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You slowly open your eyes, yet darkness doesn't turn into light, but into mist.
A dense, purple mist expands in all directions, to the point that you aren't able to see anything else. Not the sky, and not the ground either - you might as well be stepping on the mist itself, and your mostly asleep mind wouldn't mind.
You advance some steps until you hear a distant voice, a voice that gets clearer and clearer. A voice that is calling you.
<span @style="$chGoddessHerald.colorStyleKey">//"ame... Tell me... Your name..."//</span>
What will you reply?
<<textbox "$chPlayerCharacter.name" "" "GoddessHerald Avatar Selection">>
<span style="color:Khaki">Type in your (female) character's name and press Enter to continue.</span><<set $imgList to new imgList()>>
<<script>>
//////////////////// CHARACTERS
///// PLAYER CHARACTER
State.variables.chPlayerCharacter = createPlayerCharacter();
State.variables.playerCustomMoods = [0,0,0,0,0,0,0,0];
///// NASHILLBYIR
State.variables.chNash = createNashillbyir();
///// PADMIRI
State.variables.chMir = createPadmiri();
///// CARINE
State.variables.chClaw = createCarine();
///// VALTAN
State.variables.chVal = createValtan();
///// MAATERASU
State.variables.chAte = createMaaterasu();
///// GODDESS HERALD
State.variables.chGoddessHerald = createGoddessHerald();
/*
var requestedBytes = 1024*1024*10; // 10MB
navigator.webkitPersistentStorage.requestQuota (
requestedBytes, function(grantedBytes) {
window.requestFileSystem(TEMPORARY, grantedBytes, onInitFs, errorHandler);
State.variables.logL1.push(grantedBytes);
}, function(e) { console.log('Error', e); }
);
var i = 0;
State.variables.fakeCharacters = [];
while ( i < 20 ) {
State.variables.fakeCharacters.push(createMaaterasu());
i++;
}
*/
setUpRelations();
<</script>>
///// DUMMY
<<set $chDummy to new Character( "Dummy" , "chDummy" )>>
<<script>>State.variables.chDummy.setColors("DarkOrchid","DarkOrchid")<</script>>
//////////////////////////
///// STORY INTERRUPTORS
<<set $StVars to 0>>
<<script>>
State.variables.StVars = {};
State.variables.StVars.temp = "red";
State.variables.selectedStats = ["physique","physique","physique","physique","physique","physique"];
<</script>>
<<set $storyFlagInit to 0>>
///// SCENE CLASS
<<set $sc to new scene()>>
///// SCENE ACTIONS
<<set $saList to new saList()>>
///// Engine
<<set $charScreenFocus to "chPlayerCharacter">>
<<set $settings to new Settings()>>
///// UI
<<set $leftUIbarText to "">>
<<set $rightUIbarText to "">>
///// Others
<<set $tempImg to "">> <<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Yes... I found you."//</span>
Whoever is talking to you, you're able to hear them better by the moment.
<span @style=$chGoddessHerald.colorStyleKey>//"I've seen things about you, $chPlayerCharacter.name. You will play an important role for your people in the near future. Are you ready for it?"//</span>
What will you reply?
<<set $StVars.gh0 to 0>>
[['"There is much I do not yet understand."'|GoddessHerald 3][$StVars.gh0 to 1]]
[['"I don't know everything I need to, but I will in time."'|GoddessHerald 3][$StVars.gh0 to 2]]
[['"Absolutely. My people won't regret choosing me."'|GoddessHerald 3][$StVars.gh0 to 3]]<<if $StVars.gh0 == 1>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Do not worry, small one..."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm certain you will."//</span>
<<elseif $StVars.gh0 == 3>> \
<span @style=$chGoddessHerald.colorStyleKey>//"A confident one, aren't you?"//</span>
<</if>> \
A silhouette begins to form within the mist, the silhouette of a toned woman. Slightly taller than you, you catch the glimpse of a perverse smile. She walks slowly towards you, and her figure and features take clearer forms. \
<div align='center'>\
[img[img/portraits/varyonte-full.png]]
</div> \
<<if $StVars.gh0 == 1>>
<span @style=$chGoddessHerald.colorStyleKey>//"I will guide you through your trials."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>>
<span @style=$chGoddessHerald.colorStyleKey>//"After all, I'm here to guide you through it."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 3>>
<span @style=$chGoddessHerald.colorStyleKey>//"You should be able to show me how ready you are, then."//</span>
<</if>> \
The purple leaves room to the crimson of her skin and the violet of her clothes. Above them, two horns. Behind her legs, a calm, dancing, three-pointed tail. Next to each of her arms, large bat wings stand open and powerful.
Her amber eyes strike directly at you, as if they were directly looking at your soul. Her lips and cheeks smile, as if they wanted to devour it.
<<link [[Her arms reach you|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
'<span style="color:Khaki">Tutorial: You have entered your first scene. During scenes, each involved character uses an action each turn. Your current action is displayed at the box that says "Do nothing" - you should change it before you click on "Commit action". If your selected action is allowed, that will let you advance to the next turn.</span>\n\nThe mist extends in all directions...',
endConditionTurns, 5,
"GoddessHerald 4");
State.variables.chGoddessHerald.hasLead = true;
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["hypnoticGlance","frenchKiss","hypnoticGlance","strokePussy","hypnoticGlance"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: That\'s how you do it! Remember that you can change your actions\' targets by clicking on the circles next to their names.</span>\n\n'
+'The mist extends in all directions...';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Each scene has its own mechanics: it may end if a character reaches orgasm or runs out of willpower, or simply because a certain amount of turns have passed. However you shouldn\'t worry much about it for now, just choose what you\'d like your character to do - and have fun!</span>\n\n'
+'The mist extends in all directions...';
break;
case 4:
this.headingDescription = 'The mist extends in all directions...';
break;
}
}
<</script>><</link>>$leftUIbarTextThis is a shortcuts screen only available for testing in some development builds. You may try some of the options here for fun, but remember that they're often unstable and not maintained. You can access the actual game by clicking on "Start the game".
<<set $chPlayerCharacter.name to "Rose">>
<<script>>
//State.variables.StVars.temp2 = "option2";
//assignPcPortrait();
<</script>> \
\
[[Start the game|Disclaimer]]
[[Supporter Quickstart Room]]
[[Cheat Menu Supporter Room]]
<<link [[Go to Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Quickstarts");
State.variables.settings.formatAllChoices();<</script>><</link>>
<<link [[Map Tests|Map]]>><<script>>
//createRelTypeTutorshipSub("chVal","chPlayerCharacter",3);
//createRelTypeTutorshipDom("chPlayerCharacter","chVal",3);
State.variables.chPlayerCharacter.charisma.value = 30;
initTrainingPeriodPassionTemple();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
<<link [[Map Tests Socialization|Map]]>><<script>>
//createRelTypeTutorshipSub("chVal","chPlayerCharacter",3);
//createRelTypeTutorshipDom("chPlayerCharacter","chVal",3);
//State.variables.chPlayerCharacter.charisma.value = 30;
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
initSocializationPeriodPassionTemple();
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
State.variables.chPlayerCharacter.infamy = 0;
State.variables.chNash.daysWithoutSex = 15;
//State.variables.chPlayerCharacter.daysWithoutSex = 15;
//State.variables.chVal.sexScenesToday = 15;
//State.variables.chClaw.infamy = 20;
//State.variables.chPlayerCharacter.lust.current = 100;
State.variables.chMir.mood.friendly = 100;
//State.variables.chPlayerCharacter.mood.aroused = 50;
State.variables.chMir.mood.intimate = 100;
State.variables.chMir.mood.submissive = 100;
//State.variables.chPlayerCharacter.mood.intimate = 50;
//State.variables.chPlayerCharacter.mood.dominant = 50;
State.variables.chNash.lust.current = 1;
<</script>><</link>>
<<link [[Map Tests Specifics|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initCommandTestsPeriodPassionTemple();
State.variables.chNash.lust.current = 1;
State.variables.chMir.lust.current = 1;
State.variables.chVal.lust.current = 1;
createRelTypeServitudeDom("chNash","chVal",3);
createRelTypeServitudeSub("chVal","chNash",3);
createRelTypeServitudeDom("chNash","chMir",3);
createRelTypeServitudeSub("chMir","chNash",3);
State.variables.chPlayerCharacter.empathy.value = 40;
<</script>><</link>>
<<link [[Change init settings|Quickstarts]]>><<script>>
State.variables.chClaw.baseMood.angry = 0;
State.variables.chAte.baseMood.bored = 0;
<</script>><</link>>
<<link [[Fake period tests|Map]]>><<script>>
initFakePeriodPassionTemple();
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
<</script>><</link>>
<<link [[Fake period tests x20|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(20);
<</script>><</link>>
<<link [[Fake period tests x60|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(60);
<</script>><</link>>
<<link [[Fake period tests x200|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(200);
<</script>><</link>>
<<link [[Fake period tests x1000|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(1000);
<</script>><</link>>
<<link [[Job Tests|Jobs Screen]]>><<script>>
State.variables.jobsAssigner.initJobsAssigner();
<</script>><</link>>
<<link [[Personal Room Tests|Personal Room]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
State.variables.personalRoom.initPersonalRoom();
<</script>><</link>>
<<link [[Testing Scenes Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpTestScenesRoom();
<</script>><</link>>
<<link [[Battle Tests Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpBattleTestsRoom();
<</script>><</link>>
<<link [[Multibattle Test|Scene]]>><<script>>
setUpBattleTestsRoom();
setUpMultiBattleTest();
State.variables.chNash.energy.current = 3;
State.variables.chNash.willpower.current = 3;
State.variables.sc.formatScenePassage();
<</script>><</link>>
<<link [[SE Beating Kitty Into Friendship|SE Beating Kitty Into Friendship Start]]>><<script>>
initializeSeBeatingKittyIntoFriendship();
<</script>><</link>>
<<link [[SE Beating Kitty Into Friendship Further Trouble|SE Beating Kitty Into Friendship Further Trouble]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.romance.level = 5;
initializeSeBeatingKittyIntoFriendship();
//State.variables.chNash.lust.current = 5;
//State.variables.chClaw.lust.current = 5;
//State.variables.chPlayerCharacter.lust.current = 1;
//State.variables.chVal.lust.current = 1;
charactersLearnSceneActions(["chPlayerCharacter"],["baDrainingKiss"]);
<</script>><</link>>
<<link [[SE Bkif Outcome|SE BKIF Outcome Start]]>><<script>>
State.variables.StVars.playerJoinedBkifBattle = true;
State.variables.chPlayerCharacter.relations.chNash.friendship.level = 20;
State.variables.chNash.relations.chPlayerCharacter.friendship.level = 20;
State.variables.StVars.drishtyaSawVaryonteMoves = true;
initializeSeBkifOutcome();
State.variables.StVars.check1 = true;
State.variables.StVars.check2 = true;
State.variables.StVars.check3 = true;
State.variables.StVars.check4 = true;
State.variables.StVars.check5 = true;
<</script>><</link>>
<<link [[SE Aspiring TC|SE Aspiring TC Start]]>><<script>>
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[SE Aspiring TC High Res|SE Aspiring TC Start]]>><<script>>
State.variables.chPlayerCharacter.resilience.value = 10;
State.variables.chPlayerCharacter.agility.value = 30;
State.variables.chPlayerCharacter.luck.value = 30;
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[SE Aspiring TC High Phy|SE Aspiring TC Start]]>><<script>>
State.variables.chPlayerCharacter.physique.value = 40;
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[SE Aspiring TC Medium Str|SE Aspiring TC Start]]>><<script>>
State.variables.chPlayerCharacter.resilience.value = 18;
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[SE Aspiring TC High Cha|SE Aspiring TC Start]]>><<script>>
State.variables.chPlayerCharacter.physique.value = 40;
State.variables.chPlayerCharacter.charisma.value = 40;
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[SE Aspiring TC High Will|SE Aspiring TC Start]]>><<script>>
State.variables.chPlayerCharacter.physique.value = 40;
State.variables.chPlayerCharacter.will.value = 40;
initializeSeAspiringTreeClimber();
<</script>><</link>>
<<link [[Luring Masquerade|Luring Masquerade Start]]>><<script>>
initializeSeLuringMasquerade();
<</script>><</link>>
<<link [[Luring Masquerade High Int|Luring Masquerade Start]]>><<script>>
State.variables.chPlayerCharacter.intelligence.value = 15;
initializeSeLuringMasquerade();
<</script>><</link>>
<<link [[Luring Masquerade High Int|Luring Masquerade Start]]>><<script>>
State.variables.chPlayerCharacter.lust.current = 1;
State.variables.chMir.lust.current = 1;
State.variables.chPlayerCharacter.intelligence.value = 15;
initializeSeLuringMasquerade();
<</script>><</link>>
<<link [[Luring Masquerade High Int|Luring Masquerade Start]]>><<script>>
State.variables.chVal.lust.current = 1;
State.variables.chMir.lust.current = 1;
State.variables.chPlayerCharacter.intelligence.value = 15;
initializeSeLuringMasquerade();
<</script>><</link>>
<<link [[Gifts For Nature|SE Gifts For Nature Start]]>><<script>>
initializeSeGiftsForNature();
<</script>><</link>>
<<link [[Gifts For Nature High will|SE Gifts For Nature Start]]>><<script>>
State.variables.chPlayerCharacter.will.value = 15;
initializeSeGiftsForNature();
<</script>><</link>>
<<link [[Discovering The Others|SE Discovering The Others Start]]>><<script>>
initializeSeDiscoveringTheOthers();
<</script>><</link>>
<<link [[Discovering The Others|SE Discovering The Others Start]]>><<script>>
State.variables.chPlayerCharacter.relations["chAte"].friendship.level = 4;
State.variables.chAte.relations["chPlayerCharacter"].friendship.level = 4;
State.variables.chPlayerCharacter.intelligence.value = 15;
State.variables.chPlayerCharacter.empathy.value = 15;
State.variables.chPlayerCharacter.charisma.value = 15;
initializeSeDiscoveringTheOthers();
<</script>><</link>><<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + State.variables.saList[State.variables.sc.pcChosenAction].name + "__\n";
State.variables.actionDescription += State.variables.saList[State.variables.sc.pcChosenAction].description<</script>> \
$actionDescription$sc.isPcActionValid.explanation<<set $charInfoBoxText to "a">> \
<<script>>
State.variables.charInfoBoxText = State.variables[State.variables.charScreenFocus].getCharacterScreenInfo();
<</script>> \
$charInfoBoxText <<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<<set $StVars.gh1 to 0>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Ah, such sweet lips..."//</span>
The intriguing hunter's hands explore your back...
<span @style=$chGoddessHerald.colorStyleKey>//"I'm just wondering..."//</span>
...your legs...
<span @style=$chGoddessHerald.colorStyleKey>//"How much sweeter..."//</span>
...your thighs...
<span @style=$chGoddessHerald.colorStyleKey>//"Are your other lips?"//</span>
<<if $settings.futa == "enableAll">> \
[['I love this... I want more'|GoddessHerald 5][$StVars.gh1 to 1]]
<<elseif $settings.futa == "disableMainStory">> \
[['I love this... I want more'|GoddessHerald 5][$StVars.gh1 to 1]]
<<else>> \
[['I love this... I want more'|GoddessHerald 5b][$StVars.gh1 to 1]]
<</if>> \
<<if $chPlayerCharacter.willpower.current > 55>> \
[['"Wait... This is going too fast"'|GoddessHerald 5][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<<if $chPlayerCharacter.willpower.current > 65>> \
[['"What am I doing!? Stop already!"'|GoddessHerald 5][$StVars.gh1 to 3]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<set $StVars.gh2 to 0>><<if $StVars.gh1 == 1>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. She moves them to her groin, and something starts to grow...
Brief moments later, the light dispels, allowing you to see that she has grown a cock.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);
State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6a");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFromBehind","penetratePussy","thrust","thrust","thrust","piston","piston"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.customScript = cssGhFutaFuck;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 2>> \
You step back, putting your hands between you both. You feel a flash of resolve passing through your mind, and you attempt to regain some control.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, please... This is going too fast."//</span>
//You gained <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(5);<</script>>
//What is this place again?//
The woman shows some light annoyance on her expression, but it quickly fades away. Her eyes don't stop looking at yours.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I know you're young and you lack experience. You probably don't even fully understand what's happening."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>>
<span @style=$chGoddessHerald.colorStyleKey>//"But that's fine... I'm here to help you grow and become a woman. Let's take it slowly then. Do you want me to teach you how to pleasure someone, or do you want me to teach you what's pleasure?"//</span>
<<link [['"I will pleasure you."'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6d");
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["makeKneel","strokeBreasts","hypnoticGlance","strokePussy","strokeBreasts","legHoldHead"];
State.variables.chGoddessHerald.hasLead = "true";
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.customScript = cssGhKneeling;
<</script>><</link>>
<<link [['"I... want you to pleasure me."'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
playerOrgasmEndCondition, 10,
"GoddessHerald 6c");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["kneel","lickGroin","lustfulGlance","lickGroin","lustfulGlance","lickGroin"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.customScript = ccsGhStanding;
State.variables.StVars.gh1 = 2;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 60>> \
[['"Nothing at all!"'|GoddessHerald 6e][$StVars.gh1 to 3]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 3>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]
<</if>> \<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful, my dear."//</span>
You're gasping exhausted. The only reason you don't fall to your feet is because she's holding you. You feel her slowly taking her member out of you.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, you will fit just fine there. I'll make sure to see you making it to the end."//</span>
//What are you talking about?//
The questions flow through your mind, but you don't have enough energy to actually get them through your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"My time here is running short. Believe me If I say it's a pity, I was just getting started with you."//</span>
A chill runs through your back. A chill charged with excitement, fear and your newfound lust.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll see you soon... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]$sc.scenePassage<span @style=$chGoddessHerald.colorStyleKey>//"Oh?"//</span>
Surprise engulfs her face.
<span @style=$chGoddessHerald.colorStyleKey>//"Hahahaha!"//</span>
And she suddenly starts to laugh in disbelief.
<span @style=$chGoddessHerald.colorStyleKey>//"It wouldn't have surprised me that you were a scaredy cat. What I didn't expect was that you'd become a scaredy cat just because you saw some dick!"//</span>
She contains a bit of her laughter when she finds you don't share her sense of humor, and then turns it into a mischieving grin.
<span @style=$chGoddessHerald.colorStyleKey>//"It's fine, it's fine. You're not yet ready for this, you're a late blossomer."//</span>
She approaches you and caresses your face. She leans in, and kisses your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll take the fruit when it's ripe then. Look forward to meet me again."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]Sparks vibrate all around your skin - your legs, your abdomen, your back, your chest and your throat. And then you feel numb. It's as If the world - or whatever there's left of it, had stopped all around and you were one with non-existance. Until you get called out of it.
<span @style=$chGoddessHerald.colorStyleKey>//"I see you're enjoying your first orgasm."//</span>
She says with a mischievous grin. She's now standing in front of you, her face relatively close to yours.
<span @style=$chGoddessHerald.colorStyleKey>//"I have more, waiting for you..."//</span>
The woman closes in and licks your lips, then locks her own with yours for a moment, and retreats.
<span @style=$chGoddessHerald.colorStyleKey>//"But you'll have to be a good girl to earn them. My time is running short now, but I'll come back for you. Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chGoddessHerald.colorStyleKey>//"Hhnnn... Uaaah..."//</span> she moans.
She takes some seconds to recover, and then she releases your head, only to lock your sight in her eyes. There's something in her that compels you to remain quiet, to stay on your knees, to respect her gaze.
<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful. Am I not lucky to find a treasure such as you?"//</span>
The woman pats your head, satisfied.
<span @style=$chGoddessHerald.colorStyleKey>//"I have to leave soon, my time is running short. But don't worry, my dear, be a good girl and you'll get a good taste of what this tastes like, when I come back... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<<script>>
setPasChars([]);
<</script>> \
And you see leather. Leather above you, and leather to the sides of your room. Around yourself, wool surrounds you. You're in a wool sleeping bag, placed inside a camping tent.
And then it hits you - you aren't at home: you're travelling to the Passion Temple accompanied by your tribe's elder and some warriors. You'll reach it today, and your training as the High Priestess Candidate will begin. ...Not yours alone, but the training of every Candidate.
//Wait, what if they don't like me?//
Each of the six tribes will be sending their own Candidate, and only one of them will be chosen High Priestess. It's a great honor for a tribe to get their Candidate to win. It's a responsibility that comes with great trust and hopes.
//Wait, what If I don't win and my tribe doesn't like me anymore!?//
The training lasts for several months, perhaps for even longer than a year. During that time, each of the Candidates develops every aspect of their being: from physique and intellect to beauty and charms, and they may often challenge each other to test their progress in each of the Holy Arts: combat, magic and sex.
//WAIT, NO! I FORGOT ABOUT THE SEX! I CAN'T DO THIS!//
Are you seriously telling me you forgot about the sex? Immediately after dreaming about having that much fun with that charming woman?
//Shut, shut up!//
[[In any case, it's about time for you to wake up and wash your face|FirstDay Save Tent]]
<<set $StVars.firstDayTuto to false>> \<<script>>refreshUIbars()<</script>> \
$rightUIbarText <<script>>
charFollowsChar("chMir","chPlayerCharacter");
charLosesFollowers("chPlayerCharacter");
charFollowsChar("chMir","chClaw");
charFollowsChar("chNash","chClaw");
charFollowsChar("chVal","chClaw");
charUnfollowsChar("chNash","chClaw");
<</script>> \
<div class="standardBox">ManysCosasXEXEXEXE</div>
<html>
<h1>My First JavaScript</h1>
<button type="button"
onclick="document.getElementById('DynamicText').innerHTML = 'Stuff'">
Click me to display Date and Time.</button>
<p id="DynamicText"></p>
</html>
<<listbox "$lbanswer" autoselect>>
<<option "Towel">>
<<option "π" 3.14159>>
<<option 42>>
<<option 69>>
<<option "∞" Infinity>>
<</listbox>>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
<html>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female"
onclick="document.getElementById('DynamicText').innerHTML = 'Gorgeous Stuff'">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
</html>
<<link [[Mir To Val|Scene]]>><<script>>
stHyInitMirToVal();
State.variables.chVal.addBodypart("dick","dick");
<</script>><</link>>
<<link [[Player To Val|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
<</script>><</link>>
<<link [[Val To Player|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>>
<<link [[Mir surrounded|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chMir.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
<</script>><</link>>
<<link [[Global AI Tests|Map]]>><<script>>
initTrainingPeriodPassionTempleTests();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
[[Pathfinder Tests]]
<<link [[Try Social Interactions|Social Interactions]]>><<script>>
State.variables.compass.createNewSis(["chPlayerCharacter","chVal","chNash"]);
State.variables.chNash.body.arms.state = "locked";
<</script>><</link>> ( Temporary test for Social Interactions System with more than 2 characters, "Leave conversation" option will not work)
[-[Tests-]]
[[Tests2]]When you leave your tent, the last sun rays of dawn bathe your face. The Sun has almost finished waking up, and the distinctive colors of early morning won't be back until tomorrow.
Some warriors are gossiping about some family matters that matter little to you, so you quietly walk past them, expecting them not to notice you, until you reach the elder's tent. When you enter, he's... drinking.
<span style="color:yellowgreen">//"Ah, it's none other than $chPlayerCharacter.name! You didn't sleep in today!"//</span>
//Not the kindest of sights.//
<span style="color:yellowgreen">//"Come in, come in. I bet the jitters are finally eating you. Thank them you'll be fully awake when you reach the Temple! Hraa-haaa!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, elder."//</span>
The old man isn't the tidiest person early in the morning. His overweight, the partial lack of clothes and the general effects of alcohol all play a part in building a grotesque view. It's hard to avoid being aware of it, but he probably just doesn't care.
<span style="color:yellowgreen">//"Yes, yes, I know, you've come to inhale confidence straight from my wise words. Well, the truth is that you have nothing to worry about!"//</span>
//The elder is known as a great orator. Despite everything, this should be positive. In some way.//
<span style="color:yellowgreen">//"After all, it's basically impossible for you to win, so why worry about it at all? We simple humans can't compete against those... AiiSHEEN in magic, or against beastkin in brute force. I know people back in the tribe cheered you tons, but we all know it's a long shot anywa*HIP*y."//</span>
//Ugh.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, we have had High Priestesses from our tribe before, and the Ashwalker Candidate won two generations ago."//</span>
<span style="color:yellowgreen">//"Oh, $chPlayerCharacter.name, they aren't exactly..."//</span>, he notices your angry expression, then corrects his own words, <span style="color:yellowgreen">//"yes, they ARE human, but they aren't exactly like us. Those... people put their kids to fight each other since they're little kids! What could you... ANY Gaanidan possibly do against that?"//</span>
A tense silence follows.
<span style="color:yellowgreen">//"In any case... Even if you don't win it doesn't mean this is going to be a bad experience. Just go there and have fun! Maybe you'll learn something useful too. But above all you should have fun!"//</span>
[["I have some questions."|FirstDay 2a]]
[["I think I should go."|FirstDay 2b]]
<<set $StVars.firstDayElderA to 0>> \
<<set $StVars.firstDayWashed to false>><<if $StVars.firstDayTuto is false>> \
<span style="color:springgreen">You were completely healed.</span>
<<script>>
State.variables.chPlayerCharacter.restoreBars();
State.variables.chPlayerCharacter.virginities.pussy.clean();
<</script>> \
<span style="color:Khaki">Tutorial: It isn't always possible to save the game. Whenever it is, you will be notified. Places where it's possible to sleep are likely to be places where you're allowed to save.
</span><</if>> \
<span style="color:green">You can save the game!</span>
You're at your tent in a temporary campment. It won't be long before you have to leave to the Passion Temple. You should get dressed and talk to your tribe's elder before you leave.
<<if $StVars.firstDayTuto is false>> \
[[Get ready for the day|CharCust 0]]
<<set $StVars.firstDayTuto to true>> \
<<set $StVars.firstDayWashed to false>> \
<<set $StVars.firstDayTalkedToElder to false>> \
<</if>> \
<<if $StVars.firstDayWashed is true>> \
<<script>>
State.variables.chPlayerCharacter.lust.restore();
State.variables.chPlayerCharacter.willpower.restore();
<</script>> \
You have refreshed yourself.
[[Go find the elder|FirstDay 1]] \
<</if>> \
\
<<if $StVars.firstDayElderA gt -1>> \
[[Rest for the last time before leaving|FirstDay 5]]
<</if>> \You dress yourself and get your personal belongings ready. You look at yourself in your small hand mirror for the last time, meditating about your life until now.
<<set $StVars.temp to "red">> \
Choose your character's color. It will affect her displayed name and spoken lines.
<label><<radiobutton "$StVars.temp" "red" checked>> <span style="color:red">Red</span></label>
<label><<radiobutton "$StVars.temp" "pink">> <span style="color:pink">Pink</span></label>
<label><<radiobutton "$StVars.temp" "yellow">> <span style="color:yellow">Yellow</span></label>
<label><<radiobutton "$StVars.temp" "violet">> <span style="color:violet">Violet</span></label>
<label><<radiobutton "$StVars.temp" "lime">> <span style="color:lime">Green</span></label>
<label><<radiobutton "$StVars.temp" "aqua">> <span style="color:aqua">Blue</span></label>
<label><<radiobutton "$StVars.temp" "mediumblue">> <span style="color:mediumblue">Dark Blue</span></label>
<<link [[Move on|CharCust 1]]>><<script>>
State.variables.chPlayerCharacter.setColors(State.variables.StVars.temp,State.variables.StVars.temp);
State.variables.StVars.pcMainBoon = 1;
State.variables.StVars.pcBoon = 2;
State.variables.StVars.pcMainDoom = 1;
State.variables.StVars.pcDoom = 2;
<</script>><</link>> \<<script>>State.variables.StVars.temp = returnAssignTalentsScript();<</script>> \
Looking back at your life, you can't help but wonder: //Is there anything I excel at? What are my weaknesses?// Knowing the answers to these questions may help you in the days to come.
<span style="color:Khaki">Tutorial: Assign your boon and weakness points to any skills you want to. These points do not only increase and decrease those skills, but the ratio at which they raise as well. These boons and weaknesses may stack or nullify each other.</span>
Major boon: $selectStatListBoxes[0]
Minor boon: $selectStatListBoxes[1]
Minor boon: $selectStatListBoxes[2]
Major weakness: $selectStatListBoxes[3]
Minor weakness: $selectStatListBoxes[4]
Minor weakness: $selectStatListBoxes[5]
<span style="color:Khaki">Stats descriptions:</span>
- __Physique__: The capacity of a character to exert physical strength. Used for many physical activities and taxing sexual actions. Raises lust and energy.
- __Agility__: The ability of a character to execute tasks that require precision. Used for many sexual actions, and often used to evade physical attacks. Raises lust and energy.
- __Resilience__: The capacity of a character to resist exhausting physical work and hits. Most commonly used to resist physical attacks and intense sexual pleasure. Raises lust and energy.
- __Will__: Indicates the mental resilience of a character. Often used to resist temptations and evade magical attacks, sometimes useful to cast magic. Raises lust and willpower.
- __Intelligence__: Refers to the strength of the mind. Most commonly used to cast complex, precise magic. Raises lust and willpower.
- __Perception__: The capacity of a character to detect movements and sounds that would otherwise be ignored. Often useful to evade attacks. Raises lust and willpower.
- __Empathy__: Indicates the ability of a character to understand the feelings and motivations of others. Most useful during socialization, also servers to resist social attacks. Raises lust and social drive.
- __Charisma__: Refers to the ability of a character to get the most out of their expressions. Most useful during socialization, and it also powers social attacks. Raises lust and social drive.
- __Luck__: In a world where everything is connected by aether, luck refers to the harmony of a character with all elements of the world. Improves in very small amounts your dealt sexual pleasure, damage, chances to land or evade attacks, and success during socialization.
<span style="color:Khaki">Tutorial: You may check these descriptions again by placing your cursor over a stat's name on any character's Status screen.</span>
<<link [[Confirm selections and move on|FirstDay Save Tent]]>><<script>>
applyPcStatBonusesWeaknesses();
<</script>><</link>>
<<set $StVars.firstDayWashed to true>> \<<if $StVars.firstDayElderA is 0>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...Anyway."//</span>, you try to change the course of the conversation. There are some doubts you need to clear and the elder may help to solve them. //Maybe.// <span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to ask about..."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I was also wondering about..."//</span>
<</if>> \
[[Life in the Temple|FirstDay 3a]]
[[Goals as a Candidate|FirstDay 3b]]
[[The tribe's thoughts about the Priestesshood|FirstDay 3c]]
[[The tribe's history|FirstDay 3d]]
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I should go."//</span>
<span style="color:yellowgreen">//"I know! You're confident and determined thanks to me now! Ah, my people is so lucky to have me."//</span>
//He... He is not being ironic, is he?//
Making your best effort to hide how embarrassed you are about him in your face, you quickly turn back and leave his tent. While you're walking towards yours, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Zeel is liable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
//I guess my best effort from earlier wasn't enough.// <span @style=$chPlayerCharacter.colorStyleKey>//"He told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Zeel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a tough competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]<span @style=$chPlayerCharacter.colorStyleKey>//"What's life in the Temple like?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<<set $StVars.firstDayElderAndAshwalkers to 0>> \
<span style="color:yellowgreen">//"I haven't lived there myself. In fact, I have barely even been inside. But if it's in any way like I think it is, you all will be fucking each other all day and..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm certain there has to be more to it than that."//</span> you interrupt him.
<span style="color:yellowgreen">//"Yes. I guess so. The priestesses are supposed to be in charge of keeping the Goddess' energy flowing through the Valley. But then again the rituals mainly consist in bending down to each other and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"MORE TO IT THAN THAT!"//</span>
<span style="color:yellowgreen">//"Hmm. I hear the Candidates have to train everyday to develop their skills. But I don't buy any of that, why would they If they could just-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you, I think I have more questions."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What are my goals as a Candidate?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:yellowgreen">//"Ah, you should DEFINITELY,"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't ask what you think I should do, I asked what the people of the Temple expect me to do."//</span>
<span style="color:yellowgreen">//"You're no fun at all."//</span> You look at each other in silence for a moment. <span style="color:yellowgreen">//"The Candidates go to the Passion Temple to become the High Priestess, and the High Priestess is chosen by the Candidates themselves."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How does that even work?"//</span>
<span style="color:yellowgreen">//"Oh, you don't know?"//</span> He smiles. You frown. He slowly moves his hand to his mouth, and shakes his tongue around the space between his middle and ring fingers.
//What is he even doing...?// Ahem. He's pretending to be licking a pussy.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, gross."//</span>
He smiles immensely happy with himself.
//I think I should ask about this again in the Temple.//
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What does our tribe think about the Priestesshood?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:yellowgreen">//"Hrrmm. Hmmmmrr."//</span> The elder cleans his throat, thinking. <span style="color:yellowgreen">//"Truth is, most Gaanidans are thankful."//</span> He sentences. <span style="color:yellowgreen">//"Maybe because we're the last of the six tribes that made it to the Valley, and we remember life without the Goddess more than the rest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Was life without the Goddess hard?"//</span>
<span style="color:yellowgreen">//"That's what it looks like. You know how hard it is to leave the Valley, right? The only way out is the Tortuous Corridor."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"In the mountains..."//</span>
<span style="color:yellowgreen">//"T's right. Hrrm. Unless you can fly, the Tortuous Corridor is the only way out of the Valley, and it's been ages since anyone's tried. The Corridor is outside the Goddess' Domains, so you only have to go there to see what happens to you. No one likes cold, but cold without the Goddess' magic will sap your life away, and it will eventually kill you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just... Some cold? Killing people?"//</span>
<span style="color:yellowgreen">//"Yes, not the best outlook, is it? According to our stories, people used to die in all kinds of ways outside the Valley. Cold, cuts, bruises, heat... All of them are annoying, but without the Goddess they could be dangerous enough to end someone's life."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Could you refresh my memory of the Gaanidans' history?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:yellowgreen">//"There isn't much to tell. Not much that's important 'nyway."//</span>
You look at him expectantly.
<span style="color:yellowgreen">//"Allright... You surely know this already. But we were the last of the six tribes to settle in the Valley. We got here through the Tortuous Corridor, apparently fleeing something terrible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We came from that place? Isn't it really dangerous?"//</span>
<span style="color:yellowgreen">//"It is. That should give you an idea of what kind of things awaited for us at the other side. When we finally reached the Valley, many of us had died, and many others were terribly sick, but those who hadn't left us yet started to heal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it normal for sick people to heal?"//</span>
<span style="color:yellowgreen">//"Not out there, no. Then we had fights with the other tribes, but we negotiated peace and they invited us to stay here. They taught us about the Goddess and we have never thought about leaving since then."//</span>
[[Move on|FirstDay 2a]]//I should ask him about the other tribes, since they'll be presenting their own Candidates, and I don't know much about them.//
[[Ashwalkers|FirstDay 4b]]
[[Shapeshifters|FirstDay 4c]]
[[Beastkin|FirstDay 4d]]
[[Leiriens|FirstDay 4e]]
[[Aiishen|FirstDay 4f]]
[[Back to the previous questions|FirstDay 2a]]
[[Finish the conversation|FirstDay 2c]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Ashwalkers."//</span>
<<set $StVars.firstDayElderAndAshwalkers to 1>> \
<span style="color:yellowgreen">//"Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because I'll meet an Ashwalker Candidate in the Temple, of course. And I'll have to live with her for a long time."//</span>
The old man frowns. Everyone knows he dislikes Ashwalkers. Most people tends to ignore it. You never learnt why.
