level to it + 1)
($nChoice: "Elise: Friend")
($nItem: "New Item: Strange green bottle")
]}<div id="center">$fl2</div>
$A[I don't know where this is going to lead me, but somehow it felt right.]
You walk away slowly from her room, the silver mist dissipating from your head.
Without thinking, your legs take you back to the [ground floor]<gf1|.
(click:?gf1)[ (goto:"ground floor")] <div id="center">$T[-ROOM 28-]</div>
$a['I just wanted to say - I mean, I know we don't really know each other'] you remind yourself quickly - $a['but I wanted to say that I think that you're truly an extraordinary woman.']
$E['What do you know about me, tsk?']
$a['Well, I've heard some things from Mihai'] You lie quickly, giving her a knowing smile. $a['I have heard how strong you are, what you have had to deal with... and I-I really respect you a lot. Doing everything to take care of your children... '] you trail of. $a['Children really are important to us women, are they not?']
$E['They are, tsk.'] She seems to think for a long moment. $E['I thank you for your words, young girl. You may not be aware of this, but there are many who regret having crossed my path, tsk tsk...']
You stare into the black woman's green eyes. The unhuman creature continues.
$E['But I find myself strangely fond of you. And you are a pretty little thing.] Her eyes sway from your $breasts to your $hair and $eyes. $E['I shall consider your offer.']
She approaches one of the drawers and fishes something out of it.
$E['Here, take this, tsk. A small gift. I have a strange feeling it might serve you.']
You politely take the small green bottle and slip it into one of your pockets before excusing yourself and [[leaving the room.->leave2]]
(if: $task_elise>0)[(set: $task_elise to 0) ($nTask: "Task completed: Of silk and terror")
$I[Task completed: **Of silk and terror**]]
(set: _ti to 30) (set: $elise_present to 1) (set: $elise_conv to 1) (set: $flowers to 0) (set: $Elise_choice to "admirer")
$sys[Permanent choice made: Elise] $prot[(set: $eliseRel to it + 1) (set: $elise_level to it +1)($nChoice: "Elise: Idol") ($nItem: "New Item: Strange green bottle")]<div id="center">$T[-ROOM 28-]</div>
[(if: $suit is "jeans and t-shirt" or "butler's uniform")[(display:"serve.butler")](elseif: $suit is "devil's gown" )[(display:"serve.devil")](elseif: $suit is "housemaid outfit" )[(display:"serve.maid")]
(set: _ti to 20)
{(unless: $piercing is "spider")[(display:"talk")(display:"submissive.lab")(link-repeat:"Ask her what she meant about your piercing")[
(if: $piercing is "2 bar")[(goto:"elise piercing") ]
(elseif: $piercing is "1 bar")[
(replace:?main)[ (display:"elise 1 bar") ]
]
(elseif: $piercing is "none")[
(replace:?main)[ (display:"elise pierce none") ]
]
] ]
} ]<main|
(display:"talk")[[Thank her for letting you serve]]<div id="center">$room</div>
$A[Okay, let's see what I managed to do last time...
(display: "felicia.recap")
(display: "elise.recap")
(display: "ionut.recap")
(display: "inn.recap")
]
[ ]<info|
(display:"10m")[[Examine yourself->mirror]]
(if: $suit is "night gown")[(display:"20m")[[Get dressed->getdressed2]] ]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Head out")] ]
(set: _ti to 8)
You take up a summer job as a receptionist at The Crooked Elm hotel, which is also an ancient manor. When you arrive you meet with Mihai, the son of the owner and effectively your boss (also a vampire), and Ionut, the domestic servant (and also basically a mix between Igor and Frankenstein's monster).
When you go down to the nearby village, you enter an antique shop and meet the owner, Felicia. She gives you an enchanted bracelet. On your way back to the hotel you get ambushed by a werewolf and die.
After your death the real game begins. You wake up as a woman (side effect of the bracelet) and start realizing you're in some shit. The goal of the game is to complete the day without dying (which is not easy to do). Each time you die your bracelet loses life charges and if you reach 0 it's game over. You can recharge it by draining sexual energy from victims (it's a succubus bracelet.)<div id="center">$inn</div>
$a['Ah, no, it- it's not that..']
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Truly?'] His eyes light up again. $L['But then- Was I unpleasant? Unfitting? Too forward, perhaps?']
You look as his face changes from a range of emotions and finally stills in an expression of polite confusion.
$a['No! You're very charming - it's just a bit too fast...'] You attempt to explain yourself.
$L['Ah, not to worry!'] he lights up again - $L['if time is what you require, time is what you shall have. Allow me to offer a small present - a token of my good intentions.] He hushes his voice, leaning closer to your ear and speaking in a low, conspiratorial tone. $L['There is a secret drink you can order, a special wine reserved only for the rich and noble families....such as my own. Share a drink with me, you won't regret it! Such wine you have never tasted before and shall never taste again! What do you say?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away!'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He gives you another radiant smile and gets up from the table, following the other man. You are [[left alone->alone drunk]].
(set: _ti to 8)<div id="center">$inn</div>
$a['I'm sorry Lavius, I should have told you earlier!'] You run along with the lie. You can find another way to recharge the bracelet... probably...
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['I sincerely apologise my dear Alexandra. In fact - let me make it up to you!] He hushes his voice, leaning closer to your ear and speaking in a low, conspiratorial tone. $L['There is a secret drink you can order, a special wine reserved only for the rich and noble families....such as my own. Share a drink with me, you won't regret it! Such wine you have never tasted before and shall never taste again! What do you say?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away!'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He gives you another radiant smile and gets up from the table, following the other man. You are [[left alone->alone drunk]].
(set: _ti to 8)<div id="center">$inn</div>
You sit patiently on the table, waiting for Lavius to get back. You feel hot and sweaty, your mind in a happy haze from the wine. While you wait for your generous friend to return you sip nonchalantly from the expensive wine he bought for you. $A['Damn, this is a nice life!']
After a few minutes, he returns.
$L['I'm terribly sorry for the interruption my dear, my *friend* over there needed my immediate council on a private matter. But I shan't bother you with such trifles. Now, where were we?']
Lavius leans in and kisses you again, filling your mouth with the taste of wine, lavender and something else, unrecognisable. When he draws away, you can't help but get a feeling of void.
$L['Let's finish the wine, shall we?']
(display:"goto")[[Drink->drunk 2]]
(set: $lavius_level to 1)
(set: _ti to 20)<div id="center">$vil</div>
The two of you finish the rest of the wine between more jokes and kisses. When the bottle is empty he takes your hand and leads you outside.
You have to admit that you're not paying too much attention where you're going, but after a while you leave the village and walk a short way towards the forest, after which the familiar silhouette of the $in[hunting cabin] appears among the trees. $L['We're almost there my love.']
You look around surprised. There are no other buildings in sight.
$a['Lavius, I didn't take you for a hunter!']
$L['A hunter? I am also that I suppose.'] - he addresses you a strange grin. $L['But the place where we're going is not inside the cabin, but *beneath* it. Come, darling.']
Wrapping a hand around your shoulders Lavius leads you around the cabin. The backside is just a dull wooden wall with no distinguishable markings. Your companion approaches the left corner and grabs one small twig sticking from the planks and gently twists it around. A portion of the wall caves in and slides away, opening to a flight of stone stairs descending somewhere into the darkness. Reaching a hand inside, he flips something with a loud *click!* and a row of lamps lights up, illuminating the passage with a yellow glow.
$A[Electricity!] Something inside your mind stirs, but you're too drunk to pay much attention to it.
$L['Welcome to my lair, love'] says lavius, taking you by the hand and [[leading you down.->drunk 3]]<div id="center">$lav</div>
After a couple dozen steps the staircase ends with a heavy wooden door that Lavius pushes open. You step into a long hallway with a handful of doors to each side. There are more of the lamps spraying dirty yellow light around. Copper pipes run the length of the ceiling, punctuated with valves and pressure gauges.
$L['Welcome to my secret laboratory!']
$a['It won't be secret for long if you invite every girl to visit'] you chuckle.
$L['Perhaps, perhaps not'] he replies with a mischievous smile.
$a['And what's to stop from just anyone barging in anyways?'] you ask, strolling down the hallway.
$L['First of all, nobody knows where it is. And even if somehow they did, how would they get out once they're in? Nobody knows that the password is Lastra Mora']
$sc4[
$sys[You have learned a new secret: The Password]
(set: $secrets to (it +1)) ($nSecret: "The Password") (set: $sc4 to false)]
$a['Good of you tell me.'] You approach one of the doors - it has a small round window through which you can see a variety of chemical instruments and concoctions. $a['What is all this, anyways?']
$L['Ah, my dear, it is nothing that fits the tastes of a lady such as yourself. Come.'] He takes your hand again and leads you down the hallway through several doors and down another flight of stairs. At the end of your short walk you end up in front of a large violet door with a golden handle.
$L['Shall we, my dear?']
(display:"goto")[[Enter the room->drunk 4]]
(if: $laboratory_location is 0)[$I[Location discovered: **The laboratory**] (set: $laboratory_location to 1) ($nLocation: "New Location: The Laboratory")
]<div id="center">$lav</div>
You press the handle and enter a small room, dimly lit by candles. It is furbished in a lavish and extravagant style, with silk and paintings, a stark contrast from the gloomy corridor you just left. And of course the biggest feature is the the king-sized bed in the middle, a glass of red wine already waiting on the night stand.
$a['So is this your-']
Not letting you finish, Lavius kisses you again, passionately, his lips stealing the breath from your lungs. It's a long kiss, a demanding kiss that takes everything you've got and gives nothing back. Your body grows even hotter, lust flaring between your legs. He pushes you onto the bed.
You land flat on your back, the satin sheets cushioning your fall. He is on top of you, kissing your lips, kissing your neck, kissing your breasts, his hands tearing apart your clothes as he descends lower in a flurry of desire.
$a['What are you-']
He silences you with another brute kiss, completely shredding your $suit to pieces. Your naked body glistens in the darkness, beads of sweat covering your skin. Lavius runs his hands along it, feeling every curve. Reaching your arms, he places them in an outstretched position above your head and you soon feel the soft touch of leather wrapping around your wrists.
$A[Oooh, kinky!]
A fleeting hesitation crosses your mind. Should you really be doing this? You've barely just met.
(display:"goto")(link-reveal-goto:"Let him tie you up","let drunk")[
(set: $laviusRel to it + 1)
($nLav:"Relationship changed")]
(display:"goto")[[Object->object drunk]]
(set: $lastdeath to "lavius")<div id="center">$lav</div>
You giggle and relax your body, letting him tie first your hands and then your legs, pulling them apart. You feel completely defenceless and exposed, your flower twitching as he stares hungrily at it. $A[Maybe this is exactly what I wanted...]
He bends down and kisses it, leaving a trail of saliva along your slit. You feel that you can't resist him anymore. $A[Just take me already!]
Slowly, Lavius undresses in front of you. In the darkness you can't see much, but his body is clearly lean and muscular. When he's done he approaches you, sitting on the bed in front of you and wrapping his strong arms under your legs.
You feel a finger run along your wet slit.
A shiver runs through your body.
(display:"talk")(link-reveal-goto:"'I want you'","lavius.end")[(set: $submissive to it + 1) (display:"submissive.changed")]<div id="center">$lav</div>
$a['Hey, don't...']
You try to pull your hand away but his grip is too strong. The leather tightens around your wrist, pulling our arms up.
$a['Let me-']
He silences you with another kiss, gently caressing your hair as he does. You relax again, giving in to his seduction. He binds your legs as well, pulling them apart. You feel completely defenceless and exposed, your flower twitching as he stares hungrily at it.
$A[Maybe this is exactly what I wanted...]
He bends down and kisses it, leaving a trail of saliva along your slit. You feel that you can't resist him anymore. $A[Just take me already!]
Slowly, Lavius undresses in front of you. In the darkness you can't see much, but his body is clearly lean and muscular. When he's done he approaches you, sitting on the bed in front of you and wrapping his strong arms under your legs.
You feel a finger run along your wet slit.
A shiver runs through your body.
(display:"talk")[['I want you'->lavius.end]]$a['I'm not sure what happened exactly, but I stuck my nose where I shouldn't have. There was this tower, up in the attic..]
$M['A tower?']
$a['Yes. The top was a room in pitch black darkness. All the windows were completely covered. I tried opening one but then the servant came after me.']
$M['And you didn't see anything else?']
$a['There was just this... figure; up at the ceiling. It seemed like it had giant wings, but I blacked out before taking a proper look.']
$M['And you died?']
You gulp. $a['Not quite. I woke up some time later, tied in a shallow grave. The servant buried me alive.'] A cold shiver runs through your spine.
$M['Better be careful where you poke your nose, girl. I'd stay away from that tower for now, if I were you.']
You give her a small nod. 'It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...' You shiver at the memory, your voice faltering while you struggle to describe it. (if: (history:) contains "Approach the man")[I was careless and got close.... close enough to see that it wasn't human.] (else:)[I tried to run away but eventually it caught up with me.] The last thing I remember was falling to the ground and fangs biting into my neck.
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
'A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?'
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
'But I have to get back to the manor!'
$M['Then better do it before nightfall. Or take some protection. Or both.']
(display:"talk")[['What protection?'->phero2]]You look down at your feet in embarrassment. 'It was the wolf again.'
(if: $pheromones>0)[$M['What? I told you what to do!']
'I know, it's just... I messed up, okay?'
$M['Stupid humans.. okay, one more time, and pay attention!'] She throws you a vicious stare. $M['Apply one puff and **one puff only** to yourself before going through the forest. Do **not** run from a werewolf. They can smell the fear. For this to work you need to convince him that you're a werewolf yourself. Act confidently. Got it?']
'I think I got it', you nod.
](else:)[$M['And little Ms. Know-it-all thought she could handle things perfectly on her own. Pfeh!'] exclaims Felicia, jokingly lifting her chin.
You sigh, knowing that she's right.
$A[I better get those pheromones soon..]
] (click:?ant)[(goto:"antique boutique")]$a['You killed me is what bloody happened!'] you lash out at $Felicia.
$M['Oh? And I suppose I never gave you a warning beforehand?']
$a['You said it might not be a good idea, not that I was going to die!']
$M['Do you need me to tell you not to jump from the roof also?']
There's an awkward pause.
$M['So what happened exactly?']
$a['You gave me a silver ribbon... then I began to see the truth of this place. I saw that you are a cat'] - $Felicia gives you a devilish smile - $a['and then I returned to the manor. Mihai looked normal, but when I was walking around I ran into a giant spider. I think it was the woma- one of the guests. When she saw my panic she dragged me into her lair and then-']
You leave the last part out.
$a['And here I am again.']
$M['Interesting. And this woman, this creature, did she seem evil to you before?']
$a['I don't know... perhaps, a little, but then again...']
$M['Not everything is at it seems, little human. Perhaps you got on her wrong side. Remember: She doesn't know about what happened. It **hasn't happened**. You are the eye of the storm, only you remember your past lives.']
$a['And you.']
$M['And me.'] She smiles. $M['But only partially. In any case, wield that information wisely. Perhaps that woman can be a powerful ally, in another lifetime.']
You nod.$a['I was stupid, that's what happened!']
$M['What did you do?']
$a['I met this strange man at the inn... he seemed charming at first, handsome, witty, funny - a true gentleman. But he turned out to be a monster.']
$M['A charming monster? Let me guess, you've met Lavius.']
$a['You know him?!']
$M['He's a bit of a prick if you ask me, but he does have some rather fascinating research going on in that secret lab of his. He's mostly harmless, unless you get in his way.']
$a['**MOSTLY. HARMLESS.** He tied me to a bed and sucked my blood out!! How the is that MOSTLY HARMLESS?!?!']
$M['I'll admit he has his weaknesses, mostly for young naive girls that wonder into our village. That doesn't happen particularly often, so he has to jump on the fresh opportunity, lest it escapes him.']
$a['So I'm a fresh opportunity now?']
$M['For a bored vampire - pretty much, yeah.']
$a['Didn't you say Mihai was a vampire? How many exactly are there?']
$M['Oh, there are a bunch of them around. I'd be more careful if I were you.']
$a['A bunch of them...'] you sigh. $a['Anything else I should know?']
$M['Just try to decline his invitations, however polite they may be. But if you do somehow end up in his lab again, try to look around. Who knows, you might find something interesting.']
Resigned, you nod.You cup your breasts in front of the mirror, squeezing them gently. The first time around your chest was almost as flat as board, but now you have a pair of $a[cute little B cups] that nicely fill your palms. Or rather, you've always had them...
Your face is also prettier, rounder and more feminine, with $a[soft inviting lips] and elegant eyelashes.
Somehow, your femininity has definitely been further enhanced. Where your body used to be average and almost masculine, now stands a $a[seductive hourglass figure] with a thin waist and $a[well rounded, alluring breasts].
Coupled with that is a fair face with white skin and $a[full lips], which are a little more than inviting...
You are different. Before, the changes were gradual, barely perceptible from cycle to cycle. A little larger breasts, a little fuller lips..
Now, you are different. There's no doubt about it. You blink at the mirror.
Your hair is longer, and your face is more feminine for sure. Where your body used to be average and almost masculine, now stands a seductive hourglass figure with a thin waist and well rounded, alluring breasts, the kind of girl that you used to stare at the street, many lifetimes ago.
You also **feel** different. You are no longer staring back at a pretty face, you **are** the pretty face. You've finally slipped in the skin and feel almost at home in your new body.<div id="center">$inn</div>
In the end your curiosity prevails and you follow Lavius' request to stay around while he finishes whatever business he has with his friend.
When he returns you see him carrying an odd-shaped purple bottle, from which he pours you a generous glass.
$L['Let's call it a welcoming present for your arrival to our humble village. May it be just the beginning of many fine adventures for a fine lady!']
You blush a little, lifting the glass to your lips and taking a long sip. It's a strong, sweet wine with a fruity aftertaste that leaves you wanting for more. Within the minute you've downed the whole glass and Lavius serves you another.
The haze in your head quickly thickens and the laughter, smiles and glasses seamlessly mix into one great (text-style:"blurrier")[BLUR]<blur|.
(click: ?blur)[(goto:"wakeup drunk")]<div id="center">$fl2</div>
You know that you can't get out of cleaning her room, but you have other things on your mind right now and you don't plan to waste any time.
$a['Right away, Ma'am'] you nod politely before heading to her room.
The familiar confusion of the silvery room sets in but you don't pay it any mind, taking care of business as quickly as you can before [[heading downstairs->ground floor]]
(set: _ti to 80) (set: $28done to 1) <div id="center">$lav</div>
You wake up lying flat on your back on a bed of satin sheets. He is on top of you, kissing your lips, kissing your neck, kissing your breasts, his hands tearing apart your clothes as he descends lower in a flurry of desire.
$a['What are you-']
He silences you with a brute kiss, completely shredding your $suit to pieces. Your naked body glistens in the darkness, beads of sweat covering your skin. Lavius runs his hands along it, feeling every curve. Reaching your arms, he places them in an outstretched position above your head and you soon feel the soft touch of leather wrapping around your wrists.
$A[What's going on?!]
You begin to struggle but then a part of your mind seems hesitant. $A[Do I really not want this? My body is so hot, it would be so easy to just let him...]
(display:"goto")(link-reveal-goto:"Let him tie you up","let drunk")[
(set: $laviusRel to it + 1)
($nLav:"Relationship changed")]
(display:"goto")[[Object->object drunk]]
(set: $lastdeath to "lavius") (set: $lavius_level to 1)<div id="center">$ant</div>
$a['You once mentioned a magical item that could help me?']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I also advised strongly against using it. You're not ready. It could cost your life.']
$a['I appreciate your warning...']
(display:"talk")(link-goto:"'... and heed your advice. Better safe than sorry.'","antique boutique")
(display:"talk")[['...but follow my own rules. What is this item?'->ribbon]]
(unless: (history:)'s last is "fading away....")[ (if: $ionut_level is 1)[ (set: $ionut_level to 2)] ] (if: $deathlist contains "lavius" and $lav_firstdeath is 1)[(set: $lav_firstdeath to 2)]
(if: $dead is 0)[(goto:"DIE1")]
(elseif: $dead>0 and $Tanim is false)[(set: $dead to it + 1)
(if:$dead is 1)[(set: $felicia_level to 1) (set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $sanity to it - 50)] (else:)[(set: $backstory to(either: "You had a quiet and peaceful childhood, until your first love left you heartbroken. You didn't allow it to show, but you felt dead inside for years. Life never really surprised you much, until you decided to take that summer job.","You left your quiet suburban life and ran away with a juggler from a visiting circus. Life was hard, but also intriguing, until you ran out of money and decided to take that summer job.","You were a weird kid from the start, interested in magic and the occult, looking for something more in life. You were starting to get bored, until you decided to take that summer job.","You had a hard childhood, being an introvert with no friends. Everyone called you the weird girl and stayed away. Your parents helped with your education, until they ran out of money and you decided to take that summer job.","You were a normal person with a normal life. Nothing really interesting happened to you, until you decided to take that summer job."))]
(goto:"..............") ]
(elseif: $dead is 1)[(goto:"DIE2")]
(elseif: $dead <6)[(goto:(either:"DIE3","DIE4","DIE5"))]
(else:)[(goto:"DIE6")]
(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were obsessed with |fontbig>[street magic], coin flips and card tricks that you performed on the passerbys while your agile friends slipped tiny hands in the pockets of the distracted.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were (colour:#CC0000)[a crazy little thing], that one day life would sweep you away from her and take you somewhere far, far away.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Zachary] - was a juggler from the circus that seduced you with his skills and charms] ]
(if: $test is 4)[(append: ?fadeout2)[<br>eventually you left with him, abandoning your home town and conventional education for life on the road and starry nights with your new lover..] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[many friends], outcasts such as yourself, lost souls that gathered around your troupe like moths to a flame.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It was one of the best times of your life and you would give anything for it to last forever..] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] was (colour:#FFFFCC)[an old python] that Zachary bought for you on your 18th birthday. You named him slimy and loved it with all your heart until it died 3 years later.] ]
(if: $test is 8)[(append: ?fadeout3)[As you grew older things between you and Zachary soured. You were no longer his little girl and the witty and skillful juggler suddenly turned into a cliché comedian with secondhand tricks. You slipped in a depression and later left the circus, returning to your home town after many years.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> You tried to finish your [education]<fontbig| but you were never really any good at it and (colour:#FF99FF)[got in trouble with the teachers.] After high school your parents encouraged you to explore alternative venues in life, which led you to a brochure about a summer job abroad. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> With no other options at hand, you decided to take it...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had an odd life, which never made much sense to you. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You left your quiet suburban life and ran away with a juggler from a visiting circus. Life was hard, but also intriguing, until you ran out of money and decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were always attracted to the mysterious and the occult, constantly digging your nose in all the old books from grandma's attic.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], had a tendency to attract weirdness in your life. You (colour:#CC0000)[ drove your mom crazy] with the pictures you drew, misshapen creatures that spoke in unknown languages and always foreshadowed events in the family's life.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - her name was (colour:#e216e2)[Chelsea] - was a shy girl who had always stared at you from afar] ]
(if: $test is 4)[(append: ?fadeout2)[<br>In the end your weirdness drew you together - tarot cards, fortune telling, walks after dark around the outskirts of town. You kissed at night, when no one could see you, and her kisses were sweeter than cherry cream.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[some friends], most boys and girls stayed away from you and Chelsea, but those who liked you turned out to be true.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>After high school |fontbig>[she broke your heart], running away with another girl. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] was a (colour:#a51906)[black tarantula] that you got from a shop to keep you company after she departed. Your parents were horrified.] ]
(if: $test is 8)[(append: ?fadeout3)[Chelsea had meant the world to you and her betrayal left a gaping void that you couldn't fill. ] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [college]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[good grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a |fontbig>[strange life], however brief it was. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You were a weird kid from the start, interested in magic and the occult, looking for something more in life. You were starting to get bored, until you decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were uninteresting and antisocial most of the time, staying away from anything new that might put you out of your comfort zone.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you (colour:#CC0000)[should go out more], that if you stayed home all the time you would never amount to anything much in your life.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Kevin] - never even noticed your existence. ] ]
(if: $test is 4)[(append: ?fadeout2)[<br>Throughout most of high school you just stared at him, too shy to say or do anything. You were part of the background, an invisible observer. Kevin never even knew you were interested in him.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[almost no friends], except for Lynda, the other class introvert that tagged with you due to misfortune and circumstance. You were both always left out so you ended up forming an awkward type of friendship.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It was a miserable childhood and you have almost no fond memories of it. Sometimes you wish you could just forget it all ever happened.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 18. It was a (colour:#FFFFCC)[stray dog] that you picked from a shelter, despite knowing that he didn't have much time left. You named him Roger and cared for him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Roger had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to do something different and take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a dull life, for what it was worth. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You had a hard childhood, being an introvert with no friends. Everyone called you the weird girl and stayed away. Your parents helped with your education, until they ran out of money and you decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you, even if you were a little rebellious with your parents, something they occasionally complained about but always forgave.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and find your place in the world, wherever it may be.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Marc] - was a shy guy who had always adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let him go. Why did you have to let him go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[a decent amount of friends], mostly boys and girls from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 15. It was a (colour:#FFFFCC)[beautiful dog] that your parents had bought for you when you were little. His name was Anthony and you loved him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Anthony had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, your life was a wild ride. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You were a normal person with a normal life. Nothing really interesting happened to you, until you decided to take that summer job.")<div id="center">$gar</div>
You sit on a bench and admire the dry, sickly grass that covers the grounds. It's not exactly pretty, but there is an odd charm to it, a beauty in the death and decay that hang in the air.
A cold breeze touches your cheek. The mountain pines rustle in the distance. Despite the morbid scenery, this is a moment of respite, a moment that allows you to gather your thoughts and reflect on the situation.
Time wraps you like a soft cocoon and you lose tracks of the minutes passing.
(if: $sanity <100)[Slowly, some (colour:#77cff7)[**clarity**] returns.
(set: $sanity to it + 10) (set: $rested to 1)
]
(display:"bk")[[Continue->the garden]]
(set: _ti to 60) <div id="center">$inn</div>
(if: $hour>=17)[(display:"inn out of time")](else:)[\
(display:"take a seat")
(if: $inn_level is 0)[(display:"lavius1")](else:)[\
(display:"inn main description")
$I[ [ ]<thi| ]
(display:"goto")[[Go to the bar]]
(if: $lav_busy is 0)[(if: $debt is 2)[(display:"excl")](else:)[(display:"goto")]{(link:"Go to Lavius")[
(if: $lavius_level is 0)[ (goto:"lav1") ]
(else:)[ (goto: "lav2")]
]}
(display:"goto"){(link:"Approach the mysterious individual")[
(if: $myst_visited is 1)[(replace:?thi)[Your cheeks burn. One encounter with the man seems quite enough for today.] ]
(elseif: $myst_level is 0)[ (goto:"myst1") ]
(elseif: $myst_level is 1)[ (goto:"myst2") ]
(elseif: $myst_level > 1)[ (goto:"myst3") ]
]}
]$zach[(display:"goto"){(link:"Sit next to the lonely man")[
(if: $zach_friends is 1)[(goto:"shake hands")]
(else:)[(goto:"lone1")]
]}
(if: $yaga_level >0 and $yaga_level <3 and $yaga_visited is 0)[(display:"goto"){(link:"Approach the old woman")[
(set: $yaga_visited to 1)
(if: $yaga_level is 1)[ (goto:"yaga inn 1")]
(elseif: $yaga_level is 2)[ (set: $yaga_level to 3) (goto:"yaga inn II")]
]}
] ](display:"bk")[[Leave the inn]]
]](set: _ti to 15)<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char"> $L['I wouldn't bother with the beer if I were you, it's clearly not suited for a fine lady such as yourself.']
You lower the menu down to discover a strange man sitting across the table from you, a glass of wine in his hand. Dressed in finer clothes than the masses surrounding you and with multiple jeweled rings and glittering bracelets, he's clearly some kind of noble or at least wealthy. $A[When did he get there? I didn't even hear him sit down.]
$L['There is, on the other hand, quite a fine selection of wines that I do recommend you trying.']
$a['I- I don't know anything about wine..']
$L['Not a problem, one simply has to start somewhere as I always say. Might I offer you a drink?']
(display:"goto")[[Accept]]
(display:"goto")[[Decline]](set: _ti to 8)<div id="center">$inn</div>
You carefully get your stuff and head to the exit trying not to attract much attention. Your efforts are successful and you [leave without any trouble]<vis|.
(set: _ti to 3)(click:?vis)[(goto:"village3")] <div id="center">$inn</div>
(if: $lav_talked is 1)[You approach Lavius cautiously, wondering how to pick up the conversation.
He lifts his head, a fleeting shadow passing over his face, then he lights up again. $L['Ah, my dear Alexandra! Come, join me for a drink!'] ](else:)[You approach Lavius cautiously, wondering how to engage in conversation. It turns out that this isn't an issue at all.
As soon as he sees you coming closer, he gestures for you to sit next to him and raises a bottle of wine.]
(display:"goto")[Accept his invitation]<drink|
(display:"goto")[[Politely decline]]
(set: _ti to 3)
(click: ?drink)[ (if: $bcharges>3 and $elise_level<3)[ (goto:"notready")] (else:)[ (goto:"Accept his invitation")] ]<div id="center">$inn</div>
You nod and sit, picking up a glass that he fills generously. The wine is delicious and it quickly envelops your head in a warm, happy haze.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['I have always admired women with $eyes.'] He says, though it's quite clear that he'd rather look at your $breasts.
You laugh at that and let it slide, playing along with the cheesy jokes that fly out of his mouth. You have little choice but to do this, although a part of you seems to be enjoying it as well.
(if: $lav_talked is 0)[The two of you exchange pleasantries and you tell him about yourself and your work at the hotel.
]
When the bottle is done, he [[offers to buy another->drunk 1]].
(set: _ti to 8)<div id="center">$inn</div>
You smile and shake your head, [returning to your place]<no|.
(set: _ti to 2) (click:?no)[(goto:"innhub")]<div id="center">$inn</div>
The man in the hood barely moves as you approach his table.
$rando['What do you want, doll?']
$a['I- eeh-, I just wanted to-']
He eyes you up and down with a critical look. $rando['Are you here looking for a good fuck?']
$a['W-what? No!']
$rando['Then scram off, will ya? I'm busy.']
Wide-eyed with shock at the man's rudeness, you quickly turn your back.
(display:"bk")[[Return to your table->innhub]]
(set: _ti to 3)<div id="center">$inn</div>
The stranger barely registers your presence as you approach his table. You stand there for a few moments, until he finally turns towards you.
You eye the man up and down. In a previous life, he was the one that interrupted your conversation with Lavius. What's more interesting is that your companion deemed the matter important enough to risk you walking away.
$A[Luckily for Lavius I was naive enough to stick around... that bastard...]
You consider asking the man about that, but you're not too certain he'd be willing to discuss it with you. On the other hand, if you're simply looking for a quick "recharge", he seems like an easy option...
$rando['What do you want, doll?'] the man asks with a smirk.
(display:"talk")[['I want to know what your relationship with Lavius is.'->about lavius0]]
(display:"h10")(if: $lewd>9)[[[Why, I wanted some company-> want company]] ](else:)[(display:"unav")]
(display:"bk")[[Run away]]
(set: _ti to 8)<div id="center">$inn</div>
(if:(history:)'s last is "Take it")[You jerk away from his hands and straighten your $suit. He seems a little disappointed, but then gives you a sly grin.
$rando['I'll see you around, doll']
In the end, you didn't learn anything new about Lavius, but at least avoided public humiliation.](elseif:(history:)'s last is "myst3" or "myst2")[At the last moment, you have a change of heart and turn around with embarrassment, much to the amused remarks of the men. ](else:)[Your face grows red with anger and you grind your teeth, but say nothing. The hooded man looks scary and his friends aren't any friendlier. (if: (history:)'s last is "Resist intimidation")[You jerk away from his hands and straighten your $suit. He gives you a sly grin.]]
Defeated, you [[head back to your table->innhub]].
(set: _ti to 3)(if: $suit is "butler's uniform")[(goto:"resist2")]<div id="center">$inn</div>
$a['Hey, that's no way to talk to a-'] you begin, but a round of rude, loud laughter interrupts you.
$rando['To a *lady*? Please, doll, save the pretense for Lavius. I know a **dirty wench** when I see one.']
The man reaches and crudely fumbles your $breasts. You freeze in shock as his massive hands squeeze and grope your tender flesh. Without skipping a beat he moves lower, boldly reaching under your garments as his fingers sink into places you'd rather not think about.
An electric shock breaks your frozen terror as a wave of pleasure propagates from the sensitive spot that his index is so vulgarly rubbing.
(display:"goto")[Take it]<take|
(display:"goto")[[Run away]]
(set: _ti to 8)
(click:?take)[ (if: $deathlist contains "lavius")[ (goto: "Take it")] (else:)[ (goto:"notready2")] ]
(set: $myst_visited to 1)<div id="center">$inn</div>
Ever so slowly, you move your legs further apart, allowing the man free access to your moistening slit. His fingers continue to run along it, probing deeper and deeper between your folds.
$rando['There's a good slut, told you guys, I'm never wrong.'] The men next to him snigger and that somehow makes you both embarrassed and aroused. Soon you're wet enough for his finger to easily slide all the way inside you.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $submissive to it + 1)] (display:"submissive.changed")
$rando['I think she's ready boys!']
Your heart is pounding and you realize that things are about to take a major turn right here right now. You have a final moment left to act..
(display:"goto")(display:"submissive.lab")[[Let him do what he wants]](set: _ti to 3)
(display:"goto")[[Run away]]<div id="center">$inn</div>
Somehow you feel compelled to approach the man again, despite how things turned out for you last time. (if: $lewd<15)[$A[Or is it because of that?]
You shake your head slightly, chasing away the uncomfortable thought. The bracelet pulsates slowly as you make your way over to the hooded man's table.](elseif: $lewd<20)[$A[Though it wasn't bad at all...]
You sense a hotness inside you and a growing need to be taken and used. The bracelet warms up on your wrist, pushing you towards the group of men. You gulp and move forward, pushing your breasts together with your elbows.](else:)[$A[Despite? Who am I kidding, I enjoyed every bit of it...]
The bracelet warms up in approval, reminding you about all the pleasures you crave. You lower your cleavage shamelessly and walk up to the men.]
$rando[(either:"'Hey boys, look what's coming our way!'","'Oh, a little doll walks our way!'","Well I'll be damned, look what's coming all on its own!")] The men around chuckle and exchange dirty looks. $rando['How can I help you, darling?']
(if: $lewd<15)[You stand in front of him, a wave of arousal already spreading through your body. The bracelet is warmer still and you feel a kind of hunger building inside your belly. $A[Okay, need to focus! If I ask the right questions, maybe I'll get some info out of him this time... or something...] ](elseif: $lewd<20)[Your body grows hot in anticipation. You know where this is going but you can't help yourself. $A[I'll try to get some information at least... maybe...]](else:)[You feel like a little bitch in heat coming up to the men. Tha bracelet burns hot, hungry for new charges.
$A[It's all the bracelet, I want to be filled, eer, I meant it wants to be refilled...]]
(display:"talk")[[Can you tell me anything about Lavius?->about lavius]]
(display:"h10")(if: $lewd>9)[[[Why, I wanted some company-> want company]] ](else:)[(display:"unav") ]
(if: $suit is "butler's uniform")[(display:"unav")](else:)[(display:"h20")(if: $lewd>19)[$special[Abandon all pretense] ]<abandon|(else:)[(display:"unav") ] ]
(display:"bk")[[Run away]]
(click:?abandon)[(goto:"no pretense")]
(set: _ti to 8)<div id="center">$inn</div>
The men look you up and down, amused.
$rando['Have you fallen in love, doll? The man's right there, go talk to him! Or do ye need a pimp?']
The men laugh loudly, hitting the table with their tankards.
$a['I just wanted to know more about him, that's all.'] you say with an innocent voice.
$rando['Well that's a shame, because we're busy. If you want Lavius to notice you just get your tits out and your hole wet, he'll be sure to notice, ahahahah! Now run along doll, before we decide to have a little taste ourselves!']
The man slaps you on the ass, pushing you away from the table. Defeated, you [[return to your table->innhub]].
(set: _ti to 8)
(if: $suit is "butler's uniform")[(goto:"refuse_company")]<div id="center">$inn</div>
$a['Eeer, I was feeling kinda lonely sitting all by myself...']
$rando['Well you've come to the right place then!'] The men laugh again and the hooded figure extends a hand, pulling you into his lap.
You fall down in a slight surprise, your small figure nesting comfortably on the large man's knees. Up close you are able to peer under the hood, seeing a broad, weathered face with a short stubby beard and a wide smile revealing a pair of golden teeth. He places a large hand on your hip, a casual gesture that nevertheless ensures that you won't be going anywhere unless he lets you.
$A['So what brings you to these parts, doll?']
(display:"talk")[Traveling the world]<r1|
(display:"talk")[Got a new job at the hotel]<r3|
(click: ?r1)[(set: $reply1 to 1) (goto:"company2")]
(click: ?r3)[(set: $reply1 to 3) (goto:"company2")]
(set: _ti to 8)<div id="center">$inn</div>
(if: $reply1 is 1)[$a['I wanted to travel around, see the world...']
$rando['And did you find what you were looking for?'] the man asks sarcastically, a hand fondling your breasts. You blush but don't resist. $rando['I'd say that you have']](else:)[$a['I was looking for something to do, got a new job at the hotel...']
$rando['And do you enjoy sitting at a desk all day? Or are you performing other *favors* for the guests?'] the man asks sarcastically. $rando['I'd say a girl like you needs some action to keep things fresh. In fact']]- the hooded man continues - $rando['I'd say that I know exactly what it is you need, little **slut**.']
His hand reaches underneath your garments and pulls your panties down. A silent gasp escapes your lips as you feel a finger brush along your slit. Your eyes circle around, meeting the amused gazes of the other men. Something tells you they know exactly what's going on but you're unable to break eye contact even as the fingers dig deeper and your breathing becomes hot and steamy.
The humiliation of being touched in front of all these men drives you crazy and you feel your flower grow wet and hungry from the older man's caresses.
(if:$reply1 is 1)[$rando['You call it travelling the world, I say you wanted to check which dick fills your holes best and decided to try them all!]](else:)[$rando['For your next job I recommend applying to something that better suits your talents, why not be our private maid? We'll be sure to keep you busy...']]
<img src="images/tr/scenes/lewd1.png" width="750" align="center">
The men around you laugh. You sense a fumbling underneath you and then a hard cock presses against your entrance. You instinctively wiggle and slide yourself on top of it with a soft moan. The men laugh again.
The group leader wraps his arms around your body, holding you tight as he begins thrusting inside you. Your $breasts bounce up and down with every motion. Your breaths come in short. Some of the other customers in the inn are also turning their heads now, but only for a second. This only makes you wetter.
After a minute or two of this the pace accelerates and then he grows still in an instant, his throbbing cock emptying a warm puddle inside your belly.
Another bead on the bracelet blossoms in crimson.
$rando[Thanks for the stress relief, doll. I'd love to keep you for a second round, but unfortunately us men have business to take care of. Feel free to drop by later if you miss your holes drilled.]
There is another round of laughter as you straighten your skirt.
(display:"goto")(link-reveal-goto:"Go back to your table","innhub")[
(if: $first_willing_sex is "none")[(set: $first_willing_sex to "myst_man")]
(set: $lust to it + 1)
(set: $bcharges to it + 1)
(set: $myst_visited to 1)
(set: $myst_level to it + 1)
(set: $submissive to it + 1)(display:"submissive.changed")]
<div id="center">$inn</div>
(if: $myst_visited is 1)[Approaching the counter, you take a closer look at the lonesome figure - a man in his early thirties with a bushy beard and dark, sunken eyes. He's wearing plain clothes and doesn't seem to pay much attention to the rest of the clientele.
$a['Hello'] you say, taking a seat on the empty stool beside him.
The man looks at you with a mixture of pity and disgust. $z['I saw what you did with those men.... I'm sorry but I'm not interested in speaking with your kind.']
The man turns his back, leaving you no choice but to [[return to your table->innhub]]. (set: _ti to 8) ](else:)[(if: (history:)'s last is "innhub")[Approaching the counter, you take a closer look at the lonesome figure - a man in his early thirties with a bushy beard and dark, sunken eyes. He's wearing plain clothes and doesn't seem to pay much attention to the rest of the clientele.
$a['Hello'] you say, taking a seat on the empty stool beside him. He grunts something barely audible in return. You order a beer and begin to drink it, but after 10 minutes of waiting the man continues his lonely sulking without any visible intention to speak to you.] (else:)[You carry on drinking your beer in silence. Perhaps a change in tactic is required to get through to the man.]
(display:"goto")[[Try to charm him]]
(display:"goto")(if: (history:)'s last is "innhub")[ [Buy him a drink]<buydrink|](else:)[ [Buy him another drink]<buydrink| ]
(display:"bk")[[Leave->innhub]]
$sys[ [ ]<info| ]
(set:_ti to 10)
(click: ?buydrink)[ (if: $money<10)[(replace:?info)[You don't have enough money]]
(else:)[(set: $money to it - 10) [(goto:"lone2")] ]
] ]<div id="center">$inn</div>
You lean closer, pressing your $breasts against his shoulder.
$a['So, what is a big, handsome boy like yourself doing all alone?'] You are surprised by your own sultry voice but there's something exciting in playing the role.
$z['Fuck off, doll']
(display:"goto")[[Be more seductive]]
(display:"goto")[[Back away->lone1]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Come on, don't be like that! I'm sure you could enjoy a woman's company...']
You gently wrap your hand around his arm, tracing slim fingers down his sleeve. $a['I can be pretty persuasive, you know...']
$z['I told you to get lost!'] The man growls at you, pushing you away with force. You stagger a few steps back before regaining your balance.
It seems that you blew your chances with the man, at least for now.
(display:"goto")[[Return to your table->innhub]]
(set: _ti to 8)(set: $zach to false)<div id="center">$inn</div>
Finishing your beverage with a few long gulps, you signal the bartender for two new ones, sliding one of them towards your silent companion.
$a['You look like you could use a cold one.'] You say with a mild, neutral expression. The man shrugs barely perceptibly but accepts the offer and the two of you drink in silence for a while.
(display:"talk")[['I'm new here.... could you show me around?'->imnew]]
(display:"talk")[['People aren't very friendly around here'->notfriendly]]
(set: _ti to 8)<div id="center">$inn</div>
The man frowns and takes a long sip from his beverage before replying.
$z['Sorry sweetheart....I'm not a guide. Run off to someone else for that.']
He turns his back slightly towards you, letting you know that the [[conversation is over for now->lone1]].
(set: _ti to 3)<div id="center">$inn</div>
He shoots you a sharp look, but then his face grows softer.
$z['It's true, they aren't.... especially to outsiders.']
(display:"talk")[['I've always had trouble fitting in.'->nofit]]
(display:"talk")[['Are you an outsider too?'->outsider]]
(set: _ti to 3)<div id="center">$inn</div>
The man raises an eyebrow.
$z['A pretty girl like you...?']
$a['I wasn't always pretty...'] $A[Neither always a girl...] You pause for a moment, thinking. $a['I know what it's like to be different. Didn't want you drinking alone.']
$z['Listen, darling, if you're somehow trying to hit on me...'] The man trails off. $z['You're wasting your time. You're not my type, if you catch my drift.']
$a['I wasn't hitting on you!'] you quickly blurt out. $a['Is it bad to try and make a friend?']
He takes a few more sips, giving you a measuring look.
$z['I'm Zachary']
$a['Alexandra']
You [[shake hands]].
(set: _ti to 8)
<div id="center">$inn</div>
As you ask the question you notice his face change slightly, becoming harder, a tinge of pain in his eyes.
$z['No, doll, I'm from around here, born and raised in this village... not that it's enough for **them**.']
You try to say more but he turns his back slightly towards you, letting you know that the [[conversation is over for now->lone1]].
(set: _ti to 3)<div id="center">$inn</div>
(if: (history:)'s last is "nofit")[With the ice broken the conversation with Zachary becomes much smoother and the two of you talk for a while, cautiously opening up to one another. You learn that he works as a carpenter in a shop at the outskirts of the village. He grew up with few friends most of which left him in adolescence, since people like him were frowned upon in the small community.
When the conversation winds down, you ponder your next question.](elseif:(history:)'s last is "innhub")[You approach Zachary again and he quietly gestures to the empty chair beside him. It seems that the lonely man has grown a liking to your company.](else:)[(display:(either:"zach1","zach2","zach3"))]
(display:"talk")[['What do you think about Lavius?'->whatlavius]]
(display:"talk")[['What do you think about the hooded man?'->whathooded]]
(display:"talk")[['What do you think about the owner of the antique shop?'->whatant]]
(display:"talk")[['What do you think about the Crooked Elm?'->whatelm]]
(if: (history:) contains "opensecret")[<br>$special[(display:"excl") [[I have a business opportunity for you->ask zach]] ] <br>]
(display:"bk")[[Leave Zachary for now->innhub]]
(set: _ti to 3)
(set: $zach_friends to 1) (set: $zach_level to 1)<div id="center">$inn</div>
$z['That sleezeball?'] Zachary spits on the floor. $z['Don't like him one single bit, but he's rich and the Elder likes him.']
$a['He seemed quite charming at first...'](if: $deathlist contains "lavius")[ $A[Until he tied me on that bed and drained my blood...] ]
$z['He's a ladies man alright'] your companion frowns $z['at least until he's had his way with them, then he discards them like trash, or worse. Stay away from him doll. Nothing good would come of talking to him.']
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$z['That vagabond and his band of good for nothings...'] Zachary spits on the floor. (if: $myst_visited is 1)[$z['Can't say I was pleased seeing you in their company. But what can a man do? It's your life, doll. If you want to be treated like a whore at least you know where to go.'] ](else:)[$z['Stay away from them if you don't want to end up dumped in some back alley.']]
You give him a small nod.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$z['The owner of the Antique Boutique? Never met him.']
$a['But you live in the same village! You've never gone into the shop, never crossed Felicia randomly walking around?!'] you exclaim, surprised. $A[And it is a pretty small village!]
$z['Felicia, hm? Interesting.']
$a['You didn't even know her name?!']
$z['I see that you're still new to this place, doll.'] Zach sighs. $z['No, I didn't know her name. The shop has always been closed for me and I know better than to poke my nose where I'm not supposed to.']
You stare at him, digesting the information.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)
$sc5[
$sys[You have learned a new secret: The invisible presence]
$prot[(set: $secrets to (it +1)) ($nSecret: "The invisible presence") (set: $sc5 to false)] ]<div id="center">$inn</div>
$z['The Manor.... it was once the hope of this village, but now it has fallen into disarray. The old man is too weak to take care of things as he used to and his son lacks the wit and experience.']
$a['Sounds like you knew Mihai's father?']
$rando['Everybody knows the Elder, doll, not that you'd understand...']
You give Zachary a quizzical look but he doesn't seem inclined to elaborate.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Listen, I have to go for now, buut.... I'll see you around, OK?']
Zachary gives you a silent nod. It tells you everything you need to know. A lonely man drinking his beer. He doesn't have a family to go back to nor friends to come calling. When you need him, he'll be here.
(if: $hour>=17)[You gather your stuff and hurry outside. Time is ticking and you can't waste any more at the inn. You head to the [village center]<vis|.
](else:)[Leaving him behind you head back to [[your old table->innhub]].]
(set: _ti to 3) (click:?vis)[(goto:"village3")] Silence instills between the two of you for a moment as each drinks his beer, pondering life.
You open your mouth; Zach raises an eyebrow; you close it again. Finally, the question comes:Zach quietly finishes his beer.
'You want another one?' you offer, hoping to keep the conversation going.
$rando['Don't worry doll, next round's on me.'] He beckons the bartender who refills your glasses. The inn's background chit-chat increases, providing a blanket cover for a private exchange of words.You study the man's features closer as he drinks - a face weathered and rough, a man of the land and the woods, with big bulky arms and hands hardened from sweat and splinters. A carpenter's hands, no doubt.
$A[It's strange, but somehow I feel compelled to trust Zachary, there is an air of rough honesty to him that's impossible to fake...]
You catch yourself staring and quickly return to your drink.<div id="center">$vil</div>
The back of the cabin is plain and dull, just as you remember it. A decent way from the village, the forest has taken most of the surroundings and it's hard to tell anyone even comes here anymore, save for the small trail that circles around the building and continues, barely visible, among the trees.
$A[Is it really a good idea to be here? A girl walking around alone... if Lavius finds me snooping, can I even make it back to the village?](if: $sabrina_avatar is 3)[On the other hand, seeing $S[Sabrina] might make the risk worthwhile...](elseif: $sabrina_avatar >0)[On the other hand, learning more about the girl in the basement might be totally worth it.]
(if: $bcharges >0)[The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.
$A[Even if things go terribly wrong, I should be fine...]
You get a little excited thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things. ](else:)[Glancing at your bracelet you remark that there are no crimson beads left on it.
$A[If things go wrong... this is the end of the line.]
You gulp and try to pretend that you aren't a little aroused thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things.]
(display:"goto")[[Go back while you can->bvillage]]
(display:"goto")[[Open the secret door->opensecret]]
(set: _ti to 8)
-reactions to start of work depending on circumstances (late/on time, interactions, etc)
-Meeting with wolf on way back, thoughts of lavius kiss occur even if you walked away
-replace live macros with link-repeat whenever possible
-add more butt to descriptions
-fill death comments from Felicia
-create quests for pheromones
-breakfast 3rd variation
-FLOOR 1 (another guest?)
-Basement door
-recap for first death, more exploration/detective mechanics
-sex scenes self-progress database
-solo self-exploration/transformation database
-Ionut recap fix
-Elise room link repeat and visual interface<div id="center">$vil</div>
It's either your nerves or common sense, but you get cold feet and decide to get away from the cabin as quickly as possible. It's a wonderful summer day and the shade of the mountain forest is too refreshing to risk your untimely death.
You walk around for a bit to calm down and then [head back to the village-]<vil|.
(set: _ti to 30) (click:?vil)[(goto:"village3")]<div id="center">$vil</div>
Curiosity pushes you and you reach for the barely noticeable twig sticking out of the left corner of the wall and twist it downwards. A portion of the wall slides open, revealing the hidden staircase.
The tunnel is dark and foreboding, but the switch on the wall is easy enough to spot. As soon as you press it the electric lights flicker on, making the entrance easy to navigate though no less sinister.
$A[So far so good...]
With a pounding heart, you [[press on]].
(set: _ti to 3)
{$sc6[
$sys[You have learned a new secret: The Hidden Entrance]
($nSecret: "The Hidden Entrance")
(set: $secrets to (it +1))
(set: $sc6 to false)
]} <div id="center">$vil</div>
(if: (history:)'s last is "cabin lurk")[You wave at the woodcutter and he walks towards you, his fuzzy eyebrows crossed with concern.](else:)[The back of the cabin is plain and dull, just as you remember it. A decent way from the village, the forest has taken most of the surroundings and it's hard to tell anyone even comes here anymore, save for the small trail that circles around the building and continues, barely visible, among the trees. $z[Zachary] is leaning on the side of a tree, arms crossed.]
$z['Alright, we're here. Now what?']
(if: $bcharges >0)[The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.
$A[Even if things go terribly wrong, I should be fine...]
You get a little excited thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things. ](else:)[Glancing at your bracelet you remark that there are no crimson beads left on it.
$A[If things go wrong... this is the end of the line.]
You gulp and try to pretend that you aren't a little aroused thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things.]
You shake your head and pull yourself together. $A[I'm with Zach now, everything should be fine.] You reach for the barely noticeable twig sticking out of the left corner of the wall and twist it downwards. A portion of the wall slides open, revealing the hidden staircase.
$z['Woow!']
The tunnel is dark and foreboding, but the switch on the wall is easy enough to spot. As soon as you press it the electric lights flicker on, making the entrance easy to navigate though no less sinister.
$z['I've always wondered where the little bastard disappears. I guess he relies on keeping it secret rather than any conventional security. How did you find this place anyway?']
$a['I-- eh, I happened to be walking around in the forest when he went in.'] you lie to Zach. The guy seems nice but you're not ready to share your secret with him.
$z['Talk about beginner's luck... many people have been looking for his hideout for years. Now some girl shows up and stumbles upon the entrance. Fate really is cruel.']
$A[My fate was cruel too..] you think to yourself.
$z['Alright, let's get going, doll. Lavius ain't gonna drink forever!']
(set: _ti to 15)
(display:"goto")[[Enter the lair]]<div id="center">$lav</div>
(if: (history:)'s last is "opensecret")[After a brief descent you reach the wooden door at the bottom of the staircase. It's not locked, but heavy enough that you have to lean on it with both hands to push it. Your feminine body and slender arms aren't as strong as you're used to.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
(if: $sabrina_avatar>0)[$A[The place is the same as last time... the big question is what to do with the situation downstairs...]
(if:$deathlist contains "tentacles")[You remember that the strange woman left you to your slithery doom, so perhaps it's time to do something about that.](else:)[Last time you weren't able to get that woman out of the spell, but perhaps you'll have better luck this time.]](else:)[$A[Last time I didn't notice how large this place actually is...]
There is a low humming coming from the closest door on the left. Through the round glass window in the door you can see that the room is filled with machinery.]
(display:"goto")[[Enter the first room on the left->left room]]
(display:"goto")(if: $sabrina_avatar >2)[ [[Go to Sabrina]] ](else:)[ [[Keep exploring]] ]
(set: _ti to 8) (set: $visited_lab_alone to 1)](else:)[You are at the top level of Lavius's lair, in a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
There is a low humming coming from the closest door on the left. Through the round glass window in the door you can see that the room is filled with machinery.
(set:_ti to 3)
(display:"goto")[[Enter the first room on the left->left room]]
(if: $sabrina_expl is 0)[(display:"goto")[[Keep exploring]]
](display:"bk")[[Leave the lair]]]<div id="center">$lav</div>
Fate is on your side and the door is also unlocked, allowing you to easily get into the room.
$A[I guess he was counting on nobody actually finding this place... I was expecting tougher security measures.]
Amidst the piles of machinery and unknown contraptions, there is one which immediately grasps your attention. The source of the humming is a large metal cylinder with various buttons and levers, with wires branching out to the other devices and out of the room. It is unmistakably an electrical generator. A few feet away from it there is a group of metal barrels with flammable stickers on them.
$A[Bingo!]
(display:"goto")[[Take a barrel]]
(set: _ti to 8) <div id="center">$lav</div>
You try to pick up one of the barrels but after stumbling with it for a few feet you drop it back on the floor.
$A[Aargh!! The damned thing is too heavy!]
The weight of the barrel combined with a weaker body than you're used to makes it impossible to carry the barrel around, not to mention to get it up the stairs.
$I[It seems like you'll need to find another solution, or somebody stronger to help you.]
$I[Task updated: **A helping hand**]
(set: $maintask to 5) $prot[($nTask: "A helping hand: Find someone to carry the fuel")]
(display:"goto")[[Give up for now]]
(set: _ti to 3)(if: $laboratory_location is 1)[$I[Location updated: **The laboratory**] (set: $laboratory_location to 2) ($nLocation: "Location updated: The Laboratory")
]<div id="center">$lav</div>
With a deep sigh you leave the barrel on the ground. You were so close!
$A[Time to get out of here before Lavius decides to visit his lair...]
Returning to the main hallway, you hear a faint noise coming from the depths of the laboratory, like voices calling out, though it's hard to make out over the electric buzz of the old yellow bulbs. A cold shiver runs through your spine and you feel the goosebumps crawling on your skin.
$A[Stay calm, Alexandra, you can do this!]
Unfortunately for you, the big exit door is now **closed**. $A[What the hell?!] You reach out to pull it open, only to discover that there is no handle on the inside. You run your hands along the smooth surface, searching in vain for buttons or hidden mechanisms. There aren't any.
Just when panic starts to invade your brain and your heart is pounding in your chest, you notice a small digital screen with a small keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape]](set: _ti to 8)<div id="center">$lav</div>
(set: $pass to (prompt: "PASSWORD?", ""))
(if: $pass is "Lastra Mora" and $withzach is true)[(goto: "escape2")]
(elseif: $pass is "Lastra Mora")[(goto: "escape")]
(else:)[(goto:"trapped")] <div id="center">$lav</div>
You stare blankly for a few moments, but then you remember something that Lavius said when he first brought you to his lair.
You carefully type $I["Lastra Mora"] on the keypad. The device beeps a couple of times and the door slowly creaks open accompanied by the sound of hidden pneumatics.
$A[Phew! For a moment I was quite worried...]
The way back up is no less sinister as the first time but after a short while you reach the fake wall and with the push of a button it slides away, revealing the clear sky.
You breathe a sigh of relief.
$A[I could have been trapped in there! Thank god I remembered the password.]
With a fast stride you head [back to the village]<vil|.
(set: _ti to 8)(click:?vil)[(goto:"village3")]<div id="center">$lav</div>
(text-style: "mark")+(colour:#9bfe00)[ACCESS DENIED!]
You're trapped!
//This content is not yet available. A sequence of mysterious and erotic events leads to your unfortunate [demise]<fade|.//
(set: $lastdeath to "trapped")
(set: $deathlist to it + (a:"trapped")) (click:?fade)[(goto:"DIE1")]<div id="center">$inn</div>
You lean in closer, talking in a hushed, conspiratorial voice.
$a['There is something I need ... eeh..*help* with. Would you be interested?']
Zach gives you a long, measuring look and takes another sip from his beer. $z['I'm guessing you need more than simply showing you the sights...?']
A cheeky smile appears on your lips. $a['I want to rob Lavius.']
There is a surprised look on your new friend's face, followed by a wide grin. $z['You've got some guts, girl, I'll give you that. And I have to admit I don't like Lavius one bit, but still... this is a dangerous thing you're proposing. And it can get us both in a lot of trouble, or worse.']
'I'm not saying I'm asking you to do it for free...'
$z['Oh? And how much are you offering, exactly?']
'How much do you want?'
$z['It's true that I'm no friend of that vile slime and robbing him would definitely put a smile on my face... but a risk's a risk. At least a 100, doll.']
(if: $money>=100)[You look at him, weighing your options. 100 is a lot, but your chances of success without his help are pretty slim...
$a['Alright, it's a deal.']
You extend your hand and [[he shakes it]]. (set: $money to it -100) ](else:)[You look at him for a long moment, then you sigh.
$a['I'm sorry but I don't have that much.']
He shakes his head. $z['I'm sorry doll, I'm quite fond of ya but I'm not quite ready to go risking my neck for the sake of friendship alone.']
You sigh again and [[return to your table->innhub]]. ]
(set: _ti to 20)<div id="center">$inn</div>
You ignore the question and walk up to the leader confidently, lewdly swaying your hips. You bend over the table, reaching for a mug on the opposite end. You take a small sip and wink at the man who was drinking from it. The leader, right behind you, gives off a small chuckle as he examines the view offered by your lack of underwear.
(display: (either:"scene1","scene2"))
<img src="images/tr/scenes/lewd2.png" width="750" align="center">
$rando['Well, since you're asking so nicely...'] the man behind you laughs and licks his finger, sticking it inside your exposed entrance. You sense the hotness in your belly flare up.
He continues to prod you for a while, until your face grows red and you begin to moan softly. Then he unzips his pants and pulls you back in his lap, where you collapse on top of his already erect member.
The need overtakes you again and you begin bouncing up and down on your own, much to the men's amusement. The leader reaches and pulls your breasts out, allowing them to jiggle freely as you ride his cock.
$A[Why does this feel so damn good?] you ask yourself as you feel his cock stiffen inside you and you push back to get it as deep as possible inside you while he delivers his load.
Another bead on the bracelet blossoms in crimson.
$rando[Thanks for the stress relief, doll. I'd love to keep you for a second round, but unfortunately us men have business to take care of. Feel free to drop by later if you miss your holes drilled.]
There is another round of laughter as you straighten your skirt.
(display:"goto")(link-reveal-goto:"Go back to your table","innhub")[
(set: $lust to it + 1)
(set: $myst_visited to 1)
(set: $myst_level to it + 1)
(set: $submissive to it + 1)
(set: $bcharges to it + 1)
(display:"submissive.changed")]
(set: _ti to 30) (if: $ionut_level is 2)[Alright, (colour:#B3B3B3)[the servant] isn't as much of a psychopath as I thought last time. As long as I don't go anywhere forbidden he seems to be harmless. Maybe if I talk to him I could learn more?](elseif: $ionut_level is 1)[Oh my god, (colour:#B3B3B3)[Ionut] is a psychopath! And that thing up in the tower.... I should be more careful where I poke my nose in the future... ](elseif: $ionut_level is 0)[I don't really know much about the servant, (colour:#B3B3B3)[Ionut]. He tends to stay out of sight and say little of himself or anything else.
I don't know enough about The Crooked Elm either. The place is huge and it seems to be hiding more than one secret. **Perhaps I should look around some more this time?**](else:)[](if: $elise_level >2)[ Over the last few days, or should I say the last day over several times, I have developed a deep fascination for the creature that I came to know as $E[Elise]. (if: $elise_servant is true)[Despite an unfortunate early encounter her presence incites feelings that I can't quite describe.](if: (history:) contains "thistles3")[ Over time, we became friends and eventually, **something more**. Whether this is induced by the bracelet or not, I can't hide the way I feel about her...] ](if: $deathlist contains "spider")[(if: $elise_level is 0)[It turns out that the $E[mysterious woman] on the **second floor** is a FREAKING SPIDER! How crazy is this place? To be fair, when I met her as a human she came across as odd but reasonable, so perhaps there is some chance for negotiation.... perhaps I should find a way to talk to her?](elseif: $elise_level is 1)[I spoke with the $E[spider creature] without getting eaten. She can definitely be reasoned with. Perhaps in our next conversation I'll learn more?](elseif: $elise_level is 2)[I talked to $E[Elise] again and managed to get to know her better. Despite being a giant spider she can also be surprisingly sweet. (if: $elise_present is 1)[She even offered me a $E[little gift]!]] ](else:)[ (if: $elise_level is 2 and (history:) contains "thistles2")[I've had a few conversations with $E[Elise] but they don't seem to be going anywhere. I've got a hunch there is more to her, but I have no idea how to dig it out...](elseif: $elise_level is 0)[I don't know anything about the $E[mysterious woman] that rents a room on **the second floor**. She seems to be having some sort of intense conversation with Mihai during breakfast, but other than that, she's nowhere to be seen. If I want to know more perhaps I should be the one to go to her?](elseif: $elise_level is 1)[I talked to the $E[mysterious woman] and it was a pretty awkward conversation... I guess it could have been worse? It's worth a shot to try again, perhaps I'll learn something new...](elseif: $elise_level is 2)[I learned that the mysterious woman on the second floor is called $E[Elise] and she even gave me a little $E[gift]. She still seems odd but can definitely be sweet in her own way. I wonder if I can learn more about her?](else:)[$R[Elise history error. If you're seeing this text, something has gone wrong.]] ] $rando['Nice tits, darling!'] says the man in front of you.
(either: "You blush and look down at the table.","You hold his gaze and give him a wink.") The other men cheer. $A[(either:"Damn, this is even hotter than last time...","Why are embarrassing situations so arousing?")]
$a['How can you tell just by looking?'] you reply boldly.
$rando['Are those lips only good for smiling?'] says the man in front of you.
(either: "You blush and look down at the table.","You hold his gaze and give him a wink.") The other men cheer. $A[Why are embarrassing situations so arousing?]
$a['They can be good for all sorts of things'] you reply boldly.<div id="center">$inn</div>
It's hard to say what draws you to this man, even after what he did to you last time. The excuse you tell yourself is that you need to dig out more information. The way your heart rate increases when you look at those beautiful cruel lips suggests that this is not the whole story.
You casually walk past him and take a seat on a nearby table, making sure he can get a good view of your $breasts. You look away and start counting to 10 in your head.
$A[Seven, eight, nine...]
Right on cue, the exquisitely dressed figure of a man sits next to you. A bejeweled hand extends a wine glass towards you.
$L['Will the beautiful lady care for a drink? The beer really is dreadful in this place.']
You smile and take the glass from his hand. Your gazes lock for a moment, a static sparkling in the air as you see yourself undressed in his eyes. $A[Damn this cursed creature!] you think, trying to resist his charms.
$L['So what brings you to our humble village?'] he asks, taking a small sip from his wine.
(if: $debt is 2)[(display:"excl")[[Hand him the envelope]]
](display:"talk")[[Follow with the usual small talk->Follow with the usual smalltalk]]
(set: _ti to 15)<div id="center">$inn</div>
$z['So, what's the plan?']
You lean closer and whisper in his ear: $a['You know the old hunting cabin? It's actually Lavius' secret lair. We can go in and out while he's busy drinking. Go and wait for me behind the back, I'll slip out shortly afterwards.']
$z['Alright, I'll meet you there.']
The two of you return to your normal posture and chit chat aloud about the beer and the village, trying to disperse any suspicion in case anyone was paying attention to your little exchange.
After a while, Zachary finishes his drink and leaves the inn. Nobody seems to care much about that. You stay behind for another 10 minutes, scanning your surroundings. $L[Lavius] is still at his table, drinking wine and chatting to some girl. The opportunity is ripe. Quietly, [you leave the inn.]<vis|
(set: _ti to 30) (set: $withzach to true) (set: $zach_level to 2) (click:?vis)[(goto:"village3")] <div id="center">$lav</div>
After a brief descent you reach the wooden door at the bottom of the staircase. It's quite heavy, but this time $z[Zachary] pushes it and it easily opens.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
$z['Strangely enough, this is exactly what I expected from Lavius. So, what are we actually here for? Some secret experiment? Are we going to steal his blueprints?']
$a['A-actually I just need the fuel from the generator...'] you suddenly realise how stupid this must sound to Zachary. He just shrugs.
$z['Whatever you want doll, you're paying. So where can we find this?']
$a['Right here!'] you point to the room on the left.
$z['Did you also happen to see where he keeps his generator while you were strolling through the forest?'] Zach laughs, but nevertheless moves to open the designated door.
(display:"goto")[[The two of you enter the room->left room2]]
(set: _ti to 15)<div id="center">$lav</div>
Inside there are a bunch of weird machines, though the electrical generator is easy to identify by its low humming and nest of cables going out to the rest of the contraptions. A few feet away from it are the metal barrels with flammable stickers on them.
$a['There, get one of those! They're too heavy for me.']
Zachary puts his back into it and lifts one of the barrels. Though he puffs and complains a little, it seems that the woodcutter is strong enough to carry it around without much trouble.
$z['I really hope you don't need anything else...']
$a['No, that's everything, let's go!']
The two of you leave the room.
(display:"goto")[[Head for the exit]](set: _ti to 15)<div id="center">$lav</div>
$A[Time to get out of here before Lavius decides to visit his lair...]
Returning to the main hallway, you hear a faint noise coming from the depths of the laboratory, like voices calling out, though it's hard to make out over the electric buzz of the old yellow bulbs. A cold shiver runs through your spine and you feel the goosebumps crawling on your skin.
$A[Stay calm, Alexandra, you can do this!]
Unfortunately for you, the big exit door is now **closed**. $A[Damn, just like last time...]
$z['What the hell, Alexandra, we're trapped!'] Zachary drops the barrel on the ground and leans on the door, trying to push it open. It doesn't move and there is no handle on the inside. He runs his hands along the smooth surface, searching in vain for buttons or hidden mechanisms. There aren't any.
Trying to remain calm, you move towards the green digital screen with a small keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape2]]
(set: _ti to 15) <div id="center">$lav</div>
You carefully type $I["Lastra Mora"] on the keypad. The device beeps a couple of times and the door slowly creaks open accompanied by the sound of hidden pneumatics.
$A[Phew! For a moment I was quite worried...]
$z['You have some questions to answer doll, as soon as we get out of here.'] Zach picks up the barrel again and you walk up the stairs together. When you exit the cabin and the hidden door slides shut behind you, both of you breathe a deep sigh of relief.
$z['So what now?']
$a['I just need you to leave the barrel...... at The Crooked Elm.'] You certainly won't be able to bring the barrel uphill yourself, but judging by his expression, Zachary isn't too happy about it either.
$z['This thing is heavy, you know!'] You give him a pleading look. $z['Fine, fine. I'll bring the stupid barrel to the hotel. You paid me well and I always keep my end of the bargain.']
$a['Could you fill the generator in the basement? It would be a life saver!']
He sighs again, then nods.
$a['Great! Thank you so much!'] you jump with glee.
$z['Hope this was worth it doll.... take care, I'll see ya around. Don't get yourself into a mess, OK?'] With the barrel on his back, Zachary heads uphill through the woods. $A[He probably knows some shortcut that would get him to the hotel faster...]
$I[Task updated: **A helping hand**]
(set: $maintask to 6) $prot[($nTask: "Task completed: A helping hand!")($nTask: "New task: Let there be light")]
(if: $hour<18 and $cabin_lurk is 0)[Feeling very optimistic, you [return to the village]<vil|.](else:)[You feel optimistic, but it's already getting dark. You should [[return as quickly as you can->start running uphill.]] ](set: _ti to 20) (set: $gen to 3) (click:?vil)[(goto:"village3")]<div id="center">$din</div>
You show the guest to the dining room at the end of the hallway. While the windows are all barred shut, the two electric chandeliers provide more than enough light for the room. The guests growls something and takes a seat.
'What would you like for dinner?' asks Ionut, popping seemingly out of nowhere.
$W['Got any good meat? Extra rare.']
$Io['Most certainly. It vill be right avay.'] With a bow, the servant disappears into the kitchen.
You realise you're not needed anymore and head back, when you almost bump into your patron, $Mi[Mihai]. He smiles graciously and ignores your clumsiness.
$Mi['My dear, your shift is nearly over. I don't expect we'll be having any further guests for the evening. Would you care to join me for dinner?']
$I[Task completed: **Let there be light!**]
(set: $maintask to 7) $prot[($nTask: "Task completed: Let there be Light!")($nTask: "New task: Back to normal")]
$I[New task added: **Back to normal**]
(display:"goto")[[Accept->accept2]]
(display:"goto")[[Politely decline->decline2]]
(set: _ti to 15)<div id="center">$din</div>
You follow Mihai to a table in the back, where the two of you sit, facing each other. The owner of the hotel smiles and hands you the menu.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['We have quite the splendid collection of delicacies. Order anything you like - it's my treat.']
As you browse through your options, the servant brings him a glass of red liquid, which Mihai sips in silence, smiling silently.
$a['I'll have the frigărui, I think.']
$Mi['Excellent choice, dear!'] He nods at the servant, who heads to the kitchen. $Mi['So tell me, how did you find your first work day?']
(display:"goto")[[Okay but uneventful]]
(display:"goto")[[I met a lot of strange characters]]
(set: _ti to 8)<div id="center">$din</div>
$a['Thank you, Mr. Petrescu. But I've had such a long day that I'd really rather just go to bed.'] you give him an apologetic smile.
$Mi['Ah, you're too young to be tired, Mr. Reid. But very well, perhaps you can join me tomorrow.']
You smile again, and [[head out of the dining room.]]
(set: _ti to 8)<div id="center">$rec</div>
As you walk up to your room, realisation slowly down on you.
$A[I- I think I did it! I survived!] You can't help but skip and jump along the way, rushing up the wooden stairways. $A[Nothing killed me! I didn't fall into Lavius' trap, fixed generator, managed to stay out of trouble, and survived the werewolf!]
You almost run, filled with euphoria. It has been a wild adventure, but now maybe you can return to normal.
(set: _ti to 8)
(display:"goto")[[Climb upstairs->floor 2 end]] <div id="center">$att</div>
$A[I survived!!!]
(if: $bcharges >0)[You look left and right. The floor is calm. Nothing is coming to get you. The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.](else:)[And just in time, too. On your wrists, the bracelet has no charges left on it.]
$A[This means that if I go to bed now, tomorrow Felicia will be able to turn me back!] You can't believe that you've made it. All you need to do now is go to bed and it will all be over...
Your hand on the doorknob, you stop and pause for a moment. It will all be over. Did you truly do everything you wanted to do? Did you learn all there is to learn? With the bracelet, you have the unique opportunity not to fear death, and you aren't completely out of charges yet...
Hesitation sets in. Are you truly ready to break the cycle and return to normal?
$A[ [ ]<thi| ]
(display:"goto")[Enter your room]<room|
(if: $bcharges >0)[
(display:"goto")[Approach an open window...]<walk| ]
{(live:1s)[
(click: ?room)[(goto:"outfits.lastchance")](click: ?walk)[(goto:"walk2")]
(ignore: ?room)[ (replace:?thi)[ (either:"It would be so good for this all to be over...","I probably shouldn't risk it..","Better safe than sorry...","Alex, why are you even thinking about this?!") ] ]
(ignore: ?walk)[ (replace:?thi)[ (either:"I'll never get a second chance for something like this...","Do I really want the adventure to end..?","My ordinary life wasn't that good...","To leave behind all these possibilities...") ] ]
]}<div id="center">$room</div>
You push the door open and get in your room. There's no more room for shenanigans. It has been a truly, truly long day.
You lie on the bed and despite the previous euphoria, exhaustion soon overtakes you. Your eyes begin to close as you [fall asleep]<chap|.
(if: $dead is 0)[(set: $dead to 4)]
(set: $backstory to "Once, in another lifetime, you were a human that sought out a summer job at a hotel in a remote mountain village in Transylvania. There you met Felicia, a mysterious owner of an antique shop who gave you a special bracelet.
Then you died, and the bracelet brought you back to life, and you died again, and again, and again. Every time you changed - sometimes a little, sometimes a lot. Now, your history is a mess, your memories an amalgamation of what was once your reality.
Thinking back, you no longer remember your true origin. With every death your existence takes a new, separate shape, one that deviates from the linear path of a human lifetime. You are frightened and excited.")
(click:?chap)[(goto:"fall asleep")]'I made it safely back to the Manor this time,' you say with a bit of pride in your voice. At least this time it wasn't your fault. 'Then a guest arrived, and he turned into a werewolf and jumped me!'
$M['How did he turn into a werewolf if you were inside the Crooked Elm?']
(if: (history:) contains "Ionut windows")['The servant opened one of the windows and the moonlight hit his face...' you say with a gloomy voice.
$M['The servant? What an unfortunate coincidence'] Felicia looks at you with a glimmer of pity.
'I just can't seem to catch a break...'
Felicia looks slightly amused. $M['Little human, you don't truly believe in chance, do you?']
'What do you mean?'
$M['Time has a way of fixing itself. Until you make fundamental changes to the loop, tiny variations will just be counteracted by tiny coincidences. You must find a way to break free.']
You give a small nod of understanding.](else:)['I-I opened one of the windows and the moonlight hit his face...'
$M['Not the brightest, are you?'] Felicia looks at you with a glimmer of pity.
'How was I supposed to know?!'
Felicia looks slightly amused, but doesn't say anything.
'It was the same man from the forest.'
$M['What makes you think that?']
'How many werewolves are there in this village...?'
She chuckles. $M['I suppose it must have been the same indeed. Better not do that next time.'] ]
You look down at your feet. 'I got stuck underground at Lavius' lair.'
$M['Oh? That sounds like you were trying to take things into your own hands for a change.']
'For a change?'
$M['Well, so far things have been happening **to** you. All I'm saying is that this time you took initiative. Good on you.']
She gives you a little pat on the head.
'Eeer...'
$M['That place definitely seems worthwhile to explore. Perhaps you should let Lavius take you down again and snoop around some more?']
'But he'll kill me for sure!'
$M['So? That's what the beads are for. Figure it out.']<div id="center">$att</div>
Slowly, you let go of the door handle. You feel like you've made a decision, though you're not quite sure what it is yet.
Walking down the hallway, you pass several doors and stop next to a large window door leading on to a balcony. The full moon basks the manor and surrounding forest in a shower of silver rays and the black dead branches creak in the gusts of wind.
Here from the attic, the fall is surprisingly high, you remark as you stand up on the railing. The cobblestones on the ground below are hard and thick. You seem to have made up your mind.
Your descent is quick and silent. Your body breaks on impact, leaving a crimson splash on the black and silver canvas of the night. Darkness (link-reveal-goto:"takes you.","DIE")[
(set: $sanity to it -1)
(set: $lastdeath to "suicide")
(set: $deathlist to it + (a: "suicide"))](if: $felicia_level<2)[The $M[owner of the antique boutique] was the one who gave me the bracelet that seems to be somehow connected to all of this. I should make it a priority to talk to her as soon as possible.](elseif: $felicia_level<3)[I spoke to $M[Felicia] and she explained the basis of the time loop and the bracelet, but I'm still not entirely clear on everything. I should definitely find the time to ask her a few more questions about the beads.](else:)[The $M[owner of the antique boutique] explained how the bracelet and beads work, and what I have to do to break the cycle. She's not my top priority at the moment, but she definitely seems to know a lot.] (if: $deathlist contains "spider")[<br>Oh, and let's not forget - she's actually a cat! I'm still not entirely sure what to make of that...](elseif: $felicia_level > 1)[Oh, and she also offered me a **ribbon**. I'm not entirely sure if it's a good idea to take it, but perhaps it will help me learn something new. ] (if: $inn_level is 0)[I've never visited the **inn** at the village, perhaps I should go and take a look?](elseif: $myst_level is 0)[ I visited the **inn** briefly, but did not get much information out of the people there. There were at least 3 people there that looked interesting, and with so much going on, one of them is bound to know something useful. Perhaps I should spend some more time there.](elseif: $myst_level is 1 and $lavius_level is 0)[Things got pretty heated with $L[Lavius], but I pulled out at the last moment. He seemed nice enough, and maybe I could learn even more if I went with him. ](if: $lavius_level>0)[I had some drinks at the inn with $L[Lavius] and went home with him. Turns out he's a **vampire** and a massive **douchebag**! The good thing is that the ...eeeh... *events* from that recharged the bracelet, but I will think twice before going with him again!](if: (history:) contains "opensecret")[
$in[I managed to poke around Lavius' secret lair and even found some **fuel**, but it's definitely too heavy for me to carry alone. I'll need to think of something, or ask someone to help.] ]$inn
$a['Oh, I just wanted to travel a bit, nothing special. I'm pretty sure your story is much more interesting to tell.'] you lean forward, your $lips curving into a mysterious and seductive smile. $a['What does a gentleman do in his spare time, I wonder?']
You take a few small sips from the wine. It's as sweet and delicious as last time and the warmth quickly spreads through your body.
$L['Mostly look for good company, it's so dreadfully rare these days I'm afraid. Although'] - he gives you a confident look - $L['things seem to be looking up right now. I'm Lavius, by the way.']
A hand is extended towards you and you take it.
$a['Alexandra.']
He gently pulls your hand closer and leans to kiss it. $a['You didn't answer my question.'] you insist. $a['What does a man do... all the time... so alone...?'] you pull down your cleavage casually, giving him an even better view of your $breasts.
$L['You could say I'm something of a man of science, particularly interested in biology. Perhaps you'd want to take a tour of my secret laboratory? I promise not to bite...'] he gives you a lusty look and licks his lips. <div id="title">$T[-You-]</div>
(display:"self.mirror")**STORY:** You're $name, a 22 year old student travelling abroad. $backstory
**APPEARANCE:** You have $hair and $eyes. (if: $dead is 1)[Your face is prettier, rounder and more feminine, with $a[$lips] and elegant eyelashes and you have a pair of $a[$breasts] that nicely fill your palms.] (elseif: $dead<6 and $dead>0)[You have a beautiful face with $a[$lips] and a $a[seductive hourglass figure] with a thin waist and $a[$breasts].](else:)[]
**CLOTHES:** At the moment you're wearing $suit.
**MIND:** (if: $lewd<10)[You feel fine.](elseif: $lewd <15)[You feel a little uneasy, a strange hotness in your body pushing you towards things you wouldn't normally do.](elseif: $lewd <20)[You feel hot and $a[aroused], a purple haze clouding your mind and making it $a[hard] to concentrate.](elseif: $lewd<25)[Your body burns with shameless lewdness. You can't think anymore, you need something, anything, here and now!](else:)[You can't picture yourself anything but being $a[fucked]. Your nipples are erect, your body burns. You're ready to do anything.]
(color:#99FFCC)[(if: $lav_firstdeath is 0)[The servant's oddly shaped body moves in slightly unnatural ways as he works and you try your best not to stare.](else:)[(if: $lewd<30)[(if: $lewd<15)[The servant's oddly shaped body moves in slightly unnatural ways as he works and you try your best not to stare.](elseif: $lewd<25)[The servant certainly isn't and never was a handsome man, but for some strange reason you find yourself staring his oddly-shaped body with a little more than just plain curiosity.](elseif:$lewd<30)[You look at the servant as if you're seeing him for the first time. His odd and unnatural body seems to hide strong, muscular arms. You had never noticed before how ribbed his torso actually is, underneath that butler's uniform. You find yourself unconsciously licking your lips.]
](else:)[You find it quite difficult to control the burning sensation below your belly. The misshapen body of the servant suddenly appears to you as a hideous but powerful beast that feeds on a steady stream of fair maidens provided by the scared villagers. You lick your lips as you picture the servant on top of you, tearing your clothes apart with those long and muscular arms. ]
(display:"h10")(if: $lewd>9)[ (link-reveal-goto:"Offer to help him with the dishes")[
(set: $ionutRel to it +1)
(set: $ionut_visited to true)
(set: $ionut_dishes to 1)
(set: $lust to (it + 1))
] ](else:)[(display:"unav") ]
(display:"h20")(if: $lewd>19 and $grotesque>0)[(display:"grotesque.lab")(link:"Offer to help Ionut with the dishes...and something more")[
(set: $ionutRel to it +1)
(set: $ionut_visited to true)
(set: $ionut_dishes to 1)
(set: $lust to (it + 1))
(if: $ionut_sex is 1)[(goto:"ionutlewd2")]
(else:)[(goto:"Offer to help Ionut with the dishes...and something more")]
] ](else:)[(display:"unav") ] ] ]<div id="center">$kit</div>
$a['Don't worry, I got this!'] you blurt out, rushing to replace Ionut at the sink. He gives you an odd stare as you snatch the wet dishes from his hands and get to work.
Some time passes while you work together, him giving you the dirty dishes and taking away the clean ones, while you slave away at the sink. A couple of times he brushes past you and you feel his large, strong body against your petite figure. You rub the dishes harder.
Occasionally, you catch Ionut staring at your... wrists while you do the dirty work.
After a while, the work seems done. Ionut thanks you, vigorously shaking your soapy hands. You smile at him, a little frustrated. $A[Was I expecting more?]
(if: $ionut_avatar <3)[(display:"talk")[[Ask him about his body]]
](display:"bk")(link-reveal-goto:"Return to the reception","ground floor")[]
(set: _ti to 40) <div id="center">$kit</div>
<img src="images/tr/scenes/ionut_lewd1.png" width="500" align="right">
$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
His crooked limbs are full of muscles and his twisted torso is like chiseled out of a block of granite. If he wanted, Ionut could crush you in an instant.
The thought is somehow making you even more excited. You decide not to take any chances this time.
Your body is reacting and nipples are so hard and aroused that every movement makes them rub against the fabric of your shirt.
You lean forward even more, pushing your backside towards him. To make sure the signal isn't misinterpreted, you carefully reach around with your soapy fingers and (if: $suit is "jeans and t-shirt")[push your jeans down under your butt cheeks.](elseif: $suit is "housemaid outfit" )[lift up your maid skirt, showing your butt.](elseif: $suit is "butler's uniform")[pull down the pants of your butler uniform, showing him your ass.](elseif: $suit is "devil's gown" )[waive your devil's gown to the side, revealing a cut of naked skin underneath.]
Your heart pounds faster with every passing second.
$A[I can't believe I'm actually doing this...]
It feels so wrong and yet so right. You wonder what Ionut would feel like. Lavius was romantic, passionate and sadistic... but this... you expect something completely different.
(display:"goto")[[Continue washing]](if: $suit is "housemaid outfit")[(goto:"secrets2")]<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter throws you a meaningful glance.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Again?']
'Yes', you nod. It's a little embarrassing how much trouble you tend to get into.
$M['I'm sorry, but this can't go on.']
'What do you mean?'
The cat woman sighs. $M['Listen, you were here before, and let's not fool ourselves - you will be here again. I can't keep selling you stuff over and over again with money that just vanishes out of existence.']
'But you get your stuff back!' you protest. 'The world is reset, everything is back to normal...'
$M['That's a simplistic view that is ultimately false... for reasons I don't have the time to get into. If reality truly was undone, you wouldn't remember anything and neither would I. As it turns out, that isn't the case - reality is cyclical, time is a hoax, and I want my due.']
'But I can't pay you for last time!' you wail. 'The stuff is yours again, and besides I'd run out of money immediately.'
$M['Then we'll find another solution - you'll pay me with something else - something I shall carry with me no matter how time turns and reality twists, for I shall remember it..... I want **secrets**.']
'Secrets?' you raise an eyebrow.
$M['Yes. They're the best currency worth keeping. And in return, I shall make my small arrangements to make sure that you keep whatever you buy from me as well...']
[['All right, that sounds fair...'->antique boutique]]
(set: _ti to 30) (set: $shop2 to 1)<div id="center">$ant</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">(if: (history:)'s last is"antique boutique")[$M['So, what can I do you for?'] the cat-eyed woman wiggles her shadow tail.](elseif: (history:)'s last is "phero2")[ $M['Alright, suit yourself.']
She puts the bottle back in the cabinet and starts polishing some watches. You look around at the other wares. ](else:)[The cat woman quietly observes you as you look around.]
$sys[]<msg|
(display:"talk")(link-repeat: "I'd like to get some new clothes")[(if: $outf1_owned is true and $outf2_owned is true and $outf3_owned is true)[(replace:?msg)[You have all the clothes you need for now. ] ] (else:)[(goto:"clothes2")] ]
(if: $pheromones is 0 and $phero_talk is 1)[(if: $lav_firstdeath>0)[<img src="images/tr/interface/excl.png" style="position: absolute; float:left; margin-top:-15px;" width="25">          ](else:)[(display:"talk")] (link-repeat: "About those pheromones...")[(goto:"phero2") ]
] (unless: $deathlist contains "spider")[(display:"talk")[You mentioned a ribbon?]<rib| ]
(display:"bk")[[Back->antique boutique]] (click:?rib)[(goto:"ribbon2")]<div id="center">$ant</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">$M['Hmm, let's see what would fit you...']
Felicia disappears into the depths of the shop and silently plops into existence moments later, carrying a few things.
$outf1[(if: $lewd<25)[(display:"heart") -*Butler's Uniform* (link-repeat: "*Examine*")[(replace: ?desc)[A nice and professional uniform, ideal for making a good impression to Mihai]] (link-repeat:"BUY:")[(if: $secrets<2)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-2)) (set: $outf1 to false) (set: $outf1_owned to true) (goto:"buy_outf1") (replace:?desc)[] (replace:?evb)[(display:"buy_outf1")] ] ] $M[2 Secrets] ]
] $outf2[(display:"h10")(if: $lewd>9)[-*Maid's outfit* (link-repeat: "*Examine*")[(replace: ?desc)[Though somewhat revealing around the chest, this elegant outfit would turn any girl into a beautiful hand maid. ]] (link-repeat:"BUY:")[(if: $secrets<2)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-2))(set: $outf2 to false) (set: $outf2_owned to true)(goto:"buy_outf2") ] ] $M[2 Secrets] ](else:)[(display:"unav") ]
]$outf3[(display:"h20")(if: $lewd>19)[-*Devil's Gown* (link-repeat: "*Examine*")[(replace: ?desc)[The peculiar piece of clothing seems to shift in front of your very eyes, making it hard to focus. ]] (link-repeat:"BUY:")[(if: $secrets<5)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-5)) (set: $outf3 to false)(set: $outf3_owned to true)(goto:"buy_outf3") ] ] $M[5 Secrets] ](else:)[(display:"unav") ]
]
(display:"bk")(link: "I'm done with clothes")[(goto:"shop")]
$I[]<desc| []<evb|
<div id="center">$ant</div>
$a['It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...'] You shiver at the memory, your voice faltering while you struggle to describe it. (if: (history:) contains "Approach the man")[$a['I was careless and got close.... close enough to see that it wasn't human.']] (else:)[$a[I tried to run away but eventually it caught up with me.] ] $a[The last thing I remember was falling to the ground and fangs biting into my neck.]
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
$a['A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?']
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
$a['But I have to get back to the manor!']
$M['Then better do it before nightfall. Or take some protection. Or both.']
[['What protection?'->phero2]]
(set: _ti to 8)<div id="center">$ant</div>
(if: $lav_firstdeath is 0 and $phero_talk is 0)[
$a['I don't mean to sound arrogant, but I don't think any armour would really help...']
$M['It won't. You need something that would convince the werewolf not to attack you in the first place.']
$a['And what would that be?']
$M['Werewolf pheromones. One tiny drop and you'll emit the scent of a werewolf yourself, granting you safe passage. They don't tend to attack one of their own, much less a female.']
$a['Oh, wow! That's amazing! Exactly the thing I need!']
$M['The only problem is that I don't have them at hand, and it's a difficult item to acquire.']
You give her a puzzled look. Somehow you're used to the idea that the Antique Boutique has everything.
$a['But you can find them, right?']
$M['There's nothing that I **can't** find, little human.'] Smirks the owner. $M['But I will need some time. Come ask me later.']
You [[nod->antique boutique]].
(set:$phero_talk to 1)](elseif: $lav_firstdeath>0)[
$a['Hey, I was just wondering if you have those pheromones yet?']
$M['Glad you asked. As a matter of fact, I do!']
The green eyed woman darts to the side, rummaging through a cabinet full of flasks of different shapes and sizes. In a few moments she emerges with a small perfume bottle filled with a grey translucid liquid.
$M['Here it is, freshly acquired. Werewolf pheromones. One puff of this and you'll emit the scent of a werewolf yourself, granting you safe passage. They don't tend to attack one of their own, much less a female.']
$a['Oh, wow! That's amazing! Thank you so much!'] You reach for the bottle but $Felicia pulls it away.
$M['Not so fast little human. Do you know how hard these are to acquire? I've been generous with you, but everything has it's boundaries. This will cost you **5 secrets**.']
(if: $secrets<5)[$a['5! But I don't know that many!']
$M['That's too bad for you.']
(display:"talk")[['Please, I'll die!'->please2]]
(display:"talk")[['Fine, I can manage to return before nightfall anyways.'->shop]] ](else:)[ $a['You really ask a lot, cat. I payed with my life and you're playing games.'] You give her a stern look full of blame.
$M['Tough call for you, girl. These are bloody hard to come by. You should be thanking me I'm even considering selling one to you.']
(display:"talk")[['Alright, I'll pay'->Pay2]]
(display:"talk")[['Isn't there anything else we could arrange?'->please2]]
(display:"talk")[['I can just return to the manor before nightfall'->shop]]
] ](else:)[$a['Hey, I was just wondering if you have those pheromones yet?']
$M['Patience is a virtue, girl. I'm working on it.']
The owner seems slightly annoyed by your question. Or is the fact that she's missing an item?
$a['I'm just feeling really passionate about not being eaten alive today, you know. No big deal...']
$M['Careful now... I like you, so let's keep it that way.']
You [[nod->antique boutique]].
]
(set: _ti to 8)<div id="center">$ant</div>
You look imploringly at $Felicia for a long moment and she finally caves in.
$M['Fine, for your pretty eyes. I'll give you two options.'] she twirls her hair absent-mindedly.
'I'm listening.'
$M['Option number one - I'll give you the pheromones, but you'll promise to steal a particular secret for me.']
'A particular secret?'
$M['It's something Lavius has. It is very well guarded and difficult to uncover. I don't expect you'll make it out without using a charge.']
You gulp. 'What's option number two?'
$Felicia grins widely. $M['I give you the flask for free.... but you'll settle one of my debts']
'Settle one of your debts?' you raise an eyebrow suspiciously. $A[Something tells me I won't like this at all...]
$M['It should be an easy matter for you'] the cat woman laughs. ['and I won't need it right away. So you can take the flask now and deal with it later. I'll let you know what you have to do.']
There is a hungry and mischievous glimmer in her eyes, like she's almost begging you to accept the bargain. Something tells you that learning 5 secrets will be safer to do... but you also need those pheromones badly.
She leaves you a few moments to consider.
$M['So, what will it be?']
$sys[]<msg|
(display:"talk")[[Promise to settle the debt->settle debt]]
(display:"bk")[['On second thought, perhaps not...'->shop]]
(set: _ti to 15)<div id="center">$ant</div>
Reluctantly you start talking and tell Felicia about all the things you've learned about the eer.. "people" around you. She listens with interest, but doesn't comment. When you're done talking, the cat woman hands you the flask.
$M['Happy doing business with you. Hopefully this will keep you alive long enough to become a loyal customer!'] She grins a toothy smile.
$a['Yeah, yeah.'] You take the bottle and place it in one of your pockets.
$I[Werewolf pheromones added to inventory.]
(set: $pheromones to 1) (set: $flaskful to 100) (set: _ti to 3)
$prot[($nItem: "New items: pheromones added!")(set: $secrets to (it-5)) ]
(display:"talk")[['So how does this work?'->how work2]] <div id="center">$ant</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">You turn the butler's uniform in your hands. The fabric is light and flexible but durable. You can tell the work of a master craftsman. It's very similar to the one Ionut is wearing. $A[I'll look very professional in this outfit... certainly what Mihai wanted.]
You know what you owe her, so you lean in and whisper $M[2 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell.
The woman smiles at you.
$M['Why don't you try it on?']
(display:"goto")[[Put the butler uniform on]]
(display:"goto")[[Stay in your current clothes]]
<div id="center">$ant</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">You examine the maid's outfit - it's a mostly black and white pair of a short skirt and a revealing top that gives your $breasts ample opportunity to be noticed. It's not the sort of outfit you would approve back in the day, but now you find yourself inexplicably drawn to it.
You know what you owe her, so you lean in and whisper $M[2 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell. Her fingers brush on your back as you step away.
$M['Why are you staring, try it on!'] the cat woman prods you.
$I[Task completed: **Style maketh woman**]
(set: $task_clothes to 0)
(display:"goto")[[Put the housemaid outfit on]]
(display:"goto")[[Stay in your current clothes]]<div id="center">$ant</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">$a['What is this?'] you ask in awe, as the material flows like a waterfall in your hands, changing colour and texture.
$M['The Devil's Gown is an item of master seduction - it takes the appearance of whatever would influence the person you're with. There's also a slight essence of confusion, making everyone ignore the fact that the dress is changing. It's one of the most exquisite items I have.']
You know what you owe her, so you lean in and whisper $M[5 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell. Her fingers brush on your back as you step away.
(display:"goto")[[Put the devil's gown on]]
(display:"goto")[[Stay in your current clothes]]
<div id="center">$ant</div>
$M['It's very easy - just blow a puff from the bottle on yourself and try not to act suspicious.']
$a['Not to act suspicious?']
$M['Don't act like prey. Don't show fear. Be confident.' ]
$a['And one single puff is going to be enough? Are you sure?'] You eye the tiny bottle.
$M['Yes. It should last for several hours.']
(set: _ti to 3)
$a['Alright, thanks.']
You examine the flask one more time, then [[put it away in your pocket->shop]].
(set: $phero_explained to 1)Double-click this passage to edit it.<div id="center">$mount</div>
It's not a conscious decision at first, but your feet take you closer and closer towards the silhouette until you can clearly see one another.
The creature looks like some sort of feral man, hunched and mutated, with a hairy body and long, sharp claws on his hands. He cocks his head to the side as it eyes you up and down. You can hear him sniff the air intently, his body tensing and ready for action.
You're close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes a step towards you and your eyes fall down to its giant erection. $A[This is bad!! If I don't do something, that thing is probably going to tear my clothes to shreds and take me, I mean rape me...]
In the few heartbeats you have to react, you take the only logical way out by dropping to your knees and offering the beast your open $lips. It doesn't wait for an invitation and sticks its member inside your mouth, grasping your hair with its abnormally large hands.
<img src="images/tr/scenes/wwbj.png" width="900" align="center">
You start sucking and the bracelet emits a warm, pleasant glow as if to reward your efforts. You try to ignore the desire to take your clothes off right here right now and instead continue servicing the creature.
(display:"goto")[[Finish the job->finish wolf]]
(display:"h20")(if: $lewd>19)[ [[Drag it out]] ](else:)[(display:"unav")]
{$prot[]} (display:"submissive.changed")
(display:"bestiality.changed")(set: _ti to 10) <div id="center">$mount</div>
You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target. A freezing chill runs down your spine and you feel the cold sweat on your forehead.
$A[This was a bad idea. A **very** bad idea!]
It lunges towards you and by the time you turn around it's (link-goto:"too late to run.","no.phero.death")
<div id="center">$mount</div>
<img src="images/tr/scenes/wolf_half.png" width="280" align="left">You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target.
The creature looks like some sort of feral man, hunched and mutated, with a hairy body and long, sharp claws on his hands. He cocks his head to the side as it eyes you up and down. You can hear him sniff the air intently, his body tensing and ready for action.
You're close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes a step towards you and your eyes fall down to its giant erection.
$A[Damn it, I used too much pheromones!]
Your error is clear now, but it's too late to fix it. The intentions of the beast are clear and you doubt you can outrun or dissuade it. On one hand, attempting to flee can at least save you some face and if you don't manage to escape, you'll know that at least you've tried. On the other hand, if you cooperate perhaps things will go down a lot smoother for you...
(display:"goto")(link-reveal-goto:"Go down willingly")[(set: $lust to it + 2)]
(display:"goto")[[Save your honor and try to flee]]
(set: _ti to 15) (set: $werefucked to 1) <div id="center">$ant</div>
$M['I'm pretty sure I had something around here somewhere...'] Felicia mutters to herself, darting to different shelves and cabinets. $M['Come by tomorrow and I'll have something for you. Till then, try to be responsible, OK?']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You nod grimly to the shop owner, thinking to yourself that it isn't really your fault that you happen to be a werewolf snack. In any case, you'll swing by tomorrow to see what she's on about.
(display:"goto")[[Exit the shop]] (set: _ti to 3)<div id="center">$room</div>
It hardly seems the most appropriate moment, but a mysterious phenomenon requires investigation. You slowly unbutton the top of your pyjamas and take it off.
$A[Woah...]
You stare mesmerised at your breasts. They're small and cute, reminding you of an Asian girl that was once in your class. Your nipples are dark and... sensitive, you observe, touching them lightly with the tip of your index finger. The sensation is warm and somehow electric, different from anything you've known so far.
You trace a hand on your flat belly, admiring the softness of the skin.
$A[So this is what it's like to be a girl...]
Your gaze falls down, following the train of thought. You can tell that something you've grown used to is missing, though there is a new, alien sensation in its place.
Tentatively, you dip a hand in your panties and run your fingers underneath yourself. There is an explosion of new sensations and you quickly draw away.
$A[Well that was... something..] you think to yourself, blushing despite being alone.
Ultimately, you decide to postpone further exploration of your newfound condition. Time is ticking and your efforts are doubtlessly better spent looking for answers.
(display:"goto")[[Focus on more important matters]]
(set: _ti to 20)(set: $lust to it +1)<div id="center">$room</div>
$A[Answers, Alex, answers.... But I'm not going to find them here. I need to be calm and carry on as usual and they'll come to me.]
In what seems like the best temporary solution, you put on a pair of jeans and t-shirt and decide to go with the flow.
$I[New task added to journal: **Putting the pieces together**]
(set: $task_investigate to 1) $prot[($nTask: "New task: Putting the pieces together")]
(display:"goto")[[Head out ]]
(set: _ti to 8)(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0) <div id="center">$din</div>
You take a table at the opposite side of the room, leaving Mihai at a safe distance. Ionut's head appears at the kitchen window, giving you a clumsy wink:
'Eggs and bakon, ja?'
(if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[$special[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..] ]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
While Ionut is cooking, you try to assess your situation.
$A[No one seems to be noticing anything wrong with me... and those memories that keep flashing... am I in another life? An alternative universe? A quantum leap to another dimension?]
You have so many questions and so few answers. You munch your food in the candle-lit penumbra of the dining hall, when the strange woman comes in and sits at Mihai's table. You lend an ear to their conversation, though you aren't able to hear much, and your mind is distracted with other matters:
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(set: _ti to 30)
$A[I wonder what this is all about...]
(display:"goto")(link:"To the kitchen")[(goto:"To the kitchen")]
(display:"bk")(link:"To the reception")[(goto:"ground floor")]
(set: $seen_mihai to 1)<div id="center">$T[-Somewhere in Europe-]</div>
As a student, (link:"you")[(goto:"You")] have decided to take a gap year to see the world and get a better sense of what you want in life.
After some searching you stumble upon an add in the paper that offers the job of a receptionist at a hotel in a small mountain Village in Romania.
You pack your bags and head on a long trip, eventually crossing over Europe and arriving at your destination.
Getting off the bus, you look around. The village itself is very small - barely a few dozen stone houses at best. The mountain air is clean and fresh, filling your nostrils with the scent of old pines and green moss. Save for a few electric lamps barely illuminating the street, it doesn’t look very modern. Judging by the architectural style, it hasn't moved in the last few centuries.
Unable to locate the hotel, you talk to a strange man who sends you upwards a mountain trail, going along the river. The path is steep and it's getting dark, but after an hour of walking, you eventually arrive.
The hotel is an ancient manor several stories high, a central part and two wings with several towers and balconies looming over the mournful garden. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
There is a fence around it, with a gate that is locked. You shout out but nobody answers.
(set: $day to "Saturday")(set: $hour to 19)(set: $minute to 0)
(display:"goto")[[Ring the doorbell]] (goto: "Splash Screen")(if: $dead is 0)[(goto:"spooky")]<div id="center">$rec</div>
(if: $horny is 1)[In your boredom you find your hands unconsciously wandering to your breasts, feeling the soft flesh that is familiar yet new.
$A[Being a girl definitely doesn't feel bad...]
You continue for a while. It feels good and you have nothing better to do. When you feel your body get hotter however, you decide it would be a good idea to stop.
(set: $ti to 10)] (if: $horny is 2)[You catch yourself fondling your $breasts again. You ought to stop, but it feels so damn good. You gently twist one of your nipples and feel a delightful shiver run through your body.
$A[Get a grip girl, you're here to work..]
(set: $ti to 10) ] (if: $horny >2)[Is it just you or is it hot in here? You take a look around the hallway. The place is empty. There are no sounds. You could easily just reach down with a hand and just...
$A[No, no! Bad idea!]
You try to shake off the thoughts and get a grip.
(set: $ti to 15) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti) (set: $horny to it +1)(if: $dead is 0)[(display:"spooky")](else:)[<div id="center">$rec</div>
(if: $horny is 1)[In your boredom you find your hands unconsciously wandering to your breasts, feeling the soft flesh that is familiar yet new.
$A[Being a girl definitely doesn't feel bad...]
You continue for a while. It feels good and you have nothing better to do. Curious by nature, you can't let the opportunity slip. Sometimes you've wondered what it would be to be a girl and now you get to experience it first hand.
When you feel your body get hotter however, you decide it would be a good idea to stop Enough is enough and it's starting to get awkward.
(set: $ti to 10)] (if: $horny is 2)[You catch yourself fondling your $breasts again. You can get used to this new body. It actually feels quite nice.
$A[Boredom truly is the mother of curiosity...]
(set: $ti to 10) ] (if: $horny >2)[You're certainly starting to get more than a little distracted by your new body. If only there was something to do!
You yawn and rest your head on the desk.
There's no one around.
You wonder how it would feel //down there//....
$A[No! This is ridiculous!]
You shake yourself awake again.
(set: $ti to 15) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti) (set: $horny to it +1) ]<div id="center">$T[-PATREON-]</div>
<div class="patreonView"><div class="patreonLeft">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/clothes.png' width=200>")[(replace: ?spoilers)[(display:"change.clothes")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/body_patreon.png' width=200>")[(replace: ?spoilers)[(display:"patreon body edit")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/stats.png' width=200>")[(replace: ?spoilers)[(display:"stats")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/choices_patreon.png' width=200>")[(replace: ?spoilers)[(display:"patreon.choices")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/travel.png' width=200>")[(replace: ?spoilers)[(display:"patreon.navigation") ]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/gallery.png' width=200>")[(replace: ?spoilers)[(display:"lewd.scenes")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/saves.png' width=200>")[(replace: ?spoilers)[(display:"saves2")]]
**SPECIAL**
(display:"goto")(link-repeat:"Reveal game tips")[(replace: ?spoilers)[(display:"tips")] ]
(display:"excl")[Jumpstart]<fresh1|
$I[Jumpstarting will send you straight to waking up as a woman with appropriate stats and past choices.]
[(link-repeat:"Secret debug")[(replace: ?spoilers)[(display:"debug")]] ](hidden|
[<img src='https://xfiction.org/images/tr/interface/back2.png' width="200">]<b|
</div><div class="patreonRight">
[]<spoilers|
</div></div>{(click:?fresh1)[ (set: $hour to 8) (set: $minute to 0) (set: $day to "Monday")
(set: $secrets to (it +1)) (set: $dead to 1) (set: $sanity to 45) (set: $bcharges to 4)
(set: $din_vis to false)(set: $weredead to 1) (set: $lastdeath to "wolf")
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $elise_avatar to 1) (set: $task_elise to 1) (set: $wolf_avatar to 1)(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf"))
(set: $maintask to 4) (set: $task_clothes to 0) (set: $ach1 to true)
(display:"daily reset")
(display:"clothes_end_day")
(set: $breasts to "small breasts") (set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips")
(goto:"reborn1")
]} (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)
<div id="center">**$R[Thank you for supporting the game! You are absolutely amazing!]
*Everything here is also accessible through normal gameplay.*** </div>
(set: $TimePassing to false)<div id="center">$inn</div>
Your hand hovers around the glass. You feel uncertain.
$A[What am I doing here, with this man?]
The drinks are nice. He seems friendly. But things are moving too fast, way too fast for you.
$A[What if he wants me to come to his place...?]
You blush uncomfortably. You are **not** ready for this yet. The memory of being a man is still fresh in your mind, and you feel a strong unease at the situation.
Perhaps $L[Lavius] has the best intentions, but right now you [[can't keep this up->cont1]].
(set: _ti to 3)<div id="center">$T[End of Content]</div>
$R[Content for the game currently ends here.]
If you wish, you can (link-goto:"DIE AND EXPLORE A BIT MORE","DIESUCCUBUS")
Special thanks to all the patreon supporters! **1221** People supported the project last month. It wouldn't be possible without you! <3
The awesome supporters help $I[decide how to use the funding of the project.]
We have recently $I[**reached a milestone**] and are halfway to the next one.
Other <a href="https://www.patreon.com/XFiction" target="_blank">Patreon!</a> benefits include:
-a patreon only version of the game with cheats to make total exploration of all content easier! $I[(Change clothes at a whim, boost secrets, teleport around, change your stats, redo choices)].
-access to the $I[Discord] to talk and discuss;
-access to patreon polls and posts;
As a direct result of Patreon funding, you can see below all the art that was added in this patch.
<img src="images/tr/environments/ch3_splasht.jpg" width="600" >
<img src="images/tr/environments/evil_tree.jpg" width="400" ><img src="images/tr/environments/prison_cells.jpg" width="400" ><img src="images/tr/environments/gate.jpg" width="400" >
<img src="images/tr/environments/gate_open.jpg" width="400" ><img src="images/tr/environments/graveyard_gate.jpg" width="400" ><img src="images/tr/environments/graveyard_gate_open.jpg" width="400" >
If you would like to support this project, help add more great art to the game and vote what it will be, you can join me on <a href="https://www.patreon.com/XFiction">Patreon!</a>
Right now we have also opened a new <a href="https://www.patreon.com/XFiction" target="_blank">Patreon!</a> tier, which will allow you to request 1 custom made, **illustrated** scene in the game. Check it out!
Thank you for playing and feel free to leave any feedback or comments either on the game's page or directly on Discord. If you find any bugs let me know so I can fix them.
<div id="center">$inn</div>
Part of you is curious to see what's going to happen. You close your eyes and grit your teeth.
But you just can't do it. This is too much.
You jerk away from his hands and straighten your $suit. Enough is enough. He gives you a sly grin.
Defeated, you [[head back to your table->innhub]].
(set: _ti to 3)
<div id="center">$att</div>
The darkness is waiting for you. Your curiosity burns.
However...
$A[Ionut did warn me not to go there, and it's only my first day...]
It would really suck if you got fired on your first day. Now that you've learned the key trick, you're pretty confident you could get back here tomorrow.
As long as it's $I[not your first day], you should probably be OK. You can come back later.
But for now, it's probably best to go leave.
(display:"bk")[[Go back->Back]]
(set: _ti to 3)You look at the bracelet on your wrist - it has (colour:"#FFCCCC")[(if: $bcharges is 0)[no crimson beads left on it.](elseif:$bcharges is 1)[a single crimson bead left on it.](else:)[$bcharges crimson beads on it.] ](if: $felicia_level<3)[ (if: $bcharges<2)[You're not entirely sure what that means, but you're worried about the beads disappearing. It might be a sign of something bad. You get a trickle of cold sweat down your back. Perhaps you should talk to the the owner of the Antique Boutique.] (elseif: $bcharges<5)[You're not entirely certain if the color of the beads bears any significance. But they're connected to the bracelet, and the bracelet seems pretty important right now. Perhaps you should look into it.] ](if: $felicia_level>2)[ (if: $bcharges<1)[This is terrible! A cold sweat covers your back. If you don't find a way to recharge the bracelet, you'll die, this time for good!](elseif: $bcharges<2)[$R[This isn't good at all!] You still have a tiny breathing room, but if you don't find a way to recharge the bracelet soon, you can die for good! ](elseif: $bcharges<4)[You're starting to get a little worried, but push it to the back of your mind. For now you have enough charges left.](else:)[You have plenty of charges left for now. That's good.] ]You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses.
And then you remember. The dark wings. The Crooked smile. Teeth sinking into your neck, and the fire of desire burning in your belly.
You blush and lift the covers of the bed to hide your face in shame.
Something pops into your mind and you lift your wrist. The bracelet is there, and it has (colour:"#FFCCCC")[$bcharges crimson beads on it.] You breathe a deep sigh of relief.
The haze in your mind is less now and you can think a little more clearly.
But that's not the only change. While you have regained some clarity, there's also something else. You feel like a door has been opened, a door that you can't close back. You $A[liked] what happened. Despite the circumstances and despite your untimely demise, on a deep, visceral level you $A[needed] that.
And now, another day begins. Somehow you know that the world is going to be different now. You want it to be. You wonder where all of this is going to lead you.
(if: $dead>4 and $ach3 is false)[$sys[Feat unlocked - "Serial Victim"]($nFeat: "Serial Victim")
(set: $ach3 to true)](set: $lav_firstdeath to 1)
<div id="center">$din</div>
(display:"mihai.breakfast")The servant appears shortly, asking if you'd like to eat the usual. (if: (history:) contains "enter the room")[(color:#99FFCC)[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[ You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant disappears again, followed by the sound of sizzling.]](else:)[You give him a nod and he disappears again, followed by the sound of sizzling.]
(if: $lav_firstdeath is 0)[(display:"bracelet.think")](elseif: $lav_firstdeath is 1)[(display:"bracelet.think2")]
Before you know it, you're done with your eggs.
(display:"goto")(link-reveal-goto:"Finish breakfast","done with your eggs")[(set: $seen_mihai to 1)
(set: $din_vis to true)
(set: $gen to 1)
(set: $money to it + 200)] (set: _ti to 45)
(if:$felicia_level<3)[ (if: $bcharges<2)[While you chew, your mind returns to the ever diminishing crimson beads on the bracelet. You don't fully understand how they work, but you're almost certain that this is not a good sign.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert.
$A[I wonder what happens when they all turn black?]
Some gut feeling tells you that this won't be good.](elseif: $bcharges<4)[While you chew, your mind returns to the bracelet. You're pretty certain that it used to have more beads on it. The memory is a bit hazy though, so you can't be certain.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert.
$A[I wonder what this means...?]](else:)[While you chew, your mind returns to the bracelet. You're pretty certain that it used to have a different number of crimson beads on it. The memory is a bit hazy though, so you can't be certain.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads.
$A[I wonder what this means...?] ] ](if:$felicia_level>2)[(if: $bcharges<1)[While you chew, your mind returns to the bracelet, on which there are now only dark beads left. $R[you feel panic slowly creeping into your mind.] You have no more free passes left. If you die, you die.
$A[I really have to recharge the bracelet this time, whatever it takes!]
You swallow hard. Whatever it takes. The words echo in your head.](elseif: $bcharges<2)[While you chew, your mind returns to the bracelet, on which there is a single crimson bead left. You feel anxiety creeping into your mind. You have very little leeway left. One more chance. That's it.
$A[I really have to recharge the bracelet soon, even if it costs me. The way things are going, I won't last for long...]
You swallow hard and re-assess your options.](elseif: $bcharges<4)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert. The crimson beads are not as many as you'd like them to be, but you still have enough left not to be panicking.
$A[There's still time, but I should start thinking about recharging the bracelet, just in case.]
But that can wait. For now, you can focus on uncovering the mysteries of the Crooked Elm.](else:)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. There are enough of them to feel comfortable for now. Recharging is not a pressing matter.
While you chew your food, you ponder what to do with your day. There are still many mysteries left to uncover.] ]$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(if: $deathlist contains "spider")[You shiver from the woman's voice. Woman. Ha-ha. You know better, now. Your hand instinctively moves to your abdomen, shivering at remnants of the memory. You don't remember everything, not in detail, but you remember enough.](else:)[You feel like you have to find more about the guests. Somehow you're certain that she's hiding something.]<div id="center">$din</div>
Your breakfast is done, and you're almost ready to go. In the corner of the room, Mihai is having the familiar conversation with the guest from room 28. (display:"elise.think")
There's still a little bit of time left, so you try to plan out your day. Learning from your past mistakes will be key if you are to get out of this alive. (display:"woman.think")
$A[I have to get going now...]
(display:"goto")[[To the kitchen]]
(display:"bk")[[To the reception->ground floor]]
(set: _ti to 30)(if:$lewd<10)[Your head is still relatively clear. You're thankful for that. Despite the changes to your body, your mind still seems to be in the right place.
Not that being a woman is altogether too bad. In the grand scheme of things, it's much preferable to being dead. Even if you remain in this body, it's not going to be the end of the world.
But you'd still rather change back if you can. This feels uncomfortable, foreign. It's not you.](elseif:$lewd<15)[Thinking is a little bit difficult. There is a haze clouding your mind and you just can't shake it off. You're certain it's related to the changes.
There's also the matter of your body. It seems to have a mind of its own, and urges of its own. They feel like intrusive thoughts in your head, messing with you.
You wonder how life would be if you don't manage to change yourself back. Surely it won't be too bad, being a woman. And you're pretty. In many ways you might have an easier life. Maybe you'll find a rich husband to take care of you.
You shake your head. These are exactly the kind of thoughts you want to chase away but can't. Maybe it will get better with time. It's hard to tell.](else:)[Thinking is becoming progressively harder with each death. It's the damn changes and you know it, but there's nothing you can do about it.
Your body has a voice of its own, and it's whispering in your ear what it wants you to do. Sweet, delicious, unspeakable things. And the worst part is that saying "no" is a little harder every time.
You wonder how long you'd be able to resist these urges.]You have been equipped with a handful of violet thistles. You may proceed to [room 28]<go|.
(set: $flowers to 1) (click:?go)[(goto:"room 28")](if: $gas is 1 and $ionut_seen is 0)[ (color:#99FFCC)[You see Ionut rushing through the entrance with a large spoon in hand.
'Vat is going on? No gas, no cook!'
$a['I don't know, haven't touched anything...'] you shrug.
'Vat a mess..!'
He rushes outside, probably towards the basement.
$a[He probably won't take long... but in the meantime the kitchen is empty.
What if he forgot something there?] (set: $ionut_seen to 1)] <br><br>](if: (history:)'s last contains "clean28" or "Get a grip")[$1ref[ (if:$dead is 0)[ As you head back to the reception, you try to shake your thoughts from the black woman's room.
$A[Great, I feel like a servant now...] ](elseif:$dead is 1)[You had no choice, this time. The woman obviously enjoys bossing others around... (if: (history:) contains "rightaway2")[and you somehow enjoyed it a little.
$A[Alex, you realize this isn't the time to be roleplaying?] you scold yourself with a smirk.](else:)[perhaps a little too much for your taste. But who knows - you will see her around for some time, perhaps she'll grow on you?] ](elseif:$dead >1 and (history:) contains "clean28.4")[You make your way down to the reception, still breathing a little heavily. (if: $elise_servant is true)[This is becoming an addiction. You can't stop thinking back to what happened that night, and no amount of shame can mask how arousing the whole ordeal is to you right now. Perhaps you're going insane. You start worrying about the side effects of the bracelet. It's a fleeting thought. Your mind wanders to the silky bed again.](else:)[You continue resisting the strange urges, but it's starting to become an issue. You worry about the side effects of the bracelet. How long will you be able to keep your sanity if this goes on? You have to do something.] ](elseif:$dead >1 and (history:) contains "room flashbacks")[You stagger your way down to the reception, your body both hot and numb from the shock.
$A[What in the world is wrong with me?]
(if: $elise_servant is true)[There is something disturbingly arousing about your gruesome demise. Your mind wanders to the concept of *la petite mort*. Isn't it strange how love and death are interlinked, how desire leads to peril and peril leads to desire? Perhaps it's the adrenaline, the primal rush, the desire to overcome death with life, and life means reproduction...
Your intellectual mind carries on with that train of thought for a while. It's a nice distraction from the truth of the situation.](else:)[You did not expect to have this reaction, and it was unsettlingly hard to get your thoughts under control.
$A[This new body seems to have a mind of its own sometimes.]
Your mind wanders to the concept of *la petite mort*. It's odd how love and death are connected. It could certainly explain your reaction, or at least that's what you think. You don't remember everything really well, but right now you'd like to think that it's a perfectly normal reaction.] ](else:)[ (either:"It takes you longer than usual to regain concentration. There's something about that room that messes with your mind. You make a note to try to find out what.","Your head is hazy again after dealing with room 28. It's strangely peaceful, but also worrying. You're not sure how you feel about it.","Just like the last time, you are left feeling ill at ease after dealing with the woman's room. There's definitely something there that messes with your perceptions, you're sure of it.") ]
]](elseif: $elise_seen is 1 and $28done is 0 and $seen_mihai is 1)[$A[I probably should hurry and take care of that guest's room before doing anything else... (if: $lied_to_elise is 1)[and I hope she hasn't noticed yet that I lied about taking care of her room earlier.]]<br><br>](if: $hour<11)[The early morning rays barely penetrate the dirt and soot layered on the windows of the reception.](elseif: $hour<14)[It's noon and despite the sun high in the sky, the reception hall still manages to somehow look dark and gloomy.](elseif: $hour<18)[The afternoon sun pierces through the dirty windows, giving the reception hall a little bit more light than usual.](else:)[The sun has fallen behind the mountain ridges and only the faint yellow light of the lamps is illuminating the old reception hall.]<br><br> (if: $hour>14 and $dead is 0)[The day is starting to roll by and you promised Mihai that you'd make yourself presentable for your first day of work! The village isn't that close, so if you want to make it in time, you have to [get going]<tra|. ](elseif: $hour<11 and $seen_mihai is 0)[It's still before 11 o'clock.
(display:"goto")[Have breakfast]<breakfast|](elseif: $felicia_level is 1 and $explained is 0 and $hour>15)[You linger at the reception, when you hear the tapping of a cane approach from behind.
$Mi['Mrs. Reid, I'm surprised you're still here. The day is half over and we really need to get some fuel for the generator.']
Mihai gives you an impatient look.
$a['I'm sorry, mister Petrescu... I'll get right to it.']
He nods and walks away, shaking his head.
(display:"excl")(link:"Go to the village")[(goto:"go look for answers")]](else:)[(if: $felicia_level is 1 and $explained is 0)[ (color:#99FFCC)[There's only one person who could know something about your condition. The bracelet clings to your wrist, an unnatural warmth emanating from it. You need to go look for answers.
(display:"excl")(link:"Go to the village")[(goto:"go look for answers")<br>] ]
](if: $hour>=18)[It's time. Whatever you haven't done already you'll just have to leave for later. Your first work day is about to [BEGIN]<start|! (click:?start)[(goto:"BEGIN")]](elseif: $hour<18)[(display:"goto")Ascend to [[Floor 1]], [[Floor 2]] or directly to the [[Attic->Back]]
$din_vis[(if: $gas is 1)[(display:"excl")](else:)[(display:"goto")]Go and have a peek [[inside the kitchen.->To the kitchen]] ]
(display:"goto")Have a walk (link-goto: "in the garden.","the garden")
(display:"goto")Visit the (link-goto: "library","library")]
(if: $tower_key is 0 and $felicia_level is 0)[(display:"60m")[Visit the village]<tra| ](elseif: $tower_key is 1 and $felicia_level is 0)[ [Visit the village]<visitvil|
(click: ?visitvil)[ $sys[Leaving the manor with Ionut's keys seems like a bad idea] ]]
(elseif: $elise_present is 3 and $hour<17)[(display:"30mg")[[Travel quickly to the village]] ](elseif: $felicia_level>1 and $hour<16)[(display:"60m")[[Visit the village->visvil2]] ]
(elseif: $explained is 1 and $hour <16)[Time is pressing and you need to start work at 18, but you can probably still afford a trip to the village...barely.
(display:"60m")[[Visit the village->visvil2]] ] (elseif: $hour>=16)[It is now too late to travel to the village and back.]
]
(click: ?tra)[(goto:"travel")]
(click: ?breakfast)[
(if:$dead is 0)[ (goto:"Go to the dining hall")]
(elseif:$dead is 1)[ (goto:"breakfast1")]
(elseif:$dead is 2)[ (goto:"breakfast2")]
(elseif:$dead > 2)[ (goto:"breakfast3")]
] (if:$deathlist contains "Ionut")[You peer towards the [[end of the hallway->take a peek around]], a winged shadow emerging in your mind. In another lifetime, your curiosity led to even more questions, as well as your untimely demise...
(if: $lewd<20)[... a demise that you would prefer to avoid in the future. You make a note to thread carefully when exploring forbidden sections.](else:)[...a demise that you know in your heart you will meet again. It's a disturbing thought, though in truth you are more disturbed by your calm acceptance of the fact.]
Despite how things ended last time, you feel an odd fascination towards the servant, and a desire to know more about him.
$A[He seems to be loyal to his master... but he is still a man. I wonder if his loyalty could be bought somehow?]](else:)[You peer towards the [[end of the hallway->take a peek around]], the light draft in the air taking your thoughts to the forbidden tower.
$A[I wonder what secrets lie in there? Surely it's something Felicia would love hearing about...]
Now that you have (colour:"#FFCCCC")[$bcharges crimson beads] again, you feel a little emboldened to resume your exploration of the mysteries of the Crooked Elm. After all, what's the worst that could happen? ](if: $elise_trial >0)[Of course, first you have to go through your morning encounter with Elise. You stretch a bit, your feet as nimble as before.
$A[I wonder if this time she will be a spider or a woman?]
(display:"goto")(link:"Proceed downstairs")[(if: $elise_trial is 1)[(goto:"proceed downstairs2")](else:)[(goto:"proceed downstairs3")] ]
](elseif: $elise_present is 3 and $lastdeath is "spider")[Of course, first you have to survive your morning encounter with Elise.
$A[Come on, Alex, you're a clever girl, you can do this...]
Given how things turned out last time, you decide to be extra careful with choosing your words. Being spider breakfast is not how you'd like your day to start.
(display:"goto")[[Proceed downstairs]] ](elseif: $elise_present is 3)[Of course, first you have to go through your morning encounter with Elise. You stretch a bit, your feet as nimble as before.
$A[I wonder if she will be able to tell that something is up?]
Your outwards appearance hasn't changed in any way, and so far you have no reason to suspect that the spider woman is in on your peculiar skills... but something tells you that this time might be different. You decide to stay sharp.
(display:"goto")[[Proceed downstairs]] ](elseif:$deathlist contains "spider")[Of course, before you can get anywhere, you must first deal with the creature waiting for you downstairs. (if: $lewd<20)[The thought sends a shiver down your spine.
$A[It will be okay, Alex, she doesn't know that you know, just act natural...] ](else:)[The thought is a little scary, but the shivers you get are not entirely unpleasant. You almost look forward to the encounter.
$A[I wonder how things would go down this time...] ] ](else:)[Of course, before you can get anywhere, you must first deal with the woman downstairs. (if: $lewd<20)[You're not entirely sure if you're looking forward to that or not.](else:)[She can definitely feel a bit bossy, but right now that doesn't actually seem too bad...] ]
(unless: $elise_present is 3)[(display:"goto") [[Gather your courage and go down]] ]<div id="center">$fl2</div>
[You go down, preparing for what is to come.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Right on cue, the black woman walks out in the hallway, gliding in total silence towards you. Her ebony skin and peculiar proportions create a tingling sensation in your mind as the memories of your past encounters bubble up from your scrambled memory.
(set: $ti to 10)
(if: $deathlist contains "spider")[There is a terror that grips you as your mind rejects a vision of venomous jaws and long, black legs. The green-eyed woman addresses you:] (else:)[You blink fast, fighting with your headache and confusion. The black woman raises a hand gloved in black leather and points a bony finger towards you:]
$E['You must be the new maid. My room requires assistance.']
]<floor2|
(set: $elise_seen to 1) (set: $keysneeded to 1)
$bow[[(display:"excl")]<bowb| $special[Bow before her]<bowb|
][(display:"goto")Politely accept]<pacc|
[(display:"goto")[[Get it over with]] ]<gdone|
(click: ?pacc)[ (set: $sanity to it -1 )(replace:?floor2)[ $a['Of course, Madam, I'll do it right away!'] you reply. The black woman seems pleased.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. You have much to learn, then. Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['As you wish, Madam.']
$in[You feel much more comfortable in the body of a woman. Strangely enough, the prospect of cleaning and serving seem more enticing. Somehow this feels right.](if: $servitude is 0)[
(set: $servitude to it + 1)(display:"servitude.changed") ]
You give her a nod and head towards [[her room->clean the woman's room]]. ]
(replace:?pacc)[ ] (replace:?gdone)[ ] (replace:?bowb)[ ] ]
(click: ?bowb)[ (replace:?floor2)[(if: $suit is "housemaid outfit")[(display:"bow_maid")](elseif: $suit is "devil's gown")[(display:"bow_devil")](else:)[$a['Of course, Madam, whatever pleases you'] you reply, bowing deeply in front of the dark creature. She raises an eyebrow, an amused smile on her lips.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. And eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
$in[You feel much more comfortable in the body of a woman. On top of that, you are surprised to find that doing tasks such as cleaning and serving seems more natural to you. Somehow this feels right.]
You give her another deep bow with a generous and prolonged view of your $breasts and head towards [[her room->clean the woman's room]].
(unless: (history:)'s last is "YOU" or "Journal")[(set: $servitude to it + 1)] (display:"servitude.changed")] ]
(replace:?pacc)[ ] (replace:?gdone)[ ] (replace:?bowb)[ ] (set: $lust to it + 2) (set: $elise_level to it + 1)]
(if: $lav_firstdeath is 0)[You enter the twilight of the dining hall, glancing at the condemned windows.
$Mi['Ah, hello Ms. Reid....']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
This time you don't pay much attention to the conversation with Mihai. Such things seem somehow unimportant in the face of your current predicament. You absent mindedly take the coins and promise to try to get the generator working. ](else:)[You enter the twilight of the dining hall, glancing at the condemned windows.
$Mi['Ah, hello Ms. Reid....']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
This time you don't pay much attention to the conversation with Mihai. Such things seem somehow unimportant in the face of your current predicament. You absent mindedly take the coins and promise to try to get the generator working.]
(if: $bcharges<1)[While you chew, your mind returns to the bracelet, on which there are now only dark beads left. $R[you feel panic slowly creeping into your mind.] You have no more free passes left. If you die, you die.
$A[Why am I waiting so long to recharge the bracelet? I know what needs to be done, I should get it over with as soon as possible...]
](elseif: $bcharges<2)[While you chew, your mind returns to the bracelet, on which there is a single crimson bead left. You feel anxiety creeping into your mind. You have very little leeway left. One more chance. That's it.
$A[I really have to recharge the bracelet soon, even if it costs me. The way things are going, I won't last for long...]
You swallow hard and re-assess your options.](elseif: $bcharges<4)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert. The crimson beads are not as many as you'd like them to be, but you still have enough left not to be panicking.
$A[There's still time, but I should start thinking about recharging the bracelet, just in case.]
But that can wait. For now, you can focus on uncovering the mysteries of the Crooked Elm.](else:)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. There are enough of them to feel comfortable for now. Recharging is not a pressing matter.
While you chew your food, you ponder what to do with your day. There are still many mysteries left to uncover.]<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter throws you a mischievous look.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you've found a way to recharge your bracelet.']
'Yes', you nod and blush. 'It wasn't that bad, honestly. Except, you know, for the dying part.'
$M['You managed to die **and** recharge at the same time? That must have been an interesting story.']
'I'm sure you'd love the details.'
The cat woman grins.
$M['You're a clever girl. Next time try to find a way to recharge without putting your neck on the line.']
'I doubt that jerk will let me just walk away...'
$M['So find other victims! Work those lady charms morrrre.']
You give her an odd look. $A[The damned cat is having fun!]
'Okay, I will try,' you sigh.
$M['The **inn** is always an easy source of horny men. It's not classy and I personally think you can do better, but if your imagination fails you it can always be a safe bet.']
You hold back the desire to say something snarky.
(display:"talk")(link-reveal-goto:"'All right, I'll try to be smarter next time...'","antique boutique")[
(set: $feliciaRel to it +1)
(set: $recharge_explained to 1)
]
(set: _ti to 30) <div id="center">$inn</div>
The man looks half amused by the question, but then gives you a stern look.
$rando['None of your business, sweetheart. Now why don't you bugger off and let the **men** do their business.'] His companions give you equally sour looks, one of them toying with a dagger.
(display:"goto")[[Run away]]
(display:"goto")[[Resist intimidation]]<div id="center">$inn</div>
He stands up and grabs you by the wrist, jerking you to follow as the two of you head towards the far end of the hall. There, he shoves you inside a small storage room filled with boxes and barrels. You're forcefully pushed against the wall, where you meekly place your hands, and wait passively as he slides down your panties, rubs your wet hole a few more times and then has his way with you unceremoniously.
When he reaches climax you sense a warmth around your wrist, one of the bracelet's black pearls blossoming into crimson. The hooded man groans, filling you with a different kind of warmth.
After he's done the two of you come out together, walking the walk of shame back to his table to the sniggering looks of his friends. With a deep blush, you get up.
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Walk back to your table","innhub")[
(set: $myst_level to 2)
(set: $bcharges to it + 1)
(set: $lust to it + 1)
(set: $myst_visited to 1)
(if: $first_willing_sex is "none")[(set: $first_willing_sex to "myst_man")]
] <div id="center">$ant</div>
$a['All right, I'll settle your debt...'] you sigh, sensing trouble brewing.
$M['Purrfect! I knew you'd be a good girl and agree. I will come upon you when the time is right to take care of my business.'] she grins. $M['Here, you can have the pheromones for now. Hopefully it will help you to stay alive in the meantime.' ]
$a['Yeah, yeah.'] You take the bottle and place it in one of your pockets.
$I[Werewolf pheromones added to inventory.]
(set: $pheromones to 1) (set: $flaskful to 100) (set: _ti to 3) (set: $debt to 1)
(display:"talk")[['So how does this work?'->how work2]] <div id="center">$mount</div>
You know there's only one way things could end.
$A[Might as well do it the easy way..]
(if: $first_willing_sex is "none")[You get down on the ground and assume the doggy position on all fours. Considering how things went down with Lavius, you were hoping that your next encounter would at least be both more consensual and less life threatening. But whatever you tell yourself there is no denying that your heart is pounding hard and you feel more than a little excited as the beast gets on top of you. ](else:)[You get down on the ground and assume the doggy position on all fours. It's alarming how quickly you're getting used to this. No matter how many times you tell yourself that you have no choice, there is no denying that your heart is pounding hard and you feel more than a little excited as the beast gets on top of you.]
(if: $suit is "jeans and t-shirt" or "butler's uniform")[The werewolf's giant member is poking at your garments but still has no easy access to its target. The beast begins to growl in frustration.
$A[Damn it, damn it, damn it...!]
By now your body is also in heat, wet and ready for what is to come. You curse all the gods and reach back to [[remove your pants->pull down your panties]].](elseif: $suit is "housemaid outfit")[The werewolf's giant member is poking at your black and white skirt and rubbing against your crotch. Currently, the last little thing standing between the erect werewolf penis and your tender flesh are the lace panties that you're wearing. It's clear that they won't last for long.
Resigned, you reach around with your hand and [[pull your panties to the side.->pull down your panties]]](elseif: $suit is "devil's gown")[The werewolf's giant erection is poking against your dress. Resigned, you reach around, thinking of lifting it up to give access to the beast. Then, you [[feel the gown shifting]].]
(set: _ti to 15)
<div id="center">$mount</div>
You may have gotten yourself in this situation, but you're not going to give in to the beast just like that!
$A[I still smell like a werewolf, so the beast probably won't eat me this time. Perhaps I can get around it...]
You quicken your pace and try to brush past the beast. However as soon as it sees you running away, it leaps after you, easily pinning you to the ground.
$A[Damnit!!]
At least you tried. It's little consolation, but it's all you have. Despite your body's burning heat, you still tried to resist. You didn't want this. As the beast's erect member pokes under your garments, you know there's nothing left to do.
(set: _ti to 15)
(Display:"goto")(link-reveal-goto:"Prepare for the worst","prepare for the worst.")[(set: $sanity to (it + 5))]<img src="images/tr/interface/excl2.png" style="position: absolute; float:left; margin-top:-10px " width="35">          <div id="center">$din</div>
With the windows sealed off and all the candles out, the dining hall is in pitch black darkness. You remember this and are ready to not repeat the same mistake again.
$A[I'm not opening any windows this time around!]
You lead the guest through the darkness, sitting him at a table in the corner. Just as you struggle with his luggage, you hear a voice behind you.
$Io['Mrs Reid, vat are you doing, ve can't see anyfing here!']
You turn around with a horrified look on your face, just to see Ionut opening one of the windows.
$Io['It really is shit vitout light in here...'] the server mumbles under his breath.
A ray of moonlight penetrates the room, illuminating the chairs and tables and falling on the guest's [[frowning face]].<div id="center">$inn</div>
You know the part to play and you execute it splendidly. Words and wine flow generously and soon enough $L[Lavius] has his arm around your shoulder, leaning in for a kiss.
(if: $lewd<20)[You don't really want to, but backing off now would be suspicious. Reluctantly, you let yourself fall into his embrace. ](elseif: $lewd<30)[Your heart is pounding fast and you give in to his kiss with ease. Part of you realises that you should definitely get a grip, but damn, you're enjoying this too much.](else:)[In your current state, you almost forget why you're doing it in the first place. It doesn't matter. Your lips open and accept his, your body craves so much more.]
After a long session of making out, the charming vampire is interrupted by a voice from behind.
$rando['Lavius, we need to speak.']
$L['Cant you see I'm busy? Go away'] Lavius hisses at him, his beautiful face distorting with disapproval.
$rando['It's **urgent**. You need to come. Now.']
You know that the man behind is the mysterious individual that was sitting at the table in the corner. (if: $myst_visited is 1)[You try not to stare at the man, your cheeks flaring from your recent encounter. What's even more embarrassing is that he doesn't even acknowledge your presence, focusing entirely on his conversation with Lavius.
$A[It's like I'm just some pretty object on the table...]](elseif: $myst_level is 1)[](elseif: $myst_level > 1)[You try not to stare at the man, your cheeks flaring from your past encounters. He doesn't recognise you in this timeline, but your brain is quick to remind you in detail what he did to you. You turn your face away, blushing.]
$L['I'll be right back, my darling, don't go anywhere.'] Lavius kisses you again and gets up from the table, following the other man.
If you want to back off from your plan, now's the time.
(display:"goto")[[Wait for Lavius to take you to his lair]]
(display:"goto")[[Abort mission]]
(set: _ti to 40)<div id="center">$inn</div>
You sit patiently on the table, waiting for Lavius to get back. You feel hot and sweaty, your mind in a happy haze from the wine.
$A[Keep it straight, Alex, you're doing this for a reason...]
After a few minutes, he returns.
$L['I'm terribly sorry for the interruption my dear, my *friend* over there needed my immediate council on a private matter. But I shan't bother you with such trifles. Now, where were we?']
Lavius leans in and kisses you again, filling your mouth with the taste of wine, lavender and something else, unrecognisable. When he draws away, you can't help but get a feeling of void.
$L['Let's finish the wine at my place, shall we?']
You know exactly where this is going, but gather your courage and [[follow him out]].
(set: _ti to 20)<div id="center">$inn</div>
Catching a serious case of cold feet, you decide to bail while Lavius is busy talking to the other man.
$A[Perhaps I'm not ready just yet to be eaten alive again...]
You doubt he'll be happy with you, but that's something you can sort out later. For now, you sneak out of the inn.
(set: _ti to 8)
(display:"goto")(link-reveal-goto:"Go back to the village","village3")[
(set: $lav_busy to 1)
]<div id="center">$lav</div>
You make your way out the inn and to the hunting cabin, sharing more sweet nothings and kisses along the way.
When Lavius reveals his secret lair you gush with a surprised voice, counting on the wine to cover your bad acting. The two of you go down the staircase and through the heavy wooden door.
You step into a long hallway with a handful of doors to each side. There are more of the lamps spraying dirty yellow light around. Copper pipes run the length of the ceiling, punctuated with valves and pressure gauges.
$L['Welcome to my secret laboratory!']
$A[It won't be so secret for long ....] you think, but just chuckle politely.
$a['And what's to stop from just anyone barging in anyways?'] you ask, strolling down the hallway.
$L['First of all, nobody knows where it is. And even if somehow they did, how would they get out once they're in? Nobody knows that the password is $I[**Lastra Mora**]']
If there's any chance you were about to walk out of here alive, it's gone now. You decide to roll with it and make the best out of the situation.
(display:"heart")[[Flirt with him]]
(set: _ti to 20)<div id="center">$lav</div>
$a['You didn't take me all this way just to brag about some basement, I hope?']
$L['Of course not, my dear Alexandra! Right this way...']
He takes your hand and leads you to his private chamber. The room evokes memories of lust and doom in your mind and your heart begins to race, anticipating what is to come.
$L['You don't need this anymore, do you?'] teases Lavius, sliding a hand under your $suit and pulling it off. His movements are starting to become more forceful and dominant. As you stand in front of him, completely naked, he licks his lips, the hunger in his eyes beginning to shine through the thinly veiled facade.
$L['Put your hands on the wall, dear Alexandra,'] he says, an edge creeping in his voice.
He begins to slowly unbutton his shirt, revealing a thin, muscular chest with pale white skin. $L['What are you waiting for? Do it!']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Obey his instructions","lav wall")[(set: $submissive to it + 1)(display:"submissive.changed")]
(display:"goto")(link-reveal-goto:"Get on your knees","lav knees")[]<div id="center">$mount</div>
You are exposed and ready. This isn't how you planned things to go, but now it's too late...
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, and you immediately realize that your human body could never safely handle anything of this size.
You are surprised to find out that you're wrong. Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
<img src="images/tr/scenes/scene1.png" width="1000" align="center">
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive]].
(unless: (history:)'s last is "YOU" or "Journal")[(set: $bestiality to it + 1)] (display:"bestiality.changed") (set: _ti to 15)<div id="center">$mount</div>
(if: (history:)'s last is "prepare for the worst.")[<img src="images/tr/scenes/scene2.png" width="1000" align="center">](else:)[<img src="images/tr/scenes/scene1.png" width="1000" align="center">]
(if: $suit is "jeans and t-shirt" or "butler's uniform")[(display:"wolf ending pants")](elseif: $suit is "housemaid outfit")[(display:"wolf ending maid")]
With a dizzy head, you slowly recover from the experience. The smell of wet earth is mixed with the musky aroma of bestial sweat and sex. A wave of guilt and shame overcomes you.
When you finally manage to get up, your legs shaking, the beast is nowhere to be seen.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $bcharges to (it +1))] <div id="center">$mount</div>
You were ready for what you expected, but you weren't ready for this.
In its lust and rage, the werewolf pushes its member into your back entrance, howling with pleasure.
$a['Aaargh!!']
Your ass stretches wide with a single thrust. He's too big, way too big for you, and you immediately realize that your human body could never safely handle anything of this size.
You are surprised to find out that you're wrong. Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
<img src="images/tr/scenes/scene2.png" width="1000" align="center">
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive]].
(set: _ti to 15)<img src="images/tr/interface/heart_10.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="images/tr/interface/heart_20.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="images/tr/interface/heart_15.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="images/tr/interface/heart_30.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="images/tr/interface/back.png" style="position: absolute; float:left; margin-top:-4px; margin-left:10px;" width="30">          $unav1[$unav2[(either:"n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千","h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰","♐︎ʝǟ♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎ຖ໓n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟ𝔫𝓕𝔡sυⒿђf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂千","đsᵘנĦⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄʝǟ","ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")]]<img src="images/tr/interface/10m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/none.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="images/tr/interface/75m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/15m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/20m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/30m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/5m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/45m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/60m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="images/tr/interface/90m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$gar</div>
You head to the far end of the garden, where you last saw a large patch of thistles growing by the cemetery gate.
Using a swiss knife you have the habit of carrying with yourself, you cut some of the violet thistles. They'd make for a pretty bouquet, though a bit thorny.
(if: (random: 1, 100) <= 15)[While working on the thistles, you notice a familiar plant growing just behind a large boulder. A closer examination reveals that your assumptions are correct - it's $I[catnip]!
You're not quite sure why, but you decide to get some. You never know when it can come in handy.
(set: $catnip to 1)]
(display:"bk")[[Return to the front->the garden]]
(set: $flowers to 1) (set: _ti to 20)<img src="images/tr/interface/key1.png" style="position: absolute; float:left; margin-top:-5px; margin-left:10px" width="35">          <div id="center">$fl2</div>
You decide to ignore the woman's request for now, turning away from her room. The day has just begun and you'll have plenty of time to do it later. You'd much rather start easy, perhaps with a $in[breakfast].
$a[I hope she doesn't notice the delay.... it will probably be a good idea to make sure I clean her room before she gets back, I don't want to piss off a guest on my first day...]
You sneak back towards the staircase and, after checking that she's gone, (link-goto:"go down to the reception","ground floor").
(set: $lied_to_elise to 1)
(set: _ti to 3)<div id="center">$kit</div>
$A['Since we're out of power, Mihai told me to fetch some fuel for the generator in the basement.']
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['I see.']
Ionut takes the keyring and hands you one of the keys.
$Io['Bring vack when you done.']
$prot[($nItem: "New items: keys added!")]
(display:"bk")[['Thanks, that's all for now'->ground floor]] (set: $gen to 2) (set: $keys to ((a:"the basement")+$keys)) (set: $basement_keys to true)<div id="center">$kit</div>
(if: $tower_key is 0)[There's no one in the kitchen, though a number of pots and pans are on the stove, evidently in the middle of preparation. Ionut must have left in a hurry, as the tap is left running and his $in[keyring] is left on the counter.
(set: _ti to 3)
(display:"key")[[Take Ionut's keys]]
(display:"bk")[[Mind your own business]] ] (if: $tower_key is 1)[There's no one in the kitchen, though a number of pots and pans are on the stove, evidently in the middle of preparation.
(display:"key")[[Return Ionut's keys]]
(display:"bk")[[Back->ground floor]] ]
(set: _ti to 8)(if: (passage:)'s name is "clean28.1")[Your job seems done, but your head spins. Something doesn't feel quite right. You know that more than an hour has passed, but your memory feels hazy. ](elseif: (passage:)'s name is "clean28.2")[Your job seems done for now. The room still feels very confusing to be in, but getting part of your memories back has helped you to regain some (colour:#77cff7)[**clarity**]. ]
(display:"bk"){(link:"Return downstairs",(color:blue))[
(if: (passage:)'s name is "clean28.1")[
(set: $sanity to it - 5)
](elseif: (passage:)'s name is "clean28.2")[
(set: $sanity to it + 5)
]
(set: $28done to 1)
(goto:"ground floor")]}<div id="center">$ant</div>
'Hey, there's something I've been meaning to ask you...' you trail off with uncertainty. Now that you mention it, you're not entirely sure if it's wise to put all your cards on the table. But then again, the owner of the antique boutique has saved your life on multiple occasions.
$M['What is it, dear?'] the woman purrs with veiled curiosity.
'What can you tell me about this?'
You pull out the tiny green bottle, handing it to the shop owner. She flicks it through her fingers with an expression of faint surprise on her face.
$M['I won't ask where you got this from... but I need to know if it was given or taken.']
(display:"talk")[['What difference does it make?']]
(display:"talk")[['It was given to me.']]
(set: _ti to 3)<div id="center">$ant</div>
'Why does it matter?'
The cat gives you a stern look. $M['This is a really rare and powerful item. If you stole it from somebody, I need to prepare for the consequences.']
'I didn't steal it, it was a gift!'
$M['A gift?'] She raises an eyebrow. $M['Someone just casually... gave it to you?']
'Well, it was just something from a friend.'
Felicia's eyes narrow, piercing through you.
$M['You're not lying... I see that perhaps a new player has entered the game. Things are becoming very interesting.']
'The game? What do you mean?'
$M['No matter. The important thing is that you didn't steal the bottle. So, what do you want to do with it?']
(display:"talk")[['Eeeh, what **can** I do with it?'->potion options]]
(set: _ti to 3)<div id="center">$ant</div>
$M['A gift?'] She raises an eyebrow. $M['Someone just casually... gave it to you?']
'Well, it was just something from a friend.'
Felicia's eyes narrow, piercing through you.
$M['You're not lying... I see that perhaps a new player has entered the game. Things are becoming very interesting.']
'The game? What do you mean?'
$M['No matter. The important thing is that you didn't steal the bottle. So, what do you want to do with it?']
(display:"talk")[['Eeeh, what **can** I do with it?'->potion options]]
(set: _ti to 3)<img src="images/tr/interface/dialogue.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$ant</div>
$M['You can't just drink it, that's for sure. But I can use it to make various items that may prove beneficial.']
You peer into the poisonous green bottle. If it is what you think it is, you could just pour it into someone's glass...
'What can you make of it?' you ask the owner.
$M['The easy option would be to use it as an enhancer in a standard amulet. The amulet can absorb the benefits of the potion - speed and strength - and grant them to you in a milder, safer, and more permanent way. If I add a little extra, it might even last through your death...']
'Oh wow! So I will permanently become very nimble?'
$M['Effectively, yes. You will be quicker, more enduring, and with improved reactions in certain situations.']
'Certainly sounds useful. But you mentioned this was the "easy" option. What else can you make out of it?'
$M['There are a few things, but I'm currently missing the ingredients. I'll try to look around and we'll talk then.']
(display:"talk")[['Okay, so right now my options are...'->potion chose]]
(set: _ti to 8)<div id="center">$ant</div>
Felicia holds the green bottle in her hand.
$M['Right now, I can either use this to make an amulet of quickness, or you can keep it for later.
However, to make the amulet of quickness, I will need additional ingredients, and they won't come for free. I think **2 secrets** should cover it.
What do you chose?']
[ ]<msg|
(display:"excl")[Make an amulet of quickness]<quick| $M[*(2 secrets)*]
(display:"bk")[[Decide later->antique boutique]]
(set: $potion_explained to 1)
(click:?quick)[(if: $secrets>1)[(set: $secrets to it - 2) (goto:"quickness") ] (else:)[(replace:?msg)[$sys[You don't have enough secrets!]] ] ]<div id="center">$ant</div>
(set: $pers_keys to true)
You feel like the cat is driving a hard bargain, but having that amulet might just be worth it. Reluctantly, you hand it over and whisper two of your secrets to her.
Her expression remains neutral as ever, not giving away anything.
$A[Did she already know this? What games is she playing?]
You are left with more questions than answers, as usual. The owner smiles mysteriously and leaves you to wait, disappearing somewhere in the depths of her shop.
There is an eerie sensation of time stretching and condensing, like a bubble gum being chewed by a lazy panther. You have no idea where that mental image came from, but for some reason it sticks in your head. The minutes stretch, thick like honey, and the hours flow, quick like a mountain stream.
After 5 minutes, according to the mechanical clock on the wall, the antique boutique regurgitates its owner back to the reception.
$M['This is for you,'] the cat says, handing you a small metal amulet on a string. It looks like a golden spider, with a green gem in the middle. $M['You can decide when to wear it and take it off.']
(display:"goto")(link-reveal-goto:"Take the amulet","Take the amulet")[(set: $elise_present to 3) (set: $speedAmulet to 1) (set: $timeMod to 0.6)] (set: _ti to 30)<div id="center"> <img src="images/tr/interface/Logo.png" style="max-width=100%;"> </div>
<div id="menuBOX">Before we proceed, let's take a moment to tailor the experience to your personal preferences.
**STEP 1/2 - INTRODUCTION LENGTH**
What kind of narrative experience do you prefer?
1. [**Total Immersion**]<sel1| *(default)*
You will experience the full introduction and the backstory leading up to your peculiar predicament. You will meet every character in the introduction.
2. [**Shortened intro**]<sel2|
You will experience a short introduction, followed by the complete backstory leading up to your peculiar predicament. You will skip the introduction of minor events and characters and you will meet them during gameplay.
3. [**Get me into the action**]<sel3|
You will experience a short introduction and a condensed version of the backstory. You will meet only the most central characters in the intro sequence (the rest you will meet directly during gameplay).
</div>
(click:?sel1)[(set: $intro to 1) (goto:"start3") ]
(click:?sel2)[(set: $intro to 2) (goto:"start3") ]
(click:?sel3)[(set: $intro to 3) (goto:"start3") ]
<div id="center"> <img src="images/tr/interface/Logo.png" style="max-width=100%;"> </div>
<div class="check" id="menuBOX">**STEP 2/2 - Settings** $I[Can be modified at any moment in the "Settings" menu.]
(checkbox: 2bind $Tanim, " ") Text animations on death
*Disabled: Text animations will only be displayed the first time you encounter them and will be skipped from then on.*
(checkbox-fullscreen: " ") Fullscreen mode $R[**Fullscreen is recommended for best experience.**]
(checkbox: 2bind $hintsON1, " ") Enable hints
*If hints are enabled, the raven will appear occasionally on the sidebar. Click the raven for a hint. Note that if the raven doesn't think that you need any help right now, you will get a random quote instead.*
<hr>**GAMEPLAY INFO**
(display:"goto")[This is a regular action]<reg|
(display:"h10")[This action has a requirement]<req1|
(display:"h30")(display:"unav") $I[<- This requirement has not been met]
(display:"goto")$U[Summon a demon] $I[<- This is not available in current patch]
<hr>
(display:"goto")[Save settings and begin]<cont|
{
(click-replace:?reg)[Actions take time to complete ]
(click-replace:?req1)[And the requirement is met ]
(click:?cont)[(if:$intro is 1)[(goto:"Start")] (else:)[(goto:"Short intro")]]}</div>
You follow the servant around as he gives you a tour of all the rooms and locations around the hotel.
You converse in bits of small talk, but he doesn't seem very talkative.
The only incident that happens is in the attic, where your room is located. As you try to explore further down the hallway, the servant abruptly pulls you back.
$in[In the attic there is a staircase leading up to a tower. However **you are forbidden from entering.**]
After two long hours, (link-reveal-goto:"the tour is finally over.","Reception")[(set: $library_found to 1)(set: $tour to 1)
(set: $hour to ($hour+2))]
$I[*This section has been shortened due to your introduction preferences.*]
<div id="center">$din</div>
You have breakfast, chatting with the odd servant. After you're done, he gives you a tour of the hotel, showing you the different rooms and locations.
The only incident that happens is in the attic, where your room is located. As you try to explore further down the hallway, the servant abruptly pulls you back.
$in[In the attic there is a staircase leading up to a tower. However **you are forbidden from entering.**]
Once you're familiar with all the locations around The Crooked Elm, you decide to have a stroll down to the village.
(display:"goto")[[Visit the village]]
$I[*This section has been drastically shortened due to your introduction preferences.*]
(set: $library_found to 1)(set: $tour to 1)
(set: $hour to ($hour+3))<div id="center">$rec</div>
Once you're back at the hotel, you spend some more time looking around and reading old books at the library.
Eventually night falls and the peculiar owner invites you to have dinner with him.
(display:"goto")[[Have dinner with Mihai->have dinner]]
$I[*This section has been drastically shortened due to your introduction preferences.*]
(set: $hour to 20)<img src="images/tr/interface/30mg.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$mount</div>
You head down the mountain path, hopping lightly on your feet as never before. Every rock feels familiar, every turn greets you like an old friend. Instead of tripping on the tree roots as usual, you jump lightly off of them, the distance flying under your feet.
In no time at all, you [make it down to the village]<b|.
(set: _ti to 30)(click: ?b)[(goto:"village3")](if: $gwyllgi is 1 and $bcharges<3 and $depr is 1)[(goto:"dog.encounter")]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
You take the familiar path uphill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to your new $suit, but this time the trip is less bothersome.
The forest is starting to get dark and you wonder whether you'll make it back in time. You should hurry.
(if: $weather is "rainy")[As you make your way up the mountain, a light summer rain begins to fall, turning the dusty trail into a light brown. You raise your eyes to the sky - a handful of grey clouds are hovering over the mountain peaks.
$A[That's odd, I don't think it rained the last time round...I hope this doesn't turn into a storm.]
]Before you know it, you (link-goto:"arrive at the hotel","ground floor")
(set: _ti to 30)<div id="center">$ant</div>
As you gulp down the contents of the vial, you vaguely remember a talk you once had with your mom about not taking drugs from strangers. At the time you thought that you would be very lucky if a stranger decided to give you drugs for free.
But that was all in another lifetime, and even as you think about it the memory fizzles out and fades. Was it even yours to begin with?
As the last drops of the decoction slide down your throat, you notice the woman staring at you with a glimmer in her yellow eyes.
$M['Good girl,'] she praises you, giving you a little pat on the head.
(display:"goto")[[Accept the compliment]]
(display:"goto")[[Protest]]
(set: _ti to 8)<div id="center">$ant</div>
You let the cat pet you, awkwardly accepting her approval.
$A[I suppose she's happy that I managed to get this all by myself.... and it really wasn't that easy, I had to work for it! I suppose that I am doing well...]
The effects of the amulet continue kicking in, and you feel a light-headed sensation, and a warm wave spreading through your muscles. Your movements become easier and quicker, as if a weight has been lifted off your shoulders.
$A[Wow this feels great!]
You flash Felicia a little smile and she gives you another encouraging pat.
(display:"goto")[[Continue->antique boutique]] (set: _ti to 8)<div id="center">$ant</div>
You awkwardly pull away, interrupting her pats.
'I'm not some pet you know!'
$M['Oh, does it feel demeaning to have your head patted?']
You look into a pair of cold yellow eyes.
'No! I means yes... I don't know....'
$M['It's okay, I know that humans are easily confused.'] Her smile flashes again and you breathe a sigh of relief. For a moment you thought that she was mad at you, and you just realized how bad this would be for your situation.
The effects of the amulet continue kicking in, and you feel a light-headed sensation, and a warm wave spreading through your muscles. Your movements become easier and quicker, as if a weight has been lifted off your shoulders.
$a[Wow this feels great!]
You flash Felicia a little smile and she gives you an encouraging nod.
(display:"goto")[[Continue->antique boutique]]
(set: _ti to 8)<div id="center">$T[-ROOM 28-]</div>
(if: $hour > 11 )[You enter the familiar silvery room, the soft haze invading your mind. With deadly grace, the dark woman emerges from the shadows.
$E['Hello, my dear. what brings you to me?']
(if: $elise_relationship is "lie")[$a['What can a succubus want?'] you smile at her mischievously.
$E['I see how it is, tsk. Then say it, girl! Don't be shy.']
(display:"talk")(display:"servitude.lab")[['I want to serve you.'->eliseserve]]
(display:"talk")['Nothing, I'll see you later.']<fl2|](elseif: $elise_relationship is "honest")[$a['I just wanted to talk to you for a while.']
$E['Really, tsk? And what does the cat have to say about that?']
$a['She's not my boss, you know! I can do whatever I want!']
$E['Then what **is** it that you want, girl? Why are you here?']
(display:"talk")(display:"servitude.lab")[['I want to serve you.'->eliseserve]]
(display:"talk")['Nothing, I'll see you later.']<fl2| ](else:)[$a['What can a simple girl want?'] you smile at her mischievously.
$E['I see how it is, tsk. Then say it, girl! Don't be shy.']
(display:"talk")(display:"servitude.lab")[['I want to serve you.'->eliseserve]]
(display:"talk")['Nothing, I'll see you later.']<fl2|]
](else:)[You enter the familiar silvery room, giving your mind to the strange haze.
$A[It is so nice and peaceful in here...]
The silky smooth surfaces no longer bother you and you're tempted to linger for a while, but you have other things to do, so you decide to [leave]<fl2| ] (set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$fl2</div>
(if: $lastdeath is "spider")[You go down, trying to conceal your anxiety. Elise isn't there.
$A[Here we go again...]
You fake your best nonchalant expression, strolling down the hallway.](else:)[You go down, waiting for Elise to appear as usual.
She doesn't.
You peer down the hallway, towards the direction of her room. There is only darkness and silence.]
$E['Who are you exsssactly?'] whispers a voice behind your ear.
(display:"goto")(link-goto:"Turn around")
(set: _ti to 3)<div id="center">$fl2</div>
You twist slowly, coming face to face with the head of a giant spider, it's many eyes black gleaming at you like gemstones. Her fangs hang relaxed and you sense more curiosity than danger, but your past encounters have thought you to be weary.
$A[If I'm honest and tell her everything perhaps she will be kind to me... but that also means revealing my secrets. I could try to weasel my way out of this and keep my aces up my sleeves... but is it worth the risk?]
You stare at the jaws of death, keeping your best poker face.
(display:"talk")[['Hello, Elise.']]
(display:"talk")[['I'm the new maid.']]
(set: _ti to 3)<div id="center">$fl2</div>
The spider's fangs twitch and she leans in even closer to your face.
$E['How do you know my name, girrl? Think carefully and anssswer the truthh.']
(display:"talk")[['Mihai told me you were a guest here']]
<div class="choices">(display:"talk")[['You told me, in another life.']]</div>
(set: $LinkPermaChoices to true)(set: _ti to 3)<div id="center">$fl2</div>
The spider cocks it's head to the side. Her fangs twitch and she leans in even closer to your face.
$E['You can ssee me, tsk. Why can you see me? What are you?']
(display:"talk")[['I'm just an ordinary girl.']]
(display:"talk")[['I'm a succubus.']]
(display:"talk")[['What do you mean "see you"?']]
(set: _ti to 3)<div id="center">$fl2</div>
The spider's gaze narrows on you.
$E['**He** told you that name?']
You sense your wiggle room growing narrower.
$a['Yeah, he eeh- gave me a rundown of the guests when I arrived for my job.']
$E['You lie, little human!'] hisses Elise. $E['I know Mihai, he would never speak my name to someone like you. Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly [[lose consciousness]].
(set: _ti to 8)<div id="center">$fl2</div>
Elise twists her head in confusion.
$E['Exssplain...']
$a['It's kinda complicated, and I'm not sure I understand everything myself.']
You take a deep breath and start recounting how you arrived here at first and the strange events that lead to your current situation. You tell her about the bracelet and about Felicia, but try to leave out some of the details regarding the secrets you've found. You still don't know exactly what her relationship with the other characters in the village is and you'd rather not open any unnecessary weak spots.
Then comes the tricky part, your relationship with Elise.
(if: $Elise_choice is "friend")[$a['We were friends, then. Two women trying to survive in the world. You told me about your children and how you were looking for a home for them. I offered my help, and as a token of your gratitude you gave me a little green bottle.']](elseif: $Elise_choice is "servant")[$a['We... we were something like lovers, then.']
$E['Loverss? I find this hard to believe, tsk.']
Thinking about a particular moment makes your face flush red with embarrassment, but you somehow force the words out: $a['Not lovers exactly, more like... I was your servant... and after we did... *some things*... you gave me a little green bottle as a reward.']
The tension hangs in the air.
$E['Ahahaha!']
$a['What?!']
$E['You're a cute little thing, tsk. I see why I would do to that.']
You feel a wave of relief washing over you.](elseif: $Elise_choice is "admirer")[$a['And then... it's a little hard to put into words, but the more I came to know about you, the more fascinated I grew... and you seemed to like me for some reason, so you decided to give me a present, which was a small green bottle..'] you trail off, aware of the absurdity of your story.
The spider remains still for a moment, then erupts in laughter.
$E['Ahahaha!']
$a['What?!']
$E['You're a cute little thing, tsk. I see why I would do to that.']
You feel a wave of relief washing over you. You won't be breakfast today.]
$E['What did you do with the bottle, tsk?']
(display:"talk")[['I made a potion out of it and drank it... and here I am.'->made a potion]]
(set: _ti to 8) (set: $elise_relationship to "honest")
$sys[Permanent choice made: The game] ($nChoice: "The Game: Truth")<div id="center">$fl2</div>
$E['I see. It seems that a certain cat is playing her games again, tsk tsk. I wonder if it's some simple mischief out of boredom, or she's plotting something big. I'll have to take measures, tsk.']
(if: $Felicia_choice is "none")[Elise paces around. You aren't usually very good at reading spider expressions, but if you had to guess you'd say that she looks concerned.](else:)[Elise paces around, her eight black legs dancing elegantly as she moves.
You suddenly realize that telling her about Felicia and the bracelet might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
But Elise has had her own place in your story as well, (if: $Elise_choice is "servant")[a place that has earned your obedience in her own ways. Just thinking about your time together makes a wet spot between your legs, the promises of silky pleasures flooding your head.](elseif: $Elise_choice is "admirer")[a place that has earned your respect and admiration in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.](elseif: $Elise_choice is "friend")[a place that has earned your friendship in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.] ]
You consider how to approach the situation.
<div class="choices">(display:"talk")[['That cat is just bored, don't pay attention to her.'->defend felicia]]
(display:"talk")[['I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'->betray felicia]]</div>(set: _ti to 3)(set: $LinkPermaChoices to true)<div id="center">$dark</div>
The worst thing is that you know what's going to happen. Somehow, you are still present. Not truly awake, but not deep in the endless darkness like last time. This time, you can still think, slowly and hazily. You can still feel your body, with vague and muffled sensations, as if it's a distant memory, something that happened a long time ago, far away.
You feel Elise's presence too, in the darkness of your mind's eye. The long thin legs dangling around you, her imposing body looming somewhere above.
Your movement ceases and you know you have arrived at your final destination. You feel a small opening being torn at the back of your cocoon, and the spidery presence abruptly draws closer.
(if: $depr is 1)[<img src="images/tr/scenes/spider_lewd1.png" width="800" align="center">
You brace yourself [[for what is to come]].](else:)[As your eyes close and the darkness takes, you feel long slender legs rolling your coccoon to an (link-reveal-goto:"unknown fate...","DIE")[
(set: $lust to it + 1)
(set: $sanity to it - 5)
(set: $deathlist to it + (a: "elise ovi"))
(set: $deathlist to it + (a: "spider2"))
(set: $lastdeath to "spider2")
]
]
(set: $deathlist to it + (a: "spider2"))
(set: $lastdeath to "spider2")
<div id="center">$fl2</div>
$a['I don't think she's really up to something,'] you offer tentatively. $a['If anything, I think she's... alone. Everyone else is taking themselves way too seriously around here, always the secrecy... believe me when I say, for an outsider here, one wrong step and you're dead.']
$E['Tsk. Do you think we can just let humans like you learn everything about us?']
You try to thread carefully with your next words.
$a['She isn't like you, Elise. You are big and strong, and you are cunning... you can take care of anyone that tries to get in your way.']
Elise seems flattered by your words.
$E['I guess you are right... when you are something as soft and squishy as a human or a cat, I guess we can be gracious and allow some minor mischief...']
You seem to have pacified Elise, at least for now.
$E['Thank you for being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")['Is there anything else I can do for you?'->tasks after potion]
(set: _ti to 8)<div id="center">$fl2</div>
$a['She seems nice at first, but often acts in strange and unpredictable ways. And she loves gathering secrets, about everything and everyone. I'm sure this isn't just a weird hobby - she's definitely plotting something.']
Elise considers this.
$E['Thank you for your warning, tsk. I may have underestimated her as a player. Perhaps I should take measures.']
Her words seem ominous and for a moment you wonder about the extent of the consequences of this conversation. $A[I guess what's done is done...]
$E['Thank you for being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")['Is there anything else I can do for you?'->tasks after potion]
(set: _ti to 8)<div id="center">$fl2</div>
$E['My room still requires cleaning. Get to it, girl!']
$a['Of course, right away Ma'am!']
(display:"30mg")(link-reveal-goto:"Quickly clean Elise's room","clean28.5")[(set: $elise_trial to 1)]<div id="center">$T[-ROOM 28-]</div>
You've done many times before, so it takes you no time at all.
The floor is littered with **dead branches** and **ragged dolls**, which you swiftly gather and take care of. You recall the same **things** filling the wardrobe, so you clean them up as well. You straighten the bed sheets and tidy the table.
The room is spotless before you know it.
Just as you're about to leave, your eyes fall on the [bed]<bed| again, an image of a [tied figure]<figure| flashing in your head.
$A[ ]<thi|
(display:"heart")[[Lie on the bed]]
(display:"bk")(link-goto:"Finish up and leave","ground floor")
(set: _ti to 30) (set: $28done to 1)
{(live:1s)[
(mouseover: ?bed)[ (replace: ?thi)[(either:"Just for a moment...","I know I shouldn't...","It looks so tempting...","Why does this turn me on so much?","There's no harm in it...")] ]
(mouseover: ?figure)[ (replace: ?thi)[(either:"That was me...","An inflated belly...","Arms tied together...","Legs stretched...", "Completely immobilised...","Waiting for the end...")] ]
]}<img src="images/tr/interface/heart.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <div id="center">$fl2</div>
The spider's gaze narrows on you.
$E['**Ordinary** girl?']
You sense your wiggle room growing narrower.
$a['Yeah, I grew up in England and then I arrived here for my job...']
$E['You lie, girl!'] hisses Elise. $E['I see how you flinch! I see where your gaze falls! You can sssee me, and no human can sssee me! Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly [[lose consciousness]].
(set: _ti to 8)<div id="center">$fl2</div>
$E['A succubusss? What is a succubus doing here? Where are your horns?']
$a['They, eeh- they haven't grown yet. I'm still very young. And I came here for this job, and to see Mihai...']
$E['Mihai? What is your business with him?']
$a['Can't a girl have her little secrets?']
You stare back at the giant spider. The last bit about Mihai was a lie, but you already know that the owner of The Crooked Elm has a number of strange connections. Your bluff might just hold up.
$E['I see...'] Elise's fangs twitch slightly as the giant spider looms over you. $E['One last question, young succubus. Is your presence here related to a certain cat?']
There is an edge to Elise's voice that makes you think carefully about your answer.
(display:"goto")[['I don't know who you're talking about.'->deny knowing felicia]]
(display:"goto")[['Felicia? I only met her briefly at the village.'->admit knowing felicia]]
(set: _ti to 8) (set: $elise_relationship to "lie")
$sys[Permanent choice made: The game] ($nChoice: "The Game: Deception")<div id="center">$fl2</div>
The spider's gaze narrows on you. You sense your wiggle room growing narrower.
$a['I mean obviously I can *see* you, you are a dark-skinned woman with green spectacles...']
$E['You lie, girl!'] hisses Elise. $E['I see how you flinch! I see where your gaze falls! You can sssee me, and no human can sssee me! Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly [[lose consciousness]].(set: _ti to 8)<div id="center">$fl2</div>
You go down, preparing for what is to come.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Surprisingly, you don't run into the 8-legged creature this time, but rather into her more pleasant, humanoid form.
$E['Surprised, my dear?']
$a['Eeer-']
The woman flashes you a deadly smile. (if: $elise_relationship is "honest")[$E['It's okay, I understand your confusion, tsk. Since you told me that there were some temporal shenanigans afoot, I took my own precautions to stay in the loop.']
$a['So, you...']
$E['That's correct, tsk. I remember. But it will be our little secret. Right, girl?']
You nod.](elseif: $elise_relationship is "lie")[ [$E['It's okay, I understand your confusion, tsk. Since you told me that you were a succubus, I took my own precautions keep things between us smooth.']
$a['So, you...']
$E['That's correct, tsk. I remember a little from last time. But it will be our little secret. Right, girl?']
You nod.] ]
$E['Good. Now go and take care of my room.']
(display:"30mg")[Quickly clean Elise's room]<clean|
(set: _ti to 8) (click:?clean)[(goto:"clean28.5")] (set: $elise_trial to 2)
<div id="center">$dark</div>
<img src="images/tr/scenes/ovi1.png" width="800" align="center">
The ovipositor prods your body and for a moment it seems to hesitate where to go, but then it settles on your back entrance. The thin tube-like organ presses down and easily overcomes the resistance of your relaxed muscles, sliding inside you.
You realize that part of you is anticipating the action. Whether it is the spider venom or your perverted mind, you're almost looking forward to it.
It's comforting to know that it doesn't matter. It's not your fault that you're enjoying it, and it doesn't change anything. Whether you want it or not, [[it's going to happen]].<div id="center">$dark</div>
<img src="images/tr/scenes/spider_lewd3.png" width="800" align="center">
A hard, round object presses against you. Despite knowing what it will do to you, you realize how much you want it inside. The end begins to stretch you open and despite your relaxed body it struggles to get in.
As the pressure slowly increases you sense your hole growing wider. In your half-awake state you dream of wolves under the full moon and nights of lust and passion.
When the round object is halfway through, there is a brief moment of equilibrium, a stillness as you lie stretched and waiting. Then the tipping point comes and it sinks a millimeter further, after which your body takes over and greedily sucks it all the way in.
There is a sudden and intense wave of pleasure, along with sensation of fullness in your gut.
[[Then comes the next one]].<div id="center">$dark</div>
<img src="images/tr/scenes/oviposition.gif" width="800" align="center">
The process repeats over and over, until you lose count, drifting into a haze of death and desire.
Eventually the darkness takes you, (link-reveal-goto:"this time for good.","DIE")[
(set: $lust to it + 1)
(set: $sanity to it - 5)
(set: $deathlist to it + (a: "elise ovi"))] <img src="images/tr/scenes/spider_lewd2.png" width="800" align="center"><img src="images/tr/scenes/spider_lewd3.png" width="800" align="center"><div id="center">$lib</div>
You take a stroll along the dusty shelves, trying to follow the source of the voice. Sometimes it's undeniably getting stronger, but just when you think you have it, it starts fading again.
After a long game of cat and mouse, you eventually reach a strange place at the back of the library, where the tomes look especially old. One of them in particular draws your attention - you're either going crazy or it's the source of the voice.
As soon as your fingers touch the ancient covers you feel a strange electric sensation run through you. This is not an ordinary book.
You turn the front page - it's covered with odd symbols and diagrams that are moving and shifting in front of your very eyes. Just looking at them gives you a headache.
$A[Reading this is going to be a complete nightmare! But who knows what secrets may be hidden inside...]
(display:"brain")[[Try to read the tome]]
(display:"bk")[[Leave the book alone->library]] <div id="center">$lib</div>
You turn the pages and are immediately engrossed into a world of ancient stories of secrets and madness. The words seem to come alive on the page and before you know it an hour has passed and your mind is filled with tales of horrors you have never heard before.
With a trembling hand, you close the tome.
$A[They're right to say that knowledge has a price...]
For all that you've learned, you feel that your grip on reality is a little looser. The shadows in the corner of your eye seem to be watching you, waiting for a moment of carelessness to strike at your back.
You feel like you've lost a portion of your $clarity[sanity], but you've learned a few $M[secrets].
You leave the library in a hurry.
(set: _ti to 60)
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $secrets to it +3) ($nSecret: "The madness") (set: $sanity to it -30) (set: $tome_madness to 1)]<img src="images/tr/interface/brain.png" style="position: absolute; float:left; margin-top:-5px;" width="50">          <div id="center">$ant</div>
You don't know why, but you feel like showing Felicia some of the flowers you found in the garden of The Crooked Elm.
As soon as you pull them out, her eyes widen and she pounces on them, snatching them from your hand and running off somewhere inside the Antique Boutique.
$a['Hello...?']
There is an eerie sensation of time stretching and condensing, like a bubble gum being chewed by a lazy panther. You have no idea where that mental image came from, but for some reason it sticks in your head. The minutes stretch, thick like honey, and the hours flow, quick like a mountain stream.
After 5 minutes, according to the mechanical clock on the wall, the antique boutique regurgitates its owner back to the reception.
$M['Let's forget this ever happened.']
Felicia straightens her clothes and returns behind the counter.
(display:"goto")(link-reveal-goto:"Continue","antique boutique")[
(set: $feliciaRel to it +5)
(set: $catnip to 0)
]
(set: _ti to 3)<div id="center">$T[-SETTINGS-]</div>
<div class="check">
(checkbox: 2bind $Tanim, " ") Text animations on death
$I[*Disabled: Text animations will only be displayed the first time you encounter them and will be skipped from then on.*]
(checkbox-fullscreen: " ") Fullscreen mode
(checkbox: 2bind $hintsON1, " ") Enable hints
$I[*If hints are enabled, the raven will appear occasionally on the sidebar. Click the raven for a hint. Note that if the raven doesn't think that you need any help right now, you will get a random quote instead.*]
(checkbox: 2bind $nSettings, " ") Enable notifications
**AUDIO**
{<div id='audio-control'></div>
<script>createAudioControls($('#audio-control'))</script>}
$sys[***Important note about audio:*** 0.3.15 is the first update to feature audio and as such it's very much a work in progress. Only a handful of tracks have been implemented, with more to come over the next months. This creates temporary inconsistency as some sections have audio and others don't.]
(display:"goto")(link: "Restart Story")[(reload:)]
</div>
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)(set: $TimePassing to false)'Actually, this time it was my choice,' you say proudly.
$M['Your choice? You mean you got killed on purpose?'] the cat woman raises an eyebrow.
'I didn't get killed at all, actually. I found fuel for the generator, made it back, end everything went smooth this time.'
$M['So how did you die?']
'Well, I was about to go to my room at the end of the day. But then I remembered that this would break the cycle, like you told me.'
$M['Oh, I see. You've developed a preference for your new form. I'm not surprised.']
'That's not it!' you blush. 'I **want** to turn back. But I've gotten myself so deep into this now, and I have a unique opportunity to learn more. Now that I know what to do to survive, might as well make the most of it while I can. Who knows, the knowledge might save me later.'
The owner of the antique shop gives you a long, measuring look, then laughs.
$M['You have some brains girl, I'll give you that.'] She pats you on the head. $M['Information is the most important thing around here. You are correct to gather it when you can. One day you might become a formidable player in The Game, who knows. Keep it up.']
(if: $suicide_smarts is 1)[(set: $sanity to it + 10) (set: $suicide_smarts to 1)]{(set: $suicide_smarts to 0) (set: $work_elise to 0)(set: $ionut_sex to 0)(set: $succubus_lust to 0)(set:$succ_counter40 to 0)(set:$succ_counter60 to 0)(set:$succ_counter80 to 0)(set:$succ_counter100 to 0) (set: $succubus_level to 0)(set: $housemaid_first to 0)(set: $butler_first to 0)(set: $devilgown_first to 0)(set: $chosen_maid_first to false)(set: $worn_housemaid to 0)(set: $din_vis to false)(set: $pherochoice to 0)(set: $howl to 0) (set: $ionut_avatar to 0)(set: $mihai_avatar to 0)(set: $felicia_avatar to 0)(set: $elise_avatar to 0)(set: $elder_avatar to 0)(set: $lavius_avatar to 0)(set: $wolf_avatar to 0)(set: $outf1 to true)(set: $outf2 to true)(set: $outf3 to true)(set: $outf4 to true)(set: $outf5 to true)(set: $outf1_owned to false)(set: $outf2_owned to false)(set: $outf3_owned to false) (set: $lav_react to "null") (set: $maintask to 0)(set: $task_felicia to 0)(set: $task_elder to 0)(set: $task_elise to 0)(set: $task_clothes to 0)(set: $task_female to 0)(set: $task_investigate to 0)(set: $death_animation to 2)(set: $felicia_maidgift to 0)(set: $secert_room to 0)}<div id="center">$kit</div>
<img src="images/tr/scenes/ionut_lewd2.png" width="500" align="right">
It seems the servant has finally taken the hint and you feel him get his cock out of his pants and start rubbing between your thighs. His breath is right behind your ear.
You put the plate down and spread your legs apart obligingly, helping him get to the sweet spot.
His member is rough and misshapen like the rest of his body. As it slides inside of you you can feel the bumps and irregularities. It slowly stretches you more and more, until it's all the way in.
Thick and twisted.
There is something excitingly wrong as you feel the odd shape inside of you, the rough bumps triggering points of pleasure you didn't even know existed.
You let the servant wrap his muscular hands around your hourglass figure and rock you violently back and forth like an animal. You push a plate and it breaks, but neither of you care. Your $breasts jiggle with every motion. Your soft moans turn into loud screams escaping your $lips as he fills you up. The bracelet glows hot on your wrist.
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $grotesque to it + 1)
(set: $lust to (it + 2))
(set: $bcharges to (it + 1))
(set: $ionut_sex to 1)
(display:"grotesque.changed")]
(set: _ti to 40) $rec
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char"><div id="center">$kit</div>
<img src="images/tr/scenes/ionut_lewd1.png" width="500" align="right">
(if: $suit is "housemaid outfit")[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and lifting up your servant's skirt up for him.
His hands reach underneath and you can feel his large, crooked fingers feeling your entrance.](elseif: $suit is "devil's gown")[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
The devil's gown reacts, turning into a pair of old worker jeans and shirt covered in oil drips and soil. A musky smell of freshly turned earth raises to your nostrils.
$A[A man of the earth, eh?]
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and pushing your jeans down under your butt cheeks.](else:)[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and pushing your jeans down under your butt cheeks.]
$A[Come on, don't keep me waiting now big guy...]
Your heart pounding with every passing second, you [[continue washing->washing2]].
<div id="center">$kit</div>
<img src="images/tr/scenes/ionut_lewd2.png" width="500" align="right">
It seems the servant eagerly accepts your invitation and you feel him get his cock out of his pants and start rubbing between your thighs. His breath is right behind your ear.
You put the plate down and spread your legs apart obligingly, helping him get to the sweet spot.
As always, his member is $in[rough and misshapen]. It is by far the oddest thing you've had inside of yourself, and that's saying something. There is something excitingly wrong as you feel the weird shape slide it's way inside of you, the rough bumps triggering unnatural pleasures.
You let the servant wrap his muscular hands around your hourglass figure and rock you violently back and forth like an animal. Your $breasts jiggle with every motion. Your soft moans turn into loud screams escaping your $lips as he fills you up. The bracelet glows hot on your wrist.
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $lust to (it + 2)) (set: $grotesque to it + 1)(display:"grotesque.changed") (set: $bcharges to (it + 1))(set: $ionut_sex to 1)]
(set: _ti to 40) <div id="center">$room</div>
(set: $av to 3) (set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0)(set: $horn_lvl to 1)
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed.
$a['What's going on?'] you say out loud. There's no one to answer.
There is a brief period of confusion, than the memories flood your mind. Lavius, Felicia, Elise, Mihai, Ionut. Death by fangs and acts of desire. It all seems so distant, so surreal.
$A[Was it all a dream? I feel weird...]
You look down at yourself, feeling your body.
$A[That's odd, I'm still a woman... Did I manage to break the cycle? Or did time reset again?]
You hastily grab your phone from the night stand.
$A[It's TUESDAY! I made it, I survived!]
It seems that you've managed to pull it off after all. You expected to be turned back by now, but perhaps Felicia can help you with that. Now that you've escaped the loop, it should be just a formality.
You leap from a bed and start getting dressed, when a glimpse in the mirror [[catches your eye]].
(set: _ti to 8)<div id="center">$room</div>
$A['What the bloody HELL?!']
In the mirror, a beautiful young creature stares at you. She has a pair of small white horns sticking out of her head.
Your hands dart up and sure enough they're there - a tiny pair, barely a few inches out of the skin. They feel hard and rough, almost like stone. You stand awestruck, refusing to acknowledge reality.
$a[What is happening to me?]
With your heart racing, you sit back on the bed, trying to catch your breath. You've seen a lot of weird things around here already, but this strikes too close for comfort. It isn't the first time your body has changed, but so far you've always been.... human, you suppose.
And now you've become [[something else]].
<div id="alexCh2"><div style="text-align:center;">$T[CHAPTER 2: HORNS,
FANGS & SECRETS]</div>
$backstory
$R[It's a good moment to save your progress.]
(display:"goto")[[Continue->day2]]</div>
(set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0) (set: $suit to "night gown")(set: $suit_mod to 0)(set: $succubus_lust to 1)<div id="center">$room</div>
You are no longer human. The thought just pops in your head, both frightening and arousing you. You can't tell why, but you are absolutely certain of it.
If you have horns now, perhaps there are other changes to your body as well. You're not sure if you're brave enough to know. But then again, you have to.
$I[Journal updated]
(set: $maintask to 8) $prot[($nTask: "New task: The gates of Hell")]
(display:"goto")[[Check your body for changes]]
(display:"goto")(link-goto:"Get dressed")<div id="center">$room</div>
Fighting with your rising panic, you decide to take a moment and assess the situation.
(display:"horns morning")
Moving on to your face, not much has changed from what you last remember - you still have $hair, $eyes, soft white skin and $lips. You are drop-dead gorgeous.
On your chest, you can't really tell if your $breasts are the same, but they feel perhaps a little bigger and softer. What does feel different however is you touching them - even from a simple and non-sexual examination of your own body you can feel goosebumps and tingles on your skin, and your nipples are already growing hard.
$A[I should be careful with this... I don't want to get myself into embarrassing situations]
Right now you have more pressing matters. You need to figure out what the hell is going on... again.
(display:"eye")(link-goto:"Examine your horns more closely", "horns.examine")
(display:"goto")(link-goto:"Get dressed")(set: _ti to 8)<div id="center">$T[-JUMPSTART-]</div>
This page will allow you to simulate some key choices made throughout $T[Chapter 1].
(set: $breasts to "soft round breasts") (set: $hair to "long dark hair with a red sheen")(set: $eyes to "mysterious dark eyes")(set: $lips to "full, seductive lips") (set: $dead to 6) (set: $horns to "small white horns") (set: $bracelet to 1) (set: $bcharges to 3)(set: $elise_present to 3) (set: $pers_keys to true) (set: $secrets to 2) (set: $hips to "curvy hips") (set: $horn_lvl to 1)
**PHYSICAL TRANSFORMATION**
$I[Select one: ](link-repeat:"Mild")[ (set: $breasts to "soft round breasts") (set: $hair to "long dark hair with a red sheen")(set: $eyes to "mysterious dark eyes")(set: $lips to "full lips") (set: $dead to 5) (set: $piercing to "none")(set: $breasts_size to "small")(set: $body_breasts to "small p1") (set: $body_hips to "normal") (set: $hips to "thin hips") (replace:?info)[$I[Physical changes set to mild] ] ]                           (link-repeat:"Expected")[ (set: $breasts to "soft round breasts") (set: $hair to "long dark hair with a red sheen")(set: $eyes to "mysterious dark eyes")(set: $lips to "full, seductive lips") (set: $dead to 6) (set: $piercing to "1 bar")(set: $breasts_size to "perky")(set: $body_breasts to "perky p") (set: $body_hips to "curvy") (set: $hips to "curvy hips") (replace:?info)[$I[Physical changes set to expected] ] ]                           (link-repeat:"Advanced")[ (set: $breasts to "big round breasts") (set: $hair to "long dark-red hair")(set: $eyes to "mysterious dark eyes with purple sheen")(set: $lips to "shamelessly plump lips") (set: $dead to 8) (set: $breasts_size to "big") (set: $body_breasts to "big p2") (set: $piercing to "spider")(set: $body_hips to "gap curvy") (set: $hips to "curvy, hourglass hips")(replace:?info)[$I[Physical changes set to maximum] ] ]
**MENTAL CHANGES**
(set: $sanity to 35) (set: $lust to 30)
$I[Select one: ] (link-repeat:"Mild")[ (set: $sanity to 50) (set: $lust to 20) (replace:?info)[$I[Mental changes set to mild] ] ]                            (link-repeat:"Expected")[ (set: $sanity to 35) (set: $lust to 30) (replace:?info)[$I[Mental changes set to expected] ] ]                            (link-repeat:"Advanced")[ (set: $sanity to 20) (set: $lust to 40) (replace:?info)[$I[Mental changes set to high] ] ]
**FELICIA**
$I[Relationship status - click to change:] (cycling-link: bind $Felicia_choice, "friend","romance","kink")
$R[Permanent choice - select one:](link-repeat:"You were loyal to Felicia")[(set: $Loyalty_choice to "loyal")(replace:?info)[Permanent choice changed: Loyalty]]                (link-repeat:"You betrayed Felicia")[(set: $Loyalty_choice to "betray")(replace:?info)[Permanent choice changed: Betrayal]]
**ELISE**
$I[Relationship status - click to change:] (cycling-link: bind $Elise_choice, "friend","admirer","servant")
$R[Permanent choice - select one:] (link-repeat:"You told Elise your secret")[(set: $elise_relationship to "honest")(replace:?info)[Permanent choice changed: The Game : You told Elise your secret]]                (link-repeat:"You lied to Elise")[(set: $elise_relationship to "lie")(replace:?info)[Permanent choice changed: The Game : You kept your secret from Elise]]
$I[]<info|
(display:"goto")(link-fullscreen: "Begin Chapter 2", "(goto:'chapter2.2')") {
(set: $submissive to 3) (set: $submissive_trait to "submissive") (set: $mb_fascination to 2) (set: $grotesque to 2) (set: $occultism to 3)
(set: $ionut_avatar to 2) (set: $ionutRel to 3)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1)(set: $elise_avatar to 2) (set: $wolf_avatar to 2) (set: $lavius_avatar to 2)(set: $elder_avatar to 1) (set: $sabrina_avatar to 3) (set: $Elise_choice to "servant") (set: $elise_relationship to "honest")(set: $Loyalty_choice to "betray")
(set: $laboratory_location to 4)(set: $garden_location to 3)(set: $tower_location to 3) (set: $cemetery_location to 2) (set: $crypt to 2)
(set: $outf1_owned to true) (set: $outf2_owned to true) (set: $outf3_owned to true) (set: $deathlist to it + (a: "Ionut"))
(set: $av to 3)
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))
(set: $backstory to "Once, in another lifetime, you were a human that sought out a summer job at a hotel in a remote mountain village in Transylvania. There you met Felicia, a mysterious owner of an antique shop who gave you a special bracelet.
Then you died, and the bracelet brought you back to life, and you died again, and again, and again. Every time you changed - sometimes a little, sometimes a lot. Now, your history is a mess, your memories an amalgamation of what was once your reality.
Thinking back, you no longer remember your true origin. With every death your existence takes a new, separate shape, one that deviates from the linear path of a human lifetime. You are frightened and excited.")
}<div id="center">$room</div>
<div>(if: $second_chance is 1)[At the moment, you are naked. Perhaps you should get dressed before heading out.](else:)[At the moment, you are still wearing your $suit. Perhaps you should slip into something more appropriate before heading out.]
[]<mirror|
(if: $outf1_owned is false and $outf2_owned is false and $outf3_owned is false)[(display:"fashion disaster")]
$outf1_owned[(display:"eye")(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4)](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Butler.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.]](set: $suit to "butler's uniform") ]]
$outf2_owned[(display:"eye")(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) ](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Maid.png" width="500" align="right">]](replace: ?info)[(t8n:"dissolve")[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.]](set: $suit to "housemaid outfit") ] ]
$outf3_owned[(display:"eye")(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) ](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Devil.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ]](set: $suit to "devil's gown") ] ]
$I[]<info|
(display:"20m")(link-repeat:"Finish dressing")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Finish dressing")] ]
(set: _ti to 20)</div><div id="center">$att</div>
(if: $deathlist contains "treason")[(display:"mihai2")](if: $suit is "butler's uniform")[(display:"mihai.butler")](elseif: $suit is "housemaid outfit")[(display:"mihai.maid")](elseif: $suit is "devil's gown")[(display:"mihai.devil")]
Mihai turns his back at you and wanders off towards the far end of the attic. You can hear the metal click of a key, then the tapping of his cane as he climbs up, towards the forbidden tower.
(if: $deathlist does not contain "elder" and $elder_key is 0)[
(display:"goto")[[Follow him]]
](elseif: $elder_key is 1)[$in[You already have the key to the Elder's Tower, so there is no need to sneak behind Mihai.]] (else:)[$in[You have already followed him once and have no desire to meet the same fate.]
$A[I should see what the hell is going on first...]
](display:"goto")[[Go downstairs]]
(set: _ti to 15)<div id="center">$room</div>
You finish getting into your $suit and take one last glance in the mirror. You look good.
It's crazy how in a moment like this you're focusing on your clothes, but somehow they feel important. They're like your armor for taking on the world. In this complete chaos that your life has become, where you are no longer certain who you are and what you are, you feel a desperate need for control. And right now the only thing you **can** control is looking sharp.
$A[You can do this Alexandra... onwards to hell and back again!]
(set: $checkPriority to false)
(display:"goto")(link:"Continue")[
(if: $task_wings is 1)[(goto:"start day3")]
(else:)[(goto:"start day2")]] <div id="center">$att</div>
(if: $deathlist contains "elder")[You tiptoe silently down the hallway and towards the tower.
You have already witnessed Mihai's conversation with the other vampire, but you feel that there could be something more you could do.
$A[I wonder if he would listen, if I tell him about the hidden plot...?]
You had decided to keep your secret from Mihai for now, but perhaps you can still gain a hidden ally, someone strong to assist you in your time of need. Although if you are not persuasive enough, things could end badly...
(set: _ti to 3)
(display:"goto")[[Climb up the tower->Climb tower 2]]
(display:"goto")[[Turn back]] ](else:)[You tiptoe silently down the hallway and towards the tower. To your great surprise, the door has been left behind unlocked.
$A[Is Mihai that careless or does he really trust me?]
You are a little puzzled by this oversight, but decide not to question your luck. If the owner has some business up in the tower, perhaps you can gain some important information by $str[eavesdropping] accidently overhearing things. But then again, if you are found it, things might go badly for you...
(set: _ti to 3)
(display:"goto")[[Climb up the tower]]
(display:"goto")[[Turn back]] ]<div id="center">$rec</div>
(if: (history:) contains "Move the box")[(display:"downstairs2")](else:)[As soon as you arrive downstairs, you notice that the servant is fussing about a big black box placed on the floor.
$a['Hey Ionut, what's going on?']
The hunched man lifts his head towards you. $Io['Guests vill be coming. Ve vill need to prepare!']
$a['When are they coming?']
$Io['Vell this one already 'ere! Vill you give a hand?']
The servant springs with surprising agility behind the big box, lifting its end. Bewildered, you go and grab the other.
$a['This damn thing is heavy...!']
Larger than a coffin and made of black wood, the box is not easy to carry, even for the both of you. $A[Who even managed to get this thing in here, all the way up the mountain...?]
(display:"goto")[[Move the box]] ] (set: _ti to 8)<div id="center">$gar</div>
Ionut makes a step towards the front door and you follow, trying to keep balance. The damned thing sways a little, as if the content is liquid. Taking breaks every dozen steps or so, the two of you manage to get it through the front door and into the garden.
$a['Ionut, where are we going?']
$Io['Not var now,'] he replies, panting with effort.
The servant heads down the familiar path along the side of the manor and towards the basement. It takes you a few more minutes of grunting to get there, but the box is finally in front of the basement door. The clattering of Ionut's $in[keyring] draws your attention as he selects the right key and the door unlocks with a click.
$Io['Inside.']
(display:"goto")[[Move the box inside the basement]]
(set: _ti to 15){(set: $unalive to 1)
(display:"ach death check")
(display:"succ.stat.reset")
(if: $bcharges >0)[
(if: $horn_lvl is 1)[(goto:"Death Transfromations1")]
(elseif: $horn_lvl is 2)[(goto:"Death Transfromations2")]
(elseif: $horn_lvl >2 and $succ_level is 0)[(goto:"Death Transfromations Eyes")]
(elseif: $horn_lvl >2 and $succ_level is 1)[(goto:"Death Transfromations Tail")]
]
}<div id="center">$dark</div>
(if: $bcharges <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[(if: $succubus_level is 1)[And yet it is new. You haven't died like this before.]
The darkness is not as absolute as before. You are not in a lifeless abyss. You can touch, and you can think. It is warm.
You are you. You remember.
A charge is consumed from your bracelet, sending you back again. It feels like sliding down a very high roller-coaster. There is a feeling of falling, and excitement, and a little fear.
Your horns sprout a little farther.
You are ready to [go back]<revive| ]
(click:?revive)[(display:"revive redirect") ]{(unless:$dead is 0)[
(unless: $lust_cap is 1 and $lewd>90)[(display:"lust.increase")]
(set: $lewd to ($lust + $Bmod + $suit_mod))
(if: $lewd>40 and $succ_counter40 is 0)[<br><br>(display:"heart") $R[You feel the heat in your body increasing. This feels more intense than before.] (set:$succ_counter40 to 1)]
(if: $lewd>60 and $succ_counter60 is 0)[<br><br>(display:"heart") $R[Your unnatural desires grow stronger. You must feed.] (set:$succ_counter60 to 1)]
(if: $lewd>80 and $succ_counter80 is 0)[<br><br>(display:"heart") $R[You are starting to feel delirious, unwell. The hunger must be quenched, at any cost.] (set:$succ_counter80 to 1)]
(if: $lewd>99)[(set: $bcharges to it - 1)(if: $bcharges<0 and $unalive is 0)[(goto:"DIESUCCUBUS")]<br><br>(display:"heart") $R[Your hunger consumes you. It is unbearable. Your bracelet glows hot, burning into your skin. One of the crimson beads fades, and your need subsides. You are safe for a while longer, but you should feed soon.] (set: $lust to it - 70)(set:$succ_counter40 to 0)(set:$succ_counter60 to 0)(set:$succ_counter80 to 0) ] ]} <div id="center">$base</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $mermaid_level >2)[(display:"box.basement3")](elseif: (history:) contains "Try to get more information out of him")[(display:"box.basement2")](else:)[With a final effort, you manage to move the heavy box down to the basement of the Crooked Elm, placing it on the cold stone floor. There is a faint sound coming from the inside, as if water is swishing around.
Ionut leans on a nearby table, lighting a cigarette. The smoke drifts through the damp air of the basement like thin grey mist.
$a['So, what was that all about?']
The servant gives you a grumpy look. $Io['You vant to know? Ask Mihai.'] He takes another slow puff from his cigarette.
(display:"challenge")[[Try to get more information out of him]]
(display:"bk")(link-reveal-goto:"Leave")[(set: $ionut_challenge to "declined")] (set: _ti to 8) ]<div id="center">$base</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $mermaid_level>0)[$a['I bet there's something pretty interesting in the box,'] you wink at the servant.
Ionut seems to hesitate.
$Io['It's not secret, miss... but I shouldn't.'] He takes another puff, fidgeting.
$a['I promise I won't tell Mihai anything - it will be our little secret.']
$Io['I don't vant to get in troubvle...']
You can see that you're close to convincing him. Maybe you just need to apply the correct approach?](else:)[$a['Come on, Ionut, don't be a tease! Tell me what's in the box!'] you wail in frustration, making your prettiest eyes at the him.
The servant seems to hesitate.
$Io['It's not secret, miss... but I shouldn't.'] He takes another puff, fidgeting.
$a['I promise I won't tell Mihai anything - it will be our little secret.']
$Io['I don't vant to get in troubvle...']
You can see that you're close to convincing him. Maybe you just need to apply the correct approach?]
(display:"brain")(link:"Try to guess what's inside")[
(if:$sanity<50)[(goto:"box sanity fail")]
(elseif:$mermaid_level>0)[
(set: $sanity to it + 5)
(set: $ionut_challenge to "brain")
(goto:"guess2")
]
(else:)[
(set: $sanity to it + 5)
(set: $ionut_challenge to "brain")
(goto:"Try to guess what's inside")
]
]
(display:"heart")[[Try to seduce the information out of him->Ionut Seduce]] (set: _ti to 3)(if: $deathlist contains "treason" and $felicia_level<6)[(goto:"Leave2")](elseif: $deathlist contains "treason")[(goto:"Consp think")] <div id="center">$gar</div>
(if:(history:)'s last is "Move the box inside the basement")[It's probably not worth it to bother Ionut this early. Besides, Mihai did say he would be waiting for you and will explain things. (set: $ionut_challenge to "skipped")<br><br>]You head out of the basement and into the garden, squinting at the early morning sun that is just rising over the treetops. It's [$hour:$minute]<time|.
You take a deep breath of the fresh mountain air. $A[So this is it, huh? Alex, the... whatever the fuck I am now.] It feels like you came to this village a lifetime ago. The crumbling facade, the haunted look of the age-old manor - it all seemed like a joke at first. $A[Well, nobody's laughing now...]
Felicia told you that once you were out of the loop you could return to normal. You are a little sceptical if it would really be that easy. Your changes have progressed a lot. $A[Do I really want to turn back to an ordinary man? These powers are actually pretty great, when you think about it.]
As always, your only source of reliable information is down at the village center. You don't doubt that the mysterious owner of the Antique Boutique will be able to offer some explanation of your current condition.
But then again, Mihai did say he was waiting for you...
(display:"goto")[[Have breakfast with Mihai]]
(display:"goto")[[Visit the village->ionut.block]]<div id="center">$mount</div>
(if: $elise_present is 3)[You head down the mountain path, hopping lightly on your feet as never before. Every rock feels familiar, every turn greets you like an old friend. Instead of tripping on the tree roots as usual, you jump lightly off of them, the distance flying under your feet.
In no time at all, you [[make it down to the village->village4]].](else:)[(either: "It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.","The day is grey, light invisible raindrops falling from the sunless sky. Was it raining last time? You're not entirely sure, but you don't think so. This raises some interesting questions about the nature of time. Is it random? Or did you change something in the past that somehow affected the present? The answers are beyond your grasp.")
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After an hour of a brisk walk, you [[arrive.->village4]]]
(if: $elise_present is 3)[(set: _ti to 30)](else:)[(set: _ti to 60)]<div id="center">$vil</div>
Making your way down the steep forest trail, you finally emerge at the village. The familiar group of stone houses nested together at the mountain slope initially look unchanged, but you quickly pick up that things are not the same as before.
The usually lethargic village is now somehow restless. There are people moving hurriedly through the village center and an almost tangible sense of tension in the otherwise calm mountain air. Something is definitely going on.
(display:"goto")[[Visit the Antique Boutique]]
(display:"goto")[[Go to Lavius' Lair->noboutique2]]
(display:"goto")[[Visit the inn-->noboutique]]
(set: _ti to 8)<div id="center">$din</div>
The dining room is lit up with the yellow light of a hundred electric light bulbs, hanging from the giant chandeliers. The windows barred shut and the tables set for guests, it looks like a scene out of a movie.
Mihai is sitting on a large round table and gestures for you to take a seat opposite of him.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['You must have been wondering these last few days why I would go through the trouble of employing someone like you,'] he begins with a calm, even voice. $Mi['I doubt that you came here expecting to just sit at a desk. But first and foremost, I want to say that I am thankful that you chose to come here in the first place.']
$a['Eeer- thank you! It is an honor to be here,'] you reply awkwardly.
(if: $suit is "butler's uniform")[$Mi['I like your professional style,'] Mihai continues, nodding toward your $suit.](elseif: $suit is "housemaid outfit")[$Mi['I may have some doubts about your style,'] Mihai continues, nodding toward your $suit.](elseif: $suit is "devil's gown")[At the same time your $suit melts, turning into a baroque dress in much the same style as Mihai is wearing. $Mi['That's a neat trick,'] he notes with a small smile.]
$Mi['But let's get to the point. There will be a gathering. Guests will arrive today. I want everything to be **perfect**. So much depends on this-'] His gaze focuses on a distant spot somewhere behind you. $Mi['But you need not concern yourself with the details. The important bit is that I want every guest to be **personally** taken care of. And if there are any issues, let me know, immediately. Is that clear?']
$a['Yes, Mr. Petrescu.']
$Mi['Good. Have your breakfast quickly and get to work. They will be arriving soon.']
(display:"goto")[[Eat breakfast]](set: _ti to 15) (set: $Mihaibrief to 1)<div id="center">$att</div>
You climb the series of stairs all the way to the top floor of the manor.
At the moment, there isn't anyone else in hallway.(if: $elder_visited is 1)[
You have already visited the Elder today, so you decide that it's probably not a good idea to disturb him again.]
(display:"goto")[[Enter your room]]
(unless: $elder_visited is 1)[(display:"goto")[[Explore the hallway]]
](display:"goto")[[Return downstairs->climb down]]
(set: _ti to 3)<div id="center">$room</div>
You are back in your room. It's a moment of respite from all the chaos of the day. You know that you can't stay for too long, but it's still nice to take a breath.
(display:"20m")[[Change clothes]]
(display:"bk")[[Leave->climbroom]]<div id="center">$att</div>
You stroll down the hallway, reaching the metal door at the end. You can see the staircase beyond, leading up to the tower. However, at the moment the door is $in[locked].
(if: $elder_key is 1)[You feel the weight of the $R[Elder's key] in your pocket. You brush your fingers on the metal bars, feeling apprehension and anticipation.
(display:"key2")[[Use the Elder's key->tower unlock]] ](elseif: $tower_key is 1 and $pit_escape is 2)[You take a deep breath. $A[This is going to be interesting...]
(display:"key")(link-goto:"Use Ionut's key to open the door","Confront Elder 0")](elseif: $tower_key is 1)[The servant's $in[keyring] clings in your pocket. You could go in if you want.
(display:"key")(link-goto:"Use Ionut's key to open the door","Enter Tower 0")](else:)[You look around. There's no one here and you can't figure a way to unlock the door. $A[Except if... I wonder if I can get the keys from Ionut again...?]
]
(set: _ti to 2)
(display:"bk")[[Return back->climbroom]] $Mi['Good morning, Alexandra.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "butler")[The owner of the Crooked Elm greets you with a polite nod. $Mi['I see that you're looking sharp and presentable today. Good. I'm happy to see you in this outfit'] Mihai reaches and adjusts the tie knot of your $suit, giving a thin approving smile.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a polite nod. $Mi['I see that you're looking sharp and presentable today. Good.'] The owner checks the tie knot of your $suit, giving a thin approving smile.
$a['Mr. Petrescu? I didn't expect to see you up here so early.']
$Mi['Indeed I wasn't planning to be here so early,'] Mihai replies with a chuckle. $Mi['But something has come up. I will need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a:"butler"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? But we will talk during breakfast. Now go!']]<div id="center">$room</div>
At the moment, you are wearing your $suit. You could change into something else:
[]<mirror|
$outf1_owned[(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4) (replace: ?info)[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.](set: $suit to "butler's uniform")](replace:?mirror)[<img src="images/tr/clothes/Butler.png" width="500" align="right">] ]]
$outf2_owned[(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) (replace: ?info)[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.] (set: $suit to "housemaid outfit")](replace:?mirror)[<img src="images/tr/clothes/Maid.png" width="500" align="right">] ] ]
$outf3_owned[(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) (replace: ?info)[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ] (set: $suit to "devil's gown")](replace:?mirror)[<img src="images/tr/clothes/Devil.png" width="500" align="right">] ] ]
$I[]<info|
(display:"bk")(link-repeat:"Finish dressing")[(goto:"Enter your room")]
(set: _ti to 20)<div id="center">$room</div>
You stand in front of the mirror, wearing $suit.
(if: $shop2 is 0)[
$A[I haven't brought any other clothes to wear. Perhaps I should talk to the owner of the Antique boutique...]]
[]<mirror|
(link-repeat:"jeans and t-shirt")[(if: $suit is "jeans and t-shirt")[(replace: ?info)[$sys[You are already wearing jeans and t-shirt.] ]](else:)[(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0) (replace: ?info)[You get dressed in your jeans and t-shirt. Sometimes plain clothes are the best.](replace:?mirror)[<img src="images/tr/clothes/Devil.png" width="500" align="right">] ] ]
$outf1_owned[(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[$sys[You are already wearing the Butler's uniform.] ]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4) (replace: ?info)[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.](replace:?mirror)[<img src="images/tr/clothes/Butler_shy.png" width="500" align="right">](set: $suit to "butler's uniform")] ]]
$outf2_owned[(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) (replace: ?info)[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.](replace:?mirror)[<img src="images/tr/clothes/Maid_shy.png" width="500" align="right">] (set: $suit to "housemaid outfit")] ] ]
$outf3_owned[(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) (replace: ?info)[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ](replace:?mirror)[<img src="images/tr/clothes/Devil_shy.png" width="500" align="right">] (set: $suit to "devil's gown")] ] ]
$I[]<info|
(display:"10m")[[Recap what you know so far->recap]]
(display:"10m")[[Examine yourself->mirror]]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Head out")] ]
(set: _ti to 20)<div id="center">$dark</div>
Mihai's footsteps echo faintly in the darkness above and you decide that the distance is enough to tail him safely.
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
You follow the winding staircase up, walking blindly by keeping a hand on the cold stone wall. The darkness is just as impenetrable as last time, and you begin to wonder if what you're doing can really be considered wise.
$A[There is something at the top of the tower, something big. I should be careful...]
You remember a glimpse of a giant winged shape, just moments before Ionut knocked you out cold. You shiver at the thought. $A[Funny how things turned out with Ionut, despite that little accident...]
The sound of Mihai's footsteps is suddenly gone and you realize that he must have reached the top of the tower. Which means that you will too.
You slow down your progress to a crawl, placing each foot down as carefully and as silently as you can. Eventually, you reach the door leading to the top of the tower. There is a draft blowing in your face. You reach forward, but your fingers grasp only darkness...
$A[Mihai must have left the door open... this will make it easier to hear what they're talking about.]
(display:"goto")[[Eavesdrop]] (set: _ti to 8)<div id="center">$att</div>
This is clearly way too dangerous to be worth a few overheard sentences. Last time you climbed into the tower, it cost you your life.
$A[Perhaps I can try again, when Mihai isn't there?]
You're not certain what good can this do either, but at least you won't run into **two** vampires at once.
For now, you decide to listen to the owner's request and [[head downstairs->Go downstairs]].
(set: _ti to 3)$Mi['Good morning, Alexandra.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "maid")[The owner of the Crooked Elm greets you with a small nod, then winces. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable.'] Mihai examines your $suit, his lips pursed in disapproval. You give him a flirtatious tease of your cleavage, which he pointedly pretends not to notice.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a small nod, then winces. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable.'] The owner examines your $suit, his lips pursed in disapproval.
$a['I- I thought it would bring out my feminine side,'] you mumble back.
$Mi['That it does,'] he sighs. $Mi['No matter. This might even prove useful today.']
$a['What do you mean, Mr. Petrescu?'] Now that you think about it, it is rather odd to see Mihai up here so early.
$Mi['Something has come up. I will explain later, but now I need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a:"maid"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? Especially since you've already gone ahead and placed yourself in that outfit, I expect you to at least make yourself useful. But we will talk during breakfast. Now go!']]$Mi['Good morning, Alexandra.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "devil")[The owner of the Crooked Elm greets you with a small nod, then squints his eyes. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable... but I must admit it is an interesting choice.'] Mihai examines your $suit with restrained curiosity. You flaunt your garment playfully, enjoying the slight blush on your otherwise dispassionate host.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a small nod, then squints his eyes. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable... but I must admit it is an interesting choice.'] The owner examines your $suit with restrained curiosity.
$a['I- I thought it would bring out my feminine side,'] you mumble back.
$Mi['That it does,'] he nods. $Mi['It is a very useful garment. I won't ask how you got your hands on it, but I'm glad that you have it. It might even prove useful today.']
$a['What do you mean, Mr. Petrescu?'] Now that you think about it, it is rather odd to see Mihai up here so early.
$Mi['Something has come up. I will explain later, but now I need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a: "devil"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? Especially since you've already gone ahead and placed yourself in that outfit, I expect you to at least make yourself useful. But we will talk during breakfast. Now go!']]<div id="center">$base</div>
You turn your eyes to the box, circle it with curiosity. A little knock on the wood reveals a hollow sound. It is probably not entirely full of water.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['I sensed some swishing while we were moving it, is it a tank?']
You glance at Ionut, judging his reaction. $Io['Vell, can't say-']
$a['Not a tank then. A reservoir? Oh, I know! An aquarium!']
You look at the servant again, he seems to be trying his best poker face, which isn't going "vell" for him at all.
$a['What's in the aquarium, Ionut?']
The servant looks away. You remember his earlier words about the new guests and your face lights up.
$a['**Who's** in the aquarium, Ionut?']
$Io['Alrigt, vine! It iz a mermaid.']
$a['A mermaid!'] you exclaim. $a['Can I see her? She must be so lonely and sad there in the dark! Maybe if I open the box just a little, she will be happy!']
$Io['Abvsolutely not!'] cuts the servant with an angry voice. $Io['Do you vnow anyvyng about mermaids?! They like ze dark and they vill eat your head if you open ze box! Stay avay! It for your own good!']
You consider this. With everything that you've already seen around her, perhaps you shouldn't be expecting to find Ariel. You remember the mermaids of the old myths, luring sailors to the rocks and feeding on their bodies with long sharp teeth....
$a['Alright, Ionut, I'll trust you on this one. And don't worry, I won't tell Mihai anything.']
You nod to the servant.
(display:"goto")(link-goto:"Leave")(display:"secret.mermaid1")
$clarity[You have successfully passed a sanity check!]
(set: _ti to 15)<div id="center">$base</div>
(if: $mermaid_level>0)[(if: $suit is "housemaid outfit")[(display:"ionut.maid2")](elseif: $suit is "devil's gown")[(display:"ionut.devil2") ](elseif: $suit is "butler's uniform")[(display:"ionut.butler2") ]](else:)[(if: $suit is "housemaid outfit")[(display:"ionut.maid")](elseif: $suit is "devil's gown")[(display:"ionut.devil") ](elseif: $suit is "butler's uniform")[(display:"ionut.butler") ] ]
(display:"bk")(link-goto:"Leave") (set: _ti to 15)(if: $ionut_challenge is "brain" or "heart")[(goto:"box sanity fail2")]<div id="center">$base</div>
You turn your eyes to the box, circle it with curiosity. A little knock on the wood reveals a hollow sound. What could that mean?
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You try to concentrate and to think about it rationally, but for some reason you are having issues getting your thoughts in order.
$A[Why does my mind feel so **hazy**?]
(if: $suit is "housemaid outfit")[The housemaid outfit also isn't helping. You suddenly feel like one of those **dumb girls** in the pornos. The way that the servant is looking at you isn't helping either.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. $A[Why would a giant box be here? Why would you bring it down to the basement? It doesn't make any sense!]
$Io['You know, I have never been with your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
You hesitantly approach the servant. $a['Indeed, we can help each other here...']
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with more eagerness than is really required. At the end, just when you can feel him hard and throbbing, the servant pulls out, emptying his load on your generously exposed tits.
$a['So, tell me what's inside!'] you exclaim in an eager, high-pitched voice.
$Io['Sorry, I have to go now'] smirks the servant. ['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, no bead charge, and only more frustration than before.(set: $lust to it + 10)](elseif: $suit is "devil's gown")[The devil's gown also isn't helping. You can sense the servant's eyes on you at all times, and you can guess what he's thinking about.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. Why would a giant box be here? Why would you bring it down to the basement? It doesn't make any sense!
$Io['You know, I have never been witvh your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
It's the simplest way. You approach the servant confidently. $a['Indeed, we can help each other here...']
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You start giving him a wet, sloppy blowjob with more eagerness than is really required.
Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!']
The servant's eyes grow wild and he lifts you up in the air, spinning you around. Suddenly you are placed face down on the old work table and the servant is on top of you. Before you can say anything his cock rams into your petite ass with more passion than you ever thought possible for such an old man. His weight pushes you down and you just have to take it, waiting until he's done.
After several minutes you finally feel his warmth inside of you, and he rolls off, allowing you to breathe again.
$Io['Natasha,'] mumbles the servant again. $Io['I have to go now.']
You look at him limping his way out of the basement. You are left with no answers. At least you got a charge out of it. (set: $bcharges to it + 1)(set: $lust to it + 7)](elseif: $suit is "butler's uniform")[The way that the servant is looking at you isn't helping either. You can feel his barely hidden amusement at your struggle.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. Why would a giant box be here? Why would you bring it down to the basement? It doesn't make any sense!
$Io['You know, I have never been witvh your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
You hesitantly approach the servant. $a['Indeed, we can help each other here...']
You fall on your knees and look up at him. To your surprise, you don't see the lusty expression you expected.
$a['What's wrong?']
$Io['Your butler's uniform. Not sexy. You look like a boy.']
$a['So tell me what's inside!'] you exclaim in an eager, high-pitched voice.
$Io['Sorry, I have to go now'] smirks the servant. ['I see you around, yes? Vear someving better next time.']
You look at him limping his way out of the basement. You are left with no answers, no bead charge, and only more frustration than before.(set: $lust to it + 5)]
(display:"goto")(link-goto:"Leave")
$R[You failed a sanity check.]
(set: _ti to 15) (set: $sanity to it - 5) (set: $ionut_challenge to "failed")<div id="center">$din</div>
Mihai gets up, leaving you alone on the table. Ionut shows up to serve you breakfast, but somehow this time the food has lost its taste. As you chew absent-mindedly, you get no pleasure from it.
(display:"lust.recap")
But time is pressing. You take a deep breath and head [[towards your desk->Hotel2]].
(set: _ti to 30)<div id="center">$rec</div>
You've barely arrived at the reception, when you hear footsteps coming down the staircase. A few moments later, a grumpy face appears before you.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['Morning.']
You blink stupidly at the guy. You had completely forgotten his existence.
$W['Coffee please.']
He's wearing a giant fluffy bath robe and bunny slippers. Unwashed, unshaven, the wolf man gives you a questioning look.
$a['Eeeh, it's in the dining room!'] You point for him. $a['Just tell the servant what you'd like and he'll get it for you.']
The man nods and ever so slowly drags himself in that direction.
(set: _ti to 5)
(display:"clock")[[Wait at the reception->rec arr elise]]
<div id="center">$rec</div>
20 or so minutes pass uneventfully while you still try to compose your thoughts after the conversation with Elise. The only sound in the reception is the distant chatter of the guests in the dining room. The long hallway muffles them, so you can't make out any words, but they seem to be enjoying themselves.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
Suddenly the front door enters and a young man walks in. He is wearing fine aristocratic clothes, a multitude of bright multicolored gemstones shining on his rings and necklace. He's also casually carrying a glass of wine, or in any case a glass of red liquid.
$L['Am I late to the party?']
You try not to stare as Lavius approaches the front desk, giving you a measuring look.
(if: $suit is "housemaid outfit")[(display:"lavius.maid")](elseif: $suit is "devil's gown")[(display:"lavius.devil") ](elseif: $suit is "butler's uniform")[(display:"lavius.butler") ]
$L['Speaking of which, I am expected. Would you kindly give me the key and drop these in my room?']
The vampire drops his luggage in the middle of the hallway, waving you to take care of it.
$L['Also, my companion should have arrived earlier in a box. Be a dear and feed her soon, alright? She gets very irritable if she skips breakfast.']
You give him a small nod.
$L['Time to see what the devils are up to,'] he proclaims to the world, heading towards the dining room.
(display:"20m")[[Take his luggage to his room]]
(set: _ti to 20)<img src="images/tr/interface/clock.png" style="position: absolute; float:left; margin-top:-18px;" width="40">          You approach Ionut confidently, flashing your sexy housemaid outfit. You feel like one of those dumb girls in the pornos, but the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.'] you say with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy.']
His hand reaches to the back of your head, beckoning your forward.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, giving a small lick of his shaft. $a['Talk first, fun later.']
Perhaps it's the little horns on your head, but you are starting to feel quite devilish. As Ionut's misshapen cock throbs with frustration and desire under your fingers, you feel a sense of empowerment you've rarely felt before. $a['Come on, you know you want to...'] you mutter, tracing a nail around his head.
$Io['Okay! Okay.'] the servant gives up. $Io['There iz a mermaid in the box. Just ve carevul, Okay? She iz dangerous!']
$a['Good boy!']
You smile at him and slowly wrap your lips around his cock. You can tell that he's already near the edge. You could probably make him beg if you wanted to, but you could save that for another time. For now, it's time to feed and to make Ionut happy. It's not every day that the poor servant can get a succubus at her knees.
It takes you just a minute to feel his warm cum erupt in your mouth, feeding another charge on your bracelet. (set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart")(display:"secret.mermaid1")
$I[You were successful on a lust check! You satiate your hunger a little.] ](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. Your head lunges forward again, taking his cock.
You let yourself be guided back and forth by the hand on your head. It feels good to be obedient. You close your eyes, enjoying the moment. Eventually the servant cums, emptying his seed down your throat. You are almost disappointed that it's over.
$Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5) (set: $ionut_challenge to "failed")
$R[You failed a lust test.]] You approach Ionut confidently, flashing your extravagant devil's gown. You feel like you are completely in control, and the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.'] you say with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy.']
Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!'] exclaims Ionut with wide eyes.
Suddenly you know what to do. You bend over the table, lifting the miniskirt up and exposing the cutest little butt in the world. Ionut grabs you with eager hands, pressing his cock against the petite asshole.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, clenching it tight. $a['Talk first, fun later.']
$Io['Okay!'] the servant gives up. $Io['There iz a mermaid in the box. Just ve carevul, Okay? She iz dangerous!']
$a['Good boy!']
You relax and let him in. He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['I have to go now.']
He puts himself together and limps his way out of the basement.(set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart") (display:"secret.mermaid1")
$I[You were successful on a lust check! You satiate your hunger a little.]](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. As soon as he presses insistently you relax and let him in.
He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5)(set: $ionut_challenge to "failed") (set: $bcharges to it + 1)
$sys[You failed a lust test.]]You approach Ionut a little awkwardly, trying to strike your most seductive pose despite the tightness of your $suit. The look on the servant's face tells you he's not all that impressed.
$a['Ionut, we can help each other here...'] you wink at him. He doesn't say anything.
You fall on your knees and unbuckle his belt, taking the misshapen cock in your mouth. It's not very hard, but you try to do your best work with a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.']
The servant seems unconvinced. $Io['I can't do that,']
Your $suit probably really isn't the best option to get a reaction from Ionut.
Frustrated, you stop the blowjob and walk away. It's clear that you're not getting anything out of him this way.
The only thing you achieved was to grow more frustrated.
(set: $lust to it + 8) (set: $ionut_challenge to "failed")
$R[You failed a seduction.]<img src="images/tr/interface/challenge.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          Your attention shifts to your body and mind, and the changes happening to you. By now you are used to your transformations - it has happened more than once. You are aware of the effects of the bracelet on your mind, and the spikes in lust and desire you experience when the beads get low. However none of that can be compared with what you're experiencing now.
Now, there is a constant $A[**hunger**]. You feel it in your blood, you feel it in the heat somewhere below your belly. Every passing minute, every action you take makes the $A[**hunger**] stronger.
(if: $ionut_challenge is "skipped" or "none")[Back in the basement, you felt the electric tension in the air between you and the servant. Perhaps you should have done something at the time. It is too late to think about it now.](elseif: $ionut_challenge is "failed")[What happened earlier in the basement didn't help either. You wanted to get information out of the servant, but instead you got only frustration. The $A[**hunger**] grew worse.](elseif: $ionut_challenge is "brain")[What happened earlier in the basement was a small reassurance that you still have your wits about, but it didn't help to reduce desires rising in you.](elseif: $ionut_challenge is "heart")[However, what happened earlier in the basement was a small reassurance that you still have some means to counter it. After, uhm, *feeding*, your desires were somewhat reduced. If you can keep doing that, perhaps you can manage.]
(if: $lewd<40)[For the moment, you somehow got things under control. The $A[**hunger**] is growing but it isn't unbearable.](elseif: $lewd <60)[For the moment, you can feel the $A[**hunger**] continue to grow at an alarming pace. It is beyond anything you have previously experienced. The impulses deep inside you are so strong you fear you may not be able to fully control them.](elseif: $lewd<80)[For the moment, you can feel the $A[**hunger**] continue to grow at an alarming pace. The feeling is overwhelming, beyond anything you have previously experienced. The impulses deep inside you are so strong you fear you may not be able to fully control them.
$A[I need to satiate this desire before things really spin out of control...] ](elseif: $lewd>79)[Presently, the $A[**hunger**] is almost unbearable. It is overwhelming, resonating in every fiber of your being. You need to $A[**feed**] soon. Your control of your actions is slipping away.
$A[I need to satiate this desire as soon as possible...] ]$L['Woah, what do we have here, a cute little maid? I'm genuinely surprised that the old man has accepted to have you running around in **that** outfit. Either Mihai's eyesight is getting poorer, or things really are about to change around here! But I'm certainly not complaining!']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all...
$a['H-how can I help you?'] you mumble in a timid voice, twirling your skirt.
$L['Aren't you the cutest thing! I'm Lavius, by the way.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger. You want to bend over and lift your skirt then and there.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say softly.
$L['A real pleasure, my dear. I'm looking forward to seeing you around, and I expect you to **personally** make sure that my room is in order.'] he winks at you, making you blush.
$L['Woah, what do we have here! I'm genuinely surprised that the old man has accepted to have someone like you running around - especially in **that** outfit. Things really are about to change around here, but I'm certainly not complaining!']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all... $A[Perfect. If he doesn't know who I am, things will be that much easier.]
$a['How can I help you?'] you ask in a confident, velvet voice. The gown really does bring out the devil in you.
$L['Oh you can help me in many ways. I'm Lavius, by the way.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger. You want to bend over and lift your skirt then and there.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say softly and smile at him.
$L['The pleasure is all mine. I'm looking forward to seeing you around, and I hope you really are as good as you look!'] he winks at you.
$L['What do we have here, a cute little butler? I see that the old man's taste hasn't changed, no matter what he says.']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all...
$a['How can I help you, sir?'] you ask in a straight voice.
He gives you a funny look. $L['No need to call me "sir", dear. Lavius will do.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say simply.
$L['A real pleasure, my dear. I'm looking forward to seeing you around. If you are good at following orders, we'll understand each other just fine,'] he winks at you.
<div id="center">$rec</div>
It takes you a few round trips to get all of Lavius' luggage all the way to his room on the second floor, but you're finally done with it.
You brush a line of sweat off your forehead.
$A[Okay Alexandra, what now?]
You were so busy dealing with all the errands since morning, that you've hardly had time to properly [reflect on the situation]<go|.
(set: $guests_arr to 1) (click:?go)[(goto:"Hotel2")]<div id="center">$vil</div>
You head down the main street, looking for the small facade of the antique boutique. To your surprise, you reach the other end of the main street without spotting it.
You pause for a moment and scratch your head. Did you miss it? The narrow front of the shop was barely noticeable, squeezed between two stone houses. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is off keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Visit the inn]]
(set: _ti to 30)$vil
Knowing that the vampire is currently staying at the Crooked Elm, you decide to go and have a look at his lair.
$A[No doubt I can find some valuable information about him]
You circle to the back of the old hunting cabin and activate the secret entrance to his underground laboratory.
[[Descend]]
(set: _ti to 8) $lav
After a brief descent you reach the wooden door at the bottom of the staircase. It's quite heavy, but you manage to open it with some pushing.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
You already know one of the rooms, where you found the fuel for the generator. Perhaps you should explore the rest?
[[Enter the next room]]
(set: _ti to 3)$lav
You make your way into an adjacent room.
$A[Doesn't Lavius lock the doors?]
It doesn't matter. You stare in awe at a giant electrical contraption made of giant metal spheres, wires and a multitude of panels with buttons and levers.
$A[I wonder what this is for?]
[[Touch the contraption]]
$lav
You reach a hand towards one of the metal spheres, causing a spark to jump towards you.
The high voltage hits you instantly, striking through your flesh and bones.
You collapse on the floor, the life sapped from you.
[[Continue->DIESUCCUBUS]]
$R[**NOTE: This is not what actually happens in the story. This is the end of the current content. The main character is killed here only so you can easily try out a few more variations of the events in this chapter, namely with Ionut**]<div id="center">$room</div>
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed. Your head feels heavy and your thoughts are sluggish. You've just had the strangest dream, though you can't quite remember the details.
$A[What was that all about...? Seemed somehow important, yet I can't recall any thing specific...]
For the moment you decide to brush it aside and focus on the present. Then, you remember.
$a['Those bastards!'] you swear under your breath. You knew that Lavius was not to be trusted, but never expected something like this.
As for the rest.... you try to think back about what you last saw.
$A[Elise was with them, but she didn't seem to like it. Perhaps the right words will persuade her to switch camp. Then there's the werewolf...]
As far as you can remember, the man didn't seem very fond of Lavius. Down there he was in his bestial form, so perhaps he wasn't fully aware what he was doing... you will need to learn more.
$A[Who does this leave?]
You pace around the room. Mihai and Ionut were dead, but you have a feeling that you're missing something.
$A[I don't think Felicia was involved...]
Then you remember. $A[The box!] It was gone when you went to the basement. But it didn't seem to be in the room either. Where did it go, and how is it connected to all this? You have no clue. $A[And then there's also the Elder...]
You take a deep breath. It's going to be a long day.
(set: $task_conspiracy to 1)
$I[New task added to journal: **The Grand Conspiracy**]
(display:"goto")[[Check your body for changes->body.changes2]]
(display:"goto")(link-goto:"Get dressed")(set: _ti to 30) (set: $unalive to 0)$in[(if: $suit is "jeans and t-shirt")[You are wearing your plain old clothes today, just jeans and a regular t-shirt. It ought to do.](elseif: $suit is "housemaid outfit" and $housemaid_first is 0)[$in[Still getting used to the maid's outfit, you make a little twirl on your toes. You feel pretty, even if the garment is a little on the revealing side. You definitely don't have the confidence to wear it like the maids in the movies. Perhaps it will come with time.] ](elseif: $suit is "housemaid outfit" and $housemaid_first is 1)[Wearing the housemaid outfit again makes you feel giddy. You think of the looks and comments you attracted last time and you blush. You would have never believed yourself capable of wearing something like this, and if you have to be honest you still don't have the confidence to fill it like a proper maid. Nevertheless, you feel quite pretty.](elseif: $suit is "butler's uniform" and $butler_first is 0)[Starting the day in uniform definitely feels a little bit different. The shirt is a little tight and the pants a tad stiff, but you can't deny that it gives you some class. Mihai will probably be happy with your choice.](elseif: $suit is "butler's uniform" and $butler_first is 1)[You are in your butler's suit again, deciding to opt for professionalism over charms. Time will tell if it pays off.](elseif: $suit is "devil's gown" and $devilgown_first is 0)[This time, you are wearing the devil's gown. The garment flows over your body like water, perfectly following each turn and curve. It is the most comfortable garment you have ever worn. You can almost forget that it's there at all. The feeling is a little worrying but also strangely liberating.(set: $devilgown_first to 1)](elseif: $suit is "devil's gown" and $devilgown_first is 1)[You are wearing the devil's gown again. You are sure that the garment will get you into some kind of trouble, but you just can't help it.] ]
(if: $suit is "jeans and t-shirt")[A few of the men throw you curious glances, but quickly return to dipping their beards in ale. You notice that they are all dressed in pretty old fashioned clothes.