<span style="color:yellowgreen">//"They... Ahem. They are humans, like us, but it's like their skin was cooked."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I shouldn't have asked."//</span>
<span style="color:yellowgreen">//"They also put their kids to fight each other since they're small. They're agitated and fra... frarg... flagrant. They don't know how to have a good time. You won't like them."//</span>
//I feel like I haven't learned much.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Shapeshifters."//</span>
<span style="color:yellowgreen">//"Have you seen slimes before?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, they're squishy little creatures, made of goo."//</span>
<span style="color:yellowgreen">//"Right, so Shapeshifters are big, intelligent slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you serious? How do they even talk then?"//</span>
<span style="color:yellowgreen">//"They can talk because they can take any form they want. One day they're a woman, a man the next and a woman again the following day. Sometimes they even pretend they're not slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How so? Can you not easily recognize the goo?"//</span>
<span style="color:yellowgreen">//"Not if they don't want to. I don't know how they do it, but they make it appear as if they had any kind of skin they want to."//</span>
//That sounds interesting! I want to see it.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Beastkin."//</span>
<span style="color:yellowgreen">//"They're mostly humans, but not really. They have animal ears and tails. They even behave a bit like animals."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Do they, really?"//</span>
<span style="color:yellowgreen">//"What, you don't trust me?"//</span>
//No.// <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe not."//</span>
<span style="color:yellowgreen">//"Hrrm. I haven't seen many of them myself. But the ones I've seen were weird like that, licking their own hands and scratching their ears."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I scratch my ears too."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Leiriens."//</span>
<span style="color:yellowgreen">//"Ah, I like them! I love them. They're so hot you wouldn't believe it, and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was asking how they are."//</span>
<span style="color:yellowgreen">//"I'm going there, allright? Impatient kid."//</span> He sighs. <span style="color:yellowgreen">//"They have green skin - maybe you shouldn't even call it skin, because it feels like... Like flower stalk. They're also covered in flowers and vines, and they smell so nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do their men smell nice too?"//</span> //He's likely talking about Leirien women only.//
<span style="color:yellowgreen">//"Their... men? I guess... so? I didn't pay much attention to them."//</span>
//He was talking about Leirien women only.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I can picture them."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What should I know about the Aiishen?"//</span>
<span style="color:yellowgreen">//"Truth is... I don't know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You don't? Have you never met any?"//</span>
<span style="color:yellowgreen">//"I think I have. I could also have not. I'm not sure, really."//</span> You're slightly puzzled, but his face reflects honesty. //He seemed to be drunk earlier, but not drunk enough to start babbling this much nonsense.// <span style="color:yellowgreen">//"I think I saw a couple of them during a meeting with other tribes. It should have been them, but I'm not even sure they were there. They seemed to be a mix of smoke and black water... But I couldn't even see them clearly. I didn't hear them talk either, they just appeared to exchange glances with others and make very small gestures..."//</span>
//I'm not so sure that's the alcohol talking now.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'll be leaving now."//</span>
<span style="color:yellowgreen">//"Yes, yes, I know you're far more confident now."//</span> He smiles.
//Sigh.// And you leave his tent. While you're walking back to your own, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Zeel is liable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
<<if $StVars.firstDayElderAndAshwalkers is 1>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What is it with your father and the Ashwalkers, anyway? Are they really that bad?"//</span>
<span style="color:chartreuse">//"Goddess, no, haha. He's just mad a lass left him for an Ashwalker when he was young."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And he still has a grudge over that? A grudge that big?"//</span>
<span style="color:chartreuse">//"He'll sooner condemn their whole tribe before admitting there was nothing wrong with her choosing someone else."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... sad."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't learn much from him. I thought the tribe's elder would be more knowledgeable."//</span>
<span style="color:chartreuse">//"He's not the tribe's elder because he's wise. He's the tribe's elder because he's old."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think any of you will be able to tell me much about the Temple, or the other tribes...?"//</span>
<span style="color:chartreuse">//"I really don't think so. We don't have that much contact with the other tribes, much less the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll have to let life surprise me then."//</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...And he also told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Zeel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a though competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]Many hours went quiet and without unexpected events.
The warriors packed up the camp and all of you left to complete the rest of the route. You reached the confines of the forest, and the Passion Temple stood far in the distance.
A green prairie remained calm long and wide in front of you. Behind it, there was a considerable hill that turned into mountain as your sight reached its end, a mountain connected to the natural borders of the Confined Valley. Daylight stroke it with strength and majesty, reflecting a bright, distinctive gray back into everyone's eyes.
Slightly beyond the limits between mountain and hill, a fortress rose from the uneven ground, walls and towers higher than any you had ever seen. Its colors and forms made hard to guess if it had been built or carved directly into the rock.
It was the Passion Temple.
The succession rules are fairly strict, and they mandate the Candidates must not bring company, beyond what's necessary to make it safe. The elder suggested the view of the other Candidates may suppose a danger to your young eyes, but his son reprimanded him, and they left you alone to make the rest of the travel yourself.
It's now late afternoon, and you're close to the end of the hill. A badly maintained gravel path is continued by another one built with stone slabs. It leads directly to the Temple.
[[Climb the path|FirstDay 6]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "normalLead">> \
<<script>>
setUpTestsRoom();
State.variables.chPlayerCharacter.race = "leirien";
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
Character
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
Scene type
<<radiobutton "$tsr.sceneType" "normalLead" checked>> Equal footing
<<radiobutton "$tsr.sceneType" "passive">> Passive companion
<<radiobutton "$tsr.sceneType" "active">> Leading companion
<<radiobutton "$tsr.sceneType" "romantic">> Romantic companion
<<radiobutton "$tsr.sceneType" "competition">> Competitive companion
<<radiobutton "$tsr.sceneType" "submission">> Submissive companion
<<radiobutton "$tsr.sceneType" "domination">> Dominating companion
<<link [[Go for it|Scene]]>><<script>>
configureTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>><script>setPasChars([getPresentCharByKey("chMir")]);</script> \
The sides of the roads are filled with oaks, bushes and flowers, as well as the occasional entrance to a side path. It isn't long before you reach a grand square, leading to two considerable gates. There are many benches next to them, and someone's sitting at one. Someone pink and green. This person is waving at you.
//She wants me to go over there, right?//
You take a soft breath and start walking towards her, and you get a clearer look. She is covered by many flowers, some giant, some small. They're mostly pink, but you also notice red and yellow portions. Below them all, the woman's green skin.
//This must be a Leirien.//
She has a genuinely gentle smile, but her confident eyes don't cease to penetrate yours, and you feel uncomfortable in your stomach.
<div align='center'>\
[img[img/portraits/mir-full.png]]
</div> \
<span @style=$chMir.colorStyleKey>//"Welcome to the Temple. My name is Padmiri, but please feel free to call me Mir."//</span>
[["I'm glad to meet you."|FirstDay 6a]]
[["Are you the Leirien Candidate?"|FirstDay 6b]]
[["I... Don't know if I was supposed to come here, could you help me?"|FirstDay 6c]]
[["Can I touch your flower?"|FirstDay 6d]]<span @style=$chPlayerCharacter.colorStyleKey>//"Are you the Leirien Candidate?"//</span>
<span @style=$chMir.colorStyleKey>//"Oh, my. How forward."//</span>
She gets up from her seat.
<span @style=$chMir.colorStyleKey>//"Yes, I'm my tribe's Candidate. I suppose you the Gaanidan's one. Might I know your name?"//</span>
Despite complaining about your forwardness, her expression hasn't yet changed.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right. My name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"I'm glad to meet you. I hope we can work together in the future."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, I'm glad to meet you."//</span>
Her smile widens by a bit, and she gets up to give you a proper greeting.
<span @style=$chMir.colorStyleKey>//"You must be the Gaanidan Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that's correct."//</span>
<span @style=$chMir.colorStyleKey>//"I'm the Leirien Candidate. I hope we can work together."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
Her expression, which had fallen low, regains her high spirit once again.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsCare to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know if I was supposed to come here, could you help me?"//</span>
Her smile widens by a bit, and she gets up.
<span @style=$chMir.colorStyleKey>//"Of course, my dear. I think you're the Gaanidan Candidate, is this true?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am... And my name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"Then you've come to the right place."//</span>
She offers you her hand. You hesitate, but you take it nonetheless. It's soft when you push your fingers into it, yet it has a certain roughness when you slide them.
<span @style=$chMir.colorStyleKey>//"I'll be taking good care of you, if you allow me."//</span>
//You lost <span style="color:darkslateblue">5 willpower.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsFlower to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Can I touch your flower?"//</span>
//Wait, did I just say that?//
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I asked you if I can touch your flower."//</span>
//Yes, I think I did.//
<span @style=$chMir.colorStyleKey>//"Oh. Oh, hum..."//</span> She is clearly perplexed. <span @style=$chMir.colorStyleKey>//"Yes, I guess you can."//</span>
Whatever fears you have, they're sunk at the bottom of your stomach right now, and you decide to act fast, before they resurface.
Your hand goes straight to the huge, pink, closed flower she has above her head, and lands on it. You feel it, you rub it, you slide your hand through it. It's soft as silk when you go over it vertically, but it has a sour surface when your movement is horizontal. It's thinly malleable and greatly elastic. And then you notice a funny, sweet smell.
//Did it come out of the flower?//
<span @style=$chMir.colorStyleKey>//"Um..."//</span>
You look back at Padmiri's face, the Leirien still on her seat. Her confident smile is no more. Instead, she looks at you expectantly.
<span @style=$chPlayerCharacter.colorStyleKey>//"That was all, thank you."//</span>
<span @style=$chMir.colorStyleKey>//"I think you didn't tell me your name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span>
She gets up.
<span @style=$chMir.colorStyleKey>//"And I'm Candidate of the Leirien. I... I hope we get along."//</span> The smile comes back to her face, but it's more cheerful //and nervous// this time.
//Wait, wasn't I going to touch her //other// flower?//
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:khaki">20 social drive</span>.
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chMir.lust.current -= 20;
State.variables.chMir.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<script>setNoPasChars()</script> \
<span @style=$chMir.colorStyleKey>//"...As for the Temple, they won't open the doors just yet."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? Why?"//</span>
<span @style=$chMir.colorStyleKey>//"I suppose it's part of the ceremonies. They're making us wait until a few minutes before dusk."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there others here yet?"//</span>
<span @style=$chMir.colorStyleKey>//"There are others, yes. The Shapeshifter, the Ashwalker and the... Beastkin Candidates are just around these gardens. I think you should meet them in the meantime."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What about the Aiishen?"//</span>
<span @style=$chMir.colorStyleKey>//"She is the last one. But at this rate, I'm not even sure she's going to make it today."//</span> Padmiri's face shows a hint of concern.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's hope she comes soon then. I'll be going to meet the others for now."//</span>
[[Continue|FirstDay Garden Crossroads]]
<<set $StVars.metNash to false>> \
<<set $StVars.metClaw to false>> \
<<set $StVars.metVal to false>> \You remember several paths across the path to the Temple.
[[Go back to Padmiri|FirstDay Padmiri]] [img[img/charIcons/mirIcon.png]]
<<if $StVars.metNash is false>> \
[[Take the windy, simple path|FirstDay MeetingNash]]
<<else>> \
[[Go back to Nash|FirstDay Nash]] [img[img/charIcons/nashIcon.png]]
<</if>> \
<<if $StVars.metClaw is false>> \
[[Take the densely forested path|FirstDay MeetingClaw]]
<<else>> \
<span style="color:firebrick">Locked:</span> You're not going back there.
<</if>> \
<<if $StVars.metVal is false>> \
[[Take the humid path|FirstDay MeetingVal]]
<<else>> \
[[Go back to Sillan|FirstDay Val]] [img[img/charIcons/valIcon.png]]
<</if>> \
<<if $StVars.metVal == true && $StVars.metNash == true && $StVars.metClaw == true>> \
<<set $StVars.FirstDayMetAllCandidates to true>> \
<<else>> \
<<set $StVars.FirstDayMetAllCandidates to false>> \
<</if>><<if $StVars.FirstDayMetAllCandidates != true>> \
Padmiri is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Padmiri is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Padmiri|FirstDay Padmiri2]]>><<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.metNash to true>> \
''//Thump//''
The sound of someone falling on the ground agitates you as you walk down the way. You advance trying to locate the source of the sound, and
''//Zrrssshh//''
<span @style=$chNash.colorStyleKey>//"Hyaaaaa!"//</span>
''//Thump//''
you hear more coming from the same place. You take a shortcut between the forage, and when you reach a clear, you see her.
Another human about as old as you swings a long, bland staff as she jumps around. You aren't sure if she's dancing or if she's fighting an invisible enemy, what you're certain about is that she's captivating. Sometimes the movements are short and fast, sometimes they're long and she moves long distances in a single jump. At all moments, she seems to be in control. Her eyes cross yours.
And she keeps dancing. She's definitely aware that you're here, but she's still immersed in her activities. Yet it isn't long until her patterns change: in a couple of seconds, she goes from giving your her back to jumping in your direction, moving the staff in a way that is certain to hit you. Fear overcomes your reflexes and your body won't move just yet, and-
[[Continue|FirstDay MeetingNash 2]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Nash is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
<<if $StVars.FirstDayNashRival is true>> \
Nash is resting next to a tree. Apparently she's finished her exercises. When she sees you, she simply gives you a cold look.
//Perhaps I overreacted earlier?//
<<link [[Apologize|FirstDay Nash2b]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Nash is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Nash|FirstDay Nash2]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \
<</if>> \
<<set $StVars.FirstDayNashRival to true>> \<<set $StVars.metClaw to true>> \
The path you're following seems to be more and more broken the more you advance, and the vegetation gets more common.
//It's as if I was leaving a garden to enter a forest. It doesn't look like there's anyone around here anyway, perhaps I should...//
//''Zzzrrrsss''//
You turn around and you find some shaking bushes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is someone there? Or... Something...?"//</span>
Though uncertain, you take some small steps towards the bush, looking closely at it and its surroundings. When you're close enough, you notice a stone trapped between some small branches, but then they break and the stone falls, further shaking the bush.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was it only this? No, wait, how did that stone-"//</span>
Something grabs your neck.
[[Continue|FirstDay MeetingClaw 2]]<<set $StVars.metVal to true>> \
This section of the way is specially well maintained. There aren't barely any wild herbs, and many hedges, bushes and trees keep relatively regular distances from each other. If there's any part of the outer grounds that deserve the name of garden, it's these ones.
Not much further away, the path twists, and just as you go past the corner you find a mass of pristine water. A beautiful lake takes the most out of an ample glade, and the green reflection of the trees covers its surface. Or at least, the majority of it.
A feminine figure was resting on its surface, but it has seen you and it's swimming towards you. She offers you a welcoming, perhaps overconfident smile.
<span @style=$chVal.colorStyleKey>//"We seem to have even more company. And one that nourishes the eyes."//</span>
//Is she complimenting me?//
As she leaves the water, her image gets clearer. Her skin, if it could be called that way, is actually liquid, and it takes a more pronounced blue tone the further away it gets away from the lake. Her fair facial factions get diluted when they reach her hair, which has a different texture despite being likely made with the same material. A turquoise dress covers her private parts, and not much more.
<div align='center'>\
[img[img/portraits/val-full.png]]
</div> \
<span @style=$chVal.colorStyleKey>//"My name is Sillan - or just Sill for you, and I'm the Candidate of the Shapeshifters."//</span>
She stops when she's less than a meter away, grinning at you with expectation.
<script>setPasChars([getPresentCharCustomName("chVal","Sill")]);</script> \
[[Formally introduce yourself|FirstDay MeetingVal 2a]]
[[Flirt back|FirstDay MeetingVal 2b]]
[[Be forward and take the initiative|FirstDay MeetingVal 2c]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Sillan is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Sillan is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Sillan|FirstDay Val2]]>><<script>>
setPasChars([getPresentCharCustomName("chVal","Sill")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.NashRival to false>> \
The staff stops right in front of your eyes.
She moves it apart and you can clearly see her: dark skin, a white sleeveless tunic, hair split between red and black lines, and a smile. A huge, sympathetic smile that shows nothing but optimism.
<div align='center'>\
[img[img/portraits/nash-full.png]]
</div> \
<span @style=$chNash.colorStyleKey>//"Hello! My name is Nash. Who are you?"//</span>
She offers you her free hand.
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Formally introduce yourself|FirstDay MeetingNash 2a]]
[[Introduce yourself and be extra nice|FirstDay MeetingNash 2b]]
[[Ask her not to hit you|FirstDay MeetingNash 2c]]
[[Get mad at her|FirstDay MeetingNash 2d]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span> You regain your composture. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span> You take her hand.
<span @style=$chNash.colorStyleKey>//"Um."//</span> Some of her initial optimism shrinks. <span @style=$chNash.colorStyleKey>//"Yes, I'm a Candidate too! I'm from the Ashwalker tribe."//</span>
A small silence follows, then she takes the initiative.
<span @style=$chNash.colorStyleKey>//"Can you fight?"//</span> She spins her staff a couple of times moving her wrist and fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh, not really. Or at least, not like that."//</span>
For a moment, Nash seems to be a bit dissapointed, but she immediately changes her expression. <span @style=$chNash.colorStyleKey>//"That's fine! I could teach you! If you wanted me to."//</span> After a couple of seconds, the girl lets your hand go, jumps back and swings her weapon once more.
<span @style=$chPlayerCharacter.colorStyleKey>//"You seem to be very skilled. I'll consider your offer."//</span>
She dedicates you another ample smile, then resumes her training.
//<span style="color:khaki">Your friendship with Nashillbyir has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, but... That was so cool! Where did you learn to do that?"//</span>
Her face goes from confidence to happiness in a matter of moments. <span @style=$chNash.colorStyleKey>//"Hahaha! Thanks, I guess it really was. I've been practicing to fight since I was small. Many among the Ashwalkers train to become martial artists from childhood."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there many who can fight like you?"//</span>
<span @style=$chNash.colorStyleKey>//"There are quite a few. And I still have much to learn from them. Would you like to learn too?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I would!"//</span>
<span @style=$chNash.colorStyleKey>//"I have a lot to teach you then! But I have to finish my exercises right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, we'll talk later!"//</span>
//You lost <span style="color:khaki">10 social drive</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"Please don't hit me?"//</span>
Nash supresses a chuckle. <span @style=$chNash.colorStyleKey>//"I hadn't heard a name like that before."//</span> She sticks out her tongue, then places her staff on your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"Please do not do it."//</span>
<span @style=$chNash.colorStyleKey>//"Fine, I won't hit you, but you'll have to do something for me. It may be something you don't even want to do!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'll do it."//</span>
<span @style=$chNash.colorStyleKey>//"You'll have to tell me a secret you've been hiding from me..."//</span> You look at her expectantly. <span @style=$chNash.colorStyleKey>//"What's your name?"//</span>
The tension dissipates. You sigh, and she laughs.
<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, and I'm the Candidate of the Gaanidans."//</span>
<span @style=$chNash.colorStyleKey>//"I'm the Candidate of the Ashwalkers! I'm sure we'll get along. I have to finish my exercises, but we can keep talking later."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, see you."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<<set $StVars.FirstDayNashRival to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Someone who will beat your ass!"//</span> You explode. She frowns. <span @style=$chPlayerCharacter.colorStyleKey>//"That's no way to greet anyone!"//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry, I didn't want to anger you..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's too bad, because I've had it with you now! I'll make you pay for this."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
She looks at you in silence for some seconds.
<span @style=$chNash.colorStyleKey>//"Fine, we can be rivals then. Feel free to challenge me when you actually have a weapon. Right now, I have to finish my exercises."//</span>
She goes back to her training, leaving you annoyed and frustrated.
//You lost <span style="color:khaki">20 social drive</span>.
<span style="color:darkred">Your rivalry with Nashillbyir has grown.</span>
<span style="color:darkred">Your enmity with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chClaw.colorStyleKey>//"If you shout, you lose your neck."//</span>
Fear overwhelms you.
//I want to shout, but nothing will come out of my throat.//
You clearly feel humans fingers, but also some pointy surfaces, like small knives.
//My heart won't even move.//
<span @style=$chClaw.colorStyleKey>//"Good. You're clearly small fry, and you seem to know it."//</span>
She lets you go.
<span @style=$chClaw.colorStyleKey>//"Turn around."//</span>
You meekly obey, and you find brown, deep eyes, looking directly at you and not moving an inch, accompanied by a serious, almost angry expression. She has yellow feline ears with black stripes, in the middle of a wild brown hair. //She's a Beastkin.// You look at her hands. Where there would normally be nails, there are claws.
<div align='center'>\
[img[img/portraits/claw-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"I'm going to win this competition. If you get in my way, you'll get hurt. Understood?"//</span>
<script>setPasChars([getPresentCharByKey("chClaw")]);</script> \
[[Nod|FirstDay MeetingClaw 2a]]
[[Maintain the eye contact and do not reply|FirstDay MeetingClaw 2b]]
[[Tell her there's plenty of competition ahead|FirstDay MeetingClaw 2c]]For one reason or another, you think it's best to avoid trouble with her for now. Whether you actually follow your word and avoid competing with her at all will be a different matter.
Your reply is simply nodding your head.
<span @style=$chClaw.colorStyleKey>//"Hmpf. You looked really dumb earlier, letting yourself get caught like that. But at least you can take the right decision when you have danger in front of your eyes. You better leave right now, and don't come back here."//</span>
You take some smalls towards the Temple gates, and when you confirm she won't attack or chase you, you turn around and leave for good.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">20 willpower.</span>
<span style="color:purple">Your submission towards Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]Your eyes stick to her like eagle claws that won't let go of their prey. You're scared. She knows it. But you won't tell her what she wants to hear.
<span @style=$chClaw.colorStyleKey>//"I know you're not mute, and I don't have the whole day. Speak up."//</span>
And your reply is silence. You would swear you can hear her chewing the tension in the air. She's getting annoyed.
<span @style=$chClaw.colorStyleKey>//"Ah, damnit. This stupid place."//</span>
She turns back, looking nowhere, clenching her first.
<span @style=$chClaw.colorStyleKey>//"Just leave. If you don't want to get it now, you'll get it later. Go."//</span>
You stay put for a moment, still directly looking at her face. She's given up with you, and you take advantage and leave.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">10 willpower.</span>
<span style="color:darkred">Your enmity with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]You frown and make an angry expression. It's true you're scared, but you're not about to let her intimidate you into submission.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like that? You expect me to give up the Priestesshood because you grabbed my neck?"//</span>
Her face twitches.
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can best me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I can't. But the High Priestess won't be chosen today, and I have plenty of time to catch up."//</span>
She crosses her arms. She's actually getting annoyed.
<span @style=$chClaw.colorStyleKey>//"You want to make me lose my time with you? Fine. I will. And you will pay for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll see about that."//</span>
And right after that, you turn around and leave.
//So this is the Beastkin Candidate. This isn't good.//
//You lost <span style="color:khaki">20 social drive.</span>
<span style="color:darkred">Your enmity with Claw has grown a lot.</span>
<span style="color:darkred">Your rivalry with Claw has grown a lot.</span>
You gained 250 will experience.
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 750;
State.variables.chPlayerCharacter.will.experience += 250;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"My greetings, Sillan. I am $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand.
<span @style=$chVal.colorStyleKey>//"Oh, my dear."//</span> She takes it and brings it closer to herself, <span @style=$chVal.colorStyleKey>//"I'm certain that meeting you will be..."//</span> grazing her breasts, <span @style=$chVal.colorStyleKey>//"Delightful."//</span> ...And placing it above them, next to where a human would have their heart.
Her skin feels soft and malleable. It's wet, but it doesn't wet your own hand. It's cold, likely because she was just having a bath. You, however, are having trouble not getting heated up.
<span @style=$chPlayerCharacter.colorStyleKey>//"L-likewise. Um, ahem."//</span> You try taking your hand away, and Sillan lets it go. She eyes you intensely.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... be taking my leave."//</span>
<span @style=$chVal.colorStyleKey>//"Of course. I'll resume my bath. Feel free to come back if you want to chat..."//</span> She winks, slowly, tilting her head.
//<span style="color:khaki">Your friendship with Sillan has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And I'm $chPlayerCharacter.name, the Candidate of the Gaanidans. Feel free to nourish yourself with me."//</span> You attempt to imitate her expression, and smirk confidently.
<span @style=$chVal.colorStyleKey>//"What a wonderful offer."//</span>
Without losing a moment, she approaches you, takes your head with her hands, and engulfs your lips with her own.
//Wait!//
You freeze, eyes open wide. Sill's remain closed most of the time, but she occasionally gets them ajar to check on you. Gelatine, soft gelatine. Her skin feels wet but it doesn't wet you. Her flexible, perhaps malleable lips stretch around yours, rubbing and exploring every inch.
And then she stares, and enters your mouth with her tongue. You can't keep her gaze, and decide it's your turn to close your eyes. The slime massages you, enfolds you and makes you move at its own pace, taking you as its passive partner for a dance. And then it stops.
<span @style=$chVal.colorStyleKey>//"You are divinely tasteful."//</span>
The Shapeshifter takes a step back, aparting herself from you.
<span @style=$chVal.colorStyleKey>//"But it's no time for sweets yet. I can take this meal later."//</span> She licks herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was-"//</span>
<span @style=$chVal.colorStyleKey>//"Ssshhh... We'll have plenty of time. Allow me to finish my bath, and we'll be able to talk more later."//</span>
She leaves you with no choice but to leave.
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:darkslateblue">15 willpower.</span>
You lost <span style="color:khaki">10 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 15;
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And you're a most welcome sight, too."//</span> You smirk. She evaluates you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand, and when she takes it, you pull it, bringing you two closer. Sillan raises an eyebrow, the rest of her expression intact.
Her skin is soft, gelatinous. It's wet, but it doesn't wet your skin, and it appears to be really flexible, malleable, even, and...
//Wait, what's happening?//
...Despite having taken her hand, her arm is now taking yours. The Shapeshifter is showing you the very reason of their race's name, turning her arm into an amorphous body that enfolds your wrist, your elbow, reforming its hand yet again at the end and caressing your armpit.
<span @style=$chVal.colorStyleKey>//"You're so forward, $chPlayerCharacter.name."//</span> She's savoring your shock. <span @style=$chVal.colorStyleKey>//"You surely wouldn't mind if I am, as well..."//</span> Her other arm is now rubbing your waist, and moving towards your lower parts.
Then, Sillan leans in and brings your lips together, giving you a soft kiss.
<span @style=$chVal.colorStyleKey>//"But I'm getting ahead of myself."//</span> She stops her hand and begins to return her opposite arm to its original shape, letting yours to go free.
<span @style=$chVal.colorStyleKey>//"I still have to finish my bath, but I'm certain we'll soon have more time to... Get to know each other."//</span>
After ogling your body, she turns around and goes back to the water, leaving you no choice but to leave.
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:khaki">20 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown a lot.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chVal.lust.current -= 15;
State.variables.chVal.socialdrive.current -= 25;
State.variables.chVal.energy.current -= 30;
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Mir. Can I keep you company for the time being?"//</span>
<span @style=$chMir.colorStyleKey>//"Of course, please take a seat."//</span>
You sit next to her, your back facing the gates, and your eyes facing the path, the forests, the hill below, the horizon and the sinking Sun.
<span @style=$chMir.colorStyleKey>//"Have you seen much of the Valley, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't. Among the Gaanidans, only adults travel, and it's almost always to trade."//</span>
<span @style=$chMir.colorStyleKey>//"The Leirien almost never leave our tribe's surroundings. Maybe it's in our nature to remain close to our roots... But that doesn't prevent me from wondering about all life within the Goddess' domains."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It seems appropiate for a High Priestess to have ample knowledge about it."//</span>
<span @style=$chMir.colorStyleKey>//"And that's why travelling accross the Valley is part of the Candidates' training."//</span> She seems happy about it.
\
<<if $chPlayerCharacter.empathy.value > 10>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I take it you see this as a great opportunity for you?"//</span>
<span @style=$chMir.colorStyleKey>//"Definitely. I don't think I would have even left my tribe in my whole life, hadn't it been for this."//</span>
<</if>> \
The conversation flows calmly, discussing some differences in food, lifestyles and customs between your peoples. Yet shortly after, you hear the sound of the gates opening.
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Mir">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Hello again!"//</span>
The Ashwalker seems to have finished her exercises, and she's resting next to a tree.
<span @style=$chNash.colorStyleKey>//"Did you want to keep talking with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course, let me take a seat."//</span>
<span @style=$chNash.colorStyleKey>//"So..."//</span> She hesitates to put the conversation in motion. <span @style=$chNash.colorStyleKey>//"What do your people do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNash.colorStyleKey>//"I mean... We Ashwalkers have many paths in life. Some train the martial arts, others dance, or work the metals... What do the Gaanidans dedicate their lives to?"//</span>
//I didn't expect that question. Do we even do that?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure we put that much effort into anything in particular. We celebrate feasts, we also dance and we drink wine... Well, there is people who put a lot of effort into becoming good story tellers."//</span>
<span @style=$chNash.colorStyleKey>//"Do you mean... That they train to become good gossipers?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, not at all! Story tellers narrate tales in front of a lot of people. They have to memorize them and learn how to give them emotion. They also change how the tale goes, or even create their own."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, that sounds like fun."//</span>
You keep talking about some differences between your tribes for a short while, until you hear the sound of the gates opening, in the distance. It's time to go back.
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Nash">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] When you reach the glade, Sillan is laid back next to the lake's shore, not paying much attention to anything. When she hears your footsteps, she lazily rolls until she's able to see you.
<span @style=$chVal.colorStyleKey>//"My fair friend is back. How nice."//</span>
You maintain a cautious attitude, evaluating her intentions. Her expression makes a vague attempt to project kindness and openness, but you can't help but wonder if it isn't too different from that of a predator preventively tasting its prey. However, she doesn't even get up from the ground, so you take a seat close to her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Sill. Did you enjoy your bath?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, definitely. Especially since you came to visit me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um."//</span>
<span @style=$chVal.colorStyleKey>//"Tell me, my dear. What can you tell me about yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think there's anything too significant...? I was a lone child to loving parents. I've always enjoyed my tribe's storytellers' performances. And... I don't really stand out on anything."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I'm sure you do. Even if you haven't found it just yet."//</span> She keeps smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"So, is there anything about you you want to share?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She pauses for a moment. <span @style=$chVal.colorStyleKey>//"I was a quiet child, who always wanted to look after others but was too shy to do anything about it. I spent most of my childhood led around from one place to another by my friend, Valtan. ...She's always up to something, that girl."//</span> Her face suddenly gets dreamy, and she looks into the distance.
<<set $StVars.FirstDayWaitedWith to "Val">>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you like her?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your friend."//</span>
She opens her mouth to reply, but a sound coming from far away interrupts her. It's the gates. They're opening.
<span @style=$chVal.colorStyleKey>//"Looks like it's time for us to meet the Priestesses."//</span> She completely avoids the question, instead. <span @style=$chVal.colorStyleKey>//"We don't want to keep them waiting."//</span>
//<span style="color:khaki">Your friendship with Sillan has grown.</span>
<span style="color:lightcoral">Your romance with Sillan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] Short minutes later, you and the other four Candidates are reunited in front of the gates. When Padmiri greets the last one, she takes the initiative and leads everyone inside.
The Temple's hall is one great room, with long dimensions and a daring height. The floor and the walls are made with dark gray stone slobs crafted with precision in rectangular shapes, often decorated with columns and other works of art. At its center, a giant white statue of a beautiful woman, arms and hands slightly open towards you, like a mother welcoming its small children.
In front of her feet, there are three women waiting for you.
//What's... What's that?//
One of them immediately catches your attention. She doesn't look like any living creature you have ever met. Instead of skin, it looks like her body is formed by darkness itself, with a halo of tenuous lights forming around it. Her eyes, mouth, nose and other facial features are also formed by a more tenous white light. She has a long sleeveless dress covering most of her body. If she had any other expression, her face may appear to be immature for a woman - she is, however, dead serious.
<div align='center'>\
[img[img/portraits/ate-full.png]]
</div> \
<span style="color:mediumvioletred">//"Welcome, Candidates."//</span> It isn't the woman whose appeareance has entranced you who is talking, but the one at the center. Slightly shorter than the other two, she's a purple Shapeshifter. She has a most peculiar hair, as her slime has taken the form of solid ice shards that form an inverted cone from her jaw upwards.
<span style="color:mediumvioletred">//"My name is Drishtya, and I'm the Priestess Regent. I was chosen by the previous High Priestess to take over her functions once she died, and manage the Temple until the new High Priestess was chosen. This also means I will be in charge of your education."//</span> She pauses for a moment.
<script>setPasChars([getPresentCharByKey("chMir"),getPresentCharCustomName("chVal","Sill")]);</script> \
[[Continue|FirstDay Wardens2]]<span @style=$chPlayerCharacter.colorStyleKey>//"Look,"//</span> you tell her, <span @style=$chPlayerCharacter.colorStyleKey>//"I clearly overreacted earlier. I wanted to apologize."//</span>
She remains silent for a moment, evaluating the situation.
<span @style=$chNash.colorStyleKey>//"Where is your motivation to beat my ass?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um. Nowhere. Not anymore."//</span>
The Ashwalker sighs.
<span @style=$chNash.colorStyleKey>//"Fine. What are you willing to do to show me you really mean it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh... As long as it isn't something excessive..."//</span>
She takes it as if you have agreed to her request. //Whatever it is.//
<span @style=$chNash.colorStyleKey>//"The truth is that I'm sore from my training."//</span> She pulls her gi's shoulders away from her shoulders. <span @style=$chNash.colorStyleKey>//"I would appreciate it If you massaged me."//</span>
//That... is actually nothing extreme.//
<<set $StVars.FirstDayWaitedWith to "Nash">>
[[Continue|FirstDay Nash2b2]]Her skin is only slightly rougher than your own, and it's still soft. When your restlessness starts to fade, you actually enjoy touching her. The smell of her hair and the sight of its exotic texture are also kind of nice.
//Perhaps I misjudged her? She could have abused my good will, but she only asked me for this.//
<span @style=$chNash.colorStyleKey>//"Nnnhh... Aaah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad you like my hands."//</span>
<span @style=$chNash.colorStyleKey>//"They came when I needed them the most."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So... Do all Ashwalkers train to become warriors?"//</span>
<span @style=$chNash.colorStyleKey>//"No, not all. Not even half of us practice martial arts regularly. There are many that prefer dancing, or forging tools and weapons..."//</span>
//If half the Gaanidans became warriors we'd have A LOT of warriors.//
You keep chitchatting for a few minutes until you finish with her shoulders, and she gets up.
<span @style=$chNash.colorStyleKey>//"That was great! It would be great if you did this often. Perhaps every day... But I guess I no longer have a reason to beat your ass, I also wanted to do that."//</span>
You are still kneeling in front of her, your head in front of her waist. Her comment makes you turn your eyes down.
[[Ask her if her legs are sore too, after today's travel|FirstDay Nash2b3]]
[[Tell her you can massage her everyday|FirstDay Nash2b3]]
[[Offer your ass for her to beat it|FirstDay Nash2b3]]
[[Remain silent|FirstDay Nash2b3]]
[[That wasn't kind of her, after what you've done|FirstDay Nash2b3]]You move your head, and-
The sound of the gates opening, in the distance.
<span @style=$chNash.colorStyleKey>//"That's our cue."//</span>
Nash gets moving.
<span @style=$chNash.colorStyleKey>//"We'll finally be received in the Temple, let's go."//</span>
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">20 willpower</span>.
You lost <span style="color:limegreen">30 energy</span>.
<span style="color:khaki">Your enmity with Nashillbyir has fallen.</span>
<span style="color:khaki">Your rivalry with Nashillbyir has fallen.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slighty grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
You gained 100 physique experience.
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 30;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span style="color:mediumvioletred">//"Now, each of you will step forward and introduce yourselves, and explain how your tribe chose you. Leirien Candidate, you may begin."//</span>
Padmiri makes a small cough. She looks at the Priestess Regent in the eyes and speaks with great confidence.
<span @style=$chMir.colorStyleKey>//"I'm Padmiri, Candidate of the Leirien tribe. I was chosen by my peers as the most apt to represent them."//</span>
Drishtya nods, and asks Nash to proceed. She imitiates Mir's tone.
<span @style=$chNash.colorStyleKey>//"I'm Nashillbyir, Candidate of the Ashwalkers. I was chosen by my tribe by defeating all other elegible women in martial combat."//</span>
Drishtya asks you to continue.
//I should follow along, right?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans. I was chosen by lottery among all elegible women."//</span>
Just explaining yourself makes you nervous. The reason why you were chosen plays a big role in why this whole situation makes you feel so intimidated. However Drishtya's expression doesn't change, which makes you feel a tiny bit of validation. You don't look at anyone else.
<span style="color:mediumvioletred">//"The Beastkin Candidate."//</span>
<span @style=$chClaw.colorStyleKey>//"My name is Fiercest Claw. My father sent me to get the High Priestesshood, and that's what I'm going to do."//</span>
The Regent doesn't react to this declaration either. She now asks her fellow Shapeshifter to take her turn. Sill smiles before she starts.
<span @style=$chVal.colorStyleKey>//"My name is Sillan, and I was unanimously chosen by my tribe to become the Shapeshifter Candidate."//</span>
<span style="color:mediumvioletred">//"You are going to try again, and this time you will not lie to me. Who are you?"//</span>
Silence follows. Everyone looks at Sill, many faces astonished. Her smile shows a small crack.
<span @style=$chVal.colorStyleKey>//"I beg your pardon?"//</span>
<span style="color:mediumvioletred">//"You know perfectly well what I mean. Tell us who you are and why you're here, or you will be forcing the Priestesshood to punish you."//</span>
Yet another silence. The blue Shapeshifter slowly accepts she's cornered.
<span @style=$chVal.colorStyleKey>//"Fine."//</span> Her shattered smile subsudes, then she smirks. Mischievously. <span @style=$chVal.colorStyleKey>//"My name is Valtan. Or Val for friends."//</span> She goes out of her way to wink to you. <span @style=$chVal.colorStyleKey>//"I took the appeareance of my friend Sillan, who was unanimously chosen by my tribe, in order to fool them and take her place as the Candidate."//</span>
<span style="color:mediumvioletred">//"That's better."//</span> The Regent turns her face, ready to move on, but she's interrupted.