$A[I guess jeans and t-shirts really aren't the norm around here..]
Your outfit makes you feel a little awkward, but you try your best to ignore the feeling.](elseif: $suit is "housemaid outfit" )[$in[As soon as you walk in, heads start turning. The men are looking at your maid's skirt with hungry eyes, though none of them make a move.]
$A[Is this what being a pretty woman is all about?]](elseif: $suit is "butler's uniform")[$in[A few eyebrows raise looking at your butler's uniform, but no one makes a comment. It seems almost like they try to not look at you directly, or even turn away from you. The uniform seems to command some respect from the locals.]](elseif: $suit is "devil's gown" )[$in[Everyone is looking at you. You're not quite certain that you're ready for this kind of attention, but you try to make the best of it. The devil's gown shimmers like liquid gold in the dimly lit room, fulfilling a thousand fantasies in every man's imagination.] ]
CLOTHES
(if: $suit is "jeans and t-shirt")[](elseif: $suit is "housemaid outfit" )[](elseif: $suit is "butler's uniform")[](elseif: $suit is "devil's gown" )[]
ELISE
(if: $Elise_choice is "friend")[ ](elseif: $Elise_choice is "admirer")[
](elseif: $Elise_choice is "servant")[ ](else:)[ ]
(if: $elise_relationship is "lie")[ ](elseif: $elise_relationship is "honest")[ ]
FELICIA
(if: $Felicia_choice is "friend")[ ](elseif: $Felicia_choice is "romance")[ ](elseif: $Felicia_choice is "kink")[ ](else:)[ ]
(if: $Loyalty_choice is "loyal")[ ](elseif: $Loyalty_choice is "betray")[ ](else:)[ ]
STATS
(if: $lewd <20)[](elseif: $lewd <40)[](elseif: $lewd <60)[](elseif: $lewd <80)[](else:)[]
(if: $sanity <20)[](elseif: $sanity <40)[](elseif: $sanity <60)[](elseif: $sanity <80)[](else:)[]<div id="center">$inn</div>
At the inn you are greeted with unusual silence. There are fewer patrons today, and no familiar faces.
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
$in[Just as you expect, no one reacts to your change of appearance - the horns are probably invisible to ordinary men.]
Cleaning a glass with an old rag, the bartender gives you a weary look. Some of the villagers are throwing you glances from the corners of the room, but no one says anything.
$a['Where is everyone?'] you ask, turning towards the bartender.
$rando['Depends,'] he shrugs. $rando['Who are you looking for?']
(display:"talk")[['Where is the owner of the antique boutique?']]
(display:"talk")[['Where are the men that were drinking yesterday?']]
(display:"talk")[['Where is Zachary?']]
(display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$room</div>
You stand in front of the mirror, rubbing your eyes in your pyjamas.
(if: $chosen_maid_first is true and $outf2_owned is false)[(set:$outf2_owned to true)
(set: $felicia_maidgift to 1)
$A[Oh yeah, time reset again, which means that I don't really have any clothes to wear...]
You sigh. Will you have to do this every time?
You open your wardrobe and to your surprise you find the housemaid outfit hanging next to your regular clothes. There is a note left in one of its pockets:
<div id="center">$M[*The pen is mightier than the sword, a woman's charms are sharper than her tongue.
You wanted this last time and now you have it done.
~<3 Felicia*] </div>
The note is signed by a little paw print on the lower right corner.
$I[Task completed: **Style maketh woman**] (set: $task_clothes to 0)](elseif: $shop2 is 0)[
$A[I haven't brought any other clothes to wear. Perhaps I should talk to the owner of the Antique boutique...
$outf2_owned[Luckily she gifted me that housemaid outfit, so at least I have that...] ]]
(display:"goto")[[Dress in your usual jeans and t-shirt->dress0]]
$outf1_owned[(display:"goto")[[Dress in the butler Uniform->dress1]]
]$outf2_owned[(display:"goto")[[Dress in the housemaid outfit->dress2]]
]$outf3_owned[(display:"goto")[[Dress in the devil gown->dress3]] ]<div id="center">$room</div>
(if: $felicia_maidgift is 1)[While you are touched by Felicia's gift, you'd rather stick to your normal clothes for normal.
$A[How the hell did she manage to leave a note back in time anyways...?]
You decide to leave that headscratcher for later and slip into your old comfy clothes. (set: $felicia_maidgift to 3)
](elseif: $housemaid_first is 1)[After wearing the housemaid's outfit, you feel like you need a little break and a return to something more "normal".
Your old jeans and t-shirt are still there for you, welcoming you with their comforting familiarity.
$A[It almost feels like I'm my old self again...]
That would be true if your $breasts weren't rubbing against the fabric of your old t-shirt, reminding you that things are not *quite* the same. $A[Perhaps I should look for a bra somewhere?]](else:)[You get dressed in your typical jeans and t-shirt. Sometimes plain clothes are the best.]
<img src="images/tr/clothes/default_clothes.png" width="500" align="right">
(display:"end.dressed")
(set: _ti to 20)(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0)<div id="center">$room</div>
<img src="images/tr/clothes/Butler_shy.png" width="500" align="right">You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.
Your head feels a little clearer and your thoughts a little sharper. Being a woman doesn't mean that you can't be smart.
(set: $suit to "butler's uniform")
(display:"end.dressed")
(set: $suit_mod to -4)<div id="center">$room</div>
<img src="images/tr/clothes/Devil_shy.png" width="500" align="right">(if: $devil_first is 0)[Looking into your wardrobe, you get the faint impression that the devil's gown is calling to you. It's a barely perceptible susuruss, like the smallest raindrops tapping on the window glass. Or is it just your imagination?
You slip out of your $suit and carefully let the Devil's Gown flow over you. It swirls around, then settles in the form of an elegant black evening dress that's soft to the touch and absorbs the light in its folds.
It is the most exquisite piece of clothing you have ever worn. The light fabric wraps around your body like a warm embrace, kindling a gentle heat in your body. The devil's gown feels like light kissed on your neck, like gentle caresses on your breasts, like a lover's touch on every inch of your skin.
Staring in the mirror, you catch a fleeting glimpse of two massive wings behind you, but then the vision fades.
$A[Wow... this dress really is something!] ](else:)[As soon as your gaze falls on the devil's gown, your body longs to return to it.
You quickly get out of your $suit and slip into the soft fabric. It feels like meeting an old friend after a long journey, like coming home after a rainy day. The devil's gown wraps around your body with gentle passion, soothing away all of your aches.]
(display:"end.dressed")
(set: $suit to "devil's gown")(set: $suit_mod to 8)<div id="center">$room</div>
<img src="images/tr/clothes/Maid_shy.png" width="500" align="right">(if: $felicia_maidgift is 1)[You take the outfit from the hanger and lay it on the bed. It the fabric looks soft and inviting.
$A[I'm not sure how in hell she managed to do this, but here it is... might as well wear it, right?]
Swallowing your anxiety, you reach for the skirt.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
(set: $felicia_maidgift to 2)
$A[I hope Felicia is happy with herself. Let see how this goes...] ](elseif: $housemaid_first is 0)[You take the outfit from the hanger and lay it on the bed. It the fabric looks soft and inviting. Swallowing your anxiety, you reach for the skirt.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
$A[Let see how this goes...] ](else:)[You reach for the housemaid outfit again, beginning the laborious process of getting into the corset. There is something about the process that is compelling despite the difficulty.
$A[I never realized what women have to put up with to be pretty...]
You don't yet feel completely confident in this outfit, but it's a little easier than last time. Thinking about this makes you realize that you **want** to be comfortable in it. It's an interesting thought.
$A[Alex, what are you getting yourself into...?]]
(display:"end.dressed")
(set: _ti to 20)(set: $suit to "housemaid outfit")(set: $suit_mod to 4)(display:"10m")[[Recap what you know so far->recap]]
(display:"10m")[[Examine yourself->mirror]]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Head out")] ]
(if: $suit is "housemaid outfit")[(set: $housemaid_first to 1)]
(if: $suit is "butler's uniform")[(set: $butler_first to 1)]
(if: $suit is "devil's gown")[(set: $devil_first to 1)]
(set: $suit to "night gown")You reluctantly pick the courtesan outfit, examining its revealing neck.
$M['Worried that you don't have enough to show?'] The owner chimes in, as if reading your thoughts. $M['Don't be. All breasts are beautiful, and men love to stare.']
$a['I... to be honest, I never imagined myself wearing something like this.']
$M['Sometimes life's pace is abrupt, my dear. You either keep up or you fall behind. Personally, I think this dress is the right choice for you.']
$a['The right choice?']
The shop owner gives you a whimsical look. $M['A woman's best weapon is her looks. It can avert conflict, open doors, loosen tongues... you should learn how to use your cards, or else you'd be out of the game.']
You consider this.
$A[I'm in a dangerous place, and I'll need every weapon I have. If charms can get me an edge, then so be it!]
You dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant and sexy. I like it. I'm sure in no time you'll be stealing a few hearts']
You give her a little nervous smile.
(set: $suit to "courtesan dress")
(set: _ti to 15)<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter gives you a cheeky grin.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you liked my gift, my dear.']
You blush and look away. 'It's not like I had much of choice. I don't own any other female clothes.'
$M['And I imagine this is what brought you here once more. After you managed to get yourself killed again']
'Yes', you nod. It's a little embarrassing how much trouble you tend to get into.
$M['I'm sorry, but we'll have to change our arrangement a little.']
'What do you mean?'
The cat woman sighs. $M['Listen, you were here before, and let's not fool ourselves - you will be here again. I can't keep selling you stuff over and over again with money that just vanishes out of existence.']
'But you get your stuff back!' you protest. 'The world is reset, everything is back to normal...'
$M['If that were true, you wouldn't be wearing that outfit right now, would you?']
You scratch your head, not sure what to say to that.
$M[Listen, that's a simplistic view that is ultimately false... for reasons I don't have the time to get into. If reality truly was undone, you wouldn't remember anything and neither would I. As it turns out, that isn't the case - reality is cyclical, time is a hoax, and I want my due.']
'But I can't pay you for last time!' you wail. 'I'd run out of money immediately.'
$M['We'll find another solution - you'll pay me with something else - something I shall carry with me no matter how time turns and reality twists, for I shall remember it..... I want **secrets**.']
'Secrets?' you raise an eyebrow.
$M['Yes. They're the best currency worth keeping. And in return, I shall make my small arrangements to make sure that you keep whatever you buy from me as well, just like this first outfit...']
[['All right, that sounds fair...'->antique boutique]]
(set: _ti to 30) (set: $shop2 to 1)(if: $suit is "jeans and t-shirt")[$Mi['Ah, hello Ms. Reid. How are you feeling today?']
$a['I'm well, thank you Mr. Petrescu.'] You yawn, trying to give off a casual look.
$Mi['Excellent, excellent.'] ](elseif: $suit is "housemaid outfit" )[$Mi['Ah, Ms. Reid.'] Mihai pauses, looking you up and down. $Mi['I have to say, I was not aware that you already had- an outfit.'] His eyes pierce through you like arrows.
$a['I-I thought I'd slip into something more womanly, Mr. Petrescu,'] you mumble, looking at the floor.
$Mi['Consider it a success,'] he replies dryly.](elseif: $suit is "butler's uniform")[$Mi['Ah, Ms. Reid.'] Mihai pauses, looking you up and down. $Mi['I have to say, I was not aware that you already had an appropriate outfit. I'm impressed with your level of professionalism.']
$a['Thank you, Mr. Petrescu,'] you smile, looking back at the owner. $a['I thought it would fit with your style.']
$Mi['Consider it a success then.'] Mihai pauses again. $Mi['Did you know that Ionut used to do this job? That was before the accident.']
$a['The accident?'] you raise an eyebrow. $a['What happened?']
Mihai gives you a thin smile. $Mi['Let's say that his hobby got a little out of hand. But there's nothing to worry about. He doesn't interact with guests anymore, and he's keeping all of his tools in a room in the basement.']
You give a nervous nod.
$sc11[
$sys[You have learned a new secret: The Room Below]
(set: $secrets to (it +1)) ($nSecret: "The Room Below") (set: $sc11 to false)]](elseif: $suit is "devil's gown" )[$Mi['Ah, hello Ms. Reid. How are you feeling today?']
$a['I'm well, thank you Mr. Petrescu.'] You yawn, trying to give off a casual look. As you sit at the table, the devil's gown shifts, turning into an old baroque dress with overflowing folds and lace.
$Mi['Excellent, excellent,'] the owner smiles. $Mi['I must commend your style, but do put on something more practical for work.']
$a['Of course,'] you nod.] $a['Of course, Madam, whatever pleases you'] you reply, bowing in front of the dark creature while holding your maid skirt in a curtsy. She raises an eyebrow, an amused smile on her lips.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. A young maid eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey. In your current position the deep cleavage of your outfit presents your $breasts on full display for the woman.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
$in[You feel much more comfortable in the body of a woman. Doing tasks such as cleaning and serving seems more natural to you. For the first time, you feel truly comfortable in the outfit of a housemaid. It is exactly what's right for you.]
You give her another deep bow with a generous and prolonged view of your $breasts and head towards [[her room->clean the woman's room]].
(unless: (history:)'s last is "YOU" or "Journal")[(set: $servitude to it + 1)] (display:"servitude.changed")<div id="center">$ant</div>
<img src="images/tr/clothes/Devil_shy.png" width="500" align="right">Still in admiration, you slip out of your $suit and carefully let the Devil's Gown flow over you. It swirls around, then settles in the form of an elegant black evening dress that's soft to the touch and absorbs the light in its folds.
It is the most exquisite piece of clothing you have ever worn. The light fabric wraps around your body like a warm embrace, kindling a gentle heat in your body. The devil's gown feels like light kissed on your neck, like gentle caresses on your breasts, like a lover's touch on every inch of your skin.
Staring in the mirror, you catch a fleeting glimpse of two massive wings behind you, but then the vision fades.
$A[Wow... this dress really is something!]
You turn towards the shop owner and smile at her. The dress immediately shifts, flowing like water. You are now wearing a light fur coat over a pair of black stockings and leather strips. You also notice that there is a pair of cat ears over the top of your head.
$M['Why hello there'] purrs Felicia, licking her lips.
$A['Do you purposely try to make me feel like a cat toy?'] you object, blushing.
$M['Oh, I'm doing a pretty good job at restraining myself, darling. You have no idea...']
You turn your gaze away and the dress shifts back to its previous form. Or has it always been that way? It's hard to tell.
[[Continue->shop]].
(set: $suit to "devil's gown")
(set: $suit_mod to 8)<div id="center">$ant</div>
'Actually, I would rather keep my current attire for now.'
$M['Suit yourself, dear. I'll make sure that it awaits you in your room at The Crooked Elm.']
[[Continue->shop]]<div id="center">$ant</div>
<img src="images/tr/clothes/Maid_shy.png" width="500" align="right">You shyly get out of your current clothes and grab the maid's outfit, examining it closely. Felicia watches you with a glee in her golden eyes.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
$M['You look delicious, my dear.'] she purrs with satisfaction.
You turn your gaze to the [[other wares->shop]].
(set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts")(set: $suit to "housemaid outfit")
(set: $suit_mod to 4)<div id="center">$ant</div>
<img src="images/tr/clothes/Butler_shy.png" width="500" align="right">You listen to the owner's advice and change into the uniform. It suits you really well, though it somewhat diminishes the effect of your $breasts.
You do a little bow in front of the mirror, trying to get into the role.
$A[I have to admit, I don't look half bad as a butler...]
To your side, Felicia smiles mysteriously.
You turn your gaze to the [[other wares->shop]].
(set: $suit to "butler's uniform")
(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism")
(set: $suit_mod to -4)$a['Of course, Madam, whatever pleases you'] you reply, bowing in front of the dark creature. The devil's gown pulses and shifts, turning into a smooth black surface that wraps around your skin tightly. The woman raises an eyebrow, an amused smile on her lips.
$E['You're an unusual little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. A young maid eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey. The suit tightens around your body, outlining your $breasts for the woman.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
$in[You feel much more comfortable in the body of a woman. Doing tasks such as cleaning and serving seems more natural to you.]
You give her another deep bow in front of the black woman and head towards [[her room->clean the woman's room]].
(unless: (history:)'s last is "YOU" or "Journal")[(set: $servitude to it + 1)] (display:"servitude.changed")<div id="center">$inn</div>
$a['I'm asking you a question.'] you say calmly.
The men exchange looks.
'Listen here, you little bi-' one of them begins, but then the leader of the gang places a hand on his shoulder, shutting him up.
$rando['Just go, will you?'] he barks at you.
$a['What's the matter, cat eat your tongue?']
He gives you an angry stare. $rando['You are lucky that you are one of Mihai's, otherwise this would go a whole lot different'] he says, pointing at your butler's uniform. $rando['Ignore her, boys. It's not worth the trouble.']
Knowing that you won't get much else from the men, you [[return to your table.->innhub]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Eeer, I was feeling kinda lonely sitting all by myself...']
The men exchange looks.
'Well then come join us and we'll-' one of them begins, but then the leader of the gang places a hand on his shoulder, shutting him up.
$rando['Just go, will you?'] he barks at you.
$a['What's the matter, you don't want a sweet girl like me?']
He gives you a long stare. $rando['You are one of Mihai's,'] he says, pointing at your $suit. $rando['It's not worth the trouble if he catches us. Sorry, doll.']
Knowing that you won't get much else from the men, you [[return to your table.->innhub]]
However much you try to take control, your body craves it. It needs it. Even restrained by your shirt, your $breasts are jiggling with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How did things come to this...?]
You let the beast do its thing, until it finally tenses up. Its member inflates inside you, locking into place and you feel a series of spurts shoot deep inside your (if: (history:)'s last is "prepare for the worst.")[guts](else:)[womb]. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you.
Pants around your ankles, you awkwardly clean yourself up and get dressed again.However much you try to take control, your body craves it. It needs it. Sticking out of your corset, your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How did things come to this...?]
You let the beast do its thing, until it finally tenses up. Its member inflates inside you, locking into place and you feel a series of spurts shoot deep inside your (if: (history:)'s last is "prepare for the worst.")[guts](else:)[womb]. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you.
You push your skirt back down again, awkwardly cleaning yourself up. It's crazy how easy it is to get fucked in this outfit. Perhaps that was the entire point?(if: $howl is 1)[(goto:"gown.wolf2")]<div id="center">$mount</div>
You have already seen the dress at work, but this time it's different. The fabric becomes liquid gold, flowing down your skin under the silvery moonlight. Then it starts moving around, retracting from some parts of your body and condensing at others.
Something starts growing at the your lower back, as well as the top of your head. You are surprised to discover a fluffy tail and a pair of wolf ears perking out of your hair. As the ears and the tail grow to full size, the liquid material drains away from the rest of your body, leaving your back, belly and breasts exposed to the cool mountain air.
The heat inside of you flares again, your unprotected crotch pointing at the beast. This isn't how you planned things to go, but now it's too late...
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, and you immediately realize that a human body could never safely handle anything of this size.
But that's not a problem for you Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
<img src="images/tr/scenes/scene1.png" width="1000" align="center">
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive->gown2]].
(set: _ti to 15)
-add ionut clothes variations
-write Mihai diner scene end of day<div id="center">$mount</div>
|info1>[The full moon rises over the mountain ridges, spreading it's silvery light.
(if: $flaskful is 100)[You take your first steps up the mountain trail, when a sudden realization hits you.
$A[I still haven't used any of the pheromones I got... perhaps now's the moment?]
You check your pocket. The pheromone flask is $flaskful% full. ](else:)[You take your first steps up the mountain trail, when a sudden nervousness hits you.
$A[Did I use enough of the pheromones...? Perhaps I should apply some more, just in case?]
You check your pocket. The pheromone flask is $flaskful% full. ] ]
(display:"goto")(link-repeat:"Apply 1 puff of pheromones")[(if: $flaskful>9)[(set: $flaskful to it - 10)(set: $phero to it +1)(replace: ?info1)[(display:"1puff")] ](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ]]
(display:"goto") (link-repeat:"Apply 3 puffs of pheromones")[(if: $flaskful>29)[(set: $flaskful to it - 30)(set: $phero to it +3)(replace: ?info1)[(display:"3puffs")] ](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ] ]
(display:"goto") (if:$bestiality>1)[(display:"bestiality.lab")(link-repeat:"Empty the entire bottle on yourself")[(if: $flaskful>89)[(set: $flaskful to it - 100)(set: $phero to it +10)
(replace: ?info1)[You've had enough of being treated as dog food! You remove the bottle cap and empty all of its contents on yourself. <br><br>
$A[If this doesn't do the trick, nothing will...]<br><br>
The flask remains $flaskful% full.]](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ] ]](else:)[(display:"unav")]
(display:"goto")[[Continue on your way->climbphero]] (set: $pherochoice to 1)
(set: $flaskful to 100) (set: $lav_firstdeath to 1)
[[pherochoice]] <div id="center">$mount</div>
(if: $flaskful is 100)[Who needs those stupid pheromones anyway? You're a strong independent woman. You can handle things yourself.](elseif: $flaskful is 90)[Felicia said that 1 puff should be enough, so that's exactly what you did. Heeding her advice seems to have worked out so far.](elseif: $flaskful >50)[The owner of the Antique boutique advised you to use only 1 puff, but being cautious is generally a good idea. You could barely tell any scent at all from just 1 puff. A few more couldn't hurt, right?](else:)[Screw this 1 puff thing. You will make sure that you smell like a proper werewolf.]
(display:"goto")[[Continue up the trail->wolf.phero]]
(set: _ti to 3)(either:"You apply a single puff to your neck.","You squeeze a delicate puff right over your breasts.","You spray a tiny puff under your armpit.")
(if:$lewd<15)[$A[I can't smell anything... will this really be enough?] ](elseif: $lewd<20)[$A[I can't tell if there's any effect, but I certainly feel feminine.]](else:)[$A[It feels nice... perhaps another one wouldn't hurt?]]
The flask remains $flaskful% full.(if:$lewd<15)[You apply three puffs - one to your neck, one under the armpit, and one to your stomach.
$A[There - that should do it. I hope...]](elseif:$lewd<25)[You carefully apply a few puffs around your neck and behind your ear.
$A[There - that feels nice!]](else:)[You spray yourself with a few puffs on your neck and breasts. The scent is barely perceptible, but you can still catch a faint musky aroma.
$A[Is that what werewolves smell like? Not too bad...]]
The flask remains $flaskful% full.<div id="center">$vil</div>
You carefully sneak around the cabin and towards the secret entrance. Just when you think that the coast is clear, you hear faint noises coming from inside.
$A[What's going on in there?]
You lean towards the wall of the cabin, placing your ear at the outside of the hidden door. You hear metallic sounds and something resembling footsteps.
$A[I'm pretty sure Lavius as at the inn right now... but who knows what's going on in there. I'd rather not risk it right now.]
It would probably be safer to come back later when things have quieted down, maybe when it's a bit darker too.
You look at the sky above.
$A[The mountains are pretty tall and by 16:00 the sun is already over the ridges... maybe I'll try again then.]
(display:"clock")(link: "Wait for an opportunity")[(set: $hour to 16) (set: $minute to 30) (goto:"cabin lurk")]
(display:"goto")[Return to the village center]<b|
(set: _ti to 15)(click: ?b)[(goto:"village3")]<div id="center">$mount</div>
The beast pushes on top of you with its full weight, forcing your head down in the mud as your ass raises to accommodate it's giant member.
However much you try to take control, your body craves it. It needs it. Your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How can this feel so good?]
Your tail, which isn't your tail, curls up obediently as the beast finally tenses up, its member inflating inside you.
There is something primal, bestial deep inside of you, that is now $a[**awakening**]. The creature bites down on your neck, locking you into place and you feel a series of spurts shoot deep inside your womb. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The desire grows inside of you, rising like a tidal wave that threatens to wash over your entire mind. You want to succumb to it so badly, though the last remaining voice of reason warns you that it may have dire consequences. You're not sure if you really care at this point.
(display:"goto")(link-reveal-goto:"Howl with pleasure")[ (set: $sanity to it - 10) (set: $howl to 1)]
(display:"goto")[[Try to retain control->Stay quiet]]
(set: _ti to 8)
<div id="center">$mount</div>
A powerful thrust from the beast finally breaks you. A long, animalistic howl escapes your throat, echoing among the darkness of the pine trees.
The werewolf keeps you in place as more spurts spill from its inflated knot. Your mind succumbs to the overflowing pleasure as a pink haze drowns all remaining thoughts.
Through the darkness of the forest, other howls answer yours in the distance. Your body shivers from fear and excitement. Something is about to happen.
Even as the werewolf is still finishing up with you, you see a number of yellow eyes observing you among the trees and bushes.
Unphased, the beast does one final thrust, before leaving your body to collapse on the mossy earth.
You lie on the ground on all fours, head bowed down and ass up in the air as the pack of wolves [[emerges from the darkness]].
(set: _ti to 8)<div id="center">$mount</div>
Trying your best to keep a fragment of control, you resist the unspeakable urges inside of you and remain quiet, letting the creature do its thing.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you. A drip of semen spills to the ground, overflowing from your used pussy.
With a dizzy head, you slowly recover from the experience. The smell of wet earth is mixed with the musky aroma of bestial sweat and sex. A wave of guilt and shame overcomes you.
When you finally manage to get up, your legs shaking, the beast is nowhere to be seen. Without you realizing, the devil gown has returned to its normal shape, a long elegant dress covering your figure in the splendor expected from a dancing hall.
Your shaking walk is the only indication that anything happened at all.
After a bit of wandering, you manage to return to the familiar path up the stream.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $bcharges to (it +1))](if: $suit is "jeans and t-shirt" and $dead>0)[<img src="images/tr/clothes/default_clothes.png" width=300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "housemaid outfit" )[<img src="images/tr/clothes/Maid.png" width="300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "butler's uniform")[<img src="images/tr/clothes/Butler.png" width="300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "devil's gown" )[<img src="images/tr/clothes/Devil.png" width="300" align="right" class="mirror">](elseif: $suit is "housemaid outfit" )[<img src="images/tr/clothes/Maid_shy.png" width="300" align="right" class="mirror">](elseif: $suit is "butler's uniform")[<img src="images/tr/clothes/Butler_shy.png" width="300" align="right" class="mirror">](elseif: $suit is "devil's gown" )[<img src="images/tr/clothes/Devil_shy.png" width="300" align="right" class="mirror">]<div id="center">$mount</div>
Your legs shaking, your head is spinning. You can't quite believe what just happened to you. You want to tell yourself that it wasn't your fault, but part of you knows that's not entirely true.
$A[I hope nobody finds out about this... At least my bracelet is full now. So I don't have to worry about that for a while.]
The beast and the wolves are nowhere to be seen. Without you realizing, the devil gown has returned to its normal shape, a long elegant dress covering your figure in the splendor expected from a dancing hall. You have transitioned from a feral bitch back to a lady again.
Your shaking walk is the only indication that anything happened at all.
You wander through the forest, eventually making your way back to the familiar path.
(set: $bcharges to 5) (set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $lust to it + 5)][(if: $succubus_lust is 1)[(if: $suit is "jeans and t-shirt")[<img src="images/tr/clothes/default_clothes.png" width="300" align="right">](elseif: $suit is "housemaid outfit" )[<img src="images/tr/clothes/Maid.png" width="300" align="right">](elseif: $suit is "butler's uniform")[<img src="images/tr/clothes/Butler.png" width="300" align="right">](elseif: $suit is "devil's gown" )[<img src="images/tr/clothes/Devil.png" width="300" align="right">] ](else:)[(if: $suit is "jeans and t-shirt")[<img src="images/tr/clothes/default_clothes.png" width="300" align="right">](elseif: $suit is "housemaid outfit" )[<img src="images/tr/clothes/Maid_shy.png" width="300" align="right">](elseif: $suit is "butler's uniform")[<img src="images/tr/clothes/Butler_shy.png" width="300" align="right">](elseif: $suit is "devil's gown" )[<img src="images/tr/clothes/Devil_shy.png" width="300" align="right">]] ]<mirror|
(display:"goto")(link-repeat:"Butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4) (set: $outf1_owned to true)(replace: ?info)[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.](set: $suit to "butler's uniform")](if: $succubus_lust is 1)[(replace:?mirror)[<img src="images/tr/clothes/Butler.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="images/tr/clothes/Butler_shy.png" width="300" align="right">]] ]
$pink[-4]
(display:"goto")(link-repeat:"Maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) (set: $outf2_owned to true)(replace: ?info)[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.] (set: $suit to "housemaid outfit")](if: $succubus_lust is 1)[(replace:?mirror)[<img src="images/tr/clothes/Maid.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="images/tr/clothes/Maid_shy.png" width="300" align="right">]] ]
$pink[+4]
(display:"goto")(link-repeat:"Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) (set: $outf3_owned to true)(replace: ?info)[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ] (set: $suit to "devil's gown")] (if: $succubus_lust is 1)[(replace:?mirror)[<img src="images/tr/clothes/Devil.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="images/tr/clothes/Devil_shy.png" width="300" align="right">]] ]
$pink[+8]
(display:"goto")(link-repeat:"Jeans and T-shirt")[(if: $suit is "jeans and t-shirt")[(replace: ?info)[You are already wearing this.]](else:)[(set: $suit_description to "your usual jeans and a t-shirt") (set: $suit_mod to 0) (replace: ?info)[You get out of the $suit and slip back into your regular clothes. ] (set: $suit to "jeans and t-shirt")](replace:?mirror)[<img src="images/tr/clothes/default_clothes.png" width="300" align="right">] ]
$pink[+0]
$I[]<info|$E['Is that right? Tsk']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Her overwhelming presence surrounds you as she brings her face to yours. You get down on your knees and remove your shirt, giving her a good unobstructed view of your naked $breasts.
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **mine**.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good girl for your mistress.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval. $prot[(set: $sanity to it - 2)]
$E['Is that right? Tsk']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Her overwhelming presence surrounds you as she brings her face to yours. You get down on your knees. The devil's gown morphs into a tight latex suit, covering your arms and legs with a smooth black surface, while highlighting your naked $breasts through a generous hole on your chest.
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **mine**.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good girl for your mistress.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval. $prot[(set: $sanity to it - 2)]$E['Is that right? Tsk']
<img src="images/tr/scenes/Serve_elise.png" width="600" align="right">
Her overwhelming presence surrounds you as she brings her face to yours.
$E['I do have such a fondness for maids, tsk'] she says, as she reaches in your corset and brings your breasts out.
You keep your hands behind your back, letting her do as she wishes.
$a['Do you like them?']
$E['Very.']
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['If you were **my** maid, I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **my** maid.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. It really suits you to be an obedient little maid, girl. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. It really suits you to be an obedient little maid, girl. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl.']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good maid for your mistress. Your hand reaches down under your skirt and rubs your wet slit, sinking with the rhythm of your lips.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval.$prot[(set: $sanity to it - 5)]**Elise**
[Serve her]<serve| *(clothes sensitive variations)*
[Flashback ins her room]<flash|
[Becoming a vessel for her brood]<ovi| (spider oviposiiton - explicit)
[The Betrayal]<queen|
**Ionut**
[Washing dishes]<io| *(clothes sensitive)*
[Tuesday seduction]<io2| *(sensitive to stats and clothes - different scenes)*
[Walk in the rain]<rain|
**The Wolf**
[Pheromone madness]<phero| *(special variation if devil)*
[Stray closer]<closer|
**Men at the in**
[Mild variaiton]<inn1|
[Strong variation]<inn2|
**Lavius**
[In his lair]<lav|
(link-goto:"Revisit Lavius","Wait for Lavius to take you to his lair")
[Debt repay]<debt|
**Sabrina**
[Take her place]<sab1|
[Anger the tentacles]<sab2|
[Submission training]<sab3|
[bestial training]<sab4|
(link-goto:"Grotesque training","sabrina slimy")
**Other**
[Gwyllgi on the path]<dog|
[Worms in the crypt]<worms|
[Dreams]<dream|
(link-goto:"Evil tree","evil tree 3")
(link-goto:"Farm milking", "yaga house")
(link-goto:"Inn trouble","yaga inn II")
(link-goto:"Slime in the pit","pit slime")
(link-goto:"Centipede in the pit","pit centipede")
(link-goto:"Narcissa's embrace","narcissa lewd fail")
{(click:?serve)[(goto:"eliseserve")]
(click:?flash)[(goto:"room flashbacks")]
(click:?queen)[(goto:"felicia captured honest")]
(click:?ovi)[(goto:"lose consciousness")]
(click:?io)[(goto:"ionutlewd2")]
(click:?io2)[(goto:"Try to seduce the information out of him")]
(click:?phero)[(goto:"phero.overdose")]
(click:?closer)[(goto:"Stray a little closer")]
(click:?inn1)[(goto:" want company")]
(click:?inn2)[(goto:"no pretense")]
(click:?lav)[(goto:"follow him out")]
(click:?sab1)[(goto:"Push the girl out of the circle")]
(click:?sab2)[(goto:"Stay and watch")]
(click:?sab3)[(goto:"sabrina submissive")]
(click:?sab4)[(goto:"sabrina beast")]
(click:?debt)[(goto:"Hand him the envelope")]
(click:?dog)[(goto:"dog.encounter")]
(click:?rain)[(goto:"ionut encounter")]
(click:?worms)[(goto:"Stay behind")]
(click:?dream)[(goto:"fall asleep")]}<div id="center">$din</div>
$a['It went pretty well,'] you nod at him casually. $a['I bought myself some clothes and fetched fuel like you asked me. There was only one guest in the evening, so no trouble at all.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
You hold Mihai's gaze for a few seconds longer than feels comfortable.
$Mi['I see,'] he says briefly.
Shortly after Ionut brings you the frigărui, which you dig into while Mihai keeps sipping from his glass. The two of you exchange some more polite conversation.
Eventually, the dinner is done, and you [[head out of the dining room.]]
(set: _ti to 30)<div id="center">$din</div>
$a['I somehow managed, but it was a rough day,'] you give Mihai a faint smile. $a['I met a lot of interesting characters, but somehow I feel like almost everyone is out to get me.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
The owner examines you carefully.
$Mi['I'm glad that you're safe and sound, my dear Alexandra. It's true that our village can sometimes be a dangerous place.']
Ionut brings you the frigărui, which you dig into while Mihai keeps sipping from his glass.
$Mi['My father used to say that the only way to hold everything together is through fear and discipline. Unbreakable rules that must be followed.']
You look up at Mihai. There is a distant gleam in his eyes.
$a['But you are not your father, are you Mr. Petrescu?']
$Mi['I think this place has grown stagnant over the ages. It's time to usher in a new era.']
$a['Uhmm...']
The owner looks at you and gives a small laugh. $Mi['Forgive me my dear Alexandra. I must bore you with my incomprehensible ramblings. Eat for now. There will be more guests coming tomorrow.']
The two of you exchange some more polite conversation while you finish your meal.
Eventually, the dinner is done, and you [[head out of the dining room.]]
(set: _ti to 30)<div id="center">$att</div>
Just when you're about to enter your room, you hear a strange little voice behind you.
$M['Psst, o'er here!']
In the darkness, two green eyes are peering at you. The black cat approaches into the light.
$a['Uhm, Hello?']
$M['Evening, darling. You've made it this far. Good job. Just don't let it go to your head.'] The voice echoes in your head, with a smooth jazzy tone that is a little surprising coming from a small feline.
$a['Do I know you?'] You look at the tiny creature. It looks just like an ordinary alley cat.
$M['You know my mistress, if you didn't already guess that.'] He - for the voice is now undeniably male - manages to look down on you patronisingly despite the height difference.
$a['Right. So, uhmm... what do you want?']
The cat looks you up and down. $M['I don't *want* anything, darling. Just here to lend a helping paw.']
(display:"talk")['What do you mean?']<want|
{(click:?want)[(if: $outf2_owned is true and $outf1_owned is true and $outf3_owned is true)[(goto:"Cat attic short")](else:)[(goto:"'What do you mean?'") ]
]}<div id="center">$att</div>
$M['Couldn't help noticing that you don't have an outfit for every occasion. I'm here to help with that.']
$a['So what are you proposing, cat? That I run through the night to go visit your owner?']
The furry creature seems to smirk at you. $M['Not at all. Whisper your secrets to me, and I'll pass them along. Your outfits will be waiting in your room in no time. I can assure you that I am both efficient and discreet.']
(if: $secrets <2)[
(display:"talk")[['I don't have enough secrets'->insufficient.secrets]] ](else:)[You give the furry bastard a measuring look, and finally decide that you can probably trust him. How many talking cats can there be around?
(display:"talk")[['Alright, what are my options?'->cat.clothes]]]
(set: _ti to 3)<div id="center">$att</div>
$a['I don't have enough secrets to afford your services.']
$M['That is... unfortunate.']
You look at him, puzzled.
$a['What's with the rush? And would I even need these, anyway? I've survived the day - I'm going back to normal now.']
$M['You never know when you might need a good outfit. I say this in your best interest.']
$a['What are you suggesting I do, then?']
The cat turns away from you, heading towards an open window. $M['Gather more secrets. I'm sure you can find a way.'] He leaps through the window, disappearing onto the rooftop.
$A[ [ ]<thi| ]
(display:"goto")[Forget about him and enter your room]<room|
(display:"goto")[Approach the open window...]<walk|
{(click:?room)[ (if: $elise_relationship is "none" and $Loyalty_choice is "none")[(goto:"elise final transition")]
(elseif: $Loyalty_choice is "none")[(goto:"elise short transition")]
(else:)[(goto:"room2")]
]
(click: ?walk)[(goto:"walk2")]
(live:1s)[
(ignore: ?room)[ (replace:?thi)[ (either:"It would be so good for this all to be over...","I probably shouldn't risk it..","Better safe than sorry...","Alex, why are you even thinking about this?!") ] ]
(ignore: ?walk)[ (replace:?thi)[ (either:"Perhaps I should listen to him...","One more day shouldn't hurt..","My ordinary life wasn't that good...","Maybe it would help after all possibilities...") ] ]
]}(if: $outf3_owned is true and $outf2_owned is true and $outf1_owned is true)[(goto:"cat.done")]<div id="center">$att</div>
The cat smiles at you. $M['Choose what you'd like, girl.']
$outf1[-*Butler's Uniform* (link-repeat:"BUY:")[(if: $secrets<2)[(goto:"insufficient.secrets") ] (else:)[(set: $secrets to (it-2)) (set: $outf1 to false) (set: $outf1_owned to true) (goto:"cat.clothes") ] ] $M[2 Secrets] ]
$outf2[-*Maid's outfit* (link-repeat:"BUY:")[(if: $secrets<2)[(goto:"insufficient.secrets") ] (else:)[(set: $secrets to (it-2))(set: $outf2 to false) (set: $outf2_owned to true)(goto:"cat.clothes") ] ] $M[2 Secrets] ]
$outf3[-*Devil's Gown* (link-repeat:"BUY:")[(if: $secrets<5)[(goto:"insufficient.secrets")] (else:)[(set: $secrets to (it-5)) (set: $outf3 to false)(set: $outf3_owned to true)(goto:"cat.clothes") ] ] $M[5 Secrets] ]
(display:"goto")[[Continue->cat.done]] <div id="center">$att</div>
The cat gives you a little nod. $M['Pleasure doing business with you. You will have the outfits soon. Unless you do something stupid again. Heh.']
(display:"goto")[Go to your room]<go| {
(click:?jump)[ (if: $bcharges>0)[(goto:"jump window")]
(else:)[(replace:?jump)[$sys[You have no charges left on the bracelet, you can't jump.]]]
]
(click:?go)[ (if: $elise_relationship is "none" and $Loyalty_choice is "none")[(goto:"elise final transition")]
(elseif: $Loyalty_choice is "none")[(goto:"elise short transition")]
(else:)[(goto:"room2")]
]}<div id="center">$mount</div>
Your wolf ears lay low and your tail curls up in readiness.
$A[Damn this devil gown! It got me into this mess on purpose..!!]
The realization does too little too late. The Alpha jumps on you first, while the others watch and wait respectfully around him.
<div id="center"><img src="images/tr/scenes/wolf_pack.png" width="1000" ></div>
An actual wolf feels much smaller and weaker than the creature before him, but you moan all the same. In fact, you can't help it. It is as if you've completely lost control over your actions.
The bracelet glows incredibly hot, and so do the different parts that of the transformed devil's gown. You suddenly feel something appear on your back, right under the wolf's belly.
$A[What- what's going on? Dammit, I can't focus, can't think!]
Your mind is a complete and total haze and you don't fully understand what's going on. Once the Alpha is done with you, he steps aside, leaving the rest of the pack to have their turn.
After a while you lose track of beasts that have had their way with you, everything mixing into a blur of sweat, sex and howling.
(display:"clock")(link-reveal-goto:"...........")[
(set: $wolfRel to it + 2)
(set: $sanity to it - 10)
(set: $bcharges to 5)
(set: $lust to it +4)
(set: $bestiality to it + 1)(display:"bestiality.changed")
(set: $submissive to it + 1)(display:"submissive.changed")]
(set: _ti to 20)<div id="center">$mount</div>
You are alone in the forest. The seconds drip by slowly like the juices down your thighs. Eventually, the cool mountain air brings some clarity back to your thoughts. You should move.
(display:"goto")[[Get up]]<div id="center">$mount</div>
The creature is looming over you. It's close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes bends over you and your eyes fall down to its giant erection.
$A[Damn it, I used too much pheromones!]
Your error is clear now, but it's too late to fix it. The intentions of the beast are clear and you doubt you can outrun or dissuade it. On one hand, attempting to flee some more can at least save you some face and if you don't manage to escape, you'll know that at least you've tried. On the other hand, if you cooperate perhaps things will go down a lot smoother for you...
(display:"goto")(link-reveal-goto:"Go down willingly")[(set: $lust to it + 2)]
(display:"goto")[[Save your honor and try to flee]]
(set: _ti to 15) (set: $werefucked to 1)<div id="center">$mount</div>
You already know what's going to happen, and it's driving you crazy.
The fabric becomes liquid gold, flowing down your skin under the silvery moonlight. Just like before, it leaves most of your body naked, condensing into a fluffy tail and a pair of wolf ears perking out of your hair.
The heat inside of you flares again, your unprotected crotch pointing at the beast. How did you find yourself in this position again?
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, but your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
<img src="images/tr/scenes/scene1.png" width="1000" align="center">
$A[Alex, why are you doing this to yourself?]
This time, it's your own fault. There are few excuses that you can make to fool yourself. But that's something to think about later. Right now, your [[hips are opening willingly]].
(set: _ti to 15)<div id="center">$mount</div>
The beast pushes on top of you with its full weight, forcing your head down in the mud as your ass raises to accommodate it's giant member.
You no longer try to take control, your body craves it. It needs it. Your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How can this feel so good?]
Your tail, which isn't your tail, curls up obediently as the beast finally tenses up, its member inflating inside you.
There is something primal, bestial deep inside of you, that is $a[**awakening**] again. The creature bites down on your neck, locking you into place and you feel a series of spurts shoot deep inside your womb. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The desire grows inside of you, rising like a tidal wave that threatens to wash over your entire mind.
You want to succumb to it so badly.
You want to give up.
You want to give in.
If you didn't want that, you wouldn't be here again. Resistance is futile.
(display:"goto")(display:"bestiality.lab")[[Howl with pleasure->howl2]]
(set: _ti to 8)<div id="center">$mount</div>
A long, animalistic howl escapes your throat, echoing among the darkness of the pine trees.
The werewolf keeps you in place as more spurts spill from its inflated knot. Your mind succumbs to the overflowing pleasure as a pink haze drowns all reason.
Through the darkness of the forest, other howls answer yours in the distance. Your body shivers from excitement.
Even as the werewolf is still finishing up with you, you see a number of yellow eyes observing you among the trees and bushes.
$A[They are waiting for me.]
Unphased, the beast does one final thrust, before leaving your body to collapse on the mossy earth.
You lie on the ground on all fours, head bowed down and ass up in the air, inviting the beasts to (link-reveal-goto:"emerge from the darkness")[ (set: $sanity to it - 20) (set: $howl to 1)].(set: _ti to 8)<div id="center">$mount</div>
Your wolf ears lay low and your tail curls up in readiness.
$A[Why did I get myself into this mess again ?!]
The realization does too little too late. The Alpha jumps on you first, while the others watch and wait respectfully around him.
<div id="center"><img src="images/tr/scenes/wolf_pack.png" width="1000" ></div>
This time your wings appear instantly, blossoming on your back like a red flag to let all the males know that you're in heat. You can feel your reason draining out and being replaced with deep, insatiable lust.
$A[More! I want more!]
Once the Alpha is done, the pack descends upon you. This time there is no order. As soon as one jumps you, another approaches your face. Helpless, you part your lips and let him hump your mouth, swallowing the salty semen.
The next one misses your pussy and plunges in your ass, though you don't seem to mind. Your body can accommodate anything.
After a while you lose track of beasts that have had their way with you, everything mixing into a blur of sweat, sex and howling.
(display:"goto")(link-reveal-goto:"Pass out","...........")[
(set: $wolfRel to it + 2)
(set: $sanity to it - 15)
(set: $bcharges to 5)
(set: $lust to it +5)
(set: $bestiality to it + 1)
(display:"bestiality.changed")
(set: $submissive to it + 1) (display:"submissive.changed")]
(set: _ti to 20) <div id="box2">$T[Patreon
Quick cheats]
(link-repeat:"Show")[(replace:?cheats)[
STATS
(link-repeat:"Sanity +10")[(set: $sanity to it + 10)]
(link-repeat:"Sanity -10")[(set: $sanity to it - 10)]
(link-repeat:"Heart +5")[(set: $lust to it + 5)]
(link-repeat:"Heart -5")[(set: $lust to it - 5)]
(link-repeat:"Secrets +5")[(set: $secrets to it + 5)]
CLOTHES
(link-repeat:"Butler")[(set: $suit_mod to -4)(set: $suit to "butler's uniform")]
(link-repeat:"Maid")[(set: $suit_mod to +4)(set: $suit to "housemaid outfit")]
(link-repeat:"Devil")[(set: $suit_mod to +8)(set: $suit to "devil's gown")]
$R[Changes take effect on next page]]] / (link-repeat:"Hide")[(replace:?cheats)[]]
[]<cheats|
</div><div id="center">$rec</div>
It's a little past noon and you are alone at the reception.
$A[Something very strange is going on...]
Currently Lavius, Elise and the werewolf (in fluffy slippers) are having a late breakfast with Mihai in the dining room. You somehow doubt that all of them have gotten together just for a friendly chat.
You don't know how long they will be at it, but it probably will give you some free time before you have to take care of the guests.
$A[But before I worry about them, perhaps I should find Felicia to see what's going on with me...?]
You glance at the front door. With your increased speed, you can make it down to the village and back to the mansion in about an hour.
(if: $merfed is 0)[Then again, Lavius did ask you to feed the creature in the box, and Mihai will probably expect you to take care of things like this.
]It the other end of the hallway, you can hear the muffled conversation coming from the dining room. If you sneak closer, you might be able to gather some useful information.
(display:"30mg")[Go quickly to the village]<go|
(if: $merfed is 0)[(display:"30m")[[Feed the creature in the box
](display:"15m")[[Eavesdrop at the door
(set: _ti to 20) (click:?go)[(goto:"visvil3") ]
(if: $deathlist contains "treason")[(goto:"feed2")]<div id="center">$rec</div>
(if: $hour<14 and $mermaid_level>0)[With the guests still busy in the dining room, now's probably the best time to take care of the mermaid's meal.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]](elseif: $hour<14)[With the guests still busy in the dining room, now's probably the best time to take care of Lavius' request.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]](elseif: $mermaid_level>0)[You are already late with this chore. All you can do is hope that the mermaid will not be too hungry and that Lavius will overlook that you didn't fulfil his request on time.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]](else:)[You are already late with this chore. All you can do is hope that whatever the creature in the box is, it will not be too hungry.
$A[I better be careful, just in case...]
Then there's Lavius. He did ask you to do this earlier - you hope that the extravagant vampire will overlook that you didn't fulfil his request on time.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]]
(display:"goto")[[Go to the kitchen->kitchen2]]<div id="center">$rec</div>
You carefully approach the dining hall, your steps muffled by the heavy carpet. As you place your ear on the door, you can hear some of the voices inside:
$Mi['...that's the old way of doing things, we need to adapt...']
....
$L['....but not the way you see it, old man...']
....
$W['...this is stupid....']
....
$Mi['....we can convince my father....']
....
$E['...tsk, I don't agree...']
....
The voices come closer and you back away from the door. It's better if you don't get caught.
(display:"30mg")[Go quickly to the village]<go|
(if: $merfed is 0)[(display:"30m")[[Feed the creature in the box]]
]
(set: _ti to 15) (click:?go)[(goto:"visvil3") ]<div id="center">$inn</div>
$rando['That woman, huh?'] the bartender scratches his head. $rando['I don't think there are many that can tell you where she is.']
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
$a['So you haven't seen her around?']
$rando['Not in a long while.']
$a['Any idea where she might have gone?']
The bartender shrugs. $rando['Ask around, but don't get your hopes up.']
(unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](if: (history:) contains "'Where is Zachary?'")[(display:"excl")[[Talk to Zachary]]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$inn</div>
You point to an all too familiar corner of the room.
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
$a['There was a group there yesterday. I think they were friends of Lavius. Do you know where they are?']
$rando['Looking to have some fun are you girl?'] the bartender gives you a dirty look.
$a['No...'] you blush. You're not even sure why you're really looking for them. (if: $lewd>80)[And it's true that a your urges are getting really strong...]
$rando['Well they haven't come in today. As you said doll, they go with Lavius. They're probably wherever he is.']
$A['That's odd, I didn't see them at the hotel. And I doubt Mihai would invite them anyway.']
(unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](if: (history:) contains "'Where is Zachary?'")[(display:"excl")[[Talk to Zachary]]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Do you know where Zachary is?']
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
$rando['The lumberjack? He's over there.'] The bartender points to one of the corners of the room. You can see a hooded figure slouching behind one of the wooden pillars, a tankard in his hand.
$a['Oh. Thank you!']
$rando['Just be warned doll. You're not really his type. What he likes, you ain't got, haha.'] The bartender chuckles under his beard.
$a['Yeah, I know...']
(unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](display:"excl")[[Talk to Zachary]]
(display:"bk")[[Leave the inn->Leave3]]<div id="center">$vil</div>
(if: $felicia_level is 4)[It's clear that there isn't anyone at the inn who can help you find Felicia, but still there might be something to Zach's words.](else:)[Your chat at the inn didn't seem very productive, and you still have no idea where to look for Felicia.]
In any case, time is pressing on, so you probably need to be heading back The Crooked Elm...
(unless: $felicia_level is 4)[(display:"goto")[[Return to the inn]] ]
(if: $elise_present <3)[(display:"60m")[[Return to the hotel]] ](else:)[(display:"30mg")[[Return quickly to the hotel]] ]
(set: $guests_arr to 2) (set: $mihai_warning to 1)<div id="center">$inn</div>
You make your way to the corner and approach the hooded figure.
$a['Mind if I sit?']
Zach looks up and you can see his eyes darting left and right around the room.
$z['Whatever it is, make it quick.']
You sit on the bench beside him, trying your best not to draw any more attention.
$a['Why the secrecy?']
$z['Because of your silly stunt, that's why darling!'] he answers angrily. $z['Word on the street is Lavius has found out that someone broke into his lair and he's furious. I haven't seen him all day and his goons are missing too, so you can bet your pretty ass that they're up to something, and probably trying to find out who did it.']
You look down at your feet, embarrassed. At the time you thought that once the loop was broken, everything would just be back to normal. Now, the mess seems bigger than ever.
(display: "talk")[[Ask about Felicia]]
(set: _ti to 8)<div id="center">$inn</div>
You lean in closer to the hooded man.
$a['Zach, would you know where I can find Felicia? The owner of the antique boutique.']
$z['She's a tough one to find, doll. I imagine she didn't leave a note on her shop?']
You give a nervous laughter. $a['Not only is she gone, the whole shop is gone with her! It's like it never existed...']
Zachary sips from his tankard, deep in thought. $z['I believe you, doll. You are smarter than you look, and I've heard enough rumors about this place.']
$a['But you don't know where to find her, do you?'] you look at him with desperation. You realize just how much you've come to rely on your feline acquaintance.
$z['Look for a place with books,'] Zach whispers in a low voice. $z['I doubt her shop will pop-up in a cave or something. Chances are it will latch to another building. Perhaps that will help, but what do I know?']
He takes another sip, pulling his hood down. You decide to leave Zach alone before your little duo starts drawing unnecessary attention.
(display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)
(set: $felicia_level to 4)<div id="center">$inn</div>
You get back into the inn, ignoring the funny look from the bartender. There are still a few things you'd like to ask while you're here.
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
(unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$mount</div>
You take the familiar path uphill following the little stream. The forest is silent, and you feel an electric tension in the air, like something is about to happen.
Trying to shake the unpleasant sensation, you concentrate on your feet and the path in front of you.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 30) <div id="center">$mount</div>
You take the familiar path uphill following the little stream. The forest is silent, and you feel an electric tension in the air, like something is about to happen.
Trying to shake the unpleasant sensation, you concentrate on your feet and the path in front of you.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 60) (if: $hour>17 and $deathlist contains "treason")[(goto:"Guests gather")](elseif:$hour>17)[(goto:"Player is late")]<div id="center">$rec</div>
(if: $felicia_level is 7 and $task_pact is 1)[(goto:"pact visions")](elseif: $Mihaibrief is 0)[(display:"mihai warning")](elseif: $guests_arr is 0)[(display:"rec beforeguests") ](else:)[(if:$task_wings>0)[(display:"rec.wings")](if: $guests_arr is 1)[(display:"guests dining")](elseif: $mihai_warning is 1)[(display:"mihai.warning")](else:)[You linger at the reception. Things are currently quiet - it seems all the guests are busy at other places, so there's no one to bother you right now.](if: $pit_escape is 2)[
You feel a fresh spark of energy. Having escaped from the underground pit and its monsters, you feel ready to deal with just about anything.
$A[I wonder how the vampire would react if he sees me now...?]
Your golden eyes spark with glee. There's so much that you can do now.]
(display:"h2.navigation") ]
(set: _ti to 8)(if:$succ_level>2 and $elder_arrival is 1)[(display:"clock")(link:"Wait for the evening",$in)[(set: $hour to 18) (goto:"Hotel2") ]
](if: $guests_arr is 1)[(display:"15m")(link-goto:"Eavesdrop at the door")
](else:)[(display:"goto")(link-goto:"Go up to the attic","climbroom")
{(display:"goto")(link:"To the game room")[
(unless: $deathlist contains "treason")[(goto:"To the game room")]
(else:)[(goto:"Game Room")]
]}
(display:"goto")(link-goto:"Go to Elise's room","elise chap2")
](display:"goto")(link-reveal-goto:"To the garden","gar2")[(set: $gardenEntry to "h2")]
{(display:"goto")(link:"Go to the kitchen")[
(if: $merfed is 0)[(goto:"Feed the creature in the box") ]
(else:)[(goto:"kitchen2")]
]}
(if: $felicia_level <4)[(display:"30mg")(link-goto:"Go quickly to the village","visvil3")
](if: $felicia_level>4)[
(display:"goto")(link-goto:"Head to the village","Head to the village") ]
(set: _ti to 2) <div id="center">$lib</div>
(if: $guests_arr is 1)[You stride past the still empty game room and enter the manor's vast library section. The calmness of the place soothes you and your anxiety subsides.
$A[It's alright Alex, you will sort this out...]
](else:)[The library is quiet and eerie. There is a stillness in the air.]
You advance deeper down the aisles, following the familiar sense of distortion. You're getting closer, but it's not that easy to find the spot.
(if: visits is 1)[On your way, you notice a small table with a book left on top of it. It looks like someone's been reading it recently.](else:)[That strange book is on a nearby table again. It looks like someone left it deliberately for you to see.]
(set: _ti to 8)
(if: $necklace > 3 and $invocation is 0)[(display:"goto")(display:"occult.lab")[[Search for books about spirits->library necklace]]
](display:"goto")[[Stop to examine the book]]
{(display:"goto")(link: "Continue deeper")[
(if: $felicia_level < 5)[(goto:"Go talk with Felicia")]
(elseif: $felicia_level is 5)[(goto:"Felicia5")]
(elseif: $felicia_level is 6)[(goto:"Felicia Missing")]
(elseif: $felicia_level >6)[(goto:"Felicia Shop Ch2")]
(else:)[Debug: Something went wrong. If you are seeing this, please report it.]
]} Double-click this passage to edit it.<div id="center">$gar</div>
Outside, the garden of the manor looks calm and uneventful. The flowers surrounding the pond are frail and withered, showing that the grounds have fallen into disarray.
$A[Ionut should really take better care of these...]
You wonder aimlessly, examining The Crooked Elm from the outside. Most of the rooms are empty, but there are lights here and there. The tower looms from the top of the building, its shuttered windows keeping its secrets from prying eyes.
(display:"necklace garden")
[ ]<info|
(display:"goto")[Go to the basement]<base|
{(if:$necklace is 6)[(display:"goto")(link-goto:"Approach the evil tree", "evil tree 4")](else:)[(display:"eye")(link-repeat:"Examine the odd tree")[
(if: $occultism<2 and $necklace is 0)[(replace:?info)[You examine the tree from a distance, wanting to get closer but stopping short, for some reason. There is definitely something unusual about this tree, but you can't quite put your finger on it.
$A[Is it just me, or did the tree appear here this morning? I'm quite sure that this spot was empty yesterday...]
You feel slightly uneasy, so you decide to leave the matter for later.]]
(elseif: $necklace is 0)[(goto:"evil tree")]
(elseif: $necklace <4)[(goto:"evil tree 2")]
(elseif: $necklace is 4)[(goto:"evil tree 3")]
(elseif: $necklace is 9)[(replace:?info)[The old tree stands with a big scar, slowly healing. You can sense Ruxandra's presence, but it's very small and very faint. She will need time to recover.]]
(elseif: $necklace is 10)[(replace:?info)[The old tree stands splintered in half, lifeless and forgotten.]]
] ]}
(display:"clock")[Rest in the garden for a while]<rest|
(display:"goto")[[Go to the cemetery->cemetery day 2]]
(display:"bk")(link-goto:"Return inside","Hotel2")
(set: _ti to 8)
(click:?rest)[(if: $meditation is 1)[(replace:?info)[$sys[I have already rested in the garden] ] ](else:)[(goto:"Rest in the garden for a while")] ]
{
(click:?base)[
(if: $mermaid_level<3)[(goto:"basement day2")]
(else:)[(goto:"Box2")]
] }(if: $dead is 0)[<img src="images/tr/interface/tb_goto.png" style="position: absolute; float:left; margin-top:-5px; margin-left:5px;" width="40">          ](else:)[<img src="images/tr/interface/evilhand2.png" style="position: absolute; float:left; margin-top:3px; margin-left:1px;" width="50">          ]<div id="center">$game</div>
Strolling down the other hallway you emerge at the small game room. It has tall windows overlooking the garden, as well as a number of small tables surrounded by armchairs. Of course, the central feature is the old pool table, which is currently occupied by the two players.
$L[Lavius,] dressed in the finest velvet, is skipping around with a glass of wine in his hand. On the other end the $W[werewolf], currently in his human form and still wearing his bath robe and bunny slippers, is trying to aim a trick shot while puffing on a large cigar.
The two of them seem to be in the middle of a heated discussion, but their voices hush as they see you approach.
$L['Well, well, well, if it isn't the beautiful damsel from the reception! Tell me, my dear, do you play pool?']
Truth is, you used to play with your friends back in the day, but it's been a while since you've had any practice. You wonder whether to boast your skills or to keep that information to yourself.
(display:"talk")[['I am pretty good at it.']]
(display:"talk")[['I have no idea how to play.']](set: _ti to 8)<div id="center">$game</div>
$L['Splendid! In that case, we can have a little competition! We do have some time to kill after all']
The werewolf rolls his eyes at Lavius, but doesn't seem to care all that much. Ignoring his annoyance completely, the vampire sets the balls into place.
$L['Loser owes a favor, agreed?'] he grins. $L['You can start first of course.']
It's pretty easy to see what Lavius wants, but despite your hindsight into his true nature you decide to play along. $A[I can probably beat him with some luck...]
Unfortunately for you, Lavius seems to be pretty good. He lets you score a few times, but quickly overtakes the table with precise shots that clear his balls while leaving yours in devilishly tricky positions.
As he walks past you for another shot, his hand rests comfortably on your waist. The $R[hunger] that has been growing in you since morning is now nearing a peak. Your belly is burning hot and you find it increasingly difficult to concentrate.
$A[Damn, it's like my own body isn't listening to me...]
Lavius' hand slides from your waist down to your butt. Without thinking, you press against him, allowing him to get a good feel of it.
You take another shot, missing the ball completely.
$L['It seems that it's not your best day, my dear!'] exclaims Lavius with such a sweet voice that you barely catch his mockery. $L['And now it's time to pay your due. Perhaps you would like to take a brief walk with me in the library?']
At the other end of the table, the werewolf sniggers, though it's not clear if it's at you or at his companion.
(display:"goto")[[Agree to go with him]]
(display:"goto")[[Politely decline->decline pool]]
(set: _ti to 30)<div id="center">$game</div>
$L['Splendid! In that case, we can teach you! We do have some time to kill after all']
The werewolf rolls his eyes at Lavius, but doesn't seem to care all that much. Ignoring his annoyance completely, the vampire pulls you closer to the table and begins walking you through the basics of pool.
$L['You have to hold it like this,'] he explains, positioning your hand while leaning behind you. You can smell his perfume float towards you, the warmth of his breath at your neck as he showers you with sweet nothings.
It's pretty easy to see what Lavius wants, but despite your hindsight into his true nature you still quickly find yourself under his spell. The $R[hunger] that has been growing in you since morning is now nearing a peak. Your belly is burning hot and you find it increasingly difficult to concentrate.
$A[Damn, it's like my own body isn't listening to me...]
Lavius' hand slides from your waist down to your butt. Without thinking, you press against him, allowing him to get a good feel of it.
You take another shot, missing the ball completely.
$L['I see that you're already starting to get the hang of it!'] exclaims Lavius with such a sweet voice that you barely catch his mockery. $L['I doubt I have any more to teach you. Perhaps you would like to take a brief walk in the library?']
At the other end of the table, the werewolf sniggers, though it's not clear if it's at you or at his companion.
(display:"goto")[[Agree to go with him]]
(display:"goto")[[Politely decline->decline pool]]
(set: _ti to 30)<div id="center">$kit</div>
(test-false: $hour<15)[(display:"kitchen 2 empty")](else:)[(if: (history:)'s last is "Use your relationship as leverage")[You nod and take the keychain, giving Ionut a kick kiss on the cheek. It might be the dim light of the kitchen, but it almost looks like he blushes.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Ionut checks in on whatever he's cooking, giving the pot a few stirs.
$Io['Is zere anyving else I can help you wiv?']](else:)[Inside the kitchen, Ionut is hunched over a table, cooking something. He turns around to greet you.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Need anything?']
(if: $ionut_challenge is "failed")[You blush at the servant's gaze, remembering your earlier encounter. Despite your best efforts, you didn't manage to get any information out of him. Hopefully the fond memories have earned you some favor out of him.](elseif: $ionut_challenge is "heart" or "brain")[You smile mischeviously at the servant. You can tell that your morning encounter has left an impression on him. His pale, solemn face appears to almost have a bit of a blush. You hope that this has put you in a good position.](else:)[The servant looks somehow weary and tired.]]
(set: _ti to 2)
(if: $ionut_keys is false)[(display:"talk")[['Can I borrow your keys for a bit?'->Ionut keys borrow]]
](if: $merfood is "none")[(display:"talk")[['Do you know where I can find some food for our guest in the basement?'->Ionut food]]
](display:"bk")(link-goto:"'Nothing, was just checking in'","Hotel2")
]
<div id="center">$lib</div>
You give a small nod and Lavius takes you by the hand, leading you to the next room. The two of you barely move past the first few bookshelves when he pushes you against the wall, his lips trailing up your neck.
(if: $suit is "housemaid outfit" )[$L['What a good little maid you are... I wonder where Mihai managed to find you.']
He lifts up your short skirt and slides down your panties while holding you firmly in place.
$L['Always wet and willing... that's the best thing about the succubae!']
](elseif: $suit is "butler's uniform")[Lavius struggles to undo your butler uniform, visibly annoyed.
$L['Only Mihai would think to put a creature like **you** into something like this...']
Eventually he manages to get your ass bare, still holding you firmly in place.](elseif: $suit is "devil's gown" )[Cooperating with his advances, the devil's gown parts away at the back, leaving you completely exposed. Lavius reaches down, feeling you up.
$L['Always wet and willing... that's the best thing about the succubae!']]
Not wasting any time, he enters you eagerly, placing a hand over your mouth to silence your moans. You try to keep some control, but fail miserably. The $R[hunger], building up since morning, is now entirely in control of you. Like an animal in heat, your hips push back with his rhythm, helping him reach his climax [[in a few short minutes]].
(set: _ti to 15)
<div id="center">$lib</div>
You try to decline, but Lavius hushes you and takes you by the hand, leading you to the next room. You try to formulate something that would drive him away, but your mind is a blank.
You feel quite stupid and inadequate. Thinking straight is suddenly very difficult. Your body knows what's about to happen and it wants it.
Lavius pushes you against the wall, his lips trailing up your neck.
(if: $suit is "housemaid outfit" )[$L['What a good little maid you are... I wonder where Mihai managed to find you.']
He lifts up your short skirt and slides down your panties while holding you firmly in place.
$L['Always wet and willing... Good girl. See? This is what you wanted after all. You are made for sex - that's the best thing about the succubae!']
](elseif: $suit is "butler's uniform")[Lavius struggles to undo your butler uniform, visibly annoyed.
$L['Only Mihai would think to put a creature like **you** into something like this...']
Eventually he manages to get your ass bare, still holding you firmly in place. His hand runs down your slit, testing its wetness.
$L['See? This is what you wanted after all. You are made for sex - that's the best thing about the succubae!']](elseif: $suit is "devil's gown" )[Even if you want to get away, your garment seems to disagree. Cooperating with his advances, the devil's gown parts away at the back, leaving you completely exposed. Lavius reaches down, feeling you up.
$L['Always wet and willing... that's the best thing about the succubae!']]
Not wasting any time, he enters you eagerly, placing a hand over your mouth to silence your moans. You feel ashamed by the pleasure he is able to inflict upon you, even against your will. You try to keep some control, but fail miserably. The $R[hunger], building up since morning, is now entirely in control of you. Like an animal in heat, your hips push back with his rhythm, helping him reach his climax [[in a few short minutes]].
(set: _ti to 15)
<div id="center">$lib</div>
Sitting at the floor of the library you slowly compose yourself and get dressed again. Lavius has already gone, though you seem to have momentarily lost track of time.
A few things bubble to your conscious attention. First, the $R[hunger] that has been increasing all day has finally subsided. What is worrying however is that even if the urges have gone down, your mind still feels very hazy. In fact, it even feels $A[hazier] than before.
You feel as if you're a little drunk and concentration takes an effort. You know you should probably be more alarmed by this, but in your current state all you can do is quietly note the phenomenon.
Another thing that you notice is that your bracelet hasn't changed, despite the recent "feeding". This is also something that should perhaps worry you.
Back on your feet again, you finally manage to regain some of your focus, though it's clear that something isn't quite right.
The library is quiet.
Suddenly there is a tingling sensation at the back of your head. You turn towards the distant end of the room - the rows of shelves seem almost never ending.
$A[Did someone- did someone call my name?]
You hesitate.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Explore the deep end","Explore the deep end")[(set: $lust to it - 30) (set: $sanity to it - 15)]
<div id="center">$lib</div>
Walking down the dusty aisles you begin to experience a strange sensation, one that you have felt before. There is something wrong with the space around you. The lines of the aisles somehow bend in weird ways, straight paths loop back into themselves.
The further you go, the stronger the feeling becomes. The air is thick and still like glass. The bits of dust hang frozen in the distance, illuminated by rays of still light.
You follow the gut feeling, turning left and right. You reach a point where you make 4 consecutive right turns, which should have looped you around a shelf... but instead you come across a [[familiar desk]].
(set: _ti to 30)
<div id="center">$lib</div>
$M['Well well, I see that you're still alive and well.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You blink at the catwoman, trying to shake the mist from your head.
$a['It's hard - thinking...']
$M['I'm sorry about the confusion - getting into this place requires some extra distortion. But let's face it - you aren't in the best of shapes either.']
$a['What do you mean?']
$M['Take your time, darling. You can do this.'] Felicia pats you gently on the head.
You pause, composing yourself. Your thoughts feel like noodles floating in a giant bowl. Then finally they straighten up a little. Last night, the loop, the bracelet. The missing Antique Boutique. Which isn't missing anymore - because you're somehow standing right inside of it. Inside the library.
You shake your head. It's probably better to take this one thing at a time.
(display:"talk")[['Why do I have horns?']]
(display:"talk")[['Why did you move here?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['What happened to me? I thought breaking the loop would return me to normal...']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['That's not what I said,'] pouts Felicia. $M['You can't return to normal while in the loop. But breaking it doesn't automatically reverse things.']
You give a sigh. You thought you were close, but now it sounds like there's still more to do.
$A['Okay - can you turn me back now?']
$M['Nope.']
$A['Why not?']
$M['You're not a woman anymore, you're a succubus. Thought you might have noticed.']
You sigh again.
(unless: (history:) contains"'Why did you move here?'")[(display:"talk")[['Why did you move here?']]
](display:"talk")[['Why am I a succubus?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['I don't really understand what's going on... How is your entire shop- Why are you here?']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['So many questions... you're a curious little human, aren't you? Well, you used to be human anyways...'] She smiles mysteriously at you. $M['I have my reasons for doing what I do.']
You pout at her, but it's clear that she won't say anything more on this topic.
(unless: (history:) contains"'Why do I have horns?'")[(display:"talk")[['Why do I have horns?']]
](display:"talk")[['Why am I a succubus?']]
(set: _ti to 8)
<div id="center">$lib</div>
$A['So... does this mean I'm no longer human? Why?']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia gives you a funny look. $M['That's right. It seems that you've used the powers of the bracelet one too many times. There's a limit a mortal body can be pushed to, and you lasted longer than most.']
$A['So... what now?'] you ask, desperation creeping in your voice.
$M['There is still hope. Hope to return to normal... or hope to be happy with your current condition. You seem to be enjoying it quite a bit.']
You look away from the catwoman.
$A['It has had its moments...'] you trail of, blushing.
Your mind shifts into the $a[haze] again, dreaming of all the things that happened. Thinking is hard again. With great effort, you focus on your present situation.
(display:"talk")[['So what can I do to return to normal?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['It feels like my mind is refusing to function properly. Especially since the last thing that happened.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I understand,'] Felicia nods. $M['succubae are not naturally intelligent creatures. They are led by lust and carnal desires. Now that your physical transformation is accelerating, so is the mental one.']
You swallow hard. $A['Does this mean...?']
$M['Yes. If you're not careful and give in to your desires, you can easily end up as a mindless sex demon.']
It should have been frightening to hear that, but instead you feel an arousal bubbling from the the depths of your belly. The image of a succubus in heat fills your mind. She is a slave to the pleasure, willing to do anything and everything...
$M['Hey, snap out of it!']
Felicia gives you a quick slap on the face, bringing you back.
$M['I can't have you like this, you're no use. Hold on a moment.']
She turns away and disappears somewhere between the bookshelves.
(if: $maintask is 9)[(display:"clock")[[Wait]]
](else:)[(display:"talk")[['So what can I do to return to normal?']]]
(set: _ti to 30)<div id="center">$lib</div>
$M['I'll have to dig through some books - your predicament is rather rare if I have to be honest. I expected you to either be cured or die before the transformation goes any further. You've managed to accomplish quite the number of time loops...']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia scratches her head, pensive.
$A['I'm sure you can think of something...?'] You look at her hopefully.
$M['It should be possible, but I'll need to do some more research. In the meantime, try not to go overboard with the deaths, OK?']
You give a small nod, still trying to focus your attention. The warmth beneath your legs is growing, $a[screaming] for attention. You struggle to focus.
$I[Task updated: **The Gates of Hell**]
(set: $maintask to 9) $prot[($nTask: "The gates of Hell: Survive until Felicia finds more information")]
(display:"talk")[['Why is it this hard to think?']]
(set: _ti to 8)<div id="center">$lib</div>
Time runs and stands still in the eerie frozen light of the library. You can't tell how many minutes pass before the mysterious catwoman emerges behind the counter again.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Here, this should help clear your head a little.']
She's handing you a steaming cup of tea. You take it, bringing it up to sniff it carefully. It smells like a forest after rain, mixed with something fresh that you can't quite put your finger on.
As you down the cup, the mist in in your mind clears away, as if blown by a gentle breeze. Your thoughts calm down and it becomes easier to concentrate.
You slowly blink, as if waking up from a dream.
$clarity[You've regained some sanity!]
$M['Feels better, doesn't it?']
You nod, smiling timidly at the cat. $A[It's good to have a friend left around...]
(display: "talk")[['Any chance you can give me some for the road?']]
(if: $sanity<30)[(set: $sanity to 50)](else:)[(set: $sanity to it +20)](set: _ti to 8)<div id="center">$lib</div>
$a['Any chance you can give me some for the road?']
$M['I'm glad you're feeling better, but I'm not a charity sweetheart. This one was on me because you were in such poor shape... but if you want more, you know the price.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$A['Secrets,'] you nod.
$M['That's right.']
The two of you exchange meaningful looks.
$A['I should probably be heading back to work.']
$M['You know where to find me,'] she winks at you, giving you another pat on the head.
(display:"goto")[[Return to the game room]]
(set: _ti to 3)
<div id="center">$game</div>
You make your way back the winding passages of the library. Eventually the aisles become straight again and the light form the windows no longer stays frozen in the air.
With a sigh of relief, you return to the game room.
Currently, there is no one there, but an empty glass of whiskey and a cigar butt. $A[Damn, look at the time! It's [$hour:$minute]<time| already! Mihai mentioned that there would be a meeting of sorts in the evening...]
With fast paces, you walk [[back to the reception]].
(set: _ti to 3)<div id="center">$gar</div>
You head to the garden gates. Mihai may be waiting for you, but there are more important matters at hand...
$Io['Vait! You can't go now.']
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Limping, the servants catches up to you just as you're about to head to the village.
$a['It's okay, Ionut, I'll take care of stuff later...']
$Io['No! Mihai vaiting. You go, now!']
The servant grabs your wrist and pulls you back. You are yet again reminded of his incredible strength - he could easily move you around without breaking a sweat.
Resigned, you bow your head and walk back to The Crooked Elm.
(display:"goto")[[Have breakfast with Mihai]]
(set: _ti to 3)<div id="center">$rec</div>
There is no one at the reception either. You check the dining room, and it's empty as well.
$A[Where is everyone?]
If you hadn't been late, you would have known where to go.
$A[Dammit! Mihai was expecting me to take care of the guests...]
You start to panic a little. You better find where they are and hope your late arrival is forgiven.
(display:"goto")[[Search the hotel]]
(set: _ti to 8)<div id="center">$T[-???????-]</div>
You take another tour of the ground floor, just to make sure. The kitchen and dining room, the game room and the library. Everything is silent.
Climbing on the first floor, you make the rounds. Not a sound. The hotel is eerily still. You knock on $Mi[Mihai's room], but no one answers.
You go to the second floor and try $E[Elise's room]. It's unlocked, but she isn't there. You try the other doors, with no luck.
Your only option is now the attic. You climb up and listen. The silence is even deeper.
$A[Perhaps in the tower?]
You head to the end of the hallway, then pause. You are forbidden to go in there. But the gate is unlocked.
You take a deep breath and climb the stairs. At the top, the tower lays in utter darkness. There is no one there.
Confused, you go down again.
You've checked every room in the hotel.
(display:"goto")[[Go outside]]
(set: _ti to 30)<div id="center">$gar</div>
You step in the garden, looking up at The Crooked Elm. All the lights are out. The place looks like it's completely uninhabited.
You rub your eyes, holding your head in your hands. $A[Think, Alex, where can they be...]
Pacing back and forth in the garden, your gaze falls on the last place you haven't checked.
The basement.
(display:"goto")[[Go to the basement]]
(set: _ti to 8)<div id="center">$base</div>
You notice yet again that the inside of the "basement" actually resembles a dungeon, with a cold stony floor and pillars supporting the manor on top.
There are several torches burning, which illuminate the room just enough.
$A[Odd choice, given that the electricity is running...]
As before, you notice the pipes and valves covering most of the east wall and going into the ceiling, as well as a handful of crates, a workbench and some tools hanging near it; more torches and cobwebs wobbling by the cold draft; and of course, there is the generator.
The $in[box] that you left there earlier is nowhere to be seen. Looking around however, you spot an arm sticking behind a pile of boxes.
$A[What the hell?!]
(set: _ti to 10)
(display:"eye")[[Investigate the scene]]
(display:"goto")[[Hurry down immediately]]
<div id="center">$base</div>
You go through the door and creep down the corridor. There are more torches burning to the side.
You go past a few junctions with smaller passageways branching to the sides, but they are darker and silent, so you press on the main path, speeding your step up.
At the end of the corridor you come upon a heavy wooden door. There is light seeping around the corners, and voices coming from inside.
You sigh with relief. $A[This must be where they've gone... I should warn them about Ionut, perhaps someone can help.]
(display:"goto")[[Enter the room]]
(set: _ti to 8)<div id="center">$base</div>
You push the door open and step inside.
$a['Sorry for being so late-']
The words freeze in your mouth, the eyes turn towards you. $L[Lavius], a silver dagger in hand, is looming over a body, which lays lifeless face down on the stone floor, dark blood forming a pool around it.
$L['Hello, darling, you're a little late to the party,'] Lavius turns towards you with a sinister smile. $L['But don't worry, we'll take good care of you.']
On the side of the scene, you see a big, bestial figure, standing half-upright with an arm in its jaws. There is a big splatter of blood on the wall behind, and you catch the edge of a golden cane, sticking out of the mess.
$A[Mihai...] you gasp.
In the far end of the room, you catch a number of silhouettes lurking in the shadows, rugged familiar faces grinning back at you.
Your heart racing in your throat, you turn around to flee. The doorway is blocked by a tall, dark figure.
$a['Elise! You have to help me, they have-']
You interrupt your sentence, seeing the cold light in her eyes.
$E['I'm sorry sweetheart, it really isn't personal,'] she says with some bitterness in her voice. $E['I wish things could be different, tsk. What a mess.']
The pain in your neck comes before you see the bite. The world starts spinning as the toxin spreads through your veins. You collapse on the floor (link-reveal-goto:"sinking into the darkness.","DIESUCCUBUS")[
(set: $lastdeath to "treason")
(set: $secrets to it +1 ) ($nSecret:"The Conspiracy")
(set: $deathlist to it + (a: "treason"))]
<div id="center">$base</div>
You go back to the basement, where the box is currently resting. Approaching it fills you with slight unease, which you try to shake off.
$A[This can't be dangerous, otherwise they wouldn't let me do it alone. But then again...]
You've been left in plenty of perilous situations, so you don't feel all too reassured right now.
You circle the box cautiously. It looks pretty well sealed, but you finally manage to find a few clips and latches which hold the lid. After some work, it seems to be free.
You carefully lift the lid of the box. As you expected, it's filled with water.
You stand on guard, expecting something to jump or slither out... but nothing happens. You allow yourself to take a better look, peering directly on top of the surface. It's only water... as far as you can see. It feels like staring into the infinite depths of the sea.
You take a piece of meat you drop it into the box. It starts sinking, further and further down, until it slowly disappears from view.
You drop the rest of the meat and close the lid. It's an unsettling experience that your mind has some trouble dealing with.
You try not think about the box.
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[(set: $sanity to it - 5) (set:$merfed to 1)]
(set: _ti to 20) At the reception you are greeted by Mihai's frowning face.
$Mi['I am disappointed by your absence. As I told you, today is a special day, so I expect you to do your best to accommodate our guests.']
$a['I'm sorry, Mr. Petrescu... it was just a quick trip to the village. Did you wait for me for a long time?']
He gives a sigh and his expression softens. $Mi['We finished around half an hour ago, so it's okay. The boys are currently playing pool in the game room next to the library, while my dear friend has retired to her room. I trust you will make sure that all their wants and needs are taken care of.']
$a['Certainly, Mr. Petrescu...']
The owner gives you a small nod. $Mi['I will be in room 11 should you need me.']
With that, he climbs the ornate stairs, the tapping of his cane quickly muffled by the carpet. You are alone at the reception.
(set: $mihai_warning to 2)(set: $mihai_warning to 0)(set: $Mihaibrief to 0) (set: $second_chance to 0)(set: $reflect to 0) (set: $meditation to 0) (set: $sc20 to true)(set: $sc21 to true)(set: $sc22 to true)(set: $sc23 to true)(set: $sc24 to true)(set: $sc25 to true) (set: $guests_arr to 0)(set: $unalive to 0) (set: $feed_elise to 0) (set: $succModifier to 1) (set: $poolPlayed to 0) (set: $plug to 1) (set: $brigands_enc to 0) (set: $ionut_challenge to "none") (set: $necklace to 0)(set: $Ru to (text-colour:"#cde04f")) (set: $rux_avatar to 0) (set: $machineQuest to 0) (set: $find_Felicia to 0) (set: $invocation to 0) (set: $RuxChoice to "none") (set: $necklaceON to 0) (set: $task_device to 0) (set: $metal_device to 0) (set: $task_pact to 0) (set: $worms_dispel to 0) (set: $lust_cap to 0) (set: $succ_level to 0) (set: $pit_escape to 0)(set: $elder_key to 0) (set: $elder_visited to 0) (set: $elder_info to (a:)) (set: $ionut_mood to "none") (set: $ElderTitle to "")(set: $elder_fed to 0) (set: $demonChange to (a:)) (set: $MihaiClothesReact to (a:)) (set: $ElderWarn to 0) (set: $MihaiWarn to 0) (set: $horn_lvl to 0)(set: $tail_lvl to 0)(set: $tail to "small, stubby tail") (set: $horns to "small, white horns") (set: $songFaught to false)(set: $task_wings to 0)(set: $felAdvise to 0) (set: $familiar to "none") (set: $hasFamiliar to false) (set: $bruxaTrained to false)(set: $voidVisited to false) (set: $miraStamina to 100) (set: $emilieStamina to 100)<div id="center">$vil</div>
You head down the main street towards the inn, when something catches your eye. The small facade of the antique boutique is not where it used to be. To your surprise, the two tall buildings that you distinctly remember on either side of the boutique are now right next to each other, with no space in between.
You pause for a moment and scratch your head. Did you miss it? The narrow front of the shop was barely noticeable, but still. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is off keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Continue to the inn->Visit the inn]]
(set: _ti to 8)
<div id="center">$room</div>
(if: $succ_level>0 and $demonChange does not contain "eyes")[(goto:"Succ Progression Eyes")](elseif: $succ_level>1 and $demonChange does not contain "tail")[(set: $demonChange to it + (a:"tail"))(goto:"Succ Progression Tail")](else:)[(display:"standard changes")
(display:"eye")[[Examine your horns more closely->horns.examine]]
(display:"goto")[[Get dressed]] ](set: _ti to 8)
(test-false: 2>1)[DEBUG: Succ leve: $succ_level
Demon Change: $demonChange ](if: $ElderWarn is 0 and $MihaiWarn is 0)[$in[You see the owner heading towards you and for a moment your mind freezes.
$A[Should I warn him? Say something?]
You briefly consider your options, but ultimately decide against it. You will work best if everyone is unaware of your special powers.
$A[I have charges left... if worse comes to worse, I can reset again. There's no need to cause panic.]
(set: $MihaiWarn to 1)
With your mind set, you put a smile on your face.]](elseif: $ElderWarn is 0)[As you see Mihai heading towards you, you are reminded of the ticking time bomb that is about to unfold tonight.
$A[I need to find out more about the bigger picture... perhaps the tower?]]
<div id="center">$gar</div>
You head out of the basement and into the garden, squinting at the early morning sun that is just rising over the treetops. It's [$hour:$minute]<time|.
$A[Okay, no time to lose... I need to find what's going on. Where do I start?]
You try to think who you could trust. Someone who isn't trying to kill you, someone who won't betray your secrets. The group of people narrows down to one.
$A[The only question is, do I go now, or later?]
You stare at the manor in the grey morning light. There's bound to be *something* unusual going around. Something that you missed last time. You could look around.
(display:"goto")[[Go inside->Hotel2]]
(display:"goto")[Look around]<gar| (set: _ti to 8)
(click:?gar)[(set: $gardenEntry to "leave")(goto:"gar2")]<div id="center">$lib</div>
You follow the gut feeling, turning left and right. You reach a point where you make 4 consecutive right turns, which should have looped you around a shelf... but instead you come across a familiar desk.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Well I'm surprised... didn't expect you here this early. What got you this time?']
(if: $lastdeath is "elder")[$A['Well, last time was technically my own fault, I poked my nose where I shouldn't have. But BEFORE that- THOSE BASTARDS!!'] ](else:)[ $A['All of them!'] ]You shout with frustration. $A['I think it was the spider's bite that got me, but Lavius was there with a knife, and there was also the werewolf, and blood everywhere-']
You tell her in as much detail as you can the events that happened before your reset. The catwoman listens attentively, interrupting only for the occasional question.
$M['It seems I was right - Lavius is up to something no good. I knew that the bastard was scheming.']
Her eyes twinkle with a deadly spark.
$A['So what do we do?']
The woman seems thoughtful for a long moment.
$M['I guess it's also time for me to tell you a secret.']
(display:"talk")[['I'm listening!'->You are all ears]](set: _ti to 20) (set: $felicia_level to 5)<div id="center">$lib</div>
Drawn by curiosity, you decide to pick up the book. It has a hard black and red cover, with the title $R[Tales of love and horror].
Opening the book, you notice a handwritten note on the first page:
$A[Happy Valentine's Day! Wish you the most delicious thrills and exciting moments!
I hope that these tales will frighten and delight.
To: You
From Vincent, with love]
You turn the book over in your hand.
(display:"heart")<a href="https://xfiction.org/oracle.html" target="_blank"> Read the book </a>
(display:"goto")[[Go talk with Felicia]]
(set: _ti to 8)<div id="center">$vil</div>
You head down the main street towards the hunting cabin, when something catches your eye. The small facade of the antique boutique is not where it used to be. To your surprise, the two tall buildings that you distinctly remember on either side of the boutique are now right next to each other, with no space in between.
You pause for a moment and scratch your head. $A[Did I miss it?]
Something feels off. The narrow front of the shop was barely noticeable, but still. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is not right keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Visit the inn]]
(set: _ti to 8)<div id="center">$lib</div>
$M['I know that for some time Lavius has been building something. He has a secret laboratory, as you have found out for yourself.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['He likes to bring girls there apparently - so much for secret.']
Felicia laughs. $M['I somehow doubt they make it out to tell the tale. In any case, I suspect that whatever he's making is related to his sudden action. He wouldn't make a move without a reason. So you must go and find out more.']
$a['To his lair?']
She nods. $M['It's your best bet to find more information.']
You consider this.
$a['And since he's here, I can freely look around.']
Felicia nods. $M['Clever girl.']
It seems like an easy place to start your investigation.
$a['I'm going for now... I'll find you when I know more.']
$M['I'll be here.']
(display:"bk")(link-reveal-goto:"Exit the library","Exit the library")[($nTask: "The gates of Hell 2") (set: $machineQuest to 1)](set: _ti to 20)(test-false: $deathlist contains "torture")[(goto:"pending")]<div id="center">$mount</div>
You sneak back to the reception and out of the manor without running into any of the guests. Whatever they need, you can take care of it later. There are more important matters at hand.
It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After a brisk walk, you [[arrive.->village5]] (set: _ti to 40)<div id="center">$vil</div>
Making your way down the steep forest trail, you finally emerge at the village. The familiar group of stone houses nested together at the mountain slope initially look unchanged, but you quickly pick up that things are not the same as before.
Just like last time, the usually lethargic village is now somehow restless. There are people moving hurriedly through the village center and an almost tangible sense of tension in the otherwise calm mountain air. Something is definitely going on.
(if: $deathlist contains "torture")[$A[I wonder if I should ask Zach for help with this one...?]
You know that the lumberjack is laying low, but perhaps you could persuade him somehow.
(display:"goto")$U[Go to the inn]
(display:"goto")[[Go to Lavius' lair]]](else:)[Now that you know what's going on, the situation makes a bit more sense. $A[I'm guessing Lavius has set some things in motion...]
Speaking of the devil, you wonder if stopping by his lair would be useful. (if: $sabch2 contains "met")[$A[Perhaps talking to Sabrina can come in handy?]](else:)[$A[Last time I didn't check everything...]]
(display:"goto")[[Sneak into Lavius' lair->sneak lair]]
(display:"goto")[[Return to the Elm->ret elm]]
]
(set: _ti to 8)
<div id="center">$vil</div>
You don't bother with the inn or even the main road, circling directly to the hunting cabin, and the entrance to Lavius' secret lair...
$A[I can probably take care of this on my own!]
You feel confident, despite the hazy clouds in your mind.
You go behind the cabin and unlock the secret door. As you walk down the stairs, you remember another time, when Lavius walked with you. For all of his shortcomings, the bastard did show you a good time..
[[Continue->cont2]]
(set: _ti to 8)<div id="center">$lav</div>
After a brief descent you reach the wooden door at the bottom of the staircase. It's not locked, but heavy enough that you have to lean on it with both hands to push it. Your feminine body and slender arms aren't as strong as you're used to.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
$A[Looks exactly as I left it...]
You walk down the hallway, the electric buzz filling your ears. The machinery is alive, busy with some strange works. Looking at the room with the machinery, you can see that the door is slightly ajar.
$A[That's odd... is someone here?]
(set: _ti to 3)
(display:"goto")[[Enter the machine room]]
(display:"goto")[[Continue deeper into the laboratory->Visit Sabrina Ch2]]
$dark
A sudden and intense pain brings you back awake.
You are sitting on a chair next to a wall. Your wings have appeared again, and someone just nailed one to the surface behind you.
$a['Aaaargh!'] you cry out.
The figure looming above you steps back into the light, and you recognize tha man from the inn. Before you can say anything he leans in and forces a nail through your other wing, securing it in place.
You cry out again and begin to struggle, but your hands are tied and any movement causes a sharp pain in your wings.
$rando['Hold still, bitch!'] orders the man.
You whimper as he places a few final nails in your wings.
$rando['You aren't going anywhere... so answer our questions and we can do this the easy way. How did you get in here?']
(display:"talk")[['I walked in by mistake.'->torture 1 drunk]]
(display:"talk")[['Where am I?'->torture 1 drunk]]$dark
$rando['This bitch is messing with us!']
You realize that the man is not alone. His other friends are here too, hiding in the darkness.
$rando['Let's make this a little more fun, boys!']
The man grabs your top and tears it open, exposing your breasts. With a swift movement, two metal clamps click around your nipples, sending a jolt of pain through your body.
$rando['I will ask again - how did you get in here? Who told you about this place?']
(display:"talk")[['Fuck you!'->torture 2 drunk]]
(display:"talk")[['A little birdie told me.'->torture 2 drunk]]$dark
<img src="images/tr/scenes/torture.png" width="700" align="right">
An electric shock hits your breasts, causing your entire body to shake.
It hurts, but it in a good way. As you recover from the zap, you are surprised to feel that your groin is growing wet.
$rando['Talk, bitch!']
Another shock hits you, sending waves of pain and pleasure through your spine. The $A[hunger] that was at bay for a while is now growing strong again. Your thoughts are becoming cloudy.
The next shock sends you into the beginning of an euphoria. You feel lightheaded and numb.
$rando['Last chance to tell me, doll.']
You meekly shake your head, struggling for words. Your only hope is to wait for death and reset. If they learn your secrets, they could keep you a prisoner forever.
'I know what will loosen her up!' says another voice. 'Here, try this!'
[[Another shock hits you->torture 3 drunk]]
$dark
<img src="images/tr/scenes/torture.png" width="700" align="right" >
The man approaches you with a small elongated object, connected to another cable. He caresses your cheek with a cruel smirk, before leaning down.
$rando['Open your legs, sweetheart.']
To your horror and shame, you comply with his request. The metal slides easily in your already wet pussy. Soon after, the next shock comes, this time stimulating you from all sides.
$a['Aaaah!'] You moan with pleasure. You never believed that it could be forced upon you like this.
Another shock comes, and you can sense that they're increasing the voltage. Your mind starts going blank. You are unable to think straight.
With the next zap, you start climbing towards an orgasm.
The man grabs you by the hair and shoves his cock in your mouth. You begin sucking obediently, unable to help yourself.
Completely defenceless, you give in to the pleasure, [[reaching an orgasm->torture 4 drunk]].
(set: $bcharges to it - 1)$dark
<img src="images/tr/scenes/torture.png" width="700" align="right">
Shaking with pleasure, you reach a powerful climax, heightened by the next pulse on your nipples.
At the same time, something strange happens. You can't explain how you know it, but you can see. Vivid as day in your mind's eye, the bracelet loses one of its (colour:"#FFCCCC")[crimson beads].
If this keeps on like that, you might lose all your charges.
However the horrifying reality of the situation is still not enough to sober you up, and the next shock sends you moaning back into pleasure.
$rando['How many orgasms do you think she'll take before she breaks, boys?']
The men in the darkness laugh.
$rando['One last chance, creature! Talk! Who sent you?']
(display:"challenge")[Try to get out of the situation]<next| (click:?next)[(goto:"Next Patch")]<div id="center">$dark</div>
You lean against the stone wall and perk your ears. $Mi[Mihai] is talking with someone in low whispers, so despite the open door, the conversation isn't easy to follow.
$Mi[...ly you understand tha... ...takes are hi....]
$R[....are mistaken, my son... ]
$Mi[They will support us... ...what we can offer...]
$R[...are still young, foolish...]
$Mi[The times.... ...we will bring change...]
$R[...you must... ]
$Mi[Thank you... .... I will go now...]
The conversation quiets down. Mihai will probably leave the room soon. And run directly into you.
$A[Shit, I didn't think this far!]
You could go down, now. With some luck, Mihai won't hear you and you'll be on your way without anyone suspecting that you were ever here.
Alternatively... Your mind races. The corridor is pitch black. You could probably slip inside the room quickly enough, without Mihai noticing anything. It's a gamble, but you could probably pull it off and get into the tower. It might be your only opportunity to enter the room without the keys. But then again, you could get locked inside...
(display:"goto")[[Turn back while you can]]
(display:"goto")[[Quietly slip into the room]] (set: _ti to 15)<div id="center">$dark</div>
<img src="images/tr/scenes/torture0.png" width="500" align="right">
A slap on your face brings you back awake.
You are sitting on a chair next to a wall. The figure looming above you steps back into the light, and you recognize the man from the inn, who had his way with you while his buddies watched. But that was in another lifetime, while you were still human.
$A[Does he remember me...?]
Your memory is a growing mess. You blink at the man, confused.
$rando['Well, well, well, what have we got here. A little lost, aren't you?']
There is an edge in his voice, a danger that sends your mind on high alert. You test your arms - they are tied behind your back. You can't move.
$rando['Aye, you aren't going anywhere, better get comfortable darling.']
You try to calm down and observe your surroundings. You are in a room filled with various contraptions, no doubt still somewhere in Lavius' laboratory. There is a single yellow bulb illuminating the man in front of you. Squinting beyond the electric halo, you notice his friends, leaning behind in the shadows... There are four of them, and you are alone and tied up. The situation isn't looking good.
$rando['How did you get in here?']
(display:"talk")['I walked in by mistake.']<walked|
(display:"talk")['Where am I?']<where| (click:?walked)[(set: $td1 to "walked")(goto:"t drunk 2")] (click:?where)[(set: $td1 to "where")(goto:"t drunk 3")]<div id="center">$dark</div>
<img src="images/tr/scenes/torture0.png" width="500" align="right">
The man turns around to look at his friends, then erupts in laughter.
$rando['Really, just like that? I find this hard to believe.']
You give a shrug, trying to look as innocent as you can.
$rando['You are either very brave or very stupid, girl. You must take us for complete fools.']
The man leans in, peering down at you. $rando['We are not fools.']
His heavy breath carries whiskey, cigars and debauchery. You turn away.
$rando['Hey! Look at me when I'm speaking, girl! How did you get in here?']
(display:"talk")[['Fuck you!'->t drunk fyou]]
(display:"talk")[['I saw Lavius get in'->t drunk password]]<div id="center">$dark</div>
<img src="images/tr/scenes/torture0.png" width="500" align="right">
The man turns around to look at his friends, then erupts in laughter.
$rando['You are either very brave or very stupid, girl. We ask the questions here.']
The man leans in, peering down at you. $rando['You understand, doll?']
His heavy breath carries whiskey, cigars and debauchery. You turn away.
$rando['Hey! Look at me when I'm speaking, girl! How did you get in here?']
(display:"talk")[['Fuck you!'->t drunk fyou]]
(display:"talk")[['I saw Lavius get in'->t drunk password]]<div id="center">$dark</div>
$a['Fuck off!'] you roar in his face, mustering all of your confidence. So what if you're all tied up? You've faced way worse, and even if they decide to kill you, you will have the opportunity to have the last laugh.
<img src="images/tr/scenes/torture1.png" width="600" align="right">
The man's lips blossom into a wide, sadistic smile.
$rando['You know, doll, you keep taking us for fools. You wouldn't be here if you were just a tourist. Let's see what truly lies underneath.']
He grabs one of the devices from the counter behind him and points it at you. It looks a little bit like an oversized antenna, with lots of wires and gizmos attached to it.
The device makes a bleeping sound, and you feel a tingling sensation in your bones. A heat spreads through your body and suddenly your wings materialize, along with a sharp spike of your $A[hunger].
The man stares at you with a mischievous smile.
$rando['Oh, we caught a pretty one today. Grab her boys!']
The men emerge from the shadows and grab you with full strength.
$rando['Hold her steady!']
(display:"talk")[['Hey, what's going on?!'->t drunk nail]]<div id="center">$dark</div>
$a['I saw Lavius come in here and just decided to follow. I wanted to talk to him, that's all!'] you try to put on your most innocent face. What could be the worst that could happen? They'll probably have their way with you and let you go.
<img src="images/tr/scenes/torture1.png" width="600" align="right">
The man's lips blossom into a wide, sadistic smile.
$rando['You know, doll, you keep taking us for fools. You can't just follow Lavius to his lair. No simple girl can outsmart him that easily. Let's see what truly lies underneath.']
He grabs one of the devices from the counter behind him and points it at you. It looks a little bit like an oversized antenna, with lots of wires and gizmos attached to it.
The device makes a bleeping sound, and you feel a tingling sensation in your bones. A heat spreads through your body and suddenly your wings materialize, along with a sharp spike of your $A[hunger].
The man stares at you with a mischievous smile.
$rando['Oh, we caught a pretty one today. Grab her boys!']
The men emerge from the shadows and grab you with full strength.
$rando['Hold her steady!']
(display:"talk")[['Hey, what's going on?!'->t drunk nail]]<div id="center">$dark</div>
As quickly and quietly as you can, you make your way down the spiraling staircase, careful not to trip in the darkness.
Eventually, you see the light of the exit and emerge back into the familiar hallway of the attic.
$A[Phew! That was a little too close for comfort. I better hurry and head downstairs before Mihai makes it down as well.]
You breathe deeply to calm your racing heart and pretend that nothing has happened. $in[Your gut tells you that you have gained a piece of valuable information, even if you're not yet sure how to use it.]
Now, it's time to press on.
(display:"goto")[[Head downstairs->Go downstairs]](set: _ti to 8)<div id="center">$dark</div>
(if: $succ_level>0)[Your heart racing, you decide to go for it. This time things are different and you can actually $in[see what you're doing]. You go through the open door, entering a large hall. You can see Mihai in the distance, and a shadow looming over him.
He turns around just as you slide behind the door, hoping that he didn't see you.
His footsteps approach closer and closer. You can hear the gentle tapping of his cane on the floor of the room.
Finally, Mihai passes by, swinging the door shut behind him. Now you can finally take a look at the room in front of you. The tower's top is a large circular space, dominated by a massive throne of bones and skulls. The dead sockets seem to be staring at you somehow, making you feel uneasy.
To your sides, you can see other piles of skulls, arranged in ominous shapes.
Before you have the time to observe too carefully, a voice hisses from above: $R['Whhy are you hhere...?'] (change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))](else:)[Your heart racing, you decide to go for it. You cross the threshold of the door, following it with your hand. The old wood is grainy and coarse. You slide along the open door and slip behind it, back against the wall.
You can feel every beat of your heart resonate in your throat.
$A[Calm down, Alexandra.... even if Mihai can see in the dark... you are behind the door, he won't notice you...]
The owner's footsteps approach closer and closer. You can hear the gentle tapping of his cane on the wooden floor of the room.
The door swings shut as Mihai passes by. Only after you hear him descend calmly down the stairs do you finally allow yourself to breathe.
You exhale a deep sigh of relief.
$R['Whhy are you hhere...?'] whispers a voice in the darkness.]
(display:"talk")[['I wanted to meet you.']]
(display:"talk")(if: $deathlist contains "treason")[ (link-reveal-goto:"'I wanted to warn you.'")[
(set: $ElderWarn to 1)
] ](else:)[(display:"unav")](set: _ti to 8)<div id="center">$dark</div>
(if: $succ_level>0)[(change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))]$a['I suppose I was just curious to meet you.']
There is the sound of flapping somewhere above you can feel the movement of air in a vast open space.
$R['Churious.... you are a naivhe creature...']
You take a step back, pushing your back against the door. Something in the voice makes the hairs on your neck raise.
$R['My son didn't tell you.... to sthay awhay...?'] the voice wheezes above you.
$a['He did say something like that...']
$R['You arhe... disobhedhient...']
You reach behind you and feel the surface with your hand, searching for the door handle. After a few long seconds your fingers grasp the brass and pull towards you, but nothing happens. The door won't budge.
$R['You shouldvhe listhened...']
The air shifts and you feel something descending towards you in the darkness. You leap to the side, but [[it's too late]].<div id="center">$dark</div>
(if: $succ_level>0)[(change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))]
$a['I- I wanted to warn you about something bad that is about to happen.']
There is the sound of flapping somewhere above you can feel the movement of air in a vast open space.
$R['Wharn....**me**? You are a naivhe creature...']
You take a step back, pushing your back against the door. Something in the voice makes the hairs on your neck raise.
$a['It's true! Someone is plotting to kill Mihai-']
There is more flapping of wings, circling in the darkness above you, coming closer and closer.
Something big and heavy falls on top of you, pinning you to the ground.
$R['To khill... my son...?'] the voice wheezes in your face.
$a['Yes...']
$R['Imphossible... no one whould be stupid enough... to angher me...']
(if: $elder_avatar <3)[(set: $elder_avatar to 3) (set: $secrets to it +1 ) ($nSecret:"The Elder") ($nChar:"The Elder")]
(display:"excl")(link-reveal-goto:"Try to convince him")[
(set: $elderRel to it + 1)
] (set:_ti to 15)
(display:"goto")[[Try to run away]]
<div id="center"><img src="images/tr/scenes/elder2.png" width="850" align="center" ></div>(if: $mermaid_level >2)[You arrive downstairs, where Ionut is already fussing around the box. You size it up, a strange queeziness growing in your stomach just by looking at the damned thing.
$A[I guess I need to get this done in any case...]
You greet Ionut and offer your help, which he accepts gladly. As soon as you pick your end up, you feel the eeries splashing of water inside the deceptively small container. Somewhere deep inside, $in[Narcissa is sleeping beneath the waves...]
You try to push the salty memories out of your mind and get to work.
The box is not easy to carry, even for the both of you. With small steps and grunting, you carry it into the garden and towards the basement.](elseif: $mermaid_level >0)[As soon as you arrive downstairs, you run into Ionut, fussing about the mermaid's box.
<!-- This happens if you know something -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[No wonder it's that heavy, I couldn't even see the bottom...]
The fact that you got the information out of the old servant fills you with little reassurance, as you feel the eeries splashing of water inside the deceptively small container.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.](elseif: $ionut_challenge is "failed")[As soon as you arrive downstairs, you run into Ionut, fussing about the wooden box.
<!-- This currently never happens, to be reworked based on Ionut relationship (fails?) -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[The damned thing is still so heavy...]
Not knowing what lurks inside fills you with little reassurance, as you feel the eeries splashing of water inside the deceptively small container.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.](else:)[As soon as you arrive downstairs, you run into Ionut, fussing about the wooden box.
<!-- This happens by default -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[The damned thing is still so heavy...]
Not knowing what lurks inside fills you with little reassurance, as you feel the eeries splashing of water inside.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.]
(display:"goto")[[Move the box inside the basement]] (if: (history:)'s last is "Hotel2")[Strolling down the other hallway you emerge at the small game room. It has tall windows overlooking the garden, as well as a number of small tables surrounded by armchairs. Of course, the central feature is the old pool table, which is currently occupied.
As you predicted, the two guests are already there.](elseif: (history:)'s last is "Felicia Shop Ch2" or "library2")[You make your way out of the labyrinth of self-folding twists and turns and back to the normality of the gaming room.](else:)[You enter the gaming room again.]
$L[Lavius,] dressed in the finest velvet, is skipping around with a glass of wine in his hand. On the other end the $W[werewolf], currently in his human form and still wearing his bath robe and bunny slippers, is trying to aim a trick shot while puffing on a large cigar.
The two of them seem to be in the middle of a heated discussion. This time, you try to pay attention and manage to catch the last bits of the exchange:
$L['...not sure if she would be convinced...']
$W['...don't like this...']
The two guests hush their voices as they see you approach.
(display:"talk")[['Hello, boys']](set: _ti to 8)
(unless: (passage:)'s name is "Exit the library")[(display:"goto")[[Ignore them and continue to the library]]
](display:"bk")(link-goto: "To the reception","Hotel2")<div id="center">$game</div>
$L['Well, well, well, if it isn't the beautiful damsel from the reception! Tell me, my dear, do you play pool?']
You eye them up and down. There is nothing in Lavius' charming smile that hints at the atrocities that he's about to commit tonight. But you know.
The werewolf on the other hand seems very nonchalant about the whole thing. $A[They seemed to be discussing something important, perhaps their plans for tonight... I wonder if I can learn more, or even intervene in any way...]
You suddenly realize that the two of them may not necessarily be in complete agreement. Perhaps you could try and divide and conquer this tricky situation?
$a['I've been eager for a stroll in the garden, actually. Would one of you gentlemen care to accompany me?']
They exchange looks.
$L['We're a little busy at the moment, my dear lady.']
Lavius is polite as ever, but you can tell from his look that he's firm. The other guest puffs from his cigar, disinterested in the conversation.
(display:"challenge")[['I'll play you for it']] (set: _ti to 8)
(display:"bk")[[Perhaps another time]]<div id="center">$dark</div>
$a['It's true!'] you insist again. $a['I know that I shouldn't be here and I would never break your rules - if it wasn't for Mihai.']
Your frail voice echoes in the darkness, followed by silence. The creature in the darkness seems to have stopped its descent.
$R['Hhow do you khnow... that they will khil him...?']
You take a deep breath, trying to piece everything together. Lavius, the werewolf. Elise. The box in the basement.
(if: $sanity <101)[You find it hard to concentrate and stay on track. The air suddenly feels hot, your thoughts returning to Lavius and the library. The wolf in the woods. Your helpless body taken advantage of, over and over again.
You fumble with the beads on the bracelet. You only have $bcharges left. This is bad. You will get killed again. Your heart starts racing. Why is this exciting you? No, you have to gather your thoughts together...
$R['Whell...?']
$a['I- I can't quite explain it....']
$R['Fhoolish girl!!'] the voice raises in anger.
You realize that you have foiled any chance of convincing the Elder.
$sys[You have failed a sanity challenge.]
(display:"goto")[Try to run away] ](else:)[ SUCCESS! This is a placeholder text. If you see this please report it as a bug.
(display:"goto")[Turn back while you can] (set: _ti to 20) ]<div id="center">$dark</div>
The wheezing voice is just inches away from your face. Suddenly you feel a tingling all over your body, and the eerie sensation of your... horns... growing.
You blink and suddenly things come into focus. You can see in the dark!
You can see a giant monster looming over you, pinning you to the ground. It has a massive, muscular body, with arms that extend into wings. Its red eyes are narrowing down on you.
<div id="center"><img src="images/tr/scenes/elder.png" width="850" align="center" ></div>
With a single motion the monster slides a claw under your $suit and tears it top to bottom, throwing the pieces to the side. You are completely naked.
You struggle under the iron grip, trying to run away from it but it's no use. You don't stand a chance. Panic staps to grip you.
$R['You shouldvhe listhened to Mihai... you are dishobedient...']
You are completely helpless. As the terrifying face draws closer and your demise appears inevitable, a shameful wave of arousal washes over you.
$R['Yhou whill go back frohm where you cahme... and I... I will fheed...']
A sharp pain nails into your brain as teeth sink into your neck and you feel the warm blood seep into your clothes.
Weakness begins to take you and your struggles grow feebler by the second, until your limp limbs become completely motionless. You fall down, (link-reveal-goto:"deeper into the darkness.","DIESUCCUBUS")[
(set: $elderRel to it + 1)
(set: $lastdeath to "elder")
(set: $deathlist to it + (a: "elder"))]With a final effort, you manage to move the heavy box down to the basement of the Crooked Elm, placing it on the cold stone floor.
Ionut leans on a nearby table, lighting a cigarette. The smoke drifts through the damp air of the basement like thin grey mist.
(if: $mermaid_level is 1)[$in[You know what's in the box already. The question is, could you learn even more?]
](elseif: $mermaid_level > 1)[$in[You already know quite a bit about the creature in the box. You are not sure if the servant has any more secrets to reveal, but you could always try, just in case.]](else:)[$in[You still don't know enough about the contents of the box. Now could be a good moment to catch up.]
]$a['So, what was that all about?']
The servant gives you a grumpy look. $Io['You vant to know? Ask Mihai.'] He takes another slow puff from his cigarette.
(display:"challenge")[[Try to get more information out of him]]
(display:"bk")[[Leave]] (set: _ti to 8)<div id="center">$base</div>
You turn your eyes to the box, circling it with curiosity. You already know that there is a mermaid inside. The question is, what more could you learn?
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You try to concentrate and to think about it rationally, but for some reason you are having issues getting your thoughts in order.
$A[Why does my mind feel so **hazy**?]
(if: $suit is "housemaid outfit")[The housemaid outfit also isn't helping. You suddenly feel like one of those **dumb girls** in the pornos. The way that the servant is looking at you isn't helping either.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. $a['Who sent the box down here?']
$Io['Lavius, don't you remember?'] The servant gives you an odd look. You feel embarrassed about your sudden gap of memory.
$Io['You know, I have never been with your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
You hesitantly approach the servant. $a['Indeed, we can help each other here...']
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with more eagerness than is really required. At the end, just when you can feel him hard and throbbing, the servant pulls out, emptying his load on your generously exposed tits.
$a['So, tell me about the box!'] you exclaim in an eager, high-pitched voice.
$Io['Sorry, I have to go now'] smirks the servant. ['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no new information, no bead charge, and only more frustration than before.(set: $lust to it + 10)](elseif: $suit is "devil's gown")[The devil's gown also isn't helping. You can sense the servant's eyes on you at all times, and you can guess what he's thinking about.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. $a['Who sent the box down here?']
$Io['Lavius, don't you remember?'] The servant gives you an odd look. You feel embarrassed about your sudden gap of memory.
$Io['You know, I have never been with your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
It's the simplest way. You approach the servant confidently. $a['Indeed, we can help each other here...']
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You start giving him a wet, sloppy blowjob with more eagerness than is really required.
Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!']
The servant's eyes grow wild and he lifts you up in the air, spinning you around. Suddenly you are placed face down on the old work table and the servant is on top of you. Before you can say anything his cock rams into your petite ass with more passion than you ever thought possible for such an old man. His weight pushes you down and you just have to take it, waiting until he's done.
After several minutes you finally feel his warmth inside of you, and he rolls off, allowing you to breathe again.
$Io['Natasha,'] mumbles the servant again. $Io['I have to go now.']
You look at him limping his way out of the basement. You are left with no new information. At least you got a charge out of it. (set: $bcharges to it + 1)(set: $lust to it + 7)](elseif: $suit is "butler's uniform")[The way that the servant is looking at you isn't helping either. You can feel his barely hidden amusement at your struggle.
$Io['Zo, did you vigure it out?']
$a['Hush, I'm thinking!']
You pace back and forth in the damp basement. $a['Who sent the box down here?']
$Io['Lavius, don't you remember?'] The servant gives you an odd look. You feel embarrassed about your sudden gap of memory.
$Io['You know, I have never been with your kind. If you are nice to me, maybe I tell you.']
Ionut has a smug look on his face. Your eyes fall down and notice a rather large bulge in his pants. $A[Well if that's what he wants...]
You hesitantly approach the servant. $a['Indeed, we can help each other here...']
You fall on your knees and look up at him. To your surprise, you don't see the lusty expression you expected.
$a['What's wrong?']
$Io['Your butler's uniform. Not sexy. You look like a boy.']
$a['So tell me about the box!'] you exclaim in an eager, high-pitched voice.
$Io['Sorry, I have to go now'] smirks the servant. ['I see you around, yes? Vear someving better next time.']
You look at him limping his way out of the basement. You are left with no new information, no bead charge, and only more frustration than before.(set: $lust to it + 5)]
(display:"goto")(link-goto:"Leave")
$R[You failed a sanity check.]
(set: _ti to 15) (set: $sanity to it - 5) (set: $ionut_challenge to "failed")You approach Ionut confidently, flashing your sexy housemaid outfit. You feel like one of those dumb girls in the pornos, but the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me, why is the box so important, Ionut?'] you ask with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy. Why did Lavius have the box brought here?']
His hand reaches to the back of your head, beckoning your forward.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, giving a small lick of his shaft. $a['Talk first, fun later.']
$Io['Okay!'] the servant gives up. $Io['There iz a friend of his inside! Someone he really cares about!']
$a['Good boy!']
You take his cock in your lips and finish the job. It takes you just a minute to feel his warm cum erupt in your mouth, feeding another charge on your bracelet.
$in[You have learned that Lavius cares about the mermaid, and that she only comes out at night.](set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart")(display:"secret.mermaid2")
$I[You were successful on a lust check! You satiate your hunger a little.]](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. Your head lunges forward again, taking his cock.
You let yourself be guided back and forth by the hand on your head. It feels good to be obedient. You close your eyes, enjoying the moment. Eventually the servant cums, emptying his seed down your throat. You are almost disappointed that it's over.
$Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5) (set: $ionut_challenge to "failed")
$R[You failed a lust test.]] You approach Ionut confidently, flashing your extravagant devil's gown. You feel like you are completely in control, and the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me, why is the box so important, Ionut?'] you ask with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy. Why did Lavius have the box brought here?']
Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!'] exclaims Ionut with wide eyes.
Suddenly you know what to do. You bend over the table, lifting the miniskirt up and exposing the cutest little butt in the world. Ionut grabs you with eager hands, pressing his cock against the petite asshole.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, clenching it tight. $a['Talk first, fun later.']
$Io['Okay!'] the servant gives up. $Io['There iz a friend of his inside! Someone he really cares about!']
$a['Good boy!']
You relax and let him in. He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['I have to go now.']
He puts himself together and limps his way out of the basement.$prot[(set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart")]
$in[You have learned that Lavius cares about the mermaid, and that she only comes out at night.](display:"secret.mermaid2")
$I[You were successful on a lust check! You satiate your hunger a little.]](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. As soon as he presses insistently you relax and let him in.
He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5) (set: $bcharges to it + 1) (set: $ionut_challenge to "failed")
$sys[You failed a lust test.]]You approach Ionut a little awkwardly, trying to strike your most seductive pose despite the tightness of your $suit. The look on the servant's face tells you he's not all that impressed.
$a['Ionut, we can help each other here...'] you wink at him. He doesn't say anything.
You fall on your knees and unbuckle his belt, taking the misshapen cock in your mouth. It's not very hard, but you try to do your best work with a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me about the box, Ionut.']
The servant seems unconvinced. $Io['I can't do that,']
Your $suit probably really isn't the best option to get a reaction from Ionut.
Frustrated, you stop the blowjob and walk away. It's clear that you're not getting anything out of him this way.
The only thing you achieved was to grow more frustrated.
(set: $lust to it + 8) (set: $ionut_challenge to "failed")
$R[You failed a seduction.]<div id="center">$base</div>
You turn your eyes to the box, circle it with curiosity. You already know what's inside, the question is: what else can you learn?
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['Lavius had it brought here, correct?']
You glance at Ionut. $Io['Yes, that is correct-']
$a['So it must be important to him, to go through all the trouble.']
You look at the servant again, he seems to be trying his best poker face, which isn't going "vell" for him at all.
$a['Why is it so important, Ionut?']
The servant looks away. You remember his earlier words about the new guests.
$a['**Someone's** in the aquarium, right Ionut? Why does Lavius bring another guest?']
$Io['Alrigt, vine! It's a friend of his. Someone he cares about.']
$a['A friend? So am I!'] you exclaim. $a['Can I see her? I would love to talk about our mutual acquaintance.']
$Io['How do you know it'z a her?'] the servant raises an eyebrow.
$a['Of course it's a **her**! This is Lavius we are talking about.'] you laugh.
Ionut considers this and shrugs.
$Io['Can't talk with her, I'm avraid. She only comes out at night.']
You consider this and nod to the servant. $in[You have learned that Lavius cares about the mermaid, and that she only comes out at night.]
$clarity[You have successfully passed a sanity check!] (set: _ti to 15) (display:"secret.mermaid2")
(display:"goto")(link-goto:"Leave")<div id="center">$rec</div>
(if: $Mihaibrief is 0)[(display:"mihai warning")](else:)[(if: $hour<12)[(display:"reflect.beforeguests")](else:)[(display:"reflect.afterguests") ]
(if: $merfed is 0)[(display:"30m")[Feed the creature in the box]<fe|
](display:"goto")[Head to the library->game room2]
(display:"goto")[Go outside]<gar| (if: $felicia_level>4)[
(display:"goto")[Head to the village]<go| ] ](set: _ti to 8)
(click:?fe)[(goto:"Feed the creature in the box")] (click:?go)[(goto:"Head to the village")]
(click:?gar)[(set: $gardenEntry to "reflect")(goto:"gar2")]<div id="center">$din</div>
Just as you expected, the owner of The Crooked Elm is already waiting for you. As he goes through the same instructions you already heard last time, you wonder if you should say anything to warn him.
$A[If I'm gonna do it, now would be the time to speak up...]
(display:"goto")[[Don't mention anything]]
(display:"goto")$U[Warn Mihai](set: _ti to 8) It's [$hour:$minute]<time| and you are alone at the reception.
$A[I have to figure out what is going on...]
You know that Mihai will is waiting for you to brief you on the day.
(display:"goto")[[Have breakfast with Mihai->Mihai.briefing]] (set: _ti to 20)<div id="center">$game</div>
Lavius raises an eyebrow, bemused.
$L['You think you can beat us?']
$a['I can try,'] you reply coyly. $a['and if I do, one of you will accompany me in the garden.']
$L['And if you lose?'] his smile stretches.
$a['Well, I'll leave it up to you to decide,'] you reply with feigned innocence. The hint is easy enough to get.
$L['Very well then! A game of pool it is. Though I'm not sure that you can handle both of us at the same time, sweetheart.'] he smirks. $L['But I'll even make this fair for you - I will play, and my friend here will watch.']
The man with the bunny slippers, finally paying attention, seems equally amused with your challenge. Relaxed on the sofa with a glass of whiskey in his hand, he lays back, ready for some entertainment.
(display:"goto")[[Begin the game]] (set: _ti to 8) (set: $poolPlayed to 1)<div id="center">$game</div>
You nod at the two guests.
$a['Apologies for the disturbance.']
(display:"goto")[[To the library->library2]] (set: _ti to 3)<div id="center">$dark</div>
You are in a dark forest. You haven't opened your eyes yet, but you know that you are in a dark forest. You can **feel** the black trees around you, their roots digging down, deep through the soil and into the heart of the earth.
This is not a place for mortals.
Your limp and lifeless body lays discarded on the dark soil. Your tattered wings bleed silently from the numerous cuts. Your horns are broken, the pieces scattered around.
$O[You are dead.]
<div id="center"><img src="images/tr/scenes/succ_res_before.jpg" width="1200" ></div>
You do not nod, because the dead do not nod. Your glassy eyes stare at the starless sky, unblinking.
There is no wind in this place, no animals, no flowers. Only roots going down, into eternity.
You feel a dark presence coming along the path and stopping a few feet away.
$O['How did you die, young one?']
(display:"talk")[['............'->second chance2]]<div id="center">$game</div>
You know that Lavius is good, but you are ready to meet the challenge. You saw his tricks and style last time and you are ready to match him with your own skill.
The game starts and you quickly realize that you are sorely mistaken. The vampire is playing on an entirely different level than before. He shoots with elegance and precision that any pool master would be envious of. What's worse, you can tell by the gentle smirk on his face that he isn't even giving his best.
$A[Damn, if this continues I don't stand a chance! I need to think of something if I want to win...]
He has barely taken his first few shots but you already realize that there is a big gap between your abilities.
On the sofa across the room, the wolf is quietly sipping his whiskey, observing you intently.
(display:"heart")[[Distract Lavius with your charms]]
(display:"brain")[[Bank on your wit for a clever plan]] (set: _ti to 15)<div id="center">$rec</div>
(if: $mermaid_level>0)[(if: $hour<14)[The day is still starting and now's probably the best time to take care of the mermaid's meal.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]](else:)[You are already late with this chore. All you can do is hope that the mermaid will not be too hungry and that Lavius will overlook that you didn't fulfil his request on time.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]]](else:)[(if: $hour<14)[The day is still starting and now's probably the best time to take care of Lavius' request.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]](else:)[You are already late with this chore. All you can do is hope that whatever the creature in the box is, it will not be too hungry.
$A[I better be careful, just in case...]
Then there's Lavius. He would expect this to be done earlier - you hope that the extravagant vampire will overlook that you didn't fulfil his request on time.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]]]
(display:"goto")[[Go to the kitchen->kitchen2]] (set: _ti to 8)<div id="center">$din</div>
You decide that right now the best thing would be to keep quiet and try to understand the situation before you really act on it.
The conversation goes as before and you do your best not to give anything away.
You skip breakfast, knowing that you might need the extra time and the food will not fill you up anyways.
Just as before, the $A[hunger] is already growing. You will need to do something about that.
With Mihai off your back, you are at last free to act.
(set: $Mihaibrief to 1)
(display:"goto")[[Continue->Hotel2]] (set: _ti to 8) <div id="center">$gar</div>
You take the moment to circle the pond and find a bench that is sheltered away from the eyes of the manor. No one can see that you're here.
Sometimes it can feel that you are always on the run, that time is pressing you to make choices and to act now. But here, the quiet rustling of the mountain reminds you that you can always take a moment for a deep breath.
You could stay here for a while and try to clear your mind or gain better control of your unnatural urges.
(display:"brain")(link-reveal-goto:"Seek inner clarity","Seek inner clarity")[(set: $hour to it + 2)(set: $sanity to it + 40) (set: $meditation to 1) ]
(display:"heart")(link-reveal-goto:"Control the needs of your body","Control the needs of your body")[(set: $hour to it + 2)(set: $lust to it - 25) (set: $meditation to 1) ]
(display:"bk")(link-goto:"Return to the hotel","Hotel2") (set: _ti to 8)<div id="center">$gar</div>
You cross your legs and contemplate the surface of the pond. Lately, your mind has been jumbled, with all the changes coming in too fast to process.
You take deep breaths and let your stream of consciousness flow, sinking deeper within your mind.
$A[I have changed, but I am still me. I am Alex. I will get through this, one way or another...]
You let the thoughts flow freely, until they eventually quiet and settle down. For the first time in a long while, you feel your mind is clear.
You are at peace. Time passes, but you decide not to think about the clock right now.
$clarity[You have regained some clarity!]
(display:"bk")(link-goto:"Return to the hotel","Hotel2")<div id="center">$gar</div>
You cross your legs and contemplate the surface of the pond. Lately, you have experienced so many changes to your body, and so many urges that have been difficult to control.
You take deep breaths and you try to feel your new body and get in touch with it.
$A[I have changed, but I am still me. I am Alex. I am a woman... I am a succubus now. But I won't let it define me.]
You feel the femininity inside you. The soft raising of your chest with every breath. Your dark hair flowing down your shoulders. The warmth between your legs. $A[That's okay. I have needs as a succubus.]
You are at peace. You have decided to accept your new nature. Time passes, but you decide not to think about the clock right now.
(colour:#fab0ff)[You have reduced your hunger!]
(display:"bk")(link-goto:"Return to the hotel","Hotel2")<div id="center">$game</div>
You nod at the guests and walk quietly past them and into the library.
(display:"goto")[[To the library->library2]] (set: _ti to 3)<img src="images/tr/interface/goto.png" style="position: absolute; float:left; margin-top:-5px; margin-left:5px;" width="40">          <div id="center">$game</div>
You decide that it's time to use all the cards that you've got.
When it's your turn to shoot, you brush past Lavius, making sure that your breasts rub against his shoulder. Then you lean on the table, bending forward.
You don't really need to take that long to aim, but you want to make sure that your short skirt is lifting as far up as possible. When you finally take your shot and turn around, you catch Lavius' hungry stare stuck on your ass.
$A[Good, the strategy seems to be working!]
On his next turn, the vampire takes more time than usual, but still manages to pocket his ball.
$W['You're going down, girl,'] growls the wolf amidst a puff of smoke.
You lift your head to meet his eyes, but you can't read his expression.
(display:"goto")[[Step up your game]] (set: _ti to 8)<div id="center">$game</div>
Lavius may pull of better shots than you do, but there may be a way to outsmart him.
You carefully observe the positioning of the balls on the table.
$A[If I let him have this one, and then I hit that one over there, then he might get himself into a trap and accidentally pocket the 8 ball... yes, that might work...]
You formulate a plan in your head, now all that's left is the execution. The game is getting heated and underestimating Lavius is a sure path to a quick defeat.
(display:"goto")[[Execute your plan]] (set: _ti to 20)<div id="center">$game</div>
You know what you have to do. If you manage to trick him into pocketing the 8 ball, you will win, despite his advantage.
You concentrate, trying to calculate the angles and positions.
$A[And this one goes here...]
(if: $sanity>65)[You pretend to miss your shot, while carefully positioning the balls for your strategy. $A[He will go for that one now, and won't notice that the white ball will bounce off just right...]
Lavius shoots, just as expected. He pockets his target, but then the white ball bounces off, just as you predicted...
...and it hits another ball, bouncing again...
...right on trajectory, it hits the 8 ball, very gently, but enough to push it in the corner socket.
$L['Fucke mee!'] exclaims Lavius, a surprised look on his face.
$a['Tough luck, **darling**,'] you wink at him.
$clarity[**You have succeeded in a sanity challenge!**]
(display:"goto")[[You win the game!]] ](else:)[You try to position your shot, but start getting confused. Your mind doesn't funciton as clearly as you would like it to.
$A[I hit this one, and then it bounces off, hits that one... no, that's not right...]
You hit the ball, which bounces off the edge and hits one of Lavius' balls instead.
$L['You don't need to help me, darling, I am quite capable of winning on my own!'] he grins at you.
On your next shot you try it again, but just can't seem your trajectories right. You try to position the 8 ball to get in his way, but you end up pocketing it instead!
Lavius turns to you with a twinkle in his eye.
$sys[You have failed in a sanity challenge!]
(display:"goto")[[You have lost the game]] ]<div id="center">$game</div>
Lavius' look of exasperation quickly gives way to a gracious defeat.
$L['I admit, I have lost... you are quite the formidable opponent.']
He bows deeply and takes your hand to kiss it.
$L['As agreed, we will honor your request. Which one of us do you want to accompany you for a walk in the garden?']
You eye Lavius, who seems eager enough to go with you, and then move your eyes to the man in the bathrobe and bunny slippers, who is silently puffing on his cigar.
$A[Either one of them could yield a clue to what's going...]
You consider your options. $L[Lavius] is sure to talk more, but he clearly wants to get in your pants. $W[Wolfie boy] is the silent type, but you might get some straight facts out of him.
(display:"goto")(link-goto:"Choose Lavius to go with you","walk with Lav")
(display:"goto")(link-goto:"Choose the werewolf to go with you","walk with wolf") (set: _ti to 8) <div id="center">$game</div>
$L['You were so close darling! It's a real shame...']
You bow your head, accepting defeat. You will have to try another time to get your plan to work.
Just as you're turning around, Lavius' hand on your shoulder stops you gently but firmly.
$L['I do remember that you owe us a wager, sweetheart.']
You swallow hard. It's not hard to guess what lavius has in mind. $A[At least an extra charge will come in handy...]
The vampire starts going through the pockets of his coat, until he finally produces a small ornate box from within the lining of his garment.
$L['I knew this will come in handy one day!']
(display: "talk")[['What's this?']] (set: _ti to 8)$dark
$a['Fuck off!'] you roar in his face, mustering all of your confidence. So what if you're all tied up? You've faced way worse, and even if they decide to kill you, you will have the opportunity to have the last laugh.
The man's lips blossom into a wide, sadistic smile.
$rando['I was hoping you would say something like that, doll.']
He grabs the top of your dress and rips it apart, yanking your whole body forward. Pieces of the gown fall down as your breasts are exposed to hang naked in the air.
The man stares at you. You stare back.
$rando['There's no way you managed to just get in here.'] The man's eyes narrow down. $rando['What are you, one of the vampires? Did Mihai send you?']
<div id="center">$dark</div>
The men hold your wings against the wall, leaving you not an inch to bulge. The leader grabs a hammer from a drawer, along with a handful of nails.
<img src="images/tr/scenes/torture2.png" width="600" align="right">
Your eyes grow wide with apprehension.
$a['Get away from me you freaks!'] you shout, to no avail.
With his friends holding you down, your interrogator nails your wings to the wall. The pain is sharp, but the worst part is the helplessness.
You feel like a butterfly pinned to a board.
They could do anything they want with you.
That is both arousing and terrifying.
$rando['So let me try this again. How did you get in here?']
(display:"goto")[[Tell the truth->t drunk truth]]
(display:"goto")[[Lie->t drunk lie]]<div id="center">$dark</div>
$a['Lavius brought me here! Then I died and came back in time, but I was a human then...']
<img src="images/tr/scenes/torture2.5.png" width="600" align="right">
You break down and start blurting out your story, trying to make something coherent out of it.
$rando['This doesn't make any sense! You're clearly lying - but worry not, we have ways of making you talk.']
He grabs the top of your dress and rips it apart, yanking your whole body forward. Your nailed wings scream in pain. Pieces of the gown fall down as your breasts are exposed to hang naked in the air.
$rando['You're a succubus, right? These must be extremely sensitive...']
He pinches and twists one of your nipples, stealing a moan from your lips. You don't know whether it's the influence of his device or the strange relationship with pain that you've developed, but these horrifying things are also horribly turning you on.
It's extremely embarrassing. You know that he knows that he's turning you on.
(display:"goto")[[Look away->t drunk electro]]<div id="center">$dark</div>
$a['Lavius told me! We met at the inn and he told me to come meet him here. I swear it's the truth...']
<img src="images/tr/scenes/torture2.5.png" width="600" align="right">
It's your best bet to get away with it. Lavius is a total womanizer, so you hope that your story sounds credible enough.
$rando['Yer a persistent one... but worry not, we have ways of making you talk.']
He grabs the top of your dress and rips it apart, yanking your whole body forward. Your nailed wings scream in pain. Pieces of the gown fall down as your breasts are exposed to hang naked in the air.
$rando['You're a succubus, right? These must be extremely sensitive...']
He pinches and twists one of your nipples, stealing a moan from your lips. You don't know whether it's the influence of his device or the strange relationship with pain that you've developed, but these horrifying things are also horribly turning you on.
It's extremely embarrassing. You know that he knows that he's turning you on.
(display:"goto")[[Look away->t drunk electro]]<div id="center">$dark</div>
After some rummaging in a corner the man produces another device, which he places on the table next to you.
<img src="images/tr/scenes/torture3.png" width="600" align="right">
He approaches you with two wires, ending with pincers. You know where this is going, and you don't like it.
He tears away the rest of your dress, leaving your upper torso completely naked. Then he attaches a pincer to each of your nipples.
$rando['Look at me, girl,'] he says in a low voice, lifting your chin up. $rando['Believe me, this gives me great pleasure. But I will make it easy on you if you cooperate. And if you don't...]
His hand reaches under between your thighs, caressing your slit. $rando['We'll make this looong and painful.']
You give a quiet whimper as his finger enters your wet hole.
$rando['Let's begin, boys!']
[[You feel the device turn on->t drunk electro 2]]<div id="center">$dark</div>
It begins with a soft tingle, which grows slowly. You expected pain, but instead you're getting something... pleasant.
<img src="images/tr/scenes/torture4.png" width="600" align="right">
The pleasure continues to grow, kindled by the quickening pace of his fingers down your crotch. Despite your best efforts, the heat in your belly is growing.
$rando['You're a good little bitch, aren't you? Don't worry, we can make you scream in more ways than one...']
The tingling increases, feeling like tiny needles sticking under your skin. There is some pain, but in your current state it only heightens your arousal.
$a['Aaah!'] you cry out, failing to conceal your pleasure.
The man's fingers plunge all the way inside your wet hole, stretching you open.
$rando['Good little bitch! We'll break you, then we'll make you talk, then we'll break you again, just for the sport!']
He reaches to the device, turning a knob up. The tingling rises sharply, the needles growing into knives.
{(display:"goto")(link:"Scream")[
(if: $task_pact>0)[(goto:"t drunk electro 3 alt")]
(else:)[
(set: $bcharges to it - 1)
(goto:"t drunk electro 3")
]
]}<div id="center">$dark</div>
$a['Aaaaaaah!']
<img src="images/tr/scenes/torture3.5.png" width="600" align="right">
The sudden increase of stimulation pushes you over the edge, and your body shakes with a powerful orgasm.
$rando['This bitch came all over my fingers!'] exclaims the leader, still pushing his hand deep inside of you as you keep cumming, your juices wetting the chair underneath you.
His subordinates erupt into laughter, visibly excited. Some of them seem eager to have fun with you as well.
As your body finally stops shaking, you feel a sudden **cold** around your wrist.
Even without looking, you can tell that **your bracelet has lost one of it's $cri[crimson beads]!**
You aren't sure what just happened, but in an instant your pleasure turns into panic. You only have $bcharges left! If this continues, you will have none remaining, and then your life will truly be in the hands of these bastards.
One look at their leader tells you that they aren't letting you walk out of here alive.
He doesn't let you sit and think on this though. Before you've even recovered from your orgasm, he turns the device on again.
(display:"goto")[[Moan->t drunk electro 4]]<div id="center">$dark</div>
$a['Aaaaaaah!']
<img src="images/tr/scenes/torture3.5.png" width="600" align="right">
You are climbing up with excitement again, the loss of your bead only further increasing your $a[hunger and desire].
As you are pushed to another orgasm, you feel the next $cri[crimson bead] begin to shrivel and fade.
$A[No, no, no...!!!]
You try to fight it, but it's no use. Your helplessness only fuels your masochistic excitement.
There's nothing you can do.
The man shoves his fingers deeper inside your drenched pussy, forcing you into another orgasm.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Scream again","t drunk end")[ (set: $bcharges to 0)]<div id="center">$dark</div>
With your legs the only part that isn't tied up or nailed down, you reach out and kick the device on the table, managing to jostle the knobs considerably.
<img src="images/tr/scenes/torture3.9.png" width="600" align="right">
The power surges through your body, amplified tenfold.
Every muscle that you have contracts in agony.
After a few seconds that seem like an eternity, your heart gives up, overwhelmed by the current. Your pain peaks then subsides, your vision blurring.
Your plan was successful.
(link-reveal-goto:"You are dead","DIESUCCUBUS")[
(set: $lastdeath to "torture")
(set: $deathlist to it + (a: "torture")) ]<div id="center">$lib</div>
You follow the gut feeling, turning left and right. You reach a point where you make 4 consecutive right turns, which should have looped you around a shelf... but instead you come across a familiar desk.
On it, there is a small note:
$M[*I've gone hunting for information. Will be back soon.
-xoxo
F*]
You blink at the piece of paper. It's written in violet ink that smells faintly of... roses and catnip?
$A[Damnit, just when I need her!]
(display:"goto")(link-reveal-goto:"Return to the gaming room","Game Room")[(set: $felicia_level to 6) (set: $find_Felicia to 1) ($nTask: "Find Felicia!")] (set: _ti to 20) {(set: $sanity to it - 20) (set: $bcharges to it - 1) (set: $lust_cap to 0)
(set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0) (set: $suit to "night gown")(set: $suit_mod to 0)(set: $succubus_lust to 1) (set: $succubus_level to it + 1)
(display:"ionut.reset")
(display:"nar.reset")
(display:"elder.reset")
(set: $meditation to 0) (set: $gardenEntry to "leave") (set: $dead to it + 1) (set: $feed_elise to 0) (set: $poolPlayed to 0)
(if: $pit_escape >1)[(set: $pit_escape to 1)]
(set: $bruxaFed to false) (set: $miraStamina to 100) (set: $emilieStamina to 100)
}<div id="center">$room</div>
(if: $succ_level>0 and $demonChange does not contain "eyes")[(set: $checkPriority to true)](elseif: $succ_level>1 and $demonChange does not contain "tail")[(set: $checkPriority to true)]
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed. It is Tuesday again. You didn't go back too far. You've just had the strangest dream, though you can't quite remember the details.
$A[What was that all about...? Seemed somehow important, yet I can't recall any thing specific...]
For the moment you decide to brush it aside and focus on the present. Then, you remember.
(display:"death revelations")(if: $task_pact is 3)[
$in[The mark on your belly gently pulsates, reminding you of your debts. You must act, before it's too late.]]
You take a deep breath. It's going to be a long day.(if: $checkPriority is true)[
Just as you rise out of bed, you feel something odd. Something is out of place. Something is $in[different].
$A[I haven't felt quite like this before...]
(display:"excl")[[Check your body for changes->body.changes2]] ](else:)[
(display:"goto")[[Check your body for changes->body.changes2]]
(display:"goto")(link-goto:"Get dressed") ](set: _ti to 30) (set: $unalive to 0)
(test-false: 2>1)[DEBUG: Succ leve: $succ_level
Demon Change: $demonChange ]<div id="center">$game</div>
(if: $poolPlayed is 0)[You head back from the library, returning to the gaming room.
Lavius raises an eyebrow with you.
$L['Did you miss us already?']
Now that you think about it, figuring out what does two are up to might be your best bet right now.
$a['I'm still looking for someone to accompany me for a walk.']
$L['And we're still busy playing pool, love.']
(display:"challenge")[['I'll play you for it']]
(display:"goto")(link-goto:"'Perhaps another time","Ignore them and continue to the reception")](else:)[(display:"poolplayed")](set: _ti to 8)<div id="center">$game</div>
Clearly, you need to distract Lavius even more if you want to have any chance of winning.
You lean on the table again, making sure that he has a generous view.
$a['I'm not sure if I'm holding the cue right... can you give me a hand?'] you ask, turning back towards him with a coy look.
Not needing a second invitation, Lavius jumps to the opportunity. He wraps his arms around you, adjusting your grip on the cue.
$L['There, if you can just hold it like this...']
As his body is pressing against yours, you can feel his erection poking against your butt. Your body grows hot as well, the $a[hunger] in you demanding to be satiated.
<img src="images/tr/scenes/pool0.png" width="1000" align="center">
You feel aroused, but so does Lavius. If you push just a little further, it might be enough to win the game...
(display:"heart")[[Finish the job]] (set: _ti to 8) <div id="center">$game</div>
You bend a little lower, rubbing your butt up and down at Lavius' crotch. It's easy to tell that the poor chap is hard as a rock...
$A[There, that should do it!]
Now it's time to take your shot. You position the cue and aim for the ball...
...when you feel fingers brushing along your slit. A shiver of pleasure runs up your spine and the wetness between your legs grows stronger, soaking up your panties.
$L['Come on, dear, it's your turn. Take your shot...']
In an instant, the vampire has turned the situation around.
$W['Can you get it in that hole or not?']
<img src="images/tr/scenes/pool0.2.png" width="1000" align="center">
Looking up, the werewolf is smirking. You're not sure if he's talking to you, or to Lavius, and the vampire's fingers are growing bolder by the second. Your face reddens as one slips inside of you...
$L['Tell you what, darling, I'll make you an amazing offer. If you get this shot in, I'll concede the game. What do you say?']
The offer seems too good not to take it up.
(if: $lewd>50)[(display:"goto")[[Reluctantly agree]] ](else:)[(display:"goto")[[Accept the challenge]]](set: _ti to 20)<div id="center">$room</div>
You blink rapidly at the dull morning light. Your head feels heavy and your thoughts are sluggish. You've just had the strangest dream, though you can't quite remember the details.
$A[What was that all about...? Seemed somehow important, yet I can't recall any thing specific...]
For the moment you decide to brush it aside and focus on the present. You're still not back to normal, in fact things seem to only be getting worse, and you have no clue what's going on. You should be a little more careful with your own life, as you only have $bcharges (colour:"#FFCCCC")[crimson beads] left.
$A[I wonder if I can find Felicia, I'm sure she'd be able to help...]
(display:"excl")(link-goto:"Check your body for changes")
(display:"goto")(link-goto:"Get dressed") (set: $unalive to 0)<div id="center">$game</div>
You barely have time to say "Yes" and your panties are pulled down to your ankles.
$L['Don't ruin your stance now love, aim as I've shown you!']
You meekly follow his advice, keeping your shoulders square and your legs sperad apart. He spreads your entrance with two fingers and before you can even think of protesting, he's inside of you.
<img src="images/tr/scenes/pool1.png" width="1000" align="center">
You have handled Lavius before. You have already prepared for the heat in your belly, the sensitivity of your breasts, the $A[need] of that spot deep within that you long him to reach.
What you are **not** prepared for is the pitiful smirk on the werewolf's face as he watches Lavius [[have his way with you]]. (set: _ti to 15)<div id="center">$game</div>
A hand pushes your back down to the table, and your ass raises on its own, ready and willing.
<img src="images/tr/scenes/pool2.png" width="1000" align="center">
$W['You are surprisingly impatient for a man of your age, Lavius.']
A hard cock is inside of you and currently that's all you can think about. The room is spinning and your holes are burning with desire. You try to focus on the cue and the ball, but your hand is slipping.
$L['And you choose to sit and watch surprisingly often for a man of your vigor, my friend.']
The pace is quickening and your hips are bouncing back, grinding against the man behind you. You want it and you want it now. Clenching your teeth, you take your shoot.
$W['I had a rough night, what can I say.']
Your hand slips, the ball misses. You don't care anymore.
With a final, deep stroke, Lavius finished inside of you. There is an explosion of pleasure and another beed blossoms on your wrist.
Your head is spinning.
$sys[You have failed a lust challenge!]
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Close your eyes for a moment","Lost game")[
(set: $hour to it +1)
(set: $bcharges to it + 1)]
<div id="center">$game</div>
The vampire gives you a cheeky look.
$L['Once, when I was young, I had a wonderful time with two succubae, such as yourself. As a parting gift they offered me a little artefact, a tool of the pleasures of the flesh.']
He opens the ornate box and carefully pulls out... a small butt-plug.
You roll your eyes, trying not to chuckle.
$a['I suppose they also offered you demonic lube.']
$L['I expected someone like you to be able to spot an item of power right away. I am disappointed.']
He locks your gaze and you can tell there isn't a trace of jest in his eyes.
$a['What does it do?'] you ask in a small voice.
$L['When it's inserted in a willing *victim*,'] he licks his lip, $L['it cannot be removed, except by the one who put it there. And as long as it stays in place, her arousal increases with every hour. It's quite delightful to observe, actually.']
You swallow hard as he turns the little plug in his hand.
$L['Well, dear, what are you waiting for?']
(display:"goto")[[Bend over]] (set: _ti to 3)<div id="center">$game</div>
You lean on the table not without a hint of eagerness, letting your panties slide to the floor. Having something inside of you that you will have **no** control over sounds both frightening and incredibly exciting.
Lavius smacks your ass and presses the plug between your cheeks.
$L['Are you ready, dear?']
Not waiting for your reply, he presses down and you feel it gently stretch your hole, sliding deeper and deeper inside. Soon the widest part is right at the threshold, and with just another small push and a little whimper from your lips it softly slides all the way in, lodging in place.
$L['There, all done. You quite enjoyed that, it seems!'] he says gleefully, tracing a finger along your wet entrance.
$a['H-How long do I have to keep it in?']
$L['As long as I decide, sweetheart! You lost, now you have to bear the consequences.']
Your butt feels surprisingly full for such a small thing. There is an odd feeling emanating from it, it's almost... *spicy*.
You wonder if the plug really can't be taken out, or Lavius is just taking you for a ride. $A[Even if it really is enchanted, I **am** a succubus after all, perhaps it won't effect me?]
(display:"goto")(link-reveal-goto:"Try to push it out")[(set: $succModifier to it +1) (set: $plug to 1)]
(display:"goto")(link-reveal-goto:"Resign to wearing it","'Please remove this, I'll do anything!'")[(set: $succModifier to it +1) (set: $plug to 1)] (Set: _ti to 20) <div id="center">$game</div>
(if: $poolPlayed is 1)[(display:"poolplayed") ](elseif: $hour<14)[(display:"gameroom.empty") ](else:)[(display:"game room2")
]<div id="center">$game</div>
You nod at the guests and walk quietly past them towards the reception.
(display:"goto")(link-goto:"To the reception","Hotel2") (set: _ti to 3)$rec
(if: $Mihaibrief is 0)[(display:"mihai warning")](else:)[(if: $hour<12)[(display:"reflect.beforeguests")](else:)[(display:"reflect.afterguests") ]
(if: $merfed is 0)[(display:"30m")[Feed the creature in the box]<fe|
](display:"goto")[Head to the library]<game|
(display:"goto")[Go outside]<gar| ](set: _ti to 8)
(click:?fe)[(goto:"Feed the creature in the box")] (click:?game)[(goto:"game room2")]
(click:?gar)[(set: $gardenEntry to "reflect")(goto:"gar2")]It's $hour:$minute and you are alone at the reception. You know that the guests will be arriving soon and you will have to take care of things.
$A[But do I really want to waste my time taking care of luggage right now? Perhaps I should use every minute to try to learn more...]
(display:"goto")$R[Wait for the guests to arrive] It's currently $hour:$minute. Luckily for you, the guests (if: $hour<14)[are still dining with Mihai](else:)[have already finished dining with Mihai and gone to their own occupations], so there's no one to bother you right now.
(display:"goto")$R[Go upstairs]$rec
(if: $Mihaibrief is 0)[(goto:"mihai warning")](elseif: $reflect <2)[It's $hour:$minute and you are alone at the reception. You know that the guests will be arriving soon and you will have to take care of things.
$A[But do I really want to waste my time taking care of luggage right now? Perhaps I should use every minute to try to learn more...]
(display:"goto")$R[Wait for the guests to arrive]
(display:"goto")[Head to the library]<lib| (set: _ti to 8) (if: $merfed is 0)[
(display:"30m")[Feed the creature in the box]<fe| ] ](else:)[It's currently $hour:$minute. Luckily for you, the guests (if: $hour<14)[are still dining with Mihai](else:)[have already finished dining with Mihai and gone to their own occupations], so there's no one to bother you right now.
(display:"goto")$R[Go upstairs]
(display:"goto")[Head to the library]<game| (set: _ti to 8) (if: $merfed is 0)[
(display:"30m")[Feed the creature in the box]<fe| ]
(display:"goto")[Go outside]<gar| ] (set: _ti to 8)(set: $reflect to 2)
(click:?fe)[(goto:"Feed the creature in the box")] (click:?lib)[(goto:"Head to the library")] (click:?game)[(goto:"game room2")]
(click:?gar)[(set: $gardenEntry to "reflect")(goto:"gar2")]<div id="center">$game</div>
$A[How hard can this be...?]
You clench your butt, attempting to push the object out. It's an odd sensation. For such a small thing it's surprisingly hard to bulge.
As you put more strength in, it's almost as if the harder you push, the bigger it becomes, lodging itself just after your little butthole. Your efforts become excruciating as the object starts swelling and pushing against your inner walls.
Despite your best efforts, you've made almost no progress at all into pushing it out.
Resigned, you relax your muscles and it slides back in again, lodging itself deeper with a vengeance.
$a['Eek!']
Laughter erupts from your two companions as they observe your reaction.
$L['The more you push, the deeper it goes, love. You will have to learn to relax and accept it, unless you want to be butt-fucked as you walk around. Then again, the choice is yours.']
You quickly realise that you won't last very long with this thing.
(display:"talk")[['Please remove this, I'll do anything!']] (set: _ti to 8)<div id="center">$game</div>
(if: (history:)'s last is "Bend over")[$A[Better not test this thing...]
Just as you are about to get dressed, you feel a warmth emanate from the object, causing a tidal wave of pleasure through your body.
A hand pushes your back down to the table, and your ass raises on its own, ready and willing.](else:)[$L[That's all you had to say, sweetheart.']
A hand pushes your back down to the table, and your ass raises on its own, ready and willing.]
<img src="images/tr/scenes/pool3.png" width="1000" align="center">
$W['You are surprisingly impatient for a man of your age, Lavius.']
A hard cock is inside of you and currently that's all you can think about. The room is spinning and your holes are burning with desire.
$L['And you choose to sit and watch surprisingly often for a man of your vigor, my friend.']
The pace is quickening and your hips are bouncing back, grinding against the man behind you. You want it and you want it now.
$W['I had a rough night, what can I say.']
With a final, deep stroke, Lavius finished inside of you. There is an explosion of pleasure and another bead blossoms on your wrist.
Your head is spinning.
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Close your eyes for a moment", "Lost game")[
(set: $hour to it +1)
(set: $bcharges to it + 1)
]<div id="center">$game</div>
You feel lavius' hands wander on your body, but you try to ignore them.
$A[You can do this, Alexandra! You are better than this!]
The $W[werewolf] is smirking at you. You smirk back. Do they think you are just some toy to be used for pleasure? You will show them what a succubus can do.
Lavius enters you and you feel his member grow hard inside of your wet pussy. Nevermind that. You focus your mind.
<img src="images/tr/scenes/pool1.png" width="1000" align="center">
$L['You like that, don't you sweetheart?']
You like it indeed. You like being in control.
You shoot, you score.
Lavius remains stunned as you pull away from him and get dressed, leaving him with an awkward erection.
[[You win the game!]]<div id="center">$gar</div>
You sneak out of the hotel and get ready to descend to the village, but you stop and linger at the gates.
$A[Last time things went down pretty poorly, am I really prepared for this?]
After a quick deliberation, you decide to return to the hotel.
$sys[This passage has prevented you from accessing content that is incomplete in the current version of the game.]
(display:"goto")(link-goto:"Return to the hotel","Hotel2")$sc20[
$M[You have learned a new secret: The Mermaid](set: $secrets to it + 1) (set: $sc20 to false) (set: $mermaidName to "the mermaid") (set: $mermaid_level to 1) ($nSecret: "The Mermaid")]$sc21[
$M[You have learned a new secret: An old friend... or something more?](set: $secrets to it + 2) (set: $sc21 to false) ($nSecret: "Friends, or...?") (set: $mermaid_level to 2)]<div><div class="journalDIV">[(display:"Tasks")]<main| </div>
{<div class="even_grid" style="--cols:4;--mobile-cols:2;">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/tasks.png' width=230 class='jtab'>")[(replace:?main)[(display:"Tasks")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/characters.png' width=250 class='jtab'>")[(replace:?main)[(display:"Characters")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/choices.png' width=250 class='jtab'>")[(replace:?main)[(display:"Choices.journal")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/locations.png' width=250 class='jtab'>")[(replace:?main)[(display:"World")]]</div>}
[<img src='https://xfiction.org/images/tr/interface/exit_journal2.png' width="200" style="margin-top:10px;">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0) (set: $TimePassing to false)</div><div id="title">(link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_none.png' height='20' class='arrow'>")[]   $T[Characters - Page 1]   (link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_right_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters2")]] </div>
<div id="jChar">(if: $mihai_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.mihai")]
(if: $ionut_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.ionut")]
(if: $felicia_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.felicia")] </div>
<div id="title">$T[Choices]</div>
(if: $First_choice is "scam")[$R[**First impressions:**] At the end of your first day you were unconvinced by the oddities of the place, judging the facade to be a tourist trap.](elseif: $First_choice is "undecided")[$R[**First impressions:**] At the end of your first day you were still undecided about the place, keeping an open but sceptical mind.](elseif: $First_choice is "respect")[$R[**First impressions:**] At the end of your first day you were impressed with the estate and your host, having a growing suspicion that there is more than meets the eye.]
(if: $Elise_choice is "friend")[$R[**The woman in black:**]After a turbulent relationship with the mysterious creature, an odd friendship emerged, based on mutual respect and understanding.](elseif: $Elise_choice is "admirer")[$R[**The woman in black:**]After a turbulent relationship with the mysterious creature, you grew more and more fascinated by her, taking the woman as a symbol of feminine strength.](elseif: $Elise_choice is "servant")[$R[**The woman in black:**]After a turbulent relationship with the mysterious creature, you were finally broken down by her charisma. You have accepted Elise as your mistress and yourself as her servant, available at her pleasure and whim.]
(if: $Felicia_choice is "friend")[$R[**The hidden paw:**] Felicia has long been your only reliable ally and the reason why you're even alive. Eventually the numerous exchanges blossomed into a strong friendship.](elseif: $Felicia_choice is "romance")[$R[**The hidden paw:**] Felicia has long been your only reliable ally and the reason why you're even alive. Eventually the numerous exchanges blossomed into a strong bond of friendship... and something more.](elseif: $Felicia_choice is "kink")[$R[**The hidden paw:**] Felicia has long been your only reliable ally and the reason why you're even alive. Over time your feelings for her grew into something stronger and you realized that you are happy to be guided by her, in all aspects.]
(if: $elise_relationship is "lie")[$R[**The game:**] You lied to Elise, wiggling out of danger without revealing the secret of the bracelet.](elseif: $elise_relationship is "honest")[$R[**The game:**] You told Elise the truth about the bracelet, inviting another player into the game.]
(if: $Loyalty_choice is "loyal")[$R[**Loyalty:**] You defended Felicia and managed to diffuse Elise's suspicions.](elseif: $Loyalty_choice is "betray")[$R[**Betrayal:**] You confirmed Elise's supicions about Felicia's intentions, betraying your bond.](else:)[]
(if: $RuxChoice is "justice")[$R[**Justice:**] You banished Ruxandra's spirit from this world completely, a rertibution for her past sins.](elseif: $RuxChoice is "mercy")[$R[**Mercy:**] You allowed Ruxandra's spirit to linger in this world completely, crippled in servitude: an atonement for her past sins.]
<div id="title">$T[Locations]</div>
(if: $tower_location>0)[(display:"tower loc")]
(if: $garden_location>0)[(display:"garden loc")]
(if: $cemetery_location>0)[(display:"cemetery loc")]
(if: $crypt>0)[(display:"crypt loc")]
(if: $laboratory_location>0)[(display:"laboratory loc")](else:)[
]
[(link:"<img src='https://xfiction.org/images/tr/avatars/felicia.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"felicia.rel")]] ]<c|(if: $felicia_avatar is 1)[
Felicia is the mysterious owner of the **Antique Boutique**, who offered you a trinket on a whim, before kicking you out of her shop.
](elseif: $felicia_avatar is 2)[
Felicia is the mysterious owner of the **Antique Boutique**, who offered you a succubus bracelet, saving your life and setting in motion powers beyond your control.
](elseif: $felicia_avatar is 3)[
Owner of the **Antique Boutique** and somehow a cat, Felicia is the one who offered you a succubus bracelet, saving your life and setting in motion powers beyond your control.
][(link:"<img src='https://xfiction.org/images/tr/avatars/mihai.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"mihai.rel")]] ]<c|(if: $mihai_avatar is 1)[
Mihai Petrescu is the man who hired you to work at The Crooked Elm. His father, Vasil Petruscu is technically the owner, but Mihai is the one who *de facto* runs things these days.
](elseif: $mihai_avatar is 2)[
Mihai Petrescu is the man who hired you to work at The Crooked Elm. His father, Vasil Petruscu is technically the owner, but Mihai is the one who *de facto* runs things these days.
]<img src="images/tr/avatars/unknown.avatar.png" width="150" align="left" class="av">
No information available
<div id="title">(link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_left_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters")]]   $T[Characters - Page 2]   (link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_right_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters3")]] </div>
(if: $lavius_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.lavius")]
(if: $elise_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.elise")]
(if: $wolf_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.wolf")]
<div id="title">(link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_left_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters2")]]   $T[Characters - Page 3]   (link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_right_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters4")]] </div>
(if: $rux_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.rux")]
(if: $elder_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.elder")]
(if: $sabrina_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.sabrina")][(link:"<img src='https://xfiction.org/images/tr/avatars/ionut2.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"ionut.rel")]] ]<c|(if: $ionut_avatar is 1)[
The servant that greeted you at the door is a strange man. He walks and talks in a bizarre, jagged manner, which leads you to believe he probably suffered some physical incident in the past.
](elseif: $ionut_avatar is 2)[
Ionut is in charge of cooking, cleaning and tending the grounds around The Crooked Elm. He walks and talks in a bizarre, jagged manner, which leads you to believe he probably suffered some physical incident in the past.
](elseif: $ionut_avatar is 3)[
Ionut is in charge of cooking, cleaning and tending the grounds around The Crooked Elm. He is a deformed man, bearing many scars on his body, though you don't know what freakish events from his past caused them.
]<img src="images/tr/interface/cog.png" width="30">(if: $dead is 0)[<img src="images/tr/avatars/av_male2.png" title="You" width="150">](elseif: $horn_lvl is 1)[<img src="images/tr/avatars/av_demon1.png" title="You" width="150">](elseif: $horn_lvl is 2)[<img src="images/tr/avatars/av_demon2.png" title="You" width="150">](elseif: $horn_lvl is 3)[<img src="images/tr/avatars/av_demon3.png" title="You" width="150">](elseif: $horn_lvl >3)[<img src="images/tr/avatars/av_demon3_eyes2.png" title="You" width="150">](elseif:$av is 1)[<img src="images/tr/avatars/tb_av_female2.png" title="You" width="150">](elseif:$av is 2)[<img src="images/tr/avatars/tb_avf2.png" title="You" width="150">](elseif:$av is 3)[<img src="images/tr/avatars/tb_avf3.png" title="You" width="150">](elseif:$av is 4)[<img src="images/tr/avatars/tb_avf4.png" title="You" width="150">](if: $bracelet is 1)[ (if: $bcharges is 5)[<img src="images/tr/interface/beads5.png" title="bracelet" width="150">] (elseif: $bcharges is 4)[<img src="images/tr/interface/beads4.png" title="bracelet" width="150">] (elseif: $bcharges is 3)[<img src="images/tr/interface/beads3.png" title="bracelet" width="150">] (elseif: $bcharges is 2)[<img src="images/tr/interface/beads2.png" title="bracelet" width="150">] (elseif: $bcharges is 1)[<img src="images/tr/interface/beads1.png" title="bracelet" width="150">] (elseif: $bcharges is 0)[<img src="images/tr/interface/beads0.png" title="empty bracelet" width="150">]<br>](else:)[<div style="line-height:40px;"><br></div>](if: (passage:)'s name contains "drunk")[<img src="images/tr/interface/clock.png" style="position: absolute; float:left; margin-top:-1px;" width="40">        (text-style: "blurrier")[ **1?:??**] ](else:)[<img src="images/tr/interface/tb_clock.png" style="position: absolute; float:left; margin-top:-1px;" width="40"> (text-style: "subscript")[             **$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]**]] (text-style: "subscript")[<div style="line-height:30px;">            $day</div><div style="line-height:70px;"><img src="images/tr/interface/tb_brain.png" style="position: absolute; float:left; margin-top:15px;" width="50">             (colour:#77cff7)[$sanity]</div><div style="line-height:30px;">(if:$lewd<20)[<img src="images/tr/interface/tb_heart.png" style="position: absolute; float:left; margin-top:-15px;" width="50">](else:)[<img src="images/tr/interface/heart2.png" style="position: absolute; float:left; margin-top:-15px;" width="50">]             (colour:#fab0ff)[$lewd]</div>
NOTE: BREAKS THE CODE<img src="images/tr/interface/journal.png" width="30"><img src="images/tr/interface/profile_icon.png" width="30">You're back at the reception. It looks a little more welcoming during the day, though the desk is still pretty dusty.
(if: $tour is 0)[The crooked Elm looks slightly intimidating with its old ornate pillars and faded paintings of historic figures. Part of you wants to wander about and explore the place, but you just arrived here and you don't want to get into any trouble.
$A[Perhaps I should take the official tour first?] ](elseif: $tour>0 and $hour<19)[$A[Now that I know where things are, I can have a proper look around the place!]]<img src="images/tr/interface/tb_eye.png" style="position: absolute; float:left; margin-top:-2px; margin-left:1px;" width="40">          <div id="title">$T[Tasks]</div>
(display:"task.main")
(if:$task_conspiracy>0)[
(display:"task.conspiracy")](else:)[(if: $task_clothes>0)[(display:"task.clothes")
](if: $task_investigate>0)[(display:"task.female")
]]
<div id="center"><img src="images/tr/interface/separation.png" align="center" class="sep"> </div>
(display:"task.felicia")
(if: $task_elder is 1 or $task_elder is 2)[(display:"task.elder")
](if: $task_elise>0)[(display:"task.elise")](if: $task_pact >0 )[(display:"task.pact")]
(if:$task_conspiracy is 0)[
](if: $task_elder is 0)[](if: $task_clothes is 0)[](if: $task_investigate is 0)[](if: $elder_avatar<3)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/unknown.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"elder.rel")]] ] ](else:)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/elder.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"elder.rel")]] ] ]
(if: $elder_avatar is 1)[
Vasil Petrescu. That's the name of Mihai's father. It appears to be a common name in the Petrescu family, as many different portraits on floor 2 will tell you. You don't know which one is the current Vasil Petrescu and what he looks like.
](elseif: $elder_avatar is 2)[
Vasil Petrescu. That's the name of Mihai's father. It appears to be a common name in the Petrescu family, as many different portraits on floor 2 will tell you. You don't know which one is the current Vasil Petrescu and what he looks like.
](elseif: $elder_avatar is 3)[
Vasil Petrescu, Mihai's father and the elder vampire living at the top of the Forbidden Tower. Your encounter with him was brief but memorable.
]
|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/elise.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"elise.rel")]] ](if: $elise_avatar is 1)[
A strange woman with ebony skin and green glasses. Her presence creates an odd unsettling feeling and makes your heart beat faster for reasons you can't quite explain. There is something intriguing yet terrifying about her body proportions, but you dare not ask.(if: (history:) contains "clean28.1" or "clean28.2")[ After tidying her room, you were left with a similar feeling of disorientation, making you question your sanity.
](else:)[
<br>] ](elseif: $elise_avatar is 2)[
A creature from forgotten times, she appears to the eyes of humans as a tall black woman with green glasses and strange proportions. In reality, she is an eight-legged terror looking for victims in which to lay her eggs.
](if: $lavius_avatar is 1 and $lav_react is "null" or $lavius_avatar is and $lav_react is "deny")[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/lavius1.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"lavius.rel")]] ]
A charming young man that you met at the inn, $L[Lavius] has the perfect looks to catch the attention and a silver tongue to hold it. He is generous with the wine and blunt in his affections, making him a pleasant companion to engage with.
](elseif: $lavius_avatar is 1 and $lav_react is "pull" or $lav_react is "kiss")[ |c>[(link:"<img src='https://xfiction.org/images/tr/avatars/lavius1.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"lavius.rel")]] ]
A charming young man that you met at the inn, $L[Lavius] is generous with the wine and blunt in his affections, making him a pleasant companion to engage with. After staying for another drink or two, the two of you had a great time together and things got really heated.
](elseif: $lavius_avatar is 2)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/lavius2.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"lavius.rel")]] ]
A charming young man that you met at the inn, $L[Lavius] seemed like the perfect companion: generous, handsome, witty. But once he invited you home, his true colors appeared - arrogant, cruel, and actually a $R[vampire]. After having his way with you, Lavius drank your blood and left you to die in his **secret lair**.]
<div id="center">$lav</div>
$L['I know you do. Ah, my dear Alexandra, what a wonderful, beautiful, **naive** girl you are.']
<img src="images/tr/characters/Lav2.2.png" width="600" align="right">
$A[What?]
You can barely lift your head in your bound position, but you see the man looking at you with insatiable hunger, his lips stretching in a wide smile.
There is something wrong, but you can't tell what exactly. He keeps caressing your wet slit and slips a finger inside of you, slowly sipping his wine.
You can't think, not really, not anymore. His touch feels so good, you just want more, you want him inside of you, right now.
He finishes the last drops from his glass and puts on the night stand.
$L['Time for the main event, my dear!']
(display:"goto")[[Moan helplessly->lavius.end2]]
<div id="center">$lav</div>
Finally he penetrates you, sending an immediate wave of pleasure through your body. His long slow thrust feel incredibly good, edging you closer to an oblivious bliss.
A part of your mind starts panicking when his smile stretches wider, long canine teeth stretching outwards from its edges.
He shoves it all the way in, collapsing on top of you.
$A[Yes!! oh my gawd yes, yes, YES!! Deeper!!]
His teeth sink into the side of your neck, puncturing your artery.
Your head spins.
He starts sucking. There is no pain.
The thrusts continue, filling your aching pussy over and over again. Your body twitches as you feel yourself grow weaker.
He fucks you harder and faster. Indiscernible screams escape your mouth.
The crescendo comes, one last final stroke that plunges into your depths and stays there, his seed spilling into your womb as his teeth drain the life out of your neck. You twitch again, your flower clenching tightly around him into one last, powerful orgasm, before everything fades into darkness.
<img src="images/tr/scenes/laviusd.png" width="750" align="center">
On your wrist, the bracelet grows hot, dark beads flaring into crimson.
Everything {(link-reveal-goto:"goes black.","DIE")[
(set: $bcharges to it + 3)
(set: $lust to (it + 3))
(if: $bcharges>5)[(set: $bcharges to 5)]
(set: $deathlist to it + (a: "lavius"))
(if: $lavius_avatar is 1)[(set: $lavius_avatar to 2)]
(set: $laviusRel to it + 1)
($nLav:"Relationship changed")
]}
$I[Character entry updated in journal]
$sc7[$sys[You have learned a new secret: The Vampire]
(set: $secrets to (it +1)) ($nSecret: "The Vampire") ($nChar: "Lavius, the Vampire") (set: $sc7 to false)]
{(if: $maintask is 0)[<u>**Humble Beginnings 1**</u>: Arrive at The Crooked Elm and get settled.]
(elseif: $maintask is 1)[<u>**Humble Beginnings 2**</u>: Explore the locations of The Crooked Elm and visit the village.]
(elseif: $maintask is 2)[<u>**Humble Beginnings 3**</u>: Use the remainder of your free time and begin your first day of work. ]
(elseif: $maintask is 3)[<u>**A helping hand 1**</u>: Inspect the generator in the basement. ]
(elseif: $maintask is 4)[<u>**A helping hand 2**</u>: Find fuel for the generator. ]
(elseif: $maintask is 5)[<u>**A helping hand 3**</u>: Find someone that can carry the fuel to the manor. ]
(elseif: $maintask is 6)[<u>**Let there be light!**</u>: Return to The Crooked Elm and complete your shift. ]
(elseif: $maintask is 7)[<u>**Back to normal**</u>: Exit the time loop by completing the day. ]
(elseif: $maintask is 8)[<u>$R[**The Gates of Hell 1**]</u>: Find out what happened. ]
(elseif: $maintask is 9)[<u>$R[**The Gates of Hell 2**]</u>: Survive until Felicia finds more information.
<ul>(if: $machineQuest is 1)[<li>*visit Lavius' laboratory to gather more information*</li> ] </ul> ]
(elseif: $maintask >9)[(display:"task chapter 3")]
(if: $find_Felicia is 1)[<br><br><u>$M[**Find Felicia**]</u>: Find where the cat woman has gone]
(elseif: $find_Felicia is 2)[<br><br><u>$M[**Find Felicia**]</u>: Find a way to rescue Felicia]
(elseif: $find_Felicia is 3)[<br><br><u>$M[**Find Felicia**]</u>: Find a way to bring Felicia back to the library]
(if: $task_magic is 1)[<br><br><u>$M[**Learning Magic**]</u>: Find a suitable location of power to use the potion]
}(if: $task_felicia is 1)[$M[**An unexpected gift**:] Learn more about the owner of the Antique Boutique and the bracelet she gave you. (if: (history:) contains "flip to a new page")[Investigate a possible connection with the book "The Antique Cat".] ](elseif: $task_felicia is 2)[$M[**An unexpected gift 2**:] Learn more about the owner of the Antique Boutique and the bracelet she gave you:
$beadsexpl[-Uncover more details about the way the bracelet works;
](if: $felicia_avatar <3)[-Learn more about the owner of the Antique Boutique;
](if: (history:) contains "flip to a new page")[-Investigate a possible connection with the book "The Antique Cat".] ](if: $task_elder is 1)[$Io[**Locks, keys, and secrets**]: Find a way to get into the tower.](elseif: $task_elder is 2)[$Io[**Locks, keys, and secrets**]: Find a way to steal Ionut's keys.](if: $task_elise is 1)[$E[**Of silk and terror 1**]: Talk to the woman with the green glasses.](if: $task_elise is 2)[$E[**Of silk and terror 2**]: Discover the name of the woman with the green glasses.](if: $task_elise is 3)[$E[**Of silk and terror 3**]: Discover who Elise is.](if: $task_elise is 4)[$E[**Of silk and terror 4**]: Talk to Elise.]<div id="center">$din</div>
$Mi['As you have probably seen, the lights are down. Before they fix the line, you wouldn't mind buying some fuel for the generator, I hope?']
You nod with understanding.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['Of course, that shouldn't be a problem.']
$Mi['Splendid. The money ought to suffice, you are welcome to keep the remainder as a starting bonus.']
$a['Thank you, Mr. Petrescu, that's very generous of you.']
$Mi['When you come back with the fuel, don't forget to actually put it inside the generator. It's located in the basement. The entrance is outside the manor, through the garden. Ask Ionut for the key.']
You sit there for a few moments before realising that he's finished talking to you.
(set: $gen to 1)(set: _ti to 15)
$I[Task updated in journal] (set: $maintask to 3) $prot[
($nTask: "Task completed: Humble beginnings")($nTask: "New task: A helping hand")]
$I[New task added to journal]
(display:"30m")[[Have breakfast]](if: $task_clothes is 1)[<u>**Style maketh man**</u>: Buy appropriate clothes.](elseif: $task_clothes is 2)[<u>**Style maketh woman**</u>: Buy appropriate clothes.](if: $wolf_avatar is 1)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/wolf.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"wolf.rel")]] ]
The creature from the forest: half-human, half-beast. It attacked you in the night, on your way back to the hotel. It tore through your flesh and crunched your bones like twigs.
](elseif: $wolf_avatar is 2)[ |c>[(link:"<img src='https://xfiction.org/images/tr/avatars/wolf.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"wolf.rel")]] ]
A werewolf. He attacked you in the forest, in to form of a wild beast. But when you met him at the hotel in human form, he didn't seem to remember a thing.
](elseif: $wolf_avatar is 3)[ |c>[(link:"<img src='https://xfiction.org/images/tr/avatars/wolf2.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"wolf.rel")]] ]
You have learned more about the werewolf during your conversation. Forced into a solitary life by his curse, he has become a bitter and cynical man, though appears to still have some kindness in his heart.
]<img src="images/tr/interface/feats.png" width="30">(if: $task_investigate is 1)[<u>**Putting the pieces together 1**</u>: Figure out what happened.](if: $task_investigate is 2)[<u>**Putting the pieces together 2**</u>: Gather more evidence.](if: $task_investigate is 3)[<u>**Putting the pieces together 3**</u>: Investigate Felicia's claims.]<div id="center">$din</div>
$Mi['Splendid. In that case, you wouldn't mind buying some fuel for the generator, I hope?']
Bits and pieces are coming back to you. You've had this conversation before. You remember what he said, and you remember what he's going to say. Your next words come naturally.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I'm not sure how to say this Mr. Petrescu...']
$Mi['Yes?']
$a['I don't have any money left. I used the last to get a ride up to your hotel.']
The owner nods, just like you predicted.
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me a favor.']
(set: _ti to 8)
(display:"goto")[[Take the coins->Take the coins2]]<div id="center">$din</div>
$Mi['You might have to re-adjust your plans, then.'] He looks absent-mindedly in the air for a moment. $Mi['I'm afraid your looks don't quite live up to expectations.']
Bits and pieces are coming back to you. You've had this conversation before. You remember what he said, and you remember what he's going to say. Your next words come naturally.
$a['I'm sorry..?']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Try to find yourself some clothes, Ms. Reid. You represent **me** now.' ]
$a['Yes, of course. But I'm afraid I don't have any money left...']
The owner nods, just like you predicted.
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me an extra favor.']
(set: $task_clothes to 2)
$I[New task added to journal: **Style maketh woman**]
$prot[(set: $money to it + 200)] (set: _ti to 8)
(display:"talk")[['An extra favor?'->favor2]]<div id="center">$din</div>
$a['Thank you, Mr. Petrescu! But what should I do with the rest...?']
It's all coming together. Now, he's going to ask you to-
$Mi['Try to find yourself some clothes, Ms. Reid. You represent **me** now.' ]
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['Yes, of course.'] You nod with understanding.
$Mi['When you come back with the fuel, don't forget to actually put it inside the generator. It's located in the basement. The entrance is outside the manor, through the garden. Ask Ionut for the key.']
(set: $gen to 1)
$a['Very well, Mr. Petrescu'] You sit there for a few moments before realising that he's finished talking to you.
(set: _ti to 15)
(set: $task_clothes to 2)
$I[New task added to journal: **Style maketh woman**]
(display:"30m")[[Have breakfast->Have breakfast2]]<div id="center">$din</div>
$Mi['As you have probably seen, the lights are down. Before they fix the line, you wouldn't mind buying some fuel for the generator, I hope?']
You nod with understanding. You were expecting this.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['Of course, that shouldn't be a problem.']
$Mi['Splendid. The money ought to suffice, you are welcome to keep the remainder as a starting bonus.']
$a['Thank you, Mr. Petrescu, that's very generous of you.']
$Mi['When you come back with the fuel, don't forget to actually put it inside the generator. It's located in the basement. The entrance is outside the manor, through the garden. Ask Ionut for the key.']
You sit there for a few moments before realising that he's finished talking to you.
(set: $gen to 1)(set: _ti to 15)
(display:"30m")[[Have breakfast->Have breakfast2]]<div id="center">$din</div>
You take a table at the opposite side of the room, leaving Mihai at a safe distance. Ionut's head appears at the kitchen window, giving you a clumsy wink:
$Io['Eggs and bakon, ja?']
(if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[$special[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..] ]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
While Ionut is cooking, you try to assess your situation.
$A[No one seems to be noticing anything wrong with me... and those memories that keep flashing... am I in another life? An alternative universe? A quantum leap to another dimension?]
You have so many questions and so few answers. You munch your food in the candle-lit penumbra of the dining hall, when the strange woman comes in and sits at Mihai's table. You lend an ear to their conversation, though you aren't able to hear much, and your mind is distracted with other matters:
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(set: _ti to 40)
$A[I wonder what this is all about...]
(display:"goto")(link:"To the kitchen")[(goto:"To the kitchen")]
(display:"bk")(link:"To the reception")[(goto:"ground floor")]
(set: $seen_mihai to 1)<div id="center">$ant</div>
You turn your head to the left and gasp, taking a few steps back. $Felicia is giving you an unreadable smile, her feline, green and golden eyes shooting through you like an arrow. She is, undeniably, not human. Her ears, her real ears, are on top of her head, like some perverted japanese fantasy, complemented by a long and fluffy tail that she wiggles behind her.
She is, however, not the definition of cute one would expect from an anthropomorphic feline. Your eyes are drawn to her facial features - cold, enigmatic and vicious, with a carnivorous smile filled with sharp fangs. Her fingers end with long, curved claws that she moves with an agile elegance which leaves no doubt she could rend you to pieces in seconds, if she wanted to.
$M['What, did you swallow your tongue, girl?']
$a['I- uh- you're really a cat..']
$M['And you're really slow, even for a human.'] She leaps to the other side of the counter again, landing perfectly without getting tangled in any of the merchandise despite the tight space.
$M['Go on then. Enjoy the truth.']
Something in the way she looks at you gives you a cold chill.
$I[Character entry updated in journal]
(set: $felicia_avatar to 3) ($nChar: "Felicia, the Catwoman")
(if: $beadsexpl is false)[$I[Task completed: **An unexpected gift**] ($nTask: "Task completed: An unexpected gift")
(set: $task_felicia to 0) ](else:)[$I[Task updated: **An unexpected gift**]
($nTask: "Task updated: An unexpected gift")]
(display:"goto")[[Leave the shop]]<div id="center">$T[-ROOM 28-]</div>
$a['What?! No, I don't want any children!']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You take a few deep breaths and calm down.
$E['Why not, tsk? It's such a wonderful feeling...']
Elise circles behind you, her skinny hands sliding under your arms and cupping your $breasts. $E['You would look very good all filled up, girl. It's only natural.']
You stammer, awkwardly pushing her hands away. $a['A-And you, how many children do you have?']
Elise moves away, sliding to look you in the eyes again.
$E['How do you know that, girl?']
$A[Oh, shit, our last conversation hasn't actually happened!]
$a['A wild guess...'] you mutter.
$E['You are a pretty girl'] - she reverses the conversation - $E[-why don't you want to be a mmotherrr?']
Something in the last word sends a chill down your spine and you instinctively step back, away from the woman.
$a['I-errr-- really should be going now....']
You make up a few chores to excuse yourself.
(display:"goto")(link-reveal-goto:"Leave","leaving the room")[
(set: $eliseRel to it +1)
(set: $elise_level to 2)
(set: $elise_conv to 1)
(set: $flowers to 0)
]
(set: _ti to 30) <div id="center">$T[-ROOM 28-]</div>
$a['I suppose that one day, I could...']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You trail off, trying to regain your composure.
$E['Oh yes, you should! It's such a wonderful feeling...']
Elise circles behind you, her skinny hands sliding under your arms and cupping your $breasts. $E['Imagine them all grown up and ready to be sucked.']
She squeezes your $breasts before gently rubbing your belly. $E['You would look very good all filled up and round, girl. It's only natural.']
Her touch feels good and you struggle to contain the growing heat in your nether regions.
(display:"goto")[[Push her hands away]]
(display:"goto")[[Don't resist]] (set: _ti to 8)<div id="center">$T[-ROOM 28-]</div>
You stammer, awkwardly pushing her hands away. $a['A-And you, how many children do you have?']
Elise moves away, sliding to look you in the eyes again.
$E['How do you know that, girl?']
$A[Oh, shit, our last conversation hasn't actually happened!]
$a['A wild guess...'] you mutter.
$E['You are a pretty girl'] - she reverses the conversation - $E[-why don't you want to be a mmotherrr?']
Something in the last word sends a chill down your spine and you instinctively step back, away from the woman.
$a['I-errr-- really should be going now....']
You make up a few chores to excuse yourself.
(display:"goto")(link-reveal-goto:"Leave","leaving the room")[
(set: $eliseRel to it +1)
(set: $elise_level to 2)
(set: $elise_conv to 1)
(set: $flowers to 0)
]
(set: _ti to 20)<div id="center">$T[-ROOM 28-]</div>
You close your eyes, succumbing to her embrace.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
She continues to play with your breasts and belly, pulling you back towards her. Her green lips plant a kiss on your neck and you feel her fangs bite down on your skin.
The pain lasts only for an instant, followed by a wave of warm pleasure that further relaxes all of your muscles. Her hand slides down into your crotch, finding its way under your layers of garments and on the brink of your entrance.
$E['What a good girl Mihai has chosen. I will train you to serve me well, my dear.']
You moan softly, growing wetter at her touch. The black woman has an intoxicating presence, pushing all of the right buttons and drawing you into a web of submission...
$E['My dear, how many children do you want to have? I hear humans typically have only one or two, but you could have an entire legion...']
Something in her last words sends a chill down your spine and you abruptly snap out of it.
$a['I-errr-- really should be going now....']
You make up a few chores to excuse yourself and awkwardly head for the door.
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Leave","leaving the room")[
(set: $eliseRel to it +1)
(set: $elise_level to 2)
(set: $elise_conv to 1)
(set: $flowers to 0)
(set: $lust to it +2)
(set: $submissive to it + 1)
(display:"submissive.changed")
]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Thank you, mistress...'] you say with a quiet voice, taking a moment to savour the new experience.
$E['I'm pleased with you, servant. This has been most refreshing. As a gesture of my goodwill I will not swell your belly with my children. Now get dressed.]
She reluctantly undoes your constraints, tossing your clothes back towards you. Once you get dressed, Elise gives you one last caress, rubbing your nipples through the fabric of your $suit.
$E['You have done well, girl.'](unless:$elise_present>2)[$E[And I will give you this.']
She approaches one of the drawers and fishes something out of it.
$E['Here, take this, tsk. A small gift. I have a strange feeling it might serve you.']
You politely take the small green bottle and slip it into one of your pockets.]
$a['Thank you, Mistress.']
$E['Now leave and keep this to yourself.']
You nod, get dressed, and head to the [ground floor]<gr|.
(click:?gr)[(goto:"ground floor")]
(if: $task_elise>0)[(set: $task_elise to 0) ($nTask: "Task completed: Of silk and terror")
$I[Task completed: **Of silk and terror**]]
(unless: (history:)'s last is "YOU" or "Journal")[(set: $submissive to it + 1)(display:"submissive.changed")]
$sys[Permanent choice made: Elise]
(set: _ti to 8) (unless:$elise_present>2)[(set: $elise_present to 1) ($nItem: "New Item: Strange green bottle")] (set: $elise_conv to 1) (set: $flowers to 0) (set: $Elise_choice to "servant")
{$prot[
(set: $lust to it + 2)
(set: $bcharges to it +1)
(set: $elise_level to it + 1)
(set: $eliseRel to it + 1)
($nChoice: "Elise: Mistress")
]}<div id="title">$T[-Inventory-]</div>
(unless: (history:) contains "questions?" or "orb of fire" or "some breakfast"or "wake up" or "chapter2")[**INVENTORY:** $I[$noitems]<br><br> ] (else:)[**INVENTORY:** $I[You have (link-repeat:"keys")[(replace: ?info1)[You have the keys to (print: $keys). ]](if: $pheromones>0)[ and (link-repeat:"pheromones")[(replace: ?info1)[(if: $flaskful>0)[The perfume flask is $flaskful% full.<br><br>
(link-repeat:"Apply 1 puff of pheromones")[(set: $flaskful to it - 10)(set: $phero to it +1)
(replace: ?info1)[You apply a single puff to your neck.<br><br>
$A[I can't smell anything... will this really be enough?]<br><br>
The flask remains $flaskful% full.]] <br>
(if: $lav_firstdeath >0)[(if: $flaskful>=30)[ (link-repeat:"Apply 3 puffs of pheromones")[(set: $flaskful to it - 30)(set: $phero to it +3)
(replace: ?info1)[You apply three puffs - one to your neck, one under the armpit, and one to your stomach. <br><br>
$A[There - that should do it. I hope...]<br><br>
The flask remains $flaskful% full.] ] ] <br>
(if: $flaskful>=90)[ (link-repeat:"Empty the entire bottle on yourself")[(set: $flaskful to it - 100)(set: $phero to it +10)
(replace: ?info1)[You've had enough of being treated as dog food! You remove the bottle cap and empty all of its contents on yourself. <br><br>
$A[If this doesn't do the trick, nothing will...]<br><br>
The flask remains $flaskful% full.]] ](cloaked|
](else:)[The flask is empty] ]]] ].<br>] (if: $flowers is 1)[$I[You have a handful of (link-repeat:"thistles")[(replace:?info1)[Thorny but pretty, these could make a lovely bouquet for the right lady.]] ] <br>](if: $diary_found is 1)[$I[You have a |dia>[diary].<br>] ] (if: $bracelet is 1)[ <br> (display: "bracelet.recap") ] ]
(if: $elise_present is 1)[
$I[You have a small green bottle.]](if: $wormBottle is 2)[
$I[You have a bottle full of worms.](if: $worms_dispel is 1)[You have a magic potion to chase away worms]
](else:)[<br><br>]
$I[ [ ]<info1| ]
<div id="title">$T[-Mind-]</div>
<div id="title"><img src="images/tr/interface/tb_brain.png" title="Sanity" width="50" style="margin-bottom:-20px;">(colour:#77cff7)[$sanity]<sanity|</div>
(if: $sanity>90)[Your mind is sharp as a razor.](elseif: $sanity>65)[You are confident in your abilities to reason, deduce and analyse.](elseif: $sanity>40)[Your mind feels a little foggy and you are not confident in your judgement.](elseif: $sanity>20)[Concentration requires a lot of effort and you find it hard to wrap your head around things.](elseif: $sanity>0)[Your thoughts circle in strange patterns, leading you away from reason and sanity.](else:)[Yoru grasp on reality is slipping. You do not know what's true anymore and your own mind does not serve you as it used to.]
(if: $mb_fascination>0)[(display:"morbid fascination")
](unless: $occultism is 0)[(display:"occultism")
]
<div id="title">(display:"lewd.icon2")</div>(if: $lewd<10)[You feel fine.](elseif: $lewd <15)[You feel a little uneasy, a strange hotness in your body pushing you towards things you wouldn't normally do.](elseif: $lewd <20)[You feel hot and $a[aroused], a purple haze clouding your mind and making it $a[hard] to concentrate.](elseif: $lewd<25)[Your body burns with shameless lewdness. You can't think anymore, you need something, anything, here and now!](else:)[You can't picture yourself anything but being $a[fucked]. Your nipples are erect, your body burns. You're ready to do anything.]
(if: $servitude>0)[(display:"servitude")
](if: $submissive>0)[(display:"submissive")
](if: $dom>0)[(display:"dominant")
](if: $grotesque>0)[(display:"grotesque")
](if: $bestiality>0)[(display:"bestiality")](else:)[<br><br>]<img src="images/tr/interface/tb_brain.png" title="Sanity" width="50">(colour:#77cff7)[$sanity]<sanity|<div id="info_lewd_icon">(if:$lewd<20)[<img src="images/tr/interface/tb_heart.png" title="Lust" id="heart" width="50">](else:)[<img src="images/tr/interface/heart2.png" title="Lust" id="heart" width="50">]</div>
<div id="info_lewd">(colour:#fab0ff)[[$lewd]<lewd|]</div><div style="line-height:60px;">(if:$lewd<20)[<img src="images/tr/interface/heart.png" title="Lust" id="heart" width="50" style="margin-bottom:-10px;">](else:)[<img src="images/tr/interface/heart2.png" title="Lust" id="heart" width="50" style="margin-bottom:-10px;">] (colour:#fab0ff)[$lewd]</div>(if: $morbid_trait is "morbid")[$clarity[**Trait: Morbid Fascination**:] Consumed by curiosity for the other side, to you the cold embrace of Death feels like a meeting with an old friend.](elseif: $mb_fascination is 1)[$clarity[**Musing: Morbid Fascination - 1** :] You have experienced the cold embrace of Death and yet you live again. The memory pops in your mind unprompted, nudging further exploration.](elseif: $mb_fascination is 2)[$clarity[**Musing: Morbid Fascination - 2** :] The face of Death lingers in your mind, it's ephemeral wail echoes in your dreams.](elseif: $mb_fascination is 3)[$clarity[**Musing: Morbid Fascination - 3** :] The thought has grown into an obsession. Where others flee in terror, you quiver in anticipation.] (if: $occultism_trait is "occult")[$clarity[**Trait: Occultism**:] You are a true believer in the Arcane and practitioner of the Dark Arts.](elseif: $occultism_trait is "sceptic")[$clarity[**Trait: Scepticism**:] You are a true believer in Science and Rationaility. You know that everything can eventually be understood.](elseif: $occultism_trait is "none")[(if: $occultism is 3)[$clarity[**Musing: Occultism - 3** :] The Dark Arts are knocking on your door. You have heard the call and are ready to answer.](elseif: $occultism is 2)[$clarity[**Musing: Occultism - 2** :] You are on your path to becoming a true believer. The knowledge of the Arcane will guide your way.](elseif: $occultism is 1)[$clarity[**Musing: Occultism - 1** :] The supernatural is real. As much as your rational mind wants to reject it, the evidence is there. Should you embrace and explore the dark arts?](elseif: $occultism is -1)[$clarity[**Musing: Scepticism - 1** :] Despite your unusual circumstances, you trust that Reason will lead your way.](elseif: $occultism is -2)[$clarity[**Musing: Scepticism - 2** :] When darkness falls, Rationality will lead the way. You are certain of that.](elseif: $occultism is -3)[$clarity[**Musing: Scepticism - 3** :] Your trust in Reason has never been stronger. You will cast away fear and doubt and let Logic lead your way.] ](if: $servitude_trait is "servitude")[$pink[**Trait: Desire for Servitude**:] You tremble at the cord of an authoritative voice, your core itching to serve and obey.](elseif: $servitude is 1)[$pink[**Tendency: Desire for Servitude - 1** :] The influence of authority has struck a cord in you. There is something so gratifying in being useful.](elseif: $servitude is 2)[$pink[**Tendency: Desire for Servitude - 2** :] You are experiencing deeper and deeper gratification from the rituals of servitude.](elseif: $servitude is 3)[$pink[**Tendency: Desire for Servitude - 3** :] Your needs grow deeper. You have to be commanded and used for the purposes of others.] $pink[**Tendency: Masochism - 1** :] Pain is a complicated thing. Your body suffers, your mind screams.... but when it stops, why are you left longing for more?(if: $grotesque_trait is "grotesque")[$pink[**Trait: Love for the Grotesque**:] You find beauty in the deformed; the visions haunt you - a deformed hand creeping over young, soft breasts; the stuff of nightmares sliding down the Venus mound.](elseif: $grotesque is 1)[$pink[**Tendency: Love for the Grotesque - 1** :] A peculiar feeling is growing inside of you.](elseif: $grotesque is 2)[$pink[**Tendency: Love for the Grotesque - 2** :] Where others shriek away, you stare with a mixture of longing and disgust.](elseif: $grotesque is 3)[$pink[**Tendency: Love for the Grotesque - 3** :] It has broken you. This peculiar fascination grows with every encounter, making your heart beat in ways you can't quite describe.] <div id="center">$fl2</div>
You stroll down the hallway, eyeing the portraits one by one and reading the names on the plaques.
$a[So many of these guys are named Vasil... must be one of those hereditary names.]
One of the portraits is probably of the current Vasil Petrescu, Mihai's father. Not having met him, it's impossible to know which one. Perhaps Something you can look into later.
(set: $elder_avatar to 1)
$I[Character entry added in journal] ($nChar: "Vasil, the Father")
(set: _ti to 8)
(display:"bk")[[Back->Floor 2]] <div id="center">$mount</div>
Feeling a little overwhelmed, you head away from the village center, past the few rows of stone houses and into the nearby trees.
The forest is not very dense here and you can still see the village rooftops through the branches. Unlike the deeper parts of the forest, the sparse trees here let through enough sunshine for grass to grow. The weather is just perfect and you take a moment to stroll through the greenery, before sitting on a soft mossy patch under a pine tree.
$A[So... I really am a woman now, huh?]
You run your hands from your chest to your hips, feeling the new curves. Part of you still can't believe it.
(set: _ti to 15)
(unless: (history:) contains "Get a feel of this new body")[(display:"heart")[[Get a feel of this new body]]
](unless: (history:) contains "Reflect on the situation")[(display:"brain")[[Reflect on the situation]]
](display:"bk")[[Return to the village->Exit the shop]] <div id="center">$mount</div>
You don't want to undress here, but your curiosity is getting the better of you. You let your hands wander a little, exploring the changes.
$A[Most of my body feels kinda the same.... and yet different.]
The $suit that you got from Felicia is a nice reminder of your past self, but now that you really think about it, you start to wonder how it would feel to wear actual feminine clothing, perhaps something simple and light...
You touch your face like a child, discovering a new toy for the first time. Your lips definitely feel fuller and softer. Your features haven't changed drastically, but at the same time you are a new person, quite literally...
Several minutes fly by as you feel around your body, trying to compare how things have changed.
(set: _ti to 8) (set: $task_female to 1)
(unless: (history:) contains "Reflect on the situation")[(display:"brain")[[Reflect on the situation]]
](display:"bk")[[Return to the village->Exit the shop]] <div id="center">$mount</div>
You try to organize things in your head. It's quite bewildering when you think about it. The observable state of reality contradicts everything that you thought you knew about the world.
$A[There is still so much that people don't know, isn't there?]
After meeting these strange characters, going through changes yourself and even seeing time rewind, you are starting to question the concepts of science and rationality that have guided you through life so far.
Perhaps the only way to truly understand the events around you is to embrace the occult and try to play by their rules? But then again, some part of you still believes that there has to be a rational explanation for everything. Even if magic is real, it should obey a similar set of rules as science...
(set: _ti to 8)
(display:"brain")[[There is undeniable proof that magic is real->occult1]]
(display:"brain")[[The scientific principles can explain everything, even this->scept1]]<div id="center">$mount</div>
The more you think about it, the more obvious it seems. All those stories you read as a kid, the superstitions, your grandma's tales. The signs has always been there.
The world is a dark, twisted place, and man is floating on a lifevest of logic on top of an ocean of insanity. When forces beyond your control pulled you below, it's finally time to sink or swim.
You feel that you have overcome a part of your internal turmoil and your thinking has become a little clearer.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $occultism to it + 1)] (display:"occult.changed")
(set: _ti to 8) (set: $sanity to it +5)
(display:"goto")[[Continue->forest sit]]<div id="center">$mount</div>
You refuse to let the unknown get the better of you. No matter how strange and inexplicable these phenomena might seem, you will find a way to understand them.
The world is a dark, twisted place, and it's a man's job to carry the light of wisdom and knowledge, turning the shadows of the night into things of flesh and blood.
You feel that your thoughts are getting a little clearer.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $occultism to it - 1) ](display:"occult.changed")
(set: _ti to 8)(set: $sanity to it +5)
(display:"goto")[[Continue->forest sit]](if: $occultism_trait is "none")[(if: $occultism>3)[$I[Your musing has matured into something more. You have developed a trait: **Occultism**](set: $occultism_trait to "occult") ($nTrait: "Permanent trait: Occultism") ](elseif: $occultism>1)[$I[You have increased a musing: **Occultism $occultism**] ($nTrait: "Musing increased: Occultism " +(str: $occultism))](elseif: $occultism is 1)[$I[You have developed a musing: **Occultism $occultism**] ($nTrait: "New musing: Occultism " +(str: $occultism)) ](elseif: $occultism is 0)[$I[You have lost a musing.] ($nTrait: "Musing lost: Occultism")](elseif: $occultism is -1)[$I[You have developed a musing: **Scepticism 1**] ($nTrait: "Musing increased: Scepticism")](elseif: $occultism is -2)[$I[You have developed a musing: **Scepticism 2**] ($nTrait: "Musing increased: Scepticism")](elseif: $occultism is -3)[$I[You have developed a musing: **Scepticism 3**] ($nTrait: "Musing increased: Scepticism")](elseif: $occultism <-3)[$I[Your musing has matured into something more. You have developed a trait: **Scepticism**](set: $occultism_trait to "sceptic")($nTrait: "Permanent trait: Scepticism") ] ]<div id="center">$mount</div>
The quiet time alone in the forest is doing you some good and you feel your spirit newly refreshed.
A brief look at your phone shows that it's [$hour:$minute]<time|. Perhaps you should get going?
(set: _ti to 3)
(unless: (history:) contains "Get a feel of this new body")[(display:"heart")[[Get a feel of this new body]]
](display:"bk")[[Return to the village->Exit the shop]] (if: $lastdeath is "spider")[(goto:"spider thoughts")]<div id="center">$room</div>
You are in a most peculiar situation. Few people get to recall their demise. The images pop in your head...
(if: $lastdeath is "wolf")[The moon in the forest, bestial jaws sinking into your flesh...](elseif: $lastdeath is "lavius")[The twisted smile, ropes digging into your struggling arms, fangs sinking into your neck...](else:)[Your lifeless body, flashes of light and dark...]
You feel a droplet of cold sweat run down your spine. The experience is still fresh and...
(unless: $occultism is 0)[(display:"brain")[[...it demands answers]]
](if: $mb_fascination is 0)[(display:"brain")[[...you can't stop thinking about the moment of your death->morbid thoughts]]
](display:"brain")[[...you do your best to focus on the present]]<div id="center">$room</div>
The images plaque your conscious mind like buzzing insects that refuse to go away. Your heart beating frantically, struggling for life in those final moments....
You remember the void that followed, a place beyond reason and comprehension, a hollow space turned inside-out.
You can't help but feel an unrational attraction and a deep curiosity. You feel like standing on a tall ledge, l'appel du vide calling you to plunge forward. Part of you wants to go back and experience it over again.
(display:"goto")(link-reveal-goto:"Continue","reborn room")[(set: $mb_fascination to it + 1) (display:"morbid.changed")]<div id="center">$room</div>
No good will come from dwelling on such things. You do your best to ignore the odd feeling and focus on present matters.
$A[Time to face the day, Alex!]
Chasing the shadows of the night away, you take a few deep breaths and clear your mind. You will need all of your wits about you.
(display:"goto")(link-reveal-goto:"Continue","reborn room")[ (set: $sanity to it + 5) ]<div id="center">$room</div>
You get out of bed and stretch your legs. Whatever mistakes you made last time, you'll have to try and avoid if you want to get through this.
(display: "bracelet.recap")
(if: $lav_firstdeath is 1)[(display:"excl")[[Examine yourself->mirror]] ](else:)[(display:"10m")[[Recap what you know so far->recap]]
(display:"10m")[[Examine yourself->mirror]]
(display:"20m")[[Get dressed->getdressed2]] ]
(set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")(if: $morbid_trait is "morbid")[](else:)[(if: $mb_fascination>3)[$I[Your musing has matured into something more. You have developed a trait: **Morbid Fascination**](set: $morbid_trait to "morbid") ($nTrait: "Permanent trait: Morbid Fascination")](elseif: $mb_fascination>1)[$I[You have increased a musing: **Morbid Fascination $mb_fascination**] ($nTrait: "Musing increased: Morbid Fascination " +(str: $mb_fascination))](elseif: $mb_fascination is 1)[$I[You have developed a musing: **Morbid Fascination $mb_fascination**] ($nTrait: "New musing: Morbid Fascination " +(str: $mb_fascination))] ]<div id="center">$room</div>
(if: $occultism>0)[You must find a way to better understand the nature of these supernatural events.
$A[I know so little, but maybe I can ask around... or perhaps the **library** can be a good starting point? I'm sure some of those books are bound to focus on the supernatural.](set: $occultism to it + 1) ](if: $occultism<0)[You must find a way to better study the nature of these supernatural phenomena.
$A[I know so little, but maybe I can ask around, gather some observations... or perhaps the **library** can be a good starting point? I'm sure some of those books are bound to focus on the supernatural.]](if:$task_investigate>0)[
You remember that the owner of the Antique Boutique also mentioned an item that could allow you to see things "as they truly are". It might be another thing to look into.]
(display:"goto")[[Continue->reborn room]]
(display:"occult.changed")<div id="center">$T[-A Quick Note-]</div>
$R[Congratulations on completing Chapter 1! The story doesn't end here, but before you continue...]
I. Transylvania is in **ongoing development**, and you are leaving the safe waters.
<u>**Chapter 2** is heavily under construction</u>, which means that you will encounter more bugs, incomplete paths, linear segments and unpolished content.
II. If you have enjoyed the content so far, you can consider supporting the project on <a href="https://www.patreon.com/XFiction" target="_blank">Patreon</a>. Benefits include:
-a patreon only version of the game with $I[cheats] to make total exploration of all content easier! $I[(Change clothes, learn secets, teleport around, change stats, redo choices)]
-direct access to all the lewd scenes in the game;
-access to the $I[Discord] to talk and discuss;
-access to patreon polls and posts;
Patreon funding goes directly into commissioning all the art you see in the game, which would never be possible without your support.
(display:"goto")[[Continue to Chapter 2 ->chapter2]] <div id="center">$T[-PATREON-]</div>
You are currently playing the free public version of the game.Supporting the project on <a href="https://www.patreon.com/XFiction" target="_blank">Patreon</a> includes the following benefits:
$I[1) **6 more Save Slots**]
{$I[2) **Character Edit**]<ul>
<li>Change clothes</li>
<li>change stats and traits</li>
<li>customize body</li>
<li>modify choices</li>
<li>acquire items</li>
</ul>}{$I[3) **Quick Navigation**]<ul>
<li>teleport to locations</li>
<li>talk to characters</li>
<li>jumpstart the story</li>
</ul>}$I[4) **GALLERY**: Access the all sexy scenes at any time]$R[(`*`)]
$R[`*`Important note: As of Nov 2021, some scenes have been removed from the Patreon version due to content policy resitrctions.]
$I[5) **COMMUNITY PERKS**]
{<ul>
<li>special roles on the [**Discord Server**] to talk and discuss</li>
<li>access to [**patreon polls**] and posts</li>
<li>ability to [**request an in-game scene**] (For T3+ supporters)</li>
</ul>}
Most importantly, <a href="https://www.patreon.com/XFiction" target="_blank">Patreon</a> funding goes directly into <u>commissioning all the art</u> you see in the game, which would never be possible without your support.
(set: $TimePassing to false)
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0) Are you already a supporter? (link:"Click here to activate")[(set: $userPass to (prompt: "Activation key","I am a good girl","Cancel","Confirm")) (if: $userPass is "I am reborn in lust and blood")[(set: $userAccess to 1) (goto:$lastPass)] ] For more info (link-repeat:"click here")[(dialog:"Thank you for considering to support. It only costs $1 and helps us a lot. <br><br>Activating the public build is just one option, which allows you to carry on with your current save. You can grab a key from the supporter-only channel on the Discord. <br><br> If you are a supporter, you can also find the regular supporter build on Patreon and play from there.<br> <br>For help you can join the Discord and message us.<br>XFiction team", "OK")]<div id="center">$room</div>
You are in a most peculiar situation. Few people get to recall their demise. The images pop in your head...
Your limp body being dragged down the dark hallway... razor sharp legs spinning silky dreams... the tightness, the constriction, and the horror that followed...
You feel a droplet of cold sweat run down your spine. The experience is still fresh in your mind. It was somehow more traumatic than usual, the nightmarish appearance of the spider etched deep into your mind. You thankfully lost consciousness early enough not to feel whatever the creature did to your body, but the thought of it is enough to make your heart race.
You take a deep breath and...
(if: $mb_fascination is 0)[(display:"brain")[[...you can't stop thinking about the moment of your death->morbid thoughts]]
](if: $grotesque is 0)[(display:"brain")[[...remember all the repulsive bits; the arachnid legs on your skin, the wet sloppy eggs sliding inside of you->grotesque thoughts]]
](display:"brain")[[...you do your best to focus on the present]]<div id="center">$room</div>
Sane people would surely look away in terror from the sight of such atrocities. But the image haunts you. Like a fawn in front of the headlights, you can't help but stare transfixed.
(if: $lastdeath is "spider")[One image that pops vividly in your mind is the spider's body - big, bloated and black, pressing firmly on your back.
You remember that it pushed - oh dear god - it pushed *something* round and slimy inside of you. You remember the mounting pressure in your belly, the uncomfortable bulges...
You shudder with revulsion, and yet a warm wet spot has quietly formed on your panties. ]
(display:"goto")(link-reveal-goto:"Continue","reborn room")[(set: $grotesque to it + 1) (display:"grotesque.changed")](if: $grotesque_trait is "grotesque")[](else:)[(if: $grotesque>3)[$I[Your tendency has matured into something more. You have developed a trait: **Love for the Grotesque**](set: $grotesque_trait to "grotesque")($nTend: "Permanent trait: Love for the Grotesque") ](elseif: $grotesque>1)[$I[You have increased a tendency: **Love for the Grotesque $grotesque**]($nTend: "Tendency increased: Love for the Grotesque " +(str: $grotesque)) ](elseif: $grotesque is 1)[$I[You have developed a tendency: **Love for the Grotesque $grotesque**] ($nTend: "New tendency: Love for the Grotesque " +(str: $grotesque)) ] ]**Quick Start**
The first death: [Meet the wolf]<wolf| (click:?wolf)[(goto:"best option")]
End of day: [The guest comes]<arr| *(use ****ONLY AFTER**** first death)* (click:?arr)[(goto:"wolf arrival")]
COMPLETION OF DAY 1: [rush all the way up to your room.]<rush| (click:?rush)[(goto:"rush all the way up to your room.")]
**Navigation**
Go to the [Tower]<tow| (click:?tow)[(goto:"Use one of Ionut's keys")]
Accept Felicia's [ribbon]<rib| (click:?rib)[(goto:"ribbon")]
Teleport to the [Inn]<in| (click:?in)[(goto:"innhub")]
Teleport to the [reception]<rec| (click:?rec)[(goto:"ground floor")]
Teleport to the [antique boutique]<ant| (click:?ant)[(goto:"antique boutique")]
[Begin work shift]<work| (click:?work)[(goto:"BEGIN")]
**Characters**
Speak to [Lavius]<lav| (click:?lav)[(goto:"Accept")]
Meet the (link-goto:"old woman at the inn", "yaga inn 1")
Go to [Sabrina's room]<sabrina|(click:?sabrina)[(goto:"Enter")]
(link-goto: "Begin Sabrina's training", "Sabrina hub")
Speak to [the guest in room 28]<el| (click:?el)[(goto:"the guest in room 28")]
Replay the [Spider Elise dialogue]<sp| (click:?sp)[(goto:"Proceed downstairs")]
**Chapter2**
[Game room]<pool| (click:?pool)[(goto:"Game Room")]
[Reception]<r2| (click:?r2)[(goto:"Hotel2")]
**Other**
[Follow the ghost]<ghost| (click:?ghost)[(goto:"Follow it")]
[DIE]<end1| (click:?end1)[(goto:"DIE")]You can access the tower on the top floor by taking Ionut's keys. Think of a way to distract him.
You can pick flowers in the garden and give them to someone to unlock more dialogue options.
Do not try to avoid death, try to gather as much information as possible.**CHARACTER STATS**
(link-repeat:"-")[(set: $sanity to it -5)(if: $sanity<-100)[(set: $sanity to -100)](replace:?sanity)[$sanity]]   Sanity: $clarity[$sanity]<sanity|   (link-repeat:"+")[(set: $sanity to it + 5)(if: $sanity>100)[(set: $sanity to 100)](replace:?sanity)[$sanity]]
(link-repeat:"-")[(set: $lust to it - 5)(display:"lewd.update")(replace:?lewd)[$lewd]]   Lust: $pink[$lewd]<lewd|     (link-repeat:"+")[(set: $lust to it + 5)(display:"lewd.update")(replace:?lewd)[$lewd]]
(link-repeat:"-")[(set: $phero to it - 1)(if: $phero<0)[(set: $phero to 0)](replace:?phero)[$phero]]   Pheromones: $W[$phero]<phero|   (link-repeat:"+")[(set: $phero to it + 1)(if: $phero>10)[(set: $phero to 10)](replace:?phero)[$phero]]
(if: $bracelet>0)[(link-repeat:"-")[(set: $bcharges to it - 1)(if: $bcharges<0)[(set: $bcharges to 0)](replace:?beads)[(display:"stats.bracelet")] (display:"lewd.update") (replace:?lewd)[$lewd]] [(display:"stats.bracelet")]<beads|   (link-repeat:"+")[(set: $bcharges to it + 1)(if: $bcharges>5)[(set: $bcharges to 5)](replace:?beads)[(display:"stats.bracelet")] (display:"lewd.update") (replace:?lewd)[$lewd]]
]
**POSESSIONS**
Secrets: $M[$secrets]<secret|   (link-repeat:"+")[(set: $secrets to it + 1) (replace:?secret)[$secrets]]
Money: $I[ [$money]£]<money|   (link-repeat:"++")[(set: $money to 500) (replace:?money)[ [$money]£]]
[(if: $pheromones is 0)[$R[Phero flask]](else:)[$I[Phero flask]] ]<flask|   (link-repeat:"++")[ (set: $pheromones to 1) (set: $flaskful to 100)(rerun:?flask)]
[(if: $elise_present is 0)[$R[Elise's present]](else:)[$I[Elise's present]] ]<elisePresent|   (link-repeat:"++")[(set: $elise_present to 1)(rerun:?elisePresent)]
(link-repeat: "Speed amulet")[(set: $elise_present to 3) (set: $speedAmulet to 1) (set: $timeMod to 0.6) (replace:?info)[Speed amulet obtained!]]
**TRAITS**
(link-repeat:"-")[(set: $occultism to it - 1) (if: $occultism<0)[(set: $occultism to 0)] (replace:?occ)[$occultism] (replace:?info)[(display:"occult.changed")]]   **Occultism:** $clarity[$occultism]<occ|   (link-repeat:"+")[(set: $occultism to it + 1) (if: $occultism>3)[ (set: $occultism to 4) (replace:?occ)[Occult] ](else:)[(replace:?occ)[$occultism]] (replace:?info)[(display:"occult.changed")]]
(link-repeat:"-")[(set: $mb_fascination to it - 1) (if: $mb_fascination<0)[(set: $mb_fascination to 0)] (replace:?mb)[$mb_fascination] (replace:?info)[(display:"morbid.changed")]]   **Morbid Fascination:** $clarity[$mb_fascination]<mb|   (link-repeat:"+")[(set: $mb_fascination to it + 1) (if: $mb_fascination>3)[ (set: $mb_fascination to 4) (replace:?mb)[Morbid] ](else:)[(replace:?mb)[$mb_fascination]] (replace:?info)[(display:"morbid.changed")]]
(link-repeat:"-")[(set: $grotesque to it - 1)(if: $grotesque<0)[(set: $grotesque to 0)] (replace:?gro)[$grotesque] (replace:?info)[(display:"grotesque.changed")] ]   **Grotesque Love:** $pink[$grotesque]<gro|   (link-repeat:"+")[(set: $grotesque to it + 1)(if: $grotesque>3)[ (set: $grotesque to 4) (replace:?gro)[Grotesque] ](else:)[(replace:?gro)[$grotesque]] (replace:?info)[(display:"grotesque.changed")]]
(link-repeat:"-")[(set: $servitude to it - 1)(if: $servitude<0)[(set: $servitude to 0)] (replace:?serv)[$servitude] (replace:?info)[(display:"servitude.changed")] ]   **Servitude:** $pink[$servitude]<serv|   (link-repeat:"+")[(set: $servitude to it + 1)(if: $servitude>3)[ (set: $servitude to 4) (replace:?serv)[Servitude] ](else:)[(replace:?serv)[$servitude]] (replace:?info)[(display:"servitude.changed")]]
(link-repeat:"-")[(set: $submissive to it - 1)(if: $submissive<0)[(set: $submissive to 0)] (replace:?sub)[$submissive] (replace:?info)[(display:"submissive.changed")] ]   **Submissive:** $pink[$submissive]<sub|   (link-repeat:"+")[(set: $submissive to it + 1)(if: $submissive>3)[ (set: $submissive to 4) (replace:?sub)[Submissive] ](else:)[(replace:?sub)[$submissive]] (replace:?info)[(display:"submissive.changed")]]
(link-repeat:"-")[(set: $dom to it - 1)(if: $dom<0)[(set: $dom to 0)] (replace:?d)[$dom] (replace:?info)[(display:"dom.changed")] ]   **Dominant:** $pink[$dom]<d|   (link-repeat:"+")[(set: $dom to it + 1)(if: $dom>3)[ (set: $dom to 4) (replace:?d)[Dominant] ](else:)[(replace:?d)[$dom]] (replace:?info)[(display:"dom.changed")]]
(link-repeat:"-")[(set: $bestiality to it - 1)(if: $bestiality<0)[(set: $bestiality to 0)] (replace:?beast)[$bestiality] (replace:?info)[(display:"bestiality.changed")] ]   **Bestial:** $pink[$bestiality]<beast|   (link-repeat:"+")[(set: $bestiality to it + 1)(if: $bestiality>3)[ (set: $bestiality to 4) (replace:?beast)[Bestial] ](else:)[(replace:?beast)[$bestiality]] (replace:?info)[(display:"bestiality.changed")]]
$I[ ]<info|<div id="center">$din</div>
$a['Mr. Petrescu, I've been meaning to ask you something...']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Yes, Miss Alexandra?']
You take a moment to consider your next words. This place is strange, and its inhabitants are even stranger. But perhaps it would not be wise to be so blunt with your host.
$a['I was just wondering about your hotel. The architecture doesn't seem modern, it must have been built by your ancestors. I am very interested in history, so was wondering if you can tell me a bit about that.']
$Mi['I see.'] Mihai observes you for a moment, tapping his fingers on the top of his golden cane. $Mi['I admire your interest. Indeed, The Crooked Elm has stood here for more than 400 years. It was first built by my fa-, I mean great-great-great-grandfather Vasil Petrescu, when our family first moved to these lands. The local folk were initially hostile to him, which is why he made his manor a place of hospitality, in order to welcome all under his wing.']
$a['He must have been a great man.']
$Mi['Indeed he is. Did this satisfy your curiosity?']
(if: $occultism>0)[(display:"talk")(display:"occult.lab") [[Has anything unusual been happening around here?->elm unusual]]
](display:"talk")[[That is all for now->Take the money]]
(set: _ti to 8)<div id="center">$din</div>
Mihai raises an eyebrow. $Mi['Anything unusual? Whatever do you mean?']
His calm stare pierces through you, making you shift uncomfortably in your chair.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I heard the villagers mention some rumors...']
Mihai raises an eyebrow inquisitively, but doesn't respond. It's clear that getting information out of him regarding the supernatural will not be easy. $A[Perhaps he doesn't trust me yet?]
You cough lightly, clearing your throat.
$a['I was just wondering if you've noticed anything out of the ordinary.']
You feel like it's been an eternity since the last time Mihai blinked.
$Mi[I think you are looking at things from the wrong angle, young miss. There is no such thing as *ordinary*. Everything is a matter of perspective. What is normal for the spider is chaos for the fly.'] He makes a meaningful pause. $Mi['My advice to you is - don't be the fly. By the time you realise you've been caught in a web, it will be too late.']
Your eyes lock and for a moment you feel the urge to tell him, but ultimately decide against it. $A[It may be too late for the fly, but not for me, old man...]
Mihai nods, then pushes the coins towards you.
(display:"goto")[[Take the money]] (set: _ti to 8)<div id="center">$lib</div>
$A[Let's see what Mihai has in his collection...]
You're not quite certain where to begin, so you choose a quiet corner at random and start going through the titles of the books around you.
$A[(display:"book titles")]
You take out the volume and brush off the dusty cover. The leather chair is perfect for reading, so you lean back and start turning the pages.
(set: _ti to 15) (set: $read_day to 1)
(display:"goto")[[Read]](either:"Crossbow making","Maintaining Armor","Axes and pikes","History of Smithing"), (either:"Love Poetry for cCats","The Secrets of the Duchess","Two Moons and a Rose","Tales of the Untold"), (either:"How to extract confessions","Torture and punishment","Mastery of Pain","Keeping prisoners Alive") vol.(either:"VII","IX","XVI","IIX")... Ah! Something interesting: (either:"Charms for beginners","Lost curses of the swamps","Bone Runes and how to craft them","Crystal barriers")<div id="center">$lib</div>
Time flies surprisingly fast, and before you know it, your head is filled with arcane formulas, obscure ingredients and bizarre claims. If true, this would have extraordinary implications.
You close the book and take a deep breath. It's not easy to take it all in. The more you think about it, the more you are convinced that...
(set: _ti to 30)
(display:"brain")(link-reveal-goto:"...there is truth in it","read occult")[(set: $occultism to it + 1)]
(display:"brain")(link-reveal-goto:"...it's just a load of nonsense","read sceptic")[(set: $occultism to it - 1)]<div id="center">$lib</div>
It's hard to wrap your brain around it, but somehow it rings true. The proof of magic is right before your eyes. The scribbles of old mystics slowly unveil the hidden secrets of the world.
(display:"occult.changed")
Pensive, you put the book down and head to the reception.
(display:"goto")(link-goto:"Continue","ground floor")<div id="center">$lib</div>
You know that man still has much to discover about the world and the universe, but this just can't be it. It doesn't make any sense.
You decide that you shan't let the scribbles of old men dictate your life. You will uncover the truth for yourself.
(display:"occult.changed")
Determined, you put the book down and head to the reception.
(display:"goto")(link-goto:"Continue","ground floor")<div id="center">$lav</div>
(if: (history:)'s last is "cabin inside")[You open the trap door and descend down the ladder into the darkness.
After a flight of stairs you emerge at a familiar location. You can continue further down to Sabrina's room or head to the laboratory part of the lair.](else:)[You continue down the hallway, passing by several more doors which seem to be locked. At the far end you come across a stairway, one way going up and the other leading down.
$A[When Lavius brought me here, I think we went down to his private chambers... that bastard!]
The memory is still a fresh scar in your mind, filling you with bittersweet emotions.]
(set: _ti to 2)
(if: $cabin is 0)[(display:"goto")[[Go up]]
(display:"goto")[[Go down->lower hallway]]](else:)[(display:"goto")[[Continue down->lower hallway]]
(display:"goto")[[Go to the laboratory section->Go back upstairs]]
(display:"bk")[[Go back up to the cabin->cabin inside]]]<div id="center">$lav</div>
You take the stairs up, climbing an increasingly narrow passage that culminates with at a small square platform with no doors.
It's pretty dark and at first it seems like a dead end, but then you notice there's a ladder propped on your right. Your eyes trace it up to the ceiling, where you make out a rectangular shape.
$A[Is that a trap door...?]
You grab the ladder and climb up, pushing the trap door open with one hand.
A puff of dust raises as you peak your head into the space above.
$A[Wait, is this...?]
You can't see very well from here, but the place looks familiar. You'll need to take a closer look.
(set: _ti to 4)
(display:"goto")[[Climb up->cabin up]]<div id="center">$lav</div>
Taking the flight of stairs down, you emerge in a second hallway. Now that you are not drunk, you can take the time to properly look around.
Unlike the floor above, here the metallic valves and copper wires are few and far between, instead giving way to ornate chandeliers and a thick carpet.
$A[I can definitely see why he calls it a "lair"...]
You walk in a thick silence, your footsteps completely absorbed by the red carpet. You see a door on the right, which you recognise. It's purple with a golden handle. It's Lavius' room.
Farther down the hall there is also another door, which is black with a silver handle. After it you can see another flight of stairs leading further down.
<div id="center">$lav</div>
Lavius' room is exactly how you remember it. There is a satin king-sized bed with red drapes and a massive frame, a desk with a chair and a handful of bookshelves. A more careful and sober inspection also reveals a large trunk in the corner and a number of oddities hung on the walls, among his numerous nude paintings.
(if: (history:) contains "Call out to her" and $occultism is 0)[$A[There's bound to be something about the girl in the other room and the spell that binds her...]](else:)[$A[He keeps everything nice and tidy, impressive...]]
(set: _ti to 5)
(display:"goto")[[Go through the desk drawers]]
(if: $lav_book_read is 0)[(display:"goto")[[Take a closer look at the books]]
](display:"bk")[[Leave the room->lower hallway]](if: (history:) contains "Try the black door")[(goto:"Enter")]<div id="center">$lav</div>
(if: $sabrina_avatar>0)[Approaching the black door makes your hairs stand on edge, slimy visions invading your mind.
(if: $deathlist contains "tentacles")[There is a phantom taste in your mouth, something bittersweet and other worldly that reminds you of your previous demise.
$A[I can't believe that bitch just left me there...]](else:)[$A[Why am I here again...?]
You are not sure what draws you to this place, but you are certain that there is more that you can uncover.] ](else:)[As you approach you are suddenly filled with a sense of dread and excitement.
$A[There is something about this door...]
You can't quite put your finger on it, but it makes you uneasy.]
(set: _ti to 2)
(display:"goto")[[Enter]]<div id="center">$lav</div>
(if: $sabrina_last is "sabrina tentacles")[(display:"sabrina.enter.2")](elseif: $sabrina_last is "alex tentacles")[(display:"sabrina.enter.revenge")](elseif: $sabrina_avatar is 0)[(display:"sabrina.enter0")](else:)[(display:"sabrina.enter.default") ]
(if: (history:) contains "Call out to her")[(display:"goto")[[Examine the pentagram->spell occult]] ](else:)[(display:"talk")[[Call out to her]] ]
(if: $laboratory_location is 2)[$I[Location updated: **The laboratory**] (set: $laboratory_location to 3)($nLocation: "Location updated: The Laboratory")
]
(if: $occultism_trait is "occultism")[]<div id="center">$T[-ROOM 28-]</div>
You spread your legs slightly apart, letting your hand slide between them.
$A[I never imagined how much pleasure the female body could feel..]
The moisture between your legs grows.
You think back to your various encounters, the good and the bad. Whatever happened, it is undeniable that some part of you enjoyed it.
Never in your life have you felt so much $A[pleasure].
<img src="images/tr/scenes/bed2.png" width="400" align="center">
You indulge in your fantasies, letting your mind go wild. There is so much more to experience. You will probably have to go back to your old body eventually, but in the meantime why not have some $A[fun]...
Your flower twitches and an orgasm washes over you, mixing with the silvery mist into a pure cocktail of desire.
Eventually, you come to your senses and get up from the bed. Shaking yourself out of it, you (unless: $elise_present is 3)[clean the room and ]head [downstairs.]<gr|
(unless: $elise_present is 3)[(set: _ti to 45)] (set: $28done to 1) (set: $lust to it + 3) (click:?gr)[(goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
You spread your legs slightly apart, letting your hand slide between them. Your body grows hotter and you sense a deep need in your belly, an itch that you can't quite scratch.
You imagine the creature appearing from behind you, its fangs sinking into the tender flesh of your neck.
Your fingers accelerate, rubbing your little bud and occasionally reaching inside you.
You have been blessed, you were able to experience being taken by the creature, and yet live to remember it.
<div id="center"><img src="images/tr/scenes/death_lust.png" width="400"> </div>
In fact, nothing is stopping you from doing it again. You could just make yourself a present. Lie on the bed. Spread your legs and bow your head. Present yourself, wet and willing, to the creature when it comes. It will gladly comply and use our body for its terrible means. And if worst comes to worst, the bracelet would bring you back...
It would be so simple. All you have to do is stay...
Your flower twitches and an orgasm washes over you, mixing with the silvery mist into a pure cocktail of desire.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $mb_fascination to it + 1)] (display:"morbid.changed")
Eventually, you come to your senses and get up from the bed. Shaking yourself out of it, you (unless: $elise_present is 3)[clean the room and ]head [downstairs.]<gr|
(unless: $elise_present is 3)[(set: _ti to 45)] (set: $28done to 1) (set: $lust to it + 2) (set: $elise_servant to true) (set: $sanity to it - 6) (click:?gr)[(goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
You spread your legs slightly apart, letting your hand slide between them. Your body grows hotter and you sense a deep need in your belly, an itch that you can't quite scratch.
(display:"bed web visions")
Your fingers accelerate, rubbing your little bud and occasionally reaching inside you.
<img src="images/tr/scenes/bed_web2.png" width="400" align="center">
You can tell that your brain is being rewired, that you are succumbing to the obsession. But you can't help it.
Your flower twitches and an orgasm washes over you, mixing with the silvery mist into a pure cocktail of desire.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $grotesque to it + 1)] (display:"grotesque.changed")
Eventually, you come to your senses and get up from the bed. Shaking yourself out of it, you (unless: $elise_present is 3)[clean the room and ]head [downstairs.]<gr|
(unless: $elise_present is 3)[(set: _ti to 45)] (set: $elise_servant to true)(set: $28done to 1) (set: $lust to it + 1) (set: $sanity to it - 5) (click:?gr)[(goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
You lie face down on the sliky whiteness, arms together clutching the pillow and legs slightly spread apart. Your body grows hotter and you sense a deep need in your belly, an itch that you can't quite scratch.
The moisture between your legs grows.
Slowly you slide a hand down under your garments and inside your pants. It's warm and wet. It feels good.
You imagine the creature appearing from behind you, its sting plunging between your folds. Laying its eggs inside you. Inflating your belly.
Your fingers accelerate, rubbing your little bud and occasionally reaching inside you.
You have been blessed, you were able to experience being taken by the creature, and yet live to remember it.
You rub yourself faster still.
In fact, nothing is stopping you from doing it again. You could just make yourself a present. Lie on the bed. Spread your legs. Present your snatch, wet and willing, to the creature when it comes. It will gladly comply. And if worst comes to worst, the bracelet would bring you back...
It would be so simple. All you have to do is stay...
Your flower twitches and an orgasm washes over you, mixing with the silvery mist into a pure cocktail of desire.
Eventually, you come to your senses and get up from the bed. Shaking yourself out of it, you (unless: $elise_present is 3)[clean the room and ]head [downstairs.]<gr|
(set: $elise_servant to true)(unless: $elise_present is 3)[(set: _ti to 80)] (set: $28done to 1) (set: $lust to it + 1) (set: $sanity to it - 5) (click:?gr)[(goto:"ground floor")]Visions pop in your head. $pink[(if: $grotesque >0)[You see the long, spidery legs wrapping around your frail body. ](if: $grotesque >1)[You see the spider's abdomen, already bulging with eggs, ready to inject them inside its victim. ](if: $grotesque >2)[You see the terrible jaws, ready to inject you with pacifying venom. ]]The moisture between your legs grows.
You imagine the creature laying on top of you. $pink[(if: $grotesque >0)[Its sting plunging between your folds, laying its eggs inside you. ](if: $grotesque >1)[Your belly slowly inflates, growing larger with each sphere pushed inside of you. ](if: $grotesque >2)[You can't move, the weight of the repugnant creature pinning you to the floor. Your helplessness intoxicates you. ]] <div id="center">$mount</div>
You head away from the village center, past the few rows of stone houses and into the nearby trees.
The forest is not very dense here and you can still see the village rooftops through the branches. Unlike the deeper parts of the forest, the sparse trees here let through enough sunshine for grass to grow. The weather is just perfect and you take a moment to stroll through the greenery, before sitting on a soft mossy patch under a pine tree.
$A[With so many things happening, it's good to have a quiet moment...]
(set: _ti to 15)
(if: $occultism is 0)[(display:"brain")[[Reflect on the situation->occult ini]]
](display:"bk")[[Return to the village->village3]] <div id="center">$mount</div>
You try to organize things in your head. It's quite bewildering when you think about it. The observable state of reality contradicts everything that you thought you knew about the world.
$A[There is still so much that people don't know, isn't there?]
After meeting these strange characters, going through changes yourself and even seeing time rewind, you are starting to question the concepts of science and rationality that have guided you through life so far.
Perhaps the only way to truly understand the events around you is to embrace the occult and try to play by their rules? But then again, some part of you still believes that there has to be a rational explanation for everything. Even if magic is real, it should obey a similar set of rules as science...
(set: _ti to 8)
(display:"brain")[[There is undeniable proof that magic is real->occult11]]
(display:"brain")[[The scientific principles can explain everything, even this->scept11]]<div id="center">$mount</div>
The more you think about it, the more obvious it seems. All those stories you read as a kid, the superstitions, your grandma's tales. The signs has always been there.
The world is a dark, twisted place, and man is floating on a lifevest of logic on top of an ocean of insanity. When forces beyond your control pulled you below, it's finally time to sink or swim.
You feel that you have overcome a part of your internal turmoil and your thinking has become a little clearer.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $occultism to it + 1)] (display:"occult.changed")
(set: _ti to 8) (set: $sanity to it +5)
(display:"goto")[[Continue->forest sit2]]<div id="center">$mount</div>
You refuse to let the unknown get the better of you. No matter how strange and inexplicable these phenomena might seem, you will find a way to understand them.
The world is a dark, twisted place, and it's a man's job to carry the light of wisdom and knowledge, turning the shadows of the night into things of flesh and blood.
You feel that your thoughts are getting a little clearer.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $occultism to it - 1) ](display:"occult.changed")
(set: _ti to 8)(set: $sanity to it +5)
(display:"goto")[[Continue->forest sit2]]<div id="center">$mount</div>
The quiet time alone in the forest is doing you some good and you feel your spirit newly refreshed.
A brief look at your phone shows that it's [$hour:$minute]<time|. Perhaps you should get going?
(display:"bk")[[Return to the village->village3]] (if: $occultism_trait is "occult")[$clarity[**Occultism:** ] ](elseif: $occultism_trait is "sceptic")[$clarity[**Scepticism:** ]](elseif: $occultism>0)[$clarity[**Occultism $occultism:**] ](elseif: $occultism<0)[$clarity[**Skepticism (abs: $occultism):**] ]<div id="center">$fl1</div>
You already have enough proof that logic is not always the best answer. Perhaps there is a deeper reason for the unsettling feeling in your gut.
You close your eyes and let your intuition guide you.
$a[I know you're there...] you mumble to the air.
Ever so subtly, something moves in the corner of your eye. The shadows in the corner are ever so slightly different.
You take a deep breath and try to calm your racing heart.
(set: _ti to 3)
(if: $occultism_trait is "occult")[You remember some of the things that you've read in the library. $A[If this is an apparition, perhaps it wants to show me something...?]
There was a page that mentioned a simple formula to allow communication with ephemeral beings. It was in a forgotten language, but the words bubble in your mind, close and distant, shaped by an unknowable force: (display:"unav")
Do you dare utter the words?
(display:"talk")(display:"occult.lab")[[Recite the incantation]]](else:)[You are not sure how to deal with this situation. There is still so much that you don't know about the ways of the Arcane. Perhaps it will be better to return when you do.
]
(display:"bk")[Return to the reception]<gr|
(click:?gr)[(goto:"ground floor")]<div id="center">$fl1</div>
The ancient words slip from your tongue like a whisper in the wind:
(display:"unav")
$A[....]
(display:"unav")
$A[...]
(display:"unav")
Your vision blurs for a moment, then comes into focus again. You turn your head and face an eerie floating figure.
$a['Hello?']
The figure is too distorted to make out anything more than a vague human outline. It lingers for a few moments, then slowly turns around and starts moving down the hallway.
(display:"goto")[[Follow it]]
(display:"goto")[[Stay where you are]]<div id="center">$fl1</div>
You walk behind the figure which slowly hovers down the hallway, passing several rooms. It halts in front of an empty section of the wall.
Now that you think about it, by all logic of the layout of the hotel, there should be a door there. But all there is is an empty wall... and a shield hanging on top of it.
The shield is a large ornamental one, probably never made for real battle. You can see intricate scenes hammered into the surface, with warriors and creatures engaged in eternal fight.
The apparition raises a hand, pointing to a part of the ornamentation. Then it hovers forwards, disappearing through the wall.
$A[It seems that it's trying to tell me something...]
You examine the $in[metal figures] carefully. When you move your fingers along the surface, part of the scene presses down, sinking into the shield.
The wall slides open, revealing a hidden entrance.
(set: _ti to 3)
(display:"goto")[[Go in]]<div id="center">$fl1</div>
Who knows what horrors can this lead to? It might be trying to ask for help or leading you to your doom. It is safer to stay here.
You shake your head, getting out of the trance-like state of the incantation.
$A[What the hell was I thinking?]
(set: _ti to 3)
(display:"bk")[Return to the reception]<gr|
(click:?gr)[(goto:"ground floor")]<div id="center">$T[-Secret Room-]</div>
The place is dark and small, with dusty stale air and a faint smell of decay.
You use your phone to illuminate the secret room. The apparition seems to be gone, but a quick glance reveals that this is a sort of storage room.
There is a small desk with a chair, surrounded by multiple chests on the ground. The walls are lined will shelves that are stacked with old parchments.
Continuing your investigation, you manage to distinguish a few things:
Right in front of the desk, there is a $in[pile of parchments that have some sort of sketches] on them, which are either maps, blueprints or something of the sort.
On a small shelf to the right there is a $in[stack of letters]. You can notice that they were sealed with wax seals, which are now broken.
In a shelf to the left you can see a $in[giant tome with ornate covers]. The thing is almost as large as the desk itself and looks incredibly rare and expensive.
$A[I doubt I could sneak those out... but perhaps I can take a quick look before anyone finds out I'm here?]
(set: $secert_room to 1)
(set: _ti to 3)
(display:"eye")[[Examine the parchments with sketches]]
(display:"eye")[[Examine the stack of letters]]
(display:"eye")[[Examine the ornate tome]]<div id="center">$T[-Secret Room-]</div>
You take the stack of parchments and carefully unroll the first one on the desk.
It seems to be a construction plan for a building. It doesn't take you long to realize that it's for The Crooked Elm.
$A[It doesn't look quite right though...]
While some parts of the building match the current appearance, you can see more floors than there currently are, as well as what appear to be tunnels going underground.
$A[Perhaps those were the original plans, and then they scaled down?]
You're not sure. You do notice a few interesting things about it though and you try to memorize them. If those tunnels really exist, the information would be valuable to someone.
$M[Secrets learned!]
Time is progressing and you don't want to risk someone finding you out. You better leave.
(set: _ti to 30)
(display:"goto")(link-reveal-goto:"Leave the secret room")[(set: $secrets to it + 5) ($nSecret: "The old passages")]<div id="center">$T[-Secret Room-]</div>
You take the pile of letters and carefully slide the first one out of its envelope.
It's written with meticulous, perfect handwriting in a gothic font. The golden ink gives off a faint fragrance that you can't quite identify.
You flip through the pages of the letter.
$A[Oh my...]
The suggestions are incendiary. The language is both formal and brazen. The details are graphic. This could make even a hardened wench blush like a maiden. You take the next letter. You have to know more.
By the time you've finished the pile your blood is flowing and your cheeks are reddening in the darkness. You can't imagine anyone ever speaking to you like that... but the prospect is enticing. The images will stay with you for a while.
(set: $lust to it + 5)
Time is progressing and you don't want to risk someone finding you out. You better leave.
(set: $secert_room to 1)
(set: _ti to 30)
(display:"goto")[[Leave the secret room]]<div id="center">$T[-Secret Room-]</div>
You take the tome with both hands and carefully move it on the desk. The damned thing is as heavy as it looks.
Turning the pages, you see that it's written in an ancient language, with runes and diagrams that resemble some of the things that you've seen in the library.
$A[I'm not sure what it says, but it resembles some sort of alchemy...]
Despite not understanding the words, you find yourself strangely compelled to keep reading line after line. Your eyes are drawn to the letters and symbols. You feel them sinking into you like needles.
When you finally manage to turn your gaze away, you notice that quite some time has passed.
$M[You feel that you have learned something, but you're not sure what.]
(set: $sanity to it + 30)
Time is progressing and you don't want to risk someone finding you out. You better leave.
(set: $secert_room to 1)
(set: _ti to 30)
(display:"goto")[[Leave the secret room]]<div id="center">$fl1</div>
You leave the secret room and the wall quietly slides shut behind you.
It's as if nothing ever happened.
(display:"goto")[[Move to the second floor->Floor 2]]
(display:"goto")[[Go all the way up to the attic->Back]]
(display:"bk")[Go down to the reception]<gr|
(set: _ti to 3)(click:?gr)[(goto:"ground floor")]<div id="center">$kit</div>
$a['Hey Ionut, can I ask you something?']
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Vat is it, Miss Alexandra?']
Your eyes fall awkwardly on the floor, away from the servant. You're not certain that this is an appropriate thing to ask, but finally your curiosity gets the better of you.
$a['Did you... have an accident, Ionut?']
$Io['Had many accidents, Miss Alexandra.']
Indeed, he looks like a man that has been through hell and back. His pale, stony skin bears many scars and deformities. His body is twisted at an unnatural angle and while his suit covers him well, you are certain that his chest and arms also bear many unnatural marks.
(set: _ti to 3)
(display:"heart")(link-reveal-goto:"Touch his scars")[(set: $grotesque to it + 1)]
(display:"bk")[[That is all for now]]<div id="center">$kit</div>
You reach out and place a hand on Ionut's face. The texture is rough and the skin is hardened by the scar tissue.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Ionut doesn't flinch nor does he reciprocate your touch.
$a['How did you get this one, Ionut?'] you trace a finger down a line on his cheek.
$Io['It vas long ago... bear attack, I vink.']
$a['A bear!? You're lucky you survived!']
You continue to stare at the servant's deformed face. By all conventional standards, Ionut is ugly, even hideous. But you find a strange attraction in his ugliness, a sensation deep within that you can't quite describe.
You will need some time to digest this. You draw your hand away from his face.
$a['Thank you, Ionut. I'll see you later.']
$Io['Goodvie, Miss Alexandra.']
(display:"grotesque.changed")
(set: _ti to 3)
(display:"bk")(link-reveal-goto:"Return to the reception","ground floor")[
(set: $ionut_avatar to 3)
(set: $ionutRel to it +1)
]<div id="center">$kit</div>
Intimidated by the silence, you decide that it's best not to press it.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['I'll see you later, Ionut.']
$Io['Goodvie, Miss Alexandra.']
(display:"bk")(link-reveal-goto:"Return to the reception","ground floor")[](if: $grotesque_trait is "grotesque")[$pink[**Love for the Grotesque:** ] ](elseif: $grotesque>0)[$pink[**Love for the Grotesque $grotesque:**] ](set: $job_counter to 0)(set: $lav_book_read to 0)(set: $sabrina_expl to 0)(set: $sabrina_avatar to 0)(set: $sab to "$T[-SABRINA'S CHAMBER-]<br>") (set: $weather to "none")(set: $ionut_event to 0) (set: $G to (text-style: "italic")+(colour:#1c916a))(set: $cem to "$T[-CEMETERY-]<br>")(set: $lips to "thin lips") (set: $debt to 0)(set: $sabrina_last to "none")(set: $gwyllgi to 0) (set: $tower_location to 0)(set: $garden_location to 0) (set: $cemetery_location to 0)(set: $laboratory_location to 0)(set: $cemetery_key to 0) (set: $bodyChanged to 0) (set: $timeStarted to false) (set: $task_conspiracy to 0) (set: $conspiracy_elise to 0) (set: $conspiracy_lavius to 0) (set: $conspiracy_wolf to 0) (set: $ionut_worms to 0) (set: $crypt to 0) (set: $grave_morbid to 0) (set: $Felicia_choice to "none") (set: $First_choice to "none") (set: $Elise_choice to "none") (set: $Loyalty_choice to "none") (set: $Mihai_choice to "none") (set: $elise_relationship to "none")(set: $hint_timer to 0) (set: $hintsON to 0) (set: $U to (text-style: "bold")+(colour:#677099)) (set: $pers_keys to false) (set: $ionut_keys to false) (set: $basement_keys to false) (set: $cabin_lurk to 0) (set: $hintsON1 to true) (set: $Tanim to false) (set: $startHAX to 0) (set: $GameVersion to 0) (set: $notifications to true) (set: $saveSlots to 0) (set: $TimePassing to true) (set: $speedAmulet to 0) (set: $timeMod to 1) (set: $yaga_level to 0) (set: $yaga_visited to 0)(set: $yaga_avatar to 0) (set: $yagaHut to false) (set: $unlock_crypt to false) (set: $notes to "These are your personal notes") (set: $saveError to "The save file could not be created. This most often occurs when your browser has reached the local storage limit for this app. Try to export and delete some of your save slots to free up space")(if: $morbid_trait is "morbid")[$clarity[**Morbid Fascination:** ] ](elseif: $mb_fascination>0)[$clarity[**Morbid Fascination $mb_fascination:**] ](if: $servitude_trait is "servitude")[](else:)[(if: $servitude>3)[$I[Your tendency has matured into something more. You have developed a trait: **Desire for Servitude**](set: $servitude_trait to "servitude") ($nTend: "Permanent trait: Desire for Servitude") ](elseif: $servitude>1)[$I[You have increased a tendency: **Desire for Servitude $servitude**]($nTend: "Tendency increased: Desire for Servitude " +(str: $servitude)) ](elseif: $servitude is 1)[$I[You have developed a tendency: **Desire for Servitude $servitude**] ($nTend: "New tendency: Desire for Servitude " +(str: $servitude))] ](if: $servitude_trait is "servitude")[$pink[**Desire for Servitude:** ] ](elseif: $servitude>0)[$pink[**Desire for Servitude $servitude:**] ]<div id="center">$lav</div>
$a['Hey, are you alright?']
It's a stupid question. What the hell are you supposed to say in such a situation?
There is no reaction from the woman at all. Her chest keeps moving up and down in rhythm with her hips and she even bites her lip from the pleasure.
$A[Well this is awkward...]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
You cough loudly and try calling her again, but nothing happens. Perhaps some magic force is preventing her from hearing your voice, or anything from her surroundings. $A[Total sensory depravation...?]
(if: $occultism is 0)[You briefly consider attempting to break the spell she's under, but unfortunately you don't have the faintest clue where to begin.
$A[If only I had spent some more time at the library... but if Lavius is the one responsible, perhaps there's something around here that might help me?] ](elseif: $occultism>0)[You consider breaking the spell that she's under.
$A[From what I've read, it shouldn't be too complicated...]
(display:"goto")(display:"occult.lab")[[Try to free the woman from the spell->spell occult]]
](else:)[]
(set: _ti to 5)
(display:"bk")[[Leave the room->lower hallway]] (if: $submissive_trait is "submissive")[$pink[**Trait: Submissive**:] A stern gaze is enough to make you fall on your knees.](elseif: $submissive is 1)[$pink[**Tendency: Submissive - 1** :] You are discovering a new side of yourself.](elseif: $submissive is 2)[$pink[**Tendency: Submissive - 2** :] You have experienced the pleasure to obey and can't get it out of your head.](elseif: $submissive is 3)[$pink[**Tendency: Submissive - 3** :] Your would rather others take charge and lead; your place is to follow.] (if: $bestiality_trait is "bestial")[$pink[**Trait: Bestial Affection**:] When man becomes monster and beast becomes man, what does it matter if the moon is shining tonight?](elseif: $bestiality is 1)[$pink[**Tendency: Bestial Affection - 1** :] A taste of non-human affection.](elseif: $bestiality is 2)[$pink[**Tendency: Bestial Affection - 2** :] You are open to exploration between species.](elseif: $bestiality is 3)[$pink[**Tendency: Bestial Affection - 3** :] Love and lust can come in all shapes and sizes, or number of appendages. ] <div id="center">$lav</div>
(if: (history:)'s last is "Keep exploring" and $sabrina_avatar is 0)[Taking the flight of stairs down, you emerge in a second hallway. Now that you are not drunk, you can take the time to properly look around.
Unlike the floor above, here the metallic valves and copper wires are few and far between, instead giving way to ornate chandeliers and a thick carpet.
$A[I can definitely see why he calls it a "lair"...]
You walk in a thick silence, your footsteps completely absorbed by the red carpet. You see a door on the right, which you recognise. It's $in[purple with a golden handle]. It's Lavius' room.
Farther down the hall there is also another door, which is black with a silver handle. After it you can see another flight of stairs leading further down.](else:)[You are in the lower hallway. The metallic valves and copper wires are few and far between, instead giving way to ornate chandeliers and a thick red carpet.
On the right is the door to Lavius' room - purple with a golden handle.
Farther down the hall there is another door - black with a silver handle. After it you can see another flight of stairs leading further down.]
(set: _ti to 2)
(display:"goto")[[Go to Lavius' room]]
(display:"goto")(if: $sabrina_avatar is 3)[ [[Go to Sabrina]] ](else:)[ [[Try the black door]] ]
(display:"bk")[[Go back upstairs]]<div id="center">$lav</div>
(if: (history:) contains "Help")[(display:"spell.revenge")](else:)[(display:"spell.default")]<div id="center">$lav</div>
$A[Alright, how hard can this be?]
As you approach the girl in the pentagram, a warm, tingly sensation envelops your body. You hear soft whispers around you, like a bubbling sussurus from the shadows in the room. The flames of the candles danse around you, flickering from an invisible wind.
$A[It's alright Alex, you can do this... this poor girl needs your help.]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
You are now right in front of her. The droplets of sweat sliding down her breasts catch your gaze and you can't help but follow them down her stomach and further below, where the black tendrils wrap around her white skin...
$A[I need to focus!]
What can you do to interrupt this? You think back on the different tomes you've seen, but you can't recall any specific instructions on *cancelling* such a spell.
You will have to go with your gut.
(set: _ti to 5)
(display:"goto")[[Blow out the candles->Candles]]
(display:"goto")[[Erase the edge of the circle]]
(display:"goto")[[Draw a septagram around the pentagram->septagram]]<div id="center">$lav</div>
$A[Fire is fueling this, so perhaps if I cut out the source first..]
You start blowing out the candles one by one. Their flames flicker angrily, each one harder to stifle out then the previous one.
The last candle fights back viciously, it's flame raising up again and again despite your attempts to blow it out. Finally you spit on your fingers and pinch the wick, suffocating the flame for good.
$A[That should do it!]
(if: (history:)'s last is "septagram")[The candles are now all out and you can notice a change in the behaviour of the tendrils. They seem a little more erratic and twitchy, compared to their smooth and elegant pace before.
$A[Alright let's finish this!]
(display:"goto")[[Erase the edge of the circle]]](else:)[Your victory is short lived however, as you feel a terrible wave of unease hit you like a tsunami. Then [[it happens->disrupt fail]].]
(set: _ti to 5)<div id="center">$lav</div>
(if: (history:)'s last is "Candles")[Now that you have set up a defensive septagram and blown out the candles, the only thing left is to break the pentagram.
You step on the edge of the pentagram and start smudging the circle with your shoe.
You see the tendrils begin to flail in the air, slowly retracting back into the floor.
$A[Yes, it worked!]
The symbols on the floor flair up for a few seconds, then the world returns to normal. The distant whispering is gone. The spell has been broken.
$S['Lavius...?'] The voice of the girl is sweet and full, like the curves of her body.
(display:"talk")[['Don't worry, he's not here'->disrupt success]]
](else:)[$A[Clearly the pentagram and the symbols are the core of the summoning, so let's start by breaking the circle..]
You step on the edge of the pentagram and start smudging the circle with your shoe.
You see the tendrils begin to flail in the air, interrupting their morbid dance.
$A[That should do it!]
Your victory is short lived however, as you feel a terrible wave of unease hit you like a tsunami. Then [[it happens->disrupt fail]].]
(set: _ti to 5)<div id="center">$lav</div>
$A[The first thing to do would be to draw a septagram around the pentagram, in order to contain and reverse the magic seal...]
...or something like that. You remember reading something that sounded pretty close. Some caution is always good.
You take the chalk and draw a large septagram as best as you can. There doesn't seem to be any impact when you're done.
$A[So far so good, I guess...]
The question is how to proceed next.
(set: _ti to 5)
(display:"goto")[[Blow out the candles->Candles]]
(display:"goto")[[Erase the edge of the circle]]<div id="center">$lav</div>
Suddenly the candles flare up high in the air and the floor shakes. The woman's moans turn into screams as the black tendrils grow larger and thicker.
The pentagram turns from white to red, glowing more intensely. The broken lines stretch to be whole again.
You only have a few seconds left to react.
(set: $sabrina_avatar to 2)
(set: _ti to 2)
(display:"goto")[[Jump back]]
(display:"goto")[[Push the girl out of the circle]]<div id="center">$lav</div>
You jump away from the pentagram, making it just in time before it closes again.
The dark tentacles seem angry at your attempt to disrupt thir unholy work. They rise from the ground longer and thicker, wrapping tightly around the woman's body.
Whereas before they were just rubbing and teasing, now they push aggressively into her holes, making her body shake helplessly at the intrusion.
<div id="center"><img src="images/tr/scenes/sabrina3.png" width="800" ></div>
You watch in horror as her belly begins to bulge, pushed to its limit by the slithering mass surging inside her.
(set: _ti to 5)
(if: $mb_fascination>0)[(display:"goto")(display:"morbid.lab")[[Stay and watch]]
](display:"bk")[[Run out of the room]]<div id="center">$lav</div>
You leap forward, shoving the girl back. The chains snap from hook, rattling as she rolls away to the corner of the room.
Your moment of victory is brief, as the black tendrils are now curling up your legs. You struggle to break free, but their grip is too tight. Then the pentagram on the floor closes again and a lid falls over the world.
$A[~~'Heeeelp Meeee!'~~]
No voice comes out of your mouth.
The tendrils are sliding up your body and now they have your hands. You are pinned to the floor, unable to move.
$A[~~'Heeey, can you hear me!!~~']
Your legs are spread apart and you can feel a dark, slimy touch creeping between them. Your heart is pounding like hammers in your chest.
Just when the panic grips you, you see that the girl in the corner has managed to somehow get out of her chains and is now up.
$A[~~'Help me!'~~]
She takes a few wobbly steps then seems to regain her balance. Her head turns towards you and you give her a hopeful nod.
The girl places her hands on her hips then stretches left, then right, then she bends down to touch her toes. When she's finally done with her routine she walks over towards you.
(set: _ti to 10)
(display:"talk")(link-goto:"~~'Help!'~~","Help")<div id="center">$lav</div>
She ignores your plea, inspecting critically the mess you've made on the floor.
$A[This bitch...!]
Your moment of anger is short lived however. The dark mass wraps tightly and painfully around your flesh, constricting your body. The tentacles have your arms and legs and are now coiling around your chest. You realize that whatever they were doing to the woman before was mere playful teasing. Now they are **angry**.
$A[I... can't... breathe...]
One of the tentacles finally makes its way under your $suit and into your panties. It's slimy end rubs along your slit and presses against your asshole, mounting the pressure. It's only a matter of moments before your o-ring gives in and opens up, letting the intruder slide in.
And continue sliding in.
The tentacle keeps moving forward. It's thin and flexible, with a texture that reminds you of a snail's trail. The continuous sensation of pushing in is maddening. You grit your teeth and roll your eyes, waiting for it to finally stop.
As your stomach begins to bulge, you struggle helplessly to stop the intrusion. A light headedness is starting to grip you and your vision begins to blur. The slimy tentacle is still sliding on and on into your ass and you can feel your resistance waning by the second. Your hole relaxes and another tentacle pushes in, stretching it further.
As the intruders push deeper and deeper into your body, you feel your life force drained away. Your vision begins to blur and (link-reveal-goto:"everything goes dark","DIE")[
(set: $deathlist to it + (a: "tentacles"))
(set: $sabrina_last to "alex tentacles")
(set: $lastdeath to "tentacles")] (if: $submissive_trait is "submissive")[$pink[**Submissive:** ] ](elseif: $submissive>0)[$pink[**Submissive $submissive:**] ](if: $submissive_trait is "submissive")[](else:)[(if: $submissive>3)[$I[Your tendency has matured into something more. You have developed a trait: **Submissive**](set: $submissive_trait to "submissive")($nTend: "Permanent trait: Submissive") ](elseif: $submissive>1)[$I[You have increased a tendency: **Submissive $submissive**]($nTend: "Tendency increased: Submissive " +(str: $submissive)) ](elseif: $submissive is 1)[$I[You have developed a tendency: **Submissive $submissive**] ($nTend: "New tendency: Submissive " +(str: $submissive)) ] ]<div id="center">$rec</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You tap your fingers on the desk, waiting for time to pass. From the corner of your eye you see a figure descending down the staircase. It's the woman from room 28.
You can feel her gaze piercing through her green glasses as she halts in the hallway, examining you critically.
(if: $suit is "jeans and t-shirt")[$E['Mihai has really dropped the bar for the dresscode, I see, tsk tsk.']
You look away from her, embarrassed. The owner did ask you to wear something more appropriate, but you somehow never got around to it.](elseif: $suit is "housemaid outfit" )[$E['A maid at the reception, how delightful. And here I thought that Mihai had his cane up his arse. I should give the old man more credit, tsk.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.](elseif: $suit is "butler's uniform")[$E['Ah, butler at the reception. How predictable. And here I thought that Mihai was trying to be progressive, tsk. Some things never change.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.](elseif: $suit is "devil's gown" )[$E['Oh my, what do we have here, tsk. You are a sight to behold, girl.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.]
(set: _ti to 5)
(display:"talk")[[Strike a conversation with her->elise conv1]]
(display:"goto")[[Remain silent]]<div id="center">$rec</div>
You size up the guest in turn and your curiosity gets the better of you.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['So, uh, what brings you to The Crooked Elm?']
The woman slides towards the desk. Her large butt wobbles softly, almost behind her body.
$E['I've come to seek a home for my children. The Elder has promised me help.']
$a['The Elder?'] You raise an eyebrow.
$E['Mihai's father']
$a['Ah.'] You pause, thinking. $a['So, he's going to pull some strings, get them a job? Perhaps here at the hotel?']
The dark woman blinks, perplexed. $E['Not a job. A home.']
$a['Yeah, I get it. Just like me!'] You laugh nervously. $a['That's the good thing about working at a hotel, right? You get a bed and a roof, even a breakfast...']
The woman blinks again and taps on the desk, examining you intently. Feeling uneasy, you decide to break the tension.
$a['I hope I won't get into trouble for talking to you...'] You laugh nervously.
The woman cocks her head, then shrugs. $E['I shall leave you to your duties, tsk.'] She walks away, heading towards the library.
There is more that you need to learn, but you feel that now is not the right time. Maybe you can continue the conversation later?
$I[Task updated: **Of silk and terror**]
(set: $task_elise to 2)
(display:"clock")(link-repeat:"Patiently wait")[(set: $eliseRel to it +1)(display:"work wait")]
(set: $elise_level to 1)(set: _ti to 30) (set: $elise_conv to 1)<div id="center">$rec</div>
You decide to keep your mouth shut this time. You are on shift and should keep things professional - you can deal with the black woman later.
She gives you a curious look, then shrugs and walks away towards the library.
(set: $elise_conv to 1)
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to 5)(if: $job_counter>3)[(set: $job_counter to 0) (if: $elise_conv is 0)[(if: $elise_level is 0)[(goto:"elise work lvl1") ](elseif: $elise_level is 1)[(goto:"elise work lvl2")]] ]
(if: $hour<21)[(set: $job_counter to it+1) (goto: (either: "unevent","spooky", "memory","horny")) ]
(else:)[ (goto: "wolf arrival")]
<div id="center">$rec</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You tap your fingers on the desk, waiting for time to pass. From the corner of your eye you see the familiar figure of the woman from room 28.
You can feel her gaze piercing through her green glasses as she halts in the hallway, examining you critically.
(if: $suit is "jeans and t-shirt")[$E['Mihai has really dropped the bar for the dresscode, I see, tsk tsk.']
You grimace, embarrassed. The owner did ask you to wear something more appropriate, but you somehow never got around to it.](elseif: $suit is "housemaid outfit" )[$E['A maid at the reception, how delightful. And here I thought that Mihai had his cane up his arse. I should give the old man more credit, tsk.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.](elseif: $suit is "butler's uniform")[$E['Ah, butler at the reception. How predictable. And here I thought that Mihai was trying to be progressive, tsk. Some things never change.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.](elseif: $suit is "devil's gown" )[$E['Oh my, what do we have here, tsk. You are a sight to behold, girl.']
You look away from her, blushing. There is something *predatory* in the way she looks at you, and the worst thing is that you kinda like it.]
You don't have anything much to do right now.$A[Perhaps this can be a good time to learn something more about her?]
(set: _ti to 5)
(display:"talk")[[Strike a conversation with her->elise conv2]]
(display:"goto")[[Remain silent]]<div id="center">$rec</div>
$a['I really like your outfit. It's very cool!']
$E['Err, thank you.'] She looks taken by surprise.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Don't mention it.'] You give a wide smile. $a['What's your name, by the way?']
The black woman slides towards you. $E['I'm Elise.']
$a['Nice to meet you, Elise! I'm Alex- errr- andra.'] You finish your sentence in a confused tone.
$E['Are you unsure of your name?']
$a['Yes. Er- No! Maybe... I'm having a rough time...'] She observes you silently, inviting you to continue. $a['It's just that... being a woman... how do I put it- it's hard!']
Elise places a sympathetic hand on your shoulder. $E['Yes. Tsk, tsk. It's not easy to be a woman. Even more so a mother. Do you have offspring?']
You pull back, the thought of it hitting you with an anvil. $A[I couldn't, could I?! I mean... this whole thing... it's only temporary, right?!]
The thought makes you feel vulnerable. It's scary, but also a little exciting.
(display:"talk")[['Children terrify me, I could never be a mother.'->no children2]]
(display:"talk")[['I guess I could be a mother one day...'->want children2]]<div id="center">$rec</div>
$a['What?! No, I don't want any children!']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You take a few deep breaths and calm down.
$E['Why not, tsk? It's such a wonderful feeling...']
Elise circles around the desk and gets behind you, her skinny hands sliding under your arms and cupping your $breasts. $E['You would look very good all filled up, girl. It's only natural.']
You stammer, awkwardly pushing her hands away. $a['A-And you, how many children do you have?']
Elise moves away to the front of the desk again, looking you in the eyes.
$E['How do you know that, girl?']
$A[Oh, shit, our last conversation hasn't actually happened!]
$a['A wild guess...'] you mutter.
$E['You are a pretty girl'] - she reverses the conversation - $E[-why don't you want to be a mmotherrr?']
Something in the last word sends a chill down your spine and you stammer an excuse to end the conversation.
$a['I-errr-- really should be working right now....']
The woman cocks her head, then shrugs. $E['I shall leave you to your duties, tsk.'] She walks away, heading towards the library.
(display:"clock")(link-repeat:"Patiently wait")[(set: $eliseRel to it +1)(display:"work wait")]
(set: _ti to 30) (set: $elise_level to 2) (set: $elise_conv to 1) <div id="center">$rec</div>
$a['I suppose that one day, I could...']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You trail off, trying to regain your composure.
$E['Oh yes, you should! It's such a wonderful feeling...']
Elise circles behind you, her skinny hands sliding under your arms and cupping your $breasts. $E['Imagine them all grown up and ready to be sucked.']
She squeezes your $breasts before gently rubbing your belly. $E['You would look very good all filled up and round, girl. It's only natural.']
Her touch feels good and you struggle to contain the growing heat in your nether regions.
(display:"goto")[[Push her hands away->Push her hands away2]]
(display:"goto")[[Don't resist->Don't resist2]] (set: _ti to 8)<div id="center">$rec</div>
You stammer, awkwardly pushing her hands away. $a['A-And you, how many children do you have?']
Elise moves away, sliding in front of the desk to look you in the eyes again.
$E['How do you know that, girl?']
$A[Oh, shit, our last conversation hasn't actually happened!]
$a['A wild guess...'] you mutter.
$E['You are a pretty girl'] - she reverses the conversation - $E[-why don't you want to be a mmotherrr?']
Something in the last word sends a chill down your spine and you instinctively step back, away from the woman.
$a['I-errr-- really should be working right now....']
The woman cocks her head, then shrugs. $E['Such a shame. I shall leave you to your duties, tsk.'] She walks away, heading towards the library.
(display:"clock")(link-repeat:"Patiently wait")[(set: $eliseRel to it +1)(display:"work wait")]
(set: _ti to 30) (set: $elise_level to 2) (set: $elise_conv to 1) <div id="center">$rec</div>
You close your eyes, succumbing to her embrace.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
She continues to play with your breasts and belly, pulling you back towards her. Her green lips plant a kiss on your neck and you feel her fangs bite down on your skin.
The pain lasts only for an instant, followed by a wave of warm pleasure that further relaxes all of your muscles. Her hand slides down into your crotch, finding its way under your layers of garments and on the brink of your entrance.
$E['What a good girl Mihai has chosen. I will train you to serve me well, my dear.']
You moan softly, growing wetter at her touch. The black woman has an intoxicating presence, pushing all of the right buttons and drawing you into a web of submission...
$E['My dear, how many children do you want to have? I hear humans typically have only one or two, but you could have an entire legion...']
Something in her last words sends a chill down your spine and you abruptly snap out of it.
$a['I-errr-- really should be working right now....']
Elise looks disappointed. $E['Such a shame, tsk. We could have so much fun...']
$a['Someone will see!'] you protest, pushing her away.
$E[Very well, tsk. I shall leave you to your duties. But you can come to my room anytime.'] She walks away, leaving you panting and flusterd, with a strange light-headedness.
(display:"clock")(link-repeat:"Patiently wait")[
(set: $eliseRel to it +1)
(set: $elise_level to 2)
(set: $elise_conv to 1)
(set: $flowers to 0)
(set: $lust to it +2)
(set: $submissive to it + 1)
(display:"submissive.changed")
(display:"work wait")]
(unless: (history:)'s last is "YOU" or "Journal")[]
(set: _ti to 20) Double-click this passage to edit it.<div id="center">$lav</div>
You sit on the desk and start going through the cabinets and drawers, taking out anything of interest. Soon you are looking at a pile of parchments, a handful of letters in envelopes and what appears to be a sketchbook.
As you flip through the stack, a sketch catches your eye - it has a pentagram and a number of runes around it. Just below, there are several notes:
$sys[Summoning steps:
1. Draw the pentagram to scale.
2. Light the candles.
3. Recite the incantation.]
You flip through the rest but don't find anything else that you can understand.
(display:"goto")[[Continue->Go to Lavius' room]]<div id="center">$lav</div>
A handful of titles from the shelves catch your eye, so you grab one of them and take a moment to flip through the pages.
The tome is dedicated to (either:"protection spells","the history of arcane symbols","rune magic") and you quickly get lost in the intricate diagrams and explanations.
After a good moment of reading, you finally put the book down. (if: (history:) contains "spell occult")[There isn't anything that is directly related to the girl in the other room and the symbols around her, it was probably worth the read anyways.]
Taking a moment to consider some of the assertions in the book, you are left perplexed.
$A[If those symbols **actually** represent other planes of existence, then that would mean...]
The implications are quite extraordinary. It's clear that the tome is...
(set: _ti to 30) (set: $lav_book_read to 1)
(display:"brain")(link-reveal-goto:"...a spectacular insight into the nature of reality","lav book occult")[(set: $occultism to it + 1)]
(display:"brain")(link-reveal-goto:"...a load of bullshit","lav book sceptic")[(set: $occultism to it - 1) ](if: $submissive_trait is "bestial")[](else:)[(if: $bestiality>3)[$I[Your tendency has matured into something more. You have developed a trait: **Bestial affection**](set: $bestiality_trait to "bestial")($nTend: "Permanent trait: Bestial Affection") ](elseif: $bestiality>1)[$I[You have increased a tendency: **Bestial affection $bestiality**]($nTend: "Tendency increased: Bestial Affection " +(str: $bestiality)) ](elseif: $bestiality is 1)[$I[You have developed a tendency: **Bestial affection $bestiality**] ($nTend: "New tendency: Bestial Affection " +(str: $bestiality)) ] ](if: $bestiality_trait is "bestial")[$pink[**Bestial Affection:** ] ](elseif: $bestiality>0)[$pink[**Bestial Affection $bestiality:**] ]<div id="center">$lav</div>
It's hard to wrap your brain around it, but somehow it rings true. After everything you've seen, you have no reason to doubt it. The sooner you embrace the occult, the quicker you'll be able to navigate your new landscape.
(display:"occult.changed")
(display:"goto")[[Continue->Go to Lavius' room]]<div id="center">$lav</div>
It can't possibly be true. You are not denying the reality of *some* magic - clearly your experience prooves it - but this doesn't mean that just any old mumbo jumbo scribbled in curly letters in a bizarre book has to be true. You aer resolute to figure out the truth for yourself.
(display:"occult.changed")
(display:"goto")[[Continue->Go to Lavius' room]]<div id="center">$lav</div>
You have delved deep enough into the mystic arts to handle something like this. To safely cancel a summoning, you need to perform the original ritual in reverse, but contain it within a septagram to avoid any complications.
You take the chalk and draw a large septagram as best as you can. $A[Fire is fueling this, so next are the candles!]
You start blowing out the candles one by one. Their flames flicker angrily, each one harder to stifle out then the previous one.
The last candle fights back viciously, it's flame raising up again and again despite your attempts to blow it out. Finally you spit on your fingers and pinch the wick, suffocating the flame for good.
$A[That should do it!]
The candles are now all out and you can notice a change in the behaviour of the tendrils. They seem a little more erratic and twitchy, compared to their smooth and elegant pace before. The only thing left is to break the pentagram.
You step on the edge of the pentagram and start smudging the circle with your shoe.
You see the tendrils begin to flail in the air, slowly retracting back into the floor. The symbols on the floor flair up for a few seconds, then the world returns to normal. The distant whispering is gone. The spell has been broken.
$S['Lavius...?'] The voice of the girl is sweet and full, like the curves of her body.
(set: _ti to 20)
(display:"talk")[['Don't worry, he's not here'->disrupt success]]<div id="center">$lav</div>
Messing with magic can be dangerous, and looking at the woman's expression, she doesn't seem to terribly mind her predicament.
The more you think about it, the less you see a reason to get involved. Poking your nose in this can only open the door to trouble.
You leave the room as quietly as you entered, leaving everything untouched. No one will ever know that you were here.
(set: _ti to 3)
(display:"bk")[[Return to the hallway->lower hallway]] <div id="center">$lav</div>
You are back upstairs, in the long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
$A[This is clearly the laboratory part of his lair, where all the machinery is...]
There is a low humming coming from the closest door on the left. Through the round glass window in the door you can see that the room is filled with contraptions.
(set: _ti to 3)
(display:"goto")(if: $sabrina_avatar >2)[ [[Go to Sabrina]]](else:)[ [[Enter the first room on the left->left room]] ]
(unless: (history:)'s last is "piercing")[(display:"goto")[[Go back downstairs->lower hallway]]
](display:"bk")[[Leave Lavius's lair]]<div id="center">$lav</div>
$a['Here, let me help you!'] You detach the girl's chains from the hook on the roof and remove her blindfold.
Two radiant, violet eyes slowly blink at you.
$S['Who are you?']
The girl is looking at you with a calm curiosity that surprises you for someone that has just been rescued from infernal torture.
You dodge her gaze and your eyes fall naturally on her breasts. Big, round and full, they are the most perfect breasts you have ever seen. Her pierced nipples look like the crystallization of every man's fantasies.
You shake your head, trying to compose yourself.
(set: _ti to 3)
(display:"talk")[['I'm Alex'->introduce]]
(display:"talk")[['Eeeh, doesn't matter'->not introduce]]You look down at your feet. 'I was exploring Lavius' lair... then I got into touble'
$M['Oh? I commend your curiosity and bravery. What happened?']
'I found a girl that was bound by a spell and tried to save her...'
$M['And? Don't mean to tell me that such a wise and seasoned master of the arcane couldn't break a simple spell?']
She looks at you with a gentle smirk in her eyes.
'I tried, alright! Jeez! And that damn bitch didn't even help me after I freed her...'
$M['Perhaps you can try reacing a different outcome next time? Use your wits, girl.']
'You think I should return?'
$M['If there's someone in Lavius' lair, she's bound to have valuable information. There is a way to get it. Figure it out.']<div id="center">$lav</div>
There is nothing more you can do, but you remain in place, observing the dance macabre of the slithering mass of tentacles as it forces itself deeper and deeper into the bound girl, inflating her belly and stretching her entrances.
Watching the horrifying scene makes you inexplicably aroused and you slip a hand between your legs, rubbing your slit.
<div id="center"><img src="images/tr/scenes/sabrina4.png" width="800" ></div>
$A[I shouldn't be doing this, this is wrong...]
The guilt is intense, but you can't stop. A big, black tentacle wraps around the girl's torso and neck, squeezing and suffocating her. Her screams are interrupted by gasps for air, all the while her hips continue to be violated by the otherworldly tendrils.
The candles are burning bright and your own breath is quickening with the pace of your fingers. The tentacle around her throat contracts and you feel the flailing of her body, all while another thick and slimy one is pushing its way into her ass.
You close your eyes for a second, your fingers rubbing faster and faster. A powerful orgasm washes over you, making your entire body shake and shiver. When you finally open your eyes again, the girl's limp body has stopped all resistance, hanging like a lifless doll from the ceiling while the tentacles continue to ravage her.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $mb_fascination to it + 1) (set: $lust to it + 1)] (display:"morbid.changed")
(display:"goto")[[Run out of the room]]
<div id="center">$lav</div>
With a mixture of guilt and terror, you run out of the room, closing the door shut behind you.
$A[I'm sure she will be fine...]
That seems like enough exploration for now.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Head back upstairs","press on")[
(set: $sabrina_expl to 1)
(set: $sabrina_last to "sabrina tentacles")
]<div id="center">$lav</div>
You head towards the exit,navigating the the stony hallways of the underground lair.
When you reach it, the big exit door is now **closed**.
You know the drill, so you direct your attention to the small digital screen with a keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape]](set: _ti to 8)<div id="center">$lav</div>
$a['I'm Alexandra,'] you say, extending a hand. It might be the first time you've used your full name since the change.
$S['Sabrina.'] She takes your hand in hers. Her touch is warm and soft. $S['I wonder, how you managed to get in here, Alexandra?']
You pull your hand away from hers. $a['You're totally welcome, by the way!'] you jab at her, deflecting the question.
$S['Welcome?']
$a['For saving you?'] You gesture broadly at the room, pointing at her chains, the pentagram on the floor and all the candles.
$S['Ahahaha, you silly! I was just doing a bit of training.']
The girl gets up an stretches her arms and legs. Her perfectly pale skin looks smooth as milk and her dark hair with violet stripes dances like a waterfall down her shoulders. She doesn't seem the least bothered to show you all the angles of her naked body.
(if: $suit is "jeans and t-shirt")[$S['Those are some strange clothes - you're not from around here, are you?']
You give her a small nod.](elseif: $suit is "housemaid outfit" )[$S['That's a gorgeous maid outfit you have there. It really brings out the submissive in you!']
Awestruck with her remark, you just blush and look away.](elseif: $suit is "butler's uniform")[$S['That butler uniform is cool and all, but a woman should be waring something to show off her forms!']
She slaps you playfully on the ass, leaving you awestruck.](elseif: $suit is "devil's gown" )[$S['That's a wonderful gown you have there, sweetheart. I hope you know how to use it well!']
She slaps you playfully on the ass, leaving you awestruck.]
$S['But let's not get distracted. How did you get in here exactly?']
She stops her stretching and faces you, turning from playful to serious in an instant. her violet eyes pierce through you like needles.
(set: _ti to 10)
(display:"goto")[[Tell her the truth]]
(display:"goto")[[Make something up]]<div id="center">$lav</div>
$S['Mysterious, are you? I wonder how you managed to get in here...']
$a['You're totally welcome, by the way!'] you jab at her.
$S['Welcome?']
$a['For saving you?'] You gesture broadly at the room, pointing at her chains, the pentagram on the floor and all the candles.
$S['Ahahaha, you silly! I was just doing a bit of training.']
The girl gets up an stretches her arms and legs. Her perfectly pale skin looks smooth as milk and her dark hair with violet stripes dances like a waterfall down her shoulders. She doesn't seem the least bothered to show you all the angles of her naked body.
(if: $suit is "jeans and t-shirt")[$S['Those are some strange clothes - you're not from around here, are you?']
You give her a small nod.](elseif: $suit is "housemaid outfit" )[$S['That's a gorgeous maid outfit you have there. It really brings out the submissive in you!']
Awestruck with her remark, you just blush and look away.](elseif: $suit is "butler's uniform")[$S['That butler uniform is cool and all, but a woman should be waring something to show off her forms!']
She slaps you playfully on the ass, leaving you awestruck.](elseif: $suit is "devil's gown" )[$S['That's a wonderful gown you have there, sweetheart. I hope you know how to use it well!']
She slaps you playfully on the ass, leaving you awestruck.]
$S['But let's not get distracted. How did you get in here exactly?']
She stops her stretching and faces you, turning from playful to serious in an instant. her violet eyes pierce through you like needles.
(set: _ti to 10)
(display:"goto")[[Tell her the truth]]
(display:"goto")[[Make something up]]<div id="center">$lav</div>
You can't tell why, but something in her compels you to be honest.
So you spill the beans. Every last bit of it.
You tell her how you came to The Crooked Elm, about your first death, the changes that followed; you tell her how you met Lavius and how he eventually took you to his lair. The girl listens to you attentively without interrupting until you're done. (if: (history:) contains "spell revenge")[At the end, you tell her about your previous meeting, how you ended up trapped in the circle and how she left you there. You explain why you wanted to get back at her earlier, thinking that it wouldn't matter anyways once the timeline is reset.]
$S['It seems like you got yourself in quite the tangle, sis.']
$a['Yeah, I can't seem to catch a break...']
$S['That's because you're *making* it hard for yourself, sis.'] (unless: (history:) contains "introduce")[She shakes her head empathically. $S['I'm Sabrina by the way.']
Bewildered, you shake the extended hand. Her skin is warm and so nice to touch.
$a['Alexandra,'] you mumble.]
You stare at the naked girl, bewildered by her strange behaviour.
$a['So.. you're not going to tell Lavius about me?']
Sabrina shrugs. $S['Men don't need to know everything, right?']
You breathe a sigh of relief. It seems that you might be able to walk away from this.
(if: $laboratory_location is 3)[$I[Location updated: **The laboratory**] (set: $laboratory_location to 4)($nLocation: "Location updated: The Laboratory")
]
(set: _ti to 10)
(display:"talk")[[So what are you to Lavius exactly?]]
(display:"talk")[[I still can't believe you were enjoying those things!->sabrina3]]
(display:"bk")[[I really should be going]]<div id="center">$lav</div>
$a['I was just walking around the hunting cabin, taking in the sights, when I spotted this odd lever...']
The girl slaps you - abruptly and unapologetically, leaving a burning red inprint of her hand on your cheek.
$a['Ouch!']
$S['There are rules in this life, darling. You do well, you get rewarded. You misstep, you get punished. So let's try again - how did you get in here?']
You take a deep breath, trying to get the stinging on your face under control.
$A[It would be really bad if I tell her all my secrets... but if I don't, things might get rough...]
(set: _ti to 10)
(display:"goto")[[Tell her the truth this time->Tell her the truth]]
(display:"goto")[[Stand your ground]]<div id="center">$lav</div>
$a['I'm not going to insult you with lies,'] you say, taking your hand down from your burning cheek. $a['But I can't tell you more than that.']
$S['Is that how it is?']
She stares at you still calm, but her violet eyes are now iron.
$a['That's how it is.'] You return her gaze, calm and composed.
$S['You are an intruder in my home,'] she states flatly. $S['My *secret* home'.]
$a['So you live with Lavius.]
$S['So you've come to spy on him.']
The two of you lock gazes. For the first time you realize how long and sharp her teeth are.
$a['Perhaps I should be going..']
The girl with the violet streaks sighs. $S['You know I can't let you walk, sis.']
You are surprised by the genuine sadness in her voice. You slowly step backwards towards the door.
(set: _ti to 10)
(display:"goto")[[Run away->sabrina run]]<div id="center">$lav</div>
You barely make it halfway before the woman leaps on you with inhuman speed and agility, pinning you to the cold stone floor.
You flair your arms, trying to push her off, but she is a lot stronger than she looks. Her fangs sink into your neck, causing a sharp pain followed by a familiar dull feeling, as if the whole world has been muted and you're slowly drifting away.
Your movements grow weaker and you give up resisting.
Her lips are bittersweet on your neck, not letting a single drop of blood stain your $suit.
You close your eyes and {(link-reveal-goto:"give in to the darkness.","DIE")[
(set: $deathlist to it + (a: "sabrina"))
(set: $lastdeath to "sabrina") ]}
(if: $sabrina_avatar is 1)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/sabrina.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"sabrina.rel")]] ]
The girl that you found shackled and blindfolded in Lavius' lair.
](elseif: $sabrina_avatar is 2)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/sabrina.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"sabrina.rel")]] ]
Sabrina, the vampire that lives in Lavius' lair. You tried to break the spell that binds her, but your attempts weren't successful.
](elseif: $sabrina_avatar is 3)[|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/sabrina2.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"sabrina.rel")]] ]
Sabrina, the vampire that lives in Lavius' lair. An embodiment of the female in all of its aspects, she has offered to take you under her wing and train you into the secrets of womanhood. You are *entwined* with her.
]<div id="center">$lav</div>
$a['So, uhm, what is your relationship with Lavius exactly?']
$S['He's currently training me to be a good sex slave.']
You almost choke from the nonchalant way that she explains it.
$a['Uhm- I- When did you-']
$S['You're so adorable!'] Sabrina erupts in laughter. $S['Speak up and ask if you want to know.']
Perhaps it's her confident smile, or her pierced breasts hanging freely in front of you, but you blush deeply, trying to compose your thoughts.
(set: _ti to 5)
(display:"talk")[[Why do you want to be his slave?]]
(display:"talk")[[Isn't it degrading to be a sex slave?]]<div id="center">$lav</div>
$a['They just looked so slimy and nasty and *wriggling*...']
$S['Careful not to drool on yourself, sis.']
You open your mouth to protest, but then close it shut again. You can't deny that part of you was very excited to watch the tentacles tease Sabrina.
$a['I suppose I can see the appeal...']
$S['You could *feel* the appeal too, if you ask nicely,'] she winks at you. $S['I can see potential in you, but you still have so much to learn as a woman.']
$a['I suppose you're right,'] you sigh. $a['I'm just starting to get the hang of things...']
$S['There, NOW you're starting to see things my way! What do you say I show you a few things since you're here?']
You look at the naked girl wide-eyed. She looks dead serious about her offer.
$a['I'm not sure if that's a good idea...']
$S['Come on, sis, don't be shy! Every great woman has started from a clumsy maiden.']
(set: _ti to 5)
(display:"talk")[[I'd like to ask you a few things first->So what are you to Lavius exactly?]]
(display:"goto")[[Accept Sabrina's offer]]
(display:"bk")[[I really should be going]]<div id="center">$lav</div>
Sabrina looks at you with puppy eyes.
$S['So soon? But we didn't even get to play!']
$a['I'd love to, perhaps another time...']
$S['You can come visit me anytime, sis. Girls have to stick together to make it out alive.]
You pause in your steps, her words reminding you of something. $a['If I die and reset, I'm not sure I will be able to find you again...']
$S['Good point,'] she nods. $S['Luckily for you, I may have just the solution. Come with me!']
She hurries out the door, her footsteps echoing down the hallway.
(set: _ti to 2)
(display:"goto")[[Follow her->follow sabrina]]<div id="center">$lav</div>
$a['He's just such a sleezeball... I don't understand why you'd want to be his slave?']
$S['Well, well, it seems that *someone* has had a real taste of my man, eh?'] Sabrina pokes you in the chest menacingly.
$a['I didn't know at the time...']
$S['Hahaha! You are too cute! Did you think I would be jealous of *YOU*? Do with him what you like.']
You're not sure whether to be relieved or insulted by her comment.
$S['To answer your question, I didn't say I was *his* slave. I said he was training me to be *a* sex slave. I have yet to choose my master or mistress.']
She winks at you playfully. $S['Is your curiosity satisfied, human girl?']
(set: _ti to 5)
(unless: (history:) contains "Isn't it degrading to be a sex slave?")[(display:"talk")[[But isn't it degrading to be a sex slave?->Isn't it degrading to be a sex slave?]]
](if: (history:) contains "sabrina3")[(display:"talk")[[Thank you for sharing your perspective->sabrina4]]
](else:)[(display:"talk")[[I still can't believe you were enjoying those things!->sabrina3]] ]<div id="center">$lav</div>
Sabrina laughs at your question.
$S['Oh you sweet mortal child! Nothing is degrading, there is only pleasure....'] She grabs your $suit abruptly and pulls you closer to her. Her eyes lock into yours, her dark lips part gently...
Her kiss is sweet as summer's day and bitter like the finest of wines. You melt in her embrace without the faintest chance of fighting back.
$S['I can be a slave today, a Mistress tomorrow, a mute pet next week and a Queen whenever I want to!']
She pulls away, letting go of her grip. $S['A woman can be everything, my dear! You must learn to embrace that.']
(set: _ti to 5)
(unless: (history:) contains "Why do you want to be his slave?")[(display:"talk")[[But why HIS slave?->Why do you want to be his slave?]]
](if: (history:) contains "sabrina3")[(display:"talk")[[Thank you for sharing your perspective->sabrina4]]
](else:)[(display:"talk")[[I still can't believe you were enjoying those things!->sabrina3]] ]
<div id="center">$sab</div>
(if: (history:)'s last is "Go to Sabrina")[She disappears out the door, leaving you alone and wondering what you got yourself into. When she returns, Sabrina is wearing a tight body suit made of leather straps and chains that reveal rather than conceal all the nicest parts of her body. You think you've seen similar attires in fetish magazines, but this is really the next level.
She whips out a small crop with a piece of leather strapped at the end.
$S['So, are you ready for some *education*, sis?']
You gulp, a wave of excitement and anxiety washing over you.](else:)[$a['I- uhm- Perhaps there are a few things that I could learn from you...']
$S['That's the spirit!']
Sabrina jumps with glee, throwing her shackles in the corner. Startled by the metallic crash, you wonder when she managed to get out of those.
$S['Let me just set the mood a little!']
She disappears out the door, leaving you alone and wondering what you got yourself into. When she returns, Sabrina is wearing a tight body suit made of leather straps and chains that reveal rather than conceal all the best parts of her body. You think you've seen similar attires in fetish magazines, but this is really the next level.
She whips out a small crop with a piece of leather strapped at the end.
$S['So, are you ready for some *education*, sis?']
You gulp, a wave of excitement and anxiety washing over you.]
(set: _ti to 5)
(display:"talk")(link-goto:"I wouldn't mind learning the basics","basics")
(display:"talk")(link-goto:"Let's get spicy!","kinky")
(display:"talk")(link-goto:"I wanted to ask you about my body","sabrina body0")<div id="center">$lav</div>
$S['I'm happy to help a fellow woman. So, did you make up your mind?']
(set: _ti to 5)
(display:"goto")[[Accept Sabrina's offer]]
(display:"bk")[[I really should be going]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
She invites you to undress and sit on a chair in the center of the room, then slowly circles around you, flicking her crop through the air every now and then.
$S['So, where shall we begin?']
(if: $submissive>0 and $sabTrainingsCompletes contains "sab sub")[(display:"talk")(display:"submissive.lab")[['Please teach me more about submitting...'->sabrina submissive]]
](elseif: $submissive>0)[(display:"talk")(display:"submissive.lab")[['There's this strange feeling inside of me...'->sabrina submissive]]
](if: $servitude>0)[(display:"talk")(display:"servitude.lab")$U['Serving at the hotel has really made me think...']
](if: $sabPath is "none")[(display:"heart")(link-goto:"'I've been trying to understand the new feelings of this body...'","sabrina female")
](if: $submissive is 0)[(display:"bk")(link-goto:"'I'm sorry but I don't think I'm ready for this yet'","Sabrina hub")]<div id="center">$lav</div>
You leave the room, catching up to her. She leads you down another flight of stairs, navigating a series of hallways.
$S['Timeloops can be a little tricky to manage, but I'm sure that you've noticed that some things change every time. History is never *quite the same*.']
$a['I suppose that's true,'] you agree.
$S['Do you know why?']
You shake your head.
$S['Oh, come on! it's simple - it's you! This is *your* timeline, and since you keep moving forward - in a sense - things that are intertwined with yourself can also become part of the loop']
$a['So this is why Felicia remembers...']
$S['Exactly! And if you want to be sure to find me again and continue this conversation, you need to become intertwined with *me*.']
The last sentence hangs in your mind, oscillating between threat and promise. Before you have the chance to hesitate, Sabrina grabs your hand and [[drags you into a small room.]]
(set: _ti to 3)<div id="center">$lav</div>
When she flicks a switch, the room gets illuminated by an intense white light, coming from a big lamp above. You squint your eyes, trying to gather your surroundings as your eyes adapt to the brightness.
$S['Here you go!']
Sabrina pushes you back and you fall onto a small bed in the center of the room.
$S['Get your tits out!'] she commands you, while rummaging through a number of drawers on the other end. Intimidated, you dare not disobey her. With some fumbling, you get your $breasts out of your $suit.
$a['What exactly are you planning to-']
She turns around, a big metal needle in her hand. Your eyes grow big, but it's too late to run. She leans on top of you, grabbing your left nipple. With a swift movement, she pierces it.
The pain is sharp and intense and you draw a quick breath, gritting your teeth.
She does a few more precise movements and when you are able to look down, you see a $S[small piercing] on your breast.
$S['It's a special one - now we're linked,'] she replies to your silent question.
(set: $piercing to "1 bar") (display:"breasts update")
(display:"goto")[[Get up->piercing]]
(if: $sabrina_avatar <3)[(set: $sabrina_avatar to 3)
$I[Character entry updated journal] ($nChar: "Sabrina, the Mistress")
]<div id="center">$lav</div>
You wobble on your feet, getting your $breasts back under your garments.
Sabrina smiles at you.
$S['I'll be seeing you around, sis.']
You smile back, trying to ignore the pain in your chest. The two of you leave the room and head up towards the surface level. On the next floor Sabrina returns to her room, no doubt eager to resume her own "training".
(set: _ti to 5)
(display:"goto")[[Go back upstairs]] <div id="center">$lav</div>
You turn around, heading back to the entrance of the lair. However, the big exit door is now **closed**.
$A[What the hell?!]
You reach out to pull it open, only to discover that there is no handle on the inside. You run your hands along the smooth surface, searching in vain for buttons or hidden mechanisms. There aren't any.
Just when panic starts to invade your brain and your heart is pounding in your chest, you notice a small digital screen with a small keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape]](set: _ti to 8)<div id="center">$lav</div>
(if: $sabrina_trained is $sabrina_trainLimit)[(display:"sabrina reject")](else:)[You head to the lower level of Lavius' lair, all the way to the familiar black door. Pressing down some nervousness, you push it open.
You half expect to see the bound girl in the pentagram, ravaged by tentacles, but instead she is relaxing on a bed, reading a book. When you enter her head lifts up and her eyes narrow, fixating on you.
$S['Alexandra! Come right in!']
You breathe a sigh of relief. She remembers, just like she said she would.
$a['It's good to see you...'] You trail off, blushing. You came to Sabrina specifically because of her "lessons" and you're not sure how to bring it up. Judging by her reaction, you don't need to.
$S['I'll get my things right away, you make yourself comfortable!']
(set: _ti to 5)
(display:"goto")[[Wait for her to come back->Accept Sabrina's offer]] ]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Some of my recent encounters have really made me feel in a *strange* way...']
Sabrina gives you a thin smile, waiting for you to continue. Instead you look down at your lap, embarrassed.
$S['Speak up, sis, it's only normal.'] She leans in and lifts your chin up with a finger, gazing into your eyes. $S['Tell me. What. Do you. *WANT?*']
$a['I want to submit,'] you whisper.
$S['Goood. Good girl. I can teach you that. Come over here!']
She makes a few paces forward, then taps the crop on a spot in front of her.
(set: _ti to 3)
(display:"goto")[[Walk over there]]
(display:"goto")[[Kneel on the spot]]Double-click this passage to edit it.<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You gulp, looking at the vampire's pale curves. She seems so perfectly comfortable having her naked breasts hanging in front of you. You find yourself a little jealous of her confidence.
$S['Did you bite your tongue, sis?'] she smirks at you, though you can tell it's meant to be playful rather than mean.
$a['No, it's just... this is going to sound **so** stupid...']
$S['It's alright, you know. You can spill the beans - I won't judge you.']
You blush and mumble something. $S['Speak up, girl! I can't hear you.'] Her finger lifts your chin up and you gaze into her mesmerizing violet eyes.
$a['I don't know how to handle being a girl!'] you blurt out. $a['I-I've told you before. This is all so new to me... sometimes it feels like I'm just the old me, and sometimes I get overwhelmed by all these new feelings and sensations...'] you trail off, your thoughts becomming too scattered to be confined to neat sentences.
$S['I understand, Alex.'] Sabrina's voice sounds warm and compassionate. $S['Let's talk about it. What is it about being a girl that worries you?']
(set: _ti to 10)
(display:"talk")(link-reveal-goto:"'All these changes to my body...'","sabrina female2")[(set: $sabAnsw to "body")]
(display:"talk")(link-reveal-goto:"'All these changes to my mind...'","sabrina female2")[(set: $sabAnsw to "mind")]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You get to where she is standing, standing in the designated spot.
Sabrina raises an eyebrow. $S['I see that we have some work to do. Down, girl!']
She hits you behind the knees with her crop, making you fall on the floor.
$S['As a submissive, first you need to be in the proper position. You must always be below your dom, sitting or lying, to show your subservience. Do it!' ]
Her voice rings like steel, so you quickly get on your knees, bowing your head down.
$S['That's better.'] She pats you on the head. $S['Now your reward.']
She leans down and lifts your head, kissing you while fondling your $breasts with one hand.
(set: _ti to 3)
(display:"goto")[[Place a hand on the back of her head and French kiss->french kiss]]
(display:"goto")[[Stay still and let her do the kissing->stay still]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You get to where she is standing, then kneel on the floor in front of her.
$S['Very gooood!'] she says, patting you on the head. $S['You're a natural. Now your reward.']
She leans down and kisses you, fondling your $breasts with one hand.
(set: _ti to 3)
(display:"goto")[[Place a hand on the back of her head and French kiss->french kiss]]
(display:"goto")[[Stay still and let her do the kissing->stay still]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You place a hand on the back of her head, giving into a wild and passionate kiss as your tongues mingle from mouth to mouth..
After a few seconds Sabrina pulls away, looks down at you and gives you a slap across the face.(if:(history:)'s last is "Walk over there")[$S['Wrong again! You must be obedient and let your dom decide what they want. If you need to do something, you will be told.']](else:)[$S['You started well, but don't get ahead of yourself, sis. You must be obedient and let your dom decide what they want. If you need to do something, you will be told. ']]
She circles you, gently touching your arms and shoulders with the leather strap on her crop.
$S['Submission is about letting your dom do what they want to you. Remember this well.']
She walks back to her bed. You can't see her but you stay in your position, not turning around or moving in any way. You can hear her pull out a drawer and the rattling of some objects as she rummages through its contents. When she returns, she is carrying a large elliptical object.
$S['Pleasure yourself with this,'] she commands, throwing the dildo at your feet.
(set: _ti to 3)
(display:"goto")[[Stay as you are and put it under you->stay kneeling]]
(display:"goto")[[Bend to give her a better view->bend view]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You stay perfectly still, meekly allowing her to kiss you however she wants for as long as she wants.
She eventually pulls away, tracing a finger on your cheek.(if:(history:)'s last is "Walk over there")[$S['Good! I can see that the lesson is learned. ']](else:)[$S['Excellent! You're a natural submissive slut. The training will be smooth.']]
She circles you, gently touching your arms and shoulders with the leather strap on her crop.
$S['Submission is about letting your dom do what they want to you. Remember this well.']
She walks back to her bed. You can't see her but you stay in your position, not turning around or moving in any way. You can hear her pull out a drawer and the rattling of some objects as she rummages through its contents. When she returns, she is carrying a large elliptical object.
$S['Pleasure yourself with this,'] she commands, throwing the dildo at your feet.
(set: _ti to 3)
(display:"goto")[[Stay as you are and put it under you->stay kneeling]]
(display:"goto")[[Bend to give her a better view->bend view]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You retain your current position, sliding the dildo underneath you. She observes you carefully as you gently lower your hips on top of it.
The head presses against your slit, which is already surprisingly wet. You lower yourself some more, feeling it slide inside of you.
A small moan escapes your lips. You look up to Sabrina, who has a stern look.
$S['Do you think I can see anything like this?']
Her disappointment feels like a whip.
$a['I thought I shouldn't move unless ordered...']
$S['A good submissive should be obedient, not mindless. You are a person, not an object. You should seek ways to please your master and to submit even more before them. Now roll over and show me!']
You fall on your back, spreading your legs to allow her to see as you thrust the dildo inside of you. The heat in your belly is growing with every motion and being exposed is only stoking the fire.
Your pace quickens and you feel yourself getting closer to the climax.
(set: _ti to 10)
(display:"goto")[[Cum]]
(display:"goto")[[Ask for permission]]
(if:$submissive>2)[(display:"submissive.lab")[[Edge yourself]] ]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You fall on your back, spreading your legs to allow her to see as you thrust the dildo inside of you.
The head presses against your slit, which is already surprisingly wet. You push it in some more, feeling it slide inside of you.
A small moan escapes your lips. You look up to Sabrina, who smiles belevolently at you.
$S['Good choice. A good submissive should seek ways to please your master and to submit even more before them. Giving me a good view was the right call.']
Her praise makes you feel all happy and bubbly inside. Being called a "good submissive" is incredibly arousing. The heat in your belly is growing with every motion and being exposed is only stoking the fire.
Your pace quickens and you feel yourself getting closer to the climax.
(set: _ti to 10)
(display:"goto")[[Cum]]
(display:"goto")[[Ask for permission]]
(if:$submissive>2)[(display:"submissive.lab")[[Edge yourself]] ]<div id="center">$sab</div>
You shove the dildo deep inside of you, your body tightening around the shaft. The fire flares and you are pushed over the edge into a sea of bliss.
<div id="center"><img src="images/tr/scenes/sabrina_submissive.png" width="600" ></div>
When you come to your senses, Sabrina is looking down on you.
$S['You have so much yet to learn, sis. A good submissive should not cum without permission.']
She frowns for a moment, but then her expression softens. $S['But that's why you're here after all. Come, let me help you up!']
(display:"goto")(link-reveal-goto:"Get up","sabrina sub end")[(set: $submissive to it + 1) (set: $lust to it + 1) (display:"submissive.changed")]<div id="center">$sab</div>
$a['May I please cum?'] You implore her with your most subordinate voice.
<div id="center"><img src="images/tr/scenes/sabrina_submissive.png" width="600" ></div>
Sabrina smiles and nods. $S['Cum my little slut.']
Her command is the sweetest of sins. You shove the dildo deep inside of you, your body tightening around the shaft. The fire flares and you are pushed over the edge into a sea of bliss.
You spread your legs wide, letting her see everything, all the way. In your excitement, a spray of liquid shoots out as you climax.
When you come to your senses, Sabrina is looking down on you.
$S['You have done well, Alexandra. There is much potential in you. Come, let me help you get up!']
(display:"goto")(link-reveal-goto:"Get up","sabrina sub end")[(set: $submissive to it + 1) (display:"submissive.changed") (set: $lust to it +5) ]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You shove the dildo deep inside of you, your body tightening around the shaft. The fire flares and you get closer and closer to the edge.
You look at Sabrina, who is observing you silently. From deep within your mind, you know what you have to do.
You make another few fast thrusts and then, when you are right on the edge, you stop.
The desire to continue is overwhelming, but somehow you resist it.
Slowly, you take the dildo out and place it at Sabrina's feet.
Your gaping pussy is leaking juices, screaming to be filled, wailing for attention, demanding that you finish the job.
You gently kiss her feet and bow your head.
$S['Magnificent.']
Her verdict is final and she doesn't say anything more. She lets you stay at her feet for a while, then leans down, extending a hand.
$S['Come, let me help you get up.']
(display:"goto")(link-reveal-goto:"Get up","sabrina sub end")[(set: $submissive to it + 1) (set: $lust to it +5) (display:"submissive.changed")]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Sabrina gently helps you to get back up on your feet. Her delicate touch shows more care and attention than you have ever felt from a lover.
$a['Thank you,'] you say, giving her a warm hug.
$S['Don't mention it, sis. Us girls have to look out for each other.']
You stretch your arms and legs, making a few hesitant paces around her room. (if: $sabrina_trained is $sabrina_trainLimit)[You are quite spent out from the experience.](else:)[You feel tired, but also eager to learn more.]
(set: _ti to 2)
{(display:"goto")(link-reveal-goto:"Compose yourself","Sabrina hub")[
(set: $sab_transition to "sub end")
(set: $sabrina_trained to it +1)
(set: $sabrinaRel to it + 1)
(set: $sabTrainingsCompletes to it + (a:"sab sub"))
]}<div id="center">$T[-PATREON-]</div>
[Transylvania is celebratingit's first birthday!
Normally, this section is reserved for Patreon backers only. However as part of the birthday celebration, this is]<spoilers|
<div id="center"><img src="images/tr/interface/separation.png" align="center"> </div>
**CHARACTER**
(display:"goto")(link-repeat:"Change your clothes")[(replace: ?spoilers)[(display:"change.clothes")]] (display:"goto")(link-repeat:"Tweak stats")[(replace: ?spoilers)[(display:"stats")]]
**TRAVEL**
(display:"goto")(link-repeat:"Reveal fast travel links")[(replace: ?spoilers)[(display:"patreon.navigation") ]] (display:"goto")(link-repeat:"Gallery of lewd scenes")[(replace: ?spoilers)[(display:"lewd.scenes")]]
**OTHER**
(display:"goto")(link-repeat:"Reveal game tips")[(replace: ?spoilers)[(display:"tips")] ]
[<img src='https://xfiction.org/images/tr/interface/back2.png' width="200">]<b| (click: ?b)[(go-to: (history:)'s last)]
Your stats have been set as needed.
**Initial meeting**
Go to [Sabrina's room]<sabrina|(click:?sabrina)[(goto:"Enter")]
**After you break the spell and complete the Sabrina intro**
Go to [Sabrina's training]<sabrina2|(click:?sabrina2)[(goto:"Go to Sabrina")]
(set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $breasts to "small breasts") (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips") (set: $lust to (it + 20)) (set: $dead to 3) (set: $sanity to 35)
(set: $occultism to 3) (set: $submissive to 1)(set: $A to ((color:#FFCCE5)+(text-style: "italic"))) (set: $a to (color:#FFCCE5))<div id="box2">$T[Mat cheats]
(link-repeat:"Show")[(replace:?cheats)[
Sabrina scenes
[CLICK ME]<stats|
[Meet S]<sabrina|(click:?sabrina)[(goto:"Enter")]
[S's training]<sabrina2|(click:?sabrina2)[(goto:"Go to Sabrina")]
CLOTHES
(link-repeat:"Butler")[(set: $suit_mod to -4)(set: $suit to "butler's uniform")]
(link-repeat:"Maid")[(set: $suit_mod to +4)(set: $suit to "housemaid outfit")]
(link-repeat:"Devil")[(set: $suit_mod to +8)(set: $suit to "devil's gown")]
$R[Changes take effect on next page]]] / (link-repeat:"Hide")[(replace:?cheats)[]]
[]<cheats|(click:?stats)[(set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")(set: $ach1 to true) (set: $breasts to "small breasts") (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips") (set: $lust to (it + 20)) (set: $dead to 3) (set: $sanity to 35)(set: $occultism to 3) (set: $submissive to 1)(set: $A to ((color:#FFCCE5)+(text-style: "italic"))) (set: $a to (color:#FFCCE5))]</div><div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
[She invites you to undress and sit on a chair in the center of the room, then slowly circles around you, flicking her crop through the air every now and then.
$S['So, you are starting to shed your shyness away. Tell me, sister, what lurks in the depths of your desire?'] ]<main|
(if: $bestiality>0 and $depr is 1)[(display:"talk")(display:"bestiality.lab")[['I've had a few encounters with this werewolf...'->sabrina beast]]](else:)[(display:"talk")(display:"unav")]
(if: $servitude>0)[(display:"talk")(display:"servitude.lab")$U['Serving at the hotel has really made me think...']
](if: $grotesque>0 and $depr is 1)[(display:"talk")(display:"grotesque.lab")[['There is a feeling that I can't quite explain...'->sabrina slimy]] ](else:)[(display:"talk")(display:"unav")]
{(display:"talk")(if: $grotesque>0 and $bestiality>0 and $submissive>0 and $depr is 1)[
(link-repeat:$TrialText)[
(if: $sabTrial is 0)[
(set: $TrialText to "'I want to have another go at the trial...'")
(goto:"sabrina trial")]
(elseif: $sabTrial is 1)[(goto:"sabrina trial repeat")]
(elseif: $sabTrial is 2)[
(replace:?main)[Sabrina raises an eyebrow.
$S['Sis, I think you've had quite enough of that for now.'] ] ]
(else:)[(goto:"sabrina trial repeat")]
]
](else:)[(display:"unav")]}
(display:"bk")(link-goto:"'I'm sorry but I don't think I'm ready for this yet'","Sabrina hub")<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['As you know, one of the first creatures I encountered was the werewolf...']
You blush and trail off, clutching your hands. $A[Why is it so hard to talk about this?]
$S['Speak up, don't be shy. Werewolves are a legend among lovers, there is nothing like a night of passion under the full moon. It's like walking a razor's edge, you never know if they won't snap and tear you to pieces... but that's what makes your heart pump and your slit moisten like never before. Us girls - we live for the thrill, the danger. If a sis tells you she's not getting hot from bad boys, she's lying.']
Sabrina's nonchalant approach to the subject matter alleviates some of your nervousness. It's clear that she's not one to shy away from sharing what brings her pleasure.
$a['When I first met him, he killed me.'] you say quietly. $a['The next time he killed me again. But then we I got these pheromones...']
$S['Smart girl! Werewolves have pretty much two modes - fuck or devour. It's pretty much like men, when you think about it.'] she shrugs to the world in general.
$S['So, you want to learn how to hit it off with the big woofer?']
(set: _ti to 3)
(display:"goto")[[Nod]]<div id="center">$rec</div>
You stand behind the desk, listening to the gentle tapping of the rain on the windows.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$A[I wonder if the guest would even show up tonight?]
The gloomy hallway and the rain are starting to make you feel a little sleepy. Just as you decide to rest your eyes for a moment, the front door creeks open.
You prepare to greet the usual guest, but instead you see a familiar disproportionate figure step through the entrance.
Dressed in a bleak raincoat over his usual suit, Ionut removes his hood and scratches his bald head.(if: $ionut_worms>0)[
$A[He's headed to the cemetery again...]
Remembering your last trip with Ionut in the rain fills your mind with unnatural, squirming thoughts that send shivers down your spine... and a warmth between your legs.
(display:"talk")(display:"grotesque.lab")(link-reveal-goto:"Ask Ionut to join him")[(set: $ionutRel to it +1)] ](else:)[
(display:"talk")[[Ask him what he's doing out in this weather->ask ionut1]] ]
(display:"goto")[[Mind your own business->ionut ignore]]
(set: _ti to 5)(set: $ionut_event to 1)(set: $test to 1) (set: $tower_key to 0) (set: $gen to 0) (set: $gas to 0) (set: $elise_seen to 0) (set: $ionut_seen to 0) (set: $e3 to 0) (set: $e5 to 0) (set: $money to 0) (set: $name to "Alexandra") (set: $seen_mihai to 0) (set: $28done to 0) (set: $flowers to 0) (set: $elise_conv to 0) (if: $elise_present is 1)[(set: $elise_present to 0)] (set: $din_vis to false) (set: $myst_visited to 0) (set: $zach to true) (set: $zach_friends to 0) (set: $lav_react to "null") (set: $lav_talked to 0) (set: $withzach to false) (set: $visited_lab_alone to 0) (set: $ionut_visited to false) (if: $pheromones>0)[ (set: $phero to 0) (set: $flaskful to 100)](set: $lav_busy to 0) (set: $werefucked to 0) (set: $rested to 0)(set: $work_elise to 0) (set: $pherochoice to 0) (set: $read_day to 0) (set: $lav_book_read to 0)(set: $sabrina_expl to 0) (set: $weather to "none") (set: $ionut_event to 0) (if: $bodyChanged>1)[(set: $bodyChanged to 1)] (if: $gwyllgi>1)[(set: $gwyllgi to 1)] (set: $cemetery_key to 0) (set: $basement_keys to false) (set: $ionut_keys to false) (set: $cabin_lurk to 0) (set: $yaga_visited to 0) (set: $yagaTalk to it - (a:"rope")) (display:"sabrina resets")(if: $job_counter>$wolf_arrival_time)[
(goto: "wolf arrival")
](elseif: $job_counter>$elise_arrival_time and $elise_conv is 0 and $elise_level is 0)[(set: $job_counter to it+1)(goto:"elise work lvl1") ](elseif:$job_counter>$elise_arrival_time and $elise_conv is 0 and $elise_level is 1)[(set: $job_counter to it+1)(goto:"elise work lvl2")
](elseif: $job_counter>$ionut_arrival_time and $ionut_event is 0)[(goto:"ionut encounter")
](elseif: $job_counter>3 and $ionut_keys is true)[(goto:"work return keys")](else:)[(set: $job_counter to it+1) (goto: (either: "unevent","spooky", "memory","horny"))]
[[Debug->wolf arrival]]
$sys[Something went wrong. Please click "Debug" to proceed. You can report the issue via the official channels.]<div id="center">$rec</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['A bit wet for a walk, isn't it, Ionut?']
The servant turns his face towards you, his eyebrows furrowing. $Io['It is the pervect time for gardening, Miss Alexandra. Soil iz zoft.']
He limps towards the kitchen, leaving a muddy trail behind him. After a few minutes he returns, a shovel over his shoulder.
$Io['Vould you like to come?']
You look around the reception, but there's no one else here. You feel a pique of curiosity. $A[I suppose from the garden I will be able to see if anyone is arriving anyways...]
Mihai might not be too happy that you left your desk, but there isn't much going on anyway.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Go with Ionut")[(set: $ionutRel to it +1)]
(display:"goto")[[Decline his offer->ionut ignore]]<div id="center">$rec</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: (history:)'s last is "ask ionut1")[$a['I think I should be staying at the reception until my shift is over, Ionut.'] you say apologetically.
Giving you a small nod, the servant heads outside, leaving only the muddy trail behind him.](else:)[Giving you a small nod, the servant limps toward the kitchen, leaving a muddy trail on the floor.
A few minutes later he makes his way back, carrying a large shovel.
He leaves just as he came, without saying a word.]
(if: $deathlist contains "ionut")[The view of Ionut with a shovel brings back a cold memory of a shallow grave and dirt stacking on your immobilized body.
You shiver, then snap out of it.
$A[At least tonight he will be someone else's problem it seems...]](else:)[The view of Ionut with a shovel is somehow ominous.
$A[I wonder what that was about...]]
In any case, you're not going to run after him in the rain now.
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to 5)<div id="center">$gar</div>
You shrug and follow the servant, giving in to curiosity.
The two of you walk outside, following the path around the manor. The sky is going dark and you strain to make out the line of the path before you.
$a['What kind of gardening are you doing, Ionut?']
Judging by the dying vegetation around The Crooked Elm, you doubt the servant does a lot of maintenance.
$Io['Fishing for worms, Miss Alexandra.']
$a['Worms for fishing, you mean? You want to gather earthworms for bait?']
$Io['You vill see.']
He quickens the pace, turning around the side of the manor and heading towards the far end of the garden. $A[There's a stream nearby, though I haven't seen any fish there... perhaps Ionut likes to go fishing in his spare time?]
(set: _ti to 5)
(display:"goto")[[Follow him->ionut ev 2]]<div id="center">$cem</div>
The light rain sprinkles your face with a refreshing coldness. In another time, you would have enjoyed the cool summer evening in the mountains, perhaps drinking beer under a pine. Your human life seems distant now, but some memories remain. Now you are following the strange servant in the falling dusk, heading to who knows where with a pair of shovels.
The two of you reach the cemetery gates at the end of the garden. Ionut takes out his $in[keychain] and unlocks the padlock, pushing the gates open.
(if: (history:) contains "fence")[$A[I remember coming here before, but I couldn't find a way through!]](else:)[$A[I've never been here before... there seems to be so much about this place to explore.]]
Beyond the gate you follow the servant down a stony path that leads into the cemetery. Ancient tombstones line on both sides, their engravings faded and illegible.
$a['I have to be at the reception soon, Ionut...'] you remind him with a weary voice. The rain is starting to pick up and the cemetery is dark and foreboding.
$Io['Ve are alvost there.']
The servant takes a turn from the main path towards a patch of ground that looks freshly dug.
$Io['Now ve ig a little hole.']
Ionut pushes his shovel into the mud, excavating a sizable chunk of soil.
(set: _ti to 10)
(display:"goto")[[Give him a hand->ionut ev 3]]<div id="center">$sab</div>
You give a small nod and the curvy vampire spins around and grabs some chalk and candles, heading to the other end of the room.
$S['I don't have a werewolf in the closet unfortunately, but we'll go with the second best thing.']
She draws a complex symbol on the floor, lights the candles and starts to chant some sort of incantation. The candlelight flickers on her lusty curves in tune with the vibrations of her voice, which becomes hollow and other worldly.
The hairs on the back of your neck begin to stand up and you are gripped with a terrible premonition.
The room suddenly grows darker, as if light itself runs to hide. The candles flicker. Sabrina's voice us an unrecognizable cacophony of unfathomable sounds. You know that something bad is going to happen.
$A['What's going on?! This was a mistake!']
You try to run, but your body is frozen in place. The sense of impending doom grows stronger, the symbols on the floor glow and burn away the fabric of reality, opening a blackness that your eyes simply can't pierce, like nothingness itself.
A creature leaps through the portal. Your breath cuts short as the skull stares at you, the empty sockets emanating a ghoulish red glow. It has the body of a massive canine, with black fur and a short, skeletal tail.
(set: _ti to 10)
(display:"talk")[['What the hell is this?'->sab dog1]]<div id="center">$sab</div>
$a['W-what is this, Sabrina?'] you stutter, cold sweat dripping down your back.
The creature exits the summoning circle, slowly examining the room with its hollow eyes.
$S['This is Gwyllgi. He is an Omen of Death,'] explains Sabrina, back to her normal voice.
$a['Why did you summon an Omen of Death, Sabrina?']
She looks at you with a mischievous glee in her eye. $S['When you meet a werewolf under the full moon sis, any wrong turn can mean a gory end. Luckily, you have a succubus bracelet, so I thought we could play with the real deal.']
Gwyllgi slowly paces closer towards you, his two glowing sockers promising your doom.
You swallow hard. $a['What do I do?']
$S['A beast is a beast sis, no matter if it's a common mutt or a spectral hyperconcept. First, you must let it sniff you.']
(set: _ti to 5)
(display:"goto")[[Extend your hand]]
(display:"goto")[[Open your legs]]<div id="center">$sab</div>
Sabrina didn't specify what exactly you're supposed to let it sniff, so you carefully extend a shaking hand towards the thing.
An other-worldly growl shakes the air.
$S['Get back before it bites it off!'] scowls you Sabrina. $S['Are you stupid? This isn't your house pet, you can't touch it without permissions. Spread your legs and let it sniff you!']
You stare death in its growing red sockets and slowly spread your legs apart, leaning back so your head and arms are as far away as possible.
The growl quiets down and the giant black dog accepts your invitation, thrusting its skeletal head in your crotch.
You wince back, the sense of impending doom still strong. Strangely enough there is some kind of breath coming from its nose. The bony jaws open and a black, slimy tongue gives you a lick.
$S['Remember this well. Beast's first instinct is to fight or fuck, so you must be quick to establish yourself as a female and potential breeding partner.']
$a['B-breeding?!']
$S['Don't worry, you're hardly compatible! But it doesn't know that, of course.']
The unearthly thing seems satisfied with the inspection and pulls its nose away. You feel like you've been dangling off the edge of a clif, peering into the void. The experience is strangely fascinating.
$S['The first step is done. The connection is established - he is the Male and you are the Bitch. But you must still show him that you're willing to submit. Get down!']
(set: _ti to 5)
(display:"goto")[[Get on all fours]]
(display:"goto")[[Get your head on the ground and ass up->adv doggy]]<div id="center">$sab</div>
Sabrina didn't specify what exactly you're supposed to let it sniff, but past experience has thought you in what direction you should steer things.
Sitting on the chair, you spread your legs apart and lean back, letting the thing approach at its own terms.
The giant black dog accepts your invitation, thrusting its skeletal head in your crotch.
You wince back, the sense of impending doom still strong. Strangely enough there is some kind of breath coming from its nose. The bony jaws open and a black, slimy tongue gives you a lick.
$S['Very good, you're learning fast. Beast's first instinct is to fight or fuck, so you must be quick to establish yourself as a female and potential breeding partner.']
$a['B-breeding?!']
$S['Don't worry, you're hardly compatible! But it doesn't know that, of course.']
The unearthly thing seems satisfied with the inspection and pulls its nose away. You feel like you've been dangling off the edge of a clif, peering into the void. The experience is strangely fascinating.
$S['The first step is done. The connection is established - he is the Male and you are the Bitch. But you must still show him that you're willing to submit. Get down!']
(set: _ti to 5)
(display:"goto")[[Get on all fours]]
(display:"goto")[[Get your head on the ground and ass up->adv doggy]]<div id="center">$sab</div>
Carefully, you get up from the chair, conscious of the red hollow gaze that follows your every motion. You turn your back and get down on the floor.
The waves of fear are still washing over you like a constant sound, a buzzing that you can't turn off. You are painfully aware that you have to do your best to convince the creature that you are mating material and not an early dinner.
Your get down on all fours on the cold stones of the room, taking the familiar doggy style position.
Gwyllgi's aura of doom grows stronger. You are certain that he's right behind you, his spectral breath touching the skin of your thighs.
$A[I am not food, I am not food, I am not food...!]
The black dog jumps to hump you, but the angle seems to cause some difficulty. An annoyed growl comes from the bony jaws.
$S['Head down, ass up, sis!']
You obey the command, lowering your torso down and arching your ass for easy access. Finally the sense of doom draws back and the creature steadies on you, grasping your thighs with its front paws.
$S['Well done! It seems that you'll live to fuck another day, sis.']
The dog enters you with a powerful thrust, then quickly picks up the pace. The fear is gradually replaced with pleasure and desire as you settle in a familiar role.
$S['What a good little bitch you're becoming. Now, show him how much you love it!']
(set: _ti to 10)
(display:"goto")[[Moan]]
(display:"goto")[[Whimper]]<div id="center">$sab</div>
Carefully, you get up from the chair, conscious of the red hollow gaze that follows your every motion. You turn your back and get down on the floor.
The waves of fear are still washing over you like a constant sound, a buzzing that you can't turn off. You are painfully aware that you have to do your best to convince the creature that you are mating material and not an early dinner.
Your head lowers down to the cold stones of the room and your ass arches up, inviting and accessible, legs spread apart.
Gwyllgi's aura of doom grows stronger. You are certain that he's right behind you, his spectral breath touching the skin of your thighs.
$A[I am not food, I am not food, I am not food...!]
You reach back and open yourself a little wider with both hands, just to drive the point across.
Finally the sense of doom draws back and the creature jumps on you, grasping your thighs with its front paws.
$S['Well done! It seems that you'll live to fuck another day, sis.']
The dog enters you with a powerful thrust, then quickly picks up the pace. The fear is gradually replaced with pleasure and desire as you settle in a familiar role.
$S['What a good little bitch you're becoming. Now, show him how much you love it!']
(set: _ti to 10)
(display:"goto")[[Moan]]
(display:"goto")[[Whimper]]<div id="center">$vil</div>
You still have too many answers and too few questions to leave things as they are.
$A[Surely Felicia won't mind to talk a little more...]
You head back to the Antique Boutique. Surprisingly, you reach the other end of the main street.
$A[Huh? Did I miss it?]
You head the other way around. The buildings all look the same, but there is no Antique Boutique.
$A[I swear it was here somewhere...]
(if: $debt is 2)[$A[That damn cat is hiding... I guess I should go take care of that debt if I want to get her help again.]](else:)[You scratch your head. Maybe you're a little too overwhelmed right now. Perhaps you need some rest.]
(set: _ti to 20)
(display:"bk")[[Give up for now->village3]]<div id="center">$mount</div>
You swear under your breath as your $suit makes movements harder than you're used to. The path is luckily easy enough to see under the light of the full moon, but even so you're going to probably be late for your first shift.
$A[What am I going to tell Mihai? That I lost track of time? Hopefully no guests will have arrived in the meantime, and he'll just let it slide...]
(display:"lav.return.recap")
(set: _ti to 15)
(display:"goto")[[Walk faster->wolf appears]](if: $deathlist contains "lavius")[You pick up the pace, trying to think of an excuse to tell Mihai. ](elseif: $lav_talked is 1)[Even so, you don't quite regret it. You had a good time with Lavius(if: $lav_react is "kiss")[ and even as you hurry uphill your mind drifts back to that moment when he kissed you]. $A[I wonder if I had stayed...] He is without a doubt the most intriguing man that you've ever met. (if: $dead<2)[You are still very unfamiliar with these feelings as a woman, but he has made you feel special.](else:)[Your body reacts to your thoughts, kindling a fire in your lower belly.]](else:)[You press onwards, trying to pick up the pace.]<div id="center">$mount</div>
Your memory is returning bit by bit, but you have bigger concerns right now. You flee through the forest, dead branches scraping your face.
$A[No, no, I don't want to be eaten...]
You find yourself deeper and deeper into the shadows, the trees around you changing from tall pines to dry, eerie corpses.
$A[Where the hell am I...?! No, can't think about this now...]
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but your $suit is uncomfortable for running and your feet get tangled in the extra garments you're not used to.
(link:"Try to free yourself")[Panicking, you scramble to get up, your ankle gets caught in a root and you fall flat again.
(link:"Try to get up")[<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before {(link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $deathlist to it + (a: "wolf"))] }]]<div id="center">$rec</div>
Your shift is almost over and you're beginning to think about your coming dinner when suddenly there is a sharp knock on the door. Before you can react the door opens and a hooded man steps in.
He looks to be in poor shape - his clothes, clearly too big for him, are rumpled and dirty as if he'd recently had a brawl in the mud with someone. Then the odor hits you - a strong, rich smell that invades the space around him, a smell of sweat and musk with a tinge of something feral behind it. $A[Wow... eh.. damn] It's not an entirely unpleasant smell either and you have to admit that concentrating on it does weird things to your head.
He takes off his hood, exposing his face - rough, unshaven, dark sunken eyes looking at you with an impenetrable stare. There's something weird about this face though, something familiar that you can't quite put your finger on.
While distant alarm bells keep ringing in your mind, the man approaches the desk.
$W['Room please.']
$a['Any preferences?']
$W['No.']
You reach behind the desk and grab a key at random, tossing him one with the number "(either:1,2)(either:1,2,3,4,5,6,7,9)" on it. He takes, sniffs it, then places it in his pocket.
$W['I'm hungry'] he growls in a low voice.
$a['Right this way, sir.'] you reply, pointing towards the dining room.
$A[Though at this hour Ionut probably isn't there... shit, do I have to cook for him? Probably...]
(if: $wolf_avatar is 1)[$I[Character updated in journal](set: $wolf_avatar to 2)
]
(set: _ti to 20)
(display:"goto")(if: $gen<3)[ [[Lead the way->wolf.dining]] ](else:)[ [[Lead the way->lead2]] ]No encounter in the forest
-first time
-consecutive
Encountered him (had to have phero)<div id="center">$rec</div>
The evening is progressing and you begin to wonder if the guest will arrive like last time or not.
A glance at the clock tells you it's [$hour:$minute]<time|
$A[(either:"When did he arrive last time..?","Maybe something changed this time around...?","I wonder if that is a fixed event in the loop...?")]
Finally, there is a sharp knock on the door. It creaks open and a familiar hooded man steps in.
He looks to be in the same poor shape as last time - his clothes, clearly too big for him, are rumpled and dirty as if he'd recently had a brawl in the mud with someone. $A[Perhaps another poor soul was in his way?]
His odor hits you - a strong, rich of sweat and musk, with a feral undertone. $A[Wow... eh.. damn] It's not an entirely unpleasant smell either and you have to admit that concentrating on it does weird things to your head.
He takes off his hood, exposing his face - rough, unshaven, dark sunken eyes looking at you with an impenetrable stare.
The man approaches the desk.
$W['Room please.']
You reach behind the desk and grab a key at random, tossing him one with the number "(either:1,2)(either:1,2,3,4,5,6,7,9)" on it. He takes, sniffs it, then places it in his pocket.
$W['I'm hungry'] he growls in a low voice.
(if: $gen<3)[You bite your lip. If this continues the same as last time, you have no doubt how it will end. Part of you feels that it's already too late, but you're going to try anyways.
(display:"goto")[[Take him to the dining hall->wolf.dining]]
(display:"goto")$U[Take him upstairs first]
](else:)[With the electric lights shining brightly around the manor, you feel confident that this time things will be different.
$A['I'll get you something to eat right away sir,'] you say beamingly.
(display:"goto")[[Lead the way->lead2]] ](if: (history:) contains "wolf.dining")[(goto:"Ionut windows")]<div id="center">$din</div>
With the windows sealed off and all the candles out, the dining hall is in pitch black darkness. You make a few steps forward and hit your toe on the foot of a table.
$a['Ouch!! Damn it. Let me just...']
You make your way through the blackness, cussing and complaining, until you reach one of the boarded windows, peeling off the blockage. A ray of moonlight penetrates the room, illuminating the chairs and tables and falling on the guest's terrified face.
$W['NOOOOORRGHHHHH!']
The man convulses, clenching his stomach with both hands, his expressions contorting in agony. His limbs begin to grow, thick black fur sprouting from his skin, his jaw morphing and [[extending forward.]]<div id="center">$rec</div>
The evening is progressing and you begin to wonder what happened to the guest. Since you "met" him on the way to The Crooked Elm, you are surprised that he hasn't show up yet.
Finally, there is a sharp knock on the door. It creaks open and the tattered figure steps in, smelling of musk and sweat. You swallow hard, trying to act casual and avoid his gaze.
He approaches the desk, then stops. He sniffs the air loudly, once, twice, then narrows his eyes on you.
$W['You. I remember **you**, girl. Mihai didn't mention that one of ours was working at the hotel.']
You bite your lip. You were hoping that he wouldn't remember your little encounter in the forest.
$a['He, uhm, he hired me just a few days ago...']
$W['You smell like a bitch.... but you don't *look* like one.']
$a['Uhm']
$W['Who else is here?']
(if: $gen<3)[You gulp. $a['Mihai is probably in his room, Ionut is... somewhere around I suppose...'] You look at the dark hallways towards the library and towards the kitchen, squinting your eyes. $a['I think he's in the kitchen-']
By the look on his face you realize that you've made a grave mistake. $W['No werewolf would strain to see in the dark!'] He grabs you by the throat, lifting you over the desk. $W['What are you?']
(display:"talk")[['I'm a werewolf, I swear!'->wolf.outside]]
(display:"talk")$U['I'm a succubus!']
](else:)[You gulp. $a['Mihai is probably in his room, Ionut is... Ionut is over there!']
Down the lit corridor to the dining hall you can see the hunched figure of the servant. He seems to notice the guest as well and limps over to the reception.
$Io['Is everything in order, sir?']
$W['We'll finish our little chat later,'] growls the guest, eyeing you up and down suspiciously. $W['I'm hungry! Get me some food.']
$a['Of course, right this way!']
(display:"goto")[[Lead the way->lead2]] ] (set: _ti to 15)<div id="center">$sab</div>
Gwyllgi feels different than the werewolf(if: $howl is 1)[ or the wolves in the forest]. You can't quite put it into words, but instead of the raw bestial passion, there is a cold intelligence, almost a sort of arrogance in his movements.
$A[It's like I'm no longer in control,] $G[just a little bitch looking for an excuse to get knotted.]
The thought comes uninvited, making your cheeks burn read. The black creature thrusts deep inside of you give a few lusty moans of pleasure.
$A[This just feels so good..] $G[...I don't even need humans.]
The words are popping into your head on their own. You feel a slight confusion, as if the thoughts are not entirely your own.
$S['I should probably warn you, he can mess with your mind a little.']
Sabrina comes over in front of you, bending to pat you on the head.
$a['Aaah - is he - is he speaking in my head?'] you ask between moans.
$S['Nothing like that. It's a beast, and in fact quite simple minded. But being an Omen of Death has its consequences, and while he's currently too occupied to be foretelling your doom, his presence can still bring out... certain thoughts.']
Sabrina gets down on the floor, pushing your head down and spreading her legs right in front of your face.
$S['I can see you're enjoying this you little bitch. Now stop moaning and get to work!']
(set: _ti to 5)
(display:"goto")[[Lick her]]<div id="center">$sab</div>
Gwyllgi feels different than the werewolf(if: $howl is 1)[ or the wolves in the forest]. You can't quite put it into words, but instead of the raw bestial passion, there is a cold intelligence, almost a sort of arrogance in his movements.
$A[It's like I'm no longer in control,] $G[just a little bitch looking for an excuse to get knotted.]
The thought comes uninvited, making your cheeks burn read. The black creature thrusts deep inside of you give a few submissive whimpers, letting him know that he's in control.
$A[I'm so pathetic..] $G[...that any stray mutt could have me.]
The words are popping into your head, drilling down the full reality of the situation you're in. You feel a slight confusion, as if the thoughts are not entirely your own.
$S['I should probably warn you, he can mess with your mind a little.']
Sabrina comes over in front of you, bending to pat you on the head.
$a['Aaah - is he - is he speaking in my head?'] you ask between moans.
$S['Nothing like that. It's a beast, and in fact quite simple minded. But being an Omen of Death has its consequences, and while he's currently too occupied to be foretelling your doom, his presence can still bring out... certain thoughts.']
Sabrina gets down on the floor, spreading her legs right in front of your face.
$S['You can't get all the fun sis! Come here and be a good girl.']
(set: _ti to 5)
(display:"goto")[[Lick her]]<div id="center">$sab</div>
You follow the instruction and bury your lips between her legs.
You've never gone down on a woman before and you're not quite sure what to expect, but it's pleasantly surprising. Sabrina has a delicate, bittersweet taste, like red wine and strawberries.
<div id="center"><img src="images/tr/scenes/sabrina_dog.png" width="600" ></div>
She lets you explore on your own for the first few moments, before sinking her hand in your hair and guiding you to her sweet spots.
$S['That's the way, sis. Make sure you put in a good effort, or you'll find that I can summon things worse than Gwyllgi to use you at their whim.']
Her playful threat makes you shiver in anticipation, but you don't have the willpower not to obey her. You give your best to pleasure her, following the directions of her hand on the back of your head.
While you're working the demonic dog keeps going at you, the force and pace of its thrusts quickening. Your initial terror from the creature is completely dissolved and now you feel an eagerness burning in your belly.
$S['Looks like our friend is almost done! Take it like a good girl now,'] says Sabrina, stroking your hair.
You feel something swell up inside of you, lodging in place. As the beast begins to spurt inside of you, you feel a strange comfort that your face is hidden. For some reason being used by the beast is driving you crazy and you don't want the world to see you like that.
$S['There, there, it's alright, sis,'] comforts you Sabrina, as if reading your thoughts. $S['Take it all in. There's nothing to be ashamed of.']
(set: _ti to 10)
(display:"goto")[[Take it->sab dog finish]]<div id="center">$cem</div>
You'd like to hurry things up, so you give Ionut a hand with the shoveling. The wet soil is easy enough to work with and soon you have a hole that is almost a few feet deep.
Satisfied with the result, Ionut puts his shovel aside and produces what looks like a fishing string with a hook on the end. He then takes a severed finger out of his pocket, forces it on the hook and lowers the hook into the hole.
You rub your eyes. The scene feels surreal.
After a few seconds there is a slimy, slithering noise coming from the hole and you see the string vibrating. Ionut pulls it out, along with a black wiggling mass wrapped around the end.
$Io['Pass the bucket,'] he asks, gesturing to an old rusty bucket that you're just noticing.
You hand it to him and he shakes the black mass over it, letting the worms fall inside.
$Io['Vould you like to try?']
You stare at him incredulous as he hands you the string.
(set: _ti to 5)
(display:"talk")[['I have so many questions']]
(display:"goto")[[Take the string]]<div id="center">$cem</div>
$a['What the hell are these things, Ionut?']
$Io['Dark vorms. Zey feed on the corpses here.']
You pinch yourself just to make sure that you're not dreaming. Your mouth opens to ask about the corpses, then closes again, like a fish on land.
$a['Why are we gathering dark worms, Ionut?']
$Io['Very good ingredient, very useful.'] He nods his head towards the hole. $Io['Mihai collects them.']
$a['And they're not gonna eat my arm off?']
$Io['No vories. Only eat dead flesh. Completely harmless.']
He takes another finger from his pocket and puts it on his string.
$Io['You vant to try?']
(set: _ti to 5)
(display:"goto")[[Take the string]]<div id="center">$cem</div>
You dangle the string down into the hole, holding your breath. Sure enough after a few moments you feel the string getting heavy and it begins to wiggle and tug.
<img src="images/tr/scenes/ionut_worms2.png" width="400" align="right" class="char">
You pull it back up, rising a black squiggling mess out of the ground.
Up close you can see that the worms are long and thick, with pitch-black slimy bodies.
$A[What the hell are those...]
You swing the string towards the bucket, but your movement is too abrupt and a few worms fall off, splashing directly in your cleavage.
$a['Eeek!']
You shriek and try to shake them off, but they wiggle down between your breasts and under your clothes.
You feel an adrenaline rush with a mixture of revulsion and morbid curiosity. There's no way to pull them out one by one, you'd need to remove your $suit for that. The only question is whether to do it right now in the rain and front of Ionut, or wait until you're back at the hotel...
(set: _ti to 5)
(display:"goto")[[Undress and get the worms out->remove worms]]
(display:"goto")(if: $grotesque>0)[(display:"grotesque.lab")(link-reveal-goto:"Endure their presence a while longer","endure worms")[
(set: $grotesque to it + 1)
] ](else:)[(display:"unav")]
(set: $ionut_worms to 1)<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Sabrina helps you to your feet. There is a mischievous glee in her eye that makes you wonder what other things she might have in store for you.
$S['Hope you had some good fun, sis.'] She pets you playfully on the head while you're rubbing your sore knees.
$a['It was certainly... memorable,'] you say, blushing and looking away from her.
(set: _ti to 5)
{(display:"goto")(link-reveal-goto:"Compose yourself","Sabrina hub")[
(set: $sab_transition to "dog end")
(set: $sabrina_trained to it +1)
(set: $sabrinaRel to it + 1)
(set: $sabTrainingsCompletes to it + (a:"sab dog"))
(set: $gwyllgi to 1)
]}<div id="center">$sab</div>
You feel your body open up, accepting every drop from the terrifying creature. Sabrina continues to to hold you and stroke your hair lovingly.
<div id="center"><img src="images/tr/scenes/sabrina_dog.png" width="600" ></div>
When the dog is finally done, it hops off of your ass and approaches Sabrina.
$S['Look, sis! he likes us now.']
You allow yourself to lift your head up and a surprised to meet a normal-looking dog head.
$a['I-I don't understand...']
$S['He can be friendly and appear as regular dog, to those that have earned his favor. But don't let your guard down! His character is fickle and he is anything but a regular dog. Now why don't you thank him properly?']
Gwyllgi cocks his head to the side, examining you.
(set: _ti to 5)
(display:"goto")[[Pet him]]
(display:"goto")(display:"bestiality.lab")[[Give him a "kiss"]]<div id="center">$mount</div>
You swear under your breath as your $suit makes movements harder than you're used to. The path is luckily easy enough to see under the light of the full moon, but even so you're going to probably be late for your first shift.
$A[What am I going to tell Mihai? That I lost track of time? Hopefully no guests will have arrived in the meantime, and he'll just let it slide...]
(display:"lav.return.recap")
(set: _ti to 15)
(display:"goto")[[Walk faster->wolf appears]]$wolf_level 0/1 - no phero available
$wolf_level 2 - had sexual encounter
Stray closer - req 20 lewd<div id="center">$mount</div>
<img src="images/tr/scenes/wolf_half.png" width="240" align="left">You continue up the trail, careful not to tangle your feet in the overgrown roots. The path is luckily easy enough to see under the light of the full moon, but even so you're going to probably be late for your first shift.
$A[I wonder if the wolf will show up at all this time...? Perhaps the pheromones will keep him away...]
About halfway through the climb, you get the eerie feeling that someone is watching you. You slowly turn your head, locking eyes with the painfully familiar, distorted silhouette. You hear him breathing heavily, sniffing the air.
(if:$flaskful<100)[$A[It's alright, Alex, you can do this! You will be safe this time...]](else:)[$A[Perhaps I should have used some of the pheromones...]]
The creature cocks its head to the side, two flaming yellow eyes fixing on your position.
{(display:"goto")(link:"Continue calmly")[
(if: $phero is 0)[(goto:"no.phero")]
(elseif: $phero is 1)[(goto:"Continue calmly")]
(elseif: $phero>1 and $depr is 1)[(goto:"phero.overdose")]
(else:)[(goto:"Continue calmly")]
]}
(display:"goto")[[Turn around and run away]]
(set: _ti to 30)<div id="center">$rec</div>
$W['We'll see about that!']
Still carrying you by the throat, he lifts you over the desk and heads back outside. You struggle and twist but his grip is simply too strong.
<img src="images/tr/scenes/choke.png" width="400" align="right">
The garden in front of the manor is drowning in darkness, but there is a single patch of moonlight streaming through the clouds. The guest heads there and you realize what his plan is. At this point, there's nothing you can do.
He steps into the moonlight, thrusting you into the center of the spot. Within moments, his hand begins to pulse and grow and his face distorts into a bestial shape.
As his transformation is almost over, his flaming eyes focus on you.
$A[Oh shit.]
$W['LIAAARR!!!']
The monster throws you to the ground, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before (link-reveal-goto:"the darkness takes you","DIE")[(set: $lastdeath to "wolfguest outside")
(set: $deathlist to it + (a: "wolfguest outside"))].
$sc3[
$sys[You have learned a new secret: The Guest]
(set: $secrets to (it +1)) ($nSecret: "The Guest") (set: $sc3 to false)]<div id="center">$sab</div>
You pat him a few times on the head and he gives you a happy ruff back.
$a['Good dog!']
$S['I think it's time for him to go now.']
She beckons the dog back towards the summoning circle. It seems to understand and follows dutifully, standing in the center.
Sabrina begins another incantation and you watch the darkness rise again, swallowing the creature back from whence it came.
$a['So... he's gone now?']
She smirks. $S['I sent him back, yes. But don't worry, sis. He knows you now, and he has your scent. I'm sure he'll find you again... in time.']
You blush a deep red and look away from her.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $bestiality to it + 1) (set: $lust to it +1)] (display:"bestiality.changed")
(display:"goto")[[Get up->sab dog end]]<div id="center">$sab</div>
In a strange haze, you lean in towards Gwyllgi. Now that his head is no longer a skull with glowing red eyes, you feel almost attached to the creature. He gives your face a few licks.
$S['I think it's time for him to go now.']
She beckons the dog back towards the summoning circle. It seems to understand and follows dutifully, standing in the center.
Sabrina begins another incantation and you watch the darkness rise again, swallowing the creature back from whence it came.
$a['So... he's gone now?']
She smirks. $S['I sent him back, yes. But don't worry, sis. He knows you now, and he has your scent. I'm sure he'll find you again... in time.']
You blush a deep red and look away from her.
(unless: (history:)'s last is "YOU" or "Journal")[(set: $bestiality to it + 1) (set: $lust to it +2)] (display:"bestiality.changed")
(display:"goto")[[Get up->sab dog end]]<div id="center">$cem</div>
There is no way you can endure the wriggling of the worms one more second. You start removing your garments one by one until you are left completely naked from the waist up.
<img src="images/tr/scenes/ionut_worms1.png" width="400" align="right" class="char">
The rain falls on your skin and slides down your $breasts. The cemetery air feels cool but somehow stale and moldy, with a subtle scent of decay that is now somehow even stronger.
You shake the worms out of your clothes and get dressed again. Ionut seems unphased by the whole affair and gets back to fishing for worms without saying a word.
When the bucket is eventually full, the two of you [[head back->ionut worms return]].
(set: _ti to 10)<div id="center">$cem</div>
You grind your teeth and compose yourself, resuming work while the worms wiggle under your clothes.
<img src="images/tr/scenes/ionut_worms3.png" width="400" align="right" class="char">
Their cold, slimy touch feels strangely arousing on your naked breasts and you struggle to stay focused as you fish another batch for the bucket.
When you're done collecting the worms you head back to The Crooked Elm, but walking seems to make matters worse. The worms slide down and are now slipping around your stomach, one even getting itself in your underwear.
You shudder at the earthly touch between your legs, a touch that you have to admit arouses you with promises of grotesque and forbidden pleasures of the flesh. You wonder what it would be like to feel all the worms wriggling around you, perhaps even *inside* you...
By the time you make it back to the entrance, you feel a heat growing in your belly and a neediness that you'll have to take care of later.
Ionut heads to the basement to store the worms, giving you a quick glance.
$Io['You vant to see?']
You shiver. With every step you can feel something slimy quivering under your clothes. You should probably be at the reception by now. But then again...
(display:"goto")[[Follow Ionut to the basement]]
(display:"goto")(link-goto:"Head back to the reception","ionut worms return2")
(display:"grotesque.changed")
(set: _ti to 10) (set: $ionut_worms to 2)<div id="center">$rec</div>
Having left Ionut to take the bucket of slimy worms to a storage in the basement, you are now back at the reception, pondering the events at your desk.
$A[At least nobody arrived while I was gone...]
This one is going to take a while to think over. Luckily, you've got time.
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to 5)
[Fresh start after 1st death]<fresh1|
(click:?fresh1)[
(set: $hour to 8) (set: $minute to 0) (set: $day to "Monday")
(set: $secrets to (it +1)) (set: $dead to 1) (set: $sanity to 45) (set: $bcharges to 4)
(set: $din_vis to false)(set: $weredead to 1) (set: $lastdeath to "wolf")
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $elise_avatar to 1) (set: $task_elise to 1) (set: $wolf_avatar to 1)(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf"))
(set: $maintask to 4) (set: $task_clothes to 0) (set: $ach1 to true)
(display:"daily reset")
(display:"clothes_end_day")
(set: $breasts to "small breasts") (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips")
(goto:"reborn1")
]<div id="title">$T[-Body-]</div>(if: $body_mods is 0)[(set: $body_mods to (a:))]
<div class="bodyView"><div class="text-left">
You are a $a[(if: $dead is 0)[man](elseif: $av<3)[woman](else:)[creature]] of certain appeal.
(display:"head description")
(if: $dead > 0)[(display:"breasts description")
(display:"hips description")]
**Body Mods**
{[
(if: $body_mods contains "spider piercings")[(display:"goto")
(if: $piercing is not "spider")[ (link:"Attach spider piercings")[
(set: $piercing to "spider") (rerun:?body) (rerun:?mods)
] ]
(if: $piercing is "spider")[ (link:"Remove spider piercings")[
(set: $piercing to "2 bar") (rerun:?body) (rerun:?mods)
] ]
]
<br>
(if: $body_mods contains "voodoo heads")[(display:"goto")
(if: $piercing is not "voodoo")[ (link:"Attach voodoo piercings")[
(set: $piercing to "voodoo") (rerun:?body) (rerun:?mods)
] ]
(if: $piercing is "voodoo")[ (link:"Remove voodoo piercings")[
(set: $piercing to "2 bar") (rerun:?body) (rerun:?mods)
] ]
]
]<mods|}
</div><div class="bodyParts1"></div>
<div class="bodyExtras1">(display:"body horns")</div>
<div class="bodyExtras2">[(if: $demonChange contains "tail")[<img src="images/tr/clothes/body_tail.jpg" title="You" width="170" >] ]<tail|</div>
<div class="bodyParts2">(if: $dead>0)[(display:"body head")
[(display:"body breasts")]<body|
[(display:"body hips")]<legs|]</div></div><div id="center">$ant</div>
You enter the narrow space of the boutique, submerging into the ocean of trinkets and shadows. The green-eyed woman pops behind the counter as usual, that is to say out of nowhere.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Ah, my little pet! you look lovely today.']
You slowly blink at her. $a['Since when am I...?']
She laughs at your confused expression. $M['Relax, I'm just teasing you. Though I have to say that I have eyes and ears everywhere, and I hear whispers that you've been having fun in this new body of yours.(if: $bestiality>0)[ I must admit that I don't get along with doggies myself, but I can't judge your curiosity.]']
You blush a deep red, your eyes falling to the floor.(if: $sabrina_avatar is 3)[
$M['I've heard that you've made a new friend as well, someone willing to teach you toe secrets of womanhood.']
You look at Felicia's opaque grin, your thoughts racing. $a['Are you mad...?']
$M['Not at all, I'm happy that you've been exploring.'] She smiles wider.]
$M['I've Always thought that you had it in you. Which is why I think you are now ready.']
$a['Ready? Ready for what?']
$M['Why, to settle my debt, of course. Or should I say **your** debt? Come with me.']
She leaves the counter, heading deeper into the bowels of the Antique Boutique.
(set: _ti to 10)
(display:"goto")[[Follow her->felicia.debt2]]
<div id="center">$ant</div>
You follow her hesitantly through the narrow gaps between piles of books and trinkets. She takes a series of turns that don't make sense in Euclidean space, which hardly surprises you at this point.
You end up in a small... room? alcove? You are not certain. It's a space that has been cleared from the piles of *stuff*, barely big enough to hold a little table, a chair, a chest and a blanket.
$A[Is this... her place? There isn't a bed, but that blanket seems pretty comfy, and I've never actually seen her *leave* the shop...]
Felicia takes an ornate key from her pocket and opens the chest. There is a sound of her rummaging through it, but you don't see much over her shoulder.
$M['Ah, here it is.,'] she turns around, holding a large parchment that she places on the table.
You lean over it. There are a few lengthy paragraphs of tight handwriting, with the signatures at the end. The strange, squiggly characters are not in any language that you can recognize.
Felicia takes a plume and scribbles a few extra lines at the bottom, leaving a blank line for you.
$M['Just sign there and we're all set.']
(set: _ti to 15)
(display:"talk")[['What is this?'->debt.ask]]
(display:"goto")[[Sign it]]<div id="center">$ant</div>
You examine the strange parchment with thinly veiled suspicion.
$a['So what am I signing exactly?']
$M['That you, on your own free will and accord, will settle the debt in my stead.']
You scratch your head. $a['And what will I be doing exactly?']
$M['I am sure that you will be instructed thoroughly. Rest assured that it's nothing outside of your ability.']
The whole thing sounds a bit fishy and you begin to wonder why Felicia is not being forward with you.
$a['What if I don't sign it?']
She gives you a long, measuring look. $M['You see, girl, you are alive only because of that bracelet I gave you, for free. After that I agreed to even **sell** you an extremely rare and valuable item, that has saved your life, again. I would be disinclined to help you further if you don't stick to your word.']
You consider this, then shrug. $A[How bad can this be?]
(set: _ti to 15)
(display:"goto")[[Sign it]]<div id="center">$ant</div>
You take the plume and sign the document on the line.
$M['Splendid!'] She takes the parchment and folds it several times, slipping it into an envelope. $M['Take this to our mutual acquaintance at the inn. He'll understand.']
$a['Mutual acquaintance?']
She rolls her eyes. $M['You know the bastard. Glamorous and arrogant. I won't speak his name here.']
$a['Ah.']
You nod and take the envelope. $A[This is getting more interesting... I wonder how she got herself into that debt?]
Felicia guides you back towards the exit
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Return to the village","village3")[
(set: $debt to 2)
(set: $feliciaRel to it +2)] <div id="center">$inn</div>
You take the envelope out of your pocket and discretely slip it towards him. Lavius raises an eyebrow, but pulls it towards him nonchalantly, taking the parchment out.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
He clearly recognizes the document as you see his eyes glance over it straight to the two new lines at the bottom. His eyebrow raises slightly, then his lips curl into a thin smile.
$L['Miss...?']
$a['Alexandra.']
$L['Miss Alexandra, I am not sure how you came to be in the position that you are in, but I must warn you that no debt can be forced onto another against their will. You don't have to do this.']
You swallow hard, gazing into his glittering eyes. There is something deep and dark in them. But you already know that.
$a['I have willingly accepted to pay her debt.']
$L['I see.'] He takes a sip from the red liquid in his glass. $L['I must admit that this does not bring me full satisfaction. The terms of this contract were written to reflect the strong, **burning** feelings that I have towards... well I suppose you already know her. It is a shame that I will not be able to deliver to her personally the full extent of our agreement.']
He taps his fingers on the table, taking another slow sip pensively. $L['Still, the contract is being honored. I never expected her to find someone else willing, but I won't stain my pride by breaking the rules. I am a man of honor, Miss Alexandra. I accept your right to clear this debt.']
He extends a hand over the table towards you.
(set: _ti to 10)
(display:"goto")[[Shake his hand]]<div id="center">$inn</div>
You take his hand and give him a firm shake. He holds on to it, looking you dead in the eye, the dark gleam growing stronger.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['I will not go lightly on you just because you are not *her*.']
After a few moments his grip lessens and you manage to pull your hand away.
$a['So, what do I have to do?']
His thin smile curls again. $L['Just come with me, it will be easier to show you.']
He pushes his chair back and rises from his seat, waving you to follow.
(set: _ti to 5)
(display:"goto")[[Follow him->lavius debt0]]<div id="center">$inn</div>
He heads towards the counter, where you see him lean in and whisper something into the barman's ear. The man frowns but nods in agreement.
<img src="images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Let's go to the backroom, dear,'] he smiles at you, gesturing towards a door at the far end.
You follow him and Lavius shuts the door behind you, curring off the sounds of the inn. The backroom has no windows and is dimly lit by a sole lantern.
$L['Miss Alexandra, for the next part your clothes will be in the way. Would you rather undress yourself, or do you require assistance?'] asks the vampire with a sweet voice, his eyes shining in the darkness.
(set: _ti to 3)
(display:"goto")[[Get undressed]]
(display:"goto")[[Let him do it]]<div id="center">$T[-Changelog-]</div>
<div id="center">$gameVersion</div>
**General**
-added a new background for the rebirth screen and updated the text;
-added a new splash art for Chapter 1;
-added a new background for the Hallway level 2 leading to Sabrina and Lavius' rooms;
-new Patreon menu to edit character relationships;
**Chapter 2**
-added new background variations for Ruxandra's tree - splintered and reforged;
-you can now visit town more than once;
-Sabrina can be found in the laboratory in Chapter 2;
-there are now 2 new ways to acquire your wings;
**The Temple of Lust**
-added a new storyline in chapter 2 (initiated from Sabrina)
-added a new background for the temple;
-added new interactive illustrated scenes with animations;
-added multiple unique conclusions;
**The Ritual - Again**
-added a new ritual to discover from Sabrina in Chapter 2;
-added a new background for the void;
-added a new complex illustrated scene with animations;
**Body mods**
-voodoo piercings added to the patreon body edit menu;
-art has been updated for spider and voodoo piercings;
-once acquired, special piercings can now be toggled in the "Body" section;(if: (passage:)'s name is "Achievements" or "YOU" or "You" or "PATREON" or "PUBLIC" or "DIE" or "DIE1" or "DIE2" or "DIE3" or "DIE4" or "DIE5" or "DIE6" or "Journal" or "Settings" or "Changelog")[(set: $protection to false)](else:)[(set: $protection to true)] (if: $startHAX >0)[(if: (history:)'s last is "You" or "Journal" or "Settings" or "Achievements" or "PUBLIC" or "PATREON")[ (set: $prot to false)](else:)[(set: $prot to true)]] (unless: (passage:)'s tags contains "menu")[ (set: $lastPass to (passage:)'s name) ](set: $wolf_arrival_time to (random:10,12))
(set: $elise_arrival_time to (random:3,5))
(set: $ionut_arrival_time to (random:4,8))
(set: $wolves_arrival_time to (random:9,12))
(set: $job_counter to 0)<div id="center">$rec</div>
You take your place behind the heavy wooden desk and sit on the old, creaky chair. It's not super comfortable and the cushion is torn in a few places, but it will have to do. (if: $gen is 3)[The lights are on this time and the atmosphere is more comfortable and inviting. The old manor is still spooky of course, but at least you can see what's going on around you.]
The sign on the desk currently reads $desksign.
(display:"work.initiate")
(link-repeat:"Patiently wait")[(goto:"work wait2")](if: $job_counter>$wolf_arrival_time)[(goto: "wolf arrival")](elseif: $job_counter>$elise_arrival_time and $elise_conv is 0)[(if: $elise_level is 0)[(set: $job_counter to it+1)(goto:"elise work lvl1") ](elseif: $elise_level is 1)[(set: $job_counter to it+1)(goto:"elise work lvl2")]](elseif: $job_counter>$ionut_arrival_time and $weather is "rainy" and $ionut_event is 0 and $ionut_visited is false)[(goto:"ionut encounter")](else:)[(set: $job_counter to it+1) (display:"unevent2")]<div id="center">$rec</div>
(set: _unev to (either: 1,2,3))
(if: _unev is 1)[(if: $gen is 3)[The minutes pass. The gloomy hallway is silent. The electric lights flicker. You tap your fingers on the desk, waiting for something to happen.](else:)[The minutes pass. The dark hallway is silent. You tap your fingers on the desk, waiting for something to happen.]
(set: $ti to 10) ] (if: _unev is 2)[You take out a book and start reading. It's good that you brought a few to kill the time. The story is interesting and you get lost in it.
(set: $ti to 20) ](if: _unev is 3)[You lay back on your chair and watch the dust settle. Why is it always so dusty in here? Perhaps you should try cleaning up a little.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)
[wolf: $wolf_arrival_time
elise: $elise_arrival_time
ionut: $ionut_arrival_time
wolves: $wolves_arrival_time]<div id="center">$inn</div>
$a['I can take care of it,'] you say, forcing confidence into your voice. It's clear where things are going, but you can handle it.
$A[I wonder how Felicia managed to get herself into this kind of debt with lavius...?]
You slowly get out of your $suit, tossing it on a nearby shelf. Even if you know what kind of man lavius is, receiving orders from him is kinda hot, and you can't deny that the backroom scenario has its appeal. Your nipples harden in anticipation, a wetness growing between your legs.
$a['So what now?'] you ask cheekily, biting your lip.
$L['Now, my dear girl, you become a good pet.']
You hear the clanging of metal as lavius reaches in a bag and pulls out a metal ring , two pairs of cuffs and a long chain.
$L['Be a good girl and put your neck in, dear.']
(set: _ti to 3)
(display:"goto")(display:"submissive.lab")[[Crawl towards him]]
(display:"goto")[[Accept the collar]]<div id="center">$inn</div>
You bow your head, staring timidly at the floor.
$L['Ah, I see. I will be happy to assist you then.']
Lavius slides behind you, gently brushing his hands on your waist. His fingers dance on your body, gently undoing the laces of your $suit.
He removes your clothing piece by piece, tossing them on a shelf to the side.
$A[I wonder how Felicia managed to get herself into this kind of debt with lavius...?]
With the final layers removed, you stand naked in front of the vampire.
$L['Turn around, dear. Very good. Stand over there.']
Even if you know what kind of man lavius is, receiving orders from him is kinda hot, and you can't deny that the backroom scenario has its appeal. Your nipples harden in anticipation, a wetness growing between your legs.
$a['So what now?'] you ask cheekily, biting your lip.
$L['Now, my dear girl, you become a good pet.']
You hear the clanging of metal as lavius reaches in a bag and pulls out a metal ring , two pairs of cuffs and a long chain.
$L['Be a good girl and put your neck in, dear.']
(set: _ti to 3)
(display:"goto")(display:"submissive.lab")[[Crawl towards him]]
(display:"goto")[[Accept the collar]]<div id="center">$T[-Storage room-]</div>
You get down on all fours and crawl forward, bending your head down in front of the vampire. He strokes your hair before locking the metal collar around your neck. Unlike some simple kinky toys you've seen before, this is a real thing and it clicks shut with a small metal padlock on the back of your neck.
$A[I couldn't get out of this without the key...]
He looks down at you, brushing a hair away from your eyes.
$L['Being on the floor fits you, Miss Alexandra. Now extend your hands.']
You fall on your knees and put your arms forward, allowing him to tighten a pair of leather cuffs around your wrists. It's not uncomfortable, but they're sturdy enough to hold you even if you decide to struggle. Your new outfit is completed with another pair of ankle bracelets. You are somehow more naked than before.
The chain dangles from the ring to his hand, giving him complete control to lead you where he pleases.
$L['Time to go now. Shall we?'] He tugs on the leash, pulling you back towards the inn.
(set: _ti to 5)
(display:"goto")[[Leave the storage room]]
(set: $slut to "bitch") (set: $Slut to "Bitch")<div id="center">$T[-Storage room-]</div>
You make a few steps forward and bend your head down, allowing Lavius to lock the metal collar around your neck. Unlike some simple kinky toys you've seen before, this is a real thing and it clicks shut with a small metal padlock on the back of your neck.
$A[I couldn't get out of this without the key...]
He looks down at you, brushing a hair away from your eyes.
$L['Servitude fits you, Miss Alexandra. Now extend your hands.']
You put your arms forward and he tightens a pair of leather cuffs around your wrists. It's not uncomfortable, but they're sturdy enough to hold you even if you decide to struggle. Your new outfit is completed with another pair of ankle bracelets. You are somehow more naked than before.
The chain dangles from the ring to his hand, giving him complete control to lead you where he pleases.
$L['Time to go now. Shall we?'] He tugs on the leash, pulling you back towards the inn.
(set: _ti to 5)
(display:"goto")[[Leave the storage room]]
(set: $slut to "slut") (set: $Slut to "Slut")<div id="center">$inn</div>
$L['Come on, bitch!'] the man commands, his voice suddenly harsh like steel. Lavius pushes the door open and tugs the leash, forcing you to follow.
$A[Wait, what..?!]
You emerge into the inn's main hall completely naked and cuffed(if: (history:)'s last is "Crawl towards him")[, crawling like a dog on the floor]. Your heart starts racing.
Luckily, most of the patrons are gone, and even the bartender isn't in sight. But there are still some people left at the back. (if: (history:)'s last is "Crawl towards him")[You bow your head as you walk on all fours, letting your hair cover your face and your breasts.](else:)[You cover your breasts with a hand, trying to compose yourself.]
Lavius navigates towards the other side of the inn, where the only remaining visitors are a group of men are drinking beer around a table.(if: $myst_level>1)[You recognize the lot, your cheeks beginning to redden from the thought of your last encounter.]
$L['Good evening, gentlemen,'] begins Lavius, drawing their attention. $L['I would like to introduce you to this $slut.']
The men cheer, oogling you with anticipation, some licking their lips. $L['$Slut, introduce yourself.']
(set: _ti to 3)
(display:"talk")[['H-hellow..'->introduce shy]]
(display:"goto")(display:"submissive.lab")[[Uncover your breasts->introduce lewd]]
(display:"goto")[[Remain silent->introduce silent]]<div id="center">$inn</div>
You mumble a few quiet words, avoiding the men's looks.
$L['The $slut is a little shy, but the night is still young.'] smirks Lavius, tugging on your leash. $L['I have faith in your instructive capabilities.']
The men laugh.
$rando['And to what do we owe this generosity tonight?']
The leader of the group reaches to grab your leash, pulling you towards him. He gives your ass a firm squeeze.
(set: _ti to 3)
(display:"goto")(link: "Sit in his lap")[(set: $gropeReact to "lap") (goto:"lav debt")]
(display:"goto")(link: "Return to Lavius")[(set: $gropeReact to "return") (goto:"lav debt")]<div id="center">$inn</div>
You remove your hand from your chest, giving the men a generous view of your $breasts.
$L['The $slut is enthusiastic to meet you, how lovely.'] smirks Lavius, tugging on your leash. $L['Show them the goods, $slut!']
You turn around (if: $slut is "slut")[and bend over, spreading your cheeks apart.](else:)[and bow your head down, raising your ass up.] They cheer enthusiastically at your performance.
$rando['And to what do we owe this generosity tonight?']
The leader of the group reaches to grab your leash, pulling you towards him. He gives your ass a firm squeeze.
(set: _ti to 3)
(display:"goto")(link: "Sit in his lap")[(set: $gropeReact to "lap") (goto:"lav debt")]
(display:"goto")(link: "Return to Lavius")[(set: $gropeReact to "return") (goto:"lav debt")]<div id="center">$inn</div>
You remain silent, avoiding the stares from the group.
$L['Speak, $slut!'] commands you Lavius, pulling your hand away to uncover your $breasts.
$A['I-I'm Alexandra...']
$L['The $slut is in desperate need of being taught where her place is.'] says angrily Lavius, tugging on your leash. $L['Show them the goods, $slut!']
You turn around (if: $slut is "slut")[and bend over.](else:)[and bow your head down, raising your ass up.] They cheer enthusiastically at your performance.
$rando['And to what do we owe this generosity tonight?']
The leader of the group reaches to grab your leash, pulling you towards him. He gives your ass a firm squeeze.
(set: _ti to 3)
(display:"goto")(link: "Sit in his lap")[(set: $gropeReact to "lap") (goto:"lav debt")]
(display:"goto")(link: "Return to Lavius")[(set: $gropeReact to "return") (goto:"lav debt")]<div id="center">$inn</div>
(if: $gropeReact is "lap")[You sit in his lap, letting his hands wander and explore.](else:)[You pull away from the leader, returning to Lavius' side.]
$L['As some of you might remember, I once promised you a new pet for the night - well this is her.']
The men erupt in cheers, banging their glasses on the table and sending streams of beer all over themselves.
When the roars quiet down, the leader of the group turns towards Lavius.
$rando['You promised me the cat.']
Both men smile at each other, but you can tell that there's tension in the air. Lavius leans in towards his ear.
$L['My revenge has simmered since you were a toddler, boy,'] you can hear him whisper. $L['So do not speak to me of promises. Take the bone and be a good dog, or I will give her to someone else.']
Lavius pulls away, smiling, and speaks in a loud voice again. $L['Are you ready to have some fun, boys?']
The leader nods and his face erupts in a wild, sadistic smile.
$rando['Let's get this [[bitch on the table]]!']
(set: _ti to 3)<div id="center">$inn</div>
Your leash is pulled, forcing you to climb onto the table on all fours. You are filled with a mixture of dread and anticipation as Lavius pulls out a handful of smaller chains, running them through the hoops of your cuffs and securing your limbs to the four legs of the table.
$A[They sure aren't kidding... I can't believe this was supposed to be for Felicia!]
<img src="images/tr/scenes/tavern-scene1.png" width="750" align="right">
The men surround you, shouting what they'd do to you.
$L['Make it count, gentlemen! It's a special occasion.']
The groups leader approaches you from the front, pulling his pants down and placing a hand on the back of your head.
$L['You're going to get fucked either way, might as well give it your best!']
(set: _ti to 5)
(display:"goto")(display:"submissive.lab")(link-reveal-goto:"Open your lips")[
(set: $lust to it +1)]
(display:"goto")[[Look away]]You press the handle and open the door. The room is dimly lit compared to the hallway and it takes your eyes a few moments to adjust and make out the shapes inside.
When they do, you stop in your tracks, your heart pounding in your chest.
$A[Oh my god...]
There is a woman kneeling on the floor. Her arms are up, shackled and chained to a metal hook on the roof. She is naked and blindfolded, her dark hair falling just over her pierced nipples. Her chest is moving up and down, beads of sweat glistening on her skin. And down on the floor...
$A[What the hell...?!]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
On the floor, right between her legs, a pentagram is drawn with white chalk. The symbol is softly glowing red and from the center of it a handful of dark tendrils are rising up, disappearing into the woman's crotch.
Her bodily reactions leave no doubt that she's enjoying the feeling, or she's being forced to enjoy it.
$A[Probably another victim that Lavius has lured to his lair...]
So far, the woman hasn't noticed your presence.
(if: $sabrina_avatar is 0)[(set: $sabrina_avatar to 1)
$I[New character entry added to journal] ($nChar: "The woman in the dungeon")
]You enter the dimly lit room again.
There woman is still kneeling on the floor. Shackled, naked and blindfolded, her dark hair falls just over her pierced nipples. Her chest is moving up and down, beads of sweat glistening on her skin.
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
Between her legs, the pentagram is is softly glowing red, a handful of dark tendrils rising up and disappearing into the woman's crotch.
$A[She seems to be enjoying this...]You enter the dimly lit room again.
There woman is kneeling on the floor again - shackled, naked and blindfolded, her dark hair falling just over her pierced nipples. Her chest is moving up and down, beads of sweat glistening on her skin.
$A[This bitch...]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
You remember your last encounter - she left you to the tentacles' mercy without even trying to help you. Perhaps she had no way to help you - but you're quite certain there was a hint of pleasure as she watched you get engulfed by the wriggling mass...
$A[Perhaps this time I will be able to have a proper chat with her... or I could make her pay for last time.]You enter the dimly lit room again.
There woman is kneeling on the floor again - shackled, naked and blindfolded, her dark hair falling just over her pierced nipples. Her chest is moving up and down, beads of sweat glistening on her skin.
$A[This poor girl...]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
You remember your last encounter - you left her to the tentacles' mercy without even trying to help. (if: (history:) contains "Stay and watch")[You even lingered to watch her fate, aroused by the grizzly spectacle.
$A[I'm sure she was fine in the end...]
You feel some lingering guilt from the event, alongside a tinge of arousal.
$A[Perhaps this time I will be able to release her from the spell... or I could experiment a little. What's the harm?] ](else:)[ You feel some lingering guilt from the event.
$A[Perhaps this time I will be able to release her from the spell... or I could experiment a little. What's the harm?] ]<div id="center">$lav</div>
The woman thought it was perfectly acceptable to leave you to the tentacles, so perhaps it's time to pay back the favor. Instead of freeing her from the spell, you could try to tweak it a little to make her experience more... memorable.
You take in a deep breath and smile.
$A[Okay, let's see...]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
What would be the best way to agitate the tentacles? You wonder if erasing part of the seal would unleash their full power, or cause them to disappear entirely...
(set: _ti to 5)
(if: $occultism>2)[(display:"goto")(display:"occult.lab")[[Use your knowledge to amplify the spell->spell amplify]]
](display:"goto")[[Improvise->amplify attempt]]
<div id="center">$inn</div>
The man's dick is hanging right in front of you, beckoning your cooperation. You feel everyone's eyes on you, your naked breasts hanging with erect nipples.
The wetness between your legs is growing. Chained to the table, you have nowhere to go.
$A[I might as well enjoy this...]
<img src="images/tr/scenes/tavern-scene2.png" width="750" align="right">
Your mouth opens, your lips accepting the man's cock. The rest of the group pull their pants down and begin stroking while encouraging you to suck harder.
You feel him stiffen and throb as your tongue licks the shaft up and down. Someone's hand grabs your breasts, squeezing them and twisting your nipples. Your moans are stifled as the man jams his cock deeper down your throat.
$rando['Time to do the work, bitch! Make me cum!']
His hand releases you and he stands almost still, leaving all the movements to you.
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Focus on the head","inn.bj1")[(set: $bj1 to "head")
(set: $lust to it +1)]
(display:"heart")(link:"Try to deepthroat him","inn.bj1")[(set: $bj1 to "deep")(set: $lust to it +1)]<div id="center">$inn</div>
You look away from the cock, bowing your head down. They can do whatever they want with you, but this doesn't mean that you'll cooperate.
<img src="images/tr/scenes/tavern-scene1.png" width="750" align="right">
The man grabs you by the hair and groans angrily.
$rando['Lavius! I think this little $slut needs some encouragement! You promised us a good fuck!']
You can't turn around to look at him, but you feel Lavius walking behind you.
$L['Apologies, my good man. I can see that she is not as cooperative as she needs to be... yet. As luck would have it, I have a $slut stimulation tool with me.']
A sudden sting of pain hits your ass, startling you. It's not very hard, but leaves a small burning afterwards.
$rando['Take this you little whore!']
Another sting comes, this time from the opposite side. There's nothing you can do.
(set: _ti to 5)
(display:"heart")[[Whimper->whimper]](unless: $depr is 1)[(goto:"Hotel2")]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
The embark on the climb back to The Crooked Elm, your head full of memories of the day and thoughts of what is to come.
It's still day, but the shade of the forest creates a cool, somber atmosphere. Somewhere in the distance birds fly off, caw-ing.
Despite the serenity of the path, you get the eerie sensation that someone is watching you.
$A[Surely it can't be the werewolf... right?]
It isn't dark yet, but the sensation is growing stronger.
(display:"goto")[[Walk faster]]
(set: _ti to 10)You examine the pentagram and the positioning of the candles, trying to ignore the woman's soft moans.
$A[It seems like a relatively basic setup, shouldn't be too hard of a job..]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
(if: $occultism>2)[(display:"goto")(display:"occult.lab")[[Use your knowledge to cancel the spell->spell cancel]]
](display:"goto")[[Improvise something->disrupt attempt]]
(display:"bk")[[On second thought...]]You examine the pentagram and the positioning of the candles. The woman's soft moans echo in the chamber.
$A[Now to see what I should do this time..]
<div id="center"><img src="images/tr/scenes/sabrina2.png" width="700" ></div>
(display:"goto")[[Seek revenge->spell revenge]]
<div id="center">$lav</div>
You've read enough about the occult to have a solid idea what you're doing.
You add a few runes around the edge of the outer circle and mutter a few phrases from the *Codex Daemonica*. The light of the pentagram shifts subtly and the tentacles start wriggling angrily.
$A[See how, **that**'s like, bitch!]
The dark tentacles rise from the ground longer and thicker, wrapping tightly around the woman's body.
Whereas before they were just rubbing and teasing, now they push aggressively into her holes, making her body shake helplessly at the intrusion.
<div id="center"><img src="images/tr/scenes/sabrina4.png" width="800" ></div>
When you see her belly begins to bulge, pushed to its limit by the slithering mass surging inside her, a sliver of guilt creeps in your mind.
$A[Did I go overboard?]
(set: _ti to 5)
(display:"goto")[[Leave her to her fate]]
(display:"goto")[[Help her]]<div id="center">$lav</div>
You're not completely certain what to do, but remember a few pages from a book that might come in handy.
Reciting one of the incantations from memory, you riase your hands towards the circle, focusing on its energy.
After a few seconds the light of the pentagram shifts subtly and the tentacles start wriggling angrily.
$A[See how, **that**'s like, bitch!]
The dark tentacles rise from the ground longer and thicker, wrapping tightly around the woman's body.
Whereas before they were just rubbing and teasing, now they push aggressively into her holes, making her body shake helplessly at the intrusion.
<div id="center"><img src="images/tr/scenes/sabrina4.png" width="800" ></div>
When you see her belly begins to bulge, pushed to its limit by the slithering mass surging inside her, a sliver of guilt creeps in your mind.
$A[Did I go overboard?]
(set: _ti to 5)
(display:"goto")[[Leave her to her fate]]
(display:"goto")[[Help her]]<div id="center">$lav</div>
Watching her belly expand is hypntozing. The bumps of the tentacles wriggling inside of her create ripples on her skin, her moans rising in a crescendo.
Perhaps the memory of your own demise is still fresh in your mind, or perhaps some long-hidden sadism is awakening in your heart, but the scene feels you with twisted arousal, your pussy growing wet and needy from the girl's agony.
You watch with morbid curiosity, taking in every detail of the otherworldly spectacle.
Suddenly the girl pulls violently on her chains, shattering them apart. Her voice raises over the eerie noise of the summoning, shouting in a strange language:
$unav1[$unav2[ $S["n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆n̸̘̣̉͐̃͂Ꮈʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂n̸̘̣̉͐̃͂Ꮈ໓n̸̘̣̉͐̃͂🙰Ŝs̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂"] ] ]
The pentagram glows intensely, then the lights begin to fade and the tentacles retract back into the floor, leaving puffs of purple smoke behind.
Breathing heavily, the woman rises to her feet, removing her blindfold. Her eyes narrow on you suspiciously.
$S['Who are you and what are you doing here?']
(set: _ti to 5)
(display:"talk")[['I am your worst nightmare'->sab1]]
(display:"talk")[['Doesn't matter who I am, who are you?'->sab2]]<div id="center">$lav</div>
As much as it's satisfying and arousing to watch the tentacles ravage the woman, in the end you decide to be the better person.
Luckily, you are capable to cancecel the spell. To safely interrupt a summoning, you need to perform the original ritual in reverse, but contain it within a septagram to avoid any complications.
You take the chalk and draw a large septagram as best as you can. You erase the symbols that you've added, causing the tentacles to calm down. $A[Now, for the candles...]
You start blowing out the candles one by one. Their flames flicker angrily, each one harder to stifle out then the previous one.
The last candle fights back viciously, it's flame raising up again and again despite your attempts to blow it out. Finally you spit on your fingers and pinch the wick, suffocating the flame for good.
$A[That should do it!]
The candles are now all out and the tendrils become slow and sluggish, releasing the woman from their grip. The only thing left is to break the pentagram.
You step on the edge of the pentagram and start smudging the circle with your shoe.
You see the tendrils begin to flail in the air, slowly retracting back into the floor. The symbols on the floor flair up for a few seconds, then the world returns to normal. The distant whispering is gone. The spell has been broken.
$S['Lavius...?'] The voice of the girl is sweet and full, like the curves of her body.
(set: _ti to 20)
(display:"talk")[['Don't worry, he's not here'->disrupt success2]]<div id="center">$lav</div>
$a['Here, let me help you!'] You detach the girl's chains from the hook on the roof and remove her blindfold.
Two radiant, violet eyes slowly blink at you.
$S['Who are you?']
The girl is looking at you with a calm curiosity that surprises you for someone that has just been rescued from infernal torture.
You swallow hard and decide to write the whole thing off as an accident. From what she knows, you saved her. It's probably best to keep it that way.
You dodge her gaze and your eyes fall naturally on her breasts. Big, round and full, they are the most perfect breasts you have ever seen. Her pierced nipples look like the crystallization of every man's fantasies.
You shake your head, trying to compose yourself.
(set: _ti to 3)
(display:"talk")[['I'm Alex'->introduce]]
(display:"talk")[['Eeeh, doesn't matter'->not introduce]]<div id="center">$lav</div>
$A['I'm your worst nightmare,'] you say, staring her dead in the eyes.
The woman holds your gaze for a few seconds then erupts into laughter.
$S['Where did you get this one from, sis, a movie?']
You stand confused and awkward, not sure how to react.
$S['Nice work with that circle by the way. You have some skill in magic. So, why are you my worst nightmare?']
You weigh your options. Telling her would probably get you killed, but you don't see how you'd get out of it anyways.
$A['Consider it payback for another life, **sis**.']
She grins at you. $S['Don't tell me I seduced your mommy. I hate family drama.']
$A['Why do you even care?']
She gives you a funny look, her pierced breasts glistening with sweat. $S['Last chance. How did you get in here?']
(set: _ti to 10)
(display:"goto")[[Tell her the truth]]
(display:"goto")[[Make something up]]<div id="center">$lav</div>
$A['I'm not important, who are you?'] you say, staring her dead in the eyes.
The woman holds your gaze for a few seconds then erupts into laughter.
$S['Do you think you have leverage to interrogate me, sis? I could snap you in half if I wanted.']
You stand still, thinking through your options.
$S['Nice work with that circle by the way. You have some skill in magic. So, why did you mess with the spell?']
You weigh your options. Telling her would probably get you killed, but you don't see how you'd get out of it anyways.
$A['Consider it payback for another life, **sis**.']
She grins at you. $S['Don't tell me I seduced your mommy. I hate family drama.']
$A['Why do you even care?']
She gives you a funny look, her pierced breasts glistening with sweat. $S['Last chance. How did you get in here?']
(set: _ti to 10)
(display:"goto")[[Tell her the truth]]
(display:"goto")[[Make something up]]<div id="center">$inn</div>
(if: $bj1 is "head")[You don't have that much experience with blowjobs, but you try to focus on the head as the most sensitive area. You lick it, kiss it, and gently stimulate it with your lips and tongue for maximum sensation.](else:)[You don't have that much experience with blowjobs, but you try to take it as deep as you can down your throat, simulating the sensation of a real pussy. Unfortunately soon enough you start gagging and are forced to revert to regular sucking.]
<img src="images/tr/scenes/tavern-scene2.png" width="750" align="right">
The man seems to be enjoying himself, but he's nowhere near cumming.
$rando['I think this little $slut needs some encouragement! Lavius, will you give as a hand?']
For a moment you had completely forgotten that the vampire was watching from behind. You can't turn around to look at him, but you feel him walking behind you.
$L['As luck would have it, I have a $slut stimulation tool with me.']
A sudden sting of pain hits your ass, startling you. It's not very hard, but leaves a small burning afterwards.
$rando['Keep sucking, whore!']
Another sting comes, this time from the opposite side. You need to get to work.
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Suck harder","inn.bj2")[(set: $lust to it +1)]<div id="center">$inn</div>
You double your efforts, trying to please him in every way possible. You lick his balls, suck on his head and try to shove his shaft down your throat.
The other men continue to masturbate, occasionally fondling your breasts and shouting degrading comments.
$L['Spread your legs, darling!'] commands Lavius, the stings still coming at regular intervals.
<img src="images/tr/scenes/tavern-scene2_bruises.png" width="750" align="right">Finally the cock in your mouth tenses and you feel spurts of warm, salty semen shoot down your throat.
$rando['Don't look at me stupid, bitch, you know what to do!']
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Swallow","inn.bj3")[
(set: $lust to it +1)
]<div id="center">$inn</div>
You gulp down the load, feeling it slide all the way down to your stomach.
$rando['There's a good girl.'] the man pats you on the head.
Lavius' stings finally halt, leaving several burning lines across your bottom and and your holes drenched and needy.
<img src="images/tr/scenes/tavern-scene1_bruises.png" width="750" align="right">
You look back at him and he returns your longing look with a sadistic smile.
$L['You know what comes next, don't you?']
You give a small nod.
$L['Beg for it.']
His eyes pierce you, digging all the way to your soul. You know one thing for certain - that man wants to break you.
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Beg","beg1")[
(set: $bcharges to it +1)
(set: $lust to it + 1)
]
(display:"goto")[[Defy him->defy1]]<div id="center">$inn</div>
$a['Please fuck me,'] you say in a low voice.
$rando['What was that? I couldn't hear ya.']
$a[Fuck me!] you say louder, spreading your legs and turning your beaten, dripping pussy towards the men.
<img src="images/tr/scenes/tavern-scene2_bruises.png" width="750" align="right">
$rando['That's more like it!']
He climbs on the table, grabbing your ass with both hands and thrusting his cock inside of you with a single motion. You are so soaking wet and ready that you take him all the way in without any resistance.
As he begins pounding you the next man from the group gets in front of you, guiding your lips to his cock. You start sucking obediently, the heat in your belly growing stronger and stronger.
Your mind starts to become cloudy, lost in the carnal pleasures. The man on top of you tenses up and shoots his load into your twitching pussy, before giving his place to the next one.
(set: _ti to 15)
(display:"heart")[[Wait for everyone to take their turn]]<div id="center">$inn</div>
$a['Please fuck me,'] you say in a low voice.
$rando['What was that? I couldn't hear ya.']
$a[Fuck me!] you say louder, spreading your legs and turning your beaten, dripping pussy towards the men.
<img src="images/tr/scenes/tavern-scene2_bruises.png" width="750" align="right">
$rando['That's more like it!']
He climbs on the table, grabbing your ass with both hands and thrusting his cock inside of you with a single motion. You are so soaking wet and ready that you take him all the way in without any resistance.
As he begins pounding you the next man from the group gets in front of you, guiding your lips to his cock. You start sucking obediently, the heat in your belly growing stronger and stronger.
Your mind starts to become cloudy, lost in the carnal pleasures. The man on top of you tenses up and shoots his load into your twitching pussy, before giving his place to the next one.
(set: $bcharges to it +1) (set: $lust to it + 1) (set: _ti to 15)
(display:"heart")[[Wait for everyone to take their turn]]<div id="center">$inn</div>
(if: $bj1 is "head")[You don't have that much experience with blowjobs, but you try to focus on the head as the most sensitive area. You lick it, kiss it, and gently stimulate it with your lips and tongue for maximum sensation.](else:)[You don't have that much experience with blowjobs, but you try to take it as deep as you can down your throat, simulating the sensation of a real pussy. Unfortunately soon enough you start gagging and are forced to revert to regular sucking.]
<img src="images/tr/scenes/tavern-scene2_bruises.png" width="750" align="right">
The man seems to be enjoying himself, his hand guiding your head.
$rando['Keep sucking, whore!']
You double your efforts, trying to please him in every way possible. You lick his balls, suck on his head and try to shove his shaft down your throat.
Finally the cock in your mouth tenses and you feel spurts of warm, salty semen shoot down your throat.
$rando['Don't look at me stupid, bitch, you know what to do!']
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Swallow","succ2")[
(set: $lust to it +1)
]<div id="center">$inn</div>
The hits keep coming, stinging your cheeks and stealing submissive noises from your throat. The men around take their cocks out and begin to masturbate, occasionally fondling your breasts and shouting degrading comments.
$L['Spread your legs, darling!'] commands Lavius, the stings intensifying.
<img src="images/tr/scenes/tavern-scene1_bruises.png" width="750" align="right">
You unwillingly obey, moving your legs so the impacts hit your pussy as well as your cheeks.
$rando['There's a good girl.'] the man pats you on the head. $rando['You will learn']
Lavius' stings finally halt, leaving several burning lines across your bottom and and your holes drenched and needy.
$L['You know what comes next, don't you?']
You give a small nod. He presents his cock again, pressing it against your lips.
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Focus on the head","Start sucking")[
(set: $bj1 to "head")
(set: $lust to it +1)
]
(display:"heart")(link-reveal-goto:"Try to deepthroat him","Start sucking")[(set: $bj1 to "deep")
(set: $lust to it +1)
]<div id="center">$inn</div>
You gulp down the load, feeling it slide all the way down to your stomach.
$rando['There's a good girl.'] the man pats you on the head again.
$L['I think she still needs more practice, perhaps the others would like a taste?']
<img src="images/tr/scenes/tavern-scene1_bruises.png" width="750" align="right">
The men laugh and cheer.
$L['But let's give her a good fucking for now. She'd enjoy that, right $slut ?']
He smacks your ass agin, forcing you to give a small nod.
$L['Beg for it, whore.']
His eyes pierce you, digging all the way to your soul. You know one thing for certain - that man wants to break you.
(set: _ti to 5)
(display:"heart")(link-reveal-goto:"Beg","beg1")[
(set: $bcharges to it +1)
(set: $lust to it + 1)
]
<div id="center">$inn</div>
The world begins do dissolve into a cacophony of lust and humiliation as the group takes turns fucking your pussy and your mouth, groping your body, cumming all over your face and ass and telling you exactly what they think of you.
<img src="images/tr/scenes/tavern-scene2_bruises_cum.png" width="750" align="right">
You give in to it completely, losing yourself in the moment, the rhythm, the unbridled depravity of it all. Sperm is covering all of your holes and yet you crave more.
The fog in your mind rises again, until everything merges into one.
(set: $bcharges to it +5) (set: $lust to it + 3) (set: _ti to 45)
(display:"heart")[[Succumb]]<div id="center">$inn</div>
When you come to your senses, the men have already gone.
$L['Welcome back. Did you have fun?']
Lavius is waiting on the side of the table, carrying your clothes in a bundle. Your chains have already been unlocked, allowing you to slowly get up from the table.
$a['How long was I...?']
$L['Not too long. I asked the men to give you some space once they were done.']
You look at Lavius' charming smile, his eyes peering at you with something resembling care and compassion. It's nothing like the person he was before. It feels surreal.
You take the clothes and get dressed, slowly heading towards the exit of the inn.
$L['Pass my regards to our mutual acquaintance, will you? Tell her .... tell her I am profoundly saddened that she has missed the opportunity to repay her debts in person, but I shall nevertheless consider it resolved.']
Lavius escorts you to the door, holding you for a moment. He looks down, brushing a cum stain from your cheek. $L['We shall meet again.']
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the inn","villageDebt")[
(set: $laviusRel to it + 3)(set: $debt to 3)]<div id="center">$vil</div>
You're back in the village, feeling exhausted and light headed. You need a good rest.
(set: _ti to 15)
(if: $hour>=17)[ $A[**Oh God look at the time! I was supposed to start work at 18! And it's almost dark!** ]
You weren't expecting paying your debts to take this long. If you don't hurry like the wind, you're going to be late for work!
$A[I wonder if I should go tell Felicia that her debt has been repaid... I suppose it can wait.]
(display:"goto")(link-goto:"Hurry towards the manor","start running uphill.")
](else:)[There is still some time left in the day.
$A[I wonder if I should go tell Felicia that her debt has been repaid...]
You've had enough adventures for now, but you could manage one quick detour to the Antique Boutique.
(display:"goto")[[Visit Felicia->antique boutique]]
(display:"goto")[[Head back to the manor->returndebt]] ]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
You walk slowly, taking the time to breathe in the forest and rest. It's not a time to hurry.
(if: $weather is "rainy")[As you make your way up the mountain, a light summer rain begins to fall, turning the dusty trail into a light brown. You raise your eyes to the sky - a handful of grey clouds are hovering over the mountain peaks.
$A[That's odd, I don't think it rained the last time round... I hope this doesn't turn into a storm.]
]Eventually you arrive back at (link-goto:"The Crooked Elm.","ground floor")
<img src="images/tr/environments/mansion.png" width="1200" align="center">
(set: _ti to 120)<div id="center">$mount</div>
You can't spot anyone, but it's like someone is watching, always behind you.
There is a sense in the air, like a premonition that something bad is going to happen.
$A[Of course something bad is going to happen to a stupid girl like me, walking through the forest all alone...]
The thought pops all alone in your head. You are suddenly aware of your vulnerability. $A[Anything could happen here...]
The forest feels strange. Something is off. You are starting to become scared. Worse still, you're getting wet from it. Colors shift and shapes twist subtly.
You need to run. Now.
(display:"goto")[[Walk slower]]
(set: _ti to 10)<div id="center">$mount</div>
There is something incredibly exciting in deliberately slowing your pace down. Whatever is lurking in the shadows could surely catch up to you now.
Your heart is beating in your chest, an undeniable moisture growing between your legs. The sense of doom is getting stronger.
As you peer in the shade between the pines, a pair of red glowing eyes stare back at you...
You freeze for a moment like a fawn in the headlights, then a somewhat familiar horror creeps closer towards you. It's a an overwhelming sensation of worthlessness and excitement, of the blind suicidal euphoria of a moth bumping over and over against the heated bulb.
$A[I know that feeling...I think he's friendly, but if I'm not careful, I might still end up used... in some way...]
(display:"goto")[[Greet Gwyllgi]]
(set: _ti to 10)<div id="center">$mount</div>
The sense of doom is still very strong, but you know what to do. Sabrina's training kicks in and you follow your instincts, showing your subservience to the Omeon of Death.
You get down on all fours, letting the demonic dog come and sniff your crotch. $G[Worthless...meat...] He seems to recognize you and his head transforms from a skull to something almost normal, barring his two hollow eyes, glowing red.
$A[Why are you here ...? Did you come for me? Or did I wander in your way...?]
Gwyllgi sniffs you some more and doesn't give any indication of his intentions one way or the other, but you are already feeling the seeds of temptation sprouting in your mind.
$A[I really shouldn't... this is wrong...]
Still on all fours, you wait for the uncanny creature to lose interest and be on its way. Instead, he comes and starts licking your face.
(display:"heart")[[Reciprocate]]
(display:"goto")[[Shoo him away]]
(set: _ti to 10)<div id="center">$mount</div>
You give in to a strange compulsion, opening your mouth and letting your tongues intertwine. There is something primal and indescribably about his taste.
<div id="center"><img src="images/tr/scenes/kissofdeath.png" width="800" ></div>
The sense of doom returns, albeit with a different taste than before. You feel a strange mixture of arousal and danger as the sky becomes greyer and the shadows rise.
$G[You are nothing. A submissive bitch. And you will return to nothing.]
Your mind is racing, swarmed with strange ideas....
(set: _ti to 10)
(if: $mb_fascination > 0)[(display:"brain")(display:"morbid.lab")(link-reveal-goto:"... about the sweet inevitability of death","gwyllgi morbid")[(set: $bestiality to it + 1) (set: $mb_fascination to it + 1) (set: $lust to it +2) (display:"bestiality.changed")(display:"morbid.changed")(set: $bcharges to it + 1)]
](if: $bestiality > 0)[(display:"heart")(display:"bestiality.lab")(link-reveal-goto:"... that you only deserve beasts and monsters","gwyllgi beast")[(set: $bestiality to it + 2) (set: $lust to it +2)(display:"bestiality.changed")(set: $bcharges to it + 1) (set: $sanity to it -5)]
](display:"heart")(display:"submissive.lab")(link-reveal-goto:"... that sometimes it's best to just let things happen","gwyllgi sub")[(set: $bestiality to it + 1) (set: $submissive to it + 1) (set: $lust to it +2)(display:"bestiality.changed")(display:"submissive.changed")(set: $bcharges to it + 1)]<div id="center">$mount</div>
You patiently endure the otherworldly creature's strange tongue on your face, gently shooing him away.
Eventually Gwyllgi loses interest in you and runs back into the forest. As soon as he's gone, the forest seems to warp back to normal. Colors return to their usual greys and the shapes are no longer dancing in the corner of your eye.
You breathe a big sigh of relief.
$A[So he can visit even without being summoned... something to keep in mind.]
You continue on your journey, the sense of doom and danger fading away.
Eventually you arrive back at (link-goto:"The Crooked Elm.","ground floor")
(set: _ti to 20)(if: $gwyllgiEnc is "cemetery")[(goto:"cemetery dog end")]<div id="center">$mount</div>
You continue on your journey, the sense of doom and insanity slowly fading away. As soon as he's gone, the forest seems to warp back to normal. Colors return to their usual greys and the shapes are no longer dancing in the corner of your eye.
After a while you come back to your normal self, the thought of what just happened filling you with mixed emotions.
$A[What the hell did I just do...]
It's too late to do regret your actions, so you continue forward, trying to shake out of it. Eventually you arrive back at (link-goto:"The Crooked Elm.","ground floor")
(set: _ti to 20) (set: $gwyllgi to 2)Tower
1 - when Ionut introduces it during tour
2 - if you try to unlock it
3 - (if: $tower_location is 1)[**The Tower:** A mysterious spire built on the roof of The Crooked Elm. The structure stands several stories high, with some sort of chamber on top. For unknown reasons you are forbidden to go there.](elseif: $tower_location is 2)[**The Tower:** A mysterious spire built on the roof of The Crooked Elm. The structure stands several stories high, with some sort of chamber on top. For unknown reasons you are forbidden to go there. The entrance is protected with a metal door, locked with a **padlock**.](elseif: $tower_location is 3)[**The Tower:** A mysterious spire built on the roof of The Crooked Elm. Something lives a top of the tower, in a chamber plunged in darkness. The creature is bigger than a person, has wings, and is protected by the servant..]{
(if: $piercing is "none")[
(if: $breasts_size is "small")[(set: $body_breasts to "small") ]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky")]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big")]
]
(if: $piercing is "1 bar")[
(if: $breasts_size is "small")[(set: $body_breasts to "small p1") ]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p")]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p")]
]
(if: $piercing is "2 bar")[
(if: $breasts_size is "small")[(set: $body_breasts to "small p") ]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p1")]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p1")]
]
(if: $piercing is "spider")[
(if: $breasts_size is "small")[(set: $body_breasts to "small p2") ]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p2")]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p2")]
]
(if: $piercing is "voodoo")[
(if: $breasts_size is "small")[(set: $body_breasts to "small p3") ]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p3")]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p3")]
]
(if: $body_breasts is "small")[<img src="images/tr/clothes/body0.png" title="You" width="220">]
(elseif: $body_breasts is "small p")[<img src="images/tr/clothes/body0_p.png" title="You" width="220">]
(elseif: $body_breasts is "small p1")[<img src="images/tr/clothes/body0_p1.png" title="You" width="220">]
(elseif: $body_breasts is "small p2")[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="220">]
(elseif: $body_breasts is "small p3")[<img src="images/tr/clothes/body0_p3.jpg" title="You" width="220">]
(elseif: $body_breasts is "perky")[<img src="images/tr/clothes/body2.png" title="You" width="220">]
(elseif: $body_breasts is "perky p")[<img src="images/tr/clothes/body2_p.png" title="You" width="220">]
(elseif: $body_breasts is "perky p1")[<img src="images/tr/clothes/body2_p1.png" title="You" width="220">]
(elseif: $body_breasts is "perky p2")[<img src="images/tr/clothes/body2_p2.jpg" title="You" width="220">]
(elseif: $body_breasts is "perky p3")[<img src="images/tr/clothes/body2_p3.jpg" title="You" width="220">]
(elseif: $body_breasts is "big")[<img src="images/tr/clothes/body1.png" title="You" width="220">]
(elseif: $body_breasts is "big p")[<img src="images/tr/clothes/body1_p.png" title="You" width="220">]
(elseif: $body_breasts is "big p1")[<img src="images/tr/clothes/body1_p1.png" title="You" width="220">]
(elseif: $body_breasts is "big p2")[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="220">]
(elseif: $body_breasts is "big p3")[<img src="images/tr/clothes/body1_p3.jpg" title="You" width="220">]
}(if: $body_hips is "normal")[<img src="images/tr/clothes/legs0.png" title="You" width="220">](elseif: $body_hips is "gap")[<img src="images/tr/clothes/legs_gap.png" title="You" width="220">](elseif: $body_hips is "curvy")[<img src="images/tr/clothes/legs_curvy.png" title="You" width="220">](elseif: $body_hips is "gap curvy")[<img src="images/tr/clothes/legs_gap_curvy.png" title="You" width="220">](if: $demonChange contains "eyes")[<img src="images/tr/clothes/head0_new_horns_eyes.png" title="You" width="220">](elseif: $succubus_lust is 1)[<img src="images/tr/clothes/head0_new_horns.png" title="You" width="220">](elseif: $deathlist contains "lavius")[<img src="images/tr/clothes/head0_new_blood.png" title="You" width="220">](else:)[<img src="images/tr/clothes/head0_new.png" title="You" width="220">]**BREAST SIZE**
{(link-repeat:"Small")[ (set: $breasts_size to "small") (if: $piercing is "none")[(set: $body_breasts to "small") (replace:?body)[<img src="images/tr/clothes/body0.png" title="You" width="200" >]](elseif: $piercing is "1 bar")[(set: $body_breasts to "small p1") (replace:?body)[<img src="images/tr/clothes/body0_p1.png" title="You" width="200" >]](elseif: $piercing is "2 bar")[(set: $body_breasts to "small p") (replace:?body)[<img src="images/tr/clothes/body0_p.png" title="You" width="200" >]](elseif: $piercing is "spider")[(set: $body_breasts to "small p2") (replace:?body)[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="200" >]] ]     
(link-repeat:"Perky")[(set: $breasts_size to "perky") (if: $piercing is "none")[(set: $body_breasts to "perky") (replace:?body)[<img src="images/tr/clothes/body2.png" title="You" width="200" >]](elseif: $piercing is "1 bar")[(set: $body_breasts to "perky p") (replace:?body)[<img src="images/tr/clothes/body2_p.png" title="You" width="200" >]](elseif: $piercing is "2 bar")[(set: $body_breasts to "perky p1") (replace:?body)[<img src="images/tr/clothes/body2_p1.png" title="You" width="200" >]](elseif: $piercing is "spider")[(set: $body_breasts to "perky p2") (replace:?body)[<img src="images/tr/clothes/body2_p2.jpg" title="You" width="200" >]] ]    
(link-repeat:"Big")[(set: $breasts_size to "big") (if: $piercing is "none")[(set: $body_breasts to "big") (replace:?body)[<img src="images/tr/clothes/body1.png" title="You" width="200" >]](elseif: $piercing is "1 bar")[(set: $body_breasts to "big p") (replace:?body)[<img src="images/tr/clothes/body1_p.png" title="You" width="200" >]](elseif: $piercing is "2 bar")[(set: $body_breasts to "big p1") (replace:?body)[<img src="images/tr/clothes/body1_p1.png" title="You" width="200" >]](elseif: $piercing is "spider")[(set: $body_breasts to "big p2") (replace:?body)[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="200" >]] ]}
**PIERCINGS**
{(link-repeat:"None")[ (set: $piercing to "none") (if: $breasts_size is "small")[(set: $body_breasts to "small") (replace:?body)[<img src="images/tr/clothes/body0.png" title="You" width="200" >]](elseif: $breasts_size is "perky")[(set: $body_breasts to "perky") (replace:?body)[<img src="images/tr/clothes/body2.png" title="You" width="200" >]](elseif: $breasts_size is "big")[(set: $body_breasts to "big") (replace:?body)[<img src="images/tr/clothes/body1.png" title="You" width="200" >]] ]    
(link-repeat:"Simple")[ (set: $piercing to "1 bar") (if: $breasts_size is "small")[(set: $body_breasts to "small p1") (replace:?body)[<img src="images/tr/clothes/body0_p1.png" title="You" width="200" >]](elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p") (replace:?body)[<img src="images/tr/clothes/body2_p.png" title="You" width="200" >]](elseif: $breasts_size is "big")[(set: $body_breasts to "big p") (replace:?body)[<img src="images/tr/clothes/body1_p.png" title="You" width="200" >]] ]    
(link-repeat:"Double")[ (set: $piercing to "2 bar") (if: $breasts_size is "small")[(set: $body_breasts to "small p") (replace:?body)[<img src="images/tr/clothes/body0_p.png" title="You" width="200" >]](elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p1") (replace:?body)[<img src="images/tr/clothes/body2_p1.png" title="You" width="200" >]](elseif: $breasts_size is "big")[(set: $body_breasts to "big p1") (replace:?body)[<img src="images/tr/clothes/body1_p1.png" title="You" width="200" >]] ]    
(link-repeat:"spider")[ (set: $piercing to "spider") (if: $breasts_size is "small")[(set: $body_breasts to "small p2") (replace:?body)[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="200" >]](elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p2") (replace:?body)[<img src="images/tr/clothes/body2_p2.jpg" title="You" width="200" >]](elseif: $breasts_size is "big")[(set: $body_breasts to "big p2") (replace:?body)[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="200" >]] ]}
[<img src="images/tr/clothes/body0.png" title="You" width="200" >]<body|
(link-repeat:"Hips Default")[(set: $body_hips to "normal")(replace:?legs)[<img src="images/tr/clothes/legs0.png" title="You" width="200">]]
(link-repeat:"Hips Gap")[(set: $body_hips to "gap")(replace:?legs)[<img src="images/tr/clothes/legs_gap.png" title="You" width="200">]]
(link-repeat:"Hips Curvy")[(set: $body_hips to "curvy")(replace:?legs)[<img src="images/tr/clothes/legs_curvy.png" title="You" width="200">]]
(link-repeat:"Hips Gap Curvy")[(set: $body_hips to "gap curvy")(replace:?legs)[<img src="images/tr/clothes/legs_gap_curvy.png" title="You" width="200">]]
[<img src="images/tr/clothes/legs0.png" title="You" width="200" >]<legs|(if: $body_breasts is "small")[You have a thin body with small, firm breasts followed by a flat tummy. Your mounds barely fill the palms of your hands, making your chest easy to miss behind a shirt or a suit. ](elseif: $body_breasts is "small p")[You have a thin body with small, firm breasts followed by a flat tummy. Your mounds barely fill the palms of your hands, making your chest easy to miss behind a shirt or a suit. Your $a[small nipples are pierced with two standard bars], increasing their sensitivity at the friction with your $suit.](elseif: $body_breasts is "small p2")[You have a thin body with small, $a[firm breasts] followed by a flat tummy. Your mounds barely fill the palms of your hands, making your chest easy to miss behind a shirt or a suit. Your $a[small nipples are pierced with two metal rings], making you feel more obedient and submissive.](elseif: $body_breasts is "perky")[Your body is becoming more feminine, with a pair of cute, $a[perky breasts] that create a pleasing bulge under your your $suit. Soft and natural, your breasts are now pushing against the fabric of your clothes, creating a noticeable nipple outline.](elseif: $body_breasts is "perky p")[Your body is becoming more feminine, with a pair of cute, $a[perky breasts] that create a pleasing bulge under your your $suit. Soft and natural, your breasts are now pushing against the fabric of your clothes, creating a noticeable nipple outline. One of your $a[nipples is pierced with a metal bar], making it erect and more sensitive.](elseif: $body_breasts is "perky p1")[Your body is becoming more feminine, with a pair of cute, $a[perky breasts] that create a pleasing bulge under your your $suit. Soft and natural, your breasts are now pushing against the fabric of your clothes, creating a noticeable nipple outline. Both of your $a[nipples are pierced with a metal bars], making them erect and more sensitive.](elseif: $body_breasts is "perky p2")[Your body is becoming more feminine, with a pair of $a[cute, perky breasts] that create a pleasing bulge under your your $suit. Soft and natural, your breasts are now pushing against the fabric of your clothes, creating a noticeable nipple outline. Both of your $a[nipples are pierced with metal rings], weighing them down and reminding you of your servitude.](elseif: $body_breasts is "big")[You have a feminine body with $a[large, round breasts] that fill out your $suit. Soft and natural, your breasts are now a noticeable weight as you walk, causing you to be more mindful of balancing your posture.](elseif: $body_breasts is "big p")[You have a feminine body with $a[large, round breasts] that fill out your $suit. Soft and natural, your breasts are now a noticeable weight as you walk, causing you to be more mindful of balancing your posture. One of your $a[nipples is pierced with a metal bar], making it erect and more sensitive.](elseif: $body_breasts is "big p1")[You have a feminine body with $a[large, round breasts] that fill out your $suit. Soft and natural, your breasts are now a noticeable weight as you walk, causing you to be more mindful of balancing your posture. Both of your $a[nipples are pierced with metal bars], making them erect and more sensitive.](elseif: $body_breasts is "big p2")[You have a feminine body with $a[large, round breasts] that fill out your $suit. Soft and natural, your breasts are now a noticeable weight as you walk, causing you to be more mindful of balancing your posture. Both of your $a[nipples are pierced with metal rings], weighing them down and reminding you of your servitude.](if: $dead is 0)[You have short dark hair and a slim, easily forgettable face with unremarkable features, save for a slight sadness in your $eyes.](elseif: $av is 1)[You have short dark hair and an androgynous looking face with small lips, a shy smile and rectangular nerdy glasses hiding your $eyes.](elseif: $av is 2)[You have shoulder-length dark hair and a cute face with developing feminine features. Your $lips give way to a slightly more confident smile, coupled with a smart look in your $eyes.](elseif: $av is 3)[You have long, free flowing dark hair and a soft, feminine face with $eyes. Your $lips hide a seductive smile that is sure to charm many hearts.](elseif: $av is 4)[You have long, free flowing dark hair and a soft, feminine face with $eyes. Your $lips hide a seductive smile that is sure to charm many hearts. The only telltale sign of your true nature are the two small, curly horns sprouting from your head.](elseif: $av >4)[You have two $horns, sticking out of your raven-black hair, contrasting the otherwise pale skin pf your face. Your $lips hide a devilish smile that is sure to charm many hearts.](if: $body_hips is "normal")[You have an average, if slightly athletic looking butt, along with legs that are a little smoother and slimmer than they used to be when you were a man.](elseif: $body_hips is "gap")[You have a cute little butt, slender legs and a thigh gap that leaves your pussy exposed and wanting for attention.](elseif: $body_hips is "curvy")[You have a plump butt that is perfect for bending over, and round hips that add a seductive curve to your body.](elseif: $body_hips is "gap curvy")[You have a soft, curvy ass as well as a thigh gap, completing your figure in the perfect hourglass shape of seduction. ]$I[**The garden:**](if: $garden_location is 1)[ Stretching far behind the Crooked Elm, the garden is full of dead things and ancient stones. At the far end, there is a patch where you found $in[**wild thistles**], right next to the $in[**cemetery gate**].](elseif: $garden_location is 2)[ Stretching far behind the Crooked Elm, the garden is full of dead things and and ancient stones. At the far end, there is a patch where you found $in[**wild thistles**], right next to the $in[**cemetery gate**].](elseif: $garden_location is 3)[ Stretching far behind the Crooked Elm, the garden is full of dead things and and ancient stones. At the far end, there is a patch where you found $in[**wild thistles**], right next to the $in[**cemetery gate**].]<div id="center">$gar</div>
You take the path to the distant end of the garden, the terrain becoming rougher and even less well-kept the farther away from the mansion you go.
Eventually you reach the $in[cemetery gate]. It's made of heavy metal bars, locked together with a chain and a padlock. Despite the ancient look of it, the hinges and frame remain solid. You will need a $in[key] to open it.
[ ]<info|
(display:"eye")(link-repeat:"Look beyond the gate")[(replace: ?info)[The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them there are a handful of tombstones covered in grey lichen.] ]
(display:"eye")(link-repeat:"Examine the gate and the path")[(replace: ?info)[You bend down, taking a closer look at the ground. There are fresh scrape marks behind some of the bars. The gate has been opened recently.
A look around reveals a handful of footprints, quite deep into the ground.
$A[Whoever made this must have been very heavy... or it was muddy when he came by.] ] ]
(display:"key")(link-repeat:"Open the gate")[ (if: $cemetery_key is 0)[(replace: ?info)[$sys[You don't have a key]] ](else:)[(replace: ?info)[You insert the key into the padlock, turning it with a heavy *click*. The chain slides between the bars, coiling on the ground.
(change:?page, (bg:"https://xfiction.org/images/tr/environments/graveyard_gate_open.jpg"))<audio autoplay src="audio/effects/gate_open.mp3"></audio>
(display:"goto")[[Enter the cemetery]] ] ] ]
(display:"bk")[[Turn back->the garden]] <div id="center">$cem</div>
You lean on the gate, prying it open just enough to sneak past the bars and onto the cemetery grounds.
$A[Woah, this place is pretty big...]
You walk down the old path, strolling past rows of tombstones and dead trees. Somewhere to the side, you can see a pavilion standing amidst a small patch of grey grass.
(if: $cemetery_location is 0)[$I[Location discovered: **The cemetery**] (set: $cemetery_location to 1) ($nLocation: "New location : The Cemetery")
](set: _ti to 5)
(display:"15m")[[Take a walk among the graves]]
(display:"bk")[[Return to the garden]]
(link-repeat:"Breasts Small")[(set: $body_breasts to "small") (replace:?body)[<img src="images/tr/clothes/body0.png" title="You" width="200" >]]
(link-repeat:"Breasts Small Pierced")[(set: $body_breasts to "small p") (replace:?body)[<img src="images/tr/clothes/body0_p.png" title="You" width="200" >]]
(link-repeat:"Breasts Small Pierced 2")[(set: $body_breasts to "small p2")(replace:?body)[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="200">]]
(link-repeat:"Breasts Big")[(set: $body_breasts to "big")(replace:?body)[<img src="images/tr/clothes/body1.png" title="You" width="200">]]
(link-repeat:"Breasts Big P1")[(set: $body_breasts to "big p")(replace:?body)[<img src="images/tr/clothes/body1_p.png" title="You" width="200">]]
(link-repeat:"Breasts Big P2")[(set: $body_breasts to "big p2")(replace:?body)[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="200">]]
(link-repeat:"Breasts Big P3")[(set: $body_breasts to "big p3")(replace:?body)[<img src="images/tr/clothes/body1_p3.png" title="You" width="200">]]<div id="textReborn" class="bodyView"><div class="text-left">
(if: $breasts_size is "big" and $breasts_counter is 0)[You stand in front of the mirror, looking at your body. You have changed again.
Your have $hair, $lips and $eyes, but most importantly, a pair of large, round breasts hanging voluptiously from your chest..
They are soft and warm to the touch, with big, sensitive nipples and a considerable wight to them. As you pake back and forth you see them bounce up and down.
Apart from your $breasts, you also see a noticeable change to your hips. They are rounder and wider, with soft alluring curves and a bigger butt.
$A[The bracelet has changed me again...]](elseif: $lav_firstdeath is 1)[You stand in front of the mirror, squinting your eyes at the reflection. Not only do you *feel* more like a woman, you also *look* more feminine.
Your hair is longer, your face is softer and your lips are definitely a little fuller.
However, the biggest change is your breasts. Your small mounds have been replaced with a pair of perky breasts with hard nipples poking outwards. Moreover it seems that the entire shape of your body has changed in subtle but irrefutable ways.
$A[It seems that the bracelet is changing me more when it feeds... not sure if it's supposed to be a punishment or a reward.] ](else:)[(display:"head description")
(if: $dead<4)[(display:"changes face 1")
](display:"breasts description")
(if: $dead<4)[(display:"changes breasts 1")
](display:"hips description")]
$A[ (either: "Well, might as well be pretty..", "Wow, I could get used to this body...", "Damn, I'm hot!") ]
At the moment, you're wearing a $suit.</div><div id="bodyReborn" class="bodyParts2"><img src="images/tr/clothes/head_blank.png" title="You" width="220">
[(display:"body breasts")]<body|
[(display:"body hips")]<legs|</div></div>(if: $dead >1)[Your face is somewhat prettier than before, rounder and more feminine, with $a[soft inviting lips] and elegant eyelashes.]You cup your breasts in front of the mirror, squeezing them gently. (if: $dead is 2)[It's still odd to get used to this, but the shapes feel nice in your hands.](elseif: $dead<5)[The first time around your chest was almost as flat as board, but now it seems a little bigger. You have a pair of $a[cute little B cups] that nicely fill your palms. Or rather, you've always had them...]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Sabrina looks at you inquisitively.
$S['Your body? Do you need explanations of female anatomy?']
$a['No, it's not that!'] you laugh nervously. $a['It's just... the first time I turned into a woman, I thought that that would be it. There were subtle changes when I used the bracelet again, or at least that's what I thought, keeping track of reality has not been easy... but now... now I feel like I'm a different person again.']
You squeeze your tight, $breasts_size breasts, tracing the outline of your body. $a['That's not how things were before... so I wonder if you could tell me anything about this?']
$S['I see. I'm not sure why you're acting so surprised, sis. Your body is in the process of being remade, it's flexible, *malleable*. I wouldn't be too surprised if eventually you end up with large curvy hips and voluptuous breasts. Most succubae do, and there's a reason for it.']
You swallow hard, the image burning in your mind. There is something so tantalizing about picturing yourself as a succubus, your body in perfect form for lust and pleasure...
(set: _ti to 5)
(display:"talk")[['Do you think there's anything that can be done about this?'->sabrina body2]](if: $breasts_size is "small" and $piercing is "none")[(set: $body_breasts to "small")](elseif: $breasts_size is "small" and $piercing is "1 bar")[(set: $body_breasts to "small p1")](elseif:$breasts_size is "small" and $piercing is "2 bar")[(set: $body_breasts to "small p")](elseif:$breasts_size is "small" and $piercing is "spider")[(set: $body_breasts to "small p2")](elseif: $breasts_size is "perky" and $piercing is "none")[(set: $body_breasts to "perky")](elseif:$breasts_size is "perky" and $piercing is "1 bar")[(set: $body_breasts to "perky p")](elseif:$breasts_size is "perky" and $piercing is "2 bar")[(set: $body_breasts to "perky p1")](elseif:$breasts_size is "perky" and $piercing is "spider")[(set: $body_breasts to "perky p2")](elseif: $breasts_size is "big" and $piercing is "none")[(set: $body_breasts to "big")](elseif: $breasts_size is "big" and $piercing is "1 bar")[(set: $body_breasts to "big p")](elseif:$breasts_size is "big" and $piercing is "2 bar")[(set: $body_breasts to "big p1")](elseif:$breasts_size is "big" and $piercing is "spider")[(set: $body_breasts to "big p2")]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$S['Done about it? Do you mean reverting some of the changes, or enhancing them?']
$a['What do you mean, e-enhancing?!']
$S['I could use the power of your bracelet to mold your body. The process has already began, so it's just a question of steering it really.']
$a['You would do that for me?']
$S['Of course. Us girls need to stick together! But I will need to draw power from your bracelet, so you will probably lose some of the charges in the process.']
You consider this.
(set: _ti to 5)
(display:"talk")['I'd like to give it a shot.']<change|
(display:"bk")['I'm sorry but I don't think I'm ready for this yet']<go|
(click: ?go)[(goto:"Sabrina hub")] (click: ?change)[ (if: $bcharges >1)[(goto:"sabrina body")](else:)[(goto:"body warning")] ]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
(if: $bodyChanged>0)[(display:"sabrina body3")](else:)[$S['Very well then, if you're certain. Let's see what we can do.']
Sabrina takes out her chalk and draws a complex shape on the floor. You don't recognize the symbols, but the twisting and intertwining lines conjure images of carnal pleasures in your mind.
$S['Undress, lie in the center and place your wrist here.']
You obey the vampire, moving into position. The stones of the floor are cold on your naked skin. You somehow feel the presence of the symbols around you, like a gentle whisper from beyond. You rest your hand with the bracelet in a small scarlet circle, feeling the beads slowly pulsate.
$S['Are you ready?']
$a['I think I am.']
You turn your gaze towards her, only to see a black ornamental dagger rising in her hand.
$a['Wait, what are you doing?!']
You try to get up, but your body is suddenly frozen. The symbols on the floor begin to glow.
$S['The rest is up to you, sis. Make good use of it.']
She plunges the dagger in your heart, sinking it to the hilt. A crimson pool begins to swell under your body as your blood pours out onto the floor. The last thing you see is Sabrina's face as she leans in and $S[kisses you].]
(set: _ti to 10) (set: $bodyChanged to 2)
(display:"eye")[[Close your eyes]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
(if: $sabrina_trained is $sabrina_trainLimit)[(display:"sabrina training limit")<br><br>
](else:)[(display:"sabrina transitions")Sabrina paces her chamber, her tight suit made of leather straps and chains highlighting the luscious curves of her body.
She taps her crop on her hip, eyeing you mischieviously.
$S['So, what *else* can I do for you, sis?']
You gulp, a wave of excitement and anxiety washing over you.
(set: _ti to 5)
(display:"talk")(link-goto:"'I wouldn't mind learning the basics'","basics")
(if: $sabrina_avatar>2)[(display:"talk")(link-goto:"'Let's get spicy!'","kinky")
](if: $piercing is "1 bar" and $submissive_trait is "submissive")[(display:"talk")(display:"submissive.lab")[[Can you pierce my other nipple?->sab piercing 2]]
](if: $bodyChanged <2)[(if: (history:) contains "sabrina body0")[(display:"talk")(link-goto:"'Can you help me change my body?'","sabrina body") ](else:)[(display:"talk")(link-goto:"'I wanted to ask you about my body'","sabrina body0")]
]](display:"bk")[['I probably should be going'->sabrina end]] <div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['I think I've had enough for now...']
(if: $sabrina_avatar >2)[She looks a little disappointed, but nods with understanding.
$S['You know where to find me, sis.']
(display:"goto")(link-goto:"Continue exploring Lavius' lair","Go back upstairs")
(display:"goto")(link-goto:"Leave the lair") ](else:)[She runs a hand through your hair, playing with it. $S['I think you had enough fun for one day, sis. I'll be waiting for you next time.']
This makes you pause and think. $a['If I die and reset, I'm not sure I will be able to find you again...']
$S['Good point,'] she nods. $S['Luckily for you, I may have just the solution. Come with me!']
She hurries out the door, her footsteps echoing down the hallway.
(set: _ti to 2)
(display:"goto")(link-goto:"Follow her","follow sabrina") ]<div id="center">$dark</div>
(set: $dead to it +1) (set: $bcharges to it -1)<div id="center"><img src="images/tr/scenes/sketch_knife.png" width="500"></div>
Total and complete darkness.
But this time it's warm.
You can hear voices in the void.
You begin to walk a path that is not a path. It's going forward and backwards, outside and then, inside.
You emerge at a threshold where the path splits up and down.
$S[Choose what you want to change, sis,] comes a familiar voice from nowhere and everywhere.
(display:"goto")[[Go up->body breasts change]]
(display:"goto")[[Go down->body hips change]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
(if: $bcharges is 0)[Sabrina looks at you dubiously.
$S['Sis, I told you that this will require energy from your bracelet. I can se that you're already out, so it either won't work or it could kill you.']
You look at your wrist and the 5 empty beads of the bracelet. That detail completely slipped your mind. You need to be more careful.
(display:"bk")['You're right, I need to recharge first.']<go|
(click: ?go)[(goto:"Sabrina hub")]](else:)[Sabrina looks at you dubiously.
$S['Sis, I told you that this will require energy from your bracelet. I can se that you're already low, are you sure now's the time to do this?']
You look at your wrist and the almost empty beads of the bracelet. That detail completely slipped your mind. You need to be more careful.
(display:"talk")['I'm sure, let's do it.']<change|
(display:"bk")['You're right, I need to recharge first.']<go|
(click: ?go)[(goto:"Sabrina hub")] ] (click: ?change)[(goto:"sabrina body")] <div id="center">$dark</div>
You ascend through the void until you emerge at plateau on top of a mountain.
There are two animals on stone alters beneath a sky of infinite stars:
(if: $breasts_size is "perky")[On your left, there is a [**giant serpent**]<serpent|, coiling around a tree. It is elegant and thin, with powerful muscles visible beneath the movement of its scales.
On your right, there is a [**large cow**]<cow| grazing the pasture. It has an unnaturally full, bloated udder, leaking drops of milk on the ground beneath it.](elseif: $breasts_size is "small")[On your left, there is a [**mountain goat**]<goat|, jumping energetically on the boulders of the top. You can see that it has a full udder, but it doesn't prevent it from being quick and agile.
On your right, there is a [**large cow**]<cow| grazing the pasture. It has an unnaturally full, bloated udder, leaking drops of milk on the ground beneath it. Unlike the goat, the cow seems weighted down and subdued by its burden.](elseif: $breasts_size is "big")[On your left, there is a [**giant serpent**]<serpent|, coiling around a tree. It is elegant and thin, with powerful muscles visible beneath the movement of its scales.
On your right, there is a [**mountain goat**]<goat|, jumping energetically on the boulders of the top. You can see that it has a full udder, but it doesn't prevent it from being quick and agile.]
(click:?serpent)[(goto:"breasts change small")] (click:?goat)[(goto:"breasts change perky")] (click:?cow)[(goto:"breasts change big")] (set: $bodyChangedLast to "breasts") (set: $breasts_counter to 0)<div id="center">$dark</div>
You descend through the void until you emerge at a garden.
There are two flowers growing, to your left and to your right:
(if: $body_hips is "normal" or $body_hips is "gap curvy")[On your left, there is a [**slender white flower**]<white| with gentle thin petals. You can see a handful of snails making their way up the stem and in and out of the flower's cups.
On your right, there is a [**round red flower**]<red| with beautiful oval petals. There is a swarm of bees circling around it.](elseif: $body_hips is "gap")[On your left, there is a [**big pink flower**]<pink| with magnificent petals that are both full and slender.
On your right, there is a [**round red flower**]<red| with beautiful oval petals. There is a swarm of bees circling around it.](elseif: $body_hips is "curvy")[On your left, there is a [**slender white flower**]<white| with gentle thin petals. You can see a handful of snails making their way up the stem and in and out of the flower's cups.
On your right, there is a [**big pink flower**]<pink| with magnificent petals that are both full and slender.]
(click:?white)[(goto:"hips change gap")] (click:?red)[(goto:"hips change curvy")] (click:?pink)[(goto:"hips change gap curvy")] (set: $bodyChangedLast to "hips")<div id="center">$dark</div>
You reach out and touch the white flower, admiring its slender beauty.
The moment your hand wraps around it, it bursts into flames, disintegrating into dust, along with the garden around it.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body. Suddenly you feel your legs starting to grow. They stretch slowly, becoming leaner and thinner. Suddenly your thighs aren't touching anymore and you feel your gap completely exposed.
Even in the solitude of eternal darkness, you blush and try to hide it, but to no avail. You feel as if the entire universe is can see your open sex and you will never again be able to hide it.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $body_hips to "gap") (set: $hips to "tiny hips") (set: _ti to 60)
(display:"eye")[[Open your eyes]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$S['Welcome back, girl!']
You blink, disoriented. Sensation floods your brain. Your naked back, resting on the stone floor. The blood on your skin. I dull pain in your chest.
You remember the dagger.
You push yourself up, hands reaching to your heart. There is no blade there, no wound - only a dull ache, slowly fading away.
$S['You are safe, sis. I know what I'm doing. Get up now, let's see what you've got!']
You stand up, naked in the center of the room. You are much the same as before, except that...
(if: $bodyChangedLast is "hips")[(if: $body_hips is "gap")[...your legs are now longer and thinner, with hips apart, leaving a cute little gap. You feel the cool air on your sex, creating a sense of exposure and vulnerability.
$S['Interesting choice. I'm personally a fan of the curves, but this shape is sure to drive men crazy.']](elseif: $body_hips is "curvy")[...your hips are now larger and rounder, with a full butt pushing outwards. You feel the more feminine and alluring, with a seductive sway as you walk around.
$S['Very good choice. I'm personally a fan of the curves, but this shape is sure to draw in men and women alike.'] ](elseif: $body_hips is "gap curvy")[...your hips are now round and curvy, with a full butt pushing outwards, but your legs are also longer and slimmer, leaving just enough of a gap between your thighs. You feel the more feminine and alluring, a perfect hourglass shape of seduction.
$S['You look amazing, sis. It's a perfect blend of vulnerability and seduction. I trust you will use it well!'] ]](if: $bodyChangedLast is "breasts")[(if: $breasts_size is "small")[...your breasts are small and firm again, like two soft mounds that fit perfectly in the palms of your hands. They make you feel cute and somehow more innocent, though you know that the innocence is gust a facade.](elseif: $breasts_size is "perky")[...your breasts are now perky, two firm cones with perfect shapes and hard nipples pointing up. They make you feel more feminine and somehow liberated, like a new, virgin territory waiting to be explored.](elseif: $breasts_size is "big")[...your breasts are now big and round, two perfect full ovals weighing down on your chest. They make you feel more feminine and somehow submissive, the weight being a constant reminder of your vulnerability.]]
You blush, tracing your hands to feel the changes of your body. Sabrina comes with a little sponge, helping you to clean the blood from your skin and handing you your $suit.
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Get dressed","Sabrina hub")[
(set: $sabrinaRel to it + 1)
]<div id="center">$dark</div>
You reach out and touch the red flower, admiring its perfect fullness.
The moment your hand wraps around it, it bursts into flames, disintegrating into dust, along with the garden around it.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body. Suddenly you feel your hips starting to expand. They bulge out, becoming fuller and rounder. Suddenly your thighs are pressing together, your butt is pushing out and you feel your body take an hourglass shape.
Even in the solitude of eternal darkness, you feel as if the entire universe is giving you a purpose, a mission to attract, to be chased and desired.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $body_hips to "curvy") (set: $hips to "curvy hips")(set: _ti to 60)
(display:"eye")[[Open your eyes]]<div id="center">$dark</div>
You reach out and touch the white flower, admiring its pink perfection. It is both slender and full, both vulnerable and desired.
The moment your hand wraps around it, it bursts into flames, disintegrating into dust, along with the garden around it.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body.(if: $body_hips is "curvy")[Suddenly you feel your legs starting to grow. They stretch slowly, becoming leaner and thinner than before, but still preserving some of their fullness. Suddenly your thighs aren't touching anymore, leaving a small gap between your curvy hips for your exposed sex. ](elseif: $body_hips is "gap")[Suddenly you feel your hips starting to expand. They bulge out, becoming fuller and rounder. Suddenly your thighs are coming together, leaving only a small gap between your curvy hips for your exposed sex. ]
You are made perfect, a woman that is desired by all and that can refuse none. Somewhere at the back of your mind you feel your shame melting away, replaced by a newfound identity... and desire.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $body_hips to "gap curvy") (set: $hips to "curvy, hourglass hips")(set: _ti to 60)
(display:"eye")[[Open your eyes]]<div id="center">$dark</div>
You reach out and touch the serpent, sliding your fingers on its oily scales.
The moment you make contact, it bursts into flames, disintegrating into dust, along with the mountain beneath you.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body. Suddenly you feel your breasts becoming hotter. They shrink down, reverting to two small, firm mounds on your chest, underneath which there is tight, powerful muscle.
You feel a sense of freedom and energy. You are one with your forms, and they feel exactly right.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $breasts_size to "small") (display:"breasts update") (set: _ti to 60)
(display:"eye")[[Open your eyes]]<div id="center">$dark</div>
You reach out and touch the goat, burying your fingers in its fur.
The moment you make contact, it bursts into flames, disintegrating into dust, along with the mountain beneath you.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body. Suddenly you feel your breasts becoming hotter. (if: $breasts_size is "big")[They shrink down a little, reverting to tight, perky cones on your chest, with hard nipples pointing upwards.](else:)[They begin to grow and stretch, filling up to tight, perky cones on your chest, with hard nipples pointing upwards.]
You feel a warm arousal on your chest and belly. You are a woman, and the whole universe can see it.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $breasts_size to "perky") (display:"breasts update") (set: _ti to 60)
(display:"eye")[[Open your eyes]]<div id="center">$dark</div>
You reach out and touch the cow, burying your fingers in its fur.
The moment you make contact, it bursts into flames, disintegrating into dust, along with the mountain beneath you.
You are left in the dark void again, floating into nothingness.
A warm, tingling sensation wraps your body. Suddenly you feel your breasts becoming hotter. They begin to grow and stretch, filling into big, round spheres that hang forward, weighing down your chest. Their flesh is soft and bouncy, adjusting with your movements.
You feel a warm arousal on your chest and belly. You feel like a complete woman, willingly taking on the burden of her forms.
The temperature begins to soar, going from cozy warmth to intense heat.
$S[Time to come back, sis!]
The familiar voice breaks through an invisible veil, shattering the darkness around you.
(set: $breasts_size to "big") (display:"breasts update") (set: _ti to 60)
(display:"eye")[[Open your eyes]]$S['Very well then, if you're certain. Let's see what we can do.']
Sabrina takes out her chalk and draws a complex shape on the floor. You know where this is going, so you quietly undress and lie in the center, trying to mentally prepare yourself.
The stones of the floor are cold on your naked skin. You somehow feel the presence of the symbols around you, like a gentle whisper from beyond. You rest your hand with the bracelet in a small scarlet circle, feeling the beads slowly pulsate.
$S['Are you ready, sis?']
$a['I am.']
You turn your gaze towards her, losing yourself in her velvet eyes as she raises the black dagger and strikes your chest.
The symbols on the floor begin to glow as your blood gushes out.
$S['The rest is up to you, sis. Make good use of it.']
A crimson pool begins to swell under your body. The last thing you see is Sabrina's face as she leans in and $S[kisses you].{(set: $breasts_counter to it+1)
(if: $breasts_size is "small")[
(if: $breasts_counter <2)[(set: $breasts to "small breasts")]
(elseif: $breasts_counter <4)[(set: $breasts to "tight little breasts")]
(else:)[(set: $breasts to "cute little breasts")]
]
(if: $breasts_size is "perky")[
(if: $breasts_counter <2)[(set: $breasts to "perky little breasts")]
(elseif: $breasts_counter <4)[(set: $breasts to "perky inviting breasts")]
(else:)[(set: $breasts to "perky inviting breasts")]
(if: $breasts_counter>3)[ (set: $breasts_size to "big")(set: $breasts_counter to 0) (set: $body_hips to "curvy") ]
]
(if: $breasts_size is "big")[
(if: $breasts_counter <2)[(set: $breasts to "well rounded, alluring breasts")]
(elseif: $breasts_counter <4)[(set: $breasts to "soft round breasts")]
(else:)[(set: $breasts to "big round breasts")]
]}<div id="center">$mount</div>
Moments flash before your eyes. You feel the frailty of your life, the sweet embrace of death.
<div id="center"><img src="images/tr/scenes/kissofdeath.png" width="800" ></div>
Your tongues continue yo mingle and your head spins deeper into the visions. Your body, lifeless and torn yo pieces. Sucked dry of blood. Mauled. Dismembered.
$G[You will suffer, again and again. Now that you have a taste, you are drawn like a moth to the flame.]
Your pussy grows hot and willing, despite your best efforts. You bow your head under Gwyllgi, docile and accepting of your fate. His erect member is waiting for you and you meekly start sucking on it. $A[This is what I deserve...]
The omen of death begins humping your face, giving you a bitter taste of your inevitable demise. When his seed spills down your throat, it is a promise that you will meet again, in another life.
Satisfied with the exchange, he gives you a few more licks and disappears into the forest.
(set: _ti to 10)
(display:"goto")[[Continue->dog.end]]<div id="center">$mount</div>
$A[A stupid girl like me only deserves to be thrown to the wolves...]
<div id="center"><img src="images/tr/scenes/kissofdeath.png" width="800" ></div>
Perhaps it's Gwyllgi's natural aura or perhaps something that's always been deep inside of you, but suddenly you feel completely worthless.
$A[Why would anyone want me...?]
After all that you've done, it's probably best to accept that only monsters would ever want to use you.
$G[You are nothing. A toy. A submissive bitch. Down!]
You bow your head under Gwyllgi, humble and docile. His aura of despair and worthlessness is completely crushing you. His erect member is waiting for you and you meekly start sucking on it. $A[This is what I deserve...]
The creature seems to appreciate your advances and begins humping your face, quick to shoot a load down your throat.
Satisfied with the exchange, he gives you a few more licks and disappears into the forest.
(set: _ti to 10)
(display:"goto")[[Continue->dog.end]]<div id="center">$mount</div>
$a[A stupid girl like me doesn't even deserve to meet such a creature...]
<div id="center"><img src="images/tr/scenes/kissofdeath.png" width="800" ></div>
Perhaps it's Gwyllgi's natural aura or perhaps something that's always been deep inside of you, but suddenly you feel completely worthless. You are weak, malleable. You feel an intense desire to let him do whatever he wants with you.
$G[You are nothing. A submissive bitch. Down!]
You bow your head under Gwyllgi, all resistance melting away. His erect member is waiting for you and you meekly start sucking on it. $A[This is what I deserve...]
The creature seems to appreciate your advances and begins humping your face, quick to shoot a load down your throat.
Satisfied with the exchange, he gives you a few more licks and disappears into the forest.
(set: _ti to 10)
(display:"goto")[[Continue->dog.end]]<div id="center">$cem</div>
(set: _ti to 15)
The cemetery stretches towards the forest and you decide to explore the area a bit more.
Despite the desolate landscape, you can notice $in[fresh footprints] here and there, straying away from the stone path and onto the soil.
While you walk, there is a growing sensation that you are being watched. You turn around and scour the cemetery, but there isn't a soul in sight.(if: $crypt > 0)[In the far end of the cemetery, the ruined roof of $in[the crypt] is beckoning to be explored.](if: $gwyllgi is 1 and $depr is 1)[
$in[From the corner of your eye, you swear you can see movement at the edge of the forest, among the farthest tombstones.]
(display:"goto")[[Investigate the edges of the cemetery->cemetery dog]]]
(if: $mb_fascination > 0)[(display:"heart")(display:"morbid.lab")[[Lie on a grave]]
](if: $crypt > 0)[(display:"goto")(display:"morbid.lab")[[Check out the crypt]]
](display:"bk")[[Return to the garden]]<div id="center">$cem</div>
You have had enough of ancient stones and wind in the dead branches. You walk out of the cemetery, locking the gate back as you left it.
$A[Time to see what the living are up to!]
(set: _ti to 5)
(display:"goto")[[Front of the garden->the garden]] <div id="center">$cem</div>
You walk down the path towards the edge of the forest, eyeing the shadows between the graves. can't spot anyone, but it's like someone is watching, always behind you.
There is a sense in the air, like a premonition that something bad is going to happen.
$A[Of course something bad is going to happen to a stupid girl like me, walking through the cemetery all alone...]
The thought pops all alone in your head. You are suddenly aware of your vulnerability. $A[Anything could happen here...]
You are starting to become scared. Worse still, you're getting wet from it. You could speed up your pace.... or slow it down.
(display:"goto")[[Walk slower->cemetery dog2]]
(set: _ti to 10)<div id="center">$cem</div>
You leave the stony path and walk between the tombstones, examining their inscriptions. Most are too faded to be readable, or written in some unfamiliar language.
A flat stone slab catches your eye and you take a moment to lie on top of it, compelled by some strange desire.
$A[I was really dead, huh... And I came back. And I'm a woman. Somehow puts things into perspective.]
Not many people have had the opportunity for a new life. Death may have its silver lining.
You spend a moment to contemplate your situation.
(if: $grave_morbid is 0)[(unless: (history:)'s last is "YOU" or "Journal")[(set: $grave_morbid to 1)(set: $mb_fascination to it + 1)] (display:"morbid.changed")]
(set: _ti to 10)
(display:"goto")[[Continue your walk among the graves->Take a walk among the graves]]<div id="center">$cem</div>
There is something incredibly exciting in deliberately slowing your pace down. Whatever is lurking in the shadows could surely pounce on you anytime now.
Your heart is beating in your chest, an undeniable moisture growing between your legs. The sense of doom is getting stronger.
As you peer in the shade between the dead trees, a pair of red glowing eyes stare back at you...
You freeze for a moment like a fawn in the headlights, then a somewhat familiar horror creeps closer towards you.
$A[I think he's friendly, but if I'm not careful, I might still end up eaten... or fucked...]
(set: $gwyllgiEnc to "cemetery")
(display:"goto")[[Greet Gwyllgi->cemetery dog3]]
(set: _ti to 10)<div id="center">$cem</div>
The sense of doom is still very strong, but you know what to do. You get down on all fours, letting the demonic dog come and sniff your crotch.
He seems to recognize you and his head transforms from a skull to something resembling almost a normal dog, if it weren't for the two hollow eyes glowing red.
$A[Why are you here, boy? Did you come for me?]
Gwyllgi sniffs you some more and doesn't give any indication of his intentions one way or the other, but you are already feeling the seeds of temptation sprouting in your mind.
$A[I really shouldn't... this is wrong...]
Still on all fours, you wait for the creature to lose interest and be on its way. Instead, he comes and starts licking your face.
(display:"heart")(link-goto:"Reciprocate","Reciprocate")
(display:"goto")(link-goto:"Shoo him away","cemetery dog shoo")
(set: _ti to 10)<div id="center">$cem</div>
You patiently endure the otherworldly creature's strange tongue on your face, gently shooing him away.
Eventually the creature loses interest in you and runs back into the forest.
$A[So he can visit even without being summoned... something to keep in mind.]
(set: _ti to 10)
(display:"bk")[[Return to the garden]]<div id="center">$cem</div>
You get up from the ground, dusting your clothes from the grey cemetery ash.
After a while you come back to your normal self, the thought of what just happened filling you with mixed emotions.
$A[What the hell did I just do...]
It's too late to do regret your actions now. You can think about it later.
(set: _ti to 20)
(if: $cemetery_location is 1)[$I[Location updated: **The cemetery**] (set: $cemetery_location to 2) ($nLocation: "Location updated: The Cemetery")
]
(display:"bk")[[Return to the garden]] (set: $gwyllgi to 2)<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You stare awkwardly at your feet, blushing a deep red.
$a['I wanted to ask you, if you could...']
You point to your pierced nipple, then to the other one.
$S['Ah! Of course, girl! Let's get you settled! Come with me.']
(set: _ti to 2)
(display:"goto")[[Follow her->follow sabrina2]]<div id="center">$lav</div>
You leave the room, catching up to her. She leads you down another flight of stairs, navigating a series of hallways and into the familiar small room.
$S['Here we are! Lie down and get your tits out, girl!']
Sabrina pushes you back and you fall onto a small bed in the center of the room.
With some fumbling, you get your $breasts out of your $suit. You are feeling excited and a little aroused.
She turns around, a big metal needle in her hand. Sabrina leans on top of you, grabbing left nipple and piercing it with a swift movement.
The pain is sharp and intense and you draw a quick breath, gritting your teeth.
She does a few more precise movements and when you are able to look down, you see a $S[small piercing] on your breast.
$S['There! Now you're all set and symmetrical.']
(set: $piercing to "2 bar") (display:"breasts update")
You get up and follow Sabrina back to her room.
(set: _ti to 10)
(display:"goto")[[Continue->Sabrina hub]]
<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Y-you mentioned something more appropriate about my piercings - w-what did you mean?']
The black woman's smile stretches into a sadistic grin.
$E['Interested, aren't you?'] She grabs one of your $a[pierced nipples] and gives it a hard twist. $E['I knew I was right about you, girl.']
$a['Aaah!']
The pain is sharp and instant. Elise's hand darts between your legs, fondling your slit. $E['Are you wet from just that, tsk? Fine. I shall give you what you want... if you beg for it.']
You shift a little uneasily, your head still dizzy from the recent experience. But something in that woman draws you in and incites you to throw caution to the wind like never before.
$a['P-please...'] you say in a small voice, lifting your eyes up at her. Elise is so much taller than you are, and her presence has a way of filling the room.
$E['Remove your clothes, girl.']
You follow her command, slipping out of your $suit. The only thing left on you are your $piercing piercings which decorate your $breasts. More then ever, you feel their impact on your body, bringing out your most submissive side.
$E['Here!'] she says commandingly, tapping a spot on the floor in front of her.
(set: _ti to 3)
(display:"goto")[[Kneel before her]]$I[**The cemetery:**](if: $cemetery_location is 1)[A large barren ground stretching beyond the end of the garden up intil the edges of the forest. It is filled with graves and mysterious footprints. ](elseif: $cemetery_location is 2)[A large barren ground stretching beyond the end of the garden up intil the edges of the forest. It is filled with graves and mysterious footprints. It is a place where $in[Gwyllgi] likes to roam about. ]$I[**The laboratory:**](if: $laboratory_location is 1)[ The vampire $L[Lavius] has a secret laboratory, located under the $in[hunting cabin]. The entrance is at the back.](elseif: $laboratory_location is 2)[ The vampire $L[Lavius] has a secret laboratory, located under the $in[hunting cabin]. The entrance is at the back. In one of the rooms, there is $in[fuel].](elseif: $laboratory_location is 3)[ The vampire $L[Lavius] has a secret laboratory, located under the $in[hunting cabin]. The entrance is at the back. In one of the rooms, there is $in[fuel]. You also discovered a $S[woman] locked in one of the chambers below.](elseif: $laboratory_location is 4)[ The vampire $L[Lavius] has a secret laboratory, located under the $in[hunting cabin]. The entrance is at the back. In one of the rooms, there is $in[fuel]. You also discovered the vampire $S[Sabrina], living in one of the chambers below.]<div id="center">$rec</div>
The evening is progressing and you begin to wonder if the werewolf will be showing up tonight after all.
Finally, there is a sharp knock on the door. It creaks open and the tattered figure steps in, breathing heavily.
$A[I wonder what he was up to this time...?]
He approaches the desk, then stops. He sniffs the air loudly, once, twice, then narrows his eyes on you.
$W['You smell... **funny**. Mihai didn't mention that one of ours was working at the hotel.']
You bite your lip. You had completely forgotten about the pheromones.
$a['He, uhm, he hired me just a few days ago...']
$W['You smell like a bitch.... but you don't *look* like one.']
$a['Uhm']
$W['Who else is here?']
(if: $gen<3)[You gulp. $a['Mihai is probably in his room, Ionut is... somewhere around I suppose...'] You look at the dark hallways towards the library and towards the kitchen, squinting your eyes. $a['I think he's in the kitchen-']
By the look on his face you realize that you've made a grave mistake. $W['No werewolf would strain to see in the dark!'] He grabs you by the throat, lifting you over the desk. $W['What are you?']
(display:"talk")[['I'm a werewolf, I swear!'->wolf.outside]]
(display:"talk")$U['I'm a succubus!']
](else:)[You gulp. $a['Mihai is probably in his room, Ionut is... Ionut is over there!']
Down the lit corridor to the dining hall you can see the hunched figure of the servant. He seems to notice the guest as well and limps over to the reception.
$Io['Is everything in order, sir?']
$W['We'll finish our little chat later,'] growls the guest, eyeing you up and down suspiciously. $W['I'm hungry! Get me some food.']
$a['Of course, right this way!']
(display:"goto")[[Lead the way->lead2]] ] (set: _ti to 15)(set: _ti to 1) (if: $startHAX is 0)[(set: $startHAX to 1)]<div id="center">$ant</div>
$a['I'm hoping you can help me with something...']
$M['What is it?']
$a['Not last time, but before that... I don't know in which life exactly... but I met something and I have no idea how to deal with it. It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...'] You shiver at the memory, your voice faltering while you struggle to describe it. (if: (history:) contains "Approach the man")[$a['I was careless and got close.... close enough to see that it wasn't human.']] (else:)[$a[I tried to run away but eventually it caught up with me.] ] $a[The last thing I remember was falling to the ground and fangs biting into my neck.]
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
$a['A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?']
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
$a['But I have to get back to the manor!']
$M['Then better do it before nightfall. Or take some protection. Or both.']
(display:"talk")[['What protection?'->phero2]](set: _ti to 8)'I made it safely back to the Manor this time,' you say with a bit of pride in your voice. At least this time it wasn't your fault. 'Then a guest arrived, and he turned into a werewolf and jumped me!'
$M['How did he turn into a werewolf if you were inside the Crooked Elm?']
'Well, he kinda dragged me outside...' you say with a gloomy voice.
$M['Dragged you? What did you do to anger him?']
'He smelled the pheromones on me, but got supicious... I was going to fool him, if it wasn't for a stupid coincidence...'
Felicia looks slightly amused. $M['Little human, you don't truly believe in chance, do you?']
'What do you mean?'
$M['Time has a way of fixing itself. Until you make fundamental changes to the loop, tiny variations will just be counteracted by tiny coincidences. You must find a way to break free.']
You give a small nod of understanding.
<div id="center">$game</div>
$a['I want to go out with this gentleman,'] you say playfully, pulling the werewolf's bath robe by the sleeve and sticking your tongue out to Lavius.
$L['It's the slippers, isn't it?'] he says with a defeated voice. $L['Women always fall for the slippers.']
$a['What can I say, true confidence doesn't need fancy clothes to impress.']
$W['I'm getting diabetes just listening to you two lovebirds sweettalking.'] Interrupts the wolf with a growl. He rises up, finishing the remainder of whiskey in a gulp. $W['Let's get this over with, doll. I have things to do.']
You grab the wolf under his arm and head to the door, giving Lavius one last mischievious look as you go.
(set: _ti to 5)
(display:"goto")[[Go outside->wolf garden]]<div id="center">$gar</div>
The two of you leave The Crooked Elm, strolling into the front garden. The weather today is gray, with thick clouds covering the sky and a cool breeze that promises a storm in the evening.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['Is this what you wanted to see? Dry soil and weeds?']
(if: $conspiracy_wolf is 0)[$a['Aw, don't be like that! Let's walk to the other end, I've heard there are some interesting things.']
You continue walking, circling around the manor and down the path to the graveyard. Your companion remains silent and you consider how to get him to talk.
Your thoughts flash back to all the previous encounters you've had, but those were in another life. Currently, from his perspective, the wolf doesn't know that much about you. You try to use the extra information to your advantage.
(set: _ti to 10)
(display:"talk")[['So were you two arguing about something?'->wolf argue]]
(display:"talk")[['What kind of creature are you?'->wolf creature]] ](else:)[$a['No, there's something that I want **you** to see actually.'] you say coyly, dragging him by the arm.
$W['Hm. What is it, doll?']
$a['Come and see!']
You take the lead, walking at a brisk pace to circumvent the manor and go the back garden, closer to the graveyard. You find a secluded spot between some bushes and push the bathrobe wearing man inside.
$in[You already have enough information about his involvement in the plot.] But this doesn't mean that you don't have any use of him.
$W['So, what is it that you wanted to show me, doll? There's nothing here.']
(set: _ti to 10)
(display:"talk")[[I Wanted to show you how good a succubus feels'-> wolf bj2]]
]
<div id="center">$gar</div>
$a['I hope I didn't interrupt something important when I came in?']
$W['As a matter of fact, you did.'] He gives you a long, serious look, but then his lips stretch into a grin. $W['But seeing that prick lose was worth it. He can wait a little.']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
You chuckle and return his grin, tugging closer under his arm.
$a['Lavius is all shine on the surface... but I can see who's the real man around here.']
He chuckles, but as you continue walking his face becomes serious again.
$W['I'm not a 'man', doll... but you're a clever girl, you know that already.']
(set: _ti to 10)
$a['I've guessed as much...']
You trail off, letting the conversation fall to a comfortable silence.
(display:"talk")[['So what kind of creature are you?'->wolf creature]]<div id="center">$gar</div>
$a['So... what are you, exactly?']
He continues to walk, silently puffing his cigar and looking at the scenery with a sly sidewards grin.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['What do you care, doll?']
You continue holding him under his arm, giving yourself the most non-chalant look possible.
$a['Oh, you know... a girl like me gets curious... lots of interesting guys around, was wondering what delicious surprises someone like you could offer...']
You give him a playful look, biting your lower lip.
The wolf takes another long puff from his cigar, still holding his cheeky half-grin.
$W['I'm a werewolf, doll. I've got jaws and claws and I'm twice the size of any beast you've seen.'] He gives you a long, measuring look, stealing a glance at your $breasts. $W['Pretty as you are, I doubt you'd want *that* up your skirt.']
(set: _ti to 10)
(display:"talk")[['Every girl has her limits'->wolf limit]]
(display:"talk")(if: $bestiality>0)[(display:"bestiality.lab")[['A succubus can handle more than you think'->wolf handle]] ](else:)[(display:"unav")]<div id="center">$gar</div>
$a['I s-suppose there is such a thing as too big,'] you say blushing, trying to chase a few vivid memories from your mind.
The wolf takes another long puff from his cigar.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['That's right, doll. Not everything is fun and games.']
$a['Do you- I mean - with lady werewolves?']
He stops to look at you, then gives a deep, throaty chuckle. $W['Curious thing, aren't you now?']
All of a sudden he pushes you against the fence, leaning in towards your face. He takes a deep sniff of you, like an animal trying to distinguish friend from foe.
$W['Why did you bring me out here, huh? What do you want?']
You swallow hard, trying to compose your thoughts and come up with a good answer before this goes sideways.
(set:_ti to 10)
(display:"heart")[[Kiss him]]
(display:"brain")[[Come up with an excuse->wolf clever]](if: $ch2_elise_rec >0)[(display:"rec elise1")]<div id="center">$fl2</div>
Perhaps it's a good time to check what the spider woman is up to. You climb the stairs to the second floor and reach room 28.
Staring at the door, you feel excitement and nervousness bubbling in your stomach, like butterflies caught in a web.(display:"succ lust pre-event")
(if: $Elise_choice is "none")[Your mind wanders to the interactions you've had with the black woman so far. Elise has been fascinating - sometimes cruel, sometimes almost loving. And yet, you can't help but wonder if you could have learned more about the mysterious woman.
$A[I might have been able to learn more about her history, her motives... but that's in the past now. I'm here now, let's see where this goes...]](else:)[Your mind wanders to the interactions you've had with her so far. Getting to know Elise has been a fascinating adventure - sometimes cruel, sometimes almost loving, the spider woman started as a mysterious guest when you first met her and ended up as (if: $Elise_choice is "friend")[a dear friend.](elseif: $Elise_choice is "admirer")[an obsession that you needed to know more about.](if: $Elise_choice is "servant")[your mistress and cruel lover.]
$A[Sure has been a wild ride... Let's see where this goes] ]
(set: _ti to 5)
{(display:"goto")(link:"Knock on the door")[
(if: $guests_arr is 1)[(goto:"elise unav")]
(elseif: $felicia_level is 6 and $Loyalty_choice is "loyal")[(goto:"felicia snoop")]
(else:)[(goto:"elise 2 enter")] ]}<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
[You knock and the door creaks open, revealing a king sized bed in white.
$E['Enter, girl,'] says a velvet voice.
(if: $felicia_level is 6 and $Loyalty_choice is "betray")[You enter the room, walking under the spider's careful gaze. While you are used to her hungry eyes, this time she seems somehow different.
$A[Is she... on edge...?]
Elise shifts nervously, closing the door behind you after checking to make sure that no one is outside.](else:)[You step into the room, walking slowly and purposefully under Elise's hungry gaze. Perhaps it's the new horns, your changed body, or your familiarity with the spider woman's intentions, but this time you feel different.]
(if: $feed_elise is 1)[$E['Why are you here, tsk? Didn't we have enough fun for one day?']
$a['It's not that....'] ](else:)[$E['Why are you here, tsk?]]
(if: $find_Felicia is 2)[You throw a quick glance around the room and your heart sinks. Tucked away in the corner, you can see a large white cocoon dangling above the ground.
$A[Dammit, I'm too late!]
It seems that whatever happened between the two was way earlier than you expected. You realize that if it happened during the night, the trap of the loop might not even allow you to go back that early. You sense panic setting in.
$E['What is it, my pet? You seem distressed, tsk tsk.']
Your mistress leans towards you, her green eyes shining. You need to act.](elseif: $felicia_level is 6 and $Loyalty_choice is "betray")[You stand a little bewildered, wondering what might be causing Elise's unusual behavior. Following a quick glance around the white room, despite the dizzy and disorienting feeling, helps you spot a few peculiarities: there are a few strands of long, dark hair on the bed; there are a few marks on the floor, as if something heavy has been recently dragged on it; in the corner of the room there is an unusually big and round object, which looks like a giant white pillow, but you are quite certain that it **isn't** a giant white pillow.](else:)[You shift nervously from one foot to the other, trying to remain composed.]
(set: _ti to 4)
(if: $task_conspiracy is 1 and $find_Felicia is not 2)[(display:"talk")(link:"'What is your relationship with Lavius?'")[(replace:?main)[ (display:"rel lavius") ] ]
]]<main| (if: $find_Felicia is 2)[(display:"talk")[['We need to talk about Felicia'->Elise bargain]]
](else:)[(if: $felicia_level is 6 and $Loyalty_choice is "betray")[(display:"talk")[Ask about the strange white object]<ask|
](if: $feed_elise is 0)[(display:"heart")[['The hunger drove me here.'->elise feed]]
](display:"talk")[['Mihai asked me to check if you need anything.'->check on elise]] ]
(click:?ask)[(if: $elise_relationship is "honest")[(goto:"felicia captured honest")](else:)[(goto:"felicia captured lie")]] (if: $task_conspiracy >0 and $task_conspiracy<3)[(if: $task_conspiracy is 1)[<u>**The Grand Conspiracy 1**</u>: Find out the motives of the conspirators.](elseif: $task_conspiracy is 2)[ <u>**The Grand Conspiracy 2**</u>: Find how to stop the conspiracy. ]{
<ul>(if: $conspiracy_elise is 0)[<li>$E[**Silk and poison**:] Find out Elise's motives]</li>
(if: $conspiracy_elise is 1)[<li>$E[**Silk and poison**:] Elise was promised a vessel for her offspring]</li>
(if: $conspiracy_lavius is 0)[<li>$L[**Wine and daggers**:] Find out Lavius' motives</li>]
(if: $conspiracy_lavius is 1)[<li>$L[**Wine and daggers**:] Lavius is looking for a way to be with Narcissa. </li>]
(if: $conspiracy_wolf is 0)[<li>$W[**Smoke and fangs**:] Find out The Werewolf's motives</li>]
(if: $conspiracy_wolf is 1)[<li>$W[**Smoke and fangs**:] Lavius promised the werewolf a way to undo his curse</li>] </ul>}](if: $task_conspiracy is 3)[<u>**The Grand Conspiracy 3**</u>: Help the Elder to stop the conspiracy. (if: $deathlist contains "brigands2")[
<ul><li>Find a way to disable the henchmen's device </li></ul>]
(if:$task_wings is 1)[
<ul><li>Find a way to reach your full potential as a succubus </li></ul>]] <div id="center">$gar</div>
$a['A succubus can handle quite a lot, wolfy boy,'] you say with a coy voice, giving him a side glance. $A['Would you like to see?']
The wolf chuckles, taking another long puff from his cigar.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['Subtle one, aren't ya doll. Almost mistook you for an intellectual.']
$a['A girl can be both smart and sexy, you know.']
He stops to look at you, his eyes lingering on your $breasts. Then all of a sudden he pushes you against the fence, leaning in towards your face. He takes a deep sniff of you, like an animal trying to distinguish friend from foe.
$W['Why did you bring me out here, huh? What do you want?']
You swallow hard, trying to compose your thoughts and come up with a good answer before this goes sideways.
(set:_ti to 10)
(display:"heart")[[Kiss him]]
(display:"brain")[[Come up with an excuse->wolf clever]]<div id="center">$base</div>
You dart to the pile and find $Io[Ionut], lying on the floor. Shocked, you try to shake him, but he doesn't react. His body is cold to the touch and you can't detect a pulse, but it's hard to say if that's normal for him or not.
$A[He's either dead or unconscious.... what the fuck's going on here?]
You give him a few more kicks, without any results. Lingering any longer seems like a waste of precious time.
(set: _ti to 5)
(display:"goto")[[Hurry on->Hurry down immediately]]<div id="center">$base</div>
You press forward, feeling your heart beat faster with every step. Something feels very wrong.
On the opposite side of the room there is another $in[door] leading further down... and it seems to be open.
When you approach, you notice faint eachoes coming from below.
$A[Are they really down there...?]
There is an ominous feeling in the air, but what choice do you have?
(display:"goto")[[Explore further down]]
(set: _ti to 8)
<div id="center">$gar</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['Need a hand, Ionut?'] you ask with an innocent voice.
The servant turns his face towards you. $Io['Vank you, Miss Alexandra. I am going gardening. Vould you like to come?']
You give him a nod, flip the sign at the reception and follow him outside.
The two of you followthe path around the manor as the sky darkens to dusk. Ionut quickens the pace, heading towards the far end of the garden.
The two of you reach the cemetery gates at the end of the garden. Ionut takes out his $in[keychain] and unlocks the padlock, pushing the gates open with a creak of the rusty hinges.
(set: _ti to 20)
(display:"goto")[[Enter the cemetery->ionut cemetery]]
<div id="center">$cem</div>
Beyond the gate you follow the servant down a stony path that leads into the cemetery. Ancient tombstones line on both sides, their engravings faded and illegible.
$Io['Ve are alvost there.']
The servant takes a turn from the main path towards a patch of ground that looks freshly dug.
$Io['Now ve ig a little hole.']
Ionut pushes his shovel into the mud, excavating a sizable chunk of soil. You watch him work, fascinated by the process. You didn't notice this last time, but there is something deeply ominous about the whole scene.
The wind is howling among the ancient pines in the distance, the ridges of the mountain growing darker by the minute. You can swear that the earth beneath is pulsing, awoken by every scoop of the shovel.
$a['Are these worms everywhere, Ionut?'] you ask mesmerized.
$Io['Vat? No, only in cemetery. They come from ze crypt.'] He points a finger to a decrepit stone mass in the distance. $Io['But don't go in ze crypt. The vurms too big. Here vurms small - good for catch.']
Still keeping your eyes on $I[the crypt], you swear that you can feel a slight pull towards it, like *an appel du vide* from standing at a high ledge, just over the abyss.
$Io['Time to catch some vurms!'] comes the servant's voice, snapping you out of the strange feeling.
(set: _ti to 10)
(display:"goto")[[Fish for worms]]
(if: $crypt is 0)[$I[New location discovered: The Crypt] ($nLocation: "New location : The Crypt")
(set: $crypt to 1)]<div id="center">$cem</div>
Much like last time, Ionut produces a fishing pole and takes a $in[severed finger] out of his pocket, lowering it as bait into the hole.
After a few seconds there is a slimy, slithering noise from the hole and the string vibrates, prompting Ionut to pull it out, along with a black wiggling mass of worms wrapped around the bait.
$Io['Vould you like to try?'] asks the servant, dropping the gruesome catch into the metal bucket. You take over from him, pinning another severed finger on the hook before proceeding to a dangle the string down into the hole.
$A[How did I end up doing this...]
Small scarce raindrops continue to soak the cemetery grounds as you fish one wriggling mass after another from the desecrated ground. The slimy creatures are pitch black and almost an elbow long, threatening to make their way out of the iron bucket if it wasn't for the lures keeping them occupied.
You have gotten good enough at it not to get them all over yourself this time. But then again, your hand could slip...
(set: _ti to 10)
(display:"goto")[[Hold steady]]
(display:"goto")[[Have an "accident"]]
<div id="center">$cem</div>
$a['I'll be right behind you, Ionut, go ahead. I just need to check... something...']
Your small voice sounds unconvincing even to yourself, but nevertheless the servant gives you a nod and heads back to the manor.
You turn around and head down the stony path among the graves. There is something pulling you, an invisible *longing* that beckons you further and further towards the ruins of the crypt.
As you walk the path you have the strange feeling that something is mirroring your movements, something underground sliding along with you. You feel its presence at the back of your mind, innately understood through senses that you can't describe nor comprehend.
Finally, the crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you know with absolute certainty that nothing good will come of this.
(set: _ti to 15)
(display:"goto")(if: $mb_fascination>0)[(display:"morbid.lab")(link-reveal-goto:"Enter the crypt")[
(set: $mb_fascination to it + 1)
]](else:)[(display:"unav")]
(display:"goto")[[Run away->run crypt]]<div id="center">$cem</div>
You ignore the strange feeling for now and compose yourself.
$A[I can always come and explore the crypt later...]
The rain falls on your skin and slides down your $breasts. The cemetery air feels cool but somehow stale and moldy, with a subtle scent of decay that is now somehow even stronger.
Ionut picks up the bucket full of worms and the two of you [[head back->ionut worms return]].
(set: _ti to 10)<div id="center">$dark</div>
With a morbid delight, you give in to the dark impulse and slowly yet deliberately begin your descent.