<span @style=$chVal.colorStyleKey>//"Wait."//</span> Valtan says. <span @style=$chVal.colorStyleKey>//"I just said I'm not the rightful Candidate. I fooled my whole tribe, your tribe, to supplant the real one. Is that all you're going to say? And how did you know about me, anyway?"//</span>
Drishtya looks at Valtan with a small hint of tiredness. <span style="color:mediumvioletred">//"How you were sent by your tribe is not important. If you have come in their name, the Goddess approves, and you're a rightful Candidate, as long as the Temple is concerned. Your tribe, however, may disagree. That's an issue you will have to solve in time. With them."//</span>
Valtan is perplexed. Shortly after, she laughs for several seconds. And once she's stopped, the purple Shapeshifter proceeds.
<script>setPasChars([getPresentCharByKey("chAte")]);</script> \
[[Continue|FirstDay Wardens3]]<span style="color:mediumvioletred">//"And finally, the Aiishen Candidate."//</span>
The girl made of pure darkness steps forward.
//What? She is the Aiishen, the missing Candidate? Why was she already in the Temple?//
<span @style=$chAte.colorStyleKey>//"Greetings, everyone. My name is Maaterasu. I am the Candidate of the Aiishen tribe. The stars chose me."//</span> Her expression doesn't change at any moment, always remaining serious.
<span style="color:mediumvioletred">//"As you must be aware, the Candidates weren't supposed to enter the Temple until a few minutes ago. You will have to excuse her. As you may or may not know, the Aiishen are beings partially made of energy, and they're subjected to the whims of the Goddess' energy waves. As such, she wouldn't be able to travel during these days, and she's been waiting here since last week."//</span>
//I should find a chance to get to know her. Or anything about them, in general.//
<span style="color:mediumvioletred">//"And finally, my friend at my left."//</span> She points to the third person: an old Ashwalker woman wearing a dark grey robe.
<span style="color:saddlebrown">//"Greetings, Candidates. Ny name is Shrezdill, and I'm one of the Temple Wardens. I'll be glad to answer any doubts you have regarding your training."//</span>
<span style="color:mediumvioletred">//"Speaking of which..."//</span>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens4]]<span style="color:mediumvioletred">//"It's mandatory for me to explain what you have come here for, even though I'm certain all of you are aware."//</span>
She closes her eyes and meditates for a couple of seconds, and continues talking.
<span style="color:mediumvioletred">//"The Confined Valley is protected by the Goddess."//</span> Drishtya points to the statue behind herself. <span style="color:mediumvioletred">//"The Goddess maintains her energy, her spirit herself, flowing through her domains. She takes a toll on her subjects, which we pay with each of our daily actions, honoring her. In turn, she protects us. Within the Valley, life is precious, a sacred gift which is to be appreciated and enjoyed, and one that is not easily lost. Outside the Valley, life is short and tragic, a small miracle that doesn't take long to die to sickness and pain.
Our duty in the Temple is to keep the Valley in harmony with her spirit.
To fulfill this goal, you must become dign agents of the Goddess, which requires you to understand all dimensions of life, as well as being well experienced in them. You will learn the arts of magic, combat and love."//</span>
//She means sex, doesn't she?//
<span style="color:mediumvioletred">//"Once your training is finished, one of you will be chosen High Priestess, who will lead all the others, as well as the rest of the Temple, in the mission of maintaining peace, order and harmony in the Valley."//</span>
She pauses and examines each of you, and you follow along. Padmiri seems calm and happy. Nash has crossed her arms. Valtan seems agitated. Maaterasu is as serious as ever. And Claw...
//She looks angry.//
Drishtya clears her throat and continues.
<span style="color:mediumvioletred">//"To this respect, it's true that different philosophies have coexisted in the Valley for centuries. They guide their followers on how to traverse their road through life... In how they relate to others, to their tribe, and to their loved ones. In respect to the late High Priestess, I shall follow the Way of Nurtured Harmony to tutor you during your training, but conflict and evolution are natural parts of the Valley, and I shall respect your adherence to other Ways, and you will have increasing freedom to adopt them all: the Way of Celebrated Union, the Way of Exclusive Love... And yes, Claw, that includes that Way of Imposed Domination that you appear so adamant to follow.
Keeping the peace, after all, implies resolving conflicts, and sometimes these require change and growth."//</span>
//...I think I lost her here. What are those Ways she's talking about?//
<span style="color:mediumvioletred">//"I'm certain that, at the bottom of your heart, all of you desire the same thing: the well-being of the Valley's inhabitants. We will offer you all of our knowledge, all of our resources, our wisdom and our chambers. But as Priestesses to be, it is up to you to find out the answers - to find out how to express your love.
And I think this concludes the introductions. You will now be taken to your chambers, for I'm certain this has been a long day for all of you. Tomorrow you will be shown the Temple, and most importantly, the ceremony of initiation will take place."//</span>
[[Continue|FirstDay Wardens5]]After they exchange a gesture, Drishtya leaves, and Shrezdill asks the rest of you to follow her. You pass through a door on a side of the hall, and walk the Temple corridors and stairs.
No natural light enters them - small torches illuminate your path. Only your steps can be heard, and occasionally some short airstream.
One by one, Shrezdill assigns a room to each of the Candidates, and they leave the group. You get the last one. The Priestess leaves you alone to enter it, and when you do, you're left astonished.
The room itself is as big as the biggest Gaanidan house. It has a huge bed with red sheets, wardrobes and closets, a large mirror, some plants, a desk and even a decently sized pool. If there's any moment of your life you have known the meaning of material luxury, it's this one.
<span style="color:green">You can save the game!</span>
<<if $StVars.FirstDayWaitedWith is "Mir">> \
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Rest and finish the day|FirstDay RoomWithMir]]
<<elseif $StVars.FirstDayWaitedWith is "Nash">> \
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Rest and finish the day|FirstDay RoomWithNash]]
<<else>> \
<script>setPasChars([getPresentCharByKey("chVal")]);</script> \
[[Rest and finish the day|FirstDay RoomWithVal]]
<</if>>You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chMir.colorStyleKey>//"Hello, $chPlayerCharacter.name, it's me."//</span> //It's Mir.// <span @style=$chMir.colorStyleKey>//"Can I come in? I wanted to talk to you for the last time before the night."//</span>
You open the door.
<span @style=$chPlayerCharacter.colorStyleKey>//"Welcome."//</span>
<span @style=$chMir.colorStyleKey>//"Hello again."//</span> She enters your room and contemplates it for a moment. <span @style=$chMir.colorStyleKey>//"Are you feeling homesick already?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"To tell the truth... I am."//</span>
<span @style=$chMir.colorStyleKey>//"That makes two of us."//</span> She smiles melancholically. <span @style=$chMir.colorStyleKey>//"I thought that... Perhaps..."//</span> She moves a hand through the surface of her neck, the side of her torso, her waist. <span @style=$chMir.colorStyleKey>//"We could get to know each other better? In... Your bed. To not to feel as homesick."//</span>
[[Accept|FirstDay RoomWithMirAccept]]
[[Not this time|FirstDay RoomWithMirReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chNash.colorStyleKey>//"Hi, I'm Nash!"//</span>
You quickly get up, move to the door and let her inside.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, what brings you here?"//</span>
<span @style=$chNash.colorStyleKey>//"Hah, um, well."//</span> She's nervous, but she doesn't look scared. <span @style=$chNash.colorStyleKey>//"You know how we're supposed to train in all aspects of life, right? And one of them is..."//</span> The Ashwalker looks aside, and she invites you to look in the same direction. //It's the bed.// <span @style=$chNash.colorStyleKey>//"After today's workout, I really am in the mood, and I'd like to give it a try. With you."//</span>
[[Accept|FirstDay RoomWithNashAccept]]
[[Not this time|FirstDay RoomWithNashReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm love itself, knocking at your door."//</span> //It's Sill. I mean, Valtan.//
You get up and let her in.
<span @style=$chVal.colorStyleKey>//"Isn't life full of surprises? Sometimes it enters your home without calling and it tells you which names you can take and which ones you can't."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I certainly never had the chance to pretend to be someone else."//</span>
<span @style=$chVal.colorStyleKey>//"But did I?"//</span> The Shapeshifter smiles wildly and squints, looking at you. <span @style=$chVal.colorStyleKey>//"I may have used another name, another mask, but my self was true to you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So why have you come to my room?"//</span>
<span @style=$chVal.colorStyleKey>//"I came for dessert."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But I have no food."//</span>
<span @style=$chVal.colorStyleKey>//"And for dessert, I meant you."//</span>
//Oh.//
[[Accept sex|FirstDay RoomWithValAccept]]
[[Not this time|FirstDay RoomWithValReject]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I want you too, Mir."//</span>
<span @style=$chMir.colorStyleKey>//"That's so nice to hear."//</span> Her eyebrows rise and her eyes open up. Her face gets brighter.
You approach her slowly, and you take each other hands. You see yourself in her own pupils, and you feel her breath in your face. Getting closer.
You look at each other one last time, and...
Your lips meet. It's a soft encounter. Slow and kind.
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chMir"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithMirSceneEnding");
State.variables.chMir.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chMir.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chMir.aiAlgorythm.setRoleRomantic();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm too tired after today. I'm sorry, Padmiri."//</span>
<span @style=$chMir.colorStyleKey>//"Oh."//</span>
Silence follows. She gets nervous. She doesn't know where to look at.
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you sleep well, though."//</span>
<span @style=$chMir.colorStyleKey>//"Of course, likewise!"//</span> She briefly strokes your arm. <span @style=$chMir.colorStyleKey>//"See you tomorrow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chMir.colorStyleKey>//"I loved that."//</span>
You feel her breath on your skin, as well as yours bouncing to back from hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"So did I."//</span>
<span @style=$chMir.colorStyleKey>//"I should be getting back to my room. We don't want the Priestesses to know we're this... Precocious, do we?"//</span> She says playfully.
You wish her good night and kiss her lips, and she leaves.
//<span style="color:lightcoral">Your romance with Padmiri has grown a lot.
Your sexual tension with Padmiri has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 750;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]In the morning, a strange sensation impregnates your body. Constant waves go through you, as if a huge sound was making your skin vibrate.
//This is weird, but pleasant.//
The waves are soon accompanied by music: a low-pitched wind instrument plays long notes... In your head. It is calm enough to avoid causing you stress when it wakes you up, but interesting enough to activate your mind and filling you with desire to leave the bed. You don't question it too much and get yourself dressed and ready to begin the day.
<<script>>State.variables.chPlayerCharacter.restoreBars();
State.variables.chNash.restoreBars();
State.variables.chMir.restoreBars();
State.variables.chVal.restoreBars();
<</script>> \
<span style="color:springgreen">You were completely healed.</span>
<span style="color:green">You can save the game!</span>
[[Go to the Temple's Hall|SecondDay StartProper]]<span @style=$chPlayerCharacter.colorStyleKey>//"Okay."//</span>
You keep looking at her, and you advance slowly. She does the same, more decidedly, and places her hands on your arms.
<span @style=$chNash.colorStyleKey>//"Out of words?"//</span> She asks playfully.
<span @style=$chPlayerCharacter.colorStyleKey>//"I have something at the tip of my tongue, but it's something else. Want to see it?"//</span>
<span @style=$chNash.colorStyleKey>//"Sure, show me."//</span>
And you quickly attack her lips. Your strike is fast and precise, and you immediately retreat after stealing a kiss.
//I can feel my heart pounding.//
<span @style=$chPlayerCharacter.colorStyleKey>//"What, you can't reply to a surprise attack?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chNash"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithNashSceneEnding");
State.variables.chNash.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chNash.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chNash.aiAlgorythm.setRoleEqualFooting();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry Nash, but my body is asking me for rest."//</span>
<span @style=$chNash.colorStyleKey>//"Oh."//</span> She looks dejected. <span @style=$chNash.colorStyleKey>//"That's... Fine. Have a good night then."//</span>
She avoids looking at you in the eye.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sleep well you too."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chNash.colorStyleKey>//"That was a lot of fun, actually."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was really nervous, to be honest, but I liked it too."//</span>
Your mouths meet and gently grab each other's lips.
<span @style=$chNash.colorStyleKey>//"I think I'll leave soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope we do this again."//</span>
<span @style=$chNash.colorStyleKey>//"Of course! But watch out for me, perhaps it'll be you who gets attacked by surprise, the next time."//</span>
You grin at her joke as she gets up and leaves.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.
Your sexual tension with Nashillbyir has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 750;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm in the mood for some gelatine."//</span> She smirks at your comment.
<span @style=$chVal.colorStyleKey>//"And this gelatine is in the mood for you."//</span>
Valtan walks towards you leaning her waist left and right. She leans her torso and head down, sticks her breasts out, looks at you and pretends to kiss you across the distance. It isn't long before she's envolping you with her arms in a hug, stroking your back and what's below it, too. Despite your insecurities, you follow along and begin to french kiss her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chVal"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithValSceneEnding");
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleActive();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm... The truth is, I'm not in the mood. I'm too tired, after the whole day."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She looks at you, calculating. Trying to read you. <span @style=$chVal.colorStyleKey>//"Another time, then. I promise you will love my touch."//</span> She winks.
You look down, then to the side.
<span @style=$chVal.colorStyleKey>//"But for now, you need to sleep, don't you? I won't steal any more of your time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night, Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Sweet dreams, $chPlayerCharacter.name. You'll meet me in them."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]
<span @style=$chVal.colorStyleKey>//"I wanted to do that since the moment I met you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That was great."//</span>
<span @style=$chVal.colorStyleKey>//"And there's more waiting for you... Look forward to it."//</span>
The Shapeshifter gets up from the bed and stretches her arms towards the sides.
//Wait, do they do that?//
<span @style=$chVal.colorStyleKey>//"I think I should go back to my room."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, you have caught a lot of attention already. In just your first day."//</span>
Her expression tells you she's taken it as a compliment.
<span @style=$chVal.colorStyleKey>//"I'll meet you in your dreams."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
//<span style="color:lightcoral">Your romance with Valtan has grown a lot.
Your sexual tension with Valtan has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 750;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]When you reach the Temple's hall, you find Drishtya, Padmiri, Nashillbyir, Valtan and Maaterasu.
The Priestess Regent greets you.
<span style="color:mediumvioletred">//"Welcome, $chPlayerCharacter.name. I trust your bedroom is well adapted to your needs?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way to put it. It's far better than my home back at the tribe."//</span>
<span style="color:mediumvioletred">//"Yes, that's often the case."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was the music I was hearing a few minutes earlier?"//</span>
<span style="color:mediumvioletred">//"That's our way to communicate to our residents that it's time to wake up. As you must have noticed, the Temple's corridors block light and sound, so we send music directly into everyone's minds."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, but how..."//</span>
<span style="color:mediumvioletred">//"Welcome, Fiercest Claw."//</span>
You turn around and notice the Beastkin, who's just arrived.
<span style="color:mediumvioletred">//"I trust your bedroom is suited to your needs?"//</span>
The Beastkin doesn't reply at first, but the Priestess' penetrating eyes force her to answer.
<span @style=$chClaw.colorStyleKey>//"It's fine enough."//</span>
<span style="color:mediumvioletred">//"I'm glad to hear that."//</span>
<script>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);</script> \
[[Continue|SecondDay TrainingDiscussion]]<span style="color:mediumvioletred">//"Now that everyone's here, I'll tell you about the specifics of your life here."//</span>
The Shapeshifter moves aside, away from the 6 of you and right next to the Goddess statue.
<span style="color:mediumvioletred">//"During your training period, we will channel a considerable amount of the Goddess' energy into the Temple, which will be used to strengthen your advances. This means you'll be able to improve yourselves far faster than ever in the rest of your lives, but it comes at the cost of depriving the peoples of the Valley of a portion of their protection. Therefore, I expect all of you to take your duties seriously, so that your training is finished as soon possible. Understood?"//</span>
Drishtya waits for your affirmative responses, and then proceeds.
<span style="color:mediumvioletred">//"Your training will take place during the mornings, in the Training Halls, an area with several facilities and means to develop your skills. During afternoons, you will take care of different tasks required to maintain life in the Temple. Evenings are reserved to rest and socialization.
Any questions?"//</span>
<span @style=$chNash.colorStyleKey>//"Can we challenge the other Candidates?"//</span>
<span style="color:mediumvioletred">//"Of course. Competition is a part of training."//</span>
<span @style=$chClaw.colorStyleKey>//"Can we force the others to give up something if they lose a challenge?"//</span>
<span style="color:mediumvioletred">//"...Yes. It was a custom during some generations, so it will be allowed. However, I will dictate the limits of what's an acceptable penalty. The limits will be thin at first, but I'll be willing to widen them as time progresses."//</span>
<span @style=$chVal.colorStyleKey>//"I had another question."//</span> Val intervenes. <span @style=$chVal.colorStyleKey>//"When is it appropiate to indulge in... The arts of pleasure?"//</span>
<span style="color:mediumvioletred">//"Whenever the context allows it. If it helps the training, it's allowed during mornings. If it helps during work, it's allowed during afternoons. It's always allowed during the evenings.
Anything else?"//</span>
Silence follows.
<span style="color:mediumvioletred">//"I'll proceed, then. If the conditions are appropiate, we will also organize expeditions to different parts of the Valley. At the very least, I'd like us to visit the six tribes, but there are also some locations important for its wildlife. If you're to guide the peoples of the Valley through their lives, it's only logical that you get to know the Valley, its different peoples and its customs."//</span>
You take a look at Val.
//She's a bit uneasy.//
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Continue|SecondDay RelationsDiscussion]]<span style="color:mediumvioletred">//"During this period, it is only natural that you get to know each other. It is important that you learn to get along, since you will likely work together in many occasions for the rest of your lives. However, since you're competing for one of the biggest honors of the Valley, it is also natural that you will sometimes find yourselves pitted against each other. For this reason, many Candidates in the past have developed strong rivalries, or signed alliances against each other. I do not support Candidates doing it, but eventually you will also be allowed to join each other in exclusive relationships as dictated by the Way of Exclusive Love, or to lend yourselves to others in servitude as dictated by other Ways."//</span>
<span @style=$chMir.colorStyleKey>//"In... Servitude? What does that mean?"//</span>
<span style="color:mediumvioletred">//"It means that someone will become someone else's servant, for a specified time, be it as a result of a challenge or any kind of deal."//</span>
<span @style=$chMir.colorStyleKey>//"I... Do not like that."//</span>
<span style="color:mediumvioletred">//"Many share your concerns. If you voice them regarding someone's behavior, you may join efforts with other Candidates in order to punish their continued attitude.
But I must warn you: there were generations in which it was common for one or two Candidates to keep the others in their service for the vast majority of the time, up until they won the High Priestesshood. The same way you can warn the others against these practices, others may seduce you into accepting them."//</span>
//Mir is really serious. I don't think I had seen that expression in her yet.//
<span style="color:mediumvioletred">//"In relation to this matter, you must also know: The Priestesshood will often impose sanctions or privileges to selected Candidates. This is because you mustn't only show your capacities, but your capacity to grow - if any of you dominated the competition at any point, you may deprive the rest of the opportunity to catch up with you. We will take measures to ensure that Candidates with excessive lead face bigger obstacles, and Candidates with trouble to keep up are granted advantages."//</span>
<script>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);</script> \
[[Continue|SecondDay VictoryDiscussion]]<span @style=$chAte.colorStyleKey>//"Excuse me, Priestess Regent."//</span> Ate intervenes. The unexpected words of someone who has only talked when absolutely required call unavoidable attention. <span @style=$chAte.colorStyleKey>//"How will the new High Priestess be chosen?"//</span>
<span style="color:mediumvioletred">//"That's a great question, Maaterasu. The new High Priestess will be chosen by the Candidates themselves, that is: all of you."//</span>
<span @style=$chMir.colorStyleKey>//"But all of us want to become High Priestess. How are we expected to support anyone but ourselves?"//</span>
<span style="color:mediumvioletred">//"That's why it's a great question. The process itself is never easy. It's never immediate. During each generation there's always a few Candidates that come to believe in someone else's excellence to represent the Goddess, but that is usually not enough. When that happens, all Candidates agree on different trials that will test everyone's worth. If the election becomes excessively lengthy, the Priestess Regent is expected to arbitrate it."//</span>
<span @style=$chNash.colorStyleKey>//"What kind of trials were chosen other generations?"//</span>
<span style="color:mediumvioletred">//"There has been variety. The simplest ones consist in competitions of strength and magic. Trials to generate as much pleasure as possible to others were also common. There have also been public trials in which different witnesses testified about a Candidate's capacity to solve conflicts, to lead others, to keep the peace on the Valley.
In short words, if you want to become the next High Priestess, you must pay considerable attention to nurture your relationships with others, to develop yourselves as agents of the Goddess, well-versed in many skills and lore, and to prove your capacity to do good to the Temple and the Valley."//</span>
<script>setPasChars([]);</script> \
[[Continue|SecondDay RitualOfAvatars]]<span style="color:mediumvioletred">//"I think that sums up everything you need to know so far."//</span>
Drishtya takes a moment to look at everyone, walking slowly between two points.
<span style="color:mediumvioletred">//"We can begin the Ritual of Avatars."//</span>
Everyone remains silent. Some Candidates seem to be as lost as you. The purple Shapeshifter catches on and explains:
<span style="color:mediumvioletred">//"As you already know, the Goddess protects and nurtures all life in the Valley. In consequence, it's fair to claim we're partly created by her: everything around us, including ourselves, grows and thrives under her, making it yet another one of her dimensions."//</span> She pauses to let you reflect on her words. <span style="color:mediumvioletred">//"This means that everyone who aims to represent her must fill those dimensions as well. You, who were born women, are as incomplete as anyone who had been born a man. You, who show talent in magic or athletism, are as incomplete as anyone who shows the opposite. You, who love nature or the crafts, are as incomplete as anyone who appreciates the other dimensions of life. We assume it is impossible for us mortals to achieve the completeness of the Goddess, but as her Avatars, you must strive to achieve it.
The Ritual of Avatars will drive you much closer to that goal.
Are you ready to perform the Ritual and swear to grow closer to the Goddess, for the rest of your lives?"//</span>
//This... Looks like an important decision.//
<span @style=$chMir.colorStyleKey>//"I am."//</span>
//Perhaps the most important decision I have taken in my whole life.//
<span @style=$chClaw.colorStyleKey>//"I am."//</span>
//What does this mean again?//
<span @style=$chAte.colorStyleKey>//"I am."//</span>
//She hasn't explained much about it.//
<span @style=$chNash.colorStyleKey>//"I am."//</span>
//Everyone seems to be so... decided.//
<span @style=$chVal.colorStyleKey>//"I am."//</span>
//What if I regret it?//
Drishtya is looking at you.
//She's waiting for my response.//
//Everyone is looking at me, right?//
[["I am."|SecondDay RitualOfAvatars2]]<span style="color:mediumvioletred">//"Very well. Undress."//</span> The Priestess Regent orders. <span style="color:mediumvioletred">//"Everyone."//</span>
//What? Just like that?//
Nash seems to be as undecided as you. Maaterasu, however, obeys without thinking. Val obeys too, much happier.
//She's ogling everyone, right?//
Claw takes her clothes off in abrupt, decided movements, perhaps showing she has nothing to hide. Mir does it calmly, like it is the most natural thing in the world.
You and Nash exchange glances. She shrugs and begins undressing. You follow along. When you're finished, Val is looking at you. She winks. You send your eyes to the ground.
<span style="color:mediumvioletred">//"I will now channel the Goddess' energy directly into each of you. Relax your muscles."//</span>
The Priestess Regent waves her arms from the sides to her own head, then she puts her hands forward, and repeats the whole movement. Pink and golden mist starts to form around her.
<span style="color:mediumvioletred">//"Inhale air, and don't let it out..."//</span>
When she has enough mist, she starts directing it with her hands. By gently pushing the air, the mist follows whatever direction she wants to.
<span style="color:mediumvioletred">//"Exhale."//</span>
Drishtya focuses in covering Maaterasu's nude with the magic essence. You had avoided looking at anyone who had already undressed, but your curiosity beats your shame and you take a peek. A very long one.
//She is still calm, even in this situation. Does she even have emotions?//
<span style="color:mediumvioletred">//"Inhale air again... Focus on your feet. Check if they're under tension, and release it."//</span>
When only the Aiishen's face is uncovered, Drishtya moves on to Padmiri. The Leirien closes her eyes. You perceive a small twitch, but otherwise her only moves are those of her lungs.
The Priestess Regent continues asking you to perform different relaxation exercises. Nash's turn comes next. You notice how she starts breathing harder and faster when the mist first touches her, but after some seconds she tames the pace and goes back to normal.
Val's reaction, however, is a parade of emotions. A huge grin invades her, which gives place to a sign of pain, and after a breath, she gradually recovers her smile - and a naughty one at that.
Drishtya looks at Claw and you before continuing, and she decides to proceed with the tiger.
<span @style=$chClaw.colorStyleKey>//"Hissssss!"//</span>
It's an uncontrolled reaction. Claw steps back, but then forces herself to stay in place. The Priestess Regent stops for a moment, only continuing when Claw is clearly quiet. She ends covered by the mist as well.
//It's my turn.//
The Priestess' eyes are locked on you. You look back at her, but you decide to close them when the mist is about to reach you.
//Ah!//
Cold. It freezes your skin wherever it touches you, seeping into your very pores. And then it burns.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nngghh."//</span>
But the heat inside and the cold outside decay slowly, up until both temperatures become one and the same. And you become one with the stillness. You can clearly feel your heart's throbing, your breath's movements, and your skin's quiet tingling. It all turns into pleasure - the sky itself is stroking your whole body at the same time.
//You lost <span style="color:lightcoral">50 lust.</span>//
<<script>>State.variables.chPlayerCharacter.lust.current -= 50;<</script>>
<<if $settings.futa == "enableAll">> \
[[Continue|SecondDay RitualOfAvatars3]]
<<else>> \
[[Continue|SecondDay RitualOfAvatars3b]]
<</if>> \Drishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force right above your clitoris, pushing inside and out of your body. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4]]You're looking down.
//That... Is mine?//
Yes.
//What is it?//
A penis, obviously.
//But I don't have a penis.//
You do, now.
//Wait, what?//
You send a hand to your groin. Your pussy is still there, as is your clitoris, just below your new tool. You palpate the rest of your body, and it doesn't look like anything else has changed.
You look around. Padmiri is astounded, Claw frowns. Nash is stretching her legs in different directions as she looks down. Valtan looks amused. Maaterasu is...
//Showing interest.//
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
I trust no one has doubts about what's happened?"//</span>
The silence is an eloquent response.
<span style="color:mediumvioletred">//"Excellent. You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
<<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]][[Go back|Disclaimer]]
''Unholy Arts'' is currently being developed by ''Deep Interactivity''.
[[Support the game on Patreon and get access to the latest releases|https://patreon.com/deepinteractivity]]
[[Follow the game on Itch.io: get access to all new public releases and stay updated about the game's development|https://deepinteractivity.itch.io/unholy-arts]]
__Collaborations__:
''Shirarin'' - Character portraits and new logo illustration
[[Shirarin's art gallery on Facebook|https://web.facebook.com/Shirarin-100320034905858/]]
''Florian "Verdilak" Gelbmann'' - Logo's background, title and old illustration
[[Verdilak's webpage|https://verdilaksbreeding.com/]]
__Supporters__:
__Passion Temple Clergy__
<<set _creditsTier3 to setup.creditsTier3>> \
_creditsTier3
__Passion Temple Preachers__
<<set _creditsTier2 to setup.creditsTier2>> \
_creditsTier2
__Goddess Enthusiasts__
<<set _creditsTier1 to setup.creditsTier1>> \
_creditsTier1
> Missing yourself on this list?
Due to data privacy concerns, patrons who first supported the game before the release of version 0.2 must send Deep Interactivity a notification communicating their consent to being added to this list.
> What if I don't want to appear here?
If you no longer wish your nickname to appear on the credits or you want to support the game without appearing here, make sure you notify Deep Interactivity via Patreon.
[[Go back|Disclaimer]]<div align='center'>\
[img[img/logo.png]]
__Disclaimer__:
</div> \
Unholy Arts is an erotic fiction game. If you do not have the required legal age in your country to consume this content, or have trouble to distinguish fiction from reality, please close this window.
The game may depict behaviors that aren't acceptable outside of fiction. Remember that all sexual activities in real life require explicit consent from every person involved.
Configure your settings before starting the game: <<link [[Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Disclaimer");
State.variables.settings.formatAllChoices();<</script>><</link>>
<<link [[Everything is in order, let's start the game|GoddessHerald 1]]>>
<<script>>applyDifficultyChanges();<</script>><</link>>
$supToolsData.quickstartLinkText
[[Take me to the credits|Credits]]
<center>[[Support the game!|https://www.patreon.com/bePatron?u=31941037]]</center><<script>>
State.variables.compass.refreshRoomPassage();
<</script>> \
<<script>>
State.variables.compass.refreshRightUImap();
<</script>> \
$compass.roomPassage
<<removeclass "#right-ui-bar" "stowed">> \$compass.interludePassage<<script>>
State.variables.tPathfinder = new Pathfinder("mapTrainingGrounds",["chPlayerCharacter"],"westLibrary",function(nodeKey) {
if ( nodeKey.length > 11 ) { return true; }
else { return false; }
});
State.variables.pfTest = State.variables.tPathfinder.getAllValidRoutes();
State.variables.chPlayerCharacter.currentRoom = "westLibrary";
State.variables.log = getRouteToClosestAltTaggedActivity("mapTrainingGrounds",["chPlayerCharacter"],["physique","will"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
<</script>> \
\
$tPathfinder.debugInfo$jobsAssigner.passageText<<script>>
if ( State.variables.compass.pcSis != -1 ) {
State.variables.compass.sisList[State.variables.compass.pcSis].feedCharInteractionsOptionsList();
State.variables.compass.sisList[State.variables.compass.pcSis].formatPassageText();
State.variables.compass.sisPassage = State.variables.compass.sisList[State.variables.compass.pcSis].passageText;
}
<</script>> \
$compass.sisPassage<<script>>
State.variables.personalRoom.formatRoomText();
attemptAutosave();
<</script>> \
<<addclass "#right-ui-bar" "stowed">> \
/* <<removeclass "#right-ui-bar" "stowed">> \ */ \
$personalRoom.roomText
<<script>>
State.variables.supToolsData.formatQuickstartRoom();
<</script>> \
$supToolsData.quickstartRoomPassage<<script>>
State.variables.supToolsData.formatCheatMenuRoom();
<</script>> \
$supToolsData.cheatMenuRoomPassage$customRoomIntro
<<removeclass "#right-ui-bar" "stowed">> \
After waking up early, you decide to take a stroll before the training period. It's a relatively warm morning, given how early it is.
You realize Nashillbyir isn't too far away, doing stretches.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name! You're up early today."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. Do you always get up this early?"//</span>
<span @style=$chNash.colorStyleKey>//"I do most of the time, yes. Now that you're here, would you mind lending me a hand in my exercises?"//</span>
[[Accept|SE Stretching Help Accept]]
[[Decline|SE Stretching Help EndDecline]]
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>State.variables.StVars.StretchingHelpResult = "unfinished";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I'm still sleepy. I just wanted the air to hit my face."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, well, that's fine. Take care!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "declined";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"All right, what do you need me to do?"//</span>
<span @style=$chNash.colorStyleKey>//"Move next to my side, for starters. Ah, it's been so many days since I had someone to help me with this!"//</span>
The Ashwalker lies on her back, and you kneel next to her after she asks you to do so.
<span @style=$chNash.colorStyleKey>//"I want to stretch my legs' muscles - you just have to keep hold of my knees at certain positions."//</span>
[[Do as told|SE Stretching Help Phase 1]]$customRoomIntro
Following Nash's directions, you pull and keep your grip on her knees at different points. You're certain that it would hurt you if you were in her position, but she doesn't lose her cool.
<span @style=$chNash.colorStyleKey>//"Well done, let's move on."//</span>
Without moving her back from the ground, she moves her right leg to the left, describing a right angle with her spine.
<span @style=$chNash.colorStyleKey>//"As you can see, my leg isn't straight. Hold me so that it gets as close as possible."//</span>
[[Hold her outer thigh|SE Stretching Help Hold Thigh]]
[[Hold her knee and gluteus|SE Stretching Help Hold Gluteus]]
[[Ask her how to do it|SE Stretching Help Ask How to Hold]]$customRoomIntro
Moving carefully, you place your hands along her thigh. You can feel the tendons in tension, ocasionally shaking.
<span @style=$chNash.colorStyleKey>//"You're doing great, hold for a little longer."//</span>
After some seconds, she exhales and points you to stop. It's the other leg's turn next.
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Relatively uncertain about how to proceed, you end up putting your hands right below her knee and her butt.
<span @style=$chNash.colorStyleKey>//"Hmpf."//</span>
You steal a look at her. She's looking at you, smirking.
<span @style=$chNash.colorStyleKey>//"It's fine if you want to grab me there, but don't forget to push my leg down."//</span>
//Oops.//
You correct the strenght you're exerting.
<span @style=$chNash.colorStyleKey>//"That's better."//</span>
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]
<<script>>
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, uhm..."//</span>
<span @style=$chNash.colorStyleKey>//"What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Where am I supposed to grab you?"//</span>
<span @style=$chNash.colorStyleKey>//"At the extremes of the thigh will be fine."//</span>
She points at the specific places with her index fingers, and your hands follow.
//<span style="color:purple">Your submission towards Nashillbyir has grown a a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Once she's done, you pull back.
<span @style=$chNash.colorStyleKey>//"This will be our last exercise. My knees have to get as close to my shoulders as possible, just make sure they remain there."//</span>
The young Ashwalker, her back still on the ground, plants her feet on the grass, only to abruptly pull them along with her legs to her own chest. She awaits you.
//How should I do it, though?//
[[Stand up next to her|SE Stretching Help Standing]]
<<if $chPlayerCharacter.resilience.value >= 11>>[[Kneel in front of her|SE Stretching Help Kneeling Passed Check]]
<</if>> \
<<if $chPlayerCharacter.resilience.value < 11>>[[Kneel in front of her|SE Stretching Help Kneeling Failed Check]]
<</if>> \
[[Mount her|SE Stretching Help Mount]]$customRoomIntro
You get up and move next to her side, and bend your back in order to reach her knees with your hands. It doesn't take long for this position to hurt you.
//...This probably wasn't the best choice.//
Nash gives a hint to be in tension this time, but it isn't too noticeable. She's keeping tight control of her breath, slow as a feather's fall.
At some point, she looks at you. You immediately turn your gaze away, but force yourself to look back.
She's smiling calmly.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You let her knees go and take a much more natural posture. Your back still aching, now it's you who needs to stretch.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You put place yourself in front of her rear, and lower yourself down. You are less and less sure about this as you move forwards, but you get in top of her nonetheless, safely locking her knees.
Nash's expression doesn't change much, but...
//Her pupils are... so big.//
You salivate.
[[Keep still|SE Stretching Help Mount Nothing]]
[[Lean in for a kiss|SE Stretching Help Mount Kiss]]
<<if $StVars.futaNash == true>>[[Lower your groin|SE Stretching Help Mount Rub Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[Lower your groin|SE Stretching Help Mount Rub Pussy]]
<</if>> \$customRoomIntro
Despite everything, you choose not to take advantage of the situation. And yet the both of you share a smile.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You move back and stand up, and she follows.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">10 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "friendly";<</script>> \$customRoomIntro
Her lips, open and humid, have the perfect appeareance for a morning delicacy. You feel her breath in your face, closer, and closer...
<span @style=$chNash.colorStyleKey>//"Mmm..."//</span>
And your mouths meet. It's a gentle union, the lips rubbing slowly up and down. Your eyes open and find hers, warm, intimate. It takes you a few more seconds to notice your arms are giving up.
You suddenly remember what you were doing and pull back.
<span @style=$chNash.colorStyleKey>//"Lips stretches weren't on the routine, but they may be next time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to keep yourself flexible, your routine should be as well."//</span>
Nash rolls her eyes.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:limegreen">10 energy.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.lust.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your dick touches the lower part of her pussy, through the clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your groins touch each other, through your clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:red">Resilience check: failed.</span>
You soon realize this was a mistake. You've reached her legs and you're holding them down, but your back's positioning is terrible and you won't be able to maintain it for long. Without barely any time to reflect on your mistakes...
<<if $StVars.futaNash == true>>[[You fall down|SE Stretching Help Failed Check Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[You fall down|SE Stretching Help Failed Check Pussy]]
<</if>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:green">Resilience check: passed.</span>
You soon realize this posture was a mistake. Your back's position is fairly taxing, but nonetheless you manage to hold on.