The stone staircase is winding down in big, slow turns. You can't quite decide if it's a straight spiral downwards, or it's leading you off somewhere else.
Surprisingly enough, there are torches on the walls here and there, though they do little more than punctuate the growing darkness. The steps are littered with pebbles and soil, as well as the occasional piece of bone.
$A[Did someone drag this down from the cemetery...?]
With every step, you can feel a strange tension rising. The air feels thick and heavy, every breath filling you with the taste of damp soil... and something else. You begin to feel $A[dizzy] and slightly disoriented.
$G[Come... come down...]
(set: _ti to 15)
(display:"goto")[[Go down->Enter the crypt2]]
(display:"morbid.changed")<div id="center">$cem</div>
In a rare moment of lucidity, you decide to stop this madness. You turn your back to the crypt.
$A[No, Alex! You are better than this! There's nothing good for you there.]
And yet, you can't bring yourself to step away. The call is there, pulling you down into the darkness. $G[You want this...]
You try to resist again. You can leave. Just take one step..
Suddenly you feel something cold and slimy touch your foot.
You stand frozen, holding your breath. Your heart is pounding like crazy. The slimy thing coils up your leg like a snake, methodically exploring the new territory. Soon it reaches your loins and you feel the tip burrow between your legs, following your dripping juices.
For a moment, the creature stops. You take a deep breath, filling your lungs with the cool mountain air. Then the worm contracts with colossal strength, pulling you [[down into the soft soil drunk<-down into the darkness]].
(set: _ti to 30)<div id="center">$undercrypt</div>
(set: $alex_expr to 1) (set: $worms to (a:))(set: $belly to 0)
(test-true: $depr is 1)[You are somewhere deep underground. In the near-total darkness, there is an overbearing sense of space. The air is stale, heavy with the smell of old moss and something more. Your shallow breaths are lost with only the faintest echo.
$a['I-is anyone there....?']
Your fingers dig into the dirt and suddenly you feel the ground tremble and shift. There's a muffled sound of something moving underneath.<div class="two_column_grid" style="--small-col:1fr; min-height:60vh; min-width:80vw;"><div> Before you can get a grip, (link-reveal:"something slimy grips your leg")[(set: $worms to it + (a:"grab"))(rerun:?scene)
There are things all around you, underneath you, moving in the darkness, digging through the soil. You begin to struggle, trying to free your legs, but something else pops up, coiling around your wrists and pulling them down into the soft soil.
$a['No, let me go!']
An increasing number of *them* are converging towards you, coming in from all directions. It feels like the earth all around you is moving and shifting. Some of them begin to emerge more and more, sliding between your legs and caressing your breasts.
(link-reveal:"Suddenly there is a tremor underneath you.")[(set: $worms to it + (a:"surround"))(rerun:?scene)
While you can't see anything, you can *feel* them. Several $in[creatures], much larger than the rest, have emerged through the soil. They are surrounding you in all directions, their unspoken intentions hanging heavy in the air.
The anticipation is building in your chest with every breath. Time feels like a distant memory in the total darkness of the cavernous space, where all of your sensations are heightened to the extreme.
You can taste the earth on your tongue. You can hear the soil shifting as the creatures tunnel through it. You can smell them too - an intense, saturated smell of death and decay.
Finally, after what seems like an eternity of slimy teasing, something presses firmly between your legs. Its tip slides deeper, exploring for an entrance.
(if: $crypt<2)[(set: $crypt to 2) ($nLocation: "Location updated: The Crypt")]
(display:"goto")(display:"grotesque.lab")[[Spread your legs->crypt spread drunk]]
(display:"goto")[[Try to turn away->crypt back drunk]]
]]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>
](else:)[(display:"crypt censored")]<div id="center">$undercrypt</div>
(set: $worms to it + (a:"pussy"))
You meekly adjust the position of your body, resigned to whatever is about to happen. The creatures allow you to move your legs slightly apart and you angle your body down, helping the invader find your wet entrance.
The worm rubs itself up and down your opening, as if thanking you for your cooperation. You give a soft moan, feeling the fire spread through your body.
$A[Why does something so disgusting feel so good...].
After a little more teasing, the creature finally plunges in. It contracts and expands, making its way forward with each convulsion. You feel it making its way deeper and deeper, with grim determination that promises that the worst is yet to come.<div class="two_column_grid" style="--small-col:1fr; min-height:60vh; min-width:80vw;"><div>Soon you feel it reach a threshold inside of you, something deep in your belly. A gentle pressure (link-reveal:"begins to build.")[
(set: $belly to it + 1)(set: $alex_expr to 2)(rerun:?scene)
$A[...my womb..!]
The thought comes with an electrifying revelation. That dirty, decaying abomination is trying to break into your most sacred depths, into the core of your womanhood.
As the push and pressure increases, other worms descend on you, twisting around your $breasts and sliding down your back. Their cold, slimy caresses are drawing you in, coercing you into acceptance.
There is no where else to go.
(display:"goto")[[Give in->crypt give in drunk]]
$prot[(set: $grotesque to it + 1)] (display:"grotesque.changed")
]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>
<div id="center">$undercrypt</div>
(set: $worms to it + (a:"ass"))
With your hands bound tight into the soft soil, you are defenceless against the creature's exploration, but you still try to shift your body away from it, evading its advances as much as you can to protect your entrance.
The worm continues prodding the territory, looking for an opening.
$A[No, no, not that...]
<div class="two_column_grid" style="--small-col:1fr; min-height:60vh; min-width:80vw;"><div>Finally finding its alternative, the creature presses against your ass, its slimy surface (link-reveal:"easing the advance.")[ After a moment of resistance your ring stretches open, allowing the invader to finally plunge in.
(set: $belly to it + 1)(set: $alex_expr to 2)(rerun:?scene)
The worm contracts and expands, making its way forward with each convulsion. You feel it sink deeper and deeper, with grim determination that promises that the worst is yet to come.
$A[No, no, anything but this....]
It's too late. As the push and pressure increases, other worms descend on you, twisting around your $breasts and sliding down your back. Their cold, slimy caresses are drawing you in, coercing you into acceptance.
There is no where else to go.
(display:"goto")[[Give in->crypt give in drunk3]]
]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div><div id="center">$undercrypt</div>
You relax your body, accepting whatever is about to come. Deep inside you, a barrier breaks and the thing pushes into your innermost space.
$A[Aaah!]
Your cervix stretches and the intruder lodges itself firmly. <div class="two_column_grid" style="--small-col:1fr; min-height:60vh; min-width:80vw;"><div>(link-reveal:"Something begins to change.")[ You feel the worm trembling and squirming, but it's no longer pushing forward. Then something wide arrives at the entrance of your folds, stretching you wide open as it passes the threshold and sinks into your pussy.
(set: $belly to it + 1)
$A[Mmm...]
You feel the hard bulge travel along the worm's body inside your pussy, pushed forward by its contractions. The journey ends when it passes through your cervix and with grim inevitability the egg is squeezed out directly into your womb.
(link:'(display:"talk")Aaah!')[$a['Aaah!'] a shrewd moan escapes your lips. Your head is spinning as the full implications of your situation dawn on you. Other round bulges press against your opening and slip easily inside, your dripping pussy facilitating the process.
(set: $alex_expr to 3)(set: $belly to it + 1)(rerun:?scene)
You could probably try to escape, but what are your chances? What's the point. It's what you came here for.
(display:"goto")[[Give up->crypt give in drunk2]]
]]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>$I[**The Crypt:**](if: $crypt is 1)[An old, decrepit building standing in the far end of the cemetery. Something draws you to the place, like a voice whispering your name. ](elseif: $crypt is 2)[An old, decrepit building standing in the far end of the cemetery. It is infested with supernatural worms that feast on cadavers and lure women for their terrible means. ]<div id="center">$cem</div>
You decide to hold the pole steady, not getting any of the nasty worms on yourself. But by the time the bucket is full and Ionut is ready to leave, you feel a small disappointment building in you.
$A[Was I expecting something more...?]
It's almost completely dark now and Ionut is ready to leave. However there's another, silent voice that's beckoning your attention towards the ruins of $in[the crypt].
$Io['Are ve going, Miss Alexandra?']
You hesitate.
(set: _ti to 20)
(display:"goto")[[Stay behind]]
(display:"goto")[[Return with Ionut]]<div id="center">$cem</div>
Your eyes stay fixated on the squirming mass of... whatever those are. Suddenly you feel a naughty voice in your head.
<img src="images/tr/scenes/ionut_worms3.png" width="400" align="right" class="char">
$A[After all, why not...]
You swing the string towards the bucket, but this time right over yourself, splashing a handful of worms directly in your cleavage.
Your body electrifies with goosebumps as they wiggle down between your breasts and under your clothes. Then comes the adrenaline rush. There is a mixture of revulsion and morbid curiosity.
$Io['Are you alright, Miss Alexandra?']
Ionut looks concerned. You try not to give away too much from your expression.
$Io['Are ve going, Miss Alexandra?']
You hesitate.
(set: _ti to 20)
(display:"goto")[[Stay behind->stay behind2]]
(display:"goto")[[Return with Ionut->ret ionut worms]]<div id="center">$cem</div>
You give Ionut a small nod, not trusting your voice not to moan right now.
$A[Ok, Alex, enough play... I will need to get rid of these or I will look absolutely ridiculous. What was I thinking..?]
There's no way to pull them out one by one, you'd need to remove the your $suit for that. The only question is whether to do it right now in the rain and front of Ionut, or wait until you're back at the hotel...
(set: _ti to 5)
(display:"goto")[[Undress and get the worms out->remove worms]]
(display:"goto")(if: $grotesque>0)[(display:"grotesque.lab")(link-reveal-goto:"Endure their presence a while longer","endure worms")[
(set: $grotesque to it + 1)
] ](else:)[(display:"unav")]
<div id="center">$cem</div>
$a['I'll be right behind you, Ionut, go ahead. I just need to take care of this first...']
Your small voice sounds unconvincing even to yourself, but nevertheless the servant gives you a nod and heads back to the manor.
You wait for him to leave and take a deep breath. You know you should probably remove all those creatures from underneath your clothes... but instead turn around and head down the stony path among the graves. There is something pulling you, an invisible *longing* that beckons you further and further towards the ruins of the crypt.
As you walk the path with the worms crawling around your breasts, it all feels so $A[delightfully wrong]. You have the strange feeling that the worms are enjoying it too.
Then... there is something else. Something is mirroring your movements, something underground sliding along with you. You feel its presence at the back of your mind, innately understood through senses that you can't describe nor comprehend.
Suddenly, the crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you know with absolute certainty that nothing good will come of this.
(set: _ti to 15)
(display:"goto")(if: $mb_fascination>0)[(display:"morbid.lab")(link-reveal-goto:"Enter the crypt")[
(set: $mb_fascination to it + 1)
]](else:)[(display:"unav")]
(display:"goto")[[Run away->run crypt]]<div id="center">$undercrypt</div>
You abandon hope and brace yourself for the process.
With every new egg deposited inside you, your belly bulges forward and you feel rounder and heavier.
$A[Aaah!]<div class="two_column_grid" style="--small-col:1fr; min-height:60vh; min-width:80vw;"><div>The pleasure is overwhelming, underlined further by the bittersweet knowledge that these are your final moments.
(link-reveal:"You won't make it out.")[ The thought is exhilarating.
(set: $alex_expr to 4)(set: $belly to it + 1)(rerun:?scene)
Your body shakes with lust and madness. Every new egg pushed molds your womb into an incubator for your invaders. You feel helpless and yet there is something that speaks to your core, to your deeper purpose as a woman.
$A[More...]
As if answering your call, (link-reveal:"the creatures double their efforts.")[ You can feel their cursed offspring pouring into your womb, the bulges stretching and expanding your belly. The grotesque ecstasy of their unholy copulation has you moaning and screaming shamelessly, tongue drooling and eyes rolling as the inevitable nature of your fate is driving you into insanity and pleasure.
(set: $alex_expr to 5)(set: $belly to it + 1)(rerun:?scene)
As more and more eggs come everything begins to mix together, the squirming mass of worms around you and the worms inside you, the earth, the soil, the lust, the death.
Darkness and madness descend.
(display:"goto")(link:"Surrender")[
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms")
(set: $deathlist to it + (a: "crypt worms"))
(if: $succubus_lust is 0)[(goto:"DIE")]
(else:)[(goto:"DIESUCCUBUS")]
]
]]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>
<div id="center">$undercrypt</div>
<div class="two_column_grid" style="--small-col:1fr; min-height:80vh; min-width:80vw;"><div>You relax your body, accepting whatever is about to come.
Something begins to change. You feel the worm trembling and squirming, but it's no longer pushing forward. Then something wide arrives at your ass, the pressure increasing even more as it stretches you wide open before (link-reveal:"slipping inside.")[
(set: $belly to it + 1)(set: $alex_expr to 3)(rerun:?scene)
$A[Aaahh...]
You feel the hard bulge travel along the worm's body, pushed forward by its contractions. The journey ends when it is squeezed out of the end, nesting with grim inevitability directly into (link-reveal:"your tummy.")[
(set: $belly to it + 1)(set: $alex_expr to 4)(rerun:?scene)
Your head is spinning as the full implications of your situation dawn on you. Other round bulges press against your opening and slip inside one by one, each easier than the last as your ass gets used to the process.
You could probably try to escape, but what are your chances? What's the point. It's what you came here for.
(display:"goto")[[Give up->crypt give in drunk4]]
]]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>
<div id="center">$undercrypt</div>
You abandon hope and brace yourself for the process.
With every new egg deposited inside you, your belly bulges forward and you feel rounder and heavier.
$A[Aaah!]<div class="two_column_grid" style="--small-col:1fr; min-height:80vh; min-width:80vw;"><div>The pleasure is overwhelming, underlined further by the bittersweet knowledge that these are your final moments. You won't make it out. The thought is (link-reveal:"exhilarating.")[
(set: $belly to it + 1)(set: $alex_expr to 5)(rerun:?scene)
Your body shakes with lust and madness. Every new egg pushed molds your tummy into an incubator for your invaders. You feel helpless and yet there is something that speaks to your core, to your deeper purpose as a woman.
$A[More...]
As more and more eggs come everything begins to mix together, the squirming mass of worms around you and the worms inside you, the earth, the soil, the lust, the death.
Darkness and madness descend.
(display:"goto")(link:"Surrender")[
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms")
(set: $deathlist to it + (a: "crypt worms"))
(if: $succubus_lust is 0)[(goto:"DIE")]
(else:)[(goto:"DIESUCCUBUS")]
]
]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
(if: $succubus_lust is 1)[<img src="images/tr/scenes/crypt/alex_base_horns.png">](else:)[<img src="images/tr/scenes/crypt/alex_base.png">]
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>
<div id="center">$cem</div>
You head down the stony path among the graves. There is something pulling you, an invisible *longing* that beckons you further and further towards the ruins of the crypt.
(if: $crypt is 1)[As you walk the path you have the strange feeling that something is mirroring your movements, something underground sliding along with you. You feel its presence at the back of your mind, innately understood through senses that you can't describe nor comprehend.
Finally, the crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you know with absolute certainty that nothing good will come of this.
(set: _ti to 15)
(if: $mb_fascination>0)[(display:"goto")(display:"morbid.lab")(link-goto:"Enter the crypt") ] ](else:)[As you walk the path you already know where this is going.
The strange, slimy presence is there again, following you underground, beckoning you to its lair.
The crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you know with absolute certainty that you won't make it out alive.
(set: _ti to 15)
(if: $mb_fascination>0)[(display:"goto")(display:"morbid.lab")(link-goto:"Enter the crypt") ]]
(display:"goto")[[Run away->run crypt cem]] <div id="center">$cem</div>
$A[I have more important things to be doing right now!]
Surprised at your own resolve, you turn your back to the crypt and walk away.
The temptation is storng, but you are stronger. Besides, you can always return.
(set: _ti to 10)
(display:"goto")[[Continue your walk among the graves->Take a walk among the graves]]<div id="center">$gar</div>
You lean in return, kissing the wolf on the lips.
Startled, he lets go of you, taking a few steps back. $W['What did you do that for?']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$a['You're cute when you blush, wolf.'] You give him a wide, devilish smile. The succubus blood seems to be kicking in. You feel confident and sexy like never before. $a['What did you expect I was after - some grand conspiracy? Luring you out here to steal your secrets?'] You give him an innocent laugh. $a['Look at me, wolf! I'm a simple girl, and I'm after simple things. Sweet, simple things...']
You lick your lips, making your intentions unambiguous.
The wolf doesn't say anything, so you move towards him, sliding a hand down his thigh.
$a['We succubae tend to get so awfully hungry...']
(set: _ti to 10)
(display:"goto")[[Get on your knees->wolf knees]]
<div id="center">$gar</div>
$a['E-Elise asked me to have a walk with you,'] you lie, looking him in the eyes.
$W['Elise? What do you know about *her*, doll?']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$a['More than you, wolf! We women - we stick together!'] You give him a wide, devilish smile. The succubus blood seems to be kicking in. You feel confident and sexy like never before. $a['She wanted to know if you're worth your salt. If you know how to treat a *woman*.]
The doubt in the wolf's eyes tells you that your plan has worked. he loosens his grip.
$W['Damned spider...']
He finally lets go of you, and you take the moment to readjust your $suit before you move on.
(set: _ti to 15)
(display:"goto")[[Continue your walk]]<div id="center">$gar</div>
You fall down on your knees, pushing his bathrobe aside and taking his cock in your hands. Just as expected, even in human form he is bigger than most. No matter.
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
$A[It actually feels good to take things in control...]
(if: $suit is "housemaid outfit" )[(display:"wolf bj maid")](elseif: $suit is "butler's uniform")[(display:"wolf bj butler")](elseif: $suit is "devil's gown")[(display:"wolf bj devil")](else:)[You open your mouth and take the tip in, stimulating it with your lips before swallowing further. Even if it's just a blowjob, you feel a deep excitement bubbling in your tummy and you begin to move energetically, taking genuine pleasure in the act.
It doesn't take long for the wolf to start groaning. His hand reaches instinctively to the back of your neck, holding you in place as his warm seed spills down your throat. You gulp it all down eagerly.
He finally lets go of you, but you take the moment to give him a last good lick, cleaning him up before you move on.]
(set: _ti to 15)
{(display:"goto")(link:"Continue your walk")[
(set: $bcharges to it + 1)
(set: $lust to it - 25)
(if: $conspiracy_wolf is 0)[ (goto: "Continue your walk") ]
(else:)[(goto:"wolf gar end short")]
]}
$sys[(if: $bcharges<5)[A crimson bead blossoms on your bracelet.] Your hunger feels satiated. ]
<div id="center">$gar</div>
$W['That was... quite refreshing,'] the wolf admits, his usually growling voice growing softer.
$a['A little fun never hurt anyone,'] you wink at him.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
The two of you continue walking around the garden in silence for a while.
$W['It's not as fun as you might think, doll. Being a werewolf.']
$a['Oh? Not enough good bitches around? You should train some.']
He chuckles. $W['Not enough bitches, not enough *people*. I wasn't always like this, you know. This is a curse, not a blessing.']
You consider this for a moment.
$a['Isn't there anything that can be done?']
$W['Well... Lavius says there might be a way. By combining the old ways with the new.']
(set: _ti to 10)
(display:"talk")[['What do you mean, old ways with the new?'->old ways]]
(display:"talk")[['So why don't you try it?'->try change]]<div id="center">$gar</div>
$a['What are these old and new ways?']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['The old ways are *our* ways, doll. The right ways. And the new is whatever mumbo jumbo he's cooking up in that underground pit of his...']
(display:"talk")[['So why don't you try it?'->try change]]<div id="center">$gar</div>
$a['Well... if you're not happy with your life as it is, perhaps you should give it a go?']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
The two of you slowly circle back towards the Crooked Elm, enjoying the mountain view.
$W['Not that simple, doll... He has an idea, but not all the requirements; and besides, Mihai doesn't like this kind of stuff.']
$a['He doesn't? He seems reasonable enough...']
The werewolf chuckles again. $W['Ha! You should know your employer. He's reasonable alright, but old fashioned all the same. Might be better than his father, but he'll still expel anyone as soon as he smells anything more sophisticated than a light bulb.']
$a['Expel? From the hotel you mean? Not sure I'm following...']
$W['Forget it, doll. Pretty little things like yourself need not be concerned with these matters. Let's get back before lavius gets bored and sets the place on fire or something.']
It's clear that the wolf doesn't wish to say more about this, so the two of you return to the front door in silence.
$I[Task updated: **The Grand Conspiracy**]
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Return to the reception")[
(set: $wolfRel to it + 1)
(set: $conspiracy_wolf to 1)
(set: $wolf_avatar to 3)
($nChar: "The Wolf")
(set: $secrets to it +1 ) ($nSecret:"The wolfs desires")
(if: $conspiracy_elise is 1 and $conspiracy_lavius is 1)[(set: $task_conspiracy to 2) ]
($nTask: "The Grand Conspiracy")]
<div id="center">$rec</div>
You return to the reception, thinking over the implications of your encounter.
(if: $task_conspiracy <2)[The pieces are starting to fall into place little by little, but you still don't have everything that you need.
(if: $conspiracy_elise is 0)[$A[I wonder how Elise fits into all of this...?]
Remembering everything you've seen of the spider woman so far, she seems like a wild card that reacts to circumstance rather than principles. Sometimes a minor detail can swing a conversation with her from a deadly trap to an intimate exchange.]
(if: $conspiracy_lavius is 0)[$A[Then there is Lavius... that bastard seems to be somehow in the center of it all, but I still don't know how or why.] You replay in your mind the bits that you overheard in the game room, trying to create a complete picture of the situation.]
(if: $conspiracy_wolf is 0)[$A[Last but not least... the werewolf. He seems to be part of the muscle of the operation, but I doubt he's the type to follow orders blindly. I need to know his motives.]
Judging from the interactions in the game room, the wolf and Lavius seem to have a love-hate relationship that has formed a temporary alliance, despite their differences. You wonder if there would be some way to exploit that.](elseif: $conspiracy_wolf is 1)[$A[Last but not least... the werewolf. Lavius promised him a way to undo his curse, which seems to be te driving force for their unlikely alliance.]
You wonder if there would be some way to exploit their differences and turn them against one another.]](elseif: $task_conspiracy is 2)[The pieces are falling into place. You know the driving factors for each of the conspirators - now the only question is what are you going to do about it.
$A[It's a tricky situation... but I can do this!]]
(set: _ti to 5)
(display:"goto")[Continue]<go|
(click:?go)[(goto:"Hotel2")]<div id="center">$dark</div>
Something big and heavy falls on top of you, pinning you to the ground.
<div id="center"><img src="images/tr/scenes/elder.png" width="850" align="center" ></div>
$R['What havhe we ghot herhe...']
The wheezing voice is just inches away from your face. Suddenly you feel a tingling all over your body, and the eerie sensation of your... horns... growing.
You blink and suddenly things come into focus. $in[You can see a little better in the dark!]
You can see a giant monster looming over you, pinning you to the ground. It has a massive, muscular body, with arms that extend into wings. Its red eyes are narrowing down on you.
With a single motion the monster slides a claw under your $suit and tears it top to bottom, throwing the pieces to the side. You are completely naked.
$R['Youhng succubussh... Haventh seen youhr kindh in aghes...']
You struggle under the iron grip, but it's no use. You don't stand a chance.
$R['Yhou whill go back frohm where you cahme... and I... I will fheed...']
A sharp pain nails into your brain as teeth sink into your neck and you feel the warm blood seep into your clothes.
Weakness begins to take you and your struggles grow feebler by the second, until your limp limbs become completely motionless. You fall into down, (link-reveal-goto:"deeper into the darkness.","DIESUCCUBUS")[
(set: $elderRel to it + 1)
(if: $elder_avatar <3)[(set: $elder_avatar to 3) ($nChar:"The Elder")]
(set: $lastdeath to "elder")
(set: $deathlist to it + (a: "elder"))]**NEW SCENES**
Walk with werewolf: [Walk with the wolf]<wolf| (click:?wolf)[(goto:"walk with wolf")]
Ionut worms 2: [Go with Ionut]<io| (click:?io)[(goto:"Ask Ionut to join him")]You look down at your feet, blushing. 'I was exploring the crypt at the cemetery... and I got a little carried away'
$M['Oh? I commend your curiosity and bravery. What happened?']
'There were these creatures living down there...'
$M['And? Don't mean to tell me that such a wise and seasoned master of the arcane couldn't find a way out?']
She looks at you with a gentle smirk in her eyes.
'Don't judge me, alright! I had some charges left on the bracelet, I wanted to see what would happen...'
$M['Jeez. And here I thought you had some sense in you.']
'And I thought you should know what's down there. Whatever.'<div id="center">$ant</div>
Still a little shaken from the whole experience, you stumble into the maw of the antique boutique, making your way past piles and heaps. Felicia emerges from the shadows, her green eyes gleaming as she studies you intently
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['How did it go?']
You give her a shrug. $a['Your debt has been repaid. Here.']
You hand back the contract to her, bearing Lavius's signature of completion. She examines it closely, then slips the document somewhere under the counter.
There is a long, uneasy silence.
$M['How was it?']
You take a deep breath. The marks on your cheeks still sting, the salty taste still lingers on your tongue.
(set: _ti to 10)
(display:"talk")[['I had fun']]
(display:"talk")[['I did what I had to do']]<div id="center">$ant</div>
$a['Can't say I didn't have at least *some* fun'] you reply playfully, winking at Felicia. $a['I did what I had to do to settle your debts, but this doesn't mean that I couldn't allow myself to enjoy it a little.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia returns your wink with a smile.
$M['You have progressed so much as a woman. I'm proud of you.']
Her hand lands on your shoulder, a gentle squeeze of her fingers sending a wave of warmth. You hold her gaze, thinking her words over.
$a['I-I... thank you, but sometimes it doesn't feel like it's me making the progress, it's just all of these things that are being thrusted onto me whether I want it or not...']
$M['Listen love, opportunities are important, but they don't take away from your actions. Not everyone can get opportunities, but you got yours and you acted.**You** made all those choices.']
Your thoughts race back through everything that has happened so far. $A[Damn it's been a long, rough ride...] Felicia might have pushed you a little, but there were plenty of choices you made on your own.
$M['It's always been **you**, little human. Do you see it now?']
(set: _ti to 5)
(display:"talk")[['You are right, those were my choices.'->my choices]]
(display:"talk")[['I'm not responsible for everything that has happened to me'->not responsible]]
<div id="center">$ant</div>
$a['How do you think?'] you snap back with a sarcastic tone. $a['I did what I had to do, cat. I wasn't exactly in a position to say no.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia gives you a long, measuring look.
$M['You have progressed so much as a woman. I'm proud of you.']
Her hand lands on your shoulder, a gentle squeeze of her fingers sending a wave of comfort. You look away from her, trying to formulate your thoughts.
$a['I-I... thank you, but sometimes it doesn't feel like I'm progressing at all, it's just all of these things that are being thrusted onto me and-']
$M['For better or for worse, **you** made all those choices.']
Your thoughts race back through everything that has happened so far. $A[Damn it's been a long, rough ride...] Felicia might have pushed you a little, but there were plenty of choices you made on your own.
$M['It's always been **you**, little human. Do you see it now?']
(set: _ti to 5)
(display:"talk")[['You are right, those were my choices.'->my choices]]
(display:"talk")[['I'm not responsible for everything that has happened to me'->not responsible]]
<div id="center">$T[-THE CABIN-]</div>
You pull yourself up through the trap door and emerge into the space above.
It's a room with a wooden floor and old furniture, all covered in a thick layer of dust. Grey light barely sips through the stained windows. You can see a handful of hunting trophies hung above a cozy looking fireplace.
$A['It's the hunting cabin!']
When you think about it, it all makes sense. Lavius' lair was hidden underneath, so naturally there would be some way to connect the two.
Curious, you head to the front door. It's locked just as you remember, but something draws your attention. The key is hanging from a nail just beside the small window.
$A['It's odd that they would leave it just in arm's reach, but then again it's not visible from the outside...']
You give the window a little push and it creaks open just enough for a hand to slide in.
$A['Well this is convenient!']
You take the key and unlock the door, leaving it on the nail again. In the future you'll be able to come and go from the outside, now that you know how to reach for the key.
(set: $cabin to 1)(set: _ti to 5)
(display:"goto")[[Return downstairs->lower hallway]]
(display:"goto")[[Go to the village->leave cabin]]<div id="center">$vil</div>
It's a lot more convenient to use the front entrance than to risk crawling through Lavius' laboratory again. You carefully close the front door behind you, leaving everything as you found it.
$A[At least I can use it to get back quickly in again...]
(display:"goto")[Continue to the village]<vil|.
(set: _ti to 10) (click:?vil)[(goto:"village3")]It's [$hour:$minute]<time| and you are alone at the reception. You know that the guests will be arriving soon and you will have to take care of things.
$A[But do I really want to waste my time taking care of luggage right now? Should I go elsewhere to try to learn more... or should I stay and greet them?]
(display:"goto")[[Wait for the guests to arrive->rec arr wolf]]$guests_arr
0 - still not at the hotel
1 - you've checked them in and they are in the dining room - opens "reflect" and can eavesdrop
2 - guests have finished dining and are at their designated locations
-click wait for the guests to arrive to transition from 0 to 1 OR (alt?)
-talk to Felicia to transition eating guests to other placesIt's a little past noon and you are alone at the reception.
$A[Something very strange is going on...]
Currently Lavius, Elise and the werewolf (in fluffy slippers) are having a late breakfast with Mihai in the dining room. You somehow doubt that all of them have gotten together just for a friendly chat.
You don't know how long they will be at it, but it probably will give you some free time before you have to take care of the guests.
$A[But before I worry about them, perhaps I should find Felicia to see what's going on with me...?]
You glance at the front door. With your increased speed, you can make it down to the village and back to the mansion in about an hour.
(if: $merfed is 0)[Then again, Lavius did ask you to feed the creature in the box, and Mihai will probably expect you to take care of things like this.
]It the other end of the hallway, you can hear the muffled conversation coming from the dining room. If you sneak closer, you might be able to gather some useful information.<div id="center">$game</div>
(if: (history:)'s last is "Felicia Missing" or "Felicia5")[(display:"return from Felicia")](elseif: $guests_arr is 1)[You enter the game room. There isn't anyone here at the moment, although you can see that the pool table has been prepared for play.
$A[All of the guests are still in the dining room with Mihai...]
There isn't anything to do here. You could head to the library, or return back.
(set: $guests_arr to 2)
(display:"goto")[Head to the library]<lib|
(display:"bk")[[Return to the reception->Hotel2]]
](elseif: $poolPlayed is 1)[You enter the game room, but Lavius and the wolf are not here anymore. There is an empty whiskey glass with a half-finished cigar left by the armchair.
Glancing at the pool table, you can see that the balls are in disaray, with a large space cleared in the middle where you had leaned on top of the table.
$A[I wonder where those two have gone off to...]
(display:"goto")[Head to the library]<lib|
(display:"bk")[[Return to the reception->Hotel2]] ](else:)[(display:"game room2")](click:?lib)[(goto:"library2")]<div id="center">$att</div>
You descend back to the reception without running into anyone along the way.
The manor is eerily quiet, not giving a single hint of the plotting and scheming going behind the scenes.
You briefly wonder if there will be any new surprises, but decide to take things one at a time.
For now, you must learn as much as you can. You reach the reception desk. There's no one around.
(set: _ti to 5)
(display:"goto")[[Continue->Hotel2]] <div id="center">$game</div>
(if:$mermaid_level<3)[$a['You may accompany me to the garden'] you say with a playful tone, tucking your arm under Lavius'.
$L['A lady of fine taste I see'] he teplies, grinning at the wolf. $L['I'm sorry my friend, but I have to honor the game.']
$a['Indeed it would be of poor taste to refuse after losing.']
$W['I'm getting diabetes just listening to you two lovebirds sweettalking.'] Interrupts the wolf with a growl. He takes another puff from his cigar, scowling at Lavius. $W['Go and take care of your little love game, playboy, but don't take too long. We have things to discuss.']
You let Lavius take the charge and the two of you head to the door.](else:)[$a['You may accompany me to the garden'] you say with a playful tone, tucking your arm under Lavius'.
(if:$mermaid_level is 3)[You have already done this before and are not keen on becoming fish food again, but a part of you wonders if there's more information you could get out of Lavius.](else:)[You already know that Lavius is doing all of this for Narcissa. The question is - can you get anything else out of him?]
$L['A lady of fine taste I see'] he teplies, grinning at the wolf. $L['I'm sorry my friend, but I have to honor the game.']
You let Lavius take the charge and the two of you head to the door.]
(set: _ti to 5)
(display:"goto")[[Go outside->lav garden]]<div id="center">$gar</div>
The two of you leave The Crooked Elm, strolling into the front garden. The weather today is gray, with thick clouds covering the sky and a cool breeze that promises a storm in the evening.
<img src="images/tr/characters/Lav0.png" width="400" align="right">
$L['So, my sweetheart, how may I be of service today? Or did you just want to get away from my friend?']
(if:$mermaid_level<3)[You give Lavius a polite laugh, tucking your arm under his. $a['I must admit that despite the cigar, the gentleman had a certain... smell...']
$L['I understand why the sudden need for fresh air then!']
You continue walking and you take Lavius towards the front garden, taking a stroll around the benches. You should try and find out more about his plans for tonight, but you doubt he'd just tell you.](else:)[You go through the usual pleasantries, making sure that Lavius suspects nothing of your prior knowledge of this conversation.
The two fo you continue walking and you lead Lavius towards the front garden, where a certain bench is waiting for you.]
(set: _ti to 10)
(if: $mermaid_level is <3)[(display:"talk")[['What do you think about Mihai?'->lav mihai]]
](display:"talk")(if: $mermaid_level is 2)[[['Did you know there is a mermaid here?'->lav mermaid]] ](elseif: $mermaid_level>2)[(link-goto:"'Do you ever get lonely?'","lav bench")](else:)[(display:"unav")]<div id="center">$ant</div>
$a['You are right, I suppose,'] you say softly. $a['It's always been me. It all just feels so surreal, so unimaginable...']
Her hand moves from your shoulder to your neck, fingers burying into your hair.
(if: (history:) contains "'I had fun'")[$M['Look at you, girl. You took complete charge of that situation. I'm so proud of you.'] ](else:)[$M['Look, I'm sorry that I had to ask you to do that. But it was necessary - for you, for me, for everyone here. Things will be right in the end.']]
Her face is close to yours, her green eyes peering into you.
<div id="center"><img src="images/tr/scenes/felicia_kiss.png" width="550"></div>
You feel a warmth in your chest, a nervousness that takes you back to your first childhood crushes.
What is Felicia to you? A friend, a mentor... or something else? Is she using you for her own means, or does she genuinely care...? You don't know have answers to any of this. The only thing that you know is that her face is close and her lips look so inviting...
(set: _ti to 10)
<div class="choices">(display:"goto")[[Kiss her]]
(display:"goto")[[Pull away]] </div>(set: $LinkPermaChoices to true)<div id="center">$ant</div>
$a['No, that's not right,'] you say softly. $a['I never asked for this. I never asked to become a woman, I never asked to have - all of this - happen to me...']
Her hand moves from your shoulder to your neck, fingers burying into your hair.
(if: (history:) contains "'I had fun'")[$M['And despite all of that, you've managed to take control of it. You are growing, blossoming. And I'm so proud of you.'] ](else:)[$M['Look, I'm sorry that I had to ask you to do that. But it was necessary - for you, for me, for everyone here. Things will be right in the end.']]
Her face is close to yours, her green eyes peering into you.
<div id="center"><img src="images/tr/scenes/felicia_kiss.png" width="550"></div>
You feel a warmth in your chest, a nervousness that takes you back to your first childhood crushes.
What is Felicia to you? A friend, a mentor... or something else? Is she using you for her own means, or does she genuinely care...? You don't know have answers to any of this. The only thing that you know is that her face is close and her lips look so inviting...
(set: _ti to 10)
<div class="choices">(display:"goto")[[Kiss her]]
(display:"goto")[[Pull away]] </div>(set: $LinkPermaChoices to true)<div id="center">$ant</div>
<div id="center"><img src="images/tr/scenes/felicia_kiss.png" width="550"></div>
You lean closer and your lips interlock, her hand pulling you deeper into her embrace.
Felicia has a rich, bittersweet taste, like wild strawberries that grew in the shadows and never got quite fully red. Your mouth opens a little more and you feel her tongue and more of that sweetness, this time with a stronger and deeper taste.
The beating in your chest becomes faster as you feel each of her fingers burrowing through your hair, a mix of strength and tenderness. $A[This feels incredible...]
Finally Felicia pulls away, letting you catch your breath again, her golden-green eyes watching you with benevolent curiosity.
(set: _ti to 10)
<div class="choices">(display:"talk")(link-reveal-goto:"'Thank you, F, I needed this'","felicia romance")[
(set: $feliciaRel to it + 10)
(set: $Felicia_choice to "romance")
($nChoice: "Felicia: Lover")
]
(display:"talk")(link-reveal-goto:"'Please, don't stop here...'","felicia kink")[
(set: $feliciaRel to it + 10)
(set: $Felicia_choice to "kink")
($nChoice: "Felicia: Mistress")
] </div>
(set: $LinkPermaChoices to true)<div id="center">$ant</div>
You place your hand on hers and hold her for a moment before gently moving it away.
$a['I- How to say this- Let's keep things simple, cat.']
She looks at you inquisitively. $M['You can get ploughed by beasts but a simple kiss is too much for you?']
$a['I-'] you sigh. $a['You're right. But it's not about that. It's just that-'] You pause, searching for words. $a['You are the only **friend** I have left here. The only person I can count on. And I don't want to lose that. I'd be completely lost without you.']
The edge in her eyes mellows a bit and she lets go, returning behind the counter.
$M['It's alright, I understand. You needn't worry, I will continue to help you.']
You breathe a sigh of relief. You're not sure exactly why you reacted this way, but you just hope it was the wise thing to do.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Continue","antique boutique")[
(set: $feliciaRel to it + 10)
(set: $debt to 4)
(set: $Felicia_choice to "friend")
($nChoice: "Felicia: Friend")]
$sys[Permanent choice made: Felicia] $Elise_choice:
-friend
-admirer (fascinate)
-servant<div id="center">$fl2</div>
$a['I'm sorry, I think I heard Mihai calling for me!']
You turn back and run away from her room, the silver mist dissipating from your head.
$A[That was a little more intense than I thought... perhaps I can pick it up later.]
(display:"goto")[Return to the reception]<gf1|.
(click:?gf1)[ (goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
(if: $hour>11 and $Elise_choice is "friend")[You enter the warm silvery haze of the room, a happy feeling burning in your tummy. Elise emerges from the shadows, a thin smile on her lips.
The two of you engage in a similar conversation as last time, and even if Elise doesn't remember it, it seems that the bond that you formed has somehow held up.
You tell her about your life and the recent events and the spider woman offers a surprisingly sympathetic ear, interrupting with some advice of her own.
Just like last time, Elise also offers you a $E[small green bottle] as a present.
(set: _ti to 20)$prot[(set: $elise_level to it +1)(set: $eliseRel to it + 1) (set: $elise_conv to 1) (set: $elise_present to 1) ($nItem: "New Item: Strange green bottle")]
(display:"goto")[[Leave her room->leave2]]
](elseif: $hour>11 and $Elise_choice is "admirer")[You enter the warm silvery haze of the room, a happy feeling burning in your tummy. Elise emerges from the shadows, a thin smile on her lips.
The two of you engage in a similar conversation as last time, and even if Elise doesn't remember it, it seems that the bond that you formed has somehow held up.
You tell her about your life and the recent events and the spider woman offers some feminine advice, instructing you how to better deal with the situations.
Just like last time, Elise also offers you a $E[small green bottle] as a present.
(set: _ti to 20)$prot[(set: $elise_level to it +1)(set: $eliseRel to it + 1) (set: $elise_conv to 1)(set: $elise_present to 1) ($nItem: "New Item: Strange green bottle")]
(display:"goto")[[Leave her room->leave2]]
](elseif: $hour>11 and $Elise_choice is "servant")[You enter the warm silvery haze of the room, a happy feeling burning in your tummy. Elise emerges from the shadows, a thin smile on her lips.
The two of you engage in a similar conversation as last time, and even if Elise doesn't remember it, it seems that the bond that you formed has somehow held up.
She quickly reads the timid blush on your cheeks and starts commanding you around, pleased at the pretty thing she's caught in her web. It's not long until your clothes start falling off and you find yourself submissively tied on the bed, left to Elise's whims and pleasure. She has her way with you without causing any permanent harm, a crimson bead on your bracelet the only mark from the vent.
Just like last time, Elise also offers you a $E[small green bottle] as a present.
(set: _ti to 20)$prot[(set: $bcharges to it +1) (set: $elise_level to it +1) (set: $eliseRel to it + 1) (set: $elise_conv to 1) (set: $elise_present to 1) ($nItem: "New Item: Strange green bottle")]
(display:"goto")[[Leave her room->leave2]]
](else:)[You enter the familiar silvery room, giving your mind to the strange haze.
$A[It is so nice and peaceful in here...]
The silky smooth surfaces no longer bother you and you're tempted to linger for a while, but you have other things to do, so you decide to [leave]<fl2| (set: _ti to 8)] (click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-THE CABIN-]</div>
(if: (history:)'s last is "cabin")[You push the left window next to the door, creating just enough of an opening for your hand to reach and grab the key that's hanging on the nail on the other side.
$A[Got it!]
With the door unlocked, you step inside the cabin.](else:)[You take the stairs up, climbing an increasingly narrow passage that culminates with at a small square platform with no doors. You take the ladder up and pull yourself up through the trap door and emerge into the cabin above. ]
The cabin is full of old furniture, all covered in a thick layer of dust. Grey light barely sips through the stained windows. You can see a handful of hunting trophies hung above a cozy looking fireplace.
(set: _ti to 5)
(display:"goto")[[Go downstairs->Keep exploring]]
(display:"goto")[[Go to the village->leave cabin]]<div id="center">$ant</div>
<div id="center"><img src="images/tr/scenes/felicia_kiss.png" width="550"></div>
$a['I really needed this. Thank you.'] You smile at Felicia, straightening your $suit.
$M['You have done well so far, little human. It's OK not to be strong all the time.']
$a['Yeah. I'll try to remember that...'] You take her hand and hold it for a moment, feeling her warmth. Felicia's cat-like eyes remind you that she is not fully human, and yet somehow she feels closer to your than anyone else around here. $a['It's just nice to have someone... who cares, you know.']
She gives you a reassuring nod. $M['I do care about you.]
$a['Thank you... I- I care about you too. If I make it through all of this, I'd like to see you again.']
Felicia smiles, her curly hair flowing around like a cloud. $M['Wishes can go a long way. We shall see.']
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Continue","antique boutique")[
(set: $debt to 4)
]
$sys[Permanent choice made: Felicia] <div id="center">$ant</div>
$a['Don't stop,'] you whisper softly. The moment is too intoxicating. Time feels like it's slowed down. You have been waiting for this, waiting for too long.
$a['I want-']
Words escape you. These feelings that rush to your heart don't have names to be spoken.
$M['Hush, love. I know.'] She grins at you and you realize that she has been waiting patiently, all along. The cat slides behind you, swift as a shadow, and you feel her warm breath behind your ear.
<div id="center"><img src="images/tr/scenes/felicia_kiss2.png" width="550"></div>
She reaches around, gently sliding a hand up your throat. You lift your chin up, closing your eyes and sensing every inch, every stroke of her fingers.
$M['There's a good girl. You have learned well, tiny human.']
Her lips touch the skin of your shoulder, sending goosebumps down your back. You hold your breath, getting [[lost in the moment]].
(set: _ti to 10)
(set: $debt to 4)
$sys[Permanent choice made: Felicia] **Felicia**
(link-repeat:"Friends")[(set: $Felicia_choice to "friend")(replace:?info)[Permanent relationship changed: Felicia : Friends]]                (link-repeat:"Lovers")[(set: $Felicia_choice to "romance")(replace:?info)[Permanent relationship changed: Felicia : Lovers]]                   (link-repeat:"Mistress")[(set: $Felicia_choice to "kink")(replace:?info)[Permanent relationship changed: Felicia : Mistress]]
(link-repeat:"Be loyal to Felicia")[(set: $Loyalty_choice to "loyal")(replace:?info)[Permanent choice changed: Loyalty]]                (link-repeat:"Betray Felicia")[(set: $Loyalty_choice to "betray")(replace:?info)[Permanent choice changed: Betrayal]]
**Elise**
(link-repeat:"Friends")[(set: $Elise_choice to "friend")(replace:?info)[Permanent relationship changed: Elise : Friends]]                (link-repeat:"Admirer")[(set: $Elise_choice to "admirer")(replace:?info)[Permanent relationship changed: Elise : Admirer]]                   (link-repeat:"Mistress")[(set: $Elise_choice to "servant")(replace:?info)[Permanent relationship changed: Elise : Mistress / servant]]
(link-repeat:"Honest with Elise")[(set: $elise_relationship to "honest")(replace:?info)[Permanent choice changed: The Game : You told Elise your secret]]                (link-repeat:"Lie to Elise")[(set: $elise_relationship to "lie")(replace:?info)[Permanent choice changed: The Game : You kept your secret from Elise]]
**First impressions**
(link-repeat:"Believer")[(set: $First_choice to "respect")(replace:?info)[Permanent choice changed: First impressions: Believer]]                (link-repeat:"Undecided")[(set: $First_choice to "undecided")(replace:?info)[Permanent choice changed: First impressions: Undecided]]                   (link-repeat:"Sceptic")[(set: $Elise_choice to "scam")(replace:?info)[Permanent choice changed: First impressions: Sceptic]]
$R[ ]<info| <div id="center">$ant</div>
She pulls you closer towards her and you succumb to sensation. You feel her breasts press against the line of your back, her curly hair flowing all around you, the kisses that move from your shoulder and up the side of your neck, ever so slowly, peck by peck.
$a['Aaah...']
The hand around your neck tightens ever so slightly, just enough to show you who's in control.
<div id="center"><img src="images/tr/scenes/felicia_kiss3.png" width="550"></div>
She caresses the side of your arm and lets her fingers wander down to your waist and under the fabric of your $suit, an almost whimsical exploration that doesn't go any further than teasing possibilities.
$M['I believe we can save the thought for some other time. You have places to be, girl.']
Slowly you are pulled out of the dream and back to reality. Or whatever reality the Antique Boutique happens to inhabit.
You take a deep breath, the exaltation in your mind gently subsiding. $A[I never imagined that a simple touch could be so... impactful.]
(set: _ti to 10)
$a['This was... incredible. I wish it could never end.']
Felicia smiles mischieviously. $M['Don't be so hasty with your wishes, dear. An eternity is longer than you might think, and even pure bliss gets boring after a while.']
You give a hesitant nod.
$M['You have still much to learn. But that's okay - I will teach you.']
(set: _ti to 10)
(display:"goto")(link-goto:"Continue","antique boutique") (if: $Felicia_choice is "romance")[You enter the antique boutique, a jovial ring of the doorbell announcing your arrival.
Felicia is already behind the counter, a playful smile on her lips.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['How's my favorite human today?']
$a['Alive, still. How's.... my favorite cat...?']
She laughs. $M['You are cute when you're clumsy.']
$a['Are you calling me dumb?']
$M['Human. It's the same, really. So, what can I do for you?']](elseif: $Felicia_choice is "kink")[You enter the antique boutique, a nervous excitement bubbling in your stomach.
Felicia is already behind the counter, a playful smile on her lips.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['How's my favorite pet today?']
$a['Alive, still. How's.... my mistress...?']
She laughs. $M['You are cute when you're clumsy.']
$a['Hey, are you calling me dumb?']
$M['Human. It's the same, really. So, what are you looking for today?']](elseif: $Felicia_choice is "friend")[You enter the antique boutique, slipping into a the familiar calmness of the place. It feels like a cozy haven, tucked away from the real world.
Felicia is already behind the counter, a half smile on her lips.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['How's my favorite human today?']
$a['Favorite human? Woah, woah, don't go burdening me with expectations, now.']
She laughs. $M['You are the **only** human here, silly.']
$a['Doesn't place the bar very high, does it?']
She sticks her tongue out at you. $M['So, what are you looking for today?']](else:)[You enter the narrow space of the boutique, submerging into the ocean of trinkets and shadows. The green-eyed woman pops behind the counter as usual, that is to say out of nowhere.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Good to see you again! Another day, another life?']
$a['Eeeeh-']
$M['Nevermind, we can discuss this later. What can I do you for?'] ](if: $Felicia_choice is "romance")[(either:"There is a comfortable silence in the shop. Felicia smiles at you and you smile back.","The two of you stand in comfortable silence for a moment.","You look around the shop while Felicia accompanies you.")<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">](elseif: $Felicia_choice is "kink")[(either:"There is a comfortable silence in the shop. Felicia smiles at you and you smile back.","The two of you stand in comfortable silence for a moment.","You look around the shop while Felicia accompanies you.")<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">](elseif: $Felicia_choice is "friend")[(either:"There is a moment of silence. You imagine Felicia kidnapping you in the depths of her shop for a quick getaway.","The two of you stand in comfortable silence for a moment. There is a slight tension of anticipation, but she doesn't pounce on the opportunity.","You look around the shop while Felicia accompanies you, prowling behind you.")<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">](else:)[(either:"There is a silence in the shop. The woman taps her fingers on the counter.","The two of you stand in silence for a moment.","You look around the shop, thinking what to say.")<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile"> ]<div id="center">$fl2</div>
$a['I don't think she's really up to something,'] you offer tentatively. $a['If anything, I think she's... alone. Everyone else is taking themselves way too seriously around here, always the secrecy... believe me when I say, for an outsider here, one wrong step and you're dead.']
$E['Tsk. Do you think we can just let humans like you learn everything about us?']
You try to thread carefully with your next words.
$a['She isn't like you, Elise. You are big and strong, and you are cunning... you can take care of anyone that tries to get in your way.']
Elise seems flattered by your words.
$E['I guess you are right... when you are something as soft and squishy as a human or a cat, I guess we can be gracious and allow some minor mischief...']
You seem to have pacified Elise, at least for now.
$E['Thank you for being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")[['Is there anything else I can do for you?'->tasks after potion]]
(set: _ti to 8)$sys[Permanent choice made: Loyalty]
(set: $Loyalty_choice to "loyal") ($nChoice: "Felicia: Loyalty")<div id="center">$fl2</div>
$a['She seems nice at first, but often acts in strange and unpredictable ways. And she loves gathering secrets, about everything and everyone. I'm sure this isn't just a weird hobby - she's definitely on to something.']
Elise considers this, her fangs twitching absently. There is an iron ball in your stomach and you begin to wonder if you made the right choice. But hopefully Elise will reward you for this information...
$E['Thank you for your warning, tsk. I may have underestimated her as a player. Perhaps I should take measures.']
Her words seem ominous and you ponder the extent of the consequences of this conversation. $A[I guess what's done is done...]
$E['I appreciate you being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
You nod, trying to chase your worries away. $A[Let's hope this will be worth it...]
(display:"talk")[['Is there anything else I can do for you?'->tasks after potion]]
(set: _ti to 8)$sys[Permanent choice made: Betrayal]
(set: $Loyalty_choice to "betray") ($nChoice: "Felicia: Betrayal")<div id="center">$vil</div>
You head to the Antique Boutique, a strange anxiety bubblig in your stomach. $A[Should I tell her about Elise...? She'll probably be really mad, but it might save her some trouble...]
You reach the other end of the main street without passing the Antique Boutique.
$A[Oh no...]
You head the other way around. The buildings all look the same, but there is no Antique Boutique.
$A[Dammit, dammit, dammit!!]
The shop is gone, and so is Felicia. You sit on the sidewalk, trying to calm your breathing.
$A[Relax, Alex, this doesn't mean that something bad has necessarily happened... maybe she just decided to hide for a bit. Maybe she's okay...]
You don't know what to do, but it seems like you don't have many options either way. You'll have to make do without her.
(set: _ti to 15)
(display:"bk")[[Give up for now->village3]]<img src='https://xfiction.org/images/tr/interface/raven.png' style="position: relative; float:left; " title='raven' width='80'>{
(if: $dead is 0)[(set: $hint_type to (either:"main quest","quotes","place"))](else:)[(set: $hint_type to (either:"main quest","main quest","relationships","death","quotes","place")) ]
(set: $hint_text to (either:"Nevermore.","Have you seen Poe?","Disregard felines, acquire bling.","Caw, caw!"))
(if: $dead is 0 and $hint_type is "main quest")[
(if: $maintask is 0)[(set: $hint_text to "Those bags look heavy.")]
(elseif: $maintask is 1)[(set: $hint_text to "Funny village, I'd like to look around.")]
(elseif: $maintask is 2 and $day is "Sunday")[(set: $hint_text to "It's been a long day. I'm tired.")]
(elseif: $maintask is 2)[(set: $hint_text to "Work should be interesting tonight.")]
]
(elseif: $dead >0 and $hint_type is "main quest")[
(if: $maintask is 3)[(set: $hint_text to "Ionut holds the keys for the basement.")]
(elseif: $maintask is 4)[(set: $hint_text to "Why don't you have a drink at the inn?")]
(elseif: $maintask is 5)[(set: $hint_text to "You need someone with strong arms, like a lumberjack.")]
(elseif: $maintask is 6)[(set: $hint_text to "You are on the right track, just keep going.")]
(elseif: $maintask is 7)[(set: $hint_text to "Hey, I'm as confused as you are.")]
(elseif: $maintask is 8)[(set: $hint_text to "You need help from a friend.")]
(elseif: $maintask is 9)[(set: $hint_text to" Knowledge is power.") ] ]
(elseif: $hint_type is "relationships")[
(if: $elise_level <3 and $elise_conv is 0)[(set: $hint_text to "Have you talked to Elise?")]
(elseif: not ($deathlist contains "spider"))[(set: $hint_text to "You are so pretty. Would look even prettier with a ribon.")]
(elseif: $Elise_choice is "none" and $elise_level>3)[(set: $hint_text to "What is Elise to you, exactly?")]
(else:)[(set: $hint_type to "quotes")]
]
(elseif: $hint_type is "death")[
(if: $lastdeath is "wolf" and $phero_talk is 0)[ (set: $hint_text to "Ask your friends in times of trouble.") ]
(elseif: $lastdeath is "wolf" and $phero_talk is 1 and $pheromones is 0 and $lav_firstdeath is 0)[ (set: $hint_text to "When one path seems closed, perhaps have a drink?") ]
(elseif: $lastdeath is "wolf" and $pheromones is 1)[ (set: $hint_text to "Too much of a good thing can be a bad thing.") ]
(else:)[(set: $hint_type to "quotes")]
]
(elseif: $hint_type is "quotes")[ (set: $hint_text to (either:"Nevermore.","Have you seen Poe?","Disregard felines, acquire bling.","Caw, caw!")) ]
(elseif: $hint_type is "place")[
(if: (passage:)'s source contains "$ant")[(set: $hint_text to "I don't like cats.")]
(elseif: (passage:)'s source contains "$rec")[(set: $hint_text to "What a nice reception desk. It's only missing a skull and a raven.")]
(elseif: (passage:)'s source contains "Elise")[(set: $hint_text to "Spiders are scary.")]
(elseif: (passage:)'s source contains "$room")[(set: $hint_text to "You have a nice room.")]
(elseif: (passage:)'s source contains "$inn")[(set: $hint_text to "Are we here to drink or what?")]
(else:)[(set: $hint_text to "I have no memory of this place.")]
]
(colour:#601bbf)["$hint_text"]}
      (colour:#6e6e6e)[//-quoth the raven//]{$protection[
(unless: $hintsON1 is false or (passage:)'s tags contains "splash")[(link-repeat:"<img src='https://xfiction.org/images/tr/interface/raven.png' title='raven' width='80' style='padding-top:10px;'>")[
(set: $hint_timer to it +1)
(if: $hint_timer>10)[
(replace:?rav)[]
(replace:?hints)[<br><br><br>(display:"Annoyed Raven")]
](else:)[
(replace:?hints)[<br><br><br>(display:"Hints")]
]
]
]]<rav| }<div id="title">$T[-Inventory-]</div>
(if: $pers_keys is false)[$I[You don't have anything of particular interest.]](else:)[**KEYS:**
$pers_keys[(display:"key")$I[Personal keys:] you have the keys to the front gate, the front door, your room and the library.
]$basement_keys[(display:"key")$I[Basement keys:] you have the keys to The Crooked Elm's basement.
]$ionut_keys[(display:"key")$Io[Ionut's keys:] you have stolen the servant's keyring.
](if: $cabin is 1)[(display:"key")$I[The Cabin:] you know that the cabin's key is hanging on a nail next to the window.
](if: $bracelet is 1)[**BRACELET WITH CRIMSON BEADS:**(display:"info.bracelet") (display: "bracelet.recap")
](if: $pheromones>0)[(link-repeat:"pheromones")[(replace: ?info1)[ (if: $flaskful>0)[The perfume flask is $flaskful% full.](else:)[The flask is empty.]]]
(display:"puff1")    (display:"puff3")    (display:"puffmax")
](if: $flowers is 1)[$I[A handful of thistles:] thorny but pretty, these could make a lovely bouquet for the right lady.
](if: $diary_found is 1)[$I[A diary:] just a blank book.
](if: $elise_present is 1)[$I[A small green bottle:] it was given to you by Elise.](elseif: $elise_present is 3)[(display:"speedAmulet")](display:"invNecklace")
$I[ [ ]<info1|] ]<div id="center">$rec</div>
As you approach the main entrance, the front door creaks open and a silhouette of a man emerges from inside, carrying a metal candlestick.
$A[Yeah, definitely using the old building and the props as a means of attracting more visitors...]
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Soon you're close enough to make out his features - he's middle aged, probably in his late fifties, with pale skin and bald head bearing a number of scars.
$Io['You must ve Alex. Ve vere vaiting for you. Come in.']
He takes your luggage and disappears inside.
(display:"goto")[[Follow him.]]<div id="center">$dark</div>
You are a woman.
You have, in fact, always been a woman.
There are memories in your mind, distant memories, of the time when you were a man. It is so far away now, in another life, another reality. It feels like they are false memories now, something else that happened to someone else.
As you float through the darkness you feel a gentle warmth enveloping you, a feeling that everything is right.
$A[Who am I?]
The calmness of the void is reassuring. You are Alex, of course. That hasn't changed.
[[You take a deep breath]]<div id="center">$dark</div>
Who you are is an ever evolving constant, water that stays the same while flowing into new shapes.
The real question is what can you become?
You realize that you are walking forward, have been for some time. You don't know where the path leads, but you find yourself excited to walk it.
Figures appear in the void around you and you hear whispering voices with familiar tones. There is a cat, a spider, a wolf and a bat. They are calling for you.
[[Walk towards the cat->dream felicia]]
[[Walk towards the bat->dream lavius]]
[[Walk towards the spider->dream elise]]
[[Walk towards the wolf->dream wolf]]<div id="center">$dark</div>
You walk towards the figure of a cat which punces around in the darkness, playfully leading you on until you finally emerge at a familiar reception desk, the green eyed woman smiling at you.
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
(if: $Felicia_choice is "kink")[$M['Hello there, little human pet. Have you grown bored of pretending yet?']
She takes out a collar and a leash and dangles them in front of you teasingly. $M['Come on, now. You know you want to.']
(display:"goto")[[Put your head in the collar->dream felicia2]] ](elseif: $Felicia_choice is "romance")[$M['Hello there, my love. Have you grown bored of pretending yet?']
She takes out a small wodden box and opens the lid, revealing an empty spot in the shape of a bracelet. $M['Come on, now. You don't need that thing any more.']
(display:"goto")[[Put the bracelet back->dream felicia2]] ](else:)[$M['Hello there, little human. Have you grown bored of pretending yet?']
She takes out a small wodden box and opens the lid, revealing an empty spot in the shape of a bracelet. $M['Come on, now. You don't need that thing any more.']
(display:"goto")[[Put the bracelet back->dream felicia2]] ]
(display:"bk")[[Return to the void]]<div id="center">$dark</div>
You walk towards the eight-legged silhouette and it becomes bigger and more detailed, leaving the rest of the shades behind you. When you finally get to her you see Elise as she first appeared to you - a tall woman with ebony skin and round green glasses, a carnivorous smile on her lips.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $Elise_choice is "servant")[$E['Bow to me, girl,'] commands the creature with an iron voice. $E['Offer you flesh and mind in servitude and claim your reward of pleasure.']
You sense a shiver down your spine and a flaring desire to obey.
(display:"goto")[[Succumb to Elise->dream elise2]]](elseif: $Elise_choice is "admirer")[$E['Here you are again, girl,'] smirks the creature. $E['Like a moth to the flame, even in your dreams, you are drawn to me.']
You sense a shiver down your spine and a flaring desire come closer.
(display:"goto")[[Succumb to Elise->dream elise2]]](else:)[$E['Come closer, girl,'] invites you the creature with a mischievous smile. $E['You have always wondered where this road could take you. You should fully embrace it.']
You sense a shiver down your spine and a flaring desire to give in.
(display:"goto")[[Succumb to Elise->dream elise2]]]
(display:"bk")[[Return to the void]]<div id="center">$dark</div>
You walk towards the figure of a wolf and it becomes bigger and more detailed, leaving the rest of the shades behind you. When you finally get there you find yourself in the forest again, a full moon over your head and the trees rustling ominously.
<img src="images/tr/scenes/wolf.png" width="700" align="right">
A distorted figure of a beast-man stands before you, jaw twisting in a strange smile.
(if: $bestiality_trait is "bestial")[$W['Ah, my **bitch**. Such fun we've had so far, haven't we? And here you are, back to me.']
You step forward hesitantly. The wolf-man is emanating a strong smell of sweat and musk, of feral masculinity. It hits you in the face and sends your head spinning, the past memories of your encounters kindling a fire between your legs.
$W['Do not be timid now, I can smell you're in heat. And for your satisfaction, you need more than a simple human.'] He opens his giant jaw, licking all of the sharp teeth. $W['The only question is - do you want to be ravaged or devoured? Or perhaps both? Hehehe.'] ](elseif: $bestiality > 2)[$W['Ah, a young **bitch** approaches. But we have met before, haven't we? And here you are, back to me.']
You step forward hesitantly. The wolf-man is emanating a strong smell of sweat and musk, of feral masculinity. It hits you in the face and sends your head spinning, the past memories of your encounters kindling a fire between your legs.
$W['Do not be timid now, I can smell you're in heat. And for your satisfaction, you need more than a simple human.'] He opens his giant jaw, licking all of the sharp teeth. $W['The only question is - do you want to be ravaged or devoured? Or perhaps both? Hehehe.']](else:)[$W['Ah, a young **bitch** approaches. I don't recognise you... have we met before?']
You step forward hesitantly. The wolf-man is emanating a strong smell of sweat and musk, of feral masculinity. It hits you in the face and sends your head spinning, your fantasies kindling a fire between your legs.
$W['Do not be timid now, I can smell you're in heat. And I can offer more than a simple human.'] He opens his giant jaw, licking all of the sharp teeth. $W['The only question is - do you want to be ravaged or devoured? Or perhaps both? Hehehe.'] ]
(display:"goto")[[Give yourself to the wolf->dream wolf2]]
(display:"bk")[[Return to the void]]<div id="center">$dark</div>
You walk towards the figure of a bat which flies around in the darkness, playfully leading you on until you finally emerge at a familiar table in an inn, a young man smiling at you with a glass of wine.
<img src="images/tr/characters/Lav0.png" width="450" align="right">
(if: $debt>2)[$L['Do you remember this place, Alexandra? We had such a wonderful time here, you and I. Well, and my friends.']
He takes a long sip from his glass, visibly amused by the blush on your cheeks. $L['I've always admired little whores like you, you know. You are like bottle of good wine, great to share with your friends. You should stay and work at this inn, it will be perfect for you.']
(display:"goto")[[Stay at the inn->dream lavius2]] ](elseif: $myst_level>1)[$L['Do you remember this place, Alexandra? You've had such interesting encounters with the people here.']
He takes a long sip from his glass, visibly amused by the blush on your cheeks. $L['I've always admired little whores like you, you know. You are like bottle of good wine, great to share with your friends. You should stay and work at this inn, it will be perfect for you.']
(display:"goto")[[Stay at the inn->dream lavius2]] ](else:)[$L['Do you remember this place, Alexandra? You had some exciting opportunities here, even if you didn't follow through with all of them. But it's not too late.']
He takes a long sip from his glass, visibly amused by the blush on your cheeks. $L['I've always admired little whores like you, you know. You are like bottle of good wine, great to share with your friends. You should stay and work at this inn, it will be perfect for you.']
(display:"goto")[[Stay at the inn->dream lavius2]] ]
(display:"bk")[[Return to the void]]<div id="center">$dark</div>
Your feet take you forward and before you know it you are in the silvery room again, surrounded by silk and that strange light headedness that makes you forget how you got there in the first place.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $Elise_choice is "servant")[$E['I am so happy that you are here with me,'] whispers Elise, wrapping your wrists together with a silver scarf. $E['Being my servant really is the perfect place for you, girl. I knew it the moment I first saw you.']](elseif: $Elise_choice is "admirer")[$E['I am so happy that you chose to learn from me,'] whispers Elise, wrapping your wrists together with a silver scarf. $E['You really are a little lost girl, in this big world. And there is so much I can teach you. You will see.']](else:)[$E['I am so happy that we became friends,'] whispers Elise, wrapping your wrists together with a silver scarf. $E['You were a little lost girl in this big world, but that's okay. I will show you what you need to learn.']]
She pushes your face into the pillow and her hand slides between your legs, playfully teasing.
$E['So wet already, tsk. You know, I can't understand that stupid desire of yours to go back to normal. You have been given a gift, you should embrace it.']
You feel Elise climbing on top of you, her many hands tucking you into silvery blankets that keep you warm and tight, leaving only your crotch open and exposed.
$E['Why fight to be a pathetic little human again? You are clearly enjoying this much, **much** more. If you don't do anything, the natural process will take its course. Consider this a little gift from me... a helping hand.']
You are all wrapped up, helpless and defenceless, as Elise walks away, leaving you to your fate.
(display:"heart")[[Do not struggle->succubus dream]]<div id="center">$dark</div>
You turn away and walk back into the darkness, abandoning the possibility. The future is still in your hands.
The figures float in the void all around you, whispering and beckoning for you.
[[Walk towards the cat->dream felicia]]
[[Walk towards the bat->dream lavius]]
[[Walk towards the spider->dream elise]]
[[Walk towards the wolf->dream wolf]]<div id="center">$dark</div>
<img src="images/tr/scenes/vampire_bride_0.png" width="350" align="right">
Dressed in white, you stumble through the ruins of the old cathedral, a full moon rising over the crumbling walls.
Your steps send hollow echoes as you make your way further, the night draft lifting your veil and sending a cool kiss on the naked skin between your legs.
You feel like a complete woman now.
The only thing remaining is someone to take charge of you.
In front of you 3 shadows appear in the night, silent and deadly, yet somehow familiar.
Tall, solemn and brooding, the first one passes in front of you, pausing to lift your chin up with the end of his $Mi[golden cane], examining your face.
Then comes the second, grinning with confidence, a mix of lust and cruelty in his eyes. He takes a $L[sip from his glass] and flings a few crimson droplets at you, letting them slide between your busty breasts.
Finally the third shadow approaches, gigantic and monstruous, with $R[two large wings and flaming eyes] the pierce right through you. The creature examines you silently from head to toe, then steps away.
You bow your eyes down, waiting. Suddenly, you feel a sharp pull...
[[...towards the figure with the cane->bride mihai]]
[[...towards the figure with the glass->bride lavius]]
[[...towards the creature with the wings->bride elder]]<div id="center">$dark</div>
(if: (history:)'s last is "dream wolf2")[You lie in the darkness, completely helpless. Even in this desperate situation, your desires keep growing stronger and stronger Perhaps precisely because you can no longer resist, you long to be taken, again and again..
$A[Please anyone.... anything...]
You are on the edge. Your body is burning, but there's nothing you can do about it. You are longing to be touched, to be kissed, to be fucked. You anticipate the pleasure of contact, the softness of the skin, the roughness of the squeeze, the inevitability of the ending.
The heat increases and your flesh becomes soft and malleable, yearning for change. Your arms and legs grow again, while your hips curve out and your breasts becoming fuller. You embrace the changes fully, reveling in the euphoria of the transformation.](else:)[You lie in the darkness, helpless and bound as the desires in you keep growing stronger and stronger.
$A[Please anyone.... anything...]
You are on the edge. Your body is burning, but there's nothing you can do about it. You are longing to be touched, to be kissed, to be taken. You anticipate the pleasure of contact, the softness of the skin, the roughness of the squeeze, the inevitability of your surrender.
The heat increases and your flesh becomes soft and malleable, yearning for change. You feel your hips curve out and your breasts becoming fuller. You abandon all resistance to the changes and embrace them fully, reveling in the euphoria of the transformation.]
As your body morphs into more and more feminine forms, each change followed by a wave of pleasure.
$A[More... I need more...]
The ground underneath you begins to glow and you see a crimson pentagram taking shape, its borders surrounded by forgotten symbols of lust and depravity. On four of its tips there are chains spruting up, while the fifth, right in front of you, has a heavy metal collar, open and waiting.
(display:"unav")
The pentagram is calling for you.
(display:"heart")[[Put your head in the collar->succubus dream2]]<div id="center">$dark</div>
(if: $Felicia_choice is "kink")[You lean in and place your head in the collar, letting Felicia tighten it around your neck.
$M['There's a good girl,'] praises you the cat with a little pat. $M['Why don't you come here with me. As for that trinket - you won't be needing it anymore.'] ](elseif: $Felicia_choice is "romance")[You take the bracelet off and place in the box. It closes shut with a clap and disappears.
$M['So proud of you, love,'] smiles Felicia. $M['You won't be needing that anymore. Not when you're here with me.']](else:)[You take the bracelet off and place in the box. It closes shut with a clap and disappears.
$M['So proud of you, girl'] smiles Felicia. $M['You won't be needing that anymore. Not when you're here with me.']]
Letting go of the bracelet feels strangely liberating. You feel your heart pounding in your chest, a mix of fear and excitement rising in your throat.
$M['That's right, you can't go back anymore,'] whispers Felicia, caressing your hair. $M['But who wants to be boring old Alex, when you can be this - and so much more?']
Naked, you curl in Felicia's lap as she tells you that it's all going to be alright.
$M['It's time for you to move on now. You will be a great woman, [[I'm sure of it.'->bride]] ]<div id="center">$dark</div>
<img src="images/tr/scenes/vampire_bride.png" width="350" align="right">
A hand is pulling you forward, step by step along with the tapping of a golden cane.
$Mi['You have finally found your place in the world, Alexandra. It's with me, for all eternity.']
He takes you to the altar, leading you by the leash. Organ begins to play from somewhere and your cheeks flush a dark red as you wait for the ceremony to conclude.
$R['It ish done,'] says a deep, wheezing voice, coming from the winged creature. $R['You may now... kill the bride.']
The groom leans towards you and lifts your veil. You feel his lips on your neck, teeth sinking like razors. You close your eyes.
After a long moment you open them again, your pale skin glistening under the moonlight.
$Mi['You are mine now.']
You blush. It's time to [[greet your new husband->gothic bj]].<div id="center">$dark</div>
<img src="images/tr/scenes/vampire_bride.png" width="350" align="right">
A hand is pulling you forward, step by step towards your inevitable fate.
$L['You have finally found your true place, sweetheart. To be mine, for all eternity.']
He takes you to the altar, leading you by the leash. Organ begins to play from somewhere and your cheeks flush a dark red as you wait for the ceremony to conclude.
$R['It ish done,'] says a deep, wheezing voice, coming from the winged creature. $R['You may now... kill the bride.']
The groom leans towards you and lifts your veil. You feel his lips on your neck, teeth sinking like razors. You close your eyes.
After a long moment you open them again, your pale skin glistening under the moonlight.
$L['You are my toy now,'] smiles the vampire. $L['No running away.']
You blush. It's time to [[greet your new husband->gothic bj]].<div id="center">$dark</div>
<img src="images/tr/scenes/vampire_bride.png" width="350" align="right">
A large, bestial hand is pulling you forward, step by step towards your inevitable fate.
$R['Comhe... girl.... Nowh you whill servhe...']
The creature takes you to the altar, leading you by the leash. Organ begins to play from somewhere and your cheeks flush a dark red as you wait for the ceremony to conclude.
$Mi['It is done,'] says a deep voice, tapping on the stone floor with a golden cane.. $Mi['You may now... kill the bride.']
The creature leans towards you and lifts your veil. You feel its maw on your neck, teeth sinking like razors. You close your eyes.
After a long moment you open them again, your pale skin glistening under the moonlight.
$R['Ghood ghirl... you whill servhe me whell...']
You blush. It's time to [[greet your new husband->gothic bj]].<div id="center">$dark</div>
The night is filled with lust and darkness.
Your lips, like frozen cherries, sweet and red and so ripe and ready. Your breasts, soft and pale, with tender flesh that is ready to be molded by your lover's grasp.
You dream of fangs and wings, moaning and panting, as your hands clench the sheets of your bed. In your visions you are a woman, a bride, a creature of night and desire.
The moon makes its way across the sky. Soon you will have [face the day]<chap|.
(click:?chap)[(goto:"A quick note")]<div id="center">$dark</div>
Dressed like a gorgeous barmaid with a tight skirt and generous cleavage, you carry drinks around all day, serving the regular patrons as well as Lavius and the gang of rugged men.
A bar girl is never lonely and you get your fair share of attention, either in the staff room or behind the bar, sometimes several times a day. Soon everyone knows of your adventurous escapades, and there is hardly a patron that hasn't tried it at least once.
It is exciting to be the easy girl, working among men that can have you at any moment and are aware of it. You become gradually more docile and submissive, coming whenever you're called. Your shyness burns away and you come to do everything that you've ever wished to try.
$L['What a wonderful slut you've become, Alexandra! But it's time for you to move on now. You will be a great woman, [[I'm sure of it.'->bride]] ]<div id="center">$gar</div>
$a['What would you say about Mihai?']
<img src="images/tr/characters/Lav0.png" width="400" align="right">
$L['About our gracious host? He is a man of many talents, but is a little old fashioned, as I'm sure you've noticed by now. Why do you ask - considering a change of employer?'] he teases you, a hand casually resting on your thigh.
$a['I'm still very new here, was just curious,'] you deflect innocently.
$L['Think about it, then. We can always conduct a little interview at my place... I'm sure you'll feel right at home.']
You give another polite laugh and allow him a generous view of your cleavage, making sure that he doesn't read too much into the conversation.
(set: _ti to 10)
(display:"talk")(if: $mermaid_level>1)[[['Did you know there is a mermaid here?'->lav mermaid]] ](else:)[(display:"unav")
(display:"talk")[['Do you know anything about the big box?']] ]<div id="center">$gar</div>
You make another small circle in the garden and sit on one of the benches, inviting Lavius next to you.
<img src="images/tr/characters/Lav0.png" width="400" align="right">
$a['I heard a very interesting rumour... did you know that there is a mermaid here?']
$L['A mermaid! How exciting!']
$a['I know! To tell you the truth, I've always wanted to see a mermaid. In fact, I was hoping you might be able to help me with that...']
$L['Oh? What made you turn towards me?']
You look Lavius up and down - he still seems to be keeping up the innocent act.
(set: _ti to 5)
(display:"brain")[['Because she's your friend'->your friend]]
(display:"heart")[['Because you look like a resourceful man'->lav resourceful]]<div id="center">$gar</div>
$a['I know that you know her,'] you say mischiviously, winking at Lavius.
<img src="images/tr/characters/Lav0.png" width="350" align="right">
$L['You do? How?']
$a['A girl has her secrets. But if you show me how to talk to her, perhaps I will tell you...']
You try not to raise too much suspicion, but you can tell that there is a subtle shift in Lavius' look.
$L['Very well, my dear, when you put it like this... I suppose there's no point denying. Guilty as charged, she is a friend.']
$a['So you will tell me how I can meet her?']
$L['I'll do you one better. Come.']
Lavius gets up from the bench and gestures you to follow suit
(set: _ti to 10)
(display:"goto")[[Follow Lavius->follow Lavius2]]<div id="center">$gar</div>
$a['You look like someone who can get things done around here...'] you say flatteringly, pressing closer against Lavius. $a['Please, I am so curious...']
<img src="images/tr/characters/Lav0.png" width="350" align="right">
He lets you go on for a while, visibly enjoying his position of power.
$L['Well, my dear, when you put it like this... I suppose I could be persuaded to pull some string. Let us go somewhere a bit more private.']
His hand slides between your legs, gently rubbing the growing wetness. You give him an eager nod and the two of you get up from the bench.
$a['Where shall we go?'] you ask playfully.
$L['I know the perfect place. Come.']
(set: _ti to 10)
(display:"goto")[[Follow Lavius]]<div id="center">$base</div>
(set: _ti to 10)
You enter the basement, which has been left unlocked for the day. Earlier you left the box there with Ionut and it hasn't moved an inch since. Approaching it fills you with slight unease, which you try to shake off.
$A[This can't be dangerous, otherwise they wouldn't let me do it alone. But then again...]
(if: $merfed is 1)[You have already left some food for the creature inside, so hopefully it will be friendly towards you.](else:)[You still haven't fed the creature anything, going to the kitchen might be a good idea...]
(if: $mermaid_level is 0)[$A[What the hell am I doing it here...? I know nothing about what's inside...]
The eerie box is giving you an uneasy feeling. There is a faint sound of waves coming from inside and being alone with it in the basement makes your skin's hairs stand on edge.
$A[I should try to get some more information out of Ionut before attempting anything brave and stupid.]
You slowly back away from the box.](elseif: $mermaid_level is 1)[$A[What the hell am I doing it here...? What am I supposed to do with a mermaid...?]
The eerie box is giving you an uneasy feeling. There is a faint sound of waves coming from inside and being alone with it in the basement makes your skin's hairs stand on edge.
You bend down and carefully knock on the top of the box. The sound is deep and hollow, but nothing happens.
$A[Maybe she's not home...?]
You decide to try and get more information out of Ionut if you can. For now, you slowly back away from the box.](elseif: $mermaid_level is 2)[$A[Okay, I know that she's close to Lavius, perhaps I can reason with her...]
You bend down and carefully knock on the top of the box. The sound is deep and hollow, but nothing happens.
$A[Maybe she's not home...?]
You knock again and wait. There is only the sound of waves.
$A[Maybe I should ask Lavius about talking to her...]
For now, you slowly back away from the box.]
(display:"bk")[[Return to the garden->gar2]](set: $mermaid_level to 0) (set: $N to (colour:#42f5d7)) (set: $water2 to 0) (set: $water1 to 0) (set: $fashionMess to 0) (set: $ch2_elise_rec to 1)<div id="center">$base</div>
The two of you get up from the bench and Lavius takes you around the side of the manor. You recognize the familiar door to the basement.He takes a look around and the two of you sneak in.
$a['My my, what discretion!']
$L['Always! I would hate to spoil the lady's honor in front of her guests!'] laughs Lavius.
You laugh back, humoring him. $A[Yeah, I bet he would absolutely **hate** to tarnish my reputation...]
The air in the basement is cool and slightly damp. Despite the time of day, it's almost dark in here, what little light there is coming from the door to the garden and the handful of torches hanging on the walls.
$a['So, what can I do for you?'] you ask coyly.
$L['My my, I see that you're really eager to see a mermaid indeed! Very well, let's get her out first.']
Lavius goes to the box and removes the lid, letting it fall to the side. You weren't expecting to get straight to that, leaving you slightly confused.
$L['Well, are you just going to stand there, my dear? You wanted to see a mermaid - come see her!']
(set: _ti to 10)
(display:"goto")[[Go to the box->lavius box]] <div id="center">$base</div>
You walk over to Lavius and place your hands on the edge of the box, leaning in to look over the water. It's blue and deep as far down as you can see.
$a['So what now...?']
$L['Now, my dear, we give her a reason to come to the surface.']
You feel Lavius pressing against your back, his hands sliding under your garments. $L['Why don't you remove this and give her a better view? She loves to watch.']
$a['You want me to...?']
$L['Come on, darling, don't be shy. I can help you if you wish.'] Lavius' hand slides deeper under the fabric of your clothes.
You're not sure how serious he's being about attracting the mermaid, or he's just looking for a reason to get you naked, but either way it doesn't look like you'll be able to proceed without indulging him.
(set: _ti to 5)
(display:"goto")[[Undress->lav box undress]]<div id="center">$T[-???-]</div>
From the depths a form begins to take shape. The more you look at it, the brighter and closer it appears, until you see the face of a beautiful young woman, extending a hand towards you.
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
$N['Hello. Who are you?'] comes a sweet, melodic voice. It's the most beautiful voice you have ever heard.
$a['I'm Alex. I think I'm in love with you.']
$N['That's wonderful! I think I'm in love with you too. Would you like to come and join me?']
The hand reaches closer. You can see the fingers almost touching the surface of the water. You lean in closer, but something stops you.
$L['Isn't she the most perfect creature?'] comes a voice from behind.
$a['She is everything I've ever wished for,'] you reply slowly, fixated on the bright blue eyes.
$L['If you fall in, she will strangle you to death.']
$a['I wouldn't mind dying with her hands on my throat,'] you say, and you mean it. You imagine her sweet embrace as she takes the air out of you. There is nothing that you want more.
$L['Of course you don't, love. First, answer me this question - why did you want to meet the mermaid? Who told you about her?']
(set: _ti to 10)
(display:"talk")[['I was just curious'->water1]]
(display:"talk")[['No one told me anything'->water2]]<div id="center">$base</div>
(set: $water1 to 1)
$a['I know you are scheming something for tonight, so wanted to talk to the mermaid to get more information,'] you say in a slow, detached voice, your eyes pinned on the mermaid's enigmatic smile.
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
$L['I see. Clever girl. But not **that** clever. Does Mihai know?']
$a['I haven't told him anything.']
$L['Excellent.']
The mermaid makes a small circle in the water, still shining her radiant smile at you. You can see sparkly bubbles coming out of her mouth. Everything is incredibly beautiful.
$L['I have to admit that when I first saw you today, I thought Mihai had gotten us a piece of entertainment for the evening. But it turns out the old man still had a trick up his sleeve. I will need to do something about that.']
A finger runs down your cheek, gently caressing it.
(if: $water2 is 0)[$L['Who told you about the mermaid, love?']
(display:"talk")[['No one told me anything'->water2]]](else:)[$L['You really are pretty, darling. I wish we could have known each other better, but soon Mihai will start asking about me, and I still have plans to set in motion with wolfie. As for you - I'm afraid I can't have you messing with our scheme.']
You feel a hand pushing on your back and you plunge forward, [[falling towards those blue eyes->fall mermaid]].]<div id="center">$base</div>
(set: $water2 to 1)
$a['Ionut told me about the mermaid'] you explain absent-mindedly, staring into the water. $a['I had to use my charms on him, and it took several tries until I got it.']<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
$L['I see. you were really determined to dig into this, weren't you?']
$a['I want to understand what's going on.']
$L['Quite the detective, aren't you?']
The mermaid waves at you, blowing you a kiss with some bubbles. You feel little butterflies in your stomach and giggle, blowing her a kiss back.
$L['I have to admit that when I first saw you today, I thought Mihai had gotten us a piece of entertainment for the evening. But it turns out the old man still had a trick up his sleeve. I will need to do something about that.']
A finger runs down your cheek, gently caressing it.
(if: $water1 is 0)[$L['Why did you want to meet with the mermaid?']
(display:"talk")[['I was just curious'->water1]]](else:)[$L['You really are pretty, darling. I wish we could have known each other better, but soon Mihai will start asking about me, and I still have plans to set in motion with wolfie. As for you - I'm afraid I can't have you messing with our scheme.']
You feel a hand pushing on your back and you plunge forward, [[falling towards those blue eyes->fall mermaid]].]<div id="center">$dark</div>
There's water and darkness in all directions, but none of that matters. What's important is that you are getting closer to those beautiful blue eyes, the eyes of the most perfect woman you have ever seen.
$N['Come, do not be afraid.']
You take her hand and she pulls you closer. Finally you can see her clearly from up close. It's like she's shining a light through the water.
<div id="center"><img src="images/tr/scenes/join_me2.png" width="950"></div>
$a['So beautiful...']
You reach a hand and touch her face. She giggles, sending a million shining bubbles through the water.
Then [[she kisses you]].
<div id="center">$base</div>
The two of you get up from the bench and Lavius takes you around the side of the manor. You recognize the familiar door to the basement. He takes a look around and the two of you sneak in.
$a['Why the whole secrecy?'] you ask, sneaking in after him.
$L['Don't worry about it, dear. You will understand everything in a moment.']
The air in the basement is cool and slightly damp. Despite the time of day, it's almost dark in here, what little light there is coming from the door to the garden and the handful of torches hanging on the walls.
Lavius goes to the box and removes the lid, letting it fall to the side. You weren't expecting to get straight to that, leaving you slightly confused.
$L['Well, are you just going to stand there, my dear? You wanted to see a mermaid - come see her!']
(set: _ti to 10)
(display:"goto")[[Go to the box->lavius box]]<div id="center">$dark</div>
Her lips are both sweet and salty, her hair floating around your face like seaweed. You feel all of her wrapping around you, around your arms and legs, around your body.
Her kiss is strong and biting, sharp teeth playing with your lips and muddying the water around with a tinge of red.
$N['Do you want to feel something amazing?'] asks the beautiful voice. $N['You are pretty, so I will give you something... special.']
<div id="center"><img src="images/tr/scenes/join_me2.png" width="750"></div>
You feel something long wrap around your throat, tightening its grip. The beautiful woman kisses you again and slides a hand between your legs. Her fingers feel like ecstasy as she begins to play with you, propelling you right till the edge.
$N['Be a good girl, now... you only get 1 try.']
She smiles at you with the face of an angel and the grip on your throat tightens. You can see more bright bubbles filling the water and you realize that they're coming from you, so many bubbles. Her fingers plunge inside of you and your body tenses, riding a wave of pleasure.
$N['DO IT NOW!'] comes her voice, booming and commanding, the tentacle squeezing the last gasps of air out of your throat.
Your body shakes, giving in to an orgasm as your lungs fill with water.
The most beautiful face smiles at you, gently wrapping you in her love, as the (link-reveal-goto:"world fades to black","DIESUCCUBUS")[(set: $mermaid_level to 3)
(set: $mermaidName to "Narcissa")
(set: $narcissa_avatar to 1)
($nNar: "Character updated")
(set: $lastdeath to "merchoked")
(set: $deathlist to it + (a: "merchoked"))
(set: $laviusRel to it + 1)]<div id="center">$fl2</div>
You go down, preparing for what is to come.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Surprisingly, you don't run into the 8-legged creature this time, but rather into her more pleasant, humanoid form.
$E['Hello, my dear.'] The woman flashes you a deadly smile.
$E['Still starting from scratch, did you get yourself caught in some web?']
$a['Uhmm...']
$E['If I keep seeing you here I'd think you were doing it on purpose. Do you have a death wish?']
Your face grows red and you cough a few times, mumbling some vague answer.
$E['Well, no matter, tsk. For now, go and take care of my room.']
(display:"30mg")[Quickly clean Elise's room]<clean|
(set: _ti to 8) (click:?clean)[(goto:"clean28.5")]
(link-reveal:"0.2.20")[<hr>
**Chapter 2**
-added branch for standard ending of the day;
-added a branch following the consequences of betraying Felicia;
-added new art: Elise and her servants;
-cleaned up some interactions with guests;
-cleaned up some of the navigation and transitions between branches and areas;
**Mobile support**
-created a new interface for mobile devices;
-created new CSS to resize characters and scenes for mobile;
-optimized Journal and You tabs for mobile experience.
-removed game commands that had compatibility issues with mobile interface;
**Cheats Menu**
-completely redesigned the "stats" menu - it is now cleaner, more responsive and mobile friendly;
-added new lewd scenes;
**Other accessiblity**
-added support for Wide Screen resolutions;
-added framework for environmental backgrounds for different screen resolutions;]
(link-reveal:"0.2.19")[<hr>
**Chapter 1**
=Plotlines=
-reworked the special encounter after reaching max relationship level with Elise: you are now forced to make permanent choices regarding Elise and Felicia;
-reworked the end of day encounter with the cat;
-added a new special event with Elise at end of day;
- it is now **necessary** to chose your loyalties with Elise and Felicia before completing day 1, regardless of the level of relationship you have with them. The event features variations based on how you have progressed during the playthrough, but one way or another you will have to pick sides.
=The wolf=
-added a new possible variation for the werewolf encounter on your way back;
-added new art for this encounter;
=Dream sequences=
-added a dream with Elise;
-added a dream with the wolf;
-added a final dream as a succubus;
-added art for the succubus dream;
**Chapter 2**
=Elise=
-added a completely new event when you meet Elise for the first time in Chapter 2; This event is different based on your previous choices with her;
-added Elise's room;
-added the ability to engage Elise as a succubus in her room, with 1 feeding scene with several variations;
=Game of Pool=
-losing the game of pool is now connected back to the main loop (no longer brings you to the "end of content" screen;
-wearing the plug after losing the game of pool will cause your succubus hunger to increase more quickly;
-changed some descriptions to emphasize the transformation into a succubus (work in progress);
**Balance**
-sanity is now capped at -100;
-lust is capped to +50 in Chapter 1;
-Sabrina's potion in Chapter 2 will now give you more clarity on average;
-shortened the overall waiting time during work;
-added an option to wait in the forest by the Hunting Cabin if the entrance is unavailable.
-added a special case if the player didn't buy any clothes in Chapter 1;
**Fixes**
-fixed an issue of an incomplete TF description after Sabrina's ritual if your last chosen path was a change in breasts;
-fixed an endless loop in exploring Sabrina's scenes where you could return to the ritual even after liberating her.
-fixed a broken nav node in chapter 2;
**UX**
-reworked the "inventory" tab;
-reworked the screen to Simulate Progression to Chapter 2, adding new options and more control and polishing UI.
-updated CSS to improve display on different screen resolutions;
-improved spacing of text and choices in some locations;
-updated the "Settings" menu as well as the choices when you begin new game;
-created custom icons for checkboxes and updated a few icons;
**Engine**
-migrated Transylvania to Harlowe 3.2.1;
-fixed compatibility issues with the newest version of Harlowe;
-updated story CSS;
-added fullscreen option in settings (enabled by default);
-added some mobile specific CSS to improve the experience (work in progress);
-added code for global audio support in the future;]
(link-reveal:"0.2.18")[
<hr>
**Dream Sequence**
-added a dream sequence when you complete chapter 1;
-added dreams for Felicia and lavius which are based on your choices;
-added a vampire bride dream (afterwards)
-added vampire bride art;
**The grand conspiracy**
-added the option to walk with Lavius when you win the game;
-added the option to meet the mermaid;
-added art for the mermaid;
**Other**
-various typo fixes;
-various small fixes;]
(link-reveal:"0.2.17")[
<hr>
02.17A
=========
**The Raven**
-added "The Raven", which appears on the bottom of the side bar and can be clicked;
-The raven is disabled by default but can be enabled through Settings;
-Clicking the raven will provide the player with a hint on how to progress, although there is a chance to receive a random quote or comment;
-if the Raven doesn't think that you need help right now, you will always get a quote;
**User Interface**
=> Across the board improvements to UI performance and behavior:
-The sidebar is now always a consistent size;
-The different tabs in YOU are now consistent sizes;
-The different tabs in JOURNAL are now consistent sizes;
-tweaked sizes and positions of some UI elements;
-Entering a protected passage from the sidebar (such as Journal or You) will now grey out the other options instead of completely removing them;
**Fixes**
-fixed a critical navigation bug in chapter 2;
-fixed a rare but critical navigation bug at the inn (thanks to Sarah113);
-improved quest progression when skipping intro;
-changed Felicia's quest line to avoid a potential broken flag, causing the task to persist;
-other minor fixes and typo fixes;
================================================
**Permanent choices**
-the "Choices" section of the Journal is now operational;
-certain permanent choices will now be recorded there;
-permanent choices appear as red links instead of blue;
-added a roleplay-oriented permanent choice at the end of the introduction;
**Felicia**
-added a new end-game story after paying her debt;
-Felicia now has a permanent choice allowing to determine the type of relationship;
-Idle banter and dialogue will change based on relationship;
==>added new art: Lovers;
==>added new art: Mistress;
**Elise**
-reworked the final stages of Elise's relationship flow;
-Elise now has a permanent choice allowing to determine the type of relationship;
**Loyalty and Betrayal**
If your relationships with Felicia and Elise go into conflict, a special event will take place;
-this system is still a work in progress and will be expanded;
**The Cabin**
-you can now unlock a shortcut to use the front door;
-internal navigation has been improved;
**General cleanup**
-fixed some UI inconsistencies on old passages;
-fixed typos and bugs;
-if you have talked with Zach, you will get some extra time before having to go back.
**Chapter 2**
==>added new art for the werewolf in human form;
-optimized the flow and structure of core navigation (most is behind the scenes, for now)
**Patreon**
-you can now alter permanent choice via a new menu;]
(link-reveal:"0.2.16")[
<hr>
==CHAPTER1==
**The Crypt**
-added a new location: The Crypt;
-added the possibility to visit the Crypt from the cemetery;
-added the possibility to visit the Crypt from Ionut's walk in the rain;
-added an erotic scene with two variations;
-added new art for The Crypt;
**Ionut event**
-added a new branch of variations to the Ionut event at the cemetery;
-removed some of the restrictions for the event trigger (you should see it more often);
**Other**:
-added new art for Sabrina body modification ritual;
-added new art when the werewolf drags you outside;
==CHAPTER2==
**The Elder**
-added new art;
-improved interaction;
**A game of pool**
-added a new win event: a walk with the wolf;
**General**
-tweaked the values of some lust and sanity gains/losses;
-added a new quest: The Grand Conspiracy (in progress)]
(link-reveal:"0.2.15")[
<hr>
===========0.2.15A===========
-improved time flow: time taken by actions will now update immediately;
-improved sidebar responsiveness: stat changes should now be visible immediately;
-global action cost: all actions that do not explicitly have a time cost will now take 1 minute to perform.
-numerous minor fixes;
-talking about your death with Felicia now takes into account more nuances in certain events;
-fixed body module's description at start of game;
-improved body module behaviour and descriptions in some specific configurations;
================================================
**Implemented body module**
-there is now a visual reflection of you look, located in You->body;
-there are 3 breast types - small / perky / big ;
-there are 4 hip types - default / thigh gap / curvy / curvy thigh gap
-there are 3 piercing types - 1 bar / 2 bars / rings
=>any combination of the above is possible and will be visually represented;
**Implemented simple locations module**
-the locations module now updates information about a few key locations;
(this is an early version and will be further expanded)
**Gwyllgi**
-added new variations to Gwyllgi encounter;
-added new art;
-can now also be encountered at the cemetery;
**Sabrina**
-Sabrina's hub has been cleaned up and polished a little;
-there is a new option that allows to modify your body;
-she can upgrade your piercing;
**Elise**
-can upgrade your piercing;
**Interface**
-updated some of the icons;
-updated link style;
-added option to restart story (in Settings);
**Patreon**
-reworked the UI of the patreon menu;
-options now include body customization;]
(link-reveal:"0.2.14")[
<hr>
**Sabrina**
-added new possible interactions and paths before you "unlock" her;
-visiting repeatedly now takes into account previous choices;
-added a possible encounter with Gwyllgi on the way to the manor
**Pheromones Debt**:
-given the right circumstances, Felicia will now ask you to pay your debt for the pheromones and will be unavailable until you do so;
-added a new scene and interactions for paying your debt;
**Improvements:**
-the game will now ask you to confirm when overriding your existing save;
-moved to Harlowe 3.1]
(link-reveal:"0.2.13a")[
<hr>
-fixed an issue with the work module sometimes getting stuck;
-added a failsafe that will allow you to skip to the end of the work shift if the module fails to assign an event; (just for double security since this is pretty game breaking if it happens);
-fixed an issue where the third pheromone option would not unlock properly;]
(link-reveal:"0.2.13")[
<hr>
**Highlights:**
=> added new Sabrina scene - bestial affection;
=> added new art for Sabrina: bestial affection;
=> added new art for Sabrina: submissive training;
=> added a new interaction with Ionut during work;
=> added new interactions and variations with the werewolf after work;
=> polished the pheromones application in the forest;
**Changes to UI:**
-added changelog
-improved visual display of UI elements on certains creen resolutions (if you were sometimes getting a white bar at the bottom, this is hopefully now fixed)
**Fixes:**
-fixed a bug where sometimes you could progress through the werewolf despite having 0 pheromones;
**Patreon:**
-added the option to Jumpstart a new run. The game begins when you wake up as a woman, giving you appropriate stats, tasks and past history;]
<hr>(display:"goto")(link-repeat:"Apply 1 puff")[(if: $flaskful>9)[(set: $flaskful to it - 10)(set: $phero to it +1)(replace: ?info1)[You apply a single puff to your neck.
$A[I can't smell anything... will this really be enough?]
The flask remains $flaskful% full.]](else:)[(replace: ?info1)[The flask is empty.]] ](if: $lav_firstdeath >0 and $flaskful>=30)[(display:"goto")(link-repeat:"Apply 3 puffs")[(if:$flaskful>=30)[ (set: $flaskful to it - 30)(set: $phero to it +3)(replace: ?info1)[You apply three puffs - one to your neck, one under the armpit, and one to your stomach. <br><br>
$A[There - that should do it. I hope...]
The flask remains $flaskful% full.] ](else:)[(replace: ?info1)[Not enough pheromones in flask.]] ]] (if: $lav_firstdeath >0 and $flaskful>=90)[(display:"goto")(link-repeat:"Empty the entire bottle")[(if: $flaskful>=90)[(set: $flaskful to it - 100)(set: $phero to it +10)(replace: ?info1)[You've had enough of being treated as dog food! You remove the bottle cap and empty all of its contents on yourself.
$A[If this doesn't do the trick, nothing will...]
The flask is now empty.]](else:)[(replace: ?info1)[Not enough in the flask.]] ] ]<div id="center">$vil</div>
You've already told Zach that you would be waiting here, so you decide that it's best to keep your word.
$A[If I bail on him now what will he think of me...? I'm sure the noises will go away eventually.]
You sneak into the nearby trees and find a good spot that allows you to keep an eye on the cabin while keeping a low profile yourself. If anyone comes, you'll see them first.
Time moves painfully slow, but eventually the sun's disc rolls over the high ridges and an early dusk begins to settle over the forest. You know that there is still some time before nightfall, but you'd better not delay your way back to the manor.
(if: $pheromones>0)[$A[At least I have the pheromones that Felicia gave me, so even if it gets dark I should be able to make it back in one piece... I hope.] ](else:)[$A[The bad thing is that I still don't have a way of dealing with the thing in the forest, if it shows up... I should do something about that.]]
Eventually, you can no longer hear any noise from the cabin. You get up from your spot and get closer, sticking an ear to the wall. $A[It's quiet...]
Right on time, you see $z[Zachary] strolling down the path from the village.
(set: _ti to 10) (set: $cabin_lurk to 1)
(display:"goto")[[Wave at him->backcabin2]] <div id="center">$fl2</div>
Climbing to the second floor, you pause for a moment, looking down the hallway.The door to the black woman's room is slightly ajar, almost like an invitation.
$A[I wonder if she's there, waiting... or perhaps she just went out for a stroll?]
(if: $elise_relationship is "none")[(if: $elise_level>3)[You managed to learn quite a bit about the spider creature... though perhaps you could have gone further. You wonder what will become of you and here once you return back.
$A[Something to look out for...]](elseif: $elise_level>1)[You managed to get to know her a little bit... though perhaps not as much as you could have. You wonder if it would have changed anything if you had spent the time to talk to the black woman.
$A[I guess I'll never know...]](else:)[You hardly put any effort in getting to know the black woman, instead focusing on your other tasks. You wonder if it would have changed anything if you had spent the time to talk to her.
$A[I guess I'll never know...]]](elseif: $elise_relationship is "honest")[You remember sharing your secret with her and for some reason your heart sinks a little. There is a tightness in your chest, but you try to ignore it.
$A[That shouldn't matter anymore, right? Once I'm back to normal, it will all be over...]](elseif: $elise_relationship is "lie")[You remember the way she had pressed you for information, her intense questioning... you feel relieved that you managed to weasel out of that one without spilling your secret.
$A[In any case, that shouldn't matter anymore, right? Once I'm back to normal, it will all be over...]]
(display:"goto")[[Climb to the attic->Rush all the way up to your room]] <div id="center">$fl2</div>
$a['We met for a bit when I was taking a tour of the village. Interesting character. Why do you ask?']
$E['The cat - she is a tricky one. Slippery, elusive. Hard to catch. Up to no good.'] Elise paces around. You aren't usually very good at reading spider expressions, but if you had to guess you'd say that she looks agitated. $E['Tsk, tsk. Tell me, has she mentioned anything to you? Asked anything of you about the Crooked Elm.?']
You look at her, trying to appear casual while your mind is racing.
(if: $Felicia_choice is "none")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She also gave you your bracelet, which saved your life.
Although, now that you think about it, she has been constantly nudging you for secrets and steering you towards her own goals in a way.](elseif: $Felicia_choice is "friend")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her. She's probably the only friend that you have here.
Although, now that you think about it, she has been constantly nudging you for secrets, asking questions... perhaps even steering you towards her own goals.](elseif: $Felicia_choice is "romance")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her, she has become a friend and even a lover...
You refuse to believe that she can't be trusted, although a distant part of your brain is reminding you of all the secrets that you whispered in her ear for favors, all the times when she gently steered you towards her own goals...](elseif: $Felicia_choice is "kink")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her, she has become a friend and something much more...
You refuse to believe that she can't be trusted, although a distant part of your brain is reminding you of all the secrets that you whispered in her ear for favors, all the times when she gently steered you towards her own goals...]
Elise paces around, her eight black legs dancing elegantly as she moves. You suddenly realize that telling her about Felicia might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
But Elise has had her own place in your story as well, (if: $Elise_choice is "servant")[a place that has earned your obedience in her own ways. Just thinking about your time together makes a wet spot between your legs, the promises of silky pleasures flooding your head.](elseif: $Elise_choice is "admirer")[a place that has earned your respect and admiration in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.](else:)[a place that has earned your friendship in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.]
You consider how to approach the situation.
<div class="choices">(display:"talk")[['That cat is just bored, don't pay attention to her.'->defend felicia2]]
(display:"talk")[['I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'->betray felicia]]</div>(set: _ti to 3)(set: $LinkPermaChoices to true)<div id="center">$fl2</div>
The spider's gaze narrows on you. You sense your wiggle room growing narrower.
$E['You lie, girl!'] hisses Elise. $E['I can feel your heart freeze in fear! I can smell the feline on your (if: $Felicia_choice is "romance" or "kink")[breath!](else:)[clothes!]']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly [[lose consciousness]].(set: _ti to 8)<div id="center">$fl2</div>
$a['I don't think she's really up to something,'] you offer tentatively. $a['She didn't strike me as malicious, or that interested in what's going on here. If anything, I think she's... alone. Everyone else is taking themselves way too seriously around here, always the secrecy... she just wants to have fun and relax.']
$E['Tsk. Do you think she hides away in that box of hers just for fun?']
You try to thread carefully with your next words.
$a['She isn't like you, Elise. You are big and strong, and you are cunning... you can take care of anyone that tries to get in your way.']
Elise seems flattered by your words.
$E['I guess you are right... when you are something as soft and squishy as a cat, I guess we can be gracious and allow some minor mischief...']
You seem to have pacified Elise, at least for now.
$E['Thank you for your thoughts, demon girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")[['Is there anything else I can do for you?'->tasks after potion]]
(set: _ti to 8)$sys[Permanent choice made: Loyalty]
(set: $Loyalty_choice to "loyal") ($nChoice: "Felicia: Loyalty")<div id="center">$att</div>
The cat smiles at you. $M['You are about to break out of the loop - that is very commendable. Sometimes when a sheep get its head stuck in a fence, it finds out that it quite likes it there. But you have managed to get yourself... unstuck. Bravo.']
You look at the furry creature, trying to determine if it's trying to make some sort of joke.
$a['Uhm, thank you...?']
The cat seems to smirk at you. $M['Still, freedom comes at a cost. Once you are out of the loop, you will lose the safety that it provides. You cannot go back. Have you learned enough to proceed?']
$a['Uhm, have I?']
$M['Don't ask me, I'm just the messenger!'] The cat rolls its eyes.
$a['What are you proposing exactly?']
$M['Silly girl, do you need me to spell out everything for you? If you wish to carry on, then carry on. If you want to linger a while longer - there are always ways to find your demise.'] The cat points to an open window, giving you a meaningful look.
[(display:"goto")Jump through the window]<jump|
(display:"goto")[Go to your room]<go| {
(click:?jump)[ (if: $bcharges>0)[(goto:"jump window")]
(else:)[(replace:?jump)[$sys[You have no charges left on the bracelet, you can't jump.]]]
]
(click:?go)[ (if: $elise_relationship is "none" and $Loyalty_choice is "none")[(goto:"elise final transition")]
(elseif: $Loyalty_choice is "none")[(goto:"elise short transition")]
(else:)[(goto:"room2")]
]}<div id="center">$att</div>
Thinking about, you realize that the cat is right. There is still more that you can learn. And knowledge is power. Now that you know how to navigate around danger... it doesn't hurt to stay a while longer.
You approach the large window door - it leads on to a balcony. The full moon basks the manor and surrounding forest in a shower of silver rays and the black dead branches creak in the gusts of wind.
Here from the attic, the fall is surprisingly high, you remark as you stand up on the railing. The cobblestones on the ground below are hard and thick. You seem to have made up your mind.
Your descent is quick and silent. Your body breaks on impact, leaving a crimson splash on the black and silver canvas of the night. Darkness (link-reveal-goto:"takes you.","DIE")[
(set: $sanity to it -1)
(set: $lastdeath to "suicide")
(set: $deathlist to it + (a: "suicide"))]<div id="center">$att</div>
You shake your head, pushing the cat aside.
$a['I've had enough misadventures for now, thank you very much.']
$M['Your choice, girl.'] The cat gives you a little nod and jumps onto the terrace, disappearing into the night.
You stare into the emptiness of the attic hallway, then shrug and head to your room. It's been a long and eventful day and now you long for it to be over.
As you place your hand on the door knob, a voice comes over your shoulder:
$E['Who were you talking to, girl?']
You turn around, but don't see anyone.
$E['Up here, tsk.']
(set: _ti to 2)
(display:"goto")[[Look up]]<div id="center">$room </div>
Yawning from the long and exhausting day, you put the few pages of your manuscript in the drawer and blow out the candle.
The room plunges in silver darkness, the silhouettes outlined by the shine of the almost full moon outside. You lie on the hard mattress, thinking about the mysterious events of the day. The bracelet is hanging comfortably around your wrist, its presence somehow comforting against the creaking of the old building and the howling of the wind in the dead branches outside. Before you know it, the darkness takes you...
The night passes uneventfully..
(set: $hour to 9) (set: $minute to 0) (set: $day to "Monday") (set: $din_vis to false)
(display:"goto")(link-fullscreen: "Wake up", "(goto:'chapter1.2')")
<div style="text-align:center;">$T[CHAPTER 1: THE WOLF,
THE BAT AND THE SPIDER] </div>
You've finished the introduction of Transylvania! From now on you will have more freedom to explore the world and make a variety of choices that lead to branching paths.
I recommend saving the game here in case you want to go back and do things differently.
[If you wish to continue with the story blind and without spoiling anything, [[wake up<-click here.]]
If you wish to know the basic mechanics of the game, [click here]<info|. ]<chap1| (click: ?info)[ $I[-the goal of each chapter is to finish the day successfully;
-there are different success states that can be obtained;
-most actions cost you time and as such you may not be able to do everything you wish;
-some options are only available at specific times of day, such as **breakfast** and **dinner**;
-likewise the options in a given location (such as the inn or library) will change throughout the game, based on your past actions and other circumstances;
-your death is not the end of the game;
[[Continue->wake up]]
] (replace:?chap1)[ ] ]
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $task_felicia to 1)
$sys[**Fullscreen is automatically enabled for best experience. You can disable it at any time by clicking "Escape" and re-enable it in "Settings"**]<div id="alexCh2"><div style="text-align:center;">$T[CHAPTER 2: HORNS,
FANGS & SECRETS]</div>
$backstory
$R[It's a good moment to save your progress.]
(display:"goto")[[Continue->day2]]
$R[**Fullscreen is automatically enabled for best experience. You can disable it at any time by clicking "Escape" and re-enable it in "Settings"**](set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0) (set: $suit to "night gown")(set: $suit_mod to 0)(set: $succubus_lust to 1)
</div>startingVol: 0.4
persistPrefs: trueelm: audio/themes/theme_elm.mp3
lavius: audio/themes/theme_lavius.mp3
felicia: audio/themes/theme_felicia.mp3
elise: audio/themes/theme_elise.mp3
siren: audio/themes/theme_siren.mp3
sirenlewd: audio/lewd/siren_call.mp3
inn: audio/locations/tavern_demo.mp3
river: audio/environmental/river_flow.wav
wind: audio/environmental/soft_wind.wav
grave: audio/locations/graveyard.mp3
antique: audio/locations/antique.mp3
descent: audio/locations/descent.mp3
dungeon: audio/themes/theme_dungeon.mp3
doomed: audio/lewd/doomed.mp3<div id="center">$att</div>
You slowly bend your neck upwards, coming face to face with the head of a giant spider, its many eyes black gleaming at you like gemstones. Her fangs hang relaxed and you sense more curiosity than danger, but the sight still makes the hairs on your skin stand on edge.
$E['Did you lose your tongue? I asked you a question, tsk.']
(if: $elise_level>2)[You manage to remain composed, recognizing the true form of Elise, but not knowing why you can see her. $A[Is she revealing herself on purpose...?] ](else:)[You try your best to remain composed, recognizing the voice of the woman from room 28.]
<div class="choices">(display:"talk")[['I was just talking to myself.'->talk myself]]
(display:"talk")[['I was talking to a cat.'->talk cat]]
(display:"talk")(if: $occultism>2)[(display:"occult.lab")[['I was talking to a ghost.'->talk ghost]] ](else:)[(display:"unav")]</div> (set: $LinkPermaChoices to true)<div id="center">$att</div>
$E['To yourself? Tsk, tsk. Have you lost your marbles, girl?']
$a['I- I had a very long day and so much stuff happened...'] you ramble some answer, trying to appear convincing.
Looking at the spider's maw, you feel an increasing wave of panic and disorientation. Some strange force overcomes you and you feel a light tingling at the back of your head, as well as a sudden and embarrassing wetness between your legs.
$E['Tsk, tsk. You are a mess, girl...']
The spider seems to somehow believe your version of events, despite a dose of scepticism in her voice. The giant head cocks to the side, 8 shiny black eyes staring at you unblinkingly. $E['I do have one more question then, tsk. Have you seen any cats around?']
There is an edge to Elise's voice that makes you think carefully about your answer.
(display:"goto")(link-reveal-goto:"'Cats? What are you talking about?'","seen cats")[(set: $seenCats to "deny") (set: $sanity to it - 15) (set: $lust to it + 5)]
(display:"goto")(link-reveal-goto:"'Cats? Do you mean Felicia?'","seen cats")[(set: $seenCats to "admit") (set: $sanity to it - 15) (set: $lust to it + 5)]
(set: _ti to 8) (set: $elise_relationship to "lie")
$sys[Permanent choice made: The game] ($nChoice: "The Game: Deception")
<div id="center">$att</div>
$a['I was, eer... just talking to a cat. Felicia sent it to... take care of some stuff.']
$E['I knew it, tsk! It's her doing! She's poking her nose everywhere, trying to steal our secrets! Speak the truth now - what is your relationship with her? Are you working for the cat?']
The spider's fangs move in towards your face menacingly. Fear grips you and you take a step back, pressing against the wall. Two long, thin spider legs run down from the ceiling, surrounding your head from both sides.
You swallow hard. You don't want to die right now - so close to your goal. With cold sweat running down your spine, you reluctantly tell the creature about the bracelet and your predicament, hoping that the truth will be your best shield.
$E['I see, tsk tsk. Quite the adventure you've had, girl.'] The spider cocks its head to the side, 8 shiny black eyes staring at you unblinkingly. $E['I do have one more question then, tsk.']
(display:"talk")[['What is it?'->talk cat2]]
(set: _ti to 8) (set: $elise_relationship to "honest")
$sys[Permanent choice made: The game] ($nChoice: "The Game: Truth")
<div id="center">$att</div>
$E['A ghost? How do you know about ghosts, girl?']
$a['I read about them, at the library.'] you answer innocently. A part of you feels that your dealings with Felicia are better left private. After all, information is power - the more you have and the less you give away, the better.
Looking at the spider's maw, you decide to do your best to convince her. $a['Ever since I came here I've been really passionate about the occult. So many things to discover, it's just insane not to look into it. Did you know that Mihai has a book on ancient runes? They can even be used by neophytes, no inherent magic required.']
$E['I see...'] Elise's fangs twitch slightly as the giant spider looms over you. $E['One last question, girl. Have you seen any cats around?']
There is an edge to Elise's voice that makes you think carefully about your answer.
(display:"goto")(link:"'Cats? What are you talking about?'")[(set: $seenCats to "deny")(goto:"seen cats")]
(display:"goto")(link:"'Cats? Do you mean Felicia?'")[(set: $seenCats to "admit")(goto:"seen cats")]
(set: _ti to 8) (set: $elise_relationship to "lie")
$sys[Permanent choice made: The game] ($nChoice: "The Game: Deception")<div id="center">$att</div>
(if: $seenCats is "admit")[$a['Cats?'] you look around, as if to make sure that there aren't any. $a['Now that you mention it, I have seen a few around... why do you ask?']
$E['I knew it, tsk! It's her doing! The cat - she is a tricky one. Slippery, elusive. Hard to catch. Up to no good. You know the one, right girl?']
The spider's fangs move in towards your face and you give her a small nod. $E['I knew it, tsk. Tell me, has she mentioned anything to you? Asked anything of you about the Crooked Elm.?'] ](else:)[$a['Cats? I haven't seen any cats here.'] you look around, as if to make sure that there aren't any. The spider looks unconvinced.
$E['Perhaps you haven't seen them, but I can **smell** them, tsk. They are here, I am certain! Tell me, girl, have you met the feline at the village?']
The spider's fangs move in towards your face and you give her a small nod. $E['I knew it, tsk. Has she mentioned anything to you? Asked anything of you about the Crooked Elm?'] ]
You look at her, trying to appear casual while your mind is racing.
(display: "felicia rel recap")
Elise paces around, her eight black legs dancing elegantly as she moves. You suddenly realize that telling her about Felicia might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
(display:"elise rel recap")
You consider how to approach the situation.
<div class="choices">(display:"talk")[['That cat is just bored, don't pay attention to her.'->defend felicia EOD]]
(display:"talk")[['I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'->betray felicia EOD]]</div>(set: _ti to 3)
(set: $LinkPermaChoices to true)<div id="center">$att</div>
$a['I don't think she's really up to something,'] you offer tentatively. $a['She didn't strike me as malicious, or that interested in what's going on here. If anything, I think she's... alone. Everyone else is taking themselves way too seriously around here, always the secrecy... she just wants to have fun and relax.']
$E['Tsk. Do you think she hides away in that box of hers just for fun?']
You try to thread carefully with your next words.
$a['She isn't like you(if: $elise_level>1)[, Elise]. You are big and strong, and you are cunning... you can take care of anyone that tries to get in your way.']
(if: $elise_level>1)[Elise](else:)[The spider] seems flattered by your words.
$E['I guess you are right... when you are something as soft and squishy as a cat, I guess we can be gracious and allow some minor mischief...']
You seem to have pacified her, at least for now.
The spider backs away from your face, leaving you room to breathe again. $E['I have much to do. I bid you good night, tsk.']
She walks along the ceiling, sliding as a silent shadow in the hallway and down the stairs to her floor. You try to shake yourself out of the experience. $A[Well that... happened...]
(display:"goto")[[Enter your room->room2]]
(set: _ti to 8)$sys[Permanent choice made: Loyalty]
(set: $Loyalty_choice to "loyal") ($nChoice: "Felicia: Loyalty")<div id="center">$att</div>
$a['She seems nice at first, but often acts in strange and unpredictable ways. And she loves gathering secrets, about everything and everyone. I'm sure this isn't just a weird hobby - she's definitely on to something.']
The spider considers this, her fangs twitching absently. There is an iron ball in your stomach and you begin to wonder if you made the right choice. But hopefully the truth will get you out of trouble...
$E['Thank you for your honesty, tsk. I may have underestimated her as a player. Perhaps I should take measures.']
Her words seem ominous and you ponder the extent of the consequences of this conversation. $A[I guess what's done is done...]
The spider backs away from your face, leaving you room to breathe again. $E['I have much to do. I bid you good night, tsk.']
She walks along the ceiling, sliding as a silent shadow in the hallway and down the stairs to her floor. You try to shake yourself out of the experience. $A[Well that... happened...]
(display:"goto")[[Enter your room->room2]]
(set: _ti to 8)$sys[Permanent choice made: Betrayal]
(set: $Loyalty_choice to "betray") ($nChoice: "Felicia: Betrayal")(if: $elise_level>3)[But Elise has had her own place in your story as well, (if: $Elise_choice is "servant")[a place that has earned your obedience in her own ways. Just thinking about your time together makes a wet spot between your legs, the promises of silky pleasures flooding your head.](elseif: $Elise_choice is "admirer")[a place that has earned your respect and admiration in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.](else:)[a place that has earned your friendship in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.] ](elseif: $elise_level>0)[But the black woman has had her own small part to play in your journey as well. She has been a role model in her own way and showed you a thing or two about being a woman of power. You have a strange affection for the spider - under the right circumstances, she could be your friend.](else:)[You have a strange fascination towards the creature - a part of you feels that under the right circumstances, she could have been your friend. But you didn't really get to know her, so now you must choose where your loyalties lie.](if: $Felicia_choice is "none")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She also gave you your bracelet, which saved your life.
Although, now that you think about it, she has been constantly nudging you for secrets and steering you towards her own goals in a way.](elseif: $Felicia_choice is "friend")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her. She's probably the only friend that you have here.
Although, now that you think about it, she has been constantly nudging you for secrets, asking questions... perhaps even steering you towards her own goals.](elseif: $Felicia_choice is "romance")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her, she has become a friend and even a lover...
You refuse to believe that she can't be trusted, although a distant part of your brain is reminding you of all the secrets that you whispered in her ear for favors, all the times when she gently steered you towards her own goals...](elseif: $Felicia_choice is "kink")[Felicia has been one of the few people to consistently help you and offer advice in your time of need. She gave you your bracelet, which saved your life, she was there for you when you needed her, she has become a friend and something much more...
You refuse to believe that she can't be trusted, although a distant part of your brain is reminding you of all the secrets that you whispered in her ear for favors, all the times when she gently steered you towards her own goals...]<div id="center">$att</div>
The spider's fangs move in towards your face. $E['Has the feline been snooping around? Asked anything of you about the Crooked Elm, about us? Asked you to retrieve any information?']
You look at her, trying to appear casual while your mind is racing.
(display: "felicia rel recap")
Elise paces around, her eight black legs dancing elegantly as she moves. You suddenly realize that telling her about Felicia might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
(display:"elise rel recap")
You consider how to approach the situation.
<div class="choices">(display:"talk")[['That cat is just bored, don't pay attention to her.'->defend felicia EOD]]
(display:"talk")[['I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'->betray felicia EOD]]</div>(set: _ti to 3)
(set: $LinkPermaChoices to true)<div id="center">$att</div>
You shake your head, pushing the cat aside.
$a['I've had enough misadventures for now, thank you very much.']
$M['Your choice, girl.'] The cat gives you a little nod and jumps onto the terrace, disappearing into the night.
You stare into the emptiness of the attic hallway, then shrug and head to your room. It's been a long and eventful day and now you long for it to be over.
As you place your hand on the door knob, a voice comes over your shoulder:
$E['Who were you talking to, darling?']
You turn around to face Elise, but don't see anyone.
$E['Up here, love.']
(set: _ti to 2)
(display:"goto")[[Look up->Look up2]]<div id="center">$att</div>
You slowly bend your neck upwards, coming face to face with the head of a giant spider hanging from the ceiling, its many eyes black gleaming at you like gemstones. One of her long, thin legs extends down, tucking a strand of hair behind your ear.
$E['Did you lose your tongue, love?']
$a['I, uhm, I wasn't expecting you.... like that.'] you answer quietly, trying to keep your composure.
$E['And I wasn't expecting you to be talking to **cats**, tsk. Yet here we are.']
You swallow nervously, backing against the wall.
(set: _ti to 5)
(display:"goto")(link:"'Cats? What are you talking about?'")[(set: $seenCats to "deny")(goto:"what short")]
(display:"goto")(link:"'Cats? Do you mean Felicia?'")[(set: $seenCats to "admit")(goto:"what short")]
<div id="center">$fl2</div>
(if: $seenCats is "admit")[$a['Do you mean Felicia? I don't understand what's the problem...']
$E['I knew it, tsk! It's her doing! The cat - she is a tricky one. Slippery, elusive. Hard to catch. Up to no good. You shouldn't trust her, girl!']Elise's fangs move in towards your face. $E['Tell me, darling, has she asked you to do anything on her behalf? Asked you to snoop around, spy on us?'] ](else:)[$a['Cats? I haven't seen any cats here.'] you look around, as if to make sure that there aren't any. Elise looks unconvinced.
$E['Don't play around with me, darling. I can **smell** them, tsk. They are here, I am certain! It is the feline from the village, I'm certain! You shouldn't trust her! She is a tricky one. Slippery, elusive. Hard to catch. Up to no good.']
Elise's fangs move in towards your face and you give her a small nod. $E['Tell me, darling, has she asked you to do anything on her behalf? Asked you to snoop around, spy on us?'] ]
You look at her, trying to appear casual while your mind is racing.
(display: "felicia rel recap")
Elise paces around, her eight black legs dancing elegantly as she moves. You suddenly realize that telling her about Felicia might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
(display:"elise rel recap")
You consider how to approach the situation.
<div class="choices">(display:"talk")[['That cat is just bored, don't pay attention to her.'->defend felicia EOD]]
(display:"talk")[['I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'->betray felicia EOD]]</div>(set: _ti to 3)
<img src="images/tr/scenes/spider_hanging.png" width="800"> (set: $LinkPermaChoices to true)<div id="center">$mount</div>
You slow down your pace, the trill of the moment overcoming your reason.
$A[I can't believe I'm actually doing this...]
Under the rising moon you stand on your knees, pleasuring a creature that changes with every minute before your eyes, straying farther and farther from human. You feel the texture morph in your mouth as the member grows and becomes more bestial. It is something that you really shouldn't be doing, but that thought only drives further the fire in your belly.
A powerful hand lifts up the top of your $suit, nudging you over the line of caution and reason. You pause for a moment and quickly disrobe, indulging into the absurdity of it all. It's liberating and exhilarating. Naked under the moonlight, guided only by desire.
The creature emits a piercing howl into the night, though you are uncertain if it's a cry of pleasure or a call from its bestial side. A shiver of excitement washes over you and you place a hand on its leg, feeling the tensing muscles and the thickening fur.
Suddenly another howl answers the call, somewhere close and just behind. A shadow leaps out from the trees and the wolf jumps on top of you, mouth open and drooling with excitement.
<img src="images/tr/scenes/double_ww.png" width="900" align="center">
(set: _ti to 15)
(display:"heart")[[Move your legs apart]]<div id="center">$mount</div>
You double your efforts, pleasing the creature as if your life depends on it. The thrill makes your heart pump faster and as the werewolf's powerful hand grasps your hair you feel a pleasant lightheadedness and a warmth in your belly.
In a short while it begins growling and grasps you tighter, a long warm load emptying in your throat. The bracelet glows hot on your wrist as it absorbs the energy.
<img src="images/tr/scenes/wwbj2.png" width="900" align="center">
The creature finally pulls its enormous member out of your mouth, giving you room to breathe. The fresh mountain air feels pleasant on your burning body. You look up to the hideous creature with an overt longing in your $eyes. It looks away and runs off into the darkness of the woods, leaving you wet and frustrated.
After a while you get up on your feet and come to your senses. You are alone.
(set: _ti to 60)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $bcharges to (it +1))
(set: $wolfRel to it + 1)
(set: $lust to (it + 1)) ]<div id="center">$mount</div>
You lower your back in an arch and move your legs apart, allowing the wolf to slip easily inside you.
$A[Aaah...]
There is a feeling of stretching, followed by fullness as he makes his way inside all the way. The front paws of the beast lock over your hips, holding you tightly in place as it begins to pound.
Noticing your distracted moans, the werewolf grabs a fistful of your hair and pulls your face back towards him, demanding attention. You can see that he's twitching with excitement and ready to burst.
As if under a spell, you lean in and wrap your $lips around the tip, gently kissing it. It feels ready to burst. In a moment of pure lust and insanity, you reach and grab his balls with your hand, squeezing them gently.
The werewolf growls in pleasure and suddenly bursts, overflowing your mouth with sticky white semen that begins to drip down your chin and onto your naked breasts.
As the wolf's pace accelerates from behind you begin to moan again, smaller squirts splashing over your face. Then the wolf locks in place and you feel him empty his load inside of you.
<img src="images/tr/scenes/double_ww.png" width="900" align="center">
When it's all done he hops off and the two beasts walk away into the darkness of the forest.
(set: _ti to 15)
(display:"goto")[[Clean yourself]]<div id="center">$mount</div>
As you slowly come back to your senses you realize that you are all covered in sticky white spots and dirt from the ground. You were wise to remove your clothes after all - cleaning yourself is easier than washing your $suit.
You are still close to the creek that flows by the side of the road, so you decide to take a quick dip in the cool waters. It's not deep enough to swim, but you can submerge your arms and legs and splash water over your breasts, cleansing most of the fluids.
After a quick air-drying you put your $suit back on, feeling lucky that it's still a summer night. With the clock ticking, you make haste back to the hotel.
(set: _ti to 30)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $bcharges to (it +1))
(set: $lust to (it + 3))
(set: $sanity to it -5)
]<div id="center">$rec</div>
The wolf is barely halfway down the hallway, when a familiar voice whispers in your ear. $E['Tsk, don't be surprised, darling. He's never really been a morning person.']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You jump in your seat. You hadn't realized when Elise crept up behind you.
The spider woman comes into full view, her green glasses looking down on you with sinister curiosity.
$E['Tsk, tsk. What a surprise. What happened here?'] She extends one of her long arms and touches the tip of your horns, giving it a little tug. You feel the movement deep into the roots of your skull, an completely new sensation that overwhelms you with the visceral reality of your changing body. You pull away from her, throwing a few strands of hair to cover your horns.
(if: $elise_relationship is "honest")[(display:"rec.elise.honest") ](else:)[(display:"rec.elise.lie") ]
You watch her walk away, elegant and deadly as ever.
(display:"clock")[[Wait at the reception->rec arr lavius]]
(set: _ti to 10) (set: $ch2_elise_rec to 1)$I[Congratulations! You have managed to reach this point in the story without purchasing any outfits. What's wrong with you?
(set: $outf1_owned to true) (set: $outf2_owned to true)(set: $outf3_owned to true) (set: $fashionMess to 1) (set: $name to "Mr Fashion Disaster")
The outfits have been unlocked so you can progress further. Your name has been changed to reflect your life choices.]
(if: $Elise_choice is "friend")[ $E['Sweet girl, you seem to have found yourself in a predicament?']
You blush and turn your eyes away, your heart pounding faster. $A[She knows. Of course she knows, I told her myself...]
$E['There's nothing to be ashamed of, little one. You will adjust just fine to your new life, I'm sure. Although...']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['Although...?']
$E['Don't you know? succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry. Better feed early- or don't. It's your call, but you might end up knocking on some strange doors, when hunger overtakes you-'] she leans in, whispering $E[ you could even knock on **mine**.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice, Elise...']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.'] ](elseif: $Elise_choice is "admirer")[$E['My darling, you seem to have found yourself in a predicament?']
You blush and turn your eyes away, your heart pounding faster. $A[She knows. Of course she knows, I told her myself...]
$E['There's nothing to be ashamed of, little one. You will adjust just fine to your new life, I'm sure. It will be very *interesting*...']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['Interesting?']
$E['Don't you know? succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry. Better feed early- or don't. I will be waiting for one of your usual visits when you're desperate-'] she leans in, whispering $E[ And I **won't** hold back.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice, Elise...']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.']
](elseif: $Elise_choice is "servant")[$E['My little pet, you seem to have found yourself in a predicament?']
You blush and turn your eyes away, your heart pounding faster. $A[She knows. Of course she knows, I told her myself...]
$E['There's nothing to be ashamed of, little one. You will adjust just fine to your new life, I'm sure. It will be very *interesting*...']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['Interesting?']
$E['Don't you know? succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry. Better feed early- or don't. I will be waiting for you to come crawling at my feet when you're desperate-'] she leans in, whispering $E[ And I **won't** be gentle.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice... mistress.']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.'] ](else:)[ $E['My little human, you seem to have found yourself in a predicament?']
You blush and turn your eyes away, your heart pounding faster. $A[She knows. Of course she remembers, I told her myself...]
$E['There's nothing to be ashamed of, tsk. You will adjust just fine to your new life, I'm sure. Although...']
The edge in her voice makes you look up again. There is a playful glimmer in her glasses.
$a['Although what?']
$E['succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry. Better feed early, girl, or else you might find yourself in some-'] she leans in, whispering $E[ **interesting** situations. Tsk tsk.']
You blush even deeper, feeling a weakness in your belly. You've felt it since you woke up and now that the black woman mentions it, you don't doubt for a second that she's right.
$A['I will try... thank you for the advice.']
$E['I shall be watching you with interest, girl. Now I must go - Mihai is waiting for me.'] ](if: $Elise_choice is "friend")[ $E['Sweet girl, I see that your horns have finally started growing?']
You try to remain composed despite your growing unease, but your eyes instinctively dodge her gaze. $A[That's right, I told her I was a succubus last time... funny how that turned out.]
$E['There's no need to be shy now, my dear. I know all about your **needs**, tsk.']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['My needs?']
$E['Don't pretend, love. succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry.I hope you have a stable source for sustenance, girl, or else you might end up knocking on some strange doors, when hunger overtakes you-'] she leans in, whispering $E[ you could even knock on **mine**.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice, Elise...']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.'] ](elseif: $Elise_choice is "admirer")[$E['My darling, I see that your horns have finally started growing?']
You try to remain composed despite your growing unease, but your eyes instinctively dodge her gaze. $A[That's right, I told her I was a succubus last time... funny how that turned out.]
$E['There's no need to be shy now, my dear. I know all about your **needs**, tsk.']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['My needs?']
$E['Don't pretend, love. succubae are known for their needs and urges, tsk. They can become quite **desperate** when they're hungry. I hope you have a stable source for sustenance, girl, or else I will be waiting for one of your usual visits when you're desperate-'] she leans in, whispering $E[ And I **won't** hold back.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice, Elise...']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.']
](elseif: $Elise_choice is "servant")[$E['My little pet, I see that your horns have finally started growing?']
You try to remain composed despite your growing unease, but your eyes instinctively dodge her gaze. $A[That's right, I told her I was a succubus last time... funny how that turned out.]
$E['There's no need to be shy now, my dear. I know all about your **needs**, tsk.']
The edge in her voice makes you look up again. There is a playful and sadistic glimmer in her glasses.
$a['My needs?']
$E['Don't pretend, love. succubae are known for their needs and urges. They can become quite **desperate** when they're hungry. I hope you have a stable source for sustenance, girl, or else you might come crawling at my feet when you're desperate-'] she leans in, whispering $E[ And I **won't** be gentle.']
You blush even deeper, feeling a weakness in your belly. You know deep down that she's right. You want her, and she knows that you want her.
$A['Thank you for the advice... mistress.']
Elise chuckles. $E['I shall be near, sweetheart. Now I must go - Mihai is waiting for me.'] ](else:)[ $E['Young succubus, I see that your horns have finally started growing?']
You try to remain composed despite your growing unease, but your eyes instinctively dodge her gaze. $A[That's right, I told her I was a succubus last time... funny how that turned out.]
$E['There's no need to be shy now, love. I know all about your **needs**, tsk.']
The edge in her voice makes you look up again. There is a playful glimmer in her glasses.
$a['My needs?']
$E['Don't pretend, love. succubae are known for their needs and urges. They can become quite **desperate** when they're hungry. I hope you have a stable source for sustenance, girl, or else you might find yourself in some-'] she leans in, whispering $E[ **interesting** situations. Tsk tsk.']
You blush even deeper, feeling a weakness in your belly. You've felt it since you woke up and now that the black woman mentions it, you don't doubt for a second that she's right.
$A['I will manage... thank you for the advice.']
$E['And if you don't - you know where to find me, tsk.'] The spider woman pats you on the head. $E['Now I must go - Mihai is waiting for me.'] ]<div id="center">$rec</div>
The wolf is barely halfway down the hallway, when a familiar voice whispers in your ear. $E['Tsk, don't be surprised, darling. He's never really been a morning person.']
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You jump in your seat. You hadn't realized when Elise crept up behind you.
(if: $suit is "butler's uniform")[$E['The suit is rather nice, but it doesn't quite bring out the woman in you, I must say. Tsk tsk.']
$a['I'm sorry,'] you reply meekly.
$E['When you come to tend to me later, do wear something nicer.'] The woman flashes you a poisonous smile, then slides towards the dining room.](elseif: $suit is "housemaid outfit")[$E['This outfit is really good for you, brings out your feminine side, I must say. Tsk tsk.']
$a['Thank you'] you reply meekly.
$E['Do wear it when you come to tend to me later. Perhaps I will be nice with you too.'] The woman flashes you a poisonous smile and winks, then slides towards the dining room.](elseif: $suit is "devil's gown")[$E['Interesting thing that you're wearing, darling. I wonder what it can really do. Tsk tsk.']
$a['I'm not entirely sure'] you reply meekly.
$E['When you come to tend to me later, perhaps we can find out.'] The woman flashes you a poisonous smile and winks, then slides towards the dining room.]
You blink stupidly again. It's going to be a long day.
(display:"clock")[[Wait at the reception->rec arr lavius]]
(set: _ti to 10)(if: $lewd> 89)[Your body feels hot and tense, the **hunger** consuming your mind in a haze.
$A[I need to feed right now..]](elseif: $lewd> 69)[Your body feels hot and tense, a growing **hunger** starting to cloud your judgement.
$A[I need to feed before this gets out of control...]](elseif: $lewd> 49)[You feel a warmth beginning to form in your belly, the **hunger** starting to knock on your door and wrap its tendrils around your mind.
$A[Feeding soon might be a good idea...]](elseif: $lewd> 29)[You feel a warmth beginning to form in your belly, the **hunger** starting to knock on your door.
$A[I can put off feeding for now, unless the opportunity arises...]](else:)[Your mind is nevertheless calm and composed, the **hunger** satisfied for the time being.
$A[I should use this opportunity to get things done, while feeding is not a priority...]]<div id="center">$fl2</div>
You knock on the door and wait, but nothing happens. You look at the time and nervously shift your weight from one foot to the other.
$A[Perhaps she hasn't returned to her room yet...?]
You try knocking again, but the result is the same. It seems you'll have to try again later.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[](if: $lewd>79)[ (goto:"feed 80") ](elseif: $lewd>49)[ (goto:"feed 50") ](else:)[ (goto:"feed 0") ]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You hesitate for a moment, a lump of uncertainty stuck in your throat. Why are you here exactly?
$a['Mihai asked me to check on the guests...'] you mumble with a small voice, tucking another strand of hair behind your horns.
$E['Tsk, is that so?'] Elise seems sceptical. $E['You can thank him for his concern. I have everything I need for now.']
You give her a nod.
$E['Is there anything else?']
(set: _ti to 5)
(if: $feed_elise is 0)[(display:"heart")[['I- I need to feed...'->elise feed]]
](display:"bk")[['That is all for now.'->leave elise]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I won't take anymore of your time...']
Elise gives you a curious look, then shrugs.
$E['Go and do your work then, tsk.']
(set: _ti to 2)
(display:"goto")[Return to the reception]<go|
(click: ?go)[ (goto:"Hotel2")]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I- I need to-'] you struggle expressing yourself as the roots of carnal lust sink deep into your mind. You feel the haze building, making it difficult to think. Your body is burning hot, craving nourishment and relief.
$E['Look at you, tsk. What a mess you've become, my pet. If I asked you to undress-']
Not waiting for her to finish the sentence you drop your $suit to ground, letting Elise have a good look of your $breasts with stiff, aroused nipples. You take a step forward, ready and willing, but she stops you with a hand on your shoulder.
$E['Not so fast, girl. Turn around-'] You swirl on command, obeying without thinking. $E['Tsk, you really are **pathetic**. You must be so, so hungry, poor thing...]
You look back at her longingly, not flinching at the insult. You are ready to do anything, everything, to satiate the **hunger**.
$E['Kiss my feet and beg for it,'] she commands, sitting regally on an armchair, her black leg extended forward.
(set: _ti to 10)
(display:"heart")[[Kiss her feet->f90 feet]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You get down on all fours and crawl towards her. The silky smoothnes of the carpet feels nice on your skin, rousing distant memories at the back of your head.
Reaching Elise you take her leg in your hand and kiss it, letting your saliva drool down her toes. Her skin feels hard and coarse, but you don't mind.
$a['Please, mistress, use me as you wish...'] you whimper needily, the heat in your belly becoming unbearable.
There is a haze clouding your mind. You look up to the black creature and she looks down, ~~8~~2 black eyes with a green metallic sheen, staring at you with a mix of pity and satisfaction.
$E['Tsk, that will do, girl.'] She raises from her chair and grabs you by the hair, pulling your face up to hers. $E['It's true that there's nothing as desperate as a succubus in heat, tsk. You're lucky that I like you, girl. I will nourish your hunger and not use you for... other, purposes. Tsk.'] She runs a long black finger up your throat, lifting your chin up.
$a['Thank you mistress...']
She smiles at you and throws you on the bed, your body sinking into the silky whiteness. $E['Open wide now, girl!']
(display:"goto")[[Open wide->feed end eggs]]
(set: _ti to 10) Cycle 1: I'm a succubus?
do stuff => forced sene in game room -> meet Felicia for the first time in library-> ask about being a succubus->leave and get time dilation -> search for everyone, end up in the basement, see the conspiracy, die;
Cycle 2: The grand conspiracy<div id="center">$game</div>
You blink a few times, slowly coming to your senses. You are lying on top of the pool table, with panties still down around your ankles.
$A[Dammit...]
(if: $plug is 1)[You feel a strange fullness and pressure inside of you. You reach around, touching the base of the $A[plug] lodged into your backside.
$A[Ph, right, this thing...]
It all comes back to you in a flash - the game, the loss, Lavius' promise to help remove it in exchange for a 'favor'. $A[That bastard...] ] You pull your panties up, straighten your $suit and try to focus on the present situation.
$A[It's alright Alexandra, you might have lost a battle, but you can still win the war...]
(set: _ti to 10)
(display:"goto")[Continue]<go|
(click:?go)[(goto:"Hotel2")]<div id="center">$dark</div>
You place your head down and the collar snaps around your neck, locking into place. The chains jump to your wrists and ankles, pulling you down to the pulsating pentagram.
<img src="images/tr/scenes/succ1.png" width="700" align="right">
(display:"unav")
You can hear distant whispering, coming from beyond dreams and reason. Your flesh becomes hotter still and suddenly you realize that you are past the point of no return.
Pleasure overwhelms you and you come into a climax, shaking into an orgasm as two powerful wings sprout from your back, along with a tail from the base of your spine.
$A[Aaah....]
Your sense of control is slipping. You are now a succubus - it is a fact that you know and understand innately. Your body has changed, but so has your mind. You feel your former logic and reason muffled, pushed down by the necessities of lust and desire.
$R[You must feed. You must be used.]
You are alone in the darkness, your naked body longing to be touched. The desire is so strong it's physically painful. Your thoughts are being railroaded, every memory, every feeling, every fragment of your being pulled towards a singular purpose.
(display:"talk")[['Please use me!'->succubus dream3]]<div id="center">$dark</div>
$A['Please, someone, anyone, anything...!'] You cry out into the void, ending in a lustful whimper.
<img src="images/tr/scenes/succ2.png" width="700" align="right">
The pentagram beneath you glows and silhouettes begin to appear from all directions, surrounding you.
(display:"unav"), says a voice to your left.
(display:"unav"), responds another.
They sound strange, yet familiar. Are there people you've met ? Strangers, lovers, friends?
You try to look around and see who they are, but the chain on your collar is pulled down, bending your head to the floor.
$A[That's right... it doesn't matter who they are. Doesn't matter if I know them. Complete strangers or past lovers... friends or mortal enemies...]
You spread your legs obediently, waiting to fulfil your purpose. A succubus needs sustenance. Choice is no longer a matter.
The first one gets a hold of your hips and begins to pound you quick and fast, his movements as frenzied as the burning thoughts in your head. As you feel the semen burst inside of you there is an immediate feeling of bliss and satisfaction that leaves your eyes rolling while you moan in ecstasy.
As the next one comes you let your head rest on the floor, the red glow of the pentagram filling your vision as your body is taken over and over by whoever pleases. A thin line of drool flows from your lips and onto the scarlet runes. All thoughts give way to pure, [[hedonistic pleasure]].<div id="center">$dark</div>
The night is filled with lust and darkness.
As you sleep, shameless moans escape your lips. Like frozen cherries, they are sweet and red and so ripe and ready for every kiss you dream of. Your breasts, soft and pale, with hard nipples waiting to be pinched and bitten.
You dream of demons and chains, of being taken by monsters and men as your hands clench the sheets of your bed. In your visions you are a succubus, cursed to be forever a slave of your carnal desires.
The moon makes its way across the sky. Soon you will have [face the day]<chap|.
(click:?chap)[(goto:"A quick note")]<div id="center">$dark</div>
You make a step forward into the light of the full moon, letting the glow reflect off of your naked skin.
Up close, the wolf-man is much larger than you, his body continuing to morph and grow under your gaze. He pushes you down on the grass and leaps on top, his weight pressing you down in place as his immense member slides inside of you, stretching your body to its limit.
$W['Aaaarghoooooooouulll!!']
His cry turns into a howl, piercing the night. As he loses his last features of humanity, his movements become even more primal and uninhibited, his powerful muscles treating your body as a rag doll.
Suddenly his jaws sink into your left arm and bite it clean off, devouring the whole of it with a few fast crunching sounds. There is no pain, only surprise and some weird mesmerism of the situation. As he bites into your second arm you feel as if time goes in slow motion, the crimson droplets of blood hanging in the air before falling on your naked back.
Taken by hunger, the beast snaps your legs as well, one after the other, like a tiny snack in his gargantuan belly. You are left lying with 4 stumps, with nowhere to go and nothing to do. Returning to its sexual appetites, the creature humps your now quadriplegic body, relieving the rest of its desires and leaving you to lie in a pool of blood and semen, white and crimson shining equally bright under the full moon.
(display:"goto")[[Close your eyes->succubus dream]] <div id="center">$T[-ROOM 28-]</div>
You hold your legs apart as Elise climbs on top of you, her black leather standing out against the whiteness of the sheets.
<img src="images/tr/scenes/Serve_elise.png" width="600" align="right">
$E['There's a good girl,'] she chuckles, tracing a hand on your skin. Her nails feel hard and sharp, leaving small marks along your $breasts.
Her ~~multiple~~ arms descend all around you, enveloping your body in caresses. Her large, round abdomen lowers down, positioning in front of your opening. *Something* extends further, pushing into you as the ~~creature~~ woman continues to caress you.
$a['Aahh!'] You give a soft moan, sensing it sink deeper.
$E['Hold steady, girl! Just like that, tsk.']
Your vision blurs and your eyes roll, giving in to sensation and pleasure. Something fills you up, over and over again, so abundant that the pressure inside you grows and stretches your womb. The bracelet glows on your wrist and you feel your **hunger** finally begin to satiate. It is the most incredible and rewarding feeling.
$a['Please, more...!']
$E['Tsk, greedy girl. That's enough for now...']
You feel a final squirt inside of you and the ~~spider~~ woman climbs down, leaving you panting on the bed.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Regain your senses","feed end")[(set: $lust to it - 50) (set: $feed_elise to 1)]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I- I need to feed...'] you say timidly, feeling the roots of carnal lust sinking deep into your mind. Slowly but surely, the haze building, making it difficult to think. You need to address this sooner rather than later.
$E['A hungry succubus, what a delight, tsk. Very well, girl - undress!']
Her voice raises to a resonating command and you obey quickly, dropping your $suit to ground. Elise takes a good look of your $breasts with stiff, aroused nipples.
$E['Now, let's be honest darling - you need this more than I do. So why don't you ask me **nicely**?']
You lock eyes with her and hold her gaze, then swallow hard. Your heart starts racing. There is a part of you that wants to stay in control, but also another - ready to let go, ready to do anything, everything, to satiate the **hunger**.
(set: _ti to 10)
(display:"heart")[[Kiss her feet->f90 feet]]
(display:"heart")[[Ask to be used]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
It takes a moment for your thoughts to start coming together again. After several minutes, eventually you manage to compose yourself.
The haze is dissipating from your mind and you notice that the **hunger** has diminished as well. It's still there, but definitely not as consuming as before.
$E['Hope you are fed now, demon. Tsk tsk.']
You smile shyly and nod at Elise. $a['Thank you for your, eeer, help.']
She waves a hand dismissively.
Now fully composed, you fetch your $suit again and get dressed and ready to leave. A final look at the black woman tells you that she's also had enough of your presence for now.
(set: _ti to 10)
(display:"goto")[Return to the reception]<go|
(click: ?go)[ (goto:"Hotel2")]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I- should probably feed...'] you say timidly, looking away from her. You are still very much in control of your actions, but can feel the **hunger** starting to creep up on you. It would be good to address this sooner rather than later.
$E['A hungry succubus, what a delight, tsk. Very well, girl - undress!']
Her voice raises to a resonating command and you obey, dropping your $suit to ground. Elise gives a little *tsk, tsk* of approval, admiring your naked body.
$E['Now, let's be honest darling - you need this more than I do. So why don't you ask me **nicely**?']
You lock eyes with her and hold her gaze, then swallow hard. Your heart starts beating quicker, an excitement grozing in your belly.. There is a part of you that wants to stay in control, but what's the harm - you could do as she asks and she can help you to satiate the **hunger**.
(set: _ti to 10)
(display:"heart")[[Ask to be used]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You lick your lips and force yourself to look at her, presenting your $breasts in full view.
$a['Please, mistress, use me as you wish...'] you whimper needily, the heat in your belly growing stronger.
$E['On your knees then.']
You obey that order as well, letting yourself slip into the comfy routine of following instructions. A light purple haze begins clouding your mind. You look up to the black creature and she looks down, ~~8~~2 black eyes with a green metallic sheen, staring at you with a mix of lust and entertainment.
$E['Tsk, that will do, girl.'] She grabs you by the hair, pulling your face up to hers. $E['It's true that there's nothing as fun as a succubus in heat, tsk. You're lucky that I like you, girl. I will nourish your hunger and not use you for... other, purposes. Tsk.'] She runs a long black finger up your throat, lifting your chin up.
$a['Thank you...']
She smiles at you and throws you on the bed, your body sinking into the silky whiteness. $E['Open wide now, girl!']
(display:"goto")[[Open wide->feed end eggs]]
(set: _ti to 10) (display:"protection")<div id="mobileBar"> <div class="mContainer"> <div class="mAvatar">
(display:"mAvatar") </div>
<div class="mStats">
(display:"mTime")
(display:"mCurrency")
(display:"mSanity")
(display:"mLewd")</div>
<div class="mLinks">
(if: $protection is true)[(link-goto: "You", "You")
(link-goto: "Journal", "Journal")
(link-goto: "Settings", "Settings")
(link-goto: "Cheats", "PATREON")
(link-goto: "0.3.01", "Patch Notes")](else:)[$U[You]
$U[Journal]
$U[Settings]
$U[Cheats]
$U[0.3.01]]
</div>
</div></div><div style="line-height:15px; margin-left:-15px;"><img src="images/tr/interface/clock.png" style="position: absolute; float:left; margin-top:-10px;" width="25">      [**$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]** ]<time| </div><div style="line-height:20px;"><img src="images/tr/interface/tb_brain.png" title="Sanity" style="position: absolute; float:left; margin-top:-5px;" width="30">      (colour:#77cff7)[$sanity]<sanity| (if:$lewd<20)[<img src="images/tr/interface/tb_heart.png" title="Lust" id="heart"style="position: absolute; float:left; margin-top:-6px;" width="30">](else:)[<img src="images/tr/interface/heart2.png" title="Lust" id="heart" style="position: absolute; float:left; margin-top:-6px;" width="30">]     (colour:#fab0ff)[[$lewd]<lewd|]</div><div style="line-height:25px;">(if:$lewd<20)[<img src="images/tr/interface/tb_heart.png" title="Lust" id="heart"style="position: absolute; float:left; margin-top:-6px;" width="30">](else:)[<img src="images/tr/interface/heart2.png" title="Lust" id="heart" style="position: absolute; float:left; margin-top:-6px;" width="30">]   & (colour:#fab0ff)[[$lewd]<lewd|]</div><div style="line-height:10px;">$I[£ $money] <br><br>
$M[S: $secrets]</div>(if: $dead is 0)[<img src="images/tr/avatars/av_male2.png" title="You" width="150" style="margin-top:-20px;">](elseif: $succubus_level is 2)[<img src="images/tr/avatars/tb_avf4.png" title="You" width="150" style="margin-top:-20px;">](elseif:$av is 1)[<img src="images/tr/avatars/tb_av_female2.png" title="You" width="150" style="margin-top:-20px;">](elseif:$av is 2)[<img src="images/tr/avatars/tb_avf2.png" title="You" width="150" style="margin-top:-20px;">](elseif:$av is 3)[<img src="images/tr/avatars/tb_avf3.png" title="You" width="150" style="margin-top:-20px;">](elseif:$av is 4)[<img src="images/tr/avatars/tb_avf4.png" title="You" width="150" style="margin-top:-20px;">]
(if: $bracelet is 1)[ (if: $bcharges is 5)[<img src="images/tr/interface/beads5.png" title="bracelet" width="150" style="margin-top:-20px;">] (elseif: $bcharges is 4)[<img src="images/tr/interface/beads4.png" title="bracelet" width="150" style="margin-top:-20px;">] (elseif: $bcharges is 3)[<img src="images/tr/interface/beads3.png" title="bracelet" width="150" style="margin-top:-20px;">] (elseif: $bcharges is 2)[<img src="images/tr/interface/beads2.png" title="bracelet" width="150" style="margin-top:-20px;">] (elseif: $bcharges is 1)[<img src="images/tr/interface/beads1.png" title="bracelet" width="150" style="margin-top:-20px;">] (elseif: $bcharges is 0)[<img src="images/tr/interface/beads0.png" title="empty bracelet" width="150" style="margin-top:-20px;">]<br>](else:)[<div style="line-height:40px;"><br></div>]<div id="title">$T[-Mind-]</div>
(display:"sanity.icon")(if: $sanity>90)[Your mind is sharp as a razor.](elseif: $sanity>65)[You are confident in your abilities to reason, deduce and analyse.](elseif: $sanity>40)[Your mind feels a little foggy and you are not confident in your judgement.](elseif: $sanity>20)[Concentration requires a lot of effort and you find it hard to wrap your head around things.](elseif: $sanity>0)[Your thoughts circle in strange patterns, leading you away from reason and sanity.](else:)[Yoru grasp on reality is slipping. You do not know what's true anymore and your own mind does not serve you as it used to.]
(if: $mb_fascination>0)[(display:"morbid fascination")
](else:)[<br><br>](unless: $occultism is 0)[(display:"occultism")
](else:)[<br><br>]
(display:"lewd.icon2")(if: $lewd<10)[You feel fine.](elseif: $lewd <15)[You feel a little uneasy, a strange hotness in your body pushing you towards things you wouldn't normally do.](elseif: $lewd <20)[You feel hot and $a[aroused], a purple haze clouding your mind and making it $a[hard] to concentrate.](elseif: $lewd<25)[Your body burns with shameless lewdness. You can't think anymore, you need something, anything, here and now!](else:)[You can't picture yourself anything but being $a[fucked]. Your nipples are erect, your body burns. You're ready to do anything.]
(if: $servitude>0)[(display:"servitude")
](else:)[<br>](if: $submissive>0)[(display:"submissive")
](else:)[<br>](if: $grotesque>0)[(display:"grotesque")
](else:)[<br>](if: $bestiality>0)[(display:"bestiality")](else:)[<br><br>](set: $Bmod to (5-$bcharges)*3) (if: $lust<0)[(set: $lust to 0)] (if: $lust>50 and $succubus_lust is 0)[(set: $lust to 50)] (if: $lewd<0)[(set: $lewd to 0)] (set: $lewd to ($lust + $Bmod + $suit_mod)) (if: $lewd>50 and $succubus_lust is 0)[(set: $lewd to 50)] (replace:?lewd)[$lewd](if: $bcharges is 5)[<img src="images/tr/interface/beads5.png" title="bracelet" width="150" style="margin-top:4px;">] (elseif: $bcharges is 4)[<img src="images/tr/interface/beads4.png" title="bracelet" width="150"style="margin-top:4px;">] (elseif: $bcharges is 3)[<img src="images/tr/interface/beads3.png" title="bracelet" width="150"style="margin-top:4px;">] (elseif: $bcharges is 2)[<img src="images/tr/interface/beads2.png" title="bracelet" width="150"style="margin-top:4px;">] (elseif: $bcharges is 1)[<img src="images/tr/interface/beads1.png" title="bracelet" width="150"style="margin-top:4px;">] (elseif: $bcharges is 0)[<img src="images/tr/interface/beads0.png" title="empty bracelet" width="150" style="margin-top:4px;">]<div id="center">$rec</div>
As you linger at the reception, you hear the sound of approaching footsteps, followed by guests arriving from different directions. Everyone seems to be gathering at the front, waiting for something.
You stand behind the reception desk, tapping your fingers on the dusty wooden surface. You have a pretty good idea where this is going, but there isn't anything much you can do right now.
Brief chatter fills the air as Elise, Lavius, Ionut and the werewolf exchange pleasantries, growls and grins at one another.
(set: _ti to 10)
(display:"goto")$U[Mingle with the guests]
(display:"clock")[[Wait->Wait for Mihai]]<div id="center">$rec</div>
You hang behind the desk, dodging the occasional side glances from the guests. With every passing minute you feel a sense of urgency to act, yet you don't know what you could possibly do. The course of events seems set, at least for now.
A few more minutes pass and you hear the familiar tapping of a golden cane, heralding the arrival of Mihai. He walks slowly down the stairs, dressed as impeccably as ever, his gaze taking in his guests one by one.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['I see that you've all gathered - good. I trust that you've had a pleasant stay and spent the day catching up to old friends. And I promise, there will be more time for that tomorrow - you are all my guests to stay. But now there are more pressing matters, matters you are all already familiar with. Shall we proceed?']
With a wave of smiles and nods, the guests make way for Mihai, who crosses the reception area and heads towards the front door. He pauses for a moment, then turns towards you:
$Mi['You should come too, demon. You can stay with Ionut until we are done. I'm sure he'll appreciate the company.']
With this, Mihai leaves and the guests follow him one by one. At last, the servant pauses at the door, gesturing you to follow him.
(set: _ti to 10)
(display:"goto")[[Go outside->follow Ionut]]<div id="center">$gar</div>
You emerge into the cool evening air, walking side by side with Ionut several paces behind the rest.
The sun has just set behind the mountain ridges and the garden is swimming into the quiet dusk. As the group walks down the path through the garden, you realise that you can see surprisingly well in the dark.
The silhouettes of your companions create an eerie, surreal feeling to the scene: Ionut, limping forward with that odd walk of his, giving away the unnatural angles and shapes of his limbs; Mihai and Lavius, both leading the way with a soft and elegant step that, now that you look a little closer, appears to be barely leaving a mark on the dry grass of the garden; then there is the other pair - the spider and the wolf - moving silently some distance from another, their proportions hinting to their true, inhuman nature.
$A[I guess I'm the only human here-] you think for a second, before realization hits you. $A[Oh.]
A soft breeze blows through the pine trees, releasing their rich scent. It reminds you of your first walk up the stream when you arrived. $A[So much has changed since then, it seems. Alexandra, what did you get yourself into?']
The short walk is over as Mihai arrives at the entrance to the basement and ushers the guests down the stairs.
$Mi['Ionut, please make sure we are not disturbed until the meeting is over. The young succubus can stay with you.']
$Io['Very vell, Mr. Petrescu.'] The servant nods to Mihai and grabs a nearby shovel, taking a stance. After a few moments he scratches his bald head and turns towards you. $Io['Ve could sit in the basement, if you wish. Or ve could stay outside.'](if: $elder_arrival is 1)[
You look at the darkening sky. The Elder should be coming out soon and you'll be able to set your plan in motion.]
(set: _ti to 20)
{(display:"talk")(link:"'I like the fresh air.'")[
(if: $elder_arrival is 1)[(goto:"wait outside elder")]
(else:)[(goto:"wait outside") ]
]}
(unless: $deathlist contains "brigands")[(display:"talk")[['I'd rather sit down.'->wait basement]] ]
<div id="center">$gar</div>
$a['Let's stay outside for now,'] you say, taking a deep breath of the fresh evening air.
Ionut nods and leans on the wall, silently contemplating the darkening sky.
Everything seems so peacuful. Then you remember what is to come - blood and violence, fangs and claws. $A[What happened last time? Who started the fight?]
It's hard to tell. You found Ionut's cold body on the outside, and a bloodbath in the room in the basement. It's clear that you are missing pieces of the puzzle.
Minutes pass and nothing much seems to happen. Dusk turns into night and Ionut rolls a cigar, taking slow puffs in the stillness of the mountain. Somewhere in the forest an owl hoots.
(if: $deathlist contains "brigands")[$A[Dammit, everything will just repeat again...]
It's clear that if you don't do something, the men will just come again, and neither you nor Ionut really stand a chance.
(display:"goto")[[Go towards the forest]]
](display:"goto")[[Sit and wait]](set: _ti to 50)<div id="center">$base</div>
$a['Alright, let's go in,'] you say, eyeing the darkening forest.
Ionut nods and heads to the basement, holding the door for you before following in himself.
There are a handful of torches illuminating the stone-tiled room. You notice that the box in the center is no longer there - Mihai and the guests must have taken it with them to the basement. For the moment, it is quiet and peacful - the only sound being the crackling of the torches. Then you remember what is to come - blood and violence, fangs and claws. $A[What happened last time? Who started the fight?]
It's hard to tell. You found Ionut's cold body on the floor, and a bloodbath in the room deeper down the hallway. It's clear that you are missing pieces of the puzzle.
Minutes pass and nothing much seems to happen. (if: $ionut_challenge is "skipped" or "none")[The servant shoots you a few glances but overall doesn't pay much attention to you. The only thing left to do is pass the time.](else:)[Ionut shoots you a smug glance, letting you know that he hasn't forgotten about your little adventure in the morning. You blush and look away, finding some way to pass the time.]
(set: _ti to 50)
(display:"goto")[[Sit and wait->Sit and wait basement]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Battling with the growing sensation of confusion, you try to focus on the round white object in the corner of the room. Your head begins to feel heavy and you blink a few times, trying to retain some clarity of thought.
(set: $sanity to it - 5)
$E['Tsk, what is it, girl? Speak!']
$a['That... that thing over there...'] You lift your hand up, pointing to the corner.
$E['Ah. So you **have** managed to spot it. Tsk tsk. What a nosy girl you are. very well then.']
Elise waves with her long, thin arm and suddenly the pressure in your head decreases, as if a veil is partially lifted from your eyes. Your vision becomes clearer and as your eyes finally manage to focus on the object in the corner, you see that it is a giant human-sized cocoon.
$E['Surprised, dear? You shouldn't be. After all, it was you who warned me about her. Tsk tsk. Would you like to come and have a closer look?']
You feel a ball of lead forming in your stomach as apprehension slowly creeps in your mind.
(set: _ti to 5)
(display:"goto")[[Approach the cocoon]]
(display:"goto")[[Leave the room->cocoon try to leave]]{(unless: $GameVersion is 401)[
(set: $hello to (macro: [
(output-data: 'Hello world')
]))(set: $notif1 to (macro: [
(output-data: 'Hello world')
]))
(set: $nTrait to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> traitNotification({
title: 'Traits updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nTend to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> tendNotification({
title: 'Traits updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nTask to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> taskNotification({
title: 'Tasks updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nFeat to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> featNotification({
title: 'New Feat!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nSecret to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> secretNotification({
title: 'Secret uncovered!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nChar to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> charNotification({
title: 'Character entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nChoice to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> choiceNotification({
title: 'Permanent choice made!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nItem to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> itemNotification({
title: 'Inventory updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nLocation to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> locationNotification({
title: 'Locations updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nLav to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> lavNotification({
title: 'Lavius entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nElise to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> eliseNotification({
title: 'Elise entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nFel to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> felNotification({
title: 'Felicia entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nIon to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> ionNotification({
title: 'Ionut entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nSab to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> sabNotification({
title: 'Sabrina entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nYaga to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> yagaNotification({
title: 'Entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nNar to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> narNotification({
title: 'Entry updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $sys to ((colour:#CC0000)+(text-style: "italic"))) (set: $timeMod to 1)
(set: $GameVersion to 401)
(if: $sabrina_trainLimit is 0)[(set: $sabrina_trainLimit to 1)]
]}<div id="center">$gar</div>
You sit down next to Ionut, deciding to wait and see how things will go. It doesn't look like you have anything much to do. He passes you the cigar and you take a deep puff of it, blowing a little cloud of smoke into the night.
About an hour passes, when you suddenly see a group of shadowy figures emerge from the forest and head straight to your location. You both raise to your feet.
$Io['Who there?'] shouts the servant, shovel ready in his hand.
(display:"men arrive")
You fall down with a muffled shriek. As the world begins to dim, you see the men heading down the basement.
(set: _ti to 40)
(link-reveal-goto:"Your eyes close", "DIESUCCUBUS")[(set: $lastdeath to "brigands") (set: $deathlist to it + (a: "brigands"))]As the figures approach closer, you recognise the group from the inn. There are four of them, with the leader at the head of the part. He walks up to a few feet from you, stopping to eye you up and down. He is carrying a backpack from which several wires hang out, connecting to a strange metal device around his arm. His companions are brandishing swords, already drawn and ready. The men grinn at you with cold and bloodthirsty eyes.
$rando['Well, well, well. What an interesting pair we've got here.']
$Io['Get avay!']
Ionut swings the shovel at the leader, but he dodges swiftly to the side, punching the servant in the chest with his metal contraption. A burst of sparks follows the impact and Ionut's body begins to violently shake, a distorted cry coming out of his mouth. Then the servant collapses on the ground, the smell of burnt flesh filling the air.
With a confident swagger, the men step forward, surrounding you. There is nowhere left to go. You manage to dodge the first two swings, but a third one catches you from behind. You stare at the blade sticking out of your chest, a stream of blood soaking your $suit. (set: $brigands_enc to 1)<div id="center">$base</div>
You sit down on a bench, deciding to wait and see how things will go. It doesn't look like you have anything much to do. He lights a cigar and takes a log puff, then passes it to you. You take one as well, blowing the smoke towards the flame of the torches.
About an hour passes, when suddenly you hear approaching footsteps and a group of men storm down the stairs, spreading into the basement.
$Io['Who are you?'] shouts the servant, leaping to his feet, shovel ready in his hand.
(display:"men arrive")
You fall down with a muffled shriek. As the world begins to dim, you see the men heading down the basement.
(set: _ti to 40)
(link-reveal-goto:"Your eyes close", "DIESUCCUBUS")[ (set: $lastdeath to "brigands") (set: $deathlist to it + (a: "brigands"))] $ionut_challenge -> tracking what you did CURRENT LOOP
Possible states:
"none"
"declined" - moved box, didn't engage
"failed"
"heart"
"brain"
$ionut_mood - depends how the interaction ended
none - default
frustrated - if you left him without cumming at basement
satisfied - normal ending in basement
excited - after natasha variations
$mermaid_level - what you know about the mermaid overall
0 - nothing
1- she is a mermaid
2- she is Lavius' lover
3 - you know her name (test line, revise)
4 - you know her relationship with Lavius<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Your feet take you forward, one hesitant step after the other, until you stand right in front of the cocoon. Your heart is pounding fast, drops of cold sweat soaking into your garments.
Elise plunges a finger at the top of the cocoon and runs it all the way down, slicing the strings of web along the way. Felicia's body slides down at your feet, naked and covered in bits of silk.
You stand frozen, unable to move, unwilling to process the situation.
(if: $Elise_choice is "friend")[$E['What is wrong, girl? I thought you wanted to be "my friend"? These things happen. Now give me a hand and move her onto the bed.'] ](elseif: $Elise_choice is "admirer")[$E['What is wrong, darling? I thought you wanted to be "just like me"? You must learn to take care of obstacles. Now give me a hand and move her onto the bed.']
](elseif: $Elise_choice is "servant")[$E['What is wrong, my sweet pet? I thought you wanted to be "my servant"? Serve me and move her onto the bed.'] ](else:)[$E['What is wrong, girl? These things happen. Now give me a hand and move her onto the bed.'] ]
With shaking hands, you take Felicia's body and lift it up. She feels still warm and soft. As her head leans on your shoulder, you can feel a faint breath caressing your cheek.
$A[She's alive!]
A wave of relief washes over you, finally breaking your paralysis. $A[She's not dead, I didn't kill her!'] (if: $Felicia_choice is "friend")[Over the course of your journey, Felicia became one of the few people you could genuinely call a "friend". Now that reality is staring you in the face, you painfully realize the consequences of your betrayal.](elseif: $Felicia_choice is "romance")[Over the course of your journey, Felicia became one of the few people you could genuinely love and care for, in a way that goes beyond just lust. Now that reality is staring you in the face, you painfully realize the consequences of your betrayal.](elseif: $Felicia_choice is "kink")[Over the course of your journey, Felicia became more than just a friend - she was your confidant, your mentor and mistress. But in the end it seems that Elise was the one to truly take charge of you. You hope that you will not regret that choice.](else:)[Over the course of your journey, Felicia became one of the few people you could genuinely trust and call for help. Now that reality is staring you in the face, you painfully realize the consequences of your betrayal. ]
$E['Get a move on, darling!']
Prodded by the impatient spider woman, you have no choice but to obey her will.
(set: _ti to 10)(set: $find_Felicia to 2) ($nTask: "Find Felicia!")
(display:"goto")[[Put Felicia on the bed]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
A wave of anxiety washes over you and you take a few steps back, inching towards the door.
$E['What's the matter, dear? Afraid to look?']
In an instant, Elise is behind you, her hand over your shoulder. Slowly but relentlessly she pushes you back forward, forcing you to move towards the cocoon.
$E['Come on, girl, don't be shy. This is all thanks to you, so the least I can do is let you have a look. Be a good girl now.']
(set: _ti to 5)
(display:"goto")[[Approach the cocoon]]<div id="center">$T[-ROOM 28-]</div>
You carry Felicia to the bed, letting her down to sink into the silky whiteness of the sheets. She gives a little moan, her closed eyelids trembling gently as if she's having a nightmare.
$E['Pretty catch, isn't she?']
Elise climbs on to the bed as well, lying on the other side of Felicia. Your vision shifts again and patches of an alternate view creep through the corner of your eye - long, thin legs dangling around, 6 green eyes staring at you with amused cruelty.
$E['Do you think that she wanted to be a motherrr? Let's find out.']
Elise pull's Felicia's hips closer, positioning her own big, round body exactly behind. Then she leans forward...
You can see the precise moment when something slips inside the cat. A shiver runs down her body and her face contracts in a scowl. She is still unconscious but you can feel the tension, as if part of her is aware of what's going on.
$A[Holy hell...]
(if: $lewd<40)[You seem to have yourself under control for now, but seeing Felicia in this oh-so familiar position feels like striking in an open wound. Memories flash in your head, the embers of desire kindling in your own belly seemingly against your will. $A[Why can't I stop watching...]](elseif: $lewd<60)[You seem to have your hunger mostly under control, but seeing Felicia in this oh-so familiar position feels like striking in an open wound. Memories flood your head, the embers of desire flaring hotter in your own belly seemingly against your will. $A[Why is watching her so damn terribly exciting...?]](elseif: $lewd<80)[Your own hunger for lust seems to be slipping out of your control, seeing Felicia in this oh-so familiar position tipping the balance of your desires. Memories flood your head, the embers of lust flaring in your own belly flaring up into a firestorm. You reach a hand between your legs, touching your moist entrance. You feel guilty, but it's hard to help yourself. $A[Why is watching her so damn terribly exciting...?]](else:)[Your own hunger for lust seems to be slipping out of your control, seeing Felicia in this oh-so familiar position tipping the balance of your desires. Memories flood your head, the embers of lust flaring in your own belly flaring up into a firestorm. You reach a hand between your legs, touching your moist entrance. You feel guilty, but it's hard to help yourself. $A[Why is watching her so damn terribly exciting...?]]
As you keep watching, you see Felicia's body begin to tense up. She groans with pain, then suddenly relaxes, a soft moan escpaing her lips. In her belly, you can see a small bump that has just appeared under the skin.
The cat woman mumbles something, lost in her nightmare.
(set: _ti to 20)
(display:"goto")[[Comfort her]]
(display:"goto")[[Kiss her->kiss Felicia]]<div id="center">$T[-ROOM 28-]</div>
You take Felicia's hand and gently squeeze it, caressing her hair at the same time. Her breathing calms down a little and her expression relaxes.
$a['There, there, it's all going to be alright..'] you whisper in hear ear.
She leans forward and nuzzles her face in your chest, as if looking for a safe place. You can feel tension begin to build again, followed by another relaxation and moan as a new egg slides inside of her.
$A[Why-why am I doing this to her...?!]
A flash of guilt cuts through your mind like a hot iron, but it's too late to do anything about it now. What's done is done.
Felicia lifts her head up and lazily opens her eyes,smiling at you. It's clear that she is very much out of it and struggling to focus.
$M['Ah, my favorite human...']
Her hands meekly wrap around you in a hug and your guilt melts away, replaced by the warmth of her body. Your hands find their way onto her naked curves, exploring freely for the first time every inch of her.
You are overwhelmed by a sudden desire to be naked, to have your skin touch her skin. A small voice in your head is warning you that this can be a dangerous path to take, but the temptation is strong.
$A[If I can feel her body on mine, just for a moment... what could go wrong?]
(set: _ti to 20)
(display:"goto")[[Remove your clothes->naked with Felicia]]
(display:"goto")[[Stay dressed]]<div id="center">$T[-ROOM 28-]</div>
Leaning in, you grab Felicia's face with both hands and kiss her. Her lips have a rich sweetness with a hint of something bitter, like dark chocolate. Even in her unconscious state, she kisses you back and you sink into each other's embrace.
Your hand moves down from her face to her soft breasts. They are firm but full, somehow exactly as you had imagined them.
$A[Why-why am I doing this to her...?!]
A flash of guilt cuts through your mind like a hot iron, but it's too late to do anything about it now. What's done is done.
Felicia lazily opens her eyes and smiles at you, struggling to focus.
$M['Ah, my favorite human...']
Her hands meekly pull you back into her kiss and your guilt melts away, replaced by the sweetness of her tongue. Your hands find their way onto her naked body, exploring freely for the first time every inch of her curves.
You are overwhelmed by a sudden desire to be naked, to have your skin touch her skin. A small voice in your head is warning you that this can be a dangerous path to take, but the temptation is strong.
$A[If I can feel her body on mine, just for a moment... what could go wrong?]
(set: _ti to 20)
(display:"goto")[[Remove your clothes->naked with Felicia]]
(display:"goto")[[Stay dressed]]<div id="center">$T[-ROOM 28-]</div>
You can't take it any more. The desire is too strong, the moment - too perfect. You quickly slip out of your $suit, throwing it on the floor.
Finally, after all this time, your naked body presses against hers. You realize that you have always been waiting for this moment. Your $breasts against her soft breasts, your $hips rubbing against her small ones.
$A[Damn, I can't get enough of this!!]
You slide a hand down, feeling her chest, then her tummy. There are several bumps there now, growing with each egg that the spider pushes inside of her.
Felicia presses firmly against you, as if to let you feel them even better. As her belly expands and her moans grow louder, you begin to feel a hint of jealousy, wanting to partake in the pleasure.
$A[No, I must resist...]
As the thought comes, the cat woman spreads her legs apart, allowing you to see the the thick tube plunged inside of her. Your gaze is instantly pinned to the view, completely mesmerized. You can see the line of round bulges inside the tube, lined up and ready, slowly moving forward... Worse still, you can see her $A[pleasure], you can feel it with each one slipping inside. Her wet juices are running down the tube, making the process easier by the minute.
$M[It's okay...] she whispers to you.
She clearly doesn't fully comprehend the situation. She can't comprehend it. Her eyes sparkle with the glint of lust and insanity. But none of that matters, because you can't resist. You know what you want.
$M['Do it...']
(set: _ti to 20)
(display:"goto")[[Slide a hand between her legs]]<div id="center">$T[-ROOM 28-]</div>
Tempted as you might be, you decide it's best to stay dressed and not let this situation slide further out of hand.
$A[This can easily get out of control... I need to be careful.]
But still, you can afford at least *a little fun*. You slide a hand down Felicia's chest, then her tummy. There are several bumps there now, growing with each egg that the spider pushes inside of her.
Felicia presses firmly against you, as if to let you feel them even better. As her belly expands and her moans grow louder, you begin to feel a hint of jealousy, wanting to partake in the pleasure.
$A[No, I must resist...]
As the thought comes, the cat woman spreads her legs apart, allowing you to see the the thick tube plunged inside of her. Your gaze is instantly drawn to the view. It is mesmerizing. You can see the line of round bulges inside the tube, lined up and ready, slowly moving forward... Worse still, you can see her $A[pleasure], you can feel it with each one slipping inside. Her wet juices are running down the tube, making the process easier by the minute.
You violently pull your gaze away, shaking your head back into clarity. She clearly doesn't fully comprehend the situation. She can't comprehend it. Her eyes sparkle with the glint of lust and insanity.$A[I shouldn't let myself fall down the same path...]
(set: _ti to 20)
(display:"talk")[['What are you going to do with her?'->Elise motives]]
(display:"goto")[[Wait for Elise to finish]]<div id="center">$T[-ROOM 28-]</div>
You let your fingers run down her bulging tummy and between her thighs, halting just short of the dark tube thrusting in and out of her. You creep forward cautiously, just at the edge of her folds, looking for the right spot.
As soon as you find it her body tenses up, shaken by a tremor of pleasure.
$M['Yes, yes!']
She grabs you and kisses you passionately, streams of saliva dripping down between your breasts and her breasts. Your fingers accelerate, moving up and down with the rhythm of the eggs being pushed inside of her. As she gazes at you, wide eyed and drooling, you know with certainty that she's too far gone to be brought back. $A[But now's not the time to think about that...]
$M['Aaah! Keep going, keep going...!']
Felicia's body begins to shake and with a last few caresses of her flower you push her over the edge. Her eyes roll up as she shakes into an intense orgasm, holding you close against her. Her skin is burning hot and her hair is all around you, mixed with drops of sweat and drool.
The tube retracts from her folds and the cat woman rolls on her back, pulling you on top of her. You stare into her blissful expression, your $breasts weighing down against hers. You can feel the big bulge of her tummy right underneath you, and a strange sense of pride from it.
$a['You are so beautiful...'] you mumble.
She grabs you and pulls your face down, right above hers. Her mouth is an open invitation, just waiting for you.
(set: _ti to 20)
(display:"heart")[[Kiss her->kiss felicia end]]<div id="center">$T[-ROOM 28-]</div>
It feels natural, even inevitable. With those soft lips waiting for yours, the action is no longer a choice of reason but an imperative of your primal desires.
Your own body is aching for attention, jealous of the filled up cat woman and the purity of her pleasure. As you continue making out with her, her hands reach around and spread your legs apart, your ass alerady propped up on her round belly.
You don't even resist as the tube slides inside of you, pushing deep to the entrance of your womb. You realize now that you were expecting it, it was the natural, inevitable conclusion of everything.
The egg presses against your folds and you stretch to acommodate it, feeling it slide all the way inside, nesting into your womb. You continue kissing Felicia as your own belly begins to grow and stretch on top of hers. Every bulge pushes you deeper into the realm of unfathomable, indescribably pleasure and insanity. Time loses its meaning and your bodies intertwine, naked and vulnerable. Eventually, all that remains in your mind is you, her, and [[the madness->the maddness]].
(set: _ti to 20)
<div id="center">$T[-ROOM 28-]</div>
Sitting at the feet of your mistress, you are truly content. It is a happiness that fills every fiber of your being, an all-encompasing sensation that pushes away any doubt that anything else could ever be felt.
Your mistress lays a hand on your head, filling you with joy. You must have been very good to deserve this affection. You turn around and give her a lust-filled look.
Your round belly feels very heavy, but this only makes you happy. You don't know why exactly, but it is the best thing you could have ever wished for. It is what your mistress wants for you, and that is all that matters.
The other girl is happy too, you can see it in her eyes. Her belly is even rounder than yours - you can sense that she is getting close. You lean in and kiss her, and she kisses you back.
Now all that's left is (link-reveal-goto:"to wait.","DIESUCCUBUS")[(set: $lastdeath to "vessel") (set: $deathlist to it + (a: "vessel"))]
<div id="center"><img src="images/tr/scenes/elise_queen2.png" width="850" align="center" ></div><div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Battling with the growing sensation of confusion, you try to focus on the round white object in the corner of the room. Your head begins to feel heavy and you blink a few times, trying to retain some clarity of thought.
(set: $sanity to it - 5)
$E['Tsk, what is it, girl? Speak!']
$a['That... that thing over there...'] You lift your hand up, pointing to the corner.
$E['Ah. So you **have** managed to spot it. Tsk tsk. What a nosy girl you are. very well then.']
Elise waves with her long, thin arm and suddenly the pressure in your head decreases, as if a veil is partially lifted from your eyes. Your vision becomes clearer and as your eyes finally manage to focus on the object in the corner, you see that it is a giant human-sized cocoon.
$E['Surprised, dear? What an interesting thing I have found. Do you want to know what it is? Come and have a closer look?']
You feel a ball of lead forming in your stomach as apprehension slowly creeps in your mind.
(set: _ti to 5)
(display:"goto")[[Approach the cocoon]]
(display:"goto")[[Leave the room->cocoon try to leave]]<div id="center">$T[-ROOM 28-]</div>
Elise continues to push egg after egg into the cat woman, stealing louder moans from her each time. Her eyes roll up as she shakes into an intense orgasm, holding you close against her. Her skin is burning hot and her hair is all around you, mixed with drops of sweat and drool.
The tube retracts from her folds and the cat woman rolls on her back, round and full. You contemplate her naked body, sparkling with sweat.
$a['She is so beautiful...'] you mumble.
(set: _ti to 10)
(if: $conspiracy_elise is 0)[
(display:"talk")[['What will become of her now?'->Elise motives2]]](elseif: $conspiracy_elise is 1)[Your eyes linger on the cat's bloated body. You realize that it's too late to do anything about that now. A voice in your head urges you to move. Now that you know Elise's plans and motivations, perhaps you can do something about it.
It's the right time to go. Elise seems to be resting herself after the ordeal, paying little attention to you.
(display:"goto")(link-reveal-goto:"Leave while you can","Leave after F")[] ] <div id="center">$lib</div>
Time runs and stands still in the eerie frozen light of the library. You can't tell how many minutes pass before the mysterious catwoman emerges behind the counter again.
<img src="images/tr/characters/Ruxandra.png" width="450" align="right" class="char">
(cycling-link: bind $path, "The forest", "The lake", "The desert")<div id="center">$T[Credits]</div>
**Written and created** by: <a href="https://xfiction.org/vincent.php" target="_blank">Vincent Valensky</a>
-Follow Vincent on <a href="https://twitter.com/ValenskyVincent" target="_blank">Twitter</a>
-See Vincent's <a href="http://www.hentai-foundry.com/user/Somnium/profile" target="_blank">Hentai Foundry profile</a>
**Lead artist:** <a href="https://xfiction.org/lornlover.php" target="_blank">Lornlover</a>
-Follow Lornlover on <a href="https://twitter.com/lornlover" target="_blank">Twitter</a>
-See Lornlover's <a href="http://www.hentai-foundry.com/user/Lornlover/profile" target="_blank">Hentai Foundry profile</a>
**Background artist:** <a href="https://www.instagram.com/eli.psia/" target="_blank">Addictivites</a>
-Follow Addictivites on <a href="https://mobile.twitter.com/addictivi" target="_blank">Twitter</a>
-Follow Addictivites on <a href="https://addictivities.tumblr.com/" target="_blank">Tumblr</a> or buy her <a href="https://ko-fi.com/addictivities" target="_blank">a ko-fi</a>
**Special thanks to:**
-MorganaLeFey, for her everlasting tolerance of my long nights of writing
-Aelix, for her involvement in starting the project
-TRBRY , for his help with icons and interface
-SjoredHekking, for his help and feedback
-GwenTastic, for her help with CSS and design
-SnowWhite, for her dedication and help with the community
-Vym, Luccia and Cifer for their tireless typo hunts and bug reports
-Vexbane, Khorvale, FluffyMagicalUnicorn, Ariena, twi, Terrordoll, Chaos1x, and many others for their help in tracking down bugs
-every member of the Discord, for helping to create a community
-everyone on Patreon, for making this project possible
-You, for playing the game[(display:"Changelog")]<notes|
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/changelog.png' width=230 class='jtab'>")[(replace:?notes)[(display:"Changelog")]]  (link-repeat:"<img src='https://xfiction.org/images/tr/interface/credits.png' width=250 class='jtab'>")[(replace:?notes)[(display:"Credits")]]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)
(set: $TimePassing to false)<div id="center">$cem</div>
Looking beyond the gate you can see vast cemetery grounds, stretching into the distance.
The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them you can see numerous grey tombstones, as well as broken statues, covered in lichen.
$A[Woah, this place must be really old... I wonder if those are all people from the local village? Seems too big to be just a family cemetery.]
What really draws your eyes however is a hill in the distance, rising above the field of graves. There is a small building on top of it, perhaps a chapel, or a tomb.
The small path seems to be winding towards it, but the gate is blocking your way. Perhaps you can ask Mihai for a key later, should you be inclined to take a stroll here, and should he be inclined to allow it.
(display:"bk")(link-reveal-goto:"Turn back","Reception")[
(set: $hour to ($hour+1))]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<div id="center">$gar</div>
[Approaching the old tree, you are suddenly attentive to the light breeze blowing through its dead branches. They seem to be moving, sometimes with, sometimes against it... or is it just your imagination?
$A[Dammit Alex, you've seen *real* monsters already - now scared of a tree?]
Pushing past your irrational fears, you sit down next to the tree, leaning your back at the old, dried out bark. It is actually surprisingly comfortable.
You take a moment to stare at the sky - it's grey-blue, with a handful of clouds sliced by the sharp mountain peaks far above. It's actually a very pleasant view.
As you continue to relax and look at the sky, from the corner of your eye you see a hand extending over your left shoulder, its fist tightly clenched in a fist. Your breathing slows down and the seconds stretch into infinity. It's as if your spine is glued to the tree, all of your muscles completely unresponsive.
Suddenly the hand opens, letting something fall down to the ground. You can see pale skin, long fingernails, and a black tattoo of a circle with arrows just below the wrist.
Then you blink, and the hand is gone.
(set: _ti to 20)
(display:"eye")(link-repeat: "Examine the tree more closely")[(replace:?text)[You get up and stare at the tree intently.
$A[Was that real?]
There isn't any trace of anything unusual... but you can't say that everything looks completely ordinary either. There's definitely something odd about this tree.
]] ]<text|
(display:"eye")[[Look around]]
(display:"eye")[[At the ground]]
(link-repeat: "Complete info")[<script>window.createNotification({
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(link-repeat: "Update Feats!")[($nFeat: "You did the thing!")]
(link-repeat: "Update traits NEW!")[($nTrait2: "New trait: Occultism 1")]
(link-repeat: "Update traits!")[($nTrait: "New trait: Occultism 1")]
(link-repeat: "Update tendencies NEW!")[($nTend2: "New trait: Submissive " +(str: $submissive))]
(link-repeat: "Update tendencies!")[($nTend: "New trait: Submissive " +(str: $submissive))]
(link-repeat: "Update tasks!")[($nTask: "New task: Silk and Terror")]
(link-repeat: "Update inventory!")[($nItem: "New item: keys found!")]
(link-repeat: "Update Char!")[($nChar: "Relationship +1")]
(link-repeat: "Update Locations!")[($nLocation: "New Location: The Graveyard")]
(link-repeat: "Update Lavius!")[($nLav: "Relationship changed")]
(link-repeat: "Update Elise!")[($nElise: "Relationship changed")]
(link-repeat: "Update Felicia!")[($nFel: "Relationship changed")]
(link-repeat: "Update Ionut!")[($nIon: "Relationship changed")]
(link-repeat: "Update Sabrina!")[($nSab: "Relationship changed")]
(link-repeat: "Update Yaga!")[($nYaga: "Relationship changed")]
(link-repeat: "Update Narcissa!")[($nNar: "Relationship changed")]
($nTask: "Locks, keys and secrets: find a way to steal Ionuts keys")
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</script> (set: $notifications to false) (set: $nSettings to true)]}<div id="center">$gar</div>
You spring to your feet, looking around. You are alone.
$A[What the hell was that....]
You rub your eyes. You can swear you saw the hand, but there isn't anyone else here as far as you can see.
You circle around the tree, just to make sure that no one is hiding behind it. You realize that you're being silly, but it helps to put your mind at ease.
As expected, there's no one there. $A[And yet it was so vivid...]
(display:"eye")[[At the ground]]
<div id="center">$gar</div>
You look down on the ground, aiming for the spot where you think the object dropped. After some rummaging through the dried grass your fingers come across a tiny string. You pull on it, fetching $in[an old pendant] out of the grass.
$A[Is this the one she dropped...?]
You sense a cold chill run down your spine. You were ready to dismiss the strange event as some odd daydream while you were restingm but now there is physical evidence.
You are bewildered.
(set: _ti to 5)
(display:"brain")(display:"occult.lab")(if: $occultism>0)[ [[Consider the implications]]
](else:)[ [[Try to reason the situation]] ]<div id="center">$gar</div>
[You take slow deep breaths, trying to reason what just happened.
$A[I know that the supernatural is real, that much is pointless to deny...] You reach a hand to your head, feeling your little pointy horns. It's easy to forget that they're even there, but they're just as real as the earth beneath you and the strange creatures that inhabit this place. $A[But that doesn't mean that I should always take everything at face value.]
You look around the tree - the dry grass is pretty high around the trunk. It's possible that the necklace was there from the start and you just never noticed it
$A[So... I saw a hand came out of the tree and drop this necklace... and then I found it. I think this was some sort of premonition or vision. I'll need to investigate it further.]
You turn the object in your hand. The necklace is a wooden circle, with black runes that seem to have been burned into the surface. It looks pretty old.
You wonder what to do with it.
(set: _ti to 3)
(display:"goto")(link: "Discard the necklace")[(replace:?pass)[You take the necklace and swing to throw it away, but somehow can't quite bring yourself to do it. Your fingers are drawn to the pleasant wooden texture. It feels like an old friend.
$A[I should probably keep it...]
] ] ]<pass|
(display:"goto")[[Pocket the necklace]]
(display:"goto")[[Put the necklace on]]
$prot[(set: $occultism to it -1) (display:"occult.changed")]<div id="center">$gar</div>
[The more you think about it, the more convinced you are that what happened was real.
$A[I sensed that this tree was different from the start... and after all I've been through... it would be foolish to deny the powers of the supernatural]
You reach a hand to your head, feeling your little pointy horns. It's easy to forget that they're even there, but they're just as real as the earth beneath you and the strange creatures that inhabit this place.
$A[So... a hand came out of the tree and dropped this necklace... I wonder what it means...]
You turn the object in your hand. The necklace is a wooden circle, with black runes that seem to have been burned into the surface. It looks pretty old.
You wonder what to do with it.
(set: _ti to 3)
(display:"goto")(link: "Discard the necklace")[(replace:?pass)[You take the necklace and swing to throw it away, but somehow can't quite bring yourself to do it. Your fingers are drawn to the pleasant wooden texture. It feels like an old friend.
$A[I should probably keep it...]
] ] ]<pass|
(display:"goto")[[Pocket the necklace]]
(display:"goto")[[Put the necklace on]]
$prot[(set: $occultism to it +1) (display:"occult.changed")]<div id="center">$gar</div>
After a bit more consideration, you decide to keep the necklace. It should be safe in your pockets - now you have more important things to attend to.
(display:"goto")[[Continue->evil tree 2]]
$prot[$I[New item added to inventory!] (set: $necklace to 1) ($nItem: "New item: strange necklace") ]<div id="center">$gar</div>
After a bit more consideration, you decide to put the necklace on. You slip the ancient thread around your neck and find that it fits you perfectly. The wooden circle hangs just right on the space between your $breasts and somehow you feel the comforting touch of the runes against your skin.
$A[Strange... it feels almost as if I've had it on before...]
There is an odd memory at the back of your mind, but you can't quite bring it into focus. After a few more efforts in vain, you decide to leave it be for the moment.
(set: _ti to 5)
(display:"goto")[[Continue->evil tree 2]]
$prot[$I[Item equipped!] (set: $necklace to 2) ($nItem: "New item: strange necklace") ]<div id="center">$gar</div>
[Standing beneath the old tree, you are once again fascinated by the breeze blowing through its dead branches. They seem to be moving, sometimes with, sometimes against it... or is it just your imagination?
(if: $necklace is 1)[Mesmerized by the movement of the branches, you think again of the meory of the extended hand, right besides your face. You reache to your pocket, where the necklace you found is safely tucked away.
$A[What a bizarre experience...]
You know that you should probably get back to other things, but you still feel a strange attraction to the place, like there's something more to it, $in[something you're missing...]](elseif: $necklace is 2)[Looking at the tree, you notice strange pattenrs on the bark, but they quickly disappear as soon as you focus on them.
$A[What the hell...?]]
(set: _ti to 10)
(display:"eye")(link-repeat: "Examine the tree again")[ (if: $necklace is 1)[(replace:?text)[You take another look at the tree. There is definitely something unnatural about it. It gives you a familiar, distorted feeling, almost similar to the feeling you get when you step into Elise's room.
$A[I wonder what's going on here...]] ](elseif: $necklace is 2)[(replace:?text)[You come closer to the tree, trying to focus on the elusive pattenrs. They seem to only appear when you're looking out the corner of your eye, but you are now certain that they're there.
You place your hand on the bark, running your fingers on the surface to try and catch them.
$Ru[Come and find me...]
(set: $necklace to 3)
You step away, startled by the voice. Suddenly the necklace vibrates and the whole tree shifts into focus.
You see black runes scattered around the trunk, strange and unrecognizable and somehow familiar. They are the darkest black, as if holes into the fabric of reality, their edges subtly shifting under your gaze.
Your vision shifts again, and the tree returns to normal.
$A[Woah...]] ](else:)[(replace:?text)[Looking at tree puts you ill at ease, the phantom voice echoing in your head again.
$A[Where should I look for her? Probably not here...] ] ] ] ]<text|
(display:"goto")[[Step away from the tree->gar2]] <div id="center">$gar</div>
[[You walk to the far end of the garden, where the cemetery gates loom like an iron maw, revealing the grounds beyond through its thin, crooked teeth.
You can see the rows of graves and the small path that weaves among them, heading towards the hill with the chapel.
$A[It's strangely pretty, even in its desolation...]
(if: $ionut_worms >0)[You remember your little adventure with Ionut here, the night before- or was it several nights before? Time is becoming a tricky concept.](else:)[You wonder if you could have explored the cemetery a little more - you are certain that it must hold some secrets. But hopefully it's not yet too late.]
Currently $in[the gates are locked].]<gate|
(set: _ti to 5)
(display:"key")(link-repeat: "Unlock the gates")[ (if: $cemetery_key is 0)[ (replace:?gate)[You push the cemtery gates, producing a loud *clang*. The metal padlock that holds them looks as sturdy as ever.
$A[Looks like I won't be able to get in without the key...]
You almost regret returning it to Ionut yesterday, but at the time you didn't expect that you'd ever need it again. $in[You'll need to find some way to get it from him again.]] ](else:)[ (replace:?pass)[Taking the cemetery key from your pocket, you push it in the metal padlock that keeps the gate shut.
The key turns with a loud *clang* and the padlock jumps open.
$A[There we go!]
You push the rusty gates away, freeing the path to the cemetery grounds beyond.
<audio autoplay src="audio/effects/gate_open.mp3"></audio>
(change:?page, (bg:"https://xfiction.org/images/tr/environments/graveyard_gate_open.jpg"))
(display:"goto")[[Enter the cemetery->cem enter d2]] ] ] ] ]<pass|
(display:"bk")[[Return to the garden->gar2]] <div id="center">$gar</div>
You begin to pace around restlessly. You need to do something. The servant gives you an odd look, but continues to smoke silently.
Finally, you reach a decision.
$a['Ionut, I think I'm going to go stretch my legs a little.']
He lifts an eyebrow, taking the cigarette out of his crooked jaw. $Io['At zis time? Vere vill you go?']
$a['I just - I'm so booored!'] you exclaim, feigning a yawn and a stretch. $a['I'm just a girl of adventure - (if: $ionut_challenge is "none")[a succubus isn't meant to sit and wait, you know.](else:)[but you already know that, don't you?]'] You give the servant a little wink (if: $ionut_challenge is "none")[and get a heavy **hmm** out of him in return.](else:)[and see him ever so slightly blush under the moonlight, confirming that he hasn't forgotten your early morning encounter in the basement.]
$Io['Do vat you vill... but come back soon. Mihai vill be asking vor you.']
(if: $ionut_challenge is "none")[You nod](else:)[You wink] at the servant and stroll down the path to the gate. It's old metal frame hangs ominously, separating the flat deadland of the garden with the looming darkness of the trees beyond. You take a deep breath and push the gate open.
$A[Time to see what's lurking in the forest...]
(set: _ti to 5)
(display:"goto")[[Go into the forest]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['There is something... it's hard to put into words...']
You take a moment to compose yourself. It's hard to express exactly what you mean, especially when the thoughts can be so... $A[distracting]. Your gaze sinks to the ground again and you feel slightly embarrassed.
$S['It's okay, sis. Whatever it is - you must embrace it. Trying to bottle your feelings and desires - this will only make them come back with a vengeance. You will lose all control, end up doing stupid things and hating yourself for it. Look at me-'] she lifts your chin up with her hand, coming face to face with you. Her dark, succulent lips hold the gentlest of smiles. $S['To be a master of yourself, your first step is to acknowledge your desires. So speak!']
The last word rings as an order, and in a moment sabrina shifts from a caring friend to an iron mistress. It's quite impressive how well she manages to change her skin, considering she's naked all the time.
(if: $ionut_sex>0)[$a[It's Ionut, the servant... I can't quite explain how and why...'] you swallow hard, then take a deep breath.$a['You must understand, he is not a handsome man. In fact, quite the contrary - his body is unnatural, *deformed*... and yet...']
$S['-that's exactly what draws you to him. I understand.']
$a['You do?'] You look up to her, part of the weight lifting off your shoulders.
$S['Of course. Is that all?']
You take a moment to compose yourself.
](if: $deathlist contains "crypt worms")[$a['I was in the crypt, in the graveyard... and there were these terrible, *repulsive*, ***disgusting*** creatures inside of it... and- and-']
$S['-you liked what they did to you.']
You nod.](elseif: $ionut_sex is 0)[$a['You know... I have been hunted and killed by these terrible creatures. Some of them really are the stuff of nightmares... they *used me*, and yet-']
$S['-you liked what they did to you.']
You nod.]
$S['Worry not, sis. There's nothing to be ashamed of. I have just the thing. Shall we do this?']
(set: _ti to 3)
(display:"goto")[[Nod in agreement]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You give Sabrina a shy nod and she smiles, a wicked spark in her eye.
$S['Get yourself presentable for instruction, sis!'] she swishes her cane, leaving a little heart mark on your cheek.
Knowing Sabrina, you quickly disrobe, tossing your $suit to the side. Circling around you, the vampire seems pleased with what she sees.
$S['Good! Now come here...']
Sabrina leads you to the circle where you originally found her, making you stand beneath the metal hook, from which the chains are still hanging.
$S['Arms up, love!']
She gluiding her palms up your outstretched arms, she guides your wrists into the cuffs, gently clipping them shut. $S['You are so cute when you're bound, you know that?'] she teases, bending to softly kiss your $breasts. $S['But now, let's get started!']
She takes a piece of chalk and draws a rune on the wall in front of you.
$S['I want you to look at this, and **only** at this, is this understood?']
(set: _ti to 10)
(display:"talk")[['Yes, Mistress'->sabrina slimy 2]]{(set: $grotesqueHistory to (a:))
(set: $mb_fascination to 0) (set: $morbid_trait to "none")
(set: $occultism to 0)(set: $occultism_trait to "none")
(set: $grotesque to 0) (set: $grotesque_trait to "none")
(set: $servitude to 0) (set: $servitude_trait to "none")
(set: $submissive to 0) (set: $submissive_trait to "none")
(set: $dom to 0) (set: $dom_trait to "none")
(set: $bestiality to 0) (set: $bestiality_trait to "none")
(set: $masochism to 0)
}<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training0.png" id="sabGro" width="330" align="right">
$a['Yes, Mistress...']
$S['Excellent! Now wait for a moment.']
Sabrina heads somewhere behind you, probably to the end of the room, as you can hear her opening the large trunk and moving things inside of it.
You do your best to keep your eyes on the rune on the wall, despite your curiosity to turn around and see what she's doing. The strange symbol seems to to glow dimly, but it could be just your eyes getting tired.
After a while, Sabrina returns, standing right behind you. Although you can't see her, you feel her fingers running down your spine, making the hairs of your skin sand on edge.
$S['Now, sis... I want you to relax.']
Suddenly you feel a weight on your shoulder and a hundred pointy needles crawling across your skin.
$a['Wh-what is THAT?!']
$S['Just stay clam, you are safe.']
The thing moves to your back and up to the other shoulder, sending chills down your spine. It feels almost like a giant centipede is crawling on your skin, but you can also fel something cold and slimy...
Gripped by terror, you feel the creature peak its head over your shoulder. You are frozen in fear, your heart racing a million miles an hour. Sabrina told you to keep your eyes on the rune at all times, but you just **have to** know..
(set: _ti to 15)
(display:"goto")[[Turn your head to the creature]]
(display:"goto")[[Keep looking ahead]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training0.png" id="sabGro" width="330" align="right">
Ever so slowly, you turn your head to the left, coming face to face with the monstrocity on your shoulder.
It is one of the moust hideous things you've ever seen. A bizarre mix between an arthropode and a mollusc, the creature has a face like a shrimp, with lots of thin apendages sticking around it. It's body is covered in a partial shell from the bottom, where lots of skeletal legs move it around. But on the top side you can see an area of exposed, slug-like, glistening skin, from which a handful of fleshy antennas with bulbous ends are dangling.
Frozen in shock and fear, you can't even open your mouth to scream.
$S['Bad girl!']
Sabrina slaps you across the face, snapping you out of the stupor. You blink fast and the creature is gone, retracting down your back.
$S['I told you not to look!'] Now standing in front of you, Sabrina has a cross look on her face.
$a['I'm sorry, but- this thing! It's hideous, get it off me!!']
$S['Calm down, it won't hurt you. In fact, they are quire gentle.']
$a['They?!']
$S['Indeed. But let's not get ahead of ourselves. One is enough for you for now']
The creature moves across your back, darting left and right as if to explore the new territory. Eventually it crawls down to your butt, it's head pushing between your legs.
(set: _ti to 10)
(display:"goto")[[Open your legs a little]]
(display:"goto")[[Keep your legs tight shut]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training0.png" id="sabGro" width="330" align="right">
Trying to follow Sabrina's instructions, you keep your eyes firmly on the rune, despite the overwhelming temptation to have a peek.
The creature moves back, crawling up and down your back, exploring.
$S['What do you feel?']
You try to concentrate. Lots of legs, thin and pointy. $a['An arthropode...?'] But there's something more. Every now and then you feel a cold touch, something slimy. You imagine a curious snail feeling its environment with its antennae. $A['I also feel something soft... like a mollusc...']
$S['Excellent!'] beams Sabrina, patting you on the head. $S['It's a hybrid.'] She pauses. $S['One thing you must learn is not to always go with your eyes. Something might *look* repulsive... and yet bring the greatest of pleasures. Observe.]
The creature crawls down your spine and eventually settles on your butt, it's head pushing between your legs.
(set: _ti to 10)
(display:"goto")[[Open your legs a little]]
(display:"goto")[[Keep your legs tight shut]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training1.png" id="sabGro" width="330" align="right">
With a mix of reluctance and excitement, you move your legs ever so slightly apart, allowing the creature to explore a little further.
Encouraged by the invitation, the creature moves forward, its curious tendrils exploring the curves of your body.
$S['Very, good, sis,'] says Sabrina encouragingly, patting you on the head. $S['Curiosity is a good thing. Follow your desires, do not suppress them.']
$a['It's scary....']
The vampire comes in front of you, trasing a finger on you as she goes. $S['There's nothing to be afraid of. Give in to it.'] She leans in and kisses onto you, her black lipstick smearing over your $lips.
Her breasts press against your own $breasts, the piercings of her nipples rubbing against your own. Your head is spinning and you give into her seduction. You close your eyes and feel black and violet, her taste in your mouth, the gentle caress on your belly.
Her hand continues sliding down between your legs, the tip of her fingers starting to explore the entrance of your folds.
$a['Ooh~']
A warm wave of pleasure washes over you and you relax a little more, surrendering to her motions. The embers of desire begin to glow hot in your tummy and before long you find yourself eagerly pushing back against her and twisting your pelvis back and forth with the vampire's teasing strokes.
She breaks the kiss, pulling back a few inches to stare at your lustful expression.
$S['I hope this helped to ease your worries a little. Now, are you ready to continue?']
(set: _ti to 5)
(display:"talk")[['Y-yess...'->sabrina creature 1]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training0.png" id="sabGro" width="330" align="right">
Terrified by the monstrocity on your back, you instinctively lock your legs, desperately trying to prevent it from accessing any sensitive areas.
$S['Now, now, sis... need I remind you that you're the one who wanted this? Play nice.']
Sabrina comes in front of you, trasing a finger on you as she goes. With your arms tied in the air, there's nothing you can do to prevent her leaning in and forcing a deep kiss onto you, her black lipstick smearing over your $lips.
Her breasts press against your own $breasts, the piercings of her nipples rubbing against your own. Your head is spinning and you give into her seduction. You close your eyes and feel black and violet, her taste in your mouth, the gentle caress on your belly.
Her hand continues sliding down between your legs, the tip of her fingers starting to explore the entrance of your folds.
$a['Ooh~']
A warm wave of pleasure washes over you and you relax a little, surrendering to her motions. The embers of desire begin to glow hot in your tummy and before long you find yourself eagerly pushing back against her and twisting your pelvis back and forth with the vampire's teasing strokes.
She breaks the kiss, pulling back a few inches to stare at your lustful expression.
$S['There, that should be better, sis. Now, are you ready to continue?']
(set: _ti to 5)
(display:"talk")[['A-Alright...'->sabrina creature 1]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training1.png" id="sabGro" width="330" align="right">
You give Sabrina another small nod and she retracts her hand, freeing the space for the creature to continue its exploration.
The crawling abomination slips further down, the antennae on its head curiously investigating the outer edges of your folds.
Its presence creates a strange mixture of dread and excitement as you feel the numerous appendages crawling on your skin. You wonder about the things it could do to you, threats and promises of unspeakable sensations from slimy, other-worldly caresses.
The creature moves forward again, now its entire body hanging underneath in the space between your legs, from back to front. The last legs and its tail are hanging just at your lower back, and its head is starting to poke out under your tummy.
$S['Don't look down, now! Just keep your eyes straight ahead... good!']
You follow Sabrina's instructions, trying to keep your composure. You can feel the creature's advances slowly becoming bolder as its various... *tools* become acquianted with your anatomy.
$a['Aaah!']
Something presses against you, looking for an entrance. It feels cold and slimy, twisting and turning against your skin. The entire creature tightens its grip, pressing its body against you.
$S['It's okay. Let go of your fears, sis. Embrace your desires.']
(set: _ti to 10)
(display:"goto")[[Lean forward]]
(display:"goto")[[Lean back]]<div id="center">$rec</div>
As you wait for time to pass, you suddenly remember something.
$A[Hey, I still have Ionut's keys with me... better return those now, while nobody is around]
You qickly sneak to the kitchen, which is empty as expected. After some consideration, you drop the keys on the floor, slightly poking from under the table.
$A[There! Just like he dropped them by accident.... I'm sure he'll find them eventually...]
With your hands cleaned of the deed, you quickly return to the reception desk. Luckily it doesn't seem like anyone has noticed your temporary absence.
(set: _ti to 10) (set: $tower_key to 0) (set: $cemetery_key to 0) (set: $ionut_keys to false)
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]<div id="center">$cem</div>
You take a stroll down the path, examining the ruined statues as you go.
$A[I wonder if this one's head fell off, or it was meant to be like that...?]
The hill with the $in[crypt] looms infront of you, a monument of a different time. (if: $crypt >1)[You still remember the horrors that lurk inside, deep within the musky soil. A cold chill runs down your spine](elseif: $crypt is 1)[You came close to it once before, but never had a proper look inside. You wonder what secrets it could hide...](else:)[You've never had the opportunity to examine it, so you feel a creeping curiosity about what may lie inside...](if: $task_pact is 2 or 3)[
Looking at the looming body of the crypt, the $in[vision of a dark hall] flashes in your mind. You feel an invisible pull towards the decrepit structure.]
(set: _ti to 5)
(display:"goto")(display:"morbid.lab")[[Head towards the crypt]]
(display:"15m")[[Take a walk among the graves->walk graves day2]]
(display:"bk")[[Return to the garden->ret gar2]]<div id="center">$cem</div>
(set: _ti to 15)
You move further down the path, strolling past tombstones, statues, and the occasional outstretched branches of a long-dead tree.
Despite the desolate landscape, you can notice $in[fresh footprints] here and there, straying away from the stone path and onto the soil.
$A[(if: $crypt >0)[Those must be from Ionut's last worm hunt...](else:)[I wonder who left those....?]]
As you continue your walk, you start looking more closely at the tombstones, trying to see who they belonged to. Most of the names are pretty faded, but you get the distinct impression that there are all sorts of people here, not just members of the Petrescu family. You even see some exotic sounding names, which couldn't have been Romanian.
(if: $necklace is 1)[Gradually you become aware of a $in[strange sensation] lurking at the back of your mind. It feels like an eerie itch, like something trying to reach you from a thick veil. You try to focus on the feeling, but try as you may, you can't quite put your finger on it or locate its source. ](elseif: $necklace<4)[Gradually you become aware of a $in[strange sensation] lurking at the back of your mind. It feels like an eerie itch, like something trying to reach you from a thick veil.
You try to focus on the feeling and slowly manage to amplify it and make it clearer. Perhaps its your new succubus powers, or your recent experiences of the occult, but you seem to be more in tune with the supernatural forces at play.
The $in[eerie feeling] is now more concrete and you can feel it like a distant call, a force pulling you to a place somewhere among the graves.](elseif: $necklace is 4)[A phantom breeze blows your hair. Despite knowing that the ghost's grave is far away on the other side of the cemetery, you feel her invisible gaze on you, pushing you to hurry.]
(if: $necklace>1 and $necklace<4)[(display:"goto")(display:"occult.lab")[[Follow the call]]
](else:)[(display:"goto")(display:"unav")
](test-false: $mb_fascination > 0)[(display:"heart")(display:"morbid.lab")[[Lie on a grave->lie on a grave day2]]
](test-false: $crypt > 0)[(display:"goto")(display:"morbid.lab")[[Explore the crypt]]
](display:"bk")(link-goto:"Leave the cemetery","ret gar2")<div id="center">$cem</div>
You've had enough of this desolate place.
You walk back to the cemetery gates, making sure to lock them again, leaving them just as you found them.
$A[No one needs to know about this little walk...]
(set: _ti to 10)
(display:"bk")(link-goto:"Back to the front","gar2") Double-click this passage to edit it.Double-click this passage to edit it.<div id="center">$cem</div>
You walk off the central path, weaving your way among the tombstones. The dry grass crunches under your feet and dry weeds tug at the edge of your $suit.
With every step the $in[eerie feeling] is getting stronger and more concrete. You follow it through the graveyard, making your way further to the deep end. It feels almost like being lead on a leash, the mysterious force pulling you along to where it wants to.
Eventually you come in front of a grave and the feeling abruptly stops. You know that you have arrived.
$A[This is pretty far away from the entrance...]
You were so caught up in following the force that you barely noticed that you've gone all the way past the crypt and close to the edges of the cemetery. But you are here now, and your curiosity is getting stronger.
(set: _ti to 20)
(display:"eye")(display:"occult.lab")[[Examine the grave]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training2.png" id="sabGro" width="330" align="right">
You breathe in and out, letting your desires out from the deepest corners of your mind. $A[It's okay, Alex, there's nothing wrong with feeling this way...]
You close your eyes and push your hips forward, helping the creature find its way in. Finally the slimy thing seems to find the entrance its been looking for and slips inside of you, twisting and turning.
$a['Aah!']
The wave of pleasure is immediate and intense. As it wiggles its way deeper, its body also presses more firmly against you. You can feel other appendages caressing your skin, some sharp and precise, others long, curious and sloppy. The stimulation becomes overbearing and your legs begin to shake, your breaths becoming short and sharp.
$S['You are so beautiful, I hope you know that.'] The velvet-haired vampire traces a hand around your $breasts, pinching them playfully. $S['You are as beautiful as that thing is hideous. And right now it is. Inside. Of. YOU.']
You scream again, falling to your knees. Your legs can no longer hold you, leaving your body dangling by the chains on your arms. Sabrina kneels next to you, wrapping her arms around you and leaning in your ear.
$S['It's okay, sis. Just let go. Give in. You want this. You deserve this.']
Between your legs, the other worldly abomination is wiggling faster and faster, its unthinkable tools reaching towards your womb.
You feel the strength of your climax rise like a tsunami, powerful and inevitable. $S['Let go,'] whispers Sabrina in your ear, her warm breath on your neck. It's not like you have a choice.
(set: _ti to 10)
(display:"heart")(display:"grotesque.lab")[[Climax->grotesque climax]]<div id="center">$sab</div>
<img src="images/tr/scenes/grotesque_training2.png" id="sabGro" width="330" align="right">
You breathe in and out, letting your desires out from the deepest corners of your mind. $A[It's okay, Alex, there's nothing wrong with feeling this way...]
You close your eyes and push your hips backwards, helping the creature to find a way in. There's something so $A[wrong] and yet so $A[**right**] about letting it go in there. But it's too late to take it back now. The slimy thing pushes forward in the entrance its been looking for, stretching your asshole open. Its appendage slips inside of you, twisting and turning.
$a['Aah!']
The wave of pleasure is immediate and intense. As it wiggles its way deeper, its body also presses more firmly against you. You can feel other appendages caressing your skin, some sharp and precise, others long, curious and sloppy. Some of them are playing with your folds, finding all the sweet spots inside and outside. The stimulation becomes overbearing and your legs begin to shake, your breaths becoming short and sharp.
$S['You are so beautiful, I hope you know that.'] The velvet-haired vampire traces a hand around your $breasts, pinching them playfully. $S['You are as beautiful as that thing is hideous. And right now it is. Inside. Of. YOUR. ASS.']
You scream again, falling to your knees. Your legs can no longer hold you, leaving your body dangling by the chains on your arms. Sabrina kneels next to you, wrapping her arms around you and leaning in your ear.
$S['It's okay, sis. Just let go. Give in. You want this. You deserve this.']
Between your legs, the creature pushes in and out, twsiting and stretching your hole as its antennae delve between your folds. You are completely helpless.
You feel the strength of your climax rise like a tsunami, powerful and inevitable. $S['Let go,'] whispers Sabrina in your ear, her warm breath on your neck. It's not like you have a choice.
(set: _ti to 10)
(display:"heart")(display:"grotesque.lab")[[Climax->grotesque climax]]<div id="center">$cem</div>
[ ]<char|
Unlike most other tombstones around, this one is completely unmarked.
$A[There aren't even traces of faded letters on it, it's just... blank.]
Whoever was buried here was not meant to be found. And yet, here you are. As you contemplate the black soil, the (link-reveal: "eerie sensation suddenly returns...")[(replace:?char)[<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">]
$Ru['I haven't had a visitor in a long while.']
Startled by the voice, you jump back a few feet. A strange figure has appeared behind the grave and is staring at you.
The woman is dressed in a medieval-looking robe, her pale skin covered with strange tattoos on her arms and face. She is carrying a stick with a skull on top of it, which also has a tattoo, etched into the bone. But most srtiking of all are the two antlers on top of her head, which look to be poking straight out of her skull.
$Ru['Did a bird snatch your tongue, girl?'] she asks with a wry smile. As she makes a step towards you, you notice that her body is translucent, her feet never quite touching the ground.
(set: _ti to 10)
(display:"talk")[['Are you a ghost?']]
(display:"talk")[['Did you call me here?']] ]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['Are you really a ghost?'] you ask incredulously, coming out of the shock.
$Ru['What I am - is hopeful that your next question will not be as stupid.']
You blink at the ghost, incredulous at her rudeness. (if: $sanity>80)[Despite everything you have been through, your mind is still as sharp as a razor. You won't be made a fool by some floating lady.](elseif: $sanity>50)[Despite everything you have been through, your mind still seems to be more or less there. You take a deep breath and compose yourself.](elseif: $sanity>20)[After everything you have been through, your mind has become sluggish and clouded with fog, your attention often distracted with... other things. You try your best to compose yourself and not look like a fool.](else:)[After everything you have been through, your mind has become sluggish and clouded with a thick, $a[pink fog], constantly drawing your attention to the $a[hunger...]. You open your mouth and close it again, trying to compose yourself.]
After a moment you decide that it's best to ignore the comment and move on. You know nothing about this entity, so perhaps its best not to get off on the wrong foot.
(set: _ti to 5)
(display:"talk")[['Did you call me here?']]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
(if: visits>1)[The ghost taps impatiently with her scepter, poking through her tombstone.
$Ru['So, will you help me?']](else:)[$a['Are you the one who called me here?']
The woman taps her scepter, suddenly pensive. Her eyes are looking at you intently, squinting to take in every detail. You feel as if she's trying to determine something.
$Ru['I did not call you here. But I see that you've found my necklace - it must have brought you here.']
You look down at your new necklace and suddenly makes sense - the mysterious force you were feeling tugging you along was actually around your neck. You can't believe you didn't put two and two together earlier.
$a['I see... well, in any case, I'm here. Hello.... I guess..?']
You extend a hand forward, before realizing that the woman couldn't possibly shake it. She looks at you, unamused.
$Ru['I am glad that somebody finally found my necklace. Finally, somebody can see me, somebody can help me. Will you help me, girl?']
You take a moment to consider her request.]
(set: $RQ1 to "Can you tell me who you are?")(set: $RQ2 to "What happened between you and the monsters?") (set: $ruxBack to (passage:)'s name)
(set: _ti to 10)
(display:"Rux questions")
(display:"talk")[['What do you want me to do?'->Rux quest]]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['I don't even know who you are...'] you say carefully.
$Ru['I am Ruxandra,'] says the ghost, her eyes quinting at you. $Ru['And who are you, girl?']
$a['I am Alex...andra.'] you say with a shy voice. Something about the woman is somewhat intimidating. It could be the giant skull on a stick, but you can't quite put your finger on it.
$Ru['And **what** are you, Alex-andra?']
$a['I- eeeeh- I'm a succubus...']
$Ru['Ha, another monster...'] scoffs the ghost woman. $Ru['But I guess I shouldn't be surprised, in **this** place.']
You look at her, a little puzzled. $a['But, uhm... aren't you, uhm, yourself...']
$Ru['I am **human**, demon!'] she says, rising her voice and tapping angrily with her scepter. $Ru['I thought someone like **you** would be able to tell, but it seems that in life as in death, the arrogance and ignorance of your lot never ceases to exceed expectations.']
(set: _ti to 10)
(display:"talk")(link-reveal-goto:"'I was actually human myself.'","was human")[(set: $rux_avatar to 1) ($nChar: "Ruxandra, the Ghost")]
(display:"talk")(link-reveal-goto:"'Well that's just rude...'","rux rude")[(set: $rux_avatar to 1) ($nChar: "Ruxandra, the Ghost")]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['So, what do you want me to do exactly?']
$Ru['First, you must dig up my grave and take a small bone from my remains.']
Tho ghost points at the dark soil with the end of her scepter, showing you where to dig.
(set: $RQ1 to "All this is a little strange...")(set: $RQ2 to "So, why do you hate monsters?")(set: $ruxBack to (passage:)'s name)
(set: _ti to 10)
(display:"Rux questions")
(display:"goto")[[Start digging->Rux dig]]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['Actually, I started out as human... until not so long ago.']
$Ru['Oh? And what led you to become - **this**?']
$a['It's a rather long story,'] you shrug. It really is long, and you aren't yet confident enough in Ruxandra to be telling her your entire life.
$Ru['Fine, as you wish.']
You take a measuring look at her. $a['Something against succubi?']
The ghost sighs. $Ru['I've seen lots of bad creature in my time, but I have no reason to believe you are one of them.']
(set: _ti to 5)
(display:"goto")(link-goto:"Scratch your head",$ruxBack)|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/ruxandra.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"ruxandra.rel")]] ](if: $rux_avatar is 1)[
Ruxandra, a mysterious ghost of a woman that you found in the cemetery. She seems to have some sort of connection with the old tree in the garden and the necklace you found underneath it.
](elseif: $rux_avatar is 2)[
Ruxandra, a mysterious ghost of a woman that you found in the cemetery. She seems to have some sort of connection with the old tree in the garden and the necklace you found underneath it.
](elseif: $rux_avatar is 3)[
Ruxandra, the ghost of a witch that you found lingering in the cemetery. She tried to trick you and posses your body to return to life once again, which lead to the dramatic culmination of your encounter.
]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['I'm not sure what grudge you hold, but insulting those that you ask for help is not very nice...']
The woman squints her eyes at you.
$Ru['Fine, I apologise. I've seen lots of bad creature in my time, but I have no reason to believe you are one of them. I misspoke.']
$a['It happens,'] you reluctantly agree.
(set: _ti to 5)
(display:"goto")(link-goto:"Cross your arms",$ruxBack)(if: $rux_avatar is 0)[(display:"talk")(link-goto:"'$RQ1'","Rux intro")]
(if: $rux_avatar is 1)[(display:"talk")(link-goto:"'$RQ2'","Rux adv")]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
You shrug and decide to give the ghost a hand with her problem.
Using an old rusty shovel you spot in the nearby bushes, you start digging the soil and piling it on a little black heap to the side.
After half an hour of hard work, the hole is finally starting to reach a depth of a few feet. You feel like you're almost there...
At last, you start hitting something other than soil and the outlines of a skeleton slowly emerge under your excavating efforts.
$A[How did I end up digging up bones...]
While you haven't removed all of the soil, you can already see that there is more than just bones in there. With a resounding *clang!*, your shovel hits something metal. The skeleton has been wrapped up in chains from head to toe.
You step back and scratch your head. $A[Why would they do something like this...]
You are starting to feel uneasy about the whole situation.
(set: $RQ1 to "Who **are** you, exactly?")(set: $RQ2 to "Care to explain why they wrapped your corpse in chains?")(set: $ruxBack to (passage:)'s name)
(set: _ti to 10)
(display:"Rux questions")
(display:"goto")[[Take a bone from the skeleton->Rux take a bone]]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
You reach into the freshly dug grave and take a small piece of bone from the skeleton.
$Ru['Good. Now place it into the necklace!']
$a['Into? But it's just a piece of wood...']
$Ru['Don't ask, just do it!'] She waves her scepter at you, growing impatient.
You find yourself instinctively obeying her before having the time to really think it through. You lift the necklace up and bring the piece of bone to it, pressing against the wooden surface. The dark runes begin to pulse and wiggle as the wood opens up and swallows the bone inside of it.
You feel a strange light-headedness and a sense of distance from the world around you.
$Ru['Now, remember these words: $unav2[n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰]'] The ghost speaks in a mysterious, other-worldly language. The words resonate in your chest, sink inside of you and fill you throughout. Your entire body is like a vessel for the words, absorbing every sound and tember.
$Ru['You must go to the tree and give back my necklace! This will free my spirit and I will finally rest in peace. Go!']
You feel overwhelmed by the power and fall to your knees, panting heavily.
(set: $necklace to 4)
(set: _ti to 10)
(display:"goto")[[Get up->rux grave end]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Your body shakes, climaxing as the creature continues its unspeakable actions inside of you. You feel yourself twisted and broken as you moan and gasp for air, unable to deny the abominable pleasures.
You don't know why such a thing can excite you like this. Where are these feelings coming from? You know that you should be repulsed by something like this, disgusted by its slimy touches. And yet having something as despicable as that creature crawl on your perfect female body just strikes a note somewhere in the depths of your soul. Something awakens, and you cannot resist it.
$S['There, there, everything will be alright, sis.'] Sabrina's voice comes to you from afar, snapping you out of your thoughts. She is holding you in her arms, gently, lovingly, your head pushed against her chest.
You realize that the creature is now gone and your hands have been freed. You blink and give her a smile, your mind slowly returning to the present.
$a['That was... something...']
$S['It sure was! You did great, sis! I'm happy that you managed to accept your desires.']
$a['T-thank you for that...']
$S['It was my pleasure! Ready to get up?']
(set: _ti to 10)
{(display:"goto")(link-reveal-goto:"Compose yourself","Sabrina hub")[
(set: $grotesque to it +1)
(display:"grotesque.changed")
(set: $lust to it +2)
(set: $sab_transition to "bug end")
(set: $sabrina_trained to it +1)
(set: $sabrinaRel to it + 1)
(set: $sabTrainingsCompletes to it + (a:"sab bug"))
]}<div id="center">$lav</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You get back up and Sabrina brings back your clothes to get dressed.
There is a mischievous glee in her eye that makes you wonder what other things she might have in store for you.
$S['Hope you had some good fun, sis.'] She pets you playfully. $S['I think you had enough fun for one day. I'll be waiting for you next time.']
(set: _ti to 5)
(display:"goto")[Continue exploring Lavius' lair]<go|
(display:"goto")[Leave the lair]<leave|
(click: ?go)[(goto:"Go back upstairs")](click: ?leave)[(goto:"Leave the lair")] {(if: $necklace>1)[
(if: $necklace<8)[(set: $protectionFactor to 2)]
(elseif: $necklace>8 and $necklaceON is 1)[(set: $protectionFactor to 5)]
(elseif: $necklace>8 and $necklaceON is 0)[(set: $protectionFactor to 0)]
(set: $chanceHunger to (random:1,10))
(if: $chanceHunger>$protectionFactor)[(set:$lust to it + $succModifier)]](else:)[(set:$lust to it + $succModifier)]}<div id="center">$gar</div>
You approach the old tree, this time with more understanding of its true nature. Ruxandra's words were the missing piece of the puzzle and you no longer fear the skeletal branches, waving even without a breeze.
$A[She must be lucky that someone found that necklace...]
As you step closer, you sense a tension fill the air. There's a pull around your neck and the necklace almost lifts up a little, drawn to the tree. Your mind becomes blurry, as if enveloped in some incomprehensible mist.
$Ru[*'Give back what is mine...'*]
In a brief moment of doubt, you wonder if this is really the best idea. How much do you really trust the ghost?
(set: _ti to 10)
(display:"goto")[[Place the necklace on the tree]]
(display:"goto")[[Step away from the tree->gar2 retreat]] <div id="center">$gar</div>
Carefully, you lift the necklace up from your neck and take it off.
$Ru['Give it to me....']
One of the branches sways forward, extending towards you. You can tell that the tree is moving with great difficulty, painfully creaking with each inch.
$A[She must really want it...]
You place the necklace around the branch and it immediately retracts. The air's thick and vibrant, runes emerging like an angry swarm, covering the old tree bark with their ever twisting pitch-black lines.
$Ru[Recite the words!]
You feel the power of her voice rising, compelling you to obey. Your body shivers and you feel the strongest $A[urge] to just do as she says.
{(if: $deathlist does not contain "evil spirit" and $invocation is 0)[$A[After all, what's the worse that could happen...?] ]
(elseif: $deathlist contains "evil spirit" and $invocation is 0)[You already know where this is going, but what choice do you have? You realize that you're past the point of no return. You must do as the spirit wills.]
(elseif: $deathlist does not contain "evil spirit" and $invocation is 1)[But there is anoter part of you that $in[does not wish to obey]. You distrust the spirit and know more about the occult than she suspects. You could use that knowledge to reverse the spell she have you.]
(elseif: $deathlist contains "evil spirit" and $invocation is 1)[But you remember all too well what happened last time when you trusted Ruxandra. And now you are armed with $in[more] knowledge than before. Knowledge that she does not suspect you have. $A[I can make this bitch pay...] ]}
(set: _ti to 3)
(if: $invocation is 1)[(display:"talk")(display:"occult.lab")(link:"[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ]", (text-style:"bold")+(text-style:"blurrier"))[(goto:"Trick Rux")]
](display:"talk")(display:"submissive.lab")(link:"[n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰]", (text-style:"bold")+(text-style:"blurrier") )[(goto:"Free Rux")]Necklace:
0 - none
1- found under tree (in inventory)
2 - wearing it
3 - heard the call?
4 - infused with bone
5 - given back to the tree
6 - resurrected with necklace
9 - Spared Rux, has amulet
10 - Killed Rux, has amulet<div id="center">$gar</div>
In a last moment of uncertainty, you decide that you'd like to give this a little more thought.
$A[It's not like the tree is going anywhere...]
As you make several paces back, your head begins to clear up and the force around your neck grows weaker.
(display:"goto")(link-goto:"To the front of the garden","gar2") <div id="center">$gar</div>
You begin to step back, but your feet get tangled in an overgrown root and you fall down, flat on your face.
Before you can react, something is already wrapping around your legs and you are violently pulled towards the tree.
Your head hits the trunk and your vision shifts, the world starting to spin in front of your eyes.
Roots and branches wrap around you, pulling you tighter against the trunk of the tree.
$a['Aah!']
You feel something creeping around your neck, tightening its grip.
As breathing becomes more difficult, [[your vision darkens->evil t 2]].<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree1.png" width="700" align="right">
The bark is pulsing behind your back like living flesh, rubbing roughly against your naked skin. You open your eyes and find yourself lifted in the air, your members tangled in living branches that wrap around them like pythons around a prey.
$a['Aaah, let me go!']
$Ru['Hush now, demon. You were wasting that body anyway.']
The grip around your limbs tightens and your legs are pulled apart. The tree seems completely alive now, its branches bending and moving affertlessly like giant tentacles, their bark feeling more and more like coarse skin. One of them reaches between your legs, pushing itself past your folds.
$Ru['What have you been doing with the powers given to you, girl?'] hisses the tree in your ear. $Ru['Fucking monsters, making a whore out of yourself. Such a shame...']
The tree slides deep into your womb, as if its pulsating roots are digging into your soul. (if: $lewd<30 and $sanity>50)[You fight and try to resist it. $a['You know nothing about me! I'm not some dumb whore!']
Despite your efforts, the evil spirit manages to rekindle the worst in you and you feel the fire of desire slowly rising, while your mind begins to slip into a familiar haze.](elseif: $lewd<70 and $sanity >35)[You fight and try to resist it, despite knowing in your heart that some of the accusations are ringing true $a['You know nothing about me...']
Despite your efforts, the evil spirit manages to rekindle the worst in you and you feel the fire of desire, already started, now increasing further, while your mind begins to slip into a familiar haze.](else:)[You meekly attempt to resist it, but you know in your heart that the accusations are true. You have been using your powers to indulge your carnal desires, under the pretense of attempting to turn back. An attempt that has turned from goal into an excuse. $a['Maybe I really have turned into a whore...']
Yoru mind slips deeper into the haze, the evil spirit rekindling the primal side in you. The fire of desire, already started, now flares higher, engulfin you in its flame. Your body burns hotter, while your mind looses its last foothold...]
(set: _ti to 10)
(display:"goto")[[Scream for help]]<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree1.png" width="700" align="right">
$a['Heeelp! Someo--hhh-']
The branch around your throat tightens, cutting your screams short. There isn't anyone else in the garden, and you doubt the guests and The Crooked Elm could see you from inside the manor.
$Ru['What a bad succubus you are, girl. Shut up and know your place!']
The living branch inside your womb pushes in and out, triggering a shameful wave of pleasure as you continue to gasp for air, asphixiating in the tree's grip.
$Ru['If you had actually learned to use and control your powers for something other than fucking, this would have been a piece of cake for you. But you didn't think of that, did you, you dumb demon? You deserve what's coming for ya.']
As the grip on your throat tightens again, you see a new branch sneak next to your head, pushing your hair back. Its ends seem to be glowing a deep red and wiggling, as if the wood is turning into a giant worm.
$a['Wha-hhh what -s-tha-...!']
(set: _ti to 10)
(display:"goto")[[Move your head away]]<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree1_closeup.png" width="500" align="right">
You wiggle helplessly, trying to turn your head away from the weird-looking branch as much as you can.
$Ru['Come on now, little demon, you've had much worse, and enjoyed it too.']
$a['G-get awha- fro- e-']
The branch in your pussy begins to accelerate violently, pushing and wiggling like a giant snake. Your entire body moves up and down with its wild pace, your $breasts bouncing from the strength of the thrusts.
$a['A-ah...!']
The tree's living branches coil further along your members, spreading you apart like a sacrificial lamb. Something deep in you clicks and the helplessness of your situation turns into arousal, turning your screams into shameful moans.
$Ru['You will see, you will enjoy this too, you stupid demon. Why not go out with a bang?']
You don't fully comprehend what the spirit is talking about, but you're in no condition to think about it. Somehow it has completely taken over your body, and the $a[hunger] is now growing rapidly, wanting, **demanding** that you feed.
The branch plunges deeper and it lifts you up with it, desecrating your depths while strangling you by the throat.
The sensation is overwhelming.
(set: _ti to 10)
(display:"heart")[[Climax->climax tree]]<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree2_closeup.png" width="500" align="right">
It isn't voluntary, but there's nothing you can do about it. The stimulation pushes you overboard and your body shakes in a climax, your restrained members trembling from the pleasure.
At the peak of your orgasm, you feel something press into your ear and slither its way forward, deeper and deeper.
$Ru['Well at least you did what you're good at, little whore. Thank you for the invitation.']
It pushes deeper in, defying any expectations of your anatomy. The crawling thing wiggles relentlessly like a fat, giant worm, burrowing into your head. You begin to feel it digging into your brain, a terrifying yet oddly arousing sensation.
As it penetrates deeper still, your eyes begin to roll back and you start climaxing, over and over again.
$Ru['What a stupid girl you are. I will be taking that brain now - you weren't using it anyway.']
Your ear stretches, accomodating its unlikely visitor deeper into your head. You feel your thoughts and consciousness being erased little by little, engulfed in awarm, fuzzy haze. Between your legs there's a burning desire, unctrollable and all engulfing. Your juices flow like a torrent as pure pleasure washes over you like a tsunami.
(set: _ti to 10)
(display:"heart")[[Climax again->climax tree2]]<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree2.png" width="700" align="right">
You cum over and over again as the branches engulf your brain, sprouting to the deepest corners of your consciousness.
Your hips grind shamelessly against the living veins, riding wave after wave of pleasure as your mind is slowly being erased.
You feel another presence coming in, a visitor walking into a new home. But there isn't enough space for both of you.
You are being pushed out, out and away, into the velvet haze, into oblivion and nothingness. There are no memories there, no thoughts, only pleasure.
You climax again, one last time.
-----
After a long moment, a lone tree in the garden lets down a naked woman, who hesitantly makes her first steps in centuries.
$Ru['Not perfect... but I can work with this.']
Ruxandra heads into the forest, disappearing from sight. Your mind lingers for a few more moments into the tree's hollow shell, then (link-reveal-goto: "fades away.","DIESUCCUBUS")[
(set: $lastdeath to "evil tree")
(unless: $deathlist contains "evil tree")[
(set: $secrets to it +1 ) ($nSecret:"The Evil Tree")
(set: $deathlist to it + (a: "evil tree"))]
]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
The ghost seems pensive for a while.
$Ru['Monsters, creatures like you, they have innate magical abilities. To them it is natural that they have powers - and that **we** don't.']
$a['We?']
$Ru['Humans. They think we are good for nothing, can never use magic and even if we did, we wouldn't be any good at it. But I learned magic - better than any of them! And so they feared me. That is why I was killed and placed here, in a nameless grave - so that their shame can be forever forgotten!']
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'How did you learn magic?'","rux magic")[(set: $rux_avatar to 2) ($nChar: "Ruxandra, the Witch")]
(display:"talk")(link-reveal-goto:"'Did you make many enemies?'","rux enemies")[(set: $rux_avatar to 2) ($nChar: "Ruxandra, the Witch")]<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['How did you get all of your powers if you were human?']
$Ru['Knowledge is stronger than all. Knowledge and cunning and will and determination. I read many books, books that I stole from the vampires. I captured lesser creatures and dissected them to see where their powers came from. And in time, I learned.']
$a['That's... fascinating,'] you shiver. Ruxandra seems to be reminiscing about her life, but something in her voice shows a dangerous edge.
$Ru['They called me a witch, back then. If only they knew.']
(set: _ti to 5)
(display:"goto")(link-goto:"Nod in agreement",$ruxBack)<div id="center">$cem</div>
<img src="images/tr/characters/Ruxandra_ghost.png" width="550" align="right" class="char">
$a['You must have had many enemies?']
$Ru['All of them. They hated me and feared me.']
$a['But- how did you become so powerful?']
The ghost squints her eyes at you.
$Ru['Knowledge is stronger than all. Knowledge and cunning and will and determination. I read many books, books that I stole from the vampires. I captured lesser creatures and dissected them to see where their powers came from. And in time, I learned.']
$a['That's... fascinating,'] you shiver. Ruxandra seems to be reminiscing about her life, but something in her voice shows a dangerous edge.
$Ru['They called me a witch, back then. If only they knew.']
(set: _ti to 5)
(display:"goto")(link-goto:"Nod in agreement",$ruxBack)<div id="center">$cem</div>
You slowly rise to your feet.
The ghost is gone, the forest is quiet. The necklace around your neck seems back to its regular form, albeit a tiny bit heavier.
The only reminder that this wasn't all a vivid dream is the freshly dug grave.
$A[Well that was... something.]
(set: _ti to 15)
(display:"bk")(link-reveal-goto:"Leave the cemetery","ret gar2")[
(set: $secrets to it +1 ) ($nSecret:"Ruxandra")]<div id="center">0.3.14</div>
<hr>
**General**
-updated the background for the reception;
-added demonic eyes and tail in the "Body" character view;
-updated sidebar colors and background for system menus;
-created new avatars for Alex in chapter 2 to better reflect the character changes;
-upgraded the relationship system with personalized notifications for each character (most are not wired toe vents yet, but they're there. Lavius and Yaga will show their new notifications);
-added backgrounds to Ionut's encounters in the basement;
-added a background to the death transitions in chapter 1;
-added a new background and art for the alternative Elise encounter on floor2;
-Added new artwork and reqowrked the splash screen for Chapter 2;
**Lavius**
-added new background for Lavius' room;
-polished meeting Lavius for the first time in his room;
-added more weight to certain actions influencing your relationship;
**Yaga**
-overhauled journal entry and notes;
-you can now return to Yaga's hut after meeting her for the second time at the inn;
-added over 5 new scenes with unique variations;
-added new animations;
-added a new story line with permanent choices;
-added 3 unique endings;
**Fixes**
-fixed a bug that caused the tail growth scene to trigger multiple times;
-fixed a bug that was causing the horn description to trigger twice;
**Patreon**
-added the options to instantly unlock demonic eyes and tail;
<div id="center">0.3.13</div>
<hr>
**General**
-Feats have been re-added to the game, with a new menu;
**Environments**
-added a background for the basement;
-added a background for the underground passageway;
-added a new background inside Yaga's hut;
-added a new background inside Yaga's barn;
-added a new background for the transformation void;
-updated background transitions on several branches;
-updated backgrounds and avatars on Ionut's encounter in the basement;
**New Art**
-This patch is unusual since it features composite pieces. The breakdown is as follows:
-Added new art for examining your horns in the mirror (+3 variations of horn size_
-Added new art for examining your tail in the mirror (+6 variations)
-Added new art for floating in the void (+15 variations)
**Transformations**
-reworked the on death event in chapter 2 to trigger a new transformation sequnce;
-added a new interactive scene for growing horns from stubs to mild;
-added a new interactive scene for growing to their full length;
-added a new interactive scene for acquiring golden eyes;
-added a new horn examination option at your room when waking up;
-added a new tail growth interactive scene;
-updated the waking up events after death in Chapter 2;
-changed transformation triggers in Chapter 2;
**Narcissa**
-added new background and updated art for talking with her;
-added new background and updated art for underwater scene;
-added art for her box and opening and closing it;
**Patreon**
-save slots now auto refresh when saving or overwriting and display a more helpful error message if something goes wrong;
<div id="center">0.3.12</div>
<hr>
**Environments**
-a new background has been added for Alex's room;
-a new background has been added for the top floor;
-added night version of Alex's room;
-added night version of floor1;
-added night version of floor2;
-added night version of floor3;
-added a special version of floor 3 when meeting Elise at the end of Chapter 1;
**Chapter2**
-Meeting Mihai after a new cycle begin has been redesigned to offer a larger variety of options and avoid repeating scenes;
-opened an alternative route to bonding with the Elder if you complete the conspiracy without falling in the pit;
-improved repeated interactions with the Elder;
**Yaga**
-Yaga (the kindly old woman at the inn) has been redesigned;
-new character portrait;
-new art for the milking scenes;
**Fixes and improvements**
-unlocking the tower with Ionut's keys will now correctly send you to the appropriate Elder encounter depending on what you have already done;
-Leaving the Elder's tower will not automatically send you to move the box if you've already done it;
-improved choice order and formatting on some locations;
-JS notification errors when loading will not be displayed to players (these errors have no impact on gameplay)
-fixed a rare issue with reading the booksa t the library in the prologues and improved navigation there.
<div id="center">0.3.11</div>
<hr>
**General**
-added new background for the library (+2 variations);
-improved the opening screen of the game;
-improved the transparency on some UI elements;
-fixed a large amount of typos;
-added a notification for feats;
-updated existing feats to show notifications;
**Location backgrounds**
-added background for the library;
-added variations for the library background;
-added background for Yaga's hut;
-added background for Elise's lair;
**The Elder**
-added new character portrait;
-new scene: Elder's toy;
-new illustration: Elder's toy;
**Chapter 2**
-Secret Epilogue: added a possible early conclusion to the story at the end of Chapter 2;
-added a lengthy sequences with several scenes, choices and consequences in the Secret Epilogue.
-added a new scene for acquiring demonic eyes;
-it is now possible to escape the pit of death on your first visit if you have already acquired demonic changes.
**Fixes and improvements**
-fixed a critical plot issue where taking the pact before visiting the lair in Chapter 2 would result in the chapter becoming unwinnable;
-the Lavius lair investigation will now be properly removed from the journal when resolved;
-fixed a bug where finding out Elise's motives last would not trigger the next phase of the grand conspiracy under some specific choices;
-fixed a bug where under some circumstances the conspiracy could be reset a step back when being reborn;
**Patreon**
-added the ability to export, import and delete save slots;
-added end of Chapter 2 to the quick navigation options;
<div id="center">0.3.10</div>
<hr>
**General**
-improved dynamic backgrounds: passages that change their background via story choices (and not fixed bg) now properly scale with resolution and will not create white stripes in some instances;
-new background added: the village;
**Dreams**
-new background art added;
-new illustrated scene added; gothic submission;
**Inventory and items**
-new art for keys;
-new art for spider necklace;
-new art for Ruxandra's necklace;
-clicking an item to inspect now shows you a higher resolution version with the description;
**Elder**
-added a new background: throne room;
-you can now escape from the pit of death;
-you can now optionally enter the service of the Elder;
-new scene added: The pledge;
-new illustration added: The pledge;
-new minor interactions added to the Elder;
-alternative branches added for completing the main quest when in service of the Elder;
**Ionut - Chapter 2**
-Ionut can now be found in the kitchen in Chapter 2;
-Ionut's keys can be obtained in Chapter 2;
-improved Ionut's blowjob's art and description in the basement;
-added a new dominant-trait scene in the kitchen;
-added a few mini-scenes in the kitchen as a follow-up from the basement;
**General Chapter2**
-entering the cemetery now requires Ionut's keys;
-the tower can be entered at any time of day using Ionut's keys (as opposed to only following Mihai in the morning);
-added a new (invisible) tracking of the progression of your succubus transformation;
**0.3.10a**
-applied many typo fixes;
-you should not be able to follow Mihai in the morning after pledging to the Elder;
-fixed a rare browser issue causing you to sometimes not see any options during the Ruxandra dialogue;
-fixed a rare bug where you'd get stuck after reading about the antique cat in the prologue.
<div id="center">0.3.09</div>
<hr>
**General**
-added a new minor scene to the dreams sequence, with variations;
-updated the engine to segregate content. This was a key change that we were forced to do due to Patreon's content policy threatening the closure of the project. As such, we have prepared the necessary changes to comply while on Patreon, but to be able to revert when possible.
**Art**
-New background art: The Game Room;
-new illustration: rebirth (2 variations);
-added a new illustration to the dreams sequence (vampire bride)
**User Interface**
-reworked the Inventory section;
-added art for the following items: Runic Necklace, Spider Amulet, Thistles, Green Bottle, Phero Bottle, Diary, Jar of Worms, Magic Potion;
-items can now be examined;
-added a miniature succubus decoration to some system menus;
-Polished "Mind" section and added a new "Notes" section
**Patreon**
-reworked Save Slots: there are now 6 pre-defined save slots that you can use or overwrite;
-Added new UI for Save slots;
IMPORTANT: Due to Patreon's content policy, some scenes have been removed;
<div id="center">0.3.08</div>
<hr>
**General**
-added background for the kitchen;
-Chapter 2 now properly gives and tracks secrets for discovering new things;
**Chapter 2**
-The "Find Felicia" quest in Chapter 2 can now be completed;
-Felicia's shop is now open after completing the "Find Felicia" task ;
-added new possible minor scenes with Elise, Felicia, Lavius and the Werewolf associated with this variation;
-changed the "Investigate lavius' Lair" branch;
-changed the "Second Chance" event and added new storyline;
**The Crypt**
-added background for the crypt stairs + variation;
-updated crypt descent event;
-now accessible in Chapter 2 as well;
-The first event can be triggered directly in chapter 2 if you didn't do it in chapter 1;
-added new scenes and terrors that lurk beneath;
**Character Relationships**
-characters in the journal are now clickable, leading to an individual page with more details;
-new entries and avatars for the Wolf, Sabrina, Ruxandra, and The Elder.
**Ionut**
-added a bonus event if you go back with Ionut after fishing for worms;
-added new art and polish to the basement devil gown scene in Chapter2;
**The Innkeep**
-added new caharcter portrait;
-added new mini interactions at the inn;
<div id="center">0.3.07</div>
<hr>
**Engine**
-rewrote the sidebar UI from scratch - the game sidebar should now be (more) visually consistent across different screen resolutions;
-the sidebar is now fixed and will not flicker during choice transitions.
NEW TECH - Image Layers: The engine now supports layered images, paving the way to more interactive scenes and better support for clothes and other customization within scenes.
**General**
-New trait has been added: dominant;
improved scene "Ritual-tentacles" using new overlay tech;
**The Path**
-added new background: "Mountain Path";
-added new background: "Mountain Path - Night";
-added new background: "Mountain Path - Warped";
-added backgrounds to many transitions between The Crooked Elm and the village;
-Improved Gwyllgi's encounter on the path - polished descriptions and dialogue, added new backgrounds;
-Improved The Wolf's encounter on the path - polished descriptions, added new backgrounds and improved flow of the scenes;
**Chapter 2**
-new story branch: you can now learn Elise's motives if you stayed loyal to Felicia;
-new scene added with Elise;
-added backgrounds to path travel;
-improved the second chance stat reset.
**The henchmen**
-added new interactive, repeatable scene with dominating the henchmen;
-added new art for the scene;
**Ionut in the basement**
-redesigned scenes and added new options;
-added more control over how the cnounter progresses;
-added a dominant option;
-added new art: Teasing Succubus;
-added art variations for every outfit;
-added cum variation;
-made the art interactive.
<div id="center">0.3.06</div>
<hr>
**General**
-updated the Elise piercing dialogue to better synch with Sabrina plotline;
-updated round piercings art to match Elise's spiders;
-added a quickload option on the starting screen;
-updated stat changes across multiple events;
-some deaths will now drain sanity;
-added more behind the scenes stat tracking (to be used in the future);
-added a Felicia dialogue if your last death is from the Ritual;
**Backgrounds**
-added new background for The Garden;
-added a variation for The Garden - Evil tree;
-added new background - Lost in the Forest;
**Sabrina**
-reworked the navigation of Sabrina's hub;
-your limit of training sessions you can do at once now starts at 1 and increases up to 3 with your visits to Sabrina;
-added transitions between trainings (when Alex has the capacity to take more than 1 at a time);
-added a new training: Accepting your female side;
**Sabrina's final Trial**
-added a final test: Sabrina's trial;
-added erotic sequence: angry tentacles;
-added erotic sequence: provoke the tentacles;
-added erotic sequence: futile escape;
-added erotic sequence: suicidal sacrifice;
-added erotic sequence: elder acolyte;
**Sabrina Art**
-added new art: The Ritual;
-added new art: The Ritual - tentacles;
-added new art: The Ritual - the ancient one;
-added new variation: The Ritual - accepting the ancient one;
-added new variation: The Ritual - the ancient one - after;
-added bonus cuts and variations to Trial art;
**Patreon**
-added Sabrina training limit to cheat menu;
-added Sabrina's Trial and new training to the gallery.
**Fixes**
-fixed Lavius bj sometimes leading to a dead end;
-fixed Felicia's debt settlement not persisting after death;
-fixed multiple descriptors firing in Lavius's bj scene in the garden;
-various typo fixes;
<div id="center">0.3.05</div>
<hr>
**General**
-reworked the starting screen;
-polished opening passages;
-updated colors of UI components;
-added animations to some of the buttons;
-added a dedicated menu for save slots (still available as a sub-section of cheats as well);
-hints are now enabled by default;
-instead of flying off after giving a hint, the Raven now stays and can be questioned multiple times. But beware of annoying him too much.
-improved image compression for backgrounds by around 60% (loading should be much faster);
**Chapter 1**
-added new art when being killed by Ionut;
**Sabrina and lab**
-added background art for Sabrina's room;
-added background art for underground lair;
**Chapter 2**
-the win condition for surviving the attack has been changed with an additional requirement;
**Lavius in the garden**
-polished dialogue and added new options if you reply this branch more than once;
==>added new scene with Lavius in the garden;
-added 3 new pieces of art, depending on what Alexandra is wearing;
-added dynamic descriptions based on stats;
-added Trait-unlockable options;
**Wolf in the garden**
-polished existing scene with new outfit variations;
-added the outfit-appropriate art to each variation;
-added an alternative encounter if you do this branch more than once;
**The Henchmen**
-added new story branch: meeting the men in the forest;
-added new challenge to branch;
-added new erotic scenes to the challenge;
-added new art to the challenge;
**Patreon**
-added new Lavius scene to Gallery;
-added new Henchmen scene to Gallery;
-made Stat Edit buttons hitbox much larger and easier to click;
<div id="center">0.3.04</div>
<hr>
**General**
-Replaced the color of $U[unimplemented options] from red to grey-blue to avoid confusion with permanent choices.
-added new background art: the dining room (day);
-added new background art: the dining room (dark);
**Chapter 2**
-improved navigation nodes and event triggers around the game room and the library;
-The Grand Conspiracy questline can now be advanced one more step
-added a quest recap after moving the box to the basement;
-updated waking up recap after a death;
**The Mermaid**
-has a new interaction node for all actions and can be found in the basement at all times of day;
-meeting her for the first time no longer leads to a dead end;
-new challenge added;
-it is now possible to uncover Lavius' motives in the "Grand Conspiracy" questline.
-new erotic scene added;
-new art for the erotic scene added;
**The Elder**
-updated interactions;
-can now be convinced to help you if you have the right pieces of information;
**Pit of Death**
-added new location: certain actions will lead you here;
-added new erotic event: the slime;
-added new art: the slime;
-added new erotic event: the lurker;
-added new art: the lurker;
**Elise**
-the Elise x Felicia branch no longer terminates in a dead end;
-it is now possible to uncover Elise's motives in the "Grand Consipracy" questline.
**Patreon**
-reworked the entire Patreon menu interface (Desktop only);
-brand new Gallery tab!
-brand new Travel tab!
-brand new Choices tab!
-improvements to Stats, Body and Clothes tabs;
**Other**
-updated some icons
-typo fixes;
-updated a few more interaction nodes in Ch1 to prevent potential stats being re-applied when exiting a menu;
<div id="center">0.3.03</div>
<hr>
**General**
-added background art for Elise's room (tidied and untidied);
-added background art for the first floor of The Crooked Elm;
**Lavius**
-added new scene and variations when going with Lavius to his lair for a second time;
-added new art for this scene;
-added a new rare encounter after you've met the old woman for the second time;
-added new art for the second encounter;
**The Inn**
-reworked the way the main hub works, adding more granular changes to the descriptions of what everyone else is doing following your interactions. The inn should now feel more responsive and alive;
-added a new character - the old woman (only appears later in the story)
-added a new branch - milking at the farm;
-added illustration for this branch;
-added a new branch when revisiting the old woman after the farm encounter;
**Chapter 1**
Spider Amulet
-Elise's gift can now be transformed into a Spider amulet;
-Amulet reduces significantly the time requirements for all actions;
-Amulet can be worn or taken off at any time;
-if you have romanced Ionut, he will now be sad when he kills you.
**Patreon**
-added the option to instantly obtain the speed amulet;
-added new scenes to the gallery;
**Engine**
-moved to Harlowe 3.2.2, which patches several core engine errors that were introduced in the previous patch (If you've seen undefined variable errors when loading, that was caused by custom macro data type being corrupted in specific instances)
-introduced a modification that prevents errors and debug functions from popping up during play if a non-critical error occurs;
**Fixes**
-fixed a few instances of traits being increased after closing a menu;
-Ionut's scene when washing the dishes correctly takes account of what Alex is wearing;
-fixed an incomplete branch form the Elder showing placeholder text when trying to convince him (branch has been removed for now until it's complete);
-fixed day showing up as Wednesday for a bit when jumpstarting chapter 2;
-fixed being killed by Lavius the second time not properly registering when talking with Felicia the next day;
-fixed a case where Felicia would offer you pheromones even after you already have them;
<div id="center">0.3.02</div>
<hr>
**General**
-added new background art for the Antique Boutique;
-created new sprite for Felicia on large screen devices;
**Chapter1**
-added new art set for Sabrina's grotesque training;
-added new art set for Elise giving her special piercings;
-extended the Elise piercing event with new description;
-added new art set for the Fishing for Worms event;
**Chapter 2**
-the library and game room have new navigation nodes and can be visited more freely regardless of time of day;
-improved overall navigation and flow of main events;
**Ruxandra**
-Ruxandra's story is now fully looped (the first fully complete loop module of Chapter 2);
-new story branches: you can now complete the Ruxandra event without dying;
-new variations;
-new permanent choice;
-new item: successfully completing Rux' event now gives an item that can be equipped and unequipped at any time in inventory;
**Mobile**
-redesigned the top bar;
-changed the text links into icons;
-added saving and loading;
-implemented the menu upgrade that allows free navigation between menus without having to go back to the story first;
-improved interface of the main body;
**Patreon**
-added a new benefit: unlimited and customizeable save slots;
**Fixes**
-passages with a background should now be properly scrollable even if the text is very short;
-Ruxandra's call is no longer infinitely repeatable if you've already dug up her grave;
-improved time pausing and resuming when entering and exiting menus;
<div id="center">0.3.01</div>
<hr>
**Chapter 1**
-added a few improvements to the "Thoughts" module when waking up after a reset;
-added a new option for Sabrina's training: love for the grotesque;
-added some improvements to Sabrina's hub;
-added a minor event during work that allows to return Ionut's keys if the player still has them;
-improved cemetery descriptions;
**Chapter 2**
-added a new interactable in the garden: the ominous tree;
-added the cemetery as a location in ch2;
-added a new character: Ruxandra;
-added new character art: Ruxandra;
-added a new item that can be obtained: the runic necklace;
-added new sex scene: the evil tree;
-added two new pieces of art: evil tree;
**Background art**
-created new style for passages that have background art;
-added new background art: the reception;
-applied "reception style" to appropriate passages;
-added new background art: the cemetery;
-applied "cemetery style" to appropriate passages;
-added new background art: the inn;
-applied "inn style" to appropriate passages;
**Engine**
-added a notification function for game events;
-added notifications for trait changes;
-added notifications for updates to character entries in the journal;
-added notifications for updates to tasks;
-added notifications for finding secrets;
-added notifications for permanent choices;
-added notifications for location updates;
-added a settings option to toggle notifications on and off;
-general engine improvements in tracking traits and stats;
**Other**
-added credits page to the changelog;
-improved image compression for faster load times;
-fixed an issue on mobile where some links could not be clicked because they had a mouseover effect;
-added new border to the sidebar;
-improved sidebar navigations so all menus remain accessible at all times (instead of having to close one and then open another);
{(link-repeat: "Create new save")[
<!-- Verify number of existing saves -->
(if: (saved-games:) contains "Slot A")[(set: $snumexcept to 1)](else:)[(set: $snumexcept to 0)]
(set: $saveSlots to (datanames: (saved-games:))'s length + $snumexcept)
DEBUG LENGTH: $saveSlots
(set: $saveTitle to (prompt:"Name of your save:", "Coffee and Horror", "", "Save"))
(if:(save-game:"Slot "+(str:$saveSlots), $saveTitle))[Game saved!]
]}
{(link-repeat: "Show save data")[
(for: each _slot, ...(range:1,10))[
(set: $Lname to "Slot "+ (str:_slot))
(if: (saved-games:) contains $Lname)[
(link: "SLOT "+(str:_slot)+" ---"+(saved-games:)'s $Lname +"--- ")[(load-game: $Lname) ]<br> ]
]
<br>
Debug: (for: each _slot, ...(range:1,10))[
(set: $snum to "Slot " + (str:_slot))
(if: (saved-games:) contains $snum)[
(print: (saved-games:)'s $snum)] ]
]}
(link:"$sA")[(if:(save-game:"$sA"))[Game saved!] ]
(display:"cog"){
(if: (saved-games:) contains "Slot A")[
(link:"Save game")[
(set: $confirm to (confirm: "Override save data?"))(if: $confirm)[(if:(save-game:"Slot A"))[Game saved!] ](else:)[Cancelled] ]]
(else:)[(link:"Save game")[(if:(save-game:"Slot A"))[Game saved!] ]]}
(display:"cog"){(if: (saved-games:) contains "Slot A")[ (link: "Load game")[(load-game:"Slot A")] ]}
(set: $testy to (dm: "Slot 1", "ha!", "Slot 2", "bu!"))
(for: each _slot, ...(range:1,2))[(set: $snum to "Slot " + (str:_slot)) (print: $testy's $snum)]
$T[AVAILABLE SAVE SLOTS]
<hr>
[{
(set: $numberOfSaves to (datanames: (saved-games:))'s length)
(set: $saveNames to (datanames: (saved-games:)))
(for: each _slot, ...(range:1,$numberOfSaves))[
(set: $count to _slot)
(set: $LoadName to $saveNames's $count)
(set: $snum to "Slot " + (str:_slot))
(unless: (saved-games:)'s $LoadName is "0. Quicksave: LOAD ME from sidebar!")[$snum (link: (saved-games:)'s $LoadName)[(load-game: "Slot " +(str:_slot) ) ] ]<br>
] }]<saved|
$I[Click on a slot to load the save ]<info|
<hr>
(display:"goto"){(link-repeat: "Create new save")[
(set: $saveTitle to (prompt:"Name of your save:", "Coffee and Horror", "", "Save"))
(if:(save-game:"Slot "+(str:$numberOfSaves),(str:$numberOfSaves) + ". " + $saveTitle))[(replace:?info)[Game saved!]]
]}
(display:"goto")(link-repeat: "Refresh saves")[(rerun:?saved)(replace:?info)[Save data refreshed!]]
[(link-repeat: "Show save data DEBUG")[Debug: (for: each _slot, ...(range:1,10))[
(set: $snum to "Slot " + (str:_slot))
(if: (saved-games:) contains $snum)[
(print: (saved-games:)'s $snum)] ]
]](hide|(display:"protection")<div id="mobileBar"> <div class="mContainer"> <div class="mAvatar">
(display:"mAvatar") </div>
<div class="mStats1">(display:"mSanity") </div>
<div class="mStats">
(display:"mTime")
(display:"mCurrency")
</div>
<div class="mYou">(link-goto:'<img src="images/tr/interface/you_icon.png" width="50">','You') </div>
<div class="mJournal" >(link-goto:'<img src="images/tr/interface/journal_icon.png" width="50">','Journal')
</div>
<div class="mSave">{
(if: (saved-games:) contains "Slot A")[
(link-repeat:'<img src="images/tr/interface/save_icon.png" width="50" >')[
(set: $confirm to (confirm: "Override save data?"))
(if: $confirm)[
(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[(dialog: "Game saved!", "OK")]]
]
]
(else:)[
(link-repeat:'<img src="images/tr/interface/save_icon.png" width="50" >')[
(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[(dialog: "Game saved!", "OK")]
]
]}
</div>
<div class="mLoad" > (link-repeat:'<img src="images/tr/interface/load_icon.png" width="50">')[(if: (saved-games:) contains "Slot A")[(load-game:"Slot A")](else:)[(dialog: "No save data is present to load", "OK")]]
</div>
<div class="mSettings">(link-goto:'<img src="images/tr/interface/settings_icon.png" width="50" >','Settings') </div>
<div class="mPatch" >(link-goto:'<img src="images/tr/interface/version_icon.png" width="50">','Patch Notes')
</div>
<div class="mCheats" >(link:'<img src="images/tr/interface/cheats_icon.png" width="50">')[(if: $userAccess is 1)[ (goto:"PATREON") ](else:)[ (goto:"PUBLIC") ] ]
</div>
</div></div> <!-- -->
$T[AVAILABLE SAVE SLOTS]
<hr>
[{
(set: $numberOfSaves to (datanames: (saved-games:))'s length)
(set: $saveNames to (datanames: (saved-games:)))
(for: each _slot, ...(range:1,$numberOfSaves))[
(set: $count to _slot)
(set: $snum to "Slot " + (str:_slot))
(set: $LoadName to $saveNames's $count)
(link: (saved-games:)'s $LoadName)[ (load-game:(saved-games:)'s $snum) ] what
(link: "Load debug")[ (load-game:(saved-games:)'s $snum) ]<br>
] }]<saved|
$I[Click on a slot to load the save ]<info|
<hr>
(display:"goto"){(link-repeat: "Create new save")[
(set: $saveTitle to (prompt:"Name of your save:", "Coffee and Horror", "", "Save"))
(if:(save-game:"Slot "+(str:$numberOfSaves),(str:$numberOfSaves) + ". " + $saveTitle))[(replace:?info)[Game saved!]]
]}
(display:"goto")(link-repeat: "Refresh saves")[(rerun:?saved)(replace:?info)[Save data refreshed!]]
(link-repeat: "Show save data DEBUG")[Debug: (for: each _slot, ...(range:1,10))[
(if: (saved-games:) contains $snum)[
(print: )] ]
]
<div id="center">$lib</div>
You follow the usual way through the library, lead by the strange feeling of distortion, until you come across the familiar desk. Felicia is still not there, and the note is exactly where you left it.
It doesn't look like anyone else has been here.
[ ]<msg|
(display:"eye")(link-repeat: "Read the note again")[(replace:?msg)[$M[*I've gone hunting for information. Will be back soon.
-xoxo
F*]
$A[(either:"I wonder where she went...","I hope she gets back soon...","That damned cat...","She picked hell of a time to disappear...","I hope she doesn't get herself in any trouble...")] ] ]
(display:"goto")(link-reveal-goto:"Return to the gaming room","Game Room")[] (set: _ti to 10) <div id="center">$lib</div>
(if: $deathlist contains "evil tree")[While you're in the library, you decide that it's a good time to do some reading on your new supernatural "friend".
$A[That little bitch... and to think that I was trying to help her!]
You stomp your feet angrily, the thought of your inglorious demise making your head boil. $A[She may think that she's so smart, but I'll show her that these horns aren't just for show! I've dealt with worse - I'll deal with her!] ](else:)[Since you're here, might as well take a moment and do some digging. You stroll haphazardly among the rows of bookshelves, glancing at the titles.
$A[That ghost was a little strange... it wouldn't hurt to have an ace up my sleeve, just in case.] ]
After a quarter hour of digging through obscure titles, you finally stumble upon something that looks right: $I["Calling and banishing spirits - a neophite's guide to generative ectolinguistics" by Choam Nomsky].
You flip through the pages - it looks a little dry and tedious, but most nevertheless understandable. $A[Might be my best bet...]
(set: _ti to 15)
(display:"goto")[[Read a few chapters from the tome->ghost linguistics]] <div id="center">$lib</div>
You take the tome to a nearby table and sit on the chair, getting comfortable. $A[Let's see what this is all about...]
The sentences are long and the words in them even longer. You find yourself frowning often and rubbing your temples, trying to understand the differences between $A[$unav2[s̵͖͎͖̰̪͆Ŝᶠֆʄʝ]] and $A[$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ]].
After half an hour and a light headache, you feel like you're starting to grasp a few basic concepts.
$A[If I'm understanding this correctly, an invocation can be reversed by changing the enunciation of the genitif...]
You sigh and close the book. That's enough for a day, and even if you wanted, you'd probably not be able to cram more in your head right now.
(set: _ti to 30)
(display:"bk")(link-reveal-goto:"Return to the reception", "Hotel2")[(set: $invocation to 1) (set: $occultism to it + 1) (display:"occult.changed")]<div id="center">$gar</div>
You speak the words that the spirit thought you without understanding what you're saying.
Everything feels surreal, like you're in some sort of trance. It is not you speaking, but someone, something, speaking through you.
As the last syllable eachoes in the air, the world suddenly grows darker, as if a giant storm cloud has covered the sky.
$A[Well- uhm.... I suppose my work here is done...]
The wind intensifies and the old tree creaks, its branches twisting and turning more than ever before. You're starting to question if you did the right thing.
(set: _ti to 5) (set: $necklace to 5)
(display:"goto")[[Slowly walk away->evil t 1]] <div id="center">$gar</div>
$a[$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ!]]
You speak the words that the spirit thought you, but reverse the meaning using your knowledge of the occult.
Everything feels surreal, like you're in some sort of trance. You feel a connection to the world beyond, and for the first time a sense of power and understanding of the ethereal threads that bind it to this reality.
As the last syllable eachoes in the air, the world suddenly grows darker, as if a giant storm cloud has covered the sky.
$Ru[You...! What have you done...!]
The wind intensifies and the old tree creaks, its branches twisting and turning more than ever before.
(set: _ti to 5)
(display:"talk"){(link: "'I did what I had to'")[
(if: $deathlist contains "evil tree")[(goto:"Trick Rux know")]
(else:)[(goto:"Trick Rux chance")]
]}<div id="center">$gar</div>
$a['There's no need to pretend anymore, Ruxandra. I know you were planning to trick me.']
The runes on the tree begin to glow a bright red, as if a giant flame has been kindled inside. There isn't any heat that you can feel, only a ghostly breeze that blows your hair.
$Ru['How- how did you know....']
$a['I'm not that dumb you know,'] you chuckle. There's no need to give her the satisfaction that she had you the first time. The only thing that matters is that you have the last laugh. $a['Or did you see my horns and breasts and think that I'm only good to be fucked and to do what I'm told?']
$Ru['Who told you...? Succubi are primitive and dumb...'] the spirit's voice comes as a low hiss, filled with anger and hate. As the runes continue to glow, her presence seems to wane from this world.
$a['No one did. I figured it out. By myself!']
$Ru['You are more clever than I thought...'] her voice comes as a faint whisper, desperately clinging to its last anchor to this world. You can tell that she doesn't have much time left. $Ru['Please, spare me... I will do whatever you want... help how I can... please...']
The wind howls in the dying branches. You have to make your choice.
(set: _ti to 10)
<div class="choices">(display:"goto")(link-reveal-goto: "Spare her", "Spare Ruxandra")[
(set: $RuxChoice to "mercy")
(set: $ruxandraRel to it +3)
(set: $rux_avatar to 3)
($nChoice: "Ruxandra: Mercy")]
(display:"goto")(link-reveal-goto: "Finish the spell", "Banish Ruxandra")[
(set: $rux_avatar to 3)
(set: $ruxandraRel to it +1)
(set: $RuxChoice to "justice")
($nChoice: "Ruxandra: Justice")]</div>
(set: $LinkPermaChoices to true)<div id="center">$gar</div>
$a['Fine. I will spare your life - what's left of it anyway. But you will serve **me** from now on!']
$Ru['Please... I'll do anything...']
$a['Give me your heart,'] you say, sticking your hand out. $a['You are not worthy of trust. Give up your power willingly, and *then* I will spare you.']
You can feel a moment of hesitation in Ruxandra. Even in her final moments, she is probably still thinking of a way out, of some way to trick you. But you've cornered her well.
$Ru['You have won... here, take it! Just spare me...']
With a terrible shriek, the tree splits itself in half, exposing a dark, pulsating core. Right in the middle, you can see the rune necklace, waiting for you.
(set: _ti to 5)
(display:"goto")[[Take the necklace]]<div id="center">$gar</div>
$a['No.'] Your voice is dry and stern. You feel the weight of your decision and you feel that it's the right thing to do.
(if: $deathlist contains "evil tree")[$a['You are an arrogant, evil spirit. I wanted to help you and you were about to take advantage of that without a hint of remorse. I am sure that you've done worse in the past, which is why you were punished like that.']
$Ru['Damn you....'] Her voice is the faintest of whispers now. There isn't much left of her anchor.
$a['You got what you deserved, witch! Be gone!'] ](else:)[$a['You are an arrogant, narcissistic woman. I wanted to help you and you were about to take advantage of that without a hint of remorse. I am sure that you've done worse in the past, which is why you were left chained in your grave!']
$Ru['You don't know anything... stupid girl...'] Her voice is the faintest of whispers now. There isn't much left of her anchor. You feel a moment of doubt, but decide to stick to your guns.
$a['I know you got what you deserved.'] ]
You take a step forward and lift your arms in the air, reciting the incation one more time:
(link-reveal:"$a[$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ!]]")[
The runes flare up and the clouds darken above, condensing into a sphere of black thunder. Lightning strikes the old tree, splitting it into half.
You fall back on the ground, tumbling in the dry grass. A wave of energy blasts from the tree like a dying scream, then a sudden silence falls over the garden.
(change:?page,(bg:"https://xfiction.org/images/tr/environments/evil_tree_broken.jpg"))
(set: _ti to 5)
(display:"goto")[[Get up->get up tree]] ]<div id="center">$gar</div>
$a['I can sense your trickery, spirit. You were planning to trap me, or worse. Just because I'm a succubus does not mean I'm naive!']
The runes on the tree begin to glow a bright red, as if a giant flame has been kindled inside. There isn't any heat that you can feel, only a ghostly breeze that blows your hair.
$Ru['How- how did you know....'] the words come as a begrudging confession, bringing you a wave of relief. You were correct doubt her intentions.
$a['I'm not that dumb you know,'] you chuckle. There's no need to admit that it was mostly by chance. The only thing that matters is that you have come out on top, one way or the other. $a['Or did you see my horns and breasts and think that I'm only good to be fucked and to do what I'm told?']
$Ru['Who told you...? Succubi are primitive and dumb...'] the spirit's voice comes as a low hiss, filled with anger and hate. As the runes continue to glow, her presence seems to wane from this world.
$a['No one did. I figured it out. By myself!']
$Ru['You are more clever than I thought...'] her voice comes as a faint whisper, desperately clinging to its last anchor to this world. You can tell that she doesn't have much time left. $Ru['Please, spare me... I will do whatever you want... help how I can... please...']
The wind howls in the dying branches. You have to make your choice.
(set: _ti to 10)
<div class="choices">(display:"goto")(link-reveal-goto: "Spare her", "Spare Ruxandra")[(set: $RuxChoice to "mercy")($nChoice: "Ruxandra: Mercy")]
(display:"goto")(link-reveal-goto: "Finish the spell", "Banish Ruxandra")[(set: $RuxChoice to "justice")($nChoice: "Ruxandra: Justice")]</div>
(set: $LinkPermaChoices to true)<div id="center">$gar</div>
You get back up on your feet and pat down the dirt from your $suit. The garden feels eerie.
The old tree stands splintered in half, with no sign of the runes or any other supernatural activity. Its dead branches no longer twist without breeze, instead laying completely motionless.
$A[A sad end...]
As you examine the aftermath of the lightning, you notice something poking from the charred wound. $A[The necklace!]
The peculiar trinket is lying in the center of the tree, right where the lightning split it in half. Oddly enough, it doesn't seem to have been damaged in the process.
You pick up the necklace and look it over. Just like before, it seems to have a reassuring aura. $A[It must have been some amulet of protection... perhaps why the spirit needed it so badly.]
In any case, it's no use to her now. Perhaps it will serve you better.
(set: _ti to 3)
(display:"goto")[[Take the necklace ->necklace end]]<div id="center">$gar</div>
(set: $pers_keys to true)
You grab the necklace from the charred tree and put it on. It feels like a hard-earned war trophy and you're more than a little proud of how you handled the situation.
$A[No spirit is going to mess with me...!]
As you stroll back to the Crooked Elm, you take one last glance at the old tree. Its crooked silhouette is barely distinguishable among the other dead things in the garden. $A[I wonder if someone will even notice...]
In any case, you have more urgent matters to worry about now. With the necklace reassuringly around your neck, you decide to press on with the matters at hand.
(set: $necklace to 10)
(display:"goto")(link-goto:"Return to the manor","Hotel2")<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/scenes/spider_piercings0.png" width="500" align="right">
You undress and get down in front of her, bowing your head down. A black hand gives you a pat and then you feel a rope pressing against your body.
With quick and precise movements, Elise moves around you, tieing you up with hands behind your back, the white threads contouring your $breasts for her.
$E['Such a pretty thing you are, tsk!']
You blush but remain silent, sinking further into the weird state of letting the creature do whatever it wants with you.
She goes to a drawer and comes towards you, carrying something.
$E['These will be for your tits, girl. To remind you of me. Tsk, tsk.']
You allow yourself to look up a little. You can see that she is holding two large metal spiders which appear quite heavy. You swallow hard.
$E['How much do you want this, girl?']
(set: _ti to 5)
(display:"talk")[['Please, mistress...']](if: $necklace is 0)[As you continue to walk around, your gaze falls on $in[an old tree], it's dead branches stretching towards the sky like decrepit hands. $A[Dead... just like most things in the garden...] You feel a strange interest towards the tree.](elseif: $necklace < 3)[As you wander about, your gaze keeps falling on $in[the old tree], it's dead branches stretching towards the sky like decrepit hands. $A[That thing again... it seems like I can't get it out of my head...]](elseif: $necklace is 3)[As you wander about, your gaze keeps falling on $in[the old tree], the strange voice echoing in your mind.
$A[It wanted me to find something... but where should I look?]](elseif: $necklace is 6)[Your gaze falls on the old tree at the end of the garden, its dead branches swaying against the breeze. It seems to be beckoning you closer.
(if: $invocation is 0)[You feel a strong temptation to go an confront the ghost, but you're not quite certain that you're ready yet.
$A[I need some sort of a plan... perhaps there's something I could find out about her first...or I could just go for it.]](elseif: $invocation is 1)[With what you've learned from your studies at the library, you feel that you have enough tricks up your sleeve to take on that evil ghost.
$A[I guess the only question is if I should do this now...]] ](if: $necklace is 1)[ [$I[A mysterious necklace:] a wooden circle with black runes burnt into it. You found it in the grass under the old tree in the garden.]<neck|
(link: "Put on the necklace")[You briefly fiddle with the necklace in your hand, then shrug and put it on. Nothing spectacular happens, but you feel a strange comfort from the runes resting on your chest. (set: $necklace to 2) (replace:?neck)[]]
](elseif: $necklace is 2)[ $I[Necklace *(wearing)*:] A mysterious wooden necklace with black runes. For some reason, you can feel them distinctly on your skin. Wearing the necklace seems to $in[help keep the **hunger** at bay], if only a little.
](elseif: $necklace is 6)[ $I[Necklace with bone *(wearing)*:] A mysterious wooden necklace with black runes, holding a piece of bone from a long dead witch. Wearing the necklace seems to $in[help keep the **hunger** at bay], if only a little.
](elseif: $necklace >8)[(if: $necklaceON is 0)[$Ru[**Ruxandra's amulet** *(in pocket)*]:
A powerful item of protection. Wearing it greatly reduces your *hunger*.
(link:"Put on Ruxandra's amulet")[(set: $necklaceON to 1) (rerun:?amulet) ]](elseif: $necklaceON is 1)[$Ru[**Ruxandra's amulet** *(wearing)*]:
A powerful item of protection. Wearing it greatly reduces your *hunger*.
(link:"Take off Ruxandra's amulet")[(set: $necklaceON to 0) (rerun:?amulet) ]
] ]<amulet|<div id="center">$gar</div>
You approach the old tree, threading carefully and casually. The necklace rests comfortably on your chest, the dark runes rubbing against your smooth skin.
You are not sure how much the woman will remember, but you try to give yourself a naive, innocent look.
$A[Just your friendly neighborhood succubus dropping by...]
As you step closer, you sense a tension fill the air. There's a pull around your neck and the necklace almost lifts up a little, drawn to the tree. A familiar haze hits your mind, stronger and more aggressive than before.
$Ru[*'You! Who are you... How do you have my necklace?'*]
The voice of the ghost has a note of genuine surprise, almost worry. You give yourself a silent smirk. Time to choose your approach.
(set: _ti to 5)
(if: $invocation>0)[(display:"talk")[['Hello, Ruxandra']]
](display:"talk")[['Who are you?']] <div id="center">$gar</div>
$a['Hello, Ruxandra,'] you say with a smile.
$Ru['Who are you?'] hisses the voice.
$a['Come on, there's no need for hostilities... you gave me your necklace, remember?']
You walk closer to the tree, putting a hand on the bark. It feels slightly warm to the touch. Ruxandra remains silent for a long moment.
$Ru['When- I don't remember that...']
$a['Time must be getting to you, old witch. But I suppose centuries undergground will do that to you. But do not worry - I'm here to return it.']
You take the necklace off your neck and place it on a nearby branch. $a['There. It's all yours.']
$Ru['Thank you,'] says the ghost with a slightly confused tone. $Ru['Now you must speak the words. Do you know them?']
$a['Oh don't worry, Ruxandra. I know the words.']
You give the tree a gentle pat and take a step back.
(set: _ti to 5)
(display:"talk")(display:"occult.lab")(link-goto:"$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ]", "Trick Rux2") <div id="center">$gar</div>
$a['Who's there?'] you ask in a high-pitched, innocent voice, running behind the tree to check.
$Ru['I'm here,'] comes the ghost's voice from within the tree. $Ru['How do you have this necklace?']
$a['I found it,'] you say simply, sticking your face to the tree. The bark is coarse against your skin, reminding you of the time you were pinned naked against it. You ignore the memory and knock on the tree. $a['How did you get stuck in there? Are you a fairy?']
$Ru['....']
$Ru['Yes, I'm a fairy. Now be a good girl and return my necklace.']
You take the necklace off and place tit around a branch which immediately retracts. The air becomes thick and vibrant, runes emerging like an angry swarm, covering the old tree bark with their ever twisting pitch-black lines.
$Ru[Recite these words: $unav2[n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰] !]
You feel the power of her voice rising, compelling you to obey. Your body shivers and you feel the strongest $A[urge] to just do as she says. Part of you $A[likes] playing the dumb succubus and in that moment you are tempted to just go along with her demands...
(if: $invocation is 1)[But now you are armed with $in[more] knowledge than before. Knowledge that she does not suspect you have. $A[I can make this bitch pay...]
The power is in your hands. Standing on the precipice, you must decide and speak...]
(set: _ti to 3)
(if: $invocation is 1)[(display:"talk")(display:"occult.lab")(link-goto:"$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ]", "Trick Rux")
](display:"talk")(display:"submissive.lab")(link-goto:"$unav2[n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰]", "Free Rux2") <div id="center">$gar</div>
(if: $invocation is 0)[You're in too deep and you have no backup options. You've realized it too late.
$A[I should have been better prepared...!]
Even as a part of you knows that what you're doing is stupid and wrong, it's somehow beyond your control. You speak the words that the spirit thought you. ]
Everything feels surreal, like you're in some sort of trance. It is not you speaking, but someone, something, speaking through you.
As the last syllable eachoes in the air, the world suddenly grows darker, as if a giant storm cloud has covered the sky.
$Ru['Gullible girl!']
A root darts from the tree, wrapping around your legs and violently pulls you. Your head hits the trunk and your vision shifts, the world starting to spin in front of your eyes. You feel something creeping around your neck, tightening its grip.
As breathing becomes more difficult, [[your vision darkens->brain drained]].
(set: _ti to 5) (set: $necklace to 5)<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree1.png" width="700" align="right">
The bark is pulsing behind your back like living flesh, rubbing roughly against your naked skin. You open your eyes and find yourself lifted in the air, your members tangled in living branches that wrap around them like pythons around a prey.
(if: $invocation is 0)[You're not sure what you were expecting to happen. It's a small comfort to know exactly what is about to happen. Perhaps a part of you is even *anticipating it*.](else:)[You're not sure why you let this happen. You could have prevented it. You could have used your knowledge. But in the end, you wanted this. Perhaps a part of you even *anticipated it*.]
$Ru['What a wonderful succubus specimen... you'll do just fine.']
The grip around your limbs tightens and your legs are pulled apart. A branch reaches between your legs, pushing itself past your wet folds.
$Ru['Are you fucking enjoying this? Pathetic!'] hisses the tree in your ear. $Ru['You must have been fucking everything, making a whore out of yourself. No matter...']
The tree slides deep into your womb, as if its pulsating roots are digging into your soul. (if: $lewd<30 and $sanity>50)[You fight and try to resist it. $a['You know nothing about me! I'm not some dumb whore!']
Despite your efforts, the evil spirit manages to rekindle the worst in you and you feel the fire of desire slowly rising, while your mind begins to slip into a familiar haze.](elseif: $lewd<70 and $sanity >35)[You fight and try to resist it, despite knowing in your heart that some of the accusations are ringing true $a['You know nothing about me...']
Despite your efforts, the evil spirit manages to rekindle the worst in you and you feel the fire of desire, already started, now increasing further, while your mind begins to slip into a familiar haze.](else:)[You meekly attempt to resist it, but you know in your heart that the accusations are true. You have been using your powers to indulge your carnal desires, under the pretense of attempting to turn back. An attempt that has turned from goal into an excuse. $a['Maybe I really have turned into a whore...']
Yoru mind slips deeper into the haze, the evil spirit rekindling the primal side in you. The fire of desire, already started, now flares higher, engulfin you in its flame. Your body burns hotter, while your mind looses its last foothold...]
(set: _ti to 10)
(display:"goto")[[Accept your fate->brain drained2]]<div id="center">$gar</div>
<img src="images/tr/scenes/evil_tree2_closeup.png" width="500" align="right">
You know exactly where this is going. Might as well let it happen faster.
There'sno point in resisting. The branch plunges into your ear and you give in to the stimulation. The sensation pushes you overboard and your body shakes in a climax, your restrained members trembling from the pleasure.
At the peak of your orgasm, the root slithers its way forward, deeper and deeper.
$Ru['How easy this was, little whore!']
It pushes deeper in, defying any expectations of your anatomy. The crawling thing wiggles relentlessly like a fat, giant worm, burrowing into your head. You begin to feel it digging into your brain, a terrifying yet oddly arousing sensation.
As it penetrates deeper still, your eyes begin to roll back and you start climaxing, over and over again.
$Ru['What a stupid girl you are. I will be taking that brain now - you weren't using it anyway.']
Your ear stretches, accomodating its unlikely visitor deeper into your head. You feel your thoughts and consciousness being erased little by little, engulfed in awarm, fuzzy haze. Between your legs there's a burning desire, unctrollable and all engulfing. Your juices flow like a torrent as pure pleasure washes over you like a tsunami.
(set: _ti to 10)
(display:"heart")[[Climax again->climax tree2]]<div id="center">$gar</div>
$a[$unav2[ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰ǟf̴̨̤̣͍̳̣̆̒͜ᶠֆʄʝ!]]
You speak the words that the spirit thought you, but reverse the meaning using your knowledge of the occult.
Everything feels surreal, like you're in some sort of trance. You feel a connection to the world beyond, and for the first time a sense of power and understanding of the ethereal threads that bind it to this reality.
As the last syllable eachoes in the air, the world suddenly grows darker, as if a giant storm cloud has covered the sky.
$Ru['You...! Those are not the words...!']
The wind intensifies and the old tree creaks, its branches twisting and turning more than ever before.
$Ru['What's going on...?!']
(set: _ti to 5)
(display:"talk")[['You get what you deserve, Ruxandara!'->rux revenge]]
<div id="center">$gar</div>
$a['There's no need to pretend anymore, Ruxandra. I know what you were planning. I know who you are.']
The runes on the tree begin to glow a bright red, as if a giant flame has been kindled inside. There isn't any heat that you can feel, only a ghostly breeze that blows your hair.
$Ru['How- how did you know....']
$a['I'm not that dumb you know,'] you chuckle. There's no need to give her the satisfaction that she had you the first time. The only thing that matters is that you have the last laugh. $a['Or did you see my horns and breasts and think that I'm only good to be fucked and to do what I'm told?']
$Ru['Who told you...? Who are you? Succubi are primitive and dumb...'] the spirit's voice comes as a low hiss, filled with anger and hate. As the runes continue to glow, her presence seems to wane from this world.
$a['No one told me. But you don't need to know anymore. As you go, just remember that a 'dumb bitch' was the end of you!']
$Ru['Aaargh...'] her voice comes as a faint whisper, desperately clinging to its last anchor to this world. You can tell that she doesn't have much time left. $Ru['Please, spare me... I will do whatever you want... help how I can... please...']
The wind howls in the dying branches. You have to make your choice.
(set: _ti to 10)
<div class="choices">(display:"goto")(link-reveal-goto: "Spare her", "Spare Ruxandra")[(set: $RuxChoice to "mercy")($nChoice: "Ruxandra: Mercy")]
(display:"goto")(link-reveal-goto: "Finish the spell", "Banish Ruxandra")[(set: $RuxChoice to "justice")($nChoice: "Ruxandra: Justice")]</div>
(set: $LinkPermaChoices to true)<div id="center">$gar</div>
(set: $pers_keys to true)
You grab the necklace from the split tree and put it on. You can immediately feel its protective power enveloping you, much stronger than before. This time, Ruxandra didn't lie.
$Ru['Please...'] her voice comes as a dying wail, the sap of the splintered tree running down like black blood.
Taking pitty on her, you lift your hands and (link-reveal:"begin chanting.")[ The words flow through your mouth on sheer intuition, guided by the power of the necklace and your knowledge of the arcane.
Before your eyes, the tree closes, becoming whole again, but leaving a terrible scar.
$Ru['Thank you...']
Her voice is incredibly weak. As the skies above clear up and the wind stops blowing, you can tell that she is still there, but barely. $A[Doubtless she will need time to heal...]
As you stroll back to the Crooked Elm, you take one last glance at the old tree. Its crooked silhouette is barely distinguishable among the other dead things in the garden. Only the strange scar hints at the whole ordeal. $A[I wonder if someone will even notice...]
In any case, you have more urgent matters to worry about now. You can come check on her later. With the necklace reassuringly around your neck, you decide to press on with the matters at hand.
(change:?page,(bg:"https://xfiction.org/images/tr/environments/evil_tree_reforged.jpg"))
(set: $necklace to 9)
(display:"goto")(link-goto:"Return to the manor","Hotel2")]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/scenes/spider_piercings1.png" width="500" align="right">
Satisfied with your answer, the black woman deftly attaches the spiders to your metal bars. The weight immediately pulls down on your breasts, creating a much more powerful sensation of servitude.
$E['May this remind you always of your place, tsk.']
You stay in your binds, enjoying the sensation of being restricted and the newly discovered feeling of your nipples being pulled down and stretched. You can already tell that prolongued wearing of the spider piercings will undoubtedly cause some distortion to your body, but somehow the thought excited you.
You picture your $breasts being pushed to their limit, a permanent mark that your mistress has left on you. Just the thought is enough to get you wet.
Noticing your docile acceptence of her new present, Elise gives a small chuckle and pats you on the head again, kindling a warm feeling of satisfaction in your belly.
(set: $piercing to "spider") (set: $body_mods to it + (a:"spider piercings")) (display:"breasts update")
(display:"talk")[[Thank her for letting you serve]]<div id="center">$ant</div>
You take the amulet and slip your head through the thread, letting the golden spider fall between your $breasts.
Almost immediately you can feel a new spring in your step. There is a surge of energy and power in your muscles, the fatigue of the day vanishing away. It isn't anything superhuman, but it definitely feels like you can take on the world.
A less sophisticated woman could perhaps compare the experience to the consumption of columbian leaves in dubious establishments. But you wouldn't know about that.
Excited with your newfound agility, you skip around the antique boutique jovially, until Felicia has to pull you to a halt to prevent you from knocking over the items.
$M['Good girl,'] she praises you, giving you a little pat on the head.
(display:"goto")[[Accept the compliment]]
(display:"goto")[[Protest]]
(set: _ti to 8)[(if: $speedAmulet is 0)[$E[**Spider amulet** *(in pocket)*]:
A shiny golden spider with a green gem. Wearing it makes you faster and reduces fatigue.
(link:"Put on spider amulet")[(set: $speedAmulet to 1) (set: $timeMod to 0.6) (rerun:?speedAmulet) ]](elseif: $speedAmulet is 1)[$E[**Spider amulet** *(wearing)*]:
A shiny golden spider with a green gem. Wearing it makes you faster and reduces fatigue.
(link:"Take off spider amulet")[(set: $speedAmulet to 0) (set: $timeMod to 1) (rerun:?speedAmulet) ] ]
]<speedAmulet|{(set: $nTrait2 to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script>window.createNotification({
theme: 'trait',
showDuration: 5000
})({
title: 'Traits updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
(set: $nTend2 to (macro: str-type _msg, [
(output:)[(if: $nSettings is true)[(print: "<script> window.createNotification({
theme: 'tend',
showDuration: 5000
})({
title: 'Traits updated!',
message: '" + _msg +"'
});</script>")](else:)[]]
]))
}$inn_level
0 - first time, redirect to Lavius dialogue
1 - already had convo with Lav$A[When did it become so late?! I need to hurry or Mihai is going to kill me!]
You gather your stuff and hurry outside. Time is ticking and you can't waste any more at the inn.
(display:"goto")(link-goto:"Head to the village center","village3")(if: (history:)'s last is "inside.")[You sit alone, submerging in the background noise of low chatter, glass clings and occasional laughter. It's nice to be out of the spotlight.
You take a menu from the table and glance at the contents - mostly drinks, mixed with a few simple meals. It's meant for a local clientele.](elseif: (history:)'s last is "Be more seductive")[You quietly return to your table, tail between your legs. $A[Are my charms as a woman really that bad...?]
You order a beer and drown your shame in it, hoping that the rest of the patrons didn't notice the little incident.](elseif: (history:)'s last is "cont1" or "Politely decline")[You walk away form Lavius, returning back to your own corner. You've had enough wine and pleasantries for now.](elseif: (history:)'s last is "yaga inn milk 3")[You creak open the door of the storage room and try to return to your spot as inconspicuously as you can. Still, the eyes are on you, you can feel it.](elseif: (history:)'s last is "no pretense" or "company2")[You walk back to your table, face red and cum dripping down your inner thighs.](elseif: (history:)'s last is "Go to the bar" or "Strike a conversation" or "Order a drink")[You leave the counter and return to your table.](else:)[You stroll through the inn and take a seat in the corner, away from prying eyes.]
(if: $yaga_visited is 1 or $yaga_level is 3)[You scour the inn anxiously, but there is no sign of the old woman in there. You breathe a sigh of relief.](elseif: $yaga_level is 0)[(either:"The inn seems to be one of the few places in the village that's actually full of some life and energy.", "The atmosphere in the inn is about what you expected.","Everything seems surprisingly normal, but you remain alert.")]\
\
(elseif: $yaga_level is 1)[As your eyes wander around the room, you notice a new face - a $in[quirky old woman] is sitting in the far corner of the room. Your eyes meet and she raises her tankard in your direction, sending you a toast. You notice that the other patrons seem to be steering clear of her table, leaving a bubble of space for her to enjoy in peace.
$A[What a peculiar granny...]](elseif: $yaga_level is 2)[As you look around the room, your gaze falls on a familiar face - the $in[quirky old woman] is there again, sitting in the far corner of the room. With a cold chill down your spine, your eyes meet and she raises her tankard to you, sending you a toast.
$A[Damn her...]
You would be damned if she fools you again, but perhaps talking to her could help reveal some new information about the strange woman. You feel apprehensive but tempted to go and talk to her.](elseif: $yaga_level is 4)[You scour the inn for the old woman just in case, but she is no where to be seen. $A[I guess she prefers to stay at her hut now...]](if: $lav_busy is 1)[A quick look around gives you the essence of your surroundings - on the opposite side of the room, $L[Lavius] is talking in a low voice with the mysterious man. They seem busy and considering you just bailed on Lavius, you decide not to bother them for the time being.
On the bar there is a $in[lonely man] drinking beer, head down and back to the rest of the room.](else:)[A quick look around gives you the essence of your surroundings - (display:"inn lavius descrip")]
(display:"inn lonely descrip")
Most of the tables are filled with groups of three to five, drinking together and paying seemingly little attention to you, though you can feel the stares on the back of your head as soon as you turn away. (if: $zach)[On the bar there is a $in[lonely man] drinking beer, head down and back to the rest of the room.](else:)[The $in[lonely man] at the bar seems to have his back at you in a particularly obvious way, head lost in his beer. It's clear that he has no desire to talk further with you.]
(display:"yaga inn")(if: $deathlist contains "lavius" and $dead<8)[ (set: $av to 2)]
(test-true: $dead>3 and $submissive>2)[(if: $yaga_level is 0)[(set: $yaga_level to 1)] ](if: $dead is 1)[ (set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips") (set: $lust to (it + 1))]
(elseif: $dead is 2)[ (set: $hair to "shoulder-length dark hair")(set: $eyes to "deep dark eyes")(set: $lips to "inviting lips") (set: $lust to (it + 1)) ]
(elseif: $dead is 3)[ (set: $hair to "shoulder-length dark hair")(set: $eyes to "deep dark eyes")(set: $lips to "full lips") (set: $lust to (it + 1)) ]
(elseif: $dead is 4)[ (set: $hair to "long dark hair")(set: $eyes to "beautiful dark eyes") (set: $lips to "full, inviting lips") (set: $lust to (it + 2)) ]
(elseif: $dead <8)[ (set: $hair to "long dark hair with a red sheen")(set: $eyes to "mysterious dark eyes")(set: $lips to "full, seductive lips") (set: $lust to (it + 2))]
(elseif: $dead >8)[ (set: $hair to "long dark-red hair")(set: $eyes to "mysterious dark eyes with purple sheen")(set: $lips to "shamelessly plump lips") (set: $lust to (it + 3))]<div id="center">$inn</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
Intrigued by the old woman, you get up and walk over to her table. She gives you a kindly look and gestures to the seat in front of her, which you take, becoming even more intrigued.
$Y['Oh, a fresh face! And what a wee thing you are, dear. It's not often we see fresh faces around 'ere. What brings you to our humble ol' village, sweet child?'] The old woman takes a sips from her tankard, the trinkets in her hair dangling as she moves.
She looks old, though you can't quite put a number on her age. There's an odd glint in her eyes, buried into her pale, wrinkled skin. She's wearing a simple linen tunic, though her hair is adorned with feathers and odd bits which you can't quite identify.
$a['I just arrived here recently, for a summer job,'] you say jovially, giving the old woman a nervous smile. $a['And I'm not a child, I'm working to pay my studies!]
$Y['Working, always working... ah, such is youth, I suppose.'] The woman sighs and soaks her lips in the beer again, taking the smallest of sips. $Y['So how do you like it 'ere, ... young lady? Did you get a taste of our culture?']
You look at the kindly old woman with a mixture of confusion and suspicion. $A[Surely, she must know what's going on around here... but she's just a granny...]
The gran wets her lips in the beer tankard again, looking a little out of place even by the standards of the local folk. Still, there's something weirdly calm and inoffensive about her, inviting you to relax and be friendly to the poor soul.
(set: _ti to 10)
(display:"talk")(link-reveal-goto:"'I've learned a lot already from the local folk'","yaga inn 2")[(set: $yagaAnsw1 to "learned a lot")]
(display:"talk")(link-reveal-goto:"'Actually this place seems rather dangerous'","yaga inn 2")[(set: $yagaAnsw1 to "dangerous place")]<div id="center">$inn</div>
$a['Your daughter... did she move away?']
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
The woman cocks her head to the side, her gaze wandering off into the distance. $Y['Move away? I guess you 'ould say that. She ain't 'ere anymore. Perhaps I'll see her again one day.']
You give the gran a reassuring smile, hoping that your question didn't poke an old wound. $a['I'm sure she'll be back in her own time.']
$Y['We shall see...'] The old woman takes another small sip of her beer, then her eyes focus back on you and her expression shifts into a warm smile. $Y['But enough of me old woes! Will you give an old woman a quick hand, dear?']
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'Alright, I'll be happy to help'", "yaga accept 1")[(set: $yaga_avatar to 1)($nYaga:"The old woman")]
(display:"bk")(link-reveal-goto:"'I'm sorry, I need to get going'", "yaga reject 1")[(set: $yaga_avatar to 1)($nYaga:"The old woman")]<div id="center">$inn</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
(if: $yagaAnsw1 is "learned a lot")[$a['It has been an... *interesting* experience, that's for sure. Travel does broaden one's horizon,'] you say carefully, sidestepping the details of your recent adventures. $a['What about you, have you always lived in this village?']
$Y['Oh, I've travelled a bit in me youth, been 'ere and there. But not now, not recently. The world has changed and so 'ave I - can't jump o'er hills with these old knees no more.']
The old gran raises her beer again and you give her a sympathetic nod. She seems rather well preserved for her age, but certainly in no condition to be climbing hills.](else:)[$a['Actually I've had a few... *unusual* encounters around, if I have to be honest. For a small and quiet village, it can be surprisingly dangerous, if one's not paying attention'] you say carefully, sidestepping the details of your recent adventures.
$Y['Oh, it can be treacherous indeed,'] nods the old woman. $Y['There are old lands, old like meself. The world has changed and we all have to change with it... if we want to survive.']
The old gran raises her beer again and you give her a knowing nod. She seems at least aware enough to take care of herself.]
$Y['You look like a kind young girl,'] the gran says, giveing you a measuring look under her feathered decorations. $Y['I 'aven't 'ad young company for years, not since me daughter... but what's done is done. Would you come to my farm, give an old gran a hand with a few things? I promise it won't take long. And in 'eturn old gran can tell you a tale or two, per'aps teach you some'ing useful, whaddaya say, dear?']
You take a look at the time - it's currently [$hour:$minute]<time|. (if: $hour <17)[You could probably spare a quick detour and still make it back to the manor for your shift.](else:)[Unfortunately, it's running late, so you'll need to take your leave.]
(set: _ti to 10)
(if: $hour<17)[(display:"talk")(link-goto:"'What happened to your daughter?'", "yaga inn 2.1")
(display:"talk")(link-reveal-goto:"'Alright, I'll be glad to give you a hand'", "yaga accept 1")[(set: $yaga_avatar to 1)($nYaga:"The old woman")]
](display:"bk")(link-goto:"'I'm sorry, I need to get going'", "yaga reject 1")<div id="center">$inn</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
(if: (history:)'s last is "yaga inn 2.2")[$a['I appreciate the invitation, but I really don't have time to be drinking right now.']
The old woman frowns, but nods. $Y['Busy, I understand. Worry not, dear. Our paths shall cross again.']
Her voice sounds calm, but ominous. You mumble another excuse and get up.](else:)[$a['I hate to turn down an old gran's plea, but I *really* have to get going... I have work at the manor and Mihai will be waiting for me.']
You give the kindly woman an apologetic smile.
$Y['It's alright, dear... old gran is 'ere.'] She nods understandingly, soaking her lips in her dirnk again. $Y['Perhaps you can find me later, when you 'ave the time. I'm not in an 'urry to go anywhere.']
You thank her for her understanding and promise to visit when you have the time.]
(set: _ti to 3)
(display:"bk")(link-goto:"Leave the inn","Leave the inn")
<div id="center">$inn</div>
$a['Alright, I'll give you a hand, but I need to be quick - have to be at The Crooked Elm before sundown.']
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$Y['Thank you, dear girl. This won't take long, I promise.'] The old woman pushes her tankard to the side, leaving it almost full. $Y['My house is just outside the village, not far from 'ere. I just need help with a few chores that my old bones can't handle no more.']
You nod sympathetically and the kindly old woman slowly gets on her feet. You can almost hear her joints creaking as she makes her way towards the door. $A[Poor granny... must be tough living by herself...]
You get up as well, throwing one last glance at the other patrons at the inn. $A[I suppose they're not going anywhere either way...]
(set: _ti to 5)
(display:"goto")[[Leave the inn->yaga accept 2]]<div id="center">$T[-HUT-]</div>
You follow the old woman out of the inn and to the village center. Ever so slowly she makes her way past the houses of the main street and towards the outskirts, limping on her cane as she goes.
The two of you walk in silence, reaching the end of the village and the familiar $in[hunting cabin]. You can see a small trail continuing beyond, into the old pine forest.
$Y['It's not very far dear, just o'er the hill there,'] she says, pointing her cane down the trail. You nod and continue walking after her, leaving the hunting cabin behind.
The path winds between the old pine trees, barely distinguishable from the rest of the forest. After a few more minutes of walking, it comes out at a clearing, where you see a small wooden house. There's a fence around a modest garden, where a handful of chickens are pecking at the dirt. You can also see an old barn and a few stacks of hay left to dry in the sun.
$Y['Come on in, dear,'] beckons the quirky old woman, pushing the tiny gate to the side.
(set: _ti to 10)
(display:"goto")[[Enter the house->yaga house]]<div id="center">$T[-Old House-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
The house of the old woman seems like a relic from the olden times, much like many other things from the village. The old wooden pillars, the crooked pans, the handmade furniture with rough, uneven edges - everything feels like stepping into another century, an era of waking with the sun and sleeping by the fire.
On the walls of the hut, you can see a collection of jars with grain and herbs, and other things too, that you can't quite make out through the dust and cobwebs.
$Y['Would you like a cup of tea, dear?']
Not waiting for your answer, the old woman puts a kettle on the stove, throwing in a pinch of this and that from various jars. A peculiar smell fills the room as you wait for the water to boil.
When the brew's done the gran pours you a cup, sliding it in front of you. The hot steam rises up, tempting your nostrils with its strange aroma.
The gran sits on the opposite end of the table, resting her head on the wall. She seems oddly tired all of a sudden. It seems like you have a moment until the tea is cooling down.
(set: _ti to 15)
(display:"talk")(link-reveal-goto:"'It looks like you like the old way of living'", "yaga dialogue")[(set: $yaga_dia to "old way")]
(display:"talk")(link-reveal-goto:"'You must know everyone at the village'", "yaga dialogue")[(set: $yaga_dia to "know everyone")]
(display:"talk")(link-reveal-goto:"'When did your daughter leave?'", "yaga dialogue")[(set: $yaga_dia to "yaga rux")]<div id="center">$T[-Old House-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
(if: $yaga_dia is "old way")[(display:"yaga old way")](elseif: $yaga_dia is "know everyone")[(display:"yaga know everyone")](elseif: $yaga_dia is "yaga rux")[(display:"yaga rux")]
The old woman shifts in her chair. $Y['Doesn't matter. Don't let me blabber on all afternoon, dear. 'Ave some tea!']
You nod at her and lift the cup to your lips, taking a small sip. The taste is bitter but oddly pleasant. The kindly old woman smiles at you and you take another sip. She seems pleased.
You finish the cup in a minute and rise to your feet. Your body feels warmer and somehow heavier.
$a['Alright, show me what you need a hand with! I better hurry a bit.']
$Y['Of course. Right this way, dear. I think the cow needs milking.]
(set: _ti to 15)
(display:"goto")[[Follow the woman->yaga cow 0]]<div id="center">$T[-Old Hut's Yard-]</div>
The quirky old woman leads you outside and through the small yard where her chickens are still pecking at the dirt. As you walk, you are beginning to feel an odd *lightheadedness* and a sense of disorientation.
$A[Something... doesn't feel quite... right...]
You stumble to the side, the world starting to spin. Your body feels hot and somehow **heavy**, heavier than it's ever been. You pant heavily, starting to sweat.
$A[Can't... breathe...]
The grass feels cool and soft under your palms. It's so green, so fresh, so *juicy*. You are walking down on all fours through the yard. Why are you here? Where are you going?
$Y['This way, dear,'] a kindly voice reaches your ears. An old woman is holding the door to the barn open for you. The place seems inviting and somehow *right*.
(set: _ti to 10)
(display:"goto")[[Enter the barn->yaga cow 1]]<div id="center">$T[-Old Barn-]</div>
You crawl into the barn, feeling dizzy and disoriented. Have your breasts always felt this big and heavy?
Your body continues to grow hot and you feel a tingling sensation on the top of your head as two small horns begin to pop up. You shake your head in confusion, growing frightened.
$Y['There, there, it's okay girl. Nothing to worry about.']
A caring hand guides you forward into the barn, leading you towards a wooden stand. With every step you feel your hips become thicker and larger. The base of your spine extends from your back as a short, fluffy tail begins to dangle between your legs.
You don't know what to do. Your mind swimming into a $A[haze], the only option left is to $A[follow and obey].
(set: _ti to 5)
(display:"goto")(link-goto:"Climb onto the stand","yaga milking")<div id="center">$T[-Old Barn-]</div>
You let yourself be lead to the wooden stand, where you lean on top of a beam. It feels good to be relieved of the growing $A[weight] of your body.
Just as you try to relax, a hand grabs one of your swollen breasts and forcefully pulls on it, squeezing a stream of milk into a bucket below.
$a['Aaaah!'] you cry out in pain and surprise, but you find yourself incapable of backing out.
$Y['There, there, dear, everything is going to be all right,'] reassures you a kindly voice, then a hand repositions you over the bucket again.
<img src="images/tr/scenes/stacked/milking_base.png" width="850" align="right" >
$Y[' 'Aven't 'ad a young one in a while, was starting to worry. Not many come 'ere anymore and I'm not young enough to travel like I used to...']
The woman continues to mutter to herself as her fingers work, squeezing stream after stream from your tits down into the bucket. The pace of her motions is rhythmic and somehow soothing. The rough, wrinkled skin of her bony fingers is like a perfect fit for the soft tenderness of your breasts.
The sensation is not pleasant, but you feel compelled to stay and endure it. After all, what else could you do?
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Wait to be milked","yaga milking end")[(set: $sanity to it -10)]$a['This house, the garden... it looks straight out of a fairy tale, almost,'] you mumble, examining the woodwork of the furniture. $a['I thought the village was pretty clung to the past, but this feels almost like a museum of the old times.']
$Y['The old times were good to us,'] the old woman nods her head. $Y['Everything was simple. Life was good. Why change?']
You run a hand on the rough surface of the table. It looks crude, but durable. Must have lasted over a century.
$a['Mihai seems to think that a bit of modernity will do the village good. Move with the times, that sort of thing.']
The gran frowns at that. $Y['Ah, Mihai. That boy still has the temper of youth about him. He'll come to his senses once his father pulls him by the collar.']
$a['Boy? How old is Mihai anyway?']$a['You look older than anyone else in the village. You must have seen all of them grow up?']
The old woman looks a little puzzled by your question. $Y['When you are old, you 'ave seen many generations come and go, dear.'] She stares out the window absent-mindely, her gaze lost in the distance. $Y['The dominion used to be much larger when I first came to these parts. The Petrescu family really had a grip on things. They were powerful, respected...']
$a['The dominion?']$a['When did your daughter move away?']
$Y['Ah, Ruxandra. She- it must 'ave been 20 years now. Never heeded my words, that young one.']
The old woman looks sad, slumping in her chair. You are starting to feel a little uncomfrtable for bringing this up.
(set: $yagaTalk to it + (a:"rux")) ($nYaga:"Notes added")
$a['Why did she move away?']<div id="center">$T[-Old Barn-]</div>
There is a strange relief in the process, a deep-rooted need being fulfilled. It's natural, irresitable, *inevitable*.
As your breasts swell with milk to the brim, ready to burst, so must someone do the milking, squeeze them hard and relieve you of this growing burden.
Every repetition of the motion solidifies your complacency. How could you ever think to run away or protest? You $A[need] this. In many ways, the old woman is taking $A[care] of you by doing you this service.
You bow your head and stifle your whimpers.
<img src="images/tr/scenes/stacked/milking_base.png" width="850" align="right" >
$Y['Such a wonderful thing, the spirit of youth...']
With the corner of your eye you see the old woman grab a wooden cup and dip it into the bucket, then bring it to her lips. She tilts her head back, swallowing the entire cup in a few mighty gulps. When she looks at you again, her face is completely different - younger and stronger, with an iron smile and piercing gaze.
$Y['Thank you, dear. This is exactly what I needed.']
As her hands resume her work, you are starting to feel a growing tiredness. You can barely keep your eyes open, your body collapsing on the wooden beam underneath you.
$Y['There, there, everything will be alright, dear,'] says a reassuring voice, though it seems to be very far now. Your mind is sleeping farther and farther into the welcoming darkness.
(set: _ti to 15)
(display:"goto")[[You must rest->yaga end]]<div id="center">$T[-Old Yard-]</div>
You awaken by the pecking of a hen on your shoulder. You are lying naked on the ground, a handfull of half-chewed blades of grass in your mouth.
$A[What the hell...?!]
You spring to your feet. (if: $hour<18)[The mountain sun peers through the tops of the pines, it's position different than you remember.](else:)[The sun is already hidden behidn the mountain tops. It's getting late.]
$A[I need to get back!]
You spot your $suit, lying casually in the garden, not far from you. The old woman is nowhere to be seen, though you can hear noises coming from the inside the house.
You reach towards your clothes, but stumble back with a loud clang. There is a rope around your neck, decorated with a little cowbell.
Suddenly the noises from the kitchen stop and you hear footsteps heading your way.
$A[Oh no!!]
You quickly grab the rope and pull it over your head, setting yourself free.
(set: _ti to 30)
(display:"goto")[[Grab your clothes and run->yaga run]]<div id="center">$mount</div>
You dash forward, grabbing your $suit and then running towards the end of the garden. Still naked, you sprint around the chickens and jump over the small wooden fence. Just as you hear the creak of the door opening, you manage to slip between the first pine trees, hiding yourself from view. You carry on running for a while, until finally, you stop.
You are alone in the forest. You take a moment to catch your breath, leaning on a tree. It seems that you are safe.
$A[Phew... did not expect THAT to happen...]
Gathering back your clarity of mind, you get dressed again and start walking in the general direction of the village. After several minutes you begin to recognize the landscape and see the familiar outline of the $in[hunting cabin]. $A[Made it back!]
Still shacken by what happened, you try your best to push it out of your mind. You'll have plenty of time to consider it later.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Return to the village","village3")[(set: $yaga_level to 2) (set: $yaga_avatar to 2)($nYaga:"The old woman")]<div id="center">$inn</div>
Led by a strange curiosity, you get up and walk over to her table. Just the same as before, the old woman gives you a kindly look and gestures to the seat in front of her.
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$A[Alright, let's see what your deal is now that I hold the cards...!]
$Y['Hello again, dear. Have you decided to return to the pasture?'] The old woman takes a small sip from her tankard, giving you a sly smile.
You almost spit your drink out, face going red. $A[How does she know?!] Fighting a wave of rising panic, you begin to shift in your seat uncomfortably, contemplating an escape.
$Y['Oh, come on now, dear, no need for theatrics. It was an honest catch, but it seems like you have some tricks up your sleeve as well. We could call it even.'] She takes another sip, keeping her beady eyes on you.
(set: _ti to 10)
(display:"talk")(link-reveal-goto:"'You tried to turn me into a cow!'","yaga inn 2.2")[(set: $yagaAnsw1 to "angry")]
(display:"talk")(link-reveal-goto:"'I suppose there's no point in holding a grudge...'","yaga inn 2.2")[(set: $yagaAnsw1 to "even")]<div id="center">$inn</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
(if: $yagaAnsw1 is "angry")[$a['Is that how you greet all young women - by turning them into cattle?!']
$Y['It's a cruel world, dear. Baba has lived a long time, and hopes to live longer still. To survive, we do what we must.'] The old woman looks perfectly neutral. There is no remorse or apology in her voice, but there isn't any malice either.
$a['For how long have you done this?']
She rises an eyebrow. $Y['Does it matter? Time has no meaning to a child like you, dear. It's all a game. Don't take it too seriously.']](else:)[$a['Being angry won't change anything now, will it?'] you say with a sigh. The old woman has an odd charm to herself, which makes it hard to view her as an enemy.
$Y['Little point indeed,'] nods the old woman. $Y['Life is all a game. One mustn'y take it too seriously.']]
The old woman raises her tankard to you. $Y['Cheer up, girly. You have learned a valuable lesson. We can drink to that. A toast, to youth!']
(set: _ti to 10)
(if: $hour<17)[(display:"talk")(link-goto:"'Cheers to youth!'", "yaga trick")
](display:"bk")(link-goto:"'Perhaps another time'", "yaga reject 1")<div id="center">$inn</div>
You raise your glass to her and take a few hefty gulps of your drink. You've barely had the time to put it down when you feel a familiar heat spreading through your body. The room begins to sway in front of your eyes. You grab the table, trying to steady yourself.
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$a['What the hell, gran?!']
$Y['I've told you, darling. Everything is a game.']
As the heat in your body increases, you feel your breasts beginning to swell. They fill out your clothes and begin to stretch them out, pushing to the limit. You are starting to fear that your $suit is going to burst and your enlarged bosom will spill out in front of you, taking on a life of its own.
$a['What- do you want- ?'] you ask, panting heavily.
$Y['Why, just to relieve you of this burden, dear. I see that you are somewhat *resiliant*, so I decided to not be greedy. This one dose will buy me a few more years, and one should take what they can. As soon as the juices have been *squeezed* out of you, you will be back to normal. Everybody wins.'] She grins a toothless smile at you. $Y['So, what do you say?']
(set: _ti to 10)
(display:"talk")[['Fuck you!'->yaga insult]]
(display:"talk")[['I suppose I have no choice...'->yaga inn milk]]<div id="center">$inn</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$a['Fuck this and fuck you!'] you hiss at her. $a['I will not be your little toy cow to milk as you please!']
The old woman doesn't flinch. She lakes a long sip from her beer, then burps. $Y['That's very nice, dear. But someone will have to milk those, whether you like it or not.']
$a['I'll just do it myself!']
The old woman chuckles. $Y['Doesn't work that way, I'm afraid. But you are welcome to try.']
You shift in your seat. Something in her voice tells you that she isn't lying. Your breasts feel bigger and heavier than ever, aching to be relieved. Your head is still spinning, but you'll be damned if you let the old hag have the best of you a second time.
$a['I've dealt with worse!']
You stand up, swaying under the weight of your enlarged bosom. You need to find a solution, quick.
(set: _ti to 5)
(display:"goto")[[Waddle back to your table->lav breasts 1]]<div id="center">$inn</div>
$a['Seems like you've had me again,'] you sigh, trying to get the dizziness under control. Your breasts are so full they are aching. You could hardly stay like that.
The gran smirks at you and gets up, beckoning you with a finger to follow.
As the two of you cross the inn, you feel a handful of inquisitve stares fall on you. You blush and lower your eyes to the floor, hoping to conceal your embarrassment. You may not have the cow bell anymore, but the old woman still herds you around in much the same way.
She leads you to the other end of the room, and opens a small door to a storage room, inviting you in.
(set: _ti to 3)
(display:"goto")[[Enter the storage room->yaga inn milk 2]]<div id="center">$T[-Storage room-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
You reluctantly follow her command and walk into the dimly lit space. She closes the door behind you, cutting away from the noise of the inn's patrons.
$Y['You made the right choice, dearie. Nothing wrong with accepting the occasional defeat. Now come on here.']
She takes an old metal bucket from a shelf and places it at her feet, sitting on a small box for support. You hesitate for a moment. $A[Thank god no one can see this...]
You pull your top up, struggling to get it off over your swollen breasts. When you finally manage to succeed, they hang down even further, pulling you with their enormous weight.
$A[What the hell did I get myself into...]
But it's too late to back off now. Swallowing the last of your pride, you kneel over the bucket.
$Y['That's a good girl,'] praises you the old woman, giving you a pat on the head. Then she grabs one of your breasts and squeezes it downwards, forcing a stream of milk into the bucket.
$a['Aah!']
$Y['Stay still now, dear, it will be over quicker. Unless you want to prolong your enjoyment - I won't judge you.']
(set: _ti to 5)
(display:"goto")[[Wait to be milked->yaga inn milk 3]]where he pushes you on the giant, king-sized bed. You land flat on your back, the satin sheets cushioning your fall. He is on top of you, kissing your $lips, kissing your neck, kissing your $breasts, his hands tearing apart your clothes as he descends lower in a flurry of desire.
Lavius completely shreds your $suit to pieces. Your naked body glistens in the darkness, beads of sweat covering your skin. The vampire runs his hands along it, feeling every curve. Reaching your arms, he places them in an outstretched position above your head and you soon feel the soft touch of leather wrapping around your wrists.
You let him tie you up. After all, resistance is futile. You feel completely defenceless and exposed, your flower twitching as he stares hungrily at it. $A[Maybe this is exactly what I wanted...]
He bends down and kisses it, leaving a trail of saliva along your slit. You are ready.
You feel a finger run along your wet slit.
A shiver runs through your body.
Finally he comes, sliding inside your dripping cunt with ease. A moan escapes your throat.
$L['Ah, my dear Alexandra, what a wonderful, beautiful, **naive** girl you are.']
Getting on top of you, his teeth sink into the side of your neck, puncturing your artery. Then you feel him penetrate you, starting to pump a rhythm as the blood is drained out of your body.
Your head spins. There is no pain.
The thrusts continue, filling your aching pussy over and over again.
Your body twitches as you feel yourself grow weaker.
He fucks you harder and faster. indiscernible screams escape your mouth.
The crescendo comes, one last final stroke that plunges into your depths and stays there, his seed spilling into your womb as his teeth drain the life out of your neck. You twitch again, your flower clenching tightly around him into one last, powerful orgasm, before everything fades into darkness.
<img src="images/tr/scenes/laviusd.png" width="750" align="center">
On your wrist, the bracelet grows hot, dark beads flaring into crimson.
{(link-reveal-goto:"Everything goes black.","DIE")[
(set: $bcharges to it + 3)
(set: $lust to (it + 3))
(if: $bcharges>5)[(set: $bcharges to 5)]
(set: $deathlist to it + (a: "lavius"))
]}
<div id="center">$lav</div>
You turn around and obediently place your hands on the wall. Your body bends naturally, angling your naked ass towards him. It feels good to do what you're told and you can feel the growing wetness between your legs as you wait for the vampire to make his move.
$L['What a delight you are,'] he says in a suave voice, running a hand down your spine. It slides all the way between your legs, a finger parting your folds with ease.
$a['Aaah!'] your lusty moan invites him deeper and he takes the opportunity to come closer, pressing his body against yours.
$L['You city girls, always so eager, so willing, so **naive**...'] his voice whispers behind your ear, before his lips touch your neck, sending a wave of goosebumps through your naked skin. Then his teeth sink in and the pain mixes with the pleasure, making your head spin.
<div id="center"><img src="images/tr/scenes/lavius_bite.png" width="850" align="center" ></div>
(display:"h15")(if: $lewd>14)[(link-reveal-goto:"Beg him to fuck you","lav wall 2")[(set: $lav_dia to "fuck")] ](else:)[(display:"unav")]
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Cry out in pleasure","lav wall 2")[(set: $lav_dia to "cry")]<div id="center">$lav</div>
(if: $lav_dia is "fuck")[$a['Inside- I want you inside me!'] you cry out, pressing your ass against him.
You can feel the blood running down your breasts, but you no longer care. If you have mere minutes left, you yearn to at least satisfy your desires.
Lavius pauses for a moment, grabbing you by the hair and twisting your head to the side. $L['Did not expect you to be such a slut, Alexandra.']
You move your butt into position and he slides inside of you, sending a wave of pleasure up your spine. You can feel his entire body tensing, growing, transforming. He becomes faster, stronger, more bestial and more alive. A pair of big black wings engulf you in their dark embrace.
$L['I will kill you, you know that right?']
You grind your hips back and forth, fucking yourself on his giant erection.
$L['You're insane. Such a shame, we could have been friends.']](else:)[$a['Aah!'] you cry out, pain flooding your mind, but your ass pressing instinctively against him.
You can feel the blood running down your breasts. You need to do something. You have mere minutes left to earn a bead.
Luckily for you, it seems that lavius is amused by your pathetic whimpers. He bends you down and slides inside of you, sending a wave of pleasure up your spine. You can feel his entire body tensing, growing, transforming. He becomes faster, stronger, more bestial and more alive. A pair of big black wings engulf you in their dark embrace.
$L['You are so **easy**, Alexandra.']]
<div id="center"><img src="images/tr/scenes/lavius_bite.png" width="850" align="center" ></div>
His teeth sink in you again, deeper this time. You can feel your blood draining by the minute while he presses you harder against the wall, his thrusts becoming so powerful that your entire body jerks up and down with every push and shove.
$A['Aaah! More! More!']
His pace accelerates again, just as your vision starts to become dark. Your body grows numb, becoming a ragdoll to be moved and used by his desires. Just as you feel your consciousness slipping, he finally ejaculates, holding your almost lifeless body in his dark grip as he fills you to the brim.
$A['Just in time...']
Another bead blossoms in red, and your world fades to {(link-reveal-goto:"BLACK","DIE")[
(set: $bcharges to it + 1)
(set: $lust to (it + 3))
(if: $bcharges>5)[(set: $bcharges to 5)]
(set: $lastdeath to "lavius")
(set: $deathlist to it + (a: "lavius"))
(set: $laviusRel to it + 1)
]}<div id="center">$lav</div>
You smile at him, but instead of following his direction you fall to your knees in front of him, hand reaching to unbuckle his belt.
$L['That's not what I told you,'] he scolds you a hand grabbing you by the hair.
Unfettered, you press forward, wrapping your lips around his cock as your head begins to bob back and forth. Lavius still seems conflicted what to do, but you can feel him growing hard in your mouth and you double your efforts to please him.
$L['I don't like disobedient girls, do you know that?']
he places a hand on your throat and squeezes. Your airflow is almost cut out, but you remain undettered. Your lips move even faster, sucking him up and down.
$L['You'll pay for this...!'] he groans, squeezing you even tighter. You almost black out, but manage to maintain your efforts a little longer. Finally, with another groan, you feel him twitch inside of your mouth, emptying a big load down your throat.
His hand pushes you away from him, down on the floor. $L['I suppose sometimes one just has the irresistable urge to suck... now place your hands on the wall, sweetheart.']
You smile to yourself, a new bead blossoming on the bracelet.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Place your hands on the wall","lav wall")[(set: $bcharges to it + 1) (set: $lust to (it + 1))
(if: $bcharges>5)[(set: $bcharges to 5)]]
<div id="center">$T[-Storage room-]</div>
You try to stay as steady as you can as the old woman's deft hands do their work, squeezing stream after stream from your swollen tits into the bucket.
As she carries on her work you feel a strange peace and lightheadedness and a strange acceptance of your condition. You are growing more docile and passive.
Ever so slowly your body is relieved from the burden and your breasts begin to return to their previous shape and size. There is a strange satisfaction in the process, almost a gratification for a job well done. By the time it's completely over, you feel almost regretful that it didn't last a little longer.
$Y['There, that wasn't so bad now, was it?'] the old woman winks at you, then grabs her bucket and heads to the door. $Y['Perhaps I'll be seeing you around, dear. If you wish to help a poor old woman some more.']
She chuckles and pats your cheek.
$a['You're crazy if you think I'll go through this again willingly...']
$Y['Am I, dear?'] the old woman gives you a bemused look. $Y['Old gran knows many things. Perhaps some of them could be useful to a young lady in a precarious situation. You 'ave nothing to lose but your pride, so think about it. You know where to find me.']
The old woman takes the full bucket and leaves before you can muster a response. You get up, slowly returning to your normal state of mind. Your $suit is nearby and you get dressed again. That was definitely a strange experience.
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Go to the common room","innhub")[
(set: $submissive to it + 1)
(display:"submissive.changed")
(set: $yagaRel to it +1)
($nYaga:"Relationship increased")
(set: $yagaHut to true)
(set: $YagaLast to "milked inn")
(set: $yaga_avatar to 3)
(set: $yagaTalk to it + (a: "milked inn"))](if: (history:)'s last is "inside.")[on the opposite side of the room, $L[Lavius] is sitting on a round table, a glass of wine in his hand. He might be throwing glances at you, but it's hard to tell. (if: $lavius_level is 0 and $bcharges<2)[(color:#99FFCC)[You gather your courage. You **have to** do it. You're pretty sure he's the type to take women home, and you can be convincing enough. It's your only option to survive.] ] ](elseif: (history:)'s last is "Be more seductive")[on the opposite side of the room, $L[Lavius] gives you an odd look, shaking his head. He takes a sip from his wine and returns to his business.](elseif: (history:)'s last is "cont1" or "Politely decline")[on the opposite side of the room, $L[Lavius] is pointedly **not** looking at you, sipping from his wine in the opposite direction.](elseif: (history:)'s last is "yaga inn milk 3" or "no pretense" or "company2")[on the opposite side of the room, $L[Lavius] gives you a little playful smirk.](else:)[$L[Lavius] is at his usual spot at the far end, drinking his wine.]A couple of tables behind him, a $in[mysterious man with a hood] is drinking whiskey with a few other shady individuals.(if: (history:)'s last is "Be more seductive")[He gives you a little smirk. It's clear he saw your little misadventure with the lonely man at the bar.] <div id="center">$inn</div>
You make a few hesitant steps, swaying left and right both from the dizziness and the extraordinary weight of your enlarged breasts.
$A[Is it just me or is my head spinning even more...?]
A few more steps and you feel yourself suddenly tip to one side, losing your balance. Just as you're about to fall, something [[catches you]].<div id="center">$inn</div>
<img src="images/tr/scenes/grope.png" width="400" align="right" class="char">
$L['Careful there. Have you had too much to drink?']
Lavius pulls you back up, steadying you with a hand on each hip. It's clear that he's amused by the situation.
$a['I- I- think I can manage-']
$L['Are you sure? You seem quite tipsy. Perhaps you'd like to rest a bit at my place?']
His hands move up gently, now resting just under your massive breast. You find yourself almost hoping for him to move them even further up so that you can have some of the weight taken off of your shoulders.
$a['I- Perhaps should be going...']
You make a tentative step forward, but almost fall again, before Lavius manages to steady you. It's clear that you won't be going far in this condition. What's worse still, you can tell that *everyone* is starting to watch you.
You need to think of something.
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'Can I ask you for a favor?'","lav breasts 2")[(set: $sanity to it -2)]<div id="center">$inn</div>
<img src="images/tr/scenes/grope.png" width="400" align="right" class="char">
$a['I- uhm- I need-']
The words get stuck in your throat. You can't possibly say that.
$L['What is it, darling?']
$a['Can you please milk me?'] you blurt out, face going red.
$L['I beg your pardon, dear miss. I must have misunderstood your intentions. Can you please repeat that?'] As he's speaking, Lavius' hands are going higher, starting to grope your enlarged breasts.
$A[Damn it, the bastard knows that something is up!!]
As he squeezes your breasts you can feel all the pressure inside. It's almost unbearable.
$a['Please, milk me!'] you moan in desperation.
He pauses to consider your request.
$L['I see that you are in need of some... *assistance*. I am no charity, I'm afraid. But if you would provide some assistance yourself, then perhaps I can reciprocate.']
(set: _ti to 3)
(display:"talk")(link-goto:"'Please, anything!","lav breasts 3")<div id="center">$inn</div>
<img src="images/tr/scenes/grope.png" width="400" align="right" class="char">
$a['Just say what you need,'] you mumble.
$L['I can see that you're barely standing up,'] he muses. $L['so perhaps you should have a seat under that table.']
His hands continue to grope you, exposing more and more of your breasts to the onlookers.
$a['I- what...?!']
$L['I hear that it's quite comfortable, and something tells me that it would be just right for *you*.']
He squeezes your aching breasts, stealing a lewd moan from you. You have no choice.
(set: _ti to 3)
(display:"goto")[[Get under the table]]<div id="center">$inn</div>
You let yourself collapse on the floor under the table. Everyone is watching, but you don't care anymore. It's actually quite nice to be down here. The world is spinning less and your breasts don't weigh as much. Lavius was right - it is comfortable.
Lavius sits on the bench in front of you. $L['Alright darling, you can start.']
$a['Wha..?']
You look around, disoriented.
Lavius reaches down with a hand and grabs you by the hair, pulling you closer. $L['I see that you are not in tip-top condition at the moment, but you should manage this much, I hope, yes?']
It's finally becoming clear what he wants. You sigh and lean in to his crotch. He gives you a little assistance and soon enough you have your lips wrapped around his cock, head bobbing up and down. His hand is guiding your pace and you surrender yourself to the situation.
After several minutes of this, you feel him tense up and shoot a sticky load in your mouth, which you eagerly gulp down. $A[At least it's a free charge...]
Lavius takes a moment to get cleaned up using your tongue, then gets up.
$L['Alright, time to uphold my end of our little bargain. Come on.']
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Go with him","lav milk 1")[(set: $bcharges to it + 1) (set: $lust to (it + 1))
(if: $bcharges>5)[(set: $bcharges to 5)] ]<div id="center">$inn</div>
As the two of you cross the inn, you feel the smirks and stares all focused on you. You whipe the cum from your chin and lower your eyes to the floor, hoping to conceal your embarrassment. You can deal with your reputation later, or at least what's left of it.
Lavius leads you to the other end of the room, and opens a small door to a storage room, inviting you in.
(set: _ti to 3)
(display:"goto")[[Enter the storage room->lav inn milk 2]]<div id="center">$T[-Storage room-]</div>
You follow his command and walk into the dimly lit space. He closes the door behind you, cutting away from the noise of the inn's patrons.
$Y['So, how are we going to do this, darling?']
You look around, confused. After some head scratching, Lavius takes an old metal bucket from a shelf and places it at his feet, sitting on a small box for support. You hesitate for a moment. $A[Thank god no one can see this...]
You pull your top up, struggling to get it off over your swollen breasts. When you finally manage to succeed, they hang down even further, pulling you with their enormous weight.
$A[What the hell did I get myself into...]
But it's too late to back off now. Swallowing the last of your pride, you kneel over the bucket.
$L['You're doing great!'] He grabs one of your breasts and squeezes it downwards, forcing a stream of milk into the bucket.
$a['Aah!']
$L['You'll have to tell me more about this fetish some day - I'm intriguied...']
(set: _ti to 5)
(display:"goto")[[Wait to be milked->lav inn milk 3]]<div id="center">$T[-Storage room-]</div>
You try to stay as steady as you can as the charming vampire's slender hands do their work, squeezing stream after stream from your swollen tits into the bucket.
As he carries on his work you feel a little bit of your clarity returning with each squeeze. Ever so slowly your body is relieved from the burden and your breasts begin to return to their previous shape and size. You breathe a sigh of relief.
$L['I think we're just about done here,'] nods Lavius, giving the full bucket a little tap. $L['Do you want this, or shall I leave it for cocktails at the bar?']
$a['You- I don't want it!']
He chuckles and pushes it to the side. $L['I'm sure the barman will make a happy discovery. I think now you deserve a little privacy.']
He gives you a little wink and heads out, closing the door behind him.
You get up, slowly returning to your normal state of mind. Your $suit is nearby and you get dressed again. That was definitely a strange experience.
$A[Damn... that was... a thing that happened...]
(set: _ti to 20)
(display:"goto")[[Return to the common room->Yaga 3 conclusion]](set: $gameVersion to "v.0.4.02") (unless: $userPass is "I am reborn in lust and blood")[(set: $userAccess to 0)] (set: $depr to 1)$a['I was just wondering... do you know Lavius?']
Elise looks you up and down.$E['We have met.']
$a['And, uhm, are you guys friends or anything...?']
The spider woman frowns at you. $E['You came all the way here just to ask me this, tsk?']
Her green eyes fix on you, piercing and inquisitve. You quickly look away. $a['I was just wondering...']
She leans in, forcing you to take a step back. (if: $Elise_choice is "friend")[Her black hand falls on your shoulder, squeezing gently, but firmly. $E['Listen, girl. I like you. Let's keep it this way.'] ](elseif: $Elise_choice is "admirer")[ Her black finger runs down your cheek, pushing a strand of hair away. $E['Listen, darling. I like you. Let's keep it this way.'] ](elseif: $Elise_choice is "servant")[ Her black finger runs between your breasts, all the way down to your tummy. You feel a heat rising just from her touch. $E['Listen, my sweet pet. I like you. I will fuck you, and you will stay out of my business. Let's keep it this way.'] ](else:)[ Her black hand grabs you by the neck and pulls you towards her, lifting your chin up. $E['Nosy little demon, aren't you tsk? You should learn yo keep that pretty nose out of other people's business, lest you lose it somewhere, tsk.'] ]
You swallow hard. $A[Well that didn't go anywhere...] Time to change the subject.
(if: $poolPlayed is 1)[You return to the game room, which is still empty, with only the remnants of your recent ordeal scattered across the room.
You blush at the thought and decide not to linger anymore.
$A[I wonder where those two have gone off to...]
(display:"goto")[Head to the library]<lib|
(display:"bk")[[Return to the reception->Hotel2]]](else:)[You head back from the library, returning to the gaming room.
Lavius raises an eyebrow with you.
$L['Did you miss us already?']
Now that you think about it, figuring out what does two are up to might be your best bet right now.
$a['I'm still looking for someone to accompany me for a walk.']
$L['And we're still busy playing pool, love.']
(display:"challenge")[['I'll play you for it']] (set: _ti to 8)]<div id="center">$T[-ROOM 28-]</div>
You can't help yourself. Despite your best efforts to look away, your gaze returns again and again on Felicia's growing tummy, the bumps underneath increasing with each of her moans.
$a['What are you going to do with her... after?'] you mutter, lust and concern intertwining in your confused consciousness.
$E['You shouldn't worry your pretty little head with such details, tsk,'] smirks Elise a black hand running down Felicia's sweating and swelling body.
$a['I just thought... wouldn't Mihai - you know - notice that she's missing...?']
You cuddle next to Felicia, gently caressing her hair while the spider continues her work.
$E['Mihai. Tsk, tsk. Indeed I suppose he might object if one of his own were to go missing. I have been begging him for years to spare a surrogate or two for my offssspringg...']
Felicia moans as another egg slips inside of her. You give her a conforting kiss, trying to push the images of her impending fate out of your mind.
$a['So... what are you going to do when he finds out?']
Elise smirks at you. $E['Worry not about me, dear. Arrangements have been made. I have waited for too long, and what one will not give, another might be persuaded to provide, tsk.']
(set: _ti to 10)$I[Task updated: **The Grand Conspiracy**]
(display:"goto")(link-reveal-goto:"Wait for Elise to finish")[(if: $conspiracy_elise is 0)[(set: $conspiracy_elise to 1) ($nTask:"The Grand Conspiracy")] (if: $conspiracy_wolf is 1 and $conspiracy_lavius is 1)[(set: $task_conspiracy to 2) ] ]<div id="center">$T[-ROOM 28-]</div>
Your gaze lingers on Felicia's inflated tummy, the bumps underneath moving ever so slightly as the delirious catwoman shifts her position on the bed.
$a['What are you going to do with her... after?'] you mutter, lust and concern intertwining in your confused consciousness.
$E['You shouldn't worry your pretty little head with such details, tsk,'] smirks Elise a black hand happily patting Felicia's sweaty, swollen body.
$a['I just thought... wouldn't Mihai - you know - notice that she's missing...?']
Elise scoffs. $E['Mihai. Tsk, tsk. Indeed I suppose he might object if one of his own were to go missing. I have been begging him for years to spare a surrogate or two for my offssspringg...']
Felicia gives another quiet moan, her eyes closed after the last intense orgasm. You can tell that she's not fully aware of what's going on. You look away, trying to push the images of her impending fate out of your mind.
$a['So... what are you going to do when he finds out?']
Elise smirks at you. $E['Worry not about me, dear. Arrangements have been made. I have waited for too long, and what one will not give, another might be persuaded to provide, tsk.']
Elise rolls over, exhausted from the ordeal. Your eyes linger on the cat's bloated body, but a voice in your head urges you to move. Now that you know Elise's plans and motivations, perhaps you can do something about it.
(set: _ti to 10)$I[Task updated: **The Grand Conspiracy**]
(display:"goto")(link-reveal-goto:"Leave while you can","Leave after F")[ (if: $conspiracy_elise is 0)[(set: $conspiracy_elise to 1) (if: $conspiracy_wolf is 1 and $conspiracy_lavius is 1)[(set: $task_conspiracy to 2) ] ($nTask:"The Grand Conspiracy")] ]<div id="center">$fl2</div>
You slip out of the room, leaving the silky bed of lust and horror behind. As soon as you close the door behind you, the haze washes off from your mind like morning mist. You take a deep breath, enjoying the return of clarity and sanity.
Then you realize the full extent of what just happend.
$A[Poor Felicia...]
You will have to find a way to alter her fate. $A[It needs to be before Elise puts all those eggs inside of her...]
But more importantly, now you know what Elise is after. $A[I can only assume that Lavius offered her what Mihai was reluctant to give - a victim to spawn her brood from. It's a tricky situation, but knowing her motives is a good first step...]
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[(if: $conspiracy_wolf is 1 and $conspiracy_lavius is 1)[(set: $task_conspiracy to 2) ] ($nTask:"The Grand Conspiracy")](if: $lastdeath is "crypt worms2")[As fuzzy memories slowly return to your consciousness, you place a hand on your tummy.
It's normal and flat again, but a phantom sensation of fullness remains.
$A[Dammit....!]
Your visit to the crypt did not go as expected. You will have to find a way to deal with these worms if you want to descend deeper.](elseif: $lastdeath is "merchoked")[(display:"merchoked")](elseif: $lastdeath is "vessel")[(display:"vessel")](elseif: $lastdeath is "brigands")[(display:"brigands")](elseif: $necklace is 5)[As the thoughts seep into your renewed consciousness, you remember glimpses of your past demise.
(set: $necklace to 6)
The tree. The roots. The ghost.
$A[That bitch!!]
A wave of rage washes over you. Not because she killed you. You have been killed before. But this time it's different. She used you, she *betrayed* you. And you only wanted to help.
You stand up in your bed and the $in[mysterious necklace falls between your $breasts].
$A[What the...?]
You pick it up and turn it around between your fingers with curiosity. It feels light and somehow calming to the touch. Through a feeling that you can't quite explain, you know with cetainty that the bone from the ghost is still inside.
$A[What a peculiar thing...] You certainly weren't expecting the necklace to stick around with you, and yet here it is. Perhaps it is a very special item, just like your bracelet. Or perhaps your own powers have grown somehow? You can't know. And yet - here it is.
You grasp the amulet with cold determination. $A[I'll makke her pay...]
A controlled rage fills your mind. Your horns feel harder and sharper, and you know for a fact that you will not be afraid to show her what you really are.](else:)[$a['Damn it!'] you swear under your breath. You have failed in your mission again.
You have gained some valuable information, but you will need more.
You pace around the room, considering the situation.
$A[Perhaps for now my focus should be learning more about what Lavius and the werewolf are up to...] ](if: $find_Felicia is 2)[
Then you remember something else as well. $A[Felicia!]
The image of the unconscious cat tied in a cocoon flashes in your mind. You see vividly her sowllen belly, just waiting to burst with Elise's children.
$A[I have to save her, I owe her that much...]
You decide to check in at Elise's room early this time. If you get there before she catches Felicia, perhaps you can intercept her somewhere along the way.]Memories start flooding your head and you start coughing, your body trying to expell imaginary water from your lungs. Your hand reaches to your neck, where a phantom mark from a tentacle is still itching on your skin. And yet, despite all of that, flashes of your last moments bring salty ecstasy and as you remember being forced over the edge by the enchanting monster.
$A[That damned siren really got to my head!]
As soon as you saw her gorgeous face in the water, you were ready to spill all of your secrets. You were ready to do just about anything she asked of you. $A[I'll have to figure a way to get a conversation with her without becoming a mindless puppet again...]As you begin to come to your senses, your hand darts down to your tummy. It's flat again, with no sign of bumps inside. You breath a sigh of relief.
$A[Wow, that was... intense!]
You don't quite remember the end, but perhaps that's for the best. Your last recollections are feeling heavy and bloated, unable to get up. A black hand was gently caressing you and then - there was only darkness.
You shiver. $A[How did I manage to get myself into **that** mess...]
(if: $conspiracy_elise is 0)[The worst part of it is that you $in[didn't even manage to get anything] out of Elise. Perhaps if you hadn't been that carried away in the heat of the moment, you could have used her distraction as an opportunity to gain a glimpse into her intentions.
$A[Get a grip, Alexandra... Felicia is counting on you.] ](else:)[On the plus side, since you $in[already know Elise's motivation], you don't need to get yourself into hot water again.
$A[Now just to figure out how to use that knowledge to my advantage...]]Your body aches with the phantom pain of your wounds. You get up and stretch a bit, trying to shake it off.
$A[Damn, those bastards really weren't playing around...]
It seems that the gang of men had really $in[come prepared] - and not just with regular weapons too. You remember the strange contraption that their leader had brought - it instantly overpowered even Ionut, who is otherwise quite a tough nut. $A[It seems that I might need some backup to take these guys on...]<div id="center">$base</div>
You let Lavius lift up the top of your $suit and toss it aside. Your $breasts are now hanging freely above the impenetrable surface of the water.
$A[Can she really see anything down there...? Or is Lavius just messing with me...?]
There is something about the water that makes you feel a little uneasy. Black and deep, you can feel it somehow pulling you in, like un *appel du vide* when standing on the edge of a deep canyon. Your heart rate accelerates.
$L['Narcissa! Komm her meine Liebe! Ich habe ein wunderschönes Paar Titten für dich.'] The vampire's voice cries over your ear, surprising you with the unfamiliar tongue. There is however one thing that you manage to pick out.
$A[Narcissa! Her name is Narcissa!]
The pull from the dark water somehow becomes stronger. You are all too aware of your naked chest hanging just over the surface, and yet you can't pull away. Slowly, something emerges from the depths.
(set: _ti to 10)
(display:"eye")(link-reveal-goto:"Peer into the water")[(set: $secrets to it +1 ) ($nSecret:"Her Name")]Through the thick fabric of your butler pants, you can't feel him very well. At least not as well as you'd like. But it's also a certain preservation of your dignity. He may be rubbing you through your clothes, but at least he's not sticking his fingers all the way inside of you. $A[And I'm sure that the bastard would like that right now...]
As the vampire's fingers accelerate, making you moan quietly. A little wet spot appears on your pants and you squeeze your legs together, attempting to hide it.
$L['There's no need to be shy, love! Mihai may have dressed you all up as a butler, but you're still a succubus...']
Lavius wraps his other hand around your waist and pulls you closer towards him, then leans in for a kiss. You reluctantly open your lips and accept his.
His kisses you wildly, invading your mouth with a taste of wine and fruit. Having hit on a roadblock between your legs, his hand reaches up and groped you through the uniform, squeezing your $breasts and playing with your nipples as best as he can. Yet again, the uniform goes a long way to mitigate the effect, preserving your dignity to any onlookers. $A[No doubt if I was wearing anything else, he would have had my tits out by now...]
Finally Lavius pulls away, giving you a mixed look. You let your eyes fall to your lap, blushing.
$L['What curious butler Mihai has found... to tame a succubus in such way as to make her work and maintain proper behaviour - I didn't know he was that cruel of a man. You're lucky that I'm here to offer you a fun distraction from the chores he's no doubt thrusting upon you.']
You allow a small chuckle. $a['He's not that bad, you know... you should see how bossy Elise is!']
$L['Elise! She told you her name! I'm impressed. The old hag must really like you. But I digress. Come here!']
He taps the ground in front of him, smirking smugly at your flustered expression.
(set: _ti to 10)
(display:"goto")[[Get on your knees->lav bj butler2]]<div id="center">$gar</div>
You scratch your head, trying to keep the conversation casual. $a['Did you hear that there's a big box in the basement?'] you ask nonchalantly, sneaking closer to him.
<img src="images/tr/characters/Lav0.png" width="400" align="right">
You can see a brief shadow go over his face and his expression sours for the briefest of moments, before returning to an impeccable smile.
$L['I'm sure a creature like yourself has more exciting preoccupations than carrying luggage around... am I wrong?']
His hand slides casually between your legs, gently rubbing your mound. You are stunned for a moment by the sudden change of pace of the conversation.
$a['We're in the garden, someone could see us!'] you whisper urgently at him, though you do not make an effort to push his hand away.
$L['I've always been curious - how often do succubi need to feed exactly? Is it a 3 meals a day type of thing, or do you need it on an hourly basis?']
(set: _ti to 5)
(display:"talk")[['We need to feed as often as we can'->Lav garden feed]]
(display:"goto")[[Push his hand away->Lav garden reject]] <div id="center">$gar</div>
$a['I wouldn't mind a snack at all, actually..']
<img src="images/tr/characters/Lav0.png" width="400" align="right">
His hand is continuing to rub you and feel the warmth spreading through your body. (if: $bcharges is 5)[You have all 5 crimson beads on your wrist - you don't need this. But you want it.](elseif: $bcharges>1)[You have $bcharges crimson beads remaining. You're not desperate yet, but you could use the recharge.](elseif: $bcharges is 1)[You have a single crimson bead remaining on your bracelet. The wise thing would be to feed while you have the opportunity.](else:)[You glance at the empty bracelet on your wrist - all beads are dark and lifeless. You hardly have a choice.] (if: $lewd <40)[Your hunger may be currently under control, but that's not a reason not to be proactive...](elseif: $lewd <70)[It's not just the beads though. Your $a[**hunger**] is growing. You can feel it. You want it.](else:)[It's not just about the beads though. You $a[**hunger**] is rising rapidly. You can feel it. You want it. You have to feed.]
You spread your legs a little farther apart, allowing him better access.(if: $suit is "housemaid outfit" )[(display:"lav bj maid")](elseif: $suit is "butler's uniform")[(display:"lav bj butler")](elseif: $suit is "devil's gown")[(display:"lav bj devil")]<div id="center">$gar</div>
<img src="images/tr/characters/Lav0.png" width="400" align="right">
(if: (history:)'s last is "lav bench")[$a['You misinterpret my intentions, dear sir!'] you say in playful exageration. $a['I'm not the sort of girl to bang on a bench... not on a first date at least.']
Lavius laughs and pulls his hand away, leaning back casually on the bench. He doesn't look the least bit bothered.
$L['I wouldn't have judged you if you were, my dear. But fair enough, we shall observe some manners, if the lady wishes.']](else:)[$a['I'll have you know that we can survive for quite a while, thank you very much,'] you say firmly, pushing his hand away from your groin. $a['It's a question of desire, not necessity.']
It would be good if it were true, but even so Lavius seems to get the message. As swiftly as he moved in, he pulls his hand away, leaning back casually on the bench.
$L['No one would judge you for a little afternoon snack, my dear... but as you wish. We shall remain civil, for now.']]
He gives you a cheesy yet somehow still charming wink, unbothered by your rejection.
You turn away from him. (if: $bcharges>3)[You still have $bcharges crimson beads on your wrist - more than enough not to be worried for now.](elseif: $bcharges>1)[You have $bcharges crimson beads remaining. It's not much, but you're not yet that desperate.](elseif: $bcharges is 1)[You have a single crimson bead remaining on your bracelet. It's a risky game that you're playing, but you're confident that you'll make it.](else:)[You glance at the empty bracelet on your wrist - all beads are dark and lifeless. Were you right to refuse Lavius' advances? You feel uncomfortable being this close to the edge, but it's too late to change your mind now.]
The two of you remain in silence for a while, taking in the view of the garden.
$L['The scenery is nice, but I think my companion is starting to miss me,'] says Lavius, raising to his feet. $L['I hope that I have fulfilled my part of the wager to your satisfaction, my dear. But now I must go.']
He gives you a courteous bow and heads back to the hotel. You linger for a moment after that, but then decide its time to go as well.
(set: _ti to 20)
(display:"goto")(link-goto:"Return to the reception","Hotel2")With a final effort, you manage to move the heavy box down to the basement of the Crooked Elm, placing it on the cold stone floor.
Ionut leans on a nearby table, lighting a cigarette. The smoke drifts through the damp air of the basement like thin grey mist.
You wonder if he would be so carefree if he came face to face with the mermaid. After a moment, he lifts his eyes to you.
$Io['Thank you, that vas all.']
He takes another slow puff from his cigarette. It's clear that he wants a moment alone and you already have all the information you can get from him.
(display:"bk")[[Leave]] (set: _ti to 8)<div id="center">$gar</div>
You head out of the basement and into the garden, squinting at the early morning sun that is just rising over the treetops. It's [$hour:$minute]<time|.
$A[Okay, no time to lose... I need to find some way to stop all the guests from executing their plot. What do I know?]
(if: $conspiracy_elise is 0)[First, there's the spider woman. Despite all your best efforts (if: $deathlist contains "vessel")[and a belly full of eggs], you still don't know how she fits into the picture.
(if: $deathlist contains "vessel")[$A[Perhaps I should visit her again, but this time try to keep my wits about me...?] The thought fills you with dread and excitement.](else:)[$A[Perhaps I should pay her a visit? She'd be more willing to talk one on one.]] ](elseif: $conspiracy_elise is 1)[First, there's Elise. Luckily for you, you already know what she wants - a vessel for her offspring, which Lavius probably promised, in exchange for her help. $A[I still need to find a way to actually turn her... but I can cross that bridge later.]]
(if: $conspiracy_lavius is 0)[Then, there's Lavius. He seems to be the mastermind of the operation, but you still have no clue what drives him. (if: $mermaid_level>2)[Your only lead is the mermaid, Narcissa. $A[I can't go now that Ionut is still taking a break in the basement... but perhaps when it's feeding time?]](else:)[$A[Perhaps if I can somehow get him alone, I would be able to pry some hints out of him...]] ](elseif: $conspiracy_lavius is 1)[Then, there's Lavius, the mastermind of the operation. You have already uncovered his connection with Narcissa. ]
(if: $conspiracy_wolf is 0)[Last but not least, the werewolf. He seems to have a particularly low opinion of Lavius, and yet is helping him with the scheme. $A[I need to find a way to make him talk..]](elseif: $conspiracy_wolf is 1)[Last but not least, the werewolf. He seems to have a particularly low opinion of Lavius, and yet is helping him with the scheme. He confessed to you that this is because Lavius promised him a way to break his curse. $A[A tough one, but it's a start...]]
You assess your options.
(set: _ti to 5)
(display:"goto")[[Go inside->Hotel2]]
(display:"goto")[Look around]<gar| (set: _ti to 8)
(click:?gar)[(set: $gardenEntry to "leave")(goto:"gar2")]<div id="center">$din</div>
$W['AAAAHHHHHOOOOOWWWLLLL!!!']
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before (link-reveal-goto:"the darkness takes you.","DIE")[(set: $lastdeath to "wolfguest")
(set: $deathlist to it + (a: "wolfguest"))]
$sc3[
$sys[You have learned a new secret: The Guest]
(set: $secrets to (it +1)) ($nSecret: "The Guest") (set: $sc3 to false)]<div id="center">$base</div>
[(if: (history:)'s last is "Emerge Basement")[](else:)[You enter the basement, where the box is currently resting. ]
(if: $merfed is 1 or $mertalked >0)[(display:"mer again")](else:)[(display:"mer reaction")
(display:"mer open lid")]]<main|
$I[ ]<msg|
(display:"talk"){(link-repeat:"Call $mermaidName")[
(if: $mertalked is 1 or $narTalk contains "challenge")[(replace:?msg)[You decide that you shouldn't disturb the mermaid anymore for now.]]
(elseif: $mermaid_level<3)[
(replace:?main)[(display: "Call Mermaid")]]
(elseif: $mermaid_level is 3)[(goto:"Call Narcissa")]
(else:)[(goto:"Narcissa Talk")]
]}
(display:"goto"){(link-repeat:"Feed $mermaidName")[
(if: $merfed is 1)[ (replace:?msg)[You have already fed the mermaid.]]
(elseif: $merfood is "none" or 0)[
(replace:?msg)[You don't have anything to feed to the mermaid.]]
(else:)[
(replace:?main)[(display: "Feed Mermaid")]
(set:$merfed to 1)
(set:$merfood to "none")
]
]}
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[(set: $sanity to it - 5) ]
(if: $mermaid_level<3)[Approaching it fills you with slight unease, which you try to shake off.
$A[This can't be dangerous, otherwise they wouldn't let me do it alone. But then again...]
You've been left in plenty of perilous situations, so you don't feel all too reassured right now.](elseif: $mermaid_level >2)[Approaching the box fills you with watery memories that send your heart racing. You take a moment to stop and take a deep breath.
$A[Relax, Alex... she doesn't remember anything.]](if: $mermaid_level<3)[You circle the box cautiously. It looks pretty well sealed, but you finally manage to find a few clips and latches which hold the lid. After some work, it seems to be free.
You carefully lift the lid of the box. As you expected, it's filled with water.
You stand on guard, expecting something to jump or slither out... but nothing happens. You allow yourself to take a better look, peering directly on top of the surface. It's only water... as far as you can see. It feels like staring into the infinite depths of the sea.](elseif: $mermaid_level >2)[You circle the box cautiously. There's no going around this.
You place your hands on the lid and push, putting your back into it. After a bit of panting and grunting you manage to get it open. You stare at the black surface of the water, swishing ominously beneath you.
$A[Alright, so far so good... now what?]](if: $mermaid_level <2)[You take a piece of meat you drop it into the box. It starts sinking, further and further down, until it slowly disappears from view.
You drop the rest of the meat and close the lid. It's an unsettling experience that your mind has some trouble dealing with.
You try not think about the box.](elseif: $mermaid_level is 2)[You lean over the water and drop $merfood down into the depths.
$A[Lavius' lover, huh? I wonder if he comes to feed her sometimes? Perhaps he has a better idea of what she likes...]
You keep watching until there is nothing left in sight. The water is completely calm and black. You carefully close the lid.](elseif: $mermaid_level >2)[You lean in and toss $merfood to Narcissa.
$A[There! Hope you're happy now, you overgrown octopus...]
A few bubbles emerge to the surface. She has found the food.]You lean in over the box, peering into the depths. The black surface is perfectly calm, almost like a mirror. You feel like you can see very far, yet there is no sign of a bottom. It makes you uneasy.
$a['Hey!... Anyone there?...]
Your voice echoes in the basement, but there is no reply. You feel a chill run down your spine. You feel alone and somehow watched - but worse still, watched by something you can't see.
A lonely bubble emerges from the depths and hits the surface, sending tiny ripples around. You wonder if it's a message.... or just coincidence?<div id="center">$base</div>
$a['Narcissa, Komm her!'] you shout over the water, leaning towards the depths. Your voice sounds strange and you're not really certain if this will work, but it's the best shot you've got.
For the longest time, the surface remains absolutely still. You begin to wonder if you should call again or maybe give up, when a figure begins to emerge from the darkness of the depths.
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
As soon as you see her face, you know. You remember. She is the most beautiful woman you have ever seen. Her blue eyes radiate a gentle serenity that reaches into the deepest corners of your soul.
$N['Who are you and how do you know my name?']
She smiles at you, circling around in the water. You can feel her angelic presence wash over you, compelling you to do anything for her.
$A[Damn, this is going to be a tough one...]
Your hand grips the side of the box. You can still push the lid back on and run away.
(set: _ti to 5)
(display:"challenge")[[Talk to Narcissa]]
(display:"goto")[[Close the box]]<div id="center">$base</div>
You remain transfixed, peering into those deep, blue eyes. You could swim into the depths with her and kiss those salty lips again, your fingers running through her seaweed-hair...
$a['I'm Alex, a succubus'] you reply, struggling to concentrate.
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
$N['I didn't know succubi could be called Alex,'] she giggles, sending a spray of bubbles at you. $N['I thought they were all Adriel and Lillith and
Naamah. You must be truly *special*.] She smiles at you, making another around in the water. Her smile is the only thing you can focus on.
$N['So tell me, Alex, how do you know *my* name? Did my sweet love whisper it in your ear while he was fucking you?']
You feel control slipping out of your grasp. You are struggling to think, but also to control your emotions. Memories of Narcissa and Lavius flash in your mind. It's too much to handle all at once.
$A[I need to choose what to do, now..!]
(set: _ti to 5)
(display:"heart"){(link:"Trust your instincts")[
(if: $lewd<50)[ (goto:"narcissa lewd win") ]
(else:)[ (goto:"narcissa lewd fail") ]
]}
(display:"brain"){(link:"Try to clear your mind")[
(if: $sanity>50)[ (goto:"narcissa sanity win") ]
(else:)[ (goto:"narcissa sanity fail") ]
]}<div id="center">$base</div>
Overwhelmed by the mermaid's presence, you swiftly grab the lid of the box and push it back over the opening. As soon as the box is closed, the eerie presence washes off of you, clearing your mind.
$A[Damn, she's intense...!]
You decide that it might not be the best moment to deal with Narcissa right now. But after all, you know where to find her.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Exit the basement","gar2")[(set: $mertalked to 1)](if: $merfed is 1)[You've already fed $mermaidName (if: $mertalked is 0)[but perhaps you can try talking to her].](else:)[You haven't fed $mermaidName yet. You wonder if that's a bad thing. Perhaps you should hurry.]
The basement is dark and quiet. You can hear a faint sound of waves coming from inside the box.<div id="center">$base</div>
You smile back at the mermaid mischeviously. $a['Men can say a lot of things when they are in the *heat* of the moment. Can you blame them?']
You lean closer towards the water, using the surface as a mirror to tuck a strand of dark hair behind your ivory horn. You have to admit that you look quite stunning as a succubus.
You continue to focus on your image and the more you look, the more you like what you see. $A[They have always tried to take advantage of me... but I have power too!]
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
The sudden realization fills you with confidence. You become aware that Narcissa's charm has dwindled a little. You wouldn't say that you feel clear headed - you are still swimming in a purple haze - but this time it's coming from the inside rather than the outside.
You take a deep breath. The fire just below your tummy. The gentle swaying of your $hips as you walk. The rubbing of your nipples against the fabric of your $suit. Your $lips. Everything is exactly as it should be. You smile.
$N['Men can be fickle indeed. Be that as it may. Still, why did you call me, demon?']
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'I came to ask you how he likes it'","narcissa lewd win2")[(set: $lust to it - 10)(set: $answMer1 to "how he likes it")]
(display:"talk")(link-reveal-goto:"'Do you really think you have a future with Lavius?'","narcissa lewd win2")[(set: $lust to it - 10)(set: $answMer1 to "lavius future")]
$I[You were successful on a lust challenge! You gain a little control over your $a[hunger]!] <div id="center">$base</div>
You smile back at the mermaid mischeviously. $a['What makes you think he gave it up willingly? I have my own ways of.... extracting information.']
You lean closer towards the water, using the surface as a mirror to tuck a strand of dark hair behind your ivory horn. You have to admit that you look quite stunning as a succubus.
Narcissa looks shocked, but you pointedly ignore her, letting your words hang for a bit. You continue to focus on your image and the more you look, the more you like what you see. $A[A succubus doesn't have to always play nice... I can be in charge here!]
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
You take a deep breath. $in[Your mind is clear enough. You are in control.] The sudden realization fills you with confidence. You become aware that Narcissa's charm has dwindled a little. Or perhaps you're the one charming her?
$N['I swear, demon, if you've done anything to hurt him....']
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'You'll do what? Jump out of the pond?'","narcissa sanity win2")[(set: $sanity to it + 10)(set: $answMer1 to "do what")]
(display:"talk")(link-reveal-goto:"'Relax, he's fine... for now'","narcissa sanity win2")[(set: $narcissaRel to it + 1)(set: $sanity to it + 10)(set: $answMer1 to "lavius fine")]
$I[You were successful on a sanity challenge! You gain a little control over your $clarity[mind]!] <div id="center">$base</div>
(if: $answMer1 is "how he likes it")[$a['I came to ask you how he likes - have always had a passion for finding the sweet spots. Tell me, how does it work between the two of you exactly? Do you just blow him all the time, or does it get down and dirty with some tentacle action?']](else:)[$a['Do you really think you have a future with Lavius? You're down there, he's up here. I'm sorry to be the one to tell you this, but I just don't see how that would work out.']]
Narcissa swirls around angrily, her eyes scowling at you. Her aura is rapidly fading and now you can see all of her for the monstrosity that she truly is.
$N['So you have come just to mock me, then?!'] Her high-pitched scream pierces the water and echoes in the stone walls of the basement. $N['Fine! I don't expect you to understand, I don't expect anyone to understand!']
She darts towards the surface and you leap back, just in time to avoid to grasp of her angry tentacles. She breaks above the surface, tentacles pushing her up from the edge of the box, her wet seaweed hair dripping down her naked breasts.
$N['Our love is stronger than you know! I don't care if he's filling your holes, whore - you will never have him! He will use you and discard you like all the rest! But for me - oh for me he would move mountains, he would suffer and endure, he would kill! For me!!']
She swings another tentacle at you and then plunges back down into the box, splashing water all around.
You wait for a minute to make sure that she's really gone, then you carefully approach. The water is dark and still. There is no sign of Narcissa.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Close the lid","narcissa consp win")[(set: $mermaid_level to 4)(set: $conspiracy_lavius to 1) (if: $conspiracy_elise is 1 and $conspiracy_wolf is 1)[(set: $task_conspiracy to 2) ] ($nTask: "The Grand Conspiracy")]<div id="center">$dark</div>
$a['It's true!'] you insist again, squirming under the weight of the vampire. $a['I know that I shouldn't be here and I would never break your rules - if it wasn't for Mihai.']
Your frail voice echoes in the pitch black darkness. You can't see anything but you feel the enormous body, your arms pinned to the ground, a breath of death coming inches from your face.
<img src="images/tr/scenes/elder.png" width="700" align="right" >
$R['Hhow do you khnow... that they will khil him...? Who is going to khil him?']
You take a deep breath, trying to piece everything together. Lavius, the werewolf. Elise. The box in the basement.
$a['Lavius! He is the one orchestrating the whole thing!]
The creature leans in closer. You are beginning to see two flaming red eyes staring right at you, the outline of its monstrous jaw spreading open.
$R['Lavhhiuhhhs? Imphossible! He ish no fhool. Why whould he do such a thing?']
(if: $conspiracy_lavius is 0)[Your thoughts are racing. How can you explain this? The reality is still that you $in[don't know enough] about Lavius and his real motivation.
$R['Whell...?']
$a['I- I can't quite explain it.... but he really is behind everything!']
$R['Fhoolish girl!'] the voice raises in anger. $R['You lhie and try to thurn me aghaihst my subhjects...']
Suddenly a powerful hand grips your throat and (link-goto:"lifts you up.","Elder angry")](else:)[$a['He would do it for Narcissa,'] you say quietly. $a['He may look like a flamboyant fool, but at heart he's a doomed lover. He wants to be with her somehow - and I guess Mihai is stopping him?']
The Elder gives you a strange look. $a['I'll be honest, I haven't figured everything out yet - perhaps you'll know better than me. But I'm sure that he is willing to do anything to be with her.']
The Elder pauses for a moment. You can feel him considering your words. $R['She is a ghardian... that is why... But evhen if that wehre true... Lavhiouhs chould never accomplish anything alone...']
(set: _ti to 5)
(display:"talk")[['The werewolf is also helping him!'->elder werewolf]] ]<div id="center">$dark</div>
You struggle and flail your arms, trying to free yourself, but it's no use. The iron grip of the creature is too strong. His hand is holding you up, your feet kicking thin air beneath you. You choke and grasp for breath.
$a['Ah! Let- me- go-...!']
$R['Dho not whorry, girl, I whill leth you gho...'] he sniggers, a sinister tone in his wheezhing voice.
You feel movement and despite the pitch black darkness you know that you are being carried somewhere, though you can't see anything. You struggle some more, hitting the arm of the creature, to no effect.
There is the rattling of chains nearby and you hear something grinding and clanking, then a draft of air coming from below.
$R['Goodhbye... ghirl...']
The raspy voice sniggers and a long tongue licks your cheek. Before you can react or do anything, the giant hand let's go of your throat and you {(link:"begin to fall")[
(if: $deathlist contains "centipede" or "slime pit")[(goto:"begin to fall2")]
(else:)[(goto:"begin to fall")]
]}.
(set: _ti to 3)<div id="center">$dark</div>
$a['Lavius isn't doing everything alone! He has convinced the werewolf to help him out.']
$R['Mighel? Ha!'] The creature makes a deep wheezing sound which you can only assume is laughter. $R['Mighel hhates his ghuts, evher sinhce he was a pup! Why would he be helping Lavhiuhs?']
<img src="images/tr/scenes/elder.png" width="700" align="right" >
(if: $conspiracy_wolf is 0)[You wiggle uncomfortably on the ground. The presence of the vampire is intimidating and you feel cornered, with no way left to go.
Why is the werewolf actually helping Lavius? The question seems really sensible. You know it for a fact because you've lived it, but from the current perspective, it's true that the two seem like polar opposites.
The truth is that you $in[don't know enough] about the werewolf and his real motivation for helping Lavius.
$R['Whell...?']
$a['I- I don't know why they are working together! But they are!']
$R['Fhoolish girl!'] the voice raises in anger. $R['Your sthories don't hake sense... You lhie and try to thurn me aghaihst my subhjects...']
Suddenly a powerful hand grips your throat and (link-goto:"lifts you up.","Elder angry")](else:)[$a['He's helping him because Lavius has found a way to break his curse! And he would do anything for that - even work for his enemy!']
The Elder looks surprised. $R['Breakh his currse? That's impossible...']
$a['It's not impossible!'] you insist adamantly. $a['Lavius has been doing all sorts of experiments in his laboratory, I've been there! He is learning science and applying it to magic to develop new methods!']
That seems to give the vampire pause and his grip on your hands softens for the first time. You seem to be slowly winning him over.
$R['That... does shound like Lhaviuhs... But even so, the two of them are not strongh enough to win...']
(set: _ti to 5)
(display:"talk")[['Elise is also on their side!'->elder elise]] ]<div id="center">$dark</div>
$a['It's not just the two of them! Elise, the spider, is in it as well. All of the guests are scheming together!']
$R['Elise? That threacherhous bugh...'] The creature lets go of you for a moment and you can see the seed of doubt in his eyes.You cease the opportunity to push further.
$a['Yes! She takes orders directly from Lavius!']
<img src="images/tr/scenes/elder.png" width="700" align="right" >
The elder slams you to the ground again. $R['Her? Taking ordhers? Ha! I dhont believhe you, demon...!']
(if: $conspiracy_elise is 0)[The air is pushed from your lungs and you cough violently, your body absorbing the impact.
How does Elise actually fit into the picture? You have wondered yourself, but you don't really have a good answer. She doesn't seem to have strong loyalties to anyone other than herself, but still there must be a reason why Lavius has managed to win her over to his side.
The truth is that you $in[don't know enough] about Elise and what pushed her to join the conspiracy.
$R['Whell...?']
$a['I- I don't know why they are working together! But they are!']
$R['Fhoolish girl!'] the voice raises in anger. $R['Your sthories don't hake sense... You lhie and try to thurn me aghaihst my subhjects...']
Suddenly a powerful hand grips your throat and (link-goto:"lifts you up.","Elder angry")](else:)[$a['Lavius has promised Elise a vessel for her offspring! She has been pestering Mihai for years to give her a victim to plant her eggs into, but he has always refused, so she's grown frustrated. It's the only reason she's helping Lavius now.']
The elder seems to soften. $R['That fhoolish son of mine... I've alwhays told him to ghive her a maid or two, but he insists on dhoing things diffherenthly. HA!']
He rubbs his chin thoughtfully. $R['The three of them workhing together... yes, it does make sense now... this can be dangherous if we don't do something...']
He lets go of you and begins pacing around in the darkness.
(set: _ti to 5)
(display:"goto")[[Get up->elder convinced]] ]<div id="center">$dark</div>
You get back on your feet, rubbing your bruised wrists. You're not certain exactly how big Mihai's father is or what he looks like, but one thing's for certain - he's absolutely massive, and with an iron grip.
$A[Exactly what I need - someone strong to deal with the whole situation...]
$R['So.. demon. If you arhe telling the truth and have uncovered all of that - well dhone. If not...'] you feel the presence move through the darkness, getting closer. $R['I whill find you.']
You feel cold sweat running down your spine, but you stand your ground. $a['I am telling you the truth. It was not easy to get all of this information. It required... sacrifice.']
$R['Ghood. Evertyhing good requires... **sacrifice**. The trick is to schrifice others. HA!'] There is another wheezing sound, which you can only assume is laughter. $R['So, clevher dhemon... do you have a plan?']
You take a moment to consider. $a['They will meet tonight, at the catacombs below the manor.] (if: $deathlist contains "brigands")[$a[I think their plan is to attack as soon as Lavius' men arrive from the outside. Ionut will be guarding the entrance, but he is only one and they are many. So they go in and cause chaos, then as soon as Mihai is distracted - the conspirators backstab him.']
$R['HA! You have their whole plan fighured out. I wondher how does a succubhusss steal so many secrets...']
You blush in the dark, but try to keep your composure. $a['So what we should do is wait for the gang to attack Ionut and then - you can attack them. Once we've taken them all out, we go in with force and surprise the conspirators when they're expecting reinforcements.'] ](else:)[$a[I think you should wait after they've already gone in and then come uninvited. Surprising them at the right moment will catch them red-handed.']]
$R['Cleverh girl... I like you. I wonder if my boy is truhly using you to your full potential... or you need a nhew masther.'] Vasil Petrescu, the oldest vampire you've met, lurks in the darkness around you. You can't see what he looks like, but you can tell that it's not fully human. His presence is overwhelming, intimidating, primal. Your heart is pounding in your chest.
$R['Verhy whell. Go now, young demon. I shall find you after dusk.']
(set: _ti to 5) (set: $elder_arrival to 1)
(display:"goto")[[Leave the tower]]<div id="center">$dark</div>
Feeling your way in the darkness you find the trap door again and make your way down the spiraling staircase of the tower. You still can't quite believe what just happened.
Eventually, you see the light of the exit and emerge back into the familiar hallway of the attic.
$A[Woah... Alex, you're the boss!] You raise a fist in the air, celebrating a small victory. $A[I never thought I would get this far... yet here I am.]
You take a few deep breaths to calm yourself. The encounter with the elder was truly terrifying on a whole other level. Something about his presence is just too overwhelming.
As the adrenaline washes off, you notice that your panties are $A[soaking wet]. You sigh. $A[It seems that anything that bites can wind me up now... I guess being a succubus has its ups and downs.]
(set: _ti to 8)
{(display:"goto")(link:"Head downstairs")[
(set: $task_conspiracy to 3) ($nTask: "The Grand Conspiracy")
(if: $ionut_challenge is "none" and $ionut_keys is false)[(goto:"Go downstairs")]
(else:)[(goto:"Hotel2")]
]}<div id="center">$dark</div>
$a['Aaaaaaaaaa....']
There is air swishing violently around you. Everything is pitch black. You fall and you keep on falling.
The longuest second passes and you are still falling, your mind racing a million miles per hour. You expect the imminent $in[impact], but it still isn't coming.
Another second passes in complete darkness, plunging downwards.
$A[I'm going to die I'm going to die I'm going to die!!!]
Every second increases your velocity and the strength of the inevitable $in[crash].
As terror grips you, you feel a deep and primal force surge through your body. It begins in your belly and bursts up like a roaring flame.
$a['Aaaaah!!'] You scream off the top of your lungs as the darknes condenses rapidly around you, forming $a[**two giant wings**] on your back. You begin flapping them frantically, the speed of your fall slowing down with every massive swing. It is clumsy and imperfect and you have no clue what the hell you're doing, but somehow you regain a fraction of control.
After several more long seconds, you [[suddenly hit the ground]].(either:"While you keep wandering aimlessly, you start hearing faint noises coming from somewhere behind you. Things rumbling, sliding or splashing.
$in[You are not alone]","You carry on moving, but it feels like you're going nowhere. After several minutes, you wonder if you're not back at the same place again.")<div id="center">$dark</div>
You drop into a pile of something that cracks and splinters as you roll down the side of it violently. Your body hits a bump and for a moment you are sent flying into the air again, arms flailing, before you hit the surface again, splashing bits around you.
It takes a few long seconds for your head to stop spinning and your heart to sink back down from your throat. You fell for what felt like an eternity, then something happened mid way, and now you're here. Somehow, you are alive.
$A[Breathe, Alex, just breathe... is everything in place?]
You give your body a quick check. Lots of places are hurting, but all of your joints work and you don't feel anything bleeding or showing signs of a serious wound.
(if: $demonChange contains "eyes")[You tentatively get to your feet, wobbling slightly. Something is crunching and splashing underneath you.
Despite the complete darkness of the pit, you feel your $in[golden eyes] adjusting to it and slowly bringing the black into shades of grey.
The sensation is odd, but not unpleasant. You feel a warmth spreading through your body, starting somewhere in your belly. Your heartbeat increases. You can almost *feel* your eyes beginning to glow and your irises becoming more and more vertical and inhuman. Your view is changing, and so are **you**.
(set: _ti to 5)
(display:"goto")(link-goto:"Look around","pit look")](else:)[You tentatively get to your feet, wobbling slightly. Something is crunching and splashing underneath you, but you can't see anything.
$A[Okay, great... but now what...?]
You have no idea where to go or what to do. Does this place even have an exit, or are just in some deep dark pit underground, left to rot? You shiver. Now that the adrenaline is wearing off, you begin to notice the $in[stale smell of decay] that surrounds you. You need to hurry.
(set: _ti to 5)
(display:"goto")[[Search for a way out]] ]
<img src="images/tr/interface/succ_icon.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <div id="center">$dark</div>
[You begin walking around, ever so carefully. Things *crunch* and *squack* under your feet and you trip over several times.
The more you move, the stronger the $in[stench] becomes. What started as a small wiff is now an undeniable undertone - the smell of $in[death].
$A[Dammit! If I could see anything, perhaps the way out would be obvious...]
Following some strange instinct, you pause and close your eyes. The primal force that you felt while falling is still simmering inside of you. Calling for you. It demands to be heard. It demands that you $a[**give in control**].]<main|
(set: _ti to 10)
(display:"goto")(link-repeat:"Continue looking for an exit")[(replace:?main)[(display:"pit fluff")]]
(display:"succ")(link-reveal-goto:"Give in to the feeling","Pit give in")[
(if: $succ_level is 0)[(set: $succ_level to 1)]
]<div id="center">$dark</div>
Your breath feels heavy in your chest. Something inside of you is growing, bubbling to come out. Once awakened, you can no longer suppress it.
You fall to your knees, panting heavily. You inhale the death, the decay, the $in[decadence] of the pit. Your horns are itching on your head, growing longer, curling deeper.
$A[Damn it, damn it...!]
Your fingers dig into the dirt. Your body burns. Right below your belly, your $a[**womb**] fills with infernal flame, a flame that is reaching out to spread to every fiber of your body.
$a[Aaaaah!!]
You shake violently, sweat rolling down your chest. In a million subtle ways, everything inside of you is changing. You can feel control slipping away as your human mind is twisted and molded into something new, something different, something $a[**unnatural**]. Your nails grow and sharpen. Your bones harden. Your hips widen and the lips of your entrance drip with sweet nectar, begging to be filled.
The darkness begins to recede. You can feel your eyes burning, the irises elongating. Shapes begin to appear.
(set: _ti to 10)
(display:"eye")[[Look around->pit look]] <div id="center">$dark</div>
You stumble and fall, rolling down the pile you were climbing.
You try to push yourself up but your hands sink into something black and sticky. It's flowing all around you, oozing from the bones and skulls, and accumulating in a slimy puddle underneath you.
$A[What the hell is this...?]
The black slime is pulsating and crawling as though animated by a life of its own. It sticks to your legs and begins to crawl up, enveloping them in its cold embrace. You try to scramble forward, but only slip and slide deeper into the pit. With growing apprehension you realize that the slime is following the trail of juices dripping down your tigh and climbing higher and higher to your exposed pussy.
<img src="images/tr/scenes/pit_slime.png" width="1000" align="center">
You try to free yourself again but it's no use. Your body is now completely trapped into the slimy puddle. Through the holes of your tattered clothes, black tendrils begin to latch onto your $breasts and tummy. Their touch sends shivers of disgust and pleasure making your body shake uncontrollably.
$A[Perhaps if I just give it what it wants it will leave me alone afterwards...]
Some part of you fears that if you give up the fight now you will never make it out of here but it is so tempting to just let go and abandon yourself to the pleasure.
{(display:"goto")(link:"Keep on struggling")[
(if: $demonChange contains "eyes")[(set: $pitE1 to "slime")
(goto:"pit escape2")]
(else:)[(set: $pitR1 to "struggle")
(goto:"pit slime2")]
]}
(display:"goto")(link-reveal-goto:"Give in","pit slime2")[(set: $pitR1 to "give in")]
<div id="center">$dark</div>
(if: (history:)'s last is "Pit give in")[You take quick, short breaths, trying to regain a semblance of control over your body. You are still down on all fours, shaking and sweating, overwhelmed by sensations.
]Looking down at the dirt beneath you, you begin to recognize the objects you have been stepping on - skulls and bones, scraps of metal, wood and other unrecognizable chunks, all jumbled together in heaps and piles.
$A[What the fuck....?]
You lift your chin up and scour your surroundings. You are in an enormous subterranian space, littered with massive piles of stuff, some several meters tall. You appear to have fallen in the center of it, with the walls in the distance barely visible even with your new dark vision.
Just as you begin to feel a wave of hopelessness, you notice a small opening in one of the walls.
$a['It's a door!'] You cry out loud, scrambling to get up to your feet again. The exit is some distance away, but you should be able to make it there.
Squashing ancient remains of forgotten things, you begin to make your way towards the door. Fuelled by the awakening energy within you, you put a stride in your step. Your clothes are torn and tattered from the fall, but that doesn't matter. In fact, having your breasts hanging out freely is somewhat empowering. If anyone were watching you now, they'd see a proud succubus, making her way through death with a smile on her face.
$A[Hell, might even fuck the werewolf once I get out of here, just because I **can**...]
Your thoughts quickly trail of to memories of passion and dreams of future lustful encounters. You don't even realize how easy it is to slip into the beautiful delirium. Your mind is already elsewhere, your heartbeat quickening, a stream of sweet juices flowing down your inner thigh.
Suddenly {(link:"something pulls your leg")[
(if: $deathlist contains "slime pit" and "centipede")[(goto: (either:"pit slime","pit centipede"))]
(elseif: $deathlist contains "slime pit")[(goto:"pit centipede")]
(elseif: $deathlist contains "centipede")[(goto:"pit slime")]
(else:)[(goto: (either:"pit slime","pit centipede"))]
].}(set: _ti to 10)(unless: $depr is 1)[(goto:"pit slime")]<div id="center">$dark</div>
You stumble and fall, rolling down the pile you were climbing.
You try to push yourself up but something skitters right in front of your face, making you instantly recoil.
$a['Eeeek!!']
You see a long, black body with hundreds of legs, darting in and out of the piles of remains around you. The movement is almost completely silent, with only a gush of air left behind.
With your clothes torn to shreds and your naked skin exposed, suddenly you feel truely and fully vulnarable. You don't know what is lurking in the darkness, but all of the guesses make your skin crawl and send your mind spinning. You look left and right trying to catch a glimpse of the monstrosity.
Just when you think it has moved on, it errupts from underneath you, coiling around your body like a giant snake.
<img src="images/tr/scenes/pit_centipede.png" width="1000" align="center">
(if: $demonChange contains "eyes")[You feel the terror begin to immobilize your body. You don't know what the creature is planning to do with you, but it doesn't look good. Running now might be your best chance, but you're not sure that you'll make it. On the other hand satying behind to see what happens might be a death wish...
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Try to run again","pit escape2")[(set: $pitE1 to "slim")]
(display:"goto")(link-reveal-goto:"Wait and see what happens","bite on your leg")[(set: $pitE1 to "bite")]](else:)[You are frozen in terror. A milion needle-like legs are dancing all over your body. You can't see what it is but you dare not look back for fear of what you might find. The creature craws on top of you and then you feel a quick [[bite on your leg]].]<div id="center">$base</div>
You carefully place the lid back over the box, hoping that no one will ask questions about all the water splashed around.
$A[So... Lavius is doing all this for Narcissa? I definitely took him for a playboy, not a doomed lover... guess you really can't judge a book by its cover.]
You will have to consider what to do with this information. But for now, it's best to get out of here.
(display:"goto")(link-reveal-goto:"Leave the basement","gar2")[
(set: $narcissaRel to it + 1)
(set: $narcissa_avatar to 2)
($nNar: "Character updated")
(set: $narcissa_visited to 1)
(set: $mertalked to 1)
]<div id="center">$base</div>
$a['I- it isn't like that...'] you blush, trying to hide your face away from this beautiful creature. Despite your best efforts, your eyes remain glued on her.
$N['What isn't like that, Alex? Did my love not fuck your brains out? Was he not the best you've had?']
Narcissa smiles again and her aura's pull strengthens. You find yourself hunched over, a thin line of droll dripping from your $lips. $a['No! I mean yes, but...']
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
You wanted to rely on your instincts, but $a[**your body won't listen to you. Your urges are stronger than your will.**] Narcissa's suggestions bring vivid flashes in your mind, memories of lust and pleasure and depravity. You want to shake your head, to pull away, to get a grip, but instead you remain just as transfixed as before.
$N['Pull your tits out for me, whore. I want to see the view that Lavius had.']
You reach in and get your $breasts out from your cleavage, letting them hang over the water. You feel $a[hot] and $a[hazy].
$N[Not bad! I knew Lavius had good taste. But I'd like to see more. Why don't you come over here, show me what you've got?']
(set: _ti to 5)
(display:"goto")[[Go to Narcissa]]
$sys[Lust challenge failed!]<div id="center">$T[-Water-]</div>
You lean forward, your head dipping through the surface. The water expands around you to all sides, but your eyes are on Narcissa, only on Narcissa.
$N['That's a good girl! Come here!']
You tilt some more and your legs go up, and then you slide forward, falling into the box. The most beautiful woman you've seen is waving at you and you begin swimming towards her.
<div id="center"><img src="images/tr/scenes/join_me2.png" width="950"></div>
$N['That's it! Come!']
The water becomes darker as you continue plunging downwards. You are getting closer and closer to the divine aura. Finally, your fingers reach her extended hand and you grab it. The sensation is almost orgasmic.
Narcissa pulls you in and you fall into her embrace. She feels like a giant flower whose tendrils gently wrap around your limbs and spread them apart. Her hand caresses your cheek while you begin to feel a growing burning sensation in your lungs and a dizzyness in your head.
$N['Do you want some air?'] she smiles at you lovingly. $N['You can have some, if you behave. It's. Right. Here.']
She smiles and leans in, offering her dark velvet lips.
(set: _ti to 5)
(display:"goto")[[Kiss her->Kiss Narcissa]]<div id="center">$T[-Water-]</div>
Her lips taste of salt and zest as they part yours and push a stream of air down your throat.
<img src="images/tr/scenes/merdeath2.png" width="800" align="right">
You close your eyes and accept her gift, while tentacles slip under your garments, undoing them one by one.
$N['My love does have good taste indeed,'] she whispers in your ear as her hand gently caresses your naked tummy.
You can feel her moist tentacles sliding up and down your now naked body.
Some part of you knows you should try to resist, but as soon as you meet her alluring blue gaze, a giddy feeling overcomes you, making you grateful to be in her presence.
The slimy tendrils strengthen their pull on your legs and for a moment you look down, seeing a black mas of scales and teeth appear between your legs.A watery scream escapes your lips sending a spray of bubbles around your face.
$N['Hush, little whore. Look at me now,] she commands, twisting your face back towards her. She gives you another kiss, pushing another minute of life into your throat.
Something cold and slimy runs against your slit. Your body shivers as terror and pleasure mix in your mind.
You want to look. You have to look. You MUST look.
$N['Be a good little whore now.']
(display:"goto")(link-reveal-goto:"Keep kissing her","Kiss Narcissa2")[(set: $kissN to 1) ]
(display:"goto")(link-reveal-goto:"Look down","Kiss Narcissa2")[(set: $kissN to 2) ]
<div id="center">$T[-Water-]</div>
<img src="images/tr/scenes/merdeath2.png" width="800" align="right">
(if: $kissN is 1)[You push down the terror and focus on the lips of the most beautiful woman in the world. She is right here next to you.
The slimy touch pushes deeper, sliding between your folds and up your defensless pussy.Your body convulses in pleasure, arching against Narcissa.Her hans reaches and gropes your breasts playfully.
She pulls out of the kiss, gazing into your eyes, her face is perfect. $N['My mother always told me to make my food happy. Makes the taste so much better... and it's the least I could do.']
You look at her with confusion but then the slimy tongue pushes deeper, making you forget about everything.
$N['How does it feel? Is it good?'] Her fingers dance on your throat, teasing you into a moan before her grip tightens. Your air is running out and you lean in for the most beautiful lips but they stay an inch away, just out of reach.
Narcissa smiles at you. As the slimy tongue pushes all the way in you begin to feel a thousand needles pressing on your skin, surrounding your pussy. Finally, you look down.](else:)[You look down between your legs, staring into the jawls of an enourmous angler fish. Its toothy smile eluminated by a single fickle light. The black body of the creature extends downwards, merging into a giant black tentacle, just like the ones currently holding your limbs.
$N['Do you like what you see?'] asks Narcissa gently biting your ear. $N['Some might say that ignorance is bliss, but I have a feeling that a girl like you can handle it.']
You stare at the monstrosity as it spreads its jaw open and pushes its long slimy tongue deeper inside of you. Despite the grotesque appearance, the sensation quickly overwhelms you with pleasure and your hips begin rocking back and forth, grinding against the invador.
$N['My mother always told me to make my food happy. Makes the taste so much better... and it's the least I could do.']
Your heart begins to excelerate with silent terror but then the slimy tongue pushes deeper, making you forget about everything.
$N['How does it feel? Is it good?'] Her fingers dance on your throat, teasing you into a moan before her grip tightens. Your air is running out and you lean in desperately for the most beautiful lips but they stay an inch away, just out of reach.
Narcissa smiles at you. As the slimy tongue pushes all the way in you begin to feel a thousand needles pressing on your skin, surrounding your pussy.You gasp for air.]
The needles sink into your flesh, sending a crimson cloud in the water arouind you. There is no pain, only shock, fear, and pleasure. Narcissa's grip on your throat tightens yet again, and your vision begins to spin and darken. Then abruptly her hands let go and the angler fish drags you down underneath her.
In the growing darkness you look up to the most beautiful woman in the world and see a wrigling mass of black tentacles surrounding a circular maw of rasor sharp teeth spiraling inwards. You mercifully lose consciousness right before the angler tentacle drags you (link-reveal-goto:"inwards","DIESUCCUBUS")[
(set: $lastdeath to "mereaten")
(set: $deathlist to it + (a: "mereaten"))]
<div id="center">$base</div>
$a['That's not what I'm here for...'] you mumble, trying to put your thoughts together and avert your gaze away from this beautiful creature. Despite your best efforts, your eyes remain glued on her.
$N['Then what **are** you here for, Alex? Did you wont to woo me as well, get a taste of the forbidden pleasures?']
Narcissa smiles again and her aura's pull strengthens. You find yourself hunched over, a thin line of droll dripping from your $lips. $a['No! I mean I wouldn't mind, but...']
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
Despite your best efforts to clear your mind, you $a[**remain in a persistent haze that is clouding your judgement. You have slipped too far and your urges are stronger than your mental will.**] Narcissa's suggestions bring vivid flashes in your mind, memories of lust and pleasure and depravity. You want to shake your head, to pull away, to get a grip, but instead you remain just as transfixed as before.
$N['Pull your tits out for me, whore. I want to see the view that Lavius had.']
You reach in and get your $breasts out from your cleavage, letting them hang over the water. You feel $a[hot] and $a[hazy].
$N[Not bad! I knew Lavius had good taste. But I'd like to see more. Why don't you come over here, show me what you've got?']
(set: _ti to 5)
(display:"goto")[[Go to Narcissa]]
$sys[Sanity challenge failed!]<div id="center">$base</div>
(if: $answMer1 is "do what")[$a['Empty threats won't work on me, fish. You are down there, I'm up here. I could push your little box somewhere that they'll never find you.'] You wink at her and lower your head more, making sure that she has a good look of your horns. $a['So play nice now.'] ](else:)[$a['Don't worry, fishy, Lavius is all fine... for now.'] You wink at her and lower your head more, making sure that she has a good look of your horns. $a['I wouldn't hurt him really, the boy is so much fun... I'm sure you know.'] ]
Narcissa swirls around angrily, her eyes scowling at you. Her aura is rapidly fading and now you can see all of her for the monstrosity that she truly is.
$N['So you have come just to hurt me, then?! What have I done to you? Or you just want Lavius for yourself, is that it?!'] Her high-pitched scream pierces the water and echoes in the stone walls of the basement. $N['You little whore! You'll never have him!']
$a['Perhaps I already have him - how would **you** know?'] She darts towards the surface and you leap back, just in time to avoid to grasp of her angry tentacles. Her body breaks above the surface, tentacles pushing her up from the edge of the box, her wet seaweed hair dripping down her naked breasts.
$N['Our love is stronger than you know! I don't care if he's filling your holes, whore - he will never be yours! He will use you and discard you like all the rest! But for me - oh for me he would move mountains, he would suffer and endure, he would kill! For me!!']
She swings another tentacle at you and then plunges back down into the box, splashing water all around.
You wait for a minute to make sure that she's really gone, then you carefully approach. The water is dark and still. There is no sign of Narcissa.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Close the lid","narcissa consp win")[(set: $mermaid_level to 4) (set: $conspiracy_lavius to 1) (if: $conspiracy_elise is 1 and $conspiracy_wolf is 1)[(set: $task_conspiracy to 2) ] ($nTask: "The Grand Conspiracy")]<div id="center">$gar</div>
$a['Let's stay outside for now,'] you say, taking a deep breath of the fresh evening air.
Ionut nods and leans on the wall, silently contemplating the darkening sky.
Everything seems so peacuful. For now. $A[I hope the Elder will make it in time...]
Minutes pass and nothing much seems to happen. Dusk turns into night and Ionut rolls a cigar, taking slow puffs in the stillness of the mountain. Somewhere in the forest an owl hoots.
(if: $deathlist contains "brigands")[$A[Dammit, everything will just repeat again...]
It's clear that if you don't do something, the men will just come again, and neither you nor Ionut really stand a chance.
(display:"goto")[[Go towards the forest]]
](else:)[Your nerves are like a string, but you try to keep your cool. Waiting feels like torture, but it's the only thing you can do now.
]
(display:"goto")[[Sit and wait->Sit and wait2]](set: _ti to 50)<div id="center">$dark</div>
(if: $pitR1 is "struggle")[You trash around desperately, trying to free yourself from the trap. It's no use. Just like quicksand, your movements only sink you deeper and deeper into the sticky blackness.
$A['Let go of me, you vile thing!]
It is a struggle of attrition and one you are destined to lose. With every passing minute, your muscles grow weaker and your exhausted body sinks in deeper. Finally, your hips collapse down and your defenceless pussy dips into the repulsive goo. Victorious, the strange creature wastes no time and begins pushing in.](else:)[You don't want to fight it anymore. You can't fight it anymore.
You spread your legs and lower your hips towards the bubbling puddle, giving it exactly what it wants. The black slime eagerly latches on to your entrance and begins pushing in. You moan with pleasure, your fingers digging into ancient bones. It feels gross and wrong, and so, so good. ]
<img src="images/tr/scenes/pit_slime.png" width="1000" align="center">
The slime has an undefinable texture to it, both slippery and somehow rough, stimulating all of your spots while it spills deeper and deeper inwards. You feel it pressing against the entrance of your womb and your legs begin to shake from fear and pleasure.
$A[No, no, no, no, no...]
It's too late. Your barriers give in and the slime gushes deep inside of you, filling your womb with sticky, pulsating blackness. You feel your belly expanding underneath you and your body grows heavier. The last of your resistance fails and you slump down, the lower half of your body sinking entirely into the black slime.Your womb feels full to the brim. Just when you think that the goo is done with you,you begin to feel a growing pressure on your [[back entrance]].<div id="center">$dark</div>
$a['Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhh!!']
Your asshole is pushed open, and the slime forces its way in. It advances rythmically, spilling deeper and deeper with every thrust. The feeling of fullness keeps growing, merging pleasure and discomfort in a way you hadn't thought possible. Your body is shaking and sweating but there is nothing more you can do.
<img src="images/tr/scenes/pit_slime.png" width="1000" align="center">
After a while all of the sensations become too overwhelming. You cannot think. You cannot resist. You cannot fight. With every push your asshole is now opening wider and wider, with willing anticipation of the next dose of thick black goo brushing in.
The black goo is invading every part of your body. It is in your guts, it is in your tummy, it is in your womb. Your body is now almost completely submerged, the blacness creeping up to your $breasts and neck. Only your hands are still sticking out, desperately grasping at the remnants of the last unfortunate visitors. You know that it will not be for long.
A line of black goo creeps up to your lips, teasing them playfully. As soon as your mouth opens in another moan, it slides inside, pouring down your throat. It is thick and bitter, and repulsive, and yet, somehow, you gulp it down almost willingly. The black goo is now pouring into every hole of your body, overwhelming you with lust and decay. Finally, your grasp slips and (link-reveal-goto:"you fall into the blackness.","DIESUCCUBUS")[
(set: $lastdeath to "slime pit")
(unless: $deathlist contains "slime pit")[
(set: $secrets to it +1 ) ($nSecret:"The Monster in The Pit")
(set: $deathlist to it + (a: "slime pit"))]
]<div id="center">$gar</div>
You sit down next to Ionut. It doesn't look like you have anything much to do, apart from trying to calm down your nerves. It has been a long and eventful day.
He passes you the cigar and you take a deep puff of it, blowing a little cloud of smoke into the night.
About an hour passes, when you suddenly see a group of shadowy figures emerge from the forest and head straight to your location. You both raise to your feet.
$Io['Who there?'] shouts the servant, shovel ready in his hand.
The figures approach closer, with the leader at the head of the part. He walks up to a few feet from you, stopping to eye you up and down. Your heart is pounding. You look nervously at the sky, but everything seems normal.
$rando['What's the matter, doll? If you're waiting for a date, that's us.'] He grins at you and the men behind him ready their weapons.
$Io['Get avay!']
Ionut swings the shovel at the leader, but he dodges swiftly to the side, punching the servant in the chest with his metal contraption. A burst of sparks follows the impact and Ionut's body begins to violently shake, a distorted cry coming out of his mouth. Then the servant collapses on the ground, the smell of burnt flesh filling the air.
$R['That washn't nice!'] comes a voice from above. You barely have the time to look up when a giant shadow drops from the sky, squashing the leader to the ground.
For a brief moment, everything seems to be going according to plan. Then the fallen leader flicks something and punches the elder in the chest, shoves the metal device straight in his heart.
Sparks fly everywhere and a terrible screech pierces the night. After a long moment, the body of the Elder falls to the ground, charred and fuming.
With a confident swagger, the men step forward, surrounding you. There is nowhere left to go. You manage to dodge the first two swings, but a third one catches you from behind. You stare at the blade sticking out of your chest, a stream of blood soaking your $suit.
You fall down with a muffled shriek. As the world begins to dim, you see the men heading down the basement.
(set: _ti to 40)
(link-reveal-goto:"Your eyes close", "DIESUCCUBUS")[(set: $lastdeath to "brigands") (set: $deathlist to it + (a: "brigands2","brigands"))]
<div id="center">$gar</div>
You bend down to check on the servant's charred body. Parts of his clothes are fuming and his body is covered in fresh burn marks, but he seems to be somehow alive.
$A[Resistant bugger... I suppose that will be one more scar to carry proudly for his master...]
Meanwhile the Elder vampire leaps into the air, chasing after the men that ran away. It doesn't take long to hear screams coming from the forest, then silence.
After a few minutes, the enormous creature drops next to you, again seemingly out of nowhere. His jaws are dripping with blood as he grins at you.
$R['So you were right, servhant... I am impressed.']
You look into the flaming red eyes. His voice seems a lot more human now, and you can see some of his features slowly morphing under the moonlight.
$a['Thank you... Master Petrescu,'] you say courteously, bowing to him.
$R['Ahahahah! A succubus with mannehrs! I see why my son acquired your services... though he doesn't seem to be usinhg them to the full potential. That boy still has much to learn.']
$a['Speaking of Mihai, perhaps we should go and save him now?']
The elder vampire grins. $R['Demonss first.']
(set: _ti to 10)
(display:"goto")[[Go into the basement->elder basement]]<div id="center">$corr</div>
You go through the door and lead Vasil Petrescu down the corridor towards the gathering place. The half-human creature seems right at home walking down the dimly lit stone passages, his red eyes flaming as bright as the torches.
Walking down the corridor you can hear voices coming from the other end. You are on time.
The Elder moves forward confidently, but carefully. You are once again impressed by his overwhelming presence, a true apex predator. For all the monsters you've seen here, he is the one that reeks of the rawest power, an aura of deadly superiority that makes you feel like weak prey, even if he's on your side now.
Despite his prowess and the ease with which he dealt with the previous opponents, the ancient vampire does not move with arrogance. You can sense his full alertness, the way his eyes pierce every inch of the hallway and his nostrils enlarge with every deep breath he takes.
He continues moving forward, then abruptly stops at one of the intersections. There is a tunnel to the side, though you can see only darkness.
In an instant, the Elder spreads his wings and dashes towards the ceiling, his hand extending to a corner veiled in shadows. He then comes crashing down, pinning a $E[dark figure] down to the ground.
$R['What have we ghot here now?']
(set: _ti to 3)
(display:"goto")[[Come closer->elder basement 2]]<div id="center">$dark</div>
(if: $pitE1 is "bite")[The creature craws on top of you and then you feel a quick bite on your leg.] A liquid warmth begins to spread through your body from the place of the bite and you begin to feel lightheaded and confused. Your pussy feels hot ,needy, empty. You want something inside it so badly. Before you even realize it, your back is arching down, your head pushed obediently to the ground and your ass lifting up, ready and waiting.
<img src="images/tr/scenes/pit_centipede.png" width="800" align="right">
The legs crawl some more as the creature coils around your body and positions something against you. You know that this is wrong and repulsive, and yet you yern for it. You are revulsed by your arousal, and aroused by your revulsion.
As the liquid heat continues to spread through your body, it reaches your head, stiflig all thoughts of resistance.
The creature is now into position, and you can feel something long and hard pushing against your ass. You feel a wave of disapointment and neediness as your wet pussy screams for attention. You could easily reposition yourself, but that would be admitting exactly how much you want it.
(display:"goto")(link-reveal-goto:"Let the creature do what it wants","centipede sex")[(set: $pitR2 to "ass")]
(display:"goto")(link-reveal-goto:"Move your pussy up","centipede sex")[(set: $pitR2 to "pussy")]<div id="center">$dark</div>
(if: $pitR2 is "ass")[You couldn't bear the humiliation of begging for it, so you resign yourself to staying in place and waiting for the monster to do what it wants.
The hard thing slides inside your ass, stretching it with ease. Your breaths begin to accelerate and your gaping pussy twitches with and unfulfilled desire. Within moments you are already regretting your decision but it is too late.
Suddenly the shaft expands and you feel something bulbous push against your back entrance. You twitch and resist for a few moments but then your hole stretches wider, letting the round object slip inside of you.](else:)[Swallowing your shame and ego, you lift your ass up, guiding the prodding member straight into your open pussy. A gush of pleasure overwhelms you and you begin grinding against it in a lustful frenzy. You don't care if it may look shameful or pathetic since ther is nobody to see you now.
Your movements are interrupted by something large and bulbous moving down the member inside you. It presses against your folds, pushing them apart as it begins to travel deeper inside of you. It reaches your womb, and tension begins to rise before it finally slips inside, making your entire bosy shake violantly from pleasure.]
<img src="images/tr/scenes/pit_centipede.png" width="800" align="right">
Your heart is pounding in your chest as the reality of the situation creeps upon you. Terror begins to rise but then the liquid warmth returns lulling you into a haze of lust and pleasure. By the time the second round object comes, your hole is already waiting for it and opens willingly, letting it slide inside.
$a['Aaaahh!'] Lusty moans escape your lips with each new sphere pushed inside of your body. Your thoughts begin to recede and you no longer remember who you are or where you are. All that you know is the liquid warmth, the fullness of your body, and the pleasure of your hole stretching and closing again and again as the comfortable pressure inside you increases.
A milion feathers are gently caressing your skin and you curl up, letting them envelop you in an almost motherly embrace. You can no longer open your eyes, nor do you wish to. Your mind dissolves into (link-reveal-goto:"lust and darkness.","DIESUCCUBUS")[
(set: $lastdeath to "centipede")
(unless: $deathlist contains "centipede")[(set: $secrets to it +1 ) ($nSecret:"The Monster in the Pit")
(set: $deathlist to it + (a: "centipede"))]]<div id="center">$dark</div>
$a['Fuck fuck fuck, not again....!!']
As terror grips you, you feel the familiar $in[deep and primal force] surge through your body. It begins in your belly and bursts up like a roaring flame.
$a['Aaaaah!!'] You scream off the top of your lungs as the darknes condenses rapidly around you, forming $a[**two giant wings**] on your back. You begin flapping them frantically, the speed of your fall slowing down with every massive swing. It is clumsy and imperfect and you have no clue what the hell you're doing, but somehow you regain a fraction of control.
After several more long seconds, you [[suddenly hit the ground->hit the ground2]].<div id="center">$dark</div>
You drop into a pile of bones that cracks and splinters as you roll down the side of it violently. Your body hits a bump and for a moment you are sent flying into the air again, arms flailing, before you hit the surface again, splashing bits around you.
You are in the pit. Again.
$A[Alright, Alex, just clam down... perhaps it will be different this time.]
You tentatively get to your feet, wobbling slightly. The $in[stale smell of decay] is already hitting you. You need to hurry. The good thing is that your vision seems to have activated on its own this time. You can $in[see in the dark]. And you can see the door.
Squashing ancient remains of forgotten things, you begin to make your way towards the door. You feel empowered by your new abilities. You can do this.
Suddenly something pulls your leg. Your heart skips a beat and you feel a familiar sinking feeling in your belly. Moments flash before your eyes as you vividly remember (if: $deathlist contains "slime pit")[a living puddle of darkness bubbling all around, pulling you deeper into the remains of previous unfortunate victims while it forces its way deep inside you](else:)[a million tiny legs wrap around your body, coddling you into nightmarish slumber as the creature pushes its brood inside you].
The longest second ticks by. In your heart, you realize...
(set: _ti to 10)
{(display:"goto")(link:"That you have no chance")[
(if: $deathlist contains "slime pit" and "centipede")[(goto: (either:"pit slime","pit centipede"))]
(elseif: $deathlist contains "slime pit")[(goto:"pit centipede")]
(elseif: $deathlist contains "centipede")[(goto:"pit slime")]
(else:)[(goto: (either:"pit slime","pit centipede"))]
]}
(display:"succ")[[That you are no longer the same->pit escape]]<div id="center">$T[-PATREON-]</div>
{<div class="even_grid" style="--cols:7;--mobile-cols:3">
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/clothes.png' width=200>")[(replace: ?spoilers)[(display:"change.clothes")]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/body_patreon.png' width=200>")[(replace: ?spoilers)[(display:"body edit")]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/stats.png' width=200>")[(replace: ?spoilers)[(display:"statsNEW")]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/choices_patreon.png' width=200>")[(replace: ?spoilers)[(display:"patreon.rel")]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/travel.png' width=200>")[(replace: ?spoilers)[(display:"navigation") ]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/gallery.png' width=200>")[(replace: ?spoilers)[(display:"Lewd Gallery")]]</div>
<div>(link-repeat:"<img src='https://xfiction.org/images/tr/interface/saves.png' width=200>")[(replace: ?spoilers)[(display:"saves3")]]</div>
</div>}
<div class="patreonDIV">[(display:"statsNEW")]<spoilers| </div>
[<img src='https://xfiction.org/images/tr/interface/back2.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)
<div id="center">**$R[Thank you for supporting the game! You are absolutely amazing!]
*Everything here is also accessible through normal gameplay.*** </div>
(set: $TimePassing to false)<div class="even_grid centered" style="--cols:3;"><div>
**CHARACTER STATS**
(link-repeat:"-")[(set: $sanity to it -5)(if: $sanity<-100)[(set: $sanity to -100)](replace:?sanity)[$sanity]]   Sanity: $clarity[$sanity]<sanity|   (link-repeat:"+")[(set: $sanity to it + 5)(if: $sanity>100)[(set: $sanity to 100)](replace:?sanity)[$sanity]]
(link-repeat:"-")[(set: $lust to it - 5)(display:"lewd.update")(replace:?lewd)[$lewd]]   Lust: $pink[$lewd]<lewd|     (link-repeat:"+")[(set: $lust to it + 5)(display:"lewd.update")(replace:?lewd)[$lewd]]
(link-repeat:"-")[(set: $phero to it - 1)(if: $phero<0)[(set: $phero to 0)](replace:?phero)[$phero]]   Pheromones: $W[$phero]<phero|   (link-repeat:"+")[(set: $phero to it + 1)(if: $phero>10)[(set: $phero to 10)](replace:?phero)[$phero]]
(link-repeat:"-")[(set: $secrets to it - 1) (if: $secrets<0)[(set: $secrets to 0)] (replace:?secret)[$secrets] ] Secrets: $M[$secrets]<secret|   (link-repeat:"+")[(set: $secrets to it + 1) (replace:?secret)[$secrets]]
(link-repeat:"-")[(set: $money to it - 200) (if: $money<0)[(set: $money to 0)] (replace:?money)[$money] ] Money: $I[$money]<money|   (link-repeat:"+")[(set: $money to it + 200) (replace:?money)[$money]]
(if: $bracelet>0)[(link-repeat:"-")[(set: $bcharges to it - 1)(if: $bcharges<0)[(set: $bcharges to 0)](replace:?beads)[(display:"stats.bracelet")] (display:"lewd.update") (replace:?lewd)[$lewd]] [(display:"stats.bracelet")]<beads|   (link-repeat:"+")[(set: $bcharges to it + 1)(if: $bcharges>5)[(set: $bcharges to 5)](replace:?beads)[(display:"stats.bracelet")] (display:"lewd.update") (replace:?lewd)[$lewd]]
]</div><div>
**POSESSIONS**
[(if: $flowers is 0)[$R[Violet thistles]](else:)[$I[Violet thistles]] ]<flowers|   (link-repeat:"++")[ (set: $flowers to 1) (rerun:?flowers)]
[Keys]<k|   (link-repeat:"++")[ (set: $ionut_keys to true) (set: $basement_keys to true) (set: $cabin to 1) (set: $tower_key to 1) (set: $cemetery_key to 1) (replace:?k)[$I[Keys]] ]
[(if: $pheromones is 0)[$R[Phero flask]](else:)[$I[Phero flask]] ]<flask|   (link-repeat:"++")[ (set: $pheromones to 1) (set: $flaskful to 100)(rerun:?flask)]
[(if: $elise_present is 0)[$R[Elise's present]](else:)[$I[Elise's present]] ]<elisePresent|   (link-repeat:"++")[(set: $elise_present to 1)(rerun:?elisePresent)]
[(if: $speedAmulet is 0)[$R[Speed Amulet]](else:)[$I[Speed Amulet]] ]<speedA|   (link-repeat:"++")[(set: $speedAmulet to 1) (set: $timeMod to 0.6)(rerun:?speedA)]
[(if: $necklaceON is 0 and $necklace <8)[$R[Runic Necklace]](else:)[$I[Runic Necklace]] ]<runic|   (link-repeat:"++")[(set: $necklace to 10) (rerun:?runic)]
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep"> <br>
$S[Sabrina trainings:] [$sabrina_trainLimit]<sl| (link-repeat:"+")[(if: $sabrina_trainLimit<3)[(set: $sabrina_trainLimit to it +1)(rerun:?sl)]]
</div><div>
**TRAITS**
(link-repeat:"-")[(set: $occultism to it - 1) (if: $occultism<0)[(set: $occultism to 0)] (replace:?occ)[$occultism] (replace:?info)[(display:"occult.changed")]]   **Occultism:** $clarity[$occultism]<occ|   (link-repeat:"+")[(set: $occultism to it + 1) (if: $occultism>3)[ (set: $occultism to 4) (replace:?occ)[Occult] ](else:)[(replace:?occ)[$occultism]] (replace:?info)[(display:"occult.changed")]]
(link-repeat:"-")[(set: $mb_fascination to it - 1) (if: $mb_fascination<0)[(set: $mb_fascination to 0)] (replace:?mb)[$mb_fascination] (replace:?info)[(display:"morbid.changed")]]   **Morbid Fascination:** $clarity[$mb_fascination]<mb|   (link-repeat:"+")[(set: $mb_fascination to it + 1) (if: $mb_fascination>3)[ (set: $mb_fascination to 4) (replace:?mb)[Morbid] ](else:)[(replace:?mb)[$mb_fascination]] (replace:?info)[(display:"morbid.changed")]]
(link-repeat:"-")[(set: $grotesque to it - 1)(if: $grotesque<0)[(set: $grotesque to 0)] (replace:?gro)[$grotesque] (replace:?info)[(display:"grotesque.changed")] ]   **Grotesque Love:** $pink[$grotesque]<gro|   (link-repeat:"+")[(set: $grotesque to it + 1)(if: $grotesque>3)[ (set: $grotesque to 4) (replace:?gro)[Grotesque] ](else:)[(replace:?gro)[$grotesque]] (replace:?info)[(display:"grotesque.changed")]]
(link-repeat:"-")[(set: $servitude to it - 1)(if: $servitude<0)[(set: $servitude to 0)] (replace:?serv)[$servitude] (replace:?info)[(display:"servitude.changed")] ]   **Servitude:** $pink[$servitude]<serv|   (link-repeat:"+")[(set: $servitude to it + 1)(if: $servitude>3)[ (set: $servitude to 4) (replace:?serv)[Servitude] ](else:)[(replace:?serv)[$servitude]] (replace:?info)[(display:"servitude.changed")]]
(link-repeat:"-")[(set: $submissive to it - 1)(if: $submissive<0)[(set: $submissive to 0)] (replace:?sub)[$submissive] (replace:?info)[(display:"submissive.changed")] ]   **Submissive:** $pink[$submissive]<sub|   (link-repeat:"+")[(set: $submissive to it + 1)(if: $submissive>3)[ (set: $submissive to 4) (replace:?sub)[Submissive] ](else:)[(replace:?sub)[$submissive]] (replace:?info)[(display:"submissive.changed")]]
(link-repeat:"-")[(set: $dom to it - 1)(if: $dom<0)[(set: $dom to 0)] (replace:?d)[$dom] (replace:?info)[(display:"dom.changed")] ]   **Dominant:** $pink[$dom]<d|   (link-repeat:"+")[(set: $dom to it + 1)(if: $dom>3)[ (set: $dom to 4) (replace:?d)[Dominant] ](else:)[(replace:?d)[$dom]] (replace:?info)[(display:"dom.changed")]]
(if: $depr is 1)[(link-repeat:"-")[(set: $bestiality to it - 1)(if: $bestiality<0)[(set: $bestiality to 0)] (replace:?beast)[$bestiality] (replace:?info)[(display:"bestiality.changed")] ]   **Bestial:** $pink[$bestiality]<beast|   (link-repeat:"+")[(set: $bestiality to it + 1)(if: $bestiality>3)[ (set: $bestiality to 4) (replace:?beast)[Bestial] ](else:)[(replace:?beast)[$bestiality]] (replace:?info)[(display:"bestiality.changed")]] ]
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
(link-repeat:"Unlock Crypt Options")[(set: $unlock_crypt to true) (set: $worms_dispel to 1) (replace:?info)[Crypt options have been unlocked!]]</div><div class="full_width">
$I[ ]<info|
</div></div>
{
<ul class="flex">
<li>[<img src='https://xfiction.org/images/tr/interface/back2.png' width="150px">]<b| (click: ?b)[(go-to: $lastPass)]</li>
<li><img src="images/tr/interface/dead.icon.png" height="50px"> $I[Leads to death]</li>
<li><img src="images/tr/interface/clothes.icon.png" height="50px"> $I[Clothes sensitive variations]</li>
<li><img src="images/tr/interface/challenge.png" height="50px"> $I[Stat sensitive variations]
</ul>
<div class="LewdGrid mtop centered">
<div>
<div><img src="https://xfiction.org/images/website/elise.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
<div>(link-goto:"First encounter","I'll be on my way") (display:"dead.icon")</div>
<div>(link-goto:"Serve her","eliseserve") (display:"clothes.icon")</div>
(link-goto:"Room flashbacks","room flashbacks")
(if: $depr >0)[<div>(link-goto:"Vessel for her brood","lose consciousness") (display:"dead.icon") </div>]
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Ask to feed","elise feed") (display:"challenge.icon")</div>
<div>(link-goto:"The Betrayal","felicia captured honest") (display:"dead.icon")</div>
(if: $depr > 0)[<div>(link-reveal-goto:"Elise Epilogue","Elise Epilogue drunk")[(set: $av to 3) (set: $dead to 5)
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))] (display:"dead.icon") </div>]
</div>
</div>
<div>
<div><img src="https://xfiction.org/images/website/ionut.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
(link-goto:"Washing dishes","ionutlewd2")
(link-goto:"The graveyard","ionut encounter")
<div>(link-goto:"Crypt",'Have an "accident"') (display:"dead.icon") </div>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Basement secrets","Try to seduce the information out of him") (display:"clothes.icon") (display:"challenge.icon")</div>
</div>
</div>
<div>
(if: $depr > 1)[<div><img src="https://xfiction.org/images/website/wolf.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
(link-goto:"Unwilling victim","Save your honor and try to flee")
<div>(link-goto:"Willing participant","Go down willingly") (display:"clothes.icon")</div>
<div>(link-goto:"Stray closer","Stray a little closer") (display:"challenge.icon")</div>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Kiss in the garden","Kiss him") (display:"clothes.icon")</div>
</div> ](else:)[$R[Some content has been removed.<br>] (link:"Read why")[(replace: ?spoilers)[(display:"patreon.statement") ]] ]
</div>
<div>
<div><img src="http://xfiction.org/images/website/lavius.avatar.png" width="150px" align="center" class="av"> </div>
<div class="flex col">
<div>(link-goto:"First encounter","drunk 2") (display:"dead.icon")</div>
<div>(link-goto:"Revisit Lavius","Wait for Lavius to take you to his lair") (display:"dead.icon")</div>
(link-goto:"Debt repay","Hand him the envelope")
(link-goto:"Breasts help","yaga insult")
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Game of pool","'I'll play you for it'") (display:"challenge.icon")</div>
<div>(link-goto:"In the garden","lav bench") (display:"clothes.icon")</div>
</div>
</div>
<div>
<div><img src="https://xfiction.org/images/website/sabrina.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
<div>(link-goto:"The trap","Push the girl out of the circle") (display:"dead.icon")</div>
(link-goto:"Leave Sabrina to her fate","Stay and watch")
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
(link-goto:"Acceptance training","sabrina female")
(link-goto:"Submission training","sabrina submissive")
(if: $depr > 1)[(link-goto:"Bestial training","sabrina beast")
(link-goto:"Grotesque training","sabrina slimy")
(link-goto:"Sabrina's Trial","sabrina trial") ]
</div>
</div>
<div>
(if: $depr > 1)[<div><img src="https://xfiction.org/images/website/creatures.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
<div>(link-goto:"Gwyllgi","dog.encounter") (display:"challenge.icon")</div>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Slime in the pit","pit slime") (display:"dead.icon")</div>
<div>(link-goto:"Centipede in the pit","pit centipede") (display:"dead.icon")</div>
<div>(link-goto:"Narcissa's embrace","narcissa lewd fail") (display:"dead.icon")</div>
</div>](else:)[$R[Some content has been removed.<br>] (link:"Read why")[(replace: ?spoilers)[(display:"patreon.statement") ]] ]
</div>
<div>
<div><img src="https://xfiction.org/images/website/dreams.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
(if: $depr > 1)[(link-goto:"Dream Wolf","dream wolf")
](link-goto:"Dream Elise","dream elise")
(link-goto:"Dream Felicia","dream felicia")
(link-goto:"Dream Lavius","dream lavius")
</div>
</div>
<div>
<div><img src="http://xfiction.org/images/website/other.avatar.png" width="150px" align="center" class="av"></div>
<div class="flex col">
(link-goto:"The men at the inn"," want company")
(link-goto:"Debauchery at the inn","no pretense")
(link-goto:"Farm milking", "yaga house")
(link-goto:"The old woman returns","yaga inn II")
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Evil tree","evil tree 3") (display:"dead.icon")</div>
<div>(link-goto:"The henchmen","Go towards the light") (display:"clothes.icon") (display:"challenge.icon") (display:"dead.icon")</div>
<div> (link-goto:"Felicia Wings","Felicia wings kink")</div>
<div> (link-goto:"Elder Wings","Elder Upgrade")</div>
</div>
</div>
</div>}<img src="images/tr/interface/clothes.icon.png" height="35px"><img src="images/tr/interface/dead.icon.png" height="35px"><img src="images/tr/interface/challenge.png" height="35px"><div class="bodyView"><div class="text-left">
**BREAST SIZE**
{(link-repeat:"Small")[
(set: $breasts_size to "small") (if: $piercing is "none")[(set: $body_breasts to "small") (replace:?body)[<img src="images/tr/clothes/body0.png" title="You" width="220" >]]
(elseif: $piercing is "1 bar")[(set: $body_breasts to "small p1") (replace:?body)[<img src="images/tr/clothes/body0_p1.png" title="You" width="220" >]]
(elseif: $piercing is "2 bar")[(set: $body_breasts to "small p") (replace:?body)[<img src="images/tr/clothes/body0_p.png" title="You" width="220" >]]
(elseif: $piercing is "spider")[(set: $body_breasts to "small p2") (replace:?body)[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="220" >]]
(elseif: $piercing is "voodoo")[(set: $body_breasts to "small p3") (replace:?body)[<img src="images/tr/clothes/body0_p3.jpg" title="You" width="220" >]]]
(display:"savesep")
(link-repeat:"Perky")[
(set: $breasts_size to "perky") (if: $piercing is "none")[(set: $body_breasts to "perky") (replace:?body)[<img src="images/tr/clothes/body2.png" title="You" width="220" >]]
(elseif: $piercing is "1 bar")[(set: $body_breasts to "perky p") (replace:?body)[<img src="images/tr/clothes/body2_p.png" title="You" width="220" >]]
(elseif: $piercing is "2 bar")[(set: $body_breasts to "perky p1") (replace:?body)[<img src="images/tr/clothes/body2_p1.png" title="You" width="220" >]]
(elseif: $piercing is "spider")[(set: $body_breasts to "perky p2") (replace:?body)[<img src="images/tr/clothes/body2_p2.jpg" title="You" width="220" >]]
(elseif: $piercing is "voodoo")[(set: $body_breasts to "perky p3") (replace:?body)[<img src="images/tr/clothes/body2_p3.jpg" title="You" width="220" >]]]
(display:"savesep")
(link-repeat:"Big")[
(set: $breasts_size to "big") (if: $piercing is "none")[(set: $body_breasts to "big") (replace:?body)[<img src="images/tr/clothes/body1.png" title="You" width="220" >]]
(elseif: $piercing is "1 bar")[(set: $body_breasts to "big p") (replace:?body)[<img src="images/tr/clothes/body1_p.png" title="You" width="220" >]]
(elseif: $piercing is "2 bar")[(set: $body_breasts to "big p1") (replace:?body)[<img src="images/tr/clothes/body1_p1.png" title="You" width="220" >]]
(elseif: $piercing is "spider")[(set: $body_breasts to "big p2") (replace:?body)[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="220" >]]
(elseif: $piercing is "voodoo")[(set: $body_breasts to "big p3") (replace:?body)[<img src="images/tr/clothes/body1_p3.jpg" title="You" width="220" >]]
]}
**PIERCINGS**
{(link-repeat:"None")[
(set: $piercing to "none") (if: $breasts_size is "small")[(set: $body_breasts to "small") (replace:?body)[<img src="images/tr/clothes/body0.png" title="You" width="220" >]]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky") (replace:?body)[<img src="images/tr/clothes/body2.png" title="You" width="220" >]]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big") (replace:?body)[<img src="images/tr/clothes/body1.png" title="You" width="220" >]] ]
(display:"savesep")
(link-repeat:"Simple")[
(set: $piercing to "1 bar") (if: $breasts_size is "small")[(set: $body_breasts to "small p1") (replace:?body)[<img src="images/tr/clothes/body0_p1.png" title="You" width="220" >]]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p") (replace:?body)[<img src="images/tr/clothes/body2_p.png" title="You" width="220" >]]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p") (replace:?body)[<img src="images/tr/clothes/body1_p.png" title="You" width="220" >]] ]
(display:"savesep")
(link-repeat:"Double")[
(set: $piercing to "2 bar") (if: $breasts_size is "small")[(set: $body_breasts to "small p") (replace:?body)[<img src="images/tr/clothes/body0_p.png" title="You" width="220" >]]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p1") (replace:?body)[<img src="images/tr/clothes/body2_p1.png" title="You" width="220" >]]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p1") (replace:?body)[<img src="images/tr/clothes/body1_p1.png" title="You" width="220" >]] ]
(display:"savesep")
(link-repeat:"spider")[
(set: $piercing to "spider") (if: $breasts_size is "small")[(set: $body_breasts to "small p2") (replace:?body)[<img src="images/tr/clothes/body0_p2.jpg" title="You" width="220" >]]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p2") (replace:?body)[<img src="images/tr/clothes/body2_p2.jpg" title="You" width="220" >]]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p2") (replace:?body)[<img src="images/tr/clothes/body1_p2.jpg" title="You" width="220" >]] ]
(display:"savesep")
(link-repeat:"voodoo")[
(set: $piercing to "voodoo") (if: $breasts_size is "small")[(set: $body_breasts to "small p3") (replace:?body)[<img src="images/tr/clothes/body0_p3.jpg" title="You" width="220" >]]
(elseif: $breasts_size is "perky")[(set: $body_breasts to "perky p3") (replace:?body)[<img src="images/tr/clothes/body2_p3.jpg" title="You" width="220" >]]
(elseif: $breasts_size is "big")[(set: $body_breasts to "big p3") (replace:?body)[<img src="images/tr/clothes/body1_p3.jpg" title="You" width="220" >]] ]
}
(link-repeat: "Unlock all piercings in-game")[ (set: $body_mods to it + (a:"spider piercings", "voodoo heads")) ]
**HIPS**
{(link-repeat:"Normal")[(set: $body_hips to "normal")(replace:?legs)[<img src="images/tr/clothes/legs0.png" title="You" width="220">]]
(display:"savesep")
(link-repeat:"With Gap")[(set: $body_hips to "gap")(replace:?legs)[<img src="images/tr/clothes/legs_gap.png" title="You" width="220">]]
<br>
(link-repeat:"Thick and Curvy")[(set: $body_hips to "curvy")(replace:?legs)[<img src="images/tr/clothes/legs_curvy.png" title="You" width="220">]]
(display:"savesep")
(link-repeat:"Hourglass")[(set: $body_hips to "gap curvy")(replace:?legs)[<img src="images/tr/clothes/legs_gap_curvy.png" title="You" width="220">]]}
**DEMONIC**
{(link-repeat:"Eyes")[(set: $demonChange to it + (a:"eyes"))(rerun:?head)]
(display:"savesep")
(link-repeat:"Tail")[(set: $demonChange to it + (a:"tail"))(rerun:?tail)]
(display:"savesep")
(link-repeat:"Upgrade Horns")[(if: $horn_lvl<4)[(set: $horn_lvl to it+1)](rerun:?horns)]
}
$R[**Warning!** Changing Demonic traits will cause content skips in Chapter2]</div><div class="bodyParts1"></div><div class="bodyExtras1">
[(display:"body horns")]<horns|</div>
<div class="bodyExtras2">[(if: $demonChange contains "tail")[<img src="images/tr/clothes/body_tail.jpg" title="You" width="170" >] ]<tail|</div>
<div class="bodyParts2">[[(display:"body head")]<head|
[(display:"body breasts")]<body|
[(display:"body hips")]<legs|]</div></div>{
<ul class="flex">
<li>[<img src='https://xfiction.org/images/tr/interface/back2.png' width="150px">]<b| (click: ?b)[(go-to: $lastPass)]</li>
<li><img src="images/tr/interface/dead.icon.png" height="50px"> $I[Leads to death]</li>
<li><img src="images/tr/interface/clothes.icon.png" height="50px"> $I[Clothes sensitive variations]</li>
<li><img src="images/tr/interface/challenge.png" height="50px"> $I[Stat sensitive variations]
</ul>
<div class="LewdGrid mtop centered">
<div>
<div><img src="images/tr/interface/jumpstart.png" width="250px" align="center" class="av"></div>
<div class="flex col">
[Reborn as a woman]<fresh1|
[Become a girl now]<fresh2|
(link-goto:"The wolf comes","wolf arrival")
*(use ****ONLY AFTER**** first death)*
(link-goto:"Complete Day 1","Cat attic short")
</div>
</div>
<div>
<div><img src="images/tr/interface/locations.png" width="250" align="center" class="av"> </div>
<div class="flex col">
(link-goto:"The Tower","Use one of Ionut's keys")
(link-goto:"The Reception","ground floor")
(link-goto:"The Antique Boutique","antique boutique")
(link-goto:"The Inn","innhub")
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
(link-goto:"Reception Day2","Hotel2")
</div>
</div>
<div>
<div><img src="images/tr/interface/characters.png" width="250" align="center" class="av"> </div>
<div class="flex col">
(link-goto:"Lavius","Accept")
(link-reveal-goto:"The black woman ","room 28")[(set: $flowers to 1)(if: $hour <12 )[(set: $hour to 12)]]
(link-goto:"Old woman at the Inn","yaga inn 1")
<div>(link-goto:"Go to Sabrina","Enter") (display:"challenge.icon")</div>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
</div>
</div>
<div>
<div><img src="images/tr/interface/events.png" width="250" align="center" class="av"> </div>
<div class="flex col">
<div>(link-goto:"Take the ribon","ribbon") (display:"dead.icon")</div>
(link-goto:"Follow the ghost","Follow it")
(link-goto:"Begin Work","BEGIN")
<div>(link-goto:"Untimely demise","DIE") (display:"dead.icon")</div>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep">
<div>(link-goto:"Quick Death (chapter2)","DIESUCCUBUS") (display:"dead.icon")</div>
<div>(link-goto:"End of Chapter 2","elder ambush") </div>
<div>[Death Transfromations 1]<dt1| </div>
</div>
</div>
}
{(click:?fresh1)[ (set: $hour to 8) (set: $minute to 0) (set: $day to "Monday")
(set: $secrets to (it +1)) (set: $dead to 1) (set: $sanity to 45) (set: $bcharges to 4)
(set: $din_vis to false)(set: $weredead to 1) (set: $lastdeath to "wolf")
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $elise_avatar to 1) (set: $task_elise to 1) (set: $wolf_avatar to 1)(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf"))
(set: $maintask to 4) (set: $task_clothes to 0) (set: $ach1 to true)
(display:"daily reset")
(display:"clothes_end_day")
(set: $breasts to "small breasts") (set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips")
(goto:"reborn1")
]
(click:?fresh2)[
(set: $secrets to (it +1)) (set: $dead to 1)
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))
(set: $din_vis to false)(set: $weredead to 1)
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $elise_avatar to 1) (set: $task_elise to 1) (set: $wolf_avatar to 1)(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf"))
(set: $maintask to 4) (set: $task_clothes to 0) (set: $ach1 to true)
(display:"daily reset")
(display:"clothes_end_day")
(set: $breasts to "small breasts") (set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips")
]
(click:?dt1)[(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))(set: $av to 3)(goto:"Death Transfromations1")]}{<div class="even_grid centered" style="--cols:3;"><div>
<img src="images/tr/scenes/felicia_kiss.png" align="center" width="300px" > <br><br>
(link-repeat:"Friends")[(set: $Felicia_choice to "friend")(replace:?info)[Permanent relationship changed: Felicia : Friends]] <br>
(link-repeat:"Lovers")[(set: $Felicia_choice to "romance")(replace:?info)[Permanent relationship changed: Felicia : Lovers]]<br>
(link-repeat:"Mistress")[(set: $Felicia_choice to "kink")(replace:?info)[Permanent relationship changed: Felicia : Mistress]]<br>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep"> <br>
(link-repeat:"Be loyal to Felicia")[(set: $Loyalty_choice to "loyal")(replace:?info)[Permanent choice changed: Loyalty]] <br>
(link-repeat:"Betray Felicia")[(set: $Loyalty_choice to "betray")(replace:?info)[Permanent choice changed: Betrayal]]
</div>
<div >
<img src="images/tr/scenes/spider_piercings1.png" align="center" width="230px" > <br><br>
(link-repeat:"Friends")[(set: $Elise_choice to "friend")(replace:?info)[Permanent relationship changed: Elise : Friends]] <br>
(link-repeat:"Admirer")[(set: $Elise_choice to "admirer")(replace:?info)[Permanent relationship changed: Elise : Admirer]]<br>
(link-repeat:"Mistress")[(set: $Elise_choice to "servant")(replace:?info)[Permanent relationship changed: Elise : Mistress / servant]]<br>
<img src="images/tr/interface/separation.png" align="center" width="150px" class="sep"><br>
(link-repeat:"Honest with Elise")[(set: $elise_relationship to "honest")(replace:?info)[Permanent choice changed: The Game : You told Elise your secret]] <br>
(link-repeat:"Lie to Elise")[(set: $elise_relationship to "lie")(replace:?info)[Permanent choice changed: The Game : You kept your secret from Elise]]<br>
</div>
<div>
<img src="images/tr/characters/mihai2.png" align="center" width="250px" > <br>
(link-repeat:"Believer")[(set: $First_choice to "respect")(replace:?info)[Permanent choice changed: First impressions: Believer]] <br>
(link-repeat:"Undecided")[(set: $First_choice to "undecided")(replace:?info)[Permanent choice changed: First impressions: Undecided]]<br>
(link-repeat:"Sceptic")[(set: $First_choice to "scam")(replace:?info)[Permanent choice changed: First impressions: Sceptic]]<br>
</div>
<div class="full_width">
$I[ ]<info|
</div></div>}<div id="center">$din</div>
$W['AAAAHHHHHOOOOOWWWLLLL!!!']
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before (link-reveal-goto:"the darkness takes you.","DIE")[(set: $lastdeath to "wolfguest")
(set: $deathlist to it + (a: "wolfguest")) ]
$sc3[
$sys[You have learned a new secret: The Guest]
($nSecret: "The Guest") (set: $secrets to (it +1)) (set: $sc3 to false)]<div id="center">$din</div>
$W['NOOOOORRGHHHHH!']
The man convulses, clenching his stomach with both hands, his expressions contorting in agony. His limbs begin to grow, thick black fur sprouting from his skin, his jaw morphing and extending forward.
$W['AAAAHHHHHOOOOOWWWLLLL!!!']
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes.
History repeats itself.
Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before (link-reveal-goto:"the darkness takes you","DIE")[
(set: $lastdeath to "wolfguest")
(set: $deathlist to it + (a: "wolfguest"))]<div id="center">$mount</div>
You take the familiar trail towards the village, navigating by the light of the full moon and the sound of the creek running by the road. The forest seems oddly peaceful.
$A[With all the monsters gathered at the manor, this might actually be the best time for a night walk...]
(if: $suit is "jeans and t-shirt")[Your casual attire seems oddly appropriate for the endeavor and you take a quick moment to enjoy being back in your old clothes.](elseif: $suit is "housemaid outfit" )[Being dressed as a $in[house maid] creates an odd feeling of contrast with your environment - you are prepared to serve in a private chamber, not walk alone in the woods. But still there is something romantic and thrilling about it.
$A[A lone girl on an adventure... that's me.]](elseif: $suit is "butler's uniform")[Being dressed in a $in[butler's uniform] creates an odd feeling of contrast with your environment - you are prepared to serve in a private chamber, not wander the woods. But it also reinforces your sense of duty to Mihai - after all he's part of the reason why you're doing this in the first place...
$A[A lone butler on a mission... that's me.]](elseif: $suit is "devil's gown" )[Being dressed in the $in[devil's gown] seems somehow fitting to the situation. The soft fabric flows with the wind and shines under the moon, flowing in an eerie and supernatural way that highlights every curve and inch of your magnificent body.
$A[I've heard tales of samodivas in the Eastern forests, but I never thought I'd find myself on this side of the fairy tale...]]
You continue walking for about a quarter of an hour, slowly descending towards the village. Just as you begin to wonder if this is really going to work, you spot a faint light coming among the trees on the other side of the creek.
$A[That must be them!]
You feel your heartbeat increasing. (if: $deathlist contains "torture")[The last time the men got their hands on you, you ended up nailed to a chair and electrocuted to death. A cold chill runs down your spine. But you know you have to do this.]
(set: _ti to 15)
(display:"goto")[[Go towards the light]]<div id="center">$mount</div>
You cross the creek and dive among the trees, following the flicker of light. Soon enough a familiar mix of rugged voices reach your ears, confirming that you are on the right track.
Eventually the trees part, revealing a small clearing where a camp fire is blazing, surrounded by a few shadowy figures. The men are relaxed in a conversation, tossing a handful of dice on a board and smoking cigars. You can see a few bags thrown around, as well as their weapons leaning against a tree.
You continue approaching the camp and a few branches crack under your feet, suddenly alerting the men to your presence. They raise to their feet, reaching for their weapons.
$rando['Stay where you are!'] The leader steps forward, eyeing you up and down. The rest of the men exchange glances.
You suddenly realize that they do not remember your previous encounters. To them, you are a strange woman with horns that has just stepped out of the darkness. $A[They are probably used to seeing lots of non-humans, but perhaps not succubi...]
A heavy silence hangs in the air. (if: $suit is "housemaid outfit" )[You twist the edge of your maid skirt, trying to give yourself a naive and innocent look.](elseif: $suit is "butler's uniform")[You brush the collar of your butler uniform, giving yourself a sharp and professional look.](elseif: $suit is "devil's gown" )[Your devil's gown shifts, leaving deep cuts on the sides of your hips that draw the looks of the gang.] Nonetheless, the weapons remain pointed at you. Worse still, you can see the mistrust in their eyes beginning to give way to a wicked glimmer, one that promises lust and violence. You need to act fast. (if: $lewd <20)[You take a deep breath and smile at the group. $in[You feel in control.]](elseif: $lewd <40)[You take a deep breath and smile at the group. $in[You feel mostly in control,] though your $a[**hunger**] is starting to brew a familiar haze at the back of your mind.](elseif: $lewd <60)[You smile and bend forward, giving the group a nice view of your cleavage. $in[You still retain some control,] though your $a[**hunger**] is bubbling up, filling your mind with a pink haze and spreading a pleasant warmth between your legs.](elseif: $lewd <80)[You smile and bend forward, giving the group a nice view of your cleavage. This feels nice. Your erect nipples are rubbing against the fabric and you are fairly certain they can see them. $in[Your control is slipping away.] You struggle to concentrate - your $a[**hunger**] is bubbling up, filling your mind with a thick, pink haze and spreading a fire of yearning between your legs.](else:)[You smile and bend forward, giving the group a nice view of your cleavage. This feels nice. Your erect nipples are rubbing against the fabric and you are fairly certain they can see them. Your body twitches with anticipation. $in[You realize you are losing control.] You struggle to concentrate. Your $a[**hunger**] is bubbling up, filling your mind with a thick, pink haze and spreading a fire of yearning between your legs. A line of sweet juices is already running down your thigh and your $lips are anticipating the taste of salty satisfaction.]
(set: _ti to 10)
(display:"challenge")[[Greet the men]]<div id="center">$mount</div>
$a['Good evening, gentlemen,'] you say with a warm, quiet voice. Mustering your confidence, you step forward in a casual, relaxed way, despite the clubs and knives aiming for your throat. $a['Why so tense? Never seen a woman before?']
You lean on a tree, giving them a cheeky look
$rando['Don't test our patience, demon. Who are you and what are you doing here?']
The leader approaches you and you can see the metal device already mounted on his arm. $A[It's the thing that took out Ionut... I need to find a way to disable it!]
You try to study the device without making your intentions obvious, but you can't get a very clear view of it. The tension is rising in the air. You will need to diffuse the situation if you want any chance of not getting clubbed to death in the coming seconds.
$in[Time is ticking.]
You could try to ruse your way out of the situation and convince the men that you're here to help. Or you could see if your charms are enough to make them think with their dicks rather than their heads...
(set: _ti to 5)
(display:"heart"){(link:"Try to tempt the men")[
(if: $lewd <65)[(goto:"brigands lewd win")]
(else:)[(goto:"brigands lewd fail")]
]}
(display:"brain"){(link:"Try to trick the men")[
(if: $sanity >75)[(set: $sanity to it + 5)(goto:"brigands trick win")]
(else:)[(set: $sanity to it - 5)(goto:"brigands trick fail")]
]}<div id="center">$mount</div>
$a['Relax, fellas. It is Lavius that sent me here.'] You wave a hand non-chalantly to lower their weapons, but are met with dubious looks.
$rando['Lavius? Why would he send you?']
You look the leader dead in the eye. He is a rough man and you can tell that he's used to smelling lies. However you have one big advantage he doesn't know about - you've seen the future. You've been there. This gives you a quiet confidence. $in[Your mind is clear. You are in control.]
$a['Why, to assist you with the plan, of course. Things have changed. We need to adapt.']
The man raises an eyebrow. $rando['**We?** he never mentioned you, doll.']
You move forward and inch towards the man's face. Close and personal. You can smell his sweat, see the unshaven patches on his beard. Your horns are almost poking at his skin. Your $lips blossom in an arrogant smile. $a['Do you think you are his only trump card, little man? And that he tells you everything, always? That he would have no back-up if things went wrong?']
You can see the discomfort in his eyes and the thoughts racing in his mind. But you don't leave him long to ponder.$a['The Elder has awakened and he will be guarding the entrance along with Ionut. Your device is not well enough equipped to deal with him. Not now anyway. You will need to increase the power.']
$rando['How do you know all of that...?']
$a['I told you, silly. Lavius sent me - I'm here to help. And I know that you don't know how to reconfigure that thing. So if you want our plan to succeed, turn your back and let me configure the device.']
It seems that your arguments have managed to convince the leader. Reluctantly, he turns away and presents you with the large backpack that is connected to the device on his arm.
(set: _ti to 10)
(display:"goto")[[Misconfigure the device]]
$I[You have succeeded in a sanity challenge! Your mind feels a little $clarity[**clearer**].]<div id="center">$mount</div>
The backpack he's wearing is hosting what looks like a large battery, surrounded by metal cyllinders, capacitors and all sorts of wires. You can hear a low electrical hum coming from it.
$L[Lavius has gone a long way in his research it seems...]
The device looks like something straight of the 19th century, perhaps from Tesla's personal sketchbook. However there is more to it. For all the shiny copper and glass, you also spot other, more sinister details. Runes etched in plaques, crystals connected in strange ways. You can't quite tell where the classical technology ends and the occult begins.
Despite the strange additions to the device, you manage to quickly locate the control board. It has all sorts of knobs and gauges. Luckily for you, you've once studied these things.
$a['I will increase the voltage to maximum,'] you explain to the men, pointing to a knob and turning it all the way up. $a['This will drain the power very quickly, but should be strong enough to deal with the old Petrescu. Use it sparingly and wait for the right moment.']
The men look over your shoulder and nod approvingly, though you can tell that they don't really understand it. $A[Perfect... just what I was counting on!] As you make a grand point of explaining how the voltage should be kept at a max, you discretely turn the amperage way down. $A[This will barely give a zap now... fools!]
As you finish setting up the device and step back, nobody seems to have noticed your trickery.
$a['Alright, fellas - you're all set! I think we should get moving now, before anyone notices my absence.']
The leader turns around, flexing his arm with the device. He gives you a slightly confused look, but doesn't find any objection. $rando['You heard her men! Time for action.']
The group quickly packs the camp and prepares for departure.
(set: _ti to 15)
{(display:"goto")(link:"Go to The Crooked Elm")[
(if: $elder_arrival is 1)[ (goto:"elder ambush")]
(else:)[(goto:"ambush fail")]
]}<div id="center">$gar</div>
(if: (history:)'s last is "brigands lewd win3")[You lead the men upstream to The Crooked Elm. You walk in silence, though you can feel they eyes on you at all time.
At last, you reach the gates of the manor and slip inside the garden.
$Io['Who there?'] shouts the servant, approaching furiously with shovel ready in his hand.
Just as you're about to say something, the men grab you and pull you aside. The leader asteps forward menacingly, aiming at Ionut.](else:)[The group heads upstream to The Crooked Elm and you follow suit. The men walk in silence and leave you mostly alone, though you can see the occasional glances back.
At last, you reach the gates of the manor and slip inside the garden.
$Io['Who there?'] shouts the servant, approaching furiously with shovel ready in his hand.
You are way behind and it's dark, so Ionut can't see you. But you see him and the leader approaching menacingly.]
$rando['Step aside, servant! We can do this the easy way or the hard way!'] The men cheer, lifting their weapons and ready to fight.
$Io['Get avay!']
Ionut swings the shovel at the leader, but he dodges swiftly to the side, hitting the servant on his head with a bat. Ionut sways, but doesn't fall.
$R['That washn't nice!'] comes a voice from above. Just on time, a giant shadow drops from the sky, squashing a figure to the ground. The rest of the group halts.
$rando['Now, get him when he falls unconscious!']
The leader swings with his arm, burying the metal device straight in the Elder's chest. There is a tiny spark that fizzles into the night.
$R['Ish that all?']
You can feel the horror set in the group. The men turn towards you with angry stares, but it's too late. An arm flies off, spraying you with a splatter of blood. The metal contraption hangs on to it, cables torn.
The leader's scream pierces the night, then stops abruptly, stifled by another spray of blood. The rest of the men forget about you and run for the forest.
(set: _ti to 10)
(display:"goto")[[Check on Ionut]]<div id="center">$mount</div>
$a['Relax, fellas. It is Lavius that sent me here.'] You wave a hand non-chalantly to lower their weapons, but are met with dubious looks.
$rando['Lavius? Why would he send you?']
You look the leader dead in the eye. He is a rough man and you can tell that he's used to smelling lies. Your heartbeat accelerates. Is he going to call your bluff? You had a plan in mind just moments ago, but now suddenly you find it hard to concentrate. $in[Your mind is sluggish and hazy. Your words get tangled.]
$a['I-I am an uhm, **associate** of Lavius, I suppose']
The man raises an eyebrow. $rando['**Associate?** he never mentioned you, doll.']
The men group closer around you and you begin to panick. $a[I-, uhm-, met him at the inn...']
$rando['At the inn? When? I think we would have noticed if a strange new horned demon suddenly walked in. And we've been there all the time. You're lying, doll.']
You open your mouth to respond, but the leader swings swiftly with his arm, hitting you in the stomach. The metal contraption connects with your skin and an electrical shock zaps through your body, making you shake uncontrollably.
You lose your footing and the world swings as you fall forward, [[unconscious]].
(set: _ti to 10)
$sys[You have failed in a sanity challenge! Your mind feels a little $pink[**hazier**].]<div id="center">$mount</div>
There is tension around your arms. A feeling of a coarse and uneven surface, rubbing against your back. The sound of laughs and sniggers.
You open your eyes.
<img src="images/tr/scenes/woods.png" width="700" align="right" >
There are faces all around you, gleeful and cruel. You try to move, but it's no use. You are tied to a tree with nowhere to go.
$rando["Are you awake now, little bird? Why don't you tell us who really sent you, because it sure as fuck ain't Lavius"]the man takes a knife out from his belt and points it to your chest.
$a["I already told you guys. Lavius sent me here to warn you."] Even as you struggle to compose your thoughts and strengthen your explanations, you already know that it's no use. The men clearly aren't buying it and your own mind is already racing ahead, anticiparting all the sweet and terrible things that are about to happen.
$rando["Do you think we are stupid, girl?"] The leader slides his knife under your $suit pulling the blade up. You feel the edge trace from your belly up to your chest, slicing your garments in half. You feel your heart pounding in your chest, your quick, shallow breaths making your breasts juggle to the men's amusement. He presses the tip of the blade against your nipple, sending goosebumps through your skin. It is cold and sharp, and it leaves a tiny scratch with a single drop of blood sliding down. $rando["This is your last chance. Tell us now, or things are about to get ugly."]
(set:_ti to 10)
(display:"talk")[["It was Lavius, I swear!"->Brigants lie]]
(display:"talk")[["Nobody sent me, I came on my own."->Brigants truth]]
<div id="center"> <img src="images/tr/interface/Logo.png" style="max-width=100%;"> </div>
(set: $startHAX to 1)
Transylvania is an interactive text-based adventure that focuses on horror and mystery. Your choices matter, so think carefully how you want to handle the situations that are presented to you.
<div class="two_column_grid" style="--small-col:1fr"><div>
**Project is intended for a mature audience. 18+ **
**Content notice:**     |tooltip>[<img src="images/tr/interface/warning.gore.jpg" height="50"> |tooltiptext>[Blood and gore warning]]    |tooltip>[<img src="images/tr/interface/warning.spider.jpg" height="50">|tooltiptext>[Arachnophobia warning]]    |tooltip>[<img src="images/tr/interface/warning.gender.jpg" height="50">|tooltiptext>[Gender and identity changes]]
<div class="shiny" width="600">(link-goto:'<img src="images/tr/interface/begin_game2.png" width="400">','Start2')</div>
**I HAVE PLAYED BEFORE**
(display:"goto")(link-goto:"Skip Prologue","Sleep2")
(if: (saved-games:) contains "Slot A")[(display:"goto")(link:"Load latest quicksave")[(load-game:"Slot A")]
](display:"goto")(link-goto:"Simulate progression to chapter 2")
(display:"goto")(link-goto:"Simulate progression to chapter 3","Simulate 3")
(set: $test to 1)
|social>[<a href="https://discord.gg/FtP4w9K" target="_blank"><img src="images/tr/interface/DiscordLogo.png" height="50"></a>]            |social>[<a href="https://www.patreon.com/XFiction" target="_blank"><img src="images/tr/interface/patreon.png" height="50"></a>]            |social>[<a href="https://xfiction.org/" target="_blank"><img src="images/tr/interface/xfiction.png" height="50"></a>]</div> <div><img src="images/tr/characters/Lav3.png" width="650" align="right" class="char"> </div> <br><br><br><img src='https://xfiction.org/images/tr/interface/raven.png' style="position: relative; float:left; " title='raven' width='80'>{
(set: $hint_text to (either:"You need to save before you can load, fool!","There's nothing to go back to.","I have no recollection of your past deeds."))
}(colour:#601bbf)[$hint_text]<br>
      (colour:#6e6e6e)[//-quoth the raven//]<div id="center">$T[-Save Slots-]</div>
You are currently playing the $in[free public version of the game]. Unlocking unlimited save slots as well as other convenience features $in[costs only `$1`]. Supporting the project on <a href="https://www.patreon.com/XFiction" target="_blank">Patreon</a> also includes the following benefits:
$I[1) **Unlimited Save Slots**]
{$I[2) **Character Edit**]<ul>
<li>change clothes</li>
<li>change stats and traits</li>
<li>customize body</li>
<li>modify choices</li>
<li>acquire items</li>
</ul>}{$I[3) **Quick Navigation**]<ul>
<li>teleport to locations</li>
<li>talk to characters</li>
<li>jumpstart the story</li>
</ul>}$I[4) **GALLERY**: Access the all sexy scenes at any time]
$I[5) **COMMUNITY PERKS**]
{<ul>
<li>Special roles on the [**Discord Server**] to talk and discuss</li>
<li>access to [**patreon polls**] and posts</li>
<li>ability to [**request an in-game scene**] (For T3+ supporters)</li>
</ul>}
Most importantly, <a href="https://www.patreon.com/XFiction" target="_blank">Patreon</a> funding goes directly into <u>commissioning all the art</u> you see in the game, which would never be possible without your support.
(set: $TimePassing to false)
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0) Are you already a supporter? (link:"Click here to activate")[(set: $userPass to (prompt: "Activation key","I am a good girl","Cancel","Confirm")) (if: $userPass is "I am reborn in lust and blood")[(set: $userAccess to 1) (goto:$lastPass)] ] For more info (link-repeat:"click here")[(dialog:"Thank you for considering to support. It only costs $1 and helps us a lot. <br><br>Activating the public build is just one option, which allows you to carry on with your current save. You can grab a key from the supporter-only channel on the Discord. <br><br> If you are a supporter, you can also find the regular supporter build on Patreon and play from there.<br> <br>For help you can join the Discord and message us.<br>XFiction team", "OK")]
<div id="center">(display:"saves3")</div>
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)
<div id="center">**$R[Thank you for supporting the game! You are absolutely amazing!]
*Everything here is also accessible through normal gameplay.*** </div>
(set: $TimePassing to false)<img src='https://xfiction.org/images/tr/interface/raven.png' style="position: relative; float:left; " title='raven' width='80'>{
(set: $hint_text to (either:"How would YOU feel if I kept poking you in the eye?","That's enough for now.","There's nothing more I can do for you.","Caw, caw, leave me alone!"))
(colour:#601bbf)["$hint_text"]}
      (colour:#6e6e6e)[//-quoth the raven//]The maid outfit that you're wearing provides a perfect opportunity for this and you don't even need to remove anything. You pull your skirt up slightly and give in to the pleasure.
As the vampire's fingers accelerate, the wet spot on your panties begins to grow. Satisfied with this result, Lavius pushes the thin fabric to side, finally sliding underneath.
$a['Aaaah!~~'] You bite your lip, stifling a moan, your hands clenching the bench.
$L['Just relax, my dear. Let's have some fun!']
Lavius wraps his other hand around your waist and pulls you closer towards him, then leans in for a kiss. You can hardly resist. As soon as your lips open to welcome him, he pushes his fingers even deeper, making you squirm with pleasure.
His kisses you wildly, invading your mouth with a taste of wine and fruit. Energetic and generous, he continues to finger you with outstanding skill, hitting spots you never knew existed and sending wave after wave of blissful pleasure through your body. When he finally pulls away you are left breathless and shaking, almost at the edge of orgasm.
$L['What wonderful maids Mihai has found... I wish you were serving **me**, dear. We would have such fun!']
You meekly nod at him.
$L['But I promised you food, and a gentleman always keeps his promise. Why don't you come down here and get your reward?']
He taps the ground in front of him, smirking smugly at your flustered expression.
(set: _ti to 10)
(display:"goto")[[Get on your knees->lav bj maid2]]-rework location discovery, backgrounds and actions in Lav's lair - being in his chamber for the very first time vs descending down alone, actions for exploraiton of his room, bg etc;
-rework clothes variations for Ionut dishes;<div id="center">$gar</div>
You slide from the bench and get down on the ground, kneeling in front of Lavius. The top of your maid outfits gives him an almost unimpeded view of your $breasts, which seems to produce an effect judging by the growing bulge in his pants.
<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">
$L['There's nothing cuter than a maid on her knees. I have to admit, I thought Mihai was too stuck-up to hire someone like you, but it seems like he's finally decided to move with the times. But enough of that. Let's not keep you waiting.']
Even as he says he won't keep you waiting, you can see that Lavius takes a great care in unbuckling his belt as slowly and methodically as possible. Your hungry stare probably speaks enough for him.
$A[That smug bastard....]
You wish you could hate him, but it's just making you even hornier. As you kneel down on the ground with nothing but a black skirt, you can sense a handful of resiliant stems of grey grass rubbing against your wet slit. You are so hot and sensitive that even that is enough to make you twitch with anticipation.
After taking his sweet time to enjoy your longing look, Lavius finally slips his cock out and grabs your horn, giving you a playful tug towards him.
(set: _ti to 5)
(display:"goto")(if: $submissive>2)[(display:"submissive.lab")(link-goto:"Let him do as he pleases","lav bj facefuck")](else:)[(display:"unav")]
(display:"goto")(if: $servitude>0)[(display:"servitude.lab")(link-goto:"Devote yourself to his pleasure","lav bj edge")](else:)[(display:"unav")]
(display:"goto")[[Open your lips->lav bj suck]]<div id="center">$gar</div>
You lean in forward and open your lips, taking him in your mouth. It isn't something that you thought you'd see yourself doing in broad day in the middle of the garden, but now that you're in the act it somehow feels natural to you.
$L['Mmm, you feel amazing, my dear! The ability to give pleasure - that's an admirable skill to have.']
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
Lavius seems very happy to just lean back and let you do the work for him. Occasionally he gives your horns a little tug, adjusting your pace to his liking.
As you slide your lips back and forth down his shaft you are lulled into a familiar, pleasant $a[**haze**]. It is a place in your mind that is always there to welcome you. You feel aroused, but it's more than that. You feel **good**.
$a['Mmmmmm...']
You can't really moan with your mouth full, but you give out a muffled sound of pleasure. His cock is growing with every motion. It creates an interesting mix of submission and power.
(if: $suit is "housemaid outfit" )[You pause for a moment, reaching down to pull your $breasts out from the top of your corset. It feels so dirty. Lavius looks up and you give them a squeeze in his direction.
$L['What a wild maid you turned out to be, my dear! Let's hope that nobody is peaking at the garden through a window,'] he smirks. $L['Though dressed like that, I doubt they haven't gotten the message about the types of services you can offer.']
You blush at the thought and continue sucking harder. Your pussy is growing wetter by the minute. You can feel the warm juices dripping down the ground. You lower yourself a little further and feel the dry soil rubbing against your slit.](elseif: $suit is "butler's uniform")[Lavius reaches down and takes the pin from the top of your uniform, turning it in his hand while you continue to pleasure him.
$L['A bat? Not terribly original, but I suppose Mihai likes to stick to the classics. I wonder if he's keeping an eye on you, perhaps somewhere from a window?']
The thought of Mihai seeing you like this sends mixed signals in your brain. You feel both horrified and aroused by the prospect. You increase your efforts, sucking dutifully.](elseif: $suit is "devil's gown")[As you become more and more aroused, suddenly the top of your gown disintegrates, letting your $breasts drop down in full view. Jumping at the invitation, Lavius reaches and fondles them, finishing with a rough squeeze.
$L['Let's hope that nobody is peaking at the garden through a window, my dear! If my grumpy companion saw you in such a position, I'm sure he'd like to test out just how flexible the gown of yours really is.']
You blush at the thought. Of course lavius doesn't know that you've already had quite the close encounters with the werewolf. Your pussy is growing wetter. You can feel the warm juices dripping down the ground. You lower yourself a little further and feel the dry soil rubbing against your slit. All of your intimate parts are completely exposed and you're loving it.]
You shove your face all the way down, swallowing the entire length of his cock. You gag a little but remain determined to finish the job. You can feel his cock begin to twitch with pleasure, approaching the final build up to his climax.
With a moan of satisfaction, Lavius empties his load in your mouth. You can feel the bursts come one after the other, filling you with a thick salty liquid.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Swallow it all","lav bj end")[(set: $laviusRel to it + 1)(set: $bcharges to it +1)]<div id="center">$gar</div>
You relax into a submissive state, letting him pull you in and slide his cock in your mouth.
$L['Don't feel like doing the work today, dear? Or I suppose you just enjoy having the man in charge? Fine, I shan't complain.']
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
He grabs you by the horns and takes full control of your body, moving you back and forth to his own pace. All you need to do is keep your mouth available for him.
As he slides you back and forth you are lulled into a familiar, submissive space. It is a place in your mind that is always there to welcome you. Nothing is required of you. It is safe. It is comforting.
$a['Mmmmmm...']