//You lost <span style="color:limegreen">15 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
You keep holding her knees down, and you feel small shakes in her legs, proof that her tendons are working. She remains calm, her eyes closed, her breathing controlling her thoughts and emotions. From your position, you can see her entirely. Her face, her chest, her legs, her... groin.
//Keep it cool.//
And your eyes turn back to her face. She opens hers, and smiles.
<span @style=$chNash.colorStyleKey>//"This should be enough."//</span>
Half a minute later, both of you are standing up.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a a bit.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your nose's tip is entering a fold in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your mouth fell open and it's now unintentionally kissing something in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While getting closer to the amphitheater, you notice a shape in the distance that you identify as Maaterasu. You're surprised when you notice that the ever quiet and polite girl is actually humming a tune.
It isn't overly complicated: it mainly consists on two main phrases that are repeated over and over, adding minor variations at the end. The main phrases themselves are profoundly melancholic, while the variations add different emotions, from sadness to acceptance, to joy. The contrast is beautiful to your ears.
Suddenly, the Aiishen stops. She has noticed you.
<span @style=$chAte.colorStyleKey>//"What do you think?"//</span>
//She must be asking about the tune, or her interpretation.//
[[Compliment|SE Humming Compliment]]
[[Criticize|SE Humming Criticize]]
[[Ask about the tune's origin|SE Humming Ask About Song]]
[[I want to keep listening to it|SE Humming Listen in silence]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's beautiful. I loved hearing your music."//</span>
<span @style=$chAte.colorStyleKey>//"That makes me glad."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
A small silence follows. Looks like she isn't going to lead the conversation.
<span @style=$chPlayerCharacter.colorStyleKey>//"We don't play a lot of music in the Gaanidan Tribe, and when we do, it's mainly to accompany the storytellers."//</span>
Maaterasu thinks for a moment, then asks you:
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't the greatest melody. It's... very repetitive."//</span>
<span @style=$chAte.colorStyleKey>//"Yes, this song is repetitive."//</span>
A small silence follows. Whether the comment actually annoyed her or not, it doesn't look like she's going to lead the conversation. Or do anything else, in general.
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't mind me criticizing your song?"//</span>
<span @style=$chAte.colorStyleKey>//"Songs are how they are, if you don't like one I can't do anything about it."//</span>
Another tense silence. Her indifference may actually start to annoy you.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It interests me. Where does it come from?"//</span>
<span @style=$chAte.colorStyleKey>//"It's a song from the Aiishen Tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does it have lyrics?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So... What are they? Can you sing them?"//</span>
<span @style=$chAte.colorStyleKey>//"I can't. I forgot them."//</span>
//That's dissapointing. And this isn't the easiest conversation either, it's like I'm tearing answers out of a wall.//
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know. I'd like to keep listening."//</span>
Maaterasu nods, and the music comes back to her lips. It wasn't common for the Gaanidans to play music without accompanying a storyteller, but you soon reach the conclusion that it's quite the enjoyable experience.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Percepcion OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, and even if the variations sometimes get out of your grasp, you're fast to catch up. It turns out to be fun.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was that it?"//</span>, you ask after she stops, about a minute later.
<span @style=$chAte.colorStyleKey>//"That's the whole song, yes. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No need to thank me! I enjoyed it too. The training period will start soon, let's come back to the Temple."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Percepcion OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat. It's a simple technique, but it's effective enough in providing some sense of harmony.
<span @style=$chAte.colorStyleKey>//"I liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing, thank you for giving me the chance."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 120;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 120;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Percepcion OR intelligence OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along, but you sometimes get ahead of her and make small variations, such as adding very brief notes before the end of the beat. They work well overall and add some freshness to the music.
<span @style=$chAte.colorStyleKey>//"I... liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you for giving me the chance! I liked it too."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has grown a bit.</span>
<span style="color:red">Your rivalry with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
State.variables.chAte.charisma.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
She suddenly starts humming again, and you follow along, but your melody and Maaterasu's are nothing alike. As it isn't the tempo, the tonality, the intention or the emotion. The overall result is a disaster.
<span @style=$chAte.colorStyleKey>//"I don't understand. I thought you wanted to join me in humming the same melody."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure what I expected to happen. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
Her silent gaze penetrates you.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 150;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no, I'd just like to keep listening to you. If you don't mind."//</span>
<span @style=$chAte.colorStyleKey>//"I understand."//</span>
And the music resumes once again. The Aiishen keeps her eyes closed while she hums, perhaps causing the rest of the world to disappear.
She finishes the whole melody after a while, and you reunite with the rest to begin the training period.
//<span style="color:khaki">Your friendship with Maaterasu has grown a a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Percepcion OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, but your lack of musical practice screeches, and it doesn't sound good. While you know what you're supposed to sound like, you constantly miss the correct notes.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I'm new to this. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Percepcion OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat... Or you attempt to do so, only to find that you're unable to maintain it. At some point, your sound always goes off, breaking the harmony and provoking an uncomfortable overlap with Maaterasu's melody.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 80;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 80;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Percepcion OR intelligence OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. You try making small variations at different points, like adding brief notes before a beat, but they mostly come out wrong and do little more than disrupt the result.
<span @style=$chAte.colorStyleKey>//"I don't understand why you did that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
As you get closer to the Grand Hall, you hear some murmuring. At its very entrance, you manage to hear the conversation clearly, and identify the participants as Padmiri and Claw.
<span @style=$chMir.colorStyleKey>//"But, why? Why do you have to be so hostile to us?"//</span>
<span @style=$chClaw.colorStyleKey>//"Have I not made myself clear? We, or at least I, am here to become High Priestess, whatever the cost. That makes us rivals, not friends."//</span>
The Leirien girl's face shows a strange blend of indignation and sadness.
<span @style=$chMir.colorStyleKey>//"That doesn't mean you have to treat us like a murder is about to take place."//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, it does. You may need the comfort of thinking that we will all get along, beyond the pain and frustration of the losers. But I'm strong enough to do this on my own, and that means I won't need to think twice when I have to stomp you."//</span>
[[Keep listening|SE EthicsOfPow ClawExplains]]
[[I don't want to see where this is going|SE EthicsOfPow Leave]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
There are many reasons to avoid this. Perhaps you think Claw is hopeless, that there's no point in discussing with her. Perhaps you think she's right, but in that case you should lay low. Perhaps you simply think you aren't capable of gaining anything out of this. Whatever your thoughts are, you stay away of the Grand Hall for a while.
<<script>>
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chClaw.relations.chMir.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 500;
State.variables.chClaw.relations.chMir.rivalry.stv += 500;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And what's the point of living such a life? You may become the strongest, you may stomp everyone in your way, and you may become High Priestess, but in the end, you will still be alone."//</span>
<span @style=$chClaw.colorStyleKey>//"The point,"//</span> the Tiger-girl replies, <span @style=$chClaw.colorStyleKey>//"is that power decides everything. If you think that playing nice and looking out for the others will determine whether you are alone or not, you are a naive fool.//</span>
Claw's expression gets darker.
<span @style=$chClaw.colorStyleKey>//"But don't worry, life is ruthless and, sooner or later, it will teach you that lesson. The powerful are the ones who take the decisions in this world, they decide who deserves respect, who is ostracized, and even who is alone or not."//</span>
[[Continue|SE EthicsOfPow MirExplains]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You call me a fool, despite thinking that way...?"//</span>
Mir frowns looking down for a few seconds. But just before Claw decides to leave, she starts arguing back.
<span @style=$chMir.colorStyleKey>//"But don't you understand the limits of that kind of existence?"//</span> she begins, <span @style=$chMir.colorStyleKey>//"You claim that the powerful decide who is alone, but power alone will never gain love. You may be strong enough to keep someone by your side, to tear someone away from others, but someone who would behave that way would never get to understand what's love, what is it to care for others, to have others to care for you. To have another person's warmth melt your worries away... That kind of person may be able to inflict pain on others, but they will never be able to have anything more than a pitiful, limited existence."//</span>
Padmiri now holds her head high, looking at the Beastkin directly into her eyes.
<span @style=$chMir.colorStyleKey>//"The powerful,"//</span> she continues, <span @style=$chMir.colorStyleKey>//"should look over others, protect them and guide them. Instead of a tool to impose its own will on the world, power should be a lever that propels everyone into making the most out of their own freedom and choices. That's what would bring happiness."//</span>
[[Continue|SE EthicsOfPow PlayerAsked]]$customRoomIntro
Claw and Padmiri look at each other in silence, the discussion having reached a stalemate.
<span @style=$chMir.colorStyleKey>//"...Perhaps our friend here may want to help us reach a conclusion."//</span>
And the two of them look at you.
//Oh, crap, they knew I was here!//
[[Side with Claw|SE EthicsOfPow SideWithClaw]]
[[Find a middle ground|SE EthicsOfPow MiddleGround]]
[[Side with Padmiri|SE EthicsOfPow SideWithMir]]
[[You're above taking a position|SE EthicsOfPow RefuseSides]]
[[You need to think it over|SE EthicsOfPow NeedsToThink]]
<<if $StVars.seEthicsOfPowMUcheck == true>><span style="color:green">Intelligence AND empathy check: passed -</span> [[Look for a mutual understanding|SE EthicsOfPow MutualUnderstanding]]
<</if>> \
<<if $StVars.seEthicsOfPowMUcheck == false>><span style="color:red">Intelligence AND empathy check: failed</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri, what you're saying sounds great, but... What would you do against someone stronger than you that wouldn't share your vision?"//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You understand that not everyone will be swayed by your words. And some of those people will be stronger than you, and their will may cause you pain. Wouldn't that prove Claw's point?"//</span>
Padmiri looks away, looking sad. After some seconds, she just leaves. Claw gives you a serious look - but not an angry one, and proceeds to the training grounds.
//<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:gray">Your enmity with Claw has decreased.</span>
Padmiri's views have grown more favorable to self-improvement, domination, and ambition, and less favorable to cooperation.
Claw's views have grown more favorable to domination and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 250;
addPointsToDrive(gC("chMir").dImprovement,250);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,250);
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw, how do you expect to find happiness that way?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You surely understand that keeping others by your side by force... Will only cause them pain. And that will not satisfy you. You-"//</span>
<span @style=$chClaw.colorStyleKey>//"Shut up!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chClaw.colorStyleKey>//"You- You understand nothing! Just shut up and get out of my sight!"//</span>
She storms off. Once she's gone, Padmiri and you look at each other in silence, worry showing in your faces.
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
Claw's views have grown less favorable to domination.
Padmiri's views have grown more favorable to love and cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chMir").dLove,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,-100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, well. We should clearly have some balance between respecting the strong and helping everyone find happiness. Padmiri's vision is clearly great to make sure everyone is happy, and Claw's-"//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really think things will work out that way? Do you think that simply saying nice things about our positions will appease us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, if you'd let me,"//</span>
<span @style=$chClaw.colorStyleKey>//"If you really think so you're probably even a bigger fool, and life will crush you too. I'm done here."//</span>
And Claw leaves.
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chMir.colorStyleKey>//"I'm sorry, but she's right there. Looking for a hollow compromise will solve nothing."//</span>
And Padmiri leaves as well.
//That didn't go exactly like I expected.//
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>
<span style="color:gray">Your friendship with Padmiri has decreased a bit.</span>
Claw's views have grown more favorable to domination and ambition.
Padmiri's views have grown more favorable to cooperation and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... don't know. You both make compelling arguments. I think I need to think it over."//</span>
<span @style=$chClaw.colorStyleKey>//"That's fine to me. Keep thinking about it. I already know what I have to do anyway."//</span>
Claw leaves without a second thought.
<span @style=$chMir.colorStyleKey>//"Don't worry, dear. I'll end up solving this, somehow."//</span>
Padmiri looks at you in a patronizing way.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're clearly overthinking this. It's just best to act as you think as opportunities appear before you."//</span>
<span @style=$chMir.colorStyleKey>//"So you aren't even going to think about this?"//</span>
<span @style=$chClaw.colorStyleKey>//"What a fool. One of these days the wolf will declare its intent to devour you, you'll disregard it as something you don't need to think about, and sooner than later you will end up in its belly."//</span>
<span @style=$chMir.colorStyleKey>//"I agree. $chPlayerCharacter.name's position is, without a doubt, the worst."//</span>
<span @style=$chClaw.colorStyleKey>//"There's not a worse place to be than nowhere."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hey, it's just what I think, okay?"//</span>
They both sigh and leave.
//<span style="color:red">Your enmity with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chClaw.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chClaw.friendship.stv += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why someone would end up thinking the way Claw does. There's people that you can't simply reason with, people who don't stop at anything until they get what they want, no matter how much suffering and pain they cause."//</span>
Claw is serious. Padmiri looks sad. They both look at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you can't deny that the world will bend to them if there's no one to stop them. One simply needs to be strong in order to not to... get stomped by life. But that, on its own, doesn't mean that we should accept that the world will always play by their rules. Life is just what we make it out to be, and I'm sure it has enough room for all of us to be happy if we put work and strength into making it possible."//</span>
<span @style=$chClaw.colorStyleKey>//"You..."//</span> You think you've noticed a small tremor in Claw's lips. <span @style=$chClaw.colorStyleKey>//"You are just too naive. Too hopeless."//</span> She looks away. <span @style=$chClaw.colorStyleKey>//"I'm done with this conversation. Goodbye."//</span>
And she quickly turns her face and leaves.
<span @style=$chMir.colorStyleKey>//"I think you may have a point."//</span> Padmiri admits. <span @style=$chMir.colorStyleKey>//"Thank you for sharing your thoughts."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
Padmiri's views have grown more favorable to cooperation and domination.
Claw's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dCooperation,250);
<</script>> \
$eventsCalendar.finishEventButtonShe walks to the back of the Grand Hall, where a sizable double door stands. Drishtya knocks on it, and it gets opened by Shrezdill, who was on the other side. The Ashwalker, along with four other persons, enters the Grand Hall, and they walk behind the Priestess Regent up to your position.
<span style="color:mediumvioletred">//"I trust you remember Shrezdill, from yesterday. She and I are the last Candidates from the previous generation who remain alive. The rest are people from the tribes who were offered to help with the Temple's preservation."//</span>
She nods at one of them, a human woman of mature age and light skin, who walks forward.
<span style="color:gray">//"Hello, Candidates. I'm Vesia, and I look after the Temple's library, you'll often find me between scrolls, and above them, and before them - but please don't mind me, I can always help you find what you're looking for."//</span>
Her gestures are exaggerated, and her tone, theatrical. She wears a very large white robe, silver bracelets, and a collar that reflects a dim, dark, blue light.
A Leirien man and woman advance next. They have ample, warm smiles, and they glance at each other from time to time. Like Padmiri, they have different assortments of vines and flowers through their bodies, but they also wear (or have) slim roots.
<span style="color:gray">//"Welcome, beautiful ones,"//</span> she begins. <span style="color:gray">//"I'm Fastya, the Temple's resident gardener."//</span>
<span style="color:gray">//"And I'm Dutzelt, the Temple's resident chef."//</span>
<span style="color:gray">//"I harvest the gifts the earth provides to us,"//</span>
<span style="color:gray">//"And I get them ready for your plates."//</span>
And they finish in unison: <span style="color:gray">//"You have nothing to worry about while in our care."//</span>
Drishtya makes a small gesture that you interpret as a mute sigh.
The last person is another Aiishen. Unlike Maaterasu, this is a tall man. Like her, he maintains a serious expression, but it's one that transmits maturity, rather than lack of emotion.
<span style="color:gray">//"Greetings, Candidates. My name is Taototh, and I was selected by the previous High Priestess as the Temple's official researcher."//</span>
<span style="color:mediumvioletred">//"He is too modest to tell you about it, but he also operates some of the Temple's infrastructure, which is fundamental for some of our rituals."//</span>
She coughs.
<span style="color:mediumvioletred">//"...Now, we should get your first training session ready. Follow me into the library."//</span>
[[Continue|SecondDay StartTraining]]At one side of the Grand Hall, some doors are the entrance to the Temple's library, or at least, its biggest section. There is a fair empty space at its entrance, but lines of shelves extend in all directions from there, full of scrolls. Drishtya turns around at the center of this lobby and resumes the explanations.
<span style="color:mediumvioletred">//"Most of your days as Candidates will follow the same schedule: training during mornings, work from noon to afternoon, and freedom to spend the rest of the time as you choose.
As I explained yesterday, we'll be channeling the Valley's energy to empower your training, but in order to do it as efficiently as possible, we will limit it to the mornings. You can also train it during the rest of the day, but you will get inferior results. Training makes your body and mind tired - and that will not be a problem for now, but there may come a time in which danger lurks around the corner. If it comes to that, you must avoid getting so tired that you can't defend yourselves.
Work is fundamental to keep the Temple running, and everyone who inhabits it is expected to contribute. You will receive money in compensation, but you will only be able to spend it when travelling merchants pass through here.
I advise you to use evenings to build your relationships with your peers.
Past this hall there are the West and East wings of the library, and the rest of the training grounds are beyond them. You will find it easiest to develop different parts of yourselves at different areas, so make sure to have a proper look at all of them.
I trust you'll do your best."//</span>
<<link [[Start training period|Map]]>><<script>>
initTrainingPeriodPassionTemple();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>$sc.scenePassage$customRoomIntro
All Candidates are having breakfast together in the Dining Hall. Today's plate is an assortment of fried mushrooms accompanied by smaller pieces of fruits from the forest.
Nashillbyir, Valtan, Padmiri and you share a casual conversation about your new lives. Maaterasu pays attention, but doesn't intervene. Claw doesn't look at any of you - she simply finishes her plate fast and leaves as soon as possible.
Maaterasu finishes soon too, due to avoiding opening her mouth for anything other than eating, and so does Nash, who does everything with haste during the morning. When you're done with your plate, you notice that Val was already done as well, but she stayed to keep talking anyway. You shrug it off and leave to the Training Grounds.
[[Continue|SE Staying Hydrated MirIsLagging]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
However, once you go past the door, you notice a change in the tone of the conversation.
<span @style=$chVal.colorStyleKey>//"Oh, dear, is that a little sap in your mouth?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but please don't mind me..."//</span>
<span @style=$chVal.colorStyleKey>//"I don't mind you at all..."//</span>
By now, you're already peeking back into the dining room, and you can clearly see Valtan leaning over to Padmiri and licking her mouth.
<span @style=$chVal.colorStyleKey>//"Mmm. It's just as I thought. You're thirsty, aren't you?"//</span>
<span @style=$chMir.colorStyleKey>//"Um, em, but it's no problem really, I'll go right now to..."//</span>
<span @style=$chVal.colorStyleKey>//"But there's no need for that. What kind of friend would I be if I had a thirsty friend... And didn't offer her to drink from me?"//</span>
Padmiri's face finishes its transition into shock.
//Is she asking her to...?//
<span @style=$chVal.colorStyleKey>//"You only need to get on your knees."//</span>
[[But you are thirsty too!|SE Staying Hydrated ValHydratesPlayer]]
[[No, no, Val can't lose fluids, you have to give her some yourself|SE Staying Hydrated PlayerHydratesVal]]
[[Take advantage and take Mir's "back". For maximum hydration|SE Staying Hydrated MirSurrounded]]
[[Help Padmiri to escape|SE Staying Hydrated MirEscortedToExit]]
[[Tell Val you already keep Padmiri well hydrated|SE Staying Hydrated MirIsHydrated]]
[[Remain hidden. Send a hand down your pants|SE Staying Hydrated Voyeur]]
[[Let them have their fun, you can't miss training|SE Staying Hydrated LeftScene]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, you could have also offered me..."//</span>
They both immediately turn their heads to you. Valtan's surprise soon turns into interest. Padmiri recovers herself and takes the initiative.
<span @style=$chMir.colorStyleKey>//"I don't want to be greedy then! Please take care of $chPlayerCharacter.name."//</span> Just as she says so, she starts walking towards you, hurrying to leave the room.
<span @style=$chVal.colorStyleKey>//"Aren't you glad you have such a generous friend? Thanks to Padmiri you'll have access to fresh liquid, directly from the source."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And also thanks to you."//</span>
<span @style=$chVal.colorStyleKey>//"Quite the lucky one, surrounded by such remarkable people! Now, open wide... And kneel for me."//</span>
<<link [[Kneel|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But Val, if there's someone who needs to stay hydrated at all times, that's you."//</span>
<span @style=$chVal.colorStyleKey>//"Ah?"//</span> <span @style=$chMir.colorStyleKey>//"Uh?"//</span>
Both of them are equally surprised to see you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't you made of liquid? If you go around giving it away, without control..."//</span>
<span @style=$chMir.colorStyleKey>//"You're definitely right."//</span> Padmiri intervenes. <span @style=$chMir.colorStyleKey>//"You have to listen to your 'dear' friends when they're worried about you, Val. $chPlayerCharacter.name, I think you were offering to help, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! Um, I want Val to stay healthy, after all."//</span>
Val, who had grown increasingly astonished as the discussion advanced, now shows complete amusement.
<span @style=$chVal.colorStyleKey>//"I... can't refuse this much generosity."//</span> She shrugs, closing her eyes, defeated.
You're now next to them.
<span @style=$chMir.colorStyleKey>//"Go on, you can't keep her waiting the whole day. Kneel."//</span>
<<link [[Val kneels before you|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She's right, Padmiri."//</span>
Both girls jump in surprise as soon as they hear you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just as you want the best for us, we just want the best for you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wise words from our friend $chPlayerCharacter.name."//</span>
You're now next to them and taking Padmiri's arm, inviting her to stand up.
<span @style=$chPlayerCharacter.colorStyleKey>//"We care so much, that we will both be... Hydrating you."//</span>, and you whisper in the Leirien's ear: <span @style=$chPlayerCharacter.colorStyleKey>//"I've got your back."//</span>
Surrounded and unable to stand the social pressure, Padmiri gives in and gives you a meek: <span @style=$chMir.colorStyleKey>//"Ok."//</span>
<<link [[Padmiri gets on all fours|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
State.variables.sc.formatScenePassage();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I forgot about something, Padmiri!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chMir.colorStyleKey>//"Yes! What was it!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Remember that thing you were telling me about yesterday?"//</span> She looks a bit lost. <span @style=$chPlayerCharacter.colorStyleKey>//"...That thing I was so eager to know about, but you didn't have enough time to finish?"//</span> She stays quiet for a moment.
//Please, figure it out!//
<span @style=$chMir.colorStyleKey>//"Oh, that thing! I'm sorry Val, but $chPlayerCharacter.name was dying to hear about it! See you!"//</span>
//Good, she figured out the thing doesn't exist.//
<span @style=$chVal.colorStyleKey>//"So... What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll tell you later!"//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're worrying over nothing, Val!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chPlayerCharacter.colorStyleKey>//"I already keep Padmiri well hydrated."//</span>
<span @style=$chVal.colorStyleKey>//"...Oh, do you?"//</span> She looks at Padmiri is disbelief.
<span @style=$chMir.colorStyleKey>//"...Well..."//</span>
You're already next to them, and you place your hand over Padmiri's shoulder.
<span @style=$chMir.colorStyleKey>//"Yes! Yes, she does."//</span>
Valtan is reading Padmiri like if she was an open book. She looks at you with contempt. She didn't like that.
<span @style=$chVal.colorStyleKey>//"I guess I WAS worrying over nothing then."//</span>
Both Valtan and Mir get up, and you lower your hand to the Leirien's butt. She looks at you and nods.
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You slightly retreat your head from the door, remaining hidden in the corridor and keeping your ears open.
<span @style=$chMir.colorStyleKey>//"I... Ok."//</span>
<span @style=$chVal.colorStyleKey>//"That's a good girl, now. You don't want to refuse... Acts of generosity."//</span>
Your hand is already working your groin.
<<link [[Masturbate|Scene]]>><<script>>
stHyInitMirToVal();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//This... Doesn't concern me, really. So what if Padmiri buries her head in Valtan's thighs and... Nope, nope, I have to focus on training. Focus! Let's leave already.//
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aaaaah... Ah. Ah..."//</span> Val recovers her breath, one hand on her breast, another one on your head.
//My whole face is wet. ...And sticky.//
<span @style=$chVal.colorStyleKey>//"That was fantastic. But now, what should you say after you're served something to eat?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... Thanks for the meal?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. Good girl."//</span>
She offers you a hand to help you get up from your knees.
<span @style=$chVal.colorStyleKey>//"And now that your belly is full, you're set and ready to have a productive day."//</span> She says as she fondles your butt. <span @style=$chVal.colorStyleKey>//"...You may have to get cleaned before that, though."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmmnnn... Ah, ah, ah..."//</span> You slowly recover you breath, both of your hands over Val's head.
//Her tongue is sooo good...//
<span @style=$chVal.colorStyleKey>//"Looks like you enjoyed it."//</span>
<span @style=$chMir.colorStyleKey>//"Now, now, Val. $chPlayerCharacter.name was all worried about you, don't you have anything to tell her?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course... Thanks, $chPlayerCharacter.name. You are delicious."//</span> She looks at you with lustful eyes and a calculated smile.
<span @style=$chMir.colorStyleKey>//"That's much better."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chMir.submission.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//You lost <span style="color:lightcoral">50 lust</span>.//
<span @style=$chVal.colorStyleKey>//"Nnggyaa! Gya, hah, ha..."//</span> Val's gasping slowly calms down.
//They're done already? But I haven't finished!//
<span @style=$chVal.colorStyleKey>//"Oh, my dear. I should let you breathe. There. Are you fine now?"//</span>
<span @style=$chMir.colorStyleKey>//"Aaah-... Ah. Yes, I am."//</span>
<span @style=$chVal.colorStyleKey>//"Now, what should you say to those who share their generosity with you?"//</span>
<span @style=$chMir.colorStyleKey>//"Are you really...?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes."//</span>
A moment of silence. You're a bit too tired to risk taking another look at what's happening.
<span @style=$chMir.colorStyleKey>//"Thanks... For the meal."//</span>
<span @style=$chVal.colorStyleKey>//"Of course, you have good manners, of all people. Good girl."//</span> Another pause. <span @style=$chVal.colorStyleKey>//"It's about time we left... But you should clean your face first."//</span>
//I should run away, right now!"
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The three of you are panting, exhausted. Padmiri is barely able to keep herself from falling to the ground. Valtan is drown in pleasure.
<span @style=$chVal.colorStyleKey>//"See, Mir? You truly have wonderful friends. Isn't there something you should tell us?"//</span>
<span @style=$chMir.colorStyleKey>//"I... Ah... I..."//</span>
Your hands are on the back of the Leirien's waist. Its movements show her breathing going up and down, her heat hints how she's felt between her legs.
<span @style=$chVal.colorStyleKey>//"Something you'd tell people who have just fed you?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. Thank you for the meal."//</span>
She barely manages to turn her face to look at you. Anyone would be able to tell she's exhausted.
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll gladly keep you well fed. You only have to ask us."//</span>
<span @style=$chVal.colorStyleKey>//"And sometimes you don't even have to ask."//</span>
Val winks at you.
//<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:red">Your rivalry with Padmiri has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
Padmiri's views have grown more favorable to domination and less favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chVal.submission.stv += 350;
State.variables.chMir.relations.chVal.enmity.stv += 350;
State.variables.chMir.relations.chVal.rivalry.stv += 350;
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chMir").dDomination,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
It's early in the morning, early enough for the sky to be golden and melancholic. You're taking a stroll to see the lake imbued with the particular colors of dawn.
You find someone on their knees next to the shore, their torso inclined forwards to see something in the water. It was strange at first because the blue hair was collected on their shoulder, but the white tunic leaves no room for anyone else, and you recognize her, her face still out of your sight.
//It's Val.//
Once you're just a couple of meters next to her, you greet her: <span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Val, how's the water?"//</span>
And when she turns her face to you, you discover she's not Val.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aah!? Who are you!?"//</span>
Worry and caution show in her diminutive face, outlined soft and small curves that end in a small chin. Her eyes are small, sincere and beautiful. This is a teal angel.
<span @style=$chVal.colorStyleKey>//"No, don't worry, please."//</span>
[[Continue|SE Friend Back At Home ShesValtan]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
The sweet-faced girl gets up, closes her eyes, and her facial features transform in a couple of seconds. The angel has turned into a well-known succubus.
<span @style=$chVal.colorStyleKey>//"You were right, I'm Val. I wasn't expecting you to come here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that? "//</span>
<span @style=$chVal.colorStyleKey>//"I guess you have never seen any of us do it, right? Any of us Shapeshifters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh. So it was true you can... Change shapes."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
Valtan's expression isn't usual in her. Instead of her cockiness and enthusiasm, she's calm and serious.
//...Wait, something still doesn't add up.//
<span @style=$chPlayerCharacter.colorStyleKey>//"So what were you doing, exactly?"//</span>
<span @style=$chVal.colorStyleKey>//"...Mm. I guess there won't be harm in telling you."//</span> She closes her eyes for a moment and sighs. <span @style=$chVal.colorStyleKey>//"That was Sillan, the... Actual woman the Shapeshifters chose."//</span>
//Yes, I've heard about this already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you looking at the reflection of her face? Why?"//</span>
<span @style=$chVal.colorStyleKey>//"...I... Just wanted to do that. I wanted to look at her face."//</span>
[[Continue|SE Friend Back At Home Questions]]<<script>>SeFriendBackAtHomeCheck()<</script>> \
$customRoomIntro
//What do I want to ask her?//
[[What kind of person is Sillan?|SE Friend Back At Home HowsSill]]
[[What's Sillan to Valtan?|SE Friend Back At Home WhatsSill]]
[[Why did Valtan take Sillan's place?|SE Friend Back At Home WhyTakePlace]]
<<if $StVars.SeFbahWhyTakePlaceSill is true>>[[Does Valtan regret taking Sillan's place?|SE Friend Back At Home Regret]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "none">>[[I have no more questions|SE Friend Back At Home End]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "some">>[[I have no more questions|SE Friend Back At Home End2]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "all">>[[I have no more questions|SE Friend Back At Home End3]]
<</if>> \$customRoomIntro
<<set $StVars.SeFbahWhatsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What is... Sillan to you?"//</span>
<span @style=$chVal.colorStyleKey>//"What is... she to me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean... Was she... your sister?"//</span>
<span @style=$chVal.colorStyleKey>//"We... Don't have that kind of concepts in my tribe. We don't have parents or siblings, we're just part of the tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you want to marry her then?"//</span>
<span @style=$chVal.colorStyleKey>//"We don't marry either."//</span>
//Ugh. How can I ask this?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you love her?"//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Val?"//</span>
<span @style=$chVal.colorStyleKey>//"Next question."//</span>
//Are her eyes shining?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahHowsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of person is Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"She's... Like a snowflake. Pure. Beautiful. Innocent. Frail like pristine water against some corrupted, perverted mind..."//</span>
She sets her eyes on the sky, not looking at anything in particular.
<span @style=$chVal.colorStyleKey>//"She was never the kind of person to take matters into her own hands. Someone who didn't think highly of her said that her soul couldn't deal with the weight of life, once... But I was always there to protect her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And now you aren't."//</span>
<span @style=$chVal.colorStyleKey>//"No. Not anymore."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahWhyTakePlaceSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you take Sillan's place?"//</span>
<span @style=$chVal.colorStyleKey>//"She wouldn't have been able to handle it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What of it?"//</span>
<span @style=$chVal.colorStyleKey>//"Everything. She... Never had the initiative to do anything. It was always me who was taking her places, getting her involved with the other kids... She got scared with ease. And she always got really nervous about sex. She wouldn't have been able to succeed here."//</span>
//...Wait.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, if there's any sex-crazed fiend around here that's you."//</span>
Valtan shrugs and rolls her eyes.
<span @style=$chVal.colorStyleKey>//"Still."//</span>
//Is this all, or is there something more?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahRegretSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you regret it?"//</span>
<span @style=$chVal.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Coming here."//</span>
Valtan turns her face away from you for a while. She looks back at you with determination.
<span @style=$chVal.colorStyleKey>//"No. I did what I had to do. I... There was no other choice."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't question you. I think that's part of your privacy."//</span>
<span @style=$chVal.colorStyleKey>//"Hm. If you say so."//</span>
She looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... Leave you alone, ok? I think you need some time."//</span>
She doesn't reply.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be all. I think there are some things best left to your discretion."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all I wanted to ask you."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>
State.variables.sisSpecifics.formatPassageText();
<</script>> \
$sisSpecifics.passageTextSelect your preferences. Beware that changing some of these after the start of the game may cause problems.
$settings.allChoicesDrishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force wrapping your legs, your waist, your behinds. And then it enters you. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4b]]Your legs and arms feel weak and numb, your mind is quiet, your whole body rests relaxed, and behind it all, you feel invigorated, as if the mere act of wishing it would allow you to fly.
Everyone around you seems to share your tranquility. Even Claw, who usually looks like she's about to jump at someone's throat, is now as peaceful as a tired, tamed kitty.
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
[[Continue|SecondDay MeetTempleStaff]]<<set $StVars.gh2 to 0>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. Her hands swing wildly and point at you, and the light engulfs you. You suddenly feel your crotch burning.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:lightcoral">10 lust</span>.//
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.lust.changeValue(-10);
State.variables.chPlayerCharacter.willpower.changeValue(-10);
State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghScissorEndCondition, 10,
"GoddessHerald 6a");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFaceToFace","interlockLegs","scissor","frenchKiss","scissor","strokeBreasts","scissor"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.customScript = cssGhScissor;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
<<script>>createSystemEventSearchForScrolls(10,["chPlayerCharacter"]).effect();
State.variables.logL1.push(gC("chPlayerCharacter").foundScrolls);
gC("chPlayerCharacter").foundScrolls = [];
<</script>>
[[Quickstarts]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "">> \
<<script>>
setUpBattleTestsRoom();
//State.variables.chNash.control = 0;
//State.variables.chPlayerCharacter.control = 0;
//createBposDP2frontalPounce("chNash",["chPlayerCharacter"]);
//createBposDP2frontalPounce("chPlayerCharacter",["chNash"]);
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
__Opponent__
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
<<link [[Go for it.|Scene]]>><<script>>
configureBattleTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>> $customRoomIntro
It's so early in the morning that the sky itself has barely woken up, yet every Candidate is already reunited in the training grounds, summoned by Drishtya.
<span style="color:mediumvioletred">//"Greetings, Candidates. I hope you're awake and perceptive, despite the time."//</span>
Fortunately, you're awake. Frustrated and tired due to waking up this early, but awake.
<span style="color:mediumvioletred">//"I have called you here because some of you aren't familiar enough with magic, which isn't exactly a balanced situation. This is something that should be corrected as early in your training as possible. And by this I mean we will correct it now."//</span>
//Saying I'm not familiar with magic is quite the understatement.//
<span style="color:mediumvioletred">//"As you must know, every living being is sustained by aether, which is present in all things. When you do actions as basic as walking and talking, you are instinctively using aether to move your body."//</span>
Her left arm moves in circular motion until it is in front of her.
<span style="color:mediumvioletred">//"Magic is a consciouss effort to manipulate the aether that is not connected to your own body."//</span>
She closes her hand, and some small wind blows around her, carrying a couple of leaves.
<span style="color:mediumvioletred">//"In order to do this, you must feel the nature around you as part of your very being, and move it as if it was your own selves."//</span>
The wind gets stronger and stronger, and you feel it pulling you towards Drishtya. It suddenly stops - when the Priestess Regent opens her hand, you notice a small ball built from countless moving white and gray threads. She agitates it, and it immediately collapses, turning into a gust of wind that explodes into all directions.
<span style="color:mediumvioletred">//"Achieving mastery of magic takes considerable dedication, and often proper guidance."//</span>
[[Continue|SE Magic Class Getting Started]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span style="color:mediumvioletred">//"Nashillbyir, Claw and $chPlayerCharacter.name, step forward."//</span>
You do as she commands and you look at the other two. Nash returns the look, apparently knowing as little as you.
<span style="color:mediumvioletred">//"I assume you have never used magic."//</span>
<span @style=$chClaw.colorStyleKey>//"I haven't."//</span>
<span @style=$chNash.colorStyleKey>//"Neither have I."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't either."//</span>
<span style="color:mediumvioletred">//"Very well. Extend your hands forwards, and focus on them. Take note of everything they feel, and try extending your consciousness to the elements that are behind those feelings. The Sun, the wind, your own muscles..."//</span>
//My... Consciousness? Extending it? What does she...?//
You understand soon enough. After focusing on it for a few seconds, you read the thoughts of the wind, and you read the thoughts of the sunlight. They're basic and primal, and they could be translated as //I exist// or //I flow//.
<span @style=$chVal.colorStyleKey>//"Drishtya?"//</span>
<span style="color:mediumvioletred">//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"We can practice magic as well, right? We didn't come here just to watch."//</span>
<span style="color:mediumvioletred">//"Of course, you're free to practice and ask me anything. These three will appreciate the demonstration as well."//</span>
<span @style=$chVal.colorStyleKey>//"That's nice to hear."//</span>
You turn around to satisfy your curiosity. Val walks confidently towards Mir, who observes her at first but soon turns shy, and avoids her face for moments. When Val is in front of the Leirien, she takes the green girl's shoulders.