You can't really moan, but you give out a muffled sound of pleasure. His cock is growing in your mouth. It feels nice to let yourself be used.
(if: $suit is "housemaid outfit" )[Lavius reaches down and pulls your $breasts out from the top of your corset, giving them a rough squeeze.
$L['Let's hope that nobody is peaking at the garden through a window, my dear! Though dressed like a maid, I doubt they haven't gotten the message about the types of services you can offer.']
You blush at the thought. Your pussy is growing wetter. You can feel the warm juices dripping down the ground. You lower yourself a little further and feel the dry soil rubbing against you.](elseif: $suit is "butler's uniform")[Lavius reaches down and takes the pin from the top of your uniform, turning it in his hand while he continues to facefuck you.
$L['A bat? Not terribly original, but I suppose Mihai likes to stick to the classics. I wonder if he's keeping an eye on you, perhaps somewhere from a window?']
The thought of Mihai seeing you like this sends mixed signals in your brain. You feel both horrified and aroused by the prospect.](elseif: $suit is "devil's gown")[Lavius reaches down and pulls your $breasts out from the top of your gown, giving them a rough squeeze.
$L['Let's hope that nobody is peaking at the garden through a window, my dear! If my grumpy companion saw you in such a position, I'm sure he'd like to test out just how flexible the gown of yours really is.']
You blush at the thought. Of course lavius doesn't know that you've already had quite the close encounters with the werewolf. Your pussy is growing wetter. You can feel the warm juices dripping down the ground. You lower yourself a little further and feel the dry soil rubbing against you.]
Lavius pulls you in even deeper and his cock slides down your throat. You gag a little but remain meak and complacent, letting him do whatever he likes. You can feel his cock begin to twitch and fill out the entire space of your throat.
With a moan of satisfaction, Lavius empties his load down your throat. You can feel the bursts come one after the other, shooting into your stomach.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Swallow it all","facefuck end")[(set: $bcharges to it +1)]<div id="center">$gar</div>
For some reason you feel even more turned on by the prospect of serving Lavius. You decide to really work and devote yourself to giving him pleasure.
You gently take him in your hand and give him a few strokes, before leaning in. You start with a few kisses to the tip, then you open your lips and take a little bit in your mouth. You use your tongue to play with it, building the tension with every slurp
$L['Mmm, you really know what you're doing, dear! That feels amazing.']
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
Lavius seems very happy to just lean back and let you do the work for him. You find it incredibly hot to service him, every moan of pleasure coming as music to your ears.
You take your time with this. It makes you happy, it makes you excited. You can feel your own wet pussy begging for a piece of the action, but you know this isn't about that. It's about serving **him**. Your own pleasure can wait.
After a long warm up, you finally take him in deeper, sliding your lips back and forth down his already fully erect member. Your mind slips into a familiar, pleasant $a[**haze**]. It is a place of submission and servitude. It is a place that feels good.
(if: $suit is "housemaid outfit" )[You pause for a moment, reaching down to pull your $breasts out from the top of your corset. Lavius deserves to have a full view of the little servant that is taking care of him.
$L['What a wild maid you turned out to be, my dear! Let's hope that nobody is peaking at the garden through a window,'] he smirks. $L['Though dressed like that, I doubt they haven't gotten the message about the types of services you can offer.']
You blush at the thought and continue sucking harder. Your pussy is growing wetter by the minute. You can feel the warm juices dripping down the ground. You want to reach down and start touching ourself, but you somehow fight the urge. There will be time for that later.](elseif: $suit is "butler's uniform")[Lavius reaches down and takes the pin from the top of your uniform, turning it in his hand while you continue to pleasure him.
$L['A bat? Not terribly original, but I suppose Mihai likes to stick to the classics. I wonder if he's keeping an eye on you, perhaps somewhere from a window?']
The thought of Mihai seeing you like this sends mixed signals in your brain. You feel both horrified and aroused by the prospect. You increase your efforts, sucking dutifully.](elseif: $suit is "devil's gown")[As you become more and more aroused, suddenly the top of your gown disintegrates, letting your $breasts drop down in full view. Jumping at the invitation, Lavius reaches and fondles them, finishing with a rough squeeze.
$L['Let's hope that nobody is peaking at the garden through a window, my dear! If my grumpy companion saw you in such a position, I'm sure he'd like to test out just how flexible the gown of yours really is.']
Your pussy is growing wetter by the minute. You can feel the warm juices dripping down the ground. You want to reach down and start touching ourself, but you somehow fight the urge. There will be time for that later. With the Devil's gown leaving all of your parts completely exposed, you indulge a new, exhibitionist desire and just rejoice in being in full view, hot and horny and begging for attention.]
You shove your face all the way down, swallowing the entire length of his cock. You gag a little but remain determined to finish the job. You can feel his cock begin to twitch with pleasure, approaching the final build up to his climax.
With a moan of satisfaction, Lavius empties his load in your mouth. You can feel the bursts come one after the other, filling you with a thick salty liquid.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Swallow it all","lav edge end")[(set: $bcharges to it +1)]<div id="center">$gar</div>
You slide from the bench and get down on the ground, kneeling in front of Lavius. You look clean, professional and well trained. He seems to like it
<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">
$L['I wonder what our dear host would say if he saw his butler on her knees like that? I have to admit, I thought Mihai was too stuck-up to hire a succubus in the first place, but I suppose one has never seen it all. But enough of that. Let's not keep you waiting, dear.']
Even as he says he won't keep you waiting, you can see that Lavius takes a great care in unbuckling his belt as slowly and methodically as possible. Your hungry stare probably speaks enough for him.
$A[That smug bastard....]
You wish you could hate him, but it's just making you even hornier. As you kneel down on the ground with your uniform, you feel like it's your job to take good care of him. You could wait for as long as necessary.
After taking his sweet time to enjoy your longing look, Lavius finally slips his cock out and grabs your horn, giving you a playful tug towards him.
(set: _ti to 5)
(display:"goto")(if: $submissive>2)[(display:"submissive.lab")(link-goto:"Let him do as he pleases","lav bj facefuck")](else:)[(display:"unav")]
(display:"goto")(if: $servitude>0)[(display:"servitude.lab")(link-goto:"Devote yourself to his pleasure","lav bj edge")](else:)[(display:"unav")]
(display:"goto")[[Open your lips->lav bj suck]]Your devil's gown begins to shift, flowing around your body like liquid velvet. The sleeves become longer, the cleavage becomes deeper, and worst of all - the fabric around your crotch retracts completely, forming an area of exposed naked flesh, ready to be taken.
$L['Oh, my, what an invitation!']
You blush, but there's nothing you can do. The devil's gown is highlighting your exposed pussy like a willing offering to the vampire. He teases your slit with a finger and then slowly slides in.
$a['Aaaah!~~'] You bite your lip, stifling a moan, your hands clenching the bench.
$L['Just relax, my dear. Let's have some fun!']
Lavius wraps his other hand around your waist and pulls you closer towards him, then leans in for a kiss. You can hardly resist. As soon as your lips open to welcome him, he pushes his fingers even deeper, making you squirm with pleasure.
His kisses you wildly, invading your mouth with a taste of wine and fruit. Energetic and generous, he continues to finger you with outstanding skill, hitting spots you never knew existed and sending wave after wave of blissful pleasure through your body. When he finally pulls away you are left breathless and shaking, almost at the edge of orgasm.
$L['What wonderful succubus Mihai has found... I wish you were serving **me**, dear. We would have such fun!']
You meekly nod at him.
$L['But I promised you food, and a gentleman always keeps his promise. Why don't you come down here and get your reward?']
He taps the ground in front of him, smirking smugly at your flustered expression.
(set: _ti to 10)
(display:"goto")[[Get on your knees->lav bj devil2]]<div id="center">$gar</div>
You wait patiently for him to finish, swallowing every last drop of it. You can feel the energy coming in and a new crimson bead blossoms on your wrist.
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
When Lavius is finally satisfied he pulls out, letting a few last spurts of cum in your mouth. The thick white liquid drips out from your lips, drooling down your chin.
(if: $suit is "housemaid outfit" )[$L['You've been a good maid, girl,'] praises you Lavius, lifting your chin up towards him. ](elseif: $suit is "butler's uniform")[$L['You've been a dutiful servant, girl,'] praises you Lavius, lifting your chin up towards him.](elseif: $suit is "devil's gown")[$L['You've been an excellent company, my sweet succubus,'] praises you Lavius, lifting your chin up towards him.] $L['Now clean yourself up. I believe we've spent quite enough time here.']
You wipe yourself up clumsily and swallow the rest down. After taking a moment to straightern your $suit, you get up and wink at him playfully.
$a['Thank you for the meal!']
$L['My pleasure, dear! But now I do believe that my companion will be missing me...']
Lavius gives you a courteous bow and heads back inside. You take another minute to compose yourself, then follow suit.
(set: _ti to 10)
(display:"goto")(link-goto:"Return to the reception","Hotel2")<div id="center">$gar</div>
You slide from the bench and get down on the ground, kneeling in front of Lavius. The top of your devil gown gives him an almost unimpeded view of your $breasts. The fabric shifts again, increasing the exposed area and tightening around them, which makes your pierced nipples stand out clearly.
The effect seems clear on Lavius, judging by the growing bulge in his pants.
<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">
$L['Aren't I a lucky man, to have a real succubus on her knees for me... I have to admit, I thought Mihai was too stuck-up to hire someone like you, but it seems like he's finally decided to move with the times. I don't know where he managed to find you, but I'm impressed. But enough of that. Let's not keep you waiting.']
Even as he says he won't keep you waiting, you can see that Lavius takes a great care in unbuckling his belt as slowly and methodically as possible. Your hungry stare probably speaks enough for him.
$A[That smug bastard....]
You wish you could hate him, but it's just making you even hornier. As you kneel down on the ground, the devil's gown is still keeping your pussy open and exposed. You can feel a handful of resiliant stems of grey grass rubbing against your wet slit. You are so hot and sensitive that even that is enough to make you twitch with anticipation.
After taking his sweet time to enjoy your longing look, Lavius finally slips his cock out and grabs your horn, giving you a playful tug towards him.
(set: _ti to 5)
(display:"goto")(if: $submissive>2)[(display:"submissive.lab")(link-goto:"Let him do as he pleases","lav bj facefuck")](else:)[(display:"unav")]
(display:"goto")(if: $servitude>0)[(display:"servitude.lab")(link-goto:"Devote yourself to his pleasure","lav bj edge")](else:)[(display:"unav")]
(display:"goto")[[Open your lips->lav bj suck]]<div id="center">$mount</div>
$a['Relax, my good man. I'm just an innocent girl, having a walk, looking for some company...'] You smile seductively and wave a hand non-chalantly to lower their weapons, but are met with dubious looks.
$rando['Why should we trust you? Don't play dumb, we can see those horns of yours, demon!']
$a['If you see them, then you should know that you are a very, **very** lucky man.'] You step towards the leader confidently and place a hand between his legs, rubbing his package. $a['If you see these horns you should know that I'm a succubus, and the only thing that I'm looking for is a good meal...']
You lick your lips, giving him a longing look. You can already feel the $a[**hunger**] rising in your belly, the heat growing between your legs. $A[Gotta stay focused...]
The leader seems a bewildered. The rest of the men begin to lower their weapons. $rando['If you're playing with us...']
Instead of answering you fall to your knees and begin to unbuckle his belt. The rest of the men step closer, making a small circle around you.
Your heart begins to accelerate. $A[Okay Alex, now what? I need to improvise...]
You take the man's member in your mouth and immediately feel the familiar haze creep in your mind. Hands reach from every direction and begin to fondle you, squeezing your breasts and groping your ass. $in[You feel control slipping away]. Thinking is hard. Your body feels hot. You need to do something, fast.
You see the metallic device on the leader's arm and you try to discreetly reach and disconnect some of the wires.
$rando['Hey bitch, what are you doing?']
He grabs your wrist and you see anger in his eyes. He knows. You open your mouth to respond, but the leader swings swiftly with his arm, hitting you in the stomach. The metal contraption connects with your skin and an electrical shock zaps through your body, making you shake uncontrollably.
You lose your footing and the world swings as you fall forward, [[unconscious]].<div id="center">$mount</div>
$a['Relax, my good man. I'm just an innocent girl, having a walk, looking for some company...'] You smile seductively and wave a hand non-chalantly to lower their weapons, but are met with dubious looks.
$rando['Why should we trust you? Don't play dumb, we can see those horns of yours, demon!']
$a['If you see them, then you should know that you are a very, **very** lucky man.'] You step towards the leader confidently and place a hand between his legs, rubbing his package. $a['If you see these horns you should know that I'm a succubus, and the only thing that I'm looking for is a good meal...']
You lick your lips, giving him a longing look.
The leader seems a bewildered. The rest of the men begin to lower their weapons. $rando['If you're playing with us...']
Instead of answering you fall to your knees and begin to unbuckle his belt. He seems too gobsmacked to protest. With quick and decisive motions, you get to work, sucking him off with the passion and confidence of a real succubus.
Despite the compromising situation, $in[you feel in control]. You are sexy and seductive, but totally in charge of your faculties. Your lust and hunger are at bay and you are confident that you can use this opportunity to your advantage.
Before long the man groans in pleasure and his seed spills in your mouth, fuelling another charge on your bracelet.
$a['Ah, this is what I came for. Delicious cum! There's nothing better in this world.']
You pull away, licking your lips glutonously and giving the other men a coy look.
(set: _ti to 10)
(display:"talk")(link-reveal-goto:"'Who's next?'","brigands lewd win2")[(set: $bcharges to 5) (set: $lust to it - 10)]
$I[You were successful on a lust challenge! You gain a little control over your $a[hunger]!] <div id="center">$gar</div>
You wait patiently for him to finish, gulping down the spurts as they come. You can feel the energy coming in and a new crimson bead blossoms on your wrist.
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
When Lavius is finally satisfied he pulls out, letting a few last spurts of cum spray your lips, drooling down your chin.
(if: $suit is "housemaid outfit" )[$L['You've been an excellent maid, girl,'] praises you Lavius, lifting your chin up towards him. $L['I hope to find your services again.']](elseif: $suit is "butler's uniform")[$L['You've been a dutiful servant, girl,'] praises you Lavius, lifting your chin up towards him.](elseif: $suit is "devil's gown")[$L['You've been an excellent company, my sweet succubus,'] praises you Lavius, lifting your chin up towards him.] $L['Now clean yourself up. I believe we've spent quite enough time here.']
You wipe yourself up clumsily and swallow the rest down. After taking a moment to straightern your $suit, you get up and wink at him playfully.
$a['Thank you for the meal!']
$L['My pleasure, dear! But now I do believe that my companion will be missing me...']
Lavius gives you a courteous bow and heads back inside. You take another minute to compose yourself, then follow suit.
(set: _ti to 10)
(display:"goto")(link-goto:"Return to the reception","Hotel2")<div id="center">$gar</div>
You sit on the bench, trying to keep the conversation casual. $a['You look like a man who knows his way around ladies,'] you smile at him. $a['Tell me, do you have anyone special in your life?']
You can see a shadow go over his face and his expression sours for the briefest of moments, before returning to an impeccable smile.
$L['You seem oddly interested, my dear. Did you bring me for a one on one talk in the garden to try to steal me?']
His grins and wraps his hand around your shoulder pulling you closer.
$a['You seem like an interesting man to be around. But I would like to be certain that I'm not stepping on any toes.'] You give him a coquettish look.
Lavius laughs and his hand slides casually between your legs, gently rubbing your mound. $L['It's no secret that succubi need to feed, dear. There's no need to feign interest in my humble persona. If you want a meal, all you need to do is aks nicely.']
(set: _ti to 5)
(display:"talk")[['I have been feeling rather peckish...'->Lav garden feed]]
(display:"goto")[[Push his hand away->Lav garden reject]] <div id="center">$gar</div>
You wait patiently for him to finish, gulping down the spurts as they come. You can feel the energy coming in and a new crimson bead blossoms on your wrist.
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/bj_maid.png" width="550" align="right" class="char">](elseif: $suit is "butler's uniform")[<img src="images/tr/scenes/bj_butler.png" width="550" align="right" class="char">](elseif: $suit is "devil's gown")[<img src="images/tr/scenes/bj_devil.png" width="550" align="right" class="char">]
When Lavius is finally satisfied he pulls out, letting a few last spurts of cum spray your lips, drooling down your chin.
(if: $suit is "housemaid outfit" )[$L['You've been an excellent maid, girl,'] praises you Lavius, lifting your chin up towards him. $L['I hope to find your services again.']](elseif: $suit is "butler's uniform")[$L['You've been a dutiful servant, girl,'] praises you Lavius, lifting your chin up towards him.](elseif: $suit is "devil's gown")[$L['You've been an excellent company, my sweet succubus,'] praises you Lavius, lifting your chin up towards him.] $L['Now clean yourself up. I believe we've spent quite enough time here.']
You wipe yourself up clumsily and swallow the rest down. You are still burning with desire, but you feel a deep sense of satisfaction from bringing him pleasure. Your wet pussy twitches needily, but you ignore it, giving Lavius a small bow.
$a['Thank you for the meal!']
$L['My pleasure, dear! But now I do believe that my companion will be missing me...']
Lavius grins at you and heads back inside. You take another minute to compose yourself, then follow suit.
(set: _ti to 10)
(display:"goto")(link-goto:"Return to the reception","Hotel2")You open your mouth and take the tip in, stimulating it with your lips before swallowing further. Even if it's just a blowjob, you feel a deep excitement bubbling in your tummy and you begin to move energetically, taking genuine pleasure in the act.
While your companion seems yet a little reluctant, you push your corset down to give him a better view of your cleavage. This seems to do the trick as his member begins to grow in your mouth, its shape becoming slightly inhuman.
$W['Dammit, doll... you ain't my usual type but I'll give you that this pretty maid outfit makes you look cute when you kneel.']
$a['The skirt is also very easy yo pull up,'] you tease in between slurps.
$W['Not now, doll.']
The wolf grabs you by the horns and pulls you down his shaft, preventing further conversation. It doesn't take long for him to start groaning. His other hand reaches instinctively to the back of your neck. You are suddenly aware of the enormous strength of his arms - enough to snap your neck in half should he wish to. Instead he holds you firmly in place as his warm seed spills down your throat. You gulp it all down eagerly.
He finally lets go of you, but you take the moment to give him a last good lick, cleaning him up before you move on.You open your mouth and take the tip in, stimulating it with your lips before swallowing further. Even if it's just a blowjob, you feel a deep excitement bubbling in your tummy and you begin to move energetically, taking genuine pleasure in the act.
While your companion seems yet a little reluctant, you double your efforts, really putting your back into it. You adjust your tie and collar, make sure that he has a good view of your sleek, professional look. This seems to do the trick as his member begins to grow in your mouth, its shape becoming slightly inhuman.
$W['Dammit, woman... you ain't my usual type but I'll give you that this uniform just has something to it when you kneel. Mihai has a way of bringing class to all of his employees.']
$a['Mr. Petrescu has ordered me to take good care of all the guests. And whatever **needs** they may have,'] you tease in between slurps, giving him a longing look.
$W['Not now, doll.']
The wolf grabs you by the horns and pulls you down his shaft, preventing further conversation. It doesn't take long for him to start groaning. His other hand reaches instinctively to the back of your neck. You are suddenly aware of the enormous strength of his arms - enough to snap your neck in half should he wish to. Instead he holds you firmly in place as his warm seed spills down your throat. You gulp it all down eagerly.
He finally lets go of you, but you take the moment to give him a last good lick, cleaning him up before you move on.You open your mouth and take the tip in, stimulating it with your lips before swallowing further. Even if it's just a blowjob, you feel a deep excitement bubbling in your tummy and you begin to move energetically, taking genuine pleasure in the act.
At first your companion seems yet a little reluctant, but luckily your devil's gown lends you a helping hand. The fabric begins to shift and change, adapting to the situation - your cleavage becomes larger, showing off your $breasts in full view of the wolf; the sleeves become longer, transforming into a fur-like fluff that hangs from your arms; the color and texture of the entire gown changes, giving it a distinctly feral appearance. This seems to have the desired effect as his member begins to grow in your mouth, its shape becoming slightly inhuman.
$W['Dammit, you devil... I've heard of succubus tricks, but this is something else, I'll give you that.']
$a['Do you like it, wolf?'] you tease in between slurps, giving him a longing look. $a['I could be a good little bitch for you. Take care of **all** your needs...']
$W['Perhaps not now, doll,'] he grunts, though you can see the temptation in his eyes.
Suddenly the wolf grabs you by the horns and pulls you down his shaft, preventing further conversation. It doesn't take long for him to start groaning. His other hand reaches instinctively to the back of your neck. You are suddenly aware of the enormous strength of his arms - enough to snap your neck in half should he wish to. Instead he holds you firmly in place as his warm seed spills down your throat. You gulp it all down eagerly.
He finally lets go of you, but you take the moment to give him a last good lick, cleaning him up before you move on.<div id="center">$gar</div>
$a['You look like a man who could relieve some tension,'] you say playfully. Then you lean in, kissing the wolf on the lips.
Startled, he pushes you away, taking a few steps back. $W['What are you doing, you horny demon?']
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$a['You're cute when you blush, wolf.'] You give him a wide, devilish smile. The succubus blood seems to be kicking in. You feel confident and sexy like never before. $a['Yes, I know you're a wolf. Does this surprise you?']
You huckle at his confused expression. $a['I can smell it on you. The wild forest. The seat of the chase. The moist soil. It's so arousing, you know.']
$W['Arousing? Huh. You are one fucked up girl, doll. Do you know the things I could do to you?']
$a['Oh, I know. I was hoping you'd show me.']
You lick your lips, making your intentions unambiguous.
The wolf falls silent, so you move towards him, sliding a hand down his thigh.
$a['We succubae tend to get so awfully hungry...']
(set: _ti to 10)
(display:"goto")[[Get on your knees->wolf knees]]<div id="center">$gar</div>
$W['That was... nice,'] the wolf admits, his usually growling voice growing softer.
$a['A little fun never hurt anyone,'] you wink at him.
<img src="images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
The two of you continue walking around the garden in silence for a while.
$a['You're not a bad guy, you know.']
He turns towards you, rising an eyebrow. $W['That's a little out of the blue. You know nothing about me, doll.']
$a['Call it woman's intuiton.']
He grunts something unintelligible at you and continues puffing his cigar. Before long, the two of you circle back to the front entrance.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Return to the reception")[]
<div id="center">$mount</div>
$a['It was Lavius, I swear!'] Your voice sound hollow and unconvincing even to yourself.
$rando['Such a shame. And here I thought we could be friends.'] The blade presses harder and slowly slides down your chest, leaving a thin red line in its path. Worse than the pain is the feeling of helplessness as you desperately struggle against the ropes tying you to the three.
<img src="images/tr/scenes/woods.png" width="700" align="right" >
$rando['Hold still, bitch!'] A hand smacks you across the face, leaving a red print on your cheek.
You stop struggling and bow your head in meek compliance. Your mind feels foggy, your skin is burning hot, and for reasons you do not wish to admit there is already a wet spot between your legs.
$a['Please, just end it already!']
$rando['Ahahahaha, did you break already? No, this will not be that quick girl. Now, where shall we cut next?']
"Hey, Boss, slow down a bit! Let us have some fun before you ruin her."
You lift your chin up meeting the man's eyes. If you thought he was trying to help you, you are dead wrong. His eyes are looking at you like a rabid dog staring at a piece of fresh meet. You shiver and wince, but the fire in your belly and the neediness between your legs only grows stronger.
$rando['Heh, very well then. You guys deserve the spoils of war.'] He raises the knife, pressing it against your throat. $rando['Spread your legs, bitch.']
(set:_ti to 10)
(display:"goto")[[Spread your legs->Brigants Fuck 1]]<div id="center">$mount</div>
$a['Fine! I came on my own. There isn't anyone that sent me.'] You look into the leader's eyes, hoping that your honesty will gain you some mercy.
$rando['Impossible. You don't look like someone capable of foiling our plan, doll. But if you don't wish to betray your master - so be it.'] The blade presses harder and slowly slides down your chest, leaving a thin red line in its path. Worse than the pain is the feeling of helplessness as you desperately struggle against the ropes tying you to the three.
<img src="images/tr/scenes/woods.png" width="700" align="right" >
$a['I swear it was me!'] you cry out. $a['I figured what you were up to and came to stop you!']
$rando['Stupid bitch!'] A hand smacks you across the face, leaving a red print on your cheek. $rando['You, figure out our plan? Do I look like an idiot to you?']
He grabs you by the chin and twists your face towards him. $rando['I can see what you are - a little fuckdoll that was sent to woo us with your charms. And it might have worked, if you weren't so incompetent!']
You bow your head in embarrassment. Your mind feels foggy, your skin is burning hot. Maybe the man is right. With everything you've been through, your mind is not as clear as it used to be. And for reasons you do not wish to admit there is already a wet spot between your legs.
$a['Please, just end it already!']
$rando['Ahahahaha, did you break already? No, this will not be that quick girl. Men, teach this whore where her place is!']
'Leave it to us, boss!'
You lift your chin up meeting the man's eyes. His eyes are looking at you like a rabid dog staring at a piece of fresh meet. You shiver and wince, but the fire in your belly and the neediness between your legs only grows stronger.
The leader raises his knife, pressing it against your throat. $rando['Spread your legs, bitch.']
(set:_ti to 10)
(display:"goto")[[Spread your legs->Brigants Fuck 1]]<div id="center">$mount</div>
You obey the instructions of the leader, moving your legs apart. You can feel the edge of the blade pressing against you. You have no choice but to obey.
<img src="images/tr/scenes/woods.png" width="700" align="right" >
$rando['Tell you what, bitch. I'll stick my fingers between your legs and if you aren't dripping wet, I'll let you go.'] The men around him snigger and you feel a sense of doom settling in.The leader reaches down and roughly rubs his finger between your folds, making your legs tremble. Then he lifts it up and pushes it to your face, showing a long drool of juices dripping down. $rando['Well, bitch, since you want it that much, it would be rude not to oblige. Get her, men.']
Two of his subordinates jump towards you grabbing one of your legs each, and lifting them up towards your chest. Your weight falls on the ropes holding you to the tree, and the rough bark rubbing against your back. You are left with your knees to your chest and your pussy angled forward, open and accessible. The third man comes forward and unzips his pants. He looks dirty and unshaven, reaking of sweat and cheap beer. He presses his cock between your legs rubbing it back and forth until you begin to quiver with anticipation. Satisfied with that result he finally slides it in stealing an involuntary moan from your lips.
$rando['This little whore really likes it. Give it to her.']
The man accelerates his pace, pounding you like a wild hog, and making your entire body jump up and down with every thrust inside you. As quickly as he started, he begins to finish, sliding deep inside you and beginning to grunt. The two men holding your legs push them even further apart, making sure you are open and stretched to your very limit while their companion deposits his load inside you.
Overwhelmed by lust and humiliation you feel the fire inside of you flare past the point of no return.
(set:_ti to 10)
(display:"goto")[[Cum->Brigants Cum]]<div id="center">$mount</div>
Your body begins to shake violently and you cry out in a powerful orgasm, spraying juices over the man's crotch.
<img src="images/tr/scenes/woods.png" width="700" align="right" >
$rand['You see this, men? This little bitch gets off in learning her place!']
Before you can even take a few breaths, the man is out and another has taken his place. He slides inside of your dripping pussy, fucking it with loud splashing noises from every thrust.
'She feels fucking amazing! I've never been with a succubus before.'
Your moans continue to echo loudly in the camp. You can no longer control yourself. Tied and restricted, with your legs held forcefully spread, the feeling of submission and lust is just too much for you.
The second man cums inside you as well and then switches with the third. You close your eyes, overwhelmed by the sensations. Time after time the men take turns with you, fucking you until your entire body is shaking. You lose all notion of time, drowning completely in the moment.
$rando['Men, it's almost time. We need to get goin now.']
You open your eyes and meet the gaze of the henchman currently fucking you. The dirty bastard is rubbing your clit with a finger, which causes your pussy to shamelessly twitch around his cock.
'But what about the whore?' he asks, pushing a few more thrusts in.
$rando['She's done enough. Time to say goodbye.']
You are suddenly all too aware of the blade pressed against your throat. For a moment you had completely forgotten about it, but now it's the only thing you feel. Cold and sharp, the knife presses against your skin. Your gut twists into a knot.
$a['NO WAI-']
The knife sinks in, sliding your throat in half. A gush of crimson splashes down your breasts and (link-reveal-goto:"everything goes black", "DIESUCCUBUS")[
(set: $bcharges to 5)
(set: $lastdeath to "brigands")
(set: $deathlist to it + (a: "brigands"))]<div id="center">$T[-???????-]</div>
$A[**'MMMHHMMMMNNNN!!!!'**] you try to shout one last desperate time.
The next shovelfuls of dirt fall on your face, slowly blocking your vision and stifling the remainder of your efforts.
<img src="images/tr/scenes/grave.png" width="900" align="center">
The sensation of weight merges with a feeling of light-headedness as the sound of the shovel becomes more and more distant and your extremities slowly stop responding to your agonising mind, merging and dissolving with the ground around you.
The world fades to black once more, {(link-reveal-goto:"this time for good...","DIE")[
(set: $lastdeath to "ionut")
(set: $deathlist to it + (a: "Ionut"))
(set: $ionut_level to 1)
(set: $tower_location to 3)
(set: $secrets to (it +1))
]}
$sc2[
$sys[You have learned a new secret: The Faithful Servant]
$I[Location updated: The Tower]
($nLocation: "Location updated: The Tower")
($nSecret: "The Faithful Servant") (set: $sc2 to false)]<div id="center">$T[-???????-]</div>
$A[**'MMMHHMMMMNNNN!!!!'**] you try to shout one last desperate time.
(if: $ionut_sex is 1)[You see Ionut looking down on you, a sad look in his eyes.
$Io['It did'n 'ave to ve this way, miss Alexandra...'] he mutters. You can see a single tear roll down his eye, then he picks up the shovel again. ](else:)[The next shovelfuls of dirt fall on your face, slowly blocking your vision and stifling the remainder of your efforts.]
<div id="center"><img src="images/tr/scenes/fresh_grave.jpg" width="550"></div>
The sensation of weight merges with a feeling of light-headedness as the sound of the shovel becomes more and more distant and your extremities slowly stop responding to your agonising mind, merging and dissolving with the ground around you.
The world fades to black once more, {(link-reveal-goto:"this time for good...","DIE")[
(set: $lastdeath to "ionut")
(set: $deathlist to it + (a: "Ionut"))
(set: $ionut_level to 1)
(set: $tower_location to 3)
(set: $secrets to (it +1))
]}
$sc2[
$sys[You have learned a new secret: The Faithful Servant]
$I[Location updated: The Tower]
($nLocation: "Location updated: The Tower")
($nSecret: "The Faithful Servant") (set: $sc2 to false)]
<div id="center">$dark</div>
(if: (history:)'s last is "brigands lewd win3")[You lead the men upstream to The Crooked Elm. You walk in silence, though you can feel they eyes on you at all time.
At last, you reach the gates of the manor and slip inside the garden.
$Io['Who there?'] shouts the servant, approaching furiously with shovel ready in his hand.
Just as you're about to say something, the men grab you and pull you aside. The leader asteps forward menacingly, aiming at Ionut.](else:)[The group heads upstream to The Crooked Elm and you follow suit. The men walk in silence and leave you mostly alone, though you can see the occasional glances back.
At last, you reach the gates of the manor and slip inside the garden.
$Io['Who there?'] shouts the servant, approaching furiously with shovel ready in his hand.
You are way behind and it's dark, so Ionut can't see you. But you see him and the leader approaching menacingly.]
$rando['Step aside, servant! We can do this the easy way or the hard way!'] The men cheer, lifting their weapons and ready to fight.
$Io['Get avay!']
Ionut swings the shovel at the leader, but he dodges swiftly to the side, hitting the servant on his head with a bat. Ionut sways, but doesn't fall.
Unfuriated, the leader swings with his arm, burying the metal device straight into Ionut's chest. There is a tiny spark that fizzles into the night.
(if: (history:)'s last is "brigands lewd win3")[$rando['What the fuck? That girl did something! Get her!!']](else:)[$rando['What the fuck? She tricked us!!'] ]
Ionut smacks the leader on the head, knocking him down. Unfortunately, the rest of the men are surrounding you.
'You'll pay for this, bitch!'
There is nowhere left to go. Ionut is still too far to help you. You manage to dodge the first two swings, but a third one catches you from behind. You stare at the blade sticking out of your chest, a stream of blood soaking your $suit.
(link-reveal-goto:"Your eyes close", "DIESUCCUBUS")[(set: $lastdeath to "brigands") (set: $deathlist to it + (a: "brigands"))]<div id="center">$mount</div>
Eagerly, the rest of the men flock around you and you give in to the task of servicing them all to their heart's content.
You suck and lick and kiss, over and over again. With every load down your throat another bead blossoms in crimson, until soon enough your bracelet is completely recharged.
$A[This turned into quite the feast...]
As the beads turn crimson, your $a[**hunger**] subsides and you find yourself more and more $in[in control]. You can do whatever you want to them. They are completely under your spell.
Confidence fills you. Even on your knees, you are the one calling the shots. $A[Being a succubus can be quite exciting...!]
You've already filled your beads, but you could have a little more fun with them. You could show them who's really the boss. The temptation is strong.
(set: _ti to 15)
(display:"succ")(link-reveal-goto:"Go all out","brigands succubus")[ (set: $lust to it -5)(set: $dom to it +1) (display:"dom.changed")]
(display:"goto")[[Focus on your mission]]<div id="center">$mount</div>
The man raises an eyebrow. $rando['How do you know that we're going to the manor?']
$a['Where else would you be going? It's the only place around.'] Your answer seems innocent enough, but you can tell that the man is not happy.
$rando['I don't think this is a good idea.']
$a['But I work there. I could lead the way. We welcome guests at any time!']
The men exchange worried looks. Your persona seems to still hold, and after a while they reluctantly agree.
$rando['Alright, fellas - let's get moving!']
The group quickly packs the camp and prepares for departure.
(set: _ti to 15)
{(display:"goto")(link:"Go to The Crooked Elm")[
(if: $elder_arrival is 1)[ (goto:"elder ambush")]
(else:)[(goto:"ambush fail")]
]}<!--$piercing
0 - starting with no piercing
1 bar - after you first meet Sabrina
2 bar - Sabrina upgrades you
ring - actually spider, given by Elise
Trial: $sabTrial
0 - never attempted
1 - failed before
2 - failed this run
3 - succeeded
-->{
(set: $TrialText to "'You stll haven't shown me what you were doing with those tentacles in the first place...'")
(set: $sabPath to "none")
(set: $sabrina_trained to 0)
(set: $sabrina_trainLimit to 1)
(set: $sabTrainingsCompletes to (a:))
(set: $sabTrial to 0)
}Swimming in the pleasant haze of Elise's presence, your mind focuses back on something she said.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['My breasts... you wanted to get them pierced?']
$E['Aren't you a nosy girl, tsk? But since you're that eager...']
The black hand pinches your nipple, twisting it to the side. You feel pain, followed by a pleasant warmth spread through your body.
$a['Ah! That.... feeels good...']
$E['You are made to be pierced, tsk. You'd make a great little servant.']
You look up, with hope in your eyes and a little green drool on your lips.
$a['C-can you do it...?']
$E['No. If you were already pierced, I could give you something to wear. Now shoo, girl! I'll call you when I need you']
Swimming in the pleasant haze of Elise's presence, your mind focuses back on something she said.
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['My piercing... what did you mean, **your** maid?']
$E['Aren't you a nosy girl, tsk? But since you're that eager...']
The black hand pinches your nipple, tugging on the shiny metal bar. You feel a pleasant warmth spread through your body.
$E['Your tits would look great with something more, tsk. Something of **mine**.']
You look up, with hope in your eyes and a little green drool on your lips.
$E['But you have only 1 breast pierced. What a shame, tsk tsk.']
$a['C-can't you just...?']
$E['Not now. Shoo, girl! I'll call you when I need you']
<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
(if: $sabAnsw is "body")[$a['It's just... all of **this**...'] you gesture broadly at your naked body. $a['I'm not used to having breasts and ... other things... ']
Sabrina's hand reaches and gently cups your $breasts. $S['Are these what's bothering you?']
Her touch feels warm and pleasant. Her hands would feel just as good on your chest if you were still a man. That thought is somehow comforting. $A[Perhaps not that much has changed...]
$a['I suppose I'm just not used to things feeling good...']
$S['Things have always felt good, silly!'] she gently pulls on your nipple, sending a warm wave of pleasure. $S['What you're not used to is **letting them** feel good.']
You look up at the curvy vampire, thoughtful. $a['I wasn't some stuck-up douchebag, you know. If anything, I'd say I've always been open minded...']](else:)[$a['It's just... my mind feels so different... I thought that only my body had changed, but all of theese sensations...'] you gesture broadly at your naked body.
Sabrina's hand reaches and gently cups your $breasts. $S['Feeling pleasure is bothering you?']
Her touch feels warm and pleasant. Her hands would feel just as good on your chest if you were still a man. That thought is somehow comforting. $A[Perhaps not that much has changed...]
$a['I-I really can't explain it...']
$S['I think,'] she gently pulls on your nipple, sending a warm wave through your body. $S['What you're not used to is **letting pleasure** come to you.']
You look up at the curvy vampire, thoughtful. $a['I wasn't some stuck-up douchebag, you know. If anything, I'd say I've always been open minded...']]
$S['And yet, this is clearly bothering you. I think there are some things you just haven't realized yet, my dear.']
Sabrina kneels in front of you, your eyes meeting at the same level. Her fingers are lightly caressing your arms and shoulders, creating a sense of kindness and compassion.
(set: _ti to 10)
(display:"talk")[['What is it that I haven't realized?'->sabrina female3]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['What do you mean?'] you gaze back at her, sinking into those violet pits of lust and comfort.
$S['As a young man with little experience, you were only following what simple biology was showing you - tension and release, pleasure and satisfaction.']
You open your mouth to object, but Sabrina hushes you with a finger. $S['I am not blaming, only stating. The male orgasm follows a simple trajectory, and you can hardly be blamed for following what is natural to you. Now, as a woman, you have a glimpse from the other side - a glimpse of a path with no single destination, a complex journey of giving and receiving. In reality it is a path that anyone can walk - given enough time and perseverance - but it seems that in this instance, fate has forced your hand, **sister**.'] As she says the last word, Sabrina grins at you and you feel her hand sliding between your thighs. She gently pushes them apart and worms a finger in between your folds, teasing you playfully.
$a['Aaaahhh!']
$S['Let go. Do what comes natural. Follow your impulses.']
Her velvet lips looks like black cherries as she smiles at you. You can feel the heat rising in your body like a dam breaking in half, threatening to flood your mind with everything that you've been bottling up through the years.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Kiss her and push her to the floor","sab female dom")[(set: $dom to it + 1) (display:"dom.changed")]
(display:"goto")(link-reveal-goto:"Spread your legs and let her penetrate you","sab female sub")[(set: $submissive to it + 1) (display:"submissive.changed")]<div id="center">$sab</div>
You spread your legs further, allowing her to do as she pleases with you.
$S['Good girl,'] she grins at you. Your eyes lock as her finger slowly slide inside of you. You can tell that she's taking in every change in your expression, taking pleasure in your pleasure.
$a['Ah, right there....!']
Her fingers hit a spot and your eyes roll up in pleasure, your lips barely stifling moans of pleasure as she plays you like a fiddle and takes you higher and higher with every movement.
$S['Enjoy the journey, sis. Be in the moment.']
You close your eyes and abandon yourself to her. The pleasure is building, but you can tell that it's not about the destination. It's the journey, the exploration.
The touch of her lips blossoms on your neck and your fingers curl in pleasure. She makes her way up slowly, reaching your ear, which she gently nibbles.
$a['This... this feels good']
$S['Open your eyes, sis']
Her face is right in front of you, smiling, perfect, inviting. Her eyes tell you unspoken promises that can make any mortal blush.
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Kiss her","sab female kiss")[(set: $sabPath to "sub")]<div id="center">$sab</div>
You kiss Sabrina and push her back, making her fall on her back with you on top of her. For a brief moment a surprised expression washes over her face, but then her velvet lips stretch into a smile.
She liftes her arms above her head, crossing her wrists as if bound by an invisible chain.
$a['You are gorgeous,'] you blurt out, before leaning in to bury your face in her breasts. You kiss them all over, gliding your hands up her perfect curves, her neck, shoulders, and arms, where you press her down as your kisses move from her breasts to her neck. you playfully lick and bite her ear, reveling in the pleasure of her soft skin.
When you finally lift your head up your eyes meet. $S['It's okay, sis. Follow your instincts.']
You swap your grip to hold her wrists with one hand and slide the other between her legs. You feel her welcoming warmth and her shivers of pleasure. Her pussy is growing wetter with every caress of your fingers, and just like a sister echo, you can feel your own slit starting to drip down on her.
$a['This... this feels good']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Kiss her again","sab female kiss")[(set: $sabPath to "dom")](if: $dom_trait is "dominant")[](else:)[(if: $dom>3)[$I[Your tendency has matured into something more. You have developed a trait: **Dominant**](set: $dom_trait to "dominant")($nTend: "Permanent trait: Dominant") ](elseif: $dom>1)[$I[You have increased a tendency: **Dominant $dom**]($nTend: "Tendency increased: Dominant " +(str: $dom)) ](elseif: $dom is 1)[$I[You have developed a tendency: **Dominant $dom**] ($nTend: "New tendency: Dominant " +(str: $dom)) ] ](if: $dom_trait is "dominant")[$pink[**Trait: Dominant**:] You know what you want and you know how to take it.](elseif: $dom is 1)[$pink[**Tendency: Dominant - 1** :] You are discovering a new side of yourself.](elseif: $dom is 2)[$pink[**Tendency: Dominant - 2** :] You are beginning to grow more assertive and confident in your desires.](elseif: $dom is 3)[$pink[**Tendency: Dominant - 3** :] Your would rather be in control. Even when receiving pleasure, you give the orders.] <div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['You know, for everything that you've shown me so far, you never mentioned again what you were doing with those tentacles when I first found you.']
You can see Sabrina's plump lips pull into a slight smile, though her face remains serious. $S['That was part of **my** training, sis. You have learned a lot, but I don't think you are ready for something like that. At least not yet.']
$a['Why is **your** training so special, then?'] you pout at her.
$S['Because it's not for mere mortals, girl!'] Sabrina's tone is suddenly stern and solemn, her usual light-hearted warmth replaced with an iron edge. $S['Do you think you're ready for the lust and decadence of the Elder Gods? Do you think your mind can withstand such unearthly pleasures without devolving into madness?']
You remain quiet, shocked by the sudden change in her demeanor.
$S['Look, sis, I am here to guide you, not to break you,'] she explains, her face softening again. $S['If you insist, I can show you. But be warned, it may go wrong. Ultimately, the choice is yours.']
(set: _ti to 5)
(display:"talk")[['I want to continue, I'm ready!'->sabrina trial start]]
(display:"bk")(link-goto:"'Perhaps I can leave this for later...'","Sabrina hub")<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['You know I'm technically no longer a simple human, right?'] you say confidently, rising your bracelet to her face. $a['I can survive death, and more.... I can handle this!']
Sabrina seems a bit doubtful, but relents and shrugs. $S['Alright then, if you're certain.']
$a['You've taught me so much already - I'm sure you can teach me this too.']
$S['Fine. Follow me and do **exactly** as I tell you.']
Sabrina takes a piece of chalk and gets on the floor, redrawing the pentagram and the runes around it. $S['It's important that the lines are intact when starting the ceremony,'] she explains, going meticulously over every line and symbol. When she's satisfied with her work, she steps back and invites you to stand in the center. When you're there, she places metal cuffs on your wrists and ankles, chaining you to the pentagram.
$a['Uhm... is this really necessary...?']
$S['You're the one who wanted this, sis,'] she replies with a flat tone. $S['Unless you've changed your mind?']
$a['No, no! Let's continue!'] Now that you really think about it, Sabrina was also chained when you first found her. $A[Must be part of the whole ritual...]
$S['Alright, now step in the center and say the words:"Đ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰"']
Her voice echoes in an eerie and unnatural way, making the air in her chamber vibrate with a heavy tension.
You step into the center of the pentagram, swallowing hard. You can feel a certain pull downwards already, as if gravity itself is getting stronger.
(set: _ti to 5)
{(display:"challenge")(display:"occult.lab")(link: "Đ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")[
(if: $occultism>2)[(goto:"sabrina occult win")]
(else:)[(goto:"trial fail occult")]
]}<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Đ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟ-.... n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟ-....']
The complex incantation is a real tongue twister, and you feel the occult energies around you swhirl like an angry and chaotic puddle, instead of forming neat streams and pattenrs.
The pentagram glows a deep red, then fades back to regular chalk. The spell fizzles.
$a['I- I'm sorry....'] you look at Sabrina apologetically. $a['Can you repeat the spell again? I'm sure I'll get it right this time.']
The vampire shakes her head. $S['Look, sis, no offence - but it's clear that you're in over your head. Your stance is all wrong and your accents are barely recognizeable.']
You sulk down, looking at the floor. Some of the runes around the pentagram seem to have imloded into scribbles.
$S['Hey, don't beat yourself up! It's a tough spell. You can absolutely get it right, but you'll need to learn a bit more about the occult first. For now, let's just take a break.']
(set: _ti to 3)
{(display:"talk")(link-reveal-goto:"'I suppose you're right....'","Sabrina hub")[
(set: $sab_transition to "fail occult")
(set: $sabTrial to 2)
]}<div id="center">$sab</div>
$a['Đ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰!'] you recite, the incantation twisting in your throat into otherworldly strings of sound and power.
The air vibrates, thick and heavy. The pentagram begins to glow a deep red, the runes around it coming to life and wiggling like worms under a scorching sun.
$S['Great work, sis! Now just stand still for a moment...']
The red glow around you continues to intensify. On the edges of the blinding red you can see black shadows begin to form, as if the void itself is starting to leek from beneath the floor. Suddenly the room grows darker and you begin to hear a strange hollow sound, coming from everywhere and nowhere.
<div id="center"><img src="images/tr/scenes/pentagram_trial_clean.png" width="700" ></div>
$a['What is that-']
Your vision shifts and a wave of nausea hits you. The room is spinning around you. The darkness on the edges is rising higher and creeping towards the center, towards you. You feel every heartbeat in your chest. The hairs on your naked skin stand on edge as the black flames are closing in.
You are naked. Defenceless. Vulnerable.
$S['Just stay still now, sis...'] comes a familiar voice from somewhere far, far away. The colors seem muted. A voice at the back of your head is screaming: $A[RUN!]
(set: _ti to 5)
{(display:"goto")(display:"submissive.lab")(link:"Kneel")[
(if: $submissive>2)[(goto:"sabrina sub win")]
(else:)[(goto:"trial fail sub")]
]}<div id="center">$sab</div>
You take a deep breath and try to remain calm. $A['It's okay, Alex, you can totally do this...'] You kneel in the center of the pentagram and wait for the inevitable.
The dark flames are closing in. Suddenly the darkness erupts, condensing into swirling black tentacles. They are all around you, your neasea making them look like a swarm of black algae on some alien sea floor.
You feel the first slimy touch wrap around your leg and you shudder. A sense of impending doom washes over your mind, floosing all rational thought. $A[I have to get out, I have to get out, I have to get out...]
You spring to your feet, leaping out of the pentagram. For a brief moment the tentacles reach out to grab you, but then the spell fizzles and they disintegrate back into shadows. Slowly, the room returns to normal.
$a['I- I'm sorry....'] you look at Sabrina apologetically. $a['I thought I could handle it....']
The vampire comes and gives you reassuring hug. $S['It's okay, sis. You tried, but weren't quite ready yet. Failure is the price of bravery, and it's a price well worth paying.']
You sink in her embrace. It helps to calm you down.
$S['Hey, don't beat yourself up! It's a tough spell. You can absolutely get it right, but you'll need to learn a bit more about submitting to the darkness first. It's OK to not always be in control. For now, let's just take a break.']
(set: _ti to 3)
(display:"talk")(link-goto:"'I suppose you're right....'","Sabrina hub")<div id="center">$sab</div>
(set: $pent_tentacles to 0)
{<div class="two_column_grid" style="--small-col:1fr">
<div>
You take a deep breath and try to remain calm. $A['It's okay, Alex, you can totally do this...'] You kneel in the center of the pentagram and (link-reveal:"wait for the inevitable.")[
(set: $pent_tentacles to it +1) (rerun:?scene)<br><br>
The dark flames are closing in. Suddenly the darkness erupts, condensing into swirling black tentacles. They are all around you, your nausea making them look like a swarm of black algae on some alien sea floor.
<br><br>
You feel the first slimy touch kisses your leg. You shiver and close your eyes, trying to relax. To accept it. To enjoy it.
<br><br>
The tentacles touch your skin and begin to (link-reveal:"wrap around your limbs.")[
(set: $pent_tentacles to it +1) (rerun:?scene)<br><br>
They are cold and slimy, yet somehow making your skin burn, as if plunged into the flames of eternal lust and damnation.
<br><br>
They begin to spread your legs apart and you feel even more helpless, your crotch open and waiting for whatever unnatural pleasures they decide to inflict upon you. You take another deep breath. Your heart is racing. Cold sweat and hot shivers are running down (link-reveal:"your naked body.")[
(set: $pent_tentacles to it +1) (rerun:?scene)<br><br>
The tentacles stretch you in position and you brace yourself for what is to come. The tension is palpable, the air - dense. You feel all of your senses heightened in apprehensive anticipation. With a tinge of shame, you realize that your nipples are hard and erect, your pussy - hot and dripping.
<br><br>
You wait. Nothing is happening.
<br><br>
(set: _ti to 5)
(display:"goto")[[Open your eyes->sabrina trial 3]]
]
]]
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/pentagram_trial_clean.png">
(if: $pent_tentacles >0)[<img src="images/tr/scenes/stacked/pentagram_trial_t1.png">]
(if: $pent_tentacles >1 )[<img src="images/tr/scenes/stacked/pentagram_trial_t2.png">]
(if: $pent_tentacles >2)[<img src="images/tr/scenes/stacked/pentagram_trial_t3.png">]
</div> </div>]<scene|}<div id="center">$sab</div>
Your body is bound by the tentacles, but nothing seems to be happening. You slowly open your eyes, only to be greeted by a squirming black mass right in front of your face.
$a['Eeek!']
You recoil instinctively, twisting your neck back. In your current situation you can't move away very much, but you manage to gain a few precious inches.
<div id="center"><img src="images/tr/scenes/pentagram_trial_tentacles.png" width="700" ></div>
A massive tentacle has rizen right in front of you, its end dangling suspiciously close to your lips.
The black fleshy mass looks even more repulsive than the rest of the tentacles. From up close you can see its muscles pulsating beneath the slimy skin, a row of irregular shaped suction cups lining the inner side of it. There are other, stranger things on it too, organic formations that you can't identify nor describe, with shapes that twitch ominously with every wriggle of the tentacle. A dark liquid is oozing out of its end and dripping down right on your naked breasts.
The tentacle extends the tip forward, like an invitation.
Conflicting emotions wrestle within you. A part of you is utterly disgusted by the unearthly abomination, but another, deeper part is compelled by the proposition. The heat in your belly grows and you find yourself dancing on the edge between your human instincts and your supernatural lust.
(set: _ti to 5)
{(display:"challenge")(display:"grotesque.lab")(link:"Open your mouth")[
(if: $grotesque>2)[(goto:"sabrina trial grotesque win")]
(else:)[(goto:"trial fail grotesque")]
]}<div id="center">$sab</div>
Your lips hesitantly part and you hold your breath, transfixed on the horror wriggling infront of you.
The tentacle inches forward, the tip dancing just at the edge of your mouth. A drop of the black liquid drips down on your lower lip. It feels bitter and sweet and so wrong and so right. You can feel all of the tentacles holding your body firmly in place. Their gentle caresses have turned into an iron grip.
<div id="center"><img src="images/tr/scenes/pentagram_trial_tentacles.png" width="700" ></div>
$A[I can't move... ] Arousal and fear wash over you. You wanted to go through with this, but now that you're in the midst of it, it's scary to think that there's no turning back. $A[I wonder what would the tentacles do if I refuse their invitation...] From somewhere far away, Sabrina's voice is saying something, but you can't quite make it out.
You give in wrap your lips around the offering, beginning to suck the black tentacle. Immediately the rest of the tendrils relax, loosening their hold on your limbs. Their touch becomes tender, almost caring. They slither between your thighs, teasing and promissing their unnatural debauchery. Your whole body sinks into their slimy embrace, shivering in pleasure and anticipation.
(if: $mb_fascination>0)[
You feel a deep sense of relief, a deep part of your mind gives a small sigh of disappointment. $A[I wonder what would have happened to me if I hadn't accepted...] Images of a gruesome and ecstatic demise flash before your eyes. You feel like standing on the edge, just ready to jump...
(display:"goto")(display:"morbid.lab")[[Stop sucking on the tentacle->sabrina trial morbid]] ]
(display:"goto")[[Continue sucking the tentacle]]<div id="center">$sab</div>
You know what you have to do. It's so simple. And yet, almost impossible.
The pulsating black tentacle is just too repulsive. You try to force yourself to open your mouth and not think about it, but you just can't. The black mass has a putrid stench and is covered in unnatural shapes and bulges that look like living fungi covering a corpse.
Despite your best efforts, you twist your head to the side, feeling sick to your stomach.
$a['Get away from me!']
The tentacle makes a hissing sound, wiggling angrily towards your face.
$S['You should have taken the offer, sis,'] comes a distant voice.
The rest of the black tentacles tighten their grip aggressively, trying to force you towards the oozing one. You fight back, resisting them as much as you can, but your chains are preventing you from leaving the pentagram. $A[Dammit, Sabrina...!]
(set: _ti to 3)
(display:"goto")[[Try to break free]]<div id="center">$sab</div>
You continue sycking on the hideous tentacle in a rhythmic trance, your lips moving back and forth around the uneven, wriggling texture.
Drop after drop, the thick, black liquid oozes into your mouth and drips down your throat. It's sweet bitterness is unlike anything you've ever tasted before. Strong and intoxicating, you feel as if it permeates your flesh, twisting and corrupting it in a subtle yet undeniable way.
<div id="center"><img src="images/tr/scenes/pentagram_trial_tentacles.png" width="700" ></div>
A sense of madness creeps upon you, but you have no choice but to embrace it. You no longer see the room around you, or hear Sabrina's voice. Darkness is creeping all around and now the darkness is making its way inside of you, drop by drop, sliding down your throat.
Your mind is spiraling. Something is comming. You know it in your bones. And you are ready for it. Your nipples stand shamefully erect, your holes gaping open. The tentacles are gently spreading your ass cheeks apart, but you know that it's for something else. Something that is yet to come.
The black tentacle in your mouth begins to tremble excitedly, then the drops abruptly stop. You can feel the tension building and you double your efforts, sucking the stem with a vigor and depravity that you didn't know you had.
Finally the tentacle erups, unloading a massive spurt of viscous liquid straight into your throat. You can sense something bubbling inside of it, something unnatural and *evil*. But it's too late to worry about that now.
(set: _ti to 5)
(display:"goto")[[Gulp down the dark essence]]<div id="center">$sab</div>
You know that this is a terrible idea, but you just can't help yourself. You stop sucking the tentacle and turn your head away, as if to show that you won't cooperate.
<div id="center"><img src="images/tr/scenes/pentagram_trial_tentacles.png" width="700" ></div>
The tentacle makes a hissing sound, wiggling angrily towards your face.
$S['Sis, what are you doing?'] comes a distant voice.
Just as you expected, the tentacles are not happy. The rest of the black tendrilstighten their grip aggressively, trying to force you towards the oozing one.
You continue to be uncooperative, resisting them as much as you can. $A[Two can play at this game...!]
(set: _ti to 3)
(display:"goto")[[Try to break free]]<div id="center">$sab</div>
(if: $sabPath is "dom")[Your inhibitions melt away and you fall on top of Sabrina, your lips meeting in a flury of heat and passion. She lets you do what you want with her, which is a new and intoxicating experience for you.
You push your fingers inside of the vampire and feel her juices flow down your hand, thick and sweet and dripping all for you. It makes the fire in your own belly flare like never before, giving you a type of pleasure you never knew could exist.](else:)[You slowly lean forward and kiss her lips. They taste like wild cherries, sweet and sour and untamed. Her fingers inside you accelerate and you feel as if every breath is sweet delight, the pleasure inside of you bubbling up from the butteflies in your stomach to the pleasant haze in your head.
It feels good to give in, to feel pleasure for the sake of it, to enjoy every instant without knowing what will happen next.]
You lose yourself in the moment completely, closing your eyes and giving in to pure touch, instinct and bliss. Something inside you is changing, and it feels so warm, so good, so *right*.
After a long while you find yourself in her embrace, her breath on your neck, her perfect breasts pressed against your own. The passion and lust is now replaed by a deep calm and a quiet joy. You feel a lot more in tune with your new body and the new sensations you feel.
The two of you stay like this for a while. Eventually, it's time to move on.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Thank Sabrina for her help","sabrina female end")[
(set: $lust to it +5)]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Eventually you come to your senses, reluctantly pulling out of Sabrina's arms. She helps you to get up to your feet and you take a few paces around her room, trying to asses what had just happened.
$a['I-I think I understand things a little better now... thank you.]
She smiles at you reassuringly.
(set: _ti to 2)
{(display:"goto")(link-reveal-goto:"Compose yourself","Sabrina hub")[
(set: $sabrinaRel to it + 1)
(set: $sab_transition to "female end")
(set: $sabrina_trained to it +1)
(set: $sabTrainingsCompletes to it + (a:"sab female"))
]}Sabrina is in her chamber, leaning on the bed with a book. She lifts her eyes from the text, giving you an od look.
$S['Back already?']
$a['I- eeeh- just wanted to check on you.']
$S['I'm alright, just doing some reading. Perhaps for your next training,'] she winks at you. $S['But I think you've had enough for one day. Take some time to settle.']
You nod. It's clear that you're not getting anything more out of her.
(set: _ti to 5)
(display:"goto")(link-goto:"Continue exploring Lavius' lair","Go back upstairs")
(display:"goto")(link-goto:"Leave the lair","Leave the lair")(if: $sab_transition is "win trial")[Sabrina helps you to her bed, where you lay and rest for a bit. Your head is spinning and you feel disoriented.
$S['Here, drink this, sis. It will help']
A hot cup of something is pressed in your hands and you take a small sip. Warmth is slowly returning to your body. You stretch your legs. This feels better.
$a['What- what was all of that?']
$S['I think something bigger than expected came, sis. But you seem to have handled it well. Are you alright?']
$a['I'm fine... I think. Something? Wasn't all this part of your ritual?']
$S['My ritual only involves... simple pleasures. But don't worry about it - you did well! And there's nothing to worry about. Just forget about it, okay?']
$a['If you say so...'] You slowly nod. Perhaps Sabrina is right. Thinking about it now, you can barely remember much detail. The important thing is that you completed her trial.
You feel proud of that.](elseif: $sabTrial is 2)[Sabrina helps you to her bed, where you lay and rest for a bit. Your head is spinning and you feel disoriented.
$S['Here, drink this, sis. It will help']
A hot cup of something is pressed in your hands and you take a small sip. Warmth is slowly returning to your body. You stretch your legs. This feels better.
(if: $sab_transition is "fail beast")[$a['What- what happened exactly?']
She gives you a thoughtful look. $S['Something came from the other side. I wasn't expecting that to happen, sis.']
$a['Something? Wasn't all this part of your ritual?']
$S['My ritual only involves... simple pleasures. But don't worry about it - you did well! And there's nothing to worry about. Just forget about it, okay?']
$a['If you say so...'] You slowly nod. Perhaps Sabrina is right. Thinking about it now, you can barely remember much detail. It was probably just your imagination.
](elseif: $sab_transition is "fail grotesque")[$a['I-I'm sorry about that...']
She gives you a meaningful look. $S['I told you that this isn't a walk in the park, sis.']
$a['I know...'] You slowly nod. $a['Next time I will be better prepared.']
She shakes her head. $S['Perhaps. But that's enough for now']
]](else:)[You feel that your feet are a little wobbly and your mind is swimming in a warm and pleasant fog.
$A[That was really nice, but I don't think I could take much more right now...] ]{(if: $sabrina_trained >0 and $sabrina_trainLimit <3)[(set: $sabrina_trainLimit to it +1)]
(if: $sabTrial is 2)[(set: $sabTrial to 1)]
(set: $sab_transition to "none")
(set: $sabrina_trained to 0) }(if: (history:)'s last is "sabrina body2")[$S['I understand. Changing your body can be a big thing, and those bracelet charges are quite precious. Perhaps another time.']
](elseif: $sab_transition is "female end")[You pace, around, thoughtful. Sabrina just helped you to discover a completely new angle to your predicament. You find yourself eager to learn more.
](elseif: $sab_transition is "dog end")[You look at the vampire's curves lustily. You can still taste her juices in your mouth. You can still feel her fingers digging in your hair while the demonic dog was ramming inside of you. A part of you is utterly exhausted by the experience, yet you still find yourself greedily wanting more.
](elseif: $sab_transition is "sub end")[You find yourself timidly evading the vampire's gaze. After what she did to you you feel that there is a sort of bond forming between you. To her it may not mean much to dominate you, but you find your thoughts going back to the moment you submitted to her, playing the events in a loop, wanting more. $A[Come on, Alex, since when are you a blushing maid...]
](elseif: $sab_transition is "bug end")[You are feeling quite wild and ecstatic. Being hung from the ceiling with that thing on your back somehow brought out a side of you that you would have never imagined. You are eager to learn more.
]<div id="center">$dark</div>
With so much of it already down your tummy, you find it futile to resist. You swallow the black load, absorbing the corruption. The world drifts further away and the pentagram grows a deeper red. You feel more alone than you've ever been, a single soul against the force of whatever is coming for you.
In the next moment, you sense an overwhelming feeling of insignificance. You are small and irrelevant. Above you, something massive is looming, a shape so grandiose and undescribable, that your mind refuses to even attempt to comprehend it.
You feel your holes twitch with excitement. You have the opportunity to offer yourself to something no mortal is meant to taste. Still, curiosity grips you. You long to see the unspeakable creature looming above.
$A[What is this thing... I have to see it!]
(set: _ti to 5)
(display:"goto")[[Try to catch a glimpse]]<div id="center">$dark</div>
<img src="images/tr/scenes/god_pussy_new.png" width="800" align="right">
Something approaches your entrance and panic begins to grip your mind.
$A[No, I can't...! Not with this thing....!]
You thought that you were prepared for the ritual, but you only expected the tentacles, not this abomination. $A[Was this even supposed to happen?! Did Sabrina know? Oh my god, what if the spell went horribly wrong... I think I messed up...]
You try to look around and call for help, but everything is dark. Outside of the edges of the pentagram, there is only darkness as far as you can see. $A[Am I even in her room still?! Help!]
Despite the rising panic in your mind, your body is completely still. You feel paralized, completely unable to move.
$A[No, no, no, this can't be happening....!']
A twitching, fleshy tube prods against your entrance. The dangling legs of the abomination grip you by the hips, guiding you towards the inevitable. You feel the folds of your pussy opening up as the unspeakable pushes inside of you.
(set: _ti to 3)
(display:"goto")[[Try to get away]]<div id="center">$dark</div>
You know what you have to do.
The knowledge seeps into your mind like rot in old wood. You can feel it penetrating your thoughts.
Your body twitches in anticipation. Your heart races. The creature awaits your offering. You slowly stick your ass out and wait.
<div id="center"><img src="images/tr/scenes/pentagram_god_inside.png" width="800" ></div>
You can feel the moment when it connects. It presses against your backside and begins to push in. You can feel its bulbous and irregular surface pulsate in an unnatural yet organic way.
$G['Good acolytes shall be rewarded.']
You can tell that the creature is happy with you. It gently grabs your hips with its long, dangling legs and pulls you in. You are ready to accept it.
(if: $mb_fascination>0)[
Just as you breathe a sigh of relief, an intrusive thought appears from a weird part of your mind. $A[What if I wasn't obedient...? What would it decide to do to me then...?]
The unspeakable horror seems satisfied with you for now, but you can't help but wonder what would happen if you decided to pull away from it...
(display:"goto")(display:"morbid.lab")[[Try to get away->god morbid]] ]
(set: _ti to 3)
(display:"goto")(display:"bestiality.lab")[[Stick your ass out]]<div id="center">$sab</div>
You continue struggling while the black tentacle pushes its ozzing tip against your lips. Despite its efforts to get inside of your mouth, you manage to clench your jaw and fight it off.
There is a low hissing sound and the tentacle angrily wraps around your neck, squeezing it tight.
$a['Aaargh!']
You struggle to breathe, clawing at it but unable to get a firm grasp to get it off.
The tentacle suddenly retracts, pulling your neck down with it. Your head is forced to the floor and your ass is lifted shamefully in the air.
$S['Hold on, I'll try to help...']
Up until this point the rest of the tentacles were just holding you down, but now they begin to wriggle excitedly, closing in on your crotch. Something slithers between your folds and before you can even scream one of the black tendrils is pushing inside your pussy.
$a['Argh...!']
The grip around your neck tightens again and your vision darkens. Your nails dig into the floor as you struggle to push your head up. At the same time the tentacle's pace accelerates inside of you, forcing a squirt of juices and an embarrassing clenching of your pussy around its tormentor.
Another contraction around your neck almost makes you pass out, all the while building you towards an orgasm.
(set: _ti to 5)
(display:"goto")[[Struggle to breathe]]<div id="center">$dark</div>
You twist your head up and stare at the horror that is slowly hovering above you.
The creature looks like a giant insect, and yet nothing like any earthly living form. A massive bloated monstrosity, its body is morphing and changing before your eyes, taking shapes and colors that your mind can't comprehend.
<div id="center"><img src="images/tr/scenes/pentagram_god_hover.png" width="800" ></div>
Staring at the colossal creature, it feels like it towers for miles, as if its distorted and ineffable body is larger than any earthly skies. Distances and dimensions lose their meaning.
All you know is that it is above and you are below. You feel its infinite legs dangle around you. Without looking, you know that something is extending down towards you, to your tiny frame, your insignificant presence, your shameful and lusty holes that do not deserve the unspeakable grandeur that is about to defile them.
You are gripped with terror. All that is human within you is screaming to run, to resist, to prevent the unholy perversion that is about to take place. And yet, you know that you have to accept it. You *want* to accept it.
(set: _ti to 5)
{(display:"challenge")(display:"bestiality.lab")(link:"Offer yourself to the Beast")[
(if: $bestiality>2)[(goto:"sabrina trial beast win")]
(else:)[(goto:"trial fail beast")]
]}<div id="center">$dark</div>
You want to scream, to fight, struggle, to jolt to your feet and run away as quickly and as far as possible. But you don't even move a muscle.
As the tube continues to make its way deeper and deeper inside of you, you begin to realize the full extent of your helplessness.
$A[Dammit, dammit, dammit....!!']
You are all alone here, left at the mercy of whatever this thing is. You can feel it squirting something inside of you and to your great shame your pussy begins to twitch with pleasure, wrapping tightly around the unholy tube.
<div id="center"><img src="images/tr/scenes/god_pussy2.png" width="800" ></div>
Conflicting emotions begin to overwhelm you. Another spurt fills your body with a putrid discharge that feels like it's seeping into your very essence.
Lust, hopelessness, euphoria and desperation wrestle your mind into a whirlwind of madness. Tears begin to stream down your face while your lips open with moans outside of your control.
(set: _ti to 3)
(display:"talk")[[Beg for mercy]]
<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['I-I think I'm ready to try that trial again.']
A shadow washes over Sabrina's face. $S['Are you sure, sis? You saw what happened last time...']
$a['I know, Sabrina... but I've learned some things since then. I think I can do better.']
She seems to be thinking. You remain quiet, waiting for her response.
$S['Look, it's your decision. If you want to give it another go, I won't stop you,'] she says slowly. $S['But be careful, okay?']
(set: _ti to 5)
(display:"talk")[['I want to continue, I'm ready!'->sabrina trial start]]
(display:"bk")(link-goto:"'Perhaps I can leave this for later...'","Sabrina hub")<div id="center">$dark</div>
$A['Please... someone... help...']
<img src="images/tr/scenes/god_crying.png" width="650" align="right" >
If there are any gods listening to your pleas, they do not reach out to help you. Luminescent tendrils hang over your head, dancing slowly in a mesmerizing way.
A presence washes over your mind and suddenly you gain an Understanding. You understand that you have failed. You were given the rarest opportunity to give yourself to something Greater and you tried to run away in fear.
Unfathomable $a[Shame] washes over you.
You now understand what you've done and why you must accept this $a[Punishment].
Tears continue to roll down your face while your Undeserving holes are stuffed with the dark essence. Had you accepted it willingly, things would have been different. You know this for a fact, you understand it at the core of your mind.
Just as you understand why you must accepts the consequences of your failures.
Having gone beyond salvation, you allow your sentence to play out. Finally breaking out of your paralisis, your hips begin to push back against the unholy tube, a futile attempt to rince the guilt of your failure with the shame of your lust.
Your body is burning.
Every spurt of darkness inside your womb swells your belly with more of the black corruption, disolving your sanity and unleashing the wickedness within you.
$a['Take me! I'm ready!']
You begin to utter unthinkable things, professing how undeserving you are of the honor of being punished by the magnificent creature.
You feel it pump more and more of the Blackness within, and you open yourself willingly, weeping tears of shame and joy as you continue to grind against it, helping to punish yourself for your ungratefullness.
$a['Aaaah! Fill me!']
All of your senses are mixing together. The luminescent tendrils are dancing above your head and your ass is greedily grinding on the pulsating member. You feel a thousand bulges moving underneath the surface, twisting and turning and being pushed inside of you. Your mind is reaching the limits of sensation.
(set: _ti to 3)
(display:"goto")[[Scream]]<div id="center">$dark</div>
You scream.
Every fiber of your being is being defiled.
Every thought in your mind is being twisted.
Every vessel in your flesh is being corrupted.
You did this.
You deserve this.
You enjoy this.
This is your Punishment.
(display:"talk")(link-reveal-goto:"'This is my punishment'","defiled")[(set: $sanity to it -20)(set: $lust to it +2)]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Punish me... punish me... punish me...']
$S['Relax, sis, you're back now...']
You slowly open your eyes. You are back on the floor, in the dungeon. Sabrina is holding you gently. Your mind is hazy and you feel nauseous.
Memories rush to your head and you blush with embarrassment.
$a['What did I say....?']
$S['Don't worry about that,'] she hushes you. $S['Are you alright?']
$a['I-I think so...']
You can barely remember what happened. Everything is just fading away second by second, like a distant dream. Was it even real?
You rub your eyes.
$S['Come on, up you go. Time to get you dressed']
(set: _ti to 3)
{(display:"talk")(link-reveal-goto:"'Okay, as you say....'","Sabrina hub")[
(set: $sab_transition to "fail beast")
(set: $sabTrial to 2)
(set: $sabrina_trained to $sabrina_trainLimit)
(set: $sabrinaRel to it + 1)
]}<div id="center">$dark</div>
You lift your ass higher and relax your opening, allowing your ass to stretch easily and accept the invader.
<img src="images/tr/scenes/god_ass.png" width="650" align="right" >
The creature sinks in deep, defiling your mortal body with its grotesque member. You have become a willing offering to its desires.
As the creature begins to pump something inside of you, you wonder vaguely if this is some mighty old god that you have encountered, or just one among numerous others, attracted to your lust like some sort of abominable bee drawn to your nectar.
Your hole stretches further and something viscous splashes inside of you.
$a['Aaah...']
It feels strangely good, both terribly wrong and deeply intoxicating. You feel a sense of fullness and a perverse satisfaction of the act, of how helpless and utterly at the creature's mercy you are.
$a['Aaaaaahhh...']
Another spurt of viscous black corruption is injected inside of you, pushing the previous deeper into your gut. You can't see it but you *know* it, instinctively. You can feel the substance seeping into your flesh. You can smell the blackness of it. You can hear it bubbling in your gut. You can taste its abominable smell.
$a['Aahh.... aaahh...']
Every new spurt makes you fuller and fuller. You feel the distorted member twitch in your ass, stretching it and sliding deeper and deeper inside of you.
It is the most beautiful and exhilarating thing you have ever experienced.
(set: _ti to 5)
(display:"goto")[[Weep tears of joy]]<div id="center">$dark</div>
For some reason, playing with fire seems so tempting. You begin to wiggle and struggle, managing to somehow shake the creature out of your ass.
$G[Insolent... mortal...]
You can feel the quiet anger in the mass above you.The legs grip you more firmly and push you back. A blade pushes under your chin and your head is forced up.
<div id="center"><img src="images/tr/scenes/god_pussy.png" width="800" ></div>
The luminous tendrils are dancing right above you, captivating and viscious. You feel paralized, completely unable to move.
$A[I should have known...]
The twitching, fleshy tube prods again against your entrance, this time going for your pussy. You feel a sense of grim satisfaction that you managed to provoke the creature. But now you must brace for the inevitable. You feel the folds of your pussy opening up as the unspeakable angrily pushes inside of you.
(set: _ti to 3)
(display:"goto")[[Accept your fate->god morbid2]]<div id="center">$dark</div>
You can't even move a muscle. As the tube continues to make its way deeper and deeper inside of you, you begin to realize the full extent of your helplessness.
$A[Was this a mistake...?]
You begin to question your decision, but it's too late. A part of you is scared, but another is dripping with excitement. $A[You did this to yourself, Alex...]
You are all alone here, left at the mercy of whatever this thing is. You can feel it squirting something inside of you and to your great shame your pussy begins to twitch with pleasure, wrapping tightly around the unholy tube.
<div id="center"><img src="images/tr/scenes/god_pussy2.png" width="800" ></div>
Conflicting emotions begin to overwhelm you. Another spurt fills your body with a putrid discharge that feels like it's seeping into your very essence.
Lust, hopelessness, euphoria and desperation wrestle your mind into a whirlwind of madness. Tears begin to stream down your face while your lips open with moans outside of your control.
(set: _ti to 3)
(display:"talk")[[Beg for mercy]]<div id="center">$sab</div>
You gasp for air, kicking and fighting for your life. Just as you manage to take another breath, a second tentacle plunges to your crotch, this time aiming for your back entrance.
You feel your asshole being forced open and you squeal, temporarily faltering in your resistance. The big tentacle around your neck seizes the opportunity to pull you down again, strangling you while both of your holes are mercilessly pounded.
$a['Aaahh!!!']
$S['Just a few more moments, sis, hold on..!']
You can feel both invaders in your insides, rubbing against each other and multiplying the sensations. Even as you are fighting for your life, there is a perverse pleasure in it all and your juices flow down the slimy tendrils, ironically helping them to better slide in and out of your holes.
Just when your vision is almost gone and you feel the world fading away, you hear Sabrina shouting something and the tentacles retract, melting back into shadows.
(set: _ti to 5)
(display:"goto")[[Collapse on the floor]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You lie motionless on the floor. The cold stone feels nice on your burning skin. Ever so slowly, you come back to your senses.
$S['Sis, are you okay?']
You slowly open your eyes. Sabrina is holding you gently, looking concerned. You rub your neck.
$a['Ouch...']
$S['It doesn't look serious,'] she reassures you. $S['What happened?']
$a['I-I think I angered them...']
$S['I don't know what you did, but they didn't like it. But we can talk about that later. Come on, let's get you dressed.']
(set: _ti to 3)
{(display:"talk")(link-reveal-goto:"'Okay, as you say....'","Sabrina hub")[
(set: $sab_transition to "fail grotesque")
(set: $sabTrial to 2)
(set: $sabrina_trained to $sabrina_trainLimit)
(set: $sabrinaRel to it + 1)
]}<div id="center">$dark</div>
Tears of joy start rolling down your cheeks as your ass is pumped over and over again with the black seed of the creature. You feel all reason abandon you and your mind descends into primal lust, spiraling into the carnal pits of unspeakable desires.
<img src="images/tr/scenes/pentagram_god_end.png" width="700" align="right" >
After an eternity, the creature is finally done with you. It lets go of your hips and detaches its member.
A black viscous stream begins to ooze out of you, dripping down your pussy and onto the ground.
$a['Nooo!']
A sense of loss hits you. Some of the beautiful creature's gifts are being wasted. You look longingly down at the black liquid underneath you. Your body convulses and a little more of it splashes out.
Your tummy begins to hurt. The blackness is seeping into your flesh, burning you with pain and pleasure, while your body is fighting to get it out. You are torned between reason and insanity.
(set: _ti to 5)
(display:"brain")(link-reveal-goto:"Push the blackness out")[(set: $lust to it +1)]
(display:"heart")(link-reveal-goto:"Keep it in")[(set: $sanity to it -20)]<div id="center">$dark</div>
Ever so slowly, you let the black liquid ooze out of you. Your mind is still spinning in a hurricane of lust, but you have enough sanity left to know what is the right thing to do.
After everything is done, you collapse in the darkness, exhausted.
(set: _ti to 10)
(display:"goto")[[Close your eyes->ritual end]]<div id="center">$dark</div>
You cannot bear to lose the precious gift you have received. You clench your butt tightly and try to control the convulsions of your body, preventing any more of the thick liquid from coming out.
It is so painful.
Your body is fighting. It doesn't like what you're doing. Your mind is spinning. You can feel the corruption invading your flesh, sinking deeper and deeper in.
In a perverse folly, your pussy twitches with a masochistic glee, your juices spilling on the floor.
You laugh maniacally and you weep hysterically.
After a long while, it is done. Your convulsions stop, you no longer need to keep it in. all of the black corruption has been absorbed within you.
You collapse (link-reveal-goto:"in the darkness","DIE")[
(set: $lust to it + 2)
(set: $sanity to it - 10)
(set: $lastdeath to "elder madness")
(set: $deathlist to it + (a: "elder madness"))]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You lie motionless on the floor. The cold stone feels nice on your burning skin. Ever so slowly, you come back to your senses.
$S['Sis, are you okay?']
You slowly open your eyes. Sabrina is holding you gently, her eyes beaming. She looks proud of you.
$a['I-I think I'm fine...']
$S['You did it!'] she beams at you. $S['That took longer than usual. What happened? Did the tentacles take you somewhere?']
$a['I-I think I met another creature... but it all feels so surreal... I can't really remember...']
$S['I understand, you need to rest. We can talk about that later. Come on, let's get you dressed.']
(set: _ti to 3)
{(display:"talk")(link-reveal-goto:"'Okay, as you say....'","Sabrina hub")[
(set: $sab_transition to "win trial")
(set: $sabTrial to 3)
(set: $sabrina_trained to $sabrina_trainLimit)
(set: $sabrinaRel to it + 1)
]}You look down at your feet, blushing. 'IUhm, so there was this ritual I tried...'
$M['A ritual? What mess have you gotten yourself into, little human?']
'Uhm...'
You remember Sabrina's trainings and blush. It's not something that you are ready to talk about with Felicia right now.
'Let's just say that things got a little out of control...'
She looks at you with a gentle smirk in her eyes.
'Don't judge me, alright! I had some charges left on the bracelet, I wanted to see what would happen...'
$M['Jeez. And here I thought you had some sense in you.']
'I can be stupid sometimes. I got carried away, OK?'
Felicia grins and gives you a pat on the head.<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I-uhm. I-'] You take a deep breath. $E['Elise, we need to talk.']
Closing the door behind you, you walk into the silvery white room and face up to the green eyed ebony woman. You see her immaculate black leather suit, ler long thin arms, her round body. You know what she really is. You can't quite *see her*, but you can *feel* her, the real her. The spider. The woman. The monster.
$a['I know what you've got in the corner there. And I need her back.']
You can see her freeze for a moment, eyeing you up and down. It's not fear that you see reflected in her glassy green eyes, but astonishment.
$E['Tsk. Explain, servant.']
$a['She is my friend. She saved my life. I'd like to return the favor.']
Elise begins to ever so slowly circle around you, her black hands twitching.
$E['And who will give birth to my children? Tsk tsk. I've been waiting for too long, girl...']
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'I will bring you a new vessel'","Elise bargain2")[(set: $Ebargain to "me")]
(display:"talk")(link-reveal-goto:"'Mihai will give you someone to use'","Elise bargain2")[(set: $Ebargain to "Mihai")]{
(set: $feliciaRel to 1)
(set: $ionutRel to 1)
(set: $mihaiRel to 1)
(set: $laviusRel to 1)
(set: $wolfRel to 1)
(set: $eliseRel to 1)
(set: $ruxandraRel to 1)
(set: $sabrinaRel to 1)
(set: $elderRel to 1)
(set: $yagaRel to 1)
(set: $narcissaRel to 1)
(set: $narcissa_avatar to 0)
(set: $miraRel to 1)
(set: $mira_avatar to 0)
}<div id="center">$T[-TOWER-]</div>
(set: $tail to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
The Elder runs a hand down your spine, almost like a greeting. His fingers are carefully exploring the cruvature of your body, with long sharp nails making your hairs stand on edge.
As he moves down he grabs your hips and pulls you in closer, making full contact with your skin. You can feel his giant muscular body pressing against your back, his cold breath right over your head. Your wet slit is already quivering with anticipation.
$A[I've never felt anything like this before...]
He squeezes your cheeks, spreading them apart and moving your legs into position. For a long moment, you can feel your hole stretching and gaping, ready and drooling for him.
$A[Come on... I need it...]
Then, his member presses agaisnt you and a measured touch at the back of your neck gives you his next silent command.
The Elder runs a hand down your spine, almost like a greeting. His fingers are carefully exploring the cruvature of your body, with long sharp nails making your hairs stand on edge.
As he moves down he grabs your hips and pulls you in closer, making full contact with your skin. You can feel his giant muscular body pressing against your back, his cold breath right over your head. Your wet slit is already quivering with anticipation.
$A[I've never felt anything like this before...]
He squeezes your cheeks, spreading them apart and moving your legs into position. For a long moment, you can feel your hole stretching and gaping, ready and drooling for him.
$A[Come on... I need it...]
Then, his member presses agaisnt you and a measured touch at the back of your neck gives you his next silent command
(live: 1s)[(set: $tail to it +1) (if: $tail>5)[(set: $tail to 0)] (rerun:?scene) ]
(display:"goto")Link
</div>[<div class='stacked' style='--stack-width:80%;--stack-height:auto;'>
<img src="images/tr/transformations/tail0.jpg">
(if: $tail is 1)[<img src="images/tr/transformations/tail1.png">]
(if: $tail is 2)[<img src="images/tr/transformations/tail2.png">]
(if: $tail is 3)[<img src="images/tr/transformations/tail3.png">]
(if: $tail is 4)[<img src="images/tr/transformations/tail4.png">]
(if: $tail is 5)[<img src="images/tr/transformations/tail5.png">]
</div>]<scene|</div><div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $Ebargain is "me")[$a['I will find you someone,'] you say confidently, looking up at Elise.
$E['You? Do you think you have what it takes?'] Elise smirks at you. $E['You will find a victim, then innocently lure her in, to be filled with my children?']
$a['I-]
$E['Tsk, Tsk. You don't have what it takes, girl.']
Indignated, you stand up to Elise. $a['I am a succubus, you know! Luring people in is my specialty.']
Elise's smirk grows into a smile. $E['Fine, fine, tsk. Calm down, my pet. Let's say you lure some poor girl. Let's say you whisper sweet nothing in her ear and bring her to my web. Let's say you kiss her and hold her legs open for me like a good little servant. Tsk']
You blush, images flooding your mind.
$E['Even then, there's still a problem, girl. You don't have authority here. Mihai will never allow it.']
$a['He will, after I save his life.']](else:)[]
Elise pauses again. This time you can see that she might be genuinely taken aback.
$E['What did you say, girl?']
You feel something stuck in your throat and you force yourself to swallow. $a['I know about the plan, Elise. Lavius aims to kill Mihai and take over control. And I intend to stop him.']
$E['Tsk, tsk. And how will you do that?']
(set: _ti to 5)
(display:"talk")[['I will find a way'->Elise bargain way]]
(display:"talk")[['I'll do it with your help'->Elise bargain help]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I've done worse, I will do this too. I will find a way,'] you say confidently staring up at Elise.
$E['Tsk. That confidence will get you killed, girl.']
$a['I'm not afraid of death.']
You stare at the black woman, holding the impenetrable gaze of her round black glasses. She seems pensive.
$E['What's in it for **me**, girl? Do you know how long I've waited for a suitable vessel?']
You take a long moment, staring into the shining black eyes of the creature. $a['Insurance. If I'm successful, Lavius will fail, and you will end up on the wrong side of the divide. I will vouch that you helped sabotage the plan. That way, whoever wins, you will be safe.']
$E['And if your plan fails, tsk?']
$a['Then I will be either dead or captured... and you can do whatever you want with what's left of me.']
(if: $bcharges>1)[$E['Fine, tsk. If you care that much. Have the cat, but tell her to keep her nose out of my business. I'm only doing this for you. For your honesty - and **loyalty**.']
The last word hangs in the air ominously. You swalow hard and nod. Elise slides sideways across the room, elgantly dropping the coccoon from the ceiling and thrusting it into your hands.
$E['There, tsk. Do what you must, but do it quickly.']
(set: _ti to 10)
(display:"goto")[[Take Felicia and leave]] ](else:)[$E['I don't trust you, girl. Look at yourself - a succubus shaking for her next meal. You won't get far like this.']
You look at (if: $bcharges is 0)[your empty bracelet](else:)[the single bead you have left]. $A[Elise's got a point...]
$a['I will succeed.'] you say calmly. $a['But you are right. A little preparation is always good.']
The black woman smiles. $E['So, what are you going to do about it, then? Who are you going to ask, tsk tsk?']
You lock eyes with her and hold her gaze, then swallow hard. Her point is well made.
(set: _ti to 10)
(display:"heart")[[Kiss her feet->e recharge]]
]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['You will help me,'] you say confidently, staring up at Elise.
$E['Tsk. I will not, girl.']
A pregnant pause hangs in the air as the tension builds up.
$E['I will not gamble my prospects for **you**, girl. Do you know how long I've waited for a suitable vessel?']
You take a long moment, staring into the shining black eyes of the creature. Your mind is racing. $a['Fine, I'll do it alone. And I'll offer you insurance. If I'm successful, Lavius will fail, and you will end up on the wrong side of the divide. I will vouch that you helped sabotage the plan. That way, whoever wins, you will be safe.']
$E['And if your plan fails, tsk?']
$a['Then I will be either dead or captured... and you can do whatever you want with what's left of me.']
$E['Fine, tsk. If you care that much. Have the cat, but tell her to keep her nose out of my business. I'm only doing this for you. For your honesty - and **loyalty**.']
The last word hangs in the air ominously. You swalow hard and nod. Elise slides sideways across the room, elgantly dropping the coccoon from the ceiling and thrusting it into your hands.
$E['There, tsk. Do what you must, but do it quickly.']
(set: _ti to 10)
(display:"goto")[[Take Felicia and leave]]<div id="center">$base</div>
(set: $ionutBJCUM to 0)
{[<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "ion.seduce.start")
<br><br>
(set: _ti to 10)
(display:"talk")(link:"'Not so fast!'")[
(if: $lewd<70)[(set: $ionut_challenge to "heart") (goto:"Ionut win") ]
(else:)[
(set: $lust to it + 5) (set: $bcharges to it +1) (set: $ionut_challenge to "failed")
(goto:"Ionut lose") ]
]
</div>
<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/ionut_bj2.png">
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/stacked/ionut_bj_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="images/tr/scenes/stacked/ionut_bj_devil.png">]
(if: $ionutBJCUM is 1)[<img src="images/tr/scenes/stacked/ionut_bj_cum.png">]
</div>]<scene|}(if: $suit is "housemaid outfit" )[You approach Ionut confidently, flashing your sexy housemaid outfit. You feel like one of those dumb girls in the pornos, but the way that the servant is looking at you shows that it's working.
You can definitely get used to being a maid.
](elseif: $suit is "butler's uniform")[You approach Ionut with an elegant stride, the crisp edges of your butler uniform giving you an air of professional confidence. Ionut seems to have a lukewarm initial response to your advances, but a rub of your hand between his legs helps to change his mind.
](elseif: $suit is "devil's gown" )[You approach Ionut confidently, flashing your extravagant devil's gown. You feel like you are completely in control, and the way that the servant is looking at you shows that it's working. ](else:)[You approach Ionut confidently, running a hand between his legs.
]$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that the large bulge in his pants is growing.
You fall on your knees and let him unbuckle his belt. Ionut's cock is rough and misshapen and you can see a handful of scars running down from his torso to his groin.
Playfully, you run a finger up and down the top of his member, bringing him to be fully erect. Ionut lets out a satisfied groan.
$a[(if: $mermaid_level is 0)['Tell me what's inside, Ionut.'](else:)['Tell me, why is the box so important, Ionut?']] you say with a velvet voice.
$Io['I shouldn't, Miss Alexandra...']
You give him a few gentle strokes and feel him hardening even more. It's actually quite fun to play with him. (if: $lust<70)[You feel empowered to have his pleasure at your command. $A[Being a succubus can be an interesting experience...] ](else:)[You enjoy seeing his pleasure and you feel the heat in your own groin kindling. $A[I want him inside me...] ]
The servant groans again and his hand reaches for your hips, squeezing your ass.
You pause and look at him mischeviously, giving his tip a teasing lick of your tongue.
$a[(if: $mermaid_level is 0)['Tell me now, big boy.'](else:)['Tell me now, big boy. Why did Lavius have the box brought here?'] ]
His hand reaches to the back of your head, beckoning your forward.<div id="center">$base</div>
{[<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "ion.seduce.win")
<br><br><br>
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Finish him off","Ionut win cum")[(set: $ionut_mood to "satisfied")]
<br>
(display:"goto")(link-reveal-goto:"Leave him frustrated","Ionut win denial")[
(set: $ionut_mood to "frustrated")
(set: $dom to it + 1)
(display:"dom.changed")]
<br>
(if: $suit is "devil's gown")[(display:"succ")(link-reveal-goto:"Give him something more","Ionut win devil")[
(set: $ionut_mood to "excited")]
<br> ]
(if: $mermaid_level is 0)[(display:"secret.mermaid1")](else:)[(display:"secret.mermaid2")]
<br><br>
$I[You were successful on a lust check!]
</div>
<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/ionut_bj2.png">
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/stacked/ionut_bj_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="images/tr/scenes/stacked/ionut_bj_devil.png">]
(if: $ionutBJCUM is 1)[<img src="images/tr/scenes/stacked/ionut_bj_cum.png">]
</div>]<scene|}$a['Uh-uh,'] you say with a teasing, cruel voice, giving a small lick of his shaft. $a['Talk first, fun later.']
(if: $suit is "housemaid outfit" )[Perhaps it's the little horns on your head, or the right corset that you're wearing, or your cute little skirt, but you are starting to feel quite devilish.](elseif: $suit is "butler's uniform")[There is something about this uniform that really brings out the devil in you. You straighten your tie and lick your lips, shooting Ionut a cheeky look to let him know who's really in charge.](elseif: $suit is "devil's gown" )[Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!'] exclaims Ionut with wide eyes.
$a['I see that you recognize the look... play nice and maybe I'll let you touch...']]
As Ionut's misshapen cock throbs with frustration and desire under your fingers, you feel a sense of empowerment you've rarely felt before. $a['Come on, you know you want to...'] you mutter, tracing a nail around his head.
$Io['Okay! Okay.'] the servant gives up. $Io[(if: $mermaid_level is 0)['There iz a mermaid in the box. Just ve carevul, Okay? She iz dangerous!'](else:)['There iz a friend of his inside! Someone he really cares about!'] ]
$a['Good boy!'] you say cheerfully, giving his cock a few quick strokes.
$Io['Avgh... pvease...']
(set: $pent_tentacles to 0)
Text here
{[<div class='stacked' style='--stack-width:800px;--stack-height:778px;'>
<img src="images/tr/scenes/stacked/pentagram_trial_clean.png">
(if: $pent_tentacles >0)[<img src="images/tr/scenes/stacked/pentagram_trial_t1.png">]
(if: $pent_tentacles >1 )[<img src="images/tr/scenes/stacked/pentagram_trial_t2.png">]
(if: $pent_tentacles >2)[<img src="images/tr/scenes/stacked/pentagram_trial_t3.png">]
</div>]<scene|}
(live: 4s)[ (set: $pent_tentacles to it +1) (rerun:?scene) (replace:?test)[Test:$pent_tentacles] (if: $pent_tentacles>3)[ (stop:) ] ]
Text here: [Ha]<test|<div id="center">$base</div>
{<div class="two_column_grid" style="--small-col:1fr">
<div>
You take a deep breath and try to remain calm. $A['It's okay, Alex, you can totally do this...'] You kneel in the center of the pentagram and (link-reveal:"wait for the inevitable.")[
(set: $pent_tentacles to it +1) (rerun:?scene)
The dark flames are closing in. Suddenly the darkness erupts, condensing into swirling black tentacles. They are all around you, your neasea making them look like a swarm of black algae on some alien sea floor. ]
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/pentagram_trial_clean.png">
(if: $pent_tentacles >0)[<img src="images/tr/scenes/stacked/pentagram_trial_t1.png">]
(if: $pent_tentacles >1 )[<img src="images/tr/scenes/stacked/pentagram_trial_t2.png">]
(if: $pent_tentacles >2)[<img src="images/tr/scenes/stacked/pentagram_trial_t3.png">]
</div> </div>]<scene|}<div id="center">$base</div>
You smile at him and slowly wrap your lips around his cock. You can tell that he's already near the edge. Your transformation is bringing back memories. Ionut begins to play with your now blonde hair, passionately clutching a strand.
$A[I wonder who Natasha is... seems like they had quite the story.]
You feel like you hold total control over Ionut. You could probably make him beg if you wanted to, but you could save that for another time. For now, it's time to feed and to make him happy. It's not every day that the poor servant can get a succubus to fulfill his deepest desires.
The devil's gown ripples over your flesh and you give in to the transformation completely, letting the illusion flourish. It might be just smoke and mirrors, but what does it matter? Now you are Natasha, the petite Russian ballerina, her small mouth wrapping around the servant's crooked cock.
$Io['Aaargv..']
It takes you just a minute to push him over the edge, feeling warm spurts of his cum erupt down your throat. Your $A[hunger] diminishes, but a lusty playfulness pushes you to continue.
$A[I could have a little more fun with this temporary form...]
(set: _ti to 5)
(display:"succ")(link-reveal-goto:"Fulfill his fantasies","Ionut Natasha")[ (set: $lust to it -30) ]<div id="center">$base</div>
{<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "ion.cum")
<br><br><br>
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/ionut_bj2.png">
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/stacked/ionut_bj_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="images/tr/scenes/stacked/ionut_bj_devil.png">]
(if: $ionutBJCUM is 1)[<img src="images/tr/scenes/stacked/ionut_bj_cum.png">]
</div>]<scene|}<div id="center">$base</div>
{<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "ion.denial")
<br><br><br>
(display:"talk")(link-reveal-goto:"'I think you should get dressed'","ion.end")[ ]
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/ionut_bj2.png">
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/stacked/ionut_bj_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="images/tr/scenes/stacked/ionut_bj_devil.png">]
(if: $ionutBJCUM is 1)[<img src="images/tr/scenes/stacked/ionut_bj_cum.png">]
</div>]<scene|}You take mercy on the servant's pleas and finally take his cock into your mouth. As your lips squeeze around the deformed shaft, you can feel Ionut's body twitch and tremble from the pleasure building up inside of him.
Your head bobs up and down and your hand runs up his stomach, feeling every scar and bump on his skin. It's clear that IOnut has been through a lot.
$a['Mmmm....']
The servant's hand grabs your horns and pulls you closer. You let him take back some of the control, his pleasure intertwining with your own pleasure of giving. You find yourself hungry and impatient for his eventual release and the satisfaction of the meal that you're about to have.
$Io['Avrghh...!']
The servant's cock begins to throb in your mouth and you accelerate your pace. You're almost there. You can feel it. All you need to do is to push him (link-reveal:"over the edge.")[(set: $ionutBJCUM to 1)(rerun:?scene)
Ionut finally explodes, spraying his hot load all over your chin and inside your mouth. You eagerly gulp it down, licking your lips and wiping it off your face. Seems like it isn't enough for a charge, but your hunger is satiated substantially.
$a['I told you that we could help each other,'] you wink at him as you get up.
(display:"goto")(link-reveal-goto:"Leave the basement","ion.end")[(set: $lust to it -40)] ]<div id="center">$base</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $ionut_challenge is "failed")[You take a moment to adjust your $suit and clear your head. You feel dizzy and frustrated.
$A[Way to go, Alex....]
You wanted to get information out of Ionut, but things didn't go as you wanted. Or did they?](elseif: (history:)'s last is "Ionut win denial")[You get up and give Ionut some space while he awkwardly pulls his pants up.
$Io['That vasn't vair!'] he says grumpily, giving you an exasperated look.
$a['Life isn't fair, Ionut...'] you reply with a smile. $a['Don't look at me like that. We both know you enjoyed it.']
You blow him a kiss and the servant storms off into the garden.](else:)[(if: (history:)'s last is "Ionut Natasha" or "Ionut lose devil")[After a long while, Ionut finally lets got of you. You take a step forward, carefully sliding his cock out of your ass. You almost expected a drool of cum to drip down, but there isn't anything.
As you make a few steps away from him, the illusion finally dissipates. You are Alex again, with black hair and average height. ]You take a moment to adjust your $suit while Ionut leans on a wall, exhausted.
$A[He looks happy, but also like he needs a moment...]
You decide to give Ionut some space for now.]
(set: _ti to 15)
(display:"bk")(link-reveal-goto:"Leave")[] <div id="center">$base</div>
You know exactly what to do. You bend over the table, lifting the miniskirt up and exposing the cutest little butt in the world. Your waist feels somehow even smaller than before and your blonde hair is now falling in two golden ponytails, hanging to each side of your back.
Catching his second wind in an instnat, Ionut eagerly grabs your hanging braids, arching your back backwards and pressing his cock against your butt.
<img src="images/tr/scenes/ionut_basement_2.2.png" width="800" align="right">
$a['Uh-uh,'] you say with a playful, teasing voice, clenching it tight. $a['Tell me you want me.']
$Io['I do!'] the servant cries out. $Io['Natasha, I've alvays vanted you!']
He presses impatiently on your hole and you feel some twisted perversion rise inside of you. $A[So this is what it feels to embody the desires of men...?]
You relax and lower your defences, letting his big misshapen member slowly slide in, stretching your tiny ballerina ass. Ionut lets out a long grunt of pure satisfaction, then pulls back and rams it back in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance.
$a['Aaah!']
He continues pounding your ass and you give in to the pleasure and the rhythm. Is it just your imagination, or are you somehow even smaller and slimmer? Or has Ionut grown larger? You can feel tight and powerful muscles underneath his scarified skin. You can taste fear and excitement in your mouth. You can swear that his cock is even bigger now and your tight ass can feel all the curves and bumps as it slides in and out. You can almost hear a distant orchestra playing somewhere and your tiny hands grabbing onto the soft folds of red curtains, your lips hard pressed to stifle your tiny moans from the audience on the other side...
$Io['Natasha!!'] cries out Ionut, pulling hard on your golden tails. He hugs you tight, your small frame pushing against his giant torso and your stretched sphincter clenchinh desperately around his unnatural member while he dumps his hot load in your bowels. You can feel your pussy twitching with greedy neediness and your eyes roll up from the intensity of the sensation.
(display:"goto")(link-reveal-goto:"Wait for him to finish","ion.end")[(set: $bcharges to it +1) ]<div id="center">$mount</div>
About halfway through the climb, you spot an eerie silhouette standing in the shadows on the side of the road. A distant memory emerges from the depths of your mind...
<div id="center"><img src="images/tr/scenes/wolf.png" width="900" align="center"></div>
$A[Dammit, not this again!]
The creature cocks its head to the side, two flaming yellow eyes fixing on your position.
(set: _ti to 15) (set: $wolf_level to 1)
(display:"goto")[[Run for it]]<div id="center">$mount</div>
<div id="center"><img src="images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
Claws sink into your shoulders and the weight pushes you down, the ground suddenly digging painfully into your jaw. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before (link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $deathlist to it + (a: "wolf"))
(set: $lastdeath to "wolf")] <div id="center">$mount</div>
You have some more fun with the men, but try to keep things short. Luckily for you, they are already very distracted.
Soon enough your little group turns into a chaotic pile of grunting bodies, all of which are fighting for your attention.
In the commotion, you manage to $in[discretely adjust the leader's metal device], disconnecting a few wires and swapping their places.
$A[This ought to do the trick...!]
After giving them each another round the men seem satisfied. They lay on the ground, exhausted and happy. Finally, the leader prods them to move.
(set: _ti to 20)
(display:"talk")[['If you're heading to the manor, perhaps I could accompany you?'->brigands lewd win3]]<div id="center">$mount</div>
You throw your $suit to the side, letting your $breasts hang out, capturing the light of the full moon and the hungry gazes of the henchmen.
$a['Do you like what you see, boys?']
As lustful arms stretch towards you, you push them away, laughing at their mezmerized faces. There is a power surging through you and you give in to it fully.
This is who you are. This is who you can be. Must be.
(link-reveal:"A woman")[
(link-reveal:"A demon")[
(link-reveal:"A Succubus")[<div id="center"><img src="images/tr/scenes/stacked/Succubus_flight.jpg" width="900"></div>
(live:2s)[(display:"succ")[[Sread your wings]] (stop:)] ] ] ]
<div id="center">$base</div>
{<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "ion.seduce.lose")
<br><br><br>
(set: _ti to 10)
<br><br>
$R[You failed a lust test.]
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/ionut_bj2.png">
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/stacked/ionut_bj_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="images/tr/scenes/stacked/ionut_bj_devil.png">]
(if: $ionutBJCUM is 1)[<img src="images/tr/scenes/stacked/ionut_bj_cum.png">]
</div>]<scene|}You find yourself unable to resist the urge. There is a need inside of you that you can't control. Your head lunges forward again, taking his cock.
(if: $suit is "devil's gown" )[Suddenly the fibres of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!'] exclaims Ionut with wide eyes.](else:)[You are just itching to take off your $suit and be naked, exposed in full view in front of the servant. His scarred body is making you somehow desire him even more.]
You let yourself be guided back and forth by the hand on your head. It feels good to be obedient. You close your eyes, enjoying the moment.
$A[Why was I doing this in the first place...?]
You don't have much time to think. The servant's cock begins to throb and he (link-reveal:"grabs you by the hair, pulling your head up")[(set: $ionutBJCUM to 1) (rerun:?scene) Eventually the servant cums,spraying his cum all over your face. The $a[hunger] washes over you, sending a wave of frustration and disappointment that you didn't get your meal.
(if: $suit is "devil's gown" )[Just when you're about to get up, Ionut grabs you by the arm, holding you down. The devil's gown still flows around your body, maintaining the illusion.
You look into the servant's eyes and are surprised to see a spark of lust and vigor that you didn't expect from him. He silently points towards a nearby table.](else:)[$Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.]
(if: $suit is "devil's gown")[(display:"succ")(link-reveal-goto:"Bend over the table","Ionut lose devil")[]
](else:)[(display:"goto")(link-reveal-goto:"Compose yourself","ion.end")[ (set: $ionut_mood to "satisfied")]
]]
<div id="center">$base</div>
You bend over the table, frantically lifting your miniskirt up for him. Your waist feels somehow even smaller than before and your blonde hair is now falling in two golden ponytails, hanging to each side of your cute little butt.
<img src="images/tr/scenes/ionut_basement_2.2.png" width="800" align="right">
Catching his second wind in an instnat, Ionut eagerly grabs your hanging braids, arching your back backwards and pressing his cock against your ass.
He seems a lot livelier than usual and as he abruptly pushes you down and pulls on your hair, you are again reminded of how strong Ionut actually is. $Io['Natasha, I've alvays vanted you!']
He presses impatiently on your hole and you know that you have no say in the matter.
(set: _ti to 3)
(display:"goto")[[Try to relax->Ionut lose devil2]]
You continue to slowly stroke Ionut's cock, making him harder and harder. The servant moans and groans, begging to be released.
$a['Hush how, you have to earn it first,'] you say with a devilish smile, giving a long, slow lick from top to bottom.
$Io['Please, I vant to- so cloze-']
You cup his balls and give them a light squeeze, stealing another groan. $A[Who knew this could be so much fun?']
You pause and lift your head up. There are beads of sweat on Ionut's forehead and his chest is going up and down at a quick pace.
$a['How much do you want it, Ionut?'] you ask with a sweet voice, accelerating your motions. You can feel him ready to burst, tightening and throbbing just on the edge.
$Io['I vant it! Please, Miss Alexandra...']
$a['No.']
You stop and squeeze, holding his crooked member tightly as it struggles to twitch under your fingers. That was so close.
Ionut whimpers but you don't let go until eventually his erection falls back down into a semi-hard state.
$a['Next time... perhaps'] you giggle, blowing him a kiss.
(set: _ti to 15)<div id="center">$mount</div>
<img src="images/tr/scenes/stacked/Succubus_flight.jpg" width="700" align="right">Shadows gather around you and your body grows hot. Your horns itch and you can almost feel them sprouting from your scalp, growing longer and bigger.
In an instant the shadows condense into two black, leathery wings, spreading above the men who stare at them with lust and awe.
$rando['S-so beautiful...'] mumbles one of them, falling to your feet and kissing them passionately.
You feel absolutely amazing. Your body feels whole. Desire fills you but it does not control you. The hands of the men reach for your body, as if praying to some kind of dark savior, a goddess of lust that can understand and fulfil their deepest needs and desires.
One look is enough to make them fall to their knees, one caress of your fingers - to make them hard as a rock, one rub of your feet between their groins - to force them to whimper and plead.
You smile to yourself. $A[This is the kind of treatment I can get used to...]
(set: _ti to 10)
(display:"succ")[[Leap into the air]]<div id="center">$mount</div>
<img src="images/tr/scenes/stacked/Succubus_flight.jpg" width="700" align="right">You bat your wings and leap up, landing elegantly on top of one of the henchmen. Your arms grasp his torso for support and your pussy rubs right on top of his erect cock.
$a['Tell me, what do you want, big boy?']
$rando['Argh, I want you, I want you now!']
You can feel his cock throbbing underneath you, bursting with unfulfilled desires. Ever so slowly you rub your wet slit up and down along his shaft, enjoying his torture.
$rando['Aaaah, please...!']
Finally you push him inside of you, your warm hole wrapping around his member and sucking him in.
$rando['Oohh- So- good...']
$a['What are **you** looking at?'] you jab at one of the other men, who's staring mezmerized at your crotch. You push his head down with your foot, using him as support as you begin to sway your hips and milk the one beneath you. Another man meekly offers himself under your other foot, content to be your support while you do as you please.
The $A[hunger] is awakening again, but this time it's different. It's something that you can $in[take] from others, not be subject to. You smile and spread your wings.
(set: _ti to 5)
(display:"succ")[[Milk the man]]<div id="center">$T[-ROOM 28-]</div>
You knock on the door and it gently creeks open.
$A[Huh? Seems like it wasn't properly closed...]
After a brief hesitation, you enter inside the room, slipping into the familiar silvery confusion. Everything is white and calm. But still, the room feels somehow *different*.
$a['Hello? Elise...?']
Something seems off. You take a few more steps inside, looking around the room, when suddenly the door closes behind you.
(display:"goto")[[Turn around->felicia snoop2]]<div id="center">$T[-ROOM 28-]</div>
There's no one there. You gaze at the empty space, your eyes struggling to focus on something that isn't there.
Then the thing that isn't there moves.
You can tell that you are definitely **not** looking at it, like a space in your field that your eyes are just repelled from. Just like a magnet, the closer you try to get your gaze to the place, the more you want to look at something else.
Then the shadows move and a silhouette begins to form.
$M['Well, if it isn't my favorite human. What urgent business brings **you** to the spider's lair?']
You blink stupidly at Felicia.
(display:"elise.explanation")
(set: _ti to 4)
(test-false: )[(display:"talk")[['It's not like that, between me and Elise'->felicia elise expl]]
](display:"talk")[['Anyways.. what are **you** doing here?'->felicia snoop3]]
(if: $Felicia_choice is "friend")[$a['I-hm... just wanted to check on her...']
$M['Really? What a curious girl you are.'] Felicia teases you with a meaningful look, letting you know that she is guessing what you've been up to.
$a['Hey, just because we're friends doesn't mean that I can't get to know other people!']
$M['Even when the "people" that you're "getting to know" are planning to murder you?'] she raises an eyebrow, but you can tell that she's amused more than anything else.
$a['It's complicated, okay?']](elseif: $Felicia_choice is "romance")[$a['I-hm... just wanted to check on her...']
$M['Really? What a curious girl you are.'] Felicia gives you a meaningful look, letting you know that she is guessing what you've been up to.
$a['I-it's not like that, Fel...']
$M['It's okay, we can leave this for later. It's not like I didn't expect you to be sleeping around, love.'] she gives you a smile, but you struggle to read behind it.
$a['It's complicated, okay?'] you mumble. ](elseif: $Felicia_choice is "kink")[$a['I-hm... just wanted to check on her...']
$M['Really? What a curious girl you are.'] Felicia gives you a playful look, letting you know that she is guessing exactly what you've been up to.
$a['Hey! It's not- uhm- that doesn't change-']
$M['It's okay, my dear pet. We can leave this for later. It's not like I didn't expect others to get on top of the pretty thing that you are.'] she gives you a cheeky smile, making you blush.
$a['It's complicated, okay?'] you mumble. ](else:)[$a['I-hm... just wanted to check on her...']
$M['Really? What a curious girl you are.'] Felicia teases you with a meaningful look, letting you know that she is guessing what you've been up to.
$a['Hey, just because we're friends doesn't mean that I can't get to know other people!']
$M['Even when the "people" that you're "getting to know" are planning to murder you?'] she raises an eyebrow, but you can tell that she's amused more than anything else.
$a['It's complicated, okay?'] ]<div id="center">$T[-ROOM 28-]</div>
$M['Me? I'm gathering intel on our dear spider friend. Anything that might shed light on her motivations and role within current events.']
You look at Felicia, who suddenly seems deadly serious about her investigation.
$a['Why do you care so much?']
$M['I have my reasons. Perhaps I just like you?'] she winks at you and you know you'll not get anything more out of her.
$a['Well, she is helping Lavius to murder Mihai, we know that much.']
$M['Yes, but the question is why - why betray the lord of the manor? This is a risky move, and Elise would not take risks unless there was something important in it for her.']
Just as you ponder your reply, you hear footsteps approaching from the hallway.
$a['I think someone is coming!']
$M['Probably Elise. We could use the opportunity to get more information out of her.']
(set: _ti to 3)
(display:"talk")[['What do you mean, WE?'->felicia snoop4]]<div id="center">$T[-ROOM 28-]</div>
(if: $Felicia_choice is "friend")[$a['I-hm...] ](elseif: $Felicia_choice is "romance")[ ](elseif: $Felicia_choice is "kink")[ ](else:)[ ]
(display:"talk")[['Anyways.. what are **you** doing here?'->felicia snoop3]]<div id="center">$T[-ROOM 28-]</div>
$M['Well, mostly you. I doubt she'd appreciate me being here.']
$a['And what the hell am I supposed to do?']
$M['Talk to her. Make her comfortable. Please her. This will lower her defences. Once she's really into you - then you can start asking questions.']
The footsteps are just outside the door now. Your heart starts racing.
$a['Wait, where are you-']
just as she appeared, Felicia blends back into the shadows, vanishing from sight. Where she stood now there is an uncomfortable void, a place where your gaze refuses to fall. Quietly, the void moves into the corner of the room.
The door opens and Elise walks in, pausing as she comes face first into you standing in the middle.
$E['Girl. What are you doing in my room, tsk?']
(set: _ti to 4)
(display:"brain")[[Come up with an excuse->Elise sanity win]]
(display:"heart")[[Kneel before her->Elise lust win]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I-I was just tidying the room for you, mistress,'] you say obediently, adjusting a pillow on her bed.
$E['You were? I don't remember asking you today, tsk.']
$a['You didn't, mistress. I-I wanted it to be ready in case you might want... to use me...] you lift the top of your $suit up, showing her your breasts and your naked tummy.
$E['Tsk, tsk. What a perverted demon you are, girl.'] The black woman grins at you and you can tell that you've won her. Her eyes are pinned straight on your naked stomach and her hands are twitching in anticipation.
You start rubbing your belly lustfully and you bite your lip, giving Elise a pleading look.
$a['Would you... want to use me...?']
$E['Fine. I have some time anyway. Get down, tsk.']
(set: _ti to 3)
(display:"goto")[[Get on all fours->Elise lust win2]]<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I-I was waiting for your arrival, mistress,'] you say obediently, falling to your knees in fornt of her.
$E['You were?']
$a['Yes, mistress. I've been- I've been longing for something...] you lift the top of your $suit up, showing her your breasts and your naked tummy. $a['Something that only **you** can give me...']
You start rubbing your belly lustfully and you bite your lip, giving Elise a pleading look.
$E['Tsk, tsk. What a perverted demon you are, girl.'] The black woman grins at you and you can tell that you've won her. Her eyes are pinned straight on your naked tummy and her hands are twitching in anticipation.
$E['Fine. I have some time anyway. Get down, tsk.']
(set: _ti to 3)
(display:"goto")[[Get on all fours->Elise lust win2]]<div id="center">$T[-ROOM 28-]</div>
You get down on the floor, rising your ass towards the black woman. Sharp, black fingers quickly push your garments aside and you feel *something* rubbing against your naked folds, waiting and teasing.
$E['Tsk, tsk. Wet already? You must really want it, girl.']
*Something* prods at your entrance and you can feel the arousal rising. You didn't come here for this, but now that you're in the position and have no choice, your body is silently screaming for it.
$a['Aaaahh!'] A moan escapes your lips as you feel the *ovipositor* push inside your wet pussy, sinking deeper and deeper.
You suddenly remember that Felicia is somewhere, watching you. The thought makes your face glow red and you look down at the floor, ashamed.
It doesn't take long until you feel a hard round object moving through the stem. It stretches your entrance and makes its way deeper, ready to be softly deposited in your pussy.
$A[I need to excite her more... make her really get into this...]
You begin moving your hips back and forth, stimulating the black creature even more.
$E['Growing impatient, are you girl? Tsk, tsk.']
(set: _ti to 4)
(display:"goto")[[Try to push her even more->Elise lust win3]]<div id="center">$T[-ROOM 28-]</div>
You can sense the round her object ready to be dropped inside of you. The *thing* inside your pussy is twitching and you can tell that the spider woman is also getting excited.
$a['Wait! I want it **in**. Really **IN**.']
You push back as hard as you can, sensing the ovipositor sink all the way inside of you, pressing against the entrance of your womb.
$E['Tsk. This would not be wise, girl. Getting it out would be difficult. Tsk. Tsk']
$a['I don't care! I want to feel you inside me. I want to feel **it** inside me.']
You can sense Elise hesitating, and you push back even more, guiding the tip of the ovipositor to penetrate your innermost parts. The sensation is exhilarating. Your entire belly is burning with desire. You can feel your ovaries almost exploding.
The ovipositor twitches and the egg is pushed forward, sliding past all defences. It feels hard and warm and snug. Your eyes roll up and Elise gives out a groan of satisfaction.
The ovipositor begins to tremble and you sense another hard, round object travelling down its shaft. You remain in positions, legs spread and tube waiting to push straight into your womb.
(set: _ti to 5)
(display:"talk")[['Is this... what you usually do to your victims?'->elise victims]]
(display:"talk")[['So.. is the egg going to hatch?'->elise hatch]]<div id="center">$T[-ROOM 28-]</div>
$a['Is this... how you usually do it?'] you ask. Your juices are dripping hot, lubricating Elise's ovipositor. You can feel the egg moving forward.
$E['Sometimes...']
You can tell that Elise is definitely distracted, her normally confident and cold voice now sounding almost intimate.
$a['Is it always... like this, in their wombs?'] You put a hand on your tummy, feeling another egg slide in.
$E['Their wombs, their bellies... everywhere, tsk.']
(set: _ti to 5)
(if: (history:) does not contain "elise hatch")[(display:"talk")[['Are.. are the eggs going to hatch now?'->elise hatch]]
](else:)[(display:"talk")[['I want you... to fertilize them'->elise fertilize]] ]<div id="center">$T[-ROOM 28-]</div>
$E['No... not like this, tsk.']
You feel the tube twitching and another egg approaching.
$a['Why, what is- ah-'] your breath comes short and you moan as the new egg makes its way in, expanding the pressure inside of you $a[-wrong with this?']
$E['They are not yet fertilized, tsk.']
$a['How do you - Aaaah!~ fertilize them?']
$E['Once all the eggs have been laid, there is another tube for that...']
(set: _ti to 5)
(if: (history:) does not contain "elise victims")[(display:"talk")[['Is this... what you usually do to your victims?'->elise victims]]
](else:)[(display:"talk")[['I want you... to fertilize them'->elise fertilize]] ]<div id="center">$T[-ROOM 28-]</div>
$a['I want you to do it,'] you say with a soft voice.
$E['What? Tsk. You've gone crazy, girl.']
$a['Do it.'] You put a hand on your bloated belly, feeling all the eggs stuffed inside.
$E['I want to, tsk. You don't know how long I've waited... ']
$a['So why... Aaaah~ why don't you do it, Elise?']
She pauses for a moment. You can feel the twitching ovipositor inside you. $E['Mihai wouldn't allow it. Hatching from someone under his protection is not allowed, tsk.']
$a['That... must be very frustrating for you.']
$E['Tsk. It is, girl. You can't imagine. But it doesn't matter - what Mihai can't give, another may offer.']
You feel the tube sliding out of you and Elise steps back, suddenly back to her usual self. $E['It maters not, girl. Despite your reckless offer, for now you shall live. Go now - the lord of the manor surely needs you. Tsk.']
You take a moment to compose yourself and get dressed before heading towards the door.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave","Elise fert end")[(set: $conspiracy_elise to 1) (if: $conspiracy_wolf is 1 and $conspiracy_lavius is 1)[(set: $task_conspiracy to 2) ] ($nTask:"The Grand Conspiracy")]<div id="center">$fl2</div>
You slip out of the room, leaving the silky mist behind. As you walk out, you sense a presence walking by you and a soft touch on your hand.
You close the door and Felicia materialises next to you, smiling wide.
$M['You did it, Alex! Now we know what Elise is after!']
$a['I- I did?']
$M['Yes! Mihai has been denying her a host for her offspring, but Lavius has stepped up to promise one, in exchange for her support. I wonder who he's planning to sacrifice...']
You wobble gently from leg to leg, still gathering your bearings. $a['I guess we did it then...']
Felicia places a warm hand on your shoulder. $M['Take a moment to rest. You've been through a lot. And you might want to look for a bathroom at some point.']
She gives you a nod and takes a hurried step towards the stairs. $a['Where are you going?']
$M['I still have a few things to take care of! Don't worry. I'll be back at the library soon.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[
(set: $felicia_level to 7)
(set: $find_Felicia to 0)
($nTask: "Completed: Find Felicia!")]<div id="center">$mount</div>
(set: $succCUM to 0) (set: $ejac to 0)
{<div class="two_column_grid" style="--small-col:1fr">
<div>
(display: "succ.cum")
<br><br><br>
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/Succubus_flight.jpg">
(if: $succCUM is 1)[<img src="images/tr/scenes/stacked/Succubus_flight_cum.png">]
</div>]<scene|}[You start moving up and down, encouraged by the lustful moans of the man beneath you. Your breasts are shining with sweat and your engorged nipples feel incredibly empowering.
You twist and turn your hips, using deft moves that you never knew you had.
As your pacing accelerates, the man quickly comes closer and closer towards the (link-reveal:"edge")[(set: $succCUM to 1)(rerun:?scene) (set: $lust to it -10) (display:"lewd.update")(set: $ejac to it +1)
You feel his load explode inside of you, a warm and sticky gush of white that fills you to the brim and spills down his shaft.
As you consume his essence, you feel part of your $a[hunger] diminish.
$A[Who knew feeding could feel so good?]
The man might have finished, but you feel confident you could get more out of him. Or should you stop for now?
(display:"succ")(link:"Have some more fun")[(set: $succCUM to 0)(rerun:?scene)(replace:?m)[(display:"succ.cum2")]]
(display:"goto")(link-goto:"Move on with your mission","succ flight end")
] ]<m|[(either:"You feel your body absorbing the life essence, every drop of cum used to fuel your magic.","The cum suddenly sinks inside you, consumed by your magical abilities","Your pussy hungrily swallows all of the cum, satiating your hunger.") You needily rub your pussy on his cock, proding him for another round.
$a['(nth: $ejac,"Mmm, I think we can have some more fun!","Come one champ, one more time!","Tired already? I'm sure you can do better!","No rest for the wicked, darling!","Is that all you've got?")']
(nth: $ejac,"The man grunts happily, not quite believing his luck. It doesn't take long until he's fully erect again and pounding you eagerly.","Surprised, the man grunts, but quickly enough his cock becomes erect again","The man's body shivers from exhaustion, but your merciless advances force him to become erect once more.","The man can barely take any more, but you are not going easy on him","The man is spent. You can feel him barely stand on his feet, and yet you do not relent. Your hungry pussy demands more, rubbing on top of him until he's erect again")
(either:"You move back and forth seductively, rubbing your ass against his chest","Your nails dig into his skin, leaving red marks and moans of pleasure", "Your juices drip down on him, lubricating his shaft and allowing him to sink deeper inside of you","Your pussy tightens around his cock, demanding nothing less than his best performance") It isn't long before the man is moaning and grunting, coming closer and closer to the (link-reveal:"edge")[(set: $succCUM to 1)(rerun:?scene) (set: $lust to it -10) (display:"lewd.update")(if: $ejac<5)[(set: $ejac to it +1)]
You feel his load explode inside of you, a warm and sticky gush of white that fills you to the brim and spills down his shaft.
As you consume his essence, you feel part of your $a[hunger] diminish.
$rando['(if: $ejac<3)[(either:"I can't believe how lucky I am!","Damn, this is amazing!","I can't get enough of this!")](else:)[(either:"Agh, I need rest, but I can't stop...","Mercy, please!","I'm not sure if I can take much more!")]']
(display:"succ")(link:"Have some more fun")[(set: $succCUM to 0)(rerun:?scene)(replace:?m)[(display:"succ.cum2")]]
(display:"goto")(link-goto:"Move on with your mission","succ flight end")
] ]<m|<div id="center">$mount</div>
You have had all the fun you want with the men and now their group has completely disintegrated into a chaotic pile of naked bodies, clothes and items.
In the commotion, you manage to $in[discretely adjust the leader's metal device], disconnecting a few wires and swapping their places.
$A[This ought to do the trick...!]
You give them some more time to recover and get dressed. Your wings disintegrate back into shadows and a small sense of normalcy returns.
The group of men lay on the ground, exhausted and happy. Finally, the leader prods them to move.
(set: _ti to 20)
(display:"talk")[['If you're heading to the manor, perhaps I could accompany you?'->brigands lewd win3]]<div id="charName">$T[Felicia]</div>
<img src="images/tr/characters/felicia2.png" width="450" align="right" class="char">
$I[**Character info:**] {(if: $felicia_avatar is 1)[Felicia is the mysterious owner of the **Antique Boutique**, who offered you a trinket on a whim, before kicking you out of her shop.
](elseif: $felicia_avatar is 2)[Felicia is the mysterious owner of the **Antique Boutique**, who offered you a succubus bracelet, saving your life and setting in motion powers beyond your control.
](elseif: $felicia_avatar is 3)[Owner of the **Antique Boutique** and somehow a cat, Felicia is the one who offered you a succubus bracelet, saving your life and setting in motion powers beyond your control.
]}
$I[**Relationship:**] (if: $Felicia_choice is "friend")[Friend](elseif: $Felicia_choice is "romance")[Lover](elseif: $Felicia_choice is "kink")[Mistress](else:)[Acquaintance] ($feliciaRel)
$I[**Notes:**]
$I[(if: $Loyalty_choice is "loyal")[-You stayed loyal to Felicia and managed to diffuse Elise's suspicions.](elseif: $Loyalty_choice is "betray")[-You betrayed Felicia, confirming Elise's supicions about her]]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters")]]<div id="charName">$T[Ionut]</div>
<img src="images/tr/characters/ionut_3.png" width="330" align="right" class="char">
$I[**Character info:**] {(if: $ionut_avatar is 1)[
The servant that greeted you at the door is a strange man. He walks and talks in a bizarre, jagged manner, which leads you to believe he probably suffered some physical incident in the past.
](elseif: $ionut_avatar is 2)[
Ionut is in charge of cooking, cleaning and tending the grounds around The Crooked Elm. He walks and talks in a bizarre, jagged manner, which leads you to believe he probably suffered some physical incident in the past.
](elseif: $ionut_avatar is 3)[
Ionut is in charge of cooking, cleaning and tending the grounds around The Crooked Elm. He is a deformed man, bearing many scars on his body, though you don't know what freakish events from his past caused them.
]}
$I[**Relationship:**] (if: $ionutRel<5)[Acquaintance](elseif: $ionutRel<10)[It's complicated](else:)[Unnatural bond] ($ionutRel)
$I[**Notes:**]
(if: $ionut_avatar >2)[-you have seen Ionut's deformed body
](if: $deathlist contains "Ionut")[-Ionut killed you for trying to get into the tower
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters")]]<div id="charName">$T[Mihai]</div>
<img src="images/tr/characters/mihai2.png" width="330" align="right" class="char">
$I[**Character info:**] {(if: $mihai_avatar is 1)[
Mihai Petrescu is the man who hired you to work at The Crooked Elm. His father, Vasil Petruscu is technically the owner, but Mihai is the one who *de facto* runs things these days.
](elseif: $mihai_avatar is 2)[
Mihai Petrescu is the man who hired you to work at The Crooked Elm. His father, Vasil Petruscu is technically the owner, but Mihai is the one who *de facto* runs things these days.
]}
$I[**Relationship:**] Employer ($mihaiRel)
$I[**Notes:**]
$I[(if: $First_choice is "scam")[-you had dinner with Mihai and were unconvinced by the oddities of The Crooked Elm, judging the facade to be a tourist trap.](elseif: $First_choice is "undecided")[-you had dinner with Mihai and were still undecided about The Crooked Elm, keeping an open but sceptical mind.](elseif: $First_choice is "respect")[-you had dinner with Mihai and were impressed with the estate and your host, having a growing suspicion that there is more than meets the eye.]]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters")]]<div id="charName">$T[Elise]</div>
<img src="images/tr/characters/Elise_v2.png" width="200" align="right" class="char">
$I[**Character info:**] {(if: $elise_avatar is 1)[
A strange woman with ebony skin and green glasses. Her presence creates an odd unsettling feeling and makes your heart beat faster for reasons you can't quite explain. There is something intriguing yet terrifying about her body proportions, but you dare not ask.(if: (history:) contains "clean28.1" or "clean28.2")[ After tidying her room, you were left with a similar feeling of disorientation, making you question your sanity.
](else:)[
<br>] ](elseif: $elise_avatar is 2)[
A creature from forgotten times, she appears to the eyes of humans as a tall black woman with green glasses and strange proportions. In reality, she is an eight-legged terror looking for victims in which to lay her eggs.
]}
$I[**Relationship:**] (if: $Elise_choice is "friend")[Friend](elseif: $Elise_choice is "admirer")[Idol](elseif: $Elise_choice is "servant")[Mistress](elseif: $eliseRel<3)[Acquaintance](elseif: $eliseRel<5)[It's complicated](else:)[Unnatural bond] ($eliseRel)
$I[**Notes:**]
(if: $elise_relationship is "lie")[-when pushed for the truth, you lied to Elise ](elseif: $elise_relationship is "honest")[-when push came to shove, you told Elise the truth ]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters2")]]<div id="charName">$T[Lavius]</div>
<img src="images/tr/characters/Lav1.png" width="450" align="right" class="char">
$I[**Character info:**] {(if: $lavius_avatar is 1 and $lav_react is "null" or "deny")[
A charming young man that you met at the inn, $L[Lavius] has the perfect looks to catch the attention and a silver tongue to hold it. He is generous with the wine and blunt in his affections, making him a pleasant companion to engage with.
](elseif: $lavius_avatar is 1 and $lav_react is "pull" or "kiss")[
A charming young man that you met at the inn, $L[Lavius] is generous with the wine and blunt in his affections, making him a pleasant companion to engage with. After staying for another drink or two, the two of you had a great time together and things got really heated.
](elseif: $lavius_avatar is 2)[
A charming young man that you met at the inn, $L[Lavius] seemed like the perfect companion: generous, handsome, witty. But once he invited you home, his true colors appeared - arrogant, cruel, and actually a $R[vampire]. After having his way with you, Lavius drank your blood and left you to die in his **secret lair**.]}
$I[**Relationship:**] (if: $laviusRel<3)[Acquaintance](elseif: $laviusRel<7)[It's complicated](else:)[Occasional Flame] ($laviusRel)
$I[**Notes:**]
(if: $mermaid_level>2)[-you know that the mermaid Narcissa is Lavius' lover;
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters2")]]<div id="charName">$T[The Werewolf]</div>
<img src="images/tr/scenes/ggwolf.png" width="450" align="right" class="char">
$I[**Character info:**] {(if: $wolf_avatar is 1)[
The creature from the forest: half-human, half-beast. It attacked you in the night, on your way back to the hotel. It tore through your flesh and crunched your bones like twigs.
](elseif: $wolf_avatar is 2)[
A werewolf. He attacked you in the forest, in to form of a wild beast. But when you met him at the hotel in human form, he didn't seem to remember a thing.
](elseif: $wolf_avatar is 3)[
You have learned more about the werewolf during your conversation. Forced into a solitary life by his curse, he has become a bitter and cynical man, though appears to still have some kindness in his heart.
]}
$I[**Relationship:**] (if: $succubus_lust is 0)[Monster](else:)[Acquaintance] ($wolfRel)
$I[**Notes:**]
(if: $howl is 1)[-you gave in to your bestial desires, howling with the pack during the full moon;
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters2")]]<div id="charName">$T[Ruxandra]</div>
<img src="images/tr/characters/Ruxandra.png" width="320" align="right" class="char">
$I[**Character info:**] {(if: $rux_avatar is 1)[
Ruxandra, a mysterious ghost of a woman that you found in the cemetery. She seems to have some sort of connection with the old tree in the garden and the necklace you found underneath it.
](elseif: $rux_avatar is 2)[
Ruxandra, a mysterious ghost of a woman that you found in the cemetery. She seems to have some sort of connection with the old tree in the garden and the necklace you found underneath it.
](elseif: $rux_avatar is 3)[
Ruxandra, the ghost of a witch that you found lingering in the cemetery. She tried to trick you and posses your body to return to life once again, which lead to the dramatic culmination of your encounter.
]}
$I[**Relationship:**] (if: $rux_avatar<3)[Eerie connection](elseif: $RuxChoice is "mercy")[Servant Spirit](elseif: $RuxChoice is "justice")[Defeated Enemy] ($ruxandraRel)
$I[**Notes:**]
(if: $RuxChoice is "mercy")[-despite her betrayal, you decided to spare Ruxandra, keeping her spirit maimed but alive;
](elseif: $RuxChoice is "justice")[-Ruxandra betrayed you, but you managed to defeat her regardless, banishing her spirit forever;
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters3")]]<div id="charName">$T[The Elder]</div>
$I[**Character info:**] {(if: $elder_avatar is 1)[
Vasil Petrescu. That's the name of Mihai's father. It appears to be a common name in the Petrescu family, as many different portraits on floor 2 will tell you. You don't know which one is the current Vasil Petrescu and what he looks like.
](elseif: $elder_avatar is 2)[
Vasil Petrescu. That's the name of Mihai's father. It appears to be a common name in the Petrescu family, as many different portraits on floor 2 will tell you. You don't know which one is the current Vasil Petrescu and what he looks like.
](elseif: $elder_avatar is 3)[
<img src="images/tr/characters/elder.png" width="380" align="right" class="char">
Vasil Petrescu, Mihai's father and the elder vampire living at the top of the Forbidden Tower. Your encounter with him was brief but memorable.
]}
$I[**Relationship:**] (if: $elder_avatar<3)[None](elseif: $elder_arrival is 1)[Ally](else:)[Complicated] ($elderRel)
$I[**Notes:**]
(if: $deathlist contains "elder")[-he killed you single-handedly when you snuck into the tower;
](if: $deathlist contains "slime pit" or "centipede")[-he dropped you into the pit below the tower, leaving you to your ominous fate;
](if: $elder_key is 1)[-you became the Elder's servant;
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters3")]]<div id="charName">$T[Sabrina]</div>
<img src="images/tr/characters/sabrina.png" width="280" align="right" class="char">
$I[**Character info:**] {(if: $sabrina_avatar is 1)[
The girl that you found shackled and blindfolded in Lavius' lair.
](elseif: $sabrina_avatar is 2)[
Sabrina, the vampire that lives in Lavius' lair. You tried to break the spell that binds her, but your attempts weren't successful.
](elseif: $sabrina_avatar is 3)[
Sabrina, the vampire that lives in Lavius' lair. An embodiment of the female in all of its aspects, she has offered to take you under her wing and train you into the secrets of womanhood. You are *entwined* with her.
]}
$I[**Relationship:**] (if: $sabrinaRel<3)[Acquaintance](elseif: $sabrinaRel<7)[Friend](else:)[Mentor] ($sabrinaRel)
$I[**Notes:**]
(if: $sabTrial is 3)[-You managed to complete Sabrina's Trial;
](elseif: $sabTrial >0)[-You attempted Sabrina's Trial, but were unsuccessful;
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters3")]](set: $felDeathTalked to true)(set: $felDeathTalked to true)Here at least the light from the windows hasn't been blocked and you're happy to be able to see properly. Ionut appears to be (if: $ionut_visited is false)[ cleaning the dishes.](else:)[ busy cooking something, no doubt meals for Mihai and the dark woman.] You notice that next to him on a stone kitchen counter he's left a heavy $I[keyring] filled with at least a dozen metal keys.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a[Ionut seems to have a lot of keys... I wonder what places they lead to?]
(if: $task_elder is 1)[
$I[Task updated: **Locks, keys, and secrets**](set: $task_elder to 2) ($nTask: "Locks, keys and secrets: find a way to steal Ionuts keys")
]
$Io['You vant someving?'] he asks without interrupting his work.(if: $ionut_avatar>3)[You feel comfortable around the Ionut (if: $deathlist contains "Ionut")[despite the incident at the tower]. Silent and brooding, the loyal servant has proven to be more than meets the eye.
$A[Somehow... I'd like to know more about him...]](elseif: $deathlist contains "Ionut" and $ionut_sex is 0)[(color:#99FFCC)[You feel somewhat uneasy around him and try to keep the conversation brief and to the point. The nagging images appear again... you grow wary of the servant, despite his presently kind appearance.
$A[My first hunches were correct... this guy is dangerous. Better not provoke him.] ]](elseif: $deathlist contains "Ionut")[(color:#99FFCC)[You awkwardly walk around the servant, feeling your heart rate accelerate. In your mind, conflicting images mix - images of Ionut standing in the night with a shovel, images of him bending you over the kitchen sink.
$A[I can never be sure where things will go with him...] ]](elseif: $dead is 1)[$a['Hey Ionut, do you notice anything different about me today?'] you ask tentatively.
The servant looks you up and down.
$Io['I do not know you vell, Ms. Reid. But you look same as I remember.'] ]<div id="center">$base</div>
Reluctantly, you take a step and then another, following Ionut as he descends down into the basement.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Once inside, the servant lifts the bucket of worms onto the table. You approach uneasily, keeping your distance.
$Io['Nothing to vorry about, Miss Alexandra. They vill not hut you.']
[]<main|(set: _ti to 3)
[(display:"eye")(link:"Examine the bucket more closely")[(replace:?main)[<br>You peer down at the boiling mass of black worms, feeling slightly nauseous. A slimy movement between your legs makes you shiver, and for a moment you feel like you have fallen inside the bucket, surrounded by dark, wriggly creatures from all sides.
You frantically shake your body, displacing the morbid creature from your crotch. Ionut raises an eyebrow at your odd movement, but you just give him a nervous smile.](replace:?l1)[]] ]<l1|
(display:"talk")[['So what are you going to use them for?'->ionut worms talk]]<div id="center">$gar</div>
You shake your head at the servant, trying not to let your body make any unnatural movements from the unearthly sensations.
$a['I think Mihai will want me at the desk now,'] you say quiely, avoiding the servant's gaze.
$Io['Very vell, Miss Alexandra.']
With a grave nod, Ionut heads to the basement, leaving you behind. You seize the opportunity to undress quickly and shake out all the worms. They fall on the ground and quickly dig down, disappearing as quickly as they came.
For a moment, you stand there naked, shivering in the night. You feel a few slimy spots on your $breasts, and a wet spot between your legs that was not caused by the creatures.
$A['Get it together, Alexandra...']
(display:"goto")[[Return to the receptionreception->ionut worms return]]<div id="center">$base</div>
$a['So... what are these **for** exactly?'] you ask, trying not to scratch a few wriggling spots under your clothes.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
The servant takes a few empty glass bottles from a shelf and places them on the table, next to the bucket. Grabbing the first one, he reaches into his pocket and produces a chunk of rotten flesh, which he pushes down into the glass bottle. Then he lowers the bottle down into the bucket, letting the squirming black worms rush in, feasting on the bait inside. As soon as the bottle is full, he seals it shut and places it back on the shelf.
In a moment of terror, you spin around, examining all the shelves on the basement. Despite the dim light of the torches, you are now noticing a faint movement in some of them...
$Io['The vurms are ingredient, Miss Alexandra. Nothing goes to vaste.']
$a['Goes to waste? What do you mean, do you eat them?'] you look at Ionut horrified.
$Io['Not eat. Make potion. Ask Mihai.']
The worms under your clothes begin crawling again and you try to reach underneath, struggling to get them out. Finally, Ionut seems to register the situation and grabs the edge of your $suit, lifting it up.
$Io['Let me help. Remove zis.']
(set: _ti to 10)
(display:"goto")[[Undress->ionut worms talk2]]<div id="center">$inn</div>
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
You approach the counter, leaning on an elbow on a small empty space between the dozen empty bottles and glasses.
(display:"inkeep greet")
(set: _ti to 3)
(display:"drink")[[Order a drink]]
(display:"talk")[[Strike a conversation]]
(display:"bk")[['Nothing, sorry to bother you'->innhub]](if: $inkeep_level is 0)[The inkeep is a tall, bearded man, with a mean look and giant muscles. He is absent-mindedly cleaning a whiskey glass, while his small squinty eyes are scouring the room behind you. On his waist, a $in[hunting knife] is hanging casually, sheathed in an ornate leather strap.
You catch yourself staring at his bulky body, stretching his sleeves as he continues to turn mechanically.
$rando['What can I get ya?']
(set: $inkeep_level to 1)(set: $inkeep_talked to it + 1)
His eyes finally focus on you, giving you a slow, measuring look.](elseif: $inkeep_talked is 0)[The inkeep is a tall, bearded man, with a mean look and giant muscles. He is absent-mindedly cleaning a whiskey glass, while his small squinty eyes are scouring the room behind you. On his waist, a $in[hunting knife] is hanging casually, sheathed in an ornate leather strap.
You catch yourself staring at his bulky body, stretching his sleeves as he continues to turn mechanically.
$rando['What can I get ya?']
(set: $inkeep_level to 1)(set: $inkeep_talked to it + 1)](else:)[The inkeep lifts en eyebrow at your arrival.
$rando['You again. What do you want?']]{(set: $inkeep_level to 0)
(set: $inkeep_talked to 0)
}(set: $inkeep_talked to 0)<div id="center">$inn</div>
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
(if: $money<10)[You open your mouth to order something, but you realize that you are broke.
$rando['Well?']
$a['I- uhm, I think I've spent it all already...']
$rando['That's too bad for you.']
The innkeep doesn't look like he's inclined to offer you one on the house.](else:)[(set: $money to it -10) (rerun:?money)(if: $dead<3)[(display:"beer")](elseif: $dead<6)[(display:"wine")](else:)[(display:"cocktail")] ]
(set: _ti to 5)
(display:"bk")[['That's all for now'->innhub]]<div id="center">$inn</div>
<img src="images/tr/characters/innkeep.png" width="500" align="right" class="char">
(if: $myst_visited is 1)[(display:"innkeep after sex")](elseif: $lav_busy is 1)[(display:"innkeep lav busy")](else:)[(display:"chit-chat")]
(set: _ti to 3)
(display:"drink")[[Order a drink]]
(display:"bk")[['That's all for now'->innhub]]<img src="images/tr/interface/drink.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$dark</div>
You continue your descent, as if pulled by an invisible force.
The torches on the walls become scarcer and scarcer. With no flicker of the next flame in sight, each step down brings you closer to total darkness.
The tension is building in your belly. The heavy air is almost $a[drowning] you. Beads of sweat are running down your back, seeping into your clothes. You can feel a warm stream dripping between your legs.
Somehow you sense life and movement - deep beneath, below the floor, beyond the walls. Something is there. Waiting.
$G[Come... come further...]
(set:_ti to 15)
(display:"goto")[[Undress->Enter the crypt3]]
<div id="center">$dark</div>
With fluttering anticipation, you begin to disrobe your $suit, dropping pieces as you continue your way down the stairs.
Soon, you are walking $A[completely naked]. Your $breasts hang freely in the stale air of the crypt.
Moving deeper down still, the cold stones beneath your feet are replaced with moist soil. You can't see it, but you can feel it. It is soft and tender, letting you sink into it with each step. It reminds you of a freshly turned lawn, right before the first rain.
You feel scared, but you must go on.
(set: _ti to 10)
(display:"goto")[[Continue further down->Enter the crypt4]]<div id="center">$dark</div>
You are in total darkness. Your naked feet sink into the soft, wet soil. There's a growing sensation of space, and air drafts. The stone walls are farther away, if they are still there at all.
Suddenly you feel something cold and slimy touch your foot.
You stand frozen, holding your breath. Your heart is pounding like crazy. The slimy thing coils up your leg like a snake, methodically exploring the new territory.
Soon it reaches your loins and you feel the tip burrow between your legs, following your dripping juices.
For a moment, the creature stops. You take a deep breath, filling your lungs with earth and decay. Then the worm contracts with colossal strength, pulling you [[down into the soft soil->down into the soft soil drunk]].<div id="center">$base</div>
Reluctantly, you get out of your clothes, shivering half naked in the basement.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
The servant carefully picks out every worm from your $suit, gathering them into one of the glass jars.
(if: $ionut_sex is 1)[You feel a little unease being naked in front of him, but at the end of the day, it's nothing he hasn't seen from you before. In any case, he seems to be paying all of his attention to the strange worms rather than your body.$A[Did he have enough of me already...]](else:)[You feel a little unease being naked in front of him, though at the moment he seems to be paying all of his attention to the strange worms rather than your body. On some level, you're almost disappointed...]
After Ionut is done cleaning your clothes from the worms, he gives you a moment to get dressed again, then he extends a hand, holding the glass bottle.
$Io['Here, it's yours']
$a['What? Uhm- I'm not sure I need that...']
$Io['Never know when you need some vurms. Take.']
He presses the glass bottle into your hand and you reluctantly take it.
$a['Thank you, I suppose...]
One look at the time lets you know that you ought to be back at the reception. You leave Ionut to his grizly work in the basement and sprint back to the entrance.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Return to the reception","ionut worms return")[(set: $wormBottle to 2)](set: $wormBottle to 0)<div id="center">$base</div>
There's no use fighting this now. Ionut is holding you tight and you have nowhere to go. You take a deep breath and try to relax your muscles.
<img src="images/tr/scenes/ionut_basement_2.2.png" width="800" align="right">
His big misshapen member slowly slides in, stretching your tiny ballerina ass.
$a['Aaaah!] Even your cry comes out squeakier and somehow different.
Ionut pushes himself deeper and lets out a long grunt of pure satisfaction as your tiny asshole is desperately stretched around him. Then he slowly pulls almost all the way back, only to slide back in with such vigour and readiness as if the entire Bolshoï Theatre is watching his performance.
$a['Aaaaaaah!']
He continues pounding your ass and you give in to the pleasure and the rhythm. Is it just your imagination, or are you somehow even smaller and slimmer? Or has Ionut grown larger? You can feel tight and powerful muscles underneath his scarified skin. You can taste fear and excitement in your mouth. You can swear that his cock is even bigger now and your tight ass can feel all the curves and bumps as it slides in and out. You can almost hear a distant orchestra playing somewhere and your tiny hands grabbing onto the soft folds of red curtains, your lips hard pressed to stifle your tiny moans from the audience on the other side...
$Io['Natasha!!'] cries out Ionut, pulling hard on your golden tails. He hugs you tight, your small frame pushing against his giant torso and your stretched sphincter clenching desperately around his unnatural member while he dumps his hot load in your bowels. You can feel your pussy twitching with greedy neediness and your eyes roll up from the intensity of the sensation.
(display:"goto")(link-reveal-goto:"Wait for him to finish","ion.end")[
(set: $bcharges to it +1) (set: $ionutRel to it +1)
(set: $ionut_mood to "excited")
]<div id="center">$fl2</div>
As the door to Elise's room closes, you find yourself alone in the hallway, carrying Felicia's wrapped and unconscious body in your arms. Luckily for you, the cat is surprisingly light.
$A[Well that was an interesting conversation...]
The Crooked Elm seems eerily quiet. Now all you have to do is bring Felicia back to the library without anyone noticing.
$A[It's alright, Alex, you can do this...]
With your heart pounding, you approach the stairs.
(set: $find_Felicia to 3) ($nTask: "Find Felicia!")
(set: _ti to 5)
(display:"goto")[[Carry her down the stairs->Felicia rescue1]]<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
(if: (history:)'s last is "magic learn")[You take the small bottle and place it in your poket. Seems like it will be up to you to find the right time to use it.](else:)[Felicia is back behind her desk, busy writing something in a notebook.
When you approach she lifts her head up. $M['There you are. What's on your mind?'] ]
(if: $task_wings is 1)[(display:"talk")[['I think I need a little help'->Felicia Wings]]
](if: $task_pact >1 and $worms_dispel is 0)[(display:"talk")[['Say, you wouldn't happen to have anything that repels worms?'->Felicia worms]]
](if: $Loyalty_choice is "betray")[(display:"talk")$U['I'm sorry about what happened']
](if: $Loyalty_choice is "loyal" and $task_magic is 0)[ ](elseif: $Loyalty_choice is "betray" and $task_magic is 0)[(display:"talk")[['Something strange happened when I revived you'->Felicia magic]] ]
(display:"bk")[[Leave->Exit the library]] <div id="center">$rec</div>
Carefully, you make it down to the first floor and then to the reception without encountering any issues. You have just one last stretch left.
(if: $poolPlayed is 1)[$A[I already played pool with the boys, so they shouldn't be in the game room anymore... I suppose a quick check is all I need.]
(set:_ti to 5)
(display:"goto")[[Make sure that the game room is empty->Felicia rescue2]] ](else:)[$A[Last I remember the boys were playing pool... I should check what's going on.]
You carefully hide Felicia's unconscious body under the reception desk. Thankfully, no one's around.
(set:_ti to 5)
(display:"goto")[[Check if the game room is empty->Felicia rescue3]]
]<div id="center">$game</div>
Slowly and silently, you creep towards the game room, ready to turn back at the slightest sign of a presence.
Thankfully, it's completely empty. The pool table is just as you left it, with an empty glass of whiskey and a dying cigar smoldering on the edge.
You breathe a sigh of relief and pick up the pace, quickly traversing the room and heading into the library.
You follow the familiar sense of reality warping around you, take 4 left turns and a right, coiling inwards and inwards until the walls stretch into endless shelves and you come upon a familiar desk.
(set: _ti to 5)
(display:"goto")(link-goto:"Put Felicia down","Felicia rescue4")<div id="center">$game</div>
You head towards the pool room and your heart sinks as you hear the sound of balls rolling and the rough growling of the boys tossing insults back and forth at each other.
You pause awkwardly at your arrival, unsure what to do.
$L['Why if it isn't our gorgeous (if: $suit is "housemaid outfit")[maid](elseif: $suit is "butler's uniform")[butler](elseif: $suit is "devil's gown" )[devil](else:)[servant]! I was beginning to wonder when you'd finally come to join us for a game.'] Lavius winks at you, stretching a wide and innocent smile.
$a['I- eeeuh... am not here to play...']
$W['Oh? Than what are you here for, doll? Surely not to admire us pretty faces?'] The wolf takes along puff of his cigar, grinning at you.
$a['I-uhm- .... Mihai had asked me to dust the room, and I totally forgot.']
$L['Well then, you better get going. I'm sure you can also give us a hand, while you're at it.']
$W['What? Speak for yourself, bud. I don't want dust in my liquor. Fuck off and wait till we're done, then come back for your chores.']
The two men lock eyes and you sense opportunity in the conflict.
(set: _ti to 5)
(display:"goto")[[Offer a compromise]]<div id="center">$lib</div>
You gently place the cat's unconscious body on the floor. Felicia looks pale and lifeless, almost like like a doll, save for the tiny breath coming now and then between her lips.
$A[Thank goodness she's still alive... but seems to be pretty out of it...]
You can't just leave her like that. You look around and spot $in[a pair of scissors] left on her desk. This might be useful in getting her free.
On the other hand, waking her up might be more important. $A[But do I really want to wake her up while she's still in this thing...?]
(set: _ti to 3)
(display:"goto")[[Tear through the coccoon]]
(display:"goto")[[Try to wake her up]]<div id="center">$lib</div>
You take the scissors and begin to gently cut through the cobweb wrapped around Felicia.
As you go down from her neck to her torso, the white silky sheets part away, revealing her naked body underneath.
$A[Oh, right...]
You feel stupid for not expecting this. Of course Elise would have undressed her before spinning her web. Seeing her like this raises conflicting emotions and you try to avoid staring too much and just focus on getting the job done.
(if: (history:)'s last is "Felicia rescue4")[After some struggles, the catwoman is finally free, lying naked on the floor with only the faintest sign of life.
(display:"goto")[[Try to wake her up]] ](else:)[After some struggles, the catwoman is finally free. Some color is returning to her skin and her breathing seems more normal and regular than before, but she's still not waking up despite your best efforts.
$A[Damn it...! What should I do...]
You feel the onset of panic. Leaving Felicia in this state seems far too dangerous and uncertain.
You close your eyes, taking deep breaths. $A[Think, Alex! What Can I do...] From somewhere deep within, you feel a strange impulse. An impulse that you can't quite understand.
(set: _ti to 5)
(display:"succ")[[Follow your intuition->Felicia Revive]] ]<div id="center">$lib</div>
You bend your head down and press your lips against Felicia's mouth, pushing in a deep burst of air into her lungs.
The cat gives a small cough and twitches, but her eyes remain closed.
$A[Come on, Felicia...]
You breathe into her again. Her lips are sweet and sour, and almost inert. You can swear you can also taste something strange on them, something that reminds you of green glassy eyes and long black legs...
(if: (history:)'s last is "Felicia rescue4")[You repeat the process a few more times, with little improvement. This isn't working as well as you'd hoped.
(display:"goto")[[Tear through the coccoon]] ](else:)[You repeat the process a few more times, with little improvement. Some color is returning to her skin and her breathing seems more normal and regular than before, but she's still not waking up despite your best efforts.
$A[Damn it...! What should I do...]
You feel the onset of panic. Leaving Felicia in this state seems far too dangerous and uncertain.
You close your eyes, taking deep breaths. $A[Think, Alex! What Can I do...] From somewhere deep within, you feel a strange impulse. An impulse that you can't quite understand.
(set: _ti to 5)
(display:"succ")[[Follow your intuition->Felicia Revive]] ]<div id="center">$lib</div>
You lean over Felicia. You don't know what you're doing, it's just an innate feeling, an instinct that you can't put into words.
You kiss her lips again. Soft and colder. $A[Colder than they should be].
Are you too late? The thought cuts deep. It would be a real shame, after all that effort.
Your hand reaches under your garments, between your legs. $A[What am I doing? No. It's okay. Follow your instincts, Alex...]
Your fingers begin to rub and a small heat spreads up to your belly. Your breathing becomes quick and shallow. The $in[bracelet] begins to glow hot on your wrist.
$A[Please work, please work, please work...]
The sensations intensify. You are almost there. Guilt, pleasure, lust and desperation mix in your head in a flaming tornado of emotions.
You know that you have to give it your all.
(set: _ti to 5)
(display:"succ")(link-reveal-goto:"Orgasm","Felicia Revive2")[(set: $bcharges to it - 1)]<div id="center">$cem</div>
[The winding road slowly takes you up the hill, past rows of graves and more statues, forgotten and decayed.
(if: $task_pact>1)[(display:"crypt react pact")](else:)[(display:"crypt react")] ]<main|
(set: _ti to 15)
(display:"goto")(display:"morbid.lab"){(link-repeat:"Enter the crypt")[
(if: $task_pact <2 and $crypt <2)[(goto:"Enter the crypt")]
(elseif: $task_pact is 2 or 3)[(goto:"Enter the crypt Day2")]
(else:)[(replace:?main)[$a['(either:"No, not again!","I'm not going in there!","No, this is a bad idea!")']
<br><br>
Just as the pull is getting stronger, you manage to contain yourself and stop before your foot crosses the threshold of the open entrance.
<br><br>
$a['(either:"Find another stupid victim to lure!","I won't be fooled twice!","Find someone else to mess with!")']] ]
]}
(display:"goto")[[Turn back->run crypt2]]<div id="center">$cem</div>
$a['Nope! Definitely not today!'] you shout at the crypt's general direction, before turning your back and quickly descending the path to the main entrance.
$A[I think I'd rather save that adventure for another time...]
With everything happening at The Crooked Elm, you decide that exploring the forgotten chambers of dead things is not your highest priority.
(set: _ti to 5)
(display:"goto")[[Continue->cem enter d2]]<div id="center">$dark</div>
You breathe in the darkness, then breathe out. The last time you walked down these steps you had no idea what was waiting for you down there.
(if: $worms_dispel is 1)[$A[This time will be different!]
Now that you have the potion from Felicia, you feel that you are equipped enough to deal with the worms.
With a sense of determination, you slowly and deliberately begin your descent down the spiral staircase. The torches on the walls crackle quietly. You continue your way, sensing the invisible pull grow stronger with every step down.](else:)[$A[I hope it doesn't end the same as last time...]
The supernatural pull is growing stronger with every step you take. You sense the mark burning onto your belly and compelling you to action, and yet you cannot help but wonder if you are doing the right thing.
The slithering memories of the worms are still fresh in your mind. You shiver with anticipation, fear and more arousal than you care to admit.
You try to tell yourself that it's not your fault. The mark is messing with your head and it's hard to think straight.]
(set: _ti to 5)(set: $lust_cap to 1)
(display:"goto")[[Continue down->crypt down1]](if: $crypt<2)[As you make your way up, you begin to feel a strange presence underground. Something is mirroring your movements, something deep beneath, sliding along with you. You feel its presence at the back of your mind, innately understood through senses that you can't describe nor comprehend.
Suddenly, the crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you know with absolute certainty that nothing good will come of this.](else:)[As you make your way up, you begin to feel the familiar $in[underground presence] accompanied by a ball of tension growing in your tummy.
$A[I know what you are this time...!]
Despite your foreknowledge, being faced with the gaping mouth of the crypt has almost the same chilling effect as before, if not even more so, now that you know what lurks beneath.
$G[Come....]
The unnatural force pulls you down, down towards the open stairs, into the darkness, into the **ground**.]<div id="center">$game</div>
$a['What if you two leave, just for a little bit? I promise I'll be quick and you can finish your game afterwards.]
$W['No. I'm not done drinking yet.']
$L['Always so rude with the ladies, aren't you?'] frowns lavius, taking a sip of his wine. $L['You really should learn some manners. Can you really say no to such a wonderful creature?']
$W['I said no.']
Lavius takes your hand and gently pulls you towards him, tucking a strand of hair behind your horn. $L['Don't mind my grumpy friend, love. You deserve better.']
$W['Not to get bullshit from the likes of you, is what she deserves.']
$L['Do you always wake up on the wrong side of the bed? Come, I'll play you for it. If I manage to get this ball in that corner, we'll leave the lady half an hour to finish her chores.']
$W['Humpf. Too easy.']
$L['I'll do it while shooting between her legs. And not looking.']
$W['What?']
$a['W-what?']
Lavius smiles, lifting you up. $L['Come on, darling, get on the table.']
(set: _ti to 4)
(display:"goto")[[Get on the table]]<div id="center">$game</div>
With Lavius' help, you climb onto the pool table, kneeling in the center with legs slightly apart. He places the ball right underneath you and beckons you to lean forward.
You crawl seductively, pushing your ass out for the wolf while facing Lavius at eye level.
$L['Do you like the view now, friend? You will see that the ladies are not so bad after all.']
He caresses your cheek with a finger, before preparing to take his shot.
$W['Please, just get on with it...']
Lavius rolls his eyes, then winks at you and shoots. The ball misses the corner, bouncing off a milimeter to the side.
$W['There, you had your fun. Now fuck off.']
Lavius sighs. $L['Always in a rush, aren't you? Come enjoy yourself a little. I might have not won, but neither have you. Try to get the ball in... or why not both of them?']
Lavius grins devlilishly at you and leans in to whisper something in your ear. You blish and look down. It seems you have no choice.
$A[Did the bastard lose on purpose....?]
(set: _ti to 5)
(display:"goto")[[Pull your panties down->Get on the table2]]<div id="center">$game</div>
Slowly, you slide your panties down, swaying your naked ass back and forth at the wolf.
$L['See what a wonderful succubus we have here, it would be a shame if she gets in trouble with our host. Isn't that right darling?']
Lavius pats you on the head gently and you blush. Your naked pussy is facing the wolf and you can feel your juices beginning to drip down.
The wolf finally gets up from his seat. You can hear his steps as he approaches behind you.
$W['You are pathetic, Lavius. Do you only care about fucking?']
The vampire's perfect smile cracks for a split second, before returning to flawless charm.
$L['And you are so uptight, my friend. Those blue balls will take you to an early grave.'] He pauses, taking a long sip. $L['Tell me, in which century was the last time you fucked a bitch?']
$W['That's none of your damn business.']
A hand grabs your ass cheek, squeezing so hard that you can feel the nails digging into your flesh. $W['You want me to put the ball into a hole? Fine, pretty boy, have it your way!']
Something big, round and hard presses against your backside and you feel a painful stretch as the clearly too large object is being shoved down into your ass.
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'Stop, it hurts!'","Get on the table3")[(set: $answ to "hurts")]
(display:"goto")(link-reveal-goto:"Take it","Get on the table3")[(set: $submissive to it +1)(display:"submissive.changed")(set: $answ to "take it")]$a['Uhm, I wanted to ask you about-']
$rando['Not interested.']
$a['I beg your pardon?']
$rando['I saw you over there, girlie. I know your type. Big city girl that's visiting the village for some sight-seeing and fun with the locals. Well, this ain't this kind of place. And I ain't this kind of type.']
$a['B-b-buuut...']
You trail off, blushing a deep red. So everyone really saw what those men did to you. Of course. $A[What was I expecting...]$rando['Thag guy, huh?']
$a['I-I hadn't said anything...]
$rando['I can tell how you're looking at him. Lavius may be a charmer, but you'll be better off without him. A dull life's a long one, as we say around here.']
The innkeep continues rubbing the same glass, his tiny eyes scanning the room. He looks like he's ready for trouble.
$a['Thank you for the advice.']
$rando['I ain't doing it for you, girlie. Drama is bad for business.']
The bearded man scowls and continues his methodical rubbing.$a['T-this may be a bit of an odd question, but... how do I look?']
The innkeep eyes you up and down, squinting his tiny eyes.
(if: $dead<3)[$rando['Lost. Did you run away from home, girl?']
$a['What makes you say that?']
$rando['Most women who end up here either know exactly where they're going, or have no idea. Judging by your skimpy looks, I'd go for the latter.']
You open your mouth to object, but close it back again. You do feel a little bit like a lost girl. $A[Hopefully not for long... I need to figure things out.]](elseif: $dead<6)[$rando['Like you could use a man in your life.']
$a['W-what?'] You recline back on your seat. $a['Why?']
$rando['You look like a decent woman. I have no idea what you're doing in this forsaken village. Clearly you need a firm hand to show you the right path.']
You open your mouth to object, but decide it's not worth it. The innkeep seems to be a very traditional guy. $A[I doubt I'd be able to convince him...]](else:)[$rando['I have no idea what you're doing here, lady.']
$a['What do you mean?']
$rando['You are a beautiful woman. This isn't a place for someone like you. Go back to your city and enjoy life there. Find a husband and have some kids.']
You open your mouth to object, but decide it's not worth it. The innkeep seems to be a very traditional guy. $A[A husband and kids, huh...]]$rando['So, what do you want?']
$a['I-uhm... I'll have a beer, I guess.']
The innkeep shrugs and pours you a foamy jug, slapping it on the counter in front of you. You toss him a handful of coins and turn to the side.
The beer is bitter and the jug is surprisingly heavy. You almost pour half of it in your lap, before steadying it with both hands.
$A[Is it just me...?]
You try to forget your troubles for a moment and focus on the drink. It's a reminder of simpler days when you went out drinking with your friends back in England. The memory seems so far away now, like it happened to someone else. Or was it something you saw at the movies?
Reality is a funny thing. You wanted a moment to escape your troubles, yet all it brought you are more questions.
You finish the beer in silence.$rando['So, what do you want?']
$a['Some wine, I suppose.']
The innkeep takes out a bottle of dark red and pours you a glass, carefully placing it in front of you. You hand him back a handful of coins and lift up the glass.
You take a moment to feel the aroma before taking a sip from it. It's bitter, but pleasant. Not as good as the one Lavius offered you, but for this price you couldn't hope for more.
$A[I could really get used to some fine wine...]
You try to forget your troubles for a moment and focus on the drink. It's surprisingly pleasant to sit and drink wine by yourself. Not necessarily something you'd consider doing **before**, but now it feels almost natural.
As the glass empties, you feel a pleasant warmth spread through your body.$rando['So, what do you want?']
$a['Can you, uh- mix me something nice?']
The innkeep takes out a couple of bottles of various spirits and mixes them up, topping the glass with juice. He doesn't seem too thrilled about your request but hands you the glass nonetheless, extending a palm for his coins.
The cocktail is nothing that you've seen before and has a slightly odd taste, but is still enjoyable. You sip it slowly, taking a moment to compose your thoughts.
$A[You're still here, Alex, you've got this...]
There's a nagging feeling that you'll never get out of the damn loop and get back to normal. But then again, as long as you can keep going forward, you'll end up somewhere, right?
As the glass empties, you feel a pleasant warmth spread through your body.<div id="center">$base</div>(set: $uheads to 0)
{[<div class="two_column_grid" style="--small-col:1fr">
<div>
Reluctantly, you get out of your clothes, shivering half naked in the basement.
<br><br>
The servant carefully picks out every worm from your $suit, gathering them into one of the glass jars.
<br><br>
<br><br>
After Ionut is done cleaning your clothes from the worms, he gives you a moment to get dressed again, then he extends a hand, holding the glass bottle.
<br><br>
$Io['Here, it's yours']
<br><br>
$a['What? Uhm- I'm not sure I need that...']
<br><br>
$Io['Never know when you need some vurms. Take.']
<br><br>
He presses the glass bottle into your hand and you reluctantly take it.
<br><br>
$a['Thank you, I suppose...]
<br><br>
One look at the time lets you know that you ought to be back at the reception. You leave Ionut to his grizly work in the basement and sprint back to the entrance.
<br><br>
(link:"test")[(set: $uheads to 1)(rerun:?scene)]
<br><br>
</div>
<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/undead.jpg">
(if: $uheads is 1)[<img src="images/tr/scenes/stacked/undead_heads.png">]
</div>]<scene|}<div id="center">$T[-ROOM 28-]</div>
<img src="images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
You get down on all fours and crawl towards her. She holds the cards now. You understand your position.
Reaching Elise you take her leg in your hand and kiss it, letting your saliva drool down her toes. Her skin feels hard and coarse, but you don't mind.
$a['Please, mistress, use me and satiate my hunger...'] you whimper.
You look up to the black creature and she looks down, ~~8~~2 black eyes with a green metallic sheen, staring at you with a mix of pity and satisfaction.
$E['Tsk, where would you be without me, girl?' You're lucky that I like you.You want favor after favor... hope you are ready to pay the price.'] She runs a long black finger up your throat, lifting your chin up.
$a['I am...']
She smiles at you and throws you on the bed, your body sinking into the silky whiteness. $E['Open wide now, girl!']
(display:"goto")[[Open wide->e recharge2]]
(set: _ti to 10) <div id="center">$T[-ROOM 28-]</div>
You hold your legs apart as Elise climbs on top of you, her black leather standing out against the whiteness of the sheets.
$E['Here's a little taste, my pet']
Her ~~multiple~~ arms descend all around you, enveloping your body in caresses. Her large, round abdomen lowers down, positioning in front of your opening. *Something* extends further, pushing into you as the ~~creature~~ woman continues to caress you.
$a['Aahh!'] You give a soft moan, sensing it sink deeper.
$E['Hold steady, now! You asked for this.']
Your vision blurs and your eyes roll, giving in to sensation and pleasure. Something fills you up, over and over again, so abundant that the pressure inside you grows and stretches your womb. The bracelet glows on your wrist and you feel another bead blossom in crimson.
You feel a final squirt inside of you and the ~~spider~~ woman climbs down, leaving you panting on the bed.
$E['Now you are filled with my seed, girl. This time it will not have... consequences. Tsk. But remember - if you fail...']
Elise presses a black hand against your inflated tummy. $E['You will take her place.']
You swallow hard, your head spinning.
$E['Now be gone. Take her if you care that much. But be ready to bear the **consequences**]
The last word hangs in the air ominously. You swalow again and nod. Elise slides sideways across the room, elgantly dropping the coccoon from the ceiling and thrusting it into your hands.
$E['There, tsk. Do what you must, but do it quickly.']
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Take Felicia and leave")[(set: $lust to it - 50) (set: $bcharges to it + 1_ (set: $feed_elise to 1)]
<div id="center">$game</div>
(if: $answ is "hurts")[$a['Aaaaah, that's too big, it hurts! Stop!']
You try to move forward and get away from the pressure, but Lavius's caresses turn into a firm grip. $a['Let go!']
$L['Close your mouth, darling.']
Your head is violently shoved down to the table and you desperately clutch to the edges, trying to hold your blanace. The pressure continues to mount and you can feel your asshole being forced to stretch wider and wider in an excrutiantingly slow way.
$L['If this is what you like, you should have said so,'] comes Lavius' voice above you, calm and non-chalant. $L['I could have tied the whore for you in the basement. I'm sure Mihai wouldn't mind a few bruises.']
$W['It's all a game for you, isn't it?']
The pressure continues to mount and you cry out in pain as your little hole is pushed beyond its limit. In a moment, the expansion stops and you can feel the ball stuck there, exactly half-way in.
You sense the inevitable. $a['No, please, I'm sorry! Don't!']
The wolf gives it a final push and it sinks into your bowels, your traumatised hole closing behind it.
$W['There. Hole in one']
Lavius releases his grip and you collapse on the table, shivering.
$L['I didn't think you had it in you, you sly dog. I'm impressed.']
$W['Shut up. Let's get some air.']
The two men walk out of the room, leaving you alone.](else:)[You whimper but let him proceed, lowering your head to the pool table. The pressure continues to mount and you can feel your asshole being forced to stretch wider and wider in an excrutiantingly slow way.
$L['If this is what you like, you should have said so,'] comes Lavius' voice above you, calm and non-chalant. $L['I could have tied the whore for you in the basement. I'm sure Mihai wouldn't mind a few bruises.']
$W['It's all a game for you, isn't it?']
The pressure continues to mount and you finally cry out in pain as your little hole is pushed beyond its limit.
$L['Hush, darling, it will be alright.' ]In a moment, the expansion stops and you can feel the ball stuck there, exactly half-way in.
You sense the inevitable. $A[Oh no...]
The wolf gives it a final push and it sinks into your bowels, your traumatised hole closing behind it.
$W['There. Hole in one'] A wave of masochistic pleasure washes over you and your pussy begins to quiver, dripping juices down your thighs. Lavius releases his hold and you collapse on the table, shivering.
$L['I didn't think you had it in you, you sly dog. I'm impressed.']
$W['Shut up. Let's get some air.']
The two men walk out of the room, leaving you alone.]
(set: _ti to 15)
(display:"goto")[[Get up->Get on the table END]]<div id="center">$game</div>
You try to get up, but instead awkwardly roll of the pool table and collapse on the floor. Your ass hurts and you quickly realize that you won't be able to easily get the ball out.
$A[Just my luck...]
You take a deep breath and get up. It doesn't matter. You'll deal with it later. You are not doing this for yourself anyway. There's a bigger picture at hand. And someone needs you.
$A[Felicia!]
You adjust your $suit. Time to move.
(set: _ti to 5)
(display:"goto")[[Go to the reception->felicia rescue end]]<div id="center">$lib</div>
Slowly and silently, you creep towards the reception, ready to turn react at the slightest sign of a presence.
Thankfully, there's no one around. You quickly fetch Felicia's body from under the desk and pick up the pace towards the library.
You follow the familiar sense of reality warping around you, take 4 left turns and a right, coiling inwards and inwards until the walls stretch into endless shelves and you come upon a familiar desk.
(set: _ti to 5)
(display:"goto")(link-goto:"Put Felicia down","Felicia rescue4")<div id="center">$lib</div>
Your body shakes uncontrollably and the bracelet vibrates, scortching your skin. A crimson bead turns dark and you feel the energy flow through you, pouring into the body on the floor.
As your kiss finally ends and you lift up your head, Felicia is looking at you. There's something bittersweet in her gaze and you feel both guilt and relief to see her awake again.
$M['Hello there, my dear succubus.']
You silently give her a hand, helping her to get up. She takes a couple of wobbly steps and stretches like a cat, unbothered by her nudity.
$a['Are you okay?']
$M['I will be fine. Thank you for saving me.']
There's a long pause.
$a['I-I'm sorry about...']
$M['We will talk later. I will need some time to myself, if you don't mind.']
You nod. $a['Take care, F. Hope to see you soon.']
$M['Don't worry, you will.'] She gives you a brief smile and turns around, heading down into the endlessly stretching innards of the boutique until she disappears from sight.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the library","prelude pact")[
(set: $felicia_level to 7)
(set: $find_Felicia to 0)
($nTask: "Completed: Find Felicia!")
](set: $task_magic to 0)<div id="center">$lib</div>
$a['I- uhm- wanted to ask you about something...']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Yes?']
$a['You know, when you were unconscious... I did a thing... and you woke up?']
$M['Yes, what about it?'] If Felicia has any feelings about what happened, you can't tell it from her face.
$a['Well... I'm not sure what it is that I did exactly...']
$M['You used your magic. Hardly for the first time, too. Why are you so surprised all of a sudden?']
(set: _ti to 5)
(display:"talk")[['Just wondering how it works exactly'->magic works]]
(display:"talk")[['Just wondering what else I could do'->magic ability]]<div id="center">$lib</div>
Felicia sighs. $M['I've told you this already.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Tell me again.']
$M['Succubi draw life energy to fuel their magic.']
$a['Yes, I've been feeding before...'] you blush. $a['But how doyou explain these other abilities now?']
She leans her head on her hand, thinking. $M['Your metamorphosis is not complete, little one. You may have horns now, but you have not fully morphed into a succubus... yet.']
$a['So you're saying that I will gain more powers as I become one?']
$M['It's a near certainty, yes. It will be interesting to watch.']
(set: _ti to 5)
(if: (history:) contains "magic ability")[(display:"talk")[['I want to learn. Tell me more.'->magic learn]]
](else:)[(display:"talk")[['So what else do you think I could do?'->magic ability]] ]<div id="center">$lib</div>
$a['I was just wondering what other things I could do.']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I don't know. What **can** you do, little demon?'] Felicia's green eyes sparkle with amusement.
$a['Don't make fun of me! There's so much that you know that I don't. Why don't you just tell me?']
Her face becomes a bit more serious. $M['I'm not an expert in demonology,] she shrugs. $M['Your kind is rare, even for these parts. And magic is fickle. **Personal**. I truly do not know what **you** specifically may be capable of mastering.']
$a['And still you have **some** idea. You are the one who gave me the bracelet!']
$M['Only the basics.']
(set: _ti to 5)
(if: (history:) contains "magic works")[(display:"talk")[['I want to learn. Tell me more.'->magic learn]]
](else:)[(display:"talk")[['Still. Tell me what you know. How does it work?'->magic works]]]<div id="center">$lib</div>
$M['Fine. It seems that you are hell-bent on pursuing this...']
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I just want to know what I'm working with. Don't you think that knowing the extent of my abilities would be useful to get me out of this situation?']
$M['Listen, like I said, magic is personal. It's intrinsic. Intuitive. If you asked me to explain how it is that I do what I do - I can't. Not anymore than you can explain how you talk, or think, or love.']
$a['That's not really helping...']
$M['No one can do the work for you. But I will help. I will give you a potion that will temporarily heighten your affinity to magic.']
Felicia takes a small bottle from a shelf and hands it to you. $M['Find a secluded place to practice, preferably one that is magically active.']
$a['What do I do then?']
$M['Drink the potion and follow your instincts.']
$a['Alright...'] You reach for the small bottle, but Felicia holds on to it for a last moment.
$M['And Alex - please be careful. There's a good chance that this will increase your other succubus attributes as well. Try to be safe.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Take the bottle","Felicia Shop Ch2")[
(set: $magic_bottle to 1)
(set: $task_magic to 1)
($nTask: "New task: Learning Magic!")
]<div id="center">$dark</div>
The potion has worked. With some effort you manage to pull yourself out of the ground. You stand, victorious, and wobbling, your naked feet digging into the soft soil. Your body is shaking and your mind is barely able to focus over the haze, but you've done it.
The worms have been chased away.
$A[Now... for the real deal]
You know that you're not done yet. The mark burns on your belly, prodding you to action.
$O[Go....]
You close your eyes and try to follow the pull. You walk through the cavernous space, a cold draft drying the sweat from your naked body. It all feels completely surreal. Crawling naked through the void of the underground crypt. Perhaps you are having a dream?
You still don't know your purpose here, but you know that failing it would mean your certain demise. The mark on your belly is softly pulsating. There is a sinking feeling that things will take a turn for the worse, but you have no choices but to try and hope for the best.
With no sense of time and direction, you continue to wander the void.
(set: _ti to 10)
(display:"goto")[[Follow the pull->pact 1]]<div id="center">$dark</div>
Your steps echo down the winding staircase as the torches become scarcer and scarcer and the hallway grows darker. But not quite as dark as last time.
$A[Hey, is it just me or ...?]
You squint your eyes. You can definitely see a little better in the dark now. You can make out the dirt on the steps, the bones to the side, and the texture of the stone bricks.
You are also beginning to feel a $a[growing heat] in your belly.
$A[I have to be careful now...]
The mark gently pulsates, pushing you to go deeper.
(set: _ti to 3)
(display:"goto")[[Continue down->crypt down2]]<div id="center">$dark</div>
You continue moving downwards. The darkness is complete now, but you can still see ever so faintly the objects around you.
The temperature is somehow rising. Your mind is telling you that the crypt is damp and cold, but your body is feeling $a[hot] and steamy.
Absent-mindedly, you toss your clothes to the side, leaving them on the stairs. $A[I'll pick them on the way up...] (if: $worms_dispel is 1)[The only thing you've got left is the $in[tiny bottle] that Felicia gave you, which you clutch in your palm.]
You continue your descent, barefoot and naked, beads of sweat glistening on your skin.
You are on edge, waiting and ready.
Something slimy touches your foot and you jerk, your heart skipping a beat. The worm is small and slithers away immediately.
You breathe a sigh of relief.
After what seems like an eternity, the staircase opens into a large underground void and the stone floor gives way to a soft, moist soil. The walls vanish and you are truly faced with darkness.
(set: _ti to 5)
(display:"goto")[[Enter the darkness->crypt magic4]]<div id="center">$dark</div>
You fall on your back and close your eyes. Even in complete darkness, your new vision was helping you to catch a glimpse of the cavernous roof above. But now. Now it's pitch black.
Your naked body sinks into the soil. Your heart is still pounding, but is slowly calming down. Your head still feels $a[hazy].
$G[Thank you...]
Your eyes open and your heart skips a beat. You thought you had already dealt with the creatures below.
$a['Who's there?!']
A hand squeezes your wrist and pulls it down, sinking into the soft soil. Before you can react, another one follows, and then two more around your ankles. Your body is suddenly half-buried underground, with only your head and torso still sticking out.
You begin to struggle, but it's no use. The sinking hands have an iron grip, holding you from all sides.
$G[I am truly... grateful...]
A hand pops next to your face and gently brushes your cheek. $G[So... beautiful...]
(set: _ti to 5)
(display:"talk")[['Who are you? What do you want?'->undead 2]]<div id="center">$dark</div>
$G[I was buried here... a long time ago... sealed... contained.... with carrion worms eternally gnawing on my flesh... but now that they're gone, I will be free... free to regenerate... and to rise... when the time is right...]
$a['Let me go then! I helped you, what more do you want from me?']
The hand continues to caress your cheek. Its flesh is cold and moist, sending shivers down your spine.
$G[I can't have you going back... to tell them what you've done... and besides... to have a real succubus here... that is a treat...]
The hands suddenly move underground, spreading your legs apart. Your pussy is stretched open and defenceless, with not even an inch away to go. An invisible finger begins to caress it, forcing a moan beyond your control.
$G[You are spent, girl... tired.... hopeless...]
More hands emerge, griping your breasts and ass, caressing your stomach and back. You feel like you're swimming in a sea of darkness, fresh soil, and hands.
$a[Aaaah!]
$G[Surrender willingly... and I will make your stay... rather pleasant...]
(set: _ti to 5)
(display:"goto")[[Close your eyes-> undead 3]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
You close your eyes, giving yourself to the sensations. Dead hands are crawling all over your body, pulling your hair, caressing your neck, exploring every curve.
You are completely immobile and helpless. Even if you screamed, no one would hear you. Deep underground, it's only you and the dead.
$G[Show me... your obedience.... demon...]
The voice is talking straight into your head, like an annoying buzz that you can't get out.
$a['Why would I?'] you mumble. $a['What does it matter to you, if you will do what you want anyway?']
A hand reaches to your face, pressing on your lip. Your jaw is spread open and a thumb slides on your tongue, inviting you to react.
$G[And what... does it matter to you... if you will die anyway?']
Something teases on your entrance and in a moment of lust you realize exactly how much you want it inside you.
$G[Give in...]
<div id="center">$dark</div>
The soft soil gives way easily and your bare feet sink into it with every step. It's almost like walking through a freshly dug garden, right after a spring rain.
$G[Come...]
You spin around. The presence is back. Your hairs stand on edge. The soil begins to shift under your feet.
You breathe in deeply, filling your lungs with the damp aroma of decay. A light haze is clouding your mind, but you try to focus.
Something is coming. Your heart is racing. Something slimy wraps around your ankle and you feel the inevitable coming.
(if: $worms_dispel is 1)[This is the moment to use the potion. You feel it in your hand. All you have to do is pour it into the soil.
Time is of the essence.
(display:"excl")[[Pour the potion onto the ground->crypt dispel]] ]
(display:"goto")[[Fall on your knees]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
You begin to eagerly suck on the finger, showing your subservience.
$G[What a delight, a succubus... you will do splendidly...]
You feel countless touches on your body, coming from everywhere and nowhere. The $O[object] inside your pussy is hard and stiff, as if carved from stone, but you are beginning to sense the faintest of movements.
$a['W-what is it that you want...?]
You continue to suck on the finger, wrapping your soft lips around the black hand. You know almost subconsciously that stopping would mean angering the unnatural presence.
$G['You will... bear my child...']
A hand caresses your tummy and you feel a sudden terror sink deep into your soul.
$a['W-what...?!']
$G['A succubus is the perfect vessel... to bring me back to the surface...']
Panic washes over you. You try to get up, but all the hands are holding you down. You don't stand a chance.
$G['Are you ready... for the ritual?']
(set: _ti to 5)
(display:"talk")[['What will happen to me?'->pact question1]]
(display:"talk")[['I refuse to help you'->pact refuse]]
(display:"talk")[['I am ready'->pact begin]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
Even if you can't move or run away, you can still meet your demise with some dignity. You remain still, refusing to submit to your mysterious captor.
$G[Foolish demon... do you know how long... I can keep you here?]
The caresses retract from your body, leaving only the hands that are holding you prisoner.
A wave of terror washes over you. $A[No! I can't afford to be held here forever...]
$a['Fine, you win...] you say quietly.
Reluctantly, you begin to suck on the finger, showing your subservience.
$G[A little too late... you must beg for forgiveness... for your foolishness...]
$a['I- I'm sorry...]
$G['More...']
<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['You are right, it was very stupid of me to try to resist... I've always been a stupid girl, making stupid choices...']
As you utter the words, you feel the pressence digging deeper into your head, into your consciousness. It's like not just your body but your mind is naked before him.
$G[More...]
$a['I'm sorry, I'm a dumb succubus whore... please forgive me...']
The hands begin to return and you give out a little moan as a finger pushes halfway inside your pussy, teasing it.
$G[Beg me.... beg me to be used...]
(set: _ti to 5)
(display:"talk")[['Please fuck me until I break...'->please fuck]]
(display:"talk")[['Please kill me...'->please kill]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['You are right, I should have submitted from the start... it's what I wanted, I don't know why I didn't do it...']
As you utter the words, you feel the pressence digging deeper into your head, into your consciousness. It's like not just your body but your mind is naked before him.
$G[More...]
$a['I'm sorry, I'm a whore who likes to submit... please forgive me...']
The hands begin to return and you give out a little moan as a finger pushes halfway inside your pussy, teasing it.
$G[Beg me.... beg me to be used...]
(set: _ti to 5)
(display:"talk")[['Please fuck me until I break...'->please fuck]]
(display:"talk")[['Please kill me...'->please kill]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['Please fuck me...'] you moan as the undead finger pushes deeper inside of you. Despite being half-buried underground, your hips are moving ever so slightly in rhythm with it, causing your $breasts to jiggle.
$G[Are you sure this is... what you want?]
$a['Yes, please...]
Your mind is starting to go blank. You can feel the pressence drilling deeper and deeper, pulling you down into a realm of lust and madness. You know that you have to get out of here, and the only way to do it is to please him.
Your sanity will not hold for long if you stay here. Your only hope is to be of service and to beg for a swift demise.
$G[I have something better for you...]
$a['What is it?']
$G[A special jewel... a mark... but you must beg for it... from the bottom of your heart...]
(set: _ti to 4)
(display:"talk")[['Please give me your mark...'->please mark]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['Please kill me me...'] you moan as the undead finger pushes deeper inside of you. Despite being half-buried underground, your hips are moving ever so slightly in rhythm with it, causing your $breasts to jiggle.
$G[Are you ready to do... anything?]
$a['Yes, please...]
Your mind is starting to go blank. You can feel the pressence drilling deeper and deeper, pulling you down into a realm of lust and madness. You know that you have to get out of here, and the only way to do it is to please him.
Your sanity will not hold for long if you stay here. Your only hope is to be of service and to beg for a swift demise.
$G[I have something for you...]
$a['What is it?']
$G[A special jewel... a mark... but you must beg for it... from the bottom of your heart...]
(set: _ti to 4)
(display:"talk")[['Please give me your mark...'->please mark]]<div id="center">$base</div>(set: $uheads to 0)
{[<div class="two_column_grid" style="--small-col:1fr">
<div>
Hands rise around you
<br><br>
(link:"test")[(set: $uheads to 1)(rerun:?scene)]
<br><br>
</div>
<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/undead.jpg">
(if: $uheads is 1)[<img src="images/tr/scenes/stacked/undead_heads.png">]
</div>]<scene|}There isn't anyone in the kitchen, so you help yourself through the various cupboards and drawers, looking for something fitting.
In the end, you find a few cuts of raw meat, which Ionut has left to the side in a bowl with some spices.
[ ]<msg|
(set: _ti to 5)
(display:"goto"){(link-repeat:"Take some meat")[
(if: $merfood is "none")[
(replace:?msg)[You grab a few slices from the meat and toss them in a small bag. Now all you have to do is to find a moment to feed the creature in the basement.
$A[Hmm, not sure if it's the perfect fit for $mermaidName, but hopefully it will do the trick...]]
(set: $merfood to "a few cuts of raw meat")
]
(elseif: $merfed is 0)[
(replace:?msg)[You already have enough. Now all you have to do is to find a moment to feed the creature in the basement.]
]
(else:)[
(replace:?msg)[You have aready fed $mermaidName. Why do you need this?]
]]}
(display:"goto")(link-goto:"Go to the box now","Box2")
(display:"goto")(link-goto:"Return to the reception","Hotel2")<div id="center">$dark</div>
$O['You stink of human. Why are you dead?']
<div id="center"><img src="images/tr/scenes/succ_res_before.jpg" width="900" ></div>
You try to lift your head up, but your body is like stone. Soon the roots will grow through you too. It is inevitable.
The presence approaches and places a finger at the center of your forehead. You feel naked, more naked than you've ever been. All of your thoughts and memories are exposed. It is terrifying.
$O['I see. Fate has woven an interesting path for you... Alexandra.']
Your name feels like a needle, piercing red hot.
$O['I can send you back. But help comes at a cost. Are you willing to pay it?']
(display:"talk")[['............'->second chance3]]<div id="center">$dark</div>
You do not nod again, because you are dead.
$O['Very well.]
The shadowy presence extends a hand toward you. You can feel a burst of flames and scorching heat, etching a complex pattern on your lower belly, just above your womb.
$O[Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰 n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜ ᶠֆʄʝ ǟηFĐ𝐬Ữʲᕼ Ňn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝ ǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈ]
The words seep into your flesh like autumn rain in dry soil. They are absolute, irrefutable. As the pattern spreads, so does the warmth. You can feel that you are being sent away from this place, back to the land of the living.
<div id="center"><img src="images/tr/scenes/succ_res.jpg" width="1200" ></div>
$O['When the time comes I will call to you and name the price. You will know what to do. Refuse... or tell anyone.. and we shall meet again, all too soon.']
The warmth engulfs and the forest fades away as you are pulled up and away, {(link-reveal-goto:"out of a bad dream...","revive.pact")[
(set: $second_chance to 1)
(set: $bcharges to 5)
(set: $task_pact to 1)
(set: $unalive to 0)
(if: $lust >20)[(set: $lust to 20)]
(if: $sanity <70)[(set: $sanity to 70)]
($nTask: "New Task: The Pact")
]}(if: $task_pact is 1)[$R[**The Pact**:] Wait for the call to pay your price](elseif: $task_pact is 2)[$R[**The Pact**:] Find the place from your vision
](if: $task_pact is 3)[$R[**The Pact**:] Fullfill the Pact]<div id="center">$room</div>
A ray of sunshine stubbornly seeps through the stained window glass, warming your face. Your body feels warm and comfortable. You want to stay here just for a while longer, enjoying the peaceful comfort of sleep.
Despite your best efforts, your eyelids twitch from the sun and you open your eyes, suddenly awake. The experience of coming back is familiar to you now, but this time, it is also somehow $A[different].
$A[Wait, what happened?]
Your head feels heavy this morning. You sit in your bead, running a heand through your hair. You end up absent-mindedly rubbing one of your horns. It feels so natural on your head now, like it's always been there.
With great effort, memories of your past life bubble up to the surface of your consciousness. The men. The lair. The machine. You shiver.
$A[Those bastards...!]
But you feel like you're missing something. Something happened after that. Or did it?
You had a strange dream, but now everything is fleeting. You shake your head.
(display:"goto")[[Get up and get dressed->body.changes.pact]] <div id="center">$room</div>
You roll out of bed and pace naked around your room, doing a few morning stretches. You feel in surprisingly good shape this morning - the usual stiffness and ache after a revival is instead replaced with a nimbleness and flexibility that you almost can't quite believe.
You make a few light skips around the room, making your $breasts jiggle. You feel good. You feel $in[alive].
You notice that the bracelet on your wrist has $cri[5 crimson beads] joyously shining in the morning light.
Your mind glances over this peculiar observation and you continue pacing the room cheerfully. When you pass in front of the mirror, you catch a glimpse of something that draws your attention.
(set: _ti to 10)
(display:"eye")[[Examine yourself in the mirror->mirror.pact]]{(set: $cri to (colour:#ff8a8a))
(set: $T to ((text-style:"outline")+(text-style:"expand")))
(set: $I to ((colour:#99FF99)+(text-style: "italic")))
(set: $in to ((colour:#FFFFCC)+(text-style: "italic")+(text-style: "bold")))
(set: $R to ((colour:#CC0000)+(text-style: "italic")))
(set: $sys to ((colour:#CC0000)+(text-style: "italic")))
(set: $A to (text-style: "italic")+(colour:#669999))
(set: $a to (colour:#669999))
(set: $B to ((colour:#996699)+(text-style: "condense")))
(set: $B1 to ((colour:#808080)+(text-style: "condense")))
(set: $B2 to ((colour:#FF6666)+(text-style: "condense")))
(set: $B2sub to ((colour:#FF6666)+(text-style: "subscript")))
(set: $rev to (text-style: "mirror"))
(set: $ups to (text-style: "upside-down"))
(set: $M to (colour:#9A009F))
(set: $Io to (colour:#6F84A6))
(set: $E to ((colour:#B2FF66)+(text-style: "italic")))
(set: $E2 to ((colour:#336600)+(text-style: "italic")))
(set: $Mi to (colour:#A9A900))
(set: $Mi2 to (colour:#666600))
(set: $W to (colour:#FF9933))
(set: $L to (colour:#9966CC))
(set: $S to (colour:#e3277e))
(set: $Y to (colour:#a08aff))
(set: $Y2 to (colour:#a08aff)+(text-style:"expand")+(text-style: "bold"))
(set: $O to ((text-style: "smear")+(colour:#a1a1a1)))
(set: $Tem to ((text-style: "smear")+(text-style: "italic")+(colour:#a432a8)))
(set: $Mira to ((colour:#E6C9EE)+(text-style: "italic")))
(set: $Tal to ((colour:#EFC8E2)+(text-style: "italic")))
(set: $Moon to ((colour:#AF8DB6)+(text-style: "blur")+(text-style: "italic")))}<div id="center">$room</div>
You pause in front of the mirror, examining your naked body. Of course, there are the things you'd expect to see - your horns, your curves, your dark flowing hair. But there is something new.
Just below your belly, a dark tattoo is shining on your skin, covering the area right on top of your womb. It's made of strange black symbols that you can't understand and the lines of ink almost seem to be moving.
<img src="images/tr/scenes/sigil.png" width="500" align="right" class="char" >
$A[What the helll...?]
You reach and touch the $in[tattoo] with your hand. It feels warm, almost $in[alive].
Suddenly the room swings wildly and you fall down on your knees. You see a dark forest with eternal trees. A sunless sky and a desecrated ground. A shadowy presence looming over you, carving a mark on your lifeless body.
You open your eyes, panting.
$A[It wasn't a dream...!]
The mark on your body is as real as your horns. The final bits of memory come back to your mind and the puzzle is complete.
You take a few more minutes to compose yourself and calm down. $A[It's okay... I've been through worse...]
You remember that the entity said something about calling you later, which sounded ominous and vague. $A[Is it going to come for my first born or something...?]
In any case, it seems that for now, things are back to normal. Or at least your normal.
(display:"goto")(link-goto:"Get dressed") (set: _ti to 8)<div id="center">$game</div>
You make your way out of the convoluted and impossible geometry of the the boutique, following your intuition until the hallways between the shelves turn straight again and you have made your way back to the entrance of the library and then into the game room.
$A[I hope that Felicia is alright...]
The game room is currently empty, the pool table left innocently, with nothing but our memories remaining of what happened there earlier. You blush and push past it, thankful that neither Lavius nor the werewolf are there.
Your mind is still elsewhere and you need some more time to process things.
(display:"goto")[[Return to the reception->pact visions]]<div id="center">$rec</div>
The reception is eerily quiet, making you wonder where everyone has gone off to.
You take the opportunity to sit at your desk for a moment, taking a deep breath.
$A[It's okay, Alex, you've got this... there may be a crazy conspiracy going on, but you've made it this far and you've learned quite a bit...]
You run a hand over the dusty surface of the desk. Three days and several lifetimes ago, you arrived here as a poor college student, looking to see the world and find yourself during a gap year abroad. Now you are standing here with breasts and horns, your life depending on a constant cycle of regular "feeding"...
Just as you remember the $a[hunger], an unexpected and powerful wave washes over your body. Your head begins to spin and your belly grows $a[hot].
You collapse on top of the desk, hands clenching to your belly. Your eyes roll up and everything becomes blurry.
(set: _ti to 5)
(display:"goto")[[Fight for control->pact visions2]]
<div id="center">$rec</div>
You desperately try to regain authority over your body, but the sensations are too overwhelming. Your belly is burning red-hot and your juices start dripping down your thighs uncontrollably.
$a['Aaah!']
You are acutely aware of where your ovaries and womb are, you feel them inside of you - needy and ready. The $a[desire] to have them used feels like a hot iron thrust through your body and mind.
As you lose focus of the reception hall around you, visions pop in your mind: a stone hall deep underground, a throne of shadows, runes of blood.
$O[Go there... or else...]
The burning on your belly intensifies. As you clench it with your hand, you can feel a physical heat emanating from the $in[black mark] over your womb.
As the fire flares, so does your bracelet begin to glow. You somehow manage to focus on it, seeing the (if: $bcharges>1)[$cri[$bcharges crimson beads ] glow and pulsate. As the heat increases, one of them begins to dim.](elseif: $bcharges is 1)[only remaining $cri[crimson bead] glow and pulsate. As the heat increases, it to dim.](else:)[black beads begin to smoke.]
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'No, please No!'","pact visions3")[
(if: $bcharges>1)[(set: $bcharges to it -1)]
]<div id="center">$rec</div>
The mark burns into your flesh. Despite all of your will power and against all sense, an orgasm is rising like a tsunami in your belly.
$A['No, no, noo!']
(if: $bcharges>1)[The wave hits you and your body begins to shake as pleasure and fire wash over you. The crimson bead pulsates and then turns dark.](elseif: $bcharges is 1)[Your only crimson bead begins to twinkle with uncertainty. Just when you're about to lose it, the grip of the mark softens and you collapse on the desk, panting and sweating.](else:)[Your dark bracelet continues to fume more intensely. You sense the need to draw from it, but there are no beads left. Things are looking grim. Just when you're about to lose it, the grip of the mark softens and you collapse on the desk, panting and sweating.]
In your vision, you see the stone hall, waiting for you.
$O[Go...]
It takes you a while to recover. Luckily for you, no one seems to have noticed your little aventure at the desk. You breathe in and out, trying to calm your racing heart.
$A[Alright, Alex... Stone hall... I'll need to find it.]
Right now your mind is still too hazy to think straight, but if you're expected to go there, it must be somewhere nearby. You'll need to keep an eye out.
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"Get up from the desk","Hotel2")[
(set: $task_pact to 2)
($nTask: "Task updated: The Pact")
](if: $crypt<2)[As you make your way up, you begin to feel a strange presence underground. Something is mirroring your movements, something deep beneath, sliding along with you. You feel its presence at the back of your mind, innately understood through senses that you can't describe nor comprehend.
The visions flash in your mind again. It's calling for you. You wonder what's down there, waiting. Your senses feel hightened, your heart is pumping.
Suddenly, the crypt is upon you. It's entrance open like a stone maw, there is no door nor lock to stop you. Just a gaping mouth and stairs down into the darkness.
$G[Come....]
As the hairs on your skin stand on edge and your blood turns to chills, you begin to wonder if it's really wise to continue. But then again, do you have a choice?](elseif: $crypt >1)[As you make your way up, you begin to feel the familiar $in[underground presence] accompanied by a ball of tension growing in your tummy.
$A[Do I need to really go down there again...?]
As you continue to make your way up, the visions flash in your mind again. It's calling for you. Something is down there, waiting. Your senses feel hightened, your heart is pumping. Descending again into the secluded crypt seems like a bad idea, but do you really have a choice?
$G[Come....]
The unnatural force pulls you down, down towards the open stairs, into the darkness, into the **ground**. You shrug. You've already died here once before. You have nothing to lose.](elseif: $task_magic is 1)[As you make your way up, you begin to feel the familiar $in[underground presence] accompanied by a ball of tension growing in your tummy.
$A[Actually, this could be an interesting opportunity...]
As you continue to make your way up, you consider that the crypt $in[might be an excellent place to try your new potion.] It is completely secluded, already has something supernatural lurking inside, and if you play your cards right, you might be able to use your powers to deal with the worms and even come out at the other end. $A[It's certainly risky... but how bad can this be?]
$G[Come....]
The unnatural force pulls you down, down towards the open stairs, into the darkness, into the **ground**. You shrug. You've already died here once before. You have nothing to lose and much to gain.](else:)[As you make your way up, you begin to feel the familiar $in[underground presence] accompanied by a ball of tension growing in your tummy.
$A[I know what you are this time...!]
Despite your foreknowledge, being faced with the gaping mouth of the crypt has almost the same chilling effect as before, if not even more so, now that you know what lurks beneath.
$G[Come....]
The unnatural force pulls you down, down towards the open stairs, into the darkness, into the **ground**.]<div id="center">$dark</div>
After some wandering in the dark, your feet stumble on something other than damp soil. It's a stone surface, followed by another one. A staircase.
$G[Come...]
The pull is getting stronger and you climb up, finding yourself on top of what feels like a mound in the middle of the cavernous void. You can feel empty space all around you. Empty, but somehow *watching*.
A soft glow begins to emanate from the ground. It's as faint as fluorescence, but in the total pitch of the crypt it feels almost like a beacon.
A tremor shakes the soil and you can see the surface bubbling in front of you as something is slowly pushed out from beneath.
Your eyes widen. $A[What the...]
There is a big, dark.... $O[**object**] that has erupted out. Its nature and purpose are unquestionable.
The mark on your belly pulsates with a burning need, sending a shock through your body. Your head begins to spin again and you can barely stand on your feet.
$G[Come...]
(set: _ti to 5)
(display:"goto")[[Kneel on top of the object->pact kneel]]
(display:"goto")[[Flee->pact flee]]<div id="center">$dark</div>
You are forced to cum over and over again, until there is no power left in you.
Hope recedes to desperation. The bracelet lies empty on your wrist. The zaps of the machine have somehow taken it away, taken everything away.
<img src="images/tr/scenes/torture3.9.png" width="600" align="right">
$A[How is this even possible...]
There's no use thinking about it now. You have been beaten and humiliated. You played and you lost.
With an evil grin, the man pulls the lever on the machine.
The power surges through your body, amplified tenfold. Every muscle that you have contracts in agony.
After a few seconds that seem like an eternity, your heart gives up, overwhelmed by the current. Your pain peaks then subsides, your vision blurring.
(link-reveal-goto:"You are dead","DIESUCCUBUS")[
(set: $machineQuest to 2)
(set: $lastdeath to "torture")
(set: $secrets to it +1 ) ($nSecret:"The machine")
(set: $deathlist to it + (a: "torture")) ]<div id="center">$dark</div>
You collapse on your knees, panting heavily. The mark is burning. Your head is dizzy. Your body is yearning. Your mind is stretched to its limit. There's no point to resist.
You position your slit just above the $O[object] and slowly let yourself down, letting it slide inside your already dripping pussy.
$a['Aaah....']
It feels good. It feels right. It feels $a[irreversible].
The mark on your tummy sends a slow pulse, rewarding you with a wave of pleasure. Some of your fear fades, replaced by acceptance.
The ground vibrates again and a hand reaches from underneath, grabbing your ankle and pulling you down.
Somehow, this doesn't surprise you.
A cold finger caresses your cheek. You are alone in the crypt, with no one to help you. There is nothing but full darkness around you.
$G[Close your eyes....]
The voice is in your head, but also underneath. For the first time, you feel like you know where it's coming from. Something is buried here, something guarded, or sealed. And now it's got you.
(set: _ti to 5)
(display:"goto")[[Close your eyes->pact knee2]]<div id="center">$dark</div>
The whole situation screams that you shouldn't do it.
Gathering what's left of your willpower, you turn around and flee into the darkness.
You barely make it a few steps before the mark on your belly erupts, sending a devastating shockwave through your body and mind. You fall down, gasping for breath. The bracelet on your wrist glows red hot and all of the beads begin to pulsate, the crimson ready to vanish.
$a['No, no, no....']
The message is clear. You will die here and now if you do not comply.
You crawl back to the mound, struggling to regain your breath. The $O[object] is standing there, waiting for you.
You have no choice.
(set: _ti to 5)
(display:"goto")[[Kneel on top of the object->pact kneel]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
You close your eyes, giving yourself to the sensations. Dead hands are crawling all over your body, pulling your hair, caressing your neck, exploring every curve.
You are completely immobile and helpless. Even if you screamed, no one would hear you. Deep underground, it's only you and the dead.
$G[Show me... your obedience.... demon...]
The voice is ominous and dark. It leaves no question that you must do as it says. The time has come to pay the price for the new life that was given to you.
$a['What should I do...?'] you mumble.
A hand reaches to your face, pressing on your lip. Your jaw is spread open and a thumb slides on your tongue, inviting.
(set: _ti to 5)
(display:"goto")[[Suck on the finger->undead accept]]
<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['How...'] you swallow hard, trying to push down the rising panic, $a['how does this work exactly?']
$G[There is no need... to be afraid] A hand caresses your face, almost tenderly. $G[We will complete the ritual... tonight... and then your debt will be repaid...]
$a['A-and after that...? Will I-']
$G[You will be free... to follow your destiny... Alexandra...]
A shiver runs down your spine at the sound of your name. Beads of sweat run down your naked breasts and you feel your pussy tightening around the unholy $O[object] inside you.
$G[Are you ready... to begin?]
(display:"talk")[['I refuse to help you'->pact refuse]]
(display:"talk")[['I am ready'->pact begin]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead.jpg" width="600" align="right">
$a['Do you think I'm that naive?'] you say defiantly. $a['There is a reason why you were put down here, sealed away from the world. I won't help you to unleash your offspring back onto the surface!']
$G[Silly demon... do you not understand... you are one of us?] A hand squeezes your throat and you begin to gasp for air. $G[Will you turn your back... on your own kind? After we helped you... after we saved you...]
$a['Agh-']
The grip tightens and you desperately fight for air, but your hands and feet are held firmly to the ground.
$G[You will do as you are told... and we might forgive... the transgressions of a lowly succubus...]
$a['Yesrfgh-']
$G[Good...] The hand releases your throat and you wheeze, taking a big gulp of the stale air of the crypt.
$G[Now... are you ready... to begin?]
(display:"talk")[['I am ready'->pact begin]]<div id="center">$dark</div>(set: $uheads to 0)
{<div class="two_column_grid" style="--small-col:1fr">
<div>
$a['I am ready,'] you say quietly, accepting the predicament of your situation.
<br><br>
$G[Good...]
<br><br>
Invisible hands cup your breasts, squeezing them together. The fingers tug on your pierced nipples, stealing a few moans from your lips.
<br><br>
Suddenly, you feel something (link-reveal:"being attached to your piercings.")[(set: $uheads to 1)(rerun:?scene)
<br><br>
There is a sudden weight that pulls your nipples down. You can't see what it is, but it somehow feels... $I[sinister].
<br><br>
There is a strange, electrifying sensation in your body. A dark hand caresses your hair, as if to calm you down.
<br><br>
$G[Begin!]
<br><br>
The $O[object] inside you suddenly twitches. You know what you have to do.
<br><br><br><br>
(set: _ti to 5)
(display:"goto")[[Begin moving your hips->pact begin2]] ]
<br><br>
</div>
[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/undead.jpg">
(if: $uheads is 1)[<img src="images/tr/scenes/stacked/undead_heads.png">]
</div>]<scene|}<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Hey, this might sound like a bit of an odd question... but you wouldn't happen to have anything to fight worms, would you?']
Felicia gives you a long, puzzled look.
$M['What did you get yourself into this time?']
$a['It's, eeh-- it's complicated,'] you scratch your horns innocently. $a['I was checking out the crypt and I ran into these big, unnatural things...']
The cat smirks. $M['I can imagine how that turned out for you.']
You blush. $a['Yeah... So, do you have anything?']
$M['Just a moment.']
Felicia disappears into the endless hallways of her shop.
(set: _ti to 5)
(display:"goto")[[Wait->Felicia worms2]]
<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
After a few minutes, the cat woman resurfaces from an entirely different direction, a triumphant look on her face.
$M['I have this,'] she says cheerfully, lifting a small bottle. $M['Pour it into the ground. It will chase away anything crawling underneath for miles.']
$a['Thank you!'] You reach out a hand, but she holds on to the bottle.
$M['That will be 3 secrets.']
$a['Really?'] You give her a puzzled look, but she doesn't seem to be joking.
$M['No one's asking you to poke your nose into dead things, Alex...']
You grind your teeth. You can't really tell her about your predicament. (if: $secrets>2)[Your only choice is purchase the bottle.
(display:"talk")(link-reveal-goto:"'Fine, I'll pay'","Felicia worms purchase")[
(set: $worms_dispel to 1)
(set: $secrets to it - 3)
]
](else:)[Unfortunately for you, you don't have that many right now. You'll need to find some new ones.
(display:"talk")[['I'll be back later'->Exit the library]]
]<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You lean in and whisper three secrets into Felicia's ear. Her expression doesn't change to acknowledge what she think of them, but she nods and gives you the bottle.
$M['May this serve you well... for whatever purposes you have in mind.']
You dodge her accusing look and pocket the bottle.
$a['Thanks! I- I think I should be going now.']
$M['I'll see you next time.']
(display:"goto")(link-goto:"Exit the library")<div id="center">$dark</div>
You reach to open the cork on the bottle, but something tugs on your leg and you fall face-first into the soft soil, dropping the bottle.
The slimy worms coil around your legs and drag you down. You already know where this is going and the worst part is that a part of you is trembling in anticipation.
You can already picture the cozy earthern dome, being immobilized and filled by the creatures over and over again as your mind disintegrates into pleasure...
Just when you're ready to give up your struggle, your fingers somehow grasp the bottle and you snatch it from the ground.
The worms have already pulled you down and you can feel them inching towards your defenceless holes.
Frantically, you open the potion and pour the contents out. A foul smell explodes into the crypt, followed by sizzling as the mixture seeps into the soil.
Immediately, the worms let go of your legs. You can feel them all slithering far, far away.
(set: _ti to 3)
(display:"goto")[[Pull yourself out->Worms Win]] <div id="center">$dark</div>
You helplessly fall to your knees, letting the slimy thing crawl up your leg like a snake, inching closer and closer.
Soon it reaches your loins and you feel the tip burrow between your legs, following your dripping juices.
$a['Aaaah!']
You should have known where this was going.
In fact, you knew perfectly well.
You were expecting it.
Perhaps even $a[hoping] for it.
(test-true: $depr is 1)[Then the worm contracts with colossal strength, pulling you [[down into the soft soil->cryp2 drunk]]. ](else:)[You are somewhere deep underground.
There are things all around you, moving in the darkness. You can feel them touching your hands and feet, you can feel them slither on your back and between your legs.
Your mind is turning. Reality is collapsing. As the unearthly sensations overwhelm your body and mind, you realize that you;re barely even struggling any more.
Before long, (link:"the darkness takes you...")[
(set: $task_pact to 3)
($nTask: "Task updated: The Pact")
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms2")
(set: $deathlist to it + (a: "crypt worms2"))
(goto:"DIESUCCUBUS")
] ]<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
Your body starts moving up and down ever so slightly, leaning forward and then back again so that the $O[object] slides in and out of you. The numerous hands support you and aid your movement, like encouraging hosts to your unholy ritual.
You can feel the two $O[cursed things] hanging from your nipples, bouncing back and forth along with your motions. You don't know what they are and you are almost afaid to speculate. Physically, they feel like two leather balls, although there is definitely a more complex texture to them. But it is not the physical aspect that worries you. They feel deeply wrong, like a perversion to life. You can feel an air of madness to them, as if deaf voices speaking to you, voices that you cannot hear but feel their words regardless, inciting you towards unspeakable actions.
Suddenly the $O[object] beneath you squirts a load into you and your pussy instinctively tightens, clenching around the rigid shaft.
$a['Aaaaah!']
Your entire body is burning with desire and madness. Your lips wrap around the cursed finger in your mouth and suck on it meekly, abandoning all resistance.
As all continues to empty inside you, you can almost feel a small bump beginning to form in your belly. $A[Is this even possible?!]
An invisible hand continues to rub on top of your tummy, as if rewarding you for a job well done.
$G[Good... you have conceived... now you must feed my child...]
(set: _ti to 5)
(display:"talk")[['Feed it...?'->pact feed]]
<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$G[Yes, my dear... you must feed your child... feed it with your desperation, feed it with your lust, feed it with your depravity... only a corrupted creature like a succubus can bear an offspring like this...]
The words seep into your consciousness like slow poison. In an instant, everything feels darker. You are not sure what you're doing here and how all of this is going to end.
The small bump in your belly feels ominous and heavy. It's inside of you, with no way to get rid of it. The realization hits you hard.
You try to rise up to your feet, but the hands push you down again, shoving the $O[object] all the way into your engorged pussy.
A hand slaps you across the face, then gives you another gentle caress.
$G[You are not going anywhere... untill we are done...]
Fighting the waves of helplessness, you try to think of something to satisfy the demand.
(set: _ti to 3)(display:"humiliation choices initiate")
(display:"humil choices")<div id="center">$dark</div>
You are underground again.
<img src="images/tr/scenes/worms_succ1.jpg" width="350" align="right">
There are things all around you, moving in the darkness. You can feel them touching your hands and feet, you can feel them slither on your back and between your legs.
One of them wraps around your wrists, pulling your arms above your head. You fall to your knees, the squirming darkness closing in from all sides. It feels like the earth all around you is moving, shifting and slithering. Your skin is caressed by a thousand tongues, curling underneath you.
The anticipation is building in your chest with every breath. Time feels like a distant memory in the total darkness of the cavernous space, where all of your sensations are heightened to the extreme.
You can taste the earth on your tongue. You can hear the soil shifting as the creatures tunnel through it. You can smell them too - an intense, saturated smell of death and decay.
$A[I deserve this....]
It feels like this time it's entirely your fault that you are here. There is a morbid masochism from the situation. Your $a[pussy] is already dripping and yearning for attention.
Part of you wants to indulge in the pleasure fully, but there is a darker, more perverse part too - a part that thinks that you $a[deserve to be punished] for the situation.
(display:"goto")[[Indulge in the pleasure->crypt2 pleasure drunk]]
(display:"goto")[[Inflict punishment->crypt2 punish drunk]]<div id="center">$dark</div>
You meekly adjust the position of your body, moving your legs apart to help the invader find your wet entrance.
<img src="images/tr/scenes/worms_succ1.jpg" width="350" align="right">
The worm rubs itself up and down your opening, as if thanking you for your cooperation. You give a soft moan, feeling the fire spread through your body.
$A[Why does something so disgusting feel so good...]
After a little more teasing, the creature finally plunges in. It contracts and expands, making its way forward with each convulsion. You feel it making its way deeper and deeper, with grim determination that promises that the worst is yet to come.
Soon you feel it reach a threshold inside of you, something deep in your belly. A gentle pressure begins to build.
$A[...my womb..!]
The $O[mark] on your belly begins to grow hot. It kindles a need inside of you, a deep yearning that cannot be satisfied. You know that it is not for the worms that it is yearning, but you indulge in the pleasure nonetheless
As the push and pressure increases, other worms descend on you, twisting around your $breasts and sliding down your back.
(display:"goto")[[Give in->crypt2 pleasure drunk2]]
<div id="center">$dark</div>
You can feel the worm wriggling its way closer and closer to your pussy.
<img src="images/tr/scenes/worms_succ1.jpg" width="350" align="right">
You want it.
You really, really want it inside of you.
Your wet slit is twitching with desire and anticipation.
But you know you don't $a[deserve] it.
You shift your body slightly, directing the worm to your ass.
Finding its alternative, the creature presses forward, its slimy surface easing the advance. After a moment of resistance your ring stretches open, allowing the invader to ease in.
$A['Aaaahhh...']
The worm contracts and expands, making its way forward with each convulsion. You feel it sink deeper and deeper, with grim determination that promises that the worst is yet to come.
As the push and pressure increases, other worms descend on you, twisting around your $breasts and sliding down your back. Their cold, slimy caresses are drawing you in, coercing you into acceptance.
There is no where left to go. You give in to your fate. Your pussy twitches needily, but there is a morbid and masochistic satisfaction in denying yourself that.
(display:"goto")[[Give in->crypt2 punish drunk2]]<div id="center">$T[-GAME OVER-]</div>
It seems you were unfortunate. (link: "Load game?")[(load-game:"Slot A")]<div id="center">$dark</div>
You relax your body, accepting your inevitable fate.
<img src="images/tr/scenes/worms_succ2.jpg" width="350" align="right">
The worm begins trembling and squirming, and something wide arrives at your ass, the pressure increasing even more as it stretches you wide open before slipping inside.
$a['Aaahh...']
You feel the hard bulge travel along the worm's body, pushed forward by its contractions. The journey ends when it is squeezed out of the end, nesting with grim inevitability directly into your tummy.
A gush of your juices sprays needily into the soil below you. You had wanted so much to feel that pleasure inside of your $a[womb], to be filled to the brim.
But somehow, this is more fitting.
Other round bulges press against your opening and slip inside one by one, each easier than the last as your ass gets used to the process.
(display:"goto")[[Give up->crypt2 punish drunk3]]<div id="center">$dark</div>
You abandon hope and brace yourself for the process.
<img src="images/tr/scenes/worms_succ2.jpg" width="350" align="right">
With every new egg deposited inside you, your belly bulges forward and you feel rounder and heavier.
$A[Aaah!]
The pleasure is overwhelming, but there is something else. As the $in[mark] burns on your tummy, you know that this is $in[not what was meant to happen].
You had to do something else and $O[you failed]. This is your punishment.
Your body shakes with lust and madness. Every new egg pushed molds your tummy into an incubator for your invaders. As more and more eggs come everything begins to mix together, the squirming mass of worms around you and the worms inside you, the earth, the soil, the lust, the death.
Darkness and madness descend.
(display:"goto")(link:"Surrender")[
(set: $task_pact to 3)
($nTask: "Task updated: The Pact")
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms2")
(set: $deathlist to it + (a: "crypt worms2"))
(goto:"DIESUCCUBUS")
]$task_pact
0 - not taken
1 - died and met the shadow
2 - had the visions
3 - visited crypt, unssuceessful
4 - paid price<div id="center">$dark</div>
You relax your body, accepting whatever is about to come.
<img src="images/tr/scenes/worms_succ2.jpg" width="350" align="right">
Deep inside you, a barrier breaks and the thing pushes into your innermost space.
$A[Aaah!]
Your cervix stretches and the intruder lodges itself firmly.
Something begins to change. You feel the worm trembling and squirming, but it's no longer pushing forward. Then something wide arrives at the entrance of your folds, stretching you wide open as it passes the threshold and sinks into your pussy.
$A[Mmm...]
You feel the hard bulge travel along the worm's body inside your pussy, pushed forward by its contractions. The journey ends when it passes through your cervix and with grim inevitability the egg is squeezed out directly into your womb.
You knew this was going to happen. You lean back into the soft soil, enjoying the growing fullness that comes with each new egg.
(display:"goto")[[Give up->crypt2 pleasure drunk3]]<div id="center">$dark</div>
You abandon hope and brace yourself for the process.
<img src="images/tr/scenes/worms_succ2.jpg" width="350" align="right">
With every new egg deposited inside you, your belly bulges forward and you feel rounder and heavier.
$A[Aaah!]
The pleasure is overwhelming, but there is something else. As the $in[mark] burns on your tummy, you know that this is $in[not what was meant to happen].
You had to do something else and $O[you failed]. This is your punishment.
Your body shakes with lust and madness. Every new egg pushed molds your tummy into an incubator for your invaders. As more and more eggs come everything begins to mix together, the squirming mass of worms around you and the worms inside you, the earth, the soil, the lust, the death.
Darkness and madness descend.
(display:"goto")(link:"Surrender")[
(set: $task_pact to 3)
($nTask: "Task updated: The Pact")
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms2")
(set: $deathlist to it + (a: "crypt worms2"))
(goto:"DIESUCCUBUS")
]{(set: $humiliations to (a:))
(if: $unlock_crypt or $howl is 1)[(set: $humiliations to it + (a:"(link-goto:'I howled in the night, ravaged by the beasts','humil howl')"))]
(if: $unlock_crypt or $deathlist contains "vessel")[(set: $humiliations to it + (a:"(link-goto:'I betrayed my best friend and held her while she was filled with eggs','humil vessel')"))]
(if: $unlock_crypt or $deathlist contains "centipede")[(set: $humiliations to it + (a:"(link-goto:'I succumbed to a giant centipede and carried its offspring','humil centipede')"))]
(if: $unlock_crypt or $deathlist contains "slime pit")[(set: $humiliations to it + (a:"(link-goto:'I was corrupted by a slime and lost my life','humil slime')"))]
(if: $unlock_crypt or $deathlist contains "evil tree")[(set: $humiliations to it + (a:"(link-goto:'I was tricked by a tree and drained of my energy','humil rux')"))]
(set: $humiliations to it + (a:"(link-goto:'I was fucked and killed by a vampire','humil lavius')"))
(set: $humiliations to it + (a:"(link-goto:'I became a mother to the worms in the crypt','humil worms')"))
(set: $humiliations to it + (a:"(link-goto:'I enjoyed being taken advantage of','humil rape')"))
(set: $humil to (shuffled: ...$humiliations))
}<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I was trapped in the forest, cornered by a pack of wild beasts...']
Even now, the memory is humiliating and embarrassing. You force yourself to continue.
$a['I became their bitch, their whore... every beast from the pact had it's way with me...']
$G[Good... I knew you were the right demon... for this purpose...]
You feel a strange sense of liberation by sharing your darkest experiences. It's almost intoxicating.
$a['They fucked me, over and over again... and I howled with pleasure in the moonlight... just meat for the pack...']
Your belly grows outwards. You can feel the unborn creature stir inside you, feeding on your corruption.
$G[Continue.... more!]
(set: $humil to it - (a:"(link-goto:'I howled in the night, ravaged by the beasts','humil howl')"))
(display:"humil choices"){
(if: $humil's length>1)[(set: $humil to (shuffled: ...$humil)) ]
(set: $len to $humil's length)
$prot[(set: $humil_count to it + 1)]
}(if: $humil_count>5 or $len is 0)[(display:"talk")[['Aaagh, it's coming!'->pact birth]]](else:)[(if: $len>0)[(display:"talk")(print: $humil's 1st)](else:)[(display:"talk")[['Aaagh, it's coming!'->pact birth]] ]
(if: $len>1)[(display:"talk")(print: $humil's 2nd)
](if: $len>2)[(display:"talk")(print: $humil's 3rd)]]<div id="center">$dark</div>
You have reached your limit. Professed all of your sins. Unearthed every ounce of corruption and depravity.
Your belly is now big and round and it feels incredibly heavy. You can feel something battling inside, pushing to get out. The mark on your womb grows hotter and hotter.
$a['Aaaarghhh...!']
The hands gently lay you to lie down and you are finally free from your prison. The soil is damp under your back. With your legs spread in the air, you begin to push.
The creature erupts from within you almost effortlessly. It feels like shadow and smoke, not flesh and bones. You cannot see it, but you can feel its presence, lingering in the space around you. Just as quickly as you grew big, your body is returning to normal.
$G[Very good... you have born me a wonderful servant... consider your debt... repaid...]
The mark on your womb pulsates one last time with its unnatural warmth, then quiets down. A part of the haze and madness is lifted from your mind.
(set: _ti to 10)
(display:"goto")[[Get up and leave->pact end]]<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I-I betrayed one of my best friends...'] you mumble. $a['I watched as her belly was filled with eggs... I held her down...']
The wave of guilt and humiliation washed over you.
$G[Good... you gave in to your instincts...]
$a['I shouldn't have done it! But I did... and I enjoyed it...]
The image of Felicia being helpless flashes vividly in your mind. Worse still, now you are the one being helpless.
You can feel your tummy growing and becoming rounder and heavier. It feels like a deserving atonement for your actions.
Beyond your control, your hips move back and forth ever so subtly, pleasuring yourself on the dark $O[object] underneath you.
$G[More... give me more...]
(set: $humil to it - (a:"(link-goto:'I betrayed my best friend and held her while she was filled with eggs','humil vessel')"))
(display:"humil choices")<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I was fucked by a giant centipede...']
You pause for a moment, panting heavily. Hearing the words spoken out loud somehow feels surreal. Was that really you? Yes, it was.
You squirt a barrage of juices down the shaft of the dark $O[object].
$a['I was trapped in the pit and it- it used me as a surrogate... filled me with its eggs...']
You continue rocking back and forth and pleasuring yourself.
$a['I knew what was going to happen and I- I tried to escape - but also knew that I wouldn't... and didn't really want to...']
Your belly continues to expand as the unnatural product of your depravity grows. You feel doomed. The $O[cursed objects] dangle on your nipples, pulling them down.
$G[Very good... continue...]
(set: $humil to it - (a:"(link-goto:'I succumbed to a giant centipede and carried its offspring','humil centipede')"))
(display:"humil choices")
<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I was used by a slime...']
You pause for a moment, remembering the pit where the Elder threw you. It feels so distant now, and yet you are in a very similar situation.
The $O[object] pushes deeper into your pussy.
$a['I was trapped in the pit and it- it used me... filled me with its thick black corruption...']
You continue rocking back and forth and pleasuring yourself.
$a['I knew what was going to happen and I- I tried to escape - but also knew that I wouldn't... and didn't really want to...']
Your belly continues to expand as the unnatural product of your depravity grows. You feel doomed. The $O[cursed objects] dangle on your nipples, pulling them down.
$G[Very good... continue...]
(set: $humil to it - (a:"(link-goto:'I was corrupted by a slime and lost my life','humil slime')"))
(display:"humil choices")
<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I went home with a vampire...'] you say quietly, remembering the night. $a['It was the first man that I ever went home with. I was seduced by his charms, but didn't expect the monster that he was...']
You remember the moment when you were just outside the inn. Lavius was talking to the other men - you could have left, but you stayed.
$a['That's not the worst though - when he bit my neck, and I realized I was going to die...'] - you rock yourself back and forth on the $O[object], letting your juices drip down - $a['I remember the adrenaline rush. The excitement. I came so hard that even with my last breath, my pussy was clenching around him...']
$G[Excellent... your corruption began from the very start...]
The bulge in your belly grows even larger. You can feel the pressure mounting.
The hands all around continue to caress you, encouraging you to continue pleasuring yourself on the dark $O[object].
$G[More... give me more...]
(set: $humil to it - (a:"(link-goto:'I was fucked and killed by a vampire','humil lavius')"))
(display:"humil choices")<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I was trapped here, in this very same crypt... and used by the worms...']
You shudder at the memory. All those cold and slimy things, slithering in and out of your holes.
$a['I grew fascinated with repulsive creatures... it gave me a sick, unnatural pleasure... the more repulsive, the better...']
$G[Good... feed my child with your depravity... feed it with your sickness...]
$a['I am depraved... and sick...']
You continue pleasuring yourself on the $O[object] as your belly expands more and more.
(set: $humil to it - (a:"(link-goto:'I became a mother to the worms in the crypt','humil worms')"))
(display:"humil choices")<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['There were many times that I was taken advantage of... by men, by monsters... and I liked it...']
You try to remember everything that has happened to you so far. It feels like so much. So overwhelming.
$a['I really am a whore... for only two days, I have been taken... I have given myself... so many times...']
$G[Good... you are a whore... a depraved slut... admit it!]
$a['I am a whore...']
You continue pleasuring yourself on the $O[object] as your belly expands more and more.
(set: $humil to it - (a:"(link-goto:'I enjoyed being taken advantage of','humil rape')"))
(display:"humil choices")
<div id="center">$dark</div>
<img src="images/tr/scenes/undead2.jpg" width="600" align="right">
$a['I was tricked by the spirit of an evil witch... who was in a tree...']
You remember the whole ordeal with Ruxandra. How naive was it on your part to trust her?
$a['I was too stupid... too trusting... and I suffered the price...']
The worst part is that everything happened in plain view in the garden. Now that you think about it anyone could have seen you hanging from the tree, fucked silly and crucified.
$a['I thought about it afterwards... how everyone could see me... see what stupid mistakes I had made.. and the price I was paying for them...']
Your belly grows and grows. You are starting to feel full and heavy.
$G[Very good... continue...]
(set: $humil to it - (a:"(link-goto:'I was tricked by a tree and drained of my energy','humil rux')"))
(display:"humil choices")
<div id="center">$dark</div>
Ever so slowly, you get up from the ground. The crypt feels eerily quiet. The hands are gone, and so is the presence, along with your child.
Your child.
You shiver.
You start walking in the darkness, thinking of everything that has happened. Are you really that corrupt and depraved? Or just struggling for survival?
$A[Damn it... everything is messing with my head...]
You are a demon now. Or at least turning into one. You wonder if you'll ever be able to turn back, to be that regular Alex again. You wonder if you still want to.
As you walk, you notice that the two $O[cursed objects] are still dangling from your nipples. They seem to have quieted down and are no longer messing with your head. You decide to deal with them later.
The mark on your belly is also still there. You can't see it, but you're sure of it.
$A[Things to worry about later....]
Eventually, your feet reach what seems to be the lowest step of the staircase. It's time to return to the surface.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Climb up","pact end2")[
(set: $task_pact to 4)
($nTask: "Task completed: The Pact")
]<div id="center">$dark</div>
You climb up from the crypt, one step at a time. You are emotionally and physically exhausted.
Soon, a dim light appears ahead of you and torches soon follow, spreading ghostly shadows into the stairway.
A little farther ahead you find a heap on the floor. Your clothes. $A[I guess I was expecting what would happen down there...]
At last, you are almost back to the surface. Through a small window in the stone walls surrounding you, you can see a patch of the sky. The summer air rushes to your nostrils and you take a deep breath of the mountain and the pines.
It feels so much better than damp soil and dead things.
(set: _ti to 5)
(display:"goto")(link-goto:"Leave the crypt","cem enter d2")<div id="fairy"><img src="images/tr/interface/fairy.png" width="200"></div><div style="background-color: white;"><img src="images/tr/interface/Corner2.svg" style="position: absolute; float:left; margin-top:-15px;" width="500"> </div>
(ignore: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))<div id="title">$T[-Items and Posessions-]</div>
<div class="even_grid centered" style="--cols:3; text-align: left;"><div class="inv3">
**Neck:**
[(if: $speedAmulet is 1)[(display:"spider amulet wearing")] ]<neck| [(if: $necklace is 2 or 6 or $necklaceON is 1)[(display:"rux amulet wearing")] ]<neck|
**Wrists:**
(if: $bracelet is 1)[(link-repeat:'(display:"info.bracelet")')[(replace:?info1)[(display: "bracelet.recap")] ] ]
**Keychain:**
$pers_keys[(link-repeat:'(display:"key")')[(replace:?info1)[<img src="images/tr/interface/key1.png" height="150px" style="margin-bottom: -50px;">Set of keys that unlock the front gate, the front door, your room and the library.]]$I[Personal keys]
]$basement_keys[(link-repeat:'(display:"key")')[(replace:?info1)[<img src="images/tr/interface/key1.png" height="150px" style="margin-bottom: -50px;">Unlocks The Crooked Elm's basement.]]$I[Basement key]
]$ionut_keys[(link-repeat:'(display:"key")')[(replace:?info1)[<img src="images/tr/interface/key1.png" height="150px" style="margin-bottom: -50px;">Set of keys you have stolen from the servant.]]$Io[Ionut's keys]
](if: $elder_key is 1)[(link-repeat:'(display:"key2")')[(replace:?info1)[<img src="images/tr/interface/key2.png" height="150px" style="margin-bottom: -50px;">A strange key with a skull that the Elder gave you.]]$R[Elder's key]
](if: $cabin is 1)[(link-repeat:'(display:"key")')[(replace:?info1)[<img src="images/tr/interface/key1.png" height="150px" style="margin-bottom: -50px;">You know that the cabin's key is hanging on a nail next to the window.]]$I[The Cabin's key]]
</div><div class="inv3">
**Pocket**
[
(if: $speedAmulet is 0 and $elise_present is 3)[(display:"spider amulet pocket") ](if: $necklace is 1 or $necklace>8 and $necklaceON is 0)[(display:"rux amulet pocket") ]
(if: $elise_present is 1)[(link-repeat:'<img src="images/tr/interface/items/potion.png" height="75px" >')[(replace:?info1)[<img src="images/tr/interface/potion.png" height="150px" style="margin-bottom: -50px;">      $I[A small green bottle:] it was given to you by Elise.]] ](if: $pheromones>0)[(link-repeat:'<img src="images/tr/interface/items/phero.png" height="75px">')[(replace:?info1)[(replace: ?info1)[<img src="images/tr/interface/phero.png" height="150px" style="margin-bottom: -50px;">     (if: $flaskful>0)[The perfume flask is $flaskful% full.
     (display:"puff1")    (display:"puff3")    (display:"puffmax")](else:)[The flask is empty.]]]
] ]
]<amulets|</div><div class="inv3">
**Other**
(if: $flowers is 1)[(link-repeat:'<img src="images/tr/interface/thistles.png" height="75px">')[(replace:?info1)[<div class="inspect"><div class="insItem"><img src="images/tr/interface/thistles.png" style="max-width:60%; margin-bottom: -50px;"> </div><div class="insDesc">$I[A handful of thistles:] thorny but pretty, these could make a lovely bouquet for the right lady. </div></div>]] ](if: $wormBottle is 2)[(link-repeat:'<img src="images/tr/interface/items/jar_worms.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/items/jar_worms.png" height="150px" style="margin-bottom: -50px;"> $I[Wriggling jar:] it's full of all the worms you caught with Ionut.]] ](if: $dispel is 1)[(link-repeat:'<img src="images/tr/interface/items/dispel.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/items/dispel.png" height="150px" style="margin-bottom: -50px;"> $I[Strange potion:] Felicia gave it to you to chase away the worms in the crypt.]]
](if: $diary_found is 1)[(link-repeat:'<img src="images/tr/interface/diary.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/diary.png" height="150px" style="margin-bottom: -50px;"> $I[A diary:] just a blank book.]]
](display:"yaga coin")
</div></div><div id="center"><img src="images/tr/interface/eye.jpg" height="75px" >
[ $I[Click an item to examine it] ]<info1| </div> {(link-repeat:'<img src="images/tr/interface/spider_necklace.png" height="50px">')[(replace:?info1)[<div class="inspect"><div class="insItem"><img src="images/tr/interface/spider_necklace.png" style="max-width:100%; margin-bottom: -50px;"> </div><div class="insDesc">$E[**Spider amulet**]:
A shiny golden spider with a green gem. Wearing it makes you faster and reduces fatigue.
<br>
(display:"goto")(link:"Remove spider amulet")[
(set: $speedAmulet to 0)
(set: $timeMod to 1)
(rerun:?amulets)
(rerun:?neck)[]
(replace:?info1)[You have removed the amulet.] ] </div> </div>
]] }{(link-repeat:'<img src="images/tr/interface/spider_necklace.png" height="50px">')[(replace:?info1)[<div class="inspect"><div class="insItem"><img src="images/tr/interface/spider_necklace.png" style="max-width:100%; margin-bottom: -50px;"> </div><div class="insDesc">$E[**Spider amulet**]:
A shiny golden spider with a green gem. Wearing it makes you faster and reduces fatigue.<br>
(display:"goto")(link:"Put on spider amulet")[
(set: $speedAmulet to 1)
(set: $timeMod to 0.6)
(rerun:?amulets)
(rerun:?neck)
(replace:?info1)[You have put on the amulet.] ] </div> </div>
]]}{(link-repeat:'<img src="images/tr/interface/rux_amulet.png" height="50px">')[(replace:?info1)[<div class="inspect"><div class="insItem"><img src="images/tr/interface/rux_amulet.png" style="max-width:100%; margin-bottom: -50px;"> </div><div class="insDesc">(if: $necklace is 2)[$I[Runic Necklace:] A mysterious wooden necklace with black runes. For some reason, you can feel them distinctly on your skin. Wearing the necklace seems to $in[help keep the **hunger** at bay], if only a little.](if: $necklace is 6)[$I[Runic Necklace with bone:] A mysterious wooden necklace with black runes, holding a piece of bone from a long dead witch. Wearing the necklace seems to $in[help keep the **hunger** at bay], if only a little.](if: $necklace >8 and $necklaceON is 1)[$Ru[**Ruxandra's amulet**]:
A powerful item of protection. Wearing it greatly reduces your *hunger*.]
<br>
(display:"goto")(link-repeat:"Remove runic necklace")[
(if: $necklace is 2 or 6)[
(replace:?info1)[For some strange reason, you can't take it off.]
]
(if: $necklace >8)[
(set: $necklaceON to 0)
(rerun:?amulets)
(rerun:?neck)[]
(replace:?info1)[You have removed Ruxandra's Amulet.] ]
] </div></div>
]] }{(link-repeat:'<img src="images/tr/interface/rux_amulet.png" height="50px">')[(replace:?info1)[<div class="inspect"><div class="insItem"><img src="images/tr/interface/rux_amulet.png" style="max-width:100%; margin-bottom: -50px;"> </div><div class="insDesc">(if: $necklace is 1)[$I[A mysterious necklace:] a wooden circle with black runes burnt into it. You found it in the grass under the old tree in the garden.](if: $necklace is 6)[$I[Runic Necklace with bone:] A mysterious wooden necklace with black runes, holding a piece of bone from a long dead witch. Wearing the necklace seems to $in[help keep the **hunger** at bay], if only a little.](if: $necklace >8 and $necklaceON is 0)[$Ru[**Ruxandra's amulet**]:
A powerful item of protection. Wearing it greatly reduces your *hunger*.]
<br>
(display:"goto")(link-repeat:"Put on runic necklace")[
(if: $necklace is 1)[
(set: $necklace to 2)
(rerun:?amulets)
(rerun:?neck)[]
(replace:?info1)[You put on the $I[mysterious necklace]. It fits perfectly around your neck. You can feel a small warmth emanating from it.]
]
(if: $necklace >8)[
(set: $necklaceON to 1)
(rerun:?amulets)
(rerun:?neck)[]
(replace:?info1)[You put on Ruxandra's Amulet.] ]
] </div></div>
]] }$T[AVAILABLE SAVE SLOTS]
[<hr>
<div class="even_grid centered" style="--cols:3; "><div class="slot">(if: (saved-games:) contains "Slot 1")[$I[(print: (saved-games:)'s "Slot 1")]
{(link-repeat:"Load")[(load-game: "Slot 1")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Coffee and Horror", "", "Save"))
(if:(save-game:"Slot 1",$saveTitle))[(replace:?info)[Game saved!] (rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 1" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 1" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 1" disabled="true"> Delete </button> ](else:)[SLOT 1:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Coffee and Horror", "", "Save"))
(if:(save-game:"Slot 1",$saveTitle))[(replace:?info)[Game saved!] (rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 1" disabled="true"> Import </button>
]</div><div class="slot">(if: (saved-games:) contains "Slot 2")[ $I[(print: (saved-games:)'s "Slot 2")]
{(link-repeat:"Load")[(load-game: "Slot 2")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Disturbed Desires", "", "Save"))
(if:(save-game:"Slot 2",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 2" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 2" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 2" disabled="true"> Delete </button>](else:)[SLOT 2:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Disturbed Desires", "", "Save"))
(if:(save-game:"Slot 2",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 2" disabled="true"> Import </button>
]</div><div class="slot">(if: (saved-games:) contains "Slot 3")[ $I[(print: (saved-games:)'s "Slot 3")]
{(link-repeat:"Load")[(load-game: "Slot 3")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Growing sickness", "", "Save"))
(if:(save-game:"Slot 3",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 3" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 3" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 3" disabled="true"> Delete </button>](else:)[SLOT 3:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Growing sickness", "", "Save"))
(if:(save-game:"Slot 3",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 3" disabled="true"> Import </button>
]</div></div>
<div class="even_grid centered" style="--cols:3; "><div class="slot">(if: (saved-games:) contains "Slot 4")[$I[(print: (saved-games:)'s "Slot 4")]
{(link-repeat:"Load")[(load-game: "Slot 4")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Unhealthy Obsession", "", "Save"))
(if:(save-game:"Slot 4",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 4" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 4" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 4" disabled="true"> Delete </button>](else:)[SLOT 4:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Unhealthy Obsession", "", "Save"))
(if:(save-game:"Slot 4",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 4" disabled="true"> Import </button>
]</div><div class="slot">(if: (saved-games:) contains "Slot 5")[$I[(print: (saved-games:)'s "Slot 5")]
{(link-repeat:"Load")[(load-game: "Slot 5")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Morbid Mania", "", "Save"))
(if:(save-game:"Slot 5",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 5" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 5" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 5" disabled="true"> Delete </button>](else:)[SLOT 5:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Morbid Mania", "", "Save"))
(if:(save-game:"Slot 5",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 5" disabled="true"> Import </button>
]</div><div class="slot">(if: (saved-games:) contains "Slot 6")[$I[(print: (saved-games:)'s "Slot 6")]
{(link-repeat:"Load")[(load-game: "Slot 6")]
(display:"savesep")
(link-repeat:"Overwrite")[
(set: $saveTitle to (prompt:"Name of your save:", "Graceful Demise", "", "Save"))
(if:(save-game:"Slot 6",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave exportsave" data-slotname="Slot 6" disabled="true"> Export </button> <button class="harlowesave importsave" data-slotname="Slot 6" disabled="true"> Import </button> <button class="harlowesave deleteslot" data-slotname="Slot 6" disabled="true"> Delete </button>](else:)[SLOT 6:
$I[Empty]
{(display:"goto")(link-repeat:"Save game")[
(set: $saveTitle to (prompt:"Name of your save:", "Graceful Demise", "", "Save"))
(if:(save-game:"Slot 6",$saveTitle))[(replace:?info)[Game saved!](rerun:?saveArea)(setupHarlowesave:)](else:)[(replace:?info)[$saveError]]
]}
<button class="harlowesave importsave" data-slotname="Slot 6" disabled="true"> Import </button>
] </div></div>
Debug: <button class="harlowesave exportsave" data-slotname="Slot A" disabled="true"> Export Quicksave</button> <button class="harlowesave importsave" data-slotname="Slot A" disabled="true"> Import Quicksave </button><button class="harlowesave deleteslot" data-slotname="Slot A" disabled="true"> Delete Quicksave</button>
<hr>]<saveArea|
[ ]<info| (setupHarlowesave:){(set: $extSav to (dm:
"Slot 1", (dm:
"lust", 0,
"sanity", 0,
"beads", 0,
"quest", "none",
"location", "none"),
"Slot 2", (dm:
"lust", 0,
"sanity", 0,
"beads", 0,
"quest", "none",
"location", "none"))
)} (set: $userPass to "")<div id="title">$T[-Notes-]</div>
<hr>
(input-box: 2bind $notes,"XXX=", 10)
<hr>
<div id="center">$dark</div>
As you fall to your knees, you realize that you now have horns sprawling from the top of your head. Somehow, the change does not surprise you.
You are now accustomed to changing, to $a[being molded] by the desires of a stronger will, into what they decide to make of you, into what you were $a[always meant to be].
(if: (history:)'s last is "bride mihai")[You lean forward and open your lips, accepting your new husband, $Mi[Mihai]. As your veil flaps in the wind, his stern but gentle hand guides you so that you may better fulfil your new wifely duties.
Your body feels somehow... ready and you know that you are now his for all eternity - to serve and obey, to cater to all of his needs. In your heart, you know that you will make a fine wife and that he will take good care of you.
<img src="images/tr/scenes/gothic_bj.png" width="650" align="right">
As his seed spills into your mouth, he lifts your chin up, gently wiping away a trickle on the side of your lip. Smiling, he lifts you up into his arms, carrying you away into [[lust and darkness->into the darkness]].](elseif: (history:)'s last is "bride lavius")[You lean forward and open your lips, accepting your new husband, $L[Lavius]. As your veil flaps in the wind, his hand reaches and eagerly pushes you forward, sliding his erect member all the way down your throat.
Your body aches to be used and you know that this is exactly what awaits you - you are now his forever to play with, to serve and etnertain. In your heart, you know that you will enjoy every bit of it, regardless of what he deicdes to do with you. You are ready and eager.
<img src="images/tr/scenes/gothic_bj.png" width="650" align="right">
As his seed spills into your mouth, he lifts your chin up, wiping away a trickle with the edge of your robe. Then he pulls your leash down, leading you like a dog down a long flight of stairs towards a dungeon filled with [[lust and darkness->into the darkness]].](else:)[You lean forward and open your lips, accepting your new husband, $R[Vasil]. As your veil flaps in the wind, his black hand grips you by the throat and pulls you in, showing you how to better fulfil your new wifely duties.
<img src="images/tr/scenes/gothic_bj.png" width="650" align="right">
Your quiver with anticipation under his rough touch. The Elder Vampire radiates a raw, rough power that is above anything you've ever felt.
$A[Aaah....]
He lays a hand on your tummy, a meaningful gesture that quietly informs you of the fate that await you. In your heart, you know that you will spawn many of his descendants, over and over again until you can barely remember your name.
As his seed spills into your mouth, he pulls you closer by the leash, then takes you in his giant arms, flying upwards [[into the darkness]]..]
Dear supporters,
As we announced on the <a href="https://www.patreon.com/posts/important-and-v-59004499" target="_blank">Patreon post here </a>, in November 2021 we were contacted by Patreon staff and given an ultimatum to remove part of the content or face the termination of the project.
Given the circumstances, we complied, but we would like to take the time to provide you with more details:
**What was removed?**
We had to remove the scenes with the werewolf, 2 of Sabrina's trainings, 1 of the pit of death options, all of Gwtllgi's content, as well as 1 of Elise's scenes.
**Is the content ever coming back?**
The content will not be coming back while we are on Patreon, however this does not mean that it's never coming back. We are actively exploring other solutions.
**What are your plans for the future?**
Our main priority is to finish the project as quickly as possible. In <a href="https://docs.google.com/forms/d/e/1FAIpQLSffZ7f6yVw-BLj_LeffCraYAC8HY-K2Bhlmx-I2k5wGm1Vhdw/viewform" target="_blank">our survey</a> it was clear that the overwhelming sentiment of our fans is to move forward and use the support to push Chapter 2 and 3 to completion, delivering the end product for everyone to enjoy.
Please feel free to fill out the survey and leave your thoughts.
<div id="center">$dark</div>
You died here once before, but you won't die here today. The darkness condenses around you and powerful wings propel you upwards, leaping through the air and out of the predator's grasp.
You manage to sustain the flight for only a handful of seconds, but it's enough. You land in another pile of trash and bones, which cushions your fall.
As you lift your head up, the walls of the pit are much closer, and so is the door.
$A[I'm almost there!!]
You scramble to get up, sending a skull bouncing down the pile and splashing into something. There is a sound of movement closing in on your new location, but you have enough of a head start.
You sprint through the decaying debris, abandoning stealth for speed. Now there's movement from other sides as well, coming towards you. You try to ignore it.
Now that $in[you can see in the dark], it's easier to navigate the pit without constantly slipping and tripping. You focus your efforts on a final sprint, climbing up the ridges of the pit, up and up towards $in[the door].
Finally, your fingers wrap around the metal rings of the door. It's made of heavy wood and reinforced with steel edges, but it doesn't seem to be locked. You push and one wing creaks open, just enough to allow you to slip into the hallway beyond.
(set: _ti to 10)
(display:"goto")[[Leave the pit->pit escape2]]<div id="center">$corr</div>
You follow the stone hallway, guided by your new vision. It slopes upwards, giving you hope that you will emerge on the surface soon.
You place a hand on your racing heart, trying to slow it down.
$A[It's okay, Alex, you've got this...]
You can still smell the stench of death and *decay* lingering behind you. The pit from which you emerged, the pit that had once consumed you.
You feel pretty proud to be walking out of it alive, though you can't shake the feeling that you've left another piece of yourself behind, another threshold has been broken.
As your $in[golden eyes] gaze turn the pitch black into silvery gray, you can't help but wonder how far will this path eventually take you.
$A[If I can call those wings at will... that could change many things...]
All of this time, your $A[sucubus hunger] has brought nothing but trouble. Now you are reaping rewards from it, though you don't yet know at what cost they'll come.
Lost in thought, you emerge at the end of the hallway and face a familiar door. $A[So this is where I am...]
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Enter the basement","Emerge Basement")[
(set: $pit_escape to 2)
]<div id="center">$base</div>
Luckily for you, the metal door has a handle on this side. You push it open and emerge back into the familiar basement.
There is no one around, except for the wooden box with the creature inside. You carefully close the door again and straighten your $suit.
$A[So far so good...]
Now that you think about it, except for the Elder in the tower, no one else knows about your little adventure. You could play it off and just carry on with your day... or you could climb back into the tower and see where that gets you.
The thought is tempting.
$A[I'd love to see the look on his face...]
In either way, it's time to move, unless you want to stay behind and have a chat with the box.
(set: _ti to 5)
(display:"goto")[[Approach the box->Box2]]
(display:"goto")(link-goto:"Leave the basement","gar2")Control for $succ_level and having escaped from the pit
$pit_escape
0 - never
1 - done it, not this run
2 - this run
$elder_visited 0/1 after you bond with him<div id="center">$T[-TOWER-]</div>
(if: (history:)'s last is "tower unlock")[Entering the top of the tower, the Elder is sitting on his throne of skulls, expecting you. His flaming eyes pierce through you as he extends a hand, beckoning you forward.
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Welcome, my $ElderTitle. What information do you bring?']](else:)[The elder prods you impatiently.
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Ish there anything else, my $ElderTitle?']]
(if: $songFaught)[(display:"talk")[['My Lord, we need a better plan...'->Elder Upgrade]]
](else:)[(unless: $elder_info contains "skulls")[(display:"talk")[['I wanted to ask you about all these skulls'->Elder skulls]]
](if: $elder_fed is 0)[(display:"heart")[['I was actually getting hungry...'->elder feed]]
](if: $conspiracy_lavius is 1 and $elder_info does not contain "Lavius")[(display:"talk")[['I know why Lavius wants to betray you'->Elder Lavius]]
](elseif: $conspiracy_wolf is 1 and $elder_info does not contain "Wolf")[(display:"talk")[['I know why the werewolf is helping Lavius'->Elder Wolf]]
](elseif: $conspiracy_elise is 1 and $elder_info does not contain "Elise")[(display:"talk")[['I know what Elise's motives are'->Elder Elise]]
](elseif: $elder_info contains "Lavius" and "Wolf" and "Elise")[(display:"talk")[['I think we know enough to act'->Edler plan]]
]](display:"bk")[['That's all for now, My Lord'->Elder Leave]]<div id="center">$T[-TOWER-]</div>
You push the key in the lock and hear a loud *clang* as the mechanism turns inside. The door creeks open and you slip inside, climbing up the stone staricase.
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
Despite the complete darkness, you are able to see more this time - the dusty stone steps, as well as the deep scratches in them.
It's clear that something very heavy has been clawing its way up and down the tower many times. You trace one of the scratches with your finger - it cuts a few millimeters into the stone.
$A[Damn...]
Before you know it, you've made your way up to the door at the top. You pause, wondering if you should knock or just barge in.
(set: _ti to 4)
(display:"goto")[[Enter the room->Confront Elder 1]]<div id="center">$T[-TOWER-]</div>
You push the door open and enter the tower. Your golden eyes turn the absolute darkness into a landscape of greys, allowing you to examine the room.
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
The tower's top is a large circular space, dominated by a massive throne of bones and skulls. The dead sockets seem to be staring at you somehow, making you feel uneasy. To your sides, you can see other piles of skulls, arranged in ominous shapes. In the center, there is a large circle with runes etched into the stone. The entire place feels otherworldly and radiates a presence of its own, as if projecting the power of all the slain foes.
$R['You agghain...?'] A hiss descends from above, followed by a shadow dropping from the ceiling. The Elder stands in front of you, his glowing red eyes peering down.
You take a step forward. You barely measure up to his massive chest. Your gaze turns up, meeting his without flinching.
$a['I know you can kill me. I'm here because I'm telling you the truth.']
The vampire remains still. $R['Hhow did you eschhaaape the pit?']
$a['I used my wings to break my fall.']
He raises an eyebrow. $R['You ahre not a normal succubhuss, girl... explain yourself.']
You take a step back, but now it's he who closes the distance, observing you intently. You were not expecting this to take a turn towards your peculiar situation this quickly, but it seems that the Elder is starting to put two and two together.
(set: _ti to 4)
(display:"talk")[['I have a bracelet that's turning me into a succubus'->elder truth]]
(display:"talk")[['I don't have all my powers yet'->elder lie]]<div id="center">$T[-TOWER-]</div>
$a['It's because of this,'] you say, lifting your wrist up to show the crimson bracelet. $a['Every time I die, it brings me back, at the cost of transforming me more and more into a full succubus...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
The Elder grabs your wrist and examines the bracelet closely. You can see his nostrils stretching, as if trying to catch a phantom smell from the arcane object.
$R['I shee... so this is how you found abhout the conspiracy.']
$a['Yes,'] you answer in a quiet voice. $a['I've lived through it. Now do you believe me?']
$R['I believhe you. But this ish not everything. How did you ghet the bracelet?']
You sigh and bow your head. It seems that there's no getting out of it. Reluctantly, you tell the Elder you story, starting from the beginning.
After hearing your explanation, the creature finally breaks his gaze away from you and the tension disperses. The Elder sits on the throne, tapping his fingers on one of the skulls.
$R['You took a great riskh, trying to warn me. Why?']
(set: _ti to 2)
(display:"talk")[['Because I want to return to normal'->edler return to normal]]
(display:"talk")[['Because I don't want Mihai to die'->elder save Mihai]]<div id="center">$T[-TOWER-]</div>
$a['I-I don't have all my powers yet, I'm still young...']
$R['Hmmm...' ] The vampire cocks his head sideways, staring you up and down. His eyes narrow and his nostrils stretch, taking in a deep sniff around your neck and chest.
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
A slap hits your face, sending you flying to the ground. There is a sharp sting followed by a dull pain. Confused, you look up.
$R['Don't lhie to me girlh... last chance. Exphlain...']
$a['It's because of this,'] you say meekly, lifting your wrist up to show the crimson bracelet. $a['Every time I die, it brings me back, at the cost of transforming me more and more into a full succubus...']
The Elder grabs your wrist and examines the bracelet closely. You can see his nostrils stretching, as if trying to catch a phantom smell from the arcane object.
$R['I shee... so this is how you found abhout the conspiracy.']
$a['Yes,'] you answer in a quiet voice. $a['I've lived through it. Now do you believe me?']
$R['Andh how didh you ghet the bracelet?']
As the creature looms over you, you realize you have no choice. Reluctantly, you tell the Elder you story, starting from the beginning.
After hearing your explanation, the tension finally disperses. The Elder sits on the throne, tapping his fingers on one of the skulls. You stumble clumsily back on your feet.
$R['You took a great riskh, comingh here. Why?']
(set: _ti to 2)
(display:"talk")[['Because I want to return to normal'->edler return to normal]]
(display:"talk")[['Because I don't want Mihai to die'->elder save Mihai]]<div id="center">$T[-TOWER-]</div>
$a['Because it's my only chance, if I ever want to be the same. I have to stop the conspiracy, break the cycle. Survive as long as possible for Felicia to find a way to undo this...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Ahahahah! Undho? For a moment you looked like you had wits, girl. Why do you want to undo the power that has been ghiven to you?']
$a['Because...'] you trail off. Everything that has happened, good and bad, has been the adventure of a lifetime. Looking back at your ordinary life before, everything feels so grey, so dull. So pointless.
A seed of hesitation is sown in your mind.
$R['Ah, you are starthing to shee it, girl. The real reasons behind your actions.']
$a['R-real reasons?']
$R['Why you whant to save my son.']
You shake your head. $a['I don't know what you mean...']
$R['Ahahah.' ] The Vampire leans back on his throne, amused. He looks at you with something bordering contempt, as if he has spotted something obvious that you somehow fail to see. $R['Go on, then. Ask.']
You hesitate. The Elder's expectant silence sends a shiver runs down your spine.
(set: _ti to 5)
(display:"talk")[['Why do I want to save Mihai?'->elder save Mihai2]]<div id="center">$T[-TOWER-]</div>
$R['You cahre about my sonh... interesting. What has he done for you?']
$a['He... he has been good to me. And he hired me, after all. Not to try to save him would be to betray my host.']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
It's hard to tell, but you feel like the Elder smirks a little after your response. $R['Duty... Honour... unexpected qualities for a whore.']
The remark startles you and you look away from the flaming gaze. $a['It's not like tha-']
$R['Ahahahah....'] his voice booms, making the tower echo like a giant bell. $R['Do you think I canh't smhell it on you, demon? All the things youv'he done?']
You feel the overwhelming presence of the Elder, reading you like a book. (if: $task_pact >0)[The mark on your belly suddenly flares up and cold sweat seeps into your clothes. You feel an intense need, an $a[urge] that you can't control.](else:)[The deeds of your past flash in your head, bombarding you with images of lust and depravity. You've done so many things, that you don't have the strength to deny his accusation].
$R['Have you realizhed it yet?']
$a['R-realized what?']
$R['Why you whant to save my son.']
You shake your head.
$R['Ahahah.' ] The Vampire leans back on his throne, amused. He looks at you with something bordering contempt, as if he has spotted something obvious that you somehow fail to see. $R['Go on, then. Ask.']
You hesitate. The Elder's expectant silence sends a shiver runs down your spine.
(set: _ti to 5)
(display:"talk")[['Why do I want to save Mihai?'->elder save Mihai2]]<div id="center">$kit</div>
$a['Can I borrow your keys for a bit?'] you ask with a sweet and innocent voice.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
The servant shifts from one foot to the other, looking uncomfrotable. $Io['I am not supposed to give you my keys...']
$a['Oh, come on! I'll be back before you know it.']
$Io['Vat do you need them vor?']
$a['I- uhm... you know, just walking here and there...']
Ionut appears unconvinced. You consider a change of tactic.
(set: _ti to 3)
(display:"goto")(test-true: $ionutRel >4)[ [[Use your relationship as leverage]] ](else:)[(display:"unav")]
(if: $ionut_mood is "none")[(display:"talk")$U['I'm sure we could come to... some sort of arrangement?']
](if: $ionut_mood is "frustrated")[(display:"talk")(display:"dom.lab")[['Perhaps you'd like to finish what we started?'->Ionut keys unfrustrate]]
](elseif: $ionut_mood is "satisfied")[(display:"talk")[['Is that how you reward a succubus for her services?'->Ionut keys satisfied]]
](elseif: $ionut_mood is "excited")[(display:"talk")[['Is this how you repay your dear friend... Natasha?'->Ionut keys Natasha]]
]
(display:"bk")(link-goto:"'Nevermind, it's nothing'","kitchen2")<div id="center">$kit</div>
$a['Come on now, big boy, you know you can trust me,'] you say teasingly, giving him a playful poke.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $suit is "housemaid outfit" )[$a['Us servants have to stick together to best serve the lord of the manor, right?'] You flaunt your maid outfit in front of Ionut. $a['I'm sure you've occasionally forgotten a task or two for Mihai...']](elseif: $suit is "butler's uniform")[$a['Both you and I are doing our best serve the lord of the manor, right?'] You adjust the tie on your butler uniform in front of Ionut. $a['I'm sure you've occasionally forgotten a task or two for Mihai...']](elseif: $suit is "devil's gown" )[$a['We're both working for the same cause, Ionut - to help Mihai. You are doing it with muscle, while I.... a demon has her own ways.'] Your devil's gown subtly shifts, deepening your cleavage to show your $breasts.]
The servant shifts uncomfrotably, but you can tell that the persuasion is working.
$a['I can't tell you more right now, but you must trust me as I say this - everything I do is to help Mihai.'] You place a hand on his shoulder, leaning in conspiratorially. $a['I'll be back before you know it.']
$Io['Vine, vine...'] murmurs Ionut, taking the $in[keychain] from his belt. $Io['Just hurry, OK?']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Take the keys","kitchen2")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
($nItem: "New items: keys added!")
]
<div id="center">$kit</div>
$a['I- I think I'm supposed to find something to feed the guest in the box. Do you have any idea?']
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
The servant scratches his chin.
$Io['I ave some meat leftover from dinner.'] He points to an old cupboard. The slices don't look apetizing, but you don't see any better alternatives.
[ ]<msg|
(display:"goto"){(link-repeat:"Take some meat")[
(if: $merfood is "none")[
(replace:?msg)[You grab a few slices from the meat and toss them in a small bag. Now all you have to do is to find a moment to feed the creature in the basement.
$A[Hmm, not sure if it's the perfect fit for $mermaidName, but hopefully it will do the trick...]]
(set: $merfood to "a few cuts of raw meat")(show:?box)
]
(elseif: $merfed is 0)[
(replace:?msg)[$in[You already have enough. Now all you have to do is to find a moment to feed the creature in the basement.]]
]
(else:)[
(replace:?msg)[You have aready fed $mermaidName. Why do you need this?]
]]}
[(display:"goto")(link-goto:"Go to the box now","Box2")
](box|(display:"goto")(link-goto:"Return to the reception","Hotel2")<div id="center">$T[-TOWER-]</div>
$a['Why am I saving Mihai?'] you say with a subservient, quiet voice.
The Elder's toothy smile widens into a terrible grin. $R['Because, little succubuss, you need someone to take care of you.']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$a['W-what? There's no way-']
$R['Supposhe that you don't turn back. What happens to you then?'] He gestures a hand towards you. (if: $Loyalty_choice is "loyal")[$R['Dho you think you will livhe happily ever afhter with your cat friend in that weird box? She may like you, girl, but it won't last.'] ](elseif: $Loyalty_choice is "betray")[$R['Dho you think you will livhe happily serving your spider mistress? Catching innocent girls to postpone your fate? Ha! She may like you, girl, but it won't last.'] ](else:)[ $R['Dho you think you will roam around as a succubus, feed on mortals? Ha! You know you won't last.'] ]
The Elder sits up from his chair and steps towards you. He seems more energized than before, more vigorous, more $R[awake]. The deathly wheezing is almost gone from his voice. He stretches his giant wings and you can see countless scars upon his body, no doubt from vanquished foes over the ages.
$R['No, you know that this is not possible. You are a **succubus** and you will need a man, a powerful man to guide and control you. It is the natural order of things. If Lavius wins, you will have no choice but to sit at his side. And that terrifies you.']
You stand silent for a moment, not knowing what to say. You open your mouth to refute the accusation, but end up just closing it again.
$A[I-I never thought about what would happen **after**... or did I...?] Your stomach feels like a ball of lead has been dropped inside.
$R['Do you see it now, girl?']
(set: _ti to 5)
(display:"talk")[['I am perfectly capable on my own...'->elder capable]]
(display:"talk")[['You are right, I need to consider the future...'->elder future]]<img src="images/tr/interface/key2.png" style="position: absolute; float:left; margin-top:-5px; margin-left:10px" width="35">          <div id="center">$T[-TOWER-]</div><div id="center">$T[-TOWER-]</div>
The Elder helps you to your feet and goes back to his throne, leaving you a moment while you recover your senses and get dressed again.
$a['I- what happened... I have so many questions...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Welcome to my service, young demon. I am certain that you will find my protection... very valuable.']
$a['Um, thank you... but there's also the conspiracy going on...']
$R['Yes. I believhe you now. I will makhe my preparations... but now you must go and find out the motives of all the traitors... then we will act.']
$a['I see, you want me to be your spy. Very well.'] You pat down and srtaighten your $suit. $a['What do I do after that?']
$R['Take this key... it will stay with you. Come and find me... when you know more...']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Take the key and leave","Elder bond end2")[
(set: $elder_visited to 1)
(set: $elder_key to 1)
($nItem: "New items: key added!")
]<div id="center">$T[-TOWER-]</div>
$a['I am perfectly capable of making it on my ow-']
$R['Ahahah! Delusions! Do you not know that succubi always serve their master? It is in your nature. You cannot escape it.']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
You pout at the Elder. It's not something you want to believe. And yet...
There is a burning in your belly and but have a sinking feeling that he's somehow right. Everything you've been through so far...
You try to cut that line of thought. $a['I think I'll manage for now.']
$R['A rogue succubus... this whill be interestingh to watch...']
$a['I've met my fair share of challenges so far.']
$R['You will come backh to me... when you realizhe your mistakes girl...']
$a['If you even remember this conversation...']
$R['Oh, I whill remember...']
The Elder looks at you and yet again those flaming red eyes make you feel small and insignificant.
(set: _ti to 5)
(display:"talk")[['What do you mean?'->elder bond 0]]<div id="center">$T[-TOWER-]</div>
$a['I-I think you are right...']
$R['Goodh... I knew you'd understand your position... your place...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$a['My place?']
The Elder grins at you. $R[Succubi ahlways serve their master... and so shall you, in the endh... It is in your nahture. You cannot escape it..']
There is a burning feeling in your belly and your heart begins to beat faster. Somehow in your guts you know that he's right. Everything you've been through so far...
You try to cut that line of thought. $a['I think I'll manage for now.']
$R['A rogue succubus... this whill be interestingh to watch...']
$a['I've met my fair share of challenges so far.']
$R['You will come backh to me... when you realizhe your mistakes girl...']
$a['If you even remember this conversation...']
$R['Oh, I whill remember...']
The Elder looks at you and yet again those flaming red eyes make you feel small and insignificant.
(set: _ti to 5)
(display:"talk")[['What do you mean?'->elder bond 0]]<div id="center">$corr</div>
You go through the door and lead Vasil Petrescu down the corridor towards the gathering place. The half-human creature seems right at home walking down the dimly lit stone passages, his red eyes flaming as bright as the torches.
At the end of the corridor you come upon the heavy wooden door. There are still voices coming from inside. You are on time.
The Elder pushes ahead of you, flinging the door open.
$R['Mihai, my boy! You should have told me we had guests - I would have dressed for the occasion!']
(display:"goto")[[Enter the room->Next Patch]]<div id="center">$corr</div>
You quickly approach the scene, only to find Elise caught in an iron grip, her black legs flailing helplessly.
$R['What were you dhoing up there, spider?']
$E['I was just observing, my lord!']
For the first time, you can hear panic in the black woman's voice. As the grip around her throat tightens, she turns her head towards you, giving you a pleading look. $E['The demon... she knows...']
The Elder loosens a bit, just enough to let her draw breath. $R['You tohld me she had jhoined Laviusss... Speak!']
(if: $Loyalty_choice is "betray")[$a['She did join him initially, but then she changed her mind and helped me...'] ](else:)[$a['She is with Lavius, that's true... but I think she's just waiting to see what will happen...'] ]
The Elder's nostrils enlarge again, as he leans in, sniffing the black woman's face.
$R['Do you trust her...?']
(set: _ti to 2)
(display:"talk")[['She's an ally now, you can let her go.'->release Elise]]
(display:"talk")$U['She can be dangerous, I don't trust her'->Elise capture]<div id="center">$corr</div>
$R['If you're shure...'] The Elder releases his grip around Elise's neck. The black woman coughs, rolling over on the ground.
$R['I'll go and see what my son has gotten into... you two stay behind']
As the Elder heads down towards the end of the hallway, you reach out a hand to Elise, helping her to get up.
$E['Thank you, tsk.']
The spider woman looks roughed-up, but she quickly recovers her smile. With a silent nod of agreement, the two of you follow a few paces behind the Elder vampire. You try to read her expression, but she seem impervious.
$A[I wonder what's going to happen now... will he spare Lavius? And the werewolf...?]
Your questions are about to be answered. With a fling, the Elder opens the iron door to the meeting chamber.
(set: _ti to 5)
(display:"goto")[[Enter the room->secret meeting0]]Double-click this passage to edit it.<div id="center">$att</div>
You push the key in the lock and hear a loud *clang* as the mechanism turns inside. The door creeks open and you slip inside, climbing up the stone staricase.
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
You feel a little trepidation of seeing the Elder again. You've had your confedant in the face of Felicia, but this.. this feels different. You find yourself eager to please him and to show that you are useful.
(set: _ti to 5)
(display:"goto")[[Enter the top of the tower->Elder Throne]]<div id="center">$T[-TOWER-]</div>
The elder moves around you, barricading the way to the door.
$R['You are in my dhomain ghirl...'] his expression turns serious. You can feel his muscles flexing under his skin, the powerful wings twitching for action. $R['And while I thank you for your help... I cannot havhe you runningh around breaking time... in my home..']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$a['W-what do you want me to do?'] you step back nervously. The aura of his intimidating presence is increasing. $a['E-even if you kill me, I'll just go b-back...]
$R['Plehdge your loyalty to me...'] commands the vampire.
He lifts a hand and something begins to glow in the darkness. Among the piles of skulls, you can see a strange construction, something like a small totem. Its empty sockets seem to be looking at you.
$R['Prostrate yourself before my altar... and offer your power... your *energia vitalis*...']
You look at your bracelet. (if: $bcharges is 0)[ $a['I don't have any charges to give...']
$R['Reallhy? And I thought you where resourceful...']
You look at the Elder. It seems that there's no getting out of this.
(set: _ti to 2)
(display:"goto")[[Drop to your knees->elder bj]]
](elseif: $bcharges is 1)[ $a['But I have only a single charge left...']
$R['Then find a soluhion...']
You look at the Elder. It seems that there's no getting out of this. You can either give up your last remaing charge, or get creative.
(set: _ti to 2)
(display:"goto")[[Drop to your knees->elder bj]]
(display:"goto")[[Fall before the altar->elder bond 1]]
(display:"goto")[[Refuse->elder refuse]] ](else:)[ You still have $bcharges crimson beads remaining. $A[I could probably give up one safely...]
The Elder squints his eyes at you impatiently. It's clear that there's no getting out of this.
(set: _ti to 2)
(display:"goto")[[Fall before the altar->elder bond 1]]
(display:"goto")[[Refuse->elder refuse]] ]<div id="center">$T[-TOWER-]</div>
You fall to your knees, giving him a pleading look.
$a['Y-you know that, as a succubus-']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['I know, girl.']
You cannot tell if he's enjoying himself or simply doesn't care. With a swing of his hand he grabs you by the hair and shoves your face to his crotch, sticking his member down your throat.
You begin to gag and struggle, but the Elder unceremoniously moves you bakc and forth, using virtually your entire body as a rag doll for his pleasure. His movements are fast, methodical, dispassionate. You can barely tell what's going on.
Before you know it, his giant member is stuck halfway down your throat and you struggle to breathe while he pumps down a torrent of sticky goo inside of you. You can almost feel it sliding all the way to your stomach and filling it with warmth.
He throws you away as unceremoniously as he had grabbed you, letting a thick stream drip out form your mouth.
$R['There, demon... now you have fed...']
You can feel new beads blossoming crimson. Somehow this has given you even more energy than usual.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Fall before the altar","elder bond 1")[(set: $bcharges to it +3)]<div id="center">$T[-TOWER-]</div>
(if: (history:)'s last is "elder refuse")[Defeated, you crawl forward, wobbly getting on your feet before facing the altar.](else:)[You turn your back to the Elder and face the altar in front of you.] The skull looks menacing yet somehow... inviting. Its warm glow illuminates all the piles around it. Even with your new vision, you hadn't realized exactly how many were there up until this point.
$A[Why are there so many skulls around.... his enemies...? But how did they get in here...?]
$R['Undress, demon.'] hisses a voice from behind. You realize that you've been gazing into the skull's sockets for a while. There is something mesmerizing about it.
Meekly, you obey the command. (if: $suit is "housemaid outfit" )[Your $a[maid outfit] is easy enough to toss to the side. Simple. Practical. $A[Just perfect for a whore like me...]](elseif: $suit is "butler's uniform")[You strip out of your butler uniform piece by piece. You have to admit that you quite liked your emblem of service. $A[Being commanded is perfect for me...]](else:)[The devil's gown melts away, falling elegantly down your shoulders and into a pool of black velvet on the floor. You are naked and quivering with anticipation. $A[Undressed by my own clothes... that's just perfect for a whore...]]
How did the thought slip into your mind? You feel something strange going on. The glow of the skull is intensifying.
Naked and excited, you step forward.
$R['Bow... and plehdge your loyalty...']
You stumble another step forward, standing in the center of the circle. All of your previous confidence is somehow evaporating. But perhaps the Elder is right. Perhaps you *do* need someone strong to serve.
(set: _ti to 2)
(display:"goto")[[Bow before the altar]]<div id="center">$T[-TOWER-]</div>
$a['I can't just pledge my loyalty like that!'] you raise your hands in an exasperated way. $a['I don't even know anything about you. Perhaps after we talk more-']
$R[Insolent girl!']
The Elder slaps you with such force that you wobble and stumble back, falling to the floor. $R['Dho you think you have a choice? **I** am the ruler of this domain! Everhyong here is my subject... or mhy enemy!']
Suddenly the creature os on top of you and you are forcefully pinned down,a foot stamping your face to the floor. $R['Obhey now... or I will tear off your arms before letting you bleed to death. You may have helped... for which I will forghivhe your insolence... but you must know your place!']
He lets go of his grip and throws you forward towards the glowing altar.
$R['This ish your last chance, demon... plehdge your loyalty... or perish...']
(set: _ti to 3)
(display:"goto")[[Fall before the altar->elder bond 1]]<div id="center">$att</div>
(if: $succ_level>0)[You follow Mihai up the staircase. This time things are different and you can actually $in[see what you're doing]. You go through the open door, entering the top of the tower. And sliding behind the open door.
Peeking from behind your cover, You can see Mihai in the distance, and a shadow looming over him. Their conversation goes just like last time.
Finally, Mihai leaves the room, swinging the door shut behind him. Now you can finally take a look at the room in front of you. The tower's top is a large circular space, dominated by a massive throne of bones and skulls. The dead sockets seem to be staring at you somehow, making you feel uneasy.
To your sides, you can see other piles of skulls, arranged in ominous shapes.
Before you have the time to observe too carefully, a voice hisses from above: $R['Whhy are you hhere...?'] (change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))](else:)[You follow Mihai up the staircase, going through the open door at the top of the tower, then hiding behind it.
Their conversation goes just like last time. Finally, his footsteps come back towards you and the door swings shut as Mihai passes by. Only after you hear him descend calmly down the stairs do you finally allow yourself to breathe.
You exhale a deep sigh of relief.
$R['Whhy are you hhere...?'] whispers a voice in the darkness.]
(display:"talk")[['I wanted to warn you.']] (set: _ti to 8)<img src="images/tr/scenes/elder_submission3.jpg" width="800" style="margin-right:-170px; margin-top:-150px" align="right"><div id="center" style="display: block !important;">$T[-TOWER-]</div>
You fall to your knees, gazing into the empty sockets of the skull. A hand on your back pushes you forward and you collapse on all fours, facing the empty stare of the skull.
$R['Bow, succubus!']
Your hands stretch forward and your head goes down. Even without seeing it, you can still *feel* the gaze of the skull. It envelops your body and pierces right through you. Rarely have you felt so naked before.
$R['Show me... that you underhstand... youhr place...']
You lift your ass up and spread your legs apart, Your mind is feeling strangely $a[hazy] and both somehow clear and focused. Focused on the things that are important, like $O[serving the Lord of the domain].
$R['Now... pledge your service...']
His voice sounds more and more commanding. With the sinister glow enveloping you, you feel that whatever words come out of your mouth will be etched in stone and soul. A fluttering excitement fills your belly.
$a['My lord... ']
(set: _ti to 4)
(display:"talk")(link-reveal-goto:"'...I pledge my loyalty...'","Bow before the altar2")[(set: $ElderTitle to it + "loyal")]
(display:"talk")(link-reveal-goto:"'...I pledge my obedience...'","Bow before the altar2")[(set: $ElderTitle to it + "obedient")]<div id="center">$base</div>
Lavius, Mihai, and the Wolf are sat around a round table. There are parchments unfolded, and candles and wine. You catch a glimpse of the black box, laid in the corner of the room. All the eyes move to the Elder. He takes a deep breath, then moves towards Lavius.
$L['My lord! We weren't expecting you to-']
$R['You threasonous shcum!']
He flips the table over, sending everything flying. You see Mihai's confused expression and the Wolf's hesitation, even as he bears his fangs.
$R['I trusted you, boy! Who sheltered you? Who ghave you protecthion? And this ish how you repay MY family?']
The Elder grabs Lavius by the neck, lifting him up against the wall. For the first time, you can see terror in his eyes. You can see him struggling to transform and fight back, yet it's clear that he's no match for his adversary.
$N['Stop! I can't let you kill him!']
You turn around and face the most beautiful woman you have ever seen. Her head is sticking out of the box as she slowly emerges out, her tentacles wrapping around the edge. For a moment, everything seems frozen. Then comes the song.
<div style="color: rgb(66, 245, 215); display:inline-block;">'AaaaAaa~~ 𝅘𝅥𝅯 Aa~A~ 𝅘𝅥𝅮 Aaaa~𝅘𝅥𝅯 A~𝅘𝅥𝅯 '</div>
Everything feels frozen in time. You can't move. No one is moving. No one, except for Lavius.
Ever so slowly, he pushes away the Elder's grip. It's like in slow motion. The seconds stretch into eternity.
(set: _ti to 5)
(display:"succ")(link:"Try to fight the song")[
(if:$succ_level<3)[(goto: "Try to fight the song")]
(else:)[(goto:"Win Song")]
]<div id="center">$base</div>
You try to focus your strength and your willpower. The most beautiful woman in the world is smiling at you as she creeps her way closer and closer. You would do anything for that smile.
<div style="color: rgb(66, 245, 215); display:inline-block;">'AaaaAaa~~ 𝅘𝅥𝅯 Aa~A~ 𝅘𝅥𝅮 Aaaa~𝅘𝅥𝅯 A~𝅘𝅥𝅯 '</div>
You can feel your powers being pushed to the brink. Your horns ache. Your head is spinning. You want to focus on overcoming her charm, but it's so damn hard.
(if: $succ_level>0)[You try to focus on the moments when **you** took control of the situation. Your $in[golden eyes] begin to shine brighter and for a moment the song seems to fade and you feel some small semblance of control returning.
Annoyed, Narcissa doubles her efforts. ]A moist tentacle caresses your cheek. You can't move a muscle. The tendril slowly moves down, rubbing your erect nipples. The $a[haze] starts to fill your head again.
$A[This can't be happening... I'm better than this... I can control...]
Another tentacle slides between your legs, rubbing your wet slit.
<div style="color: rgb(66, 245, 215); display:inline-block;">'Give in, love 𝅘𝅥𝅮 You're not ~ 𝅘𝅥𝅯 as good ~𝅘𝅥𝅮 as me ~𝅘𝅥𝅮'</div>
Your eyes roll from pleasure and your mind shatters. There's nothing you can do to stop her.
Behind your back, there's a splatter of blood, followed by another one. You want to scream, but you still can't move.
Finally, the song ends.
(set: _ti to 10)
(display:"goto")[[Stumble and fall]]<div id="center">$T[-Water-]</div>
(if: $bcharges is 0)[You feel too weak to stand. You stumble and fall forward, collapsing on your knees. On your wrist, the bracelet remains cold and dark. There are $cri[no crimson beads left] on it.
The $a[haze] is still filling your mind, bubbling higher and higher. You feel so tired. Tired of fighting, tired of trying. Tired of change after change.
A black hand lands on your shoulder. It is not foreceful, just definitive.
$E['Tsk, tsk. You put up a good fight, girl. But I told you how this would end.']
You don't try to argue. A finger brushes your cheeck and guides your head to the side, leaving your neck open. The teeth sink in and you feel the familiar whirlwind as the (link-reveal-goto:"world falls into darkness","Elise Epilogue drunk")[(set: $bracelet to 0)]](else:)[You feel too weak to stand. You stumble and fall forward, collapsing right on top of the open box. Your head and arms plunge into the water, while your feet remain dangling helplessly outside.
The $a[haze] is still filling your mind. You stare at the depths. They seem so calm and peaceful. You feel so tired. Tired of fighting, tired of trying. Tired of change after change.
Why can't you just rest? Why can't you just be?
Your arms extend downwards, swishing with the waves. As if in a dream, you can see something red slipping out of your wrist.
Someone is tugging at your back, trying to pull you out of the water. Your fingers are clumsily holding on to the red object, but it's slipping more and more.
(set: _ti to 5)
<div class="choices">(display:"goto")(link-reveal-goto:"Let go","Let go bracelet")[
($nChoice: "Will to Fight: Surrender")
]
(display:"goto")(link-reveal-goto:"Hold on","Hold On Bracelet")[
($nChoice: "Will to Fight: Never Surrender")
] </div> ]
(set: $LinkPermaChoices to true)<div id="center">$T[-TOWER-]</div>
$a['My Lord, Lavius is the one orchestrating the whole thing! He is the mastermind of the conspiracy.]
The creature shifts in its throne, red eyes flaming angrily.
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['That foolh... Why whould he do such a thing?']
$a['He would do it for Narcissa,'] you say quietly. $a['He may look like a flamboyant fool, but at heart he's a doomed lover. He wants to be with her somehow - and I guess Mihai is stopping him?']
The Elder gives you a strange look. $a['I'll be honest, I haven't figured everything out yet - perhaps you'll know better than me. But I'm sure that he is willing to do anything to be with her.']
The Elder pauses for a moment. You can feel him considering your words. $R['She is a ghardian... that is why... But evhen if that wehre true... Lavhiouhs chould never accomplish anything alone...']
He seems lost in thought for a moment, his giant fingers rubbing his chin.
$R['Thank you for this information... you have dhone well...']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Bow to the Elder","Elder Throne")[
(set: $elder_info to it + (a:"Lavius"))
(set: $elderRel to it +1)
]
<div id="center">$T[-TOWER-]</div>
$a['Lavius isn't doing everything alone. He has convinced the werewolf to help him out.']
$R['Mighel? Ha!'] The Elder makes a deep wheezing sound which you can only assume is laughter. $R['Mighel hhates his ghuts, evher sinhce he was a pup! What has convinced him to help Lavhiuhs?']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$a['I spoke to him in private. Had to apply some... succubus charms.']
$R['Ghood. And?']
$a[He's helping him because Lavius has found a way to break his curse. And he would do anything for that - even work for his enemy...']
The Elder looks surprised. $R['Breakh his currse? That's impossible...']
$a['It's not impossible.'] you object carefully. $a['Lavius has been doing all sorts of experiments in his laboratory, I've been there. He is learning science and applying it to magic to develop new methods... I think he really can do it.']
That Elder seems more thoughtful than usual.
$R['Schienshe... that fool! Nothing ghood whill come of this... I need to sthop this maddhness...']
$a['I think you should be caerful with Lavius...']
$R['Know your place, girl!'] the Elder snaps at you. $R['But sthill...thank you for this information... you have dhone well...']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Bow to the Elder","Elder Throne")[
(set: $elder_info to it + (a:"Wolf"))
(set: $elderRel to it +1)
]
<div id="center">$T[-TOWER-]</div>
$a['I-I've mnagaed to discover what's going on with Elise. She's helping the others, and I think I know why.']
$R['Elise? That threacherhous bugh... though I am not suhprised...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
(if: $Loyalty_choice is "loyal")[$a['For what it's worth, I think she's taking orders from Lavius...'] ](else:)[Seeing his reaction, you try to soften the blow a bit. $a['I do think that she just takes orders from Lavius...'] ]
The Elder rubs his chin. $R['Her? Taking ordhers? Ha!']
$a['It's because Lavius has promised her a vessel for her offspring. She has been pestering Mihai for years to give her a victim to plant her eggs into, but he has always refused, so she's grown frustrated. It's the only reason she's helping Lavius now.']
The elder gives a bitter laugh. $R['That fhoolish son of mine... I've alwhays told him to ghive her a maid or two, but he insists on dhoing things diffherenthly. HA!']
Then his expression hardens. $R['The three of them workhing together... yes, yes, I can shee their plan... this can be very dangherous if we don't do something...']
He lets go of you and begins pacing around in the darkness.
$R['Thank you for this information... you have dhone well...']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Bow to the Elder","Elder Throne")[
(set: $elder_info to it + (a:"Elise"))
(set: $elderRel to it +1)
]<div id="center">$att</div>
You give one last bow to the Elder and leave the tower, taking the staircase down towards the attic.
There isn't anyone around, so you descend back towards the reception. It's time to consider what to do next.
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Continue","Hotel2")[(set: $elder_visited to 1)]<div id="center">$kit</div><div id="center">$kit</div>
$a['Now, now, big guy... where were we exactly?'] you step in closer, running a hand along his arm. Your devil's gown shifts in the light, enlarging your cleavage almost all the way to your nipples. You can see that the servan't face is getting ever so slightly red.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Miss Alexandra, ve shouldn't... not here']
Ignoring his comment, you drop to your knees and grab his pants, unbuckling the servant's belt.
$a['**I** decide what we should and shouldn't, Ionut,'] you say with a stern voice.
You reach in and take his misshapen cock out, bringing it to full erection with a few swift strokes. You can feel all the pent up frustration from the morning encounter as Ionut's member begins to throb helplessly under your touch.
You give him another handful of strokes, squeezing harder and harder, then stopping abruptly just as he's on the edge.
$Io['Agh, not again! Please, Miss Alexandara...']
$a['You know what you have to do,'] you say sweetly, extending an open palm towards him.
Reluctantly, Ionut hands you his $in[keyring].
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Take the keys","Ionut keys unfrustrate2")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
($nItem: "New items: keys added!")
(set: $dom to it + 1)
(display:"dom.changed")
]<div id="center">$kit</div>
$a['Come on, big guy... is that how you treat your good friend... Natasha?'] you step in closer, running a hand along his arm. The edges of your devil gown wrinkle and fade, showing a few inches of a ballerina's outfit.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Uhm- I vas not-']
Ionut is definitely blushing now and you can see his eyes akwardly move between looking at your $breasts and looking as far away as possible.
You slide closer, putting your back against the servant's body. Even through the clothes, you can feel his large and irregular torso pressing agsint you. You can feel the bumps and stitches, the accelerated beating of his heart, and the growing bulge down there, just between your cheeks.
$a['Don't be shy now, Ionut,'] you press mercilessly. $a['I seem to remember that you quite enjoyed... ALL of this.']
You take his hand and gently place it on your waist, slowly guiding it upwards until it cups your $breasts.
The bulge behind you starts throbbing and you press your ass even more firmly, slowly swaying your hips.
$a['If you are a good boy, perhaps you could meet Natasha again...']
$Io['Vine, vine...'] murmurs Ionut with a distracted voice, taking the $in[keychain] from his belt. $Io[''Ave it! Just hurry, to bring back OK?']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Take the keys","kitchen2")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
($nItem: "New items: keys added!")
](if: $dom_trait is "dominant")[$pink[**Dominant:** ] ](elseif: $dom>0)[$pink[**Dominant $dom:**] ]<div id="center">$kit</div>
$a['That's a good boy!']
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You pocket Ionut's keys and turn your attention to the pleading servant. You have to admit that it's a lot of fun to be in control and to make him do exactly as you wish.
You give him another hard, long stroke, feeling every curve and bump on his unnatural cock. Some might find it grotesque, but you have learned to enjoy it like a rare dish, an acquired $a[taste].
Some deeper instincts kick in and you accelerate the strokes, preparing your meal. Somehow, this feels right. Suddenly you become all too aware of your horns, they vibrate with a slight itch, a *tingle* on the top of your head. Your tummy gurgles, begging to be fed.
You squeeze Ionut hard and wrap your lips around the misshapen shaft, just in time to capture the hot load spurting out. As it oozes down your throat and into your tummy, you feel a pleasant warmth between your legs and a sense of *stasifaction*.
(if: $bcharges is 5)[While you already have 5 full charges, your $a[hunger] subsides considerably.](else:)[Your $a[hunger] subsides and another $cri[crimson bead] blossoms on your bracelet.]
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Continue","kitchen2")[
(if: $bcharges is 5)[ (set: $lust to it -70)]
(else:)[(set: $bcharges to it +1) (set: $lust to it -20)]
] <div id="center">$kit</div>
$a['Come on, big guy... is that how you treat your friendly neighborhood succubus...?'] you step in closer, running a hand along his arm. He looks down and you lock into his gaze, biting your lip.
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Uhm- I vas not-']
Ionut is definitely blushing now and you can see his eyes akwardly move between looking at your $breasts and looking as far away as possible.
You slide closer, pressing your chest against the servant's body. Even through the clothes, you can feel his large and irregular torso, all the bumps and stitches, and the accelerated beating of his heart. Your hand moves down to the growing bulge between his legs.
$a['Don't be shy now, Ionut,'] you press mercilessly. $a['I seem to remember that you quite enjoyed... me.']
You take his hand and place it on your ass, letting him have a squeeze.
The bulge under your fingers starts throbbing and you push your ass back against his hand, slowly swaying your hips.
$a['If you are a good boy, perhaps you could have even more...']
$Io['Vine, vine...'] murmurs Ionut with a distracted voice, taking the $in[keychain] from his belt. $Io[''Ave it! Just hurry, to bring back OK?']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Take the keys","kitchen2")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
($nItem: "New items: keys added!")
]<img src="images/tr/scenes/elder_submission3.jpg" width="800" style="margin-right:-170px; margin-top:-150px" align="right"><div id="center" style="display: block !important;">$T[-TOWER-]</div>
(if: $ElderTitle is "loyal")[$a['I pledge my loyalty to you,'] you utter in a trance, $a['I vow to never betray you and to always act in your interest...']](else:)[$a['I pledge my obedience to you,'] you utter in a trance, $a['I vow to always do as you say and follow every order without question...']]
$R['Goodh... you will be under my protection, as all of my subhjects...']
The bones around you begin to rattle with a low vibration. It is a dark, ominous sound, as if the entire room is slowly coming to life, the souls of all those who came before you bearing witness to your irrevocable commitment.
$R['Tell me... what are you?']
A shiver runs down your spine. Your thoughts begin to race. $A[What am I?] You don't know what you should say. What does he want to hear?
$R['SPEAK! WHAT ARE YOU?']
The voice cuts through you like a knife. It is no longer a question, but an order. It does not require you to think, but to *act* and to $a[obey].
$a['My Lord, I am...']
(set: _ti to 4)
(display:"talk")(link-reveal-goto:"'...your servant...'","Bow before the altar3")[(set: $ElderTitle to it + " servant")]
(display:"talk")(link-reveal-goto:"'...your whore...'","Bow before the altar3")[(set: $ElderTitle to it + " whore")]
(display:"talk")(link-reveal-goto:"'...your succubus...'","Bow before the altar3")[(set: $ElderTitle to it + " succubus")]<img src="images/tr/scenes/elder_submission3.jpg" width="800" style="margin-right:-170px; margin-top:-150px" align="right"><div id="center" style="display: block !important;">$T[-TOWER-]</div>
$R['My $ElderTitle ... I accept your plehdge...']
The bones rattle even more intensly and you feel cold shivers washing down your spine. $A[What have I done....?]
$R['Now... my $ElderTitle ... seal the pledge... give me your energy...']
Your pussy is dripping with juices. You can feel a thousand dead eyes staring at it. The glowing skull drops its jaw open, filling your mind with silent laughter.
Something is happening.
The fire in your belly grows hotter and hotter. Something is driving you, no $a[forcing] you towards the edge, as if you're driving wildly towards the edge of a cliff, except that you're in the passenger seat and have no control.
Your legs inch a little farther apart, your juices flowing like the sacrificial blood of a lamb. The creature behind you is older, more powerful than anything you have ever met before. Images flood your mind of those terrible jaws locking between your legs and forcing you into forbidden delights. Why are all the skulls here? Who were they?
The bones rattle and you feel so, so small. So weak. So exposed. So owned.
$R['SUBMIT']
Despite your will or choice, your pussy quivers and convulses, spilling more juices on the floor. A powerful orgasm washes over you and you feel a bit of your power draining away. Countless bones rattle, as if applauding your performance. The skull's jaw closes and the glow slowly fades away.
$R['Well done.... my $ElderTitle ... Now take my hand...']
(set: _ti to 4)
(display:"goto")(link:"Take his hand")[
(if: $task_conspiracy is 3)[(goto:"Elder bond end alt")]
(else:)[(goto:"Elder bond end")]
]<div id="center">$att</div>
You take the key, turning it around in your fingers. It has a beautiful skull design and feels heavy and somehow warm in your hand.
$R['Do not loshe it...']
You nod at the Elder and place the key in your pocket, before exiting the tower and making your way down the spiral staircase.
As soon as you're down to the attic, you take a deep breath and exhale, leaning against a nearby window.
There is light and colors again! You had not realized how long you had spent at the tower, and while your new vision allows you to see well enough in the dark, it's nice to be back outside. The memories of the tower feel almost surreal, like waking up from a dream.
$A[Alright, Alex... let's see what's next...]
(if: $conspiracy_elise is 0)[First, there's the spider woman. Despite all your best efforts (if: $deathlist contains "vessel")[and a belly full of eggs], you still don't know how she fits into the picture.
(if: $deathlist contains "vessel")[$A[Perhaps I should visit her again, but this time try to keep my wits about me...?] The thought fills you with dread and excitement.](else:)[$A[Perhaps I should pay her a visit? She'd be more willing to talk one on one.]] ](elseif: $conspiracy_elise is 1)[First, there's Elise. Luckily for you, you already know what she wants - a vessel for her offspring, which Lavius probably promised, in exchange for her help. $A[That's one thing that's easy enough to explain to the Elder...]]
(if: $conspiracy_lavius is 0)[Then, there's Lavius. He seems to be the mastermind of the operation, but you still have no clue what drives him. (if: $mermaid_level>2)[Your only lead is the mermaid, Narcissa. $A[I can't go now that Ionut is still taking a break in the basement... but perhaps when it's feeding time?]](else:)[$A[Perhaps if I can somehow get him alone, I would be able to pry some hints out of him...]] ](elseif: $conspiracy_lavius is 1)[Then, there's Lavius, the mastermind of the operation. You have already uncovered his connection with Narcissa. $A[I'm sure the Elder understands the implications...] ]
(if: $conspiracy_wolf is 0)[Last but not least, the werewolf. He seems to have a particularly low opinion of Lavius, and yet is helping him with the scheme. $A[I need to find a way to make him talk..]](elseif: $conspiracy_wolf is 1)[Last but not least, the werewolf. He seems to have a particularly low opinion of Lavius, and yet is helping him with the scheme. He confessed to you that this is because Lavius promised him a way to break his curse. $A[That should be good enough...]]
You assess what to do next.
(display:"goto")(link-goto:"Go to the reception","Hotel2")<div id="center">$dark</div>
$a['My Lord... I think we should act now. We know enough, we need to stop their plan.']
$R['So, clevher dhemon... do you have one?']
You take a moment to consider. $a['They will meet tonight, at the catacombs below the manor.] (if: $deathlist contains "brigands")[$a[I think their plan is to attack as soon as Lavius' men arrive from the outside. Ionut will be guarding the entrance, but he is only one and they are many. So they go in and cause chaos, then as soon as Mihai is distracted - the conspirators backstab him.']
$R['HA! You have their whole plan fighured out. I wondher how does a succubhusss steal so many secrets...']
You blush, but try to keep your composure. $a['So what we should do is wait for the gang to attack Ionut and then - you can attack them. Once we've taken them all out, we go in with force and surprise the conspirators when they're expecting reinforcements.'] ](else:)[$a[I think you should wait after they've already gone in and then come uninvited. Surprising them at the right moment will catch them red-handed.']]
$R['Cleverh girl... I did well to claim you for myselff. My boy was not truhly using you to your full potential... '] Vasil Petrescu, the oldest vampire you've met, smiles at you. Not beast and not human, his presence is overwhelming, intimidating, primal. Your heart is pounding in your chest.
$R['Verhy whell. Go now, young demon. I shall find you after dusk.']
(set: _ti to 5) (set: $elder_arrival to 1)
(display:"goto")(link-reveal-goto:"Leave the tower","Leave the tower2")[(set: $task_conspiracy to 3) ($nTask: "The Grand Conspiracy")]<div id="center">$dark</div>
You make your way down the spiraling staircase of the tower, still not quite believing what just happened.
Eventually, you see the light of the exit and emerge back into the familiar hallway of the attic.
$A[Woah... Alex, you're the boss!] You raise a fist in the air, celebrating a small victory. $A[I never thought I would get this far... yet here I am.]
You take a few deep breaths. You are so close. The Conspiracy is going down. With the Elder's help, you will surely be able to set things straight.
(set: _ti to 8)
{(display:"goto")(link:"Head downstairs")[
(set: $task_conspiracy to 3) ($nTask: "The Grand Conspiracy")
(goto:"Hotel2")
]}<div id="center">$T[-TOWER-]</div>
$a['My lord, I wanted to ask... how did all these skulls get here?'] you gesture broadly around at the piles. $a['Are these your enemies?']
$R['Ha! Nosey servant, arhen't you...'] The vampire's red eyes glow michievously. $R['Those arhe my wives...']
For a moment you look at him expectantly, thinking that he's joking with you, but no laughter follows.
$a['Y-you wives?']
He nods. $R['Evehry seven years, my subjects would send me a new wife... in exhchange for my protection...']
You look around at the piles and piles of skulls.
$a['Every seven years... that means that you are... but what happened to the previous wife when you got a new one...']
The Elder gets up from the throne and begins pacing around the room. $R['Perhaps you think, that bhiting somehone... would turn them into a vampire?']
$a['Wouldn't it?'] you raise an eyebrow.
$R['Yesss... but a servan't of the one who bit. A weak underling. Not phure blhood...']
$a['Then how-']
$R['I whill not tell you the secrets... but know that only one out of a thousandh... can carry the child...'] he gestures around. $R['Mihai's mother... it took some time.']
You pause at the chilling revelation, though Vasil does not seem in any way disturbed or remourseful. $R['Is that all?']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Continue","Elder Throne")[
(set: $elder_info to it + (a:"skulls"))
(set: $elderRel to it +1)
]<div id="center">$T[-TOWER-]</div>
You look at the creature on the throne of bones, an awkward reddness burning on your cheeks. (if: $lewd>80)[The growing $A[hunger] in your belly is starting to become unbearable](elseif: $lewd>50)[The $A[hunger] is slowly accelerating](else:)[Finding opportunities to saciate your $A[hunger] is not always easy] and a logical thought crosses your mind...
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Speak, demon!'] he urges you with a commanding voice.
$a['I-- My Lord, as a succubus-']
$R['I understandh... Verhy whell.'] The Elder beckons you towards him. $R['Disrobe.']
As you meet the Elder's eyes, you are mesmerized by the strange power that the vampire is emanating. He is perfectly composed, but not dispassionate. There is desire in those red burning eyes, quiet yet soaring. He is not mindlessly lusting after you like the werewolf, nor is he looking down upon you as Lavius.
You remove your clothes with something approaching trepidation and you step closer, showing him your naked breasts.
$R['Turn around, girl.']
(display:"goto")[[Obey->elder feed2]]$succ_level - control for the gradual progression into a succubus
0 - hasn't started yet - only horns
1 - first stage - golden eyes - gives dark vision (Demon Sight)
2 - second stage - demon tail - enhanced magical ability? Can give away charges
3 - third stage - demon wings
GAINING $succ_level
The void will give you eyes when horns are max
The void will trigger tail if you already have eyes
Possibility to accelerate change if you manage to get the eyes yourself first
pit of death - will give you lvl 1 if you don't already have it
the pact - removed, only triggers the mark
<img src="images/tr/interface/save_sep.png" style="position: absolute; float:left; margin-top:-1px;" width="40">       <div id="center">$room</div>
(set: $demonChange to it + (a:"eyes"))You take a few steps towards the mirror, then pause, blinking stupidly at your reflection.
A beautiful demon stares back at you, with $in[golden, cat-like eyes] popping out of the dull greyness of the room like shining jewels in a pile of mush.
You feel time slowing down and your heartbeat rings in your ears like the warbeat of a distant drum. You lean in closer, almost gluing yourself to the reflection. The intricate patterns of your irises seem to give off a soft sheen in the darkness, almost alive, flowing towards the center like golden sands pouring down the abyss of cosmic lust.
Mesmerized, you watch them for a moment, before slowly moving back. It's hard to believe that the horned creature in the mirror really is you.
(if: $second_chance is 1)[$I[As you continue to look at yourself, your gaze falls on the black tattoo over your womb. It looks like some sort of symbol, but you can't tell what it is. It seems to be shifting barely perceptibly, but other than that, it's not doing anything. You decide that for now, it's the least of your worries.]
]You step away from the reflection and sit back on the bed, holding your head in your hands. Your mind is racing. $A[If these changes persist even in a new cycle... this means that the transformation is accelerating...]
Your changes come with their own benefits, benefits that could help you gain control over the precarious situation that you've found yourself in. But at the same time, they come at a cost. You can already sense the $A[haze] and the $A[hunger] creeping back, demanding that you start looking for your next meal.
$A[I should be careful with this... if I use my powers too much, I'll end up like a mindless sex toy...]
You try to ignore that arousing thought. Right now you have more pressing matters. You need to figure why the events from last cycle happened, and how you can prevent them.
(display:"eye")[[Examine your horns more closely->horns.examine]]
(display:"goto")[[Get dressed]] <div id="center">$T[-TOWER-]</div> (set: $eldp to false) (set: $eldt to false)
<div class="two_column_grid" style="--small-col:1fr"><div>
Some text here
<br><br><br>
(link:"Show piercings")[(set:$eldp to true)(rerun:?scene)]
<br>
(link:"Show tattoo")[(set:$eldt to true)(rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/elder_seduce_base.jpg">
$eldp[<img src="images/tr/scenes/stacked/elder_seduce_piercings.png">]
$eldt[<img src="images/tr/scenes/stacked/elder_seduce_tattoo.png">]
</div>]<scene|</div><div id="center">$dark</div>
(if: $pitE1 is "slime")[Despite the temptation, you refuse to five in to the slime's unnatural advances.](else:)[Despite the fear gripping you as the thousand legs wrap around your body, you decide to fight.] You refuse to meet your end here and become one of the pile of bones. Not now when you have a score to settle with bastard that thew you here.
You feel your succubus powers surging and you give in to them. The darkness condenses around you and powerful wings propel you upwards, leaping through the air and freeing you from the predator's grasp.
You manage to sustain the flight for only a handful of seconds, but it's enough. You land in another pile of trash and bones, which cushions your fall.
As you lift your head up, the walls of the pit are much closer, and so is the door.
$A[I'm almost there!!]
You scramble to get up, sending a skull bouncing down the pile and splashing into something. There is a sound of movement closing in on your new location, but you have enough of a head start.
You sprint through the decaying debris, abandoning stealth for speed. Now there's movement from other sides as well, coming towards you. You try to ignore it.
Now that $in[your eyes are fully adjusted to the dark], it's easier to navigate the pit without constantly slipping and tripping. You focus your efforts on a final sprint, climbing up the ridges of the pit, up and up towards $in[the door].
Finally, your fingers wrap around the metal rings of the door. It's made of heavy wood and reinforced with steel edges, but it doesn't seem to be locked. You push and one wing creaks open, just enough to allow you to slip into the hallway beyond.
(set: _ti to 10)
(display:"goto")[[Leave the pit->pit escape2]]<div id="center">$dark</div>
(set: $unalive to 1)(set: $lust_cap to 1)
You are in the dark void, numb and still. A part of you wonders if you're dead or dreaming, but even the question itself can't quite form itself properly in your mind.
Time passes, or at least you think it does. There's a faint feeling of cold, and a faint feeling of softness, but above all, there is stillness. Your body feels like it's made of clay, heavy and inert, every muscle having completely forgotten that it ever had the ability to move.
Then a sensation of fullness begins to arise. It's small at first, just a ball in your belly, but it continues to grow. You can feel your body expanding, or rather being forced to expand. The fullness is starting to become heavy, uncomfortable. You want to fight it, but there's nothing you can do. You are completely $a[helpless].
Eventually, the growing stops, leaving you in a state of confused discomfort. Words and feelings scramble around your head, failing to form into cohesive thoughts. Eventually, you accept the new sensations and your mind is yet again lulled into the stillness of the void.
More time passes, or at least you think it does.
The floor underneath you is cold, but somehow soft.
Your body is aching.
Your breathing is difficult. But you are breathing.
You are alive.
(display:"eye")[[Open your eyes->Elise Epilogue2 drunk]]<div id="center">$dark</div>
Your fingers gently let go, letting the bracelet slide down your hand and towards the darkness beneath.
As you watch the last spots of crimson sink into the depths, there is a strange feeling of calm and acceptance that washes over you.
As you close your eyes, you feel a hand grabbing you from behind and pulling you out of the water, but the (link-reveal-goto:"world already falls into darkness","Elise Epilogue drunk")[(set: $bracelet to 0)].<div id="center">$dark</div>
While Elise is fussing with the woman in the adjacent cavern, you try to get up and relieve at least some of the pressure.
$A[If I can get just one or two out while she isn't watching...]
The endeavour quickly proves to be more complicated than you imagined. Your belly is so round and heavy that even with your limbs free from the web, walking around requires a lot of effort.
With a lot of panting, you manage to roll to a corner of the cave and hide behind a rock, hoping that the spider woman won't notice what you're up to. With a grunt, you lift yourself up and squat, with your back against the stone.
You never imagined that your belly could be this full. You hold it with both hands out of fear that a sudden movement could send you tumbling over. It is deeply uncomfortable and yet perversely arousing. Like chains from within, the countless eggs stuffed inside you are keeping you slow and docile, doing whatever the black woman wants of you.
In the distance, you can hear the muffled screams of the other woman. A nameless victim of the spider queen, you can only imagine what horrors she's experiencing, all the while being driven to the edge of ecstasy. The thought provokes a sudden heat in your own belly and you feel the warm juices dripping down your thighs.
$A[Come on, Alex, get a grip...]
You desperately need *some* sort of relief. Your mind and body are on the very edge, you can feel it. Even a single egg out would help you to think clearer, to move just a little more freely. You decide to give it a go.
(display:"goto")[[Push an egg out->Push an egg out drunk]]<div id="center">$dark</div>
You grit your teeth and give the push a go. There is a deep rumbling inside your tummy and you feel something shifting inside you, ever so slowly.
You take a quick gasp for air and continue pushing. Your body feels heavy and the increasing pressure is making your head spin.
$A[Come on, you can do this Alex...]
You try to focus on the goal but it's so damn hard. Despite all of your efforts the eggs is barely moving forward. You can feel it inside of your guts but it seems almost an impossible task to get it out.
You want to give up and just lie down. It would be so much easier than this. The fullness of your belly is somehow inviting, placating.
By sheer force of will, you chase the thought away and decide to continue trying.
(display:"goto")[[Push again->Push again drunk]]<div id="center">$dark</div>
You try again, with even more effort, and this time you can feel some result. Painfully slowly, you can feel an egg moving further and further down your rectum and beginning to push against the inner walls of your back entrance.
$A[Dammit... how big is this thing... ?!]
You pant and push and pant again, gaining painful millimiter after painful millimeter while your hole ever so slowly begins to stretch open.
At every moment you can swear that your body can't take it anymore, and at every moment you decide to push it a step further. Your hands press down on your bloated belly, hoping that the additional pressure will help expell out at least one of the ticking time bombs.
With great resistance and against all odds, your hole stretches wider and wider as the egg inches forward. You can feel part of it beginning to show itself out, but much of it is still inside. The shell is rough and irregular and covered in something sticky that is somehow making everything even more difficult.
You can feel that maybe a third of it is already out, though your progress is becoming increasingly difficult. You begin to wonder if it's even physically possible to get it out.
But you are so close. You refuse to give up. Your head is spinning and your body is trembling but you simply refuse to give up.
(display:"goto")[[Give it a final push->Give it a final push drunk]]<div id="center">$dark</div>
You take a deep breath and push one final time. Your eyes close and your entire body is contracting, expelling the egg bit after bit.
You feel that you can't take it any more. Your hole is stretched to its absolute limit, gaping wide. You can see almost half of the egg sticking out now, but you simply have no strength left. Your muscles feel weak and shaking.
You take a deep breath, trying to gather some force.
$E['What do we have here, tsk?']
A black face hangs down from the ceiling, right in front of you and your heart stops for a second.
As Elise slides down and examines the scene you can feel a clear air of dissatisfaction in her expression.
$E['Tsk, tsk. What are you doing, girl? Are you trying to get rid of my children?'] She places a loving hand on your bloated tummy, caressing it gently.
$a['It was- it was becoming too much, I need to remove at least one, I was going to burst...'] Your voice fades off into an uncertain whisper.
$E['Now, now, girl,'] the hand slides down your tummy and between your legs, rubbing the wetness of your slit. $E['I expected more obedience from you.']
The black woman puts her hand on the egg that is halfway out, stuck in your stretched asshole. She looks at you and gives you an evil grin.
$a['Please,'] you whimper quietly. $a['Please, Elise, no. I can't.']
A tear rolls down your cheek as you frantically shake your head.
$E['Yes you can, dear.']
The spider woman smiles at you [[and presses on the egg->and presses on the egg drunk]].<div id="center">$dark</div>
The egg begins to inch backwards, undoing your hard earned progress. You can feel the other eggs resisting. Everything is packed so tightly in your bowels that any movement causes a chain reaction, shifting things around with the slow and excruciating pace of a glacier.
$a['Please, no, no no, I can't, I'm going to burst...']
You cry out in pain and desperation as the tears begin to swell your eyes.
$E['Hush now, girl, don't be a fuss!']
A black hand squeezes your mouth and forces you to look up at your mistress. $E['You brought this upon yourself, tsk. If you had stayed put, things would have been easier. Now shut up and take it.']
Elise shoves the egg forcefully and in an instant everything is lost. It slides back past your entrance and your tormented hole closes around it, sending the egg even deeper. You moan painfully as the backed up line of bulbs is forced deeper again, causing your tummy to throb and inflate.
$E['There, that wasn't so hard now, was it?'] The black woman pats you on the head and you collapse down, holding your heavy bloated tummy, all hope dead and buried. $E['And from the looks of things, you even enjoyed it a little, tsk.'] Elise runs a finger between your folds and then lifts it up to your face, revealing a line of thick juice. $E['Let's get you back to your bed, tsk.']
Before you can object or say anything, Elise pushes you down and [[rolls you back to your corner->rollback drunk]].<div id="center">$dark</div>
With great effort, you force your eyes to open. Around you, there is darkness and stone, and lots of silk.
$E['Is my pet awake yet?'] comes a voice from above.
You lift your head to see Elise, hanging from the ceiling on top of you, her green unblinking eyes staring down with cold amusement. She drops down next to you, black skin contrasting on the white silk all around.
$E['How are you feeling, girl?']
You consider the question for a long moment, then slowly move your gaze from the spider woman down to your body. You are lying on the floor of a large cavern, naked save for a handful of webs half-wrapped around your torso. Everything feels so heavy. Your belly is giant and bloated, bulging outwards like a pregnant woman that is just about ready to give birth. Your breasts are also round and tender, pushed up by the uncomfortable fullness inside you.
Memories slowly drip to your consciousness. The conspiracy. The Elder. The song.
Your eyes dart to your wrist, but there's nothing there. Reality begins to set in, and so does panic.
(display:"talk")[['What have you done to me?'->Elise Epilogue d1 drunk]]
(display:"talk")[['What happened?'->Elise Epilogue d2 drunk]]
(display:"goto")[[Try to get up->Elise Epilogue d3 drunk]]<div id="center">$dark</div>
$a['W-what have you done to me...?'] You whisper in a quiet voice, fear creeping in.
$E['Oh this? Just a little present, tsk tsk.'] Elise pats your round belly with satisfaction.
$a['I-I thought we were friends...']
$E['Don't say I didn't warn you, girl,'] the spider cuts you off. $E['You asked for a favor, and you had your chance. But things are different now. And I can't wait forever.']
You give her a terrified look.
$E['Don't worry just yet, my dear. None of the eggs inside you are fertilized. I have better uses for someone like **you**.']
$a['Then why did you...']
$E['Just a little leverage to ensure your cooperation.'] She grins.
$a['Then this means that-']
$E['Yes. As long as you do as I say, you will be fine. But if you try anything...'] she caresses your belly lovingly.
(unless: (history:) contains "Elise Epilogue d2 drunk")[(display:"talk")[['What happened?'->Elise Epilogue d2 drunk]]
](unless: (history:) contains "Elise Epilogue d3 drunk")[(display:"goto")[[Try to get up->Elise Epilogue d3 drunk]]
](if: (history:) contains "Elise Epilogue d2 drunk" and "Elise Epilogue d3 drunk")[(display:"talk")[['So what do you want from me'->El expl drunk]] ]<div id="center">$dark</div>
You close your eyes and try to remember the details. $a['At the end... Mihai... Lavius... the Elder... what happened exactly?']
$E['You don't need to worry your pretty little head with all the details. Suffice to say, The Crooked Elm is under new management, tsk.']
$a['The Elm? But we're not there, are we?']
$E['Indeed. We're back at my home.']
You take a moment to absorb this information. $a['Why did you bring me here?']
$E['Lavius was going to kill you, you know. Said you were too dangerous. Knew too much. But I didn't want you to go to waste, tsk. So I convinced him to give you to me, to take **special** care of.']
The woman places a hand on your head, gently caressing your hair. She tucks a strand behind your horns, freeing your gaze to look at here. $E['You are such a beautiful and useful creature to have. Don't disappoint me.']
(unless: (history:) contains "Elise Epilogue d1 drunk")[(display:"talk")[['What have you done to me?'->Elise Epilogue d1 drunk]]
](unless: (history:) contains "Elise Epilogue d3 drunk")[(display:"goto")[[Try to get up->Elise Epilogue d3 drunk]]
](if: (history:) contains "Elise Epilogue d1 drunk" and "Elise Epilogue d3 drunk")[(display:"talk")[['So what do you want from me'->El expl drunk]] ]<div id="center">$dark</div>
You gather your strength and try to push yourself up, only to find it's much more difficult than expected. Your muscles are weak and uncooperative and your body is bloated and heavy.
$a['Aaah, why can't I....!']
You struggle and push, managing to only partially lift your body before collapsing back on the floor. Your efforts quickly leave you panting and out of breath, with your head spinning and blood bumping in your ears.
$E['Pushing yourself too hard will not do you any good, girl,'] says Elise with a thin smile on her lips. $E['I've made you a comfortable bed, so just enjoy it, tsk.'] She rubs your bloated belly in an affectionate, yet condenscending way.
$E['Do as you're told, and we won't have any issues.']
(unless: (history:) contains "Elise Epilogue d1 drunk")[(display:"talk")[['What have you done to me?'->Elise Epilogue d1 drunk]]
](unless: (history:) contains "Elise Epilogue d2 drunk")[(display:"talk")[['What happened?'->Elise Epilogue d2 drunk]]
](if: (history:) contains "Elise Epilogue d1 drunk" and "Elise Epilogue d2 drunk")[(display:"talk")[['So what do you want from me'->El expl drunk]] ]
<div id="center">$dark</div>
$a['Wh-what do you want from me?'] you ask, still panting from the effort.
$E['Only what you're good at, tsk. A little assistance, a little company, a little cooperation. The cave can get terribly lonely at this time of year.']
You're not too sure what the spider woman means by that, but her look tells you that you'll just have to wait and find out. You open your mouth to say something but a sudden wave of vertigo hits you and you lie back, closing your eyes to stop the world from spinning.
$E['We'll get along just fine, you and I',] whispers a voice in your ear.
You can feel a thin layer of silk wrapping over your naked body and suddenly the cave feels a little warmer and more comfortable. Your bloated body is worrying you less and less. It's reassuring, even $a[natural]. You vaguely remember a time when your body felt different, but the memory struggles to stay in focus in your mind.
$E['Gather your strength, dear. You'll need it.']
(display:"goto")[[Drift off to sleep->El cave sleep drunk]]<div id="center">$dark</div>
You let yourself drift into the warm, silky feeling, finding an uneasy sleep permeated by vague shadows and distant terrors. Time passes, or at least you think it does.
You feel the touch of warm skin against your body, pulling you out of your slumber. You open your eyes to see the face of a young woman, lying next to you. She looks vaguely familiar, though you can't quite put your finger on it.
For a moment you wonder if you're still dreaming and if she's really there, but then you see Elise looming behind her. Your mind snaps back into focus.
$a['What's going on? Who is she...?']
$E['She's no one, tsk. Now hold her.']
Elise pushes the unconscious woman towards you and you instinctively take her in your arms. Her naked body presses against yours and she makes a small movement, settling into an almost lover's embrace.
The spider woman lowers herself behind the newcomer and you suddenly realize exactly what's going to happen. You can see the moment when the woman's expression winces into discomfort as the ovipositor slides inside her and the first egg begins its journey.
(display:"talk")[['W-what am I supposed to do?'->El what do drunk]]<div id="center">$dark</div>
$a['W-what do you want me to do?'] you ask with increasing urgency. The woman in your arms is beginning to twitch and stir, her chest rising more quickly with every egg that slides inside of her. You can tell that she's going to wake up soon.
$E['You wanted to be my servant, didn't you? So serve me, girl. You know what to do - just follow your instincts. Soothe her, keep her docile and happy. You know how I like it, tsk.']
You look at the black woman's round green eyes and then back at the girl in your arms. She's young, perhaps in her early twenties. Her complexion reminds you of the people from the village, fair skin and dark hair falling over her full breasts. Under her eyelids you can see her eyes moving faster and faster, as if caught in a bad dream.
The girl twitches again, and suddenly her eyes open, locking into yours. You can see fear, confusion, surprise and arousal. While the two of you are exchanging glances, another bulge slips into her tummy, forcing a groan out of her. As if taken aback by her own reaction, the girl looks down at herself. Her breasts are resting on yours so she probably can't see much, but you have no doubt that a million thoughts are going through her head.
(display:"talk")[[Tell her everything will be alright->alright drunk]]
(display:"goto")[[Kiss her->kiss her drunk]]
(display:"goto")[[Pull her closer in your arms->pull closer drunk]]<div id="center">$dark</div>
$a['It's alright,'] you whisper quietly. $a['Everything will be alright.']
The girl looks at you with increasing confusion and you run a hand through her hair, trying to calm her.
'What's going on...' she mutters. Her voice is weak and distant and for a moment you feel sorry for her.
$a['Hush now, love. There's nothing to worry about.']
Another egg slides inside the girl and you can feel her full belly twitch, skin pressed against yours, the numerous bulbs pressing from inside and shifting a little to make space for the new ones.
'What's happening to me, where am I...?'
There is rising concern in her voice. Sluggishly, she moves her hands down her body, starting to get a feel for her giant bulge. You can see panic rising in her eyes.
$a['There's nothing to worry about. Look at me.'] You push her chin up, forcing her eyes to lock into yours again.
(display:"talk")[[Tell her she's brave->brave drunk]]
(display:"talk")[[Tell her she's beautiful->beautiful drunk]]
(display:"goto")[[Put her hands on your breasts->hands berasts drunk]]<div id="center">$dark</div>
You grab her face in your hands and pull her towards you, planting a kiss on her lips.
The girl is reluctant at first, trying to push you away, but as another egg slips inside her you can feel a wave of relaxation wash over her muscles. Her mouth gives in, opening for a deeper kiss that tastes of of wine and something stronger.
$A[Did Elise pick her up from the inn...? Are we even near the village...?]
There are questions bubbling in your mind, but you push them away, focusing on the present. The girl's naked body feels soft and warm against yours and her kisses bring back distant memories of lust and love.
After a long moment the girl moves her head back and gazes into your eyes. You can see the veil of confusion has already fallen over her. There is a distinct $in[sheen] in her eyes, drool sliding down her chin and sweat covering her skin. Her breathing is quick and shallow, following the pace of the eggs being pumped into her belly. You can feel her expanding in front of your eyes, overwhelmed by madness and pleasure.
(display:"talk")[[Tell her she's beautiful->beautiful drunk]]
(display:"goto")[[Put her hands on your breasts->hands berasts drunk]]<div id="center">$dark</div>
$a['Don't worry,'] you whisper quietly, pulling her head in your arms. She smells bittersweet, with an air of freshness in her hair, telling you that she hasn't been in the damp cave for long.
The girl seems a bit bewildered by your action, but doesn't resist much. As you wrap around her you can feel her warm boddy shivering, a tension rising and falling with every egg being pushed inside of her.
'What's going on...?' she mutters in your ear. Her voice is weak and distant and for a moment you feel sorry for her.
$a['Hush now, love. There's nothing to worry about.']
Another egg slides inside the girl and you can feel her full belly twitch, skin pressed against yours, the numerous bulbs pressing from inside and shifting a little to make space for the new ones.
'What's happening to me, where am I...?'
There is rising concern in her voice. Sluggishly, she moves her hands down her body, starting to get a feel for her giant bulge. You can sense panic rising in her.
$a['There's nothing to worry about. Just hold tight,'] you say reassuringly, squeezing her harder towards you.
She meekly tries to push you away, struggling to look around, though her efforts remain half-hearted, as if she's not sure if she wants to resist or give in to the sensations.
(display:"talk")[[Tell her she's brave->brave drunk]]
(display:"goto")[[Put her hands on your breasts->hands berasts drunk]]
(display:"goto")[[Kiss her->kiss her drunk]]<div id="center">$dark</div>
You take the girl's hands and place them on your breasts. She gives them a squeeze and lowers her head between them, kissing the soft skin and sucking on your erect nipples.
$a['Aaah~']
You let yourself fall into her caresses this time, fingers digging into her hair as she kisses her way from your chest up to your neck and finds your lips again, diving in even more passionately than before.
The drool from your kisses drips in the space between your breasts and hers, all the way down, lubricating your round and bloated tummies rubbing against one another.
With every moan and squirm, you can feel the girl's fate being sealed, her mind drowned in the ecstasy of the moment. And despite all sense and rationality, all you can feel is a deep, unbearable, unrelenting and unashamed arousal.
You run a hand on her bloated belly and you can feel an almost orgasmic sensation. You know exactly what is going to happen to this poor girl and it's driving you insane. Your hand moves even lower, slipping between her legs and beginning to rub her slit, already flowing with juices.
The girl lifts her head again and for a brief moment, the veil of lust is pierced and a shadow washes over her face.
'What will become of me?' she whispers as your fingers dive between her folds.
Of course, you already know the answer to that.
(display:"talk")[['You will become a mother'->mother drunk]]
(display:"talk")[['You will become a vessel'->vessel drunk]]<div id="center">$dark</div>
You take the girl's hands and place them on your breasts. She gives them a squeeze and lowers her head between them, kissing the soft skin and sucking on your erect nipples.
$a['Aaah~']
You let yourself fall into her caresses this time, fingers digging into her hair as she kisses her way from your chest up to your neck and finds your lips again, diving in even more passionately than before.
The drool from your kisses drips in the space between your breasts and hers, all the way down, lubricating your round and bloated tummies rubbing against one another.
With every moan and squirm, you can feel the girl's fate being sealed, her mind drowned in the ecstasy of the moment. And despite all sense and rationality, all you can feel is a deep, unbearable, unrelenting and unashamed arousal.
You run a hand on her bloated belly and you can feel an almost orgasmic sensation. You know exactly what is going to happen to this poor girl and it's driving you insane. Your hand moves even lower, slipping between her legs and beginning to rub her slit, already flowing with juices.
The girl lifts her head again and for a brief moment, the veil of lust is pierced and a shadow washes over her face.
'What will become of me?' she whispers as your fingers dive between her folds.
Of course, you already know the answer to that.
(display:"talk")[['You will become a mother'->mother drunk]]
(display:"talk")[['You will become a vessel'->vessel drunk]]<div id="center">$dark</div>
$a['It's okay, don't worry... there, you're such a brave girl...']
You reassure her repeatedly, pulling her back into your embrace and making sure that she doesn't look at the black creature hunched right behind her.
'I'm scared', she whimpers, and this time it's her clenching around you.
$a['There, there, you're a good girl, you can take this...']
You reach your arms around her and grab her ass with both hands, speading it apart. You can feel the moment when Elise's ovipositor sinks even deeper. The girl moans and her nails dig into your skin. You can feel her belly, firmly pressed against yours, getting rounder and rounder.
A wicked grin plays on your lips. $a['There's a good slut, just take them all...']
You can tell when the moment of realisation hits her and the girl violently pushes away, trying to free herself.
'No, stop! What's going?! I don't want this! Someone, help!' She leaps up, jerking out of your arms. The ovipositors slides out of her and a few eggs are expelled, plopping in a slimy puddle on the ground.
$E['Tsk. What a mess.']
The girl turns around and screams, seeing the giant spider behind her. You hadn't realized when Elise's veil of illusion was broken. The air shifts around her and in a long instant she is the black woman again, staring disapprovingly at her young victim and yourself. The bite kisses her neck swiftly and she collapses down at the ground, unconscious.
$E['You shouldn't get so carried away, girl. Keep them docile and calm and leave the rest to me, tsk. Now this one is ruined.']
(display:"talk")[['What do you mean, 'ruined'?'->ruined drunk]]<div id="center">$dark</div>
$a['What do you mean, "ruined"?'] you ask, looking at the girl's bloated body lying on the web next to you. $a['She's completely full with your eggs. Isn't that what you wanted?']
$E['It isn't that simple, tsk.'] replies Elise, her black hands already wrapping a white sheet around the naked skin. $E['She will do, for workers, yes. But I can make plenty of those, now that Mihai's not around. I want *daughters*.]
$a['Daughers?']
$E['Others like me. Intelligent. Resourceful. Powerful.']
Elise has almost finished with the top part of the girl, weaving the beginning of a white coccoon. You can see the girl twitching underneath, her arms and legs making small eratic movements, as if caught in a bad dream.
$a['I'm still not sure I understand...']
Elise rolls the body closer to you, ignoring your question. $E['What do you think, where should her hands go, tsk?']
You look at the helpless girl, considering the implications of your choice.
($nFeat: "Ruined prize")
(display:"goto")(display:"submissive.lab")[[Place her hands behind her back->hands back drunk]]
(display:"goto")(display:"grotesque.lab")[[Place her hands on her belly->hands belly drunk]]<div id="center">$dark</div>
You take the girl's hands and place them behind her back as Elise begins to wrap another layer of white silk around her. You only need to hold them for a while until the web takes hold and the girl is locked in an utterly defenceless position.
$A[Why am I such a terrible person...]
In her nightmarish sleep, the girl will feel the total loss of control and the complete helplessness as her body is taken for the spider's sinister purposes. You know that she's doomed now, and yet you can't help offering her this final gift of lustful insanity. In many ways, you know exactly how she feels.
As you feel a thin line of juices drip down your thighs, you begin to wonder if you're not doing to her exactly what you want done to yourself. The $a[haze] in your mind rises like a fine mist and your heart pounds faster while the spider woman finished her work.
Eventually, the girl is completely wrapped in a white coccoon, with her hands firmly locked behind her back. There's only a hole left around her mouth and nose, allowing the victim just enough access to air to stay alive. Elise pushes her in your arms again and positions herself on the other side, tearing another small hole in the web just between her legs.
$E['Hold her steady now, girl...']
You can't see very well, but it seems like there's something $E[different] entering the girl this time. Instead of the thick ovipositor, this time it's a longer and thinner tube.
Your vision shifts, the image alternating between a smiling black woman and a giant black spider, body wrapped around the helpless victim. Even through the layers of silk, you can feel the girl's curves and the tiny movements of her body as Elise begins to fill her again.
The scene is an example of perfect $a[submission], and is overwhelmingly hot. You feel a burning sensation in your own bloated belly and the urge becomes irresitible.
(set: $victimHands to "back")
(display:"heart")[[Touch yourself->touch yourself drunk]]<div id="center">$dark</div>
You take the girl's hands and place them on her inflated belly as Elise begins to wrap another layer of white silk around her. You carefully adjust her palms so they are pressed down flat against her skin.
$A[Why am I such a terrible person...]
In her nightmarish sleep, the girl will feel all the movements of the bumps inside of her as they slowly grow and develop. You know that she's doomed now, and yet you can't help offering her this final gift of lustful insanity. In many ways, you know exactly how she feels.
As you feel a thin line of juices drip down your thighs, you begin to wonder if you're not doing to her exactly what you want done to yourself. The $a[haze] in your mind rises like a fine mist and your heart pounds faster while the spider woman finished her work.
Eventually, the girl is completely wrapped in a white coccoon, with her hands firmly pressed on her bloated abdomen. There's only a hole left around her mouth and nose, allowing the girl just enough access to air to stay alive. Elise pushes her in your arms again and positions herself on the other side, tearing another small hole in the web just between her legs.
$E['Hold her steady now, girl...']
You can't see very well, but it seems like there's something $E[different] entering the girl this time. Instead of the thick ovipositor, this time it's a longer and thinner tube.
Your vision shifts, the image alternating between a smiling black woman and a giant black spider, body wrapped around the helpless victim. Even through the layers of silk, you can feel the girl's curves and the tiny movements of her body as Elise begins to fill her again.
The scene is so morbid, so $a[grotesque], yet so overwhelmingly hot. You feel a burning sensation in your own bloated belly and the urge becomes irresitible.
(set: $victimHands to "belly")
(display:"heart")[[Touch yourself->touch yourself drunk]]<div id="center">$dark</div>
Your hand slides between your legs and you begin to rub your wet slit, eyes locked on the coccooned girl next to you.
You can almost feel the viscous liquid being injected inside of her, permeating her body, filling every gap of space between and around the slimy eggs stashed in her belly.
It's hard to tell if the girl is awake or asleep, but you follow with a thirsty gaze every one of her tiny movements - every gasp, every pant and grunt, every turn and twist of her body, every twitch of her muscles. You can feel her stretching and expanding to the very brim and then a step more.
(if: $victimHands is "belly")[You can feel the girl's hands grasping at her belly as if trying to press down and prevent the inevitable expansion, to no avail.](else:)[You can tell how the girl is struggling, half conscious, to free her hands from behind her back, only to realize that they can barely bulge an inch.]
After a long minute, the process is finally complete and Elise slides out of the girl, sealing the space between her legs with a fresh sheet of silk.
$E['I suppose this will do, for now. Tsk, tsk. But try to do better with the next one.']
$a['I'm sorry...'] you whimper quietly. $a['Can you explain again what you want me to do?']
$E['Just make sure she's happy, tsk. Docile. **Willing.**']
(display:"talk")[['I still don't understand, why does it matter?'->explain 2 drunk]]<div id="center">$dark</div>
$a['You mentioned something about wanting daughters, right? I'm not sure I understand how everything fits together...']
Elise sighs, giving you the quivalent of an eye roll, if spiders could roll their eyes.
$E['If I fertilize my own eggs, I can only get lowly workers, tsk. They are good for keeping the lair, but not much for expanding the family.']
$a['So what do you need then? Someone else?']
Elise's black limbs continue to work, rolling the tied girl into a thicker and thicker coccoon.
$E['I need a willing vessel. Someone who understands... and accepts... and invites... the consequences.']
$a['That's - that's really odd. How does that even work? I mean-']
$E['It's the curse of Ariadne,'] interrupts you Elise. $E['It's why there are so few of my kind.'] Elise falls silent for a moment, then turns to you.$E['I was born after a German prince fell in love with my mother, four centuries ago. She asked him to remain pure for a month and meet her at night in the nearby forest. They escaped to her cave, where they made love and then, before he could finish, she pinned him down and filled his belly with her spawn.']
$a['That- must have been quite the surprise...']
$E['You would be surprised what men would go with in the heat of the moment, tsk.'] chuckles Elise. $E['She strung him naked from the ceiling and told him that in a weeks time he'd be free to go, if he still wished it. Bloated and quivering with frustration, his mind quickly sank into madness. By the end of the second day he sang praises for his mistress, by the fourth he was begging and whimpering, ready to do anything for her. So my father said the words willingly, and was rewarded with bliss. For a while. Tsk tsk.]
You shiver at the sinister implication and look down at your own bloated tummy, wondering if you'll end the same. Then you look at the the now fully complete coccoon, barely recognizible as the woman you held not so long ago.
(display:"talk")(link-reveal-goto:"'So what happens to her now?'","what now drunk")[(set: $EliseGirl to 0)]<div id="center">$dark</div>
$E['I will take her to gestate,'] states Elise matter-of-factly. $E['Then I will find another one, and we will try again. I hope that next time you will use your charms more wisely, tsk.']
You want to say something back, but the spider woman's attention has shifted entirely to her new prize. She lifts the wrapped victim up in the air and scuttles away to an adjacent part of the cavern.
For a moment, you are left alone.
(display:"goto")[[Get your bearings->cave alone drunk]]<div id="center">$dark</div>
Looking back at her, you can see the fear in her eyes, as well as the lust, the excitement and trepidation. $a['Everything is alright, dear. You will become a mother, as you were always meant to be...']
You continue rubbing her slit and the girl slowly relaxes again, giving in to your affections. You pull her back into your embrace, making sure that she can't see the creature hunched right behind her.
'I don't know if I'm ready', she whimpers. 'Aaah~'
Your fingers plunge deeper into her folds and your movements accelerate, making the girl moan and cling to you helplessly while the eggs continue to be pushed inside of her. $a['There, there, you're a good girl, you can take it...']
For some reason her docile acceptance is only fueling your arousal. You double down on your efforts, stealing louder and louder moans and whimpers from the girl in your arms. $a['Take it, dear, take it **ALL**...']
Elise continues her sinister work, stuffing the girl more and more while you play around and tease her. She's now almost as round and immobile as you are, her slender body completely transformed by the spider.
$E['Make her give in willingly,'] hisses Elise from above. $E['Make her say it out loud!']
'What was that?' asks the girl in a slow and absent way, her voice barely a whisper in your ear. As you lift her face up, you can see in her eyes that she's already gone, her mind plunged too far into the haze of lust and madness.
$a['Don't you worry about a thing, dear.']
The girl gives you a small nod and smiles. 'If you say so... I trust you...'
Your fingers push inside her pussy and she gasps, mouth drooling like a bitch in heat.
(display:"talk")[['Now, repeat after me....'->repeat drunk]]<div id="center">$dark</div>
Looking back at her, you can see the fear in her eyes, as well as the lust, the excitement and trepidation. $a['My dear, you will become such a lovely vessel...']
You continue rubbing her slit as you see her struggle to overcome confusion and make sense of what you just said to her. Her head slowly starts to turn back, trying to catch a glimpse of where the eggs are coming from, but you pull her back into your embrace, making sure that she can't see the creature hunched right behind her.
'I'm scared', she whimpers. 'I don't want this..'
$a['There, there, you're a good girl, you can take it...']
For some reason her fear is only fueling your arousal. You plunge your fingers all the way into her pussy, stealing more moans and whimpers from the girl. $a['Take it, dear, take it **ALL**...']
In an instant, you reach your arms around her and grab her ass with both hands, speading it apart. Her flesh gives in, the girl screams and you can feel the exact moment when Elise's ovipositor sinks even deeper into her ass. The girl's nails dig into your skin. You can feel her belly, firmly pressed against yours, getting rounder and rounder.
A wicked grin plays on your lips. $a['There's a good slut, you will become a wonderful vessel...']
Suddenly realisation hits her and the girl violently pushes away, trying to free herself.
'No, stop! What's going?! I don't want this! Someone, help!' She leaps up, jerking out of your arms. The ovipositors slides out of her and a few eggs are expelled, plopping in a slimy puddle on the ground.
$E['Tsk. What a mess.']
The girl turns around and gives a high-pitched scream, seeing the giant spider behind her. You hadn't realized when Elise's veil of illusion was broken. The air shifts around her and in a long instant she is the black woman again, staring disapprovingly at her young victim and yourself. The bite kisses her neck swiftly and she collapses down at the ground, unconscious.
$E['You shouldn't get so carried away, girl. Keep them docile and calm and leave the rest to me, tsk. Now this one is ruined.']
(display:"talk")[['What do you mean, 'ruined'?'->ruined drunk]]<div id="center">$dark</div>
$a['All you have to do is give in,'] you say, fingers plunging deeper and deeper inside of her.
'Aaaahh~'
$a['Say it!']
'Aah! I give in~'
$a['Do you want to be a mommy?'] you ask, caressing her round and heavy belly, glistening wet from her drool. $a['Do you want to give your body in service of your mistress?'] Your fingers accelerate more and more, going in and out of the poor wreck and rubbing her slit mercilessly.
'Yes, I do! I do!'
You can feel her tensing up, climbing closer and closer to the edge. She's almost there, pushed into insanity by your caresses and the ovipositor filling her guts to the brim.
You catch her pace and let her climb higher and higher, leading up to the brink of her climax. $a['Say it! Pledge it out loud!']
'Aaah! I give my body! I give everything!Aaaah~~ Please use me!'
The girl climaxes, her eyes rolling and entire body shaking and shivering. For a brief moment, you see a strange symbol appear on her belly, before fading away.
$E['Excellent, tsk. Job well done, my pet.']
Elise's fangs kiss the girl's neck and she collapses, her previous euphoria reduced to small twitching movements of her naked body. You look at her, not fully comprehending what had just happened.
($nFeat: "Break the girl")
(display:"talk")[['What was all of this about?'->what about drunk]]<div id="center">$dark</div>
$a['What was that thing... what happened to her?'] you ask, looking at the girl's bloated body lying on the web next to you.
$E['She gave herself willingly, which means that she will give me a daughter, tsk. Just as I had hoped.'] replies Elise, her black hands already wrapping a white sheet around the naked skin.
$a['A daughter?']
$E['Another like me. Intelligent. Resourceful. Powerful.']
$a['I'm still not sure I understand... aren't you the one controlling everything? You could have filled her with your eggs either way.']
$E['It isn't that simple, tsk.'] Elise has almost finished with the top part of the girl, weaving the beginning of a white coccoon. You can see the girl twitching underneath, her arms and legs making small eratic movements, as if caught in a bad dream. $E['I can fill her with eggs and make workers, yes. But I can make plenty of those, now that Mihai's not around. A **daughter** is different.]
$a['I'm not sure I understand....']
(display:"talk")[['How is a daughter different?'->daughter explain drunk]]<div id="center">$dark</div>
You take the girl's hands and place them behind her back as Elise begins to wrap another layer of white silk around her. You only need to hold them for a while until the web takes hold and the girl is locked in an utterly defenceless position.
$A[Why am I such a terrible person...]
In her nightmarish sleep, the girl will feel the total loss of control and the complete helplessness as her body is taken for the spider's sinister purposes. You know that she's doomed now, and yet you can't help offering her this final gift of lustful insanity. In many ways, you know exactly how she feels.
As you feel a thin line of juices drip down your thighs, you begin to wonder if you're not doing to her exactly what you want done to yourself. The $a[haze] in your mind rises like a fine mist and your heart pounds faster while the spider woman finished her work.
Eventually, the girl is completely wrapped in a white coccoon, with her hands firmly locked behind her back. There's only a hole left around her mouth and nose, allowing the victim just enough access to air to stay alive. Elise pushes her in your arms again and positions herself on the other side, tearing another small hole in the web just between her legs.
$E['Hold her steady now, girl...']
You can't see very well, but it seems like there's something $E[different] entering the girl this time. Instead of the thick ovipositor, this time it's a longer and thinner tube.
Your vision shifts, the image alternating between a smiling black woman and a giant black spider, body wrapped around the helpless victim. Even through the layers of silk, you can feel the girl's curves and the tiny movements of her body as Elise begins to fill her again.
The scene is an example of perfect $a[submission], and is overwhelmingly hot. You feel a burning sensation in your own bloated belly and the urge becomes irresitible.
(set: $victimHands to "back")
(display:"heart")[[Touch yourself->touch yourself drunk2]]<div id="center">$dark</div>
You take the girl's hands and place them on her inflated belly as Elise begins to wrap another layer of white silk around her. You carefully adjust her palms so they are pressed down flat against her skin.
$A[Why am I such a terrible person...]
In her nightmarish sleep, the girl will feel all the movements inside of her as the new creature slowly grows and develops. You know that she's doomed now, and yet you can't help offering her this final gift of lustful insanity. In many ways, you know exactly how she feels.
As you feel a thin line of juices drip down your thighs, you begin to wonder if you're not doing to her exactly what you want done to yourself. The $a[haze] in your mind rises like a fine mist and your heart pounds faster while the spider woman finished her work.
Eventually, the girl is completely wrapped in a white coccoon, with her hands firmly pressed on her bloated abdomen. There's only a hole left around her mouth and nose, allowing the girl just enough access to air to stay alive. Elise pushes her in your arms again and positions herself on the other side, tearing another small hole in the web just between her legs.
$E['Hold her steady now, girl... I need to put some extra nutrition in there. Tsk.']
You can't see very well, but it seems like there's something $E[different] entering the girl this time. Instead of the thick ovipositor, this time it's a longer and thinner tube.
Your vision shifts, the image alternating between a smiling black woman and a giant black spider, body wrapped around the helpless victim. Even through the layers of silk, you can feel the girl's curves and the tiny movements of her body as Elise begins to fill her again.
The scene is so morbid, so $a[grotesque], yet so overwhelmingly hot. You feel a burning sensation in your own bloated belly and the urge becomes irresitible.
(set: $victimHands to "belly")
(display:"heart")[[Touch yourself->touch yourself drunk2]]<div id="center">$dark</div>
$a['What makes a daughter different? I'm not sure I understand how everything fits together...']
Elise sighs, giving you the quivalent of an eye roll, if spiders could roll their eyes.
$E['If I had fertilized my own eggs, I would only get lowly workers, tsk. They are good for keeping the lair, but not much for expanding the family.']
$a['But since she climaxed, she fertilized them herself? That doesn't make sense...']
$E['It's not that she climaxed, tsk. She became a willing vessel. She said the words and invited the consequences. This changes everything.']
$a['That's - that's really odd. How does that even work? I mean-']
$E['It's the curse of Ariadne,'] interrupts you Elise. $E['It's why there are so few of my kind.'] Elise falls silent for a moment, then turns to you. $E['I was born after a German prince fell in love with my mother, four centuries ago. She asked him to remain pure for a month and meet her at night in the nearby forest. They escaped to her cave, where they made love and then, before he could finish, she pinned him down and filled his belly with her spawn.']
$a['That- must have been quite the surprise...']
$E['You would be surprised what men would go with in the heat of the moment, tsk.'] chuckles Elise. $E['She strung him naked from the ceiling and told him that in a weeks time he'd be free to go, if he still wished it. Bloated and quivering with frustration, his mind quickly sank into madness. By the end of the second day he sang praises for his mistress, by the fourth he was begging and whimpering, ready to do anything for her. So my father said the words willingly, and was rewarded with bliss. For a while. Tsk tsk.]
You shiver at the sinister implication and look down at your own bloated tummy, wondering if you'll end the same. Then you look at the the girl, realizing what you had just done.
Elise rolls the body closer to you. $E['What do you think, where should her hands go, tsk?']
(display:"goto")(display:"submissive.lab")[[Place her hands behind her back->hands back drunk2]]
(display:"goto")(display:"grotesque.lab")[[Place her hands on her belly->hands belly drunk2]]<div id="center">$dark</div>
Your hand slides between your legs and you begin to rub your wet slit, eyes locked on the coccooned girl next to you.
You can almost feel the viscous liquid being injected inside of her, permeating her body, filling every gap of space between and around the slimy eggs stashed in her belly.
It's hard to tell if the girl is awake or asleep, but you follow with a thirsty gaze every one of her tiny movements - every gasp, every pant and grunt, every turn and twist of her body, every twitch of her muscles. You can feel her stretching and expanding to the very brim and then a step more.
(if: $victimHands is "belly")[You can feel the girl's hands grasping at her belly as if trying to press down and prevent the inevitable expansion, to no avail.](else:)[You can tell how the girl is struggling, half conscious, to free her hands from behind her back, only to realize that they can barely bulge an inch.]
After a long minute, the process is finally complete and Elise slides out of the girl, sealing the space between her legs with a fresh sheet of silk.
$E['I suppose this will do, for now. Tsk, tsk. You have fulfilled your job well, my pet. You can rest now.']
Feelings of guilt and lust was over you, but the haze of your own mind is too great to properly consider them. You look at the fresh coccoon.
(display:"talk")(link-reveal-goto:"'So what happens to her now?'","what now drunk2")[(set: $EliseGirl to 1)]<div id="center">$dark</div>
$E['I will take her to gestate,'] states Elise matter-of-factly. $E['Then I will find another one, and we will do it again. With the help of a succubus, I am sure that my family will grow like never before. You have proven an excellent tool, girl.']
You want to say something back, but the spider woman's attention has shifted entirely to her new prize. She lifts the wrapped victim up in the air and scuttles away to an adjacent part of the cavern.
For a moment, you are left alone.
(display:"goto")[[Get your bearings->cave alone drunk]]<div id="center">$dark</div>
Your head is spinning and your vision is blurry as you find yourself back into the same spot where you woke up, the white silk welcoming your body into its warm and comforting embrace.
The black woman looks down upon you, though you can't quite read her expression.
(if: $EliseGirl is 1)[$E['You did well, dear. Now rest. We will have more work to do soon, tsk.']](else:)[$E['Try to get some rest for now, girl. Our work will resume soon.']]
You open your mouth to say something, but a gentle kiss on your neck sends your mind tumbling back into the darkness.
(display:"eye")[[Close your eyes->close eyes drunk]]<div id="center">$dark</div>
You look around the spacious cavern, covered with cobwebs and strange markings on the walls. The image of the helpless girl is is still fresh in your mind, though also somehow distant and surreal.
You can't quite tell if a minute or an hour has passed.
$A[Damn, this doesn't feel real...]
Now more than ever, your mind is swimming in a haze of lust and confusion. A part of you knows that what's happening is very dangerous and likely to end badly. You know, rationally, that you should be absolutely $in[terrified], especially now that you don't have the bracelet on your wrist. And despite this rational understanding, you find it so hard to be worried.
Your body feels comfortably uncomfortable - round, bloated and docile. The pressure is both stifling and somehow exciting. The taste of the girl is still on your lips and thinking about all the eggs in her belly is only plunging you deeper into the ecstatic haze of madness and pleasure.
$A[I need to get a grip, now!] With your last remaining willpower, you try to focus. $A[Argh, why is it so hard to think?!] You realize that it's the pressure. It's the damned pressure that's making it hard to think, to breathe, to move, to act. Both your body and mind are incapacitated by it.
You look around - Elise seems to be nowhere to be seen, probably still busy with her new victim. Now would be your only chance to do anything.
(display:"goto")[[Try to push some eggs out->Try to push the eggs out drunk]]<div id="center">$dark</div>
(live:2s)[(stop:)(t8n: "fade")[You are warm, and still, and heavy. ] ]
(live:4s)[(stop:)(t8n: "fade")[You are cold, and frightened, and alone. ] ]
(live:6s)[(stop:)(t8n: "fade")[A hundred hard bulbs lie inside you. ] ]
(live:8s)[(stop:)(t8n: "fade")[They are waiting. ] ]
(live:10s)[(stop:)(t8n: "fade")[Waiting for the inevitable. ] ]
(live:11s)[(stop:)(t8n: "fade")[There is ] ]
(live:12s)[(stop:)(t8n: "fade")[no ] ]
(live:13s)[(stop:)(t8n: "fade")[escape. ] ]
(live:15s)[(stop:)(t8n: "fade")[Someone is rubbing your belly. ] ]
(live:17s)[(stop:)(t8n: "fade")[Someone is caressing your hair. ] ]
(live:19s)[(stop:)(t8n: "fade")[Something slimy presses against your mouth. ] ]
(live:21s)[(stop:)(t8n: "fade")[(display:"goto")[[Open your lips->open lips drunk]] ] ]<div id="center">$dark</div>
(live:2s)[(stop:)(t8n: "fade")[You open your lips and a nectar flows down your throat. It is sweet and salty and awful and delicious. ] ]
(live:5s)[(stop:)(t8n: "fade")[You gulp it down eagerly. ] ]
(live:6s)[(stop:)(t8n: "fade")[... ] ]
(live:8s)[(stop:)(t8n: "fade")[... ] ]
(live:10s)[(stop:)(t8n: "fade")[... ] ]
(live:11s)[(stop:)(t8n: "fade")[There are distant moans.] ]
(live:14s)[(stop:)(t8n: "fade")[...] ]
(live:15s)[(stop:)(t8n: "fade")[...] ]
(live:17s)[(stop:)(t8n: "fade")[... ] ]
(live:18s)[(stop:)(t8n: "fade")[There are distant screams. ] ]
(live:21s)[(stop:)(t8n: "fade")[Your belly aches from fullness. ] ]
(live:23s)[(stop:)(t8n: "fade")[(display:"goto")[[Wait and listen->listen drunk]] ] ]<div id="center">$dark</div>
$E['Time to wake up, tsk.']
You open your eyes and see a familiar black face staring down at you. You try to pull yourself up to sit, but find that even more difficult than before. Your body has somehow become even heavier and even less mobile.
$a['How much time...']
$E['Doesn't matter, tsk. I have found another girl for you. (if: $EliseGirl is 1)[You know what your role is, my sweet pet.](else:)[Let's see if you can pull it off this time, tsk.']]
You look up at her and hear the moans and screams from your sleep again, echoing vividly in your mind.
$a['I can't do it. (if: $EliseGirl is 1)[Not again.](else:)[I can't break her for you.]'] you say with a quiet voice.
Elise raises an eyebrow. $E['Girl, do you think you have a choice, tsk?'] She pats your round belly, but this time it's not loving. You can feel the menace in her touch. $E['You're not going anywhere, do you realize that?']
$a['I-I know, but....']
There is a moment of silence.
$E['Very well. If you insist on doing things this way.']
Elise gets on top of you, pinning your hands to the side. You look at the the black woman's green spectacles. She grins at you.and your vision begins to shift and dance as the veil of illusion melts away. Then you see her.
Elise, the giant spider, is looming above you. You can barely move, let alone resist in any meaningful way. You have nowhere to go. You have nothing to do. You know exactly what's coming.
(display:"goto")[[Spread your legs->spread legs drunk]]<div id="center">$dark</div>
$a['Aaaaaaah!']
<img src="images/tr/scenes/torture3.5.png" width="600" align="right">
The sudden increase of stimulation pushes you over the edge, and your body shakes with a powerful orgasm.
$rando['This bitch came all over my fingers!'] exclaims the leader, still pushing his hand deep inside of you as you keep cumming, your juices wetting the chair underneath you.
His subordinates erupt into laughter, visibly excited. Some of them seem eager to have fun with you as well.
As your body finally stops shaking, you feel a wave of humiliation wash over you. You aren't sure what just happened, but in an instant your pain turned into pleasure.
You can feel your mind already slipping into a familiar $a[haze]. If this continues, you will be reduced to a playtoy in the hands of these bastards.
One look at their leader tells you that they aren't letting you walk out of here alive.
He doesn't let you sit and think on this though. Before you've even recovered from your orgasm, he turns the device on again.
(display:"goto")[[Moan->t drunk electro 4 alt]]<div id="center">$dark</div>
$a['Aaaaaaah!']
<img src="images/tr/scenes/torture3.5.png" width="600" align="right">
You are climbing up with excitement again, the loss of your sanity only further increasing your $a[hunger and desire].
As you are pushed to another orgasm, you feel your eyes begin to roll and your juices drip between your legs.
$A[No, no, no...!!!]
You try to fight it, but it's no use. Your helplessness only fuels your masochistic excitement.
There's nothing you can do.
The man shoves his fingers deeper inside your drenched pussy, forcing you into another orgasm.
(set: _ti to 5)
(display:"goto")[[Scream again->t drunk end alt]]<div id="center">$dark</div>
You are forced to cum over and over again, until there is no power left in you.
Hope recedes to desperation. The zaps of the machine have broken your body and mind.
<img src="images/tr/scenes/torture3.9.png" width="600" align="right">
$A[I need to get out of here...]
There's no will to resist left in you. You have been beaten and humiliated.
With an evil grin, the man pulls the lever on the machine.
The power surges through your body, amplified tenfold. Every muscle that you have contracts in agony and yet you scream in pleasure, squirting out a jet of liquid on the chair underneath you.
After a few seconds that seem like an eternity, your heart gives up, overwhelmed by the current. Your pain peaks then subsides, your vision blurring.
(link-reveal-goto:"You are dead","DIESUCCUBUS")[
(set: $machineQuest to 2)
(set: $lastdeath to "torture")
(set: $secrets to it +1 ) ($nSecret:"The machine")
(set: $deathlist to it + (a: "torture")) ](display:"horns morning")
Moving on to your face, it is also somewhat different - you still have $hair, $eyes, soft white skin and $lips, but your features have changed. It's subtle, but it's there. You are $A[devilishly gorgeous].
On your chest, you can't really tell if your $breasts are the same, but they feel perhaps a little bigger and softer. What does feel different however is you touching them - even from a simple and non-sexual examination of your own body you can feel goosebumps and tingles on your skin, and your nipples are already growing hard.
(if: $second_chance is 1)[$I[As you look at yourself in the mirror, you can see the black tattoo over your womb. It looks like some sort of symbol, but you can't tell what it is. It seems to be shifting barely perceptibly, but other than that, it's not doing anything. You decide that for now, it's the least of your worries.]
]Then, there's your mind. You can already sense the $A[haze] and the $A[hunger] creeping back. You remember your last conversation with Felicia.
$A[I should be careful with this... if I use my powers too much, I'll end up like a mindless sex toy...]
You try to ignore that arousing thought. Right now you have more pressing matters. You need to figure why the events from last Tuesday happened, and how you can prevent them.<div id="center">$dark</div>
At this point you know that whatever you do would be totally useless. You spread your legs apart, opening your holes for her.
A thin tube extends from her abdomen and pushes against your asshole, sliding in easily. You can feel it penetrating deeper and deeper until it's all the way in your guts.
Then, the liquid starts injecting.
Being already as round and bloated as you are, you thought that it couldn't get much worse. You were wrong. The thick, viscous stream is forced into you, filling every millimeter of space between the bulbs and making your belly stretch outward even more. You can feel the pressure into your entire body, pushing and compressing organs aside. Your lungs are shoved from within, making your breathing difficult and shallow.
Your head is spinning. Euphoria and madness is washing over you on hot and cold waves, your heart pumping a million miles an hour. You gasp and moan as your body is stretched to the very brink of all physical limits, forced into a grotesque exaggeration of its feminine form.
After a long moment, the process is finally complete. Elise slowly pulls out of you, leaving a last spurt of special liquid, sticky and thick, which seals your entrance for good. You are left laying on your back and gazing at the monstrosity above you, with all of its eggs fimly implanted inside of you.
$E['So what will it be, dear?'] asks Elise, running a black leg along your wet slit. $E['Will you give me a parting present of a daughter?'] She teases your clit, stealing a humiliating moan from you. $E['If it's all the same to you, why not be a good girl and make yourself useful? I'll make it worth your while, tsk.']
(display:"talk")[['Okay... I'll do it...'->accept daughter drunk]]
(display:"talk")[['I refuse to be your toy...'->refuse daughter drunk]]<div id="center">$dark</div>
With your legs up in the air and nowhere to go, the humiliating feeling of defeat washes over you. You know that this is the end, so why not indulge in the forbidden pleasures that the creature is offering you?
$a['Fine, I'll do it..'] you whimper.
$E['Excellent. I knew you were a good find, tsk.']
Elise continues caressing your slit, her black spider legs showing surprising delicacy and dexterity. She gently pulls your folds to the side, exposing the aroused bud that is your clit.
$E['Such a pretty sight... Now, girl, tell me that you want it...']
$a['Please... I'm so close...']
$E['Not yet, tsk. Tell me you'll carry my daughter.']
The helplessness washes over you. You feel small and cornered and alone. Your pussy twitches, close to an orgasm.
$a['I'll do it! I'll be your vessel! I accept willingly!']
Elise's pace accelerates and you can see the same strange symbol beginning to glow over your tummy. Before you can focus on it, your frail consciousness is pushed over the edge and your entire body shakes into a powerful orgasm.
Waves of pleasure and bliss wash over you again and again as you keep shivering. You can feel something inside you changing. You are scared. You are terrified. A second orgasm follows the first.
(display:"goto")[[Pass out->pass out drunk]]<div id="center">$dark</div>
$a['No...'] you whisper, gasping for air. $a['This is not what I wanted, Elise... you betrayed me... I will not give you this pleasure...']
You try to sound defiant, but even in your own ears your voice appears weak and defeated.
$E['Such a disappointment, tsk. I thought we would go far, you and I. Shame. Are you sure you don't want to reconsider, girl? Things could be much worse for you, you know...']
You give a small, bitter laugh. $a['You've already taken everything, Elise...']
$E['Tsk! You insolent whore! do you know how long I've waited for this?'] She pulls your hair back, forcing you o stare right into her maw, fangs twitching angrily. $E['Very well, if this is your choice...']
The fangs approach and you feel another bite on your neck, this time with the full fury of the eight-legged creature. Your body shakes violently and the world begins to fade.
(display:"goto")[[Pass out->pass out drunk alt]]<div id="center">$dark</div>
You don't quite wake up, but a part of your consciousness returns from the void, bringing a thin layer of awareness to your senses.
Everything is pitch black and you feel something soft and warm covering your entire body. (if: $victimHands is "back")[Your hands are twisted behind your back into a position of pure $a[submission]](else:)[Your hands are placed firmly on your belly] and your legs are gently spread apart, leaving a single spot of exposed air around your pussy. You can feel something growing and pulsating inside of you.
Something touches your slit and you sway gently, realizing that your are hanging in the air. The caress is gentle and immediately sends a fiery sensation of pleasure up your spine.
$E['Relax, dear,'] whispers a voice somewhere above your head. $E['We have many days still left... and I'll make sure you enjoy yourself..']
The touch intensifies and soon enough you find yourself climbing towards an orgasm, then another one. Time stretches and your consciousness recedes back to void, capitulating to incessent waves of bliss and pleasure.
<div id="center">(color:red)+(text-size:3)[Bad End Achieved: Epilogue Elise]
(color:red)+(text-size:2)[Variation Daughter]</div><div id="center">$dark</div>
You don't quite wake up, but a part of your consciousness returns from the void, bringing a thin layer of awareness to your senses.
Everything is pitch black and you feel something soft and warm covering your entire body. (if: $victimHands is "back")[Your hands are twisted behind your back into a position of pure $a[submission]](else:)[Your hands are placed firmly on your belly] and your legs are forcefully spread apart, leaving a single spot of exposed air around your pussy. You can feel countless fertilized eggs growing and pulsating inside of you.
Something touches your slit and you sway gently, realizing that your are hanging in the air. The caress is rough but precise, immediately kindling a fire in your belly. You are pushed up to the edge, only for the sensation to abruptly stop, leaving a gaping want for fulfillment.
$E['That's right, dear,'] whispers a voice somewhere above your head. $E['We have many days still left... and you have nowhere to go... For your foolish mistakes, I'll make sure you spend every second wishing you had chosen differently...']
The touch returns again and soon enough you find yourself climbing towards an climax, only to be left abruptly before the finish. Your body feels constantly on the brink of arousal, unable to defend itself. Time stretches and your consciousness recedes back to void, being replaced by pure frustration and madness.
<div id="center">(color:red)+(text-size:3)[Bad End Achieved: Epilogue Elise]
(color:red)+(text-size:2)[Variation swarm]</div><div id="center">$T[-TOWER-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
The Elder runs a hand down your spine, almost like a greeting. His fingers are carefully exploring the cruvature of your body, with long sharp nails making your hairs stand on edge.
As he moves down he grabs your hips and pulls you in closer, making full contact with your skin. You can feel his giant muscular body pressing against your back, his cold breath right over your head. Your wet slit is already quivering with anticipation.
$A[I've never felt anything like this before...]
He squeezes your cheeks, spreading them apart and moving your legs into position. For a long moment, you can feel your hole stretching and gaping, ready and drooling for him.
$A[Come on... I need it...]
Then, his member presses agaisnt you and a measured touch at the back of your neck gives you his next silent command.
(display:"goto")[[Bend forward->elder feed3]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/elder_seduce_base.jpg">
(if: $piercing is "spider")[<img src="images/tr/scenes/stacked/elder_seduce_piercings.png">]
(if: $task_pact >0)[<img src="images/tr/scenes/stacked/elder_seduce_tattoo.png">]
</div>]<scene|</div><div id="center">$T[-TOWER-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
The first thrust comes slow and steady, pushing in all of his length inside of you. He feels somehow even bigger than you expected and you can feel your pussy stretching in all directions to accommodate his massive size.
$a['Aaah~']
The vampire's hands move from your hips to your breasts, teasing them lightly before giving a firm squeeze. (if: $piercing is "spider")[$R['I see you've gotten yourself some accessoriesss,'] he wheezes, fingers pulling on your spider rings.]
He pulls out, only to thrust in again, picking up the pace and sending your entire body shaking with each push.
$a['Aaah, yes~']
You shamelessly spread your legs even further apart, giving him the best angle to take advantage of your exquisite body. Skulls and bones are hitting your ankles, but you don't care. No one has ever taken you like this before.
His pace accelerates yet again and you realize that he's preparing for the finish. Your body tenses in anticipation and you can swear that you feel your cervix opening and inviting him deeper.
$a['Please, please, fill meee~~']
He slides all the way inside of you, dominantly locking your hips with surprising force. You feel completely lost in his control.
(display:"goto")[[Take his seed->elder feed4]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/elder_seduce_base.jpg">
(if: $piercing is "spider")[<img src="images/tr/scenes/stacked/elder_seduce_piercings.png">]
(if: $task_pact >0)[<img src="images/tr/scenes/stacked/elder_seduce_tattoo.png">]
</div>]<scene|</div><div id="center">$T[-TOWER-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
Warm and abundant, the Elder's seed begins unrelentlessly pouring into you. It feels almost as your pussy is drinking it, absorbing everything like the sweetest ambrosia. It tightens and clenches around him, savoring every drop and pulling everything deeper and deeper inside of you.
$a['Oh my god yes, yeees~']
Coming by surprise, your body is shaken in an orgasm and you let yourself fall in his hands, hanging like a little ragdoll in the giant creature's embrace.
The bracelet glows hot on your wrist and you can see not one but $cri[**two** crimson beads] blossom on your bracelet.
Eventually, the feeling subsides and you fall down to the floor, skin glistening with sweat and pussy dripping with juices. Your eyes meet the empty sockets of a skull right in front of you, but you can't help but chuckle to yourself.
$A[What a man...]
The Elder doesn't say anything, giving you a moment to get dressed and back on your feet in your own time.
(display:"goto")(link-reveal-goto:"Continue","Elder Throne")[(set: $bcharges to it +2)(set: $elder_fed to 1)]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/elder_seduce_base.jpg">
(if: $piercing is "spider")[<img src="images/tr/scenes/stacked/elder_seduce_piercings.png">]
(if: $task_pact >0)[<img src="images/tr/scenes/stacked/elder_seduce_tattoo.png">]
</div>]<scene|</div><div id="center">$dark</div>
You push the key in the lock and hear a loud *clang* as the mechanism turns inside. The door creeks open and you slip inside, climbing up the stone staricase.
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
(if: $succ_level>0)[Your $in[golden eyes] pierce the darkness and you can see the stone slabs this time, making your ascent much quicker and more confident. You feel a little more prepared to face the top of the tower.](else:)[You follow the winding staircase up, walking blindly by keeping a hand on the cold stone wall. The darkness is just as impenetrable as last time, and you begin to wonder if what you're doing can really be considered wise.]
Finally, you face the door. Your heart is beating a little faster and you can feel an ominous presence lingering beyond.
(display:"goto")(link:"Enter the tower")[
(if: $elder_arrival is 1)[(goto:"Enter Tower 2")]
(else:)[(goto:"Enter Tower 1")]
]<div id="center">$T[-TOWER-]</div>
(if: $succ_level>0)[This time things are different and you can actually $in[see what you're doing]. You go through the open door, entering the top of the tower.
The tower's top is a large circular space, dominated by a massive throne of bones and skulls. The dead sockets seem to be staring at you somehow, making you feel uneasy.
To your sides, you can see other piles of skulls, arranged in ominous shapes.
Before you have the time to observe too carefully, a voice hisses from above: $R['Whhy are you hhere...?'] (change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))](else:)[You push the door open and enter the vast darkness at the top of the tower. There is a strange smell in the air and a stillness that makes the hairs on your skin stand on edge.
$R['Whhy are you hhere...?'] whispers a voice in the darkness.]
(display:"talk")[['I wanted to warn you.']] (set: _ti to 8)<div id="center">$inn</div>
You enter the common room again and see the quirky old woman still sitting there, drinking her beer. Your eyes meet and you can't help but go to her table and give her a piece of your mind.
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$a['There, I fixed it. I don't need you, old hag. I'm perfectly capable of taking care of myself.']
The old woman doesn't flinch at the insult, instead adressing you a thin smile.
$Y['Well done, dear. It's important for a young lady to be quick on her feet, especially around these parts. Perhaps I have understimated you.']
She takes a sip, still holding your gaze. $Y['Before you go, do consider yourself invited at my house. You know where to find me.']
$a['Why would I ever do that?'] you ask, incredulous at the old woman's audacity.
$Y['Old gran knows many things, girl. Perhaps there will come a day when you will need some o' that ol' wisdom... for a small favor.'] Her thin smile broadens. $Y['Pride is a small price to pay']
You turn your head away and storm away from her table without saying goodbye.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Return to your table","innhub")[
(set: $yagaHut to true)
(set: $YagaLast to "declined inn")
(set: $yaga_avatar to 3)
(set: $yagaTalk to it + (a: "declined inn"))]
<div id="center">$mount</div>
You stroll towards the outskirts of the village, past the $in[hunting cabin] and into the woods beyond it. The narrow path winds through the forest and you know you will soon reach the old woman's house, just beyond the hill.
(if: $YagaLast is "milked inn")[You feel a mix of emotions, remembering the last encounter with the gran, when she helped relieve you of her curse at the storage room in the inn. Your cheeks flush a deep red and you shake your head, as if trying to chace the memory away.
$A[Whatever her intentions, I have to admit that the old woman seems to know how to play and win...]
Guided by curiosity and perhaps something more, you continue towards her hut.](elseif: $YagaLast is "declined inn")[You feel a mix of emotions, remembering the last encounter with the gran, when she tricked you at the inn. You said some harsh words to her then, though the old hag seemed to laugh them away. You wonder if she knew you would decide to pay her a visit despite all of that.
$A[Whatever her intentions, I have to admit that the old woman seems to know how to play and win...]
Guided by curiosity and perhaps something more, you continue towards her hut.](elseif: $YagaLast is "milked barn secret")[Your mind drifts to your last encounter at the barn, the first time you stepped in willingly. After the first time the witch tricked you, you never expected that you'd go back on your own accord, and yet things went better than expected.
(if: $yagaTalk contains "3secrets")[$A[Even her little cleaning task turned out to be benign... and she shared so many secrets with me...]
Despite your initial frictions with the old woman, you are somehow beginning to trust her more.](else:)[$A[That cleaning request at the end was a little suspicious, but I wonder if I'm not over reacting? Perhaps she really just wanted a clean house...]] ](elseif: $YagaLast is "milked barn secret2")[Remembering your last encounter, you feel the day getting a little hotter and you hide your blushing cheeks, even though no one is watching.
$A[Damn that witch...]
Of course, you don't really mean that. By now, Yaga has gained back your trust with her usefulness and generosity. (if: $yagaTalks contains "milk orgasm")[You still feel some small shame from climaxing from her milking, but at the same time its oddly reassuring that the old hag has grown a fondness of you.](else:)[You still feel a little awkward that she tried to make you climax during something that should have been purely transactional, but at the end of the day that sort of thing seems to be in no short supply around here.]]
(display:"goto")[[Continue towards the hut->Yaga Hut]]<div id="center">$T[-HUT-]</div>
(if: (history:)'s last is "Climb down the well")[You climb out of the well, pulling yourself along the rope. After some panting and swearing, you are again on the lawn, feet covered in mud.
$A[Not an experience I'd like to repeat again...]](elseif: $yaga_visited is 1)[(display:"yaga after")](elseif: (history:)'s last is "Yaga Leave")[You step outside the hut, greeted by the fresh mountain air. Chicks are clucking and the soft whisper of the pines around you is like a soothing melody.
$A[I can swear that the sun has barely moved in the sky...]](elseif: (history:)'s last is "Enter the barn")[You leave the barn, returning to the front lawn. The old Hut is silent and waiting.
Waiting for you.](else:)[The old woman's hut is exactly as you remember it, a peaceful place amidst the old woods, with herbs and flowers growing in small patches of tidily maintained soil.
There's something magical about how still and isolated everything is. All you can hear is the soft wind among the trees and the clucking of chickens in the garden. Even the sun in the sky seems lazier than usual.
$A[As if time itself is barely moving around here...]
Your eyes are drawn to the $in[old well], now overgrown with vines, with a broken bucket propped at the side. It looks like it hasn't been used in years.
On your left, the $in[old barn] has its door open slightly ajar and you overhear a few faint animal noises coming from inside.
Lastly, there is of course $in[the hut itself]. While it appears fairly humble and ordinary, now that you have a bit more time to take a proper look, you notice a few odd things about it - there are branches sticking from its sides here and there, seemingly growing out of it, as well as a few peculiar signs carved into the wood.
A half-open window and a light fume from the chimney are telling you that the old woman's probably at home.]
[ ]<info|
(display:"eye")[[Examine the well]]
(display:"goto")(link-reveal-goto:"Enter the barn")[
(unless: $yagaTalk contains "barn")[(set: $yagaTalk to it + (a:"barn"))]
]
{(display:"goto")(link-repeat:"Knock on the door")[
(if: $yaga_visited is 1)[(replace:?info)[You approach the door, but are reluctant to knock.<br><br> $A[I doubt she'd want to see me right now again...]<br> ]]
(elseif: $yagaTalk does not contain "yaga return hut")[
(set: $yagaTalk to it + (a:"yaga return hut"))
(goto:"Knock on the door")]
(else:)[(goto:"Yaga enter")]
]}
(display:"bk")[[Return to the village->Leave yaga hut]]<div id="center">$T[-HUT-]</div>
(if: $yagaTalk contains "coin found")[The old well is exactly as you left it, though nothing is glistening inside it.
You examine it further, but don't find anything interesting.](elseif: $yagaTalk contains "rope" and it does not contain "coin found")[You approach the well again, trotting naked on the fresh grass. There is no one around.
As you lean to peer into it, the glitter at the bottom seems somehow even shinier than before, as if it's calling to you.
$A[I guess I could try climbing down...]
You look around again. The old woman is nowwhere to be seen.](else:)[You trot over to the well and carefully lean over the edge, peering down.
$A[Woah, it's pretty deep...]
You can't quite make out how far down the bottom is, though you think you see something glittering in the darkness, far below.
$A[Did someone drop something there? Perhaps a coin, or a piece of glass...?]
Whatever it is, you have no way to get it. For now, you decide to leave the well alone.]
(if: $yagaTalk contains "rope" and it does not contain "coin found")[(display:"excl")[[Climb down the well]]
](display:"goto")[[Enter the barn]]
{(display:"goto")(link-repeat:"Knock on the door")[
(if: $yaga_visited is 1)[(replace:?info)[You approach the door, but are reluctant to knock.<br><br> $A[I doubt she'd want to see me right now again...]<br> ]]
(elseif: $yagaTalk does not contain "yaga return hut")[
(set: $yagaTalk to it + (a:"yaga return hut"))
(goto:"Knock on the door")]
(else:)[(goto:"Yaga enter")]
]}
(display:"bk")[[Return to the village->Leave yaga hut]]
(unless: $yagaTalk contains "coin seen")[(set: $yagaTalk to it + (a:"coin seen"))]<div id="center">$T[-BARN-]</div>
(if: $yagaTalk contains "coin found")[(display:"barn memories")](elseif: $yagaTalk contains "cows expl")[(display:"barn Ana Talyssa")](else:)[You make your way through the garden and carefully push against the barn's wooden door, opening it enough to slip in inside unnoticed.
The interior is unassuming, simple wooden beams and a few heaps of hay scattered around. You can see $in[two cows] slowly snacking. They lift their heads towards you, giving you a long measuring look before returning to their meal.
$A[Were they here the last time...? I can't seem to remember...]
Looking at them more closely, you can see that one of the cows is $in[heavily pregnant]. Her belly is big and round and her udder seems almost bursting with milk. $A[That must be uncomfortable... seems that she's just about ready to give birth...]
As your eyes adjust to the dim light, you continue examining the building more closely. You can see that many of the surfaces are covered in odd scripture. Dusty and faded with time, the runes seem somehow inert and you can't feel anything unusual going on for the moment.
$A[I wonder if the old woman would get mad if she found me here... perhaps I should get going...]
You throw one last glance at the cows. The pregnant one is minding her business, but the other cow returns your look. There is a glimmer of understanding in her eyes that makes you feel uneasy and you hurry out of the building.]
(if: $yagaTalk contains "rope found" and $yagaTalk does not contain "rope")[(display:"goto")[[Grab the rope from the barn]]
](display:"goto")[[Return outside->Yaga Hut]] <div id="center">$T[-HUT-]</div>
You walk across the yard and approach the old wooden door. You raise your hand and, after a brief hesitation, knock two times.
In a few moments, the door creaks open and a familiar face greets you with a crooked smile.
(test-true: $YagaLast is "milked inn")[$Y['Hello again, dear. Missed yer ol' gran, did ya?']
The door opens wider and the old woman moves aside, gesturing you to enter. As you step forward her hand falls on your waist, guiding you in.](elseif: $YagaLast is "declined inn")[$Y['Hello again, dear. I knew you'd come around.']
The door opens wider and the old woman moves aside, gesturing you to enter. Her eyes shine with a whimsical glimmer under her colored feather headress and you remind yourself to keep your wits about. ]
(set: _ti to 20)
(display:"goto")[[Enter the hut->Yaga enter]]<div id="center">$mount</div>
(if: $yagaTalk contains "end")[You head away from the hut, taking the small winding path among the trees. Somehow you know that you won't be returning to the witch's hut, at least not for a while.
(if: $yagaTalk contains "Doom Talyssa")[You take the coin out and flip it through your fingers. It has a beautiful pattern now, depicting the sun and the moon. You can feel magical energy softly flowing around it.
<div id="center"><img src="images/tr/interface/items/coin_activated.png" height="150px" style="margin-bottom: -50px;"></div>
You wonder about poor Talyssa, but then decide to put her out of your mind. What's done is done. Hopefully her fate will aid you somehow in your own journey.
$A[Yaga was right - you either play the game, or you are being played...] ](elseif: $yagaTalk contains "Spare Talyssa")[You take the coin out and flip it through your fingers. It is dark and inert - just a piece of metal.
<div id="center"><img src="images/tr/interface/items/coin_faded.png" height="150px" style="margin-bottom: -50px;"></div>
You wonder about poor Talyssa, but then decide to put her out of your mind. What's done is done. You have some small consollaiton that her fate will be more bearable without her memories.
$A[Yaga was willing to sacrifice anyone for her own gain - I hope I don't end up like her...]](else:)[You take the coin out and flip it through your fingers. It is dark and inert - just a piece of metal.
<div id="center"><img src="images/tr/interface/items/coin_faded.png" height="150px" style="margin-bottom: -50px;"></div>
You wonder about poor Talyssa, but then decide to put her out of your mind. What's done is done. You have some small consollaiton that her fate will be more bearable without her memories. You did what you had to do.
$A[I hope that I don't end up like her some day...]] ](else:)[You head away from the hut, taking the small winding path among the trees.
(if: $yaga_visited is 1)[You've had quite the adventure for today and can't wait to return to normality, as strange as it sounds. Even by the local standards, the old woman's hut is a little odd.
(if: $yagaRel<5)[Still, you are starting to get to know the old woman. With her quirks and charms, she's one of the more interesting characters around.](elseif: $yagaRel<8)[You have to admit that you are really starting to share a connection with the old woman. After everything you've been through, you are starting to see her point of view.](else:)[Through your consecutive encounters with Yaga, you have really begun to understand the old with and what's more.. to grow fond of her.]
You continue walking down the path until you see the familiar outline of the $in[hunting cabin]. $A[Made it back!]
](else:)[You didn't really do much this time, but there's always tomorrow. You have more important things to do right now.]
]
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Return to the village","village3")[]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
$a['You told me that you'd tell me secrets,'] you say with a slight hesitation.
$Y['That I did. And I can. But nothing comes for free, young girl.']
There's an odd glint in her eye and you remind yourself to keep your wits about you. $a['Let's not play games this time. What do you want?']
$Y['But life **is** a game, the greatest game of all,'] grins the old hag, showing a row of white teeth. $Y['Refusing to accept it, does not mean that you're not playing.'] She winks at you and a wave of goosebumps rises trickles down your spine. $Y['But worry not, dearie, gran likes you and will extend a fair offer - fairer than most you'll have, believe you me.'] She cackles ominously and for a moment you feel almost protected in her small little hut, compared to everything that may lay ahead.
$A[Does she see the future? Or is she just messing with me...?]
$Y['It's very simple,'] she continues. $Y['a drop of youth in a bucket, that's all that ol' gran requires. And after that I will whisper a secret.']
$a['You mean that you want to milk me, just like last time?']
So I'm extending an offer - gain a favor from gran, for an hour of your time. It's a good deal, girl. The best you'll get around 'ere']
The old woman's eyes move to the steaming decoction in front of you, then back to you. Her thin smile looks bemused and you have a hard time deciding if she's being friendly or mocking you.
$A[I'm not at all convinced I can trust her...]
Still, the offer is tempting. You've been through the ordeal once and you know that the process is not permanent. And if you can get some useful information out of her, perhaps it will all be worth it.
The steam blows up around you, creating a pleasant and light-headed sensation. There's a distant warmth in your body and a tingling anticipation around your breasts. You can almost feel the bony fingers reaching yout to squeeze the milk out of your nipples...
<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">
You squint your eyes at the old woman, trying to read her expression. $a[‘Don't try to use vague words with me. What favor you want exactly?’]
The old woman gives a small sigh. $Y['I expected you to know this already, girl. But 'ery well. You will drink your tea and we will go to the barn where ol' gran will squeeze some delightful youthful juices out of you. You've already been through it and I can assure you that the process is quite painless. In fact, you will probably enjoy it, haha.']
$a['And after you're done...?']
$Y['I will leave you to return to your regular state and then I'll fulfil my end of the bargain.'] Shegives you a cheeky smile. $Y['Knowledge, secrets, advice. Ask and ye shall receive. Gran knows all.']
The old woman nods at the cup in your hand, her smile widening.
(set: _ti to 5)
(unless: $yagaTalk contains "trick expl")[(display:"talk")(link-reveal-goto:"'How do I know you won't try to trick me?'","yaga trick expl")[(set: $yagaTalk to it + (a:"trick expl"))]
](<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You look around the room, then back to the strange woman. Everything around you seems both ordinary and extraordinary. Charms hiding in plain sight, strange objects that you can't quite identify among the normal cooking ingredients.
$a[‘How do I know you won’t try to trick me again? Turn me into one of your cattle and leave me there for good?’]
The old woman takes a small sip of her tea and pauses. $Y['I give ye my word that there will be only enough in your cup to produce a small, temporary effect. You will be back to normal shortly after your job is done.']
$a['And once I'm, uhm, transformed? How do I know you won't try something funny?']
$Y['Ah dear, you sound almost like yer hoping for old gran to play foul.'] She winks at you and you're not quite sure how to respond. $Y['But worry not. I promise - once I'm done taking what I need I'll leave you alone and not force ye to do anything. I give you **my word**.']
The last part sounds somehow heavy and ominous. Despite your mistrust to the old lady, you feel an intrinsic understanding that she wouldn't break her word, no matter what.
(if: $yagaTalk contains "barn" and $yagaTalk does not contain "cows expl")[(display:"talk")(link-reveal-goto:"'And the two cows in the barn, did they also do you a favor?'","yaga cows expl")[(set: $yagaTalk to it + (a:"cows expl"))]
](display:"talk")[['Alright, I'll have the tea'->yaga secret tea]]<div id="center">$T[-TOWER-]</div>
You push the door open and enter the top of the tower. There is a swooshing sound in the air as the vampire drops down from the ceiling and lands in front of you.
$R['Whhy are you hhere again, girhl? Night hasn'th come yet...']
You fidget in place, intimmidated by the creature. The Elder is certainly powerful and you begin to wonder if it wouldn't be better to bring him fully on board with what's going on.(if: $elise_relationship is "honest")[ $A[Elise is already aware of my powers, perhaps it would be wise if he knew too...]](else:)[$A[Nobody apart from Felicia really knows what's going on, but having one more allay wouldn't hurt...]]
$R['Speak, girlh!'] the creature prods you, looming closer.
(set: _ti to 2)
(display:"talk")[['There's something else you should know...'->Tell Elder]]
(display:"talk")[['It's nothing, just wanted to check on the plan...'->Hide Elder]]
(if: $succ_level>0)[(change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))]<div id="center">$T[-TOWER-]</div>
$a['I-I should tell you something else,'] you say with a quiet voice. $a['I've already lived through this several times. It's because of this,'] you lift your wrist up to show the crimson bracelet. $a['Every time I die, it brings me back, at the cost of transforming me more and more into a full succubus...']
The Elder grabs your wrist and examines the bracelet closely. You can see his nostrils stretching, as if trying to catch a phantom smell from the arcane object.
$R['I shee... so this is how you found abhout the conspiracy.']
$a['Yes. I've lived through it. I thought you should know.']
$R['I apprechiathe... your trust. How did you ghet the bracelet?']
You tell the Elder you story, starting from the beginning. The Elder listens quietly, letting you recount everything without interruption.
$R['You took a riskh, tellingh me this... Thank you. Howeverh...']
(set: _ti to 2)
(display:"talk")[['However?'->edler bound alt]]<div id="center">$T[-TOWER-]</div>
$a['I-uh, just wanted to check if the plan was still on, that's all...']
You sense the presence loom closer.
$R['You're lyingh, girl. Why are you lying to me?']
A long-clawed hand falls on your shoulter. It's heavy and strong and holding you firmly into place. You can feel the creature's breath int he darkness, brushing just against your cheek.
$a['I've already lived through this several times.'] you blurt out, your defences suddenly breaking. $a[It's because of this,'] you lift your wrist up to show the crimson bracelet. $a['Every time I die, it brings me back, at the cost of transforming me more and more into a full succubus...']
The Elder grabs your wrist and examines the bracelet closely. You can see his nostrils stretching, as if trying to catch a phantom smell from the arcane object.
$R['I shee... so this is how you found abhout the conspiracy.']
$a['Yes. I've lived through it. I thought you should know.']
$R['I apprechiathe... your trust. How did you ghet the bracelet?']
You tell the Elder you story, starting from the beginning. The Elder listens quietly, letting you recount everything without interruption.
$R['You took a riskh, tellingh me this... Thank you. Howeverh...']
(set: _ti to 2)
(display:"talk")[['However?'->edler bound alt]]<div id="center">$T[-TOWER-]</div>
The elder moves around you, barricading the way to the door.
$R['You are in my dhomain ghirl...'] whispers the voice, suddenly serious. $R['And while I thank you for your help... I cannot havhe you runningh around breaking time... in my home..']
$a['W-what do you want me to do?'] you step back nervously. Suddenly his aura is becoming more intimmidating $a['We've already made a plan together! I'm helping **you**! And e-even if you kill me, I'll just go b-back...]
$R['You must plehdge your loyalty to me...'] commands the vampire.
A soft glow begins to emanate in the room and you suddenly begin to see your surroundings - you see piles of skulls and a giant throne of bones. You see the Elder, spreading his wings. And among the skulls, you can see a strange construction, something like a small totem. Its empty sockets seem to be looking at you.
$R['Prostrate yourself before my altar... and offer your power... your *energia vitalis*...']
You look at your bracelet. (if: $bcharges is 0)[ $a['I don't have any charges to give...']
$R['Reallhy? And I thought you where resourceful...']
You look at the Elder. It seems that there's no getting out of this.
(set: _ti to 2)
(display:"goto")[[Drop to your knees->elder bj]]
](elseif: $bcharges is 1)[ $a['But I have only a single charge left...']
$R['Then find a soluhion...']
You look at the Elder. It seems that there's no getting out of this. You can either give up your last remaing charge, or get creative.
(set: _ti to 2)
(display:"goto")[[Drop to your knees->elder bj]]
(display:"goto")[[Fall before the altar->elder bond 1]] ](else:)[ You still have $bcharges crimson beads remaining. $A[I could probably give up one safely...]
The Elder squints his eyes at you impatiently. It's clear that there's no getting out of this.
(set: _ti to 2)
(display:"goto")[[Fall before the altar->elder bond 1]] ]<div id="center">$T[-TOWER-]</div>
The Elder helps you to your feet and goes back to his throne, leaving you a moment while you recover your senses and get dressed again.
$a['I- what happened... I have so many questions...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$R['Welcome to my service, young demon. I am certain that you will find my protection... very valuable.']
$a['Um, thank you... but there's also the conspiracy going on...']
$R['Yes. We will proceed according to plan. And if anything goes wrong... you will find me again...']
$a['I see, you want me to be your spy. Very well.'] You pat down and srtaighten your $suit. $a['How do I find you?']
$R['Take this key... it will stay with you. Should anything happen... it will stay with you']
(set: _ti to 4)
(display:"goto")(link-reveal-goto:"Take the key and leave","Elder bond end2 alt")[
(set: $elder_visited to 1)
(set: $elder_key to 1)
($nItem: "New items: key added!")
]<div id="center">$att</div>
You take the key, turning it around in your fingers. It has a beautiful skull design and feels heavy and somehow warm in your hand.
$R['Do not loshe it...']
You nod at the Elder and place the key in your pocket, before exiting the tower and making your way down the spiral staircase.
As soon as you're down to the attic, you take a deep breath and exhale, leaning against a nearby window.
There is light and colors again! You had not realized how long you had spent in the darkness, the memories of the tower feel almost surreal, like waking up from a dream.
$A[Alright, Alex... now to wait for the night...]
(display:"goto")(link-goto:"Go to the reception","Hotel2")(if: $hour<23 and $books_read<3)[Perhaps you could take a look at another
$hishills[(display:"eye")(link-reveal-goto:"History of the hills")[
(set: $books_read to it + 1)
(set: $hishills to false)
]
]$antcat[(display:"eye")(link-reveal-goto:"The antique cat")[
(set: $books_read to it + 1)
(set: $antcat to false)
]
]$legmount[(display:"eye")(link-reveal-goto:"Legends from the Mountains")[
(set: $books_read to it + 1)
(set: $legmount to false)
] ]
](elseif: $books_read >=3 and $hour<23)[ You've read everything you could find for now, perhaps you should head back.
(display:"goto")(link-goto:"Return to the reception","Reception")
](else:)[ $R[It's too late to continue reading. You should $in[head back.]
(display:"goto")(link-goto:"Return to the reception","Reception")] ] {
(if: $ach1 is false and $dead>0)[(set: $ach1 to true) ($nFeat: "What the hell was that?") ]
(if: $ach2 is false and $dead>4)[(set: $ach2 to true) ($nFeat: "Serial Victim") ]
(if: $ach3 is false and $dead>9)[(set: $ach3 to true) ($nFeat: "Are you doing this on purpose?") ]
}{
<!-- On death achievements -->
(set: $ach1 to false)
(set: $ach2 to false)
(set: $ach3 to false)
(set: $ach4 to false)
(set: $ach5 to false)
(set: $ach6 to false)
(set: $ach7 to false)
(set: $ach8 to false)
(set: $ach9 to false)
(set: $ach10 to false)
<!-- Stat based achievements -->
(set: $ach11 to false)
(set: $ach12 to false)
(set: $ach13 to false)
(set: $ach14 to false)
(set: $ach15 to false)
(set: $ach16 to false)
(set: $ach17 to false)
(set: $ach18 to false)
(set: $ach19 to false)
(set: $ach20 to false)
(set: $ach21 to false)
(set: $sc1 to true)(set: $sc2 to true)(set: $sc3 to true)(set: $sc4 to true)(set: $sc5 to true)(set: $sc6 to true)(set: $sc7 to true)(set: $sc8 to true)(set: $sc9 to true)(set: $sc10 to true)(set: $sc11 to true)}{
(if: $ach10 is false and $lewd>9)[(set: $ach10 to true) ($nFeat: "The gentle seeds of corruption") ]
(if: $ach11 is false and $lewd>24)[(set: $ach11 to true) ($nFeat: "A Hedonist in the making") ]
(if: $ach12 is false and $lewd>49)[(set: $ach12 to true) ($nFeat: "Pushing the limits of Depravity") ]
(if: $ach13 is false and $lewd>99)[(set: $ach13 to true) ($nFeat: "The path of Lust") ]
(if: $ach14 is false and $sanity<0)[(set: $ach14 to true) ($nFeat: "On the verge of madness") ]
}(set: $yagaTalk to (a:))<div id="title">(link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_left_red.png' height='20' class='arrow'>")[(replace:?main)[(display:"Characters3")]]   $T[Characters - Page 4]   (link-repeat:"<img src='https://xfiction.org/images/tr/interface/arrow_none.png' height='20' class='arrow'>")[] </div>
(if: $yaga_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.yaga")]
(if: $narcissa_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.nar")]
(if: $mira_avatar is 0)[(display:"char.unknown")](else:)[(display:"char.mira")][(link:"<img src='https://xfiction.org/images/tr/avatars/yaga.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"yaga.rel")]] ]<c|(if: $yaga_avatar is 1)[
A strange old woman that you met at the inn.
](elseif: $yaga_avatar is 2)[
The strange old woman that you met at the inn and later lured you into her hut in the woods, trying to trick you for her wicked purposes.
](elseif: $yaga_avatar is 3)[
After several tricks and misadventures, the old wooman from the inn has extended a new invitation to her mysterious hut...
](elseif: $yaga_avatar is 4)[
Yaga, the old witch from the woods. After several misadventures together, you have reached some form of mutually beneficial understanding.
]<div id="center">$T[-???-]</div>
(set: $trans_expr to 1) (set: $trans_hand to 1) (set: $trans_extras to (a:))(set: $count to 0) (set: $signs to 0) (set: $spikes to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
(link-repeat:"Change expression")[(if: $trans_expr is 1)[(set: $trans_expr to 2)](else:)[(set: $trans_expr to 1)] (rerun:?scene)]
(link-repeat:"Change hand")[(if: $trans_hand is 1)[(set: $trans_hand to 2)](else:)[(set: $trans_hand to 1)] (rerun:?scene)]
(link-repeat:"Horns3")[(set: $trans_extras to it + (a:"horns")) (rerun:?scene)]
(link-repeat:"Violet eyes")[(set: $trans_extras to it + (a:"eyes")) (rerun:?scene)]
(link-repeat:"Increase signs")[(set: $signs to it +1)(set: $trans_extras to it + (a:(nth:$signs,"signs","signs2","signs3"))) (rerun:?scene)] | | | (link-repeat:"Clear signs")[(set: $trans_extras to it - (a:"signs","signs2","signs3")) (rerun:?scene)]
(link-repeat:"Increase spikes")[(set: $pikes to it +1)(set: $trans_extras to it + (a:(nth:$pikes,"spikes","spikes2","spikes3"))) (rerun:?scene)]
(link-repeat:"WHORE")[(set: $trans_extras to (a:"eyes2","pos2")) (set: $trans_expr to 0)(set: $trans_hand to 0)(rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
(if: $trans_extras does not contain "pos2")[<img src="images/tr/transformations/trans_base2.png">](else:)[<img src="images/tr/transformations/trans_base3.png">]
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
(if: $trans_extras contains "eyes2")[<img src="images/tr/transformations/trans_eyes2.png">]
(if: $trans_extras contains "spikes")[<img src="images/tr/transformations/trans_signs_spikes1.png">]
(if: $trans_extras contains "spikes2")[<img src="images/tr/transformations/trans_signs_spikes2.png">]
(if: $trans_extras contains "spikes3")[<img src="images/tr/transformations/trans_signs_spikes3.png">]
</div>]<scene|</div><div id="charName">$T[(if: $yagaTalk contains "Yaga name")[Yaga](else:)[The old woman]]</div>
<img src="images/tr/characters/yaga.png" width="330" align="right" class="char">
$I[**Character info:**] {(if: $yaga_avatar is 1)[
The old woman at the inn speaks in a soft voice and is adorned with quirky charms and various trinkets hanging from her hair. For all her oddities, she seems inoffensive.
](elseif: $yaga_avatar is 2)[
The old woman at the inn speaks in a soft voice and is adorned with quirky charms and various trinkets hanging from her hair. She seemed inoffensive at first, but a visit at her hut ended with you almost being tunred into cattle.
](elseif: $yaga_avatar is 3)[
The old woman at the inn once almost turned you a into cattle, teaching you a valuable lesson about trusting srtangers, no matter how kindly they may seem. (if: $yagaTalk contains "milked inn")[Despite this newly acquired wisdom, she managed to trick you a second time, leading to a shameful encounter at a storage room and an invitation to her hut.](else:)[Despite this newly acquired wisdom, she managed to trick you a second time, but you stood your ground, finding creative solutions out of your predicament. Impressed by your character, she extended an invitation to visit her sometime at her hut.]
](elseif: $yaga_avatar is 4)[
After a series of initial misadventures with Yaga, you have reached an equilibrium in your relationship - she uses you for your youth, granting secrets and knowledge in exchange. You are not foolish enough to trust her completely, but so far the arrangement seems to be mutually beneficial.
]}
$I[**Relationship:**] (if: $yagaRel is 0)[Unknown](elseif: $yagaRel <3)[Complicated](elseif: $yagaRel <7)[Frenemy](else:)[Unspoken] ($yagaRel)
$I[**Notes:**]
$I[(if: $yagaTalk contains "rux")[-her daughter was named Ruxandra;
](if: $yagaTalk contains "Yaga name")[-people call her Yaga;
](if: $yagaTalk contains "yaga cows expl")[-two two cows in the barn are Ana and Talyssa, girls given to her in exchange for saving a life;]]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters4")]][(link:"<img src='https://xfiction.org/images/tr/avatars/narcissa.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"nar.rel")]] ]<c|(if: $narcissa_avatar is 1)[
The mermaid that lives in the box.
](elseif: $narcissa_avatar is 2)[
Narcissa is a strange mermaid that currently resides in a magical box in the basement. She is Lavius's lover.
](elseif: $narcissa_avatar is 3)[
Narcissa is a strange mermaid that currently resides in a magical box in the basement. She is Lavius's lover.
]<div id="charName">$T[Narcissa]</div>
<img src="images/tr/scenes/join_me0_2.png" width="400" align="right" class="char">
$I[**Character info:**] {(if: $narcissa_avatar is 1)[
When Lavius called for her, Narcissa emerged from the box, enchanting you with her song. She was the most beautiful woman you have ever seen, though her tentacles drew you to an untimely fate in the depths of her coffin.
](elseif: $narcissa_avatar is 2)[
Narcissa is the most beautiful woman you have ever met, and also Lavius' secret lover. Currently residing in a magical box in The Crooked Elm's basement, her presence and motives remain convoluted.
]}
$I[**Relationship:**] (if: $narcissaRel <3)[Unknown](elseif: $narcissaRel <7)[Frenemy](else:)[Accomplice] ($narcissaRel)
$I[**Notes:**]
$I[(if: $narcissa_avatar>1)[-she is Lavius' secret lover;
]]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters4")]]<div id="center">$T[-HUT-]</div>
You find yourself crawling naked on the grass, the cool summer breeze feeling refreshing on your burning skin. With every step the heat in your belly increases and your mind plunges deeper into the $a[haze].
$Y['Over 'here, dearie,'] comes a voice from infront and you strut forward, following the general direction.
As you continue crawling on all fours, blades of grass rub against your skin, caressing your hanging breasts. There is a strange sense of $a[freedom] and you are tempted to lie down and just enjoy the sun, but something keeps pulling you alone.
$Y['Come on, come on.']
You take another few steps and pause. Something itches at the top of your head and you shake it, trying to get rid of the sensation, but it only grows stronger. You can feel strange new forms beginning to form and your hearing begins to sharpen, catching all the sounds of wind and birds around you.
A small tug pulls you in the right direction and you reluctantly obey, taking another few steps in the grass. Parts of your skin are becoming strangely patchy, light and dark alternating. The itch on your head is growing stronger, as two fluffy ears sprout between your dark hair.
$Y['Don't be afraid now, come 'ere...]
Another pull forward and you stumble over the threshold of a door and look up to the old woman. She is smiling and gesturing to follow her inside.
(display:"goto")[[Go inside->milking2]]
Double-click this passage to edit it.Double-click this passage to edit it.<div id="center">$room</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
(if: $horn_lvl is 1)[You lean into the mirror, marvelling at the two bone-white growths sticking out of your hair. The more you marvel at them, the more you are filled with an odd satisfaction, a feeling of quiet joy despite the complete absurdity of the stituation.
You push your hair back with a hand and gaze at your pale white skin, as perfect as any painting.
$A[Is it just me, or is my entire complexion somehow... different?]
You are used to your body changing in unpredictable ways, but this time... this time there is something more. Something that goes beyond physical beauty, something which you can't quite put into words. There's a certain charisma, a flair, a radiance, an intangible aura surrounding your face. You can hardly imagine anyone looking at this face without wanting to kiss it, to dig their fingers through your raven-black hair or to guide your lips to places of most intimate desire.](elseif: $horn_lvl is 2)[You lean into the mirror, marvelling at the two bone-white growths sticking out of your hair. They are starting to form a nice curvy spiral, giving your face a charismatic glow and a nice round shape.
You push your hair back with a hand and gaze at your pale white skin, as perfect as any painting. In contrast, your hair and lips feel almost darker somehow.
$A[I'm starting to look almost like a porcelain doll...]
Staring at your reflection, you feel a sense of calm and satisfaction. Whatever may befall you during the day can hardly take away from the innate gratification of being such a beautiful creature.
As you continue to gaze in the mirror you feel transfixed, mezmerised, as if your very visage is exerting some form of hypnotism.
After a second you pull away, shaking your head, and the magic is broken.
$A[Time to get on...]](elseif: $horn_lvl is 3)[You lean into the mirror, marvelling at the beautiful horns sprouting out of your hair. They are big and curly, and quite heavy, forming a sort of bone crown on top of your head.
You tuck your hair behind your horns and rub your finger on the surface. It's coarse, but pleasant to the touch.
$A[This feels nice....]
You are surprised that your horns are actually quite sensitive. You can somehow feel the touch through them all the way into your skull, causing a nice tingling sensation.
$A[I wonder how it would feel if someone else rubbed my horns...]
You spend some more time touching and rubbing your new decoration, until you catch yourself getting a little bit *too* distracted with them.
$A[Time to move on...]](else:)[You lean into the mirror, admiring your horns. Big and heavy, their pale curves form a sort of bone crown over your head that is a constant reminder of your current situation.
Still, what others might find cumbersome, you find almost $a[euphoric]. Rising a hand to your face you can't help but to feel $in[beautiful] and $in[radiant], with an otherworldly charisma that is difficult to put into words. Your raven-dark hair contrasts with the paleness of your skin and your dark lips are like a rose, waiting to be plucked.
You are almost trapped gazing at your reflection, before finally pulling away.
$A[Get a grip, Alexandra...]]
(display:"goto")[[Get dressed]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'><img src="images/tr/transformations/mirror_horns.jpg">
(if: $horn_lvl is 2)[<img src="images/tr/transformations/mirror_horns1.png">]
(if: $horn_lvl >2)[<img src="images/tr/transformations/mirror_horns2.png">]
</div>]<scene|</div><div id="center">$dark</div>
You are dead, again.
It is an oddly familiar feeling.
(if: $bcharges is <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[And yet it is new. You haven't died like this before. The darkness is not as absolute as before. You are not in a lifeless abyss. You can touch, and you can think. It is warm.
You are floating in a space that is more real and tangible than before. There's a light tingling on your skin.
$O[Where did you come from, young one? I haven't seen **you** before.] The voice echoes everywhere and nowhere, both a whisper in your mind and an echo from the void all around you.
$a['What's going on? Where am I?']
$O[Open your eyes, girl!]
(display:"eye")[[Open your eyes->death transform horns]]
]
<div id="center">$T[-???-]</div>
(set: $trans_expr to 1) (set: $trans_hand to 1) (set: $trans_extras to (a:))
<div class="two_column_grid" style="--small-col:1fr"><div>As you open your eyes, you are greeted with enless space, dim and foreboding, filled with glimmering threads of light that form lines and symbols in the gargantuan void around you. Somehow, this feels $in[real].
$a['What's going on?! Where am I?']
$O['Welcome, young succubus. Your rite of passage has come'.]
$a['W-what are you talking about? Rite of passage?!']
$O['Do not worry. Everything is as it should. We see that you're already dressed for the occasion.']
(link:"(display:'talk')'I-I am...?'")[$a['I-I am...?']
(show:?scene)
You look down and see your body, floating in the void. You are naked, save for a few black straps on your thighs and ribs, underlining your curves.
$a['How did this happen? I-I haven't done any-']
$O['Silence, whore! You will speak when spoken to.]
(link-reveal:"You feel a sudden heat.")[It feels like someoone has kindled a fire right between your legs. Within seconds you are drenched in juices and the sensation is only growing stronger.
(set: $trans_extras to it + (a:"signs")) (rerun:?scene)
$A[Dammit, what is this thing! I must resist....! I will resisist...!]
(link:"You can resist this.")[**You can't resist this.** Your hand dashes between your legs, helplessly rubbing your needy slit. You can feel thick juices flowing down your thighs. Your desires are like a bottomless pit, each motion only stoking your $a[hunger] more and more.
(set: $trans_hand to 2)(rerun:?scene)
$O['Do you understand now, girl? You are at our mercy. Shall we begin?']
(display:"talk")(link-reveal-goto:"'I will do what you ask'","transf horns next")[(set: $answ to "obey")]
(display:"talk")(link-reveal-goto:"'I will get away from this!'","transf horns next")[(set: $answ to "disobey") (set: $sanity to it -15)]
]
]
]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>](scene|</div>(goto:"Death Transfromations")(set: $unalive to 1)<div id="center">$dark</div>
(display:"ach death check")
You are dead, again.
It is an oddly familiar feeling.
(display:"succ.stat.reset")
(if: $bcharges is <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[(if: $succubus_level is 1)[And yet it is new. You haven't died like this before.]
The darkness is not as absolute as before. You are not in a lifeless abyss. You can touch, and you can think. It is warm.
You are you. You remember.
A charge is consumed from your bracelet, sending you back again. It feels like sliding down a very high roller-coaster. There is a feeling of falling, and excitement, and a little fear.
Your horns sprout a little farther.
You are ready to [go back]<revive| ]
(click:?revive)[(if: $deathlist contains "treason")[(goto:"revive.succ")](else:)[(goto:"revive.quick")] ]<div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>(if: $answ is "obey")[$a['F-fine, I see I have no other choice...']
The heat subsides ever so slightly, allowing you at least a little clarity of thought.
$O['Good, you're learning. Succubi are meant to serve. Follow the rules and be a good girl, and we will allow you freedom... to a degree. Try to disobey and you will learn all the ways we can break you. Do you understand?']](else:)[$a['W-whatever you do... I'll sool be out of here...']
$O['You are naive, young demon!']
The bracelet heats up on your wrist, the crimson beads almost burning into your skin. The $a[haze] rises up in your mind and your eyes roll up, confusion drawning your thoughts like thick bog. You feel your $clarity[sanity] slipping away, bit by bit.
$O['Let this be a lesson for you. Succubi are meant to serve. Follow the rules and be a good girl, and we will allow you freedom... to a degree. Try to disobey and you will learn all the ways we can break you. Do you understand?']]
(link:"(display:'goto')Nod in understanding")[You give a small nod, acknowledging the authority of the voice. Slowly you are coming to terms that what is happening is more real than just some twisted dream.
$A[I better do what the voice says...]
You try to focus on the present situation, but between your legs, the heat continues, creating a desire that keeps growing srtonger and stronger. You want to cum so badly, rubbing yourself faster and faster, yet not reaching the edge. The dance of your fingers seems to only be making the matters worse. You briefly consider if resisting the urge altogether would bring you better relief, though the thought of stopping is hard enough even on its own.
(display:"goto")(link-reveal-goto:"Try to stop and get a hold of yourself","transf horns next2")[(set: $trans_hand to 1)(set: $answ to "stop")]
(display:"goto")(link-reveal-goto:"Try to make yourself cum","transf horns next2")[(set: $answ to "cum")]
]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>(if: $answ is "stop")[You focus all of your willpower to break the cycle. Abruptly, you manage to yank your hand away from your crotch, though it leaves behind it a void of yearning.
(set: $trans_hand to 1)
Looking down, you can see that your hand is covered in thick juices, dripping btween your fingers. The fire flares again, stronger than before. Your pussy is hot and empty.
$A[Aaah, I need somehting, anything...]
$O['Who told you you could stop, little whore?']
$a['I-... I was just...']
$O['Silence! We've had enough of your insolence! You will do as you're told!']
A strong zap surges through your body, forcing a lewd moan out of your lips.
(link:"(display:'talk')'I will do as I'm told'")[$a['I will do as I'm told,'] you mumble, your hand returning to your folds. You are immediately rewarded with a wave of gratification.
(set: $trans_hand to 2) (rerun:?scene)(show:?next)]](else:)[You can't fight this. It's stronger than you. Resistance is useless. Your fingers accelerate, dancing quicker and delving deeper, trying to climb that hill yet the climax seems somehow farther and farther away.
$O['Foolish whore! Do you think you can just relieve yourself without permission? While you are here your body obeys **us**, not you. Stop!']
(link:"(display:'talk')'Aaaah!'")[$a['Aaaah!''] you cry out in frustration as your hand is forcefully yanked away, leaving your gaping pussy quivering in an emptiness of desire.
(set: $trans_hand to 1)(rerun:?scene)
$O['You will do as you're told, do you understand?']
A strong zap surges through your body, forcing a lewd moan out of your lips.
(link:"(display:'talk')'I will do as I'm told'")[$a['I will do as I'm told,'] you mumble. You are rewarded with a wave of pleasure and the grip on your hand vanishes, allowing it to return to its place between your legs.(set: $trans_hand to 2)(rerun:?scene) (show:?next) ] ] ]
|next)[$O['Good girl. You are finally beginning to understand. Now you will no longer touch yourself.']
(link:"(display:'talk')'I will no longer touch myself.'")[$a['I will no longer touch myself,'] you repeat meekly. Your hand leaves your folds and you accept the frustration that follows. It's a deep wanting, a desire so strong that it feels almost like a physical pain.
(set: $trans_hand to 1)(rerun:?scene)
$O['You will touch yourself like a whore.']
(link:"(display:'talk')'I will touch myself like a whore.'")[$a['I will touch myself like a whore,'] you echo back, returning your hand. This time you are all too aware that yourdesperate rubbing is truly making matters worse, yet you continue dutifully, bringing your mind deeper into the $a[haze of frustration] until your body is shaking and shivering on the edge.
(set: $trans_hand to 2)(rerun:?scene)
$O['Very good. Are you ready to proceed?']
(display:"talk")[['I am ready'->transf horns next3]]
]] ]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>You are now fully aware that there's no getting out of this situation. Wherever you are, whatever this voice is, there's no getting out until you do exactly as it says.
You feel naked, vulnerable, and aroused. In the endless void around you, strange symbols are floating and morphing, though you can't quite tell if they're at an arm's reach or miles away.
$O[(either:"n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千","h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰","♐︎ʝǟ♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎ຖ໓n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟ𝔫𝓕𝔡sυⒿђf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂千","đsᵘנĦⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄʝǟ","ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")] booms the voice. You begin to feel your horns tingling, as if an electric charge is building on them. Somewhere below your pussy, something strange is whirling, somehow locking you in place.
$A[I can't move...]
$O[(either:"n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千","h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰","♐︎ʝǟ♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎ຖ໓n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟ𝔫𝓕𝔡sυⒿђf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂千","đsᵘנĦⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄʝǟ","ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")]
The tingling sensation is growing stronger and stronger. Your horns itch. Your body begins to shake.
$O['Look at us, girl!']
(link:"(display:'eye')Look forward")[Your gaze turns towards the void. The symbols swirl in mezmerising patterns. The abyss stares back at you and the horns on your head inch upwards, growing out of your skull like roots and curling forward.
(set: $av to 5)(set: $trans_expr to 2) (rerun:?scene)(rerun:?menu)
$a['Aaaahhh~']
The change is visceral and profound. You feel like your body is being molded in real time, twisted to the whims and desires of a power that you do not understand.
$O['Know your place, young succubus! You belong to us. You exist to serve. Do you understand?']
(display:"talk")[['I understand'->transf horns next4]]
]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>[$a['I understand!'] you reply helplessly as the pure power of the voice washes over you, filling the abyss with your uncontrollable moans.
$O['Show us! Tell us!']
(link:"(display:'talk')'I will know my place'")[$a['I will obey and do as I'm told.']
(set: $trans_hand to 1)(set: $trans_extras to it + (a:"signs2"))(rerun:?scene)
The power washes over you, consuming you, binding you. Your horns curl more and your pussy drips neadily.
$O['Again!']
(link:"(display:'talk')'I will know my place'")[$a['I will be a good whore.']
(set: $trans_hand to 2)(set: $trans_extras to it + (a:"signs3"))(rerun:?scene)
You can feel the glow getting stronger. Your mind is a complete haze. You feel like you're dreaming, like nothing is real.
$O['Again!']
(link:"(display:'talk')'I will know my place'")[$a['I will serve my masters']
(set: $trans_extras to it + (a:"eyes"))(set: $trans_hand to 1)(rerun:?scene)
You speak the words as in a trance. Everywhere around you arcane symbols are overhwleming your senses. Everything is a blur. You can't think. You must obey.
$O['Very good! You are learning quick, young succubus. Now go back. We will see you soon.']
(link:"(display:'eye')Close your eyes")[(hide:?scene)
(link:"(display:'eye')Close your eyes")[(hide:?txt)(show:?fin)
] ] ] ] ] ]<txt|
[(display:'eye')(link:"Close your eyes")[(set: $horn_lvl to 2)(set: $horns to "small, curly horns")(display:"revive redirect")] ](fin|
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>]<scene|</div>(if: $horn_lvl is 1)[Of course, the first thing that you can't ignore are $in[your horns.] Small and curly, they barely stick out through your hair, but are nevertheless impossible to miss. Looking at yourself in the mirror you can't take your eyes off of them.
You gently touch them - your horns are rough and hard, with a coarse texture. Still, the tip is pointy enough to prick your finger.](elseif: $horn_lvl is 2)[Your eyes are immediately drawn to your $in[horns] and specifically to the fact that they now seem much larger than before, sticking up and beginning to form a curve around your head.
$A[What the hell?!]
You can swear that they were smaller before, though as you try to concentrate on the memory, it somehow escapes you. Is it possible that they were always this big? You take a deep breath and calm yourself. Perhaps they have grown a little, or maybe it's just your imagination.](elseif: $horn_lvl is 3)[Your eyes are immediately drawn to your $in[$horns]. They adorn your head like a majestic bone crown and are by far the most striking element of your appearance.
$A[There's no way these were always this big and heavy... were they?]
You can swear that they were not always like this, though as you try to concentrate on the memory, it somehow escapes you. You scratch your head and try not to think about it too hard.](elseif: $horn_lvl >3)[Examining your body, it's impossible not begin with your $in[$horns]. They are massive and gorgeous and seem to have a mind of their own. You have given up trying to keep track of how they're changing - you can't consciouly $in[remember] a time when they were smaller, but your mind tells you that they can't have always been like this.
$A[(either:"I guess I just have to accept that I'm living with these... for now","They are quite beautiful, but I hope they don't get much larger...","I wonder if they will keep growing forever...?","I wonder if this is their final form...?")]]{
(if: $task_wings is 1)[(goto:"revive.succ3")]
(if: $task_conspiracy >0)[(goto:"revive.succ2")]
(if: $deathlist contains "treason")[(goto:"revive.succ")]
(else:)[(goto:"revive.quick")]
}<div id="center">$dark</div>
You are dead, again.
It is an oddly familiar feeling.
(if: $bcharges is <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[You can feel a familiar warmth and a return of sensation. There is a vast space all around you, you can just feel it.
$A[Has this happened before...?]
There's a memory just at the back of your head, pushing it make it through your subconscious. The void calls to you.
$O[Open your eyes, girl!]
(display:"eye")[[Open your eyes->death transform horns2]]
]<div id="center">$T[-???-]</div>
(set: $trans_expr to 2) (set: $trans_hand to 1) (set: $trans_extras to (a:))
<div class="two_column_grid" style="--small-col:1fr"><div>The endless void welcomes you, warm and cozy, cold and foreboding. Signs float and ripple in the space, gently mocking you.
You are suspended like a teardrop in infinity, (link-reveal:"naked and alone.")[
(show:?scene)
$O['Welcome back, young succubus. Did you miss us?']
You float gently in the void. Memories of your last visit flood your mind and you suddenly remember everything clear as day. The voices, the symbols, the humiliation; your body being molded and your horns growing out.
$a['Why am I here again?']
$O['Naive girl. Did you think you have become a complete succubus yet, ready to serve and please? There's still a way to go.']
The void pulses around you, eager to play with your body. You move your limbs around and it feels almost like swimming, though you can't quite tell if you're moving anywhere or just wiggling in place.
$O['Resistance is futile. Shall we begin?']
(display:"goto")(link-reveal-goto:"Calm down and begin the process","transf horns2 next")[(set: $answ to "obey")]
(display:"goto")(link-reveal-goto:"Continue struggling","transf horns2 next")[(set: $answ to "disobey") (set: $sanity to it -15)]
]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>](scene|</div><div id="center">$dark</div>
You are dead, again.
It is an oddly familiar feeling.
(if: $bcharges is <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[The void awakens, and so do your memories. You've done this before, not once.
$A[Oh dammit!!]
$O['Welcome back, little whore. Open your eyes.']
(display:"eye")[[Open your eyes->death transform horns3]]
]<div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>(if: $answ is "obey")[Knowing that there's little you can do to fight the voice, you decide to accept your fate and cooperate as best you can. You stop moving around and float gently in the void, awaiting your fate.
$A[Not a good position to be making enemies in...]
$O['Good girl! You have some sense at least. Now show us your pussy.']](else:)[You continue moving about, trying helplessly to propel yourself in one direction or another, seeing if you can escape from the voice.
$O['Stay still, you stupid slut!']
A wave of $a[haze] and confusion hits you like a truck, blurring your vision and scattering your thoughts like a swarm of frightened swallows.
$O['We can do this the hard way if you want. You are in our control. We believe you have potential to accomplish much, but if you prefer to be a breeding whore for **scrawls** in the pits, we can arrange that. Now show us your pussy!']]
(link:"(display:'goto')Spread your legs")[You meekly nod and spread your legs apart. You can feel the void around you giggling, watching.
A bright light flashes underneath you and you feel your body suddenly becoming still, almost paralyzed.
(set: $trans_extras to it + (a:"signs"))(rerun:?scene)
$A[I can't move an inch...]
It's almost as if you're keeping your legs open over a fire, but instead of burning you the heat is inflicting arousal so strong that it's almost physically painful. Your juices are dripping again and your mouth is already starting to drool.
You can't take it anymore.
(display:"goto")(link-reveal-goto:"Touch yourself","transf horns2 next2")[(set: $trans_hand to 2)] ]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>Your hand dashes down between your folds and you feel an ephemeral moment of relief.
$O['Insolent slut! You will stay still, one way (link-reveal:"or another")[(set: $trans_extras to it + (a:"spikes"))(set: $trans_hand to 1)(rerun:?scene)(show:?next)]']
[The heat pierces your open slit and begins to move upwards. With every inchof progress it makes you lose even the little leeway of movement you had before, your body becoming frozen in place, pinned to the void.
$a['Aaah!!']
It hurts and feels arousing at the same time. A part of you knows that your flesh is not being destroyed, not really, but the piercing feels all too real nonetheless. It's almost as if it's imapling your soul, your very essence, splitting it apart and revealing the raw, delightful, disgusting secrets that lie within.
The beam moves up to your womb and you can feel it exploding with untold desires, burning and yearning to be used and abused, filled, emptied, drowned and denied.
$O['So this is what you really want, whore. Can you see it? Can you feel it? It's who you really are!]
$a['No, no, no! These thoughts, these images...']
$O['(link-reveal:"Silence!")[(set: $trans_extras to it + (a:"spikes2"))(rerun:?scene) (show:?next2)]']](next|
[A thin, vibrant spike pierces your cheeks, locking your jaw and tongue in place. $a['Mgfhfhfh...'] You try to speak, but find it completely impossible.
$O['Now, let's begin.']
(display:"talk")[['Mhmfhfm!!'->transf horns2 next3]] ](next2|
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
(if: $trans_extras contains "spikes")[<img src="images/tr/transformations/trans_signs_spikes1.png">]
(if: $trans_extras contains "spikes2")[<img src="images/tr/transformations/trans_signs_spikes2.png">]
(if: $trans_extras contains "spikes3")[<img src="images/tr/transformations/trans_signs_spikes3.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>The void gently pulsates around you, mocking you as you struggle, unable to budge or make out a single word.
$O[(either:"n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千","h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰","♐︎ʝǟ♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎ຖ໓n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟ𝔫𝓕𝔡sυⒿђf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂千","đsᵘנĦⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄʝǟ","ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")] the voice booms and the energies swirl, envelopping you in lust and warmth. Your horns begin to electrify and tingle, itching to sprout further upwards.
$O['You are becoming a proper Whore now, young demon, and every Whore needs her crown. Are you ready for yours?']
(link:'(display:"talk")"Hmgmfmm!"')[$a['Hmgmfmm!'] you try to respond, though your tongue can't move in your mouth.
(set: $trans_extras to it + (a:"horns"))(rerun:?scene)
$O['Excellent. So it shall be.']
The horns on your head begin tro vibrate and heat up, inching upwards and continuing their curvy spiral. You can feel them as two giant roots, digging into your skull. As they go upwards they also go downwards, digging into your brain, your mind your soul.
You hang in the void, imapled like a shis kebab, waiting for the invisible entity to mold you into something new.
$O['You are learning to be silent, that is good. The process is almost complete. A shame really, we are starting to enjoy your company. Tell us, newly anointed Whore, do you think we should torment you more?']
(display:"talk")(link-reveal-goto:"'Yefhmp!'","transf horns2 next4")[(set: $trans_hand to 1)(set: $answ to "yes")]
(display:"talk")(link-reveal-goto:"'Lmgho!'","transf horns2 next4")[(set: $answ to "no")]]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
(if: $trans_extras contains "spikes")[<img src="images/tr/transformations/trans_signs_spikes1.png">]
(if: $trans_extras contains "spikes2")[<img src="images/tr/transformations/trans_signs_spikes2.png">]
(if: $trans_extras contains "spikes3")[<img src="images/tr/transformations/trans_signs_spikes3.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
(set: $trans_expr to 2) (set: $trans_hand to 1) (set: $trans_extras to (a:"horns"))
<div class="two_column_grid" style="--small-col:1fr"><div>The endless void welcomes you, the arcane symbols vibrating with excitement.
You are suspended like a teardrop in infinity, (link-reveal:"naked and alone.")[
(show:?scene)
$O['Welcome back, our precious Whore. Are you happy to be here with us?']
$a['I-eeeh...'] You find it strange to be having a full blown conversation with the void. You also notice that you are a little more in control than before.
$O['You should be happy, for we have a **gift** for you.']
$a['A gift?']
$O['Oh yes. We have been following your progress with great interest. And we shall help you to unlock one of your powers. An investment for the future of our servant. Are you ready to begin?']
(display:"talk")(link-reveal-goto:"'Yes, I'm ready'","transf horns3 next")[(set: $answ to "yes")]
(display:"talk")(link-reveal-goto:"'I don't want your gifts'","transf horns3 next")[(set: $answ to "no") (set: $sanity to it -5)]
]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
</div>](scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>[(if: $answ is "yes")[You give a muffled but enthousistic sound, spraying saliva down on your naked breasts.
$O['Wise response, young one. A good succubus should always be ready to demean herself for her masters. You have truly earned your new Crown.']](else:)[You try to voice some form of protest, spraying saliva all over your naked breasts.
$O['Quite a shame. Just when we thought you were starting to learn. But fear not young one, we have the means to teach you your proper place.]]
Suddenly, you feel a (link-reveal:"sharp pain.")[A bright velvet ray pierces through your breasts. You feel your nipples stand hard and erect. The void seems to tremble with amusement, as if thousands of invisible eyes are watching your helpless struggle and humilation.
(set: $trans_extras to it + (a:"spikes3"))(rerun:?scene)
$O['Listen well, young demon. You belong to us. You will belong to us. It is inevitable.']
The rays vibrate and intensify, your entire body pinned like an insect in a collection. Left at the mercy of the void, you have no choice but to await your inevitable fate.
(link:"You will obey us.")[$O[You will obey us.]
(set: $trans_extras to it + (a:"signs2"))(rerun:?scene)
The heat intensifies, filling your womb with an insatiable need to be filled.
$a['Mmmmhfg!!]
(link:"You will obey us.")[$O[You will obey us.]
(set: $trans_extras to it + (a:"signs3"))(rerun:?scene)
The roots of your horns dig into your skull, and sink into your mind.
$a['Mmmmhfg!! Mmmghgh!!!']
(link:"YOU. WILL. OBEY. US.")[$O[You will obey us.]
(set: $trans_extras to it + (a:"eyes"))(rerun:?scene)
A sudden calm falls over you. $in[Everything is as it should.] Everything is alright.
(link:'(display:"eye")Close your eyes')[(hide:?Scene)
(link:'(display:"eye")Close your eyes')[(hide:?txt)(show:?next)]
] ] ] ] ] ]<txt|
[(display:"eye")(link:"Close your eyes")[(set: $horn_lvl to 3)(set: $horns to "big, curly horns")(display:"revive redirect")] ](next|
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
(if: $trans_extras contains "spikes")[<img src="images/tr/transformations/trans_signs_spikes1.png">]
(if: $trans_extras contains "spikes2")[<img src="images/tr/transformations/trans_signs_spikes2.png">]
(if: $trans_extras contains "spikes3")[<img src="images/tr/transformations/trans_signs_spikes3.png">]
</div>]<scene|</div><div id="center">$room</div>
(set: _temp to 0)(set: $tail to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>You approach to examine yourself in the mirror as usual, when you notice a strange new sensation. It seems that there is something on your lower back, though you're not quite sure what it is...
(link:'(display:"goto")Turn around')[You turn around, showing your back to the mirror.
(set: _temp to 1) (rerun:?scene)
$A[What in the-]
You can see a small, furry stump sticking out from the base of your spine. It is, undeniably, a tail.
(link:'(display:"goto")Wiggle it')[You wiggle the tiny thing, and to your amasement it grows before your very eyes, extending by a few inches.
(set: $tail to 1) (rerun:?scene)
Your heart rate begins to accelerate, though your body remains still. Your gaze is transfixed on the tiny thing. Its black fur tickless the naked skin of your ass cheeks as you move it about.
$A[Am I dreaming...?]
(link:'(display:"goto")Pinch yourself')[You pinch the skin of your hand, but it seems that you are as wide awake as ever before. Furthermore as soon as you focus on your new tail, it seems to have grown some more. And not just it, something else seems to be changing as well.
(set: $tail to 2) (rerun:?scene)
$A[I can swear that just before... this doesn't look right...]
(display:"eye")[[Examine your ass]]
]] ]
</div>[<div class='stacked' style='--stack-width:80%;--stack-height:auto;'>(if: _temp is 0)[<img src="images/tr/transformations/mirror_horns.jpg">
<img src="images/tr/transformations/mirror_horns2.png">]
(if: _temp is 1)[<img src="images/tr/transformations/tail0.jpg">]
(if: $tail is 1)[<img src="images/tr/transformations/tail1.png">]
(if: $tail is 2)[<img src="images/tr/transformations/tail2.png">]
(if: $tail is 3)[<img src="images/tr/transformations/tail3.png">]
(if: $tail is 4)[<img src="images/tr/transformations/tail4.png">]
(if: $tail is 5)[<img src="images/tr/transformations/tail5.png">]
</div>]<scene|</div>Minor and Major events
Minor events - trigger on "regular" death, for the moment enhance horns, when horns are max trigger tail event
$horn_lvl
1-starting Ch2, small horns
2-medium horns
3-big horns, final
4-indicates horns are maxed and tail has been triggered. Defaulting descriptions
Major events - trigger new Succubus Powers, have their own event passage when acquired
$demonChange keeps track of major changes that have been acquired. For the moment "eyes" and "tail"
$succ_level keeps track of succubus powers and triggers other events
Reviving of power>0 triggers the eyes change above
FROM PREVIOUS NOTES:
--------------------------
$succ_level - control for the gradual progression into a succubus
0 - hasn't started yet - only horns
1 - first stage - golden eyes - gives dark vision (Demon Sight)
2 - second stage - demon tail - enhanced magical ability? Can give away charges
3 - third stage - demon wings
GAINING $succ_level
pit of death - will give you lvl 1 if you don't already have it
the pact - currently gives flat +1
Need to make tail only trigger after eyes
--------------------------<div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>(if: $answ is "yes")[$a['What have you got for me?'] you ask timidly into the void.
$O['Something special. Something that will help you embrace the darkness. As a succubus, it is not something you should ever fear.']](else:)[$a['What makes you think I'd want a gift from you?'] you jab at the void, gesturing at no general direction.
$O['Insolent whore! We made you what you are today. You will pay for that attitude. But for now, we will gift you this regardless. There will be more time to properly train you, and your stubborness will not stand in our way.']]
(link:'(display:"talk")"What do you mean?"')[$a['What do you me-']
(set: $trans_extras to it + (a:"signs"))(rerun:?scene)
Before you can finish the familiar sensation grips you as a pentagram of velvet light blossoms between your legs, freezing your movements. You feel like a giant keyhole, into which a key has been suddenly inserted.
And now, the key is turning.
(link:"h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰")[$O[h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰], booms the voice all around you and the voice begins to vibrate.
(set: $trans_extras to it + (a:"signs2"))(rerun:?scene)
(link:"ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千")[$O[ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千], hisses the mysterious entity and the hairs on your skin stand on edge. Your eyes begin to glow and to feel hot. The symbols swirl.
(set: $trans_extras to it + (a:"signs3"))(rerun:?scene)
(link:"ʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓!")[$O[ʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓!], orders the voice. Your vision blurs and then suddenly sharpens. You can see all the details of the void, for miles. Everything feels somehow brighter and more distinct. The symbols are more readable and familiar. The void is not as dark as before.
(set: $trans_extras to it + (a:"eyes2"))(rerun:?scene)
(display:"talk")[['What's happening to me?'->transf horns3 next2]]
] ] ] ]
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
<img src="images/tr/transformations/trans_base2.png">
(if: $trans_expr is 1)[<img src="images/tr/transformations/trans_exp1.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_hand is 2)[<img src="images/tr/transformations/trans_hand2.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes")[<img src="images/tr/transformations/trans_eyes1.png">]
(if: $trans_extras contains "eyes2")[<img src="images/tr/transformations/golden_eyes.png">]
</div>]<scene|</div><div id="center">$dark</div>
You are dead, again.
It is an oddly familiar feeling.
(if: $bcharges is <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[The void awakens, and so do your memories. You know this place.
$a['Hello?']
$O['Hush, little one. No need to spoil this one. It's a surprise. You will see.']
$a['What do you mea-']
(display:"eye")(link:"Open your eyes")[(set: $tail_lvl to 1)(set: $succ_level to 2)(display:"revive redirect")]
]<div id="center">$T[-???-]</div>
(set: $sanityB to $sanity)
<div class="two_column_grid" style="--small-col:1fr"><div>$a['What happened, what did you do?'] you ask impatiently, peering all around you.
$O['We gave you new eyes, girl. Now you will see through the darkest of pits and read scriptures your mind has never dreamt before.']
You are still in disbelief. This feels so much better than before. You never expected the void entities to help you like that.
$a['Thank you for this....']
$O['You will find that we can be most generous to our servants. But you must never forget that you belong to us.
         You.
     Are.
   Our.]
(link:'WHORE')[$O['WHORE']
(set: $trans_extras to (a:"eyes3","pos2")) (set: $trans_expr to 0)(set: $trans_hand to 0)(set: $sanity to -100)(rerun:?scene)(rerun:?sanity)
In an instant, your mind empties and your body slopes forward in a naturally submissive position, ass bent and legs apart.
$O['Never forget, young whore,']
Your juices drip, your slit itching to be used.
$O['That you exist to serve, and you will serve US.']
Your tits hang in the void, oogled by a legion of invisible eyes.
$O['For what we give, we can also take away. And we can take, until there is nothing left.']
Your eyes stare with a blank expression into the endless void, drool dripping down your pretty lips.
$O['Do you] (link:"understand?")[$O[understand?']
(set: $trans_extras to (a:"horns","eyes2"))(set: $trans_expr to 2)(set: $trans_hand to 1)(set: $sanity to $sanityB)(rerun:?scene)(rerun:?sanity)
The mist in your mind disperces and you manage to compose yourself out of the shameful position in which the entitites forced you.
$a['I understand...']
$O['Good.']
The voices drift away, leaving you alone.
(link:'(display:"eye")Close your eyes')[(hide:?Scene)(link:'(display:"eye")Close your eyes')[(hide:?txt)(show:?next)]
]] ]<txt|
[(display:"eye")(link:"Close your eyes")[(set: $horn_lvl to 4)(set: $horns to "big, curly horns")(set: $succ_level to 1)(display:"revive redirect")]](next|
</div>[<div class='stacked' style='--stack-width:85%;--stack-height:auto; margin-top:-160px;'>
(if: $trans_extras contains "signs")[<img src="images/tr/transformations/trans_signs.png">]
(if: $trans_extras contains "signs2")[<img src="images/tr/transformations/trans_signs2.png">]
(if: $trans_extras contains "signs3")[<img src="images/tr/transformations/trans_signs3.png">]
(if: $trans_extras does not contain "pos2")[<img src="images/tr/transformations/trans_base2.png">](else:)[<img src="images/tr/transformations/trans_base3.png">]
(if: $trans_expr is 2)[<img src="images/tr/transformations/trans_exp2.png">]
(if: $trans_hand is 1)[<img src="images/tr/transformations/trans_hand1.png">]
(if: $trans_extras contains "horns")[<img src="images/tr/transformations/trans_horns3.png">]
(if: $trans_extras contains "eyes3")[<img src="images/tr/transformations/golden_eyes2.png">]
(elseif: $trans_extras contains "eyes2")[<img src="images/tr/transformations/golden_eyes.png">]
</div>]<scene|</div>PLACEHOLDER END
(link:"Close your eyes")[(set: $tail_lvl to 1)(set: $succ_level to 2)(display:"revive redirect")]<div id="center">$room</div>
(set: $tail to 3)
<div class="two_column_grid" style="--small-col:1fr"><div>Gazing at your posterior, you begin to notice something peculiar. It's not just the tail, your entire ass is morphing. You can feel a wave of warm tingling and a sudden, animalistic desire to be fucked right here and now.
$A[I wonder if this new anatomy would be better suited towards... certain activities...]
As soon as the thought pops in your mind your asshole responds, twitching eagerly. You have never realized exactly how much you wanted something in there. Something to fill you up and make you feel good.
$A[No, no, now's not the time for this...]
You have other, important things to do. And yet your ass seems to have a mind of its own, opening lewdly as if to invite anyone who might be looking.
(link:'(display:"goto")Clench it shut')[You try to make an effort to close it, yet amazingly, your hole only stretches open even wider.
(set: $tail to 4) (rerun:?scene)
$A[It looks so... inviting....]
It would be difficult to explain exactly what you're feeling right now. It's a mixture of shyness and exhibitionism, calmness and arousal. You want to hide your face in your hair while simultaneously showing your gaping hole to the world, dreaming, hoping, that somone would just grab it and fill it up.
(link:'(display:"goto")Accept your fate')[As your tail grows out to its full length, you can feel your previously tight asshole stretching wide open. Your juices flow down your thighs and you are finding it quite difficult to control yourself.
(set: $tail to 5) (set: $tail_level to 2)(rerun:?scene)
$A[Something... someone... I need it...]
Eventually, the moment passes and you manage to regain your composure, though your ass remains in its newly develops form, with your new black tail curling around your feet.
$A[I hope I can tuck it under my clothes... perhaps no one will notice...]
(display:"goto")[[Get dressed]]
]]
</div>[<div class='stacked' style='--stack-width:80%;--stack-height:auto;'>
<img src="images/tr/transformations/tail0.jpg">
(if: $tail is 1)[<img src="images/tr/transformations/tail1.png">]
(if: $tail is 2)[<img src="images/tr/transformations/tail2.png">]
(if: $tail is 3)[<img src="images/tr/transformations/tail3.png">]
(if: $tail is 4)[<img src="images/tr/transformations/tail4.png">]
(if: $tail is 5)[<img src="images/tr/transformations/tail5.png">]
</div>]<scene|</div><div id="center">$T[-Old Barn-]</div>
There is a strange relief in the process, a deep-rooted need being fulfilled. It's natural, irresitable, *inevitable*.
As your breasts swell with milk to the brim, ready to burst, you naturally begin to seek a way to relieve yourself of this growing burden.
$Y['Be good now, dearie, and stay still...']
<img src="images/tr/scenes/stacked/milking_base.png" width="850" align="right" >
You are led over a beam for support and your heavy breasts weigh down, almost pinning you to the ground. As a wrinkled hand grabs one of them and squeezes forward, you can feel an almost ecstatic relief.
$a['Aaah~']
This is it. This is what you needed. Every repetition of the motion solidifies your complacency. How could you ever think to run away or protest? You $A[need] this. In many ways, the old woman is taking $A[care] of you by doing you this service. If it wasn't for her, you'd be in agony right now.
You bow your head and stifle your whimpers. Sweet relief washes over your entire body and you tremble softly in satisfaction every time a strem of milk is squeezed out of you. The other cows in the barn lift their heads, giving you a knowing look, then return to slowly chewing their meals.
$Y['Well done, dearie,'] pats you the old woman. $Y['that's all for now. Old gran will wait for you back at the house. Find me in your own time.']
The strange woman grabs the bucket and heads outside, leaving you behind in the barn.
(display:"goto")[[Stay here->stay barn]]
(display:"goto")[[Go outside->outside barn]](if: $horn_lvl is 0)[](elseif: $horn_lvl is 1)[<img src="images/tr/clothes/body-horns1.jpg" title="You" width="150">](elseif: $horn_lvl is 2)[<img src="images/tr/clothes/body-horns2.jpg" title="You" width="150">](elseif: $horn_lvl >2)[<img src="images/tr/clothes/body-horns3.jpg" title="You" width="150">]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">(if: (history:)'s last is "yaga occult")[$a['I'll think about it some more.']
$Y['Of course, dearie. These things need to be properly considered']](else:)[You make your way into the small but cosy kitchen and the old woman pulls a chair, sitting you at the table. She takes the seat at the other end, charms swaying in her hair.
(display:"yaga entrance")]
(display:"yaga hut nav")(if: $yagaRel is 1)[$Y['It's a pleasure to see you again, dear.'] she says, leaning back on her chair. $Y['And all in one piece, too. With your tendency for trouble, I was almost worried you woul'n't make it back to gran.'] Her dry laughter pierces the otherwise peaceful air of the cottage. $Y['So, What can I do you for?']
You stand on edge at your seat, weary of your past interactions with the woman. $A[She has tried to trick me every time, why am I even here...]
She smiles reassuringly, as if sensing your thoughts. $Y['You must need something to be here. So don't be shy, dearie, tell me - what it is that you seek from ol' gran?']](elseif: $yagaRel is 2)[$Y['Ah, the wondering calf returns. It's a pleasure to see you again, dear.'] she says, leaning back on her chair with a smirk. $Y['And all in one piece, too. With your tendency for trouble, I was almost worried you woul'n't make it back to gran.'] There's a glint in her eye and for a moment you can almost feel her wrinkled hands squeezing on your breasts, milking you out methodically at that storage room at the inn...
$Y['So, What can I do you for?']
You shake off the memory, trying to focus on the present situation. $A[I need to be careful with her words, it would be foolish to trust her fully...]
She smiles reassuringly, as if sensing your thoughts. $Y['You must need something to be here. So don't be shy, dearie, tell me - what it is that you seek from ol' gran?']](elseif: $yagaRel >2)[$Y['Ah, the little calf is back to her gran. What do you need this time, dearie?']]
<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['You told me that you'd tell me secrets,'] you say with a slight hesitation.
$Y['That I did. And I can. But nothing comes for free, young girl.']
There's an odd glint in her eye and you remind yourself to keep your wits about you. $a['Let's not play games this time. What do you want?']
$Y['But life **is** a game, the greatest game of all,'] grins the old hag, showing a row of white teeth. $Y['Refusing to accept it, does not mean that you're not playing.'] She winks at you and a wave of goosebumps rises trickles down your spine. $Y['But worry not, dearie, gran likes you and will extend a fair offer - fairer than most you'll have, believe you me.'] She cackles ominously and for a moment you feel almost protected in her small little hut, compared to everything that may lay ahead.
$A[Does she see the future? Or is she just messing with me...?]
$Y['It's very simple,'] she continues. $Y['a drop of youth in a bucket, that's all that ol' gran requires. And after that I will whisper a secret.']
$a['You mean that you want to milk me, just like last time?']
$Y['Yes, dear.'] she smiles, unfazed. $Y['Shall I brew the tea?']
(if: $yagaTalk contains "barn" and $yagaTalk does not contain "cows expl")[(display:"talk")(link-reveal-goto:"'And the two cows in the barn, did they also do you a favor?'","yaga cows expl")[(set: $yagaTalk to it + (a:"cows expl"))]
](unless: $yagaTalk contains "trick expl")[(display:"talk")(link-reveal-goto:"'How do I know you won't try to trick me?'","yaga trick expl")[(set: $yagaTalk to it + (a:"trick expl"))] ]
(display:"talk")[['Alright, I'll have the tea'->yaga secret tea]]Double-click this passage to edit it.<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['You seem to know your way around magic. Teach me.']
The old witch eyes you up and down, an amused look on her face. $Y['And what do you want to learn exactly, dearie?']
$a['Everything. Anything. I've seen so many things that I would have never believed before. I'd like to know more, to be in control. I'm tired of being the victim.']
$Y['Are you now really?'] shr smirks. $Y['You seemed to enjoy your little stay at my barn, young calf.']
You blush. $a['It's not that-']
$Y['My magic is not like **theirs**, girl. It's old. It's raw. It has a mind of its own.']
$a['I can handle it.'] You cross your arms, trying to exhume confidence. If an old grandma can do it, then so can you.
$Y['Can you really? I won't show you how to make lights flicker or read tea, dearie. Old magic demands sacrifice.']
$a['Sacrifice? You mean like killing a goat or-']
$Y['Not quite that litteral, dear. But there is always a cost. **Always.**'] The witch lets the last word hang in the air ominously. The smirk is gone from her face. She suddenly looks much older, and somehow scarier. $Y['If you find out that you can't pay the price, there could be... consequences. Are you sure you want to do this?']
(display:"talk")(link-reveal-goto:"'Let me think about it'","Yaga enter")[(set: $yagaTalk to it + (a:"occult consider"))]
(display:"talk")[['I'm sure, teach me'->yaga occult accept]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char"> $a['I think I should be going for now,'] you say cautiously, glancing at the door.
The quirky old woman just smiles and waves. $Y['You know where to find me, dearie.']
She makes no move from her seat, just following you with her wrinkled eyes as you get up and make your way to the door.
(display:"bk")[[Leave the hut->Yaga Hut]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You give a small nod and the woman rises from her seat and begins to prepare a potion on the stove.
Before you know it, a cup of warm liquid is placed in front of you. $Y['Drink it while it's hot, dearie,'] advises the old woman, resuming her place at the opposite end oft he table.
The steam blows up around you, creating a pleasant and light-headed sensation. There's a distant warmth in your body and a tingling anticipation around your breasts. You can almost feel the bony fingers reaching yout to squeeze the milk out of your nipples...
You twist the cup in your hands and carefully lift it up to your $lips, taking a small sip. A warmth begins to spread through your mouth, dripping down your throat.
$Y['Good choice, dear. That wasn't so bad now, was it?']
The old woman gives you a kindly and reassuring smile, placing a hand on your shoulder. $Y['Why don't you have another? In your own time, of course.']
You take a second sip and the warmth descends down to your stomach, sending waves through your entire body. The room begins to gently sway and your arms feel heavy and clumsy. The old woman is sitting closer to you know, gently steadying you by the shoulder.
$Y['Before you take that next sip, dear, perhaps you should consider undressing yourself.']
$a['U-undressing...?'] The warmth is already taking over your body and your thoughts are slow and sluggish.
$Y['It would be much easier now than later. Just some advice from gran.']
You gently sway over the table, blinking slowly. It would perhaps make things easier to undress while your body is still fully human...
(display:"goto")[[Remove your clothes->yaga secret undress]]
(display:"goto")[[Continue dirnking->yaga secret not undress]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">(if: $yaga_avatar >3)[$a['Before we proceed, there is one more thing. The two cows at the barn, did they also trust you once?']
$Y['I see that you've met Ana and Talyssa. That's a different story, dear. I was being kind.']](else:)[You suddenly remember the strange look that one of the cows gave you at the barn. It felt oddly understanding, *intelligent*. You feel an uneasy ball in your stomach.
$a[‘And the two at the barn, did they also start by doing you a favor?’]
$Y['I see that you've met Ana and Talyssa. You should not be so quick to judge me cruel, dear. In fact you will find that gran can also be kind.']]
$a['Kind? You call this kindness?']
The old woman pauses, her gaze measuring you. $Y['There once was a man that came to my doorstep, holding his wife in his arms. Poor thing was limp and pale, barely clinging to life. I told him that no potion or remedy could save her now, yet he begged and begged, refusing to leave until I did something.'] She takes a small sip from her cup, visibly enjoying the falvor. $Y['The man had two young daughters, barely of age. So I told him of a way to save his wife, by giving his first-born to the Moon.']
$a['To the moon? What do you mean?']
$Y['She has great power, though her favors do not come cheaply, dear.']
You shake your head, trying to wrap your mind around the old woman's words. $a['And what about the other daughter? You said the Moon only claimed his first-born.']
$Y['The other one was for me. Surely you do not expect ol' gran to bring the Moon down with naught in return? It is a great effort, and great efforts require great rewards.']
You shiver again. The room suddenly feels colder.
$Y['It was a free choice, girl. Or do you think I should have left his wife to die?']
(display:"talk")(link-reveal-goto:"'I think you were right to save her'","right save wife")[(set: $yagaRel to it +1)
($nYaga:"Relationship increased")]
(display:"talk")[['You should have spared the second girl'->right spare second]]
(display:"talk")[['You shouldn't have taken the girls'->wrong take girls]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['I understand why you went through with it,'] you say reluctantly, mulling over the situation. $a['It was a hard choice but you did not force his hand...']
(if: $yagaTalk contains "cows expl hub")[$Y['Well done, dearie,'] smiles the old woman. $Y['Is there anythihng else you wanted to talk about?']
(display:"yaga hut nav")](else:)[$Y['Well done, dearie,'] smiles the old woman. $Y['You are starting to grasp how this world works. Now, are you ready for some tea?']
(display:"talk")(link:"'Yes, we should get on with it'")[
(if: $yaga_avatar >3)[(goto:"Undress and drink the tea")]
(else:)[(goto:"yaga secret tea")]
] ]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['You didn't have to take the second girl too,'] you say with a measure of careful accusation. $a['The poor man must have felt bad enough to sacrifice one daughter for his wife's life, asking for both is too harsh...']
$Y['And yet it was the right course of action,'] saysold woman sternly. $Y['A recompense for my efforsts, but also a kindness to the family. The other girl would have lived with hatred and guilt. Now they are together, and one man alone must bear this price.']
$a['But... if they are both here, how is one for the Moon and one for you?']
$Y['The young one only gives milk once a month, and every full moon gran must offer it to honor the deal. It is a great deal of work, even for me.']
$a['Every month? For how long?']
$Y['For as long as the girl lives. You can see now that the price is high, so I need the other one to keep my strength, honor the pact, preserve the life that was given.']
You ponder on this for a while, silent and still.
(if: $yagaTalk contains "cows expl hub")[$Y['Don't dwell on it too much, dearie. You have other things to take care of. Is there anythihng else you wanted to talk about?']
(display:"yaga hut nav")](else:)[$Y['Don't dwell on it too much, dearie. You have other things to take care of. Would you have your tea now?']
(display:"talk")(link:"'Yes, we should get on with it'")[
(if: $yaga_avatar >3)[(goto:"Undress and drink the tea")]
(else:)[(goto:"yaga secret tea")]
]]$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a[You shouldn't have sacrificed two lives to save one,'] you say caerefully, a tinge of accusation seeping into your voice. $a['The daughters were innocent, you had no right to take them...']
$Y['But their father did, and he made his choice'] cuts oyu off the old woman. $Y['Who am I not to honour the man's will? Life isn't fair, dearie, you should learn this sooner rather than later.']
You ponder on this for a while, silent and still.
(if: $yagaTalk contains "cows expl hub")[$Y['But what's done is done now. You have other things to take care of. Is there anythihng else you wanted to talk about?']
(display:"yaga hut nav")](else:)[$Y['But what's done is done now. You have other things to take care of. Would you have your tea now?']
(display:"talk")(link:"'Yes, we should get on with it'")[
(if: $yaga_avatar >3)[(goto:"Undress and drink the tea")]
(else:)[(goto:"yaga secret tea")]
]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">Head still spinning, you decide that it's best to listen to the advice and slip out of your clothes while you still can.
Clumsily, you begin to undress, but you keep getting tangled in the layers of your $suit. Luckily for you, the old woman gives you a hand, carefully folding your clothes on the chair beside you.
$Y['Ah, youth! Nothing like it.'] A bony hand wraps around your waist, fingers running up and down your surves. The sensation is strangely calming, and you dare not chase it away. $Y['Pretty little lamb you are... and you will give gran exactly what she wants.']
The hand cups around your breats and squeezes them hard. $a['A-ah~']
$Y['I was young and wild too, you know, ah such good times... but let's not forget the order of things now.'] She lifts the cup to your lips, holding your head as you begin to gulp down the last drops.
$Y['You're doing great, dear! There's only a little bit left... probably best if you drink it ... well done.']
You body feels hot and funny. The room is spinning now and you're finding it harder and harder to stay on your feet. In a moment, you collapse on the floor, crawling naked and disoriented.
$A[Don't panic, don't panic, this is normal, don't panic...]
You can feel a tingling sensation as your body begins to change. Your eyes squint at the sunlight streaming in through the window of the hut. You don't quite realize what's going on anymore, but you are taken by a deep desire to be outside, with the sun and grass.
$Y['Shall we?']
Something pulls you from the neck as the old woman opens to door and beckons you to follow.
(display:"goto")[[Step outside]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You shrug at her suggestion and continue drinking, lifting the cup for a third time. After a small sip your hand begins to shake and the old woman steadies it, helping you to take a few long gulps at a time.
$Y['You're doing great, dear! There's only a little bit left... probably best if you drink it ... well done.']
You try to reach for the cup but your fingers don't want to listen to you. You body feels hot and funny. The room is spinning now and you're finding it harder and harder to keep your thoughts together.
$A[Don't panic, don't panic, this is normal, don't panic...]
You can feel a tingling sensation as your body begins to change. You begin to crawl on the floor, struggling and disoriented. Your $suit is starting to feel terribly uncomfortable, as if it doesn't quite match the shapes of your body.
$Y['Gran told you this would happen, didn't I?'] You are rolled over and a deft hand strips you out of your clothing, giving you a smack on your naked butt. $Y['You should listen next time, girl!']
Your eyes squint at the sunlight streaming in through the window of the hut. You don't quite realize what's going on anymore, but you are taken by a deep desire to be outside, with the sun and grass.
$Y['Shall we?']
Something pulls you from the neck as the old woman opens to door and beckons you to follow.
(display:"goto")[[Step outside]]<div id="center">$T[-Old Barn-]</div>
You linger at the barn, mind spinning in slow, fuzzy patterns. There is something incredibly peaceful about just being here, being taken care of, being safe.
You flap your tail in contentment.
As time trickles by, the $a[haze] in your mind slowly begins to disperse and you notice the dark patches on your skin beginning to fade. You feel a distant sadness, as if something is being taken away from you.
Your tail is shorter than before, and as you reach around to examine it, you find yourself standing back on your own two feet again.
$A[Is it- is it over....?]
A sense of clarity floods your mind like cold rain after a summer heatwave. Your breathing accelerates and icy chills run down your spine.
$A[No, no, don't go...]
You grab a beam to steady yourself and your nails dig into the wood while your body trembles and morphs, until finally you are you again. Just Alex. Just a human. A naked girl, standing in the barn.
One of the cows gives a 'moo' in your direction and suddenly a wave of $a[shame] drowns your conscious.
$a['Dammit!! I was almost ready to stay here forever... and this time the old wench wasn't even trying to trick me...']
You step outside the pen and shake your head and arms, regaining the last of your senses. The cow moos again, this time more insistently. It seems like it's trying to draw your attention.
(display:"goto")[[Go to the cow]]
(display:"goto")[[Leave the barn]]<div id="center">$T[-HUT-]</div>
You leave the barn and crawl outside, mind spinning in slow, fuzzy patterns. There is something incredibly peaceful about just being here, on the grass, sun warming your naked skin.
You flap your tail in contentment.
As time trickles by, the $a[haze] in your mind slowly begins to disperse and you notice the dark patches on your skin beginning to fade. You feel a distant sadness, as if something is being taken away from you.
Your tail is shorter than before, and as you reach around to examine it, you find yourself standing back on your own two feet again.
$A[Is it- is it over....?]
A sense of clarity floods your mind like cold rain after a summer heatwave. Your breathing accelerates and icy chills run down your spine.
$A[No, no, don't go...]
You lean on the well to steady yourself and your nails dig into the stones while your body trembles and morphs, until finally you are you again.
Just Alex. Just a human. A naked girl, peering down a hole. Deep in the darkness, something shiny glistens, but you can't quite tell what it is.
As you look back up, the sun is still in almost the same position as when you first arrived.
$A[It's almost as if no time has passed at all...]
The woods around you are silent. You feel quite safe here, but still you decide it's best to move on and finishw aht you came here for, perhaps after finding your clothes.
(display:"goto")[[Go into the hut]]<div id="center">$T[-HUT-]</div>
You walk outside, naked feet on the soft green grass. The sun is still in the sky, almost at the same position as when you first arrived.
$A[It's almost as if no time has passed at all...]
The woods around you are silent. You feel quite safe here, but still you decide it's best to move on and finishw aht you came here for, perhaps after finding your clothes.
Next to the hut, the $in[old well] stands, abandoned and overgrown. (if: $yagaTalk contains "coin seen" and "rope")[$A[I wonder if the rope would be long enough to reach that shiny thing at the bottom..]]
(if: $yagaTalk contains "rope")[(display:"goto")[[Go to the well]]
](display:"goto")[[Go into the hut]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You enter the hut without knocking, finding the old woman sitting at the table, waiting for you. She is drinking a glass of milk, the skin on her face looking somehow smoother than before.
$Y['Have a seat, dearie. You must be tired.']
You pull a chair and sit. The wooden surface feels rough on your naked ass, though the sensation is not entirely unpleasant. Your companion doesn't seem the least bit bothered by your nudity and is even allowing herself a glint of unabashed enjoyment out of the situation.
$a['Who are you, really?'] you blurt out, staring her dead in the eyes.
The old woman erupts in laughter, light and whimsical, forcing her to put down her glass of milk for a moment. $Y['The young calf is asking for her gran?'] You blush at the remark, but force yourself yo hold her gaze. $Y['Ery well, dearie. Time's as good as any for introductions. They call me Yaga.'] She leans back and takes another sip from your milk.
$a['**They** call you? Or is that your name?']
$Y['It is a name, and it is mine,'] she chuckles. $Y['Ol' gran 'as 'ad many names. But you can call me Baba, as I will take good care of ya, while you're 'ere...']
You notice something strange about her speech - it is sometimes clear and eloquent, and sometimes slurred and almost senile, as if the old woman can't quite make up her mind. The changes seem a little unnerving, but you push the thought aside for later.
$a['You promised to tell me a secret.']
$Y['I did, didn't I? And I will. Ol' Baba always keeps 'er word. But I'll de ya one better, dearie - clean my kitchen, and I'll tell ye **three** secrets instead.']
You take a moment to consider her proposal. It seems almost too generous to be true, but after all you've been through just for one secret, doing a little extra to tripple it sounds very appealing...
(display:"talk")(link-reveal-goto:"'No. Tell me the secret as we agreed and I'll be on my way'","tripple secret reject")[(set: $secrets to it +1)($nSecret:"You learned... something")]
(display:"talk")(link-reveal-goto:"'Very well, we have a deal'","tripple secret accept")[
(set: $submissive to it + 1)
(display:"submissive.changed")
(set: $servitude to it + 1)
(display:"servitude.changed")
]
($nYaga: "Entry updated") (set: $yagaTalk to it + (a:"Yaga name"))<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['I don't want to play any games, Yaga. Let's just stick to the original agreement']
The old woman shrugs and takes another sip. $Y['As you wish, dearie. It was an honest offer, since I took a liking to ya. But if you insist, so shall it be.']
She leans in and whispers something in your ear. Your eyes widen for a moment, and then you give a small nod. $A[So that's what it was...]
$Y['Our arrangement has been honored. You are free to go.']
You grab your $suit from the chair and get dressed again, throwing a few glances at the old woman. She seems to have lost interest in you for now and is busy sipping the milk, the charms in her hair swaying despite nopresence of wind.
(display:"goto")(link-reveal-goto:"Leave the hut","Yaga Hut")[
(set: $yagaRel to it +1)
($nYaga:"Character updated")
(set: $yaga_visited to 1)
(set: $YagaLast to "milked barn secret")
(set: $yagaTalk to it + (a:"1secret"))
(if: $yaga_level is 3)[(set: $yaga_level to 4)]
(if: $yaga_avatar is 3)[(set: $yaga_avatar to 4)]
]
$sys[You have learned a new secret.]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['I suppose cleaning up won't be that hard...']
She smiles at you and gestures towards the kitchen. $Y['You know what to do, dearie']
Rizing from your chair, you throw a quick glance around for your clothes, but can't quite spot them anywhere. The old witch ignores your quizical look and continues sipping your milk with a slight smirk on her face.
$A[So that's how it is...] You sigh and get to work.
The kitchen is small, but you find a surprising amount of things to do. Clean the cups, scrub the pans, tidy the spices on the shelves. As you work naked, you're almost expecting a shrivelled hand to grab your ass or to caress your back, but nothing of the sort happens. In fact, Yaga seems to ignore you almost completely, leaving you slightly confused about the whole situation.
While your hands keep rubbing, scrubbing and brushing, you find your mind slipping in a calm, almost meditative state. After the whole ordeala t the barn, it's nice to do something simple, something that does not require you to think or to make decisions.
You can't quite tell how long you've been at it, but the kitchen is finally done. It feels like at least an hour, but the light from the window hasn't changed one bit. You sit back at the table, lifting your eyes at the old woman.
(set: _ti to 5)
$Y['Well done, dearie. You make an excellent maid. As promised, your reard.']
She beckons you closer with a finger.
(display:"goto")(link-reveal-goto:"Come closer","yaga secrets closer")[
(set: $secrets to it +3)($nSecret:"You learned... something")
]
You are back outside, dressed and ready to go.
(if: $YagaLast is "milked barn secret")[You throw a quick glance at the barn and your cheeks flush with red. $A[I sure hope that secret was worth the embarassment...]
You feel slightly ashamed of your actions, but you remind yourself that information is power. Perhaps what you've learned today might save your life down the line. And at the end of it all, only your ego is bruised.
](if: $yagaTalk contains "cows expl")[Your mind is taken to Ana and Talyssa, who continue to munch peacefully, seemingly oblivious to their cruel fate.
$A[Poor girls... though perhaps not knowing is a blessing right now. At least they seemed happy...]]You make your way through the garden and carefully push against the barn's wooden door, opening it enough to slip inside unnoticed.
Inside the barn, the two cows, or rather the $in[two sisters], Ana and Talyssa, are chewing hay in their pens. Knowing their story, the barn feels suddenly different, and you carefully approach them.
The pregnant one doesn't pay much attention to you, panting heavily in her pen. $A[She must be Ana...] You can tell that the poor creature is struggling, though you can't quite read her expression.
The second one, Talyssa, returns your look, just like before. You give her a gentle pat on the head and she moos back.
$a['Hey Talyssa... can you understand me? If you do, please nod.']
The cow looks at you quizzically. It's clear that she doesn't understand your request, but her eyes darted to you at the sound of her name. $a['Don't understand much, do you? Perhaps it's for your own good...']
Talyssa moos again and cocks her head to one said, as if she's trying to tell you something. (if: $yagaTalk contains "rope found")[
$a['I know, dear, I know, the rope...']
](else:)[You look at her again. It seems that she's pointing to the end of the barn.
(display:"goto")[[Explore the barn some more]] ]<div id="center">$T[-WELL-]</div>
You tie the rope to the top of the well and give it a tug. The old wooden beam cracks ominously, but seems solid enough.
$A[Hopefully it will hold...]
You grab the rope tightly with both hands and carefully lower yourself into the well. The stones feel cold and coarse under your bare feet. Your heart is pounding. You make a few steps down and the edge disappears over your head, the darkness thickening with every inch you gain.
$A[What am I getting myself into...]
As you continue your descent, the feeling of vulnerability continues to increase, though you try your best to suppress it, reminding yourself that you've survived worse situations.