<span @style=$chMir.colorStyleKey>//"A-A-Ah, what-what are you-"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, Mir, you have to feel the elements."//</span>
Valtan moves forward and completely hugs her.
<span @style=$chMir.colorStyleKey>//"I'ts coooold! Why! Why do you!?"//</span>
<span @style=$chVal.colorStyleKey>//"I just wanted you to warm me up..."//</span>
<span style="color:mediumvioletred">//"Valtan is projecting cold to Padmiri on touch. That may require some hard work for you - but for Shapeshifters it's relatively natural to learn projecting magic with our own bodies, since we use similar skills during shapeshifting."//</span>
[[Continue|SE Magic Class Catching Up]]$customRoomIntro
<span style="color:mediumvioletred">//"For now, I recommend you try casting manifestations of the elements themselves. Fire, cold and thunder fit the best for new magicians, since they don't require considerably high precision to be used effectively. Focus on the elements around your hand and try moving them as if they were your own limbs, giving them the form and the essence you want."//</span>
You try doing as she asks. You manage to agitate the wind, to move it around, to make it stay quiet. Or at least, you think it is //your// doing, and not the natural movement of the wind... But it doesn't look like it's turning into anything else.
You take a quick look at Claw, who frowns as she looks at her own shaking hand. You glance at Nash too, who is in a similar position... But a very small flash appears out of nowhere and she steps back, scared.
<span style="color:mediumvioletred">//"Good job, Nashillbyir, you're on the right track."//</span>
After a long breath, you go back to "action". After a couple of minutes, you notice a small, persistent, cyan glow above your fingers. You contain your breath, trying not to lose focus, and it finally turns into a snowflake, which breaks into nothingness, but not before another one is formed at its corner... And then another one, and another, and another - but you notice you need to breathe, and they all shatter and disappear.
<span style="color:mediumvioletred">//"Congratulations. It looks like you've got the basics. Continue building from them and you'll achieve great things."//</span>
//What? Me?//
Drishtya is indeed looking at you.
//Oh, no! She means me! I need to hide!//
<span @style=$chAte.colorStyleKey>//"Gaagnnggh!"//</span>
You immediately turn around and notice Maaterasu is bracing herself. The culprit is, as it was to be expected, Valtan, who has had enough of bullying Padmiri and is now freezing Maaterasu from afar. The Aiishen girl was caught by surprise for paying attention to your practice.
//Wait, everyone is looking at Ate and Val, I could catch someone by surprise now... Should I?//
<<link [[Keep practicing on your own|SE Magic Class Observe]]>><<script>>setPasChars([]);
<</script>><</link>>
<<link [[Tease Nash|SE Magic Class Tease Nash]]>><<script>>setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>> [img[img/charIcons/nashIcon.png]]
<<link [[Tease Claw|SE Magic Class Tease Claw]]>><<script>>setPasChars([getPresentCharByKey("chClaw")]);
<</script>><</link>> [img[img/charIcons/clawIcon.png]]
<<link [[Tease Mir|SE Magic Class Tease Mir]]>><<script>>setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>> [img[img/charIcons/mirIcon.png]]
<<link [[Tease Ate as well|SE Magic Class Tease Ate]]>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>><</link>> [img[img/charIcons/ateIcon.png]]
<<link [[Make Val taste her own medicine|SE Magic Class Tease Val]]>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>><</link>> [img[img/charIcons/valIcon.png]]$customRoomIntro
You decide against imitating Valtan's foul behavior. You pay no mind to the others and focus instead on perfecting your own casting, before you try it in a real confrontation.
You cast snowflakes again, but this time you move your hands backwards, leaving a trail of cold dust behind them. Next time, you push the snowflakes forwards, but they don't fly too far. After a couple of tries, you paint in your mind the image of the freezing air advancing ahead of you... And you manage to recreate it in reality, though it lacks the intensity you desired.
Briefly later, something else draws your attention...
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side, positioning yourself behind the Ashwalker, and focus on your hands, pointing them at her. You recall your earlier feelings and gestures... And soon you're casting cold in front of yourself. But you want to imitate Valtan, and so you visualize ice blending itself with the air, shot out off your hands and directly flying towards...
<span @style=$chNash.colorStyleKey>//"Yeep!"//</span>
Nashillbyir's neck.
<span @style=$chNash.colorStyleKey>//"Have you seriously...?"//</span> She asks, turning around, only to find out you're shooting ice to her again.
She tries covering herself with her arms, moving her head to the sides and away from the cold. Eventually, she stops, looks at your own eyes, and extends her hands forwards...
And a explosion fires up. A very small, short-lived, and not very bright explosion, that barely reaches the distance of half an open hand, but an explosion nonetheless. You both step back, surprised by the event.
[[Attack her again|SE Magic Class Tease Nash Plus]]
[[Congratulate her|SE Magic Class Tease Nash Stop]]$customRoomIntro
But you immediately grow out of your astonishment and attack her again. Nash goes back to covering herself, then stops and tries repeating her previous magic casting... Except this time she fails miserably.
Shortly after, you're chasing her through the fields practicing your ice-shooting. You had never pictured yourself doing something like this, but experience is completely exhilarating.
//<span style="color:purple">Your domination towards Nashillbyir has grown a bit.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was pretty cool!"//</span>
<span @style=$chNash.colorStyleKey>//"Was it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely!"//</span>
The Ashwalker's face briefly brims with satisfaction.
//Let's hope that satisfies her and she won't turn on me.//
You decide you don't want to see what happens if she's actually able to defend herself.
//<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 5;
State.variables.chNash.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side and walk behind the Beastkin. You focus the same way you did when snowflakes took form in your fingertips, and point your hands at her...
<span @style=$chClaw.colorStyleKey>//"Hiss!"//</span> She jumps and turns back as soon as she feels the freezing attack, but you chase her with your hands just as fast, and your aggression continues.
Claw tries covering herself, but gives up. She then moves her open hands to the front, as if she wanted to stop the ice stream with them... But she keeps taking the hit anyway. Finally, she curves her back, and prepares to jump on you...
<<if $StVars.seMagicClassClawCheck == true>>[[Continue|SE Magic Class Tease Claw Success]]
<</if>> \
<<if $StVars.seMagicClassClawCheck == false>>[[Continue|SE Magic Class Tease Claw Part Success]]
<</if>> \$customRoomIntro
Claw pounces on you, and...
<span style="color:green">Agility AND perception check: passed.</span>
You move to the side in time, and she falls headlong to the ground. The sight is so painful that you consider stopping your casting, but she looks at you like she wants to tear you apart with her bare hands and you soon discard the idea.
She has trouble to even get up, and her expression starts giving a hint of pain, but in her sturbbornness she won't even attempt to ask you to stop.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you promise not attacking me back, if I stop this?"//</span>
<span @style=$chClaw.colorStyleKey>//"I... I..."//</span>
//<span style="color:purple">Your domination towards Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chClaw.willpower.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
Claw pounces on you, and...
<span style="color:red">Agility AND perception check: failed.</span>
You step to the side, but not fast enough and you fall along with her. After a brief flail, you regain your aim and continue attacking her, without leaving the ground.
The Tiger-girl, however, is right next to you, and with some effort, manages to grab one of your hands. Her nails thrust against your skin and you find a disgusting new form of pain.
...But her other arm won't move, probably because it's being directly hit by your other hand's icestream.
//This... Will only leave us both exhausted.//
<span @style=$chPlayerCharacter.colorStyleKey>//"We should call it a draw..."//</span>
//<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Claw has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
<</script>> \
But something else gets your attention before she can reply.
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You move past Claw, and further to the side, until you're flanking Valtan. You imitate her pose and gestures, and focus on reigniting the sensations you felt when you casted the snowflakes. You move your arms forward, and...
<span @style=$chVal.colorStyleKey>//"Hya!"//</span> the Shapeshifter shouts, just as soon as your magic hits her.
She turns to you and smiles mischievously, and despite being annoyed by your incessant attack, she embraces the ice stream... And it starts deviating right before it hits her. Despite your best efforts, it just won't hit her.
She moves closer...
[[Continue|SE Magic Class Tease Val Continue]]$customRoomIntro
But she stops dry, and an instant later, she falls to the ground. Behind her, Maaterasu is pointing at her - and small electric threads fly from her fingers straight to Valtan.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
She is now fallen on the grass in a fairly miserable position, suffering from sporadic spams.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
Maaterasu's views have grown more favorable to cooperation.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 15;
State.variables.chVal.energy.current -= 15;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>><</link>>$customRoomIntro
You step to the side, behind Nash and beyond, until you're close to Padmiri and out of anyone's sight. You keep in your mind the sight of Val casting ice from afar, and the cold feeling of snowflakes taking form in your fingertips. You focus your gaze on Padmiri, extend your hands towards her, and...
<span @style=$chMir.colorStyleKey>//"Ayee!"//</span> She's startled. The Leirien turns back and finds you. <span @style=$chMir.colorStyleKey>//"You too!? Seriously!"//</span>
Padmiri puts her hands in front of her, and tears the ice stream apart with them. You have trouble to understand what's just happened, but your confusion doesn't make her reaction any slower.
[[Continue|SE Magic Class Tease Mir Continue]]$customRoomIntro
With astounding ease, the Leirien has broken your attack and is now casting cold against you. While she moves closer and closer, you try to imitate what she did earlier - to no avail. Your own hands are now freezing cold and you can simply not focus your mind on anything else.
<span @style=$chMir.colorStyleKey>//"I don't want to do this, but..."//</span>
//She's right in front of me!//
<span @style=$chMir.colorStyleKey>//"If you leave me no choice..."//</span>
She takes one of her own vines and starts tying your hands and fingers.
<span @style=$chMir.colorStyleKey>//"I trust you'll be good for the rest of the lesson."//</span> She gives you a clearly forced smile, which does nothing to appease your blood rushing upon feeling helpless.
//<span style="color:purple">Your submission towards Padmiri has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
On a foul whim, you have the insensitive idea of joining Val in her aggression.
You set your eyes on the covering Maaterasu, move your hands forwards, and start reliving the sensations you felt when you casted the snowflakes. You take a look at Valtan one last time, picture yourself doing the same, and feel the energy flowing through your arms.
<span @style=$chAte.colorStyleKey>//"Nnh! Brr..."//</span> Maaterasu, attacked by both sides, takes far to long to think about her next move. She finally decides herself, and extends each of her arms towards the Shapeshifter and you. A few strange lightning effects take place around her, and your attack vanishes.
A bit incredulous, you look at your own hands, and you confirm that you're no longer casting magic. When you position yourself to attack again, you find Valtan's cold stream flowing directly against you.
[[Continue|SE Magic Class Tease Ate Continue]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
Heads from all directions are turned around towards Valtan. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Looking closely, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
addPointsToDrive(gC("chAte").dDomination,100);
<</script>> \
[[Continue|SE Magic Class Aiishen Explanation]]$customRoomIntro
<<script>>
State.variables.StVars.temp = charactersLearnSceneActions(["chPlayerCharacter"],["embers","freezeFeet","sparkingRubbing"]); /*
charactersLearnSceneActions(getCandidatesKeysArray(),["embers","freezeFeet","sparkingRubbing"]); */
<</script>> \
<span style="color:mediumvioletred">//"Perhaps you didn't know this yet, but the Aiishen are beings particularly connected to aether. It could even said that they're only partially in the physical world."//</span>
Maaterasu stands serious, looking at Valtan without paying attention to the purple Shapeshifter.
<span style="color:mediumvioletred">//"Among other things, this means that physical interactions that involve them will be weaker: they aren't fit for physical labor and they barely suffer physical damage, but on the other hand, everything related to aether will be significantly stronger. Just as she suffered Valtan's offense far more than anyone else would have, her magic had a stronger effect on Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"I..."//</span> she gasps, recovering her breath. <span @style=$chVal.colorStyleKey>//"I can attest to that."//</span>
<span @style=$chMir.colorStyleKey>//"Is that related to why she had to come to the Temple before the rest of us?"//</span>
<span style="color:mediumvioletred">//"Precisely, that was perceptive of you. The Aiishen predicted the sky's whims would agitate the flow of aether during the last few days, so they had to bring her earlier. Think of it as if they were avoiding a storm."//</span>
Drishtya pauses for a second.
<span style="color:mediumvioletred">//"But I don't want to interrupt you. Continue practicing for a while, it's almost time for you to start your daily routine."//</span>
//You gained 100 intelligence experience.//
$StVars.temp
<<script>>
State.variables.chPlayerCharacter.intelligence.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
And it falls upon your face like a bucket full of river water during the winter. Your lungs tighten in pain and your muscles start trembling, the only thing in your mind is the frozen air envolving you whole.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span> Valtan falls to the ground. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Making an effort to understand what's happening, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"They started it."//</span>
<span style="color:mediumvioletred">//"I know, and they have learned their lesson already."//</span>
//<span style="color:purple">Your submission towards Maaterasu has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">5 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.submission.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
addPointsToDrive(gC("chAte").dDomination,150);
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
A fresh breeze bathes your face as soon as your leave the Temple, and you make sure to savor the moment - but it is interrupted by a distant voice.
<span @style=$chNash.colorStyleKey>//"Good morning! Would you like to..."//</span>
It is Nash, talking to Claw.
<span @style=$chClaw.colorStyleKey>//"I told you no the other day, and I'm telling you no today as well. Save me the trouble to spell my answer the next time."//</span>
And just like that, the Beastkin leaves.
<<if $StVars.seStHeIINashInvites is false>>[[Continue|SE SH II NodeA Nash Enemy]]
<<elseif $StVars.StretchingHelpResult is "unfinished">>[[Continue|SE SH II NodeB Didnt Stretch]]
<<else>>[[Continue|SE SH II Did Stretch]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nashillbyir. What happened?"//</span>
The Ashwalker's face showed disapointment, but it turns into anger as soon as she meets you.
<span @style=$chNash.colorStyleKey>//"Well, wouldn't YOU like to know?"//</span>, she exhales annoyed, moments before she leaving. Her abrupt response shocks you.
//I guess it's something she doesn't want to discuss with me?//
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"I just wanted to train with her, that's all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm."//</span>
<span @style=$chNash.colorStyleKey>//"Would you like to stretch with me this time?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"Well, besides me, she's the only Candidate who seems to have had rigorous physical training, so... I wanted to train with her today, perhaps learn something new."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. That's going to be hard, given her attitude."//</span>
<span @style=$chNash.colorStyleKey>//"You tell me... Say, would you like to stretch with me again?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the offer, but I want to take it easy today."//</span>
Nash raises an eyebrow. <span @style=$chNash.colorStyleKey>//"Um. Okay. Take care."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Take care you too."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! What will we be doing today?"//</span>
Nash's face recovers some color. <span @style=$chNash.colorStyleKey>//"Let's sit down."//</span>
Following her instructions, you sit on the ground facing each other.
[[Continue|SE SH II Stage 1]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Next we'll open our legs and get our soles in touch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mine in contact with yours...?"//</span>
<span @style=$chNash.colorStyleKey>//"Precisely."//</span>
Having your whole body exposed in front of her makes you fairly self conscious, even if she has the same posture. She adjusts her position and you feel your muscles get tense to keep in touch with her.
<span @style=$chNash.colorStyleKey>//"Now give me your hands."//</span>
You reach out to her, which makes you heavily lean forwards.
<span @style=$chNash.colorStyleKey>//"Good, now I'll pull back and you'll feel your back, arms and legs making an effort. Do not slip out!"//</span>
//She's going to... Ah?//
Perhaps too true to her words, you feel as if your muscles were fighting to disassemble your body.
//Do not let her know you're in pain! You can do this, you can...!//
Despite your best efforts, your face is telling enough.
<span @style=$chNash.colorStyleKey>//"Am I overdoing it? Wait, I'll ease it for you..."//</span>
You breathe in relief when you feel her pull gets less intense.
<<if $StVars.StretchingHelpGroped is "false">>[[Continue|SE SH II Stage 2 NodeA Friendly]]
<<else>>[[Continue|SE SH II Stage 2 NodeB Flirty]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions. It may feel uncomfortable, but tell me if it hurts you."//</span>
She places both hands on your left knee, and forces it in different directions. This exercise is gentler, and you notice the sunlight reflected on her face, and the morning sun bathing your cold away.
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions."//</span>
She places a hand on your left knee, and another one next to your waist. The Ashwalker forces your leg to move in different directions, and when she wants to push it a little harder... <span @style=$chPlayerCharacter.colorStyleKey>//"Is that really necessary?"//</span> She takes hold of your ass and presses it forward.
<span @style=$chNash.colorStyleKey>//"No."//</span> She smiles at you brightly, making no effort to amend her behavior.
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>//
<<script>>State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;<</script>>
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Be gentle, will you?"//</span>
<span @style=$chNash.colorStyleKey>//"When have I not been gentle?"//</span>
[[Continue|SE SH II End NodeA Friendly]]$customRoomIntro
In the end, your foot didn't touch your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy enough to be able to walk after that."//</span>
<span @style=$chNash.colorStyleKey>//"Don't be so dramatic! If you knew the things people do in my tribe..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy I wasn't born there too!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, jeez. At least tell me you don't regret doing this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I don't regret it."//</span>
<span @style=$chNash.colorStyleKey>//"Great! Then we agree to train together again."//</span>
And right before you can reply, she runs away.
//...Time to start the day, then.//
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span> She takes your upper leg and your waist in her hands, and pulls your leg upwards.
You focus on your breathing and contain the pain, which feels tame when compared with the first exercise, and let Nash do the work.
<span @style=$chNash.colorStyleKey>//"Say..."//</span>
//Is there something off with her voice?//
[[Continue|SE SH II Stage 3 NodeB Proposed Sex]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps some other time."//</span>
<span @style=$chNash.colorStyleKey>//"Not in the mood? Let's finish the exercise then."//</span>
Nash takes well your rejection and continues helping you with the stretching for a couple of minutes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 200;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 200;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Here... A goodbye kiss."//</span>
Before she lets you go, Nash looks for your lips and meets them with hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps someone saw us, after all."//</span>
<span @style=$chNash.colorStyleKey>//"And... isn't that a bonus?"//</span> She smiles mischievously. You roll your eyes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Haha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"We have plenty of time..."//</span>
Her hand in your waist massages you.
<span @style=$chNash.colorStyleKey>//"I have great 'access' to you."//</span>
It moves down.
<span @style=$chNash.colorStyleKey>//"And no one would see us here if we're fast. Probably. What do you say?"//</span>
<<link [[Accept sex|Scene]]>><<script>>
// Initialize Scene settings
stHpIIinit();
<</script>><</link>>
<<if $StVars.seStHeIIMayRejectSex is true>>[[Reject her|SE SH II End NodeB Rejected Sex]] (Costs <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>)
<<else>> <span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>.
<</if>> \<<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Now... Remember your face. Focus on it."//</span>
<<set $StVars.temp2 to 0>> \
<label><<radiobutton "$StVars.temp2" "option1" checked>> [img[img/portraits/mc1-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option2">> [img[img/portraits/mc2-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option3">> [img[img/portraits/mc3-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "optionCustom">> [img[img/portraits/custom-full.png]] </label>
<<link [[Continue|GoddessHerald 2]]>><<script>>
assignPcPortrait();
<</script>><</link>>$customRoomIntro
It's a quiet day in the dining hall. Breakfast came a little later than usual, and everyone started eating straight away. The silence is broken with an unlikely question.
<span @style=$chAte.colorStyleKey>//"How do you make someone have sex with you?"//</span>
The food gets stuck in your throat for a moment. To your relief, you aren't the only one surprised.
<span @style=$chMir.colorStyleKey>//"Where did that question come from?"//</span> Padmiri says after coughing.
<span @style=$chAte.colorStyleKey>//"Developing sexual skills is one of my duties, and I have noticed you have been having sex, but I haven't. "//</span>
<span @style=$chNash.colorStyleKey>//"And you... want our advice?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> Maaterasu sticks her eyes on Nashillbyir. Nothing is going to save her from answering.
[[Continue|SE Flirting Advice Nash Advice]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Well..."//</span> She asks others for help, clearly on a loss. <span @style=$chNash.colorStyleKey>//"It sort of... Happens naturally?"//</span>
<span @style=$chAte.colorStyleKey>//"If it just happened naturally, I would have no need to ask."//</span>
<span @style=$chNash.colorStyleKey>//"That makes sense. I... I don't know, Ate. I'm sorry, but I just woke up and my head isn't cleared enough for this."//</span>
Maaterasu moves her gaze towards Padmiri, the next victim of her inquisitiveness.
[[Continue|SE Flirting Advice Mir Advice]]
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You want me to answer?"//</span> Ate nods. <span @style=$chMir.colorStyleKey>//"Oh, my."//</span>
The Leirien lowers her gaze, frowning. After a few seconds, she appears to have found her answer and looks back at the Aiishen.
<span @style=$chMir.colorStyleKey>//"Something important is that the person you want to be intimate with feels comfortable with you."//</span>
<span @style=$chAte.colorStyleKey>//"Comfortable?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. What I mean is... When you have sex, you're offering an intimate side of yourself to your partner, and that... Makes you vulnerable, in a way. So you wouldn't want to feel vulnerable with someone you don't trust, right? Or with someone you aren't at ease with."//</span>
<span @style=$chAte.colorStyleKey>//"I think that makes sense."//</span>
[[Continue|SE Flirting Advice Val Advice]]
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Ate, my dear,"//</span> Valtan intervenes. <span @style=$chVal.colorStyleKey>//"Your partner feeling comfortable is good, of course, but that won't take you far enough."//</span>
<span @style=$chAte.colorStyleKey>//"What do you mean?"//</span> The white haired girl turns her attention.
<span @style=$chVal.colorStyleKey>//"What you truly need, is your partner to desire you."//</span> Her expression turns into that of someone offering a poisoned pie. <span @style=$chVal.colorStyleKey>//"You have to show them the pleasure, put it in front of their eyes, promise it to them... And then take it away."//</span>
<span @style=$chAte.colorStyleKey>//"Why?"//</span>
<span @style=$chVal.colorStyleKey>//"Because if there's something people wants more than pleasure, it's the pleasure they can't have. When it's been in front of their eyes and they didn't take it, they'll keep thinking about it. After a while, they will be weak and needy... And that is when you strike."//</span>
<span @style=$chAte.colorStyleKey>//"...I'm not sure I understand everything..."//</span>
<span @style=$chVal.colorStyleKey>//"Don't worry, you will soon enough."//</span>
[[Continue|SE Flirting Advice Claw Bs]]
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Claw barely ever makes any gestures that indicate she is paying attention to the conversation, but when Maaterasu is about to ask her, she talks first.
<span @style=$chClaw.colorStyleKey>//"When I want someone to be my partner, I'll make it happen."//</span>
<span @style=$chAte.colorStyleKey>//"How?"//</span>
<span @style=$chMir.colorStyleKey>//"You don't want to do what Claw does. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
[[Continue|SE Flirting Advice Player Asked]]
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chAte.colorStyleKey>//"Do you have any advice?"//</span>
[[Not really|SE Flirting Advice Player Is Lost]]
[[Ate should socialize more|SE Flirting Advice Just Talk More]]
[[She only has to ask you|SE Flirting Advice Just Have To Ask Me]]
<<if $StVars.flirtingAdviceChecks[0] == true>><span style="color:green">Physique AND agility check: passed.</span> [[Being attractive comes first|SE Flirting Advice Sexy Body]]
<<else>><span style="color:red">Physique AND agility check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[1] == true>><span style="color:green">Empathy check: passed.</span> [[Each partner is different|SE Flirting Advice Understanding]]
<<else>><span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[2] == true>><span style="color:green">Charisma check: passed.</span> [[Make them fall with sweet words|SE Flirting Advice Sweet Words]]
<<else>><span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[3] == true>><span style="color:green">Charisma AND intelligence check: passed.</span> [[Make sure you're interesting|SE Flirting Advice Interesting]]
<<else>><span style="color:red">Charisma AND intelligence check: failed.</span>
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"To be totally honest, I think I'm as lost as you are."//</span>
<span @style=$chAte.colorStyleKey>//"But... Have you not gone to bed with anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well."//</span>
<span @style=$chMir.colorStyleKey>//"What is clear"//</span>, Padmiri intervenes, saving you, <span @style=$chMir.colorStyleKey>//"is that you should spend more time with the rest of us. You won't ever have to chance to have intimacy if you avoid contact with people."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. Precisely. Padmiri just turned my thoughts into words."//</span>
<span @style=$chAte.colorStyleKey>//"...I should work on that then..."//</span> Maaterasu mumbles.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You see, Ate,"//</span> you begin, <span @style=$chPlayerCharacter.colorStyleKey>//"if you want to have sex with me, you only need to ask."//</span>
//Did I just say that?//
<span @style=$chAte.colorStyleKey>//"Is it that simple?"//</span>
//I did, and everyone is looking at me.//
<span @style=$chPlayerCharacter.colorStyleKey>//"It is a special offer of mine, just for you."//</span> Somehow, you manage to maintain your smile instead of hiding under the table.
<span @style=$chVal.colorStyleKey>//"Look at $chPlayerCharacter.name, she's just as bold as she wants to be."//</span>
<span @style=$chMir.colorStyleKey>//"I'm speechless, really."//</span>
<span @style=$chAte.colorStyleKey>//"That sounds easy. Thank you."//</span>
//<span style="color:lightcoral">Your sexual tension with Maaterasu has grown.</span>
<span style="color:lightcoral">Your romance with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want people to have sex with you, they must find you attractive, and looking after your own figure is fundamental in that terrain."//</span>
<span @style=$chAte.colorStyleKey>//"Expand on that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We find people who seem to be healthy attractive, so if you want to be attractive, you should have a healthy lifestyle. Make a lot of exercise and don't be a glutton when you eat."//</span>
<span @style=$chNash.colorStyleKey>//"I can give you further advice there!"//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My tribe's current elder symbolizes everything you shouldn't do: he sits the whole day drinking wine and ordering others around, then he gossips about others' sex life because his doesn't exist."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You've had some good answers, but the first thing you need to understand is that different people want different things in a sex partner."//</span>
Ate looks at you with full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"For instance, you have to be very careful to make some people feel safe with you, like Padmiri said, but there are others who feel very confident and you have to focus on catching their interest, instead. There's also people who simply don't want sex, and people who have their own reasons to not to have sex with any person in particular, and that's something you have to accept and move on."//</span>
<span @style=$chAte.colorStyleKey>//"How can I know what a given person wants?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That depends on the person. You have to figure them out. Experience will help you a lot."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to take someone to bed with you, you should start by making them feel desired. Compliment them on things you like about them, specially if you think they'll like you liking them."//</span>
<span @style=$chAte.colorStyleKey>//"Let me try. $chPlayerCharacter.name, you are being helpful right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...No, not like that."//</span>
<span @style=$chVal.colorStyleKey>//"Ate clearly needs an example here. Look at me, little rose."//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chVal.colorStyleKey>//"You smell specially good today, so good... That if you aren't careful, I may want to plant you in my own garden."//</span>
<span @style=$chMir.colorStyleKey>//"What did I do to get dragged into this?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You have to... Make it feel special, memorable."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me, Ate. Do you spend much time with us?"//</span>
<span @style=$chAte.colorStyleKey>//"I do. We eat together, and we train together."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When we eat you barely ever talk, and we can't really say we train together. We just share the same space."//</span>
<span @style=$chAte.colorStyleKey>//"But that is sp..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What I mean is that you may be around, but you don't interact much with us. You may as well be part of the scenery. You need to start by engaging us in conversation, or sex just won't happen."//</span>
<span @style=$chAte.colorStyleKey>//"...I understand."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You need to show people you are interesting, that will help you make them attracted to you."//</span>
<span @style=$chAte.colorStyleKey>//"How do I do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"For example... Find something that you and the person you're talking to both like, or something that you're talented at or know a lot about, and bring it up. That will make the other person think you have something to offer them, and they will want your company."//</span>
<span @style=$chAte.colorStyleKey>//"Something I enjoy... such as music?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could work. People like me who have almost never seen magic could also be interested in learning how it works."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
The conversation continues for a short while, Maaterasu being exhaustive and making sure she asks about everything she doesn't fully grasp, which seems to be a lot. In the end, she thanks you all for your effort.
//You gained 50 charisma experience.//
//You gained 50 empathy experience.//
//Maaterasu seems to be more open to socializing now.
Maaterasu's views have grown more favorable to pleasure, love and cooperation.//
<<script>>
State.variables.chMir.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chMir.friendship.stv += 250;
State.variables.chVal.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chVal.friendship.stv += 250;
for ( var charKey of getCandidatesKeysArray() ) {
gC(charKey).empathy.experience += 50;
gC(charKey).charisma.experience += 50;
}
gC("chAte").empathy.experience += 50;
gC("chAte").charisma.experience += 50;
gC("chAte").baseMood.bored = 0;
gC("chAte").mood.bored = 0;
addPointsToDrive(gC("chAte").dPleasure,100);
addPointsToDrive(gC("chAte").dLove,100);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
Nashillbyir, Maaterasu, Valtan and Padmiri sit next to you in the rugged ground of the mountain. Another day of training has finished, and you're sharing a few minutes together before you retire to your chambers.
<span @style=$chMir.colorStyleKey>//"I love how the night looks in the Temple. In the forest, you can't get such a clear view of the stars."//</span>
<span @style=$chVal.colorStyleKey>//"In my tribe you don't even have a view. Our sky is the caverns themselves."//</span>
<span @style=$chNash.colorStyleKey>//"How can you even see if the sunlight doesn't reach the caverns?"//</span>
<span @style=$chVal.colorStyleKey>//"My tribe's cavern is full of shining crystals. More precisely, they emit back the light they save for long periods, so we have to..."//</span>
<span @style=$chAte.colorStyleKey>//"Look."//</span> Ate interrupts the conversation, pointing upwards. A small red light has appeared in the sky, moving slowly but decidedly.
<span @style=$chMir.colorStyleKey>//"What is that?"//</span> Mir asks, astonished.
<span @style=$chNash.colorStyleKey>//"It's a shooting star. They fly the sky until they decide it's time to settle down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this one decides to settle down here."//</span>
As if it had heard your words, the shooting star slowly changes its trajectory.
<span @style=$chNash.colorStyleKey>//"How did you do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? I... I didn't-"//</span>
<span @style=$chAte.colorStyleKey>//"It's falling into the mountain."//</span>
You turn your eyes back to the falling star and discover Maaterasu is right - it's actually fallen in the same mountain range the Temple is built in. It must be about two days of travel away from here.
<span style="color:mediumvioletred">//"Good evening."//</span> Drishtya intervenes, suddenly appearing out of nowhere.
[[Continue|SE Drishtya Tutorship I Follow Her]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Is this about the star?"//</span> Nash inquires.
<span style="color:mediumvioletred">//"The one that just fell? No. I'm talking to each of you one by one to make sure everything is in order. I just talked to Claw, and now it's $chPlayerCharacter.name's turn."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, she's definitely questioning her about the star, then."//</span> Valtan interrupts with a playful expression.
<span style="color:mediumvioletred">//"Please accompany me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, yes."//</span> You quickly get up and follow Drishtya down the mountain stairs, back into the Temple.
<span style="color:mediumvioletred">//"...What were they talking about?"//</span> You're surprised when you notice Drishtya is arching an eyebrow, genuinely confused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I suggested earlier that the shooting star we saw could fall around here, and right after that it changed its course and fell into the mountains."//</span>
<span style="color:mediumvioletred">//"I see. It makes sense it surprised you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're very... Calm about it."//</span>
<span style="color:mediumvioletred">//"It's not uncommon for shooting stars to change their course when they're close to the Temple."//</span> The Priestess Regent closes her eyes, and you believe you've seen a smile beginning to form in her lips. <span style="color:mediumvioletred">//"Of course, they don't need to know just yet, if you want them to believe that stars listen to you."//</span>
//...Who's this person and what did she do with Drishtya?//
[[Continue|SE Drishtya Tutorship I Life As Candidate]]
<<script>>
setRoomIntro("mapTrainingGrounds","starsTower");
<</script>>$customRoomIntro
The purple Shapeshifter takes you to the Stars Tower. While it's often used by Taototh in his work, right now it's empty.
<span style="color:mediumvioletred">//"How are you feeling?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Exhausted, to be honest."//</span>
<span style="color:mediumvioletred">//"And how have you been feeling since you came to the Temple?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's been a lot of changes in my life..."//</span>
[[I don't think I can handle it|SE Drishtya Tutorship I Cannot Handle It]]
[[I'm having fun|SE Drishtya Tutorship I Having Fun]]
[[I'm learning a lot|SE Drishtya Tutorship I Learning Lots]]
[[I think I'll enjoy becoming a Priestess|SE Drishtya Tutorship I Liking Priestesshood]]
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I don't think I can handle it."//</span>
You hide your face from Drishtya. After this painful confession, looking at someone else's eyes only serves to rub salt in your wounds.
<span style="color:mediumvioletred">//"I understand. I understand better than you'd believe."//</span>
You feel the Priestess' hand rest in your shoulder.
<span style="color:mediumvioletred">//"This life isn't easy, and it was chosen for you, not by you. This isn't spoken about outside of the Temple, but many Candidates often face existential doubts, especially shortly after they start their new lives.
You must find strength in the idea of your people cheering for you, and solace in thinking that the Goddess will be watching over you, regardless of your merits and your shortcomings."//</span>
A single tear sticks out of your eye, but you clean it immediately.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I'm sorry. I'm feeling better now."//</span>
When you look at her again, you immediately realize that she won't believe your lie. When you look at yourself reflected in her eyes, you realize you won't believe it either.
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "CannotHandleIt";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm enjoying it, to be honest. I was full of doubts earlier, but as the days go by, I feel my doubts melting and away and realizing that I'm... Having fun."//</span>
<span style="color:mediumvioletred">//"Having fun?"//</span>
You analyze her expression quietly.
//Have I said anything wrong?//
And she shows a brief smile, right before speaking again.
<span style="color:mediumvioletred">//"That's unexpected, but not unwelcome, as long as you don't leave your duties unattended."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "HavingFun";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm learning a lot. I feel as if I had spent my whole life trapped in my tribe, and I finally got to know the world as it is."//</span>
<span style="color:mediumvioletred">//"And you have yet far more to learn about. I commend your enthusiasm. Let's hope it lives for long."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LearningLots";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm growing to like the Temple. I had my doubts earlier, but I think I'm beginning to see myself as a Priestess and enjoying the role."//</span>
<span style="color:mediumvioletred">//"I commend your enthusiasm, and I hope it lives for long, but do not think this is what life as a Priestess is like. Priestesshood is, before anything else, a service for the tribes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I understand."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LikePriestesshood";
<</script>> \$customRoomIntro
<span style="color:mediumvioletred">//"As for the other Candidates, what do you think about them?"//</span>
[[I like them all|SE Drishtya Tutorship I Like Them All]]
[[I think they're all good-hearted|SE Drishtya Tutorship I Theyre Good Hearted]]
[[I'm afraid of them|SE Drishtya Tutorship I Theyre Dangerous]]
[[They have some growing up to do|SE Drishtya Tutorship I They Need GrowingUp]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I like them, in their diversity."//</span>
<span style="color:mediumvioletred">//"Can you elaborate?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I feel more affinity towards one or some of them, but the diversity of perspectives and opinions is a value on its own. I think it will help us all to grow."//</span>
<span style="color:mediumvioletred">//"That's a great answer."//</span> Drishtya doesn't hide her satisfaction. <span style="color:mediumvioletred">//"The tribes and its peoples... Are considerably different from one another, in several fronts. Given that the Goddess has wished it we all share the Valley, it's for the best that we aim to cooperate and learn from one another. This has almost always been the position of the Temple, as it's the most useful one to fulfill our duty of maintaining peace and order. I'm glad to see you understand that this early."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "LikedInDiversity";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I believe they're good people. I'm glad they're my peers."//</span>
<span style="color:mediumvioletred">//"You think so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri is an obvious one, she's been trying her best for us to get along right from the start. Nashillbyir is happy and optimistic, and it looks like she has no trouble sharing what she knows."//</span>
<span style="color:mediumvioletred">//"What about Valtan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She may be obnoxious at times. Perhaps even malicious. But even if she's somewhat selfish, she's also capable of making generous decisions."//</span>
<span style="color:mediumvioletred">//"Maaterasu?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't understand what's going on her head at times... But she hasn't caused trouble so far."//</span>
<span style="color:mediumvioletred">//"And Claw?"//</span>
<<if $StVars.DrishtyaTutorEmpathyCheck == true>> \
//This is a though one.//
<span style="color:green">Empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I'm wrong with her,"//</span> you start, <span @style=$chPlayerCharacter.colorStyleKey>//"but no one becomes that aggressive and mean for no reason. My guess is that something in her life made her angry and resentful, and she's taken a very wary attitude to protect herself."//</span>
<span style="color:mediumvioletred">//"That would still not make her a good person, on its own."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's true. "//</span>
<span style="color:mediumvioletred">//"And?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Nothing. That's it. That's my read on her, right now."//</span>
<span style="color:mediumvioletred">//"I see."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I don't know. Perhaps she's the exception?"//</span>
<span style="color:mediumvioletred">//"Hmm."//</span>
<</if>> \
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreAllGood";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't feel completely safe with them."//</span>
<span style="color:mediumvioletred">//"Is that so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw and Valtan are the obvious ones. They have no boundaries and don't seem to stop anywhere to get what they want."//</span>
<span style="color:mediumvioletred">//"What about the others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The rest don't seem to be as aggressive... But it isn't lost on me that they may also see me as an obstacle to become High Priestess, and they're stronger than me."//</span>
<span style="color:mediumvioletred">//"That's a fair position."//</span> She stops for a moment. <span style="color:mediumvioletred">//"If you can't defend yourself, you should be thinking about getting allies."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreDangerous";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think they have some growing up to do."//</span>
<span style="color:mediumvioletred">//"How blunt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But fair."//</span>
<span style="color:mediumvioletred">//"Everyone has some growing up to do, $chPlayerCharacter.name. Life takes us to ever-changing scenarios and events, and whatever we learned in the past runs the risk of turning obsolete and useless. The only thing that separates the wise woman from the ignorant one is a change of scenery. You, more than anyone, should have noticed that."//</span>
//...That hurt.//
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyNeedGrowingUp";
<</script>> \$customRoomIntro
<<if $StVars.DrishtyaTutorReachedQuestions == false>> \
<span style="color:mediumvioletred">//"That's what I wanted to ask you, for now. Perhaps you have some questions? Remember I'm here to offer guidance."//</span>
<<else>> \
//Do I have anything else I want to ask?//
<</if>> \
[[I think I'm behind the rest. Can I catch them up?|SE Drishtya Tutorship I Behind The Rest]]
[[How can I strenghen bonds?|SE Drishtya Tutorship I How Can I Into Friendship]]
[[How can I dominate others?|SE Drishtya Tutorship I How Can I Into Domination]]
[[Can I leave the Temple and go back to my old life?|SE Drishtya Tutorship I How Can I Leave]]
[[That's all|SE Drishtya Tutorship I Closing Up]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm behind the rest."//</span>
<span style="color:mediumvioletred">//"Yes, I think so too."//</span>
//...Well, thanks.//
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I catch up?"//</span>
<span style="color:mediumvioletred">//"That may be difficult, but not impossible."//</span> She meditates for a while. <span style="color:mediumvioletred">//"You need a strategy. You must devise a way in which you can face the rest on equal grounds, and focus your energies in getting there. Perhaps that means specializing in a given area, or becoming a jack of all trades. Another option is focusing on the weaknesses of some of your peers and avoiding confrontations with the rest. You should also consider asking another Candidate to tutor you for a while. That would put you in a subordinate position, but you may learn enough to turn the tables in the future."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorBehindTheRest = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I... Strengthen my bonds with others?"//</span>
<span style="color:mediumvioletred">//"Start by spending time with them. Constant socialization is a fundamental pillar."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And beyond that?"//</span>
<span style="color:mediumvioletred">//"Of course, you may also want to share intimacy with someone you want to get close to, and finding yourselves together during success and failure will also leave a mark in their minds.
You must also make an effort to understand their goals, motivations and values. If these allign together with yours, or at least don't clash, you'll have an easier way ahead of you."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorStrengthenBonds = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I dominate others?"//</span>
<span style="color:mediumvioletred">//"A daring question."//</span> She looks at you intensely. <span style="color:mediumvioletred">//"If you wish to dominate others, you must make sure you maintain your own initiative. Be active. Take them to your own ground, on your own rules. And best them."//</span>
//That sounds vague.//
<span style="color:mediumvioletred">//"Of course, they will have initiative of their own. They may strike back, outpace you and end up winning the battle. You must have a strong willpower if you don't want to end on the losing side."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorDominatingOthers = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I leave the Temple and go back to my old life?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
//Oh, joy, she didn't like that?//
<span style="color:mediumvioletred">//"That's one of the most complicated questions you could ask. I trust you know that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"Leaving the Temple is straightforward. If you leave the gates and never come back, no one will stop you. Coming back to your old life is an entirely different matter. After you have been sent to the Temple to represent your tribe, renouncing your position will be seen as an humiliation. I can't recall any Candidate that renounced her position without consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So it's out of the question."//</span>
<span style="color:mediumvioletred">//"At least give this a try. Your training has barely got started, and there may be a million reasons that make you accept this path."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine..."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span style="color:mediumvioletred">//"Keep your spirits up. Whatever's troubling you, I'm certain it will get better."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorLeaveTheTemple = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all."//</span>
<span style="color:mediumvioletred">//"Very well. Rest to your heart's content, you deserve it."//</span>
[[Go to sleep|SE Varyonte Tutorship I Start]]When you wake up, you're quick to leave the bed and advance towards the rooms corridor, despite not being completely ready. As you push the door, you take your hand to your mouth to yawn, and you close yours eyes. When they open, the corridor isn't there, and neither is the door, or your room.
There's only darkness and mist.
You turn around in panic, several times, looking for the world that has just vanished. A voice finds its way to you.
<span @style=$chGoddessHerald.colorStyleKey>//"Welcome back, my girl."//</span>
You turn around once more, and where there was no one, a familiar face appears.
<span @style=$chPlayerCharacter.colorStyleKey>//"You! The woman from the other dream."//</span>
[[Confront her|SE Varyonte Tutorship I Confront Her]]
[[Run away|SE Varyonte Tutorship I Run Away]]
[[Attack her|SE Varyonte Tutorship I Attack]]<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You form a moderate angle with your legs, putting the right one forwards, and pointing your hands towards the red-skinned woman. It isn't long until you're shooting flames against her.
<span @style=$chGoddessHerald.colorStyleKey>//"You wound my feelings. Is that a way to greet a friend?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're no friend of mine! Bring me back to the Temple!"//</span>
When you stop casting fire, your opponent is no longer there.
<span @style=$chGoddessHerald.colorStyleKey>//"So soon? But you haven't even greeted me yet."//</span>
//That's coming from behind me!//
You quickly turn around, only to find the woman ready to grab your arms. You step back and struggle to get free - and she lets you go, but your hands are now tied by shining, cyan handcuffs.
She smiles confidently, and after a movement of her hands, you stumble and almost lose your balance. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You lose not a single moment, and run back immediately. Nothing but more mist appears in your way, and you start wondering if you're actually moving at all - when something hits you and you fall straight to the ground.
You start pushing yourself away from the ground with your hands, but they get grabbed and your face falls back yet again.
//I can't see it, but she's pulling my hands back!//
You struggle and struggle, and you manage to turn around, but not to move your hands away from your back. The red-skinned woman has grabbed your ankles and she's casting something.
<span @style=$chGoddessHerald.colorStyleKey>//"There. Now these are locked too."//</span>
When she lets them go, shining cyan cuffs are keeping them together.
<span @style=$chGoddessHerald.colorStyleKey>//"I would complain about your struggling... But I can't lie, I'm happy you gave me an excuse to see you in bonds. Now get up."//</span>
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Bring me back to the Temple."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't look so nice when you're angry. Why don't you calm down for me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't make me repeat myself!"//</span>
She begins moving her arms, and you set yourself in position to fight back - but she disappears - and then appears again, right in front of you. The sudden events startle you, and you don't manage to react in time when she's grabbing your wrists and casting around them.
When you manage to struggle away, your hands are locked by shining, cyan handcuffs.
<span @style=$chGoddessHerald.colorStyleKey>//"Your skin is so soft..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you...!"//</span>
But she makes a gesture, and you stumble despite being still, which interrupts you. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<span @style=$chGoddessHerald.colorStyleKey>//"I trust you will remain quiet now... It isn't like you have much of a choice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You-"//</span>
But she interrupts you with a kiss. An aggressive, pushy kiss, that plays with your lips, mouth and tongue as if they were her toys. She grabs your skin with her lips, she kisses, and she inhales... And you feel your energy slipping away.
//You lost <span style="color:limegreen">10 energy.</span>
You lost <span style="color:lightcoral">10 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you, anyway?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"What am I?"//</span> She laughs. <span @style=$chGoddessHerald.colorStyleKey>//"What do you think I am?"//</span>
[[A foul monster|SE Varyonte Tutorship I Foul Monster]]
[[A figment of my imagination|SE Varyonte Tutorship I Imagination]]
[[The Goddess Herself|SE Varyonte Tutorship I Goddess]]<span @style=$chPlayerCharacter.colorStyleKey>//"You... You're a foul monster."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? Have you seen many monsters yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't belong to any tribe, you appear out of nowhere, and you drag me to this... No-place. What else could you be?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"So you fell into the hands of this red, foul monster..."//</span> She licks her lips, her face just a palm away from yours. <span @style=$chGoddessHerald.colorStyleKey>//"And now she wants your aether. Isn't that troublesome?"//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You...? Nothing. You must be nothing. Nothing but a figment of my imagination."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I exist only within your head?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. I didn't really wake up, I'm just having another bad dream."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Poor girl... Tormented by nightmares, when her elders expect her to act all grown-up already..."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Are you... The Goddess?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? And shouldn't you know, better than anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't mind me. It was a dumb idea."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Hahaha!"//</span> She makes no effort to hide her amusement. <span @style=$chGoddessHerald.colorStyleKey>//"Then it's about time you play your role, Priestess. Or are you going to defy your own Goddess? Kneel and worship me."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<<if $StVars.DrishtyaTutorDominatingOthers == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I heard you asking the old slime how you could... Bring your new, little girlfriends to her knees. She wasn't very helpful, was she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't worry, my dear..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<elseif $StVars.DrishtyaTutorThoughtsOnPeers == "TheyreDangerous">> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't feel at ease around your new, little girlfriends, do you? You feel weak and small next to them... Like a small kitty in front of a... Tiger. But fortunately..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I know you're in somewhat of a bind these days."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How funny."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Aren't your fellow tribesmen mean? Sending you alone, without help, to face martial artists, hunters, magicians of pure talent... Luckily for you..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<</if>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm offering you one out of three boons. It will give you the edge you need to close the gap that exists between you and your friends. Choose wisely."//</span>
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.
[[Refuse|SE Varyonte Tutorship I Rejected Powers]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I refuse! I want nothing from you."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You refuse?"//</span> She crosses her arms and steps back, analyzing you. <span @style=$chGoddessHerald.colorStyleKey>//"How troublesome."//</span> ...But a smile comes back to her face. <span @style=$chGoddessHerald.colorStyleKey>//"You think you have a choice..."//</span> Her eyes turn into dark pits that seem to be swallowing the whole world - you included.
//No! My head again!//
//You lost <span style="color:darkslateblue">30 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 30;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And now, stop insulting my generosity."//</span>
And everything goes back to normal again.
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of suggestion."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Suggestion."//</span> Varyonte repeats. <span @style=$chGoddessHerald.colorStyleKey>//"Mischievous choice. Use it properly..."//</span> Your head starts spinning. <span @style=$chGoddessHerald.colorStyleKey>//"...And your victims will not even be aware of your schemes."//</span> The red woman's image slowly turns into two, into three - you're surrounded by copies of her.
She snaps her fingers, and they all disappear.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Playing with your target's minds, like they're disposable toys, yours to bend, twist and break..."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"It's deliciously intoxicating."//</span>
You suddenly notice you're out of air, and you hurry fill your lungs.
<span @style=$chGoddessHerald.colorStyleKey>//"Try not to get addicted to it."//</span>
//You learned Hypnotic Glance (Socialization, Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["hypnoticGlance","baHypnoticGlance"]);
State.variables.chPlayerCharacter.extraSocIntList.push("hypnoticGlance");
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of draining."//</span>
Varyonte extends a hand to your face. Bound by arms and legs, you're unable to push her apart. Without uttering a word, she moves forward and kisses you again, exploring your lips, your face and your tongue. You feel her other hand taking your breast, and her tail tapping your back, close to your rear.
When you feel the pleasure running through your body, you also feel your energy leaving you.
//You lost <span style="color:limegreen">15 energy.</span>
You lost <span style="color:lightcoral">15 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chPlayerCharacter.lust.current -= 15;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"The boon of draining,"//</span> Varyonte says, as she leaves your lips, <span @style=$chGoddessHerald.colorStyleKey>//"turns your victims' pleasure into aether, which you take for yourself."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Take care you don't turn them into hollow husks. Unless that's what you're trying to do..."//</span>
//You learned Energy Draining Kiss (Sex, Battle) and Draining Kiss (Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["energyDrainingKiss","baDrainingKiss","baEnergyDrainingKiss"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of binding."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Exquisite taste."//</span> She moves a hand to your face, <span @style=$chGoddessHerald.colorStyleKey>//"Tell me..."//</span> Then she moves it around your mouth, casting magic. She's casted an aetherial gag. <span @style=$chGoddessHerald.colorStyleKey>//"Is this how you want to see others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmpph!"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Oh, really? Tell me more, I'm all ears."//</span> Without waiting for a response you can't provide, she moves her hands down, and you feel the cold magic of materialized aether taking form around your nethers.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
//You lost <span style="color:limegreen">10 energy.</span>//
//Your mouth is now locked.
Your pussy is now locked.//
<<if $StVars.VaryonteTutorHasDick == true>>//Your dick is now locked.//
<</if>> \
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lockBodypart("mouth");
State.variables.chPlayerCharacter.lockBodypart("pussy");
State.variables.chPlayerCharacter.lockBodypart("dick");
State.variables.chPlayerCharacter.lockBodypart("anus");
<</script>> \
//Your anus is now locked.//
<span @style=$chGoddessHerald.colorStyleKey>//"With this power, you will turn your enemies helpless and desperate. Be patient, savor their hopelessness, and they will offer their minds and bodies themselves, on silver cutlery."//</span>
//You learned learned Ethereal Chains (Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["etherealChains","baEtherealChains"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chGoddessHerald.colorStyleKey>//"I hope you had fun tonight."//</span> She snaps her fingers, and your binds turn into dust, and the dust turns into mist. <span @style=$chGoddessHerald.colorStyleKey>//"I wish I had more time, but I'm just so busy these days..."//</span>
<<script>>
State.variables.chPlayerCharacter.freeBodypart("mouth");
State.variables.chPlayerCharacter.freeBodypart("pussy");
State.variables.chPlayerCharacter.freeBodypart("dick");
State.variables.chPlayerCharacter.freeBodypart("anus");
State.variables.chPlayerCharacter.freeBodypart("arms");
State.variables.chPlayerCharacter.freeBodypart("legs");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Varyonte pets your head, patronizing. You push her away.
<<if $StVars.DrishtyaTutorLeaveTheTemple == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And don't you dare thinking again about leaving the Temple."//</span> She gives you a menacing look. <span @style=$chGoddessHerald.colorStyleKey>//"If you do, your tribe shunning you will be the smallest of your worries."//</span>
And just as she finishes talking, you wake up in your bed.
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'll be looking forwards to play with you again."//</span>
And just as she finishes talking, you wake up in your bed.
<</if>> \
$eventsCalendar.finishEventButton
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
Summoned by Drishtya, all Candidates are gathering in the training grounds. You're met by the sight of Claw, first one of them to arrive. Nash, who is coming right besides you, salutes her.
<span @style=$chNash.colorStyleKey>//"Hello. First one to arrive, hmm?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
Claw, who was looking at the horizon, turns back and fixates her eyes on Nashillbyir, staring threateningly. After that, she goes back to contemplate the nothingness.
//At least she acknowledged her existence.// You think with bitter irony.
Maaterasu, Valtan and Padmiri arrive next.
[[Continue|SE Beating Kitty Into Friendship New Rules]]
<<removeclass "#right-ui-bar" "stowed">> \<<link [[Magic Class|SE Magic Class Start]]>><<script>>
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeMagicClass();
<</script>><</link>>
<<link [[Stretching help|SE Stretching Help Start]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
setRoomIntro("mapTrainingGrounds","dummies");
State.variables.eventsCalendar.setFinishEventButton("Continue","setNoPasChars()");
State.variables.StVars.futaNash = false;
if ( State.variables.chNash.body.hasOwnProperty("dick") ) {
State.variables.StVars.futaNash = true;
}
State.variables.StVars.seshFlirty = false;
if ( State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv > 100 ) {
State.variables.StVars.seshFlirty = true;
}
State.variables.chPlayerCharacter.resilience.value = 11;
<</script>><</link>>
<<link [[Humming|SE Humming Start]]>><<script>>
State.variables.chPlayerCharacter.luck.value = 13;
initializeSeHumming();
<</script>><</link>>
<<link [[Ethics of Powers|SE EthicsOfPow Start]]>><<script>>
State.variables.chPlayerCharacter.intelligence.value = 16;
initializeSeEthicsOfPower();
<</script>><</link>>
<<link [[Staying Hydrated|SE Staying Hydrated Start]]>><<script>>
initializeSeStayingHydrated();
<</script>><</link>>
<<link [[Friend Back At Home|SE Friend Back At Home Start]]>><<script>>
initializeSeFriendBackAtHome();
<</script>><</link>>
<<link [[StretchingHelpII Enemies|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.rivalry.level = 12;
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII DidntStretch|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Minus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "false";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Plus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Sexual|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chPlayerCharacter.willpower.current = 40;
State.variables.chPlayerCharacter.willpower.max = 40;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.level = 3;
State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[SE Flirting Advice|SE Flirting Advice Start]]>><<script>>
for ( var st of getStatNamesArray() ) {
gC("chPlayerCharacter")[st].value = 20;
}
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeFlirtingAdvice();
<</script>><</link>>
<<link [[SE Drishtya Tutorship I|SE Drishtya Tutorship I Start]]>><<script>>
State.variables.chPlayerCharacter.empathy.value = 15;
initializeSeDrishtyaTutorShip();
<</script>><</link>>
<<link [[SE Beating Kitty Into Friendship|SE Beating Kitty Into Friendship Start]]>><<script>>
initializeSeBeatingKittyIntoFriendship();
<</script>><</link>>$compass.sceneResultsPassage$customRoomIntro
<span style="color:mediumvioletred">//"Greetings, Candidates."//</span> The Priestess Regent announces her arrival, Shrezdill standing by her side.
<span style="color:mediumvioletred">//"I believe you have had enough time to start getting used to your life at the Temple. Therefore, it is time to allow you to start competing."//</span>
<span style="color:saddlebrown">//"From now on, you will be allowed to challenge your peers in battle, during training and socialization periods."//</span>
//Map options to challenge, assault and form groups have been enabled.//
<span style="color:mediumvioletred">//"The success of winning in battle does not come empty-handed. Candidates who consistently best the others will be noticed and they will gain merit to become the next High Priestess. This, however, is still a long time away."//</span>
<span style="color:saddlebrown">//"What is not so distant"//</span> Shrezdill intervenes, <span style="color:saddlebrown">//"is being able to challenge the others in exchange for something. This is sometimes used to solve disputes."//</span>
<span style="color:mediumvioletred">//"It might be possible that some Candidates want to attack you without properly challenging you first. This is dishonourable, but allowed. If you fear the possibility of being assaulted by someone else, consider teaming up."//</span>
[[Continue|SE Beating Kitty Into Friendship Tuto fight]]$customRoomIntro
<span style="color:saddlebrown">//"Now... It would be best to learn with some practical example, don't you think?"//</span>
<span style="color:mediumvioletred">//"I'm sure we'll have volunteers."//</span>
//Hmm. Should I participate?//
<span style="color:mediumvioletred">//"...Such as Padmiri and Maaterasu."//</span>
<span @style=$chMir.colorStyleKey>//"Huh? Us?"//</span> Padmiri says, surprised.
//...What a strange way to ask for volunteers.//
<span @style=$chAte.colorStyleKey>//"Of course. I'll participate."//</span> Ate replies.
<span style="color:saddlebrown">//"Please don't mind Drishtya. She probably just trusts you the most to obey her instructions, for a most instructive exercise."//</span>
<span @style=$chMir.colorStyleKey>//"If that's the case..."//</span>
<span @style=$chNash.colorStyleKey>//"...Wait, what does that say about the rest of us?"//</span>
<span @style=$chVal.colorStyleKey>//"We get no trust from the elders, Nashy."//</span> Valtan says with mockery.
<span @style=$chNash.colorStyleKey>//"I understand why they don't trust you, but what did I do?"//</span>
<span style="color:mediumvioletred">//"That was unnecessary, Shrezdill. Look at what you did."//</span>
<span style="color:saddlebrown">//"Hehe. Don't take me too seriously. Let's begin the match."//</span>
<<link [[Continue|Scene]]>><<script>>
btifFirstBattleInit();
<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chMir.energy.current = State.variables.chMir.energy.max;
State.variables.chMir.willpower.current = State.variables.chMir.willpower.max;
State.variables.chMir.socialdrive.current = State.variables.chMir.socialdrive.max;
State.variables.chAte.lust.current = State.variables.chAte.lust.max;
State.variables.chAte.energy.current = State.variables.chAte.energy.max;
State.variables.chAte.willpower.current = State.variables.chAte.willpower.max;
State.variables.chAte.socialdrive.current = State.variables.chAte.socialdrive.max;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"It's one thing that you're flaunting your hysterical ideas about how we should behave with one another whenever you have the chance, but why do you have to try so hard at being an asshole!?"//</span> Nashillbyir erupts in anger. Claw is the target of her rebuke.
<span style="color:saddlebrown">//"What's going on here?"//</span> Shrezdill looks at you, looking for an explanation. You can't help but shrug.
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just paying attention to the fight..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can call me hysterical, with that face you're making?"//</span>
<span style="color:mediumvioletred">//"Let's calm down for a moment. What's the issue here?"//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I can't stand Claw's attitude."//</span> Nash states. <span @style=$chNash.colorStyleKey>//"No one in here did anything to her, but she's constantly treating us like the dust she walks on. I've been containing myself for a while already."//</span>
Drishtya and Shrezdill look at each other, perhaps communicating with gestures that no one but themselves would be able to understand.
<span style="color:mediumvioletred">//"Tell me, what would solve your conflict?"//</span>
<span @style=$chNash.colorStyleKey>//"I just want her to treat us with some respect!"//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span style="color:mediumvioletred">//"It's clear Claw isn't going to change her attitude on her own. What can YOU do about it?"//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> The Ashwalker stands silent, looking at Drishtya, then at Claw. Then, at the ground. She closes her eyes for one whole second, and opens them to face the Beastkin with determination. <span @style=$chNash.colorStyleKey>//"I challenge you to a duel."//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge Accepted]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I'm going to put you on the ground, and when I do... You'll agree to talk to the rest of us, daily. Like fellow sentient beings. That's all I want. If it comes to that and you decide you want to keep being miserable, I'll accept it."//</span>
Drishtya remains silent for a moment, looking at Nash and Claw. Then, she speaks: <span style="color:mediumvioletred">//"Claw, is this acceptable?"//</span>
<<if $StVars.BkifStakes is "servitude">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... When I put you in your place, you're going to kiss my feet, you're going to swear fealty to me, and you'll be at my beck and call whenever I desire, be it to carry my things or to get in your knees."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span> Padmiri gasps in the distance, disturbed.
<span style="color:mediumvioletred">//"You must change your terms. We will only allow temporary servitude relationships between the Candidates, for a maximum of three days."//</span>
<span @style=$chClaw.colorStyleKey>//"Three days? Tsch. Fine."//</span>
<span style="color:mediumvioletred">//"Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<elseif $StVars.BkifStakes is "sex">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to put you in your place, which is in all fours, and satisfying my every demand."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, no."//</span> Padmiri muses, in the distance.
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<else>> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to drag you in rags, you'll get in your knees, and you'll apologize for being such a little pest and beg me for mercy."//</span>
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<</if>> \
[[Continue|SE Beating Kitty Into Friendship Player Choices]]$customRoomIntro
//Am I fine with things going as they are...? Should I do something?//
[[Let things continue|SE Beating Kitty Into Friendship Stay Quiet]]
[[Ask Nashillbyir to back down|SE Beating Kitty Into Friendship Get Nash To Retire]]
[[Fight along with Nashillbyir|SE Beating Kitty Into Friendship Fight Along Nash]]
[[Ask Nashillbyir to fight in her place|SE Beating Kitty Into Friendship Fight Instead Nash]]$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads Nash and Claw to take their places. They're soon facing one another, with the older Ashwalker between them.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Both warriors nod silently. Their backs are curved. Nash is placing her body's weight on her left leg, and her arms are extended forwards. Claw is heavily leaning against her opponent, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifNashVsClawBattleInit();
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you reconsider this? I'm not sure this is a great idea..."//</span>
<span @style=$chMir.colorStyleKey>//"Listen to $chPlayerCharacter.name for a moment. Are you sure what you're doing is worth the risk?"//</span> The Leirien intervenes.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I can't back down on this. Not anymore."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chMir.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chMir.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to fight with you."//</span>
<<if $StVars.BkifNashRelScore >= 3>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chClaw.colorStyleKey>//"She doesn't think you can win on your own."//</span>
<span style="color:mediumvioletred">//"A challenge of two Candidates against one is out of the table."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, that has a most simple solution."//</span> Valtan declares, stepping forwards. <span @style=$chVal.colorStyleKey>//"I'll fight in Claw's team, that will make the challenge fair."//</span>
<span @style=$chMir.colorStyleKey>//"What are you doing, Val!?"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, honeypot. Let your friends have their fun."//</span>
<span @style=$chNash.colorStyleKey>//"Well... That would solve it... I guess."//</span>
<span @style=$chClaw.colorStyleKey>//"Whatever. Just don't get in my way."//</span>
[[Continue|SE BKIF Nash Accepts Teamfight]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. I'm going to do this by myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let me fight in your place."//</span>
<<if $StVars.BkifNashRelScore >= 8>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you just trust me on this one? It's impotant to me."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nashillbyir stays quiet, thinking. <span @style=$chNash.colorStyleKey>//"That's... Ok. Do your best. Please don't make me regret this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, are you not happy to face me instead?"//</span>
<span @style=$chClaw.colorStyleKey>//"...It will be my pleasure."//</span>
[[Continue|SE BKIF Nash Accepts Player Swap]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. This is my fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. In front of her, Nash stands tall.
<span style="color:saddlebrown">//"Nashillbyir is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. The young Ashwalker offers a hand to the Beastkin. Claw, in turn, grits her teeth, angry, perhaps feeling humilliated. After a tense pause, she gives in and takes her rival's hand, who helps her to get up.
<span @style=$chNash.colorStyleKey>//"A promise is a promise."//</span>
<span @style=$chClaw.colorStyleKey>//"I... I know. You don't need to remind me."//</span>
<span @style=$chMir.colorStyleKey>//"Congratulations, Nash!"//</span>
<span @style=$chVal.colorStyleKey>//"That was quite the... Interesting fight."//</span>
<span @style=$chNash.colorStyleKey>//"Haha... Thanks!"//</span>
//Nashillbyir has gained 5 merit.//
//Claw seems more open to socializing now.//
<<script>>
State.variables.chNash.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chNash.friendship.stv += 250;
gC("chNash").changeMerit(5);
gC("chClaw").baseMood.angry = 0;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now beg me for forgiveness."//</span>
<span @style=$chNash.colorStyleKey>//"I... I'm sorry."//</span>
<span @style=$chClaw.colorStyleKey>//"That's far from enough. Try better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having annoyed you..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having been such a little pest..."//</span>
Claw puts her foot in front of Nash's face.
<span @style=$chClaw.colorStyleKey>//"Kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for troubling you! I won't bother you again!"//</span>
<span @style=$chClaw.colorStyleKey>//"I said kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
It's hard to tell from the distance, but you'd swear a small tear is falling from the kneeling girl's eye. She moves her head forwards, and places a kiss on top of Claw's foot.
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
And with that, Claw pushes Nash's face back, and walks away.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Had enough?"//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes."//</span> Nashillbyir replies with a meek voice. Her lips are shrunken, pressed against each other.
//She's trying too hard to contain her emotions.//
<span @style=$chMir.colorStyleKey>//"Nash..."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"You sure talked a whole lot for such a small show."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"You know what comes next, right?"//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes..."//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
With some effort, Nash pushes her torso off the ground, and sits on her own feet. Her face looks down.
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chNash.colorStyleKey>//"I... Swear loyalty to Claw... And I swear to obey her for as long as the challenge forces me to..."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf. That will do for now. I will show you better manners later."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads the four of you to take their places. You're soon facing each other, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir and $chPlayerCharacter.name will battle Claw and Valtan in order to force the Beastkin Candidate to socialize more with everyone else. Is everyone ready?"//</span>
All of you nod silently. Nashillbyir is placing her body's weight on her left leg, the right one pointing forwards, along with her arms and open palms. Valtan stands firm but comfortable, one of her hands posed on her waist. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span @style=$chVal.colorStyleKey>//"Ah, this goes without saying, but if we win, my prize is $chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh!?"//</span>
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal")]);
ccsBtifTeamfightBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw and Val lay on the ground, defeated. The rush of the fight still has your blood pumping, and you're just barely beginning to calm down.
<span style="color:saddlebrown">//"Nashilllbyir and $chPlayerCharacter.name are the victors!"//</span>
<span @style=$chNash.colorStyleKey>//"We did it!"//</span> Nash shouts as she takes you in a hug. <span @style=$chNash.colorStyleKey>//"You did great! Thank you!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah- Yes! We formed a great team."//</span>
<span @style=$chNash.colorStyleKey>//"Ah, as for Claw..."//</span>
When she was mentioned, the Beastkin was just getting up. <span @style=$chClaw.colorStyleKey>//"I know."//</span>
<span @style=$chNash.colorStyleKey>//"I want to see you talking with us daily from now on."//</span>
<span @style=$chClaw.colorStyleKey>//"You don't need to mention it. I... lost. And I will keep my word."//</span>
<span @style=$chMir.colorStyleKey>//"Valtan, where are you going?"//</span> Padmiri says, out of nowhere.
<span @style=$chVal.colorStyleKey>//"Me? I was merely going to leave to allow them to celebrate..."//</span>
<span @style=$chMir.colorStyleKey>//"Say, if you wanted a prize for winning the challenge, shouldn't $chPlayerCharacter.name have one now that she won?"//</span>
<span @style=$chVal.colorStyleKey>//"Haha... What an interesting idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds fair to me!"//</span>
//Nashillbyir has gained 5 merit.
You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown slightly.</span>//
<<script>>
gC("chNash").changeMerit(5);
gC("chPlayerCharacter").changeMerit(5);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
gC("chClaw").baseMood.angry = 0;
gC("chClaw").mood.angry = 0;
<</script>> \
[[Demand nothing|SE BKIF Player No Prize]]
[[Demand Claw humilliation|SE BKIF Player Prize Humilliate Claw]]
[[Demand Val humilliation|SE BKIF Player Prize Humilliate Val]]
<<if $settings.battleDefeatSex == "enable">> \
[[Demand sex with Claw|SE BKIF Player Prize Sex Claw]]
[[Demand sex with Val|SE BKIF Player Prize Sex Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<</if>> \
<<if $settings.servitudeRelationships == "enable">> \
[[Demand servitude from Claw|SE BKIF Player Prize Servant Claw]]
[[Demand servitude from Val|SE BKIF Player Prize Servant Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated, and so is Nashillbyir, next to you. You manage to get a glimpse of her, and you notice a single tear falling through her face.
<span style="color:saddlebrown">//"Fiercest Claw and Valtan are the victors!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span> Claw says to Nash.
You put your hands on the ground, ready to get up and intervene, but someone grabs your shoulder.
<span @style=$chVal.colorStyleKey>//"Quiet, my dear. You don't need to watch that. And you're going to have to deal with me..."//</span>
<<if $StVars.BkifStakes == "servitude">> \
[[Continue|SE BKIF Val Defeats Player Servitude]]
<<elseif $StVars.BkifStakes == "sex">> \
[[Continue|SE BKIF Val Defeats Player Sex]]
<<else>> \
[[Continue|SE BKIF Val Defeats Player Humilliation]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and kneels.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize to Nash, for treating her so badly."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, this isn't necessary..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's up to me to decide. Hurry up, kitty, we don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span> Claw says bluntly, merely moments before dedicating you a harsh look.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize for your attitude with me when I first met you."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm not sure I feel satisfied with this."//</span>
<span @style=$chVal.colorStyleKey>//"If you expected her to break up in tears, I'm afraid you've wasted your victory."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Sigh."//</span>
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
Valtan opens her arms wide and shrugs, sighing at the sky. Then she advances towards you and kneels... Smiling like a mischievous child far too satisfied with her most recent prank.
<span @style=$chVal.colorStyleKey>//"Are you going to punish this bad girl?"//</span> She asks looking straight to your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, of course."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh, pleaseee, I'll behave better next time!"//</span> Her tone has clearly shifted to that of mockery.
//Ugh, what should I do?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop that. Lean and... Kiss my feet."//</span>
She stops complaining and, without losing her smile, places a single kiss in each of your feet.
<span @style=$chVal.colorStyleKey>//"Is that to your satisfaction, mistress? Wouldn't you prefer me to kiss... Somewhere closer to here?"//</span> She says as she gets her head close to your nethers.
<span @style=$chMir.colorStyleKey>//"Why are you enjoying this so much!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no! That... Won't be necessary. That was your punishment."//</span>
<span @style=$chVal.colorStyleKey>//"That was it? But then I'll have to misbehave again..."//</span>
//Why do I feel like I was the one being humilliated!?//
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Valtan has grown slightly.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chClaw.colorStyleKey>//"Huh!? But that-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were the one who set the stakes this high. You have no right to complain."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The Beastkin looks away, thinking for a moment. <span @style=$chClaw.colorStyleKey>//"Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to my room."//</span>
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chClaw.hasLead = false;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chVal.colorStyleKey>//"Will it?"//</span> Without much delay, she moves towards you and kisses you. <span @style=$chVal.colorStyleKey>//"Am I not fortunate? I lose the battle and I get rewarded."//</span> Not happy enough with that, she takes your hand and pulls you.
<span @style=$chPlayerCharacter.colorStyleKey>//"W-Wait! We'll continue this in my room."//</span>
//Why does it look like she's the one who won!?//
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chVal"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chVal.hasLead = false;
// Assign choices
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to be my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and faces you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You have no right to complain, you're the one who set the stakes this high. Now, kneel."//</span>
She crosses her arms, but obeys you shortly after.
<span @style=$chPlayerCharacter.colorStyleKey>//"Swear fealty to me."//</span>
Claw sets her gaze straight in your eyes, defying you without words.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you sure you aren't overdoing it...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no. She brought this on herself. Claw, I don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"...I will obey you, for the time being."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess that's good enough."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>
<span style="color:gray">Your friendship with Padmiri has slightly fallen.</span>
Claw will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chClaw",3);
createRelTypeServitudeSub("chClaw","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You will be my prize?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh? Am I going to become a trophy? Do you want me to pose in your room for you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious. And it's only fair, it's want you wanted to demand from me."//</span>
Valtan extends her arms to the sides, shrugging and sighing at the sky. Then she moves towards you, and kneels.
<span @style=$chVal.colorStyleKey>//"Will you take good care of me, Mistress?"//</span> Her tone has shifted to that of a small child, presumably in mockery.
<span @style=$chPlayerCharacter.colorStyleKey>//"H-Hey, stop that."//</span>
<span @style=$chVal.colorStyleKey>//"I promise I will be a good girl."//</span> She says as she takes her ring finger to her lips.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Am I going to have to deal with this from now on? Was this a mistake?"//</span>
<span @style=$chMir.colorStyleKey>//"May the Goddess bless you with patience."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown slightly.</span>
Valtan will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chVal",3);
createRelTypeServitudeSub("chVal","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 2.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 3.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
A couple of minutes later, she speaks again: <span @style=$chVal.colorStyleKey>//"Of course, you'll understand that I take my prize in full..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chVal.colorStyleKey>//"Claw did set the stakes up for a servitude relationship, didn't she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no."//</span>
<span @style=$chVal.colorStyleKey>//"Yes, my dear. You're going to be chasing my behind for a few days."//</span>
//Claw's infamy has grown by 5.
Valtan's infamy has grown by 5.
Claw has gained 5 merit.
Valtan has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.
You will become Valtan's servant for the next 3 days.
<span style="color:purple">Your submission towards Valtan has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
createRelTypeServitudeDom("chVal","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chVal",3);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Don't avoid me. Look at my eyes."//</span> With some effort, you comply. Claw looks down at you, smugly, and decides to grab your hair. <span @style=$chClaw.colorStyleKey>//"And now, look at your friend."//</span> And she forces you to look at Nashillbyir. The Ashwalker avoids your gaze. <span @style=$chClaw.colorStyleKey>//"Ask her to forgive you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... Sorry. I wanted to help you and I've disappointed you."//</span> Even if you wanted to look somewhere else, Claw's hand won't allow you.
<span @style=$chClaw.colorStyleKey>//"I hope you're happy, Ashwalker, letting someone else taking your fights for you. This is what happens when you avoid your responsability."//</span> When she's done talking, she pushes you head forward, almost causing you to fall to the ground. Luckily for you, she's satisfied with that.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>
<span style="color:gray">Your romance with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv -= 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsability for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Then get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span> Nashillbyir says, coming close.
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"A lone dummy stands at the center of the room, severely injured. Someone's been scratching it.",endConditionTurns,30,
"Map");
State.variables.chClaw.hasLead = true;
State.variables.chPlayerCharacter.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsability for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I..."//</span> You keep silent for a couple of seconds, waiting for a turn of events that is nowhere to be seen. <span @style=$chPlayerCharacter.colorStyleKey>//"I swear loyalty to you, and I will obey you. For three days."//</span>
<span @style=$chClaw.colorStyleKey>//"I hope you're happy with this."//</span> When the Beastkin says this, she isn't looking at you.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
You will become Claw's servant for the next 3 days.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chClaw",3);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads you and Claw to take their places. You're soon facing one another, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! $chPlayerCharacter.name will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Claw nods silently, and so do you. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifPlayerVsClawBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. It's still hard to believe that you could have brought her to such a vulnerable position, and yet she's right in front of your feet.
<span style="color:saddlebrown">//"$chPlayerCharacter.name is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. Nashillbyir, when you spot her, is jumping straight to you.
<span @style=$chNash.colorStyleKey>//"You did it!"//</span> She says as she tackles you, taking you in a hug.
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be too rough! I'm exhausted..."//</span>
<span @style=$chNash.colorStyleKey>//"Haha!"//</span>
In the meantime, Claw has gotten up. Before she gets a chance to leave, you manage to get Nashillbyir off of you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait."//</span> You interrupt the Tiger-girl.
<span @style=$chClaw.colorStyleKey>//"I know. I lost and I intend to keep my word."//</span> Right after she finishes speaking, you notice her teeth gritting slightly.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I hope you will. I think you'll find it's not so terrible. And also... Good fight."//</span>
Claw looks to the side, unamused. She attempts to turn back, but stops immediately and faces you once more. <span @style=$chClaw.colorStyleKey>//"...Good fight."//</span> And this time, she leaves for good.
//You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown slightly.</span>
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 250;
gC("chPlayerCharacter").changeMerit(5);
gC("chClaw").baseMood.angry = 0;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...But I won't take a prize anyway."//</span>
<span @style=$chMir.colorStyleKey>//"You won't?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I only wanted to help Nash on this. I achieved it, and that's good enough to me."//</span>
You look at the Ashwalker, and you both smile at each other.
<span @style=$chVal.colorStyleKey>//"Ah, what a wonderful day for the good-hearted!"//</span>
<span @style=$chMir.colorStyleKey>//"With that tone, anyone would think 'the good-hearted' includes you."//</span>
<span @style=$chVal.colorStyleKey>//"And it doesn't? You wound me."//</span> Valtan feigns pain.
Claw has already started leaving. Maaterasu has stayed quiet during the whole incident, and, ever since the fight started, Drishtya and Shrezdill have limited themselves to observe, not wanting to interfere. Nashillbyir looks happy.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Nashillbyir."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, it's you. Yes, what is it?"//</span>
While you're on your way to the dining hall to start the day, you meet Maaterasu and Nashillbyir. They haven't noticed you just yet.
<span @style=$chAte.colorStyleKey>//"I do not understand your behavior from yesterday."//</span>
<span @style=$chNash.colorStyleKey>//"My behavior...?"//</span>
<span @style=$chAte.colorStyleKey>//"You are usually a gregarious person. I had never seen you start a confrontation. Did anything change?"//</span>
<span @style=$chNash.colorStyleKey>//"That..."//</span> The Ashwalker looks the other way for a moment. <span @style=$chNash.colorStyleKey>//"I was in a sour mood. That's all. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
The Aiishen maintains the eye contact, but remains silent for a while.
<span @style=$chAte.colorStyleKey>//"If you say so."//</span> With that, Maaterasu turns around and greets you formally, but leaves to the dining hall without delay.
//Should I stop Nash and talk to her in private?//
<<link [[Do not disturb her|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[[Ask her about yesterday|SE BKIF Outcome Questioning Nash]]Thank you for playing the game! This is the end of all currently available story events, but you can keep playing if you want to keep enjoying the new mechanics.
If you're interested in knowing about the future features of Unholy Arts, you can check the last devlog post [[on itch.io|https://deepinteractivity.itch.io/unholy-arts/devlog/188744/new-features-after-v02]], and if you aren't doing it already, you can also support the development [[on Patreon|https://www.patreon.com/bePatron?u=31941037]]! Supporting the game will give you access to the latest Supporter builds, which include the Quickstart and Cheat Menus.
Have a good day and enjoy!
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, good morning, $chPlayerCharacter.name."//</span>
[["I'm curious about yesterday too"|SE BKIF Outcome Questioning Nash Failed]]
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would like to know about yesterday too."//</span>
She sighs.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I would prefer not to talk about it."//</span>
<<link [[Drop the matter|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wouldn't you even tell... me?"//</span>
<<if $StVars.BkifNashRelScore >= 5>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... "//</span> but she stops herself, and takes some air. She closes her eyes for a moment, then looks at you with decision. <span @style=$chNash.colorStyleKey>//"Fine. I do want to let it out, and I think you're someone I can trust."//</span>
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... I'm sorry. But this is something I'd like to keep to myself."//</span> Her expression conveys sorrow, but she's looking at you with decision. You probably can't change her mind.
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a right to know about why you challenged Claw. I took a risk for your sake, after all."//</span>
<span @style=$chNash.colorStyleKey>//"...That's true, but-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash. Please."//</span> You cut her plainly.
<span @style=$chNash.colorStyleKey>//"...Fine. If I'm honest, I want to let it out, after all."//</span> And she gives up.
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>$customRoomIntro
Your peer wants some privacy before she explains herself, so you agree to move to the baths, which should be empty.
<span @style=$chNash.colorStyleKey>//"Since I was a small kid, I always admired my tribe's warriors. I was fascinated by their speed and strength, by the respect they caused. That much isn't uncommon for Ashwalker children, and even though many follow their steps, that enthusiasm always falls when they understand the discipline it takes to become strong. ...Except for me."//</span>
She pauses. She seems to be calculating her next words.
<span @style=$chNash.colorStyleKey>//"I got to love it. Training every day to become ever faster, constantly sparring to understand my weak spots, to learn how to respond to every strike, to catch every feint. It became a passion that guided my life, and I was certain that it was the path I wanted to follow through my whole life. And yet..."//</span>
Her face twitches. The truth that wants to leave her mouth brings her pain.
<span @style=$chNash.colorStyleKey>//"I felt... Alone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alone? Like no one understood you?"//</span>
<span @style=$chNash.colorStyleKey>//"That... Could be a way to put it. I have difficulty to explain this. I've told no one yet."//</span>
[[Continue|SE BKIF Outcome Nash Explanation 2]]
<<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>>$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Perhaps I felt that no one really got me, perhaps it was because it looked like I was alone in my path. In any case, I wanted to meet someone that could make me feel like I was... Not so annoyingly unique. It wasn't like I was treated badly by the other kids, but I felt that there was an unbeatable distance between them and me... And the way to become a Candidate in my tribe was to beat the other women, so I thought the Candidates from the other tribes would have to do something similar, right? They would have to be people with determination. People with drive. People who would like to fight too."//</span>
//I feel like I'm being called out.//
<span @style=$chNash.colorStyleKey>//"And when I came here... Padmiri was a good person, but her main concern is looking after the Valley. Valtan only wants to get into everyone's pants, Maaterasu is a closed, impenetrable book, you... You're fine, but you don't share my motivations either. And Claw..."//</span> Her fist is trembling. <span @style=$chNash.colorStyleKey>//"Claw could have been that person! She only wants to be stronger than anyone else, to the point that she won't even bother to talk to anyone, and she's capable of living up to that goal. But... But I HATE her! I..."//</span> A couple of tears have formed in her eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash! It's fine, calm down..."//</span>
<span @style=$chNash.colorStyleKey>//"I hate it... I hate this..."//</span>
You hold Nash's shoulder, and treat her with patience. It takes a while, but she's slowly crying her sadness away.
[[Console Nash|SE BKIF Outcome Sorry With Nash]]
<<if $StVars.check1 == true>> \
<span style="color:green">Physique affinity OR agility affinity OR resilience affinity check: passed.</span> [[She shouldn't underestimate you|SE BKIF Outcome Dont Underestimate Me]]
<<else>> \
<span style="color:red">Physique affinity OR agility affinity OR resilience affinity check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Will check: passed.</span> [[There's no better company than oneself|SE BKIF Outcome Company Of Oneself]]
<<else>> \
<span style="color:red">Will check: failed.</span>
<</if>> \
<<if $StVars.check3 == true>> \
<span style="color:green">Intelligence OR empathy OR luck check: passed.</span> [[It's wise to temper your expectations|SE BKIF Outcome Cold Expectatives]]
<<else>> \
<span style="color:red">Intelligence OR empathy OR luck check: failed.</span>
<</if>> \
<<if $StVars.check5 == true>> \
<span style="color:green">Physique OR agility OR empathy check: passed.</span> [[Perhaps Nash was unfair to others in her tribe|SE BKIF Outcome Unfair To Tribesmen]]
<<else>> \
<span style="color:red">Physique OR agility OR resilience check: failed.</span>
<</if>> \
<<if $StVars.check4 == true>> \
<span style="color:green">Special relationship check: passed.</span> [[Ask her to train you|SE BKIF Outcome Ask Her To Train You]]
<<else>> \
<span style="color:red">Special relationship check: failed. You need to be free of dominant and submissive relationships, and Nash needs not to be in any submissive relationship.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling now?"//</span>
<span @style=$chNash.colorStyleKey>//"I think I'm relaxed now. Perhaps I needed this... So thank you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing."//</span>
Despite your words, you feel incredibly uncomfortable. You're not certain you're even being that helpful. You wish you knew the magic words that would immediately make her feel better, and the silence only makes your frustration grow.
<span @style=$chNash.colorStyleKey>//"Maybe I've just given far too much thought to all of this, don't you think? If I was so determined to meet my goal... Perhaps I should just embrace the pain it brings me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash..."//</span>
<span @style=$chNash.colorStyleKey>//"And becoming a Candidate was a good step in that direction. If anything, I should feel some shame that I had such bad reasons in mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't need to be so harsh with yourself. If that was what you had in mind when you took your decision, then it surely was something important to you at the time. And that's all that matters."//</span>
<span @style=$chNash.colorStyleKey>//"I hope you're right."//</span> The Ashwalker takes some water from the bath to clean her face. <span @style=$chNash.colorStyleKey>//"You won't tell anyone about this, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course not!"//</span>
She exhales some air, feeling relieved. After that, you finally go to take your breakfast.
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
Nashillbyir's views have grown more favorable to self-improvement and ambition, and less favorable to love.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chNash").dImprovement,250);
addPointsToDrive(gC("chNash").dAmbition,350);
addPointsToDrive(gC("chNash").dLove,-350);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think you're underestimating me though?"//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean that I'm not you or Claw, but I can handle myself in a sparring too."//</span>
<span @style=$chNash.colorStyleKey>//"Um."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I wasn't raised at a tribe where people train to become warriors since they're children! Who knows if I wouldn't be cleaning the floor with your ass if I had been born an Ashwalker?"//</span>
Nashillbyir doesn't respond, but she's smiling. You aren't sure if she's happy or amused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious, you know!?"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's so funny!?"//</span>
<span @style=$chNash.colorStyleKey>//"Your serious face is funny."//</span> She gets up, not waiting for your response. <span @style=$chNash.colorStyleKey>//"Who knows? Perhaps you're right. What if I was having a tantrum over the person Claw isn't, when the person I was looking for could be someone else?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right, you better watch your step while I'm around, because I'm going to make sure you're not 'annoyingly unique'."//</span>
<span @style=$chNash.colorStyleKey>//"You better remember your words!"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,300);
addPointsToDrive(gC("chNash").dLove,300);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash... If you aren't able to feel accompanied by others, perhaps you should first learn to enjoy your own company."//</span>
<span @style=$chNash.colorStyleKey>//"My own company?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet. Don't you feel your heart beating? The air running through your chest, through your throat?"//</span>
<span @style=$chNash.colorStyleKey>//"I do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a human being, and one that will be with accompany you through your whole life. And that's probably the person who will always understand you the most."//</span>
<span @style=$chNash.colorStyleKey>//"Isn't that... Sad?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps it is. But something even sadder than that is not being able to appreciate yourself. Not being able to tell yourself that there's at least one person that will always care about you. That doesn't mean you shouldn't seek the company of others, but if you learn to be at ease with yourself, you'll be stronger against loneliness."//</span>
<span @style=$chNash.colorStyleKey>//"...Maybe you're right."//</span>
Nash's face is cold, perhaps meditative. After she cleans her face, you finally go to take breakfast.
//Nashillbyir's views have grown less favorable to love and cooperation.//
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");
addPointsToDrive(gC("chNash").dLove,-350);
addPointsToDrive(gC("chNash").dCooperation,-350);<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why that would be painful."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How long have you been feeling like this? Months? Years?"//</span>
<span @style=$chNash.colorStyleKey>//"Perhaps... About three years."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you've been feeling alone for years, placed all your expectatives in meeting an ideal person when you came here, and not even this worked."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't you think you were demanding far too much from life? Sometimes it's risky to trust your well-being to another person, but to trust your well-being to people you know nothing about...?"//</span>
<span @style=$chNash.colorStyleKey>//"I felt like I had to hold onto something. ...But I see what you mean."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must have been tough. But tempering your expectations would have probably saved you pain."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
Nash keeps her eyes closed, meditating.
<span @style=$chNash.colorStyleKey>//"You're right. It was... Not very mature of me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be harsh on yourself. The good part of this is that you'll wake up tomorrow being a bit wiser."//</span>
<span @style=$chNash.colorStyleKey>//"Thanks for your words. And your time."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
Nashillbyir's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
addPointsToDrive(gC("chNash").dCooperation,300);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash... I'm sorry about this, but I feel like I have to question you on something."//</span>
<span @style=$chNash.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm definitely not you, or Claw, but I'm not that weak either. Perhaps I don't share your motivation, but I'm not someone who lazes around without trying to improve myself. And if I'm not good enough... Perhaps you aren't being fair."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nash remains silent, perhaps considering if you're right, perhaps without strength to voice her disagreement.
<span @style=$chPlayerCharacter.colorStyleKey>//"Many Ashwalkers end up becoming warriors, don't they? And they don't exactly go out to fight monsters without knowing how to swing a blade. I don't doubt they're not as driven and determined as you are, but that doesn't mean none of them have those qualities, to some degree. I think your problem is not truly not meeting anyone that meets your expectations, but underestimating the people you do know. And if I'm right, you will always have that problem, as long as you don't change."//</span>
She still does not reply, but her expression has worsened.
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling?"//</span>
<span @style=$chNash.colorStyleKey>//"Not good."//</span> A short but tense silence follows. <span @style=$chNash.colorStyleKey>//"But I will think about your words. Perhaps the problem is something with me, after all..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, I understand this hurts you... But I think it was something you had to hear."//</span>
<span @style=$chNash.colorStyleKey>//"And I value your honesty."//</span>
//She's definitely not happy.//
<span @style=$chNash.colorStyleKey>//"I think I'm feeling better now. Should we go to have breakfast?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, if it's so important for you to have someone who shares your path... How about you train me?"//</span>
<span @style=$chNash.colorStyleKey>//"Train you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this is something strange to ask to another Candidate, but wouldn't you like it if I managed to understand your passion? And I'm sure I have a lot to learn from you."//</span>
Nashillbyir remains silent, serious, considering the idea, then she replies: <span @style=$chNash.colorStyleKey>//"I like the idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You do?"//</span>
<span @style=$chNash.colorStyleKey>//"Absolutely! But I won't be letting you back down now."//</span> Nash gets up and brushes the tears off her face. <span @style=$chNash.colorStyleKey>//"No, I'll make sure you give everything you've got! Come, let's go get breakfast, you're going to need to be full if you want to survive me!"//</span>
//Ah, there she goes... Was this really a good idea? At least she looks happy.//
//Nashillbyir will be your tutor for three days.
<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love, cooperation, domination and ambition.//
<<script>>
createRelTypeTutorshipDom("chNash","chPlayerCharacter",3);
createRelTypeTutorshipSub("chPlayerCharacter","chNash",3);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,150);
addPointsToDrive(gC("chNash").dAmbition,100);
addPointsToDrive(gC("chNash").dCooperation,150);
addPointsToDrive(gC("chNash").dLove,200);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
Save for Nashillbyir, who seems to be lost in her thoughts, you're the last one to finish your food. You decide not to lose any more time and head out, but you spot Valtan entering the Ambition Corridor while you're on your way.
//Where is she going?//
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Dismiss it and start your training|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Dismiss it and start your training|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \
<<if $StVars.clawLostBkif == true>> \
<<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Defeat]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<<else>> \
<<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Victory]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"I wanted to congratulate you, of course. You just got the lead in this competition, it's only natural that I want to be in your good graces."//</span>
<span @style=$chClaw.colorStyleKey>//"Very funny. What do you really want?"//</span>
<span @style=$chVal.colorStyleKey>//"You think I have further intentions? Oh, Claw, you're not only strong, but also sharp. How unfortunate of me if you ever got to thrust me."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really want to try my patience?"//</span>
<span @style=$chVal.colorStyleKey>//"Goddess, no. I merely wanted to offer you... Some friendly advice."//</span>
<span @style=$chClaw.colorStyleKey>//"Speak, then."//</span>
<span @style=$chVal.colorStyleKey>//"Even though you won yesterday, I think you should give in to Nashillbyir's demand."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"If everyone had your attitude, you would definitely be in the best position to win. In a fair competition where everyone fights everyone, it's natural for the strongest one to beat the others. But those aren't the rules of this game. What happened if a few of the other Candidates decided to ally against you?"//</span>
<span @style=$chClaw.colorStyleKey>//"If all of you fought me at once, I would lose."//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And as things are right now, you're pushing the others towards that decision."//</span>
<span @style=$chClaw.colorStyleKey>//"And wasting time in talking to you..."//</span>
<span @style=$chVal.colorStyleKey>//"...Would do wonders in improving your image, reducing the animosity you've been gathering. I'm not questioning your goals or your values, but I think you can easily understand that you're on the way to create needless obstacles for yourself."//</span>
<span @style=$chClaw.colorStyleKey>//"You're right."//</span>
<span @style=$chVal.colorStyleKey>//"I knew you'd be reasonable. Shall we leave?"//</span>
//I have to leave now if I don't want them to find me.//
<span @style=$chClaw.colorStyleKey>//"Hmm..."//</span>
//Claw seems more open to socializing now.//
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"You actually came. I'm glad to see you're taking so seriously your new... Obligations."//</span>
<span @style=$chClaw.colorStyleKey>//"If you've called me here to mock me..."//</span>
<span @style=$chVal.colorStyleKey>//"Me, mocking someone? You must be mistaking me for my twin sister."//</span>
<span @style=$chClaw.colorStyleKey>//"That's it, you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, wait. What I really wanted to tell you is that you should take advantage of this opportunity."//</span>
<span @style=$chClaw.colorStyleKey>//"Explain yourself."//</span>
<span @style=$chVal.colorStyleKey>//"The competition for the High Priestesshood isn't something you should expect to win on your own. Let's say you're the strongest of us all, let's say you won yesterday's challenge, where would that put you?"//</span>
<span @style=$chClaw.colorStyleKey>//"At the lead."//</span>
<span @style=$chVal.colorStyleKey>//"That's where you're wrong. Having the lead without allies is a mistake: since everyone's goal is coming out on top, being perceived as the strongest of the six is likely to make you the target of everyone else, even more so if your attitude has made you antagonize everyone."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you saying my defeat yesterday benefits me? That makes no sense."//</span>
<span @style=$chVal.colorStyleKey>//"I'm saying,"//</span> Valtan replies, <span @style=$chVal.colorStyleKey>//"that you should be looking at it as an opportunity. Now that you'll be spending more time with us, try to repair your image so that the others don't perceive you as a sworn enemy."//</span>
<span @style=$chClaw.colorStyleKey>//"...And what do you win from this, again? Don't expect me to believe that you're doing this out of sheer generosity."//</span>
<span @style=$chVal.colorStyleKey>//"Who knows? Fufufu. That's all I had to say. I trust you'll find my advice useful."//</span>
//I have to leave now or they will spot me.//
<span @style=$chClaw.colorStyleKey>//"You won't answer me? Scheming witch..."//</span>
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([]);<</script>> \
$customRoomIntro
But a voice stops you on your way to the Temple's outdoors.
<span style="color:mediumvioletred">//"Wait a moment, $chPlayerCharacter.name. I wish to speak with you."//</span>
//It's Drishtya.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, Priestess Regent."//</span>
<span style="color:mediumvioletred">//"Greetings. Let's move to a corner."//</span>
And so you follow her to a remote spot of the library, without any explanations. She continues talking in a much lower volume.
<span style="color:mediumvioletred">//"Regarding yesterday's fight... You used a strange technique. Where did you learn about it? As far as I'm aware, you didn't learn any magic before you came to the Temple. Am I correct?"//</span>
//Does she mean... The moves I learned from Varyonte?//
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I didn't learn magic before I came to the Temple. The technique from yesterday... I'm not sure? Perhaps it was a dream?"//</span>
<span style="color:mediumvioletred">//"That's an extremely strange response."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span style="color:mediumvioletred">//"...Nevermind. I have some matters I need to check. I'm sorry I troubled you, carry on with your day."//</span>
//...That was worrying... Should I have told her the whole truth?//
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
A soft wind agitates the trees' branches, filling your ears with a gentle wheeze.
While you move your eyes through the tall flora, your vision meets with an unexpected shape: Claw is crouching at the top of a branch, looking at a tree in front of her.
The wind and its floral percussion get invigorated, and the elusive shadow turns into a flying shape that jumps from tree to tree. Now that you've turned your attention to it, your ears recognize the noise of the foilage shaken by her moves.
The beastkin offers you a look, acknowledging your presence, but shortly later returns her attention to her exercises.
[[Ask her what she's doing|SE Aspiring TC Checking on Claw]]
<<link [[Leave her alone|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Lost anything up there?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Yes, my breakfast fell off my hands up to the trees."//</span> She replies after a short pause.
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you doing, exactly?"//</span> You ask again, after you decide to ignore her bitter sarcasm.
Claw remains quiet for a few short, tense seconds, then sighs and replies: <span @style=$chClaw.colorStyleKey>//"I'm practicing how to move through rough terrain."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like you did when we met in the forests outside the Temple."//</span> You point out.
<span @style=$chClaw.colorStyleKey>//"Precisely."//</span>
[[Give it a try as well|SE Aspiring TC Try Climbing]]
[[Stay and watch|SE Aspiring TC Stay and Observe]]
[[Leave|SE Aspiring TC Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Good luck with that."//</span> You say dryly.
<span @style=$chClaw.colorStyleKey>//"Hmm."//</span>
For one reason or another, you're not that interested in her endeavors, so you leave Claw alone in her training.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I'll stay and watch. If it's something you can use against me, I want to learn about it."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//Perhaps I shouldn't have expressed it so plainly?//
If the idea that she shouldn't allow you to learn about her methods passed through her mind, Claw dismissed it.
Moments later, she was crouching again, putting her eyes in the next branch. This time she didn't wait for the wind to gain intensity. She placed her hands against the wood, and coordinated both arms and legs to push herself forward, making a powerful jump. Her landing was graceful and precise, save for her tail, which moved wildly for half a second, and the beastkin immediately moved closer to the trunk.
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you trying to mask the sound of your jump with the wind earlier?"//</span>
<span @style=$chClaw.colorStyleKey>//"You noticed?"//</span>
You nod.
<span @style=$chClaw.colorStyleKey>//"I'm not doing this just for sport. Moving through impossible paths is a great tool when you're hunting. Or when you're being hunted. In those situations, not being heard is just as important as not being seen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you hunted a lot?"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes. I've been hunting since I was thirteen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Since you were that young? That sounds dangerous."//</span>
<span @style=$chClaw.colorStyleKey>//"It was. The forests where my tribe lives is rich in game, but so it is in monsters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And they allowed you to run that risk?"//</span>
Claw meditates for a while, then replies. <span @style=$chClaw.colorStyleKey>//"...It builds character. Some saw it like you, not too many. But most of my people finds it courageous, and a mark of your worth."//</span>
//That sounds too ruthless for such a small girl...// You think, without the words ever leaving your mouth.
//You have gained 250 perception experience.
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
<<script>>gC("chPlayerCharacter").perception.addExperience(1000);State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to do that too."//</span>
<span @style=$chClaw.colorStyleKey>//"What, you?"//</span> She asks, stunned.
<span @style=$chPlayerCharacter.colorStyleKey>//"Got any problem with that?"//</span>
<span @style=$chClaw.colorStyleKey>//"No, not at all. You'll fall and break a few bones, but that doesn't trouble me."//</span> She jumps off the tree, without much thought, and lands gracefully. <span @style=$chClaw.colorStyleKey>//"In fact, I want to watch you try."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmpf."//</span>
//I'm going to make you eat your words.// You think to yourself, while you walk towards the tree she's just descended from.
<span @style=$chClaw.colorStyleKey>//"No, try... this one, instead."//</span> She says, pointing to a different tree.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span @style=$chClaw.colorStyleKey>//"Its trunk has a rougher surface, it'll be easier for you to hold onto it as you climb."//</span>
The advice is unexpected, but you don't refuse it. You take a good look at the branch you're aiming for, which is merely about two and a half meters above the ground. You grab the wood, and start climbing.
<<if $StVars.check2 == false>> \
<span style="color:red">Physique AND resilience AND agility check: failed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
And that's exactly what happens when you're about to reach the branch with your hand. The fall is ugly and the taste of pain comes spiced with defeat, but fortunately you didn't suffer severe damage.
<span @style=$chClaw.colorStyleKey>//"Huh. I expected you to manage to climb the tree, at least. Whatever."//</span>
And the tiger-girl leaves you alone in the ground.
//You lost <span style="color:limegreen">30 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
<<else>> \
<span style="color:green">Physique AND resilience AND agility check: passed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
But you manage to grab the branch. Your next movements require a lot of effort, but you successfully manage to climb the tree.
//You lost <span style="color:limegreen">15 energy</span>.//
[[Continue|SE Aspiring TC Above the tree]]
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ha, I made it!"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, you made the first half."//</span>
//You gained 250 resilience experience.//
You look around you. A sea of leaves and branches surrounds you. You also take a look below you, and the reality that falling from this height will not come without pain starts to sink in.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
gC("chPlayerCharacter").resilience.addExperience(250);
<</script>> \
Claw is looking at you, her arms crossed. You take your eyes back to your height, and you find a branch that is actually pretty close. The jump, however, will not come without risks.
[[Jump to the next branch|SE Aspiring TC Jump to Next Tree]]
[[Jump on Claw|SE Aspiring TC Jump on Claw]]
[[You've done enough, call it a day|SE Aspiring TC Chicken out]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I'll get the second part done too, just not today!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you chickening out? After you made it this far?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am!"//</span> By the time you say this, you're already hugging the tree you've just climbed, and looking for a route down.
<span @style=$chClaw.colorStyleKey>//"I should have expected it."//</span> She sighs. <span @style=$chClaw.colorStyleKey>//"Try not to waste my time next time."//</span>
When you're back to the safe feeling of having ground under your feet, Claw has already left.
$eventsCalendar.finishEventButton$customRoomIntro
You set your sight on your next goal: a branch less than two meters away, but the longest two meters that you've ever seen. Your hands tremble.
<span @style=$chClaw.colorStyleKey>//"Breath calmly. Focus on your legs."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I'm calm."//</span>
<span @style=$chClaw.colorStyleKey>//"Sure, you are. Ah, it's logical that you're afraid. You humans don't even have a tail. What a waste."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why would I need a tail?"//</span>
<span @style=$chClaw.colorStyleKey>//"To maintain your balance, of course."//</span>
You mumble some curses to yourself.
<span @style=$chClaw.colorStyleKey>//"Stand up, and do your best not to lose your balance. When you feel secure, make the jump."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you push yourself with your arms too?"//</span>
<span @style=$chClaw.colorStyleKey>//"I know how to do it. You don't, so you better stick to jumping like a human."//</span>
//I'm so going to strangle you...//
<<if $StVars.check3 == false>> \
[[Make the jump|SE Aspiring TC Failed Jump]]
<<else>> \
[[Make the jump|SE Aspiring TC Successful Jump]]
<</if>> \$customRoomIntro
//What is learning to climb trees good for if I can't use it against someone else?//
With these thoughts in your mind, you crouch towards the end of your branch, closer to a nearby tree, but closer to Claw as well.
<span @style=$chClaw.colorStyleKey>//"You should pick a different one, such as..."//</span>
//She can't even imagine my intentions, I won't get such a great chance again!//
And so, you let youself fall upon the tiger-girl.
Time stops, and it only advances in frozen images. The smallish aspect of Claw, getting bigger and bigger as you fall. She is looking and pointing at a tree, then she is turning her head, then she notices you, then her mouth falls wide open, in surprise.
<<if $StVars.check4 == false>> \
<span style="color:red">Physique AND agility AND perception AND luck check: failed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, but she grabs your arms and revolves around. Movements run fast before your eyes - so fast that you aren't entirely certain what was the order of events that ended with you pinned in the ground, below her.
//You lost <span style="color:limegreen">30 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND agility AND perception AND luck check: passed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, and just as she's about to grab you, you grab her arms first, locking her in place and preventing her from evading the hit.
She cushions your fall, and ends up pinned in the ground below you, ready to react.
//You lost <span style="color:limegreen">15 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chClaw.energy.current -= 15;
<</script>> \
[[Hold her arms|SE Aspiring TC Hold Claw Down]]
<<if $StVars.check1 == "hypnosis">> \
[[Hypnotize her|SE Aspiring TC Hypnotize Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to hypnotize.
<</if>> \
<<if $StVars.check1 == "draining">> \
[[Drain her|SE Aspiring TC Drain Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to drain.
<</if>> \
<<if $StVars.check1 == "bondage">> \
[[Bind her|SE Aspiring TC Bind Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to bind.
<</if>> \
<<if $StVars.check9 == true>> \
[[Order her to stay quiet|SE Aspiring TC Order Claw]]
<<else>> \
<span style="color:red">Locked:</span> Claw isn't submissive to you.
<</if>> \
[[Back down|SE Aspiring TC Back Down]]
<</if>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What the hell? Did you want to get us both injured?"//</span> She replies, her legs still keeping you pinned under her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Was practicing hunting!"//</span>
<<if $StVars.check9 == false>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She grabs your arms and pushes them against the ground.
<span @style=$chClaw.colorStyleKey>//"Then I'll be giving you a lesson on what happens when you hunt so recklessly."//</span>
<<link [[Continue|Scene]]>><<script>>
aspiringTCdommedByClaw();
<</script>><</link>> \
<<else>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She gets up, leaving you free.
<span @style=$chClaw.colorStyleKey>//"You're lucky I have to obey you today. Otherwise I'd give you a real good lesson on what happens when you hunt so recklessly."//</span>
//<span style="color:gray">Your domination towards Claw has fallen somewhat.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv -= 250;
<</script>> \
$eventsCalendar.finishEventButton
<</if>> \$customRoomIntro
Anticipating her movements, you rush to hold Claw's arms and pin them. Of course, she trashes around, trying to throw you off, and...
<<if $StVars.check5 == false>> \
<span style="color:red">Physique AND resilience check: failed.</span>
She's successful. So successful, in fact, that you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND resilience check: passed.</span>
She fails. Perhaps due to her previous training, the hit of your fall, or because you're truly starting to catch up in strength, she's unable to push you away.
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
State.variables.sc.continuedActions.push(createCaHoldArms("chPlayerCharacter",["chClaw"]));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
Before she's able to react, you let your torso fall towards her own, bringing your faces closer, and cast an hypnotic stream from your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let yourself go, give yourself to me."//</span>
<<if $StVars.check6 == false>> \
<span style="color:red">Will AND charisma check: failed.</span>
But she avoids your gaze and shouts, breaking free of the trance. Claw revolves, and you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Will AND charisma check: passed.</span>
And her eyes go blank, then turn back to normal - but she doesn't have the will to defy you anymore.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.willpower.current -= 10;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createAShypnosisStroke(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You move your hands above your head, channeling magic, while your whole body weights against her own, and your gaze weights on her eyes. She gets ready to push you off her, and...
<<if $StVars.check7 == false>> \
<span style="color:red">Intelligence AND will check: failed.</span>
She's successful. You take too long to cast the spell, and once she starts revolving around, you lose your concentration and the upper hand. You're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Intelligence AND will check: passed.</span>
You rush to grab her arms and take them to the ground. When you let them go and she tries moving them again, the surprise to learn that they're now chained to the earth hits her hard. She's now in your hands.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 5;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createASaetherialChainsArms(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You rush to meet her lips and kiss them. She doesn't return the kiss and tries to move away from you, to no avail, and you start draining...
<<if $StVars.check8 == false>> \
<span style="color:red">Agility AND charisma check: failed.</span>
But you botch the suction, and she takes advantage of your failure to grab you and trash around. You're soon the one below her, with her legs pinning your waist.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Agility AND charisma check: passed.</span>
Until she's out of strength, unable to oppose you, or your invading tongue.
//You recovered <span style="color:limegreen">10 energy</span>.//
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 10;
State.variables.chPlayerCharacter.energy.current += 10;
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet, now."//</span>
<span @style=$chClaw.colorStyleKey>//"You, how dare you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No arguing back. You're mine for today."//</span>
<span @style=$chClaw.colorStyleKey>//"Hissss"//</span>, she keeps complaining for a few seconds, until she finally gives in.
//Now, should I keep pushing this?//
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you think? I bet you'll start having wet dreams where I assault you, after this."//</span> You say as you let her go.
<span @style=$chClaw.colorStyleKey>//"Hmpf"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hehe."//</span>
<<if $StVars.check10 == false>> \
<span @style=$chClaw.colorStyleKey>//"Don't grow so confident, you just caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why you were prey today."//</span>
Claw is fully aware that's she's getting increasingly annoyed - which is probably why she decides to leave without exchanging any further words.
<<else>> \
<span @style=$chClaw.colorStyleKey>//"I'm so going to punish you later..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> You decide it's best not to keep pushing your luck, and let her leave.
<</if>> \
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your rivalry with Claw has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ah... Ah... Learnt your lesson now...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Guess."//</span> You gasp.
<span @style=$chClaw.colorStyleKey>//"Hmpf. If I have to punish you again..."//</span>
Claw looks down at you with a expression hard to read, not quite an angry one, and definitely not a kind one either. Perhaps it's just the face she makes when she's finished enjoying a hunting prize that gave her trouble.
<span @style=$chClaw.colorStyleKey>//"Go away and let me rest."//</span>
You make sure she doesn't have to ask you twice.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:red">Physique AND agility check: failed.</span>
can't hold onto it, and you fall. Your eyes still set on your goal, which moves further and further away, forever out of reach. The floor awaits you-
//THUMP//
You land somewhere - but your fall doesn't stop just yet. You keep falling a bit more.
//PUMP//
Pain overwhelms you. And you find Claw next to you, her arms surrounding you.
<span @style=$chClaw.colorStyleKey>//"Aaah! Curse this! My arms!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you stop my fall?"//</span>
<span @style=$chClaw.colorStyleKey>//"I did, still don't know why! What a waste, what a waste!"//</span>
Claw certainly cushioned your fall, but the pain is eating you nonetheless.
<span @style=$chPlayerCharacter.colorStyleKey>//"It hurts so much... But I have to thank you..."//</span>
<span @style=$chClaw.colorStyleKey>//"You better! Gah, damn you!"//</span>
A few minutes later, both of you go back to the Temple to receive some treatment. Fortunately, the contusions aren't too serious, and you're soon healed back to good shape.
//<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:lightcoral">Your romance with Claw has grown slightly.</span>
//You lost <span style="color:limegreen">50 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 50;
State.variables.chClaw.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.romance.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:green">Physique AND agility check: passed.</span>
tense muscles that you didn't know that existed, and manage to hold onto it for a moment, and your other hand lands on the tree as well. Your position is much safer now, and it doesn't take you long to raise your torso first, and your legs later, on top of the branch.
<span @style=$chClaw.colorStyleKey>//"You actually made it. I'm impressed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm impressed too... I mean, damn right I did it."//</span>
You take a long time to recover your breath, contemplating the ground, several meters below.
<span @style=$chClaw.colorStyleKey>//"Well... Congratulations. I'll be leaving now, you can come down when you feel like it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, wait! Can you lend me a hand to get down?"//</span>
<span @style=$chClaw.colorStyleKey>//"Hum, sure, I'll lend you a hand. A metaphorical hand. You have my whole support."//</span> She says smugly, right before waving you goodbye and leaving.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can't be serious..."//</span>
//You have gained 250 physique experience.//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
//<span style="color:gray">Your enmity with Claw has fallen slightly.</span>//
//You lost <span style="color:limegreen">25 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
gC("chPlayerCharacter").physique.addExperience(250);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't I great?"//</span> You spout with ample satisfaction, as you let her go and start getting up.
<span @style=$chClaw.colorStyleKey>//"Where do you think you're going?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
And you soon realize the mistake of giving your back to the beastkin: she immediately gets on her feet and jumps on you, throwing you to the ground and pinning you below her.
[[Continue|SE Aspiring TC Claws Revenge]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"An amazing first time, wouldn't you say?"//</span> You say as you let her go and get back on your feet.
<span @style=$chClaw.colorStyleKey>//"You caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did. But I doubt that complaining about that will get you out of a pinch in the wilds."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Keep an eye open from now on... You never know who could fall upon you."//</span>
And you leave the scene with a smug smile, absurdly satisfied with yourself.
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The water of the lake rests in ease, unaware of anyone's troubles, or misfortunes. You're sitting facing the lake, letting it share its sweet unconsciousness with you, as you'll listen much better to its silence than the lake will listen to your worries.
//Wouldn't it be nice if I could just dissolve myself in water sometimes? Just to rest for a while...//
The trail of your thoughts gets cut in half by two intruding hands, which have just grabbed your breasts.
[[Continue|Luring Masquerade Start 2]]$customRoomIntro
//Ugh, screw that.// You say to yourself. //Whatever that was about, it's not worth the trouble.//
And so, you let your thoughts dissolve in water.
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You're not just about to let this slide, and you chase your aggresor to her hideout.
//Does this deserve retribution? Ugh, perhaps that's what she wants-//
<span @style=$chPlayerCharacter.colorStyleKey>//"There you are!"//</span> You shout as soon as you find her, among the trees.
<span @style=$chMir.colorStyleKey>//"Hmm?"//</span> She turns around to face you. <span @style=$chMir.colorStyleKey>//"Is something troubling you?"//</span> Padmiri asks with an inquisitive expression.
[[Attack Padmiri|Luring Masquerade Attack Padmiri]]
[[Demand an apology|Luring Masquerade Reprimand Padmiri]]
[[Let it be|Luring Masquerade Let It Be]]
<<if $StVars.check1 == false>> \
<span style="color:red">Empathy OR perception OR intelligence check: failed.</span>
<<else>> \
<span style="color:green">Empathy OR perception OR intelligence check: passed.</span>
[[Consider the situation|Luring Masquerade Analyze Situation]]
<</if>> \$customRoomIntro
//...What's this? She looks oblivious. Am I missing something?//
You stand in front of her, unsure of your next move.
//...Is she taunting me? Or am I overreacting?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span> You give up. <span @style=$chPlayerCharacter.colorStyleKey>//"I give up. Just... Don't do that again."//</span>
<span @style=$chMir.colorStyleKey>//"...Huh?"//</span>
And so you leave, confused and unsatisfied.
//<span style="color:gray">Your friendship with Padmiri has slightly disminished..</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't play dumb! I'm here to teach you a lesson, to you and those hands of yours."//</span>
You lean forwards, ready to attack.
<span @style=$chMir.colorStyleKey>//"Just so you know, I'm not just about to sit and take it."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this!"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what's troubling me! I want you to apologize?"//</span>
<span @style=$chMir.colorStyleKey>//"What are you talking about? I've done nothing wrong."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uugh. If that's the case..."//</span> You lean forwards, ready to fight. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I should beat the apology out of you."//</span>
<span @style=$chMir.colorStyleKey>//"...Fine, that's a game we both can play. And perhaps you'll be in the mood to explain youself after I win."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this! And you-"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
//She... Does not really look like she understand the situation, right? To be fair, that did not look like something Padmiri would do, at all.//
You look around, looking for someone.
//However, it was something a certain someone would do. Someone able to take take other people's shapes. Can she really turn into a different race, though?//
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you feeling alright? You're worrying me."//</span>
//Is the person I have in front of me Padmiri?//
[[Explain the situation|Luring Masquerade Explanations To Mir]]
[[Ask where Valtan is|Luring Masquerade Attack Valtan]]
[[Drop the issue, carry on with your day|Luring Masquerade Let Valtan Be]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah... Ah..."//</span>
Padmiri and Valtan await defeated in the ground, impressed.
<span @style=$chMir.colorStyleKey>//"How is this possible? For her to win against two of us..."//</span>
<span @style=$chVal.colorStyleKey>//"This makes no sense... What did just happen here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you've learned your lesson now!"//</span>
<span @style=$chMir.colorStyleKey>//"I still-"//</span>
<span @style=$chVal.colorStyleKey>//"She has! She definitely has. Right, Mir?"//</span> Valtan penetrates Padmiri with her gaze.
<span @style=$chMir.colorStyleKey>//"...Of course. I will be respectful towards you. As always."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's what I wanted to hear. Aaah..."//</span> You sigh, recovering from your exhaustion. <span @style=$chPlayerCharacter.colorStyleKey>//"All in all, this was a good way to start the day."//</span>
//You have gained 5 merit.
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:purple">Your domination towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"As if... I could have won that fight..."//</span>
<span @style=$chMir.colorStyleKey>//"I hope this will teach you about starting fights for no reason."//</span>
<span @style=$chVal.colorStyleKey>//"Just in case she hasn't learned enough,"//</span> Valtan intervenes, <span @style=$chVal.colorStyleKey>//"I'm going to take her away to expand on the lesson."//</span>
The Shapeshifter walks towards you, licking her lips.
<span @style=$chMir.colorStyleKey>//"...Wait."//</span>
Valtan gets down, just about to carry you on her arms.
<span @style=$chMir.colorStyleKey>//"How is it that you were just right around the corner when the fight was about to happen? Did you have anything to do with this?"//</span>
//...Huh?//
Just when Valtan is about to reach you, some vines grab her waist, and pull her away.
[[Continue|Luring Masquerade From Chaos To Safety]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"What is this, Padmiri? This is no way to thank a friend."//</span>
<span @style=$chMir.colorStyleKey>//"But it's the proper way to thank a scheming bastard that steals my face."//</span>
//...Oh. I see.//
<span @style=$chVal.colorStyleKey>//"Bastard is such a strange insult to hurl at me, you know Shapeshifters don't marry."//</span>
<span @style=$chMir.colorStyleKey>//"Surrender now and I will be gentle when I punish you both."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, you want to punish me? Even though you're saying that she tricked me?"//</span>
<span @style=$chMir.colorStyleKey>//"You deserve it for falling for such a cheap trick, and now stay quiet!"//</span>
Mere seconds later, Padmiri and Valtan are fighting each other.
//Don't mind me if I don't stay for my punishment to come.//
You crawl out of the scene.
//<span style="color:purple">Your submission towards Padmiri has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I... Ugh, it's a strange day, that's all. Sorry about that."//</span>
<span @style=$chMir.colorStyleKey>//"You don't need to excuse yourself, you did nothing wrong... But it almost looked like you were going to kill me with your eyes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Haha... Ha..."//</span>
You decide to let things be, but a small hint of paranoia accompanies you for the rest of the day.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:purple">Your submission towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
//I knew it.//
<span @style=$chPlayerCharacter.colorStyleKey>//"She groped me, a couple of minutes ago. With your face."//</span>
<span @style=$chMir.colorStyleKey>//"She what?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Play along with me, now. And you won't apologize to me!?"//</span> You shout, suddenly.
<span @style=$chMir.colorStyleKey>//"...But wait!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to teach you a lesson!"//</span>
[[Continue|Luring Masquerade Explanations To Mir 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
You look around, cautiously.
<span @style=$chMir.colorStyleKey>//"In fact, she's right behind you."//</span>
//Either Valtan is behind me, or in front of me... Guess I'll find out right now.//
Just as you turn around, you catch a glance of Valtan hiding behind a tree, and you get ready to attack her.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsValBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"You saw right through it, aren't you quite the sharp one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span>
<span @style=$chMir.colorStyleKey>//"Don't you have something to say to me?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm sorry, Padmiri... I only wanted a bit of fun to start the day. And I didn't have any face more beautiful than yours to choose..."//</span>
<span @style=$chMir.colorStyleKey>//"Sigh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span>
<span @style=$chVal.colorStyleKey>//"...And you were the sexiest gal around. To lay my hands on."//</span> She tells you with puppy eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think I'm satisfied yet."//</span>
<span @style=$chMir.colorStyleKey>//"Just let it be... This went on for long enough."//</span>
<span @style=$chVal.colorStyleKey>//"I won't do it again?"//</span> She //lies//, with the face of an innocent child.
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I can't believe it... What is going on?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She's still on her feet."//</span>
<span @style=$chMir.colorStyleKey>//"But not for long... Just let me catch my breath."//</span>
<span @style=$chVal.colorStyleKey>//"It's been fun playing with you girls!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you dare!"//</span>
<span @style=$chVal.colorStyleKey>//"Dare? Is that a challenge? Don't mind me if I accept it!"//</span>
And she just runs away, probably estimating that you can still beat her if the fight continues.
//Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chVal.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chMir.domination.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Learnt your lesson yet?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I did, I did... I must admit I didn't expect you to see so fast through me. Good job."//</span>
<span @style=$chMir.colorStyleKey>//"Can I know what is this about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. Valtan groped me while she was wearing your face."//</span>
<span @style=$chMir.colorStyleKey>//"...Did she now."//</span>
<span @style=$chVal.colorStyleKey>//"Haha... A mere small play, just to start the morning with some fun."//</span>
<span @style=$chMir.colorStyleKey>//"Why didn't you tell me earlier, $chPlayerCharacter.name? Now I have to teach Valtan my own lesson..."//</span> She says with a smiling, yet scary face.
<span @style=$chVal.colorStyleKey>//"Wait, my dear. I'm exhausted. Mir, please... $chPlayerCharacter.name, you won't let this happen, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Goodbye, Val. Enjoy your small play."//</span>
<span @style=$chVal.colorStyleKey>//"Ugh."//</span>
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Now, now... What was that? Attacking people out of nowhere?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean out of nowhere! Stop playing around!"//</span>
<span @style=$chVal.colorStyleKey>//"What should I do with you...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Lend me a hand, Mir!"//</span>
<span @style=$chMir.colorStyleKey>//"Me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you know why I attacked Val? She groped me while she was wearing your face!"//</span>
<span @style=$chMir.colorStyleKey>//"...Oh. That changes things. Why didn't you tell me earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"Are you going to believe such a bold-faced lie?"//</span>
<span @style=$chMir.colorStyleKey>//"Why not? It's her word against yours, and yours isn't very valuable."//</span>
After some seconds of silence, Valtan breaks the tension - by running away.
<span @style=$chMir.colorStyleKey>//"Oh, no, you won't!"//</span>
And Padmiri runs behind her.
//<span style="color:purple">Your submission towards Valtan has slightly grown.</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Ah, they're firm and healthy."//</span> says Padmiri's voice.
The green hands in your chest continue for yet another instant, just as your astonishment starts to give birth to an impulse of self defense.
<span @style=$chMir.colorStyleKey>//"It's good to see you in good shape."//</span> She says, as she retires her hands. <span @style=$chMir.colorStyleKey>//"I'll be seeing you."//</span>
You turn around, still on the ground, and you see Padmiri walk towards the forest, almost fast enough to be considered running.
//You lost <span style="color:lightcoral">5 lust</span>.//
<<link [[Chase her to the forest|Luring Masquerade Chase Padmiri]]>><<script>>setRoomIntro("mapTrainingGrounds","forest");<</script>><</link>>
[[Let her go|Luring Masquerade Early End]]
<<script>>
setPasChars([getPresentCharByKey("chMir")]);
State.variables.chPlayerCharacter.lust.current -= 5;
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're one to talk!"//</span>
<span @style=$chMir.colorStyleKey>//"...I see now."//</span>
<span @style=$chVal.colorStyleKey>//"Huh?"//</span>
<span @style=$chMir.colorStyleKey>//"You will think twice about using my face after this."//</span> Padmiri gets ready to whip Valtan with a vine.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaTwoVsValBattleInit();
<</script>> \
[[Continue|Scene]]<<removeclass "#right-ui-bar" "stowed">> \
You're the last one to pick a job today, and Lady Luck leaves you with no other choice than leaving to gather salfis flowers with Padmiri.
This is done in the outskirts of the Temple, walking through wild, yet calm vegetation. The flowers are strangely elusive, and you may find none after searching for hours, or you may suddenly find clearings full of them. Sometimes you'll find the little ones in places that, according to your memory, had already be found to be empty.
You were starting to wonder if there was something wrong with you - or if the flowers had a will of their own.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Padmiri. Is it strange if I think that the flowers are hiding from me?"//</span>
<span @style=$chMir.colorStyleKey>//"Hiding from you...? No, you're definitely not the only one to have that opinion."//</span> She smiles as if something had amused her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I must have said something funny."//</span>
<span @style=$chMir.colorStyleKey>//"Do you know why these flowers are so important?"//</span>
[[Reply|SE Gifts For Nature How Safi Flowers Work]]<span @style=$chPlayerCharacter.colorStyleKey>//"I have been told that they're good to store magic energy."//</span>
<span @style=$chMir.colorStyleKey>//"Precisely. Salfis flowers absorb aether from their surroundings, and it's easy to squeeze it out of them, so they're usually used during magical rituals. I've also heard of people who use them to brew potions."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So how does this relate to the flowers hiding from people?"//</span>
<span @style=$chMir.colorStyleKey>//"That's where I'm going. If you want to find salfis flowers, you have to think like a salfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll dig a hole and throw myself in it."//</span> Your joke does not amuse her.
<span @style=$chMir.colorStyleKey>//"If you want to find salfis flowers, you have to follow the aether, like if you were getting ready to cast magic. Or, like... if you were having sex, and you were trying to feel everything going through your body."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...The flowers are horny sorcerers!?"//</span>
<span @style=$chMir.colorStyleKey>//"Ah, you found out. But don't tell anyone, or they'll kick me out of our secret meetings."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you reply so naturally, I may think you're not kidding."//</span> She returns your look, smiling smugly, not just about to deny that there's a secret horny sorcerer flowers underground.
[[Continue|SE Gifts For Nature Ecology Explanation]]<span @style=$chPlayerCharacter.colorStyleKey>//"So there should be a few around..."//</span> You move some bushes apart with your hands, following the trail of aether. <span @style=$chPlayerCharacter.colorStyleKey>//"Here. Hey, that worked!"//</span> You say enthusiastically, as you crouch to pick the flowers that have just appeared before you.
<span @style=$chMir.colorStyleKey>//"You're welcome. ...Hey, don't pick them all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why? If we need them in the Temple, we should get as many as possible."//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but you should always leave a few behind to let them repopulate. Otherwise we'll deplete them in this area."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh."//</span>
<span @style=$chMir.colorStyleKey>//"That is a fundamental part of keeping a garden... If you consume your whole garden, you'll have nothing left the next day."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, it's really odd to hear you speaking about... Gardening. Plants tend to be on the... Receiving part of that."//</span>
<span @style=$chMir.colorStyleKey>//"Really...? Oh, ooh, I think I understand. For us Leirien, being a gardener or being the ones being gardened, it's just a matter of perspective."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I need you to expand on that..."//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Humans have mothers and fathers, right? And they look over their children."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right."//</span>
<span @style=$chMir.colorStyleKey>//"And some day, those children will have their own children, and they'll look after them as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you're saying that parents garden their children..."//</span>
<span @style=$chMir.colorStyleKey>//"And the children become gardeners later. In my tribe, there's not only parents, but also heads of family, who look over everyone in their family, whether they're adults or not, so parents are also on the side of the gardened. You don't get all the answers to life when you become an adult, so the heads of family keep providing you with some guidance."//</span>
[[Continue|SE Gifts For Nature Theology]]<span @style=$chMir.colorStyleKey>//"...And things don't stop there. Even the children look over the smaller forms of life around them. And above all of us, the Goddess guides us as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't gardeners always expect to get something out of their gardens?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Keeping your children happy brings you happiness in the long run."//</span>
[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
[[I have no other questions|SE Gifts For Nature Continue Gathering]]Do I have more questions?
<<if $StVars.check2 is false>>[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
<</if>> \
<<if $StVars.check3 is false>>[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
<</if>> \
<<if $StVars.check4 is false>>[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
<</if>> \
<<if $StVars.check7 is false>>[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
<</if>> \
<<if $StVars.check8 is false>>[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
<</if>> \
[[I have no other questions|SE Gifts For Nature Continue Gathering]]<span @style=$chPlayerCharacter.colorStyleKey>//"What if one of those gardeners doesn't have such a selfless attitude, though?"//</span> You ask. <span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a gardener that wants to eat the fruit before it's ripe, maybe even demand something that their protegees do not wish to give."//</span>
<span @style=$chMir.colorStyleKey>//"Then their garden would wither away, and they would be a gardener no more. Take more than it's due to you and you will lose more than you expected to consume."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds great for someone seeking some sort of cosmic justice,"//</span> you reply, <span @style=$chPlayerCharacter.colorStyleKey>//"but what happens to those who form part of that garden when it starts to decay?"//</span>
<span @style=$chMir.colorStyleKey>//"That..."//</span> She medidates. <span @style=$chMir.colorStyleKey>//"I guess they'd have to leave the garden to avoid harm. That's also part of the garden withering away."//</span>
<<script>>
State.variables.StVars.check3 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"What happens if your gardener considers you a bad weed?"//</span>
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a protegee that you consider harmful, or your gardener may consider you harmful to others under their care. What would happen then?"//</span>
<span @style=$chMir.colorStyleKey>//"That's up to the gardener to solve. If different parts of your garden are fighting each other, you have to discover how to stablish harmony."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And... What about someone you'd consider a lost cause? You may decide that someone is irredeemable."//</span>
<span @style=$chMir.colorStyleKey>//"No one is truly irredeemable. Someone who harms others must still grow and learn, but that's not impossible for anyone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Imagine that you have such a person, and you're absolutely unable to set them on the right path."//</span>
<span @style=$chMir.colorStyleKey>//"Then... Perhaps I would require them to find another garden. But that's an extreme case. You're giving me quite the difficult conversation."//</span>
<<script>>
State.variables.StVars.check4 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"You know, after giving it a good thought, I could have liked having a gardener."//</span>
<span @style=$chMir.colorStyleKey>//"It's never too late."//</span> She smiles provocatively. <span @style=$chMir.colorStyleKey>//"You should make sure it's someone who knows the ropes... Someone that would take... Good care of you."//</span>
//She means herself.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
State.variables.StVars.check5 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I would enjoy being a gardener."//</span>
<<if $StVars.check8 is false>> \
<span @style=$chMir.colorStyleKey>//"That's wonderful to hear. It's always positive to hear that there are others willing to look out for the rest, and help them grow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I would particularly enjoy it if you were part of my garden."//</span>
<span @style=$chMir.colorStyleKey>//"And also, as priestesses-to-be... Ah?"//</span>
You approach her slowly, maintaining the eye contact, and gently stroke her face with one of your fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I bet you would enjoy it too."//</span> You briefly lick your lips.
<span @style=$chMir.colorStyleKey>//"As... As I was saying... Um... Other questions?"//</span>
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.StVars.check6 = true;
<</script>> \
<<else>> \
Padmiri sighs. <span @style=$chMir.colorStyleKey>//"After what you said earlier, I don't think you understand what it means, at all."//</span>
//<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check6 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm curious, how was the head of your family?"//</span>
<span @style=$chMir.colorStyleKey>//"He was a very gentle, patient old man. Slightly shorter than me, due to his age."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He was... Growing back to his roots."//</span>
<span @style=$chMir.colorStyleKey>//"Don't be mean to him!"//</span> Padmiri protests, looking sad. <span @style=$chMir.colorStyleKey>//"He was a person so nice that his heart could barely fit in his chest. Metaphorically speaking. If anyone had troubles looming over them, he would stay awake until the end of the night, listening to their worries."//</span>
<<script>>
State.variables.StVars.check7 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I must admit, I would probably be quite the selfish gardener."//</span>
<span @style=$chMir.colorStyleKey>//"...How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That kind of authority... Would allow you to raise others to be who you'd like them to be, rather than what would help them the most."//</span>
She gives you a worried look.
<<if $StVars.check6 is false>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It's hard for me to believe that I'm the only one who finds it tempting."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<span style="color:gray">Your romance with Padmiri has slightly decreased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.romance.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.StVars.check8 = true;
<</script>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Wait, didn't you just say you'd like me to be under your care?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did."//</span>
<span @style=$chMir.colorStyleKey>//"And you boldly declare that you would use me as you desired... I think I must keep an eye on you."//</span>
//<span style="color:gray">Your dominance towards Padmiri has slightly decreased.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check8 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]After the conversation, you keep gathering flowers in the area. The search feels much less hopeless, now that you have a clearer understanding of the activity.
You end up at a relatively hidden clearing with dozens and dozens of salfis flowers in plain sight, and each of you approach a different group of them.
Upon taking a couple, you discover another one with ample petals of orange color, instead of the typical yellow, partially buried in the soil.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at this flower... It's orange."//</span>
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...? Don't get close to it! Back out!"//</span>
<<if $StVars.check1 is false>> \
<span style="color:red">Will OR perception OR agility check: failed.</span>
But her warning comes too late for you, and the flower's scent invades your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<<else>> \
<span style="color:green">Will OR perception OR agility check: passed.</span>
You feel the flower's scent invading your nose...
[[Take a better smell|SE Gifts For Nature Diving In]]
[[Retreat immediately|SE Gifts For Nature Got Away]]
<</if>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...?"//</span>
You feel the flower's scent invading your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<</if>> \You get up and walk back, one step after another, and only then you notice that your legs are failing you. When you're just about to lose balance and fall, Padmiri holds your back.
Your mind is dizzy and your vision, foggy, but they slowly go back to normal.
<span @style=$chMir.colorStyleKey>//"Are you alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... I'll be fine in a moment. I think."//</span> She sighs, relieved. <span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chMir.colorStyleKey>//"That's a parasalfis flower. They release scents that turn their victims horny and deprive them of their will."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And why is such a thing here?"//</span>
<span @style=$chMir.colorStyleKey>//"Because there are salfis flowers around. The victims of the parasalfis end up releasing aether, usually as the result of masturbating, which feeds the salfis flowers, and the parasalfis parasites them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds dangerous."//</span>
<span @style=$chMir.colorStyleKey>//"It's not that terrible. And they feed the salfis flowers, which is good for us. But we should leave this place."//</span>
$eventsCalendar.finishEventButtonYou fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Luckily for you, I'm responsible enough not to abuse the situation... And I'm going to limit myself to take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that?"//</span> You ask, shocked after you've turned into a lifeless puppet - even if it only was for a short while.
<span @style=$chMir.colorStyleKey>//"That was a parasalfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm still scared, I think I could throw up..."//</span>
<span @style=$chMir.colorStyleKey>//"You're healthy now, please don't worry. Parasalfis flowers release scents that turn their victims horny, and annul their senses of self. The victims release aether while they're masturbating, and this feeds the salfis flowers, which the parasalfis flower parasites."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's set it on fire."//</span>
<span @style=$chMir.colorStyleKey>//"Calm yourself. If you start a fire, you'll put the whole forest in danger. And parasalfis help salfis flowers to feed, which is good for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But..."//</span>
<span @style=$chMir.colorStyleKey>//"You're safe now, aren't you?"//</span>
You remain silent, unable to deny it.
<span @style=$chMir.colorStyleKey>//"You'll feel better about this when you've rested. Let's leave."//</span>
//<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 300;
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
<</script>> \
$eventsCalendar.finishEventButtonBut the smell intrigues you, and you want to feel it for yet another second. And another one... And another one...
You fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'm wondering, what would a gardener do for me, exactly?"//</span>
<span @style=$chMir.colorStyleKey>//"Basically the same Drishtya does for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya is our gardener?"//</span>
<span @style=$chMir.colorStyleKey>//"I see it that way. She guides us in our way to solve our troubles, and helps us learn and grow strong. Hasn't she asked you about your more... Personal issues?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, kind of."//</span>
<<script>>
State.variables.StVars.check2 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The corridors of the library are always silent and peaceful, and it's rare to hear anything other than quiet steps or the movement of paper as it splits the air. It is for this reason that something as simple as hearing someone calling your name quickly puts you on alert.
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh, what?"//</span>
It's just Maaterasu, as quiet as your own shadow.
<span @style=$chAte.colorStyleKey>//"I find this play difficult to understand. I would like to hear your opinion."//</span>
//Should you help Maaterasu?//
[[Agree to help her|SE Discovering The Others Check Ate]]
[[You're busy|SE Discovering The Others Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a lot of things to do today. Some other time, perhaps?"//</span>
<span @style=$chAte.colorStyleKey>//"...Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"See you!"//</span>
<<script>>effectsSeDiscoveringTheOthersEarlyEnd();<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I could give it a look. Is it long?"//</span>
<span @style=$chAte.colorStyleKey>//"It's very short. It has three scenes and three characters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's see..."//</span>
[[Read the play|SE Discovering The Others Love Weaving Maiden]]__Love weaving maiden, love unweaving maiden:__
- Scene 1
Sherellez: Surrounded by unending dunes, confined in the limits of a sea of sands, dust and heat, lies my palace. Nothing could I ever miss, they say, as I have wine, and almonds, and oils, and perfumes: they're the best a princess could ever desire, they say. My mother, and father, my subjects and servants all seem to agree, no one has a better existence than mine. Do you agree, my dear friend?
Mizzin: As much as it may weigh in your heart, my dear princess, I must confess I agree as well.
Sherellez: And so my dearest friend, safekeeper of all secrets mine, fails too to understand my heart. Locked in my tower, I watch over my kingdom of red horizons, home to adventures, secrets and stories, that will never be mine to tell. I'm the fair reigning rose of the desert, that's bound to be forever chained, inside a crystal urn.
- Scene 2
Mashtracan: Warrior among warriors and chief among chiefs, the deserts all I have made mine, and theirs are the skulls of my buried foes. Behind my horde, I leave a trail of corpses and peace. Before my feet, large roads of honor and glory are built. Yet one last bastion remains to be subjugated, free of my yoke, and fearing of my might: they've tried to appease me with gifts and honors. The latest of them, their dearest servant. But as fair as she is, won't the wonders that this shrinking kingdom is trying to protect, be far more grandiose? Answer my question, maid.
Mizzin: Your words may speak true, my Lord, yet my mind knows not of the wonders you've met in this and past lives. Thus, who am I to tell if my kingdom's wonders will satisfy you?
Mashtracan: Many feats are sung about my sword and vassals, brave and fierce. Am I to risk them all in one last campaign, when this weakly girl shows so little desire to return to her home? Bitter fate would I suffer, if the last of my tales was one that turned pale, in front of my legend.
- Scene 3
Mizzin: She who received the highest trust and the warmest love, has now burned it all. In a past life, I swore to serve my princess. In this one, I receive her word in secret, and cast it to the flames. For what am I to do, if she confesses her love for a warlord she's never met? Grand souls guide everyone's fates, and inspire devotion and awe, mine among them. They seek wonders, and comfort and pleasure unknown to them, and in their unquestioned desire, they risk and plunder the happiness of others. The happiness of their servants, of their friends, and mine.
[[Continue|SE Discovering The Others Explain The Play]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. The first character, the princess, feels trapped at her home, and wishes to leave and see the world."//</span>
<span @style=$chAte.colorStyleKey>//"She also feels no one can understand her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Precisely. Then there's the warlord, who isn't certain about invading the city of the princess, because he thinks it would be his last battle."//</span>
<span @style=$chAte.colorStyleKey>//"The maid's indecision makes him think the city may not be as wealthy as he thought."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And finally, there's the maid, who used to serve the princess, but was given in tribute to the warlord. She 'casts the secret word of the princess into the flames'. This surely means that she burns a letter she's received from the princess."//</span>
<span @style=$chAte.colorStyleKey>//"I think the princess isn't really in love with the warlord, but she wishes to see the world like him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could be true. What is it that you don't understand?"//</span>
<span @style=$chAte.colorStyleKey>//"Why does the maid burn the princess' letter?"//</span>
[[The maid loves the princess|SE Discovering The Others She Loves the Princess]]
[[The maid loves the warlord|SE Discovering The Others She Loves the Warlord]]
[[The maid hates them both|SE Discovering The Others She Hates Both]]
<<if $StVars.check3 == true>> \
<span style="color:green">Empathy check: passed.</span> [[It's intentionally vague|SE Discovering The Others Intentionally Vague]]
<<else>> \
<span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Charisma check: passed.</span> [[It's intentionally open|SE Discovering The Others Intentionally Open]]
<<else>> \
<span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.check1 == true>> \
<span style="color:green">Intelligence OR perception check: passed.</span> [[The maid wants to protect her people|SE Discovering The Others She Fears For the City]]
<<else>> \
<span style="color:red">Intelligence OR perception check: failed.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the princess."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the princess?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she's protecting her from the warlord. By burning the letter, she's closing her door to the possibility of running away. That's also why she doesn't tell the warlord that the city is rich in luxuries: so that he doesn't invade it."//</span>
<span @style=$chAte.colorStyleKey>//"But the princess wants to leave the city..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And the maid thinks that will make her have a worse life."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to love and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dLove,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the warlord."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the warlord?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she burns the letter. The princess is more beautiful than the maid, and by making sure they can't meet each other, she's preventing the warlord from choosing the princess over her. That's also why she convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to pleasure and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dPleasure,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She hates both of them."//</span>
<span @style=$chAte.colorStyleKey>//"She hates them?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. She is a maid. A life of serving others was chosen for her, and they had no trouble in gifting her to a violent warlord when it was convenient. The princess and the warlord have far better lives than she will ever have, and they clearly have no issue with endangering others to satisfy their own selfish desires. And yet she is forced to obey them? It's only natural that she doesn't help the princess to flee, and convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span> Maaterasu meditates for a long while.
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown less favorable to domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dDomination,-100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The maid wants to protect the people of her city."//</span>
<span @style=$chAte.colorStyleKey>//"How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The warlord has conquered the deserts with violence, and he's considering finishing his campaign with the city where the princess lives - but the maid convinces him not to do so. The princess wants to flee and meet the warlord, but she's supposed to rule the city one day. If the warlord gets her, he will conquer the city without moving a finger, and the maid thinks this will be horrible for her people. This is why she laments that the warlord and the princess don't care about the happiness of others."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation and ambition.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
addPointsToDrive(gC("chAte").dAmbition,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"didn't want the maid's reasons to be clear."//</span>
<span @style=$chAte.colorStyleKey>//"Why do you think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could interpret it in many different ways. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And why would the author write it this way?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know. But perhaps that is the point?"//</span> You reply as the thoughts get formed in your brain. <span @style=$chPlayerCharacter.colorStyleKey>//"You can't always understand what's moving other people. Just like you can't say for sure what's moving the maid, you can't say for sure what was the author's reason. Perhaps this was what the author had in mind."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"wanted the reader to interpret the maid in their own way."//</span>
<span @style=$chAte.colorStyleKey>//"I don't understand."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There are many reasons why the maid could have burned the letter. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And which one of those is correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Whichever the reader wants it to be. It is intentionally open so that everyone interprets the maid in a different way."//</span>
<span @style=$chAte.colorStyleKey>//"...I think that makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span style="color:gray">//"Good morning, Candidates."//</span> Says a serious male voice. As you turn around, you find Taototh, the Temple's Aiishen researcher. <span style="color:gray">//"Maaterasu, $chPlayerCharacter.name."//</span> He remarks.
<span @style=$chAte.colorStyleKey>//"Good morning, Taototh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello."//</span>
<span style="color:gray">//"I hope I'm not interrupting you..."//</span>
You glance at Maaterasu. <span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name was helping me in my studies, but we had finished."//</span>
<span style="color:gray">//"Good, good. I have the artifact I mentioned the other day."//</span> He hands a strange, golden, yet rusty cube to your peer, decorated by aquamarine hemispheres that bulge out of each of its sides. Maaterasu contemplates it for a moment, then takes it in her hands.
[[Continue|SE Discovering The Others Gift For Ate]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What is that? If I may ask."//</span>
<span style="color:gray">//"That is a casting artifact. Gifts from the Goddess to the tribes that serve to cast some forms of magic, at greater ease."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And isn't that going to make Maaterasu even more dangerous in combat?"//</span>
He looks back at the Aiishen Candidate, as if expecting her to answer your question.
<span @style=$chAte.colorStyleKey>//"This artifact will only help me to understand others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
<span style="color:gray">//"The form of magic that this artifact promotes,"//</span> Taototh intervenes, <span style="color:gray">//"creates emotional connections between different persons. Perhaps you'd like to help your fellow Candidate to give it a first try?"//</span>
[[Accept|SE Discovering The Others Feeling Ease]]
[[Refuse|SE Discovering The Others Refuse to Feel]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I must confess I'm intrigued. I accept."//</span>
Taototh shows a very faint smile.
<span style="color:gray">//"It would be best for you to hold each other's hands for this exercise."//</span>
Maaterasu takes your hand without much contemplation, and your eyes meet soon later.
In them, you find a black lake, devouring of all lights, that engulf all illumination and warmth. It's only when everything has been devoured by them that you find the image of the Moon, white and whole... Which turns into an Aiishen. An Aiishen that has Maaterasu's face, and hands, and voice, but an expression completely alien to her. An expression of longing, of sad hope, that looks at you and beyond you as it offers you her hand. You're about to take it and-
Everything vanishes. You're back at the library, at the Temple, holding the real Maaterasu's hand and the real Maaterasu's eyes are placed on you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What was that?"//</span>
<span style="color:gray">//"Breath at ease."//</span> Taototh gives you a moment to realize that your breathing is, in fact, agitated, then continues. <span style="color:gray">//"No one knows with certainty what each of you saw, but this spell should transform each involved person's honest feelings into forms best understood by those who receive them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean... That I saw Maaterasu's feelings?"//</span>
<span style="color:gray">//"Your own interpretation of what she's truly feeling, assuming that everything went right."//</span>
You look back at your Aiishen companion, whose eyes are closed - but it isn't long until she opens them.
<span style="color:gray">//"Are you both feeling well?"//</span>
<span @style=$chAte.colorStyleKey>//"I am."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I guess I am, too."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 500;
<</script>> \
<<if $StVars.check4 > 2>> \
[[Continue|SE Discovering The Others Taototh Explanation]]
<<else>> \
[[Continue|SE Discovering The Others Leave Them]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I... Feel tired."//</span> Whether it is truly tiredness, fear or the rejection of potential intimancy what made you say that, is only known by you. But the disappointment in Taototh's face is obvious to anyone capable of reading expressions.
<span style="color:gray">//"I understand."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you for your help, Taototh."//</span>
<span style="color:gray">//"It was nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'll be taking my leave. It's about time to start the daily routine."//</span>
<span style="color:gray">//"Yes, yes. I won't steal any more of your time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. I won't rob you of any more time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. Farewell."//</span>
All of you leave towards your destinations, but a short while later Taototh interrupts you yet again.
<span style="color:gray">//"Excuse me. I couldn't help but notice that you've invested some time in getting to know Maaterasu."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes, I have."//</span>
<span style="color:gray">//"And you also seem to be keen to trouble yourself for her sake. This is why I think I may trust you with something about her."//</span>
His expression is serene, but you can't help but suspect that he isn't entirely certain that he should be having this conversation.
<span style="color:gray">//"That girl... That woman, I should say, hasn't had an easy childhood. Our tribe's leadership determined that she was fated to be someone of high importance for the Valley when she was born."//</span>
You suddenly remember Maaterasu's words when you first met her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that what she meant by having been chosen by the stars?"//</span>
<span style="color:gray">//"That is exactly what she meant. What our tribe's tradition dictates. As the tradition dictates, she was forced to seclusion for long periods of her life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...What!? Why?"//</span>
<span style="color:gray">//"Because our tradition dictates that those who are chosen by the stars must not grow overly attached to others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you telling me to stay away from her?"//</span>
<span style="color:gray">//"No. I'm telling you to stay by her side, because she's ignorant in vital matters and needs your help. For the sake of the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Taototh sighs. <span style="color:gray">//"I hope I was right to trust you. Only time will tell. I won't rob you any more time, you probably have things to think about."//</span> And he leaves.
$eventsCalendar.finishEventButton