Eventually, your feet feel the slimy embrace of muddy soil benath. You've made it to the bottom of the well. You let go of the rope and look around. There's a thin trickle of light coming from above, just enough to shine on the $in[small, glistening object] half-buried in the ground.
(link:'(display:"goto")Pick up the object')[You reach in the mud and your fingers wrap around something round and hard. As you lift it closer to examine, you see a metal disc that looks like some sort of coin. It has strange engravings that you can't recognize.
<div id="center"><img src="images/tr/interface/items/coin.png" height="200px"></div>
$a['So far so good,'] you mutter to yourself. '...so good...', repeats the echo in the well.
($nItem:"Item found")(set: $yagaTalk to it + (a: "coin found"))
(display:"goto")[[Climb back up->Yaga Hut]]
]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You lean in your head towards the old witch and she begins to whisper something in your ear.
Your eyes widen and you feel the room suddenly grow darker. Her words cary implications that you can't fully comprehend, yet know will be prefoundly disturbing.
After she's done talking she reaches back and hands you a heap of clothes. $Y['Our arrangement has been honored. You are free to go.']
You grab your $suit and get dressed again, throwing a few glances at the old woman. Despite what she just said to you, she seems to have lost interest in further conversation for now and is busy sipping the milk, the charms in her hair swaying despite no presence of wind.
(display:"goto")(link-reveal-goto:"Leave the hut","Yaga Hut")[
(set: $yaga_visited to 1)
(set: $YagaLast to "milked barn secret")
(set: $yagaTalk to it + (a:"3secrets"))
(if: $yaga_level is 3)[(set: $yaga_level to 4)]
(if: $yaga_avatar is 3)[(set: $yaga_avatar to 4)]
(set: $yagaRel to it +3)
($nYaga:"Relationship increased")
]
$sys[You have learned new secrets.]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">(if: $yagaTalk contains "3secrets")[$a['I have come for more secrets,'] you say confidently, looking Yaga in the eyes.
$Y['Greedy girl,'] the old woman smirks. $Y['Were the ones from last time not enough for you?']
$a['Secrets hold power, and you seem to know a lot of them. I would be foolish not to take advantage of this.']
$Y['A more cynical woman might say you're enjoying getting milked by your ol' gran.'] She winks at you. $Y['You know what to do, dear.']](else:)[$a['I have come for more secrets,'] you say hesitantly. $a['If that offer is still on the table.']
$Y['I bet you regret not taking gran's offer last time. Would have been a lot easier for ya.']
You blush and look away, muttering somehting under your nose.
$Y['You are still learning the game, little claf. Playing well means both avoiding traps and taking advantage of opportunities. But worry not, ol' gran will teach ya.']]
Before you know it, a cup of hot tea is resting in front of you, just waiting to pour down your belly.
(if: $yagaTalk contains "barn" and $yagaTalk does not contain "cows expl")[(display:"talk")(link-reveal-goto:"'Before that, I wanted to ask you about the cows at the barn...'","yaga cows expl")[(set: $yagaTalk to it + (a:"cows expl"))]
](display:"goto")[[Undress and drink the tea]]<div id="center">$T[-HUT-]</div>
You drink the tea in a few quick gulps, letting the familiar sensation spread through your body. Having gained some experience, you feel much calmer and more confident with the situation.
You undress carefully, leaving your $suit to the side and stumbling outside through the open door. The air feels nice on your naked skin and you take a deep breath, embracing the warm and fuzzy feeling the slowly takes over your body, brnging you down on all fours and morphing your features.
$Y['Come on now, little calf, you know your place.']
You run towards the gran's voice like a young sheep to her shepherd. The familiar routine feels soothing, and you find your body tingling with anticipation for what is to come.
$Y['Over here, dearie.']
You crawl forward on all fours towards the open barn door, bowing your head to receive a gentle pat from the kindly gran.
(display:"goto")[[Go into the barn->secret milking2]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['I've given it some more thought and I'm sure. I definitely want to learn more about magic, no matter the cost.']
The old witch smiles. $Y['As long as you're certain, dearie.']
(display:"talk")[['I'm sure, teach me'->yaga occult accept]]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">$a['I'm ready,'] you say firmly. You have already had encounters with the supernatural, and besides, the old witch would be with you in any case.
Despite the unusual start of your companionship with Yaga, you gave grown strangely attached to her. Her competence and skills are beyond question, and she seems to have accumulated a fair share of wisdom through her years. Surely she wouldn't let anything truly awful befall her protegé.
$Y['Very well, dear. In that case, I will show you the secret behind young Ana's condition. It's about time her sister followed as well.']
$a['Her condition? You mean being pregnant?']
$Y['Not just pregnant, dearie. She's pregnant from Jupiter.']
$a['What? You mean like... the planet?']
$Y['The Moon's husband,'] she corrects you with a smile. $Y['Jupiter roams the lands, searching for his betrothed. While she sings in the sky, occasionally shining her light on special women, tricking Jupiter to think that they're her, and impregnating them.']
$a['That's- uhm-'] You scratch your head. $a['Far from me to kink shame the Moon, but all those kids...']
$Y[' Jupiter's children cannot be born of mortal women. They only swell their bellies and breasts, so that the Moon can drink their milk every month.']
$a['So.... they just stay pregnant... forever?']
$Y['Most go mad after a while. Luckily for the two sisters, simple cow minds donnot suffer from such afflications. I told you that it is a kindness, dear girl. Shall we go now?']
(display:"goto")[[Go outside->yaga occult outside]]<div id="center">$T[-HUT-]</div>
Yaga leads you outside, halting in the middle of the yard. The sunny calmness of the mountain clearing makes her previous talk of the Moon and Jupiter sound like a distant fable, a child's tale. Looking at the green grass and clucking chickens feels so earthly, so normal. And yet you've seen cows at the barn and you must remind yourself of the reality of things.
$a['So now what?']
$Y['Feel the earth, the sky, the mountains. Everything has a voice, if you can hear it. Everything is alive. Speaking. Listening.'] Yaga raises her hands to the sky. $Y['Repeat after me, girl.']
$Y['ֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂'] Her voice echoes around and the pines rustle, as if answering her call.
(link:'(display:"talk")ֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂')[$a['ֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂'] You repeat the phrase and the wind picks up speed.
$Y['FĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千'] The tension in the air rises. There's a low vibration. The sunlight feels thick and moody.
(link:'(display:"talk")FĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千')[$a['FĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千'] You feel like you're standing on an infite sharp edge, staring down at the precipice. Something is happening. Something is different.
$Y['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ'] Your arms and legs begin to feel numb and heavy. You find yourself in the same pose as her. Yaga looks at you, giving you an aminous nod. Her eyes are shining bright.
(link:'(display:"talk")Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ')[$a['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ'] (change: ?page,(bg:"https://xfiction.org/images/tr/environments/yaga_house_night.jpg"))
The world turns upside down and day turns into night. Your eyes grow wide as the full moon rises over your heads, so clise you can almost touch it.
$Y['Power runs through you, girl. I did not expect you to keep up, I am impressed. Go and fetch me the sister. It is time.']
(display:"goto")[[Go to the barn->occult barn]]
] ] ]
<div id="center">$T[-BARN-]</div>
You enter the barn and look at the two sisters. They seem agitated, the sudden night plunging the barn into velvet darkness.(if: $yagaTalk contains "memory returned")[Talyssa lifts her head, giving you a knowing look.
$Tal['You don't have to do this. Whatever it is the old witch is up to, it doesn't look good. Let us go, we'll run from the back.']
You hesitate at her plea. Her pregnant sister is heavy and distraught and now you realize that she's been like this for god knows how long and will always remain so. Doing the same to Talyssa, especially now that she has human awareness, seems like a cruel fate. But then again, disobeing the witch might have severe consequnces....](elseif: $yagaTalk contains "coin found")[Talyssa lifts her head, giving you a strange look. There is a sparkle of intelligence in there, but it's dimmed and confused.
You hesitate. Her pregnant sister is heavy and distraught and now you realize that she's been like this for god knows how long and will always remain so. Doing the same to Talyssa, seems like a cruel fate, though perhaps less so with her limited understanding.
Then, there's the metal coin in your pocket. It seems to draw you to her. You can feel it pulling, almost like a magnet.
$A[I wonder what would happen if I used it ... somehow...]](else:)[Talyssa lifts her head, giving you a strange look. There is a sparkle of intelligence in there, but it's dimmed and confused.
You hesitate, but you don't have much of a choice. Her pregnant sister is heavy and distraught and now you realize that she's been like this for god knows how long and will always remain so. Doing the same to Talyssa, seems like a cruel fate, though perhaps less so with her limited understanding.]
(if: $yagaTalk contains "coin found")[(display:"goto")[[Approach the coin to Talyssa->Give the coin to Talyssa]]
]<div class="choices">(if: $yagaTalk contains "memory returned")[(display:"goto")[[Let the sisters escape from the back->let sisters escape]]
](display:"goto")[[Bring Talyssa outside]]</div>
(set: $LinkPermaChoices to true)<div id="center">$T[-HUT-]</div>
You hesitate, but something in Talyssa's voice finally compells you. You can't do this to her. You open the sister's pens and then head down to the end of the barn, opening a small back door.
Ana seems confused by the whole situation, but Talyssa moves forward, leading her sister outside. She turns her head to look at you, meeting your eyes for the last time.
$Tal['Thank you for your kindness. I won't forget it.']
The two sisters head into the forest, Talyssa pushing Ana along, disappearing among the trees. You sigh and prepare to meet the old witch's displeasure. It's a choice you'll have to live with.
(display:"goto")[[Return to the hut->sisters escape2]]
$sys[Permanent choice made: Free the Sisters] ($nChoice: "The Sisters: Freedom")<div id="center">$T[-HUT-]</div>
(if: (history:)'s last is "Give the coin to Talyssa")[At the last moment, you reconsider your actions and pull the coin away.
$A[What am I thinking? Yaga would be furious if she learned I've given the sister her memories back...] ]You take Talyssa's leash and give it a tug. She gives you a sad look, but struts along, following you outside to the yard. Yaga is waiting for you, arms raised to the sky, her charms softly floating in her hair.
$Y['Bring me the sister, girl'] her voice is clear and stern, completely different from the kindly grandma that you had tea with.
You move Talyssa forward, handing the leash to the witch.
Suddenly, you hear a distant sound in the forest, like galloping hooves, headed towards your direction. Yaga begins to chant and the moon glows brighter, a ray of shining light descending down to the center of the yard.
You hold your breath, excited and slightly terrified.
The sound of hooves is growing louder and louder. You can feel your heart pounding in your chest. The ground trembles. The Moon seems to be growing somehow larger.
Suddenly a giant, white bull bursts through the trees, leaping towards the hut, only to pause at the last moment in front of Yaga. A puff of white dust blows through his nose as the bull looks around. The witch turns towards you. $Y['You can do the honors, girl. Bring the sister into the moonlight!']
(display:"goto")[[Move Talyssa under the moon beam]]
$sys[Permanent choice made: Free the Sisters] ($nChoice: "The Sisters: Power")<div id="center">$T[-BARN-]</div>
You take the coin out of your pocket an flip it through your fingers. Talyssa moos, her eyes fixated on the shiny object.
$A[Here goes nothing....]
Unsure what to do, you just approach the cow and extend the coin towards her. You feel a soft pull and your hand is guided towards Talyssa's forehead, where the coin begins to glow brighter and brighter the closer it gets.
Talyssa's eyes are fixated on it, yearning for the coin. You feel a strange power flowing through you and suddenly visions flash before your eyes: a young maiden walking through the forest, then two sisters talking, a boy, by an old stone well.
$A[Are these... Talyssa's memories....?]
You pause your hand, just an inch away from Talyssa. She seems to want them back, but you begin to question if this really is wise. The old with took them away from her for a reason. She would probably not be happy if you have them back and besides - Talyssa might not be happy to be fully aware of her current predicament.
You hesitate.
<div class="choices">(display:"goto")[[Give Talyssa her memories back->Talyssa memories]]
(display:"goto")[[Take back the coin->Bring Talyssa outside]]</div>
(set: $LinkPermaChoices to true)
(if: $yagaTalk contains "coin activated")[(link-repeat:'<img src="images/tr/interface/items/coin_activated.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/items/coin_activated.png" height="150px" style="margin-bottom: -50px;"> $I[Sun-Moon coin:] a token of past deeds and sacrifice. It holds some magical power.]]
](elseif: $yagaTalk contains "coin darkened")[(link-repeat:'<img src="images/tr/interface/items/coin_faded.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/items/coin_faded.png" height="150px" style="margin-bottom: -50px;"> $I[A faded coin:] it was shiny when you first found it, but the color has drained once you returned it to Talyssa.]]
](elseif: $yagaTalk contains "coin found")[(link-repeat:'<img src="images/tr/interface/items/coin.png" height="75px">')[(replace:?info1)[<img src="images/tr/interface/items/coin.png" height="150px" style="margin-bottom: -50px;"> $I[A coin:] strange and old, it bears markings that you don't recognize. You found it at the bottom of the well.]]
]<div id="center">$T[-HUT-]</div>
Circling back to the front, you find Yaga, arms raised to the sky, her charms softly floating in her hair.
$Y['Where is the sister, girl?'] her voice is clear and stern, completely different from the kindly grandma that you had tea with.
$a['I'm sorry, Yaga. You were right, I wasn't ready for this. I couldn't bring her, not to this fate...']
She raises an eyebrow, eyes piercing through you. $Y['I see. That is greatly unfortunate, girl. But we'll have to make do.']
$a['Make do?']
Suddenly, you hear a distant sound in the forest, like galloping hooves, headed towards your direction. Yaga begins to chant and the moon glows brighter, a ray of shining light descending down to the center of the yard.
$a['W-what's going on?']
$Y['Foolish girl!,'] hisses the witch. $Y['Did you think something like this could just be interrupted? That we can call Jupiter and then just ask him to leave? We must complete the ritual, one way or another.']
The sound of hooves is growing louder and louder. You can feel your heart pounding in your chest. The ground trembles. The Moon seems to be growing somehow larger.
Suddenly a giant, white bull bursts through the trees, leaping towards the hut, only to pause at the last moment in front of Yaga. A puff of white dust blows through his nose as the bull looks around. The witch turns towards you and abruptly [[slaps you through the face, sending you tumbling to the ground->yaga slap]].<div id="center">$T[-HUT-]</div>
You roll on the ground, dazed by the unexpected force and impact of the slap. Your ears are ringing and the world is spinning in a blur around you. As you lift your eyes up you see the full Moon, shining bright, it's beam streaming down right on top of you.
=><=====
$Moon[(text-size:2)[You are so beautiful,]]
===><===
$Moon[(text-size:1.5)[and you will shine,]]
=====><=
$Moon[just like me]
<=
The voice is distant but clear, ringing in your head like chimes in a warm summer breeze. Its ethereal tones are a perfect blend of fraily and strength, like a maiden's shy first kiss and a woman's passionate embrace.
$a['No, I'm not you! Let me go!'] You try to get up, but a shrivelled hand grabs you by the hair and holds you down to the ground, right in the center of the moon beam. Your skin grows paler and begins to shine brightly and suddenly you realize that no more words can come out of your throat.
$Y2['Where do you think you're going, girl? Jupiter needs his bride, or he will be furious.']
You begin to struggle, but the grip is just too strong. Your vision is still swaying mildly, but you manage to steal a glimpse up. Through the white moon ray descending upon you you can see Yaga, old and powerful, her wrinkled face stern like a monolith chiseled from the rains and winds of a thousand years.
(display:"goto")[[Try to break free of her grip]]<div id="center">$T[-HUT-]</div>
You continue to struggle, but it's no use. Yaga is no longer the frail granny that you used to know. You try to push her hand away, but you might as well have tried to uproot a pine.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[shine for my love,]]
=====><=
$Moon[for Jupiter the brave]
<=
Your skin is now like ivory, pale and smooth. The witch grabs your clothes and tears the away, letting the moon beam shine on every inch of your body. You are dazed in the moonlight, unable to speak or think, your naked flesh glistening and calling to be taken.
The sound of hooves circles around you and then a the giant bull leaps on top of you, pinning you to the ground. Your ass rises in the air, meeting its giant erect member and in an instant he's riding you.
$A[No, no, no no no...]
His giant member slides all the way in, stretching you along the way, sliding deeper than you ever thought possible. You are overwhelmed by pleasure and lust, as well as an intense sense of impending doom.
The bull keeps thrusting and suddenly you realize that the witch is no longer holding you down. You are on all fours, head to the ground and legs spread apart, though you don't have the willpower or capacity to move from your position.
(display:"goto")[[Moan helplessly->Jupiter1]]
<div id="center">$T[-BARN-]</div>(set: $milk to false)(set: $glow to false)
<div class="two_column_grid" style="--small-col:1fr"><div>
Assuming the already familiar position, you can feel your breasts growing and swelling with milk. The weight increases and you lean down on the beam for support, letting your expanding boobs hang right over the metal bucket.
$Y['What is it, dear calf? Eager to be relieved?'] The woman traces a finger down your cheek and you feel the heat rizing in your belly. As black spots sprout on your skin and your tail stretches down from your spine you can feel your thoughts becomming sluggish and confused, giving way to the rising $a[heat].
$Y['Are you there yet, dearie? Or can you take some more?'] The woman cups one of your breasts, just holding it up. You can feel the pressure inside swelling by the second. You are aching, begging, screaming for relief.
(link:'(display:"talk")P-please....')[$a['P-please....'] you plead, barely managing to form a coherent word.
The woman grins and squeezes hard, forcing a stream of milk out from your breasts and into the bucket.
$A['Aaah~']
$Y['Enjoying it this much, aren't you girl? Tell gran the truth.']
$a['Y-yes...']
(set: $milk to true) (rerun:?scene)
$Y['Good, now look right here...'] The woman points to the large feathers decorating her forehead.
You blink a few times, struggling to concentrate. There's something odd about her feathers indeed. It's almost as if they're glowing...
(display:"eye")[[Concentrate on the feathers]]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/milk_closeup.png">
(if: $milk)[<img src="images/tr/scenes/stacked/milk_closeup_spurt.png">]
(if: $glow)[<img src="images/tr/scenes/stacked/milk_closeup_glow.png">]
</div>]<scene|</div><div id="center">$T[-BARN-]</div>(set: $milk to false)(set: $glow to true)(live: 4s)[(set: $milk to not $milk) (rerun:?scene) ]
<div class="two_column_grid" style="--small-col:1fr"><div>
The witch's feathers begin to glow in a soft, violet light. You can't tell if it's real or just your imagination, but your eyes remain transfoxed on them, unable to look away. As her hands squeeze down your breasts you can feel the pleasure building up and releasing, followed by a an almost orgasmic feeling when the stream of milk is released.
$Y['There's a good, docile, girl. You can let go now, dearie, ol' gran won't judge you.']
$a['A-ah~']
The pleasure keeps building up each time, taking you higher and higher. In your bent position you can feel a strem of hot juices beginning to drip from your slit and your pussy begins to twitch, quivering with need and anticipation.
$A[No, no, this is wrong...]
Yaga squeezes harder and you can barely fight it. $a['Aaaahhh~~~']
Your mind is in shambles. You don't know what to do. Part of you wants to let go and surrender to the pleasure, but another part is still clinging to the little dignity you have left.
(display:"goto")(display:"submissive.lab")(link-reveal-goto:"Let go","milking orgasm")[(set: $submissive to it + 1)]
(display:"goto")[[Resist the temptation]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/milk_closeup.png">
(if: $milk)[<img src="images/tr/scenes/stacked/milk_closeup_spurt.png">]
(if: $glow)[<img src="images/tr/scenes/stacked/milk_closeup_glow.png">]
</div>]<scene|</div>(if: $yaga_avatar <4)[(set: $YSask to "'I want to learn a secret'")](else:)[(set: $YSask to "'I want to learn more secrets'")]
(if: $yagaTalk contains "barn" and $yagaTalk does not contain "cows expl")[(display:"talk")(link-reveal-goto:"'I wanted to ask you about the cows at the barn...'","yaga cows expl")[(set: $yagaTalk to it + (a:"cows expl","cows expl hub"))]
](display:"talk")(link:$YSask)[
(if: $yaga_avatar <4)[(goto:"yaga secret")]
(else:)[(goto:"yaga secret2")]
]
(test-false: 1>2)[(display:"talk")(if: $yagaRel>2)[ [['I have so many questions about this place'->yaga lore questions]] ](else:)[(display:"unav")]
](display:"talk")(if: $yagaTalk contains "occult consider")[(link-goto:"'I've made up my mind'","yaga occult2")](elseif: $yagaRel>5 and $yagaTalk contains "barn")[(link-goto:"'I want to learn more about the arcane'","yaga occult") ](else:)[(display:"unav")]
(display:"bk")[['I think I should be going'->Yaga Leave]]<div id="center">$T[-HUT-]</div>
You take Talyssa's leash and give it a tug. She gives you a sad look, but struts along, following you outside to the yard. Yaga is waiting for you, arms raised to the sky, her charms softly floating in her hair.
$Y['Bring me the sister, girl'] her voice is clear and stern, completely different from the kindly grandma that you had tea with.
You move Talyssa forward, handing the leash to the witch.
Suddenly, you hear a distant sound in the forest, like galloping hooves, headed towards your direction. Yaga begins to chant and the moon glows brighter, a ray of shining light descending down to the center of the yard.
You hold your breath, excited and slightly terrified.
The sound of hooves is growing louder and louder. You can feel your heart pounding in your chest. The ground trembles. The Moon seems to be growing somehow larger.
Suddenly a giant, white bull bursts through the trees, leaping towards the hut, only to pause at the last moment in front of Yaga. A puff of white dust blows through his nose as the bull looks around. The witch turns towards you. $Y['You can do the honors, girl. Bring the sister into the moonlight!']
(display:"goto")(link-reveal-goto:"Move Talyssa under the moon beam","Talyssa moon2")[
(set: $yagaTalk to it + (a:"Sacrifice Talyssa"))]
$sys[Permanent choice made: Sacrifice the Sisters] ($nChoice: "The Sisters: Sacrifice")<div id="center">$T[-Old Barn-]</div>
Walking barefoot in the hay, you approach the cow. It's the same one that was giving you the strange looks earlier. It shakes your head and moos again, as if it's trying to tell you something.
$a['What is it?']
You're not quite sure if you're expecting a response, but at this stage nothing would quite surprise you. The cow shakes its head and then leans it to one side. It feels like it's pointing to something at the other end of the barn.
You head further down, checking out an empty pen at the far end. There doesn't seem to be anything much here, except for $in[a coil of rope] tossed in the corner.
$A[Alex, you're being stupid now, it's just a cow...]
You look around some more, but fail to find anything else interesting.
(link:'(display:"goto")Pick up the rope')[You bend down and pick up the coil of rope. It's quite long, but it's just rope.
$A[I suppose you never know when that might come in handy...]
(set: $yagaTalk to it + (a: "rope","rope found"))
(display:"goto")[[Leave the barn]] ]<div id="center">$T[-HUT-]</div>
You approach the well again, trotting naked on the fresh grass. There is no one around.
As you lean to peer into it, the glitter at the bottom seems somehow even shinier than before, as if it's calling to you.
$A[I guess I could try climbing down...]
You look around again. The old woman is nowwhere to be seen.
(display:"excl")[[Climb down the well->well2]]<div id="center">$T[-WELL-]</div>
You tie the rope to the top of the well and give it a tug. The old wooden beam cracks ominously, but seems solid enough.
$A[Hopefully it will hold...]
You grab the rope tightly with both hands and carefully lower yourself into the well. The stones feel cold and coarse under your bare feet. Your heart is pounding. You make a few steps down and the edge disappears over your head, the darkness thickening with every inch you gain.
$A[What am I getting myself into...]
As you continue your descent, the feeling of vulnerability continues to increase, though you try your best to suppress it, reminding yourself that you've survived worse situations.
Eventually, your feet feel the slimy embrace of muddy soil benath. You've made it to the bottom of the well. You let go of the rope and look around. There's a thin trickle of light coming from above, just enough to shine on the $in[small, glistening object] half-buried in the ground.
(link:'(display:"goto")Pick up the object')[You reach in the mud and your fingers wrap around something round and hard. As you lift it closer to examine, you see a metal disc that looks like some sort of coin. It has strange engravings that you can't recognize.
<div id="center"><img src="images/tr/interface/items/coin.png" height="200px"></div>
$a['So far so good,'] you mutter to yourself. '...so good...', repeats the echo in the well.
($nItem:"Item found")(set: $yagaTalk to it + (a: "coin found"))
(display:"goto")[[Climb back up->well2.1]]
]<div id="center">$T[-HUT-]</div>
You climb out of the well, pulling yourself along the rope. After some panting and swearing, you are again on the lawn, feet covered in mud.
$A[Not an experience I'd like to repeat again...]
You're not sure quite what the sgnificance of the $in[coin] is, but you decide to keep your little find to yourself for the moment.
$A[Better hurry and get back to hut, before she starts looking for me...]
(display:"goto")[[Go into the hut]]<div id="center">$T[-BARN-]</div>
Remembering your previous finding, you head down to the empty pen at the end of the barn. The $in[coil of rope] is still there, exactly as you remember it.
$A[This might be useful...]
You bend down and pick up the rope.
(display:"goto")(link-reveal-goto:"Return outside","Yaga Hut")[
(set: $yagaTalk to it + (a: "rope","rope found"))
($nItem:"Rope added!")
]<div id="center">$T[-BARN-]</div>
You head further down, checking out an empty pen at the far end. There doesn't seem to be anything much here, except for $in[a coil of rope] tossed in the corner.
$A[Alex, you're being stupid now, it's just a cow...]
You look around some more, but fail to find anything else interesting.
(link:'(display:"goto")Pick up the rope')[You bend down and pick up the coil of rope. It's quite long, but it's just rope.
$A[I suppose you never know when that might come in handy...]
(set: $yagaTalk to it + (a: "rope","rope found"))
(display:"goto")[[Yaga Hut]] ]<div id="center">$T[-HUT-]</div>
$a['Aaaahhh~'] a lewd moan escapes your lips, despite your best efforts. The moonbeam twinkles happily, as if gloating on your imminent demise.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[for he is thinking of Me,]]
=====><=
$Moon[my Jupiter of rage]
<=
As the moonlight intensifies, you can feel something deep inside of you, A Womanly need, a fate and a seal. You can feel two orbs of fire below your belly, burning, yearning in anticipation. A small fragment of sanity still holding in your mind grasps the implications, but it's too late to do naything.
$A[No, no, this can't be happening....]
The bull thrusts in deeper and you can feel your pussy opening, allowing Him to slide all the way in, deeper into your core, deeper into your womb.
His body tenses and for a long moment you know exactly what's going to happen.
You brace yourself. You bite your lip. Your fingers dig into the dirt. Your mind surrenders and you spread even further apart. Waiting. Anticipating. Allowing him in.
Then Jupiter comes.
(display:"goto")[[Accept his gift->Jupiter2]]
<div id="center">$T[-HUT-]</div>
The bull begins pouring his seed into you and your whole body begins to shake. You can feel your womb filling, expanding. The two balls of flame explode like shining stars and all of the resistance that you had, will ever have, is disintegrated into nothingness.
$a['Aaaahhh~'] It's too late. The deed is done. Your muscles contract and your pussy clenches tightly around the bull's giant member, shaking into a climax that drinks every last drop of his cursed seed.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[sister of the Moon,]]
=====><=
$Moon[my Jupiter's respite]
<=
You fall to the ground, helpless, exhausted, numb and shaking.
(display:"eye")[[Close your eyes->Jupiter End drunk]]<div id="center">$T[-BARN-]</div>
Consciousness does not come easily. You drift slowly to awareness, waiting for clarity that never comes. Your whole body is aching, tired, bloated and abused. You can tell that you are in a pen, resting your neck on a beam, your big, heavy belly hanging beneath you.
And there is something else. A feeling in your chest, a deep $a[need] that has to be fulfilled. Your breasts are round and heavy, almost ready to burst. You try to do something about it, but you can barely lift your arms and legs from the ground, and when you finally manage to lift one, your hooves just awkwardly press against the sensitive spot.
$Y['Just about ready, aren't you dearie?']
The voice is somehow familiar, but you can't recall where from. The only thing that you know is that you are waiting, begging for relief. A bony hand grabs your tit and squeezes a stream out, producing instant but temporary relief.
$Y[Don't you wories about a thing, dearie. Gran will take good care of you.']
<div id="center">(color:red)+(text-size:3)[Bad End Achieved: Lunar Soul]
</div><div id="center">$T[-BARN-]</div>(set: $milk to false)(set: $glow to true)(live: 2s)[(set: $milk to not $milk) (rerun:?scene) ]
<div class="two_column_grid" style="--small-col:1fr"><div>
You have nothing to proove. Nothing to lose. You let go of your shame and sink deeper into the pleasure.
$a['A-ah~ Aaaahhh~~']
The witch smirks and her motions accelerate. You feel like you're drawning in an ocean of pleasure and she's holding you firmly underwater. Your whole body begins to tremble.
$Y['We're almost there, dearie.']
You can feel it. The precipice is coming closer and closer. Your pussy opens, gaping and needy, though there's nothing to fill it. You take a step closer to the edge. You're almost there. Her motions accelerate, then she pauses for a second.
$Y['You're such a good little sow, do you know that, girl?'] Then the old woman squeezes harder, sending a large stream of milk gushing out of your inflated breasts.
$a['AAAAHHHH~~~']
The climax washes over you like a tidal wave, unbridled by any shame or pretense of modesty. A wet stream of juices shoots out of your pussy, splashing in the hay behind you.
$Y['Well done, dearie. Today's batch will be extra potent.']
You bow your head and let your mind bask in the pleasure while Yaga finishes her work. $Y['All done. I'll let you have a moment'] She takes the now full bucket and leaves you alone in the barn.
(display:"goto")(link-reveal-goto:"Compose yourself","milking2 end")[
(set: $yagaRel to it +3)
($nYaga:"Relationship increased")
(set: $yagaTalk to it + (a:"milk orgasm")]
(display:"submissive.changed")
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/milk_closeup.png">
(if: $milk)[<img src="images/tr/scenes/stacked/milk_closeup_spurt.png">]
(if: $glow)[<img src="images/tr/scenes/stacked/milk_closeup_glow.png">]
</div>]<scene|</div><div id="center">$T[-BARN-]</div>(set: $milk to false)(set: $glow to true)(live: 2s)[(set: $milk to not $milk) (rerun:?scene) ]
<div class="two_column_grid" style="--small-col:1fr"><div>
With the last of your remaining willpower, you try to get a grip and not put yourself into an even more compromising situation. You take several deep breaths and calm your mind.
$Y['Is that your decision? As you wish, dearie.']
The pleasure continues, but it's much more manageable. The old witch steals a few moans and squirms while she finishes her work, but you don't give in to her manipulation. Eventually, Yaga finishes her work.
$Y['All done. I'll let you have a moment'] She takes the now full bucket and leaves you alone in the barn.
(display:"goto")(link-reveal-goto:"Compose yourself","milking2 end")[
(set: $yagaRel to it +1)
($nYaga:"Relationship increased")
(set: $yagaTalk to it + (a:"milk reject orgasm")]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto;'>
<img src="images/tr/scenes/stacked/milk_closeup.png">
(if: $milk)[<img src="images/tr/scenes/stacked/milk_closeup_spurt.png">]
(if: $glow)[<img src="images/tr/scenes/stacked/milk_closeup_glow.png">]
</div>]<scene|</div><div id="center">$T[-BARN-]</div>
As time trickles by, the $a[haze] in your mind slowly begins to disperse and you notice the dark patches on your skin beginning to fade. You feel a distant sadness, as if something is being taken away from you.
Your tail is shorter than before, and as you reach around to examine it, you find yourself standing back on your own two feet again.
(if: $yagaTalk contains "milk orgasm")[You still can't believe that the old witch managed to make you climax just from milking your breasts. Your whole body and mind are still shaken, but you can't deny that the experience was ecstatic.
$A[I suppose what's done is done...]](else:)[You are not entirely sure what you've gained by resisting the pleasure, but somehow you feel it was the right decision.
$A[You never know what games the old witch is playing...]]
After another long moment, you decide it's time to return for your reward.
(display:"goto")(link-reveal-goto:"Return to the barn","milking 2 end")[(set: $secrets to it + 2)]<div id="center">$T[-HUT-]</div>
<img src="images/tr/characters/yaga.png" width="500" align="right" class="char">You enter the hut without knocking, finding the old woman sitting at the table, waiting for you. She is drinking a glass of milk, the skin on her face looking somehow smoother than before.
$Y['Hope you had fun, my dear calf. Gran certainly did. It's nice to spice up things - life can be very dull in the mountians..']
You blush, then pull a chair and sit. The wooden surface feels rough on your naked ass, though the sensation is not entirely unpleasant.
$a['Time for your end of the bargain.']
$Y['Of course. And since you've been so good, I'll throw in a little extra.'] She beckons you closer with a finger, smirking. You lean in your head towards the old witch and she begins to whisper something in your ear.
Your eyes widen and you feel the room suddenly grow darker. Her words cary implications that you can't fully comprehend, yet know will be prefoundly disturbing.
After she's done talking she reaches back and hands you a heap of clothes. $Y['Our arrangement has been honored. You are free to go.']
You grab your $suit and get dressed again, throwing a few glances at the old woman. Despite what she just said to you, she seems to have lost interest in further conversation for now and is busy sipping the milk, the charms in her hair swaying despite no presence of wind.
(display:"goto")(link-reveal-goto:"Leave the hut","Yaga Hut")[
(set: $yaga_visited to 1)
(set: $YagaLast to "milked barn secret2")
(set: $yagaTalk to it + (a:"2secrets"))
]
$sys[You have learned new secrets.]<div id="center">$T[-HUT-]</div>
You take the leash again and pull, but Talyssa begins to resist, visibly distraught. After some pulling and tugging, you finally manage to drag her to the center of the light pouring down.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[shine for my love,]]
=====><=
$Moon[for Jupiter the brave]
<=
The light intensifies and Talyssa's becomes like ivory, pale and smooth. With a puff of air, the giant bull leaps on top of her, pinning the poor creature to the ground. He is almost twice her size and she has no way to resist him.
You watch, mezmerized nad horrified, as he begins to ride her wildly, more rage than passion, eyes flaming and tongue drooling. Talyssa's eyes grow wide and you can tell that she's equally horrified, though it doesn't take long for instinct to kick in and she bows her head, giving in.
(if: $yagaTalk contains "coin found")[$Y['You found her memories, haven't you girl? Take that coin out.']
You raise an eyebrow at the witch, then take the coin out of your pocket. It seems warm to the touch now and gives you a soft pull towards Talyssa.
$Y['You could use it now. In a moment like this there will be a strong imprint, something that might serve you well for your future.']
$a['Use it? But- wouldn't that bring her human awareness back? Didn't you take it away to make her fate easier to bare?']
$Y['The greatest of powers comes from sacrifice. Sometimes from yourself, sometimes from others. So, will you take it, girl?']
You look at Talyssa, stunned by the witch's proposal.
<div class="choices">(display:"talk")(link-reveal-goto:"'This is too cruel'","spare Talyssa")[(set: $yagaTalk to it + (a:"Spare Talyssa"))]
(display:"talk")(link-reveal-goto:"'Fine, I'll do it'","Doom Talyssa")[(set: $yagaRel to it +2)
($nYaga:"Relationship increased")
(set: $yagaTalk to it + (a:"Doom Talyssa"))]</div>
(set: $LinkPermaChoices to true)](else:)[All that is left is to observe the inevitable end of Talyssa's fate.
(display:"goto")[[Observe the ritual]] ]<div id="center">$T[-HUT-]</div>
You turn the coin in your hand. The temptation is strong. After a long moment, you put it back in your pocket.
$a['No, this sis imply too cruel.']
$Y['Your loss, child. Her fate is sealed either way.']
You nod. There's nothing more to do. You watch from the side as Jupiter unleashes his lust and wrath, ravaging Talyssa. The moonlight shines upon them, twinkling happily at the sight.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[for he is thinking of Me,]]
=====><=
$Moon[my Jupiter of rage]
<=
At last, the ordeal is complete. Jupiter gives a mighty roar and leasp away, disappearing into the forest. The moon beam begins to dissipate. As Yaga lifts her arms to the sky once more, her chanting echoes through the forest:
$Y['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ]
(display:"talk")[[Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ->observe jupiter end]]<div id="center">$T[-HUT-]</div>
Ever so reluctantly, you let the coin pull you closer and closer to Talyssa. Being pinned under the white bull, getting to her is not easy, but you finally manage to do it and the metal coin sticks to her forehead, beginning to glow softly.
You can see the changes in her eyes. First there is clarity, then a sprinkle of happiness, followed by sadness, realization, and then pure terror. You can see the exact moment when the full reality of the situation dawns on her.
$Tal['Why? Why did you do this?]
You are shocked by her speech, but don't have long to think about it. Jupiter huffs at you and begins unleashing his lust and wrath and ravaging Talyssa. You take a step back, putting the coin back in your pocket. The moonlight shines upon them, twinkling happily at the sight.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[for he is thinking of Me,]]
=====><=
$Moon[my Jupiter of rage]
<=
At last, the ordeal is complete. Jupiter gives a mighty roar and leasp away, disappearing into the forest. The moon beam begins to dissipate. As Yaga lifts her arms to the sky once more, her chanting echoes through the forest:
$Y['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ]
($nItem:"Item transformed")(set: $yagaTalk to it + (a: "coin activated"))
(display:"talk")[[Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ->observe jupiter end2]]<div id="center">$T[-HUT-]</div>
There's nothing more to do. You watch helplessly as Jupiter unleashes his lust and wrath, ravaging Talyssa. The moonlight shines upon them, twinkling happily at the sight.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[for he is thinking of Me,]]
=====><=
$Moon[my Jupiter of rage]
<=
At last, the ordeal is complete. Jupiter gives a mighty roar and leasp away, disappearing into the forest. The moon beam begins to dissipate. As Yaga lifts her arms to the sky once more, her chanting echoes through the forest:
$Y['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ]
(display:"talk")[[Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ->observe jupiter end]]
<div id="center">$T[-HUT-]</div>
Instinctively, you repeat the words after her. The world shifts again and in the blink of an eye it's day again. Dazed, Talyssa slowly returns to the barn. You can see her belly already starting to swell and her stride slowing down. She seems somehow aware of her fate.
$Y['You've done well, dearie. I hope this practical lesson in magic has taught you a thing or two.']
$a['It has indeed,'] you nod slowly. $a['Though I can't say that it was quite what I expected.']
$Y['You should toss away your expectations, girl. The world is so much more than you imagine.']
You sigh. You have indeed learned many things from the witch. Though the ending does not bring you joy.
$a['I have to go now.']
$Y['As you wish.']
You slowly walk away from the yard, disappearing into the forest.
(display:"bk")(link-reveal-goto:"Return to the village","Leave yaga hut")[
(set: $occultism to it + 3) (set: $yagaTalk to it + (a:"end"))(display:"occult.changed")]<div id="center">$T[-HUT-]</div>
Instinctively, you repeat the words after her. The world shifts again and in the blink of an eye it's day again. Dazed, Talyssa slowly returns her gaze to you.
$Tal['What have you done to me?']
$Y['Hush now, cow! Back to the barn, or I'll have you for dinner!']
Talyssa bows her head and begins walking back to the barn. You can see her belly already starting to swell and her stride slowing down.
$Y['You've done well, dearie. Don't dwell on her - her fate was sealed long ago. You have managed to put yourself ahead in the game, this is what should matter to you now.']
$a['I suppose I have,'] you nod slowly. $a['Though I am not happy about it.']
$Y['One day you will be glad for this, girl.']
You sigh. You have indeed learned many things from the witch. Though the lessons were tough.
$a['I have to go now.']
$Y['As you wish.']
You slowly walk away from the yard, disappearing into the forest.
(display:"bk")(link-reveal-goto:"Return to the village","Leave yaga hut")[
(set: $occultism to it + 3) (set: $yagaTalk to it + (a:"end"))(display:"occult.changed")]<div id="center">$T[-HUT-]</div>
You take the leash again and pull, but Talyssa begins to resist, visibly distraught. After some pulling and tugging, you finally manage to drag her to the center of the light pouring down.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[shine for my love,]]
=====><=
$Moon[for Jupiter the brave]
<=
The light intensifies and Talyssa's becomes like ivory, pale and smooth. With a puff of air, the giant bull leaps on top of her, pinning the poor creature to the ground. He is almost twice her size and she has no way to resist him.
You watch, mezmerized nad horrified, as he begins to ride her wildly, more rage than passion, eyes flaming and tongue drooling. Talyssa's eyes grow wide and she looks at you with a last plea.
$Tal['Please, stop this! I don't want to end up like Ana!']
$Y['I see that you've found her memories. Well done, girl']
$a['You aren't mad?'] You raise an eyebrow at the witch.
$Y['You brought her here, that's what matters. You could use this opportunity. In a moment like this there will be a strong imprint, something that might serve you well for your future.']
$a['And what of her?']
$Y['Her fate is already sealed. Is it not wise to make the most of it?']
You look at Talyssa, who is already panting heavily under Jupiter. You have to admit that the witch has a point.
(display:"goto")[[Use the coin on Talyssa]]<div id="center">$T[-HUT-]</div>
You let the coin pull you closer and closer to Talyssa. Being pinned under the white bull, getting to her is not easy, but you finally manage to do it and the metal coin sticks to her forehead, beginning to glow softly.
You can see the betrayal in her eyes, but try to ignore it. Her hips are already swinging in unison with Jupiter's desires. The coin begins to glow and you feel the energy being poured into it.
$Tal['Why? Why did you do this?']
You ignore her and continue the process until you feel it's complete. The coin is bright now, brighter than before. It is done.
Jupiter huffs at you and begins unleashing his lust and wrath and ravaging Talyssa. You take a step back, putting the coin back in your pocket. The moonlight shines upon them, twinkling happily at the sight.
=><=====
$Moon[(text-size:1.5)[Shine, shine, shine]]
===><===
$Moon[(text-size:1.2)[for he is thinking of Me,]]
=====><=
$Moon[my Jupiter of rage]
<=
At last, the ordeal is complete. Jupiter gives a mighty roar and leasp away, disappearing into the forest. The moon beam begins to dissipate. As Yaga lifts her arms to the sky once more, her chanting echoes through the forest:
$Y['Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ]
($nItem:"Item transformed")(set: $yagaTalk to it + (a: "coin activated"))
(display:"talk")[[Ħⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄ->observe jupiter end2]]<div id="center">$T[-BARN-]</div>
You take a deep breath and extend the coin a little further, letting it touch Talyssa's forehead. The glow intensifies and the visions explode - you see her growing up and becomming a woman, you see her sister, her parents, her young lover. Then the glow suddenly fades, the golden color draining from the metal until only a dark, empty shell remains.
It's done. Talyssa lifts her eyes to you.
$Tal['Thank you stranger.']
You give her a timid smile. Then you suddenly remember why you're here.
$a['I have to take you with me...']
Fear creeps in immediately. $Tal['You don't have to do this. Whatever it is the old witch is up to, it doesn't look good. Let us go, we'll run from the back.']
You hesitate at her plea. The witch would not be happy if you freed the sisters, you're sure of that. But now that Talyssa has gained her awareness back, subjugating her to this fate feels unthinkable...
($nItem:"Item changed") (set: $yagaTalk to it + (a:"coin darkened"))
<div class="choices">(display:"goto")[[Let the sisters escape from the back->let sisters escape]]
(display:"goto")[[Bring Talyssa outside->Bring Talyssa outside2]]</div>
(set: $LinkPermaChoices to true)You enter the barn again and the cows give you a meaningful look, as if they know that you have found something.
Talyssa seems particularly agitated and you approach her pen, giving her a reassuring pat on the head.
The metal coin in your pocket seems somehow warmer. You take it out - it seems to draw you to her. You can feel it pulling, almost like a magnet.
$A[I wonder what would happen if I used it ... somehow...]
Suddenly, you can feel the door of the barn creaking. You turn around - there isn't anyone there.
$A[Was this just the wind... perhaps I should be going now...]
You put the coin back in your pocket and hurry away from the cows before the old woman shows up.(test-true: 2>1)[DEBUG: Succ leve: $succ_level
Demon Change: $demonChange ]<div id="center">$T[-Water-]</div>
(set: $alex_expr to "normal") (set: $narc_expr to "normal") (set: $pussy_tent to "out")(set: $ass_tent to "out")
<div class="two_column_grid" style="--small-col:1fr"><div>
{(test-false:)[
(if: $pussy_tent is "in")[(set: $pussy_tent to "tease")](else:)[(set: $pussy_tent to "in")]
(if: $ass_tent is "in")[(set: $ass_tent to "tease")](else:)[(set: $ass_tent to "in")]
(set: $x to it +1) $x
(set: $alex_expr to (either:"norma","fear","lust"))
(set: $narc_expr to (either:"normal","lust"))
(rerun:?scene)
]}
(set: $count to 0)
{(live:1.5s)[(set: $count to it + 1)
(if: $count is 1)[ (set: $pussy_tent to "tease")]
]}
(link-repeat:"Pussy Tease")[(set: $pussy_tent to "tease")(rerun:?scene)]
(link-repeat:"Pussy In")[(set: $pussy_tent to "in")(rerun:?scene)]
(link-repeat:"Ass Tease")[(set: $ass_tent to "tease")(rerun:?scene)]
(link-repeat:"Ass In")[(set: $ass_tent to "in")(rerun:?scene)]
(link-repeat:"Alex Fear")[(set: $alex_expr to "fear")(rerun:?scene)]
(link-repeat:"Alex Lust")[(set: $alex_expr to "lust")(rerun:?scene)]
(link-repeat:"Narcissa Anger")[(set: $narc_expr to "angry")(rerun:?scene)]
(link-repeat:"Narcissa Lust")[(set: $narc_expr to "lust")(rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div>{(if: (passage:)'s tags contains "elm")[
(unless: (track: 'elm', 'isplaying'))[
(track: 'elm', 'loop', true)
(track: 'elm', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'elm', 'isplaying'))[
(track: 'elm', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "shop" and (passage:)'s tags does not contain "felicia")[
(unless: (track: 'antique', 'isplaying'))[
(track: 'antique', 'loop', true)
(track: 'antique', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'antique', 'isplaying'))[
(track: 'antique', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "grave")[
(unless: (track: 'grave', 'isplaying'))[
(track: 'grave', 'loop', true)
(track: 'grave', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'grave', 'isplaying'))[
(track: 'grave', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "stairsdown" or "stairsdowndark")[
(unless: (track: 'descent', 'isplaying'))[
(track: 'descent', 'loop', true)
(track: 'descent', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'descent', 'isplaying'))[
(track: 'descent', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "silk" or "silk0")[
(unless: (track: 'elise', 'isplaying'))[
(track: 'elise', 'loop', true)
(track: 'elise', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'elise', 'isplaying'))[
(track: 'elise', 'fadeout', 4)
]
]
<!--(if: (passage:)'s tags contains "tavern")[
(unless: (track: 'inn', 'isplaying'))[
(track: 'inn', 'loop', true)
(track: 'inn', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'inn', 'isplaying'))[
(track: 'inn', 'fadeout', 4)
]
]-->
(if: (passage:)'s tags contains "lavius")[
(unless: (track: 'lavius', 'isplaying'))[
(track: 'lavius', 'loop', true)
(track: 'lavius', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'lavius', 'isplaying'))[
(track: 'lavius', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "sab")[
(unless: (track: 'dungeon', 'isplaying'))[
(track: 'dungeon', 'loop', true)
(track: 'dungeon', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'dungeon', 'isplaying'))[
(track: 'dungeon', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "siren")[
(unless: (track: 'siren', 'isplaying'))[
(track: 'siren', 'loop', true)
(track: 'siren', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'siren', 'isplaying'))[
(track: 'siren', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "sirenlewd")[
(unless: (track: 'sirenlewd', 'isplaying'))[
(track: 'sirenlewd', 'loop', true)
(track: 'sirenlewd', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'sirenlewd', 'isplaying'))[
(track: 'sirenlewd', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "felicia")[
(unless: (track: 'felicia', 'isplaying'))[
(track: 'felicia', 'loop', true)
(track: 'felicia', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'felicia', 'isplaying'))[
(track: 'felicia', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "riverwind")[
(unless: (track: 'river', 'isplaying'))[
(track: 'river', 'loop', true)
(track: 'river', 'fadein', 3)
]
(unless: (track: 'wind', 'isplaying'))[
(track: 'wind', 'loop', true)
(track: 'wind', 'fadein', 3)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'river', 'isplaying'))[
(track: 'river', 'fadeout', 4)
]
(if: (track: 'wind', 'isplaying'))[
(track: 'wind', 'fadeout', 4)
]
]
(if: (passage:)'s tags contains "doomed")[
(unless: (track: 'doomed', 'isplaying'))[
(track: 'doomed', 'loop', true)
(track: 'doomed', 'fadein', 8)
]
](else-if: (passage:)'s tags does not contain "menu")[
(if: (track: 'doomed', 'isplaying'))[
(track: 'doomed', 'fadeout', 4)
]
]
}{(track: 'river', 'volume', 1)
(track: 'wind', 'volume', 1)
(track: 'lavius', 'volume', 0.3)
(track: 'felicia', 'volume', 0.5)
(track: 'elm', 'volume', 0.3)
(track: 'inn', 'volume', 0.2)
}<div id="center">$base</div>
$a['Narcissa, Komm her!'] you shout over the water, leaning towards the depths. Just like last time, a figure when a figure begins to emerge from the darkness of the depths, bubbling with a song.
<div id="center"><img src="images/tr/scenes/join_me0_2.png" width="850" ></div>
Luckily for you, she doesn't remember a thing. You breathe a sigh of relief.
$N['Who are you and how do you know my name?']
She smiles at you, circling around in the water. You can feel her angelic presence wash over you, compelling you to do anything for her. But now that you know her secret, you feel that the playing field is a little more even than before.
$A[She doesn't remember me... Let's see what other information I could extract from her...]
Your hand grips the side of the box. You can still push the lid back and end things quickly.
(set: _ti to 5)
(display:"challenge")[[Talk to Narcissa->Narcissa talk2]]
(display:"goto")[[Close the box]]<div id="center">$dark</div>
(set: $alex_expr to 1) (set: $worms to (a:))(set: $belly to 0)
<div class="two_column_grid" style="--small-col:1fr; min-height:80vh;"><div>
[(link-repeat:"Change expression")[(set: $alex_expr to it +1)(rerun:?scene)]
(link-repeat:"Worms surround")[(set: $worms to it + (a:"surround")) (rerun:?scene)]
(link-repeat:"Worms grab")[(set: $worms to it + (a:"grab")) (rerun:?scene)]
(link-repeat:"Worms pussy")[(set: $worms to it + (a:"pussy")) (rerun:?scene)]
(link-repeat:"Worms ass")[(set: $worms to it + (a:"ass")) (rerun:?scene)]
(link-repeat:"Inflate belly")[(set: $belly to it + 1) (rerun:?scene)]
Stuff
More text]
</div>[<div class='stacked' style='--stack-width:90%;--stack-height:auto; minheight:70vh; margin-left:-10px; position:absolute; bottom:-100px;'>
<img src="images/tr/scenes/crypt/alex_base.png">
(if: $belly >0 )[<img src="images/tr/scenes/crypt/belly1.png">]
(if: $belly >1 )[<img src="images/tr/scenes/crypt/belly2.png">]
(if: $belly >2 )[<img src="images/tr/scenes/crypt/belly3.png">]
(if: $belly >3 )[<img src="images/tr/scenes/crypt/belly4.png">]
(if: $suit is "housemaid outfit" )[<img src="images/tr/scenes/crypt/maid.png">]
(if: $suit is "butler's uniform")[<img src="images/tr/scenes/crypt/suit.png">]
(if: $suit is "devil's gown" )[<img src="images/tr/scenes/crypt/dress.png">]
(if: $alex_expr is 2)[<img src="images/tr/scenes/crypt/alex_gasp.png">]
(if: $alex_expr is 3)[<img src="images/tr/scenes/crypt/alex_moan.png">]
(if: $alex_expr >3)[<img src="images/tr/scenes/crypt/alex_silly.png">]
(if: $alex_expr is 5)[<img src="images/tr/scenes/crypt/alex_drool.png">]
(if: $worms contains "surround")[<img src="images/tr/scenes/crypt/worms_surround.png">]
(if: $worms contains "grab")[<img src="images/tr/scenes/crypt/worms_grab.png">]
(if: $worms contains "ass")[<img src="images/tr/scenes/crypt/worms_ass.png">]
(if: $worms contains "pussy")[<img src="images/tr/scenes/crypt/worms_pussy.png">]
</div>]<scene|</div>(set: $narcissa_visited to 0)(set:$merfed to 0) (set: $mertalked to 0){(set: $narcissa_visited to 0)
(set: $merfood to "none")
(set: $mermaidName to "the creature in the box")
(set: $mertalked to 0)
(set:$merfed to 0)
(set: $narTalk to (a:))
}(set: $elder_visited to 0)(set: $elder_fed to 0)(set: $ionut_challenge to "none") (set: $ionut_mood to "none")(set: $tower_key to 0) (set: $cemetery_key to 0) (set: $ionut_keys to false)<div id="center">$base</div>
You can feel the siren's sway washing over you like waves, each one pulling you deeper and deeper into her blue eyes. She is dancing, swirling, trying to seduce you. It is her nature, her instinct. Without knowing anything about you, she already wants to pull you into the depths with her.
<img src="images/tr/scenes/join_me2.png" width="800" align="right">
$A[Oh, Narcissa, you can be so simple minded...]
(if: $narRel <-2)[You know that she's prone to anger, making her dangerous, but also more likely to let something slip.](else:)[You have an idea that playing on her nerves might yield valuable information, but you wonder how much you can push it...]
She continues swirling, smiling and extending a hand towards you. An ethereal melody fills the air and even though you recognize the trap for what it is, you can't help but feel a growing warmth in your belly and a deep-rooted desire to plunge into her embrace.
You carefully consider how to approach the conversation.
(set: _ti to 4)
(display:"talk")$U['I know what you are, Narcissa']
(display:"talk")$U['Lavius will betray you']
(unless: $narTalk contains "challenge")[(display:"talk")[['The two of us should get to know each other'->challenge Nar]] ]
<div id="center">$base</div>
$a['You may not know a lot about me. But I know everything about **you**,'] you say confidently, smirking down at Narcissa.
<div id="center">$base</div>
$a['We are not so different, you and I,'] you smile back, tracing a finger along the water's surface. $a['We both feed of lust and passion, grab souls and hearts.']
<img src="images/tr/scenes/join_me2.png" width="800" align="right">
The siren seems puzzled by your words and swims a little closer to the surface. This time you can see her tentacles splashing and squirming underneath, though her eyes keep drawing your gaze like endless saphire wells.
$N['Who are you, girl? How do you know me?']
$a['Lavius told me tales of you,'] you giggle and wink at her, leaving an intentional implication hang in the air. $N['You must be **so** important to him...']
Something flashes in her eyes and her tentacles twitch, before resuming their underwater dance.
$N['So my love has found a new toy it seems...'] Her smile blossoms again and she beckons you with a finger. You see her radiant and beautiful, her song filling the chamber, her face smooth and angelic as a goddess. $N['Come, girl, tell me all about it...']
The heat in your belly flares up and you find yourself leaning over the surface of the water. You have to act quickly.
(set: _ti to 4)
{(display:"heart")(link:"Tempt her back")[
(if: $lewd<35)[
(goto:"narcissa tempt win") ]
(else:)[
(goto:"narcissa tempt fail")
]
]}
(display:"brain"){(link:"Trick Narcissa")[
(if: $sanity>70)[ (goto:"narcissa trick win") ]
(else:)[ (goto:"narcissa trick fail") ]
]}<div id="center">$base</div>
You bend over some more,, blowing the siren a kiss with your $a[$lips] and pointing your cleavage at her.
<img src="images/tr/scenes/join_me2.png" width="800" align="right">
$a['Why don't **you** come here instead? I'm sure we'll get along wonderfully...']
She stirs herself towards the surface and suddenly you find yourself face to face with those beautiful eyes. You remember her salty embrace, and the forbidden pleasures that it brings.
Narcissa smiles and every so slightly drifts deeper. You find your body following suit and inching downwards to chase her. She drifts again, her eyes pulling you down, down into the song, into her lips, into the depths...
$A[No, no, no....]
By the time you realize what's going on, it's too late. You lose your balance and fall farward head first. Her extended hand catches yours and yanks you down, and you find yourself [[underwater]].
(set: _ti to 4)
$sys[Lust challenge failed!]<div id="center">$base</div>
You bend over some more,, blowing the siren a kiss with your $a[$lips] and pointing your cleavage at her.
$a['Why don't **you** come here instead? I'm sure we'll get along wonderfully...']
She stirs herself towards the surface and suddenly you find yourself face to face with those beautiful eyes. You remember her salty embrace, and the forbidden pleasures that it brings.
Narcissa smiles and you smile back. You push your top aside and shamelessly let your $breasts hang out, just above the surface of the water. You can feel a deep-rooted power in you. Your belly burns hot, but this time it's not the heat controlling you, but you channeling the heat.
Ever so slowly, Narcissa comes closer and closer, until finally the top of her head reaches the surface and she breaks above water.
$a['Hello, gorgeous,'] you smile devilishly, licking your lips. Not giving her a moment to think, you wrap your arm around her waist and pull her up towards you, giving her a passionate kiss. Your naked breasts are rubbing against each other while salt water drips down her skin.
After the longest moment, you finally pull away from her mouth, allowing her to take a much needed breath. The poor siren looks at you with the deepest confusion you have ever seen.
$N['That was--- I-']
$a['I told you we should get to know each other,'] you wink at her.
Narcissa looks at you, then her cheecks blush a deep red and she dives back into the depths, leaving nothing but bubbles behind her.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Close the box","Nar challenge end")[
(set: $lust to it - 20)
(set: $sanity to it + 40)
(set: $narTalk to it + (a:"challenge lust win"))
]
$I[Lust challenge succeeded!]<div id="center">$base</div>
You bend over some more. The siren's song is mezmerizing, but you still have enough control of your senses. You look into her eyes and pretend to be under her spell, swaying gently with her melody.
$a['You are so beautiful...']
She smiles and waves a finger for you to join her, but you pretend not to see it, giggling and drooling with a dumb grin on your face. After a few moments, she stirs herself closer towards the surface, trying to beckon you again:$N['Come, girl, join me....']
$a['Your hair is all floaty....'] you blabber, still smiling stupidly.
Frustrated, Narcissa floats closer still, her tentacles reaching up to grab you. At the last moment, you swing and she grasps empty air, her tentacles falling over the edge of the box.
Not skipping a beat, you slam the lid down, pinching her tentacles in place. $a['Ha! Thought you had me, didn't you?']
Narcissa howls with pain and fury, wriggling angrily to free herself.
$N['What do you want, vile demon? To humiliate me?!']
$a['I only wanted to talk, you're the one who tried to drown me!'] you spit right back at her.
Narcissa looks at you, furious. She is suddenly ugly, long teeth sticking out of her gaping maw.
$N['I'll have you, just you wait!']
With a final effort, she manages to squeeze out of the pinch and dives back into the depths, leaving nothing but bubbles behind her.
(set: _ti to 3)
(display:"goto")(link-reveal-goto:"Close the box","Nar challenge end")[
(set: $lust to it - 20)
(set: $sanity to it + 40)
(set: $narTalk to it + (a:"challenge sanity win"))
]
$I[Sanity challenge succeeded!]<div id="center">$base</div>
You bend over some more. The siren's song is mezmerizing, but you still have enough control of your senses. You look into her eyes and pretend to be under her spell, swaying gently with her melody.
$a['You are so beautiful...']
She smiles and waves a finger for you to join her, but you pretend not to see it, giggling and drooling with a dumb grin on your face. After a few moments, she stirs herself closer towards the surface, trying to beckon you again:$N['Come, girl, join me....']
$a['Your hair is all floaty....'] you blabber, still smiling stupidly. The pretending seems to be going well, but her hair really **is** that mezmerizing, isn't it?
Your focus shifts and you find yourself enthralled in her angelic aura once again. Narcissa floats closer still, her tentacles slowly drifting around her, elegant and serene. How can you not look at them?
$A[So pretty....]
By the time you realize what's going on, it's too late. A tentacle has wrapped around your wrist and pulls you in. You tip over and fall farward head first. Her extended hand catches yours and yanks you down, and you find yourself [[underwater]].
(set: _ti to 4)
$sys[Sanity challenge failed!]<div id="center">$T[-Water-]</div>{
(set: $alex_expr to "fear")
(set: $narc_expr to "normal")
(set: $pussy_tent to "out")(set: $ass_tent to "out")
}<div class="two_column_grid" style="--small-col:1fr"><div>
$N['Welcome down, little demon,'] sings the melodic voice as tentacles wrap around you, tearing your $suit off and binding your arms and legs. $N['Now, you will tell me everything that I need to know...']
You feel completely helpless as your legs are being spread apart. The siren's tentacles are much stronger than you, leaving you no room for resistance. With great effort you manage to twist your head back, staring wide-eyes into the hideous maw of an angler fish, positioning ominously towards your opening.
Narcissa grabs you by the horns and angles your gaze away, leaving the impending horror to your imagination. In a moment, you feel (link-reveal:"something touch your folds.")[(set: $pussy_tent to "tease")(set: $alex_expr to "normal") (rerun:?scene)
$a['Aaaaah~']
Slimy tendrils tease your opening and the $a[haze] in your mind rises like a tidal wave. You wonder what it would be like to have them inside of you.
(link-reveal:"Narcissa pulls your head back impatiently.")[ (set: $narc_expr to "angry") (set: $ass_tent to "tease")(rerun:?scene)
$N['Speak, you little whore!' What did Lavius say about me?']
The tendrils accelerate, spreading your fold open and teasing your flower, while another appendage presses against your back entrance, letting you know that things can get much worse if you are not cooperative.
(display:"talk")[['Lavius says that you are the only one for him'->lav only one]]
(display:"talk")[['Lavius doesn't talk about you at all'->lav no talk nar]]
]
]
(set: _ti to 2)
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div>(if: $narTalk is "challenge")[(display:"underw.challenge")]<div id="center">$T[-Water-]</div>{
(set: $alex_expr to "fear")
}<div class="two_column_grid" style="--small-col:1fr"><div>
$a['He said you were the most beautiful woman in the world,'] you lie to her with a last effort, words bubbling out of your mouth as the air leaves your lungs. $a['You are the only one for him, he can't stop talking about you..']
The tentacles flap around angrily and your limbs are painfully stretched apart.
$N['You lie, you little whore. Lavius would never share the intimacy, the depth of our relationship with the likes of you... You will pay for this...']
One of her tentacles floats in front of your face and you focus on it. It is pale and smooth at the base around her hips and grows progressively $in[dark and twisted] towards the end. Now that you can look at her up close, Narcissa is like two sides of a coin, light and darkness, beauty and terror.
The tentacle continues to move, becoming thinner and thinner, until it reaches its tip. Your eyes widen, unable to look away from the horror. It's dark and slimy, with a gruesome and mutated end of tendrils, bulges and other unfathomable shapes.
You feel a (link-reveal:"mounting pressure.")[(set: $ass_tent to "in")(set: $alex_expr to "normal") (set: $narc_expr to "lust")(rerun:?scene)
$a['Aaaaah~'] your scream bubbles out, releasing the last bit of air you have.
The slimy tendril wriggles its way into your ass, stretching it open. You can't help but think of that horrifying tip, buried deep inside of you. The siren's song washes over you, a song of lust and victory, a song of helplessness and defeat.
You don't have much time left, you know it, and yet your hips wiggle shamefully, your body played like a fiddle by the siren's skillful fingers.
$N['You will drown here with me, whore. Beg for forgiveness, and I'll make your final moments sweet. Resist, and you will perish in shame. Will you repent?']
(display:"goto")[[Beg for forgiveness]]
(display:"goto")[[Don't give in to her demands]]
]
(set: _ti to 2)
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div><div id="center">$T[-Water-]</div>{
(set: $alex_expr to "fear")
}<div class="two_column_grid" style="--small-col:1fr"><div>
$a['You think he actually cares about you?'] you scoff at her with a last effort, words bubbling out of your mouth as the air leaves your lungs. $a['I had to work all my charms before he even said a word.']
The tentacles flap around angrily and your limbs are painfully stretched apart.
$N['You'll pay for this, you little whore. You could have been strangled in bliss by my kisses, but now... I have something else for you...']
One of her tentacles floats in front of your face and you focus on it. It is pale and smooth at the base around her hips and grows progressively $in[dark and twisted] towards the end. Now that you can look at her up close, Narcissa is like two sides of a coin, light and darkness, beauty and terror.
The tentacle continues to move, becoming thinner and thinner, until it reaches its tip. Your eyes widen, unable to look away from the horror. It's dark and slimy, with a gruesome and mutated end of tendrils, bulges and other unfathomable shapes.
You feel a (link-reveal:"mounting pressure.")[(set: $ass_tent to "in")(set: $alex_expr to "normal") (set: $narc_expr to "lust")(rerun:?scene)
$a['Aaaaah~'] your scream bubbles out, releasing the last bit of air you have.
The slimy tendril wriggles its way into your ass, stretching it open. You can't help but think of that horrifying tip, buried deep inside of you. The siren's song washes over you, a song of lust and victory, a song of helplessness and defeat.
You don't have much time left, you know it, and yet your hips wiggle shamefully, your body played like a fiddle by the siren's skillful fingers.
$N['You will drown here with me, whore. Beg for forgiveness, and I'll make your final moments sweet. Resist, and you will perish in shame. Will you repent?']
(display:"goto")[[Beg for forgiveness]]
(display:"goto")[[Don't give in to her demands]]
]
(set: _ti to 2)
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div>You are somewhere deep underground.
There are things all around you, moving in the darkness. You can feel them touching your hands and feet, you can feel them slither on your back and between your legs.
Your mind is turning. Reality is collapsing. As the unearthly sensations overwhelm your body and mind, you realize that you;re barely even struggling any more.
Before long, (link:"the darkness takes you...")[
(set: $sanity to it -1)
(set: $lastdeath to "crypt worms")
(set: $deathlist to it + (a: "crypt worms"))
(if: $succubus_lust is 0)[(goto:"DIE")]
(else:)[(goto:"DIESUCCUBUS")]
]<div id="center">$base</div>
(if: $narTalk contains "challenge lust win")[You take a moment and a deep breath. $A[What the hell just happened?]
The experience has left you strangely refreshed and in control of your mind and body. Channeling your succubus powers under your control is not something you get to do often. Despite the hot encounter, you feel that your $a[hunger] has quieted down and your mind is much $clarity[clearer].
$A[Seems like using this right can have its benefits...]
You take a note of the experience and decide what to focus on next.](else:)[You take a moment and a deep breath. $A[Well, that was intense...]
Despite the furious mermaid, the experience has left you strangely refreshed and in control of your mind and body. Being able to stay in control and not succumb to lust feels deeply empowering. You feel that your $a[hunger] has quieted down and your mind is much $clarity[clearer].
$A[Seems like the more I confront my lust, the more I manage to control it...]
You take a note of the experience and decide what to focus on next.]
(display:"goto")(link-reveal-goto:"Exit the basement","gar2")[
(set: $mertalked to 1)
(set: $narTalk to it + (a:"challenge"))
]<div id="center">$T[-Water-]</div>{
(set: $count to 0)
(live: 1s)[
(set: $alex_expr to (either:"normal","lust"))
(set: $narc_expr to (either:"normal","lust"))
(set: $count to it+1)
(set: $ass_tent to (nth: $count, "in","tease","out","tease"))
(set: $pussy_tent to (nth: $count, "out","in"))
(rerun:?scene)
]
}<div class="two_column_grid" style="--small-col:1fr"><div>
You look back at Narcissa, wide eyed and terrified. $a['P-please...'] you mumble, the last air escaping your lungs.
$N['So even demons can be broken,'] she giggles. $N['Very well, girl.'] The teasing tendrils gently spread your pussy apart and the second tentacle plunges in, giving you exactly what you are craving.
$N['I will give you pleasure you've never even dreamt of...']
As the pace accelerates, you give in completely. There's no point fighting it now. Narcissa holds you firmly in place as the two tentacles ravage your holes, combining and alternating, teasing and stretching.
The water around you seems to darken as the oxygen in your lungs runs out, but even so the intense sensations cause your eyes to roll over.
You are clinging for life, hopelessly, and yet you find yourself battling the seconds not to live, but to reach something while you're still here, a forbidden pleasure that you so desperately need.
$N['Are you ready, my little whore? It's now or never.']
She finally wraps a tentacle around your throat, squeezing hard. Your body tenses and the tentacles speed up, wriggling violently inside you. In your last moments a powerful orgasm washes over you, shattering your mind and body.
The angler fish looms closer, its maw opening hungrily, just before (link-reveal-goto:"the world fades to black","DIESUCCUBUS")[
(set: $bcharges to it + 1)
(set: $sanity to it -5)
(set: $lastdeath to "merfucked")
(set: $deathlist to it + (a: "merfucked"))]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div><div id="center">$T[-Water-]</div>{
(set: $count to 0)
(live: 1s)[
(set: $alex_expr to (either:"fear","normal","lust"))
(set: $narc_expr to (either:"normal","lust"))
(set: $count to it+1)
(set: $ass_tent to (nth: $count, "in","tease","out","tease"))
(rerun:?scene)
]
}<div class="two_column_grid" style="--small-col:1fr"><div>
You clench your teeth, refusing to give in to Narcissa's demands.
$N['As you wish,'] she hisses. The tentacle plunges deeper into your bowels, causing you to shake and squirm. The tendrils that are caressing your folds continue to tease you mercilessly with no intention to give you the pleasure that you crave.
$N['You will meet your end here, craving more, like the whore you are!']
As the pace accelerates, fear and pleasure battle over you. The water around you seems to darken as the oxygen in your lungs runs out, but even so the intense sensations cause your eyes to roll over.
You are clinging for life, hopelessly, all the while your body is driven insane, reaching for a climax that will not come. It is by far one of the most humiliating ways you have ever met your demise.
$N['This will teach you, vile demon! Lavius is mine!']
She finally wraps a tentacle around your throat, squeezing hard. It is a small mercy that shortens your misery, yet even in your last moments you can feel her lesson as the gruesome appendage sinks deeper and deeper into your bowels.
The angler fish looms closer, its maw opening hungrily, but luckily for you (link-reveal-goto:"the world fades to black","DIESUCCUBUS")[
(set: $lastdeath to "merfucked")
(set: $deathlist to it + (a: "merfucked"))]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
(if: $demonChange contains "tail")[<img src="images/tr/scenes/narcissa/alex_tail.png">]
<img src="images/tr/scenes/narcissa/narc_base.png">
(if: $pussy_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_pussy_tease.png">]
(if: $pussy_tent is "in")[<img src="images/tr/scenes/narcissa/narc_pussy_in.png">]
(if: $ass_tent is "tease")[<img src="images/tr/scenes/narcissa/narc_anal_tease.png">]
(if: $ass_tent is "in")[<img src="images/tr/scenes/narcissa/narc_anal_in.png">]
(if: $alex_expr is "fear")[<img src="images/tr/scenes/narcissa/alex_fear.png">]
(if: $alex_expr is "lust")[<img src="images/tr/scenes/narcissa/alex_pleasure.png">]
(if: $narc_expr is "angry")[<img src="images/tr/scenes/narcissa/narc_angry.png">]
(if: $narc_expr is "lust")[<img src="images/tr/scenes/narcissa/narc_lust.png">]
</div>]<scene|</div><div id="center">$base</div>
You try to focus your strength and your willpower. The most beautiful woman in the world is smiling at you as she creeps her way closer and closer. You would do anything for that smile.
<div style="color: rgb(66, 245, 215); display:inline-block;">'AaaaAaa~~ 𝅘𝅥𝅯 Aa~A~ 𝅘𝅥𝅮 Aaaa~𝅘𝅥𝅯 A~𝅘𝅥𝅯 '</div>
You can feel your powers being pushed to the brink. Your horns ache. Your head is spinning. You want to focus on overcoming her charm, but it's so damn hard.
You try to focus on the moments when **you** took control of the situation. Your $in[golden eyes] begin to shine brighter and for a moment the song seems to fade and you feel some small semblance of control returning.
Annoyed, Narcissa doubles her efforts. A moist tentacle caresses your cheek. You whip your $in[tail], pushing it away. Eyes locked into each other, the battle for control intensifies.
$a['You are not the only enchantress here, Narcissa...!']
Another tentacle slides between your legs, trying to rub you. The wave of pleasure begins to creep upwards to your belly.
<div style="color: rgb(66, 245, 215); display:inline-block;">'Give in, love 𝅘𝅥𝅮 You're not ~ 𝅘𝅥𝅯 as good ~𝅘𝅥𝅮 as me ~𝅘𝅥𝅮'</div>
Your eyes brgin to roll from pleasure and you grit your teeth. You can do this. Power surges through you and your $in[dark wings] spread out, casting a velvet shadow on the astonished mermaid.
Her eyes widen and her song falters. $N['How is this possi-']
(set: _ti to 10)
(display:"goto")[[Grab her by the throat->Win Song2]]<div id="center">$base</div>
You grab Narcissa by the throat, stifling her melody. Her tentacles wriggle violently and she chokes and spits at you, but the spell is broken. You can move freely again, and so can everyone else.
Focusing your sudden strength, you dash towards the box and throw her into the depths. Water splashes all around the dungeon floor and you quickly close the lid, sealing her away.
$R['It's overh, boy,'] comes a low, hissing voice. As you turn around, you see the Elder gripping Lavius again, but this time the flamboyant vampire seems resigned to his fate. He barely lifts an arm up to protect himself as the creature pounds him into the wall. As the dust settles Lavius falls to the floor, caughing up blood.
$R['Take themh all to the dhungeon... to await trialh...']
Mihai picks up Lavius and begins to drag him away. A quick and fiery look from the Elder prods the wolf to stand down and follow suit willingly, head bowing down. Finally, the Elder turns to you.
$R['You have done whell, demon... your rewhards await... but for now - go and rest... we shall speak soonh enough...']
You give him a quick nod and head outside.
(set: _ti to 30)
(display:"goto")[[Return to your room->Win Song3]]<div id="center">$room</div>
Still a little shellshocked by the events, you leave the basement and head back to your room in the attic. You barely notice the exact moment when your wings fade out into ethereal darkness and the surge of demonic power quiets down, returning to a soft warmth somewhere below your belly.
$A[I guess I really am a demon now...]
The thought comes to you naturally and you quietly acknowledge the reality of your situation. You have changed so much that you begin to question if returning back would even feel right at this point.
Your mind is swarming with chaotic and disjointed thoughts, but you eventually drift off to sleep, anxiously anticipating what the new day will bring.
(set: _ti to 30)
(display:"eye")[[Sleep->Chapter 3]]<div id="alexCh2"><div style="text-align:center;">$T[CHAPTER 3: DESTINY,
WILL & CHOICES]</div>
You are Alexandra, a newly risen succubus, a small but important piece in the history of The Crooked Elm and its inhabitants.
$R[It's a good moment to save your progress.]
(display:"goto")(link-reveal-goto:"Continue","day3")[
(set: $maintask to 10)
(set: $day to "Wednesday")
(set: $hour to 9)
(set: $minute to 0)
(set: $suit to "night gown")
(set: $suit_mod to 0)
(set: $succubus_lust to 0)
]</div>
<div id="center">$room</div>
Wednesday morning's early rays push through the stained window glass, casting sunspots on your ivory horns as you blink several times, waking.
$A[I can't believe that the night has actually passed... is the loop over for good?]
You spring out of bed, stretching your arms and tail. Your naked body is a perfect mixture of curves and fitness, a hedonistic dream that still feels too good to be true. Your movements are elegant and graceful, light and gentle and wicked all at once. As you marvel yet again at your shining $in[golden eyes] in the mirror, it's time to decide your atire for today.
$A[I wonder how I should present myself...?]
(set: _ti to 5)
(display:"goto")[[Choose your outfit->clothes day 3]]<div id="center">$room</div>
<div>Your naked body feels as comfortable a suit as any, but you should still get dressed before you go.
[]<mirror|
(display:"eye")(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4)](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Butler.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.]](set: $suit to "butler's uniform") ]
(display:"eye")(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) ](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Maid.png" width="500" align="right">]](replace: ?info)[(t8n:"dissolve")[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.]](set: $suit to "housemaid outfit") ]
(display:"eye")(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) ](replace:?mirror)[(t8n:"dissolve")[<img src="images/tr/clothes/Devil.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ]](set: $suit to "devil's gown") ]
$I[]<info|
(display:"20m")(link-repeat:"Finish dressing")[(if: $suit is "night gown")[(replace: ?info)[You should get dressed first.]](else:)[(goto:"Finish dressing day3")] ]
(set: _ti to 20)</div>
<div id="center">$room</div>
Satisfied with your choice, you take a final look at yourself.
(if: $suit is "housemaid outfit" )[The housemaid outfit seems like a safe choice for the day, underlying your role as a servant for the Petrescu household.
$A[Not Mihai's style perhaps, but his father might appreciate it more...]
Half of the guests may be imprisoned in the dungeon, but this doesn't mean that your role has changed... not until your host orders otherwise.
You twirl around, enjoying the flowing lace.](elseif: $suit is "butler's uniform")[Given the events of the previous day, the butler uniform feels like the perfect choice. sleek and professional, it conveys your loyalties and shows your status in the Petrescu household.
$A[I'm sure Mihai will be especially pleased with this choice...]
You straighten your tie in the mirror and give yourself a little wink.](elseif: $suit is "devil's gown" )[After your performance last evening, the devil's gown feels like the natural choice of atire, celebrating the culmination of your powers. Plus, the shape-shifting abilities are especially useful and you can't get enough of your new powers.
$A[What's a demon without her dress?]
You feel a velvet aura surrounding you, heightening your powers of seduction.]
(set: _ti to 5)
(display:"goto")[[Head out->day 3 reception]]
<div id="center">$T[-DUNGEON-]</div>
You make your way down the damp corridor, eventually reaching Lavius' cell. The dim light of the torches barely illuminates the vampire's figure, sulking on a half-rotten bench. As you approach closer to the bars he rises to greet you.
$L['Well, well, if it isn't the succubus who saved the day,'] he says with a bittersweet smile. $L['I have to admit my dear, I underestimated it.']
The flames cast dancing shadows on his face. Even now his charm is still there.
$a['You don't look too worried for a condemned man, Lavius.']
$L['When has worry ever gotten a man out of trouble?'] he shrugs, making a few paces around his cell. $L['Still, I doubt you've come just to rub defeat in my face. You don't seem the type. Did you miss me already?']
He flashes you a cheeky smile and you can't help but admire his spirit, given the circumstances.
(set: _ti to 5)
(display:"talk")[['I want to know why you did it'->Lavius reasons]]
<div id="center">$rec</div>
You descend down the flights of stairs without bumping into anyone today. The spider woman seems to be in her room, which leaves you both relieved and slightly disappointed.
The reception is quiet and dusty as usual, though this time the silence feels somehow thicker, somehow more *ominous*.
$A[I wonder where everyone is right now...]
The door to the dining room seems open a distant tapping of a cane draws your attention. It seems that your first stop is decided.
(set: _ti to 5)
(display:"goto")[[Head to the dining room->dining ch3]]<div id="center">0.4.01</div>
<hr>
**General**
-added a new background: Manor Gate;
-added a new background: Manor Gate-Open;
-updated arrival sequence;
-added a new background: Cemetery Gate;
-added a new background: Cemetery Gate-Open;
-added a sound effect for opening the cemetery gate;
-save exporting and importing has been re-implemented to the new version of Harlowe (special thanks to Aphrodite);
**Chapter2**
-added a new task: Full potential;
-added a new scene with Felicia and multiple choices/branches;
-added new scene with the Elder and multiple branches;
-refined multiple transitions and interactions to improve synchronicity;
-Alex can now acquire succubus wings;
-Chapter 2 can now be completed;
-started Chapter 3;
**Art**
-added new art for looking the tattoo;
-added new splash art for Chapter 3;
-added new background art for the dungeon;
-added a new background for Ruxandra's tree;
**Various Improvements**
-improved the logic on when you can follow Mihai up the tower in Ch2;
-improved picking up meat in the kitchen;
-added a special case that avoids breaking the story if you stall for time on your first day in Ch2;
-fixed (another) edge case where leaving the Elder's tower after making plans would send you to the box again;
-improved the library and gaming room transition nodes to resolve some inconsistencies;
<div id="center">0.3.15</div>
<hr>
''Hotfix: 0.3.15A''
-fixed a critical issue that got you stuck at unpacking first day;
-fixed a bug preventing Naricssa's visited status from resetting on death;
-fixed a small trigger that was not sanitizing the sanity changes on cleaning Elise's room (could trigger multiple times if opening inventory and going back, etc)
<hr>
**General and Engine**
-The game has been migrated to a new core version of the engine: Harlowe 3.3.1 and Twine 2.4.1;
-the audio engine has been upgraded to HAL 2.3.0 to maintain compatibility;
-third party JavaScript has been updated to maintain compatibility;
-The ability to export and import saves has been temporarily disabled due to compatibility issues.
-Added new game state compression: should reduces the file size of saving after playing for a long time, thus limiting some potential issues with the 6 save slots overflowing the available browser storage;
-added a new background to the intro passages of the game;
-added a new background for the storage room at the inn;
**Narcissa**
-added custom notification;
-added entries in the journal;
-added a new dialogue and challenge;
-added a new scene with complex animations;
**The Crypt**
-completely reworked the scene in the crypt;
-added new art with layered animations: expressions, clothes, body changes;
-updated and expanded descriptions;
**Audio**
-audio engine has been merged into the main branch;
-added the following audio themes:
-->Siren's Theme: plays when interacting with Narcissa (in a non-lewd way);
-->Siren's Call: Plays during lewd scenes with Narcissa;
-->Graveyard's Theme: Plays when you're in the graveyard;
-->The Crooked Elm's Theme: Plays while you're exploring the manor (Currently only applied to Introduction area);
-->Elise's Theme: plays while you are in her room;
-->Antique Shop's Theme: plays while you are in the antique shop;
-->Felicia's Theme: plays during intimate moments with her;
-->Lavius' Theme: plays during intimate moments with him;
-->The Descent: Plays when entering the Crypt;
-->The Dungeon: Plays while visiting Sabrina;{
(set: $breasts to "big round breasts")
(set: $hair to "long dark-red hair")
(set: $eyes to "mysterious dark eyes with purple sheen")
(set: $lips to "shamelessly plump lips")
(set: $dead to 8)
(set: $breasts_size to "big")
(set: $body_breasts to "big p2")
(set: $piercing to "spider")
(set: $body_hips to "gap curvy")
(set: $hips to "curvy, hourglass hips")
(set: $horns to "big, curly horns")
(set: $bracelet to 1)
(set: $bcharges to 3)
(set: $elise_present to 3)
(set: $pers_keys to true)
(set: $secrets to 2)
(set: $horn_lvl to 4)
(set: $sanity to 80)
(set: $lust to 50)
(set: $demonChange to (a:"eyes","horns","tail","wings"))
(set: $succ_level to 3)
(set: $tail_lvl to 4)
(set: $maintask to 10)
}<div id="center">
(text-size:1.5)[**Vampire Relationship Levels**
Lavius: (dropdown: bind $laviusRelTemp,"0","1","2","3","4","5")(display:"savesep2") The Elder: (dropdown: bind $elderRelTemp,"0","1","2","3","4","5")(display:"savesep2") Mihai: (dropdown: bind $mihaiRelTemp,"0","1","2","3","4","5")]
**Friends & Foes Relationship Levels**
Felicia: (dropdown: bind $feliciaRelTemp,"0","1","2","3","4","5") (display:"savesep") Ionut: (dropdown: bind $ionutRelTemp,"0","1","2","3","4","5") (display:"savesep") Elise: (dropdown: bind $eliseRelTemp,"0","1","2","3","4","5") (display:"savesep") The Wolf: (dropdown: bind $wolfRelTemp,"0","1","2","3","4","5")
</div>
$I[]<info|
(display:"goto")(link-reveal-goto: "Begin Chapter 3", "Chapter 3")[
(set: $feliciaRel to (num: $feliciaRelTemp))
(set: $laviusRel to (num: $laviusRelTemp))
(set: $elderRel to (num: $elderRelTemp))
(set: $mihaiRel to (num: $mihaiRelTemp))
(set: $ionutRel to (num: $ionutRelTemp))
(set: $wolfRel to (num: $wolfRelTemp))
(set: $eliseRel to (num: $eliseRelTemp))
(set: $mihai_avatar to 2)
(set: $lavius_avatar to 2)
(set: $elder_avatar to 3)
(set: $felicia_avatar to 3)
(set: $elise_avatar to 2)
(set: $wolf_avatar to 2)
(set: $ionut_avatar to 2)
(set: $sabrina_avatar to 3)
]{
(set: $submissive to 3) (set: $submissive_trait to "submissive") (set: $mb_fascination to 2) (set: $grotesque to 2) (set: $occultism to 3)
(set: $Elise_choice to "servant") (set: $elise_relationship to "honest")(set: $Loyalty_choice to "betray")
(set: $laboratory_location to 4)(set: $garden_location to 3)(set: $tower_location to 3) (set: $cemetery_location to 2) (set: $crypt to 2)
(set: $outf1_owned to true) (set: $outf2_owned to true) (set: $outf3_owned to true) (set: $deathlist to it + (a: "Ionut"))
(set: $av to 4)
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))
(set: $backstory to "Once, in another lifetime, you were a human that sought out a summer job at a hotel in a remote mountain village in Transylvania. There you met Felicia, a mysterious owner of an antique shop who gave you a special bracelet.
Then you died, and the bracelet brought you back to life, and you died again, and again, and again. Every time you changed - sometimes a little, sometimes a lot. Now, your history is a mess, your memories an amalgamation of what was once your reality.
Thinking back, you no longer remember your true origin. With every death your existence takes a new, separate shape, one that deviates from the linear path of a human lifetime. You are frightened and excited.")
(set: $deathlist to (a:))
}<img src="images/tr/interface/save_sep2.png" style="position: absolute; float:left; margin-top:-1px;" width="80">        (if: $maintask is 10)[<u>$R[**Brand New Dawn**]</u>:Gather information
(test-true: $conspiracy_lavius is 0)[<li>$L[**There and back again**:] Talk to Felicia</li>]
(test-true: $conspiracy_lavius is 1)[<li>$L[**Humble Servant**:] Talk to the Elder. </li>]
(test-true: $conspiracy_wolf is 0)[<li>$W[**Stracrossed Lovers**:] Talk to Lavius and Narcissa</li>]
]<div id="center">$din</div>
There is a solemn air in the dining room. A table is set for two in the center, Mihai already waiting on one side of it. He gestures to the other, giving you a thin smile.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['I suppose I should begin by expressing my gratitude. You have proven yourself to be both brave and cunning, and it is thanks to your actions that we are sitting here today and having this conversation. Thank you, Miss Alexandara.']
You blush and akwawkarly look away, not sure how to properly respond to Mihai's formal address. $a['I-it's nothing, I was just doing what any girl... in my position...']
$a['Still,'] Mihai continues in a deep voice, $Mi['you should have come to **me** first with the news. Choosing to involve my father has changed the situation entirely and will have far-reaching consequences. Consequences which you cannot fully grasp. Such disobedience would not have come cheaply under other circumstances... but you did save my life.'] Mihai sighs and his tone softens. $Mi['Tell me, why did you do it?']
Ionut arrives and offers you a cup of tea, which you gratefully accept. A few sips give you the time to find the right words to respond.
(set: _ti to 10)
(display:"talk")[['I wanted to protect you'->Mihai protect]]
(display:"talk")[['The Elder was the only hope for success'->Elder only hope]]
(display:"talk")[['I did the best I could'->best I could]]
<div id="center">$T[-TOWER-]</div>
$a['The plan didn't work,'] you say gloomily, looking at the floor. A part of you knows that it was your fault for not being strong enough to stand up to Narcissa.
$R['What happendh...?']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
$a['We barged into the room below. You had dealt with Lavius' men easily, just as expected. But then...']
$R['Then?']
$a['It's that damned siren. She came out of her box and started signing, and everyone froze. I tried to fight her, to seduce her back. For a moment I thought I had even succeeded.... but in the end she was stronger than me.']
The Elder frowns and tilts his head to the side, thinking. $R['I understandh... a siren is a serious trump cardh... Lavius has come preparedh. However....']
$a['However?']
The vampire grins. $R['A succubus is more powerful than sirenh...']
You take a moment to consider this. $a['Are you saying that I can win? It felt so close... but then why did I lose? Unless...'] You pause and look at him. He waits, looking strangely amused by the whole situation. $a['Oh. It's because I'm not a **real** succubus, isn't it?']
$R['Indeed. Wouldh you like to be?']
The words hang ominously in the air. You meet the Elder's flaming eyes and a chill runs down your spine.
(set: _ti to 5)
(display:"talk")[['Yes, my Lord'->Elder Upgrade Accept]]
(display:"talk")[['I was actually trying to avoid this...'->Elder Upgrade Reject]]
<div id="center">$T[-TOWER-]</div>
$a['I suppose I have little choice at this point... We need to find a way to beat Lavius and stop this whole conspiracy...'] You look up to the Elder with nervous anticipation. It's difficult to guess what would happen now, but it seems like you've come too far to back down now.
$R['Goodh answer... you are provingh to be a useful servant, yet aghain... When all this is overh, you will have a place... by my sidhe...']
<img src="images/tr/characters/elder.png" width="500" align="right" class="char" >
The Elder rises from his throne and spreads his wings, stretching. His presence fills the room, a mixture of terror, primal power, as well as something else, a sort of godly, or rather un-godly essence. $A[No wonder they worship him....]
$R['Come, girl... take my hand...']
His arm is outsretched, long, muscular and crude. Your small palm is like a child in his, delicate and fragile. He takes it without hesitation and in an instant you are pulled towards the vampire as he presses you against his chest. Then he leaps into the air, slowly flapping his wings. Both of you are suspended in the darkness of the tower, the bones and skulls merging into a grim tapestry below.
You cling against his torso, instinctively digging your nails in to make sure that you don't fall. But then you realize that you couldn't even if you wanted to, as he can effortlessly keep you even with one arm. You feel a strange mixture of being safe and owned, two sides of a single coin, the token of your servitude to the strange entity.
As soon as the initial fear and shock of your flight wears off, you feel something poking between your legs. You can't look down, but you know what it is - and it feels so big. After a moment of hesitation, you know what you must do.
(set: _ti to 15)
(display:"goto")[[Lower yourself onto him->elder accept2]]
<div id="center">$T[-TOWER-]</div>
$a['I- uhm... I was actually trying to revert all these changes, not go further...']
The Elder frowns and rises from his chair, menacing. $R['Stupidh whore! Do you not realize you are alerady dhere? Except that you are weakh...']
There is a determination in his eyes that scares you, but you are too transfixed to look away. His hand extends, a massive palm fastening around your throat. He doesn't grip you, not yet, instead just resting his fingers, coarse and strong, his claws caressing your jugular.
$R['Do not whorry, my servanth... I will makhe you strongh...']
Like a leaf in the wind, the Elder flips you around and pushes you down. You fall, finding yourself pinned to the floor with nowhere to go, his massive weight on top of you. $R['Now you will understandh...']
You feel something poking between your legs. You can't look down, but you know what it is - and it feels so big. Fighting him feels futile. You whimper.
(set: _ti to 15)
(display:"goto")[[Spread your legs->Elder reject2]]<div id="center">$T[-Water-]</div>
The temptation is great, but in your last moments, you manage to resist it. You cling tightly to the bracelet as a silent scream escapes your lips and lungs begin to fill with water.
$A[I'm not done yet... I'm not done yet...!!]
The singing is washing over you like an ethereal blanket, soothing and compelling you to give up, but the core of your will remains unbroken. You may have lost the battle, but you are determined to come back and win the war.
As you peer into the depths of the box, the world slowly (link-reveal-goto:"turns dark.","DIESUCCUBUS")[
(set: $songFaught to true)
($nTask: "New task: Full potential!")
(set: $task_wings to 1)
]<div id="center">$T[-DUNGEON-]</div>
$a['I want to know why,'] you say quietly, peering straight into his eyes. $a['Why turn against the Petrescu family? You seemed to have everything here...']
$L['Everything? You must jest.'] he laughs a bitter laugh. $L['I had luxury, comfort, entertainment, yes. But not freedom. Not progress. Not **love**.'] The last word hangs in the air for a long moment before he eventually continues. $L['The Petrescus have ruled this domain for centuries. Vasil is is set in his ways - we stay here, we hide, we lurk, we sleep. We do the rituals and we follow the will of the ancients. But now - now things could be different.']
$a['Different? Different how?']
He beckons you closer and you step to the bars of the cell, now face to face with him.
$L['Imagine a different world, dear. A world of where we live freely instead of hiding away. A world of progress. A world of infinite possibilities. Are you sure you want to rot away with the Petrescus here?']
As you consider his words, he reaches through the bars, grabbing your waist and pulling you closer. $L['I know that you are a different kind of person. I can see it in your eyes. And I understand why you did what you did. I have a proposition for you.']
You can feel your heart pounding in your chest as the vampire peers in your eyes.
(set: _ti to 5)
(display:"talk")(link-goto:"What propositon?","Next Patch")<div id="center">$din</div>
$a['I-I wanted to protect you...'] you continue looking down at the table, your cheeks slowly turning a deep red. $a['After all isn't that what a serv- what someone in your service would want to do?']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
Mihai seems to be caught off guard by your response. His golden cane slowly taps the floor as he's thinking. $Mi['I didn't know you felt that way about me, Alexandra. We shall talk again once the dust has settled down. For now, I would appreciate it if you come to me first with all matters. Understood?']
$a['Yes, Mr. Petrescu.']
$Mi['Good. Now - there is another matter that needs resolving.']
$a['Yes?']
You lift your eyes up, only to see Mihai staring into the distance. $Mi['You will find our prisoners in the cells beneath the basement. I believe you are already familiar with the location. I would like you to take some food to them - after all, we are not savages. You can use this opportunity to pry any information that might be useful. I believe you have the talents for it.']
$a['I understand... thank you for enthrusting me with this.']
$Mi['You have proven yourself capable. And one last thing - there will be a trial tonight. Your testimony will be crucial. Meet me at 8 at the reception.']
You give Mihai a small nod.
$Mi['Now - if you don't need anything else, I will leave you to your breakfast.']
(set: _ti to 10)
(display:"talk")[['I have a few more questions'->more questions]]
(display:"talk")[['I think I have everything I need'->everything I need]]<div id="center">$din</div>
$a['The Elder... I think he was my- our only hope for success in these circumstances'] you trail off, avoiding his eyes.. $a['It was a complex situation, with lots of moving parts. I needed a trump card, someone I was sure could deal with force when push came to shove... I had to be sure that the plan would succeed.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
Mihai frowns, his fingers tapping on the handle of his golden cane as he's thinking. $Mi['My father... how did you even learn about him?']
$a['I- it's a long story, really.']
Mihai frowns again. $Mi['It seems you have made your choices, young girl. I hope you are happy with the consequences.'] There's a long pause, then his tone shifts. $Mi['For now - there is another matter that needs resolving.']
$a['Yes?']
You lift your eyes up, only to see Mihai staring into the distance. $Mi['You will find our prisoners in the cells beneath the basement. I believe you are already familiar with the location. I would like you to take some food to them - after all, we are not savages. You can use this opportunity to pry any information that might be useful. I believe you have the talents for it.']
$a['I understand... thank you for enthrusting me with this.']
$Mi['You have proven yourself capable. And one last thing - there will be a trial tonight. Your testimony will be crucial. Meet me at 8 at the reception.']
You give Mihai a small nod.
$Mi['Now - if you don't need anything else, I will leave you to your breakfast.']
(set: _ti to 10)
(display:"talk")[['I have a few more questions'->more questions]]
(display:"talk")[['I think I have everything I need'->everything I need]]<div id="center">$din</div>
$a['I-I did the best I could, givent he circumstances...'] you trail off, avoiding his eyes.. $a['It was a complex situation, with lots of moving parts. I had to rely on them doing exactly what they intended to, to be sure that the plan would succeed.']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
Mihai's fingers tap on the handle of his golden cane as he's thinking. $Mi['I don't know the full details of what happened, so judging by the end result, I will give you the benfit of the doubt this time, demon. But for now on, you come to me first first with all matters. Understood?']
$a['Yes, Mr. Petrescu.']
$Mi['Good. Now - there is another matter that needs resolving.']
$a['Yes?']
You lift your eyes up, only to see Mihai staring into the distance. $Mi['You will find our prisoners in the cells beneath the basement. I believe you are already familiar with the location. I would like you to take some food to them - after all, we are not savages. You can use this opportunity to pry any information that might be useful. I believe you have the talents for it.']
$a['I understand... thank you for enthrusting me with this.']
$Mi['You have proven yourself capable. And one last thing - there will be a trial tonight. Your testimony will be crucial. Meet me at 8 at the reception.']
You give Mihai a small nod.
$Mi['Now - if you don't need anything else, I will leave you to your breakfast.']
(set: _ti to 10)
(display:"talk")[['I have a few more questions'->more questions]]
(display:"talk")[['I think I have everything I need'->everything I need]]<div id="center">$din</div>
$a['There are a few more things...']
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Yes?'][]<main|
(set: _ti to 5)
(link:'(display:"talk")Why hold a trial?')[(append:?main)[(display:"trial.expl")]]
(link:'(display:"talk")What will happen to the werewolf?')[(append:?main)[(display:"wolf.expl")]]
(link:'(display:"talk")Who else will be at the trial?')[(append:?main)[(display:"trial2.expl")]]
(display:"talk")[['I think I have everything I need'->everything I need]]<div id="center">$din</div>
$a['I think I have everything I need for now.'] you give Mihai a small smile.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Then I shall leave you to your duties.']
Mihai gets up and walks out of the dining room, leaving you to finish your breakfast.
(set: _ti to 5)
(display:"goto")[[Return to the reception->Rec3]]
$a['Why hold a trial at all? It seems that the Elder can just do whatever he wants?']
Mihai gives you a controlled chuckle. $Mi['He can indeed. But Lavius is a vampire, he's one of us, not just some measly subject. Any decision needs to be public, to be known, to be **justified**. There are **rules** young girl, and even if Lavius has broken them, we should not stoop to his level.']
$a['What about the werewolf? It seems he was coerced into-']
$Mi['Any co-conspirators will be given the opportunity to explain their actions. Though I doubt he will be happy with the outcome.'] Mihai's eyes look grim.
$a['Who else will be there? It seems that everyone is already at the manor...']
$Mi['Not so, miss Alexandra. There are other important figures. You shall meet them soon enough.']<div id="center">$rec</div>
After Mihai's debriefing, it seems like you're in for another long day ahead of you. $A[And here I thought things would be easy....]
Returning to normal feels like a distant dream now, with your transformation only progressing more and more. Everything feels so natural to you now, that you are almost forgetting that you are wagging your $in[black tail] behind as you walk.
There are many things to do - talk to Felicia, see the Elder, prepare yourself for the trial... But for now it seems that the first order of buiseness would be to visit the prisoners in the dungeon.
(set: _ti to 5)
(display:"goto")[[Head to the dungeon->Dungeon]]
<div id="center">$game</div>
The game rool sits empty, the pool table left with balls scatteerd around. You blush lightly as a few memories pop up.
(set: _ti to 3)
(display:"goto")[[Go to the library->library3]]
(display:"bk")[[Return to the reception->Rec3]] <div id="center">$lib</div>
You walk past the gaming room and enter the library. As usual, the place is eerily quiet, with endless rows of shelves basking in dirty rays of sunshine that stream from the tainted windows. You can see specs of dust hanging in the air, as if frozen in time.
For a moment, you begin to wonder if Felicia's home has moved again. The library seems back to normal, as much as normal applies to it. But then you take a stroll and begin to feel an all too familiar sensation of distortion. The right turns aren't entirely right and the straight paths warp and wobble as you try to trace them.
$A[It seems like the cat is still lurking here somewhere...]
(set: _ti to 5)
(display:"goto")[[Follow the distortions->Felicia Shop Ch3]]
(display:"bk")[[Return to the game room->game room3]]<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile"> You decide to follow your gut and chase down the distortions, navigating twisting corridors and strange turns further and further into the library, until you begin seeing shelves and objects that are out of place, like old watches and dusty gemstones, casually placed among the books.
Eventually you arrive at a wooden desk and a smiling cat, who wags her shadow tail gracefully to greet you.
$M['Well well, if it isn't my favorite person. I would say my favorite **human**, but judging by your looks we may be a little late for that.']
You give her an awkward smile, not sure how to answer that. $a['I'm happy to see that you're still here. I was worried...']
<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I-I think I will need your help one more time, F,'] you say, a tinge of nervousness in your voice.
$M['What is it?']
$a['The plan didn't work,'] you say gloomily, looking at the floor. A part of you knows that it was your fault for not being strong enough to stand up to Narcissa.
$M['What happend this time, my little human?']
You look up at Felicia, catching the cat's mischevious smile. With your horns growing and your new eyes and tail, you barely feel like a human anymore. But then again, you aren't yet a real succubus either it would seem.
$a['That's the thing, isn't it?'] you sigh. $a['Whatever is happening to me, it seems that I'm never in the driver's seat. I'm always being tossed around, used, made fun of...'] The cat blinks slowly, waiting for you to continue. $a['It was the siren - I tried to clash with her song, fight fire with fire. In the end, my succubus charm wasn't quite enough...']
$M['Perhaps there's some part of you that is still not willing to let go.']
$a['Do you think you can help me?']
(if: $Felicia_choice is "friend")[Felicia falls silent, her head pensively leaning on her hand. $M['You know I care for you, my little human. But I don't think that a **friend** is what you need right now. Not for this.']
$a['So what do I do?'] you wail in desperation.
$M['Seek out someone who can really free the demon in you. Someone who can help you, force you to accept the parts of womanhood that you still reject. I'm afraid that right now that person isn't me.']
You give the cat a small nod and thank her for the advice.
(set: _ti to 5)
(display:"goto")(link-goto:"Leave","Exit the library") ](elseif: $Felicia_choice is "romance")[Felicia's smile widens. $M['Of course I can help you, Alexandra. After all, what are lovers for?']
You blush at her blunt statement, tucking a strand of hair behind your horns.
$a['I knew I could count on you...']
$M['Perhaps we should find a more suitable place then. Shall we?'] The cat extends a hand seductively.
(set: _ti to 5)
(display:"goto")[[Take Felicia's hand->Felicia wings romance]] ](elseif: $Felicia_choice is "kink")[Felicia's smile widens. $M['Of course I can help you, my dear little pet. I've been with you from the start, haven't I?']
You blush at being called her "pet", though your smile widens. You tuck a strand of hair behind your horns, feeling giddy.
$a['I knew I could count on you...']
$M['Perhaps we should find a more suitable place then. Shall we?'] The cat extends a hand seductively.
(set: _ti to 5)
(display:"goto")[[Take Felicia's hand->Felicia wings kink]] ](else:)[Felicia falls silent, her head pensively leaning on her hand. $M['You know I care for you, my little human. But I don't think that our kind of relationship - whatever it is - is the thing you need right now. Not for this purpose.']
$a['So what do I do?'] you wail in desperation.
$M['Seek out someone who can really free the demon in you. Someone who can help you, force you to accept the parts of womanhood that you still reject. I'm afraid that right now that person isn't me.']
You give the cat a small nod and thank her for the advice.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Leave","Exit the library")[(set: $felAdvise to 1)] ]
<div id="center">$rec</div>
<img src="images/tr/characters/ionut_3.png" width="400" align="right" class="char">You linger at the reception, when suddenly Ionut shows up, carrying some candles in a hurry.
$Io['Ah, miss Alexandra. Ready for tonight?']
$a['Ready? I'm not sure...'] Your thoughts race through your head. You don't even know what's going on yet. You were meant to go search for Felicia, but the time flew by so fast...
$Io['Ve are late wiv preparations, so you have half an hour. Get ready and be 'ere!']
The servant trods off outside, waddling with the candlesticks. $A[Half an hour? I better hurry and get this done then...] You consider your options and decide to start your search in the $in[Library] as it's the place she would like best. That means you'll need to get through the game room first.
(set: _ti to 5)
(display:"goto")(link-goto:"Go to the game room","To the game room")
<div id="center">$room</div>
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed. It is Tuesday again. You were so close. So damn close this time.
$A[Damn that mermaid...! I almost had her... and yet...]
You remember the song, the struggle for power, the waves of lust and euphoria. You felt like you had a fighting chance, but something was missing. In the end you succumbed to the siren's call instead of making her fall under your spell.
$A[If only I was stronger.... more seductive... more.... succubus?]
You think about the whole thing. Victory seemed so close. Perhaps there's someone who could help you to reach your full potential and get accross that finish line.
(if: $task_pact is 3)[
$in[The mark on your belly gently pulsates, reminding you of your debts. You must act, before it's too late.]]
You take a deep breath. You'll need to figure out how to go about this. Who could you ask for help?
(set: _ti to 30) (set: $unalive to 0)
(display:"goto")(link-goto:"Get dressed")
<div id="center">$lib</div>
You take Felicia's hand and follow her deeper into the innards of her enchanted shop. There's a bubbling excitement within you, almost like you are two teenagers sneaking away for a few secret kisses behind the bushes.
After a series of twisting turns past forgotten shelves and strange objects, you eventually arrive at a small clearing with a bed, a desk, a chest and a few blankets. You immediately recognize the place from the time you helped settle her debt with Lavius. There's a cozy feeling of being hidden away from the world here, as if the antique boutique itself is a protective blanket that wraps around you, keeping you safe and isolated.
$a['So, uhm, how does this-']
Felicia interrupts you with a kiss and a gentle tug on your $suit, dragging you down to the bed. Before you know it, the two of you are in a tangled heap, fingers digging through hair and lips wandering from mouth to neck.
After a moment of euphoria, you can feel your tummy growing hot and an eagerness to get out of your clothes. However, it seems that the cat has other plans for you this time.
$M['Here, put this on.'] She hands you a blindfold, giving you a meaningful look.
(set: _ti to 15)(set: $bell to false)
(display:"succ")[[Put the blindfold on]]
<div id="center">$lib</div>
You take Felicia's hand and follow her deeper into the innards of her enchanted shop. There's a bubbling excitement within you. Ever since that last intimate moment you shared, the thought of her has been lingering in your mind.
After a series of twisting turns past forgotten shelves and strange objects, you eventually arrive at a small clearing with a bed, a desk, a chest and a few blankets. You immediately recognize the place from the time you helped settle her debt with Lavius. There's a cozy feeling of being hidden away from the world here, as if the antique boutique itself is a protective blanket that wraps around you, keeping you safe and isolated.
$a['So, uhm, how does this-']
Felicia interrupts you with a kiss. You give into it and in a moment you feel a soft *click* as a collar snaps around your neck.
$a['Hey, what the-'] You look down, only to see a small bell hanging from the leather. $a['I didn't-']
$M['Hush now, pet. I will teach you now.'] Felicia grabs your $suit, dragging you down to the bed. Before you know it, the two of you are in a tangled heap, fingers digging through hair and lips wandering from mouth to neck.
After a moment of euphoria, you can feel your tummy growing hot and an eagerness to get out of your clothes. However, it seems that the cat has other plans for you this time.
$M['Just one more thing.'] She brings up a blindfold, giving you a meaningful look. $M['Put it on for me, will you?']
(set: _ti to 15)(set: $bell to true)
(display:"succ")[[Put the blindfold on]]
<div id="center">$T[-FELICIA'S ALCOVE-]</div>
(set: $felicia_flirt to (a:))
Deciding not to question her request, you put the blindfold on. She helps you to lie down on the bed and lies next to you. Now that you can't see anything, your other senses are exacerbated - you can feel her warmth, her closeness, her sweet scent.
$M['So, what would you like to happen now?'] she asks teasingly, stroking the pointy end of one of your $in[horns].
$a['What? I'm not sure I understand...']
$M['Listen, love. I know that you'd want me to do a million things to make you scream. But just because you want to **receive** pleasure, doesn't mean that you need to be **passive**. You don't have to always wait for someone to do things to you. This is what you still don't understand about being a woman.']
You pause, mulling her words over. $a['Then how do I-']
$M['Hush now,'] she silences you with another soft kiss, before pulling away. $M['I understand. A lot has happened. It's okay. I will teach you.']
You feel her hand falling in your palm, letting you hold her. $M['Go on, now. Where do you want this? What are your true desires?']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Up","hand up")[
(set: $felicia_flirt to it + (a:"finger suck"))]
(display:"goto")(link-reveal-goto:"Close","hand close")[
(set: $felicia_flirt to it + (a:"breasts"))]
(display:"goto")(link-reveal-goto:"Down","hand down")[
(set: $felicia_flirt to it + (a:"fingering"))]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
(if: $felicia_flirt contains "fingering")[You take her hand and move it up, pressing it against your face. You can feel your own warm juices, smearing against your skin. And yet it's not a reaction of repulsion - on the contrary. There is something deeply arousing about her delicate fingers, coated with your pleasure. You lightly part your lips and suck on her index, licking the tip with your tongue. It tastes salty and bitter and sweet and intoxicating.
$M['That's a good girl. See? It wasn't so hard.']
There's a little pat on your head and you blush, all giddy. You continue licking her finger, letting yourself get lost in the moment. It's so simple, so innocent and yet so naughty.
The heat in your belly continues to grow.
$M['What do you want now? Follow your instincts, don't think about it.']](else:)[You take her hand and move it up, pressing it against your face. She is soft and warm against your skin. There is something so gentle, so elegant, so *delicate* about her fingers. You lightly part your lips and suck on her index, licking the tip with your tongue.
$M['That's a good girl. See? It wasn't so hard.']
There's a little pat on your head and you blush, all giddy. You continue licking her finger, letting yourself get lost in the moment. It's so simple, so innocent and yet so naughty.
The heat in your belly continues to grow.
$M['What do you want now? Follow your instincts, don't think about it.']]
(set: _ti to 5)
(if: not ($felicia_flirt contains "breasts" and "fingering"))[
(unless: $felicia_flirt contains "breasts")[(display:"goto")(link-reveal-goto:"Close","hand close")[
(set: $felicia_flirt to it + (a:"breasts"))]
](unless: $felicia_flirt contains "fingering")[(display:"goto")(link-reveal-goto:"Down","hand down")[
(set: $felicia_flirt to it + (a:"fingering"))] ] ](else:)[
(display:"goto")[[Take your clothes off]]
]
<div id="center">$T[-FELICIA'S ALCOVE-]</div>
Eagerly, you take her hand move it down, sliding along your body, all the way between your legs. You can feel her fingers press against you, press against the pulsating warmth, the **burning need**, the flaming desire.
$M['Go on now, don't be shy.']
You take a deep breath and shove her inside of your panties. Her fingers feel so good, so $A[right]. You begin to sway your hips back and forth, rubbing against her hand. $bell[The little $in[bell] on your collar is ringing from the motion, but you don't really care.] The heat in your belly increases and you can feel your warm, wet juices dripping down and coating her fingers.
$a['Aaaaah~']
Not bearing to wait any longer, you push her fingers inside of you. It's a moment that you now realize you've waited for so long. It feels electric, intimate and fulfilling. Your body is yearning for more.
$M['Whatever you want, you just have to ask for it...']
(set: _ti to 5)
(if: not ($felicia_flirt contains "finger suck" and "fingering"))[
(unless: $felicia_flirt contains "finger suck")[(display:"goto")(link-reveal-goto:"Up","hand up")[
(set: $felicia_flirt to it + (a:"finger suck"))]
](unless: $felicia_flirt contains "breasts")[(display:"goto")(link-reveal-goto:"Close","hand close")[
(set: $felicia_flirt to it + (a:"breasts"))]
] ](else:)[
(display:"goto")[[Take your clothes off]]
]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
(if: $felicia_flirt contains "fingering")[You take Felicia's hand and press it against your breasts, lifting them up. She gives them a squeeze and you moan in pleasure, continuing to rub her up and down. You can feel your own $A[pussy juices(if: $felicia_flirt contains "finger suck")[and saliva]] being smeared all over, but you just don't care. You continue rubbing her hand, guiding her in small circular motions that feel just right.
$M['That's it, follow your senses. Show me all of your favorite places. Paint like you're working on a canvas.']
The heat increases and you guide her fingers to your nipples, which she obligingly pinches and twists, stealing another moan from you. Then you push her back down and up again, feeling the entire surface of your $breasts.
In the darkness, you feel a sense of happiness and liberation. You wiggle your $in[dark tail] and it feels as if it's curling around another, fluffier one.
$M['What a cute little thingie you are. So, what do you want me to do next?']](else:)[You take Felicia's hand and press it against your breasts, lifting them up. She gives them a squeeze and you moan in pleasure, continuing to rub her up and down. (if: $felicia_flirt contains "finger suck")[You can feel your own $A[saliva] being smeared all over, but you just don't care.] You continue rubbing her hand, guiding her in small circular motions that feel just right.
$M['That's it, follow your senses. Show me all of your favorite places. Paint like you're working on a canvas.']
The heat increases and you guide her fingers to your nipples, which she obligingly pinches and twists, stealing another moan from you. Then you push her back down and up again, feeling the entire surface of your $breasts.
In the darkness, you feel a sense of happiness and liberation. You wiggle your $in[dark tail] and it feels as if it's curling around another, fluffier one.
$M['What a cute little thingie you are. So, what do you want me to do next?']]
(set: _ti to 5)
(if: not ($felicia_flirt contains "finger suck" and "fingering"))[
(unless: $felicia_flirt contains "finger suck")[(display:"goto")(link-reveal-goto:"Up","hand up")[
(set: $felicia_flirt to it + (a:"finger suck"))]
](unless: $felicia_flirt contains "fingering")[(display:"goto")(link-reveal-goto:"Down","hand down")[
(set: $felicia_flirt to it + (a:"fingering"))] ] ](else:)[
(display:"goto")[[Take your clothes off]]
]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You can't take this anymore. You want more. You *need* more. You begin frantically undressing, all the while kissing Felicia and rolling in her bed. Finally, you are naked, pressed tightly against Felicia. You kiss her, her curls tingling your chest.
$M['So what now, my little human? What is it that you truly **want**? Be honest with yourself... and take it']
Thoughts are swarming your head like angry crows. You have gotten so used to things happening **to** you that the sense of control and choice is almost overwhelming. Yet it's also deeply liberating. Your $in[tail] waves happily.
There are many things you can do now. Felicia is right next to you, patiently waiting. But you are also starting to understand the lesson that she's trying to teach you. It's okay to give and it's okay to receive. Even if you want to submit to her, that's still something that you can **take**, that can still be done from a position of control... in a way.
It's a weird concept, but you're trying to wrap your mind around it. Being blindflolded in the darkness is odly useful to shed the layers of shame.
You hesitate.
$M['Go,'] she whispers. $M['Don't be afraid.'] Her hand touches your cheek gently. $M['It's okay. Whatever it is, it's okay.']
(set: _ti to 10)
(display:"heart")(display:"dom.lab")(link-reveal-goto:"Get on top of her","Dominate Felicia")[
(set: $dom to it + 1)
(display:"dom.changed")
]
(display:"heart")(display:"submissive.lab")(link-reveal-goto:"Sink between her legs","Submit to Felicia")[
(set: $submissive to it +1)(display:"submissive.changed")
]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You push Felicia over, climbing on top of the cat as best you can despite your lack of vision. You are following your natural desires like a glowing thread, a direction that is not becoming clearer. You move up until your legs are on both sides of her head. What you are about to do would have been unthinkable, up until now. Now you are about to do it.
A shiver runs down your spine as you stop in a moment of anticipation.
$M['It's okay. Come as you are,'] her voice reassures you once again.
You begin lowering your hips, your pussy wet, dripping and ready. Suddenly you feel her mouth touch your folds. It's just like you imagined it, but better. Her tongue, wet and coarse, begins licking you, each time gently pulling on your sensitive parts, as if tiny hooks are tugging on your flesh.
$a['Aaaaah!~'] you moan in pleasure, sinking even lower.
She continues her exploration, lick after lick, until suddenly her tongue pushes inside of you, parting your folds and following the sweetness of your juices. Your head is spinning and your breath starts coming in short. Your fingers dig into her curls. They feel so soft. Soon enough your hips start moving back and forth, synchronizing the pace with her. The $A[heat] is building higher and stronger in your belly. You want more. You **need** to have more.
(set: _ti to 10)
(display:"heart")[[Reach between her legs->finger Felicia]]
(display:"heart")[[Pin her hands above her head->pin Felicia]]
<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You give her another, long, passionate kiss and then you slide downards, guiding yourself by touch until you slide between her legs.
Felicia is wearing a skirt, one which you easily manage to lift up. Part of you regrets not being able to take in the sight, but going blind has its own share of excitement. You lean in and taste her. She is everything that you could have imagined, and so much more.
Part of you wants to dive in and ravage her, but you manage to control yourself. Though "control" isn't the right word. You try to listen to yourself, to your heart, to your desires, to what's really deep inside. And right now you want to $A[**submit**].
$M['It's okay,'] she whispers again, as if reading your thoughts. $a['I know. Thank you.']
You give her a long, slow lick, taking the taste in. Then you angle yourself lower still, chest against the bed, and rise your ass in the air. You can feel the burning in your belly intensify and you spread your legs, as if showing your yearning pussy to an imaginary audience.
Another slow lick fills your mouth with bitter-sweet delight, with a female fragrance and elegance. There is a light fur around her entrance that tickles your lips. You continue your work, cherishing every moment and kindling your own desire higher and higher.
After several minutes, you can tell you are getting close to the edge. The path of your true needs is reaching a conclusion, one only you can truly find.
$M['Go on. Whatever you need.']
You whimper and give in to the feeling fully. You are hers. She is yours. Nothing else matters.
(set: _ti to 15)
(display:"goto")[[Place her hand around your throat->Felicia choke]]
(display:"goto")[[Crawl up and kiss her->Felicia rub]]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You reach out for her hand and place her around your throat. It feels cathartic to take exactly what you want, even if it's something like this.
$M['What a brave girl you are. Well done.']
Her voice is soft and gentle. You resume your work as her hand begins to squeeze, slowly tightening your airways. Your tongue accelerates and your pussy quivers in neediness. But it is a good need. It's not something lacking, it's exactly how you want it. How things should be.
Felicia squeezes harder and your head begins to spin. You bury deep in her pussy and surrender to giving her pleasure, to serving her. Your needs are her needs.
Suddenly her back arches in pleasure and a gush of hot juices spurts all over you. Then she squeezes harder, pushing your head in. You drink them greedily, licking every last drop.
Suddenly, you are there. You just know it. The place you've been searching for.
<div id="center">(text-size:2)[$A[Equilibrium]]</div>
A great, gentle, rolling wave washes over your entire body. Your pussy quivers and burns, and then comes release. Two $in[great, black wings] blossom from your back, streatching left and right.
$in[Your transformation is complete.]
(set: _ti to 15)
(display:"succ")[[Take the blindfold off]]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You crawl up and kiss her, sinking in her embrace. Saliva, passion and juices mix together in a head-spinning cocktail that you couldn't believe imaginable.
$M['What a brave girl you are....'] she whispers in your ear.
Feeling your pussy burning with need, you press against her, finding her slit, wet and waiting. You begin to rub against her, slowly and forcefully, a deep extasy running though your veins.
$a['Aaah!~~']
As your whimpers echo softly, you realize that you've never rubbed against a girl before. It feels strange but incredibly fulfilling. You can feel every part of her, and with a few precise motions of your hips, your bud finds hers, rubbing together in a symphony of pleasure.
Suddenly, you are there. You just know it. The place you've been searching for.
<div id="center">(text-size:2)[$A[Equilibrium]]</div>
A great, gentle, rolling wave washes over your entire body. Your pussy quivers and burns, and then comes release. Two $in[great, black wings] blossom from your back, streatching left and right.
$in[Your transformation is complete.]
(set: _ti to 15)
(display:"succ")[[Take the blindfold off]]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You roll on the bed next to her, finally taking your blindfold off. She is next to you, smiling widely.
$M['I'm so proud of you, my little demon.']
You blush and bury your face in her breasts, covering her with a black wing. What are the implications of this? You don't know. For now, this moment feels perfect.
You close your eyes again and experience peace.
Time must have passed, for when you open them again, your wings have vanished back, though you can feel them as an ethereal presence, just waiting to sprout out again. Felicia gives you another kiss, then gets up.
$M['Our work here is done, for now. I believe it's time for you to go.']
You follow her lead, reluctantly fetching your $suit and getting dressed again.
(set: _ti to 10)
(display:"goto")[[Return to the front]]<div id="center">$lib</div>
<img src="images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">You walk with Felicia back to the front of the Antique Boutique, where the endless shelves and trinkets slowly morph and twist into the more mundane shelves of the Crooked Elm's Library. She stands behind her desk, like an eternal guardian of this place. Her green eyes slowly blink at you, with a glimmer that you can only guess is affection.
$M['So, my little demon, did you find all that you needed here?']
$a['I think so... thank you. For everything.']
She tucks a curl behind her ear. $M['I believe in you.']
You blush, then turn your back and walk away. It's time to finish what you've started. $A[Just you wait, Narcissa...]
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]<div id="center">$T[-FELICIA'S ALCOVE-]</div>
Your hand reaches back, sliding between her breasts and down her tummy until it reaches the mound between her legs. You know that you don't need to ask for permission. Your fingers slip in her panties and find a wet spot which you rub for a momement, then plunge inside.
You can feel the cat's efforts intensify as soon as you push deeper. She's too busy to moan but you are certain that she would if she could. The two of you settle in perfect symbiosis, her tongue and your fingers. You can swear that your pussy has never felt wetter or more aroused. You want to take everything that you can, to disappear into the act completely.
With every lick the $A[heat] flares up and up. You can feel something building in your belly and you can't stop. You continue climbing, harder and harder, wanting more and more.
Eventually you reach the peak. You are there. You just know it. The place you've been searching for.
<div id="center">(text-size:2)[$A[Equilibrium]]</div>
A great, burning, rolling wave washes over your entire body. Your pussy quivers and burns, and a gush of juices streams out of you, straight into her mouth.. Two $in[great, black wings] blossom from your back, streatching left and right.
$in[Your transformation is complete.]
Your fingers plunge and shake inside of her, and you feel her own shiver echoing yours. The two of you cum in unison, riding wave after wave, until eventually you fall to the side, exhausted and content.
(set: _ti to 15)
(display:"succ")[[Take the blindfold off]]
<div id="center">$T[-FELICIA'S ALCOVE-]</div>
You grab her hands, pinning them high above her head. The cat doesn't resist at all. In fact, uou can feel her efforts intensify. She's too busy to moan but you are certain that she would if she could. The two of you settle in perfect symbiosis, her tongue and your hips. You can swear that your pussy has never felt wetter or more aroused. You want to take everything that you can, to disappear into the act completely.
With every lick the $A[heat] flares up and up. You can feel something building in your belly and you can't stop. You continue climbing, harder and harder, wanting more and more.
Your $in[black tail] begins to coil and wag. For the first time you feel it fully, another extension of you, another instrument of pleasure. You slide it between her legs, rubbing a wet spot with your tip.
Eventually you reach the peak. You are there. You just know it. The place you've been searching for.
<div id="center">(text-size:2)[$A[Equilibrium]]</div>
A great, burning, rolling wave washes over your entire body. Your pussy quivers and burns, and a gush of juices streams out of you, straight into her mouth. You hold her tighly, making sure that she drinks every last bit. Two $in[great, black wings] blossom from your back, streatching left and right.
$in[Your transformation is complete.]
You cum again, riding wave after wave, until eventually you fall to the side, exhausted and content.
(set: _ti to 15)
(display:"succ")[[Take the blindfold off]](if:$task_wings is 1)[You are at the reception once again. You can hear faint and distant noises from the Crooked Elm's inhabitants. But right now only 1 thing is on your mind.
$A[I need to find someone who can help me get stronger...]
You ponder your options. (if: $felAdvise is 1)[$A[Felicia said I need to find someone stronger... perhaps the Elder?]](elseif:$elder_key is 1)[$A[I think the Elder will probably want me to go to him first...]](else:)[$A[I can think of a few options... perhaps Felicia will have some wisdom for me? Or the Elder will know what to do...?] ] ](elseif:$succ_level>2 and $elder_arrival is 0)[You are at the reception once again. It's funny how the place is exactly the same, and yet it feels different. Or perhaps it is you that has changed?
You take a moment to gather your thoughts. You feel prepared to confront Narcissa, but there's one more piece of the puzzle to set in motion. $A[I have to make sure that the Elder is there on time...]](else:)[The reception is quiet and dusty. You take a deep breath, then sit behind the desk.
$A[It seems that everything is in place... all I need is to wait for the evening.] ]You enter the game room, but Lavius and the wolf are not here anymore. There is an empty whiskey glass with a half-finished cigar left by the armchair.
$A[I guess I'll find them eventually...]
(set: _ti to 15)
(display:"goto")(link-goto:"Return to the reception","Hotel2")It's still early and there is no one here.
$A[All of the guests must be busy elsewhere...]
This gives you more precious time to take care of things.
(set: _ti to 15)
(display:"bk")(link-goto:"Return to the reception","Hotel2")<div id="center">$T[-TOWER-]</div>
You move your legs apart and lower yourself, feeling his giant member pushing against your entrance. With a few movements of your hips you manage to guide your opening just right, and then he slips inside.
$a['Aaaahh~']
He is even bigger than you expected, filling and stretching your tight little pussy to its absolute limit. You are quite certain that your succubus nature is the only reason you are not screaming in pain right now. It actually feels good, so incredibly good.
The Elder makes a slow movement out and in again. You can actually feel your belly shrinking and expanding as he does. A stream of warm juices lubracates his shaft, easing the process and making you shiver with anticipation on how much farther he could go.
$R['Before we cohntinue... you must know somethingh...']
$a['Huh...? Ah~']
$R['My seedh.... is not genthle... If you were to conceive from me...'] The Elder gestures broadly to the piles of skulls covering the floor of the tower.
A shiver runs down your spine. $A[Why is he telling me this now? Can I really get pregnant? Ah...']
Your mind is racing to comprehend the situation. Everything is happening so fast. Your legs are now wrapped around him and your dripping pussy is gaping stretched by the largest cock that you've ever had. Even as the fire burns in your belly, a wave of fear begins to emerge, growing stronger and stronger, slowly crystalizing into sheer gripping $in[terror] in your bones.
(set: _ti to 10)
(display:"goto")(if: $mb_fascination>0)[(display:"morbid.lab")(link-reveal-goto:"Thrust even harder","Elder morbid")[
(set: $mb_fascination to it + 1)
]](else:)[(display:"unav")]
(display:"goto")[[Stop while you still can]]<div id="center">$att</div>
You head out of your room and run into Mihai as usual. There's nothing new in your conversation and you absent-mindedly go through the motions, nodding without really listening to what he has to say.
<img src="images/tr/characters/mihai2.png" width="450" align="right" class="char">
As he turns his back and heads towards the tower, your mind starts mulling over your options. (if: $elder_key is 1)[The $in[Elder's key] feels heavy in your pocket, reminding you of your special bond. $A[Perhaps I should visit the old vampire first, perhaps he will be able to help?]
The thought certainly sounds enticing. You could slip in right after Mihai, or focus on other things and come back later.
$A[On the other hand, maybe I should start by gathering some more information... perhaps Felicia?]
You have options, but you'll need to act fast.
(set: _ti to 5)
(display:"goto")[[Head to the tower first]] ](else:)[The Elder certainly seems like he might be able to help, but you'll need to get the keys from Ionut first. Following Mihai feels a bit risky right now.
$A[On the other hand, maybe I should start by gathering some more information... perhaps Felicia?]
You have options, but you'll need to act fast.
]
(display:"goto")[[Go downstairs]]<div id="center">$att</div>
You linger in the attic, pacing around back and forth until you hear Mihai's steps heading down from the tower. A quick sneak in your room avoids him narrowly and then you're free to head up there yourself.
The door is of course locked, but nothing that the $in[key] in your pocket can't solve. After all, the Elder is expecting you.
You push the key in the lock and hear a loud *clang* as the mechanism turns inside. The door creeks open and you slip inside, climbing up the stone staricase.
<img src="images/tr/environments/attic_door.png" width="500" align="right" >
$A[I hope he will be able to come up with some plan to deal with Narcissa...]
(set: _ti to 5)
(display:"goto")(link-goto:"Enter the top of the tower","Elder Throne")<div id="center">$T[-DUNGEON-]</div>
You make your way down to the basement and then into the now familiar underground tunnel leading to the room where last night's meeting took place. You remember passing by several intersections, and now you turn into one of them, following Mihai's instructions.
The place is damp and dark and you can hear your own footsteps echo down while you walk. $A[Is it really safe for me to be alone here? I suppose everyone is locked up...]
Eventually after some more walking you see a row of cells lined with torches. $A[This must be it!]
(set: _ti to 20)
(display:"goto")[[Approach the cells->Lavius Jail]]<div id="center">$T[-TOWER-]</div>
Before you've even realized that you've made a decision, it seems that your body has made it for you. Your hips lower all the way down, letting the Elder sink deep inside of you, then you move up again, and down, and up, faster and faster.
$R['Goodh...']
You can feel some deep instinct taking over. The $in[terror] that you felt is only adding fuel to the fire and slowly morphing into pure, unbridled $A[lust]. You realize that you don't care about the consequences. Your rational mind is abandoning calculating chances and danger, risk factors, none of it matters. The important thing is here and now.
And somewhere, a part of you is even getting $A[excited] by the danger. Wouldn't that be a fitting end for a succubus? You can barely contain yourself from bouncing like crazy just thinking about it.
As your passionate dance with the Elder reaches a new peak, you suddenly feel him growing still, his hips no longer moving back and forth with yours. Hands wrapped around his neck, you look up, only to face a terrifying grin and two flaming red eyes.
$R['You have to taketh it now... what you want... I shall not force you...']
In the core of your bones, you know what you have to do. And you know you will do it. The realization is intoxicating.
(set: _ti to 10)
(display:"heart")[[Make him cum]]<div id="center">$T[-TOWER-]</div>
In the moment, you realize that you just can't do it. The $in[fear] has gripped you. You don't want to die. This is too reckless.
$A[There must be another way....]
A hand clenches your throat, squeezing tightly. $R['Dho it... or you are no use to me.']
Paralized, you choke and struggle. Your mind is drawing a blank. But still, some deeper instinct kicks in, taking control. Your pussy clenches around him and you feel your muscles pulsating rhythmically, squeezing and pulling, asking, begging, for his seed.
$A[No, no, no.....] The Elder groans and you feel a sense of doom as the inevitable draws closer. Your, head is spinning and belly aching. And yet you can't stop it.
As if a puppet controlled by some alter ego, your hips lower all the way down, stretching your opening your pussy until it has swallowed his shaft to the brim. You can feel something deep inside of you opening, welcoming him.
The demon inside of you is awakening.
$a['Fuck'] you whisper, as your legs are locking tightly around him.
Something warm and thick gushes inside of you. You can physically feel your womb filling up, draining and preserving everything from him. As you scream in pleasure, $in[two giant black wings] blossom from your back, spreading left and right.
$in[Your transformation is complete.]
$R['Whell dhone, my little whore...']
Flapping with his wings, the Elder brings both of you down, where you land on the floor, gently wobbling. The succubus power surges through you, fuelling a wave of confidence and euphoria.
$R['Now you are readhy... We shall meet tonight...']
You bow to the Elder, then take your leave, belly full, smile on your face, and cum dripping down your thighs.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the tower","Elder Wings End")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
<div id="center">$T[-TOWER-]</div>
You decide to embrace the $in[fear] fully. Your pussy clenches around him and you feel your muscles pulsating rhythmically, squeezing and pulling, asking, begging, for his seed.
The Elder groans and you double your efforts, head spinning and belly aching. You know what's going to come. You know the dangers. And that makes it all the sweeter.
With a powerful thrust, you lower your body all the way down, stretching your opening and swallowing his shaft to the brim. You can feel something deep inside of you opening, welcoming him.
$a['I'm ready,'] you whisper, locking tightly around him.
Something warm and thick gushes inside of you, crowning your efforts with success. You can physically feel your womb filling up, draining and preserving everything from him. As you scream in pleasure, $in[two giant black wings] blossom from your back, spreading left and right.
$in[Your transformation is complete.]
$R['Whell dhone, my little whore...']
Flapping with his wings, the Elder brings both of you down, where you land on the floor, gently wobbling. The succubus power surges through you, fuelling a wave of confidence and euphoria.
$R['Now you are readhy... We shall meet tonight...']
You bow to the Elder, then take your leave, belly full, smile on your face, and cum dripping down your thighs.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the tower","Elder Wings End")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
<div id="center">$att</div>
You take the staircase down from the tower, locking the door behind you.
$A[It seems that everything is in place now....]
(set: _ti to 4)
(display:"goto")(link-goto:"Go to the reception","Hotel2")<div id="center">$T[-TOWER-]</div>
Reluctantly, you move your legs apart, feeling his giant member pushing against your entrance. It finds the opening to your entrance, and then he slips inside.
$a['Aaaahh~']
He is even bigger than you expected, filling and stretching your tight little pussy to its absolute limit. You are quite certain that your succubus nature is the only reason you are not screaming in pain right now. It actually feels good, so incredibly good.
The Elder makes a slow movement out and in again. You can actually feel your belly shrinking and expanding as he does. A stream of warm juices lubracates his shaft, easing the process and making you shiver with anticipation on how much farther he could go.
$R['No, my little whore... I will tell you somethingh...']
$a['W-what...?']
$R['My seedh.... is not genthle... If you were to conceive from me...'] The Elder gestures broadly to the piles of skulls covering the floor of the tower.
A shiver runs down your spine. $A[Why is he telling me this now? Can I really get pregnant? Ah...']
Your mind is racing to comprehend the situation. Everything is happening so fast. Your dripping pussy is gaping stretched by the largest cock that you've ever had. Even as the fire burns in your belly, a wave of fear begins to emerge, growing stronger and stronger, slowly crystalizing into sheer gripping $in[terror] in your bones.
(set: _ti to 10)
(display:"goto")(if: $mb_fascination>0)[(display:"morbid.lab")(link-reveal-goto:"Start thrusting your hips","Elder morbid2")[
(set: $mb_fascination to it + 1)
]](else:)[(display:"unav")]
(display:"goto")[[Beg him to stop]]<div id="center">$T[-TOWER-]</div>
In the moment, you realize that you just can't do it. The $in[fear] has gripped you. You don't want to die. This is too reckless.
$A[There must be another way....]
A hand clenches your throat, squeezing tightly. $R['Dho it... or you are no use to me.']
Paralized, you choke and struggle. Your mind is drawing a blank. But still, some deeper instinct kicks in, taking control. Your pussy clenches around him and you feel your muscles pulsating rhythmically, squeezing and pulling, asking, begging, for his seed.
$A[No, no, no.....] The Elder groans and you feel a sense of doom as the inevitable draws closer. Your, head is spinning and belly aching. And yet you can't stop it.
As if a puppet controlled by some alter ego, you push your ass all the way back, stretching your opening and swallowing his shaft to the brim. You can feel something deep inside of you opening, welcoming him.
The demon inside of you is awakening.
$a['Fuck'] you whisper, as your legs spread widely apart.
Something warm and thick gushes inside of you. You can physically feel your womb filling up, draining and preserving everything from him. As you scream in pleasure, $in[two giant black wings] blossom from your back, spreading left and right.
$in[Your transformation is complete.]
$R['Whell dhone, my little whore...']
The Elder gets up and extends a hand, bringing you up on your feet, where you wobble gently. t The succubus power surges through you, fuelling a wave of confidence and euphoria.
$R['Now you are readhy... We shall meet tonight...']
You bow to the Elder, then take your leave, belly full, smile on your face, and cum dripping down your thighs.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the tower","Elder Wings End")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
<div id="center">$T[-TOWER-]</div>
Before you've even realized that you've made a decision, it seems that your body has made it for you. Your hips begin to move back and forth,, letting the Elder sink deep inside of you. You can barely control yourself. Your movements become faster and faster as the juices flow and make everything so much easier.
$R['Goodh...']
You can feel some deep instinct taking over. The $in[terror] that you felt is only adding fuel to the fire and slowly morphing into pure, unbridled $A[lust]. You realize that you don't care about the consequences. Your rational mind is abandoning calculating chances and danger, risk factors, none of it matters. The important thing is here and now.
And somewhere, a part of you is even getting $A[excited] by the danger. Wouldn't that be a fitting end for a succubus? You can barely contain yourself from bouncing like crazy just thinking about it.
As your passionate dance with the Elder reaches a new peak, you suddenly feel him growing still, his hips no longer moving back and forth with yours. Hands digging into the floor, you look up, only to face a terrifying grin and two flaming red eyes.
$R['You have to taketh it now... what you want... I shall not force you...']
In the core of your bones, you know what you have to do. And you know you will do it. The realization is intoxicating.
(set: _ti to 10)
(display:"heart")[[Make him cum->Make him cum2]]<div id="center">$T[-TOWER-]</div>
You decide to embrace the $in[fear] fully. Your pussy clenches around him and you feel your muscles pulsating rhythmically, squeezing and pulling, asking, begging, for his seed.
The Elder groans and you double your efforts, head spinning and belly aching. You know what's going to come. You know the dangers. And that makes it all the sweeter. As you look around, you realize that your head is right between two skulls. Staring into their empty sockets drives you crazy.
With a powerful thrust, you push your ass all the way back, stretching your opening and swallowing his shaft to the brim. You can feel something deep inside of you opening, welcoming him.
$a['I'm ready,'] you whimper, pushing your legs even further apart.
Something warm and thick gushes inside of you, crowning your efforts with success. You can physically feel your womb filling up, draining and preserving everything from him. As you scream in pleasure, $in[two giant black wings] blossom from your back, spreading left and right.
$in[Your transformation is complete.]
$R['Whell dhone, my little whore...']
The Elder gets up and extends a hand, bringing you up on your feet, where you wobble gently. t The succubus power surges through you, fuelling a wave of confidence and euphoria.
$R['Now you are readhy... We shall meet tonight...']
You bow to the Elder, then take your leave, belly full, smile on your face, and cum dripping down your thighs.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Leave the tower","Elder Wings End")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
[(if: $sabch2's last is "reflect")[$a['I need a moment to think about this...']
$S['Alright, sis,'] Sabrina shrugs. $S['Just don't take too long. The clock is ticking.'] ](elseif: $sabch2's last is "first fed")[You emerge back into Sabrina's room, closing the secret passage behind. She welcomes you with a bemused look on her face.
$S['How were my darlings? Did they treat you well?']
$a['They are... er... lovely,'] you answer with a blush. $a['Certainly wouldn't mind helping you out some more....']
$S['I knew you'd appreciate my work.'] She flashes a grin. $S['You are welcome to chime in on their education every now and then. I'm sure they'll appreciate it.']
She paces around, playing with her cane. $S['Is there anything else I can help you with?']](elseif: $sabch2's last is "feed")[You emerge back into Sabrina's room, closing the secret passage behind. She welcomes you with a bemused look on her face.
$S['How were my darlings today? Did they do all their tasks?']
$a['They are amazing,'] you smile at her. $a[Your, eer, "project" is quite extraordinary.']
$S['I knew you'd appreciate my work.'] She flashes a grin. $S['Is there anything else I can help you with?']](else:)[Skin pale as marble and clad in her usual outfit of dark leather straps, Sabrina looks ready for battle - of a sorts.
$S['Is there anything else I can help you with?'] ] ]<main|
(display:"talk")(link-repeat:"Can I see Mira?")[ (if: $bruxaFed)[(replace:?main)[$S['I think you've had enough fun for one day, sis. Perhaps next time?'] ] ](else:)[(goto:"Feed Mira")] ]
(if: $task_wings is 1 and $sabch2 contains "rejected")[(display:"talk")[['About helping me with the wings...'->Sab Wings options]]
](elseif: $task_wings is 1)[(display:"talk")(link:"'I think I need a little help'")[
(if: $sabTrial is 3)[(goto:"Sabrina Wings")]
(else:)[(goto:"Sab Wings Reject")]
]
](display:"bk")[['I should go for now'->Leave Sab Ch2]]
<div id="center">$lav</div>
(if: $sabch2 is 0)[(set: $sabch2 to (a:))]
You head deeper into the lab, making your way past the machinery and down the stairs where the red carpet leads to the living quarters of the lair's odd inhabitants.
As usual, you see $in[Lavius' room] on the right, a purple door with a golden handle. Then there is the other door, black with a silver handle - the door to $in[Sabrina's room]. As your gaze trails off in the distance, you note that the hallway continues to extend deeper and farther, with other doors that you have not yet explored...
(set: _ti to 5)
(display:"goto")(link:"Go to Sabrina's room")[
(if: $sabch2 contains "met")[
(goto:"Sabrina Ch2")]
(else:)[
(set: $sabch2 to it + (a: "met"))
(goto:"Sab Ch2 meet")]
] <div id="center">$sab</div>
You give a quick knock on the door and enter the room without waiting. Everything is just as you last left it, with chains and whips hanging from the wall, chalk and candles scattered across the floor. On the bed, you can see Sabrina in full gear, leaning over a tied up female figure...
You pause your step, standing awkwardly for a moment before making a small cough. $a['I--- I hope I'm not interrupting?']
Sabrina turns around and her face immediately lights up in a broad grin. $S['Sis! Those are some wicked horns! Gimme just a moment here...']
She lifts the girl from the bed and you can see that she's also blindfolded and gagged, red curls falling down her naked breasts. Without much explanation, Sabrina pulls a leash, leading her victim away. With a push on something on one of the shelves, a part of the stone wall opens up and the two of them disappear into the darkness.
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Wait for Sabrina to return")[
(set: $mira_avatar to 1)
($nChar: "Mira, the Bruxa")
]
<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
A few minutes pass, then Sabrina re-emerges, swiping off a few beads of sweat from her forehead.
$S['Sorry about that, you caught me a little busy']
$a['It's I who should apologise, I didn't mean to interrupt your... session...']
$S['Nonsense! I can tell that you have some urgent business...'] Sabrina circles around you slowly, examining every detail. Her hand brushes through your hair, then strokes one of your horns, pulling playfully on it.
$a['Ow!']
$S['Hah, they're real, aren't they? What happened to you sis?']
$a['It's a long story...'] You sigh. (if: $succ_level is 1)[$a['I'm turning into a demon now...'] You peer at her with your $in[golden eyes], feeling for the first time that the two of you stand on somewhat equal footing. Both obscene. Both inhuman. ](elseif: $succ_level is 2)[$a['I'm almost a real demon now...'] You peer at her with your $in[golden eyes] and wag your $in[long, black tail] as if to make a point. Sabrina seems to marvel at all of your "extras" like some sort of exotic pet she's found in a zoo.](else:)[$a['I'm a real demon now.'] You peer at her with your $in[golden eyes] and wag your $in[long, black tail] as if to make a point. Sabrina seems to marvel at all of your "extras" like some sort of exotic pet she's found in a zoo.]
The vampire nods and doesn't prod you further. $S['So what brings you to me, sis? Need help, a friendly chat, or some training of your carnal instincts?']
(set: _ti to 5)
(test-false: $task_wings is 1)[(display:"talk")(link:"'I think I need a little help'")[
(if: $sabTrial is 3)[(goto:"Sabrina Wings")]
(else:)[(goto:"Sab Wings Reject")]
]
](display:"talk")[[Just wanted to see if you're still here->check on Sabrina]] (set: $sabch2 to (a:)) <div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['I thought you and Lavius were the only vampires here... who was that girl?']
$S['Oh, you mean Mira? She's not exactly a vampire, not like us. I'm currently taking care of her.']
$a['"Taking care?"'] You raise an eyebrow. There is something ominous in Sabrina's cheerful tone. $A['And what do you mean she's not a vampire - I'm pretty sure I saw fangs...?']
$S['As I said, not like us. She's a Bruxa, a simple-minded servant. She may look human, but don't be fooled. Older vampires used to keep lots of them as pets, though in recent centuries Mihai started to frawn upon this practice, so they let theirs go. Lavius has asked me to make him a new litter. Of course everything is hush-hush for now.'] She winks at you conspiratorially.
You pause for a moment, taking in Sabrina's explanation.
$A[It makes sense that Lavius is preparing his own way of doing things when he takes over...]
You glance at the secret entrance in the wall. You would never be able to tell that anything's there if you hadn't seen it open with your own eyes.
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'You said you were raising a 'litter''?","Mira expl2")[
(set: $sabch2 to it + (a:"litter")) ]
(display:"talk")(link-reveal-goto:"'How exactly does one, uhm, create a Bruxa?'","Mira expl3")[
(set: $sabch2 to it + (a:"Bruxa"))
]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">$a['I think there's something you can help me with, sis,'] you say, looking a little nervously at the violet-haired vampire.
$S['Sure, what do you need?']
$a['It's quite the long story actually,'] you sigh. $a['You can see that I've changed, I've changed a lot, but still...']
$S['Still?']
$a['I don't think I'm a complete succubus yet. And I may need that power to win. There's a battle of seduction that I need to get on top of...']
$S['A battle of seduction you say...']
$a['Yes! I thought you would be the perfect person to ask for this. You've already taught me so much...']
Sabrina smiles at you, then scratches her head. $S['What you're looking for is some sort of spiritual awakening it seems, something to finalize your metamorphosis...']
$a['Yes! That sounds about right... I think. Can you help me?']
$S['We will have to play with some dangerous forces, sis...']
$a['I've already been through a lot, you know that. I'm ready. And this is important.']
$S['It's true that you managed to pass all my trainings and the final trial... very well, I'll do it for you.']
You and Sabrina exchange conspiratorial smiles. $a['So when do we start?']
$S['Whenever you want sis.']
(set: _ti to 5)
(display:"talk")[['Do I have any other options?'->sab opt]]
(display:"talk")[['There's no time like the present'->Sab Wings begin]]
(display:"bk")(link-reveal-goto:"'Let me think about it","Sabrina Ch2")[
(set: $sabch2 to it + (a:"reflect"))
]
<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">$a['I think there's something you can help me with, sis,'] you say, looking a little nervously at the violet-haired vampire.
$S['Sure, what do you need?']
$a['It's quite the long story actually,'] you sigh. $a['You can see that I've changed, I've changed a lot, but still...']
$S['Still?']
$a['I don't think I'm a complete succubus yet. And I may need that power to win. There's a battle of seduction that I need to get on top of...']
$S['A battle of seduction you say...']
$a['Yes! I thought you would be the perfect person to ask for this. You've already taught me so much...']
Sabrina smiles at you, then scratches her head. $S['What you're looking for is some sort of spiritual awakening it seems, something to finalize your metamorphosis...']
$a['Yes! That sounds about right... I think. Can you help me?']
$S['I'm not sure, sis. I can think of only one way, but it's dangerous and uncertain. We will be messing with some powerful forces.']
$a['I think I've had my fair share of danger already. Let's do this.']
Sabrina looks at you, then shakes her head. $S['Not so fast, sis. I'm sorry, but the more I think about this, the more it feels like a bad idea. You didn't even complete your trainings last time. This will truly be too much for you. And besides - the danger is not just for **you**. While I care and would love to help, I'm not quite ready to put **my** head on the chopping block for you, no offence.']
(set: _ti to 5)
(display:"talk")(link-reveal-goto:"'I understand...'","Sabrina Ch2")[
(set: $sabch2 to it + (a:"rejected"))
]
(display:"talk")[['Please, this is VERY important'->Sabrina beg]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">$a['Please, there must be something we can do. You've helped me before to learn new things, now I need to reach my full potential. It's do or die.']
Sabrina sighs. $S['There might be something else we can do...']
$a['Anything. Just tell me.']
(if: $mira_avatar >2)[$S['The bruxa you've been playing with... she might be able to help.']
$a['Mira? She would do anything I ask for her, she's been a very good girl,'] you say proudly. $a['If it's her help we need, consider it done.']
$S['It's not about that, sis.'] There is a somber note in Sabrina's voice. $S['We can use her as a catalyst of sorts.']
$a['A catalyst?']
$S['Yes. The temple below is dedicated to an old diety and her powers still run strong in the stone. They have been instrumental to the bruxa project, but that's another story... If we can channel these energies, we can probably fully awaken your demonic powers. But we will need a sacrifice.']
$a['I'm not killing Mira!'] You burst out. $a['She's a fr-']
$S['No, she isn't your **friend**.'] interrupts Sabrina with an iron cold voice. $S['She's a **Bruxa**. A tool.' And you need not kill her for this to work. You only need to take something important from her.'] Sabrina sighs, her tone softening. $S['Look, I know this sounds harsh. But you're the one who asked me for a solution. So there you have it. Are you in or are you out?'] ](else:)[$S['The two bruxas that you met... they might be able to be of use.']
$a['They looked happy enough to serve, I'm sure they won't mind,'] you say with a little blush.
$S['It's not quite about that sis.'] Sabrina's voice grows serious. $S['But in any case, it won't work right now.']
$a['It won't? Why?']
$S['You've barely met them. For this to work, you will need to have formed a bond... the stronger the better.']
You take a moment to consider this. $a['My life is on the line here you know...']
$S['I understand, but some things cannot be rushed, sis. It is what it is. Either try to figure something else, or hold on a while longer.']]
(set: _ti to 4)
(display:"talk")(link-reveal-goto:"'Let me think about it'","Sabrina Ch2")[
(set: $sabch2 to it + (a: "rejected","reflect"))
]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Sabrina invites you to undress and guides you towards the now familiar pentagram at the center of the room.
$S['To reach your final form, we will ask for some help from other beings. I believe you've already been acquainted.']
You blush at the memory and shake your head. $a['They didn't strike me as something that you can reason or bargain with...']
$S['They aren't. Which is why this is risky... but from my understanding you don't have much of a choice, if you've come to me for help.']
You gulp, a ghostly breeze sending a shiver on your naked skin. $a['I don't. It's do or die I'm afraid.']
Sabrina nods and begins retracing the pentgram around you, adding new symbols and making sure all the lines are perfect before lighting the candles.
$S['I think I'm almost done... any last questions before we proceed?']
You pause for a moment.
(set: _ti to 5)
(display:"talk")[['What exactly do I need to do?'->sab wings expl]]
(display:"talk")[['I think I'm ready...'->sab wings 1]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Can you tell me a bit more about the plan? Should I try to talk with the... entity? Ask for something?']
Sabrina laughs.
$S['If you ask and get a response you'd certainly be the first. I suppose it doesn't hurt to try, but it's not what I'm counting on.']
$a['So what then?']
$S['Last time we did this, I called the creature here. It may have felt differently to you, but if we have to get technical we were anchoring everyhting in **our** reality. Now we'll do it the other way around - I'm sending **you** there, to its home, to its realm.']
A feeling of uneasiness begins to grow in your stomach, but you try to ignore it.
$a['Why?'] you only manage to mutter.
$S['The energies will be much stronger there. In an nutshell, what we're doing is extremely simple - by exposing you to primal energies of Lust, we will supercharge all of the magic you already poses, pushing the processes that have already started in you to their logical conclusion.']
$a['That sounds... extreme.']
$S['Oh it is,'] she nods cheerfully. $S['You will experience sensations no mortal mind is meant to touch. But if you don't go insane everything should be fine. Ready?']
(set: _ti to 5)
(display:"talk")[['I suppose...'->sab wings 1]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Sabrina nods and helps you to kneel in the center of the pentagram. You can feel the cold touch of the stone floor and the gentle warmth projected from the candles around you. You are ready.
$S['ʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղ']
The air around you begins to vibrate. A breeze from nowhere makes the flames flicker. You take a deep breath.
$S['n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒ']
The room begins to spiral around you and you close your eyes to fight the sudden wave of vertigo. You feel as if you are being sucked out of existence, pulled and stretched through folds into the space itself.
After fragment of eternity, you have the sudden and innate understanding that you are somewhere else. It feels both hot and cold, as if temperature itself has lost all meaning. The space around you is thick and vibrant. You breath in. There is a strange, organic smell.
(set: _ti to 5)
(display:"eye")[[Open your eyes->sab wings2]]<div id="center">$dark</div>
The space around you is twisting and pulsating, as if you are in the heart of some forgotten god, the endless walls and chambers vibrating and morphing in a way that is deeply alien yet oddly familiar.
$a['What the helll...']
You can no longer hear Sabrina's voice, nor see any trace of her room. You are in the space. Alone.
Or not alone.
The $O[Presence] looms over you like a gargantuan nightmare. You know it's there, you can feel it at the back of your head. Long, skeletal legs gently descend around you as a strange *hum* fills the space, making the thick air vibrate with chitinous promisses. You are paralized, unable to look up, though a part of you already knows exactly what lies above.
A shiver runs down your spine as the legs keep closing in like prison bars around you and the *hum* keeps growing louder. At last, something hard and pointy clenches around your ribs [[lifting you into the air.->sab wings3]]
(set: _ti to 4)<div id="center">$T[-???-]</div>
(set: $alex_expr to 0) (set: $alex_p to 0) (set: $alex_tummy to 0)(set: $tendrils to 1) (set: $ovi to 0) (set: $alex_extras to (a:)) (set: $glow to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
(link-repeat:"Change expression")[(if: $alex_expr is 4)[(set: $alex_expr to 0)](else:)[(set: $alex_expr to it + 1)] (rerun:?scene)]
(link-repeat:"Change piercings")[(if: $alex_p is 4)[(set: $alex_p to 0)](else:)[(set: $alex_p to it+ 1)] (rerun:?scene)]
(link-repeat:"Glow piercings")[(if: $glow is 1)[(set: $glow to 0)](else:)[(set: $glow to 1)] (rerun:?scene)]
(link-repeat:"Inflate belly")[(if: $alex_tummy is 4)[(set: $alex_tummy to 0)](else:)[(set: $alex_tummy to it+ 1)] (rerun:?scene)]
(link-repeat:"Oviposition")[(if: $ovi is 1)[(set: $ovi to 0)](else:)[(set: $ovi to 1)] (rerun:?scene)]
(link-repeat:"Toggle Wings")[(set: $alex_extras to it + (a:"wings")) (rerun:?scene)]
(link-repeat:"Toggle Wrap")[(set: $alex_extras to it + (a:"bondage")) (rerun:?scene)]
(link-repeat:"Change Tendrils")[(if: $tendrils is 1)[(set: $tendrils to 2)](else:)[(set: $tendrils to 1)] (rerun:?scene)]
(link-repeat:"Change tattoo")[(if: $second_chance is 1)[(set: $second_chance to 0)](else:)[(set: $second_chance to 1)] (rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_p is 1)[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $alex_p is 2 and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $alex_p is 2)[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $alex_p is 3 and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $alex_p is 3)[<img src="images/tr/scenes/deus/deus_p_heads.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div> {
(set: $alex_expr to 0)
(set: $alex_p to 0)
(set: $alex_tummy to 0)
(set: $tendrils to 1)
(set: $ovi to 0)
(set: $alex_extras to (a:))
(set: $glow to 0)}
<div class="two_column_grid" style="--small-col:1fr"><div>
It's hard to keep track of directions, but you feel a pull in what you can only guess is *upwards* and your body is drawn closer and closer to the immense $O[Presence]. The *hum* is getting stronger and the collossal legs are closing in around you.
$A[What the hell is this thing?! I remember it being big, but this... this feels ... indescribable...]
The void around you is pulsating and squirming. Space itself is different, thicker, more flexible, less concrete. A growing $a[haze] in your mind makes everything feel like a dream. All you know is that whatever is about to happen, will happen. It's imminent.
(link-reveal:"It's inevitable")[
Something slimy kisses your skin and in an instant your body is tightly wrapped from all sides, arms and legs held in place. A hint of terror begins to creep in your mind as you struggle to turn around and see the $O[Presence] behind you, to no avail.
(set: $alex_expr to it + 1)(set: $alex_extras to it + (a:"bondage")) (rerun:?scene)
Slowly but surely, the tendrils around you begin to move your body, outstretching your arms and spreading your legs to the side. You can feel your pussy open and exposed, a prime target fot the $O[Presence]'s intentions.
(display:"goto")[[Take a deep breath->sab wings4]]
]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
Thick air fills your lung, saturating them with $O[lust and decay]. The *hum* above your head has reached a plateau and you begin to wonder if the chaotic cacaphony does not hold some sort of deeper meaning.
$A[Is it... talking to me?]
As the thought crosses your mind, more tendrils descend around your head. You can feel them weaving through your hair, wrapping around your neck, and narrowing down on your open orifices.
Before you have time to scream, (link-reveal:"the tendrils slide in.")[
The struggle is brief, but visceral. They squirm and wiggle their up your nostrils and down your throat. They slide in your ears and your brain and your soul. Your body shivers violentely, though the restraints are holding you firmly in place. Then the hum begins to morph and pulsate, vibrations forming patterns and patterns forming words, until finally meaning emerges, beamed directly into your consciousness.
$O['It is so very rare to have a visitor. Welcome, my vessel.']
(set: $tendrils to 2)(rerun:?scene)
Before you know it, there is more chitinous cracking and something presses between your legs, prodding your entrance.
(display:"goto")(link-reveal-goto:"Relax and let it in","sab wings4.1")[
]
(display:"goto")(link-reveal-goto:"Try to resist the advances","sab wings4.2")[
]
]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>{
(live: 0.5s)[
(if: $alex_expr is 4)[(set: $alex_expr to 2)](else:)[(set: $alex_expr to it + 1)] (rerun:?scene)
]}Panic begins to set in and you instinctively pull away, the reasons why you came here in the first place long forgotten in the haze of the pulsating void.
$A[What is this thing...?!]
$O['Be calm, demon... resistance is futile...]
A $O[dark mist] invades your brain and your thoughts are suddenly flooded with lust and submission. As your jaw drops open and the tendrils sink even deeper down your throat, your limp body surrenders to the strange advances.
$O[Good... I will mold you into the perfect vessel....]
The thing between your legs prods again and this time your only desire is to (link-reveal:"open up.")[
An immense wave of pleasure washes over your body as the otherworldly appendage sinks deeper and deeper into your open pussy. It is thick and strong and completely $O[wrong] and yet somehow perfectly $O[right].
(set: $ovi to 1)(rerun:?scene)
Your mind is washed over and over again by the power of the creature. You invite it in, you accept it, you welcome it.
And it finally [[COMES->sab wings5]]
]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>{
(live: 0.5s)[
(if: $alex_expr is 4)[(set: $alex_expr to 2)](else:)[(set: $alex_expr to it + 1)] (rerun:?scene)
]}A sense of serenity and acceptance washes over you. You relax your body and let the tendrils sink deeper in, taking posession of your thoughts and sensations.
$A[This actually feels good...]
$O['Submission shall be rewarded...]
A $O[dark mist] envelops your brain and your thoughts are suddenly flooded with lust and pleasure. As your jaw drops open and the tendrils sink even deeper down your throat, alien caresses that somehow turn revulsion into eagerness.
$O[Good... I will mold you into the perfect vessel....]
The thing between your legs prods again and your only desire is to (link-reveal:"open up.")[
An immense wave of pleasure washes over your body as the otherworldly appendage sinks deeper and deeper into your open pussy. It is thick and strong and completely $O[wrong] and yet somehow perfectly $O[right].
(set: $ovi to 1)(rerun:?scene)
Your mind is washed over and over again by the power of the creature. You invite it in, you accept it, you welcome it.
And it finally [[COMES->sab wings5]]
]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
</div>]<scene|</div><div id="center">$T[-Underground Temple-]</div>
You enter the temple grounds again, naked statues lining your way, frozen in expressions of ecstasy and maddness. Sabrina is walking by your side, her presence a silent catalyst to your resolve.
$A[What must be done must be done....]
As soon as your steps echo in the main hall, Mira emerges from her chamber, strutting along happily. She approaches you eagerly, but you raise a hand.
$a['Sit,'] you say with a deep, commanding voice. The young Bruxa immediately obeys, kneeling at your feet.
$S['Good girl. Now put this on.'] Sabrina extends a black cloth towards her and the bruxa eagerly puts the blindfold on. $S['Good. Now give me your hand.']
Sabrina takes Mira towards the Altar, where she is placed upright, facing you with legs slightly apart. $S[Spread your arms up!]
As she obeys, Sabrina mutters a few incantations and the statues on either side reach for the Bruxa, grabbing her hands and immobilizing her in place. Blind and bound, she has no way to resist her fate.
$S['The time has come. You know what you must do. Choose.'] She places two items next to the Altar, stepping aside for you to take her place.
(set: _ti to 5)
(display:"goto")[[Approach the Altar->Mira punish1]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">$a['A "litter"... does this mean you have more than just her?']
Sabrina smiles at you. $S['I have just two for the moment, her and one other girl... but if the project is successful we might have more, one day.']
There's a glint in her eye that you haven't seen before. Sabrina has always seemed cheerful and somehow... nice. But you can catch a glimpse of something else under the surface now, something different. Is that Ambition for power? Pride of her accomplishments? Loyalty to Lavius? You can't quite tell, and you feel that asking directly would not serve you at the moment.
$a['I'm sure you will do great with your task...']
You fix your $suit and look at the passageway again. Curiosity is starting to nag you.
(set: _ti to 2)
(unless: $sabch2 contains "Bruxa")[(display:"talk")(link-reveal-goto:"'How exactly does one, uhm, create a Bruxa?'","Mira expl3")[
(set: $sabch2 to it + (a:"Bruxa")) ]
](display:"talk")[['Do you think I could see her?'->Mira meet]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">$a['How exactly do you "make" one? Do you just summon them from somewhere else, craft them from scratch...?']
Sabrina laughs. $S['I admire your innocence, sis. No, it's a little bit more complicated than that... There's magic, for sure, it's a delicate process that requires an experienced user. Both power and control are a must. And then you also need some source material...']
$a['Source material?']
$S['You know what, this is quite a long topic. I wouldn't even know where to begin explaining to someone who hasn't even read *Adeptus Occultum*. Let's save it for another time, shall we?']
She wraps a hand around your waist and gently leads you to the bed. $S['Now, sis, what is it that you were saying?']
(set: _ti to 4)
(unless: $sabch2 contains "litter")[(display:"talk")(link-reveal-goto:"'You said you were raising a 'litter''?","Mira expl2")[
(set: $sabch2 to it + (a:"litter")) ]
](display:"talk")[['Do you think I could see her?'->Mira meet]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">Sabrina's cryptic words make you more and more eager to see what it is exactly that she's talking about.
$a['Do you think I could meet her?']
Your request seems to take her almost by surprise. She cocks her head to one side, pensive. $S['Don't you have bigger fish to fry right now?']
$a['I do, you're right... but I'm sure this won't take long. I'm just so curious.']
$S['Fine, fine,'] she sighs. $S['Have it your way. I'm sure a little peak wouldn't take too long...']
She paces to the other end of the room and presses something hidden, opening the doorway inside the wall. $S['Shall we?']
(set: _ti to 3)
(display:"goto")[[Follow Sabrina]]<div id="center">$T[-TEMPLE-]</div>
You take a moment to compose yourself in front of the bound girl. The Bruxa is breathing heavily, her chest rising up and down under her scant clothing.
Somewhere behind you, Sabrina starts chanting again. You can feel the flow of power surge through you. Suddenly the entire temple feels alive, as if connected with you through an invisible network of blood and sinue. It flows through the statues, through the floor and into your legs and lungs and heart. Are the statues innanimate objects awakend by magic? Or are they living souls petrified in eternal service?
The thought sends a shiver down your spine, but no is not the moment for hesitation.
$A[Strength, Alexandara... Strength... and Power!]
The **Power** flows to you with each breath. Deep, primal, lustful, wild, chaotic, carnal. A thousand goddesses screaming in orgasmic pleasure as they saddle their servants, willing mouths drinking their juices before divine hips crush their skulls, mixing the blood and the bile in a cocktail fit for those who transcend morality.
It's time for you to tap into the source.
You look at the two objects that Sabrina has left for you.
[]<info|
{(display:"eye")(link-repeat: "Examine the object on the left")[
(replace:?info)[ You take the object from the shrine and turn it in your hand. It's a large metal bar that feels heavy in your hand and strangely warm. $Tem[A Vow of Silence]. The knowledge appears in your mind directly and you suddenly know exactly what to do with it. ]
(show:?vow)
]}
{(display:"eye")(link-repeat: "Examine the object on the right")[
(replace:?info)[You take a pair of strange looking objects. At first they appear to be metallic, but holding them in your hand has an inexplicable organic feel, as if they're alive. Perhaps dormant. $Tem[Eternal Anguish]. You nod to the altar, their purpose clearly understood. ]
(show:?frustrate)
]}
<div class="choices">
[(display:"goto")[[Choose the Vow of Silence->Vow Silence]] ](vow|
[(display:"goto")[[Choose the Eternal Anguish->Eternal Frustration]] ](frustrate|
[(display:"goto")[[Refuse the sacrifice->Refuse Sacrifice]] ](refuse| </div> (set: $LinkPermaChoices to true)<div id="center">$T[-TEMPLE-]</div>
(set: $mira_pierce to 0) (set: $mira_frustrate to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
With a cold determination you pick up the $Tem[Eternal Anguish]. The pair of objects feel heavy and cold in your hand, but you can feel a slight movement begin to emerge. They are almost like tiny insects, with many sharp legs and a strange body. Instinctively, you understand their purpose and it makes you shiver. There is a brief moment of hesitation as you remember your moments together, but then you push it away, replacing it with iron resolve.
$a['You have always been so eager to receive your pleasure, Mira. This ends today.']
$Mira['Mi-mistress?']
$a['You forget your place. Perhaps this will help.']
You grab one of her breasts and press the contraption against her nipple. Behind you, Sabrina's chanting accelerates. You can feel the primal power of the altar surgung through you. Your heart is racing. The source is opening and you are blown away by the raw energy. It's not a stream, it's a torrent. Now you understand Sabrina's words - it really is sink or swim. There is no middle ground. You either have to fall to your knees in total submission or rise above and take charge.
$Tem[Do you have what it takes?]
Your hand rises and you grab the bruxa by the throat. She makes a surprised squeal. You press the $Tem[Eternal Anguish] more firmly against her breast and feel as something begins to dig into her skin. The two statues are holding her hands firmly. She's at your disposal.
(set: _ti to 4)
(display:"goto")[[Command her->Eternal Frustration Silence2]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
(set: $mira_pierce to 0) (set: $mira_frustrate to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
With a cold determination you pick up the $Tem[A Vow of Silence]. You can feel the cold weight of the artefact in your hand as well as the warm body of the girl waiting in front of you. There is a brief moment of hesitation as you remember your moments together, but then you push it away, replacing it with iron resolve.
$a['Open your mouth and stick your tongue out, whore.']
Mira obeys without question. Her warm breath rolls out with the rhythmic lifting of her chest. Behind you, Sabrina's chanting accelerates. You can feel the primal power of the altar surgung through you. Your heart is racing. The source is opening and you are blown away by the raw energy. It's not a stream, it's a torrent. Now you understand Sabrina's words - it really is sink or swim. There is no middle ground. You either have to fall to your knees in total submission or rise above and take charge.
$Tem[Do you have what it takes?]
Your hand rises and you grab the bruxa by the throat. She makes a surprised squeal, but manages not to break her posture, mouth open and tongue out. The two statues are holding her hands firmly. She's at your disposal.
(set: _ti to 4)
(display:"goto")[[Command her->Vow Silence2]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
(set: $mira_pierce to 0) (set: $mira_frustrate to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>
(link-repeat:"Change tongue")[(if: $mira_pierce is 1)[(set: $mira_pierce to 0)](else:)[(set: $mira_pierce to 1)] (rerun:?scene)]
(link-repeat:"Change breasts")[(if: $mira_frustrate is 1)[(set: $mira_frustrate to 0)](else:)[(set: $mira_frustrate to 1)] (rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$lav</div>
You push the door all the way and enter the machine room. There are notes scattered everywhere and tools laying across the table. A group of figures turn around, looking at you.
$rando['You shouldn't be here, doll....']
Startled, you turn around to run, only to come face to face with a man that is vaguely familiar. He gives you a bitter grin, then swings towards your forehead.
Then the metal pipe hits you, and the world [[blacks out->t drunk 1]].
(set: _ti to 8)<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Just wanted to check on you really... things have been rather crazy at The Crooked Elm lately.']
Sabrina gives a knowing nod. $S['I imagine that monster of a man has finally decided to go for it.']
For a moment you freeze, then just shrug. $A[She knows. Of course she knows. How could I ever think she didn't.] The curvy vampire is examining her nails, refusing to address the elephant in the room.
$a['I don't suppose you could-']
$S['No, I'm sorry sis, I'm not discussing that. He does what he does and whatever happens - happens. I'll deal with the aftermath when the time comes, but for the moment don't ask me to pick sides.']
You sigh and shrug again. It's clear that she doesn't want to think about it.
(set: _ti to 5)
(display:"talk")[['So... who was that girl with you?'->Mira expl]]<div id="center">$T[-CORRIDOR-]</div>
You enter an underground passageway, similar in style and architecture to something you've seen before. $A[How old is this place? I wonder if it's the same network of tunnels...?] You make a few mental notes at the back of your head and continue following Sabrina's echoing footsteps.
The underground passage seems to be sloping deeper and deeper down. The laboratory was already underneath the hunting hut and not it feels like you're diving deeper still. Looking at the walls, you can see light color variations between newer stones and much more ancient ones.
Eventually the passage ends with a gaping entrance that spills into a larger chamber. Sabrina waves you to follow then disappears in.
(set: _ti to 5)
(display:"goto")[[Enter the doorway->Temple1]]<div id="center">$T[-TEMPLE-]</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
As soon as you step through the threshold, the hallway spills out into a spacious underground chamber. It's a round room that resembles an ancient temple. You can see pillars and stone statues of women bound in various explicit positions. The whole setting is bathing in waves of muted light and shadows playing on the listy curves.
$Aa['Woah....']
You can barely believe what you're seeing, it looks so different from the style of the laboratory above.
$S['Mira, come here!'] echoes Sabrina's voice, interrupting your thoughts. A girl emerges from the shadows behind the statues and struts forward, falling on her knees in front of the vampire. $S['Good girl.'] Sabrina gives her a pat on the head. $S['Well, there she is. Oogle away, sis.']
You turn to the Bruxa. She looks back at you, her gaze both lustful and devious, yet strangely innocent.
(set: _ti to 10)
(link:'(display:"goto")Greet Mira')[You extend your hand and pet the young Bruxa.
$a['Hello, I'm Alexandra.']
Mira smiles and bows her head to you.]
(display:"talk")(link-reveal-goto:"'Did you build all of this?'","temple history")[
(set: $sabch2 to it + (a:"temple history"))
]
(display:"talk")(link-reveal-goto:"'Can she talk?'","Mira talk")[
(set: $sabch2 to it + (a:"mira talk"))
]<div id="center">$T[-TEMPLE-]</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['These statues are absolutely stunning. Did you and Lavius buid this... for the Bruxas?']
$S['You flatter me, sis,'] blushes Sabrina. $S['We didn't make **ALL** of it, the temple was already here, though I did have a hand in the, shall we say, decoration...']
You examine the statues again, wide-eyes with wonder. They look incredibly real, down to the ropes and chains. $a['This is simply astonishing...']
$S['I knew you'd have an eye for this sort of thing.']
You turn to the altar. It is some steps away, but you can feel a soft power emanating from it. The symbols etched in the stone are far from dormant - you can swear someof the edges are gently moving in the stone, like magical seaweed trapped in the waves of this reality. Trying to focus on them creates a funny feeling at the back of your head, so you abruptly shake your gaze away and back to your new friend.
The Bruxa awaits patiently on her knees, silent and attentive.
(set: _ti to 4)
(unless: $sabch2 contains "mira talk")[(display:"talk")(link-reveal-goto:"'Can she talk?'","Mira talk")[
(set: $sabch2 to it + (a:"mira talk"))
]
](else:)[(display:"talk")[['I'm fascinated...'->Mira1]] ]<div id="center">$T[-TEMPLE-]</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You look down at the docile kneeling girl. $a['Does she- you know, talk?']
$Mira['Of course I do! I ju-']
Sabrina slaps the girl across the face, leaving a red mark on her cheek. $S['Only when spoken to. Forgive this one, the training is still underway.']
$Mira['I'm sorry mi-']
Another slap equalizes both sides and the bruxa bows her head down, returning to still silence.
$a['Isn't that a little harsh?'] you raise an eyebrow.
$S['She is a **servant**. And I don't mean that as a decriptor of her function. It's who she **is**. Deep down, at her core. She was created to **serve**. A Bruxa needs a strong hand and a guiding authority, it's what keeps them functional. Left alone they easily spiral into maddness and start attacking random people in the forests until someone puts them out of their misery. A free Bruxa is a dead one. An obedient Bruxa is a happy one.']
Sabrina bends down, squeezing Mira's face with a hand and turning her eyes towards herself. $S['Open your legs, slut.'] The girl obeys and Sabrina thrusts a boot in her crotch, rubbing it back and forth. You can feel the girl's shivers as she does her best to maintain her position as still as possible. $S['You will clean all the statues tonight, dear. Make sure they are spottless. Do you understand?']
$Mira['Yes, mistress.']
$S['Good. Now, where were we?']
(set: _ti to 4)
(unless: $sabch2 contains "temple history")[(display:"talk")(link-reveal-goto:"'Did you build all of this?'","temple history")[
(set: $sabch2 to it + (a:"temple history"))
]
](else:)[(display:"talk")[['I'm fascinated...'->Mira1]] ]<div id="center">$T[-TEMPLE-]</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
There's something in the young Bruxa that resonates with you and makes your heart flutter. You look into her eyes and she smiles back, licking her lips.
$A[Am I.... crushing on her?]
The thought apepars uninvited and leaves you almost shocked. Seeing another female patiently on her knees is a novel experience. You reach out and pull her collar. Mira obediently slides forward and falls in your feet, awaiting orders.
$S['I see that you like what you see,'] teases you Sabrina with a grin.
$a['She's gorgeous. I wonder if I could....']
$S['....play with her?'] laughs the vampire. $S['Sure, sis. I can see that it will keep you awake at night if you miss the opportunity.']
$a['Thank you, Sabrina.']
$S['Don't mention it. While you're at it, you might as well take care of Emilia too. Come, I will show you how to train them. Bring her to the center.']
(set: _ti to 4)
(display:"goto")[[Lead Mira to the center->Mira2]]<div id="center">$T[-TEMPLE-]</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
Approaching the center of the round room, Sabrina calls out another name and a second Bruxa emerges from somewhere, falling meekly at her mistress' feet.
$S['This is Emilie. She's a bit shy, but I'm sure you'll get along splendidly. Now, pay attention.']
Sabrina flicks her crop, pushing the girl's chin up with the tip. $S['Emilie, fix my straps.']
Immediately, the girl springs up and begins methodically going through each and every one of Sabrina's straps and belts, loosening and tightening them to make sure that the tension is even on all sides. After a few minutes she kneels again, awaiting further instructions.
$S['Good girl. Drink.'] Extending her wrist, Sabrina offers it to the Bruxa, who bites eagerly, suckling a few drops of blood down her throart. $S['That's enough.']
Turning to you, Sabrina shows the two small openings on her wrist. $S['Feeding them after a task well done reinforces the bond. It doesn't have to be much, but consistency is the key. And of course if the task wasn't well done - well it's up to you to figure out a punishment. Don't hold back. Would you like to try?']
(set: _ti to 5)
(display:"talk")[['Of course!'->Mira foreplay]]<div id="center">$T[-???-]</div>
(set: $mirabite to false) (set: $emiliebite to false)
<div class="two_column_grid" style="--small-col:1fr"><div>
(link-repeat:"Mira bite")[(set: $mirabite to true) (rerun:?scene)]
(link-repeat:"Emilie bite")[(set: $emiliebite to true) (rerun:?scene)]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:50px; margin-right: 100px;'>
<img src="images/tr/scenes/temple/bloodplay_base2.png" width="600px">
(if: $mirabite)[<img src="images/tr/scenes/temple/bloodplay_mira.png">]
(if: $emiliebite)[<img src="images/tr/scenes/temple/bloodplay_emilie.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/temple/bloodplay_spider.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/temple/bloodplay_heads.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div> (set: $mirabite to false) (set: $emiliebite to false)
<div class="two_column_grid" style="--small-col:1fr"><div>You approach the two girls who await on their knees. There's something a little intimidating about having to take charge all of a sudden, but you try to calm yourself.
$A[This is a little different from my usual, uhm, adventures...]
You reach out and gently caress Mira on her cheek. She nuzzles in your hand, just like a puppy.
$S['Don't be afraid, sis, have some fun. I've already given them some training on how to take care of the female anatomy, but more practice is always welcome.']
$a['I just-'] you blush.
$S['Here, let me give you some space. Have fun with the girls and come find me when you're done.'] Sabrina winks at you and heads out, leaving you alone with the two bruxas. They are patiently waiting for your next order. You are feeling giddy like a schoolgirl.
$A[Come on, Alex, you've seen much worse....]
(link:"Undress")[You take off your $suit, leaving it to hang at a nearby statue of a bound girl. As soon as they see you naked, Mira and Emilie crawl closer, eyes glistening with excitement and mouths already drolling. Before you know it, the 3 of you are on a pile on the temple floor, leaning against the base of a statue.
(show:?scene)
As their sweet scent fills your nostrils you can feel your inhibitions fading away and the gentle embers of desire beginning to kindle in your belly.
(set: _ti to 4)
(display:"goto")[[Touch yourself->Bruxa Feeding]]
]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:50px; margin-right: 100px;'>
<img src="images/tr/scenes/temple/bloodplay_base2.png" width="600px">
(if: $mirabite)[<img src="images/tr/scenes/temple/bloodplay_mira.png">]
(if: $emiliebite)[<img src="images/tr/scenes/temple/bloodplay_emilie.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/temple/bloodplay_spider.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/temple/bloodplay_heads.png">]
</div>](scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
$a['Spread your legs!'] you hear your voice ring out in the room.
The Bruxa obeys you again and you lean in, reaching between her folds, feeling the moisture. $a['I want you to understand what will happen now,'] you whisper in her ear. $a['You will keep your mouth open and then I will pierce your tongue with something very special. After that you will not speak again. Do you understand?']
You can sense a wave of shock and panic wash over Mira. For a moment she looks like she will try to resist, but you squeeze even more tighly around her throat, reasserting control.
$a['Hush now, my little whore. It will be all right. We will do this because I am your mistress now and I say so. Be a good girl now.']
Your calm, commanding voice seems to soothe the Bruxa. Her body relaxes and you can feel a warm stream of juices between her legs. It's time to (link-reveal:"pierce her")[(set: $mira_pierce to 1) (rerun:?scene)
You take the $Tem[Vow of Silence] and thrust it through her tongue. The large metal rod goes in effortlessly, lodging itself and locking her tongue out of her mouth. Mira shivers and you continue rubbing her pussy in a calm and reassuring way. $a['There's a good girl. Well done. You did good.']
(set: _ti to 5)
(display:"goto")[[Order the statues to release her->Vow Silence3]]
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
You wave a hand and the statues release her arms. She doesn't move an inch, waiting for your orders. A wave of euphoria washes over you. You've done it. Why does something so terrible feel so good?
You slap your servant across the face, smearing saliva down her chin. Your fingers plunge inside of her and you begin ravaging her violently until streams of her juices begin to gush down the altar. You squeeze her breasts, grab her hair and thrust her face between your legs, forcing her protruding tongue to lick your slit back to front.
When all is said and done you let her lean on your chest, your $in[black wings] gently wrapping over her.
Your $in[wings].
You snap out of the frenzy to a slow clap.
$S['Congratulations, sis. You are a real demon now. And you've gained your first familiar.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Climb back upstairs")[
(set: $familiar to "Mira Silence")
(set: $hasFamiliar to true)
(set: $mira_avatar to 3)
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-CORRIDOR-]</div>
You leave Mira on the temple floor and head back out, following Sabrina up the ancient tunnel. The primal energies are still running strong through your body. The darkness itself is giving way to your passage. You feel stronger than ever.
$S['That was quite the show, well done.']
$a['Thank you.'] You stretch your new wings from side to side, as much as the tunnel allows. $a['What will happen to her now?']
$S['Mira? After that ritual she's yours now. You'll need to figure it out.']
$a['Mine,'] you repeat out loud, pondering this new turn of events.
$S['Don't worry, I can keep her safe with me for now. But you will have to come back for her, you understand?']
$a['I do. As soon as I sort things out.']
The two of you continue walking in silence until you reach Sabrina's room.
(set: _ti to 5)
(display:"goto")[[Exit the secret passage->Mira wings end]]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
As the secret passage closes behind you take a deep breath. It feels almost like coming of a dream. Your $in[black wings] gently fade into your back, though this time you can tell that it's not a loss. They are still there, crawling into the ethereal, ready to spring back up on a whim. You have full control.
$S['Well, sis, this should help with your situation... whatever it is. No, no, don't tell me.'] She lifts a hand. $S['I'll wait for news here when everything is done.']
You look at her, trying to read those strange violet eyes. $A[Does she know that she's helping me subvert Lavius' plan...?]
Perhaps she knows, or perhaps she doesn't. Whatever the case, you respect her wishes and don't speak of it.
$a['Thank you for your help, Sabrina. Really.']
$S['Don't mention it. We girls have to stick for each other. I imagine you need to be going?']
(set: _ti to 5)
(display:"talk")[['Won't Lavius be made that you have me a bruxa?'->bruxa lav]]
(display:"talk")(link-goto:"'Yes, I should go'","Leave Sab Ch2")<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['Just one last thing - I know that it really isn't my business, but still...']
$S['Out with it, sis.']
$a['I just - I hope I didn't get you in trouble with this. Won't Lavius be mad that one of the bruxas has been given to someone else?']
Sabrina shrugs nonchalantly. $S['I'll figure something out, don't worry about it. I'll tell him that it wasn't working out with her and I'm making a new one.']
$a['Alright, if you're sure...']
$S['What's done is done. She's yours now. Actions have consequences.']
You give Sabrina a nod.
(set: _ti to 2)
(display:"talk")(link-reveal-goto:"'I should go now'","Leave Sab Ch2")[
(set: $bruxaFed to true)]<div id="center">$lav</div>
You head out of Sabrina's chamber, carefully closing the door behind you.
(if: $hasFamiliar)[You feel emboldened by the ritual and earning your wings, but a small part of you feels a little guilty that you had to sacrifice the young bruxa in such a way. $A[Sabrina did say that they exist to serve....] You try to put the thought of your head and focus on the task at hand - dealing with that pesky mermaid.
](elseif: $bruxaTrained)[It was quite fun to spend a moment in lustful bliss away from your trouble, but now it's time to get back to figuring out your survival. ](elseif: $voidVisited)[Your visit to the void has still left you quite shaken, though you are quickly recovering.](else:)[It wasn't as fruitful a meeting as you could have hoped, but it was still nice to see that your strange friend is well and good and not involved in the maddess at The Crooked Elm]
You head back to the stairs, trying to keep a low profile just in case.
(set: _ti to 2)
(display:"goto")[[Sneak out of the laboratory->Sneak out]]
(if: $machineQuest is 1)[(display:"excl")[[Climb up to the upper floor->lab upstairs ch2]] ]
<div id="center">$mount</div>
You carefully sneak out of the lab and take the familiar path uphill following the little stream. The forest is silent, and you feel an electric tension in the air, like something is about to happen.
Trying to shake the unpleasant sensation, you concentrate on your feet and the path in front of you.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 30) <div id="center">$lav</div>
You climb back up into the hallway filled with electric buzz and dirty yellow light. Looking at the room with the machinery, you can see that the door is slightly ajar.
$A[Felicia said I should check what's going on there...]
(set: _ti to 3)
(display:"goto")[[Enter the machine room]]<div id="center">$lav</div>
You circle back around the Hunter's Cabin and take the secret passage into Lavius' lair. After a brief descent you reach the wooden door at the bottom of the staircase. Just like last time, it's not locked.
$A[Better be careful this time...]
Remembering your past ordeal, you tiptoe down the hallway as silently as you can. This is not the time and place to be having another encounter with the henchmen. $A[I might be able to spin tall tales in the forest, but it will be hard to justify my presence here....]
You manage to sneak past the machine rooms without any incident. Keeping an eye out, you proceed further.
(set: _ti to 2)
(display:"goto")[[Descend to the second floor->Visit Sabrina Ch2]] <div id="center">$mount</div>
Despite having just arrived you decide that it's better to head back to the manor. The forest is silent, and you press forward, trying to make up for the wasted time.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 20) <div id="charName">$T[Mira]</div>
(if: $familiar is "none")[<img src="images/tr/characters/mira.png" width="400" align="right" class="char">](elseif: $familiar is "Mira Silence" or "Mira Frustrate")[<img src="images/tr/scenes/stacked/Mira.png" width="400" align="right" class="char">]
$I[**Character info:**] {(if: $mira_avatar is 1)[
One of the Bruxas that lives in the undeground temple, Mira appears to be energetic and affectionate.
](elseif: $mira_avatar is 2)[
You have begun to develop a particular fondness for Mira, one of the bruxas that live in the underground temple.
](elseif: $mira_avatar is 3)[
After using Mira as a catalyst to achieve your final form, she is now your slave, sworn in body and soul and bearing the consequences of your actions.
]}
$I[**Relationship:**] (if: $miraRel <2)[Unknown](elseif: $familiar is "Mira Silence" or "Mira Frustrate")[Slave](else:)[Affectionate] ( $miraRel)
$I[**Notes:**]
$I[(if: $familiar is "Mira Silence")[-Mira is being tortured by a $Tem[Vow of Silence]
](if: $familiar is "Mira Frustrate")[-Mira is being tortured by an $Tem[Eternal Anguish]
]
]
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="150">]<bb| (click: ?bb)[(replace:?main)[(display:"Characters4")]](if: $mira_avatar is 1)[
|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/mira.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"mira.rel")]] ]
The young bruxa that you met at Sabrina's chamber.
](elseif: $mira_avatar is 2)[
|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/mira.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"mira.rel")]] ]
The young bruxa that you've been training at the underground temple.
](elseif: $mira_avatar is 3)[
|c>[(link:"<img src='https://xfiction.org/images/tr/avatars/mira2.avatar2.png' width='150' align='left' class='av'>")[(replace:?main)[(display:"mira.rel")]] ]
Mira, your slave bruxa.
]<div id="center">$T[-TEMPLE-]</div> (set: $mirabite to false) (set: $emiliebite to false)
<div class="two_column_grid" style="--small-col:1fr"><div>Your hand slowly descends between your legs and you begin rubbing yourself sensually. The two bruxas are quivering in anticipation, awaiting your orders.
$A[Now, to figure out what to make them do...]
It's your first time and it seems that your imagination is a little short, but after a moment you decide not to overthink and just go with the obvious.
$a['Get down and lick me,'] you command Mira, pointing between your legs.
The girl leaps gingerly, burying her face in your pussy. Her tongue is gentle but eager and it's not long before you start moaning in pleasure. She drinks your warm juices with a zeal, filling the temple with the wet and sloppy sounds of unbridled pleasure.
$Mira['You taste sooo goood....']
You let her continue for a while longer until she finally pops her head up, giving you a puppy look $Mira['Am I doing a good job?']
(link:'(display:"goto")Reward her')[$a['You are doing great!'] You pat her on the head, then remember Sabrina's example. $a['Come here.']
(set: $mirabite to true) (rerun:?scene)
You pull her towards your breast, allowing her a small bite. She sucks gently, then licks her lips. $Mira['Thank you, mistress.']
$a['I'm not your mi-']
$Mira['Of course you are, Mistress! What should we do next?']
You look at Emilie, waiting shily to the side.
(set: _ti to 5)
(display:"goto")[[Ask her to rub your feet->Emilie feet]]
(display:"goto")[[Ask her to finish the job->Emilie lick]]
]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:50px; margin-right: 100px;'>
<img src="images/tr/scenes/temple/bloodplay_base2.png" width="600px">
(if: $mirabite)[<img src="images/tr/scenes/temple/bloodplay_mira.png">]
(if: $emiliebite)[<img src="images/tr/scenes/temple/bloodplay_emilie.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/temple/bloodplay_spider.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/temple/bloodplay_heads.png">]
</div>]<scene|</div><div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
[$a['Can you tell me again what we can do to help me become a real succubus?']
Sabrina sighs. $S['It's not an easy task, I've told you as much. There are only two solutions I can think of - either rely on a $in[dark ritual] or $in[use one of the bruxas]. Perhaps elsewhere you will find other options, but I really can't think of any other way, at least not from me.']
]<main|
(set: _ti to 4)
(display:"talk")(link-repeat:"'What do you think about the dark ritual?'")[(replace:?main)[(display:"ritual.check")]]
(display:"talk")(link-repeat:"'You mentioned we could 'use' the bruxas?'")[(replace:?main)[(display:"bruxa.check")]]
(display:"bk")(link-reveal-goto:"'Let me think about it","Sabrina Ch2")[
(set: $sabch2 to it + (a:"reflect"))
]$a['You mentioned this ritual before...']
(if: $sabTrial is 3)[$S['Yes, it isn't one that should be taken lightly. It will be difficult, and very dangerous.']
$a['And if it goes wrong?']
$S['You might not be able to come back.'] she pauses somberly. $S['Still, you passed your previous training falwlessly, so I'm confident in your abilities. We can start whenever you want']
(display:"talk")[['There's no time like the present'->Sab Wings begin]] ](if: $necklace>8)[ $S['Yes, it isn't one that should be taken lightly. It will be difficult, and very dangerous. Frankly, sis, I don't think you're ready for this.']
$a['Sabrina, I need to find a way...']
$S['I understand, but this is simply out of your league. You can't deal with occult forces of this calliber, you didn't even complete your training with me.']
You pause for a moment, then grab Ruxandra's amulet, extending it towards Sabrina. $a['Think I can't deal with the occult? I dealt with an evil spirit all on my own! I can take anything.']
She picks up the piece and carefully examines it. Her expression is a little sceptical, but she finally relents. $S['It seems that you are capable indeed. Perhaps it is worth a shot...']
(display:"talk")[['I would like to begin immediately'->Sab Wings begin]]](else:)[ $S['Yes, it isn't one that should be taken lightly. It will be difficult, and very dangerous. Frankly, sis, I don't think you're ready for this.']
$a['Sabrina, I need to find a way...']
$S['I understand, but this is simply out of your league. You can't deal with occult forces of this calliber, you didn't even complete your training with me.']
You pause for a moment, but then relent. It seems that Sabrina is won't budge, at least for now. $A[If only I could do something that would convince her I can handle the supernatural on my own...] ](if: $mira_avatar >2)[$S['Yes. You are already intimiately familiar with them, which is important.']
$a[Important how?']
$S['For this to work, a strong bond is required... the stronger the better.']
$a['But what are we going to do exactly?']
$S['We will need to perform a sacrifice of sorts. Rest assured, it won't be fatal - but it will still be, let's say, permanent.']
$a[Why are you being so cryptic? Can't you just tell me exactly what I need to do?']
Sabrina shakes her head. $S['Telling you would be counter productive. You will know when the time comes. Are you ready, or is your own life not so appealing anymore?']
(display:"talk")[['I have no choice, let's begin'->punish begin]] ](else:)[$S['Yes, there is a way. But it won't work right now.']
$a['It won't? Why?']
$S['You've barely met them. For this to be successful, you will need to have formed a bond... the stronger the better.']
You take a moment to consider this. $a['My life is on the line here you know...']
$S['I understand, but some things cannot be rushed, sis. It is what it is. Either try to figure something else, or hold on a while longer.'] ]
<div id="center">$T[-CORRIDOR-]</div>
$a['There's not much to do, isn't it? I have to find a way to reach my full potential as a succubus. If this is the only way...']
Your voice echoes through the corridor as you and the vampire make your way deeper and deeper down, heading towards the temple.
$S['I have brought some things with me. If everything goes right, you will know what to do.']
$a['Okay....']
$S['Just don't hesitate, sis. Go for it!'] Sabrina sounds excited, almost cheerful. $S['I had my reservations, but since we're doing this - let's do it. Let this be your rite of passage as a demon and as a woman. Life won't give you what you want - you have to seize it!'] She halts her steps and turns back to look at you, placing a hand on your shoulder. $S['Show no hesitation, do you understand? The weak serve and the strong command. Be strong. You can do this.']
She turns around and continues her way. In a few short minutes, you arrive at the entrance.
(set: _ti to 4)
(display:"goto")(link-goto:"Enter the temple","Mira Punishments")<div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
$a['Spread your legs!'] you hear your voice ring out in the room.
The Bruxa obeys you again and you lean in, reaching between her folds, feeling the moisture. $a['I want you to understand what will happen now,'] you whisper in her ear. $a['I will pierce your nipples with these thing and you will feel pleasure and arousal beyond anything you have ever felt. Then the two of us will decide your fate. Do you understand?']
You can sense a wave of shock and panic wash over Mira. For a moment she looks like she will try to resist, but you squeeze even more tighly around her throat, reasserting control.
$a['Hush now, my little whore. It will be all right. We will do this because I am your mistress now and I say so. Be a good girl now.']
Your calm, commanding voice seems to soothe the Bruxa. Her body relaxes and you can feel a warm stream of juices between her legs. It's time to (link-reveal:"put the second one on.")[(set: $mira_frustrate to 1) (rerun:?scene)
You take the second $Tem[Eternal Anguish] and press it firmly against her other breast. The cold metal legs dig into the soft skin, piercing her nipple and lodging the thing firmly against her. Mira gives a soft squeal, stifled by your grip on her throat.
$a['Hush, now comes the best part']
$Mira['Y-yes mistress....']
The power surges through you again and you feel the temple, the statues, the alter and you as one. You direct the energy onto your willing victim and the $Tem[Eternal Anguish] hanging on her breasts.
(set: _ti to 5)
(display:"goto")[[Channel the power->Eternal Frustration Silence3]]
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
You direct the stream, asserting full control over her body and mind. You can feel the magic device digging into her flesh, pulling strings of lust and frustration that dig all the way to her core.
The Bruxa's breasts are already engorged and sensitive. You can see them lift up and down, a scarlet warmth covering the skin. You grin.
$a['You will spend the rest of your life with this. Helplessly aroused, always on the edge. But I can make your fate sweeter or harsher. What do you think of that?]
$Mira['M-mistress...'] the bruxa seems lost for words. $Mira['Whatever you decide for me, I shall accept.']
The surge of power has reached its peak. You must decide.
(set: _ti to 2)
(display:"goto")[[Be gentle->Eternal Frustration Gentle]]
(display:"goto")[[Be firm->Eternal Frustration Firm]]
(display:"goto")[[Be cruel->Eternal Frustration Cruel]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
You look into her eyes. She is truly and fully yours.
$a['Power without mercy will lead to destruction.... for this, every full moon you will be able to climax and relieve your frustration. The rest of the time you will bear it silently, showing your devotion to **me**.']
$Tem[Let it be so]
The power bursts out and the $Tem[Eternal Anguish] digs deeper and deeper, permanently lodging itself. Its magical power fuses with her body, inflicting a condition of never ending lust and arousal, which she can only escape once every full moon.
$Mira['T-thank you, mistress...'] the bruxa gives a quiet sob. $Mira['You are merfciful even in your harshness...']
You smile, your $in[black wings] gently wrapping over her.
Your $in[wings].
You snap out of the frenzy to a slow clap.
$S['Congratulations, sis. You are a real demon now. And you've gained your first familiar.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Climb back upstairs")[
(set: $familiar to "Mira Frustrate")
(set: $sabch2 to it + (a: "gentle torture"))
(set: $hasFamiliar to true)
(set: $mira_avatar to 3)
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
You look into her eyes. She is truly and fully yours.
$a['I will not hold back now, girl. You will spend your days in lust and frustration, always seeking pleasure but never finding respite. You will bear it silently, showing your devotion to **me** and obeying all orders.']
$Tem[Let it be so]
The power bursts out and the $Tem[Eternal Anguish] digs deeper and deeper, permanently lodging itself. Its magical power fuses with her body, inflicting a condition of never ending lust and arousal, reinforced with a spell of obedience.
$Mira['Y-yes, mistress...'] the bruxa gives a quiet sob. $Mira['whatever you wish....']
You smile, your $in[black wings] gently wrapping over her.
Your $in[wings].
You snap out of the frenzy to a slow clap.
$S['Congratulations, sis. You are a real demon now. And you've gained your first familiar.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Climb back upstairs")[
(set: $familiar to "Mira Frustrate")
(set: $hasFamiliar to true)
(set: $mira_avatar to 3)
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>
You look into her eyes. She is truly and fully yours.
$a[You misspoke yet again during the ritual, Mira. It is not the first time. I think you and I both know you deserve to be punished.']
You lean in and kiss her, then take a deep breath. $a['Let this device show you the depths of longing and desire. Let your flower be sealed now and you never know the height of another climax. You will learn new pleasures and new purpose. You will obey all orders and your yearning lips will clean my boots, your gaping ass will take all eagerly, and your soul will seek sollace in knowing that this is your rightful place, the only way to cleanse yourself of all disobedience.']
$Tem[Let it be so]
The power bursts out and the $Tem[Eternal Anguish] digs deeper and deeper, permanently lodging itself. Its magical power fuses with her body, inflicting a condition of never ending lust and arousal, and placing a seal between her legs.
$Mira['N-no-'] the bruxa bursts into sob, falling against your chest. $Mira['Why mistress.....']
$a['Hush now, dear. It is the only way.'] You smile, your $in[black wings] gently wrapping over her.
Your $in[wings].
You snap out of the frenzy to a slow clap.
$S['Congratulations, sis. You are a real demon now. And you've gained your first familiar.']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Climb back upstairs")[
(set: $familiar to "Mira Frustrate")
(set: $hasFamiliar to true)
(set: $mira_avatar to 3)
(set: $sabch2 to it + (a: "cruel torture"))
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-100px; margin-left: 100px;'>
<img src="images/tr/scenes/stacked/Mira.png">
(if: $mira_pierce is 1)[<img src="images/tr/scenes/stacked/Mira_pierced.png">]
(if: $mira_frustrate is 1)[<img src="images/tr/scenes/stacked/Mira_frustrate.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
<div class="two_column_grid" style="--small-col:1fr"><div>{
(live: 0.5s)[
(if: $alex_expr is 4)[(set: $alex_expr to 2)](else:)[(set: $alex_expr to it + 1)] (rerun:?scene)
]}There is a distinct moment when the threshold is reached. The fact that it bears a profound meaning requires no explanation. It is in fact the most meaningful moment of your life.
The visitor is pressing and the time is ripe. The time to (link-reveal:"open your womb.")[
(set: $alex_tummy to it+ 1) (rerun:?scene)
$A[*You are on your knees in a hut, bare feet lying on a rug of fur and metal shackles binding your ankles. A man with an axe grabs your hair and shoves your face to his crotch, where your lips part without question. Before long his seed is flushed down your throat and you swallow silently, your hands caressing your pregnant belly.*]
The experience collapses in on itself and you are back in the void, alien appendages wriggling around your body. Before you can scream the next visitor presses forward and your pussy swallows it greedily,(link-reveal:"opening a new spot.")[
(set: $alex_tummy to it+ 1) (rerun:?scene)
$A[*You are a young girl behind an industrial building, your path cut off by 3 burly men that evoque memories of shame and disgust. Arms twisted behind your back, your face is pushed into the decaying brick wall as your panties are pulled to your ankles. You're still a virgin - even after all these months - and you hate that part of yourself that is hoping that this time will be different, maybe this time they will finally make you a woman.*]
The bubble closes, a reality within a dream, shoved deep into your belly, where lust and maddness can slowly nurture it to fruition. You feel like you're beginning to lose yourself in the process. Gasping for air, gasping for thought, gasping for reality. But there is no respite, the onslaught continues. The ovipositor twitches and another one arrives to claim its turn. Your mind screams, but your pussy (link-reveal:"welcomes it.")[
(set: $alex_tummy to it+ 1) (rerun:?scene)
$A[*"Do you know how stupid you are? This is how stupid you are. Come here, slut." You follow the voice, heavy jewellry dangling in your hair. Your makeup is immaculate, though your lipstick is now smeared. The voice is right, you really are stupid, always have been. You pull your sillicone tits out and help him relieve the stress that you've caused. The ending is as always - you open your panties a little so he can jizz down your crotch. Something to remind you for the day. *]
Something is wrong. Something is right. Your thoughts are scrambling, your body is burning.
(set: _ti to 4)
(display:"goto")[[Scream->sab wings 6]]
]]]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>(set: $tendrils to 1)
<div class="two_column_grid" style="--small-col:1fr"><div>{
(live: 0.5s)[
(if: $alex_expr is 4)[(set: $alex_expr to 2)](else:)[(set: $alex_expr to it + 1)] (rerun:?scene)
]}The experience is exhilirating. Reality after reality are shoved into your womb. Lives of submission, of lust, of maddness and humiliation. You experience every vice, every desire, every weakness, every passion. Your mind is pushed to its breaking point and beyond, thrust in oceans of sensation that expand into every fiber of your existence. There is a force that overtakes your body and spirit, shaking you to your very core.
Finally, you know (link-reveal:"who you are.")[
(set: $alex_extras to it + (a:"wings")) (rerun:?scene)
Two big, black wings sprout from your back, temporarily pushing away the creature's appendages. In a moment, you feel a burst of clarity as all of the experiences are transformed, assimilated.
(link-reveal:"Absorbed")[
You are a succubus. A master of lust. A demon of desire. You $a[seduce]. You $a[control]. You $a[do what you want].
(set: $alex_tummy to 0) (rerun:?scene)
And now, it's time.
(set: _ti to 3)
(display:"goto")[[Break free->sab wings end]]
]]
</div>[<div class='stacked' style='--stack-width:140%;--stack-height:auto; margin-top:-100px; margin-left: 60px;'>
<img src="images/tr/scenes/deus/deus_base2.png">
(if: $alex_expr>0)[<img src="images/tr/scenes/deus/deus_pain.png">]
(if: $alex_expr>1)[<img src="images/tr/scenes/deus/deus_corr1.png">]
(if: $alex_expr>2)[<img src="images/tr/scenes/deus/deus_corr2.png">]
(if: $alex_expr>3)[<img src="images/tr/scenes/deus/deus_corr3.png">]
(if: $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tummy1.png">]
(if: $alex_tummy is 2)[<img src="images/tr/scenes/deus/deus_tummy2.png">]
(if: $alex_tummy is 3)[<img src="images/tr/scenes/deus/deus_tummy3.png">]
(if: $alex_tummy is 4)[<img src="images/tr/scenes/deus/deus_tummy4.png">]
(if: $ovi is 0)[<img src="images/tr/scenes/deus/deus_ovi1.png">]
(if: $ovi is 1)[<img src="images/tr/scenes/deus/deus_ovi2.png">]
<img src="images/tr/scenes/deus/deus_tail.png">
(if: $second_chance is 1 and $alex_tummy is 0)[<img src="images/tr/scenes/deus/deus_tat.png">]
(if: $second_chance is 1 and $alex_tummy is 1)[<img src="images/tr/scenes/deus/deus_tat2.png">]
(if: $second_chance is 1 and $alex_tummy >1)[<img src="images/tr/scenes/deus/deus_tat3.png">]
(if: $alex_extras contains "bondage")[<img src="images/tr/scenes/deus/deus_restrain.png">]
(if: $alex_extras contains "wings")[<img src="images/tr/scenes/deus/deus_wings.png">]
(if: $tendrils is 1)[<img src="images/tr/scenes/deus/deus_tendrils1.png">]
(if: $tendrils is 2)[<img src="images/tr/scenes/deus/deus_tendrils2.png">]
(if: $piercing is "2 bar")[<img src="images/tr/scenes/deus/deus_p_normal.png">]
(if: $piercing is "spider" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_spider_glow.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/deus/deus_p_spider.png">]
(if: $piercing is "voodoo" and $glow is 1)[<img src="images/tr/scenes/deus/deus_p_heads_glow.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/deus/deus_p_heads.png">]
</div>]<scene|</div><div id="center">$T[-???-]</div>
You glide through the void, tentacles and appendages and worse still trying to grab you and drag you back. But you faster, more agile, more **in control**.
As you fly through the darkness, you spot a circular shape in the distance, a light in the endless squirming void. $A[This must be the way back!]
You narrow in on the light and flap your $in[big, black wings]. You are flying faster and faster and the portal is getting closer and closer.
Finally, it's right in front of you. It's time to leave this place.
(display:"goto")(link-reveal-goto:"Enter the portal","sab wings end2")[
($nTask: "Task completed: Full potential!")
(set: $task_wings to 2)
(set: $succ_level to 3)
(set: $demonChange to it + (a:"wings"))
(set: $voidVisited to true)
]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
You burst into Sabrina's room, landing clumsily on the floor. Your wings deffinitely take some getting used to, but the sensation of flight is phenomenal.
$S['I see that our little endeavour has been a success. Congrats, sis. You're a real demon now.']
$a['Thanks,'] you say absent mindedly, your thoughts still scattered.
$S['How did it go? Any trouble?']
$a['Weeell...'] You pause. The countless lives and realities are still fresh in your head, though now the whole thing feels like waking up from a dream. The memory is quickly fading. You are struggling to believe that just a moment ago you were in another plane of existence. $a['Let's say it got the job done. Thank you, Sabrina.']
$S['Anytime.']
The two of you share a quiet moment as your wings slowly retract back, disappearing into your back. You can feel them fully under your control, ready to spring at a moment's notice.
(set: _ti to 4)
(display:"bk")(link-goto:"'I should go for now'","Leave Sab Ch2")<div id="center">$T[-TEMPLE-]</div> (set: $mirabite to false)
<div class="two_column_grid" style="--small-col:1fr"><div>
You feel like you've had enough sexual pleasure for the moment. The moment is so relaxing, that a little rub of your feet feels like the perfect task.
$a['Let's see if your hands know how to service a queen'] you smirk at Emilie, pointing at your feet.
The second bruxa silently nods and gets to work. She isn't as energitic as Mira, but there's something in the girl that catches your fancy. Her morose look is just begging for a tougher approach.
You make her take care of your feet, then your back and arms, enjoying every minute of it. It's truly a moment of rest among a day of somber affairs.
$a['Wow, that was.... refreshing! I suppose you want a reward...']
(link:'(display:"goto")Reward her')[ $a['Come here.'] You push your hair aside, baring your neck with a smile. Emilie dives in, her teeth ever so gently puncturing your skin and taking a few thirsty gulps from your blood.
(set: $emiliebite to true) (rerun:?scene)
$a['Well done, good girl.']
You feel like you've spent enough time with the bruxas for a first date. $A[Sabrina is probably waiting for me...]
You quickly get dressed again. The girls seem disappointed to see you go, but you promise to return.
(set: _ti to 5)
(display:"goto")[[Return upstairs]]
]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:50px; margin-right: 100px;'>
<img src="images/tr/scenes/temple/bloodplay_base2.png" width="600px">
(if: $mirabite)[<img src="images/tr/scenes/temple/bloodplay_mira.png">]
(if: $emiliebite)[<img src="images/tr/scenes/temple/bloodplay_emilie.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/temple/bloodplay_spider.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/temple/bloodplay_heads.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div> (set: $mirabite to false)
<div class="two_column_grid" style="--small-col:1fr"><div>$a['I still haven't finished,'] you say with an exaggeratedly complaining voice. $a['You - get down there and finish the job.']
The second bruxa silently nods and goes for her turn. She isn't as energitic as Mira, but there's something in the girl that catches your fancy. Her morose look is just begging for a tougher approach.
Surprising even yourself, you grab a fistful of her hair and shove her deeper into your pussy, grinding your bud on her lips. She accepts your new advances without protest, increasing her efforts until you finally reach your climax, squirting a gush straight into her mouth.
$a['Wow, that was.... refreshing! I suppose you want a reward...']
(link:'(display:"goto")Reward her')[ $a['Come here.'] You push your hair aside, baring your neck with a smile. Emilie dives in, her teeth ever so gently puncturing your skin and taking a few thirsty gulps from your blood.
(set: $emiliebite to true) (rerun:?scene)
$a['Well done, good girl.']
You feel like you've spent enough time with the bruxas for a first date. $A[Sabrina is probably waiting for me...]
You quickly get dressed again. The girls seem disappointed to see you go, but you promise to return.
(set: _ti to 5)
(display:"goto")[[Return upstairs]]
]
</div>[<div class='stacked' style='--stack-width:120%;--stack-height:auto; margin-top:50px; margin-right: 100px;'>
<img src="images/tr/scenes/temple/bloodplay_base2.png" width="600px">
(if: $mirabite)[<img src="images/tr/scenes/temple/bloodplay_mira.png">]
(if: $emiliebite)[<img src="images/tr/scenes/temple/bloodplay_emilie.png">]
(if: $piercing is "spider")[<img src="images/tr/scenes/temple/bloodplay_spider.png">]
(if: $piercing is "voodoo")[<img src="images/tr/scenes/temple/bloodplay_heads.png">]
</div>]<scene|</div><div id="center">$T[-TEMPLE-]</div>
As soon as you enter the unholy grounds, the two bruxas emerge from the shadow, approaching you with a mixture of excitement and reverence. Mira is first to nuzzle against your leg, drooling happily. Emilie approaches and waits at a respectful distance for you to engage first.
It doesn't take long before the 3 of you end up as a naked pile on the temple floor, blood and juices mixing in a symphony of lust and pleasure.
$A[What shall I do with them this time....?]
[ ]<info|
{(display:"goto")(link-repeat:"Try to recharge your bracelet")[
(if: $bacharges <5)[(goto:"bruxa recharge")]
(else:)[(replace:?info)[$A[I already have full charges... perhaps I should try something else...]]]
]}
(display:"goto")[[Have them pamper you->bruxas pamper]]
(display:"goto")[[Finish the session->feeding end]]<div id="center">$T[-CORRIDOR-]</div>
You climb back up the corridor, leaving behind the two bruxas in the hidden temple $A[Well that was a fun distraction...]
You are certainly pleasantly surprised that Sabrina is still here and has still got tricks left up her sleeves. $A[Perhaps she could be of service for other things as well?]
You don't want to overstay your welcome, but you are glad to be back with the curvy vampire.
Before long, you climb back to her room.
(display:"goto")(link-reveal-goto:"Return to Sabrina","Sabrina Ch2")[
(set: $sabch2 to it + (a: "first fed"))
(set: $miraRel to it +1)
(set: $bruxaFed to true)
]<div id="center">$T[-CORRIDOR-]</div>
Sabrina gives you a knowing smile and lets you into the secret passage. This time you embark on your own, with only the flickering torches to keep you company.
$A[I wonder what they're up to down there, all the time... Surely Sabrina does not train them 24/7?]
Perhaps you could ask them, if you don't get too distracted this time.
Soon the corridor narrows towards the familiar underground entrance.
(display:"goto")[[Enter the temple->Feed Mira]]<div id="center">$T[-TEMPLE-]</div>
Having more charges can always come in handy. The only question is which one to use.
[(display:"bruxas.stamina")]<st|
[ ]<main|
{(display:"goto")(link-repeat:"Ask Mira to cum for you")[
(if: $miraStamina >40)[
(replace:?main)[(display:"mira.cum")]
(if: $miraRel <3)[ (set: $lust to it - 50) ]
(elseif: $miraRel <6)[ (set: $lust to it - 80) ]
(else:)[ (set: $lust to it - 20) (set: $bcharges to it +1) ]
(set: $miraStamina to it -40)
(set: $miraRel to it +1)
(rerun:?menu)
(rerun:?st)
(rerun:?lewd)
($nChat: "Relationship updated: Mira")
]
(else:)[
(replace:?main)[$Mira['I'm sorry, Mistress, I just can't anymore...'] ]
]
]}
{(display:"goto")(link-repeat:"Ask Emilie to cum for you")[
(if: $emilieStamina >40)[
(replace:?main)[(display:"emilie.cum")]
(set: $lust to it - 20)
(set: $emilieStamina to it -40)
(rerun:?lewd)
(rerun:?menu)
(rerun:?st)
]
(else:)[
(replace:?main)[Emilie looks at you, but she seems too exhausted to carry out the request.]
]
]}
(display:"goto")[[Try something else->Feed Mira]]$in[(if: $miraStamina >80 and $emilieStamina >80)[Both of the bruxas look full of energy and ready to follow your instructions.](elseif: $miraStamina <20 and $emilieStamina <20)[Both of the bruxas look completely spent. You wonder if they have energy left to do anything at all.](else:)[Mira looks to be (if: $miraStamina >80)[full of energy](elseif: $miraStamina >50)[a little tired](elseif: $miraStamina >20)[getting quite tired](else:)[completely spent] while Emilie (if: $emilieStamina >80)[is full of energy](elseif: $emilieStamina >50)[is a little tired](elseif: $emilieStamina >20)[is getting quite tired](else:)[is completely spent].]]$a['I want you to give me your best climax, Mira']
(if: $miraRel <2)[The bruxa's eyes glimmer with excitement. She begins rubbing her slit, her leags spread to make sure that you have a great view. As you see her nearing closer o the edge, you lean in to kiss her, your hand feeling the moisture of her juices.
$a['There's a good girl...']
As her back arches in pleasure, you can feel part of her energy transfer to you. It isn't quite enough to recharge a full bead, but it does help subside your $a[hunger] somewhat.
$a['Well done!'] You give her a teste of your breast, from which she drinks a few drops of blood. ](elseif: $miraRel <4)[At your order Mira gets immediately excited. She makes a show of touching herself and grinding her pussy on your knee until her eyes roll back from pleasure.
$a['Very well, dear!']
You grab her breasts and help her over the edge as her body shakes in a climax. The energy isn't quite enough to fill your bracelet, but you feel a huge relief from your $a[hunger].](else:)[The bruxa lights up with excitement, then timidly approaches you.
$Mira['May I, Mistress...?']
$a['You may,'] you smile benevolently. She gets on top of you, rubbing her pussy against yours. You can feel her wet juices and her excitement. She gives you a full on show and you happily squeeze her breasts and twist her nipples as she cums repeatedly, before falling in your arms.
This time you can feel the full strength of her climax, a new $cri[crimson beam] blossoming on your wrist.]Shy and reserved, the other bruxa starts touching herself, but you can tell that having an audience is more disrtacting than encouraging for her. After some initial struggles, Mira jumps in, helping her friend.
$Mira['Come on, Emilie, you need to show Mistress how much you enjoy her presence...']
With Mira's help, Emilie finally manages to fulfil her task, though it's far from sufficent to recharge your bracelet. You manage to get a little bit of energy to saciete your $a[hunger], but that's all.
$A[Perhaps I need to find a better purpose for this one....]<div id="center">$T[-TEMPLE-]</div>
You feel like the girl's services can be put to good use beyond just feeding your succubus $a[hunger]. Ready and eager to please, the two bruxas are at your complete disposal.
$A[I should just go ahead and ask for what I want...]
[(display:"bruxas.stamina")]<st|
[ ]<main|
{(display:"goto")(link-repeat:"Ask Mira to help you relax")[
(if: $miraStamina >20)[
(replace:?main)[(display:"mira.relax")]
(set: $sanity to it + 20)
(set: $miraStamina to it -20)
(set: $miraRel to it +1)
(rerun:?menu)
(rerun:?st)
(rerun:?sanity)
]
(else:)[
(replace:?main)[$Mira['I'm sorry, Mistress, I 'm getting quite tired...'] ]
]
]}
{(display:"goto")(link-repeat:"Ask Emilie to take care of you")[
(if: $emilieStamina >20)[
(replace:?main)[(display:"emilie.relax")]
(set: $sanity to it + 35)
(set: $emilieStamina to it -30)
(rerun:?menu)
(rerun:?st)
(rerun:?sanity)
]
(else:)[
(replace:?main)[Emilie looks at you, but she seems too exhausted to carry out the request. ]
]
]}
(display:"goto")[[Try something else->Feed Mira]]<div id="center">$T[-TEMPLE-]</div>
$a['I think it's time for me to go, girls....']
You get up and start dressing back up again (if: $miraStamina + $emilieStamina >150)[The two bruxas look quite disappointed.
$Mira['But we've barely had any fun, Mistress!'] wails Mira.
$a['I know, sweetie.'] You pat her head. $a['But I need to go now. Perhaps next time.'] ](elseif: $miraStamina + $emilieStamina >50)[The two bruxas look pleasantly exhausted. As you begin to dress back up again, Mira nuzzles her face against your leg.
$Mira['Thank you for coming to see us, Mistress!']
You give her a pat on the head. It was nice spending some time away from chaos.](else:)[The two bruxas look completely drained. You used their services to their full extent and now they need to rest.
$Mira['That was lots of fun, Mistress...'] drools Mira, breathing heavily while lying naked on the floor. You blow her a kiss and promise to visit again some time.]
(set: _ti to 4)
(display:"goto")[[Return to Sabrina->feeding return]]<div id="center">$T[-CORRIDOR-]</div>
You climb back up the corridor, leaving behind the two bruxas in the hidden temple $A[Well that was certainly a moment of respite...]
Your mind is already beginning to drift back to your usual problems, but just for a moment longer you enjoy the calm silence of the underground passage.
Before long, you climb back to her room.
(display:"goto")(link-reveal-goto:"Return to Sabrina","Sabrina Ch2")[
(set: $sabch2 to it + (a: "feed"))
(set: $bruxaFed to true)
]$a['I want you to treat me like a queen,'] you say, turning to Mira. $a['Show me some appreciation!']
$Mira['Yes, Mistress!'] beams the bruxa. She crawls to your feet and begins licking and kissing them. Her lips slowly move up your legs and thighs, briefly stopping on your pussy, before moving up.
Mira spends minutes showering your entire body with adoration. You close your eyes and appreciate the moment, She is earnest in her endeavours, though also seems to be getting distracted with the pleasures of the flesh.
Several times you catch her touching herself and you have to remind her to focus only on the task at hand. In the end, the sessions feels quite nice. You are refreshed and your mind feels a little $clarity[clearer.]<div id="center">$sab</div>
<img src="images/tr/characters/sabrina.png" width="450" align="right" class="char">
$a['That whole thing sounds a little extreme... is there really no other way?']
Sabrina sighs. $S['There might be just one other way...']
$a['I'd like to know all of my options before doing something harsh, please.']
(if: $miraRel >5)[$S['The bruxa you've been playing with... she might be able to help.']
$a['Mira? She would do anything I ask for her, she's been a very good girl,'] you say proudly. $a['If it's her help we need, consider it done.']
$S['It's not about that, sis.'] There is a somber note in Sabrina's voice. $S['We can use her as a catalyst of sorts.']
$a['A catalyst?']
$S['Yes. The temple below is dedicated to an old diety and her powers still run strong in the stone. They have been instrumental to the bruxa project, but that's another story... If we can channel these energies, we can probably fully awaken your demonic powers. But we will need a sacrifice.']
$a['I'm not killing Mira!'] You burst out. $a['She's a fr-']
$S['No, she isn't your **friend**.'] interrupts Sabrina with an iron cold voice. $S['She's a **Bruxa**. A tool.' And you need not kill her for this to work. You only need to take something important from her.'] Sabrina sighs, her tone softening. $S['Look, I know this sounds harsh. But you're the one who asked me for a solution. So there you have it. It's either this, or sending you to the Eldritch real. Your choice, sis.']
(display:"goto")[['Alright, let's try using the bruxas.->punish begin]] ](else:)[$S['The two bruxas that you met... they might be able to be of use.']
$a['They looked happy enough to serve, I'm sure they won't mind,'] you say with a little blush.
$S['It's not quite about that sis.'] Sabrina's voice grows serious. $S['But in any case, it won't work right now.']
$a['It won't? Why?']
$S['You've barely met them. For this to work, you will need to have formed a bond... the stronger the better.']
You take a moment to consider this. $a['My life is on the line here you know...']
$S['I understand, but some things cannot be rushed, sis. It is what it is. Either we can do the ritual now as discussed, or you can try working on the bruxas. Your call.']]
(set: _ti to 4)
(display:"talk")[['I want to begin the ritual->Sab Wings begin]]
(display:"talk")(link-reveal-goto:"'Let me think about it'","Sabrina Ch2")[
(set: $sabch2 to it + (a: "rejected","reflect"))
]$a['Come here, Emilie, and show me how you can take care of me.']
The other girl silently nods and gets to work. She brushes your hair and massages your shoulders, neck and back. Her hands work deftly and she is entirely focused on her task.
Slowly and methodically, Emilie covers every inch of your body. She is not as enthousiastic as Mira, but much more thorough.
In the end, you manage to get lost in her work and truly enjoy a moment of relaxation. You can feel your mind becoming calmer and $clarity[clearer].{(set: $tsize to 1)
<div class="even_grid" style="--cols:5;--mobile-cols:3; text-align:center; ">
<div >
<img src='https://xfiction.org/images/tr/avatars/felicia.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/mihai.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/elise.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/ionut2.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/lavius1.avatar2.png' width='150' class='av'>
</div>
<div >
(text-size:$tsize)[(link-repeat:"-")[(if: $feliciaRel>0)[(set: $feliciaRel to it -1)] (rerun:?frel)]
[Rel: $feliciaRel]<frel|
(link-repeat:"+")[(if: $feliciaRel<10)[(set: $feliciaRel to it +1)] (rerun:?frel)]
<br>
Type:
(cycling-link: bind $Felicia_choice, "none","friend","romance","kink")
<br>
Choice:
(cycling-link: bind $Loyalty_choice, "none","loyal","betray")
]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $mihaiRel>0)[(set: $mihaiRel to it -1)] (rerun:?mrel)]
[Rel: $mihaiRel]<mrel|
(link-repeat:"+")[(if: $mihaiRel<10)[(set: $mihaiRel to it +1)] (rerun:?mrel)]
<br>
Type:
Employer]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $eliseRel>0)[(set: $eliseRel to it -1)] (rerun:?erel)]
[Rel: $eliseRel]<erel|
(link-repeat:"+")[(if: $eliseRel<10)[(set: $eliseRel to it +1)] (rerun:?erel)]
<br>
Type:
(cycling-link: bind $Elise_choice, "none","friend","admirer","servant")
<br>
Choice:
(cycling-link: bind $elise_relationship, "none","lie","honest")
]<br>
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $ionutRel>0)[(set: $ionutRel to it -1)] (rerun:?irel)]
[Rel: $ionutRel]<irel|
(link-repeat:"+")[(if: $ionutRel<10)[(set: $ionutRel to it +1)] (rerun:?irel)]
<br>
[Type:
(if: $ionutRel<5)[Acquaintance](elseif: $ionutRel<10)[It's complicated](else:)[Unnatural bond] ]<irel| ]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $laviusRel>0)[(set: $laviusRel to it -1)] (rerun:?lrel)]
[Rel: $laviusRel]<lrel|
(link-repeat:"+")[(if: $laviusRel<10)[(set: $laviusRel to it +1)] (rerun:?lrel)]
<br>
[Type:
(if: $laviusRel<3)[Acquaintance](elseif: $laviusRel<7)[It's complicated](else:)[Occasional Flame] ]<lrel| ]
</div>
<div >
<img src='https://xfiction.org/images/tr/avatars/wolf2.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/narcissa.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/sabrina2.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/ruxandra.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/elder.avatar2.png' width='150' class='av'>
</div>
<div >
(text-size:$tsize)[(link-repeat:"-")[(if: $wolfRel>0)[(set: $wolfRel to it -1)] (rerun:?wrel)]
[Rel: $wolfRel]<wrel|
(link-repeat:"+")[(if: $wolfRel<10)[(set: $wolfRel to it +1)] (rerun:?wrel)]
]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $narcissaRel>0)[(set: $narcissaRel to it -1)] (rerun:?nrel)]
[Rel: $narcissaRel]<nrel|
(link-repeat:"+")[(if: $narcissaRel<10)[(set: $narcissaRel to it +1)] (rerun:?nrel)]
<br>
Type:
(if: $narcissaRel <3)[Unknown](elseif: $narcissaRel <7)[Frenemy](else:)[Accomplice]]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $sabrinaRel>0)[(set: $sabrinaRel to it -1)] (rerun:?srel)]
[Rel: $sabrinaRel]<srel|
(link-repeat:"+")[(if: $sabrinaRel<10)[(set: $sabrinaRel to it +1)] (rerun:?srel)]
<br>
Type:
(if: $sabrinaRel<3)[Acquaintance](elseif: $sabrinaRel<7)[Friend](else:)[Mentor]
<br>
Trial completed:
[(if: $sabTrial is 3)[Yes](else:)[(link:"No")[(set: $sabTrial to 3)(rerun:?strial)]] ]<strial|
]<br>
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $ruxandraRel>0)[(set: $ruxandraRel to it -1)] (rerun:?rrel)]
[Rel: $ruxandraRel]<rrel|
(link-repeat:"+")[(if: $ruxandraRel<10)[(set: $ruxandraRel to it +1)] (rerun:?rrel)]
<br>
[Type:
(if: $rux_avatar<3)[Eerie connection](elseif: $RuxChoice is "mercy")[Servant Spirit](elseif: $RuxChoice is "justice")[Defeated Enemy] ]<rrel| ]
<br>
Choice:
(cycling-link: bind $RuxChoice, "none","justice","mercy")
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $elderRel>0)[(set: $elderRel to it -1)] (rerun:?elrel)]
[Rel: $elderRel]<elrel|
(link-repeat:"+")[(if: $elderRel<10)[(set: $elderRel to it +1)] (rerun:?elrel)]
<br>
[Type:
(if: $elder_avatar<3)[None](elseif: $elder_arrival is 1)[Ally](else:)[Complicated]]<erel| ]
<br>
Pledged servitude:
[(if: $elder_key is 1)[Yes](else:)[(link:"No")[(set: $elder_key to 1)(rerun:?elder)]] ]<elder|
</div>
<div >
<img src='https://xfiction.org/images/tr/avatars/yaga.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/mira.avatar2.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/unknown.avatar.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/unknown.avatar.png' width='150' class='av'>
</div>
<div>
<img src='https://xfiction.org/images/tr/avatars/unknown.avatar.png' width='150' class='av'>
</div>
<div >
(text-size:$tsize)[(link-repeat:"-")[(if: $yagaRel>0)[(set: $yagaRel to it -1)] (rerun:?yrel)]
[Rel: $yagaRel]<yrel|
(link-repeat:"+")[(if: $yagaRel<10)[(set: $yagaRel to it +1)] (rerun:?yrel)]
<br>
Type:
(if: $yagaRel is 0)[Unknown](elseif: $yagaRel <3)[Complicated](elseif: $yagaRel <7)[Frenemy](else:)[Unspoken]
]
</div>
<div>
(text-size:$tsize)[(link-repeat:"-")[(if: $miraRel>0)[(set: $miraRel to it -1)] (rerun:?mirarel)]
[Rel: $miraRel]<mirarel|
(link-repeat:"+")[(if: $miraRel<10)[(set: $miraRel to it +1)] (rerun:?mirarel)]
<br>
Type:
(if: $miraRel <2)[Unknown](elseif: $familiar is "Mira Silence" or "Mira Frustrate")[Slave](else:)[Affectionate]<br>
Slave:
(cycling-link: bind $familiar, "none", "Mira Silence", "Mira Frustrate")
]
</div>
</div>